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DUSK (Video Game)

 DUSK (Video Game)
type
TVTItem
 DUSK (Video Game)
label
DUSK (Video Game)
 DUSK (Video Game)
page
Dusk
 DUSK (Video Game)
comment
DUSK is a retro-inspired first-person shooter developed by David Szymanski and published by New Blood Interactive, taking direct inspiration from the likes of Doom, Quake, and Blood, though more on the Quake and Blood end of things.The plot (what little there is) is essentially thus: your First-Person Ghost player character, a guy nicknamed as the "Dusk Dude", is a treasure hunter by trade. After learning of a "hidden treasure" hidden below the quaint, small town of Dusk, he sets out to see what he can find — only to be knocked out and hung up on meat-hooks by the insane hillbillies that currently reside in the town. After wrenching himself free and fending off his attackers, Dusk Dude slowly learns of a more serious threat — something from beyond the pale of our reality has touched the redneck residents of Dusk, and it is driving them to do horrible things to each other. Armed with an arsenal of old-fashioned guns and magical weapons, a running speed that would put an Olympic runner to shame, and a whole lotta moxie, Dusk Dude sets out to stop the cultists the only way he knows how: with the business end of a shotgun.The gameplay is primarily the standard '90s shooter-fare: incredibly fast movement and a wide variety of dangerous guns. What sets the game apart are two features. Much like Blood, the game hinges quite a lot on the horror side of things, to the point of actually being somewhat scary. That being said, it still adheres to Rule of Cool, meaning that there are a ton of small little things to discover that you can do such as being able to flip while in the air, with Black Comedy seeping through every crack of the game.The game was released from Early Access on December 10, 2018, with the third and final episode. It can be purchased on Steam here. Compare with AMID EVIL, another retro-inspired shooter by the same publisher, more in the vein of Heretic and Hexen.On October 28th, 2021, the game received a digital Nintendo Switch port, and Switch owners who pre-ordered the game receive DUSK '82 for free. Physical Switch copies of the game will be released in 2022, which include a download code for DUSK '82 and a full-color manual. They can be found here.On December 11th, 2023, the free DUSK HD update was released for all platforms in celebration of the game's 5th anniversary. Much in the same vein as the Quake series remasters by Nightdive Studios, DUSK HD completely overhauls the game's visuals; weapons, items, enemies and even level geometry have received high-definition textures and updated models with increased polycounts, all of which can be optionally toggled for those who prefer the classic look. The update also includes a new weapon named "The Claw of the Flesh", which can be found in certain secret areas in the campaign.See also FAITH: The Unholy Trinity another game made by New Blood Interactive, and also takes place in the same universe as revealed in Chapter III.No relation to the similarly-named Russian FPS.
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 DUSK (Video Game)
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DBTropes
 DUSK (Video Game) / int_115d318
type
And Then John Was a Zombie
 DUSK (Video Game) / int_115d318
comment
And Then John Was a Zombie: The protagonist ends up unwillingly becoming Nyarlathotep's new right-hand man at the very end of the game.
 DUSK (Video Game) / int_115d318
featureApplicability
1.0
 DUSK (Video Game) / int_115d318
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_115d318
 DUSK (Video Game) / int_120579ab
type
Sinister Deer Skull
 DUSK (Video Game) / int_120579ab
comment
Sinister Deer Skull: The Wendigos are represented in their modern depiction, zombies with a deer skull as a head.
 DUSK (Video Game) / int_120579ab
featureApplicability
1.0
 DUSK (Video Game) / int_120579ab
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_120579ab
 DUSK (Video Game) / int_127fc252
type
Creator Cameo
 DUSK (Video Game) / int_127fc252
comment
Creator Cameo: In E1M7 (Dead of the Night), and again in E2M5 (The Escher Labs), you come across a picture of a young man, interacting with it prompts the message "appears to be a cult leader". This is actually the yearbook photo of Dave Oshry, the founder and CEO of New Blood Interactive, the game's publisher. The cult leader who speaks to you throughout the game does indeed have a face based on Dave's.
 DUSK (Video Game) / int_127fc252
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1.0
 DUSK (Video Game) / int_127fc252
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_127fc252
 DUSK (Video Game) / int_12f9804c
type
Muzzle Flashlight
 DUSK (Video Game) / int_12f9804c
comment
Muzzle Flashlight: A given, and particularly worthwhile given that the game takes away your regular flashlight at a few points. This becomes the main use of the pistols after a point, as they A) have plentiful ammo and B) are only useful for Cherry Tapping the weakest opponents.
 DUSK (Video Game) / int_12f9804c
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1.0
 DUSK (Video Game) / int_12f9804c
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_12f9804c
 DUSK (Video Game) / int_143e6c8d
type
Heroic Mime
 DUSK (Video Game) / int_143e6c8d
comment
Heroic Mime: Played with. Dusk Dude does talk from time to time, but what he says just appears as text on the screen.
 DUSK (Video Game) / int_143e6c8d
featureApplicability
1.0
 DUSK (Video Game) / int_143e6c8d
featureConfidence
1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_143e6c8d
 DUSK (Video Game) / int_14e569d5
type
Crate Expectations
 DUSK (Video Game) / int_14e569d5
comment
Crate Expectations: This game features crates that can be picked up, thrown, and destroyed. Crates also contain various pickups.
 DUSK (Video Game) / int_14e569d5
featureApplicability
1.0
 DUSK (Video Game) / int_14e569d5
featureConfidence
1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_14e569d5
 DUSK (Video Game) / int_15b2cab3
type
Tempting Fate
 DUSK (Video Game) / int_15b2cab3
comment
The Wendigos are introduced in E2M2 by way of you going through a few minutes of the level with no enemies. At first, they're just not there, but after a little bit of progress you find plenty of them — as corpses that something else already killed. The only hint as to what happened before your arrival is writing on the wall telling you "DON'T GO IN THE RUINS". Alas, the door to those ruins is locked with the yellow key, so you know exactly where you're going...
 DUSK (Video Game) / int_15b2cab3
featureApplicability
1.0
 DUSK (Video Game) / int_15b2cab3
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_15b2cab3
 DUSK (Video Game) / int_16178c64
type
Gratuitous Spanish
 DUSK (Video Game) / int_16178c64
comment
"Cero Miedo" (Spanish for "Zero Fear"): Hard difficulty. Enemies are fast and deadly and armor is less effective. Recommended for twitch shooter veterans.
 DUSK (Video Game) / int_16178c64
featureApplicability
1.0
 DUSK (Video Game) / int_16178c64
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1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_16178c64
 DUSK (Video Game) / int_166258c3
type
Character Overlap
 DUSK (Video Game) / int_166258c3
comment
Character Overlap: Big John, from the Rise of the Triad remake, shows up as a boss in the second episode, reusing his voice clips from that game.
 DUSK (Video Game) / int_166258c3
featureApplicability
1.0
 DUSK (Video Game) / int_166258c3
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_166258c3
 DUSK (Video Game) / int_18d15922
type
Title Drop
 DUSK (Video Game) / int_18d15922
comment
Title Drop: The final level in the game is titled, "Dusk."
 DUSK (Video Game) / int_18d15922
featureApplicability
1.0
 DUSK (Video Game) / int_18d15922
featureConfidence
1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_18d15922
 DUSK (Video Game) / int_19028da
type
Eternal Engine
 DUSK (Video Game) / int_19028da
comment
Eternal Engine: E2M4, The Infernal Machine, takes place in one filled with the mulched flesh of the victims of the "Thresher" you got into in the previous level.
 DUSK (Video Game) / int_19028da
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1.0
 DUSK (Video Game) / int_19028da
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_19028da
 DUSK (Video Game) / int_1b122c5d
type
Scare Chord
 DUSK (Video Game) / int_1b122c5d
comment
One secret area in E1M4 ends with a wall dropping along a Scare Chord to reveal the Dopefish. Hitting the Use key on it displays the message "Dopefish Lives!".
 DUSK (Video Game) / int_1b122c5d
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1.0
 DUSK (Video Game) / int_1b122c5d
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_1b122c5d
 DUSK (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 DUSK (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: To end E3M8, "As Above, So Below," you have to impale yourself on the meathooks you escaped at the start of the game. Seeing as the rest of the level is a deeply surreal combination of Planet Heck and a Journey to the Center of the Mind, it's clear "Common Sense" died a while back.
 DUSK (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 DUSK (Video Game) / int_1b2b1d2c
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_1b2b1d2c
 DUSK (Video Game) / int_1ba09c9d
type
Human Resources
 DUSK (Video Game) / int_1ba09c9d
comment
Human Resources: The portal to the Nameless City is powered by offering sacrifices of "blood and bone" to eldritch concrete altars found in the ruins below Dusk. Put the "thresher" (seen in E2M3 and E2M4) and the lack of non-cultist inhabitants in Dusk together and the implications are clear.
 DUSK (Video Game) / int_1ba09c9d
featureApplicability
1.0
 DUSK (Video Game) / int_1ba09c9d
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_1ba09c9d
 DUSK (Video Game) / int_1ba17583
type
The Ghost
 DUSK (Video Game) / int_1ba17583
comment
The Ghost: The evil voice that mocks you throughout the game, but is never shown. He turns out to be the leader of Nyarlathotep's cult.
 DUSK (Video Game) / int_1ba17583
featureApplicability
1.0
 DUSK (Video Game) / int_1ba17583
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_1ba17583
 DUSK (Video Game) / int_1bc0ca82
type
Abandoned Mine
 DUSK (Video Game) / int_1bc0ca82
comment
Abandoned Mine: The Cutty Mines, filled with cultists. Also filled with the first jump-scares of the game.
 DUSK (Video Game) / int_1bc0ca82
featureApplicability
1.0
 DUSK (Video Game) / int_1bc0ca82
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_1bc0ca82
 DUSK (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 DUSK (Video Game) / int_1be7d298
comment
The sole secret of "The Dweller in Darkness" allows the player to skip the entire gauntlet of enemies ahead of them if they decide to go any further instead of heading back (although there's graffiti that calls it the "coward's way out"). Said secret also has a Crystal of Madness, which can significantly lighten your load due to causing any enemies in the vicinity of its mist after being broken to start infighting.
 DUSK (Video Game) / int_1be7d298
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1.0
 DUSK (Video Game) / int_1be7d298
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_1be7d298
 DUSK (Video Game) / int_1f0c1d33
type
Couldn't Find a Pen
 DUSK (Video Game) / int_1f0c1d33
comment
Couldn't Find a Pen: Throughout the game, essentially used as the only exposition for the game.
 DUSK (Video Game) / int_1f0c1d33
featureApplicability
1.0
 DUSK (Video Game) / int_1f0c1d33
featureConfidence
1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_1f0c1d33
 DUSK (Video Game) / int_207af763
type
Ominous Floating Castle
 DUSK (Video Game) / int_207af763
comment
Ominous Floating Castle: E2M7, Neobabel, takes place in the eponymous labs miles above the Erebus Reactor. The first half of E2M8, Blood and Bone, has you exploring the deeper reaches of the labs before descending back to ground level and finding the entrance to The Dig.
 DUSK (Video Game) / int_207af763
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1.0
 DUSK (Video Game) / int_207af763
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 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_207af763
 DUSK (Video Game) / int_23473ae7
type
Adaptation Expansion
 DUSK (Video Game) / int_23473ae7
comment
Adaptation Expansion: While the graphic novel covers only the first two episodes in 24 pages, it features more dialogue from the cult leader, much of it alluding to his final fate within the game.
 DUSK (Video Game) / int_23473ae7
featureApplicability
1.0
 DUSK (Video Game) / int_23473ae7
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 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_23473ae7
 DUSK (Video Game) / int_270c1778
type
Blood Magic
 DUSK (Video Game) / int_270c1778
comment
Apparently, no-one outside Dusk's exclusion zone is aware of a giant Blood Magic generator or a towering laboratory in the sky, considering that it's implied that the structures are very tall.
 DUSK (Video Game) / int_270c1778
featureApplicability
1.0
 DUSK (Video Game) / int_270c1778
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1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_270c1778
 DUSK (Video Game) / int_2719ab04
type
Special Guest
 DUSK (Video Game) / int_2719ab04
comment
Special Guest: Stephan Weyte, famous for voicing Caleb in Blood, is in the game as Nyarlathotep.
 DUSK (Video Game) / int_2719ab04
featureApplicability
1.0
 DUSK (Video Game) / int_2719ab04
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_2719ab04
 DUSK (Video Game) / int_2745f935
type
Gas Mask Mooks
 DUSK (Video Game) / int_2745f935
comment
Possessed Soldiers bear a strong resemblance to HECU Marines, both being Gas Mask Mooks clad in camo fatigues and armoured vests.
 DUSK (Video Game) / int_2745f935
featureApplicability
1.0
 DUSK (Video Game) / int_2745f935
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_2745f935
 DUSK (Video Game) / int_27636a1
type
Hellish Horse
 DUSK (Video Game) / int_27636a1
comment
Hellish Horse: The Experiments are grotesque horse-like monsters.
 DUSK (Video Game) / int_27636a1
featureApplicability
1.0
 DUSK (Video Game) / int_27636a1
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_27636a1
 DUSK (Video Game) / int_28104b90
type
Bag of Spilling
 DUSK (Video Game) / int_28104b90
comment
Bag of Spilling: In the classic form, where each new chapter takes away all the weapons Dusk Dude accumulated across the previous one, leaving him only with the starting sickles. Enabling Intruder Mode takes it up to eleven and has the Dusk Dude lose his weapons between each individual level, in the vein of pistol starts for classic Doom.
 DUSK (Video Game) / int_28104b90
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1.0
 DUSK (Video Game) / int_28104b90
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_28104b90
 DUSK (Video Game) / int_2864490b
type
Gravity Screw
 DUSK (Video Game) / int_2864490b
comment
Gravity Screw: The main gimmick of E3M7, "Homecoming".
 DUSK (Video Game) / int_2864490b
featureApplicability
1.0
 DUSK (Video Game) / int_2864490b
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_2864490b
 DUSK (Video Game) / int_29a39f6
type
Easter Egg
 DUSK (Video Game) / int_29a39f6
comment
Easter Egg: If you manage to get out of bounds in some levels, such as Ghost Town, you can come across a message telling you "You're not supposed to be here. Go away.". Ghost Town's was eventually turned into its own Achievement. Hidden somewhere in E2M9 is a drawing of the "Wife of Intoxigator". This is a drawing that was sent to the devs by a 6th grader, and they liked it so much they hid it in the game as an achievement. You can read more about the story here. In E1M2, you can find Rachael's secret, while Lavender's secret is in E3M8. Rachael and Lavender are David Szymanski's wife and daughter, respectively.
 DUSK (Video Game) / int_29a39f6
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1.0
 DUSK (Video Game) / int_29a39f6
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1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_29a39f6
 DUSK (Video Game) / int_2aef934d
type
Attack Speed Buff
 DUSK (Video Game) / int_2aef934d
comment
Attack Speed Buff: Fast Fire Totems double player's fire rate. Picking up multiple totems will further stack the effect.
 DUSK (Video Game) / int_2aef934d
featureApplicability
1.0
 DUSK (Video Game) / int_2aef934d
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_2aef934d
 DUSK (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 DUSK (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Soap. It deals 1,000,000 damage to anything that it's thrown at, more than enough to One-Hit Kill anything in the game, including bosses. Its insane damage is balanced by the fact that throwing it, picking it up, and throwing it again is very impractical when fighting a large group of fast moving enemies, some of which actively strafe to avoid your shots. It doesn't help that the soap is tiny and requires a high degree of precision to pick up while moving. DUSK HD adds the Claw of the Flesh to the arsenal, which can shred most enemies to pieces in a matter of seconds. The downside is that it consumes the player's morale and, once that has run dry, their health instead of traditional ammo.
 DUSK (Video Game) / int_2bdae2ae
featureApplicability
1.0
 DUSK (Video Game) / int_2bdae2ae
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_2bdae2ae
 DUSK (Video Game) / int_2d4fa515
type
Ax-Crazy
 DUSK (Video Game) / int_2d4fa515
comment
Ax-Crazy: Everyone in the town. If the bag headed, chainsaw-wielding Leathernecks who are your first encounter in the game aren't a tipoff, then perhaps the floating, fireball-chucking Wizards will be?
 DUSK (Video Game) / int_2d4fa515
featureApplicability
1.0
 DUSK (Video Game) / int_2d4fa515
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1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_2d4fa515
 DUSK (Video Game) / int_2dc3e97c
type
Ghost Town
 DUSK (Video Game) / int_2dc3e97c
comment
Ghost Town: The town of Dusk. There are no regular people anymore, just monsters and possessed abominations. It's even the name of the level that takes place in it, E1M9.
 DUSK (Video Game) / int_2dc3e97c
featureApplicability
1.0
 DUSK (Video Game) / int_2dc3e97c
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1.0
 DUSK (Video Game)
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DUSK (Video Game) / int_2dc3e97c
 DUSK (Video Game) / int_32da91b8
type
Out of Focus
 DUSK (Video Game) / int_32da91b8
comment
Out of Focus: The fork maidens and scarecrows don't show up as often in Episode 2. Justified, due to the episode having less of an emphasis on Hillbilly Horrors and more on fighting the possessed military, as well as the eventual travel to another dimension. They return in the third episode near the end, where Dusk Dude is battling through memories of previous levels.
 DUSK (Video Game) / int_32da91b8
featureApplicability
1.0
 DUSK (Video Game) / int_32da91b8
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1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_32da91b8
 DUSK (Video Game) / int_34579385
type
Bad Guys Do the Dirty Work
 DUSK (Video Game) / int_34579385
comment
Bad Guys Do the Dirty Work: When Jakob is mortally wounded by Dusk Dude, a group of cult acolytes surround him and attack, accusing him of being "unworthy". While you can finish off Jakob yourself, letting the cultists kill him for you is necessary to earn the "Pacifist" award.
 DUSK (Video Game) / int_34579385
featureApplicability
1.0
 DUSK (Video Game) / int_34579385
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1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_34579385
 DUSK (Video Game) / int_357ae9b4
type
Suspiciously Cracked Wall
 DUSK (Video Game) / int_357ae9b4
comment
Suspiciously Cracked Wall: If you spot one, hitting it with anything explosive will reveal a secret.
 DUSK (Video Game) / int_357ae9b4
featureApplicability
1.0
 DUSK (Video Game) / int_357ae9b4
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1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_357ae9b4
 DUSK (Video Game) / int_36e63b81
type
Rule of Cool
 DUSK (Video Game) / int_36e63b81
comment
Rule of Cool: Why else have the ability to flip while you're jumping or the ability to slide?
 DUSK (Video Game) / int_36e63b81
featureApplicability
1.0
 DUSK (Video Game) / int_36e63b81
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 DUSK (Video Game)
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DUSK (Video Game) / int_36e63b81
 DUSK (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 DUSK (Video Game) / int_3ac5110b
comment
The Climbing Thing power-up will respawn once it runs out, preventing levels that rely on it for mandatory progression from being Unintentionally Unwinnable.
 DUSK (Video Game) / int_3ac5110b
featureApplicability
1.0
 DUSK (Video Game) / int_3ac5110b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_3ac5110b
 DUSK (Video Game) / int_3babae20
type
Degraded Boss
 DUSK (Video Game) / int_3babae20
comment
Degraded Boss: A single Cowgirl is a boss in "The Facilities", but becomes a regular enemy one level after.
 DUSK (Video Game) / int_3babae20
featureApplicability
1.0
 DUSK (Video Game) / int_3babae20
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_3babae20
 DUSK (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 DUSK (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: E1MS, the Dim Slough, takes place in a swamp being polluted by a nearby factory of sorts. And filled with mad cultists.
 DUSK (Video Game) / int_3d1d5186
featureApplicability
1.0
 DUSK (Video Game) / int_3d1d5186
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_3d1d5186
 DUSK (Video Game) / int_3fcfdefd
type
Hillbilly Horrors
 DUSK (Video Game) / int_3fcfdefd
comment
Hillbilly Horrors: Barring the final levels, the first episode is full of this trope. Isolated cabins, farms, swamps, abandoned sawmills, derelict mines...
 DUSK (Video Game) / int_3fcfdefd
featureApplicability
1.0
 DUSK (Video Game) / int_3fcfdefd
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_3fcfdefd
 DUSK (Video Game) / int_4230e681
type
Vader Breath
 DUSK (Video Game) / int_4230e681
comment
A variation — many of the nastier enemies (Cowgirls, Horrors, etc) each have distinct moans, rasps, or other Vader Breaths that warn the player of their presence... and build paranoia, natch.
 DUSK (Video Game) / int_4230e681
featureApplicability
1.0
 DUSK (Video Game) / int_4230e681
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_4230e681
 DUSK (Video Game) / int_469e49de
type
Booze-Based Buff
 DUSK (Video Game) / int_469e49de
comment
Booze-Based Buff: Drinking beer bottles raises morale by one point up to a max of 100, but drinking several in a row temporarily messes with the camera, making it much harder to aim.
 DUSK (Video Game) / int_469e49de
featureApplicability
1.0
 DUSK (Video Game) / int_469e49de
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_469e49de
 DUSK (Video Game) / int_471a505f
type
Four Is Death
 DUSK (Video Game) / int_471a505f
comment
Four Is Death: Two of the creepiest levels are the fourth missions of their episodes: specifically "The Infernal Machine (E2M4) and the "Crypt of the Flesh" (E3M4). Averted with episode 1, where "The Steamworks" (E1M4) is merely So Okay, It's Average compared to the other levels.
 DUSK (Video Game) / int_471a505f
featureApplicability
-1.0
 DUSK (Video Game) / int_471a505f
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_471a505f
 DUSK (Video Game) / int_486466ee
type
Dual Boss
 DUSK (Video Game) / int_486466ee
comment
Under no circumstances should twin sorcerers The Duke Brothers be confused with Randolph and Mortimer. Or Bo and Luke.
 DUSK (Video Game) / int_486466ee
featureApplicability
1.0
 DUSK (Video Game) / int_486466ee
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_486466ee
 DUSK (Video Game) / int_4e3d253b
type
Downer Ending
 DUSK (Video Game) / int_4e3d253b
comment
Downer Ending: Dusk Dude defeats Jakob, the leader of the cult, only to then face up against the true mastermind behind it all, Nyarlathotep himself, and right as the final blow seems to be struck, it turns out to be both unharmed and impressed, and decides to turn Dusk Dude into a superior replacement for the now-deceased Jakob.
 DUSK (Video Game) / int_4e3d253b
featureApplicability
1.0
 DUSK (Video Game) / int_4e3d253b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_4e3d253b
 DUSK (Video Game) / int_4e4fa32c
type
The Ahnold
 DUSK (Video Game) / int_4e4fa32c
comment
The Ahnold: Big John, a boss in Episode 2.
 DUSK (Video Game) / int_4e4fa32c
featureApplicability
1.0
 DUSK (Video Game) / int_4e4fa32c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_4e4fa32c
 DUSK (Video Game) / int_4e7c4536
type
Wham Line
 DUSK (Video Game) / int_4e7c4536
comment
Wham Line: In the final level, the player finally defeats Jakob, and makes their way through a tunnel of light... Only for it to become suddenly dark, and someone to start speaking.
 DUSK (Video Game) / int_4e7c4536
featureApplicability
1.0
 DUSK (Video Game) / int_4e7c4536
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_4e7c4536
 DUSK (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 DUSK (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The E3 Demo (which probably never made it to E3) has some different enemy designs (with the militia members being less blocky and looking more mercenary, and the Wizards being zombified soldiers who shoot green fireballs), flipping some of your weapons won't cause melee damage to enemies (something the Pre-Pre-Pre-Alpha also had in common), and it didn't have narration from the main villain.
 DUSK (Video Game) / int_4f4372e9
featureApplicability
1.0
 DUSK (Video Game) / int_4f4372e9
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_4f4372e9
 DUSK (Video Game) / int_504a1991
type
Body Horror
 DUSK (Video Game) / int_504a1991
comment
Body Horror: The Experiments. "What did we create?" indeed. Mama and her Cowgirl "daughters" aren't any less body horrific either. The Horrors in Episode 3 look like they came from a sleep terror episode. See for yourself◊.
 DUSK (Video Game) / int_504a1991
featureApplicability
1.0
 DUSK (Video Game) / int_504a1991
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_504a1991
 DUSK (Video Game) / int_50d71a78
type
Dual Wielding
 DUSK (Video Game) / int_50d71a78
comment
Dual Wielding: This is how Dusk Dude uses the Sickles.
 DUSK (Video Game) / int_50d71a78
featureApplicability
1.0
 DUSK (Video Game) / int_50d71a78
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_50d71a78
 DUSK (Video Game) / int_544f9e3c
type
Wide Eyes and Shrunken Irises
 DUSK (Video Game) / int_544f9e3c
comment
Wide Eyes and Shrunken Irises: Jakob's facial expression.
 DUSK (Video Game) / int_544f9e3c
featureApplicability
1.0
 DUSK (Video Game) / int_544f9e3c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_544f9e3c
 DUSK (Video Game) / int_548bd053
type
Guns Akimbo
 DUSK (Video Game) / int_548bd053
comment
Guns Akimbo: Dusk Dude can use dual pistols and dual shotguns if he can find an extra one of each. Doing so doubles his rate of fire but takes a major hit to his accuracy.
 DUSK (Video Game) / int_548bd053
featureApplicability
1.0
 DUSK (Video Game) / int_548bd053
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_548bd053
 DUSK (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 DUSK (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: E3M8, As Above, So Below. The level is a mix of parts of previous levels in the game, warped and twisted to fit the Eldritch Location theme of Episode 3. This extends even to the soundtrack of the map, which is a remix of the music of previous levels.
 DUSK (Video Game) / int_56a6927b
featureApplicability
1.0
 DUSK (Video Game) / int_56a6927b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_56a6927b
 DUSK (Video Game) / int_596f675a
type
Smoking Is Cool
 DUSK (Video Game) / int_596f675a
comment
Smoking Is Cool: You can equip a cigar that regenerates a single point of health per use. It uses the "Cool S" for crosshairs and also has the bonus of an insanely high zoom.
 DUSK (Video Game) / int_596f675a
featureApplicability
1.0
 DUSK (Video Game) / int_596f675a
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_596f675a
 DUSK (Video Game) / int_60f37373
type
Attack Reflector
 DUSK (Video Game) / int_60f37373
comment
Attack Reflector: Both melee weapons can deflect projectiles back at enemies; well-timed strikes are necessary in order to deflect projectiles wirh the Sickles, while the Sword can them so long as the Secondary Fire button is held and the player has the morale to spare.
 DUSK (Video Game) / int_60f37373
featureApplicability
1.0
 DUSK (Video Game) / int_60f37373
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_60f37373
 DUSK (Video Game) / int_61a503a7
type
Hell Is That Noise
 DUSK (Video Game) / int_61a503a7
comment
Hell Is That Noise: Is the Escher Labs, you get the red key from what appears to be a ship made of viscera and bone, populated by Wendigos and speeding through a black, red-streaked void. The background noise is an unceasing combination of scream and gale-force wind. When you teleport back out, the cacophony instantly cuts out, replaced with the dim buzzing of the lab's fluorescent lights.
 DUSK (Video Game) / int_61a503a7
featureApplicability
1.0
 DUSK (Video Game) / int_61a503a7
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_61a503a7
 DUSK (Video Game) / int_62259825
type
Nintendo Hard
 DUSK (Video Game) / int_62259825
comment
Nintendo Hard: Difficulties influencing projectile speeds and damages aside, Episode 1 is like the appetizer that introduces you to the game and thus only really gets difficult towards the end. Episode 2, on the other hand, jumps from one to a hundred from the first level onwards as the devs stop holding back and the likelihood of dying significantly increases. Episode 3 increases the difficulty even more.
 DUSK (Video Game) / int_62259825
featureApplicability
1.0
 DUSK (Video Game) / int_62259825
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_62259825
 DUSK (Video Game) / int_6411dac8
type
BadassNormal
 DUSK (Video Game) / int_6411dac8
comment
Badass Normal: As far as the story is concerned, Dusk Dude is a normal human being and treasure hunter, albeit quite acrobatic thanks to his ability to flip mid-air and climb walls efficiently with the right power-up equipment. This doesn't stop him from carving a bloody path singlehandedly through armies of cultists, military and horrors alike.
 DUSK (Video Game) / int_6411dac8
featureApplicability
1.0
 DUSK (Video Game) / int_6411dac8
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_6411dac8
 DUSK (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 DUSK (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: E2M8, Blood and Bone, has a giant tower (surrounded by smaller red lit boxes, as well as obelisks) harvesting unknown energy from an unknown area. It's implied that this energy is used to power the Crossbow bolts as well as the teleporter to the Nameless City.
 DUSK (Video Game) / int_65163c3a
featureApplicability
1.0
 DUSK (Video Game) / int_65163c3a
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_65163c3a
 DUSK (Video Game) / int_659ef759
type
Implacable Man
 DUSK (Video Game) / int_659ef759
comment
Implacable Man: Dusk Dude himself basically transcends Determinator status, and just all out becomes this in spades. Getting impaled on meathooks, being shot with bullets, magic, and explosives a lot, falling from absolutely comical heights with nothing but a broken flashlight, and the most any of it seems to be capable of doing is slowing him down slightly.
 DUSK (Video Game) / int_659ef759
featureApplicability
1.0
 DUSK (Video Game) / int_659ef759
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_659ef759
 DUSK (Video Game) / int_68da6712
type
Canon Welding
 DUSK (Video Game) / int_68da6712
comment
Canon Welding: Late in Chapter III of FAITH: The Unholy Trinity, it's revealed that Faith and DUSK take place in the same universe: The two big bads of each game, Gary and Jakob, have a Villainous Friendship, with Jakob even giving Gary a pet Horror.
 DUSK (Video Game) / int_68da6712
featureApplicability
1.0
 DUSK (Video Game) / int_68da6712
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_68da6712
 DUSK (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 DUSK (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: While it initially seems to start as a Religious Horror story, it slowly morphs into this trope around the midpoint of the second episode. Ultimately, the protagonist fails to win, and ends up becoming Nyarlathotep's new right hand.
 DUSK (Video Game) / int_6a1c2a6
featureApplicability
1.0
 DUSK (Video Game) / int_6a1c2a6
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_6a1c2a6
 DUSK (Video Game) / int_6ff1a0bd
type
Minimalist Run
 DUSK (Video Game) / int_6ff1a0bd
comment
Minimalist Run: Invoked with the "Low-Tech" award, earned by completing a level using only melee weapons, throwable objects, the Crossbow and, as of DUSK HD, the Claw of the Flesh in combat.
 DUSK (Video Game) / int_6ff1a0bd
featureApplicability
1.0
 DUSK (Video Game) / int_6ff1a0bd
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_6ff1a0bd
 DUSK (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 DUSK (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: The game features jump pads that launch the player up in the air. The height varies per jump pad.
 DUSK (Video Game) / int_72294ed1
featureApplicability
1.0
 DUSK (Video Game) / int_72294ed1
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_72294ed1
 DUSK (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 DUSK (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: From enemies that suddenly appear when you're backtracking to ones that just blatantly teleport into the same room. It is a throwback game, after all.
 DUSK (Video Game) / int_72423e7d
featureApplicability
1.0
 DUSK (Video Game) / int_72423e7d
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_72423e7d
 DUSK (Video Game) / int_7589b103
type
Sickening Slaughterhouse
 DUSK (Video Game) / int_7589b103
comment
Sickening Slaughterhouse: The Thresher, a machine designed for the mass slaughtering and mulching of Human Resources. And then it's exaggerated with "The Infernal Machine", where we see a sea of mulched human meat flowing through the interior of the massive, mechanical hell.
 DUSK (Video Game) / int_7589b103
featureApplicability
1.0
 DUSK (Video Game) / int_7589b103
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_7589b103
 DUSK (Video Game) / int_75f38750
type
Kaizo Trap
 DUSK (Video Game) / int_75f38750
comment
Kaizo Trap: Usually, defeating a boss lets you use a switch that opens the way forward. Except for the two (the first Experiment and the Son of Intoxigator) that immediately start another boss fight.
 DUSK (Video Game) / int_75f38750
featureApplicability
1.0
 DUSK (Video Game) / int_75f38750
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_75f38750
 DUSK (Video Game) / int_77f6cc58
type
100% Completion
 DUSK (Video Game) / int_77f6cc58
comment
100% Completion: Invoked with the "Completionist" award, granted by killing all enemies and finding every secret in a level. From the level select screen, each level icon will possess a different color based on how many of the four awards - Pacifist, Untouchable, Low-Tech & Completionist - are earned in a given level; no awards grants a rusty icon, progressing through bronze, silver, gold and finally a glowing red for earning all awards.
 DUSK (Video Game) / int_77f6cc58
featureApplicability
1.0
 DUSK (Video Game) / int_77f6cc58
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_77f6cc58
 DUSK (Video Game) / int_78ad42bd
type
The War Sequence
 DUSK (Video Game) / int_78ad42bd
comment
The War Sequence: E2M6, The Erebus Reactor, pits you against dozens of enemies in a huge-ass reactor room. And after that, there's the Big John boss fight. E3M9, The Dweller In Darkness, consists of a gauntlet of waves upon waves of increasingly difficult enemies.
 DUSK (Video Game) / int_78ad42bd
featureApplicability
1.0
 DUSK (Video Game) / int_78ad42bd
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_78ad42bd
 DUSK (Video Game) / int_7a199cc7
type
Rocket Jump
 DUSK (Video Game) / int_7a199cc7
comment
Rocket Jump: The Riveter's explosive ammo can be used to gain extra height at the price of health.
 DUSK (Video Game) / int_7a199cc7
featureApplicability
1.0
 DUSK (Video Game) / int_7a199cc7
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_7a199cc7
 DUSK (Video Game) / int_7b8b88f2
type
Raising the Steaks
 DUSK (Video Game) / int_7b8b88f2
comment
Raising the Steaks: A common enemy in Episode 1 are the Black Philips; zombified/demonic goats who attack by spitting blood at you. There are also undead rats scattered across all episodes.
 DUSK (Video Game) / int_7b8b88f2
featureApplicability
1.0
 DUSK (Video Game) / int_7b8b88f2
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_7b8b88f2
 DUSK (Video Game) / int_7eb2bc15
type
Ambiguous Time Period
 DUSK (Video Game) / int_7eb2bc15
comment
Ambiguous Time Period: Due to prominently taking place in backwoods and military complexes in Dusk, it's hard to place what time the game takes place, but the occasional personal computers that appear suggest that it takes place at least in the late 1980s to 1990s. The achievements support that the story takes place in the 1900s, but conspicuously scrawls off the last two digits of the year, keeping the trope in effect.
 DUSK (Video Game) / int_7eb2bc15
featureApplicability
1.0
 DUSK (Video Game) / int_7eb2bc15
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_7eb2bc15
 DUSK (Video Game) / int_84f4a870
type
Puzzle Boss
 DUSK (Video Game) / int_84f4a870
comment
Puzzle Boss: Nyarlathotep. He's immune to all your attacks unless you hit the cracks in the wall he creates when trying to crush you to a pulp. This causes sunlight to shine on him, rendering him vulnerable for a short time.
 DUSK (Video Game) / int_84f4a870
featureApplicability
1.0
 DUSK (Video Game) / int_84f4a870
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_84f4a870
 DUSK (Video Game) / int_8737b599
type
Fireballs
 DUSK (Video Game) / int_8737b599
comment
Fireballs: Cultists tend to shoot balls of fire.
 DUSK (Video Game) / int_8737b599
featureApplicability
1.0
 DUSK (Video Game) / int_8737b599
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_8737b599
 DUSK (Video Game) / int_874c712f
type
Dug Too Deep
 DUSK (Video Game) / int_874c712f
comment
Dug Too Deep: The cultists of Dusk dug too far into the earth, and as a result unearthed something not of this world. It's later implied the military was responsible, or at the least were influenced to dig by said cult. Several specific levels take you through the tunnels in question, such as "The Cutty Mine" (E1M7), the ruins in "The Unseen" (E2M2), and, well, "The Dig" (E2M9).
 DUSK (Video Game) / int_874c712f
featureApplicability
1.0
 DUSK (Video Game) / int_874c712f
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_874c712f
 DUSK (Video Game) / int_8774fb47
type
Eldritch Abomination
 DUSK (Video Game) / int_8774fb47
comment
Eldritch Abomination: Nyarlathotep, the Crawling Chaos, is the main antagonist of the game.
 DUSK (Video Game) / int_8774fb47
featureApplicability
1.0
 DUSK (Video Game) / int_8774fb47
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_8774fb47
 DUSK (Video Game) / int_8797239c
type
Bait-and-Switch
 DUSK (Video Game) / int_8797239c
comment
Bait-and-Switch: A memorable set-piece in E1M3 features this. You go to open up a red door… and the floor opens up right beneath you, sending you straight into a monster arena.
 DUSK (Video Game) / int_8797239c
featureApplicability
1.0
 DUSK (Video Game) / int_8797239c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_8797239c
 DUSK (Video Game) / int_88b58b0b
type
Hitscan
 DUSK (Video Game) / int_88b58b0b
comment
Hitscan: Zigzagged. Your firearm weapons hitscan, but the enemies' firearms don't, even when they use the same weapons you use.
 DUSK (Video Game) / int_88b58b0b
featureApplicability
1.0
 DUSK (Video Game) / int_88b58b0b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_88b58b0b
 DUSK (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 DUSK (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The Crossbow's speciality, being able to pierce enemies and walls. The Hunting Rifle's bullets are also able to hit a second enemy behind the first one if the first enemy has been killed by the shot.
 DUSK (Video Game) / int_88e5fcbc
featureApplicability
1.0
 DUSK (Video Game) / int_88e5fcbc
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_88e5fcbc
 DUSK (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 DUSK (Video Game) / int_89f2f8aa
comment
Misidentified Weapons: The Assault Rifle is based on an M60 machine gun and should actually be called "Machine Gun" instead. As in Doom (2016), this was probably done to make the lack of reloading less conspicuous by using a belt-fed weapon instead of a true magazine-fed assault rifle, since at least according to the wiki the model in early builds of the game was an actual assault rifle. One of the devs later claimed that in the DUSK universe belt-fed weapons are called assault rifles (and also magazines are called clips) to cover this mistake.
 DUSK (Video Game) / int_89f2f8aa
featureApplicability
1.0
 DUSK (Video Game) / int_89f2f8aa
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_89f2f8aa
 DUSK (Video Game) / int_8a888e34
type
Exploding Barrels
 DUSK (Video Game) / int_8a888e34
comment
Exploding Barrels: Red barrels create a damaging explosion when shot at.
 DUSK (Video Game) / int_8a888e34
featureApplicability
1.0
 DUSK (Video Game) / int_8a888e34
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_8a888e34
 DUSK (Video Game) / int_8af25294
type
Bullet Time
 DUSK (Video Game) / int_8af25294
comment
Bullet Time: The Serum of Blistering Heat introduced in Episode 2 causes time to slow to a crawl when you are not moving. The janky, but still workable nbwoohoo cheat which slows the game down by half.
 DUSK (Video Game) / int_8af25294
featureApplicability
1.0
 DUSK (Video Game) / int_8af25294
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_8af25294
 DUSK (Video Game) / int_8c039bf3
type
Skippable Boss
 DUSK (Video Game) / int_8c039bf3
comment
Skippable Boss: The player has the option to bypass almost every boss fight in the game through tactics such as waiting for a clear path to the exit or having enemies in-fight. The only exceptions are Jakob and Nyarlathotep, the final two, where fighting them is mandatory to proceed.
 DUSK (Video Game) / int_8c039bf3
featureApplicability
1.0
 DUSK (Video Game) / int_8c039bf3
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_8c039bf3
 DUSK (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 DUSK (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Zig-zagged when playing on DUSKMARE difficulty. Technically, you still have the full quotient of hit points, so you can still rivet-jump or otherwise hit yourself with splash damage without instantly gibbing yourself, but all hits from enemies will instantly kill you, making you this trope in spirit.
 DUSK (Video Game) / int_8df14c99
featureApplicability
1.0
 DUSK (Video Game) / int_8df14c99
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_8df14c99
 DUSK (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 DUSK (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: The Guardian, the final boss of Episode 2, has 17,000 hp. To compare, the two Experiments fought at the end of Episode 1 have 6000 and 4000 hp. Luckily, the stage in which you fight him has a lot of Riveter rivets; you're gonna need them.
 DUSK (Video Game) / int_92a1fa1b
featureApplicability
1.0
 DUSK (Video Game) / int_92a1fa1b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_92a1fa1b
 DUSK (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 DUSK (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: A few levels in Episode 2 feature deadly crushers in tight corridors.
 DUSK (Video Game) / int_92cf3f7b
featureApplicability
1.0
 DUSK (Video Game) / int_92cf3f7b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_92cf3f7b
 DUSK (Video Game) / int_92dfffae
type
Retraux
 DUSK (Video Game) / int_92dfffae
comment
Retraux: The art style closely emulates early 3D first-person shooters of the 1990s, especially those that use the Quake engine, complete with a startup screen that emulates running the game through MS-DOS. Options are available for retro purists to turn off texture filtering and enable a low-resolution mode for an authentic '90s look. The developer even complained once that the biggest difficulty in developing the game was undoing every visual improvement the Unity engine received.
 DUSK (Video Game) / int_92dfffae
featureApplicability
1.0
 DUSK (Video Game) / int_92dfffae
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_92dfffae
 DUSK (Video Game) / int_957e5fc2
type
Villainous Breakdown
 DUSK (Video Game) / int_957e5fc2
comment
Villainous Breakdown: After Jakob reaches only 500 health, several Wizards he inducted into his cult will come into the room to kill him as he is "unworthy", as he screams that they were his disciples, completely losing the calm demeanor he had prior.
 DUSK (Video Game) / int_957e5fc2
featureApplicability
1.0
 DUSK (Video Game) / int_957e5fc2
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_957e5fc2
 DUSK (Video Game) / int_95be648c
type
Creepy Basement
 DUSK (Video Game) / int_95be648c
comment
Creepy Basement: You begin the first episode trapped in one. In fact, most of E1M1 (Head Cheese) takes place in said basement.
 DUSK (Video Game) / int_95be648c
featureApplicability
1.0
 DUSK (Video Game) / int_95be648c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_95be648c
 DUSK (Video Game) / int_97a82530
type
Sewer Gator
 DUSK (Video Game) / int_97a82530
comment
Sewer Gator: The mutated "Intoxigator" that inhabits the sewers of Dusk. You later fight Son of Intoxigator in Episode 2.
 DUSK (Video Game) / int_97a82530
featureApplicability
1.0
 DUSK (Video Game) / int_97a82530
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_97a82530
 DUSK (Video Game) / int_97ebe48b
type
Pacifist Run
 DUSK (Video Game) / int_97ebe48b
comment
Pacifist Run: Every level can be completed without the player harming a single enemy, fulfilling the "Pacifist" award for each level completed as such.
 DUSK (Video Game) / int_97ebe48b
featureApplicability
1.0
 DUSK (Video Game) / int_97ebe48b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_97ebe48b
 DUSK (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DUSK (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: With a question mark next to each difficulty level that gives a description of what to expect. "Accessible": Intended for players of any skill level. "Go Easy": Easy difficulty. Slow enemies and projectiles with minimal damage. "I Can Take It": Medium difficulty. Recommended for a first playthrough. "Cero Miedo" (Spanish for "Zero Fear"): Hard difficulty. Enemies are fast and deadly and armor is less effective. Recommended for twitch shooter veterans. "DUSKMARE": For masochists only. Enemies are ruthless and their attacks kill in one hit.
 DUSK (Video Game) / int_9a117348
featureApplicability
1.0
 DUSK (Video Game) / int_9a117348
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_9a117348
 DUSK (Video Game) / int_9b045a08
type
Wendigo
 DUSK (Video Game) / int_9b045a08
comment
Wendigo: One of the enemies in the game, which are invisible up until you hit them.
 DUSK (Video Game) / int_9b045a08
featureApplicability
1.0
 DUSK (Video Game) / int_9b045a08
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_9b045a08
 DUSK (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 DUSK (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Despite the sickles being generally weak, they can also deflect bullets, albeit with the drawback of the timing being fairly picky, not being as lenient as it is with the sword's deflective properties. If the player is able to consistently deflect bullets with the sickles, however, it allows them to save ammo and morale for the much more dangerous enemies. While the Crossbow is very good as a conventional weapon, it also is a very powerful speedrunning tool when used properly due to its ability to go through walls and trigger switches, which can allow players to skip chunks of levels, though with the obvious caveat of requiring knowing where the switches are in the level beforehand, which can be fairly picky, along with the low ammo count of the crossbow.
 DUSK (Video Game) / int_9b9397bb
featureApplicability
1.0
 DUSK (Video Game) / int_9b9397bb
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_9b9397bb
 DUSK (Video Game) / int_9bee1a7f
type
Eldritch Location
 DUSK (Video Game) / int_9bee1a7f
comment
Eldritch Location: Many parts of Episode 2 (Escher Labs especially) and all of Episode 3.
 DUSK (Video Game) / int_9bee1a7f
featureApplicability
1.0
 DUSK (Video Game) / int_9bee1a7f
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_9bee1a7f
 DUSK (Video Game) / int_9d12bbc1
type
Foreshadowing
 DUSK (Video Game) / int_9d12bbc1
comment
Foreshadowing: Blood and Bone has the "The Darkness is Spreading" on a wall, as well Crypt of the Flesh features, also on a wall, "The Chaos Crawls to me", and the penultimate level is named "The Dweller in Darkness", alluding to various identities taken by Nyarlathotep, the main antagonist of the game.
 DUSK (Video Game) / int_9d12bbc1
featureApplicability
1.0
 DUSK (Video Game) / int_9d12bbc1
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_9d12bbc1
 DUSK (Video Game) / int_9e943076
type
One-Man Army
 DUSK (Video Game) / int_9e943076
comment
One-Man Army: Dear God, Dusk Dude. When cultists, soldiers, and things that basically make no sense barely stand a chance against him, you know he qualifies as one of these. He still can't properly punch out Nyarlathotep, though.
 DUSK (Video Game) / int_9e943076
featureApplicability
1.0
 DUSK (Video Game) / int_9e943076
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_9e943076
 DUSK (Video Game) / int_9f6fb586
type
Leitmotif
 DUSK (Video Game) / int_9f6fb586
comment
Leitmotif: Aside from each level having its own theme, there's the aggressive musical sting when a Wendigo is revealed from invisibility. A variation — many of the nastier enemies (Cowgirls, Horrors, etc) each have distinct moans, rasps, or other Vader Breaths that warn the player of their presence... and build paranoia, natch.
 DUSK (Video Game) / int_9f6fb586
featureApplicability
1.0
 DUSK (Video Game) / int_9f6fb586
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_9f6fb586
 DUSK (Video Game) / int_a16102d2
type
Meat Moss
 DUSK (Video Game) / int_a16102d2
comment
Meat Moss: Like most horror tropes, it forms part of the decor in several levels, most specifically in the Crypt of Flesh.
 DUSK (Video Game) / int_a16102d2
featureApplicability
1.0
 DUSK (Video Game) / int_a16102d2
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_a16102d2
 DUSK (Video Game) / int_a2761f46
type
Wreaking Havok
 DUSK (Video Game) / int_a2761f46
comment
Wreaking Havok: The sole "modern" gameplay mechanic is that items like boulders, human bones, sawblades, barrels, and boxes have physics applied to them, allowing you to pick them up and push them around. They can occasionally be used to circumvent some low walls to get into secrets, but they're really not made for stacking on top of each other, and they can be used to shield yourself from enemy attacks, but they won't last long before breaking, so the best use for them is tossing them at enemies — which, depending on the size and distance you throw them from, is generally an instant kill. Smaller and lighter objects are generally the best because the Dusk Dude will throw them faster, thus needing less space between him and a target to get the best results; sawblades are about as effective as you'd expect, moving fast and bouncing off walls to hit people if you miss with the initial toss, but the truly deadliest physics object is the humble bar of soap, at least one of which is available in every level. There's even one hidden in secret areas in the finales of the first and second Episodes — and if you toss it at either the Experiments or the Guardian, it'll instantly kill them the same as it will anything else.
 DUSK (Video Game) / int_a2761f46
featureApplicability
1.0
 DUSK (Video Game) / int_a2761f46
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_a2761f46
 DUSK (Video Game) / int_a33efe7c
type
Recoil Boost
 DUSK (Video Game) / int_a33efe7c
comment
Recoil Boost: Several weapons will slightly increase your jump height if you fire them downwards while in mid-air.
 DUSK (Video Game) / int_a33efe7c
featureApplicability
1.0
 DUSK (Video Game) / int_a33efe7c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_a33efe7c
 DUSK (Video Game) / int_a6275bef
type
Cool Sword
 DUSK (Video Game) / int_a6275bef
comment
Cool Sword: Found only in episode 3 and certain secret areas in episodes 1 and 2, and has a charged attack (available when your health is at 100 or above) that is pretty much a One-Hit KO against any non-boss enemy. An update gave it the ability to reflect projectiles when you have 50 or more morale.
 DUSK (Video Game) / int_a6275bef
featureApplicability
1.0
 DUSK (Video Game) / int_a6275bef
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_a6275bef
 DUSK (Video Game) / int_a7372109
type
Rewarding Vandalism
 DUSK (Video Game) / int_a7372109
comment
Rewarding Vandalism: Breaking crates, barrels and vases often yields items.
 DUSK (Video Game) / int_a7372109
featureApplicability
1.0
 DUSK (Video Game) / int_a7372109
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_a7372109
 DUSK (Video Game) / int_aa5d87af
type
Secret Level
 DUSK (Video Game) / int_aa5d87af
comment
Secret Level: One per episode. The entrance to The Dim Slough is located in E1M2 (Down On The Farm), the entrance to The Foundry is in E2M4 (The Infernal Machine), while the entrance to the Ratacombs is in E3M4 (Crypt of the Flesh).
 DUSK (Video Game) / int_aa5d87af
featureApplicability
1.0
 DUSK (Video Game) / int_aa5d87af
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_aa5d87af
 DUSK (Video Game) / int_ab27d196
type
Apocalypse Cult
 DUSK (Video Game) / int_ab27d196
comment
Apocalypse Cult: The cultists are pretty much involved in this.
 DUSK (Video Game) / int_ab27d196
featureApplicability
1.0
 DUSK (Video Game) / int_ab27d196
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_ab27d196
 DUSK (Video Game) / int_ad1db87c
type
Oh, Crap!
 DUSK (Video Game) / int_ad1db87c
comment
The Horrors get the same treatment in E3M4. You start the level in near-complete darkness, with no enemies in sight, but with a horrific moaning/wheezing sound coming from the locked door to a nearby basement. Pressing a switch laying around shows a message: "The basement door opens"...
 DUSK (Video Game) / int_ad1db87c
featureApplicability
1.0
 DUSK (Video Game) / int_ad1db87c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_ad1db87c
 DUSK (Video Game) / int_b3bdf232
type
Alien Geometries
 DUSK (Video Game) / int_b3bdf232
comment
Alien Geometries: In full effect in E2M5, The Escher Labs. And pretty much the entire second half of Episode 3.
 DUSK (Video Game) / int_b3bdf232
featureApplicability
1.0
 DUSK (Video Game) / int_b3bdf232
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_b3bdf232
 DUSK (Video Game) / int_b4e95b4f
type
First-Person Ghost
 DUSK (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Dusk Dude has no visible features in the first-person view and the held weapons appear to be floating, with no hands to hold them up.
 DUSK (Video Game) / int_b4e95b4f
featureApplicability
1.0
 DUSK (Video Game) / int_b4e95b4f
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_b4e95b4f
 DUSK (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 DUSK (Video Game) / int_b5049d76
comment
Weapon pickup messages have Added Alliterative Appeal and there are jump pads, traps, and coins to collect, all in the same vein as Rise of the Triad.
 DUSK (Video Game) / int_b5049d76
featureApplicability
1.0
 DUSK (Video Game) / int_b5049d76
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_b5049d76
 DUSK (Video Game) / int_b618409c
type
Sentry Gun
 DUSK (Video Game) / int_b618409c
comment
Sentry Gun: Episode 2 introduces surface-mounted static guns that beep when they spot the player before firing fast-moving bullets.
 DUSK (Video Game) / int_b618409c
featureApplicability
1.0
 DUSK (Video Game) / int_b618409c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_b618409c
 DUSK (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 DUSK (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Averted with the lever-action shotgun, which is decent at medium range (so long as you don't pair it up to increase the fire rate), but played completely straight with the double-barrel Super Shotgun, which utterly annihilates enemies at point-blank range but can't hit the broad side of a barn at a few feet.
 DUSK (Video Game) / int_bcf69f60
featureApplicability
-1.0
 DUSK (Video Game) / int_bcf69f60
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_bcf69f60
 DUSK (Video Game) / int_bdc94cd9
type
Compressed Adaptation
 DUSK (Video Game) / int_bdc94cd9
comment
Compressed Adaptation: The Graphic Novel covers the first two episodes, but cuts certain elements to fit the first two episodes into 24 pages, such as removing "Unseen" in favour of introducing the Wendigos in "The Infernal Machine", and ends at the Erebus Reactor.
 DUSK (Video Game) / int_bdc94cd9
featureApplicability
1.0
 DUSK (Video Game) / int_bdc94cd9
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_bdc94cd9
 DUSK (Video Game) / int_bf7cad7d
type
Locked Door
 DUSK (Video Game) / int_bf7cad7d
comment
Locked Door: In order to proceed through some doors, the player will need to collect color-coded keys that match the locked doors. There are red, blue, and yellow keys available.
 DUSK (Video Game) / int_bf7cad7d
featureApplicability
1.0
 DUSK (Video Game) / int_bf7cad7d
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_bf7cad7d
 DUSK (Video Game) / int_bfc659ba
type
Standard FPS Guns
 DUSK (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Played straight at first and later subverted. Of the 10 weapons Dusk Dude can use, a few serve shared purposes but separate roles. For example, the Hunting Rifle and the Crossbow both serve as a high-damage long-range option. However, the crossbow fires faster, can pierce targets and holds more ammo, while the Rifle has a longer-ranged zoom and does more damage with hitscan bullets.
 DUSK (Video Game) / int_bfc659ba
featureApplicability
-0.3
 DUSK (Video Game) / int_bfc659ba
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_bfc659ba
 DUSK (Video Game) / int_c0b66f61
type
Invisible Monsters
 DUSK (Video Game) / int_c0b66f61
comment
Invisible Monsters: The Wendigos, introduced in the second episode, start out completely invisible until you hit them once.
 DUSK (Video Game) / int_c0b66f61
featureApplicability
1.0
 DUSK (Video Game) / int_c0b66f61
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c0b66f61
 DUSK (Video Game) / int_c1fffb62
type
Industrialized Evil
 DUSK (Video Game) / int_c1fffb62
comment
Industrialized Evil: It doesn't get more industrialized and more evil than building a giant machine to perform human sacrifice en masse.
 DUSK (Video Game) / int_c1fffb62
featureApplicability
1.0
 DUSK (Video Game) / int_c1fffb62
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c1fffb62
 DUSK (Video Game) / int_c2b28f75
type
A.K.A.-47
 DUSK (Video Game) / int_c2b28f75
comment
A.K.A.-47: The weapons bear more of a resemblance to real ones than the game's primary influence, but in the grand classic-FPS tradition they're referred to by generic monikers such as "Shotgun" (a Winchester 1887), "Assault Rifle" (an M60), etc.; the only ones with more specific names are entirely fictional, e.g. the "Riveter" (rocket launcher stand-in).
 DUSK (Video Game) / int_c2b28f75
featureApplicability
1.0
 DUSK (Video Game) / int_c2b28f75
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c2b28f75
 DUSK (Video Game) / int_c2cedc1c
type
Big "NO!"
 DUSK (Video Game) / int_c2cedc1c
comment
The Big "NO!" heard when entering the secret level in episode 3 is borrowed from AMID EVIL, which plays when falling in a Bottomless Pit.
 DUSK (Video Game) / int_c2cedc1c
featureApplicability
1.0
 DUSK (Video Game) / int_c2cedc1c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c2cedc1c
 DUSK (Video Game) / int_c3844d3d
type
Flesh Golem
 DUSK (Video Game) / int_c3844d3d
comment
Flesh Golem: The Guardian, the final boss of Episode 2, appears to be a walking pile of abstract gore adhered to some kind of bipedal skeleton.
 DUSK (Video Game) / int_c3844d3d
featureApplicability
1.0
 DUSK (Video Game) / int_c3844d3d
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c3844d3d
 DUSK (Video Game) / int_c3c18143
type
Hope Spot
 DUSK (Video Game) / int_c3c18143
comment
Hope Spot: Done twice, consecutively. In the final level, the Dusk Dude kills Jakob and appears to have finally put an end to, or at least wounded, Dusk's cult, and seems to be allowed to exit until they're thrown into darkness as the true mastermind, Nyarlathotep, reveals himself. And then he fights Nyarlathotep, and when he has one hit point remaining, decides to turn the Dusk Dude into his new second-in-command, rubbing salt in the wound by saying he has many more forms, basically telling Dusk Dude that he had no chance of winning.
 DUSK (Video Game) / int_c3c18143
featureApplicability
1.0
 DUSK (Video Game) / int_c3c18143
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c3c18143
 DUSK (Video Game) / int_c5fbe29
type
Harder Than Hard
 DUSK (Video Game) / int_c5fbe29
comment
"DUSKMARE": For masochists only. Enemies are ruthless and their attacks kill in one hit.
 DUSK (Video Game) / int_c5fbe29
featureApplicability
1.0
 DUSK (Video Game) / int_c5fbe29
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c5fbe29
 DUSK (Video Game) / int_c696f3ba
type
Heroic Willpower
 DUSK (Video Game) / int_c696f3ba
comment
Heroic Willpower: Dusk Dude doesn't collect traditional armour or the like, instead of gaining "Morale" from the treasure and loot of the former occupants of Dusk. So his durability against gunshots, explosives, magic, claws, syringes, and potential brushes with death contraptions comes entirely from the satisfaction of pilfering riches. He needs it.
 DUSK (Video Game) / int_c696f3ba
featureApplicability
1.0
 DUSK (Video Game) / int_c696f3ba
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c696f3ba
 DUSK (Video Game) / int_c75c63a3
type
Blackout Basement
 DUSK (Video Game) / int_c75c63a3
comment
Blackout Basement: There's a few areas that are naturally very dark, and no less horror-filled than the rest of the game. Also, your flashlight will break a couple of times in Episode 2 and 3, forcing you to make your way through nearly pitch-black areas until you can find a working replacement.
 DUSK (Video Game) / int_c75c63a3
featureApplicability
1.0
 DUSK (Video Game) / int_c75c63a3
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c75c63a3
 DUSK (Video Game) / int_c75df49a
type
Shout-Out
 DUSK (Video Game) / int_c75df49a
comment
Shout-Out: A few of the Wizards' alert sounds have them directly name-drop DUSK's video game inspirations, including Blood and Heretic. To Duke Nukem 3D: A few levels have computers with still images of DUSK gameplay footage. Interacting with them displays the message "Don't have time to play with myself". Hitting the Quick Melee button displays when the message "Mighty sickles engaged", much like the "Mighty foot engaged" message displayed when hitting the quick-melee button in Duke 3D. The chainsaw-wielding Leathernecks, with burlap sacks over their heads, heavily resemble the Chainsaw Ganados from Resident Evil 4. One of the available powerups is a white syringe filled with a red liquid named the "Serum of Blistering Heat", which incurs a Bullet Time effect that only works when you're not moving. Acquiring the power-up for the first time is even accompanied by the message "Time only moves when you move". Under no circumstances should twin sorcerers The Duke Brothers be confused with Randolph and Mortimer. Or Bo and Luke. The very first level is named "Head Cheese", which is the original name given to The Texas Chain Saw Massacre (1974). The level itself is reminiscent of the movie, being an isolated house full of Hillbilly Horrors. To drive the point home, interacting with the chainsaw laying on the kitchen counter will prompt a message: "What a massacre!". Upon picking up the Shotgun for the first time, a message appears on screen: "Groovy". The Crossbow is identical (in form, though not in function) to the Ethereal Crossbow from Heretic. To Franchise/Quake: The Mortar works identically to the series' Grenade Launchers, albeit with the ability to manually detonate your grenades with secondary fire. The Hunting Rifle is effectively a low-tech Railgun, being a slow-firing, high-damage hitscan sniping weapon that can overpenetrate enemies for multi-kills. The multiplayer component of the game is named Duskworld, echoing Quake's enhanced-netcode Quakeworld port. One of the enemies introduced in Episode 2 is the Cowgirl, an emaciated female cyborg with a rocket-launching Riveter for a right arm, reminicient of Quake II's Iron Maiden. To Doom One area in E1M3 is a 1:1 recreation of a similar area in Doom's E1M2, where imps fire on you from above, and then to proceed you need to press a switch that opens up two doors to the side. The boss fight with the Duke Brothers in E1M7 mirrors the boss fight with the Barons of Hell in Doom's E1M8; both a larger and stronger varieties of a common enemy (Wizards and Imps respectively) before returning as Degraded Bosses (the former in the form of the Grand Wizards). One secret area in E1M4 ends with a wall dropping along a Scare Chord to reveal the Dopefish. Hitting the Use key on it displays the message "Dopefish Lives!". Weapon pickup messages have Added Alliterative Appeal and there are jump pads, traps, and coins to collect, all in the same vein as Rise of the Triad. To Half-Life: Possessed Soldiers bear a strong resemblance to HECU Marines, both being Gas Mask Mooks clad in camo fatigues and armoured vests. Scientists could very well pass for members of the Black Mesa Science Team, down to the trademark ridiculous ties. They even wield syringes, though as melee weapons rather than a means to heal the player. The Escher Labs' interior sections resemble those of the Black Mesa Research Facility, complete with a PA system that sounds similar to the BMRF's VOX. The game's physics-based interactions hearken back to those of Half-Life 2; Dusk Dude may as well have a Gravity Gun for an arm, given his ability to throw objects with enough force to be lethal to most enemies. The possessed black goats a called Black Phillips. It's implied that the name of E2M8, "Blood and Bone", as well as the architecture of two areas in E2M10, are nods to a line muttered by Jack Lupino in Max Payne. E2M5, The Escher Labs, besides the work of M. C. Escher, also references Constantine's Mansion in Thief. In fact, finding the secret Sword in said level will display a message: "Thanks, Constantine". The maximum FOV option is called "Cynical". The Big "NO!" heard when entering the secret level in episode 3 is borrowed from AMID EVIL, which plays when falling in a Bottomless Pit. In E1M7 "Dead of the Night" there's a room with a well and a bottle of lotion. Mousing over it has the game prompt "Rub lotion on skin", doing so will have Dusk Dude say "No hose for me." The "Mamma Mia Gore Palace" Endless Mode map that debuted with the Nintendo Switch port is a replica of Peach's Castle from Super Mario 64, except it's made entirely of Meat Moss. The video showcasing the map drives the point home by having the Dusk Dude enter the map through the portrait of Jakob, he and all the enemies use voice clips and sound effects from the gamenote  A disclaimer in the video reads "**MARIO MUSIC AND SOUNDS NOT INCLUDED, SORRY**", and the Slider theme plays before transitioning to "Murder Machine Inc."
 DUSK (Video Game) / int_c75df49a
featureApplicability
1.0
 DUSK (Video Game) / int_c75df49a
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_c75df49a
 DUSK (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 DUSK (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The Wendigos are introduced in E2M2 by way of you going through a few minutes of the level with no enemies. At first, they're just not there, but after a little bit of progress you find plenty of them — as corpses that something else already killed. The only hint as to what happened before your arrival is writing on the wall telling you "DON'T GO IN THE RUINS". Alas, the door to those ruins is locked with the yellow key, so you know exactly where you're going... The Horrors get the same treatment in E3M4. You start the level in near-complete darkness, with no enemies in sight, but with a horrific moaning/wheezing sound coming from the locked door to a nearby basement. Pressing a switch laying around shows a message: "The basement door opens"...
 DUSK (Video Game) / int_cdfe12c3
featureApplicability
1.0
 DUSK (Video Game) / int_cdfe12c3
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_cdfe12c3
 DUSK (Video Game) / int_ce4f133d
type
Gun Twirling
 DUSK (Video Game) / int_ce4f133d
comment
Gun Twirling: The "R" key does this instead of reloading, taking various forms for different weapons, from the basic "twirl the gun by the trigger guard" for the pistol, basic shotgun and Riveter, to "flipping the gun on its axis" for stuff like the super shotgun, and in the case of the crossbow, even "spin the bolt itself in a circle over the bow". This also doubles as a weaker and shorter-ranged melee attack for some of the weapons. This 'attack' can stunlock certain enemies, too.
 DUSK (Video Game) / int_ce4f133d
featureApplicability
1.0
 DUSK (Video Game) / int_ce4f133d
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_ce4f133d
 DUSK (Video Game) / int_cfa39b2c
type
Quick Melee
 DUSK (Video Game) / int_cfa39b2c
comment
Hitting the Quick Melee button displays when the message "Mighty sickles engaged", much like the "Mighty foot engaged" message displayed when hitting the quick-melee button in Duke 3D.
 DUSK (Video Game) / int_cfa39b2c
featureApplicability
1.0
 DUSK (Video Game) / int_cfa39b2c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_cfa39b2c
 DUSK (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 DUSK (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: The first episode is a badass brawl against a town full of madmen, ending in your victory. The second episode takes place in military complexes in a much more intense fight for survival, and the locations get darker and darker over time, such as you descending into a massive Human Resources harvesting plant called the Thresher that leaves you without a flashlight, surrounded by invisible enemies, and later into the entranceway to an Eldritch Location called "The Nameless City".
 DUSK (Video Game) / int_cfdb9e17
featureApplicability
1.0
 DUSK (Video Game) / int_cfdb9e17
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_cfdb9e17
 DUSK (Video Game) / int_d01cffbc
type
Badass Longcoat
 DUSK (Video Game) / int_d01cffbc
comment
Badass Longcoat: Dusk Dude sports one combined with a wide-brim hat in a style reminiscent of Caleb.
 DUSK (Video Game) / int_d01cffbc
featureApplicability
1.0
 DUSK (Video Game) / int_d01cffbc
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d01cffbc
 DUSK (Video Game) / int_d139ffaf
type
Genre Throwback
 DUSK (Video Game) / int_d139ffaf
comment
Genre Throwback: To first-person shooters of The '90s. The fake MS-DOS startup screen even lampshades this by claiming the game is loading from a folder labelled "dmclns" ("Doom clones", what people used to call FPS games before about 1998).
 DUSK (Video Game) / int_d139ffaf
featureApplicability
1.0
 DUSK (Video Game) / int_d139ffaf
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d139ffaf
 DUSK (Video Game) / int_d15c1086
type
Boss-Only Level
 DUSK (Video Game) / int_d15c1086
comment
Boss-Only Level: E2M10, The Gauntlet, which only has one enemy: the Guardian, who protects the portal to The Nameless City. E3M10, Dusk, only has two setpiece encounters — Jakob the cult leader and Nyarlathotep. The only section besides their arenas is a quiet opening area where you can stock up on supplies.
 DUSK (Video Game) / int_d15c1086
featureApplicability
1.0
 DUSK (Video Game) / int_d15c1086
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d15c1086
 DUSK (Video Game) / int_d24ed873
type
Developer's Foresight
 DUSK (Video Game) / int_d24ed873
comment
Developer's Foresight: The crossbow can shoot through walls. Many of the boss encounters are prefaced with a large door you have to open yourself and unleash the boss from behind it. You might get the idea to... yes, the boss is not just spawned into the map, but is there all along, and you can damage it with the crossbow before you can even see the boss' health meter!
 DUSK (Video Game) / int_d24ed873
featureApplicability
1.0
 DUSK (Video Game) / int_d24ed873
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d24ed873
 DUSK (Video Game) / int_d47d9b71
type
Mirror Boss
 DUSK (Video Game) / int_d47d9b71
comment
Mirror Boss: Jakob, the penultimate boss, has the exact same arsenal the player can accumulate, and can also strafe jump exactly like the player.
 DUSK (Video Game) / int_d47d9b71
featureApplicability
1.0
 DUSK (Video Game) / int_d47d9b71
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d47d9b71
 DUSK (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 DUSK (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: Mostly averted, it is a game after all, but there are a few outliers. Apparently, no-one outside Dusk's exclusion zone is aware of a giant Blood Magic generator or a towering laboratory in the sky, considering that it's implied that the structures are very tall. Despite being classified as a town, Dusk once had a population in the five hundred thousands and even has about eight skyscrapers (according to the level design in Erebus Reactor), making it more of a large city than a town.
 DUSK (Video Game) / int_d525f857
featureApplicability
-1.0
 DUSK (Video Game) / int_d525f857
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d525f857
 DUSK (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 DUSK (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The sole secret of "The Dweller in Darkness" allows the player to skip the entire gauntlet of enemies ahead of them if they decide to go any further instead of heading back (although there's graffiti that calls it the "coward's way out"). Said secret also has a Crystal of Madness, which can significantly lighten your load due to causing any enemies in the vicinity of its mist after being broken to start infighting. As mentioned below, DUSKMARE is a one-hit kill mode, but self-damage from splash-damage weapons like the mortar will only do normal damage. This means you don't need to worry about gibbing yourself while frantically dodging everything else trying to kill you. With exception to explosions, the game will not count enemy infighting as the player killing enemies, which makes earning the Pacifist award a bit easier. The Y-axis of your camera will be reset after landing a flip if it was beyond the bounds of how far you can look up or down while on the ground, helping to lessen disorientation. The Climbing Thing power-up will respawn once it runs out, preventing levels that rely on it for mandatory progression from being Unintentionally Unwinnable.
 DUSK (Video Game) / int_d6f284a3
featureApplicability
1.0
 DUSK (Video Game) / int_d6f284a3
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d6f284a3
 DUSK (Video Game) / int_d7d588c8
type
Lethal Lava Land
 DUSK (Video Game) / int_d7d588c8
comment
Lethal Lava Land: E2MS, The Foundry, is the game's strongest candidate, featuring no small amount of the stuff. Unless you have a Thermal Suit, falling in there will kill you in seconds, even if you are at full health.
 DUSK (Video Game) / int_d7d588c8
featureApplicability
1.0
 DUSK (Video Game) / int_d7d588c8
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_d7d588c8
 DUSK (Video Game) / int_da1c64ef
type
Lethal Joke Item
 DUSK (Video Game) / int_da1c64ef
comment
Lethal Joke Item: Every level has a bar of soap in them somewhere. Throwing it at an enemy will kill them instantly, even if it's a boss.
 DUSK (Video Game) / int_da1c64ef
featureApplicability
1.0
 DUSK (Video Game) / int_da1c64ef
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_da1c64ef
 DUSK (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 DUSK (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: In pure '90s FPS fashion, dealing more damage than necessary to kill an enemy will reduce that enemy into a shower of blood and meat chunks. Bosses leave even bigger amounts of gore behind, even the smaller ones.
 DUSK (Video Game) / int_db33bc7e
featureApplicability
1.0
 DUSK (Video Game) / int_db33bc7e
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_db33bc7e
 DUSK (Video Game) / int_dc1a6b76
type
Reality Is Out to Lunch
 DUSK (Video Game) / int_dc1a6b76
comment
Reality Is Out to Lunch: While Episode 1 is fairly realistic and Episode 2 has quite a few vistas and setpieces that conceivably might be in Dusk's established world if you squint and don't think about it too hard, all bets are off once you get to Episode 3 and encounter floating islands made of your character's memories, flip gravity to walk on walls and ceilings, pass through vastly larger or smaller versions of previous levels, and of course encounter Nyarlathotep himself.
 DUSK (Video Game) / int_dc1a6b76
featureApplicability
1.0
 DUSK (Video Game) / int_dc1a6b76
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_dc1a6b76
 DUSK (Video Game) / int_dd7ecf98
type
Toilet Teleportation
 DUSK (Video Game) / int_dd7ecf98
comment
Toilet Teleportation: Flushing yourself down the toilet in E3M4 is how you unlock The Ratacombs.
 DUSK (Video Game) / int_dd7ecf98
featureApplicability
1.0
 DUSK (Video Game) / int_dd7ecf98
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_dd7ecf98
 DUSK (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 DUSK (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Enemies that hit each other by accident have a good chance of turning against each other. This is very useful in large environments with a lot of enemies. This tactic also works on bosses, save for in "The Dweller in the Darkness".
 DUSK (Video Game) / int_e1645c04
featureApplicability
1.0
 DUSK (Video Game) / int_e1645c04
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_e1645c04
 DUSK (Video Game) / int_e402b8bd
type
Hailfire Peaks
 DUSK (Video Game) / int_e402b8bd
comment
Hailfire Peaks: E3M2, "Fire and Ice", which consists of lava-filled caverns underneath snowy ruins.
 DUSK (Video Game) / int_e402b8bd
featureApplicability
1.0
 DUSK (Video Game) / int_e402b8bd
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_e402b8bd
 DUSK (Video Game) / int_e47e0eb
type
Scary Scarecrows
 DUSK (Video Game) / int_e47e0eb
comment
Scary Scarecrows: A common enemy in Episode 1, and they have shotguns!
 DUSK (Video Game) / int_e47e0eb
featureApplicability
1.0
 DUSK (Video Game) / int_e47e0eb
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_e47e0eb
 DUSK (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 DUSK (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Dusk Dude never needs to come up for air. This also comes with Guns Firing Underwater. In Episode 3 you get into an extended gunfight with the Chomper.
 DUSK (Video Game) / int_e5bb2929
featureApplicability
1.0
 DUSK (Video Game) / int_e5bb2929
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_e5bb2929
 DUSK (Video Game) / int_e60bda
type
The Klan
 DUSK (Video Game) / int_e60bda
comment
The Klan: The cult takes several cues from the KKK. The members wear robes and pointed hoods, there's an elite mook called the "Grand Wizard", and there are two bosses named the "Duke Brothers" (possibly a reference to David Duke; a real-life Klan leader).
 DUSK (Video Game) / int_e60bda
featureApplicability
1.0
 DUSK (Video Game) / int_e60bda
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_e60bda
 DUSK (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 DUSK (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Dusk Dude is a treasure hunter, so picking up treasure increases his morale (the game's equivalent of armour).
 DUSK (Video Game) / int_e6630c8b
featureApplicability
1.0
 DUSK (Video Game) / int_e6630c8b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_e6630c8b
 DUSK (Video Game) / int_e79ba9e5
type
Level of Tedious Enemies
 DUSK (Video Game) / int_e79ba9e5
comment
Level of Tedious Enemies: E3MS, the Ratacombs, fittingly contains no other enemies except rats and one giant rat as a boss.
 DUSK (Video Game) / int_e79ba9e5
featureApplicability
1.0
 DUSK (Video Game) / int_e79ba9e5
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_e79ba9e5
 DUSK (Video Game) / int_ed98f038
type
Wall Crawl
 DUSK (Video Game) / int_ed98f038
comment
Wall Crawl: The Climbing Thing introduced in episode 2 allows you to climb up walls and jump off them.
 DUSK (Video Game) / int_ed98f038
featureApplicability
1.0
 DUSK (Video Game) / int_ed98f038
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_ed98f038
 DUSK (Video Game) / int_eec07b6f
type
Sackhead Slasher
 DUSK (Video Game) / int_eec07b6f
comment
Sackhead Slasher: The Leathernecks, burly men in overalls with potato sacks on their heads, are the first enemy encountered in the game when a group of them try to dice you up in a basement with chainsaws.
 DUSK (Video Game) / int_eec07b6f
featureApplicability
1.0
 DUSK (Video Game) / int_eec07b6f
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_eec07b6f
 DUSK (Video Game) / int_f0089082
type
Early-Bird Cameo
 DUSK (Video Game) / int_f0089082
comment
Early-Bird Cameo: In "Through The Gate", a level in the first episode "The Foothills", the corpse of a Welder can be found, before they become a recurring enemy in "The Facilities", the second episode. A single scientist also shows up in the last level of the first episode before they become recurring threats in the second.
 DUSK (Video Game) / int_f0089082
featureApplicability
1.0
 DUSK (Video Game) / int_f0089082
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_f0089082
 DUSK (Video Game) / int_f7cee9b
type
Last Stand
 DUSK (Video Game) / int_f7cee9b
comment
Last Stand: Endless arenas are basically this. You face waves of increasingly difficult enemies until you eventually die, your only objective is reaching a new high score.
 DUSK (Video Game) / int_f7cee9b
featureApplicability
1.0
 DUSK (Video Game) / int_f7cee9b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_f7cee9b
 DUSK (Video Game) / int_fac8c4d6
type
No-Damage Run
 DUSK (Video Game) / int_fac8c4d6
comment
No-Damage Run: Completing a level doing as such earns you the "Untouchable" award for it.
 DUSK (Video Game) / int_fac8c4d6
featureApplicability
1.0
 DUSK (Video Game) / int_fac8c4d6
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_fac8c4d6
 DUSK (Video Game) / int_fb111d49
type
Sequence Breaking
 DUSK (Video Game) / int_fb111d49
comment
While the Crossbow is very good as a conventional weapon, it also is a very powerful speedrunning tool when used properly due to its ability to go through walls and trigger switches, which can allow players to skip chunks of levels, though with the obvious caveat of requiring knowing where the switches are in the level beforehand, which can be fairly picky, along with the low ammo count of the crossbow.
 DUSK (Video Game) / int_fb111d49
featureApplicability
1.0
 DUSK (Video Game) / int_fb111d49
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_fb111d49
 DUSK (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 DUSK (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Although it isn't obvious at first, Nyarlathotep is this. In an unusual example of this trope, he's also the final boss, which brings the inevitable Downer Ending.
 DUSK (Video Game) / int_fc07d409
featureApplicability
1.0
 DUSK (Video Game) / int_fc07d409
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_fc07d409
 DUSK (Video Game) / int_fed93e1b
type
Dark and Troubled Past
 DUSK (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: Implied to be the case for Dusk Dude in E3M7 "Homecoming"; Dusk Dude seems to remember the house if you decide to inspect it, and doesn't want to clarify if you look at pictures.
 DUSK (Video Game) / int_fed93e1b
featureApplicability
1.0
 DUSK (Video Game) / int_fed93e1b
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_fed93e1b
 DUSK (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 DUSK (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Literally. Every NPC you encounter will try to kill you.
 DUSK (Video Game) / int_ffd816e7
featureApplicability
1.0
 DUSK (Video Game) / int_ffd816e7
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_ffd816e7
 DUSK (Video Game) / int_name
type
ItemName
 DUSK (Video Game) / int_name
comment
 DUSK (Video Game) / int_name
featureApplicability
1.0
 DUSK (Video Game) / int_name
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
DUSK (Video Game) / int_name
 DUSK (Video Game) / int_name
itemName
DUSK (Video Game)

The following is a list of statements referring to the current page from other pages.

 DUSK (Video Game)
hasFeature
Abandoned Mine / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Action Horror / int_e5d5e93c
 DUSK (Video Game)
hasFeature
All the Worlds Are a Stage / int_e5d5e93c
 DUSK (Video Game)
hasFeature
American Video Games / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Arena Shooter / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Attack Speed Buff / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Attention Deficit Creator Disorder / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Blood Magic / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Contractual Boss Immunity / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Crate Expectations / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Emerald Power / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Emergency Weapon / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Flushing-Edge Interactivity / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Gas Mask Mooks / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Gruesome Goat / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Gun Twirling / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Hands-Free Handlamp / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Hitscan / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Indie Game / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Industrialized Evil / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Infinite Flashlight / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Intoxication Mechanic / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Lethal Joke Item / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Mirror Boss / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Monster Closet / int_e5d56d1c
 DUSK (Video Game)
hasFeature
No-Damage Run / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Number of the Beast / int_e5d5e93c
 DUSK (Video Game)
hasFeature
One-Handed Shotgun Pump / int_e5d5e93c
 DUSK (Video Game)
hasFeature
One-Hit-Point Wonder / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Pre-Final Boss / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Rewarding Vandalism / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Sackhead Slasher / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Saw Blades of Death / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Secret Level / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Sinister Deer Skull / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Skippable Boss / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Springs, Springs Everywhere / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Standard FPS Guns / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Teleporting Keycard Squad / int_e5d56d1c
 DUSK (Video Game)
hasFeature
The Klan / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Toilet Teleportation / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Video Games of 2015–2019 / int_e5d56d1c
 DUSK (Video Game)
hasFeature
Wendigo / int_e5d5e93c
 DUSK (Video Game)
hasFeature
Wowing Cthulhu / int_e5d56d1c
 DUSK (Video Game)
hasFeature
You Kill It, You Bought It / int_e5d56d1c
 DUSK
sameAs
DUSK (Video Game)
 Dusk
sameAs
DUSK (Video Game)