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Duke Nukem (Video Game)
- 180 statements
- 34 feature instances
- 15 referencing feature instances
Duke Nukem (Video Game) | type |
TVTItem | |
Duke Nukem (Video Game) | label |
Duke Nukem (Video Game) | |
Duke Nukem (Video Game) | page |
DukeNukemI | |
Duke Nukem (Video Game) | comment |
Duke Nukem is the first game of the Duke Nukem series.A no-brainer Platform Game, the title was split into three episodes, and starts in the near future of 1997, where Dr. Proton, your average Mad Scientist, attempts to Take Over the World with his army of Techbots. The eponymous Duke Nukem, self proclaimed hero extraordinaire, who is very angry about the fact that the attack has interrupted his favorite day-time Soap Operas, gets hired by the CIA to repel the invasion and take the fight back to Dr. Proton's lunar base.The events of the story then set off the plot of the sequel. | |
Duke Nukem (Video Game) | fetched |
2023-10-26T03:02:36Z | |
Duke Nukem (Video Game) | parsed |
2023-10-26T03:02:36Z | |
Duke Nukem (Video Game) | processingComment |
Dropped link to FlameSpewerObstacle: Not a Feature - UNKNOWN | |
Duke Nukem (Video Game) | processingUnknown |
Flame Spewer Obstacle | |
Duke Nukem (Video Game) | isPartOf |
DBTropes | |
Duke Nukem (Video Game) / int_14e569d5 | type |
Crate Expectations | |
Duke Nukem (Video Game) / int_14e569d5 | comment |
Crate Expectations: Dr. Proton's bases are filled with crates that can be shot for points, most of the time also containing bonus items, health, and other pickups. Some boxes are booby trapped as well. | |
Duke Nukem (Video Game) / int_14e569d5 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_14e569d5 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_14e569d5 | |
Duke Nukem (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Duke Nukem (Video Game) / int_27a42ebc | comment |
Spiritual Successor: Bio Menace is another shoot-em-up platformer that was developed by the same company and feels much too similar to Duke Nukeum to be a coincidence. | |
Duke Nukem (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_27a42ebc | |
Duke Nukem (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Duke Nukem (Video Game) / int_28104b90 | comment |
Bag of Spilling: Duke loses all his upgrades and extra firepower between episodes. | |
Duke Nukem (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_28104b90 | |
Duke Nukem (Video Game) / int_29a39f6 | type |
Easter Egg | |
Duke Nukem (Video Game) / int_29a39f6 | comment |
Easter Egg: All three episodes have a secret eleventh level (with largely the same design as Episode 2's first level but differing in backdrops and items), which is the level featured in the Attract Mode. It can be reached only by the warp-to-next-level cheat (or by using a Level Editor to add an exit door to Level 10), and cannot be completed (upon exiting it, the exit door simply disappears, along with everything else in the level except for Duke himself, forever trapping him in a level completely devoid of life). E1L9 has "TODD '91" spelled out in barrels below the level, not visible in standard gameplay. | |
Duke Nukem (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_29a39f6 | |
Duke Nukem (Video Game) / int_2a6dbca3 | type |
Attackable Pickup | |
Duke Nukem (Video Game) / int_2a6dbca3 | comment |
Attackable Pickup: Soda cans will fly upwards when shot, and catching them will give you more points than regular soda cans, but they no longer grant health. The cold turkey drumstick becomes a warm turkey dinner when shot once, yielding double health and double points. | |
Duke Nukem (Video Game) / int_2a6dbca3 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_2a6dbca3 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_2a6dbca3 | |
Duke Nukem (Video Game) / int_2da1421 | type |
Booby Trap | |
Duke Nukem (Video Game) / int_2da1421 | comment |
Booby Trap: Grey boxes, when opened, will sometimes reveal bombs. Duke has about a second to run or jump away before they cover the ground in a carpet of flames. Soda cans will sometimes be hidden behind boxes — meaning that when you try to shoot the box, you first hit the can, probably wasting it (and certainly not getting any health from it). | |
Duke Nukem (Video Game) / int_2da1421 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_2da1421 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_2da1421 | |
Duke Nukem (Video Game) / int_39e95a97 | type |
Shareware | |
Duke Nukem (Video Game) / int_39e95a97 | comment |
Shareware: Episode 1 was published for free. | |
Duke Nukem (Video Game) / int_39e95a97 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_39e95a97 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_39e95a97 | |
Duke Nukem (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
Duke Nukem (Video Game) / int_4252fdf6 | comment |
Hyperactive Metabolism: Health is gained from consuming turkey and soda. | |
Duke Nukem (Video Game) / int_4252fdf6 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_4252fdf6 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_4252fdf6 | |
Duke Nukem (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
Duke Nukem (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: Dr. Proton's lunar base (E2L10) is full of them. | |
Duke Nukem (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_4395ac9 | |
Duke Nukem (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Duke Nukem (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Duke is a "self-proclaimed hero" working as an unofficial CIA agent before he even has a reputation whatsoever, not to mention he wears pink and watches Oprah. Dr. Proton is a predominantly human antagonist trying to take over the world, compared to the alien threats in the rest of the series, and the enemies are absolutely strange - everything from alien-like creatures and living flames, to Energizer Bunnies called "Rabbitoids" and all sorts of weird stuff, not to mention actual ACME weights all strewn about. Whereas future games have at least some semblance of seriousness mixed with satire, the first game is one wacky jaunt of a platformer. | |
Duke Nukem (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_4f4372e9 | |
Duke Nukem (Video Game) / int_52281b4e | type |
Segmented Serpent | |
Duke Nukem (Video Game) / int_52281b4e | comment |
Segmented Serpent: The Snake Techbot consists of four blue/white balls linked together that have to be destroyed individually. For some reason, the remaining segments don't join into a shorter snake, but instead leave gaps where the destroyed segments were. | |
Duke Nukem (Video Game) / int_52281b4e | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_52281b4e | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_52281b4e | |
Duke Nukem (Video Game) / int_58efc711 | type |
The Goomba | |
Duke Nukem (Video Game) / int_58efc711 | comment |
The Goomba: The first enemy encountered is a tiny robot half the size of Duke walking back and forth and takes one shot to destroy. | |
Duke Nukem (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_58efc711 | |
Duke Nukem (Video Game) / int_5e01640d | type |
X-Ray Sparks | |
Duke Nukem (Video Game) / int_5e01640d | comment |
X-Ray Sparks: Happens to Duke whenever he takes Collision Damage, including non-electrical objects such as Spikes of Doom. | |
Duke Nukem (Video Game) / int_5e01640d | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_5e01640d | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_5e01640d | |
Duke Nukem (Video Game) / int_63d5f829 | type |
Instant Roast | |
Duke Nukem (Video Game) / int_63d5f829 | comment |
Instant Roast: One shot from Nukem's gun is all it takes. | |
Duke Nukem (Video Game) / int_63d5f829 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_63d5f829 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_63d5f829 | |
Duke Nukem (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Duke Nukem (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: Attack Drone techbots can be defeated by landing on top of them. If the landing isn't precise, though, Duke will get hurt in the process. | |
Duke Nukem (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_679d7cc7 | |
Duke Nukem (Video Game) / int_6caf4f3f | type |
Attract Mode | |
Duke Nukem (Video Game) / int_6caf4f3f | comment |
All three episodes have a secret eleventh level (with largely the same design as Episode 2's first level but differing in backdrops and items), which is the level featured in the Attract Mode. It can be reached only by the warp-to-next-level cheat (or by using a Level Editor to add an exit door to Level 10), and cannot be completed (upon exiting it, the exit door simply disappears, along with everything else in the level except for Duke himself, forever trapping him in a level completely devoid of life). | |
Duke Nukem (Video Game) / int_6caf4f3f | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_6caf4f3f | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_6caf4f3f | |
Duke Nukem (Video Game) / int_6f064059 | type |
The Points Mean Nothing | |
Duke Nukem (Video Game) / int_6f064059 | comment |
The Points Mean Nothing: There's tons and tons of opportunities to rack up some serious points, but since the game has unlimited lives, there isn't really anything to do with them other than getting on the High Score table. | |
Duke Nukem (Video Game) / int_6f064059 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_6f064059 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_6f064059 | |
Duke Nukem (Video Game) / int_6f3498bc | type |
Collision Damage | |
Duke Nukem (Video Game) / int_6f3498bc | comment |
Collision Damage: Everywhere. Some of the techbots don't even have weapons, they just hurt you by touching you. Depending on the specific bot, they may or may not die in the process. | |
Duke Nukem (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_6f3498bc | |
Duke Nukem (Video Game) / int_7a3dd888 | type |
Real Men Wear Pink | |
Duke Nukem (Video Game) / int_7a3dd888 | comment |
Real Men Wear Pink: Classic Duke is a bit more in touch with his feminine side. He wears a pink beater (The 16-color EGA graphics didn't leave much choice, since red was already taken up by his skin tone), watches soap operas and Oprah, and rocks a curlier hairdo compared to later games. | |
Duke Nukem (Video Game) / int_7a3dd888 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_7a3dd888 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_7a3dd888 | |
Duke Nukem (Video Game) / int_7df9b299 | type |
Score Screen | |
Duke Nukem (Video Game) / int_7df9b299 | comment |
Score Screen: The game has tons of secrets and achievements that reward bonus points. | |
Duke Nukem (Video Game) / int_7df9b299 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_7df9b299 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_7df9b299 | |
Duke Nukem (Video Game) / int_825f60fa | type |
Mercy Invincibility | |
Duke Nukem (Video Game) / int_825f60fa | comment |
Mercy Invincibility: While Duke is flashing from being hurt, he can't be hurt again. | |
Duke Nukem (Video Game) / int_825f60fa | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_825f60fa | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_825f60fa | |
Duke Nukem (Video Game) / int_9436089b | type |
Moving Target Bonus | |
Duke Nukem (Video Game) / int_9436089b | comment |
Moving Target Bonus: You can get a can of cola for one health point, or shoot the can and catch it while it's in the air before it disappears off the top of the screen for 1,000 score points. Some blue crates contain red balloons; catching (not shooting) them before they float away is worth 10,000 points. Then there's the Bunny Techbots; you can shoot them for just 200 points, or cuddle them for 5000 points (at the cost of a health point).note Destroying all of them, either way, is one of the secret end-of-level 10,000 point bonuses. | |
Duke Nukem (Video Game) / int_9436089b | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_9436089b | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_9436089b | |
Duke Nukem (Video Game) / int_a0bfddf0 | type |
Real Men Eat Meat | |
Duke Nukem (Video Game) / int_a0bfddf0 | comment |
Real Men Eat Meat: And shoot it first (to turn it into bigger meat). | |
Duke Nukem (Video Game) / int_a0bfddf0 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_a0bfddf0 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_a0bfddf0 | |
Duke Nukem (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Duke Nukem (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Keep a watch out (and maybe a listen too) for those vertical barriers, the only thing in the game that can do this. On the bright side, destroying them is worth a lot of points, and will often deactivate some of the nearby environmental hazards. | |
Duke Nukem (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_a414c3f0 | |
Duke Nukem (Video Game) / int_ac8e0667 | type |
Robot Master | |
Duke Nukem (Video Game) / int_ac8e0667 | comment |
Robot Master: Dr. Proton, oh, so very much. | |
Duke Nukem (Video Game) / int_ac8e0667 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_ac8e0667 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_ac8e0667 | |
Duke Nukem (Video Game) / int_b709120e | type |
Inexplicably Preserved Dungeon Meat | |
Duke Nukem (Video Game) / int_b709120e | comment |
Inexplicably Preserved Dungeon Meat: The game has Duke roaming around ten levels of Dr. Proton's Elaborate Underground Base, with an occasional turkey drumstick available to add about 12% health. Interestingly, Duke's handheld Wave-Motion Gun can be used to "cook" a turkey drumstick into a complete turkey dinner worth 25% health. Averted with the soda, which is sealed in a can. | |
Duke Nukem (Video Game) / int_b709120e | featureApplicability |
-1.0 | |
Duke Nukem (Video Game) / int_b709120e | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_b709120e | |
Duke Nukem (Video Game) / int_bc8271df | type |
In a Single Bound | |
Duke Nukem (Video Game) / int_bc8271df | comment |
In a Single Bound: Duke can jump about 1.5x his height. 2x with the super jump boots powerup. | |
Duke Nukem (Video Game) / int_bc8271df | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_bc8271df | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_bc8271df | |
Duke Nukem (Video Game) / int_be302f61 | type |
Destroy the Security Camera | |
Duke Nukem (Video Game) / int_be302f61 | comment |
Destroy the Security Camera: Some shootable targets are security cameras suspended from the ceiling, that track Duke as he moves; each camera Duke zaps is worth 100 points. Doc Proton appears on a video screen in the first level, taunting Duke that he'll be tracking his every move. Destroying every camera on a level gives bonus points. | |
Duke Nukem (Video Game) / int_be302f61 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_be302f61 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_be302f61 | |
Duke Nukem (Video Game) / int_e6ce4b | type |
The Maze | |
Duke Nukem (Video Game) / int_e6ce4b | comment |
The Maze: Many levels are like this, most prominently E1L5 (which Dr. Proton even refers to as his "Maze of Madness"). | |
Duke Nukem (Video Game) / int_e6ce4b | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_e6ce4b | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_e6ce4b | |
Duke Nukem (Video Game) / int_ec24b8c0 | type |
Spelling Bonus | |
Duke Nukem (Video Game) / int_ec24b8c0 | comment |
Spelling Bonus: You can collect the letters D-U-K-E for points, and get more for getting them in the correct order. | |
Duke Nukem (Video Game) / int_ec24b8c0 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_ec24b8c0 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_ec24b8c0 | |
Duke Nukem (Video Game) / int_f6254414 | type |
Cute Bruiser | |
Duke Nukem (Video Game) / int_f6254414 | comment |
Cute Bruiser: The bright magenta Bunny Techbots. Cuddling them is worth a lot more than just shooting them (although of course at the cost of a health point). | |
Duke Nukem (Video Game) / int_f6254414 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_f6254414 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_f6254414 | |
Duke Nukem (Video Game) / int_fac8c4d6 | type |
No-Damage Run | |
Duke Nukem (Video Game) / int_fac8c4d6 | comment |
No-Damage Run: One of the secret end-of-level bonuses awards 10000 points for not getting hurt at all during the level. The game manual notes that it's very tough to do. | |
Duke Nukem (Video Game) / int_fac8c4d6 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_fac8c4d6 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_fac8c4d6 | |
Duke Nukem (Video Game) / int_fc57cbb1 | type |
Destroyable Items | |
Duke Nukem (Video Game) / int_fc57cbb1 | comment |
Destroyable Items: The soda cans and balloons. Shooting cans at least has a purpose, if you already have full health and want more points, but balloons just pop. | |
Duke Nukem (Video Game) / int_fc57cbb1 | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_fc57cbb1 | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_fc57cbb1 | |
Duke Nukem (Video Game) / int_name | type |
ItemName | |
Duke Nukem (Video Game) / int_name | comment |
||
Duke Nukem (Video Game) / int_name | featureApplicability |
1.0 | |
Duke Nukem (Video Game) / int_name | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Duke Nukem (Video Game) / int_name | |
Duke Nukem (Video Game) / int_name | itemName |
Duke Nukem (Video Game) |
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