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EndWar (Video Game)

 EndWar (Video Game)
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TVTItem
 EndWar (Video Game)
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EndWar (Video Game)
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EndWar
 EndWar (Video Game)
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Tom Clancy's EndWar is a real-time tactics game in the Tom Clancy franchise that attempts to capture the notion of modern warfare through aversion or subversion of the tropes we usually associate with real time strategy.... were it so easy.The story of the game centers around the obvious: World War III. Set 20 Minutes into the Future, major nuclear terrorism in the Middle East in 2016 causes gas prices to skyrocket, with Russia soon after becoming the world's leading supplier in petroleum. In 2017, the orbital anti-ICBM shield jointly deployed by the European Union and the United States goes online, supposedly ending the threat of worldwide nuclear war. At the same time, Russia's export of crude oil and energy causes them to experience a significant economic boom period, allowing them to become an international military and economic superpower again. In response to this, Western Europe forges a new charter for the Union, becoming the European Federation - with the notable exception of the United Kingdom, who, with Ireland, forms their own union known as the "New Commonwealth". Despite declaring neutrality, the New Commonwealth does allow European forces to man the missile defense uplink sites on its territory. The prologue to the game begins in 2020, with the US about to complete the Freedom Star orbital military platform, which will shift the balance of power - which upsets the EF, who leaves NATO.For lack of a better word, everything goes wrong from here. "Terrorists" attack the three superpowers. The US attacks the EF, believing they're funding the terrorists, because Russia planted the evidence. Before those two can compare notes and come to a conclusion, Russia manages to slip in (again, in the guise of the terrorists) and hijack the missile shield with a virus, and the Freedom Star lifter is mistaken for an ICBM by the missile shield and is blown up. Hey presto, World War III.The player takes on the role of a battalion commander for an elite force on one of three sides of the conflict: The Joint Strike Force (Amber, United States). An evolution of the Marines drawn from all the best US Special Forces, whose motto is "High speed, low drag". Specialize in precision fire, fast deployment, stealth, and robotics. Has a 'balanced' amount of speed and hitpoints. The Enforcer Corps (Blue, European Federation). Elite troops from all the major special forces and armies of Europe, who favor energy and non-lethal weaponry, electronic warfare, and high-speed vehicles. To make up for that speed, they have lower hitpoints than everyone else. The Spetsnaz Guard Brigade (Green, Russia). A heavily armed and elite force drawn from the ranks of the newly-revived Russia, specializing in heavy armor and heavy weapons, with heavily weaponized vehicles and modified standard-issue gear. Their forces are the slowest moving within the game, so they have more hitpoints to compensate.Mechanically, the game mixes in a few RPG Elements - your battalion is persistent between missions, gaining in experience and ability. An incapacitated unit will be evacuated, but the enemy can still kill it before that happens. Tactical Rock–Paper–Scissors is generally in full effect - Riflemen beat Engineers, Engineers beat vehicles (with exceptions for good strategy), vehicles (usually) beat Riflemen. In the vehicles quadrant, they have their own rock paper scissors scheme - Tanks beat Transports, Transports beat Choppers, and Choppers beat Tanks. Outside of the triangle, there are Command Vehicles (purely tactical use, but with a drone escort that beats helicopters) and Artillery (beats everything at long range except Choppers, dies in close combat). However, when factoring in unit experience and upgrades and numbers, it can get a bit more blurred.The game also prides itself on a Voice Command system that allows players to command units with their voice using a simple structure. "Unit 1 Attack Hostile 1", for instance, would give your first unit the command to attack the enemy designated as Hostile 1. This system exists in the fluff as the "Overlord" battlefield command system, with the player character intended to be a CO using cutting edge technology to gain an unprecedented, real-time, complete view of the battlefield instead of having the magical birds-eye viewpoint common to RTS games. The camera system reflects this and allows the player to view the battlefield only from the point of view of a highlighted unit as if through a gun-camera they carry (Or through the SitRep if you have a Command Vehicle, but that view of the battlefield leaves out many, many details, along with unit feedback), causing no small amount of "they changed the genre, now it sucks" from some RTS fans. In reverse, fans of the game consider this to have no actual loss of function, especially when physical input and voice commands are used in combination to issue orders as fast as possible.Also has a spinoff for the DS and PSP, a turn-based game with more than a passing resemblance to Advance Wars or Battle Isle. Its unique twists on the formula are a two-part turn cycle, unit placement providing boni to engagements and a rather limited supply of extra units (capturing a depot will only allow you to build one or two top-shelf units and some light vehicles and infantry, assuming it even contains supplies). The setting is roughly the same, though it doesn't reveal any of the backstory and the split between the US and Europe comes much later.A sequel was said to be in development, but was put on hold, and then ultimately cancelled on February 8, 2010 due to the game's commercial failure.In September 2013, a free to play browser game spinoff called EndWar Online was announced. Set After the End, it takes place about a decade after the the original EndWar, which ended in a stalemate and left the world in tatters. However, even the end of the world has not brought an end to war. Remnants of the superpowers' once-mighty armies lie scattered, forced to scavenge from the dead in order to survive. Their vast territories are ravaged and occupied by separatists, deserters and bandits. If a sufficiently capable leader could reunite their forces and retake and rebuild their lands, then they might have enough strength to not just survive, but finally win the EndWar...Gameplay-wise, it's split between the HQ, where the player manages their resources and army, and the tactical battles, which are based around lanes between a pair of bases. Units can only be deployed on these lanes, which they will progress on until they encounter an enemy unit or reach the enemy base, causing them to stop moving and start shooting. Armies are based around Commanders, each leading a group of units of one type with the same basic capabilities as others of the same type, but possessing their own set of special abilities. Each Commander levels up independently of one another, either unlocking new abilities or upgrading existing ones. They can also be fitted with Equipment, which will affect their units' performance in battle.
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 EndWar (Video Game) / int_128e4ba8
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Gatling Good
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Gatling Good: The JSF Engineer can carry a portable gatling gun, the JSF fighter has twin gatling guns as its level 1 air strike, and the JSF and EFEC basic drone carry a minigun.
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Abnormal Ammo
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Abnormal Ammo: The EFEC occasionally uses bullets with extra features. For example, the Panther 1A3 can use microwave-enhanced shells as its special attack, which removes shields from all units hit in its area of effect.
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 EndWar (Video Game) / int_13f5b1b
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Instant-Win Condition
 EndWar (Video Game) / int_13f5b1b
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Instant-Win Condition: Securing all the uplinks in conquest mode or securing the Alpha uplink in siege mode will result in an instant victory. In-universe, this is justified by the introduction of the Nuclear Nullifier SLAMS missile shield, controlled by said uplinks. It is implied that the losing army has to quickly evacuate before the winning side simply obliterates the stragglers with air superiority. A few news blurbs even make note of entire carrier groups being casually wiped out with WMD strikes.
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Continuity Porn
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Continuity Porn: Former Ghost Leader Captain Scott Mitchell is the head of the JSF, the JSF's attacker aircraft is flyable in H.A.W.X., many European commanders and Kommandos were in Team Rainbow, Third Echelon supplies the JSF with information, the JSF recruits from Ghost Recon, etc., etc.
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 EndWar (Video Game) / int_1b44c21
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GrayAndGreyMorality
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Gray-and-Grey Morality: "We did not start this war". Said by representatives of all three nations in the ending of the prologue, and all three are technically right. But all three are also guilty for playing with matches.
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 EndWar (Video Game) / int_1c398324
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Death from Above
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JSF 35th Airborne: Death from Above
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 EndWar (Video Game) / int_1c4adce1
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The Siege
 EndWar (Video Game) / int_1c4adce1
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The Siege: One of the battle types is called Siege. One faction is defending its capital, but gets no off-map support of any kind, including reinforcements and evacuations. Any of their units that are defeated in battle are killed off for good. They must keep the attackers from capturing a critical Uplink for 10 minutes until the cavalry arrives. The attackers meanwhile have to deal with highly durable fortifications that impede their progress, and combat drones that pose a threat to their mechanized forces.
 EndWar (Video Game) / int_1c4adce1
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 EndWar (Video Game) / int_1eed1d03
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Anti-Air
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Transports have this as their Hat, filling the sky with bullets to shoot down aircraft. Again, the Russians take the cake with their transports having two barrels compared to the JSF's one and the EFEC's rockets.
 EndWar (Video Game) / int_1eed1d03
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 EndWar (Video Game) / int_1f92e4c6
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Regenerating Health
 EndWar (Video Game) / int_1f92e4c6
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Regenerating Health: Units have two life bars - shield and health. The shield bar will refill after a few seconds out of combat. However, the health bar won't. Also, unit performance degrades as it loses health.
 EndWar (Video Game) / int_1f92e4c6
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 EndWar (Video Game) / int_21d70919
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Crapsack World
 EndWar (Video Game) / int_21d70919
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Crapsack World: Heavily implied to be this: The oil crisis meant that only the richest and most technologically advanced countries could survive; the United States has the funds and reserves to survive, Europe has developed hydrogen-powered engines to the point where they no longer need oil, and Russia controls most of the world's oil anyway. Most other countries simply couldn't sustain themselves and broke down into anarchy. The United Nations has been disbanded due to diplomatic breakdowns, Venezuela was apparently annexed or invaded by the United States at some point, China's economy has collapsed and is experiencing massive environmental disasters, India and Africa are experiencing droughts that are killing thousands, and the Balkans are referred to as "a lawless anarchy of failed states". On the other hand, it's implied that the countries that didn't implode from the chaos are at least trying to hold their own. Switzerland, the New Commonwealth, and (some parts of) South America are mentioned as having pulled this off.
 EndWar (Video Game) / int_21d70919
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"Risk"-Style Map: The overview of everything in World War III and the Theatre of War.
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 EndWar (Video Game) / int_2493b31d
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Fire-Forged Friends
 EndWar (Video Game) / int_2493b31d
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Fire-Forged Friends: Played straight and averted by turns, since, realistically, there are just some assholes in your units who don't get along with anyone else, and announce their contempt for their comrades over the radio.
 EndWar (Video Game) / int_2493b31d
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 EndWar (Video Game) / int_26f41623
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Kill Sat
 EndWar (Video Game) / int_26f41623
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Kill Sat: The EF's and JSF's WMDs are both based on satellites.
 EndWar (Video Game) / int_26f41623
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 EndWar (Video Game) / int_2745f935
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Gas Mask Mooks
 EndWar (Video Game) / int_2745f935
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Gas Mask Mooks: Most Spetznaz infantry, both in-game and in cutscenes. The only exceptions are Riflemen snipers who wear a balaclava and Engineer flamethrower operators who wear a welding mask.
 EndWar (Video Game) / int_2745f935
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 EndWar (Video Game) / int_28c502f6
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Tactical Rock–Paper–Scissors
 EndWar (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: As above. Can be subverted, either through superior numbers or through the timely application of a special ability. One of the notable examples of this are the Enforcers' Panther tanks: normally they're pretty much cannon fodder for enemy gunships, but once they get their special weapon upgrade they quickly turn into Goddamned Bats, being able to completely bring down enemy shields in one shot.
 EndWar (Video Game) / int_28c502f6
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 EndWar (Video Game) / int_2a542c7d
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Beam Spam
 EndWar (Video Game) / int_2a542c7d
comment
In the fluff, this is how the US and the EF tested the SLAMS system: by unloading their entire nuclear arsenal at each other for the satellites to intercept.
 EndWar (Video Game) / int_2a542c7d
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 EndWar (Video Game) / int_2b706ca
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More Dakka
 EndWar (Video Game) / int_2b706ca
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More Dakka: The Russian philosophy of design appears to be: If you can't make it better, put more of it on the vehicle. Exemplified by their Artillery, which has two barrels. Transports have this as their Hat, filling the sky with bullets to shoot down aircraft. Again, the Russians take the cake with their transports having two barrels compared to the JSF's one and the EFEC's rockets. Riflemen tend to be rather about their assault rifles. A battle between 2 opposing squads can quickly turn into a bullet hell.
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 EndWar (Video Game) / int_2cf48b40
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Ornamental Weapon
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Ornamental Weapon: Riflemen and Engineers have what you would expect from a modern day infantryman modelled on their bodies. For example, the JSF Marksman has what appears to be a smoke grenade on his belt (which he cannot use), the Russian Engineer has a backpack with a string of grenades (which he cannot use) and the JSF and Russian soldiers all carry a combat knife (they would rather shoot you point blank with a rifle than whip it out).
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 EndWar (Video Game) / int_2d395ee9
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Autobots, Rock Out!
 EndWar (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: The credits song alone makes it worth to finish the game multiple times.
 EndWar (Video Game) / int_2d395ee9
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 EndWar (Video Game) / int_2dddd99d
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False Flag Operation
 EndWar (Video Game) / int_2dddd99d
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False Flag Operation: The terrorists attacking all 3 factions are actually funded by the Russians, with the attack on them being staged.
 EndWar (Video Game) / int_2dddd99d
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 EndWar (Video Game) / int_2f253c94
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Glass Cannon
 EndWar (Video Game) / int_2f253c94
comment
Glass Cannon: Artillery can obliterate any ground unit at long range but die if you so much as sneeze at them.
 EndWar (Video Game) / int_2f253c94
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 EndWar (Video Game) / int_30537448
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The War to End All Wars
 EndWar (Video Game) / int_30537448
comment
The War to End All Wars: The game's title is EndWar.
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Command & Conquer Economy
 EndWar (Video Game) / int_3556ccfc
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Command & Conquer Economy: The only currency worth anything is Command Points, which slowly build over time and can also come from securing Uplinks. Played somewhat straight when nothing gets upgraded without your say-so and you have to spend Command Points to set a forward uplink as your landing zone when the transport helicopter should logically be able to fly anywhere.
 EndWar (Video Game) / int_3556ccfc
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 EndWar (Video Game) / int_36249acd
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Lethal Joke Character
 EndWar (Video Game) / int_36249acd
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Lethal Joke Character: Command vehicles appear to be practically useless in combat, only armed with a single short-ranged defensive weapon that you can't even control. In fact, the entire game works to portray the vehicle as a rear support vehicle - from the in-game tips literally declaring the vehicle ineffective in combat to the vehicle being granted a "bodyguard" of drones to protect and handle the footslogging for it. What they don't tell you, however, is that the vehicle has the single highest health of any unit in the game and its "defensive" weapon has a monstrously high damage output. Granted, the vehicle is slow enough such that it can't chase down fleeing enemies, but its sheer survivability makes it useful as a battering ram, simply driving up to and parking on top of a defended position. The enemies are forced to either abandon their post or tank the damage of the command vehicle's gun (particularly useful in breaking force recon or uplink defenders as they cannot flee). Commanders underestimating the power of the command vehicle have had units singlehandedly wiped out.
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 EndWar (Video Game) / int_3cb1d38d
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Bad Boss
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Bad Boss: Sergei Izotov, the ruthless and calculating commander of the Spetznaz Guard Brigades. He often threatens the commanders with execution or exile to Siberia, and shows little regard for casualties on either side, describing defeated units as "useless".
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 EndWar (Video Game) / int_3d4f0586
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Units Not to Scale
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Units Not to Scale: Thoroughly averted when it comes to units on the field (You can even watch individual soldiers walk into a transport). Played straight with transport helicopters. A single helicopter drops off 4 tanks, each as big as itself.
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 EndWar (Video Game) / int_3d59c9a0
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Powered Armor
 EndWar (Video Game) / int_3d59c9a0
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JSF Engineers are supposed to have powered exoskeletons. The only difference between them and other Engineers is better anti-infantry equipment.
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 EndWar (Video Game) / int_3d699462
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Curb-Stomp Battle
 EndWar (Video Game) / int_3d699462
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Curb-Stomp Battle: A "predator" in the Combat Chain can easily wipe out entire armies of its "prey".
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 EndWar (Video Game) / int_41d5f145
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Fluffy the Terrible
 EndWar (Video Game) / int_41d5f145
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Fluffy the Terrible: Some of the unit upgrades feature rather innocuous names for absolutely terrifying weapon systems. For example, the flamethrower mount for Russia's battle tanks is designated as the "Bumblebee". Some unit callsigns also fall under this, such as the Russian Artillery unit "Circus Cannon" or the American IFV unit "Sleigh Ride". This seems to be Europe's naming convention overall, as only their Riflemen and Artillery have callsigns that can even be associated with violence (types of swords and long range weaponry, respectively).
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 EndWar (Video Game) / int_41dd77d
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Zerg Rush
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Zerg Rush: Sending a bunch of gunships at your enemy at the beginning of a match can work pretty well, with their high movement speed allowing them to get to the opposing landing zone before they can move all of their units away - if your opponent is prepared to deal with them, you can just run away with said high movement speed with minimal casualties. However, an update added a wave of regular riflemen at the beginning of a match to discourage this behaviour.
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 EndWar (Video Game) / int_427ca0d0
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Animal Theme Naming
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Russian Tanks are beasts, some mythological. (Dragon, Mastodon, Rhino)
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type
Worst News Judgment Ever
 EndWar (Video Game) / int_43964f3
comment
Worst News Judgment Ever: After every battle in the WWIII campaign, there is a short news report. It never mentions when any of the capitals are taken.
 EndWar (Video Game) / int_43964f3
featureApplicability
1.0
 EndWar (Video Game) / int_43964f3
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_43964f3
 EndWar (Video Game) / int_48218d3d
type
Neutrality Backlash
 EndWar (Video Game) / int_48218d3d
comment
Neutrality Backlash: Played with. The New Commonwealth had pretensions about neutrality, but then allowed Europe to garrison troops on their soil to protect their Uplink clusters. After that, all bets were off. Averted with Israel, who really do remain neutral with no lasting effects, though one could actually see their neutrality as favoring America and Russia, since European tanks are partially of Israeli design, and possibly built by them.
 EndWar (Video Game) / int_48218d3d
featureApplicability
-1.0
 EndWar (Video Game) / int_48218d3d
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_48218d3d
 EndWar (Video Game) / int_489ce93a
type
Capital Offensive
 EndWar (Video Game) / int_489ce93a
comment
Capital Offensive: In this game, part of the win conditions for defeating a superpower is taking their capital city in a three part battle. These capitals are Washington DC for the United States, Paris for the European Federation, and Moscow for Russia.
 EndWar (Video Game) / int_489ce93a
featureApplicability
1.0
 EndWar (Video Game) / int_489ce93a
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_489ce93a
 EndWar (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 EndWar (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: You don't build stuff. Units are flown in from off-map via the same transport helicopters that evacuate them. Even upgrading uplinks reveals that the upgrade is actually stored inside the uplink itself. (where it gets the space to store 3 separate versions of antennae is another problem)
 EndWar (Video Game) / int_4987746e
featureApplicability
1.0
 EndWar (Video Game) / int_4987746e
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_4987746e
 EndWar (Video Game) / int_49d18492
type
Scenery Gorn
 EndWar (Video Game) / int_49d18492
comment
Scenery Gorn: A large battle (or WMD strike) will eventually end with a significant portion of the city flattened, bodies littering the streets, forests burning down and the husks of vehicles dotting the landscape. Paris, Moscow, and Washington DC also have sporadic anti-aircraft fire and artillery shells flying in the distance, most of the skyscrapers burned down or collapsing and thick smoke covering the sky, signifying the fact that by the time the capital is in a position to be attacked, the defending side must be losing pretty badly.
 EndWar (Video Game) / int_49d18492
featureApplicability
1.0
 EndWar (Video Game) / int_49d18492
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_49d18492
 EndWar (Video Game) / int_49d59be9
type
Scenery Porn
 EndWar (Video Game) / int_49d59be9
comment
Scenery Porn: One of the disadvantages of using Sit Rep is the inability to fly out in a Gunship and observe the beautiful architecture and nature (before a battle).
 EndWar (Video Game) / int_49d59be9
featureApplicability
1.0
 EndWar (Video Game) / int_49d59be9
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_49d59be9
 EndWar (Video Game) / int_4c798fd5
type
Shock and Awe
 EndWar (Video Game) / int_4c798fd5
comment
Shock and Awe: The European Engineers have an upgrade that gives them a ballistic shield with a built-in taser.
 EndWar (Video Game) / int_4c798fd5
featureApplicability
1.0
 EndWar (Video Game) / int_4c798fd5
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_4c798fd5
 EndWar (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 EndWar (Video Game) / int_4cc57ad5
comment
Heavily damaged units will take on a Stop Poking Me! attitude or outright panic. Ordering them to evacuate from the battlefield results in a response that's practically dripping of relief and thanks (unless you're playing as the Russians where they either get confused or express their disappointment at retreating from a fight).
 EndWar (Video Game) / int_4cc57ad5
featureApplicability
1.0
 EndWar (Video Game) / int_4cc57ad5
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_4cc57ad5
 EndWar (Video Game) / int_505ec51b
type
Immigrant Patriotism
 EndWar (Video Game) / int_505ec51b
comment
Immigrant Patriotism: General Amadou de Bankole is implied to not have originally come from the EF due to his West African accent, but he's a true believer in its ideals to the point that he's the highest ranking military official in the Federation.
 EndWar (Video Game) / int_505ec51b
featureApplicability
1.0
 EndWar (Video Game) / int_505ec51b
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_505ec51b
 EndWar (Video Game) / int_51640e80
type
Bond One-Liner
 EndWar (Video Game) / int_51640e80
comment
Bond One-Liner: Just prior to bringing up the mission results screen, your XO's will make rather nasty quips about your opponents if you won. For example, beating the EFEC as the JSF yields...or beating the JSF with the EFEC, or defeating the Russians with the EFEC:
 EndWar (Video Game) / int_51640e80
featureApplicability
1.0
 EndWar (Video Game) / int_51640e80
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_51640e80
 EndWar (Video Game) / int_52475ffd
type
Cutting Off the Branches
 EndWar (Video Game) / int_52475ffd
comment
Cutting Off the Branches: EndWar Online reveals that no one won, with the conflict not only devastating much of the planet but also resulting in the three superpowers fragmenting into various feuding factions.
 EndWar (Video Game) / int_52475ffd
featureApplicability
1.0
 EndWar (Video Game) / int_52475ffd
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_52475ffd
 EndWar (Video Game) / int_52b36340
type
What Measure Is a Mook?
 EndWar (Video Game) / int_52b36340
comment
The Spetznaz just use a batch of raw recruits for guard duty in both cases... although the voiceovers still refer to them as drones.
 EndWar (Video Game) / int_52b36340
featureApplicability
1.0
 EndWar (Video Game) / int_52b36340
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_52b36340
 EndWar (Video Game) / int_5979acea
type
Fragile Speedster
 EndWar (Video Game) / int_5979acea
comment
Fragile Speedster: More generally, Europe's forces are more mobile but lack the staying power of the Spetsnaz and the accuracy and More Dakka of the JSF. Gunships can cross over any terrain but are very fragile and can die even to Riflemen in cover. Riflemen themselves are much faster than Engineers but can rarely stand up to a straight fight with vehicles. With Deep Strike, riflemen can literally cross the entire map in a single deployment but will be wiped out if the enemy decides to send a single transport to intercept. On land, Transports are the fastest but are quickly chewed up by any dedicated anti-armour unit (Tanks and Engineers).
 EndWar (Video Game) / int_5979acea
featureApplicability
1.0
 EndWar (Video Game) / int_5979acea
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_5979acea
 EndWar (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 EndWar (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Captain Scott Mitchell (of the Ghost Recon: Advanced Warfighter series) is alive and well in this game, so if you play this before Ghost Recon: Advanced Warfighter 2 (where Mitchell is last seen critically injured and being evacuated due to his injuries), the impact of that game's ending is rendered pointless.
 EndWar (Video Game) / int_5f3bb274
featureApplicability
1.0
 EndWar (Video Game) / int_5f3bb274
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_5f3bb274
 EndWar (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 EndWar (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Both reporting names and most unit callsigns, which makes sense as one would want to inspire a sense of dread in their foes. Seems far less common among the Europeans, as they favor a Fluffy the Terrible approach. Russian T-100 "Ogre" battle tanks. That reporting name alone should tell you everything you need to know about them. American AH-80 "Blackfoot" gunships, whose callsigns are all hideously deadly snakes. (Mamba, Diamondback, Cobra) American Riflemen have callsigns associated with precision lethality (or murder) and supernatural monsters. (Icepick, Vampire, Hitman) European Panther 1A3 Tanks, with their reporting name calling back to the rightly feared Panther tanks of the previous World War.
 EndWar (Video Game) / int_60fa92ac
featureApplicability
1.0
 EndWar (Video Game) / int_60fa92ac
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_60fa92ac
 EndWar (Video Game) / int_6393ad11
type
Nuclear Nullifier
 EndWar (Video Game) / int_6393ad11
comment
Nuclear Nullifier: Following Saudi Arabia getting crippled in 2016 by a nuclear terrorist attack, the US and EU created the SLAMS (Space-Land-Air Missile Shield) System, an anti-ballistic missile defense that rendered strategic nuclear warfare obsolete. Unfortunately, it also had the side effect of making large scale conventional warfare possible again, which would cause a rise in tensions that would eventually lead to World War III.
 EndWar (Video Game) / int_6393ad11
featureApplicability
1.0
 EndWar (Video Game) / int_6393ad11
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_6393ad11
 EndWar (Video Game) / int_64f0c18c
type
Critical Existence Failure
 EndWar (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Units will lose troops or vehicles, and therefore firepower, when their health bar depletes. Units taken down to 25% health will send up a flare, disengage, and wait for evac. This also means that if a transport unit is carrying infantry, the squad inside transports that get destroyed will also die, and a transport unit missing vehicles will not be able to transport a full infantry squad.
 EndWar (Video Game) / int_64f0c18c
featureApplicability
1.0
 EndWar (Video Game) / int_64f0c18c
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_64f0c18c
 EndWar (Video Game) / int_6602cad
type
Permanently Missable Content
 EndWar (Video Game) / int_6602cad
comment
Permanently Missable Content: Any unit which completely loses their Hit Points is removed from your persistent battalion - as is its experience. It's immediately replaced by a green unit, but still, you feel it.
 EndWar (Video Game) / int_6602cad
featureApplicability
1.0
 EndWar (Video Game) / int_6602cad
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_6602cad
 EndWar (Video Game) / int_66a48399
type
Post-Soviet Reunion
 EndWar (Video Game) / int_66a48399
comment
Post-Soviet Reunion: As oil and gas prices soared in the wake of the Arabian Peninsula being devastated by nuclear attacks in 2016, the Russian Federation became flush with enough money to build up its military well past the Soviet Union's heights during the Cold War, and when many of the dysfunctional countries of Eastern Europe and the Balkans were effectively excluded from the newly formed European Federation, it wasted no time seizing the opportunity to bring them into its sphere of influence to the point of de facto annexing them. Just before WW3 breaks out, Russian territory (both de jure and de facto) includes Belarus, Ukraine, Bulgaria, and stretches all the way to the Adriatic Sea, having several outposts in the "lawless zone" comprising the former Yugoslav states.
 EndWar (Video Game) / int_66a48399
featureApplicability
1.0
 EndWar (Video Game) / int_66a48399
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_66a48399
 EndWar (Video Game) / int_66f69cd4
type
Invisibility Cloak
 EndWar (Video Game) / int_66f69cd4
comment
Camouflage Paint can compete with Active Camouflage
 EndWar (Video Game) / int_66f69cd4
featureApplicability
1.0
 EndWar (Video Game) / int_66f69cd4
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_66f69cd4
 EndWar (Video Game) / int_68f95429
type
That's No Moon
 EndWar (Video Game) / int_68f95429
comment
That's No Moon: Ever play on the "USS Reagan Seabase" map? Fly the camera around the map after the battle and you'll see that a third of the base you're fighting in isn't a base at all, but a ship (that also happens to be taller than the nearby skyscrapers). They weren't kidding when they said, "We're launching the attack from a mobile offshore base."
 EndWar (Video Game) / int_68f95429
featureApplicability
1.0
 EndWar (Video Game) / int_68f95429
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_68f95429
 EndWar (Video Game) / int_6bcecad1
type
Make the Bear Angry Again
 EndWar (Video Game) / int_6bcecad1
comment
Make the Bear Angry Again: As you've probably figured out by now, Russia ends up in the villain role in a Western game yet again. Granted, a Western game made by the Chinese branch of a Canadian company, but still.
 EndWar (Video Game) / int_6bcecad1
featureApplicability
1.0
 EndWar (Video Game) / int_6bcecad1
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_6bcecad1
 EndWar (Video Game) / int_6f27f4ba
type
Surveillance Drone
 EndWar (Video Game) / int_6f27f4ba
comment
Surveillance Drone: The Command Vehicle can deploy a UAV to a designated position on the map. Said UAV can be upgraded with a missile attack, turning it into an Attack Drone.
 EndWar (Video Game) / int_6f27f4ba
featureApplicability
1.0
 EndWar (Video Game) / int_6f27f4ba
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_6f27f4ba
 EndWar (Video Game) / int_71d75417
type
Anti Poop-Socking
 EndWar (Video Game) / int_71d75417
comment
Anti Poop-Socking: Somewhat in multiplayer (although there's nothing preventing you from blowing through the entire singleplayer campaign in one marathon session). Ceasefires are used inbetween turns, and CP points determine what units you can draw.
 EndWar (Video Game) / int_71d75417
featureApplicability
1.0
 EndWar (Video Game) / int_71d75417
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_71d75417
 EndWar (Video Game) / int_745a226c
type
Easy Logistics
 EndWar (Video Game) / int_745a226c
comment
It is constantly emphasised that JSF and EFEC units have better communications equipment than the Spetznaz. All orders and feedback travel at the speed of light.
 EndWar (Video Game) / int_745a226c
featureApplicability
1.0
 EndWar (Video Game) / int_745a226c
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_745a226c
 EndWar (Video Game) / int_758cb30a
type
United Europe
 EndWar (Video Game) / int_758cb30a
comment
United Europe: The European Federation is comprised of most current European states, though it's mentioned that individual countries still exist within it. The UK, Ireland, and Switzerland are the pretty much only truly independent ones left, waiting it out before the fighting started.
 EndWar (Video Game) / int_758cb30a
featureApplicability
1.0
 EndWar (Video Game) / int_758cb30a
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_758cb30a
 EndWar (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 EndWar (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Subverted, despite all three factions having the same units, there are subtle differences in their capabilities and upgrades. However, the combat chain remains identical for all factions and most of the upgrades have an equivalent in the other factions.
 EndWar (Video Game) / int_7706dd0f
featureApplicability
-0.3
 EndWar (Video Game) / int_7706dd0f
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_7706dd0f
 EndWar (Video Game) / int_7870735b
type
From Bad to Worse
 EndWar (Video Game) / int_7870735b
comment
From Bad to Worse: The global situation grows progressively dire as the campaign drags on, with news broadcasts bringing up mounting unrest, food shortages and overall gloom. Eventually, if the conflict goes on for long enough, conditions become so severe that governments shut down all non-essential services just to maintain some semblance of order.
 EndWar (Video Game) / int_7870735b
featureApplicability
1.0
 EndWar (Video Game) / int_7870735b
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_7870735b
 EndWar (Video Game) / int_79974fb8
type
Rock Beats Laser
 EndWar (Video Game) / int_79974fb8
comment
Rock Beats Laser: How the Spetsnaz are able to keep up with the JSF or EF requires some Willing Suspension of Disbelief. Camouflage Paint can compete with Active Camouflage Modern Day Ballistic Armour provides more protection than Futuristic Nano-composite Armour. Training Engineers really hard is enough to keep up with advanced sonic wound sealing technology. Sometimes literally, in that a Russian machine gun on the Tank has better range and comparable damage to a Tactical High Energy Laser on a European Tank.
 EndWar (Video Game) / int_79974fb8
featureApplicability
1.0
 EndWar (Video Game) / int_79974fb8
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_79974fb8
 EndWar (Video Game) / int_7ab81664
type
Kick Them While They Are Down
 EndWar (Video Game) / int_7ab81664
comment
Kick Them While They Are Down: Units that lose 75% of their HP are "down", and send up a flare to signal for evacuation after recharging their shields. Particularly unpleasant enemies may continue firing on them, or at their transport choppers, in order to kill them completely. The acceptability, fairness, and overall jerkitude of using this tactic is debated in multiplayer games.
 EndWar (Video Game) / int_7ab81664
featureApplicability
1.0
 EndWar (Video Game) / int_7ab81664
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_7ab81664
 EndWar (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 EndWar (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Inverted. The Russians wind up screwing up their own plans. Sure, they succeed in provoking the US into attacking Europe... and then their own declaration of war against Europe (Because they're trying to help! Really!) causes the US to panic over their sudden expansionism and declare war on them as well. Oops. However, the Russian commander comments that war is inevitable and it's in Russia's best interests to pull the trigger first. Best case scenario, America helps them wipe out the EF, and they can roll in and take the spoils. Worst case, MeleeATrois, where at least they're ready, and the US and EF are infighting rather than focusing their efforts.
 EndWar (Video Game) / int_7fbb2a3
featureApplicability
1.0
 EndWar (Video Game) / int_7fbb2a3
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_7fbb2a3
 EndWar (Video Game) / int_81c72ad5
type
Vestigial Empire
 EndWar (Video Game) / int_81c72ad5
comment
Vestigial Empire: By EndWar Online, every superpower is a shell of their former glory, with their armies scattered and much of their territories occupied by warlords, secessionists, and deserters.
 EndWar (Video Game) / int_81c72ad5
featureApplicability
1.0
 EndWar (Video Game) / int_81c72ad5
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_81c72ad5
 EndWar (Video Game) / int_83442cc3
type
EMP
 EndWar (Video Game) / int_83442cc3
comment
EMP: A mission support call-in that can disable enemy vehicles, drones and shields in its blast radius for a short time as well as removing the map on the enemy's screen and revealing the targeted area. Interestingly, the Spetznaz level 2 EMP shows a hacker hacking a computer.
 EndWar (Video Game) / int_83442cc3
featureApplicability
1.0
 EndWar (Video Game) / int_83442cc3
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_83442cc3
 EndWar (Video Game) / int_86b21114
type
Badass Boast
 EndWar (Video Game) / int_86b21114
comment
Badass Boast: Quite often overheard during combat, especially if your unit has the advantage.
 EndWar (Video Game) / int_86b21114
featureApplicability
1.0
 EndWar (Video Game) / int_86b21114
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_86b21114
 EndWar (Video Game) / int_86c192f4
type
Badass Creed
 EndWar (Video Game) / int_86c192f4
comment
Badass Creed - Every single battalion has one. Some of the better ones: JSF 13th Airborne: Judgment From the Heavens JSF 35th Airborne: Death from Above JSF 26th Mechanized: Drive It Like You Stole It Spetznaz 13th Airborne: You Should Be Running Now Spetznaz 35th Armored: Big Tanks Thirst For Blood Spetznaz 48th Tactical: Today We Feed The Crows EFEC 16th Mechanized: Death to Tyrants EFEC in general: Se vis pacem, para bellum. note If you want peace, prepare for war
 EndWar (Video Game) / int_86c192f4
featureApplicability
1.0
 EndWar (Video Game) / int_86c192f4
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_86c192f4
 EndWar (Video Game) / int_8763fb60
type
Iwo Jima Pose
 EndWar (Video Game) / int_8763fb60
comment
Iwo Jima Pose: The American ending features one of these.
 EndWar (Video Game) / int_8763fb60
featureApplicability
1.0
 EndWar (Video Game) / int_8763fb60
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_8763fb60
 EndWar (Video Game) / int_87a18d19
type
Gonna Need More X
 EndWar (Video Game) / int_87a18d19
comment
Gonna Need More X: Upon winning a battle with the JSF against Russians, one of the things the player's XO can say is:
 EndWar (Video Game) / int_87a18d19
featureApplicability
1.0
 EndWar (Video Game) / int_87a18d19
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_87a18d19
 EndWar (Video Game) / int_8878f3be
type
Badass Army
 EndWar (Video Game) / int_8878f3be
comment
Badass Army: Each of the different factions are elite soldiers from their respective countries.
 EndWar (Video Game) / int_8878f3be
featureApplicability
1.0
 EndWar (Video Game) / int_8878f3be
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_8878f3be
 EndWar (Video Game) / int_8b93a168
type
Macross Missile Massacre
 EndWar (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Transport, Gunship and Artillery units gain, as a veteran upgrade, the ability to hose down an area with a massive barrage of missiles or rockets. While thematically different, all provide the ability to suddenly lop off half of a targets health, though at the expense of reduced range compared to their normal attacks. note The one exception to this is European Transports, who instead get a microwave cannon that mechanically does the same thing, just with fewer explosions. In the fluff, this is how the US and the EF tested the SLAMS system: by unloading their entire nuclear arsenal at each other for the satellites to intercept.
 EndWar (Video Game) / int_8b93a168
featureApplicability
1.0
 EndWar (Video Game) / int_8b93a168
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_8b93a168
 EndWar (Video Game) / int_8bb6d274
type
Comeback Mechanic
 EndWar (Video Game) / int_8bb6d274
comment
Comeback Mechanic: In Conquest mode. When one side captures more than half of the map's uplinks and starts the victory countdown, the opposition gains a single-use ability to permanently remove an enemy uplink (and the support power it provided, if it was upgraded) from play, stopping the countdown until the winning side can capture another uplink. Additionally, the Command Point cost for bringing in reinforcements is halved and both sides gain access to their WMDs, with the losing side getting one immediate use while the winning side starts on cooldown. However, if the loser decides not to use their WMD but instead goes on the offensive and either recaptures enough uplinks to start a victory countdown in their favor or inflict enough casualties that the formerly winning side runs out of reinforcements, the formerly winning side's WMD countdown is instantly reset to allow an immediate use, thus preventing players from abusing the first-use rule by deliberately letting the other side trigger DEFCON 1 and then refusing to fire their own WMD in order to deny the enemy access to theirs.
 EndWar (Video Game) / int_8bb6d274
featureApplicability
1.0
 EndWar (Video Game) / int_8bb6d274
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_8bb6d274
 EndWar (Video Game) / int_8e4fc189
type
Sphere of Destruction
 EndWar (Video Game) / int_8e4fc189
comment
Sphere of Destruction: WMDs behave like this. They don't harm anything outside their (admittedly huge) blast radius, but everything that is in range takes full damage, no matter whether they're at ground zero or at the edge.
 EndWar (Video Game) / int_8e4fc189
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 EndWar (Video Game) / int_8e4fc189
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EndWar (Video Game) / int_8e4fc189
 EndWar (Video Game) / int_933576c8
type
Mighty Glacier
 EndWar (Video Game) / int_933576c8
comment
Mighty Glacier: Tanks are quite slow and heavily armoured but are the uncontested kings of ground combat.
 EndWar (Video Game) / int_933576c8
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1.0
 EndWar (Video Game) / int_933576c8
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EndWar (Video Game) / int_933576c8
 EndWar (Video Game) / int_9c1f758a
type
Kill It with Fire
 EndWar (Video Game) / int_9c1f758a
comment
Kill It with Fire: The Spetznaz Tank can mount a flamethrower and the Spetznaz Engineer can carry one.
 EndWar (Video Game) / int_9c1f758a
featureApplicability
1.0
 EndWar (Video Game) / int_9c1f758a
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EndWar (Video Game) / int_9c1f758a
 EndWar (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 EndWar (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: The AI instantly knows if you have at least three units in WMD blast radius, no matter where those units are on the map and no matter whether the AI's units can see them or not. If you're not paying attention, an innocent move order to a gunship squad can result in half of your army getting instantly wiped out, followed by the AI's counterattack which can cost you the match.
 EndWar (Video Game) / int_9d73dfcc
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1.0
 EndWar (Video Game) / int_9d73dfcc
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EndWar (Video Game) / int_9d73dfcc
 EndWar (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 EndWar (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Averted. It is entirely possible to hit your own forces with danger-close application of gunships, tanks or artillery if you're not careful - or you just don't care. Said units even warn you about friendlies being close - but if you do it anyway, the targeted unit will yell at you to cease fire.
 EndWar (Video Game) / int_9e8aa11e
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 EndWar (Video Game) / int_9e8aa11e
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EndWar (Video Game) / int_9e8aa11e
 EndWar (Video Game) / int_9edbda07
type
Elite Mooks
 EndWar (Video Game) / int_9edbda07
comment
Elite Mooks: Your forces (and the forces you fight), to say it simply. They're all drawn from various special forces. However, in most missions there are also regular army units in the field, but they cannot be directly controlled and infantry will not capture uplinks. The Force Recon ability allows players to order some regular army units onto the field to guard a location, and mission-critical buildings are usually guarded by drones. The Elite Pack DLC added Elite Armies for the Elite Armies: the JSF 15th Special Operations, Spetsnaz Alpha Brigade and EF Battlegroup 1. How Elite? Where every other army is lead by a Colonel, this one is lead by a General. Heck, 40 turns into the game, the overall commander of the entire faction takes over the Elite battalion (for the AI).
 EndWar (Video Game) / int_9edbda07
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1.0
 EndWar (Video Game) / int_9edbda07
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EndWar (Video Game) / int_9edbda07
 EndWar (Video Game) / int_9f679e25
type
Future Copter
 EndWar (Video Game) / int_9f679e25
comment
Future Copter: The JSF's AH-80 Blackfoot gunship is a stealthy, high agility attack gunship. Featuring a second-generation fly-by-wire system, a 30mm chaingun connected to an eye-tracking targetter allowing instantaneous and precise aim, a plethora of rockets and missiles, a thrust-vectoring nozzle to replace the vulnerable tail rotor, and an experimental hydrogen engine designed by a company in California, the Blackfoot represents all of the latest innovations in American helicopter design. The EF's PAH-6 Cheetah is a sleek and deadly gunship powered by a dual hydrogen-powered turboshaft engine that is just as powerful as the petrol-powered engines as the previous generation. It features a shrouded tail rotor (which greatly reduces the helicopter's acoustic signature), a top-of-the-line electronic countermeasure suite, a 30mm autocannon and 68mm rocket pods, and the HOT-3, an optically-guided tandem warhead missile. As befits its namesake, the PAH-6 Cheetah is the fastest, lightest and most maneuverable helicopter in the world by a considerable margin, even easily capable of a loop with a full combat load. The Speztnaz's KA-65 Howler is described by observers as a "flying tank". The Howler is so heavily-armoured that even the cockpit glass can withstand direct hits from 20mm rounds. With a coaxial counter-rotating rotor that allows it to move a tremendous body gracefully and stay stable even in adverse weather conditions, combined with a massive 30mm autocannon and plenty of 88mm folding-fin rockets and air-to-ground missiles, it is a fearsome opponent for ground forces.
 EndWar (Video Game) / int_9f679e25
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EndWar (Video Game) / int_9f679e25
 EndWar (Video Game) / int_a1f82f86
type
Enemy Chatter
 EndWar (Video Game) / int_a1f82f86
comment
Enemy Chatter: Your currently selected unit will chat about a number of things. Such as...
 EndWar (Video Game) / int_a1f82f86
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1.0
 EndWar (Video Game) / int_a1f82f86
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EndWar (Video Game) / int_a1f82f86
 EndWar (Video Game) / int_a414c3f0
type
One-Hit Kill
 EndWar (Video Game) / int_a414c3f0
comment
One-Hit Kill: Anything caught in a WMD's blast radius is instantly incapacitated; if the squad has lost even a single unit, it's just killed outright. Fully-upgraded Command Vehicles that took no armor damage may or may not survive.
 EndWar (Video Game) / int_a414c3f0
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1.0
 EndWar (Video Game) / int_a414c3f0
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EndWar (Video Game) / int_a414c3f0
 EndWar (Video Game) / int_abd29ad8
type
No-Sell
 EndWar (Video Game) / int_abd29ad8
comment
No-Sell: A "predator" in the Combat Chain can shrug off the combined firepower of anywhere between 3 to 5 of its "prey". (practically an entire army)
 EndWar (Video Game) / int_abd29ad8
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1.0
 EndWar (Video Game) / int_abd29ad8
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EndWar (Video Game) / int_abd29ad8
 EndWar (Video Game) / int_ac320c0e
type
Nuke 'em
 EndWar (Video Game) / int_ac320c0e
comment
Nuke 'em: When one side in a battle is in danger of losing (usually signified by being one capture point away from losing the map), they hit Defcon One and gain access to a single-use WMD.
 EndWar (Video Game) / int_ac320c0e
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 EndWar (Video Game) / int_ac320c0e
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EndWar (Video Game) / int_ac320c0e
 EndWar (Video Game) / int_ad1db87c
type
Oh, Crap!
 EndWar (Video Game) / int_ad1db87c
comment
Oh, Crap!: Radio chatter from units who are at a disadvantage consists primarily of them discussing how screwed they are, usually at high volume and with a lot of panic in their voices. When regular army units near one of the player's infantry squads get fully wiped, squad chatter changes to a mixture of shocked, angry and dejected exclamations. The typical player reaction whenever their XO begins an update with "Check Unit X...", as this is always used to notify them that a unit is facing its "predator" in the Combat Chain. You'd better hope you can get them out of there or bring in your own support real fast. Writ large on the faces of the players command staff when your opponent drops their WMD, as shown in the reaction vignette. Likely the players too, as they're about to lose a lot of soldiers and the battle has now escalated a far more frantic, no holds barred stage.
 EndWar (Video Game) / int_ad1db87c
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1.0
 EndWar (Video Game) / int_ad1db87c
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EndWar (Video Game) / int_ad1db87c
 EndWar (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 EndWar (Video Game) / int_ad9fbc1e
comment
Subverted in Endwar Online - after ten years of war, none of the factions won, the war has blasted all of their territories back to the stone age, and their former territories have fallen into breakaway states and civil war. Double-Subverted in that the goal of EndWar Online is to not just reunite the selected faction, but also to "win the EndWar" by conquering the other two factions.
 EndWar (Video Game) / int_ad9fbc1e
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EndWar (Video Game) / int_ad9fbc1e
 EndWar (Video Game) / int_ae3d6438
type
Deadpan Snarker
 EndWar (Video Game) / int_ae3d6438
comment
Deadpan Snarker: The Russian XO and news announcer. Scott Mitchell has a very dry wit and injects some scathing lines into his briefings.
 EndWar (Video Game) / int_ae3d6438
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1.0
 EndWar (Video Game) / int_ae3d6438
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EndWar (Video Game) / int_ae3d6438
 EndWar (Video Game) / int_aed65980
type
All for Nothing
 EndWar (Video Game) / int_aed65980
comment
All for Nothing: Russia instigated World War III so that they and their oil reserves would be secure, with the USA and Europe being too divided fighting amongst themselves to be a threat. Instead, EndWar Online shows that the entire world is a war-torn ruin with each superpower being balkanized and crippled (emphasis on Russia, since it was their plan).
 EndWar (Video Game) / int_aed65980
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 EndWar (Video Game) / int_aed65980
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EndWar (Video Game) / int_aed65980
 EndWar (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 EndWar (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: What sometimes gets slung around late in a given match. If targeted on an Uplink, it permanently disables it, which can spell disaster if it's targeted properly. The JSF gets a trio of satellite-launched kinetic rods dropped onto the target from space. The EF gets a laser satellite nailing the target (and anyone nearby) with pinpoint precision. The Spetznaz gets a good ol' cruise missile packing a fuel-air warhead.
 EndWar (Video Game) / int_b116ac06
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 EndWar (Video Game) / int_b116ac06
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EndWar (Video Game) / int_b116ac06
 EndWar (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 EndWar (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Artillery cannot hit units that are too close to it. Units cannot hit targets beyond their range, which is rather small by modern-day standards. However, due to the low camera angle and fixed chase camera, there is a greater sense of distance than other strategy games.
 EndWar (Video Game) / int_b1c4bc94
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EndWar (Video Game) / int_b1c4bc94
 EndWar (Video Game) / int_b1dde8fd
type
Loophole Abuse
 EndWar (Video Game) / int_b1dde8fd
comment
Loophole Abuse: The WMDs of each faction exist because of this. The SLAMS satellites are programmed to target and destroy objects on a ballistic trajectory that exceeds the Kármán line from below - however, the US kinetic strike is launched from a Kill Sat and thus exceeds the line from above, while the Russian themobaric missile is launched from the ground but does not fly high enough, resulting in neither being intercepted by the missile shield. And the EF's satellite laser, of course, is an energy beam that cannot be shot down.
 EndWar (Video Game) / int_b1dde8fd
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EndWar (Video Game) / int_b1dde8fd
 EndWar (Video Game) / int_b37adf1
type
Multiple Life Bars
 EndWar (Video Game) / int_b37adf1
comment
Multiple Life Bars: Units have two life bars, one for Health (representing direct damage) and the other for Shields (representing evasion and defensive measures).
 EndWar (Video Game) / int_b37adf1
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1.0
 EndWar (Video Game) / int_b37adf1
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EndWar (Video Game) / int_b37adf1
 EndWar (Video Game) / int_b6baad83
type
Hero Unit
 EndWar (Video Game) / int_b6baad83
comment
Hero Unit: Not present at all. The command vehicle might count, but it's really not good at all in combat; its really more Mission Control than anything else. Arguably, a Legendary unit might count, but they're still as much fodder as any other unit.
 EndWar (Video Game) / int_b6baad83
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EndWar (Video Game) / int_b6baad83
 EndWar (Video Game) / int_b6c94487
type
Invaded States of America
 EndWar (Video Game) / int_b6c94487
comment
Invaded States of America: Battles can happen in the US, including Washington DC.
 EndWar (Video Game) / int_b6c94487
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1.0
 EndWar (Video Game) / int_b6c94487
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EndWar (Video Game) / int_b6c94487
 EndWar (Video Game) / int_b7c53a22
type
Blood Knight
 EndWar (Video Game) / int_b7c53a22
comment
Blood Knight: In sharp contrast to Western units, the majority of Russian units have this personality — being very eager to throw themselves into a fight and express disappointment or surprise when ordered to evacuate. Almost all units get quite enthusiastic when holding the advantage in a fight, this includes the very Western units who are normally averse to pointless violence.
 EndWar (Video Game) / int_b7c53a22
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EndWar (Video Game) / int_b7c53a22
 EndWar (Video Game) / int_bb40e7e0
type
Failed Future Forecast
 EndWar (Video Game) / int_bb40e7e0
comment
Failed Future Forecast: A key part of the game's 2020 political scenario is that, as the result of devastation in the Middle East, Russia has become the world's largest supplier of oil and natural gas. At the time of the game's release, this seemed like a plausible scenario. However, the US shale oil boom, which took off after the game's release, resulted in the US blowing past Russia and then Saudi Arabia in oil production, becoming the world's largest oil producer by 2020.
 EndWar (Video Game) / int_bb40e7e0
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EndWar (Video Game) / int_bb40e7e0
 EndWar (Video Game) / int_bf609406
type
New Meat
 EndWar (Video Game) / int_bf609406
comment
And to a lesser extent, your choice of battalion can limit the amount of units you can deploy. Any others are temporary New Meat recruits you won't get to keep. The composition depends on what type your battalion is; see Faction Calculus.
 EndWar (Video Game) / int_bf609406
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EndWar (Video Game) / int_bf609406
 EndWar (Video Game) / int_c6695a49
type
Mêlée à Trois
 EndWar (Video Game) / int_c6695a49
comment
Mêlée à Trois: The US vs the EF vs Russia.
 EndWar (Video Game) / int_c6695a49
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EndWar (Video Game) / int_c6695a49
 EndWar (Video Game) / int_c75df49a
type
Shout-Out
 EndWar (Video Game) / int_c75df49a
comment
Shout-Out: The Marksman in a Russian Riflemen Squad looks a lot like Natasha from Command & Conquer: Red Alert 3. The Marksman in a JSF Riflemen Squad shares more than a passing resemblance to Captain Price. The Springfield uplink cluster "is located between Springfield and Shelbyville." JSF chatter is generally at least perceived to be cribbed heavily from Generation Kill. If the spoken lines aren't enough, one support ability sends Joeboys in a column of Humvees to a designated area. The name of the ability? "Force Recon." Of course, Generation Kill's Marines weren't Force Recon, they were First Recon. There's a difference. Though there is a possible reference: One of the nicknames a JSF command vehicle (presumably where the battalion commander is) can get is Scarface, and in Generation Kill the commander of the 1st Recon Battalion is nicknamed Godfather. One of the 360-exclusive Achievements is called Call of Booty for winning a battle with only Infantry. One possible callsign for American IFVs is Rosebud.
 EndWar (Video Game) / int_c75df49a
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EndWar (Video Game) / int_c75df49a
 EndWar (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 EndWar (Video Game) / int_c8f4ae65
comment
Anti-Vehicle: Engineers are designed to be this - and they are very good at it, being the only unit capable of taking on tanks, transports, and helicopters (given proper cover). Engineers garrisoned into a structure are pretty much impossible to dislodge with anything other than artillery.
 EndWar (Video Game) / int_c8f4ae65
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1.0
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EndWar (Video Game) / int_c8f4ae65
 EndWar (Video Game) / int_c9861848
type
Video Game Caring Potential
 EndWar (Video Game) / int_c9861848
comment
Video Game Caring Potential: Your units all have consistent names, consistent voices, and their experience carries over between missions, turning them into unholy terrors eventually. It's pretty hard not to get attached to them. Heavily damaged units will take on a Stop Poking Me! attitude or outright panic. Ordering them to evacuate from the battlefield results in a response that's practically dripping of relief and thanks (unless you're playing as the Russians where they either get confused or express their disappointment at retreating from a fight). Your units also seem to get attached to you too, with their dialogue becoming more familiar and laid back as their rank (and amount of time under your command) increases.
 EndWar (Video Game) / int_c9861848
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EndWar (Video Game) / int_c9861848
 EndWar (Video Game) / int_ca04edd6
type
Charles Atlas Superpower
 EndWar (Video Game) / int_ca04edd6
comment
Training Engineers really hard is enough to keep up with advanced sonic wound sealing technology.
 EndWar (Video Game) / int_ca04edd6
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1.0
 EndWar (Video Game) / int_ca04edd6
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EndWar (Video Game) / int_ca04edd6
 EndWar (Video Game) / int_ca3a6dbd
type
Informed Ability
 EndWar (Video Game) / int_ca3a6dbd
comment
Informed Ability: JSF Engineers are supposed to have powered exoskeletons. The only difference between them and other Engineers is better anti-infantry equipment. EFEC Riflemen come from all around Europe and are encouraged to stick to their home country's tactics (read: non-lethal). However, they behave exactly the same as any other Riflemen unit. The Spetznaz tank is supposed to be equipped with an AA gun. Can be subverted if you purchase a specific map pack or play the PC version. It is constantly emphasised that JSF and EFEC units have better communications equipment than the Spetznaz. All orders and feedback travel at the speed of light. The JSF is described as having the cutting edge in stealth technology. It only has 1 stealth unit (which all other factions also have). The JSF is also described as being faster than the other two factions, with a doctrinal emphasis on "High speed, low drag." In actual fact, the EFEC tend to have a slight edge in speed, while the JSF actually boasts superior range and accuracy to their opponents.
 EndWar (Video Game) / int_ca3a6dbd
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EndWar (Video Game) / int_ca3a6dbd
 EndWar (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 EndWar (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: Despite only having assault rifles, riflemen can destroy tanks on their own. It's just that the tanks in question are more likely to kill them first... unless the riflemen happen to be garrisoned, in which case, they have a fair chance of fragging the tanks, albeit with heavy casualties. Tanks and Artillery can be killed slowly with the missile attack of an upgraded UAV as they can't fire back effectively for the former and can't fire back at all for the latter. Even the "prey" can eventually kill a "predator" in the Combat Chain if there are enough of it firing at the same time.
 EndWar (Video Game) / int_cadf2d2a
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1.0
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EndWar (Video Game) / int_cadf2d2a
 EndWar (Video Game) / int_cbc54501
type
Faction Calculus
 EndWar (Video Game) / int_cbc54501
comment
Faction Calculus: The battalion type of a player's forces, enforced via the Arbitrary Headcount Limit. Powerhouse: Armored battalions are the undisputed specialists at Tank Goodness and More Dakka, capable of fielding the largest number of tanks and artillery, perfectly suited for a head-on meatgrinder or cracking a fortified enemy position. However, the battalion's dependence on these two units as its muscle means the player has to be constantly on their guard against gunships, which are specialized for killing these two very units. At the same time, lack of gunships means Armored battalions have limited means of retaliation towards enemy artillery fire, short of shooting back with their own artillery, relegating the few gunships and riflemen they do have to spotting targets for the artillery. Subversive: Airborne and Mechanized battalions. Airborne battalions are Fragile Speedsters, capable of raining Death from Above at enemy hardware with their large numbers of gunships. Their large numbers of riflemen also allow them to be Goddamned Bats, running invisibly around the map capturing the enemy's uplinks, denying the enemy off-map supports while simultaneously gaining command points for deep-striking more riflemen behind the enemy for capturing yet more uplinks. They can hit the enemy straight where it hurts but once they are cornered, the Airborne battalion's lack of tanks and artillery means they don't have the firepower for a head-on battle or the means to crack fortified positions, thus they crumble relatively quickly outside an urban environment with buildings to garrison. Mechanized battalions fall closer to Balanced than Airborne, with lots of IFVs and engineers making them highly mobile, yet hard to dislodge once fortified and pretty much impervious to enemy air attacks. Their decent number of tanks and riflemen also make them good at hitting the enemy in their flank and then running away, but the faction as a whole is more powerful on the defensive against enemy armor than facing them out in the open. On the other hand, their lack of gunships and artillery means the Mechanized battalion is very much a Close-Range Combatant whose best option against enemy artillery is running away. Cannons: Tactical battalions. With a large artillery park and lots of riflemen for invisibly spotting targets, this battalion is capable of laying the smackdown at extreme range and softening up incoming enemies before they get into range. With an equal mix of infantry, tanks and gunships, this battalion is well-suited for defensive combat, capable of standing its ground against any ground assault that makes it past the artillery. However, this battalion has one severe weakness: with only one IFV unit, not only is the infantry robbed of mobility, but when the battalion actually goes on the offensive, the artillery park becomes quite vulnerable to enemy gunships as soon as it's no longer surrounded by entrenched infantry. Balanced: the Assault battalion. Consisting of an equal number of all unit types, this is a Jack of All Trades battalion without any notable weaknesses.
 EndWar (Video Game) / int_cbc54501
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EndWar (Video Game) / int_cbc54501
 EndWar (Video Game) / int_cd23ee7d
type
Colonel Badass
 EndWar (Video Game) / int_cd23ee7d
comment
The Elite Pack DLC added Elite Armies for the Elite Armies: the JSF 15th Special Operations, Spetsnaz Alpha Brigade and EF Battlegroup 1. How Elite? Where every other army is lead by a Colonel, this one is lead by a General. Heck, 40 turns into the game, the overall commander of the entire faction takes over the Elite battalion (for the AI).
 EndWar (Video Game) / int_cd23ee7d
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1.0
 EndWar (Video Game) / int_cd23ee7d
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EndWar (Video Game) / int_cd23ee7d
 EndWar (Video Game) / int_cd809603
type
Tank Goodness
 EndWar (Video Game) / int_cd809603
comment
Tank Goodness: Three beautiful examples. The American M5A2 Schwarzkopf, which can be described as a suped-up Abrams. The European 1A3 Panther is a sleek, high-tech Lightning Bruiser of a tank that runs on a hydrogen engine and features experimental microwave weaponry. The Russian T-100 Ogre is an iron monster of a tank sporting a massive 152mm main cannon, a flamethrower and a pair of machine-guns for anti-air work.
 EndWar (Video Game) / int_cd809603
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1.0
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EndWar (Video Game) / int_cd809603
 EndWar (Video Game) / int_d49f90ea
type
Western Terrorists
 EndWar (Video Game) / int_d49f90ea
comment
Western Terrorists: What attacks the US, EF, and, supposedly, Russia? A bunch of angry ex-soldiers from collapsed nations. Funded by Russia to get the EF and US to waste each other.
 EndWar (Video Game) / int_d49f90ea
featureApplicability
1.0
 EndWar (Video Game) / int_d49f90ea
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 EndWar (Video Game)
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EndWar (Video Game) / int_d49f90ea
 EndWar (Video Game) / int_d54b9eb3
type
Inter-Service Rivalry
 EndWar (Video Game) / int_d54b9eb3
comment
Interservice Rivalry: Implied through some of the quotes from the Force Recon units, showing some disdain from the regular grunts for the special forces that the player commands.
 EndWar (Video Game) / int_d54b9eb3
featureApplicability
1.0
 EndWar (Video Game) / int_d54b9eb3
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 EndWar (Video Game)
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EndWar (Video Game) / int_d54b9eb3
 EndWar (Video Game) / int_d7f204e9
type
RedShirts
 EndWar (Video Game) / int_d7f204e9
comment
Red Shirts: "Army troops" are your Red Shirts and enemy Mooks. They have no shields and effectively serve no real purpose other than to fight it out between themselves and whichever Special Forces (player units) they stumble upon. The Force Recon upgrade deploys slightly tougher ones with Fast Attack Vehicles and Tanks to wherever the player needs them.
 EndWar (Video Game) / int_d7f204e9
featureApplicability
1.0
 EndWar (Video Game) / int_d7f204e9
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 EndWar (Video Game)
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EndWar (Video Game) / int_d7f204e9
 EndWar (Video Game) / int_d83a56ca
type
Construct Additional Pylons
 EndWar (Video Game) / int_d83a56ca
comment
Construct Additional Pylons: Subverted, as has been stated earlier, units are air-lifted from off map. Also, your mission type determines how many Reinforcements you have, and how many units you can have deployed at once. The closest you get to base building is by upgrading uplinks to provide access to army reinforcements, EMP blasts, and Air Strikes. However, the number of command points available to deploy these units is limited and must be increased through gradual generation or by capturing and upgrading said uplinks.
 EndWar (Video Game) / int_d83a56ca
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-0.3
 EndWar (Video Game) / int_d83a56ca
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 EndWar (Video Game)
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EndWar (Video Game) / int_d83a56ca
 EndWar (Video Game) / int_da9b2162
type
Garrisonable Structures
 EndWar (Video Game) / int_da9b2162
comment
Garrisonable Structures: Infantry that is not in cover is going to die very quickly to anti-infantry weaponry and tanks.
 EndWar (Video Game) / int_da9b2162
featureApplicability
1.0
 EndWar (Video Game) / int_da9b2162
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 EndWar (Video Game)
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EndWar (Video Game) / int_da9b2162
 EndWar (Video Game) / int_db6230b7
type
Lightning Bruiser
 EndWar (Video Game) / int_db6230b7
comment
Mechanized battalions fall closer to Balanced than Airborne, with lots of IFVs and engineers making them highly mobile, yet hard to dislodge once fortified and pretty much impervious to enemy air attacks. Their decent number of tanks and riflemen also make them good at hitting the enemy in their flank and then running away, but the faction as a whole is more powerful on the defensive against enemy armor than facing them out in the open. On the other hand, their lack of gunships and artillery means the Mechanized battalion is very much a Close-Range Combatant whose best option against enemy artillery is running away.
 EndWar (Video Game) / int_db6230b7
featureApplicability
1.0
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1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_db6230b7
 EndWar (Video Game) / int_dcff8307
type
Multi-Platform
 EndWar (Video Game) / int_dcff8307
comment
Multi-Platform: While the PC version has several improvements over the console versions, including the smaller HUD layout, it also has a few bugs such as the voiceover hint for garrisoning infantry into buildings referencing the color of the command reticule's range number indicating if the target is within weapons range; there is no such thing on the PC version as it uses a standard mouse cursor, not a command reticule.
 EndWar (Video Game) / int_dcff8307
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1.0
 EndWar (Video Game) / int_dcff8307
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 EndWar (Video Game)
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EndWar (Video Game) / int_dcff8307
 EndWar (Video Game) / int_df582b0b
type
Continuity Snarl
 EndWar (Video Game) / int_df582b0b
comment
Continuity Snarl: What this eventually resulted in; while it is part of a greater Continuity Snarl in the Clanceyverse, EndWar is where it's especially noticeable. To give a brief summary, Third Echelon has been branded as a terrorist organization and replaced with Fourth Echelon, EndWar, HAWX, and Ghost Recon disagree about the timing and the nature of the war with Russia. It seems to ignore or not mention the previous total war with Russia, which ended in total defeat for Russia, in the first Ghost Recon, even though it happened less than a decade before EndWar.
 EndWar (Video Game) / int_df582b0b
featureApplicability
1.0
 EndWar (Video Game) / int_df582b0b
featureConfidence
1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_df582b0b
 EndWar (Video Game) / int_df858547
type
Drone Deployer
 EndWar (Video Game) / int_df858547
comment
Drone Deployer: The Command Vehicle primarily attacks through an automatically replenishing supply of ground Attack Drones and can deploy a Surveillance Drone UAV that can be upgraded to attack.
 EndWar (Video Game) / int_df858547
featureApplicability
1.0
 EndWar (Video Game) / int_df858547
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1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_df858547
 EndWar (Video Game) / int_e292f761
type
Obligatory Swearing
 EndWar (Video Game) / int_e292f761
comment
Obligatory Swearing: JSF infantry swear like, well, Marines.
 EndWar (Video Game) / int_e292f761
featureApplicability
1.0
 EndWar (Video Game) / int_e292f761
featureConfidence
1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_e292f761
 EndWar (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 EndWar (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Some upgrades can only be purchased when you have a unit of a high enough experience rank, and only units which also at least meet that rank requirement can use them. The Command Vehicle is, while not too great at general combat, quite durable, to the point that throwing it into the fray as bait can be a genuinely effective tactic (don't do this too much however). Also played somewhat literally - as your rank increases, you gain command abilities (Like snipe, missiles, SAWs, and higher levels of off-map support). A highly-ranked commander is probably going to have a very well tuned battalion with significant support.
 EndWar (Video Game) / int_e34ada78
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1.0
 EndWar (Video Game) / int_e34ada78
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1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_e34ada78
 EndWar (Video Game) / int_e4d5e4c0
type
Five Rounds Rapid
 EndWar (Video Game) / int_e4d5e4c0
comment
Riflemen tend to be rather about their assault rifles. A battle between 2 opposing squads can quickly turn into a bullet hell.
 EndWar (Video Game) / int_e4d5e4c0
featureApplicability
1.0
 EndWar (Video Game) / int_e4d5e4c0
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 EndWar (Video Game)
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EndWar (Video Game) / int_e4d5e4c0
 EndWar (Video Game) / int_e69004a6
type
There Can Be Only One
 EndWar (Video Game) / int_e69004a6
comment
There Can Be Only One: Whoever wins, this is effectively the outcome of the war. Apparently, there's only room for one world superpower. Subverted in Endwar Online - after ten years of war, none of the factions won, the war has blasted all of their territories back to the stone age, and their former territories have fallen into breakaway states and civil war. Double-Subverted in that the goal of EndWar Online is to not just reunite the selected faction, but also to "win the EndWar" by conquering the other two factions.
 EndWar (Video Game) / int_e69004a6
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-0.3
 EndWar (Video Game) / int_e69004a6
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 EndWar (Video Game)
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EndWar (Video Game) / int_e69004a6
 EndWar (Video Game) / int_e7749f14
type
Anti-Infantry
 EndWar (Video Game) / int_e7749f14
comment
Anti-Infantry: Riflemen are designed to be this, in theory. In practice, however, they can also tear up lighter vehicles once in cover.
 EndWar (Video Game) / int_e7749f14
featureApplicability
1.0
 EndWar (Video Game) / int_e7749f14
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EndWar (Video Game) / int_e7749f14
 EndWar (Video Game) / int_e92c4e92
type
Scissors Cuts Rock
 EndWar (Video Game) / int_e92c4e92
comment
Scissors Cuts Rock: A fully upgraded Ogre tank is capable of going toe-to-toe even with the helicopters it's supposed to be weak against.
 EndWar (Video Game) / int_e92c4e92
featureApplicability
1.0
 EndWar (Video Game) / int_e92c4e92
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 EndWar (Video Game)
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EndWar (Video Game) / int_e92c4e92
 EndWar (Video Game) / int_e993a60f
type
Defensive Feint Trap
 EndWar (Video Game) / int_e993a60f
comment
However, if the loser decides not to use their WMD but instead goes on the offensive and either recaptures enough uplinks to start a victory countdown in their favor or inflict enough casualties that the formerly winning side runs out of reinforcements, the formerly winning side's WMD countdown is instantly reset to allow an immediate use, thus preventing players from abusing the first-use rule by deliberately letting the other side trigger DEFCON 1 and then refusing to fire their own WMD in order to deny the enemy access to theirs.
 EndWar (Video Game) / int_e993a60f
featureApplicability
1.0
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1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_e993a60f
 EndWar (Video Game) / int_eb81c601
type
Big Damn Heroes
 EndWar (Video Game) / int_eb81c601
comment
Big Damn Heroes: On a Siege mission, you have to keep a Critical Uplink under your control for ten minutes without any reinforcement whatsoever. When that ten minutes are up, this trope occurs in the most epic fashion possible.
 EndWar (Video Game) / int_eb81c601
featureApplicability
1.0
 EndWar (Video Game) / int_eb81c601
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_eb81c601
 EndWar (Video Game) / int_eff26b2b
type
Take Cover!
 EndWar (Video Game) / int_eff26b2b
comment
Take Cover!: Infantry out of cover or buildings are unlikely to survive long against other units, let alone effectively kill them. Once they are in cover, however...
 EndWar (Video Game) / int_eff26b2b
featureApplicability
1.0
 EndWar (Video Game) / int_eff26b2b
featureConfidence
1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_eff26b2b
 EndWar (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 EndWar (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Your supply of reinforcements is very limited, as is the amount of units you can have on the field at one time. Also, you are permitted one Command Vehicle, two Artillery, and six Infantry on the field at once. And to a lesser extent, your choice of battalion can limit the amount of units you can deploy. Any others are temporary New Meat recruits you won't get to keep. The composition depends on what type your battalion is; see Faction Calculus.
 EndWar (Video Game) / int_f3cf30d9
featureApplicability
1.0
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featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_f3cf30d9
 EndWar (Video Game) / int_f494af54
type
Defcon 5
 EndWar (Video Game) / int_f494af54
comment
Defcon 5: Averted. WMDs become available at Defcon One.
 EndWar (Video Game) / int_f494af54
featureApplicability
-1.0
 EndWar (Video Game) / int_f494af54
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_f494af54
 EndWar (Video Game) / int_f62cc38a
type
Stone Wall
 EndWar (Video Game) / int_f62cc38a
comment
Stone Wall: Command Vehicles are the slowest ground unit, have a weak attack with a pathetic range and can survive a WMD at point blank range when fully upgraded.
 EndWar (Video Game) / int_f62cc38a
featureApplicability
1.0
 EndWar (Video Game) / int_f62cc38a
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_f62cc38a
 EndWar (Video Game) / int_f6d623ca
type
Eco-Terrorist
 EndWar (Video Game) / int_f6d623ca
comment
Eco-Terrorist: The novelized version has a terrorist group led by a guy named Green Vox. They're an environmental group and during the Soviet invasion of Canada decide to blow up the oil fields with NUCLEAR WEAPONS... because oil is polluting the environment!
 EndWar (Video Game) / int_f6d623ca
featureApplicability
1.0
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featureConfidence
1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_f6d623ca
 EndWar (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 EndWar (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: There's also a case of What the Hell, Player? present if you play as either the Americans or the Europeans, if you order them to kill incapacitated enemies at least some will express reluctance if not outright disgust at the idea. Play as the Russians, and this behavior is encouraged (they have zero problems with executing incapacitated or wounded combatants) .
 EndWar (Video Game) / int_f87c42d4
featureApplicability
1.0
 EndWar (Video Game) / int_f87c42d4
featureConfidence
1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_f87c42d4
 EndWar (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 EndWar (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: Each unit has a Health meter, representing the unit's actual damage level; and a Shield meter, which represents a combination of the unit's ability to evade attacks and whatever measures they are equipped with to disrupt/intercept enemy attacks before they hit the unit (smoke grenades, ECM suites, active protection systems, etc); the former only regenerates outside of battle, while the latter will regenerate on the field once the unit is no longer being attacked. The European and Russian Engineer infantry (Grenadiers and Bears respectively) can also receive the Combat Support upgrade at Veteran rank, allowing them to restore the shields of friendly units.
 EndWar (Video Game) / int_f898e3dd
featureApplicability
1.0
 EndWar (Video Game) / int_f898e3dd
featureConfidence
1.0
 EndWar (Video Game)
hasFeature
EndWar (Video Game) / int_f898e3dd
 EndWar (Video Game) / int_fb9afaab
type
Attack Drone
 EndWar (Video Game) / int_fb9afaab
comment
Attack Drone: JSF and EFEC command vehicles are escorted by an automatically replenished squad of these. They're armed with machine guns by default, but can be upgraded with missiles (JSF) or lasers (EFEC). However, they're not especially powerful against anything except gunships. Non-upgraded drones can also be deployed by Engineers to defend an Uplink. Neither variant can be directly controlled, though the escort variant can be ordered by the command vehicle to attack specific targets. The Spetznaz just use a batch of raw recruits for guard duty in both cases... although the voiceovers still refer to them as drones. In Raid missions, the target structures are all guarded by four drones each who prioritize air targets. This is to make sure the attacker can't simply Zerg Rush the targets with gunships right as the mission starts. In Siege Missions, there is a line of drones guarding key choke points on the map, preventing players from Zerg Rushing through to the critical uplink. All Command Vehicles can be upgraded to carry a UAV that fires missiles. Not very useful at attacking any unit since the drone is ridiculously fragile, but can be a legitimate threat to Artillery since they can't shoot back.
 EndWar (Video Game) / int_fb9afaab
featureApplicability
1.0
 EndWar (Video Game) / int_fb9afaab
featureConfidence
1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_fb9afaab
 EndWar (Video Game) / int_fbb54ba6
type
Forever War
 EndWar (Video Game) / int_fbb54ba6
comment
Forever War: While EndWar Online is set After the End, it's revealed that the titular EndWar is still technically ongoing.
 EndWar (Video Game) / int_fbb54ba6
featureApplicability
1.0
 EndWar (Video Game) / int_fbb54ba6
featureConfidence
1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_fbb54ba6
 EndWar (Video Game) / int_fd94c4ac
type
Theme Naming
 EndWar (Video Game) / int_fd94c4ac
comment
Theme Naming: Unit callsigns are all themed on something, varying from unit type to unit type and nation to nation. As an example, tank callsigns. American Tanks are violent acts or forces. (Thunder, Butcher, Grinder) Russian Tanks are beasts, some mythological. (Dragon, Mastodon, Rhino) European Tanks are famous mountains in Europe. (Aneto, Olympus, Untersberg)
 EndWar (Video Game) / int_fd94c4ac
featureApplicability
1.0
 EndWar (Video Game) / int_fd94c4ac
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1.0
 EndWar (Video Game)
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EndWar (Video Game) / int_fd94c4ac
 EndWar (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 EndWar (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: All JSF and Spetznaz weapons fire rounds with color-coded tracers, as do the EFEC's conventional weapons. Less ridiculous than it sounds, Russian-made tracer ammunition in real life burns green because of the presence of barium salts.
 EndWar (Video Game) / int_fda454ec
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1.0
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ItemName
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EndWar (Video Game) / int_name
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EndWar (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ah! Archfall! / Fan Fic
seeAlso
EndWar (Video Game)
 EndWar (Video Game)
hasFeature
Arbitrary Headcount Limit / int_c94bade0
 EndWar (Video Game)
hasFeature
Attack Drone / int_c94bade0
 EndWar (Video Game)
hasFeature
Badass Army / int_c94c2600
 EndWar (Video Game)
hasFeature
Battleship Raid / int_c94bade0
 EndWar (Video Game)
hasFeature
Capital Offensive / int_c94bade0
 EndWar (Video Game)
hasFeature
Combination Attack / int_c94bade0
 EndWar (Video Game)
hasFeature
Construct Additional Pylons / int_c94bade0
 EndWar (Video Game)
hasFeature
Cosmetically Different Sides / int_c94bade0
 EndWar (Video Game)
hasFeature
Defog of War / int_c94bade0
 EndWar (Video Game)
hasFeature
Defunct Online Video Games / int_c94bade0
 EndWar (Video Game)
hasFeature
Dewey Defeats Truman / int_c94c2600
 EndWar (Video Game)
hasFeature
During the War / int_c94bade0
 EndWar (Video Game)
hasFeature
EMP / int_c94bade0
 EndWar (Video Game)
hasFeature
Eco-Terrorist / int_c94bade0
 End War
seeAlso
EndWar (Video Game)
 EndWar (Video Game)
hasFeature
Every Bullet is a Tracer / int_c94bade0
 EndWar (Video Game)
hasFeature
Everything Breaks / int_c94bade0
 EndWar (Video Game)
hasFeature
Faction Calculus / int_c94bade0
 EndWar (Video Game)
hasFeature
Failed Future Forecast / int_c94c2600
 EndWar (Video Game)
hasFeature
Garrisonable Structures / int_c94bade0
 EndWar (Video Game)
hasFeature
Gay Paree / int_c94bade0
 EndWar (Video Game)
hasFeature
Invaded States of America / int_c94bade0
 EndWar (Video Game)
hasFeature
It's Raining Men / int_c94bade0
 EndWar (Video Game)
hasFeature
Iwo Jima Pose / int_c94bade0
 EndWar (Video Game)
hasFeature
Kill Sat / int_c94bade0
 EndWar (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_c94bade0
 EndWar (Video Game)
hasFeature
Mêlée à Trois / int_c94bade0
 EndWar (Video Game)
hasFeature
Mercy Mode / int_c94bade0
 EndWar (Video Game)
hasFeature
Military and Warfare Video Games / int_c94bade0
 EndWar (Video Game)
hasFeature
Nuclear Nullifier / int_c94bade0
 EndWar (Video Game)
hasFeature
Pinned Down / int_c94bade0
 EndWar (Video Game)
hasFeature
Possible War / int_c94bade0
 EndWar (Video Game)
hasFeature
Post-Soviet Reunion / int_c94bade0
 EndWar (Video Game)
hasFeature
Regenerating Health / int_c94bade0
 EndWar (Video Game)
hasFeature
Regenerating Shield, Static Health / int_c94bade0
 EndWar (Video Game)
hasFeature
Ridiculously Fast Construction / int_c94bade0
 EndWar (Video Game)
hasFeature
/ int_c94bade0
 EndWar (Video Game)
hasFeature
Rock Beats Laser / int_c94bade0
 EndWar (Video Game)
hasFeature
Russia Takes Over the World / int_c94c2600
 EndWar (Video Game)
hasFeature
Scissors Cuts Rock / int_c94bade0
 EndWar (Video Game)
hasFeature
Sit Rep / int_c94bade0
 EndWar (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_c94bade0
 EndWar (Video Game)
hasFeature
Take Cover! / int_c94bade0
 EndWar (Video Game)
hasFeature
The New '20s / int_c94bade0
 EndWar (Video Game)
hasFeature
The War to End All Wars / int_c94bade0
 EndWar (Video Game)
hasFeature
Units Not to Scale / int_c94bade0
 EndWar (Video Game)
hasFeature
Veteran Unit / int_c94bade0
 EndWar (Video Game)
hasFeature
Video Games of 2005–2009 / int_c94bade0
 EndWar (Video Game)
hasFeature
Video Game Caring Potential / int_c94bade0
 EndWar (Video Game)
hasFeature
Washington D.C. Invasion / int_c94bade0
 EndWar (Video Game)
hasFeature
Western Terrorists / int_c94bade0
 EndWar (Video Game)
hasFeature
World War III / int_c94bade0
 Endwar
sameAs
EndWar (Video Game)