Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Fallout 3 (Video Game)

 Fallout 3 (Video Game)
type
TVTItem
 Fallout 3 (Video Game)
label
Fallout 3 (Video Game)
 Fallout 3 (Video Game)
page
Fallout3
 Fallout 3 (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Fallout 3, released in 2008, is the third numbered and fifth released game in the popular Fallout series.note It is, however, the fourth game in the official timeline due to Fallout: Brotherhood of Steel being declared non-canon. It was developed by Bethesda Studios, who purchased the rights to the franchise after Interplay Entertainment's bankruptcy. It marked a major shift for the franchise, going from a traditional turn-based Western RPG to a first-person Action RPG, and left the West Coast setting of previous games for a fresh start in the D.C. area.It's 2277, and Vault 101 is an okay place to live. It's an underground paradise that saved humanity from the War two centuries ago, and has been home to everyone within it for generations. Your life is okay, too. Your father is the head doctor and an all-around Nice Guy, and your mother... well, she was probably nice too. You grew up more or less normally, despite the antics of resident bully Butch DeLoria, leader of The Tunnel Snakes and an all-around Jerkass. Your best friend Amata is a nice girl, even though her father, the Overseer, is a bit obsessive. Yes, things are fine in Vault 101, and there's no reason they wouldn't be, since the Wasteland is far behind the thick Vault door... if it even exists. Nobody knows for sure, because in Vault 101, no one ever enters, and no one ever leaves. Indeed, all things considered, Vault 101 is an okay place to live, and nothing will ever change that.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Then, sometime after you turn 19, you find a panicked Amata shaking you awake, hurriedly telling you that your father has escaped the Vault, the Overseer has locked everything down, and Vault Security is out to kill you or worse. She offers you a stolen gun and runs for safety, and before you know it, your peaceful little life is turning upside down - there's a horde of giant mutant cockroaches swarming in through the busted sewage system, Butch is crying on his knees begging you for help, and the Overseer has turned into a tyrannical maniac who will stop at nothing to keep the Vault closed forever. Soon, it becomes clear that you have no choice but to follow in your father's footsteps and escape into the unknown.As you climb out of the dingy tunnel, security guards peppering the closing Vault door with bullets, you find yourself staring into the radioactive remains of several hundred square miles of Washington DC, southern Maryland, and northern Virginia. This is the Capital Wasteland, and somewhere out there, amid the strange creatures, murderous lunatics, and killer robots is your dad. You must now learn why he left, how the Wasteland works, and discover the impact you're having on it just by being there. Will you reconcile with him, or turn him away? Help people out, or take advantage of them? Save DC... or become its doom?Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })The game has five DLC add-ons: Operation: Anchorage: Relive the Chinese invasion of Alaska through a VR simulation, with big rewards if you survive it. The Pitt: The Lone Wanderer visits the run-down (even by wasteland standards) city of Pittsburgh, where a struggle between slaves and their cruel masters take place amid a plague. Broken Steel: This DLC acts as an extension of the game's main quest. It allows you to play past the (controversial) ending, helping to finish the fight against the Enclave with the Brotherhood of Steel's help while dealing with the Brotherhood "Outcasts". Point Lookout: As the name implies, this DLC takes place in the swampy lands of Point Lookout, Maryland, where the player gets to join a tribe, see the sights, and end a centuries old feud. Mothership Zeta: A rather "out-there" adventure focused on a crashed flying saucer. After getting abducted by the eponymous Mothership, the Lone Wanderer must assemble a crew of cryogenically frozen abductees from across history to escape back to Earth.The following Game Mods have their own pages: Mothership Zeta CrewSee also Fallout: Van Buren, Black Isle's original, very different Fallout 3 that was cancelled due to financial difficulties, but is still used as reference material by Bethesda.
 Fallout 3 (Video Game)
fetched
2020-07-30T15:51:17Z
 Fallout 3 (Video Game)
parsed
2020-07-30T15:51:17Z
 Fallout 3 (Video Game)
processingComment
Dropped link to CasualDangerDialogue: Not a Feature - UNKNOWN
 Fallout 3 (Video Game)
processingComment
Dropped link to CoolPlane: Not a Feature - ITEM
 Fallout 3 (Video Game)
processingComment
Dropped link to CriticalHit: Not a Feature - ITEM
 Fallout 3 (Video Game)
processingComment
Dropped link to EnergyWeapons: Not a Feature - UNKNOWN
 Fallout 3 (Video Game)
processingComment
Dropped link to Fallout1: Not a Feature - ITEM
 Fallout 3 (Video Game)
processingComment
Dropped link to Fallout2: Not a Feature - ITEM
 Fallout 3 (Video Game)
processingComment
Dropped link to FalloutNewVegas: Not a Feature - ITEM
 Fallout 3 (Video Game)
processingComment
Dropped link to FriendlyFire: Not a Feature - UNKNOWN
 Fallout 3 (Video Game)
processingComment
Dropped link to GenreBlind: Not a Feature - UNKNOWN
 Fallout 3 (Video Game)
processingComment
Dropped link to ImprovisedArmor: Not a Feature - UNKNOWN
 Fallout 3 (Video Game)
processingComment
Dropped link to NPC: Not a Feature - UNKNOWN
 Fallout 3 (Video Game)
processingComment
Dropped link to TheElderScrollsIVOblivion: Not a Feature - ITEM
 Fallout 3 (Video Game)
processingComment
Dropped link to WorstNewsJudgementEver: Not a Feature - UNKNOWN
 Fallout 3 (Video Game)
processingComment
Dropped link to thebible: Not a Feature - ITEM
 Fallout 3 (Video Game)
processingUnknown
CasualDangerDialogue
 Fallout 3 (Video Game)
processingUnknown
EnergyWeapons
 Fallout 3 (Video Game)
processingUnknown
FriendlyFire
 Fallout 3 (Video Game)
processingUnknown
GenreBlind
 Fallout 3 (Video Game)
processingUnknown
ImprovisedArmor
 Fallout 3 (Video Game)
processingUnknown
NPC
 Fallout 3 (Video Game)
processingUnknown
WorstNewsJudgementEver
 Fallout 3 (Video Game)
isPartOf
DBTropes
 Fallout 3 (Video Game) / int_1086f287
type
Sure Lets Go With That
 Fallout 3 (Video Game) / int_1086f287
comment
Sure, Let's Go with That: Since you meet a lot of brain-fried, deluded, misguided, and/or outright crazy people wandering the Wasteland, your dialogue options often have at least one which enables you to politely humor them in order to progress to the next part of the conversation. Naturally, you also have the option to bluntly and rudely tell them that they're nuts.
 Fallout 3 (Video Game) / int_1086f287
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1086f287
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1086f287
 Fallout 3 (Video Game) / int_10c393f5
type
Video-Game Flamethrowers Suck
 Fallout 3 (Video Game) / int_10c393f5
comment
Video-Game Flamethrowers Suck: Played straight with the Flamer, subverted with the Burnmaster and the Slo-Burn Flamer, and utterly averted with the Heavy Incinerator.
 Fallout 3 (Video Game) / int_10c393f5
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_10c393f5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_10c393f5
 Fallout 3 (Video Game) / int_10dafb12
type
Flaming Sword
 Fallout 3 (Video Game) / int_10dafb12
comment
Flaming Sword: The Shishkebab is a flaming lawn mower blade custom weapon. Jingwei's Shocksword from Operation: Anchorage is the electric version.
 Fallout 3 (Video Game) / int_10dafb12
featureApplicability
1.0
 Fallout 3 (Video Game) / int_10dafb12
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_10dafb12
 Fallout 3 (Video Game) / int_112daba0
type
Retired Badass
 Fallout 3 (Video Game) / int_112daba0
comment
Retired Badass: Herbert 'Daring' Dashwood, old adventurer and one of the nicest guys in the capital wasteland. James, the Lone Wanderer's father. This is a man who 19 years previously, left the safety of Rivet City and set off across the Capital Wasteland to Vault 101, with his newborn child in tow.
 Fallout 3 (Video Game) / int_112daba0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_112daba0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_112daba0
 Fallout 3 (Video Game) / int_11d206ef
type
Subliminal Seduction
 Fallout 3 (Video Game) / int_11d206ef
comment
Subliminal Seduction: The true purpose of Vault 92 was to brainwash its residents — all musicians — through white noise seeded through the speaker system and recording equipment, with the purpose to make them ultra-loyal super-soldiers upon receiving a simple command phrase. Naturally, things went horribly horribly wrong.
 Fallout 3 (Video Game) / int_11d206ef
featureApplicability
1.0
 Fallout 3 (Video Game) / int_11d206ef
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_11d206ef
 Fallout 3 (Video Game) / int_121865ac
type
Noble Savage
 Fallout 3 (Video Game) / int_121865ac
comment
The "Civilization" that plays frequently on Galaxy News Radio is particularly ironic given the game's setting and premise. The song is sung from a Noble Savage's perspective decrying the dangers and absurdities of a capitalist "civilized" industrialized atomic age society, while preferring to stay in his "much more civil" pre-industrial pre-agricultural hunter gatherer society. This game shows you what the pitfalls of living in a hunter gatherer society are, and the radio station playing this song while advocating for a player to facilitate agriculture and industry seems counterintuitive.
 Fallout 3 (Video Game) / int_121865ac
featureApplicability
1.0
 Fallout 3 (Video Game) / int_121865ac
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_121865ac
 Fallout 3 (Video Game) / int_1237828f
type
Anyone Can Die
 Fallout 3 (Video Game) / int_1237828f
comment
Anyone Can Die: Subverted at the beginning of the game inside Vault 101, as attempting to kill (most) of the residents will simply result in them being knocked unconscious. This ends once the vault alarms start going off, as after this point there are very few people that are marked as "essential", unlike in the Bethesda sister-game The Elder Scrolls IV: Oblivion. Averted with children, who cannot be harmed period, save for Maggie and Harden Simms who can be killed (along with everyone else save Moira Brown) if the Megaton bomb blows. (This, of course, happens off-screen.)
 Fallout 3 (Video Game) / int_1237828f
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_1237828f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1237828f
 Fallout 3 (Video Game) / int_128e4ba8
type
Gatling Good
 Fallout 3 (Video Game) / int_128e4ba8
comment
Gatling Good: Miniguns and Gatling Lasers are "big guns" options. Each also has even more powerful unique versions.
 Fallout 3 (Video Game) / int_128e4ba8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_128e4ba8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_128e4ba8
 Fallout 3 (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 Fallout 3 (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: Downplayed. The katana in the game is well above average melee weapon, but it's outclassed by the Shishkebob and the Ripper. It's only advantage over them is its relative ease of upkeep in terms of repairs.
 Fallout 3 (Video Game) / int_12a22bd8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_12a22bd8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_12a22bd8
 Fallout 3 (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Fallout 3 (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Many of the custom weapons use unusual ammunition, to note: The Rock-It Launcher carries this trope to strange new heights, as it fires anything from tin cans to human skulls to teddy bears - and after one of the DLCs you will be able to shoot a piece of your own brain. And they're all equally effective. The Railway Rifle uses steam pressure to shoot railway spikes at people. And yes, it toots a whistle every time you fire it. The Dart Gun is makeshift miniature crossbow assembled out of a paint gun, surgical tubing, and a toy car, that fires standard dartboard darts...which happened to be coated in Radscorpion poison and instantly cripple the legs of any organic opponent you hit.
 Fallout 3 (Video Game) / int_12c65d9b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_12c65d9b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_12c65d9b
 Fallout 3 (Video Game) / int_137f2d7
type
Card-Carrying Villain
 Fallout 3 (Video Game) / int_137f2d7
comment
Professor Calvert is a Card-Carrying Villain who has a bevy of mindless cultists at his disposal and should you choose to serve him, tries to kill you while Desmond is simply someone from before the Great War who has scores to settle. He's also a Jerkass master of the Cluster F-Bomb, so pick your poison.
 Fallout 3 (Video Game) / int_137f2d7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_137f2d7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_137f2d7
 Fallout 3 (Video Game) / int_14108379
type
Heal It with Water
 Fallout 3 (Video Game) / int_14108379
comment
Heal It with Water: The main plot concerns the activation of a water purification system (which serves as a metaphor for healing the post-nuclear wasteland). It becomes an important factor in the Broken Steel DLC (set after the events of the main plot, where the system has been activated). In the game, purified water (hard to come by) is a healing item, and one of the few that don't cause the PC to accumulate rads (although any water does some healing, at the cost of radiation poisoning).
 Fallout 3 (Video Game) / int_14108379
featureApplicability
1.0
 Fallout 3 (Video Game) / int_14108379
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_14108379
 Fallout 3 (Video Game) / int_14beeefd
type
Darker and Edgier
 Fallout 3 (Video Game) / int_14beeefd
comment
Darker and Edgier: By far when compared to the rest of the previous entries in the Fallout franchise. Not that the series was lighthearted before, but compared to the first two games, this one tones down the humor and ups the violence and atmosphere. 2 was set in a barely-grazed California where civilization is on the road to recovery and silly comedy is the order of the day. 3 is set in a Washington D.C which was one of the most heavily hit cities in the US during the war, civilization is an impossibility, and every day is a struggle for survival even if you're lucky enough to have a place in a rare stable settlement.
 Fallout 3 (Video Game) / int_14beeefd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_14beeefd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_14beeefd
 Fallout 3 (Video Game) / int_159850a5
type
Warp Whistle
 Fallout 3 (Video Game) / int_159850a5
comment
Warp Whistle: Fast-travelling. Time skips ahead each time you travel, and does so in proportion to the distance you've gone. While you get to avoid all the Random Encounters you might otherwise face, there's a fairly high chance that something will spawn right on top of you the second you arrive at your location.
 Fallout 3 (Video Game) / int_159850a5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_159850a5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_159850a5
 Fallout 3 (Video Game) / int_1645005b
type
Evil vs. Evil
 Fallout 3 (Video Game) / int_1645005b
comment
Evil vs. Evil: Crowley and Tenpenny during the "You Have To Shoot Them in the Head" quest. After being left for dead by Tenpenny and his fellow mercs, Crowley harbors a grudge and wants to see them all killed. If you go through with it, Tenpenny is very much an Asshole Victim and you lose no karma for killing him. Tenpenny (again) and Roy Phillips. Though it just seems like Black-and-Gray Morality at first glance, Roy's actions upon resolving their quest in his favor make in into this trope. Talon Company vs the Super Mutants. The two factions can often be found engaged in turf wars over the downtown ruins.
 Fallout 3 (Video Game) / int_1645005b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1645005b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1645005b
 Fallout 3 (Video Game) / int_1713b00a
type
Your Head A-Splode
 Fallout 3 (Video Game) / int_1713b00a
comment
Your Head Asplode: A frequent result of Boom, Headshot!, which even works on some robots. Moira develops a molerat repellent made of Jet and Psycho that repels their heads from their bodies. Under normal conditions, the Mesmetron that the Paradise Falls slavers give you temporarily confuses targets long enough to allow you to slip a slave collar onto them. However, if you score a critical hit to their head, it will explode a few moments later. They don't even see it coming. The instruction manual the slaver gives you even says that it hasn't been fully tested yet, and a random side effect was that occasionally pressure builds up in the subject's head and it explodes.
 Fallout 3 (Video Game) / int_1713b00a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1713b00a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1713b00a
 Fallout 3 (Video Game) / int_173909
type
Brainwashed and Crazy
 Fallout 3 (Video Game) / int_173909
comment
Everyone in Tranquility Lane if you comply with Dr. Braun's games (only one of them is aware of what is happening. The others are Brainwashed and Crazy.) Dr. Braun himself if you activate the Chinese Invasion scenario (in which case everyone else dies, leaving him to an eternity in the simulation with no way out or the ability to die.)
 Fallout 3 (Video Game) / int_173909
featureApplicability
1.0
 Fallout 3 (Video Game) / int_173909
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_173909
 Fallout 3 (Video Game) / int_175543cd
type
Blatant Item Placement
 Fallout 3 (Video Game) / int_175543cd
comment
Blatant Item Placement: You'll find stashes of useful items all over the place, despite the fact that most of them should have been looted long ago. It's possible that some of them haven't been there for very long in-universe, such as Survivalist Stashes, but other examples are harder to justify. In a cross between this and Negative Continuity, items that could not (or would logically not) have existed before the Great War will sometimes turn up while you're plundering explicitly undisturbed pre-War sites - dirty (irradiated) water, leather armor, Jet (a drug that wasn't invented until 120 years after the Great War, on the other side of the United States) and Tales of a Junktown Jerky Vendor, a book that references a post-War settlement (also located on the other side of the continent) by name. Dirty water and Jet may be justified, with dirty water being just water in plastic bottles who stayed 200 years near Ground Zero of a nuclear detonation and Jet is basically Jenkem made from Brahmin dung. Averted by the Nuka-Cola plant. While the place where Nuka-Cola was manufactured before the war may seem like the most obvious place to look for more bottles, it turns out that two centuries' worth of looters have, realistically enough, had the exact same idea already. The Operation: Anchorage simulation takes this to the extreme, having ammo and health recharge stations every 50 feet. Further, they flash and glow red to make them obvious, along with new weapons to pick up and Chinese intel briefcases to collect.
 Fallout 3 (Video Game) / int_175543cd
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_175543cd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_175543cd
 Fallout 3 (Video Game) / int_177a6464
type
Genre Shift
 Fallout 3 (Video Game) / int_177a6464
comment
Genre Shift: Operation Anchorage changes the game into a fairly linear (about the most choice you get is which of two objectives you want to complete first) sci-fi Call of Duty-esque shooter with mild squad management elements and far more blatant video game-y elements to fit the questline being a VR simulation (such as dead bodies blinking out of existence and health and ammo recharge stations.)
 Fallout 3 (Video Game) / int_177a6464
featureApplicability
1.0
 Fallout 3 (Video Game) / int_177a6464
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_177a6464
 Fallout 3 (Video Game) / int_17ce80aa
type
All There in the Manual
 Fallout 3 (Video Game) / int_17ce80aa
comment
All There in the Manual: Quite a bit of background information for the Capital Wasteland is included in the Fallout 3 Official Game Guide.
 Fallout 3 (Video Game) / int_17ce80aa
featureApplicability
1.0
 Fallout 3 (Video Game) / int_17ce80aa
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_17ce80aa
 Fallout 3 (Video Game) / int_1869b4b1
type
Unreliable Narrator
 Fallout 3 (Video Game) / int_1869b4b1
comment
Unreliable Narrator: The Narrator says that Vault 101's door never opened, "This is where you were born. This is where you will die. For in Vault 101, no-one ever enters, and no-one ever leaves.". Obviously, you and Dad are about to make a lie of that. And not even for the first time.
 Fallout 3 (Video Game) / int_1869b4b1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1869b4b1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1869b4b1
 Fallout 3 (Video Game) / int_18aff462
type
Artistic License – Biology
 Fallout 3 (Video Game) / int_18aff462
comment
Under normal conditions, the Mesmetron that the Paradise Falls slavers give you temporarily confuses targets long enough to allow you to slip a slave collar onto them. However, if you score a critical hit to their head, it will explode a few moments later. They don't even see it coming. The instruction manual the slaver gives you even says that it hasn't been fully tested yet, and a random side effect was that occasionally pressure builds up in the subject's head and it explodes.
 Fallout 3 (Video Game) / int_18aff462
featureApplicability
1.0
 Fallout 3 (Video Game) / int_18aff462
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_18aff462
 Fallout 3 (Video Game) / int_1972ef89
type
Railing Kill
 Fallout 3 (Video Game) / int_1972ef89
comment
Railing Kill: Happens quite often if your target is on catwalk or the like. Most notably, this happens with Colonel Autumn if you shoot him where he stands during the final mission.
 Fallout 3 (Video Game) / int_1972ef89
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1972ef89
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1972ef89
 Fallout 3 (Video Game) / int_19787667
type
Second Hour Superpower
 Fallout 3 (Video Game) / int_19787667
comment
Second Hour Superpower: The Pip-Boy 3000 and the V.A.T.S targeting system is given to you during your 10th Birthday Party, just minutes into the tutorial.
 Fallout 3 (Video Game) / int_19787667
featureApplicability
1.0
 Fallout 3 (Video Game) / int_19787667
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_19787667
 Fallout 3 (Video Game) / int_1a303edf
type
Our Orcs Are Different
 Fallout 3 (Video Game) / int_1a303edf
comment
A Super Mutant companion: Fawkes, a Defector from Decadence who managed to hold onto his sanity, and is incredibly friendly, surprisingly intelligent, contains a Zen outlook on life, and extraordinarily dangerous.
 Fallout 3 (Video Game) / int_1a303edf
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1a303edf
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1a303edf
 Fallout 3 (Video Game) / int_1ae71783
type
Happy Fun Ball
 Fallout 3 (Video Game) / int_1ae71783
comment
Happy Fun Ball: The Giddyup Buttercup machines in Mothership Zeta.
 Fallout 3 (Video Game) / int_1ae71783
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1ae71783
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1ae71783
 Fallout 3 (Video Game) / int_1af4728b
type
Floorboard Failure
 Fallout 3 (Video Game) / int_1af4728b
comment
Floorboard Failure: A couple of buildings have this as a scripted event. The Point Lookout expansion has you falling though several floors and into the basement.
 Fallout 3 (Video Game) / int_1af4728b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1af4728b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1af4728b
 Fallout 3 (Video Game) / int_1b68ff00
type
The Chick
 Fallout 3 (Video Game) / int_1b68ff00
comment
The Chick: Theo, the recently hired and recently deceased quartermaster who had yet to qualify for proper armor.
 Fallout 3 (Video Game) / int_1b68ff00
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1b68ff00
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1b68ff00
 Fallout 3 (Video Game) / int_1ba09c9d
type
Human Resources
 Fallout 3 (Video Game) / int_1ba09c9d
comment
Human Resources: The Little Lamplight caverns produce a kind of edible fungus which scrubs rads and cures health, and is thus enthusiastically gobbled up by the kiddies. Sounds too good to be true? It's best fertilized by human flesh.
 Fallout 3 (Video Game) / int_1ba09c9d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1ba09c9d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1ba09c9d
 Fallout 3 (Video Game) / int_1ba8eb64
type
Visual Pun
 Fallout 3 (Video Game) / int_1ba8eb64
comment
Visual Pun: How does Liberty Prime deploy nuclear weapons during "Take It Back"? He throws them like footballs. As in the Nuclear Football, the briefcase that the US President keeps the launch codes for America's nuclear arsenal in.
 Fallout 3 (Video Game) / int_1ba8eb64
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1ba8eb64
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1ba8eb64
 Fallout 3 (Video Game) / int_1c169242
type
The Order
 Fallout 3 (Video Game) / int_1c169242
comment
A Brotherhood of Steel companion: Star Paladin Cross, the highest-ranking member of the Brotherhood's Paladins and Elder Lyons' personal bodyguard. She was turned into a Cyborg after getting injured in battle years ago.
 Fallout 3 (Video Game) / int_1c169242
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1c169242
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1c169242
 Fallout 3 (Video Game) / int_1c398324
type
Death from Above
 Fallout 3 (Video Game) / int_1c398324
comment
Death from Above: The Highwater-Trousers Kill Sat is an Easter Egg version. The Bradley-Hercules Kill Sat the Enclave use to destroy Liberty Prime in the Broken Steel expansion in the quest, fittingly named, "Death From Above". What's more scary is the fact that Bradley-Hercules has 8 salvos of warhead missiles and the remaining 4 could have been able to target Megaton, Rivet City, and Project Purity if the propulsion system wasn't busted.
 Fallout 3 (Video Game) / int_1c398324
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1c398324
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1c398324
 Fallout 3 (Video Game) / int_1c6a1746
type
Deceased and Diseased
 Fallout 3 (Video Game) / int_1c6a1746
comment
Deceased and Diseased: Ghouls are crawling with radiation, and higher-level ones can use radiation attacks to infect the player.
 Fallout 3 (Video Game) / int_1c6a1746
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1c6a1746
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1c6a1746
 Fallout 3 (Video Game) / int_1c7555f1
type
The Virus
 Fallout 3 (Video Game) / int_1c7555f1
comment
The Capital Wasteland, when compared to the settings of the other games in the series. Radiation and FEV-created hostile mutated fauna everywhere, undrinkable water full of radiation, and crazed Raiders and Super Mutants armed with deadly weapons exist to pick off anything unfortunate enough to have survived the initial carpet-bombing of the D.C.
 Fallout 3 (Video Game) / int_1c7555f1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1c7555f1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1c7555f1
 Fallout 3 (Video Game) / int_1d18887f
type
Pay Evil unto Evil
 Fallout 3 (Video Game) / int_1d18887f
comment
Pay Evil unto Evil: You do not get karma penalties if you do 'evil' things to evil people (including stealing from them or killing them in broad daylight). "The Power of the Atom" is a prime example, if you seduced Burke with a female character who has Black Widow perk. If a man is evil, it's completely okay to seduce him, then break his heart and drive him into depression and suicide by not responding to his adoring, borderline-obsessive love. Averted when it comes to enslaving enemies. Even putting a slave collar on the most evil village burning raider or cruel Talon mercenary gets you a lot of bad karma point, while blowing up their heads leaves your karma meter unblemished. Apparently Even Evil Has Standards.
 Fallout 3 (Video Game) / int_1d18887f
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_1d18887f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1d18887f
 Fallout 3 (Video Game) / int_1d9a2764
type
Reality Ensues
 Fallout 3 (Video Game) / int_1d9a2764
comment
Reality Ensues: The Enclave's improved FEV targets anyone who was born outside of the Enclave or a Vault...including you. If you plug the FEV into Project Purity and try drinking Aqua Pura in Broken Steel, you will suffer debilitating status afflictions. If you drink three bottles, you will die instantly. If you have Broken Steel installed and activated Project Purity, you find in the Playable Epilogue that bringing clean drinking water to the Wastes wasn't as simple as flicking on a switch. The Brotherhood of Steel have to set up a complex water distribution network practically overnight, and they are not too thrilled about you putting such a bureaucratic nightmare on them. The Tenpenny Tower sidequest with Roy Phillips. Tenpenny Tower has an exclusionary "no ghouls" residence policy, but being around Roy (a ghoul) for five minutes will clearly show you that he is every bit as a racist Jerkass as the tower residents. Even if you work out a peaceful solution that will allow Roy and his ghouls in, Roy will eventually turn on the human residents and have them all killed. Sometimes you will meet people who cannot be swayed in their mindset or personal beliefs. But unfortunately, unlike every other evil character in the game, killing Roy will net you negative karma and the local DJ will admonish you over the radio for it because he is convinced that Roy is the real victim in this situation and you are guilty of a cold-blooded racist "murder". Journalists might be ethical and committed to reporting the truth, but they can still get the facts wrong. In "The Superhuman Gambit" sidequest, the mayor of Canterbury Commons hires the Lone Wanderer to get rid of either The Mechanist (a superhero who claims to be Canterbury Commons' protector) or The AntAgonizer (a supervillain who was somewhat harassing them before The Machanist's arrival) who are regularly fighting in the town. Aside from a young boy living there, the inhabitants aren't exactly pleased by the situation and feel those fights (The Mechanist has robots armed with machine guns and missiles, while The AntAgonizer controls giant ants) are much more dangerous for them than The AntAgonizer was initially. In other words, that how the muggles would probably feel in any setting where superheroic vigilantes are active.
 Fallout 3 (Video Game) / int_1d9a2764
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1d9a2764
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1d9a2764
 Fallout 3 (Video Game) / int_1db5ec6c
type
Resurrection Death Loop
 Fallout 3 (Video Game) / int_1db5ec6c
comment
Resurrection Death Loop: During the mission "Tranquility Lane," it's discovered that the inhabitants of Vault 112 have been imprisoned in a virtual reality simulation run by sadistic Overseer Stanislaus Braun. For the last two hundred years, Braun has been regularly torturing his playthings to death, then resetting the scenario to bring them back to life - and also erasing their memories for good measure. The one exception to this is one Mrs Dithers: thanks to a malfunctioning tranquility lounger, she can no longer be mind-wiped, effectively leaving her trapped in a hellish lucid dream with no hope of rescue. The only way to spare the residents from any further torment is to use an incompatible "Chinese Invasion" program to override the safeties and put them down permanently, leaving Braun trapped in his virtual dominion with no more playthings. On the other hand, if you're playing on bad karma, you can play along with Braun's sick games and put them through a round of torture that ends with them being killed and resurrected all over again.
 Fallout 3 (Video Game) / int_1db5ec6c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1db5ec6c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1db5ec6c
 Fallout 3 (Video Game) / int_1dea3034
type
Cool Shades
 Fallout 3 (Video Game) / int_1dea3034
comment
Cool Shades: Many variants of sunglasses and other eyewear exist in the game. The Lucky Shades in particular give a +1 bonus to your Luck Stat.
 Fallout 3 (Video Game) / int_1dea3034
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1dea3034
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1dea3034
 Fallout 3 (Video Game) / int_1e1aa82a
type
Diabolus ex Machina
 Fallout 3 (Video Game) / int_1e1aa82a
comment
Diabolus ex Machina: The diplomacy path of the "Tenpenny Tower" quest. Sure, Roy Philips is clearly no angel from the moment you meet up, but there's no advance hint that he's bad enough to repay your getting him into the Tower by murdering every single human in the Tower for little to no reason.
 Fallout 3 (Video Game) / int_1e1aa82a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1e1aa82a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1e1aa82a
 Fallout 3 (Video Game) / int_1e1e4adb
type
Dirt Forcefield
 Fallout 3 (Video Game) / int_1e1e4adb
comment
Dirt Force Field: Averted, everyone from raiders to the Tenpenny residents are covered in grime. See Real Is Brown.
 Fallout 3 (Video Game) / int_1e1e4adb
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_1e1e4adb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1e1e4adb
 Fallout 3 (Video Game) / int_1e1f2e51
type
Raygun Gothic
 Fallout 3 (Video Game) / int_1e1f2e51
comment
Raygun Gothic: Mothership Zeta and a special encounter has the Alien weapons. The Alien blaster and variants look like a cheesy raygun, the Alien disintegrator and Destablizer variant look like a blunderbuss from a 50's sci-fi comic, and the alien atomizer and the Atomic pulverizer variant look like a Covenant plasma pistol that was designed by pulp fiction writers. That being said these weapons are very powerful, but very pricey and hard to keep energized.
 Fallout 3 (Video Game) / int_1e1f2e51
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1e1f2e51
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1e1f2e51
 Fallout 3 (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 Fallout 3 (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: Many, many examples around the wasteland, some of which you can inflict yourself. See Gorn and Ludicrous Gibs.
 Fallout 3 (Video Game) / int_1e584efa
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1e584efa
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1e584efa
 Fallout 3 (Video Game) / int_1e679bd0
type
The Quisling
 Fallout 3 (Video Game) / int_1e679bd0
comment
The Quisling: Anna Holt. And according to the game's karma system, it's still wrong to kill her. However, she likely dies if the base self destructs. She only goes with the Enclave because she foolishly believes that they want to help wastelanders and save the Wasteland with their advanced technology.
 Fallout 3 (Video Game) / int_1e679bd0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1e679bd0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1e679bd0
 Fallout 3 (Video Game) / int_1e7c47ab
type
Stealth Pun
 Fallout 3 (Video Game) / int_1e7c47ab
comment
Stealth Pun: James is shown to have an affinity for scotch throughout the game. Scotch is a type of whisky, which in turn gets its name from the Gaelic uisge beatha, which translates into modern English as...wait for it..."water of life". The small-scale nuclear charges Liberty Prime throws? Nuclear Footballs!
 Fallout 3 (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1e7c47ab
 Fallout 3 (Video Game) / int_1e8b0711
type
Grenade Tag
 Fallout 3 (Video Game) / int_1e8b0711
comment
Grenade Tag: Reverse pickpocketing grenades. There's even an achievement for it, aptly titled "Psychotic Prankster".
 Fallout 3 (Video Game) / int_1e8b0711
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1e8b0711
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1e8b0711
 Fallout 3 (Video Game) / int_1eb49c19
type
Stripperiffic
 Fallout 3 (Video Game) / int_1eb49c19
comment
Stripperiffic: Several outfits (although generally more for females than males). The Sexy Sleepwear and its unique variants are obvious ones, but some of the Raider gear and slave outfits from the Pitt are even more suggestive/revealing. The Pitt's "Bombshell" armor is a full blown Chainmail Bikini on a female.
 Fallout 3 (Video Game) / int_1eb49c19
featureApplicability
1.0
 Fallout 3 (Video Game) / int_1eb49c19
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_1eb49c19
 Fallout 3 (Video Game) / int_20860a0e
type
Punch-Clock Villain
 Fallout 3 (Video Game) / int_20860a0e
comment
Punch-Clock Villain: Nearly all Vault-Tec Overseers. Braun is an exception, as there is no "Punch Clock" involved with him. The Vault 101 Security guards you have to gun down during "Escape!" (unless you let them be killed by Radroaches). Even the game considers them this during this quest, changing their karma level to Evil so you won't be penalized for killing them in self-defense.
 Fallout 3 (Video Game) / int_20860a0e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_20860a0e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_20860a0e
 Fallout 3 (Video Game) / int_20a14df0
type
Wrong Genre Savvy
 Fallout 3 (Video Game) / int_20a14df0
comment
Wrong Genre Savvy: Both the AntAgonist and The Mechanist believe they are in a superhero comic... you can complete a quest by convincing them that they're not. In the AntAgonist's case, she's so far out of touch with reality that she believes she's living the Grognak the Barbarian comic of which she is based off of.
 Fallout 3 (Video Game) / int_20a14df0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_20a14df0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_20a14df0
 Fallout 3 (Video Game) / int_20e2a53b
type
Notice This
 Fallout 3 (Video Game) / int_20e2a53b
comment
Notice This: Interactable items in Operation: Anchorage flash red and hum intermittently.
 Fallout 3 (Video Game) / int_20e2a53b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_20e2a53b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_20e2a53b
 Fallout 3 (Video Game) / int_211eedd
type
All Crimes Are Equal
 Fallout 3 (Video Game) / int_211eedd
comment
All Crimes Are Equal: Whether it's bald-faced murder or stealing a bottle of Nuka-Cola, any crime you commit is punished with a barrage of bullets from every eyewitness. One loading screen explains that there is no jail system... but plenty of ammunition.
 Fallout 3 (Video Game) / int_211eedd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_211eedd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_211eedd
 Fallout 3 (Video Game) / int_213dc284
type
Closest Thing We Got
 Fallout 3 (Video Game) / int_213dc284
comment
Closest Thing We Got: Margaret is a technician who takes Three Dog's place if he should die. She protests this fact and makes it very clear that she's not the right fit for the job.
 Fallout 3 (Video Game) / int_213dc284
featureApplicability
1.0
 Fallout 3 (Video Game) / int_213dc284
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_213dc284
 Fallout 3 (Video Game) / int_21cc1bfe
type
Homemade Inventions
 Fallout 3 (Video Game) / int_21cc1bfe
comment
Homemade Inventions: All the custom weapons. Note that unless you take a certain perk post-Broken Steel you yourself can't come up with them, you have to find the schematics first.
 Fallout 3 (Video Game) / int_21cc1bfe
featureApplicability
1.0
 Fallout 3 (Video Game) / int_21cc1bfe
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_21cc1bfe
 Fallout 3 (Video Game) / int_21d70919
type
Crapsack World
 Fallout 3 (Video Game) / int_21d70919
comment
Crapsack World: The entire Fallout series takes place after a nuclear war between America and China. The prewar world was pretty Crapsack-y to begin with if the little tidbits of history you can find are any indication, but atomic Armageddon sure didn't help. Unlike the settings of the previous games and sequels which have full blown functional towns and rebuilding nations, the Capital Wasteland is almost completely uncivilized. There are a few isolated settlements, the largest being housed in a derelict aircraft carrier. The rest are a few tiny shanty towns like Megaton, and Tenpenny Tower which is a holdout for a few rich cowards. The rest of the area is populated by opportunistic raiders, hostile animal life, and super mutants. Unlike New Vegas and the New California Republic out west, there is no agriculture to speak of, and absolutely no manufacturing of any kind. Any tools and weaponry to be found are from scavenged ruins. Pittsburgh, as seen in The Pitt, crosses straight into Death World territory. The sky is choked with pollution, and the water is not only irradiated even more than in DC (taking a swim in one of the rivers will kill you within seconds) but is also full of unknown mutagens, leading to horrific mutations within some of the residents. Many of the original residents have either gone insane and become Wildmen or mutated into Trogs. It got to the point that when the Brotherhood of Steel arrived, their solution was to just slaughter everything except the few unmutated residents left, and attempts to bring about order afterwards only led to the Pitt turning into a brutal slave den.
 Fallout 3 (Video Game) / int_21d70919
featureApplicability
1.0
 Fallout 3 (Video Game) / int_21d70919
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_21d70919
 Fallout 3 (Video Game) / int_22071825
type
I'm a Humanitarian
 Fallout 3 (Video Game) / int_22071825
comment
The adults of Andale. They're just trying to make a stable food supply and home for themselves. Unfortunately, that involves relying on murdering people for food and mass incest.
 Fallout 3 (Video Game) / int_22071825
featureApplicability
1.0
 Fallout 3 (Video Game) / int_22071825
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_22071825
 Fallout 3 (Video Game) / int_225d8ff9
type
Ambiguously Human
 Fallout 3 (Video Game) / int_225d8ff9
comment
Ambiguously Human: Dr. Zimmer from 'The Replicated Man' quest in Rivet City is looking for an escaped property of his. If you kill him, you'll find an Android Component on his person. It's left ambiguous whether that item is actually his or someone else's that he collected, but if it's the former, it makes him a Hunter of His Own Kind.
 Fallout 3 (Video Game) / int_225d8ff9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_225d8ff9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_225d8ff9
 Fallout 3 (Video Game) / int_22cf536c
type
Chekhov's Gun
 Fallout 3 (Video Game) / int_22cf536c
comment
Chekhov's Gun: Once you first behold Liberty Prime, you know that he's going to be kicking some ass by the end of the game. "I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely." -Revelation 21:6 That is to say, '216' is the code to activate the purifier at the end of the main story arc. In Point Lookout, after you help Desmond defending Calvert Mansion against an attack of tribals, he mentions it could have been harder and he didn't even have to hide in his saferoom. The last part of the DLC's main quest starts with Calvert Mansion being destroyed, and you find Desmond hiding in said saferoom.
 Fallout 3 (Video Game) / int_22cf536c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_22cf536c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_22cf536c
 Fallout 3 (Video Game) / int_22ed5d74
type
Fantastic Fruits and Vegetables
 Fallout 3 (Video Game) / int_22ed5d74
comment
Fantastic Fruits and Vegetables: Mutfruit and Crunchy Mutfruit. Additionally, there's the Punga Fruit from Point Lookout, which has the distinct ability to remove radiation when consumed.
 Fallout 3 (Video Game) / int_22ed5d74
featureApplicability
1.0
 Fallout 3 (Video Game) / int_22ed5d74
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_22ed5d74
 Fallout 3 (Video Game) / int_22eff5dd
type
Post-Apocalyptic Traffic Jam
 Fallout 3 (Video Game) / int_22eff5dd
comment
Post-Apocalyptic Traffic Jam: A section of highway in the Capital Wasteland features bumper to bumper cars, all of which still retain the working nuclear reactors that power each of them, and will explode if they take enough damage. There's also a horde of bandits that roam the highway and will attack you on sight. A fun way to deal with them is to shoot a car on one end and let the chain-reaction of explosions quickly blow up the entire highway with everyone standing on it.
 Fallout 3 (Video Game) / int_22eff5dd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_22eff5dd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_22eff5dd
 Fallout 3 (Video Game) / int_23168b93
type
Last Lousy Point
 Fallout 3 (Video Game) / int_23168b93
comment
Last Lousy Point: Reilly's Rangers will reward you with caps if you explore the wasteland and visit every location on the map. Having the Explorer perk reveals all the locations on the map, but doesn't make them "discovered". For players who really want to do everything in the game, there is one location that is nearly impossible to actually discover: Vault 87. Even though you go to Vault 87 as part of the storyline, you don't actually discover it on the map because you enter it through Little Lamplight. The entire area around Vault 87's door is fiercely irradiated. Even if you have 10 endurance, the best radiation suit in the game, Rad-X in effect, and all the perks that raise radiation resistance to as high as it can possibly be, you can receive a lethal dose of radiation within 5 seconds well before you even get close to the spot. This means that you need to stockpile on Rad Aways, as you'll be consuming 3 or 4 of them to drop from down to zero Rads literally every 3 or 4 feet while attempting to get closer. Also, don't even think about using fast travel to escape from the area after you discover it. You WILL receive a lethal dose of radiation that will kill you the moment you appear at wherever you traveled to.
 Fallout 3 (Video Game) / int_23168b93
featureApplicability
1.0
 Fallout 3 (Video Game) / int_23168b93
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_23168b93
 Fallout 3 (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Fallout 3 (Video Game) / int_234073a4
comment
Your Mind Makes It Real: Tranquility Lane and the Anchorage Reclamation Simulation both use a biofeedback network that will lead to real death from virtual shock. The hallucinations encountered in Vault 106 are a less justified version of this.
 Fallout 3 (Video Game) / int_234073a4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_234073a4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_234073a4
 Fallout 3 (Video Game) / int_234bd900
type
For Science!
 Fallout 3 (Video Game) / int_234bd900
comment
For Science!: This might as well be Moira's mantra, given her inability to see why someone (namely, you) wouldn't want to walk into a minefield, cripple and/or irradiate themselves, and infiltrate the lair of sewer monsters for the sake of her current project.
 Fallout 3 (Video Game) / int_234bd900
featureApplicability
1.0
 Fallout 3 (Video Game) / int_234bd900
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_234bd900
 Fallout 3 (Video Game) / int_234fa9ba
type
May–December Romance
 Fallout 3 (Video Game) / int_234fa9ba
comment
May–December Romance: A 19-year-old female Lone Wanderer can use the Black Widow perk on Mr. Burke, who is 56. He'll send a series of love letters to her.
 Fallout 3 (Video Game) / int_234fa9ba
featureApplicability
1.0
 Fallout 3 (Video Game) / int_234fa9ba
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_234fa9ba
 Fallout 3 (Video Game) / int_2351df1f
type
Padded Sumo Gameplay
 Fallout 3 (Video Game) / int_2351df1f
comment
Padded Sumo Gameplay: Sure, stealth and diplomacy are perfectly viable playstyles, but the game's economy makes Stimpak spamming a much easier tactic. New DLC enemies such as Albino Radscorpions, Feral Ghoul Reavers, and Super Mutant Overlords have massive pools of hit points. At later levels they won't be individual threats, but they still take forever to kill. Just for you though, as most DLC foes can deal extra points of damage that isn't reduced by your Damage Resistancenote some guns have 15 extra points per shot while double-barrel shotguns have a whopping 35 per pellet and many travel in groups with others of their type (such as Point Lookout's Tribals and Swampfolk) or weaker variants (such as Super Mutant Overlords and Feral Ghoul Reavers). Hope you brought a lot of Stimpaks and Med-X.
 Fallout 3 (Video Game) / int_2351df1f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2351df1f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2351df1f
 Fallout 3 (Video Game) / int_242b7b18
type
First Time in the Sun
 Fallout 3 (Video Game) / int_242b7b18
comment
First Time in the Sun: You have lived out your entire life in Vault 101, so when you first emerge from the vault, the sunlight outside is blinding. When the Lone Wanderer's eyes adjust... they see the blasted desert of America.
 Fallout 3 (Video Game) / int_242b7b18
featureApplicability
1.0
 Fallout 3 (Video Game) / int_242b7b18
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_242b7b18
 Fallout 3 (Video Game) / int_25a31943
type
Slave Mooks
 Fallout 3 (Video Game) / int_25a31943
comment
Slave Mooks: Crimson and Clover to the slavers of Paradise Falls.
 Fallout 3 (Video Game) / int_25a31943
featureApplicability
1.0
 Fallout 3 (Video Game) / int_25a31943
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_25a31943
 Fallout 3 (Video Game) / int_26852e3d
type
Persona Non Grata
 Fallout 3 (Video Game) / int_26852e3d
comment
Persona Non Grata: You, and by extension your father, in Vault 101 after you leave at the end of the tutorial. Amata only lets you back when she begs for help as the civil war between those who support and those who oppose the Overseer and his oppressive reign. Once the quest is over you're back to being banned because you staying there would lead to the collapse of the Vault. If you choose to do so, you can sabotage the water chip and force everyone else out as well.
 Fallout 3 (Video Game) / int_26852e3d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_26852e3d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_26852e3d
 Fallout 3 (Video Game) / int_26ac510e
type
Mythology Gag
 Fallout 3 (Video Game) / int_26ac510e
comment
Mythology Gag: One of the random passwords that occurs in the hacking minigame is Cochise, the name of the Master Computer Big Bad from Wasteland, the spiritual precursor of Fallout. Also, in Wasteland one of your dialogue options while speaking with Cochise was to ask it how you could kill it. You can ask the exact same question of this game's Master Computer Big Bad, President Eden. Both of them respond by telling you that they're far beyond your ability to inflict physical damage.
 Fallout 3 (Video Game) / int_26ac510e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_26ac510e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_26ac510e
 Fallout 3 (Video Game) / int_26d18908
type
Puny Earthlings
 Fallout 3 (Video Game) / int_26d18908
comment
Puny Earthlings: Subverted with Mothership Zeta, while the aliens possess powerful guns, without energy shields, they are just as frail (if not moreso) as any given human. A sextet of humans (The Player, a Samurai wearing vintage armor and a katana, a Cowboy wearing ordinary clothing and carrying a revolver, an Anchorage Combat Medic, another Wastelander, and a little girl) are capable of completely wrecking an entire shipful of spacemen. Abominations play this somewhat straight, as they are definitely a threat if they close in, but their lack of shielding puts them at a disadvantage if you spot them beforehand and open fire. Super Mutants will sometimes say things in this vein while attacking you.
 Fallout 3 (Video Game) / int_26d18908
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_26d18908
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_26d18908
 Fallout 3 (Video Game) / int_26f41623
type
Kill Sat
 Fallout 3 (Video Game) / int_26f41623
comment
Kill Sat: The Enclave use one called Bradley-Hercules in Broken Steel to destroy Liberty Prime. You can also use it at the end of Broken Steel to either destroy the Enclave's mobile base, or to blow up the Citadel. Doing the latter, however, earns you a What the Hell, Hero? response with Lyon's Brotherhood. From then on out, they try and kill you on sight (including Cross, whom you have probably gotten up to the level ceiling to this point since she's a companion). The main game features one code-named Highwater-Trousers, which is controlled from a radar station in the north-central area of the wasteland. It's mainly an Easter Egg.
 Fallout 3 (Video Game) / int_26f41623
featureApplicability
1.0
 Fallout 3 (Video Game) / int_26f41623
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_26f41623
 Fallout 3 (Video Game) / int_26fa627a
type
Elephant in the Living Room
 Fallout 3 (Video Game) / int_26fa627a
comment
Elephant in the Living Room: Averted with all of your companions. No one will comment about Charon, a ghoul, following you into Tenpenny Tower or Star Paladin Cross following you into an Outcast base. Taken to the extreme with Fawkes, a Super Mutant. No one cares when you walk into a town or even the Brotherhood of Steel's Citadel with him following you. Fawkes will often marvel at this while you're traveling.
 Fallout 3 (Video Game) / int_26fa627a
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_26fa627a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_26fa627a
 Fallout 3 (Video Game) / int_2740531a
type
She Cleans Up Nicely
 Fallout 3 (Video Game) / int_2740531a
comment
She Cleans Up Nicely: Moira Brown + reverse-pickpocketed Raider Bombshell Armor = instant Fanservice. Inverted if she's been ghoulified by blowing up Megaton.
 Fallout 3 (Video Game) / int_2740531a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2740531a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2740531a
 Fallout 3 (Video Game) / int_274aca0c
type
One-Time Dungeon
 Fallout 3 (Video Game) / int_274aca0c
comment
One-Time Dungeon: Raven Rock, headquarters of the Enclave, is only visited once near the end of the main mission. Completionists would be advised to grab the collectible Energy Weapons bobblehead during that time, as you will not be able to re-enter to get it later. Vault 101 where you begin the game. After escaping at the end of the tutorial, you can only return once during the mission "Trouble on the Homefront". Like Raven Rock, it is advised that you grab the Medicine bobblehead during one of these opportunities. Several areas in Mothership Zeta can only be explored once, particularly frustrating since there's an achievement for finding alien captive logs in those areas, and they're quite easy to miss.
 Fallout 3 (Video Game) / int_274aca0c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_274aca0c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_274aca0c
 Fallout 3 (Video Game) / int_276ad49e
type
Karma Meter
 Fallout 3 (Video Game) / int_276ad49e
comment
Karma Meter: Per series tradition. One thing to note is the Karma Meter is your (and others) general reputation in the Capital Wasteland. It's partially the reason why you can give a bum water to make everyone forget that you just blew up a town. It's also the reason why killing Anna Holt or Roy Philips is seen as "bad/wrong"; since they have "Neutral/Good" karma (read: not "evil" like a Talon Company merc), killing them is seen as unjustified. This is also why you get "good Karma" for wasting Talon Mercs, the slavers of Paradise Falls, and other unpleasant people and gain "bad Karma" for enslaving them as you're only furthering the system.
 Fallout 3 (Video Game) / int_276ad49e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_276ad49e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_276ad49e
 Fallout 3 (Video Game) / int_27a42ebc
type
Spiritual Successor
 Fallout 3 (Video Game) / int_27a42ebc
comment
Spiritual Successor: In addition to the Fallout series' origins as a successor to Wasteland (although this applies more to the first two games in the series than to the post-Black Isle titles), Fallout 3 is often considered a "spiritual sibling" to Bethesda's previous game, The Elder Scrolls IV: Oblivion, on the basis of their shared focus on sandbox-based exploration and role-playing, as well as both games using the same basic engine. It's not uncommon for people who dislike Fallout 3 to refer to it dismissively as "Oblivion with guns", although many people enjoy it for that exact same reason.
 Fallout 3 (Video Game) / int_27a42ebc
featureApplicability
1.0
 Fallout 3 (Video Game) / int_27a42ebc
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_27a42ebc
 Fallout 3 (Video Game) / int_27b6e7cb
type
Vendor Trash
 Fallout 3 (Video Game) / int_27b6e7cb
comment
Master Trader: 25% discount buying anything, but most items aren't that expensive anyway and there's an infinite supply of Vendor Trash to loot from enemies.
 Fallout 3 (Video Game) / int_27b6e7cb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_27b6e7cb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_27b6e7cb
 Fallout 3 (Video Game) / int_28104b90
type
Bag of Spilling
 Fallout 3 (Video Game) / int_28104b90
comment
Bag of Spilling: Operation Anchorage, The Pitt, and Mothership Zeta begin with the player temporarily losing everything in their inventory. This is because the first takes place in a computer simulation while in the other two your things are confiscated by raiders (The Pitt) or aliens (Mothership Zeta).
 Fallout 3 (Video Game) / int_28104b90
featureApplicability
1.0
 Fallout 3 (Video Game) / int_28104b90
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_28104b90
 Fallout 3 (Video Game) / int_28a5213a
type
Small Name, Big Ego
 Fallout 3 (Video Game) / int_28a5213a
comment
Small Name, Big Ego: Dave, president of the tiny micronation of the Republic of Dave (with a population of about 10 or so, mostly children,) who believes that it's his destiny to conquer and repopulate the wasteland, and threatens to have the player shot for such heinous acts as not referring to him as Mister President. Though he stresses that the Republic of Dave is a republic, and thus still holds presidential elections, he's the only one who ever runs, and if the player manages to pull some trickery to get either his first wife or eldest son elected, Dave throws a fit and storms out to form a new Republic of Dave in Old Olney (which, seeing as Old Olney is infested with Deathclaws, he more than likely won't survive.)
 Fallout 3 (Video Game) / int_28a5213a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_28a5213a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_28a5213a
 Fallout 3 (Video Game) / int_28b2f93a
type
Slavery Is a Special Kind of Evil
 Fallout 3 (Video Game) / int_28b2f93a
comment
Slavery Is a Special Kind of Evil: The slavers of Paradise Falls are so evil that waltzing into their home and slaughtering the lot of them counts as good karma. Enslaving people with the Mesmetron is always an evil act. Always. Even enslaving the Villain by Default raiders. Pay Evil unto Evil is not in effect here as you're only furthering the system.
 Fallout 3 (Video Game) / int_28b2f93a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_28b2f93a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_28b2f93a
 Fallout 3 (Video Game) / int_2937826d
type
Hurricane of Puns
 Fallout 3 (Video Game) / int_2937826d
comment
Hurricane of Puns: Some unique weapon names, such as Man Opener, Jack (a unique Ripper), Rock-it Launcher, Board of Education, etc.
 Fallout 3 (Video Game) / int_2937826d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2937826d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2937826d
 Fallout 3 (Video Game) / int_294ed981
type
Bilingual Bonus
 Fallout 3 (Video Game) / int_294ed981
comment
Bilingual Bonus: You don't have the in-game translator to help you to figure out anything Toshiro Kago in Mothership Zeta is saying, unless you understand Edo period Japanese. Yao Guai is Cantonese for hungry ghosts. It also means 'monster' or 'devil' in Mandarin.
 Fallout 3 (Video Game) / int_294ed981
featureApplicability
1.0
 Fallout 3 (Video Game) / int_294ed981
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_294ed981
 Fallout 3 (Video Game) / int_2973d31b
type
Modular Epilogue
 Fallout 3 (Video Game) / int_2973d31b
comment
Modular Epilogue: The ending consists of three different consecutive scenes determined, respectively, by whether you sacrificed yourself or chickened out and chose an ally instead (and in DLC, whether you chose an ally who is immune or not immune to radiation), whether you were good, neutral, or evil on the Karma Meter, and whether you infected the Wasteland's water supply.
 Fallout 3 (Video Game) / int_2973d31b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2973d31b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2973d31b
 Fallout 3 (Video Game) / int_297ab1b9
type
Parental Abandonment
 Fallout 3 (Video Game) / int_297ab1b9
comment
Parental Abandonment: Your father leaves around your 19th birthday, which leads to the Vault falling into mayhem from the Radroach infestation and the Overseer going nuts. He had a very good reason for it however, despite the severe consequences for his child. "Latchkey" Kenny in Point Lookout was also abandoned by his parents, the Swampfolk, because he "don't got the marks" of a Swampfolk and was left to fend for himself.
 Fallout 3 (Video Game) / int_297ab1b9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_297ab1b9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_297ab1b9
 Fallout 3 (Video Game) / int_29a39f6
type
Easter Egg
 Fallout 3 (Video Game) / int_29a39f6
comment
Catherine, the Lone Wanderer's mother, is the first character to die in the game. While the game never shows you what she looks like (other than her legs, which are unusually dark for the lighting effects used in the scene), use of PC console commands and an Easter Egg in Fallout: New Vegas show that she's black.
 Fallout 3 (Video Game) / int_29a39f6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_29a39f6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_29a39f6
 Fallout 3 (Video Game) / int_29e294a6
type
Stopped Clock
 Fallout 3 (Video Game) / int_29e294a6
comment
Stopped Clock: Every single clock you see is stopped at the exact time the Chinese attack occurred (9:48). None are the purely mechanical, wind-up types that might have continued.
 Fallout 3 (Video Game) / int_29e294a6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_29e294a6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_29e294a6
 Fallout 3 (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Fallout 3 (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Averted with the .32 pistol, a revolver that is actually one of the weakest guns in the game. The Scoped .44 Magnum on the other hand is among the best of the available pistols offset by its terrible item health; every shot visibly degrades it. Then there's the PC cheat-only .44 Magnum, which will destroy anything in one shot. Raiders, mutants, robots, buses, vertibirds...
 Fallout 3 (Video Game) / int_2a195285
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_2a195285
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2a195285
 Fallout 3 (Video Game) / int_2a542c7d
type
Beam Spam
 Fallout 3 (Video Game) / int_2a542c7d
comment
Beam Spam: The Gatling Laser, naturally. It is a favorite of high-level Brotherhood and Enclave soldiers, as well as Fawkes.
 Fallout 3 (Video Game) / int_2a542c7d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2a542c7d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2a542c7d
 Fallout 3 (Video Game) / int_2ae29c0d
type
The Dreaded
 Fallout 3 (Video Game) / int_2ae29c0d
comment
The Dreaded: The Puppet Man, to the slavers in Paradise Falls, at least. When you find his Vault 77 jumpsuit, it is found with a holotape which is titled in all caps as "BURN THIS GODDAMN JUMPSUIT", in which a slaver advises another to burn the jumpsuit in fear of attracting the Puppet Man.
 Fallout 3 (Video Game) / int_2ae29c0d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2ae29c0d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2ae29c0d
 Fallout 3 (Video Game) / int_2af679a6
type
Sidequest
 Fallout 3 (Video Game) / int_2af679a6
comment
Sidequest: Unlike Bethesda's previous title, Oblivion, which has story arcs out the yin-yang, the majority of the sidequests and characters you encounter have no bearing on either the central questline of the game or on each other. This is in contrast to Fallout: New Vegas, where most of the sidequests and characters have some ties to the central NCR-vs-Legion conflict or are otherwise interconnected with other events and characters elsewhere in the game. As a result, Fallout 3 is more of an episodic TV show, while New Vegas is more of a Myth Arc mini-series.
 Fallout 3 (Video Game) / int_2af679a6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2af679a6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2af679a6
 Fallout 3 (Video Game) / int_2b0d73eb
type
Outlaw Town
 Fallout 3 (Video Game) / int_2b0d73eb
comment
Outlaw Town: Paradise Falls is a town of slavers. Likewise, Evergreen Mills is a town run by raiders. Good karma players tend to enjoy "scourging" these towns, in the parlance of the Brotherhood.
 Fallout 3 (Video Game) / int_2b0d73eb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2b0d73eb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2b0d73eb
 Fallout 3 (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Fallout 3 (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Big weapons in general are difficult to put to practical use. To note: The Fat Man launcher fires miniature nuclear warheads. Its unique variant, the Experimental MIRV, is a weapon that can fire eight mini-nukes at once. Problems: There's a limited number of mini-nukes (seventy-two in the entire vanilla game, with a handful more added by the expansions), and the toughest bosses in the game take two to three hits at most to kill with a regular Fat Man. Further, firing this weapon will very likely blow up the wielder along with the target. Overkill much? Fire it once for the "cool value," then sell it or stick it in a locker and never use it again. The Minigun is useless in VATS, goes through ammo like a sieve, is too bulky to carry as a backup, does rather weak damage for what it is, and cannot score critical hits. It also has a long windup sequence to get the barrel spinning, during which your target is free to attack you. It is only really useful at close range, and is outclassed by the Flamer which has equally high damage potential and fires instantly when you pull the trigger. The Missile Launcher has a clip size of one and takes too long to reload between shots to use as a primary weapon, and doesn't do enough damage per shot against high hitpoint targets to warrant carrying as a backup. It is also useless in VATS at long range as it will often miss. The only Big Gun that seems practical enough for regular use is the Vengeance Gatling Laser. However, spare Gatling Lasers to use for repairs are rare, it deteriorates extremely quickly, rarely ever scores critical hits, and it can go through ammo quickly if you aren't careful. Also, the only place where it's obtainable is a sanctuary filled to the brim with Deathclaws. The Rock-It Launcher, an improvised device that uses the Vendor Trash you pick up as ammo. Generally useless junk like bent tin cans and coffee mugs become lethal weapons with it. It's quite a bit of fun to watch a super mutant killed by a teddy bear. But in terms of utility, it's not all that strong as the ammo still has weight and weighs you down, and thus it can't even be as useful as a simple assault or hunting rifle with weightless ammo. Fun to play with just for the novelty, but little more. Many small guns and energy weapons also have this problem: The Scoped .44 Magnum and Sniper Rifle both break down too quickly, ammo is relatively rare, spares for repairs are difficult to find, and are almost always in poor condition when found or purchased. This means you need to find several so you can repair them into a single pristine gun which starts deteriorating rapidly with every shot. The Alien Blaster will vaporize any standard enemy with one shot, due to its 100% critical hit chance and high base damage. But it breaks down very quickly (and can only be repaired by certain NPCs for cash) and has such a limited ammo supply that it's almost not worth using. Its best value is for headshots at Elite Mooks in VATS where more conventional weaponry won't take them down fast enough. With the Mothership Zeta expansion, it becomes more practical and downplays the trope, as you can keep it repaired with items found aboard the ship and can acquire significantly more ammo. Melee weapons as well: In general, melee are almost always suboptimal for anything other than sneak attacks. Why? Because most enemies will be shooting at you from a distance, and the ones that don't (like Deathclaws) have even stronger melee attacks of their own and should be dealt with at range anyway. While Min-Maxing your stats and perks to do insane damage with the Shishkebab while investing in the best-quality armor, defensive perks, and combat drugs to help you survive until you reach your target is a viable (and fun) option, it's never going to work as well as plain old Boring, but Practical small guns. Jack the Ripper takes the cake. It's a Chain Sword with strong base damage that hits (read: gives Critical Hits a chance to proc) over 30 times a second and has a great crit rate, chewing through high-level enemies like nobody's business. In fact, with 10 Luck, a Melee Weapons skill of 100, and the perks Finesse, Superior Defender, Ghoul Ecology, Better Criticals, and Bloody Mess it can tear through Deathclaws in 2 hits and Super Mutant Overlords (Super Mutants that are one [big] step away from Behemoths) in 4. It also degrades in quality incredibly quickly and can only be repaired by cannibalizing the already-rare standard Ripper for parts or spending lots of caps at merchants. Expect to switch back to the equally-awesome but far more practical Shishkebab after it craps out in the middle of a long quest one too many times. The "Nuclear Anomaly" Perk in Broken Steel. The in-universe explanation? The perk is apparently a mutation that expels all of the radiation inside the Lone Wander's body. Violently. At 20 hit points or less, the Lone Wanderer blows up like a mini-nuke every 10 seconds until their hit points go above 20. So aside from only working at extremely low health and having the range of a hawked loogie, the damage is determined not by your Radiation level but by your Damage Resistance, it can (and most likely will) cripple your limbs as well as damaging your armor, if it doesn't do that it will kill you at any difficulty higher than easy, and there are few enemies that attack at close range running the gamut of Feral Ghouls and Raiders to Super Mutant Behemoths, Albino Radscoprions,Feral Ghoul Reavers, and Deathclaws (all of whom can kill you faster than you can heal). The final nail in the coffin is that it's a end-game perk and its only competition raises all your S.P.E.C.I.A.L. stats to 9. In-universe, Liberty Prime. It was intended to be used against the Chinese in Alaska, but had so much heavy weaponry that they couldn't make its power supply sufficient.
 Fallout 3 (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2bdae2ae
 Fallout 3 (Video Game) / int_2cd22076
type
Fantastic Drug
 Fallout 3 (Video Game) / int_2cd22076
comment
Fantastic Drug: Can't be a Fallout game without them. You have Jet and its upgrade Ultrajet, Psycho, Mentats, Rad-X, and Rad-Away. There is also the psychoactive drugs that are still pumped in Vault 106's air filtration system that drives anyone brave/greedy/dumb enough to enter insane.
 Fallout 3 (Video Game) / int_2cd22076
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2cd22076
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2cd22076
 Fallout 3 (Video Game) / int_2d4a6d8c
type
Sophisticated as Hell
 Fallout 3 (Video Game) / int_2d4a6d8c
comment
Sophisticated as Hell: Desmond from the Point Lookout add-on is quite eloquent. He's also a walking Cluster F-Bomb.
 Fallout 3 (Video Game) / int_2d4a6d8c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2d4a6d8c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2d4a6d8c
 Fallout 3 (Video Game) / int_2d4fa515
type
Ax-Crazy
 Fallout 3 (Video Game) / int_2d4fa515
comment
The Raiders. Psychopathic, Ax-Crazy, and chem-addicted bandits looking like they were taken straight from a Mad Max movie. Their constant taunting about how they're going to slaughter you and enjoy it, as well as their exquisite taste in crib decoration (hanging decaying corpses all over the place) are just icing on the cake.
 Fallout 3 (Video Game) / int_2d4fa515
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2d4fa515
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2d4fa515
 Fallout 3 (Video Game) / int_2d8da79
type
Clueless Aesop
 Fallout 3 (Video Game) / int_2d8da79
comment
Clueless Aesop: In the original release, the good-karma ending requires you to sacrifice yourself in a radiation filled chamber to ensure purified water. This radiation bypasses protection from radiation suits, Rad-X, or Rad Away. Even with Broken Steel adding the option to ask the radiation immune Charon or Fawkes to activate Project Purity instead, the game calls the player a child for not doing it themselves. Apparently, it's better to throw your life away for the sake of following a father's example than to find a way to complete the objective and live, because sacrifice is the "greatest of virtues".
 Fallout 3 (Video Game) / int_2d8da79
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2d8da79
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2d8da79
 Fallout 3 (Video Game) / int_2f755152
type
Invisible Wall
 Fallout 3 (Video Game) / int_2f755152
comment
Invisible Wall: Invoked to prevent the player from wandering off the map and, in other instances, save your computer from trying to process everything at once. Used to frustrating effect in downtown DC, which is a maze of invisible walls covered in piles of rubble that the player often should be able to scale over with ease. This forces the player to use the labyrinthine sewers and subway tunnels to get around. Operation Anchorage's invisible walls are anything but invisible (looking like blue forcefields) but serve the same purpose of keeping the player from wandering out of bounds, and are made visible to make the simulation look more like a simulation.
 Fallout 3 (Video Game) / int_2f755152
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2f755152
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2f755152
 Fallout 3 (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Fallout 3 (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: Gratuitous Chinese in this case. To note: The cover of the stealth skill book, the Chinese Army Spec Ops Training Manual, and the bottom of the Chinese Pistol have Chinese writing. The Chinese Remnants and the randomly located Chinese Radio Beacon signal speak Chinese. Somewhat unsurprising given the game setting's Great War between China and the United States. (The Chinese writing on the Brass Lantern in Megaton is left unexplained.) In Mandarin, yāo guài translates as "monster" or "demon." In Chinese mythology, "yao guai" are usually physical manifestations of the spirits of mistreated animals, or fallen divine animals.
 Fallout 3 (Video Game) / int_2fcf9bbc
featureApplicability
1.0
 Fallout 3 (Video Game) / int_2fcf9bbc
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_2fcf9bbc
 Fallout 3 (Video Game) / int_3033b958
type
Giant Enemy Crab
 Fallout 3 (Video Game) / int_3033b958
comment
Giant Enemy Crab: Mirelurks, person-sized mutated crabs.
 Fallout 3 (Video Game) / int_3033b958
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3033b958
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3033b958
 Fallout 3 (Video Game) / int_309b8806
type
Cursed with Awesome
 Fallout 3 (Video Game) / int_309b8806
comment
Cursed with Awesome: Having a very high Karma Meter has two major effects: a citizen of Megaton will occasionally present you with a gift from the town, and you'll occasionally be attacked by Talon Company mercenaries intent on stopping your do-gooding. The gifts are at best nice but inconsequential (a Stimpak or some ammo) and at worst useless (an iguana on a stick) and many players find them annoying, but the Talon Company encounters can be very lucrative, yielding plenty of Combat Armor that can be sold or used to repair one of the best unique armor sets in the game, high-level weapons like plasma rifles, and lots of ammo on top of a decent bit of experience.
 Fallout 3 (Video Game) / int_309b8806
featureApplicability
1.0
 Fallout 3 (Video Game) / int_309b8806
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_309b8806
 Fallout 3 (Video Game) / int_31083edb
type
Logic Bomb
 Fallout 3 (Video Game) / int_31083edb
comment
Logic Bomb: With high enough science skill, you can do this to get President Eden to self destruct. Moira will survive your setting off the Megaton nuke (albeit as a ghoul) so that you don't lose the "Wasteland Survival Guide" quest. However, after a few in-game days, she'll move to Underworld - and she's very likely to die in the process (unless you manually guard her on the trip). If you don't want to lose access to the quest for good, it's advised that you finish it before you set off the bomb.
 Fallout 3 (Video Game) / int_31083edb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_31083edb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_31083edb
 Fallout 3 (Video Game) / int_31874a
type
100% Heroism Rating
 Fallout 3 (Video Game) / int_31874a
comment
100% Heroism Rating: Having the best karma rating means that you'll occasionally have people run up to you while you're in Megaton and give you supplies. And if you have very evil karma, slavers in Paradise Falls will also occasionally run up and give you supplies. Go to either extreme, and you'll have either ultra-evil mercenaries (if you are good) or vigilante "lawmen" (if you are evil) attack you as random encounters. Also, one perk gives you a substantial bonus to your Speech skill, provided that you maintain a Neutral karma level. To put this in perspective, you can earn enough Karma points to be "Good" or "Evil" before you leave the tutorial level.
 Fallout 3 (Video Game) / int_31874a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_31874a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_31874a
 Fallout 3 (Video Game) / int_318bdacf
type
Elmuh Fudd Syndwome
 Fallout 3 (Video Game) / int_318bdacf
comment
Elmuh Fudd Syndwome: Biwwy in Wittle Wampwight. Wanna buy his Wazer Wifle?
 Fallout 3 (Video Game) / int_318bdacf
featureApplicability
1.0
 Fallout 3 (Video Game) / int_318bdacf
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_318bdacf
 Fallout 3 (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Fallout 3 (Video Game) / int_31a2a33c
comment
Nuka Grenades. Nuka-Cola Quantum is rare to come by, so unless you're being attacked by a Yao Guai or a Deathclaw, you'll want to save as many of them as you can. Subverted in Broken Steel with the new Quantum Chemist perk; whenever you have ten Nuka-Cola bottles in your inventory, they automatically disappear in order to convert to one Nuka-Cola Quantum. Suddenly, it becomes more viable to make Nuka Grenades as regular throwable weapons.
 Fallout 3 (Video Game) / int_31a2a33c
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_31a2a33c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_31a2a33c
 Fallout 3 (Video Game) / int_31cd5fe7
type
Apologetic Attacker
 Fallout 3 (Video Game) / int_31cd5fe7
comment
Apologetic Attacker: Robobrains are unfailingly polite, even while threatening or trying to kill you.
 Fallout 3 (Video Game) / int_31cd5fe7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_31cd5fe7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_31cd5fe7
 Fallout 3 (Video Game) / int_31eeddc8
type
Level Scaling
 Fallout 3 (Video Game) / int_31eeddc8
comment
Level Scaling: The level of the enemies in an area are based on your level when you enter it for the first time. This means, if you enter an area at level one, you'll deal with level one type foes, even if you re-enter after reaching level 30. That said, it is possible to encounter enemies that you normally wouldn't see until a much higher level. For example, if you get your karma high enough early on (like, say, by defusing the bomb in Megaton) and then head out to do some exploring, you might meet your first Talon Company hit squad while you're still wearing a Vault 101 jumpsuit and carrying a measly 10mm pistol. And gods help you if you wander too close to Old Olney without being at a high level and carrying a lot of firepower. When you reload an area (even if it means the game reloading your last save if you die), the game may spawn one of a few different level independent "random encounter" options, including a Mexican Standoff between wastelanders over some pure water, and a Deathclaw(which may or may not be crippled) in the immediate nearby area.
 Fallout 3 (Video Game) / int_31eeddc8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_31eeddc8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_31eeddc8
 Fallout 3 (Video Game) / int_32768814
type
Kick the Son of a Bitch
 Fallout 3 (Video Game) / int_32768814
comment
Kick the Son of a Bitch: Normally, townicide is a huge Kick the Dog moment for the player, but if the town is question happens to be the slaver den of Paradise Falls...
 Fallout 3 (Video Game) / int_32768814
featureApplicability
1.0
 Fallout 3 (Video Game) / int_32768814
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_32768814
 Fallout 3 (Video Game) / int_32da548d
type
Arch-Enemy
 Fallout 3 (Video Game) / int_32da548d
comment
Mr. Crowley and his Arch-Enemy Allister Tenpenny are named after Aleister Crowley, an occultist and coiner of the term Magick.
 Fallout 3 (Video Game) / int_32da548d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_32da548d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_32da548d
 Fallout 3 (Video Game) / int_334e48a1
type
After the End
 Fallout 3 (Video Game) / int_334e48a1
comment
The entire Fallout series takes place after a nuclear war between America and China. The prewar world was pretty Crapsack-y to begin with if the little tidbits of history you can find are any indication, but atomic Armageddon sure didn't help.
 Fallout 3 (Video Game) / int_334e48a1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_334e48a1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_334e48a1
 Fallout 3 (Video Game) / int_33864ee8
type
Collection Sidequest
 Fallout 3 (Video Game) / int_33864ee8
comment
Collection Sidequest: Many examples. Finding all of the Vault-Tec Bobbleheads in the Capital Wasteland, collecting all 100 steel ingots in The Pitt, finding thirty Nuka-Cola Quantum for "The Nuka-Cola Challenge", finding 10 briefcases of Chinese intel in Operation: Anchorage, etc.
 Fallout 3 (Video Game) / int_33864ee8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_33864ee8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_33864ee8
 Fallout 3 (Video Game) / int_339b3062
type
Quintessential British Gentleman
 Fallout 3 (Video Game) / int_339b3062
comment
Quintessential British Gentleman: The Mr Handy robots. When confronted with an enemy, they will oftentimes shout "For Queen and Country!" before firing their flamethrower.
 Fallout 3 (Video Game) / int_339b3062
featureApplicability
1.0
 Fallout 3 (Video Game) / int_339b3062
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_339b3062
 Fallout 3 (Video Game) / int_34dcfc96
type
Kick the Dog
 Fallout 3 (Video Game) / int_34dcfc96
comment
There not a single half decent alien in the Mothership Zeta expansion. You also find they like to do cruel experiments on abductees and even shock them with their batons just for fun at times.
 Fallout 3 (Video Game) / int_34dcfc96
featureApplicability
1.0
 Fallout 3 (Video Game) / int_34dcfc96
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_34dcfc96
 Fallout 3 (Video Game) / int_35022c20
type
No Plans, No Prototype, No Backup
 Fallout 3 (Video Game) / int_35022c20
comment
No Plans, No Prototype, No Backup: The Cure in The Pitt expansion. Justified - the cure involves tissue samples from a baby.
 Fallout 3 (Video Game) / int_35022c20
featureApplicability
1.0
 Fallout 3 (Video Game) / int_35022c20
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_35022c20
 Fallout 3 (Video Game) / int_35884ee7
type
Villainous Incest
 Fallout 3 (Video Game) / int_35884ee7
comment
Villainous Incest: The Andale residents. You're pretty far gone when generations of inbreeding that's been going on for about 200 years straight isn't your dark secret.
 Fallout 3 (Video Game) / int_35884ee7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_35884ee7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_35884ee7
 Fallout 3 (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Fallout 3 (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Plentiful in both NPC dialogue as well as Enemy Chatter. In particular, there are Mayor MacCready of Little Lamplight (particularly striking since he's eleven at most) and Desmond Lockheart from Point Lookout. Neither of them seem capable of forming a sentence without swearing.
 Fallout 3 (Video Game) / int_35a858b3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_35a858b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_35a858b3
 Fallout 3 (Video Game) / int_362461f6
type
Sex Slave
 Fallout 3 (Video Game) / int_362461f6
comment
Clover, a brainwashed and beaten slave girl in a pink dress and an explosive collar that was trained to be a Sex Slave... and bodyguard. Having her Melee and Small Guns skills tagged, she can learn how to be a pretty decent shot and is handy with a lead pipe. When first recruited (read: sold), she carries a Sawed-Off Shotgun and a Chinese officer sword, not too shabby at low levels.
 Fallout 3 (Video Game) / int_362461f6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_362461f6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_362461f6
 Fallout 3 (Video Game) / int_36e63b81
type
Rule of Cool
 Fallout 3 (Video Game) / int_36e63b81
comment
Rule of Cool: Per series tradition, where the Fallout universe works according to 1950s era SCIENCE! and theire vision of the future. For example, instead of simply causing a miserable death, radiation can create mutants while nearly everything runs on atomic energy.
 Fallout 3 (Video Game) / int_36e63b81
featureApplicability
1.0
 Fallout 3 (Video Game) / int_36e63b81
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_36e63b81
 Fallout 3 (Video Game) / int_36ed3e1e
type
Ascended Meme
 Fallout 3 (Video Game) / int_36ed3e1e
comment
Ascended Meme: The "Adventures of Herbert 'Daring' Dashwood" radio play has Argyle defeat a bunch of super mutants though a popular player tactic: reverse-pickpocketing live explosives into their inventories (referred to as the "Shady Sands Shuffle".)
 Fallout 3 (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_36ed3e1e
 Fallout 3 (Video Game) / int_378476a2
type
Abandoned Laboratory
 Fallout 3 (Video Game) / int_378476a2
comment
Abandoned Laboratory: Nearly all of the Vaults you encounter are the unfortunate aftermaths of one of Vault-Tec's experiments that worked more or less as they were intended to.
 Fallout 3 (Video Game) / int_378476a2
featureApplicability
1.0
 Fallout 3 (Video Game) / int_378476a2
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_378476a2
 Fallout 3 (Video Game) / int_38326b11
type
Clone Degeneration
 Fallout 3 (Video Game) / int_38326b11
comment
Clone Degeneration: Whatever the hell happened in Vault 108, it certainly didn't end well. You will usually first encounter the body of "Gary 42" before you encounter numerous other Gary #s. The only thing any of them are capable of saying is "Ahh, Gary!" in an expecting and welcome tone of voice. Then they attack you.
 Fallout 3 (Video Game) / int_38326b11
featureApplicability
1.0
 Fallout 3 (Video Game) / int_38326b11
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_38326b11
 Fallout 3 (Video Game) / int_38d17b6c
type
Boss Arena Idiocy
 Fallout 3 (Video Game) / int_38d17b6c
comment
Boss Arena Idiocy: There is a Super Mutant Behemoth in the Rotunda of the Capitol Building. Behemoths only have melee attacks, but this one is notable because it is encountered in an arena which can only be accessed through doors which are smaller than the behemoth (the four other Behemoths are found in exterior maps). The safest way to kill it is to pepper it with bullets while remaining in a safe spot outside of the room.
 Fallout 3 (Video Game) / int_38d17b6c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_38d17b6c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_38d17b6c
 Fallout 3 (Video Game) / int_38f1a7ed
type
Defector from Decadence
 Fallout 3 (Video Game) / int_38f1a7ed
comment
Defector from Decadence: Old Man Harris used to be one of the lunatics in Andale until he had a Heel Realization. If you kill them all he not only thanks you for what you did, but promises to raise the two child survivors to believe that cannibalism and incest are wrong.
 Fallout 3 (Video Game) / int_38f1a7ed
featureApplicability
1.0
 Fallout 3 (Video Game) / int_38f1a7ed
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_38f1a7ed
 Fallout 3 (Video Game) / int_3946634e
type
The Smart Guy
 Fallout 3 (Video Game) / int_3946634e
comment
The Smart Guy: Donovan, the Ranger's repairman and electronics specialist.
 Fallout 3 (Video Game) / int_3946634e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3946634e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3946634e
 Fallout 3 (Video Game) / int_398692d6
type
Kill 'Em All
 Fallout 3 (Video Game) / int_398692d6
comment
Three Dog often says "Ghouls are people too", which can either be ignored by the player or not, but even he admits that Feral Ghouls are dangerous to everybody, going so far as to say "So kill as many as you damn well please".
 Fallout 3 (Video Game) / int_398692d6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_398692d6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_398692d6
 Fallout 3 (Video Game) / int_39aeb09e
type
Rare Candy
 Fallout 3 (Video Game) / int_39aeb09e
comment
Rare Candy: The Vault-Tec Bobbleheads. Each gives one point to their S.P.E.C.I.A.L. stat or ten their skill. Some Bobbleheads can be Permanently Missable, such as the one in Vault 101 or Raven Rock. Skillbooks. which give one point to each skill or two with the Comprehension perk. Here and Now is a perk available at level 10 (or higher) which sends you to he next level automatically.
 Fallout 3 (Video Game) / int_39aeb09e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_39aeb09e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_39aeb09e
 Fallout 3 (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Fallout 3 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Small Guns may not have the spectacular effects of Big Guns or Energy Weapons, but they are more plentiful, more reliable, and easier to keep supplied with ammo. To note some specific examples: Assault Rifles hit a nice sweet spot between range, rate of fire, and stopping power, are easy to repair, and use some of the most common ammo in the game. The humble Hunting Rifle lacks the scope and additional critical hit chance of a Sniper Rifle, but does nearly as much base damage, uses more plentiful ammo, and is easier to keep repaired. While a shotgun might not be considered the sneakiest weapon in a game, combat shotguns become somewhat ridiculous when taking into account how the game handles critical hits (per projectile rather than per shot,) and shotguns fire nine projectiles. With relevant perks and the proper-name version, shotguns can do more damage from a sneak attack than the Fat Man. Despite all the flashy Power Armors and gimmicky clothes littered around the wastes, the Combat Armor is what you'll end up wearing for the vast majority of the game. You can buy it from Craterside Supply, the first shop in the game, after a short, randomly generated time period. So short, in fact, you might not even use the Leather Armor at all, of which the Combat Armor's damage resistance is higher than, not to mention near equal with the much heavier Metal Armor and Power Armors which take up inventory space, slow your movement, and, in the case of Power Armor, penalizes your ability to Sneak. The unique Reilly's Rangers combat armor has the best DR in the game excluding power armor, doesn't slow you down or impede your Agility/Sneak, and can be repaired with normal combat armor found on Talon mercs all over DC. It also gives some nice stat boosts. Several skills qualify: Repair is one of the most practical. It allows you to combine items of the same type, adding their durability together so that your weapons and armor keep functioning. Necessary, but not particularly impressive as far as combat goes. Or is it? In fact, it is a serious force-multiplier. As an item's durability value increases, so too does its related function (well-repaired weapons do more damage, good condition armor offers more protection, etc.) This means that a player with good Repair skill can outmatch their opponents even when the opponents use ostensibly the same equipment, since the player has them in better quality. Furthermore, better condition pieces of equipment sell for more money, meaning that the player can transform several low-value items (which would be too heavy to carry all of) into fewer high-value items which are easier to carry back to a merchant. The Barter skill gets you better prices at merchants, which doesn't sound like much, but can make the difference between scrounging in the trash for loot to sell, obsessing over maxing out your price to weight ratio just to keep your weapons repaired, and enough healing items to not die versus rolling in enough caps to buy everything you need as well as pimp out a penthouse apartment. Several perks qualify: The Strong Back perk lets you carry an extra 50 lbs in your inventory. Stop yawning! That's enough to slap on a suit of Power Armor and strap a missile launcher or two to the back while still having room for the rest of your loot. The Educated perk gives +3 skill points per level, an extra 78 by the time you hit the level cap if you take it as early as possible. The Comprehension perk gives you one measly extra skill point (skills max out at 100) when reading a skill book, which doesn't sound like much. Then you realize that there are 324 skill books to be found in the wasteland, and suddenly spending that same perk slot on any of the "+5 each to two different skills" perks sounds like a ripoff. You don't have to go too far out of your way before it pays for itself. Intense Training provides a single point in one of the player's seven primary stats. This means +2 to 1-3 skills (or +1/2 a point, rounded up, to all of them, in the case of Luck), as well as any derived stats that are governed (more hit points for Endurance, more carrying capacity/melee damage for Strength, etc.). However, despite all the passive bonuses, it doesn't actually do anything noticeable. For female player characters, the Black Widow perk gives a handful of dialogue options that generally aren't nearly as fun as you'd think. It also gives 10% bonus damage against male enemies, which encompasses the majority of Raiders and those pesky Talon Company mercs that are always giving you a hard time.
 Fallout 3 (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_39b8d3d6
 Fallout 3 (Video Game) / int_3b0fd855
type
Obstructive Code of Conduct
 Fallout 3 (Video Game) / int_3b0fd855
comment
The Ninth Circle's proprietor, Ahzrukhal. He knows that Charon really hates his guts and is only held in check by a contract. Ahzrukhal will still let the Lone Wanderer buy the contract off him.
 Fallout 3 (Video Game) / int_3b0fd855
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3b0fd855
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3b0fd855
 Fallout 3 (Video Game) / int_3b113b7
type
Character Development
 Fallout 3 (Video Game) / int_3b113b7
comment
Flak and Shrapnel share a bed and run a store together in Rivet City, and one of the slavers at Paradise Falls describes Flak as an "old queen". If you enslave Flak, Shrapnel will start wandering the wastes to look for him due to a scripting error that requires them to stay close to each other, though some like the bug because it adds Character Development and a Tearjerker into the game.
 Fallout 3 (Video Game) / int_3b113b7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3b113b7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3b113b7
 Fallout 3 (Video Game) / int_3b79029a
type
Crapsaccharine World
 Fallout 3 (Video Game) / int_3b79029a
comment
Crapsaccharine World: Tranquility Lane, a computer simulation in Vault 112, is modeled after 1950's Suburbia with cheerful background music, neat and clean houses, perfectly manicured lawns, and white picket fences: a complete contrast to the wrecked and rotten neighborhoods of the surface world. However, it's also controlled by a sadistic German scientist named Dr. Braun in the guise of a little girl, who uses his powers over the simulation to torment, torture, and murder the other residents over and over again. Even without Braun's cruelty, it wouldn't be a nice place to live anyway, as it consists entirely of a Cut-and-Paste Suburb nestled within a small cul-de-sac with no apparent outside world.
 Fallout 3 (Video Game) / int_3b79029a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3b79029a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3b79029a
 Fallout 3 (Video Game) / int_3d59c9a0
type
Powered Armor
 Fallout 3 (Video Game) / int_3d59c9a0
comment
Powered Armor: Per series tradition. However, it requires specialized training that limits it to the Brotherhood (both factions) and the Enclave. Advancing far enough in the main questline will get you training from the Brotherhood, as will the Operation: Anchorage DLC which can be accessed from day one if you choose.
 Fallout 3 (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3d59c9a0
 Fallout 3 (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Fallout 3 (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The Take It Back! quest sees you join up with a Brotherhood of Steel squad and Liberty Prime to deal one of these to the Enclave on the way to reclaiming Project Purity. You can simply follow Liberty Prime while looting the bloody chunks of what used to be Enclave soldiers left in his wake.
 Fallout 3 (Video Game) / int_3d699462
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3d699462
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3d699462
 Fallout 3 (Video Game) / int_3e16e61c
type
Villain by Default
 Fallout 3 (Video Game) / int_3e16e61c
comment
Villain by Default: All raiders are homicidally insane, drug-crazed lunatics who live in shelters with human remains used as decoration. Text logs and messages suggest them to be capable of reasoning, but gameplay-wise all they ever do is attack anything and everything regardless of consequences.
 Fallout 3 (Video Game) / int_3e16e61c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3e16e61c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3e16e61c
 Fallout 3 (Video Game) / int_3e74b72e
type
The Pollyanna
 Fallout 3 (Video Game) / int_3e74b72e
comment
Subverted at least once, though; Moira is convinced that Mirelurks must have a complex underwater society. They don't.
 Fallout 3 (Video Game) / int_3e74b72e
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_3e74b72e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3e74b72e
 Fallout 3 (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 Fallout 3 (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: With mushroom clouds, thanks to their atomic engines.
 Fallout 3 (Video Game) / int_3ec7c277
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3ec7c277
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3ec7c277
 Fallout 3 (Video Game) / int_3f71c185
type
Teenage Wasteland
 Fallout 3 (Video Game) / int_3f71c185
comment
Teenage Wasteland: Big Town which is made up of people who grew too old to live in Little Lamplight. Little Lamplight itself is a child version of this and only allows children. Anyone who turns 16 is forced to trek over to Big Town, such as Sticky (the youngest person you can personally kill in the game).
 Fallout 3 (Video Game) / int_3f71c185
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3f71c185
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3f71c185
 Fallout 3 (Video Game) / int_3fcfdefd
type
Hillbilly Horrors
 Fallout 3 (Video Game) / int_3fcfdefd
comment
Hillbilly Horrors: The Point Lookout DLC. You're fighting a tribe of brain-dead crazies and homicidal, inbred, backwoods yokels who are linked to the Pre-War cult of Ug-Qualtoth. Their mutations stem more from inbreeding than actual radiation, though it probably helped.
 Fallout 3 (Video Game) / int_3fcfdefd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3fcfdefd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3fcfdefd
 Fallout 3 (Video Game) / int_3fe2b13f
type
Ungrateful Bastard
 Fallout 3 (Video Game) / int_3fe2b13f
comment
Ungrateful Bastard: The Operation: Anchorage DLC ends with Defender Sibley mutinying against Protector Mc Graw because he doesn't want some filthy outsider walking off with any of the tech from the Outcast's armory (never mind that it's because of said outsider that they can even get into said armory in the first place.) Roy Phillips, pre-War cop turned post-War ghoul, needs your help to get into Tenpenny Tower. Do it peacefully and he'll murder everyone inside with his pack of feral ghouls because he was going to anyway. Kill him afterwards and you'll get a karma hit (unless its a sneak attack) because Three-Dog portrays him as a "victim" of a group cruel racists.
 Fallout 3 (Video Game) / int_3fe2b13f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_3fe2b13f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_3fe2b13f
 Fallout 3 (Video Game) / int_400b9d22
type
Sunglasses at Night
 Fallout 3 (Video Game) / int_400b9d22
comment
Sunglasses at Night: There is no penalty in doing so: You get a Perception bonus, even at night.
 Fallout 3 (Video Game) / int_400b9d22
featureApplicability
1.0
 Fallout 3 (Video Game) / int_400b9d22
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_400b9d22
 Fallout 3 (Video Game) / int_409c3edf
type
Zip Mode
 Fallout 3 (Video Game) / int_409c3edf
comment
Zip Mode: Fast travel to major areas.
 Fallout 3 (Video Game) / int_409c3edf
featureApplicability
1.0
 Fallout 3 (Video Game) / int_409c3edf
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_409c3edf
 Fallout 3 (Video Game) / int_40a447c3
type
Indestructible Edible
 Fallout 3 (Video Game) / int_40a447c3
comment
Indestructible Edible: All the Pre-War junk food is still nourishing, if slightly radioactive. Possibly justified by the fact that irradiating food does make it last longer, though the preservatives should have turned toxic long ago.
 Fallout 3 (Video Game) / int_40a447c3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_40a447c3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_40a447c3
 Fallout 3 (Video Game) / int_4108bb3e
type
Doomed Hometown
 Fallout 3 (Video Game) / int_4108bb3e
comment
Doomed Hometown: Vault 101, unless you take steps to ensure otherwise... or destroy the water chip and force an evacuation.
 Fallout 3 (Video Game) / int_4108bb3e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4108bb3e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4108bb3e
 Fallout 3 (Video Game) / int_42632336
type
Mecha-Mooks
 Fallout 3 (Video Game) / int_42632336
comment
Mecha-Mooks: Per series tradition, many pre-war robots are still functioning and often quite dangerous. These include Protectrons, Mr. Handys, Mr. Gutsys, Robobrains, all the way up to the tank-like, missile-launching Sentry Bots.
 Fallout 3 (Video Game) / int_42632336
featureApplicability
1.0
 Fallout 3 (Video Game) / int_42632336
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_42632336
 Fallout 3 (Video Game) / int_4280d1fd
type
Spock Speak
 Fallout 3 (Video Game) / int_4280d1fd
comment
Spock Speak: Mr. Handy and Mr. Gutsy robots, which have English butler and Drill Sergeant Nasty voice respectively. The Prototype Medic Armor also uses this in the style of a Mr. Gutsy.
 Fallout 3 (Video Game) / int_4280d1fd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4280d1fd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4280d1fd
 Fallout 3 (Video Game) / int_440d55b3
type
Expansion Pack
 Fallout 3 (Video Game) / int_440d55b3
comment
Expansion Pack: Several as DLCs, including Broken Steel that changes a much-reviled element of the original ending.
 Fallout 3 (Video Game) / int_440d55b3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_440d55b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_440d55b3
 Fallout 3 (Video Game) / int_442a6995
type
Stupid Sacrifice
 Fallout 3 (Video Game) / int_442a6995
comment
Stupid Sacrifice James sacrifices himself by flooding the Purifier's control room with radiation to keep the Enclave from controlling it. However, his act only keeps the Enclave from accessing the Purifier's control room afterward, it does nothing to keep them from occupying the Purifier and using it as a base of operations. The Enclave didn't have the means to activate the Purifier anyway, it isn't operational and they don't have the activation code if it was. But then, even if those problems were solved, they'd definitely figure out a way to access the control room safely sooner or later. The player is presented with this option in the original ending, either sending Sarah Lyons in to activate the purifier or doing it yourself, even though the lethal radiation levels in the control room will kill whoever enters it. However, of the possible companions you have with you, three of them — Charon, Sergeant RL-3, and Fawkes — are immune to radiation, and Fawkes was even the one who retrieved the G.E.C.K. for you earlier by going into a room that was radiated to lethal levels. If the player tries to get any of them to activate the purifier for them, they refuse. With Broken Steel installed this trope is negated, any of the three will obey the direction to activate it, and if the player chooses to do it themselves they survive now.
 Fallout 3 (Video Game) / int_442a6995
featureApplicability
1.0
 Fallout 3 (Video Game) / int_442a6995
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_442a6995
 Fallout 3 (Video Game) / int_4484e50a
type
I Will Punish Your Friend for Your Failure
 Fallout 3 (Video Game) / int_4484e50a
comment
I Will Punish Your Friend for Your Failure: You can threaten the vault overseer if he doesn't give the key to the secret passage to the surface. Since he doesn't want Amata harmed...
 Fallout 3 (Video Game) / int_4484e50a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4484e50a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4484e50a
 Fallout 3 (Video Game) / int_45092c28
type
Greaser Delinquents
 Fallout 3 (Video Game) / int_45092c28
comment
Greaser Delinquents: The Tunnel Snakes, Vault 101's resident Gang of Bullies, have this as a theme.
 Fallout 3 (Video Game) / int_45092c28
featureApplicability
1.0
 Fallout 3 (Video Game) / int_45092c28
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_45092c28
 Fallout 3 (Video Game) / int_45a60d75
type
Character Derailment
 Fallout 3 (Video Game) / int_45a60d75
comment
Character Derailment: In-Universe. A computer in the ruins of Hubris Comics in D.C. contains a letter to the editor that calls out a writer for turning a well-developed comic book villain (the AntAgonizer) into a For the Evulz nutcase.
 Fallout 3 (Video Game) / int_45a60d75
featureApplicability
1.0
 Fallout 3 (Video Game) / int_45a60d75
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_45a60d75
 Fallout 3 (Video Game) / int_45bf382b
type
Game Mod
 Fallout 3 (Video Game) / int_45bf382b
comment
Game Mod: Countless, as is standard for a Bethesda game. They range from unofficial bug patches, to gameplay enhancements, to the obligatory NSFW mods, to complete overhauls, to absurd things like a Mininuke Minigun.
 Fallout 3 (Video Game) / int_45bf382b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_45bf382b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_45bf382b
 Fallout 3 (Video Game) / int_45fe3a2e
type
Utopia Justifies the Means
 Fallout 3 (Video Game) / int_45fe3a2e
comment
Utopia Justifies the Means: John Henry Eden wants to kill off every mutated human (read: 95% of the population) in the Capital Wasteland as he believes it is the only way to save it. In The Pitt DLC, the leader of the slave-driving Raiders in the ruins of Pittsburgh is trying to resurrect Pittsburgh as a functioning, producing city, with the intention of ending the use of slaves... eventually.
 Fallout 3 (Video Game) / int_45fe3a2e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_45fe3a2e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_45fe3a2e
 Fallout 3 (Video Game) / int_465966a3
type
Drop the Hammer
 Fallout 3 (Video Game) / int_465966a3
comment
Drop the Hammer: Quite a lot can be found, also one of the favorite melee weapons for super mutants. They go from hand-hammers that are classed as Vendor Trash, to wieldable sledgehammers, up to the high-tech Super-Sledge.
 Fallout 3 (Video Game) / int_465966a3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_465966a3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_465966a3
 Fallout 3 (Video Game) / int_469e49de
type
Booze-Based Buff
 Fallout 3 (Video Game) / int_469e49de
comment
Booze-Based Buff: Alcohol boosts Charisma and Strength at a cost to Intelligence, and like all chems, there is a risk of getting addicted. The Party Boy/Party Girl perk in Broken Steel eliminates the withdrawal effects.
 Fallout 3 (Video Game) / int_469e49de
featureApplicability
1.0
 Fallout 3 (Video Game) / int_469e49de
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_469e49de
 Fallout 3 (Video Game) / int_47d56aac
type
Fish People
 Fallout 3 (Video Game) / int_47d56aac
comment
Fish People: Mirelurks Kings are actually mutated snapping turtles and in the concept art more closely resemble the idea. Mirelurks are also pictured to be crab people and shrimp people. The art even includes a mirelurk that was a mutant catfish. All but the catlurk used simple clubs and fishing nets with human skulls as weights.
 Fallout 3 (Video Game) / int_47d56aac
featureApplicability
1.0
 Fallout 3 (Video Game) / int_47d56aac
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_47d56aac
 Fallout 3 (Video Game) / int_47f5fe7d
type
Inscrutable Aliens
 Fallout 3 (Video Game) / int_47f5fe7d
comment
Inscrutable Aliens: We never do learn the motivation of the Mothership Zeta aliens... except that they're colossal bastards.
 Fallout 3 (Video Game) / int_47f5fe7d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_47f5fe7d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_47f5fe7d
 Fallout 3 (Video Game) / int_48078a7
type
Cool vs. Awesome
 Fallout 3 (Video Game) / int_48078a7
comment
Cool vs. Awesome: In Mothership Zeta, a samurai, a cowboy, a wastelander, a soldier two centuries out of place, a Plucky Girl, and you versus hundreds of little green aliens.
 Fallout 3 (Video Game) / int_48078a7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_48078a7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_48078a7
 Fallout 3 (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Fallout 3 (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Until the player can get their hands on the best guns, they can make do with these: The basic combat shotgun, hunting rifle, Chinese assault rifle, and 10mm SMG, can carry you through most of the game with little fuss. Their unique variants are another step up though still not "Infinity Plus One" weapons. The Terrible Shotgun has one of the highest DPS scores of all small guns, but it struggles at long-range due to its very high spread. It also suffers from low item HP, but combat shotguns to keep it repaired aren't a problem to find. Ol' Painless, the unique hunting rifle. Higher damage, better rate of fire, a spread of 0 giving it perfect accuracy at 100 Small Guns skill, and it can be repaired by the standard hunting rifles found just about everywhere. Certainly worth the long, dangerous trek to the Republic of Dave early in the game to get it. The Xuanlong assault rifle, the unique Chiense assault rifle, is easily found, you'll probably complete the unmarked side quest to spawn it during the early-game Galaxy News Radio quest, and it's easily repaired with plentiful basic Chinese assault rifles. It deals more damage than its standard counterpart and has a larger magazine size. Sydney's 10mm SMG is acquired in the Mall, where the GNR quest takes you, and offers higher DPS and a larger clip over the basic 10mm SMG. A3-21's Plasma Rifle. Found at the end of a comparatively short questline if you know how to complete it, can be acquired as soon as you can reach Rivet City (read: as soon as you head to downtown DC), and deals plenty good damage. It hurts that plasma rifles to repair it are very rare until the Enclave arrives, but its innately high HP and repairing merchants can help with that. Lincoln's Repeater. Good damage, low spread, great against unarmored targets, and found easily in the Museum of History which you can find early in the game. Uses rare ammo, but that's what merchants are for. The humble double-barreled shotgun from Point Lookout. It has to be reloaded between every squeeze of the trigger, but anything within ten feet of it will be blown to bits. For melee characters, a fully-upgraded and perked-out Shishkebab is only out-damaged by one other melee weapon (and even that mostly only on paper), and the initial, still-very-powerful-for-the-early-game model can be assembled using easy-to-find materials and a schematic from a traveling caravan or early sidequest. You can build it at Level 1 and still be using it regularly by Level 30.
 Fallout 3 (Video Game) / int_480c69ba
featureApplicability
1.0
 Fallout 3 (Video Game) / int_480c69ba
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_480c69ba
 Fallout 3 (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Fallout 3 (Video Game) / int_480ee6dc
comment
Invoked to prevent the player from wandering off the map and, in other instances, save your computer from trying to process everything at once. Used to frustrating effect in downtown DC, which is a maze of invisible walls covered in piles of rubble that the player often should be able to scale over with ease. This forces the player to use the labyrinthine sewers and subway tunnels to get around.
 Fallout 3 (Video Game) / int_480ee6dc
featureApplicability
1.0
 Fallout 3 (Video Game) / int_480ee6dc
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_480ee6dc
 Fallout 3 (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Fallout 3 (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The super mutants, with the exception of Fawkes are all deranged, cannibalistic monsters. There not a single half decent alien in the Mothership Zeta expansion. You also find they like to do cruel experiments on abductees and even shock them with their batons just for fun at times.
 Fallout 3 (Video Game) / int_4832a3bb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4832a3bb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4832a3bb
 Fallout 3 (Video Game) / int_48414e75
type
The Beastmaster
 Fallout 3 (Video Game) / int_48414e75
comment
The Beastmaster: The Animal Friend perk makes you this. At its first level, animals simply won't attack you. At the second level, animals will come to your aid in combat. Even the local Yao Guai will help you against those pesky mutants and raiders.
 Fallout 3 (Video Game) / int_48414e75
featureApplicability
1.0
 Fallout 3 (Video Game) / int_48414e75
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_48414e75
 Fallout 3 (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Fallout 3 (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: Wearing the Ghoul Mask is all it takes for feral ghouls to ignore you. Somewhat justified since they're so far gone, their higher reasoning abilities are nonexistent. It really helps against Feral Ghoul Reavers due to their freakishly high amount of hit points and powerful attacks that make fighting against them a massive pain with very little reward.
 Fallout 3 (Video Game) / int_48b9731f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_48b9731f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_48b9731f
 Fallout 3 (Video Game) / int_48e24f
type
Anti-Mutiny
 Fallout 3 (Video Game) / int_48e24f
comment
Anti-Mutiny: The East Coast Brotherhood of Steel chose to forgo their mission (collecting pre-war technology) to focus on eradicating the East Coast variant of Super Mutants. They also began accepting worthy wastelanders into their ranks to replace their losses, which is against the primary Brotherhood tenets. Brotherhood leadership on the West Coast allowed this, but subsequently refused them supplies, back-up, or other tech. Soon, contact with the West Coast leadership was lost entirely. After this, a group of Brotherhood members left to form the Outcasts, which stay true to the original BoS beliefs and mission. It's not a matter of good versus evil, just different priorities, though most of the Outcasts tend to be significantly less friendly if you talk to them.
 Fallout 3 (Video Game) / int_48e24f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_48e24f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_48e24f
 Fallout 3 (Video Game) / int_48e8fe57
type
Happily Adopted
 Fallout 3 (Video Game) / int_48e8fe57
comment
Happily Adopted: In Megaton, Maggie is perfectly happy being under the care of Billy Creel who took her in after her family was killed by raiders.
 Fallout 3 (Video Game) / int_48e8fe57
featureApplicability
1.0
 Fallout 3 (Video Game) / int_48e8fe57
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_48e8fe57
 Fallout 3 (Video Game) / int_49d18492
type
Scenery Gorn
 Fallout 3 (Video Game) / int_49d18492
comment
Scenery Gorn: Almost any high vantage point (most notably the top of the Washington Monument) gives you a panoramic view of the terrible devastation.
 Fallout 3 (Video Game) / int_49d18492
featureApplicability
1.0
 Fallout 3 (Video Game) / int_49d18492
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_49d18492
 Fallout 3 (Video Game) / int_49d59be9
type
Scenery Porn
 Fallout 3 (Video Game) / int_49d59be9
comment
Scenery Porn: Oasis. Various places such as downtown Washington, D.C. and Arlington Cemetery. Sometimes, the post-apocalyptic wasteland is very pretty. When you first emerge from Vault 101, you'll walk up to a cliff for your first view of the Wasteland spread out in front of you. There's a battered pre-war sign reading "Scenic Overlook". This really makes an impact if you happen to leave the Vault during the day. You've just fought your way out of the only place you've ever known, and when you emerge into the daylight for the first time, you're momentarily blinded by the sunlight (a recurring theme throughout the first part of the game). And then your eyes adjust and the desolate landscape comes into view...
 Fallout 3 (Video Game) / int_49d59be9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_49d59be9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_49d59be9
 Fallout 3 (Video Game) / int_49f8c18f
type
Ace Custom
 Fallout 3 (Video Game) / int_49f8c18f
comment
The Fat Man launcher fires miniature nuclear warheads. Its unique variant, the Experimental MIRV, is a weapon that can fire eight mini-nukes at once. Problems: There's a limited number of mini-nukes (seventy-two in the entire vanilla game, with a handful more added by the expansions), and the toughest bosses in the game take two to three hits at most to kill with a regular Fat Man. Further, firing this weapon will very likely blow up the wielder along with the target. Overkill much? Fire it once for the "cool value," then sell it or stick it in a locker and never use it again.
 Fallout 3 (Video Game) / int_49f8c18f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_49f8c18f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_49f8c18f
 Fallout 3 (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Fallout 3 (Video Game) / int_4a10e526
comment
You Have Researched Breathing: You can get meat from anything from a dog to a giant bug, but you need the Cannibal perk if you want fresh human meat. Feral ghouls (and Swampfolk in Point Lookout) will occasionally carry around steak-shaped slabs of human, however. Justified in that taking a more active role in cannibalism is a major life choice.
 Fallout 3 (Video Game) / int_4a10e526
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4a10e526
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4a10e526
 Fallout 3 (Video Game) / int_4b1eeadf
type
Reporting Names
 Fallout 3 (Video Game) / int_4b1eeadf
comment
The main game features one code-named Highwater-Trousers, which is controlled from a radar station in the north-central area of the wasteland. It's mainly an Easter Egg.
 Fallout 3 (Video Game) / int_4b1eeadf
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4b1eeadf
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4b1eeadf
 Fallout 3 (Video Game) / int_4bb69e55
type
Artifact Mook
 Fallout 3 (Video Game) / int_4bb69e55
comment
Artifact Mook: The game has Super Mutants all the way over on the East Coast, which suggests they're far more numerous than the origin story told in Fallout would indicate. The plotline eventually justifies their presence: turns out Mariposa Miliary Base was not the only place where FEV was tested on humans.
 Fallout 3 (Video Game) / int_4bb69e55
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4bb69e55
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4bb69e55
 Fallout 3 (Video Game) / int_4c709317
type
Useless Useful Spell
 Fallout 3 (Video Game) / int_4c709317
comment
Useless Useful Spell: No spells in this genre, but plenty of examples among the 'perks' gained as you acquire levels. Any perk that only boosts a skill. Skill books are found all the time (there's 25 of each in the whole game, for a total of 25 free skill points, 50 with Comprehension) and +5 to a skill isn't worth the waste of a perk when you can just wait for another level up. Swift Learner: +10% experience for each level, but there's an infinite amount of experience available. Even worse is "Deep Sleep", which lets you get the "Well Rested" bonus for +10% exp from any bed you sleep in, meaning it's like Swift Learner, but you need to sleep in order to get the benefits, and those benefits only last a limited time. Any perk that affects how you handle radiation. Rad-Away to remove radiation and Rad-X to increase rad resistance are plentiful and nothing any anti-Rad perk does is worth the lost perk slot to save a few hundred caps. Impartial Mediation: +30 to Speech skill at neutral karma, but remaining at neutral is tedious. Speech challenges can be exploited for a 100% chance of success, either through save scumming or maxing out the speech stat. Chem Resistant lowers the chance to become addicted to chems. Just go visit a doctor when you're done what you're doing and spring 50 caps for him to cure you. Additionally, due to the way the game handles addiction chance, it's not foolproof anyway. Animal Friend: Normally-hostile mammals become non-hostile. You can go for a second rank to get them to help you in combat, but they aren't usually that tough or annoying enough to be worth getting the perk. Mister Sandman and Cannibal. The former lets you stealth kill sleeping people and the latter lets you eat corpses for healing, but they can glitch and cause entire settlements to turn hostile. Mysterious Stranger: He'll occasionally show up in VATS to provide a One-Hit Kill to any enemy, but he can glitch up, anything he kills doesn't provide you perk or quest-related benefits, and he has a low chance of appearing at all. Besides, his chances of appearing are totally random and don't take the threat level in consideration. Which means he's just as likely to appear and One-Hit Kill that full-health Super Mutant Behemoth you just engaged in VATS, as he is to casually waltz in and blow to shreds a half-dead Mole Rat you were too lazy to manually snipe yourself. Night Person and Solar Power give you stat boosts depending on the time of day. The only worthwhile benefits of either perk can be replicated at any time by popping some chems. Here and Now: Level up again instantly. Wasted perk slot due to the fact that infinite experience is available, the perk only functions at level up when you take it. Master Trader: 25% discount buying anything, but most items aren't that expensive anyway and there's an infinite supply of Vendor Trash to loot from enemies. Computer Whiz and Infiltrator: Can try to hack a terminal you get locked out of / pick a lock you broke. Save scumming fixes both problems, and specifically, Computer Whiz can be nullified by just logging out and back in to refresh your hack attempts, while locks never break unless you force the lock, which you never need to do. Nerd Rage!: You gain a bonus to strength and damage resistance, but only when you're on death's door (Health < 20%), making it far too tedious and fragile for actual use. Concentrated Fire: +5% accuracy for each action in V.A.T.S. targeting the same part of the same enemy. Only useful for guns with low AP costs because you usually only get two-four attacks, maybe five or six with AP increasing chems. Explorer: All map markers are revealed, but not counted as "discovered" so you can't fast travel to them, you just know they're there. The Pip-Boy has a compass that directs you to all nearby map markers as soon as you exit the Forced Tutorial, and any time you need to go to a location, it's usually marked on your map for you anyway. Besides, it's the internet era — just go to Nukapedia if you're having trouble finding a place. Puppies!: If Dogmeat(or Dogmeat's Puppy) dies, Dogmeat's Puppy appears outside Vault 101 after a few days. Only available in Broken Steel, which causes Dogmeat('s Puppy) to have ridiculously high HP so he'll likely never die anyway. Useful only for the follower exploits. Devil's Highway / Escalator to Heaven / Karmic Rebalance: Instantly sets your Karma to very evil, very good, or neutral. Karma is easily adjusted by theft, murdering respawning NPCs, and donating to churches. No Weaknesses: All SPECIAL stats below five increase to five: not bad in the unlikely case that you haven't used bobbleheads or Intensive Training to make it irrelevant, but made moot with the Almost Perfect perk (available just a few levels later) which raises all SPECIAL to at least nine. Warmonger: Instantly get all weapon schematics to level three. Just find the schematics. Besides, only the Nuka Grenade and Bottlecap Mine really benefit from being level three by boosting the amount of items crafted, everything else just comes made with better condition, in which case just craft two and use one to repair the other. Nerves of Steel: This is simply glitched. It's supposed to increase AP regeneration, but only by a rate of one per minute, while AP can usually regenerate from empty to full in half that. Even if it did work, useless since by the time you can get it, you probably have Grim Reaper's Sprint which fully restores AP when you kill something in V.A.T.S. Nuclear Anomaly: At twenty HP or less, you lose all your radiation, your health rises to twenty HP exactly, and you create a small nuclear blasts where you're standing. Although it's an amusing gimmick, anything that could drive you to under twenty HP at level thirty is probably going to be dealing more than twenty damage per hit, the blast re-irradiates you, damages your clothing, often cripples your limbs, damages any friendly NPC in its radius, and occasionally it glitches up and fails to provide the healing; causing you to kill yourself.
 Fallout 3 (Video Game) / int_4c709317
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4c709317
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4c709317
 Fallout 3 (Video Game) / int_4cbc7f95
type
Blasting It Out of Their Hands
 Fallout 3 (Video Game) / int_4cbc7f95
comment
Blasting It Out of Their Hands: Can be done by aiming at the opponent's weapon, in VATS or manually, though it will damage the weapon. Alternately you can shoot the arm being used to hold the weapon, and the enemy may drop it.
 Fallout 3 (Video Game) / int_4cbc7f95
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4cbc7f95
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4cbc7f95
 Fallout 3 (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Fallout 3 (Video Game) / int_4de1a4f7
comment
Improvised Weapon: You can come across schematics for some fairly powerful weapons built from some semi-common wasteland components; such as a gun that fires railroad spikes (ouch), a dart gun firing toxic radscorpion ammo (which cripples the legs of anything it hits), a mine made out of a lunchbox filled with bottlecaps which causes more damage than standard antipersonnel mines, a flaming sword, and a soda-and-cleaning-supply nuclear hand grenade. Possibly the best example is the Rock-It Launcher, as on top of being crafted from scrap in its own right, it's also able to use any piece of random Vendor Trash as ammunition. Many of the melee weapons weren't meant for cracking skulls, at least initially. Examples include lead pipes, sledgehammers, pool cues, etc.
 Fallout 3 (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4de1a4f7
 Fallout 3 (Video Game) / int_4ea822ce
type
Songs in the Key of Lock
 Fallout 3 (Video Game) / int_4ea822ce
comment
Songs in the Key of Lock: Tranquility Lane has a hidden computer interface that allows you to shut it down; accessing it requires a musical code based on the leitmotif you can hear on the soundtrack and which Betty occasionally whistles to herself.
 Fallout 3 (Video Game) / int_4ea822ce
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4ea822ce
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4ea822ce
 Fallout 3 (Video Game) / int_4f773434
type
Wise Beyond Their Years
 Fallout 3 (Video Game) / int_4f773434
comment
Wise Beyond Their Years: Most, if not all, of the residents of Little Lamplight. Their doctor, their merchant, their defenders...all are children no older than 15. The Lone Wanderer him/herself. The character is nineteen during the Vault 101 escape, and some of the technical things expected of the character (such as disarming a nuclear bomb) would ordinarily not be entrusted to a nineteen-year-old.
 Fallout 3 (Video Game) / int_4f773434
featureApplicability
1.0
 Fallout 3 (Video Game) / int_4f773434
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_4f773434
 Fallout 3 (Video Game) / int_500ecfb7
type
The Big Guy
 Fallout 3 (Video Game) / int_500ecfb7
comment
The Big Guy: Aptly named Brick, a minigun toting butch powerhouse and the only one that claims the Rangers survived by sheer skill.
 Fallout 3 (Video Game) / int_500ecfb7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_500ecfb7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_500ecfb7
 Fallout 3 (Video Game) / int_50166c5d
type
Good Pays Better
 Fallout 3 (Video Game) / int_50166c5d
comment
Good Pays Better: There is a mission to help a strange woman make a handy survival guide. If you risk life and limb to make a very informative book and tell her honestly about your results, you will make a better book and get a bunch of extra rewards, the least of which being people giving you free stuff in gratitude for helping save their lives. In the Oasis quest, accelerating Harold's (or rather Bob the Tree's growth), slowing it, or peacefully putting him out of his misery will earn you various rewards. Mercy killing him with fire, however, will turn the Treeminders hostile and fail the quest, thus no rewards for you. A player with Good Karma can eventually get the the Lawbringer Perk and work with the Regulators. If you bring them the finger of an Evil aligned person, you get a small fee of 5 to 10 caps and a small Karma boost. Given that you will constantly run into "evil" Talon Merc squads and raiders while exploring, this pays much better than it’s Evil counterpart. IT also you get a Badass Longcoat for your troubles. The two most powerful companions in the game, Star Paladin Cross and Fawkes, can only be recruited if you have "Good" or higher karma. Their only downside compared to their "Evil" karma counterparts is that they cannot be recruited until you've progressed through a good portion of the main quest (about 2/3 of it for Cross and nearly all for Fawkes), but you can make do with karma agnostic companions quite easily until then.
 Fallout 3 (Video Game) / int_50166c5d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_50166c5d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_50166c5d
 Fallout 3 (Video Game) / int_504a1991
type
Body Horror
 Fallout 3 (Video Game) / int_504a1991
comment
Body Horror: Centaurs, trogs, ghouls, etc. Applies to most mutated creatures that were once human, but have been transformed into a grotesque resemblance by some horror of the wastes. It's usually as a result of being exposed to vast amounts of radiation, exposure to Forced Evolutionary Virus or Troglodyte Degeneration Contagion, or attempts at combining humans with other animals in sadistic experiments, but there are many other factors as well.
 Fallout 3 (Video Game) / int_504a1991
featureApplicability
1.0
 Fallout 3 (Video Game) / int_504a1991
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_504a1991
 Fallout 3 (Video Game) / int_504e271f
type
But Thou Must!
 Fallout 3 (Video Game) / int_504e271f
comment
But Thou Must!: The original ending. It has to be either you or Sarah that fixes Project Purity by sacrificing yourself. This is despite the fact that you can have one of three radiation-immune companions with you, who wouldn't have to die while performing the task. If you try and convince them, they all come up with excuses: Fawkes rattling off something about "destiny", RL-3 calling you a coward, and Charon just flat-out refusing despite being brainwashed into complete obedience into whoever holds his contract. Fixed with the Broken Steel DLC, with Fawkes and Charon now able to fix Project Purity as well. The Pitt makes damn sure you enter it with nothing but a slave outfit and maybe a concealed weapon. If you wear the slave outfit, the slavers simply confiscate everything in your inventory, and if you try to brute force your way through the front gate, you get knocked out and looted by raiders (see the Cutscene Incompetence entry below).
 Fallout 3 (Video Game) / int_504e271f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_504e271f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_504e271f
 Fallout 3 (Video Game) / int_50a33496
type
Trap Is the Only Option
 Fallout 3 (Video Game) / int_50a33496
comment
Trap Is the Only Option: Vault 112 is blatantly a trap. But it's a part of the story so hop in the pod, kid!
 Fallout 3 (Video Game) / int_50a33496
featureApplicability
1.0
 Fallout 3 (Video Game) / int_50a33496
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_50a33496
 Fallout 3 (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Fallout 3 (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Death is the only punishment for almost any crime in the wasteland. Everyone in the vicinity will open fire, no matter how petty the crime. God help you if you try to open the door to GNR studios before the all-clear is sounded. The only crime people don't attack you for instantly is pickpocketing — they give you a warning, then they attack you. Oddly, this carries over to the pre-war too. There are many security robots you can find in old factories and other buildings, and they will often ask for an ID card or some other miscellaneous item you could find nearby to show them you're authorized to be there. Otherwise they consider it trespassing, give you one warning to leave, then start the laser fire. Specifically, activating any security robot you find in a Metro station will cause it to use lethal force on anybody in the station without a ticket. Sonora Cruz, head of the Regulators, sums it up pretty well: "In the Wasteland, there's only one brand of justice - the gun."
 Fallout 3 (Video Game) / int_50b05d30
featureApplicability
1.0
 Fallout 3 (Video Game) / int_50b05d30
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_50b05d30
 Fallout 3 (Video Game) / int_51bf02f4
type
Scenic Tour Level
 Fallout 3 (Video Game) / int_51bf02f4
comment
Scenic Tour Level: The game tours various areas of Vault 101 during the Justified Tutorial, some of which are otherwise inaccessable.
 Fallout 3 (Video Game) / int_51bf02f4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_51bf02f4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_51bf02f4
 Fallout 3 (Video Game) / int_5313c266
type
Book-Ends
 Fallout 3 (Video Game) / int_5313c266
comment
Book-Ends: A very particular example if you go by the ending sans Broken Steel. You die activating Project Purity at the command console when a blast of radiation hits you. A holotape in the building has a recording of James getting frisky with Catherine as she's trying to install radiation filters, and it's implied this was how you were conceived.
 Fallout 3 (Video Game) / int_5313c266
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5313c266
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5313c266
 Fallout 3 (Video Game) / int_537dd8fe
type
Affably Evil
 Fallout 3 (Video Game) / int_537dd8fe
comment
Affably Evil: US President (and head of the Enclave) John Henry Eden is quite charismatic, polite, and has a very calming, gentle voice (by Malcolm McDowell). He's also a genocidal supercomputer. Allistair Tenpenny, who is one of the nicest and most polite characters in the game. He greets you warmly every time you talk to him, and even rewards you for coming up with a peaceful solution to the ghoul problem. He also wants to blow up a civilian settlement because it ruins the view from his balcony (though he prefers that the settlement be evacuated first,) and is so evil that killing him actually grants you good karma.
 Fallout 3 (Video Game) / int_537dd8fe
featureApplicability
1.0
 Fallout 3 (Video Game) / int_537dd8fe
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_537dd8fe
 Fallout 3 (Video Game) / int_53f5119f
type
The Dragon
 Fallout 3 (Video Game) / int_53f5119f
comment
Tenpenny wants Megaton destroyed because it blocks his scenic view. Granted, he wants the people evacuated before it is destroyed, but he's not particularly upset when he learns his associate Mr Burke, asked you to simply nuke the town with everyone still inside.
 Fallout 3 (Video Game) / int_53f5119f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_53f5119f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_53f5119f
 Fallout 3 (Video Game) / int_5534431f
type
Money for Nothing
 Fallout 3 (Video Game) / int_5534431f
comment
Money for Nothing: Zig-Zagged. With a decent barter skill and Luck stat, fairly quickly you'll find yourself swimming in caps with nothing to spend them on. If you eschew Barter and Repair in favor of flashier skills, on the other hand, you might find that paying merchants to keep your gear in good repair leaves you pretty broke.
 Fallout 3 (Video Game) / int_5534431f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5534431f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5534431f
 Fallout 3 (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Fallout 3 (Video Game) / int_5541da8c
comment
A recurring theme. There are multiple quests that ask you to decide whether ghouls/androids/slaves/mutants/people trapped in a Lotus-Eater Machine Are People Too (with the Karma Meter almost always falling on the side of "yes they are"); the two most powerful factions on either side of the coin are distinctly human-chauvinist, although the Enclave have an AI for a leader and the Brotherhood employ a high-ranking cyborg. The Enclave plan to use the modified FEV to kill all "meta-humans" with even the slightest degree of mutation.
 Fallout 3 (Video Game) / int_5541da8c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5541da8c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5541da8c
 Fallout 3 (Video Game) / int_55af5099
type
Rube Goldberg Device
 Fallout 3 (Video Game) / int_55af5099
comment
Rube Goldberg Device: There's one hidden in the Gold Ribbon Grocer's. After stepping on a pressure plate. the chain reaction leads to useful tools and ammo falls from the ceiling. It will also set off a buttload of traps located very closely to the door you entered in from. You'll be safe at the pressure plate that activates it, but if you happen to wander around the shop while the contraption is going (perhaps unaware that you even set it off) it's possible to get killed.
 Fallout 3 (Video Game) / int_55af5099
featureApplicability
1.0
 Fallout 3 (Video Game) / int_55af5099
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_55af5099
 Fallout 3 (Video Game) / int_55ccbea5
type
Mystery Meat
 Fallout 3 (Video Game) / int_55ccbea5
comment
Mystery Meat: You might come across "Strange Meat". You might not, however, want to eat that. It's human flesh.
 Fallout 3 (Video Game) / int_55ccbea5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_55ccbea5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_55ccbea5
 Fallout 3 (Video Game) / int_561dab6b
type
Mistaken for Gay
 Fallout 3 (Video Game) / int_561dab6b
comment
Mistaken for Gay: In Moriarty's Saloon, if a male character talks to a male Megaton resident, sometimes they'll say "This isn't that kind of bar."
 Fallout 3 (Video Game) / int_561dab6b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_561dab6b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_561dab6b
 Fallout 3 (Video Game) / int_56240281
type
Country Matters
 Fallout 3 (Video Game) / int_56240281
comment
Mr. Burke doesn't just sound like "berk", he's also named after a famous Victorian murderer (who many people mistakenly think was a grave robber because, like them, he sold the bodies to doctors). Even that doesn't hint at quite how evil he is.
 Fallout 3 (Video Game) / int_56240281
featureApplicability
1.0
 Fallout 3 (Video Game) / int_56240281
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_56240281
 Fallout 3 (Video Game) / int_56434ecd
type
Music for Courage
 Fallout 3 (Video Game) / int_56434ecd
comment
Music for Courage: Subverted by Enclave Eyebots which play traditional USA songs on the fife and drums, as well as inspirational speeches from president Jon Henry Eden. However, the Enclave is a totalitarian government, totally dedicated to eradicating anyone not vault-born.
 Fallout 3 (Video Game) / int_56434ecd
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_56434ecd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_56434ecd
 Fallout 3 (Video Game) / int_57b80b45
type
Fantastic Racism
 Fallout 3 (Video Game) / int_57b80b45
comment
Fantastic Racism: According to the Enclave, their ultimate goal is to ensure humanity's survival... too bad their definition of 'humanity' requires a background free of any risk of mutation (through mutagens or radiation). If you were born in the Wasteland, the Enclave considers you impure. This potentially may be part of the reason why The Overseer despises the Lone Wanderer and his/her father. The Enclave's primary opposition, the Brotherhood of Steel, isn't much better. Both the Lyons and Outcast factions don't have a high opinion of Wastelanders (Vault-born or otherwise), though the former is more tolerant. If you're a Ghoul or a Super Mutant, the Brotherhood and the Enclave are going to shoot at you. This makes the mutual non-aggression between the Ghouls and Super Mutants stand out more, even if the reason is more practical than ideological. The Ghouls just want be left alone. The Super Mutants leave the Ghouls alone since they're neither delicious, nor candidates for FEV mutation. The majority of people towards the necrotized Ghouls: their appearance naturally repulses others. On one minor happy note, normal racism doesn't seem to apply anymore. Even the Enclave, with its focus on genetic purity, doesn't care about the skin color of its soldiers.
 Fallout 3 (Video Game) / int_57b80b45
featureApplicability
1.0
 Fallout 3 (Video Game) / int_57b80b45
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_57b80b45
 Fallout 3 (Video Game) / int_581bc55c
type
Bucket Helmet
 Fallout 3 (Video Game) / int_581bc55c
comment
Bucket Helmet: The Mechanist, a pseudo super hero who leads an army of robots, wears one. By completing the related quest, you can acquire it.
 Fallout 3 (Video Game) / int_581bc55c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_581bc55c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_581bc55c
 Fallout 3 (Video Game) / int_58626d87
type
Genius Ditz
 Fallout 3 (Video Game) / int_58626d87
comment
Genius Ditz: Megaton's Moira Brown. Described as eccentric by other townsfolk, and obviously quite ditzy when you meet her, yet, with a little help, is able to write a book that can help everyone across the wasteland survive everyday life. Come the sequels, her book has made it throughout the continent.
 Fallout 3 (Video Game) / int_58626d87
featureApplicability
1.0
 Fallout 3 (Video Game) / int_58626d87
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_58626d87
 Fallout 3 (Video Game) / int_588d6b3e
type
Vasquez Always Dies
 Fallout 3 (Video Game) / int_588d6b3e
comment
Vasquez Always Dies: Averted, as none of the obvious targets die plotline deaths. Not even the most blatant Vasquez, Brick from Reilly's Rangers. It's the new recruit that gets killed instead.
 Fallout 3 (Video Game) / int_588d6b3e
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_588d6b3e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_588d6b3e
 Fallout 3 (Video Game) / int_588d766f
type
BlackAndGreyMorality
 Fallout 3 (Video Game) / int_588d766f
comment
Black and Grey Morality: Some of the sidequests, although the Karma Meter may not always agree. To note: Professor Calvert is a Card-Carrying Villain who has a bevy of mindless cultists at his disposal and should you choose to serve him, tries to kill you while Desmond is simply someone from before the Great War who has scores to settle. He's also a Jerkass master of the Cluster F-Bomb, so pick your poison. Dr. Braun in Vault 112. After entering one of his "tranquility pods", you have two choices to escape. Either you comply with Braun's "games" for his own amusement, leaving the other citizens to their eternal torments, or you pull one over on Braun himself and kill the other citizens. It's only considered a mercy killing for the one person who knows what she is in.
 Fallout 3 (Video Game) / int_588d766f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_588d766f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_588d766f
 Fallout 3 (Video Game) / int_591c36ae
type
Gathering Steam
 Fallout 3 (Video Game) / int_591c36ae
comment
Gathering Steam: Miniguns need a second or two of spinning up before they start firing.
 Fallout 3 (Video Game) / int_591c36ae
featureApplicability
1.0
 Fallout 3 (Video Game) / int_591c36ae
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_591c36ae
 Fallout 3 (Video Game) / int_5a59b3a1
type
Hulk Speak
 Fallout 3 (Video Game) / int_5a59b3a1
comment
Hulk Speak / You No Take Candle: The super-mutants talk in mono-syllabic grunt-like speech. Subverted with Fawkes, who retained his intelligence and as such, although he speaks in the same style as the other super-mutants, is a lot more articulate. Learning about said articulation is one of the dialogue options players have when they encounter him.
 Fallout 3 (Video Game) / int_5a59b3a1
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5a59b3a1
 Fallout 3 (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Fallout 3 (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: See the series' page here.
 Fallout 3 (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5b81ca8d
 Fallout 3 (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Fallout 3 (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Most of your allies in Mothership Zeta. Justified as they spent most of it frozen with the oldest of them being a Edo-period Samurai.
 Fallout 3 (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5c5ac0e2
 Fallout 3 (Video Game) / int_5c65fc1a
type
Roar Before Beating
 Fallout 3 (Video Game) / int_5c65fc1a
comment
To a lesser extent, feral ghouls, since they always announce they've detected the player with a distinctive screech that lasts about three seconds, giving an attentive marksman plenty of time to line up a shot.
 Fallout 3 (Video Game) / int_5c65fc1a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5c65fc1a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5c65fc1a
 Fallout 3 (Video Game) / int_5c982007
type
Chocolate-Frosted Sugar Bombs
 Fallout 3 (Video Game) / int_5c982007
comment
Chocolate-Frosted Sugar Bombs: Known simply as "Sugar Bombs". The cereal pieces are even shaped like miniature nukes.
 Fallout 3 (Video Game) / int_5c982007
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5c982007
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5c982007
 Fallout 3 (Video Game) / int_5caef4ca
type
Chainsaw Good
 Fallout 3 (Video Game) / int_5caef4ca
comment
Chainsaw Good: Rippers are are one-handed, militarized chainsaw.
 Fallout 3 (Video Game) / int_5caef4ca
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5caef4ca
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5caef4ca
 Fallout 3 (Video Game) / int_5cb5fe11
type
Sealed Badass in a Can
 Fallout 3 (Video Game) / int_5cb5fe11
comment
It's implied that The Lone Wanderer is seen as this by many people, as someone who spent most of their life in a Vault without any knowledge of the outside world, yet somehow manages to flatten all opposition as they venture across the Capital Wasteland. It's implied that due to the Lone Wanderer's actions, the Enclave are particularly interested in finding and getting into Vault 101, if not to acquire the pure human stock inside, then to make sure that no-one else from that Vault could pose a threat to them.
 Fallout 3 (Video Game) / int_5cb5fe11
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5cb5fe11
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5cb5fe11
 Fallout 3 (Video Game) / int_5d0c0a0e
type
Little Green Men
 Fallout 3 (Video Game) / int_5d0c0a0e
comment
Little Green Men: You can find the corpse of one. In the Mothership Zeta expansion pack, you find out it wasn't alone.
 Fallout 3 (Video Game) / int_5d0c0a0e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5d0c0a0e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5d0c0a0e
 Fallout 3 (Video Game) / int_5d1eca88
type
 Fallout 3 (Video Game) / int_5d1eca88
comment
Awesome Mc Coolname: Herbert 'Daring' Dashwood, star of a series of radio dramas who can be met at Tenpenny Tower. A very minor character in the Outcasts, Rococo Rockfowl. His dad named him from words in the Encyclopedia Atomica.
 Fallout 3 (Video Game) / int_5d1eca88
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5d1eca88
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5d1eca88
 Fallout 3 (Video Game) / int_5d6db368
type
Four Eyes, Zero Soul
 Fallout 3 (Video Game) / int_5d6db368
comment
Four Eyes, Zero Soul: Mr. Burke, the man wanting to pay you to detonate the bomb in Megaton. As you can later learn, his boss at least wanted the town to be evacuated first, a fact Burke fails to mention to you.
 Fallout 3 (Video Game) / int_5d6db368
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5d6db368
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5d6db368
 Fallout 3 (Video Game) / int_5da3f522
type
Big Brother Is Watching
 Fallout 3 (Video Game) / int_5da3f522
comment
Big Brother Is Watching: Vault-Tec attempted to give this trope a positive spin with their cheery advertising campaign (heard in-game at the Museum of Technology). Three Dog is remarkably well-informed for a man who so rarely leaves his broadcast area.
 Fallout 3 (Video Game) / int_5da3f522
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5da3f522
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5da3f522
 Fallout 3 (Video Game) / int_5db59a03
type
Brown Note
 Fallout 3 (Video Game) / int_5db59a03
comment
Brown Note: Vault 92 lured in musicians from all over the world for the purpose of preserving musical art and culture, but their experiment involved secretly broadcasting white noise through the speakers to test out a form of mind control. While there was some initial success with the testing, inhabitants eventually went crazy and killed each other. Using a computer terminal to flush each level of the vault with white noise will instantly kill all the mirelurks walking around.
 Fallout 3 (Video Game) / int_5db59a03
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5db59a03
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5db59a03
 Fallout 3 (Video Game) / int_5dcb9d92
type
Less Embarrassing Term
 Fallout 3 (Video Game) / int_5dcb9d92
comment
Less Embarrassing Term A former childhood bully, Butch becomes the hairdresser for Vault 101 (which is the job he got on his G.O.A.T. exam), though he insists that he's not a hairdresser, but a barber. This is later invoked and inverted by a Ghoul Barber in the Underworld who prefers to be called a hairdresser.
 Fallout 3 (Video Game) / int_5dcb9d92
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5dcb9d92
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5dcb9d92
 Fallout 3 (Video Game) / int_5e472a52
type
Never Land
 Fallout 3 (Video Game) / int_5e472a52
comment
Never Land: Little Lamplight has been populated entirely by children for nearly two hundred years. It's not clear how they replenish their population, but citizens are banished to Big Town on their sixteenth birthdays.
 Fallout 3 (Video Game) / int_5e472a52
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5e472a52
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5e472a52
 Fallout 3 (Video Game) / int_5ecdd585
type
Renegade Splinter Faction
 Fallout 3 (Video Game) / int_5ecdd585
comment
A smaller splinter faction, led by Protector Casdin, called the "Brotherhood Outcasts". They left Lyons' Brotherhood because of him abandoning most of the Brotherhood's Codex, and focus on gathering Pre-War tech while defending themselves from the local hostiles - which actually makes them the most like the original Fallout-era Brotherhood of Steel. Despite their Anti-Hero tendencies, they get several Not So Different moments between them and Lyons' Brotherhood, and mostly just like to be left alone. They get more attention in the Operation: Anchorage! DLC.
 Fallout 3 (Video Game) / int_5ecdd585
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5ecdd585
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5ecdd585
 Fallout 3 (Video Game) / int_5f6c6cc1
type
Can't Get Away with Nuthin'
 Fallout 3 (Video Game) / int_5f6c6cc1
comment
If you've reached Evil karma, you get the same but with a different set of people after you, namely the Regulators. But again, more people to blow away.
 Fallout 3 (Video Game) / int_5f6c6cc1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5f6c6cc1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5f6c6cc1
 Fallout 3 (Video Game) / int_5f9d7299
type
EnfanteTerrible
 Fallout 3 (Video Game) / int_5f9d7299
comment
Attacking Betty in the Tranquility Lane simulation results in death via a pulse blast.
 Fallout 3 (Video Game) / int_5f9d7299
featureApplicability
1.0
 Fallout 3 (Video Game) / int_5f9d7299
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5f9d7299
 Fallout 3 (Video Game) / int_5fbb8d8e
type
Hollywood Density
 Fallout 3 (Video Game) / int_5fbb8d8e
comment
Hollywood Density: Usually averted, but in one case it flip-flops. In The Pitt expansion you are sent on a quest to collect 100 steel ingots. If you collect them all in one go, then they stack and only weigh as much as the first ingot, but if you collect some, turn them in and then go back, then they still stack but their weight quickly adds up.
 Fallout 3 (Video Game) / int_5fbb8d8e
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_5fbb8d8e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5fbb8d8e
 Fallout 3 (Video Game) / int_5fff364d
type
Combat Medic
 Fallout 3 (Video Game) / int_5fff364d
comment
Subverted with Mothership Zeta, while the aliens possess powerful guns, without energy shields, they are just as frail (if not moreso) as any given human. A sextet of humans (The Player, a Samurai wearing vintage armor and a katana, a Cowboy wearing ordinary clothing and carrying a revolver, an Anchorage Combat Medic, another Wastelander, and a little girl) are capable of completely wrecking an entire shipful of spacemen.
 Fallout 3 (Video Game) / int_5fff364d
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_5fff364d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_5fff364d
 Fallout 3 (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Fallout 3 (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Certain weapons have a special effect of dealing additional damage per hit that ignores damage resistance. The catch? This only activates when an enemy NPC is using it against you. This is taken to the extreme with the Double-Barrel Shotgun in Point Lookout, which has an additional 35 points of damage for each one of every 9 pellets, adding up to a crippling 315 points of damage added to its base 85 points of damage. NPCs can effectively shoot at you even when they're not actually facing you. In most cases, this is hard to notice, but a melee or unarmed oriented character will see it frequently as NPCs nail you with ranged weapons while facing away from you. NPCs can, after running up against something long enough, simply clip through it. This is mainly to help get them out of spots where they can get stuck, however this applies to all NPCs, including any enemies. Don't be surprised to see, for example, a Raider clip through a fence to get to you.
 Fallout 3 (Video Game) / int_6041e4f4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6041e4f4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6041e4f4
 Fallout 3 (Video Game) / int_60b21fa3
type
The Lancer
 Fallout 3 (Video Game) / int_60b21fa3
comment
The Lancer: Butcher, Reilly's lover, tactician, and the team medic.
 Fallout 3 (Video Game) / int_60b21fa3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_60b21fa3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_60b21fa3
 Fallout 3 (Video Game) / int_60e49895
type
The Leader
 Fallout 3 (Video Game) / int_60e49895
comment
The Leader: Reilly herself, naturally.
 Fallout 3 (Video Game) / int_60e49895
featureApplicability
1.0
 Fallout 3 (Video Game) / int_60e49895
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_60e49895
 Fallout 3 (Video Game) / int_60fa92ac
type
Names to Run Away From Really Fast
 Fallout 3 (Video Game) / int_60fa92ac
comment
Usually a bad sign; if their Names to Run Away from Really Fast didn't give you a clue, their lack of a first name should make you immediately suspicious of Mister Burke and Mister Crowley.
 Fallout 3 (Video Game) / int_60fa92ac
featureApplicability
1.0
 Fallout 3 (Video Game) / int_60fa92ac
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_60fa92ac
 Fallout 3 (Video Game) / int_6128da9c
type
Stupid Statement Dance Mix
 Fallout 3 (Video Game) / int_6128da9c
comment
Stupid Statement Dance Mix: Tunnel Snakes Rule!!
 Fallout 3 (Video Game) / int_6128da9c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6128da9c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6128da9c
 Fallout 3 (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Fallout 3 (Video Game) / int_61c8d059
comment
Radiation-Immune Mutants: Ghouls and Super Mutants, per series tradition. Taking it a step further, they are even healed by radiation. Glowing Ones, a rare variant of ghoul, can even emit bursts of radiation that heal nearby ghouls and harm the player.
 Fallout 3 (Video Game) / int_61c8d059
featureApplicability
1.0
 Fallout 3 (Video Game) / int_61c8d059
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_61c8d059
 Fallout 3 (Video Game) / int_6293c185
type
Sequel Hook
 Fallout 3 (Video Game) / int_6293c185
comment
Sequel Hook: Picking up on a mention from Tactics, both this game and New Vegas imply there's another faction of the Brotherhood of Steel operating in Chicago, and it's also hinted that super mutants have been sighted and the Enclave is suspected to have another base nearby. A few characters in the game mention "The Commonwealth" and "The Institute", which exist far to the north of the Capital Wasteland. Among other things, it's where the escaped android came from and where Dr. Li heads to between the end of the main quest and Broken Steel, and is said to be a place of scientific and technological research. In 2012, Bethesda employees were rumored to be visiting Boston and the Massachusetts Institute of Technology in preparation for a new Fallout game to be set nearby - and sure enough, this plot thread turned out to be Production Foreshadowing for the main plot of Fallout 4.
 Fallout 3 (Video Game) / int_6293c185
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6293c185
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6293c185
 Fallout 3 (Video Game) / int_62ac3f93
type
Sinister Subway
 Fallout 3 (Video Game) / int_62ac3f93
comment
Sinister Subway: Every wrecked metro system in the Capital Wasteland is crawling with either mutants or raiders. Given that they're dark and dank with at least a few systems flooded with radiation in either form as well as the occasional trap...
 Fallout 3 (Video Game) / int_62ac3f93
featureApplicability
1.0
 Fallout 3 (Video Game) / int_62ac3f93
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_62ac3f93
 Fallout 3 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Fallout 3 (Video Game) / int_6320eced
comment
Most of the Raiders. You can't make your own at a Workbench — you can make a nuclear hand grenade, but not a Bucket Helmet.
 Fallout 3 (Video Game) / int_6320eced
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6320eced
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6320eced
 Fallout 3 (Video Game) / int_63338a91
type
Plot Lock
 Fallout 3 (Video Game) / int_63338a91
comment
Plenty of quest-related doors are impossible to break into, regardless of the player character's lockpicking skill.
 Fallout 3 (Video Game) / int_63338a91
featureApplicability
1.0
 Fallout 3 (Video Game) / int_63338a91
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_63338a91
 Fallout 3 (Video Game) / int_63557923
type
Death World
 Fallout 3 (Video Game) / int_63557923
comment
Death World: The Capital Wasteland, when compared to the settings of the other games in the series. Radiation and FEV-created hostile mutated fauna everywhere, undrinkable water full of radiation, and crazed Raiders and Super Mutants armed with deadly weapons exist to pick off anything unfortunate enough to have survived the initial carpet-bombing of the D.C. Pittsburgh in The Pitt takes this Up to Eleven. When the Pittsburgh area was bombed, the smog from all the factories combined with the radiation from the fallout to create mutagens that force Ashur to capture slaves from outside as children born in the Pitt usually have a 100% chance of becoming horrible, cannibalistic, crawling trogs similar in behavior to Feral Ghouls.
 Fallout 3 (Video Game) / int_63557923
featureApplicability
1.0
 Fallout 3 (Video Game) / int_63557923
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_63557923
 Fallout 3 (Video Game) / int_637b6123
type
Sickening
 Fallout 3 (Video Game) / int_637b6123
comment
Sickening "Crunch!": When you take fall damage.
 Fallout 3 (Video Game) / int_637b6123
featureApplicability
1.0
 Fallout 3 (Video Game) / int_637b6123
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_637b6123
 Fallout 3 (Video Game) / int_63a865c9
type
Universal Ammunition
 Fallout 3 (Video Game) / int_63a865c9
comment
Universal Ammunition: Downplayed. If a weapon is the same caliber as a given round, it can fire it, (e.g. .32 rounds work in both the .32 revolver and the hunting rifle). This is not quite how it works in Real Life, but it's a trifle more realistic than 'one size fits all' bullets. One serious screw-up is Lincoln's Repeater, a unique Henry lever-action rifle chambered for .44 Magnum ammunition (same as the aforementioned Sniper Pistol uses). One little problem: a Henry repeater of that era would be blown apart by modern .44 bullets. The Alien blaster along with the Firelince variant use "alien power cells". Come Mothership Zeta the Captain's Sidearm, a pristine Alien Blaster, uses "alien power modules" along with the other weapons found aboard. So both use universal ammo but not the same universal ammo...
 Fallout 3 (Video Game) / int_63a865c9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_63a865c9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_63a865c9
 Fallout 3 (Video Game) / int_63d0e59c
type
Gang Initiation Fight
 Fallout 3 (Video Game) / int_63d0e59c
comment
Gang Initiation Fight: A possible random encounter is an "initiation" by raiders. And by "fight" we mean "brutal one-sided beating". Four raiders will beat on a naked fifth with bats and tire irons to see if he/she is tough enough to be a raider. If they detect you while watching, the raiders will attack.
 Fallout 3 (Video Game) / int_63d0e59c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_63d0e59c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_63d0e59c
 Fallout 3 (Video Game) / int_6439de78
type
Heroic Sacrifice
 Fallout 3 (Video Game) / int_6439de78
comment
In the ending, Sarah Lyons will give you a lot of sass if you insist that she make a Heroic Sacrifice rather than doing so yourself. The narrator will also do so in the ending voice-over, even if you send in one of two possible radiation-immune followers (which is easily the most logical choice).
 Fallout 3 (Video Game) / int_6439de78
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6439de78
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6439de78
 Fallout 3 (Video Game) / int_6602cad
type
Permanently Missable Content
 Fallout 3 (Video Game) / int_6602cad
comment
The Vault-Tec Bobbleheads. Each gives one point to their S.P.E.C.I.A.L. stat or ten their skill. Some Bobbleheads can be Permanently Missable, such as the one in Vault 101 or Raven Rock.
 Fallout 3 (Video Game) / int_6602cad
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6602cad
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6602cad
 Fallout 3 (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Fallout 3 (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: In the first leg of the Operation: Anchorage DLC, you must sneak up the cliffs and take the Chinese guards out with a rather weak silenced pistol.
 Fallout 3 (Video Game) / int_6638c7f7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6638c7f7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6638c7f7
 Fallout 3 (Video Game) / int_66b98472
type
Erotic Dream
 Fallout 3 (Video Game) / int_66b98472
comment
Erotic Dream: Implied at the end of the intro/tutorial. Amata wakes you up to tell you her father has lost it, and one of your responses can be "I was just dreaming about you", to which she will say "eww, gross".
 Fallout 3 (Video Game) / int_66b98472
featureApplicability
1.0
 Fallout 3 (Video Game) / int_66b98472
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_66b98472
 Fallout 3 (Video Game) / int_66e77d65
type
Negate Your Own Sacrifice
 Fallout 3 (Video Game) / int_66e77d65
comment
Negate Your Own Sacrifice: Averted in the original game, to the anger of the fans — none of your radiation-immune teammates will enter the radiation-flooded problem area, not even the one who did a similar action just a few quests earlier, instead coming up with excuses about it being your destiny. That was fixed in the expansion pack, but the voice-over still implies you're a coward for not choosing to die. Pragmatism is dead in the wasteland. If you ask Sarah, a Brotherhood of Steel paladin, to make the sacrifice, she snaps "What happened to chivalry?" (Oddly, if you are a woman, she still says this.) Err, chivalry, as in the idea that a Knight in Shining Armor is meant to protect others? Her snappy attitude probably comes from the dialogue option asking her to make the sacrifice instead of yourself being incredibly rude, and to her credit she does ultimately do it.
 Fallout 3 (Video Game) / int_66e77d65
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_66e77d65
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_66e77d65
 Fallout 3 (Video Game) / int_67013b78
type
Aluminum Christmas Trees
 Fallout 3 (Video Game) / int_67013b78
comment
Aluminum Christmas Trees: To the surprise of many gamers, Lincoln's Repeater is not fictional - it's based on an actual, custom-made Henry repeating rifle given to Abraham Lincoln as a gift in the hopes that he would adopt the design as standard-issue for the US Army. Point Lookout is a real place. Calvert is a fictional member of a real family who own a manor in the area. Also, there really was a Civil War POW camp there, and the lighthouse is another actual point of interest. Griffon and his Aqua Cura look at first like a classic example of a Snake Oil Salesman with a Fallout flavour (selling radioactive water as a miracle cure), but selling radioactive items as medicine was a real-life practice from the first half of 20th century. The Soil Stradivarius from the "Agatha's Song" sidequest is a real artifact, and finding it in the Eastern USA in the future is plausible, since the actual violin belongs to Itzhak Perlman, a musician living in New York.
 Fallout 3 (Video Game) / int_67013b78
featureApplicability
1.0
 Fallout 3 (Video Game) / int_67013b78
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_67013b78
 Fallout 3 (Video Game) / int_681077c5
type
Wide Open Sandbox
 Fallout 3 (Video Game) / int_681077c5
comment
Wide Open Sandbox: The player is free to explore anywhere after leaving Vault 101.
 Fallout 3 (Video Game) / int_681077c5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_681077c5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_681077c5
 Fallout 3 (Video Game) / int_6844f0d5
type
Undressing the Unconscious
 Fallout 3 (Video Game) / int_6844f0d5
comment
Undressing the Unconscious: Happens to the Lone Wanderer when he/she is captured by the Enclave. They are knocked out and wake up in a stasis field wearing only their Pip-Boy and their unmentionables and about to be interrogated by Colonel Autumn. The Mothership Zeta DLC also starts like this, and leaves you that way until you can find your gear and clothes in a conveniently close storage container.
 Fallout 3 (Video Game) / int_6844f0d5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6844f0d5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6844f0d5
 Fallout 3 (Video Game) / int_68f6e811
type
Made of Plasticine
 Fallout 3 (Video Game) / int_68f6e811
comment
Made of Plasticine: Even moreso than the original games. You can easily sever limbs and heads with little more than a 10mm pistol or a knife (especially in VATS, and especially on a critical hit,) and shotguns and up can cause limbs to explode (even if you aren't aiming for them) or just reduce the target to chunky salsa. As usual, Bloody Mess makes this happen far more often (though contrary to the description, it isn't guaranteed as it was in previous games.)
 Fallout 3 (Video Game) / int_68f6e811
featureApplicability
1.0
 Fallout 3 (Video Game) / int_68f6e811
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_68f6e811
 Fallout 3 (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Fallout 3 (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: Certain NPCs will occasionally pester you about sidequests you've taken but haven't finished yet when you pass by them, like Lucas Simms asking if you're really going to disarm the town's nuke. Tranquility Lane also has your mission objectives constantly flashing on-screen if you take too long to finish them, though that's more of an Anti-Frustration Feature since you can't access your Pip-Boy to review your objectives manually while in the simulation.
 Fallout 3 (Video Game) / int_6ae137d5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6ae137d5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6ae137d5
 Fallout 3 (Video Game) / int_6b1c837b
type
Only One Female Mold
 Fallout 3 (Video Game) / int_6b1c837b
comment
Only One Female Mold: Even elderly, wrinkle-faced women have young shaped bodies.
 Fallout 3 (Video Game) / int_6b1c837b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6b1c837b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6b1c837b
 Fallout 3 (Video Game) / int_6b31f75
type
Scary Scorpions
 Fallout 3 (Video Game) / int_6b31f75
comment
Scary Scorpions: Radscorpions, who have no weak point. The Giant and Albino versions even more so.
 Fallout 3 (Video Game) / int_6b31f75
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6b31f75
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6b31f75
 Fallout 3 (Video Game) / int_6b35bdff
type
Serious Business
 Fallout 3 (Video Game) / int_6b35bdff
comment
Serious Business: The "Grady's Package" sidequest is all about this, starting with the player finding a dead body holding onto a holotape, documenting how the man (the titular Grady) is about to kill himself to protect a secret package, with instructions on how to reach it and who it's supposed to go to. Likely expecting something very important, the player can follow the instructions to a locked storeroom and a safe containing the package that Grady killed himself to protect: the Naughty Nightwear; either a pair of leopard-print pajamas or a leopard-print negligee depending on which gender is wearing it. Soon after picking it up, a raider will run up and actually try to mug the player for this package.
 Fallout 3 (Video Game) / int_6b35bdff
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6b35bdff
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6b35bdff
 Fallout 3 (Video Game) / int_6bda9a30
type
Meaningful Name
 Fallout 3 (Video Game) / int_6bda9a30
comment
Meaningful Name: Mr. Burke doesn't just sound like "berk", he's also named after a famous Victorian murderer (who many people mistakenly think was a grave robber because, like them, he sold the bodies to doctors). Even that doesn't hint at quite how evil he is. Mr. Crowley and his Arch-Enemy Allister Tenpenny are named after Aleister Crowley, an occultist and coiner of the term Magick. President John Henry Eden. Named after both the folk hero John Henry and his ultimate goal in recreating paradise. The curator of the American history museum in Rivet City is Abraham Washington. He's well aware of his name too. The long-deceased Dr. Malleus, who was in charge of an experiment in sonic brainwashing, has the same name as one of the tiny bones that make hearing possible. Everybody in the Temple of the Union is named after a figure in Abraham Lincoln's government: Hannibal Hamlin (Vice President during the first term), Simon(e) Cameron (Secretary of War), Caleb Smith (Secretary of the Interior), Bill Seward (Secretary of State), and the dog, Four Score.
 Fallout 3 (Video Game) / int_6bda9a30
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6bda9a30
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6bda9a30
 Fallout 3 (Video Game) / int_6ca5a8c2
type
Master Computer
 Fallout 3 (Video Game) / int_6ca5a8c2
comment
Master Computer: President John Henry Eden, a.k.a. a ZAX supercomputer that has become sentient.
 Fallout 3 (Video Game) / int_6ca5a8c2
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6ca5a8c2
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6ca5a8c2
 Fallout 3 (Video Game) / int_6d0b942
type
Unexplained Accent
 Fallout 3 (Video Game) / int_6d0b942
comment
Unexplained Accent: Moriarty and Tenpenny speak with Irish and British accents respectively. (There is no indication of transatlantic travel in this or any other Fallout.) According to the lead designer, Tenpenny is supposed to have come over from England.
 Fallout 3 (Video Game) / int_6d0b942
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6d0b942
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6d0b942
 Fallout 3 (Video Game) / int_6d414903
type
FriendlyNeighborhoodVampires
 Fallout 3 (Video Game) / int_6d414903
comment
Friendly Neighborhood Vampires: The Family is a group of reformed cannibals, modeling themselves after classic vampire lore to curb their cravings for human flesh. Most of them, including their leader, are quite friendly and civil, and are Noble Demons at the very worst. You'll have the option of making a deal with them to secure blood packs so they no longer have to feed on people, and protect the settlement that was once terrified of them. You have the option of adopting their lifestyle, which doesn't seem to carry the Karma stigma that full-fledged cannibalism does, and lets you regenerate health by using bloodpacks.
 Fallout 3 (Video Game) / int_6d414903
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6d414903
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6d414903
 Fallout 3 (Video Game) / int_6d7026fa
type
Punny Name
 Fallout 3 (Video Game) / int_6d7026fa
comment
Jack the Ripper takes the cake. It's a Chain Sword with strong base damage that hits (read: gives Critical Hits a chance to proc) over 30 times a second and has a great crit rate, chewing through high-level enemies like nobody's business. In fact, with 10 Luck, a Melee Weapons skill of 100, and the perks Finesse, Superior Defender, Ghoul Ecology, Better Criticals, and Bloody Mess it can tear through Deathclaws in 2 hits and Super Mutant Overlords (Super Mutants that are one [big] step away from Behemoths) in 4. It also degrades in quality incredibly quickly and can only be repaired by cannibalizing the already-rare standard Ripper for parts or spending lots of caps at merchants. Expect to switch back to the equally-awesome but far more practical Shishkebab after it craps out in the middle of a long quest one too many times.
 Fallout 3 (Video Game) / int_6d7026fa
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6d7026fa
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6d7026fa
 Fallout 3 (Video Game) / int_6de5b327
type
VitriolicBestFriends
 Fallout 3 (Video Game) / int_6de5b327
comment
Vitriolic Best Friends: Harold and Bob are a downplayed duo as Harold is a mutant and Bob is a tree. Harold likes to call Bob "Herbert", which apparently gets under Bob's bark but being a plant, Bob can only communicate to Harold in kind.
 Fallout 3 (Video Game) / int_6de5b327
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6de5b327
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6de5b327
 Fallout 3 (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Fallout 3 (Video Game) / int_6de71c57
comment
Disc-One Final Boss: If following the main quest, the first Behemoth you come across, just outside of Galaxy News Radio.
 Fallout 3 (Video Game) / int_6de71c57
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6de71c57
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6de71c57
 Fallout 3 (Video Game) / int_6e429667
type
Fantastic Slurs
 Fallout 3 (Video Game) / int_6e429667
comment
Fantastic Slurs: Ghouls calling unmutated humans 'Smoothskins' (weirdly enough, even some who don't seem to mind humans overall still use the epithet), humans calling ghouls 'zombies', and Three Dog and the Brotherhood of Steel calling Super Mutants 'Frankensteins' and 'Uglies'. Even 'ghoul' presumably started out this way, before being reclaimed once they started forming their own societies.
 Fallout 3 (Video Game) / int_6e429667
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6e429667
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6e429667
 Fallout 3 (Video Game) / int_6ef6417b
type
Disney Death
 Fallout 3 (Video Game) / int_6ef6417b
comment
Disney Death: With the Broken Steel DLC, choosing to sacrifice yourself only results in a two-week coma.
 Fallout 3 (Video Game) / int_6ef6417b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6ef6417b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6ef6417b
 Fallout 3 (Video Game) / int_6f33059b
type
Iconic Outfit
 Fallout 3 (Video Game) / int_6f33059b
comment
A new Iconic Outfit (the armored Vault 101 jumpsuit ) and model of Power Armor (the T-45) make their first appearances.
 Fallout 3 (Video Game) / int_6f33059b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6f33059b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6f33059b
 Fallout 3 (Video Game) / int_6fb7cf97
type
Bigger Stick
 Fallout 3 (Video Game) / int_6fb7cf97
comment
Bigger Stick: The Brotherhood employs Liberty Prime as their bigger stick against the more numerous and technologically advanced Enclave. Then the Enclave brings out their bigger stick, their missile satellite.
 Fallout 3 (Video Game) / int_6fb7cf97
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6fb7cf97
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6fb7cf97
 Fallout 3 (Video Game) / int_6fcfbf9c
type
The Plot Reaper
 Fallout 3 (Video Game) / int_6fcfbf9c
comment
The Plot Reaper: Liberty Prime takes an orbital strike to the face in the first mission of the Broken Steel expansion to the main quest. Otherwise, you'd be wondering why he couldn't just curb-stomp the entire Wasteland for you.
 Fallout 3 (Video Game) / int_6fcfbf9c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_6fcfbf9c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_6fcfbf9c
 Fallout 3 (Video Game) / int_703ab38d
type
Base on Wheels
 Fallout 3 (Video Game) / int_703ab38d
comment
Base on Wheels: The Enclave's massive Mobile Base in the climax of the Broken Steel expansion.
 Fallout 3 (Video Game) / int_703ab38d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_703ab38d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_703ab38d
 Fallout 3 (Video Game) / int_70910ae0
type
Creepy Cleanliness
 Fallout 3 (Video Game) / int_70910ae0
comment
Creepy Cleanliness: Vault 112. There's a good reason for that.
 Fallout 3 (Video Game) / int_70910ae0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_70910ae0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_70910ae0
 Fallout 3 (Video Game) / int_71038217
type
Wrench Wench
 Fallout 3 (Video Game) / int_71038217
comment
Wrench Wench: Moira Brown, Megaton's resident tinkerer and merchant. A female Lone Wanderer with a high Repair skill qualifies.
 Fallout 3 (Video Game) / int_71038217
featureApplicability
1.0
 Fallout 3 (Video Game) / int_71038217
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_71038217
 Fallout 3 (Video Game) / int_71a223fc
type
Up to Eleven
 Fallout 3 (Video Game) / int_71a223fc
comment
Tranquility Lane takes it Up to Eleven with it's constant usage of an uplifting theme while you're busy committing murder. For bonus points, that happy little jingle is the musical key to triggering the simulation's failsafe.
 Fallout 3 (Video Game) / int_71a223fc
featureApplicability
1.0
 Fallout 3 (Video Game) / int_71a223fc
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_71a223fc
 Fallout 3 (Video Game) / int_71bd62b9
type
Calling Your Attacks
 Fallout 3 (Video Game) / int_71bd62b9
comment
Calling Your Attacks: In the Show Within a Show - the radio-drama The Adventures of Herbert 'Daring' Dashwood. Justified because it's radio and the audience can't see what he's doing. When Herbert and Argyle need to get past a guard. He uses the Eagle Claw! on the Black Widow, ripping her heart right out of her chest when she reveals her identity in Rockopolis.
 Fallout 3 (Video Game) / int_71bd62b9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_71bd62b9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_71bd62b9
 Fallout 3 (Video Game) / int_72217e12
type
Murder, Inc.
 Fallout 3 (Video Game) / int_72217e12
comment
Murder, Inc.: Talon Company will kill anyone for the right price.
 Fallout 3 (Video Game) / int_72217e12
featureApplicability
1.0
 Fallout 3 (Video Game) / int_72217e12
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_72217e12
 Fallout 3 (Video Game) / int_7286e96d
type
Idiot Ball
 Fallout 3 (Video Game) / int_7286e96d
comment
Idiot Ball: Surely the Overseer of Vault 101 realizes the lack of genetic stock in the Vault means that every person he has murdered on a whim brings the Vault one step closer to eventually dying out due to inbreeding? This is actually one of the arguments you can use to convince him to step down as Overseer. His reaction suggests that he was aware of the problem but chose to downplay its significance because it conflicted with his ideology. By the time you have the option to use the FEV Virus to wipe out all mutated life in the Wasteland, you can't have missed the fact that this will also mean that you can never trust water from an unknown source again... You were technically born in the Wasteland. Although you will find people on forums complaining about their mysterious deaths, apparently having failed to follow the plot at all.
 Fallout 3 (Video Game) / int_7286e96d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7286e96d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7286e96d
 Fallout 3 (Video Game) / int_72b0dfd2
type
Being Good Sucks
 Fallout 3 (Video Game) / int_72b0dfd2
comment
Being Good Sucks: Typically averted throughout the game. The "good" path in the vast majority of quests results in better material rewards, more experience, and minimal downsides. In particular, the companions who can only be acquired by having "Good" karma (Fawkes and Star Paladin Cross) are significantly stronger than their "Evil" karma counterparts. The only downside is that they're available much later (one can acquire Jericho and Clover with enough "Evil" karma shortly after leaving Vault 101, while Fawkes and Cross require completing a good portion of the main quest) but you can easily make do with the karma-agnostic Dogmeat and Charon until you reach that point.
 Fallout 3 (Video Game) / int_72b0dfd2
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_72b0dfd2
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_72b0dfd2
 Fallout 3 (Video Game) / int_72b8af59
type
Stealthy Mook
 Fallout 3 (Video Game) / int_72b8af59
comment
Stealthy Mook: Operation: Anchorage has Chinese soldiers equipped with stealth suits that work like a permanent Stealth Boy while in use. Completing the simulation gets you one as a reward as well.
 Fallout 3 (Video Game) / int_72b8af59
featureApplicability
1.0
 Fallout 3 (Video Game) / int_72b8af59
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_72b8af59
 Fallout 3 (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Fallout 3 (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: The central theme in The Pitt DLC. You can aid the slave rebellion, which wants to destroy the raider army oppressing them and kidnap the boss' baby daughter so they can try to create a cure for a mutagenic disease that is crippling their society. However, without the raider army they'll be short on supplies, largely defenseless, and they lack scientific or medical knowledge, so their attempts to create a cure are likely not going to work. Or you can side with Lord Ashur, who leads the slaves and raiders so that he can create an industrial powerhouse and is working on a cure for the disease himself, but came to and stays in power through violence, oppression, and control, and the value of the society he's creating compared to the cost is dubious. Complicating the matter is that the future of The Pitt's people isn't examined, and the player's actions to aid either side could lead to the city prospering or perishing either way through circumstances not explored.
 Fallout 3 (Video Game) / int_7335ffa9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7335ffa9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7335ffa9
 Fallout 3 (Video Game) / int_73418f96
type
Psychic-Assisted Suicide
 Fallout 3 (Video Game) / int_73418f96
comment
Psychic-Assisted Suicide: You can perform an equivalent of this on President Eden with a high enough speech check or once you've gotten his override code. His tone as you perform this is a mixture of surprise and desperation as he has no choice but to comply
 Fallout 3 (Video Game) / int_73418f96
featureApplicability
1.0
 Fallout 3 (Video Game) / int_73418f96
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_73418f96
 Fallout 3 (Video Game) / int_735b967c
type
Forced Tutorial
 Fallout 3 (Video Game) / int_735b967c
comment
Explorer: All map markers are revealed, but not counted as "discovered" so you can't fast travel to them, you just know they're there. The Pip-Boy has a compass that directs you to all nearby map markers as soon as you exit the Forced Tutorial, and any time you need to go to a location, it's usually marked on your map for you anyway. Besides, it's the internet era — just go to Nukapedia if you're having trouble finding a place.
 Fallout 3 (Video Game) / int_735b967c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_735b967c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_735b967c
 Fallout 3 (Video Game) / int_7360806f
type
In-Series Nickname
 Fallout 3 (Video Game) / int_7360806f
comment
In-Series Nickname: The Lone Wanderer and "Kid 101" for the Player Character. A lot of kids in Little Lamplight and Big Town go by nicknames, such as Princess, Sticky Fingers, and Bumble but also go by their actual names.
 Fallout 3 (Video Game) / int_7360806f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7360806f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7360806f
 Fallout 3 (Video Game) / int_738d1a0f
type
Because You Were Nice to Me
 Fallout 3 (Video Game) / int_738d1a0f
comment
Because You Were Nice to Me: Following the Good Karma path tends to pay off. To note: Being nice to Gob in Megaton will net you a 10% discount from him. He's even willing to risk pissing off Moriarty. Releasing Fawkes from confinement pays huge dividends. One-Man Army as a companion-type benefits.
 Fallout 3 (Video Game) / int_738d1a0f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_738d1a0f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_738d1a0f
 Fallout 3 (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Fallout 3 (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: Averted. Anyone can die (except for children), ally or enemy. This can become troublesome if you find a quest giver or merchant in the wilderness being attacked by something, as you will want to make sure they live so you can at least finish the quest.
 Fallout 3 (Video Game) / int_742a6e78
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_742a6e78
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_742a6e78
 Fallout 3 (Video Game) / int_7464705c
type
Arc Words
 Fallout 3 (Video Game) / int_7464705c
comment
Arc Words and Arc Number: "I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely." -Revelation 21:6 Guess what the three digit Project Purity activation code is?
 Fallout 3 (Video Game) / int_7464705c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7464705c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7464705c
 Fallout 3 (Video Game) / int_7484b619
type
Herr Doktor
 Fallout 3 (Video Game) / int_7484b619
comment
Herr Doktor: A Morally Ambiguous one named Braun, no less, who is responsible for many of the twisted experiments in the Vaults.
 Fallout 3 (Video Game) / int_7484b619
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7484b619
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7484b619
 Fallout 3 (Video Game) / int_74e9a5b1
type
Scavenger World
 Fallout 3 (Video Game) / int_74e9a5b1
comment
Scavenger World: With a fair number of Survivalist Stashes.
 Fallout 3 (Video Game) / int_74e9a5b1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_74e9a5b1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_74e9a5b1
 Fallout 3 (Video Game) / int_754df088
type
Put on a Bus
 Fallout 3 (Video Game) / int_754df088
comment
Put on a Bus: Doctor Li in Broken Steel. Characters state that she was tired of the conflict in the Capital Wasteland and decided to take a trip to the Commonwealth. Some of the pre-Broken Steel dialogue implies that she was in love with your dad, and his death and your near-death pretty much destroyed her emotionally. Ten years later, she's one of the villains in the Institute, which is actually foreshadowed in this game when we see them try to recruit her.
 Fallout 3 (Video Game) / int_754df088
featureApplicability
1.0
 Fallout 3 (Video Game) / int_754df088
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_754df088
 Fallout 3 (Video Game) / int_756c572e
type
Survivalist Stash
 Fallout 3 (Video Game) / int_756c572e
comment
You'll find stashes of useful items all over the place, despite the fact that most of them should have been looted long ago. It's possible that some of them haven't been there for very long in-universe, such as Survivalist Stashes, but other examples are harder to justify.
 Fallout 3 (Video Game) / int_756c572e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_756c572e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_756c572e
 Fallout 3 (Video Game) / int_7698d26d
type
Caffeine Bullet Time
 Fallout 3 (Video Game) / int_7698d26d
comment
Caffeine Bullet Time: Nuka-Cola Quantum gives you enough of a kick to make this a literal example, by boosting your AP.
 Fallout 3 (Video Game) / int_7698d26d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7698d26d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7698d26d
 Fallout 3 (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Fallout 3 (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: "Murder Pass" and "Deathclaw Sanctuary". The Dunwich Building as well to those versed in Lovecraftian lore.
 Fallout 3 (Video Game) / int_76d6c3df
featureApplicability
1.0
 Fallout 3 (Video Game) / int_76d6c3df
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_76d6c3df
 Fallout 3 (Video Game) / int_7788b373
type
Set the World on Fire
 Fallout 3 (Video Game) / int_7788b373
comment
Set the World on Fire: You don't want to, but it happens anyway.
 Fallout 3 (Video Game) / int_7788b373
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7788b373
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7788b373
 Fallout 3 (Video Game) / int_78ad42bd
type
The War Sequence
 Fallout 3 (Video Game) / int_78ad42bd
comment
The War Sequence: The march to The Purifier during the mission "Take It Back". You and the Lyon's Pride "escort" Liberty Prime while it makes mincemeat out of the defending Enclave forces. The finale of Broken Steel pits the Lone Wanderer versus dozens upon dozens of Enclave soldiers. At one part of the mission, you get some appreciated help from a squad of Brotherhood Paladins, but they die quickly and for the most part you're on your own.
 Fallout 3 (Video Game) / int_78ad42bd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_78ad42bd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_78ad42bd
 Fallout 3 (Video Game) / int_78c895c8
type
Amusing Injuries
 Fallout 3 (Video Game) / int_78c895c8
comment
Amusing Injuries: It is possible to get blown across town with damaged limbs and a concussion if you stand in the right place when a nuclear-powered car goes up.
 Fallout 3 (Video Game) / int_78c895c8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_78c895c8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_78c895c8
 Fallout 3 (Video Game) / int_78d103c3
type
Exposition of Immortality
 Fallout 3 (Video Game) / int_78d103c3
comment
Exposition of Immortality: Many of the now Ageless ghouls you can encounter in Underworld lived through the Great War and can tell you what they can remember of the time before. Carol was born in 2051, twenty-six years prior to the Great War. ** Agelessness is a trait of Super Mutans as well. Some of Fawkes' dialogue implies that he was alive during the initial FEV experiments conducted in Vault 87.
 Fallout 3 (Video Game) / int_78d103c3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_78d103c3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_78d103c3
 Fallout 3 (Video Game) / int_796fa10c
type
The Ageless
 Fallout 3 (Video Game) / int_796fa10c
comment
Many of the now Ageless ghouls you can encounter in Underworld lived through the Great War and can tell you what they can remember of the time before. Carol was born in 2051, twenty-six years prior to the Great War. ** Agelessness is a trait of Super Mutans as well. Some of Fawkes' dialogue implies that he was alive during the initial FEV experiments conducted in Vault 87.
 Fallout 3 (Video Game) / int_796fa10c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_796fa10c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_796fa10c
 Fallout 3 (Video Game) / int_79b16b48
type
Japanese Ranguage
 Fallout 3 (Video Game) / int_79b16b48
comment
Japanese Ranguage: The People's Republic of America radio broadcast.
 Fallout 3 (Video Game) / int_79b16b48
featureApplicability
1.0
 Fallout 3 (Video Game) / int_79b16b48
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_79b16b48
 Fallout 3 (Video Game) / int_79bffaf4
type
Gladiator Subquest
 Fallout 3 (Video Game) / int_79bffaf4
comment
Gladiator Subquest: The Hole in The Pitt DLC, incorporates one of these into the expansion's main questline.
 Fallout 3 (Video Game) / int_79bffaf4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_79bffaf4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_79bffaf4
 Fallout 3 (Video Game) / int_7a08e8d1
type
They Call Me Mister Tibbs
 Fallout 3 (Video Game) / int_7a08e8d1
comment
They Call Me Mister Tibbs: Usually a bad sign; if their Names to Run Away from Really Fast didn't give you a clue, their lack of a first name should make you immediately suspicious of Mister Burke and Mister Crowley. The hovering robots are called Mister Handy if they have service roles and Mister Gutsy if they're used for combat.
 Fallout 3 (Video Game) / int_7a08e8d1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7a08e8d1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7a08e8d1
 Fallout 3 (Video Game) / int_7abd339f
type
Black and White Morality
 Fallout 3 (Video Game) / int_7abd339f
comment
Generally avoided, given the open world structure, but some of the quests — particularly in the main plot — are starkly this. For example, how choosing not to protect the code to Project Purity gets you insta-killed, or how your only options at the final "morality choice" are to be either extremely selfish or extremely generous.
 Fallout 3 (Video Game) / int_7abd339f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7abd339f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7abd339f
 Fallout 3 (Video Game) / int_7ae4d273
type
Point of No Return
 Fallout 3 (Video Game) / int_7ae4d273
comment
Point of No Return: The final mission (without Broken Steel). Once you enter the inner confines of the Jefferson Memorial, the doors lock behind you, making it impossible to go back and do anything else but finish the game.
 Fallout 3 (Video Game) / int_7ae4d273
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7ae4d273
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7ae4d273
 Fallout 3 (Video Game) / int_7b7f1657
type
Canine Companion
 Fallout 3 (Video Game) / int_7b7f1657
comment
The protagonist gets a mangy Canine Companion with pointed ears, a la Mad Max 2: The Road Warrior, who they name Dogmeat.
 Fallout 3 (Video Game) / int_7b7f1657
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7b7f1657
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7b7f1657
 Fallout 3 (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Fallout 3 (Video Game) / int_7ba493b0
comment
Always Accurate Attack: At 100 Energy Weapons skill, the Alien atomizers and their variant the Atomic Pulverizer will always hit dead on the crosshair. The only way the gun can miss is by the user messing up their shot. Similarly, the unique hunting rifle Ol' Painless is one of the few weapons with zero "sway". With a 100 Small Guns skill, it will hit exactly where the crosshair is aimed with every shot.
 Fallout 3 (Video Game) / int_7ba493b0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7ba493b0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7ba493b0
 Fallout 3 (Video Game) / int_7bd88e4a
type
Slain in Their Sleep
 Fallout 3 (Video Game) / int_7bd88e4a
comment
Slain in Their Sleep: The "Mister Sandman" perk lets the Lone Wanderer murder NPCs in their sleep for a flat gain of 50 Experience Points.
 Fallout 3 (Video Game) / int_7bd88e4a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7bd88e4a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7bd88e4a
 Fallout 3 (Video Game) / int_7c0bfb83
type
Obviously Evil
 Fallout 3 (Video Game) / int_7c0bfb83
comment
Obviously Evil : The Raiders. Psychopathic, Ax-Crazy, and chem-addicted bandits looking like they were taken straight from a Mad Max movie. Their constant taunting about how they're going to slaughter you and enjoy it, as well as their exquisite taste in crib decoration (hanging decaying corpses all over the place) are just icing on the cake. The Talon Company, who will come for your head as soon as you reach "Good" karma. They are basically more organized Raiders with better gear, but an organization whose insignia is a skeletal vulture preying on a crying baby rarely turns out to be all about kisses and hugs.
 Fallout 3 (Video Game) / int_7c0bfb83
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7c0bfb83
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7c0bfb83
 Fallout 3 (Video Game) / int_7d36715f
type
Gasshole
 Fallout 3 (Video Game) / int_7d36715f
comment
You don't have to eat and drink because of hunger and thirst, but you can eat forty cans of pork and beans - in less than a second - in order to replace all that blood that just went spewing out of you. Just don't think too hard about the possible consequences...
 Fallout 3 (Video Game) / int_7d36715f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7d36715f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7d36715f
 Fallout 3 (Video Game) / int_7d561d58
type
Too Awesome to Use
 Fallout 3 (Video Game) / int_7d561d58
comment
Too Awesome to Use: Weapons that have rare ammo and/or cannot be repaired except by merchants. In the case of weapons like the Alien Blaster, it has both a finite ammo limit AND it is unique and cannot be repaired by the player in the vanilla game. (Mothership Zeta gives you some options for dealing with both issues, but they are still finite.) Nuka Grenades. Nuka-Cola Quantum is rare to come by, so unless you're being attacked by a Yao Guai or a Deathclaw, you'll want to save as many of them as you can. Subverted in Broken Steel with the new Quantum Chemist perk; whenever you have ten Nuka-Cola bottles in your inventory, they automatically disappear in order to convert to one Nuka-Cola Quantum. Suddenly, it becomes more viable to make Nuka Grenades as regular throwable weapons. The T-51b armor in Fort Constantine. Best armor in the game, looks awesome, and has high radiation resistance. Too bad it's unique and the game's merchants can only repair it to around 50% or so, meaning that after it wears down enough it won't be any better than regular power armor. Subverted by the Winterized T-51b (which has a bug-induced advantage) and by Broken Steel's Enclave Hellfire Armor, which is in the same league protection-wise and - as a non-unique - can be kept in shape by taking parts from the suits of defeated Enclave troopers.
 Fallout 3 (Video Game) / int_7d561d58
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_7d561d58
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7d561d58
 Fallout 3 (Video Game) / int_7e5b0184
type
Time-Delayed Death
 Fallout 3 (Video Game) / int_7e5b0184
comment
Time-Delayed Death: In Mothership Zeta, you can thaw out and revive a few soldiers who were abducted during the Anchorage invasion. The soldier accompanying you is their commanding officer, and the soldiers are informed that the revival process is only temporary. There is no telling when they will die, and sure enough, they eventually start dropping randomly.
 Fallout 3 (Video Game) / int_7e5b0184
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7e5b0184
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7e5b0184
 Fallout 3 (Video Game) / int_7e6c0522
type
Off with His Head!
 Fallout 3 (Video Game) / int_7e6c0522
comment
Off with His Head!: Getting a headshot on an enemy will frequently result in their heads popping off their shoulders. With enough damage, it will instead explode into a mass of brains and eyeballs.
 Fallout 3 (Video Game) / int_7e6c0522
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7e6c0522
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7e6c0522
 Fallout 3 (Video Game) / int_7fb91c0d
type
Cooldown Manipulation
 Fallout 3 (Video Game) / int_7fb91c0d
comment
Cooldown Manipulation: The Level 20 Perk Grim Reaper's Sprint refreshes your Action Points fully after a kill in VATS. In effect, combined with a powerful weapon, this became an endless kill chain until everything around you was dead. This perk was thus heavily Nerfed in Fallout: New Vegas to a flat amount instead of a full refresh.
 Fallout 3 (Video Game) / int_7fb91c0d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7fb91c0d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7fb91c0d
 Fallout 3 (Video Game) / int_7ff52319
type
Blinding Camera Flash
 Fallout 3 (Video Game) / int_7ff52319
comment
Blinding Camera Flash: Your character being blinded by one at a childhood birthday party is used to transition to the next point of your character's childhood/the tutorial. In Point Lookout, one of the traps set by Kenny in the Herzog Mine is a camera that blinds you with its flash while a baseball pitching machine launches a pair of frag grenades at you.
 Fallout 3 (Video Game) / int_7ff52319
featureApplicability
1.0
 Fallout 3 (Video Game) / int_7ff52319
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_7ff52319
 Fallout 3 (Video Game) / int_80580ffe
type
Optional Stealth
 Fallout 3 (Video Game) / int_80580ffe
comment
Optional Stealth: People specializing in Stealth can play in this way, sneaking about and using a silenced pistol, but breaking out a BFG and Power Armor whenever things get hairy.
 Fallout 3 (Video Game) / int_80580ffe
featureApplicability
1.0
 Fallout 3 (Video Game) / int_80580ffe
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_80580ffe
 Fallout 3 (Video Game) / int_815556aa
type
Tome of Eldritch Lore
 Fallout 3 (Video Game) / int_815556aa
comment
Tome of Eldritch Lore: The Krivbeknih, a leather-bound book that is used by the Swampfolk, wanted by Obadiah Blackhall, and tied to an ancient evil called "Ug-Qualtoth". The only way to destroy it is pressing it against the Dunwich obelisk.
 Fallout 3 (Video Game) / int_815556aa
featureApplicability
1.0
 Fallout 3 (Video Game) / int_815556aa
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_815556aa
 Fallout 3 (Video Game) / int_823c6e3e
type
Large Ham
 Fallout 3 (Video Game) / int_823c6e3e
comment
Large Ham: Robots in particular seem programmed to over-act with whatever personality they've been programmed with. Liberty Prime isecstatic to finally be in action and wants everyone within a one mile radius to know it. Fortunately "Take it Back!" is not a stealth mission.
 Fallout 3 (Video Game) / int_823c6e3e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_823c6e3e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_823c6e3e
 Fallout 3 (Video Game) / int_82518cf7
type
Motor Mouth
 Fallout 3 (Video Game) / int_82518cf7
comment
Motor Mouth: Zip, the Nuka-Cola addict in Little Lamplight along with Sticky Hands, the 16 year old who has to go to Big Town.
 Fallout 3 (Video Game) / int_82518cf7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_82518cf7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_82518cf7
 Fallout 3 (Video Game) / int_8361df5
type
Fauxrrari
 Fallout 3 (Video Game) / int_8361df5
comment
Fauxrrari: The Chryslus and Lockreed companies sponsoring the transportation and aviation exhibits, respectively, at the Museum of Technology.
 Fallout 3 (Video Game) / int_8361df5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8361df5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8361df5
 Fallout 3 (Video Game) / int_83a903f6
type
Stepford Smiler
 Fallout 3 (Video Game) / int_83a903f6
comment
Stepford Smiler: The Wilsons and the Smiths in Andale are way too cheerful to be real. They also talk as if they're in the middle of a picturesque suburban small town, not a cluster of scorched houses in a post-atomic wasteland.
 Fallout 3 (Video Game) / int_83a903f6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_83a903f6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_83a903f6
 Fallout 3 (Video Game) / int_83f0971b
type
Mexican Standoff
 Fallout 3 (Video Game) / int_83f0971b
comment
When you reload an area (even if it means the game reloading your last save if you die), the game may spawn one of a few different level independent "random encounter" options, including a Mexican Standoff between wastelanders over some pure water, and a Deathclaw(which may or may not be crippled) in the immediate nearby area.
 Fallout 3 (Video Game) / int_83f0971b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_83f0971b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_83f0971b
 Fallout 3 (Video Game) / int_849fefd8
type
Tacky Tuxedo
 Fallout 3 (Video Game) / int_849fefd8
comment
Tacky Tuxedo: Eulogy Jones' suit, a bright red zoot suit that comes with a Nice Hat as well. The problem is that its so tacky that only merchants car repair it, meaning if it gets busted you can't get it back to 100%.
 Fallout 3 (Video Game) / int_849fefd8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_849fefd8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_849fefd8
 Fallout 3 (Video Game) / int_84e189a8
type
Life Meter
 Fallout 3 (Video Game) / int_84e189a8
comment
Life Meter: At the bottom left of the screen, with a default green, decreasing from right to left, in blocks. Also the Sub System Damage for each part of your body, is displayed in their own bars, in the Pip-Boy.
 Fallout 3 (Video Game) / int_84e189a8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_84e189a8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_84e189a8
 Fallout 3 (Video Game) / int_8518ffd3
type
Laser-Guided Broadcast
 Fallout 3 (Video Game) / int_8518ffd3
comment
Laser-Guided Broadcast: The radio DJ Three Dog often broadcasts the latest news, which often feature the protagonist and his/her exploits. Every second time you do something outstanding (or horrible), Three Dog talks to you on the radio and says congrats or what the hell respectively.
 Fallout 3 (Video Game) / int_8518ffd3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8518ffd3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8518ffd3
 Fallout 3 (Video Game) / int_85bcc5a8
type
Lampshaded Double Entendre
 Fallout 3 (Video Game) / int_85bcc5a8
comment
Lampshaded Double Entendre: Knickknack salesman Crazy Wolfgang is delighted to know that you take such an interest in his junk. Of course, no one could possibly be more invested in his junk than him, but he appreciates the enthusiasm anyway.
 Fallout 3 (Video Game) / int_85bcc5a8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_85bcc5a8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_85bcc5a8
 Fallout 3 (Video Game) / int_861ac58a
type
This Is No Time for Knitting
 Fallout 3 (Video Game) / int_861ac58a
comment
This Is No Time for Knitting: In The Adventures of Herbert 'Daring' Dashwood, the following exchange occurs:
 Fallout 3 (Video Game) / int_861ac58a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_861ac58a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_861ac58a
 Fallout 3 (Video Game) / int_868409c
type
Broken Pedestal
 Fallout 3 (Video Game) / int_868409c
comment
Broken Pedestal: The Enclave. If you played the previous Fallout games, you should know this already. It certainly comes as a surprise to Nathan, the Enclave-loving citizen of Megaton.
 Fallout 3 (Video Game) / int_868409c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_868409c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_868409c
 Fallout 3 (Video Game) / int_86a5c427
type
Kiddie Kid
 Fallout 3 (Video Game) / int_86a5c427
comment
Kiddie Kid: Sticky Handsnote When asked about it, he tells you to "use your imagination" or "Jack" as he calls himself. Despite being 16 (or his claimed 18), he acts like a selfish 10 year old due to his upbringing in Little Lamplight. If you didn't find Big Town before Little Lamplight, "enjoy" having Sticky telling stupid stories and asking "Are We There Yet?" the whole trip there. He also claims that Big Town's doctor Red is his girlfriend which she most likely disagrees with. Big Town is going to kick his ass.
 Fallout 3 (Video Game) / int_86a5c427
featureApplicability
1.0
 Fallout 3 (Video Game) / int_86a5c427
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_86a5c427
 Fallout 3 (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Fallout 3 (Video Game) / int_8767b1f3
comment
Tenpenny (again) and Roy Phillips. Though it just seems like Black-and-Gray Morality at first glance, Roy's actions upon resolving their quest in his favor make in into this trope.
 Fallout 3 (Video Game) / int_8767b1f3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8767b1f3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8767b1f3
 Fallout 3 (Video Game) / int_8774fb47
type
Eldritch Abomination
 Fallout 3 (Video Game) / int_8774fb47
comment
Eldritch Abomination: Ug-Qualtoth, an ancient creature of unknown origins and form that is worshiped by the Swampfolk of Point Lookout and the people of the Dunwich Company. Its altar, the only thing we see of its power, burns those of "unclean blood" when the Krivbeknih is pressed against the obelisk in the Virulent Underchambers.
 Fallout 3 (Video Game) / int_8774fb47
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8774fb47
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8774fb47
 Fallout 3 (Video Game) / int_87bb6874
type
Villain with Good Publicity
 Fallout 3 (Video Game) / int_87bb6874
comment
Villain with Good Publicity: Roy Philips. To put it simply, he has a homicidal hatred for unmutated humans. However, the Galaxy News Radio thinks he's an oppressed minority woobie, and bashes you if you put a bullet between the bastard's eyes. This is even reflected in the gameplay itself: even though Philips is villainous and the game knows it, killing him and his followers still nets you negative karma as they are set at "Good" karma.
 Fallout 3 (Video Game) / int_87bb6874
featureApplicability
1.0
 Fallout 3 (Video Game) / int_87bb6874
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_87bb6874
 Fallout 3 (Video Game) / int_87de091e
type
Improbable Power Discrepancy
 Fallout 3 (Video Game) / int_87de091e
comment
Improbable Power Discrepancy: The Tribals and Swampfolk in Point Lookout equipped with 19th century rifles and woodcutting axes are significantly tougher and more dangerous than the Powered Armor wearing Elite Mooks of the Enclave (or even the energy-shield-equipped alien soldiers in Mothership Zeta). They take a beating and give as good as they get and more as their weapons deal additional damage to the Lone Wanderer, only to them. Clover, a brainwashed and beaten slave girl in a pink dress and an explosive collar that was trained to be a Sex Slave... and bodyguard. Having her Melee and Small Guns skills tagged, she can learn how to be a pretty decent shot and is handy with a lead pipe. When first recruited (read: sold), she carries a Sawed-Off Shotgun and a Chinese officer sword, not too shabby at low levels. The Lone Wanderer, a nineteen-year-old more or less fresh out of a Vault, will be murdering literally hundreds of heavily-armed soldiers and mutants in short order. Compare what happens if you leave Butch DeLoria (a fellow Vault 101 dweller of roughly the same age) to fend for himself in the wasteland.
 Fallout 3 (Video Game) / int_87de091e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_87de091e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_87de091e
 Fallout 3 (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Fallout 3 (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: Downtown DC is a honeycomb of subway, maintenance, and sewer tunnels connecting to each other and the surface, and is chock full of ghouls, raiders, radroaches, and more. It's quite easy to get lost down there if you don't watch your Pip-Boy map or mind the routing signs and subway maps at the stations, and if you're actively looking for another location when you get into them, good luck.
 Fallout 3 (Video Game) / int_87e661e8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_87e661e8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_87e661e8
 Fallout 3 (Video Game) / int_889cff96
type
Quirky Miniboss Squad
 Fallout 3 (Video Game) / int_889cff96
comment
Quirky Miniboss Squad: Enclave Squad Sigma from the Broken Steel expansion, albeit heavily downplayed when compared to most examples. Although they are supposedly the most elite among the Enclave's soldiers, they don't really have much to offer as antagonists apart from their names.
 Fallout 3 (Video Game) / int_889cff96
featureApplicability
1.0
 Fallout 3 (Video Game) / int_889cff96
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_889cff96
 Fallout 3 (Video Game) / int_89012c43
type
Excessive Steam Syndrome
 Fallout 3 (Video Game) / int_89012c43
comment
Excessive Steam Syndrome: In the add-on Mothership Zeta, the featured ship has an area called 'steamworks' which is mostly filled with steam releasing pipes (there's also several "cryo chamber" areas with leaking coolant and evaporation).
 Fallout 3 (Video Game) / int_89012c43
featureApplicability
1.0
 Fallout 3 (Video Game) / int_89012c43
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_89012c43
 Fallout 3 (Video Game) / int_8976acda
type
Civil War
 Fallout 3 (Video Game) / int_8976acda
comment
The presence of the Brotherhood of Steel, and a different interpretation of their organization: Here, there's actually two Brotherhood factions, both of which can occasionally be seen skirmishing with each other. The main faction of the Brotherhood, led by Elder Lyons, who have discarded most of the Codex, directly recruit from the locals, and focus more on protecting the innocent citizens of the Capital Wasteland from the Super Mutants than gathering Pre-War technology - which often leads to them getting beaten up a lot. They're still racist towards Ghouls, though. A smaller splinter faction, led by Protector Casdin, called the "Brotherhood Outcasts". They left Lyons' Brotherhood because of him abandoning most of the Brotherhood's Codex, and focus on gathering Pre-War tech while defending themselves from the local hostiles - which actually makes them the most like the original Fallout-era Brotherhood of Steel. Despite their Anti-Hero tendencies, they get several Not So Different moments between them and Lyons' Brotherhood, and mostly just like to be left alone. They get more attention in the Operation: Anchorage! DLC.
 Fallout 3 (Video Game) / int_8976acda
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8976acda
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8976acda
 Fallout 3 (Video Game) / int_89f50aaa
type
Restraining Bolt
 Fallout 3 (Video Game) / int_89f50aaa
comment
Restraining Bolt: Every robot has one of these on its back that doubles as a Morality Chip; it's the only thing stopping that jovial Mr. Handy (or any other robot) from going on a blood-soaked rampage.
 Fallout 3 (Video Game) / int_89f50aaa
featureApplicability
1.0
 Fallout 3 (Video Game) / int_89f50aaa
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_89f50aaa
 Fallout 3 (Video Game) / int_8ad1328a
type
Luck Stat
 Fallout 3 (Video Game) / int_8ad1328a
comment
Luck Stat: The "L" in SPECIAL of course. Each point of Luck is worth an extra multiplier chance of critical hits and provides bonuses to all starting skill levels. It also affects what loot and/or caps can be found in containers across the world. The higher your Luck, the more/better stuff you will find.
 Fallout 3 (Video Game) / int_8ad1328a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8ad1328a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8ad1328a
 Fallout 3 (Video Game) / int_8af25294
type
Bullet Time
 Fallout 3 (Video Game) / int_8af25294
comment
Bullet Time: Using VATS has this effect. Time freezes, allowing you to line up percentage based shots on enemies depending on your Action Points, then fires those shots in slow motion.
 Fallout 3 (Video Game) / int_8af25294
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8af25294
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8af25294
 Fallout 3 (Video Game) / int_8af721f7
type
Joke Item
 Fallout 3 (Video Game) / int_8af721f7
comment
Joke Item: Some of the weapons you find are totally useless, such as BB guns, pool cues, and rolling pins which are so bad, you are better off using your fists. The toy knife found next to a hockey mask in Point Lookout is the weakest and most fragile weapon in the game.
 Fallout 3 (Video Game) / int_8af721f7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8af721f7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8af721f7
 Fallout 3 (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Fallout 3 (Video Game) / int_8ba9512b
comment
A Ghoul companion: Charon, a brainwashed Ghoul mercenary that is unswervingly loyal to whoever owns his current contract. Outside of that, however, he's quite the friendly fellow.
 Fallout 3 (Video Game) / int_8ba9512b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8ba9512b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8ba9512b
 Fallout 3 (Video Game) / int_8c039bf3
type
Skippable Boss
 Fallout 3 (Video Game) / int_8c039bf3
comment
Skippable Boss: General Jing-Wei and Colonel Augustus Autumn can both be talked out of fighting.
 Fallout 3 (Video Game) / int_8c039bf3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8c039bf3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8c039bf3
 Fallout 3 (Video Game) / int_8c96ae78
type
No One Could Survive That!
 Fallout 3 (Video Game) / int_8c96ae78
comment
No One Could Survive That!: Colonel Autumn in one scene: Sentinel Lyons and yourself in a later one. Autumn clearly injects himself with some sort of Applied Phlebotinum before the radiation brings him down: Lyons was outside the control room and therefore took a less powerful blast. You, on the other hand, have no such explanation for your survival. However, you do ultimately survive even if you go into the room, which kills Lyons, so maybe the Lone Wanderer is just that much more durable to this situation.
 Fallout 3 (Video Game) / int_8c96ae78
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8c96ae78
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8c96ae78
 Fallout 3 (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Fallout 3 (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Yao Guai are giant, mutated black bears which pack a punch and move as fast as Deathclaws.
 Fallout 3 (Video Game) / int_8d718b9e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8d718b9e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8d718b9e
 Fallout 3 (Video Game) / int_8dfc21ee
type
Slave Market
 Fallout 3 (Video Game) / int_8dfc21ee
comment
Slave Market: Paradise Falls used to be a famous super market before the bombs fell. In the Capital Wasteland, it has been repurposed into the headquarters of a local band of slavers. While the player cannot buy slaves, they can choose to help free the ones inside and kill the slavers if they choose, or work as a slaver to earn some extra caps.
 Fallout 3 (Video Game) / int_8dfc21ee
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8dfc21ee
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8dfc21ee
 Fallout 3 (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Fallout 3 (Video Game) / int_8e0430ab
comment
If you tell Colonel Autumn the correct code for the purifier, he will thank you and kill you, resulting in a Non-Standard Game Over.
 Fallout 3 (Video Game) / int_8e0430ab
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8e0430ab
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8e0430ab
 Fallout 3 (Video Game) / int_8e20979
type
Wham Episode
 Fallout 3 (Video Game) / int_8e20979
comment
Wham Mission: The Waters of Life. Specifically, the point when its revealed that not only are the Enclave still active despite the events of 2, but they also intend to forcefully take control of Project Purity for their own sinister ends.
 Fallout 3 (Video Game) / int_8e20979
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8e20979
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8e20979
 Fallout 3 (Video Game) / int_8e9cf84e
type
 Fallout 3 (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: In-Universe, the Chinese computer terminals Operation: Anchorage are all translated by faulty software that only translates in the most literal sense, not taking into account transitions of grammar or syntax. The end result is easy enough to understand, but it's still filled with lots of Engrish and random symbols for untranslatable words. The Talon Company (an organization of ruthless mercenaries who get paid to ensure the Wastelands remain a chaotic, lawless, and disorganized place and take great joy in their work) became the "Compagnie Talon" in the French version of the game. Thing is, in French, the word "talon" refers to the foot's heel; the talons of an eagle would be called "serres" or, at the very least, "griffes". Given their nature, the translation of a "Heel" Company is also rather fitting. Speaking of the French translation, the Mirelurk hunter has been translated as "Chasseur de Fangeux". Technically it's a correct translation, but it misses the context. "Chasseur de Fangeux" is "one who hunts Mirelurks", not a "Mirelurk who hunts".
 Fallout 3 (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8e9cf84e
 Fallout 3 (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Fallout 3 (Video Game) / int_8ed5c6e4
comment
Crowley and Tenpenny during the "You Have To Shoot Them in the Head" quest. After being left for dead by Tenpenny and his fellow mercs, Crowley harbors a grudge and wants to see them all killed. If you go through with it, Tenpenny is very much an Asshole Victim and you lose no karma for killing him.
 Fallout 3 (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8ed5c6e4
 Fallout 3 (Video Game) / int_8f5247eb
type
Arrow Cam
 Fallout 3 (Video Game) / int_8f5247eb
comment
Arrow Cam: Used for some bullets (and particularly railroad spikes) fired in VATS.
 Fallout 3 (Video Game) / int_8f5247eb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8f5247eb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8f5247eb
 Fallout 3 (Video Game) / int_8f57d5eb
type
Another Man's Terror
 Fallout 3 (Video Game) / int_8f57d5eb
comment
Another Man's Terror: One vault in Fallout 3 will put the PC through a lot of this.
 Fallout 3 (Video Game) / int_8f57d5eb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8f57d5eb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8f57d5eb
 Fallout 3 (Video Game) / int_8f746311
type
Cargo Cult
 Fallout 3 (Video Game) / int_8f746311
comment
The Cargo Cult aspect also rears its head in a certain criminal hideout, where an unmistakable shrine to Abraham Lincoln can be found in the basement.
 Fallout 3 (Video Game) / int_8f746311
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8f746311
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8f746311
 Fallout 3 (Video Game) / int_8fd7af48
type
Sir Swears-a-Lot
 Fallout 3 (Video Game) / int_8fd7af48
comment
In particular, there are Mayor MacCready of Little Lamplight (particularly striking since he's eleven at most) and Desmond Lockheart from Point Lookout. Neither of them seem capable of forming a sentence without swearing.
 Fallout 3 (Video Game) / int_8fd7af48
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8fd7af48
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8fd7af48
 Fallout 3 (Video Game) / int_8ff843dd
type
Video Game Cruelty Punishment
 Fallout 3 (Video Game) / int_8ff843dd
comment
It goes without saying that choosing to nuke Megaton will cause you to lose nearly all associated quests, followers, and equipment you might have wanted (with the exception of Moira's Wasteland Survival quest) — but that just serves you right. This includes the Strength Bobblehead.
 Fallout 3 (Video Game) / int_8ff843dd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_8ff843dd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_8ff843dd
 Fallout 3 (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Fallout 3 (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Enclave Sigma Squad. They don't appear until the final quest of the Broken Steel expansion, where they spontaneously appear to attack the Lone Wanderer inside the Enclave Mobile Platform. They not hinted at until the moment where they appear, but there is no objective associated with fighting/killing them, and none of them even have any lines of dialogue of their own.
 Fallout 3 (Video Game) / int_902fa0b4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_902fa0b4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_902fa0b4
 Fallout 3 (Video Game) / int_9059bd5d
type
Peek-a-Boo Corpse
 Fallout 3 (Video Game) / int_9059bd5d
comment
Peek-a-Boo Corpse: Stepping on a skeleton causes the same rumble feedback as a bear trap or tripwire. It doesn't do any damage, it's just there to make you jump.
 Fallout 3 (Video Game) / int_9059bd5d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9059bd5d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9059bd5d
 Fallout 3 (Video Game) / int_90b66e22
type
Femme Fatale
 Fallout 3 (Video Game) / int_90b66e22
comment
"The Power of the Atom" is a prime example, if you seduced Burke with a female character who has Black Widow perk. If a man is evil, it's completely okay to seduce him, then break his heart and drive him into depression and suicide by not responding to his adoring, borderline-obsessive love.
 Fallout 3 (Video Game) / int_90b66e22
featureApplicability
1.0
 Fallout 3 (Video Game) / int_90b66e22
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_90b66e22
 Fallout 3 (Video Game) / int_91e894b4
type
Apocalypse How
 Fallout 3 (Video Game) / int_91e894b4
comment
Apocalypse How: Class 1 and class 2, depending on the area. Events in the story lead to the possibility of a class 5.
 Fallout 3 (Video Game) / int_91e894b4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_91e894b4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_91e894b4
 Fallout 3 (Video Game) / int_92587498
type
Five-Man Band
 Fallout 3 (Video Game) / int_92587498
comment
Five-Man Band: Your Ragtag Band of Misfits in Mothership Zeta. The Leader: You, as the one who leads the group through the ship. The Lancer: Somah, your first ally and the only one from the same timeframe as you. The Big Guy: Paulson, a cowboy sheriff and general tough guy. The Smart Guy: Elliot, the Combat Medic who adapts some of the alien technology you find into workable items The Chick: Sally, she helps you free the others and guides the group around the ship. The Sixth Ranger: Kago, a Japanese samurai, the communication barrier results in him eventually heading off on his own, only to pull a Big Damn Heroes during the final battle. Reilly's Rangers also qualify, given a little time warping. The Leader: Reilly herself, naturally. The Lancer: Butcher, Reilly's lover, tactician, and the team medic. The Big Guy: Aptly named Brick, a minigun toting butch powerhouse and the only one that claims the Rangers survived by sheer skill. The Smart Guy: Donovan, the Ranger's repairman and electronics specialist. The Chick: Theo, the recently hired and recently deceased quartermaster who had yet to qualify for proper armor. The Sixth Ranger: You, by virtue of also pulling a Big Damn Heroes on the rest of the group sans Reilly.
 Fallout 3 (Video Game) / int_92587498
featureApplicability
1.0
 Fallout 3 (Video Game) / int_92587498
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_92587498
 Fallout 3 (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Fallout 3 (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: If you tell Colonel Autumn the correct code for the purifier, he will thank you and kill you, resulting in a Non-Standard Game Over. A pair from Point Lookout: If you choose to side with Professor Calvert to kill Desmond, he will reward you with "The greatest thing any human could ever hope for", which is to say... DEATH! At least he tries to by activating hostile protectrons in his room, and not all of them are working. The quest 'The Velvet Curtain' in which you follow the intended footsteps of a Chinese spy. After you accomplish the mission and look at the extraction information, it's revealed that Chinese intelligence felt silencing the spy would be far easier than recovering him, so they arranged a booby-trap involving an irradiated room.
 Fallout 3 (Video Game) / int_928ca2cc
featureApplicability
1.0
 Fallout 3 (Video Game) / int_928ca2cc
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_928ca2cc
 Fallout 3 (Video Game) / int_932da128
type
Monster Clown
 Fallout 3 (Video Game) / int_932da128
comment
Monster Clown: The Pint-sized Slasher's theme shown as a grinning paper-mache clown mask that hides their identity as they viciously murder anyone they want. Two of these mask are hidden in Point Lookout, Maryland waiting for the Lone Wanderer to find them.
 Fallout 3 (Video Game) / int_932da128
featureApplicability
1.0
 Fallout 3 (Video Game) / int_932da128
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_932da128
 Fallout 3 (Video Game) / int_936581e6
type
TastesLikeFeet
 Fallout 3 (Video Game) / int_936581e6
comment
Tastes Like Feet: Moira's opinion of radroach meat.
 Fallout 3 (Video Game) / int_936581e6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_936581e6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_936581e6
 Fallout 3 (Video Game) / int_940a5958
type
Artificial Stupidity
 Fallout 3 (Video Game) / int_940a5958
comment
Artificial Stupidity: The "Head of State" NPCs' route between the Temple of the Union and the Lincoln Memorial is long, full of double-backs, and treks through dangerous Absurdly Spacious Sewers and subway tunnels. In fact, it's typical for them to never reach their destination at all, leaving players with a broken quest. Companions and escorted NPCs love to jump in front of you during combat, and will not hesitate to utilize explosives regardless of how close they are to you, leading to Friendly Fire deaths. Fortunately this works in your favor as well; enemies will kill one another in the exact same way.
 Fallout 3 (Video Game) / int_940a5958
featureApplicability
1.0
 Fallout 3 (Video Game) / int_940a5958
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_940a5958
 Fallout 3 (Video Game) / int_951a2326
type
Musical Theme Naming
 Fallout 3 (Video Game) / int_951a2326
comment
Musical Theme Naming: Interestingly, even many of the original songs on the soundtrack are named after hit tunes by The Ink Spots, such as "Whispering Grass" and "When the Swallows Return" ("When the Swallows Come Back to Capistrano").
 Fallout 3 (Video Game) / int_951a2326
featureApplicability
1.0
 Fallout 3 (Video Game) / int_951a2326
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_951a2326
 Fallout 3 (Video Game) / int_9597a894
type
Sexual Euphemism
 Fallout 3 (Video Game) / int_9597a894
comment
Sexual Euphemism: The game has no issues with saying "Fuck", but there's a character in Megaton who's job is to "comfort" her customers." She doesn't call herself a hooker, callgirl, or any other term.. She doesn't say that her job is having sex with the bar's customers, but that's exactly what she does. In Rivet City, if the player tells Father Clifford that Diego and Angela had sex, Angela says:
 Fallout 3 (Video Game) / int_9597a894
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9597a894
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9597a894
 Fallout 3 (Video Game) / int_9600368d
type
Behind the Black
 Fallout 3 (Video Game) / int_9600368d
comment
Behind the Black: Despite the fast travel effectively being a "skip journey" option rather than a true teleport, half the time you'll appear at your destination immediately surrounded by a group of mercenaries out for your blood.
 Fallout 3 (Video Game) / int_9600368d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9600368d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9600368d
 Fallout 3 (Video Game) / int_9633f14b
type
Badass Bystander
 Fallout 3 (Video Game) / int_9633f14b
comment
Badass Bystander: It is quite surprising how many NPCs will run in and start attacking you if you provoke them, even picking up weapons lying around to gun you down. If you're on an Escort Mission, your escort may pick up the rifle of an enemy you just shot and help you take out the rest. If there's an NPC you want to survive, you can also reverse-pickpocket better armor and weapons onto them and they will use them, even if it's power armor and a plasma rifle.
 Fallout 3 (Video Game) / int_9633f14b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9633f14b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9633f14b
 Fallout 3 (Video Game) / int_974b47a7
type
Men Are the Expendable Gender
 Fallout 3 (Video Game) / int_974b47a7
comment
If you ask Sarah, a Brotherhood of Steel paladin, to make the sacrifice, she snaps "What happened to chivalry?" (Oddly, if you are a woman, she still says this.) Err, chivalry, as in the idea that a Knight in Shining Armor is meant to protect others? Her snappy attitude probably comes from the dialogue option asking her to make the sacrifice instead of yourself being incredibly rude, and to her credit she does ultimately do it.
 Fallout 3 (Video Game) / int_974b47a7
featureApplicability
1.0
 Fallout 3 (Video Game) / int_974b47a7
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_974b47a7
 Fallout 3 (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Fallout 3 (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Catherine, the Lone Wanderer's mother, is the first character to die in the game. While the game never shows you what she looks like (other than her legs, which are unusually dark for the lighting effects used in the scene), use of PC console commands and an Easter Egg in Fallout: New Vegas show that she's black. Jonas, killed out of spite for helping James leave Vault 101.
 Fallout 3 (Video Game) / int_9788e2b1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9788e2b1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9788e2b1
 Fallout 3 (Video Game) / int_98591d23
type
Speech Impediment
 Fallout 3 (Video Game) / int_98591d23
comment
Speech Impediment: Biwwy of Widdle Wampwi- er, Little Lamplight. If you feel like being a jerk to a little kid, you can tell him to stop talking like that, but he will say he doesn't know what you are talking about. He'll trade you his Wazer Wifle (the item is actually named this in the game interface) for caps, or give it to you for free if you have the Child At Heart perk.
 Fallout 3 (Video Game) / int_98591d23
featureApplicability
1.0
 Fallout 3 (Video Game) / int_98591d23
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_98591d23
 Fallout 3 (Video Game) / int_9885d4ab
type
Min-Maxing
 Fallout 3 (Video Game) / int_9885d4ab
comment
In general, melee are almost always suboptimal for anything other than sneak attacks. Why? Because most enemies will be shooting at you from a distance, and the ones that don't (like Deathclaws) have even stronger melee attacks of their own and should be dealt with at range anyway. While Min-Maxing your stats and perks to do insane damage with the Shishkebab while investing in the best-quality armor, defensive perks, and combat drugs to help you survive until you reach your target is a viable (and fun) option, it's never going to work as well as plain old Boring, but Practical small guns.
 Fallout 3 (Video Game) / int_9885d4ab
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9885d4ab
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9885d4ab
 Fallout 3 (Video Game) / int_9918518b
type
Press X to Die
 Fallout 3 (Video Game) / int_9918518b
comment
The Enclave's improved FEV targets anyone who was born outside of the Enclave or a Vault...including you. If you plug the FEV into Project Purity and try drinking Aqua Pura in Broken Steel, you will suffer debilitating status afflictions. If you drink three bottles, you will die instantly.
 Fallout 3 (Video Game) / int_9918518b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9918518b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9918518b
 Fallout 3 (Video Game) / int_993cf18f
type
Not So Different
 Fallout 3 (Video Game) / int_993cf18f
comment
Not So Different: The Enclave radio station is frequently criticized by the Brotherhood for spreading deceitful propaganda across the waste. This may be true, but these criticisms are made somewhat ironic by the fact that the BOS have their very own propaganda puppet in the form of Three-Dog. Admittedly, his is 'white' propaganda - true boasts of actual accomplishments - but it's still basically a grab for good publicity.
 Fallout 3 (Video Game) / int_993cf18f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_993cf18f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_993cf18f
 Fallout 3 (Video Game) / int_9a3285c
type
Invisibility
 Fallout 3 (Video Game) / int_9a3285c
comment
Stealth Armor. Flaming Sword. Bloody Mess perk. Town full of innocent people. You know what to do. And nuke the evidence.
 Fallout 3 (Video Game) / int_9a3285c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9a3285c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9a3285c
 Fallout 3 (Video Game) / int_9acca54a
type
Arbitrary Maximum Range
 Fallout 3 (Video Game) / int_9acca54a
comment
Arbitrary Maximum Range: One exists which is fairly short even by video game standards. It is most notable if playing as a sniper-type character, where shots you could easily make in other games fail to reach the target due to the range.
 Fallout 3 (Video Game) / int_9acca54a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9acca54a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9acca54a
 Fallout 3 (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Fallout 3 (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Killing a super mutant behemoth with a single head shot from The Terrible Shotgun. Doing it is amazing to see, doing it is extremely difficult as it requires you to have Better Criticals, 100 in your Small Guns skill, the gun in pristine condition, be sneaking, and hit all nine pellets in it's face outside of V.A.T.S. (Vault-Tec's Assisted Targeting System) so each of the pellets get the critical damage bonus. Whiff that one shot and you'll have a pissed off giant trying to find you/finding you to beat your face in with a fire hydrant.
 Fallout 3 (Video Game) / int_9b9397bb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9b9397bb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9b9397bb
 Fallout 3 (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Fallout 3 (Video Game) / int_9bcd82c0
comment
The Vault 101 Overseer, who decides that after repeatedly attempting to murder the Lone Wanderer, something that has obviously failed, the best way to deal with them is to taunt and be sarcastic. Particularly egregious when the Lone Wanderer returns to Vault 101, now most likely clad in power armour and having taken several levels in badass, and the Overseer still doesn't understand that this may not bode well for his continued plans on having his head remain connected to his body.
 Fallout 3 (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9bcd82c0
 Fallout 3 (Video Game) / int_9bee1a7f
type
Eldritch Location
 Fallout 3 (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Dunwich Building. You have hallucinations showing you how the place used to look in prewar times, doors open and shut randomly, and some items move about at their own accord. And then there's the Obelisk, with its highly radioactive nature, and ghostly whispers emanating from it.Considering the name, it's rather appropriate. Further, it's also involved in disposing of a "holy" book with decidedly Lovecraftian elements.
 Fallout 3 (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9bee1a7f
 Fallout 3 (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Fallout 3 (Video Game) / int_9beffa1c
comment
Super Mutants and Raiders appear to make camps and form plans - the former allegedly capture people to drag back to Vault 87 and turn into more Super Mutants with FEV (or chop them up and eat them), and the latter have a big camp in Evergreen Mills and a group of them in Springvale School were using slave labour to try and tunnel into Vault 101. None of this intelligence is displayed in-game; both will simply fight you (or any other NPCs) to the death as soon as they see you.
 Fallout 3 (Video Game) / int_9beffa1c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9beffa1c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9beffa1c
 Fallout 3 (Video Game) / int_9bfbf9f3
type
Chainmail Bikini
 Fallout 3 (Video Game) / int_9bfbf9f3
comment
Chainmail Bikini: Many of the Raider outfits on a female character, but especially the Raider Bombshell Armor from The Pitt.
 Fallout 3 (Video Game) / int_9bfbf9f3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9bfbf9f3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9bfbf9f3
 Fallout 3 (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Fallout 3 (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: A recurring theme. There are multiple quests that ask you to decide whether ghouls/androids/slaves/mutants/people trapped in a Lotus-Eater Machine Are People Too (with the Karma Meter almost always falling on the side of "yes they are"); the two most powerful factions on either side of the coin are distinctly human-chauvinist, although the Enclave have an AI for a leader and the Brotherhood employ a high-ranking cyborg. The Enclave plan to use the modified FEV to kill all "meta-humans" with even the slightest degree of mutation. Three Dog often says "Ghouls are people too", which can either be ignored by the player or not, but even he admits that Feral Ghouls are dangerous to everybody, going so far as to say "So kill as many as you damn well please". The Replicated Man quest is about an android, and both his pursuer and "helper" give reasons on why or why not he's human. Subverted at least once, though; Moira is convinced that Mirelurks must have a complex underwater society. They don't.
 Fallout 3 (Video Game) / int_9c45b5a2
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_9c45b5a2
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9c45b5a2
 Fallout 3 (Video Game) / int_9c47b23b
type
Dirty Communists
 Fallout 3 (Video Game) / int_9c47b23b
comment
Dirty Communists: How Liberty Prime views whatever it fights. Ironically, he continues to do so even when fighting against the staunchly anti-Communist Enclave. The Mr. Gutsy robots share this attitude. It seems that it was quite popular to program into robots during pre-war America. There are also ghoulified Chinese forces left behind after the Great War held up in a Mama Dolce's food processing plant. The Chinese play the bad guys in Operation: Anchorage and the mercy option in Tranquility Lane, where they are programmed to attack on sight.
 Fallout 3 (Video Game) / int_9c47b23b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9c47b23b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9c47b23b
 Fallout 3 (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 Fallout 3 (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: You can purchase decoration themes for your house as well as useful upgrades such as a workbench, lab table, and a soda machine (it makes your soda cold, improving its HP restoration ability). And any clutter (old books, dinner plates, teddy bears, etc) you can pick up around the game world can be placed in your house. Trying to do the last thing can cause much frustration thanks to a rather wonky physics engine.
 Fallout 3 (Video Game) / int_9c8f40e8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9c8f40e8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9c8f40e8
 Fallout 3 (Video Game) / int_9cc1a329
type
Upper-Class Twit
 Fallout 3 (Video Game) / int_9cc1a329
comment
Upper-Class Twit: Tenpenny Tower is a haven full of these who look down on poor, scruffy wastelanders and mutants (with the exception of Herbert "Daring" Dashwood, who himself is a Retired Badass and the only one most tolerant of wastelanders and mutants). They become Asshole Victims during the takeover by Roy Phillips and his ghoul gang, whether or not you assist them.
 Fallout 3 (Video Game) / int_9cc1a329
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9cc1a329
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9cc1a329
 Fallout 3 (Video Game) / int_9cc1e9ec
type
Unwanted False Faith
 Fallout 3 (Video Game) / int_9cc1e9ec
comment
Unwanted False Faith: Harold from the Oasis is constantly being put on a pedestal that he refuses to acknowledge. An entire religion has quite literally been made around him to add insult to injury.
 Fallout 3 (Video Game) / int_9cc1e9ec
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9cc1e9ec
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9cc1e9ec
 Fallout 3 (Video Game) / int_9d0730f8
type
Badass and Child Duo
 Fallout 3 (Video Game) / int_9d0730f8
comment
Badass and Child Duo: Billy Creel of Megaton adopted young Maggie after her parents were killed by raiders, and raises her very well in the town. He is also one of the town's toughest inhabitants, and will use his .44 magnum to ferocious effect to defend the town.
 Fallout 3 (Video Game) / int_9d0730f8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9d0730f8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9d0730f8
 Fallout 3 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Fallout 3 (Video Game) / int_9d12bbc1
comment
Foreshadowing: If you happen to know the geography of a certain country that gained notoriety in literature, you should know what to expect in the village of Arefu as it shares the name with a commune in Romania where stands Poenari castle, seat of Vlad III, commonly known as Dracula. Another is the Dunwich Building. Just by virtue of knowing where the name comes in, you know to load up before you head in... In Vault 101: "No one ever enters, and no one ever leaves." Related to the above: right before passing the GOAT, you can ask James if said catchphrase is true. He answers with a couple of very carefully phrased sentences which actually neither answer "yes" nor "no". After the quest "The Superhuman Gambit", the kid Derek Pacion suggest that the Wanderer can become a superhero with the power to command deathclaws. In Broken Steel, the Wanderer can use Enclave controlled deathclaws against them. Buy Charon's contract, and he'll part ways with his loathsome former master with a shotgun to the head. If you have bad karma and release him from the contract, he'll try the same on you. Revelation 21:6 starts, "I am Alpha and Omega, the beginning and the end..." The first time you hear this as at the beginning of the story (and of your life). Guess at what other point this passage becomes relevant. Your birthday is full of foreshadowing. The poem Beatrice gives you for your tenth birthday is full of these, including the sans-Broken Steel ending. It's basically a summary of everything that happens in the game, but there's no way you can know that when you first receive it. Old Lady Palmer also mentions it was ten years ago that "[your] daddy came," and says the Vault has so few children these days compared to when she was ten. Your father also gives you a BB gun for your birthday and sets up a makeshift firing range for you to practice on...because the two of you are actually from the wasteland, where having skill with a gun is paramount to survival. During each "fast forward" transitions while you're growing up - starting with your birth/character creation, and moving on until your father leaves the vault, you are treated to a collection of out of context, often overlapping spoken lines from various characters, designed to portray the passage of time. While these will obviously make more sense during subsequent playthroughs, one of the voices is the very memorable, and very Irish accented voice of Moriarty - which plays during the transition from birth to "One year later". This alone will likely make the observant player realize that, when you finally meet Moriarty in Megaton, that he's telling the truth when he tells you that he saw you as a baby. Despite this, the only dialogue options you have, is to disagree, call him a liar, or completely ignore it and ask where your father went. Tobar, the shady merchant and feryman who carries people to Point Lookout, carries a bonesaw, tweezers, and forceps in his inventory. Turns out he lobotomizes people who try to join Point Lookout's tribe. Despite Vault 101 being a completely closed community, the female doctor who assists James during the childbirth custcene at the start of the game is nowhere to be seen during the Lone Wanderer's childhood. Its's a clue about James, Catherine, and the Lone Wanderer not being from Vault 101. The scene actually happened in the Jefferson Memorial, and the woman is Madison Li, who works in Rivet City, next to said place.
 Fallout 3 (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9d12bbc1
 Fallout 3 (Video Game) / int_9d184483
type
Changing Clothes Is a Free Action
 Fallout 3 (Video Game) / int_9d184483
comment
Changing Clothes Is a Free Action: Since bringing up your Pip Boy menu freezes the game world, you are free to change your entire outfit during a fight. This is especially notable as many articles of clothing offer useful state or skill bonuses, but very little in the way of protection. You may be wearing the Naughty Nightwear in order to improve your dialogue skills for a conversation, then can instantly switch to your armor if a fight breaks out.
 Fallout 3 (Video Game) / int_9d184483
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9d184483
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9d184483
 Fallout 3 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Fallout 3 (Video Game) / int_9dab0a6e
comment
Continuity Nod: At the end of the "Trouble On the Homefront" quest, Amata's informing you that you must leave the vault forever now intentionally mirrors the ending of the first Fallout. In Grayditch are a series of terminal entries belonging to a dead man named William Brandice, a deserter from Navarro who managed to make it all the way to the Capital Wasteland. One who grew paranoid upon finding out that the Enclave had also arrived, and might track him down for deserting his post all those years ago. This also foreshadows the Enclave Remnants in Fallout: New Vegas.
 Fallout 3 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9dab0a6e
 Fallout 3 (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Fallout 3 (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: During The Wasteland Survival Guide, your dialogue option for the chapter on 'Crippling Injuries' is thus: "I'm going to hate myself for this, but what do you mean about handling injury?" Justified, given it involves either waiting around to get shot, throwing oneself off non-lethal heights or walking over a land mine or two. For Science!
 Fallout 3 (Video Game) / int_9dfb8296
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9dfb8296
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9dfb8296
 Fallout 3 (Video Game) / int_9e943076
type
One-Man Army
 Fallout 3 (Video Game) / int_9e943076
comment
Wearing huge powered armor and toting a gun bigger than you won't stop leather-armored raiders from taunting you and firing their peashooters at you.
 Fallout 3 (Video Game) / int_9e943076
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9e943076
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9e943076
 Fallout 3 (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Fallout 3 (Video Game) / int_9eca61c8
comment
A few characters in the game mention "The Commonwealth" and "The Institute", which exist far to the north of the Capital Wasteland. Among other things, it's where the escaped android came from and where Dr. Li heads to between the end of the main quest and Broken Steel, and is said to be a place of scientific and technological research. In 2012, Bethesda employees were rumored to be visiting Boston and the Massachusetts Institute of Technology in preparation for a new Fallout game to be set nearby - and sure enough, this plot thread turned out to be Production Foreshadowing for the main plot of Fallout 4.
 Fallout 3 (Video Game) / int_9eca61c8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9eca61c8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9eca61c8
 Fallout 3 (Video Game) / int_9edbda07
type
Elite Mooks
 Fallout 3 (Video Game) / int_9edbda07
comment
Elite Mooks: The Broken Steel DLC adds several for various groups. The Enclave gets Hellfire Troopers in high quality power armor wielding suped-up flamethrowers. Super Mutants get the mighty Overlords, feral ghouls get the damage sponge Reavers, and for critters, there are the Albino Radscorpions.
 Fallout 3 (Video Game) / int_9edbda07
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9edbda07
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9edbda07
 Fallout 3 (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Fallout 3 (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: The Family, a formerly cannibal gang that harasses the small town of Arefu; They drink blood in place of eating flesh, avoid sunlight, and (despite their dislike of the term) will identify themselves as vampires if asked. However, they lack any of the traditional powers and other nuances. Their leader even lampshades this in certain dialog options. The player can also choose to be schooled in their ways (and thus get a better health boost from Blood Packs).
 Fallout 3 (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9f63d4f1
 Fallout 3 (Video Game) / int_9fbf8969
type
Cut Lex Luthor a Check
 Fallout 3 (Video Game) / int_9fbf8969
comment
Cut Lex Luthor a Check: There's some very interesting people wandering the wasteland with fantastic skills that could be used for the betterment of humanity. Take The Mechanist for example, able to build and maintain a small army of combat-ready robots, or the Surgeon, a Mad Scientist implied to be able to control ghouls and super mutants via computer chip implants, who appears in a sidequest and never again.
 Fallout 3 (Video Game) / int_9fbf8969
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9fbf8969
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9fbf8969
 Fallout 3 (Video Game) / int_9fde2eb1
type
Pre-Asskicking One-Liner
 Fallout 3 (Video Game) / int_9fde2eb1
comment
Pre Ass Kicking One Liner: Done by many NPCs and followers.
 Fallout 3 (Video Game) / int_9fde2eb1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_9fde2eb1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_9fde2eb1
 Fallout 3 (Video Game) / int_a19135a6
type
MindControl
 Fallout 3 (Video Game) / int_a19135a6
comment
From setting Harold on fire, to mezzing Wastelanders into slavery, to backstabbing the Brotherhood of Steel with a Kill Sat, almost every single quest has at least one "unspeakable bastard" option.
 Fallout 3 (Video Game) / int_a19135a6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a19135a6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a19135a6
 Fallout 3 (Video Game) / int_a1d41a07
type
Throw-Away Country
 Fallout 3 (Video Game) / int_a1d41a07
comment
Throwaway Country: In Mothership Zeta, you can use the Death Ray to zap part of Canada.
 Fallout 3 (Video Game) / int_a1d41a07
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a1d41a07
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a1d41a07
 Fallout 3 (Video Game) / int_a1f82f86
type
Enemy Chatter
 Fallout 3 (Video Game) / int_a1f82f86
comment
Enemy Chatter: Most humanoid and robot enemies taunt you if they detect your presence. This is quite stupid on their part since it helps you locating where and who or what they are.
 Fallout 3 (Video Game) / int_a1f82f86
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a1f82f86
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a1f82f86
 Fallout 3 (Video Game) / int_a2761f46
type
Wreaking Havok
 Fallout 3 (Video Game) / int_a2761f46
comment
Wreaking Havok: The game's physics, when manipulated right, can be very amusing. Such as when you use a couple hundred mines to send a Behemoth Flying into the sky. The game tends to exaggerate the ragdoll physics more in VATS, so critting a Super Mutant with the Victory Rifle can cause them to go tumbling into the air because the weight of their own limbs pulled them into it while still in VATS.
 Fallout 3 (Video Game) / int_a2761f46
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a2761f46
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a2761f46
 Fallout 3 (Video Game) / int_a3f1531b
type
Standard Snippet
 Fallout 3 (Video Game) / int_a3f1531b
comment
Standard Snippet: The Enclave radio station uses plenty of theme songs pertaining to military marches or American patriotism.
 Fallout 3 (Video Game) / int_a3f1531b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a3f1531b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a3f1531b
 Fallout 3 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Fallout 3 (Video Game) / int_a414c3f0
comment
Mysterious Stranger: He'll occasionally show up in VATS to provide a One-Hit Kill to any enemy, but he can glitch up, anything he kills doesn't provide you perk or quest-related benefits, and he has a low chance of appearing at all. Besides, his chances of appearing are totally random and don't take the threat level in consideration. Which means he's just as likely to appear and One-Hit Kill that full-health Super Mutant Behemoth you just engaged in VATS, as he is to casually waltz in and blow to shreds a half-dead Mole Rat you were too lazy to manually snipe yourself.
 Fallout 3 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a414c3f0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a414c3f0
 Fallout 3 (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Fallout 3 (Video Game) / int_a4c37cbe
comment
Mood Whiplash: In the ending narration, as the Lone Wanderer walks off into the distance with Dogmeat and Ron Perlman speaks about the war for human survival, you're likely to start feeling pretty inspired. Cut to Arlington National Cemetery, and a brutal reminder of the consequences of war.
 Fallout 3 (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a4c37cbe
 Fallout 3 (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Fallout 3 (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: A lot of weapons are found late into the game or need a lot of work to track down, but they're worth it: The Metal Blaster, found in The Pitt DLC, which is essentially a laser shotgun. It's one of the best energy wepaons in the game for close-range engagements, though at long range that ridiculous spread is going to suck. The unique gatling lasers, Vengeance and the precision gatling laser. Vengeance offers higher damage a shot, the precision variant offers higher critical hit chance. Both slice enemies up real good. The Alien Blaster. 100 damage a shot, fires rapidly, and always scores a critical hit. It has very rare and limited ammo, though, only a few hundred in the base game, with the add-ons adding a few hundred more, so you'll have to be picky about using it. The unique variant, the Firelance, is only found through a random encounter, but with the Pyromaniac perk is essentially the Alien Blaster with higher damage and an effect to set enemies on fire for even more damage over time. MPLX Novasurge, found in Mothership Zeta. 80 damage a shot, low spread, decent critical multiplier, and uses plentiful energy cells as ammo. Its low HP and clipsize (8 shots at a time) hurt, but it hurts enemies a lot more. Most any of the alien weapons in Mothership Zeta, owing to high damage, low AP cost, no spread, and plentiful ammo after completing the add-on. The unique variants of the weapons, the Atomic Pulverizer and the Destabilizer, are naturally just better versions of the already great basic weapons. The Gauss Rifle, found at the end of the Operation: Anchorage add-on. Only gets off one shot before you need to reload, but that's usually all you need - it has great damage, a scope, no spread, and on a critical hit knocks enemies down. The Tesla Cannon, handed to you at the end of Broken Steel. One of the most powerful weapons in the game, able to kill just about anything in two shots, with no spread so at 100 skill (which you certainly have by this point) it has perfect accuracy.
 Fallout 3 (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a5e02e9e
 Fallout 3 (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Fallout 3 (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: It isn't difficult to line up shots from behind cover, but landing them is another matter. You will often see your bullets ricochet off the air six inches away from an obstacle. Environmental features have much larger hitboxes than would be expected, leading to "clear shots" being stopped by the air around obstacles.
 Fallout 3 (Video Game) / int_a5e998f0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a5e998f0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a5e998f0
 Fallout 3 (Video Game) / int_a5f0752f
type
Rule of Drama
 Fallout 3 (Video Game) / int_a5f0752f
comment
Rule of Drama: The original ending forces the player to make a heroic sacrifice. Even though logically speaking, several of your potential companions could easily perform the action for you and be unharmed. But all the companions will simply refuse to help — even Clover and Charon, who are both slaves forced to obey your every whim (the former via the threat of an explosive collar around her neck, the latter through brainwashing that renders him incapable of refusing an order) — with their reasoning being essentially "It's simply more dramatic if you do it."
 Fallout 3 (Video Game) / int_a5f0752f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a5f0752f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a5f0752f
 Fallout 3 (Video Game) / int_a6d5ec5d
type
Large Ham Radio
 Fallout 3 (Video Game) / int_a6d5ec5d
comment
Large Ham Radio: Three Dog lampshades this. You can ask him why he acts the way he does, and he explains that if you're going to fight the Good Fight, then you must give it your all. All the time. That's why he talks like an on-air radio DJ even while he's off air.
 Fallout 3 (Video Game) / int_a6d5ec5d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a6d5ec5d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a6d5ec5d
 Fallout 3 (Video Game) / int_a6e375d4
type
Armor of Invincibility
 Fallout 3 (Video Game) / int_a6e375d4
comment
Armor of Invincibility: In a throw-back to the original Fallout, the T-51b power armor has the highest DR of all armor in the game, but is found at the end of a sidequest that drags you across all corners of the Wasteland. Operation Anchorage adds the Winterized T-51b armor, which is truly invincible due to a glitch that gives the player the simulation-exclusive version of the armor instead of the intended one, meaning it has almost a million HP and will never degrade. Broken Steel and The Pitt add their own power armor variants that are more useful in their own ways over the T-51b due to innate stat boosts at the cost of lower DR. For players not into power armor, there's Lag-Bolt's Combat Armor and the Ranger Battle Armor. They're combat armor variants, so there's no sneak penalty like with power armor, and they can be repaired more easily (Talon Company's mercenaries provide plenty of spare combat armor for repairs). Their DR is 38 and 39, respectively, only a few points lower than most power armor variants, and they each have useful stat bonuses. The catch for Lag-Bolt's armor is that you need to almost complete Broken Steel to get it, but the Ranger armor can be found as soon as you're up to fighting Super Mutants.
 Fallout 3 (Video Game) / int_a6e375d4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a6e375d4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a6e375d4
 Fallout 3 (Video Game) / int_a734c20
type
Black Widow
 Fallout 3 (Video Game) / int_a734c20
comment
Black Widow: The name of a perk which enables a female Lone Wanderer to deal more damage to men and opens additional dialogue options while talking to them. It also has a Spear Counterpart for a male Lone Wanderer called "Lady Killer" that has the same effect on women.
 Fallout 3 (Video Game) / int_a734c20
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a734c20
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a734c20
 Fallout 3 (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Fallout 3 (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: Most, but not all, of the kids in Little Lamplight are referred to by their nicknames, whether they be good or bad, like Bumble or Sticky Hands.
 Fallout 3 (Video Game) / int_a7850fbf
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a7850fbf
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a7850fbf
 Fallout 3 (Video Game) / int_a7edd1e0
type
Point-and-Click Map
 Fallout 3 (Video Game) / int_a7edd1e0
comment
Point-and-Click Map: One in your Pip Boy, per series tradition. It includes both a "Local" map and a "World" Map, from which Fast Travel is available from the latter.
 Fallout 3 (Video Game) / int_a7edd1e0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a7edd1e0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a7edd1e0
 Fallout 3 (Video Game) / int_a8559a9f
type
RealLife
 Fallout 3 (Video Game) / int_a8559a9f
comment
Downplayed. If a weapon is the same caliber as a given round, it can fire it, (e.g. .32 rounds work in both the .32 revolver and the hunting rifle). This is not quite how it works in Real Life, but it's a trifle more realistic than 'one size fits all' bullets.
 Fallout 3 (Video Game) / int_a8559a9f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a8559a9f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a8559a9f
 Fallout 3 (Video Game) / int_a8826e1e
type
Giant Mook
 Fallout 3 (Video Game) / int_a8826e1e
comment
Giant Mook: Super Mutant Behemoths. Standard Super Mutants are already twice the size of an average person, but Behemoths double that yet again. They are the toughest foes in the vanilla game, being able to absorb multiple Fat Man strikes before going down.
 Fallout 3 (Video Game) / int_a8826e1e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a8826e1e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a8826e1e
 Fallout 3 (Video Game) / int_a8a5e4ed
type
Christianity Is Catholic
 Fallout 3 (Video Game) / int_a8a5e4ed
comment
Christianity Is Catholic: The only active church in the Capitol Wasteland is St. Monica's, a post-apocalyptic saintnote  Who canonizes saints after the bomb? with a heavily Catholic-themed backstory. The priest preaches about Purgatory and will not have his acolyte, Diego, sleep with or marry the woman he loves and be a priest at the same time. Your Mr. Handy robot butler Wadsworth/Godfrey can also tell this joke: "Photons have mass? I didn't even know they were Catholic."
 Fallout 3 (Video Game) / int_a8a5e4ed
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a8a5e4ed
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a8a5e4ed
 Fallout 3 (Video Game) / int_a8f3e2f6
type
Worst. Whatever. Ever!
 Fallout 3 (Video Game) / int_a8f3e2f6
comment
Worst. Whatever. Ever!: An unmarked quest relating to the Citadel's malfunctioning medical robot is called "Worst. Doctor. Ever." Granted, when your Mr. Gutsy has all the know-how to do surgery but not the way to do surgery (along with some poor bedside manners) you'd have a bad doctor too.
 Fallout 3 (Video Game) / int_a8f3e2f6
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a8f3e2f6
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a8f3e2f6
 Fallout 3 (Video Game) / int_a8f905e3
type
While Rome Burns
 Fallout 3 (Video Game) / int_a8f905e3
comment
While Rome Burns: Dukov and his two party girls spend every day huddled inside a building doing nothing but drinking, partying, getting high, and having sex. The fact that they are almost completely defenseless and surrounded by super mutants and other monsters is something they choose to simply ignore. It helps that Dukov is a Retired Badass whose reputation as a mercenary was known to even Alistair Tenpenny.
 Fallout 3 (Video Game) / int_a8f905e3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_a8f905e3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_a8f905e3
 Fallout 3 (Video Game) / int_aa8dcc21
type
Mega-Corp
 Fallout 3 (Video Game) / int_aa8dcc21
comment
Mega-Corp: The Capital Wasteland houses the former headquarters of a corporation that is guarded by robotic sentries with shoot to kill orders, ran trial tests that resulted in several deaths, and is more concerned with stock loss than the death or dismemberment of its employees. No, they are not a military contractor or a pharmaceutical company. They make soft drinks. It's Nuka-Cola. The glowing blue stuff on the floor is their newest soft drink which has the radioactive Strontium-20 as an additive to give it's stylish glow and the testing for it lead to the death of everyone trying out the first batch.
 Fallout 3 (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Fallout 3 (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_aa8dcc21
 Fallout 3 (Video Game) / int_ab74122a
type
Wasteland Elder
 Fallout 3 (Video Game) / int_ab74122a
comment
Wasteland Elder: There are multiple examples. Such as Manya, the oldest person alive in Megaton, who can tell you the history of its foundation, as well as the elderly leaders of the Children of the Atom. There are also ghouls that have survived since the Great War bomb drops, one of which says that her interesting story is somewhat boring.
 Fallout 3 (Video Game) / int_ab74122a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ab74122a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ab74122a
 Fallout 3 (Video Game) / int_ab940e63
type
Robo Speak
 Fallout 3 (Video Game) / int_ab940e63
comment
Robo Speak: Most robots. The smarter ones use Spock Speak instead.
 Fallout 3 (Video Game) / int_ab940e63
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ab940e63
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ab940e63
 Fallout 3 (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Fallout 3 (Video Game) / int_abad35b4
comment
The radio on your Pip-Boy is Soundtrack Dissonance on demand. With it, you have the choice of listening to either uplifting golden oldies music from the 50s, patriotic American army music, or even violin sonatas while going around and killing random mutants and animals.
 Fallout 3 (Video Game) / int_abad35b4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_abad35b4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_abad35b4
 Fallout 3 (Video Game) / int_ac0f4761
type
Future Imperfect
 Fallout 3 (Video Game) / int_ac0f4761
comment
Future Imperfect: The destruction or misplacing of almost all pre-War records, and the extremely spotty nature of schooling (for the few that get any at all) result in this trope being played straight. Only a few NPCs, such as Hannibal Hamlin or Rivet City's Abraham Washington, know any history - and even they're spotty enough on details that their work almost resembles a Cargo Cult. The Cargo Cult aspect also rears its head in a certain criminal hideout, where an unmistakable shrine to Abraham Lincoln can be found in the basement.
 Fallout 3 (Video Game) / int_ac0f4761
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ac0f4761
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ac0f4761
 Fallout 3 (Video Game) / int_ac12cde1
type
Bully Hunter
 Fallout 3 (Video Game) / int_ac12cde1
comment
Bully Hunter: During the tutorial, you can take down resident Vault 101 bully Butch DeLoria, who is harassing Amata with his Tunnel Snakes greaser gang. Choosing this option gives you a good amount of Karma. You can also get him on your side by saving his mother from the Radroaches during the Lockdown, earning you more Karma.
 Fallout 3 (Video Game) / int_ac12cde1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ac12cde1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ac12cde1
 Fallout 3 (Video Game) / int_ac9f78d9
type
Jack-of-All-Stats
 Fallout 3 (Video Game) / int_ac9f78d9
comment
Assault Rifles hit a nice sweet spot between range, rate of fire, and stopping power, are easy to repair, and use some of the most common ammo in the game.
 Fallout 3 (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ac9f78d9
 Fallout 3 (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain!
 Fallout 3 (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain!: At one point, Col. Autumn has captured (a) the missing component for Project Purity and (b) somebody who he thinks knows the secret password to access Purity's computer (you). He could just fly you to the Purity site and interrogate you there. However, President Eden orders him to take you (the Enclave's most dangerous adversary) directly into the heart of their incredibly-secret, you'd-never-have-gotten-in base for questioning. Eden has his reasons. If not for this detour, you'd have been entirely in Autumn's power, dooming your character and likely the Capital Wasteland as well.
 Fallout 3 (Video Game) / int_acf33d00
featureApplicability
1.0
 Fallout 3 (Video Game) / int_acf33d00
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_acf33d00
 Fallout 3 (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Fallout 3 (Video Game) / int_ad22fa80
comment
The Steelyard in The Pitt is in working condition despite the nuclear war because it was abandoned after a massacre of union labor at the hands of the robots bought to replace them after they rioted. The supervisor's Apocalyptic Log ends with him stating; " ...let this be an example of how not to replace humans with machines." Well, loser, you should be pretty happy that your workplace remains open as a robot-free slave labor camp.
 Fallout 3 (Video Game) / int_ad22fa80
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ad22fa80
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ad22fa80
 Fallout 3 (Video Game) / int_ad52d927
type
Robot Hair
 Fallout 3 (Video Game) / int_ad52d927
comment
Robot Hair: There is a side-quest to retrieve the Declaration of Independence. In it, you will eventually encounter a Protectron who, due to a malfunction, believes himself to be the real Button Gwinnett and wears a powdered wig.
 Fallout 3 (Video Game) / int_ad52d927
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ad52d927
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ad52d927
 Fallout 3 (Video Game) / int_ad63e89f
type
Disaster Democracy
 Fallout 3 (Video Game) / int_ad63e89f
comment
Disaster Democracy: The Republic of Dave. There's even a quest titled Election Day that lets you manipulate the election result.
 Fallout 3 (Video Game) / int_ad63e89f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ad63e89f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ad63e89f
 Fallout 3 (Video Game) / int_adfbee33
type
Reverse Escort Mission
 Fallout 3 (Video Game) / int_adfbee33
comment
Reverse Escort Mission: In the quest "Following in His Footsteps", the Lyon's Pride faction of the Brotherhood of Steel may escort you through the DC Ruins. As it occurs early on, you aren't likely to survive numerous Super Mutants and a Behemoth. Should you Sequence Break, you'll have to fend for yourself when you decide to visit GNR later.
 Fallout 3 (Video Game) / int_adfbee33
featureApplicability
1.0
 Fallout 3 (Video Game) / int_adfbee33
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_adfbee33
 Fallout 3 (Video Game) / int_adfd3165
type
For the Evulz
 Fallout 3 (Video Game) / int_adfd3165
comment
The Talon Company (an organization of ruthless mercenaries who get paid to ensure the Wastelands remain a chaotic, lawless, and disorganized place and take great joy in their work) became the "Compagnie Talon" in the French version of the game. Thing is, in French, the word "talon" refers to the foot's heel; the talons of an eagle would be called "serres" or, at the very least, "griffes". Given their nature, the translation of a "Heel" Company is also rather fitting.
 Fallout 3 (Video Game) / int_adfd3165
featureApplicability
1.0
 Fallout 3 (Video Game) / int_adfd3165
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_adfd3165
 Fallout 3 (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Fallout 3 (Video Game) / int_ae3d6438
comment
Deadpan Snarker: The dialogue choices give the player many opportunities to be this.
 Fallout 3 (Video Game) / int_ae3d6438
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ae3d6438
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ae3d6438
 Fallout 3 (Video Game) / int_aecacbd5
type
Clip Its Wings
 Fallout 3 (Video Game) / int_aecacbd5
comment
Clip Its Wings: The game allows you to target bloatflies' wings in VATS mode. This is roughly equivalent to shooting the legs of dirt-bound foes and will severely reduce their movement speed (although crippling their wings won't stop them flying altogether).
 Fallout 3 (Video Game) / int_aecacbd5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_aecacbd5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_aecacbd5
 Fallout 3 (Video Game) / int_aefcb86f
type
There Are No Adults
 Fallout 3 (Video Game) / int_aefcb86f
comment
There Are No Adults: Little Lamplight. The eldest kids have to look after the younger ones and do certain jobs like teaching, taking care of injuries, and guarding the gate to Vault 87, the birthplace of the DC super mutants.
 Fallout 3 (Video Game) / int_aefcb86f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_aefcb86f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_aefcb86f
 Fallout 3 (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Fallout 3 (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: At the end of Operation Anchorage, Defender Sibley is understandably upset that an outsider is being given all the super powerful weapons and armor sealed inside the armory that only just opened for the first time after you came out of the simulation.
 Fallout 3 (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_af3ea0e3
 Fallout 3 (Video Game) / int_afc6df04
type
What You Are in the Dark
 Fallout 3 (Video Game) / int_afc6df04
comment
What You Are in the Dark: The main character has a Karma meter to track this, and it doesn't care whether there were any witnesses. The trope is also applied to a lot of the evidence you find of peoples' last moments in the Great War - evidence of selfishness, or tragedy, or heroism.
 Fallout 3 (Video Game) / int_afc6df04
featureApplicability
1.0
 Fallout 3 (Video Game) / int_afc6df04
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_afc6df04
 Fallout 3 (Video Game) / int_affd30b0
type
Stupid Evil
 Fallout 3 (Video Game) / int_affd30b0
comment
Stupid Evil: You, if you poison the purifier with modified FEV at the end of the main quest. This results in dooming all the non-vault people in the Wasteland. Like, well, you. You get Evil karma for that, but you really should get some Stupid karma instead.
 Fallout 3 (Video Game) / int_affd30b0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_affd30b0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_affd30b0
 Fallout 3 (Video Game) / int_b003d169
type
Weapon Jr.
 Fallout 3 (Video Game) / int_b003d169
comment
Weapon Jr.: The tutorial has the player learn to shoot with a BB gun on their 10th birthday.
 Fallout 3 (Video Game) / int_b003d169
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b003d169
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b003d169
 Fallout 3 (Video Game) / int_b02f996a
type
Town with a Dark Secret
 Fallout 3 (Video Game) / int_b02f996a
comment
Town with a Dark Secret: Andale. Subverted in Meresti Station, where they're pretty open about their disturbing habits.
 Fallout 3 (Video Game) / int_b02f996a
featureApplicability
-0.3
 Fallout 3 (Video Game) / int_b02f996a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b02f996a
 Fallout 3 (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Fallout 3 (Video Game) / int_b05028e9
comment
Always Over the Shoulder: When in third person. Averted in the PC version, which offers a Free Rotating Camera.
 Fallout 3 (Video Game) / int_b05028e9
featureApplicability
-1.0
 Fallout 3 (Video Game) / int_b05028e9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b05028e9
 Fallout 3 (Video Game) / int_b11ca36a
type
Unique Items
 Fallout 3 (Video Game) / int_b11ca36a
comment
Unique Items: The game has at least one unique variant of each weapon which have better stats and/or a unique ability over their generic counterparts.
 Fallout 3 (Video Game) / int_b11ca36a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b11ca36a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b11ca36a
 Fallout 3 (Video Game) / int_b1346878
type
Fate Worse than Death
 Fallout 3 (Video Game) / int_b1346878
comment
Fate Worse than Death: Whatever happens to prisoners of the Super Mutants. In Vault 87 you can learn that most get sprayed with FEV to transform them into more Super Mutants. Or worse. Everyone in Tranquility Lane if you comply with Dr. Braun's games (only one of them is aware of what is happening. The others are Brainwashed and Crazy.) Dr. Braun himself if you activate the Chinese Invasion scenario (in which case everyone else dies, leaving him to an eternity in the simulation with no way out or the ability to die.)
 Fallout 3 (Video Game) / int_b1346878
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b1346878
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b1346878
 Fallout 3 (Video Game) / int_b16543d2
type
Grimy Water
 Fallout 3 (Video Game) / int_b16543d2
comment
Grimy Water: Dirty, irradiated water is the norm rather than the exception. Drinking it will restore small amounts of health at the cost of increasing your radiation.
 Fallout 3 (Video Game) / int_b16543d2
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b16543d2
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b16543d2
 Fallout 3 (Video Game) / int_b1f18adb
type
Ray Gun
 Fallout 3 (Video Game) / int_b1f18adb
comment
Ray Gun: Energy weapons ranging from Plasma Cannons to Frickin' Laser Beams to a bigass Lightning Gun to Mothership Zeta's on-board Death Ray, all but the last of which can turn any poor sod hit by them to turn into a smoldering pile of ash or a steaming pile of green goo. The only non-lethal ray gun is the Mesmertron, a Hypno Ray, that confuses the target temporary, when it doesn't make them go nuts or their heads to pop. Even then it has a lethal variant called the Microwave Emitter that cooks anything the beam hits and pops them.
 Fallout 3 (Video Game) / int_b1f18adb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b1f18adb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b1f18adb
 Fallout 3 (Video Game) / int_b23e7ba9
type
Real Is Brown
 Fallout 3 (Video Game) / int_b23e7ba9
comment
Real Is Brown: Or gray, if you're in D.C. Justified since the region was nuked to within an inch of its life.
 Fallout 3 (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b23e7ba9
 Fallout 3 (Video Game) / int_b26b3e4b
type
Faux Fluency
 Fallout 3 (Video Game) / int_b26b3e4b
comment
Faux Fluency: The Chinese remnants, the Chinese Commandos failsafe of Tranquility Lane, and General Jingwei of Operation: Anchorage speak Mandarin Chinese... very stilted Mandarin with every syllable stressed. The only excuse is that most of them are made from and for US Army virtual reality programs. The ghouls, however, have no excuse.
 Fallout 3 (Video Game) / int_b26b3e4b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b26b3e4b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b26b3e4b
 Fallout 3 (Video Game) / int_b3d1b7e3
type
Genius Bonus
 Fallout 3 (Video Game) / int_b3d1b7e3
comment
If you happen to know the geography of a certain country that gained notoriety in literature, you should know what to expect in the village of Arefu as it shares the name with a commune in Romania where stands Poenari castle, seat of Vlad III, commonly known as Dracula.
 Fallout 3 (Video Game) / int_b3d1b7e3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b3d1b7e3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b3d1b7e3
 Fallout 3 (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Fallout 3 (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The Vault 101 Overseer, who decides that after repeatedly attempting to murder the Lone Wanderer, something that has obviously failed, the best way to deal with them is to taunt and be sarcastic. Particularly egregious when the Lone Wanderer returns to Vault 101, now most likely clad in power armour and having taken several levels in badass, and the Overseer still doesn't understand that this may not bode well for his continued plans on having his head remain connected to his body. Ditto for Officer Wilkins, the only security officer most supportive of the Overseer. Attempting to stop a power armor-clad, minigun-toting Lone Wanderer by brandishing a pea-shooting 10mm pistol and clad in mall-security body armor is going to make you a hero, eh? The Ninth Circle's proprietor, Ahzrukhal. He knows that Charon really hates his guts and is only held in check by a contract. Ahzrukhal will still let the Lone Wanderer buy the contract off him. To a lesser extent, feral ghouls, since they always announce they've detected the player with a distinctive screech that lasts about three seconds, giving an attentive marksman plenty of time to line up a shot.
 Fallout 3 (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b58b4e3c
 Fallout 3 (Video Game) / int_b5f4e0a5
type
Funny Robot
 Fallout 3 (Video Game) / int_b5f4e0a5
comment
Funny Robot: One of the amenities in the player's house in Megaton or Tenpenny Tower is a robot butler. In addition to various functions useful to the player, he tells jokes when requested.
 Fallout 3 (Video Game) / int_b5f4e0a5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b5f4e0a5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b5f4e0a5
 Fallout 3 (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Fallout 3 (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Even with the advanced (in spots) technology of the 2070s, it's pushing it to believe that the various office buildings, sewers, and underground bunkers mostly still have functioning lights, plumbing, gas mains, and ventilation. To say nothing of turrets, (some) terminals, robot recharging stations, and the robots themselves who are ticking along nicely despite 200 years without maintenance. What makes it acceptable is that otherwise, robotic enemies and working computers would be very rare, while the interiors of numerous areas would be very dark. Apparently all monsters, even the ones that lack the digits, height, and/or higher intelligence to operate doors, can do so. Acceptable because otherwise the player could escape from a troublesome fight against non-human enemies just by running into a room and shutting the door. When reloading guns that load from magazines, any bullets left in the current magazine remain in the normal ammo count, as the various alternatives to preserve realism would be a pain for players to cope with. Bringing up your Pip-Boy stops time. Of course, having the world keep going in real time while you look at your Pip-Boy would make the game much harder.
 Fallout 3 (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b6e1d40b
 Fallout 3 (Video Game) / int_b78b8584
type
Hope Sprouts Eternal
 Fallout 3 (Video Game) / int_b78b8584
comment
Hope Sprouts Eternal: One interpretation, and quest completion option, of the Oasis.
 Fallout 3 (Video Game) / int_b78b8584
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b78b8584
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b78b8584
 Fallout 3 (Video Game) / int_b95ec09c
type
Dark-Skinned Redhead
 Fallout 3 (Video Game) / int_b95ec09c
comment
Dark-Skinned Redhead and Dark-Skinned Blond: You can set your race to Hispanic or Afro-American, then choose crimson-red or platinum-blonde hair.
 Fallout 3 (Video Game) / int_b95ec09c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b95ec09c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b95ec09c
 Fallout 3 (Video Game) / int_b9619eff
type
Phlebotinum Battery
 Fallout 3 (Video Game) / int_b9619eff
comment
Phlebotinum Battery: You can get a perk called "Solar Powered" which gives you massive stat bonuses in the daylight. While this sounds great, the perk only works outdoors during the day (obviously) and you can gain the same bonuses (+2 Strength and 1 hit point every 10 seconds) using alcohol and the game's plentiful stimpaks.
 Fallout 3 (Video Game) / int_b9619eff
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b9619eff
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b9619eff
 Fallout 3 (Video Game) / int_b9e82f09
type
Playable Epilogue
 Fallout 3 (Video Game) / int_b9e82f09
comment
If you have Broken Steel installed and activated Project Purity, you find in the Playable Epilogue that bringing clean drinking water to the Wastes wasn't as simple as flicking on a switch. The Brotherhood of Steel have to set up a complex water distribution network practically overnight, and they are not too thrilled about you putting such a bureaucratic nightmare on them.
 Fallout 3 (Video Game) / int_b9e82f09
featureApplicability
1.0
 Fallout 3 (Video Game) / int_b9e82f09
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_b9e82f09
 Fallout 3 (Video Game) / int_ba950781
type
Ball Cannon
 Fallout 3 (Video Game) / int_ba950781
comment
Ball Cannon: One of the types of traps is a pitching machine which fires baseballs at you if you set off a tripwire.
 Fallout 3 (Video Game) / int_ba950781
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ba950781
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ba950781
 Fallout 3 (Video Game) / int_baa2a78d
type
Knife Nut
 Fallout 3 (Video Game) / int_baa2a78d
comment
Knife Nut: The player can optimize themselves to use only knives and be very effective at it, especially focusing on stealth to sneak in close for a critical strike. The Pre-War serial killer "The Pint-Sized Slasher" used a large kitchen knife to brutally murder their victims and you get to be them yourself in Vault 112.
 Fallout 3 (Video Game) / int_baa2a78d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_baa2a78d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_baa2a78d
 Fallout 3 (Video Game) / int_bac6df68
type
Fast-Forward Mechanic
 Fallout 3 (Video Game) / int_bac6df68
comment
Fast-Forward Mechanic: There is a "Wait" action that lets you pass by hourly intervals. You can also "Rest" in a bed for the same effect, which heals you. Doing so in a bed you "own" grants you the temporary Well Rested perk, which increases the experience you gain.
 Fallout 3 (Video Game) / int_bac6df68
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bac6df68
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bac6df68
 Fallout 3 (Video Game) / int_baedeab5
type
Incomprehensible Entrance Exam
 Fallout 3 (Video Game) / int_baedeab5
comment
Incomprehensible Entrance Exam: At age 16, residents of Vault 101 take the G.O.A.T.note Generalized Occupational Aptitude Test, an exam to determine the entrant's career within the vault. In practice, the questions are quite bizarre, often end up with entrants in jobs that seem quite contrary to the specialties they've selected, and the final "question" is a flat-out statement of devotion to the Vault's Overseer. In gameplay terms, it is used to determine the player character's starting and tagged Skills, but even then the answers to the questions don't always match up to the most logical skills. Finally, it can be skipped outright by talking to the teacher and the handpicking your skills.
 Fallout 3 (Video Game) / int_baedeab5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_baedeab5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_baedeab5
 Fallout 3 (Video Game) / int_bafa1190
type
Unfinished Business
 Fallout 3 (Video Game) / int_bafa1190
comment
On top of the Talon Company Mercenaries coming after you, pissing off Tenpenny can result in him sending out a hit squad on you... even if you were completely compliant and reasonable with his requests and/or he's already been dead for a while now.
 Fallout 3 (Video Game) / int_bafa1190
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bafa1190
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bafa1190
 Fallout 3 (Video Game) / int_bb9e6960
type
Non-Player Character
 Fallout 3 (Video Game) / int_bb9e6960
comment
The "Head of State" NPCs' route between the Temple of the Union and the Lincoln Memorial is long, full of double-backs, and treks through dangerous Absurdly Spacious Sewers and subway tunnels. In fact, it's typical for them to never reach their destination at all, leaving players with a broken quest.
 Fallout 3 (Video Game) / int_bb9e6960
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bb9e6960
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bb9e6960
 Fallout 3 (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Fallout 3 (Video Game) / int_bbb6c059
comment
I Shall Taunt You : The Raiders are really fond of this. To the point of threatening you with a bloody death even when your assault shotgun has already sent their head flying off their bodies.
 Fallout 3 (Video Game) / int_bbb6c059
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bbb6c059
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bbb6c059
 Fallout 3 (Video Game) / int_bbc8a85d
type
Reluctant Mad Scientist
 Fallout 3 (Video Game) / int_bbc8a85d
comment
Reluctant Mad Scientist: John Malleus, the head researcher of Vault 92. Logs found throughout the vault explain that white noise was used to plant subliminal messages in the minds of the residents with the intent of creating super-soldiers, turning many of them insane to the point they physically tore each other apart. However, Malleus' audio logs reveal he had no idea what was really going on, he thought only a percentage of the populace was being subjected in a controlled environment he was observing and the suggestions were for harmless things like making them fix their hair or scratch their ears, gradually working up to implanting complex commands. It was the Overseer who had the noise filtered through the vault loudspeakers to affect everyone and drove them to violence, and Malleus was trying to get things under control and was horrified when he found out the truth. It's implied that he either killed or was killed by the Overseer, but there's not enough evidence left to say which.
 Fallout 3 (Video Game) / int_bbc8a85d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bbc8a85d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bbc8a85d
 Fallout 3 (Video Game) / int_bbf11c0
type
Genius Bruiser
 Fallout 3 (Video Game) / int_bbf11c0
comment
Genius Bruiser: Fawkes, a Super Mutant who managed to retain his rational intelligence. Still, he swings from Warrior Poet to Blood Knight pretty quickly.
 Fallout 3 (Video Game) / int_bbf11c0
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bbf11c0
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bbf11c0
 Fallout 3 (Video Game) / int_bc1a0bb1
type
The Last Dance
 Fallout 3 (Video Game) / int_bc1a0bb1
comment
The Last Dance: The soldiers you thaw out and revive in Mothership Zeta are expressly told that their revival is only temporary, and they will die in due time. They are more than eager to fight for you and their commanding officer for what little time they have left.
 Fallout 3 (Video Game) / int_bc1a0bb1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bc1a0bb1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bc1a0bb1
 Fallout 3 (Video Game) / int_bcba27a1
type
Putting on the Reich
 Fallout 3 (Video Game) / int_bcba27a1
comment
Putting on the Reich: The Enclave Officers.
 Fallout 3 (Video Game) / int_bcba27a1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bcba27a1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bcba27a1
 Fallout 3 (Video Game) / int_bcba5ab
type
Sniper Pistol
 Fallout 3 (Video Game) / int_bcba5ab
comment
Sniper Pistol: The Scoped .44 Magnum, one of the most damaging standard pistols in the game. Even if you don't use pistols, you can use one as a telescope - very handy.
 Fallout 3 (Video Game) / int_bcba5ab
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bcba5ab
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bcba5ab
 Fallout 3 (Video Game) / int_bd08288f
type
Mouthy Kid
 Fallout 3 (Video Game) / int_bd08288f
comment
Mouthy Kid: Most of the children in Little Lamplight.
 Fallout 3 (Video Game) / int_bd08288f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bd08288f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bd08288f
 Fallout 3 (Video Game) / int_bd4264a3
type
Slasher Smile
 Fallout 3 (Video Game) / int_bd4264a3
comment
Slasher Smile: Some of the raiders you fight will psychotically grin while attacking you, most noticeable with the ones that have melee weapons. The Pint-Sized Slasher's mask is paper-mache mask of a grinning clown. The Slasher loved using a kitchen knife to stab and slash at their victims.
 Fallout 3 (Video Game) / int_bd4264a3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bd4264a3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bd4264a3
 Fallout 3 (Video Game) / int_bd8aa92a
type
Negative Continuity
 Fallout 3 (Video Game) / int_bd8aa92a
comment
In a cross between this and Negative Continuity, items that could not (or would logically not) have existed before the Great War will sometimes turn up while you're plundering explicitly undisturbed pre-War sites - dirty (irradiated) water, leather armor, Jet (a drug that wasn't invented until 120 years after the Great War, on the other side of the United States) and Tales of a Junktown Jerky Vendor, a book that references a post-War settlement (also located on the other side of the continent) by name. Dirty water and Jet may be justified, with dirty water being just water in plastic bottles who stayed 200 years near Ground Zero of a nuclear detonation and Jet is basically Jenkem made from Brahmin dung.
 Fallout 3 (Video Game) / int_bd8aa92a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bd8aa92a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bd8aa92a
 Fallout 3 (Video Game) / int_bdd4c302
type
Perky Goth
 Fallout 3 (Video Game) / int_bdd4c302
comment
Perky Goth: Bittercup, much to the annoyance of the other denizens of Big Town (mostly because she would rather look for makeup components than keep an eye out for Super Mutants and slavers).
 Fallout 3 (Video Game) / int_bdd4c302
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bdd4c302
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bdd4c302
 Fallout 3 (Video Game) / int_bef696dd
type
Mind Screw
 Fallout 3 (Video Game) / int_bef696dd
comment
Mind Screw: As you go through Vault 106, you'll hit pockets of the hallucinogenic gas, bringing on some weird moments. The Dunwich Building has something supernatural going on. In addition to classic haunting elements (objects moving on their own, doors opening and closing without interaction, strange voices), it contains a heavily radioactive obelisk and offers glimpses into the building's pre-war state.
 Fallout 3 (Video Game) / int_bef696dd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bef696dd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bef696dd
 Fallout 3 (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Fallout 3 (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: Clover, the slave you can acquire as a companion with Evil karma, doesn't take being dismissed very well. She (almost) starts to cry and asks, "But...but what did I do?"
 Fallout 3 (Video Game) / int_bfae65a4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_bfae65a4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_bfae65a4
 Fallout 3 (Video Game) / int_c04b1231
type
Jump Scare
 Fallout 3 (Video Game) / int_c04b1231
comment
Jump Scare: Maze-like caves, sewers, subways, and vaults with low lighting and blind corners, spooky ambient noises, and surprisingly stealthy ghouls, super mutants, and giant insects — in short the game is full of chances to invoke this trope, and it's good at it. You'll appreciate companions not just for the extra gun but for the extra eyes, otherwise you're bound to be skulking through an empty vault and suddenly scream because you just got attacked from behind by a ghoul. Even out in the Wastelands, you're not safe from this as Yao Guai and Deathclaws are notorious for taking their prey by surprise. You're deep in the tunnels of the Marigold Station. You've got the constant chitter of ants in your ears, you don't know if something worse is down here, it's dark and you're looking around every corner for enemies. Bonus points if you're low on ammo and/or health so you're even more on edge. You open what appears to be just another door, and are immediately yelled at by a human scientist working in a secret lab. And he's complaining because you startled him!
 Fallout 3 (Video Game) / int_c04b1231
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c04b1231
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c04b1231
 Fallout 3 (Video Game) / int_c06ec675
type
Gang of Bullies
 Fallout 3 (Video Game) / int_c06ec675
comment
Gang of Bullies: Butch and the Tunnel Snakes of Vault 101, based on the "greasers" of the 1950s.
 Fallout 3 (Video Game) / int_c06ec675
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c06ec675
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c06ec675
 Fallout 3 (Video Game) / int_c222dde4
type
TakingAThirdOption
 Fallout 3 (Video Game) / int_c222dde4
comment
Taking A Third Option: "Trouble on the Homefront" has you returning to Vault 101 to settle a conflict between the current Overseer and a group of rebels who want to see Vault 101's government changed, having been inspired by your previous escape. You can take either side, or you can (for a small karma hit) sabotage the vault's Water Chip, forcing everyone to evacuate into the wastelands. Regardless of your choice, you're not going to be allowed back in again, so why not make them see the world as you have? In general, there's quite a few quests that let you do this and get both rewards by playing both sides against one another: The Replicated Man: Normally, you either tell Harkness the truth and take the Plasma Rifle he gives you, or you tell Zimmer the truth and use the reset code on Harkness, getting the Wired Reflexes Perk. You can also tell Harkness the truth first for his Plasma Rifle and offer to kill Zimmer, then tell Zimmer about Harkness for the Wired Reflexes perk, then kill Zimmer and his bodyguard before they leave the room to tie up the loose ends. You Gotta Shoot Em In The Head: You either have to kill Tenpenny by shooting him in the head with the Sniper Rifle Crowley gives you, or if you pass a speech check, he'll offer you 300 caps (100 up front) to kill Crowleynote doing so ends the quest, and since Tenpenny is the only one Crowley legitimately wants dead because he's a bigot, there isn't a way to continue the quest normally if he lives. However, there's nothing to stop you from accepting his offer, then turning around and headshotting Tenpenny with the Sniper Rifle and looting the 200 caps he had waiting for you from his body, and then collecting the 100 caps Crowley gives you. After the release of Broken Steel, the final quest of the main storyline can also end like this if you have the right companion - normally, you could only either activate the purifier yourself or have Sarah activate it. However, if you have Charon, RL-3, or Fawkes as a follower, you can instead have them activate the purifier. As they are naturally immune to radiation, neither you or Sarah have to die.
 Fallout 3 (Video Game) / int_c222dde4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c222dde4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c222dde4
 Fallout 3 (Video Game) / int_c2288824
type
A Nazi by Any Other Name
 Fallout 3 (Video Game) / int_c2288824
comment
The Enclave. They're essentially Nazi's, though their goal to restore America and humanity is respectable. Their methods certainly are not.
 Fallout 3 (Video Game) / int_c2288824
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c2288824
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c2288824
 Fallout 3 (Video Game) / int_c289826f
type
Double Standard: Rape, Female on Male
 Fallout 3 (Video Game) / int_c289826f
comment
Double Standard: Rape, Female on Male: A quest in Rivet City has you retrieve mutant ant pheromones for Angela Staley so she can use them to drug and seduce an acolyte named Diego, who likes her but considers his vow of celibacy and duty to the church more important. She succeeds, leading him to abandon his lifelong dream of priesthood and marry her out of a sense of obligation. Despite the circumstances constituting Date Rape, doing this gives you good karma and the rest of the town applauds it because they're "perfect for eachother".
 Fallout 3 (Video Game) / int_c289826f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c289826f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c289826f
 Fallout 3 (Video Game) / int_c2b28f75
type
A.K.A.-47
 Fallout 3 (Video Game) / int_c2b28f75
comment
A.K.A.-47: While not as pronounced as in other games in the series, several guns in the game are clearly based on real-life firearms. To note: The R91 Assault Rifle is a mix of the original wood-frame H&K G3 and the later NATO-standardized HK33. The Chinese Type 93 Assault Rifle is a mish-mash of various AK derivatives and knockoffs combined with an RPD light machine gun. The Chinese Pistol is a Shanxi Type 17, a real-life Chinese knock-off of the famed C96 "Broomhandle". The .32 Pistol is an S&W 2nd Model. The .44 Revolver is an S&W Model 29. The Combat Shotgun is similar in appearance (though not function) to the PPSh-41 Submachine Gun. The Hunting Rifle is a busted-up Winchester Model 70. Lincoln's Repeater and the Lever-Action Rifle are based on the Henry rifle. The former is notable for being based on a single, specific Henry - the custom, gold-plated and engraved one presented to Abraham Lincoln as a gift by the designer. The 10mm SMG is similar in appearance to the H&K SMG-2, an abandoned prototype model. The Flamer is a suped-up M2 Flamethrower.
 Fallout 3 (Video Game) / int_c2b28f75
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c2b28f75
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c2b28f75
 Fallout 3 (Video Game) / int_c3245c20
type
I Lied
 Fallout 3 (Video Game) / int_c3245c20
comment
I Lied: The Tenpenny Towers quest can be resolved by talking the residents into letting Roy's ghouls into the tower, and getting both sides to agree to a non-violent solution. Once you let them in, the ghouls kill all the humans anyway after a period of time.
 Fallout 3 (Video Game) / int_c3245c20
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c3245c20
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c3245c20
 Fallout 3 (Video Game) / int_c324a7d
type
Cannibal Clan
 Fallout 3 (Video Game) / int_c324a7d
comment
Cannibal Clan: The Wilsons and Smiths of Andale. It should be noted that they (as a family line) have been living in Andale for over 200 years.
 Fallout 3 (Video Game) / int_c324a7d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c324a7d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c324a7d
 Fallout 3 (Video Game) / int_c335b9ec
type
Irony
 Fallout 3 (Video Game) / int_c335b9ec
comment
Irony: James just wanted you, his only son/daughter, to live a quiet, safe, and peaceful existence on your own while he snuck out of the vault into the wasteland in pursuit of his of shattered dreams. Too bad that the very act him leaving is what forced you out of the vault and into danger anyways. Liberty Prime, built to protect America from the Communist Chinese threat, destroys the last (albeit heavily corrupted) remnants of the pre-war American government. The Steelyard in The Pitt is in working condition despite the nuclear war because it was abandoned after a massacre of union labor at the hands of the robots bought to replace them after they rioted. The supervisor's Apocalyptic Log ends with him stating; " ...let this be an example of how not to replace humans with machines." Well, loser, you should be pretty happy that your workplace remains open as a robot-free slave labor camp. The Brotherhood of Steel's original mission in the Capital Wasteland was to recover lost technology and the Outcasts left because Elder Lyons made the decision that helping the local Wastelanders was more important than their original goal. By the end of the game (especially with the add-ons) the Brotherhood of Steel has made entirely new weapon systems, reactivated a super robot from the Pre-War period that single-handedly curb-stomped the Enclave, and have recovered so much of the Enclave's advanced technology that they are practically swimming in it. No good deed goes unrewarded, eh? Even more ironic when compared to the fate of the west coast Brotherhood in New Vegas. They've stuck steadfastly to their codex and have been reduced to a small remnant in one bunker as a result. The "Civilization" that plays frequently on Galaxy News Radio is particularly ironic given the game's setting and premise. The song is sung from a Noble Savage's perspective decrying the dangers and absurdities of a capitalist "civilized" industrialized atomic age society, while preferring to stay in his "much more civil" pre-industrial pre-agricultural hunter gatherer society. This game shows you what the pitfalls of living in a hunter gatherer society are, and the radio station playing this song while advocating for a player to facilitate agriculture and industry seems counterintuitive.
 Fallout 3 (Video Game) / int_c335b9ec
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c335b9ec
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c335b9ec
 Fallout 3 (Video Game) / int_c3448a6f
type
Informed Attribute
 Fallout 3 (Video Game) / int_c3448a6f
comment
Informed Attribute: The Rockwells in Tranquility Lane. Despite their being happily married, it does not take much effort to get Mrs. Rockwell to suspect her husband is cheating on her. Justified as they exist as pawns in a virtual reality created by an overseer who enjoys sadistically tampering with their lives.
 Fallout 3 (Video Game) / int_c3448a6f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c3448a6f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c3448a6f
 Fallout 3 (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Fallout 3 (Video Game) / int_c3585f4a
comment
A frequent result of Boom, Headshot!, which even works on some robots.
 Fallout 3 (Video Game) / int_c3585f4a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c3585f4a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c3585f4a
 Fallout 3 (Video Game) / int_c3963bc4
type
No Place for Me There
 Fallout 3 (Video Game) / int_c3963bc4
comment
No Place for Me There: Should you accept and follow through with Eden's idea of purifying the entire Wasteland from mutated lifeforms. Remember, you're one of them.
 Fallout 3 (Video Game) / int_c3963bc4
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c3963bc4
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c3963bc4
 Fallout 3 (Video Game) / int_c3c3c608
type
Evil Former Friend
 Fallout 3 (Video Game) / int_c3c3c608
comment
Evil Former Friend: Crowley was a friend of other people, but after being trapped and left behind, got a brooding anger against his former companions. He asks the wanderer to assassinate them and give him their keys as 'proof.' The keys actually have another purpose.
 Fallout 3 (Video Game) / int_c3c3c608
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c3c3c608
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c3c3c608
 Fallout 3 (Video Game) / int_c420a553
type
We Can Rule Together
 Fallout 3 (Video Game) / int_c420a553
comment
We Can Rule Together: Affably Evil President Eden suggests that there may be a place in the Enclave for the Lone Wanderer, perhaps even replacing Colonel Autumn as his dragon, if they agree to help Eden implement his Final Solution. Nothing ever comes of it, though, for two important reasons; 1) even if you don't destroy Eden yourself, in Broken Steel Liberty Prime will level Raven Rock, either destroying Eden or burying him under a few thousand tons of rubble. 2) Despite being raised in a Vault, the Lone Wanderer is descended from Wastelanders, so Eden's FEV turns out to be fatal to him/her as well.
 Fallout 3 (Video Game) / int_c420a553
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c420a553
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c420a553
 Fallout 3 (Video Game) / int_c4db0699
type
Intentional Engrish for Funny
 Fallout 3 (Video Game) / int_c4db0699
comment
Intentional Engrish for Funny: In Operation: Anchorage, you may come across Chinese computers. Your Pip-Boy will attempt to translate the text on their screens into English, but does a poor job of it. The terminal in Mama Dolce's is also this, but already in Engrish.
 Fallout 3 (Video Game) / int_c4db0699
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c4db0699
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c4db0699
 Fallout 3 (Video Game) / int_c5249c79
type
Nice Hat
 Fallout 3 (Video Game) / int_c5249c79
comment
Nice Hat: Eulogy Jones' hat, a bright red hat with a feather in it. Matches his zoot suit, too. The Pre-War hat is a snazzy fedora that goes nicely with the pre-war businesswear. The pre-war bonnet goes nicely with the pre-war clothes, a pretty sundress for women.
 Fallout 3 (Video Game) / int_c5249c79
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c5249c79
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c5249c79
 Fallout 3 (Video Game) / int_c5474384
type
Vow of Celibacy
 Fallout 3 (Video Game) / int_c5474384
comment
Vow of Celibacy: Diego, an acolyte who intends to join the priesthood, has taken one. You can give Angela, a local woman with a crush on him, a powerful aphrodisiac to drug him into breaking it. This gives you good karma in a particularly blatant example of Double Standard: Rape, Female on Male.
 Fallout 3 (Video Game) / int_c5474384
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c5474384
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c5474384
 Fallout 3 (Video Game) / int_c558da6a
type
Gunship Rescue
 Fallout 3 (Video Game) / int_c558da6a
comment
Gunship Rescue: The Enclave Vertibirds are a villainous example. After completing the first attempt at activating Project Purity, the Vertibirds will randomly appear in certain scripted locations wherever you travel in the Capital Wasteland, either dropping off Enclave troopers or performing strafing runs by unloading their ordnance at whatever is on the ground. At the end of Broken Steel, you get transported via a Vertibird captured by the Brotherhood of Steel from the Mobile Base Crawler just in time to land at a helipad near the control tower minutes before the Kill Sat missiles rain down on the Crawler and wipe it out for good. Then you return to the Citadel with great fanfare (or discover it burning in ruins if you chose to target the Citadel with the missiles instead).
 Fallout 3 (Video Game) / int_c558da6a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c558da6a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c558da6a
 Fallout 3 (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Fallout 3 (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: In Broken Steel, you wake up from a coma two weeks since the end of the main mission. Apparently, while you were under, the Brotherhood was systematically tracking down the Enclave remnants with help from Liberty Prime.
 Fallout 3 (Video Game) / int_c5b47b36
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c5b47b36
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c5b47b36
 Fallout 3 (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Fallout 3 (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: In The Pitt, if you try and brute-force your way through the city's main gate, you get treated to a cutscene where a trio of raiders beats you unconscious, in order to force you into becoming a slave. It's likely that many players attempting the DLC's main quest are at a high enough level, and have good enough weaponry, to make short work of raiders by the time they arrive.
 Fallout 3 (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c5e42cbd
 Fallout 3 (Video Game) / int_c75df49a
type
Shout-Out
 Fallout 3 (Video Game) / int_c75df49a
comment
Shout-Out: See the series' page here.
 Fallout 3 (Video Game) / int_c75df49a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c75df49a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c75df49a
 Fallout 3 (Video Game) / int_c7b81bd3
type
Knockout Ambush
 Fallout 3 (Video Game) / int_c7b81bd3
comment
Knockout Ambush: After retrieving the G.E.C.K. in Vault 87, as soon as you make your escape, you get knocked out by a stun grenade planted by Colonel Autumn's troopers and they apprehend your unconscious body to Raven Rock for questioning of the purifier in the Jefferson Memorial.
 Fallout 3 (Video Game) / int_c7b81bd3
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c7b81bd3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c7b81bd3
 Fallout 3 (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Fallout 3 (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: The Railway Rifle, a steam-powered custom weapon, can literally nail people to walls.
 Fallout 3 (Video Game) / int_c93a6560
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c93a6560
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c93a6560
 Fallout 3 (Video Game) / int_c9861848
type
Video Game Caring Potential
 Fallout 3 (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can play tag and hide-and-seek with a lonely little kid who lives in a mine in Point Lookout.
 Fallout 3 (Video Game) / int_c9861848
featureApplicability
1.0
 Fallout 3 (Video Game) / int_c9861848
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_c9861848
 Fallout 3 (Video Game) / int_ca3a6dbd
type
Informed Ability
 Fallout 3 (Video Game) / int_ca3a6dbd
comment
Informed Ability: Super Mutants and Raiders appear to make camps and form plans - the former allegedly capture people to drag back to Vault 87 and turn into more Super Mutants with FEV (or chop them up and eat them), and the latter have a big camp in Evergreen Mills and a group of them in Springvale School were using slave labour to try and tunnel into Vault 101. None of this intelligence is displayed in-game; both will simply fight you (or any other NPCs) to the death as soon as they see you. The martial skill of any NPC that is said to be particularly tough: An Outcast patrol might be wearing power armor, or a Raider gang are thought to to be best avoided but they likely won't be as effective against each other as the vault kid with a shotgun and guidance from beyond the screen. Ronald Laren in Girdershade has fought off a number of raiders and animals, according to his neighbour Sierra, but if he charges out into the wasteland while you're there, he's likely to be killed by the first radscorpion he meets.
 Fallout 3 (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ca3a6dbd
 Fallout 3 (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Fallout 3 (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: The Dunwich Building. Something is wrong with that place beyond the usual "post apocalyptic wasteland" issues. Objects move on their own, doors open and close without interaction, and you receive glimpses of the building from its pre-war days.
 Fallout 3 (Video Game) / int_cb70651c
featureApplicability
1.0
 Fallout 3 (Video Game) / int_cb70651c
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_cb70651c
 Fallout 3 (Video Game) / int_cb9aeb6a
type
Vigilante Man
 Fallout 3 (Video Game) / int_cb9aeb6a
comment
Vigilante Man: The Regulators is a whole organization of these guys.
 Fallout 3 (Video Game) / int_cb9aeb6a
featureApplicability
1.0
 Fallout 3 (Video Game) / int_cb9aeb6a
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_cb9aeb6a
 Fallout 3 (Video Game) / int_cc7fae30
type
Outside-Context Problem
 Fallout 3 (Video Game) / int_cc7fae30
comment
Outside-Context Problem: It's implied that The Lone Wanderer is seen as this by many people, as someone who spent most of their life in a Vault without any knowledge of the outside world, yet somehow manages to flatten all opposition as they venture across the Capital Wasteland. It's implied that due to the Lone Wanderer's actions, the Enclave are particularly interested in finding and getting into Vault 101, if not to acquire the pure human stock inside, then to make sure that no-one else from that Vault could pose a threat to them. No one thought the Enclave would still be active 35 years after the destruction of their primary HQ in Fallout 2. It makes it all the more shocking when their power armored troops fly in on vertibirds and seize control of Project Purity.
 Fallout 3 (Video Game) / int_cc7fae30
featureApplicability
1.0
 Fallout 3 (Video Game) / int_cc7fae30
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_cc7fae30
 Fallout 3 (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Fallout 3 (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: All of Mothership Zeta. Nobody abducts and anal-probes the Lone Wanderer and gets away with it.
 Fallout 3 (Video Game) / int_ceec4df5
featureApplicability
1.0
 Fallout 3 (Video Game) / int_ceec4df5
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_ceec4df5
 Fallout 3 (Video Game) / int_cf4294df
type
War Memorial
 Fallout 3 (Video Game) / int_cf4294df
comment
War Memorial: The Anchorage Memorial, a tribute to all the soldiers who pushed Communist Chinese forces out of Anchorage Alaska. One part of the Wasteland Survival Guide quest line requires you to visit the memorial to study the Mirelurk population living inside it.
 Fallout 3 (Video Game) / int_cf4294df
featureApplicability
1.0
 Fallout 3 (Video Game) / int_cf4294df
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_cf4294df
 Fallout 3 (Video Game) / int_cfb5664f
type
Hair Trigger Sound Effect
 Fallout 3 (Video Game) / int_cfb5664f
comment
Hair-Trigger Sound Effect: The Mysterious Stranger is ALWAYS accompanied by his mysterious guitar riff. And if you use console commands to get his weapon, the Mysterious Magnum, it will play for you as well.
 Fallout 3 (Video Game) / int_cfb5664f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_cfb5664f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_cfb5664f
 Fallout 3 (Video Game) / int_d01cffbc
type
Badass Longcoat
 Fallout 3 (Video Game) / int_d01cffbc
comment
A player with Good Karma can eventually get the the Lawbringer Perk and work with the Regulators. If you bring them the finger of an Evil aligned person, you get a small fee of 5 to 10 caps and a small Karma boost. Given that you will constantly run into "evil" Talon Merc squads and raiders while exploring, this pays much better than it’s Evil counterpart. IT also you get a Badass Longcoat for your troubles.
 Fallout 3 (Video Game) / int_d01cffbc
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d01cffbc
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d01cffbc
 Fallout 3 (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Fallout 3 (Video Game) / int_d028ca10
comment
Deliberately Monochrome: Tranquility Lane is entirely in black and white, giving it the feel of a 1950s era TV show which it emulates.
 Fallout 3 (Video Game) / int_d028ca10
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d028ca10
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d028ca10
 Fallout 3 (Video Game) / int_d24ed873
type
Developers' Foresight
 Fallout 3 (Video Game) / int_d24ed873
comment
Developers' Foresight: See here.
 Fallout 3 (Video Game) / int_d24ed873
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d24ed873
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d24ed873
 Fallout 3 (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Fallout 3 (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: You can't side with the Enclave in the main quest even if you have Evil karma, and are forced to side with the goody-two shoes Brotherhood of Steel. This is because you are a Wastelander and not a genetically pure human like the Enclave, so their genocidal plan will be harmful and potentially lethal for you. However, you can carry out President Eden's Modified FEV genocide plan for the Wasteland, and call an orbital strike on the Brotherhood of Steel's base after having them help you capture the Enclave base.
 Fallout 3 (Video Game) / int_d291ea97
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d291ea97
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d291ea97
 Fallout 3 (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Fallout 3 (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In-Universe, there is an insane man in downtown DC with a megaphone who keeps spouting off completely crazy nonsensical ramblings from the safety of the second floor of his building. In the playground in the back alley of the building is a minefield. If he spots you, he will detonate the minefield and you WILL die. Over by the street is a wastelander who just wants the guy to shut up. You can convince the poor sap to walk up and try to talk to him... Just make sure you're standing well beyond the sidewalk so you don't get caught up in the explosion. note It's best to just pick the guy off from a distance with a gun. The minefield itself has at least 4 Mini Nukes scattered under the playground equipment. Yours for the taking if you kill the guy and don't set off any mines in the process.
 Fallout 3 (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d2c0e2ed
 Fallout 3 (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Fallout 3 (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Depending on your actions, you can get quite a few of these. Dad gives you one if he finds out you destroyed Megaton. Three Dog will call you out almost any time you take the "evil option" in a given mission. In The Pitt, you can also choose to deliver words along these lines to Wernher when you learn of his complete plan. You get called on this if you kill the Overseer during your escape, or if you kill him in the sidequest "Trouble On The Homefront." If you kill the original Overseer and also the second one, Amata will accept the latter as self-defense, but you'll still get a lot of "what have you done?" from everyone else. In the ending, Sarah Lyons will give you a lot of sass if you insist that she make a Heroic Sacrifice rather than doing so yourself. The narrator will also do so in the ending voice-over, even if you send in one of two possible radiation-immune followers (which is easily the most logical choice). In Broken Steel, if you choose to target the Citadel after reaching the Satellite room in the Mobile Base Crawler, upon landing back at the [now destroyed] Citadel, the Brotherhood of Steel will immediately find out that it was your doing. They will then declare you a traitor in their eyes, and will shoot you on sight. A more subtle one happens if you kill Three Dog, as his DJ segments on GNR are replaced by a very unenthusiastic and bitter technician who talks about how "some asshole killed our DJ."
 Fallout 3 (Video Game) / int_d39e327f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d39e327f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d39e327f
 Fallout 3 (Video Game) / int_d3ee665
type
Have You Tried Rebooting?
 Fallout 3 (Video Game) / int_d3ee665
comment
Have You Tried Rebooting?: The computer used to reach Vault 87 appears to be non-functional. To proceed, you have to ask one of the children why it doesn't work (that child turned it off), and ask him to head to the terminal to turn it back on.
 Fallout 3 (Video Game) / int_d3ee665
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d3ee665
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d3ee665
 Fallout 3 (Video Game) / int_d40e1a9f
type
Break Out the Museum Piece
 Fallout 3 (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: Lincoln's Repeater is a unique Civil War era lever-action rifle. It is also found in a museum, naturally.
 Fallout 3 (Video Game) / int_d40e1a9f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d40e1a9f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d40e1a9f
 Fallout 3 (Video Game) / int_d41832cc
type
Written by the Winners
 Fallout 3 (Video Game) / int_d41832cc
comment
Written by the Winners: A terminal in the Operation: Anchorage DLC mentions that General Chase was constantly changing the Anchorage simulation until it was largely divorced from the reality of what actually happened out there.
 Fallout 3 (Video Game) / int_d41832cc
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d41832cc
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d41832cc
 Fallout 3 (Video Game) / int_d442f9d1
type
ToiletHumor
 Fallout 3 (Video Game) / int_d442f9d1
comment
Toilet Humor: In the RobCo Facility, a broken Protectron is sitting on a restroom toilet. There is scrap metal in the same toilet bowl.
 Fallout 3 (Video Game) / int_d442f9d1
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d442f9d1
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d442f9d1
 Fallout 3 (Video Game) / int_d5a84e45
type
Call a Smeerp a
 Fallout 3 (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": These ain't your daddy's Fire Ants...
 Fallout 3 (Video Game) / int_d5a84e45
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d5a84e45
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d5a84e45
 Fallout 3 (Video Game) / int_d605be22
type
YouShouldKnowThisAlready
 Fallout 3 (Video Game) / int_d605be22
comment
You Should Know This Already: After installing Broken Steel, there's a glitch where at any time, even if you haven't completed the original questline yet, Three Dog will give his broadcast about the Brotherhood of Steel defeating the Enclave to take control of Project Purity and starting it up. As a result you could walk out the Vault door, tune your radio to Galaxy News, and hear how the game ends.
 Fallout 3 (Video Game) / int_d605be22
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d605be22
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d605be22
 Fallout 3 (Video Game) / int_d63358ae
type
Give Him a Normal Life
 Fallout 3 (Video Game) / int_d63358ae
comment
Give Him a Normal Life: Dad expected you to stay in the vault and live a (relatively) normal, safe, and happy life after he leaves for the Capital Wasteland. His departure is exactly what keeps that from happening.
 Fallout 3 (Video Game) / int_d63358ae
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d63358ae
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d63358ae
 Fallout 3 (Video Game) / int_d645fcd
type
You Make Me Sic
 Fallout 3 (Video Game) / int_d645fcd
comment
You Make Me Sic: The terminals in the LOB building reveal that the company is carrying out illicit weapons research for the Chinese, and the management fear the place inevitably being stormed by the government. A final email reading "MAN THE DOORS! THE FEDS ARE HERE!" is met with a snippy response about the company policy against using all-caps in emails.
 Fallout 3 (Video Game) / int_d645fcd
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d645fcd
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d645fcd
 Fallout 3 (Video Game) / int_d786481
type
Top Wife
 Fallout 3 (Video Game) / int_d786481
comment
Top Wife: Within the Republic of Dave, the player finds that President Dave has two wives—his original one, and another he picked up from wandering the wasteland. While Dave never indicates that he has a favorite, it's clear that the original wife isn't happy with the arrangement and that the second wife not only thinks she's the favorite, but that she should be Dave's only spouse.
 Fallout 3 (Video Game) / int_d786481
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d786481
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d786481
 Fallout 3 (Video Game) / int_d791dbbb
type
Cannibal Larder
 Fallout 3 (Video Game) / int_d791dbbb
comment
Cannibal Larder: The settlement of Andale's Dark Secret (besides generations of Villainous Incest) is that the inhabitants are cannibals. The garden shed behind the Wilsons' house is their larder, with a fridge containing lots of "strange meat," and multiple skeletons from their prior victims.
 Fallout 3 (Video Game) / int_d791dbbb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d791dbbb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d791dbbb
 Fallout 3 (Video Game) / int_d7f21602
type
Holding Out for a Hero
 Fallout 3 (Video Game) / int_d7f21602
comment
Holding Out for a Hero: Quite a few sidequests involve NPCs who appear to be patiently waiting for some to show up and solve their problems. In the less obvious cases, they're implied to have been at a stalemate for a long time, and getting an external agent to intervene is the only way to feasibly break it (e.g., Arefu).
 Fallout 3 (Video Game) / int_d7f21602
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d7f21602
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d7f21602
 Fallout 3 (Video Game) / int_d8ad2130
type
Anal Probing
 Fallout 3 (Video Game) / int_d8ad2130
comment
Anal Probing: The Mothership Zeta DLC sees the Player Character abducted on board a spaceship and probed.
 Fallout 3 (Video Game) / int_d8ad2130
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d8ad2130
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d8ad2130
 Fallout 3 (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Fallout 3 (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: In full force. Nobody comments that you're decked out in power armor or that you have an eight-foot-tall super mutant with you. But for once, said super mutant (Fawkes) has the decency to lampshade it:
 Fallout 3 (Video Game) / int_d99a228f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d99a228f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d99a228f
 Fallout 3 (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Fallout 3 (Video Game) / int_d9d2c40b
comment
Amazon Brigade: Off-camera, but according to notes found there, the National Guard unit stationed at the Germantown PD was an all-female unit.
 Fallout 3 (Video Game) / int_d9d2c40b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_d9d2c40b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_d9d2c40b
 Fallout 3 (Video Game) / int_da12bcfb
type
You Can't Go Home Again
 Fallout 3 (Video Game) / int_da12bcfb
comment
You Can't Go Home Again: Following the tutorial, you are forced to leave Vault 101 and go into the wasteland after your father escapes while the paranoid Overseer plans on killing you as a scapegoat. Later, the mission "Trouble On The Homefront" allows you to return to the Vault, which has fallen into chaos, and help sort things out. Of course right afterwards you are told to leave and this time you can't ever return (Although you can soften that blow, as you do have the option of forcing everyone out of the vault with you by sabotaging the environmental controls.)
 Fallout 3 (Video Game) / int_da12bcfb
featureApplicability
1.0
 Fallout 3 (Video Game) / int_da12bcfb
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_da12bcfb
 Fallout 3 (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Fallout 3 (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Dart Gun doesn't seem very powerful (low damage, moderate poison effect), but note the additional effect: "Damage left/right leg (-1000 points)". That's right, it instantly cripples any organic enemy, transforming Ghouls, Yao Guai, Deathclaws, Mirelurks, and even Super Mutant Behemoths into limping target practice. Oh, and it's a totally silent, zero spread weapon that does more overall damage than the Silenced 10mm Pistol - you can quietly headshot half of Evergreen Mills with a high enough Small Guns skill.
 Fallout 3 (Video Game) / int_da1c64ef
featureApplicability
1.0
 Fallout 3 (Video Game) / int_da1c64ef
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_da1c64ef
 Fallout 3 (Video Game) / int_da92a6d9
type
Item Amplifier
 Fallout 3 (Video Game) / int_da92a6d9
comment
Item Amplifier: There is a perk that doubles the effects of books, which normally increase skills by 1 point. An item called the Food Sanitizer increases the amount of health recovered by food items by 20%.
 Fallout 3 (Video Game) / int_da92a6d9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_da92a6d9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_da92a6d9
 Fallout 3 (Video Game) / int_daa710c8
type
Try Not to Die
 Fallout 3 (Video Game) / int_daa710c8
comment
Try Not to Die: One of Moira Brown's cheerful ways of saying goodbye whenever you end a conversation with her. Also, Doc Church, and Everett in The Pitt.
 Fallout 3 (Video Game) / int_daa710c8
featureApplicability
1.0
 Fallout 3 (Video Game) / int_daa710c8
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_daa710c8
 Fallout 3 (Video Game) / int_dae3999d
type
Action Bomb
 Fallout 3 (Video Game) / int_dae3999d
comment
Action Bomb: A Broken Steel endgame perk, Nuclear Anomaly, turns you into one, sort of. When you get down to very low health , you cause a nuclear explosion, obliterating nearby enemies and healing yourself. See Awesome, but Impractical on its many problems.
 Fallout 3 (Video Game) / int_dae3999d
featureApplicability
1.0
 Fallout 3 (Video Game) / int_dae3999d
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_dae3999d
 Fallout 3 (Video Game) / int_db1115f9
type
Shooting Lessons From Your Parents
 Fallout 3 (Video Game) / int_db1115f9
comment
Shooting Lessons From Your Parents: The Lone Wanderer is taught how to shoot by their dad, practicing on Radroaches in a deserted section of Vault 101.
 Fallout 3 (Video Game) / int_db1115f9
featureApplicability
1.0
 Fallout 3 (Video Game) / int_db1115f9
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_db1115f9
 Fallout 3 (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Fallout 3 (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: It is possible to blow off limbs and heads with powerful enough weapons. With the Bloody Mess perk, you can reduce foes to a shower of blood and bits.
 Fallout 3 (Video Game) / int_db33bc7e
featureApplicability
1.0
 Fallout 3 (Video Game) / int_db33bc7e
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_db33bc7e
 Fallout 3 (Video Game) / int_dbb414ed
type
Hand Wave
 Fallout 3 (Video Game) / int_dbb414ed
comment
Hand Wave: After Broken Steel, the Enclave are finished and the Brotherhood's war against them has been won. You're told told that their forces in the field will continue fighting for months before the news reaches them, but this doesn't make sense: the Enclave are the most technologically-equipped faction, their field bases all have communication arrays, and their troops appear to have radios. This line exists purely to explain why the player will still have random encounters with them.
 Fallout 3 (Video Game) / int_dbb414ed
featureApplicability
1.0
 Fallout 3 (Video Game) / int_dbb414ed
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_dbb414ed
 Fallout 3 (Video Game) / int_dbe013f
type
TheSixthRanger
 Fallout 3 (Video Game) / int_dbe013f
comment
The Sixth Ranger: You, by virtue of also pulling a Big Damn Heroes on the rest of the group sans Reilly.
 Fallout 3 (Video Game) / int_dbe013f
featureApplicability
1.0
 Fallout 3 (Video Game) / int_dbe013f
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_dbe013f
 Fallout 3 (Video Game) / int_dc47ceda
type
Hairpin Lockpick
 Fallout 3 (Video Game) / int_dc47ceda
comment
Hairpin Lockpick: Bobby pins, with a screwdriver to turn the tumbler.
 Fallout 3 (Video Game) / int_dc47ceda
featureApplicability
1.0
 Fallout 3 (Video Game) / int_dc47ceda
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_dc47ceda
 Fallout 3 (Video Game) / int_dca03b6b
type
More Criminals Than Targets
 Fallout 3 (Video Game) / int_dca03b6b
comment
More Criminals Than Targets: There seem to be more "Raiders" in the wasteland than peaceful settlers.
 Fallout 3 (Video Game) / int_dca03b6b
featureApplicability
1.0
 Fallout 3 (Video Game) / int_dca03b6b
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_dca03b6b
 Fallout 3 (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 Fallout 3 (Video Game) / int_dca70c44
comment
The main faction of the Brotherhood, led by Elder Lyons, who have discarded most of the Codex, directly recruit from the locals, and focus more on protecting the innocent citizens of the Capital Wasteland from the Super Mutants than gathering Pre-War technology - which often leads to them getting beaten up a lot. They're still racist towards Ghouls, though.
 Fallout 3 (Video Game) / int_dca70c44
featureApplicability
1.0
 Fallout 3 (Video Game) / int_dca70c44
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_dca70c44
 Fallout 3 (Video Game) / int_dd082289
type
A Million Is a Statistic
 Fallout 3 (Video Game) / int_dd082289
comment
A Million Is a Statistic: In the Pitt DLC, kidnapping Ashur's daughter vs. leaving the anonymous Pitt Slaves to their fate are considered roughly equal in terms of moral weight.
 Fallout 3 (Video Game) / int_dd082289
featureApplicability
1.0
 Fallout 3 (Video Game) / int_dd082289
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_dd082289
 Fallout 3 (Video Game) / int_df1793de
type
Updated Re-release
 Fallout 3 (Video Game) / int_df1793de
comment
Updated Re-release: The Game of the Year edition, which comes with all of the game's DLC.
 Fallout 3 (Video Game) / int_df1793de
featureApplicability
1.0
 Fallout 3 (Video Game) / int_df1793de
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Fallout 3 (Video Game) / int_df1793de
 Fallout 3 (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Fallout 3 (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: All the guns in the game have an Arbitrary Maximum Range, but it can be especially noticeable with the sniper rifle. Sniper-type players are known to fail to make long-distance shots that are quite possible in other games, never mind Real Life. The bullet simply disappears before it reaches its target. However, just because you see the bullet disappear doesn't mean it won't hit it's target (assuming that it is indeed wi