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Emperor: Rise of the Middle Kingdom (Video Game)

 Emperor: Rise of the Middle Kingdom (Video Game)
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TVTItem
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game)
 Emperor: Rise of the Middle Kingdom (Video Game)
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EmperorRiseOfTheMiddleKingdom
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom, also known as simply Emperor, is the sixth game of the City-Building Series developed by Impressions Games and published by Sierra in 2002, this time set in Ancient China and developed by Breakaway Games.Contrary to most other city builders, the focus of Emperor's gameplay is less on building up a large, populous city, but instead is on building and maintaining the infrastructure needed to run a city. Players must keep their people supplied with food, water, and goods from markets, and also build religious shrines, medicinal buildings, entertainment schools, and inspector and sentry towers among their housing. These buildings spawn "walkers" that patrol the city administering their servivces to houses they pass. As your citizens are given what they need, they'll renovate their houses into larger houses that can accomodate more people, and their demands shift from basic necessities to luxury services.Meanwhile in your industrial sector, players must not only build craft workshops to supply the people with what they need, but also make sure that those workers are supplied with raw materials like metal, wood, clay, etc., so they can produce those commodities. Combined with the fact agricultural crops have growing seasons each year, and this means managing your city's infrastructure by making sure you produce enough food each year to last your city at least until the next harvest, having enough workshops to produce enough goods to sustain the level of comfort your citizens expect, and ensuring those workshops are being supplied with enough raw materials to keep working. Players can use the Industry tab to set priorities to certain areas of city management that your workforce will staff first, and also shutdown industries on either an individual basis or all of them across the city.Finally, you are not alone in the world. There are rival cities out there and just like you they need to maintain the needs of their people. With friendly relations, you can establish trade routes to export excess goods and import things you need, can give and receive gifts of goods, and maybe even get them to agree to a military alliance. If things go hostile, your rivals will demand things of you, send spies to sabotage your city and steal your goods, and even rally a military force to invade and conquer you. Fortunately, you can do all of these things back to them. You can be The Good King who forms The Alliance with friendly neighbors, or you can be The Emperor who forms The Empire by conquering rivals one by one.note Of course, in the name of historical accuracy, you'll probably end up being that second one most of the time.The single-player campaign spans millennia of Chinese history as the player acts as various historical figures, some addressed by name, others are just a flunky to The Emperor of the time building his city for him. As time progresses through the campaign, technologies (and resources) become outdated and are replaced with different technology, such as iron smelting replacing bronze smelting, bronze and iron each being used by different industries. Objectives often demand the player produce a set amount of a commodity within a year, get a certain population level, or conquer neighboring cities. You also get to build famous monuments, from stock temple complexes and palaces to Su Song's clock tower, the Grand Canal, and inevitably, the Great Wall of China.
 Emperor: Rise of the Middle Kingdom (Video Game)
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_13f5b1b
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Instant-Win Condition
 Emperor: Rise of the Middle Kingdom (Video Game) / int_13f5b1b
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Instant-Win Condition: The city is hopelessly in debt, outlaws roam the streets killing indiscriminately, people are leaving the city, and in two months the Xiongnu arrive to attack and you don't have an army. Oh good, the year production tallies are in and you met your quota, mission complete! Averted if you actually get conquered — you cannot win any mission if you're another city's vassal, even if you meet the requirements, and will need to fight your way to freedom by conquering your conqueror.
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Early Game Hell
 Emperor: Rise of the Middle Kingdom (Video Game) / int_1527d90d
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Early Game Hell: Over the first year or two as you get your city up and running, you'll rapidly lose money as you build your city layout and have little tax income and exports to make money back, your workforce will be pitifully small and you'll have to set their priorities to make sure your first harvest can sustain your population for the year to come, and any commodity you produce will be rapidly depleted as your growing city consumes it to increase their housing levels. After that first year or so pass, you can start to collect taxes and put together exports, you'll have a substantial enough workforce to not worry about being understaffed too badly, and the consumption of commodities your city needs will stabilize. The AI is very fond of Kick Them While They Are Down. Hostile AI cities will know if you have a small military, which is often the case until mid-game and will proceed to Gang Up on the Human repeatedly. It's donwplayed compared to Caesar III and Pharaoh' because the invasions are dynamic and no longer scripted; player actions influence them and prioritizing defense first is reasonably doable and does work as a deterrent.
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_1e1aa82a
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Diabolus ex Machina
 Emperor: Rise of the Middle Kingdom (Video Game) / int_1e1aa82a
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Diabolus ex Machina: You can reduce the chance of a natural disaster occurring by keeping the ancestors appeased, but sooner or later, it'll hit even if they adore you. Droughts you may not even notice and floods can be prevented by building away from the river. But earthquakes? On a bad day, expect to see more than half your city crumble into ruins instantly, likely killing a good chunk of your population, destroying stockpiles of goods, and costing you thousands in repairs to replace it all. A sufficiently bad earthquake hitting the right buildings could reset an entire city back to square one.
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Anachronism Stew
 Emperor: Rise of the Middle Kingdom (Video Game) / int_259d5879
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Anachronism Stew: Inevitably pops up. There's just no way a weaponsmith built in the fourth century BCE should look the same as one built in the eighth century CE, but it will, as will all other structures.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_259d5879
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_25bc8511
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Generation Xerox
 Emperor: Rise of the Middle Kingdom (Video Game) / int_25bc8511
comment
Generation Xerox: Some mission briefings mention your character for the mission is the descendant of your character in the previous mission several decades or centuries ago, and you're being called upon now to see if you have the same gift for city planning as your ancestor did. Averted at the end of the Qin campaign, the next mission establishes you're the same character who's been spared for his recognized skill and integrity.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_25bc8511
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_262861e1
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Blade on a Stick
 Emperor: Rise of the Middle Kingdom (Video Game) / int_262861e1
comment
Blade on a Stick: Most combat walkers, including heroes, utilize assorted varieties of spears and polearms. Doubles as Shown Their Work; the ji and the dagger axe were common weapons in ancient Chinese armies.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_262861e1
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Shoot the Shaggy Dog
 Emperor: Rise of the Middle Kingdom (Video Game) / int_272abb98
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Shoot the Shaggy Dog: Naturally, given the game somewhat keeps to historical events. It doesn't matter how big and grand you build the capital of the empire and how big the army defending it is, it is going to be sacked, and of course the Great Wall won't keep out the Mongols, sorry for the real-life hours you spent building it last mission. And every campaign ends with the current dynasty falling apart no matter how good a job of running it you were doing. Even if you conquer every city on a map including the Nomads/Xiongnu/Mongols, the next level will set them back to rival status, forcing you to bribe/conquer them again if you want to trade with them. The penultimate level has you racing to finish the Great Wall under constant assault from the Mongols. Once it's finally beaten, the next level tells you the fortress has fallen thanks to the Mongols going around the wall.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_272abb98
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_28104b90
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Bag of Spilling
 Emperor: Rise of the Middle Kingdom (Video Game) / int_28104b90
comment
Bag of Spilling: Subverted. Unlike earlier games in the series and continuing the trend introduced by Zeus, any city you've already built will remain exactly as you left it if you wind up coming back to it during the campaign (even if several years have passed, or in one case, if it was conquered offscreen).
 Emperor: Rise of the Middle Kingdom (Video Game) / int_28104b90
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_28d879b9
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Food God
 Emperor: Rise of the Middle Kingdom (Video Game) / int_28d879b9
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Food God: The Kitchen God Zhao Jun blesses food shops with extra supplies and creates Delicious food in the houses he passes.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_28d879b9
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_29a39f6
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Easter Egg
 Emperor: Rise of the Middle Kingdom (Video Game) / int_29a39f6
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Easter Egg: Entering "Uncle Sam" as a cheat transforms tax collectors into, well, Uncle Sam. And his icon changes into an American flag with fireworks.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_29a39f6
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Emperor: Rise of the Middle Kingdom (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Carved Jade fetches the highest price of any commodity at 230 strings for 100 units, but Jade always has to be imported, and at 90 strings a unit that cuts the profits of Carved Jade to a more modest 140 strings. Not to mention you need someone to supply you Jade and someone to sell the carvings to. Carved Jade is still practical, but it isn't as profitable as it first appears. Fortunately, it's still good for bribing heroes. Elite housing provides ten times more taxes than commoners, but occupy four times the land and hold a third of the people, who won't enter the workforce. Building them up also demands a lot of expensive supplies, particularly Silk and Bronzeware/Laquerware, which you'll often have to import at least one of. Unless you need a large army (Elite housing determines the max number of forts allow), or require them for level objectives, you'll want to avoid Elite housing. The highest tier of Common housing, Luxurious Apartments, is a cool milestone to reach for the first time. Maintaining it requires supplying them with Tea, taking up a significant chunk land and a spot in your market square that could be used to supply the people with a more important resource like Hemp or Ceramics. Also, on most maps the penultimate level of housing (Ornate Apartments) will give you a high enough population that you'll be battling to keep unemployment down, and Luxurious Apartments will make room for hundred more people on top of that.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_2bdae2ae
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_2cd322e4
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Shoot the Builder
 Emperor: Rise of the Middle Kingdom (Video Game) / int_2cd322e4
comment
Shoot the Builder: The completion message for the Underground Vault (better known as the Terracotta Army) suggests you run for the hills before this happens to you.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_2cd322e4
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_2f253c94
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Glass Cannon
 Emperor: Rise of the Middle Kingdom (Video Game) / int_2f253c94
comment
Catapults are Glass Cannon: Their missile attack is the most powerful attack in the game, strong enough to kill most enemies in one shot, and they have very long range too. But they have low HP and armor, no melee attack, and move very slowly, making them easy to kill.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_2f253c94
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_309b8806
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Cursed with Awesome
 Emperor: Rise of the Middle Kingdom (Video Game) / int_309b8806
comment
Cursed with Awesome: Having too large a population can actually be a hindrance to managing your city. With a larger population comes a larger workforce, but the workers of Emperor are actually very efficient; a workforce of say, five hundred people, can sustain a city of two thousand people, depending on how your labor is divided up. As the population keeps increasing so will the available workforce, leading to unemployment. If you lower wages, the people will be upset; if you build more industries to give them something to do, you can wind up with warehouses clogged full of surplus goods you don't need. Proper city planning and good use of trade routes can help stem the problem, thankfully.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_309b8806
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_3149c4b0
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It Will Never Catch On
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3149c4b0
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It Will Never Catch On: On the mission that introduces paper as a resource, the official says it just might catch on.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3149c4b0
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_31f9cec9
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Critical Staffing Shortage
 Emperor: Rise of the Middle Kingdom (Video Game) / int_31f9cec9
comment
Critical Staffing Shortage: The greatest difficulty you'll face, as per usual for the series. Insufficient workers may cause housing to devolve due to supply of needed goods drying up. This reduces the number of workers, which reduces the production of goods, which reduces available workers, which... Thankfully, the game now allows you to turn off industries on an individual basis in addition to shutting down entire sectors, allowing production to continue at a reduced rate but freeing up workers for other areas.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_31f9cec9
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_3202932e
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Money Sink
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3202932e
comment
Money Sink: You can get rid of unwanted goods for offering them to a city (although the reward depends on whether they actually need the good) or heroes (the more expensive the item is the better). You can also do this with money, though only to other cities and it's less effective the more money you have.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3202932e
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_3214e476
type
Oblivious to Hatred
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3214e476
comment
Oblivious to Hatred: The husband of the musician couple doesn't seem to get that his wife doesn't bother hiding her contempt for him.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3214e476
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_33c99c49
type
Might Makes Right
 Emperor: Rise of the Middle Kingdom (Video Game) / int_33c99c49
comment
Might Makes Right: A large army and an invasion will swiftly bring enemy cities under your control. If they rebel, you can earn favor with the city and wait (possibly years) for them to return to the fold peacefully, or you can send your army down to get them back in line the hard way. It's also possible, though rare, for a neutral rival to willingly become your vassal if they have a high opinion of you and you command a superior military arm.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_33c99c49
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Kick the Dog
 Emperor: Rise of the Middle Kingdom (Video Game) / int_34dcfc96
comment
Kick the Dog: Whenever a foreign city sends an emissary to your city, you have the option to allow them in, turn them away, or execute them. This has little practical purpose but to piss off your rivals, but you can do it.note It also increases the cost of sending emissaries to the city again, presumably because they're so scared now they demand higher payment, but this is probably just a minor nuisance to your rival.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_34dcfc96
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The first mission has the objective of 150 people in Plain Cottages. However, if you plan your city poorly, it's possible they may not be in an aesthetically pleasing-enough area to grow beyond Huts. The game doesn't let you even view the Aesthetics tab until the second mission, so a player who doesn't understand the mechanic will be left scratching their heads about what "appeal of the neighborhood" means and how they fix it. With any mission, if you overlook building tax offices or trading posts, you'll be left with no source of income and can fall so deeply into debt that you're no longer allowed to build anything and thus cannot fix the problem. That said, the game gives you some leniency, you're allowed to sink beyond zero to a debt of -2000 cash, so if you get to that point and still haven't figured out you're in trouble, you've no one to blame but yourself for your reckless spending and poor planning.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3ac5110b
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_3d2c6d30
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Skewed Priorities
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3d2c6d30
comment
This is lampshaded by woodcutter walkers when the city is under siege: "I would lend my ax to the defense of this city, but we need this wood and we need it now."
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3d2c6d30
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3d699462
comment
Curb-Stomp Battle: You're allowed up to 12 forts on most maps. Each fort holds, depending on the type of troop, 16, 8 or 4 soldiers. On most maps, six forts would be more than enough to steamroll any enemy city you attack.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_3d699462
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_40cc43af
type
Easy Communication
 Emperor: Rise of the Middle Kingdom (Video Game) / int_40cc43af
comment
Easy Communication: Played with back and forth. Within your city, build a new mill, warehouse, or industry that requires raw goods, as soon as the place has staff present a warehouse in the city will spawn a deliverymen to bring them what they need (assuming they're fully staffed; understaffed warehouses will take time to spawn the walker). Changing a mill or warehouse's priority to "Get" will not only make its own employees head out to retrieve the commodity they need, but any agricultural or industrial building in the city that produces that commodity will know that mill or warehouse is on priority and take their goods there, even if they spawn just two seconds after you changed the priority. Soldiers instantly respond to orders, and will depart to conquer a city instantly regardless of their actual location relative to the city limits. However, they still have to actually walk to the city exit before the army icon on the map will begin to move, and you can watch that icon move across the map over the next few months as they head to the enemy city. Spies and Messengers likewise spawn from your administrative city and move to the city entrance to begin travel to their city of operation. For messengers, though, what happens when they get to the city limits depends on the type of message. If you're demanding something of a rival city, the second your messenger reaches the city limits and vanishes, your rival will instantly be notified of your demand, but if you're giving them a gift or sending a diplomatic request, you can watch the messenger move towards the city on the world map and the rival will respond when they get there. Send a demand and a gift at the same time and usually, despite this variance, the city will respond to both messages when the gift messenger arrives. Cities that make demands to you will not acknowledge you sent them what they asked for until a month or two after the fact, but they will always acknowledge that you responded within the time limit they gave you, even if by the time they respond it's past due.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_40cc43af
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_41dd77d
type
Zerg Rush
 Emperor: Rise of the Middle Kingdom (Video Game) / int_41dd77d
comment
As an overall, the game tends to nudge you to either a Zerg Rush or Elite Army composition. At the max 12 forts full of units, it's very unlikely you'll see any of them gain experience unless you use them for multiple sieges. With one or two forts of infantry, they tend to gain experience much faster.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_41dd77d
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_4276401c
type
Shoot the Messenger
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4276401c
comment
Shoot the Messenger: Emissaries leaving for other cities express fears that this may be their fate, while you can execute foreign emissaries (if for some reason you want your name to be mud).
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4276401c
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4276401c
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_4276401c
 Emperor: Rise of the Middle Kingdom (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 Emperor: Rise of the Middle Kingdom (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: Mission briefings often open with words to the effect of "the previous emperor is dead and now his son is in charge." The last two historical campaigns are particularly bad with this — since they each combine two historical dynasties, at some point during their run you'll find out that not only is the emperor dead, but the entire government has been overthrown and a new dynasty founded.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_43a045de
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_43a045de
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_43a045de
 Emperor: Rise of the Middle Kingdom (Video Game) / int_469e3e2f
type
In-Universe
 Emperor: Rise of the Middle Kingdom (Video Game) / int_469e3e2f
comment
In an In-Universe example, many of the magnificent monuments built are composed of timber frames, ceramic tiles, and enormous amounts of... dirt. Especially the Great Wall.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_469e3e2f
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_469e3e2f
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_469e3e2f
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: Those northern barbarian tribes at the Nomad Camps (later the Xiongnu Empire and eventually the Mongolian Empire) are always hostile. The game even lampshades that they'll be a nuisance for northern settlements throughout the centuries. In many missions where everyone else is an ally or vassal, they'll likely be the lone city against you.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4832a3bb
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4832a3bb
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_4832a3bb
 Emperor: Rise of the Middle Kingdom (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Emperor: Rise of the Middle Kingdom (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: It usually isn't too difficult to spot spies in your city. Hint — it's the random herbalist/water carrier/taoist priest wandering through your industrial sector, or walking halfway across the map to reach your trading posts. They'll even disguise themselves as religious walkers for religions you may not even be able to build yet. Subverted if they disguise themselves as inspectors, which are omnipresent in cities and thus rarely look out of place.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_48b9731f
featureApplicability
-0.3
 Emperor: Rise of the Middle Kingdom (Video Game) / int_48b9731f
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_48b9731f
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b17763f
type
Technology Marches On
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b17763f
comment
Technology Marches On: In-universe, in their due time, paper will replace wood as writing material, iron will replace bronze and then be replaced by steel, lacquerware will replace bronzeware, and horsemen will replace chariots. New crops, products and technologies such as rice, irrigation, silk and tea will also appear as the campaign progresses.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b17763f
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b17763f
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_4b17763f
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b248941
type
Long-Range Fighter
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b248941
comment
Crossbowmen are Long-Range Fighter: They attack from range with powerful missile attacks, but have the lowest HP and are terrible in melee combat.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b248941
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4b248941
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_4b248941
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4e3d253b
type
Downer Ending
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4e3d253b
comment
Downer Ending: Doesn't matter how beautifully you built up their capital or conquered every rival, the last mission of every campaign describes the ignominious end of the dynasty. The beginning of the following campaign usually continues in the same vein, with the new dynasty anxious to prove the former one was decadent and needed oustingnote Just as they did in real life, having to "prove" the Mandate of Heaven is theirs now.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4e3d253b
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4e3d253b
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_4e3d253b
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4ed7b30d
type
Physical Religion
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4ed7b30d
comment
Physical Religion: If you make a god happy enough, they'll walk the streets of your city, dispensing blessings and providing city-wide benefits.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4ed7b30d
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_4ed7b30d
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_4ed7b30d
 Emperor: Rise of the Middle Kingdom (Video Game) / int_50f50a5e
type
Donut Mess with a Cop
 Emperor: Rise of the Middle Kingdom (Video Game) / int_50f50a5e
comment
Donut Mess with a Cop: The flavor text for the watchtower mentions your patrolling watchmen fortifying themselves with hot tea and sweet pastries before going on patrol.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_50f50a5e
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_50f50a5e
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_50f50a5e
 Emperor: Rise of the Middle Kingdom (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Emperor: Rise of the Middle Kingdom (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Filling the palace menagerie with the assorted animals of China. Only a few of them can be gathered locally, the rest need to be traded.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_527fc5fe
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_527fc5fe
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_527fc5fe
 Emperor: Rise of the Middle Kingdom (Video Game) / int_52989fee
type
Narrator
 Emperor: Rise of the Middle Kingdom (Video Game) / int_52989fee
comment
Narrator: The mission briefings and summarizations have one, which changes between campaigns.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_52989fee
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_52989fee
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_52989fee
 Emperor: Rise of the Middle Kingdom (Video Game) / int_53ad7e6a
type
Asians Love Tea
 Emperor: Rise of the Middle Kingdom (Video Game) / int_53ad7e6a
comment
Asians Love Tea: Tea is both a valuable trade good across China and a top-tier commodity necessary to upgrade your housing to its best forms. Lampshaded in the mission briefing when tea first becomes available; you're warned that demand is skyrocketing among all walks of life.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_53ad7e6a
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_53ad7e6a
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_53ad7e6a
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5534431f
type
Money for Nothing
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5534431f
comment
Money for Nothing: Cities will only take gifts of cash into consideration if you're poor enough that it actually means something.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5534431f
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5534431f
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_5534431f
 Emperor: Rise of the Middle Kingdom (Video Game) / int_56515a39
type
Artistic License – History
 Emperor: Rise of the Middle Kingdom (Video Game) / int_56515a39
comment
Artistic License – History: Aside obvious alternations to history (like preventing Mongol invasion in the final campaign), there are few other instance that stick like a sore thumb, despite the otherwise obvious effort put into research about the historical context. Most of them aren't even caused by an oversight, but are logical conclusion of the game mechanics, all of which were directly ported from Zeus. The way how you build your army works fine in Shang and maybe Western (early) Zhou dynasty: elite warriors, the quasi-nobility, serving the ruler. From Spring and Autumn period (so late Zhou dynasty) till the Qing dynasty (so late 17th century), Chinese armies were a combination of professionals, levies, pressing and volunteer forces, almost always drafted exclusively from farmers, while the "warrior" nobility never emerging to any prominence or importance. For extra irony points, all the previous games in the series used conscript draft, until Zeus, which was set predominantly in Bronze Age Greece, justifying the whole "elite housing as source of warriors" logic - and the system was simply carried over to Emperor, even if conscripts from Caesar and Pharaoh would fit much better. Similarly, the elite housing system itself makes little to no sense in the historical context. Far more fitting would be the one from Caesar and Pharaoh, which provides "useless" for labour force and highly-demanding elites (in Emperor's context they could easily represent the Chinese literati class). Instead, they are Bronze Age warriors providing military force... that last all the way until 12th century AD. Mulberry trees operate like every other farm and gameplay-wise, they are just reskinned olive trees from Zeus. They produce raw silk directly and are seasonal, giving their "harvest" once per year. Similarly to the issue with army, this only makes sense in earliest periods, when wild silkworms were gathered from mulberry trees. From the Han dynasty onward, the actual production of silk would be the continuous gathering of leaves and feeding them to "domesticated" silkworms, allowing uninterrupted production of raw silk all year roundnote In fact, thanks to centuries of human assistance, modern specimen of silkworm are unable to copulate on their own without outside help and are unlikely to feed on raw, unprocessed leaves.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_56515a39
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_56515a39
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_56515a39
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5989e3b6
type
Enemy Mine
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5989e3b6
comment
Enemy Mine: There are several ways to get on good terms with rivals, including sending them gifts and meeting their demands on time. You can also do it by attacking other rivals, and if you attack enough cities, you're liable to get the cities you aren't attacking to a point where they'll happily become your ally.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5989e3b6
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5989e3b6
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_5989e3b6
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5c99b642
type
War for Fun and Profit
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5c99b642
comment
War for Fun and Profit: Attacking enemy cities is actually economically helpful — it'll get you a new trading partner, the initial attack will yield spoils of a variable type of commodity, often a lot of it too, and you now have yearly tributes of whatever commodity you want.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5c99b642
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_5c99b642
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_5c99b642
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: When a rival attacks your city, they spawn at a set point and begin a rampage until you fend them off. Reloading and building walls near where they came in before will just have them spawn somewhere else. Occasionally you can also get attacked without the customary advance warning. You can send demands of goods from other cities. While their compliance depends on your relationship/army strength, sometimes the menu states that they simply can't fulfill your demand for it, an option never available to you.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6041e4f4
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6041e4f4
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_6041e4f4
 Emperor: Rise of the Middle Kingdom (Video Game) / int_61c3ca7b
type
Panthera Awesome
 Emperor: Rise of the Middle Kingdom (Video Game) / int_61c3ca7b
comment
Panthera Awesome: Tigers rival bears as the worst animal type to encounter; they move fast, kill game animals your hunters are tracking, seek out and kill walkers that come near them, and tend to wander near the city limits while pursuing them.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_61c3ca7b
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_61c3ca7b
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_61c3ca7b
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: No mineral deposits for smelters means no raw materials for weapon crafting, but your hunters and sentries, guardsmen and woodsmen seem to find metal for their bows, crossbows, spears and axes just fine. And even if you don't have stone quarries a lot of your buildings, including city walls, obviously use carved stone. Falls under Acceptable Breaks from Reality — if you actually needed Stone to build every building that looked like it was built of stone, the game would be nigh unplayable. Hand in hand with the below instances of Protagonist-Centered Morality, your allied cities really shouldn't be addressing your character as rudely as they do, when in many of the campaigns you're a city administrator personally serving the Emperor. For that matter, why is the capital city of the empire so angry that you asked for military aid; isn't the whole point of the current mission to establish a forward camp near enemy territory to deploy troops from? Several campaigns see your character being sent to a pre-existing city to build it up. Despite the fact that this city existed in just the previous mission and you could trade with them, the map will always spawn completely blank and you need to build from the ground up. These missions do work in some continuity, though, as usually the resources you lack and will need to import, and the ones you'll be exporting, will line up with the city's imports and exports as an NPC city. One could Hand Wave that the map the player is given is a new sector of the city being newly constructed. In the last two missions, the Mongolian Empire is treated like any other rival city. This means a few gifts of silk and tea can get them to like you and they'll become your ally, and a military spy sent to infiltrate them can cripple their army, and despite the generals warning you not to do it, you can actually conquer them. Several missions that demand a period of hero visitation typically focus on one particular hero, especially in earlier campaigns when the game's religions are in-universe still growing and new saints and gods enter worship. However, no matter what the briefing narrator says, you are never required to have any specific hero visit your city, any of them will fulfill the objectives. Natural disaster messages tell you angry ancestors sent a flood or earthquake... but use the same one when scripted disasters occur. It's also possible for a flood to occur in desert maps, in which case the one small pond on the map suddenly balloons to three times its size in all directions. In such cases, it's easy to believe divine intervention is at work. The Great Wall of China takes hundreds of units of Stone, hundreds of workers, and many years to build. But you're able to build city walls and sentry towers as normal structures instantly for no expense but cash, and city walls are not all that much smaller than the Great Wall. This is lampshaded by woodcutter walkers when the city is under siege: "I would lend my ax to the defense of this city, but we need this wood and we need it now." A city that rudely makes demands of you can have its request refused followed up by a demand of resources, if your army is strong enough they'll very politely answer it.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6320eced
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6320eced
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_6320eced
 Emperor: Rise of the Middle Kingdom (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Emperor: Rise of the Middle Kingdom (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Buildings will operate at peak capacity regardless of their state of repair, then collapse into rubble or burst into flames instantly.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_64f0c18c
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_64f0c18c
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_64f0c18c
 Emperor: Rise of the Middle Kingdom (Video Game) / int_66408f6
type
Tea Is Classy
 Emperor: Rise of the Middle Kingdom (Video Game) / int_66408f6
comment
Tea Is Classy: Both common and elite housing requires a steady supply of tea to evolve fully, on top of all lesser amenities.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_66408f6
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_66408f6
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_66408f6
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6ec989d8
type
Guide Dang It!
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6ec989d8
comment
Guide Dang It!: When a spy is reversed, you get a message telling you about it and what city he came from. However, this doesn't mean the spy is actually gone, in order to take advantage of this you need to send the spy to that city (in effect, giving you a free spy if sent to the city). Similarly, right-clicking a spy doesn't mean he's gone, he just comes back the next month. When giving an animal to another city in order to receive another one, the only way to know if you're giving them an animal they can't get is by looking at the city's icon on the world map (and the amount of greenery on the icon), then remember if the animal you're giving is native to that climate or not (the bear, antilope and vulture are from desert climates; salamander, pheasant and panda from the temperate ones; and the wild pig, alligator and tiger from the humid ones). There are campaign missions where you return to your previous cities, with all the structures placed as you left them. Except you now have to build either a new, massive city district there or an equally large monument - and you've most likely already used up the perfect spot for it in your initial build-up.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6ec989d8
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_6ec989d8
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_6ec989d8
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7481a085
type
Offerings to the Gods
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7481a085
comment
Offerings to the Gods: You can sacrifice any kind of trade good to the gods, gaining more approval for larger and more expensive gifts, and the three ancestor gods actually get angry if neglected. A happy enough god will appear in person to demonstrate their approval.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7481a085
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7481a085
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_7481a085
 Emperor: Rise of the Middle Kingdom (Video Game) / int_74828aea
type
Killer Rabbit
 Emperor: Rise of the Middle Kingdom (Video Game) / int_74828aea
comment
Killer Rabbit: Companies are named after the zodiac animal you chose... so your city can be defended by the Audacious Rabbits or Celestial Rats.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_74828aea
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_74828aea
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_74828aea
 Emperor: Rise of the Middle Kingdom (Video Game) / int_757bbdb8
type
Massive Numbered Siblings
 Emperor: Rise of the Middle Kingdom (Video Game) / int_757bbdb8
comment
Massive Numbered Siblings: One campaign has maintaining 25 elite houses as its final mission requirement, one for each of the player character's 25 sons. Naturally, at the end of the campaign they're all at each other's throats.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_757bbdb8
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_757bbdb8
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_757bbdb8
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7831b670
type
Gaia's Vengeance
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7831b670
comment
Gaia's Vengeance: If a Palace with animals inside is destroyed, the predators will go on a rampage.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7831b670
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7831b670
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_7831b670
 Emperor: Rise of the Middle Kingdom (Video Game) / int_78d0ebcf
type
Crying Wolf
 Emperor: Rise of the Middle Kingdom (Video Game) / int_78d0ebcf
comment
Crying Wolf: One Zhou dynasty king is mentioned to have been conquered because the only way he'd found to entertain his favorite concubine was to repeatedly light the signal fires, leading to his army not responding when the city really was under attack.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_78d0ebcf
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_78d0ebcf
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_78d0ebcf
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ab81664
type
Kick Them While They Are Down
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ab81664
comment
The AI is very fond of Kick Them While They Are Down. Hostile AI cities will know if you have a small military, which is often the case until mid-game and will proceed to Gang Up on the Human repeatedly. It's donwplayed compared to Caesar III and Pharaoh' because the invasions are dynamic and no longer scripted; player actions influence them and prioritizing defense first is reasonably doable and does work as a deterrent.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ab81664
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ab81664
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_7ab81664
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7cb3c6c1
type
Ancestor Veneration
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7cb3c6c1
comment
Ancestor Veneration: Three of the worshiped gods (Nu Wa, Shen Nong, and Huang Di) are ancestral heroes, who will send calamity after calamity on the city if not appeased by sacrificing goods to them (other gods are merely neutral when ignored, but their blessings tend to be worth getting).
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7cb3c6c1
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7cb3c6c1
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_7cb3c6c1
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ef7e1cd
type
Every Man Has His Price
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ef7e1cd
comment
Every Man Has His Price: Invading armies can be given a "Begone" Bribe to leave the city alone (and it may actually be cheaper to pay them off than sending soldiers, depending on the complexity of getting weapons). On occasion, your own armies may be sent back in this way, although they do give you the money. One of the factors used to determine how happy a hero will be after a sacrifice is the sacrifice's price.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ef7e1cd
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_7ef7e1cd
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_7ef7e1cd
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8042e814
type
Actually Pretty Funny
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8042e814
comment
Actually Pretty Funny: Sending a city a gift of something it already produces will get a thank-you note saying the city's dour minister of commerce found it amusing.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8042e814
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8042e814
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_8042e814
 Emperor: Rise of the Middle Kingdom (Video Game) / int_85aaedbf
type
Mystical City Planning
 Emperor: Rise of the Middle Kingdom (Video Game) / int_85aaedbf
comment
Mystical City Planning: Each building and terrain type is associated with one of the five elements; your city's feng shui score is set by the proportion of buildings that are built on elementally harmonious locations. A more harmonious feng shui score improves your approval rating, your city's health, and the efficacy of your Offerings to the Gods.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_85aaedbf
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_85aaedbf
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_85aaedbf
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8864056
type
Plague of Good Fortune
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8864056
comment
Plague of Good Fortune: Cities can accept up to four gifts of cash or goods a year, but will tell you off if you keep trying to give them stuff.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8864056
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8864056
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_8864056
 Emperor: Rise of the Middle Kingdom (Video Game) / int_88e5066d
type
Trigger-Happy
 Emperor: Rise of the Middle Kingdom (Video Game) / int_88e5066d
comment
Trigger-Happy: When a hero captures an animal and brings it back to the palace, overzealous sentries will shoot it down, no matter how harmless.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_88e5066d
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_88e5066d
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_88e5066d
 Emperor: Rise of the Middle Kingdom (Video Game) / int_89434320
type
Protagonist-Centered Morality
 Emperor: Rise of the Middle Kingdom (Video Game) / int_89434320
comment
Protagonist-Centered Morality: Inverted on you when it comes to dealing with enemy cities; no matter what the issue is, when something goes sour, you are always the one at fault. AI cities will often laugh in your face if you demand something of them, even if it's something they produce in surplus and you have previously sent them dozens of units of goods they need. Conversely, when the AI demands something of you, they will be outraged if you don't comply, even if there's no reasonable way for you to get what they want in time. For instance, they'll demand crops that are out of season, or commodities you simply can't produce, and may expect you to fork over a dozen units of it with as little as two months of notice. Demands for troops to defend an allied city may come with only a month or two of advance notice, but even if you send your forces immediately they may not arrive in time, and how dare your soldiers be late when they were so sorely needed! Sometimes you can also send your army and they arrive in time, but they were too weak to be of help, so your ally is still annoyed with you. Of course, if you're getting attacked and request military aid from an ally many months in advance (perhaps because you don't have an army of your own, which is possible on numerous maps), they're liable to take their sweet time responding, will just refuse, or will send you one infantry unit, and they'll be very annoyed with you for asking even that of them. They will also ask for your support in attacking rival cities and be annoyed if you don't contribute any forces, but they'll hate you if you try to ask the same from them.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_89434320
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_89434320
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_89434320
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8c3dc1b5
type
Video Game Time
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8c3dc1b5
comment
Video Game Time: The developers tried to line up new technology and the rise and fall of cities with the historical dates... but play a mission long enough and you'll be building, say, the Terracotta Army of Qin, a decade after their dynasty fell in real life.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8c3dc1b5
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8c3dc1b5
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_8c3dc1b5
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Gobi Bears rank up with Tigers as one of the worst wildlife types. They kill the prey game your hunters are tracking, they actively seek out and attack walkers that get too close to them, and in pursuing them will tend to be drawn to the city limits when they'll go on a rampage.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8d718b9e
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8d718b9e
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_8d718b9e
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8ee83b3e
type
Numerical Hard
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8ee83b3e
comment
Numerical Hard: Higher difficulty levels don't actually change the mission objectives at all, and basic gameplay remains identical. All that difficulty affects is how many workers are employed for each level of wages (on higher difficulties, Normal wages employ fewer people), and building costs (more expensive on higher difficulties). The result, the difference between Normal and Very Hard is that you run out of money faster and have a smaller workforce to put to task.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8ee83b3e
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8ee83b3e
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_8ee83b3e
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8f612013
type
Token Good Teammate
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8f612013
comment
Token Good Teammate: In a sense, you're this to the Qin Dynasty. The briefing for the first Han Dynasty mission mentions you are the same character as in the Qin campaign, and while the Qin were corrupt and oppressive, your performance as a city administrator was honorable and efficient, which is why the new rulers have kept you around.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8f612013
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_8f612013
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_8f612013
 Emperor: Rise of the Middle Kingdom (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Emperor: Rise of the Middle Kingdom (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: Any time you get tired of a rival city, even if they've been very pleasant to you and a loyal trade partner for years, you can conquer them. You have an alliance with them? Break it off and launch an invasion a moment after.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_928ca2cc
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_928ca2cc
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_928ca2cc
 Emperor: Rise of the Middle Kingdom (Video Game) / int_933576c8
type
Mighty Glacier
 Emperor: Rise of the Middle Kingdom (Video Game) / int_933576c8
comment
Infantry are Mighty Glacier combined with Close-Range Combatant and Zerg Rush: they have the best armor and decent hit points, a good melee attack, and train in groups of sixteen to provide numerical superiority, but are very slow. They're also good for conquering walled cities.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_933576c8
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_933576c8
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_933576c8
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9392ab09
type
Patron God
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9392ab09
comment
Patron God: Divine worship follows a similar system to Pharaoh's, but only three entities are actually gods (the others are ascended mortals like Guan Yu, Sun Tzu and Confucius), and only those three get pissed off if they don't receive regular sacrifices. They also bless their own specific industries.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9392ab09
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9392ab09
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_9392ab09
 Emperor: Rise of the Middle Kingdom (Video Game) / int_940a5958
type
Artificial Stupidity
 Emperor: Rise of the Middle Kingdom (Video Game) / int_940a5958
comment
Artificial Stupidity: The walkers that carry and fetch goods are completely incompetent. They lack moderation when delivering resources to several places that need them, resulting in instances like, say, one tax office gets 4 loads of paper while another sits empty, or a bronzeware maker gets a delivery of 4 loads of clay while it has no bronze, and another bronzeware maker next to it gets 4 loads of bronze but no clay. There is also an issue of deliveries to many instances of the same building from stockpiles. The resources will be always stockpiled en masse in the closest building and then continue to be placed in further ones. The only way to prevent it is having a surplus stock in warehouse (so everyone gets bigger loads) or to send resources directly from the gathering building, one at a time (which only works if its close around and isn't something seasonal, like farms). Peddlers from your market place are absolutely brainless. They have never focus on going to your houses to deliver food, and will just wander off in totally random directions with no houses in sight. Ditto for the inspectors generated by your inspector towers. Basically the only way to get them to where you need to go is to strategically place roadblocks in order to force them down the right path. Thankfully, Emperor added new type of gates, which allow to chose who can pass them, making the control over peddlers and inspectors so much easier. An instance due mostly to limitations of the engine: when a city suffers a famine and asks you for food, they ask for a specific type of food. If you send them dozens of units of food of other types, they'll react to it like any normal gift (ie, unless it's something they import, they'll reply "we don't need it but thanks"), and then will be upset if you don't send them the food they asked for on-time.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_940a5958
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_940a5958
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_940a5958
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9446f847
type
Death or Glory Attack
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9446f847
comment
Death or Glory Attack: It's possible to send all twelve forts' worth of soldiers abroad to conquer cities. Doing so will likely cause vassals to rebel and rivals to attack, perceiving your weakness.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9446f847
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9446f847
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_9446f847
 Emperor: Rise of the Middle Kingdom (Video Game) / int_955aba87
type
Mook Chivalry
 Emperor: Rise of the Middle Kingdom (Video Game) / int_955aba87
comment
Mook Chivalry: The only aversion in the Caesar III engine/saga. Soldiers no longer engage the enemy in one-on-one fights, but every man in a company of up to 16 soldiers will spear the same single target at the same time if the odds allow it.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_955aba87
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-1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_955aba87
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_955aba87
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9a79d84d
type
God Is Displeased
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9a79d84d
comment
God Is Displeased: If an ancestor god's approval level falls to "Angry", you have very little time to placate them with offerings before they curse your city in retribution.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9a79d84d
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9a79d84d
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_9a79d84d
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Farmhouses that grow only a single type of crops are extremely inefficient: because crops have different growth cycles, such farms will be left twiddling its thumbs for months on end. The game encourages you to plant different crops at every farmhouse to keep them working all year round.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_9aaf8eca
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9c63834f
type
BoringYetPractical
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9c63834f
comment
Boring Yet Practical: A pair of salt mines can produce enough salt to keep the entire city supplied, and seasonings of salt count as an additional food supply for purposes of food quality. For the heroes, Xi Wang Mu and Sun Wu Kong. Xi Wang Mu reduces monument construction time by variably increasing the amount of workers that can be at the monument at a time, allowing them to do more work before they leave, and/or causing them to work quicker. When monuments take years to complete, the speed boost is appreciated. Sun Wu Kong meanwhile makes emissaries to other cities free and they travel faster, invaluable if you need to speed up communications for whatever reason and have a lot of allies to send messengers to. In an In-Universe example, many of the magnificent monuments built are composed of timber frames, ceramic tiles, and enormous amounts of... dirt. Especially the Great Wall.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9c63834f
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9c63834f
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_9c63834f
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The menu shows coverage sections for entertainment and religion facilities long before you get access to them, and clicking on a house will tell you what they need to evolve, which may be a resource or building you don't have yet. The second mission of the Shang campaign has four trading partners as an objective, and the mission briefing advises you to make money by importing jade and selling carved jade. The mission starts with only three rival cities on the map and none of them sell jade, a pretty clear tip-off that a fourth city is going to pop up eventually.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9cb3e22e
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_9cb3e22e
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9d27a8be
type
Army of Thieves and Whores
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9d27a8be
comment
Army of Thieves and Whores: Inverted, as the only way to build more than two forts is to build up elite housing.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9d27a8be
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9d27a8be
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_9d27a8be
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9f4a47f2
type
Competitive Balance
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9f4a47f2
comment
Competitive Balance: Each type of troop you have access to has different stats. Infantry are Mighty Glacier combined with Close-Range Combatant and Zerg Rush: they have the best armor and decent hit points, a good melee attack, and train in groups of sixteen to provide numerical superiority, but are very slow. They're also good for conquering walled cities. Crossbowmen are Long-Range Fighter: They attack from range with powerful missile attacks, but have the lowest HP and are terrible in melee combat. Cavalry are Jack of All Stats and Master of All: They move fast, have strong attacks, and decent HP and armor, which makes them all-around the most versatile troops. However, when sent to conquer they are useless against walled cities (which is what infantry and catapults are there for) and thus best used against the nomads/Xiongnu/Mongols. Chariots are Lightning Bruiser combined with Elite Army: They have strong attacks, the highest HP, their armor is almost as good as infantry, and they move almost as fast as cavalry. However, you can only have four to a fort, making it difficult to get large numbers of them. Catapults are Glass Cannon: Their missile attack is the most powerful attack in the game, strong enough to kill most enemies in one shot, and they have very long range too. But they have low HP and armor, no melee attack, and move very slowly, making them easy to kill. Sentries are Stone Wall: They have the highest armor of all, but weak attacks and slow movement speed. However, they're more intended to defend the city from outlaws than fight invading armies, so they don't need to be offensive powerhouses. As an overall, the game tends to nudge you to either a Zerg Rush or Elite Army composition. At the max 12 forts full of units, it's very unlikely you'll see any of them gain experience unless you use them for multiple sieges. With one or two forts of infantry, they tend to gain experience much faster.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9f4a47f2
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_9f4a47f2
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_9f4a47f2
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2940ed5
type
"Begone" Bribe
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2940ed5
comment
Invading armies can be given a "Begone" Bribe to leave the city alone (and it may actually be cheaper to pay them off than sending soldiers, depending on the complexity of getting weapons). On occasion, your own armies may be sent back in this way, although they do give you the money.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2940ed5
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2940ed5
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_a2940ed5
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2e96d18
type
Just the First Citizen
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2e96d18
comment
Just the First Citizen: Your formal title is usually just "city administrator". Despite this, you not only control the entire day-to-day functions of your city, you also run the military, oversee international trade and diplomacy, and are routinely sent out to found other cities from scratch. While you are almost never The Emperor, you might as well be for how powerful you are.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2e96d18
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a2e96d18
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_a2e96d18
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a60f7120
type
Physical God
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a60f7120
comment
Offer sacrifices to the Heavens. Entice a Physical God to manifest in your city. Put it to work blessing you with free materials and extra-productive buildings. Rinse and repeat.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a60f7120
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a60f7120
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_a60f7120
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a86069f
type
Alternate History
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a86069f
comment
Alternate History: Inconsistencies of the dates aside, as far as the game is concerned the Jin Dynasty thwarted the Mongol invasion and defeated Genghis Khan.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a86069f
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_a86069f
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_a86069f
 Emperor: Rise of the Middle Kingdom (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Emperor: Rise of the Middle Kingdom (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The Qin campaign ends with the death of Qin Shi Huangdi and the narrator proclaiming cities are already overthrowing the Qin's heavy-handed rule and rebels are on their way... set to the cheerful music that plays when you finish a campaign. However, depending on how much you know about Qin Shi Huangdi himself and how much you buy into Confucian smear campaign against him, it might be perfectly fitting for overthrowing a bloody tyrant.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_abad35b4
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_abad35b4
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
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Emperor: Rise of the Middle Kingdom (Video Game) / int_abad35b4
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ac9f78d9
comment
Cavalry are Jack of All Stats and Master of All: They move fast, have strong attacks, and decent HP and armor, which makes them all-around the most versatile troops. However, when sent to conquer they are useless against walled cities (which is what infantry and catapults are there for) and thus best used against the nomads/Xiongnu/Mongols.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ac9f78d9
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_ac9f78d9
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: Inverted with bribing armies. This is much faster than actually fighting, which cuts into your manpower, slowing down production for months, and frees you from having to maintain expensive troops. That said, if you maintain zero troops whatsoever other cities will happily attack you.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acaf9059
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acaf9059
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_acaf9059
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: One mission has a rival city suggest a joint building project: a canal that will increase trade. At the end of the mission, it turns out the idea was to tie up resources and manpower in a pointless construction project, leaving the city ripe for conquest... except now the canal really did boost trade.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acf33d00
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_acf33d00
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1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_acf33d00
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b1dde8fd
comment
Loophole Abuse: Buildings that spawn service walkers, like religious shrines, inspector towers, and so forth, will only have their walkers walk so far before they return to their spawn building. However, on the return trip they will always take the shortest path back, disregarding gates and roadblocks in their way, and they will continue to provide standard services to buildings they pass. Clever city planning can exploit this to effectively double their patrol zone. For example, a herbalist walker will walk 30 tiles before returning to their shop; build their patrol path in a loop 58 tiles long, and when they hit their 30th tile they'll keep walking along the other side of the loop since it is the shorter path back. A building's feng shui cannot change after it is constructed. This can be exploited by putting buildings near trees to get them good feng shui, then destroying those trees to change the elemental alignment of the terrain so different buildings can be placed there.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Emperor: Rise of the Middle Kingdom (Video Game) / int_b1dde8fd
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: AI cities never learn that if you've got a standing army as large as the game allows, maybe they shouldn't make unreasonable demands of you, or refuse and insult you when you demand something of them. They will do the latter even if your army just returned from conquering them and making them your vassal. As mentioned above, your rivals will demand resources of you with the warning if you don't comply they'll just march into your city and take what they want by force. It's almost always a hollow threat coming from an AI opponent, but the player can actually do it.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b58b4e3c
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b6e1d40b
comment
No mineral deposits for smelters means no raw materials for weapon crafting, but your hunters and sentries, guardsmen and woodsmen seem to find metal for their bows, crossbows, spears and axes just fine. And even if you don't have stone quarries a lot of your buildings, including city walls, obviously use carved stone. Falls under Acceptable Breaks from Reality — if you actually needed Stone to build every building that looked like it was built of stone, the game would be nigh unplayable.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_b6e1d40b
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type
Weaksauce Weakness
 Emperor: Rise of the Middle Kingdom (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: No matter how overpowering a city's military strength is, it can be reduced to 1 with a single spy.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_c09dbbbb
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_c121be7b
type
Cycle of Hurting
 Emperor: Rise of the Middle Kingdom (Video Game) / int_c121be7b
comment
Cycle of Hurting: The AI will attack your city if you have a small military, which usually will lead to the city having a smaller military due to the losses incurred if you manage to fend them off. Another rival will often notice this and will take its turn to attack you.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_c121be7b
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_c9861848
type
Video Game Caring Potential
 Emperor: Rise of the Middle Kingdom (Video Game) / int_c9861848
comment
Video Game Caring Potential: Cities that rebel against your rule can be reconquered by force of arms or bribed into returning to the fold. However, it's mentioned that if your troops fail, you'll be looked down on by other cities.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_c9861848
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_ca6a3a47
type
KickThemWhileTheyreDown
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ca6a3a47
comment
Kick Them While They're Down: Sending all your forces abroad will cause opportunistic raiding by other cities. These armies can be bribed away, fortunately.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ca6a3a47
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type
Settling the Frontier
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ccc0d531
comment
Settling the Frontier: Some mission briefings even state explicitly the city you're building is a colony to explore the countryside outside the current imperial border.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ccc0d531
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type
Developer's Foresight
 Emperor: Rise of the Middle Kingdom (Video Game) / int_d24ed873
comment
Developer's Foresight: Salt counts as a food source... but only if there's another type of food being produced/imported. Introduction of iron and, later on, steel provide your farms with increased yield, as your farmers have access to better tools. This means that depending on era, you might need more (or less) farms to feed the same amount of people.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_d24ed873
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_d41832cc
type
Written by the Winners
 Emperor: Rise of the Middle Kingdom (Video Game) / int_d41832cc
comment
Written by the Winners: Played for Laughs. As far as the narrators are concerned, whatever rulers you are serving at the time, regardless of what they are actually doing, are virtuous and wise... right up until they get deposed by someone who doesn't like them, in which case the same narrator will sneer at the past ruler and denounce them as an insidious and weak poser. This can even happen between the ending narrations and the briefings for the next mission, making it seem like the narrator goes from singing the praises of the current ruler to viciously insulting them a moment later.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_d41832cc
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type
The Computer Shall Taunt You
 Emperor: Rise of the Middle Kingdom (Video Game) / int_d64cb8b6
comment
The Computer Shall Taunt You: Unless you're their best friend/have a much more powerful army, AI city rulers will always sneer down at you, demanding things of you with the warning they're so mighty they could just march into the city and take them by force, so you might as well save yourself the trouble and just submit to them — at which point they'll snicker you caved "like an obedient dog". And if you don't send it off by the deadline, they'll say that a "yak-brained fool" like you is lucky they're patient enough to wait a bit longer, but don't press your luck further.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_d64cb8b6
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type
Lightning Bruiser
 Emperor: Rise of the Middle Kingdom (Video Game) / int_db6230b7
comment
Chariots are Lightning Bruiser combined with Elite Army: They have strong attacks, the highest HP, their armor is almost as good as infantry, and they move almost as fast as cavalry. However, you can only have four to a fort, making it difficult to get large numbers of them.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_db6230b7
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_dbb414ed
type
Hand Wave
 Emperor: Rise of the Middle Kingdom (Video Game) / int_dbb414ed
comment
Several campaigns see your character being sent to a pre-existing city to build it up. Despite the fact that this city existed in just the previous mission and you could trade with them, the map will always spawn completely blank and you need to build from the ground up. These missions do work in some continuity, though, as usually the resources you lack and will need to import, and the ones you'll be exporting, will line up with the city's imports and exports as an NPC city. One could Hand Wave that the map the player is given is a new sector of the city being newly constructed.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_dbb414ed
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type
Chekhov's Gunman
 Emperor: Rise of the Middle Kingdom (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Those Nomad Camps in the north? Just another city, even if they quickly become hard to negotiate with, not that there's much to make trade worth it. They're eventually a minor nuisance, best to forget about them and just build up an army in case they attack. Fast forward to the last few campaigns where they aren't even on the map, until the final few missions where they reappear, now named... Mongolian Empire? Oh, Crap!.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_dcbe8a6e
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type
What Kind of Lame Power Is Heart, Anyway?
 Emperor: Rise of the Middle Kingdom (Video Game) / int_dd3272bb
comment
What Kind of Lame Power Is Heart, Anyway?: Guan Yin, the Mother of Mercy; the name should be a hint. All of her abilities and benefits are in the name of city beautification and health: reducing the construction cost of gardens and parks, acting as a water carrier, improving city health, and lowering the cost to bribe enemy armies. Gardens and parks are cheap already, water is the most basic resource a city needs so there's no way you should be wanting for it, and city health is rarely a problem as long as everyone can access your herbalist. Only the latter is of any real use, and if you're in a mission where you're at risk of being invaded then you should be building your own army to defend the city anyway.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_dd3272bb
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_df7b1b60
type
Not in My Backyard!
 Emperor: Rise of the Middle Kingdom (Video Game) / int_df7b1b60
comment
Not in My Backyard!: As in Real Life, no one wants to live near the Industrial Ghetto. Fortunately, residential walls can reduce the effect of undesirable buildings, letting essential services be built conveniently close by without offending the residents' delicate sensibilities.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_df7b1b60
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type
Fertility God
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e0c83877
comment
Fertility God: Shen Nong the Divine Farmer is one of the three Ancestor Gods, who can bless farms if kept sufficiently happy.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e0c83877
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_e40f41d4
type
Hollywood Spelling
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e40f41d4
comment
Hollywood Spelling: Some city and people names are spelled phonetically instead of how they ought to be spelled. Somewhat justifiable since they're all in Ancient Chinese, and a lot of such names can be translated into direct English in different ways.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e40f41d4
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_e4e86215
type
Fake Difficulty
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e4e86215
comment
Fake Difficulty: Some missions forbid you from building certain types of structure. While this may be justified due to the climate of different parts of China and the resources in the area (you're obviously not going to be able to plant rice in the desert, or go hunting and fishing on a map with no game or fishing spots), other times the restrictions are arbitrary. This is most blatant with many maps that have copper or iron ore visible in the rocks, but you're not allowed to build Smelters to mine it. Some maps prevent housing from evolving past a certain level by removing the building for it, such as acrobats, acupuncturists or the appropriate seller. The last one is especially obvious if you can import or even make yourself that particular good, but still can't deliver it to your citizens.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e4e86215
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type
GameplayAndStoryIntegration
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e6630c8b
comment
All of the Heroes are important figures in the real life equivalent religions, if not deities then saints or monks. The exception is Sun Tzu having nothing to do with Confucianism, though there's some Gameplay and Story Integration there as described above under that trope's entry.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e6630c8b
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type
Blue-and-Orange Morality
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: Attacking a rival increases your reputation with other cities (except the one you're attacking, obviously), but conquering and squashing rebellions is treated as neutral by the target city. One of the reasons vassals will rebel is if your military is weaker than theirs, as defined by how many troops are at home (so never send every single company of troops out to conquer).
 Emperor: Rise of the Middle Kingdom (Video Game) / int_e8e56799
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_eec07277
type
Artificial Insolence
 Emperor: Rise of the Middle Kingdom (Video Game) / int_eec07277
comment
Artificial Insolence: Allied and vassal cities can rebel against you and refuse to fulfill your requests, but the reason why is not always apparent, such as the rate on exported goods being too high for their liking or missing too many deadlines on requests from other cities.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_eec07277
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_eff83d77
type
Mundane Utility
 Emperor: Rise of the Middle Kingdom (Video Game) / int_eff83d77
comment
Mundane Utility: Offer sacrifices to the Heavens. Entice a Physical God to manifest in your city. Put it to work blessing you with free materials and extra-productive buildings. Rinse and repeat. Need an easy way to employ lots of people to avoid unemployment, but don't want to overproduce resources you don't need? Build some city walls in an out-of-the-way spot and line them with sentry towers — even if your sentries are just walking in circles on a wall guarding some trees, work is work.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_eff83d77
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_f0089082
type
Early-Bird Cameo
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f0089082
comment
Early-Bird Cameo: The second mission of the Han campaign has Spices as a commodity, as the capital of Chang-an can import it. However, much like Jade, Spices are a commodity no one can produce at home, they're the signature export of Kashgar via the Silk Road. Thus, while Spices are technically available in the mission, there is no way to acquire them. The next mission actually introduces the Silk Road and Kashgar, where Spices can be obtained. The Money Printer is not introduced until partway through the final Song-Jin campaign, but the final Han mission which introduces Paper as a new commodity also allows the Money Printer to be built. This may just be an developers' oversight though.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f0089082
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type
Arbitrary Headcount Limit
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: You can always build at least one fort once you have an Administrative City, and another once a Palace is built. Past that, however, you need to build elite houses, each of which lets you build an extra fort, with a final limit of 12, and each fort holding 4, 8 or 16 soldiers.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f3cf30d9
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 Emperor: Rise of the Middle Kingdom (Video Game) / int_f62cc38a
type
Stone Wall
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f62cc38a
comment
Sentries are Stone Wall: They have the highest armor of all, but weak attacks and slow movement speed. However, they're more intended to defend the city from outlaws than fight invading armies, so they don't need to be offensive powerhouses.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f62cc38a
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type
Video Game Cruelty Potential
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Pandas appear on numerous maps. They can fight, but only do so to defend themselves, otherwise they're docile and will plop down in the middle of your crops to munch some bamboo as your farmers work around them. You can't even hunt them for game meat like other animals. But you still have full ability to hunt them down and kill them. When a city is conquered, you can set the tribute to be whatever good you need if you don't need cash, including goods they need to import, and even set the level of tribute to Harsh.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f87c42d4
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Bring It Back Alive
 Emperor: Rise of the Middle Kingdom (Video Game) / int_fd1ea62e
comment
Bring It Back Alive: Ordinary citizens of your city can only kill (or be killed by) the local fauna. To capture a live specimen for your menagerie, you need to win the aid of a Hero.
 Emperor: Rise of the Middle Kingdom (Video Game) / int_fd1ea62e
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type
Shown Their Work
 Emperor: Rise of the Middle Kingdom (Video Game) / int_ffad4e9f
comment
Shown Their Work: It's obvious that as much as a historian will facepalm at the game's events, the developers did at least some research and often refer to real historical cities and figures with accuracy. Various commodities show up roughly when they did in real-life, particularly when it comes to food. Rice is not a staple (and not even accessible early on), millet is the most commonplace crop, tea is considered a luxury item and so on and forth. The game takes into account both the development of iron and, later, steel smelting, not just in the form of related commodities, but affecting things like farm output due to access to better, more durable tools - or damage dealt by soldiers. All of the Heroes are important figures in the real life equivalent religions, if not deities then saints or monks. The exception is Sun Tzu having nothing to do with Confucianism, though there's some Gameplay and Story Integration there as described above under that trope's entry. The Qin Dynasty ruler is referred to as Shi Huangdi, not Qin Shi Huang — it was only after the Qin Dynasty that the name was shortened and prefixed "Qin", when other rulers named Shi Huangdi sprang up. And there's also the above mentioned fact of Sun Tzu being the only Confucian hero because the actual teachings of Confucius were outlawed under the Qin. The first few times you're assigned to build the Great Wall of China, you instead build it up as a wooden frame surrounding a rammed earth wall, which the wooden frame removed eventually. However, many sections of the original Great Wall were built out of rammed earth and wood, some sections used stone but others did not. Later dynasties would rebuild sections of the wall into the stone version we're familiar with, and the game does mention that you are building on the site of the old dirt walls that have fallen into dunes over time. The game also reflects how the more "iconic" design of the Great Wall... is still build out of rammed earth, only faced with stone, giving it appearance of being entirely built with masonry. The game depicts Zhengzhou as one of the capitals of the Shang Dynasty two years before actual Chinese archaeologists declared it to have been so. The aesthetics of Feng Shui assign each building an element within the Wuxing system of elements, and terran types (rocks, arid land, ore-bearing rocks, grass, and trees). A building is considered Harmonious when near one of three compatible terrain types and is Inharmonious near the other two. The game's system for this follows the Wuxing, where each element is preceded by and followed by another element in the "generative cycle", and destroys and is destroyed by the other two in a "destructive" cycle. For example, a building aligned with Earth is aligned with Fire and Metal also, and opposed to Water and Wood — the same relationship Earth has with the other four elements in the Wuxing. On meta-level, this is the first game in the whole series that allows to provide an uniform design of your cities without any issues, problems or abusing AI behaviour. This ties nicely with traditional Chinese urban planning, which was all about creating uniform cities with specified districts in them, always following the exact same patterns and street layouts. And with sufficiently large maps, it is in fact possible to recreate a miniature of a Chinese city that will both fit the historical examples and be fully functional in gameplay terms.
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Emperor: Rise of the Middle Kingdom (Video Game)

The following is a list of statements referring to the current page from other pages.

 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Ancestor Veneration / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
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Annoying Video Game Helper / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
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Arbitrary Headcount Limit / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
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Arms Dealer / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
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Artificial Insolence / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Asians Love Tea / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Bring It Back Alive / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
City Guards / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Construction and Management Games / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Critical Staffing Shortage / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Cruelty Is the Only Option / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Donut Mess with a Cop / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Early Game Hell / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Easy Logistics / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Eerily Out-of-Place Object / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Fertility God / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Food God / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Healer God / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Imperial China / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Miracle Food / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Mystical City Planning / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Non-Entity General / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Offerings to the Gods / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Out-of-Character Alert / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Patron God / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Pets as a Present / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Physical Religion / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Real-Time with Pause / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Reduced Resource Cost / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Refining Resources / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Resource-Gathering Mission / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Sequel Difficulty Drop / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Shoot the Messenger / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Tea Is Classy / int_55f5c3aa
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Technology Marches On / int_55f5c3aa
 EmperorRiseOfTheMiddleKingdom
sameAs
Emperor: Rise of the Middle Kingdom (Video Game)