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EZ2DJ (Video Game)

 EZ2DJ (Video Game)
type
TVTItem
 EZ2DJ (Video Game)
label
EZ2DJ (Video Game)
 EZ2DJ (Video Game)
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EZ2DJ
 EZ2DJ (Video Game)
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EZ2DJ is a South Korean Rhythm Game franchise that is pretty much to beatmania what Pump It Up is to DanceDanceRevolution. It is very much like the original 5-key Beatmania series (or, more specifically, beatmania III), in terms of overall gameplay and controls, with five piano keys, a turntable (positioned on the outside ends of the decks a la IIDX rather than always being to the right of each player's keys), and a foot pedal. However, there is also a row of four effector buttons at the top center of the control deck: a 7-key mode adds a pair of these buttons to each player's keys. Its hardest songs easily rival those of beatmania IIDX in terms of sheer difficulty. The games are also known for their "Radio Mix" course modes, where the player plays through a set of four songs with charts unique to these courses.The franchise was originally developed by AmuseWorld — a studio that had also developed a dance game called EZ2Dancer (which combined a three-panel layout with infrared hand sensors similar to Konami's Dance ManiaX). In 2007, Konami won a patent lawsuit over the game due to its strong similarities to Beatmania — forcing AmuseWorld to halt the production of new EZ2DJ hardware. However, updates to its final version, 7th Trax, would continue to be released.After its eventual staff tested the waters with a Game Mod of 7th Trax known as Azure Expression, a studio known as Square Pixels would subsequently develop new arcade releases under the title EZ2AC - maintaining the existing EZ2DJ cabinets, but refreshing the engine with a more polished user experience and quality of life enhancements, relatively newer PC hardware to replace the Microsoft Windows 98 powered systems used on previous versions, and new songs.The final arcade version (and the sixth in the EZ2AC continuity), EZ2AC FINAL EX, was released in August 2020. After a few patches, the EZ2AC line was retired.In the meantime, a studio known as Retro Games developed a now-defunct, online-multiplayer PC port akin to DJMax Online known as EZ2ON. Rather than port the game mechanics from the arcade games wholesale, the EZ2ON series features original charts with 4-, 5-, 6-, and 8-key modes, along with original songs in addition to songs ported from the arcade games. The first edition of EZ2ON, RETRO EZ2ON, was released in 2008 and service was terminated less than a year later in 2009. EZ2ON REBOOT was released in 2013 in an attempt to reboot the game, but service was terminated within the same year. In August 2019, Neonovice acquired the rights to ez2on, and launched a remake known as EZ2ON REBOOT : R on Steam as an Early Access game in March 2021 worldwide, making it the first time an EZ2DJ game was released outside of South Korea. It largely draws from the previous EZ2ON games, some of the new songs from FINAL EX, and licenses from BMS musicians. The first DLC expansion was released in September 2021, based on EZ2AC: Time Traveler, featuring songs from it and its graphical skins. The game exited Early Access on April 14, 2022 for an official release, with day-1 DLC packs released alongside it.A related game, Sabin Sound Star, features similar gameplay and shares many of the same songs with the EZ2DJ series, with the key difference being that instead of turntables, there are large circular buttons to the side of and above the five main keys. It had two versions, the first one in 2010 and another one, Sabin Sound Star: Renasence Burst in 2012.Compare DJMAX, another Korean-produced keysounded "DJ simulation" game. Several musicians who produced songs for EZ2DJ also made some for the DJMAX series.Not to be confused with D4DJ.
 EZ2DJ (Video Game)
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2024-03-21T02:48:40Z
 EZ2DJ (Video Game)
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2024-03-21T02:48:40Z
 EZ2DJ (Video Game)
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Dropped link to Bowdlerise: Not a Feature - ITEM
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 EZ2DJ (Video Game)
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DBTropes
 EZ2DJ (Video Game) / int_13d7a65e
type
The Artifact
 EZ2DJ (Video Game) / int_13d7a65e
comment
The Artifact: The artist for "Y Gate" has their name, �종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil" in textual data. This is because when the song was first released for 3rdTRAX in 2000, South Korea was still using McCune-Reischauer romanization, resulting in the former romanization, but shortly afterwards, Revised Romanization became the new official romanization method, leading to the latter romanziation. The song graphics still use the MR romanization.
 EZ2DJ (Video Game) / int_13d7a65e
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1.0
 EZ2DJ (Video Game) / int_13d7a65e
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_13d7a65e
 EZ2DJ (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 EZ2DJ (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Catch mode, where you use the turntable to control a bowl to collect fruit. Turntable is a 5-key style where you have to "strum" the turntable for every note (think Guitar Freaks, Guitar Hero)
 EZ2DJ (Video Game) / int_1467a30c
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1.0
 EZ2DJ (Video Game) / int_1467a30c
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_1467a30c
 EZ2DJ (Video Game) / int_14beeefd
type
Darker and Edgier
 EZ2DJ (Video Game) / int_14beeefd
comment
Darker and Edgier: The UI of EZ2AC Evolve does have a noticeably darker, futuristic look than past versions. 7th Trax Bonus Edition has a mechanized appearance and lots of red, silver, and black. It looks a lot edgier than the original release, which had a largely gold and yellow interface.
 EZ2DJ (Video Game) / int_14beeefd
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1.0
 EZ2DJ (Video Game) / int_14beeefd
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_14beeefd
 EZ2DJ (Video Game) / int_26ac510e
type
Mythology Gag
 EZ2DJ (Video Game) / int_26ac510e
comment
Mythology Gag: The "get/ready/start" sounder is taken from the intro of the 1st Tracks song "The Rhythm" The circle note option uses sprites originating from ez2Dancer, particularly from the hand sensor notes. Codename Violet modes have been present as a secret mode since Night Traveler ("2.0", becoming "2.5" on Time Traveler and Final), housing hidden charts, and even using the old gameplay interface and results screens from said version.
 EZ2DJ (Video Game) / int_26ac510e
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1.0
 EZ2DJ (Video Game) / int_26ac510e
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_26ac510e
 EZ2DJ (Video Game) / int_2b50986a
type
Arrange Mode
 EZ2DJ (Video Game) / int_2b50986a
comment
Arrange Mode: In addition to the conventional "push button to hit note" modes, there's also EZ2 Catch where you spin the turntable to try to catch falling fruit, and Turntable where you spin the turntable while hitting the correct notes (similar to Guitar Hero).
 EZ2DJ (Video Game) / int_2b50986a
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1.0
 EZ2DJ (Video Game) / int_2b50986a
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_2b50986a
 EZ2DJ (Video Game) / int_326fdb01
type
Lyric Video
 EZ2DJ (Video Game) / int_326fdb01
comment
An attempted example with "Brain Power". The background video is a Lyric Video, and the word "COCAINE" is censored...by writing it as "COXXXXX", making it seem like a line about cocaine is now about penises.
 EZ2DJ (Video Game) / int_326fdb01
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1.0
 EZ2DJ (Video Game) / int_326fdb01
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_326fdb01
 EZ2DJ (Video Game) / int_42d9daf9
type
No Fair Cheating
 EZ2DJ (Video Game) / int_42d9daf9
comment
No Fair Cheating: In REBOOT : R, pausing and resuming a song in Standard mode will break your combo and you won't be able to save replays. If you still clear the song without missing any notes, you won't get All Combo status, but instead No Miss. This is to prevent players from Pause Scumming their way to an All Combo. One of the chart modification settings is Anti-Roll Random, a variant of Super Random (which changes the column of each note) that tries to minimize "jackhammer" (multiple notes in the same column in succession). As stated in the descrption for the mod, any scores achieved with it won't count.
 EZ2DJ (Video Game) / int_42d9daf9
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1.0
 EZ2DJ (Video Game) / int_42d9daf9
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_42d9daf9
 EZ2DJ (Video Game) / int_4e3d253b
type
Downer Ending
 EZ2DJ (Video Game) / int_4e3d253b
comment
Downer Ending: Rosen Vampir (originally from 3S (Sabin Sound Star)), both girls died at the end. An Old Story (EZ2ON version), the Sequel Song of DJMAX's Divine Service ends on a bittersweet note, where Joe Nevius dies and gets reunited with his wife in the afterlife. Forget . The only two protagonists in the BGA are already Evil All Along, they always rob, until one day, one of them got killed by the police, the other guy was mourning for her death. However he is still doing his dirty job until he was surrounded by the police and one thing he can do: he aimed his gun to his own head. Break of Dawn ends on a bittersweet note, where the android girl, whose life is in danger, gets revived at the end. While her creator dies as a result of the Heroic Sacrifice.
 EZ2DJ (Video Game) / int_4e3d253b
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1.0
 EZ2DJ (Video Game) / int_4e3d253b
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_4e3d253b
 EZ2DJ (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 EZ2DJ (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: In REBOOT : R, the Ouroboros course is labeled as a "Clear" course (as opposed to no marking for a course with standard scoring and rankings, or "All Combo Challenge" to indicate it's using the older games' combo-based scoring mechanics), meaning score is irrelevant for rankings, you just need to clear the course and your spot on the leaderboards serves as proof of completion. It is also an extremely difficult course that uses X judgement (meaning that timing windows are based on BPM) and an exceptionally harsh lifebar, on top of charts that will drain at your physical stamina.
 EZ2DJ (Video Game) / int_5561eef8
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1.0
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_5561eef8
 EZ2DJ (Video Game) / int_56b5a6b7
type
Nostalgia Level
 EZ2DJ (Video Game) / int_56b5a6b7
comment
Nostalgia Level: In REBOOT : R's O2Jam Collaboration, every 7-key chart from the two collab courses is lifted straight from O2Jam itself.
 EZ2DJ (Video Game) / int_56b5a6b7
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1.0
 EZ2DJ (Video Game) / int_56b5a6b7
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_56b5a6b7
 EZ2DJ (Video Game) / int_5989e3b6
type
Enemy Mine
 EZ2DJ (Video Game) / int_5989e3b6
comment
Enemy Mine: In "Kings", the chainsaw-wielding human starts off fighting the demonic humanoid in what seems to be an effort to rescue a Distressed Damsel. However, while they're fighting, a giant monster takes the girl captive, causing the human and the demon to team up to fight it...only to get knocked out instantly. However the girl suddenly activates some sort of latent power and destroys the monster with a machinegun, saving both of them.
 EZ2DJ (Video Game) / int_5989e3b6
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1.0
 EZ2DJ (Video Game) / int_5989e3b6
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_5989e3b6
 EZ2DJ (Video Game) / int_62259825
type
Nintendo Hard
 EZ2DJ (Video Game) / int_62259825
comment
Nintendo Hard: The 7-key modes are naturally trickier due to the design of the deck, the effector keys are diagonally above the main piano keys (much like IIDX cabinets, the turntables are on opposing sides). This is without getting into Double Play modes that require the use of all 10 main keys, all 4 effector keys, and both turntables! (Though the 14-key mode takes the foot pedal out of the equation entirely, at least.) Beyond that, scoring is no joke, as to get a Kool (the best possible judgement), you have to be within 1/32 of a measure, which translates to about a 10-18 millisecond window, with that window getting smaller at higher speeds. EZ2ON may not have the complex controls of its arcade counterpart, but it still has very complex charts at its highest levels, and it still has relatively strict timing windows when playing in Standard mode, but at least they're no longer BPM-based (23 milliseconds for a Kool, to be exact; for reference, in most rhythm games, the window for the highest possible note rating is about 33-35 milliseconds).
 EZ2DJ (Video Game) / int_62259825
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1.0
 EZ2DJ (Video Game) / int_62259825
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_62259825
 EZ2DJ (Video Game) / int_6298c177
type
Sequel Song
 EZ2DJ (Video Game) / int_6298c177
comment
Sequel Song: "20000000000" to "Mystic Dream 9903". The former is subtitled as the latter in song graphics and its video reuses the latter song's visuals, alluding to it with the text "REMEMBER THIS?" at the start of the song. "MAX 301" by Naoki, a sequel to "MAX 300" from DanceDanceRevolution (as well as "MAX428" from SEVEN's CODE and StepManiaX).
 EZ2DJ (Video Game) / int_6298c177
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1.0
 EZ2DJ (Video Game) / int_6298c177
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_6298c177
 EZ2DJ (Video Game) / int_8c58b9bb
type
Unwinnable Joke Game
 EZ2DJ (Video Game) / int_8c58b9bb
comment
Unwinnable Joke Game: In REBOOT : R, all of the HD and SHD charts for "Sudden Death" are humanly impossible, due to their extremely tight timing windows and lifebars (to the point where just missing two notes will fail the song); there are zero entries on their online leaderboards (scores will only be submitted if they are clears). The developers admitted in a stream that the point of these charts' leaderboards is to catch cheaters.
 EZ2DJ (Video Game) / int_8c58b9bb
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1.0
 EZ2DJ (Video Game) / int_8c58b9bb
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_8c58b9bb
 EZ2DJ (Video Game) / int_8dd3f1da
type
Gimmick Level
 EZ2DJ (Video Game) / int_8dd3f1da
comment
Gimmick Level: The Codename Violet modes in EZ2AC games feature charts with non-standard design, such as one with only scratch notes, far more chords than should be acceptable in a rhythm game chart, and EZ2Catch charts where the player has to AVOID the objects instead of catching them (in a manner reminiscent of a Bullet Hell game or Endless Running Game). Or, did you think 14K mode wasn't horrific enough? Here's 16K mode, which uses all 10 primary keys, both turntables, all 4 effects, and both pedals! In EZ2ON REBOOT and REBOOT : R, "Sudden Death" has extremely simple charts on all difficulties...but with absurdly strict timing windows. On Easy, the window for a Kool is ±10 milliseconds, and on Super Hard, it's ±2 milliseconds.
 EZ2DJ (Video Game) / int_8dd3f1da
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1.0
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EZ2DJ (Video Game) / int_8dd3f1da
 EZ2DJ (Video Game) / int_92dfffae
type
Retraux
 EZ2DJ (Video Game) / int_92dfffae
comment
Retraux: Various gameplay UI themes from older versions are accessible as options on current iterations. REBOOT : R also has UI themes based on Codename Violet, Time Traveler, and Final EX ("Quantum Complex"), although this mainly effects the main menu, sound effects, and menu music
 EZ2DJ (Video Game) / int_92dfffae
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1.0
 EZ2DJ (Video Game) / int_92dfffae
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_92dfffae
 EZ2DJ (Video Game) / int_97c6b148
type
Allegedly Free Game
 EZ2DJ (Video Game) / int_97c6b148
comment
Allegedly Free Game: The first two iterations of EZ2ON operated on a "free-to-play" model, with some songs available for free, but certain songs required paid "DJ Points" every time one wanted to play them. Certain features were locked behind paywalls too. EZ2ON REBOOT : R averts this, requiring one to pay before playing it; while there are DLC packs, there are no money-based restrictions on playing songs once you have access to them.
 EZ2DJ (Video Game) / int_97c6b148
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1.0
 EZ2DJ (Video Game) / int_97c6b148
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_97c6b148
 EZ2DJ (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 EZ2DJ (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The EZ2DJ era was full of these, such as "Ruby Mix" (easy), "Street Mix", "Radio Mix", "Club Mix", etc. EZ2AC cleaned up most of these in favor of more typical style names (i.e. 5K, 7K, 5K Only, 10K, 14K).
 EZ2DJ (Video Game) / int_9a117348
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1.0
 EZ2DJ (Video Game) / int_9a117348
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_9a117348
 EZ2DJ (Video Game) / int_9af3a24a
type
Double Play
 EZ2DJ (Video Game) / int_9af3a24a
comment
The 7-key modes are naturally trickier due to the design of the deck, the effector keys are diagonally above the main piano keys (much like IIDX cabinets, the turntables are on opposing sides). This is without getting into Double Play modes that require the use of all 10 main keys, all 4 effector keys, and both turntables! (Though the 14-key mode takes the foot pedal out of the equation entirely, at least.) Beyond that, scoring is no joke, as to get a Kool (the best possible judgement), you have to be within 1/32 of a measure, which translates to about a 10-18 millisecond window, with that window getting smaller at higher speeds.
 EZ2DJ (Video Game) / int_9af3a24a
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1.0
 EZ2DJ (Video Game) / int_9af3a24a
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1.0
 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_9af3a24a
 EZ2DJ (Video Game) / int_9bc66bb1
type
Belated Happy Ending
 EZ2DJ (Video Game) / int_9bc66bb1
comment
Belated Happy Ending: The BGA for Dement -After Legend- ends with Eric, the male protagonist who was heavily injured, getting trapped inside a collapsing building together with his sister, Elle, as the result of her pretty much decimating Kreutz (who had previously corrupted her mind). In "Utopia", it is revealed that they survive, the fellow protagonists Karl and Nein are finally married together, and also have children.
 EZ2DJ (Video Game) / int_9bc66bb1
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1.0
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EZ2DJ (Video Game) / int_9bc66bb1
 EZ2DJ (Video Game) / int_a7f4710f
type
Mood Dissonance
 EZ2DJ (Video Game) / int_a7f4710f
comment
Mood Dissonance: In the background animation of Common Story in EZ2ON, people are having a club dance party underwater using Artificial Gill gear, right after their airplane crashes into the sea. Some dead bodies of unlucky passengers floating on the sea are shown at the end, making it more dissonant.
 EZ2DJ (Video Game) / int_a7f4710f
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1.0
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EZ2DJ (Video Game) / int_a7f4710f
 EZ2DJ (Video Game) / int_afd181c7
type
Xtreme Kool Letterz
 EZ2DJ (Video Game) / int_afd181c7
comment
Xtreme Kool Letterz: There's the second-to-best note accuracy rank, "Cool", and then there's the highest possible rank, "KOOL!" (usually pronounced "k-cool").
 EZ2DJ (Video Game) / int_afd181c7
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1.0
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EZ2DJ (Video Game) / int_afd181c7
 EZ2DJ (Video Game) / int_b5bd368f
type
PreorderBonus
 EZ2DJ (Video Game) / int_b5bd368f
comment
EZ2ON REBOOT : R - CODENAME VIOLET (April 14, 2022) — 10 songs from and cosmetic items based on CODENAME VIOLET. Players who purchased the base game before the maintenance period for the official launch got this DLC set for free, but it can be purchased by those who didn't.
 EZ2DJ (Video Game) / int_b5bd368f
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1.0
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EZ2DJ (Video Game) / int_b5bd368f
 EZ2DJ (Video Game) / int_bc331dff
type
Capcom Sequel Stagnation
 EZ2DJ (Video Game) / int_bc331dff
comment
Capcom Sequel Stagnation 7th Trax really had this, with version 1.5 (11 new songs) and 2.0 (12 new songs, 6 revivals, and 5 removals), Class R - Codename Violet (which added 12 new songs and a purple-themed version of the UI, but removed 60 songs), Bonus Edition (36 new songs, 56 removals, and a ton of bugs), and Bonus Edition Revision A ("BERA" — a follow-up that fixed the aforementioned bugs, and added back many of the songs removed by Codename Violet). EZ2ON REBOOT : R is a remake of ez2on Reboot, an updated client of the original ez2on.
 EZ2DJ (Video Game) / int_bc331dff
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EZ2DJ (Video Game) / int_bc331dff
 EZ2DJ (Video Game) / int_c264d50a
type
Embedded Precursor
 EZ2DJ (Video Game) / int_c264d50a
comment
Embedded Precursor: 6thTRAX features a gameplay mode called "Remember 1st?", which loads up The 1st TRACKS. As in, the game hardware exits to Windows to launch a separate executable.
 EZ2DJ (Video Game) / int_c264d50a
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EZ2DJ (Video Game) / int_c264d50a
 EZ2DJ (Video Game) / int_c3df230c
type
Mini-Game Credits
 EZ2DJ (Video Game) / int_c3df230c
comment
Minigame Credits: "An Old Story" (7th Trax), "White Out" (Evolve), "The Moments" (NT), and "#BEYOND" (TT) contain the credits rolls for their respective versions as their BGAs. Oddly, the last two were not even added to the game during their respective lifecycles, but in surprise 2020 patches to NT and TT released shortly before Final EX. "An Old Story" had its BGA replaced with a generic video on later versions of 7th, but got a new video when revived on Final, which similarly featured a medley of generic videos, and an ending featuring a "then and now" mix of photos of an EZ2DJ 7th Trax cabinet, and one refurbished with EZ2AC artwork.
 EZ2DJ (Video Game) / int_c3df230c
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1.0
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EZ2DJ (Video Game) / int_c3df230c
 EZ2DJ (Video Game) / int_c513249
type
Harder Than Hard
 EZ2DJ (Video Game) / int_c513249
comment
Harder Than Hard: The game may have "EZ" in its title, but much like its Japanese counterpart, it is nowhere near easy at its hardest levels. If a song's SHD difficulty is simply a skull and crossbones, you know you're in for a good time.
 EZ2DJ (Video Game) / int_c513249
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1.0
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1.0
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EZ2DJ (Video Game) / int_c513249
 EZ2DJ (Video Game) / int_c64bdacd
type
Scoring Points
 EZ2DJ (Video Game) / int_c64bdacd
comment
Scoring Points: The series has had multiple scoring systems over the years: Most of the earlier games use a scoring system in which KOOL is worth 170 points, COOL is worth 100 points, and GOOD is worth 40 points. There's also a combo multiplier that's...weirdly calculated, involving logarithms. This is the same scoring system used in "All Combo Challenge" courses in REBOOT : R. Starting in EZ2AC Evolve, a KOOL is worth 300 points, a COOL is worth 150, and a GOOD is worth 40; no combo-based bonuses. Time Traveler and later slightly revise this to make a GOOD worth 41 points, likely to make it easier to distinguish an All COOL run in progress. The Time Traveler variant is also used in courses in REBOOT : R, except for All Combo Challenge and Clear courses. In REBOOT : R, the maximum score on a song is 1100000 points plus the number of notes (for example, the max score for a chart with 1024 notes would be 1101024). Scoring is mostly accuracy-based, with the first 1100000 points coming from note accuracy; at the end of the song you get a bonus equal to the highest combo you achieved in the song. Your score is also expressed as a "Rate" percentage with two decimal places, simply being the percentage of your score out of the max possible, although grades are based on fixed score thresholds instead of Rate thresholds.
 EZ2DJ (Video Game) / int_c64bdacd
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1.0
 EZ2DJ (Video Game) / int_c64bdacd
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EZ2DJ (Video Game) / int_c64bdacd
 EZ2DJ (Video Game) / int_d2389795
type
Anti-Trolling Features
 EZ2DJ (Video Game) / int_d2389795
comment
Anti-Trolling Features: In REBOOT : R, the song "Sudden Death" cannot be picked in multiplayer lobbies. For context, the song's gimmick is that all four difficulties have the same relatively simple charts, but with unusually strict timing windows and lifebars that get stricter on higher difficulties, to the point where Hard and Super Hard difficulties are intentionally made to be unwinnable. This prevents players from picking it and causing other players to have an obnoxiously bad multiplayer experience, assuming they don't just leave the lobby entirely.
 EZ2DJ (Video Game) / int_d2389795
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1.0
 EZ2DJ (Video Game) / int_d2389795
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_d2389795
 EZ2DJ (Video Game) / int_d4c98786
type
Writing Around Trademarks
 EZ2DJ (Video Game) / int_d4c98786
comment
Writing Around Trademarks: Due to a Konami patent, the judgement line/shadows in REBOOT : R slightly bobs up and down.
 EZ2DJ (Video Game) / int_d4c98786
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1.0
 EZ2DJ (Video Game) / int_d4c98786
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_d4c98786
 EZ2DJ (Video Game) / int_d94a0b6
type
Unlockable Content
 EZ2DJ (Video Game) / int_d94a0b6
comment
Unlockable Content: Virtually nonexistent in REBOOT : R, which is notable as many rhythm games have some form of song-unlocking system. Purchasing the base game gives you access to all of its songs, all of their charts, all courses, and all cosmetic options without any further preconditions; likewise when purchasing DLC content. The closest there is to unlock would be the background animations; to unlock a song's BGA for viewing in Lounge mode, you have to clear any one chart of the song first. Even then, there's nothing gameplay-wise that has to be unlocked by doing something else first.
 EZ2DJ (Video Game) / int_d94a0b6
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1.0
 EZ2DJ (Video Game) / int_d94a0b6
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EZ2DJ (Video Game) / int_d94a0b6
 EZ2DJ (Video Game) / int_dbd8e795
type
Gaiden Game
 EZ2DJ (Video Game) / int_dbd8e795
comment
Gaiden Game: EZ2ON features a lot of the same trademarks and songs of the arcade games, but features different control schemes that use the home position keysnote on a QWERTY keyboard, these are A, S, D, F, J, K, L, and ; rather than trying to replicate the arcade controls, and different charts as a result.
 EZ2DJ (Video Game) / int_dbd8e795
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1.0
 EZ2DJ (Video Game) / int_dbd8e795
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_dbd8e795
 EZ2DJ (Video Game) / int_e4e86215
type
Fake Difficulty
 EZ2DJ (Video Game) / int_e4e86215
comment
Fake Difficulty: The arcade versions' timing windows are actually pixel-based rather than time-based, meaning that faster songs have more difficult timing windows. REBOOT : R uses millisecond-based timing instead, but the arcade version judgement is used for some higher-difficulty courses, called "X" judgement.
 EZ2DJ (Video Game) / int_e4e86215
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1.0
 EZ2DJ (Video Game) / int_e4e86215
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EZ2DJ (Video Game) / int_e4e86215
 EZ2DJ (Video Game) / int_e9e35e8f
type
Exact Words
 EZ2DJ (Video Game) / int_e9e35e8f
comment
In REBOOT : R, pausing and resuming a song in Standard mode will break your combo and you won't be able to save replays. If you still clear the song without missing any notes, you won't get All Combo status, but instead No Miss. This is to prevent players from Pause Scumming their way to an All Combo.
 EZ2DJ (Video Game) / int_e9e35e8f
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1.0
 EZ2DJ (Video Game) / int_e9e35e8f
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_e9e35e8f
 EZ2DJ (Video Game) / int_eb7c34cf
type
Crossover
 EZ2DJ (Video Game) / int_eb7c34cf
comment
Crossover: There have been revivals from o2Jam (specifically "Cross Time" and "Visual Dream"), and there have also been exchanges of crossovers with Pump It Up (such as "Allegro Piu Mosso", "God Mode", "Prime", and "Yog Sothoth" to EZ2AC, and songs such as "Bedlam", "Gothique Resonance", and now "Your Mind" on Pump). "Dement -After Legend-" is also on Pump it Up XX but not officially billed as an EZ2AC song (but is listed in the "Xross" channel as with other songs that have generally appeared on other rhythm games besides Pump — said song is also on the mobile game Arcaea). One of said crossovers is "Prime", a song by Tatsh. What makes this notable is that he used to work with Konami, and was the Beatmania producer for several versions. REBOOT : R features a couple of collaborations with other rhythm games: O2Jam Collaboration, which features 22 songs from and cosmetic items based on that game, and two courses that have the game's only 7-key charts. Groove Coaster Collaboration, which features 8 songs from that series.
 EZ2DJ (Video Game) / int_eb7c34cf
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1.0
 EZ2DJ (Video Game) / int_eb7c34cf
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EZ2DJ (Video Game) / int_eb7c34cf
 EZ2DJ (Video Game) / int_f10d3363
type
Distracted by the Sexy
 EZ2DJ (Video Game) / int_f10d3363
comment
Distracted by the Sexy: Exploited. In the BGA of Blue, Gloria, the police woman show her sex appeal in order to distract the escaped bad guy, so she able to take a knockout chance towards him and sent him back to jail.
 EZ2DJ (Video Game) / int_f10d3363
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1.0
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_f10d3363
 EZ2DJ (Video Game) / int_f9c3ecc6
type
Series Fauxnale
 EZ2DJ (Video Game) / int_f9c3ecc6
comment
Series Fauxnale: Final appeared to be the final EZ2AC game, but then Final EX was released a year later.
 EZ2DJ (Video Game) / int_f9c3ecc6
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1.0
 EZ2DJ (Video Game) / int_f9c3ecc6
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 EZ2DJ (Video Game)
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EZ2DJ (Video Game) / int_f9c3ecc6
 EZ2DJ (Video Game) / int_fd94c4ac
type
Theme Naming
 EZ2DJ (Video Game) / int_fd94c4ac
comment
Theme Naming: The original EZ2DJ games were titled as Nth Trax (with the first being subtitled "The 1st Tracks"), with some of them having taglines such as "It Rules Once Again", "Resistance", and "Self Evolution". The 5th version was titled Platinum instead. EZ2AC has gone in a more IIDX-like direction for its themes, with "Endless Circulation" (referring to the Continuity Reboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife/city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "Final".
 EZ2DJ (Video Game) / int_fd94c4ac
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EZ2DJ (Video Game) / int_fd94c4ac
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ItemName
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EZ2DJ (Video Game)

The following is a list of statements referring to the current page from other pages.

 EZ2DJ (Video Game)
hasFeature
Anti-Trolling Features / int_d4e81750
 EZ2DJ (Video Game)
hasFeature
Arrange Mode / int_d4e81750
 EZ2DJ (Video Game)
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*Bleep*-dammit! / int_d4e81750
 EZ2DJ (Video Game)
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Defunct Online Video Games / int_d4e81750
 EZ2DJ (Video Game)
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Disney Owns This Trope / int_d4e81750
 EZ2DJ (Video Game)
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Embedded Precursor / int_d4e81750
 EZ2DJ (Video Game)
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Press Start to Game Over / int_d4e81750
 EZ2DJ (Video Game)
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Reformulated Game / int_d4e81750
 EZ2DJ (Video Game)
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Sequel First / int_d4e81750
 EZ2DJ
sameAs
EZ2DJ (Video Game)