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Don't Escape (Video Game)

 Don't Escape (Video Game)
type
TVTItem
 Don't Escape (Video Game)
label
Don't Escape (Video Game)
 Don't Escape (Video Game)
page
DontEscape
 Don't Escape (Video Game)
comment
Don't Escape is a series of Point-and-Click Web Games by developer scriptwelder, creator of the Deep Sleep Trilogy.The series takes the typical Room Escape Game premise and turns it on its head: rather than trying to escape from a mysterious room, in each game you must work to secure the room you start in, preventing yourself from getting out and/or anything else from getting in. The games are also unusual in that each one, aside from the first, operates on a time limit, with certain actions consuming in-game time, and you must complete your goal before it's too late.The first game, simply titled Don't Escape, stays closest to the original room escape formula. You Wake Up in a Room, except in this case, you play as a werewolf who must barricade every possible exit out of the room before you turn into a werewolf and potentially kill innocent people.Don't Escape 2 takes place After the End, with your goal being to prevent a horde of zombies from breaking in. But you only have 8 hours to do so.Don't Escape 3 takes place on a spaceship where the entire crew is dead. You must find out what happened to the crew and prevent it from getting to you as well. The only issue is, life support has been disabled and there's only 1 hour of oxygen left…A fourth game entitled Don't Escape: 4 Days to Survive (formerly Don't Escape: 4 Days in a Wasteland) was released on March 11th, 2019, and was the first commercial game in the series. A cataclysmic event has caused the moon to split in half, and you must make preparations to survive before some unknown terror gets you. It expands heavily on the gameplay of the first three, taking place over 4 days as opposed to one and featuring a new countdown and new obstacles on each day.On Jul 29, 2019, Don't Escape Trilogy was released, taking the first three games in the series and bundling them together, complete with an auto-save feature for both the second and third games, as well as Steam achievements for all of them.
 Don't Escape (Video Game)
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2024-04-14T13:31:31Z
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 Don't Escape (Video Game)
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DBTropes
 Don't Escape (Video Game) / int_115d318
type
And Then John Was a Zombie
 Don't Escape (Video Game) / int_115d318
comment
And Then John Was a Zombie: If you don't kill Bill, he will turn into a zombie.
 Don't Escape (Video Game) / int_115d318
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1.0
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Don't Escape (Video Game) / int_115d318
 Don't Escape (Video Game) / int_117d2e1f
type
Fauxshadowing
 Don't Escape (Video Game) / int_117d2e1f
comment
Fauxshadowing: On the fourth day, David can convince Cate to let Razor go after taking him captive. If she does so, she'll warn David that there's a good chance Razor will come after them again seeking revenge. Nothing ever comes of this.
 Don't Escape (Video Game) / int_117d2e1f
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Don't Escape (Video Game) / int_117d2e1f
 Don't Escape (Video Game) / int_1397e10d
type
Rage Against the Reflection
 Don't Escape (Video Game) / int_1397e10d
comment
If you try to look in the mirror in the bathroom, you smash it and say that for some reason, you can't bear to look at yourself.
 Don't Escape (Video Game) / int_1397e10d
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1.0
 Don't Escape (Video Game) / int_1397e10d
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Don't Escape (Video Game) / int_1397e10d
 Don't Escape (Video Game) / int_15b09af9
type
Heel–Face Door-Slam
 Don't Escape (Video Game) / int_15b09af9
comment
Heel–Face Door-Slam: Razor, the bandit leader from Night 3, actually holds his word to leave the group alone. As the moon fragments are falling towards the Earth, however, the closest thing to atonement is his witness from afar as the rocket ascends towards its destination.
 Don't Escape (Video Game) / int_15b09af9
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1.0
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Don't Escape (Video Game) / int_15b09af9
 Don't Escape (Video Game) / int_16b75555
type
Ominous Crack
 Don't Escape (Video Game) / int_16b75555
comment
Ominous Crack: During the ending, the window in the space station control room begins to crack as David is rerouting power to the sleeper pods. He gets out Just in Time before decompression occurs and the room seals.
 Don't Escape (Video Game) / int_16b75555
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Don't Escape (Video Game) / int_16b75555
 Don't Escape (Video Game) / int_19d06ef7
type
A Father to His Men
 Don't Escape (Video Game) / int_19d06ef7
comment
In Night 3's bandit event, David can poison their food supplies. While this seems like a more efficient way of dealing with the problem, the game warns that the action is immoral. This is because one of the poisoned bandits happens to be a member of Sarge's squad. This causes Sarge to remain with the bandits, even if he was already convinced to leave them.
 Don't Escape (Video Game) / int_19d06ef7
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1.0
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Don't Escape (Video Game) / int_19d06ef7
 Don't Escape (Video Game) / int_1aa08f77
type
Multiple Endings
 Don't Escape (Video Game) / int_1aa08f77
comment
Multiple Endings: Each night can have multiple outcomes; a perfect night where the danger doesn't even make it indoors gives you +5 kg to carrying capacity from a full night's sleep, a good night where the problem was swiftly dealt with as soon as it made it indoors has no disadvantages, a problematic night which usually results in either a character being killed off or time/resources being lost, or a failed night where your defenses are overrun and everyone dies, which results in a game over. The ending of the game can also have variations depending on how many survivors you have left, but what really changes the ending is how many of the floppy disks you managed to recover. With no floppy disks, David and the others forget everything and have to repeat the events of the entire game. With one floppy disk, the events repeat again, but this time, David can remember enough to save both Barry and Cody. With two floppy disks (which is only possible on Awakened Mode), the Golden Ending is unlocked where everyone can escape the lunar explosion timeline. The Golden Ending cutscene itself is also subject to how many survivors you have after landing on the Moon, with each person missing being absent. This requires you to start losing survivors by Night 3 onwards, as Cody and Barry are required in the day to retrieve both disks. In fact, it's entirely possible to end the game with just David making it.
 Don't Escape (Video Game) / int_1aa08f77
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Don't Escape (Video Game) / int_1aa08f77
 Don't Escape (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Don't Escape (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Deliberately ejecting yourself from the airlock, or successfully escaping and dooming the rescue ship by doing so are both required to unlock achievements.
 Don't Escape (Video Game) / int_1b2b1d2c
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Don't Escape (Video Game) / int_1b2b1d2c
 Don't Escape (Video Game) / int_1c512c6c
type
The Swarm
 Don't Escape (Video Game) / int_1c512c6c
comment
The Swarm: One of the dangers on Night 1 is a massive swarm of either flesh-eating locusts or Giant Spiders.
 Don't Escape (Video Game) / int_1c512c6c
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1.0
 Don't Escape (Video Game) / int_1c512c6c
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Don't Escape (Video Game) / int_1c512c6c
 Don't Escape (Video Game) / int_1cf45657
type
Rate-Limited Perpetual Resource
 Don't Escape (Video Game) / int_1cf45657
comment
Rate-Limited Perpetual Resource: This game requires you to continually refuel the car from the tanker at the petrol station if you are to continue using it, but the tanker will never run out.
 Don't Escape (Video Game) / int_1cf45657
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1.0
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Don't Escape (Video Game) / int_1cf45657
 Don't Escape (Video Game) / int_1d8bd418
type
Achievement Mockery
 Don't Escape (Video Game) / int_1d8bd418
comment
Achievement Mockery: The "Spaced" achievement is awarded for allowing yourself to be sucked out of the airlock, whether by letting the timer run down or willingly spacing yourself.
 Don't Escape (Video Game) / int_1d8bd418
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1.0
 Don't Escape (Video Game) / int_1d8bd418
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Don't Escape (Video Game) / int_1d8bd418
 Don't Escape (Video Game) / int_1dacdb4f
type
Senseless Sacrifice
 Don't Escape (Video Game) / int_1dacdb4f
comment
Senseless Sacrifice: Blowing yourself up with the ship to destroy the crystal is this if you don't make sure to get the crystal floating outside the ship.
 Don't Escape (Video Game) / int_1dacdb4f
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1.0
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Don't Escape (Video Game) / int_1dacdb4f
 Don't Escape (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 Don't Escape (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: In the first game, if your preparations are inadequate and you break free, you will be cornered by a band of werewolf hunters and killed. Plus the way it describes the werewolf killing villagers, by partly eating some of them alive. The second game applies: from the descriptions of you, Jeremy, or Father Bernard in any of the game over endings, being eaten alive is as cruel and unusual as it gets. From the third game, being consumed from the inside out by parasitic crystals is a pretty bad way to go, too. A majority of the deaths in the fourth game count as well, yet subverted on Day 4, should you mess up either disaster or run out of time, as it'll mention the death was at least 'swift'.
 Don't Escape (Video Game) / int_1e584efa
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Don't Escape (Video Game) / int_1e584efa
 Don't Escape (Video Game) / int_219cf787
type
MsExposition
 Don't Escape (Video Game) / int_219cf787
comment
Ms. Exposition: Cate has answers to almost any questions Barry and David have about the outpost and Sidereal Plexus.
 Don't Escape (Video Game) / int_219cf787
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1.0
 Don't Escape (Video Game) / int_219cf787
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Don't Escape (Video Game) / int_219cf787
 Don't Escape (Video Game) / int_22cf536c
type
Chekhov's Gun
 Don't Escape (Video Game) / int_22cf536c
comment
Chekhov's Gun: While most items in the game serve a purpose one way or another, the floppy disks have a use after leaving the planet and will have an impact on the ending or subsequent playthroughs.
 Don't Escape (Video Game) / int_22cf536c
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1.0
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Don't Escape (Video Game) / int_22cf536c
 Don't Escape (Video Game) / int_2310dacb
type
Dead Man Writing
 Don't Escape (Video Game) / int_2310dacb
comment
Dead Man Writing: Maggie's corpse has a golden locket, with a note she wrote to Barry in case she wouldn't survive and in which she encourages him to go on without her. This note is needed to snap Barry out of his depression and make him join David's group. If Catherine dies during the rocket flight, she will slip you a bloodstained note that she wrote in preparation of her death. It will explain the purpose of the pods on the moon base along with a farewell to David. It is not possible to see this note unless Catherine dies.
 Don't Escape (Video Game) / int_2310dacb
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Don't Escape (Video Game) / int_2310dacb
 Don't Escape (Video Game) / int_2317bc85
type
Tampering with Food and Drink
 Don't Escape (Video Game) / int_2317bc85
comment
Tampering with Food and Drink: Done to yourself with the meat and the poison, which won't kill the werewolf but will weaken it significantly.
 Don't Escape (Video Game) / int_2317bc85
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1.0
 Don't Escape (Video Game) / int_2317bc85
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Don't Escape (Video Game) / int_2317bc85
 Don't Escape (Video Game) / int_2319aa2e
type
All or Nothing
 Don't Escape (Video Game) / int_2319aa2e
comment
All or Nothing: There are only two endings — either you get eaten by the zombies, or you manage to fend them off. If there's even a single one left and you lack any means of fending them off or distracting them, you get the former ending.
 Don't Escape (Video Game) / int_2319aa2e
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1.0
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Don't Escape (Video Game) / int_2319aa2e
 Don't Escape (Video Game) / int_2379224f
type
Astral Finale
 Don't Escape (Video Game) / int_2379224f
comment
Astral Finale: You probably wouldn't guess this is where the game is heading during day 1, but it becomes the ultimate goal right at the start of day 2.
 Don't Escape (Video Game) / int_2379224f
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1.0
 Don't Escape (Video Game) / int_2379224f
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Don't Escape (Video Game) / int_2379224f
 Don't Escape (Video Game) / int_2534ee67
type
In Medias Res
 Don't Escape (Video Game) / int_2534ee67
comment
In Medias Res: Although it is not apparent at the start, your first playthrough is not the first time David and the others have been through these events.
 Don't Escape (Video Game) / int_2534ee67
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1.0
 Don't Escape (Video Game) / int_2534ee67
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Don't Escape (Video Game) / int_2534ee67
 Don't Escape (Video Game) / int_254bd239
type
Gasoline Lasts Forever
 Don't Escape (Video Game) / int_254bd239
comment
Gasoline Lasts Forever: Despite likely being abandoned since the Lunar Incident, the gas in the truck at the gas station is still perfectly usable.
 Don't Escape (Video Game) / int_254bd239
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1.0
 Don't Escape (Video Game) / int_254bd239
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Don't Escape (Video Game) / int_254bd239
 Don't Escape (Video Game) / int_26ac510e
type
Mythology Gag
 Don't Escape (Video Game) / int_26ac510e
comment
Mythology Gag: The painting in the house depicts the hut that was in the first Don't Escape. Cody's dream of dozens of zombies and him suggesting that the group should prepare for them is a nod to Don't Escape 2's threat. Likewise, the painting in Barry's house depicts a lighthouse along a shoreline, a nod to Deep Sleep. During the third night in Awakening mode, if you go up the stairs and talk to either Maggie or Cody's tiger plush, you will eventually be chased by the shadow creature from the Deep Sleep series, one of scriptwelder's earlier games. Cody's tiger plush model is shared with the tiger plush from Deeper Sleep, and it's very likely Cody from this game is the same Cody who was reported in the newspaper at the end of Deeper Sleep. The Sidereal Plexus archive has a list of dimensions that mustn't be visited for any reason, including the worlds of the first two games (stuck in a medieval state and plagued by a "rage virus", respectively) and the real world (where Sidereal was never established).
 Don't Escape (Video Game) / int_26ac510e
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 Don't Escape (Video Game) / int_26ac510e
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Don't Escape (Video Game) / int_26ac510e
 Don't Escape (Video Game) / int_2737c505
type
Shoot the Dog
 Don't Escape (Video Game) / int_2737c505
comment
Shoot the Dog: One of the things the player must do to get the best ending is kill their infected friend Bill. You can choose to do this as humanely as possible or otherwise.
 Don't Escape (Video Game) / int_2737c505
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1.0
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Don't Escape (Video Game) / int_2737c505
 Don't Escape (Video Game) / int_28cd01ca
type
Disappeared Dad
 Don't Escape (Video Game) / int_28cd01ca
comment
Disappeared Dad: Cody is an orphan and doesn't seem to care that he doesn't have parents. If Cody dies from the fall on the Sidereal Plexus office complex, his last words are of him begging his father to find his lost stuffed tiger plush. In the Golden Ending, it's strongly implied that Barry becomes his adoptive father.
 Don't Escape (Video Game) / int_28cd01ca
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Don't Escape (Video Game) / int_28cd01ca
 Don't Escape (Video Game) / int_2b98ddb5
type
Liquid Courage
 Don't Escape (Video Game) / int_2b98ddb5
comment
Liquid Courage: You can get a bottle of alcohol out of the Horizon's vending machine and drink it. If you decide to blow yourself up with the ship after finding out that you're infected with the crystals, the player will note "Now I'm ready" after drinking.
 Don't Escape (Video Game) / int_2b98ddb5
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Don't Escape (Video Game) / int_2b98ddb5
 Don't Escape (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Don't Escape (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: You can use the gas to fuel the car or a generator to electrify the compound's fence. Using it on the generator only takes out a few zombies, while using it on the car makes trips much faster. The only time the generator is useful is if you go for the "Lone Wolf" ending, in which you don't have time to set up a trap in the front yard and thus the 5 extra zombies that the generator kills can be the difference between surviving the night or not.
 Don't Escape (Video Game) / int_2bdae2ae
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Don't Escape (Video Game) / int_2bdae2ae
 Don't Escape (Video Game) / int_2ddddebf
type
Hostile Weather
 Don't Escape (Video Game) / int_2ddddebf
comment
Hostile Weather: Day 2 forces you to survive a flash freeze or an extreme heat wave, and one of the two possibilities for Day 3 is a thunderstorm with Hollywood Acid rain.
 Don't Escape (Video Game) / int_2ddddebf
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1.0
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Don't Escape (Video Game) / int_2ddddebf
 Don't Escape (Video Game) / int_2eb94abd
type
Deadly Euphemism
 Don't Escape (Video Game) / int_2eb94abd
comment
Deadly Euphemism: "A Corporate Compliance agent has been dispatched to provide remedial training and behavioral correction."
 Don't Escape (Video Game) / int_2eb94abd
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1.0
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Don't Escape (Video Game) / int_2eb94abd
 Don't Escape (Video Game) / int_2f948e12
type
Throwing the Distraction
 Don't Escape (Video Game) / int_2f948e12
comment
Throwing the Distraction: On Day 1 with giant spiders, you have to distract a spider that's blocking your path to a gun by throwing a rock. On Day 3 with bandits, you have to distract a guard by throwing maggots to attract crows.
 Don't Escape (Video Game) / int_2f948e12
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1.0
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Don't Escape (Video Game) / int_2f948e12
 Don't Escape (Video Game) / int_2fd62e54
type
The Killer in Me
 Don't Escape (Video Game) / int_2fd62e54
comment
The Killer in Me: Of the Amnesiac Killer variant. It's eventually revealed that the protagonist, while asleep and under the control of the crystal, is the true culprit of the murders in the ship. The Golden Ending is achieved by destroying yourself and the ship with a bomb to permanently destroy the crystal.
 Don't Escape (Video Game) / int_2fd62e54
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1.0
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Don't Escape (Video Game) / int_2fd62e54
 Don't Escape (Video Game) / int_2fd985e3
type
Pit Trap
 Don't Escape (Video Game) / int_2fd985e3
comment
Pit Trap: You can dig a trap hole that will disable 15 zombies. When improved with sharp sticks at the bottom, it will disable 20 zombies. If you're callous enough to use Jeremy and Father Bernard as bait instead of using the stakes, it will disable a net total of 30 zombies (15 from the pit and 25 from the zombies being more interested in eating them than you, but 10 more zombies will be attracted by you shooting them).
 Don't Escape (Video Game) / int_2fd985e3
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1.0
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Don't Escape (Video Game) / int_2fd985e3
 Don't Escape (Video Game) / int_318a6781
type
Body to Jewel
 Don't Escape (Video Game) / int_318a6781
comment
Looking at Dr. Grodberg's corpse yields a remark that the crystal is seemingly growing out of her flesh. When the truth of the murders is revealed, your character immediately coughs up a chunk of bloodied crystal.
 Don't Escape (Video Game) / int_318a6781
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1.0
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 Don't Escape (Video Game) / int_334e48a1
type
After the End
 Don't Escape (Video Game) / int_334e48a1
comment
After the End: The game takes place in a ruined wasteland after the Lunar Incident and is still ending after that.
 Don't Escape (Video Game) / int_334e48a1
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1.0
 Don't Escape (Video Game) / int_334e48a1
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 Don't Escape (Video Game) / int_356b1efb
type
Hammerspace
 Don't Escape (Video Game) / int_356b1efb
comment
Hammerspace: Present in all four games to some degree, although the second game requires you to get either a shopping trolley or a car to be able to take very large or very heavy items with you. The fourth game has an inventory cap based on the items' weight and number of inventory slots, although you can still carry up to 30 kg (which increases if you manage to reduce the threat level to 0 on any night) without any obvious side effects (although trying to cross the ravine or climb anything when your inventory is nearly full will take longer).
 Don't Escape (Video Game) / int_356b1efb
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 Don't Escape (Video Game) / int_396e1c2a
type
Face Death with Dignity
 Don't Escape (Video Game) / int_396e1c2a
comment
Face Death with Dignity: Sarge and Razor do this if you spare them. You can tell Sarge about the rocket when you meet him at the gas station, but he'll decline to come with you, wanting to stay with his men on the dying Earth. Once you and your surviving party blast off to the moon, both men see the rocket going up while the moon fragments descend toward the planet. Razor decides to just sit where he is while Sarge prays for the party's success as his men and he share one more bottle of whiskey together.
 Don't Escape (Video Game) / int_396e1c2a
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1.0
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Don't Escape (Video Game) / int_396e1c2a
 Don't Escape (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Don't Escape (Video Game) / int_3ac2a3e3
comment
Deadly Gas: One of the possible events on the first day is a massive cloud of acidic, toxic gas.
 Don't Escape (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Don't Escape (Video Game) / int_3ac2a3e3
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1.0
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Don't Escape (Video Game) / int_3ac2a3e3
 Don't Escape (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Don't Escape (Video Game) / int_3aec9e5e
comment
Properly Paranoid: Every night will have such a catastrophic disaster that requires you to prepare as much as possible. Remembering to shut every single door and board every window will be the least of the requirements to handle every situation.
 Don't Escape (Video Game) / int_3aec9e5e
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1.0
 Don't Escape (Video Game) / int_3aec9e5e
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1.0
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Don't Escape (Video Game) / int_3aec9e5e
 Don't Escape (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Don't Escape (Video Game) / int_3c5ae1a1
comment
Schizo Tech: While Don't Escape 4's pre-apocalyptic society had lunar colonization and technology that is advanced even beyond our own time, let alone The '90s, their computers still utilize Cathode Tube monitors and floppy disks. This was due to the results of schematics from the technological observation from Sidereal Plexus' travels across the multiverse based on mind transfer through the dream dimension.
 Don't Escape (Video Game) / int_3c5ae1a1
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1.0
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1.0
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Don't Escape (Video Game) / int_3c5ae1a1
 Don't Escape (Video Game) / int_3df75321
type
Gas Siphoning
 Don't Escape (Video Game) / int_3df75321
comment
Gas Siphoning: You can get gas for either a car or the generator by siphoning it out of a wrecked police car.
 Don't Escape (Video Game) / int_3df75321
featureApplicability
1.0
 Don't Escape (Video Game) / int_3df75321
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1.0
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Don't Escape (Video Game) / int_3df75321
 Don't Escape (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Don't Escape (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Night 1's crises (locusts, spiders, and toxic gas) involve using the correct type of barriers for the windows. The plastic sheets will seal the house against poisonous gas, but are too weak to hold against spiders and locusts. The iron bars are strong enough to stop large spiders, but locusts and gas can go through their large gaps. The nets are too weak to stop spiders and too porous to block gas, but perfect against large numbers of locusts. If you show Barry his wife's locket, which requires breaking into his house and looting the corpse of his wife, he'll quite reasonably freak out and threaten you. It's only after a lot of convincing and gun-waving to get him to read the note that was inside the locket and back down. Turns out, pissing off a guy you just met and has nothing left to lose is a potentially fatal mistake for somebody involved. In Night 3's bandit event, David can poison their food supplies. While this seems like a more efficient way of dealing with the problem, the game warns that the action is immoral. This is because one of the poisoned bandits happens to be a member of Sarge's squad. This causes Sarge to remain with the bandits, even if he was already convinced to leave them. In the Thunderstorm Scenario, it's possible to get 100% without securing the tarp to the house. Failure to do so will still result in an imperfect night, as the giant gaping hole in the house's roof still lets the water in.
 Don't Escape (Video Game) / int_3ed23024
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1.0
 Don't Escape (Video Game) / int_3ed23024
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1.0
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Don't Escape (Video Game) / int_3ed23024
 Don't Escape (Video Game) / int_407d3e6d
type
Morton's Fork
 Don't Escape (Video Game) / int_407d3e6d
comment
Morton's Fork: Day 3, the player has to choose whether to save Barry or Cody when a letter atop the Sidereal Plexus Offices smashes the glass roof, leaving them hanging for their lives. Are you willing to let a child die to keep the teammate who saves you much more time? Or is Cody worth sacrificing someone who guarantees more time to make adequate preparations to survive the night? Good luck answering that one!
 Don't Escape (Video Game) / int_407d3e6d
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1.0
 Don't Escape (Video Game) / int_407d3e6d
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1.0
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Don't Escape (Video Game) / int_407d3e6d
 Don't Escape (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Don't Escape (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: In the first game, sure, you've managed to keep from killing people, but your lycanthropy hasn't been cured and the same problem will keep happening over and over again. In the second game, any ending where you survive counts. Bill can't be saved — either you end his suffering by killing him, or he turns into a zombie. Even if you save everyone you can, the zombie apocalypse has not ended, and you and your crew must carry on with survival in any possible way. In the third game, when you find out that you have the crystals growing inside you and blow yourself up with the ship. Sure, you're dead, but the crystals are destroyed and you may have just saved the galaxy from a horrible fate. In 4 Days to Survive, after making it to the moon base, David and the remaining survivors (if any are left) find the sleeping pods containing the Sidereal Plexus evacuees whose minds have already fled the dimension. However, the leftover pods are unable to transfer memories properly and when David uses the pod, he wakes up in the tent he started at the beginning of the game, dooming him to repeat the events of the game again. However, if you manage to find either the MEM BOOST or PHASE CTRL LITE floppy disk, then you unlock Awakened Mode to start the path for the Golden Ending.
 Don't Escape (Video Game) / int_40cc0c7e
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1.0
 Don't Escape (Video Game) / int_40cc0c7e
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Don't Escape (Video Game) / int_40cc0c7e
 Don't Escape (Video Game) / int_41ba335a
type
Amnesiac Hero
 Don't Escape (Video Game) / int_41ba335a
comment
Amnesiac Hero: The player character plays it straight, waking up about to be ejected from a ship and not knowing why your crewmates are all murdered. Actually subverted; your memory is fine, you just don't remember the murders because the crystal was carrying them out with your body while you slept.
 Don't Escape (Video Game) / int_41ba335a
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-0.3
 Don't Escape (Video Game) / int_41ba335a
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Don't Escape (Video Game) / int_41ba335a
 Don't Escape (Video Game) / int_43c77dd9
type
Hellish Copter
 Don't Escape (Video Game) / int_43c77dd9
comment
Hellish Copter: Cate crashes her helicopter into David's safehouse at the beginning of Day 2. If you get the acid rain path on Day 3, then you have to deal with the wreckage — and the very large hole it has left — to avoid the rain getting in.
 Don't Escape (Video Game) / int_43c77dd9
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1.0
 Don't Escape (Video Game) / int_43c77dd9
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1.0
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Don't Escape (Video Game) / int_43c77dd9
 Don't Escape (Video Game) / int_47e4f5f5
type
Golden Ending
 Don't Escape (Video Game) / int_47e4f5f5
comment
The Golden Ending cutscene itself is also subject to how many survivors you have after landing on the Moon, with each person missing being absent. This requires you to start losing survivors by Night 3 onwards, as Cody and Barry are required in the day to retrieve both disks. In fact, it's entirely possible to end the game with just David making it.
 Don't Escape (Video Game) / int_47e4f5f5
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1.0
 Don't Escape (Video Game) / int_47e4f5f5
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Don't Escape (Video Game) / int_47e4f5f5
 Don't Escape (Video Game) / int_48e8fe57
type
Happily Adopted
 Don't Escape (Video Game) / int_48e8fe57
comment
Happily Adopted: Cody in the Golden Ending. Barry's section of the ending cutscene shows him holding an adoption permit, strongly implying he and Maggie are Cody's new parents.
 Don't Escape (Video Game) / int_48e8fe57
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1.0
 Don't Escape (Video Game) / int_48e8fe57
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Don't Escape (Video Game) / int_48e8fe57
 Don't Escape (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 Don't Escape (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: The game generally expects this sort of behaviour from the player. It is particularly evident in the "perfect" path of confronting the bandits, where a whole lot of underhand moves is needed to thin out their numbers before the assault, but in the same time without simply acting callous.
 Don't Escape (Video Game) / int_49fb5ccb
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1.0
 Don't Escape (Video Game) / int_49fb5ccb
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Don't Escape (Video Game) / int_49fb5ccb
 Don't Escape (Video Game) / int_4a32e562
type
Human Pack Mule
 Don't Escape (Video Game) / int_4a32e562
comment
Human Pack Mule: The main player protagonists, most definitely. But averted with any traveling companions the protagonists may bring along: companions in Don't Escape games cannot be used to help carry items. They're there for labor.
 Don't Escape (Video Game) / int_4a32e562
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 Don't Escape (Video Game) / int_4a32e562
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Don't Escape (Video Game) / int_4a32e562
 Don't Escape (Video Game) / int_4e3d253b
type
Downer Ending
 Don't Escape (Video Game) / int_4e3d253b
comment
Downer Ending: There are potential ones in each game depending on how badly you fail. In the third game, none of the endings see you make it out alive; the Golden Ending is managing to eradicate all trace of the crystal - including yourself, its unwitting host.
 Don't Escape (Video Game) / int_4e3d253b
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1.0
 Don't Escape (Video Game) / int_4e3d253b
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Don't Escape (Video Game) / int_4e3d253b
 Don't Escape (Video Game) / int_4e7c4536
type
Wham Line
 Don't Escape (Video Game) / int_4e7c4536
comment
Wham Line: "The suit is empty... and it has my name tag..."
 Don't Escape (Video Game) / int_4e7c4536
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1.0
 Don't Escape (Video Game) / int_4e7c4536
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Don't Escape (Video Game) / int_4e7c4536
 Don't Escape (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Don't Escape (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The game is significantly smaller and simpler than any of the later entries in the series - you're confined almost entirely to a single room, it does not have any sort of time mechanic, and its alternate endings are simply reflective of which measures the player did and did not take (as opposed to the later games having multiple possible outcomes and variables).
 Don't Escape (Video Game) / int_4f4372e9
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1.0
 Don't Escape (Video Game) / int_4f4372e9
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Don't Escape (Video Game) / int_4f4372e9
 Don't Escape (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Don't Escape (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: On the first two nights, it is not necessary to do everything that can reduce the threat level of that day's danger to get it down to 0, because there are more options than necessary, which gives you a lot of leeway for dealing with the threats or collecting items to deal with future ones. This is perhaps most notably seen in the heat path on night 2, where spending the night in the cave instead of the house is optional despite the big reduction it offers. It is even lampshaded in the end of night review for a perfect run ("You didn't even need to put on the hazmat suit/drink the water/put on the jacket"). Nights 3 & 4, however, leave almost no room for error if you are aiming for the Golden Endingnote There's generally only one extra action that you can perform on Night 3, allowing you to get away with skipping just one thing in order to get the best result, but Night 4 has exactly 5 things that you must do to get the perfect ending, and if you don't do all of them, someone will die. Although if you reduce the threat to 0%, but not before it gets into the house, you don't get the same result as a perfect day. For instance, it's possible to reduce the damage from the acid rain on day 3 by blocking the doors with towels and doing everything else except dig the ditches, but you won't get the bonus carrying capacity from a perfect day. The reasoning being that while you were protected from the event, the house was damaged instead and that implies that you were too stressed out to get proper sleep. In order to get one of the achievements (Lone Wolf), you have to practice this, by either not taking Cody and Barry or getting them killed, and by intentionally neglecting to completely fix the spaceship so Cate dies on the last day.
 Don't Escape (Video Game) / int_5049f19d
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1.0
 Don't Escape (Video Game) / int_5049f19d
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Don't Escape (Video Game) / int_5049f19d
 Don't Escape (Video Game) / int_504a1991
type
Body Horror
 Don't Escape (Video Game) / int_504a1991
comment
Body Horror: Being infected by the crystal does this to you - it slowly consumes the soft tissues to reproduce, causing internal lacerations and bleeding as the crystals grow around the skeleton, ending with the victim essentially bursting apart as the crystals rip out through their flesh and spread to their surroundings.
 Don't Escape (Video Game) / int_504a1991
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Don't Escape (Video Game) / int_504a1991
 Don't Escape (Video Game) / int_514bc7f8
type
Foreseeing My Death
 Don't Escape (Video Game) / int_514bc7f8
comment
Foreseeing My Death: Every night, David has a dream about him dying to the next day's hazard, allowing him to prepare for that hazard in order to survive.
 Don't Escape (Video Game) / int_514bc7f8
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1.0
 Don't Escape (Video Game) / int_514bc7f8
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Don't Escape (Video Game) / int_514bc7f8
 Don't Escape (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Don't Escape (Video Game) / int_52475ffd
comment
Cutting Off the Branches: 4 Days to Survive and supplementary materials imply that the "Hull Breach" ending is canon - at the very minimum, the crystals are still around and being used by Sidereal Plexus for their own purposes.
 Don't Escape (Video Game) / int_52475ffd
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1.0
 Don't Escape (Video Game) / int_52475ffd
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1.0
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Don't Escape (Video Game) / int_52475ffd
 Don't Escape (Video Game) / int_539a77a5
type
Silicon-Based Life
 Don't Escape (Video Game) / int_539a77a5
comment
Silicon-Based Life: The crystal is alive and sentient.
 Don't Escape (Video Game) / int_539a77a5
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1.0
 Don't Escape (Video Game) / int_539a77a5
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1.0
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Don't Escape (Video Game) / int_539a77a5
 Don't Escape (Video Game) / int_55180ce
type
Snow Means Death
 Don't Escape (Video Game) / int_55180ce
comment
Snow Means Death: One of the 2 potential dangers for Day 2 is a severe snowstorm that will freeze you to death if you don't protect your hideout. If you don't recruit Barry on this day, you will find his frozen corpse the next morning.
 Don't Escape (Video Game) / int_55180ce
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1.0
 Don't Escape (Video Game) / int_55180ce
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1.0
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Don't Escape (Video Game) / int_55180ce
 Don't Escape (Video Game) / int_59f0de2a
type
Not Himself
 Don't Escape (Video Game) / int_59f0de2a
comment
Not Himself: The protagonist killed his crew under the influence of the parasitic crystal. Once he remembers what he did, he is horrified and realizes what he must do to stop it.
 Don't Escape (Video Game) / int_59f0de2a
featureApplicability
1.0
 Don't Escape (Video Game) / int_59f0de2a
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1.0
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Don't Escape (Video Game) / int_59f0de2a
 Don't Escape (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Don't Escape (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: In the Sidereal Plexus building is a locked room that can only be opened from within, and the only alternative way in is through a ventilation duct. Cody is required for this since the adult characters are all too big to fit through the vent, and getting into the room is necessary for the good ending since one of the two floppy disks is in there.
 Don't Escape (Video Game) / int_5b19cc1b
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1.0
 Don't Escape (Video Game) / int_5b19cc1b
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Don't Escape (Video Game) / int_5b19cc1b
 Don't Escape (Video Game) / int_5c613245
type
Thrown Out the Airlock
 Don't Escape (Video Game) / int_5c613245
comment
Thrown Out the Airlock: The game opens by threatening you with this if you don't shut off the sequence in time, or if you start the sequence up again for some reason. It turns out the crystal was attempting to dispose of you in that fashion.
 Don't Escape (Video Game) / int_5c613245
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1.0
 Don't Escape (Video Game) / int_5c613245
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Don't Escape (Video Game) / int_5c613245
 Don't Escape (Video Game) / int_5ceb9939
type
Alcohol Hic
 Don't Escape (Video Game) / int_5ceb9939
comment
Alcohol Hic: Bill, after you give him the alcohol.
 Don't Escape (Video Game) / int_5ceb9939
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1.0
 Don't Escape (Video Game) / int_5ceb9939
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1.0
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Don't Escape (Video Game) / int_5ceb9939
 Don't Escape (Video Game) / int_5e01640d
type
X-Ray Sparks
 Don't Escape (Video Game) / int_5e01640d
comment
X-Ray Sparks: One of the possible worst case scenarios involves David getting zapped by a lighting, making his skeleton visible in the process.
 Don't Escape (Video Game) / int_5e01640d
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1.0
 Don't Escape (Video Game) / int_5e01640d
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Don't Escape (Video Game) / int_5e01640d
 Don't Escape (Video Game) / int_5ff126b7
type
Troubled Fetal Position
 Don't Escape (Video Game) / int_5ff126b7
comment
Troubled Fetal Position: Barry's initial position when you first meet him.
 Don't Escape (Video Game) / int_5ff126b7
featureApplicability
1.0
 Don't Escape (Video Game) / int_5ff126b7
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1.0
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Don't Escape (Video Game) / int_5ff126b7
 Don't Escape (Video Game) / int_5ff9310b
type
Painful Transformation
 Don't Escape (Video Game) / int_5ff9310b
comment
Painful Transformation: Judging by the guy's screaming, the transition to the werewolf form was anything but pleasant.
 Don't Escape (Video Game) / int_5ff9310b
featureApplicability
1.0
 Don't Escape (Video Game) / int_5ff9310b
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1.0
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Don't Escape (Video Game) / int_5ff9310b
 Don't Escape (Video Game) / int_60414102
type
Zombie Apocalypse
 Don't Escape (Video Game) / int_60414102
comment
Zombie Apocalypse: The world is in the grip of one when the game takes place. The infected are the main threat to the main characters, as a horde of them are headed straight for the house they're camping out in.
 Don't Escape (Video Game) / int_60414102
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1.0
 Don't Escape (Video Game) / int_60414102
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Don't Escape (Video Game) / int_60414102
 Don't Escape (Video Game) / int_6126185e
type
You Wake Up in a Room
 Don't Escape (Video Game) / int_6126185e
comment
You Wake Up in a Room: All four games start like this (in the case of the fourth game, you wake up in a tent in the middle of the wasteland). In the third and fourth games, it actually turns out to be a plot point that you were asleep beforehand.
 Don't Escape (Video Game) / int_6126185e
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1.0
 Don't Escape (Video Game) / int_6126185e
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1.0
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Don't Escape (Video Game) / int_6126185e
 Don't Escape (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Don't Escape (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: When you first meet Cody, he is trying to get into the back room of the restaurant in search of food, and giving him a tin of meat is the only way to convince him to come with you; in addition, Sarge and his men have a large stockpile of food, as do the bandits if they appear on that day. However, David has no food with him at the start of the game, the house does not have any food left, and the only other food item in the entire game (apart from the bottles of water, which are only used to cool down on the heatwave path) are the frozen noodles, which are a deliberate Red Herring. How David and the other characters apparently survive four days without eating is never explained.
 Don't Escape (Video Game) / int_6320eced
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1.0
 Don't Escape (Video Game) / int_6320eced
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Don't Escape (Video Game) / int_6320eced
 Don't Escape (Video Game) / int_63557923
type
Death World
 Don't Escape (Video Game) / int_63557923
comment
Death World: Following the moon incident, Earth has become actively hostile to human life. Giant spiders and swarms of flesh-eating locusts can easily kill people, clouds of toxic gas strong enough to melt hazmat suits float around, heat waves can char flesh in moments, flash freezes can freeze people solid, and thunderstorms now combine deadly acid rain and lightning.
 Don't Escape (Video Game) / int_63557923
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1.0
 Don't Escape (Video Game) / int_63557923
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1.0
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Don't Escape (Video Game) / int_63557923
 Don't Escape (Video Game) / int_637ef67
type
New Game Plus
 Don't Escape (Video Game) / int_637ef67
comment
New Game Plus: Beating the game with a floppy disk in the console will unlock Awakening Mode. It plays similarly (with minor dialogue changes) to a standard game up until Night 3, when staircases appear in your memories and either Maggie or Cody's plush tiger will appear, depending on who died in your previous run. They will give you an option to stop Barry or Cody from following David in the office complex. A screenshot of the game in development shows that originally this was planned to actually be called "New Game +". Following a later update, beating the game on Awakening Mode unlocks Custom Game Mode, which allows you to choose which threats happen on which day rather than it being randomized.
 Don't Escape (Video Game) / int_637ef67
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1.0
 Don't Escape (Video Game) / int_637ef67
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1.0
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Don't Escape (Video Game) / int_637ef67
 Don't Escape (Video Game) / int_6439de78
type
Heroic Sacrifice
 Don't Escape (Video Game) / int_6439de78
comment
Heroic Sacrifice: If you don't fulfil all the requirements in Night 3, Barry will often sacrifice himself to shield the others either from the acid rain or from the bandits. During Night 4, if you run out of fuel or air too early but still managed to reach beyond the "death" threshold, then Catherine will dip into the reserve fuel to speed up the rocket, at the expense of not being able to use that fuel to slow down for landing. She will not survive crashing the ship, but David will, and possibly Barry/Cody will survive as well.
 Don't Escape (Video Game) / int_6439de78
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1.0
 Don't Escape (Video Game) / int_6439de78
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1.0
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Don't Escape (Video Game) / int_6439de78
 Don't Escape (Video Game) / int_6509bb9f
type
Non-Indicative Name
 Don't Escape (Video Game) / int_6509bb9f
comment
Nonindicative Name: Ultimately, the goal of the game is to escape, albeit not in the manner you might first expect. It can be argued, however, that by following the path to the true ending, the ultimate goal is not to escape the crumbling, dying world as much as it is to utilize the sleep pods and the memories in order to ultimately return to a time where the moon was never destroyed in the first place, thereby solving the entire problem instead of running away from it.
 Don't Escape (Video Game) / int_6509bb9f
featureApplicability
1.0
 Don't Escape (Video Game) / int_6509bb9f
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_6509bb9f
 Don't Escape (Video Game) / int_659b8d91
type
Tactical Door Use
 Don't Escape (Video Game) / int_659b8d91
comment
Tactical Door Use: Making sure all the doors are locked, closed, and (in some cases) completely sealed are parts of every game.
 Don't Escape (Video Game) / int_659b8d91
featureApplicability
1.0
 Don't Escape (Video Game) / int_659b8d91
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_659b8d91
 Don't Escape (Video Game) / int_68da6712
type
Canon Welding
 Don't Escape (Video Game) / int_68da6712
comment
Canon Welding: This game welds together all of scriptwelder's story lines, including the previous Don't Escape games and Deep Sleep, which also makes the creator's name a meaningful one.
 Don't Escape (Video Game) / int_68da6712
featureApplicability
1.0
 Don't Escape (Video Game) / int_68da6712
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_68da6712
 Don't Escape (Video Game) / int_696408ca
type
Bottomless Fuel Tanks
 Don't Escape (Video Game) / int_696408ca
comment
Bottomless Fuel Tanks: Played straight by the second game, although probably justified by its small scale. Averted by the fourth game, which requires you to keep on refueling the car if you are to continue using it.
 Don't Escape (Video Game) / int_696408ca
featureApplicability
-1.0
 Don't Escape (Video Game) / int_696408ca
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_696408ca
 Don't Escape (Video Game) / int_69a54df1
type
Chest Burster
 Don't Escape (Video Game) / int_69a54df1
comment
Chest Burster: The crystal is capable of infecting humans and bursting out of them that way.
 Don't Escape (Video Game) / int_69a54df1
featureApplicability
1.0
 Don't Escape (Video Game) / int_69a54df1
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_69a54df1
 Don't Escape (Video Game) / int_6b2b3b59
type
The Reveal
 Don't Escape (Video Game) / int_6b2b3b59
comment
The Reveal: Cate's full name is Catherine Mayweather and she was a pilot for Sidereal Plexus. The space station is on the moon, not floating in space. Also, the escape is less about physically being safe and just transferring consciousness to a different dimension. There was never any Helium-3 on the moon - Sidereal Plexus just needed a cover for their lunar experiment. On a related note, they've conducted the experiment at least thirty-two times prior to the first playthrough, destroying the world each time and transferring their crucial staff's consciousnesses to another dimension in the aftermath.
 Don't Escape (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Don't Escape (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_6b2b3b59
 Don't Escape (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 Don't Escape (Video Game) / int_6cc39b20
comment
Puppeteer Parasite: The crystal is able to control the player's body when they're asleep.
 Don't Escape (Video Game) / int_6cc39b20
featureApplicability
1.0
 Don't Escape (Video Game) / int_6cc39b20
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_6cc39b20
 Don't Escape (Video Game) / int_6de438eb
type
The Everyman
 Don't Escape (Video Game) / int_6de438eb
comment
The Everyman: David's personality and backstory are vague enough for the player to easily project onto him. The most we can find out about him is that he's not particularly religious.
 Don't Escape (Video Game) / int_6de438eb
featureApplicability
1.0
 Don't Escape (Video Game) / int_6de438eb
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_6de438eb
 Don't Escape (Video Game) / int_6ec989d8
type
Guide Dang It!
 Don't Escape (Video Game) / int_6ec989d8
comment
Guide Dang It!: Several actions in the game require speaking to your companions to enable the action, which isn't immediately apparent at first glance since dialog with companions up to this point is mere exposition. The game only registers a perfect night if none of the threats make it into your home. This means that whenever "x of y were stopped" comes up, you must stop all of the threats, as your further defenses do not compensate for those that already made it in. This also throws you a curve ball on the Acid Rain Scenario of Night 3, as even if you manage to get the meter down to 0, the rain will enter the house if you didn't tape and secure the tarp on the helicopter hole.
 Don't Escape (Video Game) / int_6ec989d8
featureApplicability
1.0
 Don't Escape (Video Game) / int_6ec989d8
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_6ec989d8
 Don't Escape (Video Game) / int_6edc54d5
type
Here We Go Again!
 Don't Escape (Video Game) / int_6edc54d5
comment
Here We Go Again!: If you find out you are infected by the crystals and you decide to use the escape pod, the rescue ship UEFS Warsaw is doomed to the same fate as the Horizon.
 Don't Escape (Video Game) / int_6edc54d5
featureApplicability
1.0
 Don't Escape (Video Game) / int_6edc54d5
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_6edc54d5
 Don't Escape (Video Game) / int_72dd7026
type
What the Hell, Player?
 Don't Escape (Video Game) / int_72dd7026
comment
What the Hell, Player?: If you get the Governor achievement, the achievement notes that you're worse than the undead.
 Don't Escape (Video Game) / int_72dd7026
featureApplicability
1.0
 Don't Escape (Video Game) / int_72dd7026
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_72dd7026
 Don't Escape (Video Game) / int_790a1a93
type
Ineffectual Loner
 Don't Escape (Video Game) / int_790a1a93
comment
Ineffectual Loner: Without Bill, Jeremy, or Father Bernard's help (all of which you have to forgo for the Lone Wolf achievement), you have to be absolutely perfect in traveling, gathering supplies, and setting up defenses. One mistake and you're zombie chow. Even in the best possible outcome under these circumstances, the zombies will eventually breach your defenses, requiring you to fight the last of them at close quarters (which you need not do if you get help), and the game allows just barely enough resources to do this, meaning you're still zombie chow if you so much as missed a bullet.
 Don't Escape (Video Game) / int_790a1a93
featureApplicability
1.0
 Don't Escape (Video Game) / int_790a1a93
featureConfidence
1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_790a1a93
 Don't Escape (Video Game) / int_7a19a69b
type
Not Quite the Right Thing
 Don't Escape (Video Game) / int_7a19a69b
comment
Not Quite the Right Thing: Two of the three possible window-barricade solutions on the first night can help with the problem presented, with one okay option and one perfect option: The spiders can be stopped by the heavy metal bars, but they can be slowed (barely) with the insect netting. The locusts can be stopped with the insect netting, but slowed with the heavy metal bars. The only exception is the third possible problem, the poison gas. Only the plastic cover will help; the other two options do literally nothing, since they're porous.
 Don't Escape (Video Game) / int_7a19a69b
featureApplicability
1.0
 Don't Escape (Video Game) / int_7a19a69b
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_7a19a69b
 Don't Escape (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Don't Escape (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: If you're still on Earth with only an hour or two left on Day 4, the sky turns red as the moon comes closer. (Unless you're really bad at time management, this is only likely to be seen if you deliberately waste time or are going for the Mostly Walking achievement.)
 Don't Escape (Video Game) / int_7c4ba0e0
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1.0
 Don't Escape (Video Game) / int_7c4ba0e0
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_7c4ba0e0
 Don't Escape (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 Don't Escape (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: You can find one of these on Day 3. It lets you take out the construction site guard without alerting the other bandits.
 Don't Escape (Video Game) / int_7d53bc0b
featureApplicability
1.0
 Don't Escape (Video Game) / int_7d53bc0b
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_7d53bc0b
 Don't Escape (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Don't Escape (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Using your gun at any point in the game (except during the ending cutscene) will alert more zombies to your presence, adding 5 zombies to the already large horde of 50 that you'll have to fight off. (However, using the gun is the quickest and easiest way to retrieve Jeremy's glasses and recruit him to your cause, the benefits of which outweigh the five extra zombies it brings.)
 Don't Escape (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Don't Escape (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_7fbb2a3
 Don't Escape (Video Game) / int_7febc23b
type
Establishing Character Moment
 Don't Escape (Video Game) / int_7febc23b
comment
Establishing Character Moment: After crashing the helicopter into the house that David was taking shelter in, Cate immediately pulls a gun on David when he goes to check out the crash. She only decides to lower the gun when she concludes that David looks wimpy.
 Don't Escape (Video Game) / int_7febc23b
featureApplicability
1.0
 Don't Escape (Video Game) / int_7febc23b
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_7febc23b
 Don't Escape (Video Game) / int_80329c11
type
Involuntary Group Split
 Don't Escape (Video Game) / int_80329c11
comment
Involuntary Group Split: At the Sidereal Plexus office complex, a falling letter will collapse the roof and separate Cate from David and the others. If you have both Barry and Cody, you must choose which one of them to save while letting the other one fall. This can be averted in the New Game Plus if you used one floppy disk on your last playthrough, as David will have a prophetic dream and ensure they avoid the falling debris.
 Don't Escape (Video Game) / int_80329c11
featureApplicability
-1.0
 Don't Escape (Video Game) / int_80329c11
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_80329c11
 Don't Escape (Video Game) / int_84e189a8
type
Life Meter
 Don't Escape (Video Game) / int_84e189a8
comment
Life Meter: More like a Death Meter. Every night, the bar at the top represents the current threat. Getting it as low as possible is the objective.
 Don't Escape (Video Game) / int_84e189a8
featureApplicability
1.0
 Don't Escape (Video Game) / int_84e189a8
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_84e189a8
 Don't Escape (Video Game) / int_867949e
type
Diverting Power
 Don't Escape (Video Game) / int_867949e
comment
Diverting Power: David does this in the space station on the moon after the power to the sleeper pods fails.
 Don't Escape (Video Game) / int_867949e
featureApplicability
1.0
 Don't Escape (Video Game) / int_867949e
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_867949e
 Don't Escape (Video Game) / int_86c2af02
type
Cartridges in Flight
 Don't Escape (Video Game) / int_86c2af02
comment
Cartridges in Flight: One of the bullets you find is embedded in a hole in the wall. The only way this would make sense is if someone took an unused bullet and placed it in the hole for whatever reason. If it was fired at the wall, as logic suggests it was, the protagonist would need some gunpowder on hand and knowledge on how to refill 9 mm cartridges, which he clearly doesn't.
 Don't Escape (Video Game) / int_86c2af02
featureApplicability
1.0
 Don't Escape (Video Game) / int_86c2af02
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_86c2af02
 Don't Escape (Video Game) / int_8b3ad439
type
Fog of Doom
 Don't Escape (Video Game) / int_8b3ad439
comment
Fog of Doom: The cloud of corrosive, poisonous gas that you can get as a hazard on the first day. If you get the spiders or the locusts on day 1, you can actually create one of these yourself as a defense by turning on the sprinklers around the farmhouse on the "overnight mist" setting, and lace the water with poison. It won't stop all incoming spiders/locusts (and you need to be careful to get the correct poison), but at least a few will bite the dust.
 Don't Escape (Video Game) / int_8b3ad439
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1.0
 Don't Escape (Video Game) / int_8b3ad439
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Don't Escape (Video Game) / int_8b3ad439
 Don't Escape (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Don't Escape (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: It is technically only necessary to take out the laboratory in order to make sure the rescue ship survives. It is possible to attach the bomb to the ship's power core and destroy the entire ship for good measure. (However, once you play the fourth game, it becomes apparent why making sure the entire ship is destroyed and the rescue ship never finds out the truth is preferable.)
 Don't Escape (Video Game) / int_8b606a51
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1.0
 Don't Escape (Video Game) / int_8b606a51
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_8b606a51
 Don't Escape (Video Game) / int_8dff5979
type
Homemade Flamethrower
 Don't Escape (Video Game) / int_8dff5979
comment
Homemade Flamethrower: An available weapon for the player, made by combining a water sprayer, a petrol canister, and a lighter. Its primary use is as a weapon possible against the giant spiders or locusts, though you can also use it to light a fire.
 Don't Escape (Video Game) / int_8dff5979
featureApplicability
1.0
 Don't Escape (Video Game) / int_8dff5979
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_8dff5979
 Don't Escape (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Don't Escape (Video Game) / int_8e0430ab
comment
Out of Oxygen: Run out of oxygen before solving the mystery of the murders. The rescue ship's crew find no survivors aboard, but they do find the crystal and take a sample of it for analysis. As with the Escape Pod ending, all contact with the Warsaw is lost soon afterwards, leaving the fate of both ships a mystery.
 Don't Escape (Video Game) / int_8e0430ab
featureApplicability
1.0
 Don't Escape (Video Game) / int_8e0430ab
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_8e0430ab
 Don't Escape (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Don't Escape (Video Game) / int_8ed5c6e4
comment
Asshole Victim: The bandit leader, Razor, can be held captive and killed by Cate under the right circumstances on Day 4.
 Don't Escape (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Don't Escape (Video Game) / int_8ed5c6e4
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_8ed5c6e4
 Don't Escape (Video Game) / int_8f612013
type
Token Good Teammate
 Don't Escape (Video Game) / int_8f612013
comment
Token Good Teammate: In the Bandit event in Night 3, Sarge — and possibly his squad — joined the bandits for survival and regretted his participation in their plundering of vulnerable survivors. His decency allowed David to convince him and his squad to leave the bandits, which would leave them shorthanded in their attack on the hideout.
 Don't Escape (Video Game) / int_8f612013
featureApplicability
1.0
 Don't Escape (Video Game) / int_8f612013
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_8f612013
 Don't Escape (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Don't Escape (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: One of the more infuriating elements of the games is that there's little indication or Notice This to show where hidden items are or that you can even click on them. Notably in the first game, where the second page of the journal, the plank at the bottom of the fireplace screen, the window latch, the chain under the thatched roof and the key under the bed all crucial to achieving a good ending.
 Don't Escape (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Don't Escape (Video Game) / int_8fcb1ef4
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_8fcb1ef4
 Don't Escape (Video Game) / int_91e894b4
type
Apocalypse How
 Don't Escape (Video Game) / int_91e894b4
comment
Apocalypse How: Class 2 (Societal Collapse), where the explosion of the Moon left entire human civilization in shambles with the remnants also suffering from bandit raids, mutated insects, and hostile weather phenomenon. Furthermore, Class X (Planetary Annihilation) is approaching in 4 days, as the shattered moon has begun to descend down on Earth.
 Don't Escape (Video Game) / int_91e894b4
featureApplicability
1.0
 Don't Escape (Video Game) / int_91e894b4
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Don't Escape (Video Game) / int_91e894b4
 Don't Escape (Video Game) / int_91e8cd03
type
Apocalypse Wow
 Don't Escape (Video Game) / int_91e8cd03
comment
Apocalypse Wow: Seeing the moon descending on the Earth in David's dream and on day 4 is quite the spectacle. Even moreso when you see it from the moon's point of view in the base as you work to get the sleep machine operational.
 Don't Escape (Video Game) / int_91e8cd03
featureApplicability
1.0
 Don't Escape (Video Game) / int_91e8cd03
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Don't Escape (Video Game) / int_91e8cd03
 Don't Escape (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Don't Escape (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: After using your body to kill all your crewmates, the crystal tries to dispose of you in the airlock. Luckily, you woke up before the countdown finished.
 Don't Escape (Video Game) / int_928ca2cc
featureApplicability
1.0
 Don't Escape (Video Game) / int_928ca2cc
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Don't Escape (Video Game) / int_928ca2cc
 Don't Escape (Video Game) / int_950bbfa7
type
Take a Third Option
 Don't Escape (Video Game) / int_950bbfa7
comment
Take a Third Option: The most humane way to kill Bill is to get him blackout drunk and then shoot him, but this attracts more zombies with the gunshot noise. The least humane way is to butcher him with the axe while he's fully conscious and begging for a more humane death. The most pragmatic option is to meet in the middle; get him blackout drunk and then use the axe; he'll be just as unaware as with the gunshot option, without bringing in more zombies than necessary.
 Don't Escape (Video Game) / int_950bbfa7
featureApplicability
1.0
 Don't Escape (Video Game) / int_950bbfa7
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_950bbfa7
 Don't Escape (Video Game) / int_98bdad5
type
Blood-Stained Letter
 Don't Escape (Video Game) / int_98bdad5
comment
If Catherine dies during the rocket flight, she will slip you a bloodstained note that she wrote in preparation of her death. It will explain the purpose of the pods on the moon base along with a farewell to David. It is not possible to see this note unless Catherine dies.
 Don't Escape (Video Game) / int_98bdad5
featureApplicability
1.0
 Don't Escape (Video Game) / int_98bdad5
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Don't Escape (Video Game) / int_98bdad5
 Don't Escape (Video Game) / int_9918518b
type
Press X to Die
 Don't Escape (Video Game) / int_9918518b
comment
Press X to Die: If you haven't readied any preparations/defenses, the option to finish the day in all games except 3 is this. 3 also has the option to space yourself at the start by manually opening the outer airlock door.
 Don't Escape (Video Game) / int_9918518b
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1.0
 Don't Escape (Video Game) / int_9918518b
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Don't Escape (Video Game) / int_9918518b
 Don't Escape (Video Game) / int_99ff79ee
type
Heat Wave
 Don't Escape (Video Game) / int_99ff79ee
comment
Heat Wave: A lethal version can happen on day 2, forcing you to find ways to cool your hideout.
 Don't Escape (Video Game) / int_99ff79ee
featureApplicability
1.0
 Don't Escape (Video Game) / int_99ff79ee
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1.0
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Don't Escape (Video Game) / int_99ff79ee
 Don't Escape (Video Game) / int_9aa17eb0
type
Story Branching
 Don't Escape (Video Game) / int_9aa17eb0
comment
Story Branching: The game is structured in such a way that one of two (or three) events will happen at night, which you need to spend the day preparing for. Day 1: Either a toxic cloud sweeps through the area, an all-consuming swarm of locusts, or a group of large mutated spiders will attack. Day 2: Extreme heat or extreme cold will strike during the night. Day 3: A thunderstorm with acid rain or a bandit raid will occur. Day 4: The rocket will be limited on either air or fuel.
 Don't Escape (Video Game) / int_9aa17eb0
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1.0
 Don't Escape (Video Game) / int_9aa17eb0
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Don't Escape (Video Game) / int_9aa17eb0
 Don't Escape (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Don't Escape (Video Game) / int_9b06e314
comment
Greater-Scope Villain: Sidereal Plexus officially denies it, but the emails all but say they are the ones who caused the lunar explosion. Furthermore, they did it mostly on purpose. An email found on Day 3 indicates that Sidereal Plexus had no interest in the Helium-3 on the moon, and was actually interested in special crystals far below the surface. They also were well aware that it could result in terrible consequences for Earth, but deemed this particular reality as "backwards" and of no real importance, so it wouldn't be a problem if it were destroyed. So they blew up the moon and ran away to another reality because they didn't care about anything but the success of their experiment..
 Don't Escape (Video Game) / int_9b06e314
featureApplicability
1.0
 Don't Escape (Video Game) / int_9b06e314
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_9b06e314
 Don't Escape (Video Game) / int_9be7c205
type
Giant Spider
 Don't Escape (Video Game) / int_9be7c205
comment
Giant Spider: One of the possible threats on Day 1 involves a swarm of these.
 Don't Escape (Video Game) / int_9be7c205
featureApplicability
1.0
 Don't Escape (Video Game) / int_9be7c205
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1.0
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Don't Escape (Video Game) / int_9be7c205
 Don't Escape (Video Game) / int_9c1f758a
type
Kill It with Fire
 Don't Escape (Video Game) / int_9c1f758a
comment
Kill It with Fire: It is possible to craft a makeshift flamethrower. It's the strongest weapon you'll have during Night 1 against the locusts or spiders. You get an achievement for using it to light the fireplace.
 Don't Escape (Video Game) / int_9c1f758a
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1.0
 Don't Escape (Video Game) / int_9c1f758a
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Don't Escape (Video Game) / int_9c1f758a
 Don't Escape (Video Game) / int_9d12bbc1
type
Foreshadowing
 Don't Escape (Video Game) / int_9d12bbc1
comment
Foreshadowing: There are several moments which foreshadow the truth about the murders: The Jump Scares such as briefly seeing the spacesuited murderer in the airlock and the giant eye in the window on the bridge are implied to be an effect of being possessed by the crystal. When you take the knife from the body of one of your dead crewmates, the screen flashes red and you hear a scream, which appears to be intended as a flashback to the murder. If you try to look in the mirror in the bathroom, you smash it and say that for some reason, you can't bear to look at yourself. The data pad also only says there is a "possible" intruder alert — since, of course, the killer technically isn't an intruder. Examining the crystals in the lab results in the protagonist commenting that they feel "really uneasy and tense". This is probably because the crystal is trying to steer you away from uncovering how to destroy it. Looking at Dr. Grodberg's corpse yields a remark that the crystal is seemingly growing out of her flesh. When the truth of the murders is revealed, your character immediately coughs up a chunk of bloodied crystal.
 Don't Escape (Video Game) / int_9d12bbc1
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1.0
 Don't Escape (Video Game) / int_9d12bbc1
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Don't Escape (Video Game) / int_9d12bbc1
 Don't Escape (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Don't Escape (Video Game) / int_9f93adcd
comment
2 adds the In-Universe Game Clock mechanic and (basic) interactions with other people.
 Don't Escape (Video Game) / int_9f93adcd
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1.0
 Don't Escape (Video Game) / int_9f93adcd
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Don't Escape (Video Game) / int_9f93adcd
 Don't Escape (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Don't Escape (Video Game) / int_9fb2a335
comment
Event-Driven Clock: You start the game with a limited amount of time (until nightfall in the first two, the oxygen supply in the third) to perform various actions to prevent your escape. Most of these actions consume small amounts of time (mixing ingredients, digging traps, etc.), while others extend the limit. Moving from room to room doesn't consume any time, though in the second game as you move from different locations (even with a car it's reduced to a few minutes).
 Don't Escape (Video Game) / int_9fb2a335
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Don't Escape (Video Game) / int_9fb2a335
 Don't Escape (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Don't Escape (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: The protagonist feels this way after he realizes that he killed all of his crew members.
 Don't Escape (Video Game) / int_a1b141f4
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1.0
 Don't Escape (Video Game) / int_a1b141f4
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Don't Escape (Video Game) / int_a1b141f4
 Don't Escape (Video Game) / int_a4d8473b
type
Stealth Sequel
 Don't Escape (Video Game) / int_a4d8473b
comment
Stealth Sequel: One to Primal Sands, one of scriptwelder's earlier games. The game's Wham Shot is even similar to the ending of Primal Sands.
 Don't Escape (Video Game) / int_a4d8473b
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1.0
 Don't Escape (Video Game) / int_a4d8473b
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Don't Escape (Video Game) / int_a4d8473b
 Don't Escape (Video Game) / int_a70223
type
Karma Houdini
 Don't Escape (Video Game) / int_a70223
comment
Karma Houdini: The members of Sidereal Plexus responsible for blowing up the moon and dooming the world (at least those who made it to the sleeper pods to escape to an alternate universe).
 Don't Escape (Video Game) / int_a70223
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Don't Escape (Video Game) / int_a70223
 Don't Escape (Video Game) / int_a86069f
type
Alternate History
 Don't Escape (Video Game) / int_a86069f
comment
Alternate History: The game set in a different 1996 since pre-apocalypse society had lunar outposts and exotic technologies thanks to Sidereal Plexus, who actually obtained their technology from other dimensions (or even their timelines) via consciousness transferring programs.
 Don't Escape (Video Game) / int_a86069f
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Don't Escape (Video Game) / int_a86069f
 Don't Escape (Video Game) / int_aa8dcc21
type
MegaCorp
 Don't Escape (Video Game) / int_aa8dcc21
comment
MegaCorp: Sidereal Plexus. Overlaps with a Type 2 Evil, Inc., as they're directly responsible for the Lunar Incident and are revealed to have destroyed numerous alternative Earths in the course of their experiments, evacuating their critical personnel to the next Earth whenever something goes wrong.
 Don't Escape (Video Game) / int_aa8dcc21
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Don't Escape (Video Game) / int_aa8dcc21
 Don't Escape (Video Game) / int_abcb9af1
type
Eaten Alive
 Don't Escape (Video Game) / int_abcb9af1
comment
Eaten Alive: This will happen to you and your companions if you fail to prepare properly or get caught out in the open when the zombies arrive. One achievement requires you to invoke this by using your companions as live bait.
 Don't Escape (Video Game) / int_abcb9af1
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Don't Escape (Video Game) / int_abcb9af1
 Don't Escape (Video Game) / int_ad1db87c
type
Oh, Crap!
 Don't Escape (Video Game) / int_ad1db87c
comment
Oh, Crap!: Cate has this reaction when the sleeping pods are unable to transfer memories properly.
 Don't Escape (Video Game) / int_ad1db87c
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1.0
 Don't Escape (Video Game) / int_ad1db87c
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Don't Escape (Video Game) / int_ad1db87c
 Don't Escape (Video Game) / int_adfd3165
type
For the Evulz
 Don't Escape (Video Game) / int_adfd3165
comment
You can simply shoot Jeremy and Father Bernard on the spot after meeting them to absolutely no benefit for yourself.
 Don't Escape (Video Game) / int_adfd3165
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1.0
 Don't Escape (Video Game) / int_adfd3165
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Don't Escape (Video Game) / int_adfd3165
 Don't Escape (Video Game) / int_aed65980
type
All for Nothing
 Don't Escape (Video Game) / int_aed65980
comment
All for Nothing: If you don't destroy the crystal floating in space along with yourself and the ship, the rescue ship Warsaw will find the crystal and possibly doom itself to the same fate anyway.
 Don't Escape (Video Game) / int_aed65980
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1.0
 Don't Escape (Video Game) / int_aed65980
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Don't Escape (Video Game) / int_aed65980
 Don't Escape (Video Game) / int_af7d483f
type
Dreaming of Things to Come
 Don't Escape (Video Game) / int_af7d483f
comment
Dreaming of Things to Come: Every night, David will have a dream that will end in his death. These dreams are the game's way of letting you know what to prepare for that night. It's also likely these dreams are from another reality where David actually did die.
 Don't Escape (Video Game) / int_af7d483f
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1.0
 Don't Escape (Video Game) / int_af7d483f
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Don't Escape (Video Game) / int_af7d483f
 Don't Escape (Video Game) / int_afd68598
type
Inventory Management Puzzle
 Don't Escape (Video Game) / int_afd68598
comment
Inventory Management Puzzle: You can only hold so much in your backpack, both in terms of the weight of all the items you are carrying and the number of slots in your inventory. You can drop items wherever you like and pick them up later, and there is a storage chest in the house you are hiding out in as well as a smaller one in the bed of the truck.
 Don't Escape (Video Game) / int_afd68598
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Don't Escape (Video Game) / int_afd68598
 Don't Escape (Video Game) / int_b1346878
type
Fate Worse than Death
 Don't Escape (Video Game) / int_b1346878
comment
Fate Worse than Death: Being a werewolf; heck, even in one of the endings, it will state that the werewolf bit a villager. It will say that the villager who was bitten lived, and considered himself lucky... until the next full moon. Also, being infected with parasitic crystals that eat you from the inside out.
 Don't Escape (Video Game) / int_b1346878
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 Don't Escape (Video Game) / int_b1346878
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Don't Escape (Video Game) / int_b1346878
 Don't Escape (Video Game) / int_b3eecaae
type
Colony Drop
 Don't Escape (Video Game) / int_b3eecaae
comment
Colony Drop: The entire premise of the game is functionally built around this idea - something has caused the Moon to crack apart, and within four days its shards will impact the Earth. Fail to reach the rocket on Day 4 and this is how you all die, as you're still on Earth when the Moon finally hits.
 Don't Escape (Video Game) / int_b3eecaae
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1.0
 Don't Escape (Video Game) / int_b3eecaae
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Don't Escape (Video Game) / int_b3eecaae
 Don't Escape (Video Game) / int_b4fe9d97
type
Space Isolation Horror
 Don't Escape (Video Game) / int_b4fe9d97
comment
Space Isolation Horror: The game takes place on a spaceship whose crew have all been horribly murdered save the protagonist, who starts the game about to be jettisoned out the airlock. Since he murdered them while possessed by a sentient crystal, it was trying to kill him before he could solve the mystery and warn the incoming rescue ship. Unlike most examples, the ship actually seems quite pleasant to live in.
 Don't Escape (Video Game) / int_b4fe9d97
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1.0
 Don't Escape (Video Game) / int_b4fe9d97
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Don't Escape (Video Game) / int_b4fe9d97
 Don't Escape (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Don't Escape (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: In the Golden Ending of the bandit path on Night 3, Razor will continue to attack your hideout even if you have gotten rid of all of the other bandits and he is the only one left. It does not end well for him.
 Don't Escape (Video Game) / int_b58b4e3c
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Don't Escape (Video Game) / int_b58b4e3c
 Don't Escape (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Don't Escape (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Thankfully, both David and his party members don't seem to suffer any fatigue or tiredness, even wandering from one location to another for over two hours. They also don't seem to need food or water, apart from needing to give Cody food to recruit him and maybe needing water bottles to survive the Heat Wave event (which you don't need if you do everything else perfectly).
 Don't Escape (Video Game) / int_b6e1d40b
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 Don't Escape (Video Game) / int_b6e1d40b
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Don't Escape (Video Game) / int_b6e1d40b
 Don't Escape (Video Game) / int_b8dbe475
type
Blood from the Mouth
 Don't Escape (Video Game) / int_b8dbe475
comment
Blood from the Mouth: The player coughs up blood and a crystal shard near the end, cluing them in to what has happened to them. From that point on, the character's face icon will have blood all over their face.
 Don't Escape (Video Game) / int_b8dbe475
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1.0
 Don't Escape (Video Game) / int_b8dbe475
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Don't Escape (Video Game) / int_b8dbe475
 Don't Escape (Video Game) / int_babc974
type
Sadistic Choice
 Don't Escape (Video Game) / int_babc974
comment
Sadistic Choice: On Day 3, a dilapidated Sidereal Plexus sign breaks through a roof while the group is walking over it. Cate is unaffected, but David has to choose between saving Barry or Cody; there isn't enough time to save both of them. However, if you install one of the one of the disks in the console before the ending, New Game Plus unlocks and you gain a prophetic dream warning you of the situation, which allows you to have one of the two stay behind and avoid the choice entirely.
 Don't Escape (Video Game) / int_babc974
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Don't Escape (Video Game) / int_babc974
 Don't Escape (Video Game) / int_bb18e3c9
type
Detonation Moon
 Don't Escape (Video Game) / int_bb18e3c9
comment
Detonation Moon: The moon has been destroyed at the start of the game, resulting in Earth being the wasteland that it is now.
 Don't Escape (Video Game) / int_bb18e3c9
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1.0
 Don't Escape (Video Game) / int_bb18e3c9
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Don't Escape (Video Game) / int_bb18e3c9
 Don't Escape (Video Game) / int_bb48f8ba
type
Timed Mission
 Don't Escape (Video Game) / int_bb48f8ba
comment
Timed Mission: Every day has a limited amount of time. Using it properly is the only way to progress and being caught in the open when time runs out is a guaranteed death sentence.
 Don't Escape (Video Game) / int_bb48f8ba
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1.0
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Don't Escape (Video Game) / int_bb48f8ba
 Don't Escape (Video Game) / int_bc5ddda5
type
Thematic Series
 Don't Escape (Video Game) / int_bc5ddda5
comment
Thematic Series: The games have no relation in story, and are only related by the central idea of "Don't Escape". Although some All There in the Manual materials imply they are all canon, being various Alternate Universes linked by a common Multiverse.
 Don't Escape (Video Game) / int_bc5ddda5
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1.0
 Don't Escape (Video Game) / int_bc5ddda5
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Don't Escape (Video Game) / int_bc5ddda5
 Don't Escape (Video Game) / int_bc74ef27
type
Berserk Button
 Don't Escape (Video Game) / int_bc74ef27
comment
Berserk Button: Barry gets very angry if David shows Barry his wife's locket, accusing David of being a scavenger. While this is the only way to recruit Barry, this is also the angriest Barry ever gets.
 Don't Escape (Video Game) / int_bc74ef27
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 Don't Escape (Video Game) / int_bc74ef27
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Don't Escape (Video Game) / int_bc74ef27
 Don't Escape (Video Game) / int_bcbe3097
type
EveryOneLives
 Don't Escape (Video Game) / int_bcbe3097
comment
Everyone Lives: In the Golden Ending, the protagonist manages to get himself and his friends into the sleep machine and, with the memory disks, is able to successfully transfer their consciousness to themselves on a world where the Lunar drill was cancelled, preventing the apocalypse. Barry's wife, Maggie, is still alive as a result and likely Sarge and Razor as well.
 Don't Escape (Video Game) / int_bcbe3097
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1.0
 Don't Escape (Video Game) / int_bcbe3097
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Don't Escape (Video Game) / int_bcbe3097
 Don't Escape (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Don't Escape (Video Game) / int_bcdd0afa
comment
If you choose to escape without getting into the locked room and finding out the truth about the murders, then the End-Game Results Screen tells you that all contact with the rescue ship was lost a few hours after they picked you up, and the mystery remains unsolved.
 Don't Escape (Video Game) / int_bcdd0afa
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 Don't Escape (Video Game) / int_bcdd0afa
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Don't Escape (Video Game) / int_bcdd0afa
 Don't Escape (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Don't Escape (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: If David dies, it will quickly reload to the beginning of the area. David can get spotted by a bandit guard at the construction site, who will shoot him. He can also fail to input the ID card in time at the rocket site, which will electrocute him. Allowing the Shadow Person to touch you when it appears in the dream sequence immediately kills David.
 Don't Escape (Video Game) / int_c03fec8b
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 Don't Escape (Video Game) / int_c03fec8b
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Don't Escape (Video Game) / int_c03fec8b
 Don't Escape (Video Game) / int_c04b1231
type
Jump Scare
 Don't Escape (Video Game) / int_c04b1231
comment
Jump Scare: There are several, including a Scare Chord when you discover the empty spacesuit.
 Don't Escape (Video Game) / int_c04b1231
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1.0
 Don't Escape (Video Game) / int_c04b1231
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Don't Escape (Video Game) / int_c04b1231
 Don't Escape (Video Game) / int_c14ca4e0
type
Zombie Infectee
 Don't Escape (Video Game) / int_c14ca4e0
comment
Zombie Infectee: Bill. He makes no attempt to hide it and admits it's only a matter of time before he turns. All he really wants is something to ease the pain, one last swig of booze, and a clean death.
 Don't Escape (Video Game) / int_c14ca4e0
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 Don't Escape (Video Game) / int_c14ca4e0
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Don't Escape (Video Game) / int_c14ca4e0
 Don't Escape (Video Game) / int_c2299d6e
type
Cutting the Knot
 Don't Escape (Video Game) / int_c2299d6e
comment
Cutting the Knot: You can get a shopping cart by either using the coin to unlock one or just using the bolt cutters to steal one.
 Don't Escape (Video Game) / int_c2299d6e
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1.0
 Don't Escape (Video Game) / int_c2299d6e
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Don't Escape (Video Game) / int_c2299d6e
 Don't Escape (Video Game) / int_c3db1619
type
ZigZagged
 Don't Escape (Video Game) / int_c3db1619
comment
Zig-Zagged in the second game; all the items you find can be used in some circumstances, but some become useless in others, depending on your choices. For example; the coin you find in a cash register can be used to get a shopping cart for transporting heavy items, but serves no purpose if you decide to use the car for transport or use the pliers to get the shopping cart.
 Don't Escape (Video Game) / int_c3db1619
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1.0
 Don't Escape (Video Game) / int_c3db1619
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Don't Escape (Video Game) / int_c3db1619
 Don't Escape (Video Game) / int_c5f23623
type
Broken Bridge
 Don't Escape (Video Game) / int_c5f23623
comment
Broken Bridge: The hatch to the attic in the house is locked during day 1, and there is no way to open it. It pops open when Cate crashes the helicopter into the house at the start of day 2. When you first go to the restaurant in day 2, there is a restroom which still contains a lingering trace of whatever the previous day's threat was, stopping you from entering it. This will be gone by day 3, allowing you to loot it.
 Don't Escape (Video Game) / int_c5f23623
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1.0
 Don't Escape (Video Game) / int_c5f23623
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Don't Escape (Video Game) / int_c5f23623
 Don't Escape (Video Game) / int_c75df49a
type
Shout-Out
 Don't Escape (Video Game) / int_c75df49a
comment
Shout-Out: One achievement is called Dead Bird Space. If you get the spider infestation on Day 1, one note you find will warn you that getting bitten by a mutated spider will not give you any super powers. If taken to the destroyed bus, Cody will mention seeing a movie about a booby-trapped bus that would explode if it stopped.
 Don't Escape (Video Game) / int_c75df49a
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 Don't Escape (Video Game) / int_c75df49a
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Don't Escape (Video Game) / int_c75df49a
 Don't Escape (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Don't Escape (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: Dr. Grosberg (the ship's scientist) is found this way, with a large shard of crystal driven through her hazmat suit's faceplate. The security tapes reveal that she struggled against the killer, only to be overpowered and get her face driven into and through a sharp spike of crystal.
 Don't Escape (Video Game) / int_c93a6560
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 Don't Escape (Video Game) / int_c93a6560
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Don't Escape (Video Game) / int_c93a6560
 Don't Escape (Video Game) / int_c949edd4
type
Magic Pants
 Don't Escape (Video Game) / int_c949edd4
comment
Magic Pants: The werewolf wears pants untouched by his transformation.
 Don't Escape (Video Game) / int_c949edd4
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1.0
 Don't Escape (Video Game) / int_c949edd4
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Don't Escape (Video Game) / int_c949edd4
 Don't Escape (Video Game) / int_c95d04f2
type
It Can Think
 Don't Escape (Video Game) / int_c95d04f2
comment
It Can Think: The crystal is implied to be intelligent on some level - at the minimum, it's smart enough to both understand and exploit personal connections between hosts, as seen in the Captain's Apocalyptic Log. It may even understand how to strategize and plan ahead Explanation The Captain's dialogue indicates he was killed before he could send the distress signal, and all the other crew members were dead by that point. This implies that the crystal directed the lieutenant to send it, presumably with the intention of luring in more hosts for it to reproduce through now that those aboard the ship are dead. Sabotaging the life support, navigation, and communication systems before forcing the current host to airlock themself would then prevent any chance of the mystery being solved before the crystal was already aboard and reproducing in the rescue ship, thereby ensuring its survival in the long term..
 Don't Escape (Video Game) / int_c95d04f2
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1.0
 Don't Escape (Video Game) / int_c95d04f2
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Don't Escape (Video Game) / int_c95d04f2
 Don't Escape (Video Game) / int_c9861848
type
Video Game Caring Potential
 Don't Escape (Video Game) / int_c9861848
comment
Video Game Caring Potential: While Cody is only hungry and giving him food will recruit him, Barry is grieving over his wife and has given up on life. To get him to join you, you must show him his wife's last words and give his wife a proper burial. You can also give Cody more food if you steal some from the bandits during their scenario, which confers no benefit but does make him happy. If bandits attack on Night 3, you can convince Sarge and his men to not attack by appealing to his duty as a soldier. They will leave during the attack, cutting the bandit attack force by a substantial amount. If Barry or Cody die on Day 3, you can spend some time building a makeshift grave for them.
 Don't Escape (Video Game) / int_c9861848
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 Don't Escape (Video Game) / int_c9861848
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_c9861848
 Don't Escape (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Don't Escape (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: If you successfully finish the game without both disks, you're treated to several shots of the various locations in the game, with no music, and the implication that the Moon is about to crash down and destroy it all… and then David wakes up in his tent at the beginning of the game. You never actually see the Moon collide with Earth. The tension while you're waiting for it to happen can be nerve-wracking; granted, if you took down the restaurant's flag during nights 2 to 4 at any point, you may notice it's back up again, killing the suspense. Though this could also give the interpretation that this sequence is meant to show that the Bad Future scenario happened to yet another universe that David now inhabits.
 Don't Escape (Video Game) / int_cdfe12c3
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1.0
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_cdfe12c3
 Don't Escape (Video Game) / int_ce104b8e
type
Serial Escalation
 Don't Escape (Video Game) / int_ce104b8e
comment
Serial Escalation: Each game is more complex and adds something to the basic idea. 1 (being the very first game) just gives the basic idea of being a reverse Room Escape Game. 2 adds the In-Universe Game Clock mechanic and (basic) interactions with other people. 3 is the first one to have a real story instead of just a situation, complete with plot twists. 4 gives us nine (though only 4 will be chosen in a single playthrough) situations to deal with instead of just one, a considerably more complex story, interactions with other people complete with dialogue options, and an Inventory Management Puzzle mechanic.
 Don't Escape (Video Game) / int_ce104b8e
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1.0
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Don't Escape (Video Game) / int_ce104b8e
 Don't Escape (Video Game) / int_cfd569ac
type
Take Your Time
 Don't Escape (Video Game) / int_cfd569ac
comment
Take Your Time: Both averted and played straight. Averted in the sense in that the player is allotted only a limited amount of time each day to prepare for the night threat, and certain actions, such as traveling between locations or setting up barriers, will use up time. However, those are the only actions that ever cause time to advance. The player is otherwise allowed to dawdle as much as they wish, including in seemingly time-critical situations such as fending off an attacking spider or rescuing a party member dangling off a ledge.
 Don't Escape (Video Game) / int_cfd569ac
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-1.0
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_cfd569ac
 Don't Escape (Video Game) / int_d01cffbc
type
Badass Longcoat
 Don't Escape (Video Game) / int_d01cffbc
comment
Badass Longcoat: David's attire features a trenchcoat, which he ditches for a regular jacket in the Golden Ending.
 Don't Escape (Video Game) / int_d01cffbc
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1.0
 Don't Escape (Video Game) / int_d01cffbc
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_d01cffbc
 Don't Escape (Video Game) / int_d24ed873
type
Developer's Foresight
 Don't Escape (Video Game) / int_d24ed873
comment
Developer's Foresight: If you don't deal with Bill in some way before the ending, the Undead counter will increase by 1 once the ending narration reaches the point where he turns.
 Don't Escape (Video Game) / int_d24ed873
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1.0
 Don't Escape (Video Game) / int_d24ed873
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_d24ed873
 Don't Escape (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Don't Escape (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: It is perfectly possible to escape via the clearly marked escape pod. It's just not a very good idea, although why isn't immediately obvious.
 Don't Escape (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Don't Escape (Video Game) / int_d2c0e2ed
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_d2c0e2ed
 Don't Escape (Video Game) / int_d2ccb43e
type
Delicious Distraction
 Don't Escape (Video Game) / int_d2ccb43e
comment
Delicious Distraction: There's a piece of meat you can use to distract your werewolf self. Poisoning it will weaken the werewolf before he can attempt to escape in earnest.
 Don't Escape (Video Game) / int_d2ccb43e
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1.0
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_d2ccb43e
 Don't Escape (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Don't Escape (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Once you've found the true ending of the game, Custom Mode is enabled. This allows you to set exactly which events will happen on each day, thereby allowing you to play through each scenario and get any achievements you may have missed without having to rely on random chance.
 Don't Escape (Video Game) / int_d6f284a3
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1.0
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_d6f284a3
 Don't Escape (Video Game) / int_d7307c73
type
Room Escape Game
 Don't Escape (Video Game) / int_d7307c73
comment
Room Escape Game: Inverted by the first two; the third game appears to play it straight, as the protagonist intends to escape the ship after destroying the crystal. The player understands why you mustn't escape after you learn that the crystal is inside you, though.
 Don't Escape (Video Game) / int_d7307c73
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1.0
 Don't Escape (Video Game) / int_d7307c73
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_d7307c73
 Don't Escape (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Don't Escape (Video Game) / int_d9cf40fa
comment
Escape Pod: Flee the Horizon in its Escape Pod, leaving the mystery of who murdered the crew to the rescue party. All contact with the rescue ship is lost a few hours after they picked you up, and the mystery remains unsolved.
 Don't Escape (Video Game) / int_d9cf40fa
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1.0
 Don't Escape (Video Game) / int_d9cf40fa
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_d9cf40fa
 Don't Escape (Video Game) / int_dbca2c99
type
Red Herring
 Don't Escape (Video Game) / int_dbca2c99
comment
Red Herring: While there are items that are only useful against certain threats (such as the jackets only being useful against the cold snap), there are items that are completely useless every time and only serve to take up space in your inventory, such as the freeze-dried noodles. Learning what is and isn't important, and more crucial, learning when certain items are important, is a key gameplay element.
 Don't Escape (Video Game) / int_dbca2c99
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1.0
 Don't Escape (Video Game) / int_dbca2c99
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_dbca2c99
 Don't Escape (Video Game) / int_dcb9c541
type
Ship Tease
 Don't Escape (Video Game) / int_dcb9c541
comment
Ship Tease: Some of the banter that can happen when idling in a room can be Cody asking why Cate married David if she seems to hate him. Cate gets obviously flustered while trying to explain.
 Don't Escape (Video Game) / int_dcb9c541
featureApplicability
1.0
 Don't Escape (Video Game) / int_dcb9c541
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_dcb9c541
 Don't Escape (Video Game) / int_e234ddbf
type
Escape Pod
 Don't Escape (Video Game) / int_e234ddbf
comment
Escape Pod: There's one on the space station, which the player can use to escape and cause one of the bad endings.
 Don't Escape (Video Game) / int_e234ddbf
featureApplicability
1.0
 Don't Escape (Video Game) / int_e234ddbf
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_e234ddbf
 Don't Escape (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Don't Escape (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Each of the protagonists, as the games are in first person, although a little sprite of their face can be seen by the inventory. The protagonist from the first game is also shown in his werewolf form. Averted by the fourth game: the game is shot from a third-person view ala classic point-and-click games such as King's Quest.
 Don't Escape (Video Game) / int_e3f34fb4
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_e3f34fb4
 Don't Escape (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Don't Escape (Video Game) / int_e4c91c25
comment
Press Start to Game Over: It is possible to immediately lose at the beginning by either doing nothing and waiting for the countdown to complete, or voluntarily ejecting yourself into space.
 Don't Escape (Video Game) / int_e4c91c25
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1.0
 Don't Escape (Video Game) / int_e4c91c25
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_e4c91c25
 Don't Escape (Video Game) / int_e7e40c98
type
Berserk Board Barricade
 Don't Escape (Video Game) / int_e7e40c98
comment
Berserk Board Barricade: How you can shut the window of the cabin. To do so, you first have to find a hammer and nails, and break some furniture to get boards.
 Don't Escape (Video Game) / int_e7e40c98
featureApplicability
1.0
 Don't Escape (Video Game) / int_e7e40c98
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_e7e40c98
 Don't Escape (Video Game) / int_ed3e90f3
type
Duct Tape for Everything
 Don't Escape (Video Game) / int_ed3e90f3
comment
Duct Tape for Everything: The roll of duct tape has a variety of uses, including repairing the water pipe, securing the barricades around the windows, repairing the hazmat suit on the toxic cloud path, and securing the tarp to the roof on the acid rain path. David even lampshades this if you inspect the tape in his inventory.
 Don't Escape (Video Game) / int_ed3e90f3
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1.0
 Don't Escape (Video Game) / int_ed3e90f3
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_ed3e90f3
 Don't Escape (Video Game) / int_f0089082
type
Early-Bird Cameo
 Don't Escape (Video Game) / int_f0089082
comment
Early-Bird Cameo: Sidereal Plexus, who play a major part in 4 Days to Survive, is briefly mentioned in the second game, and play a role in the "Hull Breach" ending of the third.
 Don't Escape (Video Game) / int_f0089082
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1.0
 Don't Escape (Video Game) / int_f0089082
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f0089082
 Don't Escape (Video Game) / int_f068cba
type
Oddball in the Series
 Don't Escape (Video Game) / int_f068cba
comment
Oddball in the Series: The other three games have the common link of deliberately subverting the Room Escape Game premise. 3 initially appears to be a straight example of the genre, with the twist as to why you mustn't escape not being revealed until quite a way into the game, and even then, the endgame is very different from the first two: you mustn't just not escape, you must destroy the spaceship and yourself with it.
 Don't Escape (Video Game) / int_f068cba
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1.0
 Don't Escape (Video Game) / int_f068cba
featureConfidence
1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f068cba
 Don't Escape (Video Game) / int_f2159a54
type
Chain of Deals
 Don't Escape (Video Game) / int_f2159a54
comment
Chain of Deals: The longest chain of deals is probably with Sarge on Thunderstorm Night 3. You will need to get medical supplies to help one of his soldiers to get some Stormcatchers, and then after that you need to give him a gun and ammunition for help setting it up.
 Don't Escape (Video Game) / int_f2159a54
featureApplicability
1.0
 Don't Escape (Video Game) / int_f2159a54
featureConfidence
1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f2159a54
 Don't Escape (Video Game) / int_f3626b09
type
Mercy Kill
 Don't Escape (Video Game) / int_f3626b09
comment
Mercy Kill: You get an achievement for giving Bill a calm, painless death.
 Don't Escape (Video Game) / int_f3626b09
featureApplicability
1.0
 Don't Escape (Video Game) / int_f3626b09
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f3626b09
 Don't Escape (Video Game) / int_f6624c30
type
Together in Death
 Don't Escape (Video Game) / int_f6624c30
comment
Together in Death: If Barry dies at any point in the game, he will be this with Maggie.
 Don't Escape (Video Game) / int_f6624c30
featureApplicability
1.0
 Don't Escape (Video Game) / int_f6624c30
featureConfidence
1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f6624c30
 Don't Escape (Video Game) / int_f6f6adeb
type
Railroading
 Don't Escape (Video Game) / int_f6f6adeb
comment
Railroading: A positive example; it is not possible to blow yourself up along with the crystal until you understand why you would want to do that (to be able to do so, you need to disengage the ship's safety protocols, for which you need the captain's access card, and to get that, you need to get into the bunkroom and learn the truth about the murders).
 Don't Escape (Video Game) / int_f6f6adeb
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1.0
 Don't Escape (Video Game) / int_f6f6adeb
featureConfidence
1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f6f6adeb
 Don't Escape (Video Game) / int_f7bbd5b0
type
I Will Find You
 Don't Escape (Video Game) / int_f7bbd5b0
comment
I Will Find You: If Cody survives to the base, David promises this when they're about to enter the sleep machine.
 Don't Escape (Video Game) / int_f7bbd5b0
featureApplicability
1.0
 Don't Escape (Video Game) / int_f7bbd5b0
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1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f7bbd5b0
 Don't Escape (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Don't Escape (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can choose to shoot Sarge at the gas station instead of talking to him. There is also an option to have David poison the bandits' food at the construction site. This is the only time the game warns you that this is an inhumane action and asks if you're okay with it.
 Don't Escape (Video Game) / int_f87c42d4
featureApplicability
1.0
 Don't Escape (Video Game) / int_f87c42d4
featureConfidence
1.0
 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f87c42d4
 Don't Escape (Video Game) / int_f88f2449
type
Downer Beginning
 Don't Escape (Video Game) / int_f88f2449
comment
Downer Beginning: All four games start out this way, be it discovering all your crewmates have been brutally killed, in the midst of a Zombie Apocalypse or After the End.
 Don't Escape (Video Game) / int_f88f2449
featureApplicability
1.0
 Don't Escape (Video Game) / int_f88f2449
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 Don't Escape (Video Game)
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Don't Escape (Video Game) / int_f88f2449
 Don't Escape (Video Game) / int_f9f2c33
type
Running Gag
 Don't Escape (Video Game) / int_f9f2c33
comment
Running Gag: Cate calling David harmless.
 Don't Escape (Video Game) / int_f9f2c33
featureApplicability
1.0
 Don't Escape (Video Game) / int_f9f2c33
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_f9f2c33
 Don't Escape (Video Game) / int_fc225bec
type
Artistic License – Physics
 Don't Escape (Video Game) / int_fc225bec
comment
Artistic License – Physics The moon is one of the biggest celestial bodies in the solar system, at least in comparison to other satellites. It would be incredibly unlikely to crack the moon apart with mining by accident. Furthermore, the resource they are stated to be mining for, Helium-3, is deposited on the moon via solar radiation. The majority of it would be locked up near the surface of the moon. Cracking the moon all the way through shouldn't even be possible with surface mining. Of course, the stated reason for the mining could be and is a lie. However, simply cracking the moon apart wouldn't cause it to fall back to Earth regardless unless some force slowed its orbital velocity, though such a force is confirmed to have happened. Additionally, regardless of whether or not the moon was cracked open (especially if the moon was cracked open,) it would inevitably break up into a ring upon hitting the Roche limit. It's likely by the time of the game the moon would have already hit the Roche limit and broken up. In either case there would still be an apocalypse, and the aftermath would still be pretty disastrous (albeit survivable.)
 Don't Escape (Video Game) / int_fc225bec
featureApplicability
1.0
 Don't Escape (Video Game) / int_fc225bec
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1.0
 Don't Escape (Video Game)
hasFeature
Don't Escape (Video Game) / int_fc225bec
 Don't Escape (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Don't Escape (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: If David poisons the bandits and convinces Sarge to take his men and leave, one of Sarge's men will be poisoned. Sarge will recognize that David was responsible and refuse to leave. Overall, this is a net loss to reducing the bandits' threat for the night. If David convinces Sarge to leave, Sarge will take his four men with him, reducing the bandits' numbers by five (excluding two drunken bandits), but if David poisons the bandits, only three bandits are reduced because Sarge and his men will not leave (four if you spend one of your bullets to kill Sarge before he leaves the gas station).
 Don't Escape (Video Game) / int_fcd993bd
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1.0
 Don't Escape (Video Game) / int_fcd993bd
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Don't Escape (Video Game) / int_fcd993bd
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ItemName
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Don't Escape (Video Game)

The following is a list of statements referring to the current page from other pages.

 Don't Escape (Video Game)
hasFeature
Anti-Frustration Features / int_3b5213c5
 Don't Escape (Video Game)
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Apocalypse Wow / int_3b5213c5
 Don't Escape (Video Game)
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Bear Trap / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Berserk Board Barricade / int_3b5213c5
 Don't Escape (Video Game)
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Blood from the Mouth / int_3b5213c5
 Don't Escape (Video Game)
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Chest Burster / int_3b5213c5
 Don't Escape (Video Game)
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Cold Snap / int_3b5213c5
 Don't Escape (Video Game)
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Colony Drop / int_3b5213c5
 Don't Escape (Video Game)
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Compact Infiltrator / int_3b5213c5
 Don't Escape (Video Game)
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Detonation Moon / int_3b5213c5
 Don't Escape (Video Game)
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Developer's Foresight / int_3b5213c5
 Don't Escape (Video Game)
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Dimensional Traveler / int_3b5213c5
 Don't Escape (Video Game)
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Do Well, But Not Perfect / int_3b5213c5
 Don't Escape (Video Game)
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Dreaming of Things to Come / int_76bf5be5
 Don't Escape (Video Game)
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Escape Pod / int_3b5213c5
 Don't Escape (Video Game)
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Event-Driven Clock / int_3b5213c5
 Don't Escape (Video Game)
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Freaky Friday Sabotage / int_76bf5be5
 Don't Escape (Video Game)
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Heat Wave / int_76bf5be5
 Don't Escape (Video Game)
hasFeature
Homemade Flamethrower / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
In Space, Everyone Can See Your Face / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
In-Universe Game Clock / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
It May Help You on Your Quest / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Just Before the End / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Ominous Crack / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Pit Trap / int_3b5213c5
 Don't Escape (Video Game)
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Point-and-Click Game / int_3b5213c5
 Don't Escape (Video Game)
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Press Start to Game Over / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Puppeteer Parasite / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_3b5213c5
 Don't Escape (Video Game)
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Red Sky, Take Warning / int_3b5213c5
 Don't Escape (Video Game)
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Resurrect the Wreck / int_3b5213c5
 Don't Escape (Video Game)
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Room Escape Game / int_3b5213c5
 Don't Escape (Video Game)
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Space Isolation Horror / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Take Your Time / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
The Killer in Me / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
The Swarm / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Thrown Out the Airlock / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Video Game Cruelty Punishment / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
You Wake Up in a Room / int_3b5213c5
 Don't Escape (Video Game)
hasFeature
Zombie Infectee / int_3b5213c5
 DontEscape
sameAs
Don't Escape (Video Game)