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EverQuest (Video Game)

 EverQuest (Video Game)
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TVTItem
 EverQuest (Video Game)
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EverQuest (Video Game)
 EverQuest (Video Game)
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EverQuest
 EverQuest (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })EverQuest (1999) is a highly popular Massively Multiplayer Online Role-Playing Game inspired by DikuMUD, a Dungeons & Dragons textual multiplayer game. It is famed for being highly addictive and having an excellent social environment. It's also one of two games that really put MMOs on the map, sharing the title with Ultima Online, and the model it used for high-end play has been the model used in almost every other game since, even World of Warcraft. It has also spawned many Expansion Packs, a sequel game in EverQuest II, a novel series, and a film is in the works.EverQuest has been around for so long that balance between new players and long term players is becoming a real problem. Most newbie characters (in the EQ lingo, "toons" or "chars") actually belong to veteran players who give them castoff gear from their max level mains, i.e. "twink". If you're below level 60 and actually new to the game, you're nothing besides useless to a group full of twinks... but that's okay because nobody groups in the lower levels anymore anyhow, and mercenaries were added to the game to help players play solo.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Set in the fantasy land of Norrath, you start as a racenote Human, Barbarian, Dark Elf, Drakkin, Dwarf, Erudite, Half Elf, Halfling, High Elf, Gnome, Iksar, Ogre, Troll, Wood Elf and pick a character class note Berserker, Cleric, Druid, Enchanter, Mage, Necromancer, Paladin, Ranger, Shadowknight, Shaman, Warrior, Wizard (which classes are available are restricted by race). Technically you have a hometown, but you start in a tutorial dungeon and then head straight to Crescent City (assuming you didn't just make Crescent City your hometown, which the game strongly encourages you to do). After perhaps hundreds of hours of Level Grinding and quests, you can reach a level where the wildlife, highly aggressive to your innocent adventurer, won't kill you in seconds. This can be sped up much by having a team member or five.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })EverQuest has a sequel, EverQuest II. 2004 saw the release of a (mostly forgotten) RTS adaption, known as "Lords of Everquest". There's also a tabletop version of EverQuest and a couple of tie-in novels.Many comics poke fun at the MMORPG scene but http://www.gucomics.com/ got their start from it. And although The Noob pokes fun at other MMORPGs, you better believe that EverQuest is its primo target.Not to be confused within the series of author-to-player interactive RPGs from Questden.
 EverQuest (Video Game)
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2020-09-07T05:39:31Z
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2020-09-07T05:39:31Z
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Dropped link to BreastPlate: Not a Feature - UNKNOWN
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BreastPlate
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Frigid Water Is Harmless
 EverQuest (Video Game)
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Our Kobolds Are Different
 EverQuest (Video Game)
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 EverQuest (Video Game)
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DBTropes
 EverQuest (Video Game) / int_1049848f
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Aliens Speaking English
 EverQuest (Video Game) / int_1049848f
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Aliens Speaking English: Despite never having had contact with Norrath prior to the expansion opening, the inhabitants of Kuua (Omens of War) speak and understand the Norrathian Common Tongue.
 EverQuest (Video Game) / int_1049848f
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Abusive Precursors
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Abusive Precursors: The Shissar are probably the biggest example. A race of evil Snake People native to Kunark, they enslaved the entire continent (including the Iksar, who they may have even created) and stole power from the gods. This would eventually be their downfall, as the gods eventually created the Greenmist to wipe out the entire Shissar race, although we later learn that some of them managed to escape to Luclin.
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Damage Discrimination
 EverQuest (Video Game) / int_12478d23
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Damage Discrimination: Applies to players on non-PvP servers, where players are completely incapable of damaging one another even with area-effect spells. Similarly for NPCs, Unless an encounter is scripted so that an NPC is meant to take damage from another NPC, they will all be immune to one another's area attacks. This also extends to NPCs that use area-effect spells in melee. Players will be injured by their own targeted area-effect spells if they use them at close range, but an NPC has no such risk, and it's common for many spell-casting NPCs to use such spells in dungeons when surrounded by players.
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Artistic License – Linguistics
 EverQuest (Video Game) / int_12f078f3
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Artistic License – Linguistics: Subverted by SOE themselves. A lot of fans criticized the content of the Gates of Discord and Omens of War for "nonsense names". Actually, SOE had put quite a lot of work into giving the worlds a Sumerian feel and even partially based the names off what little is known of the Sumerian language.
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 EverQuest (Video Game) / int_13d7a65e
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The Artifact
 EverQuest (Video Game) / int_13d7a65e
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The Artifact: This is very prominent in EverQuest. As the expansion packs mount up, old world content is increasingly useless - it's now possible to get armor dropped from random monsters better than the stuff you had to go through extensive questing to get back in the old days. Many zones, especially dungeons, lie abandoned for various reasons. Sometimes Sony reworks a dungeon to increase the level (this was notably done to Splitpaw and Cazic-Thule). However, since EverQuest isn't designed well for solo play, people all hunt in the same few zones since all the other players are there, rendering most of the game an artifact. "Hail" itself is something of an artifact - it was made the standard greeting back when the game encouraged roleplaying and players to use medieval terminology. Back in the days near launch, it got dark at night, and in caves as well. For races without inherent infravision or ultravision, you needed buffs of the same name to see. At some point, SOE decided that night blindness didn't add anything to the game and brightened everything up. Infravision and Ultravision spells still exist, but are novelties at best instead of borderline-necessary buffs.
 EverQuest (Video Game) / int_13d7a65e
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Warp Whistle
 EverQuest (Video Game) / int_159850a5
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Warp Whistle: The game has several varieties of this. In addition to all characters getting the "origin" ability at level 5 (which teleports them to their hometown) and all casters getting "gate" (which teleports the person back to their respawn point, which can be changed using another spell), several caster classes get a spell which teleports either them or their whole group (depending on the spell) to a relatively safe space in the current zone (if the zone is a dungeon, it's almost invariably to the entrance.)
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Not-So-Harmless Villain
 EverQuest (Video Game) / int_171ef47c
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Not-So-Harmless Villain: Guess who one of the major end bosses of the Underfoot expansion is? Fippy Darkpaw. You know how Nillipus (that brownie who wanders around Rivervale) says, if you kill him, "I put a curse on your soul and a pox on this land"? He. Wasn't. Kidding. By the time EverQuest II takes place, Rivervale is overrun by Nightbloods and Shadowed Men (essentially The Legions of Hell).
 EverQuest (Video Game) / int_171ef47c
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Feelies
 EverQuest (Video Game) / int_173f39ec
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Feelies: The retail versions of the game's expansion packs all came with a cloth or paper map of the world of Norrath, focusing on the new area of that expansion. Planes of Power went one step further and included a figurine of Firiona Vie.
 EverQuest (Video Game) / int_173f39ec
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All There in the Manual
 EverQuest (Video Game) / int_17ce80aa
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All There in the Manual: A lot of the storyline that goes along with the expansions isn't readily available to players, or at best has to be pieced together bit by bit as you learn the lore.
 EverQuest (Video Game) / int_17ce80aa
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Only Six Faces
 EverQuest (Video Game) / int_18a84025
comment
Only Six Faces: Literally. Each race and gender had exactly 6 faces to choose from for character customization. It wasn't all that big an issue though, as at release it was still better than most.
 EverQuest (Video Game) / int_18a84025
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 EverQuest (Video Game) / int_19eb550
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Passion Is Evil
 EverQuest (Video Game) / int_19eb550
comment
Passion Is Evil: Each god rules over a different physical or emotional domain, and all are clearly defined as Good, Evil, or Neutral. Among the evil gods are Cazic Thule and his daughter Terris Thule, who controls fear and nightmares, and Tholux Paells, the Demi-god of Lust. Among the good gods are Erollisi Marr is the goddess of Love and Quellious the god of Peace and Tranquility. An interesting note is that the extremely evil Rallos Zek, god of War, created Sullon Zek, Demi-goddess of rage and anger. Sullon herself and her domain are considered neutral.
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Order Versus Chaos
 EverQuest (Video Game) / int_1a237409
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Order Versus Chaos: Discord slaver legions invading our worlds.
 EverQuest (Video Game) / int_1a237409
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The Medic
 EverQuest (Video Game) / int_1bf47ada
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The Healer: Clerics, Shamans and Druids all have healing spells, although the Cleric is the most purely healing oriented. They're all Classic Healers too.
 EverQuest (Video Game) / int_1bf47ada
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Invulnerable Civilians
 EverQuest (Video Game) / int_1c8c34de
comment
Invulnerable Civilians: Both averted and played straight. There are plenty of unkillable NPCs, mostly to prevent players from being unable to start or complete a quest involving that NPC. However, there are also plenty of civilian NPCs that are very killable, even inhabitants of player character cities. Also, an entire city full of snow dwarves will be massacred if the players fail an event to protect the city from attacking giants. Of course, the aversion in the original wound up with many players suffering their first death by accidentally attacking their guildmaster. Since the keystroke for attacking was 'a', and if you forgot to hit enter before you started typing your dialogue...
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Resurrection Death Loop
 EverQuest (Video Game) / int_1db5ec6c
comment
Resurrection Death Loop: Dozekar the Cursed in the Temple of Veeshan. Draconic law states that a dragon must never mate with another dragon of a directly opposing element, because the resulting offspring will be both extremely powerful and completely mentally unstable. Dozekar, a fire element dragon, mated with an Ice element dragon, and their resulting offspring was the prismatic dragon Kerafyrm. Kerafyrm would eventually try to wage war against the dragons and needed divine intervention from the dragons' goddess, Veeshan herself just to put him to sleep. Being Kerafyrm's father, Dozekar was cursed to spend the rest of existence being killed and then resurrected by draconic priests over and over again. Adding Insult to Injury, he is cursed to die to lesser mortal beings and adventurers, which Dragons consider to be pretty degrading.
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 EverQuest (Video Game) / int_1e7c47ab
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Stealth Pun
 EverQuest (Video Game) / int_1e7c47ab
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Stealth Pun: The game has quite a few. Some notable ones are in the Plane Of Sky, namely, on each island in the zone you have to kill the Mooks to get Plot Coupons, then kill the boss and give said items to Sirran The Lunatic (your "guide", for lack of a better word). Several of the items involve this, such as the first island having you turn in lucky rabbit's feet to get the "Key Of The Misplaced", or turning in broken mirrors to get the "Key Of Misfortune".
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Stripperiffic
 EverQuest (Video Game) / int_1eb49c19
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Stripperiffic: Firiona Vie - the character, not the zone. Any female character without armor equipped. And for the first dozen or so expansions, any female character on the box art. Especially silly in the case of barbarians. The typical barbarian male wears nothing but boots and a kilt, while the average female is dressed the same but also wearing a laced together piece of leather over her chest, and they live in the middle of a region of icy, frozen tundra. Handwaved by making it a part of barbarian culture to defy the cold and prove one's mettle by... refusing to wear a shirt? Silly barbarians. Amazingly, Firiona Vie managed to get more Stripperiffic as time went on, moving from a sports bra to two patches of fabric laced together.
 EverQuest (Video Game) / int_1eb49c19
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I'm a Humanitarian
 EverQuest (Video Game) / int_22071825
comment
I'm a Humanitarian: Every playable race drops meat that can be used in baking to make food that gives stat bonuses applicable to the race. Dark Elves and High Elves give bonuses to casting attributes (Int, Wis, Cha), Trolls and Ogres give bonuses to physical stats, etc.
 EverQuest (Video Game) / int_22071825
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Aborted Arc
 EverQuest (Video Game) / int_23698fa8
comment
Aborted Arc: Possibly. At the very end of the Seeds Of Destruction expansion Zebuxoruk hints at an even greater threat (something he simply refers to as "the Thing's Eye" as well as talk of more time travel and some epic battle taking place at "The Alabaster Tower". Unfortunately, it's been ten years and we never heard any more about it. And considering the game is now owned by a new company, it's entirely possibly they just abandoned/forgot about it altogether.
 EverQuest (Video Game) / int_23698fa8
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Non-Mammal Mammaries
 EverQuest (Video Game) / int_23d6eccb
comment
Non-Mammal Mammaries: Similarly to the Breast Plate trope, Everquest does a relatively good job averting this. EQ has three major non-mammal races - Iksar, Froglok, and Sarnak. The female Iksar have a slightly hourglass shaped figure note the original female Iksar models were identical to the male ones with the exception of brightly colored markings on their faces, but no actual breasts. Female Frogloks just have slimmer heads and color schemes ranging more towards pastels. Sarnaks aren't a playable race and don't have separate gender models. And yet there is "Bladder of Lizard Milk" for sale at various Kunark vendors...
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Forced Level-Grinding
 EverQuest (Video Game) / int_26a98394
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Forced Level-Grinding: There is a reason the game is sometimes called "NeverRest".
 EverQuest (Video Game) / int_26a98394
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Master of None
 EverQuest (Video Game) / int_2804d516
comment
Master of None: Bards have abilities and skills that make them a mix of almost every other class in the game. They can wear plate and dual wield like warriors, have a run speed buff like druids and shaman, can heal, can restore mana, charm, and mesmerize NPCs like enchanters, do damage over time like necromancers, direct damage like wizards, have lockpicking skills like rogues, etc. However, none of these abilities is really effective enough that a bard can function as a primary role in a group. Their healing song heals too slowly for them to be a healer, their mesmerize songs are somewhat unreliable and difficult to juggle between multiple targets, making them less effective at crowd control, they lack sufficient agro-generation and defense to act as a tank, and their raw damage output is too low for them to qualify as a dedicated damage dealer. Despite this, the overall utility they bring to a group makes them highly valued by most players. Druids are the spell-caster version of this. They receive the widest variety of spell types including heals, run speed boosts, stat buffs, damage-over-time, direct damage, damage shields, snares, teleportation, and regeneration spells. However, with exception to their snare spells, there are other classes that have superior versions of these spells. Druids cannot heal as effectively as clerics, can't buff stats or do damage-over-time as well as shamans, can't direct damage or teleport as well as wizards, can't damage shield as well as magicians, and so on.
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Easter Egg
 EverQuest (Video Game) / int_29a39f6
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Easter Egg: Tons and tons of them, too many to list them all. But we'll hit a few of the bigger ones... In the Qeynos Sewers, some graffiti say "Aradune is Stinky". Aradune was the character of the original game's creator Brad McQuaid.
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Bottomless Bladder
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Bottomless Bladder: Played straight for players. Not always so true for NPCs.
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Scary Black Man
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Scary Black Man: Miragul, An Erudite Evil Sorcerer who founded the heretics (evil erudite faction) and later became a lich. Bonus points for him being a literal follower of the god of fear (Cazic-Thule)
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Noob Cave
 EverQuest (Video Game) / int_3121f1e6
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Noob Cave: The Mines of Gloomingdeep, a tutorial dungeon with simple armor quests and a powerful buffbot. Ever since the expansion that included Crescent Reach, the Mines have been rather obsolete as the Crescent Reach newbie quest lines are designed to be tutorial-like.
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Hates Everyone Equally
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Hates Everyone Equally: Innoruuk the god of hate appropriately enough. He will even try to kill his own worshipers if they enter his plane (The Planes of Power storyline later justified all of the Gods' anger at the constant home invasions regardless of who was what). Not too long after her introduction, he even killed his own daughter, Lanys T'Vyl, because she thought she could do his job better and royally screwed up.
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Deity of Human Origin
 EverQuest (Video Game) / int_33179374
comment
Deity of Human Origin: Zebuxoruk, the "Ungod" of Knowledge. It is said that he was born a Human, and he found the secret to obtaining godhood, but for some reason or another, sooner or later, will revert back into a mortal Human. He's reverted back and forth so many times that he's lost count. He was even imprisoned in the Plane of Time for the express purpose of making sure that his knowledge of how to obtain godhood would never be shared with mortals. The consequence would have catastrophic effects on the universe if everyone suddenly became a god themselves. When Mayong Mistmoore managed to become a god later on, he quickly proved to everyone exactly what they were all fearing.
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Collection Sidequest
 EverQuest (Video Game) / int_33864ee8
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Collection Sidequest: Quite common.
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Mad Scientist
 EverQuest (Video Game) / int_3517000d
comment
Mad Scientist: Meldrath the Malignant and Velketor the Sorcerer
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Silly Reason for War
 EverQuest (Video Game) / int_366dfa01
comment
Silly Reason for War: Hoo boy, on Luclin (the moon of Norrath) there is a race of four armed beings known as the Akhevans, who are are all devout followers of the goddess Luclin. They have their own Starfish Language called "The Fleshless tongue", which was originally the only language they spoke. Once races from Norrath came to Luclin some Akhevan learned their languages as well. However, some of the more extreme Akhevans such as Aten Ha Ra considered this blasphemy and a huge civil war started, resulting in the "No other languages" faction summoning a giant storm to destroy the other side's city and leave it in ruins.
 EverQuest (Video Game) / int_366dfa01
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1.0
 EverQuest (Video Game) / int_366dfa01
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_366dfa01
 EverQuest (Video Game) / int_382bdb6b
type
Volcano Lair
 EverQuest (Video Game) / int_382bdb6b
comment
Volcano Lair: Veeshan's Peak, the Very Definitely Final Dungeon in Ruins of Kunark expansion, is basically a hollowed out volcano where the Ring Of Scale and their minions live.
 EverQuest (Video Game) / int_382bdb6b
featureApplicability
1.0
 EverQuest (Video Game) / int_382bdb6b
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_382bdb6b
 EverQuest (Video Game) / int_392b0ab5
type
Blood-Stained Letter
 EverQuest (Video Game) / int_392b0ab5
comment
Blood-Stained Letter: There is one that drops from mobs in the Dead Hills which urges you to leave the country and never come back.
 EverQuest (Video Game) / int_392b0ab5
featureApplicability
1.0
 EverQuest (Video Game) / int_392b0ab5
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_392b0ab5
 EverQuest (Video Game) / int_422f23f9
type
Power-Up Food
 EverQuest (Video Game) / int_422f23f9
comment
Power-Up Food: Offered through the baking and brewing tradeskills - smoked Wood Elf, anyone? The stat boosts are usually very minor, however, and the best food tends to be an utter pain in the ass to produce, due to the rarity of the ingredients and the zillion subcombines required to make the final product. Want to make a baker cry? Ask them about the Misty Thicket Picnicnote An item combine that required the player not only to be a Baker with maxed skill, but also to have leveled up to reasonable competency: Tailoring, Smithing, Brewing, and Foraging (not available to all race/class combos, forcing non-Foragers to buy supplies from players at a premium). Components available at vendors were not found in one location, but rather at no fewer than 7 different vendors scattered hither and yon. Players would spend months leveling up their crafting skills just to make a single attempt. or the Halas Ten Pound Meat Pie.
 EverQuest (Video Game) / int_422f23f9
featureApplicability
1.0
 EverQuest (Video Game) / int_422f23f9
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_422f23f9
 EverQuest (Video Game) / int_42ae39e5
type
Enough to Go Around
 EverQuest (Video Game) / int_42ae39e5
comment
Enough to Go Around: It's not uncommon for the target of a quest to drop 3 or 6 copies of the needed quest item, even if that item is a hand or a head.
 EverQuest (Video Game) / int_42ae39e5
featureApplicability
1.0
 EverQuest (Video Game) / int_42ae39e5
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_42ae39e5
 EverQuest (Video Game) / int_42d9daf9
type
No Fair Cheating
 EverQuest (Video Game) / int_42d9daf9
comment
No Fair Cheating: In response to the rising power of players and the possibility of single groups or even solo players gaining enough power to tackle raid-scale content, the developers instituted a mechanic wherein anyone over level 51 that attacks (or even heals an attacker of) Lord Nagafen or Lady Vox, two of the raid-tier dragons from the original game, will immediately be teleported out of the dungeon.
 EverQuest (Video Game) / int_42d9daf9
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1.0
 EverQuest (Video Game) / int_42d9daf9
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_42d9daf9
 EverQuest (Video Game) / int_43a1cb5
type
Ninja Looting
 EverQuest (Video Game) / int_43a1cb5
comment
Ninja Looting: This was a big problem in EQ's early days, back when it was run by Verant Interactive. It can still be a problem sometimes. For group mobs for about two minutes after you kill something, only those in the group can loot it, after that it is open to anyone. Raids tend to mostly be in zones restricted to just those in the raid, which is normally your guildmates, so that tends to be pretty safe.
 EverQuest (Video Game) / int_43a1cb5
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1.0
 EverQuest (Video Game) / int_43a1cb5
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_43a1cb5
 EverQuest (Video Game) / int_440d55b3
type
Expansion Pack
 EverQuest (Video Game) / int_440d55b3
comment
Expansion Pack: Many many of these. They churn them out so often. As of January 2018, there are 24 total.
 EverQuest (Video Game) / int_440d55b3
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1.0
 EverQuest (Video Game) / int_440d55b3
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_440d55b3
 EverQuest (Video Game) / int_44bd31e2
type
Trope Codifier
 EverQuest (Video Game) / int_44bd31e2
comment
Trope Codifier: One can rest assured that EQ popularized just about every single trope we associate with MMORPGs today.
 EverQuest (Video Game) / int_44bd31e2
featureApplicability
1.0
 EverQuest (Video Game) / int_44bd31e2
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_44bd31e2
 EverQuest (Video Game) / int_47804320
type
Holy Ground
 EverQuest (Video Game) / int_47804320
comment
Holy Ground: For a certain value of "Holy" (as neither religion is considered good aligned) the Giants in Velious have a temple to Rallos Zek in Kael Drakkel that no non-giants are allowed in. The dragons have they're own version in the north wing of the Temple of Veeshan (only dragons and dragon related creatures are allowed). Evidently the guards of both places are rather extreme in their beliefs, as no matter how much you are liked by the faction in general, said guards still try to kill any outsiders on sight. The Coldain don't have their own version of this, probably because they are meant as the "nice" faction.
 EverQuest (Video Game) / int_47804320
featureApplicability
1.0
 EverQuest (Video Game) / int_47804320
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_47804320
 EverQuest (Video Game) / int_4fd28a9d
type
Loads and Loads of Sidequests
 EverQuest (Video Game) / int_4fd28a9d
comment
Loads and Loads of Sidequests: The game is ALL ABOUT THIS. It has Quest in its name! The majority of the thousands upon thousands of quests found in the game are sidequests compared to the few quests actually relating to each expansion's storylines.
 EverQuest (Video Game) / int_4fd28a9d
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1.0
 EverQuest (Video Game) / int_4fd28a9d
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_4fd28a9d
 EverQuest (Video Game) / int_504a1991
type
Body Horror
 EverQuest (Video Game) / int_504a1991
comment
Body Horror: Many of the so called "creatures" of the Legion of Mata Muram were intentionally subjected to horrifying mutilations in order to heighten their own hunting skills and malevolent influences.
 EverQuest (Video Game) / int_504a1991
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1.0
 EverQuest (Video Game) / int_504a1991
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_504a1991
 EverQuest (Video Game) / int_505a1021
type
The Farmer and the Viper
 EverQuest (Video Game) / int_505a1021
comment
The Farmer and the Viper: During the druid epic quest the skeleton of the Iskar Emperor Venril Sathir asks for a scroll of resurrection to bring him back to life. If you give him one, he comes back to life and immediately tries to kill you (you have to kill him to get the next Plot Coupon), and even says he's helping you with your goal of preserving nature as your corpse will help fertilize the soil.
 EverQuest (Video Game) / int_505a1021
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1.0
 EverQuest (Video Game) / int_505a1021
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_505a1021
 EverQuest (Video Game) / int_50727f8d
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Death Is a Slap on the Wrist
 EverQuest (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Death results in actually losing XP. Not much anymore, though. And corpse runs have been done away with.
 EverQuest (Video Game) / int_50727f8d
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1.0
 EverQuest (Video Game) / int_50727f8d
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_50727f8d
 EverQuest (Video Game) / int_50d71a78
type
Dual Wielding
 EverQuest (Video Game) / int_50d71a78
comment
Dual Wielding: Warriors, Rangers, Rogues, Monks, Bards and Beastlords can all do this
 EverQuest (Video Game) / int_50d71a78
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1.0
 EverQuest (Video Game) / int_50d71a78
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_50d71a78
 EverQuest (Video Game) / int_5105d2a
type
Munchkin
 EverQuest (Video Game) / int_5105d2a
comment
Munchkin: Munchkinism fairly quickly became the standard way to play the game. It's hard to remember back in the days when roleplaying was actively encouraged in the instruction manuals and in the game itself, and "twinking" (higher level characters giving lower level ones gear and weapons better than anything they could get for themselves) was extremely discouraged. Lampshaded: One NPC has the following response when you ask him about his quest: "Well I haven't figured out that part yet. I guess I'll slay a dragon, maybe save a princess or two. You know the normal stuff. I don't want to get too crazy heheh, you know like calculate which weapon is the most efficient and debate over it in public forums to no end."
 EverQuest (Video Game) / int_5105d2a
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1.0
 EverQuest (Video Game) / int_5105d2a
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_5105d2a
 EverQuest (Video Game) / int_51567188
type
Cast From Hit Points
 EverQuest (Video Game) / int_51567188
comment
Cast From Hit Points: Indirectly. Both Necromancers and Shamans have a line of spells that convert health into mana, which can then be used to cast spells.
 EverQuest (Video Game) / int_51567188
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1.0
 EverQuest (Video Game) / int_51567188
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_51567188
 EverQuest (Video Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 EverQuest (Video Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: EverQuest's dwarves are indeed the same.
 EverQuest (Video Game) / int_5281d5b1
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1.0
 EverQuest (Video Game) / int_5281d5b1
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_5281d5b1
 EverQuest (Video Game) / int_535d366b
type
Chokepoint Geography
 EverQuest (Video Game) / int_535d366b
comment
Choke Point Geography: You have to pass through Blackburrow to get from Qeynos to Halas. Back in the really old days this was a pretty big hassle. Although the path only went through the upper level of Blackburrow, there was a chance that either a grizzly bear or a named gnoll with a level in the high teensnote the upper level of Blackburrow is designed for player no higher than level 10, and even the toughest sections of Blackburrow are scaled for players level 15 and below would spawn and wander around killing people until a benevolent high level player killed it. For that matter, the tunnel leading to Blackburrow on the Everfrost side was an absolute bear back then too - without some form of infravision, it was easy to get lost in the dark and torn apart by lower level gnolls while you couldn't see well enough to run away from them.
 EverQuest (Video Game) / int_535d366b
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1.0
 EverQuest (Video Game) / int_535d366b
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_535d366b
 EverQuest (Video Game) / int_542b8e66
type
Bad Powers, Bad People
 EverQuest (Video Game) / int_542b8e66
comment
Bad Powers, Bad People: Necromancers and Shadowknights in the original game had to worship an evil God, which meant some very severe faction hits if you were of a neutral (Human, Gnome, Erudite race.note Eventually bad Erudites got their own hometown) Of course, as mentioned above, old-world factions mean jack-squat now.
 EverQuest (Video Game) / int_542b8e66
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1.0
 EverQuest (Video Game) / int_542b8e66
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_542b8e66
 EverQuest (Video Game) / int_549cd62d
type
Level Grinding
 EverQuest (Video Game) / int_549cd62d
comment
Level Grinding: Leveling up takes time. This was especially true in the old days, when quests were few and far between and leveling up meant finding a group, a good camping spot, and killing the same few monsters for hours at a time. You had to grind your skills up as well - casting spells over and over again so that your higher level versions of them wouldn't fizzle. And clicking the Sense Heading button over and over again while waiting for a boat, or waiting for it to become daytime so you could cross Kithicor Forest and not die.
 EverQuest (Video Game) / int_549cd62d
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1.0
 EverQuest (Video Game) / int_549cd62d
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_549cd62d
 EverQuest (Video Game) / int_54bb502b
type
Nobody Poops
 EverQuest (Video Game) / int_54bb502b
comment
Nobody Poops: Averted. Kaladim has a giant statue of a dwarf above the entrance, and an NPC sends you off to kill kragploom aviaks because they keep perching on the statue and then pooping on it.
 EverQuest (Video Game) / int_54bb502b
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 EverQuest (Video Game) / int_54bb502b
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_54bb502b
 EverQuest (Video Game) / int_5526b660
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Humans Are White
 EverQuest (Video Game) / int_5526b660
comment
Humans Are White: Yes, all Humans are white - there's one human male model that looks like it could have some Asian features, though it's hard to tell (faces are low resolution). Instead of having black humans, they made the entire race of Erudites black skinned. This was a technical limitation at the time, since the game was pushing the limits of personal computers available during the late 90s, and there was no memory budget for every PC to have multiple skin color textures for every race. This is averted in the sequel, which added more skin colors and a higher amount of facial customization.
 EverQuest (Video Game) / int_5526b660
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-1.0
 EverQuest (Video Game) / int_5526b660
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_5526b660
 EverQuest (Video Game) / int_556a4863
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Virtue Is Weakness
 EverQuest (Video Game) / int_556a4863
comment
Virtue Is Weakness: A big part of Innoruuk's dogma is that The Power of Hate is the only real power there is, and things like Love and Kindness are just crutches used by people too stupid or weak to know better.
 EverQuest (Video Game) / int_556a4863
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1.0
 EverQuest (Video Game) / int_556a4863
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_556a4863
 EverQuest (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 EverQuest (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: At one point in the Plane Of Sky, you have to tell Sirran The Lunatic (your "guide", for lack of a better word) a certain phrase backwards in order to progress. While most people just look it up this page explains how people likely figured it out for the first time, as well as explaining how the phrase makes sense in-context, even though it seems like a total Non Sequitur at first.
 EverQuest (Video Game) / int_558ae6f6
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1.0
 EverQuest (Video Game) / int_558ae6f6
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_558ae6f6
 EverQuest (Video Game) / int_57a8305d
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Our Hydras Are Different
 EverQuest (Video Game) / int_57a8305d
comment
Our Hydras Are Different: When the adventurers are fighting the various gods in the Plane of Time, the four elemental gods form together as a four-headed hydra named Quarm to serve as the last line of defense. Each head is made of a different element — earth, fire, water, and air. A head gets cut off at each 25% of its life taken off.
 EverQuest (Video Game) / int_57a8305d
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1.0
 EverQuest (Video Game) / int_57a8305d
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_57a8305d
 EverQuest (Video Game) / int_58510e2b
type
Sexy Packaging
 EverQuest (Video Game) / int_58510e2b
comment
Sexy Packaging: Firiona Vie was featured very prominently on the artwork of the original game's box and the first 13 expansions. This then stopped abruptly and utterly - box art since then has generally featured the expac's main antagonist.
 EverQuest (Video Game) / int_58510e2b
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1.0
 EverQuest (Video Game) / int_58510e2b
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_58510e2b
 EverQuest (Video Game) / int_58e43f17
type
Cats Are Mean
 EverQuest (Video Game) / int_58e43f17
comment
Cats Are Mean: Averted with the Vah Shir, who are basically humanoid jungle cats and are probably the nicest and most friendly of all the player races. They also count as Dark Is Not Evil as their city of Shar Vahl is on the dark side of Luclin.
 EverQuest (Video Game) / int_58e43f17
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 EverQuest (Video Game) / int_58e43f17
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_58e43f17
 EverQuest (Video Game) / int_5a08d0ae
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Back Stab
 EverQuest (Video Game) / int_5a08d0ae
comment
BackStab: The class-defining ability of the Rogue class.
 EverQuest (Video Game) / int_5a08d0ae
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1.0
 EverQuest (Video Game) / int_5a08d0ae
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_5a08d0ae
 EverQuest (Video Game) / int_5a5de5ca
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Boss Rush
 EverQuest (Video Game) / int_5a5de5ca
comment
Boss Rush: Tacvi, the Very Definitely Final Dungeon of the Gates Of Discord expansion, is basically all bosses with a few Elite Mastruqs in between.
 EverQuest (Video Game) / int_5a5de5ca
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1.0
 EverQuest (Video Game) / int_5a5de5ca
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_5a5de5ca
 EverQuest (Video Game) / int_5b96128d
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Helping Would Be Killstealing
 EverQuest (Video Game) / int_5b96128d
comment
Helping Would Be Killstealing: MMORPGs such as EverQuest and World of Warcraft are the Trope Namer. In these games, killing monsters is a main source of personal growth for your character. If a monster attacks you and hurts you, you normally do NOT want someone to save you. If an NPC is being attacked by multiple people or parties, whichever group construct ends up removing 51% of the monster's health actually takes the kill and its loot. This is even worse in EverQuest. While in World of Warcraft, you typically get XP based on the damage you did, in EverQuest, whichever group did the most damage to the enemy got all of the experience. Furthermore, in World of Warcraft, the first player to attack an enemy "tagged" it and was allowed to get the loot even if someone else killed it, while in EverQuest, the person that gets the XP also gets to loot.
 EverQuest (Video Game) / int_5b96128d
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1.0
 EverQuest (Video Game) / int_5b96128d
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_5b96128d
 EverQuest (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard
 EverQuest (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Where do we start... Many mobs are set immune to certain spells for no reason except to screw over the player. Certain named melee mobs, for example are made immune to being immobilized or slowed down, just so they can run up and beat down caster classes, interrupting all their spells. Certain areas have enemies that are not only immune to changes in their movement speed, but also have extremely high magic resistance, just so they can run away from you and train the entire dungeon on you, and you are nearly powerless to stop them unless you are insanely overleveled for the zone. Named monsters tended to be MUCH more powerful then their level would suggest (no elite mob tag here), defeating solo players even when you were far enough above their level that you would get almost no experience. And this is just the tip of the iceberg.
 EverQuest (Video Game) / int_6041e4f4
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1.0
 EverQuest (Video Game) / int_6041e4f4
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 EverQuest (Video Game)
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EverQuest (Video Game) / int_6041e4f4
 EverQuest (Video Game) / int_62259825
type
Nintendo Hard
 EverQuest (Video Game) / int_62259825
comment
Nintendo Hard: Ahh, the old days. The next time someone in your WoW party complains when you wipe and have to run all the way back to the dungeon, try telling them that in original EQ, you did the same thing, but not as a ghost - nope, you were alive. And naked, because all your equipment stayed on your corpse until you retrieved it. From in the middle of all the nasty things that killed you the first time. No arrows or minimaps, so you'd better remember exactly where you were. If you were unlucky enough to forget to get somebody to cast a bind spell at the nearest city, you might be facing a run across a continent, too. It was not unusual to die several times trying to retrieve your corpse. Oh, by the way, every time you die, you lose experience points. Including de-leveling. At higher levels, the ratio of amount lost to how long it would take to get it back got more and more dire. At the high levels, things became insanely stressful. People had breakdowns. The most difficult was the Plane of Fear. Zoning in, you would very soon be attacked by a large group of enemies. Without a large strong force, you would die. So, if you died inside Plane of Fear, you would run back, enter the zone and die again. Guilds would die inside, attempt to retrieve their corpses (which had their gear on them, and without the gear you are far weaker than normal) and die repeatedly again. The most powerful guilds would often wind up assisting weaker guilds by "breaking" the zone for them (that is, kill off most of the NPCs near the zone in area so others could enter without quickly dying). And Plane of Fear was not the only zone with this.
 EverQuest (Video Game) / int_62259825
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1.0
 EverQuest (Video Game) / int_62259825
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_62259825
 EverQuest (Video Game) / int_648e3ba4
type
Our Wyverns Are Different
 EverQuest (Video Game) / int_648e3ba4
comment
Our Wyverns Are Different: Wyverns are bipedal dragonoids whose wings extend from their shoulders to their claws at the end of their arms. They stand about 8 feet tall, and are usually more intelligent than drakes and wurms. Among dragon society, Wyverns usually rank below Dragons themselves. Taking inspiration from Dungeons & Dragons, many of them have a rather nasty poison attack.
 EverQuest (Video Game) / int_648e3ba4
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1.0
 EverQuest (Video Game) / int_648e3ba4
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_648e3ba4
 EverQuest (Video Game) / int_66f763c0
type
Interface Screw
 EverQuest (Video Game) / int_66f763c0
comment
Interface Screw: The blind spell and alcohol. Certain bosses try to pull these off now and then. Taken up to 11 when the game was first released. The UI was rendered alongside the rest of the graphics in the game, so being blinded also hid your health, inventory, and even your chat window! This meant that being blinded effectively rendered you deaf as well.
 EverQuest (Video Game) / int_66f763c0
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1.0
 EverQuest (Video Game) / int_66f763c0
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_66f763c0
 EverQuest (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 EverQuest (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Subverted. Technically yes, you get rewarded for most things with clothes, but since your gear directly affects your stats, it's entirely functional.
 EverQuest (Video Game) / int_6ac6a56a
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-0.3
 EverQuest (Video Game) / int_6ac6a56a
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_6ac6a56a
 EverQuest (Video Game) / int_6b35bdff
type
Serious Business
 EverQuest (Video Game) / int_6b35bdff
comment
Serious Business: Hardcore raiding players and guilds can be... to put in the most positive term possible, "intense".
 EverQuest (Video Game) / int_6b35bdff
featureApplicability
1.0
 EverQuest (Video Game) / int_6b35bdff
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_6b35bdff
 EverQuest (Video Game) / int_6d7026fa
type
Punny Name
 EverQuest (Video Game) / int_6d7026fa
comment
Punny Name: Oh so many of them. There are whole web pages which list them. One example is the zone "Estate of Unrest" (State of unrest).
 EverQuest (Video Game) / int_6d7026fa
featureApplicability
1.0
 EverQuest (Video Game) / int_6d7026fa
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_6d7026fa
 EverQuest (Video Game) / int_6f572188
type
Another Dimension
 EverQuest (Video Game) / int_6f572188
comment
Another Dimension: Any of the various planes.
 EverQuest (Video Game) / int_6f572188
featureApplicability
1.0
 EverQuest (Video Game) / int_6f572188
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_6f572188
 EverQuest (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 EverQuest (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: Multple expansions have this, due to their being many rival factions. To name one: in "Shadows of Luclin" Aten Ha Ra is this official Final Boss, but Emperor Ssraeshza and Lord Inquistor Seru are almost as powerful.
 EverQuest (Video Game) / int_72cdfc33
featureApplicability
1.0
 EverQuest (Video Game) / int_72cdfc33
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_72cdfc33
 EverQuest (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 EverQuest (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: Velious, specifically the feud between the dwarves of Thurgadin, the giants of Kael Drakkel, and the drakes of Skyshrine. Deciding which of these three factions your guild would ally with was a major part of the end-game raiding dynamic. note Each of the three factions gave rewards in the form of class-specific armor. This was the strongest armor available when the expansion was current, however each suit of armor followed a different statistical theme. One faction's armors might emphasize resistances, while another might emphasize hit points and mana, and so on. Choosing which faction to follow was largely determined by a particular guild's playstyle and member makeup, though it was just as often determined simply by which set of armor the leadership wanted for themselves. At first glance it's easy to assume that the warlike giants are the bad guys and the friendly dwarves are the good guys. (All players are welcome in the dwarf city upon arrival, but only worshippers of Rallos Zek are welcome in the city of the giants.) However, a closer look reveals that things are more complicated. Many citizens of both cities are weary of the perennial war and would rather have peace, but are forced to fight by power hungry rulers. The dwarf monarch even goes so far as to send assassins (in the form of players doing a certain quest line) to kill "traitors" who are mostly political enemies, dissidents, or those who advocate making peace with the giants. The pantheon has a bit of gray morality as well. The gods of positive attributes like growth and love are often seen as good, both in the game world and by players, while gods of negative attributes like fear and disease are seen as evil. However, during an anniversary event where players had a chance to perform tasks for each god some of the evil gods gave their version of the story. The god of disease may be a literal plague on the world, but without him beast populations would be out of control. The god of war is often seen as a god of violence and slaughter, but he's just as much a god of strength and honor. The god of fear may be a source of terror and dread, but without fear to give them pause people end up putting themselves in unnecessary danger.
 EverQuest (Video Game) / int_7335ffa9
featureApplicability
1.0
 EverQuest (Video Game) / int_7335ffa9
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_7335ffa9
 EverQuest (Video Game) / int_735b967c
type
Forced Tutorial
 EverQuest (Video Game) / int_735b967c
comment
Forced Tutorial: OK, it's not really forced — only forced if you want decent armor and weapons. If you're not an Iksar or Vah Shir, then you can do the newbie armor quests. They offer better armor anyway, and you can usually get the complete set by level 15, with most pieces available by level 10.
 EverQuest (Video Game) / int_735b967c
featureApplicability
1.0
 EverQuest (Video Game) / int_735b967c
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_735b967c
 EverQuest (Video Game) / int_7568eb84
type
Human Subspecies
 EverQuest (Video Game) / int_7568eb84
comment
Human Subspecies: There are 4 playable human races: The base line human, the burly barbarians, The erudites (basically black people with Insufferable Genius as thier hat), and the dragon touched drakkin. The drakkin are further divided into 6 sub-races based on their dragon heritage, which affects both their appearance and what type of damage is inflicted by their breath weapon.
 EverQuest (Video Game) / int_7568eb84
featureApplicability
1.0
 EverQuest (Video Game) / int_7568eb84
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_7568eb84
 EverQuest (Video Game) / int_75f626a5
type
Nostalgia Filter
 EverQuest (Video Game) / int_75f626a5
comment
Nostalgia Filter: A lot of people have this for early EQ. Sometimes, it's genuine "it was better when it sucked" sentiment. Sometimes, it's a desire to return to a time when their class was part of the Holy Trinity and groups could not twitch without them. Interestingly enough, this has led to the rise of privately-run EverQuest servers that seek to scale back some of the more recent expansions, including a very popular one that intends to limit content to the first three expansions, the last of which was released in 2001.
 EverQuest (Video Game) / int_75f626a5
featureApplicability
1.0
 EverQuest (Video Game) / int_75f626a5
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_75f626a5
 EverQuest (Video Game) / int_77230aa3
type
Jenny's Number
 EverQuest (Video Game) / int_77230aa3
comment
Jenny's Number: Jenniy's Two-Toned Cuirass is given as a raid drop during the Shadows of Luclin expansion. It grants the wearer the stats of +8 Strength, +6 Charisma, +7 HP, +5 Intelligence, +30 Stamina, +9 Wisdom.
 EverQuest (Video Game) / int_77230aa3
featureApplicability
1.0
 EverQuest (Video Game) / int_77230aa3
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_77230aa3
 EverQuest (Video Game) / int_7abd339f
type
Black and White Morality
 EverQuest (Video Game) / int_7abd339f
comment
Black-and-White Morality: Qeynos Guard vs Bloodsabers, Order of Marr vs Freeport Militia
 EverQuest (Video Game) / int_7abd339f
featureApplicability
1.0
 EverQuest (Video Game) / int_7abd339f
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_7abd339f
 EverQuest (Video Game) / int_7bcdd204
type
Good Powers, Bad People
 EverQuest (Video Game) / int_7bcdd204
comment
Good Powers, Bad People: Clerics (the strongest pure healing class in the game) can worship three of the four nastiest gods. Overlaps with Pragmatic Villainy, as a Shadowknight who dies because he isn't receiving any heals isn't a very effective shadowknight.
 EverQuest (Video Game) / int_7bcdd204
featureApplicability
1.0
 EverQuest (Video Game) / int_7bcdd204
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_7bcdd204
 EverQuest (Video Game) / int_7d3da681
type
The Legions of Hell
 EverQuest (Video Game) / int_7d3da681
comment
The Legions of Hell: The Muramites.
 EverQuest (Video Game) / int_7d3da681
featureApplicability
1.0
 EverQuest (Video Game) / int_7d3da681
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_7d3da681
 EverQuest (Video Game) / int_7d561d58
type
Too Awesome to Use
 EverQuest (Video Game) / int_7d561d58
comment
Too Awesome to Use: Some of the Alternative Advancement (AA) abilities are like this, mainly due to having a really long Cooldown. There is a veteran ability (although everyone on the test server gets it automatically) called "staunch recovery" which completely refills all the user's hp and mana, considering it takes 3 real life days to recharge, most people are understandably very reluctant to use it.
 EverQuest (Video Game) / int_7d561d58
featureApplicability
1.0
 EverQuest (Video Game) / int_7d561d58
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_7d561d58
 EverQuest (Video Game) / int_7df7b7a6
type
Dreams vs. Nightmares
 EverQuest (Video Game) / int_7df7b7a6
comment
Dreams vs. Nightmares: Cazic Thule, the evil God of Fear, has two children who are each gods themselves. Terris Thule is the evil Goddess of Nightmares, who takes after her father. Morrel Thule is the God of Dreams, and is considered the Black Sheep of the family for inherently being a good-aligned god.
 EverQuest (Video Game) / int_7df7b7a6
featureApplicability
1.0
 EverQuest (Video Game) / int_7df7b7a6
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_7df7b7a6
 EverQuest (Video Game) / int_7ee93bc9
type
Some Call Me
 EverQuest (Video Game) / int_7ee93bc9
comment
Some Call Me "Tim": Lord Doljonijiarnimorinar. Players call him Lord Bob.
 EverQuest (Video Game) / int_7ee93bc9
featureApplicability
1.0
 EverQuest (Video Game) / int_7ee93bc9
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_7ee93bc9
 EverQuest (Video Game) / int_7f15b05c
type
Rainbow Pimp Gear
 EverQuest (Video Game) / int_7f15b05c
comment
Rainbow Pimp Gear: Averted. Initially present, the game introduced armor dye so you could change the color of armor you didn't like.
 EverQuest (Video Game) / int_7f15b05c
featureApplicability
-1.0
 EverQuest (Video Game) / int_7f15b05c
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_7f15b05c
 EverQuest (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 EverQuest (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: In the Dragons of Norrath expansion, killing Yar'Lir unleashes a curse upon The Nest, making things a whole lot more unpleasant. Played a second time in the very next expansion, Depths of Darkhollow. Killing Mayong Mistmoore, the expansion's Big Bad, propelled him to godhood, whereafter he proceeded to wreak havoc upon Norrath's pantheon of deities until being put down for good in The Buried Sea.
 EverQuest (Video Game) / int_7fbb2a3
featureApplicability
1.0
 EverQuest (Video Game) / int_7fbb2a3
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1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_7fbb2a3
 EverQuest (Video Game) / int_801415e6
type
Hand of Glory
 EverQuest (Video Game) / int_801415e6
comment
Hand of Glory: Parts of a Hand of Glory are spread amongst the building wings of Charasis. Once assembled it acts as the master key of Charasis, bypassing the need to pick the locks every time you visit.
 EverQuest (Video Game) / int_801415e6
featureApplicability
1.0
 EverQuest (Video Game) / int_801415e6
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_801415e6
 EverQuest (Video Game) / int_8504e5ff
type
World of Buxom
 EverQuest (Video Game) / int_8504e5ff
comment
World of Buxom: The females from just about every race has the equivalent of a D cup for that race's size. That gnome may have small breasts, but they're huge for a gnome. The female models were developed by a woman who admittedly wanted them to look both heroic and sexy at the same time.
 EverQuest (Video Game) / int_8504e5ff
featureApplicability
1.0
 EverQuest (Video Game) / int_8504e5ff
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_8504e5ff
 EverQuest (Video Game) / int_8573ac0a
type
The Social Darwinist
 EverQuest (Video Game) / int_8573ac0a
comment
The Social Darwinist: Rallos Zek the god of war is a type 6, his followers don't show any respect towards people who die in battle, figuring if they were actually good fighters they would have won.
 EverQuest (Video Game) / int_8573ac0a
featureApplicability
1.0
 EverQuest (Video Game) / int_8573ac0a
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_8573ac0a
 EverQuest (Video Game) / int_87854c3d
type
The Usual Adversaries
 EverQuest (Video Game) / int_87854c3d
comment
The Usual Adversaries: The gnolls. Gnolls aren't much of a serious threat, but they are always, always, always making a nuisance of themselves.
 EverQuest (Video Game) / int_87854c3d
featureApplicability
1.0
 EverQuest (Video Game) / int_87854c3d
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_87854c3d
 EverQuest (Video Game) / int_892c241c
type
Massive Race Selection
 EverQuest (Video Game) / int_892c241c
comment
Massive Race Selection: Sixteen in total. Barbarians, Dark Elves, Drakkin, Dwarves, Erudites, Frogloks, Gnomes, Half Elves, Halflings, High Elves, Humans, Iksar, Ogres, Trolls, Vah Shir, Wood Elves. Have fun making those characters. Mind you, that's only the playable races. Just for fun, here's a list of some of the non-playable races: Aviak, Bixie, Brownie, Burynai, Centaur, Cyclops, Djinn, Gnoll, Goblin, Giant, Kobold, Lizardman, Muramite, Orc, Shadowed Man, Vampire.
 EverQuest (Video Game) / int_892c241c
featureApplicability
1.0
 EverQuest (Video Game) / int_892c241c
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_892c241c
 EverQuest (Video Game) / int_8b9c512e
type
Down the Drain
 EverQuest (Video Game) / int_8b9c512e
comment
Down the Drain: Kedge Keep is entirely underwater. Siren's Grotto in Velious also has large sections under water. Some zones, such as the Qeynos Sewers have significant underwater areas.
 EverQuest (Video Game) / int_8b9c512e
featureApplicability
1.0
 EverQuest (Video Game) / int_8b9c512e
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_8b9c512e
 EverQuest (Video Game) / int_8c18fdf
type
Scorpion People
 EverQuest (Video Game) / int_8c18fdf
comment
Scorpion People: The Scorpikis are the half-scorpion half-Iksar creations of the ancient Iksar sorcerer emperor, Venril Sathir. In the centuries after his death, the Skorpikis have made the lands surrounding his tomb their home. While they are largely hostile to everyone in Everquest, players can build up faction with tribes of Skopikis in EverQuest II.
 EverQuest (Video Game) / int_8c18fdf
featureApplicability
1.0
 EverQuest (Video Game) / int_8c18fdf
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_8c18fdf
 EverQuest (Video Game) / int_8c83208f
type
You Can't Get Ye Flask
 EverQuest (Video Game) / int_8c83208f
comment
You Can't Get Ye Flask: Quests are triggered by certain words. Usually the relevant [words] are enclosed in [brackets] so you know which ones to use, but sometimes the word has to be used in a certain format. It can get quite confusing. Sometimes an NPC gives you a [key word or phrase] as part of a quest reward and if you didn't memorize it right on the first try, you're stuck unless you can find the correct line in a FAQ. In older content, you also had to say the [thing you had to say] in an appropriately meaningful sentencenote for example, if an NPC said something about [orcs] the game would respond to "which orcs?" but not "why orcs?". The game could sometimes be unreasonably fussy about accepting things, and so for most later content all you have to do is repeat the bracketed word.
 EverQuest (Video Game) / int_8c83208f
featureApplicability
1.0
 EverQuest (Video Game) / int_8c83208f
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_8c83208f
 EverQuest (Video Game) / int_970c790a
type
Big Bad
 EverQuest (Video Game) / int_970c790a
comment
Played a second time in the very next expansion, Depths of Darkhollow. Killing Mayong Mistmoore, the expansion's Big Bad, propelled him to godhood, whereafter he proceeded to wreak havoc upon Norrath's pantheon of deities until being put down for good in The Buried Sea.
 EverQuest (Video Game) / int_970c790a
featureApplicability
1.0
 EverQuest (Video Game) / int_970c790a
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_970c790a
 EverQuest (Video Game) / int_97d0ab1d
type
Damager, Healer, Tank
 EverQuest (Video Game) / int_97d0ab1d
comment
Damager, Healer, Tank: One of the first games to introduce this dynamic, EverQuest actually expanded upon it considerably by having some classes dedicated almost entirely to other roles. Enchanters, for example, inflict rather poor damage (unless using a charmed pet, which carries its own risks), and cannot heal or tank, however they are considered extremely valuable and even required by some players because of their exceptional crowd control capabilities.
 EverQuest (Video Game) / int_97d0ab1d
featureApplicability
1.0
 EverQuest (Video Game) / int_97d0ab1d
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_97d0ab1d
 EverQuest (Video Game) / int_9918518b
type
Press X to Die
 EverQuest (Video Game) / int_9918518b
comment
Press X to Die: If you go to the Plane of Growth (assuming you're not an evil race/class), the inhabitants are friendly to start. One of them, Prince Thirneg, will ask why you're here. If you tell him "I want phat lewts" (i.e "I've come to kill you and take your stuff") or some variation on that includes those words, he will death touch you on the spot. There also used to be an NPC in the Plane Of Mischief who, if asked about phat lewts, recommended you ask Prince Thirneg about it.
 EverQuest (Video Game) / int_9918518b
featureApplicability
1.0
 EverQuest (Video Game) / int_9918518b
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_9918518b
 EverQuest (Video Game) / int_9b0b8109
type
Floating Continent
 EverQuest (Video Game) / int_9b0b8109
comment
Floating Continent: Several, usually as high end raiding zones. First there was the Plane of Sky, a set of eight connected islands floating above East Freeport, with progressively harder monsters to fight as the raid force advances through each one. In the Planes of Power expansion, one could eventually enter the elemental Plane of Air, {called Eryslai: the Kingdom of Wind,) home to Xegony, Queen of Air, late in the expansion's storyline. The Buried Sea featured Solteris, the Throne of Ro, a plane which functions as Norrath's sun, and the setting of the final showdown against vampire deity Mayong Mistmoore. Finally, Secrets of Faydwer introduced Fortress Mechanotus, a massive floating continent constructed by Meldrath the Malignant, which is comprised of six zones and plays host to the majority of the expansion's quests and raid encounters.
 EverQuest (Video Game) / int_9b0b8109
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1.0
 EverQuest (Video Game) / int_9b0b8109
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1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_9b0b8109
 EverQuest (Video Game) / int_9bee1a7f
type
Eldritch Location
 EverQuest (Video Game) / int_9bee1a7f
comment
Eldritch Location: Korafax.
 EverQuest (Video Game) / int_9bee1a7f
featureApplicability
1.0
 EverQuest (Video Game) / int_9bee1a7f
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_9bee1a7f
 EverQuest (Video Game) / int_9d6427ec
type
Time Travel
 EverQuest (Video Game) / int_9d6427ec
comment
Time Travel: Plane of Time, The Curse Begins, the entire Seeds of Destruction expansion.
 EverQuest (Video Game) / int_9d6427ec
featureApplicability
1.0
 EverQuest (Video Game) / int_9d6427ec
featureConfidence
1.0
 EverQuest (Video Game)
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EverQuest (Video Game) / int_9d6427ec
 EverQuest (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 EverQuest (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: EQ's vampires are generally orlokian in design. In the hack and slash Champions of Norrath, the powerful vampires tend to be like Dracula Classic, but most vampires are unintelligent orlokian types with spidery limbs.
 EverQuest (Video Game) / int_9f63d4f1
featureApplicability
1.0
 EverQuest (Video Game) / int_9f63d4f1
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_9f63d4f1
 EverQuest (Video Game) / int_a32334b4
type
Canon Discontinuity
 EverQuest (Video Game) / int_a32334b4
comment
Canon Discontinuity: In terms of the lore and history behind the world of Norrath, things are split up into two categories. First is that anything actually found inside EverQuest, EverQuest II (up to a certain point in time for its own storyline with EverQuest), and EverQuest Online Adventures is official canon to the games. There's also the tabletop Pen & Paper versions of the games, which have much more detailed stories and lore, but aren't considered canon unless it's also covered in the game.
 EverQuest (Video Game) / int_a32334b4
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1.0
 EverQuest (Video Game) / int_a32334b4
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1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_a32334b4
 EverQuest (Video Game) / int_abb16044
type
Asskicking Equals Authority
 EverQuest (Video Game) / int_abb16044
comment
Asskicking Equals Authority: Most of the strongest raid bosses are in power because they're strong enough to force their will on others. The gods are a prime example of this.
 EverQuest (Video Game) / int_abb16044
featureApplicability
1.0
 EverQuest (Video Game) / int_abb16044
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_abb16044
 EverQuest (Video Game) / int_abe166cc
type
Bond Creatures
 EverQuest (Video Game) / int_abe166cc
comment
Bond Creatures: Beastlords .
 EverQuest (Video Game) / int_abe166cc
featureApplicability
1.0
 EverQuest (Video Game) / int_abe166cc
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_abe166cc
 EverQuest (Video Game) / int_ac7cbf8d
type
Myth Arc
 EverQuest (Video Game) / int_ac7cbf8d
comment
Myth Arc: Starting with The Scars of Velious expansion, every expansion has had one.
 EverQuest (Video Game) / int_ac7cbf8d
featureApplicability
1.0
 EverQuest (Video Game) / int_ac7cbf8d
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_ac7cbf8d
 EverQuest (Video Game) / int_ac9f78d9
type
Jack-of-All-Stats
 EverQuest (Video Game) / int_ac9f78d9
comment
Jack-of-All-Stats: Humans in both games.
 EverQuest (Video Game) / int_ac9f78d9
featureApplicability
1.0
 EverQuest (Video Game) / int_ac9f78d9
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_ac9f78d9
 EverQuest (Video Game) / int_afac9fcf
type
 EverQuest (Video Game) / int_afac9fcf
comment
"Basic Instinct" Legs-Crossing Parody: Luclin's posture sitting on her throne. Just look at it
 EverQuest (Video Game) / int_afac9fcf
featureApplicability
1.0
 EverQuest (Video Game) / int_afac9fcf
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_afac9fcf
 EverQuest (Video Game) / int_b0a91b69
type
Convection Schmonvection
 EverQuest (Video Game) / int_b0a91b69
comment
Convection Schmonvection: Lava hurts. Quite a lot in some zones. However players can float or jump right over it without any problems.
 EverQuest (Video Game) / int_b0a91b69
featureApplicability
1.0
 EverQuest (Video Game) / int_b0a91b69
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_b0a91b69
 EverQuest (Video Game) / int_b3fda903
type
Touch of Death
 EverQuest (Video Game) / int_b3fda903
comment
Touch of Death: Many raid bosses have this as an attack. It happens instantly, and instantly kills the affected player, no save, no possible defense. Many will do this only at the start of the battle, but some can do this every x seconds. Note that death causes loss of hard earned experience.
 EverQuest (Video Game) / int_b3fda903
featureApplicability
1.0
 EverQuest (Video Game) / int_b3fda903
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
EverQuest (Video Game) / int_b3fda903
 EverQuest (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 EverQuest (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Typical for a video game involving magic, elves, and divine entities, but of a more mundane note, food and drink are generally accepted as a necessity. Failing to keep food and drink in your inventory eventually results in stamina drain. This can prevent you from jumping, which is only a minor concern. Of greater impact is the fact that being hungry and thirsty prevents health and mana from regenerating naturally, which can be a bigger problem. However, you cannot die of starvation or dehydration.
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Arbitrary Minimum Range
 EverQuest (Video Game) / int_b713d01c
comment
Arbitrary Minimum Range: The game has a minimum range (usually 10 meters, just outside of melee combat for most monsters) required before anyone can use a ranged weapon such as a bow or throwing knives and shurikens.
 EverQuest (Video Game) / int_b713d01c
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Demonic Spiders
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Many mobs are set immune to certain spells for no reason except to screw over the player. Certain named melee mobs, for example are made immune to being immobilized or slowed down, just so they can run up and beat down caster classes, interrupting all their spells. Certain areas have enemies that are not only immune to changes in their movement speed, but also have extremely high magic resistance, just so they can run away from you and train the entire dungeon on you, and you are nearly powerless to stop them unless you are insanely overleveled for the zone. Named monsters tended to be MUCH more powerful then their level would suggest (no elite mob tag here), defeating solo players even when you were far enough above their level that you would get almost no experience. And this is just the tip of the iceberg.
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Our Ogres Are Hungrier
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Our Ogres Are Hungrier: Ogres are big an' stoopid, thanks to a curse. When Rallos Zek tried to invade all the planes at the same time, the other Gods banded together and cursed all the races he created. The Ogres were his favorites.
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Thieves' Cant
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Thieves' Cant: Rogues have a special class language called "Thieves' Cant." Only Rogues can speak it.
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An Adventurer Is You
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An Adventurer Is You The Tank: Warriors are standard tanks, Paladins are healing tanks, Shadowknights are damage tanks, and Monks are supposedly avoidance tanks. The Healer: Clerics, Shamans and Druids all have healing spells, although the Cleric is the most purely healing oriented. They're all Classic Healers too. Melee DPS: Rogues dual-weild and backstab. Monks and Shadowknights to a lesser extent can perform melee DPS as well. Ranged DPS: Rangers utilize bows and arrows. Then there are the various caster classes. Wizards are pure elemental DPS, Mages use elemental pets, and Necromancers use DoTs. Druids have some elemental DPS potential as well. The Petmaster: Beastlords have one single pet and their abilities are all linked to said pet. Crowd Control: Everquest pioneered this adventurer role, and Enchanters are the class that excells at it, although bards can do it a bit, and necromancers can do it well but only on undead monsters. Buffer: The main role of Bards nowadays, although Clerics Shamans and Druids also have buffs. Necromancers have one single and surprisingly useful buff called Dead Man Floating. Debuffer: Although most classes have some debuffs, the Shaman is the best 'slower' in the game and can cast the widest variety of debuffs. Jack of all Trades: Historically this was what Bards were supposed to be. However, years of mudflation have hobbled their ability to perform most of their roles, leaving them as pullers and buffers.
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Our Elves Are Better
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Our Elves Are Better: Played completely straight. EverQuest has the superior High Elves, the woodsy Wood Elves, and the evil Dark Elves. And the Half Elves, who mostly fit in pretty well with the easy going Wood Elves.
 EverQuest (Video Game) / int_bd445b6e
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 EverQuest (Video Game) / int_bda2d236
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Big Boo's Haunt
 EverQuest (Video Game) / int_bda2d236
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Big Boo's Haunt: LOTS of them. In just the initial EverQuest, there was Befallen, Lower Guk, the Estate of Unrest, and Mistmoore Castle. Those are entire zones - many zones had smaller Haunts (for example, the spectre tower in the Oasis of Marr). Ruins of Kunark added Kurn's Tower, Kaesora, and the City of Mist. Scars of Velious added more still... and it just keeps on going.
 EverQuest (Video Game) / int_bda2d236
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Spiritual Adaptation
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comment
Spiritual Adaptation: The orginal developers outright stated that the game is based heavily on Dungeons & Dragons. Many of the monsters (particularly in the original game and early expansions) are barely disguised expies of copyrighted DND monsters (the drachnids are basically just driders with a different name, for example.)
 EverQuest (Video Game) / int_bfb6663d
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Continuing is Painful
 EverQuest (Video Game) / int_c3d60914
comment
Continuing is Painful: EQ used to have one of the nastiest, if not the single nastiest, continue penalties in all of gamingnote Dying meant the character returning to its "bind point" completely naked. No weapons, no armor, no food, no water, no money. You could not get any of those items back unless you returned to your corpse (sometimes having to run, without equipment, across an entire continent filled with things trying to kill you again) to loot it before it—and all your stuff—rotted away. Each death was accompanied by a reduction in total experience earned, with the specific penalty being tied to the amount of experience required to complete the character's previous level — so if you had just advanced from one of the now-extinct "Hell Levels" that had XP requirements exponentially larger than levels before or after them, then your XP penalty could entail losing over half a level, constituting potentially a loss of days worth of gameplay. Loss of experience meant that a character could also lose levels—woe unto the caster who had just leveled-up and scribed a new spell, but now can't cast it to help themselves recover. Some of this penalty could be mitigated by a resurrection spell being cast on your corpse (you ported directly to your corpse for looting, and some exp restored), but nothing replaced the lost experience entirely. Also, if you happened to die en route to your original corpse, you lost more exp, and were re-transported back to your bind point and had to restart the process. Players sometimes being stuck for hours or days trying to retrieve a corpse and all their stuff were everyday occurrences.. However, ever since SOE took over from Verant, the penalty has gotten steadily less painful, with the exp loss reduced and corpse runs fully done away with. See Death Is a Slap on the Wrist below.
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Mêlée à Trois
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Mêlée à Trois: The Ring Of Scale Mayong Mistmoore and League Of Antonican Bards are all mutual enemies. The reason for this is never explained. The three major cities of Velious qualify somewhat. While the dwarf and dragon factions are not directly connected, some quest text hints that they like each other no better than they like the giants. Another example is found in the Omens of War expansion. While a handful of native dragorn are eventually willing to accept Norrathians as allies, far more of them see them as just more invaders and react to their arrival with hostility, leading to a three way war between Norrathians, Muramites, and loyalist dragorn.
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Difficulty Spike
 EverQuest (Video Game) / int_c6ae4c86
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Difficulty Spike: One of the things that's gotten more pronounced in the latter days of the game. Nowadays EQ holds your hand through your newbie days... and then suddenly kicks you in the nuts right around the time you hit level 25. In the old days, the game was happy to kick you in the nuts the second your brand-new character spawned, though, so this is actually a small improvement...
 EverQuest (Video Game) / int_c6ae4c86
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 EverQuest (Video Game) / int_c8552b9a
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Elemental Plane
 EverQuest (Video Game) / int_c8552b9a
comment
Elemental Plane: The game has a bunch of these. Indeed, an entire expansion is called "The Planes of Power", and contains something like 15 different planes. And there are more planes from other expansions.
 EverQuest (Video Game) / int_c8552b9a
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Did You Just Punch Out Cthulhu?
 EverQuest (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Averted. While it's possible for the players to battle and even defeat the gods on their own home planes, doing so requires an army of players all equipped in powerful artifacts and wielding advanced magic. In fact, most deities have the ability to simply snuff out the life force of any mortal on their plane, commonly called a "Death Touch," though they can only perform this attack once every minute or so. This trope is also further averted by the fact that, as we later learn during Planes of Power and subsequent expansions, the "gods" you defeat during raids are just avatars of the gods themselves, and the actual gods are far, far too powerful to be threatened by mortals.
 EverQuest (Video Game) / int_cc4d190a
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Kill Enemies to Open
 EverQuest (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: A variation. The insanely powerful but mostly insane prismatic dragon known as Kerafyrm was put to sleep by Veeshan, the God of Dragons for his crimes against dragonkind. The catch was that four dragons had to spend the rest of eternity as warders to ensure that the spell keeping him asleep was never broken. Players had to kill all four warders in order to wake him up... but the first few guilds in the game to do so quickly found out that waking him up was a bad thing. Kerafyrm would rampage out of the tomb, go over to the city of Skyshrine and go on a rampage there, and then go on a rampage in the Temple of Veeshan before finally leaving for good. This happened once and ONLY once per server. The Warders, who contained exceptionally powerful loot, were dead for good.
 EverQuest (Video Game) / int_d03c7b28
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EverQuest (Video Game) / int_d03c7b28
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Schmuck Bait
 EverQuest (Video Game) / int_d2c0e2ed
comment
There also used to be an NPC in the Plane Of Mischief who, if asked about phat lewts, recommended you ask Prince Thirneg about it.
 EverQuest (Video Game) / int_d2c0e2ed
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RedShirts
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Red Shirts: The mercenaries could be considered this. They are basically surrogate players who are just as powerful as a regular PC but are computer controlled and of course require payment. Unlike most Red Shirts they at least get a proper name and can be brought Back from the Dead (probably because they realized having to buy a new merc everytime you turn around would get annoying)
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Chekhov's Gunman
 EverQuest (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The Priest(s) of Discord. Around from the earliest days as a method of opting into Player Vs. Player on non PvP servers, they suddenly became very important shortly before the Omens of War expansion was released. Meldrath the Malignant was a gnome necromancer rangers had to kill for a mid level armor quest when the game launched. 8 years later, it was revealed that that Meldrath was a decoy, and the real Meldrath became a high end raid target. Fippy Darkpaw is a gnoll whose only reason for existence is to howl at the entire zone that he was coming to Qeynos, which he did and was promptly killed by the NPC guards there if an adventurer didn't get him first. It is a canon running joke that he is spawning again for the 5 billionth time to quickly die. Many years later, he reappears elsewhere as a powerful boss, determined to get revenge on Qeynos and become a demi-god. Funnily enough, the wimpy version of him still appears, threatens everyone and quickly dies.
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Our Gnomes Are Weirder
 EverQuest (Video Game) / int_dee04580
comment
Our Gnomes Are Weirder: EverQuest gnomes are based heavily on the Dragonlance tinker gnomes, although they're much more competent (but still blamed for 99% of everything that ever goes wrong.)
 EverQuest (Video Game) / int_dee04580
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Ineffectual Sympathetic Villain
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comment
Ineffectual Sympathetic Villain: The original Fippy Darkpaw is level 7 at most and, as soon as he spawns, will run and attack the city guards of North Qeynos, who are around level 30, meaning if the players don't kill him, the guards will. in the Underfoot expansion, he's taken several levels in badass and is a level 89-90 raid boss.
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Authority Equals Asskicking
 EverQuest (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: On the other hand, in any NPC faction, it's virtually guaranteed that a mook's military or social rank will directly correlate to higher level and thus more ass-kicking potential. The strongest enemies in the game are often generals, kings, nobles, and lords.
 EverQuest (Video Game) / int_e34ada78
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Suppressed History
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comment
Suppressed History: The history of Norrath is highly detailed and was recorded by numerous races over countless millennia. Shortly after Humans came about, the great Combine Empire had rose up and nearly united all the races across Norrath in peace. An assassination attempt is what caused the Empire to ultimately fall, and the remnants moved up to the invisible moon, Luclin, just to remain safe from would-be attackers. Over the course of one night, all history of the Combine Empire's existence was lost, as was the knowledge of the magical arts known as Geomancy. This time period is appropriately known as the Lost Age.
 EverQuest (Video Game) / int_e5ca789b
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Neglectful Precursors
 EverQuest (Video Game) / int_e8dda3a2
comment
Neglectful Precursors: The Combine Empire was seen as this for a long time. The truth was a little more complicated
 EverQuest (Video Game) / int_e8dda3a2
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Dirty Cop
 EverQuest (Video Game) / int_eb251937
comment
Dirty Cop: There's an entire faction of corrupt guards in Qeynos. In edition, it's implied there is a major corruption problem among the guards of Freeport, so much that the local paladin guild considers them enemies. As the updates go on, the difficulty spike kicks in at a higher level.
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Big Creepy-Crawlies
 EverQuest (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: It's an ongoing joke how most of the natural wildlife (wolves, panthers, snakes, etc...) are normally sized, but the bugs are all monstrous.
 EverQuest (Video Game) / int_eb4086e3
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Half-Breed Angst
 EverQuest (Video Game) / int_ebdd4e5f
comment
Half-Breed Angst: The entire race of half-elves feel like they're stuck in between human and elven culture. In I, the half-elves mostly live among humans and wood elves, but are often nomadic. In EverQuest II, they have taken to wild hairstyles, hair dye and facial piercings to emphasize how they don't quite fit in, basically becoming a race of disaffected teenagers.
 EverQuest (Video Game) / int_ebdd4e5f
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Game Within a Game
 EverQuest (Video Game) / int_f7567671
comment
Game Within a Game: "Gems" — a Bejeweled ripoff to pass the time while meditating/healing/looking for group. Came about during the era when Continuing is Painful was the norm.
 EverQuest (Video Game) / int_f7567671
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Hopeless Boss Fight
 EverQuest (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Kerafyrm in the Scars of Velious expansion. He had insane HP and attack power for the time and was not intended to be defeated, instead utterly destroying your raid party and the inhabitants of Skyshrine, then disappearing from the game until he resurfaced as the killable Big Bad in Secrets of Faydwer. Each server could only wake up the Velious version of Kerafyrm once, and that was it. The guardians keeping him asleep dropped very powerful weapons and armor that everyone desired. The first servers who woke him up soon found that he permanently killed those guardians and the loot they dropped. Despite its hostile environment full of griefers, the Rallos Zek PVP server was among the very last to wake him up. The top 3 strongest and largest guilds actually banded together to kill Kerafyrm. It came down to little more than a zerg rush. You die, you get rezzed, you grab your weapon off your corpse, and you go back in to die again. In the end, he was killed. He had no loot table.
 EverQuest (Video Game) / int_fc07d409
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 EverQuest (Video Game) / int_fc85fadc
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You Shouldn't Know This Already
 EverQuest (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: Sometimes if you say the [phrase] that is supposed to get an NPC to work with you on a [quest] before you're either high enough level to work on the quest or on the appropriate step, that NPC will ask you if you don't have any gnoll pups (or similar low level trash mobs) to go slay.
 EverQuest (Video Game) / int_fc85fadc
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 EverQuest (Video Game) / int_ff34c05a
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Item Crafting
 EverQuest (Video Game) / int_ff34c05a
comment
Item Crafting: The crafting system in the original version was not very player-friendly. Especially in the old days. There was a blacksmithing guide entitled Click Your Way to Carpal Tunnel Syndrome.
 EverQuest (Video Game) / int_ff34c05a
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 EverQuest (Video Game) / int_ff37e104
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Tree Top Town
 EverQuest (Video Game) / int_ff37e104
comment
Tree Top Town: Fucking Kelethin, with ramps between platforms that have NO markers to indicate where they are and no railings. Ever. At all. Common side effects of running around Kelethin are dying and increased safe fall skill.
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EverQuest (Video Game)

The following is a list of statements referring to the current page from other pages.

 EverQuest (Video Game)
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Abridged Arena Array / int_a0c5dfd1
 EverQuest (Video Game)
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Absurdly High Level Cap / int_a0c5dfd1
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Alt-itis / int_9f02efb1
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Arbitrary Minimum Range / int_9f02efb1
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Armor and Magic Don't Mix / int_9f02efb1
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Armor Is Useless / int_9f02efb1
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Auto-Revive / int_9f02efb1
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Banned In China / int_9f02efb1
 EverQuest (Video Game)
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Battle Ballgown / int_a0c5dfd1
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Beef Gate / int_9f02efb1
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Betting Mini-Game / int_9f02efb1
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Big Boo's Haunt / int_9f02efb1
 EverQuest (Video Game)
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Blood-Stained Letter / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Boss in Mook Clothing / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Bottomless Bladder / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Bubblegloop Swamp / int_dabc2391
 EverQuest (Video Game)
hasFeature
Call a Hit Point a / int_dabc2391
 EverQuest (Video Game)
hasFeature
Cat Folk / int_9f02efb1
 ChampionsOfNorrath
seeAlso
EverQuest (Video Game)
 EverQuest (Video Game)
hasFeature
Character Select Forcing / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Charm Person / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Circle of Standing Stones / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Clock Punk / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Concealment Equals Cover / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Continuing is Painful / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Contractual Boss Immunity / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Critical Hit Class / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Culture Chop Suey / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Damage-Sponge Boss / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Deadly Gas / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Deity of Human Origin / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Dem Bones / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Difficulty Spike / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Don't Wake the Sleeper / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Dracolich / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Dreams vs. Nightmares / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Dressing as the Enemy / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Drop the Hammer / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Elemental Plane / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Empty Levels / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Ethnic Magician / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Evil Takes a Nap / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Expansion Pack World / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Eye Spy / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Fairy Devilmother / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Fanservice Pack / int_dabc2391
 EverQuest (Video Game)
hasFeature
Fantastic Light Source / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Feelies / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Form-Fitting Wardrobe / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Frigid Water Is Harmless / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Fungus Humongous / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Game Within a Game / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Giant Spider / int_9f02efb1
 EverQuest (Video Game)
hasFeature
God Is Displeased / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Gold–Silver–Copper Standard / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Gullible Lemmings / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Half-Breed Angst / int_dabc2391
 EverQuest (Video Game)
hasFeature
Hand of Glory / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Hates Everyone Equally / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Healing Hands / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Health/Damage Asymmetry / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Heroic RRoD / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Hit-and-Run Tactics / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Hollywood Density / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Home of the Gods / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Hopeless Boss Fight / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Hub Level / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Human Pack Mule / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Humans Are White / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Hyperactive Metabolism / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
I Have Boobs, You Must Obey! / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Ice Palace / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Idle Animation / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Impossible Item Drop / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Instrumental Weapon / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Interface Screw / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Interface Spoiler / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Invisible Advertising / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Invisible Monsters / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Invisible Wall / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Jack-of-All-Stats / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Jenny's Number / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Just Add Water / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Kill Enemies to Open / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Lady Legionnaire Wear / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Lady Not-Appearing-in-This-Game / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Language of Magic / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Lava is Boiling Kool-Aid / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Lethal Joke Item / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Lethal Lava Land / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Lizard Folk / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Loads and Loads of Loading / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Loads and Loads of Sidequests / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Locked in the Dungeon / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Lord British Postulate / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Love Goddess / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Low-Level Advantage / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Magically Inept Fighter / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Mana Drain / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Manual Misprint / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Marathon Boss / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Massive Race Selection / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Megalodon / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Mind-Control Device / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Minmaxer's Delight / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Mordor / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Mother Goddess / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Munchkin / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Mushroom Man / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Mysterious Antarctica / int_dabc2391
 EverQuest (Video Game)
hasFeature
Naked on Revival / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Necromancer / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Nerf / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Noob Cave / int_dabc2391
 EverQuest (Video Game)
hasFeature
Not-So-Safe Harbor / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Olympic Swimmer / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
One-Hit Wonder / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Orphaned Etymology / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Our Gnomes Are Weirder / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Our Hydras Are Different / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Our Kobolds Are Different / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Our Liches Are Different / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Our Ogres Are Hungrier / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Our Wyverns Are Different / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Pac-Man Fever / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Pick-Up Group / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Plaguemaster / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Platinum Makes Everything Shinier / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Play the Game, Skip the Story / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Polluted Wasteland / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Popularity Polynomial / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Power-Up Food / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Quicksand Box / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Rainbow Pimp Gear / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Rambling Old Man Monologue / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Random Drop / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Random Number God / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Rare Random Drop / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Real Soon Now / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Reptiles Are Abhorrent / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Resurrection Death Loop / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Revenue-Enhancing Devices / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Ribcage Ridge / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Rodents of Unusual Size / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Scapegoat Creator / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Scorpion People / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Sdrawkcab Name / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Selective Gravity / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Sex Sells / int_dabc2391
 EverQuest (Video Game)
hasFeature
Sexy Packaging / int_dabc2391
 EverQuest (Video Game)
hasFeature
Slash Command / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Slobs vs. Snobs / int_dabc2391
 EverQuest (Video Game)
hasFeature
Snake People / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Some Call Me / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Somewhere, a Herpetologist Is Crying / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Spider People / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Sprint Shoes / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Square Race, Round Class / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Sssssnaketalk / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Standard Status Effects / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Stock Subtitle / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Stone Wall / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Suicidal Overconfidence / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Summon a Ride / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Super Title 64 Advance / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Suppressed History / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Temporary Online Content / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
That One Sidequest / int_9f02efb1
 EverQuest (Video Game)
hasFeature
The Blank / int_9f02efb1
 EverQuest (Video Game)
hasFeature
The Goomba / int_dabc2391
 EverQuest (Video Game)
hasFeature
The Pirates Who Don't Do Anything / int_9f02efb1
 EverQuest (Video Game)
hasFeature
The Savage South / int_dabc2391
 EverQuest (Video Game)
hasFeature
The Usual Adversaries / int_9f02efb1
 EverQuest (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Thieves' Cant / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Threatening Shark / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Too Awesome to Use / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Touch of Death / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Towers of Hanoi / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Tree Top Town / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Trope Codifier / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Twinking / int_dabc2391
 EverQuest (Video Game)
hasFeature
Underground Monkey / int_dabc2391
 EverQuest (Video Game)
hasFeature
Unlockable Content / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
Unwanted Revival / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Urban Legend of Zelda / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Vaporware / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Vichy Earth / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Video Game Stealing / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Wallet of Holding / int_9f02efb1
 EverQuest (Video Game)
hasFeature
When I Was Your Age... / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Wind-Up Key / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Wizard Needs Food Badly / int_9f02efb1
 EverQuest (Video Game)
hasFeature
World in the Sky / int_9f02efb1
 EverQuest (Video Game)
hasFeature
World of Buxom / int_9f02efb1
 EverQuest (Video Game)
hasFeature
Yet Another Christmas Carol / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
You Can't Get Ye Flask / int_a0c5dfd1
 EverQuest (Video Game)
hasFeature
You Have Researched Breathing / int_9f02efb1
 EverQuest (Video Game)
hasFeature
You Will Not Evade Me / int_9f02efb1
 Everquest
sameAs
EverQuest (Video Game)
 EverQuest
sameAs
EverQuest (Video Game)
 Everquest
sameAs
EverQuest (Video Game)
 EverQuest (Video Game)
hasFeature
Not the Fall That Kills You / int_a0c5dfd1