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DuckTales (Video Game)

 DuckTales (Video Game)
type
TVTItem
 DuckTales (Video Game)
label
DuckTales (Video Game)
 DuckTales (Video Game)
page
DuckTales
 DuckTales (Video Game)
comment
The NES game based on DuckTales (1987) was released in 1989 and developed by Capcom (with the team behind this game largely composed of the same folks responsible for the Mega Man (Classic) series) as a product of its licensing deal with Disney. DuckTales shares many of the defining features of the Mega Man games: unique gameplay mechanics, non-linear level selection, and a boatload of catchy music.The game's Excuse Plot has Scrooge seeking out five Lost Treasures to further solidify his status as the Richest Duck in the World. Scrooge's adventures lead him to the Amazon rainforest, a haunted Transylvanian castle, the Himalayan mountains, a winding maze of African mines, and even the freaking Moon. Along the way, Scrooge encounters several of his old foes (including Magica De Spell and the Beagle Boys) and receives help from his usual entourage.A sequel, DuckTales 2, followed in 1993. Scrooge has launched another treasure hunt, this time to find the pieces of a map that will lead to an even bigger treasure. The game made significant improvements to the previous game's formula (such as upgrade skills hidden in certain levels and several clever optional puzzles). Both games ended up ported to the Game Boy as well.Capcom released a HD Video Game Remake of the first game with developers WayForward Technologies working with Disney to bring the game to life (and musician Jake "virt" Kaufman rescoring the music) on August 13th, 2013 digitally for the PlayStation 3, Wii U, and Windows (via Steam), while Xbox 360 received that game on September 11thnote it was temporarily delisted from digital storefronts from August 8-10, 2019 to March 3, 2020; a disc-based version of the game came to PlayStation 3, Xbox 360, and Wii U on November 12th. The remake — DuckTales: Remastered — has a new graphical style (one which aims to mimic the original cartoon), difficulty settings to make things easier or harder for gamers of all skill levels, an expanded storyline, expanded levels, a brand-new final level (Mount Vesuvius), the ability to swim in the Money Bin, unlockable bonus content (including a full-length version of the show's theme song), and voice work from the show's original vocal cast (well, those who were still alive at the time). Here's the reveal trailer in all its earworm-y nostalgic glory. It will get stuck in your head. You have been warned...On April 18, 2017, Capcom did another re-release set in the form of The Disney Afternoon Collection, consisting of both DuckTales games, almost completely untouched, as well as both Chip 'n Dale: Rescue Rangers games, TaleSpin and Darkwing Duck, ported via Emulation by Digital Eclipse for PlayStation 4, Xbox One, and Windows (through Steam).
 DuckTales (Video Game)
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2024-03-19T22:02:59Z
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2024-03-19T22:02:59Z
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Dropped link to StealthInsult: Not a Feature - ITEM
 DuckTales (Video Game)
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DBTropes
 DuckTales (Video Game) / int_132e865c
type
Earn Your Bad Ending
 DuckTales (Video Game) / int_132e865c
comment
Earn Your Bad Ending: Like the first game, this is accomplished by having no money at the end of the game. It's not nearly as convoluted, but still requires you to spend every last cent. Flintheart Glomgold finds the secret treasure of McDuck that Scrooge and company were looking for.
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DuckTales (Video Game) / int_132e865c
 DuckTales (Video Game) / int_143939c1
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Trailers Always Spoil
 DuckTales (Video Game) / int_143939c1
comment
Trailers Always Spoil: The E3 Trailers for the Amazon level spoil the ending of said level. Also, two of the Capcom employees have done let's plays of three of the levels. They're basically playing the most of game for you (unless of course you've played the original and know what to expect story-wise).
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Crate Expectations
 DuckTales (Video Game) / int_14e569d5
comment
Crate Expectations: Destructible wooden crates show up as a common object in Nicarague Falls.
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Cartoon Bomb
 DuckTales (Video Game) / int_14f6a42b
comment
Cartoon Bomb: The Beagle Boys use them to break into the Money Bin in the tutorial level. Glomgold throws them at Scrooge's plane in his Himalayas mini-boss fight. You have to cane-swing them back to him.
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Tempting Fate
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Tempting Fate: "We'll never get by the mast. Look at it!"...and a lightning strike destroys the block.
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Temporary Platform
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comment
Temporary Platform: A common theme in this game are platforms that temporarily appear when a down arrow is pressed.
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Villain Team-Up
 DuckTales (Video Game) / int_169d22e6
comment
Villain Team-Up: The Beagle Boys are working with Flintheart Glomgold. Glomgold, in turn, is working with Magica.
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Misplaced Wildlife
 DuckTales (Video Game) / int_17a45ff5
comment
Misplaced Wildlife: The Amazon level has gorillas, which are native to Africa, and the Himalayas level has mountain goats, which are native to North America.
 DuckTales (Video Game) / int_17a45ff5
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Underwater Ruins
 DuckTales (Video Game) / int_18da3c47
comment
Underwater Ruins: Mu. You can raise the whole place though, and you're required to do so in order to reach the map piece as well as a hidden treasure.
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 DuckTales (Video Game) / int_1aa08f77
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Multiple Endings
 DuckTales (Video Game) / int_1aa08f77
comment
Multiple Endings: Both games change their respective endings depending on how much money the player collected and whether or not they found the secret treasures. The first game in particular has unique endings depending on whether the player finished with over $10,000,000, no money at all, or anywhere in between. Getting the worst ending is actually more difficult than you'd think, as there's a way to reduce your total money by exactly 3,000,000 and can only be done if you have more or equal to that amount. Remastered does not do this. Instead, the amount of money you collect increases the amount of money inside Scrooge's money bin; diving in after completing each stage shows his treasure pile increasing.
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 DuckTales (Video Game) / int_1b65dfad
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The Cameo
 DuckTales (Video Game) / int_1b65dfad
comment
The Cameo: This time around, the enemies are modeled after other Disney characters. For example, the rabbits in the Himalayas resemble Thumper, the hockey players now wear The Mighty Ducks film poster's masks, the bees in the Amazon resemble Buzz-Buzz from various Donald Duck cartoons, and the snakes resemble Kaa.
 DuckTales (Video Game) / int_1b65dfad
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 DuckTales (Video Game) / int_1ba17583
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The Ghost
 DuckTales (Video Game) / int_1ba17583
comment
The Ghost: Ma Beagle and M'Ma Crackshell are mentioned/alluded to by their respective sons Baggy Beagle, Bouncer Beagle, and Fenton Crackshell, but neither of them are present in the game.
 DuckTales (Video Game) / int_1ba17583
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The Spiny
 DuckTales (Video Game) / int_1c4e1b6b
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The Spiny: Flytraps in both games cannot be hit by a normal pogo jump, as Scrooge will be bitten if he tries.
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Death Throws
 DuckTales (Video Game) / int_1d88adc
comment
Death Throws: When Scrooge loses a life, he'll be flung off the screen. Enemies too will be flung off the screen when they're defeated.
 DuckTales (Video Game) / int_1d88adc
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Breaking the Fourth Wall
 DuckTales (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Scrooge will say "Yoohoo!" if the player idles long enough.
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Nigh-Invulnerability
 DuckTales (Video Game) / int_1f7c89f6
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Nigh-Invulnerability: The Bedsheet Ghosts in Transylvania can only be defeated if you use the pogo stick to swing a block at them.
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I Heard That
 DuckTales (Video Game) / int_212da439
comment
I Heard That: Launchpad hears Scrooge calling him an "airhead" in the Amazon.
 DuckTales (Video Game) / int_212da439
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 DuckTales (Video Game) / int_23473ae7
type
Adaptation Expansion
 DuckTales (Video Game) / int_23473ae7
comment
Adaptation Expansion: Two new stages are added to the game in addition to the five existing stages from the original NES game. Not only that, but the levels themselves have a bit more to them than just "searching for the treasure" goal in every stage of the original game. For example, the Himalayas level has Scrooge initially searching for a missing fuel component that Launchpad has lost that they need to get the bi-plane working again. On the Moon, rather than just showing up and opening the way to the boss fight, Gizmoduck will actually follow you along the surface and blow up enemies with homing missiles until you get there.
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Bandit Mook
 DuckTales (Video Game) / int_24fa70e3
comment
Bandit Mook: Getting hit by a Beagle Boy makes you lose money!
 DuckTales (Video Game) / int_24fa70e3
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Haunted Castle
 DuckTales (Video Game) / int_25e18c14
comment
Haunted Castle: This is where the setting of the Scotland stage takes place. Ghosts holding lanterns, a couple rail carts that must be traversed, and at the end, Scrooge faces a sorcerer who guards the Lamp of Eternity. It's also where the treasure of McDuck is located.
 DuckTales (Video Game) / int_25e18c14
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Mythology Gag
 DuckTales (Video Game) / int_26ac510e
comment
Mythology Gag: The Himalayas level is full of ones for the TV series episode "The Lost Crown of Genghis Khan," which is appropriate since that's the treasure for both. Not only is the Yeti Boss now a female, but Launchpad's "usually the ladies fall for me" line is a likely nod to the fact that in the episode, the yeti did wind up falling for him. Possibly also to the amorous harpy from "The Golden Fleecing." Additionally, Scrooge is dogged by an archrival, though in this case it's Glomgold instead of a rival member from his explorers club. In the Money Bin tutorial level, one of Scrooby's boobytraps that's set off is a series of gigantic mallets which were originally from the episode "Dime Enough for Luck." The lasers you also see may be based off the ones from the film. The Amazon level mentions the fabled emperor Manco Capquack, a fictionalized version of real-life emperor Manco Capac, who was also prominent in The Son Of The Sun, Don Rosa's first Scrooge story. The African Mines level has nods to the TV episode "Earthquack," as it starts with Scrooge's miners being scared out after believing it to be "haunted" forcing him and the nephews to venture in, and him butting heads with the Terra-Firmies due to their "great games" (ie, causing Earthquakes). The king even has the voice he had in the show, although his appearance is based on his (admittedly more distinctive) sprite from the original NES game rather than how he looked in the episode. The spaceship Scrooge, Fenton, and Gyro use to get to the Moon is the Starship Phoenix, which Gyro built in "Where No Duck Has Gone Before." Some of the trophies/achievements have the same names as episode titles, such as "Where No Duck Has Gone Before" and "The Duck Who Would Be King." The first level in the remake features Scrooge fighting off a full-scale invasion of his Money Bin by the Beagle Boys and all their identical cousins, one that's secretly being financed by Flintheart Glomgold, as in the episode "A Drain on the Economy." On the title screen, a helicopter is briefly seen flying above Duckburg, just like in the show’s opening credits. It even shows up at the exact same part, and moves the exact same way! As one for the original game rather than the show, in the Amazon level when the player first enters the caves after moving all the way to the right they should notice a statue up against a wall. In the original version, this statue charged $300,000 of the player's wealth in order to continue on, though it was possible to continue without doing so (via jumping on a respawning enemy in the NES version or finding a secret passageway). In Remastered, the player can have Scrooge pogo on and destroy the statue and in turn it yields $400,000 to him instead! There's even a trophy/achievement for doing so. Another one for the original game. In the ending of the prototype version of the first game, Scrooge tells his nephews that the one thing more important than the treasures he found is "Dream and Friends". This remake ends with the same aesop, as Scrooge loses the treasures but is happy to have shared such an adventure with his family. Furthermore, if you end the game on Extreme mode, the "Thanks for playing!" message is replaced by "Dream and Friends". Yet another one from the original game: at the beginning of the African Mines level, a padlock can be seen in the background. In the original game, this is where a locked door was, forcing the player to head to Transylvania to find the key. Later, you walk past a destroyed catapult, which was used in the original game to hurl Scrooge forward. Two of the secret treasures could be found in the original game. The third, the one found in the Amazon, is based on the medal that appears in the newspaper in the original game's ending. When you rescue Huey in Transylvania, he tells you that a Beagle Boy mentioned an "illusion wall", which Scrooge notes means a secret passage. This is a reference to Huey's line in the same spot in the original. In the original, there was an unused bomb item. The Beagle Boys use a very similar looking bomb in the opening. At one point, Magica mentions that she still gets carried away. This is a reference to a running gag in Magica's first appearance in the show, "Send In The Clones," where pretty much every other character mentioned that she "gets so carried away." Magica turns the Beagle Boys into pigs, similar to Circe of the Greek legend. A Don Rosa story suggests that she is the reincarnation of the witch of old, though this may also be a throwback to "Home Sweet Homer". After her boss battle, Magica will curse her "inferior beam and mirror spells" and say that it's the last time she'll buy "discount spells". This is presumably a nod to the aforementioned spells being new additions to her movepool in the remake.
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Difficulty Levels
 DuckTales (Video Game) / int_29428ef
comment
Difficulty Levels: There's four available in this remake which not only affects how much money you can earn, but also changes some parts of the game as well. Easy: You take half damage from enemies/obstacles, infinite lives, and you have access to a viewable map from the pause screen that points out where the required MacGuffins are. Normal: The standard experience. Players take normal amount of damage instead of half, finite lives, and the map no longer shows the MacGuffins. Hard: There are less heart containers available, but in their place are treasures that are worth a substantial amount of money. The map feature is also removed entirely. Extreme: The greatest challenge of DuckTales: Remastered. Unlocked after clearing Hard mode. See Harder Than Hard below for details.
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Lampshade Hanging
 DuckTales (Video Game) / int_2a090d00
comment
Lampshade Hanging: In order to damage Big Time Beagle during the Money Bin level, Scrooge has to drop a safe on him to knock off his army helmet. One of Big Time's lines is wondering why there are safes hanging from the ceiling in the first place. When Scrooge retrieves the wheel of the Gizmoduck suit, he wonders why Gyro built it that way. "Who fights crime on a unicycle?"
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Sound Test
 DuckTales (Video Game) / int_2c1ce1fc
comment
Sound Test: One of the things you can unlock in the gallery is the music. However, the music menu is 6th in the menu, meaning a lot of Fictional Currency will have to be spent in order to listen to it.
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Rampage from a Nail
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Rampage from a Nail: The Yeti attacks Scrooge in a rage because of the thorn in its foot- the Lost Crown of Genghis Khan.
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Autobots, Rock Out!
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Autobots, Rock Out!: The remake's version of the boss theme has rock guitars accompanying the bass.
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Vocal Evolution
 DuckTales (Video Game) / int_2ef005ab
comment
Vocal Evolution: The voices of Scrooge and Magica DeSpell do not sound as energetic as they did in the TV series due to their actors' respective agesnote Alan Young (Scrooge) was 94 and June Foray (Magica) was 95. at the time they recorded their lines for the game. Tropes Are Not Bad, however; considering they're not only the original voices from there, but you can tell they're still giving their all even then, which makes it both awesome and heartwarming to hear them again.
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Game-Breaking Bug
 DuckTales (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The PC version unfortunately has a bug, which happens often for Nvidia graphics card users, where the game can either freeze just before the cutscene where Magica summons Count Dracula Duck at Mount Vesuvius and another where the game crashes after defeating said boss, which can render playing the game under Extreme mode Unwinnable, and this issue was never officially rectified. Some players however discovered possible workarounds by using Task Manager to set the affinity to CPU 1 only and skipping the problematic cutscenes before they can play out.
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Ground Pound
 DuckTales (Video Game) / int_3401240
comment
Ground Pound: The boss of the Amazon stage will cause the screen to shake when it pounces onto the ground.
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Super Drowning Skills
 DuckTales (Video Game) / int_34bd7be2
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Super Drowning Skills: Despite being a duck, Scrooge McDuck will sink in water if he falls in.
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Hammerspace
 DuckTales (Video Game) / int_356b1efb
comment
Hammerspace: In the Moon level, Scrooge says he has one, courtesy of Gyro.
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Squishy Wizard
 DuckTales (Video Game) / int_38047858
comment
Squishy Wizard: Averted; Magica takes at least as many hits as any boss in the game (and more than some), and depending on how you play, she has the possibility of being the most durable boss in the game.
 DuckTales (Video Game) / int_38047858
featureApplicability
-1.0
 DuckTales (Video Game) / int_38047858
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_38047858
 DuckTales (Video Game) / int_3b06f9b5
type
Floating Platforms
 DuckTales (Video Game) / int_3b06f9b5
comment
Floating Platforms: Often, many platforms are suspended mid-air. For an example at the end of Himalayas level.
 DuckTales (Video Game) / int_3b06f9b5
featureApplicability
1.0
 DuckTales (Video Game) / int_3b06f9b5
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_3b06f9b5
 DuckTales (Video Game) / int_3bd958f2
type
Cast from Money
 DuckTales (Video Game) / int_3bd958f2
comment
Cast from Money: An undocumented ability allows the player to fully heal Scrooge on command, at the cost of three million dollars. This ability is key to getting the bad ending, since it's the only realistic way to get rid of all your money at the last minute.
 DuckTales (Video Game) / int_3bd958f2
featureApplicability
1.0
 DuckTales (Video Game) / int_3bd958f2
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_3bd958f2
 DuckTales (Video Game) / int_3ec82b29
type
Chiptune
 DuckTales (Video Game) / int_3ec82b29
comment
Chiptune: An option to replace the music with the original NES songs can be unlocked by beating the game or using a Cheat Code. Justified that they are the original songs and are not remixed, but most of the new music have chiptunes that simulate the original's music.
 DuckTales (Video Game) / int_3ec82b29
featureApplicability
1.0
 DuckTales (Video Game) / int_3ec82b29
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_3ec82b29
 DuckTales (Video Game) / int_3fbdb8aa
type
Quote Mine
 DuckTales (Video Game) / int_3fbdb8aa
comment
Quote Mine: The trailer starts with this. The last one being "Stop e-mailing me for a quote".
 DuckTales (Video Game) / int_3fbdb8aa
featureApplicability
1.0
 DuckTales (Video Game) / int_3fbdb8aa
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_3fbdb8aa
 DuckTales (Video Game) / int_3fe13b23
type
Bootstrapped Theme
 DuckTales (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: While the classic DuckTales theme is still the main theme, pieces of the The Moon themenote which has since become Memetic Mutation can be heard within the level select screen and the Himalayas stage BGM, and also the second half of the ending credits plays a remix of The Moon.
 DuckTales (Video Game) / int_3fe13b23
featureApplicability
1.0
 DuckTales (Video Game) / int_3fe13b23
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_3fe13b23
 DuckTales (Video Game) / int_40bdc268
type
Build Like an Egyptian
 DuckTales (Video Game) / int_40bdc268
comment
Build Like an Egyptian: The Egypt stage, unsurprisingly. It houses two puzzles, a floor puzzle and a mirror puzzle, fake floors and King Khufu's knife.
 DuckTales (Video Game) / int_40bdc268
featureApplicability
1.0
 DuckTales (Video Game) / int_40bdc268
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_40bdc268
 DuckTales (Video Game) / int_40ffe1af
type
Minecart Madness
 DuckTales (Video Game) / int_40ffe1af
comment
Minecart Madness: Portions of the Transylvania, African Mines, and Mount Vesuvius levels. Subtly lampshaded by two of Scrooge's lines while in a cart; he can be heard to say "When will this madness end?" and "There's no end to this madness!"
 DuckTales (Video Game) / int_40ffe1af
featureApplicability
1.0
 DuckTales (Video Game) / int_40ffe1af
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_40ffe1af
 DuckTales (Video Game) / int_4160410d
type
Damsel in Distress
 DuckTales (Video Game) / int_4160410d
comment
Damsel in Distress: Inverted; while Huey, Dewey and Louie are captured/kidnapped three times over the course of the game, Webby is never kidnapped even once, and in the Himalayan stage it could be argued that she's more useful than the boys are in the entire game.
 DuckTales (Video Game) / int_4160410d
featureApplicability
1.0
 DuckTales (Video Game) / int_4160410d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_4160410d
 DuckTales (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 DuckTales (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Ice creams and cakes heal instantly. Strangely, cakes are missing in the levels of the second game and can only be bought at hefty price (at least for a cake).
 DuckTales (Video Game) / int_4252fdf6
featureApplicability
1.0
 DuckTales (Video Game) / int_4252fdf6
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_4252fdf6
 DuckTales (Video Game) / int_42bc6d2b
type
Hostage for MacGuffin
 DuckTales (Video Game) / int_42bc6d2b
comment
Hostage for MacGuffin: After the five treasures have been recovered, Glomgold and the Beagle Boys show up to steal them... only for Magica to show up and steal all five treasures and the nephews, holding the boys hostage in exchange for the Number One Dime.
 DuckTales (Video Game) / int_42bc6d2b
featureApplicability
1.0
 DuckTales (Video Game) / int_42bc6d2b
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_42bc6d2b
 DuckTales (Video Game) / int_464dd7cc
type
The Unfought
 DuckTales (Video Game) / int_464dd7cc
comment
The Unfought: You never get to fight Flintheart in this game because he sics the D-1000 on you.
 DuckTales (Video Game) / int_464dd7cc
featureApplicability
1.0
 DuckTales (Video Game) / int_464dd7cc
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_464dd7cc
 DuckTales (Video Game) / int_476d2edb
type
Snakes Are Sinister
 DuckTales (Video Game) / int_476d2edb
comment
Snakes Are Sinister: Several snakes appear in the Amazon level as enemies.
 DuckTales (Video Game) / int_476d2edb
featureApplicability
1.0
 DuckTales (Video Game) / int_476d2edb
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_476d2edb
 DuckTales (Video Game) / int_485eb589
type
Sealed Evil in a Can
 DuckTales (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Count Dracula Duck.
 DuckTales (Video Game) / int_485eb589
featureApplicability
1.0
 DuckTales (Video Game) / int_485eb589
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_485eb589
 DuckTales (Video Game) / int_494d83c8
type
Helping Hands
 DuckTales (Video Game) / int_494d83c8
comment
Helping Hands: In Scotland, Scrooge encounters disembodied hands holding lanterns, though unless you're using them as Goomba Springboards, they're anything but helpful.
 DuckTales (Video Game) / int_494d83c8
featureApplicability
1.0
 DuckTales (Video Game) / int_494d83c8
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_494d83c8
 DuckTales (Video Game) / int_4af55b78
type
Credits Gag
 DuckTales (Video Game) / int_4af55b78
comment
Credits Gag: The end credits list a "Tyrannical Overlord" and "Consigliere" among the staff.
 DuckTales (Video Game) / int_4af55b78
featureApplicability
1.0
 DuckTales (Video Game) / int_4af55b78
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_4af55b78
 DuckTales (Video Game) / int_4ce37dd1
type
Snipe Hunt
 DuckTales (Video Game) / int_4ce37dd1
comment
Snipe Hunt: After retrieving all of Gizmoduck's pieces during the Moon level, Scrooge sends Gyro back into the spaceship to look for a two-dollar bill within the seat cushions so that he doesn't see Fenton become Gizmoduck. Gyro only manages to find a two-million dollar bill by the times Scrooge and Gizmoduck leave, which he goes to put back in the seat because it's not the two-dollar bill.
 DuckTales (Video Game) / int_4ce37dd1
featureApplicability
1.0
 DuckTales (Video Game) / int_4ce37dd1
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_4ce37dd1
 DuckTales (Video Game) / int_4f5a5669
type
Amphibian Assault
 DuckTales (Video Game) / int_4f5a5669
comment
Amphibian Assault: Hopping Frogs appear as enemies in Niagara Falls, hopping after Scrooge.
 DuckTales (Video Game) / int_4f5a5669
featureApplicability
1.0
 DuckTales (Video Game) / int_4f5a5669
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_4f5a5669
 DuckTales (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 DuckTales (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: In the Easy difficulty setting, Scrooge has an infinite number of lives.
 DuckTales (Video Game) / int_50727f8d
featureApplicability
1.0
 DuckTales (Video Game) / int_50727f8d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_50727f8d
 DuckTales (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 DuckTales (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: The map pieces must be obtained to get the game's best ending.
 DuckTales (Video Game) / int_527fc5fe
featureApplicability
1.0
 DuckTales (Video Game) / int_527fc5fe
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_527fc5fe
 DuckTales (Video Game) / int_5581b443
type
The Walls Are Closing In
 DuckTales (Video Game) / int_5581b443
comment
The Walls Are Closing In: The Amazon boss uses this on you.
 DuckTales (Video Game) / int_5581b443
featureApplicability
1.0
 DuckTales (Video Game) / int_5581b443
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5581b443
 DuckTales (Video Game) / int_58019946
type
Anvil on Head
 DuckTales (Video Game) / int_58019946
comment
Anvil on Head: Big Time Beagle's Army helmet protects him from Scrooge's Goomba Stomp but not from a falling safe, which both stuns Big Time and knocks the helmet off because the chinstraps aren't secured. Big Time might dizzily lampshade it:
 DuckTales (Video Game) / int_58019946
featureApplicability
1.0
 DuckTales (Video Game) / int_58019946
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_58019946
 DuckTales (Video Game) / int_5889ca1d
type
Mineral MacGuffin
 DuckTales (Video Game) / int_5889ca1d
comment
Mineral MacGuffin: The secret treasure. Strangely, it's worth the same amount as the other end of the level and secret treasures.
 DuckTales (Video Game) / int_5889ca1d
featureApplicability
1.0
 DuckTales (Video Game) / int_5889ca1d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5889ca1d
 DuckTales (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 DuckTales (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The Himalayas takes place in a mountain, with a cave full of ice and Bottomless Pits underneath the mountain peak.
 DuckTales (Video Game) / int_5914d5dd
featureApplicability
1.0
 DuckTales (Video Game) / int_5914d5dd
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5914d5dd
 DuckTales (Video Game) / int_5989e3b6
type
Enemy Mine
 DuckTales (Video Game) / int_5989e3b6
comment
Enemy Mine: Scrooge and Glomgold join forces to rescue the nephews and recover the five treasures from Magica. Scrooge agrees to let Glomgold have the treasures as long as he helps get the boys back safely. Subverted after it turns out Glomgold was working with her the whole time to make sure that Scrooge delivered his dime to her.
 DuckTales (Video Game) / int_5989e3b6
featureApplicability
-0.3
 DuckTales (Video Game) / int_5989e3b6
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5989e3b6
 DuckTales (Video Game) / int_5a36f8bc
type
Not His Sled
 DuckTales (Video Game) / int_5a36f8bc
comment
Not His Sled: In this version, though Glomgold is still part of the Big Bad Duumvirate, it's actually Magica who serves as the real mastermind, with her sending Scrooge out on his treasure hunt as a massive Batman Gambit to get his No. 1 Dime. Not only that, but the Treasures were used to resurrect Dracula Duck instead of stealing them directly from Scrooge. Because of this, the treasures are lost rather than Scrooge recovering them from Dracula Duck after his defeat, and subsequently the race against Glomgold and Magica at the very end is to now recover the No. 1 Dime. The final level is also Magica's lair rather than a repeat of Transylvania, and unlike in the original game, the player can still collect gems to increase their total money.
 DuckTales (Video Game) / int_5a36f8bc
featureApplicability
1.0
 DuckTales (Video Game) / int_5a36f8bc
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5a36f8bc
 DuckTales (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 DuckTales (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: They're everywhere and no one has opened them for some strange reason. Often they are even hanging in the air.
 DuckTales (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 DuckTales (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5e2ae7ee
 DuckTales (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 DuckTales (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: Invoked by Gyro's Oxy-Chew chewing gum.
 DuckTales (Video Game) / int_5ed3ace2
featureApplicability
1.0
 DuckTales (Video Game) / int_5ed3ace2
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5ed3ace2
 DuckTales (Video Game) / int_5f4d158d
type
Space Zone
 DuckTales (Video Game) / int_5f4d158d
comment
Space Zone: The Moon, naturally.
 DuckTales (Video Game) / int_5f4d158d
featureApplicability
1.0
 DuckTales (Video Game) / int_5f4d158d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_5f4d158d
 DuckTales (Video Game) / int_637ef67
type
New Game Plus
 DuckTales (Video Game) / int_637ef67
comment
New Game Plus: If you beat the game on any difficulty less than Extreme, you can restart the game again with access to the Money Bin and Mount Vesuvius.
 DuckTales (Video Game) / int_637ef67
featureApplicability
1.0
 DuckTales (Video Game) / int_637ef67
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_637ef67
 DuckTales (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 DuckTales (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: The treasure map. Scrooge starts off with one piece, can find others in the game's stages, and in the NES game, can buy one in the shop.
 DuckTales (Video Game) / int_63d3ce1a
featureApplicability
1.0
 DuckTales (Video Game) / int_63d3ce1a
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_63d3ce1a
 DuckTales (Video Game) / int_651a8540
type
Indy Escape
 DuckTales (Video Game) / int_651a8540
comment
Indy Escape: A few sequences will have you outrun or outbounce a giant boulder.
 DuckTales (Video Game) / int_651a8540
featureApplicability
1.0
 DuckTales (Video Game) / int_651a8540
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_651a8540
 DuckTales (Video Game) / int_679d7cc7
type
Goomba Stomp
 DuckTales (Video Game) / int_679d7cc7
comment
Goomba Stomp: Zigzagged. Scrooge cannot jump on enemies normally. He has to use his pogo cane to attack enemies by jumping on them.
 DuckTales (Video Game) / int_679d7cc7
featureApplicability
1.0
 DuckTales (Video Game) / int_679d7cc7
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_679d7cc7
 DuckTales (Video Game) / int_67e9f779
type
Teleport Spam
 DuckTales (Video Game) / int_67e9f779
comment
Teleport Spam: The Scotland boss loves doing this. He also has a tendency to call down lightning to strike Scrooge.
 DuckTales (Video Game) / int_67e9f779
featureApplicability
1.0
 DuckTales (Video Game) / int_67e9f779
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_67e9f779
 DuckTales (Video Game) / int_69f4d99b
type
Shockwave Stomp
 DuckTales (Video Game) / int_69f4d99b
comment
Shockwave Stomp: Both the Statue and the Yeti use this on you.
 DuckTales (Video Game) / int_69f4d99b
featureApplicability
1.0
 DuckTales (Video Game) / int_69f4d99b
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_69f4d99b
 DuckTales (Video Game) / int_6a79a4a4
type
MacGuffin Delivery Service
 DuckTales (Video Game) / int_6a79a4a4
comment
MacGuffin Delivery Service: On the Moon, Glomgold shows up once Scrooge has cleared away most of the obstacles and sends the Beagle Boys in to grab the treasure before Scrooge. As soon as Scrooge has found all five treasures, Glomgold and the Beagle Boys swipe them — and then Magica swipes them from Glomgold. When Scrooge goes to get them back, Magica reveals she planted the clues that led Scrooge to the treasure in the first place, so that he'd do all the hard work for her.
 DuckTales (Video Game) / int_6a79a4a4
featureApplicability
1.0
 DuckTales (Video Game) / int_6a79a4a4
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_6a79a4a4
 DuckTales (Video Game) / int_70321789
type
Video Game Remake
 DuckTales (Video Game) / int_70321789
comment
Video Game Remake: The game is a remake of the original NES game.
 DuckTales (Video Game) / int_70321789
featureApplicability
1.0
 DuckTales (Video Game) / int_70321789
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_70321789
 DuckTales (Video Game) / int_70d8269d
type
Excuse Plot
 DuckTales (Video Game) / int_70d8269d
comment
Excuse Plot: The instruction manual for the first game fails to provide an impetus behind Scrooge's quest. Meanwhile, the story found in the second game's manual just copies the text found in the game's opening cutscene, except "We're off on a treasure hunt!" somehow became "It looks like we're off on another treasure hunt, lads. Let's get crackin'!" DuckTales: Remastered does flesh out the story of the first game, at least.
 DuckTales (Video Game) / int_70d8269d
featureApplicability
1.0
 DuckTales (Video Game) / int_70d8269d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_70d8269d
 DuckTales (Video Game) / int_7131e4c9
type
Rodents of Unusual Size
 DuckTales (Video Game) / int_7131e4c9
comment
Rodents of Unusual Size: The Moon boss, a giant moon rat, guards the Moon's treasure. He runs around wildly, attacking Scrooge if he gets nearby.
 DuckTales (Video Game) / int_7131e4c9
featureApplicability
1.0
 DuckTales (Video Game) / int_7131e4c9
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_7131e4c9
 DuckTales (Video Game) / int_71d17dff
type
Everything Fades
 DuckTales (Video Game) / int_71d17dff
comment
Everything Fades: Diamonds and other items blink out of existence when not collected fast enough.
 DuckTales (Video Game) / int_71d17dff
featureApplicability
1.0
 DuckTales (Video Game) / int_71d17dff
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_71d17dff
 DuckTales (Video Game) / int_7215c26c
type
Man-Eating Plant
 DuckTales (Video Game) / int_7215c26c
comment
Man-Eating Plant: They're located in the Amazon in the first game and Niagara in the second game.
 DuckTales (Video Game) / int_7215c26c
featureApplicability
1.0
 DuckTales (Video Game) / int_7215c26c
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_7215c26c
 DuckTales (Video Game) / int_74149c93
type
Epic Rocking
 DuckTales (Video Game) / int_74149c93
comment
Epic Rocking: Most of the stage themes from the original game have been extended to nearly two or three times their original length, often with snippets of the chorus from "The Moon" thrown in as a Leitmotif, and given much more complex instrumentation.
 DuckTales (Video Game) / int_74149c93
featureApplicability
1.0
 DuckTales (Video Game) / int_74149c93
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_74149c93
 DuckTales (Video Game) / int_74828aea
type
Killer Rabbit
 DuckTales (Video Game) / int_74828aea
comment
Killer Rabbit: Snow rabbits are an enemy creature in the Himalayas.
 DuckTales (Video Game) / int_74828aea
featureApplicability
1.0
 DuckTales (Video Game) / int_74828aea
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_74828aea
 DuckTales (Video Game) / int_779128c0
type
2½D
 DuckTales (Video Game) / int_779128c0
comment
2½D: Hand-drawn animation meets polygonal backgrounds.
 DuckTales (Video Game) / int_779128c0
featureApplicability
1.0
 DuckTales (Video Game) / int_779128c0
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_779128c0
 DuckTales (Video Game) / int_78f31439
type
CommonplaceRare
 DuckTales (Video Game) / int_78f31439
comment
Commonplace Rare: Cakes can be bought with a hefty price and are much more expensive than safes (which are also slightly more expensive than ones in real life).
 DuckTales (Video Game) / int_78f31439
featureApplicability
1.0
 DuckTales (Video Game) / int_78f31439
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_78f31439
 DuckTales (Video Game) / int_7ae4d273
type
Point of No Return
 DuckTales (Video Game) / int_7ae4d273
comment
Point of No Return: Once you've gotten all five treasures, Flintheart kidnaps Webby and beckons Scrooge to his ship with the treasures in tow in order to rescue her, forcing you to head to the Final Boss fight with no more opportunities to revisit any of the stages.
 DuckTales (Video Game) / int_7ae4d273
featureApplicability
1.0
 DuckTales (Video Game) / int_7ae4d273
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_7ae4d273
 DuckTales (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 DuckTales (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The "Magic Coin" grants this, according to the instruction manual. In Remastered, it also lets Scrooge run faster.
 DuckTales (Video Game) / int_7db2e3e0
featureApplicability
1.0
 DuckTales (Video Game) / int_7db2e3e0
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_7db2e3e0
 DuckTales (Video Game) / int_7ea2a915
type
Animation Bump
 DuckTales (Video Game) / int_7ea2a915
comment
Animation Bump: This game takes the series from simple 2D sprites to beautiful hand-drawn art. The backgrounds, however, are more polygonal.
 DuckTales (Video Game) / int_7ea2a915
featureApplicability
1.0
 DuckTales (Video Game) / int_7ea2a915
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_7ea2a915
 DuckTales (Video Game) / int_7eaf99d
type
Malevolent Architecture
 DuckTales (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Many locations would be very difficult to navigate for common people, requiring to clear gaps, hang on hooks and avoid spikes.
 DuckTales (Video Game) / int_7eaf99d
featureApplicability
1.0
 DuckTales (Video Game) / int_7eaf99d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_7eaf99d
 DuckTales (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 DuckTales (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: According to an interview, DuckTales: Remastered features: A brand new super-easy mode, a remastered theme song, and the ability to swim in Scrooge McDuck's money vault. In the Moon level, Gizmoduck blows up the wall obstructing Scrooge's way to the Green Cheese by firing rockets, a missile, and a pair of dirty boxer shorts at it. The things you have to deal with in Extreme Mode are this. There's no saving and you have to finish the entire game in one sitting without losing all your lives, there's a limited amount of heart containers, so you have lowered health, plus the viewable stage map was removed like in Hard mode... and you have to use the classic Pogo Jump controls.
 DuckTales (Video Game) / int_808cbaeb
featureApplicability
1.0
 DuckTales (Video Game) / int_808cbaeb
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_808cbaeb
 DuckTales (Video Game) / int_82108e3d
type
Attack Its Weak Point
 DuckTales (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The golem at the end of the Mu stage needs to be defeated by this method.
 DuckTales (Video Game) / int_82108e3d
featureApplicability
1.0
 DuckTales (Video Game) / int_82108e3d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_82108e3d
 DuckTales (Video Game) / int_825f60fa
type
Mercy Invincibility
 DuckTales (Video Game) / int_825f60fa
comment
Mercy Invincibility: Whenever Scrooge takes damage, he has about five seconds of transparency during which he cannot be injured. It's notable in that the bosses get this also.
 DuckTales (Video Game) / int_825f60fa
featureApplicability
1.0
 DuckTales (Video Game) / int_825f60fa
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_825f60fa
 DuckTales (Video Game) / int_82e351a0
type
Gangplank Galleon
 DuckTales (Video Game) / int_82e351a0
comment
Gangplank Galleon: The Bermuda stage takes place on a ship. It is also where the game's final level takes place.
 DuckTales (Video Game) / int_82e351a0
featureApplicability
1.0
 DuckTales (Video Game) / int_82e351a0
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_82e351a0
 DuckTales (Video Game) / int_83308c12
type
Spikes of Doom
 DuckTales (Video Game) / int_83308c12
comment
Spikes of Doom: They often take the form of a natural hazard. Scrooge's pogo-cane jump provides protection against upwards-facing spikes, but not downwards.
 DuckTales (Video Game) / int_83308c12
featureApplicability
1.0
 DuckTales (Video Game) / int_83308c12
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_83308c12
 DuckTales (Video Game) / int_83856158
type
Worthless Yellow Rocks
 DuckTales (Video Game) / int_83856158
comment
Worthless Yellow Rocks: Clearing the African Mine involves Scrooge's employees becoming garbage collectors for the Terra Firmians' "garbage rocks" - rocks that are "hard and sharp, and you can't roll on them at all." (We call them diamonds.)
 DuckTales (Video Game) / int_83856158
featureApplicability
1.0
 DuckTales (Video Game) / int_83856158
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_83856158
 DuckTales (Video Game) / int_8797239c
type
Bait-and-Switch
 DuckTales (Video Game) / int_8797239c
comment
Bait-and-Switch: The start of the reveal trailer looks like one for a different video game complete with quotes about how deep it is (except for "Please stop emailing me for a quote"). Then, WayForward Technologies' logo appears, then Disney Game's logo as a familiar theme starts and then we see a black screen accompanied by the words: "Ready!? Sing along!" as the reveal trailer for this game officially starts.
 DuckTales (Video Game) / int_8797239c
featureApplicability
1.0
 DuckTales (Video Game) / int_8797239c
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_8797239c
 DuckTales (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 DuckTales (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: The bonus level, the Underground, takes place in the sewers of Scotland. Scrooge must traverse on ziplines, jump onto Temporary Platforms, and rematch the Dark Sorcerer to find the hidden treasure.
 DuckTales (Video Game) / int_87e661e8
featureApplicability
1.0
 DuckTales (Video Game) / int_87e661e8
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_87e661e8
 DuckTales (Video Game) / int_890d4ef2
type
Humiliation Conga
 DuckTales (Video Game) / int_890d4ef2
comment
Humiliation Conga: Flintheart Glomgold and the Beagle Boys end up being arrested, and Magica DeSpell's home is presumably destroyed by Mount Vesuvius's eruption.
 DuckTales (Video Game) / int_890d4ef2
featureApplicability
1.0
 DuckTales (Video Game) / int_890d4ef2
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_890d4ef2
 DuckTales (Video Game) / int_8a49d7b
type
Collapsing Ceiling Boss
 DuckTales (Video Game) / int_8a49d7b
comment
Collapsing Ceiling Boss: Golem of Mu attacks by causing blocks to fall from the ceiling.
 DuckTales (Video Game) / int_8a49d7b
featureApplicability
1.0
 DuckTales (Video Game) / int_8a49d7b
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_8a49d7b
 DuckTales (Video Game) / int_8a88ed49
type
Mini-Boss
 DuckTales (Video Game) / int_8a88ed49
comment
Heck, even the Beagle Boys get an upgrade from regular Mook to Mini-Boss! Big Time is actually promoted to boss of the game's first stage.
 DuckTales (Video Game) / int_8a88ed49
featureApplicability
1.0
 DuckTales (Video Game) / int_8a88ed49
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_8a88ed49
 DuckTales (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 DuckTales (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: The Hard and Extreme difficulty levels award players with greater money rewards than what is available on the lesser difficulties.
 DuckTales (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 DuckTales (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_8dc2b0f2
 DuckTales (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 DuckTales (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: It doesn't end the game outright (unless you're on your last life) but if Glomgold beats you to the treasure at the end, Scrooge says, "Curse me kilts! Glomgold's got the treasure! Now I have to go back and beat Dracula Duck again." Then the death music plays.
 DuckTales (Video Game) / int_8e0430ab
featureApplicability
1.0
 DuckTales (Video Game) / int_8e0430ab
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_8e0430ab
 DuckTales (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 DuckTales (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: In a non-fatal example, Magica transforms the Beagle Boys into "pig-gle boys" (i.e. pigs) after she no longer requires their services. While Glomgold is the one who hired them, it turns out that he and Magica are working together, so technically, the Boys were following her orders the whole time.
 DuckTales (Video Game) / int_928ca2cc
featureApplicability
1.0
 DuckTales (Video Game) / int_928ca2cc
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_928ca2cc
 DuckTales (Video Game) / int_92bd6627
type
Invincible Minor Minion
 DuckTales (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The ghosts in Transylvania and the Spiders, if you don't have invulnerability or a rock to hit it.
 DuckTales (Video Game) / int_92bd6627
featureApplicability
1.0
 DuckTales (Video Game) / int_92bd6627
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_92bd6627
 DuckTales (Video Game) / int_92dfffae
type
Retraux
 DuckTales (Video Game) / int_92dfffae
comment
Retraux: In addition to containing the original NES versions of the game's music, 8-bit versions of most of the new music is also available, complete with fake screenshots of the two original stages in 8-bit. They can be listened to in the sound test, or when playing with the original music enabled. There is no 8-bit version of Count Dracula Duck's new theme, however.
 DuckTales (Video Game) / int_92dfffae
featureApplicability
1.0
 DuckTales (Video Game) / int_92dfffae
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_92dfffae
 DuckTales (Video Game) / int_9555d7c5
type
All That Glitters
 DuckTales (Video Game) / int_9555d7c5
comment
All That Glitters: In the end, all your treasures sink to the bottom of the sea and Scrooge says that it's good to still have friends. However, the treasure was saved in time.
 DuckTales (Video Game) / int_9555d7c5
featureApplicability
1.0
 DuckTales (Video Game) / int_9555d7c5
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9555d7c5
 DuckTales (Video Game) / int_95dfff97
type
Animated Armor
 DuckTales (Video Game) / int_95dfff97
comment
Animated Armor: One of the enemies in Scotland, an armor who tries to attack Scrooge if he walks too close to a statue in the background.
 DuckTales (Video Game) / int_95dfff97
featureApplicability
1.0
 DuckTales (Video Game) / int_95dfff97
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_95dfff97
 DuckTales (Video Game) / int_970c790a
type
Big Bad
 DuckTales (Video Game) / int_970c790a
comment
Big Bad: Scrooge's treasure hunt turns out to have been orchestrated by Magica De Spell, in a Big Bad Duumvirate with Flintheart Glomgold.
 DuckTales (Video Game) / int_970c790a
featureApplicability
1.0
 DuckTales (Video Game) / int_970c790a
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_970c790a
 DuckTales (Video Game) / int_978a82e6
type
Big Bad Duumvirate
 DuckTales (Video Game) / int_978a82e6
comment
In this version, though Glomgold is still part of the Big Bad Duumvirate, it's actually Magica who serves as the real mastermind, with her sending Scrooge out on his treasure hunt as a massive Batman Gambit to get his No. 1 Dime. Not only that, but the Treasures were used to resurrect Dracula Duck instead of stealing them directly from Scrooge. Because of this, the treasures are lost rather than Scrooge recovering them from Dracula Duck after his defeat, and subsequently the race against Glomgold and Magica at the very end is to now recover the No. 1 Dime.
 DuckTales (Video Game) / int_978a82e6
featureApplicability
1.0
 DuckTales (Video Game) / int_978a82e6
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_978a82e6
 DuckTales (Video Game) / int_98544469
type
Cane Fu
 DuckTales (Video Game) / int_98544469
comment
Cane Fu: Mostly you attack others by jumping with it and it also doubles as a pogo stick. Sometimes, it can be used to hit and pull objects.
 DuckTales (Video Game) / int_98544469
featureApplicability
1.0
 DuckTales (Video Game) / int_98544469
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_98544469
 DuckTales (Video Game) / int_9a50173f
type
Follow the Bouncing Ball
 DuckTales (Video Game) / int_9a50173f
comment
Follow the Bouncing Ball: The trailer does this with Scrooge's head bouncing across the lyrics of the DuckTales theme.
 DuckTales (Video Game) / int_9a50173f
featureApplicability
1.0
 DuckTales (Video Game) / int_9a50173f
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9a50173f
 DuckTales (Video Game) / int_9abe931d
type
Quicksand Sucks
 DuckTales (Video Game) / int_9abe931d
comment
Quicksand Sucks: A hazard in the Egypt stage, Scrooge will sink in if he stays in it for a few seconds.
 DuckTales (Video Game) / int_9abe931d
featureApplicability
1.0
 DuckTales (Video Game) / int_9abe931d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9abe931d
 DuckTales (Video Game) / int_9b06e314
type
Greater-Scope Villain
 DuckTales (Video Game) / int_9b06e314
comment
Greater-Scope Villain: Magica's plot boiled down to summoning Dracula Duck.
 DuckTales (Video Game) / int_9b06e314
featureApplicability
1.0
 DuckTales (Video Game) / int_9b06e314
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9b06e314
 DuckTales (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 DuckTales (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: All of the bosses from the original game have all new strategies, providing all new challenges for veteran players. The Statue boss of the Amazon now makes the walls of the room crush you in various patterns. It's also now the huge head of a giant statue instead of a regular-sized statue itself. Magica DeSpell now uses flame laser spells and a mirror spell along with her spread of bolts and turning into a vulture. Terra Firmie King now has the ability to make it rain rocks on the battlefield, as well as summoning a horde of smaller Terra-Firmians to rush Scrooge. The Yeti is now larger than when it was fought in the original NES version, gains a Shockwave Stomp move, and the strategy for beating her is now different. The Moon Rat gains the ability to teleport and perform an Invulnerable Attack. Heck, even the Beagle Boys get an upgrade from regular Mook to Mini-Boss! Big Time is actually promoted to boss of the game's first stage. Flintheart Glomgold goes from end of the game obstacle, to a miniboss in the middle of the Himalayas, where he attacks you with Beagle Boys and bombs while Launchpad is flying you to the boss arena! Bubba Duck goes from giving you an extension to your life bar, to clearing a path blocking you in the Himalayas. In the original game, Gizmoduck's sole purpose was to blow up a wall Scrooge needed to get through in order to continue. In this, he lives up to his title of being Mr. McDuck's bodyguard by firing missiles at all enemies in the way. Dracula Duck uses new attacks courtesy of Magica DeSpell, such as turning large, turning into a fire-breathing dragon, or becoming a swarm of bats.
 DuckTales (Video Game) / int_9bcd82c0
featureApplicability
1.0
 DuckTales (Video Game) / int_9bcd82c0
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9bcd82c0
 DuckTales (Video Game) / int_9be7c205
type
Giant Spider
 DuckTales (Video Game) / int_9be7c205
comment
Giant Spider: They are enemies that only appear in the Amazon and Himalayas stages. They descend downward trying to hit Scrooge, then ascend back to the top to the screen.
 DuckTales (Video Game) / int_9be7c205
featureApplicability
1.0
 DuckTales (Video Game) / int_9be7c205
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9be7c205
 DuckTales (Video Game) / int_9c23f3a0
type
Bigfoot, Sasquatch, and Yeti
 DuckTales (Video Game) / int_9c23f3a0
comment
Bigfoot, Sasquatch, and Yeti: The Final Boss of the Himalayas stage is one of these.
 DuckTales (Video Game) / int_9c23f3a0
featureApplicability
1.0
 DuckTales (Video Game) / int_9c23f3a0
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9c23f3a0
 DuckTales (Video Game) / int_9ce36fc9
type
Heroes Act, Villains Hinder
 DuckTales (Video Game) / int_9ce36fc9
comment
Heroes Act, Villains Hinder: You're seeking out treasure and fighting enemies along the way.
 DuckTales (Video Game) / int_9ce36fc9
featureApplicability
1.0
 DuckTales (Video Game) / int_9ce36fc9
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9ce36fc9
 DuckTales (Video Game) / int_9d5a2cdf
type
Intimidating Revenue Service
 DuckTales (Video Game) / int_9d5a2cdf
comment
Intimidating Revenue Service: Referenced during the boss battle on the Moon. During the boss's continuous invincible rush attack, Scrooge may quip, "The beast just keeps coming! It's like running from the IRS!"
 DuckTales (Video Game) / int_9d5a2cdf
featureApplicability
1.0
 DuckTales (Video Game) / int_9d5a2cdf
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9d5a2cdf
 DuckTales (Video Game) / int_9f581638
type
Dreadful Dragonfly
 DuckTales (Video Game) / int_9f581638
comment
Dreadful Dragonfly: Large Dragonflies appear in the Egypt stage, hovering just out of reach of your pogo-jump. They appear with a very distinct buzzing sound.
 DuckTales (Video Game) / int_9f581638
featureApplicability
1.0
 DuckTales (Video Game) / int_9f581638
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9f581638
 DuckTales (Video Game) / int_9fb5d589
type
Not Now, Kiddo
 DuckTales (Video Game) / int_9fb5d589
comment
Not Now, Kiddo: Scrooge does a variant of this with Webby in the Himalayas stage, but ends up being grateful for her Tagalong Kid tendencies when she intervenes in his fight with the Yeti and helps them reach a peaceful resolution.
 DuckTales (Video Game) / int_9fb5d589
featureApplicability
1.0
 DuckTales (Video Game) / int_9fb5d589
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9fb5d589
 DuckTales (Video Game) / int_9fe35833
type
Even Bad Men Love Their Mamas
 DuckTales (Video Game) / int_9fe35833
comment
Even Bad Men Love Their Mamas: In the Money Bin level, Bouncer Beagle mentions that he intends to use Scrooge's money to buy a new hat for Ma Beagle, and Baggy Beagle gloats that his mother will be proud of him for capturing Scrooge.
 DuckTales (Video Game) / int_9fe35833
featureApplicability
1.0
 DuckTales (Video Game) / int_9fe35833
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_9fe35833
 DuckTales (Video Game) / int_a18d407b
type
Samus Is a Girl
 DuckTales (Video Game) / int_a18d407b
comment
Samus Is a Girl: The yeti boss is a female, which is revealed by Webby after you defeat her.
 DuckTales (Video Game) / int_a18d407b
featureApplicability
1.0
 DuckTales (Video Game) / int_a18d407b
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_a18d407b
 DuckTales (Video Game) / int_a2686728
type
Rolling Attack
 DuckTales (Video Game) / int_a2686728
comment
Rolling Attack: The African Mines boss, the Terra Firmie King, will use this as his primary attack after hopping. He rolls around the boss arena, trying to hit Scrooge.
 DuckTales (Video Game) / int_a2686728
featureApplicability
1.0
 DuckTales (Video Game) / int_a2686728
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_a2686728
 DuckTales (Video Game) / int_a3eae597
type
Award-Bait Song
 DuckTales (Video Game) / int_a3eae597
comment
Award-Bait Song: The credits version of the Moon theme is an instrumental example.
 DuckTales (Video Game) / int_a3eae597
featureApplicability
1.0
 DuckTales (Video Game) / int_a3eae597
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_a3eae597
 DuckTales (Video Game) / int_a6c69bd
type
MacGuffin
 DuckTales (Video Game) / int_a6c69bd
comment
MacGuffin: This time, the five treasures serve a bigger purpose: To resurrect the evil Dracula Duck (an existing boss from the original NES version). Also, in each stage, you must locate certain items to advance. They are... 8 coins in the Amazon 3 pieces of a paper containing a rune in Transylvania A key to operate the lift in African Mines. In the NES game, you had to go back to Transylvania to fetch the key. This time, you only need to go forward just to find it. The 3 pieces of the Fuel Regulator that some mischievous bunnies decided to swipe in the Himalayas. All 3 pieces of the Gizmoduck suit on the Moon. It's no longer the Remote Control.
 DuckTales (Video Game) / int_a6c69bd
featureApplicability
1.0
 DuckTales (Video Game) / int_a6c69bd
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_a6c69bd
 DuckTales (Video Game) / int_a7372109
type
Rewarding Vandalism
 DuckTales (Video Game) / int_a7372109
comment
Rewarding Vandalism: You don't open treasure chests, you destroy them.
 DuckTales (Video Game) / int_a7372109
featureApplicability
1.0
 DuckTales (Video Game) / int_a7372109
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_a7372109
 DuckTales (Video Game) / int_a9c1bc0c
type
Bee Afraid
 DuckTales (Video Game) / int_a9c1bc0c
comment
Bee Afraid: In the Amazon, there are large bees...or wasps.
 DuckTales (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 DuckTales (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_a9c1bc0c
 DuckTales (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 DuckTales (Video Game) / int_a9f549fe
comment
The original two games use Easy, Normal, and Difficult/Hard. Easy doubles your health by giving two hits per point on Scrooge's life bar and Normal tones it down by providing only a single hit per point. The hardest difficulty provides different effects depending on the game: The first game's Difficult option removes both the Magic Coin and the Cake items while the sequel's Hard option has the same effect but also removes ice cream cones- depriving the player of any chance of healing mid-level besides using the Cake item bought from the end-level shop.
 DuckTales (Video Game) / int_a9f549fe
featureApplicability
1.0
 DuckTales (Video Game) / int_a9f549fe
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_a9f549fe
 DuckTales (Video Game) / int_aa5d87af
type
Secret Level
 DuckTales (Video Game) / int_aa5d87af
comment
Secret Level: You can unlock one, but it's tricky. The fifth digit in the total amount of money has to be a 7. (This can be made easier by buying stuff in the gallery.) After that, the cutscene where Launchpad is carrying Scrooge to the level will have Scrooge hanging on to a rope. Jumping off the rope of the plane will take Scrooge to the bonus level. Doing this for the first time gives the player an achievement titled "A Few Gears Loose."
 DuckTales (Video Game) / int_aa5d87af
featureApplicability
1.0
 DuckTales (Video Game) / int_aa5d87af
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_aa5d87af
 DuckTales (Video Game) / int_aba0cd10
type
Cloudcuckoolander's Minder
 DuckTales (Video Game) / int_aba0cd10
comment
Cloudcuckoolander's Minder: Discussed during some of Scrooge and the triplets' dialogue. When Scrooge tells Webby she needs to stay behind to watch the boys, Huey, Dewey, and Louie protest. Scrooge tells them to give him this one as he will already be having enough trouble watching over Launchpad and he doesn't need watching Webby on top of it.
 DuckTales (Video Game) / int_aba0cd10
featureApplicability
1.0
 DuckTales (Video Game) / int_aba0cd10
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_aba0cd10
 DuckTales (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 DuckTales (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: In the original game, it's implied that Glomgold and Magica are working together in the final climbing sequence. In the remake, Glomgold is actually slowing Magica down by latching onto her, giving Scrooge a chance to beat Magica to the Number One Dime. Granted, Glomgold is blindly attacking Magicka in frustration rather than actually trying to help Scrooge.
 DuckTales (Video Game) / int_acf33d00
featureApplicability
1.0
 DuckTales (Video Game) / int_acf33d00
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_acf33d00
 DuckTales (Video Game) / int_ae3d6438
type
Deadpan Snarker
 DuckTales (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Scrooge very often does this when Launchpad or Fenton goofs off.
 DuckTales (Video Game) / int_ae3d6438
featureApplicability
1.0
 DuckTales (Video Game) / int_ae3d6438
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_ae3d6438
 DuckTales (Video Game) / int_af7d78e4
type
Stalactite Spite
 DuckTales (Video Game) / int_af7d78e4
comment
Stalactite Spite: Certain icicles in the Himalayas will fall down if Scrooge walks underneath them, damaging him.
 DuckTales (Video Game) / int_af7d78e4
featureApplicability
1.0
 DuckTales (Video Game) / int_af7d78e4
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_af7d78e4
 DuckTales (Video Game) / int_b1ddb121
type
Remixed Level
 DuckTales (Video Game) / int_b1ddb121
comment
Remixed Level: Bermuda is re-used for the final stage, the Pirate Ship, by changing the route from going down at the start to a now-accessible rope further on, leading to the final boss.
 DuckTales (Video Game) / int_b1ddb121
featureApplicability
1.0
 DuckTales (Video Game) / int_b1ddb121
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b1ddb121
 DuckTales (Video Game) / int_b4215a8d
type
Tennis Boss
 DuckTales (Video Game) / int_b4215a8d
comment
Tennis Boss: Flintheart Glomgold in the Himalayas. You have to wait for him to launch a bomb onto your plane, then hit it back to blow up his plane.
 DuckTales (Video Game) / int_b4215a8d
featureApplicability
1.0
 DuckTales (Video Game) / int_b4215a8d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b4215a8d
 DuckTales (Video Game) / int_b707726f
type
Hypocritical Humor
 DuckTales (Video Game) / int_b707726f
comment
Hypocritical Humor: Magica may angrily call Scrooge an "interfering old bat" during the battle against Dracula Duck, who uses bats as his main form of attack.
 DuckTales (Video Game) / int_b707726f
featureApplicability
1.0
 DuckTales (Video Game) / int_b707726f
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b707726f
 DuckTales (Video Game) / int_b709120e
type
Inexplicably Preserved Dungeon Meat
 DuckTales (Video Game) / int_b709120e
comment
Inexplicably Preserved Dungeon Meat: Scrooge can find cakes and cones of ice cream hidden throughout Transylvania, Amazon Ruins, and the moon.
 DuckTales (Video Game) / int_b709120e
featureApplicability
1.0
 DuckTales (Video Game) / int_b709120e
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b709120e
 DuckTales (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 DuckTales (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: The Amazon level boss in the first game has red glowing eyes. Hopping statues in the Egypt level of the second game also have glowing eyes.
 DuckTales (Video Game) / int_b85c06f2
featureApplicability
1.0
 DuckTales (Video Game) / int_b85c06f2
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b85c06f2
 DuckTales (Video Game) / int_b8f8de7d
type
Treasure Is Bigger in Fiction
 DuckTales (Video Game) / int_b8f8de7d
comment
Treasure Is Bigger in Fiction: There are diamonds everywhere in these games, and frequently they're almost as big as Scrooge himself. One of his random lines of dialogue in Remastered involves comparing the size of one to Mrs. Beakley.
 DuckTales (Video Game) / int_b8f8de7d
featureApplicability
1.0
 DuckTales (Video Game) / int_b8f8de7d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b8f8de7d
 DuckTales (Video Game) / int_b93b00ef
type
Goomba Springboard
 DuckTales (Video Game) / int_b93b00ef
comment
Goomba Springboard: Scrooge's pogo attack lets him bounce off of enemies, though he doesn't bounce any higher than if he had bounced off of a platform.
 DuckTales (Video Game) / int_b93b00ef
featureApplicability
1.0
 DuckTales (Video Game) / int_b93b00ef
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b93b00ef
 DuckTales (Video Game) / int_b97a2fa7
type
Forced Transformation
 DuckTales (Video Game) / int_b97a2fa7
comment
Forced Transformation: The Dark Sorcerer at the end of the Underground level will transform Scrooge into a frog.
 DuckTales (Video Game) / int_b97a2fa7
featureApplicability
1.0
 DuckTales (Video Game) / int_b97a2fa7
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_b97a2fa7
 DuckTales (Video Game) / int_bb48f8ba
type
Timed Mission
 DuckTales (Video Game) / int_bb48f8ba
comment
Timed Mission: Levels have a time limit although usually with plenty of time as long as the player is not exploring every nook and cranny.
 DuckTales (Video Game) / int_bb48f8ba
featureApplicability
1.0
 DuckTales (Video Game) / int_bb48f8ba
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_bb48f8ba
 DuckTales (Video Game) / int_bc0ad0c0
type
Money Spider
 DuckTales (Video Game) / int_bc0ad0c0
comment
Money Spider: Enemies will often drop diamonds or ice creams when defeated.
 DuckTales (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 DuckTales (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_bc0ad0c0
 DuckTales (Video Game) / int_bda2d236
type
Big Boo's Haunt
 DuckTales (Video Game) / int_bda2d236
comment
Big Boo's Haunt: Transylvania has ghosts floating around.
 DuckTales (Video Game) / int_bda2d236
featureApplicability
1.0
 DuckTales (Video Game) / int_bda2d236
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_bda2d236
 DuckTales (Video Game) / int_beda4b12
type
Warm-Up Boss
 DuckTales (Video Game) / int_beda4b12
comment
Warmup Boss: Big Time Beagle in the new introductory stage.
 DuckTales (Video Game) / int_beda4b12
featureApplicability
1.0
 DuckTales (Video Game) / int_beda4b12
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_beda4b12
 DuckTales (Video Game) / int_bfc872db
type
Rise to the Challenge
 DuckTales (Video Game) / int_bfc872db
comment
Rise to the Challenge: The part where Scrooge has to race Glomgold and Magica to the Number One Dime. It's not over after you grab it, however. You now have to get to high ground before the lava kills you!
 DuckTales (Video Game) / int_bfc872db
featureApplicability
1.0
 DuckTales (Video Game) / int_bfc872db
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_bfc872db
 DuckTales (Video Game) / int_c36f6d6c
type
Mummy
 DuckTales (Video Game) / int_c36f6d6c
comment
Mummy: Another enemy in Transylvania. Killing them makes them spin around and lose their bandages.
 DuckTales (Video Game) / int_c36f6d6c
featureApplicability
1.0
 DuckTales (Video Game) / int_c36f6d6c
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c36f6d6c
 DuckTales (Video Game) / int_c3884cdc
type
1-Up
 DuckTales (Video Game) / int_c3884cdc
comment
1-Up: One of the items you can find, in the form of an adorable Scrooge doll! The sequel calls these dolls "Good Mojo Dolls".
 DuckTales (Video Game) / int_c3884cdc
featureApplicability
1.0
 DuckTales (Video Game) / int_c3884cdc
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c3884cdc
 DuckTales (Video Game) / int_c3f6e68
type
Dem Bones
 DuckTales (Video Game) / int_c3f6e68
comment
Dem Bones: The skeleton ducks in the Transylvania and Mount Vesuvius levels.
 DuckTales (Video Game) / int_c3f6e68
featureApplicability
1.0
 DuckTales (Video Game) / int_c3f6e68
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c3f6e68
 DuckTales (Video Game) / int_c513249
type
Harder Than Hard
 DuckTales (Video Game) / int_c513249
comment
Harder Than Hard: In the remake, there's an Extreme difficulty, which is mostly the same as Hard but with less opportunities to obtain 1-Ups but offset with more money and there's fewer checkpoints as well. But there is something that makes Extreme worth being Nintendo Hard: you must finish the entire game in one sitting without the ability to save your game. Lose all of your lives at any point in the game on Extreme and you'll be greeted with the Game Over screen while kissing all that moolah you made goodbye.
 DuckTales (Video Game) / int_c513249
featureApplicability
1.0
 DuckTales (Video Game) / int_c513249
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c513249
 DuckTales (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 DuckTales (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: All the other bosses are in hand-drawn animation like the other characters and the regular enemies, but the boss of the Amazon is completely CGI.
 DuckTales (Video Game) / int_c55c31e2
featureApplicability
1.0
 DuckTales (Video Game) / int_c55c31e2
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c55c31e2
 DuckTales (Video Game) / int_c64db44b
type
Idle Animation
 DuckTales (Video Game) / int_c64db44b
comment
Idle Animation: Scrooge now has these. Oddly, one of them (where Scrooge plays with his hat) makes the controller rumble when using anything but a keyboard.
 DuckTales (Video Game) / int_c64db44b
featureApplicability
1.0
 DuckTales (Video Game) / int_c64db44b
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c64db44b
 DuckTales (Video Game) / int_c6757e31
type
Cheesy Moon
 DuckTales (Video Game) / int_c6757e31
comment
Cheesy Moon: The priceless artifact on the Moon is a chunk of green Cartoon Cheese.
 DuckTales (Video Game) / int_c6757e31
featureApplicability
1.0
 DuckTales (Video Game) / int_c6757e31
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c6757e31
 DuckTales (Video Game) / int_c75df49a
type
Shout-Out
 DuckTales (Video Game) / int_c75df49a
comment
Shout-Out: The D-1000 is an obvious reference to the T-1000 in Terminator 2: Judgment Day.
 DuckTales (Video Game) / int_c75df49a
featureApplicability
1.0
 DuckTales (Video Game) / int_c75df49a
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_c75df49a
 DuckTales (Video Game) / int_cca855ea
type
Reflective Teleportation
 DuckTales (Video Game) / int_cca855ea
comment
Reflective Teleportation: In the Transylvania level of both version of the first game, pairs of mirrors are used to reach different parts of the mansion that makes up the level.
 DuckTales (Video Game) / int_cca855ea
featureApplicability
1.0
 DuckTales (Video Game) / int_cca855ea
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_cca855ea
 DuckTales (Video Game) / int_cdca7d73
type
Frictionless Ice
 DuckTales (Video Game) / int_cdca7d73
comment
Frictionless Ice: The floor in the Himalayas level even speeds you up when walking on it.
 DuckTales (Video Game) / int_cdca7d73
featureApplicability
1.0
 DuckTales (Video Game) / int_cdca7d73
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_cdca7d73
 DuckTales (Video Game) / int_cea7fc1
type
Bottomless Pits
 DuckTales (Video Game) / int_cea7fc1
comment
Bottomless Pits: Falling offscreen is an instant death. Bottomless pits appear from time to time.
 DuckTales (Video Game) / int_cea7fc1
featureApplicability
1.0
 DuckTales (Video Game) / int_cea7fc1
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_cea7fc1
 DuckTales (Video Game) / int_cfda0ecb
type
Escort Mission
 DuckTales (Video Game) / int_cfda0ecb
comment
Escort Mission: Gloriously inverted with Bubba Duck in the Himalayas, as well as Gizmoduck on the Moon. They basically escort you.
 DuckTales (Video Game) / int_cfda0ecb
featureApplicability
1.0
 DuckTales (Video Game) / int_cfda0ecb
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_cfda0ecb
 DuckTales (Video Game) / int_d15c1086
type
Boss-Only Level
 DuckTales (Video Game) / int_d15c1086
comment
Boss-Only Level: The final stage, with the battle against Glomgold's D-1000.
 DuckTales (Video Game) / int_d15c1086
featureApplicability
1.0
 DuckTales (Video Game) / int_d15c1086
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_d15c1086
 DuckTales (Video Game) / int_d1b98800
type
Heart Container
 DuckTales (Video Game) / int_d1b98800
comment
Heart Container: On the lower difficulty levels, you can find one in each stage to increase your health. There's an achievement for finding them all.
 DuckTales (Video Game) / int_d1b98800
featureApplicability
1.0
 DuckTales (Video Game) / int_d1b98800
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_d1b98800
 DuckTales (Video Game) / int_d397657d
type
Hoist by His Own Petard
 DuckTales (Video Game) / int_d397657d
comment
Glomgold throws them at Scrooge's plane in his Himalayas mini-boss fight. You have to cane-swing them back to him.
 DuckTales (Video Game) / int_d397657d
featureApplicability
1.0
 DuckTales (Video Game) / int_d397657d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_d397657d
 DuckTales (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 DuckTales (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: The Golem in Mu is only vulnerable if its core is exposed. And the only way to expose it is to knock a rock into it. If it didn't stomp the ground to try and drop rocks on you, you'd have no way to damage it.
 DuckTales (Video Game) / int_d6dee153
featureApplicability
1.0
 DuckTales (Video Game) / int_d6dee153
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_d6dee153
 DuckTales (Video Game) / int_db1260c5
type
World Tour
 DuckTales (Video Game) / int_db1260c5
comment
World Tour: Scrooge goes through the Amazon, the Himalayas, Transylvania, a mine in Africa, and the moon in the course of this game.
 DuckTales (Video Game) / int_db1260c5
featureApplicability
1.0
 DuckTales (Video Game) / int_db1260c5
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_db1260c5
 DuckTales (Video Game) / int_dba4ae4f
type
Arc Welding
 DuckTales (Video Game) / int_dba4ae4f
comment
Arc Welding: The game connects the five treasures via Scrooge finding out a painting he bought is a map to all of them, along with revealing they're crucial to a ritual that can resurrect Count Dracula Duck. Magica De Spell and Flintheart Glomgold are also given greatly expanded roles, with the former orchestrating the whole thing, and the latter working with her.
 DuckTales (Video Game) / int_dba4ae4f
featureApplicability
1.0
 DuckTales (Video Game) / int_dba4ae4f
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_dba4ae4f
 DuckTales (Video Game) / int_dd078783
type
Cash Gate
 DuckTales (Video Game) / int_dd078783
comment
Cash Gate: Late into the Amazon level, you approach a large duck statue that makes you pay $300,000 to make a platform appear so you can grab onto the vine to the floor above and progress to the level's boss. However, the level only has enough money (roughly $500,000 in total) to pay the statue once, so if you die to anything afterwards or, worse, despawn the platform, you have to do one of two methods to bypass its offer (Goomba Stomp one of the native enemies to reach the vine or take a hidden teleporter in the temple to skip directly to the boss) or use Launchpad to leave the level prematurely.
 DuckTales (Video Game) / int_dd078783
featureApplicability
1.0
 DuckTales (Video Game) / int_dd078783
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_dd078783
 DuckTales (Video Game) / int_dee1124e
type
Pooled Funds
 DuckTales (Video Game) / int_dee1124e
comment
Pooled Funds: You can now go swimming in Scrooge's money bin. There's even an achievement for doing so.
 DuckTales (Video Game) / int_dee1124e
featureApplicability
1.0
 DuckTales (Video Game) / int_dee1124e
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_dee1124e
 DuckTales (Video Game) / int_e2051ca2
type
LetsPlays
 DuckTales (Video Game) / int_e2051ca2
comment
Also, two of the Capcom employees have done let's plays of three of the levels. They're basically playing the most of game for you (unless of course you've played the original and know what to expect story-wise).
 DuckTales (Video Game) / int_e2051ca2
featureApplicability
1.0
 DuckTales (Video Game) / int_e2051ca2
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_e2051ca2
 DuckTales (Video Game) / int_e3226029
type
Bag of Holding
 DuckTales (Video Game) / int_e3226029
comment
Bag of Holding: The game handwaves Scrooge's use of Hammerspace by saying Gyro rigged him up a "Hyperspace Pocket."
 DuckTales (Video Game) / int_e3226029
featureApplicability
1.0
 DuckTales (Video Game) / int_e3226029
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_e3226029
 DuckTales (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 DuckTales (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: The temple containing the treasure in the Amazon collapses once the boss is defeated. Magica's Mt. Vesuvius lair starts collapsing and erupting after you defeat Dracula Duck.
 DuckTales (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 DuckTales (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_e4cf1ef0
 DuckTales (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 DuckTales (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The final section of the new Vesuvius level involves Scrooge escaping up a shaft with volcanic lava rising below him.
 DuckTales (Video Game) / int_e57198a4
featureApplicability
1.0
 DuckTales (Video Game) / int_e57198a4
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_e57198a4
 DuckTales (Video Game) / int_eeb2d092
type
Killer Gorilla
 DuckTales (Video Game) / int_eeb2d092
comment
Killer Gorilla: The Amazon level has gorillas as enemies.
 DuckTales (Video Game) / int_eeb2d092
featureApplicability
1.0
 DuckTales (Video Game) / int_eeb2d092
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_eeb2d092
 DuckTales (Video Game) / int_ef20dac5
type
Servile Snarker
 DuckTales (Video Game) / int_ef20dac5
comment
Servile Snarker: Duckworth brings a few good lines during his appearances.
 DuckTales (Video Game) / int_ef20dac5
featureApplicability
1.0
 DuckTales (Video Game) / int_ef20dac5
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_ef20dac5
 DuckTales (Video Game) / int_f1577797
type
Boss Remix
 DuckTales (Video Game) / int_f1577797
comment
Boss Remix: Dracula Duck's new boss theme is essentially a tenser remix of Transylvania's stage theme.
 DuckTales (Video Game) / int_f1577797
featureApplicability
1.0
 DuckTales (Video Game) / int_f1577797
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_f1577797
 DuckTales (Video Game) / int_f217cdab
type
Great Big Book of Everything
 DuckTales (Video Game) / int_f217cdab
comment
Great Big Book of Everything: Much like in the cartoon, the boys and Webby make several references to information in the Junior Woodchuck Guidebook.
 DuckTales (Video Game) / int_f217cdab
featureApplicability
1.0
 DuckTales (Video Game) / int_f217cdab
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_f217cdab
 DuckTales (Video Game) / int_f3c2fec5
type
Jungle Japes
 DuckTales (Video Game) / int_f3c2fec5
comment
Jungle Japes: Just like in the original, the Amazon stage takes place in a ruin full of thorns, giant spiders, bees, and other assorted wildlife.
 DuckTales (Video Game) / int_f3c2fec5
featureApplicability
1.0
 DuckTales (Video Game) / int_f3c2fec5
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_f3c2fec5
 DuckTales (Video Game) / int_f3fd818b
type
Dark Reprise
 DuckTales (Video Game) / int_f3fd818b
comment
Dark Reprise: The amazingly epic theme used for the finale? It contains parts of the DuckTales theme song.
 DuckTales (Video Game) / int_f3fd818b
featureApplicability
1.0
 DuckTales (Video Game) / int_f3fd818b
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_f3fd818b
 DuckTales (Video Game) / int_f51c5f3c
type
Never Say "Die"
 DuckTales (Video Game) / int_f51c5f3c
comment
Never Say "Die": Averted; one of Magica's taunts in the final battle is, "Stop meddling, and die like lamb!"
 DuckTales (Video Game) / int_f51c5f3c
featureApplicability
-1.0
 DuckTales (Video Game) / int_f51c5f3c
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_f51c5f3c
 DuckTales (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 DuckTales (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Mt. Vesuvius. Yes, inside a volcano.
 DuckTales (Video Game) / int_f821e963
featureApplicability
1.0
 DuckTales (Video Game) / int_f821e963
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_f821e963
 DuckTales (Video Game) / int_f9c77812
type
Childhood Brain Damage
 DuckTales (Video Game) / int_f9c77812
comment
Childhood Brain Damage: In the Amazon level, Scrooge asks Launchpad if he suffered head trauma when he was younger.
 DuckTales (Video Game) / int_f9c77812
featureApplicability
1.0
 DuckTales (Video Game) / int_f9c77812
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_f9c77812
 DuckTales (Video Game) / int_fb12cf50
type
Sidetrack Bonus
 DuckTales (Video Game) / int_fb12cf50
comment
Sidetrack Bonus: Secret treasures can be found that way. Alcoves are also prone to contain treasure. Subverted in Remastered, where most of the MacGuffins are located in most of them.
 DuckTales (Video Game) / int_fb12cf50
featureApplicability
-0.3
 DuckTales (Video Game) / int_fb12cf50
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_fb12cf50
 DuckTales (Video Game) / int_fc2f4def
type
Non-Indicative Difficulty
 DuckTales (Video Game) / int_fc2f4def
comment
Non-Indicative Difficulty: Hard mode raises the challenge of each level and offers less Heart Containers, but the full health cakes are replaced with 1-ups, giving you far more tries until you have to restart the level.
 DuckTales (Video Game) / int_fc2f4def
featureApplicability
1.0
 DuckTales (Video Game) / int_fc2f4def
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_fc2f4def
 DuckTales (Video Game) / int_fc7c4f92
type
Canon Immigrant
 DuckTales (Video Game) / int_fc7c4f92
comment
Canon Immigrant: The Moon level, its music, and the Oxy-chew were referenced in the 2017 reboot. Scrooge's cane was also upgraded by Ludwig von Drake to include a handful of gadgets and functions including pogo.
 DuckTales (Video Game) / int_fc7c4f92
featureApplicability
1.0
 DuckTales (Video Game) / int_fc7c4f92
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_fc7c4f92
 DuckTales (Video Game) / int_fc84a14d
type
Fake Platform
 DuckTales (Video Game) / int_fc84a14d
comment
Fake Platform: In the first game, there are fake floors in Transylvania that Scrooge will fall in. The second game has them in Egypt levels, where they may sometimes lead to more treasure.
 DuckTales (Video Game) / int_fc84a14d
featureApplicability
1.0
 DuckTales (Video Game) / int_fc84a14d
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_fc84a14d
 DuckTales (Video Game) / int_fea876df
type
Yellow Lightning, Blue Lightning
 DuckTales (Video Game) / int_fea876df
comment
Yellow Lightning, Blue Lightning: Lightning is colored yellow in these games.
 DuckTales (Video Game) / int_fea876df
featureApplicability
1.0
 DuckTales (Video Game) / int_fea876df
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_fea876df
 DuckTales (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 DuckTales (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Giant crabs, bees, monkeys animated armor, dragonflies, birds and the bees, etc.
 DuckTales (Video Game) / int_ffd816e7
featureApplicability
1.0
 DuckTales (Video Game) / int_ffd816e7
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_ffd816e7
 DuckTales (Video Game) / int_name
type
ItemName
 DuckTales (Video Game) / int_name
comment
 DuckTales (Video Game) / int_name
featureApplicability
1.0
 DuckTales (Video Game) / int_name
featureConfidence
1.0
 DuckTales (Video Game)
hasFeature
DuckTales (Video Game) / int_name
 DuckTales (Video Game) / int_name
itemName
DuckTales (Video Game)

The following is a list of statements referring to the current page from other pages.

 DuckTales (Video Game)
hasFeature
Ambidextrous Sprite / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Amphibian Assault / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Batman Can Breathe in Space / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Behind the Black / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Big Boo's Haunt / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Bigfoot, Sasquatch, and Yeti / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Bootstrapped Leitmotif / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Bootstrapped Theme / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Boss-Only Level / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Cane Fu / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Captain Crash / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Cartoon Cheese / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Cash Gate / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Cheesy Moon / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Childhood Brain Damage / int_2f0328c1
 DuckTales (Video Game)
hasFeature
Cloudcuckoolander's Minder / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Collapsing Ceiling Boss / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Cut Song / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Dreadful Dragonfly / int_2d4038a1
 DuckTales
seeAlso
DuckTales (Video Game)
 DuckTales (Video Game)
hasFeature
Earn Your Bad Ending / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Escort Mission / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Falling Bass / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Female Monster Surprise / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Goomba Stomp / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Hard Mode Filler / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Heroes Act, Villains Hinder / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Honorary Uncle / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Impossible Item Drop / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Indy Escape / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Inexplicable Treasure Chests / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Inexplicably Preserved Dungeon Meat / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Intimidating Revenue Service / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Invincibility Power-Up / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Japanese Ranguage / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Japanese Video Games / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Jungle Japes / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Justified Extra Lives / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Light and Mirrors Puzzle / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Load-Bearing Boss / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Losing Horns / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Lying Finger Cross / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Mercy Invincibility / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Minecart Madness / int_2f0328c1
 DuckTales (Video Game)
hasFeature
Mission-Pack Sequel / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Nepharious Pharaoh / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Not His Sled / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Orchestral Version / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Our Product Sucks / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Put on a Prison Bus / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Rampage from a Nail / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Recurring Riff / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Reflective Teleportation / int_6abc5ca1
 DuckTales (Video Game)
hasFeature
Remixed Level / int_2f0328c1
 DuckTales (Video Game)
hasFeature
Ret-Canon / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Rise to the Challenge / int_2f0328c1
 DuckTales (Video Game)
hasFeature
Rodents of Unusual Size / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Rollercoaster Mine / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Rolling Attack / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Solemn Ending Theme / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Sound Test / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Sprite/Polygon Mix / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Stalactite Spite / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Status Line / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Super Title 64 Advance / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Terminator Impersonator / int_2d4038a1
 DuckTales (Video Game)
hasFeature
That One Achievement / int_2d4038a1
 DuckTales (Video Game)
hasFeature
The Pennyfarthing Effect / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Treasure Is Bigger in Fiction / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Trip to the Moon Plot / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Vanity Plate / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Video Game Remake / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Voodoo Shark / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Warp Whistle / int_2d4038a1
 DuckTales (Video Game)
hasFeature
World Tour / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Worthless Treasure Twist / int_2d4038a1
 DuckTales (Video Game)
hasFeature
Yellow Lightning, Blue Lightning / int_2d4038a1
 Ducktales
sameAs
DuckTales (Video Game)
 Ducktales
sameAs
DuckTales (Video Game)
 DuckTales
seeAlso
DuckTales (Video Game)