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Dominions (Video Game)

 Dominions (Video Game)
type
TVTItem
 Dominions (Video Game)
label
Dominions (Video Game)
 Dominions (Video Game)
page
Dominions
 Dominions (Video Game)
comment
Made by Illwinter Game Design and published by Shrapnel Games. An unusual Turn-Based Strategy game series in the classic 4X and Grand Strategy style. The first game in the series, Dominions: Priests, Prophets and Pretenders, was released on September 22, 2002; a sequel, Dominions II: The Ascension Wars, followed on November 14, 2003. Dominions 3: The Awakening was released on September 29, 2006, and Dominions 4: Thrones of Ascension on October 10, 2013. The fifth game, Dominions 5: Warriors of the Faith, was released November 27, 2017, and the sixth game, Dominions 6: Rise of the Pantokrator, was released on January 17, 2024.In the wake of the apparent death of the one true high god, various entities (Pretender Gods) attempt to attain the vacant position through the expedient method of wiping out all competition.Dominions is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity) ensues. Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.Not to be confused with the Board Game Dominion or the tv show Dominion.
 Dominions (Video Game)
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2024-04-10T17:00:55Z
 Dominions (Video Game)
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2024-04-10T17:00:55Z
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DBTropes
 Dominions (Video Game) / int_1044a759
type
Dying Race
 Dominions (Video Game) / int_1044a759
comment
Fomorians are a Dying Race of deformed, cursed giants with powers over death and air.
 Dominions (Video Game) / int_1044a759
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1.0
 Dominions (Video Game) / int_1044a759
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_1044a759
 Dominions (Video Game) / int_106f1a77
type
A Form You Are Comfortable With
 Dominions (Video Game) / int_106f1a77
comment
Hashmalim (the fourth rank) are essentially Fire Elementals who went to Sunday School, grew arms that are real, and partially-manifested A Form You Are Comfortable With to teach you faith.
 Dominions (Video Game) / int_106f1a77
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1.0
 Dominions (Video Game) / int_106f1a77
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_106f1a77
 Dominions (Video Game) / int_10dafb12
type
Flaming Sword
 Dominions (Video Game) / int_10dafb12
comment
Flaming Sword: Fire Brand, which is literal flaming blade. Frost Brand burns with cold flames, Shadow Brand burns with shadow flames and Demon Whip is burning whip. There is also a Flaming Arrows spell that applies this effect to your archers and if you build your pretender right you can apply it to your sacreds.
 Dominions (Video Game) / int_10dafb12
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1.0
 Dominions (Video Game) / int_10dafb12
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_10dafb12
 Dominions (Video Game) / int_12628662
type
The Call Knows Where You Live
 Dominions (Video Game) / int_12628662
comment
The Call Knows Where You Live: If a unique unit is wished for by another nation, the unit will be transported to their laboratory no matter where it is. Your own version of the unit will then go poof.
 Dominions (Video Game) / int_12628662
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1.0
 Dominions (Video Game) / int_12628662
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1.0
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Dominions (Video Game) / int_12628662
 Dominions (Video Game) / int_1645005b
type
Evil Versus Evil
 Dominions (Video Game) / int_1645005b
comment
Evil Versus Evil: With certain nation combinations this is unavoidable. Also, most of the really powerful endgame summons aren't exactly nice folk.
 Dominions (Video Game) / int_1645005b
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1.0
 Dominions (Video Game) / int_1645005b
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1.0
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Dominions (Video Game) / int_1645005b
 Dominions (Video Game) / int_171edb09
type
The Wild Hunt
 Dominions (Video Game) / int_171edb09
comment
The Wild Hunt: The level 9 conjuration spell of the same name unleashed The Lord of The Hunt and his armies of animals on the priests, mages and pretender gods of the world, sans the one who cast the ritual..
 Dominions (Video Game) / int_171edb09
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1.0
 Dominions (Video Game) / int_171edb09
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_171edb09
 Dominions (Video Game) / int_174b85df
type
Virgin Sacrifice
 Dominions (Video Game) / int_174b85df
comment
Virgin Sacrifice: Only virgins are acceptable sacrifices for Blood Magic (and even then most aren't good enough).
 Dominions (Video Game) / int_174b85df
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1.0
 Dominions (Video Game) / int_174b85df
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_174b85df
 Dominions (Video Game) / int_174c358e
type
Star Power
 Dominions (Video Game) / int_174c358e
comment
Star Power: Astral magic, among whose heaviest users are the Illithids of R'lyeh.
 Dominions (Video Game) / int_174c358e
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1.0
 Dominions (Video Game) / int_174c358e
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_174c358e
 Dominions (Video Game) / int_17ce80aa
type
All There in the Manual
 Dominions (Video Game) / int_17ce80aa
comment
All There in the Manual: There's very little in game documentation for the basics, including an instructive tutorial. But the manual is incredibly useful (if wildly inaccurate at times — read the forums, seriously!)
 Dominions (Video Game) / int_17ce80aa
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1.0
 Dominions (Video Game) / int_17ce80aa
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_17ce80aa
 Dominions (Video Game) / int_18ce8f1d
type
Full-Frontal Assault
 Dominions (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: The Nephilim, Maenads, and succubi. Among the Pretenders, the Annunaki of Love and War, Great Mother, Titan of Love, and Son of the Fallen also engage in this.
 Dominions (Video Game) / int_18ce8f1d
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1.0
 Dominions (Video Game) / int_18ce8f1d
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_18ce8f1d
 Dominions (Video Game) / int_1994ba0b
type
Gone Horribly Right
 Dominions (Video Game) / int_1994ba0b
comment
Gone Horribly Right: The Clockwork Horror summon is based in-universe on a design for a magical threshing automaton meant to help farmers harvest their fields. They worked beautifully, but when they ran out of crops they started "harvesting" the hapless villagers, too...
 Dominions (Video Game) / int_1994ba0b
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1.0
 Dominions (Video Game) / int_1994ba0b
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_1994ba0b
 Dominions (Video Game) / int_19a293e6
type
Programming Game
 Dominions (Video Game) / int_19a293e6
comment
Programming Game: Tactical combat is essentially a Programming Minigame. Rather than directly controlling your soldiers in combat, you assign them formations and orders on the strategic map that determine their behavior in battle.
 Dominions (Video Game) / int_19a293e6
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1.0
 Dominions (Video Game) / int_19a293e6
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_19a293e6
 Dominions (Video Game) / int_19e22123
type
Ancient Tomb
 Dominions (Video Game) / int_19e22123
comment
Ancient Tomb: Some Magic Sites are Ancient Tombs. Also, one might be found in a random event, which can provide both gold and a magic item.
 Dominions (Video Game) / int_19e22123
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1.0
 Dominions (Video Game) / int_19e22123
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_19e22123
 Dominions (Video Game) / int_1a81be
type
Exponential Potential
 Dominions (Video Game) / int_1a81be
comment
Exponential Potential: There are thousands of magic spells, rituals, and artifacts, even before you factor in each faction's unique abilities and mechanics. Figuring out the best way to kit out your thugs and super combatants is practically an art in itself.
 Dominions (Video Game) / int_1a81be
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1.0
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1.0
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Dominions (Video Game) / int_1a81be
 Dominions (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Dominions (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Abysia. In the early and middle ages they can actually set people on fire just by standing near them.
 Dominions (Video Game) / int_1cc9f5e5
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1.0
 Dominions (Video Game) / int_1cc9f5e5
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_1cc9f5e5
 Dominions (Video Game) / int_1d3e44f5
type
Artifact of Attraction
 Dominions (Video Game) / int_1d3e44f5
comment
Artifact of Attraction: Certain magical items can provide negative effects and some of them are cursed, meaning that there is no way of getting rid of them.
 Dominions (Video Game) / int_1d3e44f5
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1.0
 Dominions (Video Game) / int_1d3e44f5
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_1d3e44f5
 Dominions (Video Game) / int_1edfa2c7
type
Royals Who Actually Do Something
 Dominions (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: While some nations' royalty cannot be seen anywhere (probably because you took over their job), other nations' royalty can be seen to be excellent warriors, great generals and powerful mages. A few nations have the Divine Emperor pretender available, who is both the legitimate monarch and a pretender god (his claim to pretender-hood is based on his father, the old emperor's, post-death deification).
 Dominions (Video Game) / int_1edfa2c7
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1.0
 Dominions (Video Game) / int_1edfa2c7
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_1edfa2c7
 Dominions (Video Game) / int_1fc8335e
type
Deal with the Devil
 Dominions (Video Game) / int_1fc8335e
comment
Deal with the Devil: Several blood magic items such as The Protection of Greyon are this. The cheap ones just require sacrifices, not dragging the owner's soul to hell upon death.
 Dominions (Video Game) / int_1fc8335e
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1.0
 Dominions (Video Game) / int_1fc8335e
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 Dominions (Video Game)
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Dominions (Video Game) / int_1fc8335e
 Dominions (Video Game) / int_204a1207
type
Hyperspace Is a Scary Place
 Dominions (Video Game) / int_204a1207
comment
Hyperspace Is a Scary Place: The travel spell Stygian Paths allows travel to distant provinces, but exposes anybody doing so to attack by the spirits of the dead. Also, beyond the Veil lie the realm of Horrors. The nature equivalent Faery Trod uses paths of faeries rather than the dead but is no safer, with soldiers being lost forever in the magic forests on the way.
 Dominions (Video Game) / int_204a1207
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1.0
 Dominions (Video Game) / int_204a1207
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_204a1207
 Dominions (Video Game) / int_21d70919
type
Crapsack World
 Dominions (Video Game) / int_21d70919
comment
Explicit in some units, such as the C'tis Sauromancers, who practice the magic of death responsibly. Implicit, if you're a particularly nice god who just happens to have undead generals. Can be argued to be the case even of Mictlan's virgin sacrificing priests. Generally not the case in the the Late Age. Definitely not the case for Middle Ermor, Lemuria, and Late R'lyeh.
 Dominions (Video Game) / int_21d70919
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1.0
 Dominions (Video Game) / int_21d70919
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_21d70919
 Dominions (Video Game) / int_22071825
type
I'm a Humanitarian
 Dominions (Video Game) / int_22071825
comment
I'm a Humanitarian: Very common, but special note goes to the Rephaim and Nephilim of Hinnom. They eat giants.
 Dominions (Video Game) / int_22071825
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1.0
 Dominions (Video Game) / int_22071825
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_22071825
 Dominions (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Dominions (Video Game) / int_234073a4
comment
Your Mind Makes It Real: Dominions 6 adds "false damage", caused by illusions and other Glamour effects, and it can kill people unless they randomly realize they weren't actually hurt. Before Dominions 6, this trope was played far straighter; these sorts of attacks couldn't be undone by the target later realizing they were bamboozled, and illusions could actually cut a man in half if his brain thought the attack was real.
 Dominions (Video Game) / int_234073a4
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1.0
 Dominions (Video Game) / int_234073a4
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_234073a4
 Dominions (Video Game) / int_2410cc23
type
The Time of Myths
 Dominions (Video Game) / int_2410cc23
comment
The Time of Myths: Ages long past, often referenced in spells, which summon creatures common in that time. In the Late Age, the Early Ages of some of the nations can feel like this.
 Dominions (Video Game) / int_2410cc23
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1.0
 Dominions (Video Game) / int_2410cc23
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_2410cc23
 Dominions (Video Game) / int_2588feac
type
Winged Humanoid
 Dominions (Video Game) / int_2588feac
comment
Nazca is the Inca empire with Winged Humanoid people and a ruling caste of mummified undead kings and queens.
 Dominions (Video Game) / int_2588feac
featureApplicability
1.0
 Dominions (Video Game) / int_2588feac
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1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_2588feac
 Dominions (Video Game) / int_25ea229
type
Siege Engines
 Dominions (Video Game) / int_25ea229
comment
Siege Engines: While most mundane siege engines cannot be seen, some nations can recruit siege engineers to help bring walls down. Magical siege engines, Siege Golems particularly, can be very effective during both sieges and battles.
 Dominions (Video Game) / int_25ea229
featureApplicability
1.0
 Dominions (Video Game) / int_25ea229
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_25ea229
 Dominions (Video Game) / int_270c1778
type
Blood Magic
 Dominions (Video Game) / int_270c1778
comment
Many nations boast summons and recruitables that fit this role. Also, you can summon actual Faerie Queens, plus entourage. Finally, the nation of Tir Na N'og (added in an early patch to Dominions 3) is based on that particular mythology, with Sidhe commanders, banshees, etc. This applies even more strongly to the Norse nations of Helheim and Vanheim, considering their use of Blood Magic and Human Sacrifice.
 Dominions (Video Game) / int_270c1778
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1.0
 Dominions (Video Game) / int_270c1778
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_270c1778
 Dominions (Video Game) / int_2b706ca
type
More Dakka
 Dominions (Video Game) / int_2b706ca
comment
More Dakka: T'ien C'hi utilizes a myriad of bow-users, including cavalry. Using hundreds of them can be an impressive sight.
 Dominions (Video Game) / int_2b706ca
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1.0
 Dominions (Video Game) / int_2b706ca
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_2b706ca
 Dominions (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 Dominions (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: Late Age Marignon's hat. In order to fight the threat of the malevolent undead of Ermor, they started making pacts with demons.
 Dominions (Video Game) / int_2c1f1138
featureApplicability
1.0
 Dominions (Video Game) / int_2c1f1138
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_2c1f1138
 Dominions (Video Game) / int_2c9ab6bb
type
Position of Literal Power
 Dominions (Video Game) / int_2c9ab6bb
comment
Position of Literal Power: Pretender Gods can grant one of their commanders the title of Prophet, which basically grants even the most mundane of mortals the ability to claim Thrones of Ascension on their behalf and essentially turns them into a souped-up priest capable of granting powerful boosts to their nation's elite sacred troops in battle.
 Dominions (Video Game) / int_2c9ab6bb
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1.0
 Dominions (Video Game) / int_2c9ab6bb
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 Dominions (Video Game)
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Dominions (Video Game) / int_2c9ab6bb
 Dominions (Video Game) / int_2d768e2d
type
Succession Crisis
 Dominions (Video Game) / int_2d768e2d
comment
Succession Crisis: A divine one, no less, as the Pretender Gods fight to decide which one of them gets to be the supreme god of the world.
 Dominions (Video Game) / int_2d768e2d
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1.0
 Dominions (Video Game) / int_2d768e2d
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_2d768e2d
 Dominions (Video Game) / int_2f253c94
type
Glass Cannon
 Dominions (Video Game) / int_2f253c94
comment
Glass Cannon: These are typically averted in melee combat, but some guys are very powerful and quite vulnerable. For instance, the Cave Kobolds in Dominions 6 are tiny and aren't very good at dodging, but they do enormous damage with their pickaxes and fit five-to-a-square.
 Dominions (Video Game) / int_2f253c94
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 Dominions (Video Game)
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Dominions (Video Game) / int_2f253c94
 Dominions (Video Game) / int_319e101e
type
Amplifier Artifact
 Dominions (Video Game) / int_319e101e
comment
Amplifier Artifact: Many magical items help their user cast magic, reinvigorate them or can provide a penetration bonus against their targets' Magic Resistance.
 Dominions (Video Game) / int_319e101e
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1.0
 Dominions (Video Game) / int_319e101e
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_319e101e
 Dominions (Video Game) / int_33179374
type
Deity of Human Origin
 Dominions (Video Game) / int_33179374
comment
Deity of Human Origin: Quite a few possible Pretender Gods are mortal mages, sages, shamans, and scholars who aspire to leverage a lifetime of magical study to attain true divine power and immortality.
 Dominions (Video Game) / int_33179374
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1.0
 Dominions (Video Game) / int_33179374
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_33179374
 Dominions (Video Game) / int_36c94bed
type
Person of Mass Destruction
 Dominions (Video Game) / int_36c94bed
comment
Person of Mass Destruction: High leveled mages can, with the research to go with their skill, annihilate or simply dominate the minds of armies consisting of hundreds of soldiers. With some preparation time (one turn/month) and the majority of magical gems in your nations treasury, make a second sun to screw up the races who aren't used to heat, plunge the world into eternal night, accelerate time to kill all living beings in a few years and call on armageddon.
 Dominions (Video Game) / int_36c94bed
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1.0
 Dominions (Video Game) / int_36c94bed
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 Dominions (Video Game)
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Dominions (Video Game) / int_36c94bed
 Dominions (Video Game) / int_38047858
type
Squishy Wizard
 Dominions (Video Game) / int_38047858
comment
Squishy Wizard: Normal human spellcasters are often physically weak, unarmoured and armed only with a dagger or staff. There are exceptions, though.
 Dominions (Video Game) / int_38047858
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1.0
 Dominions (Video Game) / int_38047858
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Dominions (Video Game) / int_38047858
 Dominions (Video Game) / int_39441318
type
Horny Vikings
 Dominions (Video Game) / int_39441318
comment
The Niefel giants and their Jotun descendants are essentially oversized Horny Vikings with some witches and werewolves mixed in for good measure.
 Dominions (Video Game) / int_39441318
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1.0
 Dominions (Video Game) / int_39441318
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_39441318
 Dominions (Video Game) / int_39c443f0
type
DemonLordsAndArchDevils
 Dominions (Video Game) / int_39c443f0
comment
Demon Lords And Arch Devils: Five Arch Devils, six Ice Devils, and four Heliophagi, along with the six Demon Lords. The Demon Lords are, in order of addition to the series: Pazuzu, a headless chicken-man who holds command over the west wind, who plagues ten percent of his local "teammates" with deadly disease each month Belphegor, a colossal being who rules the Inferno, and who ensnares lazy people into his thralldom with heretical promises Belial, a green devil who corrupts the hearts of men and beasts alike, and whose very presence causes unrest and unfortunate events Buer, a five-legged lion head who is actually a second sun barred from the sky, quite uncomfortable to fight alongside or against Geryon, a chimeric dragon with an honest man's face, whose lies ruin faith and sow bad luck Ashmedai, who incidentally looks like a youthful Ba'al, and who's a magnet for conflict and lustful beings
 Dominions (Video Game) / int_39c443f0
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1.0
 Dominions (Video Game) / int_39c443f0
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_39c443f0
 Dominions (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Dominions (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Gift of Kurgi, which provides sizeable physical powers but destroys its carrier's mind. Pretty anything with a chance to inflict a horror mark or insanity, however special mention goes to the Dimensional Rod, the Boots of the Planes, the Tome of High Power, and The Horror Harmonica. Almost all of them require astral or Blood Magic to forge.
 Dominions (Video Game) / int_3b5fcbb7
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1.0
 Dominions (Video Game) / int_3b5fcbb7
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_3b5fcbb7
 Dominions (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Dominions (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Middle Age Agartha is about the seal of the earlier age being broken. You can do this yourself if you play early age Agartha, releasing three insane beings to the world that will start murdering the world every month they are free... As consolation, you earn an incredible number of powerful mooks.
 Dominions (Video Game) / int_3bc88a7f
featureApplicability
1.0
 Dominions (Video Game) / int_3bc88a7f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_3bc88a7f
 Dominions (Video Game) / int_3df9c288
type
Keystone Army
 Dominions (Video Game) / int_3df9c288
comment
Keystone Army: An army comprised principally of the undead, demons, or other magical beings can be this. Without any commanders capable of handling them, they will either rout, or fall apart. Never, ever attack an army of mind-blasters with an army of mindless undead unless your commander is also a mindless undead.
 Dominions (Video Game) / int_3df9c288
featureApplicability
1.0
 Dominions (Video Game) / int_3df9c288
featureConfidence
1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_3df9c288
 Dominions (Video Game) / int_3e8d3ea5
type
Escaped from Hell
 Dominions (Video Game) / int_3e8d3ea5
comment
Escaped from Hell: Being banished to the Inferno or Kokytus is not necessarily a one-way trip — powerful (or just plain lucky) units can escape. They may end up somewhere other than where they started, however, such as in the ocean.
 Dominions (Video Game) / int_3e8d3ea5
featureApplicability
1.0
 Dominions (Video Game) / int_3e8d3ea5
featureConfidence
1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_3e8d3ea5
 Dominions (Video Game) / int_41dd77d
type
Zerg Rush
 Dominions (Video Game) / int_41dd77d
comment
Zerg Rush: Generally averted or inverted. Due to the way combat and morale work, using large numbers of weak units generally means they get slaughtered and cause your better units to rout with them. The standard rush tactic is the bless rush, which uses a small number of divinely empowered elites. Sort of. It's both averted, in that the rush strategy involves elites, and played straight. Each iterative attack in a turn penalizes the enemy's defense and attack (For purposes of repelling enemy attacks), so if you have enough cheap units surrounding their experienced sacreds, you stand a good shot of killing one. Also, played dead straight with undead armies. Since mindless undead are immune to morale effects and can be created by the bucketload, you can literally send multiple armies of thousands each to their destruction without having them break. Less effective than it sounds, though, since your average longdead has 4 hp and no protection worth mentioning (the basic human militia has 10 hp). Only really works against independents, early in the game.
 Dominions (Video Game) / int_41dd77d
featureApplicability
-1.0
 Dominions (Video Game) / int_41dd77d
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_41dd77d
 Dominions (Video Game) / int_4221e01a
type
Elemental Embodiment
 Dominions (Video Game) / int_4221e01a
comment
Elemental Embodiment: Each of the elements (Fire, Water, Air, Earth) has six different sizes of elementals, as well as royalties (Queens for Water and Air, Kings for Fire and Earth), to be summoned.
 Dominions (Video Game) / int_4221e01a
featureApplicability
1.0
 Dominions (Video Game) / int_4221e01a
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_4221e01a
 Dominions (Video Game) / int_42632336
type
Mecha-Mooks
 Dominions (Video Game) / int_42632336
comment
Mecha-Mooks: The Clockwork Soldiers, Clockwork Horrors, and Mechanical Man summons.
 Dominions (Video Game) / int_42632336
featureApplicability
1.0
 Dominions (Video Game) / int_42632336
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_42632336
 Dominions (Video Game) / int_43f2f606
type
Annoying Arrows
 Dominions (Video Game) / int_43f2f606
comment
Annoying Arrows: Most of time a single arrow will kill an unarmoured human. Tower shields, heavy armour and certain spells can turn them into their annoying variants.
 Dominions (Video Game) / int_43f2f606
featureApplicability
1.0
 Dominions (Video Game) / int_43f2f606
featureConfidence
1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_43f2f606
 Dominions (Video Game) / int_454bda24
type
Ancestral Weapon
 Dominions (Video Game) / int_454bda24
comment
Ancestral Weapon: Some warriors and heroes carry ancestral weapons.
 Dominions (Video Game) / int_454bda24
featureApplicability
1.0
 Dominions (Video Game) / int_454bda24
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_454bda24
 Dominions (Video Game) / int_45a01289
type
Angel Unaware
 Dominions (Video Game) / int_45a01289
comment
Malakhim (the sixth rank) are the most-normal Angels in the game, so normal that they can pass as regular folk in enemy lands. They're also the cheapest.
 Dominions (Video Game) / int_45a01289
featureApplicability
1.0
 Dominions (Video Game) / int_45a01289
featureConfidence
1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_45a01289
 Dominions (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 Dominions (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: Graphically, defeated units explode in a burst of blood, though most will still leave corpses. In gameplay, specific constructs are designed with this function, a certain blessing will cause sacred beings to explode, and the trait can be self-applied by Fire mages.
 Dominions (Video Game) / int_471fdb9e
featureApplicability
1.0
 Dominions (Video Game) / int_471fdb9e
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_471fdb9e
 Dominions (Video Game) / int_47d56aac
type
Fish People
 Dominions (Video Game) / int_47d56aac
comment
Fish People: The Ichthyids independents and Atlantians.
 Dominions (Video Game) / int_47d56aac
featureApplicability
1.0
 Dominions (Video Game) / int_47d56aac
featureConfidence
1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_47d56aac
 Dominions (Video Game) / int_47fa30cf
type
Emotion Eater
 Dominions (Video Game) / int_47fa30cf
comment
Emotion Eater: Horrors of all levels feed on the emotions of lamentation, suffering, and fear.
 Dominions (Video Game) / int_47fa30cf
featureApplicability
1.0
 Dominions (Video Game) / int_47fa30cf
featureConfidence
1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_47fa30cf
 Dominions (Video Game) / int_48078a7
type
Cool Versus Awesome
 Dominions (Video Game) / int_48078a7
comment
Cool Versus Awesome: This is basically the game's main selling point. You want Ancient Egyptian Lizard Folk Necromancers ruled by a half-man, half-scorpion god-king fighting evil monkeys who worship a sentient blood fountain? You can do that!
 Dominions (Video Game) / int_48078a7
featureApplicability
1.0
 Dominions (Video Game) / int_48078a7
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_48078a7
 Dominions (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Dominions (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The spell Tartarian Gate allows you to summon dead gods imprisoned in Hell. An imprisoned pretender can fit too. Exaggerated with Unleash Imprisoned Ones. Basically a combination of Nice Job Breaking It, Hero and Godzilla Threshold, the spell takes an enormous amount of resources. It breaks a seal keeping three... things (God Vessel= basically souls of lost gods sealed in bodies) that will rampage around the world, including yours. You get a massive army of invincible creatures who were tired of keeping the seal shut, rolling over everyone else. Blood magic spells that summon unique Arch-Devils, Ice Devils, Heliophagi and Demon Lords also count. Ermor's lore in 5 is basically this, too. In the Early Age, Jesus just died and they're spreading his message. In the Middle Age, they tried to resurrect Jesus but messed up and released Death instead. Not the concept, the entity. Ermor becomes a land of the dead, and a splinter empire called Scelaria forms a cadre of death mages in an effort to fight fire with fire. By the Late Age, Scelaria has repeated Ermor's mistake and become Lemuria, a realm of ghosts and wraiths pouring through one massive Soul Gate. The Rimtursar ice-giants. They can't be fully unsealed within the context of the game, but even opening the can and starting to reawaken them is enough to bring about a Class 1 Apocalypse How. In the expansion patch, the Grigori, the ancient Lords of Civilization who sinned by mating with the Avvim giants. Reviving even one of them requires the single largest blood sacrifice in the game.
 Dominions (Video Game) / int_485eb589
featureApplicability
1.0
 Dominions (Video Game) / int_485eb589
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_485eb589
 Dominions (Video Game) / int_48b01c26
type
Surveillance as the Plot Demands
 Dominions (Video Game) / int_48b01c26
comment
Surveillance as the Plot Demands: The global enchantment spell The Eyes of God allows the caster to see detailed information about provinces outside his or her dominions. Inside it's even more effective, giving reports on hostile armies and reducing the effectiveness of enemy stealth and illusion. All for the low price of fifty astral pearls. It can be countered by...
 Dominions (Video Game) / int_48b01c26
featureApplicability
1.0
 Dominions (Video Game) / int_48b01c26
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1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_48b01c26
 Dominions (Video Game) / int_4977559e
type
Our Angels Are Different
 Dominions (Video Game) / int_4977559e
comment
Our Angels Are Different: Three factions get to summon the sort of Angels most would think of, but each of them have their peculiarities: Angels of Fury (the easiest to summon) are covered in the blood of sinners they previously beat the crap out of, and manifest damage they take onto their attackers through sheer guilt. Harbingers are basically copies of the Archangel Gabriel, complete with horns that delete hordes of evil with their volume and excellence in Air magic. Arch Angels are basically copies of the Archangel Michael, with flaming swords and the ability to be summoned on top of foes, aided by hosts of lesser Angelic soldiers and master of Fire magic. Seraphim are six-winged Angels considered titanic due to their wingspan, who have to cover their bare skin with their wings so that no one bursts into flames by accidentally looking at them. They lead the Heavenly Choirs, they're virtually impervious to nonmagical damage, and few are brave or mindless enough to even try swinging at them. Another three factions get to summon Angels from the Old Testament, specifically from five of the top six ranks in Maimonides's rankings; Seraphim, the fifth rank, were unfortunately co-opted by other factions: Malakhim (the sixth rank) are the most-normal Angels in the game, so normal that they can pass as regular folk in enemy lands. They're also the cheapest. Hashmalim (the fourth rank) are essentially Fire Elementals who went to Sunday School, grew arms that are real, and partially-manifested A Form You Are Comfortable With to teach you faith. Arelim (the third rank) are the gentlest of the Angels, despite being Arch-Angel-sized. They're also the best Healers in the entire game, and excellent Nature mages to boot. Ophanim (the second rank) are the wheels of God's chariots, made of solid brass, with eyes painted onto the rims. They hide their forms with their four wings and the perpetual aura of flame about them, only revealing themselves to set fire to giants and roll over anything smaller. Chayot (the first rank) are the frames of God's chariots, four-winged tetramorphs considered titanic due to their wingspan, so powerful that only a quarter of themselves may be seen at a time. Each quarter of the Chayot has its own life and its own magical mastery (first Astral, then Air, then Fire, and then Earth), and the Chayot's splendor rivals that of the Sun. It even spreads its summoning Pretender's Dominion.
 Dominions (Video Game) / int_4977559e
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1.0
 Dominions (Video Game) / int_4977559e
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1.0
 Dominions (Video Game)
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Dominions (Video Game) / int_4977559e
 Dominions (Video Game) / int_4a9c731e
type
When Trees Attack
 Dominions (Video Game) / int_4a9c731e
comment
When Trees Attack: Nature mages can recruit Treants and various other tree people. Pangaea can summon units made from roots and other foresty bits (including tree zombies).
 Dominions (Video Game) / int_4a9c731e
featureApplicability
1.0
 Dominions (Video Game) / int_4a9c731e
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_4a9c731e
 Dominions (Video Game) / int_4b220918
type
Godhood Seeker
 Dominions (Video Game) / int_4b220918
comment
Godhood Seeker: Some of the Pretenders who can become your civilization's patron are powerful humans seeking to ascend to godhood by becoming the Pantokrator.
 Dominions (Video Game) / int_4b220918
featureApplicability
1.0
 Dominions (Video Game) / int_4b220918
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_4b220918
 Dominions (Video Game) / int_4c49b8f7
type
Hot as Hell
 Dominions (Video Game) / int_4c49b8f7
comment
Hot as Hell: Blood nations can summon Succubi and various other seducers from Hell. Notably, one of the Demon Lords can seduce both men and women.
 Dominions (Video Game) / int_4c49b8f7
featureApplicability
1.0
 Dominions (Video Game) / int_4c49b8f7
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1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_4c49b8f7
 Dominions (Video Game) / int_4c782fb9
type
Gods Need Prayer Badly
 Dominions (Video Game) / int_4c782fb9
comment
Gods Need Prayer Badly: The faith of people in various provinces is represented by a candle. This affects the knowledge you have of the province, the level at which you can affect it and, should you move it into the area, the hitpoints of your Pretender God. Any God who loses all their belief is eliminated from the game. Then again, considering that regions with 0 population can still hold dominion, and omnicidal factions like MA Ermor and LA R'yleh thrive on them, it seems that dominion involves a more generic "divine influence" rating rather than outright popfaith.
 Dominions (Video Game) / int_4c782fb9
featureApplicability
1.0
 Dominions (Video Game) / int_4c782fb9
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_4c782fb9
 Dominions (Video Game) / int_4dbd3706
type
Clap Your Hands If You Believe
 Dominions (Video Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: Although there are a few sacred units that can be recruited on the map or through summons, by and large they are Sacred because your nation's population believes they are — lore-wise, that is. Mechanically it is just a matter of putting the "holy" tag on a unit. The Machaka Colossal Fetish is a mindless "god" that came to life after hundreds of years of worship and does whatever its worshippers believe it would do. And then there's the titular concept: the more the people of a given region believe in you, the more you influence what happens there. Conversely if there's nobody left in the world to believe in you because everyone's converted to another religion it's game over, man.
 Dominions (Video Game) / int_4dbd3706
featureApplicability
1.0
 Dominions (Video Game) / int_4dbd3706
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_4dbd3706
 Dominions (Video Game) / int_4ef62a4d
type
Full-Circle Revolution
 Dominions (Video Game) / int_4ef62a4d
comment
Full-Circle Revolution: In many cases, the Middle Age introduces changes from the Early Age status quo, and then the Late Age empire reverts back to many of the abolished practices of the Early Age: Mictlan abandons blood sacrifice in the Middle Age, then goes back to it under Atlantean influence in the Late. Likewise, Marverni practiced blood sacrifice to their gods, while Middle Age Marignon's witch hunters banned it. In the Late Age, Marignon now practices blood sacrifice to infernal powers. Ashdod abandons Hinnom's cannibalistic practices (except for the Zamzummites, who voluntarily feed themselves to their ancestors). In Gath, survivors of Hinnom's priesthood decide that humans are just as delicious. The Sauromancers of early C'tis were stigmatized in the Middle Age, but returned to power in the Late Age through the clergy.
 Dominions (Video Game) / int_4ef62a4d
featureApplicability
1.0
 Dominions (Video Game) / int_4ef62a4d
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1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_4ef62a4d
 Dominions (Video Game) / int_4f828b45
type
Post-Climax Confrontation
 Dominions (Video Game) / int_4f828b45
comment
Post-Climax Confrontation: Long games can turn into this, if the losing side isn't willing to surrender.
 Dominions (Video Game) / int_4f828b45
featureApplicability
1.0
 Dominions (Video Game) / int_4f828b45
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_4f828b45
 Dominions (Video Game) / int_50d71a78
type
Dual Wielding
 Dominions (Video Game) / int_50d71a78
comment
Dual Wielding: Several troops. Of particular note are Early Tien Chi's sacred kung fu masters, although technically any unit with two or more arms can wield multiple weapons (or shields). Dual-wielded shields are a semi-popular tactic for kitting out thugs, who need the survivability more than any actual ability to kill things.
 Dominions (Video Game) / int_50d71a78
featureApplicability
1.0
 Dominions (Video Game) / int_50d71a78
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_50d71a78
 Dominions (Video Game) / int_50ed1af4
type
Our Demons Are Different
 Dominions (Video Game) / int_50ed1af4
comment
Our Demons Are Different: There are five basic units that can be summoned, devils, frost devils, strom devils, fiends of darkness and demon knights, not including the various nation-exclusive summons.
 Dominions (Video Game) / int_50ed1af4
featureApplicability
1.0
 Dominions (Video Game) / int_50ed1af4
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_50ed1af4
 Dominions (Video Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 Dominions (Video Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: A few of the Norse mythology themed nations can recruit dwarves that are capable Earth magicians and crafters. While they're technically humans, MA Ulm has a lot of traits common to more typical fantasy dwarves: they are strong and tough but slow, have heavy and expensive but high-quality weapons and armour, focus on making magical items rather than direct combat magic, and hamper enemy magic (it is advantageous to use a heavy Drain scale when playing them, as most of their spellcasters are unaffected by it).
 Dominions (Video Game) / int_5281d5b1
featureApplicability
1.0
 Dominions (Video Game) / int_5281d5b1
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5281d5b1
 Dominions (Video Game) / int_5313c266
type
Bookends
 Dominions (Video Game) / int_5313c266
comment
Book Ends: The game starts with the One God disappearing all of a sudden. The winner likewise abandons the world after ruling for a few centuries, when one day he/she/it hears a song in the void, and abandons the world to look for it.
 Dominions (Video Game) / int_5313c266
featureApplicability
1.0
 Dominions (Video Game) / int_5313c266
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5313c266
 Dominions (Video Game) / int_53ecf83f
type
Lensman Arms Race
 Dominions (Video Game) / int_53ecf83f
comment
Lensman Arms Race: With magic rather than technology. The endgame generally consists of fighting between various One Man Armies magically dredged up out of various kinds of Hell and armed to the teeth with ancient magical artifacts.
 Dominions (Video Game) / int_53ecf83f
featureApplicability
1.0
 Dominions (Video Game) / int_53ecf83f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_53ecf83f
 Dominions (Video Game) / int_5539b84f
type
Corrupt Church
 Dominions (Video Game) / int_5539b84f
comment
Corrupt Church: Late Era Marignon. They've abandoned their Knight Templar roots, since it's cheaper to pay the Infernal Lords off with blood sacrifice than to wage a neverending war to keep their society pure.
 Dominions (Video Game) / int_5539b84f
featureApplicability
1.0
 Dominions (Video Game) / int_5539b84f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5539b84f
 Dominions (Video Game) / int_556a4e20
type
The Empire
 Dominions (Video Game) / int_556a4e20
comment
The Empire: Any state ruled by a Pretender God, but in terms of the lore, Ermor between the Early and Middle Ages was a quite successful example, with no less than five successor and break-away states confirmed after the Fall of Ermor: the now-undead Ermor itself, the splinter empire Sceleria, Pythium (which rules over the territories that were once Sauromatian), Marignon (the province that once had the Marverni tribes) and Ulm.
 Dominions (Video Game) / int_556a4e20
featureApplicability
1.0
 Dominions (Video Game) / int_556a4e20
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_556a4e20
 Dominions (Video Game) / int_57239e21
type
Archangel Michael
 Dominions (Video Game) / int_57239e21
comment
Arch Angels are basically copies of the Archangel Michael, with flaming swords and the ability to be summoned on top of foes, aided by hosts of lesser Angelic soldiers and master of Fire magic.
 Dominions (Video Game) / int_57239e21
featureApplicability
1.0
 Dominions (Video Game) / int_57239e21
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_57239e21
 Dominions (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Dominions (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Explicit in some units, such as the C'tis Sauromancers, who practice the magic of death responsibly. Implicit, if you're a particularly nice god who just happens to have undead generals. Can be argued to be the case even of Mictlan's virgin sacrificing priests. Generally not the case in the the Late Age. Definitely not the case for Middle Ermor, Lemuria, and Late R'lyeh. The embodiment of this would be Well of Misery, a world spell that creates Death gems by siphoning all the misery and pain in the land into the Pretender's body, resulting in death, disease, and old age being much less painful. The congratulatory text implies that this is a minor Heroic Sacrifice on your part.
 Dominions (Video Game) / int_575fd5e2
featureApplicability
1.0
 Dominions (Video Game) / int_575fd5e2
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_575fd5e2
 Dominions (Video Game) / int_57a8305d
type
Our Hydras Are Different
 Dominions (Video Game) / int_57a8305d
comment
Our Hydras Are Different: Hydras are available units for the serpent-worshippers of Pythium and their Sauromatian ancestors. In the Late Age of Pythium, they have sacred status. Sauromatia and Late Age Pythium can also summon a unique hydra known as the Daughter of Typhon.
 Dominions (Video Game) / int_57a8305d
featureApplicability
1.0
 Dominions (Video Game) / int_57a8305d
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1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_57a8305d
 Dominions (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Dominions (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Applies to every nation in the game to a certain degree, some more, some less. The rest are mostly Fantasy Counterpart Cultures to other well-known fantasy cultures. However, one big difference is that these cultures are not necessarily human; both the Norse and the Canaanite cultures, for example, are giant races (at least until Late Age, where both cultures are mostly composed of assimilated humans). For a detailed list: The human nation state of Arcoscephale is based on Ancient Greece, adding elements of Macedon in the Middle and Late Ages. Atlantis start as generic frog-people from the crevices of the ocean, but in later ages take on a fantasy Inuit feel. Berytos is an expy of Carthage and Phoenicia, complete with a dark-skinned ruling class and war elephants as their ultimate unit. Caelum has a strong Zoroastrian and Persian influence. C'tis is an ancient kingdom with an epic history spanning back millennia, populated by Lizard Folk, that takes cues from Ancient Egypt and Babylon. Ermor is an vast cosmopolitan empire with legions of Hastati, Triarii and Principes, united in the worship of a benevolent healer prophet who sacrificed themselves and came Back from the Dead — a dead ringer for the Roman Empire. When their obsession with Necromancy goes horribly wrong, Ermor goes from a magnificent empire envied of the world to a barren wasteland of undead Omnicidal Maniacs, mirroring the Fall of the Western Roman Empire (though of course not even the real Rome imploded quite so spectacularly as Ermor did). Hinnom/Ashdod/Gath is Ancient Canaan and the Biblical Israelites. Ind has strong Indian influences in its palace courts culture and names, but interestingly it also has strong Central Asian influences, borrowing elements of the Khwarazmian Empire (a medieval empire centered on modern Iraq that was completely destroyed by the Mongols). Kailasa/Bandar Log/Patala is another Indian-inspired civilisation, but one that borrows exclusively from Vedic and Indo-European mythology. Machaka borrows from ancient African cultures, and by the fourth game is an expy for the Zulu empire. Marignon is medieval western Europe, specifically the kingdoms of Spain and France. Marverni are essentially magical Gauls with a strong druidic tradition like the ancient Britons. The kingdom of Man is medieval Britain, blending the English, Celtic and Arthurian influences together. Mekone is an expy of ancient Sparta, and also a nod to the story of the Greek Titans — it is a kingdom of deformed and militaristic giants who rule over an underclass of human slaves, leading a divine war against the gods who defeated them long ago. Mictlan is the Aztecs. Nazca is the Inca empire with Winged Humanoid people and a ruling caste of mummified undead kings and queens. Pyrène borrows a lot from Basque mythology, but there are also elements of prehistoric humans too. Middle Pyrène is a lot more Spanish in flavor. Pythium is the Byzantine empire in early ages, but interestingly the later ages add a dash of pre-Christian Rome. Ragha is a nation of red-skinned humans with a culture much like pre-Islamic Iran, or the Seljuk Turks. Rus/Vanarus/Bogarus is heavily inspired by Slavic Mythology and the history of the Kievan Rus. Rus is more like Ancient Finland with its Baltic leanings and reverence for bears; while Vanarus is more like the realms of the Varangians, the legendary foreign bodyguards of the Byzantine emperors. Bogarus meanwhile is more like a contemporary portrayal of the Russian principalities, possessing gunpowder weapons and strange astral magics. Therodos is the Greek city-states with a hint of the Cretans and Minoan island peoples. T'ien Ch'i is generally influenced by the history and mythology of ancient China; specifically, the Han Dynasty in the Early Era, the Tang Dynasty in the Middle Era, and the Mongol-dominated Yuan Dynasty in the Late Era. Ubar/Na'Ba are based on pre-Islamic Arabia, down to having captive genies as their ultimate fighting units in their armies. Ulm, while initially based on Cimmeria in the Early Age, begins to more resemble medieval Germany in later ages. By the Late Age, Ulm transitions into Romania if it really were dominated by vampires. Ur/Uruk is inspired by the myths and stories of ancient Mesopotamia and Sumeria. Vanhelm/Midgard borrow from Norse Mythology and Norse culture. But Vanhelm also has Tolkien-esque Noldor elves as soldiers for her armies.
 Dominions (Video Game) / int_57d43e40
featureApplicability
1.0
 Dominions (Video Game) / int_57d43e40
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_57d43e40
 Dominions (Video Game) / int_59e0c863
type
Animal Mecha
 Dominions (Video Game) / int_59e0c863
comment
Animal Mecha: The Iron Dragon summon, a mechanical automaton in the shape of an iron dragon that is available through the Construction school.
 Dominions (Video Game) / int_59e0c863
featureApplicability
1.0
 Dominions (Video Game) / int_59e0c863
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_59e0c863
 Dominions (Video Game) / int_5b1022b4
type
Magic Meteor
 Dominions (Video Game) / int_5b1022b4
comment
Magic Meteor: The Star shard that fell in the ocean before the Middle Age, replacing R'lyeh's Aboleths with the Illithids, devastating Atlantis and flooding the caverns of Xibalba.
 Dominions (Video Game) / int_5b1022b4
featureApplicability
1.0
 Dominions (Video Game) / int_5b1022b4
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5b1022b4
 Dominions (Video Game) / int_5bd1083d
type
Holy Is Not Safe
 Dominions (Video Game) / int_5bd1083d
comment
Holy Is Not Safe: Angels and their equivalents, as a general rule, have been heinously expensive since Dominions 3. Even with liberal use of Gem Alchemy, getting the Astral Pearls required for significant amounts of them is far from practical, typically because they either come in large quantities or alongside piles of lesser Angels. The standout examples are the Seraph and the Chayot, both of which are ultimately less expensive to Wish for, but come with also-powerful Angels as subordinates.
 Dominions (Video Game) / int_5bd1083d
featureApplicability
1.0
 Dominions (Video Game) / int_5bd1083d
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5bd1083d
 Dominions (Video Game) / int_5c300c3b
type
The Berserker
 Dominions (Video Game) / int_5c300c3b
comment
The Berserker: Many nations can recruit units capable of going berserk. Certain spells and magical items can also grant berserk.
 Dominions (Video Game) / int_5c300c3b
featureApplicability
1.0
 Dominions (Video Game) / int_5c300c3b
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5c300c3b
 Dominions (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Dominions (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Many human looking fantasy races look very young compared to their real age.
 Dominions (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Dominions (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5c5ac0e2
 Dominions (Video Game) / int_5cb5fe11
type
Sealed Badass in a Can
 Dominions (Video Game) / int_5cb5fe11
comment
Sealed Badass in a Can: Dormant and Imprisoned pretenders.
 Dominions (Video Game) / int_5cb5fe11
featureApplicability
1.0
 Dominions (Video Game) / int_5cb5fe11
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5cb5fe11
 Dominions (Video Game) / int_5e751f8
type
Fallen Angel
 Dominions (Video Game) / int_5e751f8
comment
In the expansion patch, the Grigori, the ancient Lords of Civilization who sinned by mating with the Avvim giants. Reviving even one of them requires the single largest blood sacrifice in the game.
 Dominions (Video Game) / int_5e751f8
featureApplicability
1.0
 Dominions (Video Game) / int_5e751f8
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_5e751f8
 Dominions (Video Game) / int_603b77ec
type
Savage Wolves
 Dominions (Video Game) / int_603b77ec
comment
Savage Wolves: Winter and Dire Wolves are enemies.
 Dominions (Video Game) / int_603b77ec
featureApplicability
1.0
 Dominions (Video Game) / int_603b77ec
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_603b77ec
 Dominions (Video Game) / int_60414102
type
Zombie Apocalypse
 Dominions (Video Game) / int_60414102
comment
Zombie Apocalypse: Ermor by the Middle Age is the embodiment of this trope. The Late Age nation Lemuria is a Ghost Apocalypse.
 Dominions (Video Game) / int_60414102
featureApplicability
1.0
 Dominions (Video Game) / int_60414102
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_60414102
 Dominions (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Dominions (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Middle Age Ermor has an enormous amount of these. A quick grab includes Leprosy, Carnage, Childslay, Venomspew, Plaguestorm, Hopevoid, Quickdeath, Soulrend, Skullbreaker and Wormfeast. The doom horrors that will hunt creatures with especially strong horror marks are: the Abomination of Desolation, the Eater of Dreams, the Eater of Gods, the Hunter of Heroes, the Maker of Ruins, and the Slave to Unreason. All are aptly named. Depending on his or her titles, a pretender can be an example.
 Dominions (Video Game) / int_60fa92ac
featureApplicability
1.0
 Dominions (Video Game) / int_60fa92ac
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_60fa92ac
 Dominions (Video Game) / int_61c683d2
type
We Have Reserves
 Dominions (Video Game) / int_61c683d2
comment
We Have Reserves: Some units are only useful to wear down enemy units and be killed in large numbers. This is particularly true of units that spawn for free in your provinces (the undead of Ermor, Polypal Spawn for early R'lyeh, etc.).
 Dominions (Video Game) / int_61c683d2
featureApplicability
1.0
 Dominions (Video Game) / int_61c683d2
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_61c683d2
 Dominions (Video Game) / int_61cd6e2b
type
Color-Coded Wizardry
 Dominions (Video Game) / int_61cd6e2b
comment
Color-Coded Wizardry: Many mage orders wear specific color to display either an elemental affiliation or a political association.
 Dominions (Video Game) / int_61cd6e2b
featureApplicability
1.0
 Dominions (Video Game) / int_61cd6e2b
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_61cd6e2b
 Dominions (Video Game) / int_62c1f9a9
type
Evil Versus Oblivion
 Dominions (Video Game) / int_62c1f9a9
comment
Evil Versus Oblivion: Some factions are out to either kill the entire world's population (such as MA Ermor) or twist the very fabric of reality (LA R'lyeh), which is obviously beneficial to none of the other factions. Even other overtly evil factions will go out of their way to stop these from happening so they can have some sort of meaningful population to oppress.
 Dominions (Video Game) / int_62c1f9a9
featureApplicability
1.0
 Dominions (Video Game) / int_62c1f9a9
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_62c1f9a9
 Dominions (Video Game) / int_6411dac8
type
BadassNormal
 Dominions (Video Game) / int_6411dac8
comment
Badass Normal: Alongside such pretenders as underwater squids, lords of thunder and dragons, you can also be a crone. Granted it's bad sense not to give her magic powers, but you can theoretically have a Badass Normal goddess. Human nonmages try for this. They don't measure up, though, and almost never become One Man Armies, especially when compared to giants and summoned Super Combatants.
 Dominions (Video Game) / int_6411dac8
featureApplicability
1.0
 Dominions (Video Game) / int_6411dac8
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_6411dac8
 Dominions (Video Game) / int_6439de78
type
Heroic Sacrifice
 Dominions (Video Game) / int_6439de78
comment
The embodiment of this would be Well of Misery, a world spell that creates Death gems by siphoning all the misery and pain in the land into the Pretender's body, resulting in death, disease, and old age being much less painful. The congratulatory text implies that this is a minor Heroic Sacrifice on your part.
 Dominions (Video Game) / int_6439de78
featureApplicability
1.0
 Dominions (Video Game) / int_6439de78
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_6439de78
 Dominions (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Dominions (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Played with; on one hand individual units have hit points, and units only die when their hitpoints run out. On the other hand units have a chance to acquire wounds whenever they are damaged. Additionally armies do not usually fight to the death, instead they will flee the battle field after being injured or sufficiently frightened.
 Dominions (Video Game) / int_64f0c18c
featureApplicability
1.0
 Dominions (Video Game) / int_64f0c18c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_64f0c18c
 Dominions (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Dominions (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: The Dark Citadel constructed with the Three Red Seconds spell.
 Dominions (Video Game) / int_65163c3a
featureApplicability
1.0
 Dominions (Video Game) / int_65163c3a
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_65163c3a
 Dominions (Video Game) / int_66755d29
type
Author Avatar
 Dominions (Video Game) / int_66755d29
comment
Author Avatar: Bogus and his adventurer pals, taken from the game designer's home-brewed Earthdawn campaign.
 Dominions (Video Game) / int_66755d29
featureApplicability
1.0
 Dominions (Video Game) / int_66755d29
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_66755d29
 Dominions (Video Game) / int_67677940
type
Giant Flyer
 Dominions (Video Game) / int_67677940
comment
Giant Flyer: Many summonable units. Boots of Flying and spells can make anyone or anything fly.
 Dominions (Video Game) / int_67677940
featureApplicability
1.0
 Dominions (Video Game) / int_67677940
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_67677940
 Dominions (Video Game) / int_67b0bd0e
type
An Ice Person
 Dominions (Video Game) / int_67b0bd0e
comment
An Ice Person: Nifelheim's frost giants, the Frost Devils from Cocytus, and the Eskimo-influenced Atlantians of the Late Era. The winged people of Caelum also fit the bill to some extent - while their magic mostly revolves around lightning, they wield weapons and wear armours made of ice. Magic ice.
 Dominions (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Dominions (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_67b0bd0e
 Dominions (Video Game) / int_682c066c
type
Horrifying Hero
 Dominions (Video Game) / int_682c066c
comment
Horrifying Hero: Your pretender can be a manticore, a skeletal dragon, a two headed serpintine dragon, a vampire, a giant, flaming head, a scorpion centaur, and other even more bizarre entities. Of course, the 'hero' part is largely dependent on your playing style...
 Dominions (Video Game) / int_682c066c
featureApplicability
1.0
 Dominions (Video Game) / int_682c066c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_682c066c
 Dominions (Video Game) / int_68cac7e0
type
Animate Dead
 Dominions (Video Game) / int_68cac7e0
comment
Animate Dead: Death magic allows mages to create and command undead. Also undead priests have the ability to create zombies, ghouls, skeletons, etc based off of their priest level.
 Dominions (Video Game) / int_68cac7e0
featureApplicability
1.0
 Dominions (Video Game) / int_68cac7e0
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_68cac7e0
 Dominions (Video Game) / int_698d2605
type
Chill of Undeath
 Dominions (Video Game) / int_698d2605
comment
Chill of Undeath: Most undead are associated with cold, and tend to have a resistance to it or even a cold aura.
 Dominions (Video Game) / int_698d2605
featureApplicability
1.0
 Dominions (Video Game) / int_698d2605
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_698d2605
 Dominions (Video Game) / int_6a3c49f
type
Direct Line to the Author
 Dominions (Video Game) / int_6a3c49f
comment
Direct Line to the Author: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "might-have-beens" based on historical research. This also handily allows updates and patches to be justified with a convenient External Retcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.
 Dominions (Video Game) / int_6a3c49f
featureApplicability
1.0
 Dominions (Video Game) / int_6a3c49f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_6a3c49f
 Dominions (Video Game) / int_6add177d
type
Puff of Logic
 Dominions (Video Game) / int_6add177d
comment
Puff of Logic: Certain Pretenders, and commanders equipped with the right items, can "disbelieve" illusions from a mile away, "instakilling" them because they're not real. Otherwise, this is the fate of illusions that are mortally injured or done existing, since they can't leave bodies.
 Dominions (Video Game) / int_6add177d
featureApplicability
1.0
 Dominions (Video Game) / int_6add177d
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_6add177d
 Dominions (Video Game) / int_6c51e9e1
type
Fisher King
 Dominions (Video Game) / int_6c51e9e1
comment
Fisher King: The properties of a province (such as crop growth, or ambient magic) will change depending on which Pretender has dominion over it. Some dominions may even change the terrain type.
 Dominions (Video Game) / int_6c51e9e1
featureApplicability
1.0
 Dominions (Video Game) / int_6c51e9e1
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_6c51e9e1
 Dominions (Video Game) / int_6d657b7a
type
Burn the Undead
 Dominions (Video Game) / int_6d657b7a
comment
Burn the Undead: Most undead (except the Dust undead from Hidden in Sand) are vulnerable to fire, and fire magic is one of the main sources of anti-undead spells.
 Dominions (Video Game) / int_6d657b7a
featureApplicability
1.0
 Dominions (Video Game) / int_6d657b7a
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_6d657b7a
 Dominions (Video Game) / int_70c06a09
type
The Undead
 Dominions (Video Game) / int_70c06a09
comment
The Undead: Most of the entries on this list (and then some), though Frankenstein's Monster is simply a souped up zombie.
 Dominions (Video Game) / int_70c06a09
featureApplicability
1.0
 Dominions (Video Game) / int_70c06a09
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_70c06a09
 Dominions (Video Game) / int_71fef6f7
type
Every Japanese Sword is a Katana
 Dominions (Video Game) / int_71fef6f7
comment
Every Japanese Sword is a Katana: Surprisingly averted. Although there aren't the many variations listed, there are still Wakizashis for most of the villains, tanto for Late Age Ninjas, and Tachis and Nodachis for some of the bigger Oni and Bakemono.
 Dominions (Video Game) / int_71fef6f7
featureApplicability
-1.0
 Dominions (Video Game) / int_71fef6f7
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_71fef6f7
 Dominions (Video Game) / int_7241785e
type
You Can't Fight Fate
 Dominions (Video Game) / int_7241785e
comment
You Can't Fight Fate: Horror Marks and Curses cannot be removed by any means. While neither is immediately lethal, Horror Mark summons Horrors that will cause more Horror Marks, meaning more powerful Horrors. Sooner or later the carrier of Horror Mark is killed. Particularly unfortunate if the poor bugger is your pretender god, because even death won't remove the mark.
 Dominions (Video Game) / int_7241785e
featureApplicability
1.0
 Dominions (Video Game) / int_7241785e
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7241785e
 Dominions (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Dominions (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: With some Black thrown in, like Middle Age Ermor. No single faction is unambiguously good, and all of them have the potential to research and use spells with horrible effects.
 Dominions (Video Game) / int_7335ffa9
featureApplicability
1.0
 Dominions (Video Game) / int_7335ffa9
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7335ffa9
 Dominions (Video Game) / int_7337ba69
type
Food Chain of Evil
 Dominions (Video Game) / int_7337ba69
comment
Food Chain of Evil: Two examples: In Hinnom, Rephaim eat Avvim. Nephilim, meanwhile, eat Rephaim. Among the Doom Horrors is the aptly-named Umor, Eater of Gods.
 Dominions (Video Game) / int_7337ba69
featureApplicability
1.0
 Dominions (Video Game) / int_7337ba69
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7337ba69
 Dominions (Video Game) / int_73f7975f
type
Jerkass Gods
 Dominions (Video Game) / int_73f7975f
comment
Jerkass Gods: This can certainly apply Pretenders, but it seems to have been the case for the previous Pankrator as well. A number of Pretenders' backgrounds involve them being sealed away by the Pankrator for perceived slights or simply because they were no longer useful. From the description of the Titan of War and Wisdom: She was eternally imprisoned for her impudence of giving the Pantokrator a headache.
 Dominions (Video Game) / int_73f7975f
featureApplicability
1.0
 Dominions (Video Game) / int_73f7975f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_73f7975f
 Dominions (Video Game) / int_745a226c
type
Easy Logistics
 Dominions (Video Game) / int_745a226c
comment
Easy Logistics: Strongly Averted. There are tons of ways to circumvent the supply or resource limit — but all of them are expressly magical. However, arrows are always free. While each province has its own supply limit that can't be manually transferred, fortifications send out supplies to nearby provinces, with those farther away receiving less. This being in addition to greatly increasing the supplies in the province of the fortress.
 Dominions (Video Game) / int_745a226c
featureApplicability
-1.0
 Dominions (Video Game) / int_745a226c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_745a226c
 Dominions (Video Game) / int_754004a9
type
Hell on Earth
 Dominions (Video Game) / int_754004a9
comment
Hell on Earth: MA Ermor, Lemuria, and Asphodel are all undead factions that have breached into the realm of the living and are trying to take it over.
 Dominions (Video Game) / int_754004a9
featureApplicability
1.0
 Dominions (Video Game) / int_754004a9
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_754004a9
 Dominions (Video Game) / int_7870735b
type
From Bad to Worse
 Dominions (Video Game) / int_7870735b
comment
From Bad to Worse: Ulm, Pangaea, Atlantis, R'lyeh, and Ermor (the later of which has gone straight to hell... and then came back to murder everybody else).
 Dominions (Video Game) / int_7870735b
featureApplicability
1.0
 Dominions (Video Game) / int_7870735b
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7870735b
 Dominions (Video Game) / int_7a143509
type
Shell-Shocked Veteran
 Dominions (Video Game) / int_7a143509
comment
Shell-Shocked Veteran: The most common long-term consequence of taking damage is "Battle fright", a permanent Morale penalty. Those with 30 Morale or higher are immune; this includes Pretender gods, the Mindless, and Berserkers while they're Berserked.
 Dominions (Video Game) / int_7a143509
featureApplicability
1.0
 Dominions (Video Game) / int_7a143509
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7a143509
 Dominions (Video Game) / int_7c0bfb83
type
Obviously Evil
 Dominions (Video Game) / int_7c0bfb83
comment
Obviously Evil: Middle Age Ermor and Late R'lyeh. Various pretender gods as well. And the various breeds of demons, of course.
 Dominions (Video Game) / int_7c0bfb83
featureApplicability
1.0
 Dominions (Video Game) / int_7c0bfb83
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7c0bfb83
 Dominions (Video Game) / int_7deb3fb1
type
Crutch Character
 Dominions (Video Game) / int_7deb3fb1
comment
Crutch Character: Pretty common. Niefel Jarls come to mind: they're awesome bless rushers, but if you have nothing but Niefels in the late game, they'll be overwhelmed. The community term is "thugs", which refer to easily-recruited low-end One Man Armies. Highly useful in the early and midgame, but they don't usually have the staying power to fight the real Super Combatants that get summoned in the endgame.
 Dominions (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Dominions (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7deb3fb1
 Dominions (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Dominions (Video Game) / int_7fbb2a3
comment
Exaggerated with Unleash Imprisoned Ones. Basically a combination of Nice Job Breaking It, Hero and Godzilla Threshold, the spell takes an enormous amount of resources. It breaks a seal keeping three... things (God Vessel= basically souls of lost gods sealed in bodies) that will rampage around the world, including yours. You get a massive army of invincible creatures who were tired of keeping the seal shut, rolling over everyone else.
 Dominions (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Dominions (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_7fbb2a3
 Dominions (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Dominions (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Acknowledged in the manual and intended. Although melee combatants can use some pretty incredibly powerful magical equipment, ultimately magic will be the decisive element if the game goes on for any extended amount of time.
 Dominions (Video Game) / int_812ee32b
featureApplicability
1.0
 Dominions (Video Game) / int_812ee32b
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_812ee32b
 Dominions (Video Game) / int_8296f61d
type
King in the Mountain
 Dominions (Video Game) / int_8296f61d
comment
King in the Mountain: With the right spell the player can summon "Sleepers," ancient heroes of incredible strength and charisma awaiting the ultimate Final Battle.
 Dominions (Video Game) / int_8296f61d
featureApplicability
1.0
 Dominions (Video Game) / int_8296f61d
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_8296f61d
 Dominions (Video Game) / int_859ec5d8
type
The Fair Folk
 Dominions (Video Game) / int_859ec5d8
comment
The Fair Folk: Many nations boast summons and recruitables that fit this role. Also, you can summon actual Faerie Queens, plus entourage. Finally, the nation of Tir Na N'og (added in an early patch to Dominions 3) is based on that particular mythology, with Sidhe commanders, banshees, etc. This applies even more strongly to the Norse nations of Helheim and Vanheim, considering their use of Blood Magic and Human Sacrifice. Dominions 6 added straightforward Fair Folk, known as the Fay Folk, for factions with both Glamour and Nature magic to summon. Most of them fit the mold set in A Midsummer Night's Dream, if one can call an eclectic mix of little guys with different childlike or animal features "a mold", but there are also fay beings who've assumed human-like form to be better footmen and knights.
 Dominions (Video Game) / int_859ec5d8
featureApplicability
1.0
 Dominions (Video Game) / int_859ec5d8
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_859ec5d8
 Dominions (Video Game) / int_8774fb47
type
Eldritch Abomination
 Dominions (Video Game) / int_8774fb47
comment
The doom horrors that will hunt creatures with especially strong horror marks are: the Abomination of Desolation, the Eater of Dreams, the Eater of Gods, the Hunter of Heroes, the Maker of Ruins, and the Slave to Unreason. All are aptly named.
 Dominions (Video Game) / int_8774fb47
featureApplicability
1.0
 Dominions (Video Game) / int_8774fb47
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_8774fb47
 Dominions (Video Game) / int_885a5be7
type
Suffer the Slings
 Dominions (Video Game) / int_885a5be7
comment
Suffer the Slings: Slingers are available as the cheapest, weakest form of ranged unit. The C'tissians use poisonous bullets that explode on impact for extra effectiveness.
 Dominions (Video Game) / int_885a5be7
featureApplicability
1.0
 Dominions (Video Game) / int_885a5be7
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_885a5be7
 Dominions (Video Game) / int_890d778
type
Wizards Live Longer
 Dominions (Video Game) / int_890d778
comment
Wizards Live Longer: Most mages start noticeably older than other units, some have much longer life spans and others just don't die. Averted with Fire mages, who actually lose maximum age as they grow in power. The embodiment of this trope would be the Crone pretender, who starts out at 650 years of age. T'ien Ch'i has access to a ritual spell called Internal Alchemy, which takes 15 years off the age of the caster. Their mages effectively have the potential to bestow Immortality on themselves relatively cheaply.
 Dominions (Video Game) / int_890d778
featureApplicability
-1.0
 Dominions (Video Game) / int_890d778
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_890d778
 Dominions (Video Game) / int_8967e17f
type
Back from the Dead
 Dominions (Video Game) / int_8967e17f
comment
Ermor is an vast cosmopolitan empire with legions of Hastati, Triarii and Principes, united in the worship of a benevolent healer prophet who sacrificed themselves and came Back from the Dead — a dead ringer for the Roman Empire. When their obsession with Necromancy goes horribly wrong, Ermor goes from a magnificent empire envied of the world to a barren wasteland of undead Omnicidal Maniacs, mirroring the Fall of the Western Roman Empire (though of course not even the real Rome imploded quite so spectacularly as Ermor did).
 Dominions (Video Game) / int_8967e17f
featureApplicability
1.0
 Dominions (Video Game) / int_8967e17f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_8967e17f
 Dominions (Video Game) / int_89d694cc
type
Place of Power
 Dominions (Video Game) / int_89d694cc
comment
Place of Power: Magic sites are scattered across the map, giving players who control them access to extra magic gems, special recruits, or other benefits (though a select few are actually malevolent). Every player starts with at least one magic site of their own that gives them access to their higher-tier nation-specific units. Thrones of Ascension in the fourth game serve both as amped-up magic sites with their own special benefits and as objectives for a particular victory condition.
 Dominions (Video Game) / int_89d694cc
featureApplicability
1.0
 Dominions (Video Game) / int_89d694cc
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_89d694cc
 Dominions (Video Game) / int_8f24ddfd
type
Mineral MacGuffin
 Dominions (Video Game) / int_8f24ddfd
comment
Mineral Macguffin: Magic gems, which are generated by magic sites and have a variety of uses, either in casting ritual spells, forging magic items, or helping mages "power up" their spells in battle.
 Dominions (Video Game) / int_8f24ddfd
featureApplicability
1.0
 Dominions (Video Game) / int_8f24ddfd
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_8f24ddfd
 Dominions (Video Game) / int_8f98bbf6
type
Robot Religion
 Dominions (Video Game) / int_8f98bbf6
comment
Robot Religion: The closest thing is found in Middle Agartha, whose solid statues of the old Oracles silently move about and pray on their own. Middle Agartha's religion makes its constructs far more resilient than anyone else's.
 Dominions (Video Game) / int_8f98bbf6
featureApplicability
1.0
 Dominions (Video Game) / int_8f98bbf6
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_8f98bbf6
 Dominions (Video Game) / int_90e31482
type
Laser-Guided Karma
 Dominions (Video Game) / int_90e31482
comment
The Kindly Ones are summonable, they hunt down blood mages rather than follow orders.
 Dominions (Video Game) / int_90e31482
featureApplicability
1.0
 Dominions (Video Game) / int_90e31482
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_90e31482
 Dominions (Video Game) / int_91e894b4
type
Apocalypse How
 Dominions (Video Game) / int_91e894b4
comment
The Rimtursar ice-giants. They can't be fully unsealed within the context of the game, but even opening the can and starting to reawaken them is enough to bring about a Class 1 Apocalypse How.
 Dominions (Video Game) / int_91e894b4
featureApplicability
1.0
 Dominions (Video Game) / int_91e894b4
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_91e894b4
 Dominions (Video Game) / int_91ed563c
type
Hobbits
 Dominions (Video Game) / int_91ed563c
comment
Hobbits: Hoburgs are about a meter tall, can't fight to save their lives, and live only in farmland provinces. The again, in the fourth installment there are Hoburg crossbowmen who cost half as much as normal human soldiers, with crossbows that are statistically identical to those used by humans. The second major update to Dominions 5 added Little Horned Men of Piconye, Hoburg-like beings distinguished by their horns, as vassals of Ind. They received their own faction in Dominions 6, distinguished from previous little-guy factions such as Shinuyama and Vaettiheim by their lack of "giant" oversight.
 Dominions (Video Game) / int_91ed563c
featureApplicability
1.0
 Dominions (Video Game) / int_91ed563c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_91ed563c
 Dominions (Video Game) / int_9381f239
type
Clockwork Creature
 Dominions (Video Game) / int_9381f239
comment
Clockwork Creature: The Clockwork Soldiers and Horrors summons.
 Dominions (Video Game) / int_9381f239
featureApplicability
1.0
 Dominions (Video Game) / int_9381f239
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9381f239
 Dominions (Video Game) / int_95afab6
type
Black Cloak
 Dominions (Video Game) / int_95afab6
comment
Black Cloak: Various Blood and Death mages wear these. Interestingly enough, so do Marignon's Friars.
 Dominions (Video Game) / int_95afab6
featureApplicability
1.0
 Dominions (Video Game) / int_95afab6
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_95afab6
 Dominions (Video Game) / int_9620c3a1
type
God-Emperor
 Dominions (Video Game) / int_9620c3a1
comment
God-Emperor: The pretenders are basically this to their respective nations. In addition, according to the description for the Divine Emperor pretender, the nations for which it is available used Roman-style post-death deification before the Divine Emperor leveraged the technical status as a Son of God that granted him to become a pretender god (and therefore immortal).
 Dominions (Video Game) / int_9620c3a1
featureApplicability
1.0
 Dominions (Video Game) / int_9620c3a1
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9620c3a1
 Dominions (Video Game) / int_970c790a
type
Big Bad
 Dominions (Video Game) / int_970c790a
comment
Big Bad: In the Back Story, the Rimtursar ice giants, ancestors of the Neifel race. The Illwinter that accompanies their reawakening is supposed to be the ultimate catastrophe, though that should be taken with a grain of Gameplay and Story Segregation. One of the four Heliophagii, light-hating demons, has been corrupting Abysia from start and teaching them blood magic. The innocents murdered for it started to corrupt the source from which Abysians were being born. Arguably Middle Age Ermor and Late Age R'lyeh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter. Lemuria takes over Ermor's role in the Late Age (Lemuria's undead are ghosts instead of skeletons, but it's still undead legions with a descent hailing from the old empire of Ermor).
 Dominions (Video Game) / int_970c790a
featureApplicability
1.0
 Dominions (Video Game) / int_970c790a
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1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_970c790a
 Dominions (Video Game) / int_97c3a6af
type
The Power of Creation
 Dominions (Video Game) / int_97c3a6af
comment
The Power of Creation: How the "Wish" spell gets its answers.
 Dominions (Video Game) / int_97c3a6af
featureApplicability
1.0
 Dominions (Video Game) / int_97c3a6af
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_97c3a6af
 Dominions (Video Game) / int_99828ce6
type
Nature Hero
 Dominions (Video Game) / int_99828ce6
comment
Nature Hero: Sort of the point of Early Age Pangaea. Wild Man seems more fitting.
 Dominions (Video Game) / int_99828ce6
featureApplicability
1.0
 Dominions (Video Game) / int_99828ce6
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_99828ce6
 Dominions (Video Game) / int_9b2cfbb4
type
Frazetta Man
 Dominions (Video Game) / int_9b2cfbb4
comment
Frazetta Man: Hinnom's Horim in the Early Age are Frazetta Giants. There are also the independent Cave Men.
 Dominions (Video Game) / int_9b2cfbb4
featureApplicability
1.0
 Dominions (Video Game) / int_9b2cfbb4
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9b2cfbb4
 Dominions (Video Game) / int_9be7c205
type
Giant Spider
 Dominions (Video Game) / int_9be7c205
comment
Giant Spider: Machaka's sacred units, among others.
 Dominions (Video Game) / int_9be7c205
featureApplicability
1.0
 Dominions (Video Game) / int_9be7c205
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9be7c205
 Dominions (Video Game) / int_9c209a57
type
The Hecate Sisters
 Dominions (Video Game) / int_9c209a57
comment
The Hecate Sisters: The Middle Age Man can recruit the Daughter, the Mother and the Crone of Avalon. The Kindly Ones are summonable, they hunt down blood mages rather than follow orders.
 Dominions (Video Game) / int_9c209a57
featureApplicability
1.0
 Dominions (Video Game) / int_9c209a57
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1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9c209a57
 Dominions (Video Game) / int_9e2c893
type
Black Magic
 Dominions (Video Game) / int_9e2c893
comment
The Late Era. More and more factions are using death and blood magic. The last remnants of Ermor have become Lemuria, a realm of the free roaming dead. Ulm is a realm of vampires and wolves. R'lyeh is a land of insanity and death, where the Veil between reality and the madness of the Void is breaking down. And then you and the rest of the Pretenders come along and start unleashing supernatural monsters and undead horrors over the land. Not to mention that magic is fading from the lands as a whole. That said, there's evidence that this is a A World Half Full. Jomon has fully thrown off the grip of their Oni oppressors, and Patala is just on the cusp of a Golden Age under the benign rule of the Naga. Humans are also gaining ascendancy in other kingdoms as well, by virtue of the fact that their divine protectors / oppressors are growing less powerful and numerous as a result of the magic gradually fading from the world. Capitalizing on that hope depends on who wins.
 Dominions (Video Game) / int_9e2c893
featureApplicability
1.0
 Dominions (Video Game) / int_9e2c893
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9e2c893
 Dominions (Video Game) / int_9e943076
type
One-Man Army
 Dominions (Video Game) / int_9e943076
comment
One-Man Army: Given some time, experience and magical equipment, your pretender god can grow from a powerful unit into what the community terms a "super-combatant". When you've put enough time into the game to appreciate what constitutes a large army (more than 200-300 living soldiers are difficult to field without either magical assistance or constant starvation) and have become resigned to the inevitability of attrition in any significant battle, few things are more satisfying than seeing an after-battle report like this: Enemies killed: 378 of 574. Friendlies killed: 0 of 1. Most triumphantly, the legendary Neifel Jarl. One such giant, with the proper blesses, can go forth and slaughter the independents of the world, in a weird inversion of the Zerg Rush. (Once the game gets going, they can become Awesome, but Impractical due to lack of numbers.)
 Dominions (Video Game) / int_9e943076
featureApplicability
1.0
 Dominions (Video Game) / int_9e943076
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9e943076
 Dominions (Video Game) / int_9edbda07
type
Elite Mooks
 Dominions (Video Game) / int_9edbda07
comment
Elite Mooks: Many nations can recruit soldiers that are the best of the best mortal races can provide. This doesn't really raise their life expectancy by a lot.
 Dominions (Video Game) / int_9edbda07
featureApplicability
1.0
 Dominions (Video Game) / int_9edbda07
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9edbda07
 Dominions (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 Dominions (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: Wishing for a Doom Horror will give you one with a 50% chance of it turning against you. The Eater of the Dead, if allowed to consume enough corpses, will eventually break your control. The Demon Lords and the lords of the hells are not as prone to outright turning on you, but they tend to cause unrest and other problems in whatever province they occupy. The results of the Agarthans breaking the seal, the God Vessels are truly powerful units, but they kill over a thousand population each month between the three of them. The destruction of their vessels doesn't make things any easier for provinces either.
 Dominions (Video Game) / int_9fb2452d
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1.0
 Dominions (Video Game) / int_9fb2452d
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_9fb2452d
 Dominions (Video Game) / int_a04eb363
type
Lizard Folk
 Dominions (Video Game) / int_a04eb363
comment
C'tis is an ancient kingdom with an epic history spanning back millennia, populated by Lizard Folk, that takes cues from Ancient Egypt and Babylon.
 Dominions (Video Game) / int_a04eb363
featureApplicability
1.0
 Dominions (Video Game) / int_a04eb363
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a04eb363
 Dominions (Video Game) / int_a10f3840
type
Heaven
 Dominions (Video Game) / int_a10f3840
comment
Heaven: The Celestial Spheres, which is apparently home to Judeo-Christian angels, Zoroastrian divinities, Chinese and Hindu deities.
 Dominions (Video Game) / int_a10f3840
featureApplicability
1.0
 Dominions (Video Game) / int_a10f3840
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a10f3840
 Dominions (Video Game) / int_a2cbad1
type
Half-Human Hybrid
 Dominions (Video Game) / int_a2cbad1
comment
Half-Human Hybrid: Many nations that have both fantasy races and mortal races boast half human hybrids.
 Dominions (Video Game) / int_a2cbad1
featureApplicability
1.0
 Dominions (Video Game) / int_a2cbad1
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a2cbad1
 Dominions (Video Game) / int_a53b0ee7
type
Superpowered Mooks
 Dominions (Video Game) / int_a53b0ee7
comment
Superpowered Mooks: Sacred units can be empowered by blessing magic, turning them into this.
 Dominions (Video Game) / int_a53b0ee7
featureApplicability
1.0
 Dominions (Video Game) / int_a53b0ee7
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a53b0ee7
 Dominions (Video Game) / int_a60f7120
type
Physical God
 Dominions (Video Game) / int_a60f7120
comment
Physical God: While pretenders are "only" fighting to become the new true god, many of them have magical powers capable of creating another Sun, or plunging whole world into darkness or doing magic mortal mages can only imagine.
 Dominions (Video Game) / int_a60f7120
featureApplicability
1.0
 Dominions (Video Game) / int_a60f7120
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a60f7120
 Dominions (Video Game) / int_a7544a0f
type
Beneath the Earth
 Dominions (Video Game) / int_a7544a0f
comment
Beneath the Earth: Agarthans, who are an ancient people, rather than exiles.
 Dominions (Video Game) / int_a7544a0f
featureApplicability
1.0
 Dominions (Video Game) / int_a7544a0f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a7544a0f
 Dominions (Video Game) / int_a77dc648
type
Our Kobolds Are Different
 Dominions (Video Game) / int_a77dc648
comment
Our Kobolds Are Different: Kobolds are played completely straight in Dominions 6, far closer to the ones in Germanic folklore than most interpretations. The household Kobolds aren't currently in the game, but the grumpy Cave Kobolds and the sailor-imitating Water Kobolds are. The game interprets Bluecaps, little mining spirits in English folklore, as Cave Kobolds with magic powers.
 Dominions (Video Game) / int_a77dc648
featureApplicability
1.0
 Dominions (Video Game) / int_a77dc648
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a77dc648
 Dominions (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Dominions (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Averted with Commanders, whose magical equipment (partly) drops on death, and played completely straight with the rank and file. Not that their stuff would be very usable, after some of the spells you can sling.
 Dominions (Video Game) / int_a89efe3c
featureApplicability
-1.0
 Dominions (Video Game) / int_a89efe3c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a89efe3c
 Dominions (Video Game) / int_a971e83c
type
Hidden Elf Village
 Dominions (Video Game) / int_a971e83c
comment
Hidden Elf Village: Various magical sites provide recruitable units, but most of these must be found by magical searching before they provide their secrets.
 Dominions (Video Game) / int_a971e83c
featureApplicability
1.0
 Dominions (Video Game) / int_a971e83c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a971e83c
 Dominions (Video Game) / int_a9ea3c3c
type
Warrior Monk
 Dominions (Video Game) / int_a9ea3c3c
comment
Warrior Monk: Since the game is a war for godhood, a great number of factions can field "sacred units", warriors that are culturally holy, need half maintenance, but can be fielded slower per month. They can be blessed mid-combat for fantastic powers reflecting the god's initial magical power. Certain combinations can be a Game-Breaker, such as granting haste and additional strength to sacred Niefel giants, turning them into Lightning Bruisers on steroids.
 Dominions (Video Game) / int_a9ea3c3c
featureApplicability
1.0
 Dominions (Video Game) / int_a9ea3c3c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_a9ea3c3c
 Dominions (Video Game) / int_ac5afbd8
type
Hellfire
 Dominions (Video Game) / int_ac5afbd8
comment
Hellfire: The Hellfire spell, where blood magic is used to open a channel for the flames of Inferno to scorch foes, and banefire, the corrupted fire of the underworld that decays those touched.
 Dominions (Video Game) / int_ac5afbd8
featureApplicability
1.0
 Dominions (Video Game) / int_ac5afbd8
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_ac5afbd8
 Dominions (Video Game) / int_ad8dbae4
type
Public Domain Artifact
 Dominions (Video Game) / int_ad8dbae4
comment
Public Domain Artifact: With the many mythologies this game draws from, eventually some of them end up in it. The Ark of the Covenant is available in-game as the Ark, a high-level magic item that spreads dominion and diseases to those not holy. The Cauldron of Dagda as as the Enormous Cauldron of Broth which can feed a hundred men on its own. The Fountain of Youth dried up, but a barrel of its water is enough to halt aging for a whole province.
 Dominions (Video Game) / int_ad8dbae4
featureApplicability
1.0
 Dominions (Video Game) / int_ad8dbae4
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_ad8dbae4
 Dominions (Video Game) / int_ae0bbe52
type
Living Statue
 Dominions (Video Game) / int_ae0bbe52
comment
Living Statue: The sacreds of middle age Agartha are this, also some summons. But not the Chekhov's Gun version.
 Dominions (Video Game) / int_ae0bbe52
featureApplicability
1.0
 Dominions (Video Game) / int_ae0bbe52
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_ae0bbe52
 Dominions (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Dominions (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Mind control spells force this on units that fail their magic resist roll.
 Dominions (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Dominions (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_af3ea0e3
 Dominions (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Dominions (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: This game loves it. The Skratti, giant werewolf mages. Also quite a bit of Hinnom. Jewish Giant Cannibal Mages. Ermor: Ancient Undead Roman Ghosts. Pythium: Ancient Byzantine Hydra Tamers. Late Age Atlantis: Water-Breathing Eskimo Necromancers. The list goes on and on, really.
 Dominions (Video Game) / int_afc52a86
featureApplicability
1.0
 Dominions (Video Game) / int_afc52a86
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_afc52a86
 Dominions (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Dominions (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: Middle Age Ermor and Late R'lyeh, again, both of whom slowly kill those in their dominion. Ermor seeks a world ruled utterly by the undead, while R'lyeh wants to haul the world straight into the Void.
 Dominions (Video Game) / int_b1619b3c
featureApplicability
1.0
 Dominions (Video Game) / int_b1619b3c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b1619b3c
 Dominions (Video Game) / int_b1720bc6
type
Divine Conflict
 Dominions (Video Game) / int_b1720bc6
comment
Divine Conflict: The games have a variant of this. You're one of a number of pretender gods, all warring against one another to become the one true god.
 Dominions (Video Game) / int_b1720bc6
featureApplicability
1.0
 Dominions (Video Game) / int_b1720bc6
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b1720bc6
 Dominions (Video Game) / int_b288a349
type
White Magician Girl
 Dominions (Video Game) / int_b288a349
comment
Arelim (the third rank) are the gentlest of the Angels, despite being Arch-Angel-sized. They're also the best Healers in the entire game, and excellent Nature mages to boot.
 Dominions (Video Game) / int_b288a349
featureApplicability
1.0
 Dominions (Video Game) / int_b288a349
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b288a349
 Dominions (Video Game) / int_b4754f84
type
The Worm That Walks
 Dominions (Video Game) / int_b4754f84
comment
The Worm That Walks: The Unit "Worm Mage" summoned by the spell "Call the Worm that Walks".
 Dominions (Video Game) / int_b4754f84
featureApplicability
1.0
 Dominions (Video Game) / int_b4754f84
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b4754f84
 Dominions (Video Game) / int_b61c6d0c
type
Top God
 Dominions (Video Game) / int_b61c6d0c
comment
Top God: The Pantokrator used to be one. His disappearance opens the way for the newly-free Pretender Gods to compete for the spot.
 Dominions (Video Game) / int_b61c6d0c
featureApplicability
1.0
 Dominions (Video Game) / int_b61c6d0c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b61c6d0c
 Dominions (Video Game) / int_b7371b70
type
Mechanically Unusual Class
 Dominions (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: Blood magic (and the factions that rely on it) requires fine-tuning to effectively pull off, as you'll need to devote time and effort to cultivating effective blood slave hunters.
 Dominions (Video Game) / int_b7371b70
featureApplicability
1.0
 Dominions (Video Game) / int_b7371b70
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b7371b70
 Dominions (Video Game) / int_b77a6d82
type
Evil Is Deathly Cold
 Dominions (Video Game) / int_b77a6d82
comment
Evil Is Deathly Cold: The Niefel giants, and their ancestors the Rimtursar.
 Dominions (Video Game) / int_b77a6d82
featureApplicability
1.0
 Dominions (Video Game) / int_b77a6d82
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b77a6d82
 Dominions (Video Game) / int_b82ca416
type
Rage Against the Heavens
 Dominions (Video Game) / int_b82ca416
comment
Mekone is an expy of ancient Sparta, and also a nod to the story of the Greek Titans — it is a kingdom of deformed and militaristic giants who rule over an underclass of human slaves, leading a divine war against the gods who defeated them long ago.
 Dominions (Video Game) / int_b82ca416
featureApplicability
1.0
 Dominions (Video Game) / int_b82ca416
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b82ca416
 Dominions (Video Game) / int_b8cbdffb
type
Celestial Bureaucracy
 Dominions (Video Game) / int_b8cbdffb
comment
Celestial Bureaucracy: Tien Chi is this in MA, with the Jade Emperor as a pretender choice.
 Dominions (Video Game) / int_b8cbdffb
featureApplicability
1.0
 Dominions (Video Game) / int_b8cbdffb
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b8cbdffb
 Dominions (Video Game) / int_b9085a47
type
Summon Magic
 Dominions (Video Game) / int_b9085a47
comment
Summon Magic: Temporary summons that only create allies for the duration of the battle, and permanent summons that last until they die — or even longer.
 Dominions (Video Game) / int_b9085a47
featureApplicability
1.0
 Dominions (Video Game) / int_b9085a47
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b9085a47
 Dominions (Video Game) / int_b9f472b
type
Storming the Castle
 Dominions (Video Game) / int_b9f472b
comment
Storming the Castle: Necessary every time you want to take a province with a fortification.
 Dominions (Video Game) / int_b9f472b
featureApplicability
1.0
 Dominions (Video Game) / int_b9f472b
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_b9f472b
 Dominions (Video Game) / int_bba82718
type
Asmodeus
 Dominions (Video Game) / int_bba82718
comment
Ashmedai, who incidentally looks like a youthful Ba'al, and who's a magnet for conflict and lustful beings
 Dominions (Video Game) / int_bba82718
featureApplicability
1.0
 Dominions (Video Game) / int_bba82718
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_bba82718
 Dominions (Video Game) / int_bbfaa837
type
Knight Templar
 Dominions (Video Game) / int_bbfaa837
comment
Knight Templar: This is Middle Age Marignon's hat.
 Dominions (Video Game) / int_bbfaa837
featureApplicability
1.0
 Dominions (Video Game) / int_bbfaa837
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_bbfaa837
 Dominions (Video Game) / int_bc1865fb
type
Deader than Dead
 Dominions (Video Game) / int_bc1865fb
comment
Deader than Dead: "Soul Slay" undoes the glue between the body and the mind — presumably the soul — and forcibly tosses the soul into the afterlife. This prevents immortals from reforming in this world. It also prevents the soul from responding to summons, so it can't be dragged back in the mummification ritual. A handful of beings can recover from this with sufficient attention, however, notably Pretender Gods and one-of-a-kind summons.
 Dominions (Video Game) / int_bc1865fb
featureApplicability
1.0
 Dominions (Video Game) / int_bc1865fb
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_bc1865fb
 Dominions (Video Game) / int_bdc16524
type
Weird Sun
 Dominions (Video Game) / int_bdc16524
comment
Buer, a five-legged lion head who is actually a second sun barred from the sky, quite uncomfortable to fight alongside or against
 Dominions (Video Game) / int_bdc16524
featureApplicability
1.0
 Dominions (Video Game) / int_bdc16524
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_bdc16524
 Dominions (Video Game) / int_bf9ed416
type
Immortality
 Dominions (Video Game) / int_bf9ed416
comment
T'ien Ch'i has access to a ritual spell called Internal Alchemy, which takes 15 years off the age of the caster. Their mages effectively have the potential to bestow Immortality on themselves relatively cheaply.
 Dominions (Video Game) / int_bf9ed416
featureApplicability
1.0
 Dominions (Video Game) / int_bf9ed416
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_bf9ed416
 Dominions (Video Game) / int_c0e07e0
type
Archangel Gabriel
 Dominions (Video Game) / int_c0e07e0
comment
Harbingers are basically copies of the Archangel Gabriel, complete with horns that delete hordes of evil with their volume and excellence in Air magic.
 Dominions (Video Game) / int_c0e07e0
featureApplicability
1.0
 Dominions (Video Game) / int_c0e07e0
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c0e07e0
 Dominions (Video Game) / int_c325f125
type
Ho Yay
 Dominions (Video Game) / int_c325f125
comment
Ho Yay: In-Universe, Middle Age Arcoscephale's Hearth Companions, who are big gay Theben men, are described as "liv[ing] and fight[ing] side by side with their lovers and brothers-in-arms". They also can't be seduced.
 Dominions (Video Game) / int_c325f125
featureApplicability
1.0
 Dominions (Video Game) / int_c325f125
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c325f125
 Dominions (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Dominions (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Some rare spells don't technically summon allies. They just add a third side to a particular battlefield.
 Dominions (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 Dominions (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c3bdfbb9
 Dominions (Video Game) / int_c420a553
type
We Can Rule Together
 Dominions (Video Game) / int_c420a553
comment
We Can Rule Together: Averted. While temporary alliances and co-operation are pretty much needed to win multiplayer game, there can only be one victor in the end. In 4, there can be multiple victors, but alliances are set-up in advance, and storywise only one player gets to be top dog and ascend to true divinity — the others are his/her/its disciples, who presumably get rewarded with power and influence after their master ascends.
 Dominions (Video Game) / int_c420a553
featureApplicability
-1.0
 Dominions (Video Game) / int_c420a553
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c420a553
 Dominions (Video Game) / int_c547f08d
type
Ghostly Chill
 Dominions (Video Game) / int_c547f08d
comment
Ghostly Chill: Many ghosts have a cold aura.
 Dominions (Video Game) / int_c547f08d
featureApplicability
1.0
 Dominions (Video Game) / int_c547f08d
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c547f08d
 Dominions (Video Game) / int_c601fc37
type
Professional Killer
 Dominions (Video Game) / int_c601fc37
comment
Professional Killer: Some nations can recruit assassins while everyone else can get access via various Magic Sites, mercenaries and summonables. Also, every commander capable of stealth can be turned into an assassin through the Black Heart, at the cost of getting a permanent Affliction.
 Dominions (Video Game) / int_c601fc37
featureApplicability
1.0
 Dominions (Video Game) / int_c601fc37
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c601fc37
 Dominions (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Dominions (Video Game) / int_c66cb5a9
comment
Human Sacrifice: Blood Magic is fueled by sacrificing virgins with especially pure blood flowing through their veins.
 Dominions (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Dominions (Video Game) / int_c66cb5a9
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c66cb5a9
 Dominions (Video Game) / int_c6aec72c
type
Healing Magic Is the Hardest
 Dominions (Video Game) / int_c6aec72c
comment
Healing Magic Is the Hardest: Fixing up flesh wounds is simple for Nature mages, as long as certain organs aren't mulched, and Astral mages can also do some healing; mages in both paths are even better. Curing an Incurable Cough of Death, however, often requires a master of Nature magic and a mountain of nature gems. There are some gifted Nature mages, fay beings, and Pretender gods who can do it for free, but then there's the task of fixing structural harm to the body; that requires an act of god, if you don't live in Hinnom, Gath, or Arcoscephale...
 Dominions (Video Game) / int_c6aec72c
featureApplicability
1.0
 Dominions (Video Game) / int_c6aec72c
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c6aec72c
 Dominions (Video Game) / int_c75df49a
type
Shout-Out
 Dominions (Video Game) / int_c75df49a
comment
Shout-Out: Early age Ulm is basically Conan the Barbarian, with Conan(s) serving as the nation's Sacred unit. Also, there's R'lyeh and Horror marks.
 Dominions (Video Game) / int_c75df49a
featureApplicability
1.0
 Dominions (Video Game) / int_c75df49a
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c75df49a
 Dominions (Video Game) / int_c9861848
type
Video Game Caring Potential
 Dominions (Video Game) / int_c9861848
comment
Video Game Caring Potential: It's amazing the lengths you can go to keep your particularly famous commanders alive. Also rank and file who have reached the third experience level. A number of global enchantments such as Fata Morgana, Well of Misery, and Gift of Nature's Bounty are geared towards making the lives of your subjects easier.
 Dominions (Video Game) / int_c9861848
featureApplicability
1.0
 Dominions (Video Game) / int_c9861848
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_c9861848
 Dominions (Video Game) / int_cac6d1d2
type
Mental Fusion
 Dominions (Video Game) / int_cac6d1d2
comment
Mental Fusion: Astral communions (for Astral magic) and blood sabbaths (for Blood magic) allow groups of mages to link their minds and abilities, providing a boost to the communion / sabbath master's spellcasting and sharing spellcasting fatigue among the group as a whole.
 Dominions (Video Game) / int_cac6d1d2
featureApplicability
1.0
 Dominions (Video Game) / int_cac6d1d2
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_cac6d1d2
 Dominions (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Dominions (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Can happen with pretender gods, if they die particularly ignominiously. Particularly embarrassing is losing to blood slaves... which are roughly the weakest unit in the game and really only exist to give Blood Mages something to sacrifice in combat. The way the damage calculations work is that a "die roll" from 1-6 is made. Every time the computer rolls a 6, it makes another roll, adding the result to the damage total. This means that it's quite possible, though extremely rare, for "David and Goliath" events to occur, where, say, a lowly militiaman with a sling kills a dragon with a single hit. Certain mods allow you to pick Cthulhu as a Pretender, making it possible to literally do this.
 Dominions (Video Game) / int_cc4d190a
featureApplicability
1.0
 Dominions (Video Game) / int_cc4d190a
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_cc4d190a
 Dominions (Video Game) / int_cd6b88cd
type
Angels, Devils and Squid
 Dominions (Video Game) / int_cd6b88cd
comment
Angels, Devils and Squid: All three make an appearance, particularly as summonable beings, alongside a variety of celestial or infernal beings from other pantheons. Angels tend to be associated with Astral magic, and Devils with Blood magic. The Squids meanwhile get their own faction, R'lyeh, which is exactly what it sounds like — a realm ruled by eldritch beings that spread madness wherever they go.
 Dominions (Video Game) / int_cd6b88cd
featureApplicability
1.0
 Dominions (Video Game) / int_cd6b88cd
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_cd6b88cd
 Dominions (Video Game) / int_d0309fad
type
Religion is Magic
 Dominions (Video Game) / int_d0309fad
comment
Religion is Magic: Divine magic, which is only accessible to holy commanders, i.e. priests.
 Dominions (Video Game) / int_d0309fad
featureApplicability
1.0
 Dominions (Video Game) / int_d0309fad
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_d0309fad
 Dominions (Video Game) / int_d0ea147f
type
A.I. Breaker
 Dominions (Video Game) / int_d0ea147f
comment
A.I. Breaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, LA Lemuria, and LA R'lyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.
 Dominions (Video Game) / int_d0ea147f
featureApplicability
1.0
 Dominions (Video Game) / int_d0ea147f
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_d0ea147f
 Dominions (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Dominions (Video Game) / int_d397657d
comment
Hoist by His Own Petard: With friendly fire in full effect, this is entirely possible. Special mention has to go to the spell Shock Wave, with an area of effect that is larger than its maximum range. As the spell description dryly notes: "This is a very dangerous spell to cast, as an unlucky caster might also be killed by the electric shock."
 Dominions (Video Game) / int_d397657d
featureApplicability
1.0
 Dominions (Video Game) / int_d397657d
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_d397657d
 Dominions (Video Game) / int_d8e1b5a3
type
Soul Jar
 Dominions (Video Game) / int_d8e1b5a3
comment
Soul Jar: Some magical items contain the essence of a powerful warrior or mage, which helps the carrier both in and out of combat. In one case, this is actually the essence of a poisonous snake.
 Dominions (Video Game) / int_d8e1b5a3
featureApplicability
1.0
 Dominions (Video Game) / int_d8e1b5a3
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_d8e1b5a3
 Dominions (Video Game) / int_d91d0365
type
The Magic Goes Away
 Dominions (Video Game) / int_d91d0365
comment
The Magic Goes Away: As Eras change, both the number of magic sites and the number of magically powerful national troops decreases. Several factions that were originally composed of nonhuman races become predominantly or exclusively human, though their cultures remain influenced by the magical races that they replaced. Also, if a pretender god has magic draining scales, magic gems might lose their power in a random bad event.
 Dominions (Video Game) / int_d91d0365
featureApplicability
1.0
 Dominions (Video Game) / int_d91d0365
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_d91d0365
 Dominions (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 Dominions (Video Game) / int_da2b1604
comment
Foe-Tossing Charge: The Trample ability allows units which have it to crush smaller units that fail to resist it and displace the rest.
 Dominions (Video Game) / int_da2b1604
featureApplicability
1.0
 Dominions (Video Game) / int_da2b1604
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_da2b1604
 Dominions (Video Game) / int_db6230b7
type
Lightning Bruiser
 Dominions (Video Game) / int_db6230b7
comment
Lightning Bruiser: Most giants, especially the ones with armor. Not as fast as cavalry, but much faster than equally well equipped humans. They don't generally have a better to-hit or number of attacks than a comparable human unit, however. Perfectly applicable to high-end summons, though, which are tougher, smarter and more agile than any regular unit.
 Dominions (Video Game) / int_db6230b7
featureApplicability
1.0
 Dominions (Video Game) / int_db6230b7
featureConfidence
1.0
 Dominions (Video Game)
hasFeature
Dominions (Video Game) / int_db6230b7
 Dominions (Video Game) / int_dc6a260b
type
Try to Fit That on a Business Card
 Dominions (Video Game) / int_dc6a260b
comment
Try to Fit That on a Business Card: When created, a Pretender gets titles assigned to them depending on their magic and scales, and buying a higher base dominion score cause the game to select more titles (up to a maximum of 6, with a maximum base dominion of 10 and a lucky roll). A pretender's full name can easily end up becoming something like "Wercrata, the Leaflord, Patron of Soldiers, the Divine Shepherd," "Odia, Queen of Darkness, Goddess of Fires, Persecutor and Destroyer of Youth," or "Phil of all Young and Growing Things, the One who Purifies Everyone by the very Utterance of His Name, First Born of Gaia, the Beginning and the End, the Hammer of Gaia, Enemy of Infants".
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Warrior Prince
 Dominions (Video Game) / int_dd92bf66
comment
Warrior Prince: Middle Era T'ien Ch'i can recruit Prince Generals. C'Tis has Lizard Heirs to go with their Lizard Kings.
 Dominions (Video Game) / int_dd92bf66
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Our Giants Are Bigger
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comment
Our Giants Are Bigger: Dominions is practically "Our Giants Are Bigger: The Game". Most of the tier 3 pretenders are "giants of divine heritage" and expies of various deities from real-world myth like Zeus (Titan of Heaven), Guanyin (Bodhisattva of Mercy) or Heimdall (Keeper of the Bridge). Hill and Forest Giants are mid-tier summons that are big and strong but also clumsy and stupid, making them easy prey for swarming smaller units. The Niefel giants and their Jotun descendants are essentially oversized Horny Vikings with some witches and werewolves mixed in for good measure. The Nephilim-descended giants of Hinnom, Ashdod and Gath are based on ancient canaanite and hebrew myth. More civilized than other giant breeds, they fight in ordered, well-equipped armies but are plagued in the early and middle ages by an unnatural hunger that leads them to devour each other and anything smaller than them. Fomorians are a Dying Race of deformed, cursed giants with powers over death and air. The Pale Ones of Agartha are one-eyed, amphibious giants living in caverns under the earth. The first major content patch for Dominions 5 introduced Mekone, an early-age nation of giants (and their human slaves) based on ancient Sparta (including some usually glossed-over aspects of it, such as the Krypteia). Unlike most giants they prefer to fight in tight, disciplined Hoplite formations. Dominions 6 released with Pyrène, a faction with a wide variety of giants. These are the hairy Basajuanak, the relatively common Mairuak, the uncivil Tartalo, and the metalworking Jentilak, from smallest to largest.
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Poke in the Third Eye
 Dominions (Video Game) / int_de98d218
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Poke in the Third Eye: The Fate of Oedipus, which will cancel the enchantment and blind the caster.
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Right Under Their Noses
 Dominions (Video Game) / int_dfbf8667
comment
Right Under Their Noses: Most magic sites must be searched and found before their effect, be it magical gems, gold, recruitable mages or cheaper magic can be used. Negative effects are always active. Some pretender gods are Stealthy, meaning that they could be hiding in an enemy's capital without them knowing.
 Dominions (Video Game) / int_dfbf8667
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Slave Race
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Slave Race: Humans serve this role in a number of different factions, particularly in the Early Age. Their divine masters traverse the entire spectrum from benevolent to abusive. As the ages pass, humans begin to gain more independence, either (rarely) by an explicit takeover or (more commonly) simply by default as their former masters decline in power and numbers.
 Dominions (Video Game) / int_e0309d03
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Hero Killer
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comment
Hero Killer: The Hunter of Heroes is one of the beings that will deal with especially stubborn horror-marked units. Give that it's a Doom Horror, it's quite up to the task.
 Dominions (Video Game) / int_e16fb8ca
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Almighty Idiot
 Dominions (Video Game) / int_e1b3c8a1
comment
Almighty Idiot: Extremely powerful Pretender "chassis" who can move are generally portrayed as such; they merely do what their followers believe they would do. These are found at the top of the Pretender selection menu, if your faction has one.
 Dominions (Video Game) / int_e1b3c8a1
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Make a Wish
 Dominions (Video Game) / int_e1ec1b15
comment
Make a Wish: "Wish" is a high-level spell, giving you roughly whatever you wish for, with some dangers if you're too ambitious.
 Dominions (Video Game) / int_e1ec1b15
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Fantasy Kitchen Sink
 Dominions (Video Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: Nations draw from pretty much every imaginable mythological source. As a result, a war between, for example, the Nephilim of Jewish apocrypha, the Fair Folk of Irish legend, and Japanese oni with a side of Mesoamerican blood magic-run technocracies with Lovecraftian horrors leading the seas is pretty par for the course.
 Dominions (Video Game) / int_e1ff8ff6
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The Power of Blood
 Dominions (Video Game) / int_e235202a
comment
The Power of Blood: Can have some of the most intense spells in the game, at the low low cost of hundreds of virgins.
 Dominions (Video Game) / int_e235202a
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Crystal Ball
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Crystal Ball: There are are both items and spells that allow Scrying. Also, certain magic sites provide the ability to Scry.
 Dominions (Video Game) / int_e453ef50
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Hell
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comment
Hell: You have the Inferno, a realm of fire, Kokytos, a realm of ice, an an unnamed realm of darkness, an unnamed realm of storms, an unnamed realm of something. There's also Tartarus, which acts as a prison for defeated pretenders.
 Dominions (Video Game) / int_e54326a2
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Light Is Not Good
 Dominions (Video Game) / int_e543a655
comment
Light Is Not Good: And how! Astral Magic, among other things, can allow the mage to lobotomize the subjects of an enemy Pretender and force a rebellion among the populace. Astral Magic is also the magic that one uses to call forth Horrors (although they need astral magic coupled with blood magic, so it's kind of a mixed case in this situation).
 Dominions (Video Game) / int_e543a655
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There Can Be Only One
 Dominions (Video Game) / int_e69004a6
comment
There Can Be Only One: Only one pretender can ascend to true divinity. The game mechanics literally do not allow for allied victories. In 4, a new game mechanic has been introduced that allows for allied victories. Still can be only one, since it involves pre-existing alliances where all players except one play as "disciples" instead of a Pretender God (your Dominion is for most purposes your master Pretender God's Dominion. On the plus side, that does mean you can put all your points in making your Disciple powerful instead of diverting some to modifying your Dominion's effect...). Story-wise, only the Pretender ascends to true divinity, while his/her Disciples presumably gets rewarded for their loyal service with power and influence.
 Dominions (Video Game) / int_e69004a6
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type
Humongous Mecha
 Dominions (Video Game) / int_e6f18344
comment
Humongous Mecha: The Iron Dragon and Siege Golem summons.
 Dominions (Video Game) / int_e6f18344
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Dominions (Video Game) / int_e6f18344
 Dominions (Video Game) / int_e7117c09
type
Backstory
 Dominions (Video Game) / int_e7117c09
comment
In the Back Story, the Rimtursar ice giants, ancestors of the Neifel race. The Illwinter that accompanies their reawakening is supposed to be the ultimate catastrophe, though that should be taken with a grain of Gameplay and Story Segregation.
 Dominions (Video Game) / int_e7117c09
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 Dominions (Video Game) / int_e71975df
type
Rising Empire
 Dominions (Video Game) / int_e71975df
comment
Rising Empire: Fluffwise, Early Age Ermor is this; a young and vital Rome Expy dedicated to spreading their New Faith to the world. It doesn't exactly work out (unless a player takes control, of course).
 Dominions (Video Game) / int_e71975df
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Dominions (Video Game) / int_e71975df
 Dominions (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Dominions (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The fountain spirit Pretender Gods apparently demand that a little girl be blinded and possibly crippled (rendered unable to do anything but speak) so that the spirit can give commands through her. When she reaches 13, they kill her and get another little girl. Makes you want to play one of the nice gods, doesn't it? Blood Magic is an entire discipline that gets its power from abducting and sacrificing magically-attuned virgins to channel and harness raw magical potential from their blood. Some of its most powerful spells involve sacrificing upwards of a hundred victims for each ritual.
 Dominions (Video Game) / int_e794cb54
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 Dominions (Video Game) / int_eb81c601
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Big Damn Heroes
 Dominions (Video Game) / int_eb81c601
comment
Big Damn Heroes: The developer's pet adventurer group from Earth Dawn can infiltrate dungeons of players, freeing innocent girls kept for Blood Magic.
 Dominions (Video Game) / int_eb81c601
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Ensemble Cast
 Dominions (Video Game) / int_ec212e4d
comment
Ensemble Cast: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time, especially since no nation has particular focus outside or inside of gameplay. Fortunately, many are Fantasy Counterpart Cultures or Expys, and there is only so much variety in unit and magic types, so understanding each nation is possible.
 Dominions (Video Game) / int_ec212e4d
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Technology Levels
 Dominions (Video Game) / int_ecaab580
comment
Technology Levels: Rather than researching individual spells, factions research levels in different schools. Whether or not a particular mage can cast a particular spell depends on their individual skill with the required path(s). Dominions 6 requires Level-9 things to be individually researched, however.
 Dominions (Video Game) / int_ecaab580
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Barbarian Tribe
 Dominions (Video Game) / int_ee302ebd
comment
Barbarian Tribe: Early Era Ulm, Marverni and Sauromatia are nations that are examples of this. In the Early Era most independents are barbarians as well. Some random events can cause barbarians to attack one of your provinces.
 Dominions (Video Game) / int_ee302ebd
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 Dominions (Video Game) / int_eea93c96
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Blow You Away
 Dominions (Video Game) / int_eea93c96
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Pazuzu, a headless chicken-man who holds command over the west wind, who plagues ten percent of his local "teammates" with deadly disease each month
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 Dominions (Video Game) / int_eece5183
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Have You Seen My God?
 Dominions (Video Game) / int_eece5183
comment
Have You Seen My God?: The whole reason for the Ascension Wars is that the old Pantokrator, the supreme god of the setting, has vacated his post for reasons unknown, opening the way for other divine powers to fight over the top spot themselves. Constant references to "a previous Pantokrator" (rather than "the previous Pantokrator") imply that it's happened at least once before, as well.The victory message in 4 has it happen to your god, where after eons of rule, it leaves the world to the void, causing another Ascension War among those who are left behind.
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Named Weapons
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comment
Named Weapons: Most magical weapons.
 Dominions (Video Game) / int_ef2582c3
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Wheel of Pain
 Dominions (Video Game) / int_f1731583
comment
Wheel of Pain: In Dominions 3, Early Ulm has it as one of their national sites. Orphans are sent there, and those who survive are made into Steel Warriors, often called "Conans" by the fans.
 Dominions (Video Game) / int_f1731583
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Our Archons Are Different
 Dominions (Video Game) / int_f27486fc
comment
Our Archons Are Different: Dominions 5 adds Ialdaboth the Demiurge and Abrasax the Great Archon as possible Pretender forms, for the "Mediterranean" nations. In-game text describes the Demiurge as a very-powerful mistake who mistook himself for the Pantokrator, and the Great Archon as someone who mistook the Pantokrator for the Demiurge. The Archon descended from Uranus to Earth to try fighting the Pantokrator, only to be handed a literal Idiot Ball by him in the form of Shackles of Ignorance, while the Demiurge was always an idiot.
 Dominions (Video Game) / int_f27486fc
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IncrediblyLamePun
 Dominions (Video Game) / int_f2877d9e
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Also, played dead straight with undead armies. Since mindless undead are immune to morale effects and can be created by the bucketload, you can literally send multiple armies of thousands each to their destruction without having them break. Less effective than it sounds, though, since your average longdead has 4 hp and no protection worth mentioning (the basic human militia has 10 hp). Only really works against independents, early in the game.
 Dominions (Video Game) / int_f2877d9e
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 Dominions (Video Game) / int_f8173bd9
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Medieval European Fantasy
 Dominions (Video Game) / int_f8173bd9
comment
Medieval European Fantasy: Somewhat. Though it's a more elaborate example than most, many factions in the game are based on European myths and legends and the cultures which created them, with many Middle and Late Age factions being inspired particularly by medieval and early Renaissance societies and their folklore. Those closest to the common image of the trope are Marignon, Ulm, and Man — inspired by Germany, France / Spain, and Arthurian Britain respectively.
 Dominions (Video Game) / int_f8173bd9
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Video Game Cruelty Potential
 Dominions (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Aside from pillaging and blood sacrifice, there are some truly nasty spells that you can use. Raging Hearts, Tidal Wave, Hurricane, and Volcanic Eruption all come to mind.
 Dominions (Video Game) / int_f87c42d4
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Video Game Cruelty Punishment
 Dominions (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Making a Commander stronger in Blood Magic requires a large, but not ruinous, amount of Blood Slaves... and it sometimes marks them for death by Horrors. The "horror marks" only diminish in death, and even then they never fully disappear.
 Dominions (Video Game) / int_fcd993bd
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You Require More Vespene Gas
 Dominions (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Gold, which is global to your empire, and the abstract 'Resources', which represent the ability to make things. Gold generally represents the cost to train a unit and its raw statistics, Resources generally go up with armor and weapons and represent survivability.
 Dominions (Video Game) / int_fd2086a9
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 Dominions (Video Game) / int_fd752bc3
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All Trolls Are Different
 Dominions (Video Game) / int_fd752bc3
comment
All Trolls Are Different: Earth and Sea Trolls can be both recruited and summoned, to say nothing of the regular trolls... or the Jotun giants, which are trolls in Norse myth.
 Dominions (Video Game) / int_fd752bc3
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Shown Their Work
 Dominions (Video Game) / int_ffad4e9f
comment
Shown Their Work: The game designer is a social sciences and religion teacher, and the game references many relatively obscure mythologies in loving detail.
 Dominions (Video Game) / int_ffad4e9f
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Dominions (Video Game)

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 Dominions (Video Game)
hasFeature
Divine Conflict / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Easy Communication / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Easy Logistics / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Endless Daytime / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Escaped from Hell / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Eternal Recurrence / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Fantasy Kitchen Sink / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Fearless Undead / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Feelies / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Fish People / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Flaming Sword / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Ghostly Chill / int_ccffdd1f
 Dominions (Video Game)
hasFeature
God-Emperor / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Godhood Seeker / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Gods Need Prayer Badly / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Götterdämmerung / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Hand Seals / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Have You Seen My God? / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Hellfire / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Hot as Hell / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Kevlard / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Keystone Army / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Kill the God / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Lensman Arms Race / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Loads and Loads of Rules / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Make a Wish / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Massive Race Selection / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Morale Mechanic / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Mordor / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Mummy / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Our Ghouls Are Creepier / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Our Hydras Are Different / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Place of Power / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Poke in the Third Eye / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Position of Literal Power / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Real-Time with Pause / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Scary Scorpions / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Star Power / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Stray Shots Strike Nothing / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Stress-Relieving Gameplay / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Succession Crisis / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Suffer the Slings / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Illuminati / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Magic Goes Away / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Necrocracy / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Night That Never Ends / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Power of Blood / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Power of Creation / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Time of Myths / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Wild Hunt / int_ccffdd1f
 Dominions (Video Game)
hasFeature
The Worm That Walks / int_ccffdd1f
 Dominions (Video Game)
hasFeature
There Can Be Only One / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Try to Fit That on a Business Card / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Ãœberwald / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Undead Laborers / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Valkyries / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Video Game Caring Potential / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Wheel of Pain / int_ccffdd1f
 Dominions (Video Game)
hasFeature
Wizards Live Longer / int_ccffdd1f
 Dominions (Video Game)
hasFeature
You Require More Vespene Gas / int_ccffdd1f
 ConquestOfElysium2
seeAlso
Dominions (Video Game)
 Dominions / Video Games
seeAlso
Dominions (Video Game)
 Dominions (Video Game)
hasFeature
Nephilim / int_ccffdd1f