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Eternal Card Game (Video Game)
- 719 statements
- 141 feature instances
- 17 referencing feature instances
Eternal Card Game (Video Game) | type |
TVTItem | |
Eternal Card Game (Video Game) | label |
Eternal Card Game (Video Game) | |
Eternal Card Game (Video Game) | page |
EternalCardGame | |
Eternal Card Game (Video Game) | comment |
The realm of Myria is in turmoil. King Caiphus is dead; his remaining relatives— his daughter Vara, his bastard son Kaleb, his widow Eilyn, his sister Talir, and his uncle Rolant —all have claim to his title, but each has his or her own personal agenda to pursue. The capital city of Argenport is wracked by civil war, and the frontier is all but lawless. All the while, strange and supernatural threats are emerging from the Shadowlands. Build your armies, defeat your opponents, and fight to claim the Eternal Throne!Eternal is a Collectible Card Game created by Dire Wolf Digital. The game touts itself as a middle ground between Magic: The Gathering and online CCGs like Hearthstone, and its stable of designers includes several prominent Magic pros. Unsurprisingly, it shares most of its features with Magic: players must play Power cards to increase their mana cap; players may only have four of any card in their decks; units are "Exhausted" after attacking or blocking; the defending player can block attacking units with their own; players can play Spells on their own turn and Fast Spells at certain points during any turn; there are five factions that can be combined in any way you please. However, it also shares Hearthstone's PvE elements, slick visual aesthetic, premium "foil" cards, and ability to convert useless cards into shiftstone and then into actually-useful cards of your choosing. Finally, it has a few traits completely unique to itself taking advantage of its digital-only format, such as cards being altered, transformed, and duplicated mid-game.The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Ranked and Casual matches against other players on a ladder (with two formats, "Expedition" using cards from the most recent sets and "Throne" using cards from across all of Eternal), a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has an ongoing story, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive "swords, six-guns and sorcery" setting.Eternal first launched in 2016. As of 2023, the game has released fifteen major sets and about as many minor "campaign" sets. A physical card game adaptation, Eternal: Chronicles of the Throne was released in 2019. | |
Eternal Card Game (Video Game) | fetched |
2023-11-01T03:47:39Z | |
Eternal Card Game (Video Game) | parsed |
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Eternal Card Game (Video Game) | processingComment |
Dropped link to EnergyBeing: Not a Feature - UNKNOWN | |
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Dropped link to FastballSpecial: Not a Feature - ITEM | |
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Dropped link to MagicNuke: Not a Feature - UNKNOWN | |
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Dropped link to Oni: Not a Feature - ITEM | |
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Eternal Card Game (Video Game) | processingUnknown |
MagicNuke | |
Eternal Card Game (Video Game) | isPartOf |
DBTropes | |
Eternal Card Game (Video Game) / int_116a941b | type |
Applied Phlebotinum | |
Eternal Card Game (Video Game) / int_116a941b | comment |
Applied Phlebotinum: Most of the setting's magitek is powered by Shiftstone. | |
Eternal Card Game (Video Game) / int_116a941b | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_116a941b | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_116a941b | |
Eternal Card Game (Video Game) / int_118f2b11 | type |
Counterspell | |
Eternal Card Game (Video Game) / int_118f2b11 | comment |
Counterspell: A staple of Primal, with Backlash and Spell Swipe being some of the earliest examples. | |
Eternal Card Game (Video Game) / int_118f2b11 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_118f2b11 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_118f2b11 | |
Eternal Card Game (Video Game) / int_1237828f | type |
Anyone Can Die | |
Eternal Card Game (Video Game) / int_1237828f | comment |
Anyone Can Die: Prominent characters integral to the initial plot die in the campaigns of Eternal. | |
Eternal Card Game (Video Game) / int_1237828f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1237828f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1237828f | |
Eternal Card Game (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Eternal Card Game (Video Game) / int_12d9447 | comment |
Another Side, Another Story: The last portion of "The Tale of Horus Traver" retraces segments of the Empty Throne campaign, particularly Talir's story and Caiphus' last stand in the throne room, with the player in control of the Strangers instead. | |
Eternal Card Game (Video Game) / int_12d9447 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_12d9447 | featureConfidence |
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Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_12d9447 | |
Eternal Card Game (Video Game) / int_1520ad7e | type |
Jumping Off the Slippery Slope | |
Eternal Card Game (Video Game) / int_1520ad7e | comment |
Jumping Off the Slippery Slope: Rolant's efforts to protect Argenport from the Resistance started with forced conscription into the Crownwatch, then quickly spiralled into a Magic Nuke and the subsequent cover-up thereof. | |
Eternal Card Game (Video Game) / int_1520ad7e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1520ad7e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1520ad7e | |
Eternal Card Game (Video Game) / int_154aa477 | type |
Big, Screwed-Up Family | |
Eternal Card Game (Video Game) / int_154aa477 | comment |
Big, Screwed-Up Family: None of the Scions seem to particularly like each other, with most of them being indifferent or tolerant at best. The only exception seems to be Eilyn towards her daughter Vara, and even that is one-sided for a good while. Notably, everyone hates Rolant. Most of them have reconciled following The Fall of Argenport. | |
Eternal Card Game (Video Game) / int_154aa477 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_154aa477 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_154aa477 | |
Eternal Card Game (Video Game) / int_171f4d57 | type |
Dungeon Punk | |
Eternal Card Game (Video Game) / int_171f4d57 | comment |
Dungeon Punk: Myria and many of its counterparts sport colorful fantasy elements in an unpleasant, noir setting. | |
Eternal Card Game (Video Game) / int_171f4d57 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_171f4d57 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_171f4d57 | |
Eternal Card Game (Video Game) / int_18bf4326 | type |
Anti-Magic | |
Eternal Card Game (Video Game) / int_18bf4326 | comment |
Anti-Magic: Silencing a unit removes all of its abilities. The Aegis skill blocks the first spell or ability used on a unit or player. | |
Eternal Card Game (Video Game) / int_18bf4326 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_18bf4326 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_18bf4326 | |
Eternal Card Game (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Eternal Card Game (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: The Fire faction, natch. | |
Eternal Card Game (Video Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1cc9f5e5 | |
Eternal Card Game (Video Game) / int_1de017f | type |
Counter-Attack | |
Eternal Card Game (Video Game) / int_1de017f | comment |
Counterattack: Certain cards can be used to punish an opponent for attacking, such as cards that deal damage to an attacking unit or kill an exhausted unit. | |
Eternal Card Game (Video Game) / int_1de017f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1de017f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1de017f | |
Eternal Card Game (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Eternal Card Game (Video Game) / int_1e14ea2a | comment |
Boss Battle: Available in Gauntlet mode. The seventh battle always has a gimmick, such as all units having Charge, automatically drawing 7 cards when your hand is empty, or every spell coming with a free unit. Naturally, the AI decks are made to fully exploit their gimmick. | |
Eternal Card Game (Video Game) / int_1e14ea2a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1e14ea2a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1e14ea2a | |
Eternal Card Game (Video Game) / int_1e1afc1b | type |
Framing Device | |
Eternal Card Game (Video Game) / int_1e1afc1b | comment |
Framing Device: The Empty Throne is narrated by Jekk, recounting each of the Scions' tales before his execution by the Crownwatch. At the end, it's implied that Icaria comes to his rescue. The Tale of Horus Traver is narrated by a future version of Talir, who also serves as the penultimate opponent, reaching back through time in an attempt to stop Horus and save her brother. | |
Eternal Card Game (Video Game) / int_1e1afc1b | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1e1afc1b | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1e1afc1b | |
Eternal Card Game (Video Game) / int_1ebbdddb | type |
Power at a Price | |
Eternal Card Game (Video Game) / int_1ebbdddb | comment |
Power at a Price: Common with Shadow and Fire, with several cards activated by sacrificing other units. | |
Eternal Card Game (Video Game) / int_1ebbdddb | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1ebbdddb | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1ebbdddb | |
Eternal Card Game (Video Game) / int_1edfa2c7 | type |
Royals Who Actually Do Something | |
Eternal Card Game (Video Game) / int_1edfa2c7 | comment |
Royals Who Actually Do Something: Every Scion is a powerful warrior, each specializing in one of the five Factions. | |
Eternal Card Game (Video Game) / int_1edfa2c7 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_1edfa2c7 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_1edfa2c7 | |
Eternal Card Game (Video Game) / int_22fdc3e3 | type |
Single-Use Shield | |
Eternal Card Game (Video Game) / int_22fdc3e3 | comment |
Single-Use Shield: Aegis gives one that protects a Unit (or player) against a single spell or effect. It does not work on battle damage from another creature or a relic weapon, nor does it protect against an effect cast by its controller (so you can't put Aegis on your creatures and then have them survive your own board wipe spell, for instance). Regen wil prevent the first damage a unit takes, but will not prevent non-damaging effects or spells, similar to Hearthstone's Divine Shield. | |
Eternal Card Game (Video Game) / int_22fdc3e3 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_22fdc3e3 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_22fdc3e3 | |
Eternal Card Game (Video Game) / int_25bae76b | type |
Splash Damage Abuse | |
Eternal Card Game (Video Game) / int_25bae76b | comment |
Splash Damage Abuse: Averted, unlike many other card games. Units with Aegis are protected even from enemy effects that hit the entire board (but not against your own effects, so if you play a board-clearing spell, Aegis won't save them). | |
Eternal Card Game (Video Game) / int_25bae76b | featureApplicability |
-1.0 | |
Eternal Card Game (Video Game) / int_25bae76b | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_25bae76b | |
Eternal Card Game (Video Game) / int_270c1778 | type |
Blood Magic | |
Eternal Card Game (Video Game) / int_270c1778 | comment |
Blood Magic: Forbidden by all shaman tribes, with the exception of the Feln. | |
Eternal Card Game (Video Game) / int_270c1778 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_270c1778 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_270c1778 | |
Eternal Card Game (Video Game) / int_2a3006e5 | type |
State Sec | |
Eternal Card Game (Video Game) / int_2a3006e5 | comment |
State Sec: After the Resistance's crushing defeat in Argenport, the Inquisition was founded to hunt down the remaining rebels, as well as bury all evidence of Rolant's involvement in the Harsh Rule. In Argent Depths, the Inquisition is unnecessary as the Crownwatch is already the authoritarian arm of the alternate King Caiphus. | |
Eternal Card Game (Video Game) / int_2a3006e5 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_2a3006e5 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_2a3006e5 | |
Eternal Card Game (Video Game) / int_2d768e2d | type |
Succession Crisis | |
Eternal Card Game (Video Game) / int_2d768e2d | comment |
Succession Crisis: Following Caiphus' death, each of the five Scions has a claim to the Eternal Throne. | |
Eternal Card Game (Video Game) / int_2d768e2d | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_2d768e2d | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_2d768e2d | |
Eternal Card Game (Video Game) / int_2fbff2b0 | type |
Shadowland | |
Eternal Card Game (Video Game) / int_2fbff2b0 | comment |
Shadowland: The Shadowlands (natch), a wasteland tainted by dark magic. | |
Eternal Card Game (Video Game) / int_2fbff2b0 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_2fbff2b0 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_2fbff2b0 | |
Eternal Card Game (Video Game) / int_34dd5f3 | type |
La Résistance | |
Eternal Card Game (Video Game) / int_34dd5f3 | comment |
La Résistance: Exemplified by the iconic Icaria, the Liberator. | |
Eternal Card Game (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_34dd5f3 | |
Eternal Card Game (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Eternal Card Game (Video Game) / int_36ed3e1e | comment |
Ascended Meme: A scarf was removed from Sandstorm Titan's art during Eternal's Beta, and the community's common joke was asking when it would get its scarf back. The Fall of Argenport added the Sandstorm Scarf, a relic with the same passive effect as the Titan. | |
Eternal Card Game (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_36ed3e1e | |
Eternal Card Game (Video Game) / int_38f1a7ed | type |
Defector from Decadence | |
Eternal Card Game (Video Game) / int_38f1a7ed | comment |
Defector from Decadence: Much of the Resistance is backed by deserters from the Crownwatch, who oppose Rolant's oppressive rule. | |
Eternal Card Game (Video Game) / int_38f1a7ed | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_38f1a7ed | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_38f1a7ed | |
Eternal Card Game (Video Game) / int_392eb4f9 | type |
Mysterious Stranger | |
Eternal Card Game (Video Game) / int_392eb4f9 | comment |
Mysterious Stranger: An enigmatic faction of present through nearly all of Myria, carrying the influence of the Shadowlands. Every Stranger bears a pink crescent mark over their left eye, and they function in-game as a Hive Mind, with each new Stranger adding their skills to the collective. | |
Eternal Card Game (Video Game) / int_392eb4f9 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_392eb4f9 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_392eb4f9 | |
Eternal Card Game (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Eternal Card Game (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Several very basic effects, like dealing 3 damage, permanently stunning an enemy unit, or even just drawing two cards, are nonetheless very well-used. The preconstructed Fire/Justice starter deck, Rakano Glory, is the Eternal equivalent of MtG's Boros. It's filled with Warcry, so you don't have to really think about your plays; you just Attack! Attack! Attack!, knowing that even if you have a sub-optimal trades this turn, you'll inevitably draw something huge. Even at low levels of player skill, this deck will get you pretty far in Casual or Forge. | |
Eternal Card Game (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_39b8d3d6 | |
Eternal Card Game (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Eternal Card Game (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Units such as Order of the Spire, Hero of the People and Cult Aspirant start out small, but can become large threats if allowed to grow. Katra, the Devoted gives all your units Magikarp Power. Most Strangers are weak on their own, but once multiple Strangers are in play, they can snowball very rapidly. | |
Eternal Card Game (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_3f0310d6 | |
Eternal Card Game (Video Game) / int_41dd77d | type |
Zerg Rush | |
Eternal Card Game (Video Game) / int_41dd77d | comment |
Zerg Rush: Fire does this the best, especially with Grenadin, almost all of whom summon more Grenadin. Shadow can also manage this to some extent, with cards like Rat Cage. | |
Eternal Card Game (Video Game) / int_41dd77d | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_41dd77d | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_41dd77d | |
Eternal Card Game (Video Game) / int_465966a3 | type |
Drop the Hammer | |
Eternal Card Game (Video Game) / int_465966a3 | comment |
Drop the Hammer: Hammer of Might, Auric Runehammer, etc. | |
Eternal Card Game (Video Game) / int_465966a3 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_465966a3 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_465966a3 | |
Eternal Card Game (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
Eternal Card Game (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: The Lumen seek to prevent someone, implied to be the Tormentor, from being released. | |
Eternal Card Game (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_485eb589 | |
Eternal Card Game (Video Game) / int_4daeb0b9 | type |
Situational Sword | |
Eternal Card Game (Video Game) / int_4daeb0b9 | comment |
Situational Sword: Some cards have very narrow uses, like removing attachments. If your enemy has no weapons or curses, it'll just sit there in your hand. | |
Eternal Card Game (Video Game) / int_4daeb0b9 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_4daeb0b9 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_4daeb0b9 | |
Eternal Card Game (Video Game) / int_4ec1330a | type |
Our Minotaurs Are Different | |
Eternal Card Game (Video Game) / int_4ec1330a | comment |
Our Minotaurs Are Different: The Auric minotaurs run the largest treasury in Argenport, making them one of the wealthiest and most influential factions in the city. They settle legal disputes with unarmed ("horn-to-horn") combat. | |
Eternal Card Game (Video Game) / int_4ec1330a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_4ec1330a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_4ec1330a | |
Eternal Card Game (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Eternal Card Game (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: Most weapons give units an attack and health boost, with shields trending towards the latter. | |
Eternal Card Game (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_4ffde1e0 | |
Eternal Card Game (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Eternal Card Game (Video Game) / int_51567188 | comment |
Cast from Hit Points: Multiple Shadow cards deal self-damage as an additional cost for its effect, whether directly like Desecrate or Dangerous Gambit, or indirectly like Impending Doom dealing damage each turn it's on the field. | |
Eternal Card Game (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_51567188 | |
Eternal Card Game (Video Game) / int_5288f02 | type |
All Your Powers Combined | |
Eternal Card Game (Video Game) / int_5288f02 | comment |
All Your Powers Combined: If you have an East-, North-, West-, and South-Wind Herald in play, they merge to form the almighty Avatar of Winds. | |
Eternal Card Game (Video Game) / int_5288f02 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_5288f02 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_5288f02 | |
Eternal Card Game (Video Game) / int_53a2e1b | type |
Our Elves Are Different | |
Eternal Card Game (Video Game) / int_53a2e1b | comment |
Our Elves Are D Ifferent: They's sneaky, treacherous infiltrators and most closely associate with the Feln (Primal-Shadow) faction, which is known for forbidden blood magic. | |
Eternal Card Game (Video Game) / int_53a2e1b | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_53a2e1b | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_53a2e1b | |
Eternal Card Game (Video Game) / int_5554487f | type |
PurposefullyOverpowered | |
Eternal Card Game (Video Game) / int_5554487f | comment |
Purposefully Overpowered: A number of cards in any set would qualify. The Empty Throne's Sandstorm Titan is considered the first such case, being a unit with 5/6 stats for 4 power, in addition to its powerful battle skill and situationally useful card text. | |
Eternal Card Game (Video Game) / int_5554487f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_5554487f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_5554487f | |
Eternal Card Game (Video Game) / int_558245a7 | type |
Redshirt Army | |
Eternal Card Game (Video Game) / int_558245a7 | comment |
Justice: Redshirt Army, buffs and weapons, control spells. A hybrid color that shifts from an early-game aggro with small units, to late-game control with tankier units. | |
Eternal Card Game (Video Game) / int_558245a7 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_558245a7 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_558245a7 | |
Eternal Card Game (Video Game) / int_57775436 | type |
Mutual Disadvantage | |
Eternal Card Game (Video Game) / int_57775436 | comment |
Mutual Disadvantage: Some effects, like Hailstorm or Harsh Rule hit every unit on the board, regardless of friend or foe. | |
Eternal Card Game (Video Game) / int_57775436 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_57775436 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_57775436 | |
Eternal Card Game (Video Game) / int_5ad39c3a | type |
Play Every Day | |
Eternal Card Game (Video Game) / int_5ad39c3a | comment |
Play Every Day: Daily quests, and a free card pack for your first Versus win of the day. | |
Eternal Card Game (Video Game) / int_5ad39c3a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_5ad39c3a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_5ad39c3a | |
Eternal Card Game (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Eternal Card Game (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Since it's a Collectible Card Game, this comes with the territory: most in-game purchases accept either Gold (earned in-game) or Gems (bought with real money). However, the game is generous with gold and card packs earned through playing, and you can keep all of the cards you obtain in Forge and Draft. | |
Eternal Card Game (Video Game) / int_5c17c12f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_5c17c12f | |
Eternal Card Game (Video Game) / int_5c47585e | type |
HPToOne | |
Eternal Card Game (Video Game) / int_5c47585e | comment |
HP to One: Most debuffs reduce a unit's health by a fixed amount, but the Withering Witch will always set enemy units' health to 1 regardless of existing buffs or debuffs (and if a unit has already taken damage that turn, said damage will carry over, causing it to drop dead on the spot), making her one of the most potent tools in Feln's arsenal. Last Stand at the Gate sets your own health to one, but plays three sturdy units and a powerful weapon for free. | |
Eternal Card Game (Video Game) / int_5c47585e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_5c47585e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_5c47585e | |
Eternal Card Game (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Eternal Card Game (Video Game) / int_5cfeb43f | comment |
Save Scumming: Campaign levels can end up involving this trope, because luck of the draw — both towards you, in getting a strong opening hand, and your opponent, in getting a bad one — can be such a deciding factor in a game where you don't automatically increase your power cap every turn like you would in games like Hearthstone. If at first you don't succeed, just Retry until the Random Number God finally blesses your hand. Certain Campaigns and Chapters require you to play with a pre-set deck, meaning that opening hand is basically the only thing you can control. | |
Eternal Card Game (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_5cfeb43f | |
Eternal Card Game (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Eternal Card Game (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Nightmaw, Sight Unseen and Voprex, the Great Ruin, among others. | |
Eternal Card Game (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_60fa92ac | |
Eternal Card Game (Video Game) / int_6114a875 | type |
Lost Technology | |
Eternal Card Game (Video Game) / int_6114a875 | comment |
Lost Technology: Sentinels, great titans of stone and metal. The Praxis have managed to wake up some long-dormant sentinels, and have even started to figure out how to create new ones. | |
Eternal Card Game (Video Game) / int_6114a875 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6114a875 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6114a875 | |
Eternal Card Game (Video Game) / int_61c0e60d | type |
Star Killing | |
Eternal Card Game (Video Game) / int_61c0e60d | comment |
Star Killing: Lastlight Judgement. One of the few cards that requires all five influences to play and has a cost of 15, and in return it kills everything on the board and forces both players into a neverending Night phase that saps their HP every turn and forces them to draw two cards. It is essentially the Godzilla Threshold embodied by a single card. | |
Eternal Card Game (Video Game) / int_61c0e60d | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_61c0e60d | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_61c0e60d | |
Eternal Card Game (Video Game) / int_6552b710 | type |
The Syndicate | |
Eternal Card Game (Video Game) / int_6552b710 | comment |
The Syndicate: The Cabal controls most of the Argenport underground. As the war rages on and resources become scarce, more and more civilians come to rely on the Cabal for survival. Eventually, Rolant himself is forced to strike a deal for their help in keeping the city running, placing them in a position to overthrow and imprison him at the first opportunity. | |
Eternal Card Game (Video Game) / int_6552b710 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6552b710 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6552b710 | |
Eternal Card Game (Video Game) / int_66dfe36a | type |
Missing Mom | |
Eternal Card Game (Video Game) / int_66dfe36a | comment |
Missing Mom: Kaleb is Caiphus' illegitimate son. His primary goal is to learn the identity of his mother, though he stumbles upon some interesting discoveries along the way... | |
Eternal Card Game (Video Game) / int_66dfe36a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_66dfe36a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_66dfe36a | |
Eternal Card Game (Video Game) / int_673b2da6 | type |
Instant A.I.: Just Add Water! | |
Eternal Card Game (Video Game) / int_673b2da6 | comment |
Instant A.I.: Just Add Water!: The Grenadin were built as mining robots, but prolonged exposure to Shiftstone has imbued traces of sentience. | |
Eternal Card Game (Video Game) / int_673b2da6 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_673b2da6 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_673b2da6 | |
Eternal Card Game (Video Game) / int_67b0bd0e | type |
An Ice Person | |
Eternal Card Game (Video Game) / int_67b0bd0e | comment |
An Ice Person: Mostly in Primal, and the flavor for most stunning spells. Rimescale Draconus is an ice dragon who permanently stuns all exhausted enemy units. | |
Eternal Card Game (Video Game) / int_67b0bd0e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_67b0bd0e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_67b0bd0e | |
Eternal Card Game (Video Game) / int_6a1cbf28 | type |
Rebellious Princess | |
Eternal Card Game (Video Game) / int_6a1cbf28 | comment |
Rebellious Princess: Caiphus' daughter Vara is the favored heir to the Eternal Throne. She's not interested in political machinations, instead venturing into the Shadowlands to find her own path. | |
Eternal Card Game (Video Game) / int_6a1cbf28 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6a1cbf28 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6a1cbf28 | |
Eternal Card Game (Video Game) / int_6a2d1b1a | type |
Rebel Leader | |
Eternal Card Game (Video Game) / int_6a2d1b1a | comment |
Rebel Leader: There have been several leaders of two different rebellions to date: first General Izalio, who was killed by Rolant in the final tutorial mission, then the iconic Icaria, the Liberator, killed by Inquisitor Makto during Dead Reckoning; Milos Izalio took over but his father's rebellion was rendered moot by the events of the Fall of Argenport; Milos then signed on to lead another rebellion in distant Kosul to restore the rightful ruler, Svetya, to the throne and topple Yushkov, the Usurper. | |
Eternal Card Game (Video Game) / int_6a2d1b1a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6a2d1b1a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6a2d1b1a | |
Eternal Card Game (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Eternal Card Game (Video Game) / int_6b2b3b59 | comment |
The Reveal: Two layers: Caiphus was seemingly killed by the Eternal Throne itself, and it's later revealed that he survived, but was cast into the Shadowlands by the Throne and possibly achieved some form of Ascend to a Higher Plane of Existence as a result. | |
Eternal Card Game (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6b2b3b59 | |
Eternal Card Game (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Eternal Card Game (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: The Direwood, home to the Lethrai, the Feln, and all sorts of giant beasts. | |
Eternal Card Game (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6b7c9f96 | |
Eternal Card Game (Video Game) / int_6bcfbc7e | type |
Fantasy Gun Control | |
Eternal Card Game (Video Game) / int_6bcfbc7e | comment |
Fantasy Gun Control: Averted, Eternal's setting is described with "swords, six-guns and sorcery". Marshal Ironthorn boasts a particularly impressive shotgun. Gunpowder, on the other hand, is a somewhat rare commodity, being made from ground-up shiftstone. | |
Eternal Card Game (Video Game) / int_6bcfbc7e | featureApplicability |
-1.0 | |
Eternal Card Game (Video Game) / int_6bcfbc7e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6bcfbc7e | |
Eternal Card Game (Video Game) / int_6c07693b | type |
Carry a Big Stick | |
Eternal Card Game (Video Game) / int_6c07693b | comment |
Carry a Big Stick: Mithril Mace, Morningstar, Copperhall Cudgel, and so on. | |
Eternal Card Game (Video Game) / int_6c07693b | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6c07693b | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6c07693b | |
Eternal Card Game (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Eternal Card Game (Video Game) / int_6ec03ba1 | comment |
Mook Maker: Present in most factions. For instance, Marisen, the Eldest summons a random vermin on each player's turn, and The Tormentor summons a Spiteling each turn as long as he's in the void. | |
Eternal Card Game (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6ec03ba1 | |
Eternal Card Game (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
Eternal Card Game (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: The final level of "Dead Reckoning" involves one character dealing a Plotline Death to another (namely, Jekk killing Rolant). Said victim is trapped at 1 Health and 0 Power; you take your turn first and are not allowed to pass it; and you are given the option of whether you want to use Jekk's gun or Icaria's sword to finish the job. Unless you concede, the boss has no way to survive the turn. | |
Eternal Card Game (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_6edb0066 | |
Eternal Card Game (Video Game) / int_70bdac19 | type |
Honest John's Dealership | |
Eternal Card Game (Video Game) / int_70bdac19 | comment |
Honest John's Dealership: Smuggler's Stash. | |
Eternal Card Game (Video Game) / int_70bdac19 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_70bdac19 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_70bdac19 | |
Eternal Card Game (Video Game) / int_730c2e3 | type |
Void Between the Worlds | |
Eternal Card Game (Video Game) / int_730c2e3 | comment |
Void Between the Worlds: The true nature of the Shadowlands. It's possible to travel between realms if you can find a safe path. A group of Myrian explorers follow a Waystone route to Xulta, and following Xulta's destruction, a caravan of refugees eventually find their way to Myria. Another realm, Bastion, is a massive tower city slowly being consumed by the rising Shadowsea. | |
Eternal Card Game (Video Game) / int_730c2e3 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_730c2e3 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_730c2e3 | |
Eternal Card Game (Video Game) / int_735b967c | type |
Forced Tutorial | |
Eternal Card Game (Video Game) / int_735b967c | comment |
Forced Tutorial: The game opens into a starting fight. After the fight finishes, you have to play a five-part tutorial, each section unlocking a deck for the color you played in that section. | |
Eternal Card Game (Video Game) / int_735b967c | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_735b967c | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_735b967c | |
Eternal Card Game (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Eternal Card Game (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The game's five "factions", similar (but not identical) to Magic: the Gathering's color pie: Fire (red), Time (yellow), Justice (green) Primal (blue), and Shadow (purple). Multifaction cards are black, while cards with no faction requirements are grey. | |
Eternal Card Game (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_740f59b4 | |
Eternal Card Game (Video Game) / int_7464705c | type |
Arc Words | |
Eternal Card Game (Video Game) / int_7464705c | comment |
Arc Words: "Until the world goes dark." | |
Eternal Card Game (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_7464705c | |
Eternal Card Game (Video Game) / int_7913eb6f | type |
Healing Hands | |
Eternal Card Game (Video Game) / int_7913eb6f | comment |
Healing Hands: Direct healing effects are mostly the domain of Time and Justice, such as Sanctuary Priest and Combrei Healer. | |
Eternal Card Game (Video Game) / int_7913eb6f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_7913eb6f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_7913eb6f | |
Eternal Card Game (Video Game) / int_7cb1cbb5 | type |
Herd-Hitting Attack | |
Eternal Card Game (Video Game) / int_7cb1cbb5 | comment |
Herd-Hitting Attack: Most factions have access to effects that target multiple enemies, or affect the entire board. | |
Eternal Card Game (Video Game) / int_7cb1cbb5 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_7cb1cbb5 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_7cb1cbb5 | |
Eternal Card Game (Video Game) / int_7deb3fb1 | type |
Crutch Character | |
Eternal Card Game (Video Game) / int_7deb3fb1 | comment |
Crutch Character: Aggro decks dominate the early game, but if they can't pull out an early win, they'll have a hard time catching up. | |
Eternal Card Game (Video Game) / int_7deb3fb1 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_7deb3fb1 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_7deb3fb1 | |
Eternal Card Game (Video Game) / int_7ea8f5ce | type |
Knight in Shining Armor | |
Eternal Card Game (Video Game) / int_7ea8f5ce | comment |
Knight in Shining Armor: Justice likes this aesthetic. | |
Eternal Card Game (Video Game) / int_7ea8f5ce | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_7ea8f5ce | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_7ea8f5ce | |
Eternal Card Game (Video Game) / int_7f8ec449 | type |
Bold Explorer | |
Eternal Card Game (Video Game) / int_7f8ec449 | comment |
Bold Explorer: Explorer is a creature type, present in Primal, Time and Fire (representing the Praxis digging up ancient sentinels, and the Elysians exploring the furthest reaches in Myria). | |
Eternal Card Game (Video Game) / int_7f8ec449 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_7f8ec449 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_7f8ec449 | |
Eternal Card Game (Video Game) / int_80251be3 | type |
How We Got Here | |
Eternal Card Game (Video Game) / int_80251be3 | comment |
How We Got Here: The Tale of Horus Traver is a Whole Episode Flashback to the death of King Caiphus. | |
Eternal Card Game (Video Game) / int_80251be3 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_80251be3 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_80251be3 | |
Eternal Card Game (Video Game) / int_81f909f2 | type |
Dishing Out Dirt | |
Eternal Card Game (Video Game) / int_81f909f2 | comment |
Dishing Out Dirt: Several Time cards have a sand motif, among them Sand Warrior and Sandstorm Titan. | |
Eternal Card Game (Video Game) / int_81f909f2 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_81f909f2 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_81f909f2 | |
Eternal Card Game (Video Game) / int_834420aa | type |
BFS | |
Eternal Card Game (Video Game) / int_834420aa | comment |
BFS: The Sword of the Sky King, a monstrous 8/8 relic weapon. | |
Eternal Card Game (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_834420aa | |
Eternal Card Game (Video Game) / int_834427cd | type |
Cap | |
Eternal Card Game (Video Game) / int_834427cd | comment |
Cap: There are two of them related to the number of spells you can play per turn. "Power" is the amount of mana you can spend each turn. In general, it only goes up by one every turn, as you can only play one Sigil (what Magic would call a Land) per turn (though naturally there are cards that let you get around this). "Influence" controls what colors of spells you can play. There are one- and two-color power cards, the latter of which typically come into play "Depleted" unless you meet certain other conditions. If you play a Depleted power card, then your Power cap and Influence will go up but the power itself won't be available until next turn. This system results in a number of convolutions over the "tap a land for mana" system from Magic. First off, you don't use up Sigils every turn; they're just a pass-fail check. If your hand is filled with 1-power Fire spells and you finally get a Fire Sigil, you can then dump all those 1-drops in one turn, because all they require is that you have one Fire influence on the board. Additionally, the two-color power cards add two Influence but only one Power, so they don't enable two-power spells on their own. Finally, there are some really interesting power costs in the game, such as Sand Warrior, which doesn't cost any power, but cannot be played until your Time influence is three or more. | |
Eternal Card Game (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_834427cd | |
Eternal Card Game (Video Game) / int_84685817 | type |
Life Drain | |
Eternal Card Game (Video Game) / int_84685817 | comment |
Shadow: strong removal, units that grant bonuses once they hit the opponent, Life Drain, and bringing cards Back from the Dead. Very specialized counterplay can leave it high and dry if it doesn't draw exactly what it needs. | |
Eternal Card Game (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_84685817 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_84685817 | |
Eternal Card Game (Video Game) / int_874c712f | type |
Dug Too Deep | |
Eternal Card Game (Video Game) / int_874c712f | comment |
Dug Too Deep: The Stonescar mines are one of the richest Shiftstone sources in the world, but beware what lurks in the depths... | |
Eternal Card Game (Video Game) / int_874c712f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_874c712f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_874c712f | |
Eternal Card Game (Video Game) / int_8967e17f | type |
Back from the Dead | |
Eternal Card Game (Video Game) / int_8967e17f | comment |
Back from the Dead: Multiple factions are able to draw cards from their void and put them back into play. It's a staple of Shadow (necromancy) and to a lesser extent Time (digging up buried secrets), while Fire and Primal have a more limited form returning weapons and spells respectively. | |
Eternal Card Game (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_8967e17f | |
Eternal Card Game (Video Game) / int_8a9eb844 | type |
Perspective Flip | |
Eternal Card Game (Video Game) / int_8a9eb844 | comment |
Perspective Flip: The art for Rolant's Choice and Spirit of Resistance depict the same scene, from different angles. Comparing First-Shot Rioter and Final-Shot Rioter reveals them to be Back-to-Back Badasses. The final encounters of "The Empty Throne" and The Tale of Horus Traver are the same, except you play the other side | |
Eternal Card Game (Video Game) / int_8a9eb844 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_8a9eb844 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_8a9eb844 | |
Eternal Card Game (Video Game) / int_8f628fb7 | type |
Forest Ranger | |
Eternal Card Game (Video Game) / int_8f628fb7 | comment |
Forest Ranger: The elves of the Lethrai clan; given that the forest in question is the Direwood, they're not exactly a friendly lot. Deepwood Ranger also fits the motif to a T. | |
Eternal Card Game (Video Game) / int_8f628fb7 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_8f628fb7 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_8f628fb7 | |
Eternal Card Game (Video Game) / int_90984c54 | type |
Glamour Failure | |
Eternal Card Game (Video Game) / int_90984c54 | comment |
Glamour Failure: The False Prince has some strong stats for his power cost, but if either player targets him with a spell, the "illusion" breaks and he turns back into a Frog. | |
Eternal Card Game (Video Game) / int_90984c54 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_90984c54 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_90984c54 | |
Eternal Card Game (Video Game) / int_92286f7f | type |
Precursors | |
Eternal Card Game (Video Game) / int_92286f7f | comment |
Precursors: An unknown civilization that created the now-dormant Waystones and Sentinels. Talir and the Praxis Arcanum seek to uncover their secrets. | |
Eternal Card Game (Video Game) / int_92286f7f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_92286f7f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_92286f7f | |
Eternal Card Game (Video Game) / int_95aded7e | type |
WildWest | |
Eternal Card Game (Video Game) / int_95aded7e | comment |
Wild West: The general aesthetic of Stonescar, a mining town on the frontier. Rakano, a frontier town that became the nucleus of the Rebellion against Rolant's regency has a lot of this flavor as well. | |
Eternal Card Game (Video Game) / int_95aded7e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_95aded7e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_95aded7e | |
Eternal Card Game (Video Game) / int_9823f7c | type |
ProudWarriorRace | |
Eternal Card Game (Video Game) / int_9823f7c | comment |
Proud Warrior Race: Oni adhere to a strict code of loyalty. | |
Eternal Card Game (Video Game) / int_9823f7c | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_9823f7c | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_9823f7c | |
Eternal Card Game (Video Game) / int_99298c71 | type |
Better to Die than Be Killed | |
Eternal Card Game (Video Game) / int_99298c71 | comment |
Better to Die than Be Killed: A concede option is available, to speed up an inevitable loss. | |
Eternal Card Game (Video Game) / int_99298c71 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_99298c71 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_99298c71 | |
Eternal Card Game (Video Game) / int_99a12edd | type |
Cyborg | |
Eternal Card Game (Video Game) / int_99a12edd | comment |
Cyborg: Valkyries are elite soldiers augmented with magitek wings. | |
Eternal Card Game (Video Game) / int_99a12edd | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_99a12edd | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_99a12edd | |
Eternal Card Game (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
Eternal Card Game (Video Game) / int_9aaf8eca | comment |
Crippling Overspecialization: Void decks are particularly vulnerable to cards that mess with the enemy’s void, and it's possible to totally shut down enemy combo decks if you have the right answer. | |
Eternal Card Game (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_9aaf8eca | |
Eternal Card Game (Video Game) / int_9c23f3a0 | type |
Bigfoot, Sasquatch, and Yeti | |
Eternal Card Game (Video Game) / int_9c23f3a0 | comment |
Bigfoot, Sasquatch, and Yeti: Yeti are mischievous, but their idea of "mischief" often proves fatal to travelers. Their larger kin, the jotun, can be equally dangerous. | |
Eternal Card Game (Video Game) / int_9c23f3a0 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_9c23f3a0 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_9c23f3a0 | |
Eternal Card Game (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Eternal Card Game (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Multiple cards reference other cards, usually through art or voice lines. A few examples: Cat Burglar is trying to steal the Crown of Possibilities. Compare Oni Ronin and his counterpart, Fallen Oni: Same with Steward of the Past and Steward of Prophecy: | |
Eternal Card Game (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_9dab0a6e | |
Eternal Card Game (Video Game) / int_9e0b9695 | type |
Flight | |
Eternal Card Game (Video Game) / int_9e0b9695 | comment |
Flight: Units with the Flying skill can only be blocked by other flying units. | |
Eternal Card Game (Video Game) / int_9e0b9695 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_9e0b9695 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_9e0b9695 | |
Eternal Card Game (Video Game) / int_a3c0d670 | type |
Evil Chancellor | |
Eternal Card Game (Video Game) / int_a3c0d670 | comment |
Evil Chancellor: Caiphus' vizier baited him into tapping into the power of the Eternal Throne, knowing damn well what the consequences would be. | |
Eternal Card Game (Video Game) / int_a3c0d670 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_a3c0d670 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_a3c0d670 | |
Eternal Card Game (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Eternal Card Game (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Units with Deadly will kill whatever they deal damage to, no matter how much health it has. The Last Word extends this to players. | |
Eternal Card Game (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_a414c3f0 | |
Eternal Card Game (Video Game) / int_a4905771 | type |
Double-Meaning Title | |
Eternal Card Game (Video Game) / int_a4905771 | comment |
Double-Meaning Title: The Jekk's Bounty campaign refers both to Jekk's work as a Bounty Hunter, and the bounty on him, which the player character defeats him in the last stage to collect. | |
Eternal Card Game (Video Game) / int_a4905771 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_a4905771 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_a4905771 | |
Eternal Card Game (Video Game) / int_a9eb984b | type |
Warrior Poet | |
Eternal Card Game (Video Game) / int_a9eb984b | comment |
Warrior Poet: Fire is associated with both creation and destruction, an artisan is emblematic of Fire just as much as a warrior is. Darya, Warrior Poet is a textbook example of both. These are common among Oni culture, particularly in Xulta: | |
Eternal Card Game (Video Game) / int_a9eb984b | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_a9eb984b | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_a9eb984b | |
Eternal Card Game (Video Game) / int_abd29ad8 | type |
No-Sell | |
Eternal Card Game (Video Game) / int_abd29ad8 | comment |
No-Sell: A few units, such as Ancient Terrazon, are invulnerable to combat damage, though not immune to spells. Certain powerful spells like Decimate bypass Aegis and cannot be negated by counterspells. | |
Eternal Card Game (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_abd29ad8 | |
Eternal Card Game (Video Game) / int_abf4c466 | type |
The Paragon Always Rebels | |
Eternal Card Game (Video Game) / int_abf4c466 | comment |
The Paragon Always Rebels: Icaria was the first Valkyrie, but turned against Rolant and now leads the rebellion against him. | |
Eternal Card Game (Video Game) / int_abf4c466 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_abf4c466 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_abf4c466 | |
Eternal Card Game (Video Game) / int_ad9fbc1e | type |
Pyrrhic Victory | |
Eternal Card Game (Video Game) / int_ad9fbc1e | comment |
Pyrrhic Victory: Rolant repelled the Resistance's siege of Argenport and dealt them a crushing blow in the process, but wiped out an entire district in the process, plunging the city into further chaos. | |
Eternal Card Game (Video Game) / int_ad9fbc1e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_ad9fbc1e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_ad9fbc1e | |
Eternal Card Game (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Eternal Card Game (Video Game) / int_af8974a3 | comment |
Breakable Weapons: All "relic weapons", which are deployed on your avatar (IE Hearthstone's weapons), add Armor, and shatter when your Armor is broken. | |
Eternal Card Game (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_af8974a3 | |
Eternal Card Game (Video Game) / int_b3b1115f | type |
My Rules Are Not Your Rules | |
Eternal Card Game (Video Game) / int_b3b1115f | comment |
My Rules Are Not Your Rules: Single-player Campaign and Chapter missions typically feature some sort of altered rule. Some of them apply to both players (ex: "All units, when played, deal their Strength in damage to a random target"), some of them involve Equivalent Exchange (ex: "The opponent's units are all +1/+0, but you draw a card when you kill one"), some are particular challenges (ex: "Deal enough damage to break the enemy's Armor, without reducing their Health to 0"). | |
Eternal Card Game (Video Game) / int_b3b1115f | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_b3b1115f | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_b3b1115f | |
Eternal Card Game (Video Game) / int_b4de919d | type |
Make an Example of Them | |
Eternal Card Game (Video Game) / int_b4de919d | comment |
Make an Example of Them: Inspire Obedience depicts a disgraced Valkyrie in stocks as Makto tears off his wings. | |
Eternal Card Game (Video Game) / int_b4de919d | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_b4de919d | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_b4de919d | |
Eternal Card Game (Video Game) / int_b4f0e166 | type |
Epic Hail | |
Eternal Card Game (Video Game) / int_b4f0e166 | comment |
Epic Hail: The isolated city of Bastion, knowing other cities exist beyond the Shadowsea, uses salvaged Waystones to send a distress call in the hopes that someone, anyone can answer. Talir, searching through time and space to track down Caiphus, hears the call. | |
Eternal Card Game (Video Game) / int_b4f0e166 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_b4f0e166 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_b4f0e166 | |
Eternal Card Game (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Eternal Card Game (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Exploits involving certain cards are sometimes patched out. In particular, any interaction that generates an infinite combo (usually involving cards with Echo, or returning cards from the void) will usually be nerfed. | |
Eternal Card Game (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_b89ed08a | |
Eternal Card Game (Video Game) / int_b8ab7dc4 | type |
Treacherous Advisor | |
Eternal Card Game (Video Game) / int_b8ab7dc4 | comment |
Treacherous Advisor: Azindel guided Vara through the Shadowlands and back... and then tricked her into accepting a cursed amulet which wiped her memories. Once she recovered, hunting down Azindel became her top priority. | |
Eternal Card Game (Video Game) / int_b8ab7dc4 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_b8ab7dc4 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_b8ab7dc4 | |
Eternal Card Game (Video Game) / int_b97a2fa7 | type |
Forced Transformation | |
Eternal Card Game (Video Game) / int_b97a2fa7 | comment |
Forced Transformation: A useful way to permanently remove a troublesome unit is to transform it into a weaker unit with no special abilities, like a Frog (Polymorph, Rain of Frogs) or a Pig (Feeding Time, Cirso, the Great Glutton). | |
Eternal Card Game (Video Game) / int_b97a2fa7 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_b97a2fa7 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_b97a2fa7 | |
Eternal Card Game (Video Game) / int_b9e8ad28 | type |
The Multiverse | |
Eternal Card Game (Video Game) / int_b9e8ad28 | comment |
The Multiverse: Multiple realms visited in the story are hinted to be alternate versions of Myria, with some sharing characters and affiliations, and all of them sharing a single constant: The Eternal Throne. | |
Eternal Card Game (Video Game) / int_b9e8ad28 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_b9e8ad28 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_b9e8ad28 | |
Eternal Card Game (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
Eternal Card Game (Video Game) / int_bbb6c059 | comment |
I Shall Taunt You: There's a full communication wheel, including a Threaten emote. | |
Eternal Card Game (Video Game) / int_bbb6c059 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_bbb6c059 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_bbb6c059 | |
Eternal Card Game (Video Game) / int_bbe740e2 | type |
Tyrant Takes the Helm | |
Eternal Card Game (Video Game) / int_bbe740e2 | comment |
Tyrant Takes the Helm: Rolant, as head of the Crownwatch, became the de facto ruler of Argenport following Caiphus' death. His attempts to maintain order within the city created an oppressive regime, which galvanized an existing resistance movement into a full-on rebellion. As a consequence of the above, Makto is placed in charge of the valkyrie after Icaria's defection. | |
Eternal Card Game (Video Game) / int_bbe740e2 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_bbe740e2 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_bbe740e2 | |
Eternal Card Game (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Eternal Card Game (Video Game) / int_bbfaa837 | comment |
Knight Templar: Inquisitor Makto. He is absolutely dedicated to crushing the last vestiges of the Rebellion and ensuring loyalty to Rolant. | |
Eternal Card Game (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_bbfaa837 | |
Eternal Card Game (Video Game) / int_bc1865fb | type |
Deader than Dead | |
Eternal Card Game (Video Game) / int_bc1865fb | comment |
Cards with a Devour effect must destroy a certain number of cards from the enemy void, removing them from play altogether. In an interesting quirk, this is mutually exclusive with the other Deader than Dead effect — Voidbound cards are protected from Devour. | |
Eternal Card Game (Video Game) / int_bc1865fb | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_bc1865fb | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_bc1865fb | |
Eternal Card Game (Video Game) / int_c02ce551 | type |
Straight for the Commander | |
Eternal Card Game (Video Game) / int_c02ce551 | comment |
Straight for the Commander: As in Magic, you declare attacks at your opponent directly, and they declare which of their units are blocking your attackers. Averted only with units with the Killer skill, which lets them attack another unit directly (once). Defiance adds a new card type, Site. If your opponent has a Site in play, you declare attacks either at his their total or at their site, but all attacking units can only target one or the other. | |
Eternal Card Game (Video Game) / int_c02ce551 | featureApplicability |
-1.0 | |
Eternal Card Game (Video Game) / int_c02ce551 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_c02ce551 | |
Eternal Card Game (Video Game) / int_c54d752a | type |
DualWield | |
Eternal Card Game (Video Game) / int_c54d752a | comment |
Dual Wield: A player with the Starsteel Daisho equipped can attack twice per turn. | |
Eternal Card Game (Video Game) / int_c54d752a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_c54d752a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_c54d752a | |
Eternal Card Game (Video Game) / int_c568d508 | type |
EverythingsWorseWithBears | |
Eternal Card Game (Video Game) / int_c568d508 | comment |
Everything's Worse with Bears: As of the Homecoming, bears are a newly-pushed creature type, and if you aren't playing Hooru or Ixtun, then yes, everything is much worse with them now. | |
Eternal Card Game (Video Game) / int_c568d508 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_c568d508 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_c568d508 | |
Eternal Card Game (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
Eternal Card Game (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: Token decks rely on whittling down the opponent with a swarm of small units, which can quickly become a swarm of not-so-small units when certain cards are played. | |
Eternal Card Game (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_cadf2d2a | |
Eternal Card Game (Video Game) / int_cbc54501 | type |
Faction Calculus | |
Eternal Card Game (Video Game) / int_cbc54501 | comment |
Faction Calculus: Fire: Playing with Fire, Blood Knights, Zerg Rush, weapons, single-target damage, temporary power gain, most of the Attack! Attack! Attack! keywords. Limited in its potential for card draw, and in catching up when you've fallen behind. Time: Dishing Out Dirt, Badass Army, Magikarp Power, power ramping, health gain, bounce. Limited in its ability to deal direct damage to units. Justice: Redshirt Army, buffs and weapons, control spells. A hybrid color that shifts from an early-game aggro with small units, to late-game control with tankier units. Primal: An Ice Person, Shock and Awe, drawing cards, direct damage, lots of spells, Anti-Magic. Its units are often weaker than their counterparts in other colors, forcing you to supplement them with its more powerful spells. Shadow: strong removal, units that grant bonuses once they hit the opponent, Life Drain, and bringing cards Back from the Dead. Very specialized counterplay can leave it high and dry if it doesn't draw exactly what it needs. | |
Eternal Card Game (Video Game) / int_cbc54501 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_cbc54501 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_cbc54501 | |
Eternal Card Game (Video Game) / int_cda501da | type |
Killed Off for Real | |
Eternal Card Game (Video Game) / int_cda501da | comment |
Killed Off for Real: Icaria and Rolant in Dead Reckoning, Milos in Homecoming. | |
Eternal Card Game (Video Game) / int_cda501da | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_cda501da | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_cda501da | |
Eternal Card Game (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Eternal Card Game (Video Game) / int_d01cffbc | comment |
Badass Longcoat: Sheriff Marley and [[https://eternalwarcry.com/cards/details/1-174/marshal-ironthorn Marshal Ironthorn sport these, complete with dramatic flow. | |
Eternal Card Game (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_d01cffbc | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_d01cffbc | |
Eternal Card Game (Video Game) / int_d08049db | type |
Taken for Granite | |
Eternal Card Game (Video Game) / int_d08049db | comment |
Taken for Granite: The fate of any enemy unit that dies when Statuary Maiden is in play. | |
Eternal Card Game (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_d08049db | |
Eternal Card Game (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Eternal Card Game (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Naturally, they are all powerful flying units and are most closely associated with Fire and Primal, though dragons have appeared in every color but Justice (not counting Nictotraxian, who requires one influence with every color). | |
Eternal Card Game (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_d88e125e | |
Eternal Card Game (Video Game) / int_da12bcfb | type |
You Can't Go Home Again | |
Eternal Card Game (Video Game) / int_da12bcfb | comment |
You Can't Go Home Again: Eilyn left her clan when she married Caiphus. Many years later, she decided to pay them a visit, only to find out that the clan (in particular, her brother Vadius, who had risen up to lead the clans in her absence) had long since rejected her. However, she regains her position as leader by defeating Vadius in combat. | |
Eternal Card Game (Video Game) / int_da12bcfb | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_da12bcfb | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_da12bcfb | |
Eternal Card Game (Video Game) / int_da4f8f0 | type |
The Blacksmith | |
Eternal Card Game (Video Game) / int_da4f8f0 | comment |
The Blacksmith: Icaria and her Resistance are based in the settlement of Rakano, home to some of the most skilled blacksmiths and armorers in the land. | |
Eternal Card Game (Video Game) / int_da4f8f0 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_da4f8f0 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_da4f8f0 | |
Eternal Card Game (Video Game) / int_db39ccfd | type |
Battle Couple | |
Eternal Card Game (Video Game) / int_db39ccfd | comment |
Battle Couple: Whirling Duo. | |
Eternal Card Game (Video Game) / int_db39ccfd | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_db39ccfd | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_db39ccfd | |
Eternal Card Game (Video Game) / int_db71d717 | type |
Thanatos Gambit | |
Eternal Card Game (Video Game) / int_db71d717 | comment |
Thanatos Gambit: Units with Entomb have special effects when they die, encouraging you to let them die, sacrifice them yourself, or bring them back into play so their Entomb effect can trigger again. Units with Tribute, encourage you to get your own units killed or discarded before deploying them, since they get bonuses if one of your units was sent to the void before you play them. | |
Eternal Card Game (Video Game) / int_db71d717 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_db71d717 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_db71d717 | |
Eternal Card Game (Video Game) / int_ddc4f035 | type |
Heroic Second Wind | |
Eternal Card Game (Video Game) / int_ddc4f035 | comment |
Heroic Second Wind: The first time a unit with Revenge dies, it's shuffled back into its owner's deck and gains the Destiny skill, which means it'll be instantly returned to play when drawn. Certain Revenge units gain a bonus on the second pass, such as Watchwing Conscript. | |
Eternal Card Game (Video Game) / int_ddc4f035 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_ddc4f035 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_ddc4f035 | |
Eternal Card Game (Video Game) / int_dee6ef31 | type |
Enemy Summoner | |
Eternal Card Game (Video Game) / int_dee6ef31 | comment |
Enemy Summoner: Mostly the stock of the Grenadin, but present in all factions. | |
Eternal Card Game (Video Game) / int_dee6ef31 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_dee6ef31 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_dee6ef31 | |
Eternal Card Game (Video Game) / int_e0040f41 | type |
Start of Darkness | |
Eternal Card Game (Video Game) / int_e0040f41 | comment |
Start of Darkness: The Tale of Horus Traver chronicles Horus' descent from ordinary homesteader to Stranger boss. | |
Eternal Card Game (Video Game) / int_e0040f41 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e0040f41 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e0040f41 | |
Eternal Card Game (Video Game) / int_e1cd3d | type |
The Bard | |
Eternal Card Game (Video Game) / int_e1cd3d | comment |
The Bard: Diogo Málaga and his electric guitar. | |
Eternal Card Game (Video Game) / int_e1cd3d | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e1cd3d | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e1cd3d | |
Eternal Card Game (Video Game) / int_e1ff8ff6 | type |
Fantasy Kitchen Sink | |
Eternal Card Game (Video Game) / int_e1ff8ff6 | comment |
Fantasy Kitchen Sink: And how! So far, the game includes oni, valkyries (sort of), centaurs, minotaurs, gorgons, dragons, giants, elves, and yeti. And that's on top of dinosaurs, gunslingers, ninjas, and robots. | |
Eternal Card Game (Video Game) / int_e1ff8ff6 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e1ff8ff6 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e1ff8ff6 | |
Eternal Card Game (Video Game) / int_e431c24c | type |
Not Quite Dead | |
Eternal Card Game (Video Game) / int_e431c24c | comment |
Not Quite Dead: Sleeping Draught resummons a unit that died on that turn. | |
Eternal Card Game (Video Game) / int_e431c24c | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e431c24c | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e431c24c | |
Eternal Card Game (Video Game) / int_e4d98039 | type |
Down to the Last Play | |
Eternal Card Game (Video Game) / int_e4d98039 | comment |
Down to the Last Play: As is typical for card games. In even matches, victory or defeat can be decided by a single draw. | |
Eternal Card Game (Video Game) / int_e4d98039 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e4d98039 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e4d98039 | |
Eternal Card Game (Video Game) / int_e5411cdf | type |
Cult | |
Eternal Card Game (Video Game) / int_e5411cdf | comment |
Cult: A recurring foe throughout Eternal lore; Radiant-worshippers who live in the ruins of the Xenan temple, dragon-worshipping exiles in Xulta, the Queen of Glass' followers in Bastion. | |
Eternal Card Game (Video Game) / int_e5411cdf | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e5411cdf | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e5411cdf | |
Eternal Card Game (Video Game) / int_e8aa2b1d | type |
Tactical Withdrawal | |
Eternal Card Game (Video Game) / int_e8aa2b1d | comment |
Tactical Withdrawal: There are spells and Summon effects that will return units to their owner's hands, such as Teleport or Praxis Displacer; these can be used to neutralize an enemy unit or protect one of your own. Other versions are more specific; Safe Return specifically makes the returned unit stronger, while Lost in the Mist makes it harder for the unit to be played a second time. | |
Eternal Card Game (Video Game) / int_e8aa2b1d | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e8aa2b1d | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e8aa2b1d | |
Eternal Card Game (Video Game) / int_e913fe74 | type |
Epic Flail | |
Eternal Card Game (Video Game) / int_e913fe74 | comment |
Epic Flail: The Charchain Flail. | |
Eternal Card Game (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e913fe74 | |
Eternal Card Game (Video Game) / int_e91a2f04 | type |
Cloning Blues | |
Eternal Card Game (Video Game) / int_e91a2f04 | comment |
Cloning Blues: Kaleb journeyed down into the Sunken Tower and found... something. Taking Marisen's cryptic message into account ("The acorn seeks a second tree..."), it's implied that Kaleb himself is a clone of Caiphus. He comes to terms with it later on and redoubles his drive to claim the throne himself, though Argent Depths puts a more sinister spin on it: in the Mirror Universe Vara is trapped in, the corrupt Caiphus uses his son as a Body Backup Drive, and it's implied Kaleb wasn't the first. | |
Eternal Card Game (Video Game) / int_e91a2f04 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_e91a2f04 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_e91a2f04 | |
Eternal Card Game (Video Game) / int_ee302ebd | type |
Barbarian Tribe | |
Eternal Card Game (Video Game) / int_ee302ebd | comment |
Barbarian Tribe: Most of the humans who inhabit the Skycrag mountains. | |
Eternal Card Game (Video Game) / int_ee302ebd | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_ee302ebd | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_ee302ebd | |
Eternal Card Game (Video Game) / int_eec1d165 | type |
Color-Coded Item Tiers | |
Eternal Card Game (Video Game) / int_eec1d165 | comment |
Color-Coded Item Tiers: Common (grey), Uncommon (green), Rare (blue), Legendary (orange), Promo (purple). Promo cards have three-quarters the cost of Rare cards, but are earned by playing the game during Events or Chapters, then afterwards can be obtained via crafting. | |
Eternal Card Game (Video Game) / int_eec1d165 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_eec1d165 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_eec1d165 | |
Eternal Card Game (Video Game) / int_ef32c307 | type |
The Owl-Knowing One | |
Eternal Card Game (Video Game) / int_ef32c307 | comment |
The Owl-Knowing One: The Hooru are a reclusive society that serve a council of wise owl elders. | |
Eternal Card Game (Video Game) / int_ef32c307 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_ef32c307 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_ef32c307 | |
Eternal Card Game (Video Game) / int_f2dadf81 | type |
Evil Twin | |
Eternal Card Game (Video Game) / int_f2dadf81 | comment |
Evil Twin: Kaleb has the Failed Reflection, an alternate clone of Caiphus that was mad with isolation. | |
Eternal Card Game (Video Game) / int_f2dadf81 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_f2dadf81 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_f2dadf81 | |
Eternal Card Game (Video Game) / int_f62cc38a | type |
Stone Wall | |
Eternal Card Game (Video Game) / int_f62cc38a | comment |
Stone Wall: Any unit with high health can be this. Units with Deadly can also be this, since they guarantee that you'll kill an attacker. | |
Eternal Card Game (Video Game) / int_f62cc38a | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_f62cc38a | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_f62cc38a | |
Eternal Card Game (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Eternal Card Game (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: The end of the starting campaign, with Caiphus' battle against the Stranger horde. | |
Eternal Card Game (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_fc07d409 | |
Eternal Card Game (Video Game) / int_fc9bac8 | type |
Metallic Motifs | |
Eternal Card Game (Video Game) / int_fc9bac8 | comment |
Metallic Motifs: Argenport, Silverwing, Copperhall, and the Auric Bank. | |
Eternal Card Game (Video Game) / int_fc9bac8 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_fc9bac8 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_fc9bac8 | |
Eternal Card Game (Video Game) / int_fceae121 | type |
Alternate Self | |
Eternal Card Game (Video Game) / int_fceae121 | comment |
Alternate Self: Each and every Stranger is an alternate Horus Traver, gathered by Azindel. | |
Eternal Card Game (Video Game) / int_fceae121 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_fceae121 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_fceae121 | |
Eternal Card Game (Video Game) / int_fe5e40e2 | type |
Gondor Calls for Aid | |
Eternal Card Game (Video Game) / int_fe5e40e2 | comment |
Gondor Calls for Aid: The Ally keyword, which gives a one-time bonus when a unit with a given type is in play on your board (for instance, Tandem Watchwing gets +1/+1 when another Valkyrie is in play). | |
Eternal Card Game (Video Game) / int_fe5e40e2 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_fe5e40e2 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_fe5e40e2 | |
Eternal Card Game (Video Game) / int_ff070bbd | type |
Attack! Attack! Attack! | |
Eternal Card Game (Video Game) / int_ff070bbd | comment |
Attack! Attack! Attack!: Keywords like Warcrynote when this unit attacks, the top unit or weapon of your deck gains +1/+1, Sparknote if the enemy player has taken damage that turn, this card has an additional effect when played, and Onslaught note if you or any of your units have attacked this turn, this card has an additional effect when played encourage this, while Recklessnote this unit must attack if possible enforces it. | |
Eternal Card Game (Video Game) / int_ff070bbd | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_ff070bbd | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_ff070bbd | |
Eternal Card Game (Video Game) / int_fff371b4 | type |
Death Seeker | |
Eternal Card Game (Video Game) / int_fff371b4 | comment |
Death Seeker: Upon losing his family, Horus wandered into the Shadowlands to die. Azindel found him first. | |
Eternal Card Game (Video Game) / int_fff371b4 | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_fff371b4 | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_fff371b4 | |
Eternal Card Game (Video Game) / int_name | type |
ItemName | |
Eternal Card Game (Video Game) / int_name | comment |
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Eternal Card Game (Video Game) / int_name | featureApplicability |
1.0 | |
Eternal Card Game (Video Game) / int_name | featureConfidence |
1.0 | |
Eternal Card Game (Video Game) | hasFeature |
Eternal Card Game (Video Game) / int_name | |
Eternal Card Game (Video Game) / int_name | itemName |
Eternal Card Game (Video Game) |
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