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EVE Online (Video Game)

 EVE Online (Video Game)
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EVE Online (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })EVE Online is a space-based Massively Multiplayer Online Role-Playing Game, created by Icelandic company CCP Games. Players take the role of a new breed of elite spaceship pilots — "capsuleers", named for the mechanism they use to control their ships, in a far distant future setting where four galactic empires, numerous player corporations/alliances and a number of NPC factions vie for control and influence.Unlike most MMOs, the player base is generally not divided into different stand-alone servers, but coexists in a single universe. (As of 2020, only three true "shards" exist: the original "Tranquility" server which hosts EVE proper, the "Serenity" server which hosts the Netease-administered mainland Chinese version (as was required by law at the time of Serenity's launch), and "Aurora", the server for EVE Echoes, kept separate from the original server to ensure certain design changes more conducive to mobile play could be made.) EVE Online contains almost 8,000 solar systems, each with their own planetary system and asteroid belts. EVE's record for logged-in accounts currently stands at over 64,000 simultaneous connectionsnote at least for Tranquility; there are indications that Aurora managed to vastly eclipse that during the launch month of Echoes, but as of this edit, no official numbers have been given.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Perhaps partially inspired by Origin's Wing Commander: Privateer and the old 8-bit classic Elite — as well, flavorfully, a slightly grittier Star Trek — EVE gives new players a ship, a handful of credits (Inter Stellar Kredits or "ISK"note which just happens to be the currency code for the Icelandic króna), and a very large sandbox to play in. It's possible to be a pirate, a stock-market mogul, a mercenary, a trader, an explorer, a miner, a manufacturer, or any other profession that you can justify within the game mechanics. Not to mention what you can do for fun in your free time.EVE occasionally pops up in the gaming press (and sometimes the mainstream press) for extraordinary feats of sabotage, theft and other devious exploits carried out by a player or group of players. Feats like this, that might get the responsible group banned in about any other MMO, are legal gameplay in EVE. EVE was in fact created by former players of Ultima Online in response to its restrictions on PVP and Griefingnote such as Trammel, the notoriety system, labeling potions so you can't give newbies purple ones to watch 'em blow up, etc... — in other words, the main selling point of EVE is the ability to apply Video Game Cruelty Potential to other players.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })As a result, EVE is known for having not so much a learning curve as a learning cliff◊ — though later updates have smoothed things out for new players considerably. One EVE blogger/podcaster calls the game "a sandbox with landmines" due to the often brutal Player Versus Player focus of the game. It keeps some potential players away, but many players see it as a good thing, on the assumption that you have to be at least halfway competent to survive in the game.The ongoing Backstory of EVE is written in regular in-character news articles as well as semi-regular Chronicles, a few short stories, two novellas and three novels, two of which are linked to the novellas. Many of the tropes that reference NPC characters come from these sources.EVE is the first online game to have its own democratically elected (real world) player oversight committee, known as the Council of Stellar Management, the members of which serve one-year terms, as of the fifth CSM. The CSM is flown to CCP's Iceland headquarters, where they meet with CCP engineers, present players' concerns, and discuss future features and expansions of the game. They also help mediate between CCP and the player community in case of scandals. As with other parts of any massive community the CSM has moments of drama between themselves and with the larger playerbase (also often seen as a good thing).There is now also a (sadly cancelled) PS3-exclusive FPS tie-in known as DUST 514 (link) which allows players to play as mercenaries engaging in Faction Warfare on planet surface, with the option to call for assistance from the EVE players with Orbital Bombardment.In 2013, a second spin off game, a Oculus Rift exclusive multiplayer Dogfighting shooter named EVE Valkyrie has been announced for a 2014 release, allowing players to fight each-other in real-time first-person ship-to-ship combat for the first time, with integration into the main game similar to Dust 514. It has finally been announced to be shipping with the Oculus Rift Founders Pack.A series of tie-in novels have also been released- one, called The Empyrean Age is a sci-fi political intrigue action novel that jumps perspective frequently and shows how the galaxy wide-war in the opening began. It has a sequel which follows some characters from the first book, named Templar One, which is much more action focused, dropping a lot of the cast and becoming a lot darker as it explores the idea that War Is Hell.In 2013, Dark Horse Comics announced that It would begin work on a series of comic books detailing the real life exploits of players from the perspective of their player characters inside the game based on the "True Stories In EVE Online" forum set up by CCP during the 10th year anniversary celebration of EVE Online. On February 19th 2014 they released their first comic "EVE Online: True Stories #1", the story of New Eden's mostly highly publicized event of the destruction of the Band Of Brothers alliance at the hands of goonswarm and the Mittani.As propaganda by player entities about player entities is a major part of EVE Online's ever-evolving metagame — and even its history, as it is remembered by most players, is typically in part Written by the Winners — all trope descriptions concerning players, player corporations, alliances and coalitions should probably be taken with a grain of salt.
 EVE Online (Video Game)
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 EVE Online (Video Game) / int_10b6b5f7
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Cherry Tapping
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Chribba. A man who somehow managed to be trusted by the majority of EVE — trusted enough, in fact, to handle multi-hundred-billion ISK transfers and ship trades. His third-party transfer service is well-known and loved throughout all corners of EVE and has built him a reputation as "The Only Honest Man in EVE". At one point, grateful members of an alliance gave him a star system. And to top it off, he mines veldspar in a dreadnought. In hi-sec.
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 EVE Online (Video Game) / int_10ee31a1
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Fantasy
 EVE Online (Video Game) / int_10ee31a1
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Fantasy: In spite of being a Sci-Fi game, most of the game's factions name their ships and Non Player Characters with some kind of mythical or fantasy-themed naming scheme. Part of this is due to Translation Convention: the Caldari don't know what a Raven is, for example, but they name that battleship after the bird with traits that the 21st century players would associate with ravens. The Gallente Federation names all their ships after Greek and Mesopotamian deities or descriptive latin words. The Amarr Emprire names all their ships after terms with Christian connotations The Minmatar Republic names all their ships after either forces of nature, violent acts, weapons, or Norse Mythology, plus a few Earth animals (One ship, called the Wolf is described as "Named after a mythical beast renowned for its voraciousness") The Caldari State gives most of its ships bird names, with a few mythical creatures scattered around. All of its NPCs have Japanese and Finnish themed names. Sansha's Nation and the Equilibrium of Mankind name all their NPCs after demons, monsters, and cultists. The Blood Raiders name all their NPCs after religious titles and ghosts. The Angel Cartel names all its ships after...Angels of course.
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Victory Is Boring
 EVE Online (Video Game) / int_1206dd74
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Victory Is Boring: Periodically, nullsec will stabilize, with one of the major power-blocs winning a war and controlling the largest portion of it, or just managing to reach detente with each other. Unfortunately, most null-sec pilots are there for shooting things in the first place. Stagnation inevitably sets in, and boredom becomes a major problem for most of their soldiers. Keeping them from leaving or picking fights with each other can become a major headache. Fortunately, peace in Eve never lasts.
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Gatling Good
 EVE Online (Video Game) / int_128e4ba8
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Gatling Good: Several guns in the game are gatling guns. The largest of which shoots 220mm shells at rapid fire rates. There are also Gatling Pulse Lasers and 75mm Gatling Railguns. Amusingly, with the updated turret graphics from Inferno, the models for the aforementioned Railguns and Pulse Lasers are clearly NOT of a Gatling design, having only a single "barrel", for lack of a better term, and no rotary parts whatsoever.
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Space Trucker
 EVE Online (Video Game) / int_137b63cb
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Space Trucker: You can become one, hauling other players' goods around can be very lucrative. Red Frog Freight is particularly well-known.
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Hyperspace Lanes
 EVE Online (Video Game) / int_142f2d88
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Hyperspace Lanes: Jump gates are used to travel between systems. In addition, Titans (large, capital-level ships) can create their own jump gates.
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 EVE Online (Video Game) / int_147996f2
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Love Ruins the Realm
 EVE Online (Video Game) / int_147996f2
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Love Ruins the Realm: In the Metagame, no less. The Tribute War and the collapse of the NCDot alliance partly happened because of an internet romance between one of the NCDot CEOs and the CEO of the pirate corporation Black Legion; this dragged NCDot into a war that only half of their members wanted, and NCDot broke apart due to a friendly-fire incident between a Black Legion vessel and a vessel that was owned by the industrialist wing of NCDot.
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Warp Whistle
 EVE Online (Video Game) / int_159850a5
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Warp Whistle: 0.0 alliances can deploy Jump Bridges. which allow for instant travel between systems that would otherwise take several jumps to reach.
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 EVE Online (Video Game) / int_15fc9fb
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Our Elves Are Different
 EVE Online (Video Game) / int_15fc9fb
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Our Elves Are Different: Jovians are a secluded human-esque race who have such an amazing understanding of technology that they have found a way to live forever (without cloning!) but have one weakness: depression... sound like Tolkien Elves to anyone else? Just rewrite it a bit to be magic and forests rather than space ships and sectors of... space.
 EVE Online (Video Game) / int_15fc9fb
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 EVE Online (Video Game) / int_164583e3
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Purely Aesthetic Gender
 EVE Online (Video Game) / int_164583e3
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Purely Aesthetic Gender: The ability to pilot your ship is determined exclusively by your mental capacity. Even the Race and Faction you choose during character creation only determines where you start. Anyone can use any item or ship in the game, or fight for any side, once they get the right skills.
 EVE Online (Video Game) / int_164583e3
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 EVE Online (Video Game) / int_17ce80aa
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All There in the Manual
 EVE Online (Video Game) / int_17ce80aa
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The Gallente race are originally French, but the Federation contains multiple races, including some Minmatar immigrants in the fluff, although you can't create a Gallente character from one of the Minmatar races. The Gallente Federation is very similar to America in many ways (see the Eagle Land entry)
 EVE Online (Video Game) / int_17ce80aa
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 EVE Online (Video Game) / int_187bddc1
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Religion of Evil
 EVE Online (Video Game) / int_187bddc1
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Religion of Evil: The Sani Sabik, an heretical, blood-obsessed splinter group of the Amarr faith. While some sects are fairly innocuousnote as far as cults go, anyway, the Blood Raiders are... rather unpleasant. The Amarr religion itself a more debatable example. On the one hand, it does have a basic system of morality common to most religions. On the other hand, it condones slavery and forced conversions.
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 EVE Online (Video Game) / int_1ba09c9d
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Human Resources
 EVE Online (Video Game) / int_1ba09c9d
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Human Resources: Played just straight in an old world event involving a scandal over the trade item and tasty treat "Protein Delicacies". Deleted characters are killed and converted into biomass, according to flavor text in the character select menu. The key ingredient in making Quafe+, possibly normal Quafe and all.
 EVE Online (Video Game) / int_1ba09c9d
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 EVE Online (Video Game) / int_1c79ae8c
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Those Two Guys
 EVE Online (Video Game) / int_1c79ae8c
comment
Those Two Guys: Kruul and Zor. On the game's dev team, CCP Torfi Frans and CCP Soundwave, and CCP Guard and GM Hinrik H.
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 EVE Online (Video Game) / int_1d47dc06
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Alternative Calendar
 EVE Online (Video Game) / int_1d47dc06
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Alternative Calendar: The game uses a modified Gregorian calendar called YC (Yulai Conference), with a zero point slightly over 100 years in the game's past, the year in which the empires formed CONCORD and the calendar standardized. 2012 corresponds to the in-game year 114.
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Advanced Ancient Humans
 EVE Online (Video Game) / int_1de9f7f7
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The Sleepers; far as can be told, they're descended from an ancient human civilization that predate the current ones and whose artifacts can be found in New Eden (Minmatar space particularly), but no one really knows for sure what they are now. There have been Sleeper sightings in wormhole space currently, but those are believed to be drone vessels, so there's still no information on whether the actual species still exists or not.
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 EVE Online (Video Game) / int_1ec5a73c
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Space Fighter
 EVE Online (Video Game) / int_1ec5a73c
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Space Fighter: Fighters can be launched by Carriers and Motherships. Unlike other ships, they're too small to fit the capsule system and thus cannot be controlled by players. Instead they are controlled by AI, much like drones. Controlled by AI only as far as game mechanics go, anyway. If you zoom in on an individual fighter, you can clearly see a cockpit with a humanoid figure inside◊. Carrier-based fighters are the only "manned" drones in the game.
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Explosions in Space
 EVE Online (Video Game) / int_201b05be
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Explosions in Space: While the explosion particle effects actually look like the zero-G description the trope's page provides, many explosions also include a Planar Shockwave.
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 EVE Online (Video Game) / int_20860a0e
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Punch-Clock Villain
 EVE Online (Video Game) / int_20860a0e
comment
Punch-Clock Villain: The empires' attitude towards low and null security space vacillates between military oppression and withering apathy, and unsurprisingly many citizens in these areas decide to join pirate corporations to escape their worlds half empty. It can get so bad that in one instance citizens literally signed over their solar system to the local pirates. This raises some troubling implications about the actions of capsuleers, with only a few beleaguered voices such as the Servant Sisters of Eve calling them out on their sociopathic "heroics". This is largely limited to the Angel Cartel (referenced above) and the Guristas Pirates. The other major pirate factions are portrayed in a much more consistently negative light.
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 EVE Online (Video Game) / int_21d70919
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Crapsack World
 EVE Online (Video Game) / int_21d70919
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Crapsack World: In New Eden, billions are enslaved by the Amarr Empire under less than humane conditions and there is nothing anyone can do about it. In the Caldari State you are born into a megacorporation, and if you get fired or quit you will starve to death because no way are you getting another job and they're not too keen on the idea of welfare. The Caldari Provist and Loyalist movements constantly at each other's throats threatening a brutal civil war haven't helped matters either. The Minmatar Republic has a standard of living hitting slightly above poverty, just barely better than when they were enslaved by the Amarr, and a young government rife with corruption and internal politics. Things ain't looking too peachy in the Gallente Federation anymore either since the start of the Empyrian War, between enemy Titans threatening their home system, the rise of a Secret Police to guard loyalty, a brief threat of civil war and dictatorship on the horizon of possibilities and the in-story effect of the Caldari occupying much of their low security systems currently. And god help you if you live on a ship or in capsuleer controlled space, because you now have a life expectancy of about five minutes.
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Aborted Arc
 EVE Online (Video Game) / int_23698fa8
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Aborted Arc: Only the Amarr and Caldari COSMOS missions are in a state remotely resembling completion, and only then because they were the first to be released. Gallente and Minmatar COSMOS suffer from bugged missions in the middle of lengthy chains, and some of the nullsec COSMOS missions don't even have descriptions.note For the time being, it appears that COSMOS has been utterly abandoned in favor of the better-received Epic Arcs. A devblog has stated that they have a team working on this.
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Ironic Echo
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Ironic Echo: "There are no Goons." "There is no bob."
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Body-Count Competition
 EVE Online (Video Game) / int_253be057
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Body-Count Competition: The purpose of every killboard ever. E-peen waving has never come with so many numbers.
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Palette Swap
 EVE Online (Video Game) / int_2557e3a9
comment
Palette Swap: The pirate ships, with the notable exception of the Angels and the Sansha, are just the bog standard ships that players fly with different colour schemes. Tech 2 and faction variants are similar, although this is a bit more justified. Most T2 ships usually have bits added on somewhere to varying degrees.
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Wave-Motion Gun
 EVE Online (Video Game) / int_263bb4ec
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As of Dominion 1.1, Titans have been converted from mobile nukes into single-target Wave Motion Guns.
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Ascended Glitch
 EVE Online (Video Game) / int_26ba32a3
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Ascended Glitch: Individualized videos in captain's quarters.note Players figure out how to replace the video files that play there with any of their choosing. CCP would rather players not modify game files, so instead, they introduce a tool to safely change the videos for you.
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Karma Meter
 EVE Online (Video Game) / int_276ad49e
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Karma Meter: Sec status theoretically gives a rough indication of how a character approaches the game, with a 5.0 character being a shining paragon of CONCORD's virtues and a -10 character being the bottom of the pirate scum barrel. It really tells you nothing about how a given player will act. A 5.0 character might suddenly turn on a juicy target of opportunity on a whim while an inveterate -10 might ignore a helpless hauler and find something bigger and better to blow up. Most 0.0-based players have a flat 5.0 due to ratting there for cash or merely something to do. Most 0.0 players are also the ones who have extensive experience with blowing your stuff up.
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type
Vendor Trash
 EVE Online (Video Game) / int_27b6e7cb
comment
Vendor Trash: Prior to changes introduced in Tyrannis, the Trade Goods category was only useful to players as mission objectives, POS fuel, and outpost construction components. Rogue Drone alloys were considered Reprocessing Plant Trash. Dropped low-grade ship modules are also frequently shunted to the reprocessing plant. However reprocessing yields minerals which are the backbone of manufacturing, so minerals always sell well. On the other hand, an item which is literally called, displayed and described as garbage, is a vital component in the player based and pretty obscure creation of booster drugs.
 EVE Online (Video Game) / int_27b6e7cb
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1.0
 EVE Online (Video Game) / int_27b6e7cb
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_27b6e7cb
 EVE Online (Video Game) / int_2804d516
type
Master of None
 EVE Online (Video Game) / int_2804d516
comment
Master of None: In some player's opinion, Gallente. Specifically, their fighting style requires lots of power intensive equipment that their ships just don't have power for. A few of their ships are the most favored out of their respective classes, like Thantos, Moros, and Nyx. special mention however goes to the Catalyst, whose dirt cheap price tag and ability to deal massive amounts of damage quickly make it ideal for "suicide ganking" ships in high and low sec. Because of this and its surprising effectiveness in PvP (where destroyers normally don't well)make it one of the most feared ships in the game. Also an opinion of tech 1 Minmatar ships. The Minmatar have some of the only ships that can be legitimately fit for either armor or shields (but therefore don't excel at using either), and Minmatar weaponry in particular has extremely long Falloff ranges, but relatively short Optimal ranges (making it functional at almost any range, but almost never able to live up to its full potential).
 EVE Online (Video Game) / int_2804d516
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_2804d516
 EVE Online (Video Game) / int_2902d216
type
Refining Resources
 EVE Online (Video Game) / int_2902d216
comment
Refining Resources: Let's say that Planetary Interaction, a lone facet of the whole process, has around 120 resources spread across five tiers, each with it's own multiple-resource inputs and uses. And Planetar Interaction is considered simple.
 EVE Online (Video Game) / int_2902d216
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_2902d216
 EVE Online (Video Game) / int_2933bdf5
type
Genetic Memory
 EVE Online (Video Game) / int_2933bdf5
comment
Genetic Memory: The Intaki supposedly have this, although it's not well fleshed out in the story — a religious practice called Rebirth transfers the personality of a dying person to a newborn. Nowadays it's done with technology, those who apparently do it without tech are called Idama; they train to recall past memories and are spiritual leaders.
 EVE Online (Video Game) / int_2933bdf5
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_2933bdf5
 EVE Online (Video Game) / int_293b5254
type
Perpetually Static
 EVE Online (Video Game) / int_293b5254
comment
Perpetually Static: Nothing changes in High-sec space. In 0.0, player run empires can rise, deploy stations and collapse through player activity. Jarringly averted by the Triglavian Invasion, which saw NPCs roaming through invaded systems attacking anyone in their path, and culminating in 27 star systems being effectively removed from the galactic map.
 EVE Online (Video Game) / int_293b5254
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_293b5254
 EVE Online (Video Game) / int_2a090d00
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Lampshade Hanging
 EVE Online (Video Game) / int_2a090d00
comment
Lampshaded in the forums in response to someone going Leeroy Jenkins against a hostile capital fleet with a single poorly-fitted dreadnought and no backup:
 EVE Online (Video Game) / int_2a090d00
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1.0
 EVE Online (Video Game) / int_2a090d00
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_2a090d00
 EVE Online (Video Game) / int_2a542c7d
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Beam Spam
 EVE Online (Video Game) / int_2a542c7d
comment
Beam Spam: Specialty of the Amarr.
 EVE Online (Video Game) / int_2a542c7d
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1.0
 EVE Online (Video Game) / int_2a542c7d
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EVE Online (Video Game) / int_2a542c7d
 EVE Online (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 EVE Online (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Both through intersystem Jump Gates and intrasystem Warp Drive.
 EVE Online (Video Game) / int_2af7961
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1.0
 EVE Online (Video Game) / int_2af7961
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_2af7961
 EVE Online (Video Game) / int_2b706ca
type
More Dakka
 EVE Online (Video Game) / int_2b706ca
comment
More Dakka: Specialty of the Minmatar race. The Rifter, a frigate around the size of a medium/large aircraft, normally fits 3 pairs of 200mm autocannons. The Vagabond class Heavy Assault Cruiser is typically fitted with 5 pairs of Gatling Guns that shoot 220mm Shells. A lesser example would be Gallente ships configured for blasters; short range, high dammage guns. A Thorax cruiser can peak around 700 damage per second, a pack of them flown by the Star Fraction alliance is famous for taking out a Band of Brothers tournament fleet setup they boasted was unbeatable. And God help you if you land in blaster range of a Megathron battleship. And then, the mere existence of a 6-barreled, 2500mm autocannon kind of proves this point.note 2500mm is over eight feet. The tallest players in basketball could stand upright inside ONE of those barrels. Finalized by by the Ragnarok titan, which fits six of these "Hexa-25s", and thus carries enough gun to output roughly 7000 megatons of kinetic and explosive energy per second. And then for dreadnoughts, High-Angle Weapons. Battleship-sized weapons, multi-mounted on capital hardpoints. For the Naglfar, this takes the form of three pairs of turret hardpoints, each carrying three quad-barrel turrets. Someone order 72 800mm autocannons?
 EVE Online (Video Game) / int_2b706ca
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1.0
 EVE Online (Video Game) / int_2b706ca
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_2b706ca
 EVE Online (Video Game) / int_2b9031ee
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Privately Owned Society
 EVE Online (Video Game) / int_2b9031ee
comment
Privately Owned Society: In a way, since literally every single organization of any kind is a corporation, from player guilds, to branches of governments, to charities, to universities, to pirate bands, to terrorists, to zombie cults... everything is a corp. No exceptions.
 EVE Online (Video Game) / int_2b9031ee
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1.0
 EVE Online (Video Game) / int_2b9031ee
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_2b9031ee
 EVE Online (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 EVE Online (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: A previous iteration of Titan Doomsday Devices, which gave them a face melting base attack power of two million damage, but immobilized the firing Titan for half a minute and disabled cloaking, jump drives, and the doomsday device itself for ten minutes, further making the Titan nothing but a sitting duck. Before this, Doomsday Weapons used to be broken in that they were basically a giant stupidly overpowered smartbomb, able to vaporize hundreds of enemy ships in one stroke (and crash the server sometimes because of the lag.) Dominion nerfed the weapon to be single-target only but upped the damage. The Crucible expansion nerfed it even further by not allowing it to be fired on ships that aren't Capital Ships. Black Ops ships are supposed to kick ass and chew bubblegum by virtue of the fact that they're the only ships able to see and jump to Covert Cynosural Fields in other systems. They can also use cloaks and don't have to worry about not being able to target anything right as the cloak is turned off. As useful as it is to be able to launch a fleet of invisible battleships with no targeting delay behind enemy lines, they're all crippled by being very expensive compared to other invisible ships (stealth bombers), and having fairly limited defenses for being battleship platforms. The Talos, the Gallente Attack Battlecruiser. Designed to mount a full rack of eight battleship-grade turrets, with its bonuses optimized for large hybrid weapons note Contrary to popular belief, Gallente ships are bonus for hybrid weapons in general (both blasters and railguns), it's just that blasters deal more damage overall than railguns. It's possible to use railguns to greatly increase the range of a Talos, but the improved range would come at the cost of up to a third of the damage one would get from blasters, even with Tech II ammunition., it is the ultimate sub-capital sustained damage-dealer ... in theory. The problem is that in order to throw the insane damage it's designed for, it has to get up close and personal, and without the defenses you'd find on a battleship or capital ship, it needs to be flown with skill and a good helping of luck, or it's likely to get melted by defensive fire before it gets close enough for those blasters to do more than scorch the enemy's paint job. Really this weakness extends to all Blaster-type weapons and ships that carry them, from the Talos' lighter cousin the Catalyst (mentioned later under Glass Cannon), up to the potent but pricey Vindicator-class Pirate Faction Battleship. Each of these ships, when blaster fit, becomes brutal in knife-fight rangesnote and the Vindicator in particular has other bonuses encouraging it to fight at extreme close ranges, but getting there remains a constant issue. Any limited run ship like Alliance Tournament prize ships, or any ship otherwise difficult to obtain (namely, the Revenant supercarrier). Cool ships, generally have good models and good bonuses, but because of their inherently limited nature, they're extremely valuable as hangar trophies and losing even one is a serious blow to your wallet at the least. In some cases, Alliance Tournament ships have gone for sums that could be used to pay half the cost of a titan. Titans themselves. Situationally useful for bridging fleets to distant systems, they're fairly worthless in actual combat. Even with doomsdays, they can be melted by determined subcaps and dreadnought fleets. To an extent, all bigger ships, as they inevitably armed with weapons only effective against similar-sized spacecraft, making them borderline helpless and very vulnerable to smaller ships.
 EVE Online (Video Game) / int_2bdae2ae
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_2bdae2ae
 EVE Online (Video Game) / int_2d6f00e4
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Psycho for Hire
 EVE Online (Video Game) / int_2d6f00e4
comment
Psycho for Hire: The majority of "mercenary" corps fall under this heading. Many of them are thinly disguised pirates who use the unprovable excuse of being paid to wardec your corp, and most of the rest are thinly disguised pirates who actually are being paid to wardec your corp.
 EVE Online (Video Game) / int_2d6f00e4
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EVE Online (Video Game) / int_2d6f00e4
 EVE Online (Video Game) / int_2d840c9b
type
ThingsManWasNotMeantToKnow
 EVE Online (Video Game) / int_2d840c9b
comment
Things Man Was Not Meant to Know: The Jovians were a spacefaring nation when the eve gate collapsed, and were far enough away that none of their technology was destroyed by the ensuing shockwave, which makes them far more developed than any of the other races. They've spent most of that time perfecting their cloning and evilutionary biology in order to drive out their base instincts and other undesirable traits. They even have an "Academy of Aggressive Behavior" which teaches people how to act aggressively in spite of their genetic conditioning so that they can preserve that option just in case it's ever needed. However, somewhere something went wrong and they ended up introducing the "Jovian Disease" into the gene pool. The Jovian disease causes its victim to fall into an incurable depression which invariably leads to suicide.
 EVE Online (Video Game) / int_2d840c9b
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_2d840c9b
 EVE Online (Video Game) / int_2f253c94
type
Glass Cannon
 EVE Online (Video Game) / int_2f253c94
comment
Glass Cannon: Destroyers are intended to be this against small ships; with a cruiser-sized hull and sensor signature, but only frigate-level defense slots, their effectiveness is... a bit situational. Blackbirds and Falcons are shield tanked ECM boats, which means they have to sacrifice most of their defensive shielding to maximize their electronic warfare capabilities. The Gallente Heavy Assault Ship Deimos is usually called "Diemost" because its impressive firepower, combined with average-at-best hit points, draws the attention of the entire enemy fleet. The ultimate example is the Stealth Bomber, a specialized frigate that fires anti-battleship torpedoes and area of effect bombs while having less resilience than a regular frigate. Pre-Dominion(~2009) Titans are considered this, as they used to have less than 3 times the hit point buffer of a dreadnought, while costing up to 50 times more. In fact, most Titan pilots were mandated to plug in implants that drastically improves agility, turning Titans into FragileSpeedsters. Enter the battlefield, Deploy Doomsday, get out in 25 seconds. Rinse and repeat. The Attack Battlecruisers introduced in the Crucible (2011) expansion have bonuses to allow mounting of battleship-class guns on ships with cruiser-level shielding and armor. The defenses are basically tinfoil, but an Attack Battlecruiser can approach the firepower of the heaviest-gunned battleship of the same race (and in practice, will often exceed it, because a Tier 3 pilot will likely have fitted his ship to maximize firepower instead of worrying about shoring up his defenses). The "Insta-Cane": a Hurricane-class battlecruiser fitted out with artillery cannons and as many Sensor Boosters, Damage mods and tracking enhancers as it can hold. The result is a ship that can achieve a lock in under a second, at the cost of having no tank what so ever. Very useful to pick off tacklers and Stealth Bombers as it can destroy most frigates in a single volley, but it will get torn apart if it tries to lock horns with anything that can survive a few hits.
 EVE Online (Video Game) / int_2f253c94
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EVE Online (Video Game) / int_2f253c94
 EVE Online (Video Game) / int_305bcbb9
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Space Pirates
 EVE Online (Video Game) / int_305bcbb9
comment
Space Pirates: Every. Single. Character. Even CONCORD counts, since they hire criminals—i.e., the PCs—to do their dirty work.
 EVE Online (Video Game) / int_305bcbb9
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1.0
 EVE Online (Video Game) / int_305bcbb9
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_305bcbb9
 EVE Online (Video Game) / int_3114c1e5
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Ramming Always Works
 EVE Online (Video Game) / int_3114c1e5
comment
Ramming Always Works: Collision damage does not exist, however you can change the direction and velocity of an opponent's ship by applying sufficient ramming force. This enables the use of "bumping" as a combat tactic, where you ram your target in order to keep them out of range of the stargate or station docking ring (and thus prevent escape). Bumping is also used to prevent enemies from being able to align to warp. Combined with heavy energy neutralization, bumping was the only effective way to kill capital ships in low-security space before the introduction of heavy interdictors. However, this can also be a detriment to your allies (preventing them from being able to warp), leading to the rise of fleet commanders yelling "Don't Bump the ***ing Titan". God help you if your station's shields have been sabotaged though (a fact only alluded to in The Novel). See Dropped a Bridge Mothership On Him, above. Does not apply on a ship whose shields have been depleted however.
 EVE Online (Video Game) / int_3114c1e5
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1.0
 EVE Online (Video Game) / int_3114c1e5
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_3114c1e5
 EVE Online (Video Game) / int_316e9da2
type
Memetic Mutation
 EVE Online (Video Game) / int_316e9da2
comment
To quote the old meme: "EVE has sound?". (Meaning, many players play with the sound off either to save computer cycles or to not interfere with voice coms.)
 EVE Online (Video Game) / int_316e9da2
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_316e9da2
 EVE Online (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 EVE Online (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Normally, scamming, grieving and general malice are positively encouraged, but it's completely forbidden to scam or grief CCP's charity fundraiser events. In-game "legal" scamming, scheming and plotting are all done within the boundaries of the EULA and in-game rules. Sometimes, the in-game rules may be used or turned against the unfortunate victim, but hey, it's still legal according to the EULA!. Griefing is technically illegal in the game, and more players than you think have been banned for it. Its just the CCP doesn't usually consider it griefing as long as you make a profit.
 EVE Online (Video Game) / int_319e4a2f
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_319e4a2f
 EVE Online (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 EVE Online (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: More dangerous enemies will only usually appear in lower-security space, but it's possible to get at them right from the start of the game if you so desire. The reason for this is that it becomes impossible for more notorious criminals (and that includes players) to enter high-security space
 EVE Online (Video Game) / int_323f135b
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1.0
 EVE Online (Video Game) / int_323f135b
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_323f135b
 EVE Online (Video Game) / int_327b5216
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Black Market
 EVE Online (Video Game) / int_327b5216
comment
Black Market: The "Unholy Rage" banning of over 6000 macro accounts in June 22, 2009. Led to a timer being placed on the forums as the macro miners sought revenge. Extensively examined by the lead economist at fanfest. In-Universe, the manufacture of drugs, including combat boosters, is a trade that a few players have taken up. CONCORD is allowed to shoot you for carrying contraband (but actually detecting them is chancy). Most pirate factions have fingers in the black market and Intaki Syndicate, though not pirates, depend on the black market for their livelihood since when they were kicked out of the Federation, they were forbidden to settle planets. The end of booster prohibition has ended the black market, but led to a roaring trade in legal drugs.
 EVE Online (Video Game) / int_327b5216
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 EVE Online (Video Game) / int_327b5216
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_327b5216
 EVE Online (Video Game) / int_33ca811a
type
Game-Breaking Bug
 EVE Online (Video Game) / int_33ca811a
comment
Game-Breaking Bug: An exploit with starbase reactors completely warped the Tech-II market when it was discovered that the majority of an important compound was being produced via an exploit. After CCP fixed it, T2 prices shot up for a while. The Trinity expansion installer included an OS-breaking bug in its first release. It's been taken care of. From Apocrypha till Tyrannis 1.1 there was a bug that could give guns infinite range and accuracy in certain wormhole systems.
 EVE Online (Video Game) / int_33ca811a
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1.0
 EVE Online (Video Game) / int_33ca811a
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_33ca811a
 EVE Online (Video Game) / int_355215ef
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RandomlyDrops
 EVE Online (Video Game) / int_355215ef
comment
Randomly Drops: Faction and officer gear. The Salvaged Material is also determined the moment the wreck appears. And it's random (though certain enemies have higher chances of dropping certain types of salvage loot (Angels, EOM, Amarr, Blood Raiders all have high chances of giving Armor Plates, Serpentis and Gallente both have a decent chance of giving interfaces)
 EVE Online (Video Game) / int_355215ef
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_355215ef
 EVE Online (Video Game) / int_35d4beb4
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Horde of Alien Locusts
 EVE Online (Video Game) / int_35d4beb4
comment
Horde of Alien Locusts: Drones (little robot ships that assist capsuleers) fill this niche. They have a tendency to become fully sentient and escape to form hives that attempt to expand and assimilate any planets or stations they encounter. Even the player-controlled ones can have this effect; they are small and difficult to target, and a full flight can tear apart a large battleship while the owner stays safely out of range.
 EVE Online (Video Game) / int_35d4beb4
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_35d4beb4
 EVE Online (Video Game) / int_36ed3e1e
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Ascended Meme
 EVE Online (Video Game) / int_36ed3e1e
comment
Ascended Meme: Caldari ECM ship the Falcon was long viewed as overpowered and "Because of Falcon" became a stock phrase explaining why things went wrong among the EVE Community. CCP recognised this in two sets of patch notes:
 EVE Online (Video Game) / int_36ed3e1e
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_36ed3e1e
 EVE Online (Video Game) / int_372bc105
type
Sliding Scale of Idealism Versus Cynicism
 EVE Online (Video Game) / int_372bc105
comment
Sliding Scale of Idealism vs. Cynicism: On the cynical side.
 EVE Online (Video Game) / int_372bc105
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1.0
 EVE Online (Video Game) / int_372bc105
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_372bc105
 EVE Online (Video Game) / int_38449aae
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Magnetic Weapons
 EVE Online (Video Game) / int_38449aae
comment
Magnetic Weapons: Long-range hybrid guns are explicitly railguns.
 EVE Online (Video Game) / int_38449aae
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1.0
 EVE Online (Video Game) / int_38449aae
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_38449aae
 EVE Online (Video Game) / int_39b8d3d6
type
Boring, but Practical
 EVE Online (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Formerly, ECM modules, which used to deny your opponent any targeting abilities whatsoever when successful — allowing an easy Hyperspeed Escape for non-combat ships, while completely denying the enemy ship any offensive participation for as long as their effects lasted. A balance patch altered them to still allow targeting of the ship using them, utterly killing their "civilian" uses and significantly altering their tactical role to be far more complex, engaging, and vulnerable to counterplay. Mining tends to be the most reliable way to make money (to build replacements for all those ships that keep getting blown up), but it can be mind-numbingly tedious (and low-profit, depending on the substance being mined). Alternately, you can haul things from one planet to another, play the market, refine and sell ore and metals, or any number of other things that are, potentially, just as boring as mining to someone who doesn't care for such details. Mining actually isn't all that efficient of a revenue gathering method; it is, however, a reasonably reliable one (barring griefers or pirates) and one that you can potentially do even if you have somehow literally lost everything you own, since the free ship you get as a mercy if you have nothing else comes fitted to mine. "PVP Economics" (manipulating the market in manufacturing, buying, selling, and monopolizing) is tedious and can be frustrating but it can always be an efficient way of making money without risk of being killed. In ship equipment, the "Damage Control II" module. A passive module, consuming one Low Power slot and modest fitting costs, very cheap to buy, but gives a moderate level of resistance to all incoming damage. The only Low-slot module that gives Shield resistance, the only module in the game that gives Hull resistance, and one of the most slot-efficient modules for Armor resistance.
 EVE Online (Video Game) / int_39b8d3d6
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EVE Online (Video Game) / int_39b8d3d6
 EVE Online (Video Game) / int_3bce9346
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Ragnarök Proofing
 EVE Online (Video Game) / int_3bce9346
comment
Ragnarök Proofing: The backstory states that the pre-Amarr invasion Minmatar Empire used still-functioning stargates they found to move around a few star systems. At this point, these stargates were somewhere around 15,000 years old.
 EVE Online (Video Game) / int_3bce9346
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_3bce9346
 EVE Online (Video Game) / int_3c2c4f9a
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Flame War
 EVE Online (Video Game) / int_3c2c4f9a
comment
Flame War: On the official forums, the Intergalactic Summit (IGS) forum is entirely in-character. This frequently results in roleplayed flame wars between the Amarr and Minmatar players. Or the Gallente and the Caldari players. Or the pirates vs the non pirates or the transhumanist anarchists vs. any of the empire supporters, or... On the same, venture into "Corporation, Alliance, and Organization Discussion" (CAOD) at your own risk. It's player politics (particularly those of the space-holding alliances) with large doses of trolling and Serious Business. While CAOD and IGS posters usually do not get along very well, there are certain individuals that both groups will actively troll for the exact same reasons. Kicked into overdrive in Retribution before, during, and after The Battle of Caldari Prime between Gallente and Caldari players with many patriotic cries from both sides over who rightfully owns the Luminaire system.
 EVE Online (Video Game) / int_3c2c4f9a
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 EVE Online (Video Game) / int_3cf44d4b
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High-Class Glass
 EVE Online (Video Game) / int_3cf44d4b
comment
High-Class Glass: Enforced Trope with the Royal Exchange monocle which costs $70 in real-life money. Player reaction has been overwhelmingly negative.
 EVE Online (Video Game) / int_3cf44d4b
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1.0
 EVE Online (Video Game) / int_3cf44d4b
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_3cf44d4b
 EVE Online (Video Game) / int_3d4d3dc9
type
Humans Are Bastards
 EVE Online (Video Game) / int_3d4d3dc9
comment
Humans Are Bastards: Repeated in a lot of the fiction and in promotional videos. Humans Are Cthulhu: The Revelations II trailer ends with the line "We are the enemies of the gods."
 EVE Online (Video Game) / int_3d4d3dc9
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_3d4d3dc9
 EVE Online (Video Game) / int_3d699462
type
Curb-Stomp Battle
 EVE Online (Video Game) / int_3d699462
comment
Curb-Stomp Battle: There have been many, both in the backstory and in the player ran meta-game. Some stand out, such as when the Amarr tried to take on the Jovian fleet. (Key word: Tried) In mid July of 2011, The LEETPVP coalition decided to invade Goonswarm's home sector of VFK with a large fleet of super-capital ships (Supercarriers and Titans, with logistic support — the biggest ships in the game), thinking that they could set up camp and cut Goonswarm's head off. Goonswarm responded with over 2000 sub-capital ships, calling in every ally they have in the game, all to that single sector, swarming over the new POSes the supercapitals were last seen hiding in, preventing them from running away. Less than 48 hours later, all the LEETPVP POSes were destroyed and LEETPVP are spending billions in sub-capital ships just to try and buy time for their supercapitals to flee. How bad did the above get? 72 hours later, not only did they give up invading Goonspace, they are actively running across the universe to escape the wrath of the Goons. History repeated itself in December 2011 when White Noise. (extraneous period intentional) alliance and friends declared they were (again) invading Goonswarm space, the speech declaring this making the statement "Deklein by February." Goon spies got wind of this and counter-invaded the region of Branch over Christmas. White Noise. were caught by surprise and failed to mount any successful defence of their region and were relieved of their territory approximately two weeks later. ~words~ And now, the largest. Battle. In MMORPG history. Namely, the Battle of B-R5RB, in which 75 Titans (the biggest and most powerful ship class) overall were destroyed. 16 of those belonged to the Goonswarm-led CFC, the winning coalition. The other 59 belonged to the losing side (PL/N3). An even better kill ratio exists for supercarriers, and a still solid 2.5 for dreadnoughts, as can be seen in the battle report. Basically, while CFC did still lose massive amount of ships, it utterly curbstomped PL/N3. As of February-May 2016, the rest of Eve Online banded together at the behest and payment of upset bankers and routed the Goonswarm-led Imperium (they rebranded from CFC). The Imperium lost numerous battles, all of their systems, and were camped into their evacuation point station for weeks on end. The Northern side of the map, the old Imperium ancestral homeland, is now inhabited by over 20 smaller alliances that participated in the defeat of Goonswarm. However, losing North was not the end of Goonswarm and Imperium (Except CO2 and FCON, who broke off and eventually ceased to exist), as they reformed themselves in Delve, a relatively inferior region, which however has a lot of sentimental value, as they once destroyed their original mortal enemy, Band of Brothers, here. After the I-Want-Isk casino, which financed the Moneybadger campaign, was banned by CCP, Moneybadgers fell apart (until reforming as PAPI in 2020 to destroy the Imperium). Later, they went on a trail of vengeance, promising to glass the north and punish everyone who dared to settle in their former home. And succeeded in doing so. In 2020, after 4 years of relative peace and goodwill between Imperium and Legacy coalition (led by TEST), TEST decided to break the NIP agreement and formed PAPI coalition with great number of alliances, including Northern Coalition, Pandemic Horde, Brave Collective, Fraternity and others) with the intention to not just defeat the Imperium again, but to totally annihilate them and erase them from the game, starting World War Bee 2. Having around 3 to 1 player advantage, PAPI expected to destroy Imperium quickly. However, Imperium has once again proven to be an extremely tenacious opponent, and did not break despite losing nearly all of its sovereignty during nearly one year long war, except for a single constellation in Delve region, including the capital system of 1DQ1-A. With PAPI unable to break this last bastion of their nemesis for several months and facing internal discord, the coalilion enventually fell appart and sounded a withdrawal. And thus, Delve became a site of another victory of CFC coalition (Now known as Imperium) against their mortal enemy. The Mittani, leader of the Imperium, vowed to exact vengeance on PAPI and especially TEST, for their failed genocide attempt. Most fights the elite PvP alliance Rooks and Kings get into end up this way, almost always in their favor, despite usually being outnumbered at least two-to-one. Trope literally enforced when applied to any interventions/retaliations by CONCORD against capsuleers in high-sec space since any CONCORD interventions in high-sec that failed to destroy the aggressor are considered to be an exploit on the part of said aggressor who in turn are liable to be banned for violation of Terms of Service. The Massacre of M2-. A massive, record setting battle on 12/30/20 saw over 250 titans destroyed between the Imperium and PAPI, roughly equal losses on both sides — easily the largest number of lost titans in any one battle. Three days later, when the space station became vulnerable again, The Imperium had formed up over 4500 people in the system to defend it, and PAPI had organized over 6000 to attack it. Details are still up in the air as to what exactly happened on 1/2/21, but either a massive overestimation of server capabilities or a massive tactical error resulted in PAPI attempting to jump thousands of players directly on top of Goonswarm's defenses — and right into the waiting arms of the "woodchipper," a massive swarm of thousands if not tens of thousands of heavy anti-capital fighter drones. The resulting battle saw upwards of 166 PAPI titans destroyed and ZERO Goonswarm titan losses. It was such a lopsided massacre that Goonswarm stood down because they ran out of things to kill, with many players upset things were dying so fast they couldn't shoot them and get in on the killmails.
 EVE Online (Video Game) / int_3d699462
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_3d699462
 EVE Online (Video Game) / int_3eed59a8
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Explosive Overclocking
 EVE Online (Video Game) / int_3eed59a8
comment
Explosive Overclocking: Pilots with the "Thermodynamics" skill are able to overheat active ship equipment, gaining percentage boosts to functionality at the expense of the modules taking heat damage over time, eventually rendering them inoperable.
 EVE Online (Video Game) / int_3eed59a8
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1.0
 EVE Online (Video Game) / int_3eed59a8
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_3eed59a8
 EVE Online (Video Game) / int_3f71b00e
type
Point Defenseless
 EVE Online (Video Game) / int_3f71b00e
comment
Point Defenseless: Ship weapons are generally poor at hitting targets faster or smaller than the ship they're mounted on. Cruisers and battleships have difficulty dealing with frigates, and should best leave them to allied frigates and destroyers or drones. There are two notable exceptions to this — larger missile-using ships can sometimes mount rapid launchers which fire missiles one size category smaller (but require considerable reload time), and capital ships eventually received the ability to mount entire clusters of "lighter", anti-battleship weaponry. Capital ship High-Angle Weapons were designed to solve this in the dreadnought-vs-battleship scale, however their accuracy against cruisers and below is still questionable. Enemy missiles generally cannot be shot down. Defender missiles exist, but can only be used against Bombs. The solution: Smartbombs, which aren't very smart as they hit everything within a certain radius with damage. Including incoming missiles, though, so fleet combat often involves "firewalls" of interlocking smartbombing ships, being repaired by logistics ships to keep the firewall going despite the fact they're hitting their neighbors.
 EVE Online (Video Game) / int_3f71b00e
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_3f71b00e
 EVE Online (Video Game) / int_40cbee83
type
Wretched Hive
 EVE Online (Video Game) / int_40cbee83
comment
Wretched Hive: Definately Low Sec space and most of 0.0 space. Most of EVE in general, possibly, depending on your opinions of scamming and market manipulation. Notable are Jita (the premier trade hub is overflowing with scammers and gankers), Rancer (a choke point in a low-sec pipeline shortcut from Jita to Rens, the Minmatar trade hub, cutting ten jumps off the hi-sec route but stiff with ruthless pirates), Aunenen (a low-sec choke to a resource-rich hi-sec "island" in Caldari territory, also heavily camped by pirates), and HED-GP (the primary entryway to southern null-sec from Amarr territory, whose entry stargate is usually a heavily-camped, warp-bubbled kill zone). Thera, by design. A system in wormhole space (and thus has a -1.0 security rating) with a lot of connections to other systems that's always shifting due to the nature of wormholes. It's also the only w-space system with NPC stations, leading to station camping. Within hours of it opening it turned into a bloodbath.
 EVE Online (Video Game) / int_40cbee83
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1.0
 EVE Online (Video Game) / int_40cbee83
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_40cbee83
 EVE Online (Video Game) / int_41dd77d
type
Zerg Rush
 EVE Online (Video Game) / int_41dd77d
comment
Zerg Rush: The tactic that really gave Goonswarm its name: instead of trying to win capital-on-capital wars, the early Goons fought by flying massive numbers of kamikaze frigates against enemy battle fleets, and while they died in droves, they still got in several kills against important enemy ships. Even more importantly from their perspective, the ammunition expended against each frigate cost more than the frigate itself. This particular tactic is generally not used anymore, but Goonswarm has established a Call-Back doctrine of Caracal Fleets: light, cheap cruisers for people who just want to have some fun and wreck stuff.
 EVE Online (Video Game) / int_41dd77d
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1.0
 EVE Online (Video Game) / int_41dd77d
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_41dd77d
 EVE Online (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 EVE Online (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Rogue Drones. The Gallenteans have historically been innovators in artificial intelligence, with their society relying heavily on automation and ubiquitous computing. As such, the trend towards increasing autonomy and plurifunctionality of space-based remote drone technology seemed a given; however, when a few prototype drones escaped their research environments and managed to hitch a ride in passing starships, reprogramming the ships' own drone compliments with their new software before taking them over and reproducing advanced copies of themselves, a galaxy-wide pest problem was result. CONCORD treaties now ban research on superintelligent autonomous AI, and the trend in research has moved towards interfacing artificial intelligence with human intelligence, such as Capsuleers.
 EVE Online (Video Game) / int_420c50b7
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_420c50b7
 EVE Online (Video Game) / int_42153b0f
type
Cloning Gambit
 EVE Online (Video Game) / int_42153b0f
comment
Cloning Gambit: The players. After getting podded a player's consciousness (or at least some of the memories) is transferred to a new clone body.
 EVE Online (Video Game) / int_42153b0f
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1.0
 EVE Online (Video Game) / int_42153b0f
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_42153b0f
 EVE Online (Video Game) / int_427ca0d0
type
Animal Theme Naming
 EVE Online (Video Game) / int_427ca0d0
comment
Animal Theme Naming: Caldari ships are typically named after animals. Usually birds (Cormorant, Raven, Ibis, etc.) but occasionally non-avian creatures as well (Scorpion, Caracal, etc.)
 EVE Online (Video Game) / int_427ca0d0
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1.0
 EVE Online (Video Game) / int_427ca0d0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_427ca0d0
 EVE Online (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 EVE Online (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: Otro Gariushi, NPC leader of Ishukone corporation, pretty much the only reasonable person in the whole of Caldari space during the rise of Tibus Heth- except that they dropped a mothership on him.
 EVE Online (Video Game) / int_43a045de
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1.0
 EVE Online (Video Game) / int_43a045de
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_43a045de
 EVE Online (Video Game) / int_4604fd4d
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Worthy Opponent
 EVE Online (Video Game) / int_4604fd4d
comment
Worthy Opponent: The Amarr and Minmatar roleplayers to each other, especially out of character. See this video. They also have a blanket ban on certain tactics, such as alt spies. Anyone caught using them is essentially barred from the Amarr/Minmatar RP community.
 EVE Online (Video Game) / int_4604fd4d
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1.0
 EVE Online (Video Game) / int_4604fd4d
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_4604fd4d
 EVE Online (Video Game) / int_469e3e2f
type
In-Universe
 EVE Online (Video Game) / int_469e3e2f
comment
In-Universe, the manufacture of drugs, including combat boosters, is a trade that a few players have taken up. CONCORD is allowed to shoot you for carrying contraband (but actually detecting them is chancy). Most pirate factions have fingers in the black market and Intaki Syndicate, though not pirates, depend on the black market for their livelihood since when they were kicked out of the Federation, they were forbidden to settle planets.
 EVE Online (Video Game) / int_469e3e2f
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_469e3e2f
 EVE Online (Video Game) / int_47804320
type
Holy Ground
 EVE Online (Video Game) / int_47804320
comment
Holy Ground: The New Eden system, which is where the EVE Gate is located. Considered holy not merely within the NPC religion of the Amarrians, but actually by the players themselves to a small extent. It is quite common for players to make pilgrimages to the system, because of the mysticism surrounding the lore of the Gate. You can't actually reach the Gate in game, but it is common for players to place markers showing how far they traveled towards it.
 EVE Online (Video Game) / int_47804320
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1.0
 EVE Online (Video Game) / int_47804320
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_47804320
 EVE Online (Video Game) / int_47a3b75e
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City Guards
 EVE Online (Video Game) / int_47a3b75e
comment
City Guards: The Concord Fleet, who will warp in and destroy any player that breaks their laws in high-security space (aka a "Concorddoken", delivered by "Pwncord"). CCP considers evading CONCORD's retribution to be an exploit due to their extreme power, and the overall fact that they'd be horribly ineffective City Guards if a player could avoid the repercussions of doing stupid crap in CONCORD space. Concord is so strict. Pirates have convinced orca pilots to rep them, then fired on someone (sometimes the orca) and gotten both concorded. Pirate for the obvious reason. Orca for assisting the pirate, even if the orca was fired on. This has been patched as of the Crucible expansion. Any repper you have running will automatically turn off, and you'll be warned if you turn it back on.
 EVE Online (Video Game) / int_47a3b75e
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_47a3b75e
 EVE Online (Video Game) / int_48abd4cb
type
Can Only Move the Eyes
 EVE Online (Video Game) / int_48abd4cb
comment
Can Only Move the Eyes: How Sansha's nation abducts planetary population. Nanites attack the motor neurons in the neck, causing the victim to walk out into the open where they are scooped up by tractor beams. Victims can scream all the while this is happening.
 EVE Online (Video Game) / int_48abd4cb
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1.0
 EVE Online (Video Game) / int_48abd4cb
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_48abd4cb
 EVE Online (Video Game) / int_4966bf38
type
Perpetual Motion Machine
 EVE Online (Video Game) / int_4966bf38
comment
Perpetual Motion Machine: The Industrial Career tutorial has you build one. And mocked in the flavour text for the Skill Thermodynamics:
 EVE Online (Video Game) / int_4966bf38
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1.0
 EVE Online (Video Game) / int_4966bf38
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_4966bf38
 EVE Online (Video Game) / int_4977559e
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Our Angels Are Different
 EVE Online (Video Game) / int_4977559e
comment
The Angel Cartel names all its ships after...Angels of course.
 EVE Online (Video Game) / int_4977559e
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1.0
 EVE Online (Video Game) / int_4977559e
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_4977559e
 EVE Online (Video Game) / int_49d59be9
type
Scenery Porn
 EVE Online (Video Game) / int_49d59be9
comment
Scenery Porn: The Dominion expansion brought a revamp to the planet models that lands them firmly in this category, in combination with other graphics updates over the last couple years.
 EVE Online (Video Game) / int_49d59be9
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1.0
 EVE Online (Video Game) / int_49d59be9
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_49d59be9
 EVE Online (Video Game) / int_4a10e526
type
You Have Researched Breathing
 EVE Online (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Some of the skills have no logical justification except gameplay. Why do you need a skill to place standing buy orders on other stations even though you can remotely buy items already up for sale from the beginning? For some things you might be getting some kind of license or authorization Up until December of 2010 it was imperative that you learned to learn. There were eleven learning skills, basic and advanced versions, in the game that raised corresponding attribute points, which in turn were and still are used for calculating the speed which you learn other skills at.
 EVE Online (Video Game) / int_4a10e526
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1.0
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EVE Online (Video Game) / int_4a10e526
 EVE Online (Video Game) / int_4a59e6f7
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One Nation Under Copyright
 EVE Online (Video Game) / int_4a59e6f7
comment
One Nation Under Copyright: Caldari State.
 EVE Online (Video Game) / int_4a59e6f7
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1.0
 EVE Online (Video Game) / int_4a59e6f7
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_4a59e6f7
 EVE Online (Video Game) / int_4b4274e3
type
Second Place Is for Winners
 EVE Online (Video Game) / int_4b4274e3
comment
Second Place Is for Winners: Invoked like crazy in the game's politics. If a corp or alliance's membership perceives they are losing a war, the largest portion will flee in droves, and often try to join the enemy. So it is standard practice for leadership to construe what objectively appears to be a loss as having achieved some secret agenda. In a handful of cases, this has turned out to actually be truth.
 EVE Online (Video Game) / int_4b4274e3
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_4b4274e3
 EVE Online (Video Game) / int_4ea4ad70
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Rebellious Spirit
 EVE Online (Video Game) / int_4ea4ad70
comment
Rebellious Spirit: The Minmatar Republic.
 EVE Online (Video Game) / int_4ea4ad70
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1.0
 EVE Online (Video Game) / int_4ea4ad70
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_4ea4ad70
 EVE Online (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 EVE Online (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: If you keep your clone and insurance policies up to date. It still hurts more than other games, mind you; if you get a billion ISK (say about $15) worth of strategic cruiser shot out from under you, it's gone (and its wreck probably looted by the people who blew it up), and there's no insurance for the implants (potentially another billion ISK's worth) that got blasted out of your skull when they destroyed your escape pod. Deliberately exploited with "Dreadbombs": hit squads of dreadnoughts fitted with the cheapest heavy armor and the cheapest huge guns they can find, catapulted into battle next to hostile capital ships, fully expected to die in a blaze of glory but destroy more value in hostile supercarriers than is lost in the destroyed dreadnoughts. The "slap on the wrist" aspect is taken to its extreme by dreadbomb pilots commonly being fully expected to launch their dreadnoughts, jump into battle, die, respawn back at a friendly station, and then launch another dreadnought and do it again. Lampshaded in the forums in response to someone going Leeroy Jenkins against a hostile capital fleet with a single poorly-fitted dreadnought and no backup:
 EVE Online (Video Game) / int_50727f8d
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EVE Online (Video Game) / int_50727f8d
 EVE Online (Video Game) / int_51bf74d6
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Power Crystal
 EVE Online (Video Game) / int_51bf74d6
comment
Power Crystal: Laser turret crystals. And Mining Crystals.
 EVE Online (Video Game) / int_51bf74d6
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1.0
 EVE Online (Video Game) / int_51bf74d6
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_51bf74d6
 EVE Online (Video Game) / int_52ab09a1
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Hyperspeed Escape
 EVE Online (Video Game) / int_52ab09a1
comment
Hyperspeed Escape: Know in game as "Warping Off". A significant portion of PVP is preventing it by scrambling the warp drive or deploying a bubble.
 EVE Online (Video Game) / int_52ab09a1
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1.0
 EVE Online (Video Game) / int_52ab09a1
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_52ab09a1
 EVE Online (Video Game) / int_533bc7ae
type
Cybernetics Eat Your Soul
 EVE Online (Video Game) / int_533bc7ae
comment
Cybernetics Eat Your Soul: Capsuleers all suffer from this to some degree. The numerous cybernetic augmentations, spending time in isolation in their pods, and ill conceived notions of immortality can leave capsuleers emotionally stunted and awkward at best or completely callous/psychotic at worst.
 EVE Online (Video Game) / int_533bc7ae
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_533bc7ae
 EVE Online (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 EVE Online (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: Multiple damage or defense upgrades receive "stacking penalties". The first such module has full effect, the second approximately 80%, and after the third a fourth becomes near-pointless.
 EVE Online (Video Game) / int_53e6f4a
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_53e6f4a
 EVE Online (Video Game) / int_549cd62d
type
Level Grinding
 EVE Online (Video Game) / int_549cd62d
comment
Level Grinding: Skills level via real time, and it does not give a damn what you're doing during that time. They'll even level while you're offline. However, getting the money to pay for your ships, upgrades, and whatnot all require some manner of grinding. There is status grinding. In order to be allowed to run higher level missions for an NPC corp, they have to like you enough. In order to do that, you usually have to run many low paying missions first. Several perks, such as being able to create jump clones at certain stations, also depend on high status, so players often will have to go through this many times.
 EVE Online (Video Game) / int_549cd62d
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_549cd62d
 EVE Online (Video Game) / int_556a4e20
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The Empire
 EVE Online (Video Game) / int_556a4e20
comment
The Empire: The Amarr Empire — aforementioned Catholic megalomaniacs with a serious hard-on for colonialism. Emperor Heiderran tried to tone it down (writing the Pax Amaria celebrating the Empire's opportunities to affect peace) and was awarded a prestigious Gallentean peace prize for it, but after his death from old age he's been replaced by a series of expansionists.
 EVE Online (Video Game) / int_556a4e20
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_556a4e20
 EVE Online (Video Game) / int_5979acea
type
Fragile Speedster
 EVE Online (Video Game) / int_5979acea
comment
Pre-Dominion(~2009) Titans are considered this, as they used to have less than 3 times the hit point buffer of a dreadnought, while costing up to 50 times more. In fact, most Titan pilots were mandated to plug in implants that drastically improves agility, turning Titans into FragileSpeedsters. Enter the battlefield, Deploy Doomsday, get out in 25 seconds. Rinse and repeat.
 EVE Online (Video Game) / int_5979acea
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1.0
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EVE Online (Video Game) / int_5979acea
 EVE Online (Video Game) / int_59907e4f
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Police Are Useless
 EVE Online (Video Game) / int_59907e4f
comment
Police Are Useless: CONCORD's protection is very... idiosyncratic by real-world standards. They will not intervene for theft, but will warp in and vaporize you for even a single accidental shot at another ship. It is possible for a thief to trick you into being blown up and make off with your stuff right in front of the police ships. Justified in-universe as CONCORD has given up on trying to parse the morality of capsuleers, and basically considers incidents between them to be Evil vs. Evil. They settle for a strict letter-of-the-law approach to maintain some approximation of order. The Odyssey expansion made it somewhat more realistic by flagging thieves as legally killable by anyone with no repercussions.
 EVE Online (Video Game) / int_59907e4f
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EVE Online (Video Game) / int_59907e4f
 EVE Online (Video Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 EVE Online (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": CONCORD and the majority of the other Non Player Characters also have another name for you, "egger". A capsuleer is mentally capable of not just piloting a ship, but replaces the entire vital command staff, much of the on-board computers, and even the pilots for the fighter escorts for ships up to the dreadnought/carrier class. The fact that the players cannot be reasonably called "human" or "pilots" by any reasonable definition in-setting, and how this alters their moral outlook, is the central narrative theme of the game.
 EVE Online (Video Game) / int_5ac34441
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EVE Online (Video Game) / int_5ac34441
 EVE Online (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 EVE Online (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Violently Zig-Zagged. The premium currency PLEXnote which can be used for subscription time or other premium purchases, primarily cosmetics can be bought for real money, and sold on the in-game market for ISK. As the in-game free market allows you to purchase nearly any item for ISK, this allows you to indirectly purchase nearly anything for real life money. There are a number of accounts — and even entire groups and wars — being funded with PLEX. The (character) skills that let you use ships and equipment effectively can also be quickly obtained through the in-game purchase of Skill Injectors for ISK, which directly add skill points to your character. (There are also "packages" available for real money that directly include skillpoints.) A character with maxed-out skillsnote in a specific area or ship type is far more effective note in that area or ship type than an untrained or moderately-trained character. A Master of All would take years of subscription (or billions of ISK, or hundreds of dollars) to create, but training can still be significantly advanced through real-money-funded purchases. These things said though, while PLEX and Skillpoints can be bought and sold, player skill and game knowledge cannot; and as a result, it is extremely common to see pilots flying wildly expensive ships having those ships blown up in silly ways by other more experienced pilots flying much cheaper ships.
 EVE Online (Video Game) / int_5c17c12f
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EVE Online (Video Game) / int_5c17c12f
 EVE Online (Video Game) / int_5d3483cc
type
Reading The Enemy's Mail
 EVE Online (Video Game) / int_5d3483cc
comment
Reading the Enemy's Mail: There are several instances of real-world hacking on player alliance forums. Spies are also assumed to be nearly universal, to the point where many major alliance leaders freely admit to lying flagrantly and constantly to their own membership to stymie spying efforts.
 EVE Online (Video Game) / int_5d3483cc
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EVE Online (Video Game) / int_5d3483cc
 EVE Online (Video Game) / int_60fa92ac
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Names to Run Away from Really Fast
 EVE Online (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: The Thukker Tribe. Thukker Tribe. Also an example of a Punny Name. Some player pun names adopted from technical glitches; (Node Crash), which was inspired by yet another character named Server Lag, and is first cousin to the character Jump Queue... all things EVE's players fear. Node Crash's player has noted that they inevitably die first in combat against other players, perhaps because of fear she'll invoke her name. Most capital ships in general have names like this, but the Hel-class Supercarrier gets a special callout for its desciption, which ends with the line: "Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons." A lot of player-run corporations get this reputation at some point, in particular CODE., any Low-sec pirate group, and most high-class Wormhole corporations. Special shoutout goes to Republic University School. Their level of sanity is below standard, to the point where a guy has, on a couple of occasions started a campaign against CONCORD... And even recruited newbies for support. "There was this explosion, and I'm in a small, egg-shaped ship now. Did I level up?" Appropriately enough for this trope, Republic University's corp ticker is RUN. Hilariously averted by Signal Cartel: despite sounding like a criminal organization, they're pacifist explorers who host a public map of wormholes to and from Thera.
 EVE Online (Video Game) / int_60fa92ac
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EVE Online (Video Game) / int_60fa92ac
 EVE Online (Video Game) / int_6114a875
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Lost Technology
 EVE Online (Video Game) / int_6114a875
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Lost Technology: The story of scientific progress in New Eden is dominated by discovering and relearning Lost Technology, from jump gates to Tech 2 and Tech 3 gear to Jamyl's mystery superweapon. Players with the Archeology skill and tools can recover artifacts and databanks which can be used in building T2 and T3 stuff. Not to mention the one and only superbly kickass Federate Issue Megathron. What Entity gets, Entity keeps.
 EVE Online (Video Game) / int_6114a875
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EVE Online (Video Game) / int_6114a875
 EVE Online (Video Game) / int_61e43473
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Dramatic Space Drifting
 EVE Online (Video Game) / int_61e43473
comment
Dramatic Space Drifting: A major fleet fight could leave hundreds of wrecks in a space, ranging from the metal jumble of support ships to the drifting husks of capital ships, right down to the corpses of pilots who got podded. Of course these fields are often salvaged for loot and the corpses scooped as trophies. also seen at the start of the Dominion trailer.
 EVE Online (Video Game) / int_61e43473
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EVE Online (Video Game) / int_61e43473
 EVE Online (Video Game) / int_61ff365d
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Deflector Shields
 EVE Online (Video Game) / int_61ff365d
comment
Deflector Shields: Equipped on all ships, the primary means of defense for Caldari and some Minmatar ships.
 EVE Online (Video Game) / int_61ff365d
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1.0
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EVE Online (Video Game) / int_61ff365d
 EVE Online (Video Game) / int_62259825
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Nintendo Hard
 EVE Online (Video Game) / int_62259825
comment
Nintendo Hard: Here is the learning curve◊.
 EVE Online (Video Game) / int_62259825
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1.0
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EVE Online (Video Game) / int_62259825
 EVE Online (Video Game) / int_62899967
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Griefer
 EVE Online (Video Game) / int_62899967
comment
Griefer: As you may have gathered from the rest of the article, this game is a griefer's paradise, and most of the player base loves it that way. As long as you don't use a hacked client or a known and classified exploit, any method you can find to kill players or steal their hard earned goods is allowed, with very few and specific exceptions.
 EVE Online (Video Game) / int_62899967
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EVE Online (Video Game) / int_62899967
 EVE Online (Video Game) / int_63a865c9
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Universal Ammunition
 EVE Online (Video Game) / int_63a865c9
comment
Universal Ammunition: Ammunition exists in four size classes, and each turret group (projectile, hybrid, energy) has their own types, but within each type and size, ammo is universal. Hybrid weapons use the handwave that their charges can be fed to a blaster or fired whole from a railgun, but no explanation is given for how, say, a single unit of Medium projectile ammo can become a burst of 180mm, a burst of 425mm, or a single 720mm shell. Missiles avert this — the short and long ranged type of every size class use entirely different ammunition.
 EVE Online (Video Game) / int_63a865c9
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EVE Online (Video Game) / int_63a865c9
 EVE Online (Video Game) / int_63fa5d78
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Cult of Personality
 EVE Online (Video Game) / int_63fa5d78
comment
Cult of Personality: Played for Laughs with James315, the leader of CODE, who has styled himself "The Savior of Highsec". His members are quite happy to play along, producing hilarious◊ photoshops◊ and "preaching" about him in game chat. Not to mention the Mittani (aka "Mittens"), leader of Goonswarm and recipient of quite a bit of ironic worship.
 EVE Online (Video Game) / int_63fa5d78
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EVE Online (Video Game) / int_63fa5d78
 EVE Online (Video Game) / int_6411dac8
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BadassNormal
 EVE Online (Video Game) / int_6411dac8
comment
Badass Normal: Nedar. Works for an insanely cutthroat drug-dealing corpoartion, successfully engages in suicide missions on a regular basis, maintains a relationship with two women at once, manages to outwit a treacherous member of his fleet and defeats a capsuleer.
 EVE Online (Video Game) / int_6411dac8
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EVE Online (Video Game) / int_6411dac8
 EVE Online (Video Game) / int_64f0c18c
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Critical Existence Failure
 EVE Online (Video Game) / int_64f0c18c
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Critical Existence Failure: Ships can and have survived a direct hit from a Doomsday Device only to get spanked with a couple of light missiles and die.
 EVE Online (Video Game) / int_64f0c18c
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1.0
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EVE Online (Video Game) / int_64f0c18c
 EVE Online (Video Game) / int_6651bba7
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Bio-Augmentation
 EVE Online (Video Game) / int_6651bba7
comment
Bio-Augmentation: The Jove are masters of this, to the point it's debatable if they're human any longer; they've made themselves superhuman and engineered away their emotions. They also gave the Caldari clone tech for reasons known only to them.
 EVE Online (Video Game) / int_6651bba7
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EVE Online (Video Game) / int_6651bba7
 EVE Online (Video Game) / int_67e84a8e
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Wild Mass Guessing
 EVE Online (Video Game) / int_67e84a8e
comment
Wild Mass Guessing: Word of God is deliberately vague on whether the unknown space opened up in Apocrypha is the Milky Way, some other galaxy, or even Another Dimension. Were the sleepers human? Alien? Sentient machines? Are they truly extinct? The Enheduanni. Introduced in one official short story as a secret adversary to the Jove embroiled in vast conspiracies, get credit by the Wild Mass Guessers for nearly every major world event, even those with other established story reasons. It's the Eve version of this wiki's Everyone's a secret Time Lord theories.
 EVE Online (Video Game) / int_67e84a8e
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EVE Online (Video Game) / int_67e84a8e
 EVE Online (Video Game) / int_681077c5
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Wide-Open Sandbox
 EVE Online (Video Game) / int_681077c5
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Wide-Open Sandbox: To the point where participation in any of the NPC actions of the game is considered by a large group of players to have negative implications.
 EVE Online (Video Game) / int_681077c5
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1.0
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EVE Online (Video Game) / int_681077c5
 EVE Online (Video Game) / int_6b35bdff
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Serious Business
 EVE Online (Video Game) / int_6b35bdff
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Serious Business: On rare occasions, players have spent more on this game than they would on Ferraris. People try to win battles by getting the power cut to their enemies' alliances' computers... in real life. Corp/Alliance forums and TS/vent servers are attacked or compromised to prevent their use or to gain information. Some players have 6 or 7 accounts... or more... Spending large amounts of money on ingame money or items is rare though, since CCP bans anyone caught doing it, with the exception of selling game time codes, which works out as EXTREMELY expensive.... Buying enough codes for a titan or mothership plus fitting would cost thousands of dollars. People have done it though. Large purchases of ISK, particularly when combined with buying a character, are often followed by losing an extremely badly fit capital ship or other expensive ship due to having no idea how to fly it, followed by being laughed at on the forums. Plus, if you haven't noticed from the intro text, the game has its own goddamned governmental body to provide real-world democratic oversight. Have you ever seen this in any other game!? Dr. Eyjólfur Guðmundssonnote Mercifully abbreviated to Dr. Eyjo G in most contexts., CCP's in-house economist, publishes Quarterly Economic Newsletters. Yes.
 EVE Online (Video Game) / int_6b35bdff
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_6b35bdff
 EVE Online (Video Game) / int_6c553873
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Private Military Contractors
 EVE Online (Video Game) / int_6c553873
comment
Private Military Contractors: Many player corps and some entire alliances advertise themselves as mercs for hire. Often it boils down to slightly more targeted piracy with cash paid up front, but the better mercs get it done professionally.
 EVE Online (Video Game) / int_6c553873
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EVE Online (Video Game) / int_6c553873
 EVE Online (Video Game) / int_6ca52003
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Master of All
 EVE Online (Video Game) / int_6ca52003
comment
The (character) skills that let you use ships and equipment effectively can also be quickly obtained through the in-game purchase of Skill Injectors for ISK, which directly add skill points to your character. (There are also "packages" available for real money that directly include skillpoints.) A character with maxed-out skillsnote in a specific area or ship type is far more effective note in that area or ship type than an untrained or moderately-trained character. A Master of All would take years of subscription (or billions of ISK, or hundreds of dollars) to create, but training can still be significantly advanced through real-money-funded purchases.
 EVE Online (Video Game) / int_6ca52003
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EVE Online (Video Game) / int_6ca52003
 EVE Online (Video Game) / int_6ea3206
type
Numbered Homeworld
 EVE Online (Video Game) / int_6ea3206
comment
Numbered Homeworld: All planets and moons are numbered after their star, except for planets in capital systems. Stars outside empire control have alphanumeric names like B-VIP9 or IZ-AOB, with a few exceptions, mostly in NPC controlled nullsec. The most famous of these is Poitot note The only named system in Syndicate!. Systems in wormhole space are denoted JXXXXXX (with one exception), where the X's are numbers (for example: J123456), leading wormhole space to be also known as J-Space. A few of them have dashes in their name, as well. Players will informally call their home holes a name though, such as Nova or Rage. Only one wormhole system has an official in game name, Thera, and there is a random lava planet in class-6 wormhole space named Eyjafjallajokull.
 EVE Online (Video Game) / int_6ea3206
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EVE Online (Video Game) / int_6ea3206
 EVE Online (Video Game) / int_6ec989d8
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Guide Dang It!
 EVE Online (Video Game) / int_6ec989d8
comment
Guide Dang It!: the learning curve is isn't as steep as most make it out to be but since the game tells you so little, research on the players part is very important but... well... see the YMMV tab for more.
 EVE Online (Video Game) / int_6ec989d8
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EVE Online (Video Game) / int_6ec989d8
 EVE Online (Video Game) / int_6f572188
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Another Dimension
 EVE Online (Video Game) / int_6f572188
comment
Another Dimension: Some of the Wild Mass Guessing around the nature of both wormhole space and the Abyss involve this as a theory.
 EVE Online (Video Game) / int_6f572188
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 EVE Online (Video Game) / int_6f572188
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EVE Online (Video Game) / int_6f572188
 EVE Online (Video Game) / int_70e34c75
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Player Versus Player
 EVE Online (Video Game) / int_70e34c75
comment
One of the most common types of PvP engagement involves the target, bait, and overwhelming force. Bait the target with something juicy, let it choose whether to engage or not, and if the target engages, crush the target with inescapable force. Often the target can perceive the trap and choose to disengage (or not to respond, if the target is in high security space), just as Sulu did. Of course, the target that takes the bait can also be a bait that pretends to take the bait, summons an overwhelming force (often a super carrier nowadays) with a cyno to turn that opposing force into a target. That target-turned-force can also turn out to be a bait... with less than a couple more iterations a baiting attempt can escalate into a full blown fleet battle sporting several capital/super capital ships.
 EVE Online (Video Game) / int_70e34c75
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EVE Online (Video Game) / int_70e34c75
 EVE Online (Video Game) / int_70e6a866
type
Inferred Holocaust
 EVE Online (Video Game) / int_70e6a866
comment
Inferred Holocaust: Once again, the single largest and bloodiest battle to date, the Battle of B-R5RB. Among countless smaller ships, 75 Titans, 13 supercarriers and 370 dreadnoughts were lost. Now, if one considers the fact that in-universe, even capsuleer-piloted ships do have crews (which was stated explicitly several times by CCP), it starts to get chilling. While no hard figures have ever been released, it is relatively common to assume in the EVE community that battleships have a crew of about 1000, dreadnoughts something about 5000, while supercarriers and titans might have a crew of about 10000 (which seems plausible if one considers the size of Titans, which is mostly over 10 kilometers). Multiply that with the amount of ships lost. That's right, in-universe, about three million people died in one single battle of a few hours. Although the crew have life pods of their own to escape to, which may soften the blow, if one considers up to 60% of all the destroyed ships crew safely evacuated before the ships were destroyed it still adds up to over 1 million people lost. And that is only the best case scenario. Although never given exact figures, there are said to be thousands to potentially hundreds of thousands of people on the Citadels that Capsuleers blast into space dust. Despite the heavy death toll associated with them colonists continue to flock to them. Now not even the largest and most powerful of the Citadels, the Keepstar Fortresses, are safe. The first Keepstar has been destroyed possibly ending millions of lives in an instant (although, again, it is said in official reports evacuations proceeded through the siege which may soften this blow).
 EVE Online (Video Game) / int_70e6a866
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 EVE Online (Video Game) / int_71d75417
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Anti Poop-Socking
 EVE Online (Video Game) / int_71d75417
comment
Anti Poop-Socking: Skills are trained in real-time, at a speed based on the player's attributes. This understandably leads many to assume that older players have an unbeatable lead over new ones, but in truth the number of skills for any given task is very much finite; particularly since all skills cap at level five. Focusing on a specific skillset, such as maxing out one's abilities in a particular ship class, can easily result in six-month-old characters who utterly destroy four-year veterans in single combat. The addition of Skill Extractors and Skill Injectors allows players to sacrifice selected skills in exchange for skill points (nicknamed "skill goo" by players) which can either be used to shorten training time on other, more pertinent skills or be sold to other players for ISK.
 EVE Online (Video Game) / int_71d75417
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 EVE Online (Video Game) / int_7335ffa9
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Grey-and-Gray Morality
 EVE Online (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: The Gallente are a liberal society that will preserve their democracy at all costs. Even if it involves the occasional lynch mob or campaign of ethnic repression. The Caldari state fought a war of independence to protect their patriotic and meritocratic ideals from Gallente imperialism. And for the right to order their society into a collection of brutal corporate fiefdoms. The Minmatar are a proud tribal civilization who broke free from Amarr slavery to found their own republic. A republic rife with corruption and a standard of living that only occasionally dips below the slavery they escaped. The Amarr are the largest and most stable of all the empires, dedicated to justice and morality. Unfortunately (probably for you) their conception of justice and morality involves unabashed imperialism and a slave trade that is not only allowed by the government but blessed by the church, there being very little distinction between the two in Amarr.
 EVE Online (Video Game) / int_7335ffa9
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EVE Online (Video Game) / int_7335ffa9
 EVE Online (Video Game) / int_740f59b4
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ColorCodedForYourConvenience
 EVE Online (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each faction has a color scheme for all their ships. The thumbnails for each ship even use a nebula background of the ship's faction's color. For icons and nebulae: Gallente are green, Caldari are blue, Minmatar are maroon, and Amarr are gold. For ships: Caldari ships are bluish grey, Minmatar a dirty brown, Amarr shiny gold/tan, and Gallente light greenish grey with dark tinted detailing, Jovians are green (but rarely seen and not accessible to players). Tech 2 variants are typically color-coded based on the NPC manufacturer, while faction ships are usually in some form of camo pattern. For Missiles and Bombs: Green/Dark Green is Kinetic, Red is Thermal, Yellow/Beige is Explosive and Light Blue is EM.
 EVE Online (Video Game) / int_740f59b4
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EVE Online (Video Game) / int_740f59b4
 EVE Online (Video Game) / int_74828aea
type
Killer Rabbit
 EVE Online (Video Game) / int_74828aea
comment
Killer Rabbit: The Rorqual, the capital sized mining support ship for out of high sec, is seen by most players as just a indy ship. The Rorq is actually quite beefy and hits like a carrier when it does fight however, so anyone trying to kill a properly fitted rorqual better bring a good sized fleet and/or a capital if they hope for any success. ESPECIALLY if said Rorqual has back up, which it can use it's insane bonuses to capital sheild repairs to make sure you can't kill its friends. TEST loves useing Rorquals to fight for the sheer lulz potential of killing hordes of people with one, doing things like hot dropping them into fleet battles, makeing everyone do a double take as a mining ship tears through their fleet. Got a massive buff in the Ascension expansion, vastly increasing its mining potential and giving it a weapon that can make it invulnerable for 7 minutes. Naturally, it gets used as a long range super tackler because of its ability to fit so many scrams.
 EVE Online (Video Game) / int_74828aea
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EVE Online (Video Game) / int_74828aea
 EVE Online (Video Game) / int_7506ec90
type
Fashionable Asymmetry
 EVE Online (Video Game) / int_7506ec90
comment
Fashionable Asymmetry: Almost all ships are asymmetric to varying degrees — some◊ wildly◊ so◊. Each faction has its own flavor of asymmetry — Caldari ships usually have symmetrical fuselages (the Moa and Blackbird were notable exceptions until their redesigns), with various do-dads and wings stuck on haphazardly. Minmatar ships typically have an overall symmetric body, with spars and solar panels on some of their larger ships being mounted off-center. Amarr ships are generally very symmetric, but when they do have asymmetry, one side of the ship ends up looking completely different from the other◊. Gallente ships are almost always hilariously lopsided, with engines nacelles protruding from weird positions and cockpits mounted on the sides of frigates.
 EVE Online (Video Game) / int_7506ec90
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 EVE Online (Video Game) / int_762f71cb
type
Unwinnable Training Simulation
 EVE Online (Video Game) / int_762f71cb
comment
Unwinnable Training Simulation: Describes many core philosophies of EVE. One of the most common types of PvP engagement involves the target, bait, and overwhelming force. Bait the target with something juicy, let it choose whether to engage or not, and if the target engages, crush the target with inescapable force. Often the target can perceive the trap and choose to disengage (or not to respond, if the target is in high security space), just as Sulu did. Of course, the target that takes the bait can also be a bait that pretends to take the bait, summons an overwhelming force (often a super carrier nowadays) with a cyno to turn that opposing force into a target. That target-turned-force can also turn out to be a bait... with less than a couple more iterations a baiting attempt can escalate into a full blown fleet battle sporting several capital/super capital ships. Every player has to eventually face the situation of losing one's prized property(be it ISK, a ship, a cargo full of an industrial, a well constructed POS full of valuables, or a capital/super capital ship, etc) and come to terms, by either leaving the game altogether or accepting the loss and moving on. It is almost as close as one can get to facing death in an MMORPG, and it is part of a capsuleer's cycle of life. This kind of loss effectively fuels Eve's thriving market economy, as everyone is busy replacing the spontaneous loss of ships and modules during PvE/PvP situations, and stockpiling to prepare for future losses. To facilitate players to cope with the eventual losses, the advanced combat tutorial has incorporated a literal Kobayashi Maru test in one part. It orders the player to blow up a pirate frigate, and suddenly summons dozens of cruisers fitted with sensor dampeners/webs that will obliterate all but the most agile and reflexive pilots. A similar type of test exist in the level 1 epic mission arc, which is usually the first time a new player faces real warp jamming and the panic of their trusty warp drive not responding. No wonder beginner systems and Arnon (the hub system for the newbie epic arc) are always lit up like Christmas trees at the star map when showing "ships destroyed" statistics.
 EVE Online (Video Game) / int_762f71cb
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1.0
 EVE Online (Video Game) / int_762f71cb
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_762f71cb
 EVE Online (Video Game) / int_76488dfe
type
The Turret Master
 EVE Online (Video Game) / int_76488dfe
comment
The Turret Master: The extremely powerful and skill-heavy sentry drones can rapidly turn high-level drone carriers into these.
 EVE Online (Video Game) / int_76488dfe
featureApplicability
1.0
 EVE Online (Video Game) / int_76488dfe
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_76488dfe
 EVE Online (Video Game) / int_77aae115
type
Hated by All
 EVE Online (Video Game) / int_77aae115
comment
Hated by All: Goonswarm Federation, to pretty much everyone in EVE but themselves. They literally brought down the rest of EVE on themselves (Twice, actually, during two World War Bees). In WWB 1, the Imperium (led by Goonswarm) was defeated and driven off from their home regions in the North, forcing them to move back south to Delve, with some alliances (FCON and CO 2) leaving and eventually dying alone. The Moneybadger coalition did not pursue the Imperium, as they lost their funding from ISK casino I Want Isk, which was banned by CCP. The WWB 2, declared by Legacy Coalition (Led by TEST) as war of extermination, saw the Imerium fight for survival. And against all odds, despite losing vast majority of their space and after over a year of fighting, the Imperium emerged victorious, angrier and more vengeful than ever. Legacy coalition fell apart and many smaller PAPI coalitions ceased to exist.
 EVE Online (Video Game) / int_77aae115
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1.0
 EVE Online (Video Game) / int_77aae115
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_77aae115
 EVE Online (Video Game) / int_7870735b
type
From Bad to Worse
 EVE Online (Video Game) / int_7870735b
comment
From Bad to Worse after Jamyl Sarum uses her nice new super weapon it gets blown up. Which directly causes the destruction of Seyllin I and the creation of unstable wormholes.
 EVE Online (Video Game) / int_7870735b
featureApplicability
1.0
 EVE Online (Video Game) / int_7870735b
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7870735b
 EVE Online (Video Game) / int_791ae258
type
Eldritch Starship
 EVE Online (Video Game) / int_791ae258
comment
Eldritch Starship: Invoked with the starship designs of Sansha's Nation, which were built to look as weird and alien as possible as an intimidation tactic... and also because Sansha Kuvakei is both very smart and utterly bugnuts insane. The Transhuman Aliens of the Jove Empire play it straighter with their enigmatic, quasi-organic, and astonishingly powerful craft, but probably the purest examples are the Sleeper Drones, the mysterious and horrifyingly potent mechanical guardians of a long-dead civilisation in the farthest, darkest reaches of wormhole space, which basically crawled out of the pages of a H. P. Lovecraft story. The Ambiguously Human Triglavian Collective ships are a bit less eldritch-looking than the Jove, however most of them have what look like teeth on their front arms (giving the impression that their ships want to eat you), and all are built around a small black hole which they use as a power source.
 EVE Online (Video Game) / int_791ae258
featureApplicability
1.0
 EVE Online (Video Game) / int_791ae258
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_791ae258
 EVE Online (Video Game) / int_7976e429
type
2-D Space
 EVE Online (Video Game) / int_7976e429
comment
2-D Space: Ships can move in any direction, but bizarrely, there seems to be a universal "up" — stations are all oriented the same way, for instance. And most players pretty much ignore up and down, to the point where high or low areas are commonly used to hide ships that are too big to dock. Ships that aren't moving automatically level themselves at a right angle to "galactic north". Turns out the game made it to beta testing without any of these conveniences, but it was discovered the lack of direction made players feel lost and insecure and the developers became concerned that the game was too hardcore. This makes a certain amount of real-world sense, however. Almost all bodies in solar systems are aligned on the same plane due to conservation of angular momentum, which is the same reason the Milky Way is a disk, too. Coupled with the fact that in-setting warp drives need a large gravitational distortion to align to, the only reliable things you can travel to are the large bodies all aligned to the plane of the solar system. A particularly notable example is the Rorqual, an Industrial Command Ship (mining fleet's flagship) with on board refining capabilities. To operate as a refinery, it has to deploy, which involves a graceful (yet if you think about it, pointless) 270-degree turn to become a "vertical" tower of sorts.
 EVE Online (Video Game) / int_7976e429
featureApplicability
1.0
 EVE Online (Video Game) / int_7976e429
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7976e429
 EVE Online (Video Game) / int_79a60aec
type
For Want of a Nail
 EVE Online (Video Game) / int_79a60aec
comment
For Want of a Nail: The Battle Of Asakai, a giant war involving some 700 corporations and 3,000 ships, began with a simple misclick. An alliance was attacking an orbital tower in the Asakai system, in low-security space, expecting to be ambushed, and had reached out to the Goonswarm Federation for backup to ambush the ambush. The Goons had a strike force assembled in a nearby system, with a Titan standing by to open a jump bridge to the battle zone. The initial ambush was sprung, the Goons' allies deployed a cynosural field to give the counter-ambush a target, and the Titan pilot got ready to open the bridge ... but mis-clicked and triggered the Titan's jump drive instead, stranding the strike force at the assembly point, and dropping the Titan into a battle zone two jumps out of high-security space, with no escorts and a doomsday weapon that doesn't work outside of null-sec. The Titan got tackled, anti-Goon forces mobilized to get in on the kill, Goonswarm forces and allies deployed multiple Titans and other supercaps and support forces to protect their wayward pilot, people flooded into the Asakai system from all corners of the galaxy, and one of the largest battles in multiplayer gaming history was on. The Battle of B-R5RB, taking place literally one year to the day after the The Battle of Asakai, was started because an alliance in the N3 Coalition missed a bill payment for the system where the Pandemic Legion was staging and storing their fleets. When sovereignty dropped across the system, the Clusterfuck Coalition (which includes the Goonswarm) and Russian Coalition jumped at the opportunity to destroy the station and capture the system. The battle, the largest battle to take place in the game's history (for now) and was the largest PVP battle in gaming history. 7,548 players participated in the battle, and SEVENTY-FIVE TITANS WERE DESTROYED (smashing the previous record of titans destroyed in a single battle at 12) among the 4,286 exploded ships counted, estimated at approximately 11 TRILLION ISK ($300,000) in materials. The Doomsday lasers were fired 775 times, accounting for 24% of all Doomsdays fired in the game's history. The battle lasted 21 hours, and only ended due to daily server maintenance. The Massacre of M2- was started off when a new player on the Imperium's side took a potshot at a Cyno Jammer in an interceptor, putting it into repair status and thus preventing PAPI from activating it for 15 minutes, causing PAPI to lose the ability to prevent Imperium capital ships from entering the system, completely ruining the longstanding tactical plans of PAPI. Over 400 titans have died because of that one single shot from a 6 month old "newbee."
 EVE Online (Video Game) / int_79a60aec
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1.0
 EVE Online (Video Game) / int_79a60aec
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_79a60aec
 EVE Online (Video Game) / int_79cce27b
type
Law Enforcement, Inc.
 EVE Online (Video Game) / int_79cce27b
comment
Law Enforcement, Inc.: Each Caldari megacorp operates its own private police force or paramilitary, while the Federation has hired Roden Shipyards' extensive fleet to assist in border patrols. ("Coincidentally", the current President is Jacus Roden, founder of Roden Shipyards.)
 EVE Online (Video Game) / int_79cce27b
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1.0
 EVE Online (Video Game) / int_79cce27b
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_79cce27b
 EVE Online (Video Game) / int_7a17d1ca
type
Eagleland
 EVE Online (Video Game) / int_7a17d1ca
comment
Eagle Land: The Gallente — everyone watches their TV, listens to their pop music and drinks their soft drinks. They like to bang on about freedom at every possible opportunity. And their government consists of a President, a Senate, and a Supreme Court. Sounds rather like America, except they're French.
 EVE Online (Video Game) / int_7a17d1ca
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1.0
 EVE Online (Video Game) / int_7a17d1ca
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7a17d1ca
 EVE Online (Video Game) / int_7b538e96
type
Prestigious Player Title
 EVE Online (Video Game) / int_7b538e96
comment
Prestigious Player Title: "Capsuleers" or "Empyreans".
 EVE Online (Video Game) / int_7b538e96
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1.0
 EVE Online (Video Game) / int_7b538e96
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7b538e96
 EVE Online (Video Game) / int_7b5f8699
type
Corralled Cosmos
 EVE Online (Video Game) / int_7b5f8699
comment
Corralled Cosmos: The limitations inherent in star gate technology keep the faction neatly herded in and at each other's throats.
 EVE Online (Video Game) / int_7b5f8699
featureApplicability
1.0
 EVE Online (Video Game) / int_7b5f8699
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_7b5f8699
 EVE Online (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 EVE Online (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: The Lost Technology device that opened wormholes in Apocrypha destroyed Seyllin I (and eight other planets in entirely different parts of the galaxy), along with Seyllin I's 2 billion inhabitants, as a side effect.
 EVE Online (Video Game) / int_7c7589af
featureApplicability
1.0
 EVE Online (Video Game) / int_7c7589af
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_7c7589af
 EVE Online (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 EVE Online (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: The Ammatar seem to suffer from this. They were originally the seventh tribe of the Minmatar, the Nefantar. Historically, their collusion with the Amarrian subjugation of the other tribes earned them the contempt and enmity of their former brethren — then a large number of them stabbed the Amarr in the back to save the remnants of another tribe. Then, some of the turncoats switch sides again and rejoined the Ammatar who had remained loyal. In the game, habitual corp thieves quite obviously suffer from this — and most people who've betrayed just one corporation will automatically be assumed to, whether or not they actually do.
 EVE Online (Video Game) / int_7c862b8a
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1.0
 EVE Online (Video Game) / int_7c862b8a
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7c862b8a
 EVE Online (Video Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 EVE Online (Video Game) / int_7cf3fe52
comment
ISO Standard Human Spaceship: The Caldari approach to starship design. Knowing the Caldari it would be unsurprising if their ships really were ISO standardized designs. Mordu's Legion and Outer Ring Excavation (ORE) ships also exemplify this trope. Legion ships are all flat, angular designs, with dark blue-gray coloring and plenty of antennas. ORE-designed ships, being oriented toward mining and industry, resemble spaceborne factories more than anything else.
 EVE Online (Video Game) / int_7cf3fe52
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1.0
 EVE Online (Video Game) / int_7cf3fe52
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7cf3fe52
 EVE Online (Video Game) / int_7d5324cf
type
The Federation
 EVE Online (Video Game) / int_7d5324cf
comment
The Federation: The Gallente Federation — Who are all about freedom, spiced wine, tasty pastries, and exotic dancers. Except when they're all about "democracy by any means necessary".
 EVE Online (Video Game) / int_7d5324cf
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1.0
 EVE Online (Video Game) / int_7d5324cf
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7d5324cf
 EVE Online (Video Game) / int_7d561d58
type
Too Awesome to Use
 EVE Online (Video Game) / int_7d561d58
comment
Too Awesome to Use: Every so often, CCP hosts contests with unique ships as prizes. While these are usually either just palette swaps of normal ships or have minor improvements at best, if you win one, you do not ever, ever attempt to fly it until you are ready to lose it. The second you undock with one, every single player in the game will attempt to murder you simply so that they can brag that they blew up an irreplaceable ship.
 EVE Online (Video Game) / int_7d561d58
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1.0
 EVE Online (Video Game) / int_7d561d58
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7d561d58
 EVE Online (Video Game) / int_7d97ab06
type
Space Is an Ocean
 EVE Online (Video Game) / int_7d97ab06
comment
Space Is an Ocean: All of the race navies use nautical rank names, space has plenty of friction, copious amounts of nebula in deadspace complexes, and many ships have visible bridges, decks, et cetera. The Caldari Corax◊ takes the ocean theme to the next level, as it's pretty much a Space U-Boat◊ injected with the typical Caldari design choices.
 EVE Online (Video Game) / int_7d97ab06
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1.0
 EVE Online (Video Game) / int_7d97ab06
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7d97ab06
 EVE Online (Video Game) / int_7e02bded
type
Fetch Quest
 EVE Online (Video Game) / int_7e02bded
comment
Fetch Quest: A fair percentage of NPC missions depending on the type of agent you use.
 EVE Online (Video Game) / int_7e02bded
featureApplicability
1.0
 EVE Online (Video Game) / int_7e02bded
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_7e02bded
 EVE Online (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 EVE Online (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: From the Customs Office description: Truth in Television? Pistachios nuts are a restricted cargo on ships due to their propensity for spontaneous combustion in large quantities.
 EVE Online (Video Game) / int_808cbaeb
featureApplicability
1.0
 EVE Online (Video Game) / int_808cbaeb
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_808cbaeb
 EVE Online (Video Game) / int_820ac351
type
It Amused Me
 EVE Online (Video Game) / int_820ac351
comment
Nuclear ammunition for projectile and missile weapons exists in the game, and capsuleers of the same corporation will occasionally fire on or destroy each other "for the lulz" or as training. Consider what this means in terms you may be more familiar with: capsuleers will use nuclear weapons for entertainment.
 EVE Online (Video Game) / int_820ac351
featureApplicability
1.0
 EVE Online (Video Game) / int_820ac351
featureConfidence
1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_820ac351
 EVE Online (Video Game) / int_830ceec9
type
Inevitable Tournament
 EVE Online (Video Game) / int_830ceec9
comment
Inevitable Tournament: Twice a year CCP holds the Alliance Tournament. A series of matches pitting small teams from various player Alliances against each other, for cash prizes and unique ships. True to the spirit of EVE, it is plagued with player corruption. There are recorded incidents of ransoms being offered. A number of fights blatantly thrown, with one side activating their ship's self-destruct mechanisms or violating the rules. In the 8th Alliance Tournament, Hydra Reloaded negotiated said match throw while the match was still being fought(albeit victory for Hydra was all but academic at that point). Note that Hydra Reloaded are well-known trolls, and their opponents claim that the deal never went through. Hydra Reloaded did it again in the 9th tournament; in the finals, their opponents, Outbreak, had all but won, then threw the match. The fact that Outbreak and Hydra are essentially the same people may have something to do with it. The Alliance Tournament was cancelled in 2019, however it was reborn in 2020 as the player-run EVE_NT Alliance Open, featuring all of the spirit and drama of the original Alliance Tournaments.
 EVE Online (Video Game) / int_830ceec9
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1.0
 EVE Online (Video Game) / int_830ceec9
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_830ceec9
 EVE Online (Video Game) / int_83364794
type
Asteroid Miners
 EVE Online (Video Game) / int_83364794
comment
Asteroid Miners: The economy is fueled by the players mining a variety of asteroid types, whose ores are then refined and used in the construction of a huge amount of ship upgrades, ammunition, and the ships themselves.
 EVE Online (Video Game) / int_83364794
featureApplicability
1.0
 EVE Online (Video Game) / int_83364794
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_83364794
 EVE Online (Video Game) / int_834427cd
type
Cap
 EVE Online (Video Game) / int_834427cd
comment
Cap: By design there is no (theoretical) limit on the number of players that can be present in any given system. They did make a single exception for the Jita system, a very popular trade hub in CONCORD-protected space due to its popularity occasionally overloading the server, but the cap is so high and the server has been better optimized since the cap was placed that it is rarely a consideration. The battle of Caldari Prime during Retribution was one such exceptional circumstance. CONCORD heavily restricted traffic leading into the system to avoid server overload leaving the gates at surrounding systems clogged with ships. The Battle of HED-GP was so huge and caused so much lag, that "Time Dilation" went into effect in order to protect the server. Time slowed down, leaving hundreds of players waiting for hours to jump into the system, and ships trying to jump out utterly defenseless as they waited to warp out. Achieved once again with the Battle (although "Bloodbath" is really the better way to put it) of B-R5RB, the largest battle not only in EVE, but in MMORPG history, which was run with a time dilation factor of 0.1 — it took 21 hours in real life to finish, which equated to 2 hours in-universe time. And again achieved in the Siege of 9-4RP2, and the Fury at F-WST 8, each of which again broke the world records for "largest battle in MMORPG history". (It seems that breaking world records for largest MMO battles ever is a near-yearly tradition in EVE.) While both of these fights were 12-18-hour long 10% Time Dilation grind festivals, just like B-R 5 RB, it seems the effective cap on players in a system has risen.
 EVE Online (Video Game) / int_834427cd
featureApplicability
1.0
 EVE Online (Video Game) / int_834427cd
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_834427cd
 EVE Online (Video Game) / int_83445afa
type
PvE
 EVE Online (Video Game) / int_83445afa
comment
Every player has to eventually face the situation of losing one's prized property(be it ISK, a ship, a cargo full of an industrial, a well constructed POS full of valuables, or a capital/super capital ship, etc) and come to terms, by either leaving the game altogether or accepting the loss and moving on. It is almost as close as one can get to facing death in an MMORPG, and it is part of a capsuleer's cycle of life. This kind of loss effectively fuels Eve's thriving market economy, as everyone is busy replacing the spontaneous loss of ships and modules during PvE/PvP situations, and stockpiling to prepare for future losses. To facilitate players to cope with the eventual losses, the advanced combat tutorial has incorporated a literal Kobayashi Maru test in one part. It orders the player to blow up a pirate frigate, and suddenly summons dozens of cruisers fitted with sensor dampeners/webs that will obliterate all but the most agile and reflexive pilots. A similar type of test exist in the level 1 epic mission arc, which is usually the first time a new player faces real warp jamming and the panic of their trusty warp drive not responding. No wonder beginner systems and Arnon (the hub system for the newbie epic arc) are always lit up like Christmas trees at the star map when showing "ships destroyed" statistics.
 EVE Online (Video Game) / int_83445afa
featureApplicability
1.0
 EVE Online (Video Game) / int_83445afa
featureConfidence
1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_83445afa
 EVE Online (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 EVE Online (Video Game) / int_83adb272
comment
Players sometimes comment on why the pod would simulate the sound of wind. The pod is of Jovian design, but the first ones given to mainstream humans were built with the Caldari, whose ancestors worshipped the winds.
 EVE Online (Video Game) / int_83adb272
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1.0
 EVE Online (Video Game) / int_83adb272
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_83adb272
 EVE Online (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 EVE Online (Video Game) / int_8409a385
comment
Past Christmas gifts included Snowball Launchers as a fun but useless-for-killing weapon, and the snowballs all melted shortly anyway. Nigh useless now, they and the melted snowballs sell for millions on contracts. Snowballs have since become a regular winter affair, and Fireworks (which work the same as snowballs) have become common giveaways for other events.
 EVE Online (Video Game) / int_8409a385
featureApplicability
1.0
 EVE Online (Video Game) / int_8409a385
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_8409a385
 EVE Online (Video Game) / int_85537320
type
Police Procedural
 EVE Online (Video Game) / int_85537320
comment
The description of the Caldari Naga mentions that, before it entered production, the ship appeared in the popular Police Procedural CPF Blue.
 EVE Online (Video Game) / int_85537320
featureApplicability
1.0
 EVE Online (Video Game) / int_85537320
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_85537320
 EVE Online (Video Game) / int_8618825d
type
Portal Network
 EVE Online (Video Game) / int_8618825d
comment
Portal Network: Solar systems are connected with stargates, while sufficiently advanced groups of players may wield the portable version, jump portal generators. Alliances can also build their own full-fledged networks in space they control, using Jump Bridge Arrays. The expansion Apocrypha added unstable wormholes that allow players to travel to unexplored solar systems.
 EVE Online (Video Game) / int_8618825d
featureApplicability
1.0
 EVE Online (Video Game) / int_8618825d
featureConfidence
1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_8618825d
 EVE Online (Video Game) / int_875615dd
type
Truth in Television
 EVE Online (Video Game) / int_875615dd
comment
Truth in Television? Pistachios nuts are a restricted cargo on ships due to their propensity for spontaneous combustion in large quantities.
 EVE Online (Video Game) / int_875615dd
featureApplicability
1.0
 EVE Online (Video Game) / int_875615dd
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_875615dd
 EVE Online (Video Game) / int_89012c43
type
Excessive Steam Syndrome
 EVE Online (Video Game) / int_89012c43
comment
Excessive Steam Syndrome: The mining barges discharge smoke and flames from ports on their flanks. These exhaust pipes are always venting, even when docked in a station.
 EVE Online (Video Game) / int_89012c43
featureApplicability
1.0
 EVE Online (Video Game) / int_89012c43
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_89012c43
 EVE Online (Video Game) / int_8967e17f
type
Back from the Dead
 EVE Online (Video Game) / int_8967e17f
comment
Back from the Dead: Jamyl Sarum and Sansha Kuvakei, as well as anyone else with a clone. Cloning tech is usually described as not something you can just wear as a backpack, but breaks from this exist; it also makes killing off background characters difficult.
 EVE Online (Video Game) / int_8967e17f
featureApplicability
1.0
 EVE Online (Video Game) / int_8967e17f
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_8967e17f
 EVE Online (Video Game) / int_8a8c7344
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Plasma Cannon
 EVE Online (Video Game) / int_8a8c7344
comment
Plasma Cannon: The short-range Blaster weapons favoured by the Gallente and to a lesser extent the Caldarinote who prefer missiles, but use Hybrid weapons on their relatively few gun-oriented ships.
 EVE Online (Video Game) / int_8a8c7344
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1.0
 EVE Online (Video Game) / int_8a8c7344
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_8a8c7344
 EVE Online (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 EVE Online (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: The usual result when a day old n00b blunders into a 50+ man 0.0 gate camp. Also seen in roaming gangs, where one man tackles a defenseless mining ship, and waits patiently so the entire gang can get in on the kill. Not to mention any time someone pisses off CONCORD (the NPC police force in high-security space). They have a response time measuring in seconds, and weapons far more powerful than anything available to players — so powerful, in fact, that actually managing to escape CONCORD's wrath after invoking it is considered by CCP to be an exploit and can get your account banned.
 EVE Online (Video Game) / int_8b606a51
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_8b606a51
 EVE Online (Video Game) / int_8b93a168
type
Macross Missile Massacre
 EVE Online (Video Game) / int_8b93a168
comment
Macross Missile Massacre: The only adequate description for the new Caldari and Minmatar Doomsday Weapons. The old Minmatar doomsday probably counts too. All races can use missiles but the Caldari especially like them and have dedicated missile boats. This becomes most obvious when up against a squad of Caldari NPCs. Several player-controlled Caldari ships stand out in this regard; the Caracal-class cruiser and its variants, the Navy Issue Caracal and the Cerberus, fitted with rapid light missile launchers (anti-frigate weapons) will shoot in a near-continuous stream; the Navy variants of the Drake battlecruiser and Raven battleship mount eight launchers each for full effect; Tech 3 destroyers and cruisers fitted with missiles; other battlecruisers with bonuses to missile launcher rate-of-fire, fitted with Heavy Assault Missiles; Battleships like the Raven fitted with Rapid Heavy Missile Launchers (similar to Rapid Light Missiles, but anti-cruiser); capital ships fitted with Rapid Torpedo Launchers (as anti-battleship weapons). Taken to its maximum point by the Caldari Nighthawk and Minmatar Loki, both of which are optimized to use Heavy Assault Missiles, and which despite only sporting five launchers each have ludicrously large fire-rate bonuses.
 EVE Online (Video Game) / int_8b93a168
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_8b93a168
 EVE Online (Video Game) / int_8c1ad82f
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Proud Warrior Race Guy
 EVE Online (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: The Minmatar Clans, particularly the Brutor tribe.
 EVE Online (Video Game) / int_8c1ad82f
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1.0
 EVE Online (Video Game) / int_8c1ad82f
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_8c1ad82f
 EVE Online (Video Game) / int_8c96ae78
type
No One Could Survive That!
 EVE Online (Video Game) / int_8c96ae78
comment
No One Could Survive That!: CONCORD Police ships are so powerful that CCP has specifically stated that they consider surviving an attack from them to be an unacceptable violation of the game's mechanics. While it's actually possible to evade Concord somewhat reliably if you know what you're doing, it requires an extremely specific setup that is useless for doing anything you would get Concordokkened for in the first place, meaning it's largely done on the test server for bragging rights.
 EVE Online (Video Game) / int_8c96ae78
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1.0
 EVE Online (Video Game) / int_8c96ae78
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_8c96ae78
 EVE Online (Video Game) / int_8dd3f1da
type
Gimmick Level
 EVE Online (Video Game) / int_8dd3f1da
comment
Gimmick Level: Some Wormhole Systems apply bonuses to some ship stats, and penalties to others. Forcing some players to change up their usual fits for that particular system. It has lead to some absolutely hilarious fleets, including destroyers fighting Non Player Characters that are normally fought by capital ships. All pockets of Abyssal Deadspace also have both environmental bonuses and penalties, and small environmental clouds in them. These Abyssal environments both allow for, and enforce, fitting choices and flight strategies which would otherwise be considered very strange.
 EVE Online (Video Game) / int_8dd3f1da
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1.0
 EVE Online (Video Game) / int_8dd3f1da
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_8dd3f1da
 EVE Online (Video Game) / int_8e20979
type
Wham Episode
 EVE Online (Video Game) / int_8e20979
comment
Wham Day: 3rd February, 2010, The Day The Cluster Stood Still. GoonSwarm, the largest and most notorious alliance in EVE, spontaneously collapsed. The end of the Triglavian Invasion, which ended with the entire galactic stargate network going offline. When the servers came back online, the gates took several hours to come online again, and several systems were conspicuously missing from the normal map routes.
 EVE Online (Video Game) / int_8e20979
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_8e20979
 EVE Online (Video Game) / int_8f233b1b
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Sorting Algorithm of Weapon Effectiveness
 EVE Online (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: Depending on the way the market is set out, it is usually possible to buy some of the best weaponry in the game from the station you start in — but it is highly unlikely you'll be able to use/afford it immediately.
 EVE Online (Video Game) / int_8f233b1b
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1.0
 EVE Online (Video Game) / int_8f233b1b
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_8f233b1b
 EVE Online (Video Game) / int_905438eb
type
Recycled IN SPACE!
 EVE Online (Video Game) / int_905438eb
comment
Recycled IN SPACE!: Sansha's Nation are Zombies in Space. The Amarr are Space Catholics. The Gallente are the only democracy out of the four empires (although the Jovian government isn't known). The Caldari are Space Megacorps. The Minmatar, between the immigration they're sending to the Gallente and their battles with drug cartels, are Space Mexicans. The Gallente race are originally French, but the Federation contains multiple races, including some Minmatar immigrants in the fluff, although you can't create a Gallente character from one of the Minmatar races. The Gallente Federation is very similar to America in many ways (see the Eagle Land entry) The original settlers of Gallente Prime were at least a degree or two removed from France itself, having lived in Tau Ceti before migrating to New Eden. As well, the sect that the Amarr descend from are heavily implied to have been excommunicated by that era's "Unified Catholic Church."
 EVE Online (Video Game) / int_905438eb
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_905438eb
 EVE Online (Video Game) / int_916c72b3
type
Rule of Symbolism
 EVE Online (Video Game) / int_916c72b3
comment
Rule of Symbolism: The shape of the capsule just so happens to be similar to a design that, in Amarr religious symbology, means "man become god."
 EVE Online (Video Game) / int_916c72b3
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1.0
 EVE Online (Video Game) / int_916c72b3
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_916c72b3
 EVE Online (Video Game) / int_92286f7f
type
Precursors
 EVE Online (Video Game) / int_92286f7f
comment
Precursors: The humans that settled New Eden via the Eve gate before it collapsed. These may or may not have included (sources are hazy) the four lost civilizations whose artifacts are spread around space: the Yang Jung, the Takmahl, the Talocan and the Sleepers. We don't know what happened to the first two, but the Sleepers and the Talocan somehow got to wormhole space, populated it, and whatever remains puts a hurting on explorers who venture near (see Demonic Spiders). This hints around the cataclysm that heralded the (re)discovery of wormholes makes you wonder if they planned it. The Jove survived the destruction of the Eve Gate best, and though they still exist, little has been heard from them in a long time. As a species they're threatened by a genetic disease that could wipe them out and last known, they were on the decline.
 EVE Online (Video Game) / int_92286f7f
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1.0
 EVE Online (Video Game) / int_92286f7f
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_92286f7f
 EVE Online (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 EVE Online (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Drifter Response Battleships, optional Bonus Bosses that can be summoned at the end of high-level Wormhole combat sites. They have very respectable damage, and a couple of other nasty tricks that generally require foreknowledge and planning for a successful kill, but their most obviously noticeable trait is having enough HP to take even small gangs of battleships up to 10-20 minutes to kill them — a very rare feat among NPC ships, which can usually be blown away by the dozen. They are designed to offer a challenge, or at least resistance, to both capital and subcapital ships.
 EVE Online (Video Game) / int_92a1fa1b
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1.0
 EVE Online (Video Game) / int_92a1fa1b
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_92a1fa1b
 EVE Online (Video Game) / int_933576c8
type
Mighty Glacier
 EVE Online (Video Game) / int_933576c8
comment
Mighty Glacier: The Amarr — They'd melt you out of the skies... if you couldn't run from them.
 EVE Online (Video Game) / int_933576c8
featureApplicability
1.0
 EVE Online (Video Game) / int_933576c8
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_933576c8
 EVE Online (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 EVE Online (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The point-and-click movement leaves many new players from other space games with direct controls confused. CCP noted this behavior and tried to avoid it in the Rhea update, which includes traditional arrowkey based movement as an option.
 EVE Online (Video Game) / int_963086ce
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1.0
 EVE Online (Video Game) / int_963086ce
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_963086ce
 EVE Online (Video Game) / int_97c6b148
type
Allegedly Free Game
 EVE Online (Video Game) / int_97c6b148
comment
Allegedly Free Game: Prior to 2016, game accounts ran on a monthly subscription basis, with limited-duration free trials available; however that being said, monthly subscriptions could be traded on the in-game market, and thus it has always been possible (and in fact entirely viable) to play the game for free if you had enough ISK. In late 2016, the Alpha Clone account state was introduced, which functions as somewhere between "free to play" and "indefinite free trial": while Alpha Clone characters can travel anywhere in the galaxy, there are fairly harsh limits on what skills can be trained and what ships and equipment can be used. This can at times make the game look like "freemium", given that while it is technically free-to-play, the limited skills take a pretty good bite out of a free player's combat potential.
 EVE Online (Video Game) / int_97c6b148
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1.0
 EVE Online (Video Game) / int_97c6b148
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_97c6b148
 EVE Online (Video Game) / int_9823f7c
type
ProudWarriorRace
 EVE Online (Video Game) / int_9823f7c
comment
Triglavians, due to being a Proud Warrior Race, actually invite capsuleers to invade their space and try to steal their stuff so as to examine their fighting style and culture. That same invitation comes with an open admittance that they will be utterly merciless in their "provings."
 EVE Online (Video Game) / int_9823f7c
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1.0
 EVE Online (Video Game) / int_9823f7c
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_9823f7c
 EVE Online (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 EVE Online (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Invention. Apocrypha introduced Reverse Engineering, which is doubly luck based. You have a 30% chance of a successful job, then a 25% chance of that job producing the desired result.
 EVE Online (Video Game) / int_98b1dc8f
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_98b1dc8f
 EVE Online (Video Game) / int_98c2a8f2
type
Humans Are Cthulhu
 EVE Online (Video Game) / int_98c2a8f2
comment
Humans Are Cthulhu: The Revelations II trailer ends with the line "We are the enemies of the gods."
 EVE Online (Video Game) / int_98c2a8f2
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1.0
 EVE Online (Video Game) / int_98c2a8f2
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_98c2a8f2
 EVE Online (Video Game) / int_992aa05b
type
Space Friction
 EVE Online (Video Game) / int_992aa05b
comment
Space Friction: Some message boards have speculated that EVE space has the viscosity of WD-40. Word of God says the in-game physics engine is actually based more on fluid dynamics than real zero-g physics. The in-universe explanation is that warp drives cause an effect similar to friction. A ship without one could reach any sublight speed with enough acceleration. Oh, and you can't turn them off once they've been turned on, because they explode. This in turn is the Hand Wave for ships suffering Critical Existence Failure in combat.
 EVE Online (Video Game) / int_992aa05b
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_992aa05b
 EVE Online (Video Game) / int_9a2d764d
type
Arms and Armor Theme Naming
 EVE Online (Video Game) / int_9a2d764d
comment
Arms and Armor Theme Naming: Minmatar ships are usually named after things that invoke images of destruction and violence, such as weapons (Scythe, Broadsword), fierce weather (Typhoon, Hurricane), or physical attacks (Rupture, Stabber).
 EVE Online (Video Game) / int_9a2d764d
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9a2d764d
 EVE Online (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 EVE Online (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: ships tend to have trouble hitting other ships that are smaller than them, so the worse are the largest ships. The fix is to use drones or other players in smaller ships. However Death of a Thousand Cuts isn't likely unless they're the kind with no armor. The stated design philosophy behind most Tech II ships. The intent is for them to perform one task exceedingly well (interceptors for tackling, stealth bombers for sneak attacks on unsuspecting heavier ships, logistics ships for field repairs under fire, etc.), and fail hard if they're shoehorned into a role outside their specialty. (For example: a Black Ops battleship, designed for stealth operations, will usually not fare well against an equivalent Tech I battleship.) Ship fits in general tend to be this. Even with the most versatile of ship hulls its always a good idea to swap out modules when if you want to use it for a different task. (Example: The Catalyst is often used by new players to run and salvage security missions, but it would be unwise to strap a salvager and six blasters to one and try to salvage wrecks as you fought off other ships.
 EVE Online (Video Game) / int_9aaf8eca
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1.0
 EVE Online (Video Game) / int_9aaf8eca
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9aaf8eca
 EVE Online (Video Game) / int_9ac6b0c1
type
Sociopathic Hero
 EVE Online (Video Game) / int_9ac6b0c1
comment
Sociopathic Hero: Most of the players are, indeed, sociopathic heroes. Yes, the players, not the player characters. If you aren't prepared to deal with someone who you grew to know as a close friend over months or even years turning out to have been lying the whole time in an effort to get in position to rob you of every last isk you accumulated in the game, you shouldn't play EVE. If you are that someone, congratulations: you're playing as intended. Behavior is encouraged by the developers that could get you jail time in any other context.
 EVE Online (Video Game) / int_9ac6b0c1
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1.0
 EVE Online (Video Game) / int_9ac6b0c1
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9ac6b0c1
 EVE Online (Video Game) / int_9acca54a
type
ArbitraryMaximumRange
 EVE Online (Video Game) / int_9acca54a
comment
Arbitrary Maximum Range: Turret weapons have an optimum range and a falloff range, but hitting a target outside of those is possible, just extremely unlikely. Missiles are limited by their speed and flight time, while drones can only be controlled within a certain range. Smartbombs, on the other hand, have a fixed effective range.
 EVE Online (Video Game) / int_9acca54a
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9acca54a
 EVE Online (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 EVE Online (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: You can work for the human pirate faction if you're willing to brave the lawless space they make their bases in. Good luck trying to negotiate with the Rogue Drones or Sleepers, however.
 EVE Online (Video Game) / int_9beffa1c
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1.0
 EVE Online (Video Game) / int_9beffa1c
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9beffa1c
 EVE Online (Video Game) / int_9ce0c3f0
type
WhatMeasureIsANonSuper
 EVE Online (Video Game) / int_9ce0c3f0
comment
What Measure Is a Non-Super?: In space, if you're not a capsuleer, you life is worth nothing. Your family will not be notified of your death.
 EVE Online (Video Game) / int_9ce0c3f0
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1.0
 EVE Online (Video Game) / int_9ce0c3f0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9ce0c3f0
 EVE Online (Video Game) / int_9def1a92
type
Reformed, but Not Tamed
 EVE Online (Video Game) / int_9def1a92
comment
Reformed, but Not Tamed: Aritcio Kor-Azor. Maybe.
 EVE Online (Video Game) / int_9def1a92
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1.0
 EVE Online (Video Game) / int_9def1a92
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9def1a92
 EVE Online (Video Game) / int_9e0c3153
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Punctuated! For! Emphasis!
 EVE Online (Video Game) / int_9e0c3153
comment
And now, the largest. Battle. In MMORPG history. Namely, the Battle of B-R5RB, in which 75 Titans (the biggest and most powerful ship class) overall were destroyed. 16 of those belonged to the Goonswarm-led CFC, the winning coalition. The other 59 belonged to the losing side (PL/N3). An even better kill ratio exists for supercarriers, and a still solid 2.5 for dreadnoughts, as can be seen in the battle report. Basically, while CFC did still lose massive amount of ships, it utterly curbstomped PL/N3.
 EVE Online (Video Game) / int_9e0c3153
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9e0c3153
 EVE Online (Video Game) / int_9e0ea1ed
type
SpaceFlecks
 EVE Online (Video Game) / int_9e0ea1ed
comment
Space Flecks
 EVE Online (Video Game) / int_9e0ea1ed
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1.0
 EVE Online (Video Game) / int_9e0ea1ed
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_9e0ea1ed
 EVE Online (Video Game) / int_9e943076
type
One-Man Army
 EVE Online (Video Game) / int_9e943076
comment
One-Man Army: The players, but only against NPCs. Even in the fiction pod controlled ships can take down dozens of non-pod controlled ships with ease. One ship is usually enough to take a Level 4 Blockade. It's just faster with 3 Battleships with very powerful drones and guns and a Stealth Bomber rather than 1 Battleship.
 EVE Online (Video Game) / int_9e943076
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_9e943076
 EVE Online (Video Game) / int_9f619ad6
type
Corporate Warfare
 EVE Online (Video Game) / int_9f619ad6
comment
Corporate Warfare: There is a mechanic for it.
 EVE Online (Video Game) / int_9f619ad6
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1.0
 EVE Online (Video Game) / int_9f619ad6
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_9f619ad6
 EVE Online (Video Game) / int_a38088cf
type
Space Is Cold
 EVE Online (Video Game) / int_a38088cf
comment
Space Is Cold: Destroying a player's capsule yields the player's Frozen Corpse. Some people collect corpses as trophies. Partially justified in most cases, as most activity takes place many astronomical units from the system's star, where corpses really would freeze if given time. However, being blown up tends to cause instant flash-freezing rather than the hours of cooling suggested by thermodynamics. And, of course, some people even sell corpses to the highest bidder, should the corpse be of a very notorious person such as a major Alliance CEO.
 EVE Online (Video Game) / int_a38088cf
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1.0
 EVE Online (Video Game) / int_a38088cf
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_a38088cf
 EVE Online (Video Game) / int_a62e50b8
type
Scandalgate
 EVE Online (Video Game) / int_a62e50b8
comment
Scandalgate: LarkonisGate The T20 scandal, when a CCP dev was caught giving rare T2 Blueprints to his alliance, Band of Brothers. This fueled a lot of the hate that they would get later on. Also resulted in the creation of the Council Of Stellar Management, a player-elected oversight council. Brisc Gate: The 2019 banning, and subsequent un-banning, of CSM member (and real-life politician) Brisc Rubal, over allegations of breaching the CSM's NDA. The allegations were eventually declared false, resulting in Brisc's un-banning.
 EVE Online (Video Game) / int_a62e50b8
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1.0
 EVE Online (Video Game) / int_a62e50b8
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_a62e50b8
 EVE Online (Video Game) / int_a6c69bd
type
MacGuffin
 EVE Online (Video Game) / int_a6c69bd
comment
MacGuffin: A mission item: "Device" This is a thing. It does stuffnote All hail the Device!.
 EVE Online (Video Game) / int_a6c69bd
featureApplicability
1.0
 EVE Online (Video Game) / int_a6c69bd
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_a6c69bd
 EVE Online (Video Game) / int_a6e8221e
type
Status Quo Is God
 EVE Online (Video Game) / int_a6e8221e
comment
Status Quo Is God: No matter how many times you run a mission or kill NPCs, the enemy never seems to run out of ships, men or equipment. In four years, despite constantly being stated to be on the brink of war, almost nothing of note has happened to the four Empires. On the other hand, 0.0 space is outside of the four Empires' control and left entirely for the players to shape. Changes in Alliance's member corporations, Coalitions between different alliances, and the regions controlled by different alliances occur constantly; some alliances might be completely destroyed and replaced by others. See the collapse of the Triumvirate, the disbanding of Band of Brothers, and Goonswarm moving in its entirety to the BoB's former space for the more prominent examples.
 EVE Online (Video Game) / int_a6e8221e
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1.0
 EVE Online (Video Game) / int_a6e8221e
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_a6e8221e
 EVE Online (Video Game) / int_a70223
type
Karma Houdini
 EVE Online (Video Game) / int_a70223
comment
Karma Houdini: Many players. Most MMOs will let you kill other player characters with no legal recompense, but how many explicitly say it's completely legal to scam other players, so long as you don't break their game rules in the process?
 EVE Online (Video Game) / int_a70223
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1.0
 EVE Online (Video Game) / int_a70223
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_a70223
 EVE Online (Video Game) / int_a8a04f6f
type
And I Must Scream
 EVE Online (Video Game) / int_a8a04f6f
comment
And I Must Scream: What happens, according to Word of God, when a capsuleer is disconnected from their pod incorrectly. Called Jovian Wetgrave Syndrome you are able to feel all sensation (hearing, sight, taste, touch, smell) but your brain loses all ability to send signals to the rest of your body. At this point medical science incorrectly labels you a vegetable and slates you for a mercy killing. Whats the most common way of getting rid of a dead or brainless body in space? Incineration.
 EVE Online (Video Game) / int_a8a04f6f
featureApplicability
1.0
 EVE Online (Video Game) / int_a8a04f6f
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_a8a04f6f
 EVE Online (Video Game) / int_a8af3e53
type
Secret Police
 EVE Online (Video Game) / int_a8af3e53
comment
Secret Police: When the Empyrian War started, the Gallente got their version of this called "The Black Eagles", because the Caldari invasion was partly enabled by an admiral who sold them information. Later, they tried to enforce an attempted nationalization of several Gallente megacorps...and Jacus Roden, founder of Roden Shipyards, backed by the other corps, successfully faced them down. He became the new President soon after. Also applies to the Providence Directorate, or Provists (essentially Tibus Heth's gang of enforcers) until they were deposed by the megacorps in the aftermath of the Battle of Caldari Prime.
 EVE Online (Video Game) / int_a8af3e53
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1.0
 EVE Online (Video Game) / int_a8af3e53
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_a8af3e53
 EVE Online (Video Game) / int_a8d6bd1f
type
Reality-Breaking Paradox
 EVE Online (Video Game) / int_a8d6bd1f
comment
Reality-Breaking Paradox: You can't do it, but there is apparently a method involving the local Bags of Holding. "You cannot place a Planck generator container within another Planck generator, as it will cause a graviton harmonics chain reaction whose end cannot be determined."
 EVE Online (Video Game) / int_a8d6bd1f
featureApplicability
1.0
 EVE Online (Video Game) / int_a8d6bd1f
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_a8d6bd1f
 EVE Online (Video Game) / int_a9c7258a
type
Absent Aliens
 EVE Online (Video Game) / int_a9c7258a
comment
Absent Aliens: There's plenty of flora and fauna, but nothing sapient. And most of the aliens are actually just far-future humans, anyway. Borderline cases include: The Jove, who were certainly human once but bio-engineering has changed them dramatically. The Sleepers; far as can be told, they're descended from an ancient human civilization that predate the current ones and whose artifacts can be found in New Eden (Minmatar space particularly), but no one really knows for sure what they are now. There have been Sleeper sightings in wormhole space currently, but those are believed to be drone vessels, so there's still no information on whether the actual species still exists or not. Rogue Drones, Gallentean creations that evolved their own form of semi-intelligence and live in hives. See below. One single supposedly alien craft is seen briefly in a level I or II security mission. The flavor text for the same mission notes that UFOs are occasionally reported by space vessels but most are chalked up to the Jove or antique star ships like Sansha's nation. Possibly subverted with Drifters, and more likely with Triglavians (the former are invariably hostile pirates who may have killed the Jove and definitely stole their tech — or possibly The Remnant of Jovians — while Triglavians are a Proud Warrior Race that lurks in Abyssal Deadspace and has the first language in EVE to be difficult to translate, as well as a very strange culture. Neither one has been expanded on enough for the ambiguity to be cleared up, although it's more likely Drifters are another Human Subspecies.)
 EVE Online (Video Game) / int_a9c7258a
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-0.3
 EVE Online (Video Game) / int_a9c7258a
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_a9c7258a
 EVE Online (Video Game) / int_aa8dcc21
type
MegaCorp
 EVE Online (Video Game) / int_aa8dcc21
comment
Mega-Corp: All the space-dwelling NPC corporations in the game are megacorps, occupying varying levels on the scale of "shady" and "not shady" and wielding significant influence. The Caldari megacorps are the state.
 EVE Online (Video Game) / int_aa8dcc21
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1.0
 EVE Online (Video Game) / int_aa8dcc21
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_aa8dcc21
 EVE Online (Video Game) / int_aac2244a
type
EvilVsEvil
 EVE Online (Video Game) / int_aac2244a
comment
Evil vs. Evil: Most the Nullsec Alliance wars, if not most wars in game period, could be viewed as this. The war of BoB vs Goonswarm stands out especially though. Goonswarm is famous for griefing as many people as they can and once the Band of Brothers collapsed it was very clear they had been given significant aid from people inside CCP.
 EVE Online (Video Game) / int_aac2244a
featureApplicability
1.0
 EVE Online (Video Game) / int_aac2244a
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_aac2244a
 EVE Online (Video Game) / int_abb15066
type
Corrupt Quartermaster
 EVE Online (Video Game) / int_abb15066
comment
Corrupt Quartermaster: Player corporations (read: guilds) need players with logistics skills to move supplies where they're needed. This is vitally important but very boring grunt work that not many players want to do when they could be blowing up other players instead. So those that volunteer often are not background-checked properly before they're put into a position to siphon off massive amounts of goods that were supposed to be headed to a war effort.
 EVE Online (Video Game) / int_abb15066
featureApplicability
1.0
 EVE Online (Video Game) / int_abb15066
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_abb15066
 EVE Online (Video Game) / int_ac0f4761
type
Future Imperfect
 EVE Online (Video Game) / int_ac0f4761
comment
Future Imperfect: The premise of Eve's backstory is that humans emigrated from their crowded, overpopulated systems to the New Eden star cluster through a wormhole. The wormhole disastrously collapsed, cutting the colonists off from Earth and leading to a die-back of civilization due to the worlds of New Eden (with a few small exceptions) relying entirely on Earth for imported food. Fast forward almost 20,000 years: Earth is all but a myth and some strange artifacts and the humans of New Eden have had to rediscover most advanced technology including spaceflight FTL travel.
 EVE Online (Video Game) / int_ac0f4761
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1.0
 EVE Online (Video Game) / int_ac0f4761
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_ac0f4761
 EVE Online (Video Game) / int_ac9f78d9
type
Jack of All Stats
 EVE Online (Video Game) / int_ac9f78d9
comment
Averted by the three SoCT ships. While freely distributed as part of anniversary events, the ships are Jack-of-All-Stats and extremely cheap for their sizes.
 EVE Online (Video Game) / int_ac9f78d9
featureApplicability
-1.0
 EVE Online (Video Game) / int_ac9f78d9
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_ac9f78d9
 EVE Online (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 EVE Online (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain!: The Minmatar's "Elder Fleet" attack on the Amarr Empire wound up doing this. They arguably lost more in personnel than they freed in slaves, they gave Jamyl Sarum the perfect moment to make her "miraculous" entrance and become Empress of the leaderless-for-years Amarr Empire, and the Defiants, a band of well-led and well-armed Minmatar pirates who were long a thorn in the Amarr's side, were destroyed to a man holding off the Imperial Navy long enough for the Elder Fleet to escape. Ultimately, the attack wound up helping the Amarr a lot more than it hurt them. From Bad to Worse after Jamyl Sarum uses her nice new super weapon it gets blown up. Which directly causes the destruction of Seyllin I and the creation of unstable wormholes.
 EVE Online (Video Game) / int_acf33d00
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1.0
 EVE Online (Video Game) / int_acf33d00
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_acf33d00
 EVE Online (Video Game) / int_ae6adc36
type
Religious and Mythological Theme Naming
 EVE Online (Video Game) / int_ae6adc36
comment
Religious and Mythological Theme Naming: Amarr ships are named after religions ceremonies, punishments, and events (i.e. Armageddon, Heretic). Gallente ships often have classic Greek mythological names, (i.e. Phobos, Hyperion). Some Minmatar ships are named after Norse mythology (i.e. Loki, Nidhoggur)
 EVE Online (Video Game) / int_ae6adc36
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1.0
 EVE Online (Video Game) / int_ae6adc36
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_ae6adc36
 EVE Online (Video Game) / int_af4ca2bf
type
Space Police
 EVE Online (Video Game) / int_af4ca2bf
comment
Space Police: CONCORD, the galaxy wide apolitical police force with a ten second response time. LAPD eat your heart out.
 EVE Online (Video Game) / int_af4ca2bf
featureApplicability
1.0
 EVE Online (Video Game) / int_af4ca2bf
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_af4ca2bf
 EVE Online (Video Game) / int_afd112fe
type
Hired Guns
 EVE Online (Video Game) / int_afd112fe
comment
Hired Guns: DUST 514 allows players to interact with EVE players as this. In other words, Sociopathic Heroes hire Mooks!
 EVE Online (Video Game) / int_afd112fe
featureApplicability
1.0
 EVE Online (Video Game) / int_afd112fe
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_afd112fe
 EVE Online (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 EVE Online (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: Titan-class motherships can fit a Doomsday Device; each of the four major races in the game have slightly different ones but they all operate on the principle of the Earth-Shattering Kaboom (or nearly so). Most commonly deployed against large fleets, especially in PvP alliance warfare, but the effects when used against a planet are not pretty). The mysterious superweapon Jamyl Sarum deployed on the Minmatar fleet over Mekhios from her battleship, wiping it out completely and forcing the other two Minmatar fleets to retreat. The nature of the weapon is top secret: it is a reverse-engineered Terran device. As of Dominion 1.1, Titans have been converted from mobile nukes into single-target Wave Motion Guns.
 EVE Online (Video Game) / int_b116ac06
featureApplicability
1.0
 EVE Online (Video Game) / int_b116ac06
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_b116ac06
 EVE Online (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 EVE Online (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: The Equilibrium of Mankind, and most players.
 EVE Online (Video Game) / int_b1619b3c
featureApplicability
1.0
 EVE Online (Video Game) / int_b1619b3c
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_b1619b3c
 EVE Online (Video Game) / int_b1f18adb
type
Ray Gun
 EVE Online (Video Game) / int_b1f18adb
comment
Even drone-bonused ships generally also have gun slots, and even heavily drone-optimized fits can struggle to compete with more conventional weapons for raw damage, so they should ideally fit and enhance both drones and guns, if their goal is maximum damage. note However, these ships are often put to different uses — some group-oriented fits instead opt to rely purely on their drones for damage, and instead use their high-power slots — the only fitting slots that can carry weapons — for repairing each other, hybridizing drone damage with repair power instead, creating difficult-to-overcome "spider tanks". Other fits sacrifice the power they'd use on guns — and hence, maximum damage — for extra defenses, relying on them and the high range and flexiblity of drones to make up for their shortcomings in damage dealing.
 EVE Online (Video Game) / int_b1f18adb
featureApplicability
1.0
 EVE Online (Video Game) / int_b1f18adb
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_b1f18adb
 EVE Online (Video Game) / int_b2cdd776
type
Bottomless Magazines
 EVE Online (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Drones do not need any sort of ammo and can fight until destroyed. Civilian weapons synthesize their own ammo but are never used anyway. And the basic types of Focal Crystals (used as "ammo" for lasers) never break or need replacement. (However, even the more advanced Focal Crystals which do degrade over time last for so long that they might as well be bottomless.)
 EVE Online (Video Game) / int_b2cdd776
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1.0
 EVE Online (Video Game) / int_b2cdd776
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_b2cdd776
 EVE Online (Video Game) / int_b5171e10
type
Tragic Villain
 EVE Online (Video Game) / int_b5171e10
comment
Tragic Villain: In the fiction, Idonis Ardishapur. Rare among Amarr of his era, he saw great things for the Minmatar people, generally treated them better than everyone else, and was even involved in a secret romantic relationship with one whom he truly loved. Then they killed his father, the Royal Heir, putting him into that position with all the demands and responsibilities thereof, including the responsibility to punish this murder and act of rebellion. Severely. So with great reluctance, he ordered his House's fleet to evacuate all Amarrians from the planet, then glass the entire planet and kill everything on it, nearly completing genocide against the Starkmanir Tribe in the process. What's left of the planet has since become a safe-haven for Minmatar exiled from their own society, and a law Idonis secretly enacted keeps the Amarr from screwing with them.
 EVE Online (Video Game) / int_b5171e10
featureApplicability
1.0
 EVE Online (Video Game) / int_b5171e10
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_b5171e10
 EVE Online (Video Game) / int_b663974e
type
We Will Spend Credits in the Future
 EVE Online (Video Game) / int_b663974e
comment
We Will Spend Credits in the Future: The currency, known as ISK (Inter-Stellar Kreditsnote which just happens to be the currency code for the Icelandic króna), is not so much a global currency as it is a global exchange currency. Planetary economies and sometimes individual planetary nations almost all have their own currencies, ISK was merely setup as an exchange medium to manage the obscene amounts of money being used at the inter-stellar level — the popular saying goes you can retire comfortably planet-side basically anywhere in the cluster on single digit amounts of the stuff* The realities of the economy make this highly suspect — a single machine gun bullet made of ordinary lead (albeit one designed and built for ship-to-ship space combat) normally costs several ISK. And despite that, the economy is such that the de-facto unit of currency is in millions of isk. Ask someone for a price, and they say '50', they mean 50 MILLION isk. Guess the Casual Interstellar Travel isn't all that casual...
 EVE Online (Video Game) / int_b663974e
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1.0
 EVE Online (Video Game) / int_b663974e
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_b663974e
 EVE Online (Video Game) / int_bb18a227
type
It's All About Me
 EVE Online (Video Game) / int_bb18a227
comment
It's All About Me: Quite common among capsuleers — but curiously, it's usually only those among the most successful and the least successful that tend to be this way.
 EVE Online (Video Game) / int_bb18a227
featureApplicability
1.0
 EVE Online (Video Game) / int_bb18a227
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_bb18a227
 EVE Online (Video Game) / int_bc0ad0c0
type
Money Spider
 EVE Online (Video Game) / int_bc0ad0c0
comment
Money Spider: Killing pirate NPCs will net you the bounties placed on them.
 EVE Online (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 EVE Online (Video Game) / int_bc0ad0c0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_bc0ad0c0
 EVE Online (Video Game) / int_bef696dd
type
Mind Screw
 EVE Online (Video Game) / int_bef696dd
comment
Mind Screw: The whole of the Black Mountain storyline. Alts. You could in theory be chatting to three or four separate people at one time, only they're all the same person and you have no way of knowing it! This is also sometimes used in scams — posting with alts to make it look like there's far more support for your "investment opportunity" than there really is.
 EVE Online (Video Game) / int_bef696dd
featureApplicability
1.0
 EVE Online (Video Game) / int_bef696dd
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_bef696dd
 EVE Online (Video Game) / int_c008e0d9
type
Sons of Slaves
 EVE Online (Video Game) / int_c008e0d9
comment
Sons of Slaves: The Minmatar were invaded end enslaved by the zealot Ammar Empire several centuries ago in New Eden's timeline, and successfully rebelled against their masters a bit over a century ago. Though the Amarr (begrudgingly) recognize the young Minmatar Republic, many Minmatar are still slaves in the Empire, and their options for being freed are generally either by assimilating into the Amarr culture (where they will be second class citizens at best) or by force. Since, up until the Empyrean War, the two were officially at peace, this remains a hot political issue. Many freed slaves are fairly assimilated, but much of the Matari culture involves efforts to revive their tribal culture, and the Brutor especially tends to carry the Proud Warrior Race flag.
 EVE Online (Video Game) / int_c008e0d9
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1.0
 EVE Online (Video Game) / int_c008e0d9
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_c008e0d9
 EVE Online (Video Game) / int_c0ccf45c
type
Metagame
 EVE Online (Video Game) / int_c0ccf45c
comment
Metagame: EVE Online's metagame is a vast and terrifying entity, with entire pieces of software written to allow simple tasks to be accomplished properly. Quite a few players, particularly those in 0.0 space, state that they hate the actual game, but the Metagame is fantastic.
 EVE Online (Video Game) / int_c0ccf45c
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1.0
 EVE Online (Video Game) / int_c0ccf45c
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_c0ccf45c
 EVE Online (Video Game) / int_c25c7890
type
Fun with Acronyms
 EVE Online (Video Game) / int_c25c7890
comment
Mordu's Legion and Outer Ring Excavation (ORE) ships also exemplify this trope. Legion ships are all flat, angular designs, with dark blue-gray coloring and plenty of antennas. ORE-designed ships, being oriented toward mining and industry, resemble spaceborne factories more than anything else.
 EVE Online (Video Game) / int_c25c7890
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1.0
 EVE Online (Video Game) / int_c25c7890
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_c25c7890
 EVE Online (Video Game) / int_c2fc5c00
type
Special Effect Branding
 EVE Online (Video Game) / int_c2fc5c00
comment
Special Effect Branding: The Amarr have sleek, symmetrical, shiny golden ships with beam weapons. The Gallente have smooth-shaped, almost organic-looking green ships with Attack Drones and blasters. The Caldari have utilitarian, gunmetal grey/blue, angular ships with railguns and missiles. The Minmatar have rust-brown/red heaps'o'junk which fly at unsafe speeds and the larger ships fire car-sized artillery shells. Some of the minor factions also have their own designs. Angel Cartel fly ships that resemble the Shivans mentioned above, the Sansha ships look like they have been designed by a sadomasochist, the rogue drones are basically mechanical insects and the Jove fly Gigeresque biomechanical ships.
 EVE Online (Video Game) / int_c2fc5c00
featureApplicability
1.0
 EVE Online (Video Game) / int_c2fc5c00
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_c2fc5c00
 EVE Online (Video Game) / int_c3d60914
type
Continuing is Painful
 EVE Online (Video Game) / int_c3d60914
comment
Continuing is Painful: Forgot to keep your clone and insurance up-to-date? You can lose weeks of training and billions of ISK with some ships. Particularly a capital ship or T2/T3. Or if you have faction/officer fittings. Or if you have a set of pirate implants in your pod. New "Tech 3" ships in the game's March 2009 expansion, Apocrypha, cost players skill points in the skills required for the subsystems of those ships if they get blown up with the player inside. At worst, it takes about 5 days to train back up. How much this hurts you depends on your understanding of opportunity cost (time lost training subsystem skills you could be training something else). Rhea removed the clone grades, removing one of the consequences of losing a pod. However, you'll still lose your implants if you get podded, and the T3 cruiser skill loss is still in effect.
 EVE Online (Video Game) / int_c3d60914
featureApplicability
1.0
 EVE Online (Video Game) / int_c3d60914
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_c3d60914
 EVE Online (Video Game) / int_c54d550d
type
Novelization
 EVE Online (Video Game) / int_c54d550d
comment
Novelization: EVE: The Empyrian Age and Templar One by Tony Gonzalas.
 EVE Online (Video Game) / int_c54d550d
featureApplicability
1.0
 EVE Online (Video Game) / int_c54d550d
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1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_c54d550d
 EVE Online (Video Game) / int_c57b21f9
type
Global Currency
 EVE Online (Video Game) / int_c57b21f9
comment
Global Currency: ISK, amusingly its also the acronym for the currency of Iceland, where CCP is headquartered. Justified thusly: ISK is the currency of space, as agreed upon by the empires through CONCORD. Planets, and indeed countries on said planets, are all implied to have currency of their own; ISK was just created for space because the awesome amounts of normal currency that would be required otherwise. Anyone planetside can retire and live comfortably for the rest of their lives on a few ISKnote Don't try this with the real ISK, which is worth around half a U.S. cent. One mission involves getting a bunch of cash to a certain group to ransom some prisoners. "Luckily they just want planetary currency, so the real ISK value is minimal." You're given an item to transfer to them; "A lot of money". Averted by Loyalty Points, a set of currencies gained from running missions. Loyalty Points are specific to the corporation they were earned with, and can only be spent to buy things from that one corporation. However, CONCORD LP can be converted into LP for other (law-abiding) corporations.
 EVE Online (Video Game) / int_c57b21f9
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-1.0
 EVE Online (Video Game) / int_c57b21f9
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_c57b21f9
 EVE Online (Video Game) / int_c75df49a
type
Shout-Out
 EVE Online (Video Game) / int_c75df49a
comment
Shout-Out: "Frak" is the Unusual Euphemism of choice among Eve players, and has even been spotted in Eve Voice ads and mission descriptions. The tagline for the planet mining update? ALL THESE WORLDS ARE YOURS. In the system of Dead End (two jumps away from the EVE Gate), orbiting the fifth moon of the fifth planet, is a massive black monolith. The description reads "It's full of stars." The description of the Caldari Naga mentions that, before it entered production, the ship appeared in the popular Police Procedural CPF Blue.
 EVE Online (Video Game) / int_c75df49a
featureApplicability
1.0
 EVE Online (Video Game) / int_c75df49a
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_c75df49a
 EVE Online (Video Game) / int_c7b5445c
type
Cool Starship
 EVE Online (Video Game) / int_c7b5445c
comment
Cool Starship: Naturally, given the premise of the game, New Eden has any and every sort of funky spacecraft you might possibly hope for. Gutsy and deceptively powerful rustbuckets? The Minmatar Republic's got you covered. Ancient, ornate relics of a bygone era? The Amarr Empire's where it's at. Gleaming techno-miracles? Well, good sir/madam/renegade artificial intelligence, we've got two flavours — mechanical, angular and functional from the Caldari State, and organic, sleek, and luxurious from the Gallente Federation. Not only that, but they come in all shapes and sizes, from tiny, lightning-fast frigates through big, clunky mining ships all the way up to the kilometres-long dreadnoughts and Titans. Long story short, there's something for everyone, and if nothing else scratches your itch, Tech III cruisers will let you essentially build your own.
 EVE Online (Video Game) / int_c7b5445c
featureApplicability
1.0
 EVE Online (Video Game) / int_c7b5445c
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
EVE Online (Video Game) / int_c7b5445c
 EVE Online (Video Game) / int_c923e7a6
type
Metal Slime
 EVE Online (Video Game) / int_c923e7a6
comment
Metal Slime: The aforementioned Drifter Response Battleship, found listed under Damage-Sponge Boss, also fits here. Though having a 100% spawn rate under the right conditions, they are still hard to find, as they appear only through a special trigger at the end of the hardest sites in the hardest wormholes, and unusually for NPCs, will attempt to warp off when sufficiently damaged and threatened, as well as their massive piles of HP. In return for this, they drop a guaranteed 300 million ISK (!) worth of "Blue Loot" per kill.
 EVE Online (Video Game) / int_c923e7a6
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1.0
 EVE Online (Video Game) / int_c923e7a6
featureConfidence
1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_c923e7a6
 EVE Online (Video Game) / int_c9597a03
type
Self-Deprecation
 EVE Online (Video Game) / int_c9597a03
comment
Self-Deprecation: Eve Infomercial Spoof from Fanfest 2011.
 EVE Online (Video Game) / int_c9597a03
featureApplicability
1.0
 EVE Online (Video Game) / int_c9597a03
featureConfidence
1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_c9597a03
 EVE Online (Video Game) / int_cac5c137
type
Tenuously Connected Flavor Text
 EVE Online (Video Game) / int_cac5c137
comment
Tenuously Connected Flavor Text: Most ships' flavor text is a short in-universe history of the ship in question. But for most Strategic Cruiser and Titan class ships, the flavor text is tangentially-connected quotes from in-universe literature or interviews: Strategic Cruiser: Legion: Only clear at the end: Titans: Avatar: Referencing the name's original meaning as a god's manifestation on the mortal realm, this only makes sense if you know that old meaning. This from the Amarr Scriptures: Komodo: From an interview of one the founders of its creating organization, Guristas:
 EVE Online (Video Game) / int_cac5c137
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1.0
 EVE Online (Video Game) / int_cac5c137
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cac5c137
 EVE Online (Video Game) / int_cb1ffd67
type
EverythingsBetterWithSpinning
 EVE Online (Video Game) / int_cb1ffd67
comment
Everything's Better with Spinning: Projectile turrets, with the newly animated turret models, typically feature some variety of multiple spinning barrels. A few of them, however, have only a single barrel, which doesn't stop them from having seemingly pointless spinny bits.
 EVE Online (Video Game) / int_cb1ffd67
featureApplicability
1.0
 EVE Online (Video Game) / int_cb1ffd67
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cb1ffd67
 EVE Online (Video Game) / int_cb5f2628
type
In-Game Banking Services
 EVE Online (Video Game) / int_cb5f2628
comment
In-Game Banking Services: players proposed banking services though, as befits the universe, all of them were frauds, whether by conception or by execution: since players had no way to ensure the bankers would actually pay up capital and interest and the bankers themselves had no way to force debtors to pay up their loans, along with the fact the game had plenty of liquidities circulating, banking was simply unpractical for the time being.
 EVE Online (Video Game) / int_cb5f2628
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1.0
 EVE Online (Video Game) / int_cb5f2628
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cb5f2628
 EVE Online (Video Game) / int_cb63f039
type
Spaceship Girl
 EVE Online (Video Game) / int_cb63f039
comment
Spaceship Girl: Aura, the main computer AI which is, apparently, shared by every capsuleer ever, who provides tutorials and help options, as well as vocally informs the pilot of just about everything. A Chronicle tells the story of her history.
 EVE Online (Video Game) / int_cb63f039
featureApplicability
1.0
 EVE Online (Video Game) / int_cb63f039
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cb63f039
 EVE Online (Video Game) / int_cbdd9a55
type
We ARE Struggling Together
 EVE Online (Video Game) / int_cbdd9a55
comment
We ARE Struggling Together: Most often, a war in this game ends when an alliance melts down from a combination of external pressure and internal drama, this process is known as the Failure cascade. Even one of the strongest alliances in the game, Goonswarm, has fallen victim to internal politics, going through at least one cycle of disbanding and reforming.
 EVE Online (Video Game) / int_cbdd9a55
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1.0
 EVE Online (Video Game) / int_cbdd9a55
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cbdd9a55
 EVE Online (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 EVE Online (Video Game) / int_cbe687ab
comment
The Caldari state fought a war of independence to protect their patriotic and meritocratic ideals from Gallente imperialism. And for the right to order their society into a collection of brutal corporate fiefdoms.
 EVE Online (Video Game) / int_cbe687ab
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1.0
 EVE Online (Video Game) / int_cbe687ab
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cbe687ab
 EVE Online (Video Game) / int_cbf07961
type
Body Backup Drive
 EVE Online (Video Game) / int_cbf07961
comment
Body Backup Drive: Dead players automatically download into cloned bodies.
 EVE Online (Video Game) / int_cbf07961
featureApplicability
1.0
 EVE Online (Video Game) / int_cbf07961
featureConfidence
1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cbf07961
 EVE Online (Video Game) / int_cbfb0dca
type
An Entrepreneur Is You
 EVE Online (Video Game) / int_cbfb0dca
comment
An Entrepreneur Is You: The economy of Eve is entirely player run. Players can form corporations which make money from activities as varied as trade (both selling long and hauling), manufacturing, mercenary work and even banking. Take a brief moment to consider this. Every single item in the game, other than basic items, quest rewards, and blueprints, has been made by a player, from materials mined by a player... It boggles the mind! Every bit of basic kit/loot you sell, is bought by another player. If no one wants it, you can't sell it. If you want a new ship, you'd better hope someone is manufacturing them...
 EVE Online (Video Game) / int_cbfb0dca
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1.0
 EVE Online (Video Game) / int_cbfb0dca
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cbfb0dca
 EVE Online (Video Game) / int_cc7fae30
type
Outside-Context Problem
 EVE Online (Video Game) / int_cc7fae30
comment
The Triglavian Invasion became an Outside-Context Problem when hundreds of Capsuleers sided with the invading Triglavians, and started tearing apart empire space. While most of the empires faired decently, the Caldari State were decimated. The aftermath of the invasion has subsequently become an Outside-Context Problem for traders and industrialists, as there are now suddenly several large holes in the stargate map (because whatever the invaders were doing to the stars in the invaded systems blew up the stargates), including the most important trade route in high-sec being completely cut off.
 EVE Online (Video Game) / int_cc7fae30
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1.0
 EVE Online (Video Game) / int_cc7fae30
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cc7fae30
 EVE Online (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 EVE Online (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: The Caldari and Minmatar certainly seem to think so, with their racial weapons being railguns and missiles for the former, autocannons and gatling guns for the latter. The Caldari take it literally, with many of their ships providing bonuses to Kinetic damage.
 EVE Online (Video Game) / int_ccab244d
featureApplicability
1.0
 EVE Online (Video Game) / int_ccab244d
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_ccab244d
 EVE Online (Video Game) / int_ccee5e5e
type
Defenseless Transports
 EVE Online (Video Game) / int_ccee5e5e
comment
Defenseless Transports: Industrial ships are designed to transport large amounts of material and are virtually defenseless, having paper-thin armor and poor, if any, weapons. Taken to the extreme with freighters, the capital-class industrial ships. While the regular industrials can at least fit some defense modules or weapons, freighters have no high or mid slots whatsoever! (Although in practice freighters are actually much harder to destroy than regular industrials, as their much greater size gives them many more effective hit points than even a heavily tanked industrial). "Deep Space Transport" Tech-II transport ships boast an inherent warp core strength modifier (making them harder to tackle) and a hit point potential rivalling a battlecruiser. They're designed to be able to survive long enough to escape a gate camp. Can be averted with certain mining ships, and may be deliberately averted with "Battle Venture" fleets (mining frigates, fitted with weapons) or the normally irrational "Battle Rorq" (a Rorqual capital industrial ship, normally a 2km long mining ship and mobile refinery, refitted with nigh-impenetrable shields and hundreds of combat drones).
 EVE Online (Video Game) / int_ccee5e5e
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-1.0
 EVE Online (Video Game) / int_ccee5e5e
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_ccee5e5e
 EVE Online (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 EVE Online (Video Game) / int_cd2b8aa3
comment
Space Is Noisy: Because the sound is actually just the ship simulating the noises that events might make if they were audible. This is supposedly done to prevent a capsuleer from going insane. Since every capsuleer is a mass murderer, well... To quote the old meme: "EVE has sound?". (Meaning, many players play with the sound off either to save computer cycles or to not interfere with voice coms.) Players sometimes comment on why the pod would simulate the sound of wind. The pod is of Jovian design, but the first ones given to mainstream humans were built with the Caldari, whose ancestors worshipped the winds. Also of note, the "wind" is actually the most real of the sounds to be heard in EVE, bar UI clicks and beeps. It's been described, in a few places, as the solar wind; could even be the pod's converting it to audio and streaming it from external sensors. Wormholes. Select to look at them and not only do all of them hum constantly, but some of them even transmit the (simulated) radio chatter from the systems they connect to, creating a constant unrecognizeable babbling of several different voices and sounds. There are stories of people who're convinced of being able to understand fragments, thinking those holes talk to them if their wormhole observation shift was just slightly too long. Something that is easily to dismiss and laugh at, until you realize on one of your own shifts, that other wormholes create a sound that is disturbingly similar to a slightly agitated, deep breathing.
 EVE Online (Video Game) / int_cd2b8aa3
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1.0
 EVE Online (Video Game) / int_cd2b8aa3
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cd2b8aa3
 EVE Online (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 EVE Online (Video Game) / int_cd3527d9
comment
Negative Space Wedgie: The EVE Gate, for starters. Then there was whatever bit of ancient technology triggered the Seyllin Incident, which also lead to the formation of hundreds of unstable wormholes to uncharted space that. The systems that said wormholes lead to tend to have various physics-altering anomalies as well.
 EVE Online (Video Game) / int_cd3527d9
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1.0
 EVE Online (Video Game) / int_cd3527d9
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cd3527d9
 EVE Online (Video Game) / int_cdb51e34
type
Powered by a Black Hole
 EVE Online (Video Game) / int_cdb51e34
comment
Powered by a Black Hole: Triglavian ships utilize naked singularities contained on the external hull as their vessel's primary power source.
 EVE Online (Video Game) / int_cdb51e34
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1.0
 EVE Online (Video Game) / int_cdb51e34
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cdb51e34
 EVE Online (Video Game) / int_cf4294df
type
War Memorial
 EVE Online (Video Game) / int_cf4294df
comment
War Memorial: Several times over the game's history, the developers have created permanent memorial sites in places where significant battles took place. Among the monuments, "Titanomachy", for the 75 Titans and 4200+ other ships destroyed at the Battle of B-R5RB. "Wreck of Steve", the wreckage of the first ever Avatar-class titan to be destroyed The wreckage of Fort Knocks, the first Keepstar-class citadel to ever be built
 EVE Online (Video Game) / int_cf4294df
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1.0
 EVE Online (Video Game) / int_cf4294df
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_cf4294df
 EVE Online (Video Game) / int_d03c7b28
type
Kill Enemies to Open
 EVE Online (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Justified, as enemy ships carry jammers for the acceleration gates which separate mission pockets. Kill the enemy ships and the jamming stops so you can proceed.
 EVE Online (Video Game) / int_d03c7b28
featureApplicability
1.0
 EVE Online (Video Game) / int_d03c7b28
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_d03c7b28
 EVE Online (Video Game) / int_d0b95b85
type
Used Future
 EVE Online (Video Game) / int_d0b95b85
comment
Used Future: The Minmatar. Many of their ship designs look so haphazard that they are often joked as being held together by duct tape, or called "flying junk-heaps" by those who mock them (One notable EVE machinima once referred to the titular Minmatar ship as "an explosion in a girder factory"). Those who like them declare "In Rust We Trust" and "never underestimate the power of Tech 2 duct tape". Some of the newer Minmatar ships have moved away from the more haphazard "held together with duct tape" style of other ones (such as the Hurricane battlecruiser, the Maelstrom battleship, the Loki strategic cruiser and all the capital ships, which have a very definite style). In the backstory, the Minmatar were once very technologically savvy (but didn't develop interstellar drives) and the enslavement by the Amarr hindered their advancement considerably. When the Minmatar rebellion came around, they had to use what they had, so early Minmatar ships are not suited for prolonged warfare and battles of the line, relying on hit and run tactics and overwhelming numbers. In the current time, the Sebiestor and Thukker tribes foster some of the best engineers in the cluster; Development of the Jump Freighters are credited to the Thukker, for example.
 EVE Online (Video Game) / int_d0b95b85
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_d0b95b85
 EVE Online (Video Game) / int_d397657d
type
Hoist by His Own Petard
 EVE Online (Video Game) / int_d397657d
comment
Hoist by His Own Petard: BoB when its overly serious attitude causes the alliance being disbanded by a disillusioned director and then Goonswarm itself when they forgot to pay their bills.
 EVE Online (Video Game) / int_d397657d
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1.0
 EVE Online (Video Game) / int_d397657d
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_d397657d
 EVE Online (Video Game) / int_d4f23785
type
Promotional Powerless Piece of Garbage
 EVE Online (Video Game) / int_d4f23785
comment
Promotional Powerless Piece of Garbage: The Interbus Shuttle. It came with the boxed set of Eve and a new account must be created in order to get it. It is a Gallente Shuttle with a Palette Swap and double the cargo capacity. Meaning it has zero offensive ability, extremely limited defensive abilities and 1/10 of the cargo capacity of a frigate. Most anniversary and christmas gifts fall under this catagory as well. The Apotheosis is a shuttle with a cool new model, and the Zephyr will not be targeted by Sleeper drones, but is poor in every other respect and can only fit what amounts to be a core probe launcher. Past Christmas gifts included Snowball Launchers as a fun but useless-for-killing weapon, and the snowballs all melted shortly anyway. Nigh useless now, they and the melted snowballs sell for millions on contracts. Snowballs have since become a regular winter affair, and Fireworks (which work the same as snowballs) have become common giveaways for other events. Averted by the three SoCT ships. While freely distributed as part of anniversary events, the ships are Jack-of-All-Stats and extremely cheap for their sizes.
 EVE Online (Video Game) / int_d4f23785
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-1.0
 EVE Online (Video Game) / int_d4f23785
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_d4f23785
 EVE Online (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 EVE Online (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: The University of Caille — the largest university in the cluster — has a grand total of less than half a million students. That puts it on par with City University of New York. Of course one has to wonder where all the mass for the stargates are coming from since each gate weighs 5 orders of magnitude more than the Sunnote the sun's mass is about 2*1030 kg while a stargate's mass is 1035 kg.. Combined with the fact each gate (volume of 10,000 km3) has a volume 1.4 trillion times smaller than the Sun (volume of 1,400,000,000,000,000,000 km3) and you wonder how they don't collapse into a black holenote when calculated out stargates are denser than black holes.. The reason for this is that mass is a key determining factor in lots of thing, most notably how things interact when they bump into each other, even things that are held still like stations the things that bounce of them are (or were) effected by mass. While almost everything in space can be bumped/rammed, planetary bodies, stars etc cannot be. Soooo they gave all of the big things in space that they didn't want anyone to ever be able to move and gave them impossibly vast mass values, while planets and stars have realistic(ish) values. Chances are the guys putting in mass values for different things never spoke to each other. It is even more egregious with ship dimensions and cargo capacity. An example: A deep space cargo vessel, explicitly designed and built for shipping, might be about 700 meters long — 715 m in the case of a particular tech II Caldari transport, to be precise, and, judging by the scale, somewhere between 80 and 130 meters high and wide, respectively. That same Caldari vessel has a cargo capacity of 5500 m3. This is explicitly given in the ship info. Now, the cubic root of 5500 is...slightly over 17.5. That's right, the cargo hold of a ship which is over 700 meters long apparently is, if a cubic shape of said hold is assumed, about 17.5 meters long, high and wide...on a ship specifically designed for transport of goods across interstellar distances, with all the energy needs that implies, which thus should require an extremely high ratio of mass transported versus energy expended in order to be profitable. That's not a slip-up anymore, it's mind-bogglingly inane. You can eject cargo into a "jet can," a small barrel like structure that can hold a staggering 27,000 m3 by default. Any ship has an infinite number of these things on boardnote  there is however a two minute cool down in deploying them, but for some reason most hauling ships can't even reach a fifth of that capacity in their cargo holds. Even if every ship assembles the jet can before loading it and jettisoning it into space, that still means ships have 27,000 m3 of space it could be using as storage but instead spent on shooting comparatively small amounts of cargo into space.
 EVE Online (Video Game) / int_d525f857
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1.0
 EVE Online (Video Game) / int_d525f857
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_d525f857
 EVE Online (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 EVE Online (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: Some players and groups attempt to bring about the an end to the game via killing every other player, destroying every other ship and generally acting like an Omnicidal Maniac. In theory they can actually succeed in this, but the game designers aren't worried as most people who try this get distracted by the game itself or get bored with it once the massive amount of time and effort required starts to sinks in. Militas have declared temporary truces and even 0.0 alliances have participated... though in their case typically for the lulz.
 EVE Online (Video Game) / int_d71d51fd
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1.0
 EVE Online (Video Game) / int_d71d51fd
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_d71d51fd
 EVE Online (Video Game) / int_d89e305a
type
Area of Effect
 EVE Online (Video Game) / int_d89e305a
comment
Several Titan weapons get in on the fun. The Gravitational Transportation Field Oscillator is an AOE device that teleports away all subcapitals in its area of effect. The Bosonic Field Generator unleashes a very powerful AOE blast.
 EVE Online (Video Game) / int_d89e305a
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1.0
 EVE Online (Video Game) / int_d89e305a
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_d89e305a
 EVE Online (Video Game) / int_d99af77b
type
Breathable Liquid
 EVE Online (Video Game) / int_d99af77b
comment
Breathable Liquid: Capsules are canonically filled with a glucose-based hyper-oxygenated liquid.
 EVE Online (Video Game) / int_d99af77b
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1.0
 EVE Online (Video Game) / int_d99af77b
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_d99af77b
 EVE Online (Video Game) / int_da19c62a
type
Leave No Survivors
 EVE Online (Video Game) / int_da19c62a
comment
Leave No Survivors: Most NPC pirates will show mercy (or more probably apathy) towards your escape pod, but standard protocol for capsuleers who will even go as far as scrubbing their own team's wrecks and pods to keep them away from the enemy. sociopathic heroes indeed. In Empire Space, pods slip into warp almost instantly. Getting a lock on a pod before it warps is extremely difficult (unless the pilot is AFK), so pod kills are fairly rare in space that doesn't allow bubbles. In Abyssal Deadspace, and during the months of the Triglavian Invasion, NPCs will not show mercy to escape pods. And if a ship is destroyed in the Abyss, there is no way to recover any of it equipment once that abyssal pocket collapses.
 EVE Online (Video Game) / int_da19c62a
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1.0
 EVE Online (Video Game) / int_da19c62a
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_da19c62a
 EVE Online (Video Game) / int_da1c8191
type
Writers Cannot Do Math
 EVE Online (Video Game) / int_da1c8191
comment
Writers Cannot Do Math: Some of the age, density, mass and volume figures listed on stars, planets, and moons are utterly impossible. This is more Writers Not Trying To Do Math: they were created by a random generator program. People complain sometimes but no one has attempted fixing it yet. (It's been mentioned that it's a misplaced decimal point. Nothing to see here.) A slow movement is beginning to show for this sort of thing, however. Beginning with canonically important worlds being locked out of the planetary interaction system, and in an update, many of the planets mentioned in the various stories around EVE have had their statistics corrected to within habitable ranges. The Sansha attacks offer further illustrations of the trope. They involve Sansha battleships in the hundreds being lost to abduct tens of thousands. It sounds okay, until your remember that each NPC battleship has a crew of ten thousand. They're losing millions of crew to abduct tens of thousands of people, never mind material losses.
 EVE Online (Video Game) / int_da1c8191
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1.0
 EVE Online (Video Game) / int_da1c8191
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_da1c8191
 EVE Online (Video Game) / int_db38d6ca
type
Torture Technician
 EVE Online (Video Game) / int_db38d6ca
comment
Torture Technician: The main character of Methods of Torture — The Minmatar is one.
 EVE Online (Video Game) / int_db38d6ca
featureApplicability
1.0
 EVE Online (Video Game) / int_db38d6ca
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_db38d6ca
 EVE Online (Video Game) / int_dbb414ed
type
Hand Wave
 EVE Online (Video Game) / int_dbb414ed
comment
The in-universe explanation is that warp drives cause an effect similar to friction. A ship without one could reach any sublight speed with enough acceleration. Oh, and you can't turn them off once they've been turned on, because they explode. This in turn is the Hand Wave for ships suffering Critical Existence Failure in combat.
 EVE Online (Video Game) / int_dbb414ed
featureApplicability
1.0
 EVE Online (Video Game) / int_dbb414ed
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_dbb414ed
 EVE Online (Video Game) / int_dd5faec5
type
Only Mostly Dead
 EVE Online (Video Game) / int_dd5faec5
comment
Only Mostly Dead: Players who die have their consciousness instantly transferred into a clone body. Technically, the person doesn't even die. When the capsule detects a hull breach in the pod, a probe injects itself into the capsuleer, scans the capsuleer's brain, and transmits the information almost instantly. All they've done, really, is swap bodies before the body in the capsule dies.
 EVE Online (Video Game) / int_dd5faec5
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1.0
 EVE Online (Video Game) / int_dd5faec5
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_dd5faec5
 EVE Online (Video Game) / int_dd6ffbdc
type
Hell Is War
 EVE Online (Video Game) / int_dd6ffbdc
comment
Hell Is War: Civilians captured by Sansha's nation during first incursions were used to crew the prototype vessels used in current incursions and given cloning access. That means they are dying to ISK and LP hungry capsuleers over and over again in combat, with no hope of truly dying. Also applies on many other NPC's who use cloning, even on capsuleers themselves, but they seem to be rather content with their situation.
 EVE Online (Video Game) / int_dd6ffbdc
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1.0
 EVE Online (Video Game) / int_dd6ffbdc
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_dd6ffbdc
 EVE Online (Video Game) / int_ddc4aa51
type
Unobtanium
 EVE Online (Video Game) / int_ddc4aa51
comment
Unobtanium: Asteroid mined ore refines in to exotic sounding materials such as Zydrine, Tritanium and many others that make the advanced technology of EVE possible, some are more rarer than others. However the clearest example of unobtainium is the main ingredient of the incredibly advanced Tech 3 ships — nanofullerenes and fullerites, found only in wormhole space, and mostly salvaged from wrecks of Sleeper drones. It is more rarer than anything else found on New Eden, but for their incredible technological properties in constant demand.
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 EVE Online (Video Game) / int_df858e81
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Shoot the Medic First
 EVE Online (Video Game) / int_df858e81
comment
Shoot the Medic First: Logistics ships and their Tech 2 variants are the medics of space ships. They can repair armor and boost the shield of other ships. Of course, they're always the ones who get popped first by an enemy fleet; however to try to avert this, they are also very small and hard-to-hit targets, and have extremely high damage resistances.
 EVE Online (Video Game) / int_df858e81
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 EVE Online (Video Game) / int_e234ddbf
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Escape Pod
 EVE Online (Video Game) / int_e234ddbf
comment
Escape Pod: A player's capsule is ejected from their burning ship wreckage to give them a chance to escape. The capsules are fast, tiny, unarmed and effectively unarmored. The unseen crew on capsuleer and NPC ships are stated to have escape pods, though they are not seen in-game. It's implied now that Capsuleers do not actually have crew, their cybernetic augments allow them to interface with the ship and expand their minds enough to run the whole thing directly. Presumably their ships still contain the living quarters non-capsuleers would need, however.
 EVE Online (Video Game) / int_e234ddbf
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EVE Online (Video Game) / int_e234ddbf
 EVE Online (Video Game) / int_e26c3c72
type
Mile-Long Ship
 EVE Online (Video Game) / int_e26c3c72
comment
Mile-Long Ship: Titans can be up to 18 kilometers.
 EVE Online (Video Game) / int_e26c3c72
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1.0
 EVE Online (Video Game) / int_e26c3c72
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EVE Online (Video Game) / int_e26c3c72
 EVE Online (Video Game) / int_e2e66d9b
type
Mana Burn
 EVE Online (Video Game) / int_e2e66d9b
comment
Mana Burn: Capacitor Warfare weapons — respectively, "Neuts" or Energy Neutralizers (remove a significant amount of energy from both the victim's and the user's capacitors) and "Noses" or Energy Vampires (remove a much smaller amount from the victim but also restore it to the user). Most ships rely on their capacitor to use some of their modules and sometimes guns.
 EVE Online (Video Game) / int_e2e66d9b
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1.0
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EVE Online (Video Game) / int_e2e66d9b
 EVE Online (Video Game) / int_e43c66bd
type
Art Evolution
 EVE Online (Video Game) / int_e43c66bd
comment
Art Evolution: As expected of a game launched in 2003. This is particularly notable with Caldari ships, more than half of their frigates and cruisers having been remodeled from random, asymmetric assemblages of grey bricks, engines and struts jutting every which way into something resembling actual spaceships.
 EVE Online (Video Game) / int_e43c66bd
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_e43c66bd
 EVE Online (Video Game) / int_e482cfa7
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To the Pain
 EVE Online (Video Game) / int_e482cfa7
comment
To the Pain: The Amarr and Gallente Methods of Torture chronicles make use of the second and first variant, respectively.
 EVE Online (Video Game) / int_e482cfa7
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1.0
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EVE Online (Video Game) / int_e482cfa7
 EVE Online (Video Game) / int_e5411cdf
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Cult
 EVE Online (Video Game) / int_e5411cdf
comment
Cult: Quite a few actually, Sansha's Nation and the Equilibrium of Mankind merely being the most obviously immoral ones.
 EVE Online (Video Game) / int_e5411cdf
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_e5411cdf
 EVE Online (Video Game) / int_e5421161
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Expy
 EVE Online (Video Game) / int_e5421161
comment
Expy: The Tristan frigate looks very similar to Prince Xizor's personal fighter, the Virago.
 EVE Online (Video Game) / int_e5421161
featureApplicability
1.0
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EVE Online (Video Game) / int_e5421161
 EVE Online (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 EVE Online (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: Yes, the enemies you fight in the Gallente mission "Exploited Sensitivities" are unidentified mercenaries who are in no way affiliated with the Caldari Navy. The fact that they fly Caldari Navy ships in Caldari Navy colours that drop Caldari Navy loot is totally coincidental. Move along, citizen.
 EVE Online (Video Game) / int_e624f0e8
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_e624f0e8
 EVE Online (Video Game) / int_e6630c8b
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GameplayAndStoryIntegration
 EVE Online (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Things such as PC immortality, speed differences between gameplay and background story, etc. are described as publicly available technologies with the consequences being explored in depth. A CCP-published short story even explains the player character's ability to customize their own avatar — as the new face being surgically removed from one of a group of slaves, numerous enough to give capsuleers an ample selection, who are then forced to wear a porcelain mask for the rest of their lives. That said, CCP is not always speedy on the uptake. It took them nearly a week to notice that the Caldari had captured nearly all of the Gallente faction warfare systems (including a planet important to the storyline) and way longer for them to do anything about it. Before incursions started, it was stated that all Sansha pirate ships were only the remains of a fleet over 100 years old. When incursions started and waves of Sansha's nation ships would invade a system, Sansha ships will still show up in incursion afflicted systems months after the incursion has past.
 EVE Online (Video Game) / int_e6630c8b
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We Will Use Manual Labor in the Future
 EVE Online (Video Game) / int_e77e2787
comment
The Amarr are the largest and most stable of all the empires, dedicated to justice and morality. Unfortunately (probably for you) their conception of justice and morality involves unabashed imperialism and a slave trade that is not only allowed by the government but blessed by the church, there being very little distinction between the two in Amarr.
 EVE Online (Video Game) / int_e77e2787
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 EVE Online (Video Game) / int_e794cb54
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Powered by a Forsaken Child
 EVE Online (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: It is quite possible that clones of capsuleers might not contain their original consciousness, but it's implied that most people who use cloning don't care anyway. In-Universe beliefs about this vary. The Amarr believe that the soul does not make the transfer and that clones are an abomination, if a necessary one — families of the nobility are forbidden from cloning (Jamyl Sarum's "miraculous return" to save Amarr after her ritual suicide in the Succession Trials has to be danced around very carefully). The Intaki (a sub-culture of the Gallente) dabbled in consciousness transfer for centuries as part of their religious beliefs (think Reincarnation of a sort); their scientists made many of the advances in cloning tech, including Jump Clones. And so on.
 EVE Online (Video Game) / int_e794cb54
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1.0
 EVE Online (Video Game) / int_e794cb54
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_e794cb54
 EVE Online (Video Game) / int_e7eb0474
type
Hub Level
 EVE Online (Video Game) / int_e7eb0474
comment
Hub Level: Jita, high-sec trading center in Caldari space. The other three empires have their own hubs but Jita trumps them by far. Unlike trading hubs in most games which feature a cluster of NPC shops, there's nothing special about Jita except its location (location location). It became a trading hub through players following economic pressure. Hell, Jita is even run on a separate server, to keep the universe from crashing completely if too many players enter Jita. Perimeter, one of the systems adjacent to Jita, on the route that (used to) connect Jita to Amarr. Player-owned starbases and structures cannot be constructed in Jita (once again to protect the server), and as a result, Perimeter has hundreds of player-owned structures, including the infamous Tranquility Trading Tower, the only Keepstar-class XL Citadel in high-sec. Thera, the only named wormhole system. It has a constantly shifting series of wormhole connections all over space, usually around 12-15 of them. Several groups live out of the stations there, and take full advantage of its nature. Each of the five Drifter Wormhole systems have between 60 and 70 outgoing wormhole connections to different places in the galaxy at all times.
 EVE Online (Video Game) / int_e7eb0474
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1.0
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EVE Online (Video Game) / int_e7eb0474
 EVE Online (Video Game) / int_e8a6e896
type
The Battlestar
 EVE Online (Video Game) / int_e8a6e896
comment
The Battlestar: The Guardian-Vexor, a Gallente cruiser special edition ship that can field up to 10 drones at once. Also, a certain skill used to allow control of extra drones up to 10 total drones at once, though this has since been changed to a 20% per level damage bonus. More generally, any drone-carrying subcapital ship, when fit for raw damage. Many ships carry drones as a secondary weapons system, but offer no specific bonuses to them, leaving using them as a primary offensive option a poor choice — but often allowing them to be used to destroy smaller targets the main guns struggle to hit. Even drone-bonused ships generally also have gun slots, and even heavily drone-optimized fits can struggle to compete with more conventional weapons for raw damage, so they should ideally fit and enhance both drones and guns, if their goal is maximum damage. note However, these ships are often put to different uses — some group-oriented fits instead opt to rely purely on their drones for damage, and instead use their high-power slots — the only fitting slots that can carry weapons — for repairing each other, hybridizing drone damage with repair power instead, creating difficult-to-overcome "spider tanks". Other fits sacrifice the power they'd use on guns — and hence, maximum damage — for extra defenses, relying on them and the high range and flexiblity of drones to make up for their shortcomings in damage dealing.
 EVE Online (Video Game) / int_e8a6e896
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 EVE Online (Video Game) / int_e8e56799
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Blue-and-Orange Morality
 EVE Online (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: Because they treat bodies as little more than shells and wield spaceships capable of killing tens of thousands of people in a few minutes, any capsuleer who claims to have moral standards will almost inevitably end up like this, even if they don't realize it. A lot of capsuleers avoid this problem by simply not even trying. Nuclear ammunition for projectile and missile weapons exists in the game, and capsuleers of the same corporation will occasionally fire on or destroy each other "for the lulz" or as training. Consider what this means in terms you may be more familiar with: capsuleers will use nuclear weapons for entertainment. Goonfleet's rules seem to be something like this. Do whatever you want to the "pubbies" and the enemies, but God help you if you fuck with another goon. The Jove also qualify. Completely isolated, equipped with technology far beyond anything possessed by the empires, and they have altered themselves so thoroughly that they are no longer naturally aggressive. The Drifters, on the other hand, are apparently Jove or Jove-descended and have gone the complete opposite direction in terms of aggression. The only thing keeping them from being Omnicidal Maniacs is that nobody knows what they're trying to accomplish or why, resulting in a certain amount of this. The CODE. alliance uses this to justify their system of thinly-veiled extortion. People who mine amounts of ore that they deem excessive, don't buy a mining permit, or even swear angrily at an agent who destroyed their ship are looked upon as profligate degenerates. But CODE. agents are not strictly required to enforce any violation, and will only chase violators who operate in high-security space. Triglavians, due to being a Proud Warrior Race, actually invite capsuleers to invade their space and try to steal their stuff so as to examine their fighting style and culture. That same invitation comes with an open admittance that they will be utterly merciless in their "provings."
 EVE Online (Video Game) / int_e8e56799
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1.0
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EVE Online (Video Game) / int_e8e56799
 EVE Online (Video Game) / int_eff83d77
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Mundane Utility
 EVE Online (Video Game) / int_eff83d77
comment
Mundane Utility: In Eve, the God-Emperor of this trope is Chribba and his fleet of mining-fit supercapitals, including four Titans. This would normally invite mockery and mass-ganking from the entire player-base, if not for Chribba being so universally beloved. Carriers and super carriers get used for this quite a lot, to the point they are often called the Swiss army knives of eve. When not in combat they are often used for hauling (especially assembled ships and drones) and can even be seen helping out with mining ops.
 EVE Online (Video Game) / int_eff83d77
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_eff83d77
 EVE Online (Video Game) / int_f3dabc11
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Rat Stomp
 EVE Online (Video Game) / int_f3dabc11
comment
Rat Stomp: IN SPACE!!!!111!!1 In Eve lingo, NPC piRATes are "rats" and the act of hunting them in asteroid belts "ratting". While technicaly optional, it is part of the tutorials, and most PVE combat missions have some variation on it.
 EVE Online (Video Game) / int_f3dabc11
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1.0
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1.0
 EVE Online (Video Game)
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EVE Online (Video Game) / int_f3dabc11
 EVE Online (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 EVE Online (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Dagan in the Sisters Of EVE epic arc, the first storyline unlocked by new players. Unlike basically every enemy up to that point, Dagan flies a Battlecruiser, and relies on capacitor-draining abilities that limit one's ability to tank his fire. His autocannons are very accurate, long ranged, and deal 100+ damage per shot while firing fairly quickly. Frigates don't do enough damage to break his shields, and while it is still possible to beat him in a destroyer, it is often recommended to either upgrade to a more powerful cruiser, or to recruit help from other players in the system.
 EVE Online (Video Game) / int_f4a0408f
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1.0
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_f4a0408f
 EVE Online (Video Game) / int_fa9e71b5
type
We Buy Anything
 EVE Online (Video Game) / int_fa9e71b5
comment
We Buy Anything: You can find players willing to buy almost anything. Many low end modules are bought solely for mineral value when reprocessed. The reprocessing plant itself will reprocess just about any ship/module and give you the minerals in return for taking a percentage unless you have good enough standing with the station owners. they will reprocess anything except non-metallic items really. This, itself, leads to one of the more obscure traps, the Margin Trading scam. The scammer lists something worthless at a premium price elsewhere in the area, then posts a buy order for that item at an even more fantastic price. The Margin Trading skill lets the player place a buy order without having to immediately deposit the full purchase price; when the person being scammed buys the item at the premium price, they'll find that when they try to go to sell it to the buy order to make a profit that the lucrative buy order they were chasing cancels due to lack of funds, leaving them with a fraction of the money they started with and a cargohold full of worthless trash.
 EVE Online (Video Game) / int_fa9e71b5
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1.0
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EVE Online (Video Game) / int_fa9e71b5
 EVE Online (Video Game) / int_fb9afaab
type
Attack Drone
 EVE Online (Video Game) / int_fb9afaab
comment
Attack Drone: Favoured weapons of the Gallente. Other races mostly use them as secondary weapons, typically but not exclusively for dealing with frigate-sized ships. As of Retribution, the Amarr are also being worked into a drone-favoring race, now having hulls of almost all sizes that gives bonuses to drones, though not as strong as the Gallente's.
 EVE Online (Video Game) / int_fb9afaab
featureApplicability
1.0
 EVE Online (Video Game) / int_fb9afaab
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_fb9afaab
 EVE Online (Video Game) / int_fc225bec
type
Artistic License – Physics
 EVE Online (Video Game) / int_fc225bec
comment
Artistic License – Physics: Ships have fairly low arbitrary top speeds and turret-based weapons similarly limited ranges, both of which are eclipsed even by modern technology. Cruise missiles are even described as "lifting wing" designs. Furthermore, when ships collide, they elastically rebound off each other rather than smashing each other into pancakes. One popular player theory is that EVE Online space is fluid rather than empty, and thus fluid dynamics such as friction are present. Another accepted theory is that the warp drives, which must be kept perpetually powered or else it will spontaneously explode, change how the ship interacts with space, up to and including drag, rebounding, and acceleration and deceleration.
 EVE Online (Video Game) / int_fc225bec
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1.0
 EVE Online (Video Game) / int_fc225bec
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EVE Online (Video Game) / int_fc225bec
 EVE Online (Video Game) / int_fd76df83
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Artistic License – Economics
 EVE Online (Video Game) / int_fd76df83
comment
Artistic License – Economics: The friendly Pend insurance company will compensate the loss of a ship whether you destroyed it in an accident, or even if you didn't buy a policy. How they stay in business is one of the mysteries of the Eve universe.
 EVE Online (Video Game) / int_fd76df83
featureApplicability
1.0
 EVE Online (Video Game) / int_fd76df83
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_fd76df83
 EVE Online (Video Game) / int_fd94c4ac
type
Theme Naming
 EVE Online (Video Game) / int_fd94c4ac
comment
Theme Naming: Animal Theme Naming: Caldari ships are typically named after animals. Usually birds (Cormorant, Raven, Ibis, etc.) but occasionally non-avian creatures as well (Scorpion, Caracal, etc.) Arms and Armor Theme Naming: Minmatar ships are usually named after things that invoke images of destruction and violence, such as weapons (Scythe, Broadsword), fierce weather (Typhoon, Hurricane), or physical attacks (Rupture, Stabber). Religious and Mythological Theme Naming: Amarr ships are named after religions ceremonies, punishments, and events (i.e. Armageddon, Heretic). Gallente ships often have classic Greek mythological names, (i.e. Phobos, Hyperion). Some Minmatar ships are named after Norse mythology (i.e. Loki, Nidhoggur)
 EVE Online (Video Game) / int_fd94c4ac
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 EVE Online (Video Game) / int_fd94c4ac
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 EVE Online (Video Game)
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EVE Online (Video Game) / int_fd94c4ac
 EVE Online (Video Game) / int_fe5e40e2
type
Gondor Calls for Aid
 EVE Online (Video Game) / int_fe5e40e2
comment
Gondor Calls for Aid: After seeing war declared on them by the entirety of Nullsec (~150,000 players) in late 2020, with the explicit stated goal of removing Goonswarm from the game, Goonswarm activated "The Horn of Goondor", a long standing emergency plan. What is the Horn of Goondor? The Mittani emailed every single user who had ever been a Goon, no matter how long ago they played or how skilled they were — all hundred thousand plus of them — and asked them to return to the game. On a more common note, Cynosural Fields are basically "the beacons are lit" in ship module form. A Cyno beacon is so bright that not only is it visible to everyone in the star system, it's visible on the galactic map, and is used as a destination point for capital ship jump drives. The result of this is that a ship which is in serious trouble, but has a Cyno module and friends within jump drive range range, can light a Cyno, and in seconds have anywhere from a dozen to a hundred friendly subcapital, capital, and supercapital ships there to save it.
 EVE Online (Video Game) / int_fe5e40e2
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1.0
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EVE Online (Video Game) / int_fe5e40e2
 EVE Online (Video Game) / int_ff34c05a
type
Item Crafting
 EVE Online (Video Game) / int_ff34c05a
comment
Item Crafting: The entire basis of the game economy. Except for the part that is driven mainly by stuff blowing up. A stated goal, one which they are well on the way to achieving, is to make everything in the game player created. With the exception of skill books, every ship, weapon, and item in game was created by someone.
 EVE Online (Video Game) / int_ff34c05a
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ItemName
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EVE Online (Video Game)

The following is a list of statements referring to the current page from other pages.

 Video Games / Fan Fic
seeAlso
EVE Online (Video Game)
 EVE Online (Video Game)
hasFeature
A Long Time Ago, in a Galaxy Far, Far Away... / int_64ddf294
 EVE Online (Video Game)
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Absent Aliens / int_64ddf294
 EVE Online (Video Game)
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Absurdly High Level Cap / int_64ddf294
 EVE Online (Video Game)
hasFeature
Adventurer Archaeologist / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Alliance Meter / int_64ddf294
 EVE Online (Video Game)
hasFeature
Alpha Strike / int_64ddf294
 EVE Online (Video Game)
hasFeature
Alternative Calendar / int_64ddf294
 EVE Online (Video Game)
hasFeature
Alt-itis / int_64ddf294
 EVE Online (Video Game)
hasFeature
Always Gets His Man / int_64ddf294
 EVE Online (Video Game)
hasFeature
Amnesiac Dissonance / int_64ddf294
 EVE Online (Video Game)
hasFeature
An Adventurer Is You / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
An Entrepreneur Is You / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
An Interior Designer Is You / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Anchored Teleportation / int_64ddf294
 EVE Online (Video Game)
hasFeature
Animal Mecha / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Animal Theme Naming / int_64ddf294
 EVE Online (Video Game)
hasFeature
Anti-Grinding / int_64ddf294
 EVE Online (Video Game)
hasFeature
Antimatter / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Arbitrary Headcount Limit / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Archaeological Arms Race / int_64ddf294
 EVE Online (Video Game)
hasFeature
Arms and Armor Theme Naming / int_64ddf294
 EVE Online (Video Game)
hasFeature
Artificial Atmospheric Actions / int_64ddf294
 EVE Online (Video Game)
hasFeature
Artificial Brilliance / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Artistic License – Physics / int_64ddf294
 EVE Online (Video Game)
hasFeature
Ascended Glitch / int_64ddf294
 EVE Online (Video Game)
hasFeature
Asteroid Miners / int_64ddf294
 EVE Online (Video Game)
hasFeature
Asteroid Thicket / int_64ddf294
 EVE Online (Video Game)
hasFeature
Autobots, Rock Out! / int_64ddf294
 EVE Online (Video Game)
hasFeature
Bag of Sharing / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Barrier Warrior / int_64ddf294
 EVE Online (Video Game)
hasFeature
Beam Spam / int_64ddf294
 EVE Online (Video Game)
hasFeature
Bee-Bee Gun / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Beef Gate / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Better Off Sold / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Binary Suns / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Bio-Augmentation / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Bladder of Steel / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Blind Jump / int_64ddf294
 EVE Online (Video Game)
hasFeature
Bling-Bling-BANG! / int_64ddf294
 EVE Online (Video Game)
hasFeature
Body Armor as Hit Points / int_64ddf294
 EVE Online (Video Game)
hasFeature
Body Backup Drive / int_64ddf294
 EVE Online (Video Game)
hasFeature
Body-Count Competition / int_64ddf294
 EVE Online (Video Game)
hasFeature
Bottomless Magazines / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Brain/Computer Interface / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Breakable Weapons / int_64ddf294
 EVE Online (Video Game)
hasFeature
Breathable Liquid / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Cap / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Casual Interstellar Travel / int_64ddf294
 EVE Online (Video Game)
hasFeature
Character Customization / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Character Tiers / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Cherry Tapping / int_64ddf294
 EVE Online (Video Game)
hasFeature
City Guards / int_c8168a74
 EVE Online (Video Game)
hasFeature
Clone Degeneration / int_64ddf294
 EVE Online (Video Game)
hasFeature
Cloning Gambit / int_64ddf294
 EVE Online (Video Game)
hasFeature
Cold-Blooded Torture / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Computer Voice / int_64ddf294
 EVE Online (Video Game)
hasFeature
Continuing is Painful / int_64ddf294
 EVE Online (Video Game)
hasFeature
Cool and Unusual Punishment / int_64ddf294
 EVE Online (Video Game)
hasFeature
Cool Gate / int_64ddf294
 EVE Online (Video Game)
hasFeature
Cooldown / int_64ddf294
 EVE Online (Video Game)
hasFeature
Corporate Warfare / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Corralled Cosmos / int_64ddf294
 EVE Online (Video Game)
hasFeature
Corrupt Quartermaster / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Crew of One / int_64ddf294
 EVE Online (Video Game)
hasFeature
Critical Annoyance / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Cross Player / int_64ddf294
 EVE Online (Video Game)
hasFeature
Crystal Dragon Jesus / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Crystal Spires and Togas / int_64ddf294
 EVE Online (Video Game)
hasFeature
Cult Colony / int_64ddf294
 EVE Online (Video Game)
hasFeature
Culture Chop Suey / int_64ddf294
 EVE Online (Video Game)
hasFeature
Cut Phone Lines / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Dare to Be Badass / int_64ddf294
 EVE Online (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_64ddf294
 EVE Online (Video Game)
hasFeature
Death Is Not Permanent / int_64ddf294
 EVE Online (Video Game)
hasFeature
Defector from Decadence / int_a0972674
 EVE Online (Video Game)
hasFeature
Defenseless Transports / int_64ddf294
 EVE Online (Video Game)
hasFeature
Deflector Shields / int_64ddf294
 EVE Online (Video Game)
hasFeature
Derelict Graveyard / int_64ddf294
 EVE Online (Video Game)
hasFeature
Design-It-Yourself Equipment / int_64ddf294
 EVE Online (Video Game)
hasFeature
Difficulty Spike / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Diminishing Returns for Balance / int_64ddf294
 EVE Online (Video Game)
hasFeature
Do Androids Dream? / int_64ddf294
 EVE Online (Video Game)
hasFeature
Do Wrong, Right / int_64ddf294
 EVE Online (Video Game)
hasFeature
Doomsday Device / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Dramatic Space Drifting / int_64ddf294
 EVE Online (Video Game)
hasFeature
Drone Deployer / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Dynamic Difficulty / int_a0972674
 EVE Online (Video Game)
hasFeature
Earth-Shattering Kaboom / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Earth That Was / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Easy Logistics / int_64ddf294
 EVE Online (Video Game)
hasFeature
Eldritch Starship / int_64ddf294
 EVE Online (Video Game)
hasFeature
Embarrassing Nickname / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Escape Pod / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Eternal Prohibition / int_64ddf294
 EVE Online (Video Game)
hasFeature
Even Nerds Have Standards / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Event-Driven Clock / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Excessive Steam Syndrome / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Expansion Pack World / int_64ddf294
 EVE Online (Video Game)
hasFeature
Expendable Clone / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Explosions in Space / int_64ddf294
 EVE Online (Video Game)
hasFeature
Explosive Overclocking / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Facial Markings / int_64ddf294
 EVE Online (Video Game)
hasFeature
Faction Calculus / int_a0972674
 EVE Online (Video Game)
hasFeature
Fashionable Asymmetry / int_64ddf294
 EVE Online (Video Game)
hasFeature
Faux Symbolism / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Fetch Quest / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Feudal Future / int_64ddf294
 EVE Online (Video Game)
hasFeature
Fiction 500 / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Fishing for Mooks / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Flaunting Your Fleets / int_64ddf294
 EVE Online (Video Game)
hasFeature
Flavor Text / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Flying Cutlery Spaceship / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Game-Breaking Bug / int_64ddf294
 EVE Online (Video Game)
hasFeature
Gameplay Automation / int_64ddf294
 EVE Online (Video Game)
hasFeature
Gameplay Derailment / int_64ddf294
 EVE Online (Video Game)
hasFeature
Genetic Memory / int_64ddf294
 EVE Online (Video Game)
hasFeature
Global Currency / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Good Colors, Evil Colors / int_64ddf294
 EVE Online (Video Game)
hasFeature
Hacking Minigame / int_64ddf294
 EVE Online (Video Game)
hasFeature
Hard-Coded Hostility / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Hero-Tracking Failure / int_64ddf294
 EVE Online (Video Game)
hasFeature
High-Class Glass / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
High-Speed Missile Dodge / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
High-Tech Hexagons / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Hit-and-Run Tactics / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Hitbox Dissonance / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Hollywood Satanism / int_64ddf294
 EVE Online (Video Game)
hasFeature
Homage Shot / int_64ddf294
 EVE Online (Video Game)
hasFeature
Horde of Alien Locusts / int_64ddf294
 EVE Online (Video Game)
hasFeature
Hotlinked Image Switch / int_64ddf294
 EVE Online (Video Game)
hasFeature
Hub City / int_64ddf294
 EVE Online (Video Game)
hasFeature
Hub Level / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Humanity Came from Space / int_64ddf294
 EVE Online (Video Game)
hasFeature
Humans Are Cthulhu / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_64ddf294
 EVE Online (Video Game)
hasFeature
Hyperspace Lanes / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Hyperspeed Ambush / int_64ddf294
 EVE Online (Video Game)
hasFeature
Hyperspeed Escape / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
I Call It "Vera" / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
I Fought the Law and the Law Won / int_64ddf294
 EVE Online (Video Game)
hasFeature
Immortal Life Is Cheap / int_64ddf294
 EVE Online (Video Game)
hasFeature
Improbable Piloting Skills / int_64ddf294
 EVE Online (Video Game)
hasFeature
In-Game Banking Services / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
In-System FTL / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Incredibly Durable Enemies / int_64ddf294
 EVE Online (Video Game)
hasFeature
Inertial Dampening / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Inevitable Tournament / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Inferred Holocaust / int_64ddf294
 EVE Online (Video Game)
hasFeature
Infinity -1 Sword / int_64ddf294
 EVE Online (Video Game)
hasFeature
Insurance Fraud / int_64ddf294
 EVE Online (Video Game)
hasFeature
Item Crafting / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Jack of All Stats / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Joke Item / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Jolly Roger / int_64ddf294
 EVE Online (Video Game)
hasFeature
Just Add Water / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Justified Extra Lives / int_64ddf294
 EVE Online (Video Game)
hasFeature
Kill Enemies to Open / int_64ddf294
 EVE Online (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Law Enforcement, Inc. / int_64ddf294
 EVE Online (Video Game)
hasFeature
Lensman Arms Race / int_64ddf294
 EVE Online (Video Game)
hasFeature
Level Grinding / int_64ddf294
 EVE Online (Video Game)
hasFeature
Loot Drama / int_64ddf294
 EVE Online (Video Game)
hasFeature
Lord British Postulate / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Lost World / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Love Ruins the Realm / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Machine Worship / int_64ddf294
 EVE Online (Video Game)
hasFeature
Macross Missile Massacre / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Magnetic Weapons / int_64ddf294
 EVE Online (Video Game)
hasFeature
Mana / int_64ddf294
 EVE Online (Video Game)
hasFeature
Mana Burn / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Mana Drain / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Marathon Boss / int_64ddf294
 EVE Online (Video Game)
hasFeature
Master of All / int_64ddf294
 EVE Online (Video Game)
hasFeature
Merchant City / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Mile-Long Ship / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Money Sink / int_64ddf294
 EVE Online (Video Game)
hasFeature
Money Spider / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
More Criminals Than Targets / int_64ddf294
 EVE Online (Video Game)
hasFeature
Multiple Life Bars / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
N.G.O. Superpower / int_a0972674
 EVE Online (Video Game)
hasFeature
Naming Your Colony World / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Negative Space Wedgie / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Nerf / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
New Eden / int_64ddf294
 EVE Online (Video Game)
hasFeature
Ninja Looting / int_64ddf294
 EVE Online (Video Game)
hasFeature
Nitro Boost / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
No Conservation of Energy / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
No Endor Holocaust / int_64ddf294
 EVE Online (Video Game)
hasFeature
No Recycling / int_64ddf294
 EVE Online (Video Game)
hasFeature
No Stat Atrophy / int_64ddf294
 EVE Online (Video Game)
hasFeature
No Warping Zone / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Non-Idle Rich / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Non-Lethal K.O. / int_64ddf294
 EVE Online (Video Game)
hasFeature
Numbered Homeworld / int_64ddf294
 EVE Online (Video Game)
hasFeature
One-Federation Limit / int_64ddf294
 EVE Online (Video Game)
hasFeature
One-Hit Wonder / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
One Nation Under Copyright / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
One-Product Planet / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
One Riot, One Ranger / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Opposing Combat Philosophies / int_64ddf294
 EVE Online (Video Game)
hasFeature
Optional Traffic Laws / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Our Wormholes Are Different / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Overheating / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
PVP Balanced / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
People Jars / int_64ddf294
 EVE Online (Video Game)
hasFeature
People's Republic of Tyranny / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Perpetual Beta / int_64ddf294
 EVE Online (Video Game)
hasFeature
Perpetually Static / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Photoprotoneutron Torpedo / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Planet Looters / int_64ddf294
 EVE Online (Video Game)
hasFeature
Plasma Cannon / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Play the Game, Skip the Story / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Player Tic / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Player Versus Environment / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Player Versus Player / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Player-Generated Economy / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Point Defenseless / int_64ddf294
 EVE Online (Video Game)
hasFeature
Ponzi / int_64ddf294
 EVE Online (Video Game)
hasFeature
Portal Network / int_64ddf294
 EVE Online (Video Game)
hasFeature
Post-Cyberpunk / int_64ddf294
 EVE Online (Video Game)
hasFeature
Power Crystal / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Power Tattoo / int_64ddf294
 EVE Online (Video Game)
hasFeature
Powered by a Black Hole / int_64ddf294
 EVE Online (Video Game)
hasFeature
Practical Currency / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Prestigious Player Title / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Price on Their Head / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Privately Owned Society / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Profane Last Words / int_64ddf294
 EVE Online (Video Game)
hasFeature
Promotional Powerless Piece of Garbage / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Public Domain Artifact / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Purely Aesthetic Gender / int_64ddf294
 EVE Online (Video Game)
hasFeature
Quicksand Box / int_64ddf294
 EVE Online (Video Game)
hasFeature
Ramming Always Works / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Rat Stomp / int_64ddf294
 EVE Online (Video Game)
hasFeature
Rebellious Spirit / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Refining Resources / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Reinventing the Wheel / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Religion of Evil / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Religious and Mythological Theme Naming / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Reporting Names / int_a0972674
 EVE Online (Video Game)
hasFeature
Respawn Point / int_64ddf294
 EVE Online (Video Game)
hasFeature
Resurrection Teleportation / int_64ddf294
 EVE Online (Video Game)
hasFeature
Revenue-Enhancing Devices / int_64ddf294
 EVE Online (Video Game)
hasFeature
Running the Blockade / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Salvage Pirates / int_64ddf294
 EVE Online (Video Game)
hasFeature
Satanic Panic / int_64ddf294
 EVE Online (Video Game)
hasFeature
Scunthorpe Problem / int_64ddf294
 EVE Online (Video Game)
hasFeature
See the Whites of Their Eyes / int_64ddf294
 EVE Online (Video Game)
hasFeature
Seen-It-All Suicide / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Shared Universe / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Shiny-Looking Spaceships / int_64ddf294
 EVE Online (Video Game)
hasFeature
Shocking Defeat Legacy / int_64ddf294
 EVE Online (Video Game)
hasFeature
Short-Range Shotgun / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Shows Damage / int_64ddf294
 EVE Online (Video Game)
hasFeature
Sink the Lifeboats / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_64ddf294
 EVE Online (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_64ddf294
 EVE Online (Video Game)
hasFeature
Slow Laser / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Smart Bomb / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Snowball Fight / int_64ddf294
 EVE Online (Video Game)
hasFeature
Socketed Equipment / int_64ddf294
 EVE Online (Video Game)
hasFeature
Something Else Also Rises / int_64ddf294
 EVE Online (Video Game)
hasFeature
Sons of Slaves / int_64ddf294
 EVE Online (Video Game)
hasFeature
Sorry I'm Late / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_64ddf294
 EVE Online (Video Game)
hasFeature
Space Fighter / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Space Friction / int_64ddf294
 EVE Online (Video Game)
hasFeature
Space Is an Ocean / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Space Is Cold / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Space Pirates / int_64ddf294
 EVE Online (Video Game)
hasFeature
Space Police / int_64ddf294
 EVE Online (Video Game)
hasFeature
Space Romans / int_64ddf294
 EVE Online (Video Game)
hasFeature
Space Stories / int_64ddf294
 EVE Online (Video Game)
hasFeature
Space Trucker / int_64ddf294
 EVE Online (Video Game)
hasFeature
Spaceship Girl / int_64ddf294
 EVE Online (Video Game)
hasFeature
Special Effect Branding / int_64ddf294
 EVE Online (Video Game)
hasFeature
Spice of Life / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Spikes of Doom / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Spikes of Villainy / int_64ddf294
 EVE Online (Video Game)
hasFeature
Sprint Meter / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Squishy Wizard / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Standard Human Spaceship / int_64ddf294
 EVE Online (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Standard Status Effects / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Starter Equipment / int_64ddf294
 EVE Online (Video Game)
hasFeature
Status Buff / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Stealth in Space / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Storyboard Body / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Strong Empire, Shriveled Emperor / int_a0972674
 EVE Online (Video Game)
hasFeature
Subspace Ansible / int_64ddf294
 EVE Online (Video Game)
hasFeature
Super-Persistent Missile / int_64ddf294
 EVE Online (Video Game)
hasFeature
Tech Tree / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Technopath / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Tenuously Connected Flavor Text / int_64ddf294
 EVE Online (Video Game)
hasFeature
The Bait / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
The Battlestar / int_64ddf294
 EVE Online (Video Game)
hasFeature
The Bridge / int_64ddf294
 EVE Online (Video Game)
hasFeature
The Coconut Effect / int_64ddf294
 EVE Online (Video Game)
hasFeature
The Dreaded Dreadnought / int_64ddf294
 EVE Online (Video Game)
hasFeature
The Federation / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
The Milky Way Is the Only Way / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
The Monolith / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
The Mothership / int_64ddf294
 EVE Online (Video Game)
hasFeature
The Secret of Long Pork Pies / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
The Swarm / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
The Syndicate / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
The Wandering You / int_64ddf294
 EVE Online (Video Game)
hasFeature
These Hands Have Killed / int_a0972674
 EVE Online (Video Game)
hasFeature
30-Day Free Trial / int_7aa2274
 EVE Online (Video Game)
hasFeature
Tim Taylor Technology / int_64ddf294
 EVE Online (Video Game)
hasFeature
Timed Mission / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Too Awesome to Use / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Too Fast to Stop / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Tradesnarkâ„¢ / int_64ddf294
 EVE Online (Video Game)
hasFeature
Treacherous Quest Giver / int_64ddf294
 EVE Online (Video Game)
hasFeature
Tron Lines / int_64ddf294
 EVE Online (Video Game)
hasFeature
20 Bear Asses / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Twinmaker / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
2-D Space / int_64ddf294
 EVE Online (Video Game)
hasFeature
Tyop on the Cover / int_64ddf294
 EVE Online (Video Game)
hasFeature
UltimateGamer386 / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
United Space of America / int_64ddf294
 EVE Online (Video Game)
hasFeature
Units Not to Scale / int_64ddf294
 EVE Online (Video Game)
hasFeature
Universal Ammunition / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Unsafe Haven / int_64ddf294
 EVE Online (Video Game)
hasFeature
Unstable Equilibrium / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Unusable Enemy Equipment / int_64ddf294
 EVE Online (Video Game)
hasFeature
Used Future / int_64ddf294
 EVE Online (Video Game)
hasFeature
Useless Useful Stealth / int_64ddf294
 EVE Online (Video Game)
hasFeature
Video Game Long-Runners / int_64ddf294
 EVE Online (Video Game)
hasFeature
Video Games of 2000-2004 / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Violin Scam / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Virtual Paper Doll / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Visible Invisibility / int_64ddf294
 EVE Online (Video Game)
hasFeature
War Memorial / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Warhawk / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
Warp Whistle / int_64ddf294
 EVE Online (Video Game)
hasFeature
Wave-Motion Gun / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
We Buy Anything / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
We Will Spend Credits in the Future / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
We Will Use Manual Labor in the Future / int_64ddf294
 EVE Online (Video Game)
hasFeature
Weapon of Mass Destruction / int_64ddf294
 EVE Online (Video Game)
hasFeature
Wetware CPU / int_64ddf294
 EVE Online (Video Game)
hasFeature
What a Piece of Junk / int_64ddf294
 EVE Online (Video Game)
hasFeature
Wide-Open Sandbox / int_cbf0ee94
 EVE Online (Video Game)
hasFeature
You Have Researched Breathing / int_64ddf294
 EVE Online (Video Game)
hasFeature
Youkai / int_64ddf294
 EVE Online (Video Game)
hasFeature
Your Terrorists Are Our Freedom Fighters / int_64ddf294
 New World of Darkness (Tabletop Game)
seeAlso
EVE Online (Video Game)
 EVEonline
sameAs
EVE Online (Video Game)
 EvEOnline
sameAs
EVE Online (Video Game)
 EveOnline
sameAs
EVE Online (Video Game)
 EVEOnline
sameAs
EVE Online (Video Game)
 EveOnline
sameAs
EVE Online (Video Game)
 EVE Online (Video Game)
hasFeature
Genre Popularizer / int_64ddf294
 EVE Online (Video Game)
hasFeature
Metagame / int_cbf0ee94