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Dune II (Video Game)

 Dune II (Video Game)
type
TVTItem
 Dune II (Video Game)
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Dune II (Video Game)
 Dune II (Video Game)
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DuneII
 Dune II (Video Game)
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Developed by Westwood Studios and released in 1992, Dune II: The Building of a Dynasty is the Trope Codifier for the Real-Time Strategy genre, as well as the Trope Maker for numerous gameplay conventions.The games featured three playable factions: House Atreides, House Harkonnen and House Ordos. In Dune II, as well as its remake Dune 2000, the player would be given a map of Arrakis that represented the territories of the three factions. The player, no matter which side he picked, would then play through a variety of missions (In Dune II, either harvesting spice or destroying the enemy base and all their units) and could see their progress on the map. Once they'd conquered pretty much the entire map, the two enemy factions would join each other, as well as the Padishah Emperor of the Known Universe, Shaddam IV of House Corrino and his Imperial Sardaukar, to fight off the much too powerful player faction. Once the player had won the entire game, he would be treated to a cinematic of whatever faction he's playing bringing their own form of justice to the Emperor for having tried to use them in his elaborate plan.The game was ported over to the Sega Genesis in 1993 under the title Dune: The Battle For Arrakis.Dune 2000, a remake released in 1998, took advantage of the numerous advancements made to the RTS genre within the previous six years (you could now control multiple units at once, use the right and middle mouse buttons for easier movement, etc.), and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark Live Action Cutscenes. It also featured slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" then "kill the Harkonnen") and Frank Klepacki (you may have heard of him), one of the original composers for Dune II, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following for being a mostly faithful remake of the original with a number of post-C&C gameplay improvements and far better presentation.It was followed by a true sequel, Emperor: Battle for Dune, in 2001.The Dune games featured Geo Effects quite early in the history of Real-Time Strategy. Buildings could only be built on rock, and there were limited rock available, meaning that players had limited base-building opportunities. Further, infantry could be positioned on mountains to protect them from being run over by tanks, and vehicles would move much slower over dunes than just desert plains. And, lest we forget, this is Dune we're talking about here - rock is also a safe haven from the Shai-Hulud.Very loosely inspired by the Dune books, of course. The first Dune game was an Adventure Game with RTS elements that followed the plot of the 1984 film, and was actually developed at the same time as Dune II, making it largely a sequel In Name Only (only titled as such because both were published by the same company and Cryo Interactive's game came out first), retaining the basic setting elements but presenting a new story about war and political control distinct from the novels. The game engine for Dune II would later be refined and used for a game set in an original universe - Command & Conquer.
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 Dune II (Video Game) / int_113480b7
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Canon Foreigner
 Dune II (Video Game) / int_113480b7
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Canon Foreigner: House Ordos, who are from a non-canon sourcebook and are heavily implied to still use Thinking Machines. The Harkonnen Death's Hand tactical nuclear missile launcher, which violates Dune's Great Convention, one of the tenants of which is that nukes can only be used on alien threats (and, outside of an in-universe spooky campfire story, there aren't any).
 Dune II (Video Game) / int_113480b7
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 Dune II (Video Game) / int_127fc252
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Creator Cameo
 Dune II (Video Game) / int_127fc252
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Creator Cameo: Frank Klepacki shows up in Dune 2000 during an Ordos briefing as a servant who is cleaning the mentat's implants.
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 Dune II (Video Game) / int_137f2d7
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Card-Carrying Villain
 Dune II (Video Game) / int_137f2d7
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Card-Carrying Villain: House Harkonnen proudly describes itself as cruel and ruthless toward both friend and foe in its quest for power.
 Dune II (Video Game) / int_137f2d7
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 Dune II (Video Game) / int_1686e91
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Live-Action Cutscene
 Dune II (Video Game) / int_1686e91
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Live-Action Cutscene: Dune 2000 replaced the 2D illustrations of the original Dune II with live-action actors, including well-known actors like John Rhys-Davies.
 Dune II (Video Game) / int_1686e91
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 Dune II (Video Game) / int_16e6c4db
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Support Power
 Dune II (Video Game) / int_16e6c4db
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Support Power: Dune II has the "Fremen attack", which makes Fremen appear and charge at a specific target. You get it from building a Palace.
 Dune II (Video Game) / int_16e6c4db
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 Dune II (Video Game) / int_1da01dce
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The Computer Is a Lying Bastard
 Dune II (Video Game) / int_1da01dce
comment
The Computer Is a Lying Bastard: Zigzagged with all three Mentats serving as your advisers. While some of their hints are useful, some other information are worthless. Ammon's opinion on missile tanks being useless? Don't listen to him, order them through the starport as soon as you can! They can outgun enemy turrets. Cyril advise you to train light infantries because they are more than adequate for the task? They're actually really slow, terrible shots and die easily. Radnor tells you the Ordos' raiders are pitiful? He's right, but they actually make excellent counters for missile tanks in hit-and-run tactics.
 Dune II (Video Game) / int_1da01dce
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 Dune II (Video Game) / int_1e0878c2
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Palmtree Panic
 Dune II (Video Game) / int_1e0878c2
comment
Palmtree Panic: The Atreides homeworld, Caladan, has hints of this in its appearance.
 Dune II (Video Game) / int_1e0878c2
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 Dune II (Video Game) / int_1fba5f9e
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Enemy Exchange Program
 Dune II (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: The aforementioned Ordos Deviator. It doesn't last, though, despite what the Ordos mentat says. Dune 2000 has The Engineer, who can capture buildings, allowing to build even enemy's unique units too. In the original Dune II building were captured by sending regular infantry into it. However, capturing a fully repaired building required a lot of light infantry, and the Harkonnen and emperor could only produce heavies. Plus, the infantry, especially the light ones, was very slow, no match for tanks and subject for Arbitrary Headcount Limit of 25. A common tactics involved "softening" a building with quads or tanks before capturing.
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 Dune II (Video Game) / int_20f689e9
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Adaptational Villainy
 Dune II (Video Game) / int_20f689e9
comment
Adaptational Villainy: While House Harkonnen weren't exactly friendly to begin with, their primary motivation for committing atrocities was desire for more money and power. In the game, they turned into an Always Chaotic Evil house, with Ordos taking their place as malicious manipulators.
 Dune II (Video Game) / int_20f689e9
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 Dune II (Video Game) / int_225d8ff9
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Ambiguously Human
 Dune II (Video Game) / int_225d8ff9
comment
Ambiguously Human: The Ordos mentat Edric O in Dune 2000 appears to be a human with numerous cybernetic implants, but other houses suspect he may be a (very forbidden) thinking machine made to appear human. The other houses' suspicions are implied to be true, as Edric O refers to himself as "technology" in one cutscene.
 Dune II (Video Game) / int_225d8ff9
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 Dune II (Video Game) / int_230d64
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Screw the Rules, I Have Money!
 Dune II (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: House Ordos has the weakest army which is purely comprised of hired mercenaries. But as a mercantile House that is only concerned with generating revenue to sustain the elite-class of their society, they absolutely do not care how many expendable pawns they have to buy off and send against their enemies. Just so long as they can safely get to the spice melange and harvest it for their own benefit.
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 Dune II (Video Game) / int_233c183f
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 Dune II (Video Game) / int_233c183f
comment
"Risk"-Style Map: This serves only as a cosmetic role where you choose one possible territory to attack. The outcome is identical, with the difference simply being the layout of the map chosen - a system likewise used in Command & Conquer.
 Dune II (Video Game) / int_233c183f
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 Dune II (Video Game) / int_23473ae7
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Adaptation Expansion
 Dune II (Video Game) / int_23473ae7
comment
Adaptation Expansion: House Ordos is unique to the game and has never been mentioned in any of the novels. Its origins can be traced to a non-canonical encyclopedianote though at the time its canonicity was uncertain rather than clearly non-canon.
 Dune II (Video Game) / int_23473ae7
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 Dune II (Video Game) / int_234bd900
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For Science!
 Dune II (Video Game) / int_234bd900
comment
Ix: For Science!, possibly even Machine Worship.
 Dune II (Video Game) / int_234bd900
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 Dune II (Video Game) / int_2557e3a9
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Palette Swap
 Dune II (Video Game) / int_2557e3a9
comment
Palette Swap: Every basic units look the same despite belonging to different factions. Special mention goes to the Trike/Raider, Missile Tank/Deviator, Heavy Trooper/Fremen/Sardaukar who are completely different units stats wise, but share the same sprite.
 Dune II (Video Game) / int_2557e3a9
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 Dune II (Video Game) / int_2639f6eb
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Status Effects
 Dune II (Video Game) / int_2639f6eb
comment
Status Effects: Ordos Deviator tanks have Charm.
 Dune II (Video Game) / int_2639f6eb
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 Dune II (Video Game) / int_26ac510e
type
Mythology Gag
 Dune II (Video Game) / int_26ac510e
comment
Mythology Gag: In Dune 2000, during some of the Ordos cut scenes, Edrico can be seen sitting in a Harkonnen Chair. This is the famous chair that was designed by H.R. Giger for the unproduced 70s Alejandro Jodorowsky's Dune film. Despite that film never happening, it is still called the Harkonnen chair and has been since produced in larger numbers and are actually for sale.
 Dune II (Video Game) / int_26ac510e
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Fictional Geneva Conventions
 Dune II (Video Game) / int_26ad2fa8
comment
The Harkonnen Death's Hand tactical nuclear missile launcher, which violates Dune's Great Convention, one of the tenants of which is that nukes can only be used on alien threats (and, outside of an in-universe spooky campfire story, there aren't any).
 Dune II (Video Game) / int_26ad2fa8
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 Dune II (Video Game) / int_26e5c183
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Polluted Wasteland
 Dune II (Video Game) / int_26e5c183
comment
Polluted Wasteland: Geidi Prime, the Harkonnen homeworld. Reflecting this, nearly every Harkonnen building has smoke stacks. Including ones that logically shouldn't, like their radar outposts, barracks and palaces.
 Dune II (Video Game) / int_26e5c183
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 Dune II (Video Game) / int_27a42ebc
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Spiritual Successor
 Dune II (Video Game) / int_27a42ebc
comment
Spiritual Successor: Command & Conquer: Tiberian Dawn and the subsequent Command and Conquer saga, Dune "III" not IN SPACE!.
 Dune II (Video Game) / int_27a42ebc
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 Dune II (Video Game) / int_295087bf
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Non-Indicative Name
 Dune II (Video Game) / int_295087bf
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Non-Indicative Name: To be picky, Dune 2000 was released in 1998.
 Dune II (Video Game) / int_295087bf
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 Dune II (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Dune II (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The House-specific superweapons, to varying degrees. The Harkonnen Death hand is a missile which can destroy pretty much anything it hits, but is so inaccurate you need to Save Scum for a proper hit. The Atreides can call in Fremen reinforcements, but you can't control them. The Ordos saboteur. It can be controlled and is much faster than normal infantry, but it isn't invisible and is likely to die before it can sabotage any building (in early versions of Dune II it was actually invisible to the player who built them!). Being a suicide unit means it can only be used once and respawning a new one takes forever. Furthermore, in Dune II it was only possible to have two of them on a map at the same time. The Harkonnen's Devastator tank. It's impervious to all weapons, but it's as fast as a turtle without legs. It's expensiveness (800 credits) means it's hard to amass a large group of them. If it's destroyed, it will cause collateral damage to units close by, including yours. Your soldiers can capture enemy buildings and allow you to build the enemies' unique units. It has several drawbacks however: The enemy structures need to be weakened first, and soldiers have mediocre firepower. The captured structures need to be repaired, costing you resources. Soldiers take forever to go from point A to point B and are easily killed, so you need to secure a safe route for them first. You lose the soldier after the capture is complete. The captured structures are still in enemy territory and must be guarded. You still need to take the Tech Tree into account if you want to build the enemies' unique units, so you need to capture all the required buildings to make it work. Alternatively, you can just capture the enemy's Construction Yard. While this save you the hustle of capturing more enemy buildings, this mean you have to build all the Tech Tree yourself making the whole thing very expensive. Enemies' units still require time and resources to build and you still have to deal with the maximum allowed units. The Atreides and Ordos can build Ornithopters, fast-moving attack aircraft with flapping wings. They seem cool, but are very expensive, and you'll be lucky to get two shots off before the unit is shot down.
 Dune II (Video Game) / int_2bdae2ae
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 Dune II (Video Game) / int_31a2a33c
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Stuff Blowing Up
 Dune II (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Often. Every house likes to it a different way, but the Harkonnen really don't mess around.
 Dune II (Video Game) / int_31a2a33c
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 Dune II (Video Game) / int_3556ccfc
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Command & Conquer Economy
 Dune II (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: The Trope Maker, even before the namesake.
 Dune II (Video Game) / int_3556ccfc
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 Dune II (Video Game) / int_383675d3
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Path of Greatest Resistance
 Dune II (Video Game) / int_383675d3
comment
Path of Greatest Resistance: The enemy units were created at (and came from) the enemy base. You can follow the trail of enemies back to their base and attack it.
 Dune II (Video Game) / int_383675d3
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 Dune II (Video Game) / int_3bbf3fef
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Recurring Riff
 Dune II (Video Game) / int_3bbf3fef
comment
Recurring Riff: Both 2000 and Emperor use music from II, like this one for example.
 Dune II (Video Game) / int_3bbf3fef
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 Dune II (Video Game) / int_3d4f266f
type
Convenient Color Change
 Dune II (Video Game) / int_3d4f266f
comment
Convenient Color Change: If converted by the Ordos' Deviator gas, units turn to whatever color the Ordos player is using. As modders found out while toying around with the Deviator, it doesn't specifically change the units to the user's side, it turns them over to the Ordos. So if a non-Ordos unit uses it, it will simply switch the target over to the Ordos side, which will then simply continue attacking you.
 Dune II (Video Game) / int_3d4f266f
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 Dune II (Video Game) / int_40c57041
type
Manipulative Bastard
 Dune II (Video Game) / int_40c57041
comment
Manipulative Bastard: The Ordos, natch. Elara, for a more individual example. Then again, this is the Bene Gesserit's Hat.
 Dune II (Video Game) / int_40c57041
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 Dune II (Video Game) / int_44bd31e2
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Trope Codifier
 Dune II (Video Game) / int_44bd31e2
comment
Trope Codifier: Created the Real-Time Strategy game in the shape we know today, forming the conventions of You Require More Vespene Gas and Construct Additional Pylons. (StarCraft gets the naming rights for having the more memorable terms.) The developers in turn were very influenced by Herzog Zwei.
 Dune II (Video Game) / int_44bd31e2
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 Dune II (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Dune II (Video Game) / int_4832a3bb
comment
Harkonnen: Always Chaotic Evil, have Chronic Backstabbing Disorder and like Stuff Blowing Up.
 Dune II (Video Game) / int_4832a3bb
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 Dune II (Video Game) / int_4856ac40
type
Stock Footage
 Dune II (Video Game) / int_4856ac40
comment
Stock Footage: Dune 2000s Cutscenes occasionally have clips from the 1984 film, usually scenes of ornithopters, harvesters, and armies of troops charging into battle.
 Dune II (Video Game) / int_4856ac40
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 Dune II (Video Game) / int_4987746e
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Ridiculously Fast Construction
 Dune II (Video Game) / int_4987746e
comment
Ridiculously Fast Construction
 Dune II (Video Game) / int_4987746e
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 Dune II (Video Game) / int_4b4ac0ca
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Homing Projectile
 Dune II (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Various missile units are capable of firing these.
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 Dune II (Video Game) / int_515189ab
type
Single-Biome Planet
 Dune II (Video Game) / int_515189ab
comment
Single-Biome Planet: Arrakis/Dune is a Desert Planet as in the original novels. Also, the home planet of the Ordos is said to be "frigid and ice-covered" in Dune II and just "icy" in Dune 2000...i.e. an Ice Planet.
 Dune II (Video Game) / int_515189ab
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 Dune II (Video Game) / int_5261369c
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Sand Worm
 Dune II (Video Game) / int_5261369c
comment
Sand Worm: Of course. Keep your units off the sand whenever possible to avoid attracting them, as they cannot be killed and will destroy your units instantly. Watch for Wormsign to know of their approach. Fremen units can move without attracting them. In Dune 2, they can be driven off by reducing them to half-health, but it takes an obscene amount of firepower.
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Fixed Forward-Facing Weapon
 Dune II (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: Many vehicles are this. The trike, the Ordos Raider, the quad, the Devastator Tank and the Sonic Tank can only fire in the direction they're facing.
 Dune II (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Dune II (Video Game) / int_52b9f0cc
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_52b9f0cc
 Dune II (Video Game) / int_55a329c7
type
Worker Unit
 Dune II (Video Game) / int_55a329c7
comment
Worker Unit: The ubiquitous Spice Harvester (in Dune 2000, they appear beetle-like, exactly as in the 1984 film, but in Dune II they have a more generic boxy design) and the Construction Yard. Carryalls also function as such, automatically ferrying harvesters to and from spice fields. These carryalls are entirely automated and uncontrollable (though they will automatically ferry a damaged unit to an available repair pad).
 Dune II (Video Game) / int_55a329c7
featureApplicability
1.0
 Dune II (Video Game) / int_55a329c7
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_55a329c7
 Dune II (Video Game) / int_5ac86e7b
type
Advanced Tech 2000
 Dune II (Video Game) / int_5ac86e7b
comment
Advanced Tech 2000: Dune 2000
 Dune II (Video Game) / int_5ac86e7b
featureApplicability
1.0
 Dune II (Video Game) / int_5ac86e7b
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_5ac86e7b
 Dune II (Video Game) / int_5bec943d
type
Powerful, but Inaccurate
 Dune II (Video Game) / int_5bec943d
comment
Powerful, but Inaccurate: The Harkonnen Death Hand missile can destroy nearly anything it hits, but its accuracy is so bad that whatever target you actually click on will usually remain unscathed.
 Dune II (Video Game) / int_5bec943d
featureApplicability
1.0
 Dune II (Video Game) / int_5bec943d
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_5bec943d
 Dune II (Video Game) / int_601414ea
type
SaveScum
 Dune II (Video Game) / int_601414ea
comment
The Harkonnen Death hand is a missile which can destroy pretty much anything it hits, but is so inaccurate you need to Save Scum for a proper hit.
 Dune II (Video Game) / int_601414ea
featureApplicability
1.0
 Dune II (Video Game) / int_601414ea
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_601414ea
 Dune II (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Dune II (Video Game) / int_6638c7f7
comment
Ordos: Sneaky, Manipulative Bastards driven by Greed.
 Dune II (Video Game) / int_6638c7f7
featureApplicability
1.0
 Dune II (Video Game) / int_6638c7f7
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_6638c7f7
 Dune II (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Dune II (Video Game) / int_66f69cd4
comment
Invisibility Cloak: In Dune 2000, Fremen units are perpetually invisible, unless badly injured. This is meant to represent their skill at moving and hiding in the desert.
 Dune II (Video Game) / int_66f69cd4
featureApplicability
1.0
 Dune II (Video Game) / int_66f69cd4
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_66f69cd4
 Dune II (Video Game) / int_67f26dcc
type
Planet of Hats
 Dune II (Video Game) / int_67f26dcc
comment
Planet of Hats: Each faction is much simplified from their appearance in the books, The Ordos not withstanding. Atreides: Always Lawful Good, though Good is Not Nice. Ordos: Sneaky, Manipulative Bastards driven by Greed. Harkonnen: Always Chaotic Evil, have Chronic Backstabbing Disorder and like Stuff Blowing Up. Ix: For Science!, possibly even Machine Worship. Tleilaxu: Playing with Syringes to the point of Squick, driven by religious fanaticism. Fremen: Proud Warrior Barbarian Tribe. Sardaukar: Proud Warrior Space Marines.
 Dune II (Video Game) / int_67f26dcc
featureApplicability
1.0
 Dune II (Video Game) / int_67f26dcc
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_67f26dcc
 Dune II (Video Game) / int_6b8b122b
type
The Good, the Bad, and the Evil
 Dune II (Video Game) / int_6b8b122b
comment
The Good, the Bad, and the Evil with Chromatic Arrangement: Atreides are blue, Harkonnens are red and Ordos are green. Even though the original book specifically states that the Harkonnens are blue and the Atreides are green or red. But then we can't have blue bad guys and red good guys, can we? That's not allowed. The Harkonnen's griffin emblem is replaced by a snarling bull for the same reason. Color-Coded Armies: The above color-coding only applies to your overhead map view; closeup view of troops, vehicles and installations shows them to have muted, earthy color schemes better suited to desert warfare.
 Dune II (Video Game) / int_6b8b122b
featureApplicability
1.0
 Dune II (Video Game) / int_6b8b122b
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_6b8b122b
 Dune II (Video Game) / int_6caf4f3f
type
Attract Mode
 Dune II (Video Game) / int_6caf4f3f
comment
Attract Mode: In the Sega version, waiting on the title screen plays a tutorial (which you could also select on the menu), which describes all terrain, units and buildings in the game game and shows how to build, harvest and order units around.
 Dune II (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Dune II (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_6caf4f3f
 Dune II (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Dune II (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: See The Good, the Bad, and the Evil below. In addition, regardless of chosen faction color, Atreides units and structures are always sand-colored, Ordos sickly green and Harkonnen ones dark brown. Other factions have specific palettes, notably a deep royal purple for the Sardaukar.
 Dune II (Video Game) / int_740f59b4
featureApplicability
1.0
 Dune II (Video Game) / int_740f59b4
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_740f59b4
 Dune II (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Dune II (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Though Faction Calculus applies, the house armies have largely identical units. Key differences are each faction's combat tank and unique unit, as well as their Support Powers.
 Dune II (Video Game) / int_7706dd0f
featureApplicability
1.0
 Dune II (Video Game) / int_7706dd0f
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_7706dd0f
 Dune II (Video Game) / int_7b4d0c39
type
Tech Tree
 Dune II (Video Game) / int_7b4d0c39
comment
You still need to take the Tech Tree into account if you want to build the enemies' unique units, so you need to capture all the required buildings to make it work. Alternatively, you can just capture the enemy's Construction Yard. While this save you the hustle of capturing more enemy buildings, this mean you have to build all the Tech Tree yourself making the whole thing very expensive.
 Dune II (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Dune II (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_7b4d0c39
 Dune II (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Dune II (Video Game) / int_8409a385
comment
It is possible to protect your infantry from this by sending them into "infantry rock", dense terrain that cannot be traversed by vehicles.
 Dune II (Video Game) / int_8409a385
featureApplicability
1.0
 Dune II (Video Game) / int_8409a385
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_8409a385
 Dune II (Video Game) / int_86ee8070
type
World of Ham
 Dune II (Video Game) / int_86ee8070
comment
World of Ham: In the spirit of the 1984 movie.
 Dune II (Video Game) / int_86ee8070
featureApplicability
1.0
 Dune II (Video Game) / int_86ee8070
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_86ee8070
 Dune II (Video Game) / int_8878f3be
type
Badass Army
 Dune II (Video Game) / int_8878f3be
comment
Badass Army: The Sardaukar and the Fremen. The Fremen are always allied with the Atreides, while the Sarduakar are of course loyal to the Emperor and always hostile to the player.
 Dune II (Video Game) / int_8878f3be
featureApplicability
1.0
 Dune II (Video Game) / int_8878f3be
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_8878f3be
 Dune II (Video Game) / int_88ebc539
type
Always a Bigger Fish
 Dune II (Video Game) / int_88ebc539
comment
Always a Bigger Fish: This can happen to you if a Sand Worm happens to munch an enemy force. Then again, it might just as easily do so to your units.
 Dune II (Video Game) / int_88ebc539
featureApplicability
1.0
 Dune II (Video Game) / int_88ebc539
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_88ebc539
 Dune II (Video Game) / int_89631688
type
The Chosen One
 Dune II (Video Game) / int_89631688
comment
The Chosen One: The Commander from Dune 2000 was introduced by the Bene Gesserit after they had a prophecy that he would rise in power to command vast armies, destroy Corrino, and bring peace to Arrakis. They don't actually care which side you join to do this. Other than a bit of initial confusion over how the hell you got there the faction you join doesn't care about the connection.
 Dune II (Video Game) / int_89631688
featureApplicability
1.0
 Dune II (Video Game) / int_89631688
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_89631688
 Dune II (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Dune II (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Dune II had only a limited supply of spice on a given map and when you harvested it all you better had an army capable of winning fielded or you could restart. Dune 2000's development team must have taken notice since in this game the spice keeps regenerating faster then it can ever be harvested, allowing you to saturate the entire map with tanks if you feel like it.
 Dune II (Video Game) / int_8b606a51
featureApplicability
1.0
 Dune II (Video Game) / int_8b606a51
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_8b606a51
 Dune II (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Dune II (Video Game) / int_8c1ad82f
comment
Sardaukar: Proud Warrior Space Marines.
 Dune II (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Dune II (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_8c1ad82f
 Dune II (Video Game) / int_940a5958
type
Artificial Stupidity
 Dune II (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI's move and attack patterns are very simple and predictable. This happened by mistake, as more complex strategies were programed but not well implemented due to several bugs, concrete examples include: The AI rebuilds defenses as well as other buildings in a random fashion, and when it does the rebuilding it will crush any unit that stays upon the ruins of the building. AI attacks on your base can be stopped by building four sections of wall at just the right spot. The AI units that arrive to attack can't manage to find a way around it, and just sit there. As long as no player units approach, they sit still, and the enemy doesn't send out more attackers. In one mission the AI suddenly sends out a group of soldiers into an empty corner of the map for no reason at all, and they remain there, not moving, until the end of the mission. The enemy will keep throwing units at your base defense turrets uselessly even as your offensive troops are in the process of leveling their base. Enemy vehicles will move to attack your base as soon as they're built, meaning they will arrive in ones or twos, allowing you to defeat them in detail. They're supposed to form groups before attacking, but the code for this doesn't work because of typos (it does work for infantry). Enemy tracked vehicles won't bother to drive around infantry belonging to an allied house, and will simply run them over if they're in the way.
 Dune II (Video Game) / int_940a5958
featureApplicability
1.0
 Dune II (Video Game) / int_940a5958
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_940a5958
 Dune II (Video Game) / int_97e96e2b
type
The Unblinking
 Dune II (Video Game) / int_97e96e2b
comment
The Unblinking: The Ordos mentat Edric O in Dune 2000 most of the time has his unblinking stare fixed straight at the camera.
 Dune II (Video Game) / int_97e96e2b
featureApplicability
1.0
 Dune II (Video Game) / int_97e96e2b
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_97e96e2b
 Dune II (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Dune II (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Dune II becomes this whenever a Harkonnen player launches a Death Hand — for either side — since you never know where the missile is going to hit. It leads to Save Scumming on a regular basis, because if it destroys your Construction Yard, you've probably lost the game.
 Dune II (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Dune II (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_98b1dc8f
 Dune II (Video Game) / int_9e1eef4c
type
Always Lawful Good
 Dune II (Video Game) / int_9e1eef4c
comment
Atreides: Always Lawful Good, though Good is Not Nice.
 Dune II (Video Game) / int_9e1eef4c
featureApplicability
1.0
 Dune II (Video Game) / int_9e1eef4c
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_9e1eef4c
 Dune II (Video Game) / int_a414c3f0
type
One-Hit Kill
 Dune II (Video Game) / int_a414c3f0
comment
One-Hit Kill: A Sand Worm will inflict this on anything.
 Dune II (Video Game) / int_a414c3f0
featureApplicability
1.0
 Dune II (Video Game) / int_a414c3f0
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_a414c3f0
 Dune II (Video Game) / int_a65288e2
type
Ascended Extra
 Dune II (Video Game) / int_a65288e2
comment
Ascended Extra: House Ordos was only briefly mentioned in the Dune Encyclopedia, in a list of Great Houses that existed when Muad'Dib became emperor. The encyclopedia did not offer any further insight to the House, and everything about them in-game is a creation of Westwood Studios.
 Dune II (Video Game) / int_a65288e2
featureApplicability
1.0
 Dune II (Video Game) / int_a65288e2
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_a65288e2
 Dune II (Video Game) / int_a7712503
type
Faction-Specific Endings
 Dune II (Video Game) / int_a7712503
comment
Faction-Specific Endings: has three possible end victory sequences, one for each of the houses that the player can be a part of (Atreides, Harkonnen, Ordos).
 Dune II (Video Game) / int_a7712503
featureApplicability
1.0
 Dune II (Video Game) / int_a7712503
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_a7712503
 Dune II (Video Game) / int_a96b8b63
type
Space Marine
 Dune II (Video Game) / int_a96b8b63
comment
Space Marine: The Sardaukar are depicted as this, clad in much heavier armor then other House infantry. In Dune 2000, they wear distinctive box-shaped helmets with green view-ports, echoing their portrayal in the 1984 film. In Dune II, their artwork shows them using distinctly badass-looking armor and weapons, but in-game they have the same stats as ordinary Troopers.
 Dune II (Video Game) / int_a96b8b63
featureApplicability
1.0
 Dune II (Video Game) / int_a96b8b63
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_a96b8b63
 Dune II (Video Game) / int_aaece264
type
Rousing Speech
 Dune II (Video Game) / int_aaece264
comment
Rousing Speech: House leaders and Mentants are prone to these, though flavor varies. The Atreides are usually Tired of Running while the Harkonnen prefer Dare to Be Badass. The Ordos speak of their House's True Companions and the threat their enemies pose to it. They may come off less rousing to the viewer due to Robo Speak, but the Ordos are a weird bunch.
 Dune II (Video Game) / int_aaece264
featureApplicability
1.0
 Dune II (Video Game) / int_aaece264
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_aaece264
 Dune II (Video Game) / int_ab940e63
type
Robo Speak
 Dune II (Video Game) / int_ab940e63
comment
Robo Speak: Ordos often sound like this, due their drone-like dedication to their cause.
 Dune II (Video Game) / int_ab940e63
featureApplicability
1.0
 Dune II (Video Game) / int_ab940e63
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ab940e63
 Dune II (Video Game) / int_ac320c0e
type
Nuke 'em
 Dune II (Video Game) / int_ac320c0e
comment
Nuke 'em: The Harkonnen Death Hand missile.
 Dune II (Video Game) / int_ac320c0e
featureApplicability
1.0
 Dune II (Video Game) / int_ac320c0e
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ac320c0e
 Dune II (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Dune II (Video Game) / int_ac9f78d9
comment
Each faction in Dune 2000 has a Combat Tank in their arsenal, but have different in terms of stats. The Atreides tank is the Jack of All Stats. The Harkonnen tank is the Mighty Glacier. The Ordos tank is the Fragile Speedster. The Combat Tanks in Dune II all have identical stats.
 Dune II (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Dune II (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ac9f78d9
 Dune II (Video Game) / int_ad1db87c
type
Oh, Crap!
 Dune II (Video Game) / int_ad1db87c
comment
Oh, Crap!: The Emperor has an epic one in each House's ending.
 Dune II (Video Game) / int_ad1db87c
featureApplicability
1.0
 Dune II (Video Game) / int_ad1db87c
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ad1db87c
 Dune II (Video Game) / int_ae1d84f7
type
Standard Sci-Fi Army
 Dune II (Video Game) / int_ae1d84f7
comment
Standard Sci-Fi Army: Unlike the books, the games provide a wide range of infantry and vehicle units.
 Dune II (Video Game) / int_ae1d84f7
featureApplicability
1.0
 Dune II (Video Game) / int_ae1d84f7
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ae1d84f7
 Dune II (Video Game) / int_aea164f3
type
Playing with Syringes
 Dune II (Video Game) / int_aea164f3
comment
Tleilaxu: Playing with Syringes to the point of Squick, driven by religious fanaticism.
 Dune II (Video Game) / int_aea164f3
featureApplicability
1.0
 Dune II (Video Game) / int_aea164f3
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_aea164f3
 Dune II (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Dune II (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Missile tanks cannot hit a target 2 hexes or less away. If they try, the missiles will go wild and hit random locations other than the target hex.
 Dune II (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Dune II (Video Game) / int_b1c4bc94
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_b1c4bc94
 Dune II (Video Game) / int_b618409c
type
Sentry Gun
 Dune II (Video Game) / int_b618409c
comment
Sentry Gun: The Turret and Rocket Turret.
 Dune II (Video Game) / int_b618409c
featureApplicability
1.0
 Dune II (Video Game) / int_b618409c
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_b618409c
 Dune II (Video Game) / int_b79a7274
type
Color-Coded Armies
 Dune II (Video Game) / int_b79a7274
comment
Color-Coded Armies: The above color-coding only applies to your overhead map view; closeup view of troops, vehicles and installations shows them to have muted, earthy color schemes better suited to desert warfare.
 Dune II (Video Game) / int_b79a7274
featureApplicability
1.0
 Dune II (Video Game) / int_b79a7274
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_b79a7274
 Dune II (Video Game) / int_b848b200
type
Injured Vulnerability
 Dune II (Video Game) / int_b848b200
comment
Injured Vulnerability: If you damage an enemy building enough so that its damage indicator turns red, you can capture it by sending one of your infantry units into it.
 Dune II (Video Game) / int_b848b200
featureApplicability
1.0
 Dune II (Video Game) / int_b848b200
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_b848b200
 Dune II (Video Game) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 Dune II (Video Game) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Massive Sand Worms that attack ground units that idle in the desert.
 Dune II (Video Game) / int_bce5c3ec
featureApplicability
1.0
 Dune II (Video Game) / int_bce5c3ec
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_bce5c3ec
 Dune II (Video Game) / int_c2d978fe
type
Car Fu
 Dune II (Video Game) / int_c2d978fe
comment
Car Fu: Do not send an infantry squad to take down an otherwise defenseless Harvester... It is possible to protect your infantry from this by sending them into "infantry rock", dense terrain that cannot be traversed by vehicles. But don't try running over an enemy saboteur. It will explode.
 Dune II (Video Game) / int_c2d978fe
featureApplicability
1.0
 Dune II (Video Game) / int_c2d978fe
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_c2d978fe
 Dune II (Video Game) / int_c5c79ad3
type
And Your Little Dog, Too!
 Dune II (Video Game) / int_c5c79ad3
comment
And Your Little Dog, Too!: In the Harkonnen ending of Dune 2, not only do they blow away the Emperor, they kill his adviser too.
 Dune II (Video Game) / int_c5c79ad3
featureApplicability
1.0
 Dune II (Video Game) / int_c5c79ad3
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_c5c79ad3
 Dune II (Video Game) / int_c5eec843
type
Mobile Factory
 Dune II (Video Game) / int_c5eec843
comment
Mobile Factory: The Mobile Construction Vehicle, though it has to deploy and become immobile to actually build anything. It can pack up and move elsewhere, however.
 Dune II (Video Game) / int_c5eec843
featureApplicability
1.0
 Dune II (Video Game) / int_c5eec843
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_c5eec843
 Dune II (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Dune II (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: Normally, Devastator units only go nuclear when destroyed. A Harkonnen player may force their Devastators to explode, with predictably messy results.
 Dune II (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Dune II (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_c69ae9b2
 Dune II (Video Game) / int_c9981efb
type
The Engineer
 Dune II (Video Game) / int_c9981efb
comment
The Engineer: Each side in Dune 2000 has an engineer unit much like those found in Command & Conquer. Every infantry unit was like this originally in Dune II, however.
 Dune II (Video Game) / int_c9981efb
featureApplicability
1.0
 Dune II (Video Game) / int_c9981efb
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_c9981efb
 Dune II (Video Game) / int_ca3a6dbd
type
Informed Ability
 Dune II (Video Game) / int_ca3a6dbd
comment
Informed Ability: The Sardaukar infantry in Dune II are presented as elite troops that surpass any others except maybe Fremen. However, in-game they have the same stats as any other house's Troopers.
 Dune II (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Dune II (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ca3a6dbd
 Dune II (Video Game) / int_cbc54501
type
Faction Calculus
 Dune II (Video Game) / int_cbc54501
comment
Faction Calculus: Atreides (balanced) vs. Harkonnen (powerhouse) vs. Ordos (subversive).
 Dune II (Video Game) / int_cbc54501
featureApplicability
1.0
 Dune II (Video Game) / int_cbc54501
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_cbc54501
 Dune II (Video Game) / int_ccf46587
type
Redshirt Army
 Dune II (Video Game) / int_ccf46587
comment
Red Shirt Army: In Dune 2, infantry was only useful to sneak into a base to capture buildings. Using them for actual combat was guaranteed to result in a lot of screaming and a pile of corpses slowly sinking into the sand even against simple trikes. This was improved upon in later games though.
 Dune II (Video Game) / int_ccf46587
featureApplicability
1.0
 Dune II (Video Game) / int_ccf46587
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ccf46587
 Dune II (Video Game) / int_cd809603
type
Tank Goodness
 Dune II (Video Game) / int_cd809603
comment
Tank Goodness: The Harkonnen Devastator. It has an on-board atomic reactor and radiation-based weaponry. An equivalent huge, double-barreled tank appears in every Command & Conquer game to date. Each faction in Dune 2000 has a Combat Tank in their arsenal, but have different in terms of stats. The Atreides tank is the Jack of All Stats. The Harkonnen tank is the Mighty Glacier. The Ordos tank is the Fragile Speedster. The Combat Tanks in Dune II all have identical stats.
 Dune II (Video Game) / int_cd809603
featureApplicability
1.0
 Dune II (Video Game) / int_cd809603
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_cd809603
 Dune II (Video Game) / int_cf1e7e98
type
Resource-Gathering Mission
 Dune II (Video Game) / int_cf1e7e98
comment
Resource-Gathering Mission: Many of the early missions have the simple objective of harvesting a certain quantity of spices while fending off raids by the other houses.
 Dune II (Video Game) / int_cf1e7e98
featureApplicability
1.0
 Dune II (Video Game) / int_cf1e7e98
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_cf1e7e98
 Dune II (Video Game) / int_d026cad8
type
Sigil Spam
 Dune II (Video Game) / int_d026cad8
comment
Sigil Spam: Many structures incorporate their House's logo into their very architecture if not simply having it stuck on the side.
 Dune II (Video Game) / int_d026cad8
featureApplicability
1.0
 Dune II (Video Game) / int_d026cad8
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_d026cad8
 Dune II (Video Game) / int_d7639dba
type
Achilles' Heel
 Dune II (Video Game) / int_d7639dba
comment
Achilles' Heel: The Harkonnen Devastator is the strongest tank in the game. However, it's extremely vulnerable to the Ordos Deviator, which can take control of it and force it to activate its Self-Destruct Mechanism.
 Dune II (Video Game) / int_d7639dba
featureApplicability
1.0
 Dune II (Video Game) / int_d7639dba
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_d7639dba
 Dune II (Video Game) / int_d83a56ca
type
Construct Additional Pylons
 Dune II (Video Game) / int_d83a56ca
comment
Construct Additional Pylons: Nearly every level in each game necessitates you building your own base, and then further building additional windtraps to provide power for all your structures.
 Dune II (Video Game) / int_d83a56ca
featureApplicability
1.0
 Dune II (Video Game) / int_d83a56ca
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_d83a56ca
 Dune II (Video Game) / int_dae3999d
type
Action Bomb
 Dune II (Video Game) / int_dae3999d
comment
Action Bomb: The Ordos Saboteur.
 Dune II (Video Game) / int_dae3999d
featureApplicability
1.0
 Dune II (Video Game) / int_dae3999d
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_dae3999d
 Dune II (Video Game) / int_ddcd7455
type
WormSign
 Dune II (Video Game) / int_ddcd7455
comment
Worm Sign: Burrowing sandworms are visible as distortions on the desert surface, but are invisible on the minimap until the little dot representing your harvester disappears. In Dune 2000, the sandworms are followed by bolts of lightning, caused by static discharge from the sand.
 Dune II (Video Game) / int_ddcd7455
featureApplicability
1.0
 Dune II (Video Game) / int_ddcd7455
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_ddcd7455
 Dune II (Video Game) / int_df858e81
type
Shoot the Medic First
 Dune II (Video Game) / int_df858e81
comment
Shoot The Deviator First: You sure don't want your tanks to suddenly become an enemy property, right?
 Dune II (Video Game) / int_df858e81
featureApplicability
1.0
 Dune II (Video Game) / int_df858e81
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_df858e81
 Dune II (Video Game) / int_e375c858
type
Fog of War
 Dune II (Video Game) / int_e375c858
comment
Fog of War: Removed permanently from a zone after it is explored. You get an onscreen radar once an Outpost is built.
 Dune II (Video Game) / int_e375c858
featureApplicability
1.0
 Dune II (Video Game) / int_e375c858
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_e375c858
 Dune II (Video Game) / int_e5421161
type
Expy
 Dune II (Video Game) / int_e5421161
comment
The Harkonnen Devastator. It has an on-board atomic reactor and radiation-based weaponry. An equivalent huge, double-barreled tank appears in every Command & Conquer game to date.
 Dune II (Video Game) / int_e5421161
featureApplicability
1.0
 Dune II (Video Game) / int_e5421161
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_e5421161
 Dune II (Video Game) / int_e567510d
type
Determinator
 Dune II (Video Game) / int_e567510d
comment
Determinator: In Dune 2000, Sardaukar will not be suppressed by enemy fire. Ever. Fremen however, can, which isn't exactly accurate to the books.
 Dune II (Video Game) / int_e567510d
featureApplicability
1.0
 Dune II (Video Game) / int_e567510d
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_e567510d
 Dune II (Video Game) / int_e851b5
type
The Plan
 Dune II (Video Game) / int_e851b5
comment
The Plan: The Emperor's plan in Dune 2 and Dune 2000.
 Dune II (Video Game) / int_e851b5
featureApplicability
1.0
 Dune II (Video Game) / int_e851b5
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_e851b5
 Dune II (Video Game) / int_f13a0451
type
Suicide Attack
 Dune II (Video Game) / int_f13a0451
comment
The Ordos saboteur. It can be controlled and is much faster than normal infantry, but it isn't invisible and is likely to die before it can sabotage any building (in early versions of Dune II it was actually invisible to the player who built them!). Being a suicide unit means it can only be used once and respawning a new one takes forever. Furthermore, in Dune II it was only possible to have two of them on a map at the same time.
 Dune II (Video Game) / int_f13a0451
featureApplicability
1.0
 Dune II (Video Game) / int_f13a0451
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_f13a0451
 Dune II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dune II (Video Game) / int_f3cf30d9
comment
Enemies' units still require time and resources to build and you still have to deal with the maximum allowed units.
 Dune II (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Dune II (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_f3cf30d9
 Dune II (Video Game) / int_f6db5b1e
type
RidiculouslyHumanRobot
 Dune II (Video Game) / int_f6db5b1e
comment
Ridiculously Human Robot: The Ordos mentat in Dune 2000 is rumored to be a forbidden Thinking Machine made to look like a human to hide its nature. That, or he's just a creepy human with lots of cybernetic implants.
 Dune II (Video Game) / int_f6db5b1e
featureApplicability
1.0
 Dune II (Video Game) / int_f6db5b1e
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_f6db5b1e
 Dune II (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Dune II (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: No matter how bad the odds are against it, the AI controlled enemy will attack you no matter what. Light infantries against a squad of siege tanks? No problem.
 Dune II (Video Game) / int_f97ab6a5
featureApplicability
1.0
 Dune II (Video Game) / int_f97ab6a5
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_f97ab6a5
 Dune II (Video Game) / int_fb7bc4a8
type
Never Trust a Title
 Dune II (Video Game) / int_fb7bc4a8
comment
Never Trust a Title: Though the game is titled "Dune II", it has nothing to do with the first Dune game by Cryo Interactive. That game was, more-or-less, an adaptation of the 1984 Dune movie, while Dune II is an original story that only uses Dune's world and characters as its foundation. It is only a sequel in the sense that it was released after Cryo's game.
 Dune II (Video Game) / int_fb7bc4a8
featureApplicability
1.0
 Dune II (Video Game) / int_fb7bc4a8
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_fb7bc4a8
 Dune II (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Dune II (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: In gameplay terms the Spice is converted directly into funds, or "Solaris", as it it is offloaded into your refineries. In the novels its a kind of Unobtainium, with uncountable purposes and powers. Dune 2000 explicitly justifies this, mentioning at various points that the houses are selling the harvested spice on the interstellar market, so funds used to power your war machine are expressly that generated by Spice sales. The stuff is that valuable.
 Dune II (Video Game) / int_fd2086a9
featureApplicability
1.0
 Dune II (Video Game) / int_fd2086a9
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_fd2086a9
 Dune II (Video Game) / int_name
type
ItemName
 Dune II (Video Game) / int_name
comment
 Dune II (Video Game) / int_name
featureApplicability
1.0
 Dune II (Video Game) / int_name
featureConfidence
1.0
 Dune II (Video Game)
hasFeature
Dune II (Video Game) / int_name
 Dune II (Video Game) / int_name
itemName
Dune II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Dune II (Video Game)
hasFeature
A-Team Firing / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Advanced Tech 2000 / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Arbitrary Headcount Limit / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Arbitrary Weapon Range / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Beast of Battle / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Brainwashed / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Cap Raiser / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Car Fu / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Cast of Expies / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Chainsaw-Grip BFG / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Chromatic Arrangement / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Command & Conquer Economy / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Construct Additional Pylons / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Copy Protection / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Defenseless Transports / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Defog of War / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Enemy-Detecting Radar / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Enemy Exchange Program / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Faction Calculus / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Faction-Specific Endings / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Fan Translation / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Fantastic Firearms / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Geo Effects / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Gruesome Goat / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Hard-Coded Hostility / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Hidden Mechanic / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Hold the Line / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Hufflepuff House / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Injured Vulnerability / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Language Equals Thought / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Long-Range Fighter / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Molotov Truck / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Musical Assassin / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_c7fe36fb
 Dune II (Video Game)
hasFeature
No Points for Neutrality / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Non-Entity General / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Numbered Homeworld / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Powerful, but Inaccurate / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Resource-Gathering Mission / int_c7fe36fb
 Dune II (Video Game)
hasFeature
/ int_c7fe36fb
 Dune II (Video Game)
hasFeature
Save Scumming / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Screw the Rules, I Have Money! / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Self-Destruct Mechanism / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Sentry Gun / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Splash Damage Abuse / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Standard Sci-Fi Army / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Stock Control Settings / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Suicide Attack / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Support Power / int_c7fe36fb
 Dune II (Video Game)
hasFeature
The Good, the Bad, and the Evil / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Trope Codifier / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Useless Useful Stealth / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Variable Mix / int_c7fe36fb
 Dune II (Video Game)
hasFeature
War Was Beginning / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Warfare Regression / int_c7fe36fb
 Dune II (Video Game)
hasFeature
Worker Unit / int_c7fe36fb
 Dune II (Video Game)
hasFeature
You Require More Vespene Gas / int_c7fe36fb
 Dune II (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_c7fe36fb
 DuneII
sameAs
Dune II (Video Game)
 Dune II (Video Game)
hasFeature
Convenient Color Change / int_c7fe36fb