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Diamond Hollow II (Video Game)
- 28 statements
- 4 feature instances
- 3 referencing feature instances
Diamond Hollow II (Video Game) | type |
TVTItem | |
Diamond Hollow II (Video Game) | label |
Diamond Hollow II (Video Game) | |
Diamond Hollow II (Video Game) | page |
DiamondHollowII | |
Diamond Hollow II (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Diamond Hollow II is an online 2D Flash Platformer/Shooter created by Arkeus of Pegas Games.You begin by finding yourself stuck at the bottom of a large cavern with no clue as to how you got there and you don't remember who you are. Befriending the first thing you see, a sentient gun named Silo, you begin your long and arduous ascent from the caverns to the surface. You mission is clear: shoot, kill, explore the caverns, collect gems, use gems to upgrade your skills and gun powers, conquer foes, take out fierce bosses, and acquire many achievements all in a desperate effort to escape from the nefarious clutches of the evil Professor who is trying to take you both out.This game can be played at here or here. | |
Diamond Hollow II (Video Game) | fetched |
2020-09-08T11:40:23Z | |
Diamond Hollow II (Video Game) | parsed |
2020-09-08T11:40:23Z | |
Diamond Hollow II (Video Game) | isPartOf |
DBTropes | |
Diamond Hollow II (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Diamond Hollow II (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: At the end after defeating the Professor in combat, before SAGA becomes reprogrammed by the Professor, he activates an emergency elevator which takes Silo all the way up from the Professor's laboratory to the surface. Afterwards, SAGA lets out one last Big "NO!" before succumbing to the Professor - leaving Silo to be the only known survivor of the facility. This was only one chapter after SAGA expressed much hope for the both of them to live a more non-violent and peaceful life... | |
Diamond Hollow II (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Diamond Hollow II (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Diamond Hollow II (Video Game) | hasFeature |
Diamond Hollow II (Video Game) / int_40cc0c7e | |
Diamond Hollow II (Video Game) / int_e43c66bd | type |
Art Evolution | |
Diamond Hollow II (Video Game) / int_e43c66bd | comment |
Art Evolution: The second game's art is slightly more detailed. This is most noticeable with the enemies, as the nipper plant-like enemies that hang from the side are downright simple in the first game, but here they have a few more design features. | |
Diamond Hollow II (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Diamond Hollow II (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Diamond Hollow II (Video Game) | hasFeature |
Diamond Hollow II (Video Game) / int_e43c66bd | |
Diamond Hollow II (Video Game) / int_ee19d278 | type |
Blob Monster | |
Diamond Hollow II (Video Game) / int_ee19d278 | comment |
Blob Monster: The basic enemies and the first boss in the game. | |
Diamond Hollow II (Video Game) / int_ee19d278 | featureApplicability |
1.0 | |
Diamond Hollow II (Video Game) / int_ee19d278 | featureConfidence |
1.0 | |
Diamond Hollow II (Video Game) | hasFeature |
Diamond Hollow II (Video Game) / int_ee19d278 | |
Diamond Hollow II (Video Game) / int_name | type |
ItemName | |
Diamond Hollow II (Video Game) / int_name | comment |
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Diamond Hollow II (Video Game) / int_name | featureApplicability |
1.0 | |
Diamond Hollow II (Video Game) / int_name | featureConfidence |
1.0 | |
Diamond Hollow II (Video Game) | hasFeature |
Diamond Hollow II (Video Game) / int_name | |
Diamond Hollow II (Video Game) / int_name | itemName |
Diamond Hollow II (Video Game) |
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