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Escape Velocity (Video Game)

 Escape Velocity (Video Game)
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TVTItem
 Escape Velocity (Video Game)
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Escape Velocity (Video Game)
 Escape Velocity (Video Game)
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EscapeVelocity
 Escape Velocity (Video Game)
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A series of three open-ended sci-fi shareware computer games from 1996 to 2002, published by Ambrosia Software for the Macintosh (though the last is also available for Windows). Looks like Asteroids, plays like Elite.Though being part of the same series, the games are not connected by any sort of overarching plot, very much like Final Fantasy. In each, you start with nothing more than a simple shuttlecraft and are free to more or less do what you want. While the first game required the player to pick one side or the other in the ongoing galactic conflict, later games introduced more complex politics. Since the third game is the only one still updated, the publisher has released free Total Conversion plug-ins containing the scenarios from the first two games. Escape Velocity (1996) - The original. After humanity beat back galactic invaders and destroyed them, the planets closer to Earth (The Confederation) began pushing the outer systems around, causing them to rebel (The Rebellion). They are locked in a bloody stalemate throughout the game. Escape Velocity: Override (1998) - The middle one. Humanity (United Earth [and her colonies]) is fighting against an evil alien race (the Voinians). Naturally, the two sides are locked in a bloody stalemate. Curious players are likely to discover the advanced Crescent aliens, consisting of the peacefully aloof Miranu and the bitterly warring Strand polities. Escape Velocity: Nova (2002) - The last game made. Taking the Absent Aliens of the first game's setting even further, the different “races� are the result of numerous human diaspora, all of which dislike each other with varying fervor. These include The Federation from Earth (and their B.o.I.I.), the enslaved Vell-os, the Auroran Empire, and the advanced Polaris.Regrettably, all the the Escape Velocity titles are now Abandon Ware, due to the closure of Ambrosia in 2019. Override however has a Kickstarter to republish the game as of April 2020, under the title "Cosmic Frontier: Override".Several Spiritual Successor games have been produced by fans of the original, including: Endless Sky Naev Starsector (to an extent; the game shares a lot of DNA with Star Control II as well)
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 Escape Velocity (Video Game) / int_11311505
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Secret A.I. Moves
 Escape Velocity (Video Game) / int_11311505
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Secret A.I. Moves: There are some ships, weapons and outfits that the game never meant for you to use, like a Polaris Raven with inertia [which comes with four Capacitor Pulse Lasers, Manta Bays, and Polaron Multi-Torpedo launchers that can fire while cloaking]. However, you can create plug-ins that allow you to access them. Actually you could get ahold of those super-ships, no modding required — you just can't buy them. If you disabled, boarded and captured an AI-controlled ship that was using and illegal load-out, and you then chose to use that ship yourself, you would inherit the illegal load-out, and still have access to it. This was amusing to no end, when one captured one of the illegal load-out super-Ravens — the normal, player-accessible Raven already arguably being the most powerful ship in the game. A great way to get a very powerful ship early on was to capture a Starbridge D, which, if memory serves, had more space then and superior stats to any Starbridge you could actually buy — and still had more equipment installed than it had space for, even with the extra! There are, however, some ships with unique pilots that are actually INVINCIBLE, meaning they cannot be captured, and thus inaccessible without cheating. Also, weapons that do not have a defined outfit (such as the super-weapons that planetary defenses use) are erased once you land at a planet.
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Hyperspace Lanes
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Hyperspace Lanes: Only certain system-to-system jumps are possible.
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Does This Remind You of Anything?
 Escape Velocity (Video Game) / int_14ed6ab7
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Does This Remind You of Anything?: EVE Online's story is almost a direct copy of EV Nova's.
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Warp Whistle
 Escape Velocity (Video Game) / int_159850a5
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Warp Whistle: Nova has the hypergate system, unlockable after the right mission(s), as well as wormholes hidden at the edges of certain systems.
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 Escape Velocity (Video Game) / int_15d6b534
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Standard Sci-Fi Fleet
 Escape Velocity (Video Game) / int_15d6b534
comment
Standard Sci-Fi Fleet: In Nova, the Federation and Auroran Empire each have an interceptor, a fighter-bomber, a gunship, a light cruiser, and a carrier. The Federation adds a scoutship, while the Aurorans later develop a fast battleship designed for close-range brawling. The Polaris use living ships equivalent to fighters, gunships, frigates, destroyers, and two types of battleship/carrier hybrids. Meanwhile the Rebels have an interceptor, fighter-bomber, three different gunships, and two different cruisers. EVC gives the Confederation and Rebels each a fighter, destroyer, and cruiser, with the Confederation adding a gunboat. The UE in Override starts with a fighter, a destroyer and a carrier, and later adds a cruiser. The Voinians have a supply ship (the UE uses civilian contractors/ships), a 'heavy fighter' (more-or-less analogous to a fighter-bomber), an interceptor, a frigate, a cruiser and builds a dreadnought in the course of the story (which is promptly destroyed before it is even properly deployed). The Cosmic Frontier version will add a few more ships, such as the UE monitor (a smaller class of UE ships filling the armed patrol niche between the UE fighter and the UE destroyer, roughly analogous to a cutter/corvette in the standard fleet though originally designed as a repurposed freighter), and through the addition of the source ship (the light freighter) make clear that the UE destroyer was originally a repurposed freighter.
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 Escape Velocity (Video Game) / int_17ce80aa
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All There in the Manual
 Escape Velocity (Video Game) / int_17ce80aa
comment
All There in the Manual: Override had some of this (most importantly, the out-right stating that the Strands are all the same species), but Nova goes beyond that, having seven Preambles of varying explanatory effect on the game, revealing such things as when certain states and organizations were formed, what preceded them, how the Rebellion's informant network is organized, etc.
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 Escape Velocity (Video Game) / int_19944e8f
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Terraform
 Escape Velocity (Video Game) / int_19944e8f
comment
Terraform: In all three games, Mars was the first planet to be terraformed. The success depends on the game, though — while none of the games have Mars as really all that habitable, in the first it just didn't seem to have entirely taken, and Mars remains a dry, harsh worldnote though not extremely so — one world, New Cydonia, was colonised by people from the Mars Colony that thought Mars was getting too civilised and terraformed. In Override Mars is also dry and harsh, but this is implied to be simply because the terraforming hasn't being going on for all that long and isn't really a priority anymore with hyperdrives allowing access to more easily colonizable worlds. In Nova, the terraforming went wrong, souring people on terraforming for generations to come (although there is still a human population on the planet). Nova also lets you see somebody get it right in the Nirvana Terraforming questline: you deliver supplies to the eponymous terraforming company's proof-of-concept job, which turns the chlorine-atmosphere rock UHP-1002 into the class M planet Nirvana. The Polaris have largely mastered it, with several worlds listed as terraformed in the "hail planet" dialog, while the Federation (prior to Nirvana) has a single successful terraformed world (Greenwich, which was already habitable when discovered, but the terraforming pushed it from "barely habitable" to "comfortable").
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Photoprotoneutron Torpedo
 Escape Velocity (Video Game) / int_19ebbe77
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Photoprotoneutron Torpedo: Numerous weapons. Neutron turrets are superior to proton turrets, which are superior to laser turrets.
 Escape Velocity (Video Game) / int_19ebbe77
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Flying Saucer
 Escape Velocity (Video Game) / int_1a6960dd
comment
Flying Saucer: Mentioned as having existed in Override — the current generation of Miranu ships are based on a half-saucer design (cut vertically), but an older version of the Scout was apparently a full saucer. Theories of the Miranu having visited Earth at the time remain unconfirmed.
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Multiple Endings
 Escape Velocity (Video Game) / int_1aa08f77
comment
Multiple Endings: All of the games except Override (which did have multiple storylines; it just turned out all of them happened), although, as the No Ending entry notes, the effect is rather minuscule in Escape Velocity Classic.
 Escape Velocity (Video Game) / int_1aa08f77
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Klingon Scientists Get No Respect
 Escape Velocity (Video Game) / int_1c3464e5
comment
Ironically, of the Auroran Houses, the Heraan also happen to be the one that most remembers that non-warriors can be worthy of respect (and not just grudging respect, at that). And that's why THEY'VE got cool toys like the Argosy and Thunderforge — because they actually fund scientific research.
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Bag of Sharing
 Escape Velocity (Video Game) / int_1c805a42
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Bag of Sharing: For some reason, when you mine asteroids with cargo escorts in Nova, the asteroid bits seem to somehow magically teleport to your fleet's freighters.
 Escape Velocity (Video Game) / int_1c805a42
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all lowercase letters
 Escape Velocity (Video Game) / int_1ce1cfd8
comment
all lowercase letters / No Punctuation Period / Think in Text / Translation Punctuation: Vell-os telepathy in Nova is depicted as such. <they talk like this although theyre not really speaking theyre manipulating your surface thoughts>
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Fictional Document
 Escape Velocity (Video Game) / int_1d029135
comment
Fictional Document: Several of Nova's preambles contain excerpts from these. We've got minutes of a Federation government meeting, part of a memoir by Eamon Flannigan of the Wild Geese, and an essay on the Mu'hari among other things.
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Pay Evil unto Evil
 Escape Velocity (Video Game) / int_1d18887f
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Pay Evil unto Evil: The Auroran preamble discusses a disgraced Heraani warrior named Turo'mar, also known as "The Claimer" or the Tharakoodesh, who kills those who attack the innocent. He leaves the headless corpse behind with the message, In all of the games, Pirates, Renegades, and Marauders can be shot down, blown up, or robbed of their credits, cargo, or even entire ships, and the only faction that takes issue with that are the pirates themselves; all other factions either don't care or consider it public service.
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Breaking the Fourth Wall
 Escape Velocity (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: In Nova, the description of the planet Our Spiel, to which the player is teleported once they beat a storyline. Nuada's ex-boss appears as a cargo drone with the subtitle "Incompetent".
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Take Our Word for It
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Take Our Word for It: Override creator Peter Cartwright deliberately invoked this with the physical appearances of the alien species.
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Punch-Clock Villain
 Escape Velocity (Video Game) / int_20860a0e
comment
This makes a bit more sense when you consider that, unlike the first game, the Rebels are only opposed to the Bureau, not the lawfully-elected Federation government. They recognize that there are plenty of Federation officers doing legitimate police work, and obviously frown on anyone killing them for the heck of it.
 Escape Velocity (Video Game) / int_20860a0e
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Crapsack World
 Escape Velocity (Video Game) / int_21d70919
comment
Crapsack World: Nova to some extent, though it never quite loses a hopeful tone. The Federation is a police state thanks to the elected government having been suborned by one of its intelligence agencies, and has the Vell-os enslaved to it. The Auroran Empire is a loose confederation of warrior houses that fight among themselves as often as they fight the Federation. The Polaris are xenophobic isolationists with a higher tech base that lets them blow away anyone who looks at them cross-eyed. Then there's all the Space Pirates floating around. On the other hand, there are a great many people trying to make things better. The Rebellion against the Federation, for instance, which seeks to destroy the Bureau and restore democracy to the Federation's government.
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Chekhov's Gun
 Escape Velocity (Video Game) / int_22cf536c
comment
Chekhov's Gun: A subtle one in Nova's Vell-os storyline: the PC is revealed to be a previously undetected telepath, and enslaved like the Vell-os under the Colonial Council-era laws. However, the included Vell-os documentation notes that Vell-os differ from baseline humans in several respects, including having a nanite-producing vital organ—which naturally is where their Restraining Bolt is installed. The PC doesn't have this organ because they're a normal human with a telepathy mutation, meaning a rushed removal of the chip won't outright kill them. As they grow in power they start to figure out ways to get around the control chip a little, though it still ultimately takes a confrontation with a Polaris telepath to free them.
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Dead Man Writing
 Escape Velocity (Video Game) / int_2310dacb
comment
Dead Man Writing: Techerakh, Thurokiir of Heraan and the Player Character's mentor in the Auroran string, is killed in action about two-thirds into the plot. He leaves a message for the player that ends in the line "Unite us, then lead us to victory."
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Wave-Motion Gun
 Escape Velocity (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Plenty, although Nova's Capacitor Pulse Laser is probably the best example. Nova's Winter Tempest weapon for the Vell-os. It does quite a bit of continuous damage and ignores shields, skipping straight to hull damage. The problem is that Winter Tempest can only be performed by several T1s and T2s combining their mental prowess, only the mythical T0 Vell-os can perform the attack on their own. As such, it puts a heavy strain on your mind to fire the beam and thus it very rapidly drains your energy. The Triphammers on the Thunderforge. An entire ship was built just to have them mounted onto. Removing them actually reduces the ship's performance.
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Bizarre Alien Psychology
 Escape Velocity (Video Game) / int_2717a55e
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Bizarre Alien Psychology: The Krypt in Nova believes itself to be the only intelligent creature in the universe.
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Forklift Fu
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Forklift Fu: An Easter Egg Lethal Joke Item lets you launch forklifts at enemies, which explode massively on contact. It is a direct reference to the Mystery Science Theater 3000 episode Fugitive Alien, complete with soundbite.
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Disability Immunity
 Escape Velocity (Video Game) / int_287694ed
comment
Disability Immunity: In Nova, neither the game nor the manual explains what the Vell-os nanite organ actually does beyond being necessary for a Vell-os's life (presumably it has something to do with their long lives), but the fact that you aren't actually a Vell-os and so lack it ends up being very important in the Vell-os storyline: a powerful enough telepath could sidestep the control mechanism in the slave implant for a few seconds and simply remove it, but as the device is hooked into the nanite organ, doing so would be lethal to a Vell-os. The Bureau, not realizing that you aren't actually a Vell-os, never bothered to add additional safeguards in case you got that powerful...
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Tactical Rock–Paper–Scissors
 Escape Velocity (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Something very much like this trope was used for the design paradigms of the races/groups of Override, with the human design paradigm countering the Voinian paradigm, and in turn being countered by the Crescent paradigm (and the Crescent paradigm theoretically being countered by the Voinian paradigm, but no storyline or standing situation involved those two clashing). Of course, mismatched ship classes could shift things (the Voinians may favour slow and lumbering ships, but their fighters were still quick and fragile compared to their frigates) or simply be too difficult a matchup for one side's paradigm advantage to be enough, and players, being able to mix and match outfits and ships from multiple civilisations, were in no way bound by this.
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Bilingual Bonus
 Escape Velocity (Video Game) / int_294ed981
comment
Bilingual Bonus / Meaningful Name: The name Voinians seems to originate from the Russian word "voyna" ("war"); the same with Miranu and "mir" ("peace"). There's also Dogovor, a system where a treaty between Voinians and the UE was signed; "dogovor" means "treaty" in Russian. The Space Station in the Dogovor System is Pax Station. "Pax" is Latin for "peace".
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 Escape Velocity (Video Game) / int_2a090d00
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Lampshade Hanging
 Escape Velocity (Video Game) / int_2a090d00
comment
Nova even lampshades it in flavor text for the Kestrel (a ship which appeared in the original game), which states that one of the only two examples in Nova was discovered abandoned orbiting a Negative Space Wedgie, and was subsequently purchased by a private collector. The other Kestrel is the Author Avatar of Ambrosia executive Matt Burch, whose comm chatter lampshades it again by stating, "I think I took a wrong turn at Palshife..." (Palshife being the Rebel capital world in the first game.)
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State Sec
 Escape Velocity (Video Game) / int_2a3006e5
comment
Part of the mission statement of the Mu'hari is to ensure the survival of the Polaran people, whatever the cost. This means that they take on the State Sec / Secret Police role at times by necessity, but are treated as benevolent caretakers.
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Escape Velocity (Video Game) / int_2a3006e5
 Escape Velocity (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Escape Velocity (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Instantaneous "hypergates" in Nova, in addition to normal ship drives. In Nova, the multi-jump organ allows your ship to perform up to 10 instant hyperjumps for the cost of one. It blows Hypergates out of the water.
 Escape Velocity (Video Game) / int_2af7961
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1.0
 Escape Velocity (Video Game) / int_2af7961
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_2af7961
 Escape Velocity (Video Game) / int_2b706ca
type
More Dakka
 Escape Velocity (Video Game) / int_2b706ca
comment
More Dakka: Literally, chainguns. More figuratively, Auroran ships embody this trope, using a wide variety of heavy weapons to project a ballistic stream of death down-range. Federation ships prefer a heavy barrage of missiles, while Polaran ships have beam weapons.
 Escape Velocity (Video Game) / int_2b706ca
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1.0
 Escape Velocity (Video Game) / int_2b706ca
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_2b706ca
 Escape Velocity (Video Game) / int_2b7d29e1
type
Artifact Title
 Escape Velocity (Video Game) / int_2b7d29e1
comment
Artifact Title: Override has a variant — it's called Override because it began as a mod to the first game overriding the original scenario (this being 1996, the term 'Total Conversion' had not yet been fully established). What was released was, of course, an actual (thematic) sequel.
 Escape Velocity (Video Game) / int_2b7d29e1
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1.0
 Escape Velocity (Video Game) / int_2b7d29e1
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_2b7d29e1
 Escape Velocity (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Escape Velocity (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Inertialess ships. Inertialess ships are generally more maneuverable and handle more like they were in an atmosphere than in a frictionless vacuum, but by the time you get one, you're probably quite used to the movement mechanics most ships use, and inertialess movement makes it impossible to perform the ever-useful Monty Python Maneuver and means that non-turreted weapons can only be used while flying directly towards the target, rather than being able to essentially use the ship itself as a turret.
 Escape Velocity (Video Game) / int_2bdae2ae
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1.0
 Escape Velocity (Video Game) / int_2bdae2ae
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_2bdae2ae
 Escape Velocity (Video Game) / int_2e285a8b
type
Person as Verb
 Escape Velocity (Video Game) / int_2e285a8b
comment
Person as Verb: "Pulling a Monty Python" is EV slang for turning around and shooting backwards while flying on inertia.
 Escape Velocity (Video Game) / int_2e285a8b
featureApplicability
1.0
 Escape Velocity (Video Game) / int_2e285a8b
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_2e285a8b
 Escape Velocity (Video Game) / int_2f755152
type
Invisible Wall
 Escape Velocity (Video Game) / int_2f755152
comment
Invisible Wall: In Escape Velocity and Override, flying out far enough from the center of a system will cause one to fly into an invisible wall, rather than being transported to the next system as some games allow. In Nova, the player's ships and all nearby ships are instead teleported to the opposite "edge" of the system, allowing for more breathing room when you're being chased down by enemy fighters. The initial release of Escape Velocity had a similar setup to the Nova system, but would crash the game when reached. The method described above was implemented to prevent the crash, and was kept until Nova's release.
 Escape Velocity (Video Game) / int_2f755152
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1.0
 Escape Velocity (Video Game) / int_2f755152
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_2f755152
 Escape Velocity (Video Game) / int_303079ba
type
Phallic Weapon
 Escape Velocity (Video Game) / int_303079ba
comment
Phallic Weapon: The Igazra in Override seriously looks like a giant red-and-yellow dong.
 Escape Velocity (Video Game) / int_303079ba
featureApplicability
1.0
 Escape Velocity (Video Game) / int_303079ba
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_303079ba
 Escape Velocity (Video Game) / int_305bcbb9
type
Space Pirates
 Escape Velocity (Video Game) / int_305bcbb9
comment
Space Pirates: Lots and lots of space pirates. They're the most hated "faction" in every game so no government will care if you kill them. You can become a space pirate yourself in any of the games. Also, there actually exists a good pirate faction in Nova, though you won't discover that until you follow the pirate string. In EV Nova, the Association of Free Traders' (the good pirates) ships don't pirate anything but other pirates. They are formed of dock workers and merchantmen who found themselves out of work after the Federation started laying down much harsher import and export laws. In many ways, they are less like pirates and more like armed smugglers. The Guild pirates if they think they can get away with it, regular pirates pirate anything, period, and Marauders don't even try to pirate. They just try (and fail) to kill things. The Marauders are despised by every other faction, even by the pirates themselves. If you are in the same system with a pirate and a Marauder, the pirate will kill the Marauder first, even if you have a lengthy history of blowing up their comrades.
 Escape Velocity (Video Game) / int_305bcbb9
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1.0
 Escape Velocity (Video Game) / int_305bcbb9
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_305bcbb9
 Escape Velocity (Video Game) / int_31c5e7fb
type
Starfish Aliens
 Escape Velocity (Video Game) / int_31c5e7fb
comment
Starfish Aliens: The Wraithnote No relation to Stargate Atlantis in Nova. They can grow to 30 meters in size and look like the business end of a trident, live in gas giants, can cloak and enter hyperspace unaided, are telepathic, and can emit graviton beams. Also the Krypt, the hive minded result of the Vell-os ruling council having imbued their minds into their nanites upon the Vell-os' surrender to the Colonial Council in 555 NC. The Krypt manifests as "krypt pods", weird purple-glowing spheres in the wastes west of Federation territory.
 Escape Velocity (Video Game) / int_31c5e7fb
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1.0
 Escape Velocity (Video Game) / int_31c5e7fb
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_31c5e7fb
 Escape Velocity (Video Game) / int_34dd5f3
type
La Résistance
 Escape Velocity (Video Game) / int_34dd5f3
comment
Also possibly justified in that the Rebellion, being a Ragtag Bunch of Misfits, isn't exactly flush with highly trained military leaders.
 Escape Velocity (Video Game) / int_34dd5f3
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1.0
 Escape Velocity (Video Game) / int_34dd5f3
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_34dd5f3
 Escape Velocity (Video Game) / int_3517000d
type
Mad Scientist
 Escape Velocity (Video Game) / int_3517000d
comment
Mad Scientist: To some extent, Olaf Greyshoulders (who is your uncle if you're in the Pirate string) of Nova. He is the brains behind the Pirate Carrier, one of the most powerful and versatile pirate warships in the game, as well as the creator of the sensor boosters and jammers that well-to-do pirates install on their vessels. He is also the owner of Greyshoulders Dockyards (the shipyard at Viking in the Tichel system), which sells every single pirate vessel in the game. This is despite the fact that he does all this in the open, under the eyes of the lawful Federation.
 Escape Velocity (Video Game) / int_3517000d
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1.0
 Escape Velocity (Video Game) / int_3517000d
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_3517000d
 Escape Velocity (Video Game) / int_39488ea5
type
Mutant Draft Board
 Escape Velocity (Video Game) / int_39488ea5
comment
Mutant Draft Board: In Nova, all telepaths in Federation space are enslaved by the Bureau. A plot point in the Vell-os storyline rests on the fact that technically, it is the Vell-os rather than telepaths per se that are supposed to be enslaved (unofficially. Officially, even the Vell-os serve voluntarily), it is just that at first the only telepaths known are the Vell-os. You aren't actually a Vell-os, but your immense telepathic potential leads the Bureau to think you are one.
 Escape Velocity (Video Game) / int_39488ea5
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1.0
 Escape Velocity (Video Game) / int_39488ea5
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_39488ea5
 Escape Velocity (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Escape Velocity (Video Game) / int_39b8d3d6
comment
Boring, but Practical: In the original game, the Scoutship is the cheapest ship after the Shuttlecraft the player starts with. It's large enough to hold multiple cargo runs, its low weight (meaning less time is consumed in hyperjumps) and large fuel tank allow it to traverse the map in exceptional speed and make lucrative rush deliveries a breeze, and with about half a million credits worth of modifications, and some AI abuse, it can easily (though slowly) defeat a Kestrel.
 Escape Velocity (Video Game) / int_39b8d3d6
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1.0
 Escape Velocity (Video Game) / int_39b8d3d6
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_39b8d3d6
 Escape Velocity (Video Game) / int_39e95a97
type
Shareware
 Escape Velocity (Video Game) / int_39e95a97
comment
Shareware: The games all operate as shareware timed trials. For the whole first game and the first month in Nova, the games operate as "Nagware", with Cap'n Hector periodically reminding you to register your game, but the base game being otherwise fully playable. In Override and after the first month in Nova, the game operates as "Crippleware" as Cap'n Hector stops gently reminding you to register and starts taking action against you. In Override, if you haven't registered, Cap'n Hector periodically steals your credits and shows up more often and steals more after the first month. In Nova, she opens fire on you every time she shows up, with ships and armament scaled to your ship and drawing from both base game and any plug-in weaponsnote Cap'n Hector shouldn't spawn in a registered game and plug-ins cannot be used in an unregistered game, but it's not unheard of for bugs to cause her to spawn in a registered game, in addition to being invulnerable and having her weapon power multiplied to somewhere between 5 and 10 times its base value. Even if she is somehow killed, when the game is next loaded, she comes back as "Super Hector" with an even stronger loadout. Until the game is registered, plug-ins cannot be used. In Nova, none of the main storylines can be completed, with a mission about halfway through (it varies by storyline) having a character state that until you register, you can't continue. Additionally, a number of outfits can't be bought while unregistered.
 Escape Velocity (Video Game) / int_39e95a97
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1.0
 Escape Velocity (Video Game) / int_39e95a97
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_39e95a97
 Escape Velocity (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Escape Velocity (Video Game) / int_3a1c2171
comment
The Bureau of Internal Investigation in Nova. They control their own navy, and have authority over the Vell-os (IE, the only telepaths known to the Federation at the start of the game). They're also The Man Behind the Man to both the Federation and part of the Auroran Empire, and their leader wants to rule the galaxy from behind the scenes. They're not nice people.
 Escape Velocity (Video Game) / int_3a1c2171
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1.0
 Escape Velocity (Video Game) / int_3a1c2171
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_3a1c2171
 Escape Velocity (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Escape Velocity (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Inertialess ships. Sounds cool, looks awesome, steers like a cow. The biggest reason for this is that they can't strafe, which is one of the most important parts of fighting. They're reduced to using turret-mounted weapons or jousting.
 Escape Velocity (Video Game) / int_3c3f28a5
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1.0
 Escape Velocity (Video Game) / int_3c3f28a5
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_3c3f28a5
 Escape Velocity (Video Game) / int_3d4f0586
type
Units Not to Scale
 Escape Velocity (Video Game) / int_3d4f0586
comment
Units Not to Scale: Many large warships are only slightly larger than their destroyer and light capital brethren. Not to mention that some of the larger ships appear to be bigger than most planets. The game's scale is a bit messed up. Also, the Polaris Striker and Dragon share the same in-universe length (50 meters) yet the sprite clearly shows the dragon being longer. (This is possibly a mistake by the developers.)
 Escape Velocity (Video Game) / int_3d4f0586
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1.0
 Escape Velocity (Video Game) / int_3d4f0586
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_3d4f0586
 Escape Velocity (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Escape Velocity (Video Game) / int_3d699462
comment
Curb-Stomp Battle: Cap'n Hector would come at you with one of these if you didn't register the game within a month. It may not be impossible to survive her, but it's highly unlikely.
 Escape Velocity (Video Game) / int_3d699462
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1.0
 Escape Velocity (Video Game) / int_3d699462
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_3d699462
 Escape Velocity (Video Game) / int_3ea947ec
type
Running the Blockade
 Escape Velocity (Video Game) / int_3ea947ec
comment
Running the Blockade: The Aurorian story line normally starts with the player being hired as a blockade runner and then doing multiple supply runs to the Dominance station.
 Escape Velocity (Video Game) / int_3ea947ec
featureApplicability
1.0
 Escape Velocity (Video Game) / int_3ea947ec
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_3ea947ec
 Escape Velocity (Video Game) / int_40b308f3
type
Biotech Is Better
 Escape Velocity (Video Game) / int_40b308f3
comment
Biotech Is Better: In EV Nova Polaris ships are Organic Technology grown over an artificial skeleton. Their ships have frankly ridiculous firepower and are well-shielded, but they're quite fragile once the shields go down.
 Escape Velocity (Video Game) / int_40b308f3
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1.0
 Escape Velocity (Video Game) / int_40b308f3
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_40b308f3
 Escape Velocity (Video Game) / int_41dd77d
type
Zerg Rush
 Escape Velocity (Video Game) / int_41dd77d
comment
Zerg Rush: In many missions, the player has to deal with this. The AI can only handle a few forms of combat, and Zerg Rush is one of them. Mook Chivalry: Due (at least in part) to engine limitations, the dozens or even hundreds of ships in a planetary/station defense fleet can only fight you a few at a time, making battles with them very lengthy.
 Escape Velocity (Video Game) / int_41dd77d
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1.0
 Escape Velocity (Video Game) / int_41dd77d
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_41dd77d
 Escape Velocity (Video Game) / int_427ca0d0
type
Animal Theme Naming
 Escape Velocity (Video Game) / int_427ca0d0
comment
Animal Theme Naming: The Federation interceptor and fighter-bomber are the Viper and Anaconda, respectively. This also incorporates a little bit of Snakes Are Sinister, since the Federation are the bad guys in most storylines. Several Polaris ships have animal names: Manta, Arachnid, Scarab, and Raven.
 Escape Velocity (Video Game) / int_427ca0d0
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1.0
 Escape Velocity (Video Game) / int_427ca0d0
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_427ca0d0
 Escape Velocity (Video Game) / int_4536fd29
type
Energy Weapon
 Escape Velocity (Video Game) / int_4536fd29
comment
Energy Weapon: The Polaris' and Vell-os' hat in terms of weapons.
 Escape Velocity (Video Game) / int_4536fd29
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1.0
 Escape Velocity (Video Game) / int_4536fd29
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_4536fd29
 Escape Velocity (Video Game) / int_45bf382b
type
Game Mod
 Escape Velocity (Video Game) / int_45bf382b
comment
Some total conversions for Nova, notably Starfleet Adventures and EV Nova: United Galactic Federation, feature map sizes bordering on ridiculous.
 Escape Velocity (Video Game) / int_45bf382b
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1.0
 Escape Velocity (Video Game) / int_45bf382b
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_45bf382b
 Escape Velocity (Video Game) / int_476d2edb
type
Snakes Are Sinister
 Escape Velocity (Video Game) / int_476d2edb
comment
The Federation interceptor and fighter-bomber are the Viper and Anaconda, respectively. This also incorporates a little bit of Snakes Are Sinister, since the Federation are the bad guys in most storylines.
 Escape Velocity (Video Game) / int_476d2edb
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1.0
 Escape Velocity (Video Game) / int_476d2edb
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_476d2edb
 Escape Velocity (Video Game) / int_47fea76b
type
Butt-Monkey
 Escape Velocity (Video Game) / int_47fea76b
comment
In Nova, a large number of developers, producers, and random associates of the project can be spotted tooling around in their own custom ships. Most are overwhelmingly powerful, but some are downright puny.
 Escape Velocity (Video Game) / int_47fea76b
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1.0
 Escape Velocity (Video Game) / int_47fea76b
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_47fea76b
 Escape Velocity (Video Game) / int_489ce93a
type
Capital Offensive
 Escape Velocity (Video Game) / int_489ce93a
comment
Capital Offensive: A key event in Override's backstory was the Battle of Sol, where the Voinians threw over a third of their fleet at the Solar system (and hence Earth, the United Earth's capital world and by extension the closest thing to a capital for humanity) — and to the surprise of both sides were crushed over a series of skirmishes across the system, allowing the UE to turn the tide and push the Voinians back to the frontier seen when the game starts.
 Escape Velocity (Video Game) / int_489ce93a
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1.0
 Escape Velocity (Video Game) / int_489ce93a
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_489ce93a
 Escape Velocity (Video Game) / int_4d1905e1
type
Pass Through the Rings
 Escape Velocity (Video Game) / int_4d1905e1
comment
Pass Through the Rings: A rare NPC example. The Betting Minigame for Nova exchanges the first two games' slot machine for gambling on a space race with Viper fighters doing this.
 Escape Velocity (Video Game) / int_4d1905e1
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1.0
 Escape Velocity (Video Game) / int_4d1905e1
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_4d1905e1
 Escape Velocity (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 Escape Velocity (Video Game) / int_4f23179
comment
There are a few inertialess vessels in Nova — a player getting his first Vell-os vessel would often yell WHEEEEEEEEE at finding out how nimble the bugger was. Also the ridiculously large Polaris Raven. These ships are usually less popular with players, since you can't pull the Monty Python maneuver without inertia.
 Escape Velocity (Video Game) / int_4f23179
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1.0
 Escape Velocity (Video Game) / int_4f23179
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_4f23179
 Escape Velocity (Video Game) / int_504e271f
type
But Thou Must!
 Escape Velocity (Video Game) / int_504e271f
comment
But Thou Must!: Once you have started the Vell-os storyline, even without realizing you have done so (it's started by a perfectly normal, innocuous cargo run), it's impossible to get out of it — attempting to cancel the mission will cause the entire Federation navy to hunt you down and kill you. When the time comes for your character to be arrested, it will always happen, even if you have a crew of 250 and two full mercenary platoons with you. An attentive player can notice that there is something off with that normal cargo run, but it requires that random chance doesn't put it up too early: ordinary cargo runs never goes to Earth, which that one doesnote Missions with random destinations in Nova never go to planets or stations that can get changed during the storylines, to avoid the possibility of them becoming impossible to complete due to how changing planets, stations or systems are done in the engine. Earth can get changed during the storylines. It is also possible to get out of the Vell-os storyline by rejecting (that is, saying no to, rather than aborting) the second mission (you are still hunted by the Federation, but you are told where to go to get them to stop following you - and that somewhere is three jumps away) - but you are still locked out from five of the six storylines, just with the Vell-os story as one of the those five instead.
 Escape Velocity (Video Game) / int_504e271f
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1.0
 Escape Velocity (Video Game) / int_504e271f
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_504e271f
 Escape Velocity (Video Game) / int_515189ab
type
Single-Biome Planet
 Escape Velocity (Video Game) / int_515189ab
comment
Single-Biome Planet: Several planets are described in a manner that seems to give them a single biome, though this might be application of the Law of Conservation of Detail as the planetary description box has a limit on the amount of text it can display, and has no scrollbar.
 Escape Velocity (Video Game) / int_515189ab
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1.0
 Escape Velocity (Video Game) / int_515189ab
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_515189ab
 Escape Velocity (Video Game) / int_52ab09a1
type
Hyperspeed Escape
 Escape Velocity (Video Game) / int_52ab09a1
comment
Hyperspeed Escape
 Escape Velocity (Video Game) / int_52ab09a1
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1.0
 Escape Velocity (Video Game) / int_52ab09a1
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_52ab09a1
 Escape Velocity (Video Game) / int_547b632
type
Space-Filling Empire
 Escape Velocity (Video Game) / int_547b632
comment
Space-Filling Empire: Nova, compared to the previous games — both Classic and Override had a fair number of independent worlds. Nova has two.
 Escape Velocity (Video Game) / int_547b632
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1.0
 Escape Velocity (Video Game) / int_547b632
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_547b632
 Escape Velocity (Video Game) / int_550854fe
type
Telepathic Spacemen
 Escape Velocity (Video Game) / int_550854fe
comment
Telepathic Spacemen: The Vell-os in Nova, who left Earth using their powers around 980 AD. The Polaris also have telepaths among their numbers, many of whom are in the Mu'hari. The Wraith are also telepathic. It is heavily implied in several of the storylines that the rest of humanity will become this as an intermediate step to Ascending To A Higher Plane Of Existence in the distant future.
 Escape Velocity (Video Game) / int_550854fe
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1.0
 Escape Velocity (Video Game) / int_550854fe
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_550854fe
 Escape Velocity (Video Game) / int_550a5d51
type
You Are the Translated Foreign Word
 Escape Velocity (Video Game) / int_550a5d51
comment
The Auroran preamble discusses a disgraced Heraani warrior named Turo'mar, also known as "The Claimer" or the Tharakoodesh, who kills those who attack the innocent. He leaves the headless corpse behind with the message,
 Escape Velocity (Video Game) / int_550a5d51
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1.0
 Escape Velocity (Video Game) / int_550a5d51
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_550a5d51
 Escape Velocity (Video Game) / int_556a4e20
type
The Empire
 Escape Velocity (Video Game) / int_556a4e20
comment
It's called The Empire outright in Naev.
 Escape Velocity (Video Game) / int_556a4e20
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1.0
 Escape Velocity (Video Game) / int_556a4e20
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_556a4e20
 Escape Velocity (Video Game) / int_56d5b88f
type
Divided We Fall
 Escape Velocity (Video Game) / int_56d5b88f
comment
Divided We Fall: The Auroran Empire is far larger and more populous than the Federation and their ships are roughly equal, so in theory they could win an all-out war relatively easily. In practice their Feuding Families of nobles are more interested in fighting each other than the Federation: Tekel and Dani constantly fight each other, while the ruling Moash are opposed separately by Vella and Heraan. In the Federation and Vell-os storylines, you take advantage of this: Moash has long been suborned by the Bureau, and the Federation uses them to conquer the Empire in short order, glassing the other families' capitals in the process.
 Escape Velocity (Video Game) / int_56d5b88f
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 Escape Velocity (Video Game) / int_56d5b88f
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_56d5b88f
 Escape Velocity (Video Game) / int_5874eb12
type
Organic Technology
 Escape Velocity (Video Game) / int_5874eb12
comment
Nova's Polaris Raven. Not only is it one of the biggest and most powerful capitol ships in the game, it also looks like a spiky black manta ray with feelers... feelers that emit a death ray. Also, it can become completely invisible to radar at a whim. In fact, a lot of the Polaris ships qualify, as they're created by dipping a spaceship skeleton into an organic medium, causing it to grow an entire organic body. This allows these ships to benefit from more efficient shield, fuel, and even armor regeneration, simply because they're all produced organically.
 Escape Velocity (Video Game) / int_5874eb12
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Escape Velocity (Video Game) / int_5874eb12
 Escape Velocity (Video Game) / int_5989e3b6
type
Enemy Mine
 Escape Velocity (Video Game) / int_5989e3b6
comment
The Marauders are despised by every other faction, even by the pirates themselves. If you are in the same system with a pirate and a Marauder, the pirate will kill the Marauder first, even if you have a lengthy history of blowing up their comrades.
 Escape Velocity (Video Game) / int_5989e3b6
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Escape Velocity (Video Game) / int_5989e3b6
 Escape Velocity (Video Game) / int_5cfeb43f
type
Save Scumming
 Escape Velocity (Video Game) / int_5cfeb43f
comment
Save Scumming: A certain minor storyline in Nova gives you a permanent 750 credit per day wage, but only if someone does not die and the pirates accept your offer. Save scum away! Another random fork in the Polaris missions will make available the best outfit in the game, though not till tens of missions later. Got the Collect Wraith Sample mission? You might want to kill EVN and retry till you get the Observe Cloaking mission.
 Escape Velocity (Video Game) / int_5cfeb43f
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1.0
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Escape Velocity (Video Game) / int_5cfeb43f
 Escape Velocity (Video Game) / int_5d3e7c6
type
Kangaroo Court
 Escape Velocity (Video Game) / int_5d3e7c6
comment
Kangaroo Court: In Nova, judges presiding over major Federation trials are typically Vell-os, a race of evolved humans endowed with Telepathy. Defendants do not mount a defense or get to testify, do not get a defense attorney, and do not stand before a jury; rather, a list of charges against them is read and they enter their plea. The Vell-os judge then reads their mind and history, and is able to determine the truth and issue a ruling in seconds. This would in itself be questionable enough, but it doesn't stop there! Unbeknownst to the general civilian population, as well as most prominent political and military leaders, the Vell-os are enslaved via mind control chip implants by the Federation, which is in turn puppeteered by the Bureau of Internal Investigation, a shady organization that officially serves as military intelligence but in fact control the Federation entirely. Enemies of the state, particularly those who speak out against or get in the way of the Bureau, tend to end up in court with extensive lists of unlikely charges leveled against them and are invariably found guilty. Turned around in several storylines when Commander Krane, the most prominent Bureau officer in most of them, is tried for war crimes. She pleads not guilty, not realizing that the Vell-os judge has been freed from his mind control chip; to her shock, he calls her out for lying and then sentences her to life imprisonment without a second thought.
 Escape Velocity (Video Game) / int_5d3e7c6
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_5d3e7c6
 Escape Velocity (Video Game) / int_5e544ae6
type
We Come in Peace — Shoot to Kill
 Escape Velocity (Video Game) / int_5e544ae6
comment
We Come in Peace — Shoot to Kill: In the original and Override, the aliens and Voinians sort of did Type 2. The Classic aliens wanted to kill us, while the Voinians wanted to restrict us to Sol and enslave us. Nova's a little more complicated. First contact between the Polaris and Wraith ended up as Type 1 when Polaran border patrol ships thought some young Wraith playfully buzzing them were attacking and killed them.
 Escape Velocity (Video Game) / int_5e544ae6
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 Escape Velocity (Video Game) / int_5e544ae6
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Escape Velocity (Video Game) / int_5e544ae6
 Escape Velocity (Video Game) / int_5f476d97
type
Space Navy
 Escape Velocity (Video Game) / int_5f476d97
comment
Nova may have an example with General Smart, a Federation officer who defected to the Rebels and is now in charge of their Space Navy. The Federation Navy appears to use US Navy ranks (or at least something similar; named characters with ranks given include several commanders, one rear admiral and one admiral), so either there is something wonky going on with the ranks at the highest levels, the Rebels use Army or Air Force ranks (unlikely given they are of Federation extraction and explicitly aren't trying to secede) or General Smart wasn't strictly part of the normal Federation Navynote the backstory has him taking control of the Federation's forces at a desperate time, but it is possible he was part of the Federation's army or was a marine (many countries have their marines be organisationally part of their navy but use army ranks). Also possibly justified in that the Rebellion, being a Ragtag Bunch of Misfits, isn't exactly flush with highly trained military leaders.
 Escape Velocity (Video Game) / int_5f476d97
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1.0
 Escape Velocity (Video Game) / int_5f476d97
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_5f476d97
 Escape Velocity (Video Game) / int_60783afa
type
Standard Sci-Fi History
 Escape Velocity (Video Game) / int_60783afa
comment
Standard Sci-Fi History: Nova's backstory follows this structure almost to the letter. Humanity is currently in the Renaissance stage.
 Escape Velocity (Video Game) / int_60783afa
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1.0
 Escape Velocity (Video Game) / int_60783afa
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_60783afa
 Escape Velocity (Video Game) / int_6328e274
type
Random Transportation
 Escape Velocity (Video Game) / int_6328e274
comment
Random Transportation: Escape Velocity: Nova has 20note Actually 21 but one doesn't work. wormhole ends that send ships instantlynote In zero days just like Hypergates., but randomly, to other ends. By re-entering the wormholes it's possible to randomly cycle through them and end up the where you want.
 Escape Velocity (Video Game) / int_6328e274
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1.0
 Escape Velocity (Video Game) / int_6328e274
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_6328e274
 Escape Velocity (Video Game) / int_66755d29
type
Author Avatar
 Escape Velocity (Video Game) / int_66755d29
comment
Nuada's ex-boss appears as a cargo drone with the subtitle "Incompetent".
 Escape Velocity (Video Game) / int_66755d29
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 Escape Velocity (Video Game) / int_66755d29
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_66755d29
 Escape Velocity (Video Game) / int_67e84a8e
type
Wild Mass Guessing
 Escape Velocity (Video Game) / int_67e84a8e
comment
Do note that the nature of Frandall, the character's nature as the universe in human form (there is Wild Mass Guessing that the character in the Auroran string is humanity, taken as a whole, in a single human form, in the Vell-os storyline the character joins the Vell-os mental conglomeration, and in the Pirate storyline, the character doesn't unite humanity, one way or the other, which the Polaris storylines implies to be the raison d'etre for the universe to descend into human form in the first place) and quite possibly exactly who Olaf is an uncle for (in the Auroran storyline, you make contact with a person named Eiric whose father was killed by McGowan and who is leading a rejuvenated Association. Considering that that is exactly your role and background in the Pirate storyline...) is a Schrödinger's Gun. In the Rebel storyline, Frandall is a jerk for the good guys, but in the Fed string, he's a jerk for the bad guys. Go figure.Spoilers! To be more specific, in the Rebel storyline Frandall is a disgruntled head of Federation Intelligence who wants to get revenge on BoII for replacing the agency he's working in and sacking him, while in the Federation storyline he is the high-ranking member/head of BoII who set up the Rebellion as a trap.
 Escape Velocity (Video Game) / int_67e84a8e
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 Escape Velocity (Video Game) / int_67e84a8e
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_67e84a8e
 Escape Velocity (Video Game) / int_67f26dcc
type
Planet of Hats
 Escape Velocity (Video Game) / int_67f26dcc
comment
Planet of Hats: The three Crescent Strands all have a defining cultural trait each (the Azdgari are reckless raiders, the Igadzra are secretive paranoiacs and the Zidagar are melodramatic about basically everything), though this is played with in that the Strands all originated from a single species on a single planet, and that the Hat status is maintained in part by exiling anyone who doesn't conform.
 Escape Velocity (Video Game) / int_67f26dcc
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 Escape Velocity (Video Game) / int_67f26dcc
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_67f26dcc
 Escape Velocity (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Escape Velocity (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Very wide. All of the games have large galaxy maps. Some total conversions for Nova, notably Starfleet Adventures and EV Nova: United Galactic Federation, feature map sizes bordering on ridiculous.
 Escape Velocity (Video Game) / int_681077c5
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1.0
 Escape Velocity (Video Game) / int_681077c5
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_681077c5
 Escape Velocity (Video Game) / int_6838a3ec
type
EliteMook
 Escape Velocity (Video Game) / int_6838a3ec
comment
Elite Mook: In Nova, each ship has several variants. One might also single out Polaris Nil'kimas craft (which are significantly better than regular Polaris ships, but these are the Polaris: you wet yourself regardless of type.) Also, the Pirate Valkyrie IV, FULL STOP. As well, the Pirate Starbridge D, Rebel Starbridge D and Mod Starbridge D and E, and Rebel Valkyrie IV and V. All of these are technically light freighters like their lesser cousins, but mount capital-ship grade weapons like ion cannon, railguns, and Hellhound launchers. For the Federation, the Fed Destroyer Heavy Weapons Variant. Nuclear Macross Missile Massacre from Hell.
 Escape Velocity (Video Game) / int_6838a3ec
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 Escape Velocity (Video Game) / int_6838a3ec
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_6838a3ec
 Escape Velocity (Video Game) / int_6d7026fa
type
Punny Name
 Escape Velocity (Video Game) / int_6d7026fa
comment
Punny Name: The devs aren't above making jokes in the names of star systems. Like Tekel Over, for instance.
 Escape Velocity (Video Game) / int_6d7026fa
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1.0
 Escape Velocity (Video Game) / int_6d7026fa
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_6d7026fa
 Escape Velocity (Video Game) / int_6eb4e408
type
Artistic License – Military
 Escape Velocity (Video Game) / int_6eb4e408
comment
Artistic License – Military: The original Escape Velocity had a major become an admiral. That's not even trying. Nova may have an example with General Smart, a Federation officer who defected to the Rebels and is now in charge of their Space Navy. The Federation Navy appears to use US Navy ranks (or at least something similar; named characters with ranks given include several commanders, one rear admiral and one admiral), so either there is something wonky going on with the ranks at the highest levels, the Rebels use Army or Air Force ranks (unlikely given they are of Federation extraction and explicitly aren't trying to secede) or General Smart wasn't strictly part of the normal Federation Navynote the backstory has him taking control of the Federation's forces at a desperate time, but it is possible he was part of the Federation's army or was a marine (many countries have their marines be organisationally part of their navy but use army ranks). Also possibly justified in that the Rebellion, being a Ragtag Bunch of Misfits, isn't exactly flush with highly trained military leaders.
 Escape Velocity (Video Game) / int_6eb4e408
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1.0
 Escape Velocity (Video Game) / int_6eb4e408
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_6eb4e408
 Escape Velocity (Video Game) / int_6ec989d8
type
Guide Dang It!
 Escape Velocity (Video Game) / int_6ec989d8
comment
Guide Dang It!: One otherwise innocuous Federation mission to Earth in Nova is actually the start of the Vell-os storyline. If you complete it, you better hope you never have to go to Earth again, or you'll be forced to either follow the rest of the Vell-os storyline (locking you out of all the others) or get chased out of Federation space by the Bureau for the rest of that playthrough.
 Escape Velocity (Video Game) / int_6ec989d8
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1.0
 Escape Velocity (Video Game) / int_6ec989d8
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_6ec989d8
 Escape Velocity (Video Game) / int_7568eb84
type
Human Subspecies
 Escape Velocity (Video Game) / int_7568eb84
comment
Human Subspecies: After they left Earth using their Psychic Powers around 980 AD, the Vell-os evolved separately from mainline humanity. They developed an organ that produces nanites.
 Escape Velocity (Video Game) / int_7568eb84
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1.0
 Escape Velocity (Video Game) / int_7568eb84
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_7568eb84
 Escape Velocity (Video Game) / int_75b53c77
type
Arcology
 Escape Velocity (Video Game) / int_75b53c77
comment
Arcology: In Nova the Auroran capital planets each have at least one large arcology where their tens of billions of inhabitants live, due largely to the planet being too polluted to support life anymore.
 Escape Velocity (Video Game) / int_75b53c77
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 Escape Velocity (Video Game) / int_75b53c77
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_75b53c77
 Escape Velocity (Video Game) / int_75f09f53
type
Morale Mechanic
 Escape Velocity (Video Game) / int_75f09f53
comment
Morale Mechanic: Nova includes a mechanic that calculates the ratio of enemy strengthnote calculated as the arbitrary Strength stats of a ship type involved in combat x the quantity of that ship to friendly strength and compares it to a ratio specified for their faction, above which they will attempt to retreat rather than continue fighting.
 Escape Velocity (Video Game) / int_75f09f53
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 Escape Velocity (Video Game) / int_75f09f53
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Escape Velocity (Video Game) / int_75f09f53
 Escape Velocity (Video Game) / int_7881f335
type
Chekhov's Armoury
 Escape Velocity (Video Game) / int_7881f335
comment
Chekhov's Armoury: Nova's pirate string, where almost four-fifths of it was dedicated to trade runs, both legal and illegal, message conveyances, as well as the fetching of certain people, all of that eventually adding up to an alliance with the Rebellion, a daily salary, and the launch of the Heavily Modified-class Pirate Carrier Unrelenting.
 Escape Velocity (Video Game) / int_7881f335
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1.0
 Escape Velocity (Video Game) / int_7881f335
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_7881f335
 Escape Velocity (Video Game) / int_78c4f17c
type
Battle-Halting Duel
 Escape Velocity (Video Game) / int_78c4f17c
comment
Battle-Halting Duel: The Flavor Text for the Auroran Firebird in Nova mentions that entire fleet battles between Auroran and Federation naval forces sometimes come to a halt to watch dogfights between famed Firebird and Viper pilots.
 Escape Velocity (Video Game) / int_78c4f17c
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1.0
 Escape Velocity (Video Game) / int_78c4f17c
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_78c4f17c
 Escape Velocity (Video Game) / int_7976e429
type
2-D Space
 Escape Velocity (Video Game) / int_7976e429
comment
2-D Space: That's how the game plays out, although Nova attempts to give 3-D graphic effects to a 2-D platform. That combined with Zerg Rush, below, makes combat turn out like jousting.
 Escape Velocity (Video Game) / int_7976e429
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1.0
 Escape Velocity (Video Game) / int_7976e429
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_7976e429
 Escape Velocity (Video Game) / int_7a007c83
type
Betting Mini-Game
 Escape Velocity (Video Game) / int_7a007c83
comment
Betting Mini-Game: In each game, the spaceport bar contains some sort of gambling.
 Escape Velocity (Video Game) / int_7a007c83
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1.0
 Escape Velocity (Video Game) / int_7a007c83
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_7a007c83
 Escape Velocity (Video Game) / int_7bb1296b
type
"Rashomon"-Style
 Escape Velocity (Video Game) / int_7bb1296b
comment
"Rashomon"-Style: You can only get the full story of Nova if you play every faction to the end. It's not too important, but several interesting details can be discovered. For instance, you are in fact the universe in human form, the Rebellion was started by the Federation as a way of finding all the would-be traitors, the Vell-os were from tenth century Earth (although that is also All There in the Manual), your father was the king of all the Pirates in the galaxy before being betrayed by McGowan, and that the Wild Geese are Irish (of course, their world is called New Ireland). Do note that the nature of Frandall, the character's nature as the universe in human form (there is Wild Mass Guessing that the character in the Auroran string is humanity, taken as a whole, in a single human form, in the Vell-os storyline the character joins the Vell-os mental conglomeration, and in the Pirate storyline, the character doesn't unite humanity, one way or the other, which the Polaris storylines implies to be the raison d'etre for the universe to descend into human form in the first place) and quite possibly exactly who Olaf is an uncle for (in the Auroran storyline, you make contact with a person named Eiric whose father was killed by McGowan and who is leading a rejuvenated Association. Considering that that is exactly your role and background in the Pirate storyline...) is a Schrödinger's Gun. In the Rebel storyline, Frandall is a jerk for the good guys, but in the Fed string, he's a jerk for the bad guys. Go figure.Spoilers! To be more specific, in the Rebel storyline Frandall is a disgruntled head of Federation Intelligence who wants to get revenge on BoII for replacing the agency he's working in and sacking him, while in the Federation storyline he is the high-ranking member/head of BoII who set up the Rebellion as a trap. It is not apparent (there's a few hints that could imply this, or could mean something else) in the game itself without Word of God, but Override uses this for the mutually exclusive storylines — all of the storylines happened, so you have to play all of them to see Override's full story, but since all of the storylines can't have been done by the same human, you have to do so in multiple play-throughs.
 Escape Velocity (Video Game) / int_7bb1296b
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1.0
 Escape Velocity (Video Game) / int_7bb1296b
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Escape Velocity (Video Game) / int_7bb1296b
 Escape Velocity (Video Game) / int_7cb1a686
type
Final Death Mode
 Escape Velocity (Video Game) / int_7cb1a686
comment
Final Death Mode: An optional mode of play is "Strict Play", which deletes your character file if you die in the game, rather than allowing you to just reload it as you would if you were playing normally. Fortunately, escape pods can be used to escape from your ship if you have this enabled, but you start over in a shuttlecraft and lose any legal status you've gained in systems. This can be annoying, as often, you need a certain legal status to take a mission. On the other hand, resetting your legal status also means you'll no longer be attacked if you had previously pissed off a government.
 Escape Velocity (Video Game) / int_7cb1a686
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1.0
 Escape Velocity (Video Game) / int_7cb1a686
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Escape Velocity (Video Game) / int_7cb1a686
 Escape Velocity (Video Game) / int_7d5324cf
type
The Federation
 Escape Velocity (Video Game) / int_7d5324cf
comment
The Federation: The United Earth of Override is a union of the countries of Earth, is generally good, and has a Parliament. It began as an Alliance, but has grown tighter since then, with plans to introduce a common currency mentioned in-game and Word of God mentioning it doesn't fall apart after the Voinans are effectively defeated. The Federation of Nova was as a Federation in the backstory, and in four out of six storylines becomes one again.
 Escape Velocity (Video Game) / int_7d5324cf
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1.0
 Escape Velocity (Video Game) / int_7d5324cf
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Escape Velocity (Video Game) / int_7d5324cf
 Escape Velocity (Video Game) / int_8252652c
type
All Planets Are Earth-Like
 Escape Velocity (Video Game) / int_8252652c
comment
All Planets Are Earthlike: Mostly straight, though many planets are outright uninhabitable, and some have been terraformed.
 Escape Velocity (Video Game) / int_8252652c
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1.0
 Escape Velocity (Video Game) / int_8252652c
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Escape Velocity (Video Game) / int_8252652c
 Escape Velocity (Video Game) / int_83364794
type
Asteroid Miners
 Escape Velocity (Video Game) / int_83364794
comment
Asteroid Miners: In Nova, certain asteroids can be mined for metal and water. And Opals as well, mine them in the Fomalhaut system then sell them off on Serenity in the Lotus system for big credits.
 Escape Velocity (Video Game) / int_83364794
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Escape Velocity (Video Game) / int_83364794
 Escape Velocity (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Escape Velocity (Video Game) / int_8409a385
comment
The Federation of Nova was as a Federation in the backstory, and in four out of six storylines becomes one again.
 Escape Velocity (Video Game) / int_8409a385
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1.0
 Escape Velocity (Video Game) / int_8409a385
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Escape Velocity (Video Game) / int_8409a385
 Escape Velocity (Video Game) / int_8430699a
type
Alternate Universe
 Escape Velocity (Video Game) / int_8430699a
comment
Alternate Universe: Each game takes place in a new universe. Nova even lampshades it in flavor text for the Kestrel (a ship which appeared in the original game), which states that one of the only two examples in Nova was discovered abandoned orbiting a Negative Space Wedgie, and was subsequently purchased by a private collector. The other Kestrel is the Author Avatar of Ambrosia executive Matt Burch, whose comm chatter lampshades it again by stating, "I think I took a wrong turn at Palshife..." (Palshife being the Rebel capital world in the first game.)
 Escape Velocity (Video Game) / int_8430699a
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1.0
 Escape Velocity (Video Game) / int_8430699a
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Escape Velocity (Video Game) / int_8430699a
 Escape Velocity (Video Game) / int_8618825d
type
Portal Network
 Escape Velocity (Video Game) / int_8618825d
comment
Portal Network: The hypergate network in Nova allows starships to travel between certain star systems instantaneously, whereas using your ship's built-in hyperdrive can go more places but takes anywhere from one to three days per jump depending on the mass of your ship. Unfortunately many of the gates were destroyed by a terrorist attack on the Sol gate in the backstory, and the knowledge to build more of them was lost in the subsequent collapse of the Colonial Council. Nowadays Sigma Shipyards controls the remaining network in its entirety, and gaining access requires their approval.
 Escape Velocity (Video Game) / int_8618825d
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1.0
 Escape Velocity (Video Game) / int_8618825d
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Escape Velocity (Video Game) / int_8618825d
 Escape Velocity (Video Game) / int_8707260c
type
Misguided Missile
 Escape Velocity (Video Game) / int_8707260c
comment
Misguided Missile: One of the flags in the wëap resource makes it possible for missiles to lock onto the originating ship if their intended target jams them.
 Escape Velocity (Video Game) / int_8707260c
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8707260c
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8707260c
 Escape Velocity (Video Game) / int_87854c3d
type
The Usual Adversaries
 Escape Velocity (Video Game) / int_87854c3d
comment
In all of the games, Pirates, Renegades, and Marauders can be shot down, blown up, or robbed of their credits, cargo, or even entire ships, and the only faction that takes issue with that are the pirates themselves; all other factions either don't care or consider it public service.
 Escape Velocity (Video Game) / int_87854c3d
featureApplicability
1.0
 Escape Velocity (Video Game) / int_87854c3d
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_87854c3d
 Escape Velocity (Video Game) / int_898ff050
type
Villain Protagonist
 Escape Velocity (Video Game) / int_898ff050
comment
Villain Protagonist: At least one of the storylines in each game is arguably this: the Confederation string in Classic, the Voinian and two Renegade storylines in Override, and the Federation string (after a certain point of no return) in Nova.
 Escape Velocity (Video Game) / int_898ff050
featureApplicability
1.0
 Escape Velocity (Video Game) / int_898ff050
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_898ff050
 Escape Velocity (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Escape Velocity (Video Game) / int_8b606a51
comment
Also, the Polaris Multi-Torpedo launchers. Overkill? Perhaps. Awesome? Heck yeah.
 Escape Velocity (Video Game) / int_8b606a51
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8b606a51
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8b606a51
 Escape Velocity (Video Game) / int_8b6de1eb
type
Airborne Aircraft Carrier
 Escape Velocity (Video Game) / int_8b6de1eb
comment
Most of the end-game ships are unpleasantly slow (Unrelenting, Raven, Federation Carrier) because they are carrier-class warships. The Kestrel (a bonus ship available only after the end) is an exception, but ultimately the most maneuverable ships are souped-up Starbridges or Mantas. Depending on their piloting style, players may prefer to stick with a heavily upgraded mid-game fighter until the end instead of going for the Big Fucking Spaceship.
 Escape Velocity (Video Game) / int_8b6de1eb
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8b6de1eb
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8b6de1eb
 Escape Velocity (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Escape Velocity (Video Game) / int_8b93a168
comment
Macross Missile Massacre: As mentioned in More Dakka, this is the preferred attack method for Federation ships in Nova. The destroyer in particular. Same goes for the Renegade Turncoat in Override. Also, the Polaris Multi-Torpedo launchers. Overkill? Perhaps. Awesome? Heck yeah. Included in the coding but not used in the base game is a group of bits that allow a missile weapon to fragment into a chosen number of copies of itself. Which then fragment again. And again. Etc. Fortunately, included in the bit-set is a control that caps the number of self-fragmentations. Modders must beware, that even with the self-frag cap, players can easily crash the game if the rate of fire on the self-fragmenting missile weapon is too high.
 Escape Velocity (Video Game) / int_8b93a168
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8b93a168
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8b93a168
 Escape Velocity (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Escape Velocity (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: The Aurorans, especially the Heraan House. Ironically, of the Auroran Houses, the Heraan also happen to be the one that most remembers that non-warriors can be worthy of respect (and not just grudging respect, at that). And that's why THEY'VE got cool toys like the Argosy and Thunderforge — because they actually fund scientific research. Over in Polaris space, the Nil'kemorya are Proud Soldier Race Guys.
 Escape Velocity (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8c1ad82f
 Escape Velocity (Video Game) / int_8c6559c5
type
TheAsteroidThicket
 Escape Velocity (Video Game) / int_8c6559c5
comment
The Asteroid Thicket: There are a LOT of asteroids. However, the asteroids themselves pose no real threat to ships or other asteroids, only really getting in the way of combat. Though they can be mined in Nova.
 Escape Velocity (Video Game) / int_8c6559c5
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8c6559c5
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8c6559c5
 Escape Velocity (Video Game) / int_8e1aef2d
type
Reference Overdosed
 Escape Velocity (Video Game) / int_8e1aef2d
comment
Reference Overdosed: The first game is especially packed with them, from the forest moon of Endor to the joint-swelling, speech-degrading Torgo virus. In Nova, red Leviathan roaming CATS piloted. Although not a direct shout out, the Old Earth IDA Frigate bears a striking similarity to this. It also resembles the Omega-Class Destroyer from Babylon 5. In Nova, several Wraith systems have names like "One'E'Ringa" and "Too'E'Bindem." Nova has a ringworld named Tre'ar Helonis. The Federation fleet at Nesre Secundus is commanded by an Admiral Raczak, and called "The Roughnecks". The combat ratings, beginning with "Harmless" and "Mostly Harmless", resemble those of EV's forefather, Elite. The starting planet of Levo also recalls Elite's Lave. In the Rebellion plotline in Nova, the mission to recover the Polaron Cannons is found on Rauther's docking bay 94. In Nova, the Federation's full name is the Federation of United Planets.
 Escape Velocity (Video Game) / int_8e1aef2d
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8e1aef2d
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8e1aef2d
 Escape Velocity (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Escape Velocity (Video Game) / int_8e5c862
comment
Ancient Conspiracy: By Word of God, although hints are in-game: Turns out the Council of Override has spent the last few millenia keeping the Strand War balanced, with no side being allowed to gain a permanent upper hand- and the entire War was their decision in the first place, as a scheme to ensure the species' long-term survival (one faction being rejected for putting the species at too much risk from internal unrest and outside threats, two factions being rejected as being inherently unstable and hard to keep balanced). Humans end up upsetting the system so much that the Council decides on enacting Plan B, a single empire united under them.
 Escape Velocity (Video Game) / int_8e5c862
featureApplicability
1.0
 Escape Velocity (Video Game) / int_8e5c862
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_8e5c862
 Escape Velocity (Video Game) / int_90965cc7
type
Hive Mind
 Escape Velocity (Video Game) / int_90965cc7
comment
Also the Krypt, the hive minded result of the Vell-os ruling council having imbued their minds into their nanites upon the Vell-os' surrender to the Colonial Council in 555 NC. The Krypt manifests as "krypt pods", weird purple-glowing spheres in the wastes west of Federation territory.
 Escape Velocity (Video Game) / int_90965cc7
featureApplicability
1.0
 Escape Velocity (Video Game) / int_90965cc7
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_90965cc7
 Escape Velocity (Video Game) / int_91c651a1
type
Guilt-Free Extermination War
 Escape Velocity (Video Game) / int_91c651a1
comment
Classic had aliens in the backstory, but humanity wiped them out after they tried to do the same to us. There's still one last alien cruiser floating around out there, though.
 Escape Velocity (Video Game) / int_91c651a1
featureApplicability
1.0
 Escape Velocity (Video Game) / int_91c651a1
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_91c651a1
 Escape Velocity (Video Game) / int_91e894b4
type
Apocalypse How
 Escape Velocity (Video Game) / int_91e894b4
comment
Apocalypse How: Nova's backstory contains a war between the Colonial Council and the Vell-os, which ends in the Vell-os being enslaved to the Colonials and succeeding Earth-led governments. Following the Vell-os surrender, the Colonial Council used WMDs to render all but one of the formerly Vell-os-ruled planets uninhabitable. The planet Korell on the extreme western edge of Vell-os space somehow escaped notice. Not long after, a dissatisfied Colonial Council member leaked the security codes for the Sol hypergate to the Armetis terrorist group, who blew it up. This sent a shockwave through hyperspace that outright destroyed around half the hypergates and rendered the others inoperable. This resulted in Galactic/Societal Collapse and the destruction of any semblance of organized interstellar government. In Nova proper, the Federation and Vell-os storylines result in four of the six Auroran capitals being depopulated at the hands of the Federation Navy and the Bureau-subverted House Moash. Pollution from extreme overpopulation had already resulted in biosphere destruction on all six Auroran capitals. They also do it to New Ireland in one ending of the Wild Geese string. At least, they try. The New Irish are a tenacious bunch, and manage to restore life to their planet a couple in-game years later. Though not possible in-game, the developers make it possible to destroy planets with Game Mods.
 Escape Velocity (Video Game) / int_91e894b4
featureApplicability
-0.3
 Escape Velocity (Video Game) / int_91e894b4
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_91e894b4
 Escape Velocity (Video Game) / int_92286f7f
type
Precursors
 Escape Velocity (Video Game) / int_92286f7f
comment
Precursors: In Nova, Those Who Came Before. They appear to have merged with the universe en masse centuries before humanity reached space, leaving constructs like the rings around Kont and Kel'ar Iy, and the ringworld Tre'ar Helonis. Some of the epilogues mention that humanity in turn became a precursor race to another species by similar means.
 Escape Velocity (Video Game) / int_92286f7f
featureApplicability
1.0
 Escape Velocity (Video Game) / int_92286f7f
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_92286f7f
 Escape Velocity (Video Game) / int_949291d1
type
Merging the Branches
 Escape Velocity (Video Game) / int_949291d1
comment
Merging the Branches: Override told its story "Rashomon"-Style according to Word of God. Officially all the endings happened.
 Escape Velocity (Video Game) / int_949291d1
featureApplicability
1.0
 Escape Velocity (Video Game) / int_949291d1
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_949291d1
 Escape Velocity (Video Game) / int_955aba87
type
Mook Chivalry
 Escape Velocity (Video Game) / int_955aba87
comment
Mook Chivalry: Due (at least in part) to engine limitations, the dozens or even hundreds of ships in a planetary/station defense fleet can only fight you a few at a time, making battles with them very lengthy.
 Escape Velocity (Video Game) / int_955aba87
featureApplicability
1.0
 Escape Velocity (Video Game) / int_955aba87
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_955aba87
 Escape Velocity (Video Game) / int_95bca4c9
type
Tuckerization
 Escape Velocity (Video Game) / int_95bca4c9
comment
Tuckerization: All the leaders of Rebellion in EV Nova have surnames (or in case of Frandall, a code name) from the development team.
 Escape Velocity (Video Game) / int_95bca4c9
featureApplicability
1.0
 Escape Velocity (Video Game) / int_95bca4c9
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_95bca4c9
 Escape Velocity (Video Game) / int_96a33f11
type
Riddle for the Ages
 Escape Velocity (Video Game) / int_96a33f11
comment
Riddle for the Ages: The ring around Kont is one, though only In-Universe: Word of God is that it's an ancient hypergate.
 Escape Velocity (Video Game) / int_96a33f11
featureApplicability
1.0
 Escape Velocity (Video Game) / int_96a33f11
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_96a33f11
 Escape Velocity (Video Game) / int_9823f7c
type
ProudWarriorRace
 Escape Velocity (Video Game) / int_9823f7c
comment
In Nova, the literal "Empire" more closely models a Proud Warrior Race and Feudal Future, as it is a collection of noble houses that fight amongst one another rather than a monolithic authoritarian body.
 Escape Velocity (Video Game) / int_9823f7c
featureApplicability
1.0
 Escape Velocity (Video Game) / int_9823f7c
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_9823f7c
 Escape Velocity (Video Game) / int_9918518b
type
Press X to Die
 Escape Velocity (Video Game) / int_9918518b
comment
Press X to Die: Literal version. Holding down Cmd-D (Ctrl-D on Windows) for ten seconds triggers your self-destruct sequence.
 Escape Velocity (Video Game) / int_9918518b
featureApplicability
1.0
 Escape Velocity (Video Game) / int_9918518b
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_9918518b
 Escape Velocity (Video Game) / int_992aa05b
type
Space Friction
 Escape Velocity (Video Game) / int_992aa05b
comment
Space Friction: Ships don't magically stop when they shut off their thrusters, and you can turn your ship in any direction without affecting your direction of movement, but a disabled ship will slowly drift to a halt. There are a few inertialess vessels in Nova — a player getting his first Vell-os vessel would often yell WHEEEEEEEEE at finding out how nimble the bugger was. Also the ridiculously large Polaris Raven. These ships are usually less popular with players, since you can't pull the Monty Python maneuver without inertia. Inertialess flight can also be frustrating since some of the most powerful weapons in the game are fixed weapons, meaning you have to be pointing your ship at what you want to shoot. With inertia, you can strafe around the target to maximize the damage you deal while minimizing the damage you receive (if you do it correctly). However, with inertia, attacking with a fixed weapons means you are forced to fly your ship directly at what you are attempting to shoot, which minimizes the amount of time you can keep your weapon trained on the target before you fly over it and have to turn around. This is especially frustrating if you want to shred an enemy with the Vell-os Winter Storm or a Polaris Raven's Capacitor Pulse Laser.
 Escape Velocity (Video Game) / int_992aa05b
featureApplicability
1.0
 Escape Velocity (Video Game) / int_992aa05b
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_992aa05b
 Escape Velocity (Video Game) / int_9a2d764d
type
Arms and Armor Theme Naming
 Escape Velocity (Video Game) / int_9a2d764d
comment
Arms and Armor Theme Naming: Vell-os "ships" (actually starship-shaped mental projections) are called Dart, Arrow, and Javelin.
 Escape Velocity (Video Game) / int_9a2d764d
featureApplicability
1.0
 Escape Velocity (Video Game) / int_9a2d764d
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_9a2d764d
 Escape Velocity (Video Game) / int_9aa17eb0
type
Story Branching
 Escape Velocity (Video Game) / int_9aa17eb0
comment
Story Branching: Nova had six major and two minor storylines. Some of these storylines have multiple paths and/or endings and at certain points it's possible quit one storyline and start another.
 Escape Velocity (Video Game) / int_9aa17eb0
featureApplicability
1.0
 Escape Velocity (Video Game) / int_9aa17eb0
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_9aa17eb0
 Escape Velocity (Video Game) / int_9b73b497
type
The Only One Allowed to Defeat You
 Escape Velocity (Video Game) / int_9b73b497
comment
The Only One Allowed to Defeat You: The Auroran preamble mentions that warriors occasionally acquire "blood enemies" who will seek to ensure their survival until they get the opportunity to kill them in a ritualized duel. Narrator Eamon Flannigan remarks that hopefully old age will render both him and his blood enemy Nyiaarh unable to fight before this ever comes to pass.
 Escape Velocity (Video Game) / int_9b73b497
featureApplicability
1.0
 Escape Velocity (Video Game) / int_9b73b497
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_9b73b497
 Escape Velocity (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Escape Velocity (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: Factions flagged as "xenophobic" will be hostile to anyone not of a faction marked as an allynote or that belongs to the same faction. Nearly every faction is all games are set to be allied to at least one of the "classes" they themselves belong to, but there are exceptions, most prominently Nova's Marauders. This is most often used for creating Space Pirates; so are the aliens in the first game. There's also an "always attacks player" flag which is supposed to be used only for mission-specific ships.
 Escape Velocity (Video Game) / int_9beffa1c
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1.0
 Escape Velocity (Video Game) / int_9beffa1c
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_9beffa1c
 Escape Velocity (Video Game) / int_9f9764b6
type
Standard Sci-Fi Setting
 Escape Velocity (Video Game) / int_9f9764b6
comment
Standard Sci Fi Setting: The main twists Nova puts on it are: all the main factions are humans (or human offshoots, in the case of the Vell-os); there are no precursors for all intents and purposes (Those Who Came Before having been gone so long that nothing's really left of them); and that Space Marines are present but, due to the series taking place entirely in space, are basically ignored. Though Space Marines are present and active in Nova, where the player can actually hire platoons of mercenaries to be stationed on their ship. Every platoon the player has aboard increases their odds of capturing ships when preforming boarding actions. However, every platoon also occupies five tons of expansion space for their barracks and armory.
 Escape Velocity (Video Game) / int_9f9764b6
featureApplicability
1.0
 Escape Velocity (Video Game) / int_9f9764b6
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1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_9f9764b6
 Escape Velocity (Video Game) / int_a1588c2a
type
Living Ship
 Escape Velocity (Video Game) / int_a1588c2a
comment
In Nova, the Federation and Auroran Empire each have an interceptor, a fighter-bomber, a gunship, a light cruiser, and a carrier. The Federation adds a scoutship, while the Aurorans later develop a fast battleship designed for close-range brawling. The Polaris use living ships equivalent to fighters, gunships, frigates, destroyers, and two types of battleship/carrier hybrids. Meanwhile the Rebels have an interceptor, fighter-bomber, three different gunships, and two different cruisers.
 Escape Velocity (Video Game) / int_a1588c2a
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1.0
 Escape Velocity (Video Game) / int_a1588c2a
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1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_a1588c2a
 Escape Velocity (Video Game) / int_a536f3a3
type
Gender-Blender Name
 Escape Velocity (Video Game) / int_a536f3a3
comment
Gender-Blender Name: Cap'n Hector is a girl, named after Ambrosia Software's mascot, a female parrot named Hector D. Byrd.
 Escape Velocity (Video Game) / int_a536f3a3
featureApplicability
1.0
 Escape Velocity (Video Game) / int_a536f3a3
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_a536f3a3
 Escape Velocity (Video Game) / int_a60f7120
type
Physical God
 Escape Velocity (Video Game) / int_a60f7120
comment
Physical God: The player winds up as this at the end of the Polaris and Vell-os (maybe Auroran) strings. Especially the latter, as you get a large bonus to your shield rating, no matter what ship. The T0 rank becomes great fun when you are equipped with a Kestrel. Storywise, you are painted as even more of a god-powered being then the game mechanics say — the climax of the Vell-os story is single-handedly storming the Bureau headquarters, after having warned them that you were planning to do exactly that (your plan requires them to have time to prepare).
 Escape Velocity (Video Game) / int_a60f7120
featureApplicability
1.0
 Escape Velocity (Video Game) / int_a60f7120
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_a60f7120
 Escape Velocity (Video Game) / int_a85c596a
type
Self-Healing Phlebotinum
 Escape Velocity (Video Game) / int_a85c596a
comment
Self-Healing Phlebotinum: Polaris ships in Nova, being Living Ships, will gradually regenerate from hull damage.
 Escape Velocity (Video Game) / int_a85c596a
featureApplicability
1.0
 Escape Velocity (Video Game) / int_a85c596a
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_a85c596a
 Escape Velocity (Video Game) / int_a8af3e53
type
Secret Police
 Escape Velocity (Video Game) / int_a8af3e53
comment
In Nova proper, the Federation and Vell-os storylines result in four of the six Auroran capitals being depopulated at the hands of the Federation Navy and the Bureau-subverted House Moash. Pollution from extreme overpopulation had already resulted in biosphere destruction on all six Auroran capitals.
 Escape Velocity (Video Game) / int_a8af3e53
featureApplicability
-0.3
 Escape Velocity (Video Game) / int_a8af3e53
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_a8af3e53
 Escape Velocity (Video Game) / int_a96b8b63
type
Space Marine
 Escape Velocity (Video Game) / int_a96b8b63
comment
Though Space Marines are present and active in Nova, where the player can actually hire platoons of mercenaries to be stationed on their ship. Every platoon the player has aboard increases their odds of capturing ships when preforming boarding actions. However, every platoon also occupies five tons of expansion space for their barracks and armory.
 Escape Velocity (Video Game) / int_a96b8b63
featureApplicability
1.0
 Escape Velocity (Video Game) / int_a96b8b63
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_a96b8b63
 Escape Velocity (Video Game) / int_a9c7258a
type
Absent Aliens
 Escape Velocity (Video Game) / int_a9c7258a
comment
Absent Aliens: Classic had aliens in the backstory, but humanity wiped them out after they tried to do the same to us. There's still one last alien cruiser floating around out there, though. Plenty of aliens in Override. In addition to the mysterious Those Who Came Before Nova has the Wraith north of Polaris space. They only have any role in the Polaris storyline, and a small one at that. The Krypt are derived from the former Vell-os ruling council, making them a human offshoot instead of true aliens. The knup-knup are a sentient race under observation that has only gotten to basic tool use, but no missions involve them at all. Inverted in the Polycon TC for Nova. Humanity exists, but we're still using Soyuz. Earth is an Insignificant Little Blue Planet.
 Escape Velocity (Video Game) / int_a9c7258a
featureApplicability
1.0
 Escape Velocity (Video Game) / int_a9c7258a
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_a9c7258a
 Escape Velocity (Video Game) / int_aa8dcc21
type
MegaCorp
 Escape Velocity (Video Game) / int_aa8dcc21
comment
MegaCorp: Sigma Shipyards in Nova is an engineering corporation based on the Kane Band around Earth whose main business is constructing and upgrading starships. The company also controls its own shipping line and supply chain, and has control of what's left of the hypergate system. Interestingly for this trope, Sigma is portrayed fairly positively: Donald Chick, formerly a member of the board of directors, now works for the Rebels, and Sigma provides them surreptitious backing. The main two in Override are Stellar Corp and the Miranu Trading Conglomerate (usually abbreviated to MTC). Stellar Corp is the largest corporation in human-settled space, dealing in a wide variety of enterprises (with a primary focus on interplanetary trade) and with a reputation for unscrupulous business practices. The Miranu are a mercantile-oriented culture, and the MTC is their dominant merchant group, and have a reach across much of the Crescent (and with the player's help starts to trade in human space). The player can join up with both.
 Escape Velocity (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Escape Velocity (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_aa8dcc21
 Escape Velocity (Video Game) / int_ae6adc36
type
Religious and Mythological Theme Naming
 Escape Velocity (Video Game) / int_ae6adc36
comment
Religious and Mythological Theme Naming: The Auroran counterparts to the Viper and Anaconda are the Firebird and Phoenix, respectively. In Override, the full names (seen when buying a ship) of half the Voinian ships fall here — the Voinian Interceptor is Devil class, the Voinian Heavy Fighter is Demon class and the Voinian Frigate is Hellfire class.
 Escape Velocity (Video Game) / int_ae6adc36
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Escape Velocity (Video Game) / int_ae6adc36
 Escape Velocity (Video Game) / int_af8974a3
type
Breakable Weapons
 Escape Velocity (Video Game) / int_af8974a3
comment
Breakable Weapons: It's possible to design outfits that wear out after a given amount of time by putting together two oütf resources (one for the good version, one for the bad version) and a crön resource (a time delay) that replaces one with the other. Nova's in-game example is the cheap versions of the Fission Reactor (which breaks down after a few months) and the Thorium Reactor (which becomes an explosion waiting to happen).
 Escape Velocity (Video Game) / int_af8974a3
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Escape Velocity (Video Game) / int_af8974a3
 Escape Velocity (Video Game) / int_b035720c
type
Toxic, Inc.
 Escape Velocity (Video Game) / int_b035720c
comment
Toxic, Inc.: Astex Mining Corporation in the original, a MegaCorp allied with the Confederation whose sole purpose in the plot is dumping toxic waste into the oceans of Diphidia II.
 Escape Velocity (Video Game) / int_b035720c
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1.0
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Escape Velocity (Video Game) / int_b035720c
 Escape Velocity (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 Escape Velocity (Video Game) / int_b116ac06
comment
Nova's backstory contains a war between the Colonial Council and the Vell-os, which ends in the Vell-os being enslaved to the Colonials and succeeding Earth-led governments. Following the Vell-os surrender, the Colonial Council used WMDs to render all but one of the formerly Vell-os-ruled planets uninhabitable. The planet Korell on the extreme western edge of Vell-os space somehow escaped notice. Not long after, a dissatisfied Colonial Council member leaked the security codes for the Sol hypergate to the Armetis terrorist group, who blew it up. This sent a shockwave through hyperspace that outright destroyed around half the hypergates and rendered the others inoperable. This resulted in Galactic/Societal Collapse and the destruction of any semblance of organized interstellar government.
 Escape Velocity (Video Game) / int_b116ac06
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Escape Velocity (Video Game) / int_b116ac06
 Escape Velocity (Video Game) / int_b123585b
type
Recursive Ammo
 Escape Velocity (Video Game) / int_b123585b
comment
Recursive Ammo: The Polaris-designed Multi-Torpedo Launcher. Only their two largest capital ships mount it, but they can take out opposing warships in only a few shots.
 Escape Velocity (Video Game) / int_b123585b
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1.0
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Escape Velocity (Video Game) / int_b123585b
 Escape Velocity (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Escape Velocity (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Can be justified for everything except weapons that rely purely on kinetic energy.
 Escape Velocity (Video Game) / int_b1c4bc94
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 Escape Velocity (Video Game) / int_b1c4bc94
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Escape Velocity (Video Game) / int_b1c4bc94
 Escape Velocity (Video Game) / int_b4a6ae4c
type
Everyone Has Standards
 Escape Velocity (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: In Nova, there's a system that is technically owned by the Federation, but the Rebels use it as an undercover base, and Rebel ships are frequently seen there. If you're trying to boost your reputation with the Rebellion, however, do not start wantonly shooting Federation ships, or you'll anger everyone in that system, Federation or Rebel. This makes a bit more sense when you consider that, unlike the first game, the Rebels are only opposed to the Bureau, not the lawfully-elected Federation government. They recognize that there are plenty of Federation officers doing legitimate police work, and obviously frown on anyone killing them for the heck of it. On the other hand, this system is also plagued by pirate vessels of various sorts... So if you're hard up for combat reputation, hang around and blow up pirate vessels as they appear (though if you're not fast enough, the local Fed or Rebel patrols will snag those kills).
 Escape Velocity (Video Game) / int_b4a6ae4c
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_b4a6ae4c
 Escape Velocity (Video Game) / int_bc5ddda5
type
Thematic Series
 Escape Velocity (Video Game) / int_bc5ddda5
comment
Thematic Series: None of the games take place in the same universe as the others.
 Escape Velocity (Video Game) / int_bc5ddda5
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 Escape Velocity (Video Game) / int_bc5ddda5
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Escape Velocity (Video Game) / int_bc5ddda5
 Escape Velocity (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Escape Velocity (Video Game) / int_bd2812b5
comment
It is heavily implied in several of the storylines that the rest of humanity will become this as an intermediate step to Ascending To A Higher Plane Of Existence in the distant future.
 Escape Velocity (Video Game) / int_bd2812b5
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 Escape Velocity (Video Game) / int_bd2812b5
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Escape Velocity (Video Game) / int_bd2812b5
 Escape Velocity (Video Game) / int_bf996668
type
Sliding Scale of Continuity
 Escape Velocity (Video Game) / int_bf996668
comment
Sliding Scale of Continuity: Each entry in the series takes place in a completely different continuity from the others. EV Classic and EV Nova are tangentially connected because a Negative Space Wedgie kicked two Atinoda Kestrels from the Classic universe into Nova, but it's more of an Easter Egg than anything else and doesn't affect the plot.
 Escape Velocity (Video Game) / int_bf996668
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 Escape Velocity (Video Game) / int_bf996668
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Escape Velocity (Video Game) / int_bf996668
 Escape Velocity (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Escape Velocity (Video Game) / int_c12f0c4
comment
Outrun the Fireball: The Loading Screen for Nova, which shows a Valkyrie and Starbridge doing just that.
 Escape Velocity (Video Game) / int_c12f0c4
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 Escape Velocity (Video Game) / int_c12f0c4
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Escape Velocity (Video Game) / int_c12f0c4
 Escape Velocity (Video Game) / int_c4db0699
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Intentional Engrish for Funny
 Escape Velocity (Video Game) / int_c4db0699
comment
In Nova, red Leviathan roaming CATS piloted.
 Escape Velocity (Video Game) / int_c4db0699
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 Escape Velocity (Video Game) / int_c4db0699
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Escape Velocity (Video Game) / int_c4db0699
 Escape Velocity (Video Game) / int_c7b5445c
type
Cool Starship
 Escape Velocity (Video Game) / int_c7b5445c
comment
Main Nova fans would argue the point in favor of the in-universe considered Cool Starship: the Mod Starbridge.
 Escape Velocity (Video Game) / int_c7b5445c
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 Escape Velocity (Video Game) / int_c7b5445c
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Escape Velocity (Video Game) / int_c7b5445c
 Escape Velocity (Video Game) / int_c8c968c3
type
The Alliance
 Escape Velocity (Video Game) / int_c8c968c3
comment
The United Earth of Override is a union of the countries of Earth, is generally good, and has a Parliament. It began as an Alliance, but has grown tighter since then, with plans to introduce a common currency mentioned in-game and Word of God mentioning it doesn't fall apart after the Voinans are effectively defeated.
 Escape Velocity (Video Game) / int_c8c968c3
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 Escape Velocity (Video Game) / int_c8c968c3
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_c8c968c3
 Escape Velocity (Video Game) / int_c9e5a0db
type
Legacy Character
 Escape Velocity (Video Game) / int_c9e5a0db
comment
Legacy Starship: The Atinoda Kestrel, the most powerful civilian-legal starship in Classic, reappears in Nova, available on Our Spiel if you have 50 million credits when you beat the game. If you purchase it, it turns out to be decidedly underwhelming, though.
 Escape Velocity (Video Game) / int_c9e5a0db
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 Escape Velocity (Video Game) / int_c9e5a0db
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Escape Velocity (Video Game) / int_c9e5a0db
 Escape Velocity (Video Game) / int_cc4b45f6
type
Word of God
 Escape Velocity (Video Game) / int_cc4b45f6
comment
It is not apparent (there's a few hints that could imply this, or could mean something else) in the game itself without Word of God, but Override uses this for the mutually exclusive storylines — all of the storylines happened, so you have to play all of them to see Override's full story, but since all of the storylines can't have been done by the same human, you have to do so in multiple play-throughs.
 Escape Velocity (Video Game) / int_cc4b45f6
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Escape Velocity (Video Game) / int_cc4b45f6
 Escape Velocity (Video Game) / int_ccf6b1b0
type
Rock Monster
 Escape Velocity (Video Game) / int_ccf6b1b0
comment
Rock Monster: This is how Override creator Peter Cartwright imagines the Voinians, although they just appear that way instead of being made of actual granite.
 Escape Velocity (Video Game) / int_ccf6b1b0
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Escape Velocity (Video Game) / int_ccf6b1b0
 Escape Velocity (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 Escape Velocity (Video Game) / int_cd2b8aa3
comment
Space Is Noisy
 Escape Velocity (Video Game) / int_cd2b8aa3
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 Escape Velocity (Video Game) / int_cd2b8aa3
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Escape Velocity (Video Game) / int_cd2b8aa3
 Escape Velocity (Video Game) / int_cfcabcf
type
Nuclear Torch Rocket
 Escape Velocity (Video Game) / int_cfcabcf
comment
Nuclear Torch Rocket: Most ships in Nova (the two earlier games don't go into as much detail on it) canonically use nuclear thrusters, with the Valkyrie considered somewhat outdated for still using chemical rockets according to its Flavor Text. These are primarily of the fission variety, either uranium- or thorium-based (the Starbridge is considered cutting-edge in part for using the latter, and in part for its design pumping more power directly into the engines but then recouping some of that energy through turbines placed behind the engines), and additional reactors can be purchased from outfitters in the Federation storyline; otherwise you're limited to buying black market ones, which are illegal and have a tendency to wear out (uranium) or explode (thorium), the opposite of how it ought to be (real thorium reactors are immune to meltdown). Vell-os and Polaris ships use Reactionless Drive instead: the Polaris are a Higher-Tech Species and Vell-os ships are constructed entirely with the pilot's Psychic Powers.
 Escape Velocity (Video Game) / int_cfcabcf
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 Escape Velocity (Video Game) / int_cfcabcf
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_cfcabcf
 Escape Velocity (Video Game) / int_cfda0ecb
type
Escort Mission
 Escape Velocity (Video Game) / int_cfda0ecb
comment
Escort Mission: The engine is only built to support other ships following the player, not the other way around, but you still have to see your charge safely to their destination.
 Escape Velocity (Video Game) / int_cfda0ecb
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1.0
 Escape Velocity (Video Game) / int_cfda0ecb
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_cfda0ecb
 Escape Velocity (Video Game) / int_d0ea147f
type
A.I. Breaker
 Escape Velocity (Video Game) / int_d0ea147f
comment
A.I. Breaker: As one forum commenter put it, "the AI doesn't use any techniques more advanced than 'charge', 'charge in a group', or 'fire missiles then charge'." This means that the player can always get more out of their ship than the AI can, and three techniques in particular for abusing the AI have become so well-known they've acquired names (see Attack Pattern Alpha, below).
 Escape Velocity (Video Game) / int_d0ea147f
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 Escape Velocity (Video Game) / int_d0ea147f
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_d0ea147f
 Escape Velocity (Video Game) / int_d2a9f080
type
Opening Scroll
 Escape Velocity (Video Game) / int_d2a9f080
comment
Opening Scroll: In Classic and Override. Nova's game engine changes it to a non-scrolling Opening Narration or Opening Montage, depending on the game files usednote it is possible to have an opening scroll in Nova's iteration of the engine, but neither Nova nor the official ports of the Classic and Override scenarios use it.
 Escape Velocity (Video Game) / int_d2a9f080
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 Escape Velocity (Video Game) / int_d2a9f080
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Escape Velocity (Video Game) / int_d2a9f080
 Escape Velocity (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Escape Velocity (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In Nova, you can occasionally be attacked by the Auroran Drop Bear in Auroran space. Repellent is sold at most outfitters, but it doesn't do any good. It's been speculated that drop bears are actually Auroran warriors in disguise, mugging foreigners. Thankfully, the attacks can stop completely if you go far enough in the Auroran storyline (obviously they wouldn't attack their own warriors), the Vell-os storyline, (obviously able to detect their hostility and probably fry them with your abilities), or the Polaris storyline (You would be able to detect their weaves and subvert them).
 Escape Velocity (Video Game) / int_d2c0e2ed
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 Escape Velocity (Video Game) / int_d2c0e2ed
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Escape Velocity (Video Game) / int_d2c0e2ed
 Escape Velocity (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Escape Velocity (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: Destroyed ships will suffer a series of secondary explosions at random intervals, the duration of said series dependent on the ship's Death Delay stat. If said stat is more than sixty frames, the ship blows up in a huge explosion that damages anything in a radius dependent on the ship's mass.
 Escape Velocity (Video Game) / int_d9384864
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 Escape Velocity (Video Game) / int_d9384864
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_d9384864
 Escape Velocity (Video Game) / int_da006328
type
Earn Your Title
 Escape Velocity (Video Game) / int_da006328
comment
Earn Your Title / Red Baron: Auroran battle names, earned for feats of combat skill. During his time as a Heraani warrior Eamon Flannigan gained the moniker "Archindar", meaning "he who refuses to die", after he covered a retreat via a rear-guard action wherein he repeatedly destroyed the Moashi fleet's forward scouting elements. The Auroran storyline gets the Player Character dubbed first "Little Wolf", then "KarHallarn, Leader of the Pack". The Aurorans also give such names to entire military units; the Wild Geese are called the "Archekro", meaning "they who dance with blood and war".
 Escape Velocity (Video Game) / int_da006328
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_da006328
 Escape Velocity (Video Game) / int_dabc7a46
type
Sixth Ranger
 Escape Velocity (Video Game) / int_dabc7a46
comment
The Sixth Ranger caste is the Mu'hari, a caste created after the Polaris Civil War. These are made up solely of citizens who failed the tests to enter another caste. They learn a little of everything, but their primary duty is to ensure the survival of Polaran society, which in practice makes them the Polaran diplomatic and intelligence service, as well as providing internal security.
 Escape Velocity (Video Game) / int_dabc7a46
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 Escape Velocity (Video Game) / int_dabc7a46
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_dabc7a46
 Escape Velocity (Video Game) / int_e0ecb7b3
type
Space Station
 Escape Velocity (Video Game) / int_e0ecb7b3
comment
The Space Station in the Dogovor System is Pax Station. "Pax" is Latin for "peace".
 Escape Velocity (Video Game) / int_e0ecb7b3
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 Escape Velocity (Video Game) / int_e0ecb7b3
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Escape Velocity (Video Game) / int_e0ecb7b3
 Escape Velocity (Video Game) / int_e0f75086
type
Good Republic, Evil Empire
 Escape Velocity (Video Game) / int_e0f75086
comment
Good Republic, Evil Empire: Played straight in Override between the United Earth and the Voinian Empire. Inverted in Nova, where the Federation is The Empire, and the Auroran Empire is really a loose confederation of warrior houses.
 Escape Velocity (Video Game) / int_e0f75086
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Escape Velocity (Video Game) / int_e0f75086
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type
Mile-Long Ship
 Escape Velocity (Video Game) / int_e26c3c72
comment
Mile-Long Ship: Aurora Carriers and Polaris Ravens are 1.2 km long.
 Escape Velocity (Video Game) / int_e26c3c72
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 Escape Velocity (Video Game) / int_e26c3c72
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Escape Velocity (Video Game) / int_e26c3c72
 Escape Velocity (Video Game) / int_e5507f60
type
Truce Zone
 Escape Velocity (Video Game) / int_e5507f60
comment
Truce Zone: Pax Station in Override acts as this. It is a diplomatic and trade link between the United Earth and the Voinian Empire as a result of sealing the Earth-Voinian peace treaty and consequently being the only place in which that treaty means anything (even the system Pax is situated, Dogovor, in sees regular fighting). It being the only real connection between Earth and Voinia also means that is something of a City of Spies.
 Escape Velocity (Video Game) / int_e5507f60
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1.0
 Escape Velocity (Video Game) / int_e5507f60
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Escape Velocity (Video Game) / int_e5507f60
 Escape Velocity (Video Game) / int_e851b5
type
The Plan
 Escape Velocity (Video Game) / int_e851b5
comment
You can only get the full story of Nova if you play every faction to the end. It's not too important, but several interesting details can be discovered. For instance, you are in fact the universe in human form, the Rebellion was started by the Federation as a way of finding all the would-be traitors, the Vell-os were from tenth century Earth (although that is also All There in the Manual), your father was the king of all the Pirates in the galaxy before being betrayed by McGowan, and that the Wild Geese are Irish (of course, their world is called New Ireland).
 Escape Velocity (Video Game) / int_e851b5
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 Escape Velocity (Video Game) / int_e851b5
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Escape Velocity (Video Game) / int_e851b5
 Escape Velocity (Video Game) / int_e8a6e896
type
The Battlestar
 Escape Velocity (Video Game) / int_e8a6e896
comment
EVC gives the Confederation and Rebels each a fighter, destroyer, and cruiser, with the Confederation adding a gunboat.
 Escape Velocity (Video Game) / int_e8a6e896
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 Escape Velocity (Video Game) / int_e8a6e896
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Escape Velocity (Video Game) / int_e8a6e896
 Escape Velocity (Video Game) / int_ea2e9f2d
type
No Ending
 Escape Velocity (Video Game) / int_ea2e9f2d
comment
No Ending: It was totally impossible to affect the war in the original game, even if you personally conquered and dominated every planet in the galaxy. Override allowed you to make permanent changes on the galaxy, but the strings of missions end without either side being completely defeated, leading some people to make plug-ins that finish the story. Nova finally allows you to actually finish its wars to victory, though at great cost. While Nova's Pirate storyline does have an ending, it looks like this in comparison to the other storylines: while all the others lead to massive changes in the galactic balance of power and visions of the future, the Pirate storylines concludes with a fairly minor strategic gain for the Rebellion (which isn't even represented in the game) and personal satisfaction for your pilot.
 Escape Velocity (Video Game) / int_ea2e9f2d
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Escape Velocity (Video Game) / int_ea2e9f2d
 Escape Velocity (Video Game) / int_eb9e6184
type
Stupid Sexy Flanders
 Escape Velocity (Video Game) / int_eb9e6184
comment
Stupid Sexy Flanders: In Nova's Vell-os storyline, the female player character refers to Commander Krane as 'disgustingly attractive.'
 Escape Velocity (Video Game) / int_eb9e6184
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1.0
 Escape Velocity (Video Game) / int_eb9e6184
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_eb9e6184
 Escape Velocity (Video Game) / int_ebe55efb
type
RPG Elements
 Escape Velocity (Video Game) / int_ebe55efb
comment
RPG Elements: It's an RPG in that you choose what side you're on, and being on nobody's side is a valid choice. You have a great deal of freedom on how to customize your ship, too, but you need a lot of credits for it.
 Escape Velocity (Video Game) / int_ebe55efb
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Escape Velocity (Video Game) / int_ebe55efb
 Escape Velocity (Video Game) / int_edcc813f
type
Fantastic Caste System
 Escape Velocity (Video Game) / int_edcc813f
comment
Fantastic Caste System: The Polaris in Nova have an occupation-based caste system; citizens are assigned to castes based on aptitude tests. The Kel'ariy are the governing caste (and are selected by the other castes from their own ranks), the Ver'ash are doctors and medical researchers, the P'aedt do most other science research, the Nil'kemorya are the military, and the Tre'pira are the labor caste (which ranges from construction all the way up to ship captains). Oddly the Tre'pira are the most honored caste because they're seen as the backbone of Polaran society. The Sixth Ranger caste is the Mu'hari, a caste created after the Polaris Civil War. These are made up solely of citizens who failed the tests to enter another caste. They learn a little of everything, but their primary duty is to ensure the survival of Polaran society, which in practice makes them the Polaran diplomatic and intelligence service, as well as providing internal security.
 Escape Velocity (Video Game) / int_edcc813f
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1.0
 Escape Velocity (Video Game) / int_edcc813f
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 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_edcc813f
 Escape Velocity (Video Game) / int_ee13f24f
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Space Elevator
 Escape Velocity (Video Game) / int_ee13f24f
comment
Space Elevator: In Nova, the Kane Band is connected to Earth's equator by six of them, colloquially called "Kane's Ladders."
 Escape Velocity (Video Game) / int_ee13f24f
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1.0
 Escape Velocity (Video Game) / int_ee13f24f
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_ee13f24f
 Escape Velocity (Video Game) / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 Escape Velocity (Video Game) / int_ee7ed46e
comment
In EV Nova, the Association of Free Traders' (the good pirates) ships don't pirate anything but other pirates. They are formed of dock workers and merchantmen who found themselves out of work after the Federation started laying down much harsher import and export laws. In many ways, they are less like pirates and more like armed smugglers. The Guild pirates if they think they can get away with it, regular pirates pirate anything, period, and Marauders don't even try to pirate. They just try (and fail) to kill things.
 Escape Velocity (Video Game) / int_ee7ed46e
featureApplicability
1.0
 Escape Velocity (Video Game) / int_ee7ed46e
featureConfidence
1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_ee7ed46e
 Escape Velocity (Video Game) / int_f290a8bb
type
Attack Pattern Alpha
 Escape Velocity (Video Game) / int_f290a8bb
comment
Attack Pattern Alpha: Three well-known maneuvers which abuse the AI have earned proper names from the fandom. The "Monty Python Maneuver" makes use of the series' lack of Space Friction and Newtonian projectile mechanicsnote Projectile speed and range are fixed and entirely independent of the ship firing them, so projectiles fired backwards travel the same distance as projectiles fired forwards, meaning a ship being chased may be able to hit a pursuer that cannot hit it, even if both ships have the exact same weapons to fly away from multiple targets while shooting backwards. The name refers to the instances in Monty Python and the Holy Grail where the knights yell "Run away!" The "Not the Nine O'Clock News Maneuver" allows the player to land on blockaded planets. Instead of blasting your way through, you lure the enemy away from the planet, then double back around the enemy fleet. The "Qaanol Maneuver", named after its inventor, involves using an absurdly fast ship to draw the enemy's fire while your escorts make the kill.
 Escape Velocity (Video Game) / int_f290a8bb
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f290a8bb
featureConfidence
1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_f290a8bb
 Escape Velocity (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Escape Velocity (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: Done by the Federation to the Rebels in the Fed storyline.
 Escape Velocity (Video Game) / int_f4fd424c
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f4fd424c
featureConfidence
1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_f4fd424c
 Escape Velocity (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Escape Velocity (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: The Crescent Warship in Override fulfills mostly the same role as the Kestrel in the original: a lightweight but powerful warship not aligned with any particular faction (it can be seen throughout the Crescent, though of the Strands only the Azdgari make use of them in their warfleets, and as a modified variant that is green and has their unique fighter bay). It also has a roughly similar profile: dark gray, long and slender with prominent wings at the back.
 Escape Velocity (Video Game) / int_f5a3e496
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f5a3e496
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_f5a3e496
 Escape Velocity (Video Game) / int_f722f635
type
Great Offscreen War
 Escape Velocity (Video Game) / int_f722f635
comment
Great Offscreen War: Classic had an alien invasion that nearly resulted in humanity being wiped out. The Confederation managed to turn the tables on the aliens but there's still a leftover alien cruiser floating around out there somewhere. The First United Earth-Voinian War in Override, again an alien invasion in which the Voinians attempted to overrun and enslave humanity and were handed a disastrous defeat at Sol. Nova's more extensive backstory gives a longer list. Read the official timeline for the complete story.
 Escape Velocity (Video Game) / int_f722f635
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f722f635
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_f722f635
 Escape Velocity (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Escape Velocity (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Raiding civilian ships is a decent way to earn extra cash.
 Escape Velocity (Video Game) / int_f87c42d4
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f87c42d4
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_f87c42d4
 Escape Velocity (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 Escape Velocity (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: The first two games used the same stat bar for both armor and shields (your hull had to fully regenerate before your shields would come back online). Nova broke them into separate stat bars and played the trope straight with ships built from Federation and Auroran technology, but not Polaran living ships which can gradually heal hull damage.
 Escape Velocity (Video Game) / int_f898e3dd
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f898e3dd
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_f898e3dd
 Escape Velocity (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Escape Velocity (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: In the first two games, hostiles will always attack you. Even in a lightweight fighter against the best ships available. Nova's upgraded engine allows for individual governments to Know When to Fold 'Em at pre-programmed odds.
 Escape Velocity (Video Game) / int_f97ab6a5
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f97ab6a5
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_f97ab6a5
 Escape Velocity (Video Game) / int_f9c17447
type
The Remnant
 Escape Velocity (Video Game) / int_f9c17447
comment
The Remnant: In the Playable Epilogue to four of six plotlines in Nova, the Bureau is ousted from their control of the Federation and its lawfully elected government is restored to power. But you periodically run across Bureau remnant forces flying their trademark RAGE Gunboats, battling Federation Navy ships.
 Escape Velocity (Video Game) / int_f9c17447
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f9c17447
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_f9c17447
 Escape Velocity (Video Game) / int_f9f2c33
type
Running Gag
 Escape Velocity (Video Game) / int_f9f2c33
comment
Running Gag: Very, very many.
 Escape Velocity (Video Game) / int_f9f2c33
featureApplicability
1.0
 Escape Velocity (Video Game) / int_f9f2c33
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_f9f2c33
 Escape Velocity (Video Game) / int_fb9afaab
type
Attack Drone
 Escape Velocity (Video Game) / int_fb9afaab
comment
Attack Drone: You can hire/capture escorts and launch fighters from capital ships; they're destroyable, though.
 Escape Velocity (Video Game) / int_fb9afaab
featureApplicability
1.0
 Escape Velocity (Video Game) / int_fb9afaab
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_fb9afaab
 Escape Velocity (Video Game) / int_fd94c4ac
type
Theme Naming
 Escape Velocity (Video Game) / int_fd94c4ac
comment
Theme Naming: Most factions throughout the franchise don't have any recognizable naming convention for their ships, but there are a few themed names in Nova: Animal Theme Naming: The Federation interceptor and fighter-bomber are the Viper and Anaconda, respectively. This also incorporates a little bit of Snakes Are Sinister, since the Federation are the bad guys in most storylines. Several Polaris ships have animal names: Manta, Arachnid, Scarab, and Raven. Arms and Armor Theme Naming: Vell-os "ships" (actually starship-shaped mental projections) are called Dart, Arrow, and Javelin. Religious and Mythological Theme Naming: The Auroran counterparts to the Viper and Anaconda are the Firebird and Phoenix, respectively. In Override, the full names (seen when buying a ship) of half the Voinian ships fall here — the Voinian Interceptor is Devil class, the Voinian Heavy Fighter is Demon class and the Voinian Frigate is Hellfire class.
 Escape Velocity (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Escape Velocity (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Escape Velocity (Video Game) / int_fd94c4ac
 Escape Velocity (Video Game) / int_name
type
ItemName
 Escape Velocity (Video Game) / int_name
comment
 Escape Velocity (Video Game) / int_name
featureApplicability
1.0
 Escape Velocity (Video Game) / int_name
featureConfidence
1.0
 Escape Velocity (Video Game)
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Escape Velocity (Video Game) / int_name
 Escape Velocity (Video Game) / int_name
itemName
Escape Velocity (Video Game)

The following is a list of statements referring to the current page from other pages.

 Live-Action TV / Fan Fic
seeAlso
Escape Velocity (Video Game)
 Escape Velocity (Video Game)
hasFeature
A.I. Breaker / int_6e0e351
 Escape Velocity (Video Game)
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A Planet Named Zok / int_6e0e351
 Escape Velocity (Video Game)
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Absent Aliens / int_6e0e351
 Escape Velocity (Video Game)
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Adventure Guild / int_6e0e351
 Escape Velocity (Video Game)
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Air Jousting / int_6e0e351
 Escape Velocity (Video Game)
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Alien Invasion / int_6e0e351
 Escape Velocity (Video Game)
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all lowercase letters / int_6e0e351
 Escape Velocity (Video Game)
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All Planets Are Earth-Like / int_6e0e351
 Escape Velocity (Video Game)
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Alliance Meter / int_6e0e351
 Escape Velocity (Video Game)
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Alphabet News Network / int_6e0e351
 Escape Velocity (Video Game)
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Alternative Calendar / int_6e0e351
 Escape Velocity (Video Game)
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Antimatter / int_6e0e351
 AppleMacintosh
seeAlso
Escape Velocity (Video Game)
 Escape Velocity (Video Game)
hasFeature
Arbitrary Weapon Range / int_6e0e351
 Escape Velocity (Video Game)
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Arcology / int_6e0e351
 Escape Velocity (Video Game)
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Armored Coffins / int_6e0e351
 Escape Velocity (Video Game)
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Arson, Murder, and Lifesaving / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Ascend to a Higher Plane of Existence / int_6e0e351
 Escape Velocity (Video Game)
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Ascended Fanfic / int_6e0e351
 Escape Velocity (Video Game)
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Asteroid Miners / int_6e0e351
 Escape Velocity (Video Game)
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Asteroid Thicket / int_6e0e351
 Escape Velocity (Video Game)
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Attack Pattern Alpha / int_6e0e351
 Escape Velocity (Video Game)
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Betting Mini-Game / int_6e0e351
 Escape Velocity (Video Game)
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Bio Punk / int_6e0e351
 Escape Velocity (Video Game)
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Bizarre Alien Psychology / int_6e0e351
 Escape Velocity (Video Game)
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Boarding Party / int_6e0e351
 Escape Velocity (Video Game)
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Bounty Hunter / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Break Out the Museum Piece / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Breakable Weapons / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
But Thou Must! / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Cap / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Capital Offensive / int_6e0e351
 Escape Velocity (Video Game)
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Casual Interstellar Travel / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Chain Reaction Destruction / int_6e0e351
 Escape Velocity (Video Game)
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City of Spies / int_6e0e351
 Escape Velocity (Video Game)
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Colonized Solar System / int_6e0e351
 Escape Velocity (Video Game)
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Converging-Stream Weapon / int_6e0e351
 Escape Velocity (Video Game)
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Cool Gate / int_6e0e351
 Escape Velocity (Video Game)
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Creator Cameo / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Creator In-Joke / int_6e0e351
 Escape Velocity (Video Game)
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Crystal Spires and Togas / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Death Is Not Permanent / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Defenseless Transports / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Depleted Phlebotinum Shells / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Destructible Projectiles / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Developer's Room / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Distress Call / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Early Game Hell / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Earth-Shattering Kaboom / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Easily Conquered World / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Eject... Eject... Eject... / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Ejection Seat / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Empire with a Dark Secret / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Enemy-Detecting Radar / int_6e0e351
 Escape Velocity (Video Game)
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Enemy Summoner / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Enforced Cold War / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Enslaved Elves / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Escape Pod / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Faction-Specific Endings / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Fantastic Caste System / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Fantastic Drug / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Fantastic Ship Prefix / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Feudal Future / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Final Death Mode / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Fission Mailed / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Forklift Fu / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Galactic Superpower / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Game Mod / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Gang Up on the Human / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Generican Empire / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Ghost Planet / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Good Bad Bugs / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Good Republic, Evil Empire / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Hard-Coded Hostility / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Heävy Mëtal Ümlaut / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Hey, It's That Sound! / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Higher-Tech Species / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Hit-and-Run Tactics / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Hit So Hard, the Calendar Felt It / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Homing Projectile / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Human Subspecies / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Humanity Is Superior / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Humanity's Wake / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Humans Are Psychic in the Future / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Hyperspace Lanes / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Hyperspeed Escape / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
I Will Fight No More Forever / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Informed Equipment / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Intercontinuity Crossover / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Interfaith Smoothie / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Inter-Service Rivalry / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Invisibility Flicker / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Karl Marx Hates Your Guts / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Landfill Beyond the Stars / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Living Ship / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Lord British Postulate / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Macross Missile Massacre / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Magnetic Weapons / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Marathon Boss / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Martyrdom Culture / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Mary Suetopia / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Mêlée à Trois / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Merging the Branches / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Mile-Long Ship / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Misguided Missile / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Mole in Charge / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Money Grinding / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Mook Chivalry / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Morale Mechanic / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Multi-Mook Melee / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Named After Somebody Famous / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Naming Your Colony World / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
New Neo City / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Nitro Boost / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
No Hero Discount / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
One-Product Planet / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
One World Order / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Opening Scroll / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Opening the Sandbox / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Orbital Bombardment / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Organic Technology / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Orphaned Reference / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Our Wormholes Are Different / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Parody Commercial / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Pass Through the Rings / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Permadeath / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Permanent Placeholder / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Person as Verb / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Phallic Weapon / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Photoprotoneutron Torpedo / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Planar Shockwave / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Player-Exclusive Mechanic / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Plug 'n' Play Technology / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Police State / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Portal Network / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Power Levels / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Public Domain Soundtrack / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Punctuation Shaker / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
RPG Elements / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
"Rashomon"-Style / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Real Song Theme Tune / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Real-Time Weapon Change / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Recursive Ammo / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Recursive Precursors / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Red Alert / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Regenerating Shield, Static Health / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Retro Rocket / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Retronym / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Roboteching / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
R&#333;nin / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Running the Blockade / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Save-Game Limits / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Schematized Prop / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Schrödinger's Gun / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Secret Police / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Self-Destruct Mechanism / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Self-Healing Phlebotinum / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Shipless Faster-Than-Light Travel / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Shoot the Bullet / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Shrug of God / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Sink the Lifeboats / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Slave Race / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Sliding Scale of Continuity / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Slow Laser / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Clouds / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Cold War / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Compression / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Elevator / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Fighter / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Friction / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Is an Ocean / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Jews / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Pirates / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Space Stories / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Stalked by the Bell / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Standard Human Spaceship / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Standard Sci-Fi History / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Standard Sci-Fi Setting / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Starter Equipment / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
State Sec / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Stealing from Thieves / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Story Branching / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Suicidal Overconfidence / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Super-Persistent Missile / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Sword of Plot Advancement / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Technically a Transport / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Telepathic Spacemen / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Teleportation Misfire / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Terraform / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Alliance / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Bartender / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Battlestar / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Dreaded Dreadnought / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Empire / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Federation / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Milky Way Is the Only Way / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Original Series / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Singularity / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The Usual Adversaries / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
The War of Earthly Aggression / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Thematic Series / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
30-Day Free Trial / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Top-Down View / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Toxic, Inc. / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Tractor Beam / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Translation Punctuation / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Truce Zone / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
2-D Space / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
United Space of America / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Units Not to Scale / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Universe Chronology / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Unnecessarily Large Vessel / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Video Game Cruelty Punishment / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Video Game Geography / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
War Was Beginning / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Warp Whistle / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Wave-Motion Gun / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
We Will Spend Credits in the Future / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
What the Hell, Player? / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Wide-Open Sandbox / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Won the War, Lost the Peace / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Yowies and Bunyips and Drop Bears, Oh My / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Flying Saucer / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
Mutant Draft Board / int_6e0e351
 Escape Velocity (Video Game)
hasFeature
We Come in Peace — Shoot to Kill / int_6e0e351