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Deadly Rooms of Death (Video Game)

 Deadly Rooms of Death (Video Game)
type
TVTItem
 Deadly Rooms of Death (Video Game)
label
Deadly Rooms of Death (Video Game)
 Deadly Rooms of Death (Video Game)
page
DeadlyRoomsOfDeath
 Deadly Rooms of Death (Video Game)
comment
Deadly Rooms of Death is first and foremost a puzzle game, created by Caravel Games. The game is about halfway between Exactly What It Says on the Tin and Non-Indicative Name - there are certainly rooms that are deadly, but the plot extends far beyond this simple dungeon concept.The game's central concept is an idealized version of the dungeon crawl - enter a room, kill all the monsters, then go to the next room. However, it's a turn-based game, so the main player moves, then each monster gets to make one move. The puzzles come from many different features - all the monsters move in predictable fashions, there are dungeon fixtures such as doors and switches, one-way arrows, bombs, and other benevolent or malevolent architecture to make the job tougher.As a puzzle game with an editor, there are many different level sets and stories available, but the main releases so far have centered around one man, Beethro Budkin, who works as a dungeon exterminator under the Smitemaster's Guild. Kings, lords, and other dungeon owners have a recurring problem of their dungeons becoming infested with monsters and nasties, and will hire experienced smiters to go kill everything and return the dungeons to usable status. There is an ongoing question of how seemingly enclosed dungeons become infested or reinfested so quickly, but the standing answers are typically "job incomplete (unintentional)" or "monsters come from inaccessible places" or "it's a fact of life, they get reinfested every now and then if they aren't supervised". Beethro's adventures lead him towards answering this question, but he gets himself into problems and circumstances far more complicated and sinister than he would have planned.The game's history is extensive, but here's a simple list of all the main releases: DROD: Architects' Edition (includes King Dugan's Dungeon, the first official level set) DROD: Journey to Rooted Hold DROD: The City Beneath DROD RPG: Tendry's Tale DROD: Gunthro and the Epic Blunder DROD: The Second SkyHere's how the game works in terms of money: Each game has a free demo version, containing only one room style and the first three levels of the official hold; but the demos have full functionality as regards editing and playing user-made holds. Caravel Games makes money selling the full versions (as listed above; each game includes the hold of the same name) which have more graphics, canonical plots with voice acting, and generally a high level of quality. The games are multi-platform as well, with versions for Windows, Macintosh and Linux available. This means you can download the game, the user-made styles and the user-made holds, all for free, which will last most people for years, and you just have to pay for official Caravel releases.The games are downloadable at Caravel Games' main site. New players are recommended to begin with Gunthro and the Epic Blunder, which is easier than the other games, designed to be accessible to newcomers, and is a prequel whose ending ties in nicely to the beginning of Journey to Rooted Hold.
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 Deadly Rooms of Death (Video Game)
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DBTropes
 Deadly Rooms of Death (Video Game) / int_106d513f
type
Video Game Long-Runners
 Deadly Rooms of Death (Video Game) / int_106d513f
comment
Video Game Long-Runners: Five main-series games and 20 years of development. Not quite enough to make it into the list, but a record in the indie market.
 Deadly Rooms of Death (Video Game) / int_106d513f
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 Deadly Rooms of Death (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Deadly Rooms of Death (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: The 'Neather fights you by opening and closing doors in your path to block you or release monsters to kill you. Every time you kill the monsters and get close to him, he runs away to another room, until the final room where you can cut off his escape.
 Deadly Rooms of Death (Video Game) / int_10f5b375
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 Deadly Rooms of Death (Video Game) / int_119dc902
type
Multi-Mook Melee
 Deadly Rooms of Death (Video Game) / int_119dc902
comment
Multi-Mook Melee: Possible to set up. Some rooms (labelled "hack and slash") can have the player killing hundreds or thousands of monsters of varying types.
 Deadly Rooms of Death (Video Game) / int_119dc902
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1.0
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 Deadly Rooms of Death (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Deadly Rooms of Death (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: King Dugan's Dungeon has two. Thirteenth Level is a pure maze, with no logical puzzles, and no monsters except the single roach marking the goal. Twenty-Fifth Level introduces an antagonist who opens and closes doors to obstruct Beethro. Journey to Rooted Hold, Twenty-Second Level. Instead of clearing all monsters in a room, you are just trying to get through them and survive. The Second Sky has a level of Nonogram puzzles, and the bonus levels at the end include a Tower Defense mini-game. There are many user-made holds that use DROD elements and scripting to implement well-known puzzles.
 Deadly Rooms of Death (Video Game) / int_1467a30c
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 Deadly Rooms of Death (Video Game) / int_14e569d5
type
Crate Expectations
 Deadly Rooms of Death (Video Game) / int_14e569d5
comment
Crate Expectations: Averted. Although crates can be present in dungeons (a reasonable expectation) their only function is as immovable obstacles, and cannot otherwise be interacted with.
 Deadly Rooms of Death (Video Game) / int_14e569d5
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 Deadly Rooms of Death (Video Game) / int_1563860d
type
Big Damn Fire Exit
 Deadly Rooms of Death (Video Game) / int_1563860d
comment
Big Damn Fire Exit: Not a fire, but typically whenever the player has to escape from anything collapsing or some other sort of danger, this is the result (although there will be puzzles in the way). The most dramatic example may be the Big Damn Briar Exit in "Under the Library" (The City Beneath). Nearly every room on the level has briars behind blue doors (which open when you've solved all the rooms), so that backtracking becomes a mad dash for the exit before the briars grow to cover the entire room. Each room is configured so you can only just make it.
 Deadly Rooms of Death (Video Game) / int_1563860d
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 Deadly Rooms of Death (Video Game) / int_160cc6f
type
Cutscene
 Deadly Rooms of Death (Video Game) / int_160cc6f
comment
Cutscene: A feature implemented in The City Beneath. Mercifully, an engine feature allows the player to press the space bar to speed up or skip any cutscene.
 Deadly Rooms of Death (Video Game) / int_160cc6f
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 Deadly Rooms of Death (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 Deadly Rooms of Death (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: The player may occasionally control a female avatar, which works as every other non-combative NPC.
 Deadly Rooms of Death (Video Game) / int_164583e3
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 Deadly Rooms of Death (Video Game) / int_1649e053
type
Your Mom
 Deadly Rooms of Death (Video Game) / int_1649e053
comment
Your Mom: Discussed in one of the level descriptions for The Second Sky. The Empire's citizens don't see why this is considered an insult to anyone except the mother.
 Deadly Rooms of Death (Video Game) / int_1649e053
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Deadly Rooms of Death (Video Game) / int_1649e053
 Deadly Rooms of Death (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Deadly Rooms of Death (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: Possible to script from The City Beneath onwards, and the transition from Infohut to The City at the very start of the game is an example. However, they are very rarely used in the official holds.
 Deadly Rooms of Death (Video Game) / int_18d0e38c
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 Deadly Rooms of Death (Video Game) / int_18d15922
type
Title Drop
 Deadly Rooms of Death (Video Game) / int_18d15922
comment
Title Drop: In The Second Sky, Beethro claims to be flattered that Arky would build him a deadly room of death.
 Deadly Rooms of Death (Video Game) / int_18d15922
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 Deadly Rooms of Death (Video Game) / int_199fde5c
type
Now, Where Was I Going Again?
 Deadly Rooms of Death (Video Game) / int_199fde5c
comment
Now, Where Was I Going Again?: Usually averted with the help of the in-game map and restore functions, but very possible with managing all of your holds or trying to find secrets or keep track of event flags in one hold. In The Second Sky, when you reach the end of the game and unlock the RCS, there are still a couple of required levels to go, but at the same time a host of optional levels have opened up. It's extremely common for players to start the printing-plate quest, do some optional levels, tackle Ore Refinery (the level that gives you the printing plate) and then forget where they're meant to be taking it.
 Deadly Rooms of Death (Video Game) / int_199fde5c
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 Deadly Rooms of Death (Video Game) / int_19a293e6
type
Programming Game
 Deadly Rooms of Death (Video Game) / int_19a293e6
comment
Programming Game: The Robolab, in the usermade hold Gigantic Jewel Lost. Beethro must move onto certain squares that are scripted to write a program, which an "auto-delver" then follows. The task in each room is to find a program that smites all the monsters within the limit of 33 instructions.
 Deadly Rooms of Death (Video Game) / int_19a293e6
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 Deadly Rooms of Death (Video Game) / int_1a1ea492
type
Lord British Postulate
 Deadly Rooms of Death (Video Game) / int_1a1ea492
comment
Lord British Postulate: Neather is a hardcoded opponent that evades the player, intended to be untouchable. If the player somehow managed to exploit the script and touch him with the sword, the developers congratulate the player for an early kill but mention that he can't be killed just yet. 39th Slayer. You're not meant to be able to defeat him until the final level of Journey to Rooted Hold, but the fans have discovered ways to kill him in every room he appears in (except a few storyline rooms where you can't interact with him anyway). Because each room is a separate puzzle, if you kill him in one room then he's still there in others.
 Deadly Rooms of Death (Video Game) / int_1a1ea492
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 Deadly Rooms of Death (Video Game) / int_1a417805
type
Three-Quarters View
 Deadly Rooms of Death (Video Game) / int_1a417805
comment
Three-Quarters View: Since the entire game is laid out on a grid, this is the art style most of the in-game entities and room features go with.
 Deadly Rooms of Death (Video Game) / int_1a417805
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 Deadly Rooms of Death (Video Game) / int_1a7d50ac
type
Puzzle Reset
 Deadly Rooms of Death (Video Game) / int_1a7d50ac
comment
Puzzle Reset: There's a key for this. Leaving and re-entering an unconquered room also resets it. The Second Sky turns this into a meta-room mechanic where you have to reset conquered rooms, in order to reconquer them in alternative ways so as to access paths that get closed off by doors upon conquering. Sometimes the unconquering device is located in a Disconnected Side Area, making it a multi-room metapuzzle.
 Deadly Rooms of Death (Video Game) / int_1a7d50ac
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 Deadly Rooms of Death (Video Game) / int_1aa08f77
type
Multiple Endings
 Deadly Rooms of Death (Video Game) / int_1aa08f77
comment
Multiple Endings: Present in The Second Sky.
 Deadly Rooms of Death (Video Game) / int_1aa08f77
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 Deadly Rooms of Death (Video Game) / int_1e14ea2a
type
Boss Battle
 Deadly Rooms of Death (Video Game) / int_1e14ea2a
comment
Boss Battle: The 'Neather in King Dugan's Dungeon. 39th Slayer in Journey to Rooted Hold. Halph in The City Beneath. Cyril, the Tuenan Captain in Gunthro and the Epic Blunder. First Archivist in The Second Sky. Journey to Rooted Hold is arguably one big boss battle, since the Slayer pursues you throughout the hold. Only at the very end do you fight him, though. Tendry's Tale has a larger number of boss fights, and a Superboss, the Archivist.
 Deadly Rooms of Death (Video Game) / int_1e14ea2a
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 Deadly Rooms of Death (Video Game) / int_20e2a53b
type
Notice This
 Deadly Rooms of Death (Video Game) / int_20e2a53b
comment
Notice This: Possible to implement with overhead lighting from The City Beneath onwards, and present in some puzzles in the official holds.
 Deadly Rooms of Death (Video Game) / int_20e2a53b
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 Deadly Rooms of Death (Video Game) / int_2195704b
type
Scripted Event
 Deadly Rooms of Death (Video Game) / int_2195704b
comment
Scripted Event: A whole scripting language was introduced in Journey to Rooted Hold (and expanded with each subsequent game), making it possible to create NPCs and other story events, including cutscenes. However, most puzzle rooms will do without any of these, and many architecture contest entries include no scripting.
 Deadly Rooms of Death (Video Game) / int_2195704b
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 Deadly Rooms of Death (Video Game) / int_251f3ffa
type
Counting to Potato
 Deadly Rooms of Death (Video Game) / int_251f3ffa
comment
Counting to Potato: One of the voices Beethro starts hearing in the Smitemaster's Selection Perfection has this as the whole of its personality.
 Deadly Rooms of Death (Video Game) / int_251f3ffa
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 Deadly Rooms of Death (Video Game) / int_26b2747
type
Alliterative Title
 Deadly Rooms of Death (Video Game) / int_26b2747
comment
Alliterative Title
 Deadly Rooms of Death (Video Game) / int_26b2747
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 Deadly Rooms of Death (Video Game)
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 Deadly Rooms of Death (Video Game) / int_26d1f65f
type
Verbal Tic
 Deadly Rooms of Death (Video Game) / int_26d1f65f
comment
Verbal Tic: The "Infohut" guy in the beginning of The City Beneath. Ask the Infohut!
 Deadly Rooms of Death (Video Game) / int_26d1f65f
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1.0
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type
One-Time Dungeon
 Deadly Rooms of Death (Video Game) / int_274aca0c
comment
One-Time Dungeon: Despite The Second Sky introducing a Global Airship, there is no way to revisit the sequence of eight levels from "Upside-down Mine Entrance" through to "Experiment of Ages". However, Permanently Missable Content is averted since no collectable items are contained in these levels.
 Deadly Rooms of Death (Video Game) / int_274aca0c
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type
Bonus Stage Collectables
 Deadly Rooms of Death (Video Game) / int_278e1353
comment
Bonus Stage Collectables: In The Second Sky, RCS stamps are both the reward for solving first-tier bonus levels and the means of unlocking further bonus levels.
 Deadly Rooms of Death (Video Game) / int_278e1353
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 Deadly Rooms of Death (Video Game) / int_295087bf
type
Non-Indicative Name
 Deadly Rooms of Death (Video Game) / int_295087bf
comment
Non-Indicative Name: The games seem cursed with this. The series title Deadly Rooms of Death doesn't suggest that it's primarily a logical puzzle game. In King Dugan's Dungeon, most of the dungeon was controlled by the Neather and goblins. In Journey to Rooted Hold, Beethro doesn't reach Rooted Hold. In The City Beneath, Beethro twice returns to the surface, and significant portions of the game take place there. DROD RPG is a mathematical puzzle game with RPG Elements. It's not an RPG. Finally, in The Second Sky, the world of the Eighth wraps around in all directions, so if you fall far enough into the second sky....
 Deadly Rooms of Death (Video Game) / int_295087bf
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 Deadly Rooms of Death (Video Game) / int_29a39f6
type
Easter Egg
 Deadly Rooms of Death (Video Game) / int_29a39f6
comment
The first level of Tendry's Tale has an Easter Egg you can only reach with the Grappling Hook, obtained on Level 7.
 Deadly Rooms of Death (Video Game) / int_29a39f6
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 Deadly Rooms of Death (Video Game) / int_2a090d00
type
Lampshade Hanging
 Deadly Rooms of Death (Video Game) / int_2a090d00
comment
Lampshaded in The Second Sky with the achievement "My First Roach".
 Deadly Rooms of Death (Video Game) / int_2a090d00
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 Deadly Rooms of Death (Video Game) / int_2c1ce1fc
type
Sound Test
 Deadly Rooms of Death (Video Game) / int_2c1ce1fc
comment
Sound Test: The Jukebox in one of the bonus levels of The Second Sky. Unlocking it requires seven of the eight RCS stamps.
 Deadly Rooms of Death (Video Game) / int_2c1ce1fc
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type
Strange Minds Think Alike
 Deadly Rooms of Death (Video Game) / int_308a5ff0
comment
Strange Minds Think Alike: In The Second Sky, both Arky and the Pit Thing ruminate on the difference between a simile and a metaphor.
 Deadly Rooms of Death (Video Game) / int_308a5ff0
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type
Two-Keyed Lock
 Deadly Rooms of Death (Video Game) / int_31254f02
comment
Two-Keyed Lock: A common puzzle type, where the player will have to keep two or more doors open at once to get through a passage. Naturally, there are several variations on this concept, playing with the initial premise.
 Deadly Rooms of Death (Video Game) / int_31254f02
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 Deadly Rooms of Death (Video Game) / int_319cc4d7
type
Low Fantasy
 Deadly Rooms of Death (Video Game) / int_319cc4d7
comment
Low Fantasy: There isn't anything explicitly magical in this setting, but with orbs and Pressure Plates that shoot lightning at doors to open them, regenerating fegundos, and potions that, when drunk, cause a double of a person to appear out of thin air, there's some stuff that nobody's yet explained with science.
 Deadly Rooms of Death (Video Game) / int_319cc4d7
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type
Cut-and-Paste Environments
 Deadly Rooms of Death (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: King Dugan's Dungeon Level 6 has three branches, each containing three rooms that look almost the same, but behave differently and have different solutions. Many secret rooms are harder versions of nearby required rooms.
 Deadly Rooms of Death (Video Game) / int_3273ebb9
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_3273ebb9
 Deadly Rooms of Death (Video Game) / int_32956961
type
Explosive Breeder
 Deadly Rooms of Death (Video Game) / int_32956961
comment
Explosive Breeder: When a temporal Aumtlich has to choose whether to go left or right around an obstacle, it branches time to go both ways simultaneously, resulting in two versions of itself, who in turn will branch time when faced with a choice and split into even more alternate selves, and so on and so forth. It is, for all intents and purposes, explosive breeding from the player's perspective.
 Deadly Rooms of Death (Video Game) / int_32956961
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 Deadly Rooms of Death (Video Game) / int_33351187
type
Asteroids Monster
 Deadly Rooms of Death (Video Game) / int_33351187
comment
Asteroids Monster: Rock Giants. They take up four squares and turn into four Rock Golems when struck with the sword (immediately killing the one where the sword hit).
 Deadly Rooms of Death (Video Game) / int_33351187
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 Deadly Rooms of Death (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Deadly Rooms of Death (Video Game) / int_34bd7be2
comment
Super Drowning Skills: The only things that can swim are waterskippers. Anything else — the player, monsters, other room elements — will be killed or destroyed when dropped into water, no matter how close dry land is. Gunthro and the Epic Blunder introduces shallow water, which lets the player sneak around like a medieval Rambo. Some monsters, such as spiders, can move in shallow water, while others, such as roaches, will drown in shallow water just as easily as in deep water.
 Deadly Rooms of Death (Video Game) / int_34bd7be2
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 Deadly Rooms of Death (Video Game) / int_3722d66c
type
Hold Your Hippogriffs
 Deadly Rooms of Death (Video Game) / int_3722d66c
comment
Hold Your Hippogriffs: Beethro often uses words such as "greb" "frack" and "Jebus". It might be worth noting that the saltiest thing he's ever said when Halph was present is "flaming fegundo".
 Deadly Rooms of Death (Video Game) / int_3722d66c
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Deadly Rooms of Death (Video Game) / int_3722d66c
 Deadly Rooms of Death (Video Game) / int_37690091
type
Stable Time Loop
 Deadly Rooms of Death (Video Game) / int_37690091
comment
Stable Time Loop: In The Second Sky, Beethro travels back in time and meets the Young Pit Thing, which explains how the adult Pit Thing knows who he is, and so eventually leads to the Pit Thing sending him back in time.
 Deadly Rooms of Death (Video Game) / int_37690091
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Deadly Rooms of Death (Video Game) / int_37690091
 Deadly Rooms of Death (Video Game) / int_3c0a4666
type
Noodle Incident
 Deadly Rooms of Death (Video Game) / int_3c0a4666
comment
Noodle Incident: From The City Beneath, Beethro comes across an NPC who tells a tale of a horrible accident involving two serpents, an orb, and a tar baby, which forces him to nail all of the chairs to the ground.
 Deadly Rooms of Death (Video Game) / int_3c0a4666
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 Deadly Rooms of Death (Video Game) / int_3c1893f1
type
Surprisingly Easy Mini-Quest
 Deadly Rooms of Death (Video Game) / int_3c1893f1
comment
Surprisingly Easy Mini-Quest: "Interlude: Negotiations" in The City Beneath. You play as a Negotiator, who has no combat ability at all. Fortunately, every room on the level provides you with a Fegundo, an exploding and regenerating bird you can fly into enemies to kill them.
 Deadly Rooms of Death (Video Game) / int_3c1893f1
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 Deadly Rooms of Death (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Deadly Rooms of Death (Video Game) / int_3c5ae1a1
comment
Schizo Tech: The surface kingdoms are in the Middle Ages, but the Underground Empire canonically has radios and advanced genetic engineering available.
 Deadly Rooms of Death (Video Game) / int_3c5ae1a1
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type
Ability Required to Proceed
 Deadly Rooms of Death (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Humorous example in Gunthro and the Epic Blunder. At one point Gunthro needs to cross shallow water, and Beethro suddenly remembers he had this ability all along. In the next chapter, Gunthro needs to return to his homeland and deal with some infiltrators. The entrance to their hideout is in a room he passed through before, blocked off by shallow water.
 Deadly Rooms of Death (Video Game) / int_3f2503af
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 Deadly Rooms of Death (Video Game) / int_3fbad570
type
Tile-Flipping Puzzle
 Deadly Rooms of Death (Video Game) / int_3fbad570
comment
Tile-Flipping Puzzle: "The Eight Gates of Bill" has nine switches to change the state of eight gates, where they can open, close, or toggle the state of gate(s), and switches can possibly do all three to gate(s). The goal is to open all eight gates so the third way out of the room is open. In the earliest version of the game, the switches were not annotated, thus the player had to figure out what each orb did as well as figure out the right combination.
 Deadly Rooms of Death (Video Game) / int_3fbad570
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Deadly Rooms of Death (Video Game) / int_3fbad570
 Deadly Rooms of Death (Video Game) / int_40217655
type
Faux Action Girl
 Deadly Rooms of Death (Video Game) / int_40217655
comment
Faux Action Girl: Aurora Bladeseeker in Gunthro and the Epic Blunder. The other teammates refer to her as a hero and won't continue without her, but all she actually does in the game is explore some roach pits so you have to go rescue her.
 Deadly Rooms of Death (Video Game) / int_40217655
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 Deadly Rooms of Death (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Deadly Rooms of Death (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: One particularly infamous example is in Journey to Rooted Hold Level 3: Beethro walks into a room with an obvious trap and two characters watching him. One of the characters says at the start that delvers are stupid and don't think ahead. To continue with the level, you have to trap yourself, at which point the Slayer will make fun of you. You get to wriggle around a little, and then the Slayer will release you from the trap and let you continue with the level. Another example in The Second Sky's mid-game level, Experiment of Ages: Beethro observes a strange-looking tuning fork placed in a machine by some scientists, and overhears them worrying about the stability of their experiments. In order to solve puzzles on the level, Beethro is required to remove this tuning fork from the machine. Later, this causes the experiment to become unstable. There is no way to put the fork back once you're done using it. To be fair, this would cause a time paradox since the player has already seen the consequences of this disaster.
 Deadly Rooms of Death (Video Game) / int_40680cf6
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 Deadly Rooms of Death (Video Game) / int_40e2ac3f
type
Flunky Boss
 Deadly Rooms of Death (Video Game) / int_40e2ac3f
comment
Flunky Boss: The Pirate Captain in Tendry's Tale, with no fewer than twelve minions.
 Deadly Rooms of Death (Video Game) / int_40e2ac3f
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 Deadly Rooms of Death (Video Game) / int_41be2c1b
type
Spoiler Title
 Deadly Rooms of Death (Video Game) / int_41be2c1b
comment
Spoiler Title: The title "The City Beneath" spoils a surprise at the end of the previous game, Journey to Rooted Hold, and similarly, the title "The Second Sky" spoils a surprise at the end of The City Beneath. Unfortunately for anyone new to the series, all the game titles are revealed on Caravel's website. The level title "Teaming with Tendry" in The Second Sky is a huge spoiler, as it reveals a character's unexpected return. For that reason, this level is referred to by initials only on the Caravel forums.
 Deadly Rooms of Death (Video Game) / int_41be2c1b
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 Deadly Rooms of Death (Video Game) / int_41d3778a
type
Benevolent Architecture
 Deadly Rooms of Death (Video Game) / int_41d3778a
comment
Wubbas are completely immune to swords. However, they also can't harm the player. This means they just usually tend to get in the way. However, they can be destroyed using Benevolent Architecture.
 Deadly Rooms of Death (Video Game) / int_41d3778a
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Deadly Rooms of Death (Video Game) / int_41d3778a
 Deadly Rooms of Death (Video Game) / int_41dd77d
type
Zerg Rush
 Deadly Rooms of Death (Video Game) / int_41dd77d
comment
Zerg Rush: Ubiquitous. Especially with roaches. Rooms containing Mook Makers such as roach queens, water skipper nests, and tarstuff mothers (provided the architecture is malevolent enough), usually revolve around either being efficient enough to avoid Zerg Rushes, or crowd-controlling them.
 Deadly Rooms of Death (Video Game) / int_41dd77d
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Deadly Rooms of Death (Video Game) / int_41dd77d
 Deadly Rooms of Death (Video Game) / int_433e732f
type
Only Smart People May Pass
 Deadly Rooms of Death (Video Game) / int_433e732f
comment
Only Smart People May Pass: Essentially the entire game. This is the only security system anyone has.
 Deadly Rooms of Death (Video Game) / int_433e732f
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 Deadly Rooms of Death (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Deadly Rooms of Death (Video Game) / int_43555d33
comment
Heroes Prefer Swords: There's nothing in the game engine that says that the player's weapon has to be a sword (and some player characters go without), but most weapons in the setting are swords. The main exception is the Slayer's hook, and they're typically villains. In Tendry's Tale, the Hook is one of the weapons available to the player, for the first time in the official holds. The Second Sky provides a host of new weapon choices, and some puzzles simply can't be solved with the sword. However, the sword remains Beethro's default weapon, which he will return to after completing a level or room requiring a different weapon.
 Deadly Rooms of Death (Video Game) / int_43555d33
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Deadly Rooms of Death (Video Game) / int_43555d33
 Deadly Rooms of Death (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Deadly Rooms of Death (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: Navigating through the dungeons requires the player to work around solid barriers that can be toggled on or off by pressing switches. Since some of the barriers are lifted and others are receded, the switches will swap their states, so it'll be important to check what routes are available in each case and which ones aren't. For extra complexity, the connection between the barriers and the switches isn't always global, which means some of the barriers are only toggled by specific switches.
 Deadly Rooms of Death (Video Game) / int_442304c0
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Deadly Rooms of Death (Video Game) / int_442304c0
 Deadly Rooms of Death (Video Game) / int_472c7555
type
Ending by Ascending
 Deadly Rooms of Death (Video Game) / int_472c7555
comment
Ending by Ascending: The good ending of The Second Sky and so the finale of the whole series. The people of Dugandy descend into King Dugan's Dungeon so as to be safe when the world turns upside-down. After the Turning, they continue upward through the dungeon and the ruins of the Rooted Empire, eventually emerging on the world's other surface to begin their new lives.
 Deadly Rooms of Death (Video Game) / int_472c7555
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 Deadly Rooms of Death (Video Game) / int_47e4f5f5
type
Golden Ending
 Deadly Rooms of Death (Video Game) / int_47e4f5f5
comment
Golden Ending: In The Second Sky, this must be achieved by going through a series of increasingly difficult optional levels.
 Deadly Rooms of Death (Video Game) / int_47e4f5f5
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Deadly Rooms of Death (Video Game) / int_47e4f5f5
 Deadly Rooms of Death (Video Game) / int_4a466888
type
Completion Meter
 Deadly Rooms of Death (Video Game) / int_4a466888
comment
Completion Meter: On completion of every hold, you are told what percentage of secret rooms you have found and solved. Attaining 100% Completion is termed "mastering" a hold, and often unlocks additional content.
 Deadly Rooms of Death (Video Game) / int_4a466888
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 Deadly Rooms of Death (Video Game) / int_4ccfdd0d
type
Checkpoint
 Deadly Rooms of Death (Video Game) / int_4ccfdd0d
comment
Checkpoint: A room element that can be placed just about anywhere. Community consensus is that all but the smallest or simplest of rooms should have at least one, and rooms with multiple sections, especially long rooms, should have several.
 Deadly Rooms of Death (Video Game) / int_4ccfdd0d
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 Deadly Rooms of Death (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Deadly Rooms of Death (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: Each room style has unique Exit music, which plays only during the post-level display of stats (time spent on the level, number of deaths, etc). The player will usually exit this display and go to the next level after a few seconds, but the tracks are just as long as the normal level music (and will play in their entirety if the player waits on the post-level display for several minutes). Partially averted, however, in The Second Sky, where Forest's Exit music is used as normal level music in "Chronometric Ruins", giving you the chance to hear the whole thing.
 Deadly Rooms of Death (Video Game) / int_4cefd8a6
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 Deadly Rooms of Death (Video Game) / int_504e271f
type
But Thou Must!
 Deadly Rooms of Death (Video Game) / int_504e271f
comment
But Thou Must!: The last room of King Dugan's Dungeon. Having cornered the 'Neather, when you approach him with sword in hand, he begs for his life and the game asks whether you want to spare him. If you do, he opens a door at the wrong moment and makes the room unsolvable. Some players found this to be the hardest room in the game because they couldn't accept that there really was no option but to kill him.
 Deadly Rooms of Death (Video Game) / int_504e271f
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 Deadly Rooms of Death (Video Game) / int_52dd4fde
type
Context-Sensitive Button
 Deadly Rooms of Death (Video Game) / int_52dd4fde
comment
Context-Sensitive Button: The so-called "special command", introduced in the spinoff Tendry's Tale but appearing in the main games from Gunthro and the Epic Blunder onward. It does nothing itself, but the in-game scripting language can detect and respond to it. Most levels don't use it, but (particularly in The Second Sky) there are some Unexpected Gameplay Change levels using it in various ways.
 Deadly Rooms of Death (Video Game) / int_52dd4fde
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 Deadly Rooms of Death (Video Game) / int_5313c266
type
Bookends
 Deadly Rooms of Death (Video Game) / int_5313c266
comment
Book Ends Between the last two levels of The Second Sky, the player must return to the first level, Older Holding Vats. The last level of The Second Sky is King Dugan's Dungeon: First Level, the first level of the entire series.
 Deadly Rooms of Death (Video Game) / int_5313c266
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 Deadly Rooms of Death (Video Game) / int_5475a026
type
Block Puzzle
 Deadly Rooms of Death (Video Game) / int_5475a026
comment
Block Puzzle: It's possible to implement a straight one with mirrors, pressure plates or other elements, but most commendable examples will involve the player doing a lot of other stuff. General consensus is that DROD is not and should not be Block Puzzle: The Game.
 Deadly Rooms of Death (Video Game) / int_5475a026
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 Deadly Rooms of Death (Video Game) / int_54d5074
type
Speaking Simlish
 Deadly Rooms of Death (Video Game) / int_54d5074
comment
Speaking Simlish: Usually averted. Speech can have voice clips attached with actual English (or other language) use, or can just be present as text boxes in-game. If you want any gibberish to be played in-game, you'll have to create sound files of it or record people actually saying it.
 Deadly Rooms of Death (Video Game) / int_54d5074
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 Deadly Rooms of Death (Video Game) / int_558f5da6
type
Cryptic Conversation
 Deadly Rooms of Death (Video Game) / int_558f5da6
comment
Cryptic Conversation: Nearly everyone underground is, in one way or the other, incapable of answering questions normally. This drives Beethro to truly insane feats as he tries to find someone that will talk to him properly.
 Deadly Rooms of Death (Video Game) / int_558f5da6
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 Deadly Rooms of Death (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Deadly Rooms of Death (Video Game) / int_56b5a6b7
comment
Nostalgia Level: King Dugan's Dungeon: First Level in The Second Sky. It's considerably harder than the first time Beethro was in there!
 Deadly Rooms of Death (Video Game) / int_56b5a6b7
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 Deadly Rooms of Death (Video Game) / int_58efc711
type
The Goomba
 Deadly Rooms of Death (Video Game) / int_58efc711
comment
The Goomba: Roaches have no special abilities; they just move straight towards you and allow you to slice them up, though they can be tough to deal with in large hordes. They are the first enemy to appear in every game of the series. Lampshaded in The Second Sky with the achievement "My First Roach".
 Deadly Rooms of Death (Video Game) / int_58efc711
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 Deadly Rooms of Death (Video Game) / int_5aa4ec8a
type
Ambiguous Syntax
 Deadly Rooms of Death (Video Game) / int_5aa4ec8a
comment
Ambiguous Syntax: Throughout Journey to Rooted Hold, Beethro overhears some Runners transmitting the message that he is dangerous and the Slayer needs reinforcements. One of the Runners words this as "The Slayer's after this delver. He's important. He's cunning. He needs some help before he gets to the Empire." At the end of the hold, a bewildered Beethro meets a Runner who seems to think that he needs help!
 Deadly Rooms of Death (Video Game) / int_5aa4ec8a
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 Deadly Rooms of Death (Video Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Deadly Rooms of Death (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": Fegundos are always referred to as such in the game and forums, but they're clearly phoenixes.
 Deadly Rooms of Death (Video Game) / int_5ac34441
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 Deadly Rooms of Death (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Deadly Rooms of Death (Video Game) / int_5f3bb274
comment
The title "The City Beneath" spoils a surprise at the end of the previous game, Journey to Rooted Hold, and similarly, the title "The Second Sky" spoils a surprise at the end of The City Beneath. Unfortunately for anyone new to the series, all the game titles are revealed on Caravel's website.
 Deadly Rooms of Death (Video Game) / int_5f3bb274
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 Deadly Rooms of Death (Video Game) / int_5f4219a2
type
Free-Sample Plot Coupon
 Deadly Rooms of Death (Video Game) / int_5f4219a2
comment
Free-Sample Plot Coupon: In The City Beneath, Beethro's goal is to get through the three Gates separating him from Lowest Point. The first is the Gate of Sheathing, which just requires Beethro to sheathe his sword; he gets through in the very first level.
 Deadly Rooms of Death (Video Game) / int_5f4219a2
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 Deadly Rooms of Death (Video Game) / int_5f77b0b7
type
Multi-Slot Character
 Deadly Rooms of Death (Video Game) / int_5f77b0b7
comment
Multi-Slot Character: Halph comes in two variants, "Young Halph" and "Halph". His exact age is unspecified, but he was "Young Halph" during Journey to Rooted Hold, and "Halph" in The Second Sky, taking place two years later. In gameplay terms, the difference between the two is that adult Halph can wade in shallow water.
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 Deadly Rooms of Death (Video Game) / int_6068c76b
type
Clock Punk
 Deadly Rooms of Death (Video Game) / int_6068c76b
comment
Clock Punk: The technology level is mostly medieval-level with some advances in mechanics, city planning and architecture.
 Deadly Rooms of Death (Video Game) / int_6068c76b
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 Deadly Rooms of Death (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Deadly Rooms of Death (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: First Slayer. In The City Beneath, Beethro earns this title.
 Deadly Rooms of Death (Video Game) / int_60fa92ac
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 Deadly Rooms of Death (Video Game) / int_61b9028c
type
Sinister Scythe
 Deadly Rooms of Death (Video Game) / int_61b9028c
comment
Sinister Scythe: A Slayer's weapon is the Hook, which may evoke this image.
 Deadly Rooms of Death (Video Game) / int_61b9028c
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 Deadly Rooms of Death (Video Game) / int_62259825
type
Nintendo Hard
 Deadly Rooms of Death (Video Game) / int_62259825
comment
Nintendo Hard: Unless you use a walkthrough. Beethro will get eaten. A lot.
 Deadly Rooms of Death (Video Game) / int_62259825
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Deadly Rooms of Death (Video Game) / int_62259825
 Deadly Rooms of Death (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Deadly Rooms of Death (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: No matter where Beethro goes, he always has to clear a level of monsters and drop a blue door before he can progress. It's particularly noticeable in places like "Pirate Hideout" in The City Beneath... Beethro has just accepted a mission to journey to Rasarus and deal with some pirates who are vexing Glorthorred. The first thing he does? Clear the pirates' base of monsters for them.
 Deadly Rooms of Death (Video Game) / int_6320eced
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 Deadly Rooms of Death (Video Game) / int_63389669
type
Brain Monster
 Deadly Rooms of Death (Video Game) / int_63389669
comment
Brain Monster: The brain enemy. It just sits there and doesn't attack. The problem is that it gives all other enemies much improved pathfinding, greatly complicating avoiding being overrun by them. In DROD RPG, where most monsters don't move and so pathfinding is irrelevant, a brain instead doubles the Attack stat of every enemy in the room. Two brains quadruple the Attack stat, and so on.
 Deadly Rooms of Death (Video Game) / int_63389669
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 Deadly Rooms of Death (Video Game) / int_638b65bc
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Armor Is Useless
 Deadly Rooms of Death (Video Game) / int_638b65bc
comment
Armor Is Useless: Smitemasters explicitly go without any meaningful armor, trading it for speed and mobility. For all the armor any friendly or enemy soldiers have, they are all One Hit Point Wonders too. However, some monsters (wubbas, intact fegundos, segments of serpents) have invulnerability to swords, averting this trope.
 Deadly Rooms of Death (Video Game) / int_638b65bc
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 Deadly Rooms of Death (Video Game) / int_665d24fb
type
Did You Die?
 Deadly Rooms of Death (Video Game) / int_665d24fb
comment
Did You Die?: In the epilogue to King Dugan's Dungeon, when Beethro is telling the story to his nephews, at one point Halph asks "Did you die?" in all seriousness. Beethro just responds, "No, I didn't die." Even if he did.
 Deadly Rooms of Death (Video Game) / int_665d24fb
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 Deadly Rooms of Death (Video Game) / int_66ff9acc
type
Edge Gravity
 Deadly Rooms of Death (Video Game) / int_66ff9acc
comment
Edge Gravity: Beethro's "smitemaster reflexes" keep him from moving into a pit and dying, and indeed no monster will ever move into a pit and fall. However, The City Beneath introduces platforms, which can move out from under things and drop them into pits.
 Deadly Rooms of Death (Video Game) / int_66ff9acc
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Deadly Rooms of Death (Video Game) / int_66ff9acc
 Deadly Rooms of Death (Video Game) / int_6dc206c9
type
Marathon Level
 Deadly Rooms of Death (Video Game) / int_6dc206c9
comment
Marathon Level: Many rooms are puzzle rooms with linchpins or specific manipulation that might only take one hundred to five hundred moves to solve. Some hack-and-slash rooms might go from three hundred to seven hundred moves, depending upon the room. However, some rooms in user-made holds can take one thousand or more moves to complete. There is a list on the forum of the longest rooms to complete, sorted in descending order of the least number of moves anyone has beaten them in. The longest room in a published hold is sixty thousand moves, taking about an hour of playing time. It's roughly ten times as long as the second-longest published room! There was a contest where the goal was to make the longest single room possible. The current record is about 1.7 x 10^45 moves. This may epitomize the Marathon Level: As for levels in the official holds, "Abyssian Fortress" in The City Beneath is themed around making tarstuff grow to favourable places. Nearly every room on the level is a long haul. At least two rooms are Marathon Levels in themselves. One has you shove mirrors around to create channels for mud towards Pressure Plates. Six of them. In the other you have to transport a blob of mud across a pit. Both rooms require waiting around a lot for the mud to grow, one square per 30 turns. At least you can hold down the Wait key to wait faster. "Ore Refinery" in The Second Sky doesn't have especially long individual rooms — it just has a lot of rooms.
 Deadly Rooms of Death (Video Game) / int_6dc206c9
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 Deadly Rooms of Death (Video Game) / int_6ec03ba1
type
Mook Maker
 Deadly Rooms of Death (Video Game) / int_6ec03ba1
comment
Mook Maker: Roach Queens lay eggs that hatch into roaches every 30 turns. Tarstuff Mothers expand every blob of tarstuff in the room (except for gel, where only gel directly connected to the mother expands). However, tarstuff can only remain stable if it's at least two tiles wide. Tarstuff that tries to expand into a one-tile passage creates a tarstuff baby instead. With suitable Malevolent Architecture, a single tarstuff mother can create a number of Mooks that's only limited by the size of the room. Every 30 turns. Water Skipper Nests spawn one water skipper every 10 turns. Fluff Vents, when not blocked by fluff, spawn puffs every 30 turns. When blocked by fluff, the vent instead expands that wad of fluff every 30 turns in the same way as a blob of tarstuff, including spawning puffs in one-square wide passages.
 Deadly Rooms of Death (Video Game) / int_6ec03ba1
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 Deadly Rooms of Death (Video Game) / int_70d8269d
type
Excuse Plot
 Deadly Rooms of Death (Video Game) / int_70d8269d
comment
Excuse Plot: Definitely King Dugan's Dungeon and most user holds, but averted with Journey to Rooted Hold, The City Beneath and some other user holds, where the plot is actually important and affects what kind of rooms show up.
 Deadly Rooms of Death (Video Game) / int_70d8269d
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 Deadly Rooms of Death (Video Game) / int_72dd7026
type
What the Hell, Player?
 Deadly Rooms of Death (Video Game) / int_72dd7026
comment
What the Hell, Player?: When the "cut scene" scripting command is activated, all monsters continue moving as normal, but the player has no control. That doesn't affect much in the official holds, since cutscenes are only used in plot-only rooms with no monsters... with one exception. In The City Beneath, there's a room where a goblin comes towards you, and you're meant to kill it and then approach some NPCs, triggering a cutscene. Leaving the goblin alive and turning your back to it, so that it kills you in the cutscene, earns the achievement "Who Wants to Be the Guy?"
 Deadly Rooms of Death (Video Game) / int_72dd7026
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 Deadly Rooms of Death (Video Game) / int_7464705c
type
Arc Words
 Deadly Rooms of Death (Video Game) / int_7464705c
comment
Arc Words: "The Grand Event", first appearing towards the end of Journey to Rooted Hold. The series gradually reveals that this refers to the Turning, a complete gravitational reversal that would cause every object on the surface to fall into the sky.
 Deadly Rooms of Death (Video Game) / int_7464705c
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 Deadly Rooms of Death (Video Game) / int_762d730c
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Level Editor
 Deadly Rooms of Death (Video Game) / int_762d730c
comment
Level Editor: DROD: Architect's Edition introduced this feature. There are now hundreds of user holds and tens of thousands of rooms available to play.
 Deadly Rooms of Death (Video Game) / int_762d730c
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 Deadly Rooms of Death (Video Game) / int_77948f9e
type
Global Airship
 Deadly Rooms of Death (Video Game) / int_77948f9e
comment
In The Second Sky, when you reach the end of the game and unlock the RCS, there are still a couple of required levels to go, but at the same time a host of optional levels have opened up. It's extremely common for players to start the printing-plate quest, do some optional levels, tackle Ore Refinery (the level that gives you the printing plate) and then forget where they're meant to be taking it.
 Deadly Rooms of Death (Video Game) / int_77948f9e
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 Deadly Rooms of Death (Video Game) / int_78ad42bd
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The War Sequence
 Deadly Rooms of Death (Video Game) / int_78ad42bd
comment
The War Sequence: The City Beneath combines this with The Unfought as Beethro witnesses the battle between the Stalwart Army and the Aumtlich. The Stalwarts are getting massacred, and the player might expect Beethro to step in and win the fight single-handedly, but instead we cut to a goblin named Gristy, who opens a briar trap that easily deals with the Aumtlich.
 Deadly Rooms of Death (Video Game) / int_78ad42bd
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 Deadly Rooms of Death (Video Game) / int_7ae4d273
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Point of No Return
 Deadly Rooms of Death (Video Game) / int_7ae4d273
comment
Point of No Return: General consensus is that they're not inherently bad but can be used in bad ways, and that allowing backtracking at most points is best. However, since most levels are self-contained, holds like King Dugan's Dungeon will only allow the player access to the current level. On the other hand, the Restore function allows the user to "go back in time" to any point he ever visited, at the cost of any forward progress, so it's possible to make different choices and then pass the point of no return.
 Deadly Rooms of Death (Video Game) / int_7ae4d273
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 Deadly Rooms of Death (Video Game) / int_7b3359d6
type
Teased with Awesome
 Deadly Rooms of Death (Video Game) / int_7b3359d6
comment
Teased with Awesome: Possible to implement. Since various helpful things like potions, bombs, fegundos or friendly soldiers will only stay in the room they're placed in, you have to solve each room with the resources that are available, so you could have fifty doubles in one room but have to kill a horde of goblins all by yourself in another room.
 Deadly Rooms of Death (Video Game) / int_7b3359d6
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 Deadly Rooms of Death (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Deadly Rooms of Death (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: Possible to implement. There are two levels in The City Beneath that temporarily follow other people.
 Deadly Rooms of Death (Video Game) / int_7bf14666
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1.0
 Deadly Rooms of Death (Video Game) / int_7bf14666
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Deadly Rooms of Death (Video Game) / int_7bf14666
 Deadly Rooms of Death (Video Game) / int_7d561d58
type
Too Awesome to Use
 Deadly Rooms of Death (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Hand Bomb in DROD RPG, which is a One-Hit Kill to all tiles immediately surrounding the player. At the point you get it, it's tempting to backtrack and use it to kill an Adder (which has a whopping 250 DEF, and you are unlikely to be able to hurt it by normal means at that point). This would let you get the Really Big Sword much earlier than you normally would.
 Deadly Rooms of Death (Video Game) / int_7d561d58
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 Deadly Rooms of Death (Video Game) / int_7e4dfa2d
type
Oculothorax
 Deadly Rooms of Death (Video Game) / int_7e4dfa2d
comment
Oculothorax: Evil Eyes. They face a particular direction, and wake up when you step into a square in their line of sight. However, once woken, their behaviour is identical to that of roaches.
 Deadly Rooms of Death (Video Game) / int_7e4dfa2d
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 Deadly Rooms of Death (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Deadly Rooms of Death (Video Game) / int_7eaf99d
comment
Tarstuff Mothers expand every blob of tarstuff in the room (except for gel, where only gel directly connected to the mother expands). However, tarstuff can only remain stable if it's at least two tiles wide. Tarstuff that tries to expand into a one-tile passage creates a tarstuff baby instead. With suitable Malevolent Architecture, a single tarstuff mother can create a number of Mooks that's only limited by the size of the room. Every 30 turns.
 Deadly Rooms of Death (Video Game) / int_7eaf99d
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 Deadly Rooms of Death (Video Game) / int_80329c11
type
Involuntary Group Split
 Deadly Rooms of Death (Video Game) / int_80329c11
comment
Involuntary Group Split: There are a couple of examples in Journey to Rooted Hold between Beethro and Halph, mostly for plot reasons or for puzzle reasons if having him around would be too convenient. This can also happen in-room with any of your doubles or other resources.
 Deadly Rooms of Death (Video Game) / int_80329c11
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 Deadly Rooms of Death (Video Game) / int_80a2c2de
type
Monster Mash
 Deadly Rooms of Death (Video Game) / int_80a2c2de
comment
Monster Mash: Giant roaches, goblins, golems, serpents, and fegundos (phoenixes) are all present and accounted for.
 Deadly Rooms of Death (Video Game) / int_80a2c2de
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 Deadly Rooms of Death (Video Game) / int_81b53a1a
type
The Great Serpent
 Deadly Rooms of Death (Video Game) / int_81b53a1a
comment
The Great Serpent: The so-called "Master Intellect" room on Level 7 of King Dugan's Dungeon contains a serpent 1500 feet long, and shortening by 5 feet per turn, forcing the player to complete certain tasks before it shrinks away to nothing.
 Deadly Rooms of Death (Video Game) / int_81b53a1a
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 Deadly Rooms of Death (Video Game) / int_834420aa
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BFS
 Deadly Rooms of Death (Video Game) / int_834420aa
comment
BFS: Beethro Budkin's sword is called The Really Big Sword.
 Deadly Rooms of Death (Video Game) / int_834420aa
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 Deadly Rooms of Death (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Deadly Rooms of Death (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The bonus level "More Fluff" in The Second Sky.
 Deadly Rooms of Death (Video Game) / int_8409a385
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 Deadly Rooms of Death (Video Game) / int_8409a385
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 Deadly Rooms of Death (Video Game) / int_8454f523
type
Superboss
 Deadly Rooms of Death (Video Game) / int_8454f523
comment
Superboss: The Archivist in DROD RPG. You get a special ending for beating him, which was meant to require saving up the Hand Bomb to use on him. The developers didn't actually know whether or not it was possible to get stats high enough to defeat him by normal combat. (It is.)
 Deadly Rooms of Death (Video Game) / int_8454f523
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 Deadly Rooms of Death (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Deadly Rooms of Death (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Gunthro never reappears after Gunthro and the Epic Blunder. The games with Beethro as protagonist take place decades later, so Gunthro may be dead by then, but this is never actually stated. 84th Negotiator and Gristy, the two temporary playable characters in The City Beneath, don't reappear in The Second Sky and we never learn what happened to them. Even in the good ending of The Second Sky, while Beethro does save the surfacers, we don't know for sure if everyone was saved, and we don't see any of the other main characters again, so we don't know what happens to them after the Turning.
 Deadly Rooms of Death (Video Game) / int_863fa679
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 Deadly Rooms of Death (Video Game) / int_86b21114
type
Badass Boast
 Deadly Rooms of Death (Video Game) / int_86b21114
comment
Badass Boast: It's off-canon, but Beethro has an awesome one in the usermade hold Odd Jobs. Sergeant Tark tells him that the inhabitants of Volcano Island are dying from heat exhaustion because the sun is scorching hot.
 Deadly Rooms of Death (Video Game) / int_86b21114
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Deadly Rooms of Death (Video Game) / int_86b21114
 Deadly Rooms of Death (Video Game) / int_8774fb47
type
Eldritch Abomination
 Deadly Rooms of Death (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Pit Thing, which comes naturally when he represents the "noise" to Farrow Child's "signal". He seems to be more abstract concept than real thing, judging by the fact that his Weaksauce Weakness is talking without being cryptic.
 Deadly Rooms of Death (Video Game) / int_8774fb47
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 Deadly Rooms of Death (Video Game) / int_8871bbd8
type
Eye Beams
 Deadly Rooms of Death (Video Game) / int_8871bbd8
comment
Eye Beams: The Aumtlichs' eyes emit a constant beam of light that stuns any player coming in contact with it, whereupon they approach the victim to kill him/her.
 Deadly Rooms of Death (Video Game) / int_8871bbd8
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 Deadly Rooms of Death (Video Game) / int_88873121
type
Sleepy Enemy
 Deadly Rooms of Death (Video Game) / int_88873121
comment
Sleepy Enemy: Evil eyes are always asleep at the start of a room, and wake up if the player or a decoy moves into their line of sight, making them a common choice when the architect needs a tile or area to be "watched". Once awakened, they pursue the player similarly to other monsters.
 Deadly Rooms of Death (Video Game) / int_88873121
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 Deadly Rooms of Death (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Deadly Rooms of Death (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: Explosions serve as this, destroying many objects in any squares they hit.
 Deadly Rooms of Death (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_88e5fcbc
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1.0
 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_88e5fcbc
 Deadly Rooms of Death (Video Game) / int_890c8068
type
Extra Turn
 Deadly Rooms of Death (Video Game) / int_890c8068
comment
Extra Turn: In a typical game turn, Beethro gets to move once, and then everything else gets to move once. From The City Beneath onwards, once Beethro takes a speed potion, Beethro gets to move twice, and then everything else gets to move once.
 Deadly Rooms of Death (Video Game) / int_890c8068
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1.0
 Deadly Rooms of Death (Video Game) / int_890c8068
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Deadly Rooms of Death (Video Game) / int_890c8068
 Deadly Rooms of Death (Video Game) / int_8b5e8731
type
Kudzu Plot
 Deadly Rooms of Death (Video Game) / int_8b5e8731
comment
Kudzu Plot: To the point that for most of his quest, Beethro's main goal is just to get some answers. However, the ending of The Second Sky brings everything together to a satisfying conclusion.
 Deadly Rooms of Death (Video Game) / int_8b5e8731
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1.0
 Deadly Rooms of Death (Video Game) / int_8b5e8731
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Deadly Rooms of Death (Video Game) / int_8b5e8731
 Deadly Rooms of Death (Video Game) / int_8d2f6f03
type
Backtracking
 Deadly Rooms of Death (Video Game) / int_8d2f6f03
comment
Backtracking: Possible or necessary in most cases, since the stairs to the next level could be anywhere. In most "straight" holds it's not necessary to backtrack to previous levels. In The City Beneath, Beethro returns to the Hub Level, "The City", several times, and at one point must backtrack to the Infohut, the very start of the game. The first level of Tendry's Tale has an Easter Egg you can only reach with the Grappling Hook, obtained on Level 7.
 Deadly Rooms of Death (Video Game) / int_8d2f6f03
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1.0
 Deadly Rooms of Death (Video Game) / int_8d2f6f03
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Deadly Rooms of Death (Video Game) / int_8d2f6f03
 Deadly Rooms of Death (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Deadly Rooms of Death (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: What usually happens if a room provides too many resources or if players get bored or think a level set is too easy. There is an entire Challenges board on the forum. Highscore optimization also counts as this.
 Deadly Rooms of Death (Video Game) / int_8d4fcaa5
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1.0
 Deadly Rooms of Death (Video Game) / int_8d4fcaa5
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Deadly Rooms of Death (Video Game) / int_8d4fcaa5
 Deadly Rooms of Death (Video Game) / int_8dd3f1da
type
Gimmick Level
 Deadly Rooms of Death (Video Game) / int_8dd3f1da
comment
Gimmick Level: The City Beneath has a few: The puzzles in the Torture Chambers revolve around getting Mimic-shaped automatons with scripted movement to kill the monsters for you. The two final levels involve builders, who build and destroy parts of the level à la Minecraft.
 Deadly Rooms of Death (Video Game) / int_8dd3f1da
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1.0
 Deadly Rooms of Death (Video Game) / int_8dd3f1da
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Deadly Rooms of Death (Video Game) / int_8dd3f1da
 Deadly Rooms of Death (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Deadly Rooms of Death (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Almost everything: the player and most monsters. The only exceptions are some larger monsters which split or shrink under conditions (usually something attacking them with a sword). Averted in spinoff Tendry's Tale, where the player and monsters have multiple hit points.
 Deadly Rooms of Death (Video Game) / int_8df14c99
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-1.0
 Deadly Rooms of Death (Video Game) / int_8df14c99
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Deadly Rooms of Death (Video Game) / int_8df14c99
 Deadly Rooms of Death (Video Game) / int_9108b2c9
type
Grid Puzzle
 Deadly Rooms of Death (Video Game) / int_9108b2c9
comment
The Second Sky has a level of Nonogram puzzles, and the bonus levels at the end include a Tower Defense mini-game.
 Deadly Rooms of Death (Video Game) / int_9108b2c9
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1.0
 Deadly Rooms of Death (Video Game) / int_9108b2c9
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Deadly Rooms of Death (Video Game) / int_9108b2c9
 Deadly Rooms of Death (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Deadly Rooms of Death (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Wubbas are completely immune to swords. However, they also can't harm the player. This means they just usually tend to get in the way. However, they can be destroyed using Benevolent Architecture. Gentryii are not only invincible to swords, but unlike wubbas, they are just as deadly as any other monster. They are also too heavy to push into pits and immune to bombs and fire traps, making them very difficult to kill — just about the only way is collapsing a bridge under one, if there is a bridge in the room.
 Deadly Rooms of Death (Video Game) / int_92bd6627
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1.0
 Deadly Rooms of Death (Video Game) / int_92bd6627
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Deadly Rooms of Death (Video Game) / int_92bd6627
 Deadly Rooms of Death (Video Game) / int_932da128
type
Monster Clown
 Deadly Rooms of Death (Video Game) / int_932da128
comment
Monster Clown: Slayers seem to exclusively dress in this manner, although details in appearance vary.
 Deadly Rooms of Death (Video Game) / int_932da128
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1.0
 Deadly Rooms of Death (Video Game) / int_932da128
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Deadly Rooms of Death (Video Game) / int_932da128
 Deadly Rooms of Death (Video Game) / int_940a5958
type
Artificial Stupidity
 Deadly Rooms of Death (Video Game) / int_940a5958
comment
Artificial Stupidity: Human NPCs and enemies such as citizens and soldiers, as well as monsters when there's a brain in the room, follow very simple pathfinding rules. They blindly follow the shortest path to their target, and simply stop if it's inaccessible, or, in the case of brained monsters, revert to their regular behavior. This usually has to be exploited to solve puzzles involving them. In an uneven fight, the Slayer's AI is easy to exploit. One early level in The City Beneath has a Slayer fight you on hot tiles. He will fry himself as soon as he gets close. It got to the point that The City Beneath has two achievements for clearing a room without killing a Slayer. Stalwarts and soldiers are not nearly as careful as the player, and so are often overwhelmed by roach gangs.
 Deadly Rooms of Death (Video Game) / int_940a5958
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1.0
 Deadly Rooms of Death (Video Game) / int_940a5958
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Deadly Rooms of Death (Video Game) / int_940a5958
 Deadly Rooms of Death (Video Game) / int_957216fe
type
Exposition Break
 Deadly Rooms of Death (Video Game) / int_957216fe
comment
Exposition Break: A typical way of providing exposition: having puzzle rooms, and then having otherwise empty rooms with cutscenes or exposition so they don't get in the way of the puzzles.
 Deadly Rooms of Death (Video Game) / int_957216fe
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1.0
 Deadly Rooms of Death (Video Game) / int_957216fe
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Deadly Rooms of Death (Video Game) / int_957216fe
 Deadly Rooms of Death (Video Game) / int_99b90404
type
Time Trial
 Deadly Rooms of Death (Video Game) / int_99b90404
comment
Time Trial: Highscoring is all about this — solving rooms in the least number of moves possible.
 Deadly Rooms of Death (Video Game) / int_99b90404
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1.0
 Deadly Rooms of Death (Video Game) / int_99b90404
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1.0
 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_99b90404
 Deadly Rooms of Death (Video Game) / int_99fe88e1
type
Event Flag
 Deadly Rooms of Death (Video Game) / int_99fe88e1
comment
Usually averted with the help of the in-game map and restore functions, but very possible with managing all of your holds or trying to find secrets or keep track of event flags in one hold.
 Deadly Rooms of Death (Video Game) / int_99fe88e1
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-1.0
 Deadly Rooms of Death (Video Game) / int_99fe88e1
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1.0
 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_99fe88e1
 Deadly Rooms of Death (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Deadly Rooms of Death (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: You might have made the room impossible to clear three hundred moves ago, but until you die or restart you can still try to do anything else until you give up.
 Deadly Rooms of Death (Video Game) / int_9a1f23bf
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1.0
 Deadly Rooms of Death (Video Game) / int_9a1f23bf
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Deadly Rooms of Death (Video Game) / int_9a1f23bf
 Deadly Rooms of Death (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Deadly Rooms of Death (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: After completing a hold, it's time to go back and find all the secret rooms you missed. Once you've got them all, the Master Wall drops, often revealing a new Bonus Level. From Journey to Rooted Hold onwards, all the official holds have included Master Wall areas.
 Deadly Rooms of Death (Video Game) / int_9a4ff3b1
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 Deadly Rooms of Death (Video Game) / int_9a4ff3b1
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Deadly Rooms of Death (Video Game) / int_9a4ff3b1
 Deadly Rooms of Death (Video Game) / int_9a99d3df
type
Stealth Mentor
 Deadly Rooms of Death (Video Game) / int_9a99d3df
comment
The Second Sky reveals that he's also been acting as a Stealth Mentor to Halph behind the scenes.
 Deadly Rooms of Death (Video Game) / int_9a99d3df
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1.0
 Deadly Rooms of Death (Video Game) / int_9a99d3df
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Deadly Rooms of Death (Video Game) / int_9a99d3df
 Deadly Rooms of Death (Video Game) / int_9b61220c
type
Pressure Plate
 Deadly Rooms of Death (Video Game) / int_9b61220c
comment
Pressure Plate: Introduced in The City Beneath, and a common puzzle element.
 Deadly Rooms of Death (Video Game) / int_9b61220c
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1.0
 Deadly Rooms of Death (Video Game) / int_9b61220c
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_9b61220c
 Deadly Rooms of Death (Video Game) / int_9e943076
type
One-Man Army
 Deadly Rooms of Death (Video Game) / int_9e943076
comment
One-Man Army: Beethro. They don't call him "First Slayer" for nothing. Tendry, in the spinoff game Tendry's Tale. This is lampshaded in the song he sings in the secret ending, about how many monsters he has killed throughout the game.
 Deadly Rooms of Death (Video Game) / int_9e943076
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1.0
 Deadly Rooms of Death (Video Game) / int_9e943076
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Deadly Rooms of Death (Video Game) / int_9e943076
 Deadly Rooms of Death (Video Game) / int_9ecbba6c
type
Metroidvania
 Deadly Rooms of Death (Video Game) / int_9ecbba6c
comment
Metroidvania: A limited example: in any typical hold, there are usually several rooms available to play at once, but levels must be completed in order. Depending on the architect and the specific level set, gameplay could be anywhere from completely linear to completely open-ended. The MetDROiD series is notable for being true Metroidvanias made with the 2.0 and 3.0 engines.
 Deadly Rooms of Death (Video Game) / int_9ecbba6c
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1.0
 Deadly Rooms of Death (Video Game) / int_9ecbba6c
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_9ecbba6c
 Deadly Rooms of Death (Video Game) / int_a24989ce
type
Save Point
 Deadly Rooms of Death (Video Game) / int_a24989ce
comment
Save Point: The Restore system makes it possible to go to any room at almost any point in time, so walking into a new room or using a Checkpoint serves as one of these. In addition, you can just quit the game and reopen it later without losing any progress either.
 Deadly Rooms of Death (Video Game) / int_a24989ce
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1.0
 Deadly Rooms of Death (Video Game) / int_a24989ce
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_a24989ce
 Deadly Rooms of Death (Video Game) / int_a3515d6
type
Contrasting Sequel Antagonist
 Deadly Rooms of Death (Video Game) / int_a3515d6
comment
Contrasting Sequel Antagonist: 39th Slayer (Journey to Rooted Hold) is a deadly but mindless killing machine who represents a physical threat to Beethro, and must be constantly outwitted for Beethro to survive. First Archivist (The City Beneath) is a Non-Action Big Bad and master manipulator who continually taunts Beethro about how little he really knows about the Empire's plans.
 Deadly Rooms of Death (Video Game) / int_a3515d6
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1.0
 Deadly Rooms of Death (Video Game) / int_a3515d6
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Deadly Rooms of Death (Video Game) / int_a3515d6
 Deadly Rooms of Death (Video Game) / int_a414c3f0
type
One-Hit Kill
 Deadly Rooms of Death (Video Game) / int_a414c3f0
comment
One-Hit Kill: In DROD RPG, bombs (including the Hand Bomb) deal percentage damage to everything in their radius. The percentage can be modified by scripting, but by default it's 100%.
 Deadly Rooms of Death (Video Game) / int_a414c3f0
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1.0
 Deadly Rooms of Death (Video Game) / int_a414c3f0
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Deadly Rooms of Death (Video Game) / int_a414c3f0
 Deadly Rooms of Death (Video Game) / int_a53086b1
type
Suicidal Lemmings
 Deadly Rooms of Death (Video Game) / int_a53086b1
comment
Suicidal Lemmings: In a tribute to Lemmings, the game The Second Sky features Lemmings as enemies in the level "Lemming Beach", some of which have teeth as sharp as Beethro's sword. While they will stop if they reach the boundaries of a pit or some water, should those Lemmings go towards a bomb or powder keg, the results are generally not in the favor of them.
 Deadly Rooms of Death (Video Game) / int_a53086b1
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1.0
 Deadly Rooms of Death (Video Game) / int_a53086b1
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Deadly Rooms of Death (Video Game) / int_a53086b1
 Deadly Rooms of Death (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Deadly Rooms of Death (Video Game) / int_a5e02e9e
comment
Rattlesnakes and adders are normal enemies in Journey to Rooted Hold and The City Beneath respectively, but in the second half of Tendry's Tale, there is only one of each, and they guard important power-ups (the Pickaxe and the Grappling Hook respectively; the Grappling Hook is required to get the Really Big Sword).
 Deadly Rooms of Death (Video Game) / int_a5e02e9e
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1.0
 Deadly Rooms of Death (Video Game) / int_a5e02e9e
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_a5e02e9e
 Deadly Rooms of Death (Video Game) / int_a7544a0f
type
Beneath the Earth
 Deadly Rooms of Death (Video Game) / int_a7544a0f
comment
Beneath the Earth: The default setting for most dungeons, but from Architects' Edition forward it's possible to create settings that are more and more convincing aboveground locations.
 Deadly Rooms of Death (Video Game) / int_a7544a0f
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1.0
 Deadly Rooms of Death (Video Game) / int_a7544a0f
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Deadly Rooms of Death (Video Game) / int_a7544a0f
 Deadly Rooms of Death (Video Game) / int_a7edd1e0
type
Point-and-Click Map
 Deadly Rooms of Death (Video Game) / int_a7edd1e0
comment
Point-and-Click Map: Introduced in The Second Sky, as a "level hub/warp" alternative to an in-game set of staircases or scripted exits. This allows for easy navigation between multiple accessible levels. That said, it is still an uncommon feature and the vast majority of level sets still use regular staircases.
 Deadly Rooms of Death (Video Game) / int_a7edd1e0
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1.0
 Deadly Rooms of Death (Video Game) / int_a7edd1e0
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Deadly Rooms of Death (Video Game) / int_a7edd1e0
 Deadly Rooms of Death (Video Game) / int_a9cec1f1
type
Missing Secret
 Deadly Rooms of Death (Video Game) / int_a9cec1f1
comment
Missing Secret: "Seeding Grounds" in The Second Sky has its rooms arranged in a ring. Those bordering the gap in the middle have inaccessible areas that look like entrances to the middle room, but there is no room there.
 Deadly Rooms of Death (Video Game) / int_a9cec1f1
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1.0
 Deadly Rooms of Death (Video Game) / int_a9cec1f1
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Deadly Rooms of Death (Video Game) / int_a9cec1f1
 Deadly Rooms of Death (Video Game) / int_ab998a84
type
Already Undone for You
 Deadly Rooms of Death (Video Game) / int_ab998a84
comment
Already Undone for You: If NPCs are roaming in the same area that the player is, expect this unless the architect is careful.
 Deadly Rooms of Death (Video Game) / int_ab998a84
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1.0
 Deadly Rooms of Death (Video Game) / int_ab998a84
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Deadly Rooms of Death (Video Game) / int_ab998a84
 Deadly Rooms of Death (Video Game) / int_ad4a45be
type
Final Boss
 Deadly Rooms of Death (Video Game) / int_ad4a45be
comment
The 'Neather makes only one appearance, as the Final Boss of King Dugan's Dungeon; after his defeat he is never mentioned again. But it's revealed that he was a more important person than Beethro ever realised, namely King Dugan's long-lost brother.
 Deadly Rooms of Death (Video Game) / int_ad4a45be
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1.0
 Deadly Rooms of Death (Video Game) / int_ad4a45be
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Deadly Rooms of Death (Video Game) / int_ad4a45be
 Deadly Rooms of Death (Video Game) / int_b06ff73b
type
Variable Mix
 Deadly Rooms of Death (Video Game) / int_b06ff73b
comment
Variable Mix: Each room style has three corresponding music styles: "Ambient" plays in rooms with no monsters (including revisiting a previously cleared room); "Puzzle" plays in rooms with few monsters, and "Attack" plays in rooms with many monsters or monster spawners.
 Deadly Rooms of Death (Video Game) / int_b06ff73b
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1.0
 Deadly Rooms of Death (Video Game) / int_b06ff73b
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Deadly Rooms of Death (Video Game) / int_b06ff73b
 Deadly Rooms of Death (Video Game) / int_b0e18b32
type
Unique Enemy
 Deadly Rooms of Death (Video Game) / int_b0e18b32
comment
Unique Enemy: In King Dugan's Dungeon, spiders appear only in Level 10. In Journey to Rooted Hold, they appear only in two rooms. The scripted enemies in The Second Sky only appear in one level each. Rattlesnakes and adders are normal enemies in Journey to Rooted Hold and The City Beneath respectively, but in the second half of Tendry's Tale, there is only one of each, and they guard important power-ups (the Pickaxe and the Grappling Hook respectively; the Grappling Hook is required to get the Really Big Sword).
 Deadly Rooms of Death (Video Game) / int_b0e18b32
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1.0
 Deadly Rooms of Death (Video Game) / int_b0e18b32
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Deadly Rooms of Death (Video Game) / int_b0e18b32
 Deadly Rooms of Death (Video Game) / int_b162d215
type
Mook Commander
 Deadly Rooms of Death (Video Game) / int_b162d215
comment
Mook Commander: The brain is an entirely immobile enemy that does not attack, or anything else. However, its very presence in the room changes the pathfinding for all other enemies, making them move intelligently instead of in a straight line.
 Deadly Rooms of Death (Video Game) / int_b162d215
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1.0
 Deadly Rooms of Death (Video Game) / int_b162d215
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_b162d215
 Deadly Rooms of Death (Video Game) / int_b1ddb121
type
Remixed Level
 Deadly Rooms of Death (Video Game) / int_b1ddb121
comment
Remixed Level: "Frozen Wood" in The Second Sky is a remixed version of the earlier level "Woodland Glade". The only difference between the two is that Beethro has his sword back (Woodland Glade was fought with the dagger), which makes many rooms trivial, and others more difficult. Level 14 of Journey to Rooted Hold is basically level 8 from King Dugan's Dungeon with some tar rooms from other levels added, the other rooms being rearranged, the whole thing turned upside-down, and all the tar replaced with mud. In fact, two people are seen making a map of the level in King Dugan's Dungeon, and losing track of which way it should be held. In Journey to Rooted Hold, a Tar Technician and a Mud Coordinator argue over who did it better.
 Deadly Rooms of Death (Video Game) / int_b1ddb121
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1.0
 Deadly Rooms of Death (Video Game) / int_b1ddb121
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1.0
 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_b1ddb121
 Deadly Rooms of Death (Video Game) / int_b3a332b
type
Take Away Their Name
 Deadly Rooms of Death (Video Game) / int_b3a332b
comment
Take Away Their Name: In the Empire, one's name and one's job are the same thing, so citizens with no job have no name. Beethro meets some of these at the beginning of The City Beneath, and in The Second Sky, First Archivist loses his name along with his job.
 Deadly Rooms of Death (Video Game) / int_b3a332b
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1.0
 Deadly Rooms of Death (Video Game) / int_b3a332b
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_b3a332b
 Deadly Rooms of Death (Video Game) / int_b3bdf232
type
Alien Geometries
 Deadly Rooms of Death (Video Game) / int_b3bdf232
comment
Alien Geometries: The Eighth, the game world, can be best described as a pocket universe the shape of a pizza slice: walk onto another "slice", you're back where you started. Walk off the outer edge, you implode back into the center. Dig down far enough, you fall into empty space and land back on the surface.
 Deadly Rooms of Death (Video Game) / int_b3bdf232
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1.0
 Deadly Rooms of Death (Video Game) / int_b3bdf232
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_b3bdf232
 Deadly Rooms of Death (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Deadly Rooms of Death (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: The Smitemaster's Selection Devilishly Dangerous Dungeons of Doom goes crazy with this in the dialogue, as well as the hold title and all level titles.
 Deadly Rooms of Death (Video Game) / int_b5049d76
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1.0
 Deadly Rooms of Death (Video Game) / int_b5049d76
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Deadly Rooms of Death (Video Game) / int_b5049d76
 Deadly Rooms of Death (Video Game) / int_b6c46f43
type
Space-Filling Path
 Deadly Rooms of Death (Video Game) / int_b6c46f43
comment
Space-Filling Path: Sometimes necessary in order to make sure time passes if the player wants to go from point A to point B, but usually frowned upon in otherwise empty rooms.
 Deadly Rooms of Death (Video Game) / int_b6c46f43
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1.0
 Deadly Rooms of Death (Video Game) / int_b6c46f43
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_b6c46f43
 Deadly Rooms of Death (Video Game) / int_b87ca9b3
type
Corridor Cubbyhole Run
 Deadly Rooms of Death (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: Possible to implement, but since the game is turn-based they usually aren't very challenging unless mixed with something else. The citizen puzzles in "The City" in The City Beneath consist entirely of these.
 Deadly Rooms of Death (Video Game) / int_b87ca9b3
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1.0
 Deadly Rooms of Death (Video Game) / int_b87ca9b3
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Deadly Rooms of Death (Video Game) / int_b87ca9b3
 Deadly Rooms of Death (Video Game) / int_b8ba9b1f
type
Crossing the Desert
 Deadly Rooms of Death (Video Game) / int_b8ba9b1f
comment
Crossing the Desert: Fire Hotlands in The Second Sky.
 Deadly Rooms of Death (Video Game) / int_b8ba9b1f
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1.0
 Deadly Rooms of Death (Video Game) / int_b8ba9b1f
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Deadly Rooms of Death (Video Game) / int_b8ba9b1f
 Deadly Rooms of Death (Video Game) / int_b8f8b892
type
Promoted to Playable
 Deadly Rooms of Death (Video Game) / int_b8f8b892
comment
Promoted to Playable: The Negotiator in The City Beneath; and we finally get to play as Halph in The Second Sky. However, these are only brief interludes; Beethro remains the only playable character for the rest of the game.
 Deadly Rooms of Death (Video Game) / int_b8f8b892
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 Deadly Rooms of Death (Video Game) / int_b8f8b892
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Deadly Rooms of Death (Video Game) / int_b8f8b892
 Deadly Rooms of Death (Video Game) / int_b96831b8
type
Onscreen Chapter Titles
 Deadly Rooms of Death (Video Game) / int_b96831b8
comment
Onscreen Chapter Titles: The Second Sky is divided into ten chapters, plus an optional Chapter 11 that contains the levels needed to unlock the Golden Ending.
 Deadly Rooms of Death (Video Game) / int_b96831b8
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1.0
 Deadly Rooms of Death (Video Game) / int_b96831b8
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Deadly Rooms of Death (Video Game) / int_b96831b8
 Deadly Rooms of Death (Video Game) / int_b9d334b2
type
Aerith and Bob
 Deadly Rooms of Death (Video Game) / int_b9d334b2
comment
Aerith and Bob: Aurora in Gunthro and the Epic Blunder stands out in a world of Beethros and Vonnifas.
 Deadly Rooms of Death (Video Game) / int_b9d334b2
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1.0
 Deadly Rooms of Death (Video Game) / int_b9d334b2
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Deadly Rooms of Death (Video Game) / int_b9d334b2
 Deadly Rooms of Death (Video Game) / int_bbca7a41
type
Mirror Match
 Deadly Rooms of Death (Video Game) / int_bbca7a41
comment
Mirror Match: The Slayer is meant to evoke this, since he is a body and a sword just like Beethro, and can do almost everything that Beethro can. However, knowledgeable players know the differences in their behavior and properties.
 Deadly Rooms of Death (Video Game) / int_bbca7a41
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 Deadly Rooms of Death (Video Game) / int_bbca7a41
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Deadly Rooms of Death (Video Game) / int_bbca7a41
 Deadly Rooms of Death (Video Game) / int_be009bbc
type
Alliterative Name
 Deadly Rooms of Death (Video Game) / int_be009bbc
comment
Alliterative Name: The Smitemaster's Selection Devilishly Dangerous Dungeons of Doom, and its levels. The protagonist, Beethro Budkin.
 Deadly Rooms of Death (Video Game) / int_be009bbc
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1.0
 Deadly Rooms of Death (Video Game) / int_be009bbc
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Deadly Rooms of Death (Video Game) / int_be009bbc
 Deadly Rooms of Death (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Deadly Rooms of Death (Video Game) / int_be3e7584
comment
Brutal Bonus Level: "Tar Recycling Annex" and "Arcane Laboratory" in The Second Sky.
 Deadly Rooms of Death (Video Game) / int_be3e7584
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1.0
 Deadly Rooms of Death (Video Game) / int_be3e7584
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Deadly Rooms of Death (Video Game) / int_be3e7584
 Deadly Rooms of Death (Video Game) / int_bf1b02b
type
Fictional Currency
 Deadly Rooms of Death (Video Game) / int_bf1b02b
comment
Fictional Currency: The only currency mentioned is "greckles", which seem to be in use throughout the Eighth. One greckle is divided into 1,000 grubbles.
 Deadly Rooms of Death (Video Game) / int_bf1b02b
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1.0
 Deadly Rooms of Death (Video Game) / int_bf1b02b
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_bf1b02b
 Deadly Rooms of Death (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Deadly Rooms of Death (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: The Pit Thing's weakness is speaking clearly. He finds it excruciatingly painful, and it's what eventually kills him.
 Deadly Rooms of Death (Video Game) / int_c09dbbbb
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1.0
 Deadly Rooms of Death (Video Game) / int_c09dbbbb
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_c09dbbbb
 Deadly Rooms of Death (Video Game) / int_c1cc369f
type
Character Portrait
 Deadly Rooms of Death (Video Game) / int_c1cc369f
comment
Character Portrait: Beethro's ugly mug has been present since the earliest versions. Starting with Journey to Rooted Hold and the introduction of NPCs, other character portraits can also be present to indicate who is speaking or who the player is.
 Deadly Rooms of Death (Video Game) / int_c1cc369f
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1.0
 Deadly Rooms of Death (Video Game) / int_c1cc369f
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Deadly Rooms of Death (Video Game) / int_c1cc369f
 Deadly Rooms of Death (Video Game) / int_c25c7890
type
Fun with Acronyms
 Deadly Rooms of Death (Video Game) / int_c25c7890
comment
Fun with Acronyms: Surface Avian Based Emergency Response, or S.A.B.E.R.
 Deadly Rooms of Death (Video Game) / int_c25c7890
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1.0
 Deadly Rooms of Death (Video Game) / int_c25c7890
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Deadly Rooms of Death (Video Game) / int_c25c7890
 Deadly Rooms of Death (Video Game) / int_c32d3344
type
Disconnected Side Area
 Deadly Rooms of Death (Video Game) / int_c32d3344
comment
Disconnected Side Area: Journey to Rooted Hold has several of these. For example, to get one secret room on the Tenth Level, you have to come back up after reaching the Twelfth.
 Deadly Rooms of Death (Video Game) / int_c32d3344
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1.0
 Deadly Rooms of Death (Video Game) / int_c32d3344
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Deadly Rooms of Death (Video Game) / int_c32d3344
 Deadly Rooms of Death (Video Game) / int_c45237fb
type
Dialogue Tree
 Deadly Rooms of Death (Video Game) / int_c45237fb
comment
Dialogue Tree: Limited to "yes/no" in Journey to Rooted Hold, but fully implemented and very possible to script in The City Beneath.
 Deadly Rooms of Death (Video Game) / int_c45237fb
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1.0
 Deadly Rooms of Death (Video Game) / int_c45237fb
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_c45237fb
 Deadly Rooms of Death (Video Game) / int_c64bdacd
type
Scoring Points
 Deadly Rooms of Death (Video Game) / int_c64bdacd
comment
Scoring Points: Averted in-game. However, there is a metagame scoring system where you can earn points by solving rooms with fewer moves. Tendry's Tale has a scoring system, using a formula based on your character stats.
 Deadly Rooms of Death (Video Game) / int_c64bdacd
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-1.0
 Deadly Rooms of Death (Video Game) / int_c64bdacd
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_c64bdacd
 Deadly Rooms of Death (Video Game) / int_c74e9880
type
Death Cry Echo
 Deadly Rooms of Death (Video Game) / int_c74e9880
comment
Death Cry Echo: The default state of the Slayer's death cry. Your mileage may vary as to whether it's awesome or annoying (especially if you're killing a lot of them).
 Deadly Rooms of Death (Video Game) / int_c74e9880
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1.0
 Deadly Rooms of Death (Video Game) / int_c74e9880
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_c74e9880
 Deadly Rooms of Death (Video Game) / int_c75df49a
type
Shout-Out
 Deadly Rooms of Death (Video Game) / int_c75df49a
comment
Shout-Out: "Lemming Beach" and "Save Our Surfacers" in The Second Sky are both tributes to the game Lemmings, in different ways. Gentryii (a type of snake appearing in The Second Sky) are inspired by Chain Chomps. The developers' commentary (unlocked by mastering the hold) confirms that the similarity was deliberate. The post-mastery level of The Second Sky contains two rooms using DROD elements to recreate ChuChu Rocket! and Bomberman. In the end sequence of King Dugan's Dungeon, Beethro refers to the 13th level as "a maze of twisty little passages, all alike."
 Deadly Rooms of Death (Video Game) / int_c75df49a
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 Deadly Rooms of Death (Video Game) / int_c75df49a
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_c75df49a
 Deadly Rooms of Death (Video Game) / int_ca0616e3
type
Mega Dungeon
 Deadly Rooms of Death (Video Game) / int_ca0616e3
comment
Mega Dungeon: King Dugan's Dungeon is the eponymous setting of the first game in the series. It was originally built nine levels deep, but has expanded to fifteen and then twenty-five levels; Beethro's goal is both to clean the dungeon of monsters and to discover the cause of this expansion.
 Deadly Rooms of Death (Video Game) / int_ca0616e3
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1.0
 Deadly Rooms of Death (Video Game) / int_ca0616e3
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_ca0616e3
 Deadly Rooms of Death (Video Game) / int_ca3d2067
type
Mook Debut Cutscene
 Deadly Rooms of Death (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: Aumtlich in The City Beneath (a plot-critical enemy type) and Gentryii in The Second Sky (their introduction coincides with Arky's).
 Deadly Rooms of Death (Video Game) / int_ca3d2067
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1.0
 Deadly Rooms of Death (Video Game) / int_ca3d2067
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 Deadly Rooms of Death (Video Game)
hasFeature
Deadly Rooms of Death (Video Game) / int_ca3d2067
 Deadly Rooms of Death (Video Game) / int_cc374ba6
type
It's Up to You
 Deadly Rooms of Death (Video Game) / int_cc374ba6
comment
It's Up to You: Usually justified: you're the only one doing anything about the problem anyway.
 Deadly Rooms of Death (Video Game) / int_cc374ba6
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_cc374ba6
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_cc374ba6
 Deadly Rooms of Death (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Deadly Rooms of Death (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Beethro kills the Pit Thing, which is the nearest thing to a god that exists in the Eighth.
 Deadly Rooms of Death (Video Game) / int_cc4d190a
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1.0
 Deadly Rooms of Death (Video Game) / int_cc4d190a
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_cc4d190a
 Deadly Rooms of Death (Video Game) / int_cfd5cbd3
type
Unexpected Character
 Deadly Rooms of Death (Video Game) / int_cfd5cbd3
comment
Unexpected Character: Tendry Dimpalm appears in only one scene in The City Beneath, making him an unexpected choice for the protagonist of the following Spin-Off.
 Deadly Rooms of Death (Video Game) / int_cfd5cbd3
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1.0
 Deadly Rooms of Death (Video Game) / int_cfd5cbd3
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_cfd5cbd3
 Deadly Rooms of Death (Video Game) / int_d1dd0628
type
Metapuzzle
 Deadly Rooms of Death (Video Game) / int_d1dd0628
comment
Metapuzzle: Seeding beacons, introduced in The Second Sky, allow solved rooms to be toggled back to their unsolved state, re-closing green and blue doors that were opened by solving the rooms. The level "Seeding Grounds" uses this for a larger-scale puzzle where the state of several rooms has to be configured to gain access to a seeding beacon in another room. The player role and (in The Second Sky) the player's weapon are controlled by global variables, so a metapuzzle can be constructed where the player has to obtain the correct player role or weapon in one room to use it in another. An example of this in usermade holds is the level "Shape Shifting" in Choose Your Adventure. Usermade holds This and That have areas in each room that can be decoded, Puzzle Hunt style, into parts of a metapuzzle spanning both holds.
 Deadly Rooms of Death (Video Game) / int_d1dd0628
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 Deadly Rooms of Death (Video Game) / int_d1dd0628
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Deadly Rooms of Death (Video Game) / int_d1dd0628
 Deadly Rooms of Death (Video Game) / int_d24ed873
type
Developer's Foresight
 Deadly Rooms of Death (Video Game) / int_d24ed873
comment
Developer's Foresight: In The City Beneath, Beethro receives the title 256th Slayer from the naming office. Later he attends a Slayer Conference, in which there are exactly 255 Slayers in attendance. When the Slayer was first introduced in Journey to Rooted Hold, it was normally only possible to have one in a room. But if you were to use the in-game scripting system to get around that restriction, you'll find that the A.I. has always had the rule of not allowing a move that would stab another Slayer, making them forward compatible for rooms featuring multiple of them.
 Deadly Rooms of Death (Video Game) / int_d24ed873
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1.0
 Deadly Rooms of Death (Video Game) / int_d24ed873
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_d24ed873
 Deadly Rooms of Death (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Deadly Rooms of Death (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: All official Caravel releases so far have followed the "heroic" aboveground faction. User holds can certainly use Villain Protagonists, however. Averted in The City Beneath with two "Interlude" levels, one of which follows one of the Empire's negotiators and the other of which follows a goblin.
 Deadly Rooms of Death (Video Game) / int_d291ea97
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 Deadly Rooms of Death (Video Game) / int_d291ea97
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_d291ea97
 Deadly Rooms of Death (Video Game) / int_d2ea3e4a
type
BonusLevel
 Deadly Rooms of Death (Video Game) / int_d2ea3e4a
comment
Bonus Level: Secret levels or secret rooms count as these, as well as any rooms or levels hidden behind a Master Wall or only accessible in the editor. The Second Sky has about as many bonus levels as it has main levels!
 Deadly Rooms of Death (Video Game) / int_d2ea3e4a
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 Deadly Rooms of Death (Video Game) / int_d2ea3e4a
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Deadly Rooms of Death (Video Game) / int_d2ea3e4a
 Deadly Rooms of Death (Video Game) / int_d38f49f0
type
Ruins for Ruins' Sake
 Deadly Rooms of Death (Video Game) / int_d38f49f0
comment
Ruins for Ruins' Sake: "Forgotten Shrine" in The Second Sky. Beethro passes through with no explanation of why it's there or who it's a shrine to.
 Deadly Rooms of Death (Video Game) / int_d38f49f0
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1.0
 Deadly Rooms of Death (Video Game) / int_d38f49f0
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_d38f49f0
 Deadly Rooms of Death (Video Game) / int_d410d120
type
Joke Level
 Deadly Rooms of Death (Video Game) / int_d410d120
comment
Joke Level: Two of the bonus levels at the end of The Second Sky fall under this heading: Beethro's Mansion and Raygun.
 Deadly Rooms of Death (Video Game) / int_d410d120
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1.0
 Deadly Rooms of Death (Video Game) / int_d410d120
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_d410d120
 Deadly Rooms of Death (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Deadly Rooms of Death (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Vision tokens, available from The City Beneath onwards. Normally, an Evil Eye watches all the tiles in a direct line in one particular direction (which may be diagonal), and tracking which tiles they watch in your head can be annoying (particularly in rooms with lots of eyes). The vision token marks their lines of sight for you, as well as revealing spiders (monsters that are often invisible). The Second Sky adds Puzzle Mode (default key: F3) which enables similar vision features to the vision token, and also overlays grid lines on the entire field so you can more easily draw diagonal lines or count distances over pits or non-checkerboard floors.
 Deadly Rooms of Death (Video Game) / int_d6f284a3
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 Deadly Rooms of Death (Video Game) / int_d6f284a3
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_d6f284a3
 Deadly Rooms of Death (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Deadly Rooms of Death (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The Goblin King in Journey to Rooted Hold, The City Beneath and Tendry's Tale. Because he's only referred to by title, we never learn whether it's the same Goblin King or another king of another tribe. In the first two cases, the Goblin King survives. In the third, Tendry kills him. Similarly, the Pirate Captain in The City Beneath and Tendry's Tale. And again, if it is the same one, Tendry finishes what Beethro couldn't. Averted with First Archivist. When he gets replaced, Beethro nicknames the new First Archivist "Arky" to distinguish them. (Because in the Empire, one's name and one's job are the same thing, the old First Archivist loses his name. He's still referred to as "First Archivist" by the fandom and on this page.) The 'Neather (from "beneather", one living Beneath the Earth) in King Dugan's Dungeon and Tendry's Tale. Definitely not the same person this time — the former was killed by Beethro. But the use of the title hides the fact that the 'Neather in Tendry's Tale is strongly implied to be Halph.
 Deadly Rooms of Death (Video Game) / int_d7b34c31
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 Deadly Rooms of Death (Video Game) / int_d7b34c31
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Deadly Rooms of Death (Video Game) / int_d7b34c31
 Deadly Rooms of Death (Video Game) / int_d9193cb2
type
Big, Stupid Doodoo-Head
 Deadly Rooms of Death (Video Game) / int_d9193cb2
comment
Big Stupid Doodoohead: At one point, the Critic calls Beethro a "dumb dumb stupidface".
 Deadly Rooms of Death (Video Game) / int_d9193cb2
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1.0
 Deadly Rooms of Death (Video Game) / int_d9193cb2
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_d9193cb2
 Deadly Rooms of Death (Video Game) / int_da0beee1
type
Do Not Drop Your Weapon
 Deadly Rooms of Death (Video Game) / int_da0beee1
comment
Do Not Drop Your Weapon: Beethro has a pretty bad case of this - he absolutely positively cannot put his sword down no matter what, even when it would be to his advantage to do so. Averted in The City Beneath with the introduction of Disarm Tokens and Oremites, which finally let the players see Beethro swordless.
 Deadly Rooms of Death (Video Game) / int_da0beee1
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-1.0
 Deadly Rooms of Death (Video Game) / int_da0beee1
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_da0beee1
 Deadly Rooms of Death (Video Game) / int_dae59ff8
type
Empty Room Psych
 Deadly Rooms of Death (Video Game) / int_dae59ff8
comment
Empty Room Psych: The presence of secret rooms and passages means this is always a possibility with any seemingly only decorative or connective room.
 Deadly Rooms of Death (Video Game) / int_dae59ff8
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_dae59ff8
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_dae59ff8
 Deadly Rooms of Death (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Deadly Rooms of Death (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: In The Second Sky, The Guardian is mentioned long before he becomes relevant.
 Deadly Rooms of Death (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_dcbe8a6e
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 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_dcbe8a6e
 Deadly Rooms of Death (Video Game) / int_decf72f1
type
Control Room Puzzle
 Deadly Rooms of Death (Video Game) / int_decf72f1
comment
Control Room Puzzle: A very common type of puzzle, since there are many game elements (orbs, fuses, mimics, fegundos...) that can affect the room while the player is confined.
 Deadly Rooms of Death (Video Game) / int_decf72f1
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_decf72f1
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1.0
 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_decf72f1
 Deadly Rooms of Death (Video Game) / int_df11acbe
type
Artificial Brilliance
 Deadly Rooms of Death (Video Game) / int_df11acbe
comment
Artificial Brilliance: The Slayer has perfect swordfighting AI. In an even fight, it's impossible to kill him, and he will always kill you if he has the chance, so you'll have to move very carefully to evade him. (At least, this is how he's meant to come across, though in reality... see Lord British Postulate below.)
 Deadly Rooms of Death (Video Game) / int_df11acbe
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1.0
 Deadly Rooms of Death (Video Game) / int_df11acbe
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1.0
 Deadly Rooms of Death (Video Game)
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Deadly Rooms of Death (Video Game) / int_df11acbe
 Deadly Rooms of Death (Video Game) / int_e04c0759
type
Unstoppable Mailman
 Deadly Rooms of Death (Video Game) / int_e04c0759
comment
Unstoppable Mailman: The Empire's runners would be this, if they were delivering written messages instead of playing a game of telephone. The Truth Vessels collectively take it to the extreme, tracking down a moving target to give a message to. In the end they warn everyone on the surface about the Turning, though they were actually trying to answer Beethro's question, with a message attached to them.
 Deadly Rooms of Death (Video Game) / int_e04c0759
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type
Gameplay Automation
 Deadly Rooms of Death (Video Game) / int_e078a82
comment
Gameplay Automation: The "combat auto-resolution" type is present in DROD RPG. Since combat is entirely deterministic, it always has the same outcome as letting events play out the slow way.
 Deadly Rooms of Death (Video Game) / int_e078a82
featureApplicability
1.0
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Deadly Rooms of Death (Video Game) / int_e078a82
 Deadly Rooms of Death (Video Game) / int_e12307f0
type
Sliding Scale of Turn Realism
 Deadly Rooms of Death (Video Game) / int_e12307f0
comment
Sliding Scale of Turn Realism: This game is all the way over at Turn By Turn.
 Deadly Rooms of Death (Video Game) / int_e12307f0
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1.0
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Deadly Rooms of Death (Video Game) / int_e12307f0
 Deadly Rooms of Death (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Deadly Rooms of Death (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Usually averted, but the Adder, guards and Slayers will play this completely straight - their goal is to kill the player, but any monsters in the way will also be killed.
 Deadly Rooms of Death (Video Game) / int_e1645c04
featureApplicability
-1.0
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 Deadly Rooms of Death (Video Game) / int_e1ba59f3
type
Voice Changeling
 Deadly Rooms of Death (Video Game) / int_e1ba59f3
comment
Voice Changeling: The Pit Thing, but he only demonstrates the ability in a single secret room, for the purpose of trolling Beethro.
 Deadly Rooms of Death (Video Game) / int_e1ba59f3
featureApplicability
1.0
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Deadly Rooms of Death (Video Game) / int_e1ba59f3
 Deadly Rooms of Death (Video Game) / int_e201cc
type
The Bore
 Deadly Rooms of Death (Video Game) / int_e201cc
comment
The Bore: In "Interlude: Negotiations" in The City Beneath, the lead Negotiator in 84th's room starts the meeting with a review of the minutes of last session, which is a Technobabble-heavy speech concerning "Zoning Allocations". And the whole time he talks in the slowest, most droning fashion that the player could reasonably be expected to tolerate.
 Deadly Rooms of Death (Video Game) / int_e201cc
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1.0
 Deadly Rooms of Death (Video Game) / int_e201cc
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Deadly Rooms of Death (Video Game) / int_e201cc
 Deadly Rooms of Death (Video Game) / int_e3c97e7a
type
Story to Gameplay Ratio
 Deadly Rooms of Death (Video Game) / int_e3c97e7a
comment
Story to Gameplay Ratio: Varies, but the game usually has more gameplay than story. The gameplay will also usually take more time than the story, due to the difficulty of the puzzles.
 Deadly Rooms of Death (Video Game) / int_e3c97e7a
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1.0
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Deadly Rooms of Death (Video Game) / int_e3c97e7a
 Deadly Rooms of Death (Video Game) / int_e542d80a
type
Gonk
 Deadly Rooms of Death (Video Game) / int_e542d80a
comment
Gonk: "The Fat Guy With The Big Lips And Pimply Nose" describes Beethro exactly. Beethro is ugly both out-of and in-universe.
 Deadly Rooms of Death (Video Game) / int_e542d80a
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1.0
 Deadly Rooms of Death (Video Game) / int_e542d80a
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Deadly Rooms of Death (Video Game) / int_e542d80a
 Deadly Rooms of Death (Video Game) / int_e567510d
type
Determinator
 Deadly Rooms of Death (Video Game) / int_e567510d
comment
Determinator: The Critic in The Second Sky. Nothing, not even apocalypse, will stop her following Beethro to criticise his swordplay, even through time.
 Deadly Rooms of Death (Video Game) / int_e567510d
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1.0
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Deadly Rooms of Death (Video Game) / int_e567510d
 Deadly Rooms of Death (Video Game) / int_e6515b32
type
Security Blindspot
 Deadly Rooms of Death (Video Game) / int_e6515b32
comment
Security Blindspot: In The Second Sky, the Guardian of Nethlekempt Farrows forbids entry to A1 because his guards damaged the Living Walls with their swords, and forbids entry to Beethro because A1 could follow him inside. Beethro has to fool the Guardian by positioning A1 in his blind spot.
 Deadly Rooms of Death (Video Game) / int_e6515b32
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_e6515b32
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Deadly Rooms of Death (Video Game) / int_e6515b32
 Deadly Rooms of Death (Video Game) / int_e6ce4b
type
The Maze
 Deadly Rooms of Death (Video Game) / int_e6ce4b
comment
King Dugan's Dungeon has two. Thirteenth Level is a pure maze, with no logical puzzles, and no monsters except the single roach marking the goal. Twenty-Fifth Level introduces an antagonist who opens and closes doors to obstruct Beethro.
 Deadly Rooms of Death (Video Game) / int_e6ce4b
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Deadly Rooms of Death (Video Game) / int_e6ce4b
 Deadly Rooms of Death (Video Game) / int_e7eb0474
type
Hub Level
 Deadly Rooms of Death (Video Game) / int_e7eb0474
comment
Hub Level: "The City" in The City Beneath. Averted in The Second Sky. Levels like the Patronage and Archivist Headquarters that were part of The City are now accessed directly from the overworld map, giving the impression that they are hundreds of miles apart.
 Deadly Rooms of Death (Video Game) / int_e7eb0474
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Deadly Rooms of Death (Video Game) / int_e7eb0474
 Deadly Rooms of Death (Video Game) / int_e8144b5e
type
Mini-Dungeon
 Deadly Rooms of Death (Video Game) / int_e8144b5e
comment
Mini-Dungeon: The Second Sky has a couple of examples: "Upside-down Mine Entrance" is the prelude to "Shattered Mine"; it introduces the pickaxe and powder kegs, which are the main puzzle elements in the latter level. From early in the game, it's been hinted that the climactic confrontation will take place at Nethlekempt Farrows. To draw out the player's anticipation, the approach to Nethlekempt Farrows consists of two mini-dungeons ("The Scorching Path" and "Fire Hotlands") followed by a full dungeon.
 Deadly Rooms of Death (Video Game) / int_e8144b5e
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1.0
 Deadly Rooms of Death (Video Game) / int_e8144b5e
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Deadly Rooms of Death (Video Game) / int_e8144b5e
 Deadly Rooms of Death (Video Game) / int_e9365a0a
type
Monsters Everywhere
 Deadly Rooms of Death (Video Game) / int_e9365a0a
comment
Monsters Everywhere: The usual state of affairs. In order to cross any stretch of wilderness or reach any underground location, you'll have to kill some monsters or solve some puzzles.
 Deadly Rooms of Death (Video Game) / int_e9365a0a
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_e9365a0a
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Deadly Rooms of Death (Video Game) / int_e9365a0a
 Deadly Rooms of Death (Video Game) / int_ea6f361f
type
You Are Number 6
 Deadly Rooms of Death (Video Game) / int_ea6f361f
comment
You Are Number 6: Everyone in the Rooted Empire. All names consist of a profession and a rank within that profession, for example 39th Slayer. If you don't have a job, you are The Nameless.
 Deadly Rooms of Death (Video Game) / int_ea6f361f
featureApplicability
1.0
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Deadly Rooms of Death (Video Game) / int_ea6f361f
 Deadly Rooms of Death (Video Game) / int_eabd22f9
type
Achievement System
 Deadly Rooms of Death (Video Game) / int_eabd22f9
comment
Achievement System: Introduced in The Second Sky, and referred to in-game as Challenges. Most are awarded for completing individual puzzles under Self-Imposed Challenge conditions, but some are just for progression in the storyline. After the release of The Second Sky, Caravel have gone back and added achievements to the earlier games.
 Deadly Rooms of Death (Video Game) / int_eabd22f9
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 Deadly Rooms of Death (Video Game) / int_ebe55efb
type
RPG Elements
 Deadly Rooms of Death (Video Game) / int_ebe55efb
comment
Tendry's Tale has a scoring system, using a formula based on your character stats.
 Deadly Rooms of Death (Video Game) / int_ebe55efb
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1.0
 Deadly Rooms of Death (Video Game) / int_ebe55efb
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Deadly Rooms of Death (Video Game) / int_ebe55efb
 Deadly Rooms of Death (Video Game) / int_edae3679
type
Endless Corridor
 Deadly Rooms of Death (Video Game) / int_edae3679
comment
Endless Corridor: Akandia in Gunthro and the Epic Blunder. To progress, you need to find a clue in another level telling you how many rooms west and south to move; get the number wrong and you get stuck in an infinite loop.
 Deadly Rooms of Death (Video Game) / int_edae3679
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_edae3679
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Deadly Rooms of Death (Video Game) / int_edae3679
 Deadly Rooms of Death (Video Game) / int_f3f391f6
type
Fission Mailed
 Deadly Rooms of Death (Video Game) / int_f3f391f6
comment
Fission Mailed: In The Second Sky, The Turning is not the end of the game. A sequence of events leads to Beethro going back in time and getting another shot at preventing it.
 Deadly Rooms of Death (Video Game) / int_f3f391f6
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1.0
 Deadly Rooms of Death (Video Game) / int_f3f391f6
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Deadly Rooms of Death (Video Game) / int_f3f391f6
 Deadly Rooms of Death (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Deadly Rooms of Death (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: Nethlekempt Farrows in The Second Sky.
 Deadly Rooms of Death (Video Game) / int_f55a1990
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1.0
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 Deadly Rooms of Death (Video Game) / int_f7d66b6f
type
No-Gear Level
 Deadly Rooms of Death (Video Game) / int_f7d66b6f
comment
No-Gear Level: The disarm token or oremites enforce this within one room, and there's also a scripting command that will permanently remove the player's weapon until another scripting command gives it back.
 Deadly Rooms of Death (Video Game) / int_f7d66b6f
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1.0
 Deadly Rooms of Death (Video Game) / int_f7d66b6f
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Deadly Rooms of Death (Video Game) / int_f7d66b6f
 Deadly Rooms of Death (Video Game) / int_f8f1249
type
Instructive Level Design
 Deadly Rooms of Death (Video Game) / int_f8f1249
comment
Instructive Level Design: Prevalent throughout the main official holds. New monsters and game elements are introduced one at a time, most having a whole level focused on them so the player can get used to their behaviour. Several usermade holds have taken this approach as well, so that a new player could start with one of these holds without needing to have played all the official holds.
 Deadly Rooms of Death (Video Game) / int_f8f1249
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1.0
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Deadly Rooms of Death (Video Game) / int_f8f1249
 Deadly Rooms of Death (Video Game) / int_f963c339
type
Warp Zone
 Deadly Rooms of Death (Video Game) / int_f963c339
comment
Warp Zone: Possible to implement. There are actual warp rooms in King Dugan's Dungeon and Journey to Rooted Hold.
 Deadly Rooms of Death (Video Game) / int_f963c339
featureApplicability
1.0
 Deadly Rooms of Death (Video Game) / int_f963c339
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Deadly Rooms of Death (Video Game) / int_f963c339
 Deadly Rooms of Death (Video Game) / int_f9a49c92
type
Random Event
 Deadly Rooms of Death (Video Game) / int_f9a49c92
comment
Random Event: Completely averted. The game engine is completely deterministic. However, it's possible to create events that are unpredictable by any reasonable player. Even with that, though, a player with editing rights can later open the hold in the editor and look for what triggers those events.
 Deadly Rooms of Death (Video Game) / int_f9a49c92
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 Deadly Rooms of Death (Video Game) / int_fb111d49
type
Sequence Breaking
 Deadly Rooms of Death (Video Game) / int_fb111d49
comment
Sequence Breaking: On most levels, a blue door blocks access to the staircase, enforcing completion of all rooms on the level. However, in Journey to Rooted Hold's Seventh Level, the staircase is instead guarded by the Slayer, and the blue door blocks an invisibility potion, which you're meant to use to get past the Slayer. It's possible (but difficult) to get past him without the potion, allowing the player to skip the entire level. This causes a plot hiccup, as the level contains Beethro's first encounter with the Pit Thing.
 Deadly Rooms of Death (Video Game) / int_fb111d49
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1.0
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Deadly Rooms of Death (Video Game) / int_fb111d49
 Deadly Rooms of Death (Video Game) / int_fb12cf50
type
Sidetrack Bonus
 Deadly Rooms of Death (Video Game) / int_fb12cf50
comment
Sidetrack Bonus: In Journey to Rooted Hold, some of the secret rooms contain humorous extra scenes with the Pit Thing. In The City Beneath, a few secret rooms provide extra story snippets (including the first appearance of Tendry).
 Deadly Rooms of Death (Video Game) / int_fb12cf50
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Deadly Rooms of Death (Video Game) / int_fb12cf50
 Deadly Rooms of Death (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Deadly Rooms of Death (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: The series title. There's also Smitemaster's Selection Devilishly Dangerous Dungeons of Doom, which has an "unscheduled announcement" that begins with an explanation about how it does not appear on the schedule due to being an "unscheduled announcement".
 Deadly Rooms of Death (Video Game) / int_fc151e9d
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Deadly Rooms of Death (Video Game) / int_fc151e9d
 Deadly Rooms of Death (Video Game) / int_fd69ea80
type
Minor Major Character
 Deadly Rooms of Death (Video Game) / int_fd69ea80
comment
Minor Major Character: King Dugan, the ruler of Beethro's homeland, makes only a couple of brief appearances, and in The City Beneath we see that he is easily swayed by his advisors and knows nothing of the world-shaking events going on beneath his kingdom. The 'Neather makes only one appearance, as the Final Boss of King Dugan's Dungeon; after his defeat he is never mentioned again. But it's revealed that he was a more important person than Beethro ever realised, namely King Dugan's long-lost brother. The King in Gunthro and the Epic Blunder makes only one appearance: his murder, which sets off the main conflict of that episode. And despite acting in the King's name, the court are firmly pursuing their own agenda.
 Deadly Rooms of Death (Video Game) / int_fd69ea80
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1.0
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Deadly Rooms of Death (Video Game) / int_fd69ea80
 Deadly Rooms of Death (Video Game) / int_ffad4e9f
type
Shown Their Work
 Deadly Rooms of Death (Video Game) / int_ffad4e9f
comment
Shown Their Work: In Beethro's Teacher, Denfry uses actual techniques that a player with a speed potion might use, before the speed potion was a game element.
 Deadly Rooms of Death (Video Game) / int_ffad4e9f
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ItemName
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Deadly Rooms of Death (Video Game)

The following is a list of statements referring to the current page from other pages.

 Deadly Rooms of Death (Video Game)
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Ability Required to Proceed / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Achievement System / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Almighty Janitor / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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And Now for Someone Completely Different / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Beneath the Earth / int_bc11fda9
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Blob Monster / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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 Deadly Rooms of Death (Video Game)
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Brain Monster / int_bc11fda9
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 Deadly Rooms of Death (Video Game)
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Canis Latinicus / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Cash Gate / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Clock Punk / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Context-Sensitive Button / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Control Room Puzzle / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Counting to Potato / int_24525c9
 Deadly Rooms of Death (Video Game)
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Creepy Cockroach / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Crossing the Desert / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Cruelty Is the Only Option / int_24525c9
 Deadly Rooms of Death (Video Game)
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Did You Die? / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Disc-One Final Dungeon / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Do Not Drop Your Weapon / int_24525c9
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Edge Gravity / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Endgame+ / int_bc11fda9
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Ending by Ascending / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Endless Corridor / int_bc11fda9
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Fictional Currency / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Fission Mailed / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Flame Spewer Obstacle / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Free-Sample Plot Coupon / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Global Airship / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Gonk / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Gory Deadly Overkill Title of Fatal Death / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Grid Puzzle / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Initialism Title / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Invincible Minor Minion / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Invisible Monsters / int_24525c9
 Deadly Rooms of Death (Video Game)
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Kudzu Plot / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Lord British Postulate / int_bc11fda9
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Malevolent Architecture / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Marathon Level / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Mascot Mook / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Mega Dungeon / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Metapuzzle / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Mini-Dungeon / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Minor Major Character / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Money for Nothing / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Money Multiplier / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Mook Commander / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Mook Debut Cutscene / int_bc11fda9
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Mook Maker / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Multi-Slot Character / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Name Amnesia / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Neologism / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Never Given a Name / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Now, Where Was I Going Again? / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Obfuscating Insanity / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Oculothorax / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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One-Hit-Point Wonder / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Onscreen Chapter Titles / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Percent Damage Attack / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Perfectly Cromulent Word / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Player Creation Sharing / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Pressure Plate / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Prison Level / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Promoted to Playable / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Puzzle Reset / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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RPG Elements / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Rodents of Unusual Size / int_24525c9
 Deadly Rooms of Death (Video Game)
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Room Escape Game / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Security Blindspot / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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"Shaggy Frog" Story / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Sinister Scythe / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Sleepy Enemy / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Sliding Scale of Gameplay and Story Integration / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Sound Test / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Southern-Fried Genius / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Standard Hero Reward / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Stupidity Is the Only Option / int_24525c9
 Deadly Rooms of Death (Video Game)
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Suicidal Lemmings / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Superboss / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Temporary Platform / int_24525c9
 Deadly Rooms of Death (Video Game)
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The Goomba / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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The Great Serpent / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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The Twelve Spoofs of Christmas / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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The War Sequence / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Throne Room Throwdown / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Tile-Flipping Puzzle / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Toggling Setpiece Puzzle / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Two-Keyed Lock / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Underground City / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Unique Enemy / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Unstoppable Mailman / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Variable Mix / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Vicious Cycle / int_24525c9
 Deadly Rooms of Death (Video Game)
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Voice Changeling / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Warp Zone / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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What the Hell, Player? / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Who Would Be Stupid Enough? / int_24525c9
 Deadly Rooms of Death (Video Game)
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World Shapes / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Would Not Shoot a Good Guy / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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You Are Number 6 / int_bc11fda9
 Deadly Rooms of Death (Video Game)
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Your Mom / int_bc11fda9
 DeadlyRoomsOfDeath
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Deadly Rooms of Death (Video Game)
 Deadly Rooms of Death (Video Game)
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Fandom Nod / int_24525c9
 Deadly Rooms of Death (Video Game)
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Faux Action Girl / int_bc11fda9