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Enemy Zero (Video Game)

 Enemy Zero (Video Game)
type
TVTItem
 Enemy Zero (Video Game)
label
Enemy Zero (Video Game)
 Enemy Zero (Video Game)
page
EnemyZero
 Enemy Zero (Video Game)
comment
It is said that the worst enemies are those you can't see... never has this been more true than in Sega Saturn and Windows game Enemy Zero. One of three games in now-defunct WARP's "D Trilogy", the game has you playing as Laura Lewis, an amnesiac on a space station attacked by aliens. Seems like a fairly standard set-up, right? Well, the aliens are invisible. Not only that, but unlike most Survival Horror games, you only have one life to your name. Yes, one hit, and the game's over. Whether this is a challenge or a cheap shot is up to the player, and indeed opinions on this game are mixed, but for those interested, it's worth a shot.
 Enemy Zero (Video Game)
fetched
2023-09-07T19:15:12Z
 Enemy Zero (Video Game)
parsed
2023-09-07T19:15:12Z
 Enemy Zero (Video Game)
processingComment
Dropped link to RoboticReveal: Not a Feature - ITEM
 Enemy Zero (Video Game)
isPartOf
DBTropes
 Enemy Zero (Video Game) / int_1237828f
type
Anyone Can Die
 Enemy Zero (Video Game) / int_1237828f
comment
Anyone Can Die: It is a horror game, after all...
 Enemy Zero (Video Game) / int_1237828f
featureApplicability
1.0
 Enemy Zero (Video Game) / int_1237828f
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_1237828f
 Enemy Zero (Video Game) / int_1420a9b8
type
Scenery Censor
 Enemy Zero (Video Game) / int_1420a9b8
comment
Scenery Censor: In the opening sequence, where Laura wakes up from cryoslumber, the computer and other equipment around her are used to keep her modest.
 Enemy Zero (Video Game) / int_1420a9b8
featureApplicability
1.0
 Enemy Zero (Video Game) / int_1420a9b8
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_1420a9b8
 Enemy Zero (Video Game) / int_1ee0948e
type
Artificial Human
 Enemy Zero (Video Game) / int_1ee0948e
comment
Artificial Human: David and Laura.
 Enemy Zero (Video Game) / int_1ee0948e
featureApplicability
1.0
 Enemy Zero (Video Game) / int_1ee0948e
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_1ee0948e
 Enemy Zero (Video Game) / int_272abb98
type
Shoot the Shaggy Dog
 Enemy Zero (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: All Laura accomplishes when she tries to save Kimberly is getting to hear her kill herself.
 Enemy Zero (Video Game) / int_272abb98
featureApplicability
1.0
 Enemy Zero (Video Game) / int_272abb98
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_272abb98
 Enemy Zero (Video Game) / int_277686f2
type
Reused Character Design
 Enemy Zero (Video Game) / int_277686f2
comment
Reused Character Design: David, Kimberly and Parker would go on to appear in D2.
 Enemy Zero (Video Game) / int_277686f2
featureApplicability
1.0
 Enemy Zero (Video Game) / int_277686f2
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_277686f2
 Enemy Zero (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Enemy Zero (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Several puzzles require the player to simply experiment and hope for the best.
 Enemy Zero (Video Game) / int_29c50e28
featureApplicability
1.0
 Enemy Zero (Video Game) / int_29c50e28
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_29c50e28
 Enemy Zero (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Enemy Zero (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: Laura discovers she's actually an android, and was placed on The Aki to help capture the monsters so the company could sell them to the military for mad cash.
 Enemy Zero (Video Game) / int_2f329e3c
featureApplicability
1.0
 Enemy Zero (Video Game) / int_2f329e3c
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_2f329e3c
 Enemy Zero (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Enemy Zero (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Laura escapes The Aki, and all the monsters are destroyed... but everyone else was killed. Save for David, who lives on as a program.
 Enemy Zero (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Enemy Zero (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_40cc0c7e
 Enemy Zero (Video Game) / int_41ba335a
type
Amnesiac Hero
 Enemy Zero (Video Game) / int_41ba335a
comment
Amnesiac Heroine: Getting jolted out of cryosleep prematurely gave Laura a bit of amnesia. Kimberly implies she has a touch of it as well.
 Enemy Zero (Video Game) / int_41ba335a
featureApplicability
1.0
 Enemy Zero (Video Game) / int_41ba335a
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_41ba335a
 Enemy Zero (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 Enemy Zero (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: Ronny dies offscreen between plot events, leading to a Scare Chord when Laura goes to call them and the feed reveals his corpse sprawled on the floor.
 Enemy Zero (Video Game) / int_43a045de
featureApplicability
1.0
 Enemy Zero (Video Game) / int_43a045de
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_43a045de
 Enemy Zero (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Enemy Zero (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Kimberly directs Laura to climb up into one of these to evade a pursuing alien. Certain rooms even include ladders so that she can reach them easier.
 Enemy Zero (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Enemy Zero (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_5b19cc1b
 Enemy Zero (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Enemy Zero (Video Game) / int_5d9ce92c
comment
Save-Game Limits: Saving is presented as making an audio log on a handheld recorder, which starts with 64 charges on its battery. Saving uses up three charges, while loading uses one. Save or restart too much, and you may have to start all over... On top of this, the player cannot save during the First-Person Shooter sections.
 Enemy Zero (Video Game) / int_5d9ce92c
featureApplicability
1.0
 Enemy Zero (Video Game) / int_5d9ce92c
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_5d9ce92c
 Enemy Zero (Video Game) / int_61356a74
type
Almost Dead Guy
 Enemy Zero (Video Game) / int_61356a74
comment
Almost Dead Guy: David, courtesy of his true nature.
 Enemy Zero (Video Game) / int_61356a74
featureApplicability
1.0
 Enemy Zero (Video Game) / int_61356a74
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_61356a74
 Enemy Zero (Video Game) / int_62259825
type
Nintendo Hard
 Enemy Zero (Video Game) / int_62259825
comment
Nintendo Hard: Enemies kill you in one hit, they're invisible so you have to rely solely on a bell chime to know how close they are to you, your weapon takes a long time to charge, and you have to be right up in the enemies' faces in order to kill them. Have fun.
 Enemy Zero (Video Game) / int_62259825
featureApplicability
1.0
 Enemy Zero (Video Game) / int_62259825
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_62259825
 Enemy Zero (Video Game) / int_6d332aea
type
Driven to Suicide
 Enemy Zero (Video Game) / int_6d332aea
comment
Driven to Suicide: Kimberly ultimately kills herself next to Parker's corpse.
 Enemy Zero (Video Game) / int_6d332aea
featureApplicability
1.0
 Enemy Zero (Video Game) / int_6d332aea
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_6d332aea
 Enemy Zero (Video Game) / int_6ec989d8
type
Guide Dang It!
 Enemy Zero (Video Game) / int_6ec989d8
comment
Guide Dang It!: In Kimberly's room, Laura has to talk to David twice before Kimberly will react to seeing Parker's corpse in his room. Even though David doesn't say anything new the second time. And then you have to talk to David one last time to trigger the next Event Flag.
 Enemy Zero (Video Game) / int_6ec989d8
featureApplicability
1.0
 Enemy Zero (Video Game) / int_6ec989d8
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_6ec989d8
 Enemy Zero (Video Game) / int_7e6c0522
type
Off with His Head!
 Enemy Zero (Video Game) / int_7e6c0522
comment
Off with His Head!/Your Head Asplode: The monsters' preferred method of killing people.
 Enemy Zero (Video Game) / int_7e6c0522
featureApplicability
1.0
 Enemy Zero (Video Game) / int_7e6c0522
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_7e6c0522
 Enemy Zero (Video Game) / int_7eccbb3d
type
Shower Scene
 Enemy Zero (Video Game) / int_7eccbb3d
comment
Shower Scene: When you beat the game on Normal and started the game on Hard.
 Enemy Zero (Video Game) / int_7eccbb3d
featureApplicability
1.0
 Enemy Zero (Video Game) / int_7eccbb3d
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_7eccbb3d
 Enemy Zero (Video Game) / int_811dfb3f
type
Voice Grunting
 Enemy Zero (Video Game) / int_811dfb3f
comment
Voice Grunting: Most of Laura's voice acting (outside of the Loading Logs) consists of sighs, grunts and gasps.
 Enemy Zero (Video Game) / int_811dfb3f
featureApplicability
1.0
 Enemy Zero (Video Game) / int_811dfb3f
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_811dfb3f
 Enemy Zero (Video Game) / int_8a7e27b5
type
Stab the Scorpion
 Enemy Zero (Video Game) / int_8a7e27b5
comment
Stab the Scorpion: Kimberly draws a knife, advances on Laura, and slits the side of her throat — freeing the alien worm gestating inside so she can shoot it without killing her friend.
 Enemy Zero (Video Game) / int_8a7e27b5
featureApplicability
1.0
 Enemy Zero (Video Game) / int_8a7e27b5
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_8a7e27b5
 Enemy Zero (Video Game) / int_8b568cb7
type
Posthumous Character
 Enemy Zero (Video Game) / int_8b568cb7
comment
Posthumous Character: Since he's killed off right at the start, everything we know about Parker comes from Kimberly.
 Enemy Zero (Video Game) / int_8b568cb7
featureApplicability
1.0
 Enemy Zero (Video Game) / int_8b568cb7
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_8b568cb7
 Enemy Zero (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Enemy Zero (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Like actual humans, Laura qualifies for this, as does the rest of the crew... The enemies as well.
 Enemy Zero (Video Game) / int_8df14c99
featureApplicability
1.0
 Enemy Zero (Video Game) / int_8df14c99
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_8df14c99
 Enemy Zero (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Enemy Zero (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The giant alien heart in the Fall Tower is never explained.
 Enemy Zero (Video Game) / int_902fa0b4
featureApplicability
1.0
 Enemy Zero (Video Game) / int_902fa0b4
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_902fa0b4
 Enemy Zero (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Enemy Zero (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Parker, who dies during the introduction before you ever gain control of Laura.
 Enemy Zero (Video Game) / int_9788e2b1
featureApplicability
1.0
 Enemy Zero (Video Game) / int_9788e2b1
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_9788e2b1
 Enemy Zero (Video Game) / int_9b6cc16b
type
No Range Like Point-Blank Range
 Enemy Zero (Video Game) / int_9b6cc16b
comment
No Range Like Point-Blank Range: The best way to ensure your shots don't miss the monsters is listening carefully and firing when they're right in front and coming straight at you.
 Enemy Zero (Video Game) / int_9b6cc16b
featureApplicability
1.0
 Enemy Zero (Video Game) / int_9b6cc16b
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_9b6cc16b
 Enemy Zero (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Enemy Zero (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The whole point of the game. All you have to detect the enemies is a soundpiece you put in your ear. The faster the chime, the closer the enemy. Note that picking up this item is completely optional.
 Enemy Zero (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Enemy Zero (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_9cd91b8a
 Enemy Zero (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 Enemy Zero (Video Game) / int_9d1cc720
comment
Barbie Doll Anatomy: If you watched carefully the intro (or the ending), you can see that Laura's breasts are featureless.
 Enemy Zero (Video Game) / int_9d1cc720
featureApplicability
1.0
 Enemy Zero (Video Game) / int_9d1cc720
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_9d1cc720
 Enemy Zero (Video Game) / int_aa8dcc21
type
MegaCorp
 Enemy Zero (Video Game) / int_aa8dcc21
comment
Mega-Corp: Vexx Industries, who manufactured the GPS the player uses and are revealed to be an Expy of Weyland-Yutani.
 Enemy Zero (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Enemy Zero (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_aa8dcc21
 Enemy Zero (Video Game) / int_ac9af088
type
Relationship-Salvaging Disaster
 Enemy Zero (Video Game) / int_ac9af088
comment
Relationship-Salvaging Disaster: David suggests that the incident could be this, claiming that Laura was rather cold to him before and rarely bothered calling.
 Enemy Zero (Video Game) / int_ac9af088
featureApplicability
1.0
 Enemy Zero (Video Game) / int_ac9af088
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_ac9af088
 Enemy Zero (Video Game) / int_bc74ef27
type
Berserk Button
 Enemy Zero (Video Game) / int_bc74ef27
comment
Berserk Button: George doesn't like anyone touching his computers.
 Enemy Zero (Video Game) / int_bc74ef27
featureApplicability
1.0
 Enemy Zero (Video Game) / int_bc74ef27
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_bc74ef27
 Enemy Zero (Video Game) / int_c0b66f61
type
Invisible Monsters
 Enemy Zero (Video Game) / int_c0b66f61
comment
Invisible Monsters: One of the primary gimmicks of the game.
 Enemy Zero (Video Game) / int_c0b66f61
featureApplicability
1.0
 Enemy Zero (Video Game) / int_c0b66f61
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_c0b66f61
 Enemy Zero (Video Game) / int_c1b2c63f
type
Dull Surprise
 Enemy Zero (Video Game) / int_c1b2c63f
comment
Dull Surprise: The limited facial animation coupled with Laura's sparse voice acting makes her reactions to various horrors come off this way. She also always sounds completely deadpan in the log entries, even when recent events include her lover dying and her discovering he is an android, or getting Face Full of Alien Wing-Wong violently.
 Enemy Zero (Video Game) / int_c1b2c63f
featureApplicability
1.0
 Enemy Zero (Video Game) / int_c1b2c63f
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_c1b2c63f
 Enemy Zero (Video Game) / int_c1ffa6fd
type
Virtual Celebrity
 Enemy Zero (Video Game) / int_c1ffa6fd
comment
Virtual Celebrity: Laura, who stars in all three of the D games, was designed with this in mind. The rest of the cast were also meant to be 'digital actors' like Laura.
 Enemy Zero (Video Game) / int_c1ffa6fd
featureApplicability
1.0
 Enemy Zero (Video Game) / int_c1ffa6fd
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_c1ffa6fd
 Enemy Zero (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Enemy Zero (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: Used when Laura discovers Kimberly's suicide.
 Enemy Zero (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 Enemy Zero (Video Game) / int_c4b8e2ae
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_c4b8e2ae
 Enemy Zero (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Enemy Zero (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: When loading a save, the usually quiet Laura will narrate the most recent plot events up to that point.
 Enemy Zero (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Enemy Zero (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_d40a8a0f
 Enemy Zero (Video Game) / int_e192c0a7
type
Standard Female Grab Area
 Enemy Zero (Video Game) / int_e192c0a7
comment
Standard Female Grab Area: Subverted when George grabs Laura by the wrist. Though the dialogue suggests he expects this to incapacitate her, she shakes him off and flees.
 Enemy Zero (Video Game) / int_e192c0a7
featureApplicability
-0.3
 Enemy Zero (Video Game) / int_e192c0a7
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_e192c0a7
 Enemy Zero (Video Game) / int_e4900915
type
Ridiculously Human Robots
 Enemy Zero (Video Game) / int_e4900915
comment
Ridiculously Human Robots: Laura and David bleed and get bruises, for Pete's sake! Granted, the point may have been to let them pass as human, but every single soul on the ship was apparently perfectly aware of their true nature.
 Enemy Zero (Video Game) / int_e4900915
featureApplicability
1.0
 Enemy Zero (Video Game) / int_e4900915
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_e4900915
 Enemy Zero (Video Game) / int_e5421161
type
Expy
 Enemy Zero (Video Game) / int_e5421161
comment
Expy: Laura and George are Ripley and Ash respectively. Only Ash is the human and Ripley is the robot.
 Enemy Zero (Video Game) / int_e5421161
featureApplicability
1.0
 Enemy Zero (Video Game) / int_e5421161
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_e5421161
 Enemy Zero (Video Game) / int_e8123047
type
Borrowed Biometric Bypass
 Enemy Zero (Video Game) / int_e8123047
comment
Borrowed Biometric Bypass: Laura has to use a chunk of Mercus' gibbed hand to pull this off.
 Enemy Zero (Video Game) / int_e8123047
featureApplicability
1.0
 Enemy Zero (Video Game) / int_e8123047
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_e8123047
 Enemy Zero (Video Game) / int_f03efcdb
type
Face Full of Alien Wing-Wong
 Enemy Zero (Video Game) / int_f03efcdb
comment
Face Full of Alien Wing-Wong: Poor Laura gets this at one point.
 Enemy Zero (Video Game) / int_f03efcdb
featureApplicability
1.0
 Enemy Zero (Video Game) / int_f03efcdb
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_f03efcdb
 Enemy Zero (Video Game) / int_f09021fe
type
Check-Point Starvation
 Enemy Zero (Video Game) / int_f09021fe
comment
Checkpoint Starvation: The Fall Tower on is largely a First-Person Shooter, with only a couple of rooms where Laura can actually save her progress.
 Enemy Zero (Video Game) / int_f09021fe
featureApplicability
1.0
 Enemy Zero (Video Game) / int_f09021fe
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_f09021fe
 Enemy Zero (Video Game) / int_f6624c30
type
Together in Death
 Enemy Zero (Video Game) / int_f6624c30
comment
Together in Death: This is why Kimberly refuses to leave with Laura when they're both in front of the escape pods.
 Enemy Zero (Video Game) / int_f6624c30
featureApplicability
1.0
 Enemy Zero (Video Game) / int_f6624c30
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_f6624c30
 Enemy Zero (Video Game) / int_name
type
ItemName
 Enemy Zero (Video Game) / int_name
comment
 Enemy Zero (Video Game) / int_name
featureApplicability
1.0
 Enemy Zero (Video Game) / int_name
featureConfidence
1.0
 Enemy Zero (Video Game)
hasFeature
Enemy Zero (Video Game) / int_name
 Enemy Zero (Video Game) / int_name
itemName
Enemy Zero (Video Game)

The following is a list of statements referring to the current page from other pages.

 Enemy Zero (Video Game)
hasFeature
Alien Works / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Barbie Doll Anatomy / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Enemy-Detecting Radar / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Interactive Movie / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Invisible Monsters / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Justified Save Point / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Robot Girl / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Save-Game Limits / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Sci-Fi Horror / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_5998b39d
 Enemy Zero (Video Game)
hasFeature
Stab the Scorpion / int_5998b39d
 D (Video Game)
seeAlso
Enemy Zero (Video Game)