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Deadly Towers (Video Game)

 Deadly Towers (Video Game)
type
TVTItem
 Deadly Towers (Video Game)
label
Deadly Towers (Video Game)
 Deadly Towers (Video Game)
page
DeadlyTowers
 Deadly Towers (Video Game)
comment
Deadly Towers is an Action-Adventure game for the Nintendo Entertainment System, developed by Lenar and released in Japan by Irem in 1986 and in the U.S. by Brøderbund Software in 1987. It was originally to be titled Hell's Bells to match with its Japanese title Masho (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changednote Despite the obvious pun, there's no evidence that Nintendo was afraid of a lawsuit from AC/DC.In the game, Prince Myer, on the eve of his coronation, is informed that a wizard named Rubas plans to overthrow Myer's kingdom by summoning an army of demons with seven magic bells. To ensure that his kingdom stays peaceful, Myer is charged with traveling to Rubas' castle, burning down the seven bells and destroying the bell tower, before ultimately confronting Rubas himself.The game has a notoriously obtuse navigational structure, as to proceed through the game, you will sometimes find yourself entering rooms with no clearly marked entry or exit point. In addition, the rooms in some of the dungeons look the same, with only a difference in color palette setting them apart.This game was reviewed by The Angry Video Game Nerd in Episode 54 of his series.
 Deadly Towers (Video Game)
fetched
2023-11-19T14:15:08Z
 Deadly Towers (Video Game)
parsed
2023-11-19T14:15:08Z
 Deadly Towers (Video Game)
isPartOf
DBTropes
 Deadly Towers (Video Game) / int_1527d90d
type
Early Game Hell
 Deadly Towers (Video Game) / int_1527d90d
comment
Early Game Hell: Myer starts with horrible offense and defense and there's no indication of where to go to even find better equipment. The early game also forces the player through a gauntlet of room-to-room combat in cramped quarters against numerous enemies with downright unfair spawn points. Once you reach the titular towers, the game actually gets notably more manageable, with fewer and more spaced out enemies that often can easily be defeated with ranged weapons, and even the bosses aren't too challenging.
 Deadly Towers (Video Game) / int_1527d90d
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1.0
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1.0
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Deadly Towers (Video Game) / int_1527d90d
 Deadly Towers (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Deadly Towers (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Several items give no indication of whether they are working or not; this is especially bad with any that are not potions, and the red necklace's purpose is still unknown to this day. Also, the game never tells you that you need a complete set of helmet, armor and shield in order to get any appreciable effect on your defense.
 Deadly Towers (Video Game) / int_29c50e28
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1.0
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1.0
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Deadly Towers (Video Game) / int_29c50e28
 Deadly Towers (Video Game) / int_3e1c753d
type
Blue Is Heroic
 Deadly Towers (Video Game) / int_3e1c753d
comment
Blue Is Heroic: Prince Meyer is the hero protagonist and wears blue armor.
 Deadly Towers (Video Game) / int_3e1c753d
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1.0
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1.0
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Deadly Towers (Video Game) / int_3e1c753d
 Deadly Towers (Video Game) / int_4c709317
type
Useless Useful Spell
 Deadly Towers (Video Game) / int_4c709317
comment
Useless Useful Spell: The green crystal freezes all enemies in their tracks, but also leaves you unable to attack. The red scroll destroys every enemy in a room, but only in dungeons. The magic key prevents two knights from blocking a single doorway in the castle, one you never even need to pass through.
 Deadly Towers (Video Game) / int_4c709317
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1.0
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Deadly Towers (Video Game) / int_4c709317
 Deadly Towers (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Deadly Towers (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: Myer's main method of attack is to lob his sword at foes. However, he can't stab with it, which leaves him defenseless until the sword he's already thrown hits something. Even the manual says that "you have no confidence in this sword."
 Deadly Towers (Video Game) / int_519f108a
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Deadly Towers (Video Game) / int_519f108a
 Deadly Towers (Video Game) / int_62259825
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Nintendo Hard
 Deadly Towers (Video Game) / int_62259825
comment
Nintendo Hard: It's infamous as one of the hardest games on the NES.
 Deadly Towers (Video Game) / int_62259825
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1.0
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Deadly Towers (Video Game) / int_62259825
 Deadly Towers (Video Game) / int_6293c185
type
Sequel Hook
 Deadly Towers (Video Game) / int_6293c185
comment
Sequel Hook: The ending alludes to the return of evil to the kingdom in 1000 years during the Iron Age. The credits end with "See you next time!"
 Deadly Towers (Video Game) / int_6293c185
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1.0
 Deadly Towers (Video Game) / int_6293c185
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1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_6293c185
 Deadly Towers (Video Game) / int_6602cad
type
Permanently Missable Content
 Deadly Towers (Video Game) / int_6602cad
comment
Permanently Missable Content: The towers permanently seal off after you defeat their bosses and retrieve the bells, so any items hidden in their secret rooms and parallel zones are gone for good if you don't get them before completing them.
 Deadly Towers (Video Game) / int_6602cad
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1.0
 Deadly Towers (Video Game) / int_6602cad
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1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_6602cad
 Deadly Towers (Video Game) / int_6ec989d8
type
Guide Dang It!
 Deadly Towers (Video Game) / int_6ec989d8
comment
Guide Dang It!: The lack of an in-game mapping system is incredibly cruel, especially since there are entrances that lead to other rooms in another part of the dungeon, some of which are invisible.
 Deadly Towers (Video Game) / int_6ec989d8
featureApplicability
1.0
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1.0
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Deadly Towers (Video Game) / int_6ec989d8
 Deadly Towers (Video Game) / int_6f572188
type
Another Dimension
 Deadly Towers (Video Game) / int_6f572188
comment
Another Dimension: The dungeons and "Parallel Zones", which are the most annoying thing about the game in that just walking on the wrong floor tile instantly sends you to them, typically far from the exit. Just look at how big the very first one is. Note specifically that the entrance and exit are on opposite sides.
 Deadly Towers (Video Game) / int_6f572188
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1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_6f572188
 Deadly Towers (Video Game) / int_825f60fa
type
Mercy Invincibility
 Deadly Towers (Video Game) / int_825f60fa
comment
Mercy Invincibility: It's there, but it's so short that it actually wears off BEFORE damage knockback. It's possible to get knocked around and chip-damaged to death by many a Goddamned Bat.
 Deadly Towers (Video Game) / int_825f60fa
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1.0
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Deadly Towers (Video Game) / int_825f60fa
 Deadly Towers (Video Game) / int_8737b599
type
Fireballs
 Deadly Towers (Video Game) / int_8737b599
comment
Fireballs: Balls of fire emerge from the bottom of the screen. Some of the enemies also attack with fireballs.
 Deadly Towers (Video Game) / int_8737b599
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1.0
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Deadly Towers (Video Game) / int_8737b599
 Deadly Towers (Video Game) / int_87edd4da
type
Depth Perplexion
 Deadly Towers (Video Game) / int_87edd4da
comment
Depth Perplexion: A consequence of the Isometric Projection, hitboxes surrounding entire sprites and some sprites being taller than they are wide (including the player's).
 Deadly Towers (Video Game) / int_87edd4da
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1.0
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Deadly Towers (Video Game) / int_87edd4da
 Deadly Towers (Video Game) / int_8ff843dd
type
Video Game Cruelty Punishment
 Deadly Towers (Video Game) / int_8ff843dd
comment
Videogame Cruelty Punishment: Kill the prisoners in the tower? You lose all your ludder.
 Deadly Towers (Video Game) / int_8ff843dd
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1.0
 Deadly Towers (Video Game) / int_8ff843dd
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 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_8ff843dd
 Deadly Towers (Video Game) / int_95974d1d
type
Password Save
 Deadly Towers (Video Game) / int_95974d1d
comment
Password Save: Infamously, there is a timer for it, and you have to input it before it runs out.
 Deadly Towers (Video Game) / int_95974d1d
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1.0
 Deadly Towers (Video Game) / int_95974d1d
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1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_95974d1d
 Deadly Towers (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Deadly Towers (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: Compare the Japanese Famicom box art above to the ripped, manly Prince Myer on the American box art.
 Deadly Towers (Video Game) / int_9d09bf1a
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1.0
 Deadly Towers (Video Game) / int_9d09bf1a
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 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_9d09bf1a
 Deadly Towers (Video Game) / int_a121abc7
type
Respawning Enemies
 Deadly Towers (Video Game) / int_a121abc7
comment
Respawning Enemies: When you enter and leave a room, the enemies will be right at the same positions they were when you first entered it. This can lead to an unfortunate situation in one instance when you can accidentally reenter a room on top of a dragon. And since there's no Mercy Invincibility...
 Deadly Towers (Video Game) / int_a121abc7
featureApplicability
1.0
 Deadly Towers (Video Game) / int_a121abc7
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1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_a121abc7
 Deadly Towers (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Deadly Towers (Video Game) / int_ac9b4618
comment
One Bullet at a Time: Possible to avert with two powerups — one that lets you throw a second sword after the first, and one that lets you throw two simultaneously.
 Deadly Towers (Video Game) / int_ac9b4618
featureApplicability
1.0
 Deadly Towers (Video Game) / int_ac9b4618
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Deadly Towers (Video Game) / int_ac9b4618
 Deadly Towers (Video Game) / int_b8f8de7d
type
Treasure Is Bigger in Fiction
 Deadly Towers (Video Game) / int_b8f8de7d
comment
Treasure Is Bigger in Fiction: However, due to protagonist's Hyperspace Arsenal, lots of ludder coins can be carried around despite them being very large.
 Deadly Towers (Video Game) / int_b8f8de7d
featureApplicability
1.0
 Deadly Towers (Video Game) / int_b8f8de7d
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 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_b8f8de7d
 Deadly Towers (Video Game) / int_bf1b02b
type
Fictional Currency
 Deadly Towers (Video Game) / int_bf1b02b
comment
Fictional Currency: Ludder is used as currency.
 Deadly Towers (Video Game) / int_bf1b02b
featureApplicability
1.0
 Deadly Towers (Video Game) / int_bf1b02b
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1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_bf1b02b
 Deadly Towers (Video Game) / int_c7270d1c
type
With This Herring
 Deadly Towers (Video Game) / int_c7270d1c
comment
With This Herring: Despite being a prince, Myers goes into Rubas's demon-infested castle with only a short sword, no shield, no items, and what appears to be crappy leather armor. To add insult to injury, the sword isn't even good (as noted above, even Myers himself has no confidence in it). He at least has the sense to bring 50 ludder coins.
 Deadly Towers (Video Game) / int_c7270d1c
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1.0
 Deadly Towers (Video Game) / int_c7270d1c
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 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_c7270d1c
 Deadly Towers (Video Game) / int_cea7fc1
type
Bottomless Pits
 Deadly Towers (Video Game) / int_cea7fc1
comment
Bottomless Pits: If you get knocked off a clearly-marked ledge by anything, you'll die instantly.
 Deadly Towers (Video Game) / int_cea7fc1
featureApplicability
1.0
 Deadly Towers (Video Game) / int_cea7fc1
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Deadly Towers (Video Game) / int_cea7fc1
 Deadly Towers (Video Game) / int_d2567b76
type
Knockback
 Deadly Towers (Video Game) / int_d2567b76
comment
Knockback: When enemies damage Myer, he's pushed a considerable distance in the direction opposite his heading. In a game which also features Bottomless Pits, this will likely be what kills you outside the dungeons and parallel zones.
 Deadly Towers (Video Game) / int_d2567b76
featureApplicability
1.0
 Deadly Towers (Video Game) / int_d2567b76
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 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_d2567b76
 Deadly Towers (Video Game) / int_d2a9f080
type
Opening Scroll
 Deadly Towers (Video Game) / int_d2a9f080
comment
Opening Scroll: One of the longest ones in video game history.
 Deadly Towers (Video Game) / int_d2a9f080
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1.0
 Deadly Towers (Video Game) / int_d2a9f080
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Deadly Towers (Video Game) / int_d2a9f080
 Deadly Towers (Video Game) / int_dc2a4fa3
type
Graphics-Induced Super-Deformed
 Deadly Towers (Video Game) / int_dc2a4fa3
comment
Graphics-Induced Super-Deformed: Player's body proportions are more realistic on the cartridge cover than in the game.
 Deadly Towers (Video Game) / int_dc2a4fa3
featureApplicability
1.0
 Deadly Towers (Video Game) / int_dc2a4fa3
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 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_dc2a4fa3
 Deadly Towers (Video Game) / int_e19da456
type
Diagonal Speed Boost
 Deadly Towers (Video Game) / int_e19da456
comment
Diagonal Speed Boost: Played straight in the first place, but there is also an item (called the Hyper Shoes) that increases your move speed... but only if you're moving diagonally.
 Deadly Towers (Video Game) / int_e19da456
featureApplicability
1.0
 Deadly Towers (Video Game) / int_e19da456
featureConfidence
1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_e19da456
 Deadly Towers (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Deadly Towers (Video Game) / int_e41b38d3
comment
Classic Cheat Code: Of a sort. The password system stores Myer's equipment values in the first two characters, so swapping any password's intro characters with FE or EF would resume your progress with endgame-level gear. You can intentionally die on the first screen to abuse this from the get-go.
 Deadly Towers (Video Game) / int_e41b38d3
featureApplicability
1.0
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1.0
 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_e41b38d3
 Deadly Towers (Video Game) / int_e4e86215
type
Fake Difficulty
 Deadly Towers (Video Game) / int_e4e86215
comment
Fake Difficulty: An obtuse navigational design combined with wonky knockback mechanics make this game much harder than it should be.
 Deadly Towers (Video Game) / int_e4e86215
featureApplicability
1.0
 Deadly Towers (Video Game) / int_e4e86215
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 Deadly Towers (Video Game)
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Deadly Towers (Video Game) / int_e4e86215
 Deadly Towers (Video Game) / int_ee19d278
type
Blob Monster
 Deadly Towers (Video Game) / int_ee19d278
comment
Blob Monster: Blue Blobs are one of the first enemies encountered. One type is round, fairly durable and bounces around. Another type is weaker and follows the player around.
 Deadly Towers (Video Game) / int_ee19d278
featureApplicability
1.0
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Deadly Towers (Video Game)

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 Deadly Towers (Video Game)
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Deadly Towers (Video Game)
 Deadly Towers (Video Game)
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Depth Perplexion / int_2a0e9a6e
 Deadly Towers (Video Game)
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Escape Rope / int_2a0e9a6e
 Deadly Towers (Video Game)
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Healing Potion / int_2a0e9a6e
 Deadly Towers (Video Game)
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Heart Container / int_2a0e9a6e
 Deadly Towers (Video Game)
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Knockback / int_2a0e9a6e
 Deadly Towers (Video Game)
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Mercy Invincibility / int_2a0e9a6e
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Money Spider / int_2a0e9a6e
 Deadly Towers (Video Game)
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One Bullet at a Time / int_2a0e9a6e
 Deadly Towers (Video Game)
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Opening Scroll / int_2a0e9a6e
 Deadly Towers (Video Game)
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Segmented Serpent / int_2a0e9a6e
 Deadly Towers (Video Game)
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Sprint Shoes / int_2a0e9a6e
 Deadly Towers (Video Game)
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 Deadly Towers (Video Game)
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