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dnd (Video Game)

 dnd (Video Game)
type
TVTItem
 dnd (Video Game)
label
dnd (Video Game)
 dnd (Video Game)
page
Dnd
 dnd (Video Game)
comment
dnd is one of the first Dungeon Crawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the PLATO Network and based, as its title says, on Dungeons & Dragons. The game was updated and expanded for the several years afters it publication by the original creators, as well as enthusiasts like Dirk and Flint Pellet. It was the first video game to use bosses as well as the Ur-Example of the genre that would later be known as Roguelikes.You create a character per the very first ruleset of D&D, by rolling the dice on stats and choosing a class. Then you enter the Whisenwood Dungeon in search of Plunder and the Orb.Being the PLATO Network, the game has graphics, and uses a Three-Quarters View, with the walls in top view, and your character in front view. You explore the dungeon, fighting monsters and collecting treasure.You can leave the dungeon to rest, and use your treasure to buy items from a weapons shop and a magic shop. On your way back in, the teleporters let you skip completed levels.At the end of the last level is the Final Boss, the Golden Dragon, who guards the Orb.Later versions added more dungeons, a Grail to collect in addition to the Orb, and more monsters and items.dnd inspired several more PLATO games, including Avatar and Moria.
 dnd (Video Game)
fetched
2023-09-16T03:05:47Z
 dnd (Video Game)
parsed
2023-09-16T03:05:47Z
 dnd (Video Game)
processingComment
Dropped link to Roguelike: Not a Feature - IGNORE
 dnd (Video Game)
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DBTropes
 dnd (Video Game) / int_1cc9f5e5
type
Playing with Fire
 dnd (Video Game) / int_1cc9f5e5
comment
Playing with Fire: The Fireball spell is ripped straight from Dungeons & Dragons. It is one of the most powerful spells in the game, but the explosion of fire is big enough that you're guaranteed to hurt yourself when you cast it.
 dnd (Video Game) / int_1cc9f5e5
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dnd (Video Game) / int_1cc9f5e5
 dnd (Video Game) / int_1e14ea2a
type
Boss Battle
 dnd (Video Game) / int_1e14ea2a
comment
Boss Battle: The Golden Dragon is widely considered the Ur-Example of a video game boss, a singular, powerful enemy preventing the player from completing the game. It is the only enemy of its type in the game, it is powerful enough that it is almost guaranteed to kill you if the battle goes longer than two turns, and killing it is required to reach the end screen of the game.
 dnd (Video Game) / int_1e14ea2a
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 dnd (Video Game) / int_1f1248fc
type
Vancian Magic
 dnd (Video Game) / int_1f1248fc
comment
Vancian Magic: You can only cast a specific number of spells per day and then you must rest before casting a spell again. The game deviates from the Vancian systems popular in tabletop RPGs by removing the need to decide which of the lists of spells you're going to cast that day and how many times. Instead, you can just pick and freely choose which spells to cast on the fly.
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 dnd (Video Game) / int_22ecc839
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Kryptonite Factor
 dnd (Video Game) / int_22ecc839
comment
Kryptonite Factor: The Dragon spell has no effect on normal enemies, but it instantly kills the final boss.
 dnd (Video Game) / int_22ecc839
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 dnd (Video Game) / int_26605b45
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Turn-Based Combat
 dnd (Video Game) / int_26605b45
comment
Turn-Based Combat: Pretty typical stuff nowadays, you choose whether to attack, cast a spell, or flee and then your enemy does something (generally attacking you). Rinse and repeat for all combats.
 dnd (Video Game) / int_26605b45
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 dnd (Video Game) / int_27b418da
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A Winner Is You
 dnd (Video Game) / int_27b418da
comment
A Winner Is You: The game immediately ends after leaving the dungeon with a simple screen saying "CONGRATULATIONS" and reminding you your character's name is in the list of winners.
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Dispel Magic
 dnd (Video Game) / int_2906b25f
comment
Dispel Magic: "Dispell" is one of the spells in the game that can eliminate magical effects. In addition, there's an opposite spell called "Datspell" just for laughs.
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 dnd (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 dnd (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Fireball and Lightning Bolt spells do more damage than any other, but due to the close confines of the dungeon, they also damage the player.
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 dnd (Video Game) / int_31eeddc8
type
Level Scaling
 dnd (Video Game) / int_31eeddc8
comment
Level Scaling: Of a sort. Since you level up based on how much treasure you can take out of the dungeon, the programmers added a feature where you would encounter more powerful enemies the more treasure you had.
 dnd (Video Game) / int_31eeddc8
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 dnd (Video Game) / int_3511c4d7
type
Plunder
 dnd (Video Game) / int_3511c4d7
comment
Plunder: The whole point of the game is to kill the inhabitants of this dungeon so you can get their money. This is even reflected in the leveling system, which is tied to how much loot you bring out of the dungeon.
 dnd (Video Game) / int_3511c4d7
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 dnd (Video Game) / int_3698e0f
type
Class and Level System
 dnd (Video Game) / int_3698e0f
comment
Class and Level System: You pick a class at the start of the game and the effectiveness of each of these abilities increase as you level up.
 dnd (Video Game) / int_3698e0f
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 dnd (Video Game) / int_3f2f9d48
type
Permadeath
 dnd (Video Game) / int_3f2f9d48
comment
Permadeath: If your character dies in the dungeon, they're dead forever and all their equipment and gold is lost. You have to try the game again from the very beginning with a new character.
 dnd (Video Game) / int_3f2f9d48
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 dnd (Video Game) / int_4aa5b8be
type
Resting Recovery
 dnd (Video Game) / int_4aa5b8be
comment
Resting Recovery: Like in old-school D&D, you only regain hit points and spell usages when you rest, but you can't safely rest in a dungeon infested with monsters. So, if you ever want to get your spells back, you gotta bail out of the dungeon, where you can relax and recover in safety.
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 dnd (Video Game) / int_4c798fd5
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Shock and Awe
 dnd (Video Game) / int_4c798fd5
comment
Shock and Awe: One of the wizard spells in the game is lightning bolt. Since the lightning bolt spell had a chance of bouncing off walls and hitting the caster in early Dungeons & Dragons, casting the spell damages you as the game's way of getting across that concept.
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 dnd (Video Game) / int_4c7e2c2d
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Heroic Fantasy
 dnd (Video Game) / int_4c7e2c2d
comment
Heroic Fantasy: You play a warrior, wizard, or priest charged with rescuing a precious orb from the clutches of an evil dragon who is defended by a horde of demons, ghosts, and other vile monsters.
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 dnd (Video Game) / int_549cd62d
type
Level Grinding
 dnd (Video Game) / int_549cd62d
comment
Level Grinding: Enemies are deadly, you need 10,000 XP for a level up, and you only level up when you backtrack to the first floor of the dungeon, so the only safe way to level up is to kill weak enemies over and over on early levels of the dungeon and exit. If you press on and get a ton of XP on the bottom floors of the dungeon, odds are you're going to die fighting your way through a dozen levels of dungeon again. This guy's playthrough offers a good insight into how necessary grinding can be.
 dnd (Video Game) / int_549cd62d
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dnd (Video Game) / int_549cd62d
 dnd (Video Game) / int_598c85e0
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Enemy Scan
 dnd (Video Game) / int_598c85e0
comment
Enemy Scan: The Amulet lets you know the level of your enemies, so that you know whether to flee or fight them.
 dnd (Video Game) / int_598c85e0
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 dnd (Video Game) / int_62259825
type
Nintendo Hard
 dnd (Video Game) / int_62259825
comment
Nintendo Hard: The game is brutal. You only have about a 50% chance of beating an enemy of your level, physically attacking still lets enemies hits you, and if you die, you lose everything and a new dungeon is randomly generated. Spells make the game easier, but the best ones also damage you, you need spells to heal, you have only have a small number of spells, and worse of all, you can't regain spell usages without backtracking all the way to the entrance to dungeon in the first level. You can beat the final boss on level 17 and still have to fight through the whole dungeon again, backwards, with all the enemies ten times stronger, and if you die, you have to start at level 1 on level 1 no better than when you started.
 dnd (Video Game) / int_62259825
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 dnd (Video Game) / int_63c6c615
type
Dynamic Difficulty
 dnd (Video Game) / int_63c6c615
comment
Dynamic Difficulty: Once you defeat the final boss, the levels of the enemies you fight increase ten to a hundredfold just to make your final run through the dungeon that much more difficult.
 dnd (Video Game) / int_63c6c615
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 dnd (Video Game) / int_6467c4b8
type
Escape Rope
 dnd (Video Game) / int_6467c4b8
comment
Escape Rope: A wish from a genie is the only way to leave the dungeon if you aren't on floor 1. The problem is that a genie's lamp is really rare, can't be bought, and if you use the wish, the genie disappears, so you have to be careful when you use it.
 dnd (Video Game) / int_6467c4b8
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 dnd (Video Game) / int_6ad328e9
type
An Economy Is You
 dnd (Video Game) / int_6ad328e9
comment
An Economy Is You: The first video game to have this trope. When you leave the dungeon, you can buy items in Aumakua's Alchemy and Korona's Armory. Of course, each item is tailored to your adventuring experience and includes magical potions and weapons that no one but you has any use for.
 dnd (Video Game) / int_6ad328e9
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 dnd (Video Game) / int_7764f879
type
Level Drain
 dnd (Video Game) / int_7764f879
comment
Level Drain: Certain enemies and traps can take away your experience points.
 dnd (Video Game) / int_7764f879
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 dnd (Video Game) / int_8a88ed49
type
Mini-Boss
 dnd (Video Game) / int_8a88ed49
comment
Mini-Boss: At the end of each level, there is a buffed up version of a normal enemy guarding a teleporter to the next level.
 dnd (Video Game) / int_8a88ed49
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 dnd (Video Game) / int_8b387569
type
The Six Stats
 dnd (Video Game) / int_8b387569
comment
The Six Stats: The very first thing you do is randomly determine your Strength, Intelligence, Wisdom, Dexterity, and "Hits" (or HP) of your character. Each stat can be as low as 3 or as high as 18, with the higher number the better and numbers around 10 being the most probable to get. Notably, this stat line-up omits the Charisma from Dungeons and Dragons, probably due to the inability of the game to simulate conversation with NPCs the same way a flesh and blood dungeon-master could.
 dnd (Video Game) / int_8b387569
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 dnd (Video Game) / int_961c30e5
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Teleportation
 dnd (Video Game) / int_961c30e5
comment
Teleportation: The Excelsior Transporter is a machine which can teleport you from town to a layer of the dungeon you've already been you, just like a transporter from Star Trek. This doesn't mesh well with the medieval fantasy setting of the game, but it was more convenient for the developers than mapping out a ton of stairs, so transporters it is.
 dnd (Video Game) / int_961c30e5
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 dnd (Video Game) / int_9c5e8006
type
Unknown Item Identification
 dnd (Video Game) / int_9c5e8006
comment
Unknown Item Identification: You can identify whether your treasure is magical or trapped by either visually inspecting or by using a unique Cleric spell to divine knowledge about it. Each can fail, but doing both gives you pretty good odds of finding out what you got.
 dnd (Video Game) / int_9c5e8006
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 dnd (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 dnd (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: When you start a new character, the dungeon, its treasures, and the geography of its levels are randomly generated. When you die, the dungeon resets again, so you can't going through the same dungeon twice with different characters.
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 dnd (Video Game) / int_a6c69bd
type
MacGuffin
 dnd (Video Game) / int_a6c69bd
comment
MacGuffin: The Orb can't be used for anything in-game, but getting it out of the dungeon is your whole objective and doing so brings you to the win screen.
 dnd (Video Game) / int_a6c69bd
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 dnd (Video Game) / int_a7ca682e
type
Kitchen Sink Included
 dnd (Video Game) / int_a7ca682e
comment
Kitchen Sink Included: One of the more amusing spells in the game is "Kitchen Sink," in reference to the phrase and the versatility of magic.
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 dnd (Video Game) / int_acdc4c5d
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Anti-Hoarding
 dnd (Video Game) / int_acdc4c5d
comment
Anti-Hoarding: The more gold you have on your person, the harder it is to evade enemy attacks.
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 dnd (Video Game) / int_ad4a45be
type
Final Boss
 dnd (Video Game) / int_ad4a45be
comment
Final Boss: The Golden Dragon is the Ur-Example, being the ultimate enemy required to beat the game. After beating him, though, you still have to fight your way back out of the dungeon and you're almost assured to run into normal enemies along the way. This makes the distinction between the Final Boss and the last enemy you fight in the game as old as the concept of a Final Boss itself.
 dnd (Video Game) / int_ad4a45be
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 dnd (Video Game) / int_b4d6aa7d
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Dungeon Bypass
 dnd (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: The "Excelsior Transporter" teleports the player from the outside of the dungeon to a level of the dungeon they've already beaten, so they can skip past stuff they already played through. Notably, this only works on the way into the dungeon, so escaping the dungeon to level up or beat the game still requires you to manually beat each level again.
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 dnd (Video Game) / int_b53077b3
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Take That!
 dnd (Video Game) / int_b53077b3
comment
Take That!: Per an interview, the annoying, but weak enemy "The Glass" is based off a freshman the developers didn't like.
 dnd (Video Game) / int_b53077b3
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 dnd (Video Game) / int_b7059ab0
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Dungeon Crawling
 dnd (Video Game) / int_b7059ab0
comment
Dungeon Crawling: You play through a randomly generated dungeon with labyrinthine corridors, treasure, booby traps, and wandering monsters. Notably there's no map (unless you draw one yourself) and there's no hidden doors, which are staples of dungeons in later games of this genre.
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 dnd (Video Game) / int_bcc2f921
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An Adventurer Is You
 dnd (Video Game) / int_bcc2f921
comment
An Adventurer Is You: You can play as a warrior who can wear better armor and deal more damage with weapons, a wizard who can cast more spells, or a priest who can use cleric spells that work well against undead and provide utility.
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 dnd (Video Game) / int_c1c29f00
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Character Level
 dnd (Video Game) / int_c1c29f00
comment
Character Level: The game uses an experience points system. Like early Dungeons & Dragons, your experience is tied to how much gold you loot from enemies and the dungeon at large. You need to leave the dungeon with 10,000 XP to level up, at which point your hit points and spell usages increase.
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 dnd (Video Game) / int_c3884cdc
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1-Up
 dnd (Video Game) / int_c3884cdc
comment
1-Up: You can buy Potions of Resurrection that bring you back to life once when you're killed, as a replacement for revival spells that your fellow players could cast on you in multiplayer tabletop RPGs. They are ludicrously expensive and even when you use one, you lose all the gold you have on you when you're killed, so you never want to have to use it.
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 dnd (Video Game) / int_cb5cf4a5
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Poison Mushroom
 dnd (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: A lot of loot in the game has a random chance of being trapped and damaging you: Some of the magical potions you can get as loot are just poison and damage you when you drnk them. It is impossible to distinguish the hugely beneficial magical potions from the poison ones without examining them by sight or by magic, which can fail anyway. Certain magical weapons and armors are booby-trapped and can kill you upon being equipped. Some spellbooks in the game only come eqipped with one spell: explosive runes, which explode in your face and kill you. Of the books that don't kill you, some will remove some of your experience points.
 dnd (Video Game) / int_cb5cf4a5
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 dnd (Video Game) / int_d88e125e
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Our Dragons Are Different
 dnd (Video Game) / int_d88e125e
comment
Our Dragons Are Different: The Golden Dragon is a classic, evil dragon aside from his coloration (associated with good dragons in later D&D lore) and his size (his sprite makes it look a little smaller than the protagonist). Other than those two things, it hordes treasures and kills adventurers like you'd expect.
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 dnd (Video Game) / int_d933263
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Have a Nice Death
 dnd (Video Game) / int_d933263
comment
Have a Nice Death: The game will mock you for triggering traps and dying with exclamations like "You clumsy dolt!"
 dnd (Video Game) / int_d933263
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 dnd (Video Game) / int_d933263
featureConfidence
1.0
 dnd (Video Game)
hasFeature
dnd (Video Game) / int_d933263
 dnd (Video Game) / int_da6264c7
type
Action Initiative
 dnd (Video Game) / int_da6264c7
comment
Action Initiative: The higher your dexterity stat, the higher the chance for you to go before your enemy in combat.
 dnd (Video Game) / int_da6264c7
featureApplicability
1.0
 dnd (Video Game) / int_da6264c7
featureConfidence
1.0
 dnd (Video Game)
hasFeature
dnd (Video Game) / int_da6264c7
 dnd (Video Game) / int_e6ce4b
type
The Maze
 dnd (Video Game) / int_e6ce4b
comment
The Maze: Each dungeon level is filled with twisting corridors, forks in the road, dead ends, and no map to help you find your way in or out. This was back when the norm in tabletop RPGs was for players to draw their own maps of the dungeons their game-master described.
 dnd (Video Game) / int_e6ce4b
featureApplicability
1.0
 dnd (Video Game) / int_e6ce4b
featureConfidence
1.0
 dnd (Video Game)
hasFeature
dnd (Video Game) / int_e6ce4b
 dnd (Video Game) / int_f0f4b265
type
Role-Playing Game
 dnd (Video Game) / int_f0f4b265
comment
Role-Playing Game: The first RPG videogame that still survives, only predating by pedit5. It is largely a digitized version of Dungeons and Dragons with some of the classes, spells, and magic items you'd expect with a lot of omissions, a few original concepts, and a tongue-in-cheek tone.
 dnd (Video Game) / int_f0f4b265
featureApplicability
1.0
 dnd (Video Game) / int_f0f4b265
featureConfidence
1.0
 dnd (Video Game)
hasFeature
dnd (Video Game) / int_f0f4b265
 dnd (Video Game) / int_f6722211
type
Hit Points
 dnd (Video Game) / int_f6722211
comment
Hit Points: Your hit points are determined randomly by your class and your "Hits" stat that is randomly generated at the beginning of the game. Your hit points increase only with certain magical treasures you find in the dungeon or when you level up outside the dungeon.
 dnd (Video Game) / int_f6722211
featureApplicability
1.0
 dnd (Video Game) / int_f6722211
featureConfidence
1.0
 dnd (Video Game)
hasFeature
dnd (Video Game) / int_f6722211
 dnd (Video Game) / int_fc23757
type
Honest Rolls Character
 dnd (Video Game) / int_fc23757
comment
Honest Rolls Character: The five stats are randomly determined when you start the game, with the probability of what number you get in each being equal to the probability of rolling the sum of the numbers on three six-sided dice. If you don't like the stats you got, you can just re-roll them until you get what you want, but this is only possible on the start screen. Once you actually start playing as a character, their stats are set in stone and cannot be reset.
 dnd (Video Game) / int_fc23757
featureApplicability
1.0
 dnd (Video Game) / int_fc23757
featureConfidence
1.0
 dnd (Video Game)
hasFeature
dnd (Video Game) / int_fc23757
 dnd (Video Game) / int_name
type
ItemName
 dnd (Video Game) / int_name
comment
 dnd (Video Game) / int_name
featureApplicability
1.0
 dnd (Video Game) / int_name
featureConfidence
1.0
 dnd (Video Game)
hasFeature
dnd (Video Game) / int_name
 dnd (Video Game) / int_name
itemName
dnd (Video Game)

The following is a list of statements referring to the current page from other pages.

 dnd (Video Game)
hasFeature
A Winner Is You / int_a4513827
 dnd (Video Game)
hasFeature
An Adventurer Is You / int_a4513827
 dnd (Video Game)
hasFeature
An Economy Is You / int_a4513827
 dnd (Video Game)
hasFeature
Character Class System / int_a4513827
 dnd (Video Game)
hasFeature
Character Level / int_a4513827
 dnd (Video Game)
hasFeature
Class and Level System / int_a4513827
 dnd (Video Game)
hasFeature
Dungeon Crawling / int_a4513827
 dnd (Video Game)
hasFeature
Dynamic Difficulty / int_a4513827
 dnd (Video Game)
hasFeature
Escape Rope / int_a4513827
 dnd (Video Game)
hasFeature
Have a Nice Death / int_a4513827
 dnd (Video Game)
hasFeature
Heroic Fantasy / int_a4513827
 dnd (Video Game)
hasFeature
Hit Points / int_a4513827
 dnd (Video Game)
hasFeature
Honest Rolls Character / int_a4513827
 dnd (Video Game)
hasFeature
Kitchen Sink Included / int_a4513827
 dnd (Video Game)
hasFeature
Kryptonite Factor / int_a4513827
 dnd (Video Game)
hasFeature
Level Drain / int_a4513827
 dnd (Video Game)
hasFeature
Level Scaling / int_a4513827
 dnd (Video Game)
hasFeature
Mini-Boss / int_a4513827
 dnd (Video Game)
hasFeature
1-Up / int_a4513827
 dnd (Video Game)
hasFeature
Permadeath / int_a4513827
 dnd (Video Game)
hasFeature
Plunder / int_a4513827
 dnd (Video Game)
hasFeature
Poison Mushroom / int_a4513827
 dnd (Video Game)
hasFeature
Randomly Generated Levels / int_a4513827
 dnd (Video Game)
hasFeature
Resting Recovery / int_a4513827
 dnd (Video Game)
hasFeature
Teleportation / int_a4513827
 dnd (Video Game)
hasFeature
The Maze / int_a4513827
 dnd (Video Game)
hasFeature
The Six Stats / int_a4513827
 dnd (Video Game)
hasFeature
Unknown Item Identification / int_a4513827
 dnd (Video Game)
hasFeature
Ur-Example / int_a4513827
 dnd (Video Game)
hasFeature
Vancian Magic / int_a4513827
 PLATO Moria (Video Game)
seeAlso
dnd (Video Game)