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Deliver Us the Moon (Video Game)

 Deliver Us the Moon (Video Game)
type
TVTItem
 Deliver Us the Moon (Video Game)
label
Deliver Us the Moon (Video Game)
 Deliver Us the Moon (Video Game)
page
DeliverUsTheMoon
 Deliver Us the Moon (Video Game)
comment
Deliver Us the Moon is an episodic Environmental Narrative Game, developed by a Dutch team KeoKen Interactive. It was funded on Kickstarter in March 2016. The development took longer than anticipated, so the first episode, Fortuna, was ultimately released on September 28th, 2018 on PC through Steam.It is set in the near future, when nearly all of the Earth's resources have run out after the Great Energy Crisis of the 2030, and thus a World Space Agency had been formed in order to extract Helium-3 from the moon, process it on the lunar colonies, and then send it back to Earth through the Microwave Power Transmission system. The work on the colonies began in 2032 and the system was finished in 2041, and it worked...until it went offline in 2054, and all connection with the lunar colonists was lost. Moreover, the Earth no longer had the resources to maintain WSA by that point, and it was shut down a year later. Thus, only a small group of former colonists was able to secretly train and launch the protagonist by 2059, who goes to the moon in what is called "a final do-or-die mission to save mankind from extinction".A sequel, Deliver Us Mars, was revealed on March 25th, 2022. And was released on February 2nd, 2023.
 Deliver Us the Moon (Video Game)
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2023-06-03T08:44:57Z
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2023-06-03T08:44:57Z
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 Deliver Us the Moon (Video Game) / int_143e6c8d
type
Heroic Mime
 Deliver Us the Moon (Video Game) / int_143e6c8d
comment
Heroic Mime: The protagonist never speaks (or otherwise reveals their thoughts and emotions) either.
 Deliver Us the Moon (Video Game) / int_143e6c8d
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1.0
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 Deliver Us the Moon (Video Game) / int_164098bc
type
Enter Solution Here
 Deliver Us the Moon (Video Game) / int_164098bc
comment
Enter Solution Here: Several doors have to be unlocked with access codes you enter via a keypad.
 Deliver Us the Moon (Video Game) / int_164098bc
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 Deliver Us the Moon (Video Game) / int_18d15922
type
Title Drop
 Deliver Us the Moon (Video Game) / int_18d15922
comment
Title Drop: The intro cutscene ends with the title being spoken. Claire repeats it when she signs off her last transmission to you when you are still piloting the rocket before the dust storm hits and forces her and Maria Gonzalez to seek shelter.
 Deliver Us the Moon (Video Game) / int_18d15922
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 Deliver Us the Moon (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Deliver Us the Moon (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Some of the achievements require doing asinine things, most prominently the ones for performing certain actions as late as possible. The first of these unlocks if you enter the rocket in the first chapter with less than five seconds to spare, which normally means you'll be loitering by the hatch for a solid minute of the 1:30 minutes you have available. The second one forces you to wait until literally the very last second before refilling your oxygen supply in any depressurized section, which also requires unnecessary waiting in the face of death even in the most hectic scripted sequences.
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 Deliver Us the Moon (Video Game) / int_1d8bd418
type
Achievement Mockery
 Deliver Us the Moon (Video Game) / int_1d8bd418
comment
Achievement Mockery: The game awards you the "Houston, we had a problem!" achievement if you fail the rocket launch sequence in the first chapter five times in a row.
 Deliver Us the Moon (Video Game) / int_1d8bd418
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 Deliver Us the Moon (Video Game) / int_1f92e4c6
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Regenerating Health
 Deliver Us the Moon (Video Game) / int_1f92e4c6
comment
Regenerating Health: You regain health by waiting a few seconds after taking damage (from electrocution or hot steam).
 Deliver Us the Moon (Video Game) / int_1f92e4c6
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 Deliver Us the Moon (Video Game) / int_21d70919
type
Crapsack World
 Deliver Us the Moon (Video Game) / int_21d70919
comment
Crapsack World: There are apparently few resources left on the 2050s Earth, and it is also ravaged by Global Warming. A broadcast heard at the start of the game proper mentions that the climatogolists have readjusted their estimates of the Equatorial Desert's growth rate after the largest dust storm on the record, predicting that it would soon cover 30% of the global landmass. It continues to say that 46 degrees Celsius (currently only experienced in the hottest regions of Earth and during the worst heatwaves) is a "mild" temperature north of the Equatorial Desert. This is also what gets Isaac Johanson to agree with McArthur's megalomaniacal plans of leaving for unexplored space and treating their colonists as the only remains of the species. He believes that it's pointless to provide power to Earth when the landmass either continues to get dried out and ravaged by the dust storms or gets claimed by the rising tides. However, given that they were fine with living on the moon, which has far worse temperatures and no atmosphere or magnetosphere, and that the absolute majority of the planets in the universe are far closer to the Moon than the even this 2050s Earth, it's still a strange decision to say the least.
 Deliver Us the Moon (Video Game) / int_21d70919
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 Deliver Us the Moon (Video Game) / int_2a3006e5
type
State Sec
 Deliver Us the Moon (Video Game) / int_2a3006e5
comment
State Sec: The so-called "World Secret Service" was formed sometime after the 2030 Crisis. Its former director, William McArthur became one of the Lunar Council's governing members after leaving the service. There, he eventually decided that humanity left behind on Earth is not worth saving and they should just leave further into space instead. Strangely, he only seems to be challenged on the morality of doing so in the holographic recordings you see, and none of the scientists ever brings up just how unlikely it is that any of the planets they could go "outward" to would be superior to even the desertified Earth, or how they may not have enough people to keep the species viable.
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 Deliver Us the Moon (Video Game) / int_382a6399
type
The Hero Dies
 Deliver Us the Moon (Video Game) / int_382a6399
comment
The Hero Dies: Having saved the Earth (for now, at least) and made sure that his companion is alive, the protagonist slumps down close to said companion's cryopod and succumbs to the injuries sustained while restarting the reactor. It's not stated outright, but the stopping heartbeat is pretty clear.
 Deliver Us the Moon (Video Game) / int_382a6399
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 Deliver Us the Moon (Video Game) / int_3b20d7f4
type
Runaway Train
 Deliver Us the Moon (Video Game) / int_3b20d7f4
comment
Runaway Train: The monorail goes out of control and you have to stop it.
 Deliver Us the Moon (Video Game) / int_3b20d7f4
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 Deliver Us the Moon (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Deliver Us the Moon (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: You succeed in restoring lunar fusion power to Earth, but The Hero Dies in the process, and no amount of power can do a thing about Earth's rapidly deteriorating environmental conditions. Mankind is still circling the drain, but you may have bought them just enough time to figure out a more comprehensive solution.
 Deliver Us the Moon (Video Game) / int_40cc0c7e
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 Deliver Us the Moon (Video Game) / int_46029d2b
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Slow Electricity
 Deliver Us the Moon (Video Game) / int_46029d2b
comment
Slow Electricity: The energy beams from the redirected MPE pillars slowly travel across the screen before connecting to the hub.
 Deliver Us the Moon (Video Game) / int_46029d2b
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 Deliver Us the Moon (Video Game) / int_4abc2ca9
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Virtual Ghost
 Deliver Us the Moon (Video Game) / int_4abc2ca9
comment
Virtual Ghost: Upon arriving on the Moonhub, these are then used to convey some of the pivotal plot points.
 Deliver Us the Moon (Video Game) / int_4abc2ca9
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 Deliver Us the Moon (Video Game) / int_5526b660
type
Humans Are White
 Deliver Us the Moon (Video Game) / int_5526b660
comment
Humans Are White: While nothing about your protagonist is ever revealed, so you can imagine them to be of any race, the known supporting cast members are either white (the Johanson family, which is apparently British since their custody battles were handled by the UK Supreme Court, the American-sounding William McArthur, Sarah Baker or Rolf Rolfsson) or Hispanic (Maria Gonzalez and Rose La Garde.) Even though you take off at the start of the game from a Kazakh spaceport, and there are even a few signs duplicated in Russian and Kazakh, there are no characters from any of the CIS ethnicities present. Moreover, the World Space Agency apparently did not have anyone notable from India or China, even though these nations both amount to a third of the world's total population, and have significant space programs of their own.
 Deliver Us the Moon (Video Game) / int_5526b660
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 Deliver Us the Moon (Video Game) / int_61e43473
type
Dramatic Space Drifting
 Deliver Us the Moon (Video Game) / int_61e43473
comment
Dramatic Space Drifting: When you start the rotation engine for the Pearson Station, parts of the incomplete Orion wing break free and take you along with it, leaving you drifting helplessly until you grab a hold of a large piece of debris, swing around, and propel yourself back to the station.
 Deliver Us the Moon (Video Game) / int_61e43473
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 Deliver Us the Moon (Video Game) / int_66dfe36a
type
Missing Mom
 Deliver Us the Moon (Video Game) / int_66dfe36a
comment
Missing Mom: Looking around before the take-off reveals that Claire Johanson's mother, Elizabeth, was killed in a dust storm in 2049, after Isaac went to the moon. Claire then took care of her younger sister, Kathy, and a court notice reveals that she also attempted to take custody of Kathy in order to prevent Isaac from taking her to the lunar colony with him, but the UK's Supreme Court forced her to step aside. Of course, her instincts are proven right, as after the blackout, both Isaac and Kathy are presumed missing.
 Deliver Us the Moon (Video Game) / int_66dfe36a
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 Deliver Us the Moon (Video Game) / int_6b2b3b59
type
The Reveal
 Deliver Us the Moon (Video Game) / int_6b2b3b59
comment
The Reveal: The last scene of Fortuna reveals that we are playing Rolf, Sarah's partner who had to leave her behind five years earlier.
 Deliver Us the Moon (Video Game) / int_6b2b3b59
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1.0
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 Deliver Us the Moon (Video Game) / int_6ca9144b
type
Restart the World
 Deliver Us the Moon (Video Game) / int_6ca9144b
comment
Restart the World: Upon getting to the Moonhub, you discover that William McArthur, one of Lunar Council members governing the Moonhub colonists, decides that they should just "save the species and start again" by using the MPT energy to advance "outward" into unexplored space, rather than continuing to power the Earth. The Fortuna episode ends before you find out how it went. Given that they only seemed to have a few dozen people, though, and the sheer logistical challenges of recreating anything like that moon colony with so few people and no resources from outside, it's unlikely to have gone well. Of the three ships McArthur had, one was left behind due to the lack of fuel (with most of the assigned crew in cryosleep), and another suffered an engine failure and was last seen heading into deep space unable to adjust course.
 Deliver Us the Moon (Video Game) / int_6ca9144b
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 Deliver Us the Moon (Video Game) / int_6ec989d8
type
Guide Dang It!
 Deliver Us the Moon (Video Game) / int_6ec989d8
comment
Guide Dang It!: Mainly for completionists, seeing how some of the achievements are not only secret but extremely easy to miss even if you know what to do. Also, although most collectibles can be picked up as you go, a few are hidden in out-of-the-way spots that you have no incentive to investigate; one even requires entering vacuum for no apparent reason.
 Deliver Us the Moon (Video Game) / int_6ec989d8
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 Deliver Us the Moon (Video Game) / int_6fba77ef
type
Moon-Landing Hoax
 Deliver Us the Moon (Video Game) / int_6fba77ef
comment
Moon-Landing Hoax: Spoofed by an Easter Egg of a film set found around the corner from where you first gain access to the moon rover, complete with greenscreens and a director's chair, all exposed to the Moon's nonexistent atmosphere.
 Deliver Us the Moon (Video Game) / int_6fba77ef
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1.0
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 Deliver Us the Moon (Video Game) / int_704d7e91
type
No Ontological Inertia
 Deliver Us the Moon (Video Game) / int_704d7e91
comment
No Ontological Inertia: The aversion of this trope is a major plot point. Your entire mission is about restoring power to mankind on Earth after five years of global blackout, but getting the lights back on won't do anything to reverse or even slow the planet rapidly turning into a barren Death World due to desertification and climate change in general. The realization of this informs much of the game's second half.
 Deliver Us the Moon (Video Game) / int_704d7e91
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 Deliver Us the Moon (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Deliver Us the Moon (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The things you can cut with the plasma cutter tool on the Pearson space station have a neat white and yellow color scheme. At times, you have a bunch of such white-and-yellow bolts set amongst many more normal grey ones that cannot be cut, with no real logic as to why it would be designed in this manner in the first place. White and blue ASEs are good, black and red ASEs are bad.
 Deliver Us the Moon (Video Game) / int_740f59b4
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type
Killer Rabbit
 Deliver Us the Moon (Video Game) / int_74828aea
comment
Killer Rabbit: A few level sections are patrolled by hostile versions of the still very cute ASE drones. Get spotted and they'll shock you unconscious, forcing you to either sneak past them or make a mad dash right through them and hope they don't hit you more than once.
 Deliver Us the Moon (Video Game) / int_74828aea
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 Deliver Us the Moon (Video Game) / int_854b029a
type
Encyclopedia Exposita
 Deliver Us the Moon (Video Game) / int_854b029a
comment
Encyclopedia Exposita: Scanning items with your astrotool fills out its in-built dossier with entries explaining their meaning.
 Deliver Us the Moon (Video Game) / int_854b029a
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 Deliver Us the Moon (Video Game) / int_8a295a46
type
Cool Car
 Deliver Us the Moon (Video Game) / int_8a295a46
comment
Cool Car: You get to drive a six-wheeler moon rover in a couple of levels. While it's about as boxy and utilitarian as can be expected in a hard scifi setting, it's surprisingly fast, handles well and has a decently spiffy design on top.
 Deliver Us the Moon (Video Game) / int_8a295a46
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High-Speed Train Reroute
 Deliver Us the Moon (Video Game) / int_8a6a546e
comment
High-Speed Train Reroute: The Timed Mission where you have to save a Runaway Train from crashing by switching tracks via keyboard commands.
 Deliver Us the Moon (Video Game) / int_8a6a546e
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 Deliver Us the Moon (Video Game) / int_8e81e57f
type
Voice with an Internet Connection
 Deliver Us the Moon (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: Claire Johanson acts as a constant presence during the opening chapter at the launchpad. However, she largely disappears once you do get to the moon, due to the obvious difficulty of communication across such great distances.
 Deliver Us the Moon (Video Game) / int_8e81e57f
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type
Cute Machines
 Deliver Us the Moon (Video Game) / int_a31c7ef4
comment
Cute Machines: An ASE drone is basically a hovering robotic eye the size of a human head that occasionally emits chirps and behaves a lot like an affectionate dog when interacted with.
 Deliver Us the Moon (Video Game) / int_a31c7ef4
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 Deliver Us the Moon (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Deliver Us the Moon (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: Hostile ASE drones emit red light from their iris instead of the usual blue.
 Deliver Us the Moon (Video Game) / int_a939a527
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1.0
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 Deliver Us the Moon (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Deliver Us the Moon (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: You reconstruct events via log files scattered around the various stations.
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 Deliver Us the Moon (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Deliver Us the Moon (Video Game) / int_b2cdd776
comment
Bottomless Magazines: The plasma torch never runs out of gas supply that's needed to operate such tools in real life.
 Deliver Us the Moon (Video Game) / int_b2cdd776
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 Deliver Us the Moon (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Deliver Us the Moon (Video Game) / int_b4e95b4f
comment
First-Person Ghost: At the start of the game, none of the protagonist's body can be glimpsed when they walk over to the astronaut suit in a first person view. Once they put it on, the game switches to third person mode.
 Deliver Us the Moon (Video Game) / int_b4e95b4f
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 Deliver Us the Moon (Video Game) / int_b543bac4
type
Oxygen Meter
 Deliver Us the Moon (Video Game) / int_b543bac4
comment
Oxygen Meter: Venturing into the de-oxygenated zones will drain the suit's oxygen reserves, as indicated by a steadily diminishing light blue meter in the bottom-right corner of your HUD display, complete with a countdown to when the oxygen is set to run out. These are refilled when you pick up oxygen tanks. In the third-person mode, you instead have the countdown appear on your backpack.
 Deliver Us the Moon (Video Game) / int_b543bac4
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 Deliver Us the Moon (Video Game) / int_ba014235
type
Cryonics Failure
 Deliver Us the Moon (Video Game) / int_ba014235
comment
Cryonics Failure: One of the scannable items before take-off reveals the 2048 Huygens Cryosleep Malfunction, which ended up killing most of the people involved.
 Deliver Us the Moon (Video Game) / int_ba014235
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Timed Mission
 Deliver Us the Moon (Video Game) / int_bb48f8ba
comment
Timed Mission: During the launch pad prologue, you are given 1.5 minutes to get to the rocket before the dust storm destroys it, regardless of how fast or how slow you were before that. Once you're seated in the cabin, each step of the startup procedures give you only 15 seconds to complete it (Technically 30 seconds. The 15 second timer doesn't start until 15 seconds have passed without completing the current step). At the Reinhold Crater Base, after aligning the furthest microwave transmitter to one that's closer to the base, you'll have three minutes to get to the second transmitter, and line that up with the base's receiver to complete the connection before the entire thing comes crashing down. In the Tombaugh reactor After restarting the MPT, you have 2.5 minutes to limp from your starting position to the MPT alignment controls, and then perform the alignment itself while your character is fading in and out of consciousness from blunt force trauma sustained from the force of the MPT starting up.
 Deliver Us the Moon (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_bb48f8ba
 Deliver Us the Moon (Video Game) / int_bf5b6abf
type
Cyber Cyclops
 Deliver Us the Moon (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: ASE is a small drone with a single bright blue light set in the center of a circular black panel as its eye.
 Deliver Us the Moon (Video Game) / int_bf5b6abf
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_bf5b6abf
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_bf5b6abf
 Deliver Us the Moon (Video Game) / int_c2cedc1c
type
Big "NO!"
 Deliver Us the Moon (Video Game) / int_c2cedc1c
comment
Big "NO!": Sarah, in an audio log, after getting separated from Rolf.
 Deliver Us the Moon (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_c2cedc1c
 Deliver Us the Moon (Video Game) / int_c5a1fb94
type
Hologram Projection Imperfection
 Deliver Us the Moon (Video Game) / int_c5a1fb94
comment
Hologram Projection Imperfection: The projections of people are rendered in a simple red/blue color scheme and flicker, to boot.
 Deliver Us the Moon (Video Game) / int_c5a1fb94
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_c5a1fb94
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_c5a1fb94
 Deliver Us the Moon (Video Game) / int_c75e6cba
type
Shout-Out
 Deliver Us the Moon (Video Game) / int_c75e6cba
comment
Shoutout: The ASE design bears far too much of a resemblance to Wheatley from Portal 2 for it to be a coincidence. You can find the monolith from 2001: A Space Odyssey in a small crater near the moon base where you first get to drive the rover.
 Deliver Us the Moon (Video Game) / int_c75e6cba
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_c75e6cba
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_c75e6cba
 Deliver Us the Moon (Video Game) / int_cc374ba6
type
It's Up to You
 Deliver Us the Moon (Video Game) / int_cc374ba6
comment
It's Up to You: First, you are the only one who can be sent to the lunar colony to discover the causes of the MPT blackout and to hopefully reverse it: it's never explained why no-one else is accompanying you, even though the cabin clearly has at least two seats inside. While the Doylian explanation is obvious (the developers didn't have the means to create a human companion, script the entire range of interactions needed for them and record the required dialogue), a Watsonian might guess that the rocket only had enough fuel in it to carry the weight of one person. Then, though, you also have to manually operate a bunch of computer systems and fuel valves in order to successfully get to the rocket and get it ready to launch. Somehow, no-one else could have done that for you, even though one would expect pretty much all of the remaining qualified technicians to be monitoring the launch pads 24/7 so that the launch would go off without a hitch. Instead, it seems that the only other people in this large facility are Claire Johanson and Maria Gonzalez, who are only heard through a voice connection from...somewhere. They are not even in the mission control center, as you have to head there yourself and personally prime the rocket to launch, even as the dust storm that'll wreck the rocket is approaching. Luckily, it's always as simple as pushing a single button or turning a single key.
 Deliver Us the Moon (Video Game) / int_cc374ba6
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_cc374ba6
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
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Deliver Us the Moon (Video Game) / int_cc374ba6
 Deliver Us the Moon (Video Game) / int_cfd569ac
type
Take Your Time
 Deliver Us the Moon (Video Game) / int_cfd569ac
comment
Take Your Time: In the prologue, even as you hear the worried radio chatter about the incoming dust storm, you can still spend as much time as you want to walk around the place and read the notes placed in the background, and are in fact encouraged to do just that.
 Deliver Us the Moon (Video Game) / int_cfd569ac
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_cfd569ac
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_cfd569ac
 Deliver Us the Moon (Video Game) / int_dfbb1685
type
"Pan Up to the Sky" Ending
 Deliver Us the Moon (Video Game) / int_dfbb1685
comment
"Pan Up to the Sky" Ending: Fortuna ends with the camera panning up to the night sky above the moon.
 Deliver Us the Moon (Video Game) / int_dfbb1685
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_dfbb1685
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_dfbb1685
 Deliver Us the Moon (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 Deliver Us the Moon (Video Game) / int_e21e21be
comment
White and blue ASEs are good, black and red ASEs are bad.
 Deliver Us the Moon (Video Game) / int_e21e21be
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_e21e21be
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_e21e21be
 Deliver Us the Moon (Video Game) / int_e2e86183
type
Teamwork Puzzle Game
 Deliver Us the Moon (Video Game) / int_e2e86183
comment
Teamwork Puzzle Game: A couple of puzzles require the combined efforts of your player and his ASE. A notable example is the opening of the airlock at the Reinhold crater base.
 Deliver Us the Moon (Video Game) / int_e2e86183
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_e2e86183
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
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Deliver Us the Moon (Video Game) / int_e2e86183
 Deliver Us the Moon (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Deliver Us the Moon (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Literally nothing is known about the player character. You never see yourself from outside of the space suit, and Claire refers to you as Fortuna One, allowing you to project any identity onto yourself. That is, until the last scene of Fortuna where it's revealed that you were playing Rolf.
 Deliver Us the Moon (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_e3f34fb4
 Deliver Us the Moon (Video Game) / int_e66e9bfb
type
New Era Speech
 Deliver Us the Moon (Video Game) / int_e66e9bfb
comment
New Era Speech: We learn that McArthur gave one to his crew in order to prep them for their upcoming mission.
 Deliver Us the Moon (Video Game) / int_e66e9bfb
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_e66e9bfb
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
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Deliver Us the Moon (Video Game) / int_e66e9bfb
 Deliver Us the Moon (Video Game) / int_ea2e9f2d
type
No Ending
 Deliver Us the Moon (Video Game) / int_ea2e9f2d
comment
No Ending: The Fortuna episode ends with the player character boarding a monorail to Tombaugh, a Moonhub site from where they can hopefully restart the MPT. However, since the Pearson station got damaged, seemingly irreparably, even that may not work, as it was a necessary link for the transmission. While you do learn that most colonists left with McArthur "outward" into space, and that there was a fight amongst some of the colonists, nothing else of note happens.
 Deliver Us the Moon (Video Game) / int_ea2e9f2d
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_ea2e9f2d
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_ea2e9f2d
 Deliver Us the Moon (Video Game) / int_f2407aff
type
Infinite Flashlight
 Deliver Us the Moon (Video Game) / int_f2407aff
comment
Infinite Flashlight: Played straight with the arm-mounted flashlight on your space suit. The ASE's flashlight battery gets depleted over time but is quickly recharged once turned off.
 Deliver Us the Moon (Video Game) / int_f2407aff
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_f2407aff
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_f2407aff
 Deliver Us the Moon (Video Game) / int_fac8c4d6
type
No-Damage Run
 Deliver Us the Moon (Video Game) / int_fac8c4d6
comment
No-Damage Run: Encouraged by two achievements that unlock if you manage to pass certain level sections without taking damage from the resident environmental hazard.
 Deliver Us the Moon (Video Game) / int_fac8c4d6
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_fac8c4d6
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_fac8c4d6
 Deliver Us the Moon (Video Game) / int_fcbcc221
type
Robot Buddy
 Deliver Us the Moon (Video Game) / int_fcbcc221
comment
Robot Buddy: Upon getting to the Moonhub, you'll eventually repair and reboot a small white drone propelled by jet thrusters named ASE, who'll be accompanying the player from every point onwards. At one point, the player character even pats it on the head like a dog.
 Deliver Us the Moon (Video Game) / int_fcbcc221
featureApplicability
1.0
 Deliver Us the Moon (Video Game) / int_fcbcc221
featureConfidence
1.0
 Deliver Us the Moon (Video Game)
hasFeature
Deliver Us the Moon (Video Game) / int_fcbcc221
 Deliver Us the Moon (Video Game) / int_name
type
ItemName
 Deliver Us the Moon (Video Game) / int_name
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1.0
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1.0
 Deliver Us the Moon (Video Game)
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Deliver Us the Moon (Video Game) / int_name
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Deliver Us the Moon (Video Game)

The following is a list of statements referring to the current page from other pages.

 Deliver Us the Moon (Video Game)
hasFeature
Environmental Narrative Game / int_58914502
 Deliver Us the Moon (Video Game)
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High-Speed Train Reroute / int_58914502
 Deliver Us the Moon (Video Game)
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Video Games of 2015–2019 / int_58914502