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Driver: San Francisco (Video Game)

 Driver: San Francisco (Video Game)
type
TVTItem
 Driver: San Francisco (Video Game)
label
Driver: San Francisco (Video Game)
 Driver: San Francisco (Video Game)
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DriverSanFrancisco
 Driver: San Francisco (Video Game)
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Released in 2011, Driver: San Francisco is the fifth entry in the Driver series. The game takes place in, surprise surprise, the city of San Francisco, in the present day (technically), starring series protagonist John Tanner in the pursuit of escaped criminal Charles Jericho.Following the events of DRIV3R, Jericho is being taken into custody in an armored truck. Although Tanner's partner, Tobias Jones, insists Jericho's in safe hands, Tanner himself isn't so sure and tails the van just in case. Sure enough, Jericho breaks free of his handcuffs and hijacks the truck. During his escape, Jericho slams Tanner's car with the truck and pushes him to be t-boned by an oncoming semi, causing Tanner to enter a coma. From here on out, the game takes place in Tanner's coma dreams, influenced by the news broadcast in his hospital room, in which he continues the chase for Jericho through San Francisco.He does this via "shifting", the game's main gimmick, which allows him to Body Surf into any driver of any car in the city, taking control of their bodies. From here on, John uses his newfound powers to help the people of the city, gather clues, work undercover in Jericho's organization, smash random cars into his enemies, and hopefully realize the truth of his situation and eventually escape.The game received positive reviews for its unique gameplay as well as its campy, Starsky & Hutch-style tone as well as some Mind Screw thrown in with the coma dream element. It is available on Microsoft Windows (via Steam and uPlay, though uPlay is tied in to the game regardless and this game is no longer available on Steam but users that bought the game can still play it on their account), PlayStation 3, Xbox 360,note Also to add, of the three platforms, the Xbox version doesn't have a online pass because Ubisoft botched the code printing for that game. They decided that the only way to fix this was to make the online pass free for everyone on Xbox Live, essentially making the online multiplayer free for all Gold members. The codes still work to unlock some free content, however. and the Wii.However, the Wii version is substantially different from the previous versions, to the point the game is practically unrecognisable other than a few characters. Set before the first game, it centers around Tanner and Jones, with a few playable segments as the main antagonists, and is more of a traditional Driver game with some rail shooter elements mixed in.
 Driver: San Francisco (Video Game)
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2023-06-23T02:00:11Z
 Driver: San Francisco (Video Game)
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2023-06-23T02:00:11Z
 Driver: San Francisco (Video Game)
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CarChase
 Driver: San Francisco (Video Game)
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DBTropes
 Driver: San Francisco (Video Game) / int_13eea985
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Arbitrary Skepticism
 Driver: San Francisco (Video Game) / int_13eea985
comment
Arbitrary Skepticism: Even after he accepts that Tanner can shift, Jones has an alarming tendency to dismiss Tanner's additional revelations later in the plot as "crazy talk" note Of course, since none of what's going on in the game is actually real, there's a lot to be said about Jones' demeanor and attitude..
 Driver: San Francisco (Video Game) / int_13eea985
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Driver: San Francisco (Video Game) / int_13eea985
 Driver: San Francisco (Video Game) / int_1467a30c
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Unexpected Gameplay Change
 Driver: San Francisco (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: In the penultimate chase, Tanner realizes just what the entire city being in his head means, and shifting is replaced by the ability to telekinetically hurl cars at Jericho while he does the same to you. Looking for a red SUV with stolen sheet platinum has Tanner shift into the co-pilot of a police helicopter. It plays out more like an interactive cut-scene, you don't have to scan any of the vehicles until you see a red Land Rover Range Rover Sport suspiciously parked on an off-road with crows circling around it and a floating "!" icon with a circular area beneath it.
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Unexpectedly Realistic Gameplay
 Driver: San Francisco (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: Since the final chase takes place in reality, there's no shifting, boosting or ramming. Tanner even remarks "Reality has its drawbacks."
 Driver: San Francisco (Video Game) / int_15264ac9
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 Driver: San Francisco (Video Game) / int_1649e053
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Your Mom
 Driver: San Francisco (Video Game) / int_1649e053
comment
Your Mom: Tanner to someone during It's For Charity after already being fed up by her commentary and the fact the Jalpa they were driving is almost wrecked.
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 Driver: San Francisco (Video Game) / int_1c79ae8c
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Those Two Guys
 Driver: San Francisco (Video Game) / int_1c79ae8c
comment
Those Two Guys: In the first level, you meet Jun and Ayumu, two down-on-their luck racers trying to make money for Ayumu's college fund. Because it's for a good cause, Tanner decides to help them out. However, Ayumu gets the wise idea of continuing to race even after they make all the money, forcing Tanner to help them in most of the following chapters. Of course, it takes a more serious turn as Jun and Ayumu are forced to race as Jericho now owns every race in the city at that point. From the dialogue of "ending up like that big guy, Krug", it implies that the cars have bombs planted on them, effectively forcing them to race or die. By the time of their last race in a Pagani Zonda Cinque, they start making light of it after telling off the person offering their job to "tell Jericho to stick his money where the sun don't shine". Jun!Tanner is not happy at how casually they're telling off such dangerous people like Jericho's mooks.
 Driver: San Francisco (Video Game) / int_1c79ae8c
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Driver: San Francisco (Video Game) / int_1c79ae8c
 Driver: San Francisco (Video Game) / int_2804d516
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Master of None
 Driver: San Francisco (Video Game) / int_2804d516
comment
Master of None: Some of the most common cars in traffic manage to be Boring, But Also Impractical, at least for a fast-paced driving game. The Dodge Neon, Dodge Caravan, Volkswagen Beetle Convertible, and Cadillac DTS all spring to mind. They're not interesting and they're not particularly good at anything, they're just sort of there. If you really push them to the limit you might manage to beat some of the early challenges, but for the most part, you'll only use them as mobile walls to stop the bad guys. Unfortunately, they're some of the most common cars in traffic, especially early on in the game.
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 Driver: San Francisco (Video Game) / int_29a39f6
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Easter Egg
 Driver: San Francisco (Video Game) / int_29a39f6
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Easter Egg: Driving the 1983 DeLorean DMC-12 at 88 mph unlocks the garage training level from the first Driver game as a special mission.
 Driver: San Francisco (Video Game) / int_29a39f6
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 Driver: San Francisco (Video Game) / int_2b32a3a1
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Under the Truck
 Driver: San Francisco (Video Game) / int_2b32a3a1
comment
Under the Truck: Not with motorcycles but with cars, the semi-trailers ride so high that even the sedans can perform what the game calls a "truck tuck" without it resulting in an Instant Convertible. Two missions require you to use cars and drive beneath trucks in order to defuse a bomb stowed beneath them.
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 Driver: San Francisco (Video Game) / int_2bb951b8
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Nobody Can Die
 Driver: San Francisco (Video Game) / int_2bb951b8
comment
Nobody Can Die: As a departure from GTA-style shenanigans of the past, no one can die regardless of how terrible cars can potentially get wrecked. Guns seem strangely unheard of in this game (minus their brief appearance in the prologue) despite various criminals and police likely benefiting if they had them. There are a few times during the story when death is implied or likely, but it's never shown, such as the car bomb that offs Krug or when Leila cuts the safety harness to the camera man in the news chopper to let him plummet in the intro. Even if you shift into a car whose driver and passenger are together in a death pact, you can't off them by wrecking the car.
 Driver: San Francisco (Video Game) / int_2bb951b8
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Driver: San Francisco (Video Game) / int_2bb951b8
 Driver: San Francisco (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Driver: San Francisco (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The game's extreme emphasis on drifting means you can pull off some sweet moves, but trying to drive normally (like, say, how you would in Grand Theft Auto IV) often causes your car to spin wildly out of control, even at moderate speeds. Certain cars count as this due to their stats. Cars with high drift can count as this, as they are the ones most likely to spin you out in simple turns. The most drifty car would have to be the Corvette Z06 that can spin out if you put the accelerator down too hard.
 Driver: San Francisco (Video Game) / int_2bdae2ae
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Driver: San Francisco (Video Game) / int_2bdae2ae
 Driver: San Francisco (Video Game) / int_2fb3170e
type
Enemy Within
 Driver: San Francisco (Video Game) / int_2fb3170e
comment
Enemy Within: There are two Jerichos. The real one is loose in the real world, plotting a terrorist attack that was later revealed as a harmless smokescreen to allow him to escape. The Jericho in Tanner's head is an embodiment of his obsession to catch him and his fear of death. (Hence the theme song, "Race With Death".) Their voices and, if it's turned on, even their caption color is different. Real!Jericho has his subdued, calm and smug voice with red text, while coma!Jericho has a blood-curdling tone to his voice, maniacal laughter, evil dialogue, and his caption text is purple.
 Driver: San Francisco (Video Game) / int_2fb3170e
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Driver: San Francisco (Video Game) / int_2fb3170e
 Driver: San Francisco (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Driver: San Francisco (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Used as a plot point. Jericho and his associates never wanted to do a terrorist attack that could kill innocents. His plan to bomb the city are merely harmless smokescreen to cover up his escape.
 Driver: San Francisco (Video Game) / int_319e4a2f
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Driver: San Francisco (Video Game) / int_319e4a2f
 Driver: San Francisco (Video Game) / int_36249acd
type
Lethal Joke Character
 Driver: San Francisco (Video Game) / int_36249acd
comment
Lethal Joke Character: While more joke than lethal, the Oldsmobile Vista Cruiser does count, since it's basically a station wagon variant of the Oldsmobile 442.
 Driver: San Francisco (Video Game) / int_36249acd
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Driver: San Francisco (Video Game) / int_36249acd
 Driver: San Francisco (Video Game) / int_38d02d44
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Batman Gambit
 Driver: San Francisco (Video Game) / int_38d02d44
comment
Batman Gambit: Jericho pulls one off on all of San Francisco by very visibly stealing the components to a cyanide gas bomb, then threatening to detonate the bomb downtown. He has no real intention of following through on this; he just wants the city evacuated so he can stage a prison break unimpeded.
 Driver: San Francisco (Video Game) / int_38d02d44
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 Driver: San Francisco (Video Game) / int_39b8d3d6
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Boring, but Practical
 Driver: San Francisco (Video Game) / int_39b8d3d6
comment
Boring, but Practical: A lot of the more common cars that spawn in traffic a lot, the Ford Crown Victoria, Oldsmobile Vista Cruiser, Ford F150, Chevrolet C10, and even the Lincoln Town Car to an extent. However, not all the boring cars are practical; see Master of None.
 Driver: San Francisco (Video Game) / int_39b8d3d6
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Man, I Feel Like a Woman
 Driver: San Francisco (Video Game) / int_3a9bbb12
comment
Man, I Feel Like a Woman : Alluded to when Tanner is explaining shifting to Jones.
 Driver: San Francisco (Video Game) / int_3a9bbb12
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Noodle Incident
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Noodle Incident: Several...
 Driver: San Francisco (Video Game) / int_3c0a4666
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 Driver: San Francisco (Video Game) / int_3dd3951e
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Cowboy Cop
 Driver: San Francisco (Video Game) / int_3dd3951e
comment
Cowboy Cop: Tanner, to the hilt. However, he's changed from his no-nonsense, brash but serious personality into a wise-cracking one.
 Driver: San Francisco (Video Game) / int_3dd3951e
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 Driver: San Francisco (Video Game) / int_3ec7c277
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Every Car Is a Pinto
 Driver: San Francisco (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: Surprisingly averted for a game themed off of movie car chases. The only time a vehicle explodes is if it's a tanker filled with something volatile or if the car (usually ASYM Desanne) was rigged with a bomb. Tanner jokingly alludes to this when teaching "driving lessons" to an unfortunate passenger.
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 Driver: San Francisco (Video Game) / int_411a35bd
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Body Surf
 Driver: San Francisco (Video Game) / int_411a35bd
comment
Body Surf: Tanner's "Shift" ability allows him to possess virtually anyone driving a vehicle.
 Driver: San Francisco (Video Game) / int_411a35bd
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 Driver: San Francisco (Video Game) / int_440d1d0b
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Screw the Rules, I'm Doing What's Right!
 Driver: San Francisco (Video Game) / int_440d1d0b
comment
Screw the Rules, I'm Doing What's Right!: One mission involves two cops who know that there is a storage of fake medication but have to wait for a warrant, which by then it would be too late to stop them. Tanner takes control of the driver to smash them all in order to stop the distribution. Later on, you help the two ex-cops finish the job in vigilante fashion.
 Driver: San Francisco (Video Game) / int_440d1d0b
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Would Hurt a Child
 Driver: San Francisco (Video Game) / int_479d4e5a
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Would Hurt a Child: Cyrus, who kidnapped Toby's son and is willing to kill him for the money Toby has, among threats of having a box the size of David's body and "having him picked up in several black bags". Thankfully, nothing ever implies the murder happens even if you fail, only Cyrus getting irritated with you drawing too much suspicion or taking too long.
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 Driver: San Francisco (Video Game) / int_4c70bdae
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Terrorists Without a Cause
 Driver: San Francisco (Video Game) / int_4c70bdae
comment
Terrorists Without a Cause: In the real world, Jericho steals ammonia and platinum, two ingredients for making cyanide gas, and threatens to detonate a bomb in San Francisco for no real reason. Subverted when this lack of reason is what tips Tanner off to Jericho's real plot: evacuating the city to stage a massive prison break.
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Power Perversion Potential
 Driver: San Francisco (Video Game) / int_4d070ee3
comment
Power Perversion Potential: Discussed. When Tanner manages to convince Jones that the shifting thing is real, Jones immediately starts speculating about what Tanner could do if he shifted into a good-looking female body. Tanner says firmly that in that case he'd keep both hands on the wheel.
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The All-Solving Hammer
 Driver: San Francisco (Video Game) / int_4dfc538d
comment
The All-Solving Hammer: The ability to shift into random vehicles in traffic and drive headfirst into your opponents is very effective, and used creatively it can be used to beat most of the missions, and as a result may become Your Answer to Everything. If you play like this, simple "get from point A to point B quickly" missions will probably be That One Level.
 Driver: San Francisco (Video Game) / int_4dfc538d
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Donut Mess with a Cop
 Driver: San Francisco (Video Game) / int_50f50a5e
comment
Donut Mess with a Cop: Tanner and Jones stop for coffee and donuts while Tanner tells Jones about his shifting ability.
 Driver: San Francisco (Video Game) / int_50f50a5e
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 Driver: San Francisco (Video Game) / int_5327b609
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Badass Driver
 Driver: San Francisco (Video Game) / int_5327b609
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Badass Driver
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 Driver: San Francisco (Video Game) / int_53f8ebb4
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The Driver
 Driver: San Francisco (Video Game) / int_53f8ebb4
comment
The Driver: Of course.
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 Driver: San Francisco (Video Game) / int_5534431f
type
Money for Nothing
 Driver: San Francisco (Video Game) / int_5534431f
comment
Money for Nothing: Depending on how you manage your in-game currency, you may end up with it flowing in at certain intervals, although that you have already bought everything there is to buy. Which becomes very evident on New Game Plus. Got all the cars and upgrades? Enjoy your infinite money which you can never use.
 Driver: San Francisco (Video Game) / int_5534431f
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 Driver: San Francisco (Video Game) / int_589e54d3
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Charged Attack
 Driver: San Francisco (Video Game) / int_589e54d3
comment
Charged Attack: Ram, hold the button to store energy and release to lurch your car forward, dealing more damage to the enemy in front while briefly preventing your car from taking damage during the ram, but it slows you down upon missing with it and continues to drain the ability bar even after fully charging but not releasing.
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 Driver: San Francisco (Video Game) / int_5979acea
type
Fragile Speedster
 Driver: San Francisco (Video Game) / int_5979acea
comment
Fragile Speedster: Any of the sports cars in the game are almost easily totaled at high speed, but the most fragile example would be the Alfa Romeo Guilia TZ2, the only car in the game that has a single bar in the "Strength" stat.
 Driver: San Francisco (Video Game) / int_5979acea
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 Driver: San Francisco (Video Game) / int_5b81ca8d
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Disc-One Nuke
 Driver: San Francisco (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: If you can be bothered to save up the requisite 150,000 cash required to purchase the Ford GT you have the ability to buy from the very beginning, you'll find it easily beats out every other car you can get until a couple chapters in. Its usefulness is mitigated somewhat by the fact that you can't use it for story missions and challenges.
 Driver: San Francisco (Video Game) / int_5b81ca8d
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 Driver: San Francisco (Video Game) / int_6201e8b0
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I Have Your Wife
 Driver: San Francisco (Video Game) / int_6201e8b0
comment
I Have Your Wife: During the mission where you help Toby get his son back from a kidnapper, his voice is constantly wavering and on the verge of tears, and justifiably so with Cyrus' threats to kill his son if he doesn't give him the money he wants.
 Driver: San Francisco (Video Game) / int_6201e8b0
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_6201e8b0
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_6201e8b0
 Driver: San Francisco (Video Game) / int_637ef67
type
New Game Plus
 Driver: San Francisco (Video Game) / int_637ef67
comment
New Game Plus: Story progress is reset, but once you pass the essential tutorial missions, the entirety of San Francisco is open without the early game Broken Bridges and you retain all of your abilities, upgrades, cars unlocked, WP, etc. It gives a unique advantage during missions that otherwise wouldn't have these abilities. The game also skips the portions teaching you about Activities, Dares, Garage Stores, and the discovery and upgrades of abilities or new areas of the city are also skipped.
 Driver: San Francisco (Video Game) / int_637ef67
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_637ef67
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_637ef67
 Driver: San Francisco (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Driver: San Francisco (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: The entire game.
 Driver: San Francisco (Video Game) / int_67a7cd88
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_67a7cd88
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_67a7cd88
 Driver: San Francisco (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Driver: San Francisco (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Of the supernatural variety, even.
 Driver: San Francisco (Video Game) / int_681077c5
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_681077c5
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_681077c5
 Driver: San Francisco (Video Game) / int_69ab6c58
type
Justified Tutorial
 Driver: San Francisco (Video Game) / int_69ab6c58
comment
Justified Tutorial: Many of the city missions that are done to unlock Tanner missions have some sort of unique gimmick to them that unlocks Activities and Challenges of that gimmick, acting as a way to teach you how those missions work.
 Driver: San Francisco (Video Game) / int_69ab6c58
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_69ab6c58
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_69ab6c58
 Driver: San Francisco (Video Game) / int_6adeb132
type
Rubber-Band A.I.
 Driver: San Francisco (Video Game) / int_6adeb132
comment
Rubberband AI: As said by Yahtzee, opponent cars slow down dramatically once you're far enough behind them.
 Driver: San Francisco (Video Game) / int_6adeb132
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_6adeb132
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_6adeb132
 Driver: San Francisco (Video Game) / int_6bda9a30
type
Meaningful Name
 Driver: San Francisco (Video Game) / int_6bda9a30
comment
Then there are the cars that are in the single digits. Pagani Zonda Cinque, anyone?
 Driver: San Francisco (Video Game) / int_6bda9a30
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_6bda9a30
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_6bda9a30
 Driver: San Francisco (Video Game) / int_6e8a4791
type
Heroic Comedic Sociopath
 Driver: San Francisco (Video Game) / int_6e8a4791
comment
Heroic Comedic Sociopath: Tanner is rather gleeful when he makes other people drive recklessly and scare the passengers, especially during the last chapter or the post-game.
 Driver: San Francisco (Video Game) / int_6e8a4791
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_6e8a4791
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_6e8a4791
 Driver: San Francisco (Video Game) / int_7464705c
type
Arc Words
 Driver: San Francisco (Video Game) / int_7464705c
comment
Arc Words: "Your eyes on the city".
 Driver: San Francisco (Video Game) / int_7464705c
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_7464705c
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_7464705c
 Driver: San Francisco (Video Game) / int_779a531f
type
Improbably Cool Car
 Driver: San Francisco (Video Game) / int_779a531f
comment
Of course, it takes a more serious turn as Jun and Ayumu are forced to race as Jericho now owns every race in the city at that point. From the dialogue of "ending up like that big guy, Krug", it implies that the cars have bombs planted on them, effectively forcing them to race or die. By the time of their last race in a Pagani Zonda Cinque, they start making light of it after telling off the person offering their job to "tell Jericho to stick his money where the sun don't shine". Jun!Tanner is not happy at how casually they're telling off such dangerous people like Jericho's mooks.
 Driver: San Francisco (Video Game) / int_779a531f
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_779a531f
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_779a531f
 Driver: San Francisco (Video Game) / int_77a55dfa
type
Endless Daytime
 Driver: San Francisco (Video Game) / int_77a55dfa
comment
Endless Daytime: The entire game, even in short segments in the beginning, the end, and the end credits taking place in the real world.
 Driver: San Francisco (Video Game) / int_77a55dfa
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_77a55dfa
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_77a55dfa
 Driver: San Francisco (Video Game) / int_786bf97f
type
Real Life Writes the Plot
 Driver: San Francisco (Video Game) / int_786bf97f
comment
Real Life Writes the Plot: In-universe example, the reason the events in the game's coma dream match what happens in reality after The Reveal is that the television in the hospital room was on the news station, subconsciously feeding Tanner information of what was happening in real life (which can be very subtly heard if you shift and fly up to the maximum height, along with the heartbeat and EKG).
 Driver: San Francisco (Video Game) / int_786bf97f
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_786bf97f
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_786bf97f
 Driver: San Francisco (Video Game) / int_7e5f2db2
type
Talk Like a Pirate
 Driver: San Francisco (Video Game) / int_7e5f2db2
comment
Talk Like a Pirate: One of the passengers you can encounter.
 Driver: San Francisco (Video Game) / int_7e5f2db2
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_7e5f2db2
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_7e5f2db2
 Driver: San Francisco (Video Game) / int_84764598
type
Dramatic Thunder
 Driver: San Francisco (Video Game) / int_84764598
comment
Dramatic Thunder: A bolt of lightning and a clap of thunder is used to denote when another player Shifts into a car in most multiplayer modes and when Jericho takes control of cars in traffic at the midpoint and finale. This effect is also used when either of you toss cars at each other.
 Driver: San Francisco (Video Game) / int_84764598
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_84764598
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_84764598
 Driver: San Francisco (Video Game) / int_89434320
type
Protagonist-Centered Morality
 Driver: San Francisco (Video Game) / int_89434320
comment
Protagonist-Centered Morality: Nobody questions the dubious morality of Tanner ramming innocent bystanders' cars into his opponents. While the game doesn't show any civilians dying even during horrific crashes, it seems they may still be able to feel pain. So even if you're not killing innocents, you're still wrecking their cars and probably giving them whiplash and broken bones (although if you completely wreck a car with a passenger in it, they rarely complain about pain). Technically justified, since nothing is real anyway, but Tanner doesn't know that at first.
 Driver: San Francisco (Video Game) / int_89434320
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_89434320
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_89434320
 Driver: San Francisco (Video Game) / int_8a295a46
type
Cool Car
 Driver: San Francisco (Video Game) / int_8a295a46
comment
Cool Car: Now all real cars (except ASYM Desanne, see Writing Around Trademarks below), a change from the previous games which use Expies or unbranded cars. Out of the 140 vehicles to choose from, a lot of them are darn cool, ranging from muscle cars to supercars, luxury cars and off-road cars, and a lot of them are a reference to one movie or another. Such as The DeLorean DMC-12, a 1968 Ford Mustang Fastback, another Mustang (a 1973 Mach 1), Pontiac Trans Am, Lamborghini Countach, Volkswagen Beetle etc. Pretty much every Cool Car used in a chase scene shows up.
 Driver: San Francisco (Video Game) / int_8a295a46
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_8a295a46
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_8a295a46
 Driver: San Francisco (Video Game) / int_8f1ec2c5
type
Joke Character
 Driver: San Francisco (Video Game) / int_8f1ec2c5
comment
Joke Character: Cars with low stats all around like the AMC Pacer, VW Beetle (especially the old one) and the Camper, as well as the Chevrolet Volt among some others. Lethal Joke Character: While more joke than lethal, the Oldsmobile Vista Cruiser does count, since it's basically a station wagon variant of the Oldsmobile 442.
 Driver: San Francisco (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_8f1ec2c5
 Driver: San Francisco (Video Game) / int_933576c8
type
Mighty Glacier
 Driver: San Francisco (Video Game) / int_933576c8
comment
Mighty Glacier: Anything that's a Van Dourn, Dykemann, Camion and Caisson would count. Pick ups like Ford F-150/350's also count but to a lesser extent.
 Driver: San Francisco (Video Game) / int_933576c8
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_933576c8
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_933576c8
 Driver: San Francisco (Video Game) / int_970c790a
type
Big Bad
 Driver: San Francisco (Video Game) / int_970c790a
comment
In the game's climax, Big Bad Jericho will throw cars at Tanner. Since it's All Just a Dream, Tanner can, too.
 Driver: San Francisco (Video Game) / int_970c790a
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_970c790a
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_970c790a
 Driver: San Francisco (Video Game) / int_9b57f005
type
AcCENT upon the Wrong SylLABle
 Driver: San Francisco (Video Game) / int_9b57f005
comment
Accent Upon The Wrong Syllable: No one in the game can properly pronounce Marin.
 Driver: San Francisco (Video Game) / int_9b57f005
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_9b57f005
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_9b57f005
 Driver: San Francisco (Video Game) / int_9c495599
type
Hide Your Children
 Driver: San Francisco (Video Game) / int_9c495599
comment
Hide Your Children: Downplayed. Despite the presence of a school bus, no kids appear in the game; the only time a child is mentioned is when helping Toby get his child back from a kidnapper.
 Driver: San Francisco (Video Game) / int_9c495599
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_9c495599
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_9c495599
 Driver: San Francisco (Video Game) / int_9d12bbc1
type
Foreshadowing
 Driver: San Francisco (Video Game) / int_9d12bbc1
comment
Foreshadowing: If the player takes over a certain taxi, Tanner will have a rather odd conversation with a doctor. Turns out, the doctor is talking about the surgery he is performing on Tanner, while he is in his coma.
 Driver: San Francisco (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_9d12bbc1
 Driver: San Francisco (Video Game) / int_9d2a873b
type
Story Overwrite
 Driver: San Francisco (Video Game) / int_9d2a873b
comment
Story Overwrite: At the end, you wake up from your coma, lose your "powers" and get Jericho. After the credits, you return to your coma and can complete the rest of the challenges.
 Driver: San Francisco (Video Game) / int_9d2a873b
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_9d2a873b
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_9d2a873b
 Driver: San Francisco (Video Game) / int_a19135a6
type
Mind Control
 Driver: San Francisco (Video Game) / int_a19135a6
comment
Mind Control: Tanner's "shifting" powers basically amount to this.
 Driver: San Francisco (Video Game) / int_a19135a6
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_a19135a6
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_a19135a6
 Driver: San Francisco (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Driver: San Francisco (Video Game) / int_a5e02e9e
comment
Infinity Plus One Car: Both the McLaren F1 and Pagani Zonda Cinque are the two fastest cars in the game and able to take corners with ease. They're also the most expensive, costing 750,000 and 1,000,000 WP, respectively.
 Driver: San Francisco (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_a5e02e9e
 Driver: San Francisco (Video Game) / int_a62b49ea
type
That One Level
 Driver: San Francisco (Video Game) / int_a62b49ea
comment
If you play like this, simple "get from point A to point B quickly" missions will probably be That One Level.
 Driver: San Francisco (Video Game) / int_a62b49ea
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_a62b49ea
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_a62b49ea
 Driver: San Francisco (Video Game) / int_ab5eea65
type
Dramatic Irony
 Driver: San Francisco (Video Game) / int_ab5eea65
comment
Dramatic Irony: Throughout the game, the player is aware of Tanner's coma, but Tanner himself isn't. Some of the people Tanner shifts into have ironic dialog, like hoping there's somebody watching over them as a disembodied Tanner hovers over their car. Or their passenger saying, "What's gotten into you? You've been driving like a man possessed."
 Driver: San Francisco (Video Game) / int_ab5eea65
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_ab5eea65
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_ab5eea65
 Driver: San Francisco (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Driver: San Francisco (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Both Tanner and Jones can get their snark on. Makes sense since they're buddy cops (plus since this is all happening in Tanner's head, Jones being a wiseass and needlessly skeptical might simply be Tanner's opinion of him manifested).
 Driver: San Francisco (Video Game) / int_ae3d6438
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_ae3d6438
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_ae3d6438
 Driver: San Francisco (Video Game) / int_b0cd3349
type
Fridge Brilliance
 Driver: San Francisco (Video Game) / int_b0cd3349
comment
Played straight when Tanner discovers Jericho is able to do the same thing he is and traps him in a state where he's shifting from car to car to stop Tanner. Incidentally, it's like the shoe is on the other foot in this situation and the city is rebelling against your indiscretion.
 Driver: San Francisco (Video Game) / int_b0cd3349
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_b0cd3349
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_b0cd3349
 Driver: San Francisco (Video Game) / int_b3a1b815
type
Dream Tells You to Wake Up
 Driver: San Francisco (Video Game) / int_b3a1b815
comment
Dream Tells You to Wake Up: The first thing Tanner sees in his coma dream is a billboard with the words WAKE UP printed on it.
 Driver: San Francisco (Video Game) / int_b3a1b815
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_b3a1b815
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_b3a1b815
 Driver: San Francisco (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Driver: San Francisco (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: Played with. During Jericho's escape, Leila shoots a moving police car with an RPG from a helicopter. The skills required for this shot immediately give Tanner and Jones a place to start their investigation.
 Driver: San Francisco (Video Game) / int_bcd27e37
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_bcd27e37
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_bcd27e37
 Driver: San Francisco (Video Game) / int_c1967d3e
type
Retro Universe
 Driver: San Francisco (Video Game) / int_c1967d3e
comment
Retro Universe: Despite being set in the present day, the game feels very '70s. Some challenges even limit the cars on the road to classics and throw on a light sepia filter with film grain to simulate a TV show from the era.
 Driver: San Francisco (Video Game) / int_c1967d3e
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_c1967d3e
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_c1967d3e
 Driver: San Francisco (Video Game) / int_c2299d6e
type
Cutting the Knot
 Driver: San Francisco (Video Game) / int_c2299d6e
comment
Cutting the Knot: Often times races can be won simply by shifting into one of the cars in oncoming traffic and driving it headfirst into your opponent's cars; doing it just a few times will put you in the lead, but you can just keep doing it until you take out all your opponents and win by default.
 Driver: San Francisco (Video Game) / int_c2299d6e
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_c2299d6e
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_c2299d6e
 Driver: San Francisco (Video Game) / int_c2d978fe
type
Car Fu
 Driver: San Francisco (Video Game) / int_c2d978fe
comment
Car Fu: Half the time will be spent driving semis into oncoming traffic to stop a street race. In the game's climax, Big Bad Jericho will throw cars at Tanner. Since it's All Just a Dream, Tanner can, too. Team Race being a hard one to win? Just smash the opponents into retirement. Though opponents in races have their durability buffed out. BUSSIN Brutally Unfair Strategy Showcases Ingenuity Nicely.
 Driver: San Francisco (Video Game) / int_c2d978fe
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_c2d978fe
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_c2d978fe
 Driver: San Francisco (Video Game) / int_c696f3ba
type
Heroic Willpower
 Driver: San Francisco (Video Game) / int_c696f3ba
comment
Heroic Willpower: It's what making Tanner wake up from the coma.
 Driver: San Francisco (Video Game) / int_c696f3ba
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_c696f3ba
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_c696f3ba
 Driver: San Francisco (Video Game) / int_c75df49a
type
Shout-Out
 Driver: San Francisco (Video Game) / int_c75df49a
comment
Shout-Out: The tutorial in the first game is lifted directly from a similar scene in The Driver, where the main character proves his skills to some gangsters in a parking garage. It was then ported as a special challenge in this game and is unlocked by driving 88 mph in a DeLorean.. The "Movie Challenges" are special missions that closely resemble famous movie chase scenes. Some players go as far as turning off the in-game music and then replacing it with the real thing. In one mission, Tanner has to catch two lowlifes who stole a church collection box. His reaction? He's always wanted to say that he's on a mission from God. One mission has you drive a semi-truck that needs to be kept above 60 mph. There's even a challenge requiring you to do this in a (school) bus. Some of the cars: Do you REALLY think it's a coincidence that there's a heavily-customized old GMC Vandura that's a red stripe and a set of rims away from being a perfect replica of a certain famous van? How about the AMC Pacer that's the same year as the one used in Wayne's World? Why would a game about driving fast include an unwieldy land barge such as a 1974 Dodge Monaco Sedan? Then there's the Trans Am from Smokey and the Bandit and the Mustang Mach 1/Shelby GT500E from Gone in 60 Seconds. And then there's the Dodge Challenger from Vanishing Point, a '69 Dodge Charger, and 007's (or, in one certain mission, Seymour Goldfarb, Jr.'s) Aston Martin DB5. Some of them get REALLY obscure. There's a reason they made the El Camino a '73 instead of the '70 El Camino fans are complaining it's not, and his name rhymes with "pearl." Pretty much every car in the game is a shout out to some famous car from a TV show or movie, there's too many to list.
 Driver: San Francisco (Video Game) / int_c75df49a
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_c75df49a
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_c75df49a
 Driver: San Francisco (Video Game) / int_ce6555f0
type
Lighter and Softer
 Driver: San Francisco (Video Game) / int_ce6555f0
comment
Lighter and Softer: Compared to the previous game, the game has little to no shootings, far less gritty setting with little to no gangland ghetto, far more focus on driving and cars, a more wise-cracking, talkative protagonist, and generally more wacky, fantastic plot and characters, although justified. The Wii version, however, averts this.
 Driver: San Francisco (Video Game) / int_ce6555f0
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_ce6555f0
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_ce6555f0
 Driver: San Francisco (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Driver: San Francisco (Video Game) / int_d028ca10
comment
Deliberately Monochrome: Just before the ambulance chasing level, a snap of Tanner's fingers brings his entire world to a grinding halt, with everything turning a dreary blue. It's actually supposed to represent Tanner flatlining, and chasing the ambulance (the only thing colored) throughout the sequence is supposed to help maintain his heart rate.
 Driver: San Francisco (Video Game) / int_d028ca10
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_d028ca10
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_d028ca10
 Driver: San Francisco (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Driver: San Francisco (Video Game) / int_d4c98786
comment
Writing Around Trademarks: There is this one and only fictional car that cannot be driven, the ASYM Desanne which appears as certain police cars in cutscenes or the normal version for a character, later blasted by an RPG-7 or planted with a car bomb. This is probably to avoid licensing issues because it's doubtful Ford, Dodge, or any other car manufacturer would approve of the depiction of their police cruisers (or other cars, for that matter) being blasted by an RPG or shown deliberately bombed. The heavier commercial vehicles are also fictional, though they are based on real vehicles like the Caison Elementary C being based on a typical Blue Bird school bus or the Dykemann Haulier SF which is modeled after a Kenworth T-600 or similar model.
 Driver: San Francisco (Video Game) / int_d4c98786
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_d4c98786
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_d4c98786
 Driver: San Francisco (Video Game) / int_d5f35258
type
Adventures in Comaland
 Driver: San Francisco (Video Game) / int_d5f35258
comment
Adventures in Comaland: San Francisco takes place mostly within Tanner's coma dream.
 Driver: San Francisco (Video Game) / int_d5f35258
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_d5f35258
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_d5f35258
 Driver: San Francisco (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Driver: San Francisco (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Tanner keeps seeing black billboards with strange messages. When Tanner points them out to Jones, he doesn't seem too fazed by it, at one point telling Tanner the billboards have "been up for years."
 Driver: San Francisco (Video Game) / int_d99a228f
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1.0
 Driver: San Francisco (Video Game) / int_d99a228f
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1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_d99a228f
 Driver: San Francisco (Video Game) / int_dd797c1c
type
Universal Driver's License
 Driver: San Francisco (Video Game) / int_dd797c1c
comment
Universal Driver's License: Tanner has no problem going from his manual Dodge Challenger R/T to an automatic car whose stick may be on the wheel itself, to an F1-style paddle-shifter or even to a school bus, armored van or the eighteen wheel semi-truck. The game even properly animates these situations in first person, complete with Tanner putting his hand on the wheel-stick when reversing an automatic or having a separate, slanted-wheel animation for larger vehicles. Being All Just a Dream, it makes sense Tanner wouldn't have a problem, although at one point in the finale, he borrows Jones' modern Camaro in reality due to his car having been wrecked from the beginning.
 Driver: San Francisco (Video Game) / int_dd797c1c
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_dd797c1c
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_dd797c1c
 Driver: San Francisco (Video Game) / int_e2ccee25
type
Animal Motifs
 Driver: San Francisco (Video Game) / int_e2ccee25
comment
Animal Motifs: Creepy Crows show up around car bombs about to go off or when something in Tanner's head doesn't quite match reality. There's actually a picture of a crow in the hospital room so that may say something.
 Driver: San Francisco (Video Game) / int_e2ccee25
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1.0
 Driver: San Francisco (Video Game) / int_e2ccee25
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1.0
 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_e2ccee25
 Driver: San Francisco (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Driver: San Francisco (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The ability to throw cars at Jericho's RAM SRT-10 during the climax. Otherwise, it is actually Inverted, as you lose the ability to boost or ram during the final chase.
 Driver: San Francisco (Video Game) / int_e5066b68
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1.0
 Driver: San Francisco (Video Game) / int_e5066b68
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1.0
 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_e5066b68
 Driver: San Francisco (Video Game) / int_e5421161
type
Expy
 Driver: San Francisco (Video Game) / int_e5421161
comment
Expy: The Chevrolet Volt for the Toyota Prius.
 Driver: San Francisco (Video Game) / int_e5421161
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1.0
 Driver: San Francisco (Video Game) / int_e5421161
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1.0
 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_e5421161
 Driver: San Francisco (Video Game) / int_e567510d
type
Determinator
 Driver: San Francisco (Video Game) / int_e567510d
comment
Determinator: Given a Decon-Recon Switch. At times, Tanner's focus on catching Jericho is portrayed as bordering on an unhealthy obsession. However, late in the game, this obsession lets him wake himself up from his coma.
 Driver: San Francisco (Video Game) / int_e567510d
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_e567510d
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_e567510d
 Driver: San Francisco (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Driver: San Francisco (Video Game) / int_e5d8460d
comment
Unexplained Recovery: No explanation is given for how Tanner survived the Shoot the Shaggy Dog ending of DRIV3R. The prequel comic simply reveals that Tanner was taken to the hospital and clinically dead for a short time, but the doctors saved him.
 Driver: San Francisco (Video Game) / int_e5d8460d
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1.0
 Driver: San Francisco (Video Game) / int_e5d8460d
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1.0
 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_e5d8460d
 Driver: San Francisco (Video Game) / int_eb251937
type
Dirty Cop
 Driver: San Francisco (Video Game) / int_eb251937
comment
Dirty Cop: Some of the partners of the cops Tanner shifts into. He makes it quite clear that he has an incredibly low opinion of them.
 Driver: San Francisco (Video Game) / int_eb251937
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_eb251937
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_eb251937
 Driver: San Francisco (Video Game) / int_eea06f9a
type
Artistic License – Cars
 Driver: San Francisco (Video Game) / int_eea06f9a
comment
Artistic License – Cars: The Nissan Skyline (BCNR33) GT-R is depicted as left-hand drive like every single drivable vehicle in the game, despite the fact that prior to the V35-series, no Skyline was ever produced in left-hand drive form, and it is physically impossible to have a legitimate LHD R32, R33, or R34 Skyline GT-R. The engine's twin turbochargers are sitting directly in the path that a hypothetical LHD steering column would have to pass through to connect to the steering rack. Note Nowadays, it's doable even though it's a very difficult and time-consuming task (plus, you need a professional to convert it to LHD as a single mistake can be very costly and the price may vary depending on the car's value) as you'll have to dismantle the entire dashboard and re-position while inverting the harness. Then, omit one of the turbochargers in order to replace the steering rack before the brake master cylinder is re-located and re-aligned. Next, inspect the firewall and reposition the accessories. And finally, re-adjust the doors before replacing the wipers and motor. And to add more insult to the injury, the R33 (along with other All-Wheel Drive cars) is able to perform burnouts even though it's virtually impossible due to having better traction compared to FWD and RWD vehicles.
 Driver: San Francisco (Video Game) / int_eea06f9a
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_eea06f9a
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_eea06f9a
 Driver: San Francisco (Video Game) / int_f13a0451
type
Suicide Attack
 Driver: San Francisco (Video Game) / int_f13a0451
comment
Suicide Attack: You can shift into other cars and do this to take out other vehicles; it's very effective.
 Driver: San Francisco (Video Game) / int_f13a0451
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_f13a0451
featureConfidence
1.0
 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_f13a0451
 Driver: San Francisco (Video Game) / int_f237981e
type
The Alleged Car
 Driver: San Francisco (Video Game) / int_f237981e
comment
The Alleged Car: AMC Pacer, although it works perfectly. The Volkswagen Bus isn't exactly known for its reliability either, but again, it works perfectly in-game. In one mission, you drive a Lamborghini Jalpa that is so thoroughly trashed that one more hit will wreck it completely. This trope is probably the reason the AMC Javelin is absent from the game, despite an unlicensed version of it (the Cerrano) being present in previous games. Probably the reason the Jaguar XJS, and all other Leyland-produced Jags are absent as well.
 Driver: San Francisco (Video Game) / int_f237981e
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_f237981e
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_f237981e
 Driver: San Francisco (Video Game) / int_f3da74ff
type
Creepy Crows
 Driver: San Francisco (Video Game) / int_f3da74ff
comment
Looking for a red SUV with stolen sheet platinum has Tanner shift into the co-pilot of a police helicopter. It plays out more like an interactive cut-scene, you don't have to scan any of the vehicles until you see a red Land Rover Range Rover Sport suspiciously parked on an off-road with crows circling around it and a floating "!" icon with a circular area beneath it.
 Driver: San Francisco (Video Game) / int_f3da74ff
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_f3da74ff
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_f3da74ff
 Driver: San Francisco (Video Game) / int_f7d4f121
type
Mushroom Samba
 Driver: San Francisco (Video Game) / int_f7d4f121
comment
Mushroom Samba: One mission involves a spider collector whose boyfriend got bitten by a "Congolese Dream Widow", which means intense hallucinations that degrade into a coma with the only way to stave it off being an adrenaline shot. Thankfully, Joni happens to be driving a Chevrolet Corvette Z06 to easily perform winding drifts to keep Sam awake. His hallucinations include seeing a bright light (which Joni!Tanner is confused if it's Go into the Light or stay out of the light to stay alive), Joni!Tanner's head being a big balloon, big, angry screeching owls, thinking he's going to the park and sleeping atop a big bear, among other crazy things. The whole mission becomes Dramatic Irony when you think about it as the game states "Coma Averted!" when you reach the hospital and win the mission, too bad you couldn't avert a certain other coma...
 Driver: San Francisco (Video Game) / int_f7d4f121
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-1.0
 Driver: San Francisco (Video Game) / int_f7d4f121
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 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_f7d4f121
 Driver: San Francisco (Video Game) / int_f8a82c75
type
I Always Wanted to Say That
 Driver: San Francisco (Video Game) / int_f8a82c75
comment
In one mission, Tanner has to catch two lowlifes who stole a church collection box. His reaction? He's always wanted to say that he's on a mission from God.
 Driver: San Francisco (Video Game) / int_f8a82c75
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_f8a82c75
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1.0
 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_f8a82c75
 Driver: San Francisco (Video Game) / int_fb111d49
type
Sequence Breaking
 Driver: San Francisco (Video Game) / int_fb111d49
comment
Sequence Breaking: The mission "The Big Break" has you driving through a long, winding route with lots of sharp turns, breaking signs advertising a rap concert along the way (It Makes Sense in Context), all in a Cadillac XLR-V, a car that isn't known for its great cornering. However, at the very first turn, instead of turning left like you're supposed to, you can keep going straight for 3 or 4 blocks and THEN turn left, and just follow that street, as it leads directly to the finish line, completely bypassing all the tricky corners the big Caddy struggles with and completing the mission. This does however make the dialogue at the end of the mission make absolutely no sense, since the entire point of the mission was to smash all the signs advertising the concert, so an assassin wouldn't be able to find and murder the performer.
 Driver: San Francisco (Video Game) / int_fb111d49
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_fb111d49
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_fb111d49
 Driver: San Francisco (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 Driver: San Francisco (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Played with. The Jericho in Tanner's head is loud, bombastic, and prone to evil laughter. The real Jericho is quieter, smoother, and more in control of himself.
 Driver: San Francisco (Video Game) / int_fdf22cfd
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_fdf22cfd
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1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_fdf22cfd
 Driver: San Francisco (Video Game) / int_ffad4e9f
type
Shown Their Work
 Driver: San Francisco (Video Game) / int_ffad4e9f
comment
Shown Their Work: Early on in the game, Jericho attempts to get his hands on platinum and ammonia. While Tanner is baffled as to why, Jones calls up a chemist they rescued earlier and learns that the two can be used to make hydrogen cyanide gas. The platinum is even correctly identified as a catalyst.
 Driver: San Francisco (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Driver: San Francisco (Video Game) / int_ffad4e9f
 Driver: San Francisco (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Driver: San Francisco (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: You can invert this by invoking this on rival drivers! To quote Krug: "It was like every driver in the city was an undercover cop!" Played straight when Tanner discovers Jericho is able to do the same thing he is and traps him in a state where he's shifting from car to car to stop Tanner. Incidentally, it's like the shoe is on the other foot in this situation and the city is rebelling against your indiscretion.
 Driver: San Francisco (Video Game) / int_ffd816e7
featureApplicability
1.0
 Driver: San Francisco (Video Game) / int_ffd816e7
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 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_ffd816e7
 Driver: San Francisco (Video Game) / int_name
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ItemName
 Driver: San Francisco (Video Game) / int_name
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 Driver: San Francisco (Video Game) / int_name
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 Driver: San Francisco (Video Game) / int_name
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 Driver: San Francisco (Video Game)
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Driver: San Francisco (Video Game) / int_name
 Driver: San Francisco (Video Game) / int_name
itemName
Driver: San Francisco (Video Game)

The following is a list of statements referring to the current page from other pages.

 Driver: San Francisco (Video Game)
hasFeature
Adventures in Comaland / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
And Now for Someone Completely Different / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
And Some Other Stuff / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
British Video Games / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Broken Bridge / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Chronically Crashed Car / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Citywide Evacuation / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Comes Great Responsibility / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Crashing Dreams / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Diegetic Interface / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Dramatic Irony / int_382f2d3b
 Driver San Francisco
seeAlso
Driver: San Francisco (Video Game)
 Driver: San Francisco (Video Game)
hasFeature
Driving into a Truck / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Event-Obscuring Camera / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Feelies / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
I Always Wanted to Say That / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Improbably Cool Car / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Infinity -1 Sword / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
/ int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Knows a Guy Who Knows a Guy / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
New Game Plus / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Nitro Boost / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
No Full Name Given / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Nostalgia Level / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Optional Traffic Laws / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Previously on… / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Ramp Jump / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Ramprovisation / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Serendipity Writes the Plot / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Shows Damage / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Suspiciously Apropos Music / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Terrorists Without a Cause / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Viewers Are Goldfish / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Wacky Racing / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
Wide-Open Sandbox / int_382f2d3b
 Driver: San Francisco (Video Game)
hasFeature
With Great Power Comes Great Responsibility / int_382f2d3b