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Fatal Frame (Video Game)

 Fatal Frame (Video Game)
type
TVTItem
 Fatal Frame (Video Game)
label
Fatal Frame (Video Game)
 Fatal Frame (Video Game)
page
FatalFrame
 Fatal Frame (Video Game)
comment
Fatal Frame (known as zero 『零� in Japan and Project Zero in Europe) is a series of Survival Horror games developed by Koei Tecmo, and which have been co-produced by Nintendo since the fourth entry. In contrast to other major horror gaming franchises, the series takes most of its inspiration from Japanese supernatural horror films and folklore, rather than the works of Western writers and filmmakers.Taking place in 1980s Japan, the Fatal Frame series explores a territory that surprisingly few survival horror games approach: ghosts. Each game takes place in a haunted locale that had been victim to a supernatural disaster in the recent past, with the protagonists visiting the area due to a desire to investigate the history or because they themselves are linked to it in some way. Their only source of defense against the copious amounts of spirits haunting the mountains and abandoned homes being explored is the Camera Obscura, an occult item created in the 1800s that uses special film that grants it the ability to exorcise and pacify violent spirits. Of course, you can't just take a picture of them from across the room, as to deal maximum damage to a ghost, the player must let them get as close as possible before getting a photo.While most installments are numbered outside of Japan, every entry is a standalone game. However, they do all take place in the same continuity, with references being made to previous installments, and some characters and plot points regularly reappear and are expanded on.
 Fatal Frame (Video Game)
fetched
2024-04-08T17:01:37Z
 Fatal Frame (Video Game)
parsed
2024-04-08T17:01:37Z
 Fatal Frame (Video Game)
processingComment
Dropped link to FatalFrameI: Not a Feature - ITEM
 Fatal Frame (Video Game)
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Dropped link to FatalFrameII: Not a Feature - ITEM
 Fatal Frame (Video Game)
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Dropped link to FatalFrameIII: Not a Feature - ITEM
 Fatal Frame (Video Game)
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Dropped link to FatalFrameMaidenOfBlackWater: Not a Feature - ITEM
 Fatal Frame (Video Game)
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Dropped link to FatalFrameMaskOfTheLunarEclipse: Not a Feature - ITEM
 Fatal Frame (Video Game)
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Dropped link to PerpetualFrowner: Not a Feature - ITEM
 Fatal Frame (Video Game)
isPartOf
DBTropes
 Fatal Frame (Video Game) / int_1237828f
type
Anyone Can Die
 Fatal Frame (Video Game) / int_1237828f
comment
Anyone Can Die: Nobody in the game is safe, with many dying through human or ghost hand.
 Fatal Frame (Video Game) / int_1237828f
featureApplicability
1.0
 Fatal Frame (Video Game) / int_1237828f
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_1237828f
 Fatal Frame (Video Game) / int_20e2a53b
type
Notice This
 Fatal Frame (Video Game) / int_20e2a53b
comment
Notice This: Objects appear as shimmering dots of light that must be picked up.
 Fatal Frame (Video Game) / int_20e2a53b
featureApplicability
1.0
 Fatal Frame (Video Game) / int_20e2a53b
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_20e2a53b
 Fatal Frame (Video Game) / int_22581cd3
type
Girly Run
 Fatal Frame (Video Game) / int_22581cd3
comment
Girly Run: Several of the female protagonists run slowly and with delicate gestures. It’s zigzagged in Black Water where the female characters can haul ass while outside, but indoors they maintain the same dainty, feminine jog.
 Fatal Frame (Video Game) / int_22581cd3
featureApplicability
1.0
 Fatal Frame (Video Game) / int_22581cd3
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_22581cd3
 Fatal Frame (Video Game) / int_259d5879
type
Anachronism Stew
 Fatal Frame (Video Game) / int_259d5879
comment
Anachronism Stew: The Camera Obscura was created before film existed, and has never used it. It's merely a handheld box that reflects light and needs to be traced to capture a picture. What they likely meant was a View Camera, but that doesn't sound as cool.
 Fatal Frame (Video Game) / int_259d5879
featureApplicability
1.0
 Fatal Frame (Video Game) / int_259d5879
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_259d5879
 Fatal Frame (Video Game) / int_260926c3
type
Failure Is the Only Option
 Fatal Frame (Video Game) / int_260926c3
comment
Failure Is the Only Option: Several canon endings involve having failed in some form.
 Fatal Frame (Video Game) / int_260926c3
featureApplicability
1.0
 Fatal Frame (Video Game) / int_260926c3
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_260926c3
 Fatal Frame (Video Game) / int_26b2747
type
Alliterative Title
 Fatal Frame (Video Game) / int_26b2747
comment
Alliterative Title: The series is released as Fatal Frame in the US.
 Fatal Frame (Video Game) / int_26b2747
featureApplicability
1.0
 Fatal Frame (Video Game) / int_26b2747
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_26b2747
 Fatal Frame (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Fatal Frame (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Type-Zero film hits for a ton of damage, since it's the strongest film in the series. But it also has the slowest reload time compared to other offensive film, and is extremely rare in supply. One playthrough may net merely 5 or 6 pieces in total.
 Fatal Frame (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Fatal Frame (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_2bdae2ae
 Fatal Frame (Video Game) / int_2e9641d7
type
Flashback Echo
 Fatal Frame (Video Game) / int_2e9641d7
comment
Flashback Echo: Non-hostile ghosts are brief images of people repeating actions from life.
 Fatal Frame (Video Game) / int_2e9641d7
featureApplicability
1.0
 Fatal Frame (Video Game) / int_2e9641d7
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_2e9641d7
 Fatal Frame (Video Game) / int_32768814
type
Kick the Son of a Bitch
 Fatal Frame (Video Game) / int_32768814
comment
Kick The Son Of A Bitch: No matter what the ritual was meant to hold back, upon reaching the last truths about what originally went on, nobody will feel sorry for the initial targets.
 Fatal Frame (Video Game) / int_32768814
featureApplicability
1.0
 Fatal Frame (Video Game) / int_32768814
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_32768814
 Fatal Frame (Video Game) / int_33864ee8
type
Collection Sidequest
 Fatal Frame (Video Game) / int_33864ee8
comment
Collection Sidequest: Each game has the Ghost List, a tally of every spirit sighting that can be photographed. Completing it is often the way you unlock extra features for the camera, and many benign ghosts have a small window of opportunity for photos.
 Fatal Frame (Video Game) / int_33864ee8
featureApplicability
1.0
 Fatal Frame (Video Game) / int_33864ee8
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_33864ee8
 Fatal Frame (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Fatal Frame (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Type-14 film is a decent strength of film (even as the second-weakest type in the entire series) and is the go-to film for most battles. Additionally, type-14 is easily found in large amounts. Type-07 film is the weakest film, and loads even slower than Type-14. But it's unlimited, which makes it the best film to use for non-battle shots, and will always be there in case the good film's used up.
 Fatal Frame (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Fatal Frame (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_39b8d3d6
 Fatal Frame (Video Game) / int_3e2d68db
type
Menacing Mask
 Fatal Frame (Video Game) / int_3e2d68db
comment
Menacing Mask: In Fatal Frame, the Himuro Family Master wore a featureless "Mask of Reflection" before the event known as the Calamity, when the ritual failed. His mask then began to look more demonic, and he eventually killed everyone in Himuro Mansion, and lastly himself. Fatal Frame: Mask of the Lunar Eclipse: Masks are one of the prominent motifs of the game. Some instances include: Shigeto Haibara, director of the Haibara Hospital, wore a golden/yellow mask with a pained expression during the failed ritual (in the game's backstory). Souya Yomotsuki, protagonist Ruka Minazuki's father, also becomes a ghost after the failed ritual. When he is encountered through the game, he is seen with a scary mask and attacks with masks. Finally, the method to create the titular "Mask of the Lunar Eclipse": among other things, it involves removing the face of a person who has Bloomed (an in-game physical condition that affects the face).
 Fatal Frame (Video Game) / int_3e2d68db
featureApplicability
1.0
 Fatal Frame (Video Game) / int_3e2d68db
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_3e2d68db
 Fatal Frame (Video Game) / int_4154d5c9
type
Smashing Survival
 Fatal Frame (Video Game) / int_4154d5c9
comment
Smashing Survival: Added from the second game onward, a camera function was added that, when activated, let the player dodge a ghost's attack by pressing a certain button or shaking the WiiMote in time.
 Fatal Frame (Video Game) / int_4154d5c9
featureApplicability
1.0
 Fatal Frame (Video Game) / int_4154d5c9
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_4154d5c9
 Fatal Frame (Video Game) / int_4a7c6f60
type
Personal Space Invader
 Fatal Frame (Video Game) / int_4a7c6f60
comment
Personal Space Invader: All of the ghosts, as their touch drains health.
 Fatal Frame (Video Game) / int_4a7c6f60
featureApplicability
1.0
 Fatal Frame (Video Game) / int_4a7c6f60
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_4a7c6f60
 Fatal Frame (Video Game) / int_4b316d47
type
Break the Cutie
 Fatal Frame (Video Game) / int_4b316d47
comment
Break the Cutie: The antagonists tend to already be broken cuties. The protagonists get broken.
 Fatal Frame (Video Game) / int_4b316d47
featureApplicability
1.0
 Fatal Frame (Video Game) / int_4b316d47
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_4b316d47
 Fatal Frame (Video Game) / int_4ccd1c09
type
Gender-Restricted Ability
 Fatal Frame (Video Game) / int_4ccd1c09
comment
Gender-Restricted Ability: It is noted that women are much more likely to develop a spiritual sixth sense, though there are rare cases that a man gains one. This is used to justify why the majority of the games' protagonists are female. The game also uses a ridiculous version when it claims that women are too weak to move furniture out of the way, as an attempt to justify a few Broken Bridges.
 Fatal Frame (Video Game) / int_4ccd1c09
featureApplicability
1.0
 Fatal Frame (Video Game) / int_4ccd1c09
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_4ccd1c09
 Fatal Frame (Video Game) / int_4f30412f
type
Electromagnetic Ghosts
 Fatal Frame (Video Game) / int_4f30412f
comment
Electromagnetic Ghosts: Ghosts tend to cause radios, tape players, televisions, telephones, and other kinds of electronics to act up.
 Fatal Frame (Video Game) / int_4f30412f
featureApplicability
1.0
 Fatal Frame (Video Game) / int_4f30412f
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_4f30412f
 Fatal Frame (Video Game) / int_5009999d
type
Painting the Medium
 Fatal Frame (Video Game) / int_5009999d
comment
Painting the Medium: Being a series about both photography and J-horror, expect to see a lot of film grain-style filters applied to the graphics, especially in cutscenes.
 Fatal Frame (Video Game) / int_5009999d
featureApplicability
1.0
 Fatal Frame (Video Game) / int_5009999d
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_5009999d
 Fatal Frame (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Fatal Frame (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The camera function that allows the player to take pictures without using up any film. Depending on the game, it's called None or Infinity, and its ways of unlocking are different, too. Either by completing Mission Mode with the highest rank or by finishing the game on Nightmare difficulty. In the fifth game, it's unlocked upon completing the game on Normal and Nightmare difficulty with 100% mission completion, including Ayane's story. The Festival function is the second-toughest camera function to unlock, and it gives the player a constant, full charge that makes any shot deal tons of damage. Though in the fifth game, it makes every shot a Fatal Frame shot. It's obtained by completing all missions with the highest rank, with the fifth game requiring this to also be done on Nightmare difficulty. In the remake, it requires a full Ghost List, which requires at least two playthroughs.
 Fatal Frame (Video Game) / int_55e5b37c
featureApplicability
1.0
 Fatal Frame (Video Game) / int_55e5b37c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_55e5b37c
 Fatal Frame (Video Game) / int_62259825
type
Nintendo Hard
 Fatal Frame (Video Game) / int_62259825
comment
Nintendo Hard: Nightmare difficulty was this for most of the original versions, but the enhanced ports added Fatal difficulty. This took Nightmare difficulty and turned it up to eleven, with pretty much any ghost capable of causing a One-Hit Kill.
 Fatal Frame (Video Game) / int_62259825
featureApplicability
1.0
 Fatal Frame (Video Game) / int_62259825
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_62259825
 Fatal Frame (Video Game) / int_63213333
type
My Hero, Zero
 Fatal Frame (Video Game) / int_63213333
comment
My Hero, Zero: Type-Zero film is the most powerful type of film.
 Fatal Frame (Video Game) / int_63213333
featureApplicability
1.0
 Fatal Frame (Video Game) / int_63213333
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_63213333
 Fatal Frame (Video Game) / int_637ef67
type
New Game Plus
 Fatal Frame (Video Game) / int_637ef67
comment
New Game Plus: Loading the game up from a cleared game savefile allows the player to go through the story again, while retaining all their film, healing items, unlocked camera functions and upgrades, as well as Spirit Points. It also adds a function to the camera to make previously-invisible ghosts appear, and gives the player the chance to unlock other endings.
 Fatal Frame (Video Game) / int_637ef67
featureApplicability
1.0
 Fatal Frame (Video Game) / int_637ef67
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_637ef67
 Fatal Frame (Video Game) / int_6459cc02
type
I See Dead People
 Fatal Frame (Video Game) / int_6459cc02
comment
I See Dead People: People with a sixth sense can see spirits.
 Fatal Frame (Video Game) / int_6459cc02
featureApplicability
1.0
 Fatal Frame (Video Game) / int_6459cc02
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_6459cc02
 Fatal Frame (Video Game) / int_659ef759
type
Implacable Man
 Fatal Frame (Video Game) / int_659ef759
comment
Implacable Man: None of the Big Bads or Dragons can be defeated until the final encounter with them.
 Fatal Frame (Video Game) / int_659ef759
featureApplicability
1.0
 Fatal Frame (Video Game) / int_659ef759
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_659ef759
 Fatal Frame (Video Game) / int_697c3646
type
Ghastly Ghost
 Fatal Frame (Video Game) / int_697c3646
comment
Ghastly Ghost: Since this is a ghost-fighting Survival Horror series, they're EVERYWHERE.
 Fatal Frame (Video Game) / int_697c3646
featureApplicability
1.0
 Fatal Frame (Video Game) / int_697c3646
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_697c3646
 Fatal Frame (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Fatal Frame (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: The player uses either a camera or a flashlight to fight ghosts.
 Fatal Frame (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Fatal Frame (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_6a2ae11f
 Fatal Frame (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Fatal Frame (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Obtaining certain endings or completing the game on various difficulties unlocks various clothing and costumes for characters to change into.
 Fatal Frame (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Fatal Frame (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_6ac6a56a
 Fatal Frame (Video Game) / int_6ec989d8
type
Guide Dang It!
 Fatal Frame (Video Game) / int_6ec989d8
comment
Guide Dang It!: Attempting to complete the Ghost List or sidequests without a guide is incredibly difficult. Not only do several ghosts only appear upon completing sidequests or going in the opposite direction of where the plot demands, some ghosts don't appear unless it's a consecutive playthrough and a certain camera function is activated. Obtaining certain endings in some games require certain requirements to be fulfilled, usually in the form of obtaining an item or by observing certain scenes that most players won't know exist.
 Fatal Frame (Video Game) / int_6ec989d8
featureApplicability
1.0
 Fatal Frame (Video Game) / int_6ec989d8
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_6ec989d8
 Fatal Frame (Video Game) / int_71bd555a
type
Plotline Death
 Fatal Frame (Video Game) / int_71bd555a
comment
Plotline Death: Mafuyu Hinasaki, Mayu Amakura, and Madoka Tsukimori are the canonical deaths.
 Fatal Frame (Video Game) / int_71bd555a
featureApplicability
1.0
 Fatal Frame (Video Game) / int_71bd555a
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_71bd555a
 Fatal Frame (Video Game) / int_72c8b35c
type
When She Smiles
 Fatal Frame (Video Game) / int_72c8b35c
comment
When She Smiles: Seeing an actual smile from the protagonists is a very rare sight, but it is a very sweet sight to behold, as the majority of smiles in this series consist of the Slasher Smile or the Psychotic Smirk from the malevolent spirits.
 Fatal Frame (Video Game) / int_72c8b35c
featureApplicability
1.0
 Fatal Frame (Video Game) / int_72c8b35c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_72c8b35c
 Fatal Frame (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Fatal Frame (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The camera's filament will glow blue when non-hostile ghosts, items, or strange presences that need to be photographed are nearby. The filament turns red when a hostile ghost is around. Ordinary ghosts are pale and grayish in color. If a ghost seems to contain some color in their clothes or hair, they are likely much more important. This includes ghosts like the Big Bad of the game or helpful spirits that elaborate on the story.
 Fatal Frame (Video Game) / int_740f59b4
featureApplicability
1.0
 Fatal Frame (Video Game) / int_740f59b4
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_740f59b4
 Fatal Frame (Video Game) / int_7ae4d273
type
Point of No Return
 Fatal Frame (Video Game) / int_7ae4d273
comment
Point of No Return: Some games warn the player when approaching this spot, while others give no indication. They all do have a save point located just before entering it, though. The underground cavern in the first game. The door leading to the Abyss in the second game. The passage to the Shrine of Thorns in the third game.
 Fatal Frame (Video Game) / int_7ae4d273
featureApplicability
1.0
 Fatal Frame (Video Game) / int_7ae4d273
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_7ae4d273
 Fatal Frame (Video Game) / int_7d561d58
type
Too Awesome to Use
 Fatal Frame (Video Game) / int_7d561d58
comment
Too Awesome to Use: The games tend to be balanced around you using Type-14 to fight the vast majority of ghosts, so stronger films like Type-61, Type-90, and Type-Zero come off as this trope.
 Fatal Frame (Video Game) / int_7d561d58
featureApplicability
1.0
 Fatal Frame (Video Game) / int_7d561d58
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_7d561d58
 Fatal Frame (Video Game) / int_834427cd
type
Cap
 Fatal Frame (Video Game) / int_834427cd
comment
Cap: Each type of film has a cap of 99 to carry around at all times. The player may only carry around 1 Stone Mirror. Though this cap was removed in the fifth game.
 Fatal Frame (Video Game) / int_834427cd
featureApplicability
1.0
 Fatal Frame (Video Game) / int_834427cd
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_834427cd
 Fatal Frame (Video Game) / int_8a9989ae
type
Mini-Game
 Fatal Frame (Video Game) / int_8a9989ae
comment
Minigame: Usually tasking the player to defeat a certain set of ghosts with a specific type of film and in limited supply. The more points the player achieves, the better the score.
 Fatal Frame (Video Game) / int_8a9989ae
featureApplicability
1.0
 Fatal Frame (Video Game) / int_8a9989ae
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_8a9989ae
 Fatal Frame (Video Game) / int_8bff32a8
type
Creepy Doll
 Fatal Frame (Video Game) / int_8bff32a8
comment
Creepy Doll: All the games associate at least some horror themes with dolls. The dolls of the Kiryu House in Crimson Butterfly, especially since some look almost exactly like Akane and Azami Kiryu. All Doll Altars in The Tormented have a type of doll called a Kushimi doll. In each altar there are hundreds of them staked to the walls. The Effigies of the Doll Shrine in Maiden of Black Water. Especially when Yuri is presented with one that looks similar to her by Shiragiku.
 Fatal Frame (Video Game) / int_8bff32a8
featureApplicability
1.0
 Fatal Frame (Video Game) / int_8bff32a8
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_8bff32a8
 Fatal Frame (Video Game) / int_8e9cf84e
type
 Fatal Frame (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The series is released under the title Project Zero in Europe. 'Project' is usually used as a company-intern way to refer to the project name and the team currently working on it.
 Fatal Frame (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Fatal Frame (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_8e9cf84e
 Fatal Frame (Video Game) / int_970c790a
type
Big Bad
 Fatal Frame (Video Game) / int_970c790a
comment
Ordinary ghosts are pale and grayish in color. If a ghost seems to contain some color in their clothes or hair, they are likely much more important. This includes ghosts like the Big Bad of the game or helpful spirits that elaborate on the story.
 Fatal Frame (Video Game) / int_970c790a
featureApplicability
1.0
 Fatal Frame (Video Game) / int_970c790a
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_970c790a
 Fatal Frame (Video Game) / int_974b47a7
type
Men Are the Expendable Gender
 Fatal Frame (Video Game) / int_974b47a7
comment
Men Are the Expendable Gender: The mortality rate for male characters, playable or non-playable, is high.
 Fatal Frame (Video Game) / int_974b47a7
featureApplicability
1.0
 Fatal Frame (Video Game) / int_974b47a7
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_974b47a7
 Fatal Frame (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Fatal Frame (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The Camera Obscura's filament turns color around the presence of ghosts.
 Fatal Frame (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Fatal Frame (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_9cd91b8a
 Fatal Frame (Video Game) / int_9f6fb586
type
Leitmotif
 Fatal Frame (Video Game) / int_9f6fb586
comment
Leitmotif: Each ghost has its own encounter music, though it's more white or ambient noise.
 Fatal Frame (Video Game) / int_9f6fb586
featureApplicability
1.0
 Fatal Frame (Video Game) / int_9f6fb586
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_9f6fb586
 Fatal Frame (Video Game) / int_a2326b6a
type
No Canon for the Wicked
 Fatal Frame (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: Inverted, with several canon endings being the bad ones.
 Fatal Frame (Video Game) / int_a2326b6a
featureApplicability
1.0
 Fatal Frame (Video Game) / int_a2326b6a
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_a2326b6a
 Fatal Frame (Video Game) / int_a24989ce
type
Save Point
 Fatal Frame (Video Game) / int_a24989ce
comment
Save Point: The first game used an old camera as a save point, while the other games used a lantern. The save points cannot be used while ghosts are nearby, though.
 Fatal Frame (Video Game) / int_a24989ce
featureApplicability
1.0
 Fatal Frame (Video Game) / int_a24989ce
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_a24989ce
 Fatal Frame (Video Game) / int_a414c3f0
type
One-Hit Kill
 Fatal Frame (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Big Bad and The Dragon of the games can kill with just one touch.
 Fatal Frame (Video Game) / int_a414c3f0
featureApplicability
1.0
 Fatal Frame (Video Game) / int_a414c3f0
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_a414c3f0
 Fatal Frame (Video Game) / int_a4905771
type
Double-Meaning Title
 Fatal Frame (Video Game) / int_a4905771
comment
Double-Meaning Title: 零 (pronounced "rei") indeed means "zero" as in the term for nothing, but it also means "ghost".
 Fatal Frame (Video Game) / int_a4905771
featureApplicability
1.0
 Fatal Frame (Video Game) / int_a4905771
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_a4905771
 Fatal Frame (Video Game) / int_a52b90b6
type
Floating Limbs
 Fatal Frame (Video Game) / int_a52b90b6
comment
Floating Limbs: The Nintendo-era of the games include ghostly limbs having a chance of grabbing at the protagonist's arm while reaching out for an item. Getting grabbed results in health being lost and the ghost needing to be fought.
 Fatal Frame (Video Game) / int_a52b90b6
featureApplicability
1.0
 Fatal Frame (Video Game) / int_a52b90b6
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_a52b90b6
 Fatal Frame (Video Game) / int_ac1a6ce3
type
Cute Ghost Girl
 Fatal Frame (Video Game) / int_ac1a6ce3
comment
Cute Ghost Girl: Several ghosts are adorable, like Chitose Tachibana and Amane Kuze.
 Fatal Frame (Video Game) / int_ac1a6ce3
featureApplicability
1.0
 Fatal Frame (Video Game) / int_ac1a6ce3
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_ac1a6ce3
 Fatal Frame (Video Game) / int_ac5b526d
type
Hellgate
 Fatal Frame (Video Game) / int_ac5b526d
comment
Hellgate: Most games have a hellgate nearby that needs to be sealed or unspeakable terror is unleashed.
 Fatal Frame (Video Game) / int_ac5b526d
featureApplicability
1.0
 Fatal Frame (Video Game) / int_ac5b526d
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_ac5b526d
 Fatal Frame (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Fatal Frame (Video Game) / int_ad22fa80
comment
Apocalyptic Log: One of the collectibles in the games, often in the form of articles, scraps of paper, notebooks and similar to discuss local legends or the location itself. There are also diaries and gemstones depicting the last days and thoughts of the various ghosts.
 Fatal Frame (Video Game) / int_ad22fa80
featureApplicability
1.0
 Fatal Frame (Video Game) / int_ad22fa80
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_ad22fa80
 Fatal Frame (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Fatal Frame (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: This happens to nearly all the hostile ghosts. Vice versa is mostly implied, but are usually confirmed for major ghosts.
 Fatal Frame (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Fatal Frame (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_af3ea0e3
 Fatal Frame (Video Game) / int_b032e4ed
type
Ms. Fanservice
 Fatal Frame (Video Game) / int_b032e4ed
comment
Ms. Fanservice: Several characters are meant to give fanservice to the player, in appearance or attitude.
 Fatal Frame (Video Game) / int_b032e4ed
featureApplicability
1.0
 Fatal Frame (Video Game) / int_b032e4ed
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_b032e4ed
 Fatal Frame (Video Game) / int_b036fec2
type
First-Person Snapshooter
 Fatal Frame (Video Game) / int_b036fec2
comment
First-Person Snapshooter: The weapon for most protagonists is a camera.
 Fatal Frame (Video Game) / int_b036fec2
featureApplicability
1.0
 Fatal Frame (Video Game) / int_b036fec2
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_b036fec2
 Fatal Frame (Video Game) / int_b5171e10
type
Tragic Villain
 Fatal Frame (Video Game) / int_b5171e10
comment
Tragic Villain: All of the antagonists, since none of them were really evil or a horrible person to begin with. Most only became hostile and dangerous upon being driven insane or influenced by the hellgate's powers.
 Fatal Frame (Video Game) / int_b5171e10
featureApplicability
1.0
 Fatal Frame (Video Game) / int_b5171e10
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_b5171e10
 Fatal Frame (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Fatal Frame (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Entire villages are guilty of this because they choose to build their village near a local hellgate, and prefer to perform human sacrifices to appease it and prevent a disaster from happening that would only reach the immediate, surrounding area. Instead of doing the sensible thing and not building their homes there or simply moving further away. This is largely invoked Values Dissonance to Western players, but it's an infuriatingly simple solution that makes it difficult to pity the dead people.
 Fatal Frame (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Fatal Frame (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_b58b4e3c
 Fatal Frame (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Fatal Frame (Video Game) / int_bba30aeb
comment
Late to the Tragedy: By the time the protagonists reach the haunted place, whatever event may have occurred to doom the location, it had already taken place long ago.
 Fatal Frame (Video Game) / int_bba30aeb
featureApplicability
1.0
 Fatal Frame (Video Game) / int_bba30aeb
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_bba30aeb
 Fatal Frame (Video Game) / int_bdc453a0
type
Incest Subtext
 Fatal Frame (Video Game) / int_bdc453a0
comment
Incest Subtext: Several games are no stranger to hinting or outright confirming incestual connections.
 Fatal Frame (Video Game) / int_bdc453a0
featureApplicability
1.0
 Fatal Frame (Video Game) / int_bdc453a0
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_bdc453a0
 Fatal Frame (Video Game) / int_bef00ce9
type
Whispering Ghosts
 Fatal Frame (Video Game) / int_bef00ce9
comment
Whispering Ghosts: Most of the ghosts never speak above a whisper.
 Fatal Frame (Video Game) / int_bef00ce9
featureApplicability
1.0
 Fatal Frame (Video Game) / int_bef00ce9
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_bef00ce9
 Fatal Frame (Video Game) / int_c197275d
type
Ethereal White Dress
 Fatal Frame (Video Game) / int_c197275d
comment
Ethereal White Dress: Several ghosts are dressed in white.
 Fatal Frame (Video Game) / int_c197275d
featureApplicability
1.0
 Fatal Frame (Video Game) / int_c197275d
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_c197275d
 Fatal Frame (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Fatal Frame (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Literally so in this series. Photo-shots centered around the target ghost's head will destroy the ghost quicker. Unfortunately, this usually means you're staring right at the ghost's face as he or she is about to touch you.
 Fatal Frame (Video Game) / int_c3585f4a
featureApplicability
1.0
 Fatal Frame (Video Game) / int_c3585f4a
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_c3585f4a
 Fatal Frame (Video Game) / int_c3884cdc
type
1-Up
 Fatal Frame (Video Game) / int_c3884cdc
comment
1-Up: The Stone Mirror, or Mirrorstone in later installments, refills the health bar completely after it gets depleted and prevents a Game Over. However, it doesn't work on certain ghosts.
 Fatal Frame (Video Game) / int_c3884cdc
featureApplicability
1.0
 Fatal Frame (Video Game) / int_c3884cdc
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_c3884cdc
 Fatal Frame (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Fatal Frame (Video Game) / int_c66cb5a9
comment
Human Sacrifice: Most of the games have at least one ritual that requires one. Several games have the background events being that a woman was to be sacrificed to the local hellgate, but something caused the ritual to fail, and the hellgate was opened, unleashing the horror within.
 Fatal Frame (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Fatal Frame (Video Game) / int_c66cb5a9
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_c66cb5a9
 Fatal Frame (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Fatal Frame (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Only vague glimpses are ever given to what lies beyond the local hellgate.
 Fatal Frame (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Fatal Frame (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_cdfe12c3
 Fatal Frame (Video Game) / int_ce555c89
type
PostModernMagic
 Fatal Frame (Video Game) / int_ce555c89
comment
Post Modern Magic: The vintage camera exorcizes spirits as a core mechanic.
 Fatal Frame (Video Game) / int_ce555c89
featureApplicability
1.0
 Fatal Frame (Video Game) / int_ce555c89
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_ce555c89
 Fatal Frame (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Fatal Frame (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Several ghosts will stand around and do nothing, unless the player gets too close or tries to take a picture of them. Then they will approach suddenly or turn hostile. Shiny objects mean new film or healing items to pick up. The Nintendo-era games added the risk of being grabbed by a ghostly arm when reaching for it, though.
 Fatal Frame (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Fatal Frame (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_d2c0e2ed
 Fatal Frame (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Fatal Frame (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": Majority of the ghosts in photographs are merely given descriptive titles, rather than actual names. The Ghost List ends to give descriptions that include the ghost's name.
 Fatal Frame (Video Game) / int_d7b34c31
featureApplicability
1.0
 Fatal Frame (Video Game) / int_d7b34c31
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_d7b34c31
 Fatal Frame (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Fatal Frame (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Several bizarre sights get taken in stride by the protagonists.
 Fatal Frame (Video Game) / int_d99a228f
featureApplicability
1.0
 Fatal Frame (Video Game) / int_d99a228f
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_d99a228f
 Fatal Frame (Video Game) / int_df1793de
type
Updated Re-release
 Fatal Frame (Video Game) / int_df1793de
comment
Updated Re-release: The Xbox ports of the first two games add in extra difficulty levels, endings, costumes, and ghosts to capture in the Ghost List. Crimson Butterfly's port also gave the game a first-person mode.
 Fatal Frame (Video Game) / int_df1793de
featureApplicability
1.0
 Fatal Frame (Video Game) / int_df1793de
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_df1793de
 Fatal Frame (Video Game) / int_dfb71617
type
Male Gaze
 Fatal Frame (Video Game) / int_dfb71617
comment
Male Gaze: Several of the games focus the camera on female bodies.
 Fatal Frame (Video Game) / int_dfb71617
featureApplicability
1.0
 Fatal Frame (Video Game) / int_dfb71617
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_dfb71617
 Fatal Frame (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Fatal Frame (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: Most of the antagonists used to be simple shrine maidens or young women, but they turned dangerous upon their rituals failing, and some became corrupted by supernatural forces.
 Fatal Frame (Video Game) / int_e1acc872
featureApplicability
1.0
 Fatal Frame (Video Game) / int_e1acc872
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_e1acc872
 Fatal Frame (Video Game) / int_e35bc0f7
type
Tragic Monster
 Fatal Frame (Video Game) / int_e35bc0f7
comment
Tragic Monster: A good portion of the ghosts, with many being simply victims of circumstance, being murdered by other ghosts, or being hostile because they cannot move on.
 Fatal Frame (Video Game) / int_e35bc0f7
featureApplicability
1.0
 Fatal Frame (Video Game) / int_e35bc0f7
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_e35bc0f7
 Fatal Frame (Video Game) / int_ef42ca88
type
Emergency Weapon
 Fatal Frame (Video Game) / int_ef42ca88
comment
Emergency Weapon: Type-14 was this in the first game. It was the weakest, but was also always possible to have resupplied to a good amount at any available save point. Type-07 film in every other game. The weakest type of film, but there's an unlimited supply and it's capable of getting the job done, if all the good film is used up.
 Fatal Frame (Video Game) / int_ef42ca88
featureApplicability
1.0
 Fatal Frame (Video Game) / int_ef42ca88
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_ef42ca88
 Fatal Frame (Video Game) / int_f09021fe
type
Check-Point Starvation
 Fatal Frame (Video Game) / int_f09021fe
comment
Checkpoint Starvation: Several of the games have the last save point occur just before reaching the point of no return, but the player still needs to traverse through long hallways filled with hostile ghosts before reaching the final boss.
 Fatal Frame (Video Game) / int_f09021fe
featureApplicability
1.0
 Fatal Frame (Video Game) / int_f09021fe
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_f09021fe
 Fatal Frame (Video Game) / int_f5e204e4
type
Ghostly Wail
 Fatal Frame (Video Game) / int_f5e204e4
comment
Ghostly Wail: Many ghosts that are not Whispering Ghosts moan and wail loudly.
 Fatal Frame (Video Game) / int_f5e204e4
featureApplicability
1.0
 Fatal Frame (Video Game) / int_f5e204e4
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_f5e204e4
 Fatal Frame (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Fatal Frame (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Getting a happier ending generally involves playing the game on a harder difficulty or by performing certain actions, some of which are very obscure to complete.
 Fatal Frame (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Fatal Frame (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_f64a9cf7
 Fatal Frame (Video Game) / int_f9439c84
type
Haunted House
 Fatal Frame (Video Game) / int_f9439c84
comment
Haunted House: The games include haunted houses, manors, hospitals, and islands.
 Fatal Frame (Video Game) / int_f9439c84
featureApplicability
1.0
 Fatal Frame (Video Game) / int_f9439c84
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_f9439c84
 Fatal Frame (Video Game) / int_fb12cf50
type
Sidetrack Bonus
 Fatal Frame (Video Game) / int_fb12cf50
comment
Sidetrack Bonus: Though you'd only have to follow specific routes or objectives to progress the plot, you're still free to roam around the environment and go to the other directions instead (especially in crossroads). Additional item pick-ups can be obtained and optional ghosts can be photographed in doing so. This is also enforced if you want to have a 100% Completion in a game's Ghost List.
 Fatal Frame (Video Game) / int_fb12cf50
featureApplicability
1.0
 Fatal Frame (Video Game) / int_fb12cf50
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_fb12cf50
 Fatal Frame (Video Game) / int_name
type
ItemName
 Fatal Frame (Video Game) / int_name
comment
 Fatal Frame (Video Game) / int_name
featureApplicability
1.0
 Fatal Frame (Video Game) / int_name
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Fatal Frame (Video Game) / int_name
 Fatal Frame (Video Game) / int_name
itemName
Fatal Frame (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chaotic Monki (Lets Play)
seeAlso
Fatal Frame (Video Game)
 Markiplier (Lets Play)
seeAlso
Fatal Frame (Video Game)
 Pyschadelicsnake (Lets Play)
seeAlso
Fatal Frame (Video Game)
 Fatal Frame (Video Game)
hasFeature
Action Survivor / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Always Over the Shoulder / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
And Now for Someone Completely Different / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
And Your Reward Is Clothes / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Anti-Frustration Features / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Auto-Revive / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Barrier Maiden / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Blatant Item Placement / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Bloodbath Villain Origin / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Bloody Handprint / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Boss Corridor / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Bragging Rights Reward / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Camera Lock-On / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Cap / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Catapult Nightmare / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Check-Point Starvation / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Critical Annoyance / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Curiosity Killed the Cast / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Cutting Off the Branches / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Dark Is Evil / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Dead All Along / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Deadly Lunge / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Depleted Phlebotinum Shells / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Difficulty Spike / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Discovering Your Own Dead Body / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Dual Boss / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Earn Your Bad Ending / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Easy-Mode Mockery / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Electromagnetic Ghosts / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Emergency Weapon / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Empty Room Psych / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Enemy-Detecting Radar / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Escape Sequence / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Escort Mission / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Ethereal White Dress / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Famous Ancestor / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Feminist Fantasy / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
First-Person Snapshooter / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Fixed Camera / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Flunky Boss / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Gender-Restricted Ability / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Ghastly Ghost / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Ghostly Wail / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Girly Run / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Golden Ending / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Hard Mode Perks / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Harder Than Hard / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Haunted Castle / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Heal Thyself / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Healing Potion / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Hellgate / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Hopeless Boss Fight / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Horror / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Identical Stranger / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Idle Animation / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Incest Subtext / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Infinite Flashlight / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Interface Screw / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Jacob Marley Apparel / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Japanese Video Games / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Jiggle Physics / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Justified Save Point / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Kid Amid the Chaos / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Literal Split Personality / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Locked into Strangeness / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Magical Camera / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Malevolent Architecture / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Miko / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Most Writers Are Writers / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
My Hero, Zero / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Never Mess with Granny / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
No Canon for the Wicked / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Nostalgia Level / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Notice This / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
1-Up / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Only Idiots May Pass / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Only Smart People May Pass / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Paper Talisman / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Personal Space Invader / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Plot-Triggering Death / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Plotline Death / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Point of No Return / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Psychological Horror / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Psychometry / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Religious Horror / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Reluctant Mad Scientist / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Rule of Scary / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Safe Zone Hope Spot / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Same Plot Sequel / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Save Point / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Scare Chord / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Scary Amoral Religion / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Scrappy Mechanic / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Searching for the Lost Relative / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Self-Imposed Challenge / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Sensor Suspense / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Shower of Awkward / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Slashed Throat / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Smashing Survival / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Sole Survivor / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Solve the Soup Cans / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Someone Has to Die / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Stalked by the Bell / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Stay with Me Until I Die / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Stealth-Based Mission / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Stringy-Haired Ghost Girl / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Survivor Guilt / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Teleporting Keycard Squad / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
The Outside World / int_5de833c
 Fatal Frame (Video Game)
hasFeature
The Spook / int_5de833c
 Fatal Frame (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Theme Twin Naming / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
These Hands Have Killed / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Together in Death / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Too Awesome to Use / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Too Cool to Live / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Turns Red / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Undead Child / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Very Loosely Based on a True Story / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Virgin Sacrifice / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
What Is One Man's Life In Comparison? / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Whispering Ghosts / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
You Are Worth Hell / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
You Don't Look Like You / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Zigzag Paper Tassel / int_ca713b1c
 Fatal Frame (Video Game)
hasFeature
Zombie Gait / int_ca713b1c
 FatalFrame
sameAs
Fatal Frame (Video Game)
 Fatal Frame (Video Game)
hasFeature
She Will Come for Me / int_ca713b1c