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Devil Engine (Video Game)
- 239 statements
- 43 feature instances
- 9 referencing feature instances
Devil Engine (Video Game) | type |
TVTItem | |
Devil Engine (Video Game) | label |
Devil Engine (Video Game) | |
Devil Engine (Video Game) | page |
DevilEngine | |
Devil Engine (Video Game) | comment |
Devil Engine is a Horizontal Scrolling Shooter developed and self-published by Protoculture Games (previously published by Dangen Entertainment). It was released for PC via Steam and for Nintendo Switch in 2019.The game is made in the visual and gameplay style of 16- and 32-bit shmups from the 90's, and features a synth-based soundtrack with Hyakutaro Tsukumo of Thunder Force V fame as a guest composer. Players pilot the Andraste, an AI-controllednote in-universe ship with three weapon types at its disposal, an offense-oriented Smart Bomb attack, and a defensive Burst attack that cancels surrounding enemy bullets, or the Scathach, a ship focused on Homing Lasers and several levels of powerful special attacks.If you want to see some high-score no-continue-clear runs along with some developer commentary, check out this episode of STG Weekly.An Updated Re-release of the game, Devil Engine: Complete Edition, was released on November 9, 2023, and also brought the game to PlayStation 4 and PlayStation 5. This version of the game will feature the Devil Engine Ignition version that includes a new campaign with 6 new stages, a new ship, and an arranged soundtrack by various high-profile video game music composers. A demo of the first stage of Ignition mode can be played through a password in the current version of the game. | |
Devil Engine (Video Game) | fetched |
2024-01-18T08:46:12Z | |
Devil Engine (Video Game) | parsed |
2024-01-18T08:46:12Z | |
Devil Engine (Video Game) | processingComment |
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Devil Engine (Video Game) | isPartOf |
DBTropes | |
Devil Engine (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
Devil Engine (Video Game) / int_132e865c | comment |
Earn Your Bad Ending: The worst possible ending is achieved by clearing the game on Expert. The Devil Engine sets the Earth ablaze and wipes out all of humanity. | |
Devil Engine (Video Game) / int_132e865c | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_132e865c | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_132e865c | |
Devil Engine (Video Game) / int_18d15922 | type |
Title Drop | |
Devil Engine (Video Game) / int_18d15922 | comment |
Title Drop: The final stage is called Devil Engine, which is also the name of the final boss. | |
Devil Engine (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_18d15922 | |
Devil Engine (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Devil Engine (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: The difficulty levels come with one-line descriptors that are chosen at random, with the Easy descriptors often being mocking in tone. Furthermore, playing on Easy will stick the words "EASY MODE" in purple font to the top left corner of the screen (whereas Hard and Expert do not indicate your difficulty during gameplay). On a less-humiliating note, there are less bullets and enemies in Easy mode, which may seem like an obvious boon but also means less opportunities to earn points (which are needed for bombs and extra lives) and you can't rebuild your multiplier as easily after a Burst. | |
Devil Engine (Video Game) / int_1be7d298 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_1be7d298 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_1be7d298 | |
Devil Engine (Video Game) / int_29428ef | type |
Difficulty Levels | |
Devil Engine (Video Game) / int_29428ef | comment |
The lowest two Difficulty Levels are labeled "Very Hard" and "Very Easy" on the difficulty select, even though difficulty levels labeled "Easy" or "Hard" on the same screen are not available; in other screens (such as ranking screens), the difficulty levels are simply called Hard and Easy. | |
Devil Engine (Video Game) / int_29428ef | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_29428ef | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_29428ef | |
Devil Engine (Video Game) / int_295087bf | type |
Non-Indicative Name | |
Devil Engine (Video Game) / int_295087bf | comment |
Non-Indicative Name: The lowest two Difficulty Levels are labeled "Very Hard" and "Very Easy" on the difficulty select, even though difficulty levels labeled "Easy" or "Hard" on the same screen are not available; in other screens (such as ranking screens), the difficulty levels are simply called Hard and Easy. The bomb attack is this on two levels. First, it isn't actually a bomb-based attack; it's either a Macross Missile Massacre or a pair of supplementary lasers. Second, unlike Smart Bombs in other shmups, it doesn't provide any sort of invincibility or bullet-erasing.note The developers stated that they were gonna call the bomb attack something else, but then decided that "bomb" will do. | |
Devil Engine (Video Game) / int_295087bf | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_295087bf | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_295087bf | |
Devil Engine (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Devil Engine (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: The game is very heavy on memorization much like shooters of the 90's, expecting you to learn how the various enemy attacks and traps work instead of just transferring your skills over from other shmups. | |
Devil Engine (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_29c50e28 | |
Devil Engine (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Devil Engine (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: The unlockable Hot-Blooded option causes enemies to generate more explosions when destroyed. | |
Devil Engine (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_31a2a33c | |
Devil Engine (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Devil Engine (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The homing shot. Yes, it has the traditional tradeoff of dealing weaker damage than Spread Shot and laser weapons, however it is capable of twisting into angles that the other shot types cannot hit, giving it plenty of utility in Stages 1 and 3 in particular. | |
Devil Engine (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_39b8d3d6 | |
Devil Engine (Video Game) / int_3ea462d7 | type |
Take That, Audience! | |
Devil Engine (Video Game) / int_3ea462d7 | comment |
Take That, Audience!: One of the continue "hints" informs you that "milking bosses for score is lame."note The game does freeze point accumulation for destroying enemies during bosses, although you can milk boss bullets with repeated Bursts. Another hint tells you not to play the game in tatenote Shmup lingo for a monitor turned vertically, derived from the Japanese term 立�る (tateru, "to stand up"); a lot of shmups use a vertically-oriented monitor. To English speakers, it's more evocative of the word "rotate", but that's not where the term comes from. because it will "look weird". | |
Devil Engine (Video Game) / int_3ea462d7 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_3ea462d7 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_3ea462d7 | |
Devil Engine (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Devil Engine (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Two types, in fact: The Bomb button fires out a high-powered attack that is dependent on the shot type you currently have. It is mainly for bursts of damage; it does not offer any defensive capabilities. Every 5,000 points you gain an extra bomb. The Burst button is a more straightforward example of this trope, canceling most types (but not all!) of bullets around your ship. This will expend your entire multiplier, but cancelled bullets will build your multiplier back up. | |
Devil Engine (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_420ab7c6 | |
Devil Engine (Video Game) / int_4427c24f | type |
Earn Your Fun | |
Devil Engine (Video Game) / int_4427c24f | comment |
Earn Your Fun: Modes, extra continues, and other features are unlocked from points earned over all runs. In fact, Easy difficulty needs to be unlocked in this manner. | |
Devil Engine (Video Game) / int_4427c24f | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_4427c24f | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_4427c24f | |
Devil Engine (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Devil Engine (Video Game) / int_49d18492 | comment |
Scenery Gorn: Stage 2 starts off with a beautiful "Neon Metropolis". After passing through a tunnel to fight the midboss, you emerge to find enemy ships in the background bombarding the whole place. | |
Devil Engine (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_49d18492 | |
Devil Engine (Video Game) / int_53f5119f | type |
The Dragon | |
Devil Engine (Video Game) / int_53f5119f | comment |
The Dragon: Albiorix, the Stage 4 boss and penultimate boss. | |
Devil Engine (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_53f5119f | |
Devil Engine (Video Game) / int_62259825 | type |
Nintendo Hard | |
Devil Engine (Video Game) / int_62259825 | comment |
Nintendo Hard: Even on Easy, the game is a legitimate challenge, mitigated only by a limited allownace of continues per run that increases as you build up Lifetime Score. | |
Devil Engine (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_62259825 | |
Devil Engine (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Devil Engine (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: On some screens, there is a split-second static screen transition with randomly-chosen text in the middle. Some of the lines include: | |
Devil Engine (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_62f9d08e | |
Devil Engine (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
Devil Engine (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: In Challenge mode, the Final Boss is a stationary Andraste that does nothing and all you have to do is ram your ship, an enemy ship, into it. | |
Devil Engine (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_6edb0066 | |
Devil Engine (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Devil Engine (Video Game) / int_75f38750 | comment |
Kaizo Trap: A minor example; in stages 3 and 5, after defeating the boss and even during the stage result screen, it is still possible to ram your ship into terrain and die if you are careless enough. | |
Devil Engine (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_75f38750 | |
Devil Engine (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
Devil Engine (Video Game) / int_8aeccf04 | comment |
Bullet Hell: Downplayed for the most part; only a few bosses spit out particularly dense patters, the Final Boss in particular. Played straight on Expert difficulty. | |
Devil Engine (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_8aeccf04 | |
Devil Engine (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Devil Engine (Video Game) / int_8b93a168 | comment |
The bomb attack is this on two levels. First, it isn't actually a bomb-based attack; it's either a Macross Missile Massacre or a pair of supplementary lasers. Second, unlike Smart Bombs in other shmups, it doesn't provide any sort of invincibility or bullet-erasing.note The developers stated that they were gonna call the bomb attack something else, but then decided that "bomb" will do. | |
Devil Engine (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_8b93a168 | |
Devil Engine (Video Game) / int_907fc128 | type |
EveryTenThousandPoints | |
Devil Engine (Video Game) / int_907fc128 | comment |
Every 10,000 Points: You get an extra life every 50,000 points. | |
Devil Engine (Video Game) / int_907fc128 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_907fc128 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_907fc128 | |
Devil Engine (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Devil Engine (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: On Expert difficulty, the Proty locations are mostly different. | |
Devil Engine (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_963086ce | |
Devil Engine (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Devil Engine (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Not the difficulty names themselves, but each time you get to the difficulty select screen, each difficulty level has a randomly-picked one-liner, with the lines for Easy often being negative in tone. | |
Devil Engine (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_9a117348 | |
Devil Engine (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Devil Engine (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Scathach is trickier to use because it relies on its Homing Lasers for scoring, and those lasers require proper positioning to hit their targets quickly enough. Master it and you'll amass points and thus extra lives much faster than the Andraste can. | |
Devil Engine (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_9b9397bb | |
Devil Engine (Video Game) / int_9fe075b0 | type |
High-Tech Hexagons | |
Devil Engine (Video Game) / int_9fe075b0 | comment |
High-Tech Hexagons: The Boss Warning Siren screen features them. | |
Devil Engine (Video Game) / int_9fe075b0 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_9fe075b0 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_9fe075b0 | |
Devil Engine (Video Game) / int_a1a1491e | type |
Homage | |
Devil Engine (Video Game) / int_a1a1491e | comment |
Homage: Stage 3 borrows a lot from Stage 2 of Thunder Force V, having the player start off over a jungle before descending into the thicket of trees. Stage 4 has a high-speed over-the-ocean cruise similar to Stage 1 of Thunder Force IV, followed by a segment through a fleet of battleships like in Stage 3 of that game. The Final Boss's final attack is pretty much just one of Shinki's attacks from Touhou Kaikidan ~ Mystic Square except horizontal. The developer admits as much. One of the available filters changes the color to match ZeroRanger. | |
Devil Engine (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_a1a1491e | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_a1a1491e | |
Devil Engine (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Devil Engine (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: Despite not exactly being the most bullet-dense shooter, the game is still kind enough to give you a small hitbox in the center of your ship sprite; the hitbox can be made visible with no penalty in the options menu. | |
Devil Engine (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_a5e998f0 | |
Devil Engine (Video Game) / int_ad4a45be | type |
Final Boss | |
Devil Engine (Video Game) / int_ad4a45be | comment |
The Final Boss's final attack is pretty much just one of Shinki's attacks from Touhou Kaikidan ~ Mystic Square except horizontal. The developer admits as much. | |
Devil Engine (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_ad4a45be | |
Devil Engine (Video Game) / int_b3bdf232 | type |
Alien Geometries | |
Devil Engine (Video Game) / int_b3bdf232 | comment |
Alien Geometries: The final boss is a constantly changing and moving series of geometric shapes. | |
Devil Engine (Video Game) / int_b3bdf232 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_b3bdf232 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_b3bdf232 | |
Devil Engine (Video Game) / int_bd035892 | type |
Motion Parallax | |
Devil Engine (Video Game) / int_bd035892 | comment |
Motion Parallax: A camera panning effect is achieved by means of parallax scrolling. It's a breathtaking swivel that occurs after defeating the fifth stage's mid-bosses. | |
Devil Engine (Video Game) / int_bd035892 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_bd035892 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_bd035892 | |
Devil Engine (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
Devil Engine (Video Game) / int_c2cedc1c | comment |
Big "NO!": The game gives you a textual one if you uncover a Proty only to kill it by shooting it too much. | |
Devil Engine (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_c2cedc1c | |
Devil Engine (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Devil Engine (Video Game) / int_c3d60914 | comment |
Continuing is Painful: Losing a life ends your multiplier and decreases your shot power. Dying in quick succession will leave you with practically a peashooter. | |
Devil Engine (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_c3d60914 | |
Devil Engine (Video Game) / int_c513249 | type |
Harder Than Hard | |
Devil Engine (Video Game) / int_c513249 | comment |
Harder Than Hard: Expert difficulty (above Hard), which is unlocked with Lifetime Score, or reached as a 2nd loop after clearing the game on Hard difficulty. Somewhat downplayed, in that Hard is the default difficulty. | |
Devil Engine (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_c513249 | |
Devil Engine (Video Game) / int_c64bdacd | type |
Scoring Points | |
Devil Engine (Video Game) / int_c64bdacd | comment |
Scoring Points: Shooting enemies in quick succession builds up a combo gauge, and the multiplier increases by one when the combo gauge is full and subsequently reset, while not hitting enemies causes the multiplier to slowly decay. At the end of every run, the player's points are pooled into a "Lifetime Score" that is used to unlock many gameplay features. The scoring scale is fairly low; non-boss enemies are all worth 50 points each before multipliers and getting 1 million points is quite difficult without completing the whole game and milking lots of bullets with your Burst. | |
Devil Engine (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_c64bdacd | |
Devil Engine (Video Game) / int_c75df49a | type |
Shout-Out | |
Devil Engine (Video Game) / int_c75df49a | comment |
Shout-Out: One of the random lines shown when switching pages on some screens (like the rankings screen) is "Ships do their best now and are preparing. Please wait warmly until it is ready." Lines describing (Very) Hard difficulty: "Welcome to this crazy time" "Hurt me plenty" One of the lines for (Very) Easy difficulty is "Perpetually awakening the continuing struggle." Lines describing Expert difficulty: "Andraste Must Die" "Dehumanize yourself and face to bloodshed", which is taken from a fan translation of the PC-88 game The Screamer. "You are not prepared" The default high score names list includes: "NAOMI", referring to Sega's NAOMI arcade hardware. "UTSUHO" "68K" "SHOOTINGGAMENEVERDIE" "RYNEX" "LOTSASPAGHETTI" "SANSHIRO" One of the bullet appearance options is called "Pink Sweets". One of the unlockable options is called "European Extreme". When you start a game, the Andraste's bootup UI is shown. It shows, among other things: "BLAST PROCESSING ENGAGED" "VASTEEL FLUX STANDBY" "C.R.A.W. PROTOCOL DISABLED" The large text on the boss warning screen reads "EMERGENCY", like in Thunder Force III. In Ignition, sometimes one of the hexagons will have the "WARNING" text replaced with something else: "NO REFUGE" "DANGAR" The two initial difficulty levels are called Very Easy and Very Hard, in a throwback to Alien Soldier's difficulty levels being called Super Easy and Super Hard. | |
Devil Engine (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_c75df49a | |
Devil Engine (Video Game) / int_cde51255 | type |
Antagonist Title | |
Devil Engine (Video Game) / int_cde51255 | comment |
Antagonist Title: Devil Engine is the game's Final Boss. | |
Devil Engine (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_cde51255 | |
Devil Engine (Video Game) / int_d0f5cc90 | type |
Flavor Text | |
Devil Engine (Video Game) / int_d0f5cc90 | comment |
When you start a game, the Andraste's bootup UI is shown. It shows, among other things: "BLAST PROCESSING ENGAGED" "VASTEEL FLUX STANDBY" "C.R.A.W. PROTOCOL DISABLED" | |
Devil Engine (Video Game) / int_d0f5cc90 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_d0f5cc90 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_d0f5cc90 | |
Devil Engine (Video Game) / int_d139ffaf | type |
Genre Throwback | |
Devil Engine (Video Game) / int_d139ffaf | comment |
Genre Throwback: The game is designed with a lot of inspiration from 90's shmups, so it's relatively light on the Bullet Hell compared to its contemporaries and the visual style is focused on space military machines. | |
Devil Engine (Video Game) / int_d139ffaf | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_d139ffaf | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_d139ffaf | |
Devil Engine (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Devil Engine (Video Game) / int_d15c1086 | comment |
Boss-Only Level: Stage 6 simply consists of a rematch with Albiorix, the Stage 4 boss followed by the Final Boss. | |
Devil Engine (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_d15c1086 | |
Devil Engine (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Devil Engine (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: One of the three weapon types you can pick up with weapon power-ups. | |
Devil Engine (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_d3c2c6b2 | |
Devil Engine (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Devil Engine (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: If you use a Burst during an "EMERGENCY" screen, your multiplier will not reset. This is handy for using the Burst to change a weapon power-up to another weapon right before a boss fight. | |
Devil Engine (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_d6f284a3 | |
Devil Engine (Video Game) / int_d9723630 | type |
In My Language, That Sounds Like... | |
Devil Engine (Video Game) / int_d9723630 | comment |
Another hint tells you not to play the game in tatenote Shmup lingo for a monitor turned vertically, derived from the Japanese term 立�る (tateru, "to stand up"); a lot of shmups use a vertically-oriented monitor. To English speakers, it's more evocative of the word "rotate", but that's not where the term comes from. because it will "look weird". | |
Devil Engine (Video Game) / int_d9723630 | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_d9723630 | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_d9723630 | |
Devil Engine (Video Game) / int_f763003b | type |
Boss Warning Siren | |
Devil Engine (Video Game) / int_f763003b | comment |
The large text on the boss warning screen reads "EMERGENCY", like in Thunder Force III. | |
Devil Engine (Video Game) / int_f763003b | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_f763003b | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_f763003b | |
Devil Engine (Video Game) / int_name | type |
ItemName | |
Devil Engine (Video Game) / int_name | comment |
||
Devil Engine (Video Game) / int_name | featureApplicability |
1.0 | |
Devil Engine (Video Game) / int_name | featureConfidence |
1.0 | |
Devil Engine (Video Game) | hasFeature |
Devil Engine (Video Game) / int_name | |
Devil Engine (Video Game) / int_name | itemName |
Devil Engine (Video Game) |
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