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Donkey Kong 64 (Video Game)

 Donkey Kong 64 (Video Game)
type
TVTItem
 Donkey Kong 64 (Video Game)
label
Donkey Kong 64 (Video Game)
 Donkey Kong 64 (Video Game)
page
DonkeyKong64
 Donkey Kong 64 (Video Game)
comment
Donkey Kong 64 is a 3D platformer produced by Rare and Nintendo for the Nintendo 64, released in 1999. It is the fourth main game in the Donkey Kong Country series, and the last Donkey Kong game that Rare made before parting ways with Nintendo to join Microsoft. In it, Donkey Kong and a team of his friends; Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong, must stop King K. Rool and his Kremlings from activating the Blast-o-Matic, a gigantic laser cannon with the power to destroy Donkey Kong Island.The game resembles other platformers of its day, like Super Mario 64 and especially Banjo-Kazooie, in that it's mainly about exploring large nonlinear levels, fighting enemies, and picking up collectibles. Lots and lots of collectibles. Each of the five playable Kongs has five Golden Bananas and one hundred regular bananas to find in each level; the former open the way to other levels, whereas the latter open the way to each level's boss. Once all seven bosses are defeated, the path to the final gauntlet—and King K. Rool—is opened.One of the biggest differences between Donkey Kong 64 and its spiritual predecessor is the decreased emphasis on running errands for NPCs. Most Golden Bananas are found by winning mini-games or solving simple puzzles (most of which involve hitting switches with the correct characters). Other members of the Kong family, like Cranky Kong and Funky Kong, help out by equipping the heroes with new moves, weapons, hints, and more.Donkey Kong 64 is one of two Nintendo 64 games that require the Expansion Pak to run (the other being The Legend of Zelda: Majora's Mask). The higher-ups mandated that Donkey Kong 64 be a Tech-Demo Game for the Expansion Pak and the marketing stated that the game was simply too big to work on the base N64 hardware.Following years of fan speculation that the game may never see a re-release due to rights issues regarding the Jetpac minigame, and possibly the original source code, the game became available on the Wii U's Virtual Console service in April 2015.
 Donkey Kong 64 (Video Game)
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 Donkey Kong 64 (Video Game)
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DBTropes
 Donkey Kong 64 (Video Game) / int_11e1c33
type
Cap Raiser
 Donkey Kong 64 (Video Game) / int_11e1c33
comment
Cap Raiser: By rescuing Banana Fairies (by taking photo pictures of them), the amount of Banana Camera films, explosive oranges and Crystal Coconuts will increase (by one each time a Banana Fairy is rescued). In later worlds, Funky and Candy will put into sale numerical upgrades for their respective products, provided that the Kongs bought the latter in the earlier worlds: More ammunition for the fruit-shooting weapons, and more stored energy for the musical instruments.
 Donkey Kong 64 (Video Game) / int_11e1c33
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Donkey Kong 64 (Video Game) / int_11e1c33
 Donkey Kong 64 (Video Game) / int_12c65d9b
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Abnormal Ammo
 Donkey Kong 64 (Video Game) / int_12c65d9b
comment
Abnormal Ammo: All get orange grenades. Overlaps with Edible Ammunition for all playable characters except Tiny: Donkey Kong - Coconuts (rifle) Diddy Kong - Peanuts (pistols) Lanky Kong - Grapes (Blow Gun) Tiny Kong - Feathers (crossbow) Chunky Kong - Pineapples (bazooka) Funky Kong - The Boot Hidden Character Krusha gets Oranges (Grenade Launcher) Some minigamesnote Krazy Kong Klamour, Kremling Kosh, Peril Path Panic, Searchlight Seek, Teetering Turtle Trouble have you firing watermelons, but only in "Teetering Turtle Trouble" are they actually eaten.
 Donkey Kong 64 (Video Game) / int_12c65d9b
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1.0
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Donkey Kong 64 (Video Game) / int_12c65d9b
 Donkey Kong 64 (Video Game) / int_12dec2e
type
Ice Palace
 Donkey Kong 64 (Video Game) / int_12dec2e
comment
Ice Palace: There's a small ice castle within Crystal Caves. The front entrance leads to a tile swap minigame, while the upper entrance leads to a sliding race.
 Donkey Kong 64 (Video Game) / int_12dec2e
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1.0
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 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_12dec2e
 Donkey Kong 64 (Video Game) / int_13a984c
type
Hopeless Auditionees
 Donkey Kong 64 (Video Game) / int_13a984c
comment
Hopeless Auditionees: The 101% ending is a series of characters from this game auditioning for a role in a Nintendo GameCube game. Cranky Kong never gives the okay to anyone, and occasionally calls "next!" before a character can get a few seconds into their performance.
 Donkey Kong 64 (Video Game) / int_13a984c
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1.0
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Donkey Kong 64 (Video Game) / int_13a984c
 Donkey Kong 64 (Video Game) / int_14184bc7
type
Fake Longevity
 Donkey Kong 64 (Video Game) / int_14184bc7
comment
Fake Longevity: To greatly stretch out the gameplay time, there is loads of backtracking necessary to get 100% Completion. Particularly since many of the collectibles can only be taken by a certain Kong and you can only switch Kongs at designated Tag Barrels, so you'll be running back and forth between these barrels a lot.
 Donkey Kong 64 (Video Game) / int_14184bc7
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1.0
 Donkey Kong 64 (Video Game) / int_14184bc7
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1.0
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Donkey Kong 64 (Video Game) / int_14184bc7
 Donkey Kong 64 (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Donkey Kong 64 (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Not even counting the various races and slides, over half the Golden Bananas have to be earned from Bonus Barrels, which transport you to Bonus Stages, many of which don't even feature you directly controlling the Kongs.
 Donkey Kong 64 (Video Game) / int_1467a30c
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1.0
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Donkey Kong 64 (Video Game) / int_1467a30c
 Donkey Kong 64 (Video Game) / int_1495fd65
type
Theme Tune Rap
 Donkey Kong 64 (Video Game) / int_1495fd65
comment
Theme Tune Rap: The "DK Rap". Composer Grant Kirkhope would like to make it perfectly clear that the rap was supposed to sound really lame.
 Donkey Kong 64 (Video Game) / int_1495fd65
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1.0
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Donkey Kong 64 (Video Game) / int_1495fd65
 Donkey Kong 64 (Video Game) / int_1527e9ae
type
Chaos Architecture
 Donkey Kong 64 (Video Game) / int_1527e9ae
comment
Chaos Architecture: Donkey Kong Island went through some minor changes between Donkey Kong Country and this game, being a bit scaled down and empty due to technical limitations but still clearly the same island.
 Donkey Kong 64 (Video Game) / int_1527e9ae
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1.0
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Donkey Kong 64 (Video Game) / int_1527e9ae
 Donkey Kong 64 (Video Game) / int_152b3dcf
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Huge Rider, Tiny Mount
 Donkey Kong 64 (Video Game) / int_152b3dcf
comment
Huge Rider, Tiny Mount: Averted. Whenever Tiny needs a ride from Squawks, she has to shrink herself down first.
 Donkey Kong 64 (Video Game) / int_152b3dcf
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Donkey Kong 64 (Video Game) / int_152b3dcf
 Donkey Kong 64 (Video Game) / int_159850a5
type
Warp Whistle
 Donkey Kong 64 (Video Game) / int_159850a5
comment
Warp Whistle: The game offers you up to five pairs of warp pads in both the overworld and the levels themselves, each pair labelled with a number. There are even warp pads exclusive to Tiny Kong — they have Tiny's face on them, and you only earn the ability to use them when you pay a visit to Cranky Kong in Crystal Caves and get the potion required to use them.
 Donkey Kong 64 (Video Game) / int_159850a5
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Donkey Kong 64 (Video Game) / int_159850a5
 Donkey Kong 64 (Video Game) / int_15da4941
type
Badass Adorable
 Donkey Kong 64 (Video Game) / int_15da4941
comment
Badass Adorable: Tiny Kong definitely qualifies for this. Diddy Kong also qualifies to a certain degree.
 Donkey Kong 64 (Video Game) / int_15da4941
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1.0
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Donkey Kong 64 (Video Game) / int_15da4941
 Donkey Kong 64 (Video Game) / int_15fa54bf
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Final Dungeon Preview
 Donkey Kong 64 (Video Game) / int_15fa54bf
comment
Final Dungeon Preview: A cutscene showing the interior of Hideout Helm occurs each time a new level is entered.
 Donkey Kong 64 (Video Game) / int_15fa54bf
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1.0
 Donkey Kong 64 (Video Game) / int_15fa54bf
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Donkey Kong 64 (Video Game) / int_15fa54bf
 Donkey Kong 64 (Video Game) / int_16522995
type
Painful Pointy Pufferfish
 Donkey Kong 64 (Video Game) / int_16522995
comment
Painful Pointy Pufferfish: Puftups make a appearance in this game, where they act more like hazards than enemies, remaining stationary and exploding like aquatic mines if approached by a Kong. A King Mook specimen called Pufftoss appears as the boss of Gloomy Galleon.
 Donkey Kong 64 (Video Game) / int_16522995
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Donkey Kong 64 (Video Game) / int_16522995
 Donkey Kong 64 (Video Game) / int_17ce80aa
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All There in the Manual
 Donkey Kong 64 (Video Game) / int_17ce80aa
comment
All There in the Manual: The Gnawties are only referred to by that name in the manual. Every other source (the game, the official strategy guides and Nintendo's Banana Guide) refers to them as Beavers.
 Donkey Kong 64 (Video Game) / int_17ce80aa
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Donkey Kong 64 (Video Game) / int_17ce80aa
 Donkey Kong 64 (Video Game) / int_18ca6144
type
Sorting Algorithm of Threatening Geography
 Donkey Kong 64 (Video Game) / int_18ca6144
comment
Sorting Algorithm of Threatening Geography: The game begins with Jungle Japes and Shifting Sand Land as the first levels, with Underground Level + Slippy-Slidey Ice World and Big Boo's Haunt + Big Fancy Castle as the last ones before the location of K. Rool, Hideout Helm.
 Donkey Kong 64 (Video Game) / int_18ca6144
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Donkey Kong 64 (Video Game) / int_18ca6144
 Donkey Kong 64 (Video Game) / int_18d420b0
type
Lovable Coward
 Donkey Kong 64 (Video Game) / int_18d420b0
comment
Lovable Coward: Chunky. On the character selection screen, highlight anyone else and he'll start to taunt the camera; roll over to him, though, and he'll freak out and try desperately to convince you to pick Tiny instead. When you highlight a different character, he'll go "whew!". Made all the funnier if you decide to unlock Chunky before unlocking Tiny, note You need Diddy to beat Angry Aztec and reach the level where Chunky is held. Lanky is the only Kong you need to free Chunky, so you can skip Tiny and get Chunky first so Chunky tries to convince you to pick a character that isn't there.
 Donkey Kong 64 (Video Game) / int_18d420b0
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Donkey Kong 64 (Video Game) / int_18d420b0
 Donkey Kong 64 (Video Game) / int_19028da
type
Eternal Engine
 Donkey Kong 64 (Video Game) / int_19028da
comment
Eternal Engine: Frantic Factory mashes this up with Toy Time. There are a few rooms involving the machinery of the factory, such as elevators, conveyor belts, pipes and pistons, and a number of the collectibles within these rooms require you to platform around these aspects.
 Donkey Kong 64 (Video Game) / int_19028da
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1.0
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Donkey Kong 64 (Video Game) / int_19028da
 Donkey Kong 64 (Video Game) / int_1aa08f77
type
Multiple Endings
 Donkey Kong 64 (Video Game) / int_1aa08f77
comment
Multiple Endings: The game has a Segmented Ending in that, if you collect less than 100%, you just get the credits with a bit of aftermath behind it. If you collect 100%, you get to watch the credits, and K. Lumsy swimming with the Kongs on his stomach and chest. If you get 101%, however, you get the credits, K. Lumsy's swim, and fake Hilarious Outtakes.
 Donkey Kong 64 (Video Game) / int_1aa08f77
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1.0
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Donkey Kong 64 (Video Game) / int_1aa08f77
 Donkey Kong 64 (Video Game) / int_1b905a02
type
Enemy Posturing
 Donkey Kong 64 (Video Game) / int_1b905a02
comment
Enemy Posturing: Army-Dillo, the first boss, can only be attacked when he comes out of his shell just to laugh at you. That's your cue to hit him with the exploding barrel that he was courteous enough to leave in the middle of the stage for you. The final battle against King K. Rool has the five Kongs taking turns fighting him in a boxing ring. When it's Donkey Kong's turnnote the very start of the battle, you have to jump into a Barrel Cannon, wait for K. Rool to start waving to the crowd, and nail him.
 Donkey Kong 64 (Video Game) / int_1b905a02
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1.0
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Donkey Kong 64 (Video Game) / int_1b905a02
 Donkey Kong 64 (Video Game) / int_1badfb3a
type
The Heart
 Donkey Kong 64 (Video Game) / int_1badfb3a
comment
The Heart: Tiny Kong.
 Donkey Kong 64 (Video Game) / int_1badfb3a
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1.0
 Donkey Kong 64 (Video Game) / int_1badfb3a
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Donkey Kong 64 (Video Game) / int_1badfb3a
 Donkey Kong 64 (Video Game) / int_1c2b6ac8
type
Soft Water
 Donkey Kong 64 (Video Game) / int_1c2b6ac8
comment
Soft Water: If the characters fall from a high place, they will get hurt if they land on solid ground. However, nothing will happen to them if they fall into water.
 Donkey Kong 64 (Video Game) / int_1c2b6ac8
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1.0
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Donkey Kong 64 (Video Game) / int_1c2b6ac8
 Donkey Kong 64 (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Donkey Kong 64 (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Four of the five level bosses in this game spit or throw fireballs at you, including a giant pufferfish. King Kut Out is the exception, instead using lasers (which Mad Jack will switch to mid-battle).
 Donkey Kong 64 (Video Game) / int_1cc9f5e5
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1.0
 Donkey Kong 64 (Video Game) / int_1cc9f5e5
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Donkey Kong 64 (Video Game) / int_1cc9f5e5
 Donkey Kong 64 (Video Game) / int_1df7e315
type
Springy Spores
 Donkey Kong 64 (Video Game) / int_1df7e315
comment
Springy Spores: Fungi Forest's mushrooms work this way, and are useful to climb onto the much bigger mushroom present.
 Donkey Kong 64 (Video Game) / int_1df7e315
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1.0
 Donkey Kong 64 (Video Game) / int_1df7e315
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 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_1df7e315
 Donkey Kong 64 (Video Game) / int_1e0878c2
type
Palmtree Panic
 Donkey Kong 64 (Video Game) / int_1e0878c2
comment
Palmtree Panic: DK Isles features this type of setting as a backseat in all islands except K. Rool's (as it's purely mechanical, thus being Eternal Engine instead).
 Donkey Kong 64 (Video Game) / int_1e0878c2
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1.0
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Donkey Kong 64 (Video Game) / int_1e0878c2
 Donkey Kong 64 (Video Game) / int_1e42a412
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Cower Power
 Donkey Kong 64 (Video Game) / int_1e42a412
comment
Chunky. On the character selection screen, highlight anyone else and he'll start to taunt the camera; roll over to him, though, and he'll freak out and try desperately to convince you to pick Tiny instead. When you highlight a different character, he'll go "whew!".
 Donkey Kong 64 (Video Game) / int_1e42a412
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1.0
 Donkey Kong 64 (Video Game) / int_1e42a412
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 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_1e42a412
 Donkey Kong 64 (Video Game) / int_207af763
type
Ominous Floating Castle
 Donkey Kong 64 (Video Game) / int_207af763
comment
Ominous Floating Castle: Creepy Castle, as evidenced by you shooting yourself into the clouds to get there, as well as the bottomless pit below the level itself.
 Donkey Kong 64 (Video Game) / int_207af763
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1.0
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Donkey Kong 64 (Video Game) / int_207af763
 Donkey Kong 64 (Video Game) / int_23b059ec
type
Bedsheet Ghost
 Donkey Kong 64 (Video Game) / int_23b059ec
comment
Bedsheet Ghost: The Kritter-in-a-sheet, an enemy which appears in Creepy Castle. Fans called it the "Old-Fashioned Ghost" because it looks and sounds hilariously outdated and unconvincing, which was the point all along.
 Donkey Kong 64 (Video Game) / int_23b059ec
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Donkey Kong 64 (Video Game) / int_23b059ec
 Donkey Kong 64 (Video Game) / int_243721cf
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Replay Mode
 Donkey Kong 64 (Video Game) / int_243721cf
comment
Replay Mode: The game enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two Embedded Precursors that reward the player with the Rareware and Nintendo coins (Jetpac and Donkey Kong) in the main game can be replayed.note Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself. With ten, it's possible to replay the boss fights. Snide also lets you replay a few of the barrel minigames after you return all 40 blueprints.
 Donkey Kong 64 (Video Game) / int_243721cf
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 Donkey Kong 64 (Video Game) / int_244b57ba
type
Upgraded Boss
 Donkey Kong 64 (Video Game) / int_244b57ba
comment
Upgraded Boss: The boss fights of Fungi Forest and Crystal Caves are rematches against Dogadon from Angry Aztec and Army Dillo from Jungle Japes respectively, both utilizing new attacks against you. Dogadon now creates a Shockwave Stomp when going to throw an exploding barrel at him, a near-unavoidable fire wall, and an additional phase where he makes the platform slowly sink into the lava below, requiring Chunky to defeat him within a limited time. Army Dillo obtains a pair of thrusters that allow him to fly and unleash a Shockwave Stomp, and a giant cannon on his back that fires a homing missile when on the ground and a barrage of Fireballs when in the air.
 Donkey Kong 64 (Video Game) / int_244b57ba
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1.0
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Donkey Kong 64 (Video Game) / int_244b57ba
 Donkey Kong 64 (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 Donkey Kong 64 (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: The reuses the idea from Donkey Kong Country 2 of boiling hot water that needs to be spat in by an animal to cool it down. The actual lava in Donkey Kong 64, found in the same temple even, is instant death, even if the character does just fall through it like water.
 Donkey Kong 64 (Video Game) / int_24c48358
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1.0
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Donkey Kong 64 (Video Game) / int_24c48358
 Donkey Kong 64 (Video Game) / int_25bcf6ce
type
Lightswitch Surprise
 Donkey Kong 64 (Video Game) / int_25bcf6ce
comment
Lightswitch Surprise: When Lanky enter Puftoss' arena, he notices a round silhouette and upon turning on his boat's light, the boss roars at him.
 Donkey Kong 64 (Video Game) / int_25bcf6ce
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1.0
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 Donkey Kong 64 (Video Game) / int_278e1353
type
Bonus Stage Collectables
 Donkey Kong 64 (Video Game) / int_278e1353
comment
Bonus Stage Collectables: The DK Coins are shining yellow-colored coins with the letters DK colored red. In the standard bonus stages, you have to collect all DK Coins available in order to win and get a Golden Banana, but they come in a relatively low number (usually 10 at most) so the collection is straightforward; in a Racing Minigame or a Minecart Madness stage, you'll need many more of them (usually 50) but they come in higher numbers so you can miss some and still reach the threshold before the end. The caveat in the races is that, even if you reach first place, you won't receive the disputed Golden Banana if you failed to get the necessary amount of DK Coins (and Collision Damage is penalized by making you lose three coins per hit, which makes the races against the Beetle very difficult).
 Donkey Kong 64 (Video Game) / int_278e1353
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1.0
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Donkey Kong 64 (Video Game) / int_278e1353
 Donkey Kong 64 (Video Game) / int_299dae0
type
Background Boss
 Donkey Kong 64 (Video Game) / int_299dae0
comment
Background Boss: The castle boss is a wooden mockup of K. Rool held behind the castle's parapets. The only way to attack it is by launching your Kongs out of a barrel cannon.
 Donkey Kong 64 (Video Game) / int_299dae0
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1.0
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Donkey Kong 64 (Video Game) / int_299dae0
 Donkey Kong 64 (Video Game) / int_29a39f6
type
Easter Egg
 Donkey Kong 64 (Video Game) / int_29a39f6
comment
Easter Egg: DK has a poster of a dolphin in his bedroom. "Dolphin" was the much-publicized working title of the Nintendo GameCube. There are renmants of a Hint System that forcefully quits certain levels with a single vague and somewhat demeaning message from Squawks telling the player to look somewhere else or get some help. However, this requires performing certain actions 1501 times or running around for 4 hours. Simply idlying will not trigger the message.
 Donkey Kong 64 (Video Game) / int_29a39f6
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1.0
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Mayincatec
 Donkey Kong 64 (Video Game) / int_2af0378f
comment
Mayincatec: Angry Aztec, with a llama in the middle of a tropical jungle in an island with no mountain high enough to match those of the former Aztec domains in historical Mexico. The level itself is mostly a desert. While Mexico does have coastal dunes, llamas reside in the mountains that are nothing like the Aztec themed desert of the work at hand.
 Donkey Kong 64 (Video Game) / int_2af0378f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_2af0378f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_2af0378f
 Donkey Kong 64 (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Donkey Kong 64 (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: There's a multiplayer mode that can be decently fun, but is otherwise barebones (compared to later Rare releases like Banjo-Tooie or Conker's Bad Fur Day). Cranky lampshades it in the manual:
 Donkey Kong 64 (Video Game) / int_2b9272d7
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_2b9272d7
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_2b9272d7
 Donkey Kong 64 (Video Game) / int_2bcd6fc8
type
Character Select Forcing
 Donkey Kong 64 (Video Game) / int_2bcd6fc8
comment
Character Select Forcing: The game only has five playable characters, but you need to switch them out constantly. The game has thousands (that's not an exaggeration—there are 3,500 bananas across the levels) of collectibles to find, and 700 of them can only be claimed by a particular Kong; furthermore, you can only switch in certain locations, as opposed to whenever you want. The game gets downright nasty about it in the later worlds, deliberately leaving a few Kong-specific bananas or coins in areas designed for other characters (for example, in Creepy Castle, the player must hit a switch as Diddy, run back to a Tag Barrel, change to Tiny Kong, run inside a now-opened door, and use Tiny's teleportation move to reach an otherwise inaccessible area).
 Donkey Kong 64 (Video Game) / int_2bcd6fc8
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_2bcd6fc8
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_2bcd6fc8
 Donkey Kong 64 (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Donkey Kong 64 (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Entering a new area within a world counts as a checkpoint, so it's normally not an issue. However, in Hideout Helm, because there are no indoor areas, you'll be sent to the beginning if you run out of health anywhere outside the Battle Arena. The time limit (which will be determined depending on how many blueprints were collected over the course of the game) further complicates this, because if you do die the time limit will not reset; and if it runs out it will not only send the player back to the start as well, but also will reset all the progress done. The trope only stops being an issue after you complete the world's mission, as it will eliminate the time limit and, after a bit more progress, you'll finally find a warp panel to connect it to the one from the start and thus enable the world's only shortcut.
 Donkey Kong 64 (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_2bfd6a1e
 Donkey Kong 64 (Video Game) / int_2f2f5b3f
type
Hedge Maze
 Donkey Kong 64 (Video Game) / int_2f2f5b3f
comment
Hedge Maze: Lanky Kong has to navigate one located in a greenhouse in the Creepy Castle area to get a few normal bananas, one of his Golden Bananas, and, once that's done, spawn an Arena Pad.
 Donkey Kong 64 (Video Game) / int_2f2f5b3f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_2f2f5b3f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_2f2f5b3f
 Donkey Kong 64 (Video Game) / int_30196704
type
Live Item
 Donkey Kong 64 (Video Game) / int_30196704
comment
The Banana Fairies for the Banana Birds in DKC3, a fellow sentient banana-themed Live Item which you rescue many of during gameplay.
 Donkey Kong 64 (Video Game) / int_30196704
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_30196704
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_30196704
 Donkey Kong 64 (Video Game) / int_30d2ae29
type
Self-Fulfilling Prophecy
 Donkey Kong 64 (Video Game) / int_30d2ae29
comment
Self-Fulfilling Prophecy: King K. Rool hires a weasel named Snide to build a superweapon called the Blast-o-Matic that will allow him to destroy Kong Isle. However, he grows increasingly paranoid that Snide will betray him, and decides to kick him off the team. How does Snide respond? He defects to the Kongs and ultimately helps them disable the very superweapon he created.
 Donkey Kong 64 (Video Game) / int_30d2ae29
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_30d2ae29
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_30d2ae29
 Donkey Kong 64 (Video Game) / int_33310c11
type
Under the Sea
 Donkey Kong 64 (Video Game) / int_33310c11
comment
Under the Sea: The (huge) underwater portions of Gloomy Galleon, in which Lanky can transform into Enguarde the Swordfish to swim more efficiently. The sunken ships are explorable, though they're so dark that they need light from a nearby creature. There's also a large treasure chest Tiny can access by shrinking and entering through the keyhole; getting there is necessary to retrieve some pearls for a mermaid.
 Donkey Kong 64 (Video Game) / int_33310c11
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_33310c11
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_33310c11
 Donkey Kong 64 (Video Game) / int_337ef720
type
Ghostly Animals
 Donkey Kong 64 (Video Game) / int_337ef720
comment
Ghostly Animals: Parodied with most of the "ghost" enemies, which are actually just Kremlings dressed in bedsheets. Wrinkly Kong passed away some time before the events of this game, and would go on to appear as a ghost in subsequent games. There's a ghostly crocodile-type creature in Donkey Kong's Creepy Castle minecart, known only as the "resident demon".
 Donkey Kong 64 (Video Game) / int_337ef720
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_337ef720
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_337ef720
 Donkey Kong 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Donkey Kong 64 (Video Game) / int_33ca811a
comment
Game-Breaking Bug: If you enter the mechanical fish in Gloomy Galleon after having bought the Sniper Scope for your gun from Funky, make sure you turn the scope off before starting the timed challenge. Having it on causes so much lag that it becomes literally impossible to destroy the targets inside the fish before time runs out. In the final area of the game, the Banana Medals exist as physical collectibles you can pick up. In the American version, if you complete the Timed Mission in the area without picking up the Banana Medals, they permanently vanish from the game, rendering it impossible to get 101% completion.
 Donkey Kong 64 (Video Game) / int_33ca811a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_33ca811a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_33ca811a
 Donkey Kong 64 (Video Game) / int_3401240
type
Ground Pound
 Donkey Kong 64 (Video Game) / int_3401240
comment
When fighting King K. Rool with Tiny Kong, he will repeatedly butt-slam the arena to cause shockwaves. Eventually, his butt gets too sore to keep doing it and he moans in pain for a while, leaving him wide open to attack.
 Donkey Kong 64 (Video Game) / int_3401240
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3401240
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3401240
 Donkey Kong 64 (Video Game) / int_342b0e2
type
Ground Punch
 Donkey Kong 64 (Video Game) / int_342b0e2
comment
Ground Punch: Donkey Kong's charged attack has him spin in a circle and slam the ground with both fists, launching a massive shockwave.
 Donkey Kong 64 (Video Game) / int_342b0e2
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_342b0e2
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_342b0e2
 Donkey Kong 64 (Video Game) / int_3517000d
type
Mad Scientist
 Donkey Kong 64 (Video Game) / int_3517000d
comment
Mad Scientist: Cranky Kong makes all the weird potions the Kongs use for their special moves.
 Donkey Kong 64 (Video Game) / int_3517000d
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3517000d
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3517000d
 Donkey Kong 64 (Video Game) / int_356b1efb
type
Hammerspace
 Donkey Kong 64 (Video Game) / int_356b1efb
comment
Hammerspace: Where do the Kongs keep their guns? Diddy, for one, manages to store two handguns the size of his head somewhere while wearing just a hat and shirt.
 Donkey Kong 64 (Video Game) / int_356b1efb
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_356b1efb
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_356b1efb
 Donkey Kong 64 (Video Game) / int_35f57671
type
Minion with an F in Evil
 Donkey Kong 64 (Video Game) / int_35f57671
comment
Minion with an F in Evil: The entire reason why K. Rool had K. Lumsy imprisoned.
 Donkey Kong 64 (Video Game) / int_35f57671
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_35f57671
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_35f57671
 Donkey Kong 64 (Video Game) / int_363e9631
type
Sequential Boss
 Donkey Kong 64 (Video Game) / int_363e9631
comment
Sequential Boss: The rematch against Dogadon, who is then challenged by Chunky, has two phases: The first is just a harder version of its first boss fight (against Diddy), while the second has Dogadon stomp the floor to make it gradually sink into the lava and force Chunky to grow big with his enlarge ability and hit the boss directly. The final battle is a five-round boxing match with K. Rool, with each round featuring a different playable character.
 Donkey Kong 64 (Video Game) / int_363e9631
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_363e9631
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_363e9631
 Donkey Kong 64 (Video Game) / int_36c64123
type
Gentle Giant
 Donkey Kong 64 (Video Game) / int_36c64123
comment
Gentle Giant: K. Lumsy, a colossal Kong-sympathizer Kremling. Also Dumb Muscle. Chunky, bordering on parody. He carries a bazooka and is stronger than DK, yet he plays the triangle and is afraid of heights. Also, put the controller down and watch his Idle Animation.
 Donkey Kong 64 (Video Game) / int_36c64123
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_36c64123
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_36c64123
 Donkey Kong 64 (Video Game) / int_37d2818
type
Title In
 Donkey Kong 64 (Video Game) / int_37d2818
comment
Title In: The first time you enter a world, a supporting character's hangout area or shop, and every time you access a bonus minigame (excluding those of the prologue and Hideout Helm) or Battle Arena challenge, the game will proceed to write the location's name with yellow letters (also having green and orange hues), with the writing done via purple sparks. In the case of a world's name, an Establishing Shot is used as well.
 Donkey Kong 64 (Video Game) / int_37d2818
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_37d2818
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_37d2818
 Donkey Kong 64 (Video Game) / int_37d94ed9
type
Agony of the Feet
 Donkey Kong 64 (Video Game) / int_37d94ed9
comment
Agony of the Feet: Tiny’s round for the final boss involves her shrinking down and going into K. Rool’s shoe to shoot his toes.
 Donkey Kong 64 (Video Game) / int_37d94ed9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_37d94ed9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_37d94ed9
 Donkey Kong 64 (Video Game) / int_38a71f91
type
Platform-Activated Ability
 Donkey Kong 64 (Video Game) / int_38a71f91
comment
Platform-Activated Ability: One of the abilities each Kong can learn from Cranky requires standing onto a blue pad showing their face so it can be used. Without learning that ability, the pad will be transparent and useless: Donkey's pad launches him to the skies, in which he can travel across Blast Barrels in search of a Golden Banana, Bonus Stage minigame, or a star-shaped emblem that triggers a special event in the current level. Diddy's pad allows him to use his tail as a coil to jump very high. Tiny's pad teleports her to a part of the level no other Kong can access. Lanky's pad inflates his body so he can hover upward and reach a high spot. And Chunky's pad gives him temporary Invisibility to make certain objects and assets appear. While the instruments the Kongs receive from Candy can be normally played to create a sound wave that defeats all surrounding enemies, their most prominent use is while the Kongs stand on purple-colored pads that show the drawing of the instrument that has to be played while the Kong in question stands onto the pad: Bongo drums for Donkey, electric guitar for Diddy, saxophone for Tiny, trombone for Lanky, and triangle for Chunky. When the music is played, the pads trigger some sort of event, usually making something open (thus combining this trope with Songs in the Key of Lock).
 Donkey Kong 64 (Video Game) / int_38a71f91
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_38a71f91
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_38a71f91
 Donkey Kong 64 (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Donkey Kong 64 (Video Game) / int_38d17b6c
comment
Army-Dillo, the first boss, can only be attacked when he comes out of his shell just to laugh at you. That's your cue to hit him with the exploding barrel that he was courteous enough to leave in the middle of the stage for you.
 Donkey Kong 64 (Video Game) / int_38d17b6c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_38d17b6c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_38d17b6c
 Donkey Kong 64 (Video Game) / int_3946634e
type
The Smart Guy
 Donkey Kong 64 (Video Game) / int_3946634e
comment
The Smart Guy: Lanky, as an example of The Trickster.
 Donkey Kong 64 (Video Game) / int_3946634e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3946634e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3946634e
 Donkey Kong 64 (Video Game) / int_3aa581ed
type
Undead Counterpart
 Donkey Kong 64 (Video Game) / int_3aa581ed
comment
Undead Counterpart: Krossbones are skeletal versions of Kritters that show up in Fungi Forest at night and Creepy Castle (where it's Always Night).
 Donkey Kong 64 (Video Game) / int_3aa581ed
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3aa581ed
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3aa581ed
 Donkey Kong 64 (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Donkey Kong 64 (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: If you choose to save in the middle of Hideout Helm, you will return to find one of the Banana Medals can't be collected. You need all the Banana Medals to see the entire ending. Before YouTube, this was one nasty glitch. One of Diddy's Golden Bananas in Gloomy Galleon requires you to enter a mechanical fish and shoot out three lights on its heart (which are blocked by a propeller that spins/stops on a set pattern) within a time limit of 90 seconds. This is normally a fairly easy one to get. However, if you decide to go for it only after getting the Sniper Scope upgrade from Funky, it becomes exponentially harder due to a bug that makes the propeller spin longer than normal. A common strategy to circumvent this is to exploit a glitch that allows you to hit lights that are being covered, but this is difficult to do and doesn't always work. An alternative, glitchless method can be seen here. As this YouTube video shows, if you collect no blueprints at all during the game, Hideout Helm is impossible to beat without glitches. 11 minutes is possible to make with near-perfect play, but even then, the person who made that video only had about 7 seconds left on the clock when they completed it.
 Donkey Kong 64 (Video Game) / int_3ac5110b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3ac5110b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3ac5110b
 Donkey Kong 64 (Video Game) / int_3bb81225
type
Recurring Boss
 Donkey Kong 64 (Video Game) / int_3bb81225
comment
Recurring Boss: Two of the bosses, Army Dillo and Dogadon, are fought twice each, their rematches giving more powerful and harder battles. Army Dillo is challenged in both fights by Donkey Kong, while Dogadon is challenged by Diddy in the first and by Chunky in the second.
 Donkey Kong 64 (Video Game) / int_3bb81225
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3bb81225
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3bb81225
 Donkey Kong 64 (Video Game) / int_3cb1d38d
type
Bad Boss
 Donkey Kong 64 (Video Game) / int_3cb1d38d
comment
King K. Rool, as always, is a pun on "cruel", which is certainly indicated by his Bad Boss tendencies.
 Donkey Kong 64 (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3cb1d38d
 Donkey Kong 64 (Video Game) / int_3f8239e4
type
Throw a Barrel at It
 Donkey Kong 64 (Video Game) / int_3f8239e4
comment
Throw a Barrel at It: Surprisingly, there aren't many barrels you can throw in this game, especially compared to the DKC games. They're mostly reserved for mini-games and boss fights.
 Donkey Kong 64 (Video Game) / int_3f8239e4
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3f8239e4
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3f8239e4
 Donkey Kong 64 (Video Game) / int_3f8ef764
type
Bleak Level
 Donkey Kong 64 (Video Game) / int_3f8ef764
comment
Bleak Level: Frantic Factory and Gloomy Galleon (both unlocked at the same time) are markedly drearier than the preceding levels. Appropriately, they are both found on K. Rool's side of the Hub World.
 Donkey Kong 64 (Video Game) / int_3f8ef764
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_3f8ef764
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_3f8ef764
 Donkey Kong 64 (Video Game) / int_40bb59d0
type
Blatant Lies
 Donkey Kong 64 (Video Game) / int_40bb59d0
comment
Blatant Lies: The microphone announcer at the tail end of the game says that the judges will act in a fair and unbiased manner. This claim is... a tad exaggerated, to say the least.
 Donkey Kong 64 (Video Game) / int_40bb59d0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_40bb59d0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_40bb59d0
 Donkey Kong 64 (Video Game) / int_40ffe1af
type
Minecart Madness
 Donkey Kong 64 (Video Game) / int_40ffe1af
comment
There are also "DK Coins", which feature heavily in minigames and races. While not traded directly, the races / minecart sections require a certain number of these to be in your possession by the end of the section to receive the Golden Banana; so even if you win the race or make it out alive through the minecart ride, you won't be rewarded if you don't have enough coins.
 Donkey Kong 64 (Video Game) / int_40ffe1af
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_40ffe1af
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_40ffe1af
 Donkey Kong 64 (Video Game) / int_41a48472
type
Bat Out of Hell
 Donkey Kong 64 (Video Game) / int_41a48472
comment
Bat Out of Hell: The game introduces the Flipflapsnote Known as Bats at the time of the game’s release.
 Donkey Kong 64 (Video Game) / int_41a48472
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_41a48472
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_41a48472
 Donkey Kong 64 (Video Game) / int_41f26c58
type
Happy Dance
 Donkey Kong 64 (Video Game) / int_41f26c58
comment
Happy Dance: A Kong will always dance enthusiastically after collecting a Golden Banana or a Boss Key, though each of them as a different animation for this.
 Donkey Kong 64 (Video Game) / int_41f26c58
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_41f26c58
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_41f26c58
 Donkey Kong 64 (Video Game) / int_42048ac5
type
Follow the Money
 Donkey Kong 64 (Video Game) / int_42048ac5
comment
Bananas. 3500 of them exist in the game, 100 for each Kong in every level but DK Isles and Hideout Helm. Some are used as a Follow the Money indicator, while others are hidden in areas that require a bit of platforming or puzzle-solving to reach. They exist as individual bananas worth one, banana bunches worth five, and Banana Balloons that award ten when popped. Bananas provide Banana Medals when a Kong collects 75 of their specific Bananas in a stage, and are given to Troff 'N' Scoff to unlock the bosses. Collecting all 100 for a Kong is not required for completion, but is indicated by a short musical sting upon doing so.
 Donkey Kong 64 (Video Game) / int_42048ac5
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_42048ac5
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_42048ac5
 Donkey Kong 64 (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Donkey Kong 64 (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Health is represented by watermelons, divided into four slices. You start with one whole watermelon, and buy two more over the course of the game. Health is frequently regained by touching watermelon slices, which are dropped by some enemies and also found in certain boxes.
 Donkey Kong 64 (Video Game) / int_4252fdf6
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4252fdf6
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4252fdf6
 Donkey Kong 64 (Video Game) / int_42d9daf9
type
No Fair Cheating
 Donkey Kong 64 (Video Game) / int_42d9daf9
comment
No Fair Cheating: Using any Gameshark code in this game will cause DK to spasm uncontrollably throughout the game. Even in the opening. Worse yet, if you dare to save, it will permanently corrupt the cartridge. If this happens, not only do you drop dead from taking a single hit, but you can no longer pick up any items, preventing any further progress.
 Donkey Kong 64 (Video Game) / int_42d9daf9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_42d9daf9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_42d9daf9
 Donkey Kong 64 (Video Game) / int_434c3481
type
Crosshair Aware
 Donkey Kong 64 (Video Game) / int_434c3481
comment
Crosshair Aware: The Krack-Shot Kroc, who only appears if you fail to complete a challenge in the time allotted.
 Donkey Kong 64 (Video Game) / int_434c3481
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_434c3481
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_434c3481
 Donkey Kong 64 (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Donkey Kong 64 (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: The level Frantic Factory has conveyor belts in some sections. One of them adds trash compactors as well, so the only one who can go through them is the eponymous character when he's using the invincibility barrel ability.
 Donkey Kong 64 (Video Game) / int_4395ac9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4395ac9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4395ac9
 Donkey Kong 64 (Video Game) / int_43a46119
type
Surrounded by Idiots
 Donkey Kong 64 (Video Game) / int_43a46119
comment
Surrounded by Idiots: King K. Rool says this in one between level cinematic in which Lanky Kong makes fools out of a couple of Kritters.
 Donkey Kong 64 (Video Game) / int_43a46119
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_43a46119
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_43a46119
 Donkey Kong 64 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donkey Kong 64 (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: In a game where Death Is a Slap on the Wrist, dying gets you expelled to the area's lobby on DK Island/to a cave entrance on the island. However, pausing the game and selecting "Quit Game" from the menu will eventually take you to the title screen, but first, you are shown a cutscene where King K. Rool presses a button on his throne, and a fully operational Blast-O-Matic begins charging up, pointed directly at the island, accompanied by impending doom music and letters superimposed over the outside shot, spelling "GAME OVER". The exact same thing happens when you run out of time in Hideout Helm.
 Donkey Kong 64 (Video Game) / int_45e41b66
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_45e41b66
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_45e41b66
 Donkey Kong 64 (Video Game) / int_45f52f5
type
Dynamic Akimbo
 Donkey Kong 64 (Video Game) / int_45f52f5
comment
Dynamic Akimbo: Whenever Tiny's hands aren't in use, they're resting on her hips. In fact, she opts to exclusively use her feet to attack with so she doesn't have to take her hands off of her hips.
 Donkey Kong 64 (Video Game) / int_45f52f5
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_45f52f5
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_45f52f5
 Donkey Kong 64 (Video Game) / int_4631e81f
type
Badass in Distress
 Donkey Kong 64 (Video Game) / int_4631e81f
comment
Badass in Distress: All the Kongs except Donkey this time around, and they offer playable assistance when you free them early on.
 Donkey Kong 64 (Video Game) / int_4631e81f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4631e81f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4631e81f
 Donkey Kong 64 (Video Game) / int_471a505f
type
Four Is Death
 Donkey Kong 64 (Video Game) / int_471a505f
comment
Four Is Death: The final boss has five phases, and in each one, you need to hit him four times to win. Taken further in the fourth phase, where you have to enter the boss's shoe four times to shoot his four toes, and the fourth toe takes four hits.
 Donkey Kong 64 (Video Game) / int_471a505f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_471a505f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_471a505f
 Donkey Kong 64 (Video Game) / int_4733c4f1
type
The Song Remains the Same
 Donkey Kong 64 (Video Game) / int_4733c4f1
comment
The Song Remains the Same: The DK Rap does not even have the benefit of Japanese subtitles.
 Donkey Kong 64 (Video Game) / int_4733c4f1
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4733c4f1
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4733c4f1
 Donkey Kong 64 (Video Game) / int_47fea76b
type
Butt-Monkey
 Donkey Kong 64 (Video Game) / int_47fea76b
comment
Butt-Monkey: Chunky (more apparent during the DK Rap where he keeps screwing up). K. Rool, too, in the final boss battle.
 Donkey Kong 64 (Video Game) / int_47fea76b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_47fea76b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_47fea76b
 Donkey Kong 64 (Video Game) / int_4873d055
type
Use Your Head
 Donkey Kong 64 (Video Game) / int_4873d055
comment
Use Your Head: Diddy's Chimpy Charge ability. Once you get the Super Duper Simian Slam, Donkey Kong and Lanky Kong will smash their heads on the ground in their Ground Pound.
 Donkey Kong 64 (Video Game) / int_4873d055
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4873d055
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4873d055
 Donkey Kong 64 (Video Game) / int_496569e8
type
Race Against the Clock
 Donkey Kong 64 (Video Game) / int_496569e8
comment
Race Against the Clock: If you collected all the blueprints in the game, Snide will give you fifty minutes to fully disable K. Rool’s Blast-O-Matic. You first need to enter Hideout Helm with three different Kongs and then you need to complete certain tasks as all five characters in order to save DK Isles. The tough part is that even when you’re changing Kongs, the timer on the bottom of the screen is still ticking down so you need to work fast. In the final boss fight, you have multiple three-minute rounds against K. Rool and you have to defeat him in the three-minute limit or else you’ll have to start the round over again.
 Donkey Kong 64 (Video Game) / int_496569e8
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_496569e8
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_496569e8
 Donkey Kong 64 (Video Game) / int_49dd91c9
type
Over 100% Completion
 Donkey Kong 64 (Video Game) / int_49dd91c9
comment
Over 100% Completion: Keeping with the trend started in Donkey Kong Country, this game goes up to 101% for obtaining all of the major collectibles: Golden Bananas (201), Banana Medals (40), Banana Fairies (20), and Battle Crowns (10).
 Donkey Kong 64 (Video Game) / int_49dd91c9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_49dd91c9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_49dd91c9
 Donkey Kong 64 (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Donkey Kong 64 (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Donkey Kong needs a potion before he learns how to pull a lever, Lanky needs one before he can do handstands, Diddy needs one before he can perform a charging headbutt, and Chunky needs a potion in order to throw a haymaker. Subverted in that it’s more likely that they give the Required Secondary Powers necessary to use said moves safely or effectively.
 Donkey Kong 64 (Video Game) / int_4a10e526
featureApplicability
-0.3
 Donkey Kong 64 (Video Game) / int_4a10e526
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4a10e526
 Donkey Kong 64 (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Donkey Kong 64 (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: It's Donkey Kong on the N64.
 Donkey Kong 64 (Video Game) / int_4ad522e2
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4ad522e2
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4ad522e2
 Donkey Kong 64 (Video Game) / int_4ae690ca
type
Laughing Mad
 Donkey Kong 64 (Video Game) / int_4ae690ca
comment
Laughing Mad: Mad Jack. His actual laugh is a quack, but the mad laughter is embedded into the music.
 Donkey Kong 64 (Video Game) / int_4ae690ca
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4ae690ca
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4ae690ca
 Donkey Kong 64 (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Donkey Kong 64 (Video Game) / int_4b4ac0ca
comment
Homing Projectile: A big beeping missile with a face is used by the upgraded Army Dillo during his boss rematch in Crystal Caves. The Kongs can also find limited amounts of Homing Ammo for their guns, but they must visit Funky Kong in Fungi Forest to learn how to use them.
 Donkey Kong 64 (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4b4ac0ca
 Donkey Kong 64 (Video Game) / int_4d1905e1
type
Pass Through the Rings
 Donkey Kong 64 (Video Game) / int_4d1905e1
comment
Pass Through the Rings: The game contains three such challenges. Two of them can be a slight hassle as you have to do so with Diddy's jetpack which can be slightly difficult to use (but you can always use hover). The other one is a boss fight in Gloomy Galleon where you have to use a boat (like the one in that same level's Racing Minigame) while avoiding shockwaves and fireballs.
 Donkey Kong 64 (Video Game) / int_4d1905e1
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4d1905e1
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4d1905e1
 Donkey Kong 64 (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Donkey Kong 64 (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: The Golden Bananas. There are 201 of them across the game, recollecting them after their theft is the Kongs' main goal, and they're the Plot Coupon required to access new levels by meeting B. Locker's toll and getting him to move out of the way (tolls range from just one for the first stage, Jungle Japes, to 100 for the final level, Hideout Helm). Secondary: Banana Medals. There are 40 of them, one for each Kong across the eight main worlds (none exist in the hub world due to its lack of normal Bananas). These are rewarded for collecting 75 Bananas out of 100 in every world but the last, Hideout Helm; in that level, they exist as physical pickups that you can grab. Only 15 of them are required to unlock Cranky Kong's special reward, which grants access to the Rareware Coin; the other 25 are only required for 101% completion. Banana Fairies. 20 of them are present throughout the adventure; four in the hub world and two in every level. Collecting them has them increase the Kongs' carrying capacity for Crystal Coconuts and Banana Camera Film by one per fairy, and collecting them also unlocks bonus content on the main menu, ranging from a cutscene Replay Mode at two to infinite consumables for all 20. Rescuing all 20 Banana Fairies grants access to the Rareware Golden Banana, a secret Golden Banana that bumps their total up to 201. Blueprints. 40 exist throughout the game; 5 each are in the hub world and every level except for Hideout Helm, held by color-coded Kasplats. Each Blueprint given to Snide gets you a Golden Banana and an extra minute added to Hideout Helm's base time of just 10 minutes. Tertiary: Banana Coins. These are scattered fairly generously throughout the game, so generously that despite there being a total of 974, only 160 can be spent by the end. There are two types, normal color-coded coins that only one Kong can collect which give one coin, and the rainbow-colored 5-Banana Coins hidden under DK Dirt Piles, which give five coins to all five Kongs. These are required to buy upgrades from Cranky, Funky, and Candy, and two are also spent on the Donkey Kong machine the first time you play its second loop. Bananas. 3500 of them exist in the game, 100 for each Kong in every level but DK Isles and Hideout Helm. Some are used as a Follow the Money indicator, while others are hidden in areas that require a bit of platforming or puzzle-solving to reach. They exist as individual bananas worth one, banana bunches worth five, and Banana Balloons that award ten when popped. Bananas provide Banana Medals when a Kong collects 75 of their specific Bananas in a stage, and are given to Troff 'N' Scoff to unlock the bosses. Collecting all 100 for a Kong is not required for completion, but is indicated by a short musical sting upon doing so. Extra: Battle Arena Crowns. There are 10 in the game, given as rewards for beating the Battle Arenas; 2 in the hub world, and 1 in each of the main levels. Collecting one unlocks multiplayer, and a total of four are needed to unlock a door in Hideout Helm. The remaining six only contribute to reaching 101% completion. The Nintendo and Rareware Coins. Only one of each exist, both obtained through playing an Embedded Precursor. The Nintendo Coin is awarded for completing round 2 of the original Donkey Kong in Frantic Factory, while the Rareware Coin appears as a random drop in Jetpac after scoring 5000 points. These only unlock the final door in Hideout Helm, which contains two Banana Fairies (which can be captured from outside the room) and the final Boss Key, which means that by extension, they're required to complete the game 101%.
 Donkey Kong 64 (Video Game) / int_4e053a94
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4e053a94
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4e053a94
 Donkey Kong 64 (Video Game) / int_4ea822ce
type
Songs in the Key of Lock
 Donkey Kong 64 (Video Game) / int_4ea822ce
comment
While the instruments the Kongs receive from Candy can be normally played to create a sound wave that defeats all surrounding enemies, their most prominent use is while the Kongs stand on purple-colored pads that show the drawing of the instrument that has to be played while the Kong in question stands onto the pad: Bongo drums for Donkey, electric guitar for Diddy, saxophone for Tiny, trombone for Lanky, and triangle for Chunky. When the music is played, the pads trigger some sort of event, usually making something open (thus combining this trope with Songs in the Key of Lock).
 Donkey Kong 64 (Video Game) / int_4ea822ce
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_4ea822ce
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_4ea822ce
 Donkey Kong 64 (Video Game) / int_500ecfb7
type
The Big Guy
 Donkey Kong 64 (Video Game) / int_500ecfb7
comment
One of Chunky Kong's most powerful attacks is a giant belch that, in the form of a circular green shockwave, kills any enemy it hits, including some that can't be defeated in any other way.
 Donkey Kong 64 (Video Game) / int_500ecfb7
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_500ecfb7
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_500ecfb7
 Donkey Kong 64 (Video Game) / int_5029a6a9
type
Blow Gun
 Donkey Kong 64 (Video Game) / int_5029a6a9
comment
Lanky Kong - Grapes (Blow Gun)
 Donkey Kong 64 (Video Game) / int_5029a6a9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5029a6a9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5029a6a9
 Donkey Kong 64 (Video Game) / int_5057d559
type
Kid-Appeal Character
 Donkey Kong 64 (Video Game) / int_5057d559
comment
Kid-Appeal Character: For being so darn-right silly, Lanky Kong takes it.
 Donkey Kong 64 (Video Game) / int_5057d559
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5057d559
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5057d559
 Donkey Kong 64 (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Donkey Kong 64 (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: If the watermelon bar is depleted, the character will reappear in a close area to where they lost. Hideout Helm is the exception.
 Donkey Kong 64 (Video Game) / int_50727f8d
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_50727f8d
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_50727f8d
 Donkey Kong 64 (Video Game) / int_52748705
type
Bamboo Technology
 Donkey Kong 64 (Video Game) / int_52748705
comment
Bamboo Technology: The Kongs' weapons are made out of wood. Diddy Kong has rocket boosters and a gun, made out of wood. How the rocket doesn't ignite the wood is ignored. K. Rool has some kind of surveillance system that enables him to monitor the Kongs' movements all throughout the island. It's seemingly made entirely out of barrels, and rather surreally displays the individuals currently being observed within a gigantic barrel rather than in their actual location.
 Donkey Kong 64 (Video Game) / int_52748705
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_52748705
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_52748705
 Donkey Kong 64 (Video Game) / int_52b09bff
type
Triangles Are the Worst Instrument
 Donkey Kong 64 (Video Game) / int_52b09bff
comment
Triangles Are the Worst Instrument: Chunky Kong's instrument is a simple triangle in contrast to the more involved instruments the rest of the Kongs have.
 Donkey Kong 64 (Video Game) / int_52b09bff
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_52b09bff
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_52b09bff
 Donkey Kong 64 (Video Game) / int_535d366b
type
Chokepoint Geography
 Donkey Kong 64 (Video Game) / int_535d366b
comment
Choke Point Geography: Justified by the locations of the levels being fairly well-hidden, until K. Lumsy dislodges a seemingly innocent boulder or jostles a door open.
 Donkey Kong 64 (Video Game) / int_535d366b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_535d366b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_535d366b
 Donkey Kong 64 (Video Game) / int_5372ed53
type
Macro Zone
 Donkey Kong 64 (Video Game) / int_5372ed53
comment
Macro Zone: Tiny Kong has shrinking as her special ability and at least one of her Golden Bananas in each level involves this ability, whether it be a race against a remote controlled car or entering a door to an otherwise normal room that is really small for no reason.
 Donkey Kong 64 (Video Game) / int_5372ed53
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5372ed53
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5372ed53
 Donkey Kong 64 (Video Game) / int_548bd053
type
Guns Akimbo
 Donkey Kong 64 (Video Game) / int_548bd053
comment
Guns Akimbo: Diddy Kong and his signature Peanut Popguns.
 Donkey Kong 64 (Video Game) / int_548bd053
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_548bd053
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_548bd053
 Donkey Kong 64 (Video Game) / int_5527dc0c
type
Plot Coupon
 Donkey Kong 64 (Video Game) / int_5527dc0c
comment
Plot Coupon: 201 Golden Bananas, with 25 available per level: Four bananas per each of the five Kongs, plus one per Kong from "Blueprints", which themselves are also Plot Coupons due to not only being traded for Golden Bananas sometime after collection, but also for their usefulness to gain extra time during the Timed Mission of the final world. The special 201st Banana is obtained after rescuing all Banana Fairies in the worlds. A minimum of 100 is required to clear the game. There are also "DK Coins", which feature heavily in minigames and races. While not traded directly, the races / minecart sections require a certain number of these to be in your possession by the end of the section to receive the Golden Banana; so even if you win the race or make it out alive through the minecart ride, you won't be rewarded if you don't have enough coins.
 Donkey Kong 64 (Video Game) / int_5527dc0c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5527dc0c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5527dc0c
 Donkey Kong 64 (Video Game) / int_5534431f
type
Money for Nothing
 Donkey Kong 64 (Video Game) / int_5534431f
comment
Money for Nothing: There's nearly a thousand coins in the game, but by the end you'll have spent only 160 of them.
 Donkey Kong 64 (Video Game) / int_5534431f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5534431f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5534431f
 Donkey Kong 64 (Video Game) / int_55537342
type
Evil Living Flames
 Donkey Kong 64 (Video Game) / int_55537342
comment
Evil Living Flames: Flames are enemies resembling balls of fire with feet and sunglasses. They only appear in one level where where Chunky Kong has to fight them off while they try to reach a barrel of TNT and make it explode, with the walking fireballs cackling when get close to the explosives.
 Donkey Kong 64 (Video Game) / int_55537342
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_55537342
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_55537342
 Donkey Kong 64 (Video Game) / int_55af5099
type
Rube Goldberg Device
 Donkey Kong 64 (Video Game) / int_55af5099
comment
Rube Goldberg Device: Whenever a Kong gives Snide a blueprint, the latter character activates a sequence of contraptions, with each one triggering the next, that eventually drops a Golden Banana for the Kong to collect; the assets vary depending on the world. Snide was the one who designed the structure of K. Rool's Blast-O-Matic and also knows how to delay its activation during the final level, so it's not surprising.
 Donkey Kong 64 (Video Game) / int_55af5099
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_55af5099
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_55af5099
 Donkey Kong 64 (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Donkey Kong 64 (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Hideout Helm, the last regular world, starts like a standard area (albeit borrowing the aesthetics and presentation of Frantic Factory). But as the Kongs advance through it, they find setpieces and obstacles that were characteristic in previous worlds (such as slopes only Lanky can cross, small corridors only Tiny can cross, etc.), and are once again testing their learned abilities. Then, when the Kongs reach the central room and have to disable the individual sources of energy feeding the Blast-o-Matic, they proceed to play Bonus Barrel minigames (shaped like oil barrels with K. Rool's face) placed at the sides of said energy sources; many of these minigames are based on those of the wooden DK Bonus Barrels found in the standard worlds, though others are based on miscellaneous tasks the Kongs used to do to earn Golden Bananas. And to ensure the player has mastered the game at this point, the entire mission must be done under a time limit, or else it's Game Over.
 Donkey Kong 64 (Video Game) / int_56a6927b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_56a6927b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_56a6927b
 Donkey Kong 64 (Video Game) / int_58019946
type
Anvil on Head
 Donkey Kong 64 (Video Game) / int_58019946
comment
The second phase, Diddy Kong uses a jetpack to fly up high and shoot at the lighting fixtures, causing spotlights to fall on K. Rool's head. The fourth time it happens, he can't pull it off on his own.
 Donkey Kong 64 (Video Game) / int_58019946
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_58019946
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_58019946
 Donkey Kong 64 (Video Game) / int_589e54d3
type
Charged Attack
 Donkey Kong 64 (Video Game) / int_589e54d3
comment
Diddy, Lanky, and Tiny all spin around when unleashing their Charged Attack. Diddy spins around with his tail out, Lanky stands on his head and spins with his arms out, and Tiny whirls around on one foot.
 Donkey Kong 64 (Video Game) / int_589e54d3
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_589e54d3
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_589e54d3
 Donkey Kong 64 (Video Game) / int_58db779e
type
Letting the Air out of the Band
 Donkey Kong 64 (Video Game) / int_58db779e
comment
Letting the Air out of the Band: The music falters when the Kremlings have engine trouble in the intro. Percussive Maintenance gets the machine started again and the music back in tune.
 Donkey Kong 64 (Video Game) / int_58db779e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_58db779e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_58db779e
 Donkey Kong 64 (Video Game) / int_58f02a89
type
Sizeshifter
 Donkey Kong 64 (Video Game) / int_58f02a89
comment
Klumps (fat pink Kremling Soldiers) are immune to basic attacks and stomps. At the start of the game, the only move the Kongs can defeat them with is a thrown Orange, though Hunky Chunky, the Charged Attack granted by the Queen Banana Fairy, and a Kong's musical instrument can eventually be used to dispatch them.
 Donkey Kong 64 (Video Game) / int_58f02a89
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_58f02a89
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_58f02a89
 Donkey Kong 64 (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Donkey Kong 64 (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Some areas of Crystal Caves contain igloos, and there's also an ice castle. The rest of the world is just an Underground Level.
 Donkey Kong 64 (Video Game) / int_5914d5dd
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5914d5dd
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5914d5dd
 Donkey Kong 64 (Video Game) / int_5b6e57e
type
Required Secondary Powers
 Donkey Kong 64 (Video Game) / int_5b6e57e
comment
Required Secondary Powers: It's been suggested that the act of You Have Researched Breathing is because of Cranky giving these instead. Below are a few examples. The levers being too rusty for DK to pull without Herculean strength. Chunky gaining the same strength, as said haymakers can punch down metal fences. Lanky gaining enough strength and stamina to be able to not just handstand, but handstand for as long as he wants. Diddy gaining a thick-enough skull (and a shrunken enough brain) to use the charging headbutt without a concussion.
 Donkey Kong 64 (Video Game) / int_5b6e57e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5b6e57e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5b6e57e
 Donkey Kong 64 (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Donkey Kong 64 (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Mad Jack, once he is defeated and the platform he is standing on falls out from under him.
 Donkey Kong 64 (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5bdcc85a
 Donkey Kong 64 (Video Game) / int_5c18d958
type
Video Game Flight
 Donkey Kong 64 (Video Game) / int_5c18d958
comment
Video Game Flight: Diddy has Rocket Barrels, but they're powered by Crystal Coconuts. Run out, and he'll go plummeting to the ground. Plus there are certain areas which inexplicably forbid flying. Fly into one of these areas and you'll get a "NO" sign with a bizarre, incredibly startling evil laugh and Diddy will come down regardless of his crystal coconuts. All the powerups have these restrictions.
 Donkey Kong 64 (Video Game) / int_5c18d958
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5c18d958
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5c18d958
 Donkey Kong 64 (Video Game) / int_5d356030
type
Platform Battle
 Donkey Kong 64 (Video Game) / int_5d356030
comment
Platform Battle: Mad Jack is fought in an arena of 16 large platforms, arranged in a grid. The platforms aren't too small, but Tiny Kong must constantly jump from one to another to avoid being flattened by the boss chasing after her.
 Donkey Kong 64 (Video Game) / int_5d356030
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5d356030
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5d356030
 Donkey Kong 64 (Video Game) / int_5d753b19
type
The Smurfette Principle
 Donkey Kong 64 (Video Game) / int_5d753b19
comment
The Smurfette Principle: Tiny's the only girl out of the five playable characters.
 Donkey Kong 64 (Video Game) / int_5d753b19
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5d753b19
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5d753b19
 Donkey Kong 64 (Video Game) / int_5da37ab5
type
Triumphant Reprise
 Donkey Kong 64 (Video Game) / int_5da37ab5
comment
Triumphant Reprise: K. Lumpy gets a more upbeat version of his theme every time one of the locks on his cage opens.
 Donkey Kong 64 (Video Game) / int_5da37ab5
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5da37ab5
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5da37ab5
 Donkey Kong 64 (Video Game) / int_5f4219a2
type
Free-Sample Plot Coupon
 Donkey Kong 64 (Video Game) / int_5f4219a2
comment
Free-Sample Plot Coupon: K. Rool orders his minions to steal the Golden Bananas from DK's Banana Hoard so he's distracted finding them while K. Rool buys time to repair the Blast-o-Matic and use it to destroy DK Isles. To make matters worse, the worlds where the Bananas were placed are guarded by B. Locker, who won't allow the Kongs to enter if they don't have the necessary amount of Golden Bananas. Fortunately, the first world (Jungle Japes) only requires one Golden Banana, which can be collected easily when the lobby leading to the world's entrance is opened.
 Donkey Kong 64 (Video Game) / int_5f4219a2
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5f4219a2
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5f4219a2
 Donkey Kong 64 (Video Game) / int_5fcedca
type
Big Eater
 Donkey Kong 64 (Video Game) / int_5fcedca
comment
Scoff the Hippo also counts; no matter how many bananas you feed him at once, even if it's just one, he finishes with a belch big enough to shake the camera.
 Donkey Kong 64 (Video Game) / int_5fcedca
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_5fcedca
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_5fcedca
 Donkey Kong 64 (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Donkey Kong 64 (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The seal in Gloomy Galleon speeds off before you have the chance to get going and literally teleports in front of you at one point if you're ahead. The Beetle does this in the race with Lanky in Crystal Caves. The Beetle is placed a few feet in front of Lanky and speeds off before Lanky has a chance to get into his barrel to be able to catch up with the Beetle.
 Donkey Kong 64 (Video Game) / int_6041e4f4
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6041e4f4
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6041e4f4
 Donkey Kong 64 (Video Game) / int_60b21fa3
type
The Lancer
 Donkey Kong 64 (Video Game) / int_60b21fa3
comment
The Lancer: Diddy Kong.
 Donkey Kong 64 (Video Game) / int_60b21fa3
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_60b21fa3
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_60b21fa3
 Donkey Kong 64 (Video Game) / int_60e49895
type
The Leader
 Donkey Kong 64 (Video Game) / int_60e49895
comment
The Leader: Donkey Kong. It's right there in the DK Rap:
 Donkey Kong 64 (Video Game) / int_60e49895
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_60e49895
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_60e49895
 Donkey Kong 64 (Video Game) / int_63a2340a
type
Crystal Landscape
 Donkey Kong 64 (Video Game) / int_63a2340a
comment
Crystal Landscape: Crystal Caves is a large, intricate cavern with crystallized walls in many areas. It transitions into Slippy-Slidey Ice World in the frontier areas.
 Donkey Kong 64 (Video Game) / int_63a2340a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_63a2340a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_63a2340a
 Donkey Kong 64 (Video Game) / int_6492f4ca
type
Spirit Advisor
 Donkey Kong 64 (Video Game) / int_6492f4ca
comment
Spirit Advisor: The ghost of Wrinkly Kong will give you tips on getting some Golden Bananas.
 Donkey Kong 64 (Video Game) / int_6492f4ca
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6492f4ca
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6492f4ca
 Donkey Kong 64 (Video Game) / int_658a406d
type
Not Too Dead to Save the Day
 Donkey Kong 64 (Video Game) / int_658a406d
comment
Not Too Dead to Save the Day: Wrinkly Kong doesn't let a little thing like death stop her from helping the Kongs throughout the game.
 Donkey Kong 64 (Video Game) / int_658a406d
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_658a406d
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_658a406d
 Donkey Kong 64 (Video Game) / int_6602cad
type
Permanently Missable Content
 Donkey Kong 64 (Video Game) / int_6602cad
comment
Permanently Missable Content: Generally averted in the Japanese and European versions of the game, but in the North American version, Hideout Helm's Banana Medals (which must be manually picked up after completing each section of disabling the Blast-o-Matic) will disappear once you finish Hideout Helm itself. Failure to pick them up also makes getting 101% completion impossible, so be wary.
 Donkey Kong 64 (Video Game) / int_6602cad
featureApplicability
-1.0
 Donkey Kong 64 (Video Game) / int_6602cad
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6602cad
 Donkey Kong 64 (Video Game) / int_66a52e25
type
Bullfight Boss
 Donkey Kong 64 (Video Game) / int_66a52e25
comment
Bullfight Boss: During Chunky's turn in the final boss fight, when the boss charges at Chunky, he has to counter by winding up a Primate Punch so that it hits them right as they're in his face; this requires good timing, or else the boss will punch him instead.
 Donkey Kong 64 (Video Game) / int_66a52e25
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_66a52e25
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_66a52e25
 Donkey Kong 64 (Video Game) / int_66bee5ea
type
Shooting Gallery
 Donkey Kong 64 (Video Game) / int_66bee5ea
comment
Shooting Gallery: Several Bonus Barrel minigames consist of shooting targets and reaching a certain score before the time limit expires. Examples include Krazy Kong Klamor (shoot at the Golden Banana and not the Kongs; their positions change when lights go out), Peril Path Panic (shoot at Klaptraps to stun them and allow the Banana Fairies to reach the other side), Searchlight Seek (shoot at roaming Klaptraps with a scope with limited visibility), Kremling Kosh (shoot at Kremlings who pop out of wooden barrels) and Teetering Turtle Trouble (shoot melons to feed snakes and help them keep the turtles in their tails spinning without falling down).
 Donkey Kong 64 (Video Game) / int_66bee5ea
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_66bee5ea
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_66bee5ea
 Donkey Kong 64 (Video Game) / int_66f763c0
type
Interface Screw
 Donkey Kong 64 (Video Game) / int_66f763c0
comment
Interface Screw: When Chunky boards the sailing ship on the Gloomy Galleon level to get his Golden Banana there, this happens after his dance. The screen wavers wildly, he leans back with his arms down (while walking), and the directional controls are reversed (implying seasickness). A Mini-Boss in Fungi Forest is a giant spider (that only Tiny can fight) who shoots globs of webbing which can reverse the controls or freeze Tiny.
 Donkey Kong 64 (Video Game) / int_66f763c0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_66f763c0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_66f763c0
 Donkey Kong 64 (Video Game) / int_6838a3ec
type
EliteMook
 Donkey Kong 64 (Video Game) / int_6838a3ec
comment
A Kasplat tries to do this to the Kremling Krew in the Creepy Castle intro cutscene. He doesn't make it, apparently.
 Donkey Kong 64 (Video Game) / int_6838a3ec
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6838a3ec
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6838a3ec
 Donkey Kong 64 (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Donkey Kong 64 (Video Game) / int_69f4d99b
comment
Shockwave Stomp: Army Dillo (only in the Crystal Caves rematch), Dogadon (only in the Fungi Forest rematch), Puftoss and King K. Rool all have this in their arsenal of attacks (the waves' respective colors are green, red, blue and again green); the Kasplats have shockwaves color-coded to whose blueprint piece they guard; even the Kongs themselves can do it (without the jumping part) once you've learned how.
 Donkey Kong 64 (Video Game) / int_69f4d99b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_69f4d99b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_69f4d99b
 Donkey Kong 64 (Video Game) / int_6a4f3cf7
type
Took a Level in Dumbass
 Donkey Kong 64 (Video Game) / int_6a4f3cf7
comment
Took a Level in Dumbass: Donkey Kong's thoughts are rendered in Hulk Speak here despite him being shown to be capable of normal speech in all previous games. Particularly strange as he is given much more human-like animations and movements in this game.
 Donkey Kong 64 (Video Game) / int_6a4f3cf7
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6a4f3cf7
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6a4f3cf7
 Donkey Kong 64 (Video Game) / int_6a6c1f35
type
The Power of Rock
 Donkey Kong 64 (Video Game) / int_6a6c1f35
comment
The Power of Rock: Playing the Kongs' musical instruments will typically defeat all Kremlings and baddies within earshot; there are very few exceptions to this rule.
 Donkey Kong 64 (Video Game) / int_6a6c1f35
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6a6c1f35
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6a6c1f35
 Donkey Kong 64 (Video Game) / int_6b7c9f96
type
The Lost Woods
 Donkey Kong 64 (Video Game) / int_6b7c9f96
comment
The Lost Woods: Fungi Forest, a colorful forest filled with grassy areas and fungi. It's relatively peaceful during daytime, but when night falls, it earns a more sinister vibe, filled with spooky enemies and having limited visibility. It is also the biggest world in the game, featuring special regions like a Fungus Humongous area with an exceptionally tall mushroom, and a Forest of Perpetual Autumn where a friendly rabbit can be raced against.
 Donkey Kong 64 (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6b7c9f96
 Donkey Kong 64 (Video Game) / int_6bda9a30
type
Meaningful Name
 Donkey Kong 64 (Video Game) / int_6bda9a30
comment
The three new Kongs, as pointed out by their names: Chunky, Lanky, and Tiny.
 Donkey Kong 64 (Video Game) / int_6bda9a30
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6bda9a30
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6bda9a30
 Donkey Kong 64 (Video Game) / int_6bff99d4
type
Secret Character
 Donkey Kong 64 (Video Game) / int_6bff99d4
comment
Secret Character: Krusha, a recurring mook from the Donkey Kong Country games who is otherwise absent in this installment, can be unlocked as a multiplayer character when a file rescues 15 Banana Fairies. He's slow but strong similarly to Chunky, but has a fast-moving sliding punch and an Orange Grenade Launcher.
 Donkey Kong 64 (Video Game) / int_6bff99d4
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6bff99d4
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6bff99d4
 Donkey Kong 64 (Video Game) / int_6c00ba30
type
Musical Assassin
 Donkey Kong 64 (Video Game) / int_6c00ba30
comment
Musical Assassin: Each character can obtain a musical instrument that can be used as a limited-ammo special attack to destroy nearby enemies (Donkey Kong has bongos, possibly inspiring his Final Smash in Super Smash Bros. Brawl, while Diddy, Lanky, Tiny, and Chunky have an electric guitar, trombone, saxophone, and triangle, respectively).
 Donkey Kong 64 (Video Game) / int_6c00ba30
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6c00ba30
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6c00ba30
 Donkey Kong 64 (Video Game) / int_6c07693b
type
Carry a Big Stick
 Donkey Kong 64 (Video Game) / int_6c07693b
comment
Carry a Big Stick: The Kosha enemies follow this trope's name to the letter by carrying really big clubs.
 Donkey Kong 64 (Video Game) / int_6c07693b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6c07693b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6c07693b
 Donkey Kong 64 (Video Game) / int_6d7026fa
type
Punny Name
 Donkey Kong 64 (Video Game) / int_6d7026fa
comment
Punny Name: King K. Rool, as always, is a pun on "cruel", which is certainly indicated by his Bad Boss tendencies. K. Lumsy, the sole Kremling who doesn't hate the Kongs (and was locked up for it), is a joke on "clumsy". Once he's freed from the cage he lives up to this name by taking down King K. Rool's airship by complete accident while tripping. B. Locker, indeed, blocks access to the worlds of the game until you bring him enough Golden Bananas to get him to leave.
 Donkey Kong 64 (Video Game) / int_6d7026fa
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6d7026fa
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6d7026fa
 Donkey Kong 64 (Video Game) / int_6dc206c9
type
Marathon Level
 Donkey Kong 64 (Video Game) / int_6dc206c9
comment
Marathon Level: All levels have a gigantic size with lots of things to do in them, but Fungi Forest stands out for having five major areas, and each of them has to be explored during day as well as during night.
 Donkey Kong 64 (Video Game) / int_6dc206c9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6dc206c9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6dc206c9
 Donkey Kong 64 (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Donkey Kong 64 (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: There are 200 Golden Bananas (Plot Coupons), 3500 regular Bananas (required to access each level's boss; there are 100 bananas for each of the five Kongs on each of the seven Levels), 40 Banana Medals (required to access a mini-game with a prize required to beat the game, obtainable only by collecting at least 75 regular Bananas per character in each world (except Hideout Helm, where they are instead acquired by beating the minigames)), 20 Banana Fairies (which boost your carrying capacity for Crystal Coconuts and unlock the secret 201st Rareware Golden Banana if you collect them all), 40 Blueprints (increases the time limit of the final level's Timed Mission and can be exchanged for Golden Bananas, 5 in each level with the lobbies on DK Isle acting in place of Hideout Helm for the eighth), 10 Battle Crowns (needed to open the door to K. Rool on the last level), 8 Boss Keys (required to open the way to the final battle), and countless Banana Coins (currency to obtain new skills, which include 3 potions per Kong and three potions (the Simian Slam and its subsequent upgrades) for all Kongs, a weapon for each Kong and its subsequent upgrades, and a musical instrument for each Kong and its subsequent upgrades), among others. There's also the Nintendo Coin and Rareware Coin, which are vital to the game's completion and only attainable by beating in-game arcade games (one being the aforementioned game unlocked by the Banana Medals, and the other being hidden in the third level, Frantic Factory, which must be beaten twice to obtain it (the first time rewards you with a Golden Banana instead)), and the Bananaportals that let you warp from place to place on each level. Over two decades later, this remains the most collectibles in any video game ever!
 Donkey Kong 64 (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6e9e1e32
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6e9e1e32
 Donkey Kong 64 (Video Game) / int_6ee0d388
type
Marathon Boss
 Donkey Kong 64 (Video Game) / int_6ee0d388
comment
Marathon Boss: King K. Rool is particularly infamous for this. A five-phase long fight that lasts about 15 minutes and has no checkpoints. The precise timing required to beat his final phase means that it's very likely to lose right at the end and have to start all over again.
 Donkey Kong 64 (Video Game) / int_6ee0d388
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_6ee0d388
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_6ee0d388
 Donkey Kong 64 (Video Game) / int_70518904
type
Human Cannonball
 Donkey Kong 64 (Video Game) / int_70518904
comment
Human Cannonball: Numerous wooden cannons are found in the game, and the Kongs can use them to reach new heights.
 Donkey Kong 64 (Video Game) / int_70518904
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_70518904
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_70518904
 Donkey Kong 64 (Video Game) / int_71d17dff
type
Everything Fades
 Donkey Kong 64 (Video Game) / int_71d17dff
comment
Everything Fades: All of the enemies fade in and out when you beat them.
 Donkey Kong 64 (Video Game) / int_71d17dff
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_71d17dff
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_71d17dff
 Donkey Kong 64 (Video Game) / int_7308fa71
type
A Molten Date with Death
 Donkey Kong 64 (Video Game) / int_7308fa71
comment
A Molten Date with Death: Dogadon is defeated this way twice by Diddy and Chunky, both using explosive barrels to knock him into the lava pit below. However, the same can also happen to the Kongs too, especially Chunky if he does not defeat him in time before the platform completely sinks into the lava, resulting in instant death. Most other lava pits in the game will instantly kill the player if they fall in and respawn them at the beginning of the room they're in, unless DK's Strong Kong ability is active.
 Donkey Kong 64 (Video Game) / int_7308fa71
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_7308fa71
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_7308fa71
 Donkey Kong 64 (Video Game) / int_73acaf4d
type
Beanstalk Parody
 Donkey Kong 64 (Video Game) / int_73acaf4d
comment
Beanstalk Parody: Getting one of Tiny Kong's golden bananas in Fungi Forest involves obtaining a magic bean from one area of the world and then planting it in another. The bean immediately grows into a giant talking beanstalk which gives Tiny a golden banana that she grabs using her Mini Monkey ability.
 Donkey Kong 64 (Video Game) / int_73acaf4d
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_73acaf4d
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_73acaf4d
 Donkey Kong 64 (Video Game) / int_73ebfe34
type
Boss Arena Urgency
 Donkey Kong 64 (Video Game) / int_73ebfe34
comment
Boss Arena Urgency: Midway through the second fight against Dogadon in Fungi Forest, he throws a hissy fit and stamps repeatedly on the platform you're fighting on. In response, it starts to sink into the lava. If you're too slow to finish the battle, you're toast. Literally.
 Donkey Kong 64 (Video Game) / int_73ebfe34
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_73ebfe34
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_73ebfe34
 Donkey Kong 64 (Video Game) / int_75e04d9e
type
Herding Mission
 Donkey Kong 64 (Video Game) / int_75e04d9e
comment
Herding Mission: The Bonus Game "Beaver Bother" involves taking control of a Klaptrap to snap at beavers and frighten enough of them into a hole in the center of the room before time runs out.
 Donkey Kong 64 (Video Game) / int_75e04d9e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_75e04d9e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_75e04d9e
 Donkey Kong 64 (Video Game) / int_75e2bf23
type
Chiaroscuro
 Donkey Kong 64 (Video Game) / int_75e2bf23
comment
Chiaroscuro: A lot of the game takes place in abandoned areas or caverns with dim lighting.
 Donkey Kong 64 (Video Game) / int_75e2bf23
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_75e2bf23
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_75e2bf23
 Donkey Kong 64 (Video Game) / int_75f626a5
type
Nostalgia Filter
 Donkey Kong 64 (Video Game) / int_75f626a5
comment
Nostalgia Filter: As expected of the character, Cranky reminisces about how much better games were in his day.
 Donkey Kong 64 (Video Game) / int_75f626a5
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_75f626a5
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1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_75f626a5
 Donkey Kong 64 (Video Game) / int_7725b0e6
type
Animated Outtakes
 Donkey Kong 64 (Video Game) / int_7725b0e6
comment
Animated Outtakes: Your reward for 100% Completion is a video of the characters auditioning for the next entry in the series on the then-upcoming "Dolphin". (Or you can look it up on YouTube.)
 Donkey Kong 64 (Video Game) / int_7725b0e6
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_7725b0e6
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_7725b0e6
 Donkey Kong 64 (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Donkey Kong 64 (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: Every world (including the Hub Level) has an audio theme that is reused in different ways for its different sections.
 Donkey Kong 64 (Video Game) / int_77550b4f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_77550b4f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_77550b4f
 Donkey Kong 64 (Video Game) / int_778b1d91
type
Unblockable Attack
 Donkey Kong 64 (Video Game) / int_778b1d91
comment
Unblockable Attack: The firewall Dogadon throws at Chunky at one point during their boss battle. The only way to dodge it is by hanging on the edges of the battle arena or perfectly timing a backflip.
 Donkey Kong 64 (Video Game) / int_778b1d91
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_778b1d91
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1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_778b1d91
 Donkey Kong 64 (Video Game) / int_77f6cc58
type
100% Completion
 Donkey Kong 64 (Video Game) / int_77f6cc58
comment
100% Completion: The game is particularly infamous for the amount of effort required to get 101%. There's a total of 201 Golden Bananas for you to collect, and 3500 regular bananas scattered throughout the levels. Add all the other collectables such as Battle Crowns (10), Banana Fairies (20), Banana Medals (40, though you do get each of them automatically once every 75 regular bananas of a particular color) and Blueprints (40, which net 40 of the 201 Golden Bananas) and you have a game that'll last you at least 40 hours if you want to find everything, possibly even longer. Fortunately, the game only requires slightly over half the total of collectibles (and, in the case of certain collectibles like the Battle Crowns and Banana Medals, less than half) to finish the game, as the reward for reaching 101% is optional.
 Donkey Kong 64 (Video Game) / int_77f6cc58
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1.0
 Donkey Kong 64 (Video Game) / int_77f6cc58
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_77f6cc58
 Donkey Kong 64 (Video Game) / int_78c895c8
type
Amusing Injuries
 Donkey Kong 64 (Video Game) / int_78c895c8
comment
Amusing Injuries: The final boss fight is a long string of these in the form of a boxing match with five rounds. The first phase, Donkey Kong launches himself at K. Rool from a barrel. The second phase, Diddy Kong uses a jetpack to fly up high and shoot at the lighting fixtures, causing spotlights to fall on K. Rool's head. The fourth time it happens, he can't pull it off on his own. The third phase, K. Rool still has a spotlight stuck on his head, blinding him. Lanky Kong drops banana peels on the floor, then tricks K. Rool into slipping on them. Four times. The fourth phase, K. Rool starts off by ground pounding the floor until his butt hurts. While he cringes, Tiny Kong enters through a hole in his shoe and shoots feathers at his toes until he loses his balance and falls over. Eventually he's tickled so much he's temporarily knocked out. The fifth phase, Chunky Kong grows into a giant, and K. Rool tries to charge at Chunky, only to get countered repeatedly by haymakers. Finally, after the fight, Funky Kong fires a boot from a rocket launcher at K. Rool's rear end while Candy Kong pretends to flirt with him; this launches K. Rool into the room where he imprisoned K. Lumsy, and... well, we don't get to see what happens, but it sounds unpleasant.
 Donkey Kong 64 (Video Game) / int_78c895c8
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_78c895c8
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_78c895c8
 Donkey Kong 64 (Video Game) / int_7a1d1191
type
Rocket Ride
 Donkey Kong 64 (Video Game) / int_7a1d1191
comment
Rocket Ride: There are two missions involving Diddy Kong using his rocketbarrel to pass through a series of rings. They're quite hard, but at least the rocket's magical fuel (Crystal Coconuts) is unlimited in these cases.
 Donkey Kong 64 (Video Game) / int_7a1d1191
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_7a1d1191
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_7a1d1191
 Donkey Kong 64 (Video Game) / int_7b2118c5
type
Bait-and-Switch Comparison
 Donkey Kong 64 (Video Game) / int_7b2118c5
comment
Bait-and-Switch Comparison: Cranky Kong narrates the manual for the game. When you get to the section on Gloomy Galleon, he says "you'll find a hulking structure that's a bit dim and doesn't work. Yes, I know you already know about Chunky, but this is also true of an eerie lighthouse."
 Donkey Kong 64 (Video Game) / int_7b2118c5
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1.0
 Donkey Kong 64 (Video Game) / int_7b2118c5
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1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_7b2118c5
 Donkey Kong 64 (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Donkey Kong 64 (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The Koshas are immune to almost all attacks, wield gigantic spiked clubs that can deal twice the normal damage with just one hit, and in Crystal Caves a giant one causes level-wide tremors that make debris and stalactites fall all over the place.
 Donkey Kong 64 (Video Game) / int_7b7965dd
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_7b7965dd
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1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_7b7965dd
 Donkey Kong 64 (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Donkey Kong 64 (Video Game) / int_7ccd3698
comment
The fifth phase, Chunky Kong grows into a giant, and K. Rool tries to charge at Chunky, only to get countered repeatedly by haymakers.
 Donkey Kong 64 (Video Game) / int_7ccd3698
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_7ccd3698
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_7ccd3698
 Donkey Kong 64 (Video Game) / int_7cfc2a69
type
Tree Trunk Tour
 Donkey Kong 64 (Video Game) / int_7cfc2a69
comment
Tree Trunk Tour: Fungi Forest has a strange variant with a Fungus Humongous as well as a more standard one with a tree stump that Tiny can enter.
 Donkey Kong 64 (Video Game) / int_7cfc2a69
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_7cfc2a69
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_7cfc2a69
 Donkey Kong 64 (Video Game) / int_7d36715f
type
Gasshole
 Donkey Kong 64 (Video Game) / int_7d36715f
comment
Gasshole: One of Chunky Kong's most powerful attacks is a giant belch that, in the form of a circular green shockwave, kills any enemy it hits, including some that can't be defeated in any other way. Scoff the Hippo also counts; no matter how many bananas you feed him at once, even if it's just one, he finishes with a belch big enough to shake the camera.
 Donkey Kong 64 (Video Game) / int_7d36715f
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1.0
 Donkey Kong 64 (Video Game) / int_7d36715f
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1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_7d36715f
 Donkey Kong 64 (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Donkey Kong 64 (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The eponymous character can become invincible by entering the proper magical barrel. It requires Crystal Coconuts, though.
 Donkey Kong 64 (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_7db2e3e0
 Donkey Kong 64 (Video Game) / int_80f38afe
type
Background Music Override
 Donkey Kong 64 (Video Game) / int_80f38afe
comment
The last standard world, Hideout Helm, does away with the cheery mood and tone of the rest of the game. K. Rool orders the destruction of DK Isles, and the world's entire mission to prevent that is tied to a time limit that gives a bigger sense of urgency. The music gives a more serious vibe, and applies Background Music Override to cheery tracks like those when changing a Kong character in a Tag Barrel or using a special Barrel ability. The minigames' bonus music is also less comical than the normal version. In comparison, even the Final Boss battle against K. Rool (which takes place in DK Isles) has more humor than this world.
 Donkey Kong 64 (Video Game) / int_80f38afe
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1.0
 Donkey Kong 64 (Video Game) / int_80f38afe
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1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_80f38afe
 Donkey Kong 64 (Video Game) / int_82e351a0
type
Gangplank Galleon
 Donkey Kong 64 (Video Game) / int_82e351a0
comment
Gangplank Galleon: Gloomy Galleon, a cove containing wrecked pirate ships, as well as a seafaring one that can be called to port by activating the lighthouse. Interestingly, the sunken ship appears to be the Trope Naming Gangplank Galleon from the first Donkey Kong Country.
 Donkey Kong 64 (Video Game) / int_82e351a0
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1.0
 Donkey Kong 64 (Video Game) / int_82e351a0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_82e351a0
 Donkey Kong 64 (Video Game) / int_832c45c4
type
Stalked by the Bell
 Donkey Kong 64 (Video Game) / int_832c45c4
comment
Stalked by the Bell: Inside some buildings, there's a disembodied voice that growls "Get Out!", followed by a crosshair (seemingly aimed by Kroc from Dixie Kong's Double Trouble) appearing over the player. When this happens, a timer appears, indicating how long they have to leave before Kroc blasts them with a sniper shot. Sometimes, the crosshair appears because the player stepped into a spotlight or did something else wrong; in those instances, the timer has one second on it and the shot depletes all health. Better hope you're right next to the door.
 Donkey Kong 64 (Video Game) / int_832c45c4
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_832c45c4
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_832c45c4
 Donkey Kong 64 (Video Game) / int_83308c12
type
Spikes of Doom
 Donkey Kong 64 (Video Game) / int_83308c12
comment
Spikes of Doom: Crystal Caves has a very difficult section where the eponymous character has to reach the center of an icy maze whose walls are completely spiked, in order to reach a Golden Banana. As soon as he enters, the structure starts spinning.
 Donkey Kong 64 (Video Game) / int_83308c12
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_83308c12
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_83308c12
 Donkey Kong 64 (Video Game) / int_84f4a870
type
Puzzle Boss
 Donkey Kong 64 (Video Game) / int_84f4a870
comment
Puzzle Boss: Mad Jack's arena has switches that electrify the platforms. When he stops attacking, Tiny has to press the switch that stands on a platform whose color matches that of the platform where the boss is resting to electrocute him; if she presses the wrong button, she will be electrocuted instead. Pufftoss from Gloomy Galleon can only be harmed when Lanky completes a boating course across star-shaped rings to activate lightning rods for each hit. The final battle against King K. Rool is a hilarious 5-round boxing match, with a different Kong fighting him each round and a different tactic needed to beat him. Over the course of the battle, you'll end up shooting the spotlights above the arena so they'll fall on him, tricking him into slipping on giant banana peels, and shrinking down so you can enter a hole in his shoes and beat up his toes.
 Donkey Kong 64 (Video Game) / int_84f4a870
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_84f4a870
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_84f4a870
 Donkey Kong 64 (Video Game) / int_8524222f
type
Vague Hit Points
 Donkey Kong 64 (Video Game) / int_8524222f
comment
Vague Hit Points: The second half of the rematch against Dogadon has Chunky briefly turn gigantic to punch Dogadon to defeat him before Chunky's platform sinks into the lava. However, there is nothing resembling a health bar for Dogadon during this phase, making it stressful, given that there's a time limit and invisible progress.
 Donkey Kong 64 (Video Game) / int_8524222f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_8524222f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_8524222f
 Donkey Kong 64 (Video Game) / int_85e1459a
type
Didn't Need Those Anyway!
 Donkey Kong 64 (Video Game) / int_85e1459a
comment
Didn't Need Those Anyway!: Once you hit King Kut Out three times, he loses his left arm. Hit him three more times and his right arm falls off. Three more after that and his head falls off, ending the battle.
 Donkey Kong 64 (Video Game) / int_85e1459a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_85e1459a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_85e1459a
 Donkey Kong 64 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Donkey Kong 64 (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: Klumps are immune to physical strikes from all but Chunky Kong in his giant form. The only ways to kill them are with Magic Music or throwing explosive oranges.
 Donkey Kong 64 (Video Game) / int_892552b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_892552b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_892552b
 Donkey Kong 64 (Video Game) / int_8a07e085
type
Denser and Wackier
 Donkey Kong 64 (Video Game) / int_8a07e085
comment
Denser and Wackier: The game takes the series' already wacky elements into a new level. Before the game begins, you are treated to a slapstick-filled rap number that introduces the Kongs. Lanky Kong in particular has sillier abilities such as inflating himself to reach high places. In addition to expected places such as Jungle Japes and Gloomy Galleon, there's also Frantic Factory with its Living Toys and the majority of Fungi Forest.
 Donkey Kong 64 (Video Game) / int_8a07e085
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_8a07e085
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_8a07e085
 Donkey Kong 64 (Video Game) / int_8a88ed49
type
Mini-Boss
 Donkey Kong 64 (Video Game) / int_8a88ed49
comment
Mini-Boss: The game has a few of these, like the Giant Toy Monster in Frantic Factory and the Giant Spider in Fungi Forest. Many others are groups of enemies that team up to try to defeat the Kongs.
 Donkey Kong 64 (Video Game) / int_8a88ed49
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_8a88ed49
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_8a88ed49
 Donkey Kong 64 (Video Game) / int_8bff32a8
type
Creepy Doll
 Donkey Kong 64 (Video Game) / int_8bff32a8
comment
Creepy Doll: Mad Jack combines this with Monster Clown, and the music only adds to the creep factor.
 Donkey Kong 64 (Video Game) / int_8bff32a8
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_8bff32a8
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_8bff32a8
 Donkey Kong 64 (Video Game) / int_8c681acc
type
Third-Person Person
 Donkey Kong 64 (Video Game) / int_8c681acc
comment
Third-Person Person: Donkey Kong speaks like this here, nearly verging into Hulk Speak. Chunky also talks this way.
 Donkey Kong 64 (Video Game) / int_8c681acc
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_8c681acc
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_8c681acc
 Donkey Kong 64 (Video Game) / int_8d25533e
type
Your Size May Vary
 Donkey Kong 64 (Video Game) / int_8d25533e
comment
Your Size May Vary: K. Rool initially appears the same height as he did in the Country games during cinematics, then suddenly appears twice as large in the last fight.
 Donkey Kong 64 (Video Game) / int_8d25533e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_8d25533e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_8d25533e
 Donkey Kong 64 (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Donkey Kong 64 (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Quitting the game will trigger a cutscene where K. Rool prepares the Blast-o-Matic to destroy DK Isles. This cutscene will also occur if you run out of time in Hideout Helm. After the Blast-o-Matic is disabled for good, quitting the game won't trigger the scene anymore, and the game will simply take you back to the title screen.
 Donkey Kong 64 (Video Game) / int_8e0430ab
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_8e0430ab
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_8e0430ab
 Donkey Kong 64 (Video Game) / int_920ca805
type
Night of the Living Mooks
 Donkey Kong 64 (Video Game) / int_920ca805
comment
Night of the Living Mooks: In Creepy Castle and the nighttime version of Fungi Forest, an undead skeleton based on the Kremling (Bones) appears. These enemies can resist several attacks before being defeated, but they can be defeated easily by throwing an explosive orange at them or playing one of Candy's instruments.
 Donkey Kong 64 (Video Game) / int_920ca805
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_920ca805
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_920ca805
 Donkey Kong 64 (Video Game) / int_92587498
type
Five-Man Band
 Donkey Kong 64 (Video Game) / int_92587498
comment
Five-Man Band: The playable Kongs. The Leader: Donkey Kong. The Lancer: Diddy Kong. The Big Guy: Chunky Kong. The Smart Guy: Lanky Kong. The Heart: Tiny Kong.
 Donkey Kong 64 (Video Game) / int_92587498
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_92587498
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_92587498
 Donkey Kong 64 (Video Game) / int_94d0eb61
type
Lighthouse Point
 Donkey Kong 64 (Video Game) / int_94d0eb61
comment
Lighthouse Point: One of the two exterior areas of Gloomy Galleon has a large lighthouse. Donkey Kong can activate it by pulling a lever at the top of the interior, hailing a ship which contains more Golden Bananas into the cove.
 Donkey Kong 64 (Video Game) / int_94d0eb61
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_94d0eb61
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_94d0eb61
 Donkey Kong 64 (Video Game) / int_9578bb87
type
Canis Latinicus
 Donkey Kong 64 (Video Game) / int_9578bb87
comment
Canis Latinicus: The "scientific" names of the Kongs' special abilities. To name a few: Simian Slam (Buttus Bashium) Super Simian Slam (Big Buttus Bashium) Super Duper Simian Slam (Bigga Buttus Bashium) Baboon Blast (Barrelum Perilous) Monkeyport (Warpum Craftious) Chimpy Charge (Hurtus Cranium)
 Donkey Kong 64 (Video Game) / int_9578bb87
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9578bb87
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9578bb87
 Donkey Kong 64 (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Donkey Kong 64 (Video Game) / int_957e5fc2
comment
Villainous Breakdown: After having his plans foiled again and the Kongs humiliating him in his own ring, King K. Rool spends Chunky’s round roaring in anger and launching himself off the ropes trying to do damage to the final Kong. Once defeated by Chunky, K. Rool acts like a Sore Loser and tries to attack Chunky when his back is turned.
 Donkey Kong 64 (Video Game) / int_957e5fc2
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_957e5fc2
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_957e5fc2
 Donkey Kong 64 (Video Game) / int_958aa273
type
Deadly Walls
 Donkey Kong 64 (Video Game) / int_958aa273
comment
Deadly Walls: A part in Crystal Caves has a version of this. You have to move through walls of brambles in a spiral shape to reach the prize in the center. Hitting the walls at all takes off one of your three life watermelons (essentially hitting you for 4HP). Sounds simple, except the bramble walls spin back and forth, making it a great feat to get in and out without dying. And you do the maze as DK, who has a pretty large hitbox, and that it’s possible to accidentally access it before the third watermelon is acquired.
 Donkey Kong 64 (Video Game) / int_958aa273
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_958aa273
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_958aa273
 Donkey Kong 64 (Video Game) / int_961c30e5
type
Teleportation
 Donkey Kong 64 (Video Game) / int_961c30e5
comment
Teleportation: The Bananaports are floor pads that serve this purpose. As the Kongs explore a level, they can find number-coded pads that activate upon contact. When two pads marked with the same number are activated, any Kong can stand onto either of them and teleport to the other by pressing Z. There are five pairs of Bananaports in each standard world, including the Hub Level but excluding Hideout Helm (which has only one pair). The game also features floor pads marked with Tiny Kong's face, and both are technically active already. The catch is that only Tiny can use them, and only after Cranky teaches her how to use them in the sixth world.
 Donkey Kong 64 (Video Game) / int_961c30e5
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_961c30e5
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_961c30e5
 Donkey Kong 64 (Video Game) / int_967a6ff2
type
Hints Are for Losers
 Donkey Kong 64 (Video Game) / int_967a6ff2
comment
Hints Are for Losers: The back of the instruction manual has Cranky Kong poke fun at the Hints sections usually put in the back of game manuals by refusing to give you any hints.
 Donkey Kong 64 (Video Game) / int_967a6ff2
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_967a6ff2
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_967a6ff2
 Donkey Kong 64 (Video Game) / int_9a3285c
type
Invisibility
 Donkey Kong 64 (Video Game) / int_9a3285c
comment
Invisibility: The third boss (Mad Jack) turns invisible when he's on the brink of defeat. He can still be spotted by his shadow, but the invisibility will also make it move much quicker, so Tiny has to move constantly to avoid being crushed and wait until the boss prepares the next attack so she can proceed to hit him one last time (with an energy field activated through a switch). Chunky Kong can learn an ability (Gorilla Gone) that allows him to turn his body invisible (though his clothes can still be seen) in order to make certain things appear, though he needs to stand onto a pad showing his face to use it.
 Donkey Kong 64 (Video Game) / int_9a3285c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9a3285c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9a3285c
 Donkey Kong 64 (Video Game) / int_9b0b8109
type
Floating Continent
 Donkey Kong 64 (Video Game) / int_9b0b8109
comment
Floating Continent: Creepy Castle is floating in the sky.
 Donkey Kong 64 (Video Game) / int_9b0b8109
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9b0b8109
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9b0b8109
 Donkey Kong 64 (Video Game) / int_9b5a308c
type
Crocodile Tears
 Donkey Kong 64 (Video Game) / int_9b5a308c
comment
Crocodile Tears: While not present in the game, K. Rool does this in the manual intro where he pretends to cry to motivate his soldiers to distract the Kongs from interfering with the Blast-o-Matic.
 Donkey Kong 64 (Video Game) / int_9b5a308c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9b5a308c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9b5a308c
 Donkey Kong 64 (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Donkey Kong 64 (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Funky Kong, the AMMO store owner. Surfer Dude turned badass. At the end, while Candy Kong distracts K. Rool, Funky kicks his ass (literally) by shooting a giant boot out of a gun. Klumps went from low-level Mooks in Donkey Kong Country whose only differentiating quality from the average Kritter was being immune to Diddy's jump attack to Elite Mooks who are immune to most forms of damage and can throw deadly orange grenades.
 Donkey Kong 64 (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9bcd82c0
 Donkey Kong 64 (Video Game) / int_9c91331e
type
Pose of Supplication
 Donkey Kong 64 (Video Game) / int_9c91331e
comment
Pose of Supplication: Chunky Kong begged the giant, fire-breathing Dogadon for mercy to no avail. What followed was... well, let's just say it must have hurt a lot (for Dogadon, that is).
 Donkey Kong 64 (Video Game) / int_9c91331e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9c91331e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9c91331e
 Donkey Kong 64 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Donkey Kong 64 (Video Game) / int_9d12bbc1
comment
Foreshadowing: When you first meet Snide, he says that the blueprints "might just buy you some valuable time." They end up doing just that in Hideout Helm; each blueprint you turn in stalls the Blast-o-Matic for a minute, giving you extra time to shut it down for good - and you must get at least one to even theoretically be able to pull it off; 10 minutes is impossible without using glitches.
 Donkey Kong 64 (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9d12bbc1
 Donkey Kong 64 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Donkey Kong 64 (Video Game) / int_9dab0a6e
comment
Continuity Nod: Gloomy Galleon has a ton of nods to Donkey Kong Country 2: Diddy's Kong Quest. The sunken ship with the rooms you can swim into? It's the one and only Gangplank Galleon, as seen by the several Kaptain K. Rool portraits and even his logbook inside.
 Donkey Kong 64 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9dab0a6e
 Donkey Kong 64 (Video Game) / int_9edbda07
type
Elite Mooks
 Donkey Kong 64 (Video Game) / int_9edbda07
comment
Blueprints. 40 exist throughout the game; 5 each are in the hub world and every level except for Hideout Helm, held by color-coded Kasplats. Each Blueprint given to Snide gets you a Golden Banana and an extra minute added to Hideout Helm's base time of just 10 minutes.
 Donkey Kong 64 (Video Game) / int_9edbda07
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9edbda07
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9edbda07
 Donkey Kong 64 (Video Game) / int_9f62723d
type
Get Out!
 Donkey Kong 64 (Video Game) / int_9f62723d
comment
Get Out!: Played for horror rather than how this trope usually works. In the Angry Aztec temple (and later in the Creepy Castle greenhouse), once you beat the golden banana mini-game, suddenly Kroc shouts "GET OUT!" in a deep demonic voice, you see a target on your back with a countdown timer, and it zaps you if time runs out. In Crystal Caves, you're given ONE second in the cabins to leave if the light hits you (and very rarely do you actually escape in time). Thankfully, if you fail, you're not sent to the start of the level, but to the entrance of the cabin.
 Donkey Kong 64 (Video Game) / int_9f62723d
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9f62723d
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9f62723d
 Donkey Kong 64 (Video Game) / int_9f6fb586
type
Leitmotif
 Donkey Kong 64 (Video Game) / int_9f6fb586
comment
Leitmotif: Every level has one, including the Hub Level. The majority of the music within subareas of worlds (including the themes of the bosses) is just arrangements of the music played in the main part of the level. Listen carefully to the music that plays during K. Rool's cutscenes (parts of the story introduction, world introduction cutscenes, and the game over sequence). This motif also appears in the final showdown with K. Rool, now played extra loud on brass instruments.
 Donkey Kong 64 (Video Game) / int_9f6fb586
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_9f6fb586
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_9f6fb586
 Donkey Kong 64 (Video Game) / int_a0df7ffe
type
Power-Up Mount
 Donkey Kong 64 (Video Game) / int_a0df7ffe
comment
Power-Up Mount: Averted. Rambi and Enguarde appear as transformations of Donkey and Lanky respectively in Jungle Japes and Gloomy Galleon and are not directly ridden. Squawks is reduced to only being able to pick up Tiny in scripted sequences if she is shrunken down using Mini Monkey.
 Donkey Kong 64 (Video Game) / int_a0df7ffe
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-1.0
 Donkey Kong 64 (Video Game) / int_a0df7ffe
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a0df7ffe
 Donkey Kong 64 (Video Game) / int_a121abc7
type
Respawning Enemies
 Donkey Kong 64 (Video Game) / int_a121abc7
comment
Respawning Enemies: After you defeat an enemy, it will respawn later thanks to an aura represented with purple-colored stars.
 Donkey Kong 64 (Video Game) / int_a121abc7
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a121abc7
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a121abc7
 Donkey Kong 64 (Video Game) / int_a13bda01
type
*Crack!* "Oh, My Back!"
 Donkey Kong 64 (Video Game) / int_a13bda01
comment
*Crack!* "Oh, My Back!": If you lose a round at any point during the final battle, Cranky's attempt to encourage you not to give up ends with this.
 Donkey Kong 64 (Video Game) / int_a13bda01
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a13bda01
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a13bda01
 Donkey Kong 64 (Video Game) / int_a18fda9c
type
Dumb Muscle
 Donkey Kong 64 (Video Game) / int_a18fda9c
comment
K. Lumsy, a colossal Kong-sympathizer Kremling. Also Dumb Muscle.
 Donkey Kong 64 (Video Game) / int_a18fda9c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a18fda9c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_a18fda9c
 Donkey Kong 64 (Video Game) / int_a2686728
type
Rolling Attack
 Donkey Kong 64 (Video Game) / int_a2686728
comment
Rolling Attack: Donkey Kong, like in the first Country game, has an attack where he rolls on the ground, done by crouching while moving and then pressing the attack button.
 Donkey Kong 64 (Video Game) / int_a2686728
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a2686728
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1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_a2686728
 Donkey Kong 64 (Video Game) / int_a3a7c41
type
Black Sheep
 Donkey Kong 64 (Video Game) / int_a3a7c41
comment
Black Sheep: K. Lumsy, the only Kremling to be jailed because of his abnormal size and threat to his big bro's plans.
 Donkey Kong 64 (Video Game) / int_a3a7c41
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a3a7c41
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a3a7c41
 Donkey Kong 64 (Video Game) / int_a3dc4ab0
type
Worm in an Apple
 Donkey Kong 64 (Video Game) / int_a3dc4ab0
comment
Worm in an Apple: A worm is a minor character who resides in a large green apple (with a door and window, almost like a house) in Fungi Forest.
 Donkey Kong 64 (Video Game) / int_a3dc4ab0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a3dc4ab0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a3dc4ab0
 Donkey Kong 64 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Donkey Kong 64 (Video Game) / int_a414c3f0
comment
One-Hit Kill: The game features some dark places with searchlights that try to illuminate your character. If it happens, you'll have one second to escape before Krack-Shot Kroc's sniper shot kills you instantly.
 Donkey Kong 64 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a414c3f0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a414c3f0
 Donkey Kong 64 (Video Game) / int_a4582f94
type
Left Stuck After Attack
 Donkey Kong 64 (Video Game) / int_a4582f94
comment
Left Stuck After Attack: If a Kosha tries to attack a Kong with an overhead spiky club swing, it'll end up stuck in the floor and the Kosha will try to pull it back out. The attacked Kong can then use explosive oranges to defeat it while it's incapable of reflecting them.
 Donkey Kong 64 (Video Game) / int_a4582f94
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a4582f94
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a4582f94
 Donkey Kong 64 (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Donkey Kong 64 (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The game does this opposite directions: The penultimate world is Creepy Castle, a haunted building that lives up to its name with its spooky atmosphere, soundtrack and features. But when you reach the boss, the Kremlings don't have anyone to entrust the area's Boss Key, so they build a giant cardboard cut-out of King K. Rool. And it shoots lasers. And they gave it a goofy voice, and it faints when it loses an arm. The last standard world, Hideout Helm, does away with the cheery mood and tone of the rest of the game. K. Rool orders the destruction of DK Isles, and the world's entire mission to prevent that is tied to a time limit that gives a bigger sense of urgency. The music gives a more serious vibe, and applies Background Music Override to cheery tracks like those when changing a Kong character in a Tag Barrel or using a special Barrel ability. The minigames' bonus music is also less comical than the normal version. In comparison, even the Final Boss battle against K. Rool (which takes place in DK Isles) has more humor than this world.
 Donkey Kong 64 (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a4c37cbe
 Donkey Kong 64 (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Donkey Kong 64 (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The second world, Angry Aztec. Though the sands don't suck the Kongs in, they're hot enough to inflict damage upon them.
 Donkey Kong 64 (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a4cb54b4
 Donkey Kong 64 (Video Game) / int_a6cda066
type
Rule of Three
 Donkey Kong 64 (Video Game) / int_a6cda066
comment
Rule of Three: Each of the playable Kongs can learn up to three skills from Cranky Kong's potions: A traditional move that can be performed with an easy combination of button presses, a special move involving the use of a Kong-identified floor pad, and another special move involving the use of a Kong-identified barrel which uses Crystal Coconuts as fuel. In turn, Cranky is one of the three non-playable Kongs who teach abilities to the playable ones; the other two are Funky Kong (who specializes in weaponry) and Candy Kong (who specializes in musical instruments).
 Donkey Kong 64 (Video Game) / int_a6cda066
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a6cda066
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1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a6cda066
 Donkey Kong 64 (Video Game) / int_a74d419a
type
Unfinished, Untested, Used Anyway
 Donkey Kong 64 (Video Game) / int_a74d419a
comment
Unfinished, Untested, Used Anyway: In the opening sequence to Hideout Helm, King K. Rool orders his minions to activate the Blast-o-Matic, ignoring his engineers' insistence that the machine hasn't been properly tested and could backfire and destroy them all. While K. Rool's decision is extremely reckless, it's actually justified in this context since the Kongs are breaking into the Kremlings' base of operations literally at that very moment; there is literally no more time for preparations or fine-tuning. K. Rool's only two options at that point are to proceed straight to endgame regardless of the risks, or to watch his Evil Plan be torn to pieces.
 Donkey Kong 64 (Video Game) / int_a74d419a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a74d419a
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1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a74d419a
 Donkey Kong 64 (Video Game) / int_a783166f
type
StockSoundEffect
 Donkey Kong 64 (Video Game) / int_a783166f
comment
Stock Sound Effect: Mad Jack's voice samples are duck quacks taken from the Hollywood Edge Cartoon Trax library, which themselves were taken from archival recordings of Donald Duck by his original voice actor, Clarence Nash.
 Donkey Kong 64 (Video Game) / int_a783166f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a783166f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a783166f
 Donkey Kong 64 (Video Game) / int_a969c74a
type
Final Solution
 Donkey Kong 64 (Video Game) / int_a969c74a
comment
Final Solution: The game's plot is about the Kongs stopping King K. Rool from using his newly-built Blast-o-Matic to destroy their island with them on it. If you save and quit, you are shown a cutscene of him ready to fire, cutting away just before he does. Super Smash Bros. Ultimate would go on to have this serve as his Final Smash, and they don't bother cutting away from the ensuing explosion.
 Donkey Kong 64 (Video Game) / int_a969c74a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a969c74a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a969c74a
 Donkey Kong 64 (Video Game) / int_a9c1bc0c
type
Bee Afraid
 Donkey Kong 64 (Video Game) / int_a9c1bc0c
comment
Bee Afraid: Zingers return and come in three versions: one that appears in DK Isles and the earlier levels and only attacks by charging at the Kongs, another that appears in the other levels and drops explosive green oranges, and a mechanical version found in Frantic Factory that is similar to the later Zingers but usually takes two hits to destroy.
 Donkey Kong 64 (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a9c1bc0c
 Donkey Kong 64 (Video Game) / int_a9cec1f1
type
Missing Secret
 Donkey Kong 64 (Video Game) / int_a9cec1f1
comment
Missing Secret: The game has a number of these — the most prominent being Cranky's mention of a secret level named Great Girder Grapple in the game's instruction booklet, which fans have hunted for for years. This is most likely a joke reference to the original Donkey Kong game, which is a crucial element of this game. Another example is the barn with the entrance to Fungi Forest; the room contains a number of doors in its loft, but one of them never opens. Before deciding on infinite lives, Rare intended to hide a 1-Up balloon behind this door.
 Donkey Kong 64 (Video Game) / int_a9cec1f1
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_a9cec1f1
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_a9cec1f1
 Donkey Kong 64 (Video Game) / int_aa07733b
type
Hint System
 Donkey Kong 64 (Video Game) / int_aa07733b
comment
Hint System: The lobby areas preceding the game's worlds have each five wooden gates from which Wrinkly's ghost will pop out, giving a hint related to what one of the Kongs has to do to earn a Golden Banana (or in one case, defeat a boss).
 Donkey Kong 64 (Video Game) / int_aa07733b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_aa07733b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_aa07733b
 Donkey Kong 64 (Video Game) / int_ac69cbf8
type
Slide Level
 Donkey Kong 64 (Video Game) / int_ac69cbf8
comment
Slide Level: Angry Aztec and Crystal Caves both have a subarea where you race a beetle down a slope. The latter alternates between sliding and running segments.
 Donkey Kong 64 (Video Game) / int_ac69cbf8
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_ac69cbf8
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_ac69cbf8
 Donkey Kong 64 (Video Game) / int_acf4e51b
type
Cheat Code
 Donkey Kong 64 (Video Game) / int_acf4e51b
comment
Cheat Code: At any world entrance lobby after Jungle Japes, pressing Up, Down, Left, and Right on the + Control Pad while near B. Locker will allow him to discreetly let you enter the world at a fraction of the required number of Golden Bananas collected, complete with unique dialogue for each world. In the case of Hideout Helm, however, in addition to entering the cheat you need to have Chunky use a Primate Punch on him to visibly reduce the number shown on him.
 Donkey Kong 64 (Video Game) / int_acf4e51b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_acf4e51b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_acf4e51b
 Donkey Kong 64 (Video Game) / int_ad1db87c
type
Oh, Crap!
 Donkey Kong 64 (Video Game) / int_ad1db87c
comment
Oh, Crap!: When you finally infiltrate Hideout Helm, King K. Rool freaks out and tells his men to fire up the machine that’s meant to destroy DK Isles. Even when the head mechanic tells him that the machine needs more time and could kill everyone, K. Rool is so worried about the Kongs approaching him that he disregards the concerns and pleas for more time. At the end of Tiny’s round during the Final Boss fight, the Kritters running the boxing bell give each other a worried glance when they break it.
 Donkey Kong 64 (Video Game) / int_ad1db87c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_ad1db87c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_ad1db87c
 Donkey Kong 64 (Video Game) / int_ad4a45be
type
Final Boss
 Donkey Kong 64 (Video Game) / int_ad4a45be
comment
At the end of Tiny’s round during the Final Boss fight, the Kritters running the boxing bell give each other a worried glance when they break it.
 Donkey Kong 64 (Video Game) / int_ad4a45be
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_ad4a45be
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_ad4a45be
 Donkey Kong 64 (Video Game) / int_adc0f9d0
type
Nocturnal Mooks
 Donkey Kong 64 (Video Game) / int_adc0f9d0
comment
Nocturnal Mooks: Fungi Forest has certain enemies, like Boneses and some mooks dressing like ghosts, that only appear at night, to replace daytime-exclusive enemies.
 Donkey Kong 64 (Video Game) / int_adc0f9d0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_adc0f9d0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_adc0f9d0
 Donkey Kong 64 (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Donkey Kong 64 (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Cranky Kong continues his cantankerous snarking and fourth wall breaking, even directly ripping on the developers in the manual.
 Donkey Kong 64 (Video Game) / int_ae3d6438
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_ae3d6438
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_ae3d6438
 Donkey Kong 64 (Video Game) / int_aefa2a04
type
Giant Hands of Doom
 Donkey Kong 64 (Video Game) / int_aefa2a04
comment
Giant Hands of Doom: The ghostly skeleton crocodile found in Creepy Castle consists only of a floating head and a pair of hands, using the latter to swipe and punch at Donkey Kong as he rides down the rails.
 Donkey Kong 64 (Video Game) / int_aefa2a04
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_aefa2a04
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_aefa2a04
 Donkey Kong 64 (Video Game) / int_b032e4ed
type
Ms. Fanservice
 Donkey Kong 64 (Video Game) / int_b032e4ed
comment
Ms. Fanservice: Candy Kong. Even K. Rool goes nuts over her. The fact that her dialogue (sounds like it) contains a lot of innuendo contributes. Her theme song in her store supports this even more.
 Donkey Kong 64 (Video Game) / int_b032e4ed
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b032e4ed
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b032e4ed
 Donkey Kong 64 (Video Game) / int_b036fec2
type
First-Person Snapshooter
 Donkey Kong 64 (Video Game) / int_b036fec2
comment
First-Person Snapshooter: The game has a camera that allows you to "capture" banana fairies for inventory upgrades.
 Donkey Kong 64 (Video Game) / int_b036fec2
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b036fec2
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b036fec2
 Donkey Kong 64 (Video Game) / int_b06ff73b
type
Variable Mix
 Donkey Kong 64 (Video Game) / int_b06ff73b
comment
Variable Mix: The song that plays in the Tag Barrel changes depending on who the light is hanging above. The main hub theme has variations depending on whether or not you're near DK Island, near the Kremlings' fortress or in one of the level hubs. Even if your character is not in an area where the music changes in a level, if you do something that triggers an event in such an area, the music will change as the camera enters that area. There's also a more minor version with the music in the tag barrel, where it switches out instruments depending on which Kong is currently highlighted.
 Donkey Kong 64 (Video Game) / int_b06ff73b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b06ff73b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b06ff73b
 Donkey Kong 64 (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Donkey Kong 64 (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Several areas of this game have lava where they probably shouldn't. The "lobby" to Crystal Caves, an ice cave, has lava at one end. The second battle against Dogadon takes place inside a lava-surrounded arena inside a tree. Also, it's unclear if that green stuff in Creepy Castle is Palette Swapped lava, or acid. And the lava in one section of that temple in Angry Aztec with the llama acts just like the quicksand in the main level.
 Donkey Kong 64 (Video Game) / int_b0a91b69
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b0a91b69
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b0a91b69
 Donkey Kong 64 (Video Game) / int_b0e18b32
type
Unique Enemy
 Donkey Kong 64 (Video Game) / int_b0e18b32
comment
Unique Enemy: There are a few: Ruler, Super Block, Book, Flame, Bat, aka Flipflap, Tomato, and Oyster.
 Donkey Kong 64 (Video Game) / int_b0e18b32
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b0e18b32
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b0e18b32
 Donkey Kong 64 (Video Game) / int_b1961af1
type
Offscreen Crash
 Donkey Kong 64 (Video Game) / int_b1961af1
comment
Offscreen Crash: One of the bits in the 101% ending has Tiny Kong whirl offscreen with her Ponytail Twirl before slamming into something.
 Donkey Kong 64 (Video Game) / int_b1961af1
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b1961af1
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b1961af1
 Donkey Kong 64 (Video Game) / int_b47d95be
type
No OSHA Compliance
 Donkey Kong 64 (Video Game) / int_b47d95be
comment
No OSHA Compliance: The game features Frantic Factory, a toy factory, complete with wind-up crocodile robots, killer dominoes, dice, blocks, and rulers. Not a very safe workplace, but it's to be expected from the Kremlings.
 Donkey Kong 64 (Video Game) / int_b47d95be
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b47d95be
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b47d95be
 Donkey Kong 64 (Video Game) / int_b5496c0c
type
Inflating Body Gag
 Donkey Kong 64 (Video Game) / int_b5496c0c
comment
Inflating Body Gag: Once Lanky Kong learns the Baboon Balloon ability, he can inflate his body to each high places, and as he does so a comical fanfare plays. He can only do this ability if he stands onto a round pad showing his face, however.
 Donkey Kong 64 (Video Game) / int_b5496c0c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b5496c0c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b5496c0c
 Donkey Kong 64 (Video Game) / int_b5b7c2
type
"Simon Says" Mini-Game
 Donkey Kong 64 (Video Game) / int_b5b7c2
comment
"Simon Says" Mini-Game: One of Lanky Kong's golden bananas is earned this way in the Frantic Factory level, requiring him to Ground Pound the multicolored notes on a piano.
 Donkey Kong 64 (Video Game) / int_b5b7c2
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b5b7c2
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b5b7c2
 Donkey Kong 64 (Video Game) / int_b9922ce5
type
Literal Ass-Kicking
 Donkey Kong 64 (Video Game) / int_b9922ce5
comment
Literal Ass-Kicking: Funky Kong delivers the coup de grâce to King K. Rool by way of a rocket-propelled boot bazooka aimed directly at the crocodile's ass.
 Donkey Kong 64 (Video Game) / int_b9922ce5
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b9922ce5
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b9922ce5
 Donkey Kong 64 (Video Game) / int_b9c2297e
type
Helicopter Hair
 Donkey Kong 64 (Video Game) / int_b9c2297e
comment
Helicopter Hair: Tiny Kong, just like Dixie, can glide using her hair. In Tiny's case, it's her Girlish Pigtails.
 Donkey Kong 64 (Video Game) / int_b9c2297e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_b9c2297e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_b9c2297e
 Donkey Kong 64 (Video Game) / int_baaf641a
type
King Mook
 Donkey Kong 64 (Video Game) / int_baaf641a
comment
King Mook: The game has Puftoss (to the pufferfish-like Puftups) and Army Dillo (to the Army, despite the enemy not appearing in the game, though it was going to).
 Donkey Kong 64 (Video Game) / int_baaf641a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_baaf641a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_baaf641a
 Donkey Kong 64 (Video Game) / int_bab7fceb
type
Incredible Shrinking Man
 Donkey Kong 64 (Video Game) / int_bab7fceb
comment
Incredible Shrinking Man: One of the abilities Tiny can learn allows her to shrink her size once she gets into a special barrel marked with her face. With her reduced size, she can get into holes and small areas, and on occasion Sqwaks can take her into a high spot (that obviously isn't possible with Tiny's standard size).
 Donkey Kong 64 (Video Game) / int_bab7fceb
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bab7fceb
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bab7fceb
 Donkey Kong 64 (Video Game) / int_bac6df68
type
Fast-Forward Mechanic
 Donkey Kong 64 (Video Game) / int_bac6df68
comment
Fast-Forward Mechanic: The level Fungi Forest can be played at day as well as night. At the start there is a clockwork with two buttons. The one currently pressed tells the current time. Whenever the other button is pressed, the time of day moves 12 hours forward. This is important because there are places that can only be accessed at certain hours.
 Donkey Kong 64 (Video Game) / int_bac6df68
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bac6df68
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bac6df68
 Donkey Kong 64 (Video Game) / int_bb48f8ba
type
Timed Mission
 Donkey Kong 64 (Video Game) / int_bb48f8ba
comment
Timed Mission: Many Golden Bananas involve switches that only remain active for a period of time, and all minigames are timed (though sometimes you have to survive out the timer, rather than accomplish a goal). The most notable example, however, is deactivating the Blast-o-Matic at Hideout Helm, which you have a timer of anywhere from 10 to 50 minutes to accomplish. Then there's the Kremling sniper in certain puzzle rooms, one of which has a timer of one second.
 Donkey Kong 64 (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bb48f8ba
 Donkey Kong 64 (Video Game) / int_bb660963
type
Color-Coded Characters
 Donkey Kong 64 (Video Game) / int_bb660963
comment
Color-Coded Characters: Each of the Kongs have color-coded bananas scattered throughout each world. Donkey Kong - Yellow Diddy Kong - Red Lanky Kong - Blue Tiny Kong - Purple Chunky Kong - Green
 Donkey Kong 64 (Video Game) / int_bb660963
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bb660963
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bb660963
 Donkey Kong 64 (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Donkey Kong 64 (Video Game) / int_bbb6c059
comment
Army Dillo would be undefeatable if he didn't reveal his face to laugh at Donkey Kong while letting DK throw TNT barrels at him.
 Donkey Kong 64 (Video Game) / int_bbb6c059
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bbb6c059
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bbb6c059
 Donkey Kong 64 (Video Game) / int_bbb8c4fc
type
Waterfront Boss Battle
 Donkey Kong 64 (Video Game) / int_bbb8c4fc
comment
Waterfront Boss Battle: In Gloomy Galleon's boss battle, Lanky Kong goes against a giant pufferfish named Puftoss inside a closed-off cove area - thus, Lanky and the boss stay in the water for the duration of the fight. To damage Puftoss, Lanky has to motor around in a boat and pass through multiple rings to raise electrical pylons that surround and zap the fish, while it shoots fireballs and sends shockwaves at Lanky.
 Donkey Kong 64 (Video Game) / int_bbb8c4fc
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bbb8c4fc
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bbb8c4fc
 Donkey Kong 64 (Video Game) / int_bc00493f
type
Precision F-Strike
 Donkey Kong 64 (Video Game) / int_bc00493f
comment
Precision F-Strike: During the rap, one line says that Chunky's "one hell of a guy".
 Donkey Kong 64 (Video Game) / int_bc00493f
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bc00493f
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bc00493f
 Donkey Kong 64 (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Donkey Kong 64 (Video Game) / int_bda2d236
comment
The penultimate world is Creepy Castle, a haunted building that lives up to its name with its spooky atmosphere, soundtrack and features. But when you reach the boss, the Kremlings don't have anyone to entrust the area's Boss Key, so they build a giant cardboard cut-out of King K. Rool. And it shoots lasers. And they gave it a goofy voice, and it faints when it loses an arm.
 Donkey Kong 64 (Video Game) / int_bda2d236
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_bda2d236
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_bda2d236
 Donkey Kong 64 (Video Game) / int_be009bbc
type
Alliterative Name
 Donkey Kong 64 (Video Game) / int_be009bbc
comment
Alliterative Name: As a hallmark of the series, it sure couldn't be left out here. Just check out the names of the areas, for instance: Jungle Japes Angry Aztec Frantic Factory Gloomy Galleon Fungi Forest Crystal Caves Creepy Castle Hideout Helm Additionally, one of the shooters (Diddy's), most of the abilities, all of the minigames, and all of the arenas have alliterative names. A couple of arenas do so by using words such as "plinthnote a heavy base supporting a statue or vase" and "palavernote prolonged and idle discussion" instead of anything relevant to the level, the enemies, or fighting in general.
 Donkey Kong 64 (Video Game) / int_be009bbc
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_be009bbc
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_be009bbc
 Donkey Kong 64 (Video Game) / int_be2a5b42
type
Anthropomorphic Shift
 Donkey Kong 64 (Video Game) / int_be2a5b42
comment
Anthropomorphic Shift: In this game, Donkey Kong tiptoes, walks, and runs like a human, but otherwise stands and acts like a gorilla.
 Donkey Kong 64 (Video Game) / int_be2a5b42
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_be2a5b42
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_be2a5b42
 Donkey Kong 64 (Video Game) / int_c264d50a
type
Embedded Precursor
 Donkey Kong 64 (Video Game) / int_c264d50a
comment
The Nintendo and Rareware Coins. Only one of each exist, both obtained through playing an Embedded Precursor. The Nintendo Coin is awarded for completing round 2 of the original Donkey Kong in Frantic Factory, while the Rareware Coin appears as a random drop in Jetpac after scoring 5000 points. These only unlock the final door in Hideout Helm, which contains two Banana Fairies (which can be captured from outside the room) and the final Boss Key, which means that by extension, they're required to complete the game 101%.
 Donkey Kong 64 (Video Game) / int_c264d50a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c264d50a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c264d50a
 Donkey Kong 64 (Video Game) / int_c32d3344
type
Disconnected Side Area
 Donkey Kong 64 (Video Game) / int_c32d3344
comment
Disconnected Side Area: Tiny has a lot of those, actually, due to her abilities to shrink and teleport allowing her to get inside otherwise sealed-off rooms. The most notable example of this is the platform with the giant Kosha in Crystal Caves. There are a few instances where a particular Kong needs to reach a certain area to obtain a Golden Banana or Blueprint, but is unable to do so through their own ability, meaning that another Kong who is able to reach said area will have to go there and activate a teleporting pad for the right Kong to use. Usually it's Tiny who has to scout ahead.
 Donkey Kong 64 (Video Game) / int_c32d3344
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c32d3344
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c32d3344
 Donkey Kong 64 (Video Game) / int_c36cba70
type
Mooks
 Donkey Kong 64 (Video Game) / int_c36cba70
comment
Klumps went from low-level Mooks in Donkey Kong Country whose only differentiating quality from the average Kritter was being immune to Diddy's jump attack to Elite Mooks who are immune to most forms of damage and can throw deadly orange grenades.
 Donkey Kong 64 (Video Game) / int_c36cba70
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c36cba70
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c36cba70
 Donkey Kong 64 (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Donkey Kong 64 (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: The final battle against King K. Rool is a five-round boxing match, and in each round a specific Kong has to make use of their unique abilities to incapacitate K. Rool. Notably, the final round, which corresponds to Chunky, requires the use of all of his specialized skills just to hit K. Rool once, and he has to repeat the tactic a total of four times.
 Donkey Kong 64 (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c3e4b9fd
 Donkey Kong 64 (Video Game) / int_c52ac939
type
Helium Speech
 Donkey Kong 64 (Video Game) / int_c52ac939
comment
Helium Speech: When you use Lanky Kong's Baboon Balloon ability, after he inflates, he lets out a "Woohoo!" that's even more high-pitched than his normal voice.
 Donkey Kong 64 (Video Game) / int_c52ac939
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c52ac939
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c52ac939
 Donkey Kong 64 (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Donkey Kong 64 (Video Game) / int_c564ef1
comment
Solve the Soup Cans: Any golden banana that doesn't involve a mini-game barrel is usually this. Sometimes they overlap.
 Donkey Kong 64 (Video Game) / int_c564ef1
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c564ef1
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c564ef1
 Donkey Kong 64 (Video Game) / int_c64db44b
type
Idle Animation
 Donkey Kong 64 (Video Game) / int_c64db44b
comment
Idle Animation: Donkey Kong: Swats at and accidentally eats a fly. Diddy Kong: Plays with an orange. Lanky Kong: Juggles and piles three oranges, then launches them into the air to catch them in his mouth, where they suddenly disappear. Tiny Kong: Juggles one orange grenade and puts it away. Chunky Kong: Sees butterflies and lets them land on him, then he scares them away. He may also do a Primal Chestpound. A few of the enemies have these too. Klumps, for example, will take out a green Orange Grenade, eat it, and let out a large burp.
 Donkey Kong 64 (Video Game) / int_c64db44b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c64db44b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c64db44b
 Donkey Kong 64 (Video Game) / int_c6898a73
type
Ret-Canon
 Donkey Kong 64 (Video Game) / int_c6898a73
comment
Ret-Canon: Cranky Kong mixing potions like in the CGI cartoon.
 Donkey Kong 64 (Video Game) / int_c6898a73
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c6898a73
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c6898a73
 Donkey Kong 64 (Video Game) / int_c75c63a3
type
Blackout Basement
 Donkey Kong 64 (Video Game) / int_c75c63a3
comment
Blackout Basement: One small area in Jungle Japes is a homage to this. The interiors of Gloomy Galleon's sunken ships are lit by fish with flashlights that swim behind you. Fungi Forest features a pitch-black warehouse, where Diddy has to play his instrument in order to summon a lamp-toting Squawks to light up the vicinity.
 Donkey Kong 64 (Video Game) / int_c75c63a3
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c75c63a3
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c75c63a3
 Donkey Kong 64 (Video Game) / int_c75df49a
type
Shout-Out
 Donkey Kong 64 (Video Game) / int_c75df49a
comment
Shout-Out: In the DK Rap, Lanky Kong's verse begins with the lines "He has no style, he has no grace; this Kong has a funny face", referencing a similar set of lines from the Madonna song "Vogue": One area in Gloomy Galleon has you climbing up a tower using platforms that move in and out — the first part of this climb follows exactly the same pattern of moving and stationary platforms as Super Mario 64 did in Whomp's Fortress. In Donkey's phase of the final fight against K. Rool, after you launch at him via barrel cannons set up around the ring, K. Rool points to the side of his head with his boxing glove the exact same way Evander Holyfield did after Mike Tyson bit off part of his ear, also in the ring.
 Donkey Kong 64 (Video Game) / int_c75df49a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c75df49a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c75df49a
 Donkey Kong 64 (Video Game) / int_c77510a1
type
Company Cameo
 Donkey Kong 64 (Video Game) / int_c77510a1
comment
Company Cameo: The small arches leading to Tiny Kong's racing mission in Frantic Factory have Rareware's golden R in the middle of them. The secret 201st Golden Banana, hidden in a room next to the Banana Fairy Queen's throne room, has a Rareware sticker on it. (The other 200 Golden Bananas spread throughout the game instead have stickers with the Nintendo 64 logo on them.) Two major collectibles that are required to reach the Final Boss are the Nintendo Coin, which has the N64 logo on it, and the Rareware Coin, emblazoned with the company's golden "R" logo (unlike the Rareware Golden Banana, it doesn't have the blue box surrounding it). Both items are hidden in Embedded Precursors of games made by the companies earlier; Nintendo's is rewarded for completing round 2 of Donkey Kong, while Rare's randomly spawns as a pickup when you earn 5000 or more points in Jetpac, a game made by Rare back when they were known as Ultimate Play The Game. The final boss battle is a boxing match stated to be "brought to you this evening by Rare and Nintendo in association with K. Rool Enterprises."
 Donkey Kong 64 (Video Game) / int_c77510a1
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c77510a1
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c77510a1
 Donkey Kong 64 (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Donkey Kong 64 (Video Game) / int_c8bea4ec
comment
K. Lumsy, the sole Kremling who doesn't hate the Kongs (and was locked up for it), is a joke on "clumsy". Once he's freed from the cage he lives up to this name by taking down King K. Rool's airship by complete accident while tripping.
 Donkey Kong 64 (Video Game) / int_c8bea4ec
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c8bea4ec
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c8bea4ec
 Donkey Kong 64 (Video Game) / int_c9cab11
type
Falling Damage
 Donkey Kong 64 (Video Game) / int_c9cab11
comment
Falling Damage: Damage by falling happens whenever a Kong falls from a great height, via losing a quarter of a melon.
 Donkey Kong 64 (Video Game) / int_c9cab11
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c9cab11
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c9cab11
 Donkey Kong 64 (Video Game) / int_c9e5a0db
type
Legacy Character
 Donkey Kong 64 (Video Game) / int_c9e5a0db
comment
Legacy Character: As always, Cranky Kong is the Donkey Kong from the original arcade game.
 Donkey Kong 64 (Video Game) / int_c9e5a0db
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_c9e5a0db
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_c9e5a0db
 Donkey Kong 64 (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Donkey Kong 64 (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: On one hand, King Kut Out is a cardboard cut out of King K. Rool that was improvised to be a boss. On the other hand, its laser eye beams and its absurdly fast teleportation abilities later in the fight are beyond the abilities of normal cardboard and a pair of dumb Kritters; the lasers could possibly be explained by some sort of hidden cannons, but the rapid movement defies the laws of physics.
 Donkey Kong 64 (Video Game) / int_cb70651c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_cb70651c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_cb70651c
 Donkey Kong 64 (Video Game) / int_cb96fad3
type
11th-Hour Ranger
 Donkey Kong 64 (Video Game) / int_cb96fad3
comment
11th-Hour Ranger: Candy, Funky, and K. Lumsy join in on the Final Boss after Chunky's section, with Candy distracting K. Rool, Funky literally kicking his ass with a boot bazooka, and K. Lumsy getting some well-deserved vengeance after K. Rool falls into K. Lumsy's prison.
 Donkey Kong 64 (Video Game) / int_cb96fad3
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_cb96fad3
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_cb96fad3
 Donkey Kong 64 (Video Game) / int_cdcd7a78
type
Derelict Graveyard
 Donkey Kong 64 (Video Game) / int_cdcd7a78
comment
Derelict Graveyard: Gloomy Galleon, the fourth world, has a large number of wrecked ships. One of them, notably, is the Gangplank Galleon from the first two Country games.
 Donkey Kong 64 (Video Game) / int_cdcd7a78
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_cdcd7a78
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_cdcd7a78
 Donkey Kong 64 (Video Game) / int_ce032b97
type
Mechanical Insects
 Donkey Kong 64 (Video Game) / int_ce032b97
comment
Mechanical Insects: Mecha-Zingers are robotic versions of Zingers that inhabit Frantic Factory and also briefly appear in a mini-game in Hideout Helm. They drop orange grenades and must be shot with a weapon two times to be defeated, except for Chunky's pineapple launcher, which is twice as powerful.
 Donkey Kong 64 (Video Game) / int_ce032b97
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_ce032b97
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_ce032b97
 Donkey Kong 64 (Video Game) / int_ce9a1c4a
type
Underground Level
 Donkey Kong 64 (Video Game) / int_ce9a1c4a
comment
Underground Level: Crystal Caves, which combines this with Slippy-Slidey Ice World. From time to time, a larger-than-usual Kosha (a Kremling that attacks with a spiky mace) located in the topmost territory will hit the ground to make the entire level tremble and make some spikes fall down, potentially harming the Kongs. It's possible to locate this scoundrel and defeat it to stop the quakes, but it requires a non-obvious procedure.
 Donkey Kong 64 (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_ce9a1c4a
 Donkey Kong 64 (Video Game) / int_d03c7b28
type
Kill Enemies to Open
 Donkey Kong 64 (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Sometimes you have to beat every enemy inside a certain room in order to have golden bananas, switches, or bonus barrels show up. A few times, doors are unlocked as well.
 Donkey Kong 64 (Video Game) / int_d03c7b28
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d03c7b28
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d03c7b28
 Donkey Kong 64 (Video Game) / int_d1a60441
type
Primal Chest-Pound
 Donkey Kong 64 (Video Game) / int_d1a60441
comment
Chunky Kong: Sees butterflies and lets them land on him, then he scares them away. He may also do a Primal Chestpound.
 Donkey Kong 64 (Video Game) / int_d1a60441
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d1a60441
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d1a60441
 Donkey Kong 64 (Video Game) / int_d1b98800
type
Heart Container
 Donkey Kong 64 (Video Game) / int_d1b98800
comment
Heart Container: Candy Kong, along with giving instrument upgrades, occasionally gives your characters extra watermelons to give them more health (one full watermelon is 4 HP, and you can get two additional watermelons).
 Donkey Kong 64 (Video Game) / int_d1b98800
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d1b98800
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d1b98800
 Donkey Kong 64 (Video Game) / int_d34590cf
type
Spin Attack
 Donkey Kong 64 (Video Game) / int_d34590cf
comment
Spin Attack: Many characters use these. The third hit of Diddy's normal attack combo has him spin to hit with his tail in a circle around him. His aerial attack also has him spin around. When Lanky attacks while moving, he spins with his arms outstretched before clapping them above his head. Chunky's attack while moving has him spin in a circle with his arms out, though not quite at the level of Lanky's arms. Diddy, Lanky, and Tiny all spin around when unleashing their Charged Attack. Diddy spins around with his tail out, Lanky stands on his head and spins with his arms out, and Tiny whirls around on one foot.
 Donkey Kong 64 (Video Game) / int_d34590cf
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d34590cf
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d34590cf
 Donkey Kong 64 (Video Game) / int_d35365c4
type
Bonus Stage
 Donkey Kong 64 (Video Game) / int_d35365c4
comment
One of the abilities each Kong can learn from Cranky requires standing onto a blue pad showing their face so it can be used. Without learning that ability, the pad will be transparent and useless: Donkey's pad launches him to the skies, in which he can travel across Blast Barrels in search of a Golden Banana, Bonus Stage minigame, or a star-shaped emblem that triggers a special event in the current level. Diddy's pad allows him to use his tail as a coil to jump very high. Tiny's pad teleports her to a part of the level no other Kong can access. Lanky's pad inflates his body so he can hover upward and reach a high spot. And Chunky's pad gives him temporary Invisibility to make certain objects and assets appear.
 Donkey Kong 64 (Video Game) / int_d35365c4
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d35365c4
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_d35365c4
 Donkey Kong 64 (Video Game) / int_d41d2359
type
Edible Ammunition
 Donkey Kong 64 (Video Game) / int_d41d2359
comment
Edible Ammunition: Except for Tiny Kong, all of the playable Kong's weapons launch things such as coconuts (Donkey), peanuts (Diddy), grapes (Lanky), and pineapples (Chunky). There are also explosive oranges used by Kongs and Kremlings alike. Some of the minigames consist of shooting at targets with watermelons.
 Donkey Kong 64 (Video Game) / int_d41d2359
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d41d2359
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d41d2359
 Donkey Kong 64 (Video Game) / int_d50e7e13
type
White Void Room
 Donkey Kong 64 (Video Game) / int_d50e7e13
comment
White Void Room: The 101% completion bonus movie takes place in one, with Cranky holding auditions for a future game there.
 Donkey Kong 64 (Video Game) / int_d50e7e13
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d50e7e13
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d50e7e13
 Donkey Kong 64 (Video Game) / int_d5f8485c
type
Law of 100
 Donkey Kong 64 (Video Game) / int_d5f8485c
comment
Law of 100: Unlike its 2D predecessors, the game doesn't use bananas for lives (the game doesn't have lives at all, since they were scrapped during the development process). There are exactly 100 bananas for each character in each world, but only 75 are needed in each case to earn a Banana Medal. The remaining 25 are purely optional (getting #100 will net you a completion audio jingle, but that's it). Their main use is to open the door to boss of the world they are collected in, by feeding them to a hippo, who will weight down a platform that boosts his buddy up so he can unlock the lock and open the door.
 Donkey Kong 64 (Video Game) / int_d5f8485c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d5f8485c
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d5f8485c
 Donkey Kong 64 (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Donkey Kong 64 (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Army Dillo would be undefeatable if he didn't reveal his face to laugh at Donkey Kong while letting DK throw TNT barrels at him. When fighting King K. Rool with Tiny Kong, he will repeatedly butt-slam the arena to cause shockwaves. Eventually, his butt gets too sore to keep doing it and he moans in pain for a while, leaving him wide open to attack.
 Donkey Kong 64 (Video Game) / int_d6dee153
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d6dee153
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d6dee153
 Donkey Kong 64 (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Donkey Kong 64 (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: After you defeat King Kut Out, the two Kremlings that were behind the wall look at each other for a moment before running off. A Kasplat tries to do this to the Kremling Krew in the Creepy Castle intro cutscene. He doesn't make it, apparently. Once you disable K. Rool's machine, he attempts to make a getaway in an emergency vehicle. Once you get the final key to K. Lumsy's cage, K. Rool's escape will be thwarted.
 Donkey Kong 64 (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_d9cf40fa
 Donkey Kong 64 (Video Game) / int_d9e48d0
type
Company Cross References
 Donkey Kong 64 (Video Game) / int_d9e48d0
comment
Company Cross References: Candy's Music Shop contains Banjo's banjo, Kazooie's kazoo, and Mumbo Jumbo's xylophone from the opening sequence of Banjo-Kazooie off to the side, bearing the Cobweb of Disuse.
 Donkey Kong 64 (Video Game) / int_d9e48d0
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_d9e48d0
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_d9e48d0
 Donkey Kong 64 (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Donkey Kong 64 (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: The giant Kosha of Crystal Caves can be easily defeated by your shockwave or instrument attack, just like any regular Kosha.
 Donkey Kong 64 (Video Game) / int_da32aec9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_da32aec9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_da32aec9
 Donkey Kong 64 (Video Game) / int_da7834f6
type
Retaliation Mode
 Donkey Kong 64 (Video Game) / int_da7834f6
comment
Retaliation Mode: Each time Army Dillo is hit by an explosive barrel, he'll start rolling through the battle arena to hurt Donkey Kong. In the second fight, he also performs a Shockwave Stomp or more.
 Donkey Kong 64 (Video Game) / int_da7834f6
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_da7834f6
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_da7834f6
 Donkey Kong 64 (Video Game) / int_dae3999d
type
Action Bomb
 Donkey Kong 64 (Video Game) / int_dae3999d
comment
Action Bomb: Puftoss will release speedy Puftups that will chase Lanky until hitting him, or until exploding due to time running out. 64 also inverts the trope in one sidequest where a rabbit is tied to a crate of explosives, and several living flames will walk onto him to make him explode; the objective is to prevent this during a time limit.
 Donkey Kong 64 (Video Game) / int_dae3999d
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_dae3999d
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_dae3999d
 Donkey Kong 64 (Video Game) / int_dc292b90
type
Ear Ache
 Donkey Kong 64 (Video Game) / int_dc292b90
comment
In Donkey's phase of the final fight against K. Rool, after you launch at him via barrel cannons set up around the ring, K. Rool points to the side of his head with his boxing glove the exact same way Evander Holyfield did after Mike Tyson bit off part of his ear, also in the ring.
 Donkey Kong 64 (Video Game) / int_dc292b90
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_dc292b90
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_dc292b90
 Donkey Kong 64 (Video Game) / int_df5dbc6
type
Toy Time
 Donkey Kong 64 (Video Game) / int_df5dbc6
comment
Toy Time: There's a level in a toy factory, Frantic Factory. It is much creepier than your average toy level, as it not only has living evil toys but also a gigantic jack-in-the-box monster that serves as the level's boss. It is notable for having an arcade machine from which Donkey Kong can play the 1981 video game starred by his grandfather (as the villain).
 Donkey Kong 64 (Video Game) / int_df5dbc6
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_df5dbc6
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_df5dbc6
 Donkey Kong 64 (Video Game) / int_e08fcc99
type
Battle Theme Music
 Donkey Kong 64 (Video Game) / int_e08fcc99
comment
Battle Theme Music: The game gives each boss a battle theme based on the level where it's found. There is also a general battle theme for the minibosses (except the Giant Spider from Fungi Forest, which gets its own theme based on Fungi Forest itself).
 Donkey Kong 64 (Video Game) / int_e08fcc99
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e08fcc99
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_e08fcc99
 Donkey Kong 64 (Video Game) / int_e0e3579a
type
Fungus Humongous
 Donkey Kong 64 (Video Game) / int_e0e3579a
comment
Fungus Humongous: Fungi Forest has five major areas. One of them houses a gigantic mushroom you have to explore from the inside. Parts of the level are also littered with fungi that act like trampolines.
 Donkey Kong 64 (Video Game) / int_e0e3579a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e0e3579a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e0e3579a
 Donkey Kong 64 (Video Game) / int_e3a5d345
type
Fartillery
 Donkey Kong 64 (Video Game) / int_e3a5d345
comment
Fartillery: Chunky Kong's special attack from the Banana Fairy Princess involves him unleashing a massive burp.
 Donkey Kong 64 (Video Game) / int_e3a5d345
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e3a5d345
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e3a5d345
 Donkey Kong 64 (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Donkey Kong 64 (Video Game) / int_e402b8bd
comment
Hailfire Peaks: The game features a level called "Crystal Caves": An Underground Level with some Slippy-Slidey Ice World elements (namely frozen log cabins and igloos). Also, Angry Aztec features a good mix of Shifting Sand Land and Temple of Doom.
 Donkey Kong 64 (Video Game) / int_e402b8bd
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e402b8bd
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e402b8bd
 Donkey Kong 64 (Video Game) / int_e4965307
type
Composite Character
 Donkey Kong 64 (Video Game) / int_e4965307
comment
Composite Character: The Klaptraps found in this game are an In Name Only variant, sharing their designs and dog-like behavior with the Krimp enemies from Donkey Kong Country 3. It's especially obvious with the purple Klaptraps.
 Donkey Kong 64 (Video Game) / int_e4965307
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e4965307
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e4965307
 Donkey Kong 64 (Video Game) / int_e4f05faa
type
Jaw Drop
 Donkey Kong 64 (Video Game) / int_e4f05faa
comment
Jaw Drop: One Kremling in the 101% ending performs this upon seeing Candy Kong and the Gloomy Galleon Mermaid lying down in a seductive manner. His friend closes his mouth for him, only for it to fall right back open.
 Donkey Kong 64 (Video Game) / int_e4f05faa
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e4f05faa
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e4f05faa
 Donkey Kong 64 (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Donkey Kong 64 (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: Most Mini-Boss battles in the game are of this type. Namely, in specific areas of Jungle Japes, Angry Aztec, Fungi Forest and Creepy Castle, the present Kong has to defeat a group of usually-regular enemies to claim the Golden Banana they're guarding. The exceptions are the Giant Spider (also in Fungi Forest, fought by Tiny), and the Toy Monster (in Frantic Factory, fought by Chunky).
 Donkey Kong 64 (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e57bd3dd
 Donkey Kong 64 (Video Game) / int_e58e0124
type
Pokémon Speak
 Donkey Kong 64 (Video Game) / int_e58e0124
comment
Pokémon Speak: In gameplay, the Kasplats only say their name, though they seem to be perfectly capable of speaking in the game's cutscenes.
 Donkey Kong 64 (Video Game) / int_e58e0124
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e58e0124
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e58e0124
 Donkey Kong 64 (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Donkey Kong 64 (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Pretty strange that this trope would show up when you consider that this game is based on Super Mario 64 and Banjo-Kazooie, which both have oxygen meters. As do the spiritual follow-ups Banjo-Tooie, Conker's Bad Fur Day, and every 3D Mario game from Super Mario Sunshine onwards (until Super Mario 3D Land); plus the actual followups created by Retro Studios (in one of which the Kongs can't swim at all, at least until Donkey Kong Country: Tropical Freeze). Even stranger is that the protagonists of this game are monkeys and apes, a group of species that are generally afraid of water in Real Life.note Most primates, including humans, are not born knowing how to swim — which is a rarity among mammals. They can learn how to swim, though, and orang-utans (like Lanky) are one of the few who do enjoy swimming for fun.
 Donkey Kong 64 (Video Game) / int_e5bb2929
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e5bb2929
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e5bb2929
 Donkey Kong 64 (Video Game) / int_e603890a
type
Artistic License – Music
 Donkey Kong 64 (Video Game) / int_e603890a
comment
Artistic License – Music: Two of the playable characters' instruments don't sound like their real life counterparts. Donkey Kong's bongos are much more melodic than real bongos, but it's particularly egregious with Chunky Kong's triangle. It actually makes the sound of a celesta, a completely different instrument.
 Donkey Kong 64 (Video Game) / int_e603890a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e603890a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e603890a
 Donkey Kong 64 (Video Game) / int_e6291d05
type
Percussive Maintenance
 Donkey Kong 64 (Video Game) / int_e6291d05
comment
Percussive Maintenance: During the intro cutscene, one of the Kremling technicians uses this to fix the Blast-o-Matic.
 Donkey Kong 64 (Video Game) / int_e6291d05
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e6291d05
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e6291d05
 Donkey Kong 64 (Video Game) / int_e63317eb
type
Green Hill Zone
 Donkey Kong 64 (Video Game) / int_e63317eb
comment
Green Hill Zone: While Jungle Japes and Fungi Forest fit this trope to an extent, the truest example would be the area where you start the game where DK's treehouse is.
 Donkey Kong 64 (Video Game) / int_e63317eb
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e63317eb
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e63317eb
 Donkey Kong 64 (Video Game) / int_e69173b6
type
Time-Limit Boss
 Donkey Kong 64 (Video Game) / int_e69173b6
comment
Time-Limit Boss: Dogadon eventually becomes one of these in his second appearance — take too long to kill it after it starts to make the platform sink, and eventually the lava will kill you. The Final Boss is a more direct example; it's set up as a boxing fight in which the player has 12 timed rounds (3 minutes apiece) in which to K.O. King K. Rool. K. Rool has five "forms" (tactics) — one for each of the playable Kongs to battle — and the defeat of one form will cause the fight to move on to the next round, bringing in the next Kong (and recharging the player's health). But if a round's timer expires before K. Rool's current stratagem has been beaten, the next round will begin with the player fighting the same form as before, with as much health as he had as the previous round ended; K. Rool, on the other hand, will be fully healed. If all 12 rounds pass before the player has beaten all five tactics, the player loses the fight, regardless of his or her remaining health.
 Donkey Kong 64 (Video Game) / int_e69173b6
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e69173b6
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e69173b6
 Donkey Kong 64 (Video Game) / int_e7eb0474
type
Hub Level
 Donkey Kong 64 (Video Game) / int_e7eb0474
comment
Every level has one, including the Hub Level. The majority of the music within subareas of worlds (including the themes of the bosses) is just arrangements of the music played in the main part of the level.
 Donkey Kong 64 (Video Game) / int_e7eb0474
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e7eb0474
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e7eb0474
 Donkey Kong 64 (Video Game) / int_e9db9908
type
Younger Than They Look
 Donkey Kong 64 (Video Game) / int_e9db9908
comment
Younger Than They Look: According to the German Donkey Kong 64 website, Chunky Kong is actually "still young in years" despite being the largest of the Kongs.
 Donkey Kong 64 (Video Game) / int_e9db9908
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_e9db9908
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_e9db9908
 Donkey Kong 64 (Video Game) / int_eb9eaecd
type
Jet Pack
 Donkey Kong 64 (Video Game) / int_eb9eaecd
comment
Jet Pack: Diddy Kong has a wooden Rocketbarrel in this game. He can use it when he hops onto his designated Kong Barrel, and can fly for as long as he has Crystal Coconuts left (though in certain challenges as well as during the Final Boss battle the number of that item is unlimited, for the sake of convenience).
 Donkey Kong 64 (Video Game) / int_eb9eaecd
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_eb9eaecd
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_eb9eaecd
 Donkey Kong 64 (Video Game) / int_f0bcf72a
type
Time Keeps On Ticking
 Donkey Kong 64 (Video Game) / int_f0bcf72a
comment
Time Keeps On Ticking: As just mentioned, shutting down the Blast-o-Matic at Hideout Helm. Cutscenes, unskippable animations, minigames, messing up and having to redo a portion, nothing short of outright pressing start to pause the game will halt it.
 Donkey Kong 64 (Video Game) / int_f0bcf72a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f0bcf72a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f0bcf72a
 Donkey Kong 64 (Video Game) / int_f10d3363
type
Distracted by the Sexy
 Donkey Kong 64 (Video Game) / int_f10d3363
comment
Distracted by the Sexy: Candy Kong does this to K. Rool while Funky sneaks up behind him with a boot-bazooka. In the 101% ending, this happens to a Kremling who can only Jaw Drop at what he sees.
 Donkey Kong 64 (Video Game) / int_f10d3363
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f10d3363
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f10d3363
 Donkey Kong 64 (Video Game) / int_f1577797
type
Boss Remix
 Donkey Kong 64 (Video Game) / int_f1577797
comment
Boss Remix: All the boss themes prior to K. Rool take their respective level's leitmotif and escalate it to epic proportions. K. Rool's boss theme is an intense version of his own leitmotif, with some parts of DK Isles included.
 Donkey Kong 64 (Video Game) / int_f1577797
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f1577797
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f1577797
 Donkey Kong 64 (Video Game) / int_f194de9
type
Sprint Shoes
 Donkey Kong 64 (Video Game) / int_f194de9
comment
Sprint Shoes: Lanky Kong can learn an ability that allows him to use a magic barrel that turns his standard Orangstand move (walking upside down with his hands) into Orangsprint (walking upside down with his hands very quickly).
 Donkey Kong 64 (Video Game) / int_f194de9
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f194de9
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f194de9
 Donkey Kong 64 (Video Game) / int_f1d05e8e
type
Spider Swarm
 Donkey Kong 64 (Video Game) / int_f1d05e8e
comment
Spider Swarm: The spider mini-boss will send groups of smaller spiders (possibly its children) after Tiny Kong.
 Donkey Kong 64 (Video Game) / int_f1d05e8e
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f1d05e8e
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_f1d05e8e
 Donkey Kong 64 (Video Game) / int_f3c2fec5
type
Jungle Japes
 Donkey Kong 64 (Video Game) / int_f3c2fec5
comment
Jungle Japes: The Trope Namer is the first level of the game, a fairly straightforward area with trees and vines to climb and swing from, as well as a few mossy caves.
 Donkey Kong 64 (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f3c2fec5
 Donkey Kong 64 (Video Game) / int_f3fd818b
type
Dark Reprise
 Donkey Kong 64 (Video Game) / int_f3fd818b
comment
Dark Reprise: Waiting in Troff and Scoff's room after opening the boss door will treat you to a darker version of the Fungi Forest theme. Somewhat interesting since you will hear this version in at least three such rooms before you even reach Fungi Forest.
 Donkey Kong 64 (Video Game) / int_f3fd818b
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f3fd818b
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f3fd818b
 Donkey Kong 64 (Video Game) / int_f57d2cfb
type
Clamshells as Mouths
 Donkey Kong 64 (Video Game) / int_f57d2cfb
comment
Clamshells as Mouths: A Tiny Kong-based mission in Gloomy Galleon involves helping a mermaid getting her lost pearls back, as the Kremlings stole them and hid them inside of clams. Said clams have angry eyes on their upper shell, and even a large set of teeth. They open their �mouths� in a repetitive fashion, requiring a shrunken Tiny to fetch the pearls while avoiding being crushed by their teeth.
 Donkey Kong 64 (Video Game) / int_f57d2cfb
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f57d2cfb
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_f57d2cfb
 Donkey Kong 64 (Video Game) / int_f591365a
type
Surfer Dude
 Donkey Kong 64 (Video Game) / int_f591365a
comment
Funky Kong, the AMMO store owner. Surfer Dude turned badass. At the end, while Candy Kong distracts K. Rool, Funky kicks his ass (literally) by shooting a giant boot out of a gun.
 Donkey Kong 64 (Video Game) / int_f591365a
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f591365a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f591365a
 Donkey Kong 64 (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Donkey Kong 64 (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: Tiny and Chunky for Dixie and Kiddy. Cranky Kong lampshades the similarity between Tiny and Dixie in the manual, saying that he keeps thinking that Tiny is Dixie. Officially, Tiny is Dixie's little sister while Chunky is Kiddy's big brother. The Banana Fairies for the Banana Birds in DKC3, a fellow sentient banana-themed Live Item which you rescue many of during gameplay. Lanky Kong looks like a silly version of DKC1's orangutan enemy Manky Kong. They even have rhyming names.
 Donkey Kong 64 (Video Game) / int_f5a3e496
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f5a3e496
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_f5a3e496
 Donkey Kong 64 (Video Game) / int_f7567671
type
Game Within a Game
 Donkey Kong 64 (Video Game) / int_f7567671
comment
Game Within a Game: There are two minigames to obtain the Rareware and the Nintendo Coins. Cranky offers to let you play Jetpac as a example of the good past times in videogames, once you collect 15 Banana Medals. The other game is the original Donkey Kong, in the form of an arcade machine in Frantic Factory. These are not optional, however; you have to play through both of these Nintendo Hard games to get into the room that houses the final Boss Key, and thus to unlock the final boss fight.
 Donkey Kong 64 (Video Game) / int_f7567671
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f7567671
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_f7567671
 Donkey Kong 64 (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Donkey Kong 64 (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Hideout Helm is the last major world, and is accessed by entering the mouth of K. Rool's Island (which only opens when when almost all Boss Keys are used in K. Lumsy's jailnote The only Key that isn't required is that from Frantic Factory, but you'll need that one eventually to fully open the jail anyway). It consists of disabling the large energy machine to prevent K. Rool from destroying DK Isles, but there's a time limit whose duration will depend on how many blueprints you retrieved. Interestingly, even after you succeed in your mission, K. Rool isn't fought here because he plans to escape before he's found; you even manage to grab the last Boss Key (provided that you have the required items) without any boss fight. K. Rool is only fought after you free K. Lumsy, in DK Isles.
 Donkey Kong 64 (Video Game) / int_f821e963
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_f821e963
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_f821e963
 Donkey Kong 64 (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Donkey Kong 64 (Video Game) / int_fb17af62
comment
Rhymes on a Dime: Any name that isn't alliterative will rhyme (Strong Kong, Hunky Chunky). And sometimes even that! (Stash Snatch)
 Donkey Kong 64 (Video Game) / int_fb17af62
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_fb17af62
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_fb17af62
 Donkey Kong 64 (Video Game) / int_fb2136ec
type
Big, Thin, Short Trio
 Donkey Kong 64 (Video Game) / int_fb2136ec
comment
Big, Thin, Short Trio: The three new Kongs, as pointed out by their names: Chunky, Lanky, and Tiny. Klump, Kritter, and Kasplat in the opening intro.
 Donkey Kong 64 (Video Game) / int_fb2136ec
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_fb2136ec
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_fb2136ec
 Donkey Kong 64 (Video Game) / int_fc4f5f19
type
Go-Karting with Bowser
 Donkey Kong 64 (Video Game) / int_fc4f5f19
comment
Go-Karting with Bowser: The heroes and villains seem to be on good terms with each other in the 101% ending, having auditioned together. At one point Donkey Kong and King K. Rool can be seen playing pattycake with each other, and a sketch has Dogadon try to hide behind Diddy when a Gnawty scares him.
 Donkey Kong 64 (Video Game) / int_fc4f5f19
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_fc4f5f19
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_fc4f5f19
 Donkey Kong 64 (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Donkey Kong 64 (Video Game) / int_fc7c4f92
comment
Canon Immigrant: Several elements from the Donkey Kong Country cartoon: Crystal Coconuts, though there was only one in the show. Cranky Kong's role as a mad scientist also originated from the show. Klaptraps now have "dentures". If you try to beat them by jumping, their teeth still come after you. A possible explaination for Krusha being unlockable in multiplayer when he appears nowhere else in the game, being a reference to Krusha being a main character in the show.
 Donkey Kong 64 (Video Game) / int_fc7c4f92
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1.0
 Donkey Kong 64 (Video Game) / int_fc7c4f92
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_fc7c4f92
 Donkey Kong 64 (Video Game) / int_fcf4a4bb
type
Portal Endpoint Resemblance
 Donkey Kong 64 (Video Game) / int_fcf4a4bb
comment
Portal Endpoint Resemblance: The lobbies leading to the 8 levels look like the levels themselves. The Angry Aztec entrance looks like a sandy temple, the Frantic Factory entrance looks like a room in a factory, Crystal Caves is accessed from an icy cave, and so on.
 Donkey Kong 64 (Video Game) / int_fcf4a4bb
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_fcf4a4bb
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_fcf4a4bb
 Donkey Kong 64 (Video Game) / int_fe1b2e75
type
Bigger on the Inside
 Donkey Kong 64 (Video Game) / int_fe1b2e75
comment
Bigger on the Inside: Almost all the interior areas, whether the level lobbies in the DK Isles overworld or the various buildings in the levels themselves, are much bigger than their exteriors would lead you to believe. The exterior of the island where K. Lumsy is imprisoned, for instance, is smaller than K. Lumsy himself.
 Donkey Kong 64 (Video Game) / int_fe1b2e75
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_fe1b2e75
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_fe1b2e75
 Donkey Kong 64 (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Donkey Kong 64 (Video Game) / int_fe262584
comment
Cutscene Power to the Max: K. Rool's surveillance system displays the people he watches as if inside a giant barrel. In one cutscene, two Kritters are chasing Lanky, and Lanky just walks up the walls on his hands, something he is unable to do in regular gameplay.
 Donkey Kong 64 (Video Game) / int_fe262584
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_fe262584
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Donkey Kong 64 (Video Game) / int_fe262584
 Donkey Kong 64 (Video Game) / int_ff542b7c
type
Racing Minigame
 Donkey Kong 64 (Video Game) / int_ff542b7c
comment
Racing Minigame: There's at least one per world except in Jungle Japes (which only has a minecart stage) and Hideout Helm. The race against the beetle in Angry Aztec and Crystal Caves, against the toy car in Frantic Factory and Creepy Castle, against a seal in Gloomy Galleon, and against a rabbit in Fungi Forest. It was no surprise, considering that the series had already spun off a whole stand-alone racing game.
 Donkey Kong 64 (Video Game) / int_ff542b7c
featureApplicability
1.0
 Donkey Kong 64 (Video Game) / int_ff542b7c
featureConfidence
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 Donkey Kong 64 (Video Game)
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Donkey Kong 64 (Video Game) / int_ff542b7c
 Donkey Kong 64 (Video Game) / int_name
type
ItemName
 Donkey Kong 64 (Video Game) / int_name
comment
 Donkey Kong 64 (Video Game) / int_name
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 Donkey Kong 64 (Video Game) / int_name
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Donkey Kong 64 (Video Game) / int_name
 Donkey Kong 64 (Video Game) / int_name
itemName
Donkey Kong 64 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Donkey Kong 64 (Video Game)
hasFeature
A.I. Breaker / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
A Molten Date with Death / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Added Alliterative Appeal / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
All Animals Are Dogs / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
All Balloons Have Helium / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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All the Worlds Are a Stage / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Always Night / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Animated Outtakes / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Annoying Video Game Helper / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Arc Hero / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Artistic License – Music / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Background Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Background Music Override / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Bamboo Technology / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Banana in the Tailpipe / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Battle Theme Music / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Beanstalk Parody / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Bee Afraid / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Big Boo's Haunt / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Big Guy Fatality Syndrome / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Big, Thin, Short Trio / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Blackout Basement / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Blow Gun / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Bohemian Parody / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Bold Inflation / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Bonus Stage / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Bonus Stage Collectables / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Books That Bite / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Boss-Arena Idiocy / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Boss Arena Urgency / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Boss in Mook Clothing / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Boss Remix / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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British Humour / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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British Video Games / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Bullfight Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Call a Hit Point a "Smeerp" / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Canis Latinicus / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Cap Raiser / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Cardboard Pal / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Character Select Forcing / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Chaste Toons / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Check-Point Starvation / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Clamshells as Mouths / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Company Cameo / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
*Crack!* "Oh, My Back!" / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Credits Pushback / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Crosshair Aware / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Crystal Landscape / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
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Deadly Book / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Deadly Walls / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Derelict Graveyard / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Did Not Do the Bloody Research / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Didn't Need Those Anyway! / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Disconnected Side Area / int_8a0f6e8a
 DonkeyKongCountryReturns
seeAlso
Donkey Kong 64 (Video Game)
 Donkey Kong 64 (Video Game)
hasFeature
Dreadful Dragonfly / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Dynamic Akimbo / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Early-Bird Boss / int_9f4b2eaa
 Donkey Kong 64 (Video Game)
hasFeature
Eat the Bomb / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Edible Ammunition / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Embedded Precursor / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Empty Room Psych / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Enemy Posturing / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Erudite Orangutan / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Eternal Engine / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Event-Obscuring Camera / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Everything Fades / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Evil Living Flames / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Eye Awaken / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Face, Nod, Action / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Fairy Dragons / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Fake Longevity / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Falling Damage / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Family-Friendly Firearms / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Fanservice Pack / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Fanvid / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Fast-Forward Mechanic / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Feather Flechettes / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Final-Exam Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Final Solution / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
First-Person Snapshooter / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Follow the Money / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Free-Sample Plot Coupon / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Friendly Ghost / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Fungus Humongous / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Funny Bruce Lee Noises / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Game Within a Game / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Gameplay Derailment / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Gangplank Galleon / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Gasshole / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Get Out! / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Ghostly Animals / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Gratuitous Rap / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Ground Pound / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Guilt-Based Gaming / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Handy Feet / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Happy Dance / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Haunted Castle / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
He Was Right There All Along / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Heart Container / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Hedge Maze / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Heli-Critter / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Helicopter Hair / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Herding Mission / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Hint System / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Hints Are for Losers / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Homing Projectile / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Hub Level / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
100% Completion / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Hyperactive Metabolism / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
I Want My Mommy! / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Ice Palace / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Idiosyncratic Wipes / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Idle Animation / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Inflating Body Gag / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Interface Screw / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Invincibility Power-Up / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Invisibility / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Invisible Wall / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Iris Out / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
It's a Wonderful Failure / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Jet Pack / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Journey of Reclamation / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Jungle Japes / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Jungles Sound Like Kookaburras / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Just Eat Gilligan / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Kill Enemies to Open / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
King Mook / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Kung Fu-Proof Mook / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
LOL, 69 / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Last Lousy Point / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Last Villain Stand / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Left Stuck After Attack / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Letting the Air out of the Band / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Life Meter / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Literal Ass-Kicking / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Living Toys / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Llama Loogie / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Macro Zone / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Magic Potion / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Magical Camera / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Marathon Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Marathon Level / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Mechanical Insects / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Menacing Museum / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Minecart Madness / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Mini-Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Missing Secret / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Mobile Factory / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Monster Arena / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Multi-Mook Melee / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Musical Assassin / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Musical Nod / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Night of the Living Mooks / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Nightmarish Factory / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
No Fair Cheating / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Nocturnal Mooks / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Non-Ironic Clown / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Not Too Dead to Save the Day / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Offscreen Crash / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Offstage Waiting Room / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Ominous Floating Castle / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Ominous Music Box Tune / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Painful Pointy Pufferfish / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Palmtree Panic / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Pass Through the Rings / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Percussive Maintenance / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Pickup Hierarchy / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Pig Man / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Piss-Take Rap / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Platform-Activated Ability / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Platform Battle / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Plot Coupon / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Poe's Law / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Portal Endpoint Resemblance / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Pose of Supplication / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Post-Final Level / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Puzzle Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Quicksand Sucks / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Racing Minigame / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Rasputinian Death / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Recurring Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Recycled Soundtrack / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Replay Mode / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Respawning Enemies / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Right-Hand Cat / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Ring Menu / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Rocket Ride / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Rubber Man / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Rube Goldberg Device / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Scary Jack-in-the-Box / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Scope Perspective / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Self-Plagiarism / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Sexophone / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Shockwave Stomp / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Shooting Gallery / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Signature Style / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
"Simon Says" Mini-Game / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Sizeshifter / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Slide Level / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Smart Bomb / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Songs in the Key of Panic / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Sorting Algorithm of Threatening Geography / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Spider Swarm / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Spikes of Doom / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Springy Spores / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Sprint Shoes / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Squirrels in My Pants / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Stalked by the Bell / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Super Not-Drowning Skills / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Super Title 64 Advance / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Surrounded by Idiots / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Tactical Suicide Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Take Your Time / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Tech-Demo Game / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Teleportation / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Terrible Interviewees Montage / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
That One Sidequest / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
The Armorer / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
The Computer Shall Taunt You / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
The Lad-ette / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
The Lost Woods / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Theme Table / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Theme Tune Roll Call / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Three-Strike Combo / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Tickle Torture / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Time Keeps On Ticking / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Time-Limit Boss / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Timed Mission / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Title by Number / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Title In / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Title Theme Tune / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Toy Time / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Tree Trunk Tour / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Trend Killer / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Triangles Are the Worst Instrument / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Unblockable Attack / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Undead Counterpart / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Under the Sea / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Underground Level / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Unexpected Gameplay Change / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Unfinished, Untested, Used Anyway / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Unintentionally Unwinnable / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Urban Legend of Zelda / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Vader Breath / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Vague Hit Points / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Variable Mix / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Video Game Flight / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Villain Opening Scene / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Visible Invisibility / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Warp Whistle / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Waterfront Boss Battle / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Weaponized Offspring / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
White Sheep / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
White Void Room / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Wicked Weasel / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Widely-Spaced Jail Bars / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Wind-Up Key / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Worm in an Apple / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
You Have Researched Breathing / int_8a0f6e8a
 Donkey Kong 64 (Video Game)
hasFeature
Your Size May Vary / int_8a0f6e8a
 DonkeyKong64
sameAs
Donkey Kong 64 (Video Game)
 DonkeyKong64
sameAs
Donkey Kong 64 (Video Game)
 DonkeyKong64
sameAs
Donkey Kong 64 (Video Game)