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Deathgarden (Video Game)
- 108 statements
- 20 feature instances
- 2 referencing feature instances
Deathgarden (Video Game) | type |
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Deathgarden (Video Game) | label |
Deathgarden (Video Game) | |
Deathgarden (Video Game) | page |
Deathgarden | |
Deathgarden (Video Game) | comment |
Deathgarden was an asymmetrical action game in which one player is an unstoppable Hunter armed to the teeth with big guns and deadly gadgets, and the opposing five players are Scavengers, armed with shortbows, Trick Arrows, and Le Parkour.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In a dystopian future setting, the chosen few live in opulence within the Enclave, while the majority of people are condemned to squalor in the slums. To gain entrance to the Enclave, those on society's lower rungs can participate in a trial called the Bloodharvest, testing their skills of survival against a ruthless Hunter. The Hunter's role is to weed out the unworthy from entering the Enclave, ensuring that only the best survive and all others never escape the Deathgarden.The Scavengers are placed into a small arena and tasked with collecting a resource called Blood. After the team reaches a certain Blood quota, the Scavengers must reach one of the designated escape points. The Hunter's goal is to kill as many Scavengers as possible by incapacitating them with weapons and executing them on the ground. There is an 8-minute time limit, after which the exits open and all remaining Scavengers can attempt to escape.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Like its Parent game, Dead by Daylight, the Hunter is relentless, covers ground faster than the Scavengers, and cannot be permanently harmed. However, the Scavengers can hide in tall grass, use their superior Le Parkour skills to escape vertically, and shoot Trick Arrows to confuse and misdirect the Hunter. Each round's map is randomly generated with an arrangement of trees, tall grass, cliffs, ramps, upgrade boxes, and tower positions.Deathgarden entered early access on August 14, 2018. After a negative reception that saw the player count dwindle to almost nothing, the developers released a major update on May 30, 2019 that revamped the lore and gameplay. The game was also renamed to Deathgarden: BLOODHARVEST.Development of the game ended with a final patch on November 22, 2019 along with the game becoming permanently free to play. The matchmaking servers remained in operation until August 12, 2020, rendering the game unplayable.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Deathgarden (Video Game) | fetched |
2023-03-11T09:27:55Z | |
Deathgarden (Video Game) | parsed |
2023-03-11T09:27:55Z | |
Deathgarden (Video Game) | isPartOf |
DBTropes | |
Deathgarden (Video Game) / int_116a941b | type |
Applied Phlebotinum | |
Deathgarden (Video Game) / int_116a941b | comment |
Applied Phlebotinum: Huge advances in 3-D printing have enabled most of what happens in the Gardens. Shoot just about anything, and the bullet holes are reprinted no matter what the object is. | |
Deathgarden (Video Game) / int_116a941b | featureApplicability |
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Deathgarden (Video Game) / int_116a941b | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_116a941b | |
Deathgarden (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Deathgarden (Video Game) / int_17ce80aa | comment |
All There in the Manual: Although some of it can be pieced together from the cosmetics' flavour text, most of the game's lore is found in the game's artbook with the deluxe edition | |
Deathgarden (Video Game) / int_17ce80aa | featureApplicability |
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Deathgarden (Video Game) / int_17ce80aa | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_17ce80aa | |
Deathgarden (Video Game) / int_185d449d | type |
Multi-Ranged Master | |
Deathgarden (Video Game) / int_185d449d | comment |
Multi-Ranged Master: Each Hunter can take two weapons into the Garden and those weapons run the gamut of assault rifles, sniper rifles, LMGs, and shotguns. | |
Deathgarden (Video Game) / int_185d449d | featureApplicability |
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Deathgarden (Video Game) / int_185d449d | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_185d449d | |
Deathgarden (Video Game) / int_2767953f | type |
Blood Sport | |
Deathgarden (Video Game) / int_2767953f | comment |
Blood Sport: This was the game's original premise, but became downplayed after the reboot. The Bloodharvest is still a contest with willing participants and overseen by a higher authority. It's also implied that the Bloodharvest contests are televised. But it's not really a "sport" in the traditional sense. | |
Deathgarden (Video Game) / int_2767953f | featureApplicability |
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Deathgarden (Video Game) / int_2767953f | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_2767953f | |
Deathgarden (Video Game) / int_47944748 | type |
Videogame Dashing | |
Deathgarden (Video Game) / int_47944748 | comment |
Videogame Dashing: Scavengers can do an Unnecessary Combat Roll in any direction at the cost of some stamina. | |
Deathgarden (Video Game) / int_47944748 | featureApplicability |
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Deathgarden (Video Game) / int_47944748 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_47944748 | |
Deathgarden (Video Game) / int_54cc6b24 | type |
Le Parkour | |
Deathgarden (Video Game) / int_54cc6b24 | comment |
Le Parkour: Scavengers can jump, roll, slide, and climb with ease. Since they can't hope to outrun the Hunter in a straight line, misdirection is a key tactic for Scavengers. | |
Deathgarden (Video Game) / int_54cc6b24 | featureApplicability |
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Deathgarden (Video Game) / int_54cc6b24 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_54cc6b24 | |
Deathgarden (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Deathgarden (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: Per the norm in FPS games, Scavengers can take several bullets with blood flying everywhere, still able to run and jump at normal speed until the last bit of health lost makes their body ragdoll and get Blown Across the Room. | |
Deathgarden (Video Game) / int_64f0c18c | featureApplicability |
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Deathgarden (Video Game) / int_64f0c18c | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_64f0c18c | |
Deathgarden (Video Game) / int_825f60fa | type |
Mercy Invincibility | |
Deathgarden (Video Game) / int_825f60fa | comment |
Mercy Invincibility: Scavengers are invincible for a few seconds after a revive or respawn, so they still get a chance to evade the Hunter. | |
Deathgarden (Video Game) / int_825f60fa | featureApplicability |
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Deathgarden (Video Game) / int_825f60fa | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_825f60fa | |
Deathgarden (Video Game) / int_99599179 | type |
Ring Out | |
Deathgarden (Video Game) / int_99599179 | comment |
Ring Out: A Scavenger will be instantly killed by falling off the edge of the arena. The Hunter is only returned to his starting box with no other penalty, but it gives the Scavengers some free time to collect Blood. | |
Deathgarden (Video Game) / int_99599179 | featureApplicability |
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Deathgarden (Video Game) / int_99599179 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_99599179 | |
Deathgarden (Video Game) / int_9b4c842e | type |
Longer-Than-Life Sentence | |
Deathgarden (Video Game) / int_9b4c842e | comment |
Longer-Than-Life Sentence: In a variation, the propaganda vocals in the Scavengers' locker room will announce that some criminal has been sentenced to 100 victories in the Deathgarden. When a single failure means irreversible death, this is like being sentenced to execution at least dozens of times. | |
Deathgarden (Video Game) / int_9b4c842e | featureApplicability |
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Deathgarden (Video Game) / int_9b4c842e | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_9b4c842e | |
Deathgarden (Video Game) / int_a5e5c6d0 | type |
Aura Vision | |
Deathgarden (Video Game) / int_a5e5c6d0 | comment |
Aura Vision: All Scavengers can see silhouettes of each other as white. Scavengers will appear red if they are downed. Hunters can see Scavenger auras under some circumstances, as from perks, drones, using a hacked box, or the blood mode endgame activating. | |
Deathgarden (Video Game) / int_a5e5c6d0 | featureApplicability |
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Deathgarden (Video Game) / int_a5e5c6d0 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_a5e5c6d0 | |
Deathgarden (Video Game) / int_abd29ad8 | type |
No-Sell | |
Deathgarden (Video Game) / int_abd29ad8 | comment |
No-Sell: Ordinary arrows, and even turret bullets will merely plink against the Hunter's armor. | |
Deathgarden (Video Game) / int_abd29ad8 | featureApplicability |
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Deathgarden (Video Game) / int_abd29ad8 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_abd29ad8 | |
Deathgarden (Video Game) / int_b6060b7 | type |
Run or Die | |
Deathgarden (Video Game) / int_b6060b7 | comment |
Run or Die: Just like in Dead by Daylight, Scavengers are not meant to engage the Hunter directly. Special arrows can disorient the Hunter, but the goal is always escape. | |
Deathgarden (Video Game) / int_b6060b7 | featureApplicability |
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Deathgarden (Video Game) / int_b6060b7 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_b6060b7 | |
Deathgarden (Video Game) / int_b6844837 | type |
Evil Is Bigger | |
Deathgarden (Video Game) / int_b6844837 | comment |
Evil Is Bigger: The Hunter kills for sport, wears Powered Armor, and carries huge guns, making quite a contrast against the slim Scavengers who wear fairly ordinary clothes. | |
Deathgarden (Video Game) / int_b6844837 | featureApplicability |
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Deathgarden (Video Game) / int_b6844837 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_b6844837 | |
Deathgarden (Video Game) / int_bcae7b8c | type |
Combat Resuscitation | |
Deathgarden (Video Game) / int_bcae7b8c | comment |
Combat Resuscitation: Scavengers who are knocked down may still crawl to a health box or hiding place. Other Scavengers can revive them with healing arrows or by interaction. | |
Deathgarden (Video Game) / int_bcae7b8c | featureApplicability |
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Deathgarden (Video Game) / int_bcae7b8c | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_bcae7b8c | |
Deathgarden (Video Game) / int_bcf69f60 | type |
Short-Range Shotgun | |
Deathgarden (Video Game) / int_bcf69f60 | comment |
Short-Range Shotgun: Before the reboot, shotgun fire would vanish just a dozen yards out. Post reboot, the shotguns are still unrealistically short range, but they merely have a damage falloff and a wide spread unless stationary and aiming down sights. | |
Deathgarden (Video Game) / int_bcf69f60 | featureApplicability |
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Deathgarden (Video Game) / int_bcf69f60 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_bcf69f60 | |
Deathgarden (Video Game) / int_c2288824 | type |
A Nazi by Any Other Name | |
Deathgarden (Video Game) / int_c2288824 | comment |
A Nazi by Any Other Name: There are huge overtones of this in the locker room propaganda. There is an influential Hunter-aligned faction called the Pure, to which the Inquisitor belongs. Scavengers are referred to with insulting terms like "worthless" and "bags of meat". The Bloodharvest contest seems to be farce designed to kill Scavengers in droves while allowing virtually none of them to earn a better life. | |
Deathgarden (Video Game) / int_c2288824 | featureApplicability |
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Deathgarden (Video Game) / int_c2288824 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_c2288824 | |
Deathgarden (Video Game) / int_d8b146b0 | type |
Barrier Warrior | |
Deathgarden (Video Game) / int_d8b146b0 | comment |
Barrier Warrior: One of the Scavenger characters can heal and provide a shield to team members with their arrows. | |
Deathgarden (Video Game) / int_d8b146b0 | featureApplicability |
1.0 | |
Deathgarden (Video Game) / int_d8b146b0 | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_d8b146b0 | |
Deathgarden (Video Game) / int_ef0f881b | type |
Trick Arrow | |
Deathgarden (Video Game) / int_ef0f881b | comment |
Trick Arrow: The Scavengers' various arrows are able to mark points of interest, heal, create smoke clouds, create fake Scavenger holograms, and turn Scavengers invisible. | |
Deathgarden (Video Game) / int_ef0f881b | featureApplicability |
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Deathgarden (Video Game) / int_ef0f881b | featureConfidence |
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Deathgarden (Video Game) | hasFeature |
Deathgarden (Video Game) / int_ef0f881b | |
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Deathgarden (Video Game) |
The following is a list of statements referring to the current page from other pages.
Deathgarden (Video Game) | hasFeature |
Defunct Online Video Games / int_4383a7b6 | |
Deathgarden (Video Game) | hasFeature |
Healing Shiv / int_4383a7b6 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.