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Doom (Video Game)

 Doom (Video Game)
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 Doom (Video Game)
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Doom (Video Game)
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Doom
 Doom (Video Game)
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Doom is an ultra-violent First-Person Shooter developed and published by id Software on December 1993. A follow-up to Wolfenstein 3-D, Doom was an astronomical leap forward in video game design and an even bigger step when it comes to video game violence.Our hero is an unnamed space marine (nicknamed Doomguy) who, after putting his commanding officer in a full-body cast for ordering him to fire at innocent civilians, was assigned to the Union Aerospace Corporation base on Phobos, one of the moons of Mars. Teleportation experiments between Phobos and Deimos cause the latter to vanish and open up a portal to allow hordes of hellbound monsters to invade the Phobos base, leaving the marine as the only survivor. While searching for a way off Phobos, he instead finds himself transported to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.The release of Doom was met with unprecedented and massive controversy regarding its content. Not only was there a very high amount of explicit Satanic imagery (albeit all cast in a highly negative light), it was filled with graphic depictions of zombies and monsters being blown up, eviscerated, shot to pieces and generally disintegrating into piles of gore. People who play video games, however, would have referred to all of the above as "lots of fun for the whole family!"Gameplay was extremely gung-ho and to the point — the developers noted that the manual could have simply read, "If it moves, kill it" — and encouraged the player to attack with reckless abandon, using such implements as a chainsaw, your own bloody fists, shotguns, machine guns and the almighty BFG, a massive weapon which could reduce entire rooms of monsters to viscera. Even the player's face, shown in between the health and armor counter, became increasingly battered and bloodied with damage like in Wolfenstein.Also, whereas Wolfenstein's fortresses all had identical lighting and walls that were always the same height, always aligned in perfect 90º angles, and always with a minimum distance between corners or another wall, Doom featured variable lighting (including flickering and glowing lights, adding to the game's atmosphere), differing vertical heights, and walls that could be angled at any orientation and have any amount of distance to a corner or between walls (including distances too small for you or an enemy to walk through).Another feature was the expansion of the weapons roster. Wolfenstein's weapons all behaved identically as hitscan weapons, with only the rate of fire changing. Doom's weapons would include both hitscan and projectile weapons which enemies could dodge, as well as splash damage weapons and the legendary BFG. This made the arsenal more flexible, with weapons more suited to certain situations. Enemy attacks were similarly diversified, making combat far more dynamic than it had been in Wolfenstein.The game also introduced the idea of multiplayer death matches and co-op missions in a modern FPS, with its developers fully expecting it to be the biggest cause of decreased productivity in IT companies the world over in 1993. And they were right. It became such a smash hit that it is often credited with boosting the sales of Microsoft Windows 95, with even Bill Gates crediting it for popularizing the OS, thanks in part to his efforts to make sure there was a Win95-compatible version of the game after realizing that Doom was installed on more computers than Windows 95.Doom built upon the formula established by Wolfenstein 3D and expanded upon it, becoming a Trope Codifier to the entire first-person shooter genre — to the point where through most of the '90s, until true 3D games really took off and started emerging from Doom's shadow, such games were often referred to as "Doom clones" as opposed to "first-person shooters". Doom's weapon selection would form the template from which many other games would base their own weapons on. The Deathmatch would become a staple of multiplayer FPS to this day. Even the game's basic premise would become a trope.Doom was also incredibly moddable, giving birth to one of the first big video game modding communities (which first operated on BBS before migrating to the internet), which still thrives and exists to this day. Doom also played a crucial role in popularizing the idea of the speedrun, as each end-level scorecard not only keeps track of how long the player took to complete the game (alongside various completion percentages), but also included a Par time set by John Romero, encouraging players to beat it and keep finishing each level faster and faster. The ability to save runs as demo files also made sharing runs easy in an era where sharing videos over the internet was nigh-impossible. This alongside the fact that these demos record all player input and movement made Doom speedruns easy to validate for cheaters or to demonstrate speedrunning technique in an era where most games couldn't produce more proof than a picture of the game's end screen or entirely unbacked claims. The aforementioned completion percentage also allowed for tracking various categories of speedruns, such as 100% and Any%.Doom has been ported to many, many console systems over the years. The PlayStation and Sega Saturn versions combined levels from both Doom and Doom II alongside a large number of unique missions; more original levels were released in a sequel entitled Final Doom. Doom's source code has been released, and, at this point, almost anything with a CPU in it — many cameras and music players, some watches, several appliances, and even a graphing calculator has been shown to run it for about half a minute before crashing — has had a version of Doom released for it. The common "it runs Doom" joke about fans modding the game to run on refrigerator displays, Etch-a-Sketches, or Babbage's difference engine aren't far off the mark at this point. The game also used a creepy and distinctive sound effect for doors opening, which has been re-used in many Speculative Fiction series for all sorts of things.Long story short, Doom is one of the most influential — and infamous — games of all time.Sequels and other mediaDoom II: Hell on Earth (1994) sees the demons invading Earth. It was also a huge financial and critical success. Final Doom was released the same month as Quake; it was identical to Doom II, but came with two different Expansion Packs: TNT: Evilution, created by the third party modding group TeamTNT (originally intended to be free until id struck a publishing deal with them at the last minute); and The Plutonia Experiment, made by two members of the group in four months, generally considered the hardest of the official packs. Final Doom was also the game that included a 32-bit DirectX version of the Doom engine, making it possible to play Doom on Windows 95/98 and XP machines, besides virtual machines like DOSBox or the many source ports. It received another updated port utilizing the Unity engine by Nerve Software for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems in 2019, followed by a PC version in 2020 through Bethesda.net and Steam that allows players to enjoy Doom on their favorite console, handhelds, or natively on modern Windows systems with various enhancements and a selection of curated community-made mods through Bethesda.net. Its PC and iOS/Android versions also have the ability of side-loading custom vanilla-compatible and DeHackEd supported WADs. It was later re-released on GOG.com and Epic Games Store in 2022.The third game in the series is Doom 64 for the Nintendo 64 in 1997. Running on a modified version of the Doom engine, it has the Marine returning to Mars to investigate a resurgence in demon activity. As the title suggests, it was an N64 exclusive for 23 years until a remastered port by Nightdive Studios (complete with a new epilogue campaign) was finally released for PC, PlayStation 4, Xbox One, and Switch on March 20, 2020.A decade later, Doom³ (2004) was released. Actually the fourth instalment and also a reboot rather than a sequel, Doom 3 breaks with the first three significantly, with a dark, oppressive tone much more akin to a Survival Horror than anything. It was this incarnation on which the first movie was based. This was followed by the expansion pack Resurrection of Evil, set two years later. The game was remastered in HD, compiling the first two games with it, in addition to adding another eight levels to its campaign. Furthermore, you can actually wield a flashlight and a gun at the same time. This compilation, titled the BFG Edition, was released in October 2012. A standalone version of BFG Edition, simply titled Doom³, was developed by Panic Button and it was released along with the updated ports of the first two games in 2019.In 2016, id Software released another game simply titled Doom (2016), a re-railing of the Doom franchise, known to most fans as Doom 4 or Doom 2016. Doom used to be known as Doom 4 when it was revealed in 2007, but the game went through Troubled Production, so id decided to revive it. The reboot is more of an Actionized Sequel compared to Doom 3, featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and limited weapon loadouts. A sequel, Doom Eternal, was released in March 2020.Also, a comic for Doom was made at the height of the dark age. It's hilarious, probably intentionally so. We hope. As mentioned above, there was also a movie for it, which is of debatable quality, but maintains some of the satanic imagery and violence.There was also a series of novelizations by Dafydd ab Hugh and Brad Linaweaver. Four in all, the first two, Knee Deep in the Dead and Hell on Earth, were based on the first and second games, respectively. The final two, Infernal Sky and Endgame, went their own direction with the plot. These novels have a small cult following. There are also two novels based on Doom 3 by Matthew Costello, who also wrote that game's script.As for other products in the franchise, there are two cell phone-based RPGs, an iOS-based Rail Shooter, and a board game with an expansion pack. For mods and fan games, see FanWorks.Doom.
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DBTropes
 Doom (Video Game) / int_10b6b5f7
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Cherry Tapping
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Cherry Tapping: The bosses have many hit points, hit for massive damage and of course have predictable patterns that enable a player to kill them without getting hurt. As a result, there are a number of videos showing someone killing a Cyberdemon or Spider Mastermind with a lowly pistol or even fists.
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 Doom (Video Game) / int_1186fcb5
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Supernatural Gold Eyes
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Supernatural Gold Eyes: Picking up invincibility (or turning on God Mode) turns the Doomguy's eyes gold.
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 Doom (Video Game) / int_119dc902
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Multi-Mook Melee
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Multi-Mook Melee: Many of the custom "slaughter maps" and Nintendo Hard megawads are mostly made up of these, with some fights in the infamous Deus Vult map (maps 1-4 are parts of the main map, which is map05) or the ever fun "Go 2 It", which involves a brawl against several Arachnotrons and Cyberdemons. The infamous nuts.wad has so many enemies note 10617, to be exact that on badly coded ports framerate slows down to a crawl, even if using a computer made 20 years after the original game. However, serious maps with that many monsters have also been made.
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 Doom (Video Game) / int_11e1c33
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Cap Raiser
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Cap Raiser: The Backpack doubles the amount of ammo that you can carry for all of your weapons.
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 Doom (Video Game) / int_12478d23
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Damage Discrimination
 Doom (Video Game) / int_12478d23
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Damage Discrimination: With the exception of bullets, monsters are immune to their own kind's projectile attacks.
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Doom (Video Game) / int_12478d23
 Doom (Video Game) / int_128e4ba8
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Gatling Good
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Gatling Good: The Chaingun. It's been a series staple and can mow down most lower-tier enemies in seconds, while stunlocking a number of bigger monsters. The only time it becomes ineffective is against bosses, who have too much health and too little stun chance for the chaingun to be efficient against. Despite its threatening appearance, though, its fire rate and behavior are more akin to an assault rifle; in Strife (another Doom-engine game released a few years later), the weapon is even redrawn into a rifle, and behaves convincingly enough.
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 Doom (Video Game) / int_13d7a65e
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The Artifact
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The Artifact: One of the computer screens in the starbase texture set contains the words "Tei Tenga", which was the name of the originally intended setting of the game in Tom Hall's Doom Bible before Hall departed the project and the action was moved to Mars' moons. The Ultimate Doom, the 1995 rerelease which modern ports of the game are based upon, retained the ending text of "The Shores of Hell" that refers to episode 3, "Inferno", as the final episode, as well as the ending to "Inferno" itself that features a big "THE END" appearing on screen, even though that version also added a fourth episode. Most console ports copy the original PC heads-up display precisely, including the "ARMS" display, which is numbered "2" through "7" to represent which number key can be pressed to pull up which weapon, even though console controllers - excluding the Atari Jaguar, the one version to get a Doom port actually made by the original developers - don't have number pads. The early console ports have several other artifacts due to somewhat delayed development, as they were based on code from v1.2 but only released by the time Doom II had been released on PC and the original game had been updated to v1.7, so they lack some gameplay elements or minor changes to the maps made with later versions. The Playstation and Saturn ports used the Jaguar port as a base, with the maps that were in the Jaguar port being unchanged aside from modifying the lighting, thing placement, and fixing a few bugs. As a result, their Episode 1-3 maps are cut down a lot more than they needed to be on these more advanced consoles, which compare in stark contrast to the Episode 4 and Doom II maps newly added to these ports that are closer to their PC counterparts despite being generally more complex maps. Those maps from Jaguar Doom are additionally missing any crushers and teleporting monster traps they originally had despite the ports being able to handle them (and indeed they're still present in all the other maps that weren't copied from Jaguar Doom).
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 Doom (Video Game) / int_13f5b1b
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Instant-Win Condition
 Doom (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Once you trigger the exit condition of a map, whether it be activating an exit switch, triggering an exit linedef, or killing a boss monster whose death ends the level, you win and advance to the next map (or ending if it was the last map) no matter what, even if you're dead while triggering the exit. In fact, your corpse can still trigger linedefs, so you can die and then have your corpse slide over the exit linedef to clear the map.
 Doom (Video Game) / int_13f5b1b
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 Doom (Video Game) / int_143e6c8d
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Heroic Mime
 Doom (Video Game) / int_143e6c8d
comment
Heroic Mime: Doomguy (with the exception of the Comic) doesn't seem to have a whole lot to say. This may be because there is nobody to talk to. But he can express himself with the great communicator.
 Doom (Video Game) / int_143e6c8d
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 Doom (Video Game) / int_14beeefd
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Darker and Edgier
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Darker and Edgier: The PlayStation and Saturn versions of Doom introduced darker music, colored lighting to give the levels a more foreboding feel, and revoicing the demons to appear far more intimidating.
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 Doom (Video Game) / int_14e569d5
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Crate Expectations
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Crate Expectations: About two-fifths of Episode 2 Map 2 is a maze made of crates. And if you abuse the Doom engine, you can go Crate-Jesus and run along the tops of them as if they were side by side. The multiplayer source port Skulltag has a skin that is a crate.
 Doom (Video Game) / int_14e569d5
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Doom (Video Game) / int_14e569d5
 Doom (Video Game) / int_1645005b
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Evil Versus Evil
 Doom (Video Game) / int_1645005b
comment
Evil Versus Evil: You can set up scenarios like this quite easily, and some demon types, such as Cacodemons and Barons of Hell, actively despise each other.
 Doom (Video Game) / int_1645005b
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 Doom (Video Game) / int_1713b00a
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Your Head A-Splode
 Doom (Video Game) / int_1713b00a
comment
Your Head Asplode: In the PS1 and Sega Saturn versions when you get gibbed, the status bar face explodes rather than being all caved in and dead like a normal death. The 3DO version explodes the face no matter how you die.
 Doom (Video Game) / int_1713b00a
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 Doom (Video Game) / int_175543cd
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Blatant Item Placement
 Doom (Video Game) / int_175543cd
comment
Blatant Item Placement: In Doom/Doom II, it's rare that item collection triggers an ambush or trap, but some do exist. However, some items are shown on display (e.g. the armor in E1M1) for no reason.
 Doom (Video Game) / int_175543cd
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 Doom (Video Game) / int_17761744
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Heal Thyself
 Doom (Video Game) / int_17761744
comment
Heal Thyself: Doom implies that the healing pickups have small doses of Super Serum (though that puts it in the territory of Instant Sedation). Berserk Packs drop the "implied" part, instantly bringing you up to 100% health from any amount below — even right at the brink of death with a single hitpoint — and make you strong enough to tear zombies and imps apart with one punch for the rest of the level. Soulspheres and Megaspheres (which respectively add 100 health, up to 200, and give you the full 200 health and armor) are more justified since they're black magic.
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 Doom (Video Game) / int_178ca149
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The Worf Effect
 Doom (Video Game) / int_178ca149
comment
The Cyberdemon is tall and imposing, with its first appearance in episode 2 showing that it mutilated four Barons of Hell in its lair. The actual enemy can be circlestrafed to easily dodge its rockets, and if dealt with perfectly, might end up dealing less damage to the player than a swarm of lowly hitscanner Mooks. Later games based on the engine (i.e. Plutonia Experiment, Doom 64) usually used level design perks (i.e. small rooms, tight corridor mazes) to prevent you from simply circle-strafing him to death.
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All There in the Manual
 Doom (Video Game) / int_17ce80aa
comment
All There in the Manual: The manual gives the backstory for the game in fairly elaborate detail. The ending text of Episode 1 even seems to assume that you've read it, making reference to "the missing Deimos base" without further explanation, which would only make sense if you read the synopsis. Also, the novelizations are the only time "Doomguy" is given a proper name (for those wondering, it's Flynn "Fly" Taggart for the classic series novels). The developers stated that the game's protagonist is deliberately not given a name because it's supposed to be you, the player.
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 Doom (Video Game) / int_1859b3e2
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PowerUpLetDown
 Doom (Video Game) / int_1859b3e2
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Power Up Let Down: The Blur Artifact (partial invisibility) is detrimental against most enemies. Normally, enemies aim right at you, so it's not too hard to sidestep out of the way. Partial invisibility causes their aim to be offset to simulate how you're harder to target, which in practice makes it harder to dodge the projectiles by making their trajectory harder to predict. It's only beneficial when facing enemies with hitscan attacks since you can't dodge these anyway.
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 Doom (Video Game) / int_1972ef89
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Railing Kill
 Doom (Video Game) / int_1972ef89
comment
Railing Kill: If any monster is killed at a certain height above the player then it will push their corpse toward the player to achieve this effect for monsters near ledges, though it does result in a few oddities like Lost Souls and Cacodemons being pulled toward the player as they die.
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 Doom (Video Game) / int_19b89d63
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Hard Mode Filler
 Doom (Video Game) / int_19b89d63
comment
Hard Mode Filler: E3M9 "Warrens", the Secret Level in Episode 3, starts out as completely identical to the episode's first level. Until you reach the "end" and hit the "level complete" teleporter when the walls around you suddenly come down and you find yourself in a giant room with a Cyberdemon. Then you backtrack across the level and try to find the exit elsewhere, only to find more new enemies due to many areas having been opened from the moment you found the Cyberdemon; the level keeps going until much later when you find the real exit not too far from the starting point.
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 Doom (Video Game) / int_1a24cb20
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Modular Difficulty
 Doom (Video Game) / int_1a24cb20
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Modular Difficulty: The "-fast" switch makes all enemies move faster and shoot quicker than normal; this is the default only on the Nightmare setting on the main menu. Hellspawn fling fireballs aplenty right after their "alert" noise, pink demons (and spectres) charge at the player at a dead run, and hitscan enemies soon become Bullet Hell generators.
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 Doom (Video Game) / int_1bd4c0bf
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Unwinnable by Design
 Doom (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Subverted in the final map of the first episode. The hero is teleported into an inescapable pitch-black room surrounded by demons where he is torn to shreds. Many players repeatedly attempted to fight their way through the demons or find their way out of the darkness, wondering if there was a different ending. This is a subversion because the hero is SUPPOSED to die, and in fact that's the only way to complete the episode.
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 Doom (Video Game) / int_1bdf0319
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Physical Hell
 Doom (Video Game) / int_1bdf0319
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Physical Hell: Doom's entire plot revolves around the idea that teleportation experiments on Mars resulted in portals to Hell itself, cue The Marine.
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 Doom (Video Game)
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Doom (Video Game) / int_1bdf0319
 Doom (Video Game) / int_1f48abcd
type
Skeleton Key
 Doom (Video Game) / int_1f48abcd
comment
Skeleton Key: There are skull keys that are literally just skulls. Like keycards, they come in three colors: yellow, red and blue. In the official games, they're interchangeable with keycards of the same color; the Boom source port allows users to make doors that require specifically a skull key or a keycard.
 Doom (Video Game) / int_1f48abcd
featureApplicability
1.0
 Doom (Video Game) / int_1f48abcd
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_1f48abcd
 Doom (Video Game) / int_1f69db36
type
Digitized Sprites
 Doom (Video Game) / int_1f69db36
comment
Digitized Sprites: Many monsters were made from clay and then converted to sprites.
 Doom (Video Game) / int_1f69db36
featureApplicability
1.0
 Doom (Video Game) / int_1f69db36
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_1f69db36
 Doom (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Doom (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Due to how it's programmed, the iddqd cheat only makes you this rather than the complete invulnerability later games with a similar cheat would grant. The cheat makes the Doomguy invulnerable to anything that deals less than one thousand points of damage, meaning there are only two things in the unmodified games that can kill him in that state: telefrags, since they deal ten thousand points of damage (this is normally not a problem since monsters are programmed specifically to be unable to teleport in if the player is occupying their destination, though the spawn cubes of Doom II's MAP30 and voodoo doll shenanigans where one telefrags oneself are exempt), and the type of damaging floor used at the end of Doom E1M8, which is programmed to nullify god mode (since being damaged to below 11 health by that floor is how ending the level is triggered).
 Doom (Video Game) / int_1f7c89f6
featureApplicability
1.0
 Doom (Video Game) / int_1f7c89f6
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_1f7c89f6
 Doom (Video Game) / int_1febc2c8
type
Road Runner PC
 Doom (Video Game) / int_1febc2c8
comment
Road Runner PC: The Doom marine was intentionally faster than normal monster movement and could be made faster with a command line option. What wasn't intentional was strafe-running (+40% speed boost), and wall-hugging (massive speed boost).
 Doom (Video Game) / int_1febc2c8
featureApplicability
1.0
 Doom (Video Game) / int_1febc2c8
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_1febc2c8
 Doom (Video Game) / int_204a1207
type
Hyperspace Is a Scary Place
 Doom (Video Game) / int_204a1207
comment
Hyperspace Is a Scary Place: Hell was stumbled upon through teleportation experiments.
 Doom (Video Game) / int_204a1207
featureApplicability
1.0
 Doom (Video Game) / int_204a1207
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_204a1207
 Doom (Video Game) / int_22071825
type
I'm a Humanitarian
 Doom (Video Game) / int_22071825
comment
The demons really like hanging their victims from the walls and ceilings. The reason for this isn't explained, but most likely it is to scare off intruders (i.e. you) and/or as snacks for later.
 Doom (Video Game) / int_22071825
featureApplicability
1.0
 Doom (Video Game) / int_22071825
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_22071825
 Doom (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Doom (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: This sets the stage for the first game when the hero is the only surviving member of a squad of marines sent to two demonically-overrun moons (go figure) and then Hell.
 Doom (Video Game) / int_22f6000b
featureApplicability
1.0
 Doom (Video Game) / int_22f6000b
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_22f6000b
 Doom (Video Game) / int_2439b588
type
As the Good Book Says...
 Doom (Video Game) / int_2439b588
comment
As the Good Book Says...: The entirety of "Thy Flesh Consumed" and eight of its nine levels have titles that are referenced from the King James version of The Bible: "Hell Beneath" is taken from Proverbs 15:24. "Perfect Hatred" and "Against Thee Wickedly" are taken from the verses of Psalm 139, verses 20 and 22. "Sever the Wicked" is taken from Matthew 13:49, which is an excerpt from the Parable of the Fishing Net (13:47-50). "Unruly Evil" is taken from James 3:8. "They Will Repent" is taken from Luke 16:30, which is also an excerpt from the Parable of the Rich Man and Lazarus (Luke 16:19-31). "And Hell Followed" is taken from the Book of Revelation, Chapter 6, verse 8.note The first eight verses of Revelation Chapter 6 reference the four Horsemen of the Apocalypse. The episode title itself ("Thy Flesh Consumed") and that of its final mission ("Unto the Cruel") are taken from the two verses of Proverbs 5, verses 9 and 11, respectively.note And before you ask, don't worry, the secret level "Fear" is in the Bible too.
 Doom (Video Game) / int_2439b588
featureApplicability
1.0
 Doom (Video Game) / int_2439b588
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2439b588
 Doom (Video Game) / int_243cbd0d
type
Dope Slap
 Doom (Video Game) / int_243cbd0d
comment
Lost Souls behave differently with in-fighting; they will make at most one attack when damaged (but can still exchange blows), and then resume attacks on the player. This gives them a rather cute personality since it will frequently happen that one will accidentally charge into another, causing the victim to bite it back in retaliation and appear to argue with each other before one eventually misses and they both resume their attack on the player.
 Doom (Video Game) / int_243cbd0d
featureApplicability
1.0
 Doom (Video Game) / int_243cbd0d
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_243cbd0d
 Doom (Video Game) / int_25248a68
type
Ammunition Backpack
 Doom (Video Game) / int_25248a68
comment
Ammunition Backpack: As a power-up. Not only does it give you one of each "small ammo pack" (one pistol magazine, four shotgun shells, one rocket, and one 20-volt energy cell), if it's your first, it doubles your ammo-carrying capacity (you can carry 400 bullets and 100 shells instead of 200 and 50, and so on).
 Doom (Video Game) / int_25248a68
featureApplicability
1.0
 Doom (Video Game) / int_25248a68
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_25248a68
 Doom (Video Game) / int_2557e3a9
type
Palette Swap
 Doom (Video Game) / int_2557e3a9
comment
Palette Swap: The game uses palette swaps mostly for changing the uniform color of different players in multiplayer mode (the green armor becomes indigo, brown and red for players 2, 3 and 4); however a variant of palette swap is used for one of the monsters: the Spectre is a Demon whose sprite's shape is replaced by a zone of transparent static.
 Doom (Video Game) / int_2557e3a9
featureApplicability
1.0
 Doom (Video Game) / int_2557e3a9
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2557e3a9
 Doom (Video Game) / int_25a31943
type
Slave Mooks
 Doom (Video Game) / int_25a31943
comment
Slave Mooks: The zombified soldiers have become slaves to Hell. In the first game and the next two in the series, they're slow-moving, inaccurately-firing zombies that seem to be nothing more than animated and armed corpses
 Doom (Video Game) / int_25a31943
featureApplicability
1.0
 Doom (Video Game) / int_25a31943
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_25a31943
 Doom (Video Game) / int_25bae76b
type
Splash Damage Abuse
 Doom (Video Game) / int_25bae76b
comment
Splash Damage Abuse: Rockets have reasonable horizontal splash range upon detonation but do damage in an infinitely tall vertical cylinder due to how the engine works. An enemy that is close to an explosion but very far beneath or above it will still take damage. Demonstrated in this video.
 Doom (Video Game) / int_25bae76b
featureApplicability
1.0
 Doom (Video Game) / int_25bae76b
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_25bae76b
 Doom (Video Game) / int_26ba32a3
type
Ascended Glitch
 Doom (Video Game) / int_26ba32a3
comment
Ascended Glitch: The shimmery "hall of mirrors" effect that occurs when a texture is missing has been adopted by some level designers to create deep water. It will still glitch if your view is below the water level, however. Also the "voodoo doll" bug, which can be easily created by placing two different start points for a single player. Clever mapmakers have used this bug to create traps that can teleport a player into another copy of himself, resulting in a recursive Tele-Frag (MAP30 of TNT: Evilution is an example). Voodoo dolls under triggered crushing ceilings can also be used to cause player deaths wherever the mapmaker wants; for example, simulating bottomless pits by triggering the ceiling if a player falls into one, or giving a time limit by having a descending ceiling which will eventually crush the voodoo doll. It is possible to mess with sectors and sector references to create an "invisible staircase" effect, which was first demonstrated by a map called UAC_Dead.wad. This in fact abuses the same glitch as the deep water effect above, just the water doesn't need some of the set-up needed for bridges. If you trigger an action to move the floor up, but the target height is lower than the current height, then the floor will move instantly (and the other way round, if the floor should be moving down but the target height is higher, it will also move instantly). Combined with the "invisible bridge" effect above, this allows for a fake 3D bridge that can be passed over and under, by moving the floor depending on where the player is. This is used in some custom maps. It is also used heavily in Doom 64 to create bridges and tunnels. Under the right circumstances, it's possible to finish a level while (or even after) dying, causing you to start the next map with the standard 100 health, no armor, and only a pistol with 50 bullets. Map makers have exploited this by designing their map exits in a way that forces the player to die while triggering them to induce a Bag of Spilling (known by the community as "death exits"), whether to emulate the first Doom's episodic structure in Doom 2, to create a No-Gear Level midway into their megawad, or simply to force the player to Pistol-Start each map of their WAD.
 Doom (Video Game) / int_26ba32a3
featureApplicability
1.0
 Doom (Video Game) / int_26ba32a3
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_26ba32a3
 Doom (Video Game) / int_26c4741a
type
Advanced Movement Technique
 Doom (Video Game) / int_26c4741a
comment
Advanced Movement Technique: This game and its sequel share a common speedrunning tactic known as straferunning. When you run diagonally, depending on what keys you are holding, you can achieve a speed that is either 28% or 41% faster than normal running speed. This not only makes regular transit significantly faster, but depending on the map, can even allow minor/major skips via Sequence Breaking.
 Doom (Video Game) / int_26c4741a
featureApplicability
1.0
 Doom (Video Game) / int_26c4741a
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_26c4741a
 Doom (Video Game) / int_26c4da00
type
Ladder Physics
 Doom (Video Game) / int_26c4da00
comment
Ladder Physics: The game lacks actual ladder behavior. A common trick used by modders to get around this is to create a set of stairs with extremely narrow steps, forming a nearly vertical ramp that can be ascended like a ladder (the issues of getting on them from the top without splattering yourself are avoided by the game completely lacking falling damage). Later source ports allow map creators to designate the area in front of a ladder as being underwater, allowing players to "swim" up the ladder, though with the caveat that, since drowning in underwater sectors is determined on a per-map basis rather than per-sector, using this trick together with actual underwater segments results in either ladder that you can somehow drown on or the Doomguy having Super Not-Drowning Skills.
 Doom (Video Game) / int_26c4da00
featureApplicability
1.0
 Doom (Video Game) / int_26c4da00
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_26c4da00
 Doom (Video Game) / int_272abb98
type
Shoot the Shaggy Dog
 Doom (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: The original screws you over twice: First, after defeating the Barons of Hell in the final level of the first episode, the only way out is through the teleporter... which takes you to Hell, where you're immediately overwhelmed by monsters and die (the coding in that room ends the level once you reach 11 HP or lower). The debriefing text really drives it home: "Once you beat the big badasses and clean out the moon base, you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the Hell is this? It's not supposed to end this way!" And of course, the end of episode three. The Space Marine escapes from Hell and returns to Earth... only to find that the demons he had been fighting have already invaded. Cue the sequel.
 Doom (Video Game) / int_272abb98
featureApplicability
1.0
 Doom (Video Game) / int_272abb98
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_272abb98
 Doom (Video Game) / int_27690f66
type
Literary Allusion Title
 Doom (Video Game) / int_27690f66
comment
Literary Allusion Title: The name Doom was chosen as a Shout-Out to Tom Cruise's pool cue in The Color of Money. (No, really.) Episode 3 ("Inferno!") and its levels are named after Part 1 of Dante's The Divine Comedy. As noted above, Episode 4 ("Thy Flesh Consumed") and its levels are named after Biblical passages.
 Doom (Video Game) / int_27690f66
featureApplicability
1.0
 Doom (Video Game) / int_27690f66
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_27690f66
 Doom (Video Game) / int_27990049
type
A Space Marine Is You
 Doom (Video Game) / int_27990049
comment
A Space Marine Is You: Possibly the Ur-Example, although most of the cliches are only found in the backstory from the game manual.
 Doom (Video Game) / int_27990049
featureApplicability
1.0
 Doom (Video Game) / int_27990049
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_27990049
 Doom (Video Game) / int_28104b90
type
Bag of Spilling
 Doom (Video Game) / int_28104b90
comment
Bag of Spilling: The game is divided into three (later four) episodes, each of which starts you off with only your most basic weaponry; while there's an excuse for one episode (you end episode 1 by getting killed, and start episode 2 in Hell), the others don't bother.
 Doom (Video Game) / int_28104b90
featureApplicability
1.0
 Doom (Video Game) / int_28104b90
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_28104b90
 Doom (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Doom (Video Game) / int_29312bf3
comment
Healthy Green, Harmful Red: Most versions, up to the Collector's Edition, have hazardous floors in some levels, which are radioactive sludge or molten ooze. There's usually a hazmat suit nearby if the sludge area is large enough. When the suit is used, the player's view takes on a greenish tint for as long as the suit lasts and renders the player immune to the floor's normal damage. When there's no suit available, or its duration expires, the floor resumes its damage, which turns the player's view into a reddish tint while his health percentage declines.
 Doom (Video Game) / int_29312bf3
featureApplicability
1.0
 Doom (Video Game) / int_29312bf3
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1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_29312bf3
 Doom (Video Game) / int_2adc858b
type
In the End, You Are on Your Own
 Doom (Video Game) / int_2adc858b
comment
In the End, You Are on Your Own: In the first game, the Doomguy is the Sole Survivor of the demonic invasion from Hell on the Martian moon bases. All the other humans have either been killed or zombified.
 Doom (Video Game) / int_2adc858b
featureApplicability
1.0
 Doom (Video Game) / int_2adc858b
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1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2adc858b
 Doom (Video Game) / int_2ae86d23
type
Empty Room Until the Trap
 Doom (Video Game) / int_2ae86d23
comment
Empty Room Until the Trap: This series gets off on this. You'll probably run into a seemingly empty room, maybe containing some goodies, until you fall into a trap where a horde of demons await to destroy you.
 Doom (Video Game) / int_2ae86d23
featureApplicability
1.0
 Doom (Video Game) / int_2ae86d23
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2ae86d23
 Doom (Video Game) / int_2b50986a
type
Arrange Mode
 Doom (Video Game) / int_2b50986a
comment
Arrange Mode: In the Harder Than Hard "Nightmare!" difficulty, monster projectiles are faster, Pinky demons move faster, and enemies respawn several seconds after death. Oh, and you can't use cheat codes. You also receive the same doubled ammo bonus as in the "I'm Too Young To Die!" difficulty. You'll need it. The 2019 Unity ports added an "Ultra-Violence+" difficulty in between Ultra-Violence and Nightmare!, which features faster enemies and weapons available from the multiplayer modes without the respawning monsters from Nightmare! mode.
 Doom (Video Game) / int_2b50986a
featureApplicability
1.0
 Doom (Video Game) / int_2b50986a
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2b50986a
 Doom (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Doom (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Berserk pack. It brings you back up to 100 health if you're anywhere below that, which is a godsend if you're down to 10 or 20 health. On top of that, as its name implies, it boosts the power of your punches for the rest of the level to the point you can gib zombies and imps with one or two hits. But why would you risk rushing into a horde of enemies to punch them to death one at a time while the others tear you to shreds? It's mostly good for ammo-crunch situations.
 Doom (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Doom (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2bdae2ae
 Doom (Video Game) / int_2d2a7825
type
Tank Controls
 Doom (Video Game) / int_2d2a7825
comment
Tank Controls: Controlling the original game with only the keyboard or only the mouse defaults to this, though with the ability to strafe by holding a modifier key that changes your turning controls into strafing ones while it's held. Using both at once allows for separate turning and strafing. Also, the case for the SNES port; like the DOS original there's a button to read the turning controls as strafing, but it's impossible to turn and strafe at the same time in this version. The default setting for the PlayStation and Saturn versions, as well. You can change the controls, although it's not very extensive.
 Doom (Video Game) / int_2d2a7825
featureApplicability
1.0
 Doom (Video Game) / int_2d2a7825
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2d2a7825
 Doom (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Doom (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: The first game and Doom II both use generic MIDI versions of heavy metal songs for their music. John Romero is quoted as saying that the games' composer Bobby Prince "knew the legal amount of sampling that he could do without getting into trouble." This page on the Doom wiki details the various inspirations for the music; for instance, the famous riff from E1M1 was taken from Metallica's Master of Puppets.
 Doom (Video Game) / int_2d395ee9
featureApplicability
1.0
 Doom (Video Game) / int_2d395ee9
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2d395ee9
 Doom (Video Game) / int_2f253c94
type
Glass Cannon
 Doom (Video Game) / int_2f253c94
comment
Glass Cannon: Pinky Demons and Spectres on Nightmare difficulty move at twice the speed, as well as attack at twice the speed, giving them the ability to attack very quickly with their bite that does up to 40 damage per hit. However, they still have their low 150 HP, allowing them to be killed fairly quickly by anything but the Pistol. The Marine himself is one; he moves far faster than every enemy in the game and can outrun their non-hitscan attacks, while his weaponry is far more powerful than what the demons possessnote for example, the aforementioned Revenant rocket is one of the most dangerous attacks any enemy possesses, yet it is a less effective and weaker attack than the Doom Guy's simple Shotgun, and outside the Spider Mastermind and Cyberdemon, enemies that possess a weapon the Doom Guy has have a strictly inferior version. However, the Marine only has a base HP of 100 (even less than the aforementioned Pinky), and at max health and armor has the equivalent of 400 HP (which most higher demons exceed).
 Doom (Video Game) / int_2f253c94
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1.0
 Doom (Video Game) / int_2f253c94
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2f253c94
 Doom (Video Game) / int_2f75473
type
Number of the Beast
 Doom (Video Game) / int_2f75473
comment
Number of the Beast: The version of Doom released to coincide with the original release of Doom II is v1.666. The first map of "Knee-Deep in the Dead" has 666 linedefs in The Ultimate Doom. The original Doom engine used port 666 for its multiplayer. In E1M8, killing both Bruiser Brothers will cause the star-shaped wall to lower and is internally tagged as '666'. Same for the wall to the exit after killing the Cyber Demon in E4M6 and the wall surrounding the exit after killing the Spider Mastermind in E4M8.
 Doom (Video Game) / int_2f75473
featureApplicability
1.0
 Doom (Video Game) / int_2f75473
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_2f75473
 Doom (Video Game) / int_309c05ec
type
Teleporter Accident
 Doom (Video Game) / int_309c05ec
comment
Teleporter Accident: A teleporter breaches hell in the backstory. The demons took notice and decided to pay humanity a "friendly visit".
 Doom (Video Game) / int_309c05ec
featureApplicability
1.0
 Doom (Video Game) / int_309c05ec
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_309c05ec
 Doom (Video Game) / int_30bf3ff4
type
Beef Gate
 Doom (Video Game) / int_30bf3ff4
comment
The first area of E3M1 didn't have enough ammunition to kill all the Beef Gates. It was to punch them to death or get them fighting each other. Since Imps and Cacodemons both had ranged attacks, getting them to hit each other was relatively easy. Then the retaliation started...
 Doom (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Doom (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_30bf3ff4
 Doom (Video Game) / int_31083edb
type
Logic Bomb
 Doom (Video Game) / int_31083edb
comment
Logic Bomb: In early versions of the classic games, monsters can fight each other if they hit each other. But if they somehow hit themselves (typically via barrels, as detailed in this article), they will tear themselves apart.
 Doom (Video Game) / int_31083edb
featureApplicability
1.0
 Doom (Video Game) / int_31083edb
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_31083edb
 Doom (Video Game) / int_315ec0b1
type
Auto-Save
 Doom (Video Game) / int_315ec0b1
comment
Auto-Save: Many source ports, such as ZDoom or Zandronum, auto-save whenever the player enters a new level, whilst also having the option of manual saves.
 Doom (Video Game) / int_315ec0b1
featureApplicability
1.0
 Doom (Video Game) / int_315ec0b1
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_315ec0b1
 Doom (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Doom (Video Game) / int_320cbf82
comment
Combinatorial Explosion: Touched on in the first novel. The characters want to use a rocket launcher on the red-key door, but it's structured such that it'll take all their ammo to do it. They decide to get the red key anyway in case they need to save the rocket ammo for something horrible, even if that something horrible (a Hell Prince) might pop up and take all their rockets to kill while they're looking for the red key.
 Doom (Video Game) / int_320cbf82
featureApplicability
1.0
 Doom (Video Game) / int_320cbf82
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_320cbf82
 Doom (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Doom (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: The game takes advantage of this for the secret level of its third episode. When you enter it, by all means, it appears to be an exact copy of the first level of the episode, up until you hit the original exit switch and the walls lower to reveal an open area with a Cyberdemon. You then have to go back through to the start of the level, with walls lowered to reveal new monsters in every room, to find a new hallway in the beginning room leading to the key to exit the level.
 Doom (Video Game) / int_3273ebb9
featureApplicability
1.0
 Doom (Video Game) / int_3273ebb9
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3273ebb9
 Doom (Video Game) / int_32a4f5d
type
Strange Secret Entrance
 Doom (Video Game) / int_32a4f5d
comment
Strange Secret Entrance: Some of the hidden levels in the series are like this. For example, getting to one secret level required you to blow yourself off a ledge by firing your rocket launcher into a wall at point-blank range.
 Doom (Video Game) / int_32a4f5d
featureApplicability
1.0
 Doom (Video Game) / int_32a4f5d
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_32a4f5d
 Doom (Video Game) / int_3346eb29
type
Overdrawn at the Blood Bank
 Doom (Video Game) / int_3346eb29
comment
Overdrawn at the Blood Bank: Doom was one of the few video games in the early '90s that demonstrated that 2D sprites can spill lots of blood, and some enemies can be gibbed when killed by high-powered weapons.
 Doom (Video Game) / int_3346eb29
featureApplicability
1.0
 Doom (Video Game) / int_3346eb29
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3346eb29
 Doom (Video Game) / int_334e48a1
type
After the End
 Doom (Video Game) / int_334e48a1
comment
After the End: The game's story takes place with nearly every other human dead before you even start moving.
 Doom (Video Game) / int_334e48a1
featureApplicability
1.0
 Doom (Video Game) / int_334e48a1
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_334e48a1
 Doom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Doom (Video Game) / int_33ca811a
comment
Game-Breaking Bug: All walking monsters have infinitely tall collision hitboxes, and all melee attacks from monsters have infinitely tall damage hitboxes. While this is generally not a problem in stock Doom levels, this becomes one in custom levels with large amounts of monsters as it makes running off of edges much more difficult without being blocked or hurt by monsters that are right underneath you. The PlayStation version has a TEXTURE CACHE OVERFLOW bug that crashes the game due to overloading the system's memory (especially on first-generation PlayStations) when a very large number of enemies are present. Another PS1 bug that broke the game for anyone attempting to finish a level with 100% kills would sometimes occur if a monster was impacted by splash damage or was simply shot at when too close to a wall. The monster (this tended to happen most with the Lost Soul floating skull or any of the zombie soldiers) could be sent into the wall. The monster would still be visible and still in fact attempt to shoot or attack the player but would otherwise be unkillable (and unable to harm the player). Adding to the surreal nature of the bug, the monsters would then start moving off into the distance until they effectively vanished from view (but could still be seen using the show monsters map cheat). This glitch appears to be unique to the PS1 version of Doom proper and not the port of Final Doom. The "all ghosts" bug, also known as "intercepts overflow", causes many aspects of collision to completely stop working if a hitscan weapon has to make more than 147 collision checks. This can be (relatively) easily performed in the Icon of Sin, by hiding in a corner and letting the Mook Maker boss spawn enemies for over two hours until there's a pile of corpses high enough to trigger the bug, but it can also randomly occur in any level with any shot due to a rounding error which, if it happens at the right/wrong time, can cause the game to overpopulate the intercept list with many copies of the same few intercepts. Thankfully for casual players, the rounding error is already extremely rare, and the timing requirement makes actually triggering the bug rarer still — and even if the stars do align and the bug is triggered after all, saving and reloading fixes it.
 Doom (Video Game) / int_33ca811a
featureApplicability
1.0
 Doom (Video Game) / int_33ca811a
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_33ca811a
 Doom (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Doom (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: In Episode 2, Mission 6, "Halls of the Damned", you go through a long corridor, up to a room with an "Exit" sign and a switch, that when you throw the switch the floor collapses into a room with a whole bunch of nasties; it was a trick to make you think it's the end of the level. Episode 3's secret level "Warrens": it's an exact copy of the episode's first level, "Hell Keep", right down to weapon and monster placement, except significantly easier as you start with more than just the pistol. When you reach the end of the level, the teleporter doesn't bring you to the stat counter - it drops a bunch of walls, revealing new areas filled with new monsters - such as the Cyberdemon standing directly in front of you.
 Doom (Video Game) / int_33fa230b
featureApplicability
1.0
 Doom (Video Game) / int_33fa230b
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_33fa230b
 Doom (Video Game) / int_34dcfc96
type
Kick the Dog
 Doom (Video Game) / int_34dcfc96
comment
Kick the Dog: The demons kill a bunny and stick the poor thing's head on a spike as they invade Earth at the end of the original game. The Ultimate Doom reveals that the bunny was Doomguy's pet, making this even more personal.
 Doom (Video Game) / int_34dcfc96
featureApplicability
1.0
 Doom (Video Game) / int_34dcfc96
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_34dcfc96
 Doom (Video Game) / int_3567ac72
type
Level Goal
 Doom (Video Game) / int_3567ac72
comment
Level Goal: Flipping a switch located behind a black door marked with a golden square emblem ends the current level.
 Doom (Video Game) / int_3567ac72
featureApplicability
1.0
 Doom (Video Game) / int_3567ac72
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3567ac72
 Doom (Video Game) / int_35743edc
type
Boss Corridor
 Doom (Video Game) / int_35743edc
comment
Boss Corridor: The levels E1M8 ("Phobos Anomaly") and E3M8 ("Dis") both take this form; the former precedes the Dual Boss fight against two Barons of Hell (the only ones to appear in the game's first episode, and the first ones overall), while the latter precedes the Spider Mastermind.
 Doom (Video Game) / int_35743edc
featureApplicability
1.0
 Doom (Video Game) / int_35743edc
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_35743edc
 Doom (Video Game) / int_357ae9b4
type
Suspiciously Cracked Wall
 Doom (Video Game) / int_357ae9b4
comment
Suspiciously Cracked Wall: There are wall textures noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as this◊, this◊ or this◊. Played straight when the wall is set to open on damage, meaning you have to physically attack the wall to make it open.
 Doom (Video Game) / int_357ae9b4
featureApplicability
1.0
 Doom (Video Game) / int_357ae9b4
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_357ae9b4
 Doom (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Doom (Video Game) / int_381855db
comment
Five-Second Foreshadowing: Per the word of John Romero, the first dead body you come across in "At Doom's Gate" isn't just there to establish the mood; it's meant to be a clue that there are enemies just beyond the door nearest to the corpse.
 Doom (Video Game) / int_381855db
featureApplicability
1.0
 Doom (Video Game) / int_381855db
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_381855db
 Doom (Video Game) / int_383675d3
type
Path of Greatest Resistance
 Doom (Video Game) / int_383675d3
comment
Path of Greatest Resistance: If a room is filled with bodies, you've already been there.
 Doom (Video Game) / int_383675d3
featureApplicability
1.0
 Doom (Video Game) / int_383675d3
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_383675d3
 Doom (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 Doom (Video Game) / int_38c98481
comment
Ranged Emergency Weapon: The starter pistol in the classic games is a peashooter that won't be used for more than killing a former human or two until you get the shotgun, and after that to snipe enemies at extreme distances. As soon as you get the chaingun, you're unlikely to press 2 on purpose for the rest of the game or chapter, as it does everything the pistol does but better and faster.
 Doom (Video Game) / int_38c98481
featureApplicability
1.0
 Doom (Video Game) / int_38c98481
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_38c98481
 Doom (Video Game) / int_392526be
type
Back That Light Up
 Doom (Video Game) / int_392526be
comment
Back That Light Up: The Game Boy Advance version of Doom had more than one color scheme to compensate for the different lighting possibilities for that system. An early patch added several "gamma correction" settings to lighten the game, to help compensate for the terrible backlighting of CRT monitors commonplace at the time.
 Doom (Video Game) / int_392526be
featureApplicability
1.0
 Doom (Video Game) / int_392526be
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_392526be
 Doom (Video Game) / int_396be241
type
Video Game 3D Leap
 Doom (Video Game) / int_396be241
comment
For the FPS genre. Until about 1998, when the genre shifted to full 3D with games like GoldenEye (1997) and Half-Life, they weren't even called "first-person shooters", but were instead "Doom clones".
 Doom (Video Game) / int_396be241
featureApplicability
1.0
 Doom (Video Game) / int_396be241
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_396be241
 Doom (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Doom (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Your trusty ol' shotgun. It does pack a decent punch, especially up close to an enemy. And ammo for it is relatively quite plentiful compared to the more exotic weaponry like the plasma gun or BFG. Also, due to its rather decent amount of damage output, the shotgun is also pretty good at dealing with most common enemies. The Backpack powerup. A single backpack doubles your ammo capacity when you pick it up for the first time. This allows you to (obviously) carry more ammo so you don't run out during intense firefights and have to retreat to find more. Also, the Backpack gives you a small amount of ammo for every weapon (even for ones you don't have yet). While the double ammo capacity perk only happens once (until you die or do a "pistol restart"), the ammo boost for every weapon is always welcome.
 Doom (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Doom (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_39b8d3d6
 Doom (Video Game) / int_39e95a97
type
Shareware
 Doom (Video Game) / int_39e95a97
comment
Shareware: One of the most well-known examples, Doom is probably the one title above all others that destroyed forever the "shareware is shareware because it's nowhere near good enough to sell at retail" myth. It was the first shareware product ever to be reviewed on the main pages of British PC Format magazine, instead of being relegated to the shareware section. Carmack has said in a 20th-anniversary interview that shareware was actually not such a great fit for Doom. Not because of any problem with the strategy itself, but because the game was such an obvious generational leap forward in game technology at the time, it literally sold itself, without the need for any marketing gimmicks.
 Doom (Video Game) / int_39e95a97
featureApplicability
1.0
 Doom (Video Game) / int_39e95a97
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_39e95a97
 Doom (Video Game) / int_3a4898fb
type
Power-Up
 Doom (Video Game) / int_3a4898fb
comment
Power-Up: There are a variety of items that can give you an edge against the demons, including: Backpacks, which double your ammo capacity for the remainder of the episode Berserk, which lets you inflict devastating damage with your bare hands while also giving you a health top-off Computer Area Maps, which fill in your map completely Invulnerability, an Invincibility Power-Up (which also temporarily renders your vision in monochrome negatives) Light Amplification Goggles, which grants you better vision in dim areas Partial Invisibility, which makes enemies have a harder time aiming at you Radiation Shielding Suit, which prevents damage from walking over hazardous terrain for a minute
 Doom (Video Game) / int_3a4898fb
featureApplicability
1.0
 Doom (Video Game) / int_3a4898fb
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3a4898fb
 Doom (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Doom (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: E2M4: In version 1.1, approaching the yellow key, retreating to a different room, and returning causes the crushing ceiling to be permanently lowered, sometimes blocking access to the key. That version forgot the original ceiling height whenever the crusher stopped. In E3M9 (Warrens), it is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level.
 Doom (Video Game) / int_3ac5110b
featureApplicability
1.0
 Doom (Video Game) / int_3ac5110b
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3ac5110b
 Doom (Video Game) / int_3ac709f6
type
Multiplayer Difficulty Spike
 Doom (Video Game) / int_3ac709f6
comment
Multiplayer Difficulty Spike: When played in co-op mode, the games have extra enemies (including boss enemies like the Spider Mastermind and Cyberdemon) in places where they weren't there on even the hardest single-player difficulty.
 Doom (Video Game) / int_3ac709f6
featureApplicability
1.0
 Doom (Video Game) / int_3ac709f6
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3ac709f6
 Doom (Video Game) / int_3babae20
type
Degraded Boss
 Doom (Video Game) / int_3babae20
comment
Episode 3's secret level starts as an exact duplicate of the first map in the episode, until you step on the exit tile and the walls drop to reveal the boss of the previous episode. You have to go back the way you came (with every room now filled with more enemies) looking for a key for the actual exit in the first room.
 Doom (Video Game) / int_3babae20
featureApplicability
1.0
 Doom (Video Game) / int_3babae20
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3babae20
 Doom (Video Game) / int_3c078184
type
Visible Invisibility
 Doom (Video Game) / int_3c078184
comment
Visible Invisibility: A weird example: The invisibility sphere (more accurately named "partial invisibility" in the game) turns you into a sort of static outline. As such, you're not completely invisible to monsters - some may take a while to realize you're in front of them if you don't fire a weapon, and once a monster is aware of you, they'll fire off projectiles in your general direction rather than directly at you. The weird part is that it doesn't prevent monsters from seeing you but just makes their aim worse and has no effect on monsters with no ranged attacks.
 Doom (Video Game) / int_3c078184
featureApplicability
1.0
 Doom (Video Game) / int_3c078184
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3c078184
 Doom (Video Game) / int_3c7ccb69
type
No Body Left Behind
 Doom (Video Game) / int_3c7ccb69
comment
No Body Left Behind: While this doesn't happen in the original PC versions, it does happen in the Game Boy Advance ports due to performance reasons.
 Doom (Video Game) / int_3c7ccb69
featureApplicability
1.0
 Doom (Video Game) / int_3c7ccb69
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3c7ccb69
 Doom (Video Game) / int_3cb3772f
type
Pocket Rocket Launcher
 Doom (Video Game) / int_3cb3772f
comment
Pocket Rocket Launcher: The Rocket Launcher has a 50-round magazine and handles like an assault rifle.
 Doom (Video Game) / int_3cb3772f
featureApplicability
1.0
 Doom (Video Game) / int_3cb3772f
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3cb3772f
 Doom (Video Game) / int_3ccaf3ac
type
No Swastikas
 Doom (Video Game) / int_3ccaf3ac
comment
No Swastikas: A map area in the original game was originally a swastika as a homage to Wolfenstein 3-D — this was changed in v1.4.
 Doom (Video Game) / int_3ccaf3ac
featureApplicability
1.0
 Doom (Video Game) / int_3ccaf3ac
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3ccaf3ac
 Doom (Video Game) / int_3d260e8c
type
Victory Fakeout
 Doom (Video Game) / int_3d260e8c
comment
Victory Fakeout: The Episode 2 level "Halls Of The Damned" has a fake exit, which has an exit sign and door just like a real one, but flipping the switch instead causes some walls to open and monsters to ambush you.
 Doom (Video Game) / int_3d260e8c
featureApplicability
1.0
 Doom (Video Game) / int_3d260e8c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3d260e8c
 Doom (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Doom (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The ending of the first episode ambushes the player after they take the exit teleporter, with high-damage enemies attacking from all sides, along with being on a floor with the highest damage-per-second. The final weapon, the BFG 9000, deals 3150 average damage (and, due to 601 dice rolls being done, very little deviation from that). The Spider Mastermind, in comparison, has 3000 health. This means the final boss of Doom can be slaughtered in a single shot with a weapon you find on the third map of the third episode (keep in mind there are nine maps, the ninth's secret, and it's on every map afterwards save the eighth).
 Doom (Video Game) / int_3d699462
featureApplicability
1.0
 Doom (Video Game) / int_3d699462
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3d699462
 Doom (Video Game) / int_3e8d3ea5
type
Escaped from Hell
 Doom (Video Game) / int_3e8d3ea5
comment
Escaped from Hell: The Marine dies at the end of the first episode. Two episodes later, he finds a portal back to Earth as the ending text says he was "too tough for Hell to contain".
 Doom (Video Game) / int_3e8d3ea5
featureApplicability
1.0
 Doom (Video Game) / int_3e8d3ea5
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3e8d3ea5
 Doom (Video Game) / int_3ea462d7
type
Take That, Audience!
 Doom (Video Game) / int_3ea462d7
comment
Take That, Audience!: The ending text for the PlayStation and Saturn ports tells the player they can "retire to a lifetime of frivolity".
 Doom (Video Game) / int_3ea462d7
featureApplicability
1.0
 Doom (Video Game) / int_3ea462d7
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3ea462d7
 Doom (Video Game) / int_3eee0728
type
Captain Obvious
 Doom (Video Game) / int_3eee0728
comment
The Cyberdemon takes a lot of hitsnote About 400 bullets, 45-50 rockets or 150-200 plasma rifle shots. The BFG takes it down in only four blasts, but you don't have access to it during Episode 2 of the first game., shoots rockets which can one-shot you with a direct hit at 100% health, and is defeated by circle strafing and shooting. It led to the creation of the sarcastic "tip" of "To defeat the Cyberdemon, shoot at it until it dies." The same goes for every other boss in the original Doom games, including the Barons of Hell and the Spider Mastermind. There's another complication regarding the Cyberdemon in the first Doom game. When you first encounter him, the level there has a huge supply of ammo for your Rocket Launcher, which is (at that point in the game) the weapon with the most raw power. The problem is that the Cyberdemon is immune to splash damage, meaning that only the damage caused by the direct hit has any effect on him. If you opt to use the rocket launcher, the battle ends up being drawn out even longer. If you have a surplus of cells, it's far faster to whip out the Plasma Rifle instead. Thankfully when he appears again in the secret level of episode 3, you might've finally found the BFG, which makes the rematch a lot easier.
 Doom (Video Game) / int_3eee0728
featureApplicability
1.0
 Doom (Video Game) / int_3eee0728
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3eee0728
 Doom (Video Game) / int_3f737576
type
Climax Boss
 Doom (Video Game) / int_3f737576
comment
Climax Boss: The Cyberdemon is the boss of the second episode out of three. It was even featured on the sequel's cover!
 Doom (Video Game) / int_3f737576
featureApplicability
1.0
 Doom (Video Game) / int_3f737576
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3f737576
 Doom (Video Game) / int_3ff34221
type
To Hell and Back
 Doom (Video Game) / int_3ff34221
comment
To Hell and Back: Episode 1 ends with the Marine being killed and sent to Hell as a result. He then fights his way out of Hell back to Earth. On top of that, megawad Sigil (conceived as an unofficial "Episode 5" to Doom created by John Romero) has Doomguy being sent back to and fighting his way out of Hell again.
 Doom (Video Game) / int_3ff34221
featureApplicability
1.0
 Doom (Video Game) / int_3ff34221
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_3ff34221
 Doom (Video Game) / int_405f6f52
type
Recycled Soundtrack
 Doom (Video Game) / int_405f6f52
comment
Recycled Soundtrack: The music heard in the second level of Episode 2, "The Demons from Adrian's Pen", is based on one of the secret level themes from Wolfenstein 3D.
 Doom (Video Game) / int_405f6f52
featureApplicability
1.0
 Doom (Video Game) / int_405f6f52
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_405f6f52
 Doom (Video Game) / int_420081bf
type
Alien Sky
 Doom (Video Game) / int_420081bf
comment
Alien Sky: The game features several variations on a red sky for Fire and Brimstone Hell, made more noticeable when Doomguy gets into Hell in the third episode.
 Doom (Video Game) / int_420081bf
featureApplicability
1.0
 Doom (Video Game) / int_420081bf
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_420081bf
 Doom (Video Game) / int_42048ac5
type
Follow the Money
 Doom (Video Game) / int_42048ac5
comment
Follow the Money: The game uses a variation at one point: a secret area in E1M6 is pointed out by an arrow made up of small armor pickups pointing towards a wall.
 Doom (Video Game) / int_42048ac5
featureApplicability
1.0
 Doom (Video Game) / int_42048ac5
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_42048ac5
 Doom (Video Game) / int_427bacdb
type
Stat Overflow
 Doom (Video Game) / int_427bacdb
comment
Stat Overflow: The Soul Sphere adds 100% health on top of the player's current percentage: at 44% health + Soul Sphere = 144% health. The Mega Sphere, pushes both health and armor up to the fixed value of 200%. Health and armor bonuses add health/armor by 1% increments that surpass 100% health/armor.
 Doom (Video Game) / int_427bacdb
featureApplicability
1.0
 Doom (Video Game) / int_427bacdb
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_427bacdb
 Doom (Video Game) / int_42d9daf9
type
No Fair Cheating
 Doom (Video Game) / int_42d9daf9
comment
No Fair Cheating: Using "-turbo" prints a chat message from time to time. In the original, and most ports of it, cheat codes are disabled entirely in Nightmare difficulty.
 Doom (Video Game) / int_42d9daf9
featureApplicability
1.0
 Doom (Video Game) / int_42d9daf9
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_42d9daf9
 Doom (Video Game) / int_440d55b3
type
Expansion Pack
 Doom (Video Game) / int_440d55b3
comment
Expansion Pack: The Ultimate Doom was a re-release of Doom featuring an additional episode. The original Doom had an unofficial commercial expansion with no approval by ID called The Lost Episodes of Doom, which was originally sold with the book of the same name in 1995 and it came with a floppy disc containing a collection of three eight-level episodes. This expansion was originally made for the original Doom (v1.2-v1.9), not The Ultimate Doom, which caused some bugs and crashes to occur unless a patch was used for The Ultimate Doom. Also among the unofficial commercial expansions included the infamous D!ZONE series released from 94 to 96, which were compilations of hundreds or thousands of fan-made WADs downloaded from the internet without any of WAD authors' permission. Given the lack of quality control and how primitive map-making was in that era, D!ZONE became known as a big pile of shovelware, with very few of the maps included being anything remotely decent. They were also infamous for exaggerating the number of maps they included, having a ton of duplicate WADs, having WADs that were just Doom 1 maps with Doom 2 enemies haphazardly thrown in, and their packaging having screenshots of simulated gameplay to give the impression of advanced graphics, while none of the WADs included remotely matched the screenshots.
 Doom (Video Game) / int_440d55b3
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Doom (Video Game) / int_440d55b3
 Doom (Video Game) / int_44bd31e2
type
Trope Codifier
 Doom (Video Game) / int_44bd31e2
comment
Trope Codifier: For the FPS genre. Until about 1998, when the genre shifted to full 3D with games like GoldenEye (1997) and Half-Life, they weren't even called "first-person shooters", but were instead "Doom clones". The rude, manly space marine has become ubiquitous since then. The "crate maze", as first seen in E2M2: Containment Area, has also become an FPS cliché. It originated as a good way to have a large area without overtaxing the engine.
 Doom (Video Game) / int_44bd31e2
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1.0
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Doom (Video Game) / int_44bd31e2
 Doom (Video Game) / int_44f79734
type
Jump Physics
 Doom (Video Game) / int_44f79734
comment
Jump Physics: You can't jump, but you can fall fifty feet without getting hurt.
 Doom (Video Game) / int_44f79734
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1.0
 Doom (Video Game) / int_44f79734
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Doom (Video Game) / int_44f79734
 Doom (Video Game) / int_45bf382b
type
Game Mod
 Doom (Video Game) / int_45bf382b
comment
The Spider Mastermind seems to take up space at least four feet farther on each side than it appears. This often leads to it getting hung up on walls and other monsters when used in custom levels.
 Doom (Video Game) / int_45bf382b
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1.0
 Doom (Video Game) / int_45bf382b
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Doom (Video Game) / int_45bf382b
 Doom (Video Game) / int_45f1f973
type
Status-Buff Dispel
 Doom (Video Game) / int_45f1f973
comment
Status-Buff Dispel: While a God Mode cheat exists, there also exists a damaging floor type that can nullify it: Type 11, first introduced at the end of E1M8: Phobos Anomaly. Type 11 damaging floors inflict 20% damage per second (split between health and armor, if the player has any) and end the level when the player's health is at 10% or below. Telefrags can also bypass God Mode to One-Hit Kill the player in MAP30 of any Doom II-based WAD.
 Doom (Video Game) / int_45f1f973
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Doom (Video Game) / int_45f1f973
 Doom (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Doom (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The demons all have nothing but malicious intent towards everyone and everything around them - even other demons if one of them hits another.
 Doom (Video Game) / int_4832a3bb
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1.0
 Doom (Video Game) / int_4832a3bb
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Doom (Video Game) / int_4832a3bb
 Doom (Video Game) / int_485d09ab
type
Creator In-Joke
 Doom (Video Game) / int_485d09ab
comment
Creator In-Joke: The cheat code "iddqd" was named after a fraternity one of the developers formed in college. "idspispopd" is a reference to a Usenet post suggesting them to name their next game Smashing Pumpkins Into Small Piles Of Putrid Debris.
 Doom (Video Game) / int_485d09ab
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Doom (Video Game) / int_485d09ab
 Doom (Video Game) / int_486466ee
type
Dual Boss
 Doom (Video Game) / int_486466ee
comment
The first game, in turn, has the first episode showcase some major differences from the subsequent three, and by extension the following Doom games. Besides being distributed as shareware, it's the only episode whose last level doesn't end with a standard boss battle (standing in for a Dual Boss are two Barons of Hell, which are also the only ones in the episode); and defeating them isn't an Instant-Win Condition, as Doomguy still has to enter a portal where he is seemingly killed (though he is later revealed to be still alive). In terms of scenery, this episode is also the most grounded in reality, as none of the playable areas have yet become as twisted or corrupted as those of the second episode, and obviously the areas set in Hell don't appear until the third and fourth episodes. Lastly, the level design is the most rudimentary, which is attributed to the style and philosophy of John Romero (who designed all levels for this episode except two and didn't work on the other episodes' levels except two for the fourth).
 Doom (Video Game) / int_486466ee
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1.0
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Doom (Video Game) / int_486466ee
 Doom (Video Game) / int_48dfb7e4
type
Stock Sound Effects
 Doom (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: Almost everything, from the monster roars to the launch sound of the monster spawn cubes in MAP30, thanks to id licensing sound FX from the Sound Ideas library. This is why all, or nearly all, of the FX used in Doom sound familiar to movie buffs; they've been used in many movies and TV shows, both before Doom and since. In fact, one of the stock sounds is known today as Doom Doors.
 Doom (Video Game) / int_48dfb7e4
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Doom (Video Game) / int_48dfb7e4
 Doom (Video Game) / int_49d59be9
type
Scenery Porn
 Doom (Video Game) / int_49d59be9
comment
Scenery Porn: Try playing a map pack that requires a limit-removing source port and you're bound to get one of these. With the removal of the vanilla engine's notoriously strict mapping limitations, one of which closes the game entirely if exceeded, map creators became free to add extensive details to the architecture as well as huge sprawling open areas in their maps, resulting in stunning scenery if executed properly. The Back to Saturn X series has gorgeous maps and impressive detail... designed to run under the vanilla engine, within its mapping limits as noted above. The trickery used to make bridges appear 3D as well as texture cheats to create the illusion of sloped or curved arches are incredible.
 Doom (Video Game) / int_49d59be9
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1.0
 Doom (Video Game) / int_49d59be9
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Doom (Video Game) / int_49d59be9
 Doom (Video Game) / int_49dd91c9
type
Over 100% Completion
 Doom (Video Game) / int_49dd91c9
comment
Over 100% Completion: The game can tabulate a kill percentage above 100% on any level with an arch-vile in it, since arch-viles can resurrect dead monsters, except other arch-viles. A player routinely has to down the same enemy multiple times before concentrating fire upon the arch-vile itself, which raises the kill count above the installed enemy count. Also, the game's hardest difficulty (Nightmare) features respawning monsters and killing a monster after it respawns will count twice for the kill percentage, meaning that it is common for the kill percentage to exceed 100% in Nightmare runs.
 Doom (Video Game) / int_49dd91c9
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Doom (Video Game) / int_49dd91c9
 Doom (Video Game) / int_4a32f262
type
Reassignment Backfire
 Doom (Video Game) / int_4a32f262
comment
Reassignment Backfire: According to the help file included with the registered version of the game, the Marine was relocated to Mars, a backwater dustball whose only notable features were scientific outposts on its moons, in lieu of a court-martial for striking a commanding officer who had ordered him to fire on civilians. No, they didn't just make that up for the novel. He, of course, went on to save the world from the forces of Hell over the course of two games. And, as revealed by Doom Eternal, would go on to wage war against Hell for millennia.
 Doom (Video Game) / int_4a32f262
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Doom (Video Game) / int_4a32f262
 Doom (Video Game) / int_4a932556
type
Compilation Re-release
 Doom (Video Game) / int_4a932556
comment
Compilation Rerelease: The classic series has been included in a few compilations across PC and other platforms. The id Anthology not only compiles of all the classic Doom games, it also includes Wolfenstein 3-D, Quake, and the entire Commander Keen series across four CD-ROMs. This collection also added some bug fixes to TNT: Evilution and The Plutonia Experiment, and this version serves as the basis of the GOG.com release and the downloadable add-ons for the Unity ports. The Depths of Doom Trilogy is a PC compilation that included The Ultimate Doom, Doom II, and Master Levels for Doom II across three CDs, along with the shareware version of Heretic, an amateur set of levels called Maximum Doom, and DWANGO version 2.02 for multiplayer at the time. Doom: Collector's Edition for PC includes The Ultimate Doom, Doom II, and Final Doom on a single disc. It also allows players to play the classic Doom games without using virtual machines such as DOSBox or source ports. The BFG Edition includes Doom and Doom II, albeit the Xbox LIVE Arcade ports that have various alterations including the censored versions of the Wolfenstein 3D secret levels in Doom II... on the plus side, it gives PC players a chance to officially play the Doom II XBLA-exclusive episode "No Rest For the Living". In November 2012, the PlayStation 3 received another compilation called Doom Classic Complete, which includes the original two games plus "No Rest for the Living", as well as Master Levels for Doom II and Final Doom, marking the first time in a long while that TNT Evilution and The Plutonia Experiment have been seen on home consoles.
 Doom (Video Game) / int_4a932556
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Doom (Video Game) / int_4a932556
 Doom (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Doom (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: The official Windows of Doom was named Doom95 as it was developed for Windows 95 to promote the operating system as a gaming platform. The PlayStation port of Doom has the subtitle "Custom PlayStation Edition".
 Doom (Video Game) / int_4ad522e2
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Doom (Video Game) / int_4ad522e2
 Doom (Video Game) / int_4c98584
type
Bloody Smile
 Doom (Video Game) / int_4c98584
comment
Bloody Smile: The Space Marine's mug is in the centre of the status bar. As he takes damage, his head gets more dishevelled and bloodier. Lower than 40% health will cause bleeding in his mouth, visible when he picks up a new weapon, smiling at his increased killing power. It hurts less making hellspawn hurt more.
 Doom (Video Game) / int_4c98584
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Doom (Video Game) / int_4c98584
 Doom (Video Game) / int_4cdcba84
type
Bunnies for Cuteness
 Doom (Video Game) / int_4cdcba84
comment
Bunnies for Cuteness: Used for humorous effect in the episode "Thy Flesh Consumed". The finale of the original campaign saw Doomguy heading home to Earth to find it overrun by demons. As if the invasion itself wasn't bad enough, they even killed his pet rabbit Daisy and stuck her head on a spike. And if you thought Doomguy was mad at the demons before...
 Doom (Video Game) / int_4cdcba84
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Doom (Video Game) / int_4cdcba84
 Doom (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Doom (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The song "At Doom's Gate" is only played for the first map of the first episode, and it's a very short map. Zig-zagged with "Intermission from Doom", the intermission music: it's just over 3 minutes long, but the intermission screen itself gives little incentive to stay on it for more than a few seconds. On the other hand, it's also played as the background music for E2M3: Refinery, which is long enough that it's easily possible to hear the song in full without having to stand around doing nothing at any point.
 Doom (Video Game) / int_4cefd8a6
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1.0
 Doom (Video Game) / int_4cefd8a6
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Doom (Video Game) / int_4cefd8a6
 Doom (Video Game) / int_4da6ac
type
Rated M for Manly
 Doom (Video Game) / int_4da6ac
comment
Rated M for Manly: Admit it, you've always wanted to kill demons with your bare hands.
 Doom (Video Game) / int_4da6ac
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1.0
 Doom (Video Game) / int_4da6ac
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Doom (Video Game) / int_4da6ac
 Doom (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Doom (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The trusty chainsaw serves as an upgrade to your melee attack.
 Doom (Video Game) / int_4de1a4f7
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Doom (Video Game) / int_4de1a4f7
 Doom (Video Game) / int_4e3d253b
type
Downer Ending
 Doom (Video Game) / int_4e3d253b
comment
Downer Ending: The marine in the first Doom succeeds in escaping Phobos, climbing down from Deimos and escaping Hell itself, only to find that the demons have already invaded Earth, killing his poor little bunny and going on to do the same to most of humanity. The Ultimate Doom's fourth episode and the sequel, Doom II, have you saving what's left of humanity and it ends on a triumphant note, at least. There's even a miniature downer ending in the first episode, where you're transported into a darkened, inescapable room full of demons, and it's Lampshaded by the game-ending text. Thankfully, you survive to go on to the next episode.
 Doom (Video Game) / int_4e3d253b
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Doom (Video Game) / int_4e3d253b
 Doom (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Doom (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The game is broken up into four shorter episodes. Later games would have the campaign be one long, uninterrupted string of levels instead. The Super Shotgun isn't in this game, which feels jarring as it would later be treated as one of the Doomguy's Iconic Items, his go-to weapon for situations that don't quite warrant the BFG-9000. Some fans who haven't played the original Doom don't realize that this weapon isn't in this game — the Super Shotgun doesn't get introduced properly until Doom II. Some of Doom's most iconic enemies, such as the Revenant and Archvile, are absent from the first game. The game has two episodes on the moons of Phobos and Deimos, but this plot point was later dropped and later games would have Mars be the key planet rather than its moons. This is presumably due to colonizing Mars being much more realistic than its low-mass moons. The original game was divided into three episodes, with a fourth being added in the Updated Re-release Ultimate Doom. The player cannot take weapons and powerups from one episode to the next, making each episode's gameplay self-contained. This system is a relic of the game's Shareware origins; the first chapter, Knee-Deep in the Dead, was available for free, and players had to mail-order the other two, also leaving them to have to deal with that existing framework when they added a fourth for the retail release. Notably, this only actually gets directly explained in the transition to the second episode, where the protagonist is ambushed at the end of the first episode, dies, then wakes up in Hell. Doom II: Hell on Earth dropped this system as part of the shift to becoming a retail game from the start, with distinct "episodes" being an afterthought at best, only really differentiated by text dumps between them and changes in the sky texture which didn't even work under normal conditions. The first game, in turn, has the first episode showcase some major differences from the subsequent three, and by extension the following Doom games. Besides being distributed as shareware, it's the only episode whose last level doesn't end with a standard boss battle (standing in for a Dual Boss are two Barons of Hell, which are also the only ones in the episode); and defeating them isn't an Instant-Win Condition, as Doomguy still has to enter a portal where he is seemingly killed (though he is later revealed to be still alive). In terms of scenery, this episode is also the most grounded in reality, as none of the playable areas have yet become as twisted or corrupted as those of the second episode, and obviously the areas set in Hell don't appear until the third and fourth episodes. Lastly, the level design is the most rudimentary, which is attributed to the style and philosophy of John Romero (who designed all levels for this episode except two and didn't work on the other episodes' levels except two for the fourth). The BFG is very different in this game and its derivatives. The green sphere doesn't shoot lasers at targets as it flies by, travels much faster and the blast effect is less intuitive. Later instalments like Doom³ and Quake made the blast more like a super rocket explosion, added the damaging radius around the sphere while it travels and made the sphere much slower. Ammo capacity also tends to be much more limited with Quake IV's Dark Matter Gun being a notable exception. Early console ports, aside from missing maps and enemies, had maps with significant alterations or even some entirely different content. Most notably the PlayStation Doom port, which aside from combining Doom I and II together, and missing things such as some maps and the Archvile, featured a lot of radically different content. This includes featuring a completely different horror-based ambient soundtrack, entirely new sound effects, colored lighting, a new enemy in the form of the Nightmare Spectre, a significantly nerfed Revenant, and some new maps, including a new final map in both games. Later console ports from the sixth generation of consoles onward would be more 1-to-1 ports of the original games, with only some minor alterations to content (mainly censoring the red crosses on the medkits and the Nazi imagery in Doom II's Wolfenstein 3D maps).
 Doom (Video Game) / int_4f4372e9
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Doom (Video Game) / int_4f4372e9
 Doom (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Doom (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: The game shows off your item collection rate at the end of the level. If you don't particularly need these items due to playing well, your collection rating can be pretty miserable, especially on lower difficulties. This is mitigated by the fact that the only items that count towards this percentage are ones that you can pick up even if you don't need them, such as small health potions - larger health packs and ammo pickups don't count.
 Doom (Video Game) / int_5049f19d
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Doom (Video Game) / int_5049f19d
 Doom (Video Game) / int_504a1991
type
Body Horror
 Doom (Video Game) / int_504a1991
comment
Body Horror: The original Doom games have plenty of walls in the hell levels appearing to be made of human flesh, faces, or piles of corpses.
 Doom (Video Game) / int_504a1991
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 Doom (Video Game) / int_504a1991
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Doom (Video Game) / int_504a1991
 Doom (Video Game) / int_52246caa
type
The Colored Cross
 Doom (Video Game) / int_52246caa
comment
The Colored Cross: The original releases of Doom and its earlier console ports featured a red cross for the stimpacks, medikits, and berserk power-up. In the 2012 Xbox 360, PlayStation 3, and BFG Edition ports of the first two Doom games, the Red Cross was replaced with a red-and-white pill. The 2019 Unity ports later replaced the pill icons with a green cross instead.
 Doom (Video Game) / int_52246caa
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Doom (Video Game) / int_52246caa
 Doom (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Doom (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Episode 4 of Ultimate Doom does not remotely have any sort of difficulty curve. It immediately hits you with the vicious one-two punch of Hell Beneath and Perfect Hatred, maps both far harder than anything else that came before in the first three episodes and arguably harder than anything in Doom 2. If the player is able to survive them, they are followed by Fear (if you took the secret exit out of Perfect Hatred) and Sever the Wicked, maps that have a high octane start surrounded by enemies but are otherwise much more manageable. Then you get Unruly Evil, a very short and pathetically easy map, especially if you're not Pistol-starting. The difficulty climbs a bit after with They Will Repent, though it's nothing noteworthy difficulty-wise. The difficulty then spikes way back up with Against Thee Wickedly, a map that often tops players' map difficulty rankings for the first two Dooms and ends with by far the most difficult Cyberdemon encounter in either Doom 1 or 2, which would have made for a very fitting final map. However, it's not the final map, and is instead succeeded by And Hell Followed, an easy laidback map that's barely above Unruly Evil in difficulty, while the episode then finishes with Unto the Cruel, a map of mediocre difficulty that ends in yet another anticlimactic Spider Mastermind fight.
 Doom (Video Game) / int_529ade8d
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Doom (Video Game) / int_529ade8d
 Doom (Video Game) / int_53f5119f
type
The Dragon
 Doom (Video Game) / int_53f5119f
comment
The Cyberdemon requires a lot of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by one bullet.
 Doom (Video Game) / int_53f5119f
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Doom (Video Game) / int_53f5119f
 Doom (Video Game) / int_5458df4f
type
Fan Remake
 Doom (Video Game) / int_5458df4f
comment
Fan Remake: The PlayStation version of Doom has a total conversion on PC (requiring GZDoom), with some enhancements and side mods to recreate the feel of the original game. The project was abandoned due to lack of interest in supporting the project further and its dwindling compatibility with newer versions of GZDoom, but it has a modern spiritual successor in the form of DOOM CE which also covers Doom 64, incorporates other projects such as Beautiful Doom, the GEC Master Edition (DZDoom) project, and Doom 64 Retribution total conversion, includes various optional add-ons such as upscaled sprites, PBR materials, extended and arranged soundtracks, and other fan-crated mods, all while providing players a wide range of options to customize their experience with presets to make the games resemble their original counterparts, give them a modern overhaul, or a mix of the two styles.
 Doom (Video Game) / int_5458df4f
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1.0
 Doom (Video Game) / int_5458df4f
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 Doom (Video Game)
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Doom (Video Game) / int_5458df4f
 Doom (Video Game) / int_5517f7a5
type
Just Think of the Potential!
 Doom (Video Game) / int_5517f7a5
comment
Just Think of the Potential!: Nearly anything the United Aerospace Corporation tinkers with. As noted in the backstory, they had good intentions, but the lack of grasp regarding the nature of Mars and its moons left them unprepared against the demonic forces that are present there.
 Doom (Video Game) / int_5517f7a5
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Doom (Video Game) / int_5517f7a5
 Doom (Video Game) / int_5527dc0c
type
Plot Coupon
 Doom (Video Game) / int_5527dc0c
comment
Plot Coupon: The Blue, Yellow, and Red keys, when playing in single-player mode.
 Doom (Video Game) / int_5527dc0c
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 Doom (Video Game) / int_5527dc0c
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Doom (Video Game) / int_5527dc0c
 Doom (Video Game) / int_552c0a69
type
Pop-Cultural Osmosis
 Doom (Video Game) / int_552c0a69
comment
Popcultural Osmosis: The Imps use stock camel sound effects.
 Doom (Video Game) / int_552c0a69
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1.0
 Doom (Video Game) / int_552c0a69
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Doom (Video Game) / int_552c0a69
 Doom (Video Game) / int_5560dbb5
type
Airborne Mook
 Doom (Video Game) / int_5560dbb5
comment
Airborne Mook: Cacodemons are floating, cyclopean masses of flesh that shoot projectiles and can take a fair amount of damage before being defeated. Lost Souls are floating skulls in flames that attack Doomguy by dashing towards him.
 Doom (Video Game) / int_5560dbb5
featureApplicability
1.0
 Doom (Video Game) / int_5560dbb5
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5560dbb5
 Doom (Video Game) / int_55cd4012
type
"Everybody Dies" Ending
 Doom (Video Game) / int_55cd4012
comment
"Everybody Dies" Ending: By the end of the first episode every single living character, no matter how minor, is confirmed dead. That's every single one of the scientists your crew was sent to check up on, every single one of your teammates no matter what station and the protagonist himself is killed in the episode finale to boot.
 Doom (Video Game) / int_55cd4012
featureApplicability
1.0
 Doom (Video Game) / int_55cd4012
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_55cd4012
 Doom (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Doom (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The music in E2M2 is a remix of Wolfenstein 3-D's E2M10 music. Additionally, one of the Episode 1 maps was supposed to have some machinery in the shape of a swastika (only obvious when looking at it in the automap), though they were forced to change it before release.
 Doom (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Doom (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_56b5a6b7
 Doom (Video Game) / int_56df9ba7
type
Easier Than Easy
 Doom (Video Game) / int_56df9ba7
comment
I'm Too Young to Die: "An easy romp through the playground. Not many monsters here. This is good when you're learning the controls." The player gets doubled ammo from pickups and takes half the damage from enemies.note Early alpha builds called this one "I Just Want to Kill", and the graphic for it on the menu is still labelled "M_JKILL".
 Doom (Video Game) / int_56df9ba7
featureApplicability
1.0
 Doom (Video Game) / int_56df9ba7
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_56df9ba7
 Doom (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Doom (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Your Space Marine character has some pretty strong Blood Knight qualities (just look at his diabolical grin when he picks up a new weapon), and he wound up stationed on Mars due to a violent case of insubordination. His offence, by the way, was putting his C.O. in a body cast for ordering their squad to fire on civilians.
 Doom (Video Game) / int_575fd5e2
featureApplicability
1.0
 Doom (Video Game) / int_575fd5e2
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_575fd5e2
 Doom (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Doom (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: The Doomguy in the original two games assaulted a superior officer who ordered him to fire on civilians. Rather than a court martial that would make them look like monsters if the reason for it got out, they decided to assign him to Mars — a barren rock whose only notable features were scientific outposts on its moons, and which was never expected to see any sort of action. It turns out to be a blessing in disguise, as he's the only one able to take on the demons when the invasion happens.
 Doom (Video Game) / int_5798bfbf
featureApplicability
1.0
 Doom (Video Game) / int_5798bfbf
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5798bfbf
 Doom (Video Game) / int_58efc711
type
The Goomba
 Doom (Video Game) / int_58efc711
comment
The Goomba: The zombie troopers, who have 20 HP (meaning even the fist can kill them in 2 hits) and wield nothing but a rifle with the same feeble stats as the player's noob pistol. But much worse accuracy. Because they're zombies. And they only remember they have a weapon at random intervals. Because they're zombies. And if by some miracle they manage to get their necrotised brain together long enough to score a hit, the damn bullet only takes a single digit of your hp. Intentionally getting killed by one is difficult. It might get bored and walk out of the room or injure an ally and fight to the death before it can finish you. Because they're zombies.
 Doom (Video Game) / int_58efc711
featureApplicability
1.0
 Doom (Video Game) / int_58efc711
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_58efc711
 Doom (Video Game) / int_59fe174d
type
Devil, but No God
 Doom (Video Game) / int_59fe174d
comment
Devil, but No God: It seems the only force of Good in the verse is our hero Doomguy, the Berserker Packin' man-and-a-half who takes on the hordes of Hell with his trusty shotgun (and chainsaw). That turns out to be enough, but still. Interestingly enough, the novels' interpretation of the Doomguy is a devout Catholic regardless.
 Doom (Video Game) / int_59fe174d
featureApplicability
1.0
 Doom (Video Game) / int_59fe174d
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_59fe174d
 Doom (Video Game) / int_5a24baf5
type
Sinister Nudity
 Doom (Video Game) / int_5a24baf5
comment
Sinister Nudity: The hellspawn, however, from imps up to and including the Cyberdemon, go about unclothed as they launch fireballs and rockets at the player. Only the Revenants have tattered clothes, while even the vaguely humanoid Arch-viles traipse about naked.
 Doom (Video Game) / int_5a24baf5
featureApplicability
1.0
 Doom (Video Game) / int_5a24baf5
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5a24baf5
 Doom (Video Game) / int_5a5dcecd
type
Boss Room
 Doom (Video Game) / int_5a5dcecd
comment
Boss Room: The secret level for Episode 3 looks exactly like the map for that episode's Mission 1 until you get to the end of the level, and step on what you think is the exit teleporter. A wall drops instead, exposing a Cyberdemon (the really tough boss of Episode 2, who is also fought in a similar area), and the key card you need to acquire is behind him, so you either have to kill him or run well enough to get past him, steal the key and leave. The eighth mission of each episode features a boss battle: Two Barons of Hell in the first, Cyberdemon in the second, and the Spider Mastermind in the third and fourth (though the latter is much more elaborate, thus not being a Boss-Only Level).
 Doom (Video Game) / int_5a5dcecd
featureApplicability
1.0
 Doom (Video Game) / int_5a5dcecd
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5a5dcecd
 Doom (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Doom (Video Game) / int_5ade9ace
comment
Gang Up on the Human: Normally avoided, due to monster infighting - while monsters will never attack one another without provocation, they will retaliate when they hit each other, and generally continue until either you grab both of their attention again or one of them kills the other. Some complications go towards this trope though, as Lost Souls will only make a single attack on an enemy that hit it before turning their attention back to the player, or if the player is not in sight, going dormant (they don't retain targeting information after a counter-attack, successful or otherwise). A successful attack on an enemy still leaves that enemy angry at the Lost Soul.
 Doom (Video Game) / int_5ade9ace
featureApplicability
1.0
 Doom (Video Game) / int_5ade9ace
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5ade9ace
 Doom (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Doom (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Cyberdemons and Spider Masterminds are immune to splash damage. They only take damage from the rocket itself, not the explosion.
 Doom (Video Game) / int_5bb56482
featureApplicability
1.0
 Doom (Video Game) / int_5bb56482
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5bb56482
 Doom (Video Game) / int_5caef4ca
type
Chainsaw Good
 Doom (Video Game) / int_5caef4ca
comment
Chainsaw Good: The chainsaw replaces your fists as the Emergency Weapon once you find it, works like a melee-range chaingun and works quite well as a way to save ammo when dealing with lesser enemies. The weapon proved so popular in the original game that it's the first available weapon in the sequel, so long as you remember to look behind you. That said, in high-level play, it's very unfavored by players due to two characteristics: one, it pulls the player into the monster he's sawing, jerking his aim every which way; two, the blockmap bug from the original games and preserved in the more faithful source ports makes hitboxes unreliable for hitscan attacks, which melee counts as.
 Doom (Video Game) / int_5caef4ca
featureApplicability
1.0
 Doom (Video Game) / int_5caef4ca
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5caef4ca
 Doom (Video Game) / int_5e01c78a
type
Expressive Health Bar
 Doom (Video Game) / int_5e01c78a
comment
Expressive Health Bar: The heads-up display includes a picture of the character's head. As the character takes damage, the head looks more and more hurt (bloodied and bruised). When the character has almost no health left, the head looks almost dead. If the character picks up the Invincibility Power-Up, the portrait will display Glowing Eyes of Doom. Receiving damage will cause the character to grit his teeth in pain, or (in certain versions of the game) make a shocked face.
 Doom (Video Game) / int_5e01c78a
featureApplicability
1.0
 Doom (Video Game) / int_5e01c78a
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5e01c78a
 Doom (Video Game) / int_5fc7e0fa
type
Bloody Bowels of Hell
 Doom (Video Game) / int_5fc7e0fa
comment
Bloody Bowels of Hell: A lot of the "hell" levels of the original Doom and Doom II. Walls of skin that's sometimes wounded or peeling off and floors made out of intestines are commonplace, at least one room has walls made out of large numbers of corpses compacted together, and boiling blood is a common type of hazardous floor.
 Doom (Video Game) / int_5fc7e0fa
featureApplicability
1.0
 Doom (Video Game) / int_5fc7e0fa
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_5fc7e0fa
 Doom (Video Game) / int_60414102
type
Zombie Apocalypse
 Doom (Video Game) / int_60414102
comment
Zombie Apocalypse: The zombies are undead foot soldiers (a few pistol shots can do one in permanently), still using the firearms they had been carrying in life.
 Doom (Video Game) / int_60414102
featureApplicability
1.0
 Doom (Video Game) / int_60414102
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_60414102
 Doom (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Doom (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: A combination of Fake Difficulty and bastard map designers, it does not matter how carefully a player clears rooms and watches dark corners as there will always be tiny, function-less, hidden, and effectively invisible closets containing idle monsters whose sole purpose is to surprise the player from behind. To a lesser extent, there's the way hitscan enemies (riflemen, shotgunners, spiderdemons, etc) can pseudo-randomly aimbot you at any range, even if they're a single pixel on a distant mountain. While this doesn't matter much in the enclosed spaces of the base game, in some custom levels favoring open spaces, this can get very annoying.
 Doom (Video Game) / int_6041e4f4
featureApplicability
1.0
 Doom (Video Game) / int_6041e4f4
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6041e4f4
 Doom (Video Game) / int_63389669
type
Brain Monster
 Doom (Video Game) / int_63389669
comment
Brain Monster: The final boss of the third and fourth episodes — the Spider Mastermind — is essentially a giant brain carried by a robot body.
 Doom (Video Game) / int_63389669
featureApplicability
1.0
 Doom (Video Game) / int_63389669
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_63389669
 Doom (Video Game) / int_6411dac8
type
BadassNormal
 Doom (Video Game) / int_6411dac8
comment
Badass Normal: The marine. Even the manual outright calls him the "toughest space trooper ever to suck vacuum."
 Doom (Video Game) / int_6411dac8
featureApplicability
1.0
 Doom (Video Game) / int_6411dac8
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6411dac8
 Doom (Video Game) / int_659b8d91
type
Tactical Door Use
 Doom (Video Game) / int_659b8d91
comment
Tactical Door Use: While monsters can open many doors, there are several ones they cannot (particularly ones requiring keycards or opened by switches, although these are not the only examples). Similarly, players can quickly open a door, shoot into the next room and close the door again as a means of slowly picking off opposition from behind cover (or inducing monster infighting as the monsters end up accidentally hitting their buddies with fireballs).
 Doom (Video Game) / int_659b8d91
featureApplicability
1.0
 Doom (Video Game) / int_659b8d91
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_659b8d91
 Doom (Video Game) / int_65c4d6e
type
Trouble Follows You Home
 Doom (Video Game) / int_65c4d6e
comment
Trouble Follows You Home: The original game ends on this note. You've just returned to Earth after literally going through Hell, only to find that Hell has broken loose on Earth, which leads to the events of Doom II.
 Doom (Video Game) / int_65c4d6e
featureApplicability
1.0
 Doom (Video Game) / int_65c4d6e
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_65c4d6e
 Doom (Video Game) / int_65cd1b5e
type
Acid Pool
 Doom (Video Game) / int_65cd1b5e
comment
Acid Pool: Starting from the first level (E1M1), the game features wide pools of green acid that inflict gradual damage onto Doomguy upon contact, though none of them are deep enough to make him sink (in fact, he can still walk and run over them). There are lab coats that give Doomguy full protection against them, but only for a limited time.
 Doom (Video Game) / int_65cd1b5e
featureApplicability
1.0
 Doom (Video Game) / int_65cd1b5e
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_65cd1b5e
 Doom (Video Game) / int_6602cad
type
Permanently Missable Content
 Doom (Video Game) / int_6602cad
comment
Permanently Missable Content: Some secret places are permanently closed off once you miss them (Episode 2 is especially guilty of this).
 Doom (Video Game) / int_6602cad
featureApplicability
1.0
 Doom (Video Game) / int_6602cad
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6602cad
 Doom (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Doom (Video Game) / int_66f69cd4
comment
Invisibility Cloak: Some levels have a Partial Invisibility power-up; this doesn't make it impossible to see the character, just extremely difficult, and those with ranged attacks have a random deviation added to their shots (e.g., fireballs veering off something like 45 degrees from where you actually are at the time; the powerup is rather infamous among the player base since in practice, as you'll typically be strafing to avoid enemy fire, it actually makes them better at hitting you because now they can "accidentally" compensate for your movement). The Spectre also has this effect, albeit permanently turned on.
 Doom (Video Game) / int_66f69cd4
featureApplicability
1.0
 Doom (Video Game) / int_66f69cd4
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_66f69cd4
 Doom (Video Game) / int_6700b479
type
Hybrid Monster
 Doom (Video Game) / int_6700b479
comment
Hybrid Monster: Cyberdemon has a rocket launcher for an arm, one robotic leg each, and wires for a midriff.
 Doom (Video Game) / int_6700b479
featureApplicability
1.0
 Doom (Video Game) / int_6700b479
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6700b479
 Doom (Video Game) / int_67e9f779
type
Teleport Spam
 Doom (Video Game) / int_67e9f779
comment
Teleport Spam: It is possible to make an invisible teleporter that works only for monsters.
 Doom (Video Game) / int_67e9f779
featureApplicability
1.0
 Doom (Video Game) / int_67e9f779
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_67e9f779
 Doom (Video Game) / int_68da6712
type
Canon Welding
 Doom (Video Game) / int_68da6712
comment
Canon Welding: The cell phone RPGs are in the same continuity as Wolfenstein RPG, which features the "Harbinger of Doom" as the final boss. The Harbinger gets his arm and leg blown off and swears to avenge himself on B.J.'s descendants, becoming the Cyberdemon.
 Doom (Video Game) / int_68da6712
featureApplicability
1.0
 Doom (Video Game) / int_68da6712
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_68da6712
 Doom (Video Game) / int_69dfa613
type
Cephalothorax
 Doom (Video Game) / int_69dfa613
comment
Cephalothorax: The Cacodemons are floating monster heads that shoot things at you. The Spiderdemon takes the form of a giant brain with a face on the front and tiny spindly arms carried about on a multi-legged combat chassis. Pain Elementals were added in Doom II, and they have the addition of two small arms on the side.
 Doom (Video Game) / int_69dfa613
featureApplicability
1.0
 Doom (Video Game) / int_69dfa613
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_69dfa613
 Doom (Video Game) / int_6a61050e
type
The Only One
 Doom (Video Game) / int_6a61050e
comment
The Only One: You play the lone space marine who was left on guard duty at the ship, now the only thing standing against the hordes of hell.
 Doom (Video Game) / int_6a61050e
featureApplicability
1.0
 Doom (Video Game) / int_6a61050e
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6a61050e
 Doom (Video Game) / int_6a6c7ce6
type
Unending End Card
 Doom (Video Game) / int_6a6c7ce6
comment
Unending End Card: The Sega 32X port has a credit roll, followed by a simple DOS prompt. If you instead completed 16 levels in a row, it follows the Doom II style ending which is also unending but at least cycles through the monsters and their death animations. In the case of the former, the game's manual incorrectly states the player will be cycled back to level 1.
 Doom (Video Game) / int_6a6c7ce6
featureApplicability
1.0
 Doom (Video Game) / int_6a6c7ce6
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6a6c7ce6
 Doom (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Doom (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Most monsters' projectile attacks move very slowly. Unless you're playing on Nightmare difficulty, where several enemy projectiles move at double speed. The BFG-9000, no matter the incarnation. Averted with the Cyberdemon, whose rockets are just as fast as yours.
 Doom (Video Game) / int_6b6ac319
featureApplicability
-1.0
 Doom (Video Game) / int_6b6ac319
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6b6ac319
 Doom (Video Game) / int_6bda9a30
type
Meaningful Name
 Doom (Video Game) / int_6bda9a30
comment
Meaningful Name: The third episode of Doom (Inferno!) draws its name from The Divine Comedy. The fourth episode (Thy Flesh Consumed), and its levels except the secret level (Fear), draw their names from Bible quotations.
 Doom (Video Game) / int_6bda9a30
featureApplicability
1.0
 Doom (Video Game) / int_6bda9a30
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6bda9a30
 Doom (Video Game) / int_6caf4f3f
type
Attract Mode
 Doom (Video Game) / int_6caf4f3f
comment
Attract Mode: The game will play a demo if left on the title screen for a second or two.
 Doom (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Doom (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6caf4f3f
 Doom (Video Game) / int_6d0d209c
type
Flashy Teleportation
 Doom (Video Game) / int_6d0d209c
comment
Flashy Teleportation: Whenever a character or creature teleports, there is a burst of yellow/green energy at the origin and destination sites.
 Doom (Video Game) / int_6d0d209c
featureApplicability
1.0
 Doom (Video Game) / int_6d0d209c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6d0d209c
 Doom (Video Game) / int_6d7026fa
type
Punny Name
 Doom (Video Game) / int_6d7026fa
comment
Punny Name: Several songs on the soundtrack, including but not limited to Kitchen Ace (And Taking Names) and Nobody Told Me About Id.
 Doom (Video Game) / int_6d7026fa
featureApplicability
1.0
 Doom (Video Game) / int_6d7026fa
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6d7026fa
 Doom (Video Game) / int_6dc206c9
type
Marathon Level
 Doom (Video Game) / int_6dc206c9
comment
Marathon Level: Going by the "par time" at the end of the levels, E2M4 and M6 are six and four minutes respectively, while it usually never goes to three minutes. Most maps in Episode 3: Inferno are really long and convoluted as well.
 Doom (Video Game) / int_6dc206c9
featureApplicability
1.0
 Doom (Video Game) / int_6dc206c9
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6dc206c9
 Doom (Video Game) / int_6e7a3cd
type
Underground Monkey
 Doom (Video Game) / int_6e7a3cd
comment
Underground Monkey: The Specters, which are similar to the standard Demons but have a partial Invisibility.
 Doom (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Doom (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6e7a3cd
 Doom (Video Game) / int_6ec03ba1
type
Mook Maker
 Doom (Video Game) / int_6ec03ba1
comment
Mook Maker: Doom II adds the Pain Elemental which shoots out Lost Souls. The final boss also creates random enemies as well.
 Doom (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Doom (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_6ec03ba1
 Doom (Video Game) / int_6ec989d8
type
Guide Dang It!
 Doom (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some of the secret areas can reach this level. The Containment Area in Episode 2, for example, not only has a secret room within a secret room, but there's a secret passage within that secret room leading to another part of the stage, and there's another secret room within that secret passage. Those who are used to more linear, modern FPS games will also sometimes find difficulty in navigating most Doom maps, as they tend to include repeatedly moving through areas to acquire keycards and open locked doors. The difference between basic armor (green) and mega armor (blue) isn't just the amount of armor points they give you (100 for green and 200 for blue), the mega armor also reduces damage taken by 50%, while the basic armor has a 33% reduction. However, there is no in-game indicator that the mega armor does anything more than just have double the armor points, and the game lets you pick up a green armor if you have less than 100 armor points, when it's usually beneficial to use up most of your superior mega armor first. Players as a result are often unaware that the armors has any different functioning until they find out from an outside source. How the armor bonuses work in relation to the two armors can also be confusing. When picked up, an armor bonus will give you 1 armor point (or 2 in some of the early console ports and Doom 64), up to a total of 200. If you have no armor or green armor on when you pick them up, the armor will reduce damage by 33%. However if you do have mega armor on, the armor bonuses will add to its durability and thus keep its 50% protection, incentivizing further to try keeping your mega armor on as long as possible before replacing it with green armor. There's then the Megasphere, which gives you 200 health and 200 armor. Again there's no indication in-game that its armor provides any different amount of protection, but the armor it gives you is effectively mega armor and thus has 50% protection. The way the berserk powerup works is this: it's basically a black medkit that heals you to 100 health (unless your health is already higher) as well as increases the damage of your punches by tenfold, turning them from a joke to an actually viable melee attack. The confusion comes from the duration: most players believe it only lasts until the red tint it gives your vision fades (about 20 seconds), but it actually lasts until you leave the level or die. The reason for this is likely because the designers realized that having your vision be tinted red for the rest of the level would be really annoying, but it's still pretty confusing and counterintuitive, especially since the manual itself claims the effect is time-based rather than until the level ends. Additionally, any subsequent berserk packs you pick up on a map will still heal you up to 100 and temporarily tint the screen red but will not further increase the power of your punches. The way the BFG works takes some experimenting to figure out or just looking it up, as the BFG ball doesn't explode into a big radius of Splash Damage like rockets do as many players initially assume. The way it works is when the BFG ball hits something and explodes, 40 invisible hitscan tracers fire from the player in a 45-degree radius towards the direction the player was facing when the BFG initially fired. At point-blank range, a Cyberdemon can be killed in just two BFG shots as all the tracers together can deal out over 3000 damage, but farther away, some or most of the tracers will miss or hit other monsters, or even all the tracers can miss if the player ran into a position that made the tracers fire off in the wrong direction, making it take much more BFG shots to take the Cyberdemon down.
 Doom (Video Game) / int_6ec989d8
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1.0
 Doom (Video Game) / int_6ec989d8
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1.0
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Doom (Video Game) / int_6ec989d8
 Doom (Video Game) / int_70d8269d
type
Excuse Plot
 Doom (Video Game) / int_70d8269d
comment
Excuse Plot: Demons have invaded Phobos/Earth! Go kill them all in an over-the-top and gory fashion.
 Doom (Video Game) / int_70d8269d
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1.0
 Doom (Video Game) / int_70d8269d
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1.0
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Doom (Video Game) / int_70d8269d
 Doom (Video Game) / int_71067de4
type
12-Bar Blues
 Doom (Video Game) / int_71067de4
comment
12-Bar Blues: A large number of songs use this chord progression in some form, most famously At Doom's Gate (E1M1). On The Hunt (E1M6) also uses it, while The Imp's Song (E1M2) uses a slower, corrupted version of it.
 Doom (Video Game) / int_71067de4
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1.0
 Doom (Video Game) / int_71067de4
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_71067de4
 Doom (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Doom (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: More often than not, you can expect to find a horde of demons swarming upon you when you pick up a keycard.
 Doom (Video Game) / int_72423e7d
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1.0
 Doom (Video Game) / int_72423e7d
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_72423e7d
 Doom (Video Game) / int_72b8af59
type
Stealthy Mook
 Doom (Video Game) / int_72b8af59
comment
Stealthy Mook: The Spectres are partially invisible versions of the pink Demons. This ability is not true invisibility (except in dark rooms) but is enough to trip up a player if they're not totally observant.
 Doom (Video Game) / int_72b8af59
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1.0
 Doom (Video Game) / int_72b8af59
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_72b8af59
 Doom (Video Game) / int_72d31973
type
Surreal Horror
 Doom (Video Game) / int_72d31973
comment
Surreal Horror: One thing that stays consistent throughout the franchise is that Hell is really Goddamn weird. The laws of physics as seen in our reality don't seem to apply most of the time, and the areas you're fighting through can suddenly shift into another shape entirely. And some of the surfaces are made of spinal columns and human faces.
 Doom (Video Game) / int_72d31973
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1.0
 Doom (Video Game) / int_72d31973
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_72d31973
 Doom (Video Game) / int_7315fd38
type
Covers Always Lie
 Doom (Video Game) / int_7315fd38
comment
Covers Always Lie: The cover of the first game shows the Marine wielding what seems to be some kind of submachine gun or small assault rifle, despite the game having no such weapon. It did, however, exist in the alpha — but that weapon was turned into a chaingun during development. It eventually made its way into Doom³, albeit with a redesigned appearance.
 Doom (Video Game) / int_7315fd38
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1.0
 Doom (Video Game) / int_7315fd38
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 Doom (Video Game)
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Doom (Video Game) / int_7315fd38
 Doom (Video Game) / int_754004a9
type
Hell on Earth
 Doom (Video Game) / int_754004a9
comment
Hell on Earth: How the original game ends. After literally going through Hell and returning to Earth, you find that Hell has followed you home.
 Doom (Video Game) / int_754004a9
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1.0
 Doom (Video Game) / int_754004a9
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_754004a9
 Doom (Video Game) / int_75f38750
type
Kaizo Trap
 Doom (Video Game) / int_75f38750
comment
Kaizo Trap: Opening an exit room door often reveals one last enemy waiting to take a bite out of any player who thinks they're in the clear. The sixth level of Episode 2, Halls of the Damned, has a fake exit switch that instead dumps you into a room with a Cacodemon and a ton of Zombiemen. Episode 3's secret level starts as an exact duplicate of the first map in the episode, until you step on the exit tile and the walls drop to reveal the boss of the previous episode. You have to go back the way you came (with every room now filled with more enemies) looking for a key for the actual exit in the first room.
 Doom (Video Game) / int_75f38750
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1.0
 Doom (Video Game) / int_75f38750
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_75f38750
 Doom (Video Game) / int_77f6cc58
type
100% Completion
 Doom (Video Game) / int_77f6cc58
comment
In some versions, the Percent kills/secrets/items count at the end of the level will always display 0% if the level doesn't have anything of that category. This gives the impression that the secrets are there, but you just didn't find any of them.
 Doom (Video Game) / int_77f6cc58
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1.0
 Doom (Video Game) / int_77f6cc58
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_77f6cc58
 Doom (Video Game) / int_78ad42bd
type
The War Sequence
 Doom (Video Game) / int_78ad42bd
comment
The War Sequence: Custom levels pitting the player against massive hordes of enemies (called "slaughter maps") are somewhat popular amongst the Doom community. The official Doom levels have a couple of their own as well, perhaps most (in)famously E4M2, "Perfect Hatred".
 Doom (Video Game) / int_78ad42bd
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1.0
 Doom (Video Game) / int_78ad42bd
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 Doom (Video Game)
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Doom (Video Game) / int_78ad42bd
 Doom (Video Game) / int_79a0e313
type
Bolivian Army Ending
 Doom (Video Game) / int_79a0e313
comment
Bolivian Army Ending: At the end of the first episode, the protagonist winds up in a room filled with acid and surrounded by quite a number of demons. As his health quickly drains away, the game ends. For the Shareware version, this was a cliffhanger of sorts.
 Doom (Video Game) / int_79a0e313
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1.0
 Doom (Video Game) / int_79a0e313
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_79a0e313
 Doom (Video Game) / int_7a199cc7
type
Rocket Jump
 Doom (Video Game) / int_7a199cc7
comment
Rocket Jump: Ur-Example in first-person shooters. There's no vertical lift, but it does toss you around. One secret in the third episode (leading to its hidden level) was specifically designed to require a rocket jump... though it can be reached just by strafe-running.
 Doom (Video Game) / int_7a199cc7
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1.0
 Doom (Video Game) / int_7a199cc7
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 Doom (Video Game)
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Doom (Video Game) / int_7a199cc7
 Doom (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Doom (Video Game) / int_7a3dd888
comment
Real Men Wear Pink: The original berserker-packin' man-and-a-half's reason for blowing up hell? The demons killed his pet bunny, Daisy.
 Doom (Video Game) / int_7a3dd888
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1.0
 Doom (Video Game) / int_7a3dd888
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 Doom (Video Game)
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Doom (Video Game) / int_7a3dd888
 Doom (Video Game) / int_7abd339f
type
Black-and-White Morality
 Doom (Video Game) / int_7abd339f
comment
Black-and-White Morality: All the Doom games, really. Monsters from Hell trash humanity For the Evulz. You have lots of guns. Monsters goo-ify quite nicely. There's not a lot of ambiguity when it comes to what you're supposed to do.
 Doom (Video Game) / int_7abd339f
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1.0
 Doom (Video Game) / int_7abd339f
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_7abd339f
 Doom (Video Game) / int_7ad2ca1b
type
Container Maze
 Doom (Video Game) / int_7ad2ca1b
comment
Container Maze: The first room of E2M2: Containment Area in the first Doom is basically a maze of crates with UAC supplies.
 Doom (Video Game) / int_7ad2ca1b
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1.0
 Doom (Video Game) / int_7ad2ca1b
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 Doom (Video Game)
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Doom (Video Game) / int_7ad2ca1b
 Doom (Video Game) / int_7b4f22ab
type
Status Line
 Doom (Video Game) / int_7b4f22ab
comment
Status Line: It displays the protagonist's Character Portrait and all of the time-limited status effects (such as invisibility, invulnerability, and infrared goggles).
 Doom (Video Game) / int_7b4f22ab
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1.0
 Doom (Video Game) / int_7b4f22ab
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 Doom (Video Game)
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Doom (Video Game) / int_7b4f22ab
 Doom (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Doom (Video Game) / int_7b7965dd
comment
The Cyberdemon debuts as the boss of the second episode then reappears as a Boss in Mook Clothing in the secret level of the third episode and the second level of the fourth; it's then promoted back to being the boss of the fourth episode's sixth level. The Spider Mastermind, while being degraded in the second game, averts the trope here for being the Final Boss of both Episodes 3 and 4.
 Doom (Video Game) / int_7b7965dd
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1.0
 Doom (Video Game) / int_7b7965dd
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 Doom (Video Game)
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Doom (Video Game) / int_7b7965dd
 Doom (Video Game) / int_7c48b272
type
Summon Bigger Fish
 Doom (Video Game) / int_7c48b272
comment
Summon Bigger Fish: If you can get powerful monsters to fight each other or mow down cannon fodder, you can save yourself a lot of trouble. There is even a secret level in Episode 2 with this premise: In the room you start with there are half a dozen Barons of Hell. In the next room are a dozen Cacodemons. The best survival strategy involves running from room to room, allowing the monsters to mix and get caught in each other's crossfire, which will make them turn on each other as long as you aren't foolish enough to draw their attention.
 Doom (Video Game) / int_7c48b272
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1.0
 Doom (Video Game) / int_7c48b272
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 Doom (Video Game)
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Doom (Video Game) / int_7c48b272
 Doom (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Doom (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: There's a red sky in the last third or so of the games. The third episode of the original game, Inferno, set in Hell itself, has a fittingly blood-red sky. The fourth episode, Thy Flesh Consumed, has a mostly sunset-yellow sky tinged with red.
 Doom (Video Game) / int_7c4ba0e0
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1.0
 Doom (Video Game) / int_7c4ba0e0
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 Doom (Video Game)
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Doom (Video Game) / int_7c4ba0e0
 Doom (Video Game) / int_7c5960bf
type
Hall of Mirrors
 Doom (Video Game) / int_7c5960bf
comment
Hall of Mirrors: Doom has what is called the "Hall of Mirrors effect" which happens when someone uses the noclip cheat code to walk into the walls of a level. It can also happen when a texture for a wall or object is not properly referenced. It looks like part of the screen is shimmering, and everything is leaving behind a trace because the screen buffer is not being cleaned between frames. The Unreal engine also has this effect when the player somehow sees what's outside the level, either by noclipping outside or looking at a piece of a surface in the level geometry that has no texture. It can also happen if more than three warp zones are placed in a way that the player can see through all of them at once, like a Matrix-style endlessly looping tunnel: the first three zone portal surfaces properly stay invisible but the fourth and subsequent ones become visible and cause this effect, with mappers having to use fog to hide it. It greatly reduces rendering speed and can even cause the game to crash.
 Doom (Video Game) / int_7c5960bf
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1.0
 Doom (Video Game) / int_7c5960bf
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_7c5960bf
 Doom (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Doom (Video Game) / int_7db2e3e0
comment
Invulnerability, an Invincibility Power-Up (which also temporarily renders your vision in monochrome negatives)
 Doom (Video Game) / int_7db2e3e0
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1.0
 Doom (Video Game) / int_7db2e3e0
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 Doom (Video Game)
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Doom (Video Game) / int_7db2e3e0
 Doom (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Doom (Video Game) / int_7eaf99d
comment
Malevolent Architecture: The original batch of games says that the influence of hell has changed the layouts of many of the proper Earth levels. Once you enter Hell itself, all bets are off. Keys in Hell itself are an explanation of Benevolent Architecture.
 Doom (Video Game) / int_7eaf99d
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1.0
 Doom (Video Game) / int_7eaf99d
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 Doom (Video Game)
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Doom (Video Game) / int_7eaf99d
 Doom (Video Game) / int_80df060c
type
Mascot Mook
 Doom (Video Game) / int_80df060c
comment
Mascot Mook: The Cacodemon, thanks to its somewhat goofy round design and relative ineffectiveness as an attacker, is widely considered to be cute by the community, enough for Hissy to become the mascot of both the Doomworld forums and the wiki.
 Doom (Video Game) / int_80df060c
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1.0
 Doom (Video Game) / int_80df060c
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_80df060c
 Doom (Video Game) / int_82accf22
type
Gainax Ending
 Doom (Video Game) / int_82accf22
comment
Gainax Ending: The ending to the first episode is like this intentionally. After you beat the barons of hell, you enter a teleporter that takes you to a pitch-black room that's full of demons and has a damaging floor. Once your health gets under 11%, you seemingly die and the game cuts to an ending exposition crawl which lampshades how ridiculous this ending is after all you've been through. Most likely, this was meant as a sort of Sequel Hook variant as the shareware version only has the first episode to encourage people to buy the whole game to find out what happens to their character.
 Doom (Video Game) / int_82accf22
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1.0
 Doom (Video Game) / int_82accf22
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_82accf22
 Doom (Video Game) / int_82bb14c3
type
FTL Test Blunder
 Doom (Video Game) / int_82bb14c3
comment
FTL Test Blunder: The backstory of Doom states that the Union Aerospace Corporation was experimenting with teleportation between the Martian moons Phobos and Deimos, but instead opened a portal to Hell and caused Mars to be invaded by The Legions of Hell.
 Doom (Video Game) / int_82bb14c3
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1.0
 Doom (Video Game) / int_82bb14c3
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 Doom (Video Game)
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Doom (Video Game) / int_82bb14c3
 Doom (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Doom (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: As with other classic shooters like Wolfenstein 3D, this game pre-dates the tendency to break up gameplay with cutscenes, so the entire game is from Doomguy's perspective. The only things that could be considered breaks in perspective are text screens appearing at the end of each episode, which are narrated to the player in Second-Person Narration.
 Doom (Video Game) / int_82e4ab4a
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1.0
 Doom (Video Game) / int_82e4ab4a
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_82e4ab4a
 Doom (Video Game) / int_8344209e
type
BFG
 Doom (Video Game) / int_8344209e
comment
The Spider Mastermind (Episode 3 endboss) is far easier to defeat than the Cyberdemon (Episode 2 endboss) not least because Episode 3 allows the player to use the original BFG. In addition, the Cyberdemon has more hitpoints (4000 vs. the Spider Mastermind's 3000). 3000 hit points, incidentally, is less than the maximum possible damage done on a close-range BFG shot, so unlike the Cyberdemon, the Spider Mastermind can be a One-Hit Kill for a lucky space marine.
 Doom (Video Game) / int_8344209e
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1.0
 Doom (Video Game) / int_8344209e
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 Doom (Video Game)
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Doom (Video Game) / int_8344209e
 Doom (Video Game) / int_834427cd
type
Cap
 Doom (Video Game) / int_834427cd
comment
Cap: The game's engine can support custom monsters with a maximum HP of 2,147,483,647. The strongest boss in the vanilla game has 4000, so two billion should be enough for even the most masochistic creator.
 Doom (Video Game) / int_834427cd
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1.0
 Doom (Video Game) / int_834427cd
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 Doom (Video Game)
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Doom (Video Game) / int_834427cd
 Doom (Video Game) / int_838b546c
type
SlidingScaleOfSillinessVsSeriousness
 Doom (Video Game) / int_838b546c
comment
Sliding Scale Of Silliness Vs Seriousness: The first four games are generally pretty serious (Doom 64 and Doom³ more so), but have bouts of goofiness and Black Comedy here and there. Doom (2016) and Doom Eternal, in comparison, are much sillier, with tongue-in-cheek plots involving an Obviously Evil MegaCorp fracking hell for resources, largely comedic codex entries, many cases of Ascended Meme, and some pretty out there easter eggs. Even the Doom Marine has his moments.
 Doom (Video Game) / int_838b546c
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1.0
 Doom (Video Game) / int_838b546c
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Doom (Video Game) / int_838b546c
 Doom (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Doom (Video Game) / int_8409a385
comment
Zig-zagged with "Intermission from Doom", the intermission music: it's just over 3 minutes long, but the intermission screen itself gives little incentive to stay on it for more than a few seconds. On the other hand, it's also played as the background music for E2M3: Refinery, which is long enough that it's easily possible to hear the song in full without having to stand around doing nothing at any point.
 Doom (Video Game) / int_8409a385
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1.0
 Doom (Video Game) / int_8409a385
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 Doom (Video Game)
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Doom (Video Game) / int_8409a385
 Doom (Video Game) / int_8410bf3b
type
Quad Damage
 Doom (Video Game) / int_8410bf3b
comment
Quad Damage: The Berserk Pack multiplies fist damage by ten times. For the rest of the level. You can gib weak mooks by punching them. There's a (hopefully) intentionally crappy mod out there called All Hell is Breaking Loose! Among such things as flying demons that shout "Fuck you!" and flip you off when they die, the zombie soldier gib animation is replaced with them burning to death. This means that you can set someone on fire with a punch.
 Doom (Video Game) / int_8410bf3b
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1.0
 Doom (Video Game) / int_8410bf3b
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 Doom (Video Game)
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Doom (Video Game) / int_8410bf3b
 Doom (Video Game) / int_8524222f
type
Vague Hit Points
 Doom (Video Game) / int_8524222f
comment
Vague Hit Points: Enemies have Hit Points, as seen when looking at the source code, but there's no way to measure it in the regular game, instead the player can only remember how many hits of each weapon it takes to take down specific enemies.
 Doom (Video Game) / int_8524222f
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1.0
 Doom (Video Game) / int_8524222f
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_8524222f
 Doom (Video Game) / int_869ffa6b
type
Random Number God
 Doom (Video Game) / int_869ffa6b
comment
Random Number God: Nearly every attack in the game, from both the player's weapons and demons' attacks, deals randomized damage, with the only exceptions being Splash Damage (where the amount of damage is determined by how close you or the monsters are to the centre of the splash damage source) and the launching hit of the Arch-vile's attack (which always deal 20 damage before the splash damage component is factored). The most extreme example is the Berserk Punch, with its damage ranging from 20 to 200 damage per punch - low enough to where it can fail to one-shot Imps and even Shotgunners, but high enough to potentially one-shot Pinkies and two-shot Revenants. Enemies' hitscan attacks, aside from the Arch-vile's, are additionally randomized where they shoot at, while the player's shotguns are subjected to random deviation with their spreads, and the Pistol and Chaingun will have their shots randomly deviate from the player's direct aim if they're held down to fire. Then each time an enemy is hit, it's completely random if they'll enter their "pain state" and get stunned for a split-second, with each type of enemy having a programmed "pain chance" that determines how likely it is that each hit triggers their pain state. This video explains how the random number generator works, while this video delves farther into enemy stats and shows the aspects that are randomized, while this video does the same for the players' weapons.
 Doom (Video Game) / int_869ffa6b
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1.0
 Doom (Video Game) / int_869ffa6b
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_869ffa6b
 Doom (Video Game) / int_8737b599
type
Fireballs
 Doom (Video Game) / int_8737b599
comment
Fireballs: Imps love throwing fireballs at you. Cacodemons spit them at you. Hell Knights and Barons of Hell hurl green fireballs that hurt a lot more.
 Doom (Video Game) / int_8737b599
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1.0
 Doom (Video Game) / int_8737b599
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 Doom (Video Game)
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Doom (Video Game) / int_8737b599
 Doom (Video Game) / int_87bf3573
type
Our Imps Are Different
 Doom (Video Game) / int_87bf3573
comment
Our Imps Are Different: Imps are the most common demons Doomguy will encounter; they typically resemble lean humanoids covered in spikes or bony armor. Their primary weapons are fireballs at long range and their claws at close range. Beginning with Doom³, they can also use their claws to climb on walls and objects. They're the lowest on the demon totem pole, with only former humans being lower; in combat, they're Fragile Speedsters who rely on mobility and agility to make up for their physical fragility.
 Doom (Video Game) / int_87bf3573
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1.0
 Doom (Video Game) / int_87bf3573
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1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_87bf3573
 Doom (Video Game) / int_87c62ade
type
Deadly Dodging
 Doom (Video Game) / int_87c62ade
comment
Deadly Dodging: A major tactic is to slip between enemies (or at least ensure one is between your attacker). If one enemy damages another with a ranged attack or barrel explosion, this results in monster in-fighting (generally resulting in one of the enemies dying.)
 Doom (Video Game) / int_87c62ade
featureApplicability
1.0
 Doom (Video Game) / int_87c62ade
featureConfidence
1.0
 Doom (Video Game)
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Doom (Video Game) / int_87c62ade
 Doom (Video Game) / int_88a6ff2b
type
Hitscan
 Doom (Video Game) / int_88a6ff2b
comment
Hitscan enemies can be placed in a way where your auto-aim fails to target them, while they're able to still fire on you. Hitscanners can also induce this in big open rooms, where avoiding getting damaged by them becomes a Luck-Based Mission as you cannot dodge their fire and you can only hope to get lucky with the RNG making their shots miss before you kill them. Fortunately for the player, hitscanners aren't often placed in such ways in Ultimate Doom and Doom II, though there are many poorly made WADs where this becomes a much greater and more frustrating problem.
 Doom (Video Game) / int_88a6ff2b
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1.0
 Doom (Video Game) / int_88a6ff2b
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 Doom (Video Game)
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Doom (Video Game) / int_88a6ff2b
 Doom (Video Game) / int_88b58b0b
type
Hitscan
 Doom (Video Game) / int_88b58b0b
comment
Hitscan: All bullet-based weapons and the invisible part of the BFG's fire cycle in the first two games. In some cases (particularly Nightmare difficulty) this can make zombiemen even worse than their tougher imp counterparts. At least with imps you get a chance to dodge the projectiles that get shot at you.
 Doom (Video Game) / int_88b58b0b
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1.0
 Doom (Video Game) / int_88b58b0b
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_88b58b0b
 Doom (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Doom (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: Shotgun can punch through whole columns of weak or damaged enemies in a single shot since any dying enemy immediately becomes a non-entity to the physics engine, transparent to all of the shotgun's multiple pellets.
 Doom (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Doom (Video Game) / int_88e5fcbc
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_88e5fcbc
 Doom (Video Game) / int_8a6d2168
type
Beat Them at Their Own Game
 Doom (Video Game) / int_8a6d2168
comment
Cyberdemon battles are almost always preceded by you finding a massive supply of rockets and a rocket launcher. Ironically, this is actually not a very good way to handle them; Cyberdemons and Spider Masterminds only take damage from the direct hit of a rocket, not any splash damage from the explosion. The Plasma Rifle and BFG are usually recommended instead.
 Doom (Video Game) / int_8a6d2168
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1.0
 Doom (Video Game) / int_8a6d2168
featureConfidence
1.0
 Doom (Video Game)
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Doom (Video Game) / int_8a6d2168
 Doom (Video Game) / int_8aeccf04
type
Bullet Hell
 Doom (Video Game) / int_8aeccf04
comment
Bullet Hell: The game (and any of its sequels) can become this if you meet too many enemies at once, in particular on Nightmare! difficulty, which speeds up enemy projectiles and causes enemies to respawn on death. Even outside of Nightmare! difficulty, there are enemies that are happy to shoot you on sight, including homing missiles courtesy of the Revenants, and hitscan enemies whose attacks you can't even dodge.
 Doom (Video Game) / int_8aeccf04
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1.0
 Doom (Video Game) / int_8aeccf04
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_8aeccf04
 Doom (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Doom (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: Given the Health/Damage Asymmetry, deathmatches between players are naturally this. Even the player's humble Shotgun will two-shot another player at the default 100% health and no armor, and the stronger weapons will kill other players even faster, to say nothing of how overkill the BFG is. Doom II would push it even farther with the Super Shotgun, a weapon able to one-shot at close range while being Hitscan (meaning it can't be dodged unlike the stronger projectile weapons).
 Doom (Video Game) / int_8b0a127
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1.0
 Doom (Video Game) / int_8b0a127
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 Doom (Video Game)
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Doom (Video Game) / int_8b0a127
 Doom (Video Game) / int_8b3ab1ce
type
Nuclear Candle
 Doom (Video Game) / int_8b3ab1ce
comment
Nuclear Candle: The actual effect of the Light Amplification Visor is to brighten the whole map to the max level.
 Doom (Video Game) / int_8b3ab1ce
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1.0
 Doom (Video Game) / int_8b3ab1ce
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Doom (Video Game) / int_8b3ab1ce
 Doom (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Doom (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Overkilling weak enemies is encouraged by the game, as do enough overkill damage to a zombie or Imp (by reducing them to negative health equivalent to their base HP in a single hit) and they'll go through a satisfying death animation of them exploding apart, referred to as gibbing. Doom Guy himself can also be gibbed by especially powerful attacks.
 Doom (Video Game) / int_8b606a51
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1.0
 Doom (Video Game) / int_8b606a51
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Doom (Video Game) / int_8b606a51
 Doom (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Doom (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The zombies in this game are very humanlike, to the point where they wield guns instead of shambling with their bare mitts like your typical living dead.
 Doom (Video Game) / int_8ba9512b
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1.0
 Doom (Video Game) / int_8ba9512b
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_8ba9512b
 Doom (Video Game) / int_8bb55271
type
Hazmat Suit
 Doom (Video Game) / int_8bb55271
comment
Hazmat Suit: You can find them on certain levels. They allow you to walk through toxic waste without any harm for a limited time. They also protect you from other hazards like lava and boiling blood.
 Doom (Video Game) / int_8bb55271
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1.0
 Doom (Video Game) / int_8bb55271
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_8bb55271
 Doom (Video Game) / int_8c41d6e9
type
Nameless Narrative
 Doom (Video Game) / int_8c41d6e9
comment
Nameless Narrative: Proper nouns are never given for any character, as the only human of any consequence is Doomguy and there are no unique demon characters. The sole exception to this is when Episode 4 names Doomguy's pet rabbit "Daisy".
 Doom (Video Game) / int_8c41d6e9
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1.0
 Doom (Video Game) / int_8c41d6e9
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 Doom (Video Game)
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Doom (Video Game) / int_8c41d6e9
 Doom (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Doom (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Central to much of the level design of the first two games, which did not feature any kind of jumping. Later source ports added jumping, allowing players to skip huge swaths of the classic levels by simply hopping over these obstacles.
 Doom (Video Game) / int_8d6c8737
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1.0
 Doom (Video Game) / int_8d6c8737
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_8d6c8737
 Doom (Video Game) / int_8d6d9535
type
Artistic License – Medicine
 Doom (Video Game) / int_8d6d9535
comment
Artistic License – Medicine: Somehow Doomguy can use as many stimpacks and medkits as he wants without overdosing on all the stimulants and narcotics that must be in his system.
 Doom (Video Game) / int_8d6d9535
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1.0
 Doom (Video Game) / int_8d6d9535
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 Doom (Video Game)
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Doom (Video Game) / int_8d6d9535
 Doom (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Doom (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: "Nightmare!", for all it does to make the game more of a, well, nightmare, still gives Doomguy double the ammo for every ammo pickup. On Ultra-Violence and Nightmare!, Hangar has Shotgunners and, in the PS1 version, a Chaingunner, allowing Doomguy to get their respective weapons earlier. "Ultra-Violence+" from the 2019 Updated Re-release is a difficulty level that makes monster spawns that are meant to be co-op exclusive spawn in single player. It also makes weapon/ammo pickups that are meant to be Deathmatch exclusive spawn too.
 Doom (Video Game) / int_8dc2b0f2
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1.0
 Doom (Video Game) / int_8dc2b0f2
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 Doom (Video Game)
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Doom (Video Game) / int_8dc2b0f2
 Doom (Video Game) / int_8fdd02ae
type
"Untitled" Title
 Doom (Video Game) / int_8fdd02ae
comment
"Untitled" Title: The levels "Fortress of Mystery" (E2M9) and "Hell Keep" (E3M1) have the music track "Untitled", possibly because "MIDI Version of Mouth for War" was too cumbersome and opened the door for litigation.
 Doom (Video Game) / int_8fdd02ae
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1.0
 Doom (Video Game) / int_8fdd02ae
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_8fdd02ae
 Doom (Video Game) / int_90f48bb1
type
Hard Mode Mooks
 Doom (Video Game) / int_90f48bb1
comment
Hard Mode Mooks: Things that can appear on a map, including monsters, have flags that determine which difficulties they appear on, with one for "I'm Too Young To Die" and "Hey, Not Too Rough", one for "Hurt Me Plenty', and one for "Ultra-Violence" and "Nightmare". Going up in difficulty typically includes greater concentrations of enemies (E1M1: Hangar only has four zombies and two imps up to Hurt Me Plenty, then doubles both of those numbers and adds 16 shotgun zombies on Ultra-Violence), introducing stronger enemies sooner (the cacodemon is introduced in E2M3: Refinery on HNTR or below, and in E2M1: Deimos Anomaly on HMP or above), and/or even replacing lower-tier enemies with stronger ones (E2M1 has a Lost Soul on HNTR and below that's replaced with one of the cacodemons on HMP and up). The PlayStation version expands on this by allowing several Doom II-specific enemies to appear in Doom 1 levels on higher difficulties, such as E1M1 including a Chaingunner and Pain Elemental on Ultra-Violence.
 Doom (Video Game) / int_90f48bb1
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1.0
 Doom (Video Game) / int_90f48bb1
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_90f48bb1
 Doom (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Doom (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: E2M8 gives you four Soul Spheres and a massive amount of every ammo type you're certain to have at that point. Not so much "generous", though, since the doors to them close behind you, and the Cyberdemon is waiting in one of the far corners of the map beyond, so you can only safely grab everything from one or two of the four rooms (depending on which one you pick first). Cyberdemon battles are almost always preceded by you finding a massive supply of rockets and a rocket launcher. Ironically, this is actually not a very good way to handle them; Cyberdemons and Spider Masterminds only take damage from the direct hit of a rocket, not any splash damage from the explosion. The Plasma Rifle and BFG are usually recommended instead.
 Doom (Video Game) / int_911b22d8
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1.0
 Doom (Video Game) / int_911b22d8
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_911b22d8
 Doom (Video Game) / int_920ca805
type
Night of the Living Mooks
 Doom (Video Game) / int_920ca805
comment
Night of the Living Mooks: The player fights marines who were killed by The Legions of Hell and now serve the demons. Their danger is not in their undead state, but rather, the firearms they carry and the hitscan bullets that they fire. The former human commando is especially fearsome.
 Doom (Video Game) / int_920ca805
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1.0
 Doom (Video Game) / int_920ca805
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_920ca805
 Doom (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Doom (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: The Barons of Hell (the first two of which are introduced as bosses, a.k.a. the 'Bruiser Brothers', at the end of the first episode) are considered to have hit points well out of proportion with their actual threat level. This led to the introduction of Hell Knights in Doom II, which were about as dangerous (their plasma orbs and claw attacks did the same damage), but only half as tough, making them slightly closer to a Glass Cannon that could be placed more often without needlessly slowing down the pace of combat. The Cyberdemon takes a lot of hitsnote About 400 bullets, 45-50 rockets or 150-200 plasma rifle shots. The BFG takes it down in only four blasts, but you don't have access to it during Episode 2 of the first game., shoots rockets which can one-shot you with a direct hit at 100% health, and is defeated by circle strafing and shooting. It led to the creation of the sarcastic "tip" of "To defeat the Cyberdemon, shoot at it until it dies." The same goes for every other boss in the original Doom games, including the Barons of Hell and the Spider Mastermind. There's another complication regarding the Cyberdemon in the first Doom game. When you first encounter him, the level there has a huge supply of ammo for your Rocket Launcher, which is (at that point in the game) the weapon with the most raw power. The problem is that the Cyberdemon is immune to splash damage, meaning that only the damage caused by the direct hit has any effect on him. If you opt to use the rocket launcher, the battle ends up being drawn out even longer. If you have a surplus of cells, it's far faster to whip out the Plasma Rifle instead. Thankfully when he appears again in the secret level of episode 3, you might've finally found the BFG, which makes the rematch a lot easier. With the Spider Mastermind, which has 3000 HP, the fact that its Triple Chaingun is a hitscan weapon does require you to put a little thought into not getting killed. But still, that only changes the strategy to "Shoot it until it dies, and don't wind up full of hot lead."
 Doom (Video Game) / int_92a1fa1b
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1.0
 Doom (Video Game) / int_92a1fa1b
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 Doom (Video Game)
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Doom (Video Game) / int_92a1fa1b
 Doom (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Doom (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: In the classic-era games (and by extension mods), there are levels with passageways that feature crushing ceilings, requiring Doomguy to traverse them quickly (some crushers instead activate when an item is grabbed note This is accomplished by a "trip wire" effect via a sector and linedef sharing an action number and the linedef telling the sector to perform a crusher effect when the player crosses the line., requiring quick reflexes to move away from them). Famously, there's a crusher that can be used shortly after the start of level 6 of Doom II to kill the nearby Spider Mastermind.
 Doom (Video Game) / int_92cf3f7b
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1.0
 Doom (Video Game) / int_92cf3f7b
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_92cf3f7b
 Doom (Video Game) / int_92d728e1
type
Resurrection Sickness
 Doom (Video Game) / int_92d728e1
comment
Resurrection Sickness: Normally, enemies have a reaction time of 8 tics (frames) between seeing you and firing, and on Nightmare Difficulty their reaction time is 0 tics.
 Doom (Video Game) / int_92d728e1
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1.0
 Doom (Video Game) / int_92d728e1
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_92d728e1
 Doom (Video Game) / int_93d914ad
type
Health/Damage Asymmetry
 Doom (Video Game) / int_93d914ad
comment
Health/Damage Asymmetry: The demons have very high health but weak attacks, while Doomguy is much flimsier but able to deal ridiculous amounts of damage. The only case where a demon has offensive power on par with the player is the Cyberdemon — the big guy's rocket launcher is exactly the same as yours. Now let it sink in that the rocket launcher, while definitely powerful, is not your most devastating weapon.
 Doom (Video Game) / int_93d914ad
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1.0
 Doom (Video Game) / int_93d914ad
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_93d914ad
 Doom (Video Game) / int_940a5958
type
Artificial Stupidity
 Doom (Video Game) / int_940a5958
comment
Artificial Stupidity: It doesn't matter if a fellow monster is in the way, all monsters will start attacking upon sight of the player, and if their attack connects with a fellow monster, they'll turn on each other. Players who are out of ammo will quickly learn to start triggering in-fights. The term "monster infighting" was coined to describe this (especially when other games began featuring the same thing). Pinkies will always charge straight at the player, regardless of what's in their way. If you've got the chainsaw, all you have to do is hold down the fire button and they'll happily charge right into your blade and get torn apart.
 Doom (Video Game) / int_940a5958
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1.0
 Doom (Video Game) / int_940a5958
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_940a5958
 Doom (Video Game) / int_94ce4e0
type
Black Blood
 Doom (Video Game) / int_94ce4e0
comment
The Game Boy Advance ports of Doom I and II had all the in-game blood turned green — which had the side effect of turning objects such as shotgun shells, pipes on walls and other items green as well, since they merely changed the base palette. Enemies no longer explode into bloody chunks as well, resulting in these ports getting a Teen Rating by the ESRB. Ironically, the SNES port of Doom retained most of the original game's red-blooded violence, with only the Satanic symbols being censored.
 Doom (Video Game) / int_94ce4e0
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1.0
 Doom (Video Game) / int_94ce4e0
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Doom (Video Game) / int_94ce4e0
 Doom (Video Game) / int_95974d1d
type
Password Save
 Doom (Video Game) / int_95974d1d
comment
Password Save: In the PlayStation and Saturn versions of Doom.
 Doom (Video Game) / int_95974d1d
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1.0
 Doom (Video Game) / int_95974d1d
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_95974d1d
 Doom (Video Game) / int_961c30e5
type
Teleportation
 Doom (Video Game) / int_961c30e5
comment
Teleportation: This is the plot of the original game, and it's the reason why many levels feature miniature teleporters (marked as glowing red tiles with pentagrams drawn in them).
 Doom (Video Game) / int_961c30e5
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1.0
 Doom (Video Game) / int_961c30e5
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_961c30e5
 Doom (Video Game) / int_964ea66c
type
A-Team Firing
 Doom (Video Game) / int_964ea66c
comment
A-Team Firing: Normally, monsters fire directly at the player, allowing the player to dodge. If you collect the Partial Invisibility power-up, enemies will fire wildly in your general direction (and miss more often than not). Ironically, this can actually make it harder to avoid getting hit sometimes if you pick up a bad habit of dodging projectiles or if there are a lot of enemies in an area because you can accidentally dodge into one of the stray ones; most custom maps use the sphere for this purpose, by forcing you to collect one before entering a large battle with a lot of demons. However, the powerup is surprisingly good when dealing with hitscan enemies, since you can't dodge their bullets and Partial Invisibility will mess up the RNG and make them miss almost all the time, saving you a lot of pain.
 Doom (Video Game) / int_964ea66c
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1.0
 Doom (Video Game) / int_964ea66c
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 Doom (Video Game)
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Doom (Video Game) / int_964ea66c
 Doom (Video Game) / int_96e5792c
type
Moral Guardians
 Doom (Video Game) / int_96e5792c
comment
Moral Guardians: Along with Grand Theft Auto and Carmageddon, this was one of the go-to scapegoats for grandstanding politicians for nearly a decade. The fact that Columbine shooter Eric Harris was revealed to play it certainly didn't help matters (not only that, but he made a Doom WAD of his own called UAC Labs, which made it onto DoomWorld's Top 10 Infamous WADs list).
 Doom (Video Game) / int_96e5792c
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 Doom (Video Game) / int_96e5792c
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 Doom (Video Game)
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Doom (Video Game) / int_96e5792c
 Doom (Video Game) / int_96e6522e
type
Gray Is Useless
 Doom (Video Game) / int_96e6522e
comment
Gray Is Useless: Doom has the numbers 2 through 7 on the status bar that represent the various weapons Doomguy can use. Doomguy always starts a level with the pistol, #2, but must collect better weapons in his travels. These corresponding numbers will be in dull grey until Doomguy obtains that weapon, although he can collect the ammunition for it beforehand.
 Doom (Video Game) / int_96e6522e
featureApplicability
1.0
 Doom (Video Game) / int_96e6522e
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1.0
 Doom (Video Game)
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Doom (Video Game) / int_96e6522e
 Doom (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Doom (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The first game has a simple shotgun as the second weapon you'll likely get. It does a good amount of damage, especially at short range, and the ammo is extremely plentiful, making it perhaps the most frequently used weapon in the game.
 Doom (Video Game) / int_96ecc67e
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1.0
 Doom (Video Game) / int_96ecc67e
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 Doom (Video Game)
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Doom (Video Game) / int_96ecc67e
 Doom (Video Game) / int_97838192
type
Heroic Lineage
 Doom (Video Game) / int_97838192
comment
Heroic Lineage: Doomguy is the son of Billy Blaze, the protagonist of Commander Keen. He's also the grand-grandson of William "BJ" Blazkowicz, the protagonist of Wolfenstein 3-D.
 Doom (Video Game) / int_97838192
featureApplicability
1.0
 Doom (Video Game) / int_97838192
featureConfidence
1.0
 Doom (Video Game)
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Doom (Video Game) / int_97838192
 Doom (Video Game) / int_979f41a
type
Continuity Reboot
 Doom (Video Game) / int_979f41a
comment
Continuity Reboot: Happened twice. Doom 3 and its expansion Resurrection of Evil does not descend from the events of Doom and Hell on Earth and the 2016 game is another reboot that does not follow on from 3. Eternal subverts this by revealing that it and 2016 are Stealth Sequels. It also implies 3 fits in somewhere.
 Doom (Video Game) / int_979f41a
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1.0
 Doom (Video Game) / int_979f41a
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1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_979f41a
 Doom (Video Game) / int_985795ab
type
Medium Blending
 Doom (Video Game) / int_985795ab
comment
Medium Blending: Most of the enemy sprites, as well as Doomguy's, are made with Stop Motion, but some like the Imp and Cacodemon are hand-drawn, and the Former Humans are Head Swaps of Doomguy whose heads were hand-drawn rather than clay models. Nonetheless, they all blend seemlessly.
 Doom (Video Game) / int_985795ab
featureApplicability
1.0
 Doom (Video Game) / int_985795ab
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1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_985795ab
 Doom (Video Game) / int_988357f9
type
Dead Character Walking
 Doom (Video Game) / int_988357f9
comment
Dead Character Walking: Has such a bug, described in detail here, where a player killed in deathmatch becomes a mobile corpse which runs (okay, slides) around. Kinda creepy.
 Doom (Video Game) / int_988357f9
featureApplicability
1.0
 Doom (Video Game) / int_988357f9
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Doom (Video Game) / int_988357f9
 Doom (Video Game) / int_999be790
type
Tech-Demo Game
 Doom (Video Game) / int_999be790
comment
Tech-Demo Game: This game and Wolfenstein 3-D were made when Carmack decided to one-up Looking Glass Studios and their Ultima Underworld series' 3D visuals. Carmack claimed he could make a faster renderer, not a better one. Ultima Underworld and System Shock were far more punishing on the hardware of their era than even Doom was.
 Doom (Video Game) / int_999be790
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1.0
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Doom (Video Game) / int_999be790
 Doom (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Doom (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The difficulties are split into three categories; "easy" difficulties, a single "medium" difficulty, and "hard" ones, which add more and tougher enemies as you go up. The manual also has explanations for them: I'm Too Young to Die: "An easy romp through the playground. Not many monsters here. This is good when you're learning the controls." The player gets doubled ammo from pickups and takes half the damage from enemies.note Early alpha builds called this one "I Just Want to Kill", and the graphic for it on the menu is still labelled "M_JKILL". Hey, Not Too Rough: "This is good when you know how it works, but you still panic too much. Panic is a bad thing when you're surrounded by evil." Same amount of monsters as ITYTD, but your ammo pickup rate and damage taken are normalized. Hurt Me Plenty: "The demons are out in force, and they'll take great pleasure in hurting you as much as you let them." The middle difficulty, adding more monster spawns to the levels and/or replacing some spawns with tougher enemies. Ultra-Violence: "So you think you're tough? Prove it!" Even more enemy spawns are added. The v1.2 patch added NIGHTMARE!: "This is for those times when killing a guy once just isn't enough. If you're lucky, you'll wake up..." Same enemy spawns as Ultra-Violence, but now they move and attack faster, respawn shortly after dying, and cheats (except for level-warping and giving yourself the effects of a computer area map) are disabled. The game even gives a second prompt when you try to select it asking if you're sure and admitting that "this skill level isn't even remotely fair". You at least get doubled ammo like on ITYTD, because you're gonna need it. The 2019 Unity ports added Ultra-Violence+: same as regular Ultra-Violence, but with the turbo enemies from Nightmare as well as things that normally only spawn in co-op modes appearing.
 Doom (Video Game) / int_9a117348
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Doom (Video Game) / int_9a117348
 Doom (Video Game) / int_9af977f4
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Second-Person Narration
 Doom (Video Game) / int_9af977f4
comment
Second-Person Narration: The narrations at the end of each episode are in the second person.
 Doom (Video Game) / int_9af977f4
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1.0
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Doom (Video Game) / int_9af977f4
 Doom (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Doom (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The BFG9000 is actually a tricky and unintuitive weapon to use to its full potential. It looks like it just shoots a big plasma ball that explodes into a large radius of splash damage upon contact with something, but how it actually works is that after the ball hits something, 40 invisible hitscan tracers shoot out from the player in the direction the ball was originally shot. As a result, if you're just running around firing off the BFG without keeping track of where you are when the BFG hits, you can have those tracers fire off in a completely unintended direction and have a lot or even all those tracers miss (for example, you shoot the BFG, you circle strafe around the enemies you shot at, and when the ball hits something, the tracers shoot off the side where there are no enemies). Then on top of this, the BFG has nearly a second of startup before the ball is even shot, adding to the difficulty in effectively using the BFG. If you can effectively manage the BFG's slow startup and can keep your aim steady towards the direction you shot and position close enough after firing, you can ensure those tracers hit their mark and deal out some really ridiculous damage (the ball alone deals between 100-800 damage to a single target, but the tracers can spread damage out and altogether can dish out over 3000 damage cumulatively - with some luck, you can potentially one-shot even a Spider Mastermind with that damage output). For an example of the difference this can make, if you're just circle-strafing around a Cyberdemon while shooting the BFG at it, it could take as much as 10 shots to take down if most of those tracers aren't hitting, but if you can keep your aim steady after firing, weave in between the Cyberdemon's rockets, and time the BFG to fire in point-blank range to ensure all tracers hit, you'll take down the Cyberdemon in just 2 BFG shots.
 Doom (Video Game) / int_9b9397bb
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 Doom (Video Game) / int_9b9397bb
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Doom (Video Game) / int_9b9397bb
 Doom (Video Game) / int_9bfb2f41
type
Dead Guy on Display
 Doom (Video Game) / int_9bfb2f41
comment
Dead Guy on Display: The demons really like hanging their victims from the walls and ceilings. The reason for this isn't explained, but most likely it is to scare off intruders (i.e. you) and/or as snacks for later. And then there's what they do to Doomguy's poor little bunny at the end of the first game, killing it and mounting its head on a spike as they invade Earth.
 Doom (Video Game) / int_9bfb2f41
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Doom (Video Game) / int_9bfb2f41
 Doom (Video Game) / int_9c0d6b57
type
Iconic Starter Equipment
 Doom (Video Game) / int_9c0d6b57
comment
Iconic Starter Equipment: Doomguy/Doom Slayer is always seen using one of three weapons: the starting Pistol, the (sometimes starting) Shotgun or the Super Shotgun, the (usually) first weapon he stumbles upon during the first levels of his games.
 Doom (Video Game) / int_9c0d6b57
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Doom (Video Game) / int_9c0d6b57
 Doom (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Doom (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Where is the Doomguy keeping all of those weapons, as well as their ammo, is a mystery. At the start of the game, the player can hold 50 full-sized rockets, in addition to other ammunition and weapons. When you later find a backpack, you double your ammo-carrying capacity. A hundred explosive warheads are rather impossible to fit inside a military-grade backpack, and that is not accounting for your twenty kilos of bullets and five full boxes of buckshot. The novelization made an attempt to justify this by explaining that these were cutting-edge space-age mini rockets about the size and shape of a "D" battery.
 Doom (Video Game) / int_9c7e3137
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Doom (Video Game) / int_9c7e3137
 Doom (Video Game) / int_9ddf241
type
Flaming Skulls
 Doom (Video Game) / int_9ddf241
comment
Flaming Skulls: Lost Souls are floating engulfed in flames, and can be lethal when coming in large numbers.
 Doom (Video Game) / int_9ddf241
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1.0
 Doom (Video Game) / int_9ddf241
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Doom (Video Game) / int_9ddf241
 Doom (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Doom (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: The hardest difficulty setting is Nightmare!, featuring faster monsters that respawn shortly after being killed, and most cheat codes are disabled. The only advantage you have is that enemies that drop ammo drop more than normal. When selecting it, the game asks "Are you sure? This skill level isn't even remotely fair."
 Doom (Video Game) / int_9dfb8296
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Doom (Video Game) / int_9dfb8296
 Doom (Video Game) / int_9e86e227
type
The End... Or Is It?
 Doom (Video Game) / int_9e86e227
comment
The End... Or Is It?: The text-crawl endings to the non-PC editions of the original all suggest that demons may have made it to Earth. The PC version makes it abundantly clear with the cutscene following the text that, yep, they did. And the Doomguy's pet bunny Daisy was their first victim.
 Doom (Video Game) / int_9e86e227
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Doom (Video Game) / int_9e86e227
 Doom (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Doom (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Both the game and its sequels show a famous aversion. When two demons' attacks collide, they'll prioritize and attack each other instead of Doomguy. Causing monster infighting is actually encouraged on some levels, especially the one in Doom II with both a Spider Mastermind and Cyberdemon.
 Doom (Video Game) / int_9e8aa11e
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 Doom (Video Game) / int_9e8aa11e
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Doom (Video Game) / int_9e8aa11e
 Doom (Video Game) / int_9e943076
type
One-Man Army
 Doom (Video Game) / int_9e943076
comment
One-Man Army: The eponymous Doomguy very quickly becomes this. After the initial invasion, he then proceeds to slaughter hundreds of thousands of hellspawn, so much so that he's literally too tough for Hell to contain, to the point where they all but tell him to get the Hell out. After returning to Earth, he proceeds to kill even more demons (in part to avenge his pet bunny Daisy).
 Doom (Video Game) / int_9e943076
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Doom (Video Game) / int_9e943076
 Doom (Video Game) / int_9edbda07
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Elite Mooks
 Doom (Video Game) / int_9edbda07
comment
Elite Mooks: The Barons of Hell are degraded to this after the first two are defeated at the end of the first episode. They become regular enemies, but also tough ones.
 Doom (Video Game) / int_9edbda07
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Doom (Video Game) / int_9edbda07
 Doom (Video Game) / int_9f86dbcf
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Immune to Flinching
 Doom (Video Game) / int_9f86dbcf
comment
Immune to Flinching: Each monster has what is called a 'pain chance', which is the probability that they will go into a pain state after being hit with an attack, which temporarily prevents them from retaliating. No monsters have a 0% pain chance but, in general, the stronger the monster, the lower the chance will be.
 Doom (Video Game) / int_9f86dbcf
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 Doom (Video Game) / int_9f86dbcf
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Doom (Video Game) / int_9f86dbcf
 Doom (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 Doom (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: The UAC teleporting things around seems perfectly sound until you realize that to do this, they had to lay their lines through Hell. Hell's demons, none too pleased at their domain being reduced to an interstellar railway system for a bunch of worthless humans, decide to jump into the transport system and pay what's waiting at the other end a visit.
 Doom (Video Game) / int_9fb2452d
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 Doom (Video Game) / int_9fb2452d
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Doom (Video Game) / int_9fb2452d
 Doom (Video Game) / int_a121abc7
type
Respawning Enemies
 Doom (Video Game) / int_a121abc7
comment
Respawning Enemies: The Nightmare difficulty has this as part of what makes it so hard, where any enemy that leaves a corpse would get back up after a random interval that could be anywhere from eight seconds to five minutes (usually closer to the former).
 Doom (Video Game) / int_a121abc7
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 Doom (Video Game) / int_a121abc7
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Doom (Video Game) / int_a121abc7
 Doom (Video Game) / int_a13dfbfd
type
Armor Points
 Doom (Video Game) / int_a13dfbfd
comment
Armor Points: Doomguy's armor provides a better defence against melee attacks and projectiles when armor points are collected in the levels. There are powerups that can raise the cap, though they cannot be replenished once they're spent by taking damage and reducing their current amount to under the original cap will also undo the extension.
 Doom (Video Game) / int_a13dfbfd
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Doom (Video Game) / int_a13dfbfd
 Doom (Video Game) / int_a30a7977
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Highly-Conspicuous Uniform
 Doom (Video Game) / int_a30a7977
comment
Highly-Conspicuous Uniform: The Marines wear sensible fatigues, but their body armor comes in Day-Glo Lime Green and Peacock Blue.
 Doom (Video Game) / int_a30a7977
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 Doom (Video Game) / int_a30a7977
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Doom (Video Game) / int_a30a7977
 Doom (Video Game) / int_a37e27db
type
Back from the Brink
 Doom (Video Game) / int_a37e27db
comment
Back from the Brink: The game has the protagonist fighting off a demonic invasion after all his comrades on the Phobos base are wiped out.
 Doom (Video Game) / int_a37e27db
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1.0
 Doom (Video Game) / int_a37e27db
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Doom (Video Game) / int_a37e27db
 Doom (Video Game) / int_a3a89f82
type
Planet Heck
 Doom (Video Game) / int_a3a89f82
comment
Planet Heck: The game showcases the archetypal example, with the player tasked with stopping an invasion of demons at their source, after fighting them off at a series of Mars bases.
 Doom (Video Game) / int_a3a89f82
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1.0
 Doom (Video Game) / int_a3a89f82
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Doom (Video Game) / int_a3a89f82
 Doom (Video Game) / int_a484ef6c
type
Sensory Abuse
 Doom (Video Game) / int_a484ef6c
comment
Sensory Abuse: An infamous genre of WAD, referred to as Terry WADs after the troll who made the first examples, is built on this. These WADs play like normal until you activate a certain switch or linedef, at which point you're bombarded with ear-splitting noises, flashing lights, and text that describes anally raping the reader.
 Doom (Video Game) / int_a484ef6c
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 Doom (Video Game) / int_a484ef6c
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Doom (Video Game) / int_a484ef6c
 Doom (Video Game) / int_a4cd4fc6
type
Cruel Twist Ending
 Doom (Video Game) / int_a4cd4fc6
comment
Cruel Twist Ending: Twice over: the ending of the first episode suggests that Doomguy has won by clearing out the demons on Phobos, only for him to be ambushed in an inescapable room and actually killed by the demons. The third episode, once he's fought his way through Deimos and Hell itself to make it back to Earth, suggests that everything will be fine once he's back, only for it to turn out that the demons have already invaded Earth. And they killed his pet rabbit, Daisy.
 Doom (Video Game) / int_a4cd4fc6
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Doom (Video Game) / int_a4cd4fc6
 Doom (Video Game) / int_a4e9a09e
type
Dude, Where's My Reward?
 Doom (Video Game) / int_a4e9a09e
comment
Dude, Where's My Reward?: After defeating the Bruiser Brothers at the end of the first episode, you run onto the exit portal and are teleported to a zone where you can't see anything but hear nasty monsters all around you and immediately start taking damage until you are about to die. Then the end screen comes up expressing your expected outrage for you: "Where's your fat reward and ticket home?" etc. Even the ending of the third and final episode of the full game is not entirely satisfactory, due to the scene which greets you after you "get home".
 Doom (Video Game) / int_a4e9a09e
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Doom (Video Game) / int_a4e9a09e
 Doom (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Doom (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The game has a litany of these, and most are kept in vanilla-accurate source ports. Everything is essentially treated as having infinite height, allowing monsters to body-block and melee players even if they are hundreds of meters apart vertically. The Spider Mastermind seems to take up space at least four feet farther on each side than it appears. This often leads to it getting hung up on walls and other monsters when used in custom levels. The plasma rifle has the "projectile's hitbox is too large" variety, while the Mancubus's fireball has the inverse problem of a too-small hitbox, to the point where they can clip straight through walls. Hitscan attacks (bullets, BFG tracers and melee) can completely fail to hit their target depending on where the shooter and the victim are standing in open space, even at point-blank range. This is due to the blockmap bug: hitscan collision is registered when the hitscan attack's trajectory line touches the cross-sections of the target's bounding box, but if the hitscan line and the cross-sections intersect in a blockmap where the centre of the bounding box is not, the collision check fails. This also makes melee-ing large enemies extraordinarily difficult. ZDoom and derivative source ports fix this issue by changing the collision check to consider the edges of the bounding box, exactly like projectiles do in vanilla. Projectiles that impact with the "ceiling" of sectors that have an open sky immediately despawn. This is rarely triggered without using freelook, however, and tends to be of little consequence when autoaim sends a projectile into the skybox, as that means it missed the monster it aimed at anyway. Due to the pseudo-3D gameplay and the way in which maps are created, switches can be triggered even if you're not physically on the same level as the actual graphic for that switch. Hac X MAP16 in particular can be completed in one second because the exit switch is in the same area the player starts the level in, just hidden underground until the player finds and uses four other switches throughout — just turn around and use the empty air behind you.
 Doom (Video Game) / int_a5e998f0
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Doom (Video Game) / int_a5e998f0
 Doom (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Doom (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Enforced with the Partial Invisibility power-up. Enemies can still see you (at least once you give yourself away by shooting), but since it implies that they can only tell the general area you're in, it drastically reduces enemy accuracy and causes them to fire wildly in your vicinity.
 Doom (Video Game) / int_a796d2a6
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Doom (Video Game) / int_a796d2a6
 Doom (Video Game) / int_a8a04f6f
type
And I Must Scream
 Doom (Video Game) / int_a8a04f6f
comment
And I Must Scream: Some crushing floors in the first two games only crush, they never release. If you let yourself be smashed by these and happen to have enough health, you'll remain trapped alive in concrete. Have a nice stay if it's multiplayer and no one else can find and kill you to release you. Thankfully, a rather rare bug. One rare wall texture is simply just faces melted together and apparently in agony.
 Doom (Video Game) / int_a8a04f6f
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Doom (Video Game) / int_a8a04f6f
 Doom (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Doom (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: The Spider Mastermind (AKA Spiderdemon) has glowing red eyes. It also has a chaingun that will chop you to pieces if you give it a clear shot at you. The smaller Arachnotrons are a downplayed instance, normally featuring blue eyes, but which flash red with every shot they take at you with their built-in plasma gun.
 Doom (Video Game) / int_a939a527
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 Doom (Video Game) / int_a939a527
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Doom (Video Game) / int_a939a527
 Doom (Video Game) / int_a96b8b63
type
Space Marine
 Doom (Video Game) / int_a96b8b63
comment
And of course, the end of episode three. The Space Marine escapes from Hell and returns to Earth... only to find that the demons he had been fighting have already invaded. Cue the sequel.
 Doom (Video Game) / int_a96b8b63
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 Doom (Video Game) / int_a96b8b63
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Doom (Video Game) / int_a96b8b63
 Doom (Video Game) / int_a9cec1f1
type
Missing Secret
 Doom (Video Game) / int_a9cec1f1
comment
Missing Secret: In some versions, the Percent kills/secrets/items count at the end of the level will always display 0% if the level doesn't have anything of that category. This gives the impression that the secrets are there, but you just didn't find any of them. Some old level-design books actually suggest making a "secret area" trigger that can't be reached, so that players will continue to search for it. There are also some official levels where it is impossible to get 100% secrets. Such is the case of Ultimate Doom maps E4M3 and E4M7 due to bad map design; the former has secret sectors with torches on top of them, the latter an invulnerability sphere that you can't reach and a door that's too thin for the secret to register. These can be triggered by noclipping, however. The console ports of the early Doom games, which use somewhat redesigned levels, often didn't bother redoing the secret flags, making tons and tons of non-existent secrets still count as "not found" on the secret counter. There are also several instances where getting 100% items isn't possible due to said items not being flagged as multiplayer only in deathmatch areas. Map 6 of 'Requiem' for example has two berserker packs unobtainable in single-player mode because of this. The many, many, many console versions of DOOM sometimes do this with enemies. One level of the 3DO Interactive Multiplayer port has a hidden Imp you can only kill by shooting into a blank wall.
 Doom (Video Game) / int_a9cec1f1
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 Doom (Video Game) / int_a9cec1f1
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Doom (Video Game) / int_a9cec1f1
 Doom (Video Game) / int_aa30e350
type
Sole Survivor
 Doom (Video Game) / int_aa30e350
comment
Sole Survivor: The Marine is the sole survivor of his unit. Unless you play Co-Op.
 Doom (Video Game) / int_aa30e350
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1.0
 Doom (Video Game) / int_aa30e350
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Doom (Video Game) / int_aa30e350
 Doom (Video Game) / int_aa5d87af
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Secret Level
 Doom (Video Game) / int_aa5d87af
comment
Secret Level: Each Episode in Ultimate Doom has a secret map accessible via a secret exit in one of the Episode's maps: Episode 1 has Military Base, which is accessible via a secret exit in Toxin Refinery. It is a conventional map, just being a bit more difficult than other Episode 1 maps, but it does notably contain the first teleporting monster ambush in the game, though this trap was replaced with a normal Monster Closet ambush in all of the '90s console ports. Episode 2 has Fortess of Mystery, which is accessible via a secret exit in Command Center, though its accessibility varies in early console ports; in the Super Nintendo port the secret exit to it was moved to Refinery, in the Playstation and Saturn ports the secret exit to it was moved to Spawning Vats, and it wasn't a secret map in the Jaguar, 32X, and GBA ports, instead being the final map of those ports. As for the map itself, it's notorious for its overt simplicity, consisting of just two plain rooms, one with four Barons, and the other with ten Cacodemons, with its purpose being to show off monster infighting. Episode 3 has Warrens, which is accessible via a secret exit in Mount Erebus, though the map was removed in the Jaguar, 32X, GBA, Playstation, and Saturn ports (but interestingly it was retained in the SNES port). This map has the gimmick that it initially appears the player was sent back to the Episode's first map, Hell Keep, is exactly the same as that map up until the secret near the end, which no longer has a Rocket Launcher, the first signal that something isn't right. Then when the player steps onto the "exit" teleporter, the walls come down to reveal a large arena with a Cyberdemon, and then the player must backtrack through the map, with more rooms opened up containing more dangerous enemy encounters than the original map had. Episode 4 has Fear, which is accessible via a secret exit in Perfect Hatred, though the map was removed in the Playstation and Saturn ports, and of course doesn't exist in the other console ports that don't have Episode 4 (the SNES, 32X, Jaguar, and GBA ports). It's a banal conventional map that is noticeably much easier than the two Episode 4 maps preceding it, with its only noteworthy feature being its symmetrical design. The Playstation and Saturn ports had a few of their own exclusive secret maps that were never seen in the PC version or any of the other ports: In the Ultimate Doom portion of these ports, there's a new secret map called The Marshes, which is accessible via a secret exit in Twlight Descends, which itself is a new map exclusive to these ports. This map is a large arena resembling, as the name implies, a marsh-like area, containing a Cyberdemon and a handful of other mooks. In the Doom 2 portion of these ports, the two secret Wolfenstein maps were replaced by two new secret maps: The first such secret map is The Mansion, accessible via a secret exit in Suburbs. It is mostly a conventional map with nothing out-of-the-ordinary gameplay-wise other than a tricky teleporter maze puzzle, but the map does visually standout for its depiction of a Resident Evil-like mansion, taking strong advantage of the ports' colored lighting to create an unsettling atmosphere, with it especially standing out compared to the drab Doom 2 maps. The second such secret map is Club Doom, accessible via a secret exit in The Mansion. The map starts out looking unsettling, being a pitch-black area only lit by a row of candles going into an ominous-looking building. But upon entering the building and turning the corner, loud rave music starts playing as the player enters a strobe-lit nightclub area full of Revenants on a dance floor and in go-go cages. The original Xbox port, while otherwise mostly a 1:1 port of the PC original, has its own unique secret map in Episode 1: Sewers, accessible via a secret exit in Hangar. This map was created by one of the ports' developers, David Calvin, back in 1994. Otherwise, there's nothing noteworthy about it other than being a banal 1994 WAD that really shows its age. This map was not included in any other port but is available as a standalone WAD online if one wishes to play it. Interestingly it was also available several years earlier in Maximum Doom, an official WAD compilation from 1995 that contained nearly 2000 WADs downloaded from the internet, as well as being included in the many other unofficial shovelware WAD compilations of the '90s.
 Doom (Video Game) / int_aa5d87af
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Doom (Video Game) / int_aa5d87af
 Doom (Video Game) / int_aa8dcc21
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MegaCorp
 Doom (Video Game) / int_aa8dcc21
comment
MegaCorp: The Union Aerospace Corporation (UAC), a large government contracting firm that operates on the moons of Mars. While initially, they have no harmful intentions, they have been screwing around by using Hell as a pseudo-wormhole in order to teleport things between their Phobos and Deimos bases. This, predictably, Goes Horribly Wrong and demons begin pouring out of the teleporters at Phobos while Deimos just disappears entirely. Later games give them a more insidious slant (particularly the 2016 game, which sees them using Hell as an energy source and Samuel Hayden trying to downplay the UAC's complete disregard for potential consequences, while another faction of the corp is an out-and-out demon cult led by the Big Bad).
 Doom (Video Game) / int_aa8dcc21
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Doom (Video Game) / int_aa8dcc21
 Doom (Video Game) / int_ac2094ca
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Red Shirt
 Doom (Video Game) / int_ac2094ca
comment
Red Shirt: The instruction manual explains that Doomguy didn't come alone to Phobos - he arrived with a whole team of marines, who entered the base to investigate while he guarded the perimeter. The demons have already killed them all by the time the game begins; you can find their corpses strewn about the first level.
 Doom (Video Game) / int_ac2094ca
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Doom (Video Game) / int_ac2094ca
 Doom (Video Game) / int_ac4ac8e5
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Idiosyncratic Episode Naming
 Doom (Video Game) / int_ac4ac8e5
comment
Idiosyncratic Episode Naming: The level names of fourth episode in The Ultimate Doom, as well as the name of the episode itself, are phrases taken from the Bible: Thy Flesh Consumed, Hell Beneath, Perfect Hatred, Sever the Wicked, Unruly Evil, Against Thee Wickedly, They Will Repent, ...And Hell Followed, and Unto the Cruel. The exception is the secret level, whose name is simply Fear.
 Doom (Video Game) / int_ac4ac8e5
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Doom (Video Game) / int_ac4ac8e5
 Doom (Video Game) / int_ac5b526d
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Hellgate
 Doom (Video Game) / int_ac5b526d
comment
Hellgate: Not in the traditional sense as the teleportation system that the demons of Hell hijacked was merely a UAC conduit that used Hell as a pass-through wormhole in order to move matter across great distances in trivial amounts of time. The demons simply interjected themselves in the conduit, like a living phone tap, and invaded at both endpoints.
 Doom (Video Game) / int_ac5b526d
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Doom (Video Game) / int_ac5b526d
 Doom (Video Game) / int_ac9f78d9
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Jack of All Stats
 Doom (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The shotgun fills this role, in an early aversion of Short-Range Shotgun. It doesn't excel at any given category, but there are very few situations it isn't at least useful, with short-to-medium range, reasonable ammo consumption, good damage, and its status as a hitscan weapon ensuring that few things can go wrong when you fire it.
 Doom (Video Game) / int_ac9f78d9
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Doom (Video Game) / int_ac9f78d9
 Doom (Video Game) / int_ad1db87c
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Oh, Crap!
 Doom (Video Game) / int_ad1db87c
comment
Episode 3's secret level "Warrens": it's an exact copy of the episode's first level, "Hell Keep", right down to weapon and monster placement, except significantly easier as you start with more than just the pistol. When you reach the end of the level, the teleporter doesn't bring you to the stat counter - it drops a bunch of walls, revealing new areas filled with new monsters - such as the Cyberdemon standing directly in front of you.
 Doom (Video Game) / int_ad1db87c
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Doom (Video Game) / int_ad1db87c
 Doom (Video Game) / int_ae2b8366
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Possessing a Dead Body
 Doom (Video Game) / int_ae2b8366
comment
Possessing a Dead Body: The Former Humans are of this variety. They were Marines killed by the demons, which then took possession of their fallen bodies.
 Doom (Video Game) / int_ae2b8366
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Doom (Video Game) / int_ae2b8366
 Doom (Video Game) / int_ae6adc36
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Religious and Mythological Theme Naming
 Doom (Video Game) / int_ae6adc36
comment
Religious and Mythological Theme Naming: Excluding the secret level, every map in the fourth episode is named after a phrase from the Bible, as is the episode itself ("Thy Flesh Consumed", a phrase from Proverbs 5:11).
 Doom (Video Game) / int_ae6adc36
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Doom (Video Game) / int_ae6adc36
 Doom (Video Game) / int_affd30b0
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Stupid Evil
 Doom (Video Game) / int_affd30b0
comment
Stupid Evil: The demons will ignore Doomguy to attack their allies if they are accidentally hit in the back.
 Doom (Video Game) / int_affd30b0
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 Doom (Video Game) / int_affd30b0
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Doom (Video Game) / int_affd30b0
 Doom (Video Game) / int_b035720c
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Toxic, Inc.
 Doom (Video Game) / int_b035720c
comment
Toxic, Inc.: Never mind the demons from Hell, the UAC cannot be doing anything good for the Martian environment with all the deadly radioactive waste they have lying around. As the DOOM Guy himself notes in the Doom comic:
 Doom (Video Game) / int_b035720c
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Doom (Video Game) / int_b035720c
 Doom (Video Game) / int_b0a91b69
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Convection, Schmonvection
 Doom (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Doom is all over the place with this trope. Part of the issue is the way the game handles floor types: what the floor is made of and whether or not it damages you (and by how much) are stored separately for each section of floor, meaning some levels have lava that doesn't harm you at all, others where some other variety of liquid (typically blood) harms you just the same as lava, and others still where lava in one location won't harm you, but past some arbitrary section of the pool will suddenly damage you. Even for levels that have regular damaging lava, the lava only damages you if you wade in it for more than a full second. And when you add on the ability to jump introduced in several source ports such as ZDoom, you can even wade through the lava far longer than normal with minimized damage by splashing up and down in it. This is par for the course in Hell, which is supposed to be full of fire that burns but doesn't consume. However, for levels that take place on Phobos, Earth, or Io there's no excuse.
 Doom (Video Game) / int_b0a91b69
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Doom (Video Game) / int_b0a91b69
 Doom (Video Game) / int_b0e18b32
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Unique Enemy
 Doom (Video Game) / int_b0e18b32
comment
Unique Enemy: The PlayStation port of the original game features a single translucent Cacodemon that's locked in a cage in the level Tenements. This is most likely an error, however, since translucency is a flag that can be set to any monster, but is only used to create the Spectre enemies.
 Doom (Video Game) / int_b0e18b32
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Doom (Video Game) / int_b0e18b32
 Doom (Video Game) / int_b16543d2
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Grimy Water
 Doom (Video Game) / int_b16543d2
comment
Grimy Water: While green nukage and red-and-orange lava are always harmful, and the extremely blue water is almost always harmlessnote the only exceptions in the original game being a lonely, conveniently marked-as-toxic blue water pool in Doom E3M3 "Pandemonium", whether or not brown slime and blood are damaging varies depending on the whim of the level designer. With custom WADs, no holds are barred: nukage and slime can be treated as algae-infested or plain muddy water, blue water can be electrified, or actually liquid nitrogen or reactor coolant, and blood can even be swam in; lava tends to be consistently damaging, however.
 Doom (Video Game) / int_b16543d2
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Doom (Video Game) / int_b16543d2
 Doom (Video Game) / int_b1ddb121
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Remixed Level
 Doom (Video Game) / int_b1ddb121
comment
Remixed Level: Doom seems to take you back to the first level of Episode 3 for its secret level, and it plays out much the same...that is, until you enter the exit teleport and the walls come down revealing an arena reminiscent of Episode 2's boss level — complete with a pissed off Cyberdemon! And that's only the beginning...
 Doom (Video Game) / int_b1ddb121
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Doom (Video Game) / int_b1ddb121
 Doom (Video Game) / int_b23e7ba9
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Real Is Brown
 Doom (Video Game) / int_b23e7ba9
comment
Real Is Brown: The original game was noted for its "realistic" graphics, back in its day. Sure, plenty of levels go for muddy browns and greys, not helped by the generally dim lighting, but the palette has plenty of very saturated blues, greens, oranges, yellows and reds. The starting position of the first level of the first episode makes the deep blue floor very evident.
 Doom (Video Game) / int_b23e7ba9
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Doom (Video Game) / int_b23e7ba9
 Doom (Video Game) / int_b252f072
type
Megaton Punch
 Doom (Video Game) / int_b252f072
comment
If lesser enemies (or players in Deathmatches) are hit with an attack that reduces their health to their starting health times negative one (e.g. negative 30 for a Shotgun Zombie, who starts with 30 health), they will be gibbed. This is a reasonable result when they're hit by rockets, especially since ballistic weapons (e.g. the shotgun) are coded to not be capable of gibbing enemies even when they do that much damage, but picking up a special "Berserk" power-up enabled the player to gib enemies with his bare hands.
 Doom (Video Game) / int_b252f072
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Doom (Video Game) / int_b252f072
 Doom (Video Game) / int_b27e39b1
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Not Afraid of Hell
 Doom (Video Game) / int_b27e39b1
comment
Not Afraid of Hell: Doomguy. It's Hell that is afraid of him.
 Doom (Video Game) / int_b27e39b1
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Doom (Video Game) / int_b27e39b1
 Doom (Video Game) / int_b2838e5c
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Make Way for the New Villains
 Doom (Video Game) / int_b2838e5c
comment
Make Way for the New Villains: For the first two episodes of Doom, the Barons of Hell are easily the biggest, baddest and toughest demons you go up against, and starting with their introduction at the end of episode 1, you fear them and know they're a force to be reckoned with. Then you reach "Tower of Babel", the final map of episode 2, and find yourself in a room with four Barons... all dead, horribly mutilated and strung up on the walls. If these were the biggest, scariest enemies in the game, what in the world did this to them? Then you meet the Cyberdemon. While Barons do still show up later in the games, this moment makes it abundantly clear that they're hardly the nastiest things you'll have to face.
 Doom (Video Game) / int_b2838e5c
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Doom (Video Game) / int_b2838e5c
 Doom (Video Game) / int_b2cdd776
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Bottomless Magazines
 Doom (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Downplayed; you have a finite amount of ammunition for every weapon, but you never have to reload, beyond pumping the shotgun between each shot.
 Doom (Video Game) / int_b2cdd776
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Doom (Video Game) / int_b2cdd776
 Doom (Video Game) / int_b31c84f9
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Evil Is Not Well-Lit
 Doom (Video Game) / int_b31c84f9
comment
Evil Is Not Well-Lit: The Playstation and Saturn versions utilize colored lighting and shadows to give the levels a darker, gloomier feel.
 Doom (Video Game) / int_b31c84f9
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Doom (Video Game) / int_b31c84f9
 Doom (Video Game) / int_b33d17a0
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Sickly Green Glow
 Doom (Video Game) / int_b33d17a0
comment
Sickly Green Glow: Radioactive nukage glows a vivid emerald and damages Doomguy for as long as he's standing on it. You need a radiation shielding suit to cross over it safely. There are barrels filled with the stuff, and if shot at, they explode.
 Doom (Video Game) / int_b33d17a0
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Doom (Video Game) / int_b33d17a0
 Doom (Video Game) / int_b465f5e5
type
Level-Map Display
 Doom (Video Game) / int_b465f5e5
comment
Level-Map Display: You can always look at a map of what you've explored so far. If you find a computer map, you can see the entire level. The exception is E1M8: Here the computer map is given to you right from the beginning. The level is named "Phobos Anomaly", but the map does not show the anomaly itself...
 Doom (Video Game) / int_b465f5e5
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Doom (Video Game) / int_b465f5e5
 Doom (Video Game) / int_b4696bc
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Hard Levels, Easy Bosses
 Doom (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: This and the other games on its engine have fairly unimpressive boss battles, with the Barons of Hell, Cyberdemon, Spider Mastermind, and (in the sequel) Icon of Sin all being relatively easy fights. This is especially pronounced on higher difficulties, which up the number of enemies substantially, meaning chewing your way through an entire army is now a much bigger feat. A lot of this is because common enemies make much more judicious use of Hitscan. The Spider Mastermind is the only aforementioned boss to use hitscan, but it also has lower health than you'd think and is easy to stunlock. Quite tellingly, a lot of fanmade hacks convert the Barons and the Cyberdemon into Elite Mooks and still end up fairly beatable (less so the Spider Mastermind, due to it being much harder to work with).
 Doom (Video Game) / int_b4696bc
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Doom (Video Game) / int_b4696bc
 Doom (Video Game) / int_b47d95be
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No OSHA Compliance
 Doom (Video Game) / int_b47d95be
comment
No OSHA Compliance: There are barrels of toxic waste strewn all over the place. And the pits of toxic waste, later lava, and blood. The Radiation Suit entry in the Doom II strategy guide calls this trope out almost word-for-word: "OSHA may not like it, but to get the job done, you're going to have to handle a little toxic waste."
 Doom (Video Game) / int_b47d95be
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Doom (Video Game) / int_b47d95be
 Doom (Video Game) / int_b4d6aa7d
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Dungeon Bypass
 Doom (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Many levels can be completed in seconds by exploiting glitches to create shortcuts. In source ports that allow jumping, you can end certain levels within seconds by leaping onto the otherwise inaccessible exit switch/linedef.
 Doom (Video Game) / int_b4d6aa7d
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Doom (Video Game) / int_b4d6aa7d
 Doom (Video Game) / int_b4eff8a8
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Epic Fail
 Doom (Video Game) / int_b4eff8a8
comment
Epic Fail: What did the UAC want to do? Make teleporters. Result? Hell invades Earth.
 Doom (Video Game) / int_b4eff8a8
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Doom (Video Game) / int_b4eff8a8
 Doom (Video Game) / int_b55698cd
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Normal Fish in a Tiny Pond
 Doom (Video Game) / int_b55698cd
comment
Normal Fish in a Tiny Pond: The Barons of Hell. In later episodes, rockets, the Plasma Gun and the BFG can trivialize them. However, in the final level of the first episode (Phobos Anomaly), you will have no plasma cells and five rockets at best, so two Barons become fearsome bosses.
 Doom (Video Game) / int_b55698cd
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Doom (Video Game) / int_b55698cd
 Doom (Video Game) / int_b6203862
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Interquel
 Doom (Video Game) / int_b6203862
comment
Interquel: The Ultimate Doom, which was published after Doom II, contains a fourth episode for the original Doom, which occurs between the end of the third chapter of Doom and the beginning of Doom II.
 Doom (Video Game) / int_b6203862
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 Doom (Video Game) / int_b6e1d40b
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Acceptable Breaks from Reality
 Doom (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: As you may recover shotgun shells and even their Shotguns from them, there's no logical reason why Sergeants fire only three shotgun pellets instead of seven like you can. However, this would make Sergeants into very dangerous and potentially frustrating enemies, so their firepower was reduced.
 Doom (Video Game) / int_b6e1d40b
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 Doom (Video Game) / int_b83aeca9
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Lantern Jaw of Justice
 Doom (Video Game) / int_b83aeca9
comment
Lantern Jaw of Justice: Doomguy's sprite portrait reveals his huge, square chin (apparently a family trait, as John Romero and Tom Hall indicate he's a direct descendant of Wolfenstein's B.J. Blazkowicz).
 Doom (Video Game) / int_b83aeca9
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Doom (Video Game) / int_b83aeca9
 Doom (Video Game) / int_b85c06f2
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Glowing Eyes of Doom
 Doom (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: The protagonist's eyes on the status bar become glowing and golden when an invulnerability power-up is taken (or God Mode is enabled). Combine with a Berserk Pack, and you too can have fun with puns!
 Doom (Video Game) / int_b85c06f2
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Doom (Video Game) / int_b85c06f2
 Doom (Video Game) / int_b8dbe475
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Blood from the Mouth
 Doom (Video Game) / int_b8dbe475
comment
Blood from the Mouth: The marine's portrait whenever his health is low enough.
 Doom (Video Game) / int_b8dbe475
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 Doom (Video Game) / int_b8dbe475
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Doom (Video Game) / int_b8dbe475
 Doom (Video Game) / int_bc00493f
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Precision F-Strike
 Doom (Video Game) / int_bc00493f
comment
There's a (hopefully) intentionally crappy mod out there called All Hell is Breaking Loose! Among such things as flying demons that shout "Fuck you!" and flip you off when they die, the zombie soldier gib animation is replaced with them burning to death. This means that you can set someone on fire with a punch.
 Doom (Video Game) / int_bc00493f
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 Doom (Video Game) / int_bcba5ab
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Sniper Pistol
 Doom (Video Game) / int_bcba5ab
comment
Sniper Pistol: The Trope Maker. If you pause for about a second in between each pistol or chaingun shot, it will have perfect accuracy. But in an era where headshots didn't exist, this was rarely a viable tactic for killing anything but zombies and imps.
 Doom (Video Game) / int_bcba5ab
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1.0
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Doom (Video Game) / int_bcba5ab
 Doom (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Doom (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The original pump-action shotgun has a modest spread that is entirely horizontal (i.e., the pellets all connect in a straight left-to-right line) that will allow a good amount of its 7 pellets to hit at long distances, to where it can even be used as an effective sniping weapon in a pinch. The SNES port combined all seven pellets into one uber-slug, meaning it was even worse for crowd control but game-breakingly effective as a predecessor to the Sniper Rifle.
 Doom (Video Game) / int_bcf69f60
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Doom (Video Game) / int_bcf69f60
 Doom (Video Game) / int_bd4264a3
type
Slasher Smile
 Doom (Video Game) / int_bd4264a3
comment
Slasher Smile: The Doomguy's face on the Expressive Health Bar gives a menacing smile when you pick up a new weapon, making it clear that he's excited to try out his new toy on the Legions of Hell.
 Doom (Video Game) / int_bd4264a3
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Doom (Video Game) / int_bd4264a3
 Doom (Video Game) / int_bda474d2
type
Last Note Nightmare
 Doom (Video Game) / int_bda474d2
comment
Last Note Nightmare: At the end of the game, you're teleported back to Earth after fighting through the legions of Satan and the fires of Hell itself, treated to a scenery shot of a frolicking meadow before noticing that the demons got here first. The music reflects this.
 Doom (Video Game) / int_bda474d2
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Doom (Video Game) / int_bda474d2
 Doom (Video Game) / int_bdc0a18e
type
Idiosyncratic Wipes
 Doom (Video Game) / int_bdc0a18e
comment
Idiosyncratic Wipes: The classic screen melt effect in every transition from the original. Some source ports add some extra wipes.
 Doom (Video Game) / int_bdc0a18e
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1.0
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Doom (Video Game) / int_bdc0a18e
 Doom (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Doom (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Episode I's Military Base. Coming right after three fairly easy levels even at higher difficulty settings, this is a serious challenge for beginners. A large number of monsters, tight, closed areas, a number of nasty traps with enemies suddenly teleporting out of nowhere, lots of close-quarter combat, barely-visible Spectres looming in the dark and suddenly ambushing you - if you have just started with Doom, surviving Military Base is a heavy challenge. Episode II's secret level, Fortress Of Mystery. You begin the game in the centre of a compact, 8-part flower-like structure, instantly greeted by four Barons Of Hell charging and firing at you from all directions. Manoeuvering is tricky because the "petals" have narrow entrances and it's easy to get cornered by the Barons if you try to run. Hopefully, one of the "petals" ends in a door, so you run there and open it, hoping for a refuge... then you hear a hiss of ten Cacodemons just waiting for you in a mid-sized room. The level is actually fairly easy when you know the trick to it (namely, tricking both groups of powerful monsters into infighting and trying to stay the hell away until only a few remain), but considering the player never meets that many heavy opponents in a tightly enclosed space at once in the original Doom (Ep III's Mt. Erebus has its clusters of Cacodemons, but you battle them in an open space and there are much fewer Cacos on lower difficulty levels, while the number of enemies in Fortress is the same regardless of level) and the BFG is not available at all until Episode III, it was a serious spike in difficulty from the previous levels of the game.
 Doom (Video Game) / int_be3e7584
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1.0
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Doom (Video Game) / int_be3e7584
 Doom (Video Game) / int_bf126a03
type
Door Jam
 Doom (Video Game) / int_bf126a03
comment
Door Jam: Many traps in the first game and Doom II lock you up in a room with an army of monsters to kill, with the switch to open the door again being very well hidden, behind all those monsters, or non-existent (which forces you to search for a new path in order to find your way back). Notably is the 8th level of Doom II, Tricks and Traps, where you're thrown into a small room full of Baron of Hell and the strongest boss in the game, the Cyberdemon.
 Doom (Video Game) / int_bf126a03
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1.0
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Doom (Video Game) / int_bf126a03
 Doom (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Doom (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: When the player attempts to exit, a humorous quit message is shown, mockingly trying to convince the player to stay and play some more.
 Doom (Video Game) / int_bfae65a4
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1.0
 Doom (Video Game) / int_bfae65a4
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Doom (Video Game) / int_bfae65a4
 Doom (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Doom (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Fists, Chainsaw, Pistol, Shotgun, Chaingun, Rocket Launcher, Plasma Rifle, BFG. Doom was very important in creating and popularizing this one.
 Doom (Video Game) / int_bfc659ba
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1.0
 Doom (Video Game) / int_bfc659ba
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Doom (Video Game) / int_bfc659ba
 Doom (Video Game) / int_bffb777a
type
Sawed-Off Shotgun
 Doom (Video Game) / int_bffb777a
comment
The Super Shotgun isn't in this game, which feels jarring as it would later be treated as one of the Doomguy's Iconic Items, his go-to weapon for situations that don't quite warrant the BFG-9000. Some fans who haven't played the original Doom don't realize that this weapon isn't in this game — the Super Shotgun doesn't get introduced properly until Doom II.
 Doom (Video Game) / int_bffb777a
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Doom (Video Game) / int_bffb777a
 Doom (Video Game) / int_c0b66f61
type
Invisible Monsters
 Doom (Video Game) / int_c0b66f61
comment
Invisible Monsters: Specters are almost-invisible versions of the pink Demons, and are practically invisible in dark areas.
 Doom (Video Game) / int_c0b66f61
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1.0
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Doom (Video Game) / int_c0b66f61
 Doom (Video Game) / int_c121be7b
type
Cycle of Hurting
 Doom (Video Game) / int_c121be7b
comment
Cycle of Hurting: A crucial mechanic of Doom is that each time an enemy is hit, they may enter what is called a "pain state", where they're stunned for a split-second, disrupting their attack and movement. With rapid-fire weapons, enemies can have their pain state repeatedly triggered, keeping them from attacking nor moving until they're dead. The higher the enemy's pain chance, the more vulnerable they are to this. The player doesn't have a pain state like the monsters and so can never be stunned when hit. However, there's a different mechanic for the player where whenever they're hit, their screen will flash red, with the intensity of the redness being determined by the amount of damage they took, and successive hits while the player is still recovering from the prior hit will build the intensity too. If the player takes a particularly nasty hit, like a direct hit from a Cyberdemon rocket, or is hit by many attacks in quick succession, such as being shredded by multiple Chaingunners, the entire screen can become completely red and effectively blind the player for a couple seconds - making it all the more likely they'll get hit even more as they blindly try to scramble to safety.
 Doom (Video Game) / int_c121be7b
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1.0
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Doom (Video Game) / int_c121be7b
 Doom (Video Game) / int_c25c7890
type
Fun with Acronyms
 Doom (Video Game) / int_c25c7890
comment
Fun with Acronyms: In the 2019 Unity port version of the Back to Saturn X series, the mod's title was changed to simply BTSXnote the mod's title and levels were originally named after albums and songs from the indie rock band, Guided by Voices, so this change was to avoid any possible trademark infringement similarly to the Nine Inch Nails logo featured in The Ultimate Doom. while using joke subtitles for their respective episodes with Better Texturing with Startan X for Episode 1 and "Big Towers", says Xaser for Episode 2.
 Doom (Video Game) / int_c25c7890
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Doom (Video Game) / int_c25c7890
 Doom (Video Game) / int_c2612ea8
type
Lost Pet Grievance
 Doom (Video Game) / int_c2612ea8
comment
Lost Pet Grievance: At one point before the events of the game, Doomguy had a pet bunny named Daisy. The demons killed her during their rampage across Earth, sticking the poor thing's head on a spike in the final image of the original game. All this did was piss him off even worse than he already was at what the bastards were doing to his planet, and to say it didn't end well for the demons is something of an understatement.
 Doom (Video Game) / int_c2612ea8
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1.0
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Doom (Video Game) / int_c2612ea8
 Doom (Video Game) / int_c2f7db18
type
Alien Blood
 Doom (Video Game) / int_c2f7db18
comment
Alien Blood: The Cacodemons and Barons of Hell appear to leak blue and green fluids when they die, even though their blood spatter when hit while alive uses the same red color as seen for other creatures in the game. The developers say this is because both do have red blood, but their innards are blue/green. However, it has been suggested that they simply didn't have a way to color-shift the red blood splatter sprites and did not want to waste space on differently-colored graphics. Some modern source ports have remedied this by allowing the blood color to be shifted for different enemies.
 Doom (Video Game) / int_c2f7db18
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1.0
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Doom (Video Game) / int_c2f7db18
 Doom (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Doom (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: The Yorps, Gargs, and other aliens living on Mars in the Commander Keen series are inexplicably absent from Doom and all of its follow-ups, despite the fact that both series share a universe. But at least the original series excused this absence by having none of the games actually take place on Mars itself. Besides, having cute little alien critters running around would've probably clashed with the Darker and Edgier tone of Doom.
 Doom (Video Game) / int_c33ba0a8
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Doom (Video Game) / int_c33ba0a8
 Doom (Video Game) / int_c3f6e68
type
Dem Bones
 Doom (Video Game) / int_c3f6e68
comment
Dem Bones: The Lost Souls, which are floating flaming skulls.
 Doom (Video Game) / int_c3f6e68
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1.0
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Doom (Video Game) / int_c3f6e68
 Doom (Video Game) / int_c446f93c
type
Artistic License – Nuclear Physics
 Doom (Video Game) / int_c446f93c
comment
Artistic License – Nuclear Physics: The game tends to have open pools of radioactive waste as a type of hurt floor, typically shown as being slightly less dangerous than lava. The toxic waste is called nukage and is stored in Exploding Barrel drums; the game's booklet describes the damaging floors as "slime and other radioactive waste". There are radioactive warning signs, while the radiation shielding suit, Toxin Refinery, and Nuclear Plant maps suggest Union Aerospace Corporation was operating a nuclear power plant and waste handling facility on Phobos.
 Doom (Video Game) / int_c446f93c
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Doom (Video Game) / int_c446f93c
 Doom (Video Game) / int_c513249
type
Harder Than Hard
 Doom (Video Game) / int_c513249
comment
Most monsters' projectile attacks move very slowly. Unless you're playing on Nightmare difficulty, where several enemy projectiles move at double speed.
 Doom (Video Game) / int_c513249
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1.0
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Doom (Video Game) / int_c513249
 Doom (Video Game) / int_c54d550d
type
Novelization
 Doom (Video Game) / int_c54d550d
comment
Novelization: Four books based on Doom and Doom II (with the first two being actual novelisations of the game's storyline, such as it was). And two more based on Doom 3.
 Doom (Video Game) / int_c54d550d
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Doom (Video Game) / int_c54d550d
 Doom (Video Game) / int_c5c79ad3
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And Your Little Dog, Too!
 Doom (Video Game) / int_c5c79ad3
comment
And Your Little Dog, Too!: At the end of the third episode, Doomguy returns to Earth only to find the cities burning and a rabbit with its head speared on a stake. In the extra chapter, Thy Flesh Consumed, it's revealed that this rabbit was Daisy, Doomguy's pet rabbit.
 Doom (Video Game) / int_c5c79ad3
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Doom (Video Game) / int_c5c79ad3
 Doom (Video Game) / int_c5e66801
type
Border-Occupying Decorations
 Doom (Video Game) / int_c5e66801
comment
Border-Occupying Decorations: The 3DO version always has a brown border around the action. This is done not due to gameplay not taking up enough space, but because the port's quality results in the game lagging at larger screen sizes. The two highest options have to be enabled with a cheat code, and even the largest has some brown on the sides. The 2019 Unity ports of the first two games used border art based on the intermission screens of the No Rest of the Living expansion to fill the unused space on the sides, although the game's aspect ratio was incorrectly scaled which resulted in a stretched image. Later patches fixed the aspect ratio while keeping the border art up until September 3, 2020 update that implemented an official 16:9 widescreen presentation with the option of the original 4:3 display, however, the game's used unused space is filled with the background image of the game's IWAD similarly to the DOS version.
 Doom (Video Game) / int_c5e66801
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Doom (Video Game) / int_c5e66801
 Doom (Video Game) / int_c62aee4c
type
From Zero to Hero
 Doom (Video Game) / int_c62aee4c
comment
From Zero to Hero: The backstory of the game is that the Marine was sent to Mars as a punishment posting, watching the researchers of the United Aerospace Corporation do science-y stuff. Once things get dicey with the UAC's dimensional teleporters, the Marines head to Phobos to check on things. The Marine gets left behind to guard the shuttlecraft with only a pistol while the rest of the squad takes all the fun toys and goes in for a look-see. After some gunfire and screaming, the radio goes silent. The lone Marine must now fight his way through hordes of hellspawn to get back home.
 Doom (Video Game) / int_c62aee4c
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Doom (Video Game) / int_c62aee4c
 Doom (Video Game) / int_c6898a73
type
Ret-Canon
 Doom (Video Game) / int_c6898a73
comment
Ret-Canon: The Doomguy in the cellphone-only Doom RPG series is related to B.J. from Wolfenstein 3-D.
 Doom (Video Game) / int_c6898a73
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1.0
 Doom (Video Game) / int_c6898a73
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Doom (Video Game) / int_c6898a73
 Doom (Video Game) / int_c6b8d37a
type
Cliffhanger
 Doom (Video Game) / int_c6b8d37a
comment
Cliffhanger: The ending of Episode I has the marine finding himself teleported into a dark room with a damaging floor, surrounded on all sides by enemies, and unable to escape. The episode ends just as he's down to his last health points. Episode II begins with him alive and well. According to the developers, the marine killed all the enemies and escaped.
 Doom (Video Game) / int_c6b8d37a
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Doom (Video Game) / int_c6b8d37a
 Doom (Video Game) / int_c7270d1c
type
With This Herring
 Doom (Video Game) / int_c7270d1c
comment
With This Herring: Hand waved in the first couple of Doom games, where you initially do battle with the legions of Hell while carrying a single pistol. This is explained by the Excuse Plot saying that you were a sentry stationed outside the base while everyone else went in to find out what happened. Naturally, all those people with the huge guns got killed and you're the only one left. This does not come off as being particularly convincing.
 Doom (Video Game) / int_c7270d1c
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1.0
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Doom (Video Game) / int_c7270d1c
 Doom (Video Game) / int_c75c63a3
type
Blackout Basement
 Doom (Video Game) / int_c75c63a3
comment
Blackout Basement: The games have a fair share of darker levels. Spectres tend to lurk around these in larger numbers than usual, and sometimes, you may just find a Light Amplification Visor. In the worst offenders, it's easier to navigate by looking at the automap. Particular standouts in the first game are the penultimate room of E1M5, "Phobos Lab", and the southwestern portion of E2M6, "Halls of the Damned".
 Doom (Video Game) / int_c75c63a3
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Doom (Video Game) / int_c75c63a3
 Doom (Video Game) / int_c75df49a
type
Shout-Out
 Doom (Video Game) / int_c75df49a
comment
Shout-Out: On the source port side, ZDoom has the developer's console cheat "anubis". Typing it in and pressing enter results in every monster in the game fleeing at the sight of you. Why? Because the message displayed when you hit enter is QUAKE WITH FEAR. Typing "anubis" again and hitting enter deactivates the fear effect with the message "No more Ogre Armor". In the film, Dwayne Johnson actually had to fight to keep the "BFG" reference. There's also Pinky (who gets chainsawed), a Hellknight, and Reaper saying, "Hell on Earth". Episode 4 of The Ultimate Doom and all the levels within, excluding the secret one, have names based on biblical verses. E4M1 of The Ultimate Doom has the Nine Inch Nails logo inscribed in a secret area. This was however removed in the 2019 Unity ports to avoid trademark infringement. The penultimate difficulty level is named "Ultra-Violence".
 Doom (Video Game) / int_c75df49a
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1.0
 Doom (Video Game) / int_c75df49a
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Doom (Video Game) / int_c75df49a
 Doom (Video Game) / int_ca04edd6
type
Charles Atlas Superpower
 Doom (Video Game) / int_ca04edd6
comment
Charles Atlas Superpower: All that is required to literally fight your way to Hell and back is to have trained at boot camp. The story goes that Doomguy was apparently a very competent trooper, who got reassigned to Mars as a grunt after punching out a superior officer when given a direct order to fire on innocent civilians. Of course, shortly after he arrived, shit hit the fan. In the first novel, he gets the hell beat out of him a lot and has a lot of trouble going on. Thank goodness for the in-canon magical healing balls of creepy. And if you believe the comic, Doomguy was quite unhinged and seemed likely to be the kind of guy who you'd expect to be able to survive a trip to hell and back just because of his sheer lack of a grip on reality. Whether or not this came before or as a result of the Hell invasion is open to interpretation, however.
 Doom (Video Game) / int_ca04edd6
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Doom (Video Game) / int_ca04edd6
 Doom (Video Game) / int_ca81eae7
type
Hollywood Darkness
 Doom (Video Game) / int_ca81eae7
comment
Hollywood Darkness: The original Doom is one of the first games to make use of varying light levels between sectors and a dark fog effect to scare and disorient the player. I.E.: pick up a critical key, the lights go out, monsters appear. The only light sources in these situations were the very rare light amplification visors and the Muzzle Flashlight, though modern source ports can support dynamic lights or even limited raytracing.
 Doom (Video Game) / int_ca81eae7
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1.0
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Doom (Video Game) / int_ca81eae7
 Doom (Video Game) / int_cad80824
type
Artistic License – Arachnids
 Doom (Video Game) / int_cad80824
comment
Artistic License – Arachnids: The Spider Mastermind and her Arachnotrons (not seen until Doom II and onward) all have two vestigial arms and four mechanical legs. Granted, they're just demons with "spider" in their name.
 Doom (Video Game) / int_cad80824
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1.0
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Doom (Video Game) / int_cad80824
 Doom (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Doom (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: The original two games are somewhat ambiguous as to whether the demons are really demons from hell or just aliens from another dimension who happen to look like demons from Judeo/Christian mythology (indeed, they are even referred to as "aliens" in some of the text crawls and the book series explicitly says they are really aliens). Doom 3 and the 2016 Doom outright state they are demons from hell.
 Doom (Video Game) / int_cb70651c
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Doom (Video Game) / int_cb70651c
 Doom (Video Game) / int_cbdd9a55
type
We ARE Struggling Together
 Doom (Video Game) / int_cbdd9a55
comment
We ARE Struggling Together: Aside from being generally united against the player, the different species of monsters comprising the legions of Hell generally don't like each other, and while they'll attack you on sight, they'll be just as likely to attack any of their erstwhile "allies" at the slightest provocation (read: an errant fireball).
 Doom (Video Game) / int_cbdd9a55
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Doom (Video Game) / int_cbdd9a55
 Doom (Video Game) / int_cce399
type
This Looks Like a Job for Aquaman
 Doom (Video Game) / int_cce399
comment
This Looks Like a Job for Aquaman: Normally the Partial Invisibility powerup is a detriment, as the erratic randomized firing it causes in enemies makes their projectiles a lot more difficult to dodge as you can no longer anticipate where they fire. Against enemies with hitscan attacks however, as you can't dodge their attacks to begin with except by praying that they decide to miss, the erratic firing will cause them to miss you a lot more often and save you from a lot of otherwise unavoidable damage. As such, when against a large number of hitscanners, especially Chaingunners, Partial Invisibility becomes immensely useful. note Clever use of Partial Invisibility is practically required to complete some levels on the Nightmare difficulty (e.g. Map 8 of TNT: Evilution) due to the enemies' relentless and berserk nature, and many fan-made maps will require usage of invisibility to survive a hitscan ambush.
 Doom (Video Game) / int_cce399
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Doom (Video Game) / int_cce399
 Doom (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Doom (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: At the end of episode 4 in The Ultimate Doom it is revealed that the Doomguy's reason for killing all the demons was to avenge his pet rabbit Daisy, whose head you see on a spike at the end of episode 3
 Doom (Video Game) / int_ceec4df5
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1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_ceec4df5
 Doom (Video Game) / int_d026cad8
type
Sigil Spam
 Doom (Video Game) / int_d026cad8
comment
Sigil Spam: The UAC logo from door to blue carpet and even screensaver.
 Doom (Video Game) / int_d026cad8
featureApplicability
1.0
 Doom (Video Game) / int_d026cad8
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d026cad8
 Doom (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Doom (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The invincibility powerup turns everything black and white while active, most likely so it's obvious when it wears off.
 Doom (Video Game) / int_d028ca10
featureApplicability
1.0
 Doom (Video Game) / int_d028ca10
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d028ca10
 Doom (Video Game) / int_d03c7b28
type
Kill Enemies to Open
 Doom (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: "Phobos Anomaly" (E1M8) requires you to kill both of the Barons of Hell to lower the star-shaped walls in their arena, which reveals a large courtyard with the teleporter to the exit. "Against Thee Wickedly" (E4M6) has a particularly nasty example where a Cyberdemon shows up near the barred-off exit. The only way to raise said bars is to actually kill the Cyberdemon, and the space you have to fight him is generally very small, so good luck.
 Doom (Video Game) / int_d03c7b28
featureApplicability
1.0
 Doom (Video Game) / int_d03c7b28
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d03c7b28
 Doom (Video Game) / int_d0a46264
type
Red Filter of Doom
 Doom (Video Game) / int_d0a46264
comment
Red Filter of Doom: Throughout the classic games, when you pick up the Berserker Pack, your screen will turn red, you'll be restored to 100 health if you were below that and your fists become more powerful than a shotgun for the rest of the current level.
 Doom (Video Game) / int_d0a46264
featureApplicability
1.0
 Doom (Video Game) / int_d0a46264
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d0a46264
 Doom (Video Game) / int_d0f0a80d
type
One-Word Title
 Doom (Video Game) / int_d0f0a80d
comment
One-Word Title: The original Doom, often stylized in capitals (DOOM).
 Doom (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Doom (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d0f0a80d
 Doom (Video Game) / int_d15c1086
type
Boss-Only Level
 Doom (Video Game) / int_d15c1086
comment
The eighth mission of each episode features a boss battle: Two Barons of Hell in the first, Cyberdemon in the second, and the Spider Mastermind in the third and fourth (though the latter is much more elaborate, thus not being a Boss-Only Level).
 Doom (Video Game) / int_d15c1086
featureApplicability
1.0
 Doom (Video Game) / int_d15c1086
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d15c1086
 Doom (Video Game) / int_d1814802
type
Big Red Devil
 Doom (Video Game) / int_d1814802
comment
Big Red Devil: The Barons of Hell evoke this the most, looking like satyrs with pinkish-red torsos. With different colorations, the Cyberdemon and Hell Knight are pretty close to this trope as well.
 Doom (Video Game) / int_d1814802
featureApplicability
1.0
 Doom (Video Game) / int_d1814802
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d1814802
 Doom (Video Game) / int_d1b98800
type
Heart Container
 Doom (Video Game) / int_d1b98800
comment
Heart Container: Health and armor bonuses respectively can raise your health and armor past 100, though you cap at 200 and regular medkits will never raise you above the default 100. Soulspheres gives you an extra 100 health, Megaarmors gives you 200 armor points instantly.
 Doom (Video Game) / int_d1b98800
featureApplicability
1.0
 Doom (Video Game) / int_d1b98800
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d1b98800
 Doom (Video Game) / int_d2502c9b
type
Smoldering Shoes
 Doom (Video Game) / int_d2502c9b
comment
Smoldering Shoes: The Cyberdemon's death animation in the original series has it explode, leaving just its hooves.
 Doom (Video Game) / int_d2502c9b
featureApplicability
1.0
 Doom (Video Game) / int_d2502c9b
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d2502c9b
 Doom (Video Game) / int_d2567b76
type
Knockback
 Doom (Video Game) / int_d2567b76
comment
Knockback: Doom was one of the first FPS games to implement basic physics for knockback, generally tied in with how damaging the attack is. Most notable is its use in accessing the third episode's secret level. A good shotgun blast or rocket hit was also the only way for non-flying enemies to fall off high ledges. The physics behind are also surprisedly sophisticated for such an early example, mainly that enemies had varying mass that also affected how readily they could be knocked back, and having a value that can give a weapon/projectile higher or lower knockback, relative to its damage (which generally can only be tweaked using source ports or mods). For instance, the chainsaw delivers no knockback to ensure it has the intended effect of ripping into targets rather than pushing them away.
 Doom (Video Game) / int_d2567b76
featureApplicability
1.0
 Doom (Video Game) / int_d2567b76
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d2567b76
 Doom (Video Game) / int_d2867431
type
Monster Closet
 Doom (Video Game) / int_d2867431
comment
Monster Closet: The Trope Codifier, along with Teleporting Keycard Squad. Often times rooms would be just a pedestal with an item on them, but taking the item opens up all the walls to reveal nasties. If you see a key or very good item, expect the baddies to pop out as soon as you get it.
 Doom (Video Game) / int_d2867431
featureApplicability
1.0
 Doom (Video Game) / int_d2867431
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d2867431
 Doom (Video Game) / int_d35ee7e7
type
The Walls Have Eyes
 Doom (Video Game) / int_d35ee7e7
comment
The Walls Have Eyes: Some wall sprites have moving walls of faces staring at you, and in later episodes/levels of Doom the switches are now stone heads whose eyes glow when you activate them. Other switches are just eyes protruding out of fleshy patches, closing when activated.
 Doom (Video Game) / int_d35ee7e7
featureApplicability
1.0
 Doom (Video Game) / int_d35ee7e7
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d35ee7e7
 Doom (Video Game) / int_d3c72b6f
type
Tower of Babel
 Doom (Video Game) / int_d3c72b6f
comment
Tower of Babel: This is the name of the final map of the second episode, and that is where you fight the Cyberdemon, quite possibly the toughest monster in the entire series. Unusually, no climbing is involved, but with each mission you complete in Episode 2, the Tower is being built, part by part, until it reaches the top when you get close to it.
 Doom (Video Game) / int_d3c72b6f
featureApplicability
1.0
 Doom (Video Game) / int_d3c72b6f
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d3c72b6f
 Doom (Video Game) / int_d4763430
type
Golden Super Mode
 Doom (Video Game) / int_d4763430
comment
Golden Super Mode: The Space Marine's eyes become golden upon picking up an Invulnerability, or when the God mode cheat is entered.
 Doom (Video Game) / int_d4763430
featureApplicability
1.0
 Doom (Video Game) / int_d4763430
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d4763430
 Doom (Video Game) / int_d485cb13
type
Psychotic Smirk
 Doom (Video Game) / int_d485cb13
comment
Psychotic Smirk: The marine is rather passionate about battling Hell's hordes as, after a new weapon is picked up, the protagonist grins devilishly at the prospect of blowing away demonic forces with it. The effect is magnified if the face in the HUD is bloody from taking damage.
 Doom (Video Game) / int_d485cb13
featureApplicability
1.0
 Doom (Video Game) / int_d485cb13
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d485cb13
 Doom (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Doom (Video Game) / int_d4c98786
comment
Writing Around Trademarks: A peculiar example for Freedoom. As the game source code is free and open source while the graphics and audio assets aren't, Freedoom replaces the remaining assets with copyright-friendly ones, and are made free and open-source.
 Doom (Video Game) / int_d4c98786
featureApplicability
1.0
 Doom (Video Game) / int_d4c98786
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d4c98786
 Doom (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Doom (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: The first game's multiplayer has each player a different color. One of the colors is brown, and this mixed with the old-school graphics and brown-colored enemies can cause problems.
 Doom (Video Game) / int_d5a66181
featureApplicability
1.0
 Doom (Video Game) / int_d5a66181
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d5a66181
 Doom (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Doom (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Due to how enemies are coded to react to barrels exploding and hurting them, it is possible to trick the Barons that cap off the first episode into fighting one another, despite code designed to prevent this, by having one damage a barrel and then the other destroy it while the first Baron is within its blast radius. Early versions of the game were even worse, as the way the code worked meant that it was also possible to trick a Baron into infighting with itself via barrel, causing it to swipe at the air in random directions and literally tear itself apart.
 Doom (Video Game) / int_d6dee153
featureApplicability
1.0
 Doom (Video Game) / int_d6dee153
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d6dee153
 Doom (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Doom (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the original games, the highest and lowest difficulties both doubled ammo. In the case of the latter, it's an obvious "make it easier by letting the player spam stronger guns", but in the case of the former, you'll need the double ammo drops to handle the increased quantity of eternally respawning enemies. The game normally switches weapons automatically if you're out of ammo for your current one (such as switching from the chaingun to shotgun if you are out of bullets but still have shells). However, the game will never switch you to the rocket launcher (even if the only other weapon available is the fist), as it would be way too easy to blow yourself up if this happened in the middle of a pitched battle. Lost Souls do not count as kills when the end-level screen calculates the percentage of enemies you have killed, backporting a bit of behavior from Doom II that was most likely a concession to the fact that Lost Souls have a nasty habit of clipping out of bounds in the second game when they are spawned by the death of a Pain Elemental. This solution means that your 100% run doesn't become Unintentionally Unwinnable due to an unlucky Lost Soul disappearance.
 Doom (Video Game) / int_d6f284a3
featureApplicability
1.0
 Doom (Video Game) / int_d6f284a3
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d6f284a3
 Doom (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Doom (Video Game) / int_d7d588c8
comment
Lethal Lava Land: "Mt. Erebus" is set on islands in a lake of lava, presumably the caldera of the titular mountain.
 Doom (Video Game) / int_d7d588c8
featureApplicability
1.0
 Doom (Video Game) / int_d7d588c8
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d7d588c8
 Doom (Video Game) / int_d91700a7
type
Minus World
 Doom (Video Game) / int_d91700a7
comment
Minus World: Some of the largest levels have enormous rooms filled with hundreds of monsters to teleport around. Occasionally the architecture that moves them into the teleporters glitches out, leaving a couple of monsters unteleported, simply sitting there; in those instances, noclipping inside the rooms is the only way to get 100% kills. Noclipping out of the map will cause the Hall of Mirrors effect where everything repeats.
 Doom (Video Game) / int_d91700a7
featureApplicability
1.0
 Doom (Video Game) / int_d91700a7
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d91700a7
 Doom (Video Game) / int_d933263
type
Have a Nice Death
 Doom (Video Game) / int_d933263
comment
Have a Nice Death: ZDoom-based source ports by default display various obituary messages in the heads-up display based on which monster or hazard killed the player, e.g., "Doomguy was splattered by a Cyberdemon." Some of the monsters have two obituary messages based on whether the monster that killed the player used a melee or ranged attack, e.g., "Doomguy was slashed by an Imp." for the claw-slash vs. "Doomguy was burned by an Imp." for the fireball.
 Doom (Video Game) / int_d933263
featureApplicability
1.0
 Doom (Video Game) / int_d933263
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_d933263
 Doom (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Doom (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: The Cyberdemon is tall and imposing, with its first appearance in episode 2 showing that it mutilated four Barons of Hell in its lair. The actual enemy can be circlestrafed to easily dodge its rockets, and if dealt with perfectly, might end up dealing less damage to the player than a swarm of lowly hitscanner Mooks. Later games based on the engine (i.e. Plutonia Experiment, Doom 64) usually used level design perks (i.e. small rooms, tight corridor mazes) to prevent you from simply circle-strafing him to death. The Spider Mastermind (Episode 3 endboss) is far easier to defeat than the Cyberdemon (Episode 2 endboss) not least because Episode 3 allows the player to use the original BFG. In addition, the Cyberdemon has more hitpoints (4000 vs. the Spider Mastermind's 3000). 3000 hit points, incidentally, is less than the maximum possible damage done on a close-range BFG shot, so unlike the Cyberdemon, the Spider Mastermind can be a One-Hit Kill for a lucky space marine.
 Doom (Video Game) / int_da32aec9
featureApplicability
1.0
 Doom (Video Game) / int_da32aec9
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_da32aec9
 Doom (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Doom (Video Game) / int_db33bc7e
comment
The Berserk Pack multiplies fist damage by ten times. For the rest of the level. You can gib weak mooks by punching them.
 Doom (Video Game) / int_db33bc7e
featureApplicability
1.0
 Doom (Video Game) / int_db33bc7e
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_db33bc7e
 Doom (Video Game) / int_db6230b7
type
Lightning Bruiser
 Doom (Video Game) / int_db6230b7
comment
Lightning Bruiser: Cyberdemons are one of the fastest enemies in the game both movement and attack/projectile speed-wise while having significantly more HP than every other enemy in the game with a massive 4000 alongside a low pain chance and complete immunity to splash damage, and their rockets are just as strong as a player's, meaning they can kill you in one-two direct hits and easily lay waste to every other enemy in the game except the Spiderdemon in close quarters.
 Doom (Video Game) / int_db6230b7
featureApplicability
1.0
 Doom (Video Game) / int_db6230b7
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_db6230b7
 Doom (Video Game) / int_dba5a4f8
type
LethalJokeWeapon
 Doom (Video Game) / int_dba5a4f8
comment
Lethal Joke Weapon: If you pick up a Berserk Pack, then your fists become this. After picking up said power-up, your punch does tenfold damage for the rest of the map, up to 200 damage, enough to splatter zombies and Imps, one-shot Pinkies, and kill bigger demons in a few punches. The problem is you still have to get in melee range and your punch has short reach, making your fists still seem like a joke, but with Doom Guy's incredible mobility, it is possible to safely weave in, throw a punch as you weave in, and then weave out before the enemy can hit you. Players who learn how to effectively do this will find genuine utility from Berserk, letting them kill enemies faster than they can with the Shotgun and Chaingun, and save ammo, especially against bullet sponges like Barons. It's also surprisingly useful against Revenants, who will only try to punch you if you're close to them, and since your punch consists of a single hit, it will have a low chance to trigger their pain state, unlike the Shotguns that are nigh guaranteed to (which you want to avoid since they'll always immediately retaliate out of their pain state with their missile attack).
 Doom (Video Game) / int_dba5a4f8
featureApplicability
1.0
 Doom (Video Game) / int_dba5a4f8
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_dba5a4f8
 Doom (Video Game) / int_dbb414ed
type
Hand Wave
 Doom (Video Game) / int_dbb414ed
comment
Hand Wave: The manual for the Atari Jaguar version puts the blame for the game's less-than-stellar performance during multiplayer on the fact that the game takes place in Hell... which is only true for the third episode.
 Doom (Video Game) / int_dbb414ed
featureApplicability
1.0
 Doom (Video Game) / int_dbb414ed
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_dbb414ed
 Doom (Video Game) / int_dea5fe1
type
Kubrick Stare
 Doom (Video Game) / int_dea5fe1
comment
Kubrick Stare: As Doomguy takes more damage, his head dips lower and lower, producing this effect.
 Doom (Video Game) / int_dea5fe1
featureApplicability
1.0
 Doom (Video Game) / int_dea5fe1
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_dea5fe1
 Doom (Video Game) / int_df1793de
type
Updated Re-release
 Doom (Video Game) / int_df1793de
comment
Updated Re-release: The Ultimate Doom added no new monsters or weapons (not even the new ones added in Doom II), but a new episode to the original game. It was basically an excuse to get Doom, formerly distributed as shareware, sold in retail stores. The Xbox LIVE Arcade version of The Ultimate Doom and Doom II has higher resolution graphics and Gravis UltraSound music, online multiplayer, and a new 9-level expansion for Doom II. These treatments were also added for PlayStation Network's Doom Classic Complete compilation along with the additions of Final Doom and the Master Levels. The 2019 DOOM Enhanced editions of Doom I and II for PlayStation 4, Xbox One, Nintendo Switch, and mobile devices, after multiple patches, feature the ability to officially play these games in 60 FPS, added a new weapon wheel for weapon selection, split-screen multiplayer, and the ability to download curated and compatible mods from Bethesda.net, among them being Final Doom, No Rest for the Living, and SIGIL at the comfort of your favorite console/handheld/PC. This version later made its way onto PC as well on Bethesda.net and later Steam, GOG.com, and Epic Games Store, with the ability to add in your mods like in the mobile version. Another update later added 16:9 widescreen presentation, doubles the game's original resolution, features variable frame-rate options for supported devices, toggleable V-sync (when available), gyro aiming controls for Switch/PlayStation 4/PC with DualShock 4 controllers, a new Ultra-Violence+ difficulty, revamp the deathmatch multiplayer, and support for mods that uses DeHackEd.
 Doom (Video Game) / int_df1793de
featureApplicability
1.0
 Doom (Video Game) / int_df1793de
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_df1793de
 Doom (Video Game) / int_df1cea7e
type
Evil Tainted the Place
 Doom (Video Game) / int_df1cea7e
comment
Evil Tainted the Place: The first episode's levels are your standard sci-fi military installations and science facilities. The second episode's levels have more hellish influences creeping in, with demonic symbols appearing on walls and pillars, electronics suddenly giving way to wood and stone, rivers of blood and lava, gnarled vines growing on walls, and a blood-red sky. It turns out that Deimos has actually been transported to the skies above Hell.
 Doom (Video Game) / int_df1cea7e
featureApplicability
1.0
 Doom (Video Game) / int_df1cea7e
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_df1cea7e
 Doom (Video Game) / int_df858e81
type
Shoot the Medic First
 Doom (Video Game) / int_df858e81
comment
Shoot the Medic First: In ZDoom, it is possible to create enemies that can resurrect fallen foes via Decorate. Death for these guys should be a top priority.
 Doom (Video Game) / int_df858e81
featureApplicability
1.0
 Doom (Video Game) / int_df858e81
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_df858e81
 Doom (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Doom (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: A vital survival technique in the classic Dooms, especially in levels with more monsters than you can shake a boomstick at. If an enemy damages another enemy in any way, they will engage each other to the death unless angered by the player or a different foe. Infighting has some rules to it, such as monsters of the same type cannot damage each other with their projectiles unless they use a hitscan weapon, and when a monster is damaged, they'll have a randomised "targeting threshold", i.e., a period of time where they'll ignore damage from the player/other monsters while engaging the player/another monster they were initially damaged by. Some of the levels even outright encouraged the player to exploit through design, some examples of which: The first area of E3M1 didn't have enough ammunition to kill all the Beef Gates. It was to punch them to death or get them fighting each other. Since Imps and Cacodemons both had ranged attacks, getting them to hit each other was relatively easy. Then the retaliation started... E2M9, the secret level in the second episode, had two rooms. One with Barons of Hell, the other with Cacodemons. Again, the trick was to get them to fight each other, and then manoeuver for survival. Lampshaded in the novels. Lost Souls behave differently with in-fighting; they will make at most one attack when damaged (but can still exchange blows), and then resume attacks on the player. This gives them a rather cute personality since it will frequently happen that one will accidentally charge into another, causing the victim to bite it back in retaliation and appear to argue with each other before one eventually misses and they both resume their attack on the player.
 Doom (Video Game) / int_e1645c04
featureApplicability
1.0
 Doom (Video Game) / int_e1645c04
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_e1645c04
 Doom (Video Game) / int_e19da456
type
Diagonal Speed Boost
 Doom (Video Game) / int_e19da456
comment
Diagonal Speed Boost: Strafing and running forward simultaneously is faster than doing either independently.
 Doom (Video Game) / int_e19da456
featureApplicability
1.0
 Doom (Video Game) / int_e19da456
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_e19da456
 Doom (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Doom (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: The protagonist starts out as some random marine contracted to protect a research facility in Phobos. One portal screwup and opening of Hell later, he goes on to singlehandedly save the base, prevent humanity's extinction, and completely wreck Hell itself.
 Doom (Video Game) / int_e1acc872
featureApplicability
1.0
 Doom (Video Game) / int_e1acc872
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_e1acc872
 Doom (Video Game) / int_e3226029
type
Bag of Holding
 Doom (Video Game) / int_e3226029
comment
Bag of Holding: The backpack is a collectible that doubles the ammo you can carry.
 Doom (Video Game) / int_e3226029
featureApplicability
1.0
 Doom (Video Game) / int_e3226029
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_e3226029
 Doom (Video Game) / int_e38268b5
type
Helpful Mook
 Doom (Video Game) / int_e38268b5
comment
Helpful Mook: Almost any enemy can be helpful since enemies can damage each other, causing them to infight. This is an important tactic for higher difficulty levels.
 Doom (Video Game) / int_e38268b5
featureApplicability
1.0
 Doom (Video Game) / int_e38268b5
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_e38268b5
 Doom (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Doom (Video Game) / int_e402b8bd
comment
Hailfire Peaks: Starting from the second episode, many levels are built to look like techno-bases, but slowly turn into hellish architecture by the presence of the demons.
 Doom (Video Game) / int_e402b8bd
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1.0
 Doom (Video Game) / int_e402b8bd
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Doom (Video Game) / int_e402b8bd
 Doom (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Doom (Video Game) / int_e41b38d3
comment
Classic Cheat Code: There's a number of cheat codes prefixed by the character sequence "ID" — the most popular being "IDDQD" (God Mode) and "IDKFA" (full armor and ammo plus all weapons and keys). The "ID" prefix obviously stands for developer id Software, but not many fans know that "DQD" stands for Delta-Q-Delta, the name of a three-person informal fraternity organized by Doom programmer Dave Tailor during his college days ("Degreelessness Mode" refers to their habit of dropping courses they were failing to receive an "Incomplete" grade, while the "-ness" suffix was part of id's in-house slang). "KFA" simply stands for Keys, Full Ammo.note Other interpretations include "Killer Fucking Arsenal" and "Kick Fucking Ass" Several later games, particularly in the same genre, have carried on the tradition.
 Doom (Video Game) / int_e41b38d3
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Doom (Video Game) / int_e41b38d3
 Doom (Video Game) / int_e4e86215
type
Fake Difficulty
 Doom (Video Game) / int_e4e86215
comment
Fake Difficulty: Hitscan enemies can be placed in a way where your auto-aim fails to target them, while they're able to still fire on you. Hitscanners can also induce this in big open rooms, where avoiding getting damaged by them becomes a Luck-Based Mission as you cannot dodge their fire and you can only hope to get lucky with the RNG making their shots miss before you kill them. Fortunately for the player, hitscanners aren't often placed in such ways in Ultimate Doom and Doom II, though there are many poorly made WADs where this becomes a much greater and more frustrating problem. The SNES port removed the ability to circle-strafe, making bigger enemies much harder to evade and defeat. Teleporters can sometimes drop you right in the middle of a pack of enemies who will proceed to shave off a large chunk of your health before you can escape.
 Doom (Video Game) / int_e4e86215
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1.0
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Doom (Video Game) / int_e4e86215
 Doom (Video Game) / int_e52a0cac
type
He Who Must Not Be Seen
 Doom (Video Game) / int_e52a0cac
comment
He Who Must Not Be Seen: The original game made this famous - the only reason anybody knows what he looks like is the face in the status bar.
 Doom (Video Game) / int_e52a0cac
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1.0
 Doom (Video Game) / int_e52a0cac
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Doom (Video Game) / int_e52a0cac
 Doom (Video Game) / int_e542d889
type
Gorn
 Doom (Video Game) / int_e542d889
comment
Gorn: One of the games of the 90s, alongside the likes of Mortal Kombat, that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies like Barons of Hell splitting in half to show their entrails and spinal cord, excess damage to weaker enemies (and the player!) turns them into red slop on the floor, and the environments were often decked out in corpses and gore the further you got into the games. In the modern era it's nothing special (some of the imagery can be on the unsettling side but that's the worst of it, with the violence itself being relatively mild) but in its age it was a wave of controversy.
 Doom (Video Game) / int_e542d889
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Doom (Video Game) / int_e542d889
 Doom (Video Game) / int_e54326a2
type
Hell
 Doom (Video Game) / int_e54326a2
comment
Hell: The various games in the series involve teleportation experiments in a future space setting that have accidentally opened portals to Hell. Something of a Hyperspace Is a Scary Place plot, except the games make it clear that what the scientists call hyperspace actually is Hell, which is mostly portrayed with seas of lava, brimstone mountains, and a burning red sky.
 Doom (Video Game) / int_e54326a2
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Doom (Video Game) / int_e54326a2
 Doom (Video Game) / int_e545e190
type
Nerf
 Doom (Video Game) / int_e545e190
comment
Nerf: In the PlayStation port of Doom, Revenants were nerfed considerably, having the speed of their movement and punches/missiles reduced by about half. Though in some compensation, they only fire homing missiles instead of mixing them in with straight shots. The player's Plasma Rifle also had its firing speed reduced by about half here, though it remained useful and able to reliably stunlock anything but a Baron and the bosses to death.
 Doom (Video Game) / int_e545e190
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Doom (Video Game) / int_e545e190
 Doom (Video Game) / int_e5b75009
type
"Psycho" Strings
 Doom (Video Game) / int_e5b75009
comment
"Psycho" Strings: "In The Grip of Madness" from the Playstation and Saturn ports of the game, scored by Aubrey Hodges, is composed entirely of bowed metal or waterphone-like screeching sounds. Another track from the PSX/Saturn adaptation, "Mind Massacre", utilizes a manipulated field recording of a bee buzzing in a soda can for this effect, along with Drone of Dread.
 Doom (Video Game) / int_e5b75009
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Doom (Video Game) / int_e5b75009
 Doom (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Doom (Video Game) / int_e5d8460d
comment
Unexplained Recovery: At the end of the first game's first episode, you enter a teleporter that takes you to a pitch-black room with a special damaging floor and many monsters. As soon as you are reduced to 10 health or less, the level abruptly ends, with the implication that you died. However, the end text itself remarks how you wake up in Deimos, alive and unharmed but weaponless. Since it turns out that the entire moon of Deimos has been pulled into Hell, a common explanation is that you died and were sent to Hell... but if that's the case, why would you have a pistol and 50 bullets when you first materialize? The novelization by Dafydd ab Hugh and Brad Linaweaver says that Taggart (the Doomguy in this version) arrived naked and weaponless but found some weaponry. Maybe something similar happened offscreen?
 Doom (Video Game) / int_e5d8460d
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Doom (Video Game) / int_e5d8460d
 Doom (Video Game) / int_e61d9a3c
type
Clothing Damage
 Doom (Video Game) / int_e61d9a3c
comment
Clothing Damage: As seen in the page image, Doomguy's uniform is heavily damaged in most official artwork. Amusingly, this led to some players thinking that his armor was issued with an abdominal cutout. (if you zoom in close on the guy in the background you can see that his midriff is covered, while there are ragged edges on the central marine's hole where the armour was ripped away).
 Doom (Video Game) / int_e61d9a3c
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Doom (Video Game) / int_e61d9a3c
 Doom (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Doom (Video Game) / int_e6299112
comment
Who Forgot The Lights?: The PlayStation version deliberately has much darker lighting than the PC original, and when coupled with the eerie ambient soundtrack by Aubrey Hodges, it invokes a Survival Horror atmosphere.
 Doom (Video Game) / int_e6299112
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Doom (Video Game) / int_e6299112
 Doom (Video Game) / int_e63fa5f9
type
Red/Green Contrast
 Doom (Video Game) / int_e63fa5f9
comment
Red/Green Contrast: Doomguy is a Space Marine who wears green armor and defends Earth from The Legions of Hell. His demonic opponents tend to be predominately red, and his adventures typically take him to Mars, the Red Planet.
 Doom (Video Game) / int_e63fa5f9
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Doom (Video Game) / int_e63fa5f9
 Doom (Video Game) / int_e6558beb
type
Artistic License – Space
 Doom (Video Game) / int_e6558beb
comment
Artistic License – Space: The original Doom takes place on Mars' moons, Phobos in episode 1 and Deimos in episode 2, which are depicted as having Earthlike gravity and atmospheres. In reality, Phobos and Deimos are tiny moonlets no more than 20 kilometres across, have gravity so low you could probably jump into space off them, and have no atmosphere (and even if you could artificially generate one, the gravity of the moons would not be enough to keep it from floating away).
 Doom (Video Game) / int_e6558beb
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Doom (Video Game) / int_e6558beb
 Doom (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 Doom (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: Being a health-bar-based shooter, the game does this with tougher enemies and averts with weaker ones, which can be turned into mincemeat with hits from sufficiently powerful weapons - you can't do it with the pistol, chaingun, or either shotgun, but a rocket, either of the plasma weapons or punching them while under the effects of the berserk pack can do it.
 Doom (Video Game) / int_e663d3ef
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Doom (Video Game) / int_e663d3ef
 Doom (Video Game) / int_e7b73414
type
Sniper Rifle
 Doom (Video Game) / int_e7b73414
comment
The SNES port combined all seven pellets into one uber-slug, meaning it was even worse for crowd control but game-breakingly effective as a predecessor to the Sniper Rifle.
 Doom (Video Game) / int_e7b73414
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 Doom (Video Game) / int_e7b73414
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Doom (Video Game) / int_e7b73414
 Doom (Video Game) / int_e91cc721
type
In the Style of
 Doom (Video Game) / int_e91cc721
comment
In the Style of: Bobby Prince's music for the game is based on heavy metal — John Romero lent Prince a set of metal CDs for reference, and thus the soundtrack is filled with familiar songs.
 Doom (Video Game) / int_e91cc721
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Doom (Video Game) / int_e91cc721
 Doom (Video Game) / int_e9e35e8f
type
Exact Words
 Doom (Video Game) / int_e9e35e8f
comment
Exact Words: The game ends its third episode, "Inferno", with the Doomguy killing the Spider Mastermind and making his way out of Hell and back to Earth, with the ending text saying "It's good that no Hellspawn could have come through that door with you." Come the fourth episode of The Ultimate Doom, "Thy Flesh Consumed", and Doom II, you discover why that is: no Hellspawn followed you through the gate, because while you were busy fighting your way through Hell, the demonic legion had commenced their invasion of Earth! By the time you return to Earth, it's already Hell on Earth!
 Doom (Video Game) / int_e9e35e8f
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Doom (Video Game) / int_e9e35e8f
 Doom (Video Game) / int_ea826f60
type
Descending Ceiling
 Doom (Video Game) / int_ea826f60
comment
Descending Ceiling: There are two versions, both doing the same damage over time. The "slow" descending traps the player by slowing down the crushing process, while the fast one does a quick crush and raise. Also, during the crushing phase, the player can't move because the ceiling is too low. Both of these are introduced in E2M4, the "slow" crusher having blood splatters on the ground, while the fast crusher is a surprise trap covering the key.
 Doom (Video Game) / int_ea826f60
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Doom (Video Game) / int_ea826f60
 Doom (Video Game) / int_ea9f0351
type
My Brain is Big
 Doom (Video Game) / int_ea9f0351
comment
The Spiderdemon takes the form of a giant brain with a face on the front and tiny spindly arms carried about on a multi-legged combat chassis.
 Doom (Video Game) / int_ea9f0351
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 Doom (Video Game) / int_ea9f0351
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Doom (Video Game) / int_ea9f0351
 Doom (Video Game) / int_ead31b1b
type
Splash Damage
 Doom (Video Game) / int_ead31b1b
comment
Splash Damage: The always venerable rocket launcher, along with the classic Exploding Barrels. Interestingly, the BFG, the biggest gun in the game, does not deal blast damage in the traditional sense, though; it instead fires a cone of invisible beams (from the player, not the projectile) in the direction the main projectile was fired in when it hits anything.
 Doom (Video Game) / int_ead31b1b
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Doom (Video Game) / int_ead31b1b
 Doom (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Doom (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: Downplayed in the classic games with the Light Amplification Visor, a pickup that turns your whole view into fullbright. It only lasts two minutes, but given the pacing of the games, that tends to be long enough to explore the dark sections of the maps the LAV appears innote with the notable exception of E 2 M 6: Halls Of The Damned, since so much of it is dark. Curiously, it's the non-permanent powerup with the longest duration in Doom.
 Doom (Video Game) / int_eca56f2
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Doom (Video Game) / int_eca56f2
 Doom (Video Game) / int_ed3a5a30
type
Big Labyrinthine Building
 Doom (Video Game) / int_ed3a5a30
comment
Big Labyrinthine Building: Almost an uber-example of this trope, with many levels taking place in gargantuan buildings.
 Doom (Video Game) / int_ed3a5a30
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Doom (Video Game) / int_ed3a5a30
 Doom (Video Game) / int_edae3679
type
Endless Corridor
 Doom (Video Game) / int_edae3679
comment
Endless Corridor: Although the original Doom actually helped break first-person gaming out of the "straight corridor" mode, there are still many locations in the first game and its sequels where the endless corridor effect is invoked.
 Doom (Video Game) / int_edae3679
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1.0
 Doom (Video Game) / int_edae3679
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Doom (Video Game) / int_edae3679
 Doom (Video Game) / int_ef42ca88
type
Emergency Weapon
 Doom (Video Game) / int_ef42ca88
comment
The way the berserk powerup works is this: it's basically a black medkit that heals you to 100 health (unless your health is already higher) as well as increases the damage of your punches by tenfold, turning them from a joke to an actually viable melee attack. The confusion comes from the duration: most players believe it only lasts until the red tint it gives your vision fades (about 20 seconds), but it actually lasts until you leave the level or die. The reason for this is likely because the designers realized that having your vision be tinted red for the rest of the level would be really annoying, but it's still pretty confusing and counterintuitive, especially since the manual itself claims the effect is time-based rather than until the level ends. Additionally, any subsequent berserk packs you pick up on a map will still heal you up to 100 and temporarily tint the screen red but will not further increase the power of your punches.
 Doom (Video Game) / int_ef42ca88
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Doom (Video Game) / int_ef42ca88
 Doom (Video Game) / int_ef43c232
type
Downloadable Content
 Doom (Video Game) / int_ef43c232
comment
Downloadable Content: The 2019 suite of Unity ports received an update that allows players to download curated mods for these games for free through Bethesda.net, such as both halves of Final Doom for both games, Sigil for Doom, and No Rest for the Living for Doom II with other mods added through content updates.
 Doom (Video Game) / int_ef43c232
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Doom (Video Game) / int_ef43c232
 Doom (Video Game) / int_f068cba
type
Oddball in the Series
 Doom (Video Game) / int_f068cba
comment
Oddball in the Series: The two Doom RPG games for being RPGs in a shooter series.
 Doom (Video Game) / int_f068cba
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 Doom (Video Game) / int_f068cba
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Doom (Video Game) / int_f068cba
 Doom (Video Game) / int_f25493f4
type
Nothing Exciting Ever Happens Here
 Doom (Video Game) / int_f25493f4
comment
Nothing Exciting Ever Happens Here: The basis for the original game; the marine's Antarctic reassignment following his incident with his superiors. Sent to Mars to simply keep him out of sight and out of mind, he happens to be in the right place at the right time when things go south.
 Doom (Video Game) / int_f25493f4
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Doom (Video Game) / int_f25493f4
 Doom (Video Game) / int_f3f391f6
type
Fission Mailed
 Doom (Video Game) / int_f3f391f6
comment
Fission Mailed: You can still finish a level while dead (if your corpse crosses the exit line or if you've managed to kill the level's final boss), and you are alive again at the beginning of the next level (although with all of your things gone) At the end of the first episode, you go into a teleporter and are "killed" by a group of monsters.note The floor is a special type of damaging floor that deals lava damage, even ignoring God mode, and then ends the level once you're brought down to about 10 health; the monsters just make it go faster and feel more intense. Then you find yourself on the lost moon of Deimos, which happens to have been transported into the Hell dimension.
 Doom (Video Game) / int_f3f391f6
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Doom (Video Game) / int_f3f391f6
 Doom (Video Game) / int_f480c12f
type
Armor Meter
 Doom (Video Game) / int_f480c12f
comment
Armor Meter: You have separate armour and hit-point tracks. Armour absorbs a set percentage of hit point damage depending on its colour: 33% for green armour and 50% for blue. Counterintuitively, this means collecting green armour within a certain range of values can actually make you more vulnerable.
 Doom (Video Game) / int_f480c12f
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Doom (Video Game) / int_f480c12f
 Doom (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Doom (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: The Cyberdemon, first appearing as the boss of the second episode. If you haven't learned to strafe and circle-strafe effectively yet, you stand no chance whatsoever against his rocket missiles.
 Doom (Video Game) / int_f4a0408f
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Doom (Video Game) / int_f4a0408f
 Doom (Video Game) / int_f51f4509
type
Tagline
 Doom (Video Game) / int_f51f4509
comment
Tagline: "Doom...where the safest place is behind a trigger!"
 Doom (Video Game) / int_f51f4509
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 Doom (Video Game) / int_f51f4509
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Doom (Video Game) / int_f51f4509
 Doom (Video Game) / int_f5920574
type
Hero-Tracking Failure
 Doom (Video Game) / int_f5920574
comment
Hero-Tracking Failure: Enemies have no idea how to lead their shots, meaning they're helpless to a player circle-strafing around them. The FPS convention of using the mouse to aim began as a pro-skills tactic for Doom — the default control scheme exclusively used the keyboard and made moving and aiming simultaneously almost impossible.
 Doom (Video Game) / int_f5920574
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 Doom (Video Game) / int_f5920574
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Doom (Video Game) / int_f5920574
 Doom (Video Game) / int_f62cc38a
type
Stone Wall
 Doom (Video Game) / int_f62cc38a
comment
Stone Wall: The Baron Of Hell isn't much of an offensive threat, since its attack consists of just throwing a single fireball in a telegraphed manner, and they don't move around fast either. However, with 1000 HP and a very low pain chance that makes even the Plasma Rifle unable to reliably stunlock it, it's very resilient compared to anything short of a Cyberdemon and Mastermind. Barons are often used by map makers to take advantage of this capacity, with groups of them being placed in fights to corral players into disadvantageous positions as they're too bulky to just blow through, to act as durable shields for more pressing threats like an Arch-vile, or to act as "doors with health" that block players from accessing areas without expending an unhealthy amount of ammo and time.
 Doom (Video Game) / int_f62cc38a
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 Doom (Video Game) / int_f62cc38a
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Doom (Video Game) / int_f62cc38a
 Doom (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Doom (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: After destroying Mars, venturing home to Earth to find that it's been taken over, saving the entirety of the human race, then venturing to hell and BLOWING HELL UP, Doomguy deserves this whole-heartedly.
 Doom (Video Game) / int_f64a9cf7
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 Doom (Video Game) / int_f64a9cf7
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Doom (Video Game) / int_f64a9cf7
 Doom (Video Game) / int_f68664dc
type
Science Is Bad
 Doom (Video Game) / int_f68664dc
comment
Science Is Bad: The game is based on the premise that teleportation is a literal contact with Hell. Half or more of the demons are cybernetically augmented. On the other hand, experimental weapons tend to save the day.
 Doom (Video Game) / int_f68664dc
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 Doom (Video Game) / int_f68664dc
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Doom (Video Game) / int_f68664dc
 Doom (Video Game) / int_f69d396a
type
Walk on Water
 Doom (Video Game) / int_f69d396a
comment
Walk on Water: Doom was one of the first FPS games to actually include water and other liquids, but, as a side effect of its not-quite-3D engine, the water is still just a regular floor with an animated texture attached, meaning Doomguy can run across it just as well as he can with solid ground.
 Doom (Video Game) / int_f69d396a
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 Doom (Video Game) / int_f69d396a
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Doom (Video Game) / int_f69d396a
 Doom (Video Game) / int_f7991a5c
type
Wrap Around
 Doom (Video Game) / int_f7991a5c
comment
Wrap Around: The map space will "wrap around" when reaching the borders, though no official map ever extends this far. This can be seen using no clipping; running in one direction away from the game world will eventually result in the player approaching it again from the other side. Player-made maps can take advantage of this though a level of such size can cause issues in some ports of the game. Additionally, strange effects occur at the "border" of the map space, notably with monster pathfinding not considering the open border of the map space to be a valid pathway.
 Doom (Video Game) / int_f7991a5c
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Doom (Video Game) / int_f7991a5c
 Doom (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Doom (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The second episode has the final level, "Tower of Babel", being actively constructed during the Marine's battle across Deimos.
 Doom (Video Game) / int_f821e963
featureApplicability
1.0
 Doom (Video Game) / int_f821e963
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_f821e963
 Doom (Video Game) / int_f8f1249
type
Instructive Level Design
 Doom (Video Game) / int_f8f1249
comment
Instructive Level Design: The very first room you start in E1M1 is meant to be a safe zone with no enemies or anything that will actively attack the player, and allows players to get used to the controls, with even something to shoot at (explosive barrels, which players will quickly learn their use). Allegedly E1M1 was the last level to be designed, as the developers wanted to invoke this trope.
 Doom (Video Game) / int_f8f1249
featureApplicability
1.0
 Doom (Video Game) / int_f8f1249
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_f8f1249
 Doom (Video Game) / int_f8f30ffe
type
Level in Reverse
 Doom (Video Game) / int_f8f30ffe
comment
Level in Reverse: The secret level for Episode 3 is, at first glance, a room-for-room repeat of the first level of the episode, but with the original final room expanding into a boss arena when you hit the switch—the rest of the level has you going backwards through it, with all the rooms similarly expanded and with new enemies in them.
 Doom (Video Game) / int_f8f30ffe
featureApplicability
1.0
 Doom (Video Game) / int_f8f30ffe
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_f8f30ffe
 Doom (Video Game) / int_fa59871
type
Equipment-Based Progression
 Doom (Video Game) / int_fa59871
comment
Equipment-Based Progression: In the classic games, the player gets stronger as they find better and more powerful weapons, and finding your first ammo backpack permanently gives you double the ammo capacity.
 Doom (Video Game) / int_fa59871
featureApplicability
1.0
 Doom (Video Game) / int_fa59871
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_fa59871
 Doom (Video Game) / int_fb111d49
type
Sequence Breaking
 Doom (Video Game) / int_fb111d49
comment
Sequence Breaking: Straferunning is just one example of sequence-breaking tricks. Jumping isn't possible in the original Doom, but many later source ports allow it. On some maps, this makes it possible for the player to jump onto platforms they aren't supposed to be able to reach yet (or even at all).
 Doom (Video Game) / int_fb111d49
featureApplicability
1.0
 Doom (Video Game) / int_fb111d49
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_fb111d49
 Doom (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Doom (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: The closest thing there is to a puzzle in the classic games. There are three different keys (red, blue, and yellow, all three in "keycard" and "skull key" variants, but only one variant appearing per level), each of which opens matching-colour doors within the same level. Which keys appear (if any) depends on the level, and the format depend. Later on, fans cooked up source ports that allow the game to distinguish between key formats as well, so in custom WADs, a man-made electronic keycard doesn't open.
 Doom (Video Game) / int_fb21b816
featureApplicability
1.0
 Doom (Video Game) / int_fb21b816
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_fb21b816
 Doom (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Doom (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Episode 1 of the original game ends this way. Right after defeating the Dual Boss of Barons of Hell in the last level, you get teleported to a dark room full of monsters, with a floor that not only drains your health but also turns off the god-mode cheat if in use, and you can't move; apart from shooting the monsters, all you can do is wait for your health to drop to below 11%, which ends the game. This can be overcome with cheating somewhat if you use IDBEHOLDV (granting you an invulnerability sphere), which isn't affected by the god-mode disabler. However, even if you kill the monsters, you're stuck there unless you noclip and there's no other way to beat the level.
 Doom (Video Game) / int_fc07d409
featureApplicability
1.0
 Doom (Video Game) / int_fc07d409
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_fc07d409
 Doom (Video Game) / int_fe1d3a6b
type
Kill the Lights
 Doom (Video Game) / int_fe1d3a6b
comment
Kill the Lights: Picking up the blue key in the third map of the first game extinguishes all the lights in the room and opens a Monster Closet full of imps. The Imps are as accurate with their fireballs as ever; the player character, not so much.
 Doom (Video Game) / int_fe1d3a6b
featureApplicability
1.0
 Doom (Video Game) / int_fe1d3a6b
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_fe1d3a6b
 Doom (Video Game) / int_ff8afd14
type
Spider Tank
 Doom (Video Game) / int_ff8afd14
comment
Spider Tank: The boss of Episodes 3 and 4 is the Spider Mastermind, a large robotic monster whose organic brain is controlling the mechanical rest of the anatomy. Its weapon is a super-chaingun.
 Doom (Video Game) / int_ff8afd14
featureApplicability
1.0
 Doom (Video Game) / int_ff8afd14
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_ff8afd14
 Doom (Video Game) / int_name
type
ItemName
 Doom (Video Game) / int_name
comment
 Doom (Video Game) / int_name
featureApplicability
1.0
 Doom (Video Game) / int_name
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Doom (Video Game) / int_name
 Doom (Video Game) / int_name
itemName
Doom (Video Game)

The following is a list of statements referring to the current page from other pages.

 Arenas
seeAlso
Doom (Video Game)
 Crossover / Fan Fic
seeAlso
Doom (Video Game)
 FourHundredNinetySixReasons
seeAlso
Doom (Video Game)
 Video Games / Fan Fic
seeAlso
Doom (Video Game)
 Harshly Critical (Lets Play)
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
A.I. Breaker / int_e5d5d23c
 Doom (Video Game)
hasFeature
A Space Marine Is You / int_e5d5d23c
 Doom (Video Game)
hasFeature
A-Team Firing / int_e5d5d23c
 Doom (Video Game)
hasFeature
A Winner Is You / int_6e63b25c
 Doom (Video Game)
hasFeature
Abridged Arena Array / int_e5d5d23c
 Doom (Video Game)
hasFeature
Absurdly Short Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Accidental Aiming Skills / int_e5d5d23c
 Doom (Video Game)
hasFeature
Acid Pool / int_e5d5d23c
 Doom (Video Game)
hasFeature
Acronym and Abbreviation Overload / int_e5d5d23c
 Doom (Video Game)
hasFeature
Actionized Sequel / int_e5d5d23c
 Doom (Video Game)
hasFeature
Advanced Movement Technique / int_e5d5d23c
 Doom (Video Game)
hasFeature
Advanced Tech 2000 / int_e5d5d23c
 Doom (Video Game)
hasFeature
Advancing Wall of Doom / int_e5d5d23c
 Doom (Video Game)
hasFeature
Afterlife of Service / int_e5d5d23c
 Doom (Video Game)
hasFeature
Aggressive Play Incentive / int_e5d5d23c
 Doom (Video Game)
hasFeature
Airborne Mook / int_e5d5d23c
 Doom (Video Game)
hasFeature
Alien Sky / int_e5d5d23c
 Doom (Video Game)
hasFeature
All the Worlds Are a Stage / int_e5d5d23c
 Doom (Video Game)
hasFeature
Almighty Janitor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Always Accurate Attack / int_e5d5d23c
 Doom (Video Game)
hasFeature
Always Check Behind the Chair / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ambidextrous Sprite / int_e5d5d23c
 Doom (Video Game)
hasFeature
American Video Games / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ammunition Backpack / int_e5d5d23c
 Doom (Video Game)
hasFeature
And Your Little Dog, Too! / int_e5d5d23c
 Doom (Video Game)
hasFeature
Apocalypse Hitler / int_e5d5d23c
 Doom (Video Game)
hasFeature
April Fools' Day / int_e5d5d23c
 Doom (Video Game)
hasFeature
Arbitrary Weapon Range / int_e5d5d23c
 Doom (Video Game)
hasFeature
Arena Shooter / int_e5d5d23c
 Doom (Video Game)
hasFeature
Arm Cannon / int_e5d5d23c
 Doom (Video Game)
hasFeature
Armies Are Evil / int_e5d5d23c
 Doom (Video Game)
hasFeature
Arrange Mode / int_e5d5d23c
 Doom (Video Game)
hasFeature
Artificial Brilliance / int_6e63b25c
 Doom (Video Game)
hasFeature
Artificial Limbs / int_e5d5d23c
 Doom (Video Game)
hasFeature
Artistic License – Arachnids / int_e5d5d23c
 Doom (Video Game)
hasFeature
Artistic License – Nuclear Physics / int_e5d5d23c
 Doom (Video Game)
hasFeature
As the Good Book Says... / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ascended Fan Nickname / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ascended Fanfic / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ascended Glitch / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ass-Kicking Pose / int_e5d5d23c
 Doom (Video Game)
hasFeature
Asteroids Monster / int_e5d5d23c
 Doom (Video Game)
hasFeature
Astral Checkerboard Decor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Attract Mode / int_e5d5d23c
 Doom (Video Game)
hasFeature
Autobots, Rock Out! / int_e5d5d23c
 Doom (Video Game)
hasFeature
Auto-Save / int_e5d5d23c
 Doom (Video Game)
hasFeature
Back from the Brink / int_e5d5d23c
 Doom (Video Game)
hasFeature
Back That Light Up / int_e5d5d23c
 Doom (Video Game)
hasFeature
Badass Santa / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bad People Abuse Animals / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bag of Holding / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bath Suicide / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bayonet Ya / int_e5d5d23c
 Doom (Video Game)
hasFeature
Beam Spam / int_e5d5d23c
 Doom (Video Game)
hasFeature
Beat Still, My Heart / int_e5d5d23c
 Doom (Video Game)
hasFeature
Beat Them at Their Own Game / int_e5d5d23c
 Doom (Video Game)
hasFeature
Big Name Fan / int_e5d5d23c
 Doom (Video Game)
hasFeature
Big Red Devil / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bizarro Elements / int_e5d5d23c
 Doom (Video Game)
hasFeature
Blackout Basement / int_e5d5d23c
 BlakeStone
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Blatant Item Placement / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bloody Bowels of Hell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bloody Smile / int_e5d5d23c
 Doom (Video Game)
hasFeature
Body Armor as Hit Points / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bolivian Army Ending / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bookcase Passage / int_e5d5d23c
 Doom (Video Game)
hasFeature
Border-Occupying Decorations / int_e5d5d23c
 Doom (Video Game)
hasFeature
Boss Corridor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Boss in Mook Clothing / int_e5d5d23c
 Doom (Video Game)
hasFeature
Boss-Only Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Boss Room / int_e5d5d23c
 Doom (Video Game)
hasFeature
Brain Monster / int_e5d5d23c
 Doom (Video Game)
hasFeature
Brawn Hilda / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bruiser with a Soft Center / int_e5d5d23c
 Doom (Video Game)
hasFeature
Brutal Bonus Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Build Like an Egyptian / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bullfight Boss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Bunnies for Cuteness / int_e5d5d23c
 Doom (Video Game)
hasFeature
Call a Pegasus a "Hippogriff" / int_e5d5d23c
 Doom (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_e5d5d23c
 Doom (Video Game)
hasFeature
Came Back Wrong / int_e5d5d23c
 Doom (Video Game)
hasFeature
Can't Bathe Without a Weapon / int_e5d5d23c
 Doom (Video Game)
hasFeature
Can't Take Anything with You / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cap / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cap Raiser / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cephalothorax / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cerebus Retcon / int_e5d5d23c
 Doom (Video Game)
hasFeature
Chainsaw-Grip BFG / int_e5d5d23c
 Doom (Video Game)
hasFeature
Challenge Gamer / int_e5d5d23c
 Doom (Video Game)
hasFeature
Charles Atlas Superpower / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cheated Angle / int_e5d5d23c
 Doom (Video Game)
hasFeature
Chronic Hero Syndrome / int_e5d5d23c
 Doom (Video Game)
hasFeature
Chunky Salsa Rule / int_e5d5d23c
 Doom (Video Game)
hasFeature
Classic Cheat Code / int_e5d5d23c
 Doom (Video Game)
hasFeature
Climax Boss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Color-Coded Multiplayer / int_e5d5d23c
 Doom (Video Game)
hasFeature
Combat and Support / int_e5d5d23c
 Doom (Video Game)
hasFeature
Combinatorial Explosion / int_e5d5d23c
 Doom (Video Game)
hasFeature
Compilation Re-release / int_e5d5d23c
 Doom (Video Game)
hasFeature
Condemned by History / int_e5d5d23c
 Doom (Video Game)
hasFeature
Conspicuously Light Patch / int_e5d5d23c
 Doom (Video Game)
hasFeature
Conspicuously Selective Perception / int_e5d5d23c
 Doom (Video Game)
hasFeature
Container Maze / int_e5d5d23c
 Doom (Video Game)
hasFeature
Continuing is Painful / int_e5d5d23c
 Doom (Video Game)
hasFeature
Contractual Boss Immunity / int_e5d5d23c
 Doom (Video Game)
hasFeature
Controllable Helplessness / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cool Gate / int_e5d5d23c
 Doom (Video Game)
hasFeature
Couldn't Find a Pen / int_e5d5d23c
 Doom (Video Game)
hasFeature
Covers Always Lie / int_e5d5d23c
 Doom (Video Game)
hasFeature
Crate Expectations / int_e5d5d23c
 Doom (Video Game)
hasFeature
Creative Differences / int_e5d5d23c
 Doom (Video Game)
hasFeature
Creator In-Joke / int_e5d5d23c
 Doom (Video Game)
hasFeature
Crystal Prison / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cybernetic Mythical Beast / int_e5d5d23c
 Doom (Video Game)
hasFeature
Cycle of Hurting / int_e5d5d23c
 Doom (Video Game)
hasFeature
Damage Discrimination / int_e5d5d23c
 Doom (Video Game)
hasFeature
Damage-Sponge Boss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Darkness Equals Death / int_e5d5d23c
 Doom (Video Game)
hasFeature
Dead Character Walking / int_e5d5d23c
 Doom (Video Game)
hasFeature
Dead Guy on Display / int_e5d5d23c
 DeadliestWarrior
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Death-Activated Superpower / int_e5d5d23c
 Doom (Video Game)
hasFeature
Degraded Boss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Deliberately Monochrome / int_e5d5d23c
 Doom (Video Game)
hasFeature
Demon Lords and Archdevils / int_e5d5d23c
 Doom (Video Game)
hasFeature
Demon of Human Origin / int_e5d5d23c
 Doom (Video Game)
hasFeature
Demon Slaying / int_e5d5d23c
 Doom (Video Game)
hasFeature
Demon Works / int_e5d5d23c
 Doom (Video Game)
hasFeature
Descending Ceiling / int_e5d5d23c
 Doom (Video Game)
hasFeature
Destroyable Items / int_e5d5d23c
 Doom (Video Game)
hasFeature
Determined Expression / int_e5d5d23c
 Doom (Video Game)
hasFeature
Developing Doomed Characters / int_e5d5d23c
 Doom (Video Game)
hasFeature
Devil, but No God / int_e5d5d23c
 Doom (Video Game)
hasFeature
Diagonal Speed Boost / int_e5d5d23c
 Doom (Video Game)
hasFeature
Die, Chair, Die! / int_e5d5d23c
 Doom (Video Game)
hasFeature
"Die Hard" on an X / int_e5d5d23c
 Doom (Video Game)
hasFeature
Difficulty by Region / int_e5d5d23c
 Doom (Video Game)
hasFeature
Digitized Sprites / int_e5d5561c
 Doom (Video Game)
hasFeature
Dilating Door / int_e5d5d23c
 Doom (Video Game)
hasFeature
Disaster Dominoes / int_e5d5d23c
 Doom (Video Game)
hasFeature
Divorced Installment / int_e5d5d23c
 Doom (Video Game)
hasFeature
Do Well, But Not Perfect / int_e5d5d23c
 Doom (Video Game)
hasFeature
Doom Doors / int_e5d5d23c
 Doom (Video Game)
hasFeature
Doomy Dooms of Doom / int_e5d5d23c
 Doom (Video Game)
hasFeature
Door Jam / int_e5d5d23c
 Doom (Video Game)
hasFeature
Downloadable Content / int_e5d5d23c
 Doom (Video Game)
hasFeature
Dragged Off to Hell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Dragons Are Demonic / int_e5d5d23c
 Doom (Video Game)
hasFeature
Dual Boss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Dude, Where's My Reward? / int_e5d5d23c
 Doom (Video Game)
hasFeature
Easier Than Easy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Easily Thwarted Alien Invasion / int_e5d5d23c
 Doom (Video Game)
hasFeature
Easter Egg / int_e5d5d23c
 Doom (Video Game)
hasFeature
Easy Level Trick / int_e5d5d23c
 Doom (Video Game)
hasFeature
Easy-Mode Mockery / int_e5d5d23c
 Doom (Video Game)
hasFeature
Elevator Action Sequence / int_e5d5d23c
 Doom (Video Game)
hasFeature
Elite Zombie / int_e5d5d23c
 Doom (Video Game)
hasFeature
Emergency Weapon / int_e5d5d23c
 Doom (Video Game)
hasFeature
Empty Room Psych / int_e5d5d23c
 Doom (Video Game)
hasFeature
Endless Corridor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Enemy Chatter / int_e5d5d23c
 Doom (Video Game)
hasFeature
Enemy-Detecting Radar / int_e5d5d23c
 Doom (Video Game)
hasFeature
Enemy Summoner / int_e5d5d23c
 Doom (Video Game)
hasFeature
Energy Ball / int_e5d5d23c
 Doom (Video Game)
hasFeature
Epigraph / int_e5d5d23c
 Doom (Video Game)
hasFeature
Equipment-Based Progression / int_e5d5d23c
 Doom (Video Game)
hasFeature
Equippable Ally / int_e5d5d23c
 Doom (Video Game)
hasFeature
Escaped from Hell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Everybody's Dead, Dave / int_e5d5d23c
 Doom (Video Game)
hasFeature
Everyone Is Satan in Hell / int_e5d5561c
 Doom (Video Game)
hasFeature
Everything Fades / int_e5d5d23c
 Doom (Video Game)
hasFeature
Everything's Deader with Zombies / int_e5d5d23c
 Doom (Video Game)
hasFeature
Evil Is Not Well-Lit / int_e5d5d23c
 Doom (Video Game)
hasFeature
Evil Tainted the Place / int_e5d5d23c
 Doom (Video Game)
hasFeature
Evil Tower of Ominousness / int_e5d5d23c
 Doom (Video Game)
hasFeature
Evolutionary Retcon / int_e5d5d23c
 Doom (Video Game)
hasFeature
Expressive Health Bar / int_e5d5d23c
 Doom (Video Game)
hasFeature
Extra-Dimensional Shortcut / int_e5d5d23c
 Doom (Video Game)
hasFeature
Extremely Lengthy Creation / int_e5d5d23c
 Doom (Video Game)
hasFeature
FTL Test Blunder / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_e5d5d23c
 Doom (Video Game)
hasFeature
Falling Damage / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fan Remake / int_e5d5561c
 Doom (Video Game)
hasFeature
Fandom Heresy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fandom VIP / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fantastic Firearms / int_e5d5d23c
 Doom (Video Game)
hasFeature
"Fantastic Voyage" Plot / int_6e63b25c
 Doom (Video Game)
hasFeature
Finger Gun / int_e5d5d23c
 Doom (Video Game)
hasFeature
Finger Poke of Doom / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fire and Brimstone Hell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fire-Breathing Weapon / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fire, Ice, Lightning / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fireballs / int_e5d5d23c
 Doom (Video Game)
hasFeature
First-Person Ghost / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fission Mailed / int_e5d5d23c
 Doom (Video Game)
hasFeature
Flaming Skulls / int_e5d5d23c
 Doom (Video Game)
hasFeature
Flashy Teleportation / int_e5d5d23c
 Doom (Video Game)
hasFeature
Fling a Light into the Future / int_e5d5d23c
 Doom (Video Game)
hasFeature
Flying Face / int_e5d5d23c
 Doom (Video Game)
hasFeature
Follow the Money / int_e5d5d23c
 Doom (Video Game)
hasFeature
Follow the Plotted Line / int_e5d5d23c
 Doom (Video Game)
hasFeature
Foreboding Architecture / int_e5d5d23c
 Doom (Video Game)
hasFeature
Foreign Language Title / int_e5d5d23c
 Doom (Video Game)
hasFeature
Four-Legged Insect / int_e5d5d23c
 Framestore
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Friendly Fireproof / int_e5d5d23c
 Doom (Video Game)
hasFeature
From Zero to Hero / int_e5d5d23c
 Doom (Video Game)
hasFeature
Future Imperfect / int_e5d5d23c
 Doom (Video Game)
hasFeature
Game Mod / int_e5d5d23c
 Doom (Video Game)
hasFeature
Gamer Chick / int_e5d5d23c
 Doom (Video Game)
hasFeature
Gang Up on the Human / int_e5d5d23c
 GenericTextAdventure
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_e5d5d23c
 Doom (Video Game)
hasFeature
Glowing Eyelights of Undeath / int_e5d5d23c
 Doom (Video Game)
hasFeature
Glowing Eyes of Doom / int_e5d5d23c
 Doom (Video Game)
hasFeature
God Mode / int_e5d5d23c
 Doom (Video Game)
hasFeature
Golden Super Mode / int_e5d5d23c
 Doom (Video Game)
hasFeature
Good Hurts Evil / int_e5d5d23c
 Doom (Video Game)
hasFeature
Gray Is Useless / int_e5d5d23c
 Doom (Video Game)
hasFeature
Great Big Library of Everything / int_e5d5d23c
 Doom (Video Game)
hasFeature
Guilt-Free Extermination War / int_e5d5d23c
 Hacx
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Hall of Mirrors / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hand Wave / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hard Mode Filler / int_e5d5d23c
 Doom (Video Game)
hasFeature
Harder Than Hard / int_e5d5d23c
 Doom (Video Game)
hasFeature
Have a Nice Death / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hazmat Suit / int_e5d5d23c
 Doom (Video Game)
hasFeature
He Also Did / int_e5d5d23c
 Doom (Video Game)
hasFeature
He Who Must Not Be Seen / int_e5d5d23c
 Doom (Video Game)
hasFeature
Heal Thyself / int_e5d5d23c
 Doom (Video Game)
hasFeature
Healthy Green, Harmful Red / int_e5d5d23c
 Doom (Video Game)
hasFeature
Heart Container / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hell on Earth / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hell Seeker / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hellevator / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hellgate / int_e5d5d23c
 Doom (Video Game)
hasFeature
Heroic Ambidexterity / int_e5d5d23c
 Doom (Video Game)
hasFeature
Heroic Mime / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hidden Mechanic / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hit-and-Run Tactics / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hitscan / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hitbox Dissonance / int_e5d5d23c
 Doom (Video Game)
hasFeature
Holodeck Malfunction / int_e5d5d23c
 Doom (Video Game)
hasFeature
Holy Halo / int_e5d5d23c
 Doom (Video Game)
hasFeature
Holy Hand Grenade / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hopeless Boss Fight / int_e5d5d23c
 Doom (Video Game)
hasFeature
Horns of Villainy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Human Architecture Horror / int_e5d5d23c
 Doom (Video Game)
hasFeature
Humans Advance Swiftly / int_e5d5d23c
 Doom (Video Game)
hasFeature
100% Completion / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hyperactive Sprite / int_e5d5d23c
 Doom (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_e5d5d23c
 IBMPersonalComputer
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_e5d5d23c
 Doom (Video Game)
hasFeature
I Know Mortal Kombat / int_e5d5d23c
 IWannaBeTheFangame
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Iconic Item / int_e5d5d23c
 Doom (Video Game)
hasFeature
Iconic Starter Equipment / int_e5d5d23c
 Doom (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_e5d5d23c
 Doom (Video Game)
hasFeature
Immune to Flinching / int_e5d5d23c
 Doom (Video Game)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_e5d5d23c
 Doom (Video Game)
hasFeature
In the Style of / int_e5d5d23c
 Doom (Video Game)
hasFeature
Inappropriate Speak-and-Spell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Increasingly Lethal Enemy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Incredibly Durable Enemies / int_e5d5d23c
 Doom (Video Game)
hasFeature
Indecisive Medium / int_e5d5d23c
 Doom (Video Game)
hasFeature
Infinite Flashlight / int_e5d5d23c
 Doom (Video Game)
hasFeature
Informed Equipment / int_e5d5d23c
 Doom (Video Game)
hasFeature
Insert Cameo / int_e5d5d23c
 Doom (Video Game)
hasFeature
Inside a Wall / int_e5d5d23c
 Doom (Video Game)
hasFeature
"Instant Death" Radius / int_e5d5d23c
 Doom (Video Game)
hasFeature
Instantly Proven Wrong / int_6e63b25c
 Doom (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_e5d5d23c
 Doom (Video Game)
hasFeature
Intangibility / int_e5d5d23c
 Doom (Video Game)
hasFeature
Intentionally Awkward Title / int_e5d5d23c
 Doom (Video Game)
hasFeature
Interface Spoiler / int_e5d5d23c
 Doom (Video Game)
hasFeature
Interquel / int_e5d5d23c
 Doom (Video Game)
hasFeature
Invincibility Power-Up / int_e5d5d23c
 Doom (Video Game)
hasFeature
Invincible Boogeymen / int_e5d5d23c
 Doom (Video Game)
hasFeature
Invisibility Cloak / int_e5d5d23c
 Doom (Video Game)
hasFeature
Invisible Monsters / int_e5d5d23c
 Doom (Video Game)
hasFeature
It's Easy, So It Sucks! / int_e5d5d23c
 Doom (Video Game)
hasFeature
It's Up to You / int_e5d5d23c
 Doom (Video Game)
hasFeature
Jack of All Stats / int_e5d5d23c
 Doom (Video Game)
hasFeature
Julius Beethoven da Vinci / int_e5d5d23c
 Doom (Video Game)
hasFeature
Jump Physics / int_e5d5d23c
 Doom (Video Game)
hasFeature
Kaizo Trap / int_e5d5d23c
 Doom (Video Game)
hasFeature
Kamehame Hadoken / int_e5d5d23c
 Doom (Video Game)
hasFeature
Kill Enemies to Open / int_e5d5d23c
 Doom (Video Game)
hasFeature
Kill the Lights / int_e5d5d23c
 Doom (Video Game)
hasFeature
Killer App / int_6e63b25c
 Doom (Video Game)
hasFeature
Knee Fold Fall of Defeat / int_e5d5d23c
 Doom (Video Game)
hasFeature
Knockback / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ladder Physics / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lantern Jaw of Justice / int_e5d5d23c
 Doom (Video Game)
hasFeature
Large-Ham Announcer / int_e5d5d23c
 Doom (Video Game)
hasFeature
Last Note Nightmare / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lava Pit / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lead the Target / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lean and Mean / int_e5d5d23c
 Doom (Video Game)
hasFeature
Let X Be the Unknown / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lethal Lava Land / int_e5d5d23c
 Doom (Video Game)
hasFeature
Let's See YOU Do Better! / int_e5d5d23c
 Doom (Video Game)
hasFeature
Level 1 Music Represents / int_e5d5d23c
 Doom (Video Game)
hasFeature
Level Editor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Level in Reverse / int_e5d5d23c
 Doom (Video Game)
hasFeature
Level-Map Display / int_e5d5d23c
 Doom (Video Game)
hasFeature
Life Meter / int_e5d5d23c
 Like a Badass out of Hell
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Limited Sound Effects / int_e5d5d23c
 Doom (Video Game)
hasFeature
Little Useless Gun / int_e5d5d23c
 Doom (Video Game)
hasFeature
Living Legend / int_e5d5d23c
 Doom (Video Game)
hasFeature
Living Polyhedron / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lock and Key Puzzle / int_6e63b25c
 Doom (Video Game)
hasFeature
Lonely Doll Girl / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lost Pet Grievance / int_e5d5d23c
 Doom (Video Game)
hasFeature
Lucky Charms Title / int_e5d5d23c
 Doom (Video Game)
hasFeature
Macro Zone / int_e5d5d23c
 Doom (Video Game)
hasFeature
Malevolent Architecture / int_e5d5d23c
 Doom (Video Game)
hasFeature
Manual Misprint / int_6e63b25c
 Doom (Video Game)
hasFeature
Marathon Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Marionette Master / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mars Media / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mascot Mook / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mascot Villain / int_6e63b25c
 Doom (Video Game)
hasFeature
Meat Moss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Medal of Dishonor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Medium Blending / int_e5d5d23c
 Doom (Video Game)
hasFeature
Merchandise-Driven / int_e5d5d23c
 Doom (Video Game)
hasFeature
Metronomic Man Mashing / int_e5d5d23c
 Doom (Video Game)
hasFeature
Militaries Are Useless / int_e5d5d23c
 Doom (Video Game)
hasFeature
Military and Warfare Video Games / int_e5d5d23c
 Doom (Video Game)
hasFeature
Military Maverick / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mind Virus / int_e5d5d23c
 Doom (Video Game)
hasFeature
Minimalist Cast / int_e5d5d23c
 Doom (Video Game)
hasFeature
Minimalist Run / int_e5d5d23c
 Doom (Video Game)
hasFeature
Minus World / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mirror Scare / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mirror World / int_e5d5d23c
 Doom (Video Game)
hasFeature
Missing Floor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Missing Secret / int_e5d5d23c
 Doom (Video Game)
hasFeature
Modern Day/Sci-Fi RPG Class Equivalents / int_e5d5d23c
 Doom (Video Game)
hasFeature
Modular Difficulty / int_e5d5d23c
 Doom (Video Game)
hasFeature
Money Spider / int_e5d5d23c
 Doom (Video Game)
hasFeature
Monster Allies / int_6e63b25c
 Doom (Video Game)
hasFeature
Monster Closet / int_e5d5d23c
 Doom (Video Game)
hasFeature
Muggles Do It Better / int_e5d5d23c
 Doom (Video Game)
hasFeature
Multiplayer Difficulty Spike / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mundane Luxury / int_e5d5d23c
 Doom (Video Game)
hasFeature
Murder Simulators / int_e5d5d23c
 Doom (Video Game)
hasFeature
Musical Assassin / int_e5d5d23c
 Doom (Video Game)
hasFeature
Mutilation Conga / int_e5d5d23c
 Doom (Video Game)
hasFeature
Muzzle Flashlight / int_e5d5d23c
 Doom (Video Game)
hasFeature
My Brain is Big / int_e5d5d23c
 Doom (Video Game)
hasFeature
My Hovercraft Is Full of Eels / int_e5d5d23c
 Doom (Video Game)
hasFeature
My Suit Is Also Super / int_e5d5d23c
 Doom (Video Game)
hasFeature
Myth Arc / int_e5d5d23c
 Doom (Video Game)
hasFeature
Named by the Adaptation / int_e5d5d23c
 Doom (Video Game)
hasFeature
Nameless Narrative / int_e5d5d23c
 Doom (Video Game)
hasFeature
Nerf Arm / int_e5d5d23c
 Doom (Video Game)
hasFeature
Never Hurt an Innocent / int_e5d5561c
 Doom (Video Game)
hasFeature
New Media Are Evil / int_e5d5d23c
 Doom (Video Game)
hasFeature
New Weapon Target Range / int_e5d5d23c
 Doom (Video Game)
hasFeature
Night of the Living Mooks / int_e5d5d23c
 Doom (Video Game)
hasFeature
No-Damage Run / int_e5d5d23c
 Doom (Video Game)
hasFeature
No Peripheral Vision / int_e5d5d23c
 Doom (Video Game)
hasFeature
No Plot? No Problem! / int_e5d5d23c
 Doom (Video Game)
hasFeature
No Such Thing as Bad Publicity / int_e5d5d23c
 Doom (Video Game)
hasFeature
No Title / int_e5d5d23c
 Doom (Video Game)
hasFeature
Nobody Poops / int_e5d5d23c
 Doom (Video Game)
hasFeature
Non-Answer / int_e5d5d23c
 Doom (Video Game)
hasFeature
Nonchalant Dodge / int_e5d5d23c
 Doom (Video Game)
hasFeature
Noob Bridge / int_e5d5d23c
 Doom (Video Game)
hasFeature
Normal Fish in a Tiny Pond / int_e5d5d23c
 Doom (Video Game)
hasFeature
Nostalgia Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Not Afraid of Hell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Nothing Exciting Ever Happens Here / int_e5d5d23c
 Doom (Video Game)
hasFeature
Novelization / int_e5d5d23c
 Doom (Video Game)
hasFeature
Nuclear Candle / int_e5d5d23c
 Doom (Video Game)
hasFeature
Number of the Beast / int_e5d5d23c
 Doom (Video Game)
hasFeature
Numerical Hard / int_e5d5d23c
 Doom (Video Game)
hasFeature
Off-the-Shelf FX / int_e5d5d23c
 Doom (Video Game)
hasFeature
Officially Shortened Title / int_e5d5d23c
 Doom (Video Game)
hasFeature
One-Hit Polykill / int_e5d5d23c
 Doom (Video Game)
hasFeature
Organization with Unlimited Funding / int_e5d5d23c
 Doom (Video Game)
hasFeature
Our Imps Are Different / int_e5d5d23c
 Doom (Video Game)
hasFeature
Our Minotaurs Are Different / int_e5d5d23c
 Doom (Video Game)
hasFeature
Our Product Sucks / int_e5d5d23c
 Doom (Video Game)
hasFeature
Our Weapons Will Be Boxy in the Future / int_e5d5d23c
 Doom (Video Game)
hasFeature
Over 100% Completion / int_e5d5d23c
 Doom (Video Game)
hasFeature
Overdrawn at the Blood Bank / int_e5d5d23c
 Doom (Video Game)
hasFeature
Pacifist Run / int_e5d5d23c
 Doom (Video Game)
hasFeature
Painfully Slow Projectile / int_e5d5d23c
 Doom (Video Game)
hasFeature
Parody Assistance / int_e5d5561c
 Doom (Video Game)
hasFeature
Platform Hell / int_e5d5d23c
 Doom (Video Game)
hasFeature
Playing Both Sides / int_e5d5d23c
 Doom (Video Game)
hasFeature
Pocket Rocket Launcher / int_e5d5d23c
 Doom (Video Game)
hasFeature
Polished Port / int_e5d5d23c
 Doom (Video Game)
hasFeature
Port Overdosed / int_e5d5d23c
 Doom (Video Game)
hasFeature
Post-Modern Magik / int_e5d5d23c
 Doom (Video Game)
hasFeature
Post-Script Season / int_e5d5d23c
 Doom (Video Game)
hasFeature
Powerful, but Inaccurate / int_e5d5d23c
 Doom (Video Game)
hasFeature
Pretentious Latin Motto / int_e5d5d23c
 Doom (Video Game)
hasFeature
Prisons Are Gymnasiums / int_e5d5d23c
 Doom (Video Game)
hasFeature
Psycho Pink / int_e5d5d23c
 Doom (Video Game)
hasFeature
"Psycho" Strings / int_e5d5d23c
 Doom (Video Game)
hasFeature
Purposely Overpowered / int_e5d5d23c
 Doom (Video Game)
hasFeature
Quad Damage / int_e5d5d23c
 Doom (Video Game)
hasFeature
Railing Kill / int_e5d5d23c
 Doom (Video Game)
hasFeature
Railroading / int_e5d5d23c
 Doom (Video Game)
hasFeature
Randomized Title Screen / int_e5d5d23c
 Doom (Video Game)
hasFeature
Randomly Generated Levels / int_6e63b25c
 Doom (Video Game)
hasFeature
Rated M for Manly / int_e5d5d23c
 Doom (Video Game)
hasFeature
Real Is Brown / int_e5d5d23c
 Doom (Video Game)
hasFeature
Recycled Soundtrack / int_e5d5d23c
 Doom (Video Game)
hasFeature
Red Filter of Doom / int_e5d5d23c
 Doom (Video Game)
hasFeature
Red/Green Contrast / int_e5d5d23c
 Doom (Video Game)
hasFeature
Red Sky, Take Warning / int_e5d5d23c
 Doom (Video Game)
hasFeature
Redshirt Army / int_e5d5d23c
 Doom (Video Game)
hasFeature
Reduced Resource Cost / int_e5d5d23c
 Doom (Video Game)
hasFeature
Reliably Unreliable Guns / int_e5d5d23c
 Doom (Video Game)
hasFeature
Religious and Mythological Theme Naming / int_e5d5d23c
 Doom (Video Game)
hasFeature
Religious Horror / int_e5d5d23c
 Doom (Video Game)
hasFeature
Remixed Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Renegade Russian / int_e5d5d23c
 Doom (Video Game)
hasFeature
Resurrection Sickness / int_e5d5d23c
 Doom (Video Game)
hasFeature
Reveal Shot / int_e5d5d23c
 Doom (Video Game)
hasFeature
Reviving Enemy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Right-Handed Left-Handed Guns / int_e5d5d23c
 Doom (Video Game)
hasFeature
Rivers of Blood / int_e5d5d23c
 Doom (Video Game)
hasFeature
Road Runner PC / int_e5d5d23c
 Doom (Video Game)
hasFeature
Rocket Jump / int_e5d5d23c
 Doom (Video Game)
hasFeature
Rocket-Tag Gameplay / int_e5d5d23c
 Doom (Video Game)
hasFeature
Savage Setpiece / int_e5d5d23c
 Doom (Video Game)
hasFeature
Scapegoat Creator / int_e5d5d23c
 Doom (Video Game)
hasFeature
Scarred Equipment / int_e5d5d23c
 Doom (Video Game)
hasFeature
Schizophrenic Difficulty / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sci-Fi Horror / int_e5d5561c
 Doom (Video Game)
hasFeature
Science Fantasy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Science Is Bad / int_e5d5d23c
 Doom (Video Game)
hasFeature
Score Screen / int_e5d5d23c
 Doom (Video Game)
hasFeature
Screamer Prank / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sdrawkcab Speech / int_e5d5d23c
 Doom (Video Game)
hasFeature
Second-Person Narration / int_e5d5d23c
 Doom (Video Game)
hasFeature
Secret Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Self-Imposed Challenge / int_6e63b25c
 Doom (Video Game)
hasFeature
Self-Imposed Challenge / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sensory Abuse / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sequel Difficulty Spike / int_e5d5d23c
 Doom (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_e5d5d23c
 Doom (Video Game)
hasFeature
Shareware / int_e5d5d23c
 Doom (Video Game)
hasFeature
Shoot Out the Lock / int_e5d5d23c
 Doom (Video Game)
hasFeature
Short-Range Shotgun / int_6e63b25c
 Doom (Video Game)
hasFeature
Shotguns Are Just Better / int_e5d5d23c
 Doom (Video Game)
hasFeature
Shoulder Cannon / int_e5d5d23c
 Doom (Video Game)
hasFeature
Shows Damage / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sickly Green Glow / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sighted Guns Are Low-Tech / int_e5d5d23c
 Doom (Video Game)
hasFeature
Signature Sound Effect / int_e5d5d23c
 Doom (Video Game)
hasFeature
Silent Credits / int_e5d5d23c
 Doom (Video Game)
hasFeature
Single-Minded Twins / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sinister Nudity / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sleeves Are for Wimps / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_e5d5d23c
 SlidingScaleOfVideoGameObscurity
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Smart Bomb / int_e5d5d23c
 Doom (Video Game)
hasFeature
Smash Mook / int_e5d5d23c
 Doom (Video Game)
hasFeature
Smoldering Shoes / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sniper Pistol / int_e5d5d23c
 Doom (Video Game)
hasFeature
Social Deduction Game / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sole Survivor / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_e5d5d23c
 Doom (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_e5d5d23c
 Doom (Video Game)
hasFeature
Space Isolation Horror / int_e5d5d23c
 Doom (Video Game)
hasFeature
Space Marine / int_e5d5d23c
 Doom (Video Game)
hasFeature
Spider Tank / int_e5d5d23c
 Doom (Video Game)
hasFeature
Splash Damage / int_e5d5d23c
 Doom (Video Game)
hasFeature
Splash Damage Abuse / int_e5d5d23c
 Doom (Video Game)
hasFeature
Staff-Created Fan Work / int_e5d5d23c
 Doom (Video Game)
hasFeature
Standard FPS Enemies / int_e5d5d23c
 Doom (Video Game)
hasFeature
Standard FPS Guns / int_e5d5d23c
 Doom (Video Game)
hasFeature
Standard Status Effects / int_e5d5d21c
 Doom (Video Game)
hasFeature
Standard Status Effects / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stat Overflow / int_6e63b25c
 Doom (Video Game)
hasFeature
Stationary Enemy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Status-Buff Dispel / int_e5d5d23c
 Doom (Video Game)
hasFeature
Status Line / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stealth-Based Mission / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stock Quotes / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stock Scream / int_6e63b25c
 Doom (Video Game)
hasFeature
Stock Scream / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stock Sound Effects / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stock Weapon Names / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stompy Mooks / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stop Motion / int_e5d5d23c
 Doom (Video Game)
hasFeature
Strange Secret Entrance / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stress-Relieving Gameplay / int_e5d5d23c
 Strife
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Stronger Than They Look / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stupid Jetpack Hitler / int_e5d5d23c
 Doom (Video Game)
hasFeature
Stupidity Is the Only Option / int_e5d5d23c
 Doom (Video Game)
hasFeature
Suddenly Speaking / int_e5d5d23c
 Doom (Video Game)
hasFeature
Suicide Pact / int_e5d5d23c
 Doom (Video Game)
hasFeature
Summon Bigger Fish / int_e5d5d23c
 Doom (Video Game)
hasFeature
Super Title 64 Advance / int_e5d5561c
 Doom (Video Game)
hasFeature
Super Weapon, Average Joe / int_e5d5561c
 Doom (Video Game)
hasFeature
Supernatural Gold Eyes / int_e5d5d23c
 Doom (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_e5d5d23c
 Doom (Video Game)
hasFeature
Suspiciously Cracked Wall / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tactical Door Use / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tactical Suicide Boss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Take That, Audience! / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tank Controls / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tech-Demo Game / int_e5d5d23c
 Doom (Video Game)
hasFeature
Teleportation / int_e5d5d23c
 Doom (Video Game)
hasFeature
Teleporter Accident / int_e5d5d23c
 Doom (Video Game)
hasFeature
Teleporting Keycard Squad / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ten-Second Flashlight / int_e5d5d23c
 Doom (Video Game)
hasFeature
Testosterone Poisoning / int_e5d5d23c
 Doom (Video Game)
hasFeature
That One Sidequest / int_e5d5d23c
 Doom (Video Game)
hasFeature
The All-Seeing A.I. / int_e5d5561c
 Doom (Video Game)
hasFeature
The Bluebeard / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Board Game / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Coconut Effect / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Colored Cross / int_e5d5d23c
 Doom (Video Game)
hasFeature
The End / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Goomba / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Joy of X / int_e5d5561c
 Doom (Video Game)
hasFeature
The Lava Caves of New York / int_e5d5d23c
 Doom (Video Game)
hasFeature
The One Thing I Don't Hate About You / int_e5d5d23c
 Doom (Video Game)
hasFeature
The "The" Title Confusion / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Tower / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_e5d5d23c
 Doom (Video Game)
hasFeature
The Walls Have Eyes / int_e5d5d23c
 Doom (Video Game)
hasFeature
Think of the Censors! / int_e5d5d23c
 Doom (Video Game)
hasFeature
Three Wishes / int_e5d5d23c
 Doom (Video Game)
hasFeature
Throwing Your Shield Always Works / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tidally Locked Planet / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tie-In Novel / int_e5d5d23c
 Doom (Video Game)
hasFeature
Timed Power-Up / int_e5d5d23c
 Doom (Video Game)
hasFeature
Title Confusion / int_e5d5d23c
 Doom (Video Game)
hasFeature
Title Drop Chapter / int_e5d5d23c
 Doom (Video Game)
hasFeature
Title-Only Opening / int_e5d5d23c
 Doom (Video Game)
hasFeature
Titled After the Song / int_e5d5d23c
 Doom (Video Game)
hasFeature
To Hell and Back / int_e5d5d23c
 Doom (Video Game)
hasFeature
"Too Young to Die" Lamentation / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tower of Babel / int_e5d5d23c
 Doom (Video Game)
hasFeature
Toxic, Inc. / int_e5d5d23c
 Doom (Video Game)
hasFeature
Trolling Creator / int_e5d5d23c
 Doom (Video Game)
hasFeature
Trope Codifier / int_e5d5561c
 Doom (Video Game)
hasFeature
Trouble Follows You Home / int_e5d5d23c
 Doom (Video Game)
hasFeature
Tyop on the Cover / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ultimate Showdown of Ultimate Destiny / int_e5d5d23c
 Doom (Video Game)
hasFeature
Ultra Super Death Gore Fest Chainsawer 3000 / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unable to Retreat / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unbroken First-Person Perspective / int_e5d5d23c
 Doom (Video Game)
hasFeature
Underground Monkey / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unending End Card / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unexpected Art Upgrade Moment / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unexpected Virgin / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unintentionally Unwinnable / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unique Enemy / int_e5d5d23c
 Doom (Video Game)
hasFeature
Universal Ammunition / int_e5d5d23c
 Doom (Video Game)
hasFeature
Universe Bible / int_e5d5d23c
 Doom (Video Game)
hasFeature
"Untitled" Title / int_e5d5d23c
 Doom (Video Game)
hasFeature
Unwinnable by Insanity / int_e5d5d23c
 Doom (Video Game)
hasFeature
Updated Re-release / int_e5d5d23c
 Doom (Video Game)
hasFeature
Urban Legend of Zelda / int_e5d5d23c
 Doom (Video Game)
hasFeature
Used Future / int_e5d5d23c
 Doom (Video Game)
hasFeature
Useless Useful Stealth / int_e5d5d23c
 VGExiles
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Vague Hit Points / int_e5d5561c
 Doom (Video Game)
hasFeature
Vichy Earth / int_e5d5d23c
 Doom (Video Game)
hasFeature
Victory Fakeout / int_e5d5d23c
 Doom (Video Game)
hasFeature
Video Game Perversity Potential / int_e5d5561c
 Doom (Video Game)
hasFeature
Video Games of 1990–1994 / int_e5d5d23c
 Doom (Video Game)
hasFeature
Video Game Setpiece / int_e5d5d23c
 Doom (Video Game)
hasFeature
Violation of Common Sense / int_e5d5d23c
 Doom (Video Game)
hasFeature
Visible Invisibility / int_e5d5d23c
 Doom (Video Game)
hasFeature
Wake-Up Call Boss / int_e5d5d23c
 Doom (Video Game)
hasFeature
Walk on Water / int_e5d5d23c
 Doom (Video Game)
hasFeature
Wallbonking / int_e5d5d23c
 Doom (Video Game)
hasFeature
When All You Have Is a Hammer… / int_e5d5d23c
 Doom (Video Game)
hasFeature
Who Forgot The Lights? / int_e5d5d23c
 Doom (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_e5d5d23c
 Doom (Video Game)
hasFeature
Womb Level / int_e5d5d23c
 Doom (Video Game)
hasFeature
Word Salad Title / int_6e63363c
 Doom (Video Game)
hasFeature
Working Title / int_e5d5d23c
 Doom (Video Game)
hasFeature
World's Best Warrior / int_e5d5d23c
 Doom (Video Game)
hasFeature
Wrap Around / int_e5d5d23c
 Doom (Video Game)
hasFeature
You Don't Look Like You / int_e5d5d23c
 Doom (Video Game)
hasFeature
You Will Not Evade Me / int_e5d5d23c
 ZdoomWars
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Zombify the Living / int_e5d5d23c
 DOOM
sameAs
Doom (Video Game)
 DooM
sameAs
Doom (Video Game)
 Exhumed
seeAlso
Doom (Video Game)
 GenesisSagaAurora
seeAlso
Doom (Video Game)
 DOOM / Video Games
seeAlso
Doom (Video Game)
 DOOM
sameAs
Doom (Video Game)
 Doom
sameAs
Doom (Video Game)
 Christopher Walkenthrough (Web Video)
seeAlso
Doom (Video Game)
 Doom (Video Game)
hasFeature
Genre Popularizer / int_e5d5d23c
 Doom (Video Game)
hasFeature
Good News, Bad News / int_e5d5d23c
 Doom (Video Game)
hasFeature
Slave Mooks / int_e5d5d23c
 Doom (Video Game)
hasFeature
Trashcan Bonfire / int_e5d5d23c
 Doom (Video Game)
hasFeature
You ALL Look Familiar / int_e5d5d23c
 doom
sameAs
Doom (Video Game)