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Eternal Darkness (Video Game)

 Eternal Darkness (Video Game)
type
TVTItem
 Eternal Darkness (Video Game)
label
Eternal Darkness (Video Game)
 Eternal Darkness (Video Game)
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EternalDarkness
 Eternal Darkness (Video Game)
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Eternal Darkness: Sanity's Requiem is a psychological horror-themed action-adventure game released for the Nintendo GameCube in 2002. Developed by Silicon Knights (creators of Legacy of Kain), it holds the distinction of being the first M-rated game ever published by Nintendo.note While Nintendo supplied the marketing funds for Conker's Bad Fur Day and Perfect Dark on the Nintendo 64, developer Rare self-published those titles.Early one morning, Alexandra "Alex" Roivas, a mathematics graduate student at a Washington university, receives a phone call that brings her rushing to her grandfather Edward's Rhode Island mansion. The reason? He had been found decapitated in his study by an unknown assailant, and she's needed to identify the body. The detective tasked with investigating the murder is left baffled and clueless, because the house shows no signs of a break-in and the old man had no known enemies. The police investigation eventually stalls, but Alex decides to stay in the mansion to try to figure out the mystery behind her grandfather's death herself.Her search of the residence leads to a hidden book called the Tome of Eternal Darkness, containing the stories of twelve people throughout history, both Oriental and Occidental, who were involved in an ongoing centuries-long fight against several otherworldly gods. As Alex reads the book, she is imparted with the knowledge of both their accomplishments and the arcane magic they learned on their travels; knowledge that Alex will desperately require, for while continuing to read the book weakens her grip on both reality and sanity, she is determined to be the last link in the story and stop the evil forces once and for all.The gameplay of Eternal Darkness is known for two things. The first is its "magick" system that functions more akin to Item Crafting, allowing players to create new spells by using runes.note (In practice, they're more like sigils or glyphs since these represent words and not letters, but you get the idea.) The second and far more infamous is the titular "sanity system." In addition to health and magic meters, the game has a Sanity Meter that drops every time an undead creature sees you. You can regain sanity by decisively finishing the creatures off, though the recovered amount will always be less than that taken away in the initial shock. If the Sanity Meter drops low enough, players will experience random in-game hallucinations. At first, these hallucinations will be minor, such as books spontaneously flying from one bookshelf to another, or hearing footsteps when there's nothing there. But the longer you go without replenishing your sanity, the more devious they become, with your body parts exploding during unsuccessful magic casting or statues and busts watching the player character as they walk by. This eventually culminates in the game messing with the player themselves via Interface Screw: from the controller ceasing to work in a room full of enemies, to the video or audio signal cutting out, to seemingly erasing your memory card.After sixteen years of relative silence regarding the game in any form besides renewing its trademark, Nintendo would give Eternal Darkness an official nod by including Alex as a Spirit in their massive crossover, Super Smash Bros. Ultimate.Impressively, the game's Japanese website is still online, though some aspects of it require an Adobe Flash emulator to function.
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DBTropes
 Eternal Darkness (Video Game) / int_10aef86b
type
Dashed Plot Line
 Eternal Darkness (Video Game) / int_10aef86b
comment
Dashed Plot Line: The game consists of various people who've fought against the Ancients at different points in history with varying success, all recorded in the Tome of Eternal Darkness.
 Eternal Darkness (Video Game) / int_10aef86b
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1.0
 Eternal Darkness (Video Game) / int_10aef86b
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_10aef86b
 Eternal Darkness (Video Game) / int_10f5b375
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"Get Back Here!" Boss
 Eternal Darkness (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: It takes a while of chasing the thing around before you actually get to fight the vampire in Edward's chapter.
 Eternal Darkness (Video Game) / int_10f5b375
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1.0
 Eternal Darkness (Video Game) / int_10f5b375
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_10f5b375
 Eternal Darkness (Video Game) / int_1161fb48
type
Bizarre Alien Biology
 Eternal Darkness (Video Game) / int_1161fb48
comment
Bizarre Alien Biology: Xel'lotath Horrors have jaws for eyelids. In general the Horrors and Guardians, as said by Maximilian, make no sense from an anatomical standpoint but somehow still work. The Xel'lotath Guardians in particular not only lack organs but don't even have heads.
 Eternal Darkness (Video Game) / int_1161fb48
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1.0
 Eternal Darkness (Video Game) / int_1161fb48
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1161fb48
 Eternal Darkness (Video Game) / int_119dc902
type
Multi-Mook Melee
 Eternal Darkness (Video Game) / int_119dc902
comment
Multi-Mook Melee: Karim has to deal with a couple of these. Luckily he's a Lightning Bruiser who can dual wield or use a BFS. Unfortunately, he may not have a healing spell yet.
 Eternal Darkness (Video Game) / int_119dc902
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1.0
 Eternal Darkness (Video Game) / int_119dc902
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_119dc902
 Eternal Darkness (Video Game) / int_1237828f
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Anyone Can Die
 Eternal Darkness (Video Game) / int_1237828f
comment
Anyone Can Die: Being a playable character does not exempt you from a horrible death (or worse) in the slightest. Out of the twelve playable characters, only four survive their stories with their health and sanity fully intact, and at least one of them is implied to still be on the run and might not live for much longer.
 Eternal Darkness (Video Game) / int_1237828f
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1.0
 Eternal Darkness (Video Game) / int_1237828f
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1237828f
 Eternal Darkness (Video Game) / int_12f078f3
type
Artistic License – Linguistics
 Eternal Darkness (Video Game) / int_12f078f3
comment
Artistic License – Linguistics: "Augustus" was an honorific used by emperors; a mere soldier like Pious would not have it as part of his name. Although it may be an alias that Pious gave himself in anticipation of ruling the world with his Ancient's power - Alex only knows the name from the story he tells about himself after the fact.
 Eternal Darkness (Video Game) / int_12f078f3
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1.0
 Eternal Darkness (Video Game) / int_12f078f3
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_12f078f3
 Eternal Darkness (Video Game) / int_14beeefd
type
Darker and Edgier
 Eternal Darkness (Video Game) / int_14beeefd
comment
Darker and Edgier: Easily the most morbid game Nintendo has ever made, which says a lot considering their usual penchant for unexpected creepiness even in most of their family-friendly works. The darkest games of their main series like The Legend of Zelda: Majora's Mask, Luigi's Mansion, Pokémon Mystery Dungeon: Explorers, Metroid Prime 2: Echoes and Xenoblade Chronicles X are not as frightening as this. Not even leaps of faith like Sin and Punishment, Mother 3, Geist, Pandora's Tower, Devil's Third and Astral Chain clear the bar this one set.
 Eternal Darkness (Video Game) / int_14beeefd
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1.0
 Eternal Darkness (Video Game) / int_14beeefd
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_14beeefd
 Eternal Darkness (Video Game) / int_16364a29
type
Evil Sounds Deep
 Eternal Darkness (Video Game) / int_16364a29
comment
Evil Sounds Deep: The voice that recites the runes when you cast a Chattur'gha spell, is one of the deepest, most guttural voices ever. It makes casting spells so much cooler.
 Eternal Darkness (Video Game) / int_16364a29
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1.0
 Eternal Darkness (Video Game) / int_16364a29
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_16364a29
 Eternal Darkness (Video Game) / int_1645005b
type
Evil Versus Evil
 Eternal Darkness (Video Game) / int_1645005b
comment
Evil Versus Evil: To defeat an Ancient, you have to summon another Ancient that has an advantage against it. Of course, summoning a great evil to destroy a great evil doesn't exactly solve the problem facing humanity. The secret ending reveals that the entire series of events has been manipulated by Mantorok as a ploy to have the Ancients destroy each other, leaving him unopposed.
 Eternal Darkness (Video Game) / int_1645005b
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1.0
 Eternal Darkness (Video Game) / int_1645005b
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1645005b
 Eternal Darkness (Video Game) / int_16a21271
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Walking Wasteland
 Eternal Darkness (Video Game) / int_16a21271
comment
Walking Wasteland: The Ancients' essences, particularly Mantorok's, are mentioned in the text as corroding the very air around them, needing a cloth to be handled. Also, Ehn'gha seems to have some sort of sphere of influence on the Roivas mansion, as the house staff frequently comments that the building never gets clean no matter how hard their attempts to work.
 Eternal Darkness (Video Game) / int_16a21271
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 Eternal Darkness (Video Game) / int_17e530e1
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Punctuation Shaker
 Eternal Darkness (Video Game) / int_17e530e1
comment
Punctuation Shaker: Chattur'gha, Xel'lotath, and Ehn'gha.
 Eternal Darkness (Video Game) / int_17e530e1
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1.0
 Eternal Darkness (Video Game) / int_17e530e1
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_17e530e1
 Eternal Darkness (Video Game) / int_18683fc2
type
Power-Up Letdown
 Eternal Darkness (Video Game) / int_18683fc2
comment
Power Up Letdown: The aforementioned "Eternal Mode", which is unlocked by completing the game three times and sealing away all three Eternals. This mode lets you replay any chapter in the game, along with the bonus of having infinite health, magick, sanity meters and infinite ammo for the weapons that use them. While this seems like an awesome thing on paper, actually using it can become another matter entirely: Infinite health does just that: enemy attacks and environmental damage will never harm you... but this also means that any source of damage will still interrupt you while trying to cast spells. You'll have to toss up magical barriers to block damage anyways just to prevent spell interruptions... which reduces the awesomeness of having infinite magick in the first place. Likewise, having infinite sanity means that no enemy in the game can ever make you lose your mind, and will prevent any health damage from having lost all your sanity... but you'll no longer be able to enjoy triggering any sanity effects again. This means that for players who enjoy the randomness that said effects can offer, having them suddenly not appearing can be mildly disappointing. Finally, in any chapter you replay with Eternal Mode, you must manually unlock any 5-point and 7-point spell upgrades in order to use them again everytime you play in this mode... despite having already unlocked them quite some time ago.
 Eternal Darkness (Video Game) / int_18683fc2
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Eternal Darkness (Video Game) / int_18683fc2
 Eternal Darkness (Video Game) / int_18d15922
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Title Drop
 Eternal Darkness (Video Game) / int_18d15922
comment
Title Drop: Several times, and not just when referring to the Tome:
 Eternal Darkness (Video Game) / int_18d15922
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1.0
 Eternal Darkness (Video Game) / int_18d15922
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_18d15922
 Eternal Darkness (Video Game) / int_1a3a91dd
type
Say My Name
 Eternal Darkness (Video Game) / int_1a3a91dd
comment
Say My Name: "Charlemaaagne..." Also, any time you cast a spell, the name of the runes are chanted, one of which is usually the name of the Ancient aligned to the required spell. The Forbidden City and Black Guardian have a habit of beckoning to Chosen, as well.
 Eternal Darkness (Video Game) / int_1a3a91dd
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1.0
 Eternal Darkness (Video Game) / int_1a3a91dd
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1a3a91dd
 Eternal Darkness (Video Game) / int_1aa08f77
type
Multiple Endings
 Eternal Darkness (Video Game) / int_1aa08f77
comment
Multiple Endings: One standard ending with three distinct variations and one secret ending that you have to defeat the game three times (defeating all three Ancients) to see.
 Eternal Darkness (Video Game) / int_1aa08f77
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1.0
 Eternal Darkness (Video Game) / int_1aa08f77
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1aa08f77
 Eternal Darkness (Video Game) / int_1b122c5d
type
Scare Chord
 Eternal Darkness (Video Game) / int_1b122c5d
comment
Scare Chord: A sudden one plays when you die. It also plays in some of the sanity effects, including the ones where your character explodes from a botched healing spell or when you enter a room to find half a dozen enemies barreling down on you while your controls stop working.
 Eternal Darkness (Video Game) / int_1b122c5d
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1.0
 Eternal Darkness (Video Game) / int_1b122c5d
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1b122c5d
 Eternal Darkness (Video Game) / int_1e122f24
type
Boss Banter
 Eternal Darkness (Video Game) / int_1e122f24
comment
Boss Banter: The Black Guardian in Peter's chapter will start engaging in this, taunting Peter, if hit with non-magickal attacks.
 Eternal Darkness (Video Game) / int_1e122f24
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1.0
 Eternal Darkness (Video Game) / int_1e122f24
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Eternal Darkness (Video Game) / int_1e122f24
 Eternal Darkness (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Eternal Darkness (Video Game) / int_1e7487cd
comment
If Peter or Alex's sanity is low, there's a chance that they might aim their gun at the fourth wall and put a bullet hole in it.
 Eternal Darkness (Video Game) / int_1e7487cd
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1.0
 Eternal Darkness (Video Game) / int_1e7487cd
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1e7487cd
 Eternal Darkness (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 Eternal Darkness (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: Heard among the background music for the Forbidden City, and also used in the holy choir variety whenever an object is collected in Oublie Cathedral.
 Eternal Darkness (Video Game) / int_1fdaf8ff
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1.0
 Eternal Darkness (Video Game) / int_1fdaf8ff
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_1fdaf8ff
 Eternal Darkness (Video Game) / int_20210131
type
Poor, Predictable Rock
 Eternal Darkness (Video Game) / int_20210131
comment
Poor, Predictable Rock: 90% of enemies you fight are aligned with one particular Eldritch Abomination of three, so once you gain access to magic spells of the alignment that beats it in Elemental Rock-Paper-Scissors, instant buttkicking commences.
 Eternal Darkness (Video Game) / int_20210131
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1.0
 Eternal Darkness (Video Game) / int_20210131
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_20210131
 Eternal Darkness (Video Game) / int_20e2a53b
type
Notice This
 Eternal Darkness (Video Game) / int_20e2a53b
comment
Notice This: A combination of the characters focusing their attention on collectible objects, and the objects in question faintly glowing.
 Eternal Darkness (Video Game) / int_20e2a53b
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1.0
 Eternal Darkness (Video Game) / int_20e2a53b
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_20e2a53b
 Eternal Darkness (Video Game) / int_222dc873
type
Black Comedy
 Eternal Darkness (Video Game) / int_222dc873
comment
Black Comedy: The game does have a sense of humor, mostly regarding some of the particular over-the-top sanity effects like the player character's head falling off and reciting Hamlet.
 Eternal Darkness (Video Game) / int_222dc873
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1.0
 Eternal Darkness (Video Game) / int_222dc873
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_222dc873
 Eternal Darkness (Video Game) / int_22d2b473
type
Share Phrase
 Eternal Darkness (Video Game) / int_22d2b473
comment
Share Phrase: Almost every playable character has "This. Isn't. Really. Happening!"
 Eternal Darkness (Video Game) / int_22d2b473
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1.0
 Eternal Darkness (Video Game) / int_22d2b473
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_22d2b473
 Eternal Darkness (Video Game) / int_2310dacb
type
Dead Man Writing
 Eternal Darkness (Video Game) / int_2310dacb
comment
Dead Man Writing: Edward. Technically, everybody except for Alex.
 Eternal Darkness (Video Game) / int_2310dacb
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1.0
 Eternal Darkness (Video Game) / int_2310dacb
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_2310dacb
 Eternal Darkness (Video Game) / int_243721cf
type
Replay Mode
 Eternal Darkness (Video Game) / int_243721cf
comment
Replay Mode: Beating the game unlocks "Jump to Game" in the main menu, letting you immediately play any character's chapter that you like, along with enabling God Mode if you've unlocked it.
 Eternal Darkness (Video Game) / int_243721cf
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1.0
 Eternal Darkness (Video Game) / int_243721cf
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_243721cf
 Eternal Darkness (Video Game) / int_2557e3a9
type
Palette Swap
 Eternal Darkness (Video Game) / int_2557e3a9
comment
Palette Swap: Played straight with the Trappers, but averted with all other monsters; although they are Color-Coded for Your Convenience, they all have different physical appearances as well.
 Eternal Darkness (Video Game) / int_2557e3a9
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-1.0
 Eternal Darkness (Video Game) / int_2557e3a9
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_2557e3a9
 Eternal Darkness (Video Game) / int_2639f6eb
type
Status Effects
 Eternal Darkness (Video Game) / int_2639f6eb
comment
Status Effects: Poster child for the "Meta effect" thanks to the sanity meter.
 Eternal Darkness (Video Game) / int_2639f6eb
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1.0
 Eternal Darkness (Video Game) / int_2639f6eb
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_2639f6eb
 Eternal Darkness (Video Game) / int_272abb98
type
Shoot the Shaggy Dog
 Eternal Darkness (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: With very few exceptions, every individual chapter is one of these, though subverted when considered the entire game, since the majority of the chapters accomplish something that eventually helps to defeat the Ancient.
 Eternal Darkness (Video Game) / int_272abb98
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-0.3
 Eternal Darkness (Video Game) / int_272abb98
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_272abb98
 Eternal Darkness (Video Game) / int_27b418da
type
A Winner Is You
 Eternal Darkness (Video Game) / int_27b418da
comment
A Winner Is You: Subverted. At the end of a chapter, the game will abruptly throw a static "To Be Continued" image at you and demand that you buy the nonexistent sequel if you want any sort of proper conclusion. Lucky for you, it's just a hallucination, a Shout-Out to the infamously abrupt ending of Legacy of Kain: Soul Reaver.
 Eternal Darkness (Video Game) / int_27b418da
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-0.3
 Eternal Darkness (Video Game) / int_27b418da
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_27b418da
 Eternal Darkness (Video Game) / int_286efcf8
type
Gradual Regeneration
 Eternal Darkness (Video Game) / int_286efcf8
comment
Gradual Regeneration: The Magick Pool spell regenerates your health, magick, or sanity, depending on which alignment you use. Casting the spell with the Mantorok alignment regenerates everything.
 Eternal Darkness (Video Game) / int_286efcf8
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1.0
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_286efcf8
 Eternal Darkness (Video Game) / int_2941069e
type
Law of Inverse Recoil
 Eternal Darkness (Video Game) / int_2941069e
comment
Law of Inverse Recoil: Averted. Don't spend enough time bracing yourself and the Elephant Gun will knock Edward flat on his ass.
 Eternal Darkness (Video Game) / int_2941069e
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-1.0
 Eternal Darkness (Video Game) / int_2941069e
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_2941069e
 Eternal Darkness (Video Game) / int_294df577
type
Dark World
 Eternal Darkness (Video Game) / int_294df577
comment
Dark World: The Trapper Dimension. Thankfully, it's really simple to escape, and even a boon to savvy players.
 Eternal Darkness (Video Game) / int_294df577
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1.0
 Eternal Darkness (Video Game) / int_294df577
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_294df577
 Eternal Darkness (Video Game) / int_294ed981
type
Bilingual Bonus
 Eternal Darkness (Video Game) / int_294ed981
comment
Bilingual Bonus: "Oublié" is French for "Forgotten".
 Eternal Darkness (Video Game) / int_294ed981
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_294ed981
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_294ed981
 Eternal Darkness (Video Game) / int_2a090d00
type
Lampshade Hanging
 Eternal Darkness (Video Game) / int_2a090d00
comment
Lampshade Hanging: A Magick Attack scroll, hanging on a wall:
 Eternal Darkness (Video Game) / int_2a090d00
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1.0
 Eternal Darkness (Video Game) / int_2a090d00
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_2a090d00
 Eternal Darkness (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Eternal Darkness (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Averted. Revolvers suck in this game. You're better off with almost anything else, unless you want to get in a finishing blow or are killing Trappers, which die in one hit from any projectile weapon.
 Eternal Darkness (Video Game) / int_2a195285
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-1.0
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_2a195285
 Eternal Darkness (Video Game) / int_2e5ada89
type
Grenade Launcher
 Eternal Darkness (Video Game) / int_2e5ada89
comment
Michael's OICW is a modern day assault rifle, complete with the gun's Grenade Launcher as an underbarrel mount. Compared to the limited capabilities of the other characters' weapons, that is a lot of firepower.
 Eternal Darkness (Video Game) / int_2e5ada89
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_2e5ada89
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_2e5ada89
 Eternal Darkness (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 Eternal Darkness (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: This is done over two thousand years! Not quite as bad as it sounds, the order in which the player goes through events is not the chronological one, so it could be reduced to between 1110-1800 years before they got their act together.
 Eternal Darkness (Video Game) / int_323f135b
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_323f135b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_323f135b
 Eternal Darkness (Video Game) / int_33287e20
type
One Bullet Clips
 Eternal Darkness (Video Game) / int_33287e20
comment
One Bullet Clips: Averted with most characters, who must hand feed their rounds into their firearms' chambers, and then played completely straight with Lindsey and Michael's modern, magazine fed firearms, when the player opts to manually reload.
 Eternal Darkness (Video Game) / int_33287e20
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_33287e20
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_33287e20
 Eternal Darkness (Video Game) / int_351b8442
type
Disney Owns This Trope
 Eternal Darkness (Video Game) / int_351b8442
comment
Disney Owns This Trope: Nintendo patented the various fourth wall breaking sanity effects.
 Eternal Darkness (Video Game) / int_351b8442
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_351b8442
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_351b8442
 Eternal Darkness (Video Game) / int_352def2a
type
Burn the Witch!
 Eternal Darkness (Video Game) / int_352def2a
comment
Burn the Witch!: How the Roivas family was largely treated after immigrating to America from the Mediterranean region.
 Eternal Darkness (Video Game) / int_352def2a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_352def2a
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_352def2a
 Eternal Darkness (Video Game) / int_38047858
type
Squishy Wizard
 Eternal Darkness (Video Game) / int_38047858
comment
Squishy Wizard: Paul, a Franciscan monk. He has some of the lowest HP in the game and isn't particularly athletic. If a prior condition is met, he can obtain the Two-Edged Sword and wield it the most gracefully out of the three characters with access to it, but without it, apart from Magick, for combat, he's left with a low-damage ranged and short-reach melee weapon. As a bonus, in two out of three routes, he even meets death by squishing. Peter is in better shape than Paul, but his health isn't much better. His covering WWI has left his brain a bit broken, and if he finds the Two-Edged Sword, he has the same problem Anthony had with it that Paul didn't — it's heavy and difficult for a scrawny guy to wield. He has among the very best capacity for magic of the twelve though, necessary for a Wizard Duel at his chapter's end. He even finds a unique item for the fight that instantly replenishes his entire mana meter. Edward has the smallest possible health bar, but he's got large sanity and magick meters in exchange — magick which can be put to use enchanting his Elephant Gun.
 Eternal Darkness (Video Game) / int_38047858
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_38047858
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_38047858
 Eternal Darkness (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Eternal Darkness (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: One player found a means to soft-lock the game by saving directly after skipping a cutscene in Edwin Lindsey's chapter, which the Japanese version of the game subsequently patched. The timing on this is so small that it's also a fairly insane decision to make.
 Eternal Darkness (Video Game) / int_3ac5110b
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3ac5110b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3ac5110b
 Eternal Darkness (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Eternal Darkness (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Ancients' essences.
 Eternal Darkness (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3b5fcbb7
 Eternal Darkness (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Eternal Darkness (Video Game) / int_3bce9346
comment
Ragnarök Proofing: Justified: The big bad is maintaining two of the three locations that keep getting revisited over ~1000 years maintained (one of the chapters even involves a character being forced to work on said maintenance) while the other has a separate justification. Plus Amiens Cathedral still stands in the real world (the fact that Anthony's chapter (814 AD) takes place in it way before it being built in ~1220 is another story).
 Eternal Darkness (Video Game) / int_3bce9346
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3bce9346
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3bce9346
 Eternal Darkness (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Eternal Darkness (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Sure sounds cool to get a tome of incredible power and knowledge, which not only gives you access to magic spells, but can also store seemingly unlimited amounts of knowledge, both past and future, and gives you the ability to write whatever you want in it for other wielders of the tome to read. It sounds less cool when you realize the drawback is instant, unavoidable servitude to an elder god and automatic enlistment into a cosmic war that you have to take part in, which is very likely to cost you your sanity, your life, or worse. There is also the case with cursed Anthony. He can't die, making especially the boss fight at the end mostly just time consuming, but otherwise incredibly easy. But he is incredibly slow and rotting alive before being nothing but a zombie guard that barely resembles the young man he had once been.
 Eternal Darkness (Video Game) / int_3c3f28a5
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3c3f28a5
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3c3f28a5
 Eternal Darkness (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Eternal Darkness (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The battle between Paul and the Black Guardian is the literal example of this (except for one guardian), and the Ancient's battles, especially Chattur'gha vs. Ulyaoth.
 Eternal Darkness (Video Game) / int_3d699462
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3d699462
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3d699462
 Eternal Darkness (Video Game) / int_3e750aba
type
Pastel-Chalked Freeze Frame
 Eternal Darkness (Video Game) / int_3e750aba
comment
Pastel-Chalked Freeze Frame: The Chapter Complete segments.
 Eternal Darkness (Video Game) / int_3e750aba
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3e750aba
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3e750aba
 Eternal Darkness (Video Game) / int_3f13413a
type
Staggered Zoom
 Eternal Darkness (Video Game) / int_3f13413a
comment
Staggered Zoom: A sanity effect.
 Eternal Darkness (Video Game) / int_3f13413a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3f13413a
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3f13413a
 Eternal Darkness (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Eternal Darkness (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Most chapter pages can only be found by using an ability or solving a puzzle that you learned in the previous chapter.
 Eternal Darkness (Video Game) / int_3f2503af
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3f2503af
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3f2503af
 Eternal Darkness (Video Game) / int_3f267047
type
Voiceover Letter
 Eternal Darkness (Video Game) / int_3f267047
comment
Voiceover Letter: Edward's letter to Alex in which he describes the plan to fight Pious' Ancient master with the opposing Ancient is fully voiced, unlike all other letters and written documents.
 Eternal Darkness (Video Game) / int_3f267047
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_3f267047
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_3f267047
 Eternal Darkness (Video Game) / int_402d8523
type
Cognizant Limbs
 Eternal Darkness (Video Game) / int_402d8523
comment
Cognizant Limbs: Averted slightly in that you can specifically target the head or arms of all enemies, and only two of 26 enemy types generally bother regrowing lost limbs.
 Eternal Darkness (Video Game) / int_402d8523
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_402d8523
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_402d8523
 Eternal Darkness (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Eternal Darkness (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: "Should Paul claim the ''Tome of Eternal Darkness?" Paul is a Franciscan monk. No, he really shouldn't claim an evil book of sorcery bound in human skin and found in an extradimensional mausoleum where the floor is made of the screaming souls of the damned, especially since he has been accused of murder and heresy. Granted, it's Pious doing the accusing, but Paul has no way of knowing that at the time. Also, Pious, despite being an experienced fighter and quite cunning tactician, is still compelled to grab an artifact that's defying the laws of physics and so powerful it radiates energy across the room with his bare hands, leading to his corruption and the events of the game to unfold. This is even avoided by all other characters in the game who claim an artifact, as they all feel the air itself become corrosive near it, and wrap it in some sort of fabric or protective housing. To be fair, they've also all read the Tome of Eternal Darkness, so they all know what happened to Pious.
 Eternal Darkness (Video Game) / int_40680cf6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_40680cf6
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_40680cf6
 Eternal Darkness (Video Game) / int_40a533db
type
Guest-Star Party Member
 Eternal Darkness (Video Game) / int_40a533db
comment
Guest-Star Party Member: With 11 guest stars. Since this isn't an RPG, there's no party involved, but the game hits most portions of this regardless.
 Eternal Darkness (Video Game) / int_40a533db
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_40a533db
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_40a533db
 Eternal Darkness (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Eternal Darkness (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Humanity is saved, Alex is able to bid her grandfather a proper goodbye, and all the restless souls the Ancients killed can now pass on in peace. However, while she puts up a strong front, Alex herself is clearly traumatized by everything that has happened and is currently all alone. Meanwhile, there are still two ancients at large, though this one can be changed by the player by completing the game two more times.
 Eternal Darkness (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_40cc0c7e
 Eternal Darkness (Video Game) / int_43f2f606
type
Annoying Arrows
 Eternal Darkness (Video Game) / int_43f2f606
comment
Annoying Arrows: Paul and Roberto can find a crossbow in their chapters, but between their weak offensive power and their lengthy reload time, they make poor weapons again most creatures. The only exception are the Trappers, which die in one hit from any projectile or gunshot.
 Eternal Darkness (Video Game) / int_43f2f606
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_43f2f606
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_43f2f606
 Eternal Darkness (Video Game) / int_469e49de
type
Booze-Based Buff
 Eternal Darkness (Video Game) / int_469e49de
comment
Booze-Based Buff: Edward can chug a quick swig of port wine in his chapter to regain some sanity.
 Eternal Darkness (Video Game) / int_469e49de
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_469e49de
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_469e49de
 Eternal Darkness (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Eternal Darkness (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The double edged sword, if obtained by Anthony, is usable by two other characters who have a very painful time without it. Peter notably has no other melee weapon able to finish off something, though given his repertoire of magickal spells and his large mana pool, to say nothing of his BFG and large supply of ammo, he might not need one.
 Eternal Darkness (Video Game) / int_480c69ba
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_480c69ba
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_480c69ba
 Eternal Darkness (Video Game) / int_4814d132
type
Big Fancy House
 Eternal Darkness (Video Game) / int_4814d132
comment
Big Fancy House: The Roivas Mansion, the family's ancestral home in Rhode Island which has existed since at least the 1700s, has had several rooms added to it over the centuries, and it stands as a reminder of their influence despite being persecuted when they emigrated to America. Plus it was built over a whole subterranean city, Ehn'gha. The Ancients' agents occasionally turn it into an Old, Dark House, but it was never enough to force the Roivases to abandon it entirely.
 Eternal Darkness (Video Game) / int_4814d132
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_4814d132
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_4814d132
 Eternal Darkness (Video Game) / int_4890cbb5
type
UseItem
 Eternal Darkness (Video Game) / int_4890cbb5
comment
Use Item: I can't use that jar now? Why not? You sometimes do have a description of what an item is to be used for or why it cannot be used for a specific task at least.
 Eternal Darkness (Video Game) / int_4890cbb5
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_4890cbb5
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_4890cbb5
 Eternal Darkness (Video Game) / int_48c99edc
type
Cast from Sanity
 Eternal Darkness (Video Game) / int_48c99edc
comment
Cast from Sanity: Summon spells gradually cause the player to go insane, and the character loses control of the summoned creature if their sanity runs out completely.
 Eternal Darkness (Video Game) / int_48c99edc
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_48c99edc
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_48c99edc
 Eternal Darkness (Video Game) / int_49afbef9
type
Wing Shield
 Eternal Darkness (Video Game) / int_49afbef9
comment
Wing Shield: Gatekeepers don't fly, but they have wings which they keep caped around themselves when not attacking you, rendering them immune to attack from the front.
 Eternal Darkness (Video Game) / int_49afbef9
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_49afbef9
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_49afbef9
 Eternal Darkness (Video Game) / int_49d59be9
type
Scenery Porn
 Eternal Darkness (Video Game) / int_49d59be9
comment
Scenery Porn: The environments are immaculately rendered and lit, still holding up several console generations later, and watching them change over the millennia the story takes place helps show them off further.
 Eternal Darkness (Video Game) / int_49d59be9
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_49d59be9
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_49d59be9
 Eternal Darkness (Video Game) / int_4a7c6f60
type
Personal Space Invader
 Eternal Darkness (Video Game) / int_4a7c6f60
comment
Personal Space Invader: Bonethieves.
 Eternal Darkness (Video Game) / int_4a7c6f60
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_4a7c6f60
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_4a7c6f60
 Eternal Darkness (Video Game) / int_4c116945
type
Spell Crafting
 Eternal Darkness (Video Game) / int_4c116945
comment
Spell Crafting: There's a Rune System. Essentially, all you need are three types of Runes (Spell, Target, and Alignment) and you can mix and match them into whatever spell you want to create. Medallions called Circles of Power have a number of slots you can use to mix and match, from 3 to 5 to 7. If you have the right runes you can cast a spell even if it's not on your list, though there are only a certain number of valid combinations, usually in the form of "verb-noun-[power-up]-alignment" such as "Dispel-Area-Ulyaoth" or "Summon-Creature-Pargon-Pargon-Xel'lotath".
 Eternal Darkness (Video Game) / int_4c116945
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_4c116945
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_4c116945
 Eternal Darkness (Video Game) / int_4c709317
type
Useless Useful Spell
 Eternal Darkness (Video Game) / int_4c709317
comment
Useless Useful Spell: You can use the Restore and Self runes in combination with one of the three Elder God runes to restore your health, sanity, or mana — but if you cast the mana variation, your mana will drain and then refill itself by the exact amount used to cast the spell. It's funny when you have more than one Elder God rune, but when you only have Ulyaoth's rune (i.e. in the third and most of the fourth chapters on Xel'lotath's route), less so.
 Eternal Darkness (Video Game) / int_4c709317
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_4c709317
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_4c709317
 Eternal Darkness (Video Game) / int_4ea822ce
type
Songs in the Key of Lock
 Eternal Darkness (Video Game) / int_4ea822ce
comment
Songs in the Key of Lock: There are three "locks" that are opened by playing an organ or a piano. Technically there are two, one of which is opened twice.
 Eternal Darkness (Video Game) / int_4ea822ce
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_4ea822ce
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_4ea822ce
 Eternal Darkness (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Eternal Darkness (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Gamers who obsessively try to keep their stats topped off at all times will miss out on the eerie, fourth-wall-breaking sanity effects that are perhaps the game's most unique feature. If you want to see the various sanity effects, you have a pretty strong incentive to keep your sanity low. Just be warned that if you run completely out of sanity, enemy sightings end up draining life instead.
 Eternal Darkness (Video Game) / int_5049f19d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5049f19d
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5049f19d
 Eternal Darkness (Video Game) / int_504a1991
type
Body Horror
 Eternal Darkness (Video Game) / int_504a1991
comment
Body Horror: Bonethieves, inducing both nightmares and paranoia.
 Eternal Darkness (Video Game) / int_504a1991
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_504a1991
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_504a1991
 Eternal Darkness (Video Game) / int_504e271f
type
But Thou Must!
 Eternal Darkness (Video Game) / int_504e271f
comment
But Thou Must!: You'll be asked several times to make a choice, such as "Do you want to read this book?," "Should you turn this wheel?" or "Do you want to go through the door?" Every single one needs to be answered with a hearty "Yes" to continue with the story. It's here so that you have a chance to stop yourself from mindlessly rushing onwards with the plot before you're ready. "Should [Character] claim the Tome of Eternal Darkness?" No. No, they really shouldn't, especially considering what happened to everyone else who did it. But since your other option is to wander around the mausoleum of creepy statues suspended in a void of blackness with a floor that has a habit of screaming, you might as well. Also happens if you try to leave an area (e.g. Oublie Cathedral). You'll get a message telling you why your character can't or won't leave. In one particular moment, after Karim has used the Tome to open a gated door, the game literally will not let you move at all until you pick the book back up.
 Eternal Darkness (Video Game) / int_504e271f
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_504e271f
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_504e271f
 Eternal Darkness (Video Game) / int_50ed1af4
type
Our Demons Are Different
 Eternal Darkness (Video Game) / int_50ed1af4
comment
Our Demons Are Different: Trappers, Bonethieves, Horrors, lesser guardians and Gatekeepers are all minor Eldritch Abominations aligned with the head Blasphemous Alien God they represent. Chattur'gha Gatekeepers even look like stereotypical demons.
 Eternal Darkness (Video Game) / int_50ed1af4
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_50ed1af4
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_50ed1af4
 Eternal Darkness (Video Game) / int_50f66629
type
Crazy-Prepared
 Eternal Darkness (Video Game) / int_50f66629
comment
Lindsay has the highest sanity bar in the game, likely a result of his travels and fits with his Crazy-Prepared nature to the point where he's well-armed in addition to having tools to look for clues.
 Eternal Darkness (Video Game) / int_50f66629
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_50f66629
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_50f66629
 Eternal Darkness (Video Game) / int_51e0938e
type
Picture-Perfect Presentation
 Eternal Darkness (Video Game) / int_51e0938e
comment
Picture-Perfect Presentation: How the games' chapters are presented. Accompanied by narration, a sepia-tinted image in the Tome of Eternal Darkness will be zoomed in on, which then dissolves to a scene In Medias Res to introduce the relevant characters. Upon reaching the end, the process is reversed, the scene dissolving to another sepia image which settles back into the Tome, which closes its cover.
 Eternal Darkness (Video Game) / int_51e0938e
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_51e0938e
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_51e0938e
 Eternal Darkness (Video Game) / int_525df529
type
Not Using the "Z" Word
 Eternal Darkness (Video Game) / int_525df529
comment
Not Using the "Z" Word: Averted on one end, as Maximillian's Monster Compendium entries record basic minions as zombies, but also inverted. Pious and his minions refer to humans as "flesh and bone," thereby objectifying them as resources to be used.
 Eternal Darkness (Video Game) / int_525df529
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_525df529
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_525df529
 Eternal Darkness (Video Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Eternal Darkness (Video Game) / int_52600ad6
comment
Broke Your Arm Punching Out Cthulhu: It takes several punches and several broken arms before any dents are noticed.
 Eternal Darkness (Video Game) / int_52600ad6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_52600ad6
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_52600ad6
 Eternal Darkness (Video Game) / int_5313c266
type
Bookends
 Eternal Darkness (Video Game) / int_5313c266
comment
Book Ends: This pair of gems at the beginning and end of the game, respectively:
 Eternal Darkness (Video Game) / int_5313c266
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5313c266
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_5313c266
 Eternal Darkness (Video Game) / int_5539b84f
type
Corrupt Church
 Eternal Darkness (Video Game) / int_5539b84f
comment
Corrupt Church: Oublie Cathedral.
 Eternal Darkness (Video Game) / int_5539b84f
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5539b84f
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5539b84f
 Eternal Darkness (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Eternal Darkness (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Just before Peter's duel with the black guardian, you encounter a door and receive a message telling you that absolute evil lurks on the other side of this door, gnawing away at your very soul. It then goes on to ask you, very innocently, if you would like to save your progress. Earlier in the same chapter, the narrator makes a point to question why Peter just found the "Magickal Attack" spell scroll hanging on a wall, highlighting its importance in the battle to come. One of the (in)sanity effects is to have the game drop a huge pile of fake ammo at your character's feet as they walk into a room.
 Eternal Darkness (Video Game) / int_5561eef8
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5561eef8
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5561eef8
 Eternal Darkness (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Eternal Darkness (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: One of the puzzles has a hint to the effect that you have to find "88 keys" to continue; up to that point, the only keys you've encountered are the kind that open locks, and the hint implies that you have to open another lock, so it's not exactly obvious that the hint was referring to a piano.
 Eternal Darkness (Video Game) / int_558ae6f6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_558ae6f6
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_558ae6f6
 Eternal Darkness (Video Game) / int_55d919f7
type
Lovecraft Lite
 Eternal Darkness (Video Game) / int_55d919f7
comment
Lovecraft Lite: An interesting example. On one hand multiple heroes are driven insane and/or killed, the Ancient's plans go unstopped for ages, and overall the tone is dark and almost hopeless. But then suddenly several characters successfully start ruining the Ancient's plans, reveal that older characters were able to hinder them in some way as well, and then in the finale you KILL one of the Ancients! By turning another of its kind on it. Furthermore playing through the game twice more allows you to destroy the other two ancients, leaving one left who has in fact been helping you the entire time. All in all, a pretty darn optimistic eldritch horror story.
 Eternal Darkness (Video Game) / int_55d919f7
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_55d919f7
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_55d919f7
 Eternal Darkness (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Eternal Darkness (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Eternal Mode, unlocked with 100% Completion, gives you invincibility and infinite ammo. Since you've already beaten the game three times just to get it, there's really no use for it unless you care to play the game again for kicks.
 Eternal Darkness (Video Game) / int_55e5b37c
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_55e5b37c
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_55e5b37c
 Eternal Darkness (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Eternal Darkness (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: Pious is fond of it:
 Eternal Darkness (Video Game) / int_55ec42d7
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_55ec42d7
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_55ec42d7
 Eternal Darkness (Video Game) / int_56515a39
type
Artistic License – History
 Eternal Darkness (Video Game) / int_56515a39
comment
Artistic License – History: Though his death is a mystery even today, Charlemagne the Frank is assassinated in France rather than historical Germany to further the Ancient's plans; his death does correspond, however, to the time he died in the real world.
 Eternal Darkness (Video Game) / int_56515a39
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_56515a39
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_56515a39
 Eternal Darkness (Video Game) / int_5989e3b6
type
Enemy Mine
 Eternal Darkness (Video Game) / int_5989e3b6
comment
Enemy Mine: The Chosen and Mantorok work together in order to combat the other three Ancients. Interestingly, the game may actually subvert this, because although Mantorok seems to be dark and evil, he's portrayed as the opposite in-game, most notably in murals at Angkor Thom. The natives viewed him as a gracious and good fertility god, and loved him. In addition, he, unlike the other Ancients, actually had a physical manifestation on this plane of existence for an unknown thousand of years, without ever harming the human race, which is better than what it's shown that the others would do by far.
 Eternal Darkness (Video Game) / int_5989e3b6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5989e3b6
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5989e3b6
 Eternal Darkness (Video Game) / int_5b0eaf89
type
Upgrade Artifact
 Eternal Darkness (Video Game) / int_5b0eaf89
comment
Upgrade Artifact: The Circles of Power, which are always found in Oublie Cathedral.
 Eternal Darkness (Video Game) / int_5b0eaf89
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5b0eaf89
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5b0eaf89
 Eternal Darkness (Video Game) / int_5b9925f7
type
Curiosity Killed the Cast
 Eternal Darkness (Video Game) / int_5b9925f7
comment
Curiosity Killed the Cast: Pious sets off the entire chain of events when investigating some voices calling to him. Ellia gets herself trapped in a temple looking for adventure, while Anthony contracts a deadly curse by peeking on a scroll meant for Charlemagne. Averted with Lindsey. While his curiosity as an archaeologist does lead him to the temple, he's one of the four characters to survive his ordeal.
 Eternal Darkness (Video Game) / int_5b9925f7
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_5b9925f7
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5b9925f7
 Eternal Darkness (Video Game) / int_5c300c3b
type
The Berserker
 Eternal Darkness (Video Game) / int_5c300c3b
comment
The Berserker: If you cut off the head of Chattur'gha's zombies, they will start swinging around and attacking like mad even though they can't see (until their head regrows) which makes them dangerous to approach in this state
 Eternal Darkness (Video Game) / int_5c300c3b
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5c300c3b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5c300c3b
 Eternal Darkness (Video Game) / int_5cb5fe11
type
Sealed Badass in a Can
 Eternal Darkness (Video Game) / int_5cb5fe11
comment
Sealed Badass in a Can: Mantorok, after Pious binds him. Mantorok is also ambiguously Sealed Evil in a Can. Aside from getting revenge on the other Ancients, not much light is shed on his motives, especially in regards to humanity.
 Eternal Darkness (Video Game) / int_5cb5fe11
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5cb5fe11
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_5cb5fe11
 Eternal Darkness (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Eternal Darkness (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: A lot of what goes on in the game "isn't really happening" but just the same enough is. Maximillian Roivas's chapter is the best example.
 Eternal Darkness (Video Game) / int_5d5cc3fd
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5d5cc3fd
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5d5cc3fd
 Eternal Darkness (Video Game) / int_5ff30573
type
Long Game
 Eternal Darkness (Video Game) / int_5ff30573
comment
Long Game: Pious' plan spans all the way from his corruption in 26 B.C. to the present day, accumulating enough power over two millennia to summon his Ancient to our reality, doing what he can to destabilize civilization in the process. Mantorok's own plan goes for just as long and is still incomplete as of the game's ending.
 Eternal Darkness (Video Game) / int_5ff30573
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_5ff30573
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_5ff30573
 Eternal Darkness (Video Game) / int_619985d7
type
Sacrificial Lion
 Eternal Darkness (Video Game) / int_619985d7
comment
Sacrificial Lion: Not in short supply. Sometimes averted / subverted as people like Ellia and Karim manage to make a difference even after they're technically dead, but in cases like Anthony's or Paul's, it's played pretty damn straight.
 Eternal Darkness (Video Game) / int_619985d7
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-0.3
 Eternal Darkness (Video Game) / int_619985d7
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_619985d7
 Eternal Darkness (Video Game) / int_61ff365d
type
Deflector Shields
 Eternal Darkness (Video Game) / int_61ff365d
comment
Deflector Shields: The "Damage Field" spell; the enemies' usage of it usually blocks off some hallway and must be dispelled to proceed with a given chapter's plot. You do it to give you a safe place to catch your breath or pilot minions from.
 Eternal Darkness (Video Game) / int_61ff365d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_61ff365d
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_61ff365d
 Eternal Darkness (Video Game) / int_62434fe2
type
Sanity Slippage
 Eternal Darkness (Video Game) / int_62434fe2
comment
Sanity Slippage: Pretty much the entire point of the game, and a significant portion of the gameplay as well due to the Sanity Meter above.
 Eternal Darkness (Video Game) / int_62434fe2
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_62434fe2
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_62434fe2
 Eternal Darkness (Video Game) / int_6293c185
type
Sequel Hook
 Eternal Darkness (Video Game) / int_6293c185
comment
Sequel Hook: The game has some, including a fake one triggered by having low Sanity.
 Eternal Darkness (Video Game) / int_6293c185
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6293c185
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6293c185
 Eternal Darkness (Video Game) / int_62cae28a
type
Losing Your Head
 Eternal Darkness (Video Game) / int_62cae28a
comment
Losing Your Head: One of the sanity effects is your character's head spontaneously falling off. Can lead to an Alas, Poor Yorick if the player picks up the head: It starts reciting Hamlet.
 Eternal Darkness (Video Game) / int_62cae28a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_62cae28a
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_62cae28a
 Eternal Darkness (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Eternal Darkness (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: Looking at the scroll Anthony peeks into in the brief time it's visible on screen shows that it contains a 7-point spell using the Antorbok (Project) and Aretak (Creature) runes. Trying to use these runes to craft a spell of your own would normally result in a failure, but considering its effect is to Zombify the Living, that would be counterproductive to the cast, who want to help humanity. Incidentally, the scroll also uses Xel'lotath to fuel its effects, perhaps giving additional explanation to Anthony's tortured state later.
 Eternal Darkness (Video Game) / int_62f9d08e
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_62f9d08e
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_62f9d08e
 Eternal Darkness (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Eternal Darkness (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: There was a murder in a house with no weapon or suspect found. Inspector Lagrasse and the police would have turned the entire mansion inside out in their investigation, not only to try to find evidence or a murder weapon, but also in case the murderer was still hiding inside the mansion...But when you start the game most of the mansion is still locked up, including the top floor and basement doors, which would have certainly been unlocked/broken down during the search. Of course, this would have removed many of the puzzles from the game.
 Eternal Darkness (Video Game) / int_6320eced
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6320eced
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6320eced
 Eternal Darkness (Video Game) / int_637ef67
type
New Game Plus
 Eternal Darkness (Video Game) / int_637ef67
comment
New Game Plus: Required to get the best ending. Successful completion of the game records the completion, including the alignment of the dominant Ancient (Pious' master), cutscenes completed and autopsies completed during the Maximillian chapter, all of which can be rewatched (it can be very entertaining to see the differences in conversations based on the alignment of those involved). Completing the game three times, once per dominant Ancient, gives you the 100% Completion bonuses, including "Eternal Mode", a chapter by chapter playthrough with God Mode and everything unlocked.
 Eternal Darkness (Video Game) / int_637ef67
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_637ef67
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_637ef67
 Eternal Darkness (Video Game) / int_63a865c9
type
Universal Ammunition
 Eternal Darkness (Video Game) / int_63a865c9
comment
Universal Ammunition: Averted. You have or find ammo for individual weapons. If you run out of ammo for your main weapon, you have to switch to your back-up.
 Eternal Darkness (Video Game) / int_63a865c9
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_63a865c9
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_63a865c9
 Eternal Darkness (Video Game) / int_63d8e17d
type
Instant Runes
 Eternal Darkness (Video Game) / int_63d8e17d
comment
Instant Runes: When casting a spell glyphs will appear around you and then light up one by one, and are read by the Ancient whose power you're invoking.
 Eternal Darkness (Video Game) / int_63d8e17d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_63d8e17d
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_63d8e17d
 Eternal Darkness (Video Game) / int_6602cad
type
Permanently Missable Content
 Eternal Darkness (Video Game) / int_6602cad
comment
Permanently Missable Content: While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you don't get those codices and scrolls in the chapters in which they're available, they're permanently missable. Ellia's chapter: The Short Sword after it breaks, if you fail to save the guard in the sublevel of the temple. Anthony's chapter: The Two-Edged Sword, if you fail to save the monk in the first sublevel of the catacombs. Karim's chapter: The Ruby Statuette. Maximilian's chapter: The autopsies. Edwin's chapter: The Mantorok rune and codex. Roberto's chapter: The Sapphire Statuette. Edward's chapter: The Elephant Gun, if you fail to save the servant in the master bedroom. Michael's chapter: The Enchanted Gladius.
 Eternal Darkness (Video Game) / int_6602cad
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6602cad
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6602cad
 Eternal Darkness (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Eternal Darkness (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Ghosts of the Chosen seem to have the ability to maintain hold of physical objects, even when hidden within physical objects themselves.
 Eternal Darkness (Video Game) / int_66479d0
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_66479d0
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_66479d0
 Eternal Darkness (Video Game) / int_66907f54
type
Hourglass Plot
 Eternal Darkness (Video Game) / int_66907f54
comment
Hourglass Plot: For Alex and Pious; his downfall ultimately begins with her inheriting the Tome, and by the end, Alex (and the rest of the Tome bearers) is the servitor of one of the Ancients and has succeeded in summoning another into the world. To think, they were once fools.
 Eternal Darkness (Video Game) / int_66907f54
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_66907f54
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_66907f54
 Eternal Darkness (Video Game) / int_66f763c0
type
Interface Screw
 Eternal Darkness (Video Game) / int_66f763c0
comment
Interface Screw: Ten of the 37 potential hallucinations caused by a low Sanity meter mess directly with the player (instead of their player character), ranging from a subtle bug crawling around on the game screen, to your TV's input appearing to suddenly switch to another RCA video input (nowadays not so believable now that HDMI is the norm), to a sudden fake ending message promising a sequel.
 Eternal Darkness (Video Game) / int_66f763c0
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_66f763c0
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_66f763c0
 Eternal Darkness (Video Game) / int_68186dcd
type
Double Tap
 Eternal Darkness (Video Game) / int_68186dcd
comment
This is required to permantly kill Xel'lotath zombies as any limbs that are hacked off are replaced by green ghostly equivalents. If you don't Double Tap Xel'lotath zombies, they will get back up; Chattur'gha zombies that don't have their torso destroyed may do the same, once their Healing Factor regrows their limbs.
 Eternal Darkness (Video Game) / int_68186dcd
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_68186dcd
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_68186dcd
 Eternal Darkness (Video Game) / int_697b1af
type
Jump Cut
 Eternal Darkness (Video Game) / int_697b1af
comment
Jump Cut: At the end of Maximilian's chapter, it transitions from him reading in the hidden room trying to figure out how to stop the darkness to being thrown into an asylum, ranting and raving on how no one listened to him and the darkness will destroy humanity. The transition is sudden and there's seemingly no context for the cut, but you find out near the end of the game on how Maximilian wound up in the asylum. He killed his servants in their beds, paranoid that they were all Bonethieves.
 Eternal Darkness (Video Game) / int_697b1af
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_697b1af
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_697b1af
 Eternal Darkness (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Eternal Darkness (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: A few deviations on what's expected from the genre but still fits in neatly.
 Eternal Darkness (Video Game) / int_6a1c2a6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6a1c2a6
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6a1c2a6
 Eternal Darkness (Video Game) / int_6a56f32c
type
Orbiting Particle Shield
 Eternal Darkness (Video Game) / int_6a56f32c
comment
Orbiting Particle Shield: The shield spell surrounds the user with tiny floating particles which fly in the way of anything that would hit the user and expand into a shield to block it. Properly cast, a shield can take seven hits but gate keeper guardians will drop any shield in one hit.
 Eternal Darkness (Video Game) / int_6a56f32c
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6a56f32c
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6a56f32c
 Eternal Darkness (Video Game) / int_6bd689ca
type
Meaningful Echo
 Eternal Darkness (Video Game) / int_6bd689ca
comment
Meaningful Echo: "To think, that once I could not see beyond the veil of our reality, to see those who dwell behind."
 Eternal Darkness (Video Game) / int_6bd689ca
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6bd689ca
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6bd689ca
 Eternal Darkness (Video Game) / int_6bda9a30
type
Meaningful Name
 Eternal Darkness (Video Game) / int_6bda9a30
comment
Meaningful Name: See Sdrawkcab Name below about "Roivas." "Ellia" means "chosen one," and Paul, Peter, and Michael are all biblical names. "Karim" means "generous" or "noble." "Edwin" means "rich / blessed friend," and Roberto / Robert means "bright fame," which he was looking for abroad until getting captured (and ultimately achieved in the worst possible way). "Pious" means "doing one's duty with enthusiastic devotion" (again, in the worst possible way), though as a name, it's spelled "Pius." Alexandra is the feminine form of "Alexander," which means "defender of mankind," and for all of Pious's Evil Gloating about how long he's lived, Alexander the Great lived three hundred years before he was born. "Maximillian" derives from the Latin word "maximus," which means "the greatest," and Edward means "rich / blessed guardian." "Anthony" is the name of the patron saint of skin diseases and gravediggers, and is the English form of the Latin name "Antonius," which was the nomen of the clan or gens Antonia. The first of the Antonii to gain fame was Titus Antonius Merenda, who, in 450 B.C., was one of ten men who helped to complete the Law of the Twelve Tables, which formed the basis of Roman law, and thus the foundation for much of the common law of Western Europe as well. In a less obscure reference, Mark Antony was the Arch-Enemy of the first Roman emperor, best known as... Gaius Augustus. Spell Ehn'gha backwards and you get a phonetic way to spell "agony."
 Eternal Darkness (Video Game) / int_6bda9a30
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6bda9a30
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6bda9a30
 Eternal Darkness (Video Game) / int_6bfc52a3
type
A Wizard Did It
 Eternal Darkness (Video Game) / int_6bfc52a3
comment
A Wizard Did It: Anything "weird" that happens during the game (including the fact that the Tome appears to jump through time to make stories that happened in the future available to characters in the past) can easily be written off as "Eldritch Abomination time / space magic made it possible." The True Ending suggests more specifically that the proverbial "wizard" here is Mantorok.
 Eternal Darkness (Video Game) / int_6bfc52a3
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6bfc52a3
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6bfc52a3
 Eternal Darkness (Video Game) / int_6bfd0c5c
type
When the Planets Align
 Eternal Darkness (Video Game) / int_6bfd0c5c
comment
When the Planets Align: Right there in the cover art. You're also given short FMV's between chapters of the planets' progress in making this happen.
 Eternal Darkness (Video Game) / int_6bfd0c5c
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6bfd0c5c
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6bfd0c5c
 Eternal Darkness (Video Game) / int_6cb4cb70
type
Improperly Placed Firearms
 Eternal Darkness (Video Game) / int_6cb4cb70
comment
Improperly Placed Firearms: The OICW wasn't even a concept in 1991; Michael probably should instead have picked up a CAR-15 Colt Commando with an M203 slung underneath. This is possibly deliberate: Michael is the only one of the protagonists to be given direct instructions by Mantorok, who has powers over time, and the Forbidden City is well known for its ability to draw people in with magic.
 Eternal Darkness (Video Game) / int_6cb4cb70
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6cb4cb70
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6cb4cb70
 Eternal Darkness (Video Game) / int_6e6ac290
type
Lore Codex
 Eternal Darkness (Video Game) / int_6e6ac290
comment
Lore Codex: The Tome of Eternal Darkness has a section recording the lore — item descriptions, Monster Compendium, story recaps, it's all there.
 Eternal Darkness (Video Game) / int_6e6ac290
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6e6ac290
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6e6ac290
 Eternal Darkness (Video Game) / int_6ec03ba1
type
Mook Maker
 Eternal Darkness (Video Game) / int_6ec03ba1
comment
Mook Maker: Inverted, as the player character gains the ability to create mooks by the halfway point just like the bosses. Mooks the player creates will still have to be killed after control over them is released though.
 Eternal Darkness (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6ec03ba1
 Eternal Darkness (Video Game) / int_6ec989d8
type
Guide Dang It!
 Eternal Darkness (Video Game) / int_6ec989d8
comment
Guide Dang It!: The Permanently Missable Content items, especially the Mantorok rune, which is easy to miss, but only in the sense that the game doesn't prevent you from progressing without it. Some of the codices that give you the names of the runes and the formulae can be this. Even knowing that a rune codex or spell scroll will always be in the first chapter that requires the spell's use isn't always enough to know where to find the exact spider web that covers the tablet is. Although spell scrolls can be missed, the spell itself can be manually created if the correct rune combination is known (especially the Magick Pool spell). After completing Roberto's chapter, it isn't immediately obvious what you're supposed to do next, as you didn't learn any magick that would help open more of the mansion up to exploration. And if you rush out of the Tome's room straightaway to go investigating, you'll miss the sound of crumbling debris which indicated a survey site for Roberto.
 Eternal Darkness (Video Game) / int_6ec989d8
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6ec989d8
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6ec989d8
 Eternal Darkness (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Eternal Darkness (Video Game) / int_6edb0066
comment
Zero-Effort Boss: A morbidly hilarious inversion. One chapter begins with The Dragon summoning a giant guardian that looks like it'll be one hell of a boss fight. You open the door to its chamber with a message to the effect of: "Shall you put an end to this heresy?" There's a huge build-up with the dragon, with the characters declaring their intent to throw down — then the guardian unceremoniously stomps you flat (or makes Your Head A-Splode), and admonishes the dragon to not cramp its style. That's right: Your character is the anticlimax encounter. You get to fight them with a different character later in the timeline, however.
 Eternal Darkness (Video Game) / int_6edb0066
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6edb0066
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6edb0066
 Eternal Darkness (Video Game) / int_6ef09297
type
Masquerade
 Eternal Darkness (Video Game) / int_6ef09297
comment
Masquerade: Upholding it is a prime concern of the ancients, since they need followers to let them into the game world.
 Eternal Darkness (Video Game) / int_6ef09297
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6ef09297
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6ef09297
 Eternal Darkness (Video Game) / int_6f32609a
type
Spinventory
 Eternal Darkness (Video Game) / int_6f32609a
comment
Spinventory: Mostly just used to examine items closer in an aesthetic sense.
 Eternal Darkness (Video Game) / int_6f32609a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_6f32609a
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_6f32609a
 Eternal Darkness (Video Game) / int_71d17dff
type
Everything Fades
 Eternal Darkness (Video Game) / int_71d17dff
comment
Everything Fades: Enemies aligned with the Ancients disappear to another dimension with a crashing sound after being killed. Regular corpses stay right where they are, however, excepting the Tome bearers in scripted events.
 Eternal Darkness (Video Game) / int_71d17dff
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_71d17dff
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_71d17dff
 Eternal Darkness (Video Game) / int_733e007a
type
Unwitting Pawn
 Eternal Darkness (Video Game) / int_733e007a
comment
Unwitting Pawn: Pious was meant to be a Chosen of Mantorok. When Chattur'gha, Ulyaoth, and Xel'lotath lure him away from Mantorok's service, they present him with the statue that would have been his in the Hall with the others who died in Mantorok's service. The three Ancients then trick Pious into destroying his own statue to become their slave. This was all according to Mantorok's plan.
 Eternal Darkness (Video Game) / int_733e007a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_733e007a
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_733e007a
 Eternal Darkness (Video Game) / int_75b23b58
type
Sundial Waypoint
 Eternal Darkness (Video Game) / int_75b23b58
comment
Sundial Waypoint: Twice, the first as mentioned in Shout-Out, the second in Alex's endgame chapter.
 Eternal Darkness (Video Game) / int_75b23b58
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_75b23b58
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_75b23b58
 Eternal Darkness (Video Game) / int_75eb8771
type
Mad Libs Dialogue
 Eternal Darkness (Video Game) / int_75eb8771
comment
Mad Libs Dialogue: "Kneel before my master <<INSERT NAME HERE>>!" Doesn't happen much, though; most cutscenes featuring the specific Ancient being opposed have three versions, one for each Ancient, with entirely different dialogue. Avoiding this also extends beyond dialogue: Events, enemy placement, and nature of some of the puzzles in the game change greatly depending on the Ancient.
 Eternal Darkness (Video Game) / int_75eb8771
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_75eb8771
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_75eb8771
 Eternal Darkness (Video Game) / int_77582a29
type
Sealed Evil in Another World
 Eternal Darkness (Video Game) / int_77582a29
comment
Sealed Evil in Another World: In the climax, Alex is forced to stop Pious from summoning one of the three active Ancients by summoning whichever of the others can defeat it in Elemental Rock-Paper-Scissors... then, before her own Ancient could cause a slightly different apocalypse, use the power of the fourth Ancient, Mantorok, to reverse her summons and banish it into another universe. Mantorok was a relatively-benign god of entropy and has been mortally impaled under Angkor Wat for millennia, so a few thousand years of the status quo before the stars align again is about as happy an ending as a Cosmic Horror Story could expect. Completing the game against all three Ancients unlocks the true ending, revealing that, thanks to Mantorok's manipulations, all three timelines happened together, and Alex banished each of them into the timeline where Pious tried to summon it. Chattur'gha was sent to the timeline where Ulyaoth killed it, whereupon Ulyaoth was summoned to its death at the hands of Xel'lotath, and Xel'lotath's victory was cut short by Chattur'gha... leaving no challengers to Mantorok's dominion.
 Eternal Darkness (Video Game) / int_77582a29
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_77582a29
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_77582a29
 Eternal Darkness (Video Game) / int_77824082
type
Healing Boss
 Eternal Darkness (Video Game) / int_77824082
comment
Healing Boss: In Edward Roivas' chapter, the first enemy you face is a creature known as a vampire. It goes about the mansion attacking the servants, and Edward needs to stop it. However, each time it's fought off, it retreats to the basement to replenish its health from a stone with a rune on it. To kill it permanently, Edward must first destroy the stone.
 Eternal Darkness (Video Game) / int_77824082
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_77824082
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_77824082
 Eternal Darkness (Video Game) / int_77f6cc58
type
100% Completion
 Eternal Darkness (Video Game) / int_77f6cc58
comment
Deconstructed. All of the characters, including Pious, have been feeding into Mantorok's plot this whole time, under the guise of saving the world (which they undeniably did), but their fate under Mantorok might not be terribly dissimilar. Even before the 100% Completion ending comes into play, the only way Alex can conquer an Ancient is to summon the opposing Ancient into this world, and the one she summons wants to dominate the planet just as much as Pious's lord.
 Eternal Darkness (Video Game) / int_77f6cc58
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_77f6cc58
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_77f6cc58
 Eternal Darkness (Video Game) / int_7a7b093d
type
Mana Meter
 Eternal Darkness (Video Game) / int_7a7b093d
comment
Mana Meter: Different sizes and recharge rates for everyone (that has one).
 Eternal Darkness (Video Game) / int_7a7b093d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7a7b093d
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7a7b093d
 Eternal Darkness (Video Game) / int_7b4ac30a
type
Status Buff
 Eternal Darkness (Video Game) / int_7b4ac30a
comment
Status Buff: Four of twelve spells are buffs. Well, technically five if you Mantorok a Reveal Invisible spell.
 Eternal Darkness (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7b4ac30a
 Eternal Darkness (Video Game) / int_7bc90010
type
Hearing Voices
 Eternal Darkness (Video Game) / int_7bc90010
comment
Hearing Voices: Pious was initially lured to the Ancient's temple by voices beckoning him. Right at the beginning you hear occasional nonsense whispers while walking around the mansion. These happen before you start to lose your Sanity Meter. Once it does empty, the most common hallucinations are hearing windchimes and someone crying (sometimes preceeded by the sound of knives being sharpened).
 Eternal Darkness (Video Game) / int_7bc90010
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7bc90010
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7bc90010
 Eternal Darkness (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Eternal Darkness (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: Happens every chapter. The game will switch from Alex Roivas to the star of any playable chapter when Alex finds the appropriate page.
 Eternal Darkness (Video Game) / int_7bf14666
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7bf14666
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7bf14666
 Eternal Darkness (Video Game) / int_7c48b272
type
Summon Bigger Fish
 Eternal Darkness (Video Game) / int_7c48b272
comment
Summon Bigger Fish: This constitutes much of the gameplay in the final level. Naturally this leaves one of the Eldritch Abominations wandering around unopposed, so the ghost of Alex's grandfather has to subsequently bind the Bigger Fish. Then in the Real Ending we learn that essentially all three fish have swallowed themselves, because Mantorok has been invoking this trope over a span of thousands of years, simultaneously, in three different timelines.
 Eternal Darkness (Video Game) / int_7c48b272
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7c48b272
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7c48b272
 Eternal Darkness (Video Game) / int_7d34f23a
type
Reckless Gun Usage
 Eternal Darkness (Video Game) / int_7d34f23a
comment
Reckless Gun Usage: During Maximillian's chapter, after he picks up two flintlock pistols, a sanity effect involves dropping one of them while reloading, killing him. If Lindsey's sanity is low, there's a chance he'll target his own foot when you aim. If Peter or Alex's sanity is low, there's a chance that they might aim their gun at the fourth wall and put a bullet hole in it.
 Eternal Darkness (Video Game) / int_7d34f23a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7d34f23a
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7d34f23a
 Eternal Darkness (Video Game) / int_7deb3fb1
type
Crutch Character
 Eternal Darkness (Video Game) / int_7deb3fb1
comment
Crutch Character: Rather, Crutch Item. The two (killable) characters who will not have access to a healing spell both have limited use healing items.
 Eternal Darkness (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7deb3fb1
 Eternal Darkness (Video Game) / int_7e6c0522
type
Off with His Head!
 Eternal Darkness (Video Game) / int_7e6c0522
comment
Off with His Head!: One method of dealing with zombies and Horrors. In fact, it's the fastest and, in the case of Ulyaoth aligned zombies, safest way to defeat them.
 Eternal Darkness (Video Game) / int_7e6c0522
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_7e6c0522
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_7e6c0522
 Eternal Darkness (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Eternal Darkness (Video Game) / int_808b6d16
comment
Sdrawkcab Name: The Roivas family. "Roivas" is the word "savior" backwards. Ehn'gha roughly comes out to a pronunciation of "agony."
 Eternal Darkness (Video Game) / int_808b6d16
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_808b6d16
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_808b6d16
 Eternal Darkness (Video Game) / int_812fc350
type
Turn of the Millennium
 Eternal Darkness (Video Game) / int_812fc350
comment
Turn of the Millennium: Alex's chapter, and by proxy, The Present Day for the game in general, although the specific date isn't given. The climax takes place during the planetary alignment of 2000, which occurred on May 5 of that year.
 Eternal Darkness (Video Game) / int_812fc350
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_812fc350
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_812fc350
 Eternal Darkness (Video Game) / int_815556aa
type
Tome of Eldritch Lore
 Eternal Darkness (Video Game) / int_815556aa
comment
Tome of Eldritch Lore: The semi-eponymous Tome of Eternal Darkness, an ancient text made from human skin and bones. Inside is the knowledge of millennia which includes eldritch spells and the fates of all who have ever come to possess it. It seems to be able to hop across time and spontaneously appear to prospective recipients while at the same time having a physical form, and it transcends language, as Chosen of multiple time periods and nationalities, even some who would realistically be illiterate, can read it without a hiccup. You spend most of the game reading it, and most of the time not spent reading it has you trying to find more pages to read.
 Eternal Darkness (Video Game) / int_815556aa
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_815556aa
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_815556aa
 Eternal Darkness (Video Game) / int_823c6e3e
type
Large Ham
 Eternal Darkness (Video Game) / int_823c6e3e
comment
Large Ham: William Hootkins' performance as Maximillian is a joy to listen to. Pious is also impressively bombastic:
 Eternal Darkness (Video Game) / int_823c6e3e
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_823c6e3e
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_823c6e3e
 Eternal Darkness (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Eternal Darkness (Video Game) / int_82a4fadc
comment
Our Liches Are Different: Pious is an undead sorcerer kept alive by his magickal connection to the relic that turned him into a Lich in the first place. Ellia, too, is kept alive by her magickal connection to the Heart of Mantorok, and vanishes into dust when she (willingly) severs that connection.
 Eternal Darkness (Video Game) / int_82a4fadc
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1.0
 Eternal Darkness (Video Game) / int_82a4fadc
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_82a4fadc
 Eternal Darkness (Video Game) / int_8344209e
type
BFG
 Eternal Darkness (Video Game) / int_8344209e
comment
Edward can gain access to the Elephant Gun if he stops a Vampire Predator from draining the servant who has the key.
 Eternal Darkness (Video Game) / int_8344209e
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8344209e
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8344209e
 Eternal Darkness (Video Game) / int_834420aa
type
BFS
 Eternal Darkness (Video Game) / int_834420aa
comment
BFS: Karim's Ram Dao certainly fits into this category. Like the Elephant Gun described above, it is wickedly destructive. A "head shot" will destroy a standard target's entire upper body, and properly enchanted, it will slay a Horror in a couple hits, again leaving just a pair of legs to fall comically to the ground. The Two-Edged Sword used by Anthony, Paul and Peter Jacob can take down a Horror in a few swings, and it's insanely good compared to the weak melee weapons the former two get earlier (a Scramasax and a Mace, respectively).
 Eternal Darkness (Video Game) / int_834420aa
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_834420aa
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_834420aa
 Eternal Darkness (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Eternal Darkness (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: Three meters — Health, Sanity, and Magic; three corresponding Eldritch Abominations. Respectively; Body, Mind, and Soul, which is the theme of each Abomination. Mantorok is the "Nuke" option for this.
 Eternal Darkness (Video Game) / int_83b89a9c
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1.0
 Eternal Darkness (Video Game) / int_83b89a9c
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_83b89a9c
 Eternal Darkness (Video Game) / int_8410bf3b
type
Quad Damage
 Eternal Darkness (Video Game) / int_8410bf3b
comment
Quad Damage: Enchant item can become this with the correct alignment.
 Eternal Darkness (Video Game) / int_8410bf3b
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8410bf3b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8410bf3b
 Eternal Darkness (Video Game) / int_84e189a8
type
Life Meter
 Eternal Darkness (Video Game) / int_84e189a8
comment
Life Meter: Not consistent among the characters, and slows you down when it gets too low.
 Eternal Darkness (Video Game) / int_84e189a8
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_84e189a8
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_84e189a8
 Eternal Darkness (Video Game) / int_85aaedbf
type
Mystical City Planning
 Eternal Darkness (Video Game) / int_85aaedbf
comment
Mystical City Planning: The city of Ehn'Gha in Eternal Darkness has nine towers that form a giant spell circle. This is the only way that the player can cast nine-point spells, which are powerful enough to nearly destroy the entire city or summon Ancients.
 Eternal Darkness (Video Game) / int_85aaedbf
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_85aaedbf
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_85aaedbf
 Eternal Darkness (Video Game) / int_8774fb47
type
Eldritch Abomination
 Eternal Darkness (Video Game) / int_8774fb47
comment
Eldritch Abomination: Exactly what the Ancients are, where they come from, or why they do what they do is left largely unanswered. However many there are isn't specified but there is evidence for no more than five and four of them are doing a good job of keeping encounters with human beings to a minimum. And if a human does encounter a mere remnant of evidence one exists, four times out of five it will be a fatal experience, and the rest of the time it will still be horrific.
 Eternal Darkness (Video Game) / int_8774fb47
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8774fb47
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8774fb47
 Eternal Darkness (Video Game) / int_88a5b2e6
type
Circle of Standing Stones
 Eternal Darkness (Video Game) / int_88a5b2e6
comment
Circle of Standing Stones: Seen in the cover art, five monolithic stones form the entrance to the Forbidden City by magically warping any human who stands in the center.
 Eternal Darkness (Video Game) / int_88a5b2e6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_88a5b2e6
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_88a5b2e6
 Eternal Darkness (Video Game) / int_89631688
type
The Chosen One
 Eternal Darkness (Video Game) / int_89631688
comment
The Chosen One: Deconstructed. All of the characters, including Pious, have been feeding into Mantorok's plot this whole time, under the guise of saving the world (which they undeniably did), but their fate under Mantorok might not be terribly dissimilar. Even before the 100% Completion ending comes into play, the only way Alex can conquer an Ancient is to summon the opposing Ancient into this world, and the one she summons wants to dominate the planet just as much as Pious's lord. Played generally straight with the enchanted Gladius, which only the Guardian of Light can wield. Although all of the Tome-bearing characters are chosen to defend humanity, Alex is the only one with an official heroic title.
 Eternal Darkness (Video Game) / int_89631688
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_89631688
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_89631688
 Eternal Darkness (Video Game) / int_89b8822f
type
Go Mad from the Revelation
 Eternal Darkness (Video Game) / int_89b8822f
comment
Go Mad from the Revelation: Inverted in that looking at monsters has no ill effects. It's when they discover you that it goes to crap, as your sanity can be drained if you never even look at one. Also, Maximillian's sanity was already suspect before he discovered plotting Bonethieves.
 Eternal Darkness (Video Game) / int_89b8822f
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_89b8822f
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_89b8822f
 Eternal Darkness (Video Game) / int_8a4988bb
type
Mind Rape
 Eternal Darkness (Video Game) / int_8a4988bb
comment
Mind Rape: Getting spotted by a zombie, horror, bonethief, Gatekeeper or other guardian results in them getting Glowing Eyes of Doom and your character going utterly nutterly-butterly.
 Eternal Darkness (Video Game) / int_8a4988bb
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8a4988bb
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8a4988bb
 Eternal Darkness (Video Game) / int_8a6d2168
type
Beat Them at Their Own Game
 Eternal Darkness (Video Game) / int_8a6d2168
comment
Beat Them at Their Own Game: Alex defeats Pious by summoning her own Ancient to fight his. This almost leads to Out of the Frying Pan when Alex realizes she just opened the door to an equally dangerous entity that doesn't have an adversary and which also has plans to enslave mankind, but avoided when her grandfather intervenes to bind the Ancient, preventing any of this from happening.
 Eternal Darkness (Video Game) / int_8a6d2168
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8a6d2168
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8a6d2168
 Eternal Darkness (Video Game) / int_8b6394c
type
These Are Things Man Was Not Meant to Know
 Eternal Darkness (Video Game) / int_8b6394c
comment
These Are Things Man Was Not Meant to Know: Comes with the Lovecraftian territory. Best exemplified in Max's autopsy reports.
 Eternal Darkness (Video Game) / int_8b6394c
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8b6394c
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8b6394c
 Eternal Darkness (Video Game) / int_8b6e8d7
type
Anachronic Order
 Eternal Darkness (Video Game) / int_8b6e8d7
comment
Anachronic Order: There is a bit of an order to the chapters. While they do tend to jump around a lot, all the chapters that take place in the same location happen in the correct chronological order. Justified when you consider that Mantorok can manipulate time. Every person got the book with the spells that they would need when they needed it in order to further his Gambit Roulette.
 Eternal Darkness (Video Game) / int_8b6e8d7
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8b6e8d7
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8b6e8d7
 Eternal Darkness (Video Game) / int_8c00901a
type
Creepy Good
 Eternal Darkness (Video Game) / int_8c00901a
comment
Creepy Good: Mantorok had been worshipped as a benevolent fertility god for millennia. It's hard to say how "good" he is, except in comparison to the other three Ancients.
 Eternal Darkness (Video Game) / int_8c00901a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8c00901a
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8c00901a
 Eternal Darkness (Video Game) / int_8c16c5d
type
Powers That Be
 Eternal Darkness (Video Game) / int_8c16c5d
comment
Powers That Be: The ancients, especially the unseen yellow one.
 Eternal Darkness (Video Game) / int_8c16c5d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8c16c5d
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8c16c5d
 Eternal Darkness (Video Game) / int_8d0cb42f
type
Set Piece Puzzle
 Eternal Darkness (Video Game) / int_8d0cb42f
comment
Set Piece Puzzle: Most chapters have at least one set piece puzzle, and Alex usually needs to solve a similar puzzle in between chapters to find the next chapter page.
 Eternal Darkness (Video Game) / int_8d0cb42f
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8d0cb42f
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8d0cb42f
 Eternal Darkness (Video Game) / int_8d4928da
type
Safecracking
 Eternal Darkness (Video Game) / int_8d4928da
comment
Safecracking: In the basement during Alex's time.
 Eternal Darkness (Video Game) / int_8d4928da
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8d4928da
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8d4928da
 Eternal Darkness (Video Game) / int_8d5fc8c7
type
Recoiled Across the Room
 Eternal Darkness (Video Game) / int_8d5fc8c7
comment
Recoiled Across the Room: In Edward's chapter, the player can find the elephant gun if they rescue his servants from The Vampire. Because it's such a massive rifle and Edward's a fairly small guy, failing to let him brace himself before firing (by staying in the firing stance for a few seconds) will knock him flat on his ass.
 Eternal Darkness (Video Game) / int_8d5fc8c7
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8d5fc8c7
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8d5fc8c7
 Eternal Darkness (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Eternal Darkness (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Dying as Pious in the very first chapter results in a different game over message than with any of the other characters because none of the plot (even the prologue) can happen without him. Losing in the final battle results in a cutscene of Pious taunting Alex and spitting on her.
 Eternal Darkness (Video Game) / int_8e0430ab
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8e0430ab
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8e0430ab
 Eternal Darkness (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Eternal Darkness (Video Game) / int_8e5c862
comment
Ancient Conspiracy: For at least two thousand years, the Ancients and their followers have been keeping their movements out of public view and have been working toward the overthrow of humanity. Mantorok, however, has done a lot of operating out in the open.
 Eternal Darkness (Video Game) / int_8e5c862
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8e5c862
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8e5c862
 Eternal Darkness (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Eternal Darkness (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: With Magick. Averted in that you can discover useful combat spells far earlier than the game gives you the scrolls for them, by experimenting with rune combinations.
 Eternal Darkness (Video Game) / int_8f233b1b
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_8f233b1b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8f233b1b
 Eternal Darkness (Video Game) / int_8f719646
type
Identification by Dental Records
 Eternal Darkness (Video Game) / int_8f719646
comment
Identification by Dental Records: Alex is appalled that the Rhode Island police brought her in to identify Edward's body, asking why dental records weren't used. The reason? Edward's head is missing.
 Eternal Darkness (Video Game) / int_8f719646
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_8f719646
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_8f719646
 Eternal Darkness (Video Game) / int_91e894b4
type
Apocalypse How
 Eternal Darkness (Video Game) / int_91e894b4
comment
Apocalypse How: Dominance by any of the three Ancients would result in a Planetary Class 3; Mantorok's dominance has an uncertain future.
 Eternal Darkness (Video Game) / int_91e894b4
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_91e894b4
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_91e894b4
 Eternal Darkness (Video Game) / int_9203bf6
type
Arc Number
 Eternal Darkness (Video Game) / int_9203bf6
comment
Arc Number: The number 333 shows up in several places.
 Eternal Darkness (Video Game) / int_9203bf6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9203bf6
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9203bf6
 Eternal Darkness (Video Game) / int_922ffb07
type
Mook Bouncer
 Eternal Darkness (Video Game) / int_922ffb07
comment
Mook Bouncer: Trappers, but they're blind and can usually be crept around.
 Eternal Darkness (Video Game) / int_922ffb07
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_922ffb07
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_922ffb07
 Eternal Darkness (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Eternal Darkness (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: Angkor Thom has pressure point activate traps ranging from swinging blades, to toxic gas to literal smashing mechanisms. The forbidden city also has a smashing mechanism... That is required to make use of a door!
 Eternal Darkness (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_92cf3f7b
 Eternal Darkness (Video Game) / int_93deab19
type
Ominous Fog
 Eternal Darkness (Video Game) / int_93deab19
comment
Ominous Fog: The sign that there is a gate keeper guardian in the immediate area.
 Eternal Darkness (Video Game) / int_93deab19
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_93deab19
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_93deab19
 Eternal Darkness (Video Game) / int_968f633c
type
Flip Personality
 Eternal Darkness (Video Game) / int_968f633c
comment
Flip Personality: Xel'lotath has two personalities that act like this. Some other people may appear this way too, but that just means your sanity meter is too low.
 Eternal Darkness (Video Game) / int_968f633c
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_968f633c
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_968f633c
 Eternal Darkness (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Eternal Darkness (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: Averted, but not by much. As far as projectile weapons go they're 3rd in the game in power, behind Edward's Elephant Gun and Mike's OICW. That being said, they're still damn good weapons.
 Eternal Darkness (Video Game) / int_96ecc67e
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_96ecc67e
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_96ecc67e
 Eternal Darkness (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Eternal Darkness (Video Game) / int_9712e10
comment
Sword of Plot Advancement: The Gladius for Alex and the Ram Dao for Karim are both needed (along with an enchantment of a certain alignment) to unlock a couple of doors.
 Eternal Darkness (Video Game) / int_9712e10
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9712e10
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9712e10
 Eternal Darkness (Video Game) / int_987be393
type
Gambit Roulette
 Eternal Darkness (Video Game) / int_987be393
comment
Gambit Roulette: Spanning millennia and three different time streams. You need to see the best ending to learn this.
 Eternal Darkness (Video Game) / int_987be393
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_987be393
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_987be393
 Eternal Darkness (Video Game) / int_98a63dc6
type
Time Abyss
 Eternal Darkness (Video Game) / int_98a63dc6
comment
Time Abyss: The four Ancients are millennia old at the least. Pious lives to 2026 years old before his death at the player's hands near the game's end.
 Eternal Darkness (Video Game) / int_98a63dc6
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_98a63dc6
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_98a63dc6
 Eternal Darkness (Video Game) / int_9918518b
type
Press X to Die
 Eternal Darkness (Video Game) / int_9918518b
comment
Press X to Die: The room with a large switch on the floor that, when stood on, causes a large stone slab to crash down on the switch, helpfully demonstrated by a Zombie wandering into this trap. There is nothing to stop the player character from standing on the button.
 Eternal Darkness (Video Game) / int_9918518b
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9918518b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9918518b
 Eternal Darkness (Video Game) / int_99db72ee
type
Immune to Bullets
 Eternal Darkness (Video Game) / int_99db72ee
comment
Immune to Bullets: Go ahead, shoot the Black Guardian and see what it has to say about it.
 Eternal Darkness (Video Game) / int_99db72ee
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_99db72ee
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_99db72ee
 Eternal Darkness (Video Game) / int_9a692ae9
type
13 Is Unlucky
 Eternal Darkness (Video Game) / int_9a692ae9
comment
13 Is Unlucky: The full Japanese title is Eternal Darkness: Manukareta JÅ«san-nin, meaning Eternal Darkness: The 13 Guests. The "13" accounts for the twelve playable characters and likely intends for the player to be considered #13.
 Eternal Darkness (Video Game) / int_9a692ae9
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9a692ae9
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9a692ae9
 Eternal Darkness (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Eternal Darkness (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: All of the characters once they find good weaponry and the Tome of Eternal Darkness.
 Eternal Darkness (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9bcd82c0
 Eternal Darkness (Video Game) / int_9c1f758a
type
Kill It with Fire
 Eternal Darkness (Video Game) / int_9c1f758a
comment
Kill It with Fire The oil fires in Michael's chapter, which he attempts to snuff out using "80% nitroglycerin grade dynamite." The Mantorok and Xel'lotath zombies can be set on fire with a torch due to being little more than dried out husks.
 Eternal Darkness (Video Game) / int_9c1f758a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9c1f758a
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9c1f758a
 Eternal Darkness (Video Game) / int_9c5d474d
type
Zombify the Living
 Eternal Darkness (Video Game) / int_9c5d474d
comment
Zombify the Living: What happens to Anthony; also, anyone killed by the mini boss of Edward's level instantly becomes a hostile zombie (although apart from the very first victim, you can drive it off and save Edward's servants if you're quick enough).
 Eternal Darkness (Video Game) / int_9c5d474d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9c5d474d
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9c5d474d
 Eternal Darkness (Video Game) / int_9d12bbc1
type
Foreshadowing
 Eternal Darkness (Video Game) / int_9d12bbc1
comment
Foreshadowing: Maximillian has a sanity effect where he's stuck in an enclosed space: An asylum room, which is where he ends up later. One Sanity Effect sometimes places characters in the past somewhere in a future character's version of events (Paul in Peter's version of the Cathedral, where there are medical tents).
 Eternal Darkness (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9d12bbc1
 Eternal Darkness (Video Game) / int_9d17b859
type
Made of Iron
 Eternal Darkness (Video Game) / int_9d17b859
comment
Made of Iron: Unless they're struck with enough force to destroy their entire upper body, Chattur'gha zombies can survive having their head and both arms severed and just stand there, and that's before their healing factor regrows the limbs you cut off.
 Eternal Darkness (Video Game) / int_9d17b859
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9d17b859
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9d17b859
 Eternal Darkness (Video Game) / int_9dd2329c
type
Camera Abuse
 Eternal Darkness (Video Game) / int_9dd2329c
comment
Camera Abuse: Sometimes, when someone has low sanity and is carrying a gun, they will randomly fire it. Once in a blue moon, they will turn to face you and then fire their gun, putting a "bullet hole" in the "screen."
 Eternal Darkness (Video Game) / int_9dd2329c
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9dd2329c
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9dd2329c
 Eternal Darkness (Video Game) / int_9e67ec50
type
Flashback Cut
 Eternal Darkness (Video Game) / int_9e67ec50
comment
Flashback Cut: Anybody who claims the Tome of Eternal Darkness spontaneously experiences quick moments in the histories of previous and future owners; it may be a quick representation of them reading the Tome.
 Eternal Darkness (Video Game) / int_9e67ec50
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9e67ec50
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9e67ec50
 Eternal Darkness (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Eternal Darkness (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: An invisible, vaguely humanoid creature with four jaws. It sucks blood by magicking it out of people, and turns them into zombies.
 Eternal Darkness (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_9f63d4f1
 Eternal Darkness (Video Game) / int_a14c8cfe
type
Secret Legacy
 Eternal Darkness (Video Game) / int_a14c8cfe
comment
Secret Legacy: The Roivas family, as said by Edward, has a long history of strange members such as Maximilian's mental illness and even being persecuted in witch hunts. Considering the Roivas mansion being built on top of the ruins of Ehn'gha as well as Maximilian's father Aaron knowing about the Ancients,it's possible their connection to the Tome of Eternal Darkness goes back even further.
 Eternal Darkness (Video Game) / int_a14c8cfe
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a14c8cfe
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a14c8cfe
 Eternal Darkness (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 Eternal Darkness (Video Game) / int_a1d70162
comment
During Maximillian's chapter, after he picks up two flintlock pistols, a sanity effect involves dropping one of them while reloading, killing him.
 Eternal Darkness (Video Game) / int_a1d70162
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a1d70162
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a1d70162
 Eternal Darkness (Video Game) / int_a2dd3c5
type
My Death Is Just the Beginning
 Eternal Darkness (Video Game) / int_a2dd3c5
comment
My Death Is Just the Beginning: Subverted — immediately after naming the trope, Pious Augustus dies, and despite his claims, this provides no benefit to his plan and you never see him again.
 Eternal Darkness (Video Game) / int_a2dd3c5
featureApplicability
-0.3
 Eternal Darkness (Video Game) / int_a2dd3c5
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a2dd3c5
 Eternal Darkness (Video Game) / int_a43a691b
type
Finishing Move
 Eternal Darkness (Video Game) / int_a43a691b
comment
Finishing Move Performing this on an enemy revitalizes your Sanity Meter — probably because such a decisive way of enforcing your will upon the world is therapeutic for the mind, not to mention the satisfaction of ridding the world of a horror that should not be. It's advisable to use a finishing move on nearly every enemy, unless you enjoy hallucinating as you walk around from loss of Sanity. Of course, you can't inflict a finishing move on all your enemies. This is required to permantly kill Xel'lotath zombies as any limbs that are hacked off are replaced by green ghostly equivalents. If you don't Double Tap Xel'lotath zombies, they will get back up; Chattur'gha zombies that don't have their torso destroyed may do the same, once their Healing Factor regrows their limbs.
 Eternal Darkness (Video Game) / int_a43a691b
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a43a691b
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a43a691b
 Eternal Darkness (Video Game) / int_a51a1e56
type
Flying Books
 Eternal Darkness (Video Game) / int_a51a1e56
comment
Flying Books: One of the sanity effects in the library.
 Eternal Darkness (Video Game) / int_a51a1e56
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a51a1e56
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a51a1e56
 Eternal Darkness (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Eternal Darkness (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Enchanted Gladius, which can be thrown.
 Eternal Darkness (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a5e02e9e
 Eternal Darkness (Video Game) / int_a5fb0d24
type
Healing Factor
 Eternal Darkness (Video Game) / int_a5fb0d24
comment
Healing Factor: Chattur'gha's zombies will regrow limbs and heads and may even get back up if not finished off. Even if they have their torso destroyed (which will make them fade from existence) you can see the torso regrowing as they dissappear.
 Eternal Darkness (Video Game) / int_a5fb0d24
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a5fb0d24
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a5fb0d24
 Eternal Darkness (Video Game) / int_a7544a0f
type
Beneath the Earth
 Eternal Darkness (Video Game) / int_a7544a0f
comment
Beneath the Earth: Ehn'gha, the ancient city.
 Eternal Darkness (Video Game) / int_a7544a0f
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a7544a0f
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a7544a0f
 Eternal Darkness (Video Game) / int_a8826e1e
type
Giant Mook
 Eternal Darkness (Video Game) / int_a8826e1e
comment
Giant Mook: Horrors, which are pretty damn... Horrific. Even if one is not hostile toward you or does not notice your presence, you can still get hurt by simply touching or getting close to one.
 Eternal Darkness (Video Game) / int_a8826e1e
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1.0
 Eternal Darkness (Video Game) / int_a8826e1e
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a8826e1e
 Eternal Darkness (Video Game) / int_a8a04f6f
type
And I Must Scream
 Eternal Darkness (Video Game) / int_a8a04f6f
comment
And I Must Scream: Mantorok's binding to the temple qualifies, as does Anthony being trapped despairing in an empty chamber under an unrelenting zombifying curse. He is put to rest after a few centuries by Paul Luther. There's also Roberto Bianchi, a Venetian architect who gets buried alive in what Pious calls "The Pillar of Flesh" (a monolith made of concrete and dead bodies) until his spirit is released over 500 years later; Ellia, a Cambodian slave girl cursed to guard Mantorok's heart for more than 800 years as a rotting corpse; and Karim, a Persian man cursed to spend a whopping 900 years guarding another of the ancient artifacts as a disembodied spirit. Xel'lotath zombies are so psychologically tormented that they're too crazy to die. Bonethieves puppet their skin suits around while the original owner is still conscious and aware.
 Eternal Darkness (Video Game) / int_a8a04f6f
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1.0
 Eternal Darkness (Video Game) / int_a8a04f6f
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a8a04f6f
 Eternal Darkness (Video Game) / int_a9619e83
type
Magick
 Eternal Darkness (Video Game) / int_a9619e83
comment
Magick: Because just spelling it as "magic" is apparently too lighthearted for a game with Eldritch Abominations.
 Eternal Darkness (Video Game) / int_a9619e83
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_a9619e83
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_a9619e83
 Eternal Darkness (Video Game) / int_aa809887
type
Blipvert
 Eternal Darkness (Video Game) / int_aa809887
comment
Blipvert: Happens every time a character, from Chapter 3 on, picks up the Tome of Eternal Darkness, showing brief flashes of everyone else to have picked it up across the game before.
 Eternal Darkness (Video Game) / int_aa809887
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_aa809887
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_aa809887
 Eternal Darkness (Video Game) / int_abc66b07
type
Evolving Attack
 Eternal Darkness (Video Game) / int_abc66b07
comment
Evolving Attack: Once you pick up the Pargon ("Power") rune and 5/7 point Circles of Power, you can manually boost the oomph of any given magic spell by just loading it down with Pargons, at the obvious cost of it taking more MP and time to cast. Moreover, since the bad guys use the same magic system the heroes do, Pious starts throwing down 9 point spells that consist of three ordinary runes and six Pargons.
 Eternal Darkness (Video Game) / int_abc66b07
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1.0
 Eternal Darkness (Video Game) / int_abc66b07
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_abc66b07
 Eternal Darkness (Video Game) / int_ac81e4b0
type
Dueling Player Characters
 Eternal Darkness (Video Game) / int_ac81e4b0
comment
Dueling Player Characters: In Paul Luther's story, you find a deranged and zombified Anthony and have to put him out of his misery once and for all. The Final Boss is Pious Augustus, the second player character in the game.
 Eternal Darkness (Video Game) / int_ac81e4b0
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_ac81e4b0
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_ac81e4b0
 Eternal Darkness (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Eternal Darkness (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Alex, Anthony, and Lindsey, although each is above average in one of their stats. Alex has a fairly large magick meter and her MP regenerates twice as fast as all other characters. Anthony is a zombie, and thus is effectively unkillable. If he dies, he just gets back up again. Lindsey has the largest sanity meter in the game.
 Eternal Darkness (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_ac9f78d9
 Eternal Darkness (Video Game) / int_ad1db87c
type
Oh, Crap!
 Eternal Darkness (Video Game) / int_ad1db87c
comment
Oh, Crap!: Peter has this reaction when he realizes that The Black Guardian is shrinking his barriers during their fight. Lindsey gets one too, when he shoots Paul Augustine in the chest and doesn't even slow him down.
 Eternal Darkness (Video Game) / int_ad1db87c
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_ad1db87c
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_ad1db87c
 Eternal Darkness (Video Game) / int_ad4a45be
type
Final Boss
 Eternal Darkness (Video Game) / int_ad4a45be
comment
The Final Boss is Pious Augustus, the second player character in the game.
 Eternal Darkness (Video Game) / int_ad4a45be
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_ad4a45be
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_ad4a45be
 Eternal Darkness (Video Game) / int_af8974a3
type
Breakable Weapons
 Eternal Darkness (Video Game) / int_af8974a3
comment
Breakable Weapons: Happens often with minor items needed to solve puzzles, and only once with an actual weapon. Fortunately, the first magic spell you learn is one that fixes broken items. Items break at plot-specific points, though, so there's no damage meter or anything for them.
 Eternal Darkness (Video Game) / int_af8974a3
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_af8974a3
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_af8974a3
 Eternal Darkness (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Eternal Darkness (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: If you use the OICW's grenade launcher while you're too close to your target, the grenade will blow you up too.
 Eternal Darkness (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_b1c4bc94
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_b1c4bc94
 Eternal Darkness (Video Game) / int_b1ddb121
type
Remixed Level
 Eternal Darkness (Video Game) / int_b1ddb121
comment
Remixed Level: The levels consist of the Roivas Mansion, The Forbidden City in Persia, the church in France, and the temple in Cambodia. Each area gets played more than once and each revisit changes the levels in some way such as altered scenery and new areas to explore.
 Eternal Darkness (Video Game) / int_b1ddb121
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_b1ddb121
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_b1ddb121
 Eternal Darkness (Video Game) / int_b351b856
type
Sanity Meter
 Eternal Darkness (Video Game) / int_b351b856
comment
Peter is in better shape than Paul, but his health isn't much better. His covering WWI has left his brain a bit broken, and if he finds the Two-Edged Sword, he has the same problem Anthony had with it that Paul didn't — it's heavy and difficult for a scrawny guy to wield. He has among the very best capacity for magic of the twelve though, necessary for a Wizard Duel at his chapter's end. He even finds a unique item for the fight that instantly replenishes his entire mana meter. Edward has the smallest possible health bar, but he's got large sanity and magick meters in exchange — magick which can be put to use enchanting his Elephant Gun.
 Eternal Darkness (Video Game) / int_b351b856
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1.0
 Eternal Darkness (Video Game) / int_b351b856
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_b351b856
 Eternal Darkness (Video Game) / int_b36ae36a
type
Collector of the Strange
 Eternal Darkness (Video Game) / int_b36ae36a
comment
Collector of the Strange: The Roivases. A hidden chamber inside their mansion houses the Tome, as well as portraits and artifacts taken from each location significant to the Ancients and Pious.
 Eternal Darkness (Video Game) / int_b36ae36a
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_b36ae36a
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_b36ae36a
 Eternal Darkness (Video Game) / int_b4cbb37f
type
Good Morning, Crono
 Eternal Darkness (Video Game) / int_b4cbb37f
comment
Good Morning, Crono: Although Alex starts the game fighting an infinite number of zombies in a nightmare before she actually gets around to waking up.
 Eternal Darkness (Video Game) / int_b4cbb37f
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_b4cbb37f
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_b4cbb37f
 Eternal Darkness (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Eternal Darkness (Video Game) / int_b6a3535d
comment
Infinity +1 Element: The Mantorok rune. With it, you'll almost never need to use the other elements again.
 Eternal Darkness (Video Game) / int_b6a3535d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_b6a3535d
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_b6a3535d
 Eternal Darkness (Video Game) / int_b6f33a21
type
Rainbow Speak
 Eternal Darkness (Video Game) / int_b6f33a21
comment
Rainbow Speak: Done in the game's text when talking about key words in general, or items of interest relating to Chattur'gha, Ulyaoth, Xel'lotath, or Mantorok.
 Eternal Darkness (Video Game) / int_b6f33a21
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1.0
 Eternal Darkness (Video Game) / int_b6f33a21
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_b6f33a21
 Eternal Darkness (Video Game) / int_b7d85d68
type
Healing Potion
 Eternal Darkness (Video Game) / int_b7d85d68
comment
Healing Potion: Peter can find Magickal Elixirs which restore his Mana Meter. Karim and Ellia have items which cast healing spells when used. Edward has his flask of liquid courage, which restores his sanity. Paul has a limited use meditation rod that can be used to completely restore his sanity.
 Eternal Darkness (Video Game) / int_b7d85d68
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1.0
 Eternal Darkness (Video Game) / int_b7d85d68
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_b7d85d68
 Eternal Darkness (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Eternal Darkness (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: When an enemy spots a player character.
 Eternal Darkness (Video Game) / int_b85c06f2
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_b85c06f2
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_b85c06f2
 Eternal Darkness (Video Game) / int_b9e8ad28
type
The Multiverse
 Eternal Darkness (Video Game) / int_b9e8ad28
comment
The Multiverse: After you beat the game three times, earning the secret ending, you find out each time you beat the game, it was with an incarnation of Alex from different universes. Essentially defeating Mantorok's enemies across multiple realities.
 Eternal Darkness (Video Game) / int_b9e8ad28
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_b9e8ad28
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_b9e8ad28
 Eternal Darkness (Video Game) / int_bb0b2739
type
Nested Story
 Eternal Darkness (Video Game) / int_bb0b2739
comment
Nested Story: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the Tome of Eternal Darkness opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.
 Eternal Darkness (Video Game) / int_bb0b2739
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1.0
 Eternal Darkness (Video Game) / int_bb0b2739
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_bb0b2739
 Eternal Darkness (Video Game) / int_bb48f8ba
type
Timed Mission
 Eternal Darkness (Video Game) / int_bb48f8ba
comment
Timed Mission: The end of Michael's chapter requires him to escape from the ruins before the explosives detonate.
 Eternal Darkness (Video Game) / int_bb48f8ba
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1.0
 Eternal Darkness (Video Game) / int_bb48f8ba
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_bb48f8ba
 Eternal Darkness (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Eternal Darkness (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Alex shows up after her grandfather is already dead along with everyone else, leaving her as the only one who can stop Pious' summoning, which is just about to start.
 Eternal Darkness (Video Game) / int_bba30aeb
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_bba30aeb
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_bba30aeb
 Eternal Darkness (Video Game) / int_bd6b6284
type
Early-Bird Boss
 Eternal Darkness (Video Game) / int_bd6b6284
comment
Early-Bird Boss: The first Horror fought by a killable PC is encountered before any of the spells that make Horrors easy to deal with (Shield and dominant alignment / Mantorok enchant), and the character's only non limited weapon (the limited throwing weapon isn't much better due to the small room it is fought in) has range that makes hitting its head tricky and stands a good chance of killing the player. Even later Horrors encountered before getting those spells in the same level are easier due to a much better weapon being acquired.
 Eternal Darkness (Video Game) / int_bd6b6284
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1.0
 Eternal Darkness (Video Game) / int_bd6b6284
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_bd6b6284
 Eternal Darkness (Video Game) / int_bd79d896
type
Minor Crime Reveals Major Plot
 Eternal Darkness (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: It all starts with Alex investigating the murder of her grandfather, but things soon get much worse than that...
 Eternal Darkness (Video Game) / int_bd79d896
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_bd79d896
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_bd79d896
 Eternal Darkness (Video Game) / int_bef00ce9
type
Whispering Ghosts
 Eternal Darkness (Video Game) / int_bef00ce9
comment
Whispering Ghosts: Even when the sanity meter is full they can be heard in some places at regular intervals and the characters in the game can apparently hear them too.
 Eternal Darkness (Video Game) / int_bef00ce9
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_bef00ce9
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_bef00ce9
 Eternal Darkness (Video Game) / int_bef696dd
type
Mind Screw
 Eternal Darkness (Video Game) / int_bef696dd
comment
Mind Screw: A lot of the sanity effects.
 Eternal Darkness (Video Game) / int_bef696dd
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_bef696dd
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_bef696dd
 Eternal Darkness (Video Game) / int_bf60ca50
type
Hollywood Torches
 Eternal Darkness (Video Game) / int_bf60ca50
comment
Hollywood Torches: Six characters get access to a torch as a weapon. They come lit, never run out of fuel, and (except in Lindsey's case), they're usually redundant in terms of lighting the general area. Incredibly useful for igniting Xel'lotath's and Mantorok's zombies, though.
 Eternal Darkness (Video Game) / int_bf60ca50
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_bf60ca50
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_bf60ca50
 Eternal Darkness (Video Game) / int_c04b1231
type
Jump Scare
 Eternal Darkness (Video Game) / int_c04b1231
comment
Jump Scare: The only one in the game is a one time sanity effect. Alex looks in a bathtub full of blood to find a pale, apparently dead version of herself. After a loud scream and a series of zoom-in flashes, it disappears.
 Eternal Darkness (Video Game) / int_c04b1231
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1.0
 Eternal Darkness (Video Game) / int_c04b1231
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c04b1231
 Eternal Darkness (Video Game) / int_c0b66f61
type
Invisible Monsters
 Eternal Darkness (Video Game) / int_c0b66f61
comment
Invisible Monsters: The vampire, there is also a room in Eng'ha that has invisible trappers. Even your Area of Effect magical attack will fail against invisible targets, forcing you to cast reveal invinsible, get them to bump into a damage field or shield, or wait for them to reveal themselves.
 Eternal Darkness (Video Game) / int_c0b66f61
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1.0
 Eternal Darkness (Video Game) / int_c0b66f61
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c0b66f61
 Eternal Darkness (Video Game) / int_c145f69b
type
Subverted Trope
 Eternal Darkness (Video Game) / int_c145f69b
comment
Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though she still has her original reaction if you heal it back up.
 Eternal Darkness (Video Game) / int_c145f69b
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1.0
 Eternal Darkness (Video Game) / int_c145f69b
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c145f69b
 Eternal Darkness (Video Game) / int_c2339e22
type
Identifying the Body
 Eternal Darkness (Video Game) / int_c2339e22
comment
Identifying the Body: The game opens with Alex Roivas being called in to do this for her grandfather. She does so via his ring, as he's missing his head. After the police fail to solve the murder, she takes matters into her own hands, and finds the Tome of Eternal Darkness, beginning the plot.
 Eternal Darkness (Video Game) / int_c2339e22
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1.0
 Eternal Darkness (Video Game) / int_c2339e22
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c2339e22
 Eternal Darkness (Video Game) / int_c3308d09
type
Blood for Mortar
 Eternal Darkness (Video Game) / int_c3308d09
comment
Blood for Mortar: The Pillar Of Flesh is constructed by The Ancients to facilitate their entry into our world. It is built of people smothered with concrete.
 Eternal Darkness (Video Game) / int_c3308d09
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1.0
 Eternal Darkness (Video Game) / int_c3308d09
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c3308d09
 Eternal Darkness (Video Game) / int_c3361ba
type
Those Were Only Their Scouts
 Eternal Darkness (Video Game) / int_c3361ba
comment
Those Were Only Their Scouts: A Guardian serves as the boss of Maximillian's chapter, and after killing it, he's horrified to realize that there's an entire city of them beneath his mansion.
 Eternal Darkness (Video Game) / int_c3361ba
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_c3361ba
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_c3361ba
 Eternal Darkness (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Eternal Darkness (Video Game) / int_c564ef1
comment
Solve the Soup Cans: You're actually shown a majority of the game's puzzles as soon as you get proper control of Alex (with even more once you unlock the second floor), which is likely an remnant of how Silicon Knights originally envisioned a much more open-ended structure. With the mid-development switch to linear progression, you're now forced to sit and think of how puzzles and spells learned within each chapter will apply to the setpieces inside the Roivas mansion.
 Eternal Darkness (Video Game) / int_c564ef1
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1.0
 Eternal Darkness (Video Game) / int_c564ef1
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_c564ef1
 Eternal Darkness (Video Game) / int_c64db44b
type
Idle Animation
 Eternal Darkness (Video Game) / int_c64db44b
comment
Idle Animation: One of gaming's most versatile examples. The different characters all idle in different ways, and the idle method changes depending on what weapon they're currently equipped with, if any. Even if characters share a weapon (Alex and Pious both wield a Gladius, for instance), they'll toy with them in separate ways.
 Eternal Darkness (Video Game) / int_c64db44b
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1.0
 Eternal Darkness (Video Game) / int_c64db44b
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c64db44b
 Eternal Darkness (Video Game) / int_c6ab426d
type
The Present Day
 Eternal Darkness (Video Game) / int_c6ab426d
comment
Alex's chapter, and by proxy, The Present Day for the game in general, although the specific date isn't given.
 Eternal Darkness (Video Game) / int_c6ab426d
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_c6ab426d
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c6ab426d
 Eternal Darkness (Video Game) / int_c6c5ce4
type
Bedlam House
 Eternal Darkness (Video Game) / int_c6c5ce4
comment
Bedlam House: The Jefferson & Coombs Sanitarium, where Max spends the remainder of his life.
 Eternal Darkness (Video Game) / int_c6c5ce4
featureApplicability
1.0
 Eternal Darkness (Video Game) / int_c6c5ce4
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1.0
 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_c6c5ce4
 Eternal Darkness (Video Game) / int_c7270d1c
type
With This Herring
 Eternal Darkness (Video Game) / int_c7270d1c
comment
With This Herring: Averted for the most part; few of the characters are warriors or are expecting to be attacked, and the ones that do are armed. Some of them heavily.
 Eternal Darkness (Video Game) / int_c7270d1c
featureApplicability
-1.0
 Eternal Darkness (Video Game) / int_c7270d1c
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c7270d1c
 Eternal Darkness (Video Game) / int_c75df49a
type
Shout-Out
 Eternal Darkness (Video Game) / int_c75df49a
comment
Shout-Out: Among the books in the Roivas mansion's library are the works of Edgar Allan Poe and H. P. Lovecraft. At the end of his chapter, Max is put in the Jefferson Coombs Sanitarium, a shoutout to Jeffrey Combs, who starred in several adaptations of Lovecraft's works. Also, the detective in the beginning is named Inspector Legrasse, a reference to one of the protagonists in Call of Cthulhu. Michael must construct a Staff of Ra and use it to reflect light through a center gemstone to aim a laser like beam of light onto a scale model of a city. Just like Indiana Jones did in Raiders of the Lost Ark. What does Maximillian say when you select the Chattur'gha Horror out of his autopsy notes? "Oh, the Horror. THE HORROR!" The fact the fifth Ancient (yellow) remains nameless is itself a shout out to The King in Yellow, Hastur. Lindsey's chapter is clearly modeled after Indiana Jones: Set in an ancient temple full of pressure place triggered death traps, Edwin himself dresses similar to Indiana Jones and is an archaeologist. You have to pull off the weight replacement bit from the opener of the first movie swapping a metal bracelet with a silver bracelet of the same weight (except in Lindsey's case it actually works). Heck, Paul Augustine even looks like Arnold Ernst Toht from Raiders of the Lost Ark. Edward explicitly name drops Sir James George Frazer and his comprehensive text: The Golden Bough: A Study in Magic and Religion. Chakrams were not designed to return to the thrower's hand. The Ancients match both colors and states as the Hyrule Goddesses, Chattu'gha matching Din, Uylotath matching Nayru, and Xel'lotath matching Farore.
 Eternal Darkness (Video Game) / int_c75df49a
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1.0
 Eternal Darkness (Video Game) / int_c75df49a
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c75df49a
 Eternal Darkness (Video Game) / int_c9861848
type
Video Game Caring Potential
 Eternal Darkness (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can save some Bonethief victims before they get controlled if you're quick. This is very prevalent in the World War I chapter with Peter. Ellia notices a guard under attack right after falling down a shaft and breaking her sword. If she saves the guard, he will repair her sword. Edward can gain access to the Elephant Gun if he stops a Vampire Predator from draining the servant who has the key.
 Eternal Darkness (Video Game) / int_c9861848
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1.0
 Eternal Darkness (Video Game) / int_c9861848
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_c9861848
 Eternal Darkness (Video Game) / int_ca85e684
type
Power Trio
 Eternal Darkness (Video Game) / int_ca85e684
comment
Power Trio: The unholy trinity of Chattur'gah, Xel'lotath, and Ulyaoth are mortal enemies, but are still very closely associated.
 Eternal Darkness (Video Game) / int_ca85e684
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1.0
 Eternal Darkness (Video Game) / int_ca85e684
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_ca85e684
 Eternal Darkness (Video Game) / int_caf89e54
type
Taking You with Me
 Eternal Darkness (Video Game) / int_caf89e54
comment
Taking You with Me: Mantorok may be bound and dying, but the true ending shows that he planned his revenge on the other Ancients throughout time and space to kill all three of them as well.
 Eternal Darkness (Video Game) / int_caf89e54
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1.0
 Eternal Darkness (Video Game) / int_caf89e54
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_caf89e54
 Eternal Darkness (Video Game) / int_cbe3a70d
type
Beware My Stinger Tail
 Eternal Darkness (Video Game) / int_cbe3a70d
comment
Beware My Stinger Tail: Gate Keeper Guardians and Trappers, though the latter does not do direct damage.
 Eternal Darkness (Video Game) / int_cbe3a70d
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1.0
 Eternal Darkness (Video Game) / int_cbe3a70d
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_cbe3a70d
 Eternal Darkness (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Eternal Darkness (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Played with. It is the efforts of Alex and the others who foil the Ancients, but they never could have done it without Mantorok’s help. It’s basically “Did you and Yog-Sothoth punch out Cthulhu together?�
 Eternal Darkness (Video Game) / int_cc4d190a
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1.0
 Eternal Darkness (Video Game) / int_cc4d190a
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Eternal Darkness (Video Game) / int_cc4d190a
 Eternal Darkness (Video Game) / int_cd682fe1
type
Dodge the Bullet
 Eternal Darkness (Video Game) / int_cd682fe1
comment
Dodge the Bullet: Bonethieves are exceptionally good at this when they're just milling around. You have to wait for them to attempt a lunge before you can be guaranteed a hit.
 Eternal Darkness (Video Game) / int_cd682fe1
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1.0
 Eternal Darkness (Video Game) / int_cd682fe1
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Eternal Darkness (Video Game) / int_cd682fe1
 Eternal Darkness (Video Game) / int_cda501da
type
Killed Off for Real
 Eternal Darkness (Video Game) / int_cda501da
comment
Killed Off for Real: Every character that isn't from the 20th century, plus Edward. Though this doesn't stop them from helping out on occasion.
 Eternal Darkness (Video Game) / int_cda501da
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1.0
 Eternal Darkness (Video Game) / int_cda501da
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Eternal Darkness (Video Game) / int_cda501da
 Eternal Darkness (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Eternal Darkness (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Wandering around the Roivas mansion as Alex between chapters is quite creepy, even though (outside of one instance) nothing tries to attack her until close to the end of the game. The fact that she finds weapons right from the beginning, as well as finding better weapons several times, and that Maximillian's chapter takes place in the same house leads the player to expect to be attacked at every turn. When your sanity is low, sometimes you might try to open a door only to hear the "locked" sound with no message saying that the door is locked; usually, this happens when a sanity effect is about to occur, but sometimes you just have to wait a few seconds and then try again to open the door. In other words, there is a sanity effect where all the doors to the room are locked, but nothing else happens, not even the flash of light or the cry of "This isn't really happening!" Lampshaded by Maximillian in his diary: "I have learned to fear nothing, although it is nothing that I most fear."
 Eternal Darkness (Video Game) / int_cdfe12c3
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1.0
 Eternal Darkness (Video Game) / int_cdfe12c3
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Eternal Darkness (Video Game) / int_cdfe12c3
 Eternal Darkness (Video Game) / int_ce1b6f32
type
Temple of Doom
 Eternal Darkness (Video Game) / int_ce1b6f32
comment
Temple of Doom: The Cambodian shrine that binds the Corpse God. Complete with trap filled corridors!
 Eternal Darkness (Video Game) / int_ce1b6f32
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1.0
 Eternal Darkness (Video Game) / int_ce1b6f32
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Eternal Darkness (Video Game) / int_ce1b6f32
 Eternal Darkness (Video Game) / int_cf8a91be
type
Item Get!
 Eternal Darkness (Video Game) / int_cf8a91be
comment
Item Get!: Exaggerated, as each location has its own fanfare music.
 Eternal Darkness (Video Game) / int_cf8a91be
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1.0
 Eternal Darkness (Video Game) / int_cf8a91be
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Eternal Darkness (Video Game) / int_cf8a91be
 Eternal Darkness (Video Game) / int_d0f5cc90
type
Flavor Text
 Eternal Darkness (Video Game) / int_d0f5cc90
comment
Flavor Text: Seen throughout the game. One of the best examples is the titular Tome of Eternal Darkness:
 Eternal Darkness (Video Game) / int_d0f5cc90
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1.0
 Eternal Darkness (Video Game) / int_d0f5cc90
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Eternal Darkness (Video Game) / int_d0f5cc90
 Eternal Darkness (Video Game) / int_d1c12c05
type
Secondary Fire
 Eternal Darkness (Video Game) / int_d1c12c05
comment
Secondary Fire: Mike's OICW doubles as a grenade launcher. It can also be set to fire single shot, burst, or full auto. Many other guns have alternate fires as well, usually limited to single / double barrel, however.
 Eternal Darkness (Video Game) / int_d1c12c05
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1.0
 Eternal Darkness (Video Game) / int_d1c12c05
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Eternal Darkness (Video Game) / int_d1c12c05
 Eternal Darkness (Video Game) / int_d24ed873
type
Developer's Foresight
 Eternal Darkness (Video Game) / int_d24ed873
comment
Developer's Foresight: In Edward's chapter, the portraits of the Roivas family and the dialogues of the servants change as his sanity gets lower; however, at that point of the chapter, the only way to lower your sanity enough to see these effects is by summoning more enemies and then fighting them, which you probably didn't think to do until now. Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though she still has her original reaction if you heal it back up. They had absolutely no reason to include it, but casting Enchant Item on Michael's portable flashlight indeed enchants it, changing the color of its beam to that of the Ancient fueling the spell.
 Eternal Darkness (Video Game) / int_d24ed873
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1.0
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Eternal Darkness (Video Game) / int_d24ed873
 Eternal Darkness (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Eternal Darkness (Video Game) / int_d397657d
comment
Hoist by His Own Petard: The giant stakes with which Pious skewered Mantorok were fueled by magic of Mantorok's own alignment. The Black Guardian. Nigh-Invulnerable. Nothing usually even phases it, only bothers. It also recharges periodically. The solution? When it's recharging, add to the energy the element it is weak to. The Enchanted Gladius. Implied to be the same weapon which Pious used in the first chapter, and you use it to send him to Hell.
 Eternal Darkness (Video Game) / int_d397657d
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Eternal Darkness (Video Game) / int_d397657d
 Eternal Darkness (Video Game) / int_d3cd9952
type
Parasite Zombie
 Eternal Darkness (Video Game) / int_d3cd9952
comment
Parasite Zombie: Bonethieves climb into the chest cavity of humans and puppeteer them around. They can also do this to zombies, giving you a nasty surprise when you kill it. Killing a hostile human nearly always spawns a bonethief, except in Edward's chapter.
 Eternal Darkness (Video Game) / int_d3cd9952
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1.0
 Eternal Darkness (Video Game) / int_d3cd9952
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Eternal Darkness (Video Game) / int_d3cd9952
 Eternal Darkness (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Eternal Darkness (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Sanity effects don't trigger during big boss battles, except for the Dutch Angle and wind chimes. Also, for those who have particular difficulty (or otherwise take an inordinate amount of time) solving the first puzzle in the game, a ghostly voice will whisper the answer. Monsters that drain your sanity when you're spotted by them can't drain your meter multiple times. This allows you to at least get back most of your sanity when you perform your finishing move on them. Outside of bosses, only one type of enemy can drain your sanity at a constant rate and even then, it does so slowly. Because Ellia doesn't learn magic and Karim may not get a proper healing spell based on your artifact choice at the game's start, both characters get a magicked item that acts as a healing spell for them with a limited number of uses. Peter's chapter ends in a boss fight that requires a specific spell to defeat it. The Magickal Elixir can fully restore Peter's magick meter, though you can easily miss out on it if you don't go out of your way to find it.
 Eternal Darkness (Video Game) / int_d6f284a3
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1.0
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Eternal Darkness (Video Game) / int_d6f284a3
 Eternal Darkness (Video Game) / int_d71d51fd
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The End of the World as We Know It
 Eternal Darkness (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: Each of the big three will bring about the collapse of civilization upon arrival. Unless they meet direct opposition from another.
 Eternal Darkness (Video Game) / int_d71d51fd
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1.0
 Eternal Darkness (Video Game) / int_d71d51fd
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Eternal Darkness (Video Game) / int_d71d51fd
 Eternal Darkness (Video Game) / int_d8d22bb0
type
Dutch Angle
 Eternal Darkness (Video Game) / int_d8d22bb0
comment
Dutch Angle: The angle of the third person camera became progressively more skewy as your Sanity Meter decreased.
 Eternal Darkness (Video Game) / int_d8d22bb0
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1.0
 Eternal Darkness (Video Game) / int_d8d22bb0
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Eternal Darkness (Video Game) / int_d8d22bb0
 Eternal Darkness (Video Game) / int_d8e1b5a3
type
Soul Jar
 Eternal Darkness (Video Game) / int_d8e1b5a3
comment
Soul Jar: Two examples: The obelisk in the basement of the Roivas mansion in Edward's chapter keeps the vampire alive. In order to kill the vampire, Edward must first destroy the obelisk. Whichever Ancient's relic Pious picks up ultimately becomes a Soul Jar for him; Alex cannot defeat him until it's destroyed.
 Eternal Darkness (Video Game) / int_d8e1b5a3
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1.0
 Eternal Darkness (Video Game) / int_d8e1b5a3
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Eternal Darkness (Video Game) / int_d8e1b5a3
 Eternal Darkness (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Eternal Darkness (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: Roberto and Michael both encounter large purple worms with sharp teeth, whose appearance is preceded by a cutscene of the hero recoiling in shock. It only takes one hit from any weapon to send the worms away without a fuss.
 Eternal Darkness (Video Game) / int_da32aec9
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1.0
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Eternal Darkness (Video Game) / int_da32aec9
 Eternal Darkness (Video Game) / int_daba19f1
type
Portal Cut
 Eternal Darkness (Video Game) / int_daba19f1
comment
Portal Cut: How Ulyaoth ends up killing Chattur'gah.
 Eternal Darkness (Video Game) / int_daba19f1
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1.0
 Eternal Darkness (Video Game) / int_daba19f1
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Eternal Darkness (Video Game) / int_daba19f1
 Eternal Darkness (Video Game) / int_dae3999d
type
Action Bomb
 Eternal Darkness (Video Game) / int_dae3999d
comment
Action Bomb: Ulyaoth zombies sing and explode if you don't remove their heads. If one starts singing, all the nearby zombies sing and explode, and the more there are, the bigger each explosion will be.
 Eternal Darkness (Video Game) / int_dae3999d
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1.0
 Eternal Darkness (Video Game) / int_dae3999d
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Eternal Darkness (Video Game) / int_dae3999d
 Eternal Darkness (Video Game) / int_db6230b7
type
Lightning Bruiser
 Eternal Darkness (Video Game) / int_db6230b7
comment
Pious is a Lightning Bruiser immune to sanity effects. He's a career soldier of a powerful empire so of course he doesn't bat an eye at monsters, and their eyes don't glow at him anyway. Furthermore, being the first person recorded in the Tome means he never added to its arcane knowledge so he has no magic meter.
 Eternal Darkness (Video Game) / int_db6230b7
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1.0
 Eternal Darkness (Video Game) / int_db6230b7
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Eternal Darkness (Video Game) / int_db6230b7
 Eternal Darkness (Video Game) / int_ddcc433d
type
...In That Order
 Eternal Darkness (Video Game) / int_ddcc433d
comment
...In That Order: In a Xel'lotath aligned playthrough, in the prelude cutscene to Chapter 3, Xel'lotath orders Pious to: "Make sure [Charlemagne] is dead... Or insane... Or perhaps one, then the other?" In fact, doing those in the order given turns out to be definitely possible.
 Eternal Darkness (Video Game) / int_ddcc433d
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1.0
 Eternal Darkness (Video Game) / int_ddcc433d
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Eternal Darkness (Video Game) / int_ddcc433d
 Eternal Darkness (Video Game) / int_dfe120e5
type
Functional Magic
 Eternal Darkness (Video Game) / int_dfe120e5
comment
Functional Magic: Mainly force magic, tapping into the power of the ancients. They usually take a passive role in casting and there are many rules to follow. For example, the player can make use of Summon Magic but needs to apply additional mentalism or barriers if they do not intend to eventually fight what is brought forth. Most enemies engage in a mild bit of mentalism as well, it being the main cause of your draining sanity meter. Blood Magic is not used onscreen but is speculated on.
 Eternal Darkness (Video Game) / int_dfe120e5
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1.0
 Eternal Darkness (Video Game) / int_dfe120e5
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Eternal Darkness (Video Game) / int_dfe120e5
 Eternal Darkness (Video Game) / int_e0040f41
type
Start of Darkness
 Eternal Darkness (Video Game) / int_e0040f41
comment
Start of Darkness: The very first guest character is also The Dragon.
 Eternal Darkness (Video Game) / int_e0040f41
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1.0
 Eternal Darkness (Video Game) / int_e0040f41
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Eternal Darkness (Video Game) / int_e0040f41
 Eternal Darkness (Video Game) / int_e0789c2a
type
Your Head A-Splode
 Eternal Darkness (Video Game) / int_e0789c2a
comment
Your Head A-Splode: Poor Paul thought he was gonna get a nice big boss fight with Xel'lotath's Black Guardian... Nope, just a head popping. Also happens occasionally if you try to cast a spell with low sanity, though it isn't permanent.
 Eternal Darkness (Video Game) / int_e0789c2a
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1.0
 Eternal Darkness (Video Game) / int_e0789c2a
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Eternal Darkness (Video Game) / int_e0789c2a
 Eternal Darkness (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Eternal Darkness (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: The sanity effects which target the player, chiefly by showing fake error messages, messing with the game's volume, and the game seemingly corrupting and deleting the save files.
 Eternal Darkness (Video Game) / int_e0c470a1
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1.0
 Eternal Darkness (Video Game) / int_e0c470a1
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Eternal Darkness (Video Game) / int_e0c470a1
 Eternal Darkness (Video Game) / int_e11b003d
type
Translation Convention
 Eternal Darkness (Video Game) / int_e11b003d
comment
Translation Convention: Pious and Anthony's chapters start with characters communicating in Latin, which then seamlessly transitions to English mid dialogue.
 Eternal Darkness (Video Game) / int_e11b003d
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1.0
 Eternal Darkness (Video Game) / int_e11b003d
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Eternal Darkness (Video Game) / int_e11b003d
 Eternal Darkness (Video Game) / int_e19e68
type
Cruel Mercy
 Eternal Darkness (Video Game) / int_e19e68
comment
Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used tend to be the ones who survive their chapter, although in Maximilian's case "survival" was a Cruel Mercy... World War I era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the MacGuffins. Lindsey from the 1980's survived, Michael of the Gulf War successfully delivered the MacGuffin to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game.
 Eternal Darkness (Video Game) / int_e19e68
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Eternal Darkness (Video Game) / int_e19e68
 Eternal Darkness (Video Game) / int_e24b100d
type
Dramatic TV Shut-Off
 Eternal Darkness (Video Game) / int_e24b100d
comment
Dramatic TV Shut-Off: Several sanity effects in Eternal Darkness Sanitys Requiem have this effect; one has your television appear to turn off, another claims that it's deleting the game's data when you're attempting to save it, another makes it look like your Gamecube is having a BSOD.
 Eternal Darkness (Video Game) / int_e24b100d
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1.0
 Eternal Darkness (Video Game) / int_e24b100d
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Eternal Darkness (Video Game) / int_e24b100d
 Eternal Darkness (Video Game) / int_e2e66d9b
type
Mana Burn
 Eternal Darkness (Video Game) / int_e2e66d9b
comment
Mana Burn: Monsters aligned with Ulyaoth will sap your magick power upon each hit.
 Eternal Darkness (Video Game) / int_e2e66d9b
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1.0
 Eternal Darkness (Video Game) / int_e2e66d9b
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Eternal Darkness (Video Game) / int_e2e66d9b
 Eternal Darkness (Video Game) / int_e3226029
type
Bag of Holding
 Eternal Darkness (Video Game) / int_e3226029
comment
Bag of Holding: The description for the Tome of Eternal Darkness states it has such properties and easily explains how the characters carry around all the crap they find. This doesn't explain how Edward can carry around a saber and two books the size of his head before he gets it. Only Michael Edwards finds anywhere near as much before the Tome itself, and he finds it in a way he likely got the stuff to carry it as well.
 Eternal Darkness (Video Game) / int_e3226029
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1.0
 Eternal Darkness (Video Game) / int_e3226029
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Eternal Darkness (Video Game) / int_e3226029
 Eternal Darkness (Video Game) / int_e38268b5
type
Helpful Mook
 Eternal Darkness (Video Game) / int_e38268b5
comment
Helpful Mook: Trappers. They can't actually hurt you; all they do is teleport you to an alternate dimension with free healing pads for the cost of not being able to use magic. Though, you might end up running into a few zombies and horrors while there.
 Eternal Darkness (Video Game) / int_e38268b5
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1.0
 Eternal Darkness (Video Game) / int_e38268b5
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Eternal Darkness (Video Game) / int_e38268b5
 Eternal Darkness (Video Game) / int_e431c24c
type
Not Quite Dead
 Eternal Darkness (Video Game) / int_e431c24c
comment
Not Quite Dead: Mantorok is mortally wounded, but due to its nature as an ancient, bleeding out entails literal centuries of just sitting there.
 Eternal Darkness (Video Game) / int_e431c24c
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1.0
 Eternal Darkness (Video Game) / int_e431c24c
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Eternal Darkness (Video Game) / int_e431c24c
 Eternal Darkness (Video Game) / int_e457ac8b
type
Chromatic Rock Paper Scissors
 Eternal Darkness (Video Game) / int_e457ac8b
comment
Chromatic Rock Paper Scissors: Chattur'gha (red) beats Xel'lotath (green) who beats Ulyaoth (blue) who beats Chattur'gha. Mantorok (purple) is powerful against all three of them.
 Eternal Darkness (Video Game) / int_e457ac8b
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 Eternal Darkness (Video Game) / int_e457ac8b
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Eternal Darkness (Video Game) / int_e457ac8b
 Eternal Darkness (Video Game) / int_e49a7b31
type
Regenerating Mana
 Eternal Darkness (Video Game) / int_e49a7b31
comment
Regenerating Mana: Your magick meter slowly refills when you're moving.
 Eternal Darkness (Video Game) / int_e49a7b31
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1.0
 Eternal Darkness (Video Game) / int_e49a7b31
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Eternal Darkness (Video Game) / int_e49a7b31
 Eternal Darkness (Video Game) / int_e4e49fa0
type
Letterbox
 Eternal Darkness (Video Game) / int_e4e49fa0
comment
Letterbox: When played with widescreen support switched on, every cutscene is windowboxed (briefly pillarboxed when the Tome of Eternal Darkness is shown). Understandable for the full motion video which is already very grainy from the high compression, a bit less so with scenes using the game engine.
 Eternal Darkness (Video Game) / int_e4e49fa0
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1.0
 Eternal Darkness (Video Game) / int_e4e49fa0
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_e4e49fa0
 Eternal Darkness (Video Game) / int_e52a0cac
type
He Who Must Not Be Seen
 Eternal Darkness (Video Game) / int_e52a0cac
comment
He Who Must Not Be Seen: The fifth, yellow Ancient, responsible for the damage floors in Ehn'gha and the Forbidden City, as well as the magic affecting Anthony's curse. Denis Dyack later confirmed his existence.
 Eternal Darkness (Video Game) / int_e52a0cac
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1.0
 Eternal Darkness (Video Game) / int_e52a0cac
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_e52a0cac
 Eternal Darkness (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Eternal Darkness (Video Game) / int_e6299112
comment
Who Forgot The Lights?: The title lives up to its name and every area has a description for why it is so dark. Though the 2000 era Roivas mansion doesn't really hold up, considering it has electric lights.
 Eternal Darkness (Video Game) / int_e6299112
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1.0
 Eternal Darkness (Video Game) / int_e6299112
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_e6299112
 Eternal Darkness (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Eternal Darkness (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Happens quite a bit over the course of the game in lots of small ways (particularly things like sanity effects, with characters reacting to things that shock the player and using the lack of story integration as story integration, as the point of the scene is that this isn't really happening), but in broader, more noticeable ways, too. A lot of the characters' stats actually reflect their personalities and dispositions quite well. Alex is a Jack of All Stats with very high magic regeneration and pretty good stamina. This is mostly because she's the final recipient of the Tome of Eternal Darkness and thus has all its power at her disposal as well as being in her physical prime. However, her sanity meter also depletes the fastest of any character, no doubt due to her spending the entire game reading said tome and discovering what she's been pulled into, as well as the death of her grandfather. Edward is a Squishy Wizard with terrible stamina, low health, but extremely high sanity and magic bars. He's a scholar, not a warrior, but his study of psychology means he's hardened to madness to the point where he was actually excited to start studying his family's odd history of mental illness. Pious is a Lightning Bruiser immune to sanity effects. He's a career soldier of a powerful empire so of course he doesn't bat an eye at monsters, and their eyes don't glow at him anyway. Furthermore, being the first person recorded in the Tome means he never added to its arcane knowledge so he has no magic meter. Ellia is fast but has a tiny health bar and no magic. She's just a normal girl so she doesn't fight, she runs. She never learns any spells either, which is partially why she's mortally wounded by magic. Anthony can dish out and take damage with the best of them due to being a trained swordsman as well as a cursed undead. Karim has the largest health bar in the game. After all, he would have to be resilient to search for an entire year in the Persian desert. Maximilian, being a middle-aged, overweight man, is not fast, but he can still pack a punch. Lindsay has the highest sanity bar in the game, likely a result of his travels and fits with his Crazy-Prepared nature to the point where he's well-armed in addition to having tools to look for clues. Paul is a Squishy Wizard with high magic and sanity, but low health and stamina. The former are likely due to his strong faith, even carrying a staff that can help him regain sanity. Bianchi is sturdy, but his magic is extremely low. He's an architect during the Renaissance when science began overtaking mysticism. Peter has high magic but extremely low health and the smallest sanity meter in the game. He's just a war correspondent, not a soldier, and the horrors of the war have left him shell-shocked. Michael is sturdy but has low magic and sanity. His job of course requires fortitude, but the combination of the Gulf War, stressful occupation, and then being thrust into an abandoned, underground city full of eldritch horrors would make anyone edgy and he's living in a time where superstition has plummeted. Pious' statue is shown in the corridor whenever a character claims the Tome despite being the primary threat for most of the game, and the chapters jump from time period and location for no clear reason, until the final ending. Mantorok's manipulation of the timelines required the sacrifice of Pious Augustus because it would be his decision that split the one timeline into the three possible runs of the game. This creates the desired rock-paper-scissors wheel of mutual destruction for the other three Ancients, while making sure each character would get the Tome when it had the spells they needed to get past their obstacles.
 Eternal Darkness (Video Game) / int_e6630c8b
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1.0
 Eternal Darkness (Video Game) / int_e6630c8b
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Eternal Darkness (Video Game) / int_e6630c8b
 Eternal Darkness (Video Game) / int_e7bfdba
type
Divide and Conquer
 Eternal Darkness (Video Game) / int_e7bfdba
comment
Divide and Conquer: The "Bind" spell.
 Eternal Darkness (Video Game) / int_e7bfdba
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1.0
 Eternal Darkness (Video Game) / int_e7bfdba
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1.0
 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_e7bfdba
 Eternal Darkness (Video Game) / int_e7eb0474
type
Hub Level
 Eternal Darkness (Video Game) / int_e7eb0474
comment
Hub Level: The Roivas mansion in Alex's time. It's more like a regular level in some chapters, particularly Maximilian's.
 Eternal Darkness (Video Game) / int_e7eb0474
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1.0
 Eternal Darkness (Video Game) / int_e7eb0474
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Eternal Darkness (Video Game) / int_e7eb0474
 Eternal Darkness (Video Game) / int_ea74a7bf
type
Merged Reality
 Eternal Darkness (Video Game) / int_ea74a7bf
comment
Merged Reality: The true ending: you've played through the game three times, with a different Ancient being defeated each time, but the other two being left at large. In the true ending, these three timelines are merged, creating one where all Ancients are defeated.
 Eternal Darkness (Video Game) / int_ea74a7bf
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1.0
 Eternal Darkness (Video Game) / int_ea74a7bf
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Eternal Darkness (Video Game) / int_ea74a7bf
 Eternal Darkness (Video Game) / int_eab1efea
type
Landmark of Lore
 Eternal Darkness (Video Game) / int_eab1efea
comment
Landmark of Lore: Angkor Thom in Cambodia, as well as the five monolithic stones inscribed with Ancient runes that transport Chosen to the Forbidden City.
 Eternal Darkness (Video Game) / int_eab1efea
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1.0
 Eternal Darkness (Video Game) / int_eab1efea
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_eab1efea
 Eternal Darkness (Video Game) / int_eb4ee9eb
type
Guns Are Worthless
 Eternal Darkness (Video Game) / int_eb4ee9eb
comment
Guns Are Worthless: Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used tend to be the ones who survive their chapter, although in Maximilian's case "survival" was a Cruel Mercy... World War I era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the MacGuffins. Lindsey from the 1980's survived, Michael of the Gulf War successfully delivered the MacGuffin to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game. Maximillian's guns are pretty worthless given that they have to be reloaded after every shot. Having two flintlock pistols at once seems like a good idea until you discover how helpless you are while reloading. Better to stick with the saber.
 Eternal Darkness (Video Game) / int_eb4ee9eb
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 Eternal Darkness (Video Game) / int_eb4ee9eb
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Eternal Darkness (Video Game) / int_eb4ee9eb
 Eternal Darkness (Video Game) / int_ec3768a
type
Sprint Meter
 Eternal Darkness (Video Game) / int_ec3768a
comment
Sprint Meter: Hidden from the eyes of the player, but it's there. After running for too long or aimlessly attacking with a melee weapon too many times, characters will start to stagger and gasp for breath eventually and they must walk or stop and catch their breath before they can resume. It varies from character to character. Michael, a fire fighter, can run for long distances and swing his fire-axe pretty rapidly without needing a break while Maximillian, an overweight physician, can only jog or swing his cutlass for a short period before he starts breathing heavily.
 Eternal Darkness (Video Game) / int_ec3768a
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1.0
 Eternal Darkness (Video Game) / int_ec3768a
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_ec3768a
 Eternal Darkness (Video Game) / int_ec9d3eb7
type
Explosive Stupidity
 Eternal Darkness (Video Game) / int_ec9d3eb7
comment
Explosive Stupidity: "Ashes to Ashes" features an OICW rifle, complete with grenade launcher. If you set it to launch grenades, and you're within a certain range of your target, firing it will blow you up too.
 Eternal Darkness (Video Game) / int_ec9d3eb7
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1.0
 Eternal Darkness (Video Game) / int_ec9d3eb7
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_ec9d3eb7
 Eternal Darkness (Video Game) / int_edf68f1a
type
Flash Forward
 Eternal Darkness (Video Game) / int_edf68f1a
comment
Flash Forward: Due to the game's Anachronic Order, the aforementioned Flashback Cut is sometimes about a character from the chronological future. May lead to moments of Fridge Logic. For example, Michael's chapter comes just after Edward's, the last page of which representing his murder 48 years later. Michael sees this, then meets Edward shortly before his death, and he won't warn him.
 Eternal Darkness (Video Game) / int_edf68f1a
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 Eternal Darkness (Video Game) / int_edf68f1a
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Eternal Darkness (Video Game) / int_edf68f1a
 Eternal Darkness (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Eternal Darkness (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Paul Augustine and Paul Luther. Also Edward Roivas and Michael Edwards, and, if you squint, Edwin Lindsey.
 Eternal Darkness (Video Game) / int_ee7a60e9
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1.0
 Eternal Darkness (Video Game) / int_ee7a60e9
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_ee7a60e9
 Eternal Darkness (Video Game) / int_efe63dcf
type
Creepy Cathedral
 Eternal Darkness (Video Game) / int_efe63dcf
comment
Creepy Cathedral: Oublie Cathedral is this, especially when it's being used as a field hospital for the wounded in the Battle of the Somme. The catacombs, however, are where the real nightmares are to be found.
 Eternal Darkness (Video Game) / int_efe63dcf
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 Eternal Darkness (Video Game) / int_efe63dcf
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_efe63dcf
 Eternal Darkness (Video Game) / int_eff7d17
type
Mysterious Backer
 Eternal Darkness (Video Game) / int_eff7d17
comment
Mysterious Backer: Mantarok. Sure it's the only one of the Ancients who isn't planning to enter the world and run amok, is actively opposing the others and even spent some time serving as a small village's personal fertility god. On the other hand, it's hardly in a position to oppose humanity and after masterminding the destruction of the other three Ancients, who knows what it's planning.
 Eternal Darkness (Video Game) / int_eff7d17
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 Eternal Darkness (Video Game) / int_eff7d17
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Eternal Darkness (Video Game) / int_eff7d17
 Eternal Darkness (Video Game) / int_eff83d77
type
Mundane Utility
 Eternal Darkness (Video Game) / int_eff83d77
comment
Mundane Utility: Enchanted weapons glow, making the torch redundant except for killing the two types of zombies weak to fire. This doesn't stop Alex from needing to reset the circuit breaker to look around a dark room though.
 Eternal Darkness (Video Game) / int_eff83d77
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 Eternal Darkness (Video Game) / int_eff83d77
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_eff83d77
 Eternal Darkness (Video Game) / int_f1c17256
type
A Deadly Affair
 Eternal Darkness (Video Game) / int_f1c17256
comment
A Deadly Affair: Chandra is punished dearly for not waiting patiently for Karim to return (from a quest she sent him on). However, compared to what might have happened to her or Karim if either of them had touched that artifact, and considering that Chandra's ghost just barely stopped Karim from touching it, it's not that bad.
 Eternal Darkness (Video Game) / int_f1c17256
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 Eternal Darkness (Video Game) / int_f1c17256
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Eternal Darkness (Video Game) / int_f1c17256
 Eternal Darkness (Video Game) / int_f1d6144a
type
War Is Hell
 Eternal Darkness (Video Game) / int_f1d6144a
comment
War Is Hell: The chapters that take place near battlefields (i.e. "A War to End All Wars" and "Ashes to Ashes") play up the horrors of twentieth-century warfare for all they're worth, and Peter's and Michael's sanity is below average even before they encounter the Ancients.
 Eternal Darkness (Video Game) / int_f1d6144a
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 Eternal Darkness (Video Game) / int_f1d6144a
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Eternal Darkness (Video Game) / int_f1d6144a
 Eternal Darkness (Video Game) / int_f22249e
type
Body of Bodies
 Eternal Darkness (Video Game) / int_f22249e
comment
Body of Bodies: Downplayed. Xel'latoth Gatekeepers are a pair of headless torsos fused together at the waist. Instead of glowing eyes when they Mind Rape a character, it's their neck stumps.
 Eternal Darkness (Video Game) / int_f22249e
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 Eternal Darkness (Video Game) / int_f22249e
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Eternal Darkness (Video Game) / int_f22249e
 Eternal Darkness (Video Game) / int_f2e08db0
type
ColourCodedCharacters
 Eternal Darkness (Video Game) / int_f2e08db0
comment
Colour-Coded Characters: Chattur'gha is red, Ulyaoth is blue, Xel'lotath is green, and Mantorok is purple, with some random yellow enemies which Word of God says are aligned to a fifth Ancient never seen in-game. Their respective spells, glyphs, and minions are tinted appropriately.
 Eternal Darkness (Video Game) / int_f2e08db0
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 Eternal Darkness (Video Game) / int_f2e08db0
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Eternal Darkness (Video Game) / int_f2e08db0
 Eternal Darkness (Video Game) / int_f63e06eb
type
Durable Deathtrap
 Eternal Darkness (Video Game) / int_f63e06eb
comment
Durable Deathtrap: Though somewhat justified, as revealed to players of an Ulyaoth game.
 Eternal Darkness (Video Game) / int_f63e06eb
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1.0
 Eternal Darkness (Video Game) / int_f63e06eb
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Eternal Darkness (Video Game) / int_f63e06eb
 Eternal Darkness (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Eternal Darkness (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Rats scurry around in some areas. If you have a firearm, you can shoot them with no ill effect. Kill a human, though, and you suffer a huge drop in sanity.
 Eternal Darkness (Video Game) / int_f87c42d4
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 Eternal Darkness (Video Game) / int_f87c42d4
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_f87c42d4
 Eternal Darkness (Video Game) / int_f8f71b5f
type
Buried Alive
 Eternal Darkness (Video Game) / int_f8f71b5f
comment
Buried Alive: The Pillar of Flesh, a giant structure that is filled with human sacrifices (including Roberto) and then with concrete. One of the hallucinations has the character sink into the ground.
 Eternal Darkness (Video Game) / int_f8f71b5f
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 Eternal Darkness (Video Game) / int_f8f71b5f
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Eternal Darkness (Video Game) / int_f8f71b5f
 Eternal Darkness (Video Game) / int_fb0fa1ba
type
Sinister Scraping Sound
 Eternal Darkness (Video Game) / int_fb0fa1ba
comment
Sinister Scraping Sound: The lower the sanity meter gets, the more of this you will likely hear.
 Eternal Darkness (Video Game) / int_fb0fa1ba
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1.0
 Eternal Darkness (Video Game) / int_fb0fa1ba
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 Eternal Darkness (Video Game)
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Eternal Darkness (Video Game) / int_fb0fa1ba
 Eternal Darkness (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Eternal Darkness (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: From the start you are likely to run into a locked door. Nearly every chapter has some sort of lock-and-key puzzle, whether literal or figurative.
 Eternal Darkness (Video Game) / int_fb21b816
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1.0
 Eternal Darkness (Video Game) / int_fb21b816
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Eternal Darkness (Video Game) / int_fb21b816
 Eternal Darkness (Video Game) / int_fb7d37f3
type
Video Game Tools
 Eternal Darkness (Video Game) / int_fb7d37f3
comment
Video Game Tools: Alex Roivas starts investigating her family home in Rhode Island, and nearly every door inside is locked with no obvious means of opening them; you even break the key for the upstairs hallway upon using it. Instead, by reading the game's Tome of Eldritch Lore, you acquire magickal spells which allow you to enchant, dispel, or reveal various facets of the mansion, gradually opening it up in combination with more expected items to use to solve little setpieces.
 Eternal Darkness (Video Game) / int_fb7d37f3
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 Eternal Darkness (Video Game) / int_fb7d37f3
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Eternal Darkness (Video Game) / int_fb7d37f3
 Eternal Darkness (Video Game) / int_fb8271d8
type
Deletion as Punishment
 Eternal Darkness (Video Game) / int_fb8271d8
comment
Deletion as Punishment: Subverted. One sanity effect makes it looks like your data is being erased, but "this isn't really happening!"
 Eternal Darkness (Video Game) / int_fb8271d8
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 Eternal Darkness (Video Game) / int_fb8271d8
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Eternal Darkness (Video Game) / int_fb8271d8
 Eternal Darkness (Video Game) / int_fc3e6e8a
type
I've Never Seen Anything Like This Before
 Eternal Darkness (Video Game) / int_fc3e6e8a
comment
I've Never Seen Anything Like This Before: The detective at the start of the game when Alex accuses him of being incompetent... For a start.
 Eternal Darkness (Video Game) / int_fc3e6e8a
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1.0
 Eternal Darkness (Video Game) / int_fc3e6e8a
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Eternal Darkness (Video Game) / int_fc3e6e8a
 Eternal Darkness (Video Game) / int_fdfd52d9
type
Gross-Up Close-Up
 Eternal Darkness (Video Game) / int_fdfd52d9
comment
Gross-Up Close-Up: The infamous bathtub scene does this abruptly, and several of the corpses of NPCs get cut to with close-up shots like this, particularly when Bonethieves are involved. The camera also zooms in on Anthony each time he starts getting up after another wave of his curse hits him, and by the last instance the effect is pretty disturbing.
 Eternal Darkness (Video Game) / int_fdfd52d9
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 Eternal Darkness (Video Game) / int_fdfd52d9
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Eternal Darkness (Video Game) / int_fdfd52d9
 Eternal Darkness (Video Game) / int_fe5e40e2
type
Gondor Calls for Aid
 Eternal Darkness (Video Game) / int_fe5e40e2
comment
Gondor Calls for Aid: In the final battle, the ghosts of everyone who died*or in Maximillian's case, met an ignoble end while possessing the Tome of Eternal Darkness appears. Each one gets to strike a blow against Pious' artifact.
 Eternal Darkness (Video Game) / int_fe5e40e2
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 Eternal Darkness (Video Game) / int_fe5e40e2
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Eternal Darkness (Video Game) / int_fe5e40e2
 Eternal Darkness (Video Game) / int_fea27091
type
Buffy Speak
 Eternal Darkness (Video Game) / int_fea27091
comment
Buffy Speak: The Bankorok (protect) rune is referred to as "The squiggly circle thing" by the ghostly Edward when he appears to help Alex bind the Ancient she summons.
 Eternal Darkness (Video Game) / int_fea27091
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1.0
 Eternal Darkness (Video Game) / int_fea27091
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Eternal Darkness (Video Game) / int_fea27091
 Eternal Darkness (Video Game) / int_ff34c05a
type
Item Crafting
 Eternal Darkness (Video Game) / int_ff34c05a
comment
Item Crafting: With magic instead of items.
 Eternal Darkness (Video Game) / int_ff34c05a
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1.0
 Eternal Darkness (Video Game) / int_ff34c05a
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Eternal Darkness (Video Game) / int_ff34c05a
 Eternal Darkness (Video Game) / int_ff7f34c5
type
Pet the Dog
 Eternal Darkness (Video Game) / int_ff7f34c5
comment
Pet the Dog: When Ellia is found in the tomb of Mantarok, Pious advises her to leave, lest she be eaten. He's not kind at all about it whatsoever, and later when he's certain she knows where the Essence of Mantarok is hidden he kills her, but given how readily he tends to kill or otherwise harm others, or even save them for sacrifice, it's odd to see that he's initially more than ready to just let her go back to her merry life, apparently.
 Eternal Darkness (Video Game) / int_ff7f34c5
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 Eternal Darkness (Video Game) / int_ff7f34c5
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Eternal Darkness (Video Game) / int_ff7f34c5
 Eternal Darkness (Video Game) / int_ffad4e9f
type
Shown Their Work
 Eternal Darkness (Video Game) / int_ffad4e9f
comment
Even the cathedral in Amiens is an example of Shown Their Work; it was built in the 1200s in real life (which in the game would place it between Anthony's and Paul's chapters); indeed, the only building on the future site of the cathedral in Anthony's time was a tower (specifically noted in Paul's chapter as being "old") with some catacombs underground. Word of God is that this was intentional.
 Eternal Darkness (Video Game) / int_ffad4e9f
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 Eternal Darkness (Video Game) / int_ffad4e9f
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Eternal Darkness (Video Game) / int_ffad4e9f
 Eternal Darkness (Video Game) / int_ffc3ced9
type
Voodoo Zombie
 Eternal Darkness (Video Game) / int_ffc3ced9
comment
Voodoo Zombie: The basic enemy is a corpse given life by the will of an Eldritch Abomination, and granted some of its physical attributes. They can also Mind Rape by eye contact.
 Eternal Darkness (Video Game) / int_ffc3ced9
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 Eternal Darkness (Video Game) / int_ffc3ced9
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Eternal Darkness (Video Game) / int_ffc3ced9
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ItemName
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 Eternal Darkness (Video Game)
hasFeature
Eternal Darkness (Video Game) / int_name
 Eternal Darkness (Video Game) / int_name
itemName
Eternal Darkness (Video Game)

The following is a list of statements referring to the current page from other pages.

 Eternal Darkness (Video Game)
hasFeature
A Storm Is Coming / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
A Winner Is You / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ability Required to Proceed / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Above Good and Evil / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Absence Makes the Heart Go Yonder / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Action Survivor / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Alas, Poor Yorick / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Alliance with an Abomination / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Alternate Timeline / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ambiguous Religions / int_29be8357
 Eternal Darkness (Video Game)
hasFeature
Ambiguously Evil / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Anachronic Order / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ancestral Weapon / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Anchored Attack Stance / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ancient Conspiracy / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
And Now for Someone Completely Different / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
And Then John Was a Zombie / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
And This Is for... / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Annoying Arrows / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Annoying Video Game Helper / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Another Man's Terror / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Anti-Frustration Features / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Arc Number / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Art Major Biology / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Atrocious Arthropods / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Auto-Revive / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Backup from Otherworld / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bad Habits / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bag of Sharing / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Balance of Power / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bald Black Leader Guy / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bath Suicide / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Beat Still, My Heart / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Beat Them at Their Own Game / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Beautiful Slave Girl / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bedlam House / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Benevolent Abomination / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Big First Choice / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Blatant Item Placement / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Blinding Camera Flash / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Blipvert / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Blood for Mortar / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Blood-Stained Glass Windows / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Blow Gun / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Blown Across the Room / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Body of Bodies / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bookcase Passage / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Booze-Based Buff / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Boss Rush / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bottled Heroic Resolve / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bow and Sword in Accord / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Bragging Rights Reward / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Broke Your Arm Punching Out Cthulhu / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Brown Note Being / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Building of Adventure / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Buried Alive / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Burn the Undead / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Carry a Big Stick / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Cast from Sanity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Cat Scare / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Cement Shoes / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Changing of the Guard / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Chaos Is Evil / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Chessmaster Sidekick / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Chest Burster / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Chromatic Arrangement / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Chromatic Rock Paper Scissors / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Circle of Standing Stones / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Clear My Name / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Clingy MacGuffin / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Cognizant Limbs / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Color-Coded Wizardry / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Conspicuous CG / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Contractual Boss Immunity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Corrupt Church / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Coup de Grâce / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Creator Provincialism / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Creepy Cathedral / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Creepy Changing Painting / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Creepy Good / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Cult / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Damage Over Time / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dashed Plot Line / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dead Man Writing / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dead Person Conversation / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dead Weight / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Deletion as Punishment / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Depleted Phlebotinum Shells / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Developer's Foresight / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Development Gag / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Diegetic Interface / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Difficulty Spike / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Disabled Deity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Divide and Conquer / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Do Well, But Not Perfect / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dodge the Bullet / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Doomed Protagonist / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dreaming of Things to Come / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dungeon Maintenance / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Durable Deathtrap / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
During the War / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Dutch Angle / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Element No. 5 / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Elemental Rivalry / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Elemental Weapon / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Emergency Weapon / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Empowered Badass Normal / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Enemy Scan / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Epigraph / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ethereal Choir / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Even More Omnipotent / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Evil Gloating / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Evil Phone / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Exponential Potential / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Exposition Beam / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Eye Awaken / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Eyeless Face / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Fade to White / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Fake Action Prologue / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Finishing Move / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Finishing Stomp / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
First-Person Snapshooter / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Fission Mailed / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Flash Forward / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Flavor Text / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Flies Equals Evil / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Flip Personality / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Flying Books / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
For Doom the Bell Tolls / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Forced Tutorial / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Functional Magic / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Game-Breaking Bug / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Game Level / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Genuine Human Hide / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Geometric Magic / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
"Get Back Here!" Boss / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Giant Enemy Crab / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
God Mode / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Good Luck Charm / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Gradual Regeneration / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Gratuitous Latin / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Gross-Up Close-Up / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Guns Are Worthless / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Hallucinations / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Hammer of the Holy / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Haunted Headquarters / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Hearing Voices / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Helpful Mook / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Here There Be Dragons / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Hollywood New England / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Hollywood Torches / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Homage / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Horror / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
How the Mighty Have Fallen / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Hub Level / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Hufflepuff House / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
I Just Shot Marvin in the Face / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
I Just Want to Be Special / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Identification by Dental Records / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Identifying the Body / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Idle Animation / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
I'm Dying, Please Take My MacGuffin / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Immune to Bullets / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Impeded Messenger / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Improvisational Ingenuity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
In Medias Res / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
In Spite of a Nail / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
...In That Order / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Incoming Ham / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Infinite Flashlight / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Infinity +1 Element / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Insanity Immunity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Instant Runes / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Interface Screw / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Intro-Only Point of View / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Invisibility Cloak / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Invisibility Flicker / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Invisible Monsters / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
It Must Be Mine! / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Item Farming / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
It's a Wonderful Failure / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
It's Easy, So It Sucks! / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
It's Up to You / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
I've Never Seen Anything Like This Before / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Joke Item / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Just Here for Godzilla / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Kiss of Death / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Kukris Are Kool / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Law of Inverse Recoil / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Leaking Can of Evil / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Life Meter / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Light and Mirrors Puzzle / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Liquid Courage / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Living Bodysuit / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Living Statue / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Lock and Key Puzzle / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Long Game / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Lore Codex / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Louis Cypher / int_29be8357
 Eternal Darkness (Video Game)
hasFeature
Lovecraft Country / int_29be8357
 Eternal Darkness (Video Game)
hasFeature
Mad God / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mage Marksman / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Magick / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mana Meter / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mana Potion / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Matchstick Weapon / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Matte Shot / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Merged Reality / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Metroidvania / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mineral MacGuffin / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Minor Crime Reveals Major Plot / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mirror World / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Monster Compendium / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mook Maker / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Moved to the Next Console / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Multi-Mook Melee / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mummies at the Dinner Table / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
My Death Is Just the Beginning / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
My Significance Sense Is Tingling / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mysterious Backer / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mysterious Middle Initial / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Mystical City Planning / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Narrative Backpedaling / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Nerves of Steel / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Nested Story / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Night of the Living Mooks / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Non-Combatant Immunity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Non-Elemental / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Non-Standard Game Over / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Noob Bridge / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Not So Omniscient After All / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Not That Kind of Doctor / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Not Too Dead to Save the Day / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Nothing Exciting Ever Happens Here / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Notice This / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Number of the Beast / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Off with His Head! / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Old, Dark House / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Omega Ending / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ominous Knocking / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ominous Save Prompt / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Once is Not Enough / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
One Bullet Clips / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Only Killable at Home / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Only the Worthy May Pass / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Orbiting Particle Shield / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Orifice Invasion / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Our Liches Are Different / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Out, Damned Spot! / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Pastel-Chalked Freeze Frame / int_3583b777
 PaulEiding
seeAlso
Eternal Darkness (Video Game)
 Eternal Darkness (Video Game)
hasFeature
Peek-a-Boo Corpse / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Personal Space Invader / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Picture-Perfect Presentation / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Plot-Triggering Book / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Plot-Triggering Death / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Portal Cut / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Post-Modern Magik / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Posthumous Narration / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Postmodernism / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Professional Butt-Kisser / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Psychological Horror / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Psychometry / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Punctuation Shaker / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Puppeteer Parasite / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Purple Is Powerful / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Puzzle Boss / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Quad Damage / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Quick Nip / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ragnarök Proofing / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Rain of Blood / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Rainbow Speak / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Raised by Grandparents / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Real Event, Fictional Cause / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Reckless Gun Usage / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Recoiled Across the Room / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Regenerating Mana / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Reliably Unreliable Guns / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Religion of Evil / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Remixed Level / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Removing the Head or Destroying the Brain / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Renaissance Man / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Replay Mode / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Restoration of Sanity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Revolvers Are Just Better / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Rings of Death / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Ruins for Ruins' Sake / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Rule of Scary / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Safecracking / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sanity Meter / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Save-Game Limits / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Save Point / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sdrawkcab Name / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sealed Evil in Another World / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Secondary Fire / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Secret Room / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
See the Invisible / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Self-Imposed Challenge / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Senseless Sacrifice / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sequel Snark / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sesquipedalian Loquaciousness / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Set Swords to "Stun" / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Share Phrase / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Shoot the Builder / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Shotguns Are Just Better / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Signpost Tutorial / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sinister Scimitar / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sinister Scraping Sound / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Slow Transformation / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Smashing Survival / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
So Proud of You / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Solve the Soup Cans / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Songs in the Key of Lock / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sounding It Out / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Space-Filling Path / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Spell Blade / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Spell Crafting / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Spinventory / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Spirit Advisor / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Spoiled by the Format / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sprint Meter / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Staggered Zoom / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Standard Status Effects / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Stationary Boss / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Steven Ulysses Perhero / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Still Wearing the Old Colors / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Storyboarding the Apocalypse / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Stupidity Is the Only Option / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Summon Bigger Fish / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Summon Magic / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Summoning Ritual / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sundial Waypoint / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Supernatural Fiction / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Surreal Horror / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Sword Plant / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Talkative Loon / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Tank-Top Tomboy / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Teleportation / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Temple of Doom / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Abridged Series / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Chosen Many / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Colored Cross / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Coroner / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Corpse Stops Here / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Foreign Subtitle / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Klutz / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Magic Touch / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Many Deaths of You / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Mind Is a Plaything of the Body / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Musketeer / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Scourge of God / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
The Shrink / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
These Are Things Man Was Not Meant to Know / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
13 Is Unlucky / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
This Is My Story / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
This Is the Final Battle / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Those Were Only Their Scouts / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Through the Eyes of Madness / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Throwing Your Sword Always Works / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Title Scream / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
To Be Continued... Right Now / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Together in Death / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Tomboyish Name / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Tome of Eldritch Lore / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Too Awesome to Use / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Too Dumb to Fool / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Too Good to Last / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Too Many Mouths / int_29be8357
 Eternal Darkness (Video Game)
hasFeature
Tortured Monster / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Training Dummy / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
True Sight / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
2D Visuals, 3D Effects / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Undead Child / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Underground City / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Underused Game Mechanic / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Unexpected Gameplay Change / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Urban Fantasy / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Vagina Dentata / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Video Game Cruelty Punishment / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Video Game Tools / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Video Games of 2000-2004 / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Video Game Caring Potential / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Viewers Are Goldfish / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Villain Shoes / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Voiceover Letter / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Voodoo Zombie / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Weapon Across the Shoulder / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Weaponized Camera / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Weight and Switch / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
What the Hell Are You? / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
When the Planets Align / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Whispering Ghosts / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Who Forgot The Lights? / int_29be8357
 Eternal Darkness (Video Game)
hasFeature
Wing Shield / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Wizard Duel / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Works Set in World War I / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
World of Ham / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Worthless Treasure Twist / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Wrongfully Committed / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
You Cannot Grasp the True Form / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
You Fool! / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
You Got Murder / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
You Shouldn't Know This Already / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Your Mind Makes It Real / int_3583b777
 Eternal Darkness (Video Game)
hasFeature
Zombify the Living / int_3583b777
 EternalDarkness
sameAs
Eternal Darkness (Video Game)
 Eternal Darkness (Video Game)
hasFeature
Title Requiem / int_3583b777
 eternaldarkness
sameAs
Eternal Darkness (Video Game)