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Fallout (Video Game)

 Fallout (Video Game)
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TVTItem
 Fallout (Video Game)
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Fallout (Video Game)
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Fallout1
 Fallout (Video Game)
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Fallout (full title: Fallout: A Post Nuclear Role Playing Game) is the first game in the eponymous series, released in 1997. Compared to the rest of the series, it is unarguably the most straightforward, and most true to the original vision for the franchise.The year is 2161, 84 years after all human society was destroyed in nuclear war. The world is a largely inhospitable wasteland populated by lethal mutants and tiny communities of survivors who live a hardscrabble existence trying to grow crops out of terrible soil and toxic rain. Lawless raider tribes make their lives even harder by stealing what little they have at every opportunity. Luckily for you, though, your ancestors had managed to secure their place in Vault 13 — a gigantic underground city built specifically to survive the apocalypse. You've been there all your life, and it's an okay place to live. There's plenty of food, clean water, and friends, and the Overseer keeps everything nice and orderly. But life in the Vault is about to change.One day, the water purifier's control chip — the only thing ensuring the continued production of fresh water in the Vault — breaks. There's no way to fix it. The only way to get another one is to seek out another Vault and take theirs. To do that means someone has to leave the Vault. The Overseer has decided that the only fair way to decide who leaves is to gather the most capable inhabitants of the Vault and have them draw straws. Guess who drew the shortest? You did.You leave the Vault for the first time. All you can see is a dark cave filled with giant, hungry-looking rats and poor Ed's skeleton lying just outside the entrance — you weren't the first person to be sent on this mission. All you have with you is a jumpsuit, a few standard-issue survival supplies, and a single weapon from the armory. All you know is that there's another Vault to the east, which might have another control chip. To top it all off, the Vault door you just came out of won't respond to your entry password.
 Fallout (Video Game)
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 Fallout (Video Game) / int_1139de32
type
Scam Religion
 Fallout (Video Game) / int_1139de32
comment
Scam Religion: The Unity — led by Morpheus — is a religion of peace and brotherhood for all. It really is — the Unity sets up free hospitals and spreads a dogma of cultural healing, acceptance of differences, and a life without greed. The problem is the fact that the whole religion only exists to bring people around to the idea of peaceably being made into Super Mutants instead of having to be coerced, by promising redemption upon transformation. Compounding the problem, its leaders don't even try to follow their own teachings, since they know the whole thing is a sham — instead, they use their power to control the masses out of pure greed. As a result, the Unity has no real ideological foundation, and even its true believers tend to quickly devolve into dangerous extremists. The Unity is doomed to self-destruction, much like the Super Mutants themselves, who are sterile.
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 Fallout (Video Game) / int_1161fb48
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Bizarre Alien Biology
 Fallout (Video Game) / int_1161fb48
comment
Bizarre Alien Biology: Centaurs and floaters look like nothing nature could've created. This turns out to be justified; they're the result of a biological-weapons program Gone Horribly Right.
 Fallout (Video Game) / int_1161fb48
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 Fallout (Video Game) / int_11cdfcf7
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Chunky Salsa Rule
 Fallout (Video Game) / int_11cdfcf7
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Chunky Salsa Rule: Critical kills with any weapon with a "Burst" attack will result in the victim having their head, arms, and most of their torso blown away in huge chunks. Killing with a rocket launcher will just leave their head and some extremities laying on the ground afterward.
 Fallout (Video Game) / int_11cdfcf7
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 Fallout (Video Game) / int_1237828f
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Anyone Can Die
 Fallout (Video Game) / int_1237828f
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Anyone Can Die: Every single living creature in the entire game can be killed. That includes your allies. It is impossible to resurrect anyone without reloading a save. As a result, it's a good idea to be careful when killing Non Player Characters: you might just kill someone who's important to a major quest.
 Fallout (Video Game) / int_1237828f
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Peninsula of Power Leveling
 Fallout (Video Game) / int_16972b3c
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Peninsula of Power Leveling: The Khan Base. With good strategy and help from Ian, it's possible to wipe them out before heading to Junktown, and your reward will be a lot of experience and valuable loot.
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 Fallout (Video Game) / int_181d888c
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NPC Amnesia
 Fallout (Video Game) / int_181d888c
comment
NPC Amnesia: Subverted. You can lie about having done a particular quest. If you choose to lie and get found out, you can go and do the quest, and come back only for him to tell you "I think you're just lying to me again. Go away." Particularly annoying if you rely on this trope, since completing his quest is the only way to get the Power Armour and BFGs.
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 Fallout (Video Game) / int_1994ba0b
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Gone Horribly Right
 Fallout (Video Game) / int_1994ba0b
comment
Gone Horribly Right: invoked The Forced Evolutionary Virus (or FEV) was a long time in coming, but when completed, it was a flying success in every wrong way possible. It can turn humans into behemoth mutants that are superior to humans in nearly every way: they boast greater strength, tougher bodies, faster reflexes, enhanced perception, and much higher intelligence. However, they also have significant problems. First off, FEV needs its host to have undamaged DNA to work. So, if the to-be-mutated human has been exposed to enough radiation, they transform into a misshapen mass of rotting but still living flesh. Also, most people in the wasteland have previously been exposed to low doses of mutated FEV, inoculating them from the full effects of the virus: they tend to turn into morons as a result of brain damage caused by their immune system rejecting the infection. Finally, ALL Super Mutants have a total inability to procreate.
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 Fallout (Video Game) / int_1a1ea492
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Lord British Postulate
 Fallout (Video Game) / int_1a1ea492
comment
Lord British Postulate: Every single character in the game, no matter how important, is killable... except for the Overseer (at least under normal circumstances). Throughout the game, he's sitting in a raised pod (much like the Master) that protects him. If you open fire on him, he whips out a pair of special miniguns and One Hit Kills you. However, at the end of the game, the Overseer finally steps out of his pod to speak with you. If you're quick enough, you can enter combat mode just before the ending FMV plays, and messily execute him in one shot (though this also happens automatically if you have low karma, a negative karma title or the Bloody Mess trait.)
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 Fallout (Video Game) / int_1ba5dc68
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The Greys
 Fallout (Video Game) / int_1ba5dc68
comment
The Greys: One of the special encounters in the wild has you find a downed UFO with the corpses of two aliens right next to it. The Aliens have a painting of "a handsome singer" and an Alien Blaster on them. Inspecting the UFO reads "If lost, return to Area 51."
 Fallout (Video Game) / int_1ba5dc68
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 Fallout (Video Game) / int_1e1f2e51
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Raygun Gothic
 Fallout (Video Game) / int_1e1f2e51
comment
Raygun Gothic: The game's art style was specifically designed with this trope in mind. Thanks to the nuclear war blasting entire cities and their contents to rubble, it can sometimes be hard to notice, but the relics of advanced technology left behind (atomic robots, rayguns, and so on) make it quite noticeable.
 Fallout (Video Game) / int_1e1f2e51
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 Fallout (Video Game) / int_1f799027
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Obstructive Bureaucrat
 Fallout (Video Game) / int_1f799027
comment
Obstructive Bureaucrat: The Overseer of Vault 13 is convinced that life outside the vault is impossible. As such, he is absolutely bent on not letting anyone of the vault's residents try to form a community outside, despite the fact that the vault's water purifier is broken, the radiation count is low, and there are actually a few thriving communities living on the outside.
 Fallout (Video Game) / int_1f799027
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 Fallout (Video Game) / int_213288c6
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Next Tier Power-Up
 Fallout (Video Game) / int_213288c6
comment
Next Tier Power-Up: The Brotherhood of Steel, if you manage to join them, is a veritable treasure trove of training and advanced technology that altogether can as much as triple the player's combat power. Just talking to Maxson, Michael, Mathia, Thomas, and Larry automatically gets you a laser pistol, some training to boost your energy weapons, melee weapons, and unarmed combat skills, your choice of a sniper rifle or a rocket launcher, and a suit of Brotherhood Combat Armor, the best medium armor in the first three games. Doing one simple quest after joining gets you a suit of Powered Armor.
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Butterfly of Transformation
 Fallout (Video Game) / int_21e0b70e
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Butterfly of Transformation: Super Mutants are created at the Mariposa Military base. Mariposa is Spanish for Butterfly.
 Fallout (Video Game) / int_21e0b70e
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 Fallout (Video Game) / int_221a4bf4
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Iconic Sequel Character
 Fallout (Video Game) / int_221a4bf4
comment
The New California Republic and the Enclave are both totally absent from this game. Instead, it's revealed in an ending slide that the small town of Shady Sands will start the NCR later on, while the Enclave remains completely absent from the game.
 Fallout (Video Game) / int_221a4bf4
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 Fallout (Video Game) / int_222dc873
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Black Comedy
 Fallout (Video Game) / int_222dc873
comment
Fallout's trademark Black Comedy still exists, but it is much less pronounced, and the protagonist has nowhere near as many Deadpan Snarker conversation options as they have in the later games.
 Fallout (Video Game) / int_222dc873
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Chekhov's Gun
 Fallout (Video Game) / int_22cf536c
comment
Chekhov's Gun: If you have high enough Intelligence, you can talk to Vree and conclude that Super Mutants are sterile. Interesting information, but not very useful, right? Turns out it's exactly what you need to convince the Master that Super Mutants are doomed.
 Fallout (Video Game) / int_22cf536c
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 Fallout (Video Game) / int_269e82c1
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Death of a Child
 Fallout (Video Game) / int_269e82c1
comment
Death of a Child: Every single NPC in this game can be killed — including the children. If you kill as few as two of them, you will be labeled as a "childkiller", which makes people intensely distrust you on first meeting. In the Glow, you come across the charred corpse of a "peasant", who happens to be only about the size of a baby.
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 Fallout (Video Game) / int_2905964a
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Manual Leader, A.I. Party
 Fallout (Video Game) / int_2905964a
comment
Manual Leader, A.I. Party: All of the possible party members act autonomously. That said, the game allows you to customize how close or far they stay from you, and how they use their weapons.
 Fallout (Video Game) / int_2905964a
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 Fallout (Video Game) / int_294ed981
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Bilingual Bonus
 Fallout (Video Game) / int_294ed981
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Bilingual Bonus: The Military base where the super mutant experiments took place is called Mariposa, which is Spanish for Butterfly.
 Fallout (Video Game) / int_294ed981
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 Fallout (Video Game) / int_2973d31b
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Modular Epilogue
 Fallout (Video Game) / int_2973d31b
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Modular Epilogue: The ending is a series of short epilogues detailing the future of the different settlements the player visited, with multiple possible endings highlighting the player's actions and their moral implications.
 Fallout (Video Game) / int_2973d31b
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 Fallout (Video Game) / int_2a542c7d
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Beam Spam
 Fallout (Video Game) / int_2a542c7d
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Beam Spam: The Laser Minigun is a perfect embodiment of this trope. It can only fire bursts of high-energy laser fire, shredding anyone and anything downrange.
 Fallout (Video Game) / int_2a542c7d
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 Fallout (Video Game) / int_2b3bd260
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Readings Are Off the Scale
 Fallout (Video Game) / int_2b3bd260
comment
Readings Are Off the Scale: If the Gifted trait is taken while a stat is already set to 10, this will bump the stat to a red 11. Unfortunately, the game won't let you go along with that, since 10 is supposed to be the max.
 Fallout (Video Game) / int_2b3bd260
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 Fallout (Video Game) / int_2b706ca
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More Dakka
 Fallout (Video Game) / int_2b706ca
comment
The Turbo Plasma Rifle is this for energy weapons specialists. It both fires faster and does more damage than the already ludicrously high damage of the standard plasma rifle. A character with enough speed and accuracy can easily shoot down multiple foes in a single turn.
 Fallout (Video Game) / int_2b706ca
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 Fallout (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Fallout (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Miniguns are only good at one thing, and while they do it well, their weaknesses are easy to see, especially when they're wielded by enemies. A minigun sprays enough bullets to cut down just about anything... including your own allies downrange. Additionally, their low damage per shot means they barely deal Scratch Damage against anyone wearing Power Armor, which the player can easily have by the time they start fighting minigun-wielding mutants in large numbers. It's advisable to take out the mutants carrying rocket launchers, plasma rifles, or laser rifles first, as the ones with miniguns can barely hurt you, but can quite easily hurt their friends.
 Fallout (Video Game) / int_2bdae2ae
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Fallout (Video Game) / int_2bdae2ae
 Fallout (Video Game) / int_2e8441c9
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The Bad Guy Wins
 Fallout (Video Game) / int_2e8441c9
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The Bad Guy Wins: The alternative ending has this outcome, should the Vault Dweller either side with the Master or fail to deal with him and his forces in time.
 Fallout (Video Game) / int_2e8441c9
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 Fallout (Video Game) / int_32821ceb
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The Unintelligible
 Fallout (Video Game) / int_32821ceb
comment
The Unintelligible: Playing with a low enough intelligence score results in the player character being so stupid that they can't even form coherent sentences. Unfortunately, this makes it hard to get into a lot of sidequests or even barter, because most NPCs are just too annoyed by you to be bothered.
 Fallout (Video Game) / int_32821ceb
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 Fallout (Video Game) / int_334e48a1
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After the End
 Fallout (Video Game) / int_334e48a1
comment
After the End: The setting is 80 years after the Sino-American Nuclear War. All civilization that existed before the bombs fell has been wiped away, leaving scattered survivors trying to carve out a stable existence.
 Fallout (Video Game) / int_334e48a1
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Helmets Are Hardly Heroic
 Fallout (Video Game) / int_33b4e7f
comment
Helmets Are Hardly Heroic: A rare inversion of this trope: all characters in the game who wear Powered Armor do not wear the helmet with it — except the Player Character.
 Fallout (Video Game) / int_33b4e7f
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 Fallout (Video Game) / int_34ffa400
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Bonus Dungeon
 Fallout (Video Game) / int_34ffa400
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Bonus Dungeon: The Glow. While the player does need to go there to join the Brotherhood of Steel, they only need to visit the first floor. However, there are still multiple floors full of loot, robots and radiation to deal with below (as well as the chance to learn the origins of the FEV virus.)
 Fallout (Video Game) / int_34ffa400
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 Fallout (Video Game) / int_35f57671
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Minion with an F in Evil
 Fallout (Video Game) / int_35f57671
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Minion with an F in Evil: Sherry, from the Skulz gang. She will warn you not to mess with them, but she will also have pleasant conversations with you if you're polite to her. She tells you that she sees the other members as family, which is why it's hard for her to leave. You can convince her to leave the gang. After a few days, she does it and becomes the Crash House's chef. She does a full Heel–Face Turn when you ask her testify against her former gang.
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This Cannot Be!
 Fallout (Video Game) / int_373283c9
comment
This Cannot Be!: When confronted with evidence indicating that his "master race" is sterile, The Master will at first claim you forged the evidence. When the evidence is proven to be true, he quotes this phrase verbatim.
 Fallout (Video Game) / int_373283c9
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 Fallout (Video Game) / int_38bf28e3
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Engineered Public Confession
 Fallout (Video Game) / int_38bf28e3
comment
Engineered Public Confession: You can take down Gizmo this way, by either wearing a wire while pretending to scheme with him about killing the mayor, or by planting a bug on his desk. You can also just shoot him.
 Fallout (Video Game) / int_38bf28e3
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 Fallout (Video Game) / int_39add7e2
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Quarantine with Extreme Prejudice
 Fallout (Video Game) / int_39add7e2
comment
Quarantine with Extreme Prejudice: The soldiers stationed in the underground the Mariposa Military Base were forced into this trope in order to contain the FEV Mutants being made by the government scientists they were assigned to guard. They eventually got sick of it, declared their separation from the U.S. government,note The U.S. government didn't bother responding since China had just launched its nukes. and summarily killed most of the doctors: the ones that saw the horror of their experiments for what it really was decided to side with the soldiers and were allowed to live. That group went on to become the Brotherhood of Steel.
 Fallout (Video Game) / int_39add7e2
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 Fallout (Video Game) / int_39b8d3d6
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Boring, but Practical
 Fallout (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The hunting rifle. A beaten-up, 5.56x45mm, semi-automatic rifle may not seem like much in a game with flamethrowers, mininguns, and rocket launchers. But it can be acquired very early on (from the corpse of Gizmo's assassin in Junktown, or if you're particularly eagle-eyed, on the floor of one apartment in Vault 15), is very ammo efficient, uses a common ammo type (buying up the stock of 5.56mm rounds at the gun shop in Junktown means you'll never have to buy more for the rest of the game), has a low AP cost, and has decent damage and accuracy. As a rifle, it also has a bonus against armor, which means you'll have a big advantage in both range and penetration over enemies equipped mostly with pistols, shotguns, and submachine guns. It'll last you up until the point you start using the laser and plasma rifles. Go look up a game guide on the Internet and look at what skills it recommends you take. There is a 90% chance it will say you should take Small Guns or Unarmed, and Speech, and for good reason. Ordinary firearms or fist weapons will see you through most of the game, and the amount of quests that can be resolved by simply talking your way out is astonishing.
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 Fallout (Video Game) / int_3ac5110b
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Unintentionally Unwinnable
 Fallout (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: It's possible to enter The Glow without any Radaway, Rad-X, or at the very least a decent enough Endurance stat to protect against the radiation. You might make it out with the Brotherhood disk, but you won't even make it anywhere close to a city before you meet your demise to severe radiation poisoning. A sensible person would simply reload a save from before they entered The Glow, but if you were to use all 10 saves files after you entered The Glow...
 Fallout (Video Game) / int_3ac5110b
featureApplicability
1.0
 Fallout (Video Game) / int_3ac5110b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_3ac5110b
 Fallout (Video Game) / int_3d59c9a0
type
Powered Armor
 Fallout (Video Game) / int_3d59c9a0
comment
Powered Armor: The T-51b Powered Infantry Armor — a highly advanced exoskeleton designed to make soldiers far, far harder to kill on the battlefield. Available exclusively from the Brotherhood of Steel.
 Fallout (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Fallout (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_3d59c9a0
 Fallout (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Fallout (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Shooting a woman in the groin hurts her every bit as badly as if she were a man. Plus you get a special message. If you play with an Intelligence score of 3 or lower, you play as a bona-fide Idiot Hero with altered "dumbspeak" options. You will be locked out of 90% of the game's sidequests as most NPCs will recognize you as the imbecile you are and not give you the time of day, and the sidequests you can still do will often see you screwing people over in your poorly thought out ways of "helping" them. You can actually talk down the Big Bad from his evil plan, but not by trying to convince him that what he's doing is bad: he's already convinced that he's doing the right thing by turning people into mutants because he believes it is the only way to unify the wasteland, so he will just brush you off as an enemy of progress. You actually have to discover before you talk to him that all his mutants are sterile so his attempt to "unify the wastes" will not last past a generation. He will try to brush you off as a liar, so you must either present him the evidence or counter by asking if any of his mutants have had kids. Only then will the penny drop.
 Fallout (Video Game) / int_3ed23024
featureApplicability
1.0
 Fallout (Video Game) / int_3ed23024
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_3ed23024
 Fallout (Video Game) / int_3ff9ebb
type
Rhyme Theme Naming
 Fallout (Video Game) / int_3ff9ebb
comment
Rhyme Theme Naming: The super mutant squad occupying Necropolis are called Harry, Barry, Terry, Larry, Gary and Sally.
 Fallout (Video Game) / int_3ff9ebb
featureApplicability
1.0
 Fallout (Video Game) / int_3ff9ebb
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_3ff9ebb
 Fallout (Video Game) / int_40811c85
type
We Will Use Lasers in the Future
 Fallout (Video Game) / int_40811c85
comment
We Will Use Lasers in the Future: Every single Energy Weapon in the game has vastly superior power, range and/or accuracy compared to a typical handgun in its class, in addition to a deeper magazine. To put this into perspective, here are the stats of the combat shotgun (a solid late-game gun) compared to the laser pistol (the weakest energy weapon of all):
 Fallout (Video Game) / int_40811c85
featureApplicability
1.0
 Fallout (Video Game) / int_40811c85
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_40811c85
 Fallout (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Fallout (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: In the end, you are cast out of the home you fought so hard to save because you have become "too different". Also, the more time you take to defeat the super mutants, the more towns they invade and destroy. It's possible to defeat them all, but end up with Adytum (maybe), Lost Hills, and Vault 13 as the only surviving places. The canonical endings as revealed in Fallout 2 were this, though leaning much more in the "sweet" direction. All of the Vault Dweller's companions (except maybe Tycho) died fighting the mutants, the ghoul city of Necropolis was slaughtered by them, and of course, the Vault Dweller was exiled. On the other hand, the various raiders and criminals such as the Khans got what they deserved, the Master's plan was foiled, saving humanity, most settlements survived and thrived (with Shady Sands, the Boneyard, and most of the rest of the game's locations becoming part of the New California Republic), and the Vault Dweller founded the village of Arroyo from defectors who left the Vault (after killing the Overseer who banished him for treason).
 Fallout (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Fallout (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_40cc0c7e
 Fallout (Video Game) / int_43eeaee8
type
The Republic
 Fallout (Video Game) / int_43eeaee8
comment
For a given value of "nightmare", the New California Republic would have its start from the humble and peaceful village of Shady Sands and would go on to become one of the largest and most powerful factions in the West Coast.
 Fallout (Video Game) / int_43eeaee8
featureApplicability
1.0
 Fallout (Video Game) / int_43eeaee8
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_43eeaee8
 Fallout (Video Game) / int_451db180
type
Player Party
 Fallout (Video Game) / int_451db180
comment
Player Party: there are four possible companions in the game, all of whom act autonomously when recruited.
 Fallout (Video Game) / int_451db180
featureApplicability
1.0
 Fallout (Video Game) / int_451db180
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_451db180
 Fallout (Video Game) / int_4536fd29
type
Energy Weapon
 Fallout (Video Game) / int_4536fd29
comment
Energy Weapon: Three kinds of laser weapons exist in the game. Lasers are always the most accurate, but not the most powerful energy weapons of any given type.
 Fallout (Video Game) / int_4536fd29
featureApplicability
1.0
 Fallout (Video Game) / int_4536fd29
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_4536fd29
 Fallout (Video Game) / int_454d9422
type
Rocks Fall, Everyone Dies
 Fallout (Video Game) / int_454d9422
comment
Rocks Fall, Everyone Dies: Pissing off the Overseer will result in him pulling out a pair of laser Gatling guns from his chair and one-shotting you. There's also a more unintentional example. If the Regulators turn on Jon Zimmerman, his bodyguard will shoot him with a specially scripted attack that deals 250 damage. It's possible to Take The Bullet by accident and keel over dead right then and there.
 Fallout (Video Game) / int_454d9422
featureApplicability
1.0
 Fallout (Video Game) / int_454d9422
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_454d9422
 Fallout (Video Game) / int_45fe3a2e
type
Utopia Justifies the Means
 Fallout (Video Game) / int_45fe3a2e
comment
Utopia Justifies the Means: The Master wants to turn all humans into Super Mutants, as he believes that it is the only way to unify the wasteland.
 Fallout (Video Game) / int_45fe3a2e
featureApplicability
1.0
 Fallout (Video Game) / int_45fe3a2e
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_45fe3a2e
 Fallout (Video Game) / int_4b248941
type
Long-Range Fighter
 Fallout (Video Game) / int_4b248941
comment
The Sniper Rifle does reliably high damage at exceptional range, and comes with a flat bonus to accuracy.
 Fallout (Video Game) / int_4b248941
featureApplicability
1.0
 Fallout (Video Game) / int_4b248941
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_4b248941
 Fallout (Video Game) / int_4ce37dd1
type
Snipe Hunt
 Fallout (Video Game) / int_4ce37dd1
comment
Snipe Hunt: Trying to join the Brotherhood of Steel will have them send you on a mission to retrieve something from the Glow, a highly irradiated death zone. Upon accepting the mission, one of the door guards bemusedly mentions that they give that particular mission out to get rid of undesirable people that want to join. If you do complete the mission though, they make you an initiate anyway.
 Fallout (Video Game) / int_4ce37dd1
featureApplicability
1.0
 Fallout (Video Game) / int_4ce37dd1
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_4ce37dd1
 Fallout (Video Game) / int_4e3d253b
type
Downer Ending
 Fallout (Video Game) / int_4e3d253b
comment
The FEV ending (i.e. the bad one) ends with the shot of the hand stretched from the vat of sickly green goo.
 Fallout (Video Game) / int_4e3d253b
featureApplicability
1.0
 Fallout (Video Game) / int_4e3d253b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_4e3d253b
 Fallout (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Fallout (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The New California Republic and the Enclave are both totally absent from this game. Instead, it's revealed in an ending slide that the small town of Shady Sands will start the NCR later on, while the Enclave remains completely absent from the game. The Brotherhood of Steel, while still very insular and cagey about its advanced technology, is actually fairly well-involved in the goings of the wider wasteland; they're trading superior technology and weapons to major towns, and with a little convincing it's possible to get them to become actively involved in the fight against the Super Mutants. In the best ending, they help the various human settlements drive back the mutant army. The Brotherhood's members are also well-mannered, and while they send you on what amounts to a suicide mission if you ask to join as a way of getting rid of you, they still honor their promise if you do survive and come back. You can also beat the entire game without ever seeing them, or even knowing that they exist. The Vaults are notably not sadistic social experiments in this game, with their failures instead amounting to shoddy construction. That detail was amended to the series in Fallout 2, along with the existence of the Enclave. Fallout's trademark Black Comedy still exists, but it is much less pronounced, and the protagonist has nowhere near as many Deadpan Snarker conversation options as they have in the later games. The game is overall much shorter than the other games in the series, which are widely known to be very long and involved experiences. The main story plus all of the big sidequests can be finished in 15-ish hours, and 100% Completion won't take much longer. Fallout 2 and Tactics usually take more than 40 hours, while the Bethesda-era games can take anywhere from 50 to 100 hours, longer with expansions. Raiders are significantly rarer than in later games, as unlike Fallout 3, Fallout: New Vegas, and Fallout 4, there aren't many separate raider gangs spread out through the wasteland inhabiting every abandoned area to serve as target practice. Instead, your first encounter with raiders will likely be the Khans, who aren't immediately hostile unless you anger their leader. The other major raider groups, the Vipers and Jackals, never show up in-game and are said to have been virtually annihilated by the Brotherhood of Steel. Depending on where you go, you may randomly encounter generic raiders in groups of up to 8, but that's it. You'll probably kill more raiders in your first couple hours of any of the 3D games than in all of Fallout 1. Raiders also wear regular armor that other NPCs or you can wear, like leather jackets, leather armors and metal armors, instead of having their own unique punk and impractical armor. Every single ghoul in the game is a result of an irradiated person being exposed to the FEV-2 virus, which requires a radiation-free host to work as it should. (Examples include Talius, who was dipped by Super-Mutants in the Necropolis, and Harold.) In all later installments, ghouls are caused by exposure to radiation alone. Additionally, Feral Ghouls are universally hostile and attack on sight, as they do in later games, but unlike their later appearances they're still capable of coherent speech, albeit in the form of deranged ramblings. Energy weapons are extremely rare, and incredibly powerful compared to typical firearms. The humble and lightweight laser pistol does as much damage with one shot as a 12 gauge shotgun does at point-blank. The term 'chem' as a catch-all slang term for drugs is completely absent from this game. The term originated in the UK version of Fallout 2 as a bit of regional censorship, but it actually caught on and became a staple of the franchise.
 Fallout (Video Game) / int_4f4372e9
featureApplicability
1.0
 Fallout (Video Game) / int_4f4372e9
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_4f4372e9
 Fallout (Video Game) / int_504a1991
type
Body Horror
 Fallout (Video Game) / int_504a1991
comment
Body Horror: The Master, who's only barely recognizable as human (or even humanoid) and talks in four different voices. The floor he's on isn't much better, covered from floor to ceiling in biomass. In his log detailing his mutation he mentioned at one point a tendril shot out from his belly and grabbed a rat before dragging it inside his body and engulfing it. Centaurs and Floaters are particularly grotesque FEV creatures. Centaurs are a mix of humans and dogs, shuffling around on several human limbs, with two armless torsos, one with a dog head and one with a human head. Floaters aren't even remotely like any animal on Earth, but they're based on tapeworms.
 Fallout (Video Game) / int_504a1991
featureApplicability
1.0
 Fallout (Video Game) / int_504a1991
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_504a1991
 Fallout (Video Game) / int_504e271f
type
But Thou Must!
 Fallout (Video Game) / int_504e271f
comment
But Thou Must!: After returning to the vault with the replacement water chip, your only option is to hand it over.
 Fallout (Video Game) / int_504e271f
featureApplicability
1.0
 Fallout (Video Game) / int_504e271f
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_504e271f
 Fallout (Video Game) / int_51300dbf
type
Fat Bastard
 Fallout (Video Game) / int_51300dbf
comment
Fat Bastard: Gizmo: a horrendously corpulent crime boss. Lorewise, his men have to haul him around on a salvaged children tricycle. In battle he won't move, instead remaining seated at his desk while shooting at you.
 Fallout (Video Game) / int_51300dbf
featureApplicability
1.0
 Fallout (Video Game) / int_51300dbf
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_51300dbf
 Fallout (Video Game) / int_52ee66c4
type
Combat, Diplomacy, Stealth
 Fallout (Video Game) / int_52ee66c4
comment
Combat, Diplomacy, Stealth: Generally speaking there are three ways to accomplish anything. You can just use plain violence, go with diplomacy, or steal something. This includes the final boss: you can just shoot him, you can convince him he's wrong and that he needs to self-destruct, or you can sneak into the basement and set off his self-destruct nuke. The three pre-set character builds are also designed around this: A musclebound meathead with low intelligence, a Russian Femme Fatale who's good at spy stuff, and a charismatic smooth talker who would be what the pre-war world called a "Lawyer".
 Fallout (Video Game) / int_52ee66c4
featureApplicability
1.0
 Fallout (Video Game) / int_52ee66c4
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_52ee66c4
 Fallout (Video Game) / int_53716124
type
Good and Evil for Your Convenience
 Fallout (Video Game) / int_53716124
comment
Good and Evil for Your Convenience: Fallout contains characters from all over the moral spectrum: there are legitimately good people (Killian Darkwater, Nicole, General Maxon) and legitimately evil people (Gizmo, Decker, Morpheus), people with good intentions that go too far, and many characters who just don't care at all. That said, the bigger factions generally only care about themselves and their own survival, and are well willing to trample down the lives of anyone who gets in their way.
 Fallout (Video Game) / int_53716124
featureApplicability
1.0
 Fallout (Video Game) / int_53716124
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_53716124
 Fallout (Video Game) / int_53f5119f
type
The Dragon
 Fallout (Video Game) / int_53f5119f
comment
The Lieutenant is completely loyal to his boss, but is a Sadist who delights in torturing his victims. He knows that most humans do not survive the process of becoming super mutants, and not only does he not care, and he relishes in their suffering. Unlike The Master, he is fully aware that super mutants are sterile and assumes it will be fixed. If The Master is presented with this proof, he suffers a Despair Event Horizon.
 Fallout (Video Game) / int_53f5119f
featureApplicability
1.0
 Fallout (Video Game) / int_53f5119f
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_53f5119f
 Fallout (Video Game) / int_546e23f6
type
Evilutionary Biologist
 Fallout (Video Game) / int_546e23f6
comment
Evilutionary Biologist The original inventors of FEV virus and Richard Grey are this trope. Their motivation was to make a better humanity. The end result worked on every level... except for human nature.
 Fallout (Video Game) / int_546e23f6
featureApplicability
1.0
 Fallout (Video Game) / int_546e23f6
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_546e23f6
 Fallout (Video Game) / int_5527dc0c
type
Plot Coupon
 Fallout (Video Game) / int_5527dc0c
comment
Plot Coupon: The water chip. It is not a MacGuffin since the item itself has relevancenote if you don't find it within the time limit, Vault 13 will run out of clean water and your people will die of dehydration, and you need to "cash it in" in order to move the plot into the second phase.
 Fallout (Video Game) / int_5527dc0c
featureApplicability
1.0
 Fallout (Video Game) / int_5527dc0c
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_5527dc0c
 Fallout (Video Game) / int_586c6d7e
type
Evil Is Visceral
 Fallout (Video Game) / int_586c6d7e
comment
Evil Is Visceral: Anything that has been affected by FEV turns into a disturbingly grotesque monstrosity: the more exposure it has, the uglier it gets. The mutant base/Master's lair in the LA Vault is littered with Meat Moss, the closer you get to the Master, the meatier it is.
 Fallout (Video Game) / int_586c6d7e
featureApplicability
1.0
 Fallout (Video Game) / int_586c6d7e
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_586c6d7e
 Fallout (Video Game) / int_5a59b3a1
type
Hulk Speak
 Fallout (Video Game) / int_5a59b3a1
comment
Hulk Speak: Some super mutants talk like this. The player character will too if (s)he has a low intelligence score.
 Fallout (Video Game) / int_5a59b3a1
featureApplicability
1.0
 Fallout (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_5a59b3a1
 Fallout (Video Game) / int_5d1eb74d
type
Dump Stat
 Fallout (Video Game) / int_5d1eb74d
comment
Dump Stat: Unlike the other stats, Charisma has no passive effect, only influencing skills. You can safely set it at 1 (or 2, if you took Gifted) and never notice it. This was reworked for the sequel, where Charisma sets your Arbitrary Headcount Limit for followers.
 Fallout (Video Game) / int_5d1eb74d
featureApplicability
1.0
 Fallout (Video Game) / int_5d1eb74d
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_5d1eb74d
 Fallout (Video Game) / int_5e66f8ca
type
Pro-Human Transhuman
 Fallout (Video Game) / int_5e66f8ca
comment
Pro-Human Transhuman: The player can receive "operations" from the Brotherhood of Steel that can increase any of their S.P.E.C.I.A.L. stats except Charisma and Luck. All later games reveal these operations to be cybernetic implants.
 Fallout (Video Game) / int_5e66f8ca
featureApplicability
1.0
 Fallout (Video Game) / int_5e66f8ca
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_5e66f8ca
 Fallout (Video Game) / int_5ec15a79
type
Genetic Engineering Is the New Nuke
 Fallout (Video Game) / int_5ec15a79
comment
Genetic Engineering Is the New Nuke: As it turns out, every single mutated creature in the wasteland, from Brahmin and Radscorpions to Floaters and Centaurs, is a result of the FEV virus experiment Gone Horribly Right.
 Fallout (Video Game) / int_5ec15a79
featureApplicability
1.0
 Fallout (Video Game) / int_5ec15a79
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_5ec15a79
 Fallout (Video Game) / int_60ea2a89
type
Starter Villain
 Fallout (Video Game) / int_60ea2a89
comment
Starter Villain: Gizmo, the corrupt crime boss and casino owner in Junktown, and Garl, the brutal Khan raider leader near Shady Sands. The first time you shoot at another human in anger is very likely to either be against Gizmo's assassin when he tries to kill Killian or against one of Garl's gang members.
 Fallout (Video Game) / int_60ea2a89
featureApplicability
1.0
 Fallout (Video Game) / int_60ea2a89
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_60ea2a89
 Fallout (Video Game) / int_6114a875
type
Lost Technology
 Fallout (Video Game) / int_6114a875
comment
Lost Technology: The Great War destroyed society, but left a few pockets of advanced technology lying around in the vaults and military bases that happened to be deep underground where the nukes couldn't reach them. The Brotherhood of Steel and the Unity are the exclusive users of this tech, and it provides them an incredible advantage in any fight.
 Fallout (Video Game) / int_6114a875
featureApplicability
1.0
 Fallout (Video Game) / int_6114a875
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6114a875
 Fallout (Video Game) / int_6455e8e
type
Life Will Kill You
 Fallout (Video Game) / int_6455e8e
comment
Life Will Kill You: If Gizmo takes over Junktown, he dies by choking on iguana-on-a-stick in his ending.
 Fallout (Video Game) / int_6455e8e
featureApplicability
1.0
 Fallout (Video Game) / int_6455e8e
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6455e8e
 Fallout (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Fallout (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Everyone will fight at 100% effectiveness even if they only have one HP remaining.
 Fallout (Video Game) / int_64f0c18c
featureApplicability
1.0
 Fallout (Video Game) / int_64f0c18c
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_64f0c18c
 Fallout (Video Game) / int_6602cad
type
Permanently Missable Content
 Fallout (Video Game) / int_6602cad
comment
Permanently Missable Content: A minor instance, there are a couple quests one can undertake in the Vault related to the water shortage, namely catching a water thief and pacifying a small faction of Vault residents considering leaving the Vault to settle the wasteland. Once you turn in the Water Chip to the Overseer, these quests can no longer be completed since the instigating problem causing them is now resolved.
 Fallout (Video Game) / int_6602cad
featureApplicability
1.0
 Fallout (Video Game) / int_6602cad
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6602cad
 Fallout (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Fallout (Video Game) / int_681077c5
comment
Wide-Open Sandbox
 Fallout (Video Game) / int_681077c5
featureApplicability
1.0
 Fallout (Video Game) / int_681077c5
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_681077c5
 Fallout (Video Game) / int_6860368a
type
Mook Horror Show
 Fallout (Video Game) / int_6860368a
comment
Mook Horror Show: With sufficient skill and/or equipment, it's entirely possible to embody this trope. If you damage your enemies enough without actually killing them, they will flee: if you end combat, they will keep on running.
 Fallout (Video Game) / int_6860368a
featureApplicability
1.0
 Fallout (Video Game) / int_6860368a
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6860368a
 Fallout (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Fallout (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: The Overseer will interrupt you every 50 days with a cutscene to remind you how important it is to return the water chip in time.
 Fallout (Video Game) / int_6ae137d5
featureApplicability
1.0
 Fallout (Video Game) / int_6ae137d5
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6ae137d5
 Fallout (Video Game) / int_6b5a92dc
type
Uncanny Valley
 Fallout (Video Game) / int_6b5a92dc
comment
Uncanny Valley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is the Master who not only looks vaguely human, but has four different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly female.
 Fallout (Video Game) / int_6b5a92dc
featureApplicability
1.0
 Fallout (Video Game) / int_6b5a92dc
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6b5a92dc
 Fallout (Video Game) / int_6b898eb8
type
Post-Apocalyptic Dog
 Fallout (Video Game) / int_6b898eb8
comment
Post-Apocalyptic Dog: Dogmeat. By far the most devoted of the possible allies in the game, he started a tradition of same-named canine companions in the Fallout Franchise.
 Fallout (Video Game) / int_6b898eb8
featureApplicability
1.0
 Fallout (Video Game) / int_6b898eb8
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6b898eb8
 Fallout (Video Game) / int_6bda9a30
type
Meaningful Name
 Fallout (Video Game) / int_6bda9a30
comment
Meaningful Name: Mariposa Military base. Mariposa is the Spanish word for Butterfly. Just as caterpillars transform into butterflies, this base was used to transform humans into Super Mutants. It is also where the Master began own transformation thanks to the FEV.
 Fallout (Video Game) / int_6bda9a30
featureApplicability
1.0
 Fallout (Video Game) / int_6bda9a30
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6bda9a30
 Fallout (Video Game) / int_6d07bf85
type
Welcome to Corneria
 Fallout (Video Game) / int_6d07bf85
comment
Welcome to Corneria: In order to make the world believable, Fallout took some pains to avoid this trope. Most of the plot-irrelevant NPCs have dialogue that evolves with both time-of-day and the plot, and some of them even react based on their specific circumstance, such as whether or not you're entering their home for the first time. Even the most unimportant NPCs have multiple possible responses that are randomly displayed when you interact with them. As a result, it's pretty jarring when this trope is deliberately exaggerated by the Children of the Cathedral NPCs you meet at their Cathedral: many of them have exactly the same dialogue as each other, at all times of day — this is done to emphasize that they are being brainwashed. When you speak to one of the more talkative Children inside, a possible conversation starter is "You know, every time I talk to someone, people keep repeating everything they say over and over again."
 Fallout (Video Game) / int_6d07bf85
featureApplicability
1.0
 Fallout (Video Game) / int_6d07bf85
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6d07bf85
 Fallout (Video Game) / int_6e4fa397
type
Alleged Lookalikes
 Fallout (Video Game) / int_6e4fa397
comment
Alleged Lookalikes: When a male character approaches the Khans wearing a leather jacket, there is a chance (influenced by the player's Luck stat) that they will mistake him for the legendary "Garl Death-Hand," returned from the grave. Some even flee, thinking you're a ghost. While this does allow you to steal things from them without consequence, it also makes it impossible to negotiate with their leader, Garl's patricidal son.
 Fallout (Video Game) / int_6e4fa397
featureApplicability
1.0
 Fallout (Video Game) / int_6e4fa397
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6e4fa397
 Fallout (Video Game) / int_6ef09297
type
Masquerade
 Fallout (Video Game) / int_6ef09297
comment
The Brotherhood of Steel, while still very insular and cagey about its advanced technology, is actually fairly well-involved in the goings of the wider wasteland; they're trading superior technology and weapons to major towns, and with a little convincing it's possible to get them to become actively involved in the fight against the Super Mutants. In the best ending, they help the various human settlements drive back the mutant army. The Brotherhood's members are also well-mannered, and while they send you on what amounts to a suicide mission if you ask to join as a way of getting rid of you, they still honor their promise if you do survive and come back. You can also beat the entire game without ever seeing them, or even knowing that they exist.
 Fallout (Video Game) / int_6ef09297
featureApplicability
1.0
 Fallout (Video Game) / int_6ef09297
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_6ef09297
 Fallout (Video Game) / int_7289b368
type
Idiot Hero
 Fallout (Video Game) / int_7289b368
comment
If you play with an Intelligence score of 3 or lower, you play as a bona-fide Idiot Hero with altered "dumbspeak" options. You will be locked out of 90% of the game's sidequests as most NPCs will recognize you as the imbecile you are and not give you the time of day, and the sidequests you can still do will often see you screwing people over in your poorly thought out ways of "helping" them.
 Fallout (Video Game) / int_7289b368
featureApplicability
1.0
 Fallout (Video Game) / int_7289b368
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_7289b368
 Fallout (Video Game) / int_74b85afd
type
If You're So Evil, Eat This Kitten!
 Fallout (Video Game) / int_74b85afd
comment
If You're So Evil, Eat This Kitten!: If you talk to the raider leader, he orders you to execute two girls. Saying "NO!" makes the raiders turn against you; Saying "Okay!" results in the girls begging you not to, before cutting to a sticky spot on the floor, and the raiders commenting that your style is "Messy, but effective." You lose a few Karma points and befriend the raiders.
 Fallout (Video Game) / int_74b85afd
featureApplicability
1.0
 Fallout (Video Game) / int_74b85afd
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_74b85afd
 Fallout (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Fallout (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: So you decided to hire the Water Merchants to sell water to the vault? Congratulations, you've made it easier for the super mutants to find it, cutting the time you have to deal with them even shorter.
 Fallout (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Fallout (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_7fbb2a3
 Fallout (Video Game) / int_7febc23b
type
Establishing Character Moment
 Fallout (Video Game) / int_7febc23b
comment
Establishing Character Moment: The intro film wastes no time in making it clear that the pre-Great War US Government very much was of the Oppressive States of America kind. We are shown a news segment labeled "Our dedicated boys keep the peace in newly annexed Canada", which consists of two US soldiers in Power Armor, brutally and summarily executing a kneeling, handcuffed Canadian insurgent. The executioner then double taps the insurgent's still twitching body for good measure while his buddy is having a loud belly laugh at the now very dead man's expense. They then notice that they are being filmed, and proceed to cheerfully wave at the camera.
 Fallout (Video Game) / int_7febc23b
featureApplicability
1.0
 Fallout (Video Game) / int_7febc23b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_7febc23b
 Fallout (Video Game) / int_80b57bec
type
Super-Soldier
 Fallout (Video Game) / int_80b57bec
comment
Super-Soldier: The Super Mutants are in fact the perfected version of a secret U.S. military super-soldier program. They are larger, stronger and more durable than humans in nearly every way. They also boast faster reflexes, generally enhanced perception, andnote as long as the original human hasn't been exposed to FEV-1 much higher intelligence. Their only drawback is their inability to procreate.
 Fallout (Video Game) / int_80b57bec
featureApplicability
1.0
 Fallout (Video Game) / int_80b57bec
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_80b57bec
 Fallout (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Fallout (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: In Fallout's skill system, Small Guns, Melee Weapons, and Unarmed could be seen as analogues for a "Warrior", because they're common and will carry you through the game. Big Guns and Energy Weapons, on the other hand, are analogues for "Wizard" because they are much less common, yet they are easily superior to the other weapons by the endgame (Big Guns can deal high damage to multiple targets, and Energy Weapons have the highest damage per shot).
 Fallout (Video Game) / int_812ee32b
featureApplicability
1.0
 Fallout (Video Game) / int_812ee32b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_812ee32b
 Fallout (Video Game) / int_834427cd
type
Cap
 Fallout (Video Game) / int_834427cd
comment
Cap: All SPECIAL stats are capped at 10. This is most likely to come up for Strength, since the Powered Armor grants +3.
 Fallout (Video Game) / int_834427cd
featureApplicability
1.0
 Fallout (Video Game) / int_834427cd
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_834427cd
 Fallout (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 Fallout (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The Children of the Cathedral worship "the holy flame" as a cleansing force that destroyed the evil generation that went before them. They have a gothic style cathedral, their elders wear robes, and they have a sort of penance system.
 Fallout (Video Game) / int_83adb272
featureApplicability
1.0
 Fallout (Video Game) / int_83adb272
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_83adb272
 Fallout (Video Game) / int_83f3983b
type
Necessarily Evil
 Fallout (Video Game) / int_83f3983b
comment
Necessarily Evil: This is how The Master view his actions, he knows they're horrifying, but genuinely believe it's for the greater good and is essential to avoid a repeat of the errors of the past and create permanent stable peace. The worst part is that he was almost right, the only flaw in his plan is that his mutants can't reproduce.
 Fallout (Video Game) / int_83f3983b
featureApplicability
1.0
 Fallout (Video Game) / int_83f3983b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_83f3983b
 Fallout (Video Game) / int_8570b055
type
Fallout Shelter Fail
 Fallout (Video Game) / int_8570b055
comment
Fallout Shelter Fail: Vault 13's water chip wore out after eighty-four years, prompting the Overseer to send the Vault Dweller into the wilderness in search of a replacement. Vault 12's door failed to close properly, making the inside bathed in radiation and turning most of its people into ghouls. This was later Retconned from an accident to a deliberate ploy by Vault-Tec to study the effect of radiation.
 Fallout (Video Game) / int_8570b055
featureApplicability
1.0
 Fallout (Video Game) / int_8570b055
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_8570b055
 Fallout (Video Game) / int_85c7446b
type
Collateral Damage
 Fallout (Video Game) / int_85c7446b
comment
Collateral Damage: Stray projectiles can and will strike anything in their line of sight or blast radius with deadly results, including enemies, allies, and random passers by. Certain types of armor can also deflect bullets, injuring or killing unintended targets even when your aim is true. Stray shots can also provoke hostility from parties formerly uninvolved in the conflict.
 Fallout (Video Game) / int_85c7446b
featureApplicability
1.0
 Fallout (Video Game) / int_85c7446b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_85c7446b
 Fallout (Video Game) / int_875615dd
type
Truth in Television
 Fallout (Video Game) / int_875615dd
comment
Truth in Television: With high enough science skill, you can hack the computers at Mariposa by exploiting a security vulnerability in the win screen of a blackjack game. There are several real life examples of bugs in video games that can provide the user access to things they shouldn't. Such exploits have for example allowed modders to install Linux operating systems on Playstation 2s without the use of any kind of physical modifications.
 Fallout (Video Game) / int_875615dd
featureApplicability
1.0
 Fallout (Video Game) / int_875615dd
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_875615dd
 Fallout (Video Game) / int_87a42873
type
Ancient Order of Protectors
 Fallout (Video Game) / int_87a42873
comment
Ancient Order of Protectors: The Brotherhood of Steel is a highly secretive semi-religious order that devotes itself to the dual purpose of preserving technology for future generations, and protecting future generations from advanced weapons technology. They have absolutely no interest in politics or material gain: the only thing they care about is whether or not humanity will still be there in the future.
 Fallout (Video Game) / int_87a42873
featureApplicability
1.0
 Fallout (Video Game) / int_87a42873
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_87a42873
 Fallout (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Fallout (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: The Necropolis is so broken down that it's effectively impossible to traverse it without using the sewer system. Said sewers are massive: if you get to the city early enough you will encounter a group of ghouls living down there.
 Fallout (Video Game) / int_87e661e8
featureApplicability
1.0
 Fallout (Video Game) / int_87e661e8
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_87e661e8
 Fallout (Video Game) / int_89434320
type
Protagonist-Centered Morality
 Fallout (Video Game) / int_89434320
comment
Protagonist-Centered Morality: The General Reputationnote or "Karma" System serves to destroy this trope. It measures how you are perceived by the general population of the wasteland. To simulate this, any and all major decisions the protagonist and everyone else in the game makes are being silently judged on a fairly simple system of how much help or harm they cause to the random people around them. Most of the game's quests include a scripted amount of karma gain or loss associated with how you chose to complete them. In general, you gain karma for explicitly going out of your way to assist a community,note Like say, putting yourself in mortal danger to free the population of an unimportant town from forced servitude. and you lose karma whenever your actions explicitly harm a community to benefit yourself.note Such as, staying quiet about criminal activity in order to get a cut of the profits. Both karma gain and loss are completely silent, and you do not gain karma for merely defending yourself from anyone unless you are killing explicitly evil characters... who tend to be quite wealthy and very powerful. As such, it is often very hard to gain good karma without dying horribly. You will generally have an easier time being evil.
 Fallout (Video Game) / int_89434320
featureApplicability
1.0
 Fallout (Video Game) / int_89434320
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_89434320
 Fallout (Video Game) / int_8a8c7344
type
Plasma Cannon
 Fallout (Video Game) / int_8a8c7344
comment
Plasma Cannon: Two examples can be found among the game's energy weapons. Plasma weapons are always the most powerful, but not the most accurate energy weapons of any given type.
 Fallout (Video Game) / int_8a8c7344
featureApplicability
1.0
 Fallout (Video Game) / int_8a8c7344
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_8a8c7344
 Fallout (Video Game) / int_8aebbc74
type
Evil Pays Better
 Fallout (Video Game) / int_8aebbc74
comment
Evil Pays Better: As a rule, doing quests for criminals and other lowlifes pays better (sometimes much better) than doing quests for law enforcement. It also tends to be easier.
 Fallout (Video Game) / int_8aebbc74
featureApplicability
1.0
 Fallout (Video Game) / int_8aebbc74
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_8aebbc74
 Fallout (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Fallout (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: If you reveal the location of Vault 13 to the Lieutenant or his master, the Vault Dweller is made into a Super Mutant and leads the attack on Vault 13.
 Fallout (Video Game) / int_8e0430ab
featureApplicability
1.0
 Fallout (Video Game) / int_8e0430ab
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_8e0430ab
 Fallout (Video Game) / int_8e20979
type
Wham Episode
 Fallout (Video Game) / int_8e20979
comment
Wham Episode: The conversation with ZAX in the Glow, as well as reading the holodisks stored there.
 Fallout (Video Game) / int_8e20979
featureApplicability
1.0
 Fallout (Video Game) / int_8e20979
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_8e20979
 Fallout (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Fallout (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Decker — an evil crime boss in the Hub — can hire the player to kill certain parties that oppose him. As it turns out, the people he wants you to remove aren't angels either. They include Darren Hightower, the leader of the Water Merchants (who control the entire water supply in the Hub and use it as an economic weapon), and Jain, a leading member of the Unity.
 Fallout (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Fallout (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_8ed5c6e4
 Fallout (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Fallout (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Good luck trying to find items lying on the ground if they happen to blend in with the environment or, heavens forbid, be obscured by some other object. In the latter case, there's a good chance you won't be able to select them at all if the object obscures them completely.
 Fallout (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Fallout (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_8fcb1ef4
 Fallout (Video Game) / int_91697559
type
Half the Man He Used to Be
 Fallout (Video Game) / int_91697559
comment
Half the Man He Used to Be: Critical kills with a Gatling Laser or Laser Rifle will result in the victim being cut in half at the torso.
 Fallout (Video Game) / int_91697559
featureApplicability
1.0
 Fallout (Video Game) / int_91697559
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_91697559
 Fallout (Video Game) / int_91bab7e0
type
Monstrous Humanoid
 Fallout (Video Game) / int_91bab7e0
comment
Monstrous Humanoid: Ghouls and Super Mutants are both horrendously ugly creatures that used to be human.
 Fallout (Video Game) / int_91bab7e0
featureApplicability
1.0
 Fallout (Video Game) / int_91bab7e0
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_91bab7e0
 Fallout (Video Game) / int_9245d989
type
Sinister Minister
 Fallout (Video Game) / int_9245d989
comment
Morpheus leads a Scam Religion to recruit humans to become super mutants while hunting down anybody who learns the truth. He has no investment in The Master's cause and is solely looking out for his own benefit.
 Fallout (Video Game) / int_9245d989
featureApplicability
1.0
 Fallout (Video Game) / int_9245d989
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_9245d989
 Fallout (Video Game) / int_931ef4f1
type
Complacent Gaming Syndrome
 Fallout (Video Game) / int_931ef4f1
comment
Go look up a game guide on the Internet and look at what skills it recommends you take. There is a 90% chance it will say you should take Small Guns or Unarmed, and Speech, and for good reason. Ordinary firearms or fist weapons will see you through most of the game, and the amount of quests that can be resolved by simply talking your way out is astonishing.
 Fallout (Video Game) / int_931ef4f1
featureApplicability
1.0
 Fallout (Video Game) / int_931ef4f1
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_931ef4f1
 Fallout (Video Game) / int_940a5958
type
Artificial Stupidity
 Fallout (Video Game) / int_940a5958
comment
Artificial Stupidity: This game does not allow you to occupy the same hexagonal space in the gameworld as anyone else. Unfortunately, there's also no way to nudge your partners out of the way, meaning they can box you into a corner in more crowded areas and refuse to budge, possibly necessitating a reload if you don't want to shoot your way out. Mods like the Fallout Fixt collection have thankfully fixed this, and the sequel game has it fixed by default.
 Fallout (Video Game) / int_940a5958
featureApplicability
1.0
 Fallout (Video Game) / int_940a5958
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_940a5958
 Fallout (Video Game) / int_94d2506d
type
Can't Catch Up
 Fallout (Video Game) / int_94d2506d
comment
Can't Catch Up: Your companions start off stronger than you by a fair bit, but do not increase in levelnote Thanks to how the game's combat works, that's not as important as it seems and are totally unable to equip any new armor. They can equip new weapons. Without careful planning, they will die horribly against late-game threats.
 Fallout (Video Game) / int_94d2506d
featureApplicability
1.0
 Fallout (Video Game) / int_94d2506d
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_94d2506d
 Fallout (Video Game) / int_970c790a
type
Big Bad
 Fallout (Video Game) / int_970c790a
comment
You can actually talk down the Big Bad from his evil plan, but not by trying to convince him that what he's doing is bad: he's already convinced that he's doing the right thing by turning people into mutants because he believes it is the only way to unify the wasteland, so he will just brush you off as an enemy of progress. You actually have to discover before you talk to him that all his mutants are sterile so his attempt to "unify the wastes" will not last past a generation. He will try to brush you off as a liar, so you must either present him the evidence or counter by asking if any of his mutants have had kids. Only then will the penny drop.
 Fallout (Video Game) / int_970c790a
featureApplicability
1.0
 Fallout (Video Game) / int_970c790a
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_970c790a
 Fallout (Video Game) / int_978937d6
type
Brand X
 Fallout (Video Game) / int_978937d6
comment
The gun magazines appear to be a Brand X version of Guns & Ammo.
 Fallout (Video Game) / int_978937d6
featureApplicability
1.0
 Fallout (Video Game) / int_978937d6
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_978937d6
 Fallout (Video Game) / int_97ebe48b
type
Pacifist Run
 Fallout (Video Game) / int_97ebe48b
comment
Pacifist Run: invoked As a result of intentional design, it's entirely possible to complete the entire game without directly fighting anyone at all. However, it is not possible to complete the game without causing someone's death.
 Fallout (Video Game) / int_97ebe48b
featureApplicability
1.0
 Fallout (Video Game) / int_97ebe48b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_97ebe48b
 Fallout (Video Game) / int_9a692ae9
type
13 Is Unlucky
 Fallout (Video Game) / int_9a692ae9
comment
13 Is Unlucky: Vault 13 may seem like a case of this trope at first, since its spare water chip shipment got misplaced. However, as you progress you'll see Vaults whose fates were much, much worse. There is a 13 in-game year time limit built into the game engine. In the patched version if this limit is reached once the Master becomes a problem the Super Mutants will invade Vault 13.
 Fallout (Video Game) / int_9a692ae9
featureApplicability
1.0
 Fallout (Video Game) / int_9a692ae9
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_9a692ae9
 Fallout (Video Game) / int_9a8b3185
type
DiskOneNuke
 Fallout (Video Game) / int_9a8b3185
comment
Disk One Nuke: The 10mm SMG. You can find it in the third floor of Vault 15, letting you get it within the first hour of gameplay. Its burst attack chews through ammo fast, but at close range it's basically a One-Hit KO against anything you might face up until you start facing Super Mutants and humans in Combat Armor. If you wait until midnight and go back into Vault 13, you can talk to the guy guarding the armory and get a Double-Barreled Shotgun and and 40 shells by passing a speech check (and asking the right questions), as well as looting some additional gear from the storage area (but do not take the Vault 13 flasks!). It's significantly more powerful than the 10mm pistol against the random creatures you're likely to face for the first hour of the game. Getting to Junktown and talking to Killian will result in him being attacked by an assassin with a Hunting Rifle. Whether you help Killian or not, you can loot the rifle from the assassin and get a powerful and (more importantly) long-ranged weapon, with an effective range of 40 (compared to the effective range of 15 for the 10mm Pistol). This allows you to kite melee enemies easily, and even most ranged-weapon enemies are using pistols, SMGs and shotguns for a long while, giving you a significant range advantage. Combined with the high accuracy of the rifle, the natural armor-piercing effect of .223 rounds, and the ammo efficiency of the single-shot rifle, you won't use anything else unless the enemy gets too close, and you won't find something "better" until after the Hub (though there are sidegrades).
 Fallout (Video Game) / int_9a8b3185
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1.0
 Fallout (Video Game) / int_9a8b3185
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_9a8b3185
 Fallout (Video Game) / int_9cde2df1
type
Hand Cannon
 Fallout (Video Game) / int_9cde2df1
comment
The .223 pistol you can get is basically Deckard's blaster from Blade Runner.
 Fallout (Video Game) / int_9cde2df1
featureApplicability
1.0
 Fallout (Video Game) / int_9cde2df1
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_9cde2df1
 Fallout (Video Game) / int_9ce6492a
type
Taking the Bullet
 Fallout (Video Game) / int_9ce6492a
comment
There's also a more unintentional example. If the Regulators turn on Jon Zimmerman, his bodyguard will shoot him with a specially scripted attack that deals 250 damage. It's possible to Take The Bullet by accident and keel over dead right then and there.
 Fallout (Video Game) / int_9ce6492a
featureApplicability
1.0
 Fallout (Video Game) / int_9ce6492a
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_9ce6492a
 Fallout (Video Game) / int_9d12bbc1
type
Foreshadowing
 Fallout (Video Game) / int_9d12bbc1
comment
Foreshadowing: From Maybe, the song heard in the intro: Maybe you'll think of me when you are all alone/Maybe the one who is waiting for you/Will prove untrue, then what will you do? Cue the memorable scene where the Vault Dweller wanders towards an uncertain future, after being exiled from Vault 13 by the Overseer.
 Fallout (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Fallout (Video Game) / int_9d12bbc1
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 Fallout (Video Game)
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Fallout (Video Game) / int_9d12bbc1
 Fallout (Video Game) / int_9e1e14ea
type
Ambition Is Evil
 Fallout (Video Game) / int_9e1e14ea
comment
Ambition Is Evil: Inverted with Sherry from the Skulz gang. She's the only member who thinks she has opportunities beyond her gang, and you can convince her to become a chef at the Crash House hotel.
 Fallout (Video Game) / int_9e1e14ea
featureApplicability
1.0
 Fallout (Video Game) / int_9e1e14ea
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_9e1e14ea
 Fallout (Video Game) / int_9e236a98
type
Sliding Scale of Gameplay and Story Integration
 Fallout (Video Game) / int_9e236a98
comment
Sliding Scale of Gameplay and Story Integration: Deliberate integration in the case of stopping the mutants. If too much time passes in-game, the mutant armies will systematically destroy each of the settlements one by one. Necropolis will fall first, and all the ghouls there will be dead by the time you arrive.
 Fallout (Video Game) / int_9e236a98
featureApplicability
1.0
 Fallout (Video Game) / int_9e236a98
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_9e236a98
 Fallout (Video Game) / int_9f6479f2
type
Impossible Mission
 Fallout (Video Game) / int_9f6479f2
comment
Impossible Mission: Ask to join the Brotherhood of Steel, and the guards at the door will send your request to Elder Maxon, who gives you a task to go digging around in a place called The Ancient Order. The soldiers actually warn you ahead of time that it's a lethally radioactive hole, and you aren't expected you to come back from there alive. This is demonstrated by the corpses of Brotherhood paladins you find there.
 Fallout (Video Game) / int_9f6479f2
featureApplicability
1.0
 Fallout (Video Game) / int_9f6479f2
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_9f6479f2
 Fallout (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Fallout (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: In his second to last log entry documented on the computer in the Mariposa Military Base, Captain Maxson writes that he convinced the men under his command to give the FEV scientists they executed a proper burial, and admits that after watching the last scientist die, having watched them all stick to their stories to the end about following orders from the government Maxson's proudly been serving, he finally believes them. He ends the log by saying, "My God, what have I become?" The Master will have the same reaction if you bring him proof that his plan was All for Nothing.
 Fallout (Video Game) / int_a1b141f4
featureApplicability
1.0
 Fallout (Video Game) / int_a1b141f4
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_a1b141f4
 Fallout (Video Game) / int_a2c9143
type
Non-Player Companion
 Fallout (Video Game) / int_a2c9143
comment
Non-Player Companion: There are four, fully autonomous NPCs in the game that will become your traveling companions if and when certain conditions are met. Each one of them has a unique personality, a preference for certain weapon types, and different skills that they bring to battle. Depending on how you specialize your character, they may become necessary to survive the game. In the early game, they are quite a bit stronger than you are regardless, and will repeatedly save your ass in combat.
 Fallout (Video Game) / int_a2c9143
featureApplicability
1.0
 Fallout (Video Game) / int_a2c9143
featureConfidence
1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_a2c9143
 Fallout (Video Game) / int_a3f706c4
type
Action Pet
 Fallout (Video Game) / int_a3f706c4
comment
Action Pet: Dogmeat make his first appearance here, as one of your possible allies. Unlike the others, he is a dog, and thus cannot be given orders, or dismissed from your party. Instead, he will always go into battle alongside you, no matter what. He has no armor, and no weapons but his teeth, but he's very fast and tough enough to tear most enemies apart.
 Fallout (Video Game) / int_a3f706c4
featureApplicability
1.0
 Fallout (Video Game) / int_a3f706c4
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 Fallout (Video Game)
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Fallout (Video Game) / int_a3f706c4
 Fallout (Video Game) / int_a414c3f0
type
One-Hit Kill
 Fallout (Video Game) / int_a414c3f0
comment
One-Hit Kill: It's entirely possible for a high-rolling critical hit to damage a character for multiple times the maximum possible Hit Points allowed in the game engine. Whenever a character dies like this, they explode spectacularly. A critical hit on an aimed shot to the eyes has a very good chance of inflicting damage and then outright killing the target anyway, regardless of how many HP they have remaining, resulting in such hilarity as "[Target] suffered 0 damage from a shot to the eyes and died."
 Fallout (Video Game) / int_a414c3f0
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1.0
 Fallout (Video Game) / int_a414c3f0
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_a414c3f0
 Fallout (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Fallout (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Thanks to the way the game handles Skill Scores and Perks, Fallout actually has several examples of "strongest weapon" for the player to choose from depending on how they specialize: The 223. pistolnote You may know it as "That Gun" from Fallout: New Vegas is the ultimate one-handed weapon for those who prefer guns. It's actually a unique rifle chambered for 223. full metal jacket that has been carefully and lovingly crafted to fit into one hand. The Sniper Rifle does reliably high damage at exceptional range, and comes with a flat bonus to accuracy. The Turbo Plasma Rifle is this for energy weapons specialists. It both fires faster and does more damage than the already ludicrously high damage of the standard plasma rifle. A character with enough speed and accuracy can easily shoot down multiple foes in a single turn. The Alien Blaster is the most powerful energy sidearm in the game: it can kill practically anything in one shot or two. Its only drawback is its limited range. The Power Fist is this for characters specialized in melee. The Super Sledgehammer can hit hard enough to send Super Mutants flying distances measurable in double digit meters.
 Fallout (Video Game) / int_a5e02e9e
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1.0
 Fallout (Video Game) / int_a5e02e9e
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_a5e02e9e
 Fallout (Video Game) / int_a6e375d4
type
Armor of Invincibility
 Fallout (Video Game) / int_a6e375d4
comment
Armor of Invincibility: The toughest defensive item in the game by far is Powered Armor. Thanks to the way the game handles damage calculations,note Damage Threshold (as opposed to Damage Resistance) utterly prevents weapon impacts weaker than a certain amount from doing any damage Power Armor makes the player practically immune to small firearms and other weak attacks, to the point where it's entirely possible to be critically hit for zero damage.◊ This even happens to Deathclaws◊. In addition, it also greatly increases the wearer's strength and functions as a Level A Hazmat Suit, being completely sealed and providing substantial protection against radiation — two things that no other armor in the game does. All this comes at no cost to speed or agility.
 Fallout (Video Game) / int_a6e375d4
featureApplicability
1.0
 Fallout (Video Game) / int_a6e375d4
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_a6e375d4
 Fallout (Video Game) / int_a70223
type
Karma Houdini
 Fallout (Video Game) / int_a70223
comment
Karma Houdini: Iguana Bob is most likely one. He runes a store in the Hub which sells Iguana Bits and Iguana on a stick, the former of which is actually human remains. While you can kill his suppliers, the quest to turn him in to the police was cut and while you can goad him into attacking you all the guards in the hub turn hostile if you dare defend yourself. This makes it very unlikely that the Vault Dweller will kill him, and the fact that his son is selling Iguana Bits in the sequel implies Iguana Bob lived to a ripe old age.
 Fallout (Video Game) / int_a70223
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1.0
 Fallout (Video Game) / int_a70223
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 Fallout (Video Game)
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Fallout (Video Game) / int_a70223
 Fallout (Video Game) / int_a9cec1f1
type
Missing Secret
 Fallout (Video Game) / int_a9cec1f1
comment
Missing Secret: To get a good ending for the Followers of the Apocalypse, you need to find a spy from the Children of the Cathedral and apprehend them. However, this spy, named Heather, cannot be found and was cut from the game, making it impossible to get the Followers' good ending.
 Fallout (Video Game) / int_a9cec1f1
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1.0
 Fallout (Video Game) / int_a9cec1f1
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_a9cec1f1
 Fallout (Video Game) / int_a9ea3c3c
type
Warrior Monk
 Fallout (Video Game) / int_a9ea3c3c
comment
Warrior Monk: The Brotherhood of Steel was specifically designed with this trope in mind, with the caveat that instead of worshiping a deity and using holy magic as their weapon of choice, they have a near-worshipful reverence for all advanced technology, and use that technology to give themselves an edge in battle. Their warriors are called Paladins, and the Brotherhood as a whole are devoted to a specific code of conduct that makes them far more polite than just about any other group in the Wasteland.
 Fallout (Video Game) / int_a9ea3c3c
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1.0
 Fallout (Video Game) / int_a9ea3c3c
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 Fallout (Video Game)
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Fallout (Video Game) / int_a9ea3c3c
 Fallout (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Fallout (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: If you show The Master that all his work was for nothing, he will go through a nervous breakdown over all the evil things he's done in the name of progress and then kill himself out of sheer remorse.
 Fallout (Video Game) / int_ac09dc0f
featureApplicability
1.0
 Fallout (Video Game) / int_ac09dc0f
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_ac09dc0f
 Fallout (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Fallout (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Quite a few of them are scattered through the world.
 Fallout (Video Game) / int_ad22fa80
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1.0
 Fallout (Video Game) / int_ad22fa80
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 Fallout (Video Game)
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Fallout (Video Game) / int_ad22fa80
 Fallout (Video Game) / int_aed65980
type
All for Nothing
 Fallout (Video Game) / int_aed65980
comment
The Master will have the same reaction if you bring him proof that his plan was All for Nothing.
 Fallout (Video Game) / int_aed65980
featureApplicability
1.0
 Fallout (Video Game) / int_aed65980
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_aed65980
 Fallout (Video Game) / int_aef5c283
type
Off-into-the-Distance Ending
 Fallout (Video Game) / int_aef5c283
comment
Off-into-the-Distance Ending: The game ends with the protagonist walking away into the wasteland after the Overseer banishes them from the Vault.
 Fallout (Video Game) / int_aef5c283
featureApplicability
1.0
 Fallout (Video Game) / int_aef5c283
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 Fallout (Video Game)
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Fallout (Video Game) / int_aef5c283
 Fallout (Video Game) / int_af1a2782
type
More Despicable Minion
 Fallout (Video Game) / int_af1a2782
comment
More Despicable Minion: The Master is a Well-Intentioned Extremist who believes that turning humans into super mutants is the best hope for humanity's survival and is tragically blind to the truth of mutants being sterile. His two most prominent minions are far worse than him. The Lieutenant is completely loyal to his boss, but is a Sadist who delights in torturing his victims. He knows that most humans do not survive the process of becoming super mutants, and not only does he not care, and he relishes in their suffering. Unlike The Master, he is fully aware that super mutants are sterile and assumes it will be fixed. If The Master is presented with this proof, he suffers a Despair Event Horizon. Morpheus leads a Scam Religion to recruit humans to become super mutants while hunting down anybody who learns the truth. He has no investment in The Master's cause and is solely looking out for his own benefit.
 Fallout (Video Game) / int_af1a2782
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1.0
 Fallout (Video Game) / int_af1a2782
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_af1a2782
 Fallout (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Fallout (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: All critical hits have a chance bypass armor — on top of the added bonus damage critical hits already do. This can turn even the weakest weapon into a death sentence. Aiming for the eyes (if possible) will always ignore Damage Threshold, though Damage Resistance is still a factor.
 Fallout (Video Game) / int_afc8ddc7
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1.0
 Fallout (Video Game) / int_afc8ddc7
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_afc8ddc7
 Fallout (Video Game) / int_affcdc91
type
Evil Is Sterile
 Fallout (Video Game) / int_affcdc91
comment
Evil Is Sterile: The super mutants who are out to make all other humans into mutants and destroy anything they can't transform, turn out to be sterile. This is a major plot point, as their Visionary Villain leader thinks mutants are the next evolution of humanity — the fact that every one of them is unable to reproduce means that their race is doomed to eventually die out. This revelation can be used to trigger him to commit suicide.
 Fallout (Video Game) / int_affcdc91
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1.0
 Fallout (Video Game) / int_affcdc91
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_affcdc91
 Fallout (Video Game) / int_affd30b0
type
Stupid Evil
 Fallout (Video Game) / int_affd30b0
comment
Stupid Evil: In the bad ending where the Super Mutants break into Vault 13, they are seen killing the inhabitants that the Master wants to be turned into Super Mutants rather than taking them alive like they are supposed to. The result is not unexpected, since most mutants are idiots.
 Fallout (Video Game) / int_affd30b0
featureApplicability
1.0
 Fallout (Video Game) / int_affd30b0
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_affd30b0
 Fallout (Video Game) / int_b1f18adb
type
Ray Gun
 Fallout (Video Game) / int_b1f18adb
comment
Ray Gun: The most powerful weapons in the game are these. Called 'Energy Weapons' in-game, they are very rare to obtain, or even find early on, so there is a definite temptation to ignore their skill stats... but by the endgame they easily outpace standard firearms in all areas.
 Fallout (Video Game) / int_b1f18adb
featureApplicability
1.0
 Fallout (Video Game) / int_b1f18adb
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_b1f18adb
 Fallout (Video Game) / int_b2280b66
type
Retcon
 Fallout (Video Game) / int_b2280b66
comment
Every single ghoul in the game is a result of an irradiated person being exposed to the FEV-2 virus, which requires a radiation-free host to work as it should. (Examples include Talius, who was dipped by Super-Mutants in the Necropolis, and Harold.) In all later installments, ghouls are caused by exposure to radiation alone. Additionally, Feral Ghouls are universally hostile and attack on sight, as they do in later games, but unlike their later appearances they're still capable of coherent speech, albeit in the form of deranged ramblings.
 Fallout (Video Game) / int_b2280b66
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1.0
 Fallout (Video Game) / int_b2280b66
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 Fallout (Video Game)
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Fallout (Video Game) / int_b2280b66
 Fallout (Video Game) / int_b252f072
type
Megaton Punch
 Fallout (Video Game) / int_b252f072
comment
Megaton Punch: Getting a critical hit using the power fist or a high enough Unarmed skill results in the player having the power to literally punch their enemies across large rooms and/or punch a massive hole through someone's body.
 Fallout (Video Game) / int_b252f072
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1.0
 Fallout (Video Game) / int_b252f072
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 Fallout (Video Game)
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Fallout (Video Game) / int_b252f072
 Fallout (Video Game) / int_b769b9df
type
Ammo-Using Melee Weapon
 Fallout (Video Game) / int_b769b9df
comment
Ammo-Using Melee Weapon: The Power Fist, Ripper and Cattle Prod use Small Energy Cells.
 Fallout (Video Game) / int_b769b9df
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1.0
 Fallout (Video Game) / int_b769b9df
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 Fallout (Video Game)
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Fallout (Video Game) / int_b769b9df
 Fallout (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 Fallout (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Some talking heads resemble their voice actors. The most notable example is Killian Darkwater, voiced by Richard Dean Anderson, who basically is MacGyver without the mullet. Another example is Laura, who has long, blonde hair, like Kath Soucie.
 Fallout (Video Game) / int_b8dbbc07
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1.0
 Fallout (Video Game) / int_b8dbbc07
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 Fallout (Video Game)
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Fallout (Video Game) / int_b8dbbc07
 Fallout (Video Game) / int_bb48f8ba
type
Timed Mission
 Fallout (Video Game) / int_bb48f8ba
comment
Timed Mission: You have 150 in-game days to find the water chip. This can be postponed 100 days if you tell a group of water merchants where Vault 13 is. Next you get 500 in-game days to stop the Master's Army from invading Vault 13. If you asked for help from the water merchants, you only get 400 days. This leaves the player with relatively little time to explore a pretty interesting world. Black Isle probably realized this, because the first patch removed the second limit, allowing you to Take Your Time. Some of the cities still end up being destroyed if you take too much time though.
 Fallout (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Fallout (Video Game) / int_bb48f8ba
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 Fallout (Video Game)
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Fallout (Video Game) / int_bb48f8ba
 Fallout (Video Game) / int_bbfaa837
type
Knight Templar
 Fallout (Video Game) / int_bbfaa837
comment
Knight Templar: The Master, and the Super Mutants in general — they only want to end all war and bigotry to unify mankind. However, they pursue their goal through war.
 Fallout (Video Game) / int_bbfaa837
featureApplicability
1.0
 Fallout (Video Game) / int_bbfaa837
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_bbfaa837
 Fallout (Video Game) / int_be8416ea
type
Shrouded in Myth
 Fallout (Video Game) / int_be8416ea
comment
Shrouded in Myth: Almost nobody outside of the Boneyard believes that Deathclaws actually exist. Even if you tell them you've killed them, they still remain skeptical.
 Fallout (Video Game) / int_be8416ea
featureApplicability
1.0
 Fallout (Video Game) / int_be8416ea
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1.0
 Fallout (Video Game)
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Fallout (Video Game) / int_be8416ea
 Fallout (Video Game) / int_c2b28f75
type
A.K.A.-47
 Fallout (Video Game) / int_c2b28f75
comment
A.K.A.-47: A lot of the weapons in Fallout are entirely fictional. However, some of them do have real life counterparts. The 9mm Mauser is, of course, a Mauser C96 "Red 9". The "Rockwell CZ53 Personal Minigun" is based off of the GE M134 Minigun. The "Rockwell BigBazooka Rocket Launcher" is an M47 Dragon missile launcher complete with SU-36/P daysight tracker, with an exaggerated bazooka-like muzzle and no bipod. In an interesting twist, several of the weapons are fictional models attributed to real manufacturers, like the Winchester "Widowmaker" and "City-Killer" shotguns, the Colt 6520 pistol and "Rangemaster" hunting rifle, and the H&K MP9 submachine gun.
 Fallout (Video Game) / int_c2b28f75
featureApplicability
1.0
 Fallout (Video Game) / int_c2b28f75
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_c2b28f75
 Fallout (Video Game) / int_c6bc89f7
type
Curb-Stomp Cushion
 Fallout (Video Game) / int_c6bc89f7
comment
Curb Stomp Cushion: In the bad ending where the player joins the Master, the Super Mutants overrun Vault 13, with the inhabitants posing no threat to the super strong, heavily armed Super Mutants. The Vault Overseer, however, manages to provide some resistance with the miniguns in his pod, killing two of the Super Mutants before they reach it and beat him to death.
 Fallout (Video Game) / int_c6bc89f7
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1.0
 Fallout (Video Game) / int_c6bc89f7
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1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_c6bc89f7
 Fallout (Video Game) / int_c7270d1c
type
With This Herring
 Fallout (Video Game) / int_c7270d1c
comment
With This Herring: The Vault Overseer sends you out with a 10mm pistol, ten magazines of ammunition, a knife, a Pip-Boy, and some medical supplies. That's it. The game manual (which is set-up as an "in-universe" publication by Vault-Tec) mentions how the Vault is well-stocked with all kinds of supplies. Most of this paragraph is covered up by a post-it by the Overseer calling out this bullshit and explaining the Vault was poorly-equipped to begin with.
 Fallout (Video Game) / int_c7270d1c
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1.0
 Fallout (Video Game) / int_c7270d1c
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 Fallout (Video Game)
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Fallout (Video Game) / int_c7270d1c
 Fallout (Video Game) / int_c75df49a
type
Shout-Out
 Fallout (Video Game) / int_c75df49a
comment
Shout-Out: This would go on to become a trademark of the series. The FEV ending (i.e. the bad one) ends with the shot of the hand stretched from the vat of sickly green goo. The Junktown was visited by a stranger with a shotgun, a dog, and one-sleeved leather jacket. One of the possible special encounters is an "Unusual Call Box". More precisely, it is a blue, 1960s style British police call box. If you choose to fight the arduous boss battle against Lou Tenant (voiced by Tony Jay) instead of just self-destructing Mariposa, he will have a pair of robot henchmen fighting alongside him. The .223 pistol you can get is basically Deckard's blaster from Blade Runner.
 Fallout (Video Game) / int_c75df49a
featureApplicability
1.0
 Fallout (Video Game) / int_c75df49a
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_c75df49a
 Fallout (Video Game) / int_c8146c52
type
Synthetic Plague
 Fallout (Video Game) / int_c8146c52
comment
Synthetic Plague: China was using a lot of engineered viruses during the latter stages of the war. The American's Pan-Immunity Virion Project was made to counter them by genetically altering immune response. Then it was re-branded as Forced Evolutionary Virus and used to create enhanced warriors...
 Fallout (Video Game) / int_c8146c52
featureApplicability
1.0
 Fallout (Video Game) / int_c8146c52
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_c8146c52
 Fallout (Video Game) / int_ca7f68c4
type
Power Fist
 Fallout (Video Game) / int_ca7f68c4
comment
The Power Fist is this for characters specialized in melee.
 Fallout (Video Game) / int_ca7f68c4
featureApplicability
1.0
 Fallout (Video Game) / int_ca7f68c4
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_ca7f68c4
 Fallout (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Fallout (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: Chuck in Adytum can read your future with Tarot Cards. You have the option of calling it superstition, but some of his predictions are a bit too on the nose in regards to the plot of the game. Once he draws The Fool card, you also gain a permanent increase in Luck of one point.
 Fallout (Video Game) / int_cb70651c
featureApplicability
1.0
 Fallout (Video Game) / int_cb70651c
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_cb70651c
 Fallout (Video Game) / int_cb96fad3
type
11th-Hour Ranger
 Fallout (Video Game) / int_cb96fad3
comment
11th-Hour Ranger: The Brotherhood of Steel will be this if the player convinces them to act.
 Fallout (Video Game) / int_cb96fad3
featureApplicability
1.0
 Fallout (Video Game) / int_cb96fad3
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_cb96fad3
 Fallout (Video Game) / int_cbf05a02
type
Vagina Dentata
 Fallout (Video Game) / int_cbf05a02
comment
Vagina Dentata: The mouth of Floaters, Word of God is that they were partly expired by a pornographic magazine.
 Fallout (Video Game) / int_cbf05a02
featureApplicability
1.0
 Fallout (Video Game) / int_cbf05a02
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_cbf05a02
 Fallout (Video Game) / int_cc374ba6
type
It's Up to You
 Fallout (Video Game) / int_cc374ba6
comment
It's Up to You: If you don't stop the Super Mutant army after a set time, you automatically lose, indicating that no one else in the wastes does anything even after you tell them about the threat. Justified for the various settlements, which lack the capability to do much in the first place.
 Fallout (Video Game) / int_cc374ba6
featureApplicability
1.0
 Fallout (Video Game) / int_cc374ba6
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_cc374ba6
 Fallout (Video Game) / int_ce4f133d
type
Gun Twirling
 Fallout (Video Game) / int_ce4f133d
comment
Gun Twirling: Your character will do this when holstering certain guns.
 Fallout (Video Game) / int_ce4f133d
featureApplicability
1.0
 Fallout (Video Game) / int_ce4f133d
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_ce4f133d
 Fallout (Video Game) / int_cfbbd075
type
Porn Stash
 Fallout (Video Game) / int_cfbbd075
comment
Porn Stash: There are "Cat's Paw" magazines littered around the Wasteland. Their nature is not obvious at first (they're only called "You have no idea" and their description is simply "Upon further inspection, you still have no idea what this is". Fallout 2 would clarify that they're pornographic magazines.
 Fallout (Video Game) / int_cfbbd075
featureApplicability
1.0
 Fallout (Video Game) / int_cfbbd075
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_cfbbd075
 Fallout (Video Game) / int_d001c42c
type
Anti-Villain
 Fallout (Video Game) / int_d001c42c
comment
Anti-Villain: The Master is well-aware of the horrors of his actions and is not happy about it, but he sincerely believes it's necessary to achieve an utopia of peace and unity. If the Vault Dweller shows him evidence that he's wrong, he's incredibly remorseful and takes his own life.
 Fallout (Video Game) / int_d001c42c
featureApplicability
1.0
 Fallout (Video Game) / int_d001c42c
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_d001c42c
 Fallout (Video Game) / int_d0447c7b
type
Lightning Gun
 Fallout (Video Game) / int_d0447c7b
comment
Lightning Gun: The Alien Blaster fires encapsulated bolts of electricity.
 Fallout (Video Game) / int_d0447c7b
featureApplicability
1.0
 Fallout (Video Game) / int_d0447c7b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_d0447c7b
 Fallout (Video Game) / int_d082b66b
type
The Apunkalypse
 Fallout (Video Game) / int_d082b66b
comment
Raiders also wear regular armor that other NPCs or you can wear, like leather jackets, leather armors and metal armors, instead of having their own unique punk and impractical armor.
 Fallout (Video Game) / int_d082b66b
featureApplicability
1.0
 Fallout (Video Game) / int_d082b66b
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_d082b66b
 Fallout (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Fallout (Video Game) / int_d2c0e2ed
comment
If you wait until midnight and go back into Vault 13, you can talk to the guy guarding the armory and get a Double-Barreled Shotgun and and 40 shells by passing a speech check (and asking the right questions), as well as looting some additional gear from the storage area (but do not take the Vault 13 flasks!). It's significantly more powerful than the 10mm pistol against the random creatures you're likely to face for the first hour of the game.
 Fallout (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Fallout (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_d2c0e2ed
 Fallout (Video Game) / int_d45ad2f5
type
Imported Alien Phlebotinum
 Fallout (Video Game) / int_d45ad2f5
comment
The Alien Blaster is the most powerful energy sidearm in the game: it can kill practically anything in one shot or two. Its only drawback is its limited range.
 Fallout (Video Game) / int_d45ad2f5
featureApplicability
1.0
 Fallout (Video Game) / int_d45ad2f5
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_d45ad2f5
 Fallout (Video Game) / int_da12bcfb
type
You Can't Go Home Again
 Fallout (Video Game) / int_da12bcfb
comment
You Can't Go Home Again: The Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers potentially causing them to leave en masse.
 Fallout (Video Game) / int_da12bcfb
featureApplicability
1.0
 Fallout (Video Game) / int_da12bcfb
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_da12bcfb
 Fallout (Video Game) / int_da7ede9c
type
Firing One-Handed
 Fallout (Video Game) / int_da7ede9c
comment
Firing One-Handed: There's a trait that allows you to use one-handed weapons better, with an accuracy penalty to two-handed firearms.
 Fallout (Video Game) / int_da7ede9c
featureApplicability
1.0
 Fallout (Video Game) / int_da7ede9c
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_da7ede9c
 Fallout (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Fallout (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Shady Sands is a humble First Town with a few minor sidequests. However, it goes on to become the New California Republic, a major faction in both Fallout 2 and New Vegas.
 Fallout (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Fallout (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_dcbe8a6e
 Fallout (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Fallout (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: The Master was once just another Vault resident. Also, the Vault Dweller, especially if you make more evil choices than good. For a given value of "nightmare", the New California Republic would have its start from the humble and peaceful village of Shady Sands and would go on to become one of the largest and most powerful factions in the West Coast.
 Fallout (Video Game) / int_e1acc872
featureApplicability
1.0
 Fallout (Video Game) / int_e1acc872
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_e1acc872
 Fallout (Video Game) / int_e542d889
type
Gorn
 Fallout (Video Game) / int_e542d889
comment
Gorn: Deaths in this game can get pretty messy. Anything killed via critical hit will suffer a different gory demise depending on what weapon it was killed with: melee weapons rip away huge chunks of flesh, laser weapons cut the target in two, plasma weapons dissolve flesh from bones, and the Alien Blaster alternatively electrocutes its victims or dissolves them to ash. Any death via automatic gunfire or explosives is messy regardless of critical hits. If you have the Bloody Mess trait, everyone around you that dies does so in the most violent way possible.
 Fallout (Video Game) / int_e542d889
featureApplicability
1.0
 Fallout (Video Game) / int_e542d889
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_e542d889
 Fallout (Video Game) / int_e81f5639
type
Moe Greene Special
 Fallout (Video Game) / int_e81f5639
comment
Moe Greene Special: The "Aimed Shot" system (predecessor to V.A.T.S.) allows the player to aim for any enemy body part, including the eyes, with any weapon in the game. The eyes are the hardest body part to hit successfully, but if an attack does hit the eyes, it has a very high chance of bypassing all the target's defense and doing ludicrously high damage, sometimes hitting for far beyond the amount of Hit Points that any character could physically have.
 Fallout (Video Game) / int_e81f5639
featureApplicability
1.0
 Fallout (Video Game) / int_e81f5639
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_e81f5639
 Fallout (Video Game) / int_e92841f
type
Talking the Monster to Death
 Fallout (Video Game) / int_e92841f
comment
Talking the Monster to Death: An intelligent and diplomatic enough character that has found the right evidence can convince The Master to kill himself out of intense regret.
 Fallout (Video Game) / int_e92841f
featureApplicability
1.0
 Fallout (Video Game) / int_e92841f
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_e92841f
 Fallout (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Fallout (Video Game) / int_e9f517e1
comment
Artistic License – Geography: Necropolis is stated to be the remains of Bakersfield, but the city lies more closely to Barstow.
 Fallout (Video Game) / int_e9f517e1
featureApplicability
1.0
 Fallout (Video Game) / int_e9f517e1
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_e9f517e1
 Fallout (Video Game) / int_eaf5a1ac
type
Groin Attack
 Fallout (Video Game) / int_eaf5a1ac
comment
Groin Attack: All humanoids have a groin, and males have a higher chance of being knocked down when attacked there.
 Fallout (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 Fallout (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_eaf5a1ac
 Fallout (Video Game) / int_f11c3835
type
Anti-Grinding
 Fallout (Video Game) / int_f11c3835
comment
Anti-Grinding: The main quest is timed, which discourages running back and forth farming random encounters on the overworld. After a major patch, taking too long with the quest to stop the mutants will no longer result in a hard game over(there's still a time limit for finding the water chip, though), but you will receive the worst possible ending for many of the communities.
 Fallout (Video Game) / int_f11c3835
featureApplicability
1.0
 Fallout (Video Game) / int_f11c3835
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_f11c3835
 Fallout (Video Game) / int_f1d6144a
type
War Is Hell
 Fallout (Video Game) / int_f1d6144a
comment
War Is Hell: This trope is Fallout's entire premise as a franchise, and this first installment is arguably the most blatant example of the trope. The game takes place in a post-nuclear southern California, with one of the most important locations being the sprawling ruins of Los Angeles. The scars of the war are everywhere: the landscape has returned to a harsh desert, even more inhospitable than when it was first settled. Survivors are continually beset by criminal gangs and mutant wildlife, and live in either the decaying ruins of once proud metropolises, or wretched little towns cobbled together out of junkyard scrap. Old, bombed out military bases full of radioactive corpses hold the secrets to the sordid wartime technologies that still ravage the land, threatening to end what little remains of the human race. No one is safe from the ravages of the Great War, even 80 years after it ended.
 Fallout (Video Game) / int_f1d6144a
featureApplicability
1.0
 Fallout (Video Game) / int_f1d6144a
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_f1d6144a
 Fallout (Video Game) / int_f23ffaf8
type
Sidequest Sidestory
 Fallout (Video Game) / int_f23ffaf8
comment
Sidequest Sidestory: A very large number of quests in this game are tied to events that occur directly in the game world and directly affect the story. As an example, if you take out Gizmo in Junktown, Decker — who has a spy network and lives in Hub City — will know about it, and will want to hire you to kill Jain of the Children of the Cathedral. Further, if you choose to accept Decker's quest, the Children will figure out what happened and kill Decker in retaliation later on.
 Fallout (Video Game) / int_f23ffaf8
featureApplicability
1.0
 Fallout (Video Game) / int_f23ffaf8
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_f23ffaf8
 Fallout (Video Game) / int_f2a8ac6e
type
The Secret of Long Pork Pies
 Fallout (Video Game) / int_f2a8ac6e
comment
The Secret of Long Pork Pies: Iguana Bob, a kebab vendor in the Hub, is passing off human meat as Iguana Meat and selling it to people in the Hub. He's supplied by a doctor in Junktown.
 Fallout (Video Game) / int_f2a8ac6e
featureApplicability
1.0
 Fallout (Video Game) / int_f2a8ac6e
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_f2a8ac6e
 Fallout (Video Game) / int_f89f164a
type
Purposely Overpowered
 Fallout (Video Game) / int_f89f164a
comment
Energy weapons are extremely rare, and incredibly powerful compared to typical firearms. The humble and lightweight laser pistol does as much damage with one shot as a 12 gauge shotgun does at point-blank.
 Fallout (Video Game) / int_f89f164a
featureApplicability
1.0
 Fallout (Video Game) / int_f89f164a
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_f89f164a
 Fallout (Video Game) / int_fb111d49
type
Sequence Breaking
 Fallout (Video Game) / int_fb111d49
comment
Sequence Breaking: Since the player can go pretty much everywhere from the very start of the game (although they only have the coordinates of one of them) it's entirely possible, with high enough skill, luck or repeated Save Scumming, to complete the second mission's objectives way before having finished the first one.
 Fallout (Video Game) / int_fb111d49
featureApplicability
1.0
 Fallout (Video Game) / int_fb111d49
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_fb111d49
 Fallout (Video Game) / int_fcd9b657
type
Gallows Humor
 Fallout (Video Game) / int_fcd9b657
comment
Gallows Humor: "This is Ed. Ed's dead."
 Fallout (Video Game) / int_fcd9b657
featureApplicability
1.0
 Fallout (Video Game) / int_fcd9b657
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_fcd9b657
 Fallout (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Fallout (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: The Master. He reveals that he doesn't want to kill humanity so much as phase them out, converting them into what he genuinely believes to be a superior species, with those refusing being castrated so this generation will be its last, but overall left to live in peace. Revealing that this "superior species" is sterile and thus doomed to die out leaves him genuinely horrified and suicidal over his actions.
 Fallout (Video Game) / int_fd4f8299
featureApplicability
1.0
 Fallout (Video Game) / int_fd4f8299
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_fd4f8299
 Fallout (Video Game) / int_ffad4e9f
type
Shown Their Work
 Fallout (Video Game) / int_ffad4e9f
comment
Shown Their Work: The game's manual (framed as an in-universe publication by Vault-Tec, the Vault Dweller Survival Guide) contains a very detailed and scientifically-accurate Info Dump about nuclear bombs and nuclear fallout.
 Fallout (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Fallout (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_ffad4e9f
 Fallout (Video Game) / int_name
type
ItemName
 Fallout (Video Game) / int_name
comment
 Fallout (Video Game) / int_name
featureApplicability
1.0
 Fallout (Video Game) / int_name
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Fallout (Video Game) / int_name
 Fallout (Video Game) / int_name
itemName
Fallout (Video Game)

The following is a list of statements referring to the current page from other pages.

 Fallout (Video Game)
hasFeature
A God I Am Not / int_6c1d09b1
 Fallout (Video Game)
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A.K.A.-47 / int_6c1d09b1
 Fallout (Video Game)
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Adjustable Censorship / int_6c1d09b1
 Fallout (Video Game)
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Advanced Tech 2000 / int_6c1d09b1
 Fallout (Video Game)
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All Dogs Are Purebred / int_6c1d09b1
 Fallout (Video Game)
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Aloof Ally / int_6c1d09b1
 Fallout (Video Game)
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American Video Games / int_6c1d09b1
 Fallout (Video Game)
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Ammo-Using Melee Weapon / int_6c1d09b1
 Fallout (Video Game)
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And Then John Was a Zombie / int_6c1d09b1
 Fallout (Video Game)
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Apocalypse Anarchy / int_6c1d09b1
 Fallout (Video Game)
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Archaeological Arms Race / int_6c1d09b1
 Fallout (Video Game)
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Armies Are Evil / int_6c1d09b1
 Fallout (Video Game)
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Armor-Piercing Attack / int_6c1d09b1
 Fallout (Video Game)
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Arms Dealer / int_6c1d09b1
 Fallout (Video Game)
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Artistic License – Nuclear Physics / int_6c1d09b1
 Fallout (Video Game)
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Assimilation Plot / int_6c1d09b1
 Fallout (Video Game)
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Attack Failure Chance / int_6c1d09b1
 Fallout (Video Game)
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Backup Bluff / int_6c1d09b1
 Fallout (Video Game)
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Badass Longcoat / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Badass Pacifist / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Beef Gate / int_6c1d09b1
 Fallout (Video Game)
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Betting Mini-Game / int_6c1d09b1
 Fallout (Video Game)
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Bio Punk / int_6c1d09b1
 Fallout (Video Game)
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Black Swords Are Better / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Blown Across the Room / int_6c1d09b1
 Fallout (Video Game)
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Bookcase Passage / int_6c1d09b1
 Fallout (Video Game)
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Bootstrapped Leitmotif / int_6c1d09b1
 Fallout (Video Game)
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Border Patrol / int_6c1d09b1
 Fallout (Video Game)
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Born Lucky / int_6c1d09b1
 Fallout (Video Game)
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Boss Corridor / int_6c1d09b1
 Fallout (Video Game)
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Breakable Weapons / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Cannibal Larder / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Canon Identifier / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Canon Name / int_6c1d09b1
 Fallout (Video Game)
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Can't Catch Up / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Cap / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Childhood Brain Damage / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Collateral Damage / int_3c7dd9d1
 Fallout (Video Game)
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Computer Voice / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Continue Your Mission, Dammit! / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Contrasting Sequel Setting / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Critical Hit Class / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Cult of Personality / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Damage Reduction / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Dark Lord on Life Support / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Dark Messiah / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Data Pad / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Dead-Hand Shot / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Decapitated Army / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Degraded Boss / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Denser and Wackier / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Desert Punk / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Desolation Shot / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Deus ex Nukina / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Developer's Room / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Dialogue Tree / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Did You Die? / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Diesel Punk / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Digitized Sprites / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Divided States of America / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Divorced Installment / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Doctor Whomage / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Dragon Their Feet / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Dramatic Irony / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Drone of Dread / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Dude, Where's My Reward? / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Early Game Hell / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Elaborate Underground Base / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Electronic Speech Impediment / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Elite Tweak / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Enemy-Detecting Radar / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Evilutionary Biologist / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Exposition of Immortality / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Face on the Cover / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Faceless Goons / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Fallout Shelter Fail / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Famed In-Story / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Fan-Preferred Cut Content / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Feelies / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Feigning Intelligence / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Fetch Quest / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Firing One-Handed / int_6c1d09b1
 Fallout (Video Game)
hasFeature
First Time in the Sun / int_6c1d09b1
 Fallout (Video Game)
hasFeature
First Town / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Flunky Boss / int_6c1d09b1
 Fallout (Video Game)
hasFeature
For Doom the Bell Tolls / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Forgotten Fallen Friend / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Founder of the Kingdom / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Freaky Fashion, Mild Mind / int_6c1d09b1
 Fallout (Video Game)
hasFeature
From Zero to Hero / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Future Imperfect / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Future Slang / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Gameplay Ally Immortality / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Gas Mask Mooks / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Gateless Ghetto / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Genetic Engineering Is the New Nuke / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Ghost Town / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Global Currency / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Go for the Eye / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Going Cold Turkey / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Good-Guy Bar / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Got Volunteered / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Guest-Star Party Member / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Guns in Church / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Handguns / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Hard Head / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Have a Nice Death / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Heroic Dog / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Hidden Elf Village / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Home-Run Hitter / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Hub City / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Human Pack Mule / int_6c1d09b1
 Fallout (Video Game)
hasFeature
I Was Quite a Looker / int_6c1d09b1
 Fallout (Video Game)
hasFeature
If My Calculations Are Correct / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Improbable Age / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Impromptu Fortress / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Improperly Placed Firearms / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Improvised Armour / int_6c1d09b1
 Fallout (Video Game)
hasFeature
In-Game Banking Services / int_6c1d09b1
 Fallout (Video Game)
hasFeature
In-Universe Game Clock / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Inferred Holocaust / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Informed Equipment / int_6c1d09b1
 Fallout (Video Game)
hasFeature
It's a Wonderful Failure / int_6c1d09b1
 Fallout (Video Game)
hasFeature
It's Up to You / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Junk Rare / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Just Like Robin Hood / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Karl Marx Hates Your Guts / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Karma Meter / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Keeper of Forbidden Knowledge / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Kirk Summation / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Kubrick Stare / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Lawful Evil / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Leaked Experience / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Left-Justified Fantasy Map / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Legendary in the Sequel / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Life Will Kill You / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Load-Bearing Boss / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Loads and Loads of Loading / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Loan Shark / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Lying in the Dirt Together / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Maker of Monsters / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Manual Leader, A.I. Party / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Master Race / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Matter of Life and Death / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Meat Moss / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Menu Time Lockout / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Minmaxer's Delight / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Mission-Pack Sequel / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Model Dissonance / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Modular Epilogue / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Moe Greene Special / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Money for Nothing / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Monster Town / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Mood Dissonance / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Mordor / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Murder Is the Best Solution / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Mutant Media / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Mutants / int_6c1d09b1
 Fallout (Video Game)
hasFeature
NPC Amnesia / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Nerf / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Nerf Arm / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Never Accepted in His Hometown / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Canon for the Wicked / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Cutscene Inventory Inertia / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Final Boss for You / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Place for Me There / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Points for Neutrality / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Scope / int_6c1d09b1
 Fallout (Video Game)
hasFeature
No Such Thing as Dehydration / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Noob Cave / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Not Quite the Right Thing / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Not Using the "Z" Word / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Nothing Is the Same Anymore / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Obligatory War Crime Scene / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Obstructive Foreground / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Off-into-the-Distance Ending / int_6c1d09b1
 Fallout (Video Game)
hasFeature
One-Hit Polykill / int_6c1d09b1
 Fallout (Video Game)
hasFeature
One Stat to Rule Them All / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Onesie Armor / int_3c7dd9d1
 Fallout (Video Game)
hasFeature
Optional Sexual Encounter / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Orphaned Reference / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Our Dwarves Are All the Same / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Our Weapons Will Be Boxy in the Future / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Outcast Refuge / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Padded Sumo Gameplay / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Path of Inspiration / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Paying in Coins / int_6c1d09b1
 Fallout (Video Game)
hasFeature
People Jars / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Phlebotinum Breakdown / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Plot Coupon / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Pointless Doomsday Device / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Power Fist / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Powered Armor / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Previous Player-Character Cameo / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Principles Zealot / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Psychic Block Defense / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Ranger / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Rare Candy / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Rat Stomp / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Resting Recovery / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Retired Monster / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Ridiculous Future Inflation / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Rodents of Unusual Size / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Save the Day, Turn Away / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Sawed-Off Shotgun / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Scratch Damage / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Self-Destruct Mechanism / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Sequence Breaking / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Setting Update / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Shifting Voice of Madness / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Shock Stick / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Skippable Boss / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Smart People Play Chess / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Snipe Hunt / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Sniper Pistol / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Soft Reboot / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Sophisticated as Hell / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Sorting Algorithm of Evil / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Starter Equipment / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Stat-O-Vision / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Statistically Speaking / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Stealthy Mook / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Stock Sound Effects / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Stop Poking Me! / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Story Branching / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Strategy Guide / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Stripped to the Bone / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Subsystem Damage / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Suddenly Significant City / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Suicidal Overconfidence / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Super Wheelchair / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Super Wrist-Gadget / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Superhero Sobriquets / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Swiper, No Swiping! / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Sympathetic Villain, Despicable Villain / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Talking Your Way Out / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Terminally Dependent Society / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Apunkalypse / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Chosen Zero / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Colored Cross / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Exile / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Goomba / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Jinx / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Law of Conservation of Detail / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Master / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Outside World / int_3c7dd9d1
 Fallout (Video Game)
hasFeature
The Ruins I Caused / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Secret of Long Pork Pies / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_6c1d09b1
 Fallout (Video Game)
hasFeature
The World Is Not Ready / int_6c1d09b1
 Fallout (Video Game)
hasFeature
There Are No Tents / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Thieves' Guild / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Third Is 3D / int_6c1d09b1
 Fallout (Video Game)
hasFeature
13 Is Unlucky / int_6c1d09b1
 Fallout (Video Game)
hasFeature
This Cannot Be! / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Thriving Ghost Town / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Timed Mission / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Time-Shifted Actor / int_6c1d09b1
 TonyJay
seeAlso
Fallout (Video Game)
 Fallout (Video Game)
hasFeature
Totalitarian Gangsterism / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Travel Montage / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Tribute to Fido / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Trick-and-Follow Ploy / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Tuckerization / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Turn-Based Combat / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Uncanny Valley / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Underground City / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Unintentionally Unwinnable / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Unit Confusion / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Unluckily Lucky / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Unreliable Illustrator / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Unusable Enemy Equipment / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Video Game Cruelty Punishment / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Vigilante Militia / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Villain's Dying Grace / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Walking the Earth / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Wallet of Holding / int_6c1d09b1
 Fallout (Video Game)
hasFeature
War Crime Subverts Heroism / int_3c7dd9d1
 Fallout (Video Game)
hasFeature
Wasteland Warlord / int_6c1d09b1
 Fallout (Video Game)
hasFeature
We Need to Get Proof / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Welcome to Corneria / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Wetware CPU / int_6c1d09b1
 Fallout (Video Game)
hasFeature
What's an X Like You Doing in a Y Like This? / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Where I Was Born and Razed / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Wide-Open Sandbox / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Womb Level / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Word-Salad Horror / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Worst Aid / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Worthless Treasure Twist / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Wrench Wench / int_6c1d09b1
 Fallout (Video Game)
hasFeature
You and What Army? / int_6c1d09b1
 Fallout (Video Game)
hasFeature
You Get Knocked Down, You Get Back Up Again / int_6c1d09b1
 Fallout (Video Game)
hasFeature
You Have Researched Breathing / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Zero-Effort Boss / int_6c1d09b1
 FallOut1
sameAs
Fallout (Video Game)
 Fallout1
sameAs
Fallout (Video Game)
 Fallout (Video Game)
hasFeature
Gas Mask, Longcoat / int_6c1d09b1
 Fallout (Video Game)
hasFeature
Longevity Treatment / int_6c1d09b1
 Fallout (Video Game)
hasFeature
You ALL Look Familiar / int_6c1d09b1