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Dragon Quest Monsters (Video Game)

 Dragon Quest Monsters (Video Game)
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 Dragon Quest Monsters (Video Game)
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Dragon Quest Monsters (Video Game)
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A Dragon Quest Spin-Off series published by Square Enix (formerly just Enix, before they merged with Square), where you control a youth who wanders the world, collecting, battling, and breeding monsters and eventually using them to save the world. Dragon Quest Monsters and both versions of Dragon Quest Monsters 2 were released in America and Europe as "Dragon Warrior Monsters".To date, the games in the series are: Dragon Quest Monstersnote Known in Japan as Dragon Quest Monsters: Terry's Wonderland (1998 JP, 2000 NA and EU; Game Boy); starring Terry from Dragon Quest VI Dragon Quest Monsters 2: Cobi's Journey and Tara's Adventurenote Known in Japan as Dragon Quest Monsters 2: The Mysterious Key to Malta: Luca's Journey and Iru's Adventure(2001; Game Boy Color) Dragon Quest Monsters 1·2: The Stars-descended Hero and the Ranch Companions (2002, PlayStation Compilation Rerelease) Dragon Quest Monsters: Caravan Heart (2003; Game Boy Advance); starring Keifer from Dragon Quest VII Dragon Quest Monsters: Joker (2006 JP, 2007 NA, 2008 EU and AU; Nintendo DS) Dragon Quest Monsters: Joker 2 (2010 JP, 2011 NA and EU; Nintendo DS) Dragon Quest Monsters: Joker 2 Professional (2011; Nintendo DS Updated Re-release) Dragon Quest Monsters: Terry's Wonderland 3D (2012; Nintendo 3DS Video Game Remake) Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key (2014; Nintendo 3DS Video Game Remake) Dragon Quest Monsters: Joker 3 (2016; Nintendo 3DS) Dragon Quest Monsters: Joker 3 Professional (2017; Nintendo 3DS Updated Re-release) Dragon Quest Monsters: The Dark Princenote Known in Japan as Dragon Quest Monsters 3: The Demon Prince and the Elf's Journey (2023; Nintendo Switch); starring Psaro from Dragon Quest IVThere are also multiple spin-offs of the Monsters series on mobile phones, such as Dragon Quest Monsters: Wanted! and Dragon Quest Monsters: Super Light. Unfortunately, Caravan Heart, Joker 3 and all of the rereleases and mobile games (including Joker 2 Professional) are No Export for You. However, Caravan Heart was translated into English through two years of work by dedicated fans; available here.Note that the Dragon Quest: Monster Battle Road games, which include three arcade games and Dragon Quest: Monster Battle Road Victory for the Nintendo Wii, are a Collectible Card Game series that plays quite differently from the Monsters series. The cards had a barcode on the back, you scanned 3 cards in the arcade console to determine your party in the arcade, and you fought various monsters in an arena hosted by Morrie the arena master from Dragon Quest VIII. When you first started the game, it spat out 3 random cards, and you could get more random cards by putting in more money.Also see Dragon Quest Treasures, which started development as a Monsters title starring Erik and Mia from Dragon Quest XI, but was reworked into a new concept during its time in Development Hell.
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 Dragon Quest Monsters (Video Game) / int_14dfb81
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Power Creep, Power Seep
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Power Creep, Power Seep: Monster strengths and powers in the Monsters series have only a tangential relation to their equivalents in the main games.
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Early Game Hell
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Early Game Hell: Caravan Heart gets hit pretty hard with this in the beginning compared to the other Dragon Quest games. You start out with only one monster, can't even befriend any more monsters since the monsters in Caravan Heart are named characters that join at set parts of the game, and you have to learn how to handle the caravan mechanic, where each step taken on the map consumes rations, which have to be refilled either with food items or gold. This means that not only are you fighting with only one party member for the first hour or so of the game, but you're also incredibly strapped for gold since regular exploration on the map is consuming a finite resource. It's not uncommon for players to get stuck before they reach the first Illusion.
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Peninsula of Power Leveling
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Peninsula of Power Leveling: DQM2's second main world, the Pirate World, has this. In the Pirate world, you immediately have access to water to surf on, where the water possesses random encounters much stronger than what you'll find on land in Pirate World until the very end of it. While the water's random encounters may be too strong for a player who first enters Pirate, they naturally provide much more experience than the random encounters the player will encounter for a while through natural progression, so a player could grind on the water monsters to get some quick levels in and make most of Pirate a breeze. It's also possible to recruit these monsters upon immediately entering the world, so a player could get a relatively strong monster on their team very early on Pirate, especially if they're playing Tara's version and it's an Octoreach (which not only has the highest base stats of any random encounter in Pirate, but also has incredibly high growth rates for an early game monster, potentially being a Disc-One Nuke for the player). DQM2's third main world, the Ice World, prevents the player from accessing the rest of the world before resolving a plot point within the world, with the mountain pass cut off by guards and ice preventing the player from surfing on the world's water. However, next to the port town that is immediately accessible, there's a four square stretch of water before water-blocking ice that can be surfed on, where water-based random encounters can be fought. Like in Pirate, these water monsters are stronger than what you'll find early on in the world and give more experience. Unlike Pirate though, the water monsters here aren't that much stronger than the early inland monsters while being weaker than the later inland monsters, so they're not as helpful for providing quicker levelling and have no potential as a Disc-One Nuke.
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Global Currency Exception
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Global Currency Exception: There's an NPC in both of the first two games who will trade you medals for rare monster eggs. Including the Big Bad, once you beat the game. In Caravan Heart, it's medals for rare monster hearts.
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Defeat Means Friendship
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Defeat Means Friendship: In the pre-Joker games, defeated monsters will occasionally get up after being defeated and ask to join you. Chances are improved by feeding the enemies meat in battle. In the Joker games, a variation is used through scouting. You don't actually HURT the the target monster when scouting, but you "show them your strength". Depending on how strong your mons are, the target may join you in admiration or refuse to be dragged around with weaklings. The Dark Prince incorporates both systems, allowing monsters to join either by active scouting or by random chance afterward.
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The Rival
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The Rival: Prince Kameha from Cobi and Tara's Adventure tries to be this, but he is too inept and inexperienced to be one. It isn't until the post-game he gets a proper monster team.
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Marshmallow Hell
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Marshmallow Hell: In the ending of 3DS remake of DQM1, Terry receives this from a bunny girl as congratulations for winning the Starry Night Tournament. This is notably one of the only times in the whole series it isn't a fake-out.
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Royals Who Actually Do Something
 Dragon Quest Monsters (Video Game) / int_1edfa2c7
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Royals Who Actually Do Something: In the second game, the king of the Oasis world actually goes out to address the concerns of his people, going into the well by himself to find the source of the water shortage and then later leading his men to the thieves' hideout, instead of just sitting on his throne and expecting you to solve everything like almost every other member of royalty in the series. Also in the second game, Kameha is a spoiled brat of a prince, but he does try to help in fixing the crisis he caused for Great Log, venturing out alongside you, and while he is mostly inept (including not even getting his own monster team until the post game), he is geninuenly helpful when he helps breaks the two of you and the real Norden king out of the dungeon after being imprisoned by the impostor Norden king. He also legitimately obtains the Light Orb from the Sky world before you do, and after it failed to plug Great Log, he would use the Light Orb to become the Sky world king and create a bounty to give the Orb to anyone who brought him the Heaven equipment, with the intention of trying them to plug Great Log, though you're not informed of this until you bring the Heaven equipment to the Sky world king, still on the quest to get the Light Orb.
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Leaked Experience
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Leaked Experience: Monsters you aren't actively using will still slowly gain experience, though in the Game Boy games it's at the cost of becoming much more wild.
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Creature-Breeding Mechanic
 Dragon Quest Monsters (Video Game) / int_23a3b4d6
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Creature-Breeding Mechanic: The first several games in the series have a breeding system in which offspring may not have a similar appearance to their parents, but they will inherit their parents' powers. Joker and afterward changed this to a fusion system.
 Dragon Quest Monsters (Video Game) / int_23a3b4d6
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Palette Swap
 Dragon Quest Monsters (Video Game) / int_2557e3a9
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Palette Swap: A staple of the Dragon Quest series, this was actually mostly averted in most of the DQM games, with some exceptions — for example, Slime / Metal Slime, or Phoenix / Blizzardy in the original. The fact that Joker 2 returned to the series's roots with a large number of them actually pleased the fanbase as these were all Mythology Gags. The fact that it made Joker 2 really really complex, especially when breeding, especially when breeding old DQ bosses, was also a factor.
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Forced Level-Grinding
 Dragon Quest Monsters (Video Game) / int_26a98394
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Forced Level-Grinding: In Joker, when you have to deal with quadrilinear synthesis in order to Catch em' All, you'll have to do a ton of grinding to raise and synthesize the ridiculous requirements, many of which require high end metallic slimes (which in turn require you to get a lot of the very difficult and annoying to get lower end Metal Slimes). Thankfully, in Joker 2, it's been made somewhat easier. The English release gets Meddle Slimes, which are incredibly easy to catch post-game and turn into Metal Slimes when caught (allowing you to catch many of them without them becoming harder to scout). Not to mention that post-game, an entire, easy-to-access area composed of almost entirely Liquid Metal Slimes and Metal King Slimes is available, speeding up level grinding much faster.
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Mythology Gag
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Mythology Gag: Every single dungeon in the first Dragon Quest Monsters is based on an iconic boss fight from a previous Dragon Quest game. For example, the first 2 dungeons are from Dragon Quest, and have you fighting the Golem and Green Dragon, who join you. They even had plans to add a 99 floor dungeon that ended with the Superboss of Dragon Quest VI: "Dark Dream" or Nokturnus, the local Satan analogue, but it was Dummied Out for time's sake. Dragon Quest Monsters 2 has "evolved" versions of all the iconic bosses, such as Asura Zoma, Lord Dragon, et cetera, as well. You discover in Caravan Heart most of the way through the game that you're in the world of Dragon Quest II, centuries after the events of the original series. Mixed with Continuity Nod; the main character of Terry's Wonderland is, as it happens, Terry, and his kidnapped sister's name is Milayou. Both of these kids share names with two major characters of Dragon Quest VI (which wasn't actually localized until 2011). This becomes especially relevant during the Final Boss sequence in Wonderland, when The Dragon is summoned to fight Terry. The game heavily implies the Dragon to be an older version of Terry, after a Deal With the Devil that saw him sell his soul for power while desperately searching for his sister — which describes Terry's character arc in DQVI exactly. "Terry?" even tells the main character to take care of his sister and not lose himself to the pursuit of power. This example nods both ways. In Dragon Quest VI, The Beastmaster class recruits monsters for the party, but some monsters in particular require Terry and Milayou, one being Lizzie (a.k.a. Drango), an axe-wielding Battle Rex/Hackasaurus who breathes fire and admires Terry's ability to best her. In case you don't get the joke, Terry killed this monster during the course of the story, but accidentally ended up recruiting her instead.
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Hot Skitty-on-Wailord Action
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Hot Skitty-on-Wailord Action: The earlier games use this even more so than Pokémon, as any two monsters can breed, no matter how terrifying or improbable that is. Later games avoid the problem by presenting the mechanic as a Fusion Dance instead.
 Dragon Quest Monsters (Video Game) / int_26d0fa3b
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Break the Haughty
 Dragon Quest Monsters (Video Game) / int_2af6bbeb
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Break the Haughty: After being losing to Terry in the Starry Night Tournament, the King of Great Log and the King of Dead tree are humbled and become a lot more polite to him.
 Dragon Quest Monsters (Video Game) / int_2af6bbeb
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Awesome, but Impractical
 Dragon Quest Monsters (Video Game) / int_2bdae2ae
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Awesome, but Impractical: The combo moves in Dragon Quest Monsters 2. When they actually work, they're awesomely powerful and have some really impressive animations compared to the normal attack skills in the game. But even assuming you knew of their existence and the working combos, while ensuring your monsters had compatible personalities so you can use them, it's a low random chance of them actually working each turn. Thus unless you're lucky, trying to intentionally use them will mostly result in you spamming moves less effective than what you would do in conventional strategy, so unless the skills required for a combo are actually optimal at the time, you're better off using moves that net you more consistent damage than gambling on proccing a combo move.
 Dragon Quest Monsters (Video Game) / int_2bdae2ae
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Distaff Counterpart
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Distaff Counterpart: The second game's One Game for the Price of Two versions came in "Boy Flavor" (Cobi's Journey) and "Girl Flavor" (Tara's Adventure). Thought the conk monster gang couldn't get cuter? Now they have their own distaff counterparts in Joker 2.
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Fusion Dance
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Fusion Dance: Called "synthesis", this is what "breeding" has been presented as since Joker. Potentially a Woolseyism, as it explains where the "parents" disappear to, averts Hot Skitty-on-Wailord Action, and allows for a rare third "gender" used in the breeding system (neutral, as opposed to positive and negative). The lack of defined genders also can be a relief for some people who would otherwise go to the trouble of catching a monster again if it turned out to be a girl after planning to give it a boy's name. That said, "gender" was abandoned entirely starting with Joker 3, allowing any monsters to synthesize.
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Your Princess Is in Another Castle!
 Dragon Quest Monsters (Video Game) / int_33fa230b
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Your Princess Is in Another Castle!: In Caravan Heart, you beat the Big Bad, causing him to flee the (good) High Demon Lord he was possessing, only... he ... fled... right? Whoops. After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a hideous face. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out....
 Dragon Quest Monsters (Video Game) / int_33fa230b
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Bonus Dungeon
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Joker and Joker 2 mostly removed this element of the series to make way for the 3D, although Joker 2's "Hell" has random elements to it.
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Lethal Joke Character
 Dragon Quest Monsters (Video Game) / int_36249acd
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They try and fail to make the standard Slime a lethal joke monster by giving them Mega magic, but the effort to breed one actually able to get that move is far less effective than just getting a Rainhawk that would be a superior monster. However they succeed in Joker by making it part of the Disc 1 nuke.....
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Absurdly Low Level Cap
 Dragon Quest Monsters (Video Game) / int_37f0b1bb
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Absurdly Low Level Cap: Each monster species has their own innate level cap in the first two games, some of which can be very low, though through breeding the level caps can be raised and eventually every monster can hit the maximum cap of 99. The monster that most exemplifies this is the secret Dimensaur in the second game, who has the maximum possible growth rates in all its stats but has an absolutely pitiful level cap of 9 (which also means if you were one of the lucky people who got one legitimately back in the day and didn't cheat it into your game, it would be impossible to breed it and increase the level cap).
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Schizo Tech
 Dragon Quest Monsters (Video Game) / int_3c5ae1a1
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Schizo Tech: The setting in the Joker games is medievalesque, but the main character of the first game uses a jet-ski to reach new islands and the second game involves airships. Joker 3 is full-on Science Fantasy, taking place in a sci-fi environment complete with futuristic cities with highly advanced technology, but still containing magic and medieval-fantasy styled monsters.
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NoKillLikeOverKill
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No Kill like Overkill: Battle Road Victory's Coup de Graces. Not in terms of damage (though by the time a player successfully pulls one off, it will be a One-Hit Kill), but in execution. Here's what some of them look like.
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Took a Level in Kindness
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Took a Level in Kindness: The King of Great Log is a lot nicer in subsequent appearances. This includes the remake where he becomes an ally after you defeat his champion in the tournament.
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Magikarp Power
 Dragon Quest Monsters (Video Game) / int_3f0310d6
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Magikarp Power: Through skilled breeding and training, any monster can have any skill, and completely maxed-out stats. Or at least, in the first two games. An example is the humble Slime. The first monster you get in every game except Joker/Joker 2/Dark Prince (where it's the first monster you catch), Slimes can learn Madante (Magic Burst), the most powerful magic spell in the game. Or at least, could, if they could ever hope to get their stats high enough to pass the minimum stat requirements to learn it. Metal Slime monsters tend to be this. At the start, they only have a decent defense and speed stat, and their unique immunity to magic — but defense scales oddly, meaning their single digit hit points won't save them. They also level up slower than anything else in the game. However, give them a few levels, and perhaps a few healing or support abilities, and they become some of the most game breaking monsters you can use.
 Dragon Quest Monsters (Video Game) / int_3f0310d6
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 Dragon Quest Monsters (Video Game) / int_440d55b3
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Expansion Pack
 Dragon Quest Monsters (Video Game) / int_440d55b3
comment
Both Dragon Quest Monsters Joker 2 and Dragon Quest Monsters Joker 3 got "Professional" re-releases relatively shortly after release, which were similar to Expansion Packs — hundreds of new monsters, rebalancing, additional storyline content, et cetera. They also had a more heavy focus on online competitive play.
 Dragon Quest Monsters (Video Game) / int_440d55b3
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 Dragon Quest Monsters (Video Game) / int_4781adbb
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Jerk with a Heart of Gold
 Dragon Quest Monsters (Video Game) / int_4781adbb
comment
Jerk with a Heart of Gold: Warubou/Rottney is a total jerk in Terry's Wonderland, but turns out to be this in the sequel. He is rude and has a penchant for pranks, but when Great Log is in danger he immediately takes things seriously and gives the player sound advice in saving the island. When it turns out Great Log is on the verge of death, Warubou/Rottney reassures that the player did their best and is not at all hesitant to sacrifice himself to save Great Log. Prince Kameha is a spoiled brat who nonetheless wants to make up for the mischief that endangers his island and goes to great lengths to do this.
 Dragon Quest Monsters (Video Game) / int_4781adbb
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 Dragon Quest Monsters (Video Game) / int_480c69ba
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Infinity -1 Sword
 Dragon Quest Monsters (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The higher rank monsters of the non-??? monster families in the various games, as well as any of the bosses that join you automatically. Most of the series' Dragons are included in the "higher rank monsters" list, and most of those are used in the creation of Infinity +1 Sword monsters. DQM1 / DQM2: Any of the bosses that join you automatically (especially early game), any metal slime family monster. Caravan Heart: Reincarnated human party members. Joker: King Slime (VERY easily available, gets an overpowered skilltree based on the Dragon Quest III hero's spells and abilities) Joker 2: Swarm, Conklave (Swarm gets 5-6 hits a turn and can equip anti-Metal Slime weapons, Conklave gets 4 hits per attack, attacks 1-2 times a turn, and can equip anti-Metal Slime weapons). Joker 2 also added specific Infinity -1 Sword monsters, in the form of X (Rank C) and XY (Rank S) versions of iconic Rank F monsters (Slime, Green Dragon, Conklave, etc). You get these by breeding 2 of the normal monsters together when they're level 20, or in the case of XY, by breeding 2 Xs at level 50. Joker 2 Professional: Any monster can now do the X/XY system, meaning that with work, you can turn any monster in the game into a Rank S IMOS. (This also means there are over 800 monsters in the game. But hey, nobody argued with Battle Road Victory.)
 Dragon Quest Monsters (Video Game) / int_480c69ba
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 Dragon Quest Monsters (Video Game) / int_4c709317
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Useless Useful Spell
 Dragon Quest Monsters (Video Game) / int_4c709317
comment
Useless Useful Spell: Subverted. The status effect spells are actually pretty useful, especially against other Tamers.
 Dragon Quest Monsters (Video Game) / int_4c709317
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Dragon Quest Monsters (Video Game) / int_4c709317
 Dragon Quest Monsters (Video Game) / int_4fc753f
type
Olympus Mons
 Dragon Quest Monsters (Video Game) / int_4fc753f
comment
In the original 2 for the Gameboy Color, they added Olympus Mons Plus 1 — upgraded and evolved versions of the other Olympus Mons, such as a Zoma with a huge scythe ("Asura Zoma"), or a berserk Dragonlord (Lord Draco).
 Dragon Quest Monsters (Video Game) / int_4fc753f
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Dragon Quest Monsters (Video Game) / int_4fc753f
 Dragon Quest Monsters (Video Game) / int_549cd62d
type
Level Grinding
 Dragon Quest Monsters (Video Game) / int_549cd62d
comment
Level Grinding: It's a Dragon Quest game, 'nuff said. Part of the Level Grinding will come naturally, as you attempt, for the Four Hundred Billionth Time, to get a certain monster you need for a combination to join you.
 Dragon Quest Monsters (Video Game) / int_549cd62d
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Dragon Quest Monsters (Video Game) / int_549cd62d
 Dragon Quest Monsters (Video Game) / int_55976867
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Just Add Water
 Dragon Quest Monsters (Video Game) / int_55976867
comment
Just Add Water: Any pair of monsters will create viable offspring. A very large number of monsters are never seen in game outside of breeding.
 Dragon Quest Monsters (Video Game) / int_55976867
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 Dragon Quest Monsters (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Dragon Quest Monsters (Video Game) / int_5b81ca8d
comment
DQM2's third main world, the Ice World, prevents the player from accessing the rest of the world before resolving a plot point within the world, with the mountain pass cut off by guards and ice preventing the player from surfing on the world's water. However, next to the port town that is immediately accessible, there's a four square stretch of water before water-blocking ice that can be surfed on, where water-based random encounters can be fought. Like in Pirate, these water monsters are stronger than what you'll find early on in the world and give more experience. Unlike Pirate though, the water monsters here aren't that much stronger than the early inland monsters while being weaker than the later inland monsters, so they're not as helpful for providing quicker levelling and have no potential as a Disc-One Nuke.
 Dragon Quest Monsters (Video Game) / int_5b81ca8d
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 Dragon Quest Monsters (Video Game) / int_5d1eb74d
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Dump Stat
 Dragon Quest Monsters (Video Game) / int_5d1eb74d
comment
Dump Stat: In the second game, Agility was squarely this; like in Pokémon it's supposed to be used to determine which monsters go first in battle, but instead of being deterministic with "faster goes first", the game randomly decides the monsters' order each turn with Agility only being an influence, a rather minor influence at that. It's so bad that a monster can have nearly half the Agility of another monster and still frequently go first, making Agility by far the least useful stat and nearly a nonfactor. And other than being used as part of the requirements to learn a few skills, Agility has no other effect at all (not even for running away, which is determined entirely by your monsters' levels). In the first game, turn orders were still decided randomly, but Agility played a much bigger influence in determing the turn order, so faster monsters would actually go first most of the time, making it a bit more useful.
 Dragon Quest Monsters (Video Game) / int_5d1eb74d
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 Dragon Quest Monsters (Video Game) / int_62259825
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Nintendo Hard
 Dragon Quest Monsters (Video Game) / int_62259825
comment
Nintendo Hard: Joker 3 is perhaps the hardest game in the series, having especially hard boss fights that require a great deal more grinding and strategy than usual.
 Dragon Quest Monsters (Video Game) / int_62259825
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 Dragon Quest Monsters (Video Game) / int_6331ba26
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Plot Hole
 Dragon Quest Monsters (Video Game) / int_6331ba26
comment
Plot Hole: Terry and his sister Milly, the main two children in Terry's Wonderland are also important characters (as adults) in Dragon Quest VI, but events as they play out in VI raise questions about their DQM adventures. Terry and Milly are both accomplished champions of monster breeding in DQM, and Milly was even dating a prince, but at some point between DQM and VI they lose all access to the world of monsters and don't care. Events in Terry's Wonderland specifically seem to inspire his path as an adult. In Wonderland, Terry encounters a mysterious older swordsman wearing similar garb to him; in the end, the mysterious swordsman charges Terry with looking after his sister, no matter what. While western gamers wouldn't know it (since VI wasn't localized until 2011) the swordsman is actually a grown Terry, currently embroiled in a quest to find his sister that gets sidetracked by a Deal With the Devil — the Devil in this case being Dhuran, the Final Boss of Wonderland; the swordsman's presence in DQM is actually part of a Stable Time Loop.
 Dragon Quest Monsters (Video Game) / int_6331ba26
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 Dragon Quest Monsters (Video Game) / int_6a47a1e2
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Knight of Cerebus
 Dragon Quest Monsters (Video Game) / int_6a47a1e2
comment
Knight of Cerebus: Gloom from the remake of DQM2 falls into this, especially in comparison to Darck who was made goofier than in the original version.
 Dragon Quest Monsters (Video Game) / int_6a47a1e2
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 Dragon Quest Monsters (Video Game) / int_6bff99d4
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Secret Character
 Dragon Quest Monsters (Video Game) / int_6bff99d4
comment
Secret Character: In Dragon Quest Monsters 2, there are three hidden monsters (Dimensaur, Lamia, and Kagebou), that can't be legitimately obtained ingame by any means. The game's library will also never have any data on them or even count them (even after you obtain the monsters). The only way they could be obtained were through prizes from promotional contests (though since these contest have long since stopped happening, the only way to get them now is through cheat devices). Many myths and theories were thought of to get these monsters ingame, particularly through the Dream Egg system, but all of them have been debunked or never had any proof to back up the claims.
 Dragon Quest Monsters (Video Game) / int_6bff99d4
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 Dragon Quest Monsters (Video Game) / int_6e9e1e32
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GottaCatchEmAll
 Dragon Quest Monsters (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: You get bonuses for it. Although some people just pick one or two families until the post-game.
 Dragon Quest Monsters (Video Game) / int_6e9e1e32
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 Dragon Quest Monsters (Video Game) / int_6ec989d8
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Guide Dang It!
 Dragon Quest Monsters (Video Game) / int_6ec989d8
comment
Guide Dang It!: Dragon Quest Monsters 2 had the Dream Egg system, which would allow you to get any monster in the game, except for the three hidden monsters (contrary to popular belief). While the game gives you a vague description of how it works, how it really works (which is really convoluted) is not explained. Also in the second game, the combo moves. If your monsters use certain skills on the same turn, they can combine their moves into an ultra-powerful attack that is far more powerful than the attack skills in the game (e.g. one monster uses Blizzard and one uses Blazemost, they can combine their moves into Blitzer, an attack that strikes a single monster for around 800 damage). The existence of this phenomenon is not mentioned in the manual nor even remotely hinted at by any NPC in the game. Then there's actually figuring out what moves combo with each other, and the fact that if you do use the correct moves for a combo, your monsters need to have compatible personalities and it's a random chance for the combo to actually happen if all conditions are satisfied, a random chance that is still pretty low. As such, the vast majority of players weren't even aware of the existence of combo moves, much less knew the working combos in the game.
 Dragon Quest Monsters (Video Game) / int_6ec989d8
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 Dragon Quest Monsters (Video Game) / int_72455542
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Adaptational Intelligence
 Dragon Quest Monsters (Video Game) / int_72455542
comment
Adaptational Intelligence: In Dragon Quest Monsters 2 the citizens of Great Log don't believe Cobi's or Tara's warnings that Great Log is sinking and don't even notice their island is dying until it is almost too late, not even their parents. In the remake they catch on Great Log is in serious trouble sooner and Cobi's and Tara's parents believe them from the start, their dad even helps directly by giving side-quests to help them train.
 Dragon Quest Monsters (Video Game) / int_72455542
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 Dragon Quest Monsters (Video Game) / int_7d182c64
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WastedSong
 Dragon Quest Monsters (Video Game) / int_7d182c64
comment
Wasted Song: In DQM2, Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short and devoid of content, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for a couple minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there). The Ice World also has its own unique overworld theme that plays nowhere else in the game, and like Limbo, it turns to the generic overworld theme after clearing the world, making it permanently gone on that file upon clearing the world. However, unlike Limbo, the Ice world is very large and elaborate with a lot to explore, so you'll spend some time there with its unique overworld theme before clearing it.
 Dragon Quest Monsters (Video Game) / int_7d182c64
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 Dragon Quest Monsters (Video Game) / int_7deb3fb1
type
Crutch Character
 Dragon Quest Monsters (Video Game) / int_7deb3fb1
comment
Crutch Character: In the first two games, Birds and Bugs generally leveled up faster than monsters of other families, which got them stronger quicker, but had weaker stat growths and lower level caps that left them weaker than other families in the end. In practice though this really only affected Bugs, as there were still plenty of high-end and even middle-end Birds that had decent-to-great level caps and stat growth while still leveling up faster than equivalent-strength monsters of other families, which made Birds one of the best families to use.
 Dragon Quest Monsters (Video Game) / int_7deb3fb1
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 Dragon Quest Monsters (Video Game) / int_80df060c
type
Mascot Mook
 Dragon Quest Monsters (Video Game) / int_80df060c
comment
Mascot Mook: The iconic Slime is usually the first monster you get or capture, and in each game the Slimes make up an entire evolution tree on their own, with a few of them being designed specifically for the Mons games.
 Dragon Quest Monsters (Video Game) / int_80df060c
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 Dragon Quest Monsters (Video Game) / int_812ee32b
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Linear Warriors, Quadratic Wizards
 Dragon Quest Monsters (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Inverted. Physical attacks can hit the damage cap, while magic and breath attacks have set values.
 Dragon Quest Monsters (Video Game) / int_812ee32b
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 Dragon Quest Monsters (Video Game) / int_830ceec9
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Inevitable Tournament
 Dragon Quest Monsters (Video Game) / int_830ceec9
comment
Inevitable Tournament: Every game has a tournament arc somewhere along the line.
 Dragon Quest Monsters (Video Game) / int_830ceec9
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 Dragon Quest Monsters (Video Game) / int_834427cd
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Cap
 Dragon Quest Monsters (Video Game) / int_834427cd
comment
Cap: The first two games were pretty much cap-free, with 999 being the only stat limit, and all monsters had it. This changed in Joker — individual monsters now have distinct caps. Oddly enough, the monster with the highest total caps? The humble Lump Wizard.note This is a reference to the manga, Dragon Quest: The Adventure of Dai, where Dai's adoptive grandfather was a Lump Wizard who was really, really powerful due to his age/training/being too stubborn to be weak/etc (The second-highest was the See Butterfly.) Terry's Wonderland had odd caps for agility (Maxed at 511), and Intel (255), but every other stat could be maxed to 999.
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 Dragon Quest Monsters (Video Game) / int_8454f523
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Superboss
 Dragon Quest Monsters (Video Game) / int_8454f523
comment
Superboss: In the second game, there's Milayou from the first game, whose teams you can fight after beating the Traveler world, though despite being by far the most difficult challenge in the game outside of some top-end magic key world bosses, you get no reward for beating her other than some experience.
 Dragon Quest Monsters (Video Game) / int_8454f523
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 Dragon Quest Monsters (Video Game) / int_8898ce54
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Initialism Title
 Dragon Quest Monsters (Video Game) / int_8898ce54
comment
Initialism Title: All three Joker games had logos that presented them as DQM [number], with Dragon Quest Monsters: Joker in much smaller text underneath. It didn't stick, as later games not in the Joker subseries went back to spelling out the title in full.
 Dragon Quest Monsters (Video Game) / int_8898ce54
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 Dragon Quest Monsters (Video Game) / int_89ffba83
type
Com Mons
 Dragon Quest Monsters (Video Game) / int_89ffba83
comment
Com Mons: Slime and the other Mascot Mooks et al. In Joker 2, they gave this a nod in the "X/XY" system. Every family (other than ???) has an "X" and "XY" monster, based on the common monster of that family — Slime, Dragon, Conklave, etc, and breeding them with themselves results in a higher tier version of the same critter. This can be repeated again for a still higher tier version of the same Com Mons you ran into at the start of the game. To elaborate: You can get a Rank C Slime X by breeding 2 level 20 Rank F Slimes, and you can get a Rank S Slime XY by breeding 2 level 50 Slime Xs. These variants look exactly the same as the original variants, but have much higher stat growth and caps, and in the case of the XY versions they have a bonus "Ultimate" skilltree thrown in, as well. They try and fail to make the standard Slime a lethal joke monster by giving them Mega magic, but the effort to breed one actually able to get that move is far less effective than just getting a Rainhawk that would be a superior monster. However they succeed in Joker by making it part of the Disc 1 nuke..... They also succeed in the first two games in a different way, Slimes are really common and easy to recruit. Other common monsters are those of Insect family and Beast family. After you can breed, breed a Slime with an insect for a Snaily, who has high attack, massive defense and agility, decent all around stats, and grows at ridiculous rate. With a Beast, you get the Spotslime who has good growth rate, and decent stats. And if you reach +5 with the slime, you can get a Spotking, who has awesome stats and still retain its growth rate, and has tons of inherited skills (especially if you add a Healer in the middle of the process).
 Dragon Quest Monsters (Video Game) / int_89ffba83
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 Dragon Quest Monsters (Video Game) / int_8b268e47
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One Game for the Price of Two
 Dragon Quest Monsters (Video Game) / int_8b268e47
comment
One Game for the Price of Two: Dragon Quest Monsters 2 came in two versions, Cobi's Journey and Tara's Adventure. The main differences between the two lied not in the main quest (although they had different random encounter tables), but in the Playable Epilogue, where both versions featured completely different bonus worlds to explore. Each one had its own little plot. And, of course, following the trope to the letter, the best (non-randomly generated) bonus world required an item from both games to access.
 Dragon Quest Monsters (Video Game) / int_8b268e47
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 Dragon Quest Monsters (Video Game) / int_8c039bf3
type
Skippable Boss
 Dragon Quest Monsters (Video Game) / int_8c039bf3
comment
Skippable Boss: In Dragon Quest Monsters 2, during the Pirate World you'll typically progress by beating the Hood Squid to get it to join you, where you then take it to the bard in a nearby town to get its dancing to summon a mermaid, which talking to the mermaid queen is required to get the ghost ship to appear. However it's not the Hood Squid's dancing specifically that attracts the mermaid, just any monster on your team with a dancing skill will do, so for example you could go get an Octoreach with Odd Dance instead and skip fighting the Hood Squid altogether. In the same game's Sky World, at the end when you go to see the king with all three Heaven equipment, you'll have to fight some Evil Armors blocking various points in the castle, which serve as some mini-bosses. Using the Change Staff to transform yourself into an Evil Armor to make them think you're one of them doesn't work, as they'll question your rank and who you are, and then attack you when you can't answer. However if instead you use the Change Staff to transform yourself into one of the Demonites around the castle, they'll think you're one of the cooks and will let you through, disappearing permanently in the process and allowing you to skip fighting them.
 Dragon Quest Monsters (Video Game) / int_8c039bf3
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 Dragon Quest Monsters (Video Game) / int_8d5a28c5
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Ghost Leg Lottery
 Dragon Quest Monsters (Video Game) / int_8d5a28c5
comment
Ghost Leg Lottery: The final boss of the Gate of Wisdom in DQM1 is Ethereal Serpent, and his boss arena resembles a Ghost Leg Lottery. Both your position and the Ethereal Serpent's are visible at all times, but its starting position will change based on which legs you choose. The arena is a reference to Fifer's Spire in Dragon Quest III, the fifth floor of said dungeon using a similar layout.
 Dragon Quest Monsters (Video Game) / int_8d5a28c5
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Big Bad
 Dragon Quest Monsters (Video Game) / int_970c790a
comment
Big Bad: Interestingly averted for the first two games, who don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland. The remake of DQM2 adds in a new villain for the post-game, the dark dimensional force known as Gloom. Played straight in the Joker games, which have Dr. Snap in the first one, Rigor Mortex in the second one, Dr. Snap (Again) in the third game.
 Dragon Quest Monsters (Video Game) / int_970c790a
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 Dragon Quest Monsters (Video Game) / int_9b54d536
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Evil Counterpart
 Dragon Quest Monsters (Video Game) / int_9b54d536
comment
Evil Counterpart: The mysterious swordsman in the original game, which series vets recognized.
 Dragon Quest Monsters (Video Game) / int_9b54d536
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 Dragon Quest Monsters (Video Game) / int_9dab0a6e
type
Continuity Nod
 Dragon Quest Monsters (Video Game) / int_9dab0a6e
comment
Mixed with Continuity Nod; the main character of Terry's Wonderland is, as it happens, Terry, and his kidnapped sister's name is Milayou. Both of these kids share names with two major characters of Dragon Quest VI (which wasn't actually localized until 2011). This becomes especially relevant during the Final Boss sequence in Wonderland, when The Dragon is summoned to fight Terry. The game heavily implies the Dragon to be an older version of Terry, after a Deal With the Devil that saw him sell his soul for power while desperately searching for his sister — which describes Terry's character arc in DQVI exactly. "Terry?" even tells the main character to take care of his sister and not lose himself to the pursuit of power. This example nods both ways. In Dragon Quest VI, The Beastmaster class recruits monsters for the party, but some monsters in particular require Terry and Milayou, one being Lizzie (a.k.a. Drango), an axe-wielding Battle Rex/Hackasaurus who breathes fire and admires Terry's ability to best her. In case you don't get the joke, Terry killed this monster during the course of the story, but accidentally ended up recruiting her instead.
 Dragon Quest Monsters (Video Game) / int_9dab0a6e
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 Dragon Quest Monsters (Video Game) / int_9e943076
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One-Man Army
 Dragon Quest Monsters (Video Game) / int_9e943076
comment
Similarly, DQM2 got a remake, as a single 3DS title: Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key. Beyond the additions in Terry's Wonderland, "Super G" monsters that count as entire parties by themselves are added, as well as the item forging mechanic and rarefied monsters from Dragon Quest X, in addition to a double speed mode for combat.
 Dragon Quest Monsters (Video Game) / int_9e943076
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Dragon Quest Monsters (Video Game) / int_9e943076
 Dragon Quest Monsters (Video Game) / int_a18d407b
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Samus Is a Girl
 Dragon Quest Monsters (Video Game) / int_a18d407b
comment
Samus Is a Girl: The "Mystery Trainer" in the original whom everyone speaks of in fearful terms. Not only is she a girl, she's your sister. You know, the one you THOUGHT you were "rescuing."
 Dragon Quest Monsters (Video Game) / int_a18d407b
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Dragon Quest Monsters (Video Game) / int_a18d407b
 Dragon Quest Monsters (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Dragon Quest Monsters (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: The early games had an increasingly complex roguelike system, which was eventually ported to the main Dragon Quest series proper in DQ9's "grotto" system. DQM1 had nothing but a City of Adventure and dungeons that were completely randomly generated, making it a very simplistic Mons Roguelike. DQM2 added some more static areas, but also random worlds (including random towns, random monsters, random bosses, and 1-10 random dungeons each) through the "key" system. Caravan Heart had a very static world map (it was the map from Dragon Quest II set centuries after the events of that game) but had very random dungeons. Joker and Joker 2 mostly removed this element of the series to make way for the 3D, although Joker 2's "Hell" has random elements to it. The Updated Rereleases of DQM1 and DQM2 for the 3DS retained the randomization.
 Dragon Quest Monsters (Video Game) / int_a456a8a9
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 Dragon Quest Monsters (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Dragon Quest Monsters (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The ???? family of monsters in all games but Caravan Heart. They are all exclusively based on the Big Bads and Superbosses of previous Dragon Quest games, all supremely powerful as a rule, and all fairly difficult to breed. DQM2 even had Mythology Gags in the form of "evolved" super-versions of the Dragon Quest bosses, such as a Berserk Dragonlord, or "Asura Zoma".
 Dragon Quest Monsters (Video Game) / int_a5e02e9e
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 Dragon Quest Monsters (Video Game) / int_a9cec1f1
type
Missing Secret
 Dragon Quest Monsters (Video Game) / int_a9cec1f1
comment
Missing Secret: In the second game, after beating Kameha's team for the second time in the postgame, talking to him again has him give the same dialogue from between the two battles about how he's training to beat you, implying there's a third battle with him once you satisfy some conditions like the second battle required. However, even if you complete the rest of the postgame content and obtain every monster, he still gives the same dialogue when you talk to him, as there's no third battle. Dialogue in the second game also implies you'll be able to gain access to the door in the Starry Shrine behind the professor and the Starry Night Tournament will happen in this game with you competing in it, yet neither event ever occurs.
 Dragon Quest Monsters (Video Game) / int_a9cec1f1
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Dragon Quest Monsters (Video Game) / int_a9cec1f1
 Dragon Quest Monsters (Video Game) / int_a9de87d2
type
Crouching Moron, Hidden Badass
 Dragon Quest Monsters (Video Game) / int_a9de87d2
comment
Crouching Moron, Hidden Badass: The King of Great Tree is bit of a scatterbrained bumbler, but there are hints he was a great monster master in his youth. He proves he still has it with his fairly potent team of metal monsters in the tournament. He can also be surprisingly wise and he comes up with a surprisingly brilliant solution to the fight over the spirit stone.
 Dragon Quest Monsters (Video Game) / int_a9de87d2
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Dragon Quest Monsters (Video Game) / int_a9de87d2
 Dragon Quest Monsters (Video Game) / int_ad1db87c
type
Oh, Crap!
 Dragon Quest Monsters (Video Game) / int_ad1db87c
comment
Oh, Crap!: In DQM2, the people of Great Log finally realize their island is sinking when almost all of it is submerged and react accordingly.
 Dragon Quest Monsters (Video Game) / int_ad1db87c
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 Dragon Quest Monsters (Video Game) / int_ad1db87c
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Dragon Quest Monsters (Video Game) / int_ad1db87c
 Dragon Quest Monsters (Video Game) / int_b01abe4f
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Catchphrase
 Dragon Quest Monsters (Video Game) / int_b01abe4f
comment
Catchphrase: The King in the first game. "Busy, busy, busy..." Also in the first game is the left clown's "Oh... King...", translated as "That's a bit much!" in remake.
 Dragon Quest Monsters (Video Game) / int_b01abe4f
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Dragon Quest Monsters (Video Game) / int_b01abe4f
 Dragon Quest Monsters (Video Game) / int_b408c009
type
City of Adventure
 Dragon Quest Monsters (Video Game) / int_b408c009
comment
DQM1 had nothing but a City of Adventure and dungeons that were completely randomly generated, making it a very simplistic Mons Roguelike.
 Dragon Quest Monsters (Video Game) / int_b408c009
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Dragon Quest Monsters (Video Game) / int_b408c009
 Dragon Quest Monsters (Video Game) / int_b4a947fa
type
Temporary Online Content
 Dragon Quest Monsters (Video Game) / int_b4a947fa
comment
Temporary Online Content: Predating the "online" part, the Game Boy version had three special monsters that (at least in the US) were only awarded in a Nintendo Power contest where winners had to ship in their game cartridge; much like Mew was distributed in Pokémon Red and Blue: Dimensaur, Lamia, and Kagebou.
 Dragon Quest Monsters (Video Game) / int_b4a947fa
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Dragon Quest Monsters (Video Game) / int_b4a947fa
 Dragon Quest Monsters (Video Game) / int_b9c673a6
type
Market-Based Title
 Dragon Quest Monsters (Video Game) / int_b9c673a6
comment
Market-Based Title: The first two games were renamed Dragon Quest Warriors and lost their subtitles for the Western releases. The Dark Prince also lost the "3" from the Japanese title and had its subtitle shortened.
 Dragon Quest Monsters (Video Game) / int_b9c673a6
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Dragon Quest Monsters (Video Game) / int_b9c673a6
 Dragon Quest Monsters (Video Game) / int_ba0e3912
type
Power Nullifier
 Dragon Quest Monsters (Video Game) / int_ba0e3912
comment
Power Nullifier: Mute status effects for spellcasters, surround status effects for melee, "trip" and other "waste a turn" effects for everyone.
 Dragon Quest Monsters (Video Game) / int_ba0e3912
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Dragon Quest Monsters (Video Game) / int_ba0e3912
 Dragon Quest Monsters (Video Game) / int_bb9e6960
type
Non-Player Character
 Dragon Quest Monsters (Video Game) / int_bb9e6960
comment
In Terry's Wonderland, there are several Non Player Characters willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Firn Fiend with you. If you breed it with a bird, you get a Snowbird, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.
 Dragon Quest Monsters (Video Game) / int_bb9e6960
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Dragon Quest Monsters (Video Game) / int_bb9e6960
 Dragon Quest Monsters (Video Game) / int_bc37d80d
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So Proud of You
 Dragon Quest Monsters (Video Game) / int_bc37d80d
comment
Warubou/Rottney is a total jerk in Terry's Wonderland, but turns out to be this in the sequel. He is rude and has a penchant for pranks, but when Great Log is in danger he immediately takes things seriously and gives the player sound advice in saving the island. When it turns out Great Log is on the verge of death, Warubou/Rottney reassures that the player did their best and is not at all hesitant to sacrifice himself to save Great Log.
 Dragon Quest Monsters (Video Game) / int_bc37d80d
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Dragon Quest Monsters (Video Game) / int_bc37d80d
 Dragon Quest Monsters (Video Game) / int_bd6b6284
type
Early-Bird Boss
 Dragon Quest Monsters (Video Game) / int_bd6b6284
comment
Early-Bird Boss: The Hood Squid, the third boss of DQM2 and the first boss of the Pirate world, is the first boss to pose a real threat to the player. While it doesn't have that threatening of skills and its stats aren't outrageous, it's much stronger and durable than anything the player has fought thus far, hitting a lot harder than the Warmup Bosses of Oasis, while the player doesn't have that strong of monsters nor have monsters with access to much skills (as well as likely lacking any healing skills).
 Dragon Quest Monsters (Video Game) / int_bd6b6284
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 Dragon Quest Monsters (Video Game) / int_beda4b12
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Warm-Up Boss
 Dragon Quest Monsters (Video Game) / int_beda4b12
comment
Warmup Boss: In DQM2, the first boss Beavern fulfills this role, being a simplistic boss with no threatening skills. He's only slightly stronger than the normal enemies you been fighting, and is there to give players experience against an enemy that could pose a threat to them if they're rushing through without levelling up their team at all. The second and final boss of the Oasis world, Curselamp, also qualifies; while its stats, particularly its durability, are a bit beefier than Beavern's, its attack power is mediocre and the only skill it knows is Upper. So with any team that's a bit levelled up, it poses low offensive threat, and by just ordering attack over and over with no strategy, you can easily beat it before it can raise its defense enough with Upper to be impervious to your attacks.
 Dragon Quest Monsters (Video Game) / int_beda4b12
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Dragon Quest Monsters (Video Game) / int_beda4b12
 Dragon Quest Monsters (Video Game) / int_c2299d6e
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Cutting the Knot
 Dragon Quest Monsters (Video Game) / int_c2299d6e
comment
Cutting the Knot: How the King of Great Tree solves the problem with the spirit stone, rather literally too. Instead of keeping it for humans or giving it to the monsters he breaks it in half and gives each broken half to a side, ensuring life for all and that they will always need one another.
 Dragon Quest Monsters (Video Game) / int_c2299d6e
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Dragon Quest Monsters (Video Game) / int_c2299d6e
 Dragon Quest Monsters (Video Game) / int_c3d60914
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Continuing is Painful
 Dragon Quest Monsters (Video Game) / int_c3d60914
comment
Continuing is Painful: Being wiped out in the first game results in the loss of all your items.
 Dragon Quest Monsters (Video Game) / int_c3d60914
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Dragon Quest Monsters (Video Game) / int_c3d60914
 Dragon Quest Monsters (Video Game) / int_c83a589c
type
Luke, I Am Your Father
 Dragon Quest Monsters (Video Game) / int_c83a589c
comment
Luke, I Am Your Father: The Rival in the original Dragon Quest Monsters turns out to be Milly, the sister Terry thinks he has to rescue. Turns out she could take care of herself after all.
 Dragon Quest Monsters (Video Game) / int_c83a589c
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Dragon Quest Monsters (Video Game) / int_c83a589c
 Dragon Quest Monsters (Video Game) / int_c8cdde7c
type
Spin-Off Babies
 Dragon Quest Monsters (Video Game) / int_c8cdde7c
comment
Spinoff Babies: Both Terry's Wonderland and Caravan Heart, which feature party members from the mainline titles as kids. (The Dark Prince, not so much — you're playing as a younger Psaro, but not that young.)
 Dragon Quest Monsters (Video Game) / int_c8cdde7c
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 Dragon Quest Monsters (Video Game) / int_c923e7a6
type
Metal Slime
 Dragon Quest Monsters (Video Game) / int_c923e7a6
comment
Metal Slime: And Liquid Metal Slime, and Metal King Slime, and Liquid Metal King Slime, and Metal Kaiser Slime, and Gem Slime... Somewhat difficult to catch, but makes incredible monsters as when they are a part of your team, they retain the outrageous agility, defense, and immunity to negative status and all magic... But gain more than single digit hit points and actually get good spells.
 Dragon Quest Monsters (Video Game) / int_c923e7a6
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Dragon Quest Monsters (Video Game) / int_c923e7a6
 Dragon Quest Monsters (Video Game) / int_cf92fea8
type
Cassandra Truth
 Dragon Quest Monsters (Video Game) / int_cf92fea8
comment
Cassandra Truth: In the original version of Monsters II, nobody believes you about the island sinking, especially not powerful Monster Masters. Not even your character's parents believe you.
 Dragon Quest Monsters (Video Game) / int_cf92fea8
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 Dragon Quest Monsters (Video Game) / int_d46f812
type
Tastes Like Friendship
 Dragon Quest Monsters (Video Game) / int_d46f812
comment
Tastes Like Friendship: In the first two games and Dark Prince, you can woo monsters to your side by feeding them quality meat.
 Dragon Quest Monsters (Video Game) / int_d46f812
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Dragon Quest Monsters (Video Game) / int_d46f812
 Dragon Quest Monsters (Video Game) / int_d6f284a3
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Anti-Frustration Features
 Dragon Quest Monsters (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the second game, to obtain the Ice key, you need to give away an Army Ant and Mad Gopher to a shopkeeper and your father respectively. As such, obtaining these monsters from the Pirate world are mandatory to beat the game, but they are given the highest possible join rate, to where they'll have a decent chance of joining without even being given any meat. And normally when you obtain a monster, in the main worlds it becomes significantly harder to get them to join you even if you no longer have one of it in possession, with even Com Mons having little chance of joining you without Sirloin or copious amount of Ribs. However Army Ant and Mad Gopher are not given this penalty, in case the player obtained one of them and released or bred them, saving the player much frustration in trying to get another one to progress when Sirloin is effectively unfeasible to obtain at this point.
 Dragon Quest Monsters (Video Game) / int_d6f284a3
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 Dragon Quest Monsters (Video Game) / int_d9ee7048
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Spin-Off
 Dragon Quest Monsters (Video Game) / int_d9ee7048
comment
Spin-Off: The entire series to Dragon Quest, but more specifically, to the monster scouting found in Dragon Quest V. Caravan Heart is a direct spinoff of Dragon Quest VII — Keifer is sucked into the Dragon Quest II world (a few centuries after the events of the Loto/Erdrick trilogy) and has to fix things that have gone wrong in the years since a hero last visited. Dragon Quest Monsters Battle Road is a spin off to this spin off.
 Dragon Quest Monsters (Video Game) / int_d9ee7048
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Dragon Quest Monsters (Video Game) / int_d9ee7048
 Dragon Quest Monsters (Video Game) / int_da03a529
type
Bait-and-Switch Boss
 Dragon Quest Monsters (Video Game) / int_da03a529
comment
Bait-and-Switch Boss: In the remake, a Mimic prepares to fight Terry and his monsters in the Door of Power, but bolts when it sees another monster. Said monster turns out to be the Quadrahead, the true boss, who also replaces the Living Statue boss from the original.
 Dragon Quest Monsters (Video Game) / int_da03a529
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Dragon Quest Monsters (Video Game) / int_da03a529
 Dragon Quest Monsters (Video Game) / int_db126a0b
type
World Tree
 Dragon Quest Monsters (Video Game) / int_db126a0b
comment
World Tree: Lots of kingdoms in the DQM world live inside of enormous trees: Great Tree, Big Stump/Big Tree, Dead Tree, Great Log, and Blight Tree.
 Dragon Quest Monsters (Video Game) / int_db126a0b
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Dragon Quest Monsters (Video Game) / int_db126a0b
 Dragon Quest Monsters (Video Game) / int_dba1f5b5
type
Ultimate Showdown of Ultimate Destiny
 Dragon Quest Monsters (Video Game) / int_dba1f5b5
comment
Ultimate Showdown of Ultimate Destiny: A very weird In-Universe version of this. Ever wanted to see if Zoma could take on Estark? Well, now you can. The intro to the new Wii title dials this up to 11.
 Dragon Quest Monsters (Video Game) / int_dba1f5b5
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Dragon Quest Monsters (Video Game) / int_dba1f5b5
 Dragon Quest Monsters (Video Game) / int_df1793de
type
Updated Re-release
 Dragon Quest Monsters (Video Game) / int_df1793de
comment
Updated Re-release: And each one can generally be expected to have newer, cooler monsters that you will never see in the West. DQM 1+2 PSX, a Playstation remake of Dragon Quest Monsters 1 and 2, with improved graphics and the ability to do various things cross generations (breed between a DQM and DQM2 save, for example). Both Dragon Quest Monsters Joker 2 and Dragon Quest Monsters Joker 3 got "Professional" re-releases relatively shortly after release, which were similar to Expansion Packs — hundreds of new monsters, rebalancing, additional storyline content, et cetera. They also had a more heavy focus on online competitive play. Terry's Wonderland 3D is a remake of the first game for the Nintendo 3DS. The game retains the roguelike elements of the first game, but is fully 3D, implements the Joker skilltree and monster size system, and includes an expansive epilogue that takes place after the original game's ending. Similarly, DQM2 got a remake, as a single 3DS title: Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key. Beyond the additions in Terry's Wonderland, "Super G" monsters that count as entire parties by themselves are added, as well as the item forging mechanic and rarefied monsters from Dragon Quest X, in addition to a double speed mode for combat.
 Dragon Quest Monsters (Video Game) / int_df1793de
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Dragon Quest Monsters (Video Game) / int_df1793de
 Dragon Quest Monsters (Video Game) / int_e0606d52
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Optional Boss
 Dragon Quest Monsters (Video Game) / int_e0606d52
comment
Optional Boss: In DQM2, after clearing the Pirate world, a King Squid appears in the world and will join you if you defeat it. However, it appears less than halfway through the main game, while being as strong as the demon lord bosses at the end of the main game. So while you gain access to it early, you won't reasonably be able to take it on until near the end of the main game or after some extreme grinding that would make you strong enough to easily handle anything in the main game outside of the final boss.
 Dragon Quest Monsters (Video Game) / int_e0606d52
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Dragon Quest Monsters (Video Game) / int_e0606d52
 Dragon Quest Monsters (Video Game) / int_e2c4b927
type
Dub Name Change
 Dragon Quest Monsters (Video Game) / int_e2c4b927
comment
Dub Name Change: Pretty much a given. Most notable with Caravan Heart and the Joker games. Outside of Japan, most of the boss monsters and their new names had an Early-Bird Cameo because of this (as their respective games had not come out yet overseas).
 Dragon Quest Monsters (Video Game) / int_e2c4b927
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 Dragon Quest Monsters (Video Game)
hasFeature
Dragon Quest Monsters (Video Game) / int_e2c4b927
 Dragon Quest Monsters (Video Game) / int_e545924c
type
Mons
 Dragon Quest Monsters (Video Game) / int_e545924c
comment
Mons: The main series has had monster catching all the way back in Dragon Quest V for the Super Nintendo, and this spinoff codified the DQ way of raising mons.
 Dragon Quest Monsters (Video Game) / int_e545924c
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_e545924c
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
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Dragon Quest Monsters (Video Game) / int_e545924c
 Dragon Quest Monsters (Video Game) / int_e63317eb
type
Green Hill Zone
 Dragon Quest Monsters (Video Game) / int_e63317eb
comment
Green Hill Zone: DQM2 has this in its first world, Oasis. The Oasis world is a desert-themed world, with a simple story, incredibly basic and weak random encounters, and just two very simple bosses that can each just be beaten by taking any random minimally-leveled team of monsters and ordering attack over and over with no strategy at all.
 Dragon Quest Monsters (Video Game) / int_e63317eb
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_e63317eb
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
hasFeature
Dragon Quest Monsters (Video Game) / int_e63317eb
 Dragon Quest Monsters (Video Game) / int_eaa1c5b5
type
Sequel Number Snarl
 Dragon Quest Monsters (Video Game) / int_eaa1c5b5
comment
Sequel Number Snarl: As of The Dark Prince, the Japanese series numbering goes 1, 2, Caravan Heart, Joker, Joker 2, Joker 3, and 3.
 Dragon Quest Monsters (Video Game) / int_eaa1c5b5
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_eaa1c5b5
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
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Dragon Quest Monsters (Video Game) / int_eaa1c5b5
 Dragon Quest Monsters (Video Game) / int_f1967a2
type
Starter Mon
 Dragon Quest Monsters (Video Game) / int_f1967a2
comment
Starter Mon: In the remake of Dragon Quest Monsters 2, you get a special monster whom you can change the appearance and stat growth of. This monster learns special skills no other monster does, is ???-type, and is gifted to you by a godlike monster who wants you to look after her child.
 Dragon Quest Monsters (Video Game) / int_f1967a2
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_f1967a2
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
hasFeature
Dragon Quest Monsters (Video Game) / int_f1967a2
 Dragon Quest Monsters (Video Game) / int_f2dadf81
type
Evil Twin
 Dragon Quest Monsters (Video Game) / int_f2dadf81
comment
Evil Twin: Terry? in the first game, who looked like an older version of the protagonist wielding a sword. This may have been intentionally done for die-hard fans of the series.
 Dragon Quest Monsters (Video Game) / int_f2dadf81
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_f2dadf81
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
hasFeature
Dragon Quest Monsters (Video Game) / int_f2dadf81
 Dragon Quest Monsters (Video Game) / int_f711f899
type
Rank Inflation
 Dragon Quest Monsters (Video Game) / int_f711f899
comment
Rank Inflation: Classes of monsters from Joker onwards go from F to A, then S (for Japanese "shin", aka "perfect"), then X. In Joker 2, they renamed X as "SS". The Dark Prince expands the range by setting the bottom even lower, to Rank G.
 Dragon Quest Monsters (Video Game) / int_f711f899
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_f711f899
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
hasFeature
Dragon Quest Monsters (Video Game) / int_f711f899
 Dragon Quest Monsters (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Dragon Quest Monsters (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: The Celestial Fiends in the remake of Terry's Wonderland want to take the spirit stone from the humans so that they can save their own kingdom. In the end they aren't evil at all, they are even willing to listen to the humans if they can supply an alternate solution.
 Dragon Quest Monsters (Video Game) / int_fd4f8299
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_fd4f8299
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
hasFeature
Dragon Quest Monsters (Video Game) / int_fd4f8299
 Dragon Quest Monsters (Video Game) / int_name
type
ItemName
 Dragon Quest Monsters (Video Game) / int_name
comment
 Dragon Quest Monsters (Video Game) / int_name
featureApplicability
1.0
 Dragon Quest Monsters (Video Game) / int_name
featureConfidence
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 Dragon Quest Monsters (Video Game)
hasFeature
Dragon Quest Monsters (Video Game) / int_name
 Dragon Quest Monsters (Video Game) / int_name
itemName
Dragon Quest Monsters (Video Game)

The following is a list of statements referring to the current page from other pages.

 Dragon Quest Monsters (Video Game)
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Absurdly Low Level Cap / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Anti-Climax / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Arboreal Abode / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Area of Effect / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Canon Name / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Character Name Limits / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Com Mons / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Combat Commentator / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Creature-Breeding Mechanic / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Dracolich / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Extra Turn / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Fake King / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Fake Longevity / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Fan Translation / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Flower from the Mountaintop / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Fungi Are Plants / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
G-Rated Sex / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Genetic Memory / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Ghost Leg Lottery / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
HP to 1 / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Honest Axe / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Hot Skitty-on-Wailord Action / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Hub Level / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Inevitable Tournament / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Infinity +1 Element / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Japanese Video Games / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Magic Is Rare, Health Is Cheap / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Making a Splash / int_d0da5095
 Dragon Quest Monsters (Video Game)
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Marth Debuted in "Smash Bros." / int_d0da5095
 Dragon Quest Monsters (Video Game)
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Mascot Mook / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Mook Medic / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Non-Linear Sequel / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Olympus Mons / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
One Game for the Price of Two / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Peninsula of Power Leveling / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Pet Monstrosity / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Player Character Calculus / int_510c2c75
 Dragon Quest Monsters (Video Game)
hasFeature
Player Character Calculus / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Previous Player-Character Cameo / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Randomly Generated Levels / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Royal Brat / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Save-Game Limits / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Save Token / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Starter Mon / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Tastes Like Friendship / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
They Copied It, So It Sucks! / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Unisex Series, Gendered Merchandise / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Water-Geyser Volley / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Whale Egg / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Whateversaurus / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Wizard Needs Food Badly / int_d0da5095
 Dragon Quest Monsters (Video Game)
hasFeature
Yellow Lightning, Blue Lightning / int_d0da5095
 DragonQuestMonsters
sameAs
Dragon Quest Monsters (Video Game)