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Eversion (Video Game)

 Eversion (Video Game)
type
TVTItem
 Eversion (Video Game)
label
Eversion (Video Game)
 Eversion (Video Game)
page
Eversion
 Eversion (Video Game)
comment
Eversion is a freeware puzzle platformer made by our own Zaratustra as an entry to the Commonplace Book competition. Our hero, Zee Tee, is a flower with the power to reshape reality itself, at certain points. This becomes handy in his quest, as the Princess of the Flower Kingdom, Nehema, has been kidnapped by the Ghulibas from the North, and Zee Tee must set out across a colorful world to rescue the fair maiden from her peril.But Zee Tee’s in for a surprise...An HD remake was released on Steam in 2010. Not to be confused with aversion, subversion, Inversion, or any of the other ways to play with a trope.
 Eversion (Video Game)
fetched
2024-02-15T14:45:47Z
 Eversion (Video Game)
parsed
2024-02-15T14:45:47Z
 Eversion (Video Game)
processingComment
Dropped link to BadEnding: Not a Feature - UNKNOWN
 Eversion (Video Game)
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 Eversion (Video Game)
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 Eversion (Video Game)
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 Eversion (Video Game)
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 Eversion (Video Game)
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BadEnding
 Eversion (Video Game)
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GoodEnding
 Eversion (Video Game)
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OneHundredPerCentCompletion
 Eversion (Video Game)
isPartOf
DBTropes
 Eversion (Video Game) / int_10625025
type
Waddling Head
 Eversion (Video Game) / int_10625025
comment
Waddling Head: The main character. Also the regular enemies, although they end up being footless Slithering Heads by the end of the game.
 Eversion (Video Game) / int_10625025
featureApplicability
1.0
 Eversion (Video Game) / int_10625025
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_10625025
 Eversion (Video Game) / int_112f8ee1
type
Look Behind You
 Eversion (Video Game) / int_112f8ee1
comment
Look Behind You: One of the "level start" messages on deeper eversion layers says "BEHIND YOU".
 Eversion (Video Game) / int_112f8ee1
featureApplicability
1.0
 Eversion (Video Game) / int_112f8ee1
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_112f8ee1
 Eversion (Video Game) / int_115d318
type
And Then John Was a Zombie
 Eversion (Video Game) / int_115d318
comment
And Then John Was a Zombie: The good ending turns your character into an Eldritch Abomination just like the princess you're out to save. The bad ending has you resisting this and getting eaten by the princess. Unless, of course, you already were an eldritch abomination all along.
 Eversion (Video Game) / int_115d318
featureApplicability
1.0
 Eversion (Video Game) / int_115d318
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_115d318
 Eversion (Video Game) / int_143e6c8d
type
Heroic Mime
 Eversion (Video Game) / int_143e6c8d
comment
Heroic Mime: Zee Tee.
 Eversion (Video Game) / int_143e6c8d
featureApplicability
1.0
 Eversion (Video Game) / int_143e6c8d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_143e6c8d
 Eversion (Video Game) / int_15da4941
type
Badass Adorable
 Eversion (Video Game) / int_15da4941
comment
Badass Adorable: Zee Tee, a cute flower with a Goomba Stomp and reality warping powers.
 Eversion (Video Game) / int_15da4941
featureApplicability
1.0
 Eversion (Video Game) / int_15da4941
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_15da4941
 Eversion (Video Game) / int_177a6464
type
Genre Shift
 Eversion (Video Game) / int_177a6464
comment
Genre Shift: The game does this intentionally, as the game is based on having things not exactly as they appear.
 Eversion (Video Game) / int_177a6464
featureApplicability
1.0
 Eversion (Video Game) / int_177a6464
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_177a6464
 Eversion (Video Game) / int_1a7d9177
type
Dual-World Gameplay
 Eversion (Video Game) / int_1a7d9177
comment
Dual-World Gameplay: Practically all of the gameplay is this to considerable success. There are 5 to 8 extra layers depending on version, but per level, you'll only be using 2 or 3 of them. At different layers, different objects may be obstacles or even enemies. In the lower levels, clouds can be platforms. In the lowest levels, bushes are obstacles, but go higher and they become withered and dead. The flowers are just background art at first, gradually becoming sickly and wilted as the levels progress. However, at the highest levels, they turn into thorny, spikey death traps. Each of these has an effect on the flow and timing of the player's jumps adjusted for the different levels. Enemies are deadly to different degrees with different ones optimized for different levels.
 Eversion (Video Game) / int_1a7d9177
featureApplicability
1.0
 Eversion (Video Game) / int_1a7d9177
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_1a7d9177
 Eversion (Video Game) / int_1aa08f77
type
Multiple Endings
 Eversion (Video Game) / int_1aa08f77
comment
Multiple Endings: There are three: The Bad Ending at X-7 if you don't have all the gems, where Zee Tee fails to rescue Nehema... and finds himself in need of rescuing himself. When you collect all of the gems and beat X-8, you get the Good Ending where Zee Tee and Nehema live Happily(?) Ever After. The HD version has an extra special ending where Zee Tee and Nehema are warped to X-4 and frozen solid.
 Eversion (Video Game) / int_1aa08f77
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1.0
 Eversion (Video Game) / int_1aa08f77
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_1aa08f77
 Eversion (Video Game) / int_1d88adc
type
Death Throws
 Eversion (Video Game) / int_1d88adc
comment
Death Throws: This is how the deaths of the main character and enemies are handled before everting past X-5.
 Eversion (Video Game) / int_1d88adc
featureApplicability
1.0
 Eversion (Video Game) / int_1d88adc
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_1d88adc
 Eversion (Video Game) / int_1f963842
type
Bloodier and Gorier
 Eversion (Video Game) / int_1f963842
comment
Also level 5, which makes the game a lot Bloodier and Gorier.
 Eversion (Video Game) / int_1f963842
featureApplicability
1.0
 Eversion (Video Game) / int_1f963842
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_1f963842
 Eversion (Video Game) / int_20a14df0
type
Wrong Genre Savvy
 Eversion (Video Game) / int_20a14df0
comment
Wrong Genre Savvy: You probably thought it was a nice, happy platformer... until your first few eversions. The game manages to pull this off on the player. The game goes from a Sugar Bowl to horror surprisingly quickly. And then manages to end cute (if in a way a Nightmare Fetishist would enjoy) in the secret ending anyway.
 Eversion (Video Game) / int_20a14df0
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1.0
 Eversion (Video Game) / int_20a14df0
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_20a14df0
 Eversion (Video Game) / int_222969af
type
All There in the Script
 Eversion (Video Game) / int_222969af
comment
All There in the Script: According to Word of God, the main character's name is Zee Tee, an asterisk. The Flower Princess's name is Nehema. Now actually in the manual, as seen on the Steam page. Also, the name of the enemies - Ghulibas (probably a portmanteau of "ghul" (Arabic for ghoul) and "goombas"?)
 Eversion (Video Game) / int_222969af
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1.0
 Eversion (Video Game) / int_222969af
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_222969af
 Eversion (Video Game) / int_24e5adb9
type
Beast and Beauty
 Eversion (Video Game) / int_24e5adb9
comment
Beast and Beauty: The first ending inverts this, with the Princess as the Beast. The second and third endings avoid this trope entirely, because now you both are horrifying monsters!
 Eversion (Video Game) / int_24e5adb9
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1.0
 Eversion (Video Game) / int_24e5adb9
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_24e5adb9
 Eversion (Video Game) / int_283e9f31
type
Not Quite Back to Normal
 Eversion (Video Game) / int_283e9f31
comment
Not Quite Back to Normal: The second version of the last level has Zee Tee travelling from Layer 8 to Layer 1. When you reach the end of the level, a red hand comes out of the floor. Although unlikely to hit you, it shows that the world has been distorted beyond repair.
 Eversion (Video Game) / int_283e9f31
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1.0
 Eversion (Video Game) / int_283e9f31
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_283e9f31
 Eversion (Video Game) / int_294df577
type
Dark World
 Eversion (Video Game) / int_294df577
comment
Dark World: The entire point of the game is to progress between various stages of Dark Worlds. The game starts out in a typically cheerful retro platformer world, but in order to progress you must "evert," traveling through a sequence of mostly-similar worlds that each contain crucial differences (i.e. whether particular obstacles are intangible, solid, or breakable) allowing you to navigate through a maze and collect all the gems. Once you get to the third world, it becomes clear that each World in the sequence is gradually Darker than the last - a "descent into Platform Hell" if you will.
 Eversion (Video Game) / int_294df577
featureApplicability
1.0
 Eversion (Video Game) / int_294df577
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_294df577
 Eversion (Video Game) / int_29a39f6
type
Easter Egg
 Eversion (Video Game) / int_29a39f6
comment
Easter Egg: In the HD version, you get a secret ending if you end 7-4 with all the gems. There's also a bonus screen for getting 100% completion.
 Eversion (Video Game) / int_29a39f6
featureApplicability
1.0
 Eversion (Video Game) / int_29a39f6
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_29a39f6
 Eversion (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Eversion (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Plenty of it, but getting a hundred percent completion on world 7 truly goes above and beyond—it's likely to take at least as long as the entire rest of the game put together to finally get those last six gems.
 Eversion (Video Game) / int_29c50e28
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1.0
 Eversion (Video Game) / int_29c50e28
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_29c50e28
 Eversion (Video Game) / int_2b14367f
type
Bring My Brown Pants
 Eversion (Video Game) / int_2b14367f
comment
Only because the player doesn't have time to get the sock.
 Eversion (Video Game) / int_2b14367f
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1.0
 Eversion (Video Game) / int_2b14367f
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_2b14367f
 Eversion (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Eversion (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: In world 6, unlike most of the others, the check point is between two-thirds and three-fourths of the way through the level, and it can be a pain to reach. It's right before the hardest part of the level, which helps, but you're going to be seeing the beginning of that level a LOT.
 Eversion (Video Game) / int_2bfd6a1e
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1.0
 Eversion (Video Game) / int_2bfd6a1e
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1.0
 Eversion (Video Game)
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Eversion (Video Game) / int_2bfd6a1e
 Eversion (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Eversion (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: The other interpretation of the "good" ending. The distinction might be academic...
 Eversion (Video Game) / int_2f329e3c
featureApplicability
1.0
 Eversion (Video Game) / int_2f329e3c
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_2f329e3c
 Eversion (Video Game) / int_31b68858
type
Suddenly Harmful Harmless Object
 Eversion (Video Game) / int_31b68858
comment
Suddenly-Harmful Harmless Object: The game has this with the flowers. The flowers remain more or less part of the background until 5-6, where they become spiky and are instadeath. The water may also count. in 4-5 and later, the famous demonic hands appear from the previously much less terrifying water. Those strange rocks from Level 5 become harmful in X-7, and then become actual demons in X-8. note Only in version 1.7.3.
 Eversion (Video Game) / int_31b68858
featureApplicability
1.0
 Eversion (Video Game) / int_31b68858
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_31b68858
 Eversion (Video Game) / int_3346eb29
type
Overdrawn at the Blood Bank
 Eversion (Video Game) / int_3346eb29
comment
Overdrawn at the Blood Bank: Levels X-6 and beyond. Even assuming your little flower-guy has blood to begin with, there's no way his little body could hold that much.
 Eversion (Video Game) / int_3346eb29
featureApplicability
1.0
 Eversion (Video Game) / int_3346eb29
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_3346eb29
 Eversion (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Eversion (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: The Steam version references this trope with its "The Princess Is In Another Castle" achievement which you get if you complete Stage 7 without getting all the gems, to make clear that this isn't the game's true ending. It might also be a reference to this popular Eversion fanart (link has spoilers).
 Eversion (Video Game) / int_33fa230b
featureApplicability
1.0
 Eversion (Video Game) / int_33fa230b
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_33fa230b
 Eversion (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Eversion (Video Game) / int_34bd7be2
comment
In World X-8, all foreground objects (except you, the enemies, and the red liquid) are black and textureless.
 Eversion (Video Game) / int_34bd7be2
featureApplicability
1.0
 Eversion (Video Game) / int_34bd7be2
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_34bd7be2
 Eversion (Video Game) / int_34ffa400
type
Bonus Dungeon
 Eversion (Video Game) / int_34ffa400
comment
Bonus Dungeon: After getting all the gems, a bonus Level 8 opens up. There are no gems, and it's harder than the rest of the game, but beating it unlocks the Happy Ending.
 Eversion (Video Game) / int_34ffa400
featureApplicability
1.0
 Eversion (Video Game) / int_34ffa400
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_34ffa400
 Eversion (Video Game) / int_357ae9b4
type
Suspiciously Cracked Wall
 Eversion (Video Game) / int_357ae9b4
comment
Suspiciously Cracked Wall: The more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
 Eversion (Video Game) / int_357ae9b4
featureApplicability
1.0
 Eversion (Video Game) / int_357ae9b4
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_357ae9b4
 Eversion (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Eversion (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Some level designs can lead to the player getting stuck in one place without being able to get out or die, and the level must be restarted. Some instances of this were corrected in later versions, but it's still possible to purposely enter a unwinnable state in some locations. Fortunately, you can quit the level and restart without losing any of the gems you've collected during that level!
 Eversion (Video Game) / int_3ac5110b
featureApplicability
1.0
 Eversion (Video Game) / int_3ac5110b
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_3ac5110b
 Eversion (Video Game) / int_3b06f9b5
type
Floating Platforms
 Eversion (Video Game) / int_3b06f9b5
comment
Floating Platforms: All over the place. Figuring out how to reach a platform with no apparent way to reach it is one of the game's common puzzles.
 Eversion (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Eversion (Video Game) / int_3b06f9b5
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_3b06f9b5
 Eversion (Video Game) / int_3b79029a
type
Crapsaccharine World
 Eversion (Video Game) / int_3b79029a
comment
Given how evert points operate and the ending, a more natural interpretation may be that the world is a single entity with multiple faces, and possibly that World 8 is the true face. This would make World 1 a fake, or a Crapsaccharine World.
 Eversion (Video Game) / int_3b79029a
featureApplicability
1.0
 Eversion (Video Game) / int_3b79029a
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_3b79029a
 Eversion (Video Game) / int_3b99a9e0
type
Reality Warper
 Eversion (Video Game) / int_3b99a9e0
comment
Reality Warper: Besides jumping, this appears to be what your eponymous other power does. You have the power to change the world around you at certain points in stages. This seems like an interesting power. And later you warp the Sugar Bowl into a Sugar Apocalypse.
 Eversion (Video Game) / int_3b99a9e0
featureApplicability
1.0
 Eversion (Video Game) / int_3b99a9e0
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_3b99a9e0
 Eversion (Video Game) / int_3dfd0c64
type
Solid Clouds
 Eversion (Video Game) / int_3dfd0c64
comment
Solid Clouds: Clouds must be be used as platforms to get some gems, but they're only solid on the second and third layers. They're decorative on all other layers.
 Eversion (Video Game) / int_3dfd0c64
featureApplicability
1.0
 Eversion (Video Game) / int_3dfd0c64
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_3dfd0c64
 Eversion (Video Game) / int_3f8ef764
type
Bleak Level
 Eversion (Video Game) / int_3f8ef764
comment
The fourth eversion level turns the scenery gray and the enemies stop moving. Subsequent eversion levels only get nastier and darker, going from gray to brown to blood-red to practically pitch-black. And you will scream, even if you know about THE HAND. The music is also similar to that of another Bleak Level, the Face Shrine dungeon of The Legend of Zelda: Link's Awakening, which similarly hit the player like a ton of bricks.
 Eversion (Video Game) / int_3f8ef764
featureApplicability
1.0
 Eversion (Video Game) / int_3f8ef764
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_3f8ef764
 Eversion (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Eversion (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Levels 3-4 and 6-7 in old versions. Later versions no longer require waiting for the platforms to scroll in view, but cause the Advancing Wall of Doom to behave like a Rubber Band.
 Eversion (Video Game) / int_418208c3
featureApplicability
1.0
 Eversion (Video Game) / int_418208c3
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_418208c3
 Eversion (Video Game) / int_41a3e267
type
Hidden in Plain Sight
 Eversion (Video Game) / int_41a3e267
comment
Hidden in Plain Sight: The after-game logo is hidden behind the pre-game logo, and vice versa.
 Eversion (Video Game) / int_41a3e267
featureApplicability
1.0
 Eversion (Video Game) / int_41a3e267
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_41a3e267
 Eversion (Video Game) / int_42048ac5
type
Follow the Money
 Eversion (Video Game) / int_42048ac5
comment
Follow the Money: In the first stage already, you can see some gems just out of reach above the clouds. They're hinting that you have a special ability which helps you to reach these gems.
 Eversion (Video Game) / int_42048ac5
featureApplicability
1.0
 Eversion (Video Game) / int_42048ac5
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_42048ac5
 Eversion (Video Game) / int_42d9daf9
type
No Fair Cheating
 Eversion (Video Game) / int_42d9daf9
comment
No Fair Cheating: Booting up the game with an edited level locks you out of getting other achievements, so make sure you gain them before gaining this one!
 Eversion (Video Game) / int_42d9daf9
featureApplicability
1.0
 Eversion (Video Game) / int_42d9daf9
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_42d9daf9
 Eversion (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Eversion (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: You can hear the everted world's music at the eversion point. The game marks where you can evert by mixing the music of the target world into the music of the current world. This is actually where the concept of the game seemingly started. It was created based off of a note in H.P. Lovecraft's notebook of story ideas: "sounds - possibly musical - heard in the night from other worlds or realms of being."
 Eversion (Video Game) / int_457d9e88
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1.0
 Eversion (Video Game) / int_457d9e88
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 Eversion (Video Game)
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Eversion (Video Game) / int_457d9e88
 Eversion (Video Game) / int_45bf382b
type
Game Mod
 Eversion (Video Game) / int_45bf382b
comment
Game Mod: The game, having its source code in a text file for all to see, is very easy to modify. Common mods are designed to access its ten or so Minus Worlds or allow for flight or invinciblity.
 Eversion (Video Game) / int_45bf382b
featureApplicability
1.0
 Eversion (Video Game) / int_45bf382b
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 Eversion (Video Game)
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Eversion (Video Game) / int_45bf382b
 Eversion (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Eversion (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Get the bad ending, and your character will be forced to sit helplessly as Nehema eats him.
 Eversion (Video Game) / int_45e41b66
featureApplicability
1.0
 Eversion (Video Game) / int_45e41b66
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1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_45e41b66
 Eversion (Video Game) / int_463b32b8
type
Save the Princess
 Eversion (Video Game) / int_463b32b8
comment
Save the Princess: As stated in the readme and HD version's manual, the initial premise is to rescue Princess Nehema from the Ghulibas. The endings will make you wish you hadn't saved her.
 Eversion (Video Game) / int_463b32b8
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1.0
 Eversion (Video Game) / int_463b32b8
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 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_463b32b8
 Eversion (Video Game) / int_46dde7a1
type
Goth Spirals
 Eversion (Video Game) / int_46dde7a1
comment
Goth Spirals: The bright purple flowers from World 1 gradually wilt into gray stalks that become spirals in World 5. As if that weren't enough, they acquire Spikes of Doom from World 6 onward. In HD version, more can be seen in the background during later worlds.
 Eversion (Video Game) / int_46dde7a1
featureApplicability
1.0
 Eversion (Video Game) / int_46dde7a1
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_46dde7a1
 Eversion (Video Game) / int_48081842
type
The Stinger
 Eversion (Video Game) / int_48081842
comment
The same thing happens in World 8 as of version 1.7.3. Complete with an end of level stinger before the ending.
 Eversion (Video Game) / int_48081842
featureApplicability
1.0
 Eversion (Video Game) / int_48081842
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_48081842
 Eversion (Video Game) / int_49d18492
type
Scenery Gorn
 Eversion (Video Game) / int_49d18492
comment
Scenery Gorn: In the High Definition version, the Ghibli Hills in the background grow decayed. X-2 makes everything look artificial and X-3 makes it look like it's falling apart. X-4 just shows a totalitarian flag. The hills grow CLAWED HANDS and MOUTHS in X-6 and X-7. And then we have LAYERS and LAYERS of TENTACLES in X-8.
 Eversion (Video Game) / int_49d18492
featureApplicability
1.0
 Eversion (Video Game) / int_49d18492
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_49d18492
 Eversion (Video Game) / int_4ccfdd0d
type
Checkpoint
 Eversion (Video Game) / int_4ccfdd0d
comment
Checkpoint: An invisible one is the middle of most of the levels.
 Eversion (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Eversion (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_4ccfdd0d
 Eversion (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Eversion (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: World 4, 6, and 8 are harder than 5 and 7.
 Eversion (Video Game) / int_529ade8d
featureApplicability
1.0
 Eversion (Video Game) / int_529ade8d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_529ade8d
 Eversion (Video Game) / int_53b84f6d
type
Proscenium Reveal
 Eversion (Video Game) / int_53b84f6d
comment
Proscenium Reveal: When you evert into X-2, you'll notice the clouds in the far background are being held up by strings, like they were props. In X-3, those prop clouds are falling apart.
 Eversion (Video Game) / int_53b84f6d
featureApplicability
1.0
 Eversion (Video Game) / int_53b84f6d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_53b84f6d
 Eversion (Video Game) / int_549a92e7
type
Minimalism
 Eversion (Video Game) / int_549a92e7
comment
Minimalism: At least, in the non-HD version. Maybe even then; the color palette hasn't changed much, the graphics are just larger and more detailed.
 Eversion (Video Game) / int_549a92e7
featureApplicability
1.0
 Eversion (Video Game) / int_549a92e7
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_549a92e7
 Eversion (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Eversion (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: The true ending: The princess was a monster all along! But wait... your character was also a monster all along!
 Eversion (Video Game) / int_575fd5e2
featureApplicability
1.0
 Eversion (Video Game) / int_575fd5e2
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_575fd5e2
 Eversion (Video Game) / int_57cd63e6
type
Art-Style Dissonance
 Eversion (Video Game) / int_57cd63e6
comment
Art-Style Dissonance: The world starts out bright and cheerful, but becomes gradually less so as you evert to higher levels, and it's not long before the game reveals its true colors.
 Eversion (Video Game) / int_57cd63e6
featureApplicability
1.0
 Eversion (Video Game) / int_57cd63e6
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_57cd63e6
 Eversion (Video Game) / int_58d31a8b
type
Body Motifs
 Eversion (Video Game) / int_58d31a8b
comment
Body Motifs: Eyes and hands.
 Eversion (Video Game) / int_58d31a8b
featureApplicability
1.0
 Eversion (Video Game) / int_58d31a8b
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_58d31a8b
 Eversion (Video Game) / int_58efc711
type
The Goomba
 Eversion (Video Game) / int_58efc711
comment
The Goomba: Your enemies are definitely like this, the first and second types obvious Expies of actual Goombas. The Ghulibas resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and in X-8 after the 1.7.3 update, they regenerate after a short time.
 Eversion (Video Game) / int_58efc711
featureApplicability
1.0
 Eversion (Video Game) / int_58efc711
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_58efc711
 Eversion (Video Game) / int_59df21f1
type
Let's Play
 Eversion (Video Game) / int_59df21f1
comment
Some have pointed out an interesting pattern with the game. Blind Let's Plays of this game seem to botch the recording on world five, forcing the let's player to redo it while not blind to that stage any more. Every. Single. Time.
 Eversion (Video Game) / int_59df21f1
featureApplicability
1.0
 Eversion (Video Game) / int_59df21f1
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_59df21f1
 Eversion (Video Game) / int_5ce7dbb9
type
Central Theme
 Eversion (Video Game) / int_5ce7dbb9
comment
Central Theme: The author based this game upon an idea from H. P. Lovecraft's Commonplace Book: "sounds - possibly musical - heard in the night from other worlds or realms of being."
 Eversion (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Eversion (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_5ce7dbb9
 Eversion (Video Game) / int_66f763c0
type
Interface Screw
 Eversion (Video Game) / int_66f763c0
comment
Interface Screw: The later parts of worlds X-6 and X-7 are plagued by creepy glitches, messages, and other oddities in your UI. For example, your score starts turning into gibberish — then vanishes outright; instead of "READY!" it starts saying things like "STOP," "GIVE UP," a fake Game Over, etc etc. In the endings, the game closes itself.
 Eversion (Video Game) / int_66f763c0
featureApplicability
1.0
 Eversion (Video Game) / int_66f763c0
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_66f763c0
 Eversion (Video Game) / int_677c65ea
type
Scream Discretion Shot
 Eversion (Video Game) / int_677c65ea
comment
Scream Discretion Shot: Why this happens in the good ending as well as the bad one is anyone's guess. Maybe it's a Sexy Discretion Shot?
 Eversion (Video Game) / int_677c65ea
featureApplicability
1.0
 Eversion (Video Game) / int_677c65ea
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_677c65ea
 Eversion (Video Game) / int_679d7cc7
type
Goomba Stomp
 Eversion (Video Game) / int_679d7cc7
comment
Goomba Stomp: Your only method of defeating your enemies.
 Eversion (Video Game) / int_679d7cc7
featureApplicability
1.0
 Eversion (Video Game) / int_679d7cc7
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_679d7cc7
 Eversion (Video Game) / int_68647e64
type
Extended Gameplay
 Eversion (Video Game) / int_68647e64
comment
Extended Gameplay: Once you collect all the gems.
 Eversion (Video Game) / int_68647e64
featureApplicability
1.0
 Eversion (Video Game) / int_68647e64
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_68647e64
 Eversion (Video Game) / int_69dfa613
type
Cephalothorax
 Eversion (Video Game) / int_69dfa613
comment
Cephalothorax: The Ghulibas and Zee Tee.
 Eversion (Video Game) / int_69dfa613
featureApplicability
1.0
 Eversion (Video Game) / int_69dfa613
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_69dfa613
 Eversion (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Eversion (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: The game gradually reveals itself to be a game of this kind. It starts out as a cute Sugar Bowl of a world, but as you progress further and use your Reality Warper powers in order to get the gems you need, the game gradually gets darker and darker. The Let's Play by DeceasedCrab in particular reads like a Lovecraft story towards the end of it, right down to the rejection of the Sugar Bowl world's "cheery lies."
 Eversion (Video Game) / int_6a1c2a6
featureApplicability
1.0
 Eversion (Video Game) / int_6a1c2a6
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_6a1c2a6
 Eversion (Video Game) / int_6bda9a30
type
Meaningful Name
 Eversion (Video Game) / int_6bda9a30
comment
Meaningful Name: Nehema, the Princess, is another name for Naahma, a powerful demoness in the Kabbalah, who shares the same Qliphoth with Lilith.
 Eversion (Video Game) / int_6bda9a30
featureApplicability
1.0
 Eversion (Video Game) / int_6bda9a30
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_6bda9a30
 Eversion (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Eversion (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: Get the 240 gems and beat Level 8 for 100% Completion!
 Eversion (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Eversion (Video Game) / int_6e9e1e32
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_6e9e1e32
 Eversion (Video Game) / int_6ec989d8
type
Guide Dang It!
 Eversion (Video Game) / int_6ec989d8
comment
Guide Dang It!: You'll have to evert from certain points between different dimensions to succeed. However, eversion points aren't visible, except the background slightly changes and other music can be heard. That caused many players to get stuck on world 2 for a while. It gets worse in world 8, where many players usually try to take the hardest route. Most players who play the new version of the World 8 take the hardest path to get from world X-6 to lower instead of everting from X-6 to X-5 from the easier section. The HD release has since made things easier since pressing the "Evert" key will reveal nearby eversion points. Getting those last five gems in World 6 (or even getting to the end of the level) is frustratingly difficult, to say the least until you find the hidden eversion point in the maze. World 7 and those last few gems... and just when you think you've got the blocks destroyed and the gems popped out, if you should ever die in between grabbing the gems, YOU HAVE TO DO IT ALL OVER AGAIN. AARGH. Cue the head-smashing. All of the achievements are hidden, and aside from some basic ones like beating all the levels and collecting all the gems, none of them are obvious, or even hinted at in game. One even requires you to edit a file to break the game, and then switch it back
 Eversion (Video Game) / int_6ec989d8
featureApplicability
1.0
 Eversion (Video Game) / int_6ec989d8
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_6ec989d8
 Eversion (Video Game) / int_6f064059
type
The Points Mean Nothing
 Eversion (Video Game) / int_6f064059
comment
There's a score counter, and is pretty up-front about the fact that a high score doesn't benefit you in any way (That way, everyone's a winner!), and further shows its meaninglessness in an unnerving way. After diving a couple eversions deep, the score counter begins to appear in unusual places, then constantly fluctuates between random numbers, before finally disappearing as you enter existential hell.
 Eversion (Video Game) / int_6f064059
featureApplicability
1.0
 Eversion (Video Game) / int_6f064059
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_6f064059
 Eversion (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Eversion (Video Game) / int_6fa1e7a2
comment
Noob Bridge: Many people get stuck in world 2 and fully learn how the mechanics work only when they reach world 3-4, especially in the non-HD version. Eversion points are easy to miss if you don't know what to look for, and people often ignore the eversion point in 1-1 when they walk over it.
 Eversion (Video Game) / int_6fa1e7a2
featureApplicability
1.0
 Eversion (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_6fa1e7a2
 Eversion (Video Game) / int_70d8269d
type
Excuse Plot
 Eversion (Video Game) / int_70d8269d
comment
Excuse Plot: The plot described in the readme is as follows: princess is kidnapped. you must save princess. This is taken from the old MSX game Crusader.
 Eversion (Video Game) / int_70d8269d
featureApplicability
1.0
 Eversion (Video Game) / int_70d8269d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_70d8269d
 Eversion (Video Game) / int_7228d0cb
type
Game Over
 Eversion (Video Game) / int_7228d0cb
comment
Game Over: Averted in regular gameplay since you have unlimited lives, but after you reach the princess, the game closes itself.
 Eversion (Video Game) / int_7228d0cb
featureApplicability
-1.0
 Eversion (Video Game) / int_7228d0cb
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_7228d0cb
 Eversion (Video Game) / int_72a3f091
type
Giant Eye of Doom
 Eversion (Video Game) / int_72a3f091
comment
Giant Eye of Doom: Appears in the background in the endings. The "sun" in X-4 also has a striking resemblance to one.
 Eversion (Video Game) / int_72a3f091
featureApplicability
1.0
 Eversion (Video Game) / int_72a3f091
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_72a3f091
 Eversion (Video Game) / int_72d31973
type
Surreal Horror
 Eversion (Video Game) / int_72d31973
comment
Surreal Horror: The game is a very happy example of this. Enjoy your blood.
 Eversion (Video Game) / int_72d31973
featureApplicability
1.0
 Eversion (Video Game) / int_72d31973
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_72d31973
 Eversion (Video Game) / int_72dd7026
type
What the Hell, Player?
 Eversion (Video Game) / int_72dd7026
comment
What the Hell, Player?: In the Steam version, the achievement for starting a game with an edited level is called "What Have You Done". Caution Gaining that achievement locks you out of gaining other achievements, so make sure to get the other thirteen before gaining this.
 Eversion (Video Game) / int_72dd7026
featureApplicability
1.0
 Eversion (Video Game) / int_72dd7026
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_72dd7026
 Eversion (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Eversion (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The background subtly changes colors when you're at an eversion point.
 Eversion (Video Game) / int_740f59b4
featureApplicability
1.0
 Eversion (Video Game) / int_740f59b4
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_740f59b4
 Eversion (Video Game) / int_75f38750
type
Kaizo Trap
 Eversion (Video Game) / int_75f38750
comment
Kaizo Trap: In earlier versions, the Bonus Stage had one final hand just before the goal that would pop up if the current world was 8-5 or higher. Later versions changed this so that the hand unexpectedly appeared close to the end even in bright and happy World 8-1, but popped out too fast to actually kill the PC. Still quite a shocker for first-time players, however.
 Eversion (Video Game) / int_75f38750
featureApplicability
1.0
 Eversion (Video Game) / int_75f38750
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_75f38750
 Eversion (Video Game) / int_77dd4ff0
type
Sliding Scale of Shiny Versus Gritty
 Eversion (Video Game) / int_77dd4ff0
comment
Sliding Scale of Shiny Versus Gritty: Visits the both ends of the scale and everything in between. It's more like the Sliding Scale of Diabetes and Nightmare Fuel. And that is some sliding scale.
 Eversion (Video Game) / int_77dd4ff0
featureApplicability
1.0
 Eversion (Video Game) / int_77dd4ff0
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_77dd4ff0
 Eversion (Video Game) / int_7870735b
type
From Bad to Worse
 Eversion (Video Game) / int_7870735b
comment
From Bad to Worse: It starts off as a cheery and cute little freeware platformer with a flowerlike protagonist that does the Goomba Stomp on cute little goombalike enemies. But as you use your eversion powers to get the gems you have to collect, things gradually get darker and darker. Soon, you're dodging evil hands that shoot up from the pits, the goombalike enemies have turned into evil one-red-eyed monsters with More Teeth than the Osmond Family, the gems you collect become skulls, the plants become lethal thorns, blood goes flying when you stomp an enemy or when you die, and the whole world in general becomes a scene out of Hell itself. And, if that wasn't enough, there's an evil Cruel Twist Ending in store...
 Eversion (Video Game) / int_7870735b
featureApplicability
1.0
 Eversion (Video Game) / int_7870735b
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_7870735b
 Eversion (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Eversion (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The majority of the game could count, considering what happens when you evert to deeper worlds, but the good ending could count especially as this. In order to beat the game and get the "bad" ending you only need to evert a total of 11 times (12 in the HD remake), but if you're trying to collect all 240 gems and go for the good ending you're going to be everting WAY more. The fact that the place you'll be getting most of your eversions, World 3, not only requires you to evert 8 times in order to progress but also is one of the few levels to have an Advancing Wall of Doom appear, suggesting that Zee Tee's everting is damaging the world.
 Eversion (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Eversion (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_7fbb2a3
 Eversion (Video Game) / int_82accf22
type
Gainax Ending
 Eversion (Video Game) / int_82accf22
comment
Gainax Ending: All three of them. One where Nehema turns out to be a Humanoid Abomination, one where the same happens, only that Zee Tee also happens to be an Eldritch Abomination, and one where Nehema and Zee Tee get frozen in place forever.
 Eversion (Video Game) / int_82accf22
featureApplicability
1.0
 Eversion (Video Game) / int_82accf22
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_82accf22
 Eversion (Video Game) / int_83308c12
type
Spikes of Doom
 Eversion (Video Game) / int_83308c12
comment
Spikes of Doom: The thorns from X-6 through X-8. The flowers, as you evert, turn wilted, then into weeds, then into lethal thorns.
 Eversion (Video Game) / int_83308c12
featureApplicability
1.0
 Eversion (Video Game) / int_83308c12
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_83308c12
 Eversion (Video Game) / int_851dda8f
type
Humanoid Abomination
 Eversion (Video Game) / int_851dda8f
comment
Humanoid Abomination: Princess Nehema turns out to be this in the good and bad endings. Whether or not she was always one is left unclear.
 Eversion (Video Game) / int_851dda8f
featureApplicability
1.0
 Eversion (Video Game) / int_851dda8f
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_851dda8f
 Eversion (Video Game) / int_8774fb47
type
Eldritch Abomination
 Eversion (Video Game) / int_8774fb47
comment
Eldritch Abomination: The enemies turn into this in X-6 onwards. Princess Nehema turns out to be one in the both endings. In the bad ending, she eats you. In the good ending, you're one, too. Not as surprising as you might think, given what he does to the world.
 Eversion (Video Game) / int_8774fb47
featureApplicability
1.0
 Eversion (Video Game) / int_8774fb47
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_8774fb47
 Eversion (Video Game) / int_878bd6cf
type
Sliding Scale of Linearity vs. Openness
 Eversion (Video Game) / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: Category 2. It's rather linear, but levels often require lots of backtracking.
 Eversion (Video Game) / int_878bd6cf
featureApplicability
1.0
 Eversion (Video Game) / int_878bd6cf
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_878bd6cf
 Eversion (Video Game) / int_8a4988bb
type
Mind Rape
 Eversion (Video Game) / int_8a4988bb
comment
Mind Rape: Especially the endings. Either one.
 Eversion (Video Game) / int_8a4988bb
featureApplicability
1.0
 Eversion (Video Game) / int_8a4988bb
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_8a4988bb
 Eversion (Video Game) / int_8a931051
type
Decoy Damsel
 Eversion (Video Game) / int_8a931051
comment
Decoy Damsel: Princess Nehema, maybe.
 Eversion (Video Game) / int_8a931051
featureApplicability
1.0
 Eversion (Video Game) / int_8a931051
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_8a931051
 Eversion (Video Game) / int_8d2f6f03
type
Backtracking
 Eversion (Video Game) / int_8d2f6f03
comment
Backtracking: If you want all the gems on the seventh level, you'll need to do this.
 Eversion (Video Game) / int_8d2f6f03
featureApplicability
1.0
 Eversion (Video Game) / int_8d2f6f03
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_8d2f6f03
 Eversion (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Eversion (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: You're an asterisk,* Like the thing you just clicked on to see this so this is kind of a given. Don't worry though, you have infinite lives.
 Eversion (Video Game) / int_8df14c99
featureApplicability
1.0
 Eversion (Video Game) / int_8df14c99
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_8df14c99
 Eversion (Video Game) / int_8e20979
type
Wham Episode
 Eversion (Video Game) / int_8e20979
comment
Wham Level: As mentioned above, level 4. It takes this to horrifying levels. The stage starts off innocently enough as World 4-1, but after hitting the first block (which you are required to do), the stage suddenly everts to World 4-5 — the backgrounds get a lot less colorful, the music becomes much creepier, and blocks now have freaked-out eyeless faces. And as if all that's not unsettling enough, now you have giant demonic hands grabbing at you from water pits. Also level 5, which makes the game a lot Bloodier and Gorier.
 Eversion (Video Game) / int_8e20979
featureApplicability
1.0
 Eversion (Video Game) / int_8e20979
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_8e20979
 Eversion (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Eversion (Video Game) / int_92bd6627
comment
Invincible Minor Minion: In version 1.73, rock monsters in X-7 and X-8 are completely immune to any attack at all, and only pause for a second when you hop on them. And in X-8 in the newer versions, the regular mooks can only be stopped for a short period of time before they regenerate. Not respawn, regenerate.
 Eversion (Video Game) / int_92bd6627
featureApplicability
1.0
 Eversion (Video Game) / int_92bd6627
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_92bd6627
 Eversion (Video Game) / int_92dfffae
type
Retraux
 Eversion (Video Game) / int_92dfffae
comment
Retraux: The game is a very 8-bit-like game released in 2008. The cute, low-res graphics, however, are a facade for the game's much more sinister side. The HD Updated Re Release is more "modern", however.
 Eversion (Video Game) / int_92dfffae
featureApplicability
1.0
 Eversion (Video Game) / int_92dfffae
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_92dfffae
 Eversion (Video Game) / int_969a6cbb
type
BadEnd
 Eversion (Video Game) / int_969a6cbb
comment
World 7. As you progress through the level, you start everting backwards and eventually end up back at the bright, happy 7-1. But that's not the path to the good ending...
 Eversion (Video Game) / int_969a6cbb
featureApplicability
1.0
 Eversion (Video Game) / int_969a6cbb
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_969a6cbb
 Eversion (Video Game) / int_970c790a
type
Big Bad
 Eversion (Video Game) / int_970c790a
comment
Big Bad: It's vague, but Princess Nehema is often interpreted as this.
 Eversion (Video Game) / int_970c790a
featureApplicability
1.0
 Eversion (Video Game) / int_970c790a
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_970c790a
 Eversion (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Eversion (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: World 8 in older versions of Eversion. The world cycled randomly through the 8 layers, meaning that the player could either get through the level very quickly or it could take upwards of five minutes even without dying based on how many times the game gave you the layer you needed to get past a certain obstacle. It gets really aggravating when one tries to beat Old World 8 on the Time Trial mode in the HD version.
 Eversion (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Eversion (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_98b1dc8f
 Eversion (Video Game) / int_9bee1a7f
type
Eldritch Location
 Eversion (Video Game) / int_9bee1a7f
comment
Eldritch Location: As you continue everting, the world becomes more and more like this, peaking in X-8.
 Eversion (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Eversion (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_9bee1a7f
 Eversion (Video Game) / int_9df812ad
type
Tiny Guy, Huge Girl
 Eversion (Video Game) / int_9df812ad
comment
Tiny Guy, Huge Girl: Nehema and Zee Tee in the good ending.
 Eversion (Video Game) / int_9df812ad
featureApplicability
1.0
 Eversion (Video Game) / int_9df812ad
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_9df812ad
 Eversion (Video Game) / int_9f00986d
type
Gut Punch
 Eversion (Video Game) / int_9f00986d
comment
Gut Punch: The game is an almost unbearably cutesy and saccharine platformer up until the beginning of level 4, which begins the parade Scenery Gorn, regular Gorn, jump scares and more general-purpose terror that makes up the meat of the game. invoked
 Eversion (Video Game) / int_9f00986d
featureApplicability
1.0
 Eversion (Video Game) / int_9f00986d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_9f00986d
 Eversion (Video Game) / int_a15af1f3
type
Sugar Bowl
 Eversion (Video Game) / int_a15af1f3
comment
Sugar Bowl: Well, it starts that way...
 Eversion (Video Game) / int_a15af1f3
featureApplicability
1.0
 Eversion (Video Game) / int_a15af1f3
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a15af1f3
 Eversion (Video Game) / int_a24989ce
type
Save Point
 Eversion (Video Game) / int_a24989ce
comment
Save Point: The game will save your game after beating every level, as well as helpfully providing a check-point in the middle of the levels.
 Eversion (Video Game) / int_a24989ce
featureApplicability
1.0
 Eversion (Video Game) / int_a24989ce
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a24989ce
 Eversion (Video Game) / int_a2b38d3b
type
Eye Scream
 Eversion (Video Game) / int_a2b38d3b
comment
After causing the first box's eyes to pop out in World 4-1, the player is unable to return to this point in levels 1-3, as it's blocked off by a plant. The aforementioned box is just out of sight from the player, leaving them to wonder how it'd look in these layers without its eyes, and whether or not they're a Crapsaccharine World unto themselves.
 Eversion (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Eversion (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a2b38d3b
 Eversion (Video Game) / int_a3a89f82
type
Planet Heck
 Eversion (Video Game) / int_a3a89f82
comment
Planet Heck: The last level. Actually, the ending suggests that the entire game takes place in a Lovecraftian equivalent of Hell; everything except World X-8 was an illusion caused by dimension distortion.
 Eversion (Video Game) / int_a3a89f82
featureApplicability
1.0
 Eversion (Video Game) / int_a3a89f82
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a3a89f82
 Eversion (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Eversion (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Oh, so much. To explain why would spoil things, but suffice to say that there's a reason that warning is on the game's opening. Just in case those who haven't played the game need a further hint, said warning shares the screen with a quote from H. P. Lovecraft.
 Eversion (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Eversion (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a4c37cbe
 Eversion (Video Game) / int_a4cd4fc6
type
Cruel Twist Ending
 Eversion (Video Game) / int_a4cd4fc6
comment
Cruel Twist Ending: The game fits this all too well. That princess you're out to save? She's an Eldritch Abomination who will eat you alive in the bad ending. And in the good ending? Turns out you are the demons. Aside from turning out to be an Eldritch Abomination all along, the good ending isn't really all that awful. You get the princess, after all.
 Eversion (Video Game) / int_a4cd4fc6
featureApplicability
1.0
 Eversion (Video Game) / int_a4cd4fc6
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a4cd4fc6
 Eversion (Video Game) / int_a517fe78
type
Amazing Technicolor World
 Eversion (Video Game) / int_a517fe78
comment
Amazing Technicolor World: The game (HD especially) has World 1 (magenta), World 2 (cyan), World 5 (yellow), World 6 (orange), World 7 (red) and World 8 (purple). Heck, the game's worlds as a whole counts as this trope.
 Eversion (Video Game) / int_a517fe78
featureApplicability
1.0
 Eversion (Video Game) / int_a517fe78
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a517fe78
 Eversion (Video Game) / int_a8a04f6f
type
And I Must Scream
 Eversion (Video Game) / int_a8a04f6f
comment
And I Must Scream: In X-4, Ghulibas are alive but cannot move. The HD exclusive ending puts this trope in to play by having X-4 affect Nehema and Zee Tee as well, presumably for all eternity.
 Eversion (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Eversion (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_a8a04f6f
 Eversion (Video Game) / int_aa2bd65c
type
Mordor
 Eversion (Video Game) / int_aa2bd65c
comment
Mordor: Levels X-7 and X-8. The world turns more and more into this as you progress through the game. The environment takes on a definite Mordor feel when you evert to World X-6: the vegetation is covered in thorns (which are Spikes of Doom for all intents and purposes), the Goomba-like enemies start to show their teeth, everything turns into a spray of Ludicrous Gibs when killed, the music sounds horribly distorted, and demon hands pop out. It doesn't end there.
 Eversion (Video Game) / int_aa2bd65c
featureApplicability
1.0
 Eversion (Video Game) / int_aa2bd65c
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_aa2bd65c
 Eversion (Video Game) / int_aa5d87af
type
Secret Level
 Eversion (Video Game) / int_aa5d87af
comment
Secret Level: The secret level is unlocked after collecting all 240 gems in the game, and is necessary to get the good ending.
 Eversion (Video Game) / int_aa5d87af
featureApplicability
1.0
 Eversion (Video Game) / int_aa5d87af
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_aa5d87af
 Eversion (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Eversion (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: As you progress though levels, the end of world jingle slowly becomes a bit... unfitting, culminating at the end of world 7. The cheery Cocoron music (or its analogue in version 1.7.3 onwards) still plays over this menu screen◊.
 Eversion (Video Game) / int_abad35b4
featureApplicability
1.0
 Eversion (Video Game) / int_abad35b4
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_abad35b4
 Eversion (Video Game) / int_ad754f85
type
Evolving Title Screen
 Eversion (Video Game) / int_ad754f85
comment
Evolving Title Screen: The title screen happy and cheery with bright colors and relaxing music. Once you completed the game with the true ending, the title screen turns into a black void with a single red eye symbol staring at you, and the font in "Eversion" changed to the Chiller Std font (to fit the game's sinister theme) while the same music still plays.
 Eversion (Video Game) / int_ad754f85
featureApplicability
1.0
 Eversion (Video Game) / int_ad754f85
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_ad754f85
 Eversion (Video Game) / int_ad755915
type
That One Achievement
 Eversion (Video Game) / int_ad755915
comment
All of the achievements are hidden, and aside from some basic ones like beating all the levels and collecting all the gems, none of them are obvious, or even hinted at in game. One even requires you to edit a file to break the game, and then switch it back
 Eversion (Video Game) / int_ad755915
featureApplicability
1.0
 Eversion (Video Game) / int_ad755915
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_ad755915
 Eversion (Video Game) / int_ae9dc88
type
Conjoined Eyes
 Eversion (Video Game) / int_ae9dc88
comment
Conjoined Eyes: The cute monsters' eyes gradually become like this as you evert from World X-1 to X-3. Evert to X-4 and beyond, and their eyes fuse into one eye.
 Eversion (Video Game) / int_ae9dc88
featureApplicability
1.0
 Eversion (Video Game) / int_ae9dc88
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_ae9dc88
 Eversion (Video Game) / int_aefa2a04
type
Giant Hands of Doom
 Eversion (Video Game) / int_aefa2a04
comment
Giant Hands of Doom: There's creepy giant hands shooting out of the second Advancing Wall of Doom.
 Eversion (Video Game) / int_aefa2a04
featureApplicability
1.0
 Eversion (Video Game) / int_aefa2a04
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_aefa2a04
 Eversion (Video Game) / int_b21ddb6b
type
Content Warnings
 Eversion (Video Game) / int_b21ddb6b
comment
Content Warnings: The above quote, displayed when you start up the game... right underneath an H. P. Lovecraft quote. You're thinking that since this is a cutesy platformer at first, that it's just a joke. It's not. The warning is quite appropriate, particularly the latter group. Those who do not heed the warning will become slightly paranoid because of the game.
 Eversion (Video Game) / int_b21ddb6b
featureApplicability
1.0
 Eversion (Video Game) / int_b21ddb6b
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b21ddb6b
 Eversion (Video Game) / int_b23e7ba9
type
Real Is Brown
 Eversion (Video Game) / int_b23e7ba9
comment
Real Is Brown: The topmost layers of the worlds are delightfully colorful, bright blues and reds and magentas. Once you start to evert, those colors get progressively muted and brownish. At least, until things start looking downright creepy. The blood is bright red, though. And copious in abundance. The Real Is Brown trope is most visible in world X-5 and after that, the colors start to get more vivid again. Though since Eversion never bothers to say the middle layers are realistic in any way, it's less "Real Is Brown" and more "Brown Is Ugly".
 Eversion (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Eversion (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b23e7ba9
 Eversion (Video Game) / int_b53077b3
type
Take That!
 Eversion (Video Game) / int_b53077b3
comment
Take That!: The 'Metaphor for the Atomic Bomb' achievement takes a jab at the notorious hidden stars in Braid, which are difficult to find and change nothing (aside from the title screen). The tone is evident from the icon for the achievement: Zee Tee and Nehema making the 'awesome' face.
 Eversion (Video Game) / int_b53077b3
featureApplicability
1.0
 Eversion (Video Game) / int_b53077b3
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b53077b3
 Eversion (Video Game) / int_b53c57d5
type
Epigraph
 Eversion (Video Game) / int_b53c57d5
comment
Epigraph: The game begins with a quote from H. P. Lovecraft referring to the character's eponymous power.
 Eversion (Video Game) / int_b53c57d5
featureApplicability
1.0
 Eversion (Video Game) / int_b53c57d5
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b53c57d5
 Eversion (Video Game) / int_b610be6f
type
Anthropomorphic Typography
 Eversion (Video Game) / int_b610be6f
comment
Anthropomorphic Typography: According to Word of God, Zee Tee is an asterisk.
 Eversion (Video Game) / int_b610be6f
featureApplicability
1.0
 Eversion (Video Game) / int_b610be6f
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b610be6f
 Eversion (Video Game) / int_b69e71fe
type
Rainbow Motif
 Eversion (Video Game) / int_b69e71fe
comment
Rainbow Motif: The sky changes color based on which layer you're in. It follows the Roy G. Biv pattern turned inside out: Cyan, Blue, Indigo, Green, Yellow, Orange, Red, and Purple. Starting at Blue (to keep the illusion of the normal Sugar Bowl), then shifts to green in X-4, yellow in X-5 and so on. The last two layers have a hellish red sky and an even more disturbing purple sky.
 Eversion (Video Game) / int_b69e71fe
featureApplicability
1.0
 Eversion (Video Game) / int_b69e71fe
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b69e71fe
 Eversion (Video Game) / int_b8f8de7d
type
Treasure Is Bigger in Fiction
 Eversion (Video Game) / int_b8f8de7d
comment
Treasure Is Bigger in Fiction: Look at those gems floating in the air.
 Eversion (Video Game) / int_b8f8de7d
featureApplicability
1.0
 Eversion (Video Game) / int_b8f8de7d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b8f8de7d
 Eversion (Video Game) / int_b93b00ef
type
Goomba Springboard
 Eversion (Video Game) / int_b93b00ef
comment
Goomba Springboard: Needed to reach some platforms.
 Eversion (Video Game) / int_b93b00ef
featureApplicability
1.0
 Eversion (Video Game) / int_b93b00ef
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_b93b00ef
 Eversion (Video Game) / int_bc331dff
type
Capcom Sequel Stagnation
 Eversion (Video Game) / int_bc331dff
comment
Capcom Sequel Stagnation: The game has had two updated rereleases, the first virtually nothing but an Animation Bump and the second adding a third ending.
 Eversion (Video Game) / int_bc331dff
featureApplicability
1.0
 Eversion (Video Game) / int_bc331dff
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_bc331dff
 Eversion (Video Game) / int_bda474d2
type
Last Note Nightmare
 Eversion (Video Game) / int_bda474d2
comment
Last Note Nightmare: The World X-8 theme is very creepy and filled with "Psycho" Strings, but there are no surprises and it's actually quite calm. Then the music slowly fades out... All of a sudden, there's this really loud, startling drum. It's hard to describe, but really creepy.
 Eversion (Video Game) / int_bda474d2
featureApplicability
1.0
 Eversion (Video Game) / int_bda474d2
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_bda474d2
 Eversion (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Eversion (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Only available if you get all the gems and also introduces the final eversion. In earlier versions, it starts warping randomly between them all. Version 1.7 replaces it with a maze-like level.
 Eversion (Video Game) / int_be3e7584
featureApplicability
1.0
 Eversion (Video Game) / int_be3e7584
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_be3e7584
 Eversion (Video Game) / int_bef696dd
type
Mind Screw
 Eversion (Video Game) / int_bef696dd
comment
Mind Screw: The endings are, to say the least, ambiguous.
 Eversion (Video Game) / int_bef696dd
featureApplicability
1.0
 Eversion (Video Game) / int_bef696dd
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_bef696dd
 Eversion (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Eversion (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: Once things start getting really bad, the "Get ready" screen inverts this, guilting you to stop in an attempt to scare you shitless.
 Eversion (Video Game) / int_bfae65a4
featureApplicability
1.0
 Eversion (Video Game) / int_bfae65a4
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_bfae65a4
 Eversion (Video Game) / int_c02925f0
type
Wingding Eyes
 Eversion (Video Game) / int_c02925f0
comment
Wingding Eyes: The eye in the good ending has a heart for a pupil.
 Eversion (Video Game) / int_c02925f0
featureApplicability
1.0
 Eversion (Video Game) / int_c02925f0
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c02925f0
 Eversion (Video Game) / int_c04b1231
type
Jump Scare
 Eversion (Video Game) / int_c04b1231
comment
Jump Scare: The red hands that burst out of liquids. To be fair, since they appear in almost every liquid after X-5, you might eventually get used to them... but oh wait, once you get to Level 8 and evert back to the cutesy and innocent X-1, one final hand is still waiting for you near the end. It can't actually hurt you, but it can still make your heart skip a beat.
 Eversion (Video Game) / int_c04b1231
featureApplicability
1.0
 Eversion (Video Game) / int_c04b1231
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c04b1231
 Eversion (Video Game) / int_c3c18143
type
Hope Spot
 Eversion (Video Game) / int_c3c18143
comment
Hope Spot: After running away from an Advancing Wall of Doom in World 3, World 4 starts out in World 4-1 before hitting a block necessary to advance makes its eyes pop out and takes you immediately to World 4-5, with giant red hands popping out of pits. World 7. As you progress through the level, you start everting backwards and eventually end up back at the bright, happy 7-1. But that's not the path to the good ending... The same thing happens in World 8 as of version 1.7.3. Complete with an end of level stinger before the ending.
 Eversion (Video Game) / int_c3c18143
featureApplicability
1.0
 Eversion (Video Game) / int_c3c18143
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c3c18143
 Eversion (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 Eversion (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: The hand is far larger than any of the characters combined, and it takes up nearly the whole screen. The hand part itself could fit in Zee Tee, an X-8 Ghuliba and Nehema herself and still have room to spare (in the arm part!)
 Eversion (Video Game) / int_c55c31e2
featureApplicability
1.0
 Eversion (Video Game) / int_c55c31e2
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c55c31e2
 Eversion (Video Game) / int_c64bdacd
type
Scoring Points
 Eversion (Video Game) / int_c64bdacd
comment
Scoring Points: They don't actually do anything, but watch what happens to the score meter when you go to X-6. There's a score counter, and is pretty up-front about the fact that a high score doesn't benefit you in any way (That way, everyone's a winner!), and further shows its meaninglessness in an unnerving way. After diving a couple eversions deep, the score counter begins to appear in unusual places, then constantly fluctuates between random numbers, before finally disappearing as you enter existential hell.
 Eversion (Video Game) / int_c64bdacd
featureApplicability
1.0
 Eversion (Video Game) / int_c64bdacd
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c64bdacd
 Eversion (Video Game) / int_c680d117
type
Dramatic Disappearing Display
 Eversion (Video Game) / int_c680d117
comment
Dramatic Disappearing Display: Your score goes away (and the word "GEMS" is replaced by "????") in X-7, then everything but the gem/skull counter in 7-8, and the whole thing in world 8. In time attack mode, however, the timer is always displayed during gameplay.
 Eversion (Video Game) / int_c680d117
featureApplicability
1.0
 Eversion (Video Game) / int_c680d117
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c680d117
 Eversion (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Eversion (Video Game) / int_c6dccfb7
comment
Musical Spoiler: Before you evert, you'll hear what you're everting into. Every time you evert to a higher layer, the music gets less and less cheerful. First it mellows out. Then it becomes dramatic. Then it becomes weird. Then it becomes oppressive. Then you hear the mellow music as if played on a broken record player. Then all you hear is a beating heart. And after that, cue the "Psycho" Strings...
 Eversion (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Eversion (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c6dccfb7
 Eversion (Video Game) / int_c75df49a
type
Shout-Out
 Eversion (Video Game) / int_c75df49a
comment
Shout-Out: World 1's layout bears a strong resemblance to World 1-1 from the original Super Mario Bros. for the NES. Also, the Steam version has achievements called "The Princess Is In Another Castle", "Metaphor For The Atomic Bomb", and "Beige Alert". Some of the music resembles Cocoron, and the original version once used Cororon music outright. One of the random messages that replaces the "READY" prompt is Mother. It's also scribbled on the HD version's manual. The whole feel of the game bears a not so subtle resemblance to Monster Party for the NES.
 Eversion (Video Game) / int_c75df49a
featureApplicability
1.0
 Eversion (Video Game) / int_c75df49a
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c75df49a
 Eversion (Video Game) / int_c76b215e
type
Bait-and-Switch Credits
 Eversion (Video Game) / int_c76b215e
comment
Bait-and-Switch Credits: There's an adorable, sugary-sweet title screen that's a tad misleading. The quote and warning do hint at what's to come, though.
 Eversion (Video Game) / int_c76b215e
featureApplicability
1.0
 Eversion (Video Game) / int_c76b215e
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_c76b215e
 Eversion (Video Game) / int_cd3703a2
type
Genre Mashup
 Eversion (Video Game) / int_cd3703a2
comment
Genre Mashup: It's a platformer, puzzle, and horror game, all at once.
 Eversion (Video Game) / int_cd3703a2
featureApplicability
1.0
 Eversion (Video Game) / int_cd3703a2
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_cd3703a2
 Eversion (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Eversion (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: After causing the first box's eyes to pop out in World 4-1, the player is unable to return to this point in levels 1-3, as it's blocked off by a plant. The aforementioned box is just out of sight from the player, leaving them to wonder how it'd look in these layers without its eyes, and whether or not they're a Crapsaccharine World unto themselves. World X-7 replaces the stage music with a heartbeat. One of the randomly-selected "READY!" screens in World X-6 to X-8 is a completely blank screen. Additionally, after you have seen the READY!... TO DIE!, the normal "READY!" may feel like this. In World X-8, all foreground objects (except you, the enemies, and the red liquid) are black and textureless.
 Eversion (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Eversion (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_cdfe12c3
 Eversion (Video Game) / int_cea7fc1
type
Bottomless Pits
 Eversion (Video Game) / int_cea7fc1
comment
Bottomless Pits: All pits are large pools of water. And well, it's a platformer, touch the water and you die. But you do have infinite lives. In X-8, it's blood/lava.
 Eversion (Video Game) / int_cea7fc1
featureApplicability
1.0
 Eversion (Video Game) / int_cea7fc1
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_cea7fc1
 Eversion (Video Game) / int_cf48c17
type
Nightmare Face
 Eversion (Video Game) / int_cf48c17
comment
Nightmare Face: The smiling block faces you see at the start of the game become less and less happy as you evert into deeper worlds. In World X-5, they have blank, terrified expressions with empty eye sockets. In X-6, they're disfigured, as if they're melting.
 Eversion (Video Game) / int_cf48c17
featureApplicability
1.0
 Eversion (Video Game) / int_cf48c17
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_cf48c17
 Eversion (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 Eversion (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: The game does this. The game starts off as a cutesy 2D scroller with colorful environments and non-threatening enemies. As you use your Eversion power more and more, the game starts taking a dark turn. Environments are gloomier, the music changes, and enemies seem noticeably depressed. Eventually, the game starts to look more like a nightmare than a happy platformer. You start to realize the effects your power has on the world around you, but you can't stop using the power if you want to progress.
 Eversion (Video Game) / int_cfdb9e17
featureApplicability
1.0
 Eversion (Video Game) / int_cfdb9e17
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_cfdb9e17
 Eversion (Video Game) / int_d13e0db3
type
Heartbeat Soundtrack
 Eversion (Video Game) / int_d13e0db3
comment
Heartbeat Soundtrack: X-7. X-8 features accelerating heartbeats. X-5 also has a very slight heartbeat.
 Eversion (Video Game) / int_d13e0db3
featureApplicability
1.0
 Eversion (Video Game) / int_d13e0db3
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_d13e0db3
 Eversion (Video Game) / int_d1bd15ff
type
Ambushing Enemy
 Eversion (Video Game) / int_d1bd15ff
comment
The water may also count. in 4-5 and later, the famous demonic hands appear from the previously much less terrifying water.
 Eversion (Video Game) / int_d1bd15ff
featureApplicability
1.0
 Eversion (Video Game) / int_d1bd15ff
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_d1bd15ff
 Eversion (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Eversion (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: To those who didn't have this game spoiled for them: admit it, you were wondering why the cutesy-looking platformer game was marked as "not suitable for children or those of a nervous disposition". The fact that it starts with a quote from Lovecraft should have clued you in. It is a very popular game to get Let's Players to do a blind run of.
 Eversion (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Eversion (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_d2c0e2ed
 Eversion (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Eversion (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: There's no bosses, just Ghulibas and rock monsters in later levels, but it makes up for that with its more famous attributes.
 Eversion (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Eversion (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_d5dddf0d
 Eversion (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Eversion (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the HD release, pressing the evert button in the first four layers causes nearby eversion points to visibly pulse. After that, you have to find cues yourself.
 Eversion (Video Game) / int_d6f284a3
featureApplicability
1.0
 Eversion (Video Game) / int_d6f284a3
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_d6f284a3
 Eversion (Video Game) / int_d71073b5
type
Subverted Kids' Show
 Eversion (Video Game) / int_d71073b5
comment
Subverted Kids' Show: The game starts out as happy, colorful, smiley all around, and quickly begins turning into a big old pile of Nightmare Fuel with pools of blood, black clouds of death slowly engulfing the world, and those demon hands that start popping up out of nowhere!
 Eversion (Video Game) / int_d71073b5
featureApplicability
-0.3
 Eversion (Video Game) / int_d71073b5
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_d71073b5
 Eversion (Video Game) / int_d91700a7
type
Minus World
 Eversion (Video Game) / int_d91700a7
comment
Minus World: This is the absolute epitome of this trope with TEN minus worlds, but they are only reachable by hacking the game. The normally accessible levels are worlds 1 through 8. World 9 is a black world where the enemies look like you and everything else except you is invisible. And then there are worlds 0 and -1, which are completely unplayable (The computer usually freezes if you try to load them) and consist of two different sets of glitched graphics. 0 has a black background and -1 has a purple background. Worlds -2 through -8 are versions of worlds 7 though 1 where everything is invisible except you and there are no enemies or gems.
 Eversion (Video Game) / int_d91700a7
featureApplicability
1.0
 Eversion (Video Game) / int_d91700a7
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_d91700a7
 Eversion (Video Game) / int_dab6a3a8
type
Sugar Apocalypse
 Eversion (Video Game) / int_dab6a3a8
comment
Sugar Apocalypse: The entire point. The world gradually gets worse and worse as you evert.
 Eversion (Video Game) / int_dab6a3a8
featureApplicability
1.0
 Eversion (Video Game) / int_dab6a3a8
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_dab6a3a8
 Eversion (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Eversion (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: In levels X-6, X-7, and X-8, get used to showers of blood every time you kill an enemy, or die. In version 1.73, enemies in world X-8 emit black smoke before resurrecting again though.
 Eversion (Video Game) / int_db33bc7e
featureApplicability
1.0
 Eversion (Video Game) / int_db33bc7e
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_db33bc7e
 Eversion (Video Game) / int_dc0d80ee
type
High-Pressure Blood
 Eversion (Video Game) / int_dc0d80ee
comment
High-Pressure Blood: Everyone in levels X-6 and beyond.
 Eversion (Video Game) / int_dc0d80ee
featureApplicability
1.0
 Eversion (Video Game) / int_dc0d80ee
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_dc0d80ee
 Eversion (Video Game) / int_df1793de
type
Updated Re-release
 Eversion (Video Game) / int_df1793de
comment
Updated Re-release: In high definition! That always happens to video games.
 Eversion (Video Game) / int_df1793de
featureApplicability
1.0
 Eversion (Video Game) / int_df1793de
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_df1793de
 Eversion (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Eversion (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: Some have pointed out an interesting pattern with the game. Blind Let's Plays of this game seem to botch the recording on world five, forcing the let's player to redo it while not blind to that stage any more. Every. Single. Time. There's something else like this in the form of random messages that replace the "READY!" prompt in later stages, such as "STOP" and "GIVE UP" (as well as occasionally having the regular "READY!", which then has "TO DIE" flash underneath), but their purpose is not encouraging the player to take breaks so much as it is to scare the player out of continuing the game, not unlike Metal Gear Solid 2: Sons of Liberty. Only because the player doesn't have time to get the sock. Inverted once you unlock the timed run feature: "FORWARD!" "ON YOUR MARKS!" "READY! TO RACE!"
 Eversion (Video Game) / int_e0c470a1
featureApplicability
1.0
 Eversion (Video Game) / int_e0c470a1
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e0c470a1
 Eversion (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 Eversion (Video Game) / int_e21e21be
comment
Red and Black and Evil All Over: Prevalent. One common hazard are red hands on black arms that shoot out of pits when you get close. You'll be harassed by two walls of doom, one black and other red. The enemies gradually change color from light yellow to red, and then to black with red eyes. Finally, the only colors in the nightmarish secret eighth world layer are black and red on purple background.
 Eversion (Video Game) / int_e21e21be
featureApplicability
1.0
 Eversion (Video Game) / int_e21e21be
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e21e21be
 Eversion (Video Game) / int_e2ad09ba
type
When All Else Fails, Go Right
 Eversion (Video Game) / int_e2ad09ba
comment
When All Else Fails, Go Right: But it's not ratcheted, so you can backtrack if necessary (and often it is). The Level Goal is always towards the right, though much backtracking is required to get all the Plot Coupons. The revised World 8 actually prevents you from going left at the loop points.
 Eversion (Video Game) / int_e2ad09ba
featureApplicability
1.0
 Eversion (Video Game) / int_e2ad09ba
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e2ad09ba
 Eversion (Video Game) / int_e3c97e7a
type
Story to Gameplay Ratio
 Eversion (Video Game) / int_e3c97e7a
comment
Story to Gameplay Ratio: The game has this one-line description of a plot hidden away in the readme file: "Princess is kidnapped. You must save princess", but it has pretty much no impact on gameplay.
 Eversion (Video Game) / int_e3c97e7a
featureApplicability
1.0
 Eversion (Video Game) / int_e3c97e7a
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e3c97e7a
 Eversion (Video Game) / int_e3d90a27
type
Layered World
 Eversion (Video Game) / int_e3d90a27
comment
Layered World: The game allows you to "evert" at several points (and forcibly everts you on occasion). Eversion is basically moving up or down a layer, which all have different properties, such as solid clouds, time stop, hazardous plants, etc. In fact, there are 8 layers. Three where things are relatively friendly, midpoint where things are indifferent, and four worlds of evil.
 Eversion (Video Game) / int_e3d90a27
featureApplicability
1.0
 Eversion (Video Game) / int_e3d90a27
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e3d90a27
 Eversion (Video Game) / int_e4e86215
type
Fake Difficulty
 Eversion (Video Game) / int_e4e86215
comment
Fake Difficulty: The demonic hands that emerge from World 6's Advancing Wall of Doom are more or less fixed in when they will emerge, but not where, meaning even the most skilled player can get killed by a hand that traps them between itself and another enemy or a hole, or even the wall, and there's nothing they can do about it.
 Eversion (Video Game) / int_e4e86215
featureApplicability
1.0
 Eversion (Video Game) / int_e4e86215
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e4e86215
 Eversion (Video Game) / int_e54482ee
type
Keet
 Eversion (Video Game) / int_e54482ee
comment
Keet: The X-1 Ghulibas skip around with an unwavering smile and look as saccharine as the game could get. Their cutsey and hyperactive personalites dissapear in X-2 onwards.
 Eversion (Video Game) / int_e54482ee
featureApplicability
1.0
 Eversion (Video Game) / int_e54482ee
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e54482ee
 Eversion (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Eversion (Video Game) / int_e57198a4
comment
The fact that the place you'll be getting most of your eversions, World 3, not only requires you to evert 8 times in order to progress but also is one of the few levels to have an Advancing Wall of Doom appear, suggesting that Zee Tee's everting is damaging the world.
 Eversion (Video Game) / int_e57198a4
featureApplicability
1.0
 Eversion (Video Game) / int_e57198a4
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e57198a4
 Eversion (Video Game) / int_e5b75009
type
"Psycho" Strings
 Eversion (Video Game) / int_e5b75009
comment
"Psycho" Strings: The music played in X-8 is basically just this, with the occasional drum sound in the background. Also, it ends with a Last Note Nightmare.
 Eversion (Video Game) / int_e5b75009
featureApplicability
1.0
 Eversion (Video Game) / int_e5b75009
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e5b75009
 Eversion (Video Game) / int_e63317eb
type
Green Hill Zone
 Eversion (Video Game) / int_e63317eb
comment
Green Hill Zone: The first couple of levels.
 Eversion (Video Game) / int_e63317eb
featureApplicability
1.0
 Eversion (Video Game) / int_e63317eb
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e63317eb
 Eversion (Video Game) / int_e6ce4b
type
The Maze
 Eversion (Video Game) / int_e6ce4b
comment
The Maze: Version 1.73 replaces the final level (which previously just had random Eversion occurring throughout the level) with sections which loop in pairs if player doesn't evert and end the section with another eversion — the map wrapped around itself if you kept going, black death fog prevented you from backtracking, and solving the maze meant that you needed to Evert to different levels in order to progress forward.
 Eversion (Video Game) / int_e6ce4b
featureApplicability
1.0
 Eversion (Video Game) / int_e6ce4b
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e6ce4b
 Eversion (Video Game) / int_e758e4d6
type
Ghibli Hills
 Eversion (Video Game) / int_e758e4d6
comment
Ghibli Hills: Look at the green grass and blue skies shown in the page image! Isn't it a beautiful place? The HD version also puts nice hills in the background! Oh my god, what just happened to this place...?
 Eversion (Video Game) / int_e758e4d6
featureApplicability
1.0
 Eversion (Video Game) / int_e758e4d6
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_e758e4d6
 Eversion (Video Game) / int_eb5ab60f
type
Slow Transformation
 Eversion (Video Game) / int_eb5ab60f
comment
Slow Transformation: The monsters and face blocks undergo this as you gradually evert from World X-1 to World X-8.
 Eversion (Video Game) / int_eb5ab60f
featureApplicability
1.0
 Eversion (Video Game) / int_eb5ab60f
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_eb5ab60f
 Eversion (Video Game) / int_ec24b8c0
type
Spelling Bonus
 Eversion (Video Game) / int_ec24b8c0
comment
Spelling Bonus: The achievement "Metaphor For The Atomic Bomb" in the HD version requires you to find a hidden letter in every level, which spell out "EVERSION".
 Eversion (Video Game) / int_ec24b8c0
featureApplicability
1.0
 Eversion (Video Game) / int_ec24b8c0
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_ec24b8c0
 Eversion (Video Game) / int_edae3679
type
Endless Corridor
 Eversion (Video Game) / int_edae3679
comment
Endless Corridor: World 8 in version 1.7.3 onwards. If you don't find the evert point within two sections, then then you'll have to go through them again until you end the section after everting to a lower dimension.
 Eversion (Video Game) / int_edae3679
featureApplicability
1.0
 Eversion (Video Game) / int_edae3679
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_edae3679
 Eversion (Video Game) / int_f3f391f6
type
Fission Mailed
 Eversion (Video Game) / int_f3f391f6
comment
Fission Mailed: In X-6 to X-8, dying will sometimes replace the "READY!" screen with a fake Game Over. You actually cannot get a game over in normal play, since you have infinite lives and the only other time you can get one is through the bad ending, so the fake Game Over can be pretty jarring.
 Eversion (Video Game) / int_f3f391f6
featureApplicability
1.0
 Eversion (Video Game) / int_f3f391f6
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_f3f391f6
 Eversion (Video Game) / int_f3fd818b
type
Dark Reprise
 Eversion (Video Game) / int_f3fd818b
comment
Dark Reprise: The music for X-6 is a creepy, distorted version of X-2's theme.
 Eversion (Video Game) / int_f3fd818b
featureApplicability
1.0
 Eversion (Video Game) / int_f3fd818b
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_f3fd818b
 Eversion (Video Game) / int_f528b28d
type
Did You Just Romance Cthulhu?
 Eversion (Video Game) / int_f528b28d
comment
Did You Just Romance Cthulhu?: Justified in the "good" ending; Princess Nehema has already been revealed to be an Eldritch Abomination in the bad ending, but in the good ending, it turns out that Zee Tee is one too.
 Eversion (Video Game) / int_f528b28d
featureApplicability
1.0
 Eversion (Video Game) / int_f528b28d
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_f528b28d
 Eversion (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Eversion (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: The first ending by completing world 7 is a bad ending. To get the better one, collect all gems and complete the bonus stage.
 Eversion (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Eversion (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_f64a9cf7
 Eversion (Video Game) / int_f6f24e4b
type
Disguised Horror Story
 Eversion (Video Game) / int_f6f24e4b
comment
Disguised Horror Story: The Trope Maker, as Zee Tee starts off in a cheery-looking Sugar Bowl, only to find himself in increasingly horrifying environments as his quest progresses.
 Eversion (Video Game) / int_f6f24e4b
featureApplicability
1.0
 Eversion (Video Game) / int_f6f24e4b
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_f6f24e4b
 Eversion (Video Game) / int_f9facc81
type
Grotesque Cute
 Eversion (Video Game) / int_f9facc81
comment
Grotesque Cute: That adorable little flower can make his enemies (or himself, if he's not careful!) explode into globs of blood!
 Eversion (Video Game) / int_f9facc81
featureApplicability
1.0
 Eversion (Video Game) / int_f9facc81
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_f9facc81
 Eversion (Video Game) / int_fa4a59a3
type
Prepare to Die
 Eversion (Video Game) / int_fa4a59a3
comment
Prepare to Die: In Worlds X-6, X-7, and X-8, sometimes you'll get the "READY!" prompt, with "TO DIE" appearing below it just before the level starts. It works on X-5 as well, but very rarely.
 Eversion (Video Game) / int_fa4a59a3
featureApplicability
1.0
 Eversion (Video Game) / int_fa4a59a3
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_fa4a59a3
 Eversion (Video Game) / int_fee9e9a2
type
Divine Date
 Eversion (Video Game) / int_fee9e9a2
comment
Divine Date: There's a variation and major subversion in the good ending, you become an a Eldritch Abomination just so you can act out this trope.
 Eversion (Video Game) / int_fee9e9a2
featureApplicability
1.0
 Eversion (Video Game) / int_fee9e9a2
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_fee9e9a2
 Eversion (Video Game) / int_name
type
ItemName
 Eversion (Video Game) / int_name
comment
 Eversion (Video Game) / int_name
featureApplicability
1.0
 Eversion (Video Game) / int_name
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Eversion (Video Game) / int_name
 Eversion (Video Game) / int_name
itemName
Eversion (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pyschadelicsnake (Lets Play)
seeAlso
Eversion (Video Game)
 Eversion (Video Game)
hasFeature
Advancing Wall of Doom / int_4f82fde6
 Eversion (Video Game)
hasFeature
All There in the Script / int_4f82fde6
 Eversion (Video Game)
hasFeature
Amazing Technicolor World / int_4f82fde6
 Eversion (Video Game)
hasFeature
And Then John Was a Zombie / int_4f82fde6
 Eversion (Video Game)
hasFeature
Anthropomorphic Typography / int_4f82fde6
 Eversion (Video Game)
hasFeature
Art-Style Dissonance / int_4f82fde6
 Eversion (Video Game)
hasFeature
Bait-and-Switch Credits / int_4f82fde6
 Eversion (Video Game)
hasFeature
Bleak Level / int_4f82fde6
 Eversion (Video Game)
hasFeature
Bonus Dungeon / int_4f82fde6
 Eversion (Video Game)
hasFeature
British Video Games / int_4f82fde6
 Eversion (Video Game)
hasFeature
Capcom Sequel Stagnation / int_4f82fde6
 Eversion (Video Game)
hasFeature
Conjoined Eyes / int_4f82fde6
 Eversion (Video Game)
hasFeature
Content Warnings / int_4f82fde6
 Eversion (Video Game)
hasFeature
Curse / int_4f82fde6
 Eversion (Video Game)
hasFeature
Dark World / int_4f82fde6
 Eversion (Video Game)
hasFeature
Death Throws / int_4f82fde6
 Eversion (Video Game)
hasFeature
Decoy Damsel / int_4f82fde6
 Eversion (Video Game)
hasFeature
Did You Just Romance Cthulhu? / int_4f82fde6
 Eversion (Video Game)
hasFeature
Disguised Horror Story / int_4f82fde6
 Eversion (Video Game)
hasFeature
Dramatic Disappearing Display / int_4f82fde6
 Eversion (Video Game)
hasFeature
Dual-World Gameplay / int_4f82fde6
 Eversion (Video Game)
hasFeature
Endless Corridor / int_4f82fde6
 Eversion (Video Game)
hasFeature
Epigraph / int_4f82fde6
 Eversion (Video Game)
hasFeature
Evolving Title Screen / int_4f82fde6
 Eversion (Video Game)
hasFeature
Fission Mailed / int_4f82fde6
 Eversion (Video Game)
hasFeature
Game Mod / int_4f82fde6
 Eversion (Video Game)
hasFeature
Giant Eye of Doom / int_4f82fde6
 Eversion (Video Game)
hasFeature
Giant Hands of Doom / int_4f82fde6
 Eversion (Video Game)
hasFeature
Goomba Springboard / int_4f82fde6
 Eversion (Video Game)
hasFeature
Goomba Stomp / int_4f82fde6
 Eversion (Video Game)
hasFeature
Goth Spirals / int_4f82fde6
 Eversion (Video Game)
hasFeature
Grotesque Cute / int_4f82fde6
 Eversion (Video Game)
hasFeature
Guilt-Based Gaming / int_4f82fde6
 Eversion (Video Game)
hasFeature
Gut Punch / int_4f82fde6
 Eversion (Video Game)
hasFeature
Indie Game / int_4f82fde6
 Eversion (Video Game)
hasFeature
Invincible Minor Minion / int_4f82fde6
 Eversion (Video Game)
hasFeature
Kaizo Trap / int_4f82fde6
 Eversion (Video Game)
hasFeature
Last Note Nightmare / int_4f82fde6
 Eversion (Video Game)
hasFeature
Layered World / int_4f82fde6
 Eversion (Video Game)
hasFeature
Lightmare Fuel / int_4f82fde6
 Eversion (Video Game)
hasFeature
Mercy Mode / int_4f82fde6
 Eversion (Video Game)
hasFeature
Minus World / int_4f82fde6
 Eversion (Video Game)
hasFeature
Mooks, but no Bosses / int_4f82fde6
 Eversion (Video Game)
hasFeature
Mordor / int_4f82fde6
 Eversion (Video Game)
hasFeature
Neoclassical Punk Zydeco Rockabilly / int_1fe3ce06
 Eversion (Video Game)
hasFeature
No Fair Cheating / int_1fe3ce06
 Eversion (Video Game)
hasFeature
Noob Bridge / int_4f82fde6
 Eversion (Video Game)
hasFeature
Prepare to Die / int_4f82fde6
 Eversion (Video Game)
hasFeature
"Psycho" Strings / int_4f82fde6
 Eversion (Video Game)
hasFeature
Rainbow Motif / int_4f82fde6
 Eversion (Video Game)
hasFeature
Real Is Brown / int_4f82fde6
 Eversion (Video Game)
hasFeature
Save the Princess / int_4f82fde6
 Eversion (Video Game)
hasFeature
Scoring Points / int_4f82fde6
 Eversion (Video Game)
hasFeature
Secret Level / int_4f82fde6
 Eversion (Video Game)
hasFeature
Shock-and-Switch Ending / int_4f82fde6
 Eversion (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_4f82fde6
 Eversion (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_4f82fde6
 Eversion (Video Game)
hasFeature
Slow Transformation / int_4f82fde6
 Eversion (Video Game)
hasFeature
Solid Clouds / int_4f82fde6
 Eversion (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_4f82fde6
 Eversion (Video Game)
hasFeature
Spikes of Doom / int_4f82fde6
 Eversion (Video Game)
hasFeature
Story to Gameplay Ratio / int_4f82fde6
 Eversion (Video Game)
hasFeature
Subverted Kids' Show / int_4f82fde6
 Eversion (Video Game)
hasFeature
Suddenly Harmful Harmless Object / int_4f82fde6
 Eversion (Video Game)
hasFeature
Surreal Horror / int_4f82fde6
 Eversion (Video Game)
hasFeature
Suspiciously Cracked Wall / int_4f82fde6
 Eversion (Video Game)
hasFeature
The Goomba / int_4f82fde6
 Eversion (Video Game)
hasFeature
The Maze / int_4f82fde6
 Eversion (Video Game)
hasFeature
The Points Mean Nothing / int_4f82fde6
 Eversion (Video Game)
hasFeature
Unnervingly Heartwarming / int_4f82fde6
 Eversion (Video Game)
hasFeature
Waddling Head / int_4f82fde6
 Eversion (Video Game)
hasFeature
Watch It for the Meme / int_4f82fde6
 Eversion (Video Game)
hasFeature
When All Else Fails, Go Right / int_4f82fde6
 Eversion
sameAs
Eversion (Video Game)