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Deus Ex: Human Revolution (Video Game)

 Deus Ex: Human Revolution (Video Game)
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Deus Ex: Human Revolution (Video Game)
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DeusExHumanRevolution
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Deus Ex: Human Revolution is a prequel to Deus Ex developed by Eidos Montreal. It was released on August 23, 2011.The game takes place in 2027. Nanotech augmentation has yet to be developed, while biomechanical augmentation is state of the art. Human civilization seems to be in a golden age of innovation and advancement, but social tension bubbles under the surface. Corporations are steadily taking power from national governments, and the gap between rich and poor continues to widen. In the middle is Adam Jensen, a private security officer for Sarif Industries, the leading name in human augmentation. After an attack on Sarif, Adam is severely injured and forced to undergo augmentation himself in order to recover.Six months later, Adam goes on a mission that takes him to a poverty-stricken Detroit, the teeming Chinese metropolis of Hengsha, and even a cutting edge scientific facility in the Arctic Ocean, to discover who attacked Sarif Industries, and why. In the usual Deus Ex style, Adam stumbles across a web of intrigue and conspiracy, as numerous forces clash for control of humanity's future. Will mankind embrace this technological evolution, retreat into the comforting limits of humanity, or choose something else entirely?The age-old Pacifist Run and Stealth Run options are still possible, but the game is decidedly more of a fast-paced shooter than the original. A run-and-gun player can dispatch a room full of guards with lethal force, a stealthy ninja type can sneak past them and a mechanical whiz can hack enemy turrets and robots and turn them against their masters. Several writers from the original game were consulted as well and the characteristic multiple choice quests from the original game return.A standalone add-on, The Missing Link, was released in October 2011. It features new characters and locations. An Updated Re-release Director's Cut was released on October 2013. It features New Game Plus, redone boss battles,note allowing for hacking or dialogue focused strategies that weren't in the original game, gameplay changes,note for instance, batteries now recharge by two cells instead of one on most difficulties. The WiiU version also moves some hacking and update features to the controller screen, eight hours of commentary by the staff, and all DLC (including The Missing Link) integrated into the game.Has an iOS and Android spin-off, Deus Ex: The Fall, and a prequel novel, Deus Ex: Icarus Effect. A direct sequel, Deus Ex: Mankind Divided, was revealed in April of 2015, with Adam Jensen returning as the protagonist.
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Fair Cop
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Fair Cop: One of the questgivers in Detroit is Jenny Alexander, a policewoman working undercover as a streetwalker, and a former colleague of Jensen's. She is extremely easy on the eyes.
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Cherry Tapping
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Cherry Tapping: It's entirely possible to take down Barrett and Federova using only the stun gun. The developers themselves confirmed in a test that it is entirely possible to destroy a turret by repeatedly hitting it with a trash can. This takes about half an hour.
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FanWank
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When Jensen first encounters Zhao, he has plenty of intel telling him that she is a ruthless, powerful, amoral woman who has forged her world-spanning company by sheer grit. As such, when she pulls the damsel-in-distress routine, he simply stands there, apparently rebooting, while she maneuvers behind him and shoves him out of the panic room. Sarif very rightly gives you shit for it. There's a fan theory that Zhao was using a CASIE mod, which would make Adam's complete disregard of everything he knows about her (and his susceptibility to her incredibly transparent acting) a bit more understandable; the CASIE is essentially a Stupidity-Inducing Attack.
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No Celebrities Were Harmed
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No Celebrities Were Harmed: Paranoid conspiracy theorist radio host Lazarus sounds a lot like Alex Jones, in both voice and material.
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Gatling Good
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Gatling Good: The Heavy Rifle.
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Rage Against the Reflection
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Rage Against the Reflection: When talking to the receptionist in Adam's apartment block, you will learn that he is waiting for a replacement mirror. If you head up to his apartment and enter the bathroom, you'll see that his previous mirror has been punched hard. If you read the sticky note attached, it says "Call Landlord. Replace Mirror Again." And if you read the emails on Adam's computer, you find a message from the landlord, who is exasperated at the number of times this has happened and is wondering exactly why it's continuously broken. So this isn't the first time. You can also find a message stating that the mirror has been delivered but is in danger of being returned if it is not picked up soon. In other words, the landlord is deliberately not replacing the mirror, either to get revenge on Adam for breaking them so often, or just because they're tired of replacing them. This also comes up in one of the dialogue trees when you confront Taggart in the Detroit Convention Center. Jensen openly admits to a crowd of people (and a live news feed, at that!) his reaction upon seeing himself post-surgery.
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Gaia's Lament
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Gaia's Lament: In progress. A few characters will mention how global warming is starting to tear the world apart, and how huge projects are currently being undergone to help with flooding. Said projects have a lot of demand for labor, fueling a job boom, but at the same time they are quite dangerous, so augmented individuals have a great deal of competitive advantage in getting them. This is part of what fuels some of the populist anti-augmentation sentiment. Hugh Darrows mentions that his Panchaea project would directly fix the high amounts of carbon dioxide in the atmosphere. One of the random NPCs in Detroit wonders why people are still talking about saving the environment, since they've been talking about it for decades, and it was apparently already too late back then.
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The Artifact
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The Artifact: The encounter with Isaias Sandoval was meant to take place in Utah, a location that was not finished and its plot was moved to Detroit. If you get his location from Taggart's computer instead from the man himself, the cutscene where you meet him in his hideout still has Adam say "We're going back to Detroit" despite being in the city already.
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Evolutionary Retcon
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Evolutionary Retcon: This game, more than 10 years since the original Deus Ex, has mechanical augmentations that are significantly more advanced and useful than the un-lifelike ones in Deus Ex. The excuse is that this is right before a great collapse which occurs prior to the beginning of Deus Ex and before the rise of nano augmentations.
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Trailers Always Spoil
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Trailers Always Spoil: Thanks to this video, we know that Faridah (your pilot) may possibly be killed during the game. Confirmed by one of the game's secret achievements/trophies, which is awarded if you save their life. The Gamescom 2010 trailer pretty much blew the lid off of Tong Si Hung's King Incognito ploy. The "House Of Revenge" Trailer made it quite explicitly clear that Eliza Cassan is an AI. That same trailer also pointed out that Sarif knew more than what he told you. Several trailers also contain Adam stating "Corporations have more power than the government" whilst showing the Illuminati logo behind the US seal in a pan out of a dollar. Granted, they've appeared in the series before, but considering it's part of The Reveal, it's not exactly subtle.
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Unexpected Gameplay Change
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Unexpected Gameplay Change: The final level of the game has been compared to Left 4 Dead.
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Crate Expectations
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Crate Expectations: Crates all over the place. They have nothing in them, and quite unexpectedly considering how loot-filled they were in the original game, but are still very important in that they can be used in... rather creative ways. Most crates have "Do Not Destroy" written on them.
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Technically-Living Zombie
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Technically-Living Zombie: The "crazies" you encounter in Panchaea, augmented humans who have gone insane due to Darrow's signal messing up their augmentations.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: Adam's first mission is to deal with a hostage situation at one of Sarif's factories. Take too long to begin the mission and the hostages Adam was supposed to save will be dead by the time you arrive. If you act like a Kleptomaniac Hero around the Sarif building, breaking into offices and stealing everyone's stuff, you'll find an email on one employee's computer mentioning this. Suggesting they report it to the security chief (you). Taking the increased jump height augmentation, without the Icarus Landing system, can result in Adam getting hurt or even dying, since he doesn't have the Required Secondary Powers to land properly. Even if they don't kill the target, Adam's non-lethal takedowns are far from harmless. As the base commander from The Missing Link DLC mentions, a lot of the men Adam knocked unconscious are in comas. When a random civilian tries Mugging the Monster by threatening to call security forces on Adam, you can change his mind by pointing out how easy it would be for Adam to break his bones. There's also nothing stopping you from just exiting the conversation and performing a take down on the spot either. A crooked bouncer demands money in exchange for the location of a missing prostitute. If you refuse to pay he'll point out that it's pointless to threaten him since "It's not like I have the info conveniently on me...". If you knock him out or kill him, you fail the mission. In another case of ensuing reality, there's nothing stopping you from paying him, getting the info and THEN knocking him out or killing him to get your money back. If Adam convinces his old acquaintance at the Police Station to give him security clearance while he is infiltrating the station, he will later be fired for giving an unauthorized individual access to restricted areas.
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Tempting Fate
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Tempting Fate: An internal memo at the police department describes a young officer with friends in high places, who is to be kept in a safe position within the station until he has enough experience to be promoted. The memo mentions he's to be in charge of the armory. And then there's the bodyguard in the "Rotten Business" sidequest. If you refuse to pay him for info on Ning's whereabouts, He will say something like "And don't try knocking me out or anything. It's not like I have the info conveniently on me..." As it turns out, he doesn't, but he's begging to be knocked out nonetheless; with the CASIE mod you can convince him to give you the location and then wallop him. And who could forget the guard at TYM who jokes about the indignity of "death by vending machine", with throwable vending machines within spitting distance!
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Live-Action Cutscene
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Live-Action Cutscene: Human Revolution had several live-action ads in the style of testimonials for Sarif Industries and augmentation technology.
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Right Behind Me
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Right Behind Me: At one point, Adam comes across two Sarif employees having a conversation about how he was kicked out of the police force following a scandal. If you want, you can have Adam politely butt into the conversation and explain what really happened; he resigned in the hopes of maintaining some dignity.
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Men Can't Keep House
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Men Can't Keep House: Adam was supposed to fence in the yard, but he never got around to it, and so Megan ended up doing it instead. And his apartment is a mess, though that is implied to be a direct result of his depression after being augmented.
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Dungeon Shop
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Dungeon Shop: Jensen has several encounters with people willing to sell him equipment in what is arguably enemy territory. The nurse at the besieged LIMB clinic in Panchaea allows Jensen to purchase upgrades and equipment, explaining that she can't simply give him what he needs because the inventory is entirely computerized. The gang members hanging around on the outskirts of the FEMA camp offer to sell Jensen weapons and ammo, though they are at least in an area where no enemies patrol. In The Missing Link, Garvin Quinn has set up a black market operation in the middle of a Belltower base/detention camp. Averted by the black marketeers in the Alice Garden Pods, who disappear when Belltower stages its raid.
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Four-Philosophy Ensemble
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Four-Philosophy Ensemble: The endings represent this. Hugh Darrow is the Cynic, believing that augmentation technology is too dangerous to be allowed to continue and advocates its complete destruction. William Taggart is the Realist, believing that although augmentation technology can be useful in the right hands, it needs to be regulated in order to flourish. David Sarif is the Idealist, believing that augmentation technology is the next step towards The Singularity, and to block its research would be tantamount to blocking human evolution itself. Eliza Cassan is the Apathetic, willing to go along with whatever the player decides, although her own suggestion is to simply let humanity decide its own fate. And finally, Adam Jensen, being the Wild Card Player Character, is naturally the Conflicted.
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Unstable Equilibrium
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Unstable Equilibrium: The hacking minigame. If you invest in hacking augs early and hack often, you'll quickly gather a stockpile of Nuke! viruses that enable you to claim nodes without alerting the system, and Stop! worms that put alerts on hold for a few precious seconds. If you wait too long, you'll use up every one of the viruses and worms you find just trying to hack the level 4/5 computers that are everywhere once you get to Montreal. Indeed, the Praxis system in general. The major experience bonuses are only available with specific augs activated - the Traveller bonuses usually need high jump and/or Icarus Descent, combat requires the Reflex Booster, hacking requires an array of hacking augs - and better defenses don't trigger bonuses. Choose utility early on, and you can afford defenses later. Choose defenses, and you'll never get enough Praxis to gain utility.
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Continuity Porn
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Continuity Porn: Oh, Lord, in spades. You'll see references to all of the major players in the original. One clever moment is Tong's son escaping on a boat called The Tracer. Subtle. Tracer Tong gets another call forward when Jensen tells Tracer: "The more power you think you have, the more quickly it slips from your hands." For players of the original Deus Ex, they caught this immediately. Tracer gives the same speech to JC.
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Title Drop
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Title Drop: At the end of Adam's reconstruction sequence.
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Diegetic Soundtrack Usage
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Diegetic Soundtrack Usage: There's a bum in Detroit who whistles the opening theme to the first game. There are multiple radios in the game which play different songs from Deus Ex. After The Stinger, the original game's title theme will play. There's another rendition of the original's title theme late in the game, from a gramophone.
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Multiple Endings
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And the game itself, for that matter. Yes, you have four different endings to choose from which may or may not make a short term difference to the current situation, but it's not only a given that the world is gonna go to hell in the 25 years that follow before Deus Ex, but also Adam's quest to find and reunite with Megan (which he explains to her was his sole motivation behind everything he did) is completely pointless. Even after he rescues her, she doesn't get back together with him, and willingly returns to Bob Page to continue the work she was doing. Not only that, but no matter which of the Multiple Endings Adam chooses, the events of Deus Ex still come to pass.
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Violation of Common Sense
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Violation of Common Sense: The game not only allows, but expects you to create some truly insane jumping puzzles if you don't have the right augmentations to bypass an obstacle. Why invest points in hacking when you can go past a gate, or a laser grid, by creating a stairway out of cardboard boxes? You can also use crates to block the lines of sight for cameras and even guards Using a fridge as mobile cover and weapon. Arguable if the fridge was intended to be used like this.
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Post-Peak Oil
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Post-Peak Oil: Mentioned in the Backstory. Led to an economic crisis that the United States probably hasn't recovered from (and by the looks of it in the original game, never will).
 Deus Ex: Human Revolution (Video Game) / int_1b45acae
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Soft Glass
 Deus Ex: Human Revolution (Video Game) / int_1b4ead2d
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Soft Glass: Averted in the post-tutorial cutscene, when Adam gets flung through a large glass computer screen he gets cut to shreds, with shards visibly sticking out of his hand, and was simultaneously disemboweled. It is hinted that the glass shredded his left arm so badly that replacing it with a bionic limb was completely necessary. Also, during the surgery/augmentation cutscene, a doctor can be overheard exclaiming "How thick was that glass?!" in reference to Adam's injuries. Even after being augmented with arms that can punch down walls, Adam has a hard time breaking down a reinforced glass window.
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The Cameo
 Deus Ex: Human Revolution (Video Game) / int_1b65dfad
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The Cameo: The icon for "The D Project" trophy is an image of JC Denton taken straight off of the original Deus Ex's cover art.
 Deus Ex: Human Revolution (Video Game) / int_1b65dfad
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Human Resources
 Deus Ex: Human Revolution (Video Game) / int_1ba09c9d
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Human Resources: The Harvester gang likes to kidnap people with augmentations and cut them out to either sell or install in themselves. Not a very nice group of people, all things considered. Which makes their frequent friendly-sounding compliments on your augmentations really creepy. This is also what powers the Hyron project.
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Badass Israeli
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Badass Israeli: Jaron Namir, "The Snake", leader and most powerful of The Tyrants. The fight against him is practically impossible if you made the mistake of getting yourself an upgraded biochip, as you have to face an invisible, extremely powerful, agile and durable opponent while suffering from a massive Interface Screw and with none of your augmentations working. Which in this game, makes you a slow, incredibly fragile, effectively blind cripple who can't aim and doesn't even have a HUD. Apparently this is a rather common situation, as Israel has been destroyed and conquered by a conglomeration of Islamic nations (including Palestine). All surviving Israelis are extremely violent badass guerrilla veterans. Netanya Keitner from the The Missing Link DLC, who gets in a brief firefight and manages to take down half a squadron of Burke's elite spec-ops soldiers alone, and lives long enough to briefly talk with Jensen afterwards.
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Villain Ball
 Deus Ex: Human Revolution (Video Game) / int_1cc2ea8d
comment
Villain Ball: Barrett. He tells you the exact address of his co-conspirators seconds before trying to kill Jensen by Taking You with Me. Had he said anything else or nothing at all, Jensen would have no leads and the villains' plan would have gone off perfectly.
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Heavily Armored Mook
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Heavily Armored Mook: Belltower Heavies and Spec-Ops Ogres.
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Cool Shades
 Deus Ex: Human Revolution (Video Game) / int_1dea3034
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Cool Shades: Adam's retractable, skull-mounted sunglasses. Everyone makes fun of them, but they're actually industrial sapphire - part of his defensive augs. Honest! Team Fortress 2 includes them in-game as a Cosmetic Award for all classes to wear as part of a cross-game promotionnote (though the Pyro and the Engineer don't wear the shades per se —- rather, the lenses on the Pyro's gasmask and the Engineer's goggles become golden). The game refers to them as the "Deus Specs."
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Boss Banter
 Deus Ex: Human Revolution (Video Game) / int_1e122f24
comment
Boss Banter: All the bosses have a multitude of stuff to say, except Fedorova, who doesn't speak at all. For her fight, though, there's another character providing commentary for the fight.
 Deus Ex: Human Revolution (Video Game) / int_1e122f24
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Boss Battle
 Deus Ex: Human Revolution (Video Game) / int_1e14ea2a
comment
Boss Battle: While there are traditional "you need to kill something trying to kill you" boss fights, there are also Social boss battles, where you confront someone important and have a long, drawn-out conversation with them to get them to give you some important information or see the error of their ways.
 Deus Ex: Human Revolution (Video Game) / int_1e14ea2a
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Stealth Pun
 Deus Ex: Human Revolution (Video Game) / int_1e7c47ab
comment
Stealth Pun: When looking for Eliza, the first place you look is Room 404. And indeed, File Not Found. The mainframe location? Ditto 802.11 - the Wi-FI standard. Look for a bottle of whiskey. Looks almost like a Jack Daniels label, right? Look closer. The whiskey is Tango Foxtrot.
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Stealth Run
 Deus Ex: Human Revolution (Video Game) / int_1e7c4f2d
comment
Stealth Run: Another possible way to play through the game, just like Pacifist Run. The two will probably go hand-in-hand; avoiding people like the plague makes it easier to avoid killing them. One incentive for a stealth run is the "Ghost" bonus for moving through an area without any enemies becoming aware of you at all; it's hefty and more than makes up for the points you might have gotten by defeating the enemies in the area. There are two kinds of this. One, Ghost usually gives you 500 points and is given if nothing sees you. Two, Smooth Operator (usually 250) is given if no alarms are set off in the mission. You can get both of these in mission, but it's possible to set of the alarm without being seen (leave a body where a camera or other guard can see it, or make too much noise). You can also be seen without setting off an alarm.
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I Own This Town
 Deus Ex: Human Revolution (Video Game) / int_1eda7a32
comment
I Own This Town: David Sarif certainly thinks he owns Detroit, as he claims to have control over the Police Department's pension fund. The rioters tend to give lie to the claim, however.
 Deus Ex: Human Revolution (Video Game) / int_1eda7a32
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Artificial Limbs
 Deus Ex: Human Revolution (Video Game) / int_1f137e42
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Artificial Limbs: And lots of 'em!
 Deus Ex: Human Revolution (Video Game) / int_1f137e42
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Regenerating Health
 Deus Ex: Human Revolution (Video Game) / int_1f92e4c6
comment
Regenerating Health: Adopted alongside a more traditional Hit Point system than Deus Ex's Sub System Damage, but with a substantially longer regeneration time than most first-person shooters using the model, especially at higher difficulty levels. Justified in the main part of the game as the work of the Sentinel RX Health System that Adam receives during his operation. No word on how his health regenerates during the prologue mission though; chalk that up to tutorial mode mercy.
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Faceless Goons
 Deus Ex: Human Revolution (Video Game) / int_2044af1
comment
Faceless Goons: All Belltower commandos and most regular soldiers wear either full-face helmets or balaclavas. Bonus points for helmets with opaque face covers that make this trope even more literal.
 Deus Ex: Human Revolution (Video Game) / int_2044af1
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Product Displacement
 Deus Ex: Human Revolution (Video Game) / int_20952a1
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Another subtle aversion into Product Displacement that most people will miss: look around Pritchard's office for a pair of red cards framed on the wall. Those are Gravis Ultrasound cards, highly sought after by retrocomputing enthusiasts, but with some editing done to the ASIC labels.
 Deus Ex: Human Revolution (Video Game) / int_20952a1
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Notice This
 Deus Ex: Human Revolution (Video Game) / int_20e2a53b
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Notice This: Interactive objects in Adam's field of vision, from ladders to weapons, are outlined in yellow. Following vocal complaints from some of the more combative segments of the Deus Ex fanbase, the developers quickly confirmed that it can be turned off if the player chooses. The hardest difficulty has it set to off by default, in fact. When the game finally came out, however, people stopped griping immediately. It turns out there's enough detail in the environments to warrant you actually needing to see what stuff you can interact with and what you can't. Even if you don't have the highlighting, objects you can interact with tend to flash briefly every now and then. It's subtle enough to miss it if you're not looking for it but means that you won't spend a huge chunk of time not able to find something.
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Crapsack World
 Deus Ex: Human Revolution (Video Game) / int_21d70919
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Crapsack World: Mass rioting, political instability, corporate corruption; all the conditions that made martial law necessary in the original Deus Ex are shown here. And remember, this is a prequel, so it only gets worse from here...
 Deus Ex: Human Revolution (Video Game) / int_21d70919
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Ironic Echo
 Deus Ex: Human Revolution (Video Game) / int_237404cc
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Ironic Echo: "Women never fail to underestimate men." Also, after the fight with Namir, Adam knocks him through a glass panel like Namir did to him at the beginning.
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Pastiche
 Deus Ex: Human Revolution (Video Game) / int_242f638e
comment
Pastiche: The opening to the Panchea section late in the game is (per Word of God) a deliberate Homage to some iconic horror media, particularly the first acts of Aliens and Resident Evil 4.
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As the Good Book Says...
 Deus Ex: Human Revolution (Video Game) / int_2439b588
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As the Good Book Says...: Ex-Belltower merc Michael Zelazny likes quoting the Bible. When Jensen questions him finding religion, he admits he just thinks it sounds profound.
 Deus Ex: Human Revolution (Video Game) / int_2439b588
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Good Bad Bugs
 Deus Ex: Human Revolution (Video Game) / int_24c46ba2
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Trying to use takedowns on bosses. Only one boss (Namir) is vulnerable, and only during a very specific window of opportunity. Otherwise they smack you for 50 damage. This is not intentional, and has been fixed in the Director's cut.
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Dirty Harriet
 Deus Ex: Human Revolution (Video Game) / int_24e48d72
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Dirty Harriet: Jenny Alexander, one of Adam's old work partners in the police, is working undercover in the oldest profession on the streets of Detroit.
 Deus Ex: Human Revolution (Video Game) / int_24e48d72
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No-Holds-Barred Beatdown
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No-Holds-Barred Beatdown: Delivered to Adam at the beginning of the game by Jaron Namir. His injuries were so bad, he was forced to become augmented in order to survive. Some of the possible takedowns border on this. This is down to Rule of Cool and a way of showing that Adam might enjoy his new abilities a little more than he lets on.
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It Has Been an Honor
 Deus Ex: Human Revolution (Video Game) / int_2612a967
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It Has Been an Honor: Eliza to Adam, should he choose the "Everybody Dies" Ending.
 Deus Ex: Human Revolution (Video Game) / int_2612a967
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Emergency Transformation
 Deus Ex: Human Revolution (Video Game) / int_2630ef75
comment
Emergency Transformation: Adam gets augmented by his employers because it was the only way to save his life after he was injured. Sarif used the opportunity to do some non-emergency transformations as well, such as replacing undamaged limbs with augmented versions.
 Deus Ex: Human Revolution (Video Game) / int_2630ef75
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TechMarchesOn
 Deus Ex: Human Revolution (Video Game) / int_269c2c35
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Tech Marches On: A possible in-universe case: Boxguard robots look similar to the Big Dog robot. Since Reality Subtext was always part of the game, it is possible that the developers intended the boxguards as fully functional successors to the Big Dog.
 Deus Ex: Human Revolution (Video Game) / int_269c2c35
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Mythology Gag
 Deus Ex: Human Revolution (Video Game) / int_26ac510e
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Mythology Gag: Plenty. A particularly notable one is that the radios in the game all play remixes of in-game music from the original Deus Ex. For the truly die-hard fans who remember every single detail: The first code you use in the game is 0451. just like the com van code in the original. In The Missing Link DLC, is you try to use the CASIE mod on Quinn at the end (the only time it's usable), he'll specifically say that the term "Invisible War" is derided these days, but it's still very much a factor. There's a vent above Tong Jr.'s cell where one can listen to him talk to himself. He'll hum the theme of the original game, and complain how he could use an orange soda, but the guards only give him Lemon-Lime (Gunther in the original game is convinced the maintenance men at UNATCO purposely fill the vending machines with Lemon-Lime soda instead of orange to annoy him). There's a security panel that will shut down life support to the final boss. The panel's programming is designed like the logo that appears on the title screen of the original Deus Ex (the one shown on that page's image).
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Karma Meter
 Deus Ex: Human Revolution (Video Game) / int_276ad49e
comment
Karma Meter: Of sorts. All of your behavior is reflected later in the game. For example, if you're a murderous agent, at one point, a hostage will be shot in front of you because they'll assume you won't be moved by a hostage. However, if you have a reputation of being merciful and talking your way through situations, you can get them to release the hostage without a shot being fired.
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 Deus Ex: Human Revolution (Video Game) / int_27d19c47
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Landmarking the Hidden Base
 Deus Ex: Human Revolution (Video Game) / int_27d19c47
comment
Landmarking the Hidden Base: Picus News has a secret facility under their offices where they fabricate and/or tweak news to better suit the Illuminati's plans as well as where Eliza's computer is hidden. Their offices are in the Montreal Olympic Stadium Tower.
 Deus Ex: Human Revolution (Video Game) / int_27d19c47
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 Deus Ex: Human Revolution (Video Game) / int_28104b90
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Bag of Spilling
 Deus Ex: Human Revolution (Video Game) / int_28104b90
comment
Notably, the game manages to cross this trope with Bag of Spilling - The Missing Link was originally a standalone expansion, with no means of importing your inventory or augmentation choices from the main game. In the Director's Cut version, all of your original gear is waiting for you at the end of the level, as well as enough Praxis points to fully replace all your lost upgrades.note And then some, since you acquire additional points in the course of the level.
 Deus Ex: Human Revolution (Video Game) / int_28104b90
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 Deus Ex: Human Revolution (Video Game) / int_2813c530
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Laser Hallway
 Deus Ex: Human Revolution (Video Game) / int_2813c530
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Laser Hallway: In the Tai Yong Medical building.
 Deus Ex: Human Revolution (Video Game) / int_2813c530
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 Deus Ex: Human Revolution (Video Game) / int_28e90e30
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More than Mind Control
 Deus Ex: Human Revolution (Video Game) / int_28e90e30
comment
More than Mind Control: The Social Enhancer augmentation comes with a system that allows you to release pheromones to influence a personnote Though this is optional: the primary use of the CASIE augmentation is to scientifically "read" people through their inflection, tone, posture, and body language, allowing you to identify their personality and how best to present yourself to get them on your side. The pheromone feature is intentionally vague as to how it works and is entirely optional. However, just releasing scents isn't enough, you need to have paid attention to the kind of person you're dealing with and choose the right kind of verbal response to get the person to talk. "Alphas" have a high opinion of themselves and respond well to guys who play to that, "Betas" respond well to people acting friendly, and "Omegas" are guys with low self-esteem who need intimidation to crush their resistance and get them to fold. People who recognize that Jensen is using the aug can't be turned with it, though. Notably, attempting to use it on Malik when you encounter her in the Alice Garden Pods will result in her telling you she will punch you if you try to use it on her. Amusingly, you can use it on your boss who had it installed in you, to begin with. There is also a sidequest where you can talk-duel with a woman who has the same augmentation. It's left probably deliberately ambiguous which side is more in the right in that particular conflict.
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Bilingual Bonus
 Deus Ex: Human Revolution (Video Game) / int_294ed981
comment
Bilingual Bonus: If you speak Mandarin Chinese, you can listen in on all the coincidental conversations in Hengsha (without having to turn subtitles on, anyway). If you can read Mandarin Chinese, the graffiti and posters and such can be entertaining, especially the ones that are incorrectly translated (note the characters used for "Hengsha Post"), as well. In Montreal, there are e-mails to be found written entirely in French with no provided translation. They're about a man who wants to know who took his chair, movie night about a horribly dubbed French-Canadian film that the English-only speakers won't understand very well, and a man telling a co-worker his doubts about the role of Picus in manipulating the news. You can read another email in English, from the employee that he was confiding in reporting the conversation to their superior, making this a literal invocation of the trope. Also, the Δ in the Lucky Charms Title? Not a triangle. It's a delta, symbol of the Greek inventor and architect Daedalus. The structure that connects Lower and Upper Hensha is called The Pangu. Pangu was a figure in the Chinese creation myth who separated the heaven and the earth.
 Deus Ex: Human Revolution (Video Game) / int_294ed981
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 Deus Ex: Human Revolution (Video Game) / int_294f1400
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Abnormal Limb Rotation Range
 Deus Ex: Human Revolution (Video Game) / int_294f1400
comment
Abnormal Limb Rotation Range: Adam's hands can spin freely. Enemies' heads cannot. Adam can use this to his advantage.
 Deus Ex: Human Revolution (Video Game) / int_294f1400
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 Deus Ex: Human Revolution (Video Game) / int_294f1400
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Deus Ex: Human Revolution (Video Game) / int_294f1400
 Deus Ex: Human Revolution (Video Game) / int_29a39f6
type
Easter Egg
 Deus Ex: Human Revolution (Video Game) / int_29a39f6
comment
Easter Egg: Some Sarif containers have barcodes on them. If you have a smartphone with a barcode reader and use it to scan them, you are linked to the Sarif Industries website.
 Deus Ex: Human Revolution (Video Game) / int_29a39f6
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 Deus Ex: Human Revolution (Video Game) / int_2a02e5c9
type
Guile Hero
 Deus Ex: Human Revolution (Video Game) / int_2a02e5c9
comment
Guile Hero: An available option in the game is to upgrade "Social" points for the option to gain information and etc. via talking to people. A few trailers even show Adam talking a man out of killing a civilian.
 Deus Ex: Human Revolution (Video Game) / int_2a02e5c9
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 Deus Ex: Human Revolution (Video Game) / int_2a02e5c9
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Deus Ex: Human Revolution (Video Game) / int_2a02e5c9
 Deus Ex: Human Revolution (Video Game) / int_2a090d00
type
Lampshade Hanging
 Deus Ex: Human Revolution (Video Game) / int_2a090d00
comment
Lampshade Hanging: The way boss battles were implemented in Human Revolution has been one of its biggest criticisms, favoring direct combat-built characters with few options for a stealth or social character to evade or take out bosses by other means. During The Missing Link DLC, Burke's comments highlight this forced approach:
 Deus Ex: Human Revolution (Video Game) / int_2a090d00
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Deus Ex: Human Revolution (Video Game) / int_2a090d00
 Deus Ex: Human Revolution (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Deus Ex: Human Revolution (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Even unmodified it takes out most enemies in three shots, is very accurate and doesn't take much space. It gets even better if you add an extended magazine (up to 7 rounds), explosive rounds (that can take down even heavy robots in few shots), and a laser sight (higher accuracy). There's also the fact that ammunition can be found on every level in high quantities, and can be stacked up to 50 rounds (not counting those in the weapon). And pay attention to the reload animation before and after.
 Deus Ex: Human Revolution (Video Game) / int_2a195285
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Deus Ex: Human Revolution (Video Game) / int_2a195285
 Deus Ex: Human Revolution (Video Game) / int_2b14367f
type
Bring My Brown Pants
 Deus Ex: Human Revolution (Video Game) / int_2b14367f
comment
Bring My Brown Pants: During a firefight in public, cowering civilians may mention how they need new shorts.
 Deus Ex: Human Revolution (Video Game) / int_2b14367f
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 Deus Ex: Human Revolution (Video Game) / int_2b14367f
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 Deus Ex: Human Revolution (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Deus Ex: Human Revolution (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The rocket launcher. It takes up half of Jensen's upgraded inventory, and there are roughly 15 rockets in the game. The rockets can only stack in 2 in the inventory, and take up two spaces each. On the flip side though, 3-4 rockets is all it takes to finish boss fights. The Preorder Bonus Grenade Launcher turns the boss-fight against Namir into a joke, but you only have about 20 shots of it for the entirety of the game, and you only gain it as a reward for rescuing Tong's son, very late into the game. And if you're playing on The Director's Cut, then you'll have to slog through the entire DLC mission with it taking up 1/4th of your now-downgraded inventory space and being completely useless since you won't get any ammo for it until you reach the main game again. The Burst Round System upgrade for the shotgun is reasonably effective against bosses, but other than that it doesn't do much for the player: Each of the bosses has a weakness that can bring them down with less effort, the weapon as a whole is only useful against unarmored enemies, and they'll almost always go down with just one shot within the weapon's effective range, so all you'll really be doing by using the upgrade is effectively cutting your ammo capacity in half. The upgrade can be turned on and off though. The invisibility augment, even when upgraded, still eats batteries alive. Other than being able to deck an entire room of people, this augment is really the only reason one would upgrade to five batteries. On a stealth game play, you really only need one or two to slip Adam past guards unnoticed. Becomes significantly more practical in the Director's Cut version which allows you to regenerate two cells, meaning fourteen seconds of invisibility with a short cooldown. Lethal Takedowns. Too loud for a stealth run, too lethal for a pacifist run, and rarely useful if you just shoot people and they take longer to perform. But damn they look cool.
 Deus Ex: Human Revolution (Video Game) / int_2bdae2ae
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 Deus Ex: Human Revolution (Video Game) / int_2be271c7
type
Hollywood Hacking
 Deus Ex: Human Revolution (Video Game) / int_2be271c7
comment
Hollywood Hacking: Played straight with the hacking minigame, but it could be interpreted as just a visualization, with Adam's hacking aug is doing all the hard work for him.
 Deus Ex: Human Revolution (Video Game) / int_2be271c7
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 Deus Ex: Human Revolution (Video Game) / int_2cb9b1a9
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Cool, but Inefficient
 Deus Ex: Human Revolution (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Lethal takedowns. While slashing your enemies to ribbons is great fun to watch, a non-lethal takedown takes exactly as much time, makes much less noise, and scores you more experience per enemy. There's no real reason to use them except for the sheer joy of making your enemies die a grisly death.
 Deus Ex: Human Revolution (Video Game) / int_2cb9b1a9
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 Deus Ex: Human Revolution (Video Game) / int_2d4fa515
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Ax-Crazy
 Deus Ex: Human Revolution (Video Game) / int_2d4fa515
comment
Ax-Crazy: Most of the Tyrants qualify, but Quincy Durant from the comic series puts them all to shame.
 Deus Ex: Human Revolution (Video Game) / int_2d4fa515
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 Deus Ex: Human Revolution (Video Game) / int_2d4fa515
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 Deus Ex: Human Revolution (Video Game) / int_2d6f00e4
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Psycho for Hire
 Deus Ex: Human Revolution (Video Game) / int_2d6f00e4
comment
Psycho for Hire: Sometimes, enemies who are pinning you down with wild machine-gun fire laugh maniacally. They are having way too much fun doing this. Also, if the player's actions result in Malik being killed at the construction site, the Belltower guy who shoots her lets loose a cackle worthy of Snidely Whiplash. The novel reveals most of the Tyrants to be this as well, though Namir and Hardesty are far less Axe-Crazy and more cold-blooded than the others.
 Deus Ex: Human Revolution (Video Game) / int_2d6f00e4
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 Deus Ex: Human Revolution (Video Game) / int_2da1421
type
Booby Trap
 Deus Ex: Human Revolution (Video Game) / int_2da1421
comment
Booby Trap: Mines are frequently placed where mooks aren't. Including right under the dead body of one of your own security team, triggered by picking up the suspiciously convenient Praxis kit next to it. Take out the mook in the next room and the mines disarm.
 Deus Ex: Human Revolution (Video Game) / int_2da1421
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 Deus Ex: Human Revolution (Video Game) / int_2ea22847
type
That One Boss
 Deus Ex: Human Revolution (Video Game) / int_2ea22847
comment
The biochip upgrade. When infiltrating Tai Yung Medical, you hear them talking about this mystery chip that they suddenly have to rush-produce. When you have your first real big hard glitch in Heng Sha after the crash-landing, you notice several other augged people reeling over at the very same time, suspiciously synchronized. If you've played the original Deus Ex, you may recognize the name of the World Health Organization head mentioned in the Picus news feed on the Biochip recall: Beth DuClare, a member of the Illuminati. If you opt to get it, you get a cold shutdown of all your augs right before a very hard boss fight.
 Deus Ex: Human Revolution (Video Game) / int_2ea22847
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 Deus Ex: Human Revolution (Video Game) / int_2f253c94
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Glass Cannon
 Deus Ex: Human Revolution (Video Game) / int_2f253c94
comment
Glass Cannon: The Give Me Deus Ex difficulty effectively turns Adam into one. While he's lethally proficient with any weapon and can effortlessly wipe out most enemies with takedowns and the Typhoon aug, he is unable to survive anything more than a few seconds of gunfire.
 Deus Ex: Human Revolution (Video Game) / int_2f253c94
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 Deus Ex: Human Revolution (Video Game) / int_2f755152
type
Invisible Wall
 Deus Ex: Human Revolution (Video Game) / int_2f755152
comment
Invisible Wall: Not blatant, but you will occasionally smack into thin air when attempting a jump.
 Deus Ex: Human Revolution (Video Game) / int_2f755152
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 Deus Ex: Human Revolution (Video Game) / int_2f755152
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 Deus Ex: Human Revolution (Video Game) / int_2fd7200b
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Dead Guy Junior
 Deus Ex: Human Revolution (Video Game) / int_2fd7200b
comment
Dead Guy Junior: In the original game Gary Savage's daughter is called Tiffany while in The Missing Link DLC he is romantically involved with another scientist called Tiffany Kavanagh. Depending on whether or not Tiffany survives the Poison Gas the younger Tiffany is presumably either her daughter or was named by Gary in memory of his dead lover.
 Deus Ex: Human Revolution (Video Game) / int_2fd7200b
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Deus Ex: Human Revolution (Video Game) / int_2fd7200b
 Deus Ex: Human Revolution (Video Game) / int_309b8806
type
Cursed with Awesome
 Deus Ex: Human Revolution (Video Game) / int_309b8806
comment
Cursed with Awesome: Adam frequently insists that he didn't ask for his augmentation, even though he's able to turn invisible, punch through walls, wield a retractable sword on each arm and mentally deploy sunglasses from his face to name a few. However, it's also possible to play him as either very supportive of his augs or, while he still never asked for them, admitting that they're pretty effective.
 Deus Ex: Human Revolution (Video Game) / int_309b8806
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 Deus Ex: Human Revolution (Video Game) / int_3126c34a
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Insufferable Genius
 Deus Ex: Human Revolution (Video Game) / int_3126c34a
comment
Insufferable Genius: Pritchard's defining character trait; he believes he's smarter than Adam and never hesitates to point it out.
 Deus Ex: Human Revolution (Video Game) / int_3126c34a
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 Deus Ex: Human Revolution (Video Game) / int_3130e2c6
type
Uplifted Animal
 Deus Ex: Human Revolution (Video Game) / int_3130e2c6
comment
Uplifted Animal: You can overhear two gangsters talking about Dogmentation.
 Deus Ex: Human Revolution (Video Game) / int_3130e2c6
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 Deus Ex: Human Revolution (Video Game) / int_3130e2c6
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 Deus Ex: Human Revolution (Video Game) / int_313d7228
type
Previously on…
 Deus Ex: Human Revolution (Video Game) / int_313d7228
comment
Previously on…: Loading up a saved game on startup gives you a screen that recaps most of the major plot points up to date, in case you can't keep track of what's going on. Most likely added because Deus Ex's story was very hard to keep track of between sittings.
 Deus Ex: Human Revolution (Video Game) / int_313d7228
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 Deus Ex: Human Revolution (Video Game) / int_316d4c91
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Auto-Save
 Deus Ex: Human Revolution (Video Game) / int_316d4c91
comment
Autosave: The game has autosaving, generally when moving between room sets and whenever significant conversations occur.
 Deus Ex: Human Revolution (Video Game) / int_316d4c91
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Deus Ex: Human Revolution (Video Game) / int_316d4c91
 Deus Ex: Human Revolution (Video Game) / int_33287e20
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One Bullet Clips
 Deus Ex: Human Revolution (Video Game) / int_33287e20
comment
One Bullet Clips: The Tranquilizer Gun, Stun Gun, and Rocket Launcher have to be reloaded after each shot. Thank goodness for reload speed upgrades ... except when you're using the Stun Gun a lot, because that one can't be upgraded at all.
 Deus Ex: Human Revolution (Video Game) / int_33287e20
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Deus Ex: Human Revolution (Video Game) / int_33287e20
 Deus Ex: Human Revolution (Video Game) / int_337a0f4
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TrailersAlwaysLie
 Deus Ex: Human Revolution (Video Game) / int_337a0f4
comment
Trailers Always Lie: The "House Of Revenge" Trailer portrays Zhao Yun Ru as a helpless pawn in the hands of the conspirators, showing her begging for help from Adam. Of course, this trailer cut out the next few seconds of that event where she seals herself in a panic room and continues to play a major part in The Conspiracy of her own free will, eventually merging with the Hyron Project and becoming the game's final boss. The same trailer seems to imply that David Sarif is actually a Corrupt Corporate Executive that you will have to confront. In reality though, while he is no saint, he has the general interest of Sarif Industries and augmentation at heart. While you do confront Sarif at one point of the game, (and even have the option of killing him at the end either directly or indirectly) it isn't as serious as the trailer makes it out to be. There's quite a bit of cutscene footage from trailers that does not appear in game, and is often in conflict with it. Fedorova gunning down protesters to make the riots escalate for instance. In game, she's dead before the riots begin. Several key plot moments were also altered in trailers for plot reasons: for example, the E3 2010 trailer has Jensen watching Megan getting dragged away and Barret turning up mid-rooftop fight, strangling Jensen and screaming "I'll take you to hell!". In the final game, Megan's survival is made less obvious and Barret turns up as a boss in a warehouse, rather than in the climactic showdown shown.
 Deus Ex: Human Revolution (Video Game) / int_337a0f4
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 Deus Ex: Human Revolution (Video Game) / int_33bcd2af
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Shoplift and Die
 Deus Ex: Human Revolution (Video Game) / int_33bcd2af
comment
Shoplift and Die: Armed guards and police will respond with lethal force to any and all shenanigans.
 Deus Ex: Human Revolution (Video Game) / int_33bcd2af
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 Deus Ex: Human Revolution (Video Game) / int_33bcd2af
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 Deus Ex: Human Revolution (Video Game) / int_33ca811a
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Game-Breaking Bug
 Deus Ex: Human Revolution (Video Game) / int_33ca811a
comment
Game-Breaking Bug: For those doing a Pacifist Run, using the Tranquilizer Rifle or Stun Gun will seemingly sometimes kill the target thanks to a rare bug. In truth, while the bug does exist, it's just visual. The enemies are not really killed, but they show the "dead" icon as opposed to the "K.O." one. It doesn't directly harm the Pacifist Run, but it might do it indirectly if players, say, only notice the icon after performing a save, so they start just killing enemies in the belief that their Pacifist Run is ruined. In the Director's Cut, if you are trying to get the Trophy/Achievement for never being seen, always reload previous auto-save instead of latest auto-save (or always reload manual saves, but this requires frequent saving) if you are spotted. For whatever reason, the system that tracks this particular challenge doesn't reset if you load the most recent autosave, and still thinks the challenge is voided. The PC Version of the Director's Cut tends to crash frequently.
 Deus Ex: Human Revolution (Video Game) / int_33ca811a
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 Deus Ex: Human Revolution (Video Game) / int_345cf4e1
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No Hero Discount
 Deus Ex: Human Revolution (Video Game) / int_345cf4e1
comment
No Hero Discount: Despite your boss spending what must have been an absolute fortune to turn the PC who is the head of security into an augmented super soldier, you still need to pay for your own augmentation upgrades. And weapons. And ammo. And information. Considering you are trying to track down a mercenary group that killed half a dozen scientists and are planning some kind of conspiracy that would dramatically change the outlook of the company, you really should have a platinum company credit card that makes credits meaningless. Even while the Cyber-Zombie Apocalypse is going on, Adam still has to pay L.I.M.B. for their products. Although in the last case, there is some justification: the clerk specifically notes that she can't change the prices set by the computer.
 Deus Ex: Human Revolution (Video Game) / int_345cf4e1
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 Deus Ex: Human Revolution (Video Game) / int_3483645b
type
The Rich Have White Stuff
 Deus Ex: Human Revolution (Video Game) / int_3483645b
comment
The Rich Have White Stuff: Hugh Darrow's private quarters at Omega Ranch are almost blindingly white compared to the rest of the game.
 Deus Ex: Human Revolution (Video Game) / int_3483645b
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 Deus Ex: Human Revolution (Video Game) / int_3483645b
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Deus Ex: Human Revolution (Video Game) / int_3483645b
 Deus Ex: Human Revolution (Video Game) / int_348d308c
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Sword Drag
 Deus Ex: Human Revolution (Video Game) / int_348d308c
comment
Sword Drag: Done by Adam in one of his lethal takedown animations.
 Deus Ex: Human Revolution (Video Game) / int_348d308c
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 Deus Ex: Human Revolution (Video Game) / int_348d308c
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Deus Ex: Human Revolution (Video Game) / int_348d308c
 Deus Ex: Human Revolution (Video Game) / int_3496c5b7
type
Alignment-Based Endings
 Deus Ex: Human Revolution (Video Game) / int_3496c5b7
comment
Alignment-Based Endings: While the ending is mainly determined by the Last-Second Ending Choice of who wins the information war, the tone of Jensen's final narration that shows his Character Development depends mainly on how many people you've killed and how helpful you were to others throughout the game.
 Deus Ex: Human Revolution (Video Game) / int_3496c5b7
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 Deus Ex: Human Revolution (Video Game) / int_3496c5b7
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Deus Ex: Human Revolution (Video Game) / int_3496c5b7
 Deus Ex: Human Revolution (Video Game) / int_34dd5f3
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La Résistance
 Deus Ex: Human Revolution (Video Game) / int_34dd5f3
comment
La Résistance believes that they're twisting the myth to suit their goals; "Daedalus was an arrogant bastard. The man built a maze of death, and killed his nephew when he thought he might be smarter than him." The Illuminati are simply justifying the murder of innocent people to maintain control of the world - it's hard to bully people stronger than you.
 Deus Ex: Human Revolution (Video Game) / int_34dd5f3
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 Deus Ex: Human Revolution (Video Game) / int_34dd5f3
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Deus Ex: Human Revolution (Video Game) / int_34dd5f3
 Deus Ex: Human Revolution (Video Game) / int_34f93cd7
type
Pac-Man Fever
 Deus Ex: Human Revolution (Video Game) / int_34f93cd7
comment
Pac-Man Fever: Various Non-Player Characters play a beeping handheld game when bored. Human Revolution being a video game, this means it's just an example of Stylistic Suck.
 Deus Ex: Human Revolution (Video Game) / int_34f93cd7
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 Deus Ex: Human Revolution (Video Game) / int_34f93cd7
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Deus Ex: Human Revolution (Video Game) / int_34f93cd7
 Deus Ex: Human Revolution (Video Game) / int_3510766b
type
Alarm SOS
 Deus Ex: Human Revolution (Video Game) / int_3510766b
comment
Alarm SOS: At the beginning of the game, an environmental alarm goes off when Adam is talking to Sarif and he is sent to investigate. Adam discovers that mercenaries are assaulting the building. An e-mail you can read later reveals that Adam had set up the alarms so that an environmental alarm would go off if the security alarms were disabled.
 Deus Ex: Human Revolution (Video Game) / int_3510766b
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 Deus Ex: Human Revolution (Video Game) / int_3510766b
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 Deus Ex: Human Revolution (Video Game)
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Deus Ex: Human Revolution (Video Game) / int_3510766b
 Deus Ex: Human Revolution (Video Game) / int_351e7cf9
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Romanticism Versus Enlightenment
 Deus Ex: Human Revolution (Video Game) / int_351e7cf9
comment
Romanticism Versus Enlightenment: The anti-aug vs pro-aug sides of the debate in a nutshell, though of course, it's more complicated than that. The four endings seem to reflect one side over the other: A: Siding with Hugh Darrow and exposing the whole truth seems to Romantic. Jensen comes to believe that Ludd Was Right, that the calamitous societal effects that augmentation and technology can have, and the potential danger involved if the Illuminati or other entities ever achieved dominance over society through the technology well outstrip the benefits. Therefore augmentation research, and other similar potentially humanity-altering fields of research should be halted full stop. B: Siding with Taggart and lying on the Illuminati's behalf seems to be a fairly cynical Enlightenment perspective. While uncontrolled freedom, and the freedom to access technology, sounds good on paper, for the good of society as a whole, limits have to be set, and people have to controlled under the Illuminati's monopoly so that any of the potential disasters that can be caused are curtailed beforehand. C: Siding with Sarif and lying to protect unrestricted aug research seems to be an idealistic Enlightenment perspective, namely that the process of improving humanity with technology is just another part of human nature, and neither can't nor shouldn't be stopped, and that allowing as many people as possible to have access to the technology to improve their lives is a legitimately good thing, and so justifies whatever potential dangers may result. D: Blowing up Panachea seems to transcend both sides. All three options are equally biased and flawed, and neither Jensen nor anyone else should be forcing one perspective on mankind as a whole, for mankind itself should come together and determine the right answer on its own.
 Deus Ex: Human Revolution (Video Game) / int_351e7cf9
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Ooh, Me Accent's Slipping
 Deus Ex: Human Revolution (Video Game) / int_35b241c0
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Ooh, Me Accent's Slipping: Just about everyone that doesn't speak with their native accent (Hispanic and Asian characters) tend to have some problems maintaining their accents.
 Deus Ex: Human Revolution (Video Game) / int_35b241c0
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 Deus Ex: Human Revolution (Video Game) / int_36e63b81
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Rule of Cool
 Deus Ex: Human Revolution (Video Game) / int_36e63b81
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Rule of Cool: Invoked in-universe by some Picus workers who hold this opinion about Illuminati's Got the Whole World in My Hand statue. Adam wears sunglasses during fights to protect his eyes, rather than a helmet to protect his entire head. Yes he has the dermal armor, but he still wears normal body armor to protect his chest, so presumably his head is also more vulnerable without external armor.
 Deus Ex: Human Revolution (Video Game) / int_36e63b81
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Not the Fall That Kills You
 Deus Ex: Human Revolution (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Adam actually takes quite a bit of damage from falling. Falling one story can take off more than half his health, falling two or three is a sure deathnote Justified in that he is mostly mechanical, and those mechanical augmentations have limits and no bend: he can't survive impacts beyond the mechanical limits, and willpower has nothing to do with it. However, he can activate the Icarus Landing System which envelops him in an electromagnetic sphere that slows his descent. It looks cool and can be used to knock out enemies he lands upon from above. The Icarus Landing System does have a downside, however. Imagine you want to jump across a chasm from one rooftop to a slightly lower one; you jump, and at some point you're past the apex of the jump's arc and thus in a downward movement, yet still above the street between the rooftops. The game interprets this as falling down and the Icarus Landing System kicks in mid-jump. And since that system instantly stops any horizontal movement and instead takes you straight down, you're never going to make that jump.
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Does Not Know His Own Strength
 Deus Ex: Human Revolution (Video Game) / int_38291355
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Does Not Know His Own Strength: The trailer shows Adam picking up a glass of whiskey that slowly cracks as he holds it.
 Deus Ex: Human Revolution (Video Game) / int_38291355
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The Hero Dies
 Deus Ex: Human Revolution (Video Game) / int_382a6399
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The Hero Dies: In one of the possible endings. The sequel retcons this, but at the same time, it hints that the Adam in that game might be a clone and not the one in Human Revolution.
 Deus Ex: Human Revolution (Video Game) / int_382a6399
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Ludd Was Right
 Deus Ex: Human Revolution (Video Game) / int_3862fa01
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A: Siding with Hugh Darrow and exposing the whole truth seems to Romantic. Jensen comes to believe that Ludd Was Right, that the calamitous societal effects that augmentation and technology can have, and the potential danger involved if the Illuminati or other entities ever achieved dominance over society through the technology well outstrip the benefits. Therefore augmentation research, and other similar potentially humanity-altering fields of research should be halted full stop.
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Black and Nerdy
 Deus Ex: Human Revolution (Video Game) / int_38958f33
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Black and Nerdy: The Dutch hacker "Windmill"◊. Amusingly, he looks rather like a middle-aged Urkel.
 Deus Ex: Human Revolution (Video Game) / int_38958f33
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Engineered Public Confession
 Deus Ex: Human Revolution (Video Game) / int_38bf28e3
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Engineered Public Confession: Malik does this to the man who murdered her friend, recording his conversation with Adam and then playing it over the Hive's loudspeakers. Threatening to do this to Taggart by exposing Isaias' link to the Tyrants can convince him to talk.
 Deus Ex: Human Revolution (Video Game) / int_38bf28e3
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Boss-Arena Idiocy
 Deus Ex: Human Revolution (Video Game) / int_38d17b6c
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Boss-Arena Idiocy: Barrett is fought in a warehouse full of numerous explosive barrels, fire extinguishers and nerve gas canisters laying around, waiting to be thrown. Fedorova fights in an arena full of ankle-deep water and very obvious electrical generators begging to be shot to electrify the water. The Director's Cut added a Maintenance Room that aside from being a much larger arena lets you flood the room below with poisonous gas as well as hackable turrets if the boss makes it up there. No such luck with Namir, though.
 Deus Ex: Human Revolution (Video Game) / int_38d17b6c
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Rare Candy
 Deus Ex: Human Revolution (Video Game) / int_39aeb09e
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Rare Candy: Praxis Kits grant you a Praxis Point immediately as if you had leveled up; very handy, although occasionally boobytrapped.
 Deus Ex: Human Revolution (Video Game) / int_39aeb09e
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Boring, but Practical
 Deus Ex: Human Revolution (Video Game) / int_39b8d3d6
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Boring, but Practical: When properly upgraded, the Zenith 10mm Pistol makes as much noise as the tranquilizer rifle, holds nearly two dozen rounds, is armor piercing, has a laser sight that lets it function as a poor man's sniper rifle (as well as allowing for easy aiming when running/gunning), uses some of the most common/cheap ammo in the game, and can be loaded down with other generic mods. For a Jensen who's not afraid to pop heads off, it can and will easily carry you through any situation outside of heavy mechs. The simple Stun Gun, one of the few weapons that doesn't have upgrades, is the most useful weapon in the entire game. It is easily obtainable, even if it isn't taken as the starting weapon, and it is the only weapon with plentiful ammo throughout the entire game. Any human enemy, outside bosses, will be knocked out in one shot on every difficulty level no matter where they are hit. Out of the four bosses in the game, three of them can be stun locked with the stun gun, allowing them to be easily killed just by shooting them repeatedly with it. It can also temporarily disable most electronic systems, although it is generally inferior to hacking. However, it is limited by an effective range of half a dozen meters or so.
 Deus Ex: Human Revolution (Video Game) / int_39b8d3d6
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Conspiracy Theorist
 Deus Ex: Human Revolution (Video Game) / int_39ed1c8a
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Players may find an e-book called 'The Sleepwalking World' that has apparently been written by conspiracy theorists and lists several famous diseases together with rather outlandish theories (e.g. that SARS was meant to depopulate Hong Kong). The text ends with a prediction that in near future someone will try to vie for power using artificial worldwide epidemic. Cue Gray Death.
 Deus Ex: Human Revolution (Video Game) / int_39ed1c8a
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Unintentionally Unwinnable
 Deus Ex: Human Revolution (Video Game) / int_3ac5110b
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Infamously, the game's bugs can lead to a character's death with no warnings, even when you took them down "peacefully."
 Deus Ex: Human Revolution (Video Game) / int_3ac5110b
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Properly Paranoid
 Deus Ex: Human Revolution (Video Game) / int_3aec9e5e
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Properly Paranoid: The ramblings you hear from characters throughout the game about governments and corporations taking over and having some sort of secret plot? Anyone familiar with one of the basic concepts behind the series knows they aren't crazy... During your second visit to Detroit, you can listen to a "mad prophet" who narrates most of Deus Ex's story.
 Deus Ex: Human Revolution (Video Game) / int_3aec9e5e
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Foregone Conclusion
 Deus Ex: Human Revolution (Video Game) / int_3bc88a7f
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Foregone Conclusion: Since it's a prequel, you had to expect Human Revolution to end with a downer, or at least in a bittersweet way for its characters. Despite Jensen's efforts and sacrifices, none of his ending choices will change the fact that Deus Ex will happen. Majestic-12 will split from the weakened Illuminati (who have failed to reign in control of the private sector) and the plan for world domination will change from biochip mind control to an engineered global pandemic. In fact, despite the multiple endings, facets of all of them canonically occur. UNATCO is formed in reaction to all of the terrorist violence that occurs and is mentioned throughout the game, aug related or not. Corporations become extremely deregulated, which is why Versalife is able to have such a sizable stranglehold on Ambrosia production in the first game, among other advantages, and due to the obvious vulnerabilities of aug killswitches as demonstrated by Darrow, the Illuminati uses the Gray Death as a replacement control scheme. Interestingly, with the reveal of Deus Ex: Mankind Divided, the next sequel set almost directly after this game, it is revealed that none of the endings presented in this game are canon, further enforcing this trope.
 Deus Ex: Human Revolution (Video Game) / int_3bc88a7f
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Vengeful Vending Machine
 Deus Ex: Human Revolution (Video Game) / int_3bf7904f
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Vengeful Vending Machine: A security guard in Tai Yong Medical tells a story of how he almost got crushed by a vending machine when he tried to tip it. Said security guard is standing quite close to a vending machine. Hmmmm.....
 Deus Ex: Human Revolution (Video Game) / int_3bf7904f
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Noodle Incident
 Deus Ex: Human Revolution (Video Game) / int_3c0a4666
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Noodle Incident: The Mexicantown Massacre is apparently an important part of Jensen's past, but the exact details are never explained. What is known is that it involved a 15-year-old augmented criminal who apparently was dangerous enough that SWAT was called in, and they were ordered to shoot to kill due to worries that his augments would protect him from nonlethal weapons and allow him to potentially kill several of the officers singlehandedly. Jensen refused, while Haas obeyed orders and killed the kid, resulting in a massive riot. A smaller one is heard between two conversing Belltower troops about the Red Dust incident.
 Deus Ex: Human Revolution (Video Game) / int_3c0a4666
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Bad Boss
 Deus Ex: Human Revolution (Video Game) / int_3cb1d38d
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Bad Boss: Tai Yong Medical's CEO Zhao Yun Ru. She's ruthless, will fire you if you voice any doubt whatsoever about TYM's practices, no matter how rational, and her business' practices go from violently incompetent quality control to an almost-homicidal disregard for the life of her workers. The whole company works under a cloak of terror, so much so that everyone who works under her is terrified of having to even talk to her. And yet, she doesn't seem to be short of employees, some quite brilliant who could no doubt find work for any other manufacturer of augmentations. The novella "Deus Ex: Fallen Angel" reveals that she routinely has competitors' higher level engineers kidnapped, and forced to work for TYM under threat of death, bringing in workers, while destroying the competition.
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Electronic Eyes
 Deus Ex: Human Revolution (Video Game) / int_3cec8223
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Electronic Eyes: Adam has a pair, which he frequently hides behind retractable sunglasses built into his skull.
 Deus Ex: Human Revolution (Video Game) / int_3cec8223
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Barrier-Busting Blow
 Deus Ex: Human Revolution (Video Game) / int_3d1f2cae
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Barrier-Busting Blow: Upgrading Adam's cyberarms in a certain way will allow him to punch through a wall to break a mook's neck. Two of the game's trailers featured shots of him doing exactly that.
 Deus Ex: Human Revolution (Video Game) / int_3d1f2cae
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Research, Inc.
 Deus Ex: Human Revolution (Video Game) / int_3d92b13e
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Research, Inc.: Tai Yong Medical
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Every Car Is a Pinto
 Deus Ex: Human Revolution (Video Game) / int_3ec7c277
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Every Car Is a Pinto: Fill up a car with enough bullets, and they explode, which makes them pretty lousy for cover if you get in a firefight on the streets.
 Deus Ex: Human Revolution (Video Game) / int_3ec7c277
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Surprisingly Realistic Outcome
 Deus Ex: Human Revolution (Video Game) / int_3ed23024
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Surprisingly Realistic Outcome: After you arrive at Sarif Industries for the first time, you're given the opportunity to look around before heading to the first mission. Your allies will tell you to hurry up if you keep holding it off, but you can wait as long as you want like in the previous two games. When you inevitably go on the mission, you head on in...only to find all of the hostages dead before you even get there if you chose to take your time. Needless to say, you'll be chewed out for it.
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Magikarp Power
 Deus Ex: Human Revolution (Video Game) / int_3f0310d6
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Magikarp Power: Many weapons and augmentations only reach their full potential when fully upgraded or used in concert with each other: The heavy rifle is horribly inaccurate and can only be fired from the hip because of its design, but attaching a laser sight and maxing the "recoil compensation" and "aim stabilizer" makes it as accurate as a pistol while maintaining its power. Similar upgrades and a target-seeking system can turn the machine pistol or combat rifle into headshot machines. Even the regular pistol can be made extremely deadly with the addition of an armor-piercing mod, allowing it to kill even fully armored enemies with a single headshot. When first unlocked, cloaking is so ridiculously costly in energy that it's difficult to use at all. Once fully upgraded it still won't let you fight whole battles invisible, but you can easily get from cover to cover undetected without using a single energy cell. With increased energy regeneration you can do this quite rapidly.
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Make It Look Like an Accident
 Deus Ex: Human Revolution (Video Game) / int_3f0b2f50
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Make It Look Like an Accident: One of your options for dealing with Diamond Chan in the "Rotten Business" sidequest. Lee Hong tried to do this to cover up the murder of Evelyn Carmichael, but considering how he went about it, he would have been better off just hiding the body and hoping for the best.
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Mess of Woe
 Deus Ex: Human Revolution (Video Game) / int_415257d9
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Mess of Woe: Adam Jensen's apartment is a complete mess. Although the game implies he's also depressed about his unwilling augmentation as well as finding out his dog got euthanized, not just about Megan's death.
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Stylistic Suck
 Deus Ex: Human Revolution (Video Game) / int_415b3315
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Stylistic Suck: "Hearts of Steel", a hilariously bad romance novel with an augmentation slant to it.
 Deus Ex: Human Revolution (Video Game) / int_415b3315
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Blade Below the Shoulder
 Deus Ex: Human Revolution (Video Game) / int_41914bb3
comment
Blade Below the Shoulder: Adam's cyberarms sport a pair of retractable blades that can pop out of his wrists or the backs of his elbows, allowing him to stab enemies to death stylishly.
 Deus Ex: Human Revolution (Video Game) / int_41914bb3
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Hidden in Plain Sight
 Deus Ex: Human Revolution (Video Game) / int_41a3e267
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Hidden in Plain Sight: Namir is hidden in Singapore Amongst the holograms of human anatomy, simply posing like they are. The combinations to the storage pods in Hengsha across from the Alice Garden Pod Hotel are graffitied on the walls next to each pod - the underlined numbers are the passwords to each locker. The creators mention in the Director's Cut that most of the staff didn't even realize this.
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Benevolent Architecture
 Deus Ex: Human Revolution (Video Game) / int_41d3778a
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Benevolent Architecture: To facilitate the game's stealth and combat, the environments feature a lot of waist-high objects (bulletproof glass rails in business areas included) for cover, weapon lockers filled with ammo, heavy weapons, and typhoon charges before boss fights and major battles, and ventilation shafts for sneaking around. And for the occasional open area, you can grab and move the nearest heavy object to make your own cover, provided you've upgraded your strength enough.
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Hyperactive Metabolism
 Deus Ex: Human Revolution (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Reversed from the norm, in that alcohol provides health, while Cyberboost energy bars provide additional power for Adam's augmentations. Notably, Adam can apparently consume full bottles of vodka, boxes of candy bars, and entire jugs of whey protein in the time it takes to enter and exit the inventory menu. Justified in this case, as Adam's digestive system is augmented to break down ingested chemical fuel (carbohydrates and proteins) to charge the energy cells powering his augmentations, processing them in a fraction of the time it would take a natural digestive system to break them down.
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Story-Driven Invulnerability
 Deus Ex: Human Revolution (Video Game) / int_426e1e63
comment
Story-Driven Invulnerability: Generally avoided by adding areas where you are not allowed to use your weapons in. However, later in the game, important NPCs appear outside of these areas. If you shoot them, they don't even flinch. A notable example is Taggart in the convention center.
 Deus Ex: Human Revolution (Video Game) / int_426e1e63
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type
Downplayed Trope
 Deus Ex: Human Revolution (Video Game) / int_42c9f1ec
comment
David Sarif counts as the extremely downplayed version of this trope, to the point of being just as much an Honest Corporate Executive. He's not a bad guy. He genuinely believes in treating his employees fairly, practices honest business tactics, and really does believe that his technology is serving mankind for the greater benefit. It's just that he likes to cut corners on the moral circuit, so to speak, and admits to having the interest of advancement of his own company in mind in the long run.
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 Deus Ex: Human Revolution (Video Game) / int_43b154c9
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Not Even Bothering with the Accent
 Deus Ex: Human Revolution (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: While Belltower Associates are a British company, the only member you encounter in-game who actually speaks with a British accent is Narhari Kahn.
 Deus Ex: Human Revolution (Video Game) / int_43b154c9
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 Deus Ex: Human Revolution (Video Game) / int_43bda213
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A Taste of Power
 Deus Ex: Human Revolution (Video Game) / int_43bda213
comment
A Taste of Power: Downplayed in that Jensen doesn't have any of his augmentations in the prologue, which means no radar and no melee takedowns. On the other hand, he does have a highly upgraded combat rifle with infinite ammo.
 Deus Ex: Human Revolution (Video Game) / int_43bda213
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 Deus Ex: Human Revolution (Video Game) / int_43c77dd9
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Hellish Copter
 Deus Ex: Human Revolution (Video Game) / int_43c77dd9
comment
Hellish Copter: On the return trip to Hengsha, Malik's bird is shot down by an EMP missile. Jensen jumps clear of the wreck while Malik scrambles to repair the aircraft so she can escape the area. What happens next is up to the player.
 Deus Ex: Human Revolution (Video Game) / int_43c77dd9
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 Deus Ex: Human Revolution (Video Game) / int_440d1d0b
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Screw the Rules, I'm Doing What's Right!
 Deus Ex: Human Revolution (Video Game) / int_440d1d0b
comment
Screw the Rules, I'm Doing What's Right!: No matter which ending you pick, Adam states this, more or less. In the "Kill everyone on the base" ending, he subverts it by saying that he chooses to destroy the base because even he doesn't have the right to choose for humanity. In the backstory, Jensen refused to fire on a augmented child despite orders. This caused him to quit SWAT and join Sarif Industries.
 Deus Ex: Human Revolution (Video Game) / int_440d1d0b
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Ask a Stupid Question...
 Deus Ex: Human Revolution (Video Game) / int_443f9d8a
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Ask a Stupid Question...: Adam meets a criminal contact in the Hengsha sewers asking;
 Deus Ex: Human Revolution (Video Game) / int_443f9d8a
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Divided States of America
 Deus Ex: Human Revolution (Video Game) / int_4482e1ef
comment
Divided States of America: Not yet happened, but the country is pretty close to it. There are rumblings of secession in some states such as Utah, setting up the scene for the Northwest War. If you listen to the conversation between two NPCs in the lobby at Sarif, you'll hear one of them mention the Texas Secession. More detail on that was given here.
 Deus Ex: Human Revolution (Video Game) / int_4482e1ef
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 Deus Ex: Human Revolution (Video Game) / int_44a1dd10
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King Incognito
 Deus Ex: Human Revolution (Video Game) / int_44a1dd10
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The Gamescom 2010 trailer pretty much blew the lid off of Tong Si Hung's King Incognito ploy.
 Deus Ex: Human Revolution (Video Game) / int_44a1dd10
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 Deus Ex: Human Revolution (Video Game) / int_4508b16b
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The Guards Must Be Crazy
 Deus Ex: Human Revolution (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: While guards tend to be paranoid about sound, they have fixed patrol routes and never break them, unless they spot or hear something strange. They usually spend more time investigating their knocked out or dead colleagues or holes in walls but will eventually conclude that you must have left the area. You can even get an upgrade that shows you exactly when this is going to happen. The strangest thing is that the guards only react to actions. They will never see anything wrong with a stack of boxes that randomly appears on their patrol route or a fridge standing in the middle of the room when it should be in the kitchen. They never notice when a camera, a turret, or a robot stop working, when you shut them down via a security terminal. And, of course, they fail to see anything weird about another guard disappearing from his post. If you walk from a restricted area into an unrestricted one in front of a guard, and get out before they turn hostile, they will draw their weapon... and then walk right past you to go search the restricted area for that guy they saw creeping around. Easily visible in the Hive - there's a guard stationed in front of one of the basement exits who will do this every single time you walk out and never catch on. Just don't walk in that way! A particularly suspension-of-disbelief-breaking example of guards being ignorant of their surroundings is when a highly-touted and elaborate Laser Hallway guarding a particularly important location is turned offline by the player. The group of guards stationed explicitly to observe it and being able to see the whole thing clearly through a window... they just do absolutely nothing about it.
 Deus Ex: Human Revolution (Video Game) / int_4508b16b
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Everybody Was Kung-Fu Fighting
 Deus Ex: Human Revolution (Video Game) / int_45332ff5
comment
Everybody Was Kung-Fu Fighting: One of the dual-target melee takedown animations has both of Jensen's targets trying to punch or roundhouse-kick him before he takes them out. This gets very amusing if they happened to be, for example, street prostitutes, bums or civilian office workers.
 Deus Ex: Human Revolution (Video Game) / int_45332ff5
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 Deus Ex: Human Revolution (Video Game) / int_4534a70b
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You ALL Look Familiar
 Deus Ex: Human Revolution (Video Game) / int_4534a70b
comment
You All Look Familiar: Several faces are repeated, the arms dealer has the same face as a Sarif employee, a Detroit citizen, a body guard, a police officer and a tourist in Hengsha.
 Deus Ex: Human Revolution (Video Game) / int_4534a70b
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 Deus Ex: Human Revolution (Video Game) / int_45fe3a2e
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Utopia Justifies the Means
 Deus Ex: Human Revolution (Video Game) / int_45fe3a2e
comment
Utopia Justifies the Means: Sarif seems very upbeat about using augmentations to enhance the human race, but this trailer has him saying how some will be left behind, and that it is just "evolution."
 Deus Ex: Human Revolution (Video Game) / int_45fe3a2e
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 Deus Ex: Human Revolution (Video Game) / int_469e49de
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Booze-Based Buff
 Deus Ex: Human Revolution (Video Game) / int_469e49de
comment
Booze-Based Buff: Downing enough alcohol and painkillers allows you to potentially double your maximum health, although anything above 100 will not be recovered by your Healing Factor. Drinking alcohol also disorients Adam's vision for a short time; the stronger the drink, the worse the disorientation and the longer it lasts. Beer? He shrugs it off. Vodka? Hopefully you won't need to aim at anything until it wears off.
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 Deus Ex: Human Revolution (Video Game) / int_4781adbb
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Jerk with a Heart of Gold
 Deus Ex: Human Revolution (Video Game) / int_4781adbb
comment
Jerk with a Heart of Gold: Pritchard. As rude as he is, it becomes clear rather quickly that he actually is concerned about Adam's safety. Sarif can be abrasive and will not hesitate to take advantage of others for his own benefit. But at the end of the day, he really does care for the well-being of all his employees, Adam included. Moreover, he genuinely believes in using augmentation technology for the betterment of mankind. Garvin Quinn from The Missing Link DLC. Despite acting like an uncaring black market merchant, he gives Adam a discount if he saved a stasis pod from malfunctioning and killing its occupant earlier in the DLC. He also unlocks a safe full of explosives for Adam if Adam mercy kills a woman who was driven insane by the OCM experiments.
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The Stinger
 Deus Ex: Human Revolution (Video Game) / int_48081842
comment
The Stinger: Megan Reed goes to Bob Page with Jensen's cell samples, leading to the creation of the Denton brothers, and the original Deus Ex. This happens no matter which of the Multiple Endings Jensen decides. Foregone Conclusion.
 Deus Ex: Human Revolution (Video Game) / int_48081842
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 Deus Ex: Human Revolution (Video Game) / int_4856ac40
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Stock Footage
 Deus Ex: Human Revolution (Video Game) / int_4856ac40
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Stock Footage: The endings all use various media footage from numerous historical events, such as workers laying down railroads, the Challenger blowing up after launch, Enron oil protesters, the housing collapse of 2008, footage of the Pope, George W. Bush with other political leaders, and numerous other footage.
 Deus Ex: Human Revolution (Video Game) / int_4856ac40
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 Deus Ex: Human Revolution (Video Game) / int_490bf391
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Exploited Immunity
 Deus Ex: Human Revolution (Video Game) / int_490bf391
comment
Exploited Immunity: Some of the upgrades allow Jensen to do this (for example, being immune to poison gas allows you to simply set off traps or drop gas bombs and let mooks suffocate).
 Deus Ex: Human Revolution (Video Game) / int_490bf391
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Scenery Porn
 Deus Ex: Human Revolution (Video Game) / int_49d59be9
comment
Scenery Porn: The game is running on a modified Crystal Dynamics engine, with a visual style heavily influenced by Blade Runner. Of course this trope will be in effect.
 Deus Ex: Human Revolution (Video Game) / int_49d59be9
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 Deus Ex: Human Revolution (Video Game) / int_49f20c6a
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Gory Discretion Shot
 Deus Ex: Human Revolution (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: The hacker's death and Isaias Sandoval's suicide, should you fail to prevent it.
 Deus Ex: Human Revolution (Video Game) / int_49f20c6a
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Combat Pragmatist
 Deus Ex: Human Revolution (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: Adam. Let us count the tropes: Groin Attack, In the Back, "Hey, You!" Haymaker, Improvised Weapon, Neck Lift, Put Their Heads Together... It's not entirely certain that Adam Jensen knows how to play fair. On the side of the bad guys, Namir is an absolutely ruthless fighter, who will keep piling on the advantages no matter how overwhelmingly superior his position appears to be just to make completely, perfectly sure that there's no chance in the world you could possibly defeat him. He makes sure to set up the fight against him inside a highly confusing labyrinth (the walls of which he himself can easily vault due to his bionic legs, giving him both the advantages of stealth and mobility), which he's also filled with holograms that look a great deal like himself and which move around just enough to keep the player confused, agitated and constantly wasting bullets shooting the walls. Not counting on them alone, though, he spends most of the fight cloaked, leaping around your back in a succession of hit-and-run attacks all the while shooting at you with the most powerful weapon in the game and throwing every imaginable variety of grenade at you over the walls. The kicker? He expected to fight you while you're under the effect of the compromised biochip, which was supposed to instantly incapacitate you in the best of cases (from Namir's view) or turn you into a slow, half-blind, vulnerable cripple at worst. And he still saw the need to do all the other things.
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 Deus Ex: Human Revolution (Video Game) / int_4ab9c868
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Pretty Little Headshots
 Deus Ex: Human Revolution (Video Game) / int_4ab9c868
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Pretty Little Headshots: Averted with the proxy hacker at the manufacturing plant, whose controller forces him to kill himself when he's discovered. A significant chunk of his head is missing afterwards. Adam too looks to have lost a good chunk of his skull and what looks like a fair amount of jaw from the headshot at the beginning of the game, though you never see his injuries clearly.
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Superhuman Trafficking
 Deus Ex: Human Revolution (Video Game) / int_4be5a85d
comment
Superhuman Trafficking: The Harvester gang likes to kidnap people with augmentations and cut them out to either sell or install in themselves. Not a very nice group of people, all things considered.
 Deus Ex: Human Revolution (Video Game) / int_4be5a85d
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Land Mine Goes "Click!"
 Deus Ex: Human Revolution (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": The LAM makes a return, helpfully flashing when set and beeping before exploding. This trope isn't played to its fullest extent, however - the time between beep and bang is nowhere near enough to allow the player to escape, serving more as a way of letting you know how you died.
 Deus Ex: Human Revolution (Video Game) / int_4c23b50f
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 Deus Ex: Human Revolution (Video Game) / int_4c798fd5
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Shock and Awe
 Deus Ex: Human Revolution (Video Game) / int_4c798fd5
comment
Shock and Awe: One possible way to kill Fedorova : blowing Eliza's generators will electrify the coolant, stunning her and wounding you. Except you can regenerate or become immune to electricity with an aug.
 Deus Ex: Human Revolution (Video Game) / int_4c798fd5
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 Deus Ex: Human Revolution (Video Game) / int_4da6ac
type
Rated M for Manly
 Deus Ex: Human Revolution (Video Game) / int_4da6ac
comment
Rated M for Manly: Much more than the originals. So many mooks and douchebags are being punched in the face with a polymer and metal fist that it's hard not to get pumped.
 Deus Ex: Human Revolution (Video Game) / int_4da6ac
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 Deus Ex: Human Revolution (Video Game) / int_4de1a4f7
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Improvised Weapon
 Deus Ex: Human Revolution (Video Game) / int_4de1a4f7
comment
Improvised Weapon: Activate the strength augmentation, and you can pick up refrigerators and dumpsters and use them as thrown weapons, and are almost instant death on most enemies. These heavy items are also pretty sturdy and can be used as cover in a firefight. You can also break down doors by throwing fridges at them; the fridge is all-purpose! Even better than throwing fridges? Throwing dead bodies. Because for some reason they are a guaranteed One-Hit Kill on most enemies.
 Deus Ex: Human Revolution (Video Game) / int_4de1a4f7
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 Deus Ex: Human Revolution (Video Game) / int_4e34d653
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See You in Hell
 Deus Ex: Human Revolution (Video Game) / int_4e34d653
comment
See You in Hell: Lawrence Barrett.
 Deus Ex: Human Revolution (Video Game) / int_4e34d653
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 Deus Ex: Human Revolution (Video Game) / int_4e3d253b
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Downer Ending
 Deus Ex: Human Revolution (Video Game) / int_4e3d253b
comment
Since it's a prequel, you had to expect Human Revolution to end with a downer, or at least in a bittersweet way for its characters. Despite Jensen's efforts and sacrifices, none of his ending choices will change the fact that Deus Ex will happen. Majestic-12 will split from the weakened Illuminati (who have failed to reign in control of the private sector) and the plan for world domination will change from biochip mind control to an engineered global pandemic.
 Deus Ex: Human Revolution (Video Game) / int_4e3d253b
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 Deus Ex: Human Revolution (Video Game) / int_4e7c4536
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Wham Line
 Deus Ex: Human Revolution (Video Game) / int_4e7c4536
comment
Wham Line: Also:
 Deus Ex: Human Revolution (Video Game) / int_4e7c4536
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 Deus Ex: Human Revolution (Video Game) / int_4f6d87f7
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Huge Guy, Tiny Girl
 Deus Ex: Human Revolution (Video Game) / int_4f6d87f7
comment
Barrett and Federova serve as Huge Guy, Tiny Girl bosses, like Gunther Hermann and Anna Navarre. Namir is this game's Walton Simons, a heavily augmented foe who sees a lot in common between himself and Adam.
 Deus Ex: Human Revolution (Video Game) / int_4f6d87f7
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 Deus Ex: Human Revolution (Video Game) / int_4f70a315
type
Recollection Sidequest
 Deus Ex: Human Revolution (Video Game) / int_4f70a315
comment
Recollection Sidequest: Downplayed. A game-spanning Sidequest Sidestory lets you gradually recover the Awful Truth behind Adam's perfect compatibility with mechanical augmentations — some of which he has suppressed, but mostly just plain never knew.
 Deus Ex: Human Revolution (Video Game) / int_4f70a315
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 Deus Ex: Human Revolution (Video Game) / int_4f8a2bbc
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Going Through the Motions
 Deus Ex: Human Revolution (Video Game) / int_4f8a2bbc
comment
Going Through the Motions: There are only three or four gestures accessible to most NPCs. It starts to look a bit uncanny after a while. Female NPCs in particular only seem to have two animations, and all males will end up doing a very distinctive "hand-in-front-of-face" wave at least once during a conversation.
 Deus Ex: Human Revolution (Video Game) / int_4f8a2bbc
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 Deus Ex: Human Revolution (Video Game) / int_4fc4deec
type
Conspiracy Thriller
 Deus Ex: Human Revolution (Video Game) / int_4fc4deec
comment
Conspiracy Thriller: Both this and the original are prime examples of this genre in video gaming. This time around features a corporate security officer investigating an attack on the company's headquarters that leads him to uncover a massive international conspiracy.
 Deus Ex: Human Revolution (Video Game) / int_4fc4deec
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 Deus Ex: Human Revolution (Video Game) / int_5009999d
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Painting the Medium
 Deus Ex: Human Revolution (Video Game) / int_5009999d
comment
Painting the Medium: When Jensen wakes up in the cryogenic pod that takes him to Singapore, the edges of the 'camera' are notably coated with frost. The in-game HUD is explicitly stated to be coming from Jensen's visual augmentations. If he takes electrocution or EMP damage, as well as at certain pre-scripted events, the HUD glitches out and comes back with a cycle of "REBOOTING" messages.
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Body Horror
 Deus Ex: Human Revolution (Video Game) / int_504a1991
comment
Body Horror: Mech augmentations are a lot less sophisticated and more alien than nano-augs. In most cases they're no more squickier than a prosthetic limb, but some of the more extreme examples (notably Namir and the Hyron Drones) are downright horror show. The game also implies the voluntary amputation of perfectly well-functioning limbs. To take this one step further, Sarif, using a convenient clause in Adam's employment contract, has Adam's legs and right arm removed without Adam's consent when it was completely unnecessary.
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 Deus Ex: Human Revolution (Video Game) / int_50a33496
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Trap Is the Only Option
 Deus Ex: Human Revolution (Video Game) / int_50a33496
comment
Trap Is the Only Option: Discussed a little late in a level that has become more and more obviously a set-up as you progress. The trap starts to close just as Jensen discovers the location of information about what's going on.
 Deus Ex: Human Revolution (Video Game) / int_50a33496
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 Deus Ex: Human Revolution (Video Game) / int_50b05d30
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Disproportionate Retribution
 Deus Ex: Human Revolution (Video Game) / int_50b05d30
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Disproportionate Retribution: Throw a cardboard box or a basketball at somebody, and everybody nearby will try to kill you. Though it probably hurts more coming from a guy with robotic arms.
 Deus Ex: Human Revolution (Video Game) / int_50b05d30
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Dead Man's Trigger Finger
 Deus Ex: Human Revolution (Video Game) / int_50c7749f
comment
Dead Man's Trigger Finger: Occasionally happens to enemies armed with the machine pistol or assault rifle.
 Deus Ex: Human Revolution (Video Game) / int_50c7749f
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 Deus Ex: Human Revolution (Video Game) / int_50d2ca43
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The Coats Are Off
 Deus Ex: Human Revolution (Video Game) / int_50d2ca43
comment
The Coats Are Off: When he's on a serious mission, he takes off the jacket to reveal a sleeveless combat vest.
 Deus Ex: Human Revolution (Video Game) / int_50d2ca43
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Cops Need the Vigilante
 Deus Ex: Human Revolution (Video Game) / int_51460d4e
comment
Cops Need the Vigilante: One of the Detroit side missions sees Adam contacted by a former colleague for help with her case. While there is some dialogue about "bending the rules" and Adam needing to be discreet, it's still treated as though Adam can retrieve evidence and arrest peoplenote or at least leave them unconscious for the police to "discover" without a warrant so long as the detective he's working for waits offscreen.
 Deus Ex: Human Revolution (Video Game) / int_51460d4e
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 Deus Ex: Human Revolution (Video Game) / int_51bf02f4
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Scenic Tour Level
 Deus Ex: Human Revolution (Video Game) / int_51bf02f4
comment
Scenic-Tour Level: The walk though Sarif Industries with Megan.
 Deus Ex: Human Revolution (Video Game) / int_51bf02f4
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 Deus Ex: Human Revolution (Video Game) / int_521fb75d
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Put Their Heads Together
 Deus Ex: Human Revolution (Video Game) / int_521fb75d
comment
Put Their Heads Together: Two of the possible non-lethal double takedowns. One is notable in that it's preceded by a double Neck Lift, the other in that it's followed by a haymaker that puts their heads together again like a Newton's Cradle.
 Deus Ex: Human Revolution (Video Game) / int_521fb75d
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 Deus Ex: Human Revolution (Video Game) / int_52b36340
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What Measure Is a Mook?
 Deus Ex: Human Revolution (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Like previous games, the player can hack computer terminals to read emails to and from other characters, even otherwise unnamed ones. Many provide a glimpse into characters' personal lives. In "The Missing Link" DLC, the player finds emails from the (enemy) base chaplain. One in particular reveals that many rank-and-file troopers have been coming to him with ethical concerns about what they've seen and done.
 Deus Ex: Human Revolution (Video Game) / int_52b36340
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 Deus Ex: Human Revolution (Video Game) / int_5313c266
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Bookends
 Deus Ex: Human Revolution (Video Game) / int_5313c266
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Book Ends: The first interaction between the main character and the Spec Ops mercenaries is an unmodified Adam Jensen, head of security, being hurled through a pane of glass by the heavily augmented merc leader in the labs of Sarif Industries. The last is that same mercenary leader being thrown through a glass pane by Jensen, now brimming with augmentations himself.
 Deus Ex: Human Revolution (Video Game) / int_5313c266
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 Deus Ex: Human Revolution (Video Game) / int_533bc7ae
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Cybernetics Eat Your Soul
 Deus Ex: Human Revolution (Video Game) / int_533bc7ae
comment
Cybernetics Eat Your Soul: According to the prequel comic, one of the primary reasons for the opposition to augmentation is due to the potentially dangerous psychological disorders some augmented people develop (though this is more due to the nasty side effects of the anti-rejection drugs they have to take than the augs themselves). In-game literature that discusses augmentations and mental disorders concludes that augs would likely only destabilize already disturbed individuals (with an additional fairly amusing Take That! at the idea that video games turn normal people into psychopaths). However, Adam himself seems to question his own humanity quite frequently after getting augmented. Human purist Zeke Sanders was formerly augmented with a cybereye, but he removed it when he believed it was causing him to go crazy. This theme extends to the character design, too - Barrett and Fedorova have both been heavily augmented to the point of looking inhuman, and they act accordingly, showing an obvious lust for violence. Of course, the prequel book solidifies their inhumanity is more personality based from before they were augmented. All throughout the game, You can see with Namir that his full body augmentations were fitted to make him look like a human anatomy model... certainly more organic than Jensen. It doesn't hold up to close scrutiny though, and whilst we'll never know if the augmentations ate Namir's soul, it is pretty clear that they ate something else... The Tyrants get progressively more cybernetic the further up the chain of command they are. Barret is more or less an evil counterpart of Adam, and while his cybernetics are obvious he still looks like a human being (albeit an unusually physically imposing one). Yelena meanwhile has completely replaced her legs with horse-like ungulate augments that make her well over six feet tall. Finally, Namir looks skinned and appears to be little more than a head on a cybernetic body. Averted with Gunther in Icarus Effect: it's made quite clear that he was a psycho before his augumentations. There are also more subtle notions of this trope. It is heavily implied that cybernetic implants can be controlled externally and they actually are meant to control the general public (paranoia-inducing in its own right), using biomechanic implants makes the user dependent on patented drug Neuropozyne and many augmented people consider themselves better form of evolution and look down upon 'purebloods' forming an artificial prejudice. The game zig-zags this trope. During the conversation between Adam and Radford and after making 'humane' choices Adam points out that he has more metal than flesh, but it is his behaviour that determines his humanity. Also a woman speaking to a small crowd tells her story about purity fanatics and points out that 'humanity can be only a front'. In the endings, Adam muses on whether or not augmentations are naturally detrimental to healthy human interaction. His conclusion is based both on the ending you choose, and the choices you've made. Kill a lot of people, and he essentially says that humanity is overrated. Run through as principally pacifist, and he muses that his humanity hasn't weakened despite the loss of his body. Do a mixture of both, and he'll paint himself as a moral question mark. Considering that a decent portion of the people who receive augments are war veterans or have been in bad accidents resulting in severe bodily damage, is it really surprising that there is a higher rate of mental illnesses among augmented individuals?
 Deus Ex: Human Revolution (Video Game) / int_533bc7ae
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I Resemble That Remark!
 Deus Ex: Human Revolution (Video Game) / int_535865be
comment
I Resemble That Remark!: In the first mission, a purist killed a man for calling him bigoted.
 Deus Ex: Human Revolution (Video Game) / int_535865be
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Back-Alley Doctor
 Deus Ex: Human Revolution (Video Game) / int_53d45fa8
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Back-Alley Doctor: An apartment in Detroit is owned by one of these. The place can be raided for augmentation goodies.
 Deus Ex: Human Revolution (Video Game) / int_53d45fa8
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The Dragon
 Deus Ex: Human Revolution (Video Game) / int_53f5119f
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The Dragon: Fedorava to Namir. Also, depending on how you view Sarif industries and choose to play Adam, Adam himself to David Sarif.
 Deus Ex: Human Revolution (Video Game) / int_53f5119f
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Non-Combat EXP
 Deus Ex: Human Revolution (Video Game) / int_5432a8a1
comment
Non-Combat EXP: The game hands out XP for a variety of non-combat tasks. Players receive XP every time they successfully hack computers, complete missions, or win a "social battle" (i.e., persuade someone to do something for you by choosing the right dialogue options). You also can get a huge amount of XP for going through an entire level without being seen.
 Deus Ex: Human Revolution (Video Game) / int_5432a8a1
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Nobody Poops
 Deus Ex: Human Revolution (Video Game) / int_54bb502b
comment
Nobody Poops: Averted. Before you board the helicopter the first time, you can go into the female restroom (and Pritchard will chew you out for this), which has all the stalls occupied by gossiping staff members.
 Deus Ex: Human Revolution (Video Game) / int_54bb502b
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Money for Nothing
 Deus Ex: Human Revolution (Video Game) / int_5534431f
comment
Money for Nothing: It's not uncommon to finish the game with credits in the tens of thousands. Early on, you'll be struggling to get enough to buy Praxis Kits from the LIMB clinics (though this can be exploited by picking up and selling guns one at a time, since weapons are worth much more than ammo). Past the mid-point of the game, you'll have more than enough through quest rewards, looting bodies or just finding it laying around. After the second trip to Hengsha (or Rifleman Bank Station if playing the Director's Cut) there are no merchants for the rest of the game, except for a LIMB clinic near the very end which you probably don't need.
 Deus Ex: Human Revolution (Video Game) / int_5534431f
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Coolest Club Ever
 Deus Ex: Human Revolution (Video Game) / int_5535272c
comment
Coolest Club Ever: The Hive nightclub, focus of a couple of missions, seems very large and luxurious for its under-city location.
 Deus Ex: Human Revolution (Video Game) / int_5535272c
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 Deus Ex: Human Revolution (Video Game) / int_55ea5620
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Cosmetically-Advanced Prequel
 Deus Ex: Human Revolution (Video Game) / int_55ea5620
comment
Cosmetically-Advanced Prequel: Human Revolution compared to the original Deus Ex. The technology of Deus Ex looks much like the late 1990s/early 2000s with more advanced-looking computer terminals. Human Revolution is set 25 years before, and looks far more advanced. Eidos Montreal Handwaved this by saying that the game is set shortly before the nasty economic and social collapse seen in the original Deus Ex, which was responsible for a regression in technology. Justified in the sequel, where the end of Human Revolution caused a massive backlash against technological advancement. To the point that people are already regressing to the point that floppy disks (though upgraded to hold far more data) are starting to come back in style.
 Deus Ex: Human Revolution (Video Game) / int_55ea5620
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Insecurity Camera
 Deus Ex: Human Revolution (Video Game) / int_561fc6cf
comment
Insecurity Camera: The viewing arc of every camera is visible to you. Then again, Adam's vision IS augmented... Also, they may have a limited viewing arc, but security cameras are still a pretty major hazard for you to avoid (you can't even leave a body in their view), and destroying them will also trigger an alarm. Cameras can be temporarily knocked out of action by stun gun darts. Doing so allows you to bypass them easily, and doesn't trigger an alarm.
 Deus Ex: Human Revolution (Video Game) / int_561fc6cf
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Stupidity-Inducing Attack
 Deus Ex: Human Revolution (Video Game) / int_5625538f
comment
Stupidity-Inducing Attack: The CASIE Aug works like this as it uses pheromones to reduce the target's logical thinking ability and directs them towards actions that will benefit you if you convince them with the right words as well.
 Deus Ex: Human Revolution (Video Game) / int_5625538f
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Wounded Gazelle Gambit
 Deus Ex: Human Revolution (Video Game) / int_567e7c4d
comment
Wounded Gazelle Gambit: Zhao. Once you confront her in her room at the top of Tai Yong, she starts crying and claiming Eliza forced her to do everything, and begs you to "save" her. It works long enough for her to push a button that locks you out and sets off all the alarms.
 Deus Ex: Human Revolution (Video Game) / int_567e7c4d
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 Deus Ex: Human Revolution (Video Game) / int_5744f019
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Lucky Charms Title
 Deus Ex: Human Revolution (Video Game) / int_5744f019
comment
Lucky Charms Title: HumΔn Revolution. Not a triangle.
 Deus Ex: Human Revolution (Video Game) / int_5744f019
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Fantastic Racism
 Deus Ex: Human Revolution (Video Game) / int_57b80b45
comment
Fantastic Racism: Between augmented and un-augmented people.
 Deus Ex: Human Revolution (Video Game) / int_57b80b45
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Snark-to-Snark Combat
 Deus Ex: Human Revolution (Video Game) / int_583ec33e
comment
Snark-to-Snark Combat: In the bonus mission when you preorder the game, Jensen is faced with a rather snarky Harvester. About half the conversations between Adam and Pritchard.
 Deus Ex: Human Revolution (Video Game) / int_583ec33e
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Arcade Sounds
 Deus Ex: Human Revolution (Video Game) / int_590760d9
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Arcade Sounds: Non Player Characters will occasionally whip out a portable electronic device and distract themselves with a game on it. Inevitably it produces little beeps and boops. Given that the developer clearly knows how modern games sound, we can chalk this up to The Coconut Effect.
 Deus Ex: Human Revolution (Video Game) / int_590760d9
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Fragile Speedster
 Deus Ex: Human Revolution (Video Game) / int_5979acea
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Beauty: Yelena Fedorova, for both obvious reasons and also as the intelligent, stealthy Fragile Speedster.
 Deus Ex: Human Revolution (Video Game) / int_5979acea
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 Deus Ex: Human Revolution (Video Game) / int_5989e3b6
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Enemy Mine
 Deus Ex: Human Revolution (Video Game) / int_5989e3b6
comment
Enemy Mine: If you let Zeke Sanders escape from the Milwaukee plant, he later shows up and gives you the codes to the computers in the FEMA facility. Of course, there's nothing to stop you from gunning down Zeke and his goons the moment you get the codes. Considering that one of them will outright gloat that he set up the gas bomb that killed the captive workers, it's hard not to. Not to mention that on the second visit to Detroit, he will attempt to kill you again. A more minor example: listening in on coincidental conversations, it seems that both left-wingers and right-wingers have joined forces in opposition to augmentation, The Left is opposed to the fact that augmentations further widen the rift between rich and poor, while the Right believes that the human body should not be tampered with.
 Deus Ex: Human Revolution (Video Game) / int_5989e3b6
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 Deus Ex: Human Revolution (Video Game) / int_598c85e0
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Enemy Scan
 Deus Ex: Human Revolution (Video Game) / int_598c85e0
comment
Enemy Scan: As featured in one of the CGI trailers, an augmentation allows Adam to scan nearby enemies for weaponry and vulnerabilities. Sadly, it didn't make it into the game proper. The Smart Vision aug, fully upgraded, doesn't include the weapon scan part but DOES allow you to see (and mark, with the Mark and Track aug) track enemies through walls. The "scan for weaponry" function is present in Deus Ex: Mankind Divided's version of Smart Vision.
 Deus Ex: Human Revolution (Video Game) / int_598c85e0
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 Deus Ex: Human Revolution (Video Game) / int_5a4aa505
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Government Conspiracy
 Deus Ex: Human Revolution (Video Game) / int_5a4aa505
comment
Government Conspiracy: Naturally, in a Deus Ex game. Joseph Manderley is covering up specific details about the first attack against Sarif Industries.
 Deus Ex: Human Revolution (Video Game) / int_5a4aa505
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 Deus Ex: Human Revolution (Video Game) / int_5ab0da17
type
Punch-Packing Pistol
 Deus Ex: Human Revolution (Video Game) / int_5ab0da17
comment
One example of this is when Jensen, in a cutscene, picks up a pistol from the ground to shoot somebody. You probably would have already had a similar Punch-Packing Pistol by this point, but the developers had to assume Jensen was working with an empty inventory.
 Deus Ex: Human Revolution (Video Game) / int_5ab0da17
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 Deus Ex: Human Revolution (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Deus Ex: Human Revolution (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: The videogame version of this trope is played just as straight as in the original. Every building in Detroit is riddled with crouching-Jensen-sized vents, very few of them appearing to do any ventilating. If the Sarif Industries factory is infiltrated via vent, Jensen tells Pritchard he'll be discussing them in his next security review. In one instance, there is a vent that exists only to connect a toilet to an office area. Ew. There is an air vent in the room in front of Zhao's penthouse that only links the front of the room to the back of the room, for ease of slipping past a horde of security that she calls. This is lampshaded at one point in a conversation that can be overheard between two guards: one suggests that maybe they should take steps to secure the air ducts, to which the other sarcastically replies that only if they were expecting an attack by midgets or contortionists. Further lampshaded by Pritchard in the first mission. When you go to his office to have your eye augmentations fixed, he asks "What took you so long? Get stuck in an air vent?"
 Deus Ex: Human Revolution (Video Game) / int_5b19cc1b
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 Deus Ex: Human Revolution (Video Game) / int_5b6e57e
type
Required Secondary Powers
 Deus Ex: Human Revolution (Video Game) / int_5b6e57e
comment
Taking the increased jump height augmentation, without the Icarus Landing system, can result in Adam getting hurt or even dying, since he doesn't have the Required Secondary Powers to land properly.
 Deus Ex: Human Revolution (Video Game) / int_5b6e57e
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 Deus Ex: Human Revolution (Video Game) / int_5b81ca8d
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Disc-One Nuke
 Deus Ex: Human Revolution (Video Game) / int_5b81ca8d
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Disc-One Nuke: Fully upgrading the Typhoon aug early in the game turns the battles against the three Tyrants into a cakewalk. The armour-piercing upgrade for the pistol. It can be obtained very easily, very early in the game.
 Deus Ex: Human Revolution (Video Game) / int_5b81ca8d
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 Deus Ex: Human Revolution (Video Game) / int_5b84f2a
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Transhuman
 Deus Ex: Human Revolution (Video Game) / int_5b84f2a
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Transhuman: Well, duh.
 Deus Ex: Human Revolution (Video Game) / int_5b84f2a
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The Conspiracy
 Deus Ex: Human Revolution (Video Game) / int_5b8c285b
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The Conspiracy: Wouldn't be a Deus Ex game without one!
 Deus Ex: Human Revolution (Video Game) / int_5b8c285b
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 Deus Ex: Human Revolution (Video Game) / int_5bb56482
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Contractual Boss Immunity
 Deus Ex: Human Revolution (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Barrett and Fedorova can counter your takedowns. Namir seems to be the same way at first unless you time it just right. Note: as of the release of the Director's Cut of DE:HR, this has since been patched out. They all counter your takedowns.
 Deus Ex: Human Revolution (Video Game) / int_5bb56482
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 Deus Ex: Human Revolution (Video Game) / int_5bdf025f
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Instant Sedation
 Deus Ex: Human Revolution (Video Game) / int_5bdf025f
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Instant Sedation: Downplayed more and more the higher you set the game's difficulty. On normal difficulty, a headshot will sedate any and ALL enemies within a second. Shooting them anywhere else will take about 5 seconds for it to kick in.
 Deus Ex: Human Revolution (Video Game) / int_5bdf025f
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 Deus Ex: Human Revolution (Video Game) / int_5c17c12f
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Bribing Your Way to Victory
 Deus Ex: Human Revolution (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Gamestop and Impulse preorders give you the ability to purchase AUDs (Automatic Unlocking Devices) - disposable, one-use gadgets that allow you to crack any keypad or computer, regardless of the skill required to hack it. Bonus weapons (from most other retailers) that take the bigger part of your limited backpack during the first mission are less egregious, while everyone that preordered also gets 10k credits. Both sets of bonuses can also now be purchased from your DLC provider of choice (Steam, Xbox Live, Playstation Network).
 Deus Ex: Human Revolution (Video Game) / int_5c17c12f
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 Deus Ex: Human Revolution (Video Game) / int_5c5d0032
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Eyepatch of Power
 Deus Ex: Human Revolution (Video Game) / int_5c5d0032
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Eyepatch of Power: Zeke Sanders, leader of the Purity First terrorists in the first mission, has one. He used to have an augmented eye, but he took it out after rejecting augmentations.
 Deus Ex: Human Revolution (Video Game) / int_5c5d0032
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 Deus Ex: Human Revolution (Video Game) / int_5da3f522
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Big Brother Is Watching
 Deus Ex: Human Revolution (Video Game) / int_5da3f522
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Big Brother Is Watching: Tai Yong Medical keeps extremely tight tabs on their employees. They even restrict the number of emails allowed in someone's inbox to four (including the notification email that your email inbox is getting full!) and require any user to submit a request to the database administrator to access archived emails, all to keep track of interoffice communications to catch dissent. There are many security cameras in the game. A cutscene zooms at one, and it is labeled "Big Bro".
 Deus Ex: Human Revolution (Video Game) / int_5da3f522
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 Deus Ex: Human Revolution (Video Game) / int_5db59a03
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Brown Note
 Deus Ex: Human Revolution (Video Game) / int_5db59a03
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Brown Note: The signal released by Darrow, which causes anybody with augmentations (that received the new biochip) to go insane and attack anybody near them.
 Deus Ex: Human Revolution (Video Game) / int_5db59a03
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 Deus Ex: Human Revolution (Video Game) / int_5deb34da
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Ace Pilot
 Deus Ex: Human Revolution (Video Game) / int_5deb34da
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Malik serves as the helicopter Ace Pilot who carries the player alongside the world and provides some highlights about the setting, like Jock. They both can die without player intervention.
 Deus Ex: Human Revolution (Video Game) / int_5deb34da
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 Deus Ex: Human Revolution (Video Game) / int_5e7163c9
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Alternative Character Interpretation
 Deus Ex: Human Revolution (Video Game) / int_5e7163c9
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Alternative Character Interpretation: Actually a key plot element. There are repeated in-universe Icarus Allusions. Interpretations of the myth are diametrically opposed. Members of the Illuminati such as Hugh Darrow reference the common knowledge of the myth; the father feeling regret for his son's death due to pride. The Illuminati are thus justified in bringing the chaotic and proud under control for their own good. La Résistance believes that they're twisting the myth to suit their goals; "Daedalus was an arrogant bastard. The man built a maze of death, and killed his nephew when he thought he might be smarter than him." The Illuminati are simply justifying the murder of innocent people to maintain control of the world - it's hard to bully people stronger than you.
 Deus Ex: Human Revolution (Video Game) / int_5e7163c9
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 Deus Ex: Human Revolution (Video Game) / int_5e7c0ab7
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Kleptomaniac Hero
 Deus Ex: Human Revolution (Video Game) / int_5e7c0ab7
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If you act like a Kleptomaniac Hero around the Sarif building, breaking into offices and stealing everyone's stuff, you'll find an email on one employee's computer mentioning this. Suggesting they report it to the security chief (you).
 Deus Ex: Human Revolution (Video Game) / int_5e7c0ab7
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Time Bomb
 Deus Ex: Human Revolution (Video Game) / int_5fc3eff4
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Time Bomb: There's a gas bomb in the factory in a room full of hostages. The player can defuse it by punching in the keycode, hacking the keypad or shooting a key component.
 Deus Ex: Human Revolution (Video Game) / int_5fc3eff4
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 Deus Ex: Human Revolution (Video Game) / int_60194b82
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Spanner in the Works
 Deus Ex: Human Revolution (Video Game) / int_60194b82
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Spanner in the Works: As it is shown, the entire franchise would have gone in a different direction, with the Illuminati controlling the world with Mass Hypnosis, hadn't Hugh Darrow got an attack of jealousy as well as a desire to expose the Illuminati by reprogramming the biochips with the Hate Plague, which directly caused the Aug Incident.
 Deus Ex: Human Revolution (Video Game) / int_60194b82
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 Deus Ex: Human Revolution (Video Game) / int_60414102
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Zombie Apocalypse
 Deus Ex: Human Revolution (Video Game) / int_60414102
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Zombie Apocalypse: Zombie-like Apocalypse Caused By Malfunctioning Augmentations.
 Deus Ex: Human Revolution (Video Game) / int_60414102
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 Deus Ex: Human Revolution (Video Game) / int_60ea2a89
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Starter Villain
 Deus Ex: Human Revolution (Video Game) / int_60ea2a89
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Starter Villain: The Purity First terrorists, a gang of several dozen anti-augmentation extremists who in the first formal mission have occupied a Sariff Industries facility, taken hostages, killed some, shot at the police, and set up a bomb that they're threatening to detonate if their demands are not met. After Jensen deals with them, he quickly delves into the real plot by following a trail from their Unwitting Pawn of a leader. They show up again later in the game, but are even less important at that point and Adam can slaughter what's left of them with no consequence.
 Deus Ex: Human Revolution (Video Game) / int_60ea2a89
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 Deus Ex: Human Revolution (Video Game) / int_6201e8b0
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I Have Your Wife
 Deus Ex: Human Revolution (Video Game) / int_6201e8b0
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I Have Your Wife: Belltower is holding Tong's son hostage to ensure he stays cooperative. There's a reason why he helps you when you go to the Belltower-held docks.
 Deus Ex: Human Revolution (Video Game) / int_6201e8b0
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 Deus Ex: Human Revolution (Video Game) / int_62259825
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Nintendo Hard
 Deus Ex: Human Revolution (Video Game) / int_62259825
comment
Nintendo Hard: The fight with Jaron Namir when all you have is non-lethal armaments and stealth augmentations. Or if you count on your handy Typhoon, but fell prey to the Schmuck Bait described later.
 Deus Ex: Human Revolution (Video Game) / int_62259825
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 Deus Ex: Human Revolution (Video Game) / int_637ef67
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New Game Plus
 Deus Ex: Human Revolution (Video Game) / int_637ef67
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New Game Plus: Added in the Director's Cut edition, much to the delight of many fans. You can transfer all of your augmentations and Praxis points over to a new game.
 Deus Ex: Human Revolution (Video Game) / int_637ef67
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 Deus Ex: Human Revolution (Video Game) / int_6400a34
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Arm Cannon
 Deus Ex: Human Revolution (Video Game) / int_6400a34
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Arm Cannon: Barrett has a collapsible minigun built into one of his cyberarms, complete with requisite Ammunition Backpack (although amusingly, his character model lacks an ammo feed belt to connect the two, despite concept art of him depicting one).
 Deus Ex: Human Revolution (Video Game) / int_6400a34
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 Deus Ex: Human Revolution (Video Game) / int_6439de78
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Heroic Sacrifice
 Deus Ex: Human Revolution (Video Game) / int_6439de78
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Heroic Sacrifice: You can let Malik do this after her VTOL is shot down in Hengsha, to allow you to escape undetected. Or you can be a Big Damn Hero and kill/incapacitate everyone attacking her, including an air-dropped box guard robot, allowing her to repair the engines and take off unharmed, picking up the scientists you rescue later on in Singapore.
 Deus Ex: Human Revolution (Video Game) / int_6439de78
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Critical Existence Failure
 Deus Ex: Human Revolution (Video Game) / int_64f0c18c
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The developers themselves confirmed in a test that it is entirely possible to destroy a turret by repeatedly hitting it with a trash can. This takes about half an hour.
 Deus Ex: Human Revolution (Video Game) / int_64f0c18c
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Broken Faceplate
 Deus Ex: Human Revolution (Video Game) / int_655aa5ff
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Broken Faceplate: While infiltrating a TYM factory in Hengsha, Jensen comes across a TYM employee who just got caught in an industrial accident. He is trapped in a room full of toxic gas, and something smacked him across the head and broke the clear visor of his Hazmat Suit. He has a secondary rebreather beneath that, but it is clearly not as effective without the suit's seal, and the man is running out of time.
 Deus Ex: Human Revolution (Video Game) / int_655aa5ff
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 Deus Ex: Human Revolution (Video Game) / int_6602cad
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Permanently Missable Content
 Deus Ex: Human Revolution (Video Game) / int_6602cad
comment
Permanently Missable Content: The Wii U port has an achievement for posting information to Miiverse. Now that the service has been discontinued, this achievement is impossible to acquire legitimately.
 Deus Ex: Human Revolution (Video Game) / int_6602cad
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 Deus Ex: Human Revolution (Video Game) / int_66ea7e5c
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Brought Down to Normal
 Deus Ex: Human Revolution (Video Game) / int_66ea7e5c
comment
Brought Down to Normal: In the Missing Link DLC, Adam's augmentations are reset to default, though you can collect Praxis points to reactivate a number of them. An extremely temporary (and much more disorienting) version occurs if Adam chooses to upgrade his biochip; his augmentations are completely unusable, including his HUD. During a boss fight. If you can beat The Missing Link DLC without any Praxis Upgrades, weapons, or explosives, then you will be rewarded with the Factory Zero achievement (a reference to the term and a quote by one of the characters in the DLC).
 Deus Ex: Human Revolution (Video Game) / int_66ea7e5c
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Invisibility Cloak
 Deus Ex: Human Revolution (Video Game) / int_66f69cd4
comment
Invisibility Cloak: Jensen has one, rendering him completely invisible for a short time, although alerted enemies can still hear him if he's sprinting around. The power drain is very high even when fully upgraded (he gets at most 7 seconds for each of his 2-5 power cells), so the cloaking device is usually best used if you need to run right past a camera or guard's direct line of sight without alerting them, or slip through a laser grid (which aren't tripped while you're cloaked) without needing to stop and deactivate it. Some enemies also have this; they won't show up on your radar if it's activated, though the laser rifle can lock on to them through walls, and they can still be seen if you turn on Smart Vision.
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Interface Screw
 Deus Ex: Human Revolution (Video Game) / int_66f763c0
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The in-game HUD is explicitly stated to be coming from Jensen's visual augmentations. If he takes electrocution or EMP damage, as well as at certain pre-scripted events, the HUD glitches out and comes back with a cycle of "REBOOTING" messages.
 Deus Ex: Human Revolution (Video Game) / int_66f763c0
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 Deus Ex: Human Revolution (Video Game) / int_6779fb0b
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Shoot the Hostage Taker
 Deus Ex: Human Revolution (Video Game) / int_6779fb0b
comment
Shoot the Hostage Taker: At the end of the first mission, you must attempt to save Josie Thorpe from Zeke Sanders, who has taken her as a hostage. Among the many options is to shoot or taze Zeke before he can hurt his hostage, though hitting anywhere other than his head will result in one extra dead person.
 Deus Ex: Human Revolution (Video Game) / int_6779fb0b
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Sour Grapes Tropes
 Deus Ex: Human Revolution (Video Game) / int_694f18f3
comment
Sour Grapes Tropes: A lot of these regarding augmentation. Half of the Fantastic Racism against cyborgs is because people hate the Body Horror; the other half, though, is pure jealousy that not everyone will be able to shoot laser beams from their fingertips. The rich aren't just getting richer, they're getting superhuman because only they can afford to be. Especially jarring in the perspective of the first game of the series. People go to great lengths to augment their body with biomechanical implants only to learn that twenty years later they are considered obsolete. Of course, common people in 2027 could not predict that nanotechnology will be the next big thing so quickly (besides exactly one random person you can talk to).
 Deus Ex: Human Revolution (Video Game) / int_694f18f3
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 Deus Ex: Human Revolution (Video Game) / int_69ab6c58
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Justified Tutorial
 Deus Ex: Human Revolution (Video Game) / int_69ab6c58
comment
Justified Tutorial: The first part of the tutorial takes place during the attack on Sarif Industries and is designed to teach controls and basic combat. The next part of the Tutorial is set during the Milwaukee plant incident and teaches more advanced concepts such as stealth, exploration, and hacking. Of course, all the prompts are skip-able, and though the tutorial expects players to follow out what it suggests, it never forces players to do so.
 Deus Ex: Human Revolution (Video Game) / int_69ab6c58
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Shockwave Stomp
 Deus Ex: Human Revolution (Video Game) / int_69f4d99b
comment
Shockwave Stomp: The Icarus landing augmentation allows the user to jump from a rooftop and land unharmed, with the option of bowling over anyone within a small radius. Slightly buggy, as it's supposed to be non-lethal but often kills those it bowls over.
 Deus Ex: Human Revolution (Video Game) / int_69f4d99b
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Story Difficulty Setting
 Deus Ex: Human Revolution (Video Game) / int_6a1c6dc5
comment
Story Difficulty Setting: The game (which provides the page image) frames its Easy-Normal-Hard difficulty settings this way, explaining them as "Tell me a story", "Give me a challenge", and "Give me Deus Ex", respectively.
 Deus Ex: Human Revolution (Video Game) / int_6a1c6dc5
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Russian Guy Suffers Most
 Deus Ex: Human Revolution (Video Game) / int_6ada388a
comment
Russian Guy Suffers Most: Dr. Vasili Sevchenko is one of Megan's team scientists, and you meet him the beginning of the tutorial. After you find them in their captivity, you're told he is the one who made up crazy escape plans and confronted the guards all the time. Guess who doesn't make it out alive. Doubles as a Heroic Sacrifice, as his virus is the only thing that allows you to free the scientists in the first place. Vasili's fate is revealed slightly earlier than the trip to Omega Ranch, when the trip to find his GPL signal results in an encounter with Tong Si Hung, who, thanks to the Harvesters he oversees, is now wearing Vasili's cyberarm.
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 Deus Ex: Human Revolution (Video Game) / int_6af8ebb5
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Death by Falling Over
 Deus Ex: Human Revolution (Video Game) / int_6af8ebb5
comment
Death by Falling Over: A real concern for players pursuing a Pacifist Run. Even if you disable an enemy non-lethally, they can still die from falling over ledges, falling into environmental hazards like electrified water, getting crushed by movable objects, or being dragged around too violently, and any of these count as if you killed them yourself.
 Deus Ex: Human Revolution (Video Game) / int_6af8ebb5
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 Deus Ex: Human Revolution (Video Game) / int_6b2b3b59
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The Reveal
 Deus Ex: Human Revolution (Video Game) / int_6b2b3b59
comment
Several trailers also contain Adam stating "Corporations have more power than the government" whilst showing the Illuminati logo behind the US seal in a pan out of a dollar. Granted, they've appeared in the series before, but considering it's part of The Reveal, it's not exactly subtle.
 Deus Ex: Human Revolution (Video Game) / int_6b2b3b59
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 Deus Ex: Human Revolution (Video Game) / int_6bda9a30
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Meaningful Name
 Deus Ex: Human Revolution (Video Game) / int_6bda9a30
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Meaningful Name: This game is meant to show the origins of Deus Ex, and the protagonist's name is Adam. Hmm... Eliza, an AI, shares her name with the first well-known chatbot. Additionally, her last name Cassan is probably short for Cassandra, a figure of Greek myth who was cursed to speak true prophecies that nobody would believe. In the myth, she was the only one to foresee the fall of Troy. Vasili Sevchenko as in Russian Filmmaker Vladimir Sevchenko who documented Chernobyl and died of radiation poisoning. David Sarif's name sounds a lot like Seraph. And he does bring Adam back to life... Confirmed in the Director's Cut commentary: The name Sarif was derived from Seraphim. In typography 'serifs' are small lines added to letters that may make them more readable, and the logo for Sarif Industries uses these serifs. Michael Zelazny is a Religious Bruiser Super-Soldier whose names mean "Who is like God" and "Made of iron", respectively. Even if the surname is a reference to Roger Zelazny it is likely that the choice of character to give it to was deliberate.
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Private Military Contractors
 Deus Ex: Human Revolution (Video Game) / int_6c553873
comment
Private Military Contractors: 8 PMCs are ubiquitous in the game's world and play a large role in the plot. Belltower Associates is the leading organization on the market and also connected to The Conspiracy. In-game literature also mentions a "Bluewater" company (an obvious reference to Blackwater/Xe) embroiled in a scandal. On a lighter note, a TV schedule mentions a show abut a heroic PMC group targeted by a "UN hit squad."
 Deus Ex: Human Revolution (Video Game) / int_6c553873
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 Deus Ex: Human Revolution (Video Game) / int_6cbcd596
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Gangbangers
 Deus Ex: Human Revolution (Video Game) / int_6cbcd596
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Gangbangers: Human Revolution shows two rival Detroit gangs, the Motor City Bangers (pro-augmentation) and the Derelict Row Ballers (anti-augmentation). There are also the Hengsha-based Harvesters who have a reputation for, well, harvesting augmentations from their victims.
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 Deus Ex: Human Revolution (Video Game) / int_6d332aea
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Driven to Suicide
 Deus Ex: Human Revolution (Video Game) / int_6d332aea
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Driven to Suicide: Inside one of the rooms in the Hengsha Court Gardens, you'll find plenty of evidence that suggests the resident was definitely considering it, if they hadn't already done it. You find blood stains on the floor and wall right inside the door, a bottle of bleach next to a pizza box on the coffee table, a bottle of pills spilled over the floor near the bed, and a toaster inside the bathtub.
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Fantastic Slurs
 Deus Ex: Human Revolution (Video Game) / int_6e429667
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Fantastic Slurs: "Hanzer" (enhanced human) or "cog" (cybernetic augmentation) for augmented people. You also have "robot", "chrome", and all sorts of others.
 Deus Ex: Human Revolution (Video Game) / int_6e429667
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Casting Gag
 Deus Ex: Human Revolution (Video Game) / int_6ec4232f
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Casting Gag: Elias Toufexis played Adam Jensen, a man struggling with various secret societies who wish to control the spread of technology that mankind 'isn't ready to handle.' On Eureka, Toufexis played Adam Barlowe, co-founder of a secret society that tried to control technology for that same purpose. He even uses the exact same voice in both roles.
 Deus Ex: Human Revolution (Video Game) / int_6ec4232f
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Guide Dang It!
 Deus Ex: Human Revolution (Video Game) / int_6ec989d8
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Guide Dang It!: How do you kill Barrett if you went the stealth/hack/pacifist route? Like this - and how in the world are people supposed to figure that out? To be fair, that's simply the fast way to do it. Using non-lethal weaponry of any kind will eventually take him down. May include a bit of Foreshadowing, as when Jensen is first attacked by Namir in the introduction, Megan will throw a barrel filled with some caustic substance at him — one could assume that some of the barrels would have the same contents. The second boss fight, though tough, still comes down to shooting your enemy until she dies. This fight involves elements that are never previously foreshadowed, and the aug that protects against electricity can alleviate most of the difficulty by itself. Good luck if you enter the fight without it or any spare Praxis points. The secret achievement "Lucky Guess" requires you to unlock a keypad by inputting an unattainable code. The panel in question is the bomb in the "Smash The State" sidequest and the code is "0000".
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Religious Bruiser
 Deus Ex: Human Revolution (Video Game) / int_6ee09826
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Michael Zelazny is a Religious Bruiser Super-Soldier whose names mean "Who is like God" and "Made of iron", respectively. Even if the surname is a reference to Roger Zelazny it is likely that the choice of character to give it to was deliberate.
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Invulnerable Knuckles
 Deus Ex: Human Revolution (Video Game) / int_6fb4d332
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Invulnerable Knuckles: They are when they're artificial! Jensen only has to worry about a minor power drain when he smashes through a wall, to say nothing of punching a guy in the jaw. His head was apparently reinforced too, since he can headbutt armored soldiers without sustaining major injuries.
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Moon-Landing Hoax
 Deus Ex: Human Revolution (Video Game) / int_6fba77ef
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Moon-Landing Hoax: During the Detroit riots, one woman found in one of the back alleys will talk to her friend and express her doubts about the direction the government is heading, citing her belief that the moon landing in 1969 was staged as reason to doubt that the government is being honest with the current social situation.
 Deus Ex: Human Revolution (Video Game) / int_6fba77ef
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Antagonistic Governor
 Deus Ex: Human Revolution (Video Game) / int_70d2bc73
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Antagonistic Governor: Governor Phillip Mead of Florida. While he is never encountered in the game, save for a mention in a newspaper and an email, he is in cahoots with the Illuminati and later, Majestic 12. He is the president by the time the original game rolls around.
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Everybody Smokes
 Deus Ex: Human Revolution (Video Game) / int_71105dfc
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Everybody Smokes: A lot of NPCs can be seen lighting up cigarettes. In the prologue video, the first thing we see Bob Page doing is lighting a cigarette. Jensen smokes as well, but only after he gets augmented: his Sentinel Health System immediately repairs any damage the tobacco smoke would do, so he uses it to try to relax.
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Trauma Conga Line
 Deus Ex: Human Revolution (Video Game) / int_71e8a5c5
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Trauma Conga Line: Adam, poor Adam. First, he gets involved in an incident involving shooting and killing an out-of-control augmented kid. Then he quits from his job as a S.W.A.T. officer over his superior's reaction to said incident, leading to them claiming they fired him and doing everything in their power to make him look like an unstable Jerkass entirely responsible for said incident. Then the game starts. Not too long into his new job, his workplace gets attacked, a lot of people get killed, including his girlfriend who actually survived, became lead researcher on a project that requires a constant flow of innocent abductees to be killed in order to function, and might be romantically involved with the man who shot Adam in the head and kidnapped her, and he gets severely wounded from a) being thrown through a thick glass display, b) having the crap beat out of him by an augmented supersoldier, c) shot, d) being trapped in a burning building, and e) having a load-bearing wall collapse on top of him, which ironically ends up saving his life. Then he's augmented beyond the pale without his consent, although he really wasn't in any state to give any. During this process, his neighbor, unsure of whether or not he's going to survive, has his beloved dog put to sleep. Then the game really gets going, and it would take an entire page on its own to describe the shit he goes through there. About the only upsides to his life is that he's now a much more difficult target for the many people who want to kill him, and due to biological quirks he has no need for neuropozyne, which causes such crippling addictions in everyone else.
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No Cutscene Inventory Inertia
 Deus Ex: Human Revolution (Video Game) / int_721325ee
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No Cutscene Inventory Inertia: In the director's cut, directions were given to the developers animating the cutscenes that they couldn't show Jensen using any guns, or using any augmentations that he didn't start with, in order to avert this trope. One example of this is when Jensen, in a cutscene, picks up a pistol from the ground to shoot somebody. You probably would have already had a similar Punch-Packing Pistol by this point, but the developers had to assume Jensen was working with an empty inventory.
 Deus Ex: Human Revolution (Video Game) / int_721325ee
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 Deus Ex: Human Revolution (Video Game) / int_723be11b
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Villain Has a Point
 Deus Ex: Human Revolution (Video Game) / int_723be11b
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Villain Has a Point: The Purity First propaganda video states that corporations are using Neuropozyne to control augmented people and can even send send messages directly to their brains. Both of which turn out to be true.
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Mugging the Monster
 Deus Ex: Human Revolution (Video Game) / int_7276d0de
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When a random civilian tries Mugging the Monster by threatening to call security forces on Adam, you can change his mind by pointing out how easy it would be for Adam to break his bones. There's also nothing stopping you from just exiting the conversation and performing a take down on the spot either.
 Deus Ex: Human Revolution (Video Game) / int_7276d0de
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Idiot Ball
 Deus Ex: Human Revolution (Video Game) / int_7286e96d
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Idiot Ball: When Jensen first encounters Zhao, he has plenty of intel telling him that she is a ruthless, powerful, amoral woman who has forged her world-spanning company by sheer grit. As such, when she pulls the damsel-in-distress routine, he simply stands there, apparently rebooting, while she maneuvers behind him and shoves him out of the panic room. Sarif very rightly gives you shit for it. There's a fan theory that Zhao was using a CASIE mod, which would make Adam's complete disregard of everything he knows about her (and his susceptibility to her incredibly transparent acting) a bit more understandable; the CASIE is essentially a Stupidity-Inducing Attack. If you choose to confront him, Zeke Sanders is this. Instead of turning his weapon on the very dangerous cyborg just a few feet away from him, he takes the time to push Josie Thorpe to her knees and tries to shoot her, giving you ample time to shoot or knock him out first. Adam, next time you should plan your exit before you plant explosives in a room. Just break the window before arming the bomb, it's not that complicated. In the first main mission of the game Adam confronts a hacker in a server room. The hacker has his brain connected to the computer with a wire, and when he sees Adam he proceeds to shoot himself in the head with a trembling hand, clearly struggling and even asking Adam for help before the shot is fired. The thought never occurs to Adam that maybe the hacker was being forced to do this by someone controlling him. In general, the scripted events in the game can put people off. Playing as a stealth-centric character still does not prevent Adam from busting down doors, firing guns, stabbing people, or performing very un-stealthy actions in the cinematics. Depending on whether or not you do certain sidequests and pick up certain files during other missions Jensen can be holding this when it's clear that Megan's team was never murdered. The details on how the attackers went to extreme lengths to destroy even the DNA of the bodies, the fact that Jensen never actually saw Megan killed and a message reassuring someone (revealed to be Isaias Sandoval) that it wasn't his fault and that he couldn't have predicted how far Sarif would go to ensure the team's loyalty are all enough to cast doubt on the idea that they're dead at least.
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Stealthy Mook
 Deus Ex: Human Revolution (Video Game) / int_72b8af59
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Stealthy Mook: Belltower Sneakers have the invisibility aug. Luckily, they're also Fragile Speedsters, and can be taken down with ease.
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Door to Before
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Door to Before: After you defeat the first boss, there is an elevator that leads directly back to the helipad you arrived on.
 Deus Ex: Human Revolution (Video Game) / int_72c04e0d
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Swiss-Cheese Security
 Deus Ex: Human Revolution (Video Game) / int_72c07237
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Swiss-Cheese Security: You can potentially avert this or play it straight, depending on how stealthy you are. A few times, other NPCs also play it straight, like leaving usernames, passwords, and keycodes laying around or sent through email. Truth in Television, as many IT professionals will tell you; some people really are that careless with their passwords - something that bugs Pritchard to no end in the first half of the game. One computer terminal has a large sheet of paper taped next the it that straight-up tells you the password in big red letters.
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What the Hell, Player?
 Deus Ex: Human Revolution (Video Game) / int_72dd7026
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What the Hell, Player?: If you go into the woman's bathroom before talking to Pritchard in Detroit at any point in the game, he'll sarcastically inform you that even if your new augments have you confused, they didn't turn you into a woman.
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Grey-and-Gray Morality
 Deus Ex: Human Revolution (Video Game) / int_7335ffa9
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Grey-and-Gray Morality: You can find hints of this literally within five steps of the game turning control of Adam over to you. As the game progresses, the decisions you have to make only get harder - by the end of it you are presented with three options that will profoundly influence the future of humanity (although it is revealed in the post-credit sequence that all of the endings will inevitably lead to the first game.), all of them offered by people who have done highly questionable, if not outright evil things over the course of the story, and the hell of it is they all have a pretty good case for why you should side with them. And then there's the fourth option, which takes the decision out of everyone's hands.
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ColorCodedForYourConvenience
 Deus Ex: Human Revolution (Video Game) / int_740f59b4
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Color-Coded for Your Convenience: In The Missing Link, Keitner's men are all wearing green and are Punch Clock Villains at worst. Burke's men are all wearing red and black and are in on the atrocities that Burke has been committing.
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Prison Rape
 Deus Ex: Human Revolution (Video Game) / int_758c3034
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Prison Rape: In "The Missing Link" DLC, you can read a reprimand issued by Belltower to its guards regarding them raping female Unprivileged Detainees in their cells. Belltower is only concerned this will damage useful subjects before they can be processed for scientific experimentation.
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The Cuckoolander Was Right
 Deus Ex: Human Revolution (Video Game) / int_75979171
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The Cuckoolander Was Right: Players may find an e-book called 'The Sleepwalking World' that has apparently been written by conspiracy theorists and lists several famous diseases together with rather outlandish theories (e.g. that SARS was meant to depopulate Hong Kong). The text ends with a prediction that in near future someone will try to vie for power using artificial worldwide epidemic. Cue Gray Death. In a similar vein crazy prophet in your second visit in Detroit prophesies that a "gray and deadly" plague will come on the backs of 12 kings... cue Majestic 12. The conspiracy DJ Lazarus may be a raving lunatic but some of his predictions eerily echo plot points of the original game, and gives away the plot that's unfolding behind the scenes.
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Saved by Canon
 Deus Ex: Human Revolution (Video Game) / int_75c33176
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Saved by Canon: No matter how much Bob Page and Joseph Manderley feel like boss fights waiting to happen, continuity dictates that they'll make it to the credits. Similarly in the prequel novel Barrett, Fedorova, and Namir must survive to appear in the game, while Gunther must survive to make it to the original game.
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High-Voltage Death
 Deus Ex: Human Revolution (Video Game) / int_76c0e85d
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High-Voltage Death: Electrified water is an occasional hazard in this game. It does gradual damage but it can still kill you if you're not paying attention. Although you can get an augmentation that renders you immune.
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Slobs Versus Snobs
 Deus Ex: Human Revolution (Video Game) / int_76db0ef5
comment
Slobs Versus Snobs: The DRB live in a very run-down area, rely on sheer numbers, and get their weapons from various shady sources. The MCB live in a costly apartment, have gold-plated augmentations, give themselves fancy nicknames, and get their weapons from guys who own computers and fancy storage lockers with sophisticated security systems. Tai Yong Medical cranks out cheap, mass-market augmentations built with substandard materials, and routinely engages in corporate espionage and hostile takeovers. Sarif Industries makes expensive, high-quality augs, and are forced to fight dirty to stay afloat in a volatile market.
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Icarus Allusion
 Deus Ex: Human Revolution (Video Game) / int_76e48a97
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Icarus Allusion: The game is fueled entirely by allusions to the Icarus myth and the colour yellow. Both Sarif and Darrow claim to be the Daedelus to Jensen's Icarus (Sarif in particular owns a company with a wing for a logo and often calls Jensen "son"), and the Tie-In Novel is named Deus Ex: The Icarus Effect, which contain more allusions. There's an augment called the Icarus Landing System that prevents fall damage. There's a moment when Adam launches himself into space, and the rocket's projected user interface is circular and golden, like a symbolic sun; unsurprisingly, Adam then crashes into the ocean. The Hyron Drones are bound into frames that keep their arms splayed out and their heads suspended downward, with feather-like steel elements jutting from around their shoulders. The metal elements glow yellow with heat, thus resembling winged people falling as they burn. There are many others; so many it might warrant a Drinking Game.
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Got the Whole World in My Hand
 Deus Ex: Human Revolution (Video Game) / int_77135705
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Invoked in-universe by some Picus workers who hold this opinion about Illuminati's Got the Whole World in My Hand statue.
 Deus Ex: Human Revolution (Video Game) / int_77135705
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Level Drain
 Deus Ex: Human Revolution (Video Game) / int_7764f879
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Level Drain: Invoked in the Missing Link DLC, in which Jensen's augmentations are reset to "factory zero" by EMP.
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Technical Pacifist
 Deus Ex: Human Revolution (Video Game) / int_777c0033
comment
Technical Pacifist: Many of Adam's non-lethal takedowns are fairly wince-inducing. Of course, he has to make sure they don't get up. Adam Jensen, man of peace. Infamously, the game's bugs can lead to a character's death with no warnings, even when you took them down "peacefully."
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 Deus Ex: Human Revolution (Video Game) / int_7a2b8057
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Government-Exploited Crisis
 Deus Ex: Human Revolution (Video Game) / int_7a2b8057
comment
Government-Exploited Crisis: As with in the previous game, the Federal Emergency Management Agency (FEMA) is used by the Illuminati to assert control over the United States. Jensen infiltrates a covert FEMA detention facility in Highland Park, which is used to illegally imprison thousands of civilian dissidents.
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Mass Hypnosis
 Deus Ex: Human Revolution (Video Game) / int_7a59a6d6
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Mass Hypnosis: The Illuminati's plan. Hugh Darrow ends up mixing it with Hate Plague.
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Point of No Return
 Deus Ex: Human Revolution (Video Game) / int_7ae4d273
comment
Point of No Return: Ranks as Polite. The game tells you whenever you are about to leave an area for good and informs you that any side quests will be cancelled. This includes the Final Dungeon.
 Deus Ex: Human Revolution (Video Game) / int_7ae4d273
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Comic-Book Adaptation
 Deus Ex: Human Revolution (Video Game) / int_7c4f6612
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Comic-Book Adaptation: A promotional Prequel miniseries was released by DC Comics.
 Deus Ex: Human Revolution (Video Game) / int_7c4f6612
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Hollywood Silencer
 Deus Ex: Human Revolution (Video Game) / int_7d53bc0b
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Hollywood Silencer: Played straight in this trailer. Sort of used in the game itself; the silenced pistol is noisier than most versions of this trope, but it's not loud enough to be heard in a nearby room.
 Deus Ex: Human Revolution (Video Game) / int_7d53bc0b
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Too Awesome to Use
 Deus Ex: Human Revolution (Video Game) / int_7d561d58
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Too Awesome to Use: The Preorder Bonus Grenade Launcher. You get an weapon second only to the rocket launcher in terms of sheer power, that turns Jaron Namir into a joke, but you only have ten rounds of ammunition for it.
 Deus Ex: Human Revolution (Video Game) / int_7d561d58
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Wake-Up Call Boss
 Deus Ex: Human Revolution (Video Game) / int_7dce646f
comment
Wakeup Call Boss: Barrett is the first of the infamous bosses you'll face in the game — in this case, the wake-up is that you must be prepared to fight other bosses in the future. It is only when fighting them that you will need combat skills. Barrett remains a wake up call boss in the "Director's Cut", but for a different reason for veterans of the original game: he's the first indication that a) the boss battles have been significantly redesigned, and b) the tactics that you used before (in most cases) will not work ( In Barrett's case, there's not enough gas/explosive cylinders around to take him out anymore...unless you can get into the other storage rooms).
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Quantum Mechanics Can Do Anything
 Deus Ex: Human Revolution (Video Game) / int_7ef08424
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Quantum Mechanics Can Do Anything: The AP mod for the pistol involves quantum tunnelling.
 Deus Ex: Human Revolution (Video Game) / int_7ef08424
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Holographic Terminal
 Deus Ex: Human Revolution (Video Game) / int_805d3175
comment
Holographic Terminal: Used by Bob Page in the introductory cutscene, complete with Hard Light keyboard. Also, most other computers seem to have holographic monitors. A holographic globe can be seen in David Sarif's office early in the game and a large holographic moon can be found in the Picus Headquarters.
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Arson, Murder, and Jaywalking
 Deus Ex: Human Revolution (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: Tong displays some stereotpyical Asian attention to courtesy. During Jensen's infiltration of Picus, you can encounter a trio of emails on a computer: 1) From the head of security, they're evacuating and the building will be locked down soon. 2) From a friend, they're evacuating, get out now. 3) From Bridget, park in your assigned place or you'll be towed.
 Deus Ex: Human Revolution (Video Game) / int_808cbaeb
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Super-Soldier
 Deus Ex: Human Revolution (Video Game) / int_80b57bec
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Super-Soldier: Adam, the Tyrants, and most augmented soldiers.
 Deus Ex: Human Revolution (Video Game) / int_80b57bec
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Star Wars (Franchise)
 Deus Ex: Human Revolution (Video Game) / int_816a4e80
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In the FEMA base, you can find an email in which one worker asks another about seeing "Episode 9" later that evening. Which became remarkably prescient when Disney bought out Lucasfilm about 12 months later and released Episode VII.
 Deus Ex: Human Revolution (Video Game) / int_816a4e80
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Motor Mouth
 Deus Ex: Human Revolution (Video Game) / int_82518cf7
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Motor Mouth: Faridah Malik. Not as rapid as other examples, but there's no particular explanation for it. Maybe she's just nervous all the time? After the Milwaukee Junction mission, she asks how you feel about your augments. She then mentions that she has some neural augments to help her fly better. Perhaps they make her more energetic as well.
 Deus Ex: Human Revolution (Video Game) / int_82518cf7
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BFG
 Deus Ex: Human Revolution (Video Game) / int_8344209e
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Brawn: Lawrence Barrett, as spends his time firing a minigun that retrects into his arm.
 Deus Ex: Human Revolution (Video Game) / int_8344209e
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Tall Poppy Syndrome
 Deus Ex: Human Revolution (Video Game) / int_83535879
comment
Tall Poppy Syndrome: AKA The Icarus Effect. Described as a biological as well as a social phenomenon where, to maintain "stability", if a small number out of a large group attains some distinct advantage, those lacking that advantage will attack the abberants until that advantage is gone.
 Deus Ex: Human Revolution (Video Game) / int_83535879
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Artistic License – Law
 Deus Ex: Human Revolution (Video Game) / int_8391b1c7
comment
Artistic License – Law: Played with in the very first mission. If you kill the Purity First terrorists in the Milwaukee Factory, the SWAT officers label you "a goddamn murderer" and tell you to get out of their sight, saying that it's only Sarif's influence that prevents them from arresting you. Even ignoring how completely absurd it is for hardened cops in a city as crime-ridden as Detroit to be so sympathetic to armed criminals, their statements would be objectively wrong if Adam were a cop, but as he is a private security guard, he's not allowed to use lethal force. Every single one of the terrorists was armed with a pistol or submachine gun, every single one either pointed their guns at you or fired on you, and by the time you arrived they'd already killed at least one hostage and opened fire on law enforcement. Every potential shoot in that mission would be completely clean, further amplified by the fact that none of the terrorists so much as contemplate surrendering. However, they are not entirely wrong: first, Adam is a former cop and in most cases, killing all the terrorists is hardly police protocol even for a SWAT team, something even a discharged lawman should know; second, the cops are held back due to Sarif's influence, something that pisses them off as it allows Sarif Industries to bend the law to protect their corporate secrets, something the SWAT will chide Adam for if Sanders escape. A later side quest has Jensen recruited by Detective Jenny Alexander of the Detroit Police to assist in her investigation because he can "go places we legally can't." Wrong according to US case law. As soon as she asked for his help, legally Jensen became an agent of the police; consequently, any actions he took would be subject to the same legal standards as if carried out by Det. Alexander herself.
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Universal Chaplain
 Deus Ex: Human Revolution (Video Game) / int_8552d6d4
comment
Universal Chaplain: The computers at the Rifleman Bank Station (in the "Missing Link" DLC) have e-mails from a chaplain who mentions that he not only conducts regular non-denominational services for the Belltower soldiers, but he is also capable of presiding over services for 6 types of Christianity, 3 types of Judaism, 2 types of Hindu, 2 types of Islam, 2 types of Voodoo, 2 types of "Scifi-entology", as well as Rastafarian, Shinto, "Lower South-Side Druidic" Neopaganism, and Ancient Egyptian (!). Either this guy is Crazy-Prepared for the job or, based on his additional comments that he's also up for basketball, boxing, and playing jazz, he might just be really lonely.
 Deus Ex: Human Revolution (Video Game) / int_8552d6d4
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City Noir
 Deus Ex: Human Revolution (Video Game) / int_86e12b9a
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City Noir: Detroit is quite noir, but it has nothing on Hengsha - a true urban planning nightmare that would make an oil rig look like the Taj Mahal by comparison.
 Deus Ex: Human Revolution (Video Game) / int_86e12b9a
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Villain with Good Publicity
 Deus Ex: Human Revolution (Video Game) / int_87bb6874
comment
Villain with Good Publicity: We already know Bob Page is one from the first game, but Human Revolution expands heavily on that - in his e-mails, he is personable, isn't shy of using emoticons, and insists that people call him "Bob" instead of "Robert" or "Mr. Page". To give an idea how good he is, Gary Savage believes that Page will put an end to the human experimentation in Rifleman Bank Station when he hears it, not knowing that he is indirectly behind the whole project. Really, every member of the conspiracy is this with the exception of Eliza and that's only because she's an A.I. that isn't doing this willingly. One of the ebooks you find mentions that Belltower was created to be a more moral PMC. Turns out that they're heavily involved in kidnapping, murder, corporate espionage and apparently torture.
 Deus Ex: Human Revolution (Video Game) / int_87bb6874
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Absurdly Spacious Sewer
 Deus Ex: Human Revolution (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: In Detroit and Hengsha. They even feature direction signs on the walls, and a few buildings (including civilian ones) are connected to them by doors.
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 Deus Ex: Human Revolution (Video Game) / int_880ae804
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Multiple Persuasion Modes
 Deus Ex: Human Revolution (Video Game) / int_880ae804
comment
Multiple Persuasion Modes: The social boss battles involve determining the NPC's personality type (Alpha, Beta, or Omega) during an initial exchange, then choosing the correct persuasion mode to get their cooperation. Alphas like being appeased (basically, a Reason mode with a touch of humility), Betas are susceptible to Charm (usually in the form of buttering them up or playing to their ego), while Omegas give in to pressure/intimidation quickly.
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 Deus Ex: Human Revolution (Video Game) / int_89a17726
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Spell My Name with an S
 Deus Ex: Human Revolution (Video Game) / int_89a17726
comment
Spell My Name With An S: It's Panchaea, not 'Panchea'.
 Deus Ex: Human Revolution (Video Game) / int_89a17726
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Rape Is a Special Kind of Evil
 Deus Ex: Human Revolution (Video Game) / int_8a817c2a
comment
Rape Is a Special Kind of Evil: As if all of Belltower's dirty ops and thuggery weren't bad enough, the Missing Link DLC strongly alludes that the Belltower mercs are having their way with the female prisoners being shipped to Rifleman Station in emails, and one woman in the detention cell block sounds broken, asking if it's Jensen's "turn" after the others had their way with her.
 Deus Ex: Human Revolution (Video Game) / int_8a817c2a
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United Nations Is a Superpower
 Deus Ex: Human Revolution (Video Game) / int_8a8882bd
comment
United Nations Is A Super Power: Not so much as in the original game, but from what has been seen so far, it is apparently more powerful than today, since many NPCs talk about a UN resolution and give it the same weight of importance one would give legislature in a national, state, or city government. At the end, Taggart mentions reorganizing and strengthing the UN and giving it the ability to fight problems like terrorism. This may be a subtle hint that the Taggart ending was eventually the canon one, considering the state of things in the original game.
 Deus Ex: Human Revolution (Video Game) / int_8a8882bd
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Plasma Cannon
 Deus Ex: Human Revolution (Video Game) / int_8a8c7344
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Plasma Cannon: The Hi-NRG plama rifle is a rare but very powerful weapon that fire a bolt of super-heated plasma. Its power and high ammo capacity are somewhat balanced by being slightly inaccurate and how easily it overheats when fired without a cooling system upgrade. The P.E.P.S. (Pulsed Energy Projection System) is a rare non-lethal example. It fires an invisible laser pulse that, upon contact with target, creates a small amount of exploding plasma. It can take down multiple enemies at a time, but is louder than other non-lethal weapons and needs to be reloaded after every shot.
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Evil Pays Better
 Deus Ex: Human Revolution (Video Game) / int_8aebbc74
comment
Evil Pays Better: Averted. In fact, a pacifist stealth run with knocking every enemy out with non-lethal takedowns and hacking everything in sight is far, far more rewarding in terms of experience than it is to shoot up the place. To clarify: Downing an enemy is 10 points. Headshots are another 10 points, nonlethal downs are 20 extra points, and melee takedowns are 20 extra points. So killing an enemy is 10 points (20 with a headshot). Shooting someone with a tranquilizer dart/stun gun is 30 points (40 with headshot). Non-lethal takedowns are 50 points, and non-lethal double takedowns are 125 points. Also, a pacifist stealth run will usually give you more money, due to collecting and selling lethal weapons and ammunition, and less need to buy ammunition. The only real benefit of a lethal run is the ability to clean out a room faster. Also, it appears that in the world of Deux Ex, Evil does pay better. A running gag of the game is people wondering why a cybernetic corporate superspy has to pay for his own gear and is still receiving the same security officer's salary.
 Deus Ex: Human Revolution (Video Game) / int_8aebbc74
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 Deus Ex: Human Revolution (Video Game) / int_8b442f50
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Did Not Get the Girl
 Deus Ex: Human Revolution (Video Game) / int_8b442f50
comment
Did Not Get the Girl: Adam's Roaring Rampage of Revenge-turned-Roaring Rampage of Rescue does not lead to him and Megan getting back together. In fact, Mankind Divided suggests that Megan has pretty much written all of her Sarif Industries colleagues out of her life.
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Just Before the End
 Deus Ex: Human Revolution (Video Game) / int_8bf8adfa
comment
Just Before the End: "It's not the end of the world... but you can see it from here." It's clear during the game that society is on the brink of collapse.
 Deus Ex: Human Revolution (Video Game) / int_8bf8adfa
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 Deus Ex: Human Revolution (Video Game) / int_8ccf8ad8
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Conspicuous Electric Obstacle
 Deus Ex: Human Revolution (Video Game) / int_8ccf8ad8
comment
Conspicuous Electric Obstacle: The game features electrified water that hurts the player. Electrib bolts travel over the said water to make it more obvious.
 Deus Ex: Human Revolution (Video Game) / int_8ccf8ad8
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 Deus Ex: Human Revolution (Video Game) / int_8e5c862
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Ancient Conspiracy
 Deus Ex: Human Revolution (Video Game) / int_8e5c862
comment
Ancient Conspiracy: The Illuminati from the first game, when they were still in their prime. Deconstructed compared to the original game however, as a conversation with Taggart at the ends reveals them to be more of a old boy network opposed to some ancient shadowy organization.
 Deus Ex: Human Revolution (Video Game) / int_8e5c862
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Voice with an Internet Connection
 Deus Ex: Human Revolution (Video Game) / int_8e81e57f
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Voice with an Internet Connection: Several, including Sarif, Pritchard and Malik.
 Deus Ex: Human Revolution (Video Game) / int_8e81e57f
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The Voiceless
 Deus Ex: Human Revolution (Video Game) / int_8ec0abf
comment
The Voiceless: Fedorova. Aside from a few grunts and shrieks during her fight she never speaks. In the novel it's revealed that even her fellow mercenaries can't remember the last time they heard her speak.
 Deus Ex: Human Revolution (Video Game) / int_8ec0abf
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Femme Fatale
 Deus Ex: Human Revolution (Video Game) / int_90b66e22
comment
Femme Fatale: Fedorova, as well as Zhao Yun Ru, up until she merges with Hyron.
 Deus Ex: Human Revolution (Video Game) / int_90b66e22
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Suspicious Video-Game Generosity
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Suspicious Videogame Generosity: Even though ammo is extremely scarce, it's played straight in every boss battle. Less than perfectly generous, though, as these supplies are usually located inside the boss room. The player is forced to collect and equip while under fire. There is a storage room directly before the second boss (Fedorova) that contains a Heavy Rifle with literally hundreds of rounds of ammunition. That is probably the single best hint the game gives you that something really bad is through the next door. The Missing Link DLC has a variant; You've given 10 minutes in real time to defeat 5 mooks and make a Sadistic Choice. However, players who've gotten this far in the game (Especially in the Director's Cut) can probably reach the decision part in just a few minutes, and you don't have to choose immediately. Genre Savvy players likely figure out that there's a hidden third option.
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Rule of Symbolism
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Rule of Symbolism: Per Word of God, the penthouse at the top of the TYM headquarters has the sun lighting up the central room from the large windows on both sides. While it is impossible to have the sun coming from multiple directions, it was added to the environment art to hint that as being on the bleeding edge of transhuman technologies and abusing that position, it was "burning up in the sun" like Icarus. It's been said by invoked Word of God that the game's world is meant to be the golden age before the first game's dark age. In the non-Director's Cut release, this is symbolized by the gold tint on everything.
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Apocalypse How
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Apocalypse How: A Class 1note worldwide societal disruption occurs at the game's climax, in the form of nearly all augmented people losing control of their enhancements and going berserk. Millions perish, enhancement research is brought to a standstill, and the societal divide between "Augs" and "Nats" grows exponentially wider, but civilization itself is still relatively intact as of two years later.
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I Got You Covered
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I Got You Covered: Adam tells Faridah this after their plane is shot down by Belltower. She tells him to get moving; it's up to the player whether or not to stick around and save her life.
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Artificial Stupidity
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Artificial Stupidity: If you're spotted inside an air vent by a guard who is friendly towards you - e.g. in the police station, if you talked your way upstairs - he'll become alarmed and walk over to peer in, weapon drawn. While he's investigating, you can jump out in plain view, rifle through his drawers, pocket any weapons, money or food laying around the room, attempt to start a conversation with him, then crouch and waddle right back in there. He'll announce that he must have been hearing things and return to work. Friendly AI guards will protest if you try to hack in front of them, but only if they can see you doing it. Thus, if you want to do something like hack every computer right in the middle of a police station while surrounded by cops, all you have to do is build a little fort around yourself made of cardboard boxes/soda machines/what-have-you to keep you out of their line of sight. No one will protest your doing this. invokedSometimes this is level-dependent as well. For example, according to the Director's Cut commentary the Milwaukee Junction Plant level Jensen visits shortly after coming back to work near the beginning of the game was made by the environment artists while many aspects of the engine were still being implemented, including pathfinding. Thus when they had to add pathfinding meshes into the environment they quickly found where the system was limited. Environments developed later during production took these limits into account on their initial design and were better able to play to the pathfinding A.I.'s strengths while avoiding its weaknesses. Barrett in the Director's Cut can and often will hurt himself with his cluster grenades in an attempt to flush Jensen out.
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Merging the Branches
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Merging the Branches: The game inverts the trope by having all of the possible endings plausibly lead to the events of the first game.
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Dynamic Entry
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Dynamic Entry: Jensen can easily pull one off with the Icarus Landing System. It allows him to jump at any height and survive the fall cushioned by an electric yellow glow. Hitting the trigger button allows him to make a shockwave on landing, knocking down anyone in the immediate vicinity. Just be careful not to land directly on anyone or you will outright kill them. There are several areas of the game clearly designed with this in mind: the Belltower guards outside The Hive with a handy accessible rooftop above, the four Tai Yong Medical soldiers standing under the only part of the gallery with no handrail in the Alice Garden Pods and there are three workers standing at the bottom of a very deep, wide shaft in Panchaea. There's a ladder at the Belltower docks that leads up to the rooftop of the warehouse, which has nothing up there at all save a glass skylight that you can shoot out, allowing you to drop in on the middle of the mooks to re-enact Batman. Busting through a wall can also have this effect, such as in an early Detroit sidequest, where doing so results in Adam following through by snapping the neck of the guy on guard. A group of Tai Yong commandos simultaneously use Icarus systems when they come for Windmill. It looks awesome.
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Take a Third Option
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After dispatching the final boss, Jensen can broadcast the message of either Hugh Darrow, Bill Taggart, or David Sarif, or he can Take a Third Option by activating Panchaea's self-destruct sequence.
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Beware the Superman
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Beware the Superman: A major theme. Part of the driving force behind the anti-augmentation activist movement is fear over the danger people with augmentations may pose. This can be seen in Jensen's backstory, which features an incident in which he was ordered to kill an augmented teenager simply because his augmentations made him a potential threat.
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Tuckerization
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Tuckerization: It appears that Kevin Mitnick is well and works for a large Chinese corporation as a senior network administrator. Australian ex-Prime Minister John Howard is writing angry emails to Picus about the depiction of his country in the news. One of the Picus news crawls mentions an interview with "elder rocker JoCo."
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Loads and Loads of Loading
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Loads and Loads of Loading: The PC version was patched to speed up loading times, but if you keep screwing up, you'll probably still be reloading a lot of saves.
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Damn You, Muscle Memory!
 Deus Ex: Human Revolution (Video Game) / int_963086ce
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Damn You, Muscle Memory!: The B/Circle button is the cancel action button in nearly every context, but it is also the one hit takedown button. More than one player has accidentally started a conversation they didn't intend to, hit B just after the game registered the conversation as over, and wound up punching out a random person.
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Pacifist Run
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If you don't kill any terrorists, defuse the bomb, take Sander in alive, and save Josie, there are maybe three guys who are grateful to you, even admitting that they're not sure what would have happened had they just stormed the place. Notably, the ones who commend Adam are the ones who seem to actually care about people's safety over whether or not they got to be in charge. The other eight? "You saved everyone? This is bullshit, what idiot decided to send you in?"
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"Not So Different" Remark
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"Not So Different" Remark: A subtle one, when Adam exclaims that Zhao has a Panic Room, David Sarif responds nonchalantly that so does he. Jensen can give this speech to Dr. Wing on Zelazny's behalf. One is a doctor who hired a cyborg to prevent a rogue supersoldier from wreaking havok, the other is a supersoldier who went rogue to forcibly end a program which was creating supersoldiers to wreak havok for the highest bidder. Wing concludes that you have a point and he needs to think about it. O'Malley claims that you and he aren't so different, that you and he both see the world as cold, hard facts if you choose the "Cold" option when you confront him about his corruption.
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Ridiculous Future Sequelisation
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Ridiculous Future Sequelisation: There is a poster for a Final Fantasy XXVII, a nod to Eidos' then-recent acquisition by Square Enix. In the FEMA base, you can find an email in which one worker asks another about seeing "Episode 9" later that evening. Which became remarkably prescient when Disney bought out Lucasfilm about 12 months later and released Episode VII.
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Luck-Based Mission
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Luck-Based Mission: The correct paths for the social challenges are randomised each time, which isn't made clear, and which makes a perfect score difficult to achieve. Many players are misled by the description of the first major social boss, Haas, which suggests that there's a single correct path. Well. The path is randomized, sure, but you can figure out which of the three possible responses at any given point is the correct one by listening carefully (and reading your CASIE data, if you have it). It's only a game of chance if you treat it like one.
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Idiosyncratic Difficulty Levels
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Idiosyncratic Difficulty Levels: The difficulty settings for Human Revolution are "Tell Me a Story" (Casual), "Give Me a Challenge" (Normal) and "Give Me Deus Ex" (Expert).
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Hyperspace Arsenal
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Hyperspace Arsenal: Adam has enough space for multiple weapons and their ammo, or 290 energy bars. You can upgrade your inventory by increasing your arm strength, though this still leaves the question of where you're storing everything. It's even recursive - within the inventory, the weapons themselves take up the same number of inventory spaces whether unmodified or carrying every possible upgrade.note Upgrades take up 2-6 inventory squares when not installed. This applies even to upgrades like silencers, which add 50 to 100% to the weapon's length "on screen." It gets to hilarious levels with the machine pistol and the Silencer Upgrade; the Silencer is almost as long as the body of the pistol, so when you upgrade it Jenson folds in the stock to preserve the amount of space. Thing is, he never thinks to do this before to make room, only when you apply the silencer.
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Interface Spoiler
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Interface Spoiler: A Justified Trope. All of Jensen's possible augmentations are actually already installed in his body, they just haven't been switched on yet (as a precautionary measure, since his brain is healing). Therefore, they all show up in the menu screen. However, you can tell which characters will become important later, once you get the CASIE aug. It will only pop up when you're going to have a long conversation that will have permanent effects. If you examine the default in-game model of the Newspaper carefully before picking it up to read it, you'll see that the headline always reads '' Anti-Augmentation Riots Erupt Worldwide", an event that only happens later in the game.
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Hand Cannon
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Hand Cannon: The revolver becomes a more literal example when upgraded to fire exploding ammunition.
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Foreshadowing
 Deus Ex: Human Revolution (Video Game) / int_9d12bbc1
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Foreshadowing: Not only is Megan last seen being knocked unconscious and carried off (rather than killed), but her advances in research make her more useful alive. The Patient X file can be compared with information on Adam in the Detroit LIMB Clinic, and it even mentions that both were adopted at age 5. Additionally: part of the patient code is AJ; Megan is antsy if Jensen reads her reports and emails on the patient (during the intro); and during the second Detroit visit, Hugh Darrow's computer briefly shows a patient file with Jensen's photograph. Picus TV, normally a strongly anti-augmentation media brand, is supportive of Hugh Darrow's Panchaea. Additionally, a couple in Detroit discusses how Eliza Cassan is probably just a puppet. Finally, one of the notes you can find in the Picus offices shortly before meeting Eliza is from someone in marketing who's arranged for Eliza to wear clothes supplied by a sponsor on an upcoming broadcast, but is having trouble meeting her to get her measurements so the clothes can be properly fitted. "Clinics" and "recall" are mentioned between mysterious individuals in the very first cutscene. In the Tai Yong Medical HQ, there are also several e-mails and conversations mentioning how odd their new biochip project is, and how third parties keep interfering with it. In the Missing Link DLC, you may notice that almost all of the people Belltower kidnaps are women, and in their detention facility all but one of the prisoners are female. Additionally, Zhao Yun Ru has one of the suits the Hyron women wear on display in her penthouse showing how it is all connected. If you're paying attention while first infiltrating Derelict Row, you may overhear two bangers talking about how some Irish guy is supplying them with enough weapons for a small army. Cue the sidequest about a crooked cop named O'Malley running guns to gangs at the direction of FEMA, to provoke incidents they can take advantage of. During the intro showing the conspirators discussing their plans, one of them refers to Sarif as "David" instead only saying "Sarif" or "David Sarif" indicating that he knows Sarif personally. When Jensen first meets Hugh Darrow at Sarif HQ, Darrow refers to Sarif the same way.
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This Is Reality
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This Is Reality: During combat, Belltower mercs can shout "This isn't a game!" Yes it is.
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Elite Mooks
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Elite Mooks: The Belltower Spec-Ops teams.
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Corporate Warfare
 Deus Ex: Human Revolution (Video Game) / int_9f619ad6
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Corporate Warfare: A necessary evil in the setting, where many augmentation firms need their armies as a reason for corporations to not have a war in the first place, in a form of Mutually Assured Destruction.
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Future Copter
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Future Copter: The Sarif Industries owned VTOL that Malik pilots. In both aesthetic and operation, it strongly resembles a (theoretical) jet-powered version of the V-22 Osprey tiltrotor, which is itself a Real Life example of this trope and has recently entered service with the United States Air Force and Marine Corps.
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Sarcasm Mode
 Deus Ex: Human Revolution (Video Game) / int_9f80e1da
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I'm in Sandoval's apartment, the entire place is guarded by Purity First, there is a corpse of a Sarif Industries security guard lying on the floor, and a Praxis kit is lying next to him. This seems legit!
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High-Tech Hexagons
 Deus Ex: Human Revolution (Video Game) / int_9fe075b0
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High-Tech Hexagons: Adam Jensen has a hexagon embedded in his forehead with a little logo in it.
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The Dog Was the Mastermind
 Deus Ex: Human Revolution (Video Game) / int_a08199ec
comment
The Dog Was the Mastermind: In The Missing Link, "Quinn" (not his real name) the game's only merchant and Keitner's informant turns out to be the supposed connection to Interpol responsible for Adam being set free.
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Common HTTP Status Code
 Deus Ex: Human Revolution (Video Game) / int_a0aa5bb7
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Common HTTP Status Code: At the Picus Office, Jensen tries to track Eliza Cassan (whom, unknown to him, is an AI). The first room he's lead to check is room 404. Unsurprisingly, he fails to actually find her there (finding only a hologram of her).
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Digital Piracy Is Evil
 Deus Ex: Human Revolution (Video Game) / int_a0cf200f
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Digital Piracy Is Evil: While the developers likely weren't thrilled about the Xbox version being leaked a week early, this was pleasantly averted by the creators and publishers when an unfinished preview build containing the first area was leaked online. Even on the game's official forums, discussion of the leak was permitted. It likely would have been a different story had the reception not been broadly positive, mind you.
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Power-Up Letdown
 Deus Ex: Human Revolution (Video Game) / int_a0f61fe2
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Power-Up Letdown: You start with 2 energy cells and can eventually upgrade to 5. However, there's almost no point in this, as the only way to restore fully-depleted cells besides your last one is to use expendable, limited-number items that restore a fixed number. The reason to upgrade to five cells is to use the expendables in case you need to stealth for an extended amount of time (up to 35 seconds with the upgraded Cloak and five cells) or to make multiple melee takedowns in short succession. That said, there are usually better ways to spend your precious praxis kits, especially at the beginning, and the Director's Cut allows two cells to recharge making it even more redundant. But it's not completely pointless. Several high-end weapons are acquired too late to get any real use. You can get a powerful Laser Rifle and Grenade Launcher from Tong on your second visit to Hengsha which is already near the end of the game, but in the Director's Cut version this is immediately followed by the Missing Link content which strips you of all your ammo for these weapons and forces you to devote a huge chunk of your inventory to carrying them around uselessly until the end of the DLC if you want to make any use of them. The Plasma Rifle has a similar issue, being dropped by a boss immediately prior to the final level which is populated exclusively by non-threatening melee enemies. Every boss and challenging encounter has powerful weaponry nearby (e.g. a rocket-launcher and EMP grenade right next to a forced encounter with two drones) meaning there's little reason except convenience to spend inventory space on powerful gear. Healing items and energy bars seem useful, but in practice your health regenerates quickly and in the Director's Cut two energy cells regenerate on most difficulties meaning they're seldom necessary.
 Deus Ex: Human Revolution (Video Game) / int_a0f61fe2
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 Deus Ex: Human Revolution (Video Game) / int_a1b141f4
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My God, What Have I Done?
 Deus Ex: Human Revolution (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Hugh Darrow has this moment if you use the Social Enhancer to uncover that he actually staged the mass insanity of augmented people because he, as the creator of the augmentation technology, is one of the few people genetically incompatible with it and grew jealous of others over time. It is also implied that he had a moment like this in the background when he created Hyron, as he pretty much outright says that Hyron is an example of what horrors human augmentation technology will inflict.
 Deus Ex: Human Revolution (Video Game) / int_a1b141f4
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 Deus Ex: Human Revolution (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 Deus Ex: Human Revolution (Video Game) / int_a1d70162
comment
I Just Shot Marvin in the Face: People will tell you to put away your weapon if you have it drawn if you want to speak to them. More touchy NPCs will attack you.
 Deus Ex: Human Revolution (Video Game) / int_a1d70162
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 Deus Ex: Human Revolution (Video Game) / int_a2761f46
type
Wreaking Havok
 Deus Ex: Human Revolution (Video Game) / int_a2761f46
comment
Wreaking Havok: The arm strength augmentation effectively weaponises the scenery. A thrown corpse can lure a group of guards into the open, where a vending machine can take them all out without wasting ammo.
 Deus Ex: Human Revolution (Video Game) / int_a2761f46
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 Deus Ex: Human Revolution (Video Game) / int_a3509d95
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The Password Is Always "Swordfish"
 Deus Ex: Human Revolution (Video Game) / int_a3509d95
comment
The secret achievement "Lucky Guess" requires you to unlock a keypad by inputting an unattainable code. The panel in question is the bomb in the "Smash The State" sidequest and the code is "0000".
 Deus Ex: Human Revolution (Video Game) / int_a3509d95
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 Deus Ex: Human Revolution (Video Game) / int_a414c3f0
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One-Hit Kill
 Deus Ex: Human Revolution (Video Game) / int_a414c3f0
comment
Even better than throwing fridges? Throwing dead bodies. Because for some reason they are a guaranteed One-Hit Kill on most enemies.
 Deus Ex: Human Revolution (Video Game) / int_a414c3f0
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 Deus Ex: Human Revolution (Video Game) / int_a5237a54
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Action-Based Mission
 Deus Ex: Human Revolution (Video Game) / int_a5237a54
comment
Action-Based Mission: A common complaint was that, in a game that boasts of the various ways players can tackle levels, the bosses have few or no stealth options and instead force the player to rely on combat. One of the bullet-points on the Director's Cut is that bosses have more options to suit more play styles.
 Deus Ex: Human Revolution (Video Game) / int_a5237a54
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 Deus Ex: Human Revolution (Video Game) / int_a5dbe5a
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Point That Somewhere Else
 Deus Ex: Human Revolution (Video Game) / int_a5dbe5a
comment
Point That Somewhere Else: They won't push it away, but NPCs will either scold you and/or flat out refuse to talk to you if you try to speak to them with a weapon out.
 Deus Ex: Human Revolution (Video Game) / int_a5dbe5a
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 Deus Ex: Human Revolution (Video Game) / int_a7ddc88e
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The Cobbler's Children Have No Shoes
 Deus Ex: Human Revolution (Video Game) / int_a7ddc88e
comment
The Cobbler's Children Have No Shoes: Hugh Darrow, the inventor of neural augmentations, can't use them.
 Deus Ex: Human Revolution (Video Game) / int_a7ddc88e
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 Deus Ex: Human Revolution (Video Game) / int_a814671b
type
N.G.O. Superpower
 Deus Ex: Human Revolution (Video Game) / int_a814671b
comment
N.G.O. Superpower: Belltower Associates functions as everything from private/corporate security to Hengsha's police force, has enough clout to commandeer a top-secret U.S. government facility on short notice, and even runs its own Black Site detention camp/human experimentation lab along with the industrial scale human trafficking pipeline shuttling detainees in and out of it. All of this while also handling the bulk of the fighting in the Australian civil war. Justified, as Belltower serves as the military arm of The Conspiracy.
 Deus Ex: Human Revolution (Video Game) / int_a814671b
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 Deus Ex: Human Revolution (Video Game) / int_a8559a9f
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RealLife
 Deus Ex: Human Revolution (Video Game) / int_a8559a9f
comment
Batteries that can generate electricity from the sugar in human blood have also been developed in Real Life and it's expected that they could be used to power cybernetic microchips. Jensen eating candy bars to power himself up isn't so implausible as some might think! Strangely, the energy bars are explicitly stated to be sugar-free.
 Deus Ex: Human Revolution (Video Game) / int_a8559a9f
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 Deus Ex: Human Revolution (Video Game) / int_a86069f
type
Alternate History
 Deus Ex: Human Revolution (Video Game) / int_a86069f
comment
Alternate History: The Deus Ex series universe diverged subtly sometime in the second half of the last century, with research in prosthetics advancing much faster due to the work of a few key figures. The Sarif Industries website mentions augmentations being used by the US military in the current conflicts in the Middle East. Another difference between this universe and ours is that, according to e-mails, the Montreal Expos apparently never left for Washington, DC.
 Deus Ex: Human Revolution (Video Game) / int_a86069f
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 Deus Ex: Human Revolution (Video Game) / int_a8826e1e
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Giant Mook
 Deus Ex: Human Revolution (Video Game) / int_a8826e1e
comment
Giant Mook: The Spec-Ops Ogres encountered as key points of the game are, quite simply, massive brutes. Though they can be disposed of with the hand-to-hand takedowns, they are a head taller than Jensen, significantly wider, clad in armor plating, have their own Typhoon implants, and invariably carry heavy machine guns that can put most SAWs to shame. And even if you manage to slip a tranquilizer between their armor, they take for-flipping-ever to go down.
 Deus Ex: Human Revolution (Video Game) / int_a8826e1e
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 Deus Ex: Human Revolution (Video Game) / int_a8a04f6f
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And I Must Scream
 Deus Ex: Human Revolution (Video Game) / int_a8a04f6f
comment
And I Must Scream: The Hyron Drones. They don't stop screaming for help; Darrow all but outright says that the horror of what the Hyron involves was why he did what he did. If you pay close attention to the passwords auto-generated by Hyron that you find on pocket secretaries. They're things like "forgotten", "missingme" and so on.
 Deus Ex: Human Revolution (Video Game) / int_a8a04f6f
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 Deus Ex: Human Revolution (Video Game) / int_a8a4b41e
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Not So Stoic
 Deus Ex: Human Revolution (Video Game) / int_a8a4b41e
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Adam will yell this verbatim if Malik is executed.
 Deus Ex: Human Revolution (Video Game) / int_a8a4b41e
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 Deus Ex: Human Revolution (Video Game) / int_a9b10a62
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Think Nothing of It
 Deus Ex: Human Revolution (Video Game) / int_a9b10a62
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Just Doing My Job: Adam claims this when Greg Thorpe thanks him for saving Josie; Greg is having none of it.
 Deus Ex: Human Revolution (Video Game) / int_a9b10a62
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 Deus Ex: Human Revolution (Video Game) / int_aa8dcc21
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MegaCorp
 Deus Ex: Human Revolution (Video Game) / int_aa8dcc21
comment
MegaCorp: Tai Yong Medical and less Sarif Industries.
 Deus Ex: Human Revolution (Video Game) / int_aa8dcc21
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 Deus Ex: Human Revolution (Video Game) / int_adf58b7a
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Knockout Gas
 Deus Ex: Human Revolution (Video Game) / int_adf58b7a
comment
Knockout Gas: Gas grenades are one of the weapons in the pacifist player's arsenal. It's a generally useful tool for knocking out multiple enemies where tranqs, stun guns, and takedowns are just inappropriate, and everything else is overly lethal.
 Deus Ex: Human Revolution (Video Game) / int_adf58b7a
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 Deus Ex: Human Revolution (Video Game) / int_ae3d6438
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Deadpan Snarker
 Deus Ex: Human Revolution (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Adam and Pritchard frequently trade snark-tastic jabs with one another. Adam can generally be a snarker to everyone:
 Deus Ex: Human Revolution (Video Game) / int_ae3d6438
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 Deus Ex: Human Revolution (Video Game) / int_aebae11c
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Viewers Are Morons
 Deus Ex: Human Revolution (Video Game) / int_aebae11c
comment
Viewers Are Morons: Invoked. There's an email you can read at Picus where one of the corporations execs reminds their writers that people have the collective emotional maturity of a five year old and that Picus should treat them as such.
 Deus Ex: Human Revolution (Video Game) / int_aebae11c
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 Deus Ex: Human Revolution (Video Game) / int_af3ea0e3
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Face–Heel Turn
 Deus Ex: Human Revolution (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: If you don't skip the credits, the post-credits scene reveals that Megan Reed is now working for Majestic 12. However, it's ambiguous whether she is aware of Bob Page's true affiliation.
 Deus Ex: Human Revolution (Video Game) / int_af3ea0e3
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 Deus Ex: Human Revolution (Video Game) / int_afc8ddc7
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Armor-Piercing Attack
 Deus Ex: Human Revolution (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The pistol has an armor-piercing mod. Somewhat realistically, it doesn't do much more damage against lightly-armoured mooks, but it makes headshots lethal even to heavily armored opponents.
 Deus Ex: Human Revolution (Video Game) / int_afc8ddc7
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 Deus Ex: Human Revolution (Video Game) / int_afd68598
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Inventory Management Puzzle
 Deus Ex: Human Revolution (Video Game) / int_afd68598
comment
Inventory Management Puzzle: Averted. No longer does each path have resource costs associated with it, making the choice in path's less of a long-term choice. Also averted by the addition of an auto-sort option. Although it doesn't respect the OCD gamer's need to keep grenades, ammo and weapons in their own distinct sections.
 Deus Ex: Human Revolution (Video Game) / int_afd68598
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 Deus Ex: Human Revolution (Video Game) / int_afe98316
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Talkative Loon
 Deus Ex: Human Revolution (Video Game) / int_afe98316
comment
Talkative Loon: The crazies fought in the final level.
 Deus Ex: Human Revolution (Video Game) / int_afe98316
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 Deus Ex: Human Revolution (Video Game) / int_affa0e5d
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Bling-Bling-BANG!
 Deus Ex: Human Revolution (Video Game) / int_affa0e5d
comment
Bling-Bling-BANG!: A weird variant: there are augmented gangbangers with artificial arms that are painted bright yellow, either to show off or as some kind of ultra-modern gang tattoo. A more conventional form is seen in The Missing Link, as Commander Burke's sidearm of choice is a gold-plated revolver.
 Deus Ex: Human Revolution (Video Game) / int_affa0e5d
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 Deus Ex: Human Revolution (Video Game) / int_b1a7cd14
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Tap on the Head
 Deus Ex: Human Revolution (Video Game) / int_b1a7cd14
comment
Tap on the Head: Punching an enemy's lights out leaves them out permanently unless one of their buddies can wake them up. You can lollygag for hours and find KO'd people where you left them, allegedly alive when they should by all rights be dead from concussions and skull fractures. If you start dragging a body that's been sleeping for a really long time, the "Sleeping" icon may switch to a "Dead" icon. This is believed to be a bug, however, because it does not count against the Pacifist Run achievement. If you use lethal combat when you meet Keitner in The Reveal that she set you free, it's mentioned a lot of men were killed. If you use non-lethal combat it's mentioned a lot of them ended up in comas.
 Deus Ex: Human Revolution (Video Game) / int_b1a7cd14
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 Deus Ex: Human Revolution (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Deus Ex: Human Revolution (Video Game) / int_b1dde8fd
comment
Loophole Abuse: The Pacifist Run player's best friend. Most notably, the easiest way to save Farida is to use an EMP grenade on the Boxguard in the middle of the Belltower soldiers coming for her, causing it to explode, killing all the soldiers. Since they were technically killed by the robot and not you it won't count against your pacifist achievement.
 Deus Ex: Human Revolution (Video Game) / int_b1dde8fd
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 Deus Ex: Human Revolution (Video Game) / int_b21ed2d2
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Experience Points
 Deus Ex: Human Revolution (Video Game) / int_b21ed2d2
comment
Experience Points: Used to collect Praxis points, which are used to activate augmentations. The in-game justification is that the extent of Adam's augmentation surgery was such that only the most basic augments were turned on (movement, etc) when he awoke, while others would slowly but surely turn on over time. Which is exactly what they do.note Specifically, his brain has to figure out how to work with his new mechanical interface, and figure out how to communicate with arms, legs, hands, feet, and so on that are not his. The more experience his brain gets with that mechanical interface, the more features he'll be able to access, similar to learning how to crawl before learning how to walk. Or at a more basic level, learning how to sit up before learning how to stand Not shown (except in trailers) is the six months he spent learning to use his new augmentations for the basics, like movement and fine motor control, though there's evidence of it all over his apartment.
 Deus Ex: Human Revolution (Video Game) / int_b21ed2d2
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 Deus Ex: Human Revolution (Video Game) / int_b3230549
type
419 Scam
 Deus Ex: Human Revolution (Video Game) / int_b3230549
comment
Everyone gets Nigerian e-mail spam. It gets ridiculous when you keep finding them in the ultra-top-secret Omega Ranch, prompting one person to angrily wonder how the spam gets past their filters.
 Deus Ex: Human Revolution (Video Game) / int_b3230549
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 Deus Ex: Human Revolution (Video Game) / int_b40bdc2b
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Flushing-Edge Interactivity
 Deus Ex: Human Revolution (Video Game) / int_b40bdc2b
comment
Flushing-Edge Interactivity: Played straight, setting the player up for disappointment upon discovering that vending machines cannot be interacted with, other than certain ones which can be lifted and thrown (as a weapon or to reveal hidden vents) when Adam has the correct strength augmentation installed.
 Deus Ex: Human Revolution (Video Game) / int_b40bdc2b
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 Deus Ex: Human Revolution (Video Game) / int_b41acf08
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AxeCrazy
 Deus Ex: Human Revolution (Video Game) / int_b41acf08
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The novel reveals most of the Tyrants to be this as well, though Namir and Hardesty are far less Axe-Crazy and more cold-blooded than the others.
 Deus Ex: Human Revolution (Video Game) / int_b41acf08
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 Deus Ex: Human Revolution (Video Game) / int_b47d95be
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No OSHA Compliance
 Deus Ex: Human Revolution (Video Game) / int_b47d95be
comment
No OSHA Compliance: In the Director's Cut, Eliza's mainframe room now has a second floor that contains pumps that flood the first floor with gas. They work wonders on Fedorova, but must be a nightmare for anyone working there. In the Missing Link DLC at one point you have to take the emergency exit out of an elevator. Sure, there is a button that opens up the ceiling and lowers ladders, but for some incomprehensible reason there is no ladder running all the length of the elevator shaft, but a few platforms connected by short ladders, and you have to bridge the remaining gaps by climbing on pipes and such.
 Deus Ex: Human Revolution (Video Game) / int_b47d95be
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 Deus Ex: Human Revolution (Video Game) / int_b53077b3
type
Take That!
 Deus Ex: Human Revolution (Video Game) / int_b53077b3
comment
Take That!: Quinn notes that the term Invisible War has been frequently misused.
 Deus Ex: Human Revolution (Video Game) / int_b53077b3
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 Deus Ex: Human Revolution (Video Game) / int_b5bd368f
type
PreorderBonus
 Deus Ex: Human Revolution (Video Game) / int_b5bd368f
comment
The Preorder Bonus Grenade Launcher turns the boss-fight against Namir into a joke, but you only have about 20 shots of it for the entirety of the game, and you only gain it as a reward for rescuing Tong's son, very late into the game. And if you're playing on The Director's Cut, then you'll have to slog through the entire DLC mission with it taking up 1/4th of your now-downgraded inventory space and being completely useless since you won't get any ammo for it until you reach the main game again.
 Deus Ex: Human Revolution (Video Game) / int_b5bd368f
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 Deus Ex: Human Revolution (Video Game) / int_b628db4c
type
"Hey, You!" Haymaker
 Deus Ex: Human Revolution (Video Game) / int_b628db4c
comment
"Hey, You!" Haymaker: Adam will sometimes execute one of these as a non-lethal melee takedown, assuming that he engages an unaware target from behind.
 Deus Ex: Human Revolution (Video Game) / int_b628db4c
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 Deus Ex: Human Revolution (Video Game) / int_b690b676
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Fictional Disability
 Deus Ex: Human Revolution (Video Game) / int_b690b676
comment
Fictional Disability: The inventor of cybernetics, Hugh Darrow, has a rare condition that causes his body to reject any cybernetics altogether (most people's bodies reject them to some degree, but this can be controlled with medication). This means that he must walk with a cane. His bitterness over this is why he takes part in the Evil Plan to turn the public against cybernetics.
 Deus Ex: Human Revolution (Video Game) / int_b690b676
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 Deus Ex: Human Revolution (Video Game) / int_b6ae5569
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Transforming Mecha
 Deus Ex: Human Revolution (Video Game) / int_b6ae5569
comment
As can be read in the FEMA base, there is a list of known dissidents who will be whisked away at the first sign of trouble to a prison several hundred feet underground, where they will be marched through sterile metal corridors in laser shackles by guards with orders to shoot troublemakers, and crammed into holding pens watched by heavily armed robots. Bleak.
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Twofer Token Minority
 Deus Ex: Human Revolution (Video Game) / int_b6ec7566
comment
Twofer Token Minority: Arie van Bruggen is black, a foreigner (i.e. neither American or Canadian) and has a name that indicates he has Dutch ancestry. Adding a third one to the list, it is implied that he is bisexual.
 Deus Ex: Human Revolution (Video Game) / int_b6ec7566
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 Deus Ex: Human Revolution (Video Game) / int_b707726f
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Hypocritical Humor
 Deus Ex: Human Revolution (Video Game) / int_b707726f
comment
Hypocritical Humor: Anonymous X goes on a tirade about how Hengsha has been corrupted by money-grubbing Westerners. He proceeds to charge you an absurd amount of money for information that is vital to solving a murder. You can call him out on this.
 Deus Ex: Human Revolution (Video Game) / int_b707726f
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 Deus Ex: Human Revolution (Video Game) / int_b71fe734
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Facepalm of Doom
 Deus Ex: Human Revolution (Video Game) / int_b71fe734
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Facepalm Of Doom: Adam's Neck Snap lethal takedown involves grabbing someone by the face.
 Deus Ex: Human Revolution (Video Game) / int_b71fe734
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 Deus Ex: Human Revolution (Video Game) / int_b8e38fc5
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Metaphorically True
 Deus Ex: Human Revolution (Video Game) / int_b8e38fc5
comment
Metaphorically True: Hugh Darrows publicly states that his Panchaea project will directly fix the high amounts of carbon dioxide in the atmosphere and help restore balance to the world's ecosystems. Technically, he's not lying. That's just not all it will do.
 Deus Ex: Human Revolution (Video Game) / int_b8e38fc5
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 Deus Ex: Human Revolution (Video Game) / int_b8e8fa85
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Military Alphabet
 Deus Ex: Human Revolution (Video Game) / int_b8e8fa85
comment
Look for a bottle of whiskey. Looks almost like a Jack Daniels label, right? Look closer. The whiskey is Tango Foxtrot.
 Deus Ex: Human Revolution (Video Game) / int_b8e8fa85
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Forgotten Fallen Friend
 Deus Ex: Human Revolution (Video Game) / int_b901ef97
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Forgotten Fallen Friend: Sarif Industries has a memorial to the five named scientists on Megan's team who were killed during the attack in the prologue. The dozen or so generic scientists who died in the same attack are never mentioned again. Aside from a small conversation with Pritchard, Malik is never mentioned again after she is killed. If she is killed.
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The Alcatraz
 Deus Ex: Human Revolution (Video Game) / int_b905c10c
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The Alcatraz: As can be read in the FEMA base, there is a list of known dissidents who will be whisked away at the first sign of trouble to a prison several hundred feet underground, where they will be marched through sterile metal corridors in laser shackles by guards with orders to shoot troublemakers, and crammed into holding pens watched by heavily armed robots. Bleak. The Missing Link has Rifleman Bank Station, a top secret and heavily guarded island prison run by Belltower to house dissidents, Hyron Project test subjects, and anyone else they feel like locking up. The DLC's climax reveals that the cells and laboratory can be flooded with poison gas in the event of a mass disturbance... or if Belltower simply needs to to quickly dispose of evidence of its wrongdoing.
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Boss-Altering Consequence
 Deus Ex: Human Revolution (Video Game) / int_b915b765
comment
Boss-Altering Consequence: Getting the biochip upgrade before Namir's boss fight will make Jensen vulnerable to Zhao's killswitch, disabling your augmentations and giving you a massive Interface Screw right when you need them the most. Conversely, if you didn't get the upgrade, Jensen will smugly rub it in Zhao's face before facing Namir at normal strength.
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Self-Insert Fic
 Deus Ex: Human Revolution (Video Game) / int_b9d11ad6
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Self-Insert Fic: Pritchard is writing a novel starring an expy of himself. His would-be publishers are less than impressed with his work.
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Persuasion Minigame
 Deus Ex: Human Revolution (Video Game) / int_ba4ed645
comment
Persuasion Minigame: The CASIE aug is a rather unique and surprisingly complex implementation, which turns each dialogue where Jensen tries to get help from an NPC into a non-violent Boss Battle minigame. First, it provides an indicator of whether the character Jensen talks to is inclined to agree or to disagree with him, as well as a brief textual summary of the character's mental state, containing clues to the most beneficial paths in the Dialogue Tree. It also provides a color-coded indicator that flares up during dialogue, offering clues to the NPC's personality type (alpha, beta, or omega). If the dialogue goes badly, Jensen can activate the pheromone release function and use a personality type-specific mode of dialogue to get what he wants from the NPC, anyway. Without CASIE, you basically have to do the same thing—sans pheromones—blind (or via Save Scumming), and some NPCs are immune to pheromone manipulation.
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 Deus Ex: Human Revolution (Video Game) / int_babc974
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Sadistic Choice
 Deus Ex: Human Revolution (Video Game) / int_babc974
comment
The Missing Link DLC has a variant; You've given 10 minutes in real time to defeat 5 mooks and make a Sadistic Choice. However, players who've gotten this far in the game (Especially in the Director's Cut) can probably reach the decision part in just a few minutes, and you don't have to choose immediately. Genre Savvy players likely figure out that there's a hidden third option.
 Deus Ex: Human Revolution (Video Game) / int_babc974
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 Deus Ex: Human Revolution (Video Game) / int_bbd25056
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Eunuchs Are Evil
 Deus Ex: Human Revolution (Video Game) / int_bbd25056
comment
All throughout the game, You can see with Namir that his full body augmentations were fitted to make him look like a human anatomy model... certainly more organic than Jensen. It doesn't hold up to close scrutiny though, and whilst we'll never know if the augmentations ate Namir's soul, it is pretty clear that they ate something else...
 Deus Ex: Human Revolution (Video Game) / int_bbd25056
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 Deus Ex: Human Revolution (Video Game) / int_bd79d896
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Minor Crime Reveals Major Plot
 Deus Ex: Human Revolution (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: Terror attack on Sarif Industries → Illuminati plot to control all augmented people through special biochips → Hate Plague unleashed by the disgruntled inventor of augmentation technology.
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Hologram
 Deus Ex: Human Revolution (Video Game) / int_bd842706
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Hologram: Used frequently by powerful people who don't want to bother with phone calls. Unusually for sci-fi, these holograms have very high quality, to the point where on their first encounter with one most players will say, "Hey, there's two people in Sarif's office - wait, did that other guy teleport out or something?" Topping the list is Eliza Cassan, who is actually an AI; whenever anybody sees her, it's a hologram.
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Perky Goth
 Deus Ex: Human Revolution (Video Game) / int_bdd4c302
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Perky Goth: The lead female of Final Fantasy XXVII. Also shown in this billboard in Heng Sha.
 Deus Ex: Human Revolution (Video Game) / int_bdd4c302
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 Deus Ex: Human Revolution (Video Game) / int_be302f61
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Destroy the Security Camera
 Deus Ex: Human Revolution (Video Game) / int_be302f61
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Destroy the Security Camera: Big Bro security cameras can be temporarily disabled with a shot from a stun gun or an electromagnetic pulse, but actually shooting them will instantly raise the alarm.
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Muggle Sports, Super Athletes
 Deus Ex: Human Revolution (Video Game) / int_bec7d1ea
comment
Muggle Sports, Super Athletes: While never seen directly, a number of overheard conversations and emails mention the rise of augmented athletes, including leagues and Olympics-style events specifically for them. As with everything else regarding augmentation technology, this is presented as controversial in universe. An even subtler example may be seen with David Sarif, who is shown in some scenes playing with the baseball he keeps in his office with an augmented arm, as Word of God reveals he got augmented to improve his baseball game.
 Deus Ex: Human Revolution (Video Game) / int_bec7d1ea
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 Deus Ex: Human Revolution (Video Game) / int_bf698238
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When All You Have Is a Hammer…
 Deus Ex: Human Revolution (Video Game) / int_bf698238
comment
The biggest trick to a completely pacifist run is actually right at the beginning of the game, when you are unaugmented and only have an assault rifle. Normally, you would play through the attack on Sarif Tower taking down the goons quickly and easily and never think anything of it because When All You Have Is a Hammer…, you hit some nails. The kills in the intro still count towards your Pacifist run, so you'll need to figure out how to get past all the heavily armed goons trying to kill you and everyone you know without firing a shot.
 Deus Ex: Human Revolution (Video Game) / int_bf698238
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Layered Metropolis
 Deus Ex: Human Revolution (Video Game) / int_bf8ae149
comment
Layered Metropolis: Hengsha, an urban nightmare that predictably has the rich on top and the poor on the bottom. This is lampshaded by a random comment about how Hong Kong is only so large. If you can't expand out, expand up.
 Deus Ex: Human Revolution (Video Game) / int_bf8ae149
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Industrialized Evil
 Deus Ex: Human Revolution (Video Game) / int_c1fffb62
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Industrialized Evil: In the final boss' chamber, the Hyron supercomputer, used by the Illuminati to predict how to control humanity, is revealed to be built out of a hive mind of enslaved brain-augmented women, all of whom beg to be put out of their misery. It's implied that the realization that this horrifying process and its results were going to be applied to the rest of the human population is what caused Darrow to snap and commit genocide in a desperate attempt to wipe all traces of this and other human-resources technology.
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Cutting the Knot
 Deus Ex: Human Revolution (Video Game) / int_c2299d6e
comment
Cutting the Knot: During the sidequest regarding Brian Tindall's dealing of stolen Neuropozyne, you could do what he wants and take out the drug dealers. Or you could use a CASIE mod to talk him into giving you the footage. Or you can just punch him in the face and take the footage off of his unconscious body. Punching people to get important things (Security footage, Club Membership cards, your money back, etc) can become something of a theme throughout a playthrough. Additionally, in the final boss fight you could take out the turrets, kill/disable the cores, then eliminate Zhao while simultaneously dealing with Security bots, electrified floors, and insane workers, or you can take out your laser rifle and kill her through the bulletproof glass. The bomb in the first mission is a gas bomb that "detonates" by mixing two chemicals (in what might possibly be a Shout-Out to Die Hard). You could try hacking it while the clock ticks, or look for the password to disarm it. Or you can disarm it by shooting both chemical tanks and letting the liquid spill out. The end of The Missing Link DLC has Burke gas all the prisoners and a scientist that has agreed to blow the whistle. You are told you can save the prisoners by venting the gas to the lab (killing the scientist) or vent the gas from the lab to the cells (killing the prisoners). Or you can find the gas valve and break it, saving everyone.
 Deus Ex: Human Revolution (Video Game) / int_c2299d6e
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Fun with Acronyms
 Deus Ex: Human Revolution (Video Game) / int_c25c7890
comment
Fun with Acronyms: One of the preorder bonuses is the Utility Remote Detonated Explosive Device, or UR-DED for short. There's also the Longsword Extreme Range Sniper Rifle ("Eraser"). Liberty in Mind and Body, anyone?
 Deus Ex: Human Revolution (Video Game) / int_c25c7890
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Interchangeable Antimatter Keys
 Deus Ex: Human Revolution (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: "Stop!" worms and "Nuke" viruses, which you can pick up as physical objects in a pseudo-floppy disk form, work on any electronic system, and are somehow used up when you use them. However, it should be noted that in Real Life, approximately 25% of all malware is spread through USB drives. This is an incredibly effective way of infecting computers, as it completely bypasses firewalls and many other security measures and can access or manipulate areas of the system in ways that a network-based attack cannot. In all likelihood, "Stop!" worms and "Nuke" viruses are kept on storage drives that appear to resemble floppy discs, and can infect a system using a direct physical connection with the terminal in question, or through into whatever apparatus Adam uses for hacking. Any worms or viruses found while hacking are likely downloaded onto removable storage drives that Adam would be almost certain to have on him at all times. Note that unlike all other items in the game, the "Stop!" worms and "Nuke" viruses appear to have unlimited stacking in your inventorynote Using the Debug Console to give yourself the max number of each shows that you can stack 999 copies on top of each other before another stack is created, however, you can't actually obtain that many in the game proper. supporting the idea that you've saved this software onto a single portable storage device.note Well, one device for each type of file, anyway.
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Badass Bookworm
 Deus Ex: Human Revolution (Video Game) / int_c3478f1d
comment
Badass Bookworm: Prior to the game's start, Adam is a security specialist with SWAT command experience on his résumé and an associate degree in Criminal Justice. While on medical sabbatical after his ambiguously voluntary cyber-surgery, he takes up an amateur interest in precision mechanical clock-making and his home is strewn with books on the subject, as well as various others on history, psychology, criminal law, and cybernetics. The scene in which the player is first required to visit his downtown apartment is a frankly stunningly masterful instance of plot-driven character development, transforming Adam from a somewhat stock stylish tough guy to a interesting and well-rounded character, all without using any dialogue to exposit this transformation.
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Bestiality Is Depraved
 Deus Ex: Human Revolution (Video Game) / int_c3fbac64
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Bestiality Is Depraved: One of the people at the Omega Ranch sends an email asking for a camera to record whatever prankster has been putting images of humans engaged in sex acts with farm animals on their terminal when they leave it. They go on to spell out, in excessively formal language, that they find these images offensive both to decency and to the agricultural industry and the time-honored practice of animal husbandry.
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Dialogue Tree
 Deus Ex: Human Revolution (Video Game) / int_c45237fb
comment
Dialogue Tree: Used during conversations to obtain more info on certain subjects, or to try and persuade certain NPCs to help you out during missions and sidequests.
 Deus Ex: Human Revolution (Video Game) / int_c45237fb
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Philosophical Choice Endings
 Deus Ex: Human Revolution (Video Game) / int_c4747523
comment
Philosophical Choice Endings: "Should human augmentation research continue, despite the dangers it presents to humanity?" The game is all about the information war surrounding the nascent human cybernetic augmentation technology. The ending has the villains sabotage cybernetics on a global scale, and Adam (who has been turned into a cyborg involuntarily and thus has a personal stake in this) has to decide how to present this event to the world: blame it on the cybernetics themselves (fueling the anti-augmentation attitudes), on a random fault in the technology (giving more power over technology to the Powers That Be through subsequent regulations), or on the anti-aug extremists (allowing augmentation research to continue unfettered). Finally, Adam can choose to let humanity make up their own minds about the disaster, by killing everyone who knows the truth about it (including himself). Unfortunately, since the game is a prequel, no matter what Adam chooses, the events will play out in such a way as to create the original game's setting.
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One-Woman Wail
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One-Woman Wail: present through pretty much the entire soundtrack.
 Deus Ex: Human Revolution (Video Game) / int_c4b8e2ae
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Global Currency
 Deus Ex: Human Revolution (Video Game) / int_c57b21f9
comment
Global Currency: Credits, once again.
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Cutscene Incompetence
 Deus Ex: Human Revolution (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Whether or not the player knocked out a hundred guards while sneaking into the FEMA base without raising an alarm, Adam will still allow Barrett to loudly lumber up behind him and punch him in the face once he reaches the loading bay. Adam's blatant stupidity in letting Zhao get the better of him in one of her early cutscenes. Adam fails to come up with an escape plan before arming some explosives he was given. He manages to escape just in time by weakening the nearest window with a chair and jumping through, but suffers some heavy injuries in the progress. If this wasn't a cutscene, most players would have managed to run to a safe distance before the timer runs out.
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Final Boss Preview
 Deus Ex: Human Revolution (Video Game) / int_c5eee42a
comment
Final Boss Preview: The opening stage shows you glimpses of the Tyrants in action (mostly through bulletproof glass windows, so you cannot attack each other). Barrett uses his Arm Cannon to blow away a few helpless scientists, Federova leaps into an air vent and cloaks herself to kill a facility worker, and Namir beats Jensen within an inch of his life.
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Fashions Never Change
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comment
Fashions Never Change: Averted, it's only 20 years into the future and fashion has distinctly moved on. Clothing is much "busier", with lots of tailoring, extra decorations, and high collars, to complement the neo-baroque decor. Played straight with men's suits, the few times anyone is wearing one they still seem to be following the style of the past 100 years. Also played straight with the common citizens. The original intent of the game was to have pro-augs dress like Renaissance, while anti-augs would dress more like the present day, but this was eventually toned down.
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Offscreen Teleportation
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Offscreen Teleportation: Tong seems to be capable of this. After talking to him when he is disguised as a barkeeper he sends you to his office to meet him. Even when you use the most direct path to get there, he manages to already be there waiting for you.
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Mini-Mecha
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Additionally, in the final boss fight you could take out the turrets, kill/disable the cores, then eliminate Zhao while simultaneously dealing with Security bots, electrified floors, and insane workers, or you can take out your laser rifle and kill her through the bulletproof glass.
 Deus Ex: Human Revolution (Video Game) / int_c72af5a8
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Shout-Out
 Deus Ex: Human Revolution (Video Game) / int_c75df49a
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Shout-Out: Boatloads.
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Self-Deprecation
 Deus Ex: Human Revolution (Video Game) / int_c9597a03
comment
Self-Deprecation: They sneak in a few self-criticisms here and there in regards to how many planned features (both aesthetic and otherwise) they ultimately had to omit for the release version. One example can be seen in the convention centre, where a pair of repairmen comment on how the escalator (which like all others, is completely non-functional) is essentially no more than a piece of background scenery.
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Video Game Caring Potential
 Deus Ex: Human Revolution (Video Game) / int_c9861848
comment
Video Game Caring Potential: When Jensen is talking to an old colleague from his SWAT days, the player can choose to absolve him of blame for shooting a child during a raid they were part of. However, this leads to the colleague getting fired for breaking protocol - but then Jensen can arrange for him to get hired at Sarif Industries as a security guard. Of course, given the endings, this might not be such a good thing... Choosing to rescue Faridah. Doing a Pacifist Run even after you've gotten the achievement. It's all well and good to kill the Tyrants, who force your hand, but most of the soldiers/mercs are just doing their job, and probably have families. One e-mail in Omega Ranch has a soldier talking about his kids; if he's one of the soldiers you kill, they're getting phone calling saying that daddy's never coming home. Of course, you have a lot of options to deal with mooks that don't end in death. In The Missing Link, a generator will snap and cut off power to one cyropod, a complete stranger who'll be rendered brain dead if you take too long. You can choose to repair it before anything bad happens.
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Boxing Lessons for Superman
 Deus Ex: Human Revolution (Video Game) / int_ca1f9429
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Boxing Lessons for Superman: In order to learn how to control his new cybernetic limbs, Adam learns how to make and repair clocks.
 Deus Ex: Human Revolution (Video Game) / int_ca1f9429
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Power Trio
 Deus Ex: Human Revolution (Video Game) / int_ca85e684
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Power Trio: Specifically, Beauty, Brains, and Brawn for the Tyrants (albeit Darker and Edgier due to their antagonist role): Beauty: Yelena Fedorova, for both obvious reasons and also as the intelligent, stealthy Fragile Speedster. Brains: Jaron Namir, who both acts as team leader and uses a combination of the other's skills. Brawn: Lawrence Barrett, as spends his time firing a minigun that retrects into his arm.
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Series Continuity Error
 Deus Ex: Human Revolution (Video Game) / int_ca95473c
comment
Series Continuity Error: In the Picus TV HQ, you can find an email that reveals that Nicolette DuClare works there. Nicolette was in her 20s in Deus Ex meaning she probably wouldn't even be born yet.
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Corrupt Corporate Executive
 Deus Ex: Human Revolution (Video Game) / int_cbe687ab
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The same trailer seems to imply that David Sarif is actually a Corrupt Corporate Executive that you will have to confront. In reality though, while he is no saint, he has the general interest of Sarif Industries and augmentation at heart. While you do confront Sarif at one point of the game, (and even have the option of killing him at the end either directly or indirectly) it isn't as serious as the trailer makes it out to be.
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Word of God
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It's been said by invoked Word of God that the game's world is meant to be the golden age before the first game's dark age. In the non-Director's Cut release, this is symbolized by the gold tint on everything.
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Ballistic Discount
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Ballistic Discount: Some NPC characters in the game will demand you pay them off or do something for an item or money, e.g. Brian Tindall or Anonymous X. You can, instead, just shoot them (or punch them out) and take what you want off their bodies. The trope is notably averted, however, with Chuanli, who (honestly) tells you he doesn't have the information regarding a captive prostitute's location on him. While it's possible to pay him, get the information, then punch him out and get the money back, story-wise if you punch him out without going through all of that nonsense then you're screwed.
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Nothing Is Scarier
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Nothing Is Scarier: Panchaea. Instantly going from mild violence and lots of enemies to gore and silence is terrifying to say the least. The fact that there is nobody for the 10 minute lead-up to confronting Darrow only exacerbates this. Earlier on there's Picus HQ: you arrive at a building that logic indicates should be full of people working yet you find a dead silent series of empty hallways and offices with signs of a hasty evacuation. Pritchard pointing out the obvious doesn't help:
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Cassandra Truth
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Cassandra Truth: Lazarus is bombastic and abrasive, but completing the game will reveal that he had a lot of good points. Jacob White attempts to bomb the Detroit Police Department because he believes that the war between the city's two major gangs was started by a police conspiracy. Although the quest giver dismisses it as nonsense, an earlier sidequest reveals that this actually is the case.
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Take Your Time
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Take Your Time: Mostly played straight, although the first mission averts this. If you dick around in the Sarif Offices when you are supposed to be rescuing hostages, you'll arrive only to find them all dead. In addition, during conversations, especially the "social combat" sequences, you'll get yelled at by the other person if you take too long picking a response.
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Badass Longcoat
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Badass Longcoat: Adam wears one whenever he's not decked out in combat gear—with a floral print on the back of the shoulders. According to one pedestrian, it's apparently even made of real leather (based on her tone of voice, it's implied that this is a significant luxury). It's even fashionably functional: according to this post on the official Tumblr page, the holes on his long coat magnetically attach themselves to the typhoon ports and blade slits, allowing him to stab adversaries to death stylishly or blow them up without having to worry about the condition of his suit. The Coats Are Off: When he's on a serious mission, he takes off the jacket to reveal a sleeveless combat vest.
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Deliberately Monochrome
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Deliberately Monochrome: The game strongly emphasizes a saturated golden monochrome, with accompanying reds and greens. It's an obvious visual nod the Film Noir genre, the "golden age" of the setting, and Leonardo DaVinci's sfumato style. In what seems to be a subtle, but possibly unintentional Take That!, the developers claim they intentionally tried to avoid using purple anywhere in the game. Purple is considered by series fans to be the signature color of Deus Ex: Invisible War. The game's designers seem to have lampshaded this - All the cans of paint you see in this game are yellow and red. The Director's Cut commentary confirms that this was indeed a Development Gag, joking to themselves that the gold coloring was only painted on and the cans got left everywhere.
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Coming in Hot
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Coming in Hot: Your heroic journey to Panchaea is hilariously waylaid by the only mundane equipment malfunction to occur in a game that's otherwise packed to the brim with amazing (and infallible) technology. Also quoted word for word by Malik when your second trip to Hengsha is interrupted mid-flight by a Surface-to-Air EMP.
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Developer's Foresight
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There are a couple of instances where you can complete main objectives ahead of time - such as in Detroit when you can take out the intercom in Derelict Row before you go to the police morgue. And true to the series, the development team already anticipated your actions.
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Schmuck Bait
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Schmuck Bait: The biochip upgrade. When infiltrating Tai Yung Medical, you hear them talking about this mystery chip that they suddenly have to rush-produce. When you have your first real big hard glitch in Heng Sha after the crash-landing, you notice several other augged people reeling over at the very same time, suspiciously synchronized. If you've played the original Deus Ex, you may recognize the name of the World Health Organization head mentioned in the Picus news feed on the Biochip recall: Beth DuClare, a member of the Illuminati. If you opt to get it, you get a cold shutdown of all your augs right before a very hard boss fight. Trying to use takedowns on bosses. Only one boss (Namir) is vulnerable, and only during a very specific window of opportunity. Otherwise they smack you for 50 damage. This is not intentional, and has been fixed in the Director's cut. I'm in Sandoval's apartment, the entire place is guarded by Purity First, there is a corpse of a Sarif Industries security guard lying on the floor, and a Praxis kit is lying next to him. This seems legit!
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Hacker Cave
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Hacker Cave: Prichard's office in the Sarif HQ tech lab, which includes among other things a partially disassembled motorcycle and an enigmatic arch built entirely out of old bulky CRT monitors. Van Bruggen's apartment has one, in a hidden room behind a false-wall. Also in his setup at the Alice Garden Pods, where he has rack-mounted hardware set up in the bed cubbies.
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What the Hell, Hero?
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What the Hell, Hero?: If you waste too much time in Sarif Industries before the first mission, then the hostages will be dead by the time you get there. Expect the police force to give you an earful. The SWAT officers will give you hell no matter what you do in the factory after the mission is over. Use lethal force on Sanders? You killed someone who could have been questioned, you bastard! note  The fact that you did so to save a hostage is irrelevant. Use lethal force on the armed, hostile criminals with hostages (and who killed at least one hostage before you arrive)? You're a goddamn murderer, to quote one of the SWAT officers. Take Sanders down alive? Good job, Jensen, now he's going to be able to keep spreading his hate speech! You can't win with these guys; the best you can hope for is to save all the hostages and take down everyone alive, which will minimize the bitching-out the SWAT team gives you. It gets worse if you clear out all the attackers but don't disarm the bomb, as SWAT will blame you for the deaths of the hostages when they completely screw up the one part of the job you left to them. If you don't kill any terrorists, defuse the bomb, take Sander in alive, and save Josie, there are maybe three guys who are grateful to you, even admitting that they're not sure what would have happened had they just stormed the place. Notably, the ones who commend Adam are the ones who seem to actually care about people's safety over whether or not they got to be in charge. The other eight? "You saved everyone? This is bullshit, what idiot decided to send you in?"
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Tech Points
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Tech Points: Praxis Points, which are granted to you after you gain an Experience Level, or when you buy/find Praxis Kits. They act as a fusion of the augs from the first Deus Ex and that game's skill system.
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Pheromones
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Pheromones: The upgraded CASIE enhancement allows Adam to emit pheromones that make his vis-a-vis more receptive to his suggestions and demands (provided the player had figured the NPC's personality type correctly in the preceding dialogue).
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Vitriolic Best Buds
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Vitriolic Best Buds: Jensen and Pritchard snark at each other more than anything else; the fact they haven't strangled each other probably speaks volumes about how much they're willing to tolerate from each other (or at the very least, their insurance policies). Towards the end of the game, notably the last two levels Pritchard's snarkiness nearly disappears. That's not to say Jensen's doesn't. Most notably their last exchange reflects this.
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Unusual Euphemism
 Deus Ex: Human Revolution (Video Game) / int_d848560f
comment
Unusual Euphemism: "Hanzer" for mech-augs, a slang version of "enhancer" for someone who enhances themselves, along with "Natch" for "naturals", or non-augs.
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Chemical Messiah
 Deus Ex: Human Revolution (Video Game) / int_d854461
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Chemical Messiah: Neuropozyne; any augmentation that will be moved by the mind requires a neuroprosthetic junction, essentially a chip in the brain that acts as the interface between body and machine (cybernetic arms, legs, eyes, etc). However, this process causes what is described in-game as "nerve scars"; these scars eventually interfere with the integrity of the chip and it causes the body to reject the augmentation. The only way to prevent that is to take weekly doses of Neuropozyne, a drug that's available as prescription only and whose distribution is heavily monitored which has lead to it selling for exorbitant prices on the secondhand market. Adam Jensen, it turns out, was genetically engineered not to need it.
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The Singularity
 Deus Ex: Human Revolution (Video Game) / int_d8b3412b
comment
The Singularity: Harvesters occasionally allude to it as their ultimate goal. David Sarif also believes in it, and in Sarif ending Adam expresses the same. Hugh Darrow wanted it, but changed his mind and tried to reverse it with his signal.
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Unusually Uninteresting Sight
 Deus Ex: Human Revolution (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: a lot of Non Player Characters don't blink an eye at Jensen's antics, even if logically they should have motivation to. Say you climb a fence to get into the back area of the police station, in full view of a patrolling police officer. What would you expect him to do? And, given the trope we're discussing, what do you think he actually does? Same thing for using pretty much any augmentation. Trenchcoated man BASE jumping off an apartment building with a golden glow surrounding him, or appearing out of nowhere thanks to his invisibility cloak? Not worth comment apparently.
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Let X Be the Unknown
 Deus Ex: Human Revolution (Video Game) / int_d99fdd5e
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Let X Be the Unknown: Malik's contact at LIMB answers to "Anonymous X."
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Brain/Computer Interface
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Brain/Computer Interface: In the Milwaukee Junction factory mission, Adam encounters an ostensibly "human purist" hacker who just so happens to have some state-of-the-art information technology implanted in his skull, allowing him to hack past the factory's network security via some cables between his head and a server's administrative terminal. His body, along with the information gotten from the drive in his head, is evidence that the Purity First faction was infiltrated by a third party with other goals. It's unclear whether Adam's own implanted hackware works with a similar head-to-hardware interface, though he does have a port located conveniently in his forehead where the bullet entered his brain. Hyron takes this to the logical extreme: the computer is as much running on the brain and nervous systems of the women attached to it as the actual hardware.
 Deus Ex: Human Revolution (Video Game) / int_da15842d
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Action Bomb
 Deus Ex: Human Revolution (Video Game) / int_dae3999d
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Action Bomb: The Typhoon Explosive System is a cybernetic enhancement that causes you to shoot out bombs in a radius around you. The fact that this weapon would be a suicide bomber's dream is commented upon several times in emails you find in the initial level, but since it's a project for the Department of Defense, no one really seems worried about it. Adam is one of the only augmented humans with this augmentation installed: it's just about to enter production at the beginning of the game (during the hostage scenario), which means that Adam has one of the final pre-production models installed, and it is completely unexpected by just about everyone you run across, meaning that no one has any defenses against it. Since it gets stolen without anyone at Sarif the wiser, Namir's team and the Spec Ops Ogres have it, and you don't have any defenses against it either.
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 Deus Ex: Human Revolution (Video Game) / int_daef39ee
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Elaborate Underground Base
 Deus Ex: Human Revolution (Video Game) / int_daef39ee
comment
Elaborate Underground Base: The FEMA facility in Detroit.
 Deus Ex: Human Revolution (Video Game) / int_daef39ee
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 Deus Ex: Human Revolution (Video Game) / int_db1ab4b1
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Just a Stupid Accent
 Deus Ex: Human Revolution (Video Game) / int_db1ab4b1
comment
Just a Stupid Accent: Nameless background characters in China speak perfect Mandarin, but the important characters you meet in Hengsha speak entirely in English, in the best attempt the voice actors can put on a Chinese accent. They do well enough that even a Chinese speaker might not know they're actually Canadian until they completely butcher the pronunciation of the few Chinese words they speak.
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 Deus Ex: Human Revolution (Video Game) / int_de0df7a0
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Stock Scream
 Deus Ex: Human Revolution (Video Game) / int_de0df7a0
comment
Stock Scream: Can be heard during the second visit to Hengsha, during the first augmentation glitch you experience there. A man standing by the stairs falls over the railing with a distorted-sounding scream that's either Wilhelm directly or modeled to sound like it.
 Deus Ex: Human Revolution (Video Game) / int_de0df7a0
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 Deus Ex: Human Revolution (Video Game) / int_de9047ac
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Gambit Pileup
 Deus Ex: Human Revolution (Video Game) / int_de9047ac
comment
Gambit Pileup: There is no consistent Big Bad; everything is the result of various powerful people thinking that they can somehow put their goals ahead of everyone else's as they pretend to cooperate with each other.
 Deus Ex: Human Revolution (Video Game) / int_de9047ac
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 Deus Ex: Human Revolution (Video Game) / int_df582b0b
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Continuity Snarl
 Deus Ex: Human Revolution (Video Game) / int_df582b0b
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Continuity Snarl: The Human Revolution comics can be summed up as this. Involving an entire adventure that takes place in the middle of the game's events, contradicts canon events, involves characters never seen or even referenced/mentioned in the game despite having a huge impact on the main characters, has characters who are terrorists dressed up in the trailer's version of the Belltower uniforms (but they aren't ever referenced as being Belltower).
 Deus Ex: Human Revolution (Video Game) / int_df582b0b
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Idiosyncratic Mecha Storage
 Deus Ex: Human Revolution (Video Game) / int_e0022315
comment
Idiosyncratic Mecha Storage: The Boxguards are called such because they fold up into a cube when inactive. One memorable room has hundreds of the things on the walls, stacked together in compact form.
 Deus Ex: Human Revolution (Video Game) / int_e0022315
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 Deus Ex: Human Revolution (Video Game) / int_e04ed269
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Urban Segregation
 Deus Ex: Human Revolution (Video Game) / int_e04ed269
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Urban Segregation: Hengsha is the epitome of this. The rich living on the top in spacious houses and gardens. While Lower Hengsha features cramped living spaces and no view to the sky as the other city is literally built on-top of it. This even follows over into industry where manufacturing plants are in the lower city while offices and research labs are above. There are numerous people wishing to move up in the world or lamenting their current lower station in life.
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 Deus Ex: Human Revolution (Video Game) / int_e11b003d
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Translation Convention
 Deus Ex: Human Revolution (Video Game) / int_e11b003d
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Translation Convention: Possibly. You can understand the Chinese spoken in Hengsha just fine, although Adam never seems to speak it. It seems possible that the text display in the HUD, just like everything else, is literally there and is providing him a realtime translation.
 Deus Ex: Human Revolution (Video Game) / int_e11b003d
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 Deus Ex: Human Revolution (Video Game) / int_e154ff08
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Jack Bauer Interrogation Technique
 Deus Ex: Human Revolution (Video Game) / int_e154ff08
comment
Jack Bauer Interrogation Technique: In the TYM headquarters, Jensen can find the corpse of a technician who was working with the Harvesters to help steal augs. Belltower apparently found him, interrogated him to death, and then dumped his corpse down a ventilation shaft. A hapless small timer found in the Hive basement seems to have suffered a similar fate.
 Deus Ex: Human Revolution (Video Game) / int_e154ff08
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 Deus Ex: Human Revolution (Video Game) / int_e1ec301
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Cover Drop
 Deus Ex: Human Revolution (Video Game) / int_e1ec301
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Cover Drop: If you choose to blow up the entire station at the end of the game, you don't actually see Adam exploding, but you do see triangular shards of glass floating in the water briefly, just like the ones on the cover. At this point you realize that the cover is showing the station blowing up.
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 Deus Ex: Human Revolution (Video Game) / int_e21e21be
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Red and Black and Evil All Over
 Deus Ex: Human Revolution (Video Game) / int_e21e21be
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Red and Black and Evil All Over: Belltower Spec Ops wear red and black uniforms.
 Deus Ex: Human Revolution (Video Game) / int_e21e21be
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Inscrutable Oriental
 Deus Ex: Human Revolution (Video Game) / int_e263ae1
comment
Tong Si Hung starts as an Inscrutable Oriental who speaks in a philosophical way but turns out to be rather affable and is neck-deep with the Triads, just like Tracer Tong. Subtle hints in-game and one of the DLC reveal they're father and son.
 Deus Ex: Human Revolution (Video Game) / int_e263ae1
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 Deus Ex: Human Revolution (Video Game) / int_e394c5d
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Color Wash
 Deus Ex: Human Revolution (Video Game) / int_e394c5d
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Color Wash: The art style is meant to evoke a Renaissance theme, extending from the neo-Baroque visual aesthetic, to the yellow-black colour palette (which in itself is symbolic - the yellow represents the rapid advancements and enthusiasm, a willingness to take humanity to new heights, the black representing the conspiracy and chaos of the time.)
 Deus Ex: Human Revolution (Video Game) / int_e394c5d
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Call-Forward
 Deus Ex: Human Revolution (Video Game) / int_e3c36782
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Call-Forward: Quite a number, in terms of plot points (the ebooks on the theory of nano-augmentations, FEMA's role), and in-jokes (you get scolded if you enter the women's toilet in your headquarters, same as the first game). During the portion when you're in Detroit for the second time, you can come across a guy at the basketball court ranting and raving at a small group of onlookers about future plot points. One stand-out is his mention of a 'grey and deadly plague' that will come on the back of twelve kings. Sound familiar? It should. Then finally: "Please, call me Bob."
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Deus Angst Machina
 Deus Ex: Human Revolution (Video Game) / int_e3da6e6c
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Deus Angst Machina: If you thoroughly explore Adam's apartment you'll discover that he had a whole slew of bad news to cope with when he woke up after the attack: His love interest and most of his coworkers had been brutally murdered, he'd been turned into a walking murder machine without his consent, and — to put the icing on the cake — while he was out, someone had euthanized his dog when they thought he might never wake up from the surgery. His earlier life was no bed of roses, either. If you look to the right of the TV/stash, you'll find an old photograph of a young couple, ostensibly Mr. and Mrs. Jensen, and a newer photograph of a young man in military clothing who is not Adam. Underneath these photos is a small table holding two urns.
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 Deus Ex: Human Revolution (Video Game) / int_e4ce314
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The Triads and the Tongs
 Deus Ex: Human Revolution (Video Game) / int_e4ce314
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The Triads and the Tongs: Tong Si Hung runs the Harvesters, Hengsha's local triad gang.
 Deus Ex: Human Revolution (Video Game) / int_e4ce314
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 Deus Ex: Human Revolution (Video Game) / int_e4e86215
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Fake Difficulty
 Deus Ex: Human Revolution (Video Game) / int_e4e86215
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Fake Difficulty: The Missing Link DLC is only as difficult as it is because it arbitrarily removes all the augmentations that you've unlocked by that point, forcing you to level-up and unlock them all over again. It's especially noticeable in the "Director's Cut" edition, where - just as arbitrarily - you get enough Praxis Kits at the end to bring you back up to the level you were before the Missing Link mission.
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Family Theme Naming
 Deus Ex: Human Revolution (Video Game) / int_e502e268
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Family Theme Naming: Isaiah and Ezekiel Sandoval, both named after Biblical prophets.
 Deus Ex: Human Revolution (Video Game) / int_e502e268
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11th-Hour Superpower
 Deus Ex: Human Revolution (Video Game) / int_e5066b68
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11th-Hour Superpower: The plasma rifle, which is acquired just before the Very Definitely Final Dungeon. Especially jarring because the moment you get it, you also stop fighting the mooks you were used to fighting and face enemies which behave much different instead.
 Deus Ex: Human Revolution (Video Game) / int_e5066b68
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Expy
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Expy: Adam Jensen has a lot in common with original protagonist JC Denton (i.e. Badass Longcoat, Deadpan Snarker, gravely voice, Cool Shades, technological augmentation, etc.). It's even been pointed out by certain fans that "Adam Jensen" sounds like a phonetic inversion of "JC Denton." Move onto Generation Xerox in the after credit ending which reveal that the Denton genetic code came from him. Paul inherits his beard while JC inherits his other attributes. They both even work with a Tong and a stalking AI too. Several characters in the game have similar roles to those in the first game, such as: Pritchard and Alex Jacobson serve as a Voice with an Internet Connection geek. Barrett and Federova serve as Huge Guy, Tiny Girl bosses, like Gunther Hermann and Anna Navarre. Namir is this game's Walton Simons, a heavily augmented foe who sees a lot in common between himself and Adam. Malik serves as the helicopter Ace Pilot who carries the player alongside the world and provides some highlights about the setting, like Jock. They both can die without player intervention. Tong Si Hung starts as an Inscrutable Oriental who speaks in a philosophical way but turns out to be rather affable and is neck-deep with the Triads, just like Tracer Tong. Subtle hints in-game and one of the DLC reveal they're father and son. Zhao Yun Ru, who despite having different career than Maggie Chow has the same Dragon Lady attribute and even has a boss fight in big room. She also shares some traits with Bob Page as both are high-ranking members of The Conspiracy, are willing to bind themselves to a super-powered computer to achieve their goals (Hyron / Helios) and want to Take Over the World (Zhao only wants to rule the augmentation market, though). Amusingly you can also kill both of them before their boss fight if you have the correct equipment. Eliza shares some common traits with NG resonance and Daedalus, Icarus and Helios, as she's on Adam's side but bound by her programming to help the conspirators. Both Denton and Jensen learn that they are not natural children of their assumed parents and both are results of advanced genetic engineering, although JC and Paul long suspected it, while Adam happens upon the info. Pritchard is quite similar to another anime-loving socially awkward tech support character aiding a reluctant soldier against a global conspiracy. He even has the handle "nucl3arsnake".
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The Kirk
 Deus Ex: Human Revolution (Video Game) / int_e602a3
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Brains: Jaron Namir, who both acts as team leader and uses a combination of the other's skills.
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 Deus Ex: Human Revolution (Video Game) / int_e6ec26f1
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Grid Inventory
 Deus Ex: Human Revolution (Video Game) / int_e6ec26f1
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Grid Inventory: An inventory system much like the original is used. Unlike the original though, weapons like the pistol and assault rifle take up more space, ammo is kept in the main inventory instead of hyperspace, and grenades aren't stackable.
 Deus Ex: Human Revolution (Video Game) / int_e6ec26f1
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 Deus Ex: Human Revolution (Video Game) / int_e794cb54
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Powered by a Forsaken Child
 Deus Ex: Human Revolution (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The Hyron Project's (and by extension, Panchaea's) entire network infrastructure and security system is operated by augmented women who are permanently linked into a quantum computing hub. And they don't stop screaming for release.
 Deus Ex: Human Revolution (Video Game) / int_e794cb54
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Talking the Monster to Death
 Deus Ex: Human Revolution (Video Game) / int_e92841f
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Talking the Monster to Death: You can solve some problems through diplomacy, and there's even an augmentation you can dump points into that lets you read the opponent's probable reaction or provide more dialogue options. This is important; saying the right thing at the wrong time can ruin the other person's mood, and you can't get through a conversation very well by staying in the same stance throughout it. The actual conversations vary slightly every time you play the game, so you can't just go with the same responses every time. You also get achievements for "defeating" the various major faction leaders in philosophical debates. Averted horribly with some bosses, like Barrett - and God help you if you went the stealth/hacking route. There's also the "pheromones" system which also unlocks with the basic function of the social augmentation. A little meter with pips under "Alpha/Beta/Omega" appears during some conversations. As the person speaks, parts of it will light up, indicating what forms of persuasion a person may be susceptible to, and eventually, you may get the prompt to activate the pheromone system (appeasing them, talking like they're your best friend, or intimidating them, essentially). When used on quest-givers, you can coax extra information out of them. You can also use it during the "social boss battles," as a "shortcut" for winning the debate. Using this shortcut, though, may have consequences later. Not to mention using the shortcut doesn't always yield you the best option. Just enough to get things done.
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 Deus Ex: Human Revolution (Video Game) / int_e96fe76d
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Hobbes Was Right
 Deus Ex: Human Revolution (Video Game) / int_e96fe76d
comment
B: Siding with Taggart and lying on the Illuminati's behalf seems to be a fairly cynical Enlightenment perspective. While uncontrolled freedom, and the freedom to access technology, sounds good on paper, for the good of society as a whole, limits have to be set, and people have to controlled under the Illuminati's monopoly so that any of the potential disasters that can be caused are curtailed beforehand.
 Deus Ex: Human Revolution (Video Game) / int_e96fe76d
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Equal-Opportunity Evil
 Deus Ex: Human Revolution (Video Game) / int_e993da98
comment
Equal-Opportunity Evil: An email found in The Missing Link shows that Belltower employs and is even willing to accommodate a very diverse set of faiths; from Christianity, Islam and Judaism to neopaganism and even a renewed variant of the ancient Egyptian faith. The Tyrants are an outright Multi National Team and included an Israeli, several Americans, an African-Russian, a German, and an Englishman.
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 Deus Ex: Human Revolution (Video Game) / int_e9db9908
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Younger Than They Look
 Deus Ex: Human Revolution (Video Game) / int_e9db9908
comment
Younger Than They Look: David Sarif◊ is actually in his late 50s. In fact, he's three years older than Hugh Darrow◊. Probably, Sarif's hair and face are augmented. Still, it's not as if Sarif can't pass for someone who could be in his late '50s. It may simply just be an issue of Sarif aging well and Darrow aging poorly (Darrow has an unspecified genetic condition that crippled him). Take away Darrow's white hair and grandpa-like beard they may not look too far apart.
 Deus Ex: Human Revolution (Video Game) / int_e9db9908
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type
Concealment Equals Cover
 Deus Ex: Human Revolution (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: It doesn't matter if your arm is sticking out around the edge of whatever you're hiding behind — unless you actively glance around the corner, you'll remain hidden.
 Deus Ex: Human Revolution (Video Game) / int_ea92aeb0
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 Deus Ex: Human Revolution (Video Game) / int_eaf5a1ac
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Groin Attack
 Deus Ex: Human Revolution (Video Game) / int_eaf5a1ac
comment
Adam. Let us count the tropes: Groin Attack, In the Back, "Hey, You!" Haymaker, Improvised Weapon, Neck Lift, Put Their Heads Together... It's not entirely certain that Adam Jensen knows how to play fair.
 Deus Ex: Human Revolution (Video Game) / int_eaf5a1ac
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 Deus Ex: Human Revolution (Video Game) / int_eb2195d9
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Rousseau Was Right
 Deus Ex: Human Revolution (Video Game) / int_eb2195d9
comment
C: Siding with Sarif and lying to protect unrestricted aug research seems to be an idealistic Enlightenment perspective, namely that the process of improving humanity with technology is just another part of human nature, and neither can't nor shouldn't be stopped, and that allowing as many people as possible to have access to the technology to improve their lives is a legitimately good thing, and so justifies whatever potential dangers may result.
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 Deus Ex: Human Revolution (Video Game) / int_eb251937
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Dirty Cop
 Deus Ex: Human Revolution (Video Game) / int_eb251937
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Dirty Cop: Detective Chet Wagner was never a model policeman to begin with, hacking his office email suggests that he takes bribes, and his unreliability proves useful to the conspirators, as he is assigned to the Sarif Industries Attack Investigation and, predictably, botches it horribly. Even worse is Detective Jack O'Malley, who is working to start a war between Detroit's two biggest street gangs on behalf of FEMA.
 Deus Ex: Human Revolution (Video Game) / int_eb251937
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Bread, Eggs, Milk, Squick
 Deus Ex: Human Revolution (Video Game) / int_eef90616
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It's unclear whether Adam's own implanted hackware works with a similar head-to-hardware interface, though he does have a port located conveniently in his forehead where the bullet entered his brain.
 Deus Ex: Human Revolution (Video Game) / int_eef90616
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 Deus Ex: Human Revolution (Video Game) / int_eff26b2b
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Take Cover!
 Deus Ex: Human Revolution (Video Game) / int_eff26b2b
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Take Cover!: A first for the series, and something of a necessity (especially at the higher difficulties), though the switch from first to third-person perspective has elicited its share of negative fan responses. Besides the advantages, a third-person camera gives, however, it's no better or worse than just crouching behind the same object. On stealth playthroughs the cover system is just as useful for remaining unseen, especially since you have to crouch to walk silently and the low angle makes it hard to see around.
 Deus Ex: Human Revolution (Video Game) / int_eff26b2b
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 Deus Ex: Human Revolution (Video Game) / int_f0089082
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Early-Bird Cameo
 Deus Ex: Human Revolution (Video Game) / int_f0089082
comment
Early-Bird Cameo: Bob Page appears in the first few minutes of the game, talking to The Omniscient Council of Vagueness - then vanishes, never to be seen again til a brief scene after the end credits. Bob is heard talking to Morgan (Everett) about how they can manage anything in time before ending the call and meeting Dr. Reed and talking with her about the development of a hybrid nanite-virus, most likely either the original Deus Ex' Gray Death plague or the project that developed the Dentons. Video of the post-credits stinger available here. Page Industries supplies some of the best lab equipment used by Sarif Industries, apparently. In "The Missing Link" DLC, one of the scientists on the Rifleman Base is a young Gary Savage.
 Deus Ex: Human Revolution (Video Game) / int_f0089082
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 Deus Ex: Human Revolution (Video Game) / int_f1ca2085
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Hacking Minigame
 Deus Ex: Human Revolution (Video Game) / int_f1ca2085
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Hacking Minigame: It's played as a sort of risk/reward system on a lattice; moving forward through nodes has a chance of you tripping an alarm and getting traced, but there are also storage cubes with money, experience points, or hacking software on the side that you can access if you don't mind the extra risk. If you do trip an alarm flag, it becomes a race against time against the computer.
 Deus Ex: Human Revolution (Video Game) / int_f1ca2085
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Expospeak Gag
 Deus Ex: Human Revolution (Video Game) / int_f2a5f7f2
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Expospeak Gag: One email in the Omega Ranch discusses the practice of staff using expensive lab equipment as makeshift chairs:
 Deus Ex: Human Revolution (Video Game) / int_f2a5f7f2
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20 Minutes into the Future
 Deus Ex: Human Revolution (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: It's set in 2027.
 Deus Ex: Human Revolution (Video Game) / int_f32d85ab
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Trick Bullet
 Deus Ex: Human Revolution (Video Game) / int_f4bdd330
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Trick Bullet: The assault rifle shoots self-propelled flechettes. A weapon mod gives the the projectiles the ability to steer around corners and home onto targets.
 Deus Ex: Human Revolution (Video Game) / int_f4bdd330
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 Deus Ex: Human Revolution (Video Game) / int_f4fb7564
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Diegetic Interface
 Deus Ex: Human Revolution (Video Game) / int_f4fb7564
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Diegetic Interface: Jensen doesn't have a HUD until he gets augmented. It's listed as one of his augmentations.
 Deus Ex: Human Revolution (Video Game) / int_f4fb7564
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Product Placement
 Deus Ex: Human Revolution (Video Game) / int_f511ea9b
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Product Placement: In-universe: all of Adam's augmentations are branded with the Sarif Industries logo, including his new chest cavity (as seen in the opening credits). His exterior is notably missing any such branding, but his head sports a logo showing the product line of his cranial augmentations. The "MAO" logo can be clearly seen on the tranquilizer rifle and the shotgun, as well as on the shotgun ammo boxes. Averted by the actual development team. The making-of documentary, the post-credits images of the team, and the stock photos in the endings blur logos and, indeed, everything recognizable, even the Pope's face. Another subtle aversion into Product Displacement that most people will miss: look around Pritchard's office for a pair of red cards framed on the wall. Those are Gravis Ultrasound cards, highly sought after by retrocomputing enthusiasts, but with some editing done to the ASIC labels.
 Deus Ex: Human Revolution (Video Game) / int_f511ea9b
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You Bastard!
 Deus Ex: Human Revolution (Video Game) / int_f642b1f9
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You Bastard!: Should you take O'Malley's bribe and allow him to skip town in a Detroit sidequest, the description for the achievment you get for this calls you a greedy bastard. Yes, those words exactly. Adam will yell this verbatim if Malik is executed.
 Deus Ex: Human Revolution (Video Game) / int_f642b1f9
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 Deus Ex: Human Revolution (Video Game) / int_f64a9cf7
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Earn Your Happy Ending
 Deus Ex: Human Revolution (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Malik can easily die, but you can prevent it if you work your ass off. Extra happiness points if you still maintain a Pacifist Run in the process. Using the tranquilizer gun will require a lot of practice, but the tranq dart is always a One Hit Knockout. You can snipe them from your starting position and take out the heavy rifles and snipers fairly early on, buying a little bit of time for Malik. Gas grenades can take out some of the soldiers in the right-side building, and the Icarus Landing System is good for stunning stragglers on the ground nearby. Doing a CQC run makes this laughably easy, provided you have a gas grenade or two to take out the snipers. This is because, unlike the tranquilizer, if a tazer or a non-lethal takedown connects with the Ogre soldiers they go down instantly, buying you much more time than trying to snipe everyone does. Couple this with the fact that all the soldiers are aggro'd on Malik and you can literally sprint around the map zapping everyone and punching them in the face like you're Thane Krios without any danger at all. Significantly more difficult is maintaining a Pacifist Stealth run, which is still possible, but is basically the only reason to upgrade your battery capacity: if you activate the GlassShield cloaking system, you can run around and take out the troops with takedowns and the stun gun or gas grenades as before. However, because the takedowns draw a full battery, and the cloaking system is the biggest drain on your battery power, you have to also have a lot of battery recharging items, in addition to making sure that your battery doesn't get too low and shut off your cloaking system prematurely. If you can pull it off (and that's a big if), you will absolutely feel like a cybernetic god of war.
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No-Gear Level
 Deus Ex: Human Revolution (Video Game) / int_f7d66b6f
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Several high-end weapons are acquired too late to get any real use. You can get a powerful Laser Rifle and Grenade Launcher from Tong on your second visit to Hengsha which is already near the end of the game, but in the Director's Cut version this is immediately followed by the Missing Link content which strips you of all your ammo for these weapons and forces you to devote a huge chunk of your inventory to carrying them around uselessly until the end of the DLC if you want to make any use of them. The Plasma Rifle has a similar issue, being dropped by a boss immediately prior to the final level which is populated exclusively by non-threatening melee enemies.
 Deus Ex: Human Revolution (Video Game) / int_f7d66b6f
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Choke Holds
 Deus Ex: Human Revolution (Video Game) / int_f81fb215
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Choke Holds: One of the non-lethal takedowns. Adam is even the trope image.
 Deus Ex: Human Revolution (Video Game) / int_f81fb215
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 Deus Ex: Human Revolution (Video Game) / int_f821e963
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The Very Definitely Final Dungeon
 Deus Ex: Human Revolution (Video Game) / int_f821e963
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The Very Definitely Final Dungeon: Panchaea, Hugh Darrow's Elaborate Underground Base where you get to decide the future course of humanity. Sort of.
 Deus Ex: Human Revolution (Video Game) / int_f821e963
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 Deus Ex: Human Revolution (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 Deus Ex: Human Revolution (Video Game) / int_f87c42d4
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Video Game Cruelty Potential: With the exception of a few certain areas, where any form of fighting is disabled, any NPC can be killed in the most graphic ways possible. Random passerby snubbing you for being augmented? No one will ever denounce you again to your face when you impale them with your arm-blades. Are those some prostitutes? Well get your slapaho on. Hobo begging you for money? A robo-fist to the face will solve that problem. Adam can solve many problems... One of the first things you can do once you get a modicum of freedom is talk to Cassandra Reed, Megan's mother, tell her that her daughter died in agony burnt to a crisp and then murder her with a lethal takedown. That receptionist at your apartment building? You can knock her out, take her up to your apartment, stuff her in your secret stash, and fly away to China for a few days. That'll show her to keep your shiny new mirror in the warehouse. Even if you play the game "properly" this still counts. Unsuspecting guard on a smoke break? Slam your blade into their legs, and finish them off by slashing their throat open! Or, hide in an air vent and use your sniper rifle to pick off members of a squad one by one, as they freak out and desperately search for you. Even the non-lethal weapons have a lot of potential: it's possible to taser/tranq somebody in the crotch. It's also possible to mine corpses. There's also a lot of potential during conversation, especially when talking to your ex-colleague from SWAT. Crush > Crush > Crush. Even worse - you can lead him down the Absolve path, and have him plead "I need to hear you say it wasn't my fault." And then choose Crush at the tail end. Although sometimes, choosing the crush conversation path provides just enough tough love to snap him out of his depression. If you have the CASIE you can also threaten to report him for the pills in his trash-can, in which case he comes back to kill you. Well, then it's self-defence, isn't it? The Plasma Rifle's description states that it can potentially disintegrate human targets. You get it at the final level of the game, where the only human targets for you to attack are innocent workers who've been driven insane by the kill switch.
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Right-Wing Militia Fanatic
 Deus Ex: Human Revolution (Video Game) / int_f98356f
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Right-Wing Militia Fanatic: The Purity First are this in spades, and the NSF are mentioned several times throughout the game.
 Deus Ex: Human Revolution (Video Game) / int_f98356f
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 Deus Ex: Human Revolution (Video Game) / int_f9ab4501
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R-Rated Opening
 Deus Ex: Human Revolution (Video Game) / int_f9ab4501
comment
R-Rated Opening: Well, M-Rated Opening. Adam's violent beatdown, in the beginning, is much bloodier and more brutal than the rest of the game, and the enemies in the Sarif Manufacturing Plant swear a lot more (especially with the F-bomb). After that, the violence and language get toned down.
 Deus Ex: Human Revolution (Video Game) / int_f9ab4501
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 Deus Ex: Human Revolution (Video Game) / int_f9bc2937
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Laser Sight
 Deus Ex: Human Revolution (Video Game) / int_f9bc2937
comment
Laser Sight: An available weapon upgrade. The combat rifle you have at the beginning of the game has one installed by default, to compensate for the lack of an on-screen crosshair.
 Deus Ex: Human Revolution (Video Game) / int_f9bc2937
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 Deus Ex: Human Revolution (Video Game) / int_f9f2c33
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Running Gag
 Deus Ex: Human Revolution (Video Game) / int_f9f2c33
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Running Gag: Everyone seems to know Adam's communication frequency. Everyone gets Nigerian e-mail spam. It gets ridiculous when you keep finding them in the ultra-top-secret Omega Ranch, prompting one person to angrily wonder how the spam gets past their filters.
 Deus Ex: Human Revolution (Video Game) / int_f9f2c33
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 Deus Ex: Human Revolution (Video Game) / int_fb01ee16
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Cyberpunk
 Deus Ex: Human Revolution (Video Game) / int_fb01ee16
comment
Cyberpunk: The Deus Ex series as a whole crosses between this and Post-Cyberpunk, depending on the time period. Human Revolution leans towards "traditional" cyberpunk, with its noir-style story of corporate conspiracies and four endings that all eventually lead to the events of the original game one way or the other.
 Deus Ex: Human Revolution (Video Game) / int_fb01ee16
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 Deus Ex: Human Revolution (Video Game) / int_fb111d49
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Sequence Breaking
 Deus Ex: Human Revolution (Video Game) / int_fb111d49
comment
Sequence Breaking: There are a couple of instances where you can complete main objectives ahead of time - such as in Detroit when you can take out the intercom in Derelict Row before you go to the police morgue. And true to the series, the development team already anticipated your actions. The player can also sequence break by sneaking into the Hive before visiting the Hengsha Court Gardens the first time they arrive in China. Doing so triggers a cutscene showing Tong talking to a Belltower operative about Van Bruggen. There is a way to skip the confrontation with Wayne Haas in the lobby of Jensen's apartment should the player choose to have Adam sweet talk his way into the morgue in the first Detroit chapter. Between the lift doors opening and the cutscene triggering, the player can, for example throw a concussion mine outside the lift doors to stun him, causing him to become Alarmed and draw his sidearm, or for a lethal alternative when the doors open a Typhoon can be triggered, mowing him down before he has a chance to even open his mouth. And many variations in between.
 Deus Ex: Human Revolution (Video Game) / int_fb111d49
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 Deus Ex: Human Revolution (Video Game) / int_fb1327b2
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Tranquillizer Dart
 Deus Ex: Human Revolution (Video Game) / int_fb1327b2
comment
Tranquillizer Dart: Adam Jensen continues, or rather, sets the precedent for JC to follow, and has access to a tranquillizer rifle.
 Deus Ex: Human Revolution (Video Game) / int_fb1327b2
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Wannabe Line
 Deus Ex: Human Revolution (Video Game) / int_fb3b3629
comment
Wannabe Line: The Hive has a small line, but Jensen has other ways of getting in, including through the vents, through the sewers, and through the bouncer.
 Deus Ex: Human Revolution (Video Game) / int_fb3b3629
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"Friends" Rent Control
 Deus Ex: Human Revolution (Video Game) / int_fb4c41b4
comment
"Friends" Rent Control: All over the place. Adam's apartment has a huge amount of open space. Justified by an email explaining that his tenancy there was arranged for by Sarif Industries, with a year's worth of rent paid in advance. Other apartments around Detroit are smaller, but often still pretty spacious. The exception is in Heng Sha, where most apartments are slightly smaller than the ones in Detroit, and the Alice Garden Pods, where tenants get a single cubbyhole bed and communal washroom facilities.
 Deus Ex: Human Revolution (Video Game) / int_fb4c41b4
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 Deus Ex: Human Revolution (Video Game) / int_fc225bec
type
Artistic License – Physics
 Deus Ex: Human Revolution (Video Game) / int_fc225bec
comment
Artistic License – Physics: The game invokes the MST3K approach to biophysics on a regular basis, but there are two particularly serious breaks from inescapable physical reality: Giving someone a pair of mechanical arms, no matter how powerful, will not turn them into a titan. While the person will never need a bottle opener or wrench ever again, and could have a brilliant career in competitive arm wrestling, the feats of strength the augments give the player in the game are pure artistic license. Unless most of the patient's skeletal system was also replaced with some very high-strength alloys, trying most of the things players are expected to do would be incredibly, messily fatal: while the arms may be capable of lifting extreme amounts of weight, trying to powerlift a photocopier or vending machine will almost certainly snap his spine like a pretzel rod, to say nothing of catastrophically dislocating his legs.note This can be forgiven with Adam, since we see during the opening cutscene that pretty much his entire body has been turned into a Volkswagen, but it's established that he's A) well above the curve in terms of the extent of his augments, and B) has a major corporation bankrolling the work. It's unlikely that every goofball wandering around with a pair of mech arms has a chest and spine that had been a Toyota the week before. Dermal armor that can shrug off high-caliber rounds and explosions might not bleed, but the owner will still be pretty messed up. While preventing penetrating trauma is a good thing, the impact force of a round or concussive force of an explosion needs some form of shock absorber to attenuate - this is why sports and military helmets have a suspension system and cushioning. So, while a dermal armor wearer is less likely to bleed, organ trauma and TBI will shut him down almost as quickly.note  Once again Adam's unique case plays with this. Transfering forces from impacts is a viable alternative to padding, the ability to uniformly transfer shock loads are why things like spheres and domes are so resistant to blunt force. Given that we know most of Adam's organs either don't exist or don't behave the way they used to, its plausible his "dermal armor" augmentation creates a sort of "cage" around his organs to transfer impact forces around what fragile organic parts of him remain The Typhoon augmentation, which turns anyone implanted with it into a walking cluster bomb. Some handwaving is done about the developers having to solve "the backblast problem", but in reality, this would be a serious issue - all the force required to launch the Typhoon's submunitions needs to go somewhere - and if it's not somehow redirected or attenuated, that force is going straight back into the user's torso.note  This issue also lends further credence to the suggestion that Adam's body has a "cage" to transfer loads away fron his organs, similar to a pressure vessel such as a submarine
 Deus Ex: Human Revolution (Video Game) / int_fc225bec
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 Deus Ex: Human Revolution (Video Game) / int_fca239bc
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Society-on-Edge Episode
 Deus Ex: Human Revolution (Video Game) / int_fca239bc
comment
Society-on-Edge Episode: This is set during a time when human augmentation (basically cybernetics) is starting to take off, leading to a divide between people who just want humanity to be "natural" and those who want to augment everything.
 Deus Ex: Human Revolution (Video Game) / int_fca239bc
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 Deus Ex: Human Revolution (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 Deus Ex: Human Revolution (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: The Hyron Core, although the "cores" are human women. The Turrets can easily be destroyed too.
 Deus Ex: Human Revolution (Video Game) / int_fd206d08
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 Deus Ex: Human Revolution (Video Game) / int_fd41610f
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China Takes Over the World
 Deus Ex: Human Revolution (Video Game) / int_fd41610f
comment
China Takes Over the World: With the game being a prequel, this trope isn't yet in full effect like it is in the original. However, China is considered to be the most powerful country in the world by a number of people, and the influential corporation Tai Yong Medical is buying out many other corporations all over the world. With the assistance of Illuminati mercs blowing the hell out of anyone who doesn't sell.
 Deus Ex: Human Revolution (Video Game) / int_fd41610f
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 Deus Ex: Human Revolution (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Deus Ex: Human Revolution (Video Game) / int_fd4f8299
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Well-Intentioned Extremist: Almost everyone, actually, leading to the Gray-and-Grey Morality. There are some definitely evil people who don't care about anything but killing you and anyone else in their way, but the big players fall under this trope. Michael Zelazny falls under this completely. He only wants to end corruption in some of the major governments, even at the cost of human lives. He will openly admit to Adam that he knows full well that he is committing murder, and that he expects nothing more but punishment in the afterlife, but his actions are all but necessary.
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Minor Major Character: Beth DuClare is the head of the World Health Organisation. Like in the original game, she's only mentioned and doesn't appear. Morgan Everett is the CEO of Picus. Appears in a few emails and leads the Illuminati in Deus Ex. Lucius DeBeers is the leader of the Illuminati and is still active despite his advanced age. He urges Sarif to join the conspiracy.
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Cutscene Power to the Max: When your first boss blows himself up Jensen is able to escape the explosion despite being only a few feet away. In the cutscene just before the final boss battle, Adam somehow manages to outrun turret fire.
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Lady of War: Lady Katrina Sutherland from the comics. She even has the title to go with it!
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Literal Genie: Before asking someone to "show the world what augmentation can do for humanity", double-check what he actually thinks about it.
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Played with in the very first mission. If you kill the Purity First terrorists in the Milwaukee Factory, the SWAT officers label you "a goddamn murderer" and tell you to get out of their sight, saying that it's only Sarif's influence that prevents them from arresting you. Even ignoring how completely absurd it is for hardened cops in a city as crime-ridden as Detroit to be so sympathetic to armed criminals, their statements would be objectively wrong if Adam were a cop, but as he is a private security guard, he's not allowed to use lethal force. Every single one of the terrorists was armed with a pistol or submachine gun, every single one either pointed their guns at you or fired on you, and by the time you arrived they'd already killed at least one hostage and opened fire on law enforcement. Every potential shoot in that mission would be completely clean, further amplified by the fact that none of the terrorists so much as contemplate surrendering. However, they are not entirely wrong: first, Adam is a former cop and in most cases, killing all the terrorists is hardly police protocol even for a SWAT team, something even a discharged lawman should know; second, the cops are held back due to Sarif's influence, something that pisses them off as it allows Sarif Industries to bend the law to protect their corporate secrets, something the SWAT will chide Adam for if Sanders escape.
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Evil, Inc.
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Evil, Inc.: The game mostly centers around two corporations. Sarif Industries, the protagonist's employer, is a generally benign, if not exactly benevolent, company that treats its employees well and just wants to make an honest buck bringing augmentation technology to the world. Tai Yong Medical, on the other hand, plays this trope for all it's worth. Its CEO cares for nothing but profit, outright demanding that employees use untested and even defective materials in its augmentation products in order to meet profit and schedule goals, engaging in hostile takeovers and corporate espionage to eliminate competition, producing "upgrades" that allow her to shut off augmented people or drive them insane, and even planning to merge with the Hyron Project.
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invokedSometimes this is level-dependent as well. For example, according to the Director's Cut commentary the Milwaukee Junction Plant level Jensen visits shortly after coming back to work near the beginning of the game was made by the environment artists while many aspects of the engine were still being implemented, including pathfinding. Thus when they had to add pathfinding meshes into the environment they quickly found where the system was limited. Environments developed later during production took these limits into account on their initial design and were better able to play to the pathfinding A.I.'s strengths while avoiding its weaknesses.
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Shown Their Work
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Shown Their Work: The buildup of glial cell tissue is a real problem, and the real reason why we don't already have cyborg limbs in widespread use. The unfortunate side-effects of medications used to prevent this are also present in real life. Batteries that can generate electricity from the sugar in human blood have also been developed in Real Life and it's expected that they could be used to power cybernetic microchips. Jensen eating candy bars to power himself up isn't so implausible as some might think! Strangely, the energy bars are explicitly stated to be sugar-free.
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Greek Chorus / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Grenade Launcher / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Grid Inventory / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ground Pound / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Guns in Church / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hacker Cave / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hacking Minigame / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hand Cannon / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hand Wave / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Handguns / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Heads-Up Display / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Helpless Window Death / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Her Code Name Was "Mary Sue" / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hero-Tracking Failure / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
"Hey, You!" Haymaker / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hide Your Children / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
High-Tech Hexagons / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
High-Voltage Death / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hired to Hunt Yourself / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hologram Projection Imperfection / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Homing Projectile / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Honest Corporate Executive / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hope Sprouts Eternal / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hostage Situation / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
House of Broken Mirrors / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
How Did You Know? I Didn't / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hub City / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hyper-Awareness / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Hyperactive Metabolism / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
I Didn't Mean to Kill Him / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
I Own This Town / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Icarus Allusion / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Immersive Sim / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Impromptu Tracheotomy / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
In-Universe Game Clock / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Incredibly Obvious Bug / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Industrialized Evil / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Infrared X-Ray Camera / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Injured Player Character Stage / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Insecurity Camera / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Instant Sedation / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Interface Screw / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Interquel / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Inventory Management Puzzle / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
It Came from the Fridge / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
It's Raining Men / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Job-Stealing Robot / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Just Before the End / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Just Friends / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Karma Meter / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
King Incognito / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Kleptomaniac Hero / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Knockout Gas / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ladder Physics / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Land Mine Goes "Click!" / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Larynx Dissonance / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Last-Second Ending Choice / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Law Enforcement, Inc. / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Layered Metropolis / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Lead the Target / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Left for Dead / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Let Off by the Detective / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Level in Boss Clothing / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Live-Action Cutscene / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Locked Door / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Look on My Works, Ye Mighty, and Despair / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Lucky Charms Title / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ludd Was Right / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Make It Look Like an Accident / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
May Contain Evil / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Meme Acknowledgment / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Men Can't Keep House / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Menu Time Lockout / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Mercy Rewarded / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Merging the Branches / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Mess of Woe / int_b9419bd1
 MichaelMcCann
seeAlso
Deus Ex: Human Revolution (Video Game)
 Deus Ex: Human Revolution (Video Game)
hasFeature
Minimalist Run / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Misapplied Phlebotinum / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Misplaced Accent / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Money for Nothing / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Mook Chivalry / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Mook Lieutenant / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Moon-Landing Hoax / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Mr. Smith / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Muggle Sports, Super Athletes / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Mundane Solution / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Murder by Suicide / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Murder Is the Best Solution / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
My God, You Are Serious! / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
My Name Is ??? / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Narrative Filigree / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
New Game Plus / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
No Canon for the Wicked / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
No-Gear Level / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
No Hero Discount / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
No Man Should Have This Power / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
No New Fashions in the Future / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
No Scope / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
No Such Thing as Bad Publicity / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Nobody Here but Us Statues / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Noiseless Walker / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Non-Combat EXP / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Not on the List / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Nothing Personal / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Notice This / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Office Golf / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Official Cosplay Gear / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ominous Visual Glitch / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Omnicidal Neutral / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
One Hero, Hold the Weaksauce / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
One Riot, One Ranger / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Online Alias / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Optional Stealth / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Organ Theft / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Orphaned Reference / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Our Weapons Will Be Boxy in the Future / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Pac-Man Fever / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Pacifist Run / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Passive Rescue / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Pastimes Prove Personality / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Path of Most Resistance / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Persuasion Minigame / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Pheromones / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Philosophical Choice Endings / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Phlebotinum Dependence / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Plug 'n' Play Prosthetics / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Point of No Return / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Point That Somewhere Else / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Post-Cyberpunk / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Post-Peak Oil / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Powder Keg Crowd / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Power Perversion Potential / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Pre-Ending Credits / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Pre-Order Bonus / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Predatory Business / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Pretty Little Headshots / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Projected Man / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Promptless Branching Point / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Protection Mission / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Psychic-Assisted Suicide / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Punch-Packing Pistol / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Put Their Heads Together / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Quantum Mechanics Can Do Anything / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Questionable Consent / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Quick Melee / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
RPGs Equal Combat / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Rage Against the Reflection / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Rare Candy / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Rasputinian Death / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Real Is Brown / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Reckless Pacifist / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Recollection Sidequest / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Regenerating Health / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Removable Turret Gun / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Research, Inc. / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Resigned in Disgrace / int_f46bffb1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Resurrected for a Job / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Revolvers Are Just Better / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ridiculous Counter-Request / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ridiculous Future Sequelisation / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Right Behind Me / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Robot and A.I. Works / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
SWAT Team / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sabotage to Discredit / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Saving the World / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sawed-Off Shotgun / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Scale of Scientific Sins / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Scatterbrained Senior / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Scenic Tour Level / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Schrödinger's Gun / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Scolded for Not Buying / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Second Hour Superpower / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Secret Government Warehouse / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Secret War / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Seeker Archetype / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Self-Defenseless / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Self-Destruct Mechanism / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sesquipedalian Loquaciousness / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Shining City / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ship Level / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Shockwave Stomp / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Shoot the Hostage Taker / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Short-Range Shotgun / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Shotguns Are Just Better / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Simple Rescue Mechanic / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Skill Scores and Perks / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Skyscraper City / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Smoking Is Cool / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Snark-to-Snark Combat / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sniper Pistol / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sniper Rifle / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Society-on-Edge Episode / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Soft Glass / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Soft Water / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sophisticated as Hell / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Spy Speak / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Standard FPS Enemies / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Start X to Stop X / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Starts Stealthily, Ends Loudly / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stat-O-Vision / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Static Stun Gun / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stealth-Based Game / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stealth Expert / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stealth Run / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stealthy Mook / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stock Footage / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stock Scream / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Story Difficulty Setting / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Story-Driven Invulnerability / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Straight Gay / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Strawman News Media / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stress-Relieving Gameplay / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stun Guns / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Stupidity-Inducing Attack / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Suicide by Cop / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Sunglasses at Night / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Superhuman Trafficking / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Super Window Jump / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Suspiciously Cracked Wall / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Take Cover! / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Take Your Time / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Talk to the Fist / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Talking Down the Suicidal / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Talking Your Way Out / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Tap on the Head / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Taser Tag Weakness / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Technically-Living Zombie / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Technicolor Toxin / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Technology Porn / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Teleporting Keycard Squad / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Television Geography / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
That One Achievement / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Aesthetics of Technology / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The City Narrows / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Coats Are Off / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Cobbler's Children Have No Shoes / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Joys of Torturing Mooks / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Men First / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The New '20s / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Omniscient Council of Vagueness / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Resenter / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Rich Have White Stuff / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Social Darwinist / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Stinger / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Triads and the Tongs / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Voiceless / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
The Watchmaker / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Theme Music Withholding / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
There Was a Door / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Three-Point Landing / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Throat Light / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Throw a Barrel at It / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Throwing the Distraction / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Timed Mission / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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'Tis Only a Bullet in the Brain / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Too Awesome to Use / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Tough Love / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Tranquillizer Dart / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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20 Minutes into the Future / int_b9419bd1
 TwentyTwentySeven
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Deus Ex: Human Revolution (Video Game)
 Deus Ex: Human Revolution (Video Game)
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Twisting the Words / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Two-Faced / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Two-Part Trilogy / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Twofer Token Minority / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Uncle Pennybags / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Underused Game Mechanic / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Unexpected Gameplay Change / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Unique Enemy / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Unique Protagonist Asset / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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United Nations Is a Superpower / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Universal Ammunition / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Universal Chaplain / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Unstable Equilibrium / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Unusable Enemy Equipment / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Unwanted Revival / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Unwilling Roboticisation / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Urban Segregation / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Useless Useful Non-Combat Abilities / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Useless Useful Stealth / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Vengeful Vending Machine / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
hasFeature
Video Games of 2010–2014 / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Video Game Caring Potential / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Viewer-Friendly Interface / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Viewers Are Morons / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Virtual Celebrity / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Voice with an Internet Connection / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Wake-Up Call Boss / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Wall Slump / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Wannabe Line / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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We Can Rebuild Him / int_f46bffb1
 Deus Ex: Human Revolution (Video Game)
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We Will Wear Armor in the Future / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Weak Turret Gun / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Wetware CPU / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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What Do You Mean, It's Not Political? / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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What Have I Become? / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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What the Hell, Player? / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Wide-Eyed Idealist / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Wide-Open Sandbox / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Win Back the Crowd / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Withholding the Cure / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Word-Salad Horror / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Working for a Body Upgrade / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Working with the Ex / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Worst Aid / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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You Are a Credit to Your Race / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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You Shouldn't Know This Already / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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You Were Trying Too Hard / int_b9419bd1
 DeusExhumanRevolution
sameAs
Deus Ex: Human Revolution (Video Game)
 ThiefReboot
seeAlso
Deus Ex: Human Revolution (Video Game)
 DeusExHumanRevolution
sameAs
Deus Ex: Human Revolution (Video Game)
 Deus Ex: Human Revolution (Video Game)
hasFeature
Fallen States of America / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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In the Future, We Still Have Roombas / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Not the Fall That Kills You / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Pro-Human Transhuman / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Trashcan Bonfire / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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Would You Like to Hear How They Died? / int_b9419bd1
 Deus Ex: Human Revolution (Video Game)
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You ALL Look Familiar / int_b9419bd1
 deusexhumanrevolution
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Deus Ex: Human Revolution (Video Game)