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Exit Path (Video Game)

 Exit Path (Video Game)
type
TVTItem
 Exit Path (Video Game)
label
Exit Path (Video Game)
 Exit Path (Video Game)
page
ExitPath
 Exit Path (Video Game)
comment
It doesn't matter who you are. It doesn't matter what you've done. What matters is where you are, in a small, dark room adjacent to an arena filled with spinning blades and swinging axes. If the signpost to your right is to be believed, reaching the other side will win you your freedom. If you fail . . . let's not talk about that. Either way, the crowds will cheer.An uncharacteristically dark platformer from jmtb02. Play it here. Play the second game here
 Exit Path (Video Game)
fetched
2023-08-04T11:14:14Z
 Exit Path (Video Game)
parsed
2023-08-04T11:14:14Z
 Exit Path (Video Game)
processingComment
Dropped link to CharacterCustomisation: Not a Feature - UNKNOWN
 Exit Path (Video Game)
processingUnknown
CharacterCustomisation
 Exit Path (Video Game)
isPartOf
DBTropes
 Exit Path (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 Exit Path (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: Central, a faceless government organization that communicates to you wholly through signs. These signs gradually become increasingly sinister or even outright malevolent as the game goes on, ending in them actively trying to kill you.
 Exit Path (Video Game) / int_11734fc0
featureApplicability
1.0
 Exit Path (Video Game) / int_11734fc0
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_11734fc0
 Exit Path (Video Game) / int_135b9977
type
Bloodless Carnage
 Exit Path (Video Game) / int_135b9977
comment
Bloodless Carnage: If you hit a trap, your character, being a plain stick figure, will break apart in a not-so gruesome manner.
 Exit Path (Video Game) / int_135b9977
featureApplicability
1.0
 Exit Path (Video Game) / int_135b9977
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_135b9977
 Exit Path (Video Game) / int_1aa08f77
type
Multiple Endings
 Exit Path (Video Game) / int_1aa08f77
comment
Multiple Endings: In the sequel, which ends with you sabotaging a power plant, you can choose to escape alone in the Self Destruct sequence that follows or take an alternate exit where you are given a chance to free several prisoners on your way out. The difference is mainly an aesthetic one, with the latter showing a brighter sunrise and a group of other prisoners gathered around the player on a hillside.
 Exit Path (Video Game) / int_1aa08f77
featureApplicability
1.0
 Exit Path (Video Game) / int_1aa08f77
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_1aa08f77
 Exit Path (Video Game) / int_1f0c1d33
type
Couldn't Find a Pen
 Exit Path (Video Game) / int_1f0c1d33
comment
Couldn't Find a Pen: The sign immediately preceding the 'Freedom' path has "THERE IS NO FREEDOM" painted over it in blood.
 Exit Path (Video Game) / int_1f0c1d33
featureApplicability
1.0
 Exit Path (Video Game) / int_1f0c1d33
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_1f0c1d33
 Exit Path (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 Exit Path (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: In the "Judgement" track when you're captured, and remixed for the endgame in "Collapse", when you blow up the power plant.
 Exit Path (Video Game) / int_1fdaf8ff
featureApplicability
1.0
 Exit Path (Video Game) / int_1fdaf8ff
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_1fdaf8ff
 Exit Path (Video Game) / int_30401348
type
Too Fast to Stop
 Exit Path (Video Game) / int_30401348
comment
Too Fast to Stop: Frequently the cause of your demise - the game keeps track of momentum, so moving too fast makes it very likely you'll skid off a platform and fall into a Bottomless Pit when you land.
 Exit Path (Video Game) / int_30401348
featureApplicability
1.0
 Exit Path (Video Game) / int_30401348
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_30401348
 Exit Path (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Exit Path (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: The arena's ten levels long. The game has thirty levels. Unsurprisingly, the player has to go through a mandatory audit followed by an escape sequence before the game is done.
 Exit Path (Video Game) / int_33fa230b
featureApplicability
1.0
 Exit Path (Video Game) / int_33fa230b
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_33fa230b
 Exit Path (Video Game) / int_34dd5f3
type
La Résistance
 Exit Path (Video Game) / int_34dd5f3
comment
La Résistance is at least partly run by Central, with any inconvenient rebels being sent on "Food Collection" duties (in truth, a Suicide Mission rigged to leave them at the mercy of Central's Kangaroo Court.)
 Exit Path (Video Game) / int_34dd5f3
featureApplicability
1.0
 Exit Path (Video Game) / int_34dd5f3
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_34dd5f3
 Exit Path (Video Game) / int_3b39c254
type
Dystopia
 Exit Path (Video Game) / int_3b39c254
comment
Dystopia: Conveyed almost entirely through signposts. The unnamed city is controlled entirely by Central, who keep the city in line through a combination of Sinister Surveillance, Bread and Circuses, and Kangaroo Courts that hand down harsh punishments for breaching their complex laws. Any personal initiative, desire for freedom, or acting outside of your Central-assigned role is considered dangerous if not criminal.
 Exit Path (Video Game) / int_3b39c254
featureApplicability
1.0
 Exit Path (Video Game) / int_3b39c254
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_3b39c254
 Exit Path (Video Game) / int_4536fd29
type
Energy Weapon
 Exit Path (Video Game) / int_4536fd29
comment
Energy Weapon: Large turrets are emplaced in several levels; if you're not behind cover, they'll fire a red laser beam and slowly auto-aim at you, killing you on contact.
 Exit Path (Video Game) / int_4536fd29
featureApplicability
1.0
 Exit Path (Video Game) / int_4536fd29
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_4536fd29
 Exit Path (Video Game) / int_453f4b1
type
Condemned Contestant
 Exit Path (Video Game) / int_453f4b1
comment
Condemned Contestant: The player is a criminal or dissident of some kind, forced to run through a deadly obstacle course for the entertainment of the masses with the vague promise of freedom at the end. They're referred to as a "runner."
 Exit Path (Video Game) / int_453f4b1
featureApplicability
1.0
 Exit Path (Video Game) / int_453f4b1
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_453f4b1
 Exit Path (Video Game) / int_4e92cd2d
type
Checkpoint
 Exit Path (Video Game) / int_4e92cd2d
comment
Checkpoint: The start of every level, as well as any flags you hit in the middle of a level, are all this.
 Exit Path (Video Game) / int_4e92cd2d
featureApplicability
1.0
 Exit Path (Video Game) / int_4e92cd2d
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_4e92cd2d
 Exit Path (Video Game) / int_5d3e7c6
type
Kangaroo Court
 Exit Path (Video Game) / int_5d3e7c6
comment
Kangaroo Court: Central has an automated jury that, when you're caught, immediately finds you guilty with no differing opinions, and they leave you to be shoved into a series of saw blades (but that's never stopped you, even without flow). The surprise is lost a little if you managed to glance at a sign further back that says "All citizens are guilty unless proven innocent!"
 Exit Path (Video Game) / int_5d3e7c6
featureApplicability
1.0
 Exit Path (Video Game) / int_5d3e7c6
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_5d3e7c6
 Exit Path (Video Game) / int_5d716d61
type
Ground by Gears
 Exit Path (Video Game) / int_5d716d61
comment
Ground by Gears: One of several different ways you can get offed.
 Exit Path (Video Game) / int_5d716d61
featureApplicability
1.0
 Exit Path (Video Game) / int_5d716d61
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_5d716d61
 Exit Path (Video Game) / int_5da3f522
type
Big Brother Is Watching
 Exit Path (Video Game) / int_5da3f522
comment
Big Brother Is Watching: Central has surveillance throughout the city and in the most unexpected of places, as seen in 2. As one of the signs say, "Everyone wins when Central knows."
 Exit Path (Video Game) / int_5da3f522
featureApplicability
1.0
 Exit Path (Video Game) / int_5da3f522
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_5da3f522
 Exit Path (Video Game) / int_62259825
type
Nintendo Hard
 Exit Path (Video Game) / int_62259825
comment
Nintendo Hard: You are going to get sliced into little pieces many, many times before you beat this game.
 Exit Path (Video Game) / int_62259825
featureApplicability
1.0
 Exit Path (Video Game) / int_62259825
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_62259825
 Exit Path (Video Game) / int_6b2b3b59
type
The Reveal
 Exit Path (Video Game) / int_6b2b3b59
comment
The Reveal: "THERE IS NO FREEDOM" — the 'Exit Path' you were promised actually leads to a set of spiky gears above a Bottomless Pit, which Central has been using to exterminate any runners that complete the Stadium and Audit phases. La Résistance is at least partly run by Central, with any inconvenient rebels being sent on "Food Collection" duties (in truth, a Suicide Mission rigged to leave them at the mercy of Central's Kangaroo Court.)
 Exit Path (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Exit Path (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_6b2b3b59
 Exit Path (Video Game) / int_77f6cc58
type
100% Completion
 Exit Path (Video Game) / int_77f6cc58
comment
100% Completion: There's a caution sign to collect in every level.
 Exit Path (Video Game) / int_77f6cc58
featureApplicability
1.0
 Exit Path (Video Game) / int_77f6cc58
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_77f6cc58
 Exit Path (Video Game) / int_83308c12
type
Spikes of Doom
 Exit Path (Video Game) / int_83308c12
comment
Spikes of Doom: The course is veritably littered with spikes, spiked wheels, spiked crushers, etc., all of which will instantly kill you if touched.
 Exit Path (Video Game) / int_83308c12
featureApplicability
1.0
 Exit Path (Video Game) / int_83308c12
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_83308c12
 Exit Path (Video Game) / int_87ca59b5
type
Speed Echoes
 Exit Path (Video Game) / int_87ca59b5
comment
Speed Echoes: The runner has several grey version of himself behind him while using the flow ability.
 Exit Path (Video Game) / int_87ca59b5
featureApplicability
1.0
 Exit Path (Video Game) / int_87ca59b5
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_87ca59b5
 Exit Path (Video Game) / int_8af25294
type
Bullet Time
 Exit Path (Video Game) / int_8af25294
comment
Bullet Time: "Flow," charged up by running in one direction for several seconds.
 Exit Path (Video Game) / int_8af25294
featureApplicability
1.0
 Exit Path (Video Game) / int_8af25294
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_8af25294
 Exit Path (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Exit Path (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: Your character has the power to immediately rewind to the last checkpoint upon death.
 Exit Path (Video Game) / int_93ed8515
featureApplicability
1.0
 Exit Path (Video Game) / int_93ed8515
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_93ed8515
 Exit Path (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Exit Path (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The sequel suffers from this, with loading screens appearing in between levels that are usually short, but some levels can take about nearly a minute to load.
 Exit Path (Video Game) / int_96181ea7
featureApplicability
1.0
 Exit Path (Video Game) / int_96181ea7
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_96181ea7
 Exit Path (Video Game) / int_96a33f11
type
Riddle for the Ages
 Exit Path (Video Game) / int_96a33f11
comment
Riddle for the Ages: What got the protagonist imprisoned and forced to run the exit path? The game never explains why they were imprisoned by Central at the start of the first game.
 Exit Path (Video Game) / int_96a33f11
featureApplicability
1.0
 Exit Path (Video Game) / int_96a33f11
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_96a33f11
 Exit Path (Video Game) / int_b0fb2427
type
Bread and Circuses
 Exit Path (Video Game) / int_b0fb2427
comment
Bread and Circuses: The main theme of the first game, with your competing in the initial set of obstacle courses being overseen by hundreds of people in a large stadium.
 Exit Path (Video Game) / int_b0fb2427
featureApplicability
1.0
 Exit Path (Video Game) / int_b0fb2427
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_b0fb2427
 Exit Path (Video Game) / int_bb48f8ba
type
Timed Mission
 Exit Path (Video Game) / int_bb48f8ba
comment
Timed Mission: Towards the end of the sequel, you must sabotage a power plant to disrupt Central's operations. Then you have one minute to escape the ensuing Self Destruct sequence alive, and this sequence repeats until you complete it successfully.
 Exit Path (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Exit Path (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_bb48f8ba
 Exit Path (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Exit Path (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: The first game gives your total time and a nickname after the Mini-Game Credits.
 Exit Path (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Exit Path (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_bcdd0afa
 Exit Path (Video Game) / int_c1d9d74c
type
Win Your Freedom
 Exit Path (Video Game) / int_c1d9d74c
comment
Win Your Freedom: The premise of the game is that the runner has to run through a Death Course; if they survive, they're granted amnesty and set free.
 Exit Path (Video Game) / int_c1d9d74c
featureApplicability
1.0
 Exit Path (Video Game) / int_c1d9d74c
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_c1d9d74c
 Exit Path (Video Game) / int_c9861848
type
Video Game Caring Potential
 Exit Path (Video Game) / int_c9861848
comment
Video Game Caring Potential: In the sequel, you can choose to save some prisoners during your evacuation of the power plant after you've sabotaged it to melt down in one minute, and then get a Golden Ending where they get to join you watching the power plant explode from a safe distance.
 Exit Path (Video Game) / int_c9861848
featureApplicability
1.0
 Exit Path (Video Game) / int_c9861848
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_c9861848
 Exit Path (Video Game) / int_cea7fc1
type
Bottomless Pits
 Exit Path (Video Game) / int_cea7fc1
comment
Bottomless Pits: Littered all throughout the game, and as deadly as one would expect of a bottomless pit.
 Exit Path (Video Game) / int_cea7fc1
featureApplicability
1.0
 Exit Path (Video Game) / int_cea7fc1
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_cea7fc1
 Exit Path (Video Game) / int_d05cf3f
type
Footnote Fever
 Exit Path (Video Game) / int_d05cf3f
comment
Footnote Fever: There's an asterisk on every signpost that has text, and the smaller message tends to reveal that the larger one isn't entirely accurate.
 Exit Path (Video Game) / int_d05cf3f
featureApplicability
1.0
 Exit Path (Video Game) / int_d05cf3f
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_d05cf3f
 Exit Path (Video Game) / int_e17ca895
type
The Cake Is a Lie
 Exit Path (Video Game) / int_e17ca895
comment
"THERE IS NO FREEDOM" — the 'Exit Path' you were promised actually leads to a set of spiky gears above a Bottomless Pit, which Central has been using to exterminate any runners that complete the Stadium and Audit phases.
 Exit Path (Video Game) / int_e17ca895
featureApplicability
1.0
 Exit Path (Video Game) / int_e17ca895
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_e17ca895
 Exit Path (Video Game) / int_e53a34aa
type
Death Course
 Exit Path (Video Game) / int_e53a34aa
comment
Death Course: Every single level is filled with lethal obstacles. This is justified by the premise of the game, as explained under Condemned Contestant.
 Exit Path (Video Game) / int_e53a34aa
featureApplicability
1.0
 Exit Path (Video Game) / int_e53a34aa
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_e53a34aa
 Exit Path (Video Game) / int_e75223e1
type
Running Both Sides
 Exit Path (Video Game) / int_e75223e1
comment
Running Both Sides: Either this or very close to it in the sequel - Central has enough control of the rebellion that they can "randomly" assign specific rebels to try and steal food. They know exactly who'll be sent and exactly when they'll be sent, so they can capture any rebel who gets too inconvenient.
 Exit Path (Video Game) / int_e75223e1
featureApplicability
1.0
 Exit Path (Video Game) / int_e75223e1
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_e75223e1
 Exit Path (Video Game) / int_name
type
ItemName
 Exit Path (Video Game) / int_name
comment
 Exit Path (Video Game) / int_name
featureApplicability
1.0
 Exit Path (Video Game) / int_name
featureConfidence
1.0
 Exit Path (Video Game)
hasFeature
Exit Path (Video Game) / int_name
 Exit Path (Video Game) / int_name
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Exit Path (Video Game)

The following is a list of statements referring to the current page from other pages.

 Exit Path (Video Game)
hasFeature
Computerized Judicial System / int_c02eff76
 Exit Path (Video Game)
hasFeature
Condemned Contestant / int_c02eff76
 Exit Path (Video Game)
hasFeature
End-Game Results Screen / int_c02eff76
 Exit Path (Video Game)
hasFeature
Footnote Fever / int_c02eff76
 Exit Path (Video Game)
hasFeature
Sequel Difficulty Drop / int_c02eff76
 Exit Path (Video Game)
hasFeature
Video Games of 2010–2014 / int_c02eff76