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eRepublik (Video Game)

 eRepublik (Video Game)
type
TVTItem
 eRepublik (Video Game)
label
eRepublik (Video Game)
 eRepublik (Video Game)
page
ERepublik
 eRepublik (Video Game)
comment
eRepublik bills itself as the "first massive online social strategy game" and what it is is best thought of as the result of a drunken night between Facebook, World of Warcraft, Risk, and a college economics class. Players are citizens of a country, where they can vote in elections, work at companies, buy products, starve if they don't eat food, write newspaper articles, move to other countries (but not vote unless they gain citizenship), and fight in battles.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The Facebook aspect comes in as citizens can post "shouts" (in 140 characters or less) and declare other citizens "friends".The World of Warcraft aspect comes from the way users level up different skills, such as Strength (which relates to how much damage you do at war) and something job related (e.g. Manufacturing relates to how effectively you can turn raw materials into manufactured goods).The Risk part comes in with the absurdly complex war fighting component. Countries are made of regions, and countries that share a border can invade each other. That process is the simple part. The president of a country (elected by majority vote among candidates picked by the party presidents of the 5 largest political parties by membership) declares a war, which must be approved by the congress (also elected, but on a per-region basis with a certain number of wild cards). Once approved, the president can attack a region of the country he declared war on, and the battle is fought individually by citizens with each citizen doing damage. (Wait, that's not simple at all!) And this doesn't get into the even more complex issues involving resistance wars, mutual protection pacts, or initiative.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The college economics class aspect comes from the even more complex economic system where people work at player owned companies to create goods. Inflation, income taxes, VAT, import duties, trade embargoes, natural resources, and currency exchange rates all play a part. Add to that the fact that money is constantly being removed from circulation to pay for various in-game bonuses, and things get even more complex.But don't let that scare you off! Plenty of players get by just doing next to nothing (these are called "two-clickers"). Thus, you can actually spend a lot of your time just lolly-gagging around and hanging out, with no Munchkining necessary. Or fluctuate wildly between the two extremes.
 eRepublik (Video Game)
fetched
2021-03-14T03:31:33Z
 eRepublik (Video Game)
parsed
2021-03-14T03:31:33Z
 eRepublik (Video Game)
processingComment
Dropped link to AfterActionReport: Not a Feature - ITEM
 eRepublik (Video Game)
processingComment
Dropped link to GenreBusting: Not a Feature - IGNORE
 eRepublik (Video Game)
isPartOf
DBTropes
 eRepublik (Video Game) / int_1206dd74
type
Victory Is Boring
 eRepublik (Video Game) / int_1206dd74
comment
Victory Is Boring: Somewhat. True, the initial thrill of conquering another country and having an empire is great, and protecting it against resistance wars and counter attacks can be entertaining, but sooner or later a country will run out of moves to make on the map, and since War Is Glorious and makes the world go around in eRepublik, citizens in a country get really bored.
 eRepublik (Video Game) / int_1206dd74
featureApplicability
1.0
 eRepublik (Video Game) / int_1206dd74
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_1206dd74
 eRepublik (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 eRepublik (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: When the hospitals were changed to not heal more wellness than was lost in battle, the prices of wellness items shot through the roof. The world market tends to run out of guns during important battles.
 eRepublik (Video Game) / int_29f44d3a
featureApplicability
1.0
 eRepublik (Video Game) / int_29f44d3a
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_29f44d3a
 eRepublik (Video Game) / int_3d699462
type
Curb-Stomp Battle
 eRepublik (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The usual result of any war between a country with lots of population against a barely populated one (unless the latter has a good set of alliances). No contest for trying to guess which one is the winner.
 eRepublik (Video Game) / int_3d699462
featureApplicability
1.0
 eRepublik (Video Game) / int_3d699462
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_3d699462
 eRepublik (Video Game) / int_44cdd259
type
War Is Glorious
 eRepublik (Video Game) / int_44cdd259
comment
War Is Glorious: War has no side effects apart from wounded citizens, who can then eat some food to get better. (They used to be able to heal at the local hospital, until the hospital rules were changed.) This results in countries going to war just for the training.
 eRepublik (Video Game) / int_44cdd259
featureApplicability
1.0
 eRepublik (Video Game) / int_44cdd259
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_44cdd259
 eRepublik (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 eRepublik (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: Skill is like this. While it takes increasing amounts of time to reach the higher skill levels, a level 10 worker only produces about three times as much as a level 1 worker.
 eRepublik (Video Game) / int_53e6f4a
featureApplicability
1.0
 eRepublik (Video Game) / int_53e6f4a
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_53e6f4a
 eRepublik (Video Game) / int_5a90e8ad
type
Socialization Bonus
 eRepublik (Video Game) / int_5a90e8ad
comment
Socialization Bonus: More a requirement. Some time ago, all companies need at least 10 people working at them to be at peak efficiency; however, after a Brazilian player was caught red-handed using more than a thousand multi-accounts on his company, the amount of workers at any given company was capped to 5. Played straight with the "Society Builder" achievement, which yields 5 gold every time 10 people you got into the game hit level 10.
 eRepublik (Video Game) / int_5a90e8ad
featureApplicability
1.0
 eRepublik (Video Game) / int_5a90e8ad
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_5a90e8ad
 eRepublik (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 eRepublik (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: You can buy in-game currency with real-life money. Some people do this quite a lot.
 eRepublik (Video Game) / int_5c17c12f
featureApplicability
1.0
 eRepublik (Video Game) / int_5c17c12f
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_5c17c12f
 eRepublik (Video Game) / int_71d75417
type
Anti Poop-Socking
 eRepublik (Video Game) / int_71d75417
comment
Anti Poop-Socking: Most aspects of the game can only be done once per day. Once you drain the "Wellness" stat, the only things you can do are heal it up (which is expensive), or start yakking with other players (which is more profitable in the long run). Recently averted, when the recovery system was changed so it could allow for many more wellness recovery in less time, provided you have already drained all the wellness you can drain.
 eRepublik (Video Game) / int_71d75417
featureApplicability
-1.0
 eRepublik (Video Game) / int_71d75417
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_71d75417
 eRepublik (Video Game) / int_87dad945
type
All Nations Are Superpowers
 eRepublik (Video Game) / int_87dad945
comment
All Nations Are Superpowers: Or at least have the potential to be. If a country can get a baby boom they could be the most powerful country in the game. When you think of global superpowers in the real world, you wouldn't think of Pakistan, Sweden, Hungary, Romania, Poland or Indonesia. Anything is really possible.
 eRepublik (Video Game) / int_87dad945
featureApplicability
1.0
 eRepublik (Video Game) / int_87dad945
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_87dad945
 eRepublik (Video Game) / int_964c8ef4
type
Death Is Not Permanent
 eRepublik (Video Game) / int_964c8ef4
comment
Death Is Not Permanent: If you don't eat food every day (or have a good enough house) you lose wellness until you are "dead" but you get revived if you log back in... unless you get Killed Off for Real by getting permanently banned for some reason. Like operating more than one player account.
 eRepublik (Video Game) / int_964c8ef4
featureApplicability
1.0
 eRepublik (Video Game) / int_964c8ef4
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_964c8ef4
 eRepublik (Video Game) / int_c0ccf45c
type
Metagame
 eRepublik (Video Game) / int_c0ccf45c
comment
Metagame: Yeah... you're gonna wanna join IRC, and the off-site forum for your country, and for your political party, and for your country's military, and that's just the start. In-game alliance does not reflect what the actual alliances are. Training wars are conducted when real wars don't happen. Territories don't always belong to who they actually belong to: stronger countries sometimes hold territories for weaker countries so that the latter can start up a resistance and be guaranteed a win if the country proper is in a real tight spot.
 eRepublik (Video Game) / int_c0ccf45c
featureApplicability
1.0
 eRepublik (Video Game) / int_c0ccf45c
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_c0ccf45c
 eRepublik (Video Game) / int_c25c7890
type
Fun with Acronyms
 eRepublik (Video Game) / int_c25c7890
comment
Fun with Acronyms: Between the Erepublik Defence & Economy Network and People of Earth Associated under Common Excellence: Global Community, it used to be easier to name the alliances that weren't crazy acronyms. ALAs, for all Ententes and Phoenixes, we can say Sol long to that era.
 eRepublik (Video Game) / int_c25c7890
featureApplicability
1.0
 eRepublik (Video Game) / int_c25c7890
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_c25c7890
 eRepublik (Video Game) / int_cbfb0dca
type
An Entrepreneur Is You
 eRepublik (Video Game) / int_cbfb0dca
comment
An Entrepreneur Is You: All items are made by players at player-owned companies from resources created at different player-owned companies (which may in turn be part of the same or different player-operated organization).
 eRepublik (Video Game) / int_cbfb0dca
featureApplicability
1.0
 eRepublik (Video Game) / int_cbfb0dca
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_cbfb0dca
 eRepublik (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 eRepublik (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Higher military ranks deal higher damage.
 eRepublik (Video Game) / int_e34ada78
featureApplicability
1.0
 eRepublik (Video Game) / int_e34ada78
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_e34ada78
 eRepublik (Video Game) / int_e9f517e1
type
Artistic License – Geography
 eRepublik (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The admins have to periodically go in and fix borders during war after one country finds out that two regions, e.g. Kansas and Nebraska, don't share a border for some reason. Occasionally one region will border a second, but the second won't border the first.
 eRepublik (Video Game) / int_e9f517e1
featureApplicability
1.0
 eRepublik (Video Game) / int_e9f517e1
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_e9f517e1
 eRepublik (Video Game) / int_fdbb6993
type
Ridiculous Future Inflation
 eRepublik (Video Game) / int_fdbb6993
comment
Ridiculous Future Inflation: In roughly four hundred days of the New World the exchange rate between LTL (Lithuanian currency) and gold has risen from 50 LTL for one gold to over 500 LTL for one gold. And any currency exchange is with three digit precision, so 500 or anywhere between 400 and 666.666 of a currency to 1 gold equals 0.002 gold to 1 of a currency, and once the exchange rate reaches 1000 to 1 anywhere between 666.666 and 2000 to 1 (1 to 0.001) it has nowhere to go.
 eRepublik (Video Game) / int_fdbb6993
featureApplicability
1.0
 eRepublik (Video Game) / int_fdbb6993
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_fdbb6993
 eRepublik (Video Game) / int_name
type
ItemName
 eRepublik (Video Game) / int_name
comment
 eRepublik (Video Game) / int_name
featureApplicability
1.0
 eRepublik (Video Game) / int_name
featureConfidence
1.0
 eRepublik (Video Game)
hasFeature
eRepublik (Video Game) / int_name
 eRepublik (Video Game) / int_name
itemName
eRepublik (Video Game)

The following is a list of statements referring to the current page from other pages.

 eRepublik (Video Game)
hasFeature
Allegedly Free Game / int_39c082f6
 eRepublik (Video Game)
hasFeature
Alt-itis / int_1e1b336
 eRepublik (Video Game)
hasFeature
An Entrepreneur Is You / int_1e1b336
 eRepublik (Video Game)
hasFeature
Death Is Not Permanent / int_1e1b336
 eRepublik (Video Game)
hasFeature
Diminishing Returns for Balance / int_1e1b336
 eRepublik (Video Game)
hasFeature
Hub City / int_1e1b336
 eRepublik (Video Game)
hasFeature
Player-Generated Economy / int_1e1b336
 eRepublik (Video Game)
hasFeature
World War Whatever / int_1e1b336
 Erepublik
sameAs
eRepublik (Video Game)