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Defense Grid: The Awakening (Video Game)
- 38 statements
- 6 feature instances
- 23 referencing feature instances
Defense Grid: The Awakening (Video Game) | type |
TVTItem | |
Defense Grid: The Awakening (Video Game) | label |
Defense Grid: The Awakening (Video Game) | |
Defense Grid: The Awakening (Video Game) | page |
DefenseGridTheAwakening | |
Defense Grid: The Awakening (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Defense Grid: The Awakening is a Tower Defense game developed and published by Hidden Path Entertainment. It was released for the PC in December 2008 and Xbox LIVE Arcade in September 2009.Over a thousand years ago, an Alien Invasion on your planet was beaten back. Now, the aliens are invading again, and your world is in peril. They've besieged your city, cutting you off from your home. In the nearby ruins of an old military base, you find a dusty terminal and reawaken an ancient Artificial Intelligence—who, in reality, is the very general of the previous war! After the war his brain was uploaded into the planetary defense grid, in case the aliens ever returned.With the help of General Fletcher, you've jumped into the command chair to re-awaken the grid and Save the World.Hidden Path gave the sequel, Defense Grid 2, the Kickstarter treatment. Though they didn't get enough money to fund it, the project was funded by Ascended Fanboy Steven Dengler, who also helped co-produce various Double Fine projects. It was finally released on September 2014, with 505 Games as the publisher.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Defense Grid: The Awakening (Video Game) | fetched |
2022-12-31T06:29:00Z | |
Defense Grid: The Awakening (Video Game) | parsed |
2022-12-31T06:29:00Z | |
Defense Grid: The Awakening (Video Game) | isPartOf |
DBTropes | |
Defense Grid: The Awakening (Video Game) / int_1eed1d03 | type |
Anti-Air | |
Defense Grid: The Awakening (Video Game) / int_1eed1d03 | comment |
Anti-Air: Missile towers can only attack air units, but they do a very good job at it and have a large radius. | |
Defense Grid: The Awakening (Video Game) / int_1eed1d03 | featureApplicability |
1.0 | |
Defense Grid: The Awakening (Video Game) / int_1eed1d03 | featureConfidence |
1.0 | |
Defense Grid: The Awakening (Video Game) | hasFeature |
Defense Grid: The Awakening (Video Game) / int_1eed1d03 | |
Defense Grid: The Awakening (Video Game) / int_5560dbb5 | type |
Airborne Mook | |
Defense Grid: The Awakening (Video Game) / int_5560dbb5 | comment |
Airborne Mook: Darts and Mantas. Both of which do not take the usual route which the other mooks do, and instead travel another fixed path and if they manage to steal one of the cores, they're considered to be lost immediately and can't be recovered even if you manage to shoot them down before they escape. The second game doesn't have them, however. | |
Defense Grid: The Awakening (Video Game) / int_5560dbb5 | featureApplicability |
1.0 | |
Defense Grid: The Awakening (Video Game) / int_5560dbb5 | featureConfidence |
1.0 | |
Defense Grid: The Awakening (Video Game) | hasFeature |
Defense Grid: The Awakening (Video Game) / int_5560dbb5 | |
Defense Grid: The Awakening (Video Game) / int_716c0b1b | type |
And the Adventure Continues | |
Defense Grid: The Awakening (Video Game) / int_716c0b1b | comment |
And the Adventure Continues: The end of the Containment campaign, presumably to set up a Sequel Hook for Defense Grid 2. | |
Defense Grid: The Awakening (Video Game) / int_716c0b1b | featureApplicability |
1.0 | |
Defense Grid: The Awakening (Video Game) / int_716c0b1b | featureConfidence |
1.0 | |
Defense Grid: The Awakening (Video Game) | hasFeature |
Defense Grid: The Awakening (Video Game) / int_716c0b1b | |
Defense Grid: The Awakening (Video Game) / int_b1c4bc94 | type |
Arbitrary Weapon Range | |
Defense Grid: The Awakening (Video Game) / int_b1c4bc94 | comment |
Arbitrary Weapon Range: Cannon and Meteor towers cannot target enemies next to themselves. | |
Defense Grid: The Awakening (Video Game) / int_b1c4bc94 | featureApplicability |
1.0 | |
Defense Grid: The Awakening (Video Game) / int_b1c4bc94 | featureConfidence |
1.0 | |
Defense Grid: The Awakening (Video Game) | hasFeature |
Defense Grid: The Awakening (Video Game) / int_b1c4bc94 | |
Defense Grid: The Awakening (Video Game) / int_cee9aeed | type |
Alternate Reality Game | |
Defense Grid: The Awakening (Video Game) / int_cee9aeed | comment |
Alternate Reality Game: Is one of the 13 indie games that form the bulk of the material of Valve's "PotatoFoolsDay" Portal 2 ARG. | |
Defense Grid: The Awakening (Video Game) / int_cee9aeed | featureApplicability |
1.0 | |
Defense Grid: The Awakening (Video Game) / int_cee9aeed | featureConfidence |
1.0 | |
Defense Grid: The Awakening (Video Game) | hasFeature |
Defense Grid: The Awakening (Video Game) / int_cee9aeed | |
Defense Grid: The Awakening (Video Game) / int_name | type |
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Defense Grid: The Awakening (Video Game) / int_name | featureApplicability |
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Defense Grid: The Awakening (Video Game) / int_name | featureConfidence |
1.0 | |
Defense Grid: The Awakening (Video Game) | hasFeature |
Defense Grid: The Awakening (Video Game) / int_name | |
Defense Grid: The Awakening (Video Game) / int_name | itemName |
Defense Grid: The Awakening (Video Game) |
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