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Elements (Video Game)

 Elements (Video Game)
type
TVTItem
 Elements (Video Game)
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Elements (Video Game)
 Elements (Video Game)
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Elements
 Elements (Video Game)
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Elements is an online, fantasy-themed Collectible Card Game. As the online documentation puts it, "The player is an elemental, a spirit composed of an element; elements are the fundamental building blocks of nature. Each elemental has an arsenal of skills that can be used in a duel against another elemental; each skill corresponds to a card."The game groups cards into three types: Creatures: These attack your opponent, and can have useful abilities. Spells: These give you an effect once, then disappear. Permanents: These stay in play when you play them.Permanents, in turn, include three important subtypes: Pillars: These are your primary source of Quanta (singular Quantum). Quanta are the energy you use to play your other cards. Some of which are Pendulums, which alternately give you quanta of their element and your "native" element (which you can change outside of duels). Weapons: These are another way for you to attack your opponent, and most have useful abilities. Shields: These defend you. Most focus on defending you against your opponent's attacks.Also, the cards are divided into 12 different elements: Aether: The power of the immaterial; Aether is the color to use for immortal creatures. It also includes some psionic abilities, including spell-copying. Air: The power of the wind; Air doesn't have as much of a unifying strategy as some of the other elements, though it is a good element for creature removal. Darkness: The power of the shadows; Darkness has a thing for healing you by hurting your opponent, and also allows you to steal your opponent's permanents and quanta. Death: Power from the grave. Death allows you to poison your opponent and their creatures, and to benefit from creatures dying. Earth: The power of the earth itself. Earth gives you ways to pump up your creatures' defense and bolster your own Hit Points; it also gives you the ability to destroy your opponent's pillars. Entropy: The power of chaos. Entropy has a number of random effects, including mutating creatures. Fire: The power of the flame. Most of Fire's creatures are strong attackers, but have little defense. Fire also provides removal for both creatures and permanents, and is one of the elements that can inflict burn damage to your opponent. Gravity: The power of, well, gravity. Gravity tends to have creatures with high defense, and also can allow creatures to not be affected by shields. It can also rob your opponent of their quanta. Life: The power of nature. Life's creatures tend to be simple beatsticks. Life is also one of the elements that allows you to heal yourself, and can allow creatures to attack more than once per turn. Light: The power of light and divinity. Light allows you to heal yourself and your creatures. Time: The power of the arrow of time. Time allows you to draw extra cards, stall your opponent's creatures, or even return creatures to the deck. Water: The powers of water and ice. Water can freeze your opponent's creatures. Most of its creatures have control-oriented effects. Water also can allow you to turn your pillars into creatures.You can find the game here and the forum here.
 Elements (Video Game)
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2023-08-21T10:29:22Z
 Elements (Video Game)
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2023-08-21T10:29:22Z
 Elements (Video Game)
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Dropped link to DungeonsAndDragons: Not a Feature - ITEM
 Elements (Video Game)
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Dropped link to NighInvulnerable: Not a Feature - UNKNOWN
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 Elements (Video Game)
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DBTropes
 Elements (Video Game) / int_127027b1
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Shop Fodder
 Elements (Video Game) / int_127027b1
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Nymphs are far worse. You cannot win any in the slots; it turns into a worthless "Relic" card that does absolutely nothing. You can only get them from the Oracle.
 Elements (Video Game) / int_127027b1
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 Elements (Video Game) / int_127027b1
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Elements (Video Game) / int_127027b1
 Elements (Video Game) / int_20e20e99
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Not the Intended Use
 Elements (Video Game) / int_20e20e99
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Not the Intended Use: Freezing your own creature to prevent them from suiciding into a shield, exploding a frozen weapon to replace it with another one, stacking Shard of Readiness to trigger an ability several times on the same turn, etc... Presumably the same could be said with intentionally getting a Malignant Cell on your side of the field. It's supposed to fill up the side with borderline useless creatures. Using an Otyugh/Scarab or Fallen Elf on them simply means you get more fodder.
 Elements (Video Game) / int_20e20e99
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Elements (Video Game) / int_20e20e99
 Elements (Video Game) / int_22b994d4
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Running the Asylum
 Elements (Video Game) / int_22b994d4
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Running the Asylum: If the developer isn't keeping the game interesting, you can bet the fans will with PvP and Forum Events.
 Elements (Video Game) / int_22b994d4
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Elements (Video Game) / int_22b994d4
 Elements (Video Game) / int_2b694b8
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Flawless Victory
 Elements (Video Game) / int_2b694b8
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Flawless Victory: If you can win the game with full Hit Points, you get double in-game money. Note that this doesn't require you to have never been hurt, although it still usually requires a bit of skill. Note also that you must have full Hit Points, not just as many as you started with. Some cards increase your maximum hit points. You do get extra money for winning with more than the base hit points, and you double that if you also are at your new max. The reverse happens if you have a lower max hp but are still full.
 Elements (Video Game) / int_2b694b8
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Elements (Video Game) / int_2b694b8
 Elements (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Elements (Video Game) / int_2bdae2ae
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Awesome, but Impractical: Some of the combos, while awesome in theory, could be quite hard to pull off.
 Elements (Video Game) / int_2bdae2ae
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Elements (Video Game) / int_2bdae2ae
 Elements (Video Game) / int_2f253c94
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Glass Cannon
 Elements (Video Game) / int_2f253c94
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Glass Cannon: Fire Decks are built around this. The Crimson Dragon and its elite form, the Ruby Dragon. They do 12 and 15 damage respectively, but have 3 and 2 health points, the lowest of any dragon in the game. All Fire creatures have higher attack than defence, with Fire Spirits and Red Nymphs as the only exceptions, and both of them have abilities that let them change this. Even their shields use this concept - the only fire shields both deal 1 damage to the attacking creature and block zero damage from it.
 Elements (Video Game) / int_2f253c94
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Elements (Video Game) / int_2f253c94
 Elements (Video Game) / int_3069d72a
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Attack Backfire
 Elements (Video Game) / int_3069d72a
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Attack Backfire: One popular strategy for players with a Deck consisting of death cards is to use Aflatoxin to turn an opponent's creature into a Malignant Cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or Thunderstorm, and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and Skeletons only do one damage, so each Skeleton can end up being unable to hurt their opponent. To make things worse, players with Otyughs or Scarabs will now be able to greatly buff their attack, and Empathic Bonds will allow the player to heal almost completely thanks to the Malignant Cells. The Shard of Wisdom will let an immortal creature deal "spell damage" instead of "physical damage", i.e. letting them get past most shields. The only problem is that while most shields block physical damage, a few can reflect spell damage, making spell-damaging creatures attack their owners.
 Elements (Video Game) / int_3069d72a
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Elements (Video Game) / int_3069d72a
 Elements (Video Game) / int_309b8806
type
Cursed with Awesome
 Elements (Video Game) / int_309b8806
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Cursed with Awesome: Many, many spells have this effect. Whether it's a curse or a blessing often depends on the situation. Basilisk Blood and Auburn/Earth Nymphs can petrify a creature, which prevents it from attacking for 6 turns, but also increases its health by a massive 20 hit points. Armagios are able to withstand more damage and act as shields for longer, Otyughs and Scarabs become able to consume almost any creature, creatures with Acceleration/Overdrive will live far longer, and anything poisoned can live for longer periods of time. Reverse Time essentially kills a creature and returns the card to its owner, preventing the creature from attacking and preventing its owner from drawing a new card - but this can also be used to cure a dying creature, or stop you from running out of cards. Rage Potions increase attack and reduce health by 5 points each, so it's a death sentence for anything with less than 6 health and a blessing for anything with more. Gravity Pull makes all creatures on one side attack a specific creature on the other. This will, of course, eventually kill that creature, but if the creature has particularly high health, it makes a nice human shield. Aflatoxin poisons a creature for 2 damage each turn. When it dies, it turns into a Malignant Cell, which will keep duplicating until it fills the board - in other words, using it on yourself grants you a Zerg Rush of creatures. Weakening any creature until it has 5 or less health will let it get past a Gravity Shield. Liquid Shadow will poison a creature, but will also give it the ability "Vampire", letting it return the damage it deals as healing. Adrenaline will make a creature attack multiple times per turn - but any poison damage on it, or damage from a shield, will also be taken multiple times per turn, so you can use it to make an enemy creature die faster, or you can use Adrenaline and Antimatter on an enemy creature, which will force it to HEAL you multiple times. Any card that increases a creature's health (such as Blessing, Basilisk Blood, Plate/Heavy Armor) can be used to prevent it from getting past a Gravity Shield. Likewise, intentionally weakening your own creatures with Rage Potion, Shockwave, or another damaging spell will enable it to slip past a Gravity Shield. Any card that increases a creature's attack but not its defence may leave it vulnerable to Maxwell Demon's Paradox ability. note Kills a target creature if its attack is higher than its defence.
 Elements (Video Game) / int_309b8806
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Elements (Video Game) / int_309b8806
 Elements (Video Game) / int_32956961
type
Explosive Breeder
 Elements (Video Game) / int_32956961
comment
Explosive Breeder: The Malignant Cell, which has very little attacking power in a game where creatures normally can't intercept attacks. What it can do is copy itself each turn, and so can the copies, up to the hard limit of the number of creatures a player can have in play. Most decks' capacity to kill their own creatures is decidedly limited... this creature is built to be given to an opponent as cancer. Bonus point if the Malignant Cell is affected byAdrenaline. It will create four copies instead of one, quickly filling the board. Time's Deja Vu (a weak flyer) also splits into two copies. While this removes its ability, this game has no creature tokens - the copies are real cards, and so can be returned to the deck (which most Time decks can do ad infinitum). When a card leaves play, it returns to its pristine state and original text... so a Time player need never run out of Deja Vus (or out of cards, for that matter).
 Elements (Video Game) / int_32956961
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Elements (Video Game) / int_32956961
 Elements (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Elements (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Desynchronization. To elaborate: Desynchronization causes the AI to take over the opponent player (And of yours as well on your opponent's side). The actions of the (supposedly disconnected) player, however, clash with those of the AI as the game tries to reconnect both players. Side effects include but are not limited to: random healing, spell duplication, quanta screw, opponent summoning creatures at zero cost, opponent summoning your creatures, weapons played as flying weapons from the hand, and last but not least, mutual accusations of hacking. Feast your eyes. It's been such a long lasting glitch it has its HUD icon now.
 Elements (Video Game) / int_33ca811a
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Elements (Video Game) / int_33ca811a
 Elements (Video Game) / int_3439a6b5
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A God Is You
 Elements (Video Game) / int_3439a6b5
comment
A God Is You: Elementals are apparently very powerful beings, able to take hits from Dragons.
 Elements (Video Game) / int_3439a6b5
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Elements (Video Game) / int_3439a6b5
 Elements (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Elements (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Any creature that's not a Water or Other Creature will drown under Flooding. Including the airborne creatures from the Air element. Super Not-Drowning Skills: On the other hand, Earth creatures like Graboid, Shrieker, and Antlion can survive a Flooding by burrowing themselves underground. Wonder how they could get enough oxygen there.
 Elements (Video Game) / int_34bd7be2
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Elements (Video Game) / int_34bd7be2
 Elements (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Elements (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Dimensional Shield blocks all attacks for 3 turns. It also happens to be one of the most annoying cards in the game to face.
 Elements (Video Game) / int_39b8d3d6
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Elements (Video Game) / int_39b8d3d6
 Elements (Video Game) / int_3c3f28a5
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Blessed with Suck
 Elements (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Colossal Dragon has an insane number of hit points, making it hard to kill, but also makes it one of the more expensive cards, and it's even countered by Gravity Shield. Creatures that have or are given immortality can not be hurt by the owners or opponents, but they can hurt themselves if their opponent's shield poisons or burns them - and their immortality means that it is almost impossible for their owners to heal them, cure them, or grant them the ability to ignore shields.
 Elements (Video Game) / int_3c3f28a5
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Elements (Video Game) / int_3c3f28a5
 Elements (Video Game) / int_3fdac1c6
type
Literally Shattered Lives
 Elements (Video Game) / int_3fdac1c6
comment
Literally Shattered Lives: Use Freeze and Shockwave on the same creature for this effect.
 Elements (Video Game) / int_3fdac1c6
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Elements (Video Game) / int_3fdac1c6
 Elements (Video Game) / int_41dd77d
type
Zerg Rush
 Elements (Video Game) / int_41dd77d
comment
Zerg Rush: This is usually the main strategy of mono life. After the 1.31 patch, a Mono Water can also do this. Just put in 6 Nymph's Tears, 12 Water Pillars, 12 Water Pendulums, and enjoy your game. This is also the main strategy of basically everybody in PVP-1 some days... Which can be painful facing somebody who can simply ignore weak attacks. The more so if the rusher hits the creature cap early and lacks free space to summon anything effective. There are also 3 types of zerg rush decks that aren't so much rush decks, but generally end up very bad in numbers: Pharaoh/Scarab: The closest to the traditional rush. The more scarabs there are, the more life they have. Pharaohs summon them. Scarabs also have devour, allowing any creature with higher life to instantly destroy a monster and gain a stat boost. If it gets out of hand, the scarabs are almost impossible to put down due to their numbers and durability, as well as clearing your field of monsters that aren't protected. Fortunately, if not fed, Scarabs on their own are rather weak, even with that life bonus. Fallen Druid: Any creatures will do, but the point is to get out enough fodder in order to mutate them all. Even though you have no idea how you are going to end up, done well you can have a diverse, powerful, an almost unstoppable army of creatures thanks to the druid/shaman. Devour rush: Basically you try to get a lot of creatures out there in order to feed a creature with devour; see scarabs above. The whole rush part is getting enough food for the creature who devour to be unstoppable, capable of destroying any monster on the field and getting more powerful each time, switching to another tactic entirely.
 Elements (Video Game) / int_41dd77d
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Elements (Video Game) / int_41dd77d
 Elements (Video Game) / int_42846e90
type
Elemental Powers
 Elements (Video Game) / int_42846e90
comment
Elemental Powers: Pretty much every single elemental power from healing to time and space manipulation is represented in one form or another.
 Elements (Video Game) / int_42846e90
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Elements (Video Game) / int_42846e90
 Elements (Video Game) / int_457655dd
type
Human Popsicle
 Elements (Video Game) / int_457655dd
comment
Human Popsicle: Freeze, a Water card, which freezes the target creature for three or four turns.
 Elements (Video Game) / int_457655dd
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 Elements (Video Game) / int_457655dd
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Elements (Video Game) / int_457655dd
 Elements (Video Game) / int_4977559e
type
Our Angels Are Different
 Elements (Video Game) / int_4977559e
comment
Our Angels Are Different: There are two angel cards in the game: the Fire element Seraph and the Light element Guardian Angel. Seraph is a high hitter which can pseudo-immortalize itself, and Guardian Angel can heal wounded creatures.
 Elements (Video Game) / int_4977559e
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 Elements (Video Game) / int_4977559e
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Elements (Video Game) / int_4977559e
 Elements (Video Game) / int_4c24a9ed
type
Power Copying
 Elements (Video Game) / int_4c24a9ed
comment
Power Copying: The Light element Crusader can endow a weapon (including the opponent's), which grants him the weapon's attack bonus and skill. In a lesser case, Mindgate and Parallel Universe.
 Elements (Video Game) / int_4c24a9ed
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Elements (Video Game) / int_4c24a9ed
 Elements (Video Game) / int_4c798fd5
type
Shock and Awe
 Elements (Video Game) / int_4c798fd5
comment
Shock and Awe: Lightning deals 5 damage to a target. Most creatures die to just one Lightning, while barely any creature would survive a second dose of it. To a lesser extent, Thunderstorm, which deals 2 damage to all opposing creatures.
 Elements (Video Game) / int_4c798fd5
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Elements (Video Game) / int_4c798fd5
 Elements (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Elements (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: In addition to the creature, permanent, and spell cards, the player character also has access to a variety of elemental shield cards. It's amazing how much the right type of shield can make or break a game.
 Elements (Video Game) / int_4ffde1e0
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Elements (Video Game) / int_4ffde1e0
 Elements (Video Game) / int_5288f02
type
All Your Powers Combined
 Elements (Video Game) / int_5288f02
comment
All Your Powers Combined: Due mainly to the persistence of quanta from generation to use (with a computer tracking numbers, there's no need for a physical game's "tap to pay" system), it's actually practical to build decks using all 12 elements at once. In fact, certain classes of such decks make up the bulk of arena grinders.
 Elements (Video Game) / int_5288f02
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Elements (Video Game) / int_5288f02
 Elements (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 Elements (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: The Adrenaline effect gives a creature multiple attacks per turn. Bigger creatures get fewer extra attacks, and their attacks after the first will usually have less power.
 Elements (Video Game) / int_53e6f4a
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Elements (Video Game) / int_53e6f4a
 Elements (Video Game) / int_55f62ad4
type
Sleeper Hit
 Elements (Video Game) / int_55f62ad4
comment
Sleeper Hit: At face value, it looks like another average CCG that could've easily died once the developer went on hiatus - however, the dedicated fanbase (see Running the Asylum) have made this game pretty durable when it comes to lack of updates.
 Elements (Video Game) / int_55f62ad4
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Elements (Video Game) / int_55f62ad4
 Elements (Video Game) / int_5669577c
type
Yin-Yang Bomb
 Elements (Video Game) / int_5669577c
comment
Yin-Yang Bomb: Light/Darkness duo decks.
 Elements (Video Game) / int_5669577c
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Elements (Video Game) / int_5669577c
 Elements (Video Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Elements (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": Quantum (plural quanta) as mana.
 Elements (Video Game) / int_5ac34441
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Elements (Video Game) / int_5ac34441
 Elements (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Elements (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Averted: the game's free to play, and donating money doesn't give you any noticeable advantage. While you will get a card for a big enough donation, said card can be gotten without donating.
 Elements (Video Game) / int_5c17c12f
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Elements (Video Game) / int_5c17c12f
 Elements (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Elements (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: A player starts with 100 Hit Points, gets one free Quantum of one element each turn from his Mark, and draws 1 card per turn. The False Gods start with 200 HP, draw two cards each turn, has their mark generate 3 quanta each turn, and has a doubled deck size. For the False Gods, the game's pretty upfront about them not playing by the same rules. On the bright side, you can get one prediction a day on exactly which False God you'll fight next, and their card lists and strategies are all wikied up. Subverted in the Arena, since you can also make an Arena deck which grows in level to become closer to the False God's power. It's more balanced since these leveled up decks are played exclusively by the AI against real players.
 Elements (Video Game) / int_6041e4f4
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Elements (Video Game) / int_6041e4f4
 Elements (Video Game) / int_6678bcda
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Like Cannot Cut Like
 Elements (Video Game) / int_6678bcda
comment
Like Cannot Cut Like: Averted. A Pulverizer can destroy another Pulverizer. It can even destroy ''itself''.
 Elements (Video Game) / int_6678bcda
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 Elements (Video Game) / int_6b486b81
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Revive Kills Zombie
 Elements (Video Game) / int_6b486b81
comment
Revive Kills Zombie: The card Holy Light is primarily used to restore hit points, but when used against a Death or Dark target, it deals damage instead. (Usually more then enough to kill even the strongest creatures in one hit.)
 Elements (Video Game) / int_6b486b81
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Elements (Video Game) / int_6b486b81
 Elements (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Elements (Video Game) / int_6eb1268c
comment
Extreme Omnivore: Otyughs and Scarabs can eat pretty much anything, from germs to dragons, provided they're buffed enough.
 Elements (Video Game) / int_6eb1268c
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Elements (Video Game) / int_6eb1268c
 Elements (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Elements (Video Game) / int_6fa1e7a2
comment
Noob Bridge: The difficulty spike from AI 3 to AI 4 and from AI 4 to FG is quite high. You are expected to use upgraded cards on them, or else you will blow up your money trying to figure out what to do. Which brings us... Cash Gate: You need at least 9000 electrum (worth 6 upgrades) to gain at least 30% winrate against False Gods. Getting to 9000 electrum is the hardest part on the game, where each win is only worth ~20 electrum and every card won is worth only ~50.
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1.0
 Elements (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_6fa1e7a2
 Elements (Video Game) / int_70645f69
type
Money Grinding
 Elements (Video Game) / int_70645f69
comment
Money Grinding: You need money to buy cards, and you can also upgrade your cards for a whopping 1500 Electrum Coins each.
 Elements (Video Game) / int_70645f69
featureApplicability
1.0
 Elements (Video Game) / int_70645f69
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_70645f69
 Elements (Video Game) / int_70e34c75
type
Player Versus Player
 Elements (Video Game) / int_70e34c75
comment
Player Versus Player: A variation - while you can Random PvP players and selectively PvP friends, the organized PvP of the game happens on the official forums, with some events like Tournaments offering reward codes to the winners.
 Elements (Video Game) / int_70e34c75
featureApplicability
1.0
 Elements (Video Game) / int_70e34c75
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_70e34c75
 Elements (Video Game) / int_7a01d7ac
type
Mana Drain
 Elements (Video Game) / int_7a01d7ac
comment
Mana Drain: Devourer, a Darkness creature, can absorb the opponent's quanta and return it to the owner as Darkness quanta. A more extreme example is Black Hole. It drains up to 3 quanta per element and returns it as HP. This is the bane of rainbow decks everywhere.
 Elements (Video Game) / int_7a01d7ac
featureApplicability
1.0
 Elements (Video Game) / int_7a01d7ac
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_7a01d7ac
 Elements (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Elements (Video Game) / int_808cbaeb
comment
To elaborate: Desynchronization causes the AI to take over the opponent player (And of yours as well on your opponent's side). The actions of the (supposedly disconnected) player, however, clash with those of the AI as the game tries to reconnect both players. Side effects include but are not limited to: random healing, spell duplication, quanta screw, opponent summoning creatures at zero cost, opponent summoning your creatures, weapons played as flying weapons from the hand, and last but not least, mutual accusations of hacking. Feast your eyes. It's been such a long lasting glitch it has its HUD icon now.
 Elements (Video Game) / int_808cbaeb
featureApplicability
1.0
 Elements (Video Game) / int_808cbaeb
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_808cbaeb
 Elements (Video Game) / int_834427cd
type
Cap
 Elements (Video Game) / int_834427cd
comment
Cap: Your deck must be at least 30 cards, but it can't have more than 60. Also, you can never have more than 8 cards in your hand, and at the end of your turn, if you do have 8, you have to discard one. Other than pillars, you're not allowed to have more than 6 copies of any particular card in your deck. Finally, as of the latest versions, there is a cap of 75 for each individual type of quanta. Also, Stone Skin/Granite Skin gives you extra HP equal to the number of Earth quanta you have — but only up to 73-74 because of the aforementioned limit. There are also limits on the number of creatures in play (23).
 Elements (Video Game) / int_834427cd
featureApplicability
1.0
 Elements (Video Game) / int_834427cd
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_834427cd
 Elements (Video Game) / int_8b51de71
type
There Is No Kill Like Overkill
 Elements (Video Game) / int_8b51de71
comment
There Is No Kill Like Over Kill: Sky Blitz, which doubles the attack of all airborne creatures for one turn. Exaggerated if used on Diving creatures.
 Elements (Video Game) / int_8b51de71
featureApplicability
1.0
 Elements (Video Game) / int_8b51de71
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_8b51de71
 Elements (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Elements (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Some people try farming Silver Arena completely unupgraded. Some people try fighting a specific False God without any rare cards or upgrades. They succeeded.
 Elements (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 Elements (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_8d4fcaa5
 Elements (Video Game) / int_8ee83b3e
type
Numerical Hard
 Elements (Video Game) / int_8ee83b3e
comment
Numerical Hard: Anything above AI Level 3 requires decks specifically tailored (and upgraded) to defeat, more so the False Gods. The Arena Decks are also player built decks with built-in advantages to compensate for the fact the AI is playing the deck.
 Elements (Video Game) / int_8ee83b3e
featureApplicability
1.0
 Elements (Video Game) / int_8ee83b3e
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_8ee83b3e
 Elements (Video Game) / int_8f788a30
type
Color-Coded Elements
 Elements (Video Game) / int_8f788a30
comment
Color-Coded Elements: The game color-codes its elements thusly: Fire is red, Water is blue, Earth is brown, Air is sky blue, Light is white, Darkness is black, Life is green, Death is purple, Gravity is orange, Time is yellow, Entropy is pink, Aether is aqua, and Non-Elemental cards are beige.
 Elements (Video Game) / int_8f788a30
featureApplicability
1.0
 Elements (Video Game) / int_8f788a30
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_8f788a30
 Elements (Video Game) / int_910e53e8
type
Fairy Battle
 Elements (Video Game) / int_910e53e8
comment
Fairy Battle: Before the Arena became the new asynchronous PvP system, you could challenge AI-controlled copies of the Top 500 players' decks. Some players in the Top 500 would intentionally build their decks to include a few rare cards, but no way to play them, and no way to win the game; this makes those rare cards far easier to get.
 Elements (Video Game) / int_910e53e8
featureApplicability
1.0
 Elements (Video Game) / int_910e53e8
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_910e53e8
 Elements (Video Game) / int_940a5958
type
Artificial Stupidity
 Elements (Video Game) / int_940a5958
comment
Artificial Stupidity: While the AI is mostly competent, every once in a while, it will make some rather boneheaded moves. In particular, the AI doesn't seem to be able to realize that, "Hey, I've already got a weapon/shield; maybe I shouldn't play a different one." Also, it likes to bury immortal creatures, as if gaining the meaningless defence bonus was worth halving the creature's attack. It will also draw using Golden Hourglasses like crazy, often decking itself out in the process. There are three main uses for Armagios - using their Gravity Pull ability to turn them into human shields, using Acceleration/Overdrive to make them go from a Stone Wall to a Glass Cannon, or using the Catapult to fling them at your opponent. The AI has a tendency of trying to catapult them after doing one of the first two options. If a deck has Quintessence and Dune Scorpions in it, the AI may grant the scorpion immortality before increasing its attack, robbing themselves of a very dangerous creature.
 Elements (Video Game) / int_940a5958
featureApplicability
1.0
 Elements (Video Game) / int_940a5958
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_940a5958
 Elements (Video Game) / int_952bcf83
type
The Phoenix
 Elements (Video Game) / int_952bcf83
comment
The Phoenix: A fire creature, the Phoenix can resurrect itself after being killed and reduced to Ash, provided the opponent doesn't destroy the Ash as well.
 Elements (Video Game) / int_952bcf83
featureApplicability
1.0
 Elements (Video Game) / int_952bcf83
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_952bcf83
 Elements (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Elements (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The element specific weapons cannot be purchased and can only be obtained by rolling one of them randomly on the post-game slot machine, which already has a very dim rate for common cards, in a special spin of rares after winning a few arena games in a row, or as a daily giveaway by the Oracle (who picks one card among all the cards in the game). Any deck who aspires to have a decent chance at PvP or the False Gods requires at least 2 or 3 copies of the same weapon. Have fun. Shards are worse because they do not appear at all when facing the AI (with Shard of Focus as the only exception; it can be found after beating the False Gods Akebono and Osiris). Shards are best won through the Arena's special spin. Nymphs are far worse. You cannot win any in the slots; it turns into a worthless "Relic" card that does absolutely nothing. You can only get them from the Oracle. Many Entropy cards have this effect. The most notable cards are Chaos Seed, Mutation, Discord, Fallen Elf, and Shard of Serendipity.
 Elements (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Elements (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_98b1dc8f
 Elements (Video Game) / int_9c1f758a
type
Kill It with Fire
 Elements (Video Game) / int_9c1f758a
comment
Kill It with Fire: Fire is an element known for its destructive power. It has the highest number of CC spells, like Fire Bolt, Rain of Fire, and Rage Potion.
 Elements (Video Game) / int_9c1f758a
featureApplicability
1.0
 Elements (Video Game) / int_9c1f758a
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_9c1f758a
 Elements (Video Game) / int_9f4a47f2
type
Competitive Balance
 Elements (Video Game) / int_9f4a47f2
comment
Competitive Balance: Each element has its strengths and weaknesses. Each deck also has strengths and weaknesses. There's no "best deck."
 Elements (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Elements (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_9f4a47f2
 Elements (Video Game) / int_abd29ad8
type
No-Sell
 Elements (Video Game) / int_abd29ad8
comment
No-Sell: Sanctuary prevents the opponent from altering your quanta pool or hand during their turn.
 Elements (Video Game) / int_abd29ad8
featureApplicability
1.0
 Elements (Video Game) / int_abd29ad8
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_abd29ad8
 Elements (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Elements (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Water, in theory. In practice, it's more like Master of None.
 Elements (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Elements (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_ac9f78d9
 Elements (Video Game) / int_b0e1ca3f
type
Non-Elemental
 Elements (Video Game) / int_b0e1ca3f
comment
Non-Elemental: Used to be impossible, but after the 1.29 patch which introduced "Second Generation Shards", it became possible to make a deck 100% filled with "Other" cards. Until all the shards got moved into their respective elements in 1.32.
 Elements (Video Game) / int_b0e1ca3f
featureApplicability
1.0
 Elements (Video Game) / int_b0e1ca3f
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_b0e1ca3f
 Elements (Video Game) / int_b59f6070
type
Confusion Fu
 Elements (Video Game) / int_b59f6070
comment
Fallen Druid: Any creatures will do, but the point is to get out enough fodder in order to mutate them all. Even though you have no idea how you are going to end up, done well you can have a diverse, powerful, an almost unstoppable army of creatures thanks to the druid/shaman.
 Elements (Video Game) / int_b59f6070
featureApplicability
1.0
 Elements (Video Game) / int_b59f6070
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_b59f6070
 Elements (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Elements (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: several cases. Flooding doesn't affect Water creatures (which makes sense), but it also doesn't affect neutral creatures. What neutral creatures does the game have? Neutral weapons when made into creatures by Flying Weapon/Animate Weapon, and Malignant Cell. That's it. So why does Flooding not affect neutral creatures? Because if it did, it would affect Malignant Cell. For that matter, how about Malignant Cell being a neutral creature in the first place? Aflatoxin, the card that generates it, is a Death card. So why is Malignant Cell neutral instead of Death? To keep it from being affected (read: buffed) by Nightfall/Eclipse. See Explosive Breeder above. Mitosis used to be usable on flown weapona, but after a Game-Breaker combo is discovered (Mitosis Long Sword), it was changed. Now it can't target weapons. Shard of Readiness' effect: "Time creatures can use their skill twice this turn." What it doesn't say is that if you try to apply it again on the same creature on the same turn, it does nothing. This was because there was a particularly good AI grinder using the shard, and the in-element shards would have made it game breaking.
 Elements (Video Game) / int_b89ed08a
featureApplicability
1.0
 Elements (Video Game) / int_b89ed08a
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_b89ed08a
 Elements (Video Game) / int_b97a2fa7
type
Forced Transformation
 Elements (Video Game) / int_b97a2fa7
comment
Forced Transformation: Entropy has Mutation effects, which change one creature into another, randomly generated creature. These effects can be used on your own creatures, or on your opponent's.
 Elements (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Elements (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_b97a2fa7
 Elements (Video Game) / int_bbca7a41
type
Mirror Match
 Elements (Video Game) / int_bbca7a41
comment
Mirror Match: Aside from the usual, playing against a Darkness player can sometimes resemble one, when their deck can take your weapons, shields, and the pillars to power them. Or just appropriate the defences you included against the usual mirror match... Aether can be far worse. With Mindgate and Parallel Universe, the Aether player will be able to use your cards as well as their own. For bonus fun, pit two of these decks against each other. My card-copier generates multiple copies of your card-copier, then you catch mine with yours, and...
 Elements (Video Game) / int_bbca7a41
featureApplicability
1.0
 Elements (Video Game) / int_bbca7a41
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_bbca7a41
 Elements (Video Game) / int_bf698238
type
When All You Have Is a Hammer…
 Elements (Video Game) / int_bf698238
comment
When All You Have Is a Hammer…: Rush decks are both the simplest and easiest to build. They also take down the elders quickly and reliably. Even a mono deck with 6 dragons and 24 pillars puts up a decent pounding.
 Elements (Video Game) / int_bf698238
featureApplicability
1.0
 Elements (Video Game) / int_bf698238
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_bf698238
 Elements (Video Game) / int_c0ccf45c
type
Metagame
 Elements (Video Game) / int_c0ccf45c
comment
Metagame: Present in any organized PvP.
 Elements (Video Game) / int_c0ccf45c
featureApplicability
1.0
 Elements (Video Game) / int_c0ccf45c
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_c0ccf45c
 Elements (Video Game) / int_c75df49a
type
Shout-Out
 Elements (Video Game) / int_c75df49a
comment
Shout-Out: Players can summon an earth based creature called a Graboid and then evolve it into a Shrieker. Also, Otyugh and Mind Flayer/Ulitharid.
 Elements (Video Game) / int_c75df49a
featureApplicability
1.0
 Elements (Video Game) / int_c75df49a
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_c75df49a
 Elements (Video Game) / int_c8490cbe
type
Voodoo Doll
 Elements (Video Game) / int_c8490cbe
comment
Voodoo Doll: Darkness' card, Voodoo Doll, does all damage it takes to the opponent as long as it survives. Paired up with Rage Potion or Parallel Universe, it can deal huge amounts of damage fairly quickly.
 Elements (Video Game) / int_c8490cbe
featureApplicability
1.0
 Elements (Video Game) / int_c8490cbe
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_c8490cbe
 Elements (Video Game) / int_d08049db
type
Taken for Granite
 Elements (Video Game) / int_d08049db
comment
Taken for Granite: Basilisk Blood, an Earth spell, grants a massive HP bonus in exchange of delaying the target creature for six turns. Gargoyle and certain combinations of Shard Golem also have the Stone Form skill, which gives the creature +20 health.
 Elements (Video Game) / int_d08049db
featureApplicability
1.0
 Elements (Video Game) / int_d08049db
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_d08049db
 Elements (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Elements (Video Game) / int_d88e125e
comment
Our Dragons Are Different: There's a dragon for every element and no two are exactly alike.
 Elements (Video Game) / int_d88e125e
featureApplicability
1.0
 Elements (Video Game) / int_d88e125e
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_d88e125e
 Elements (Video Game) / int_dd078783
type
Cash Gate
 Elements (Video Game) / int_dd078783
comment
Cash Gate: You need at least 9000 electrum (worth 6 upgrades) to gain at least 30% winrate against False Gods. Getting to 9000 electrum is the hardest part on the game, where each win is only worth ~20 electrum and every card won is worth only ~50.
 Elements (Video Game) / int_dd078783
featureApplicability
1.0
 Elements (Video Game) / int_dd078783
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_dd078783
 Elements (Video Game) / int_e50fa775
type
Damage Over Time
 Elements (Video Game) / int_e50fa775
comment
Damage Over Time: Death's primary style against creatures persists between turns.
 Elements (Video Game) / int_e50fa775
featureApplicability
1.0
 Elements (Video Game) / int_e50fa775
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_e50fa775
 Elements (Video Game) / int_e543a655
type
Light Is Not Good
 Elements (Video Game) / int_e543a655
comment
Light Is Not Good /Dark Is Not Evil: Elements themselves have no real scale of morality alignment: that's entirely up to the player's interpretation.
 Elements (Video Game) / int_e543a655
featureApplicability
1.0
 Elements (Video Game) / int_e543a655
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_e543a655
 Elements (Video Game) / int_e545e190
type
Nerf
 Elements (Video Game) / int_e545e190
comment
Nerf: Over time, a few cards have been changed or made more expensive to play to keep them from breaking the game.
 Elements (Video Game) / int_e545e190
featureApplicability
1.0
 Elements (Video Game) / int_e545e190
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_e545e190
 Elements (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Elements (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: On the other hand, Earth creatures like Graboid, Shrieker, and Antlion can survive a Flooding by burrowing themselves underground. Wonder how they could get enough oxygen there.
 Elements (Video Game) / int_e5bb2929
featureApplicability
1.0
 Elements (Video Game) / int_e5bb2929
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_e5bb2929
 Elements (Video Game) / int_e5e2f357
type
Strategy, Schmategy
 Elements (Video Game) / int_e5e2f357
comment
Strategy, Schmategy: Entropy cards are like these in general. Pandemonium inflicts a random effect on every creature on the field. Discord scrambles your opponent's quanta to random elements. Mutation turns a creature into an Abomination or a random creature. Some non-entropy cards also work like this, most notably Fate Egg. Honorable mention goes to random deck generator, which generates random decks but still usable. The effectiveness varies, though.
 Elements (Video Game) / int_e5e2f357
featureApplicability
1.0
 Elements (Video Game) / int_e5e2f357
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_e5e2f357
 Elements (Video Game) / int_e8bb3043
type
Kill It with Water
 Elements (Video Game) / int_e8bb3043
comment
Kill It with Water: Water, while not as versatile as Fire, also has many CC cards, practical or not.
 Elements (Video Game) / int_e8bb3043
featureApplicability
1.0
 Elements (Video Game) / int_e8bb3043
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_e8bb3043
 Elements (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Elements (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: The same symbol is used for Time and the in-game currency, Electrum. Like we've never seen that one before.
 Elements (Video Game) / int_f2877d9e
featureApplicability
1.0
 Elements (Video Game) / int_f2877d9e
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_f2877d9e
 Elements (Video Game) / int_f6722211
type
Hit Points
 Elements (Video Game) / int_f6722211
comment
Note also that you must have full Hit Points, not just as many as you started with. Some cards increase your maximum hit points. You do get extra money for winning with more than the base hit points, and you double that if you also are at your new max. The reverse happens if you have a lower max hp but are still full.
 Elements (Video Game) / int_f6722211
featureApplicability
1.0
 Elements (Video Game) / int_f6722211
featureConfidence
1.0
 Elements (Video Game)
hasFeature
Elements (Video Game) / int_f6722211
 Elements (Video Game) / int_name
type
ItemName
 Elements (Video Game) / int_name
comment
 Elements (Video Game) / int_name
featureApplicability
1.0
 Elements (Video Game) / int_name
featureConfidence
1.0
 Elements (Video Game)
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Elements (Video Game) / int_name
 Elements (Video Game) / int_name
itemName
Elements (Video Game)

The following is a list of statements referring to the current page from other pages.

 Elements (Video Game)
hasFeature
Card Battle Game / int_3e37ee0a
 Elements (Video Game)
hasFeature
Color-Coded Elements / int_3e37ee0a
 Elements (Video Game)
hasFeature
Confusion Fu / int_3e37ee0a
 Elements (Video Game)
hasFeature
Entropy and Chaos Magic / int_3e37ee0a
 Elements (Video Game)
hasFeature
Heart Is an Awesome Power / int_3e37ee0a
 Elements (Video Game)
hasFeature
Ice Magic Is Water / int_3e37ee0a
 Elements (Video Game)
hasFeature
Lethal Harmless Powers / int_3e37ee0a
 Elements (Video Game)
hasFeature
Unblockable Attack / int_3e37ee0a
 Elements (Video Game)
hasFeature
Voodoo Doll / int_3e37ee0a
 Elements (Video Game)
hasFeature
Western Zodiac / int_3e37ee0a