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Eliminate Down (Video Game)

 Eliminate Down (Video Game)
type
TVTItem
 Eliminate Down (Video Game)
label
Eliminate Down (Video Game)
 Eliminate Down (Video Game)
page
EliminateDown
 Eliminate Down (Video Game)
comment
Eliminate Down is a horizontal scrolling Shoot 'em Up for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. The game was never released outside of Japan.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a long white laser beam that could fire through foreground objects. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. Extends were set at every 100,000 points.The weapons were upgradeable by collecting Power-Up icons; obtaining a certain number of Power-Ups would level-up the size and strength of the player's weapons, but the weapons were upgradable to just 3 Levels. The only other defenses the players had was a shield pick-up called the Barrier that protected the ship for at least two hits. The A and C buttons allowed the player to switch among the three weapons. Players could also change the speed of the ship by pausing the game and adjusting the speed level on the pause screen. Eliminate Down also had a mini-game that was playable at the main menu similar to Concentration where players had to find the right image under a certain time limit.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Not to be confused with Border Down.
 Eliminate Down (Video Game)
fetched
2019-03-01T12:01:14Z
 Eliminate Down (Video Game)
parsed
2020-06-25T10:28:34Z
 Eliminate Down (Video Game)
isPartOf
DBTropes
 Eliminate Down (Video Game) / int_504a1991
type
Body Horror
 Eliminate Down (Video Game) / int_504a1991
comment
Body Horror: The first Mini-Boss of Stage 6 (here◊). Stage 4's boss counts too in its final phase◊.
 Eliminate Down (Video Game) / int_504a1991
featureApplicability
1.0
 Eliminate Down (Video Game) / int_504a1991
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1.0
 Eliminate Down (Video Game)
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Eliminate Down (Video Game) / int_504a1991
 Eliminate Down (Video Game) / int_73ebfe34
type
Boss Arena Urgency
 Eliminate Down (Video Game) / int_73ebfe34
comment
Boss Arena Urgency: The Mini-Boss of Stage 4 had tooth-like walls that slowly shut behind your character after a set time passed, limiting your movement space.
 Eliminate Down (Video Game) / int_73ebfe34
featureApplicability
1.0
 Eliminate Down (Video Game) / int_73ebfe34
featureConfidence
1.0
 Eliminate Down (Video Game)
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Eliminate Down (Video Game) / int_73ebfe34
 Eliminate Down (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Eliminate Down (Video Game) / int_82108e3d
comment
Attack Its Weak Point: ALL the bosses are like this.
 Eliminate Down (Video Game) / int_82108e3d
featureApplicability
1.0
 Eliminate Down (Video Game) / int_82108e3d
featureConfidence
1.0
 Eliminate Down (Video Game)
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Eliminate Down (Video Game) / int_82108e3d
 Eliminate Down (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Eliminate Down (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: Stage 6 had an advancing lava wall of doom. All it did was to limit your movement space.
 Eliminate Down (Video Game) / int_e57198a4
featureApplicability
1.0
 Eliminate Down (Video Game) / int_e57198a4
featureConfidence
1.0
 Eliminate Down (Video Game)
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Eliminate Down (Video Game) / int_e57198a4
 Eliminate Down (Video Game) / int_e76151c3
type
Battleship Raid
 Eliminate Down (Video Game) / int_e76151c3
comment
Battleship Raid: Your second boss is a giant mechanical battleship oarfish.
 Eliminate Down (Video Game) / int_e76151c3
featureApplicability
1.0
 Eliminate Down (Video Game) / int_e76151c3
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1.0
 Eliminate Down (Video Game)
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Eliminate Down (Video Game) / int_e76151c3
 Eliminate Down (Video Game) / int_eb81c601
type
Big Damn Heroes
 Eliminate Down (Video Game) / int_eb81c601
comment
Big Damn Heroes: Done with in the ending. You ship is incapacitated and floating outside Earth's atmosphere when a wave of mooks approach and try to capture/finish off your character. They get eliminated down with a laser barrage from your mothership before that happens.
 Eliminate Down (Video Game) / int_eb81c601
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1.0
 Eliminate Down (Video Game) / int_eb81c601
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1.0
 Eliminate Down (Video Game)
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Eliminate Down (Video Game) / int_eb81c601
 Eliminate Down (Video Game) / int_name
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 Eliminate Down (Video Game) / int_name
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 Eliminate Down (Video Game) / int_name
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 Eliminate Down (Video Game) / int_name
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 Eliminate Down (Video Game)
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Eliminate Down (Video Game) / int_name
 Eliminate Down (Video Game) / int_name
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Eliminate Down (Video Game)

The following is a list of statements referring to the current page from other pages.

 Eliminate Down (Video Game)
hasFeature
Every 10,000 Points / int_fd9020b1
 Eliminate Down (Video Game)
hasFeature
Real-Time Weapon Change / int_fd9020b1
 Eliminate Down (Video Game)
hasFeature
Reentry Scare / int_fd9020b1
 Eliminate Down (Video Game)
hasFeature
Video Games of 1990–1994 / int_fd9020b1