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Duke Nukem II (Video Game)

 Duke Nukem II (Video Game)
type
TVTItem
 Duke Nukem II (Video Game)
label
Duke Nukem II (Video Game)
 Duke Nukem II (Video Game)
page
DukeNukemII
 Duke Nukem II (Video Game)
comment
Duke Nukem II is the second entry of the Duke Nukem video game series, and the first to truly revel in the tropes of action games and movies. As such, it's filled with Lampshade Hanging and cynical humour, all hidden behind an honestly enjoyable platforming shooter.The year is 1998,note It's not specifically stated in this game, but it is noted to take place a year after the first game, which did explicitly date itself to 1997 and Duke's actions in the first game have made him Earth's top celebrity. Unfortunately, they also drew the attention of the Rigelatins, an alien race who wanted to enslave the Earth. The Rigelatins capture Duke during a TV interview for his new book, Why I'm So Great, planning to use his brain to mastermind their attack, but all does not go well. After breaking free from his cell, Duke takes the fight to the Rigelatins, with the sole plan of trouncing them handily and returning home.
 Duke Nukem II (Video Game)
fetched
2024-02-24T08:01:19Z
 Duke Nukem II (Video Game)
parsed
2024-02-24T08:01:19Z
 Duke Nukem II (Video Game)
isPartOf
DBTropes
 Duke Nukem II (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Duke Nukem II (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: "Well, took care of that guy pretty easy. Man, not enough action in this hole."
 Duke Nukem II (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_14ed6ab7
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_14ed6ab7
 Duke Nukem II (Video Game) / int_21847ef5
type
Screen Shake
 Duke Nukem II (Video Game) / int_21847ef5
comment
Screen Shake: Used in some levels to simulate an unstable environment.
 Duke Nukem II (Video Game) / int_21847ef5
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_21847ef5
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_21847ef5
 Duke Nukem II (Video Game) / int_21e1a8e3
type
Utility Weapon
 Duke Nukem II (Video Game) / int_21e1a8e3
comment
Utility Weapon: The flamethrower, which doubles as a jetpack when aimed downwards.
 Duke Nukem II (Video Game) / int_21e1a8e3
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_21e1a8e3
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_21e1a8e3
 Duke Nukem II (Video Game) / int_2470d8fd
type
Steel Ear Drums
 Duke Nukem II (Video Game) / int_2470d8fd
comment
Steel Ear Drums: Lampshaded in the intro with Duke at a firing range. He fires his pistol freely, while safety glasses and earmuffs conspicuously hang on a safety regulation sign behind him.
 Duke Nukem II (Video Game) / int_2470d8fd
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_2470d8fd
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_2470d8fd
 Duke Nukem II (Video Game) / int_2a090d00
type
Lampshade Hanging
 Duke Nukem II (Video Game) / int_2a090d00
comment
Lampshade Hanging / Deadpan Snarker: Pretty much every line. It's easier to just let a few of Duke's quotes explain: Well, I guess I've had it. Unless those dopes didn't remove my secret Explodo-Molar. Oh, man— what a bunch of morons! And look...there's a gun locker right outside my cell! Ooh, man, there's no way outta here. I guess this is the end. Ol' Duke's finally done it. I guess I'll lean against this oozing, bulbous wall and wait for death. Hey, a secret passage! What luck! I hope there's something to destroy in here, I'm getting bored. Maybe if I jump into this live volcano, things'll liven up.
 Duke Nukem II (Video Game) / int_2a090d00
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_2a090d00
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_2a090d00
 Duke Nukem II (Video Game) / int_2a6dbca3
type
Attackable Pickup
 Duke Nukem II (Video Game) / int_2a6dbca3
comment
Attackable Pickup: The soda can, which can be shot to launch it upwards (at which point it becomes a score bonus) and the live turkey, which can be turned into roast turkey.
 Duke Nukem II (Video Game) / int_2a6dbca3
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_2a6dbca3
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_2a6dbca3
 Duke Nukem II (Video Game) / int_39e95a97
type
Shareware
 Duke Nukem II (Video Game) / int_39e95a97
comment
Shareware: A shareware version has the first episode. The remaining three can be obtained by registering the game.
 Duke Nukem II (Video Game) / int_39e95a97
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_39e95a97
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_39e95a97
 Duke Nukem II (Video Game) / int_43964f3
type
Worst News Judgment Ever
 Duke Nukem II (Video Game) / int_43964f3
comment
Worst News Judgment Ever: "Ladies and gentlemen, one of our nation's heroes has disappeared! ...In other news, there's a four mile-wide UFO floating over Los Angeles. We'll be back after this commercial break with a cute little story about a three-legged dog who saved a baby."
 Duke Nukem II (Video Game) / int_43964f3
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_43964f3
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_43964f3
 Duke Nukem II (Video Game) / int_4ccfdd0d
type
Checkpoint
 Duke Nukem II (Video Game) / int_4ccfdd0d
comment
Checkpoint: One in every stage.
 Duke Nukem II (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_4ccfdd0d
 Duke Nukem II (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Duke Nukem II (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Not as strange as its predecessor, as Duke is now a bit more in line with his later depictions, albeit sans any profanity or sexual content. But the game is still a bit on the quirky side and deals with Duke blowing his way through the Rigelatins and their captive races, which is more zany and cartoony sci-fi designs and tropes combined with a lot of Stuff Blowing Up mixed with extensive Bloodless Carnage. And if you play the older DOS releases, or even the newer Evercade release, Duke's still lacking his signature sunglasses.
 Duke Nukem II (Video Game) / int_4f4372e9
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_4f4372e9
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_4f4372e9
 Duke Nukem II (Video Game) / int_504a1991
type
Body Horror
 Duke Nukem II (Video Game) / int_504a1991
comment
Used cleverly by Duke in the first cutscene. After being thrown into a prison cell, he frees himself by biting his hidden Explodo-Molar next to the bars. Try not to think about the Body Horror too hard.
 Duke Nukem II (Video Game) / int_504a1991
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_504a1991
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_504a1991
 Duke Nukem II (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Duke Nukem II (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: After the events of the first game, Duke is canonically functionally immortal. Dying causes Duke to explode and reform at the last checkpoint or level start, but with any kills or collected items maintained. Used cleverly by Duke in the first cutscene. After being thrown into a prison cell, he frees himself by biting his hidden Explodo-Molar next to the bars. Try not to think about the Body Horror too hard.
 Duke Nukem II (Video Game) / int_50727f8d
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_50727f8d
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_50727f8d
 Duke Nukem II (Video Game) / int_50f66629
type
Crazy-Prepared
 Duke Nukem II (Video Game) / int_50f66629
comment
Well, I guess I've had it. Unless those dopes didn't remove my secret Explodo-Molar. Oh, man— what a bunch of morons! And look...there's a gun locker right outside my cell!
 Duke Nukem II (Video Game) / int_50f66629
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_50f66629
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_50f66629
 Duke Nukem II (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Duke Nukem II (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: The Rigelatins' base is filled with treasure yielding (or trapped) boxes. Despite trying to kill him, the Rigelatins seem to have quite a fondness for Duke Nukem memorabilia.
 Duke Nukem II (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_5e2ae7ee
 Duke Nukem II (Video Game) / int_63d5f829
type
Instant Roast
 Duke Nukem II (Video Game) / int_63d5f829
comment
Instant Roast: Like in the first game, though this time the chicken starts out alive and probably running right at Duke, so he has to roast it fast. One shot is still all it takes.
 Duke Nukem II (Video Game) / int_63d5f829
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_63d5f829
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_63d5f829
 Duke Nukem II (Video Game) / int_66bee5ea
type
Shooting Gallery
 Duke Nukem II (Video Game) / int_66bee5ea
comment
Shooting Gallery: The pre-game cutscene shows Duke firing his pistol at a distant target. When he stops shooting, the paper target slowly retracts up the range for collection. The camera switches to Duke, then back to reveal his accuracy. He's ignored the scoring circles and instead made a smiley face out of bulletholes. Cue an obligatory "I'm Back."
 Duke Nukem II (Video Game) / int_66bee5ea
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_66bee5ea
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_66bee5ea
 Duke Nukem II (Video Game) / int_6f3498bc
type
Collision Damage
 Duke Nukem II (Video Game) / int_6f3498bc
comment
Collision Damage: Everywhere.
 Duke Nukem II (Video Game) / int_6f3498bc
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_6f3498bc
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_6f3498bc
 Duke Nukem II (Video Game) / int_7a199cc7
type
Rocket Jump
 Duke Nukem II (Video Game) / int_7a199cc7
comment
Rocket Jump: To an extent, Flame Thrower. Requires skill and a healthy disregard for your own wellbeing.
 Duke Nukem II (Video Game) / int_7a199cc7
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_7a199cc7
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_7a199cc7
 Duke Nukem II (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Duke Nukem II (Video Game) / int_7a3dd888
comment
Real Men Watch Oprah: Duke does, and he's annoyed that the Rigelatins are keeping him away from the TV.
 Duke Nukem II (Video Game) / int_7a3dd888
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_7a3dd888
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_7a3dd888
 Duke Nukem II (Video Game) / int_7df9b299
type
Score Screen
 Duke Nukem II (Video Game) / int_7df9b299
comment
Score Screen: The games had tons of secrets and achievements that rewarded bonus points.
 Duke Nukem II (Video Game) / int_7df9b299
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_7df9b299
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_7df9b299
 Duke Nukem II (Video Game) / int_858dc9aa
type
Unwinnable
 Duke Nukem II (Video Game) / int_858dc9aa
comment
Unwinnable: Right after getting the second blue key in level 5 of Episode 3, the player can jump over the pillar behind it and fall into a pit that's impossible to jump out of.
 Duke Nukem II (Video Game) / int_858dc9aa
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_858dc9aa
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_858dc9aa
 Duke Nukem II (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Duke Nukem II (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The laser weapon.
 Duke Nukem II (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_88e5fcbc
 Duke Nukem II (Video Game) / int_8a888e34
type
Exploding Barrels
 Duke Nukem II (Video Game) / int_8a888e34
comment
Exploding Barrels: Boxes containing bombs, and barrels of radioactive waste.
 Duke Nukem II (Video Game) / int_8a888e34
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_8a888e34
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_8a888e34
 Duke Nukem II (Video Game) / int_9918518b
type
Press X to Die
 Duke Nukem II (Video Game) / int_9918518b
comment
Press X to Die: Episode 4 takes place inside of a spaceship in deep space, and one or two levels have airlock doors that you can shoot open, causing Duke to get sucked out into space and die (though this can easily happen by accident, making them a huge annoyance).
 Duke Nukem II (Video Game) / int_9918518b
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_9918518b
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_9918518b
 Duke Nukem II (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Duke Nukem II (Video Game) / int_9f80e1da
comment
Hey, a secret passage! What luck! I hope there's something to destroy in here, I'm getting bored.
 Duke Nukem II (Video Game) / int_9f80e1da
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_9f80e1da
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_9f80e1da
 Duke Nukem II (Video Game) / int_a3c667b1
type
Hopping Machine
 Duke Nukem II (Video Game) / int_a3c667b1
comment
Hopping Machine: An one-eyed, one legged robot.
 Duke Nukem II (Video Game) / int_a3c667b1
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_a3c667b1
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_a3c667b1
 Duke Nukem II (Video Game) / int_ae5ab58b
type
Luck-Based Search Technique
 Duke Nukem II (Video Game) / int_ae5ab58b
comment
Ooh, man, there's no way outta here. I guess this is the end. Ol' Duke's finally done it. I guess I'll lean against this oozing, bulbous wall and wait for death. Hey, a secret passage! What luck! I hope there's something to destroy in here, I'm getting bored.
 Duke Nukem II (Video Game) / int_ae5ab58b
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_ae5ab58b
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_ae5ab58b
 Duke Nukem II (Video Game) / int_b2279346
type
RetCon
 Duke Nukem II (Video Game) / int_b2279346
comment
Retcon: A minor graphical example. When the game was re-released for modern computers, Duke's sprite was given his now-trademark sunglasses.
 Duke Nukem II (Video Game) / int_b2279346
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_b2279346
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_b2279346
 Duke Nukem II (Video Game) / int_bc8271df
type
In a Single Bound
 Duke Nukem II (Video Game) / int_bc8271df
comment
In a Single Bound: Duke can jump about 1.5x his height.
 Duke Nukem II (Video Game) / int_bc8271df
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_bc8271df
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_bc8271df
 Duke Nukem II (Video Game) / int_c0bfb059
type
Against My Religion
 Duke Nukem II (Video Game) / int_c0bfb059
comment
Against My Religion: Apparently, the reason the Rigelatins won't be Mercy Killing Duke after reducing him to a perpetual state of pain without being able to move any limbs is that their religion prohibits the interruption of suffering.
 Duke Nukem II (Video Game) / int_c0bfb059
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_c0bfb059
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_c0bfb059
 Duke Nukem II (Video Game) / int_c7b5445c
type
Cool Starship
 Duke Nukem II (Video Game) / int_c7b5445c
comment
Cool Starship: A small ship Duke can pilot appears in some levels.
 Duke Nukem II (Video Game) / int_c7b5445c
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_c7b5445c
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_c7b5445c
 Duke Nukem II (Video Game) / int_df41acb
type
Casual Danger Dialogue
 Duke Nukem II (Video Game) / int_df41acb
comment
Maybe if I jump into this live volcano, things'll liven up.
 Duke Nukem II (Video Game) / int_df41acb
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_df41acb
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_df41acb
 Duke Nukem II (Video Game) / int_ec24b8c0
type
Spelling Bonus
 Duke Nukem II (Video Game) / int_ec24b8c0
comment
Spelling Bonus: Like in the first game, you can collect the letters N-U-K-E-M for bonus points, and are awarded more for getting them in the correct order.
 Duke Nukem II (Video Game) / int_ec24b8c0
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_ec24b8c0
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_ec24b8c0
 Duke Nukem II (Video Game) / int_name
type
ItemName
 Duke Nukem II (Video Game) / int_name
comment
 Duke Nukem II (Video Game) / int_name
featureApplicability
1.0
 Duke Nukem II (Video Game) / int_name
featureConfidence
1.0
 Duke Nukem II (Video Game)
hasFeature
Duke Nukem II (Video Game) / int_name
 Duke Nukem II (Video Game) / int_name
itemName
Duke Nukem II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Duke Nukem II (Video Game)
hasFeature
Alien Works / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
American Video Games / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Attack Speed Buff / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Attackable Pickup / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Die, Chair, Die! / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Hey, It's That Sound! / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Hopping Machine / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Improvised Jet Pack / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Instant Roast / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
No Fair Cheating / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
One-Hit Polykill / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Poison Mushroom / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Recoil Boost / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Recoiled Across the Room / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Recursive Reality / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Run-and-Gun / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
The Alcatraz / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
20 Minutes into the Future / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Utility Weapon / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Video Game Flight / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Video Games of 1990–1994 / int_f59e632e
 Duke Nukem II (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_f59e632e