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Double Dragon I (Video Game)

 Double Dragon I (Video Game)
type
TVTItem
 Double Dragon I (Video Game)
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Double Dragon I (Video Game)
 Double Dragon I (Video Game)
page
DoubleDragonI
 Double Dragon I (Video Game)
comment
Double Dragon was originally released as an arcade game in 1987 (having begun development as a sequel for Renegade). Though not the first Beat 'em Up, it was the genre's Trope Codifier, and its incredible popularity inspired numerous imitators in its day — and beyond.Martial artists Billy and Jimmy Lee (or Hammer and Spike, as they were inadvertently renamed briefly in the U.S.) must rescue their lady friend Marian from the clutches of the Black Warriors, the dominant street gang of New York City. The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her from the clutches of Willy, the leader of the Black Warriors. The original arcade game also had an infamous Twist Ending: if two players clear the game, they must fight to the death for Marian's love.The NES port was developed in-house by Technos and published outside Japan by Tradewest in 1988. Because Technos was inexperienced in developing NES games at the time (having only ported Renegade to the NES prior to it), the arcade game's popular co-op two-player mode was omitted, replaced with a turn-based one and a "Mode B" one-on-one fighting mode where the player controls the Lee brothers or five enemy characters (with match ups being limited to mirror matches due to memory limitations). The game's plot was altered to fit this change: Billy ventures out on his own to save Marian, and fight his own brother Jimmy, who is now the "Shadow Boss" of the Black Warriors. The level designs were changed to make the adventure longer than the arcade game, and it added a Character Level feature (the player earns experience points by beating up enemies, which allows Billy to gain new techniques as he levels up).Other versions of Double Dragon were released for the SEGA Master System, Atari 2600, 7800, Game Boy, Genesis, Lynx and various home computer formats with varying degrees of quality. Atlus released a remake, titled Double Dragon Advance, for the Game Boy Advance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled Double Dragon) was released for iOS and Android devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.
 Double Dragon I (Video Game)
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2023-08-30T18:01:09Z
 Double Dragon I (Video Game)
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2023-08-30T18:01:09Z
 Double Dragon I (Video Game)
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Dropped link to KunioKun: Not a Feature - ITEM
 Double Dragon I (Video Game)
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Dropped link to RoadBlaster: Not a Feature - ITEM
 Double Dragon I (Video Game)
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DBTropes
 Double Dragon I (Video Game) / int_13d7a65e
type
The Artifact
 Double Dragon I (Video Game) / int_13d7a65e
comment
The Artifact: The input for Jump Kicks in the arcade version is different depending on the direction the player is facing. The kick button only does jump kicks to the left, while the punch button is for jump kicks to the right. This is actually a leftover mechanic from when the game was conceived as a Renegade sequel, which featured directional based attack buttons.
 Double Dragon I (Video Game) / int_13d7a65e
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Double Dragon I (Video Game) / int_13d7a65e
 Double Dragon I (Video Game) / int_15df66d9
type
After Boss Recovery
 Double Dragon I (Video Game) / int_15df66d9
comment
After Boss Recovery: Defeat an end-of-mission boss to fully restore your life energy.
 Double Dragon I (Video Game) / int_15df66d9
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 Double Dragon I (Video Game) / int_18d0e38c
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Direct Continuous Levels
 Double Dragon I (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: The entire arcade version takes place in one really long level until the end of Mission 3, when the player reaches the entrance of the enemy's hideout. When the player defeats a boss at the end of each Mission, his character will simply walk to the next area in an automatic transition sequence. This detail was lost in most console versions of the game, with the NES and Game Boy versions in particular opting to have different levels instead for each mission.
 Double Dragon I (Video Game) / int_18d0e38c
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 Double Dragon I (Video Game) / int_1b38f6b7
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Shout-Out Theme Naming
 Double Dragon I (Video Game) / int_1b38f6b7
comment
Shout-Out Theme Naming: Lead designer Kishimoto was influenced by the films of Bruce Lee and named the Lee brothers after him (Billy Lee was even named after Billy Lo from Game of Death). The two recurring enemy characters, Williams and Rowper, take their names from the other two main heroes in Enter the Dragon. Linda is named after Bruce's wife, Linda Lee Cadwell.
 Double Dragon I (Video Game) / int_1b38f6b7
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Double Dragon I (Video Game) / int_1b38f6b7
 Double Dragon I (Video Game) / int_20f689e9
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Adaptational Villainy
 Double Dragon I (Video Game) / int_20f689e9
comment
Adaptational Villainy: In the NES version, Jimmy went from being Billy's partner to being the "Shadow Boss" of the Black Warriors.
 Double Dragon I (Video Game) / int_20f689e9
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 Double Dragon I (Video Game) / int_2557e3a9
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Palette Swap
 Double Dragon I (Video Game) / int_2557e3a9
comment
Palette Swap: In addition to the Lee brothers themselves, the arcade version reuses the same small pool of enemies, changing only the color of their clothes and occasionally mixing in darker-skinned variants for each stage (the Green Abobo at the end of Mission 3 is of special note). The only recurring enemy who keeps the same palette for every appearance is Linda.
 Double Dragon I (Video Game) / int_2557e3a9
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 Double Dragon I (Video Game) / int_28114487
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Bald of Evil
 Double Dragon I (Video Game) / int_28114487
comment
Bald of Evil: Abobo.
 Double Dragon I (Video Game) / int_28114487
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 Double Dragon I (Video Game) / int_2a07adf3
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Use Their Own Weapon Against Them
 Double Dragon I (Video Game) / int_2a07adf3
comment
Use Their Own Weapon Against Them: Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to be used against them.
 Double Dragon I (Video Game) / int_2a07adf3
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 Double Dragon I (Video Game) / int_2b7d29e1
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Artifact Title
 Double Dragon I (Video Game) / int_2b7d29e1
comment
Artifact Title: The developers of the NES version managed to subvert this despite the lack of a two-player co-op. The title Double Dragon wouldn't have made much sense without both Lee brothers, so they turned one of them into a bad guy for the other to confront. The Game Boy version plays this straight though. It's strictly a solo adventure for Billy Lee, which ends after Willy is defeated without any sibling showdown afterward. There is a 2-player versus mode with both brothers, but it's nothing but a glorified minigame.
 Double Dragon I (Video Game) / int_2b7d29e1
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 Double Dragon I (Video Game) / int_2f50c5bf
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Theme Music Power-Up
 Double Dragon I (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: The title theme is played during the final battle againgst Willy.
 Double Dragon I (Video Game) / int_2f50c5bf
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 Double Dragon I (Video Game) / int_3011ef28
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Co-Op Multiplayer
 Double Dragon I (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: Both the Arcade and NES versions subvert this in different ways.
 Double Dragon I (Video Game) / int_3011ef28
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 Double Dragon I (Video Game) / int_33d5b7f2
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Adapted Out
 Double Dragon I (Video Game) / int_33d5b7f2
comment
Adapted Out: Jack and Jeff (the mohawked Abobo and the evil Lee brother wannabe respectively) were cut from the NES and Game Boy versions of the game. Jeff does show up in the SMS version though.
 Double Dragon I (Video Game) / int_33d5b7f2
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 Double Dragon I (Video Game) / int_3babae20
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Degraded Boss
 Double Dragon I (Video Game) / int_3babae20
comment
Degraded Boss: This happens to Jeff in the arcade version and Chin in the NES version. In the latter, Chin appears as a mook at the beginning of Mission 3—almost immediately after the boss battle against him at the end of the previous stage.
 Double Dragon I (Video Game) / int_3babae20
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 Double Dragon I (Video Game) / int_3c111ce6
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Pistol-Whipping
 Double Dragon I (Video Game) / int_3c111ce6
comment
Pistol-Whipping: Willy does this with his gun.
 Double Dragon I (Video Game) / int_3c111ce6
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 Double Dragon I (Video Game) / int_4160410d
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Damsel in Distress
 Double Dragon I (Video Game) / int_4160410d
comment
Damsel in Distress: Marian.
 Double Dragon I (Video Game) / int_4160410d
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 Double Dragon I (Video Game) / int_486466ee
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Dual Boss
 Double Dragon I (Video Game) / int_486466ee
comment
Dual Boss: Both the arcade and NES versions reuse Abobo as a dual boss—specifically in the middle of Mission 3, where the player fights two of them either before crossing the bridge to the enemy's hideout (arcade) or before entering the cave through the holes both of them make (NES). The arcade version also includes a fight against two Jacks before the final battle against Willy and his bodyguards, while the NES version includes another twin set of Abobos during the final rush to the end.
 Double Dragon I (Video Game) / int_486466ee
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 Double Dragon I (Video Game) / int_4a10e526
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You Have Researched Breathing
 Double Dragon I (Video Game) / int_4a10e526
comment
You Have Researched Breathing: In the NES version, Billy Lee is a trained martial artist, yet he starts the game not knowing how to do some very basic moves, such as an uppercut, a roundhouse kick, or even the simple ability to punch downward at enemies lying on the ground. All these things have to be learned from experience points acquired throughout the game.
 Double Dragon I (Video Game) / int_4a10e526
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 Double Dragon I (Video Game) / int_4cefd8a6
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Long Song, Short Scene
 Double Dragon I (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: In both the arcade and NES versions, the music that plays during stage transitions gets cut off before the full track is played. As a result, the only way to listen to the full intermission theme is through sound rips. The full track gets played in the Game Boy version, which plays the track in the first area in Mission 4 (the mountain path to the Black Warriors hideout).
 Double Dragon I (Video Game) / int_4cefd8a6
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 Double Dragon I (Video Game) / int_549cd62d
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Level Grinding
 Double Dragon I (Video Game) / int_549cd62d
comment
Level Grinding: The level-up system in the NES game awards players experience points based on the attacks they land on a foe. Since enemies only die when they're knocked to the ground, it's easy to leech off experience points by attacking an enemy without knocking him. If you have the patience, you can use that trick to earn the entire set of techniques by the end of Mission 1.
 Double Dragon I (Video Game) / int_549cd62d
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Double Dragon I (Video Game) / int_549cd62d
 Double Dragon I (Video Game) / int_5a5de5ca
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Boss Rush
 Double Dragon I (Video Game) / int_5a5de5ca
comment
Boss Rush: In the arcade version, the player fights twin versions of Jack (the Mission 1 boss) before reaching the final hall where Willy awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) before the final fight against Willy (and Jimmy), one after the other.
 Double Dragon I (Video Game) / int_5a5de5ca
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Double Dragon I (Video Game) / int_5a5de5ca
 Double Dragon I (Video Game) / int_5fc68f05
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There Was a Door
 Double Dragon I (Video Game) / int_5fc68f05
comment
There Was a Door: In the first level of the arcade version, Abobo enters the screen by punching through a brick wall, despite the building having a door that other enemies use.
 Double Dragon I (Video Game) / int_5fc68f05
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1.0
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Double Dragon I (Video Game) / int_5fc68f05
 Double Dragon I (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard
 Double Dragon I (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: In the NES version's Mode B, the computer has more health than you, can duck (which you can't do), and reacts faster than humanly possible when you run at it.
 Double Dragon I (Video Game) / int_6041e4f4
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Double Dragon I (Video Game) / int_6041e4f4
 Double Dragon I (Video Game) / int_61881f59
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Demoted to Dragon
 Double Dragon I (Video Game) / int_61881f59
comment
Demoted to Dragon: In the NES version, Willy goes from being the final boss to being the penultimate fight before the final battle with Jimmy.
 Double Dragon I (Video Game) / int_61881f59
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Double Dragon I (Video Game) / int_61881f59
 Double Dragon I (Video Game) / int_71748a39
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Named by the Adaptation
 Double Dragon I (Video Game) / int_71748a39
comment
Named by the Adaptation: Subverted. Some of the characters were actually named when the arcade version was released, but this was only printed by certain publications (such as Famitsu and Beep) when the game was released in Japan. Since the Japanese flyer and instruction cards didn't have any character profiles on them, they were mostly unknown for a while until the game was converted to the Famicom/NES and had them listed in the manual. This also led to the two protagonists being inadvertently renamed "Hammer" and "Spike" for the game's U.S. promotional materials. Abobo was originally named Zack in Japanese magazine articles and his black mohawked counterpart was called Jack (misspelled Jick in Famitsu), Abobo being originally the name of the green-skinned variant of Jack at the end of Mission 3. However, the console versions cut all the mohawked variants of the character and kept only the bald design, naming him Abobo in the process. Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manual for the home computer ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never existed), while the Game Boy version makes reference of Jimmy's role as the Shadow Boss in the manual despite the actual game ending its single-player mode with Willy as the final boss without Jimmy showing up at all. The manual for the Genesis version is possibly the biggest offender in this instance, in which the author mistakenly assumed that Willy was supposed to be Jimmy himself.
 Double Dragon I (Video Game) / int_71748a39
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Double Dragon I (Video Game) / int_71748a39
 Double Dragon I (Video Game) / int_7ab81664
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Kick Them While They Are Down
 Double Dragon I (Video Game) / int_7ab81664
comment
Kick Them While They Are Down: The NES version took a cue from Renegade and added a Sit-on Punch to Billy's attack repertoire, allowing him to pin down fallen enemy grunts and punch them while they're down. However, it does not work on stronger enemies unless they are close to dying, and it doesn't work on Jimmy or Abobo at all.
 Double Dragon I (Video Game) / int_7ab81664
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Double Dragon I (Video Game) / int_7ab81664
 Double Dragon I (Video Game) / int_826f71ed
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Obscured Special Effects
 Double Dragon I (Video Game) / int_826f71ed
comment
Obscured Special Effects: Willy and his gang take off on their bikes after abducting Marian in the arcade version. While players don't see the actual bikes on-screen, they do get to hear engines roaring after the Lee brothers leave their garage, and the sound is obviously not coming from their car.
 Double Dragon I (Video Game) / int_826f71ed
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 Double Dragon I (Video Game) / int_832c45c4
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Stalked by the Bell
 Double Dragon I (Video Game) / int_832c45c4
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Stalked by the Bell
 Double Dragon I (Video Game) / int_832c45c4
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 Double Dragon I (Video Game) / int_89a17726
type
Spell My Name with an S
 Double Dragon I (Video Game) / int_89a17726
comment
Spell My Name with an S: Williams' name is shortened to "Will" on the Mode B select screen in the NES, while Rowper's name is mistranslated as "Lopar" in almost all the localized manuals, which also has Chin Taimei's name shortened to "Chintai".
 Double Dragon I (Video Game) / int_89a17726
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 Double Dragon I (Video Game) / int_8c039bf3
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Skippable Boss
 Double Dragon I (Video Game) / int_8c039bf3
comment
Skippable Boss: The NES version has the first two bosses: Abobo and Chin. During the Abobo fight, you can knock him onto the edge of the conveyor belt, which he'll usually be too slow to get up from before being carried off into the bottomless pit. With Chin, you can just climb down the ladder used to reach him before he takes a single swing at you. He'll disappear without respawning, and the game will think you've defeated him.
 Double Dragon I (Video Game) / int_8c039bf3
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 Double Dragon I (Video Game) / int_8e0430ab
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Non-Standard Game Over
 Double Dragon I (Video Game) / int_8e0430ab
comment
Non Standard Game Over: If the two-player duel at the end of the arcade version ends in a Double KO (e.g. if both brothers fall into the spike pit), the game returns back to the title screen with no fanfare whatsoever.
 Double Dragon I (Video Game) / int_8e0430ab
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 Double Dragon I (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Double Dragon I (Video Game) / int_907fc128
comment
Every 10,000 Points: The arcade version, like most other games at the time, rewards you with extra lives based on the amount of points acquired depending on the machine's DIP switch settings. On the other hand, the NES version forces you to clear the game with no score-based extra lives whatsoever. The Master System and Game Boy versions give you an extra life for every 30,000 and 20,000 points, respectively.
 Double Dragon I (Video Game) / int_907fc128
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Double Dragon I (Video Game) / int_907fc128
 Double Dragon I (Video Game) / int_92a1fa1b
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Damage-Sponge Boss
 Double Dragon I (Video Game) / int_92a1fa1b
comment
The final boss of the NES version is Billy's brother, Jimmy. He has all the same moves, but he's much quicker and takes one hell of a beating before he does down.
 Double Dragon I (Video Game) / int_92a1fa1b
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 Double Dragon I (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Double Dragon I (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The NES version uses A+B as the command for a jump kick—when Billy has reached Level 3. Until then, A+B is a regular jump, not an attack. Forget this bit and you may jump right into a bad guy's punches.
 Double Dragon I (Video Game) / int_963086ce
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 Double Dragon I (Video Game) / int_985f0a0f
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Production Throwback
 Double Dragon I (Video Game) / int_985f0a0f
comment
Production Throwback: The end of Mission 1 in the arcade version has a billboard for Nekketsu Koha Kunio-kun, the Japanese version of Renegade, on the building just before the first boss battle. The red Interceptor from the cult laserdisc game Road Blaster is parked inside Billy and Jimmy's garage at the start of the first stage. Road Blaster was directed by Double Dragon creator Yoshihisa Kishimoto, who was employed by Data East prior to joining Technos Japan.
 Double Dragon I (Video Game) / int_985f0a0f
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Double Dragon I (Video Game) / int_985f0a0f
 Double Dragon I (Video Game) / int_991c8078
type
Head Swap
 Double Dragon I (Video Game) / int_991c8078
comment
Head Swap: While Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. Jack (the Mission 1 boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while Jeff (the Mission 2 boss) is an evil Lee brother.
 Double Dragon I (Video Game) / int_991c8078
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 Double Dragon I (Video Game) / int_abc66b07
type
Evolving Attack
 Double Dragon I (Video Game) / int_abc66b07
comment
Evolving Attack: The NES version gives Billy new moves as he gains experience points from fighting enemies.
 Double Dragon I (Video Game) / int_abc66b07
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1.0
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 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_abc66b07
 Double Dragon I (Video Game) / int_bbca7a41
type
Mirror Match
 Double Dragon I (Video Game) / int_bbca7a41
comment
Mirror Match: Mode B in the NES version is a one-on-one versus game that allows players to control the Lee Brothers or one of five enemy characters from the main game, but the battles are limited to mirror matches due to memory limitations. The Game Boy version features the same game mode (accessible via link cable), but only allows players to use the Lee brothers. The final boss of the NES version is Billy's brother, Jimmy. He has all the same moves, but he's much quicker and takes one hell of a beating before he does down.
 Double Dragon I (Video Game) / int_bbca7a41
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1.0
 Double Dragon I (Video Game) / int_bbca7a41
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 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_bbca7a41
 Double Dragon I (Video Game) / int_c1c29f00
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Character Level
 Double Dragon I (Video Game) / int_c1c29f00
comment
Character Level: The NES game added a leveling system that forced the player to use basic punches and kicks (and the headbutt) at the start of the game. As the player levels up Billy, new moves are unlocked.
 Double Dragon I (Video Game) / int_c1c29f00
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 Double Dragon I (Video Game) / int_c1c29f00
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 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_c1c29f00
 Double Dragon I (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Double Dragon I (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: After defeating the final boss in the arcade version, Billy and Jimmy must fight to the death to see who wins the heart of Marian.
 Double Dragon I (Video Game) / int_c3bdfbb9
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1.0
 Double Dragon I (Video Game) / int_c3bdfbb9
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 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_c3bdfbb9
 Double Dragon I (Video Game) / int_cd336741
type
"Wanted!" Poster
 Double Dragon I (Video Game) / int_cd336741
comment
"Wanted!" Poster: In the arcade version, there are wanted posters of the first two bosses (Jack and Jeff) in the very start of the game; each one has a bounty for $10,000. Willy's wanted poster is next to Jeff's in Mission 3; the bounty for Willy is $100,000—ten times greater than either of the other two.
 Double Dragon I (Video Game) / int_cd336741
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1.0
 Double Dragon I (Video Game) / int_cd336741
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 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_cd336741
 Double Dragon I (Video Game) / int_d3c6cf4f
type
Unwilling Suspension
 Double Dragon I (Video Game) / int_d3c6cf4f
comment
Unwilling Suspension: This happens to Marian in the arcade version. (In the NES version, she's resting on a bed.)
 Double Dragon I (Video Game) / int_d3c6cf4f
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1.0
 Double Dragon I (Video Game) / int_d3c6cf4f
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 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_d3c6cf4f
 Double Dragon I (Video Game) / int_d46230c3
type
Over-the-Shoulder Carry
 Double Dragon I (Video Game) / int_d46230c3
comment
Over-the-Shoulder Carry: In the opening scene, Marian is knocked out and carried away by Willie's thugs. This would end up being a somewhat iconic scene for the franchise, as it would be shown again in many of the remakes and sequels throughout the years, such as Double Dragon Advance and Double Dragon Neon.
 Double Dragon I (Video Game) / int_d46230c3
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1.0
 Double Dragon I (Video Game) / int_d46230c3
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1.0
 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_d46230c3
 Double Dragon I (Video Game) / int_e4965307
type
Composite Character
 Double Dragon I (Video Game) / int_e4965307
comment
Composite Character: In the NES version, Jimmy Lee not only serves as the new final boss, but effectively replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the player's evil counterpart. According to Japanese magazine articles when the arcade version came out, the Abobo variants originally had different names. The bald variant that serves as the elite mook is named Zack, the black mohawked head-swap who serves as the Mission 1 boss is named Jack, and his green-skinned palette-swap at the end of Mission 3 is supposed to be the real Abobo. On the NES version, Abobo has the design of Zack, the skin and outfit color of Jack and the name of the green-skinned giant
 Double Dragon I (Video Game) / int_e4965307
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1.0
 Double Dragon I (Video Game) / int_e4965307
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1.0
 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_e4965307
 Double Dragon I (Video Game) / int_e5421161
type
Expy
 Double Dragon I (Video Game) / int_e5421161
comment
Expy: The design of Chin, the enemy character exclusive to the NES and Game Boy version, resembles that of the Karate Fighter, an opponent from earlier Technos game Exciting Hour (aka Mat Mania).
 Double Dragon I (Video Game) / int_e5421161
featureApplicability
1.0
 Double Dragon I (Video Game) / int_e5421161
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1.0
 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_e5421161
 Double Dragon I (Video Game) / int_fb09db1f
type
Video-Game Lives
 Double Dragon I (Video Game) / int_fb09db1f
comment
Video-Game Lives: They'll be infinite in the arcade version if the machine's DIP switch settings are set to "Free Play".
 Double Dragon I (Video Game) / int_fb09db1f
featureApplicability
1.0
 Double Dragon I (Video Game) / int_fb09db1f
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1.0
 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_fb09db1f
 Double Dragon I (Video Game) / int_fb111d49
type
Sequence Breaking
 Double Dragon I (Video Game) / int_fb111d49
comment
Sequence Breaking: In the final area of the arcade version, Willy watches from a balcony and will come down once the Lee brothers have beaten enough of his thugs. You can bring Willy down earlier by intentionally letting Abobo throw you onto the balcony (which knocks Willy down).
 Double Dragon I (Video Game) / int_fb111d49
featureApplicability
1.0
 Double Dragon I (Video Game) / int_fb111d49
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1.0
 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_fb111d49
 Double Dragon I (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Double Dragon I (Video Game) / int_fc7c4f92
comment
Canon Immigrant: Chin does not appear in the arcade game and was created for the NES port to replace Jeff's role. Chin was later added (and radically redesigned) for the arcade sequel.
 Double Dragon I (Video Game) / int_fc7c4f92
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1.0
 Double Dragon I (Video Game) / int_fc7c4f92
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 Double Dragon I (Video Game)
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Double Dragon I (Video Game) / int_fc7c4f92
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ItemName
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Double Dragon I (Video Game) / int_name
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Double Dragon I (Video Game)

The following is a list of statements referring to the current page from other pages.

 Double Dragon I (Video Game)
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Adaptational Curves / int_b5ee6a52
 Double Dragon I (Video Game)
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Ambidextrous Sprite / int_b5ee6a52
 Double Dragon I (Video Game)
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Battle Theme Music / int_b5ee6a52
 Double Dragon I (Video Game)
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Color-Coded Multiplayer / int_b5ee6a52
 Double Dragon I (Video Game)
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Conflict Ball / int_b5ee6a52
 Double Dragon I (Video Game)
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Dueling Player Characters / int_b5ee6a52
 Double Dragon I (Video Game)
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Epileptic Flashing Lights / int_b5ee6a52
 Double Dragon I (Video Game)
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Japanese Video Games / int_b5ee6a52
 Double Dragon I (Video Game)
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Just for the Heli of It / int_b5ee6a52
 Double Dragon I (Video Game)
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Port Overdosed / int_b5ee6a52
 Double Dragon I (Video Game)
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Punch-Kick Layout / int_b5ee6a52
 Double Dragon I (Video Game)
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Reformulated Game / int_b5ee6a52
 Double Dragon I (Video Game)
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Sibling Triangle / int_b5ee6a52
 Double Dragon I (Video Game)
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Third-Option Adaptation / int_b5ee6a52
 Double Dragon I (Video Game)
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Unlicensed Game / int_b5ee6a52
 Double Dragon I (Video Game)
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You Have Researched Breathing / int_b5ee6a52