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Final Fantasy (Video Game)

 Final Fantasy (Video Game)
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 Final Fantasy (Video Game)
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Final Fantasy (Video Game)
 Final Fantasy (Video Game)
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 Final Fantasy (Video Game)
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The first entry into the now lip-smackingly popular Final Fantasy series, released on the Famicom/Nintendo Entertainment System in 1987 in Japan and 1990 in North America.In the 1980s, the Director of Planning and Development at Square was feeling dispirited about the game industry; after working on several games that failed to take off, he decided to produce one last game and retire.The plot goes as follows: A series of elemental catastrophes have been threatening to plunge everything into darkness. Four mysterious Warriors of Light take it upon themselves to save the world by bringing the power back to four magical crystals (or "Orbs" in the NES translation)....and that's pretty much it. It was almost entirely Dungeon Crawling, lifted whole-cloth from the first edition of Dungeons & Dragons: Your party go from town-to-town in order to save them from local threats and such. However, the plot had more complexities than the usual 8-bit fare: The party learns of "Four Fiends of Chaos" who are sucking the Crystals dry, receive wisdom from the Circle of Sages, uncover a Lost World populated by people who were driven from their home in the skies, and travel through time.The player controls the aformented Warriors of Light, and picks their jobs at the start: Warrior ("Fighter" in the original translation), Thief (kind of a misnomer since they behave like Ninjas and can't "Steal" anything yet), Monk (previously "Black Belt"), Red Mage, White Mage, or Black Mage. Each have select types of weapons and armor they can use, and your spell list is also limited by their brand of magic, i.e. you can purchase the spells but not everyone can use them. Completing the sidequest near the middle of the game will promote them to Prestige Classes: not only does this change their appearance, it causes their stats to skyrocket and allows mages to learn stronger spells. The game has three modes of transportation besides walking: pirate ship, canoe (for nagivating rivers the ship can't fit into), and airship. Final Fantasy's main competition in Japan, Dragon Quest II, only had three characters with pre-set abilities and a single mode of transportation by comparison.Final Fantasy saved Square from bankruptcy. The legend goes that Sakaguchi chose the name knowing the project would likely fail and that he and SquareSoft would retire from the video game business; little did he know that his bleak joke would become the longest-running oxymoron in gaming nomenclature. However, according to Sakaguchi, the team wanted something which could be abbreviated using the Roman alphabet. They were also set on something which could be condensed into four-syllables; Final Fantasy (pronounced “efu efu� in Japanese) fit both criteria. Though, “Final� wasn’t the team’s first choice: it was supposed to be Fighting Fantasy. However, they had to nix that title when they discovered that there was already a board game called Fighting Fantasy, which is based on a series of British adventure books.After the initial Famicom release, it was first ported to the MSX2 in Japan in '89. A remastered version for the WonderSwan Color was released in Japan in 2000; the WonderSwan version was the basis for the 2002 PlayStation port as a part of the Compilation Rerelease Final Fantasy Origins, and later the 2004 Game Boy Advance port. Like Origins, the GBA version (Dawn of Souls) was bundled with Final Fantasy II, but it added four new Bonus Dungeons. For the 20th anniversary of the Final Fantasy series, it was again remastered for the PlayStation Portable and the Japanese Nintendo 3DS eShop. There are also versions of the game for mobile phones. In 2021, this game was remastered as a part of the Final Fantasy Pixel Remaster series, which was released on PC via Steam and mobile devices. In 2023 the Pixel Remaster version was also released for Nintendo Switch and PlayStation 4 with a few changes that take into account feedback from the Steam and mobile versions.The NES version of the game was available on the Wii Virtual Console and the PSX version on PlayStation 3 PlayStation Network (which can also be played on the PSP) worldwide. The NES Classic in North America and Europe also included it (Japan got Final Fantasy III, instead), as did the Nintendo 3DS and Wii U Virtual Consoles in Japan.The fighting game Dissidia Final Fantasy serves as a sort of prequel which gives events in this game a bit more depth and exposition, while Stranger of Paradise: Final Fantasy Origin is an Alternate Continuity to this game.
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 Final Fantasy (Video Game) / int_12a22bd8
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Katanas Are Just Better
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Katanas Are Just Better: The Masamune. While it's been dethroned in later releases, it remains a formidable weapon. There's also Sasuke's Blade, found in the Flying Fortress, and later releases added the Kotetsu, Asura, Kikuichimonji, and Murasame.
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 Final Fantasy (Video Game) / int_13d7a65e
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The Artifact
 Final Fantasy (Video Game) / int_13d7a65e
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In the original version, the Floating Castle (AKA Flying Fortress) is an orbital space station, referred to as a castle in-game because the characters don't have any other vocabulary to describe it. This is why you can see the stars out the windows and it's full of robots and other high-tech trappings. The remakes changed it into a literal castle floating in the sky, instead, making the robots a case of The Artifact. While Stranger of Paradise: Final Fantasy Origin reverted to having the Floating Castle as a space station.
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 Final Fantasy (Video Game) / int_143e6c8d
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Heroic Mime
 Final Fantasy (Video Game) / int_143e6c8d
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Heroic Mime: For the most part, your entire party has no lines, and given their ambiguity, you won't really notice or care. However, reading the description for the Rat's Tail yields a pretty funny conversation between them, where they almost consider throwing it away. "No!! Don't do that!!"
 Final Fantasy (Video Game) / int_143e6c8d
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 Final Fantasy (Video Game) / int_1527d90d
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Early Game Hell
 Final Fantasy (Video Game) / int_1527d90d
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Early Game Hell: The game's early dungeons, most notably the Marsh Cave, feature swarms of tough enemies at a time when you won't have many Herd Hitting Attacks or strong weapons. You also have to deal with the land and ship limitations of travel, which in and of itself wears away your resources to and from the dungeons, and wandering too far in certain regions is almost certain death if low level. By the time the airship comes into play, your party is likely finally coming into their own levels-and-power-wise, and getting the ability to use the Exit and Teleport spells after the class upgrade takes an extreme edge off of your dungeon-delving from then on.
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 Final Fantasy (Video Game) / int_15756c9d
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Where It All Began
 Final Fantasy (Video Game) / int_15756c9d
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Where It All Began: Chaos Shrine, the dilapidated first dungeon, is also the Final dungeon. And Garland, the first boss, is fought again as the final boss. The game started with the villain Garland being slighted by the royal family, and ended with Garland making amends with them after breaking the loop.
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Final Dungeon Preview
 Final Fantasy (Video Game) / int_15fa54bf
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Final Dungeon Preview: The first major fight in the game happens in the ruins north of Corneria, which ends up being an entryway to the much more-impressive Chaos Temple, that same temple 2000 years in the past. The Dark Knight who was holed up in the ruins turns out to be the leader of the Four Fiends.
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Peninsula of Power Leveling
 Final Fantasy (Video Game) / int_16972b3c
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Peninsula of Power Leveling: The Trope Maker, and its fan nickname is the Trope Namer. Due to a bug in the original release, a couple pixels of a peninsula accidentally had the monster data for an area much further along, which allowed for massive XP gain if you knew what you were doing. It became an Ascended Glitch in further rereleases until the 2021 Pixel Remaster version removed it.
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It May Help You on Your Quest
 Final Fantasy (Video Game) / int_16dad7a7
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It May Help You on Your Quest: After defeating Garland, Princess Sarah awards you the Lute. It doesn't do anything until The Very Definitely Final Dungeon, where it's needed to reveal a staircase going deeper into the dungeon.
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Strong Enemies, Low Rewards
 Final Fantasy (Video Game) / int_1726e9a
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Strong Enemies, Low Rewards: The rematches with the Four Fiends in the Chaos Shrine all only award 1 EXP and 1 GP/Gil.
 Final Fantasy (Video Game) / int_1726e9a
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All There in the Manual
 Final Fantasy (Video Game) / int_17ce80aa
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Averted, the sequel/prequel Dissidia has reports that seem to reword the mention of the "four warriors of light" to mention a single warrior, implying a revised Final Fantasy I continuity. However, in some of those same reports in 012, it mentions three warriors who couldn't survive the purification process and perished in that world (similar to how Kain, Vaan, Tifa, Yuna, Laguna, and Lightning did), which meant Shinryu would have teleported them out of the cycle. It's also known that the Warrior of Light came after all three of them, and that each warrior only entered as another perished. NT would further clarify that the Warrior did indeed defeat Garland with three other warriors.
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Defeat Means Friendship
 Final Fantasy (Video Game) / int_19769f50
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Defeat Means Friendship: Bikke and his crew start out as the straight plundering type, terrorizing the citizens of Pravoka. But once your party beats them, they end up hanging around town doing nothing. Well, Bikke at least, by virtue of of no longer having a ship since he gave it to you and not having a crew anymore.
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Violation of Common Sense
 Final Fantasy (Video Game) / int_1b2b1d2c
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Violation of Common Sense: To get through the volcano, you have to walk through magma. In fact, it's often a good idea to do so, since it prevents random encounters.
 Final Fantasy (Video Game) / int_1b2b1d2c
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Heroes Fight Barehanded
 Final Fantasy (Video Game) / int_1b372a3
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Heroes Fight Barehanded: Can be played straight with a Monk/Master as a party member. Because of his unique mechanics, the Monk actually does less damage when a weapon is equipped, except very early in the game. Inexperienced players often make it to Garland or further while doing this inadvertently, due to forgetting to equip their gear, especially in the NES original. None of the early game monsters are that hard to beat with your bare hands, even without a monk!
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 Final Fantasy (Video Game) / int_1c805a42
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Bag of Sharing
 Final Fantasy (Video Game) / int_1c805a42
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Bag of Sharing: Downplayed in the NES/MSX2 versions; everybody can only carry up to four weapons and four pieces of armor. Potions are shareable by everyone, though.
 Final Fantasy (Video Game) / int_1c805a42
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 Final Fantasy (Video Game) / int_1d9af117
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Gender-Equal Ensemble
 Final Fantasy (Video Game) / int_1d9af117
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Gender-Equal Ensemble: The Four fiends are split into two males (Lich and Kraken) and two females (Marilith and Tiamat). The player can also invoke this given the Ambiguous Gender nature of the Warriors of Light.
 Final Fantasy (Video Game) / int_1d9af117
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Hair Antennae
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Hair Antennae: The Thief's newer sprites have one of these poking out from under his bandanna.
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 Final Fantasy (Video Game) / int_1f1248fc
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Vancian Magic
 Final Fantasy (Video Game) / int_1f1248fc
comment
The game uses D&D's 'spells per day' idea: magic users are allowed to cast a certain number of spells of each tier, with each spell consuming one "charge", and they can only know up to three spells from each tier at once. Charges cap at nine and can only be restored by resting at an Inn or using a Cabin in the field. The remakes from GBA on converted this to a standard MP system and added Ethers to the game, and the Tent recovers MP when used as well (though not as much as the Cabin). The Pixel Remaster version reverts to the Vancian Magic system but retains Tents and Ethers.
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Ominous Floating Castle
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Ominous Floating Castle: A castle/satellite thing in space in the original versions. Later versions make it more of a traditional-looking castle in the stratosphere.
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Chekhov's Boomerang
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Chekhov's Boomerang: The Crown. You have to fetch it from the Marsh Cave, which triggers a boss encounter with the Fake King known as Astos. But it's not actually used by the party until the Citadel of Trials.
 Final Fantasy (Video Game) / int_21f3e32e
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Chekhov's Gun
 Final Fantasy (Video Game) / int_22cf536c
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Chekhov's Gun: The Lute is a reward given to the Light Warriors after they save Sarah, but it doesn't come into play until close to the end of the game. The mysterious black orb in the Chaos Shrine is used to transport you to the final dungeon, 2000 years in the past.
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Captain Ersatz
 Final Fantasy (Video Game) / int_25b5600
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Captain Ersatz: Pretty much every monster in the game is ripped straight from the first edition of D&D, though many names were changed for the English version, presumably to avoid legal trouble. Later versions of the game changed some monster designs to make their resemblance slightly less obvious, with the most notable example being the Beholder being turned into the Evil Eye.
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Forced Level-Grinding
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Forced Level-Grinding: If the need to grind for experience and money is removed (such as with cheat codes or a ROM hack), the game can be completed in roughly one hour of play time.
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Mythology Gag
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Mythology Gag: In one of the Dawn of Souls dungeons, you have to becalm the shades of several foes you slew beforehand (except for Astos and the Lich's vampire lieutenant). One of them, a Piscodemon shade, wishes that it could have used magic in your last encounter. The joke is that in the original NES translation, Piscodemons were renamed due to character limits. The problem is that their staves inspired Square to rename them "Wizards", despite them wielding no magic whatsoever.
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Vampire Vords
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Vampire Vords: The vampire in the Cavern of Earth tends to speak this way in the remakes.
 Final Fantasy (Video Game) / int_26b6261f
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Ascended Glitch
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Ascended Glitch: The original Peninsula of Power Leveling north of Pravoka has been kept in all re-releases up until the Pixel Remaster. In the original game, rather than their actual critical hit rates, weapons used their index number in the game's code instead. While likely a bug in its first appearance, this quirk has been kept in all re-releases.
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Master of None
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Master of None: Red Mages/Wizards are Crutch Characters in the early game, and can dish out good damage while learning the most important spells from both categories. Later on, however, they're heavily outclassed by the melee classes for direct combat, and by the other Mages for spellcasting.
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Difficulty Levels
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Difficulty Levels: Only present in the WonderSwan Color and Origins releases. You could choose between two difficulties when starting a new game. Easy/Extra Mode: Faster leveling, the level cap is raised to 99, stats grow more rapidly, way more spell charges for spellcasters, shop prices are cheaper. All the remakes after the Origins release are based on this difficulty mode, but with certain changes: spells-per-day is changed to a mana pool system, enemies and bosses have been rebalanced, and the party starts with a cheap starter weapon and piece of body armor. Normal/Original Mode: Plays just like the NES version. Slower leveling, level cap of 50, stats grow more slowly, more limited spell charges, shop prices match the NES version. Phased out after the Origins release.
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Bilingual Bonus
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Bilingual Bonus: Mt. Duergar. "Dvergr" is Old Norse for "dwarf". The English name of the "Kyzoku" enemy (later renamed to "Privateer" and "Buccaneer)" is a stylized romanization of "海賊note Kaizoku", the Japanese word for "pirate". Considering the enemy's Japanese name is "パイレーツnote PairÄ“tsu"—the English word "pirate" or "pirates", spelled out phonetically in katakana—this translation choice is actually very clever.
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Non-Indicative Name
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Non-Indicative Name: The "Thief" class can't actually steal from enemies or even hide. In the original NES version, the Cthulhumanoid Piscodemon enemies are named "WIZARD"s... even though they never do anything besides physical attacks. The track officially called "Sunken Shrine" does not actually play in the Sunken Shrine at any point. Instead, the Sunken Shrine's actual track played is the Chaos Shrine, the very first dungeon. The Sunken Shrine track only plays during The Very Definitely Final Dungeon, the Chaos Shrine in the past, the track being a lower-octave rearrangement of the normal Chaos Shrine music.
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Easter Egg
 Final Fantasy (Video Game) / int_29a39f6
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Easter Egg: The ship has a hidden 15 Puzzle Mini-Game accessed by a secret button input, usually pressing two buttons together a certain number of times. In the NES version, it gives a pittance of Gil/GP, but later versions give you some sweet rewards if you finish the puzzle fast enough.
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Artifact Title
 Final Fantasy (Video Game) / int_2b7d29e1
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Artifact Title: The game was originally intended to be Hironobu Sakaguchi's swansong, who intended to quit Square and leave the gaming industry if Final Fantasy didn't sell well. Although Sakaguchi now works for Mistwalker instead of Square, Final Fantasy itself has inspired numerous sequels and spin-offs. Whilst this may still have partly influenced the name, Sakaguchi has since said that they would've pretty much settled for anything that stood for "FF", as apparently they wanted that acronym specifically, once intending to name it Fighting Fantasy, which was already taken.
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Awesome, but Impractical
 Final Fantasy (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Black Mage's magic attacks look cool and can deliver major damage at first, but the class runs out of charges quickly, and it's surprisingly weak when not targeting a weakness. Rereleases of the game fix these points and boost the Black Mage.
 Final Fantasy (Video Game) / int_2bdae2ae
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1.0
 Final Fantasy (Video Game) / int_2bdae2ae
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_2bdae2ae
 Final Fantasy (Video Game) / int_30bf3ff4
type
Beef Gate
 Final Fantasy (Video Game) / int_30bf3ff4
comment
Beef Gate: Early in the game, continuing to head southeast from Pravoka will result in you quickly getting curbstomped by monsters way above your current level. This is the game's way of telling you to use the ship you just earned and head west looking for the elf kingdom they were talking about in Pravoka.
 Final Fantasy (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Final Fantasy (Video Game) / int_30bf3ff4
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_30bf3ff4
 Final Fantasy (Video Game) / int_33442580
type
Crescent Moon Island
 Final Fantasy (Video Game) / int_33442580
comment
Crescent Moon Island: The town of Crescent Lake is named for the crescent moon-shaped lake located around it. The town is where the player finds the Circle of Sages, who tell them about the legends of the Four Fiends and the Crystals. Among these sages is Lukahn, the one who made the prophecy foretelling that the Warriors of Light would restore balance to the world.
 Final Fantasy (Video Game) / int_33442580
featureApplicability
1.0
 Final Fantasy (Video Game) / int_33442580
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_33442580
 Final Fantasy (Video Game) / int_334e48a1
type
After the End
 Final Fantasy (Video Game) / int_334e48a1
comment
After the End: A few NPCs mention that the northern kingdoms used to be far more prosperous than Cornelia. While the southern kingdoms are relatively untouched by the Fiends (with only Melmond showing any devastation), the northern kingdoms were all but destroyed by Tiamat and Kraken, leaving few towns — and only one that remembers even hints of the once-advanced past. In the NES and MSX2 versions, a late-game twist makes it clear that a more traditional version of the trope is in play: the "Flying Fortress" in those versions is revealed on entry to be a full-blown orbital space station, meaning that the "prosperous nations" of the past had access to futuristic technology and that the scope of devastation inflicted by Tiamat and Kraken is much more extensive than you first thought. The robots you encounter on the way hint at this, but then you see the computer consoles in the Mirage Tower, and the Fortress itself is a Wham Episode showing just how far the northern apocalypse went. Later versions dilute this revelation, though, as the Fortress is heavily redesigned to be a more traditionally fantasy-flavored "castle in the clouds".
 Final Fantasy (Video Game) / int_334e48a1
featureApplicability
1.0
 Final Fantasy (Video Game) / int_334e48a1
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_334e48a1
 Final Fantasy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In the original Famicom/NES version, the spells TMPR/Temper, SABR/Saber and XFER/Dispel literally didn't work at all, and in the last one's case, only enemies could use it. LOK2/Locara worked, but it increased the enemies' evasion rather than decreasing it as it was meant to. There's also a soft-lock in Castle of Ordeals in the original where if you took 30 or more teleporters or going up/down too many staircases in that dungeon, the game freezes up. Thankfully, this was fixed in future re-releases. The original game is full of this, to the point where it's a miracle anything works. Int does nothing, run chance is based off something unrelated to what it's meant to be, elemental weapons and armour don't apply the bonuses they're meant to, and the list goes on. While most of these were fixed in remakes, the Int bug persisted until Dawn of Souls.
 Final Fantasy (Video Game) / int_33ca811a
featureApplicability
1.0
 Final Fantasy (Video Game) / int_33ca811a
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_33ca811a
 Final Fantasy (Video Game) / int_345cf4e1
type
No Hero Discount
 Final Fantasy (Video Game) / int_345cf4e1
comment
No Hero Discount: Despite people in almost every town acknowledging your party as the official Light Warriors who are prophesized to save the world, you are charged full price for everything.
 Final Fantasy (Video Game) / int_345cf4e1
featureApplicability
1.0
 Final Fantasy (Video Game) / int_345cf4e1
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_345cf4e1
 Final Fantasy (Video Game) / int_34ffa400
type
Bonus Dungeon
 Final Fantasy (Video Game) / int_34ffa400
comment
Bonus Dungeon: The GBA re-release added four optional dungeons (Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, and Whisperwind Cove) that are unlocked by killing the corresponding Fiend (Lich, Marilith, Kraken, and Tiamat, respectively). The PSP and iOS remake further added the Labyrinth of Time, which is unlocked once you have access to the final dungeon.
 Final Fantasy (Video Game) / int_34ffa400
featureApplicability
1.0
 Final Fantasy (Video Game) / int_34ffa400
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_34ffa400
 Final Fantasy (Video Game) / int_358388f6
type
White Mage
 Final Fantasy (Video Game) / int_358388f6
comment
White Mage: The Trope Namer, but certainly not the Ur-Example. This game also started the trend of them being Squishy Wizards, as previous White Mage-esque characters in tabletop games tended to be more resilient.
 Final Fantasy (Video Game) / int_358388f6
featureApplicability
1.0
 Final Fantasy (Video Game) / int_358388f6
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_358388f6
 Final Fantasy (Video Game) / int_37690091
type
Stable Time Loop
 Final Fantasy (Video Game) / int_37690091
comment
Stable Time Loop: The Four Fiends send the dying Garland back in time 2,000 years, where he becomes the demon Chaos. Chaos sends the Four Fiends forward in time to seize the Crystals and send the dying Garland back in time... Which creates some rather odd grammar. Garland can only win if he defeats you in his first battle, and you can only win if you beat him in the final battle—each of which has turned out the same way thousands of times already.
 Final Fantasy (Video Game) / int_37690091
featureApplicability
1.0
 Final Fantasy (Video Game) / int_37690091
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_37690091
 Final Fantasy (Video Game) / int_38047858
type
Squishy Wizard
 Final Fantasy (Video Game) / int_38047858
comment
In the versions before Dawn of Souls, all the standard offensive spells end up like this eventually. This is due to a bug that prevented the intelligence stat from increasing magic damage, leaving only the base damage range. They remain useful for hordes of weak enemies, but otherwise you tend to be constantly striving for the next level of attack spell. For the Black Mage, these are still better than his physical attack until late in the game, but the Red Mage quickly finds it easier to deal with individual enemies by just hitting them.
 Final Fantasy (Video Game) / int_38047858
featureApplicability
1.0
 Final Fantasy (Video Game) / int_38047858
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_38047858
 Final Fantasy (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Final Fantasy (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Low-level Black Magic spells Haste (FAST), Temper (TMPR/Steel), and Saber (SABR). Haste, a Level 4 spell doubles the number of physical hits you can perform in a turn, Temper (Level 2) increases your attack power, and Saber (Level 7) increases your attack power and accuracy. On their own, not that significant. But: 1. Hits function as an attack multiplier, making it a core component of physical damage. 2. Temper and Saber are both stackable, meaning repeat casts will increase attack power and accuracy (the latter of which determines the base number of hits you do). Combine this with a physical attacker, and you will be extremely powerful. It's not uncommon to see attackers deliver four digits in damage late game through a combination of these spells.
 Final Fantasy (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Final Fantasy (Video Game) / int_39b8d3d6
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_39b8d3d6
 Final Fantasy (Video Game) / int_3aa581ed
type
Undead Counterpart
 Final Fantasy (Video Game) / int_3aa581ed
comment
Undead Counterpart: The first game in the series has both regular and zombie versions of minotaurs ("bulls" in the original NES release) and dragons.
 Final Fantasy (Video Game) / int_3aa581ed
featureApplicability
1.0
 Final Fantasy (Video Game) / int_3aa581ed
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_3aa581ed
 Final Fantasy (Video Game) / int_3babae20
type
Degraded Boss
 Final Fantasy (Video Game) / int_3babae20
comment
Degraded Boss: You fight the Vampire as a boss in the Earth Cave, but in the Mirage Tower, multiple Vampires can be fought. They have the same stats as the one from the cave.
 Final Fantasy (Video Game) / int_3babae20
featureApplicability
1.0
 Final Fantasy (Video Game) / int_3babae20
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1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_3babae20
 Final Fantasy (Video Game) / int_3bcddb33
type
Canon Identifier
 Final Fantasy (Video Game) / int_3bcddb33
comment
Canon Identifier: The four Featureless Protagonists who make up your party are given the title of Warriors of Light, (also known as the Light Warriors) with the individual characters making up the group identified by their class. With the advent of Dissidia Final Fantasy the group would be represented by a redesigned Warrior/Fighter more accurate to Amano's artwork simply known as the Warrior of Light, who would go on to lead the group after the events of the 13th cycle.
 Final Fantasy (Video Game) / int_3bcddb33
featureApplicability
1.0
 Final Fantasy (Video Game) / int_3bcddb33
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_3bcddb33
 Final Fantasy (Video Game) / int_3e95582f
type
The Greatest Story Never Told
 Final Fantasy (Video Game) / int_3e95582f
comment
The Greatest Story Never Told: Defeating the final boss breaks the Stable Time Loop, which means that none of the events which could cause The End of the World as We Know It ever happen, and nobody knows for sure what the Light Warriors do. The ending outright claims that the only one that will remember is you, the player, and that your memory is the only thing that makes the adventure worthwhile.
 Final Fantasy (Video Game) / int_3e95582f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_3e95582f
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_3e95582f
 Final Fantasy (Video Game) / int_3eab5b90
type
Limited Move Arsenal
 Final Fantasy (Video Game) / int_3eab5b90
comment
Limited Move Arsenal: Each Mage has three slots for spells per level. One spell is inevitably going to be left out, but they can always be forgotten.
 Final Fantasy (Video Game) / int_3eab5b90
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1.0
 Final Fantasy (Video Game) / int_3eab5b90
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_3eab5b90
 Final Fantasy (Video Game) / int_3f0310d6
type
Magikarp Power
 Final Fantasy (Video Game) / int_3f0310d6
comment
Magikarp Power: Thieves are underpowered and are considered almost useless compared to the other 5 classes. They have only mediocre equipment options, and their damage output lags well behind that of Warriors, Monks, and Red Mages. Supposedly, their high Luck and Evasion stats make them good at running away, but things didn't quite work out as planned in the original due to bugs. However, once they get their class change to Ninja, they become engines of destruction to rival their Knight and Master cohorts, along with access to Black Magic up to level 4. All that said, however, from the GBA version onward they got a decent stat boost and make them tolerable classes.
 Final Fantasy (Video Game) / int_3f0310d6
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1.0
 Final Fantasy (Video Game) / int_3f0310d6
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_3f0310d6
 Final Fantasy (Video Game) / int_41dd77d
type
Zerg Rush
 Final Fantasy (Video Game) / int_41dd77d
comment
Zerg Rush: Many enemies can attack in large groups of up to nine at a time when you can only have up to four members in your party. Bikke's gang of nine pirates is one of the standout examples, due to being required to defeat to gain access to a ship.
 Final Fantasy (Video Game) / int_41dd77d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_41dd77d
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_41dd77d
 Final Fantasy (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Final Fantasy (Video Game) / int_43555d33
comment
Heroes Prefer Swords: Largely because there's not much choice, once you reach late-game. Black Mages can use daggers, White Mages can hammers, both can use staves, a Warrior can wield axes, and Black Belts can use nunchaku. To top it off, the Infinity +1 Sword is, well, a sword, and can be used by any class.
 Final Fantasy (Video Game) / int_43555d33
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1.0
 Final Fantasy (Video Game) / int_43555d33
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_43555d33
 Final Fantasy (Video Game) / int_454d9422
type
Rocks Fall, Everyone Dies
 Final Fantasy (Video Game) / int_454d9422
comment
Rocks Fall, Everyone Dies: It's quite possible to be ambushed by a large group of Cockatrices or any other monster that has a petrification or instant death ability and annihilate you before you can take a single action. If enough of them decide to use it, your party is likely dead no matter how much HP they have.
 Final Fantasy (Video Game) / int_454d9422
featureApplicability
1.0
 Final Fantasy (Video Game) / int_454d9422
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_454d9422
 Final Fantasy (Video Game) / int_45bf382b
type
Game Mod
 Final Fantasy (Video Game) / int_45bf382b
comment
Game Mod: The Mod of Balance for the Dawn of Souls version (GBA remake), which changes things to not only make more sense (no Vox spell for starters) but retain the difficulty from the NES version. The 3.0 version even goes so far as to split the 6 original classes and their promotions into 12 classes, while making the class change into an HP buff. The original NES version receives a lot of mods, with one example being Final Fantasy Restored, which re-translates the game, fixes the game's bugs (unfortunately this removes the Peninsula of Power Leveling) and allows character names to be up to six letters. It also has "optional" add-ins, such as a redone random-number generator, different window colors and 8-bit renditions of the boss musics from the remakes.
 Final Fantasy (Video Game) / int_45bf382b
featureApplicability
1.0
 Final Fantasy (Video Game) / int_45bf382b
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_45bf382b
 Final Fantasy (Video Game) / int_463b32b8
type
Save the Princess
 Final Fantasy (Video Game) / int_463b32b8
comment
Save the Princess: This is your very first task, to save Princess Sarah from Garland. At the time the game was released, Link and The Scion of Erdrick were rescuing royal damsels in distress as high priority missions; here, you get that out of the way before you even see the real title screen.
 Final Fantasy (Video Game) / int_463b32b8
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1.0
 Final Fantasy (Video Game) / int_463b32b8
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_463b32b8
 Final Fantasy (Video Game) / int_479ea2c1
type
A.I. Roulette
 Final Fantasy (Video Game) / int_479ea2c1
comment
A.I. Roulette: Averted in the NES version. While the chance of using a physical attack, a spell (if the monster has them), or a special (if the monster has them) is random, the order they use their abilities are not. Each spellcasting enemy has a list of spells, and it always uses them in the same order, starting from the beginning if they cast all the spells on the list. The same goes for special abilities, which are on a separate list and kept track of separately from spells if the monster has both. Played straight by the Pixel Remaster version, since the enemy AI has been reworked to be less predictable and give returning players a new challenge.
 Final Fantasy (Video Game) / int_479ea2c1
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-1.0
 Final Fantasy (Video Game) / int_479ea2c1
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_479ea2c1
 Final Fantasy (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Final Fantasy (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Excalibur, made of Adamantite and forged by an ambitious dwarf blacksmith named... Smyth. Though not the strongest weapon in the game, it is relatively accessible, since the Adamantite is easily available from a chest in the Flying Fortress. It is, however, restricted to being wielded by only the Knight, meaning it's utterly useless if your party doesn't have one in it. Later releases also added the Excalibur's intended bonus of doing extra damage to every enemy type in the game, a feature that the Masamune lacks.
 Final Fantasy (Video Game) / int_480c69ba
featureApplicability
1.0
 Final Fantasy (Video Game) / int_480c69ba
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_480c69ba
 Final Fantasy (Video Game) / int_48d9e12d
type
Funetik Aksent
 Final Fantasy (Video Game) / int_48d9e12d
comment
Funetik Aksent: The Dawn of Souls re-release and Pixel Remaster give all dwarves an extremely thick Scottish brogue.
 Final Fantasy (Video Game) / int_48d9e12d
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1.0
 Final Fantasy (Video Game) / int_48d9e12d
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_48d9e12d
 Final Fantasy (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Final Fantasy (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: One of the NPCs in the remake bonus dungeons remarks, "I could get out of the way, but..."
 Final Fantasy (Video Game) / int_4a3e547f
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1.0
 Final Fantasy (Video Game) / int_4a3e547f
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_4a3e547f
 Final Fantasy (Video Game) / int_4c709317
type
Useless Useful Spell
 Final Fantasy (Video Game) / int_4c709317
comment
Useless Useful Spell: AMUT (Vox) cures your characters of Silence. Four enemies (Eye, Phantom, Wizard Vampire, and Grey Naga) have the Mute spell. For Eyes and Phantoms, it's the sixth or seventh spell in the spell cycle, and the odds of your party surviving to see it are remote. For the other two, it's not their first spell, and at the point in the game where you run into them, the odds of any enemy surviving the 2-4 rounds necessary to reach the second spell in its spell cycle are slim. So this item cures a status effect you'll almost never get. In the remakes a few enemies now know Silence. However, they're few and far between, you have the Gauntlets (which cast Bolt2/Thundara for free and aren't blocked by Silence) by the time you encounter any of them, and Silence disappears after the battle, so the spell is still fairly useless. And, of course, even in the rare case where someone does cast Silence on your party, AMUT / Vox is useless if they silence the only person who knows it. LAMP (Blindna) cures darkness/blind. In the original game, the darkness/blind status ailment didn't do anything, making LAMP equally useless. Several spells just plain didn't work, making them literal useless spells. One spell actually helps the enemies! Additionally, weapons with elemental affinities didn't actually do the damage they were supposed to. The FEAR spell does Exactly What It Says on the Tin: inspires fear in the enemies so they run away. Of course, anything after Crescent Lake/Gurgu Volcano is immune to it (except the final boss, but the odds of it actually working are microscopic), and you don't get experience for enemies that run away. Its only real use is in the Earth Cave if you encounter an enemy too powerful, or the Cockatrice (which can petrify you with ease). After that, well... hope you didn't need that spell slot (hint: you don't). And since the Pixel Remaster outright removed the morale system and made it so that almost all the enemies are scripted to have a chance of fleeing each turn regardless of level, there's no need to ever learn the damn spell in the first place. In the versions before Dawn of Souls, all the standard offensive spells end up like this eventually. This is due to a bug that prevented the intelligence stat from increasing magic damage, leaving only the base damage range. They remain useful for hordes of weak enemies, but otherwise you tend to be constantly striving for the next level of attack spell. For the Black Mage, these are still better than his physical attack until late in the game, but the Red Mage quickly finds it easier to deal with individual enemies by just hitting them.
 Final Fantasy (Video Game) / int_4c709317
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1.0
 Final Fantasy (Video Game) / int_4c709317
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_4c709317
 Final Fantasy (Video Game) / int_4e7c4536
type
Wham Line
 Final Fantasy (Video Game) / int_4e7c4536
comment
Wham Line: When you confront the Final Boss, he introduces himself as Garland, the Starter Villain.
 Final Fantasy (Video Game) / int_4e7c4536
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1.0
 Final Fantasy (Video Game) / int_4e7c4536
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_4e7c4536
 Final Fantasy (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Final Fantasy (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Since the game is effectively an unlicensed adaptation of the first edition of Dungeons & Dragons, it's very different from later Final Fantasy titles. Most of the more blatant D&D elements were abandoned beginning with Final Fantasy II, and the series began to craft its own identity from there. Remakes also retconned in some more traditional gameplay and setting elements. The Pixel Remaster version deliberately retained the weirdness, though. The game uses D&D's 'spells per day' idea: magic users are allowed to cast a certain number of spells of each tier, with each spell consuming one "charge", and they can only know up to three spells from each tier at once. Charges cap at nine and can only be restored by resting at an Inn or using a Cabin in the field. The remakes from GBA on converted this to a standard MP system and added Ethers to the game, and the Tent recovers MP when used as well (though not as much as the Cabin). The Pixel Remaster version reverts to the Vancian Magic system but retains Tents and Ethers. There's very little recognizable Final Fantasy lore here — no chocobos, no moogles, no Cid, and the only Job Classes are the core six, some of which don't have the abilities they would become recognizable for (like the Ninja having no Ninjutsu magic or the Throw command). Later ports added Chocobo statues to the throne room of Cornelia Castle and the Lufenian that created the ancient airship was named Cid. On the other hand, the Dungeons and Dragons setting influences are worn on their sleeve — the presence of elves and dwarves, Bahamut as the King of Dragons who gives the party their class change, and several enemy designs are directly taken from D&D, including the Mindflayer and Beholder. The latter was such a blatant copying that its sprite and name were changed after the original Famicom release, becoming the "Evil Eye". The game is comparatively open-ended, with the player being expected to explore, talk to NPCs, and gather clues to what their next destination should be. This is a contrast to most later Final Fantasy games, where the narrative path through the game world is fairly linear, or at least the game will directly point you towards your next objective and give you an idea of how to get there. There's no way to revive KO'd characters with items, Phoenix Downs don't exist, and resting with a Tent or Cabin doesn't revive anyone. You have to return to a town to visit a Church, or have a White Mage use the Life spell (which is field-use only). Later versions add in Phoenix Downs and allow Life to work in battle. This is the only game in the series to use a series of Turn Undead spells, Dia, instead of the typical Revive Kills Zombie. Later games would eventually include the Dia series again, now considering them Holy-elemental magic. The protagonists are all Heroic Mimes with no personality and no Canon Names; this would be changed for all future mainline games save for III, XI and XIV, with the latter two being MMORPGs (though the Onion Knights in III did still talk in that one and got some small backstory). In later titles, the Crystals are often found resting in some sort of sacred altar, the Crystal Rooms. In this title the altars still exist, but there are merely altars that act as fonts for the power of the four elements, and the actual Crystals are carried by the Warriors of Light. The game has a unique music track that plays whenever you enter the menu; all future games continue to play whatever music is playing in the field. The battle interface has a noticeably more complex design, with 8 windows: One to show enemy sprites, one to show your party's sprites, one to show enemy names, one to show the list of commands, and one box for each of the four party members. Later games, as well as ports of this one, simplify this down to two windows at the bottom, with both player party's and enemy party's sprites all on one plane. There is only one battle theme in the entire game, unlike later games. No matter whether you're fighting Random Encounters, a Mini-Boss, one of the Four Fiends, or even the Final Boss, it's the same battle theme every time. However, many of the remakes of this game add proper boss themes to be more in line with later games. The Pixel Remaster has its own boss theme renditions, but switching the music to the original arrangement only plays the original battle theme for all encounters. The "Overture" theme that would go on to be used throughout the series, while featuring the same basic melody, is shorter and more simplistic than the version that most players will be familiar with. Notably, it lacks the song's chorus, which wouldn't be added until Final Fantasy IV.
 Final Fantasy (Video Game) / int_4f4372e9
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1.0
 Final Fantasy (Video Game) / int_4f4372e9
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_4f4372e9
 Final Fantasy (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Final Fantasy (Video Game) / int_52475ffd
comment
Cutting Off the Branches: The party makeup is player-determined, but spinoffs of the series consistently portray a Warrior as the party's leader.
 Final Fantasy (Video Game) / int_52475ffd
featureApplicability
1.0
 Final Fantasy (Video Game) / int_52475ffd
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1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_52475ffd
 Final Fantasy (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Final Fantasy (Video Game) / int_58d24389
comment
Rapid-Fire Fisticuffs: Any high-level Monk/Master can do this, and it's quite a Game Breaker, since it allows you to pummel bosses into oblivion.
 Final Fantasy (Video Game) / int_58d24389
featureApplicability
1.0
 Final Fantasy (Video Game) / int_58d24389
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_58d24389
 Final Fantasy (Video Game) / int_59f47557
type
Vicious Cycle
 Final Fantasy (Video Game) / int_59f47557
comment
Vicious Cycle: It is implied that the Stable Time Loop that turned Garland into Chaos (he was sent to the past by the Fiends, who were then hurled to the future by Garland) has been repeating itself for a while ("Someone who travelled back 2000 years is the cause of the world's destruction. After 2000 years he will travel back again.... Then again....Then again.... Time will repeat itself every 2000 years."). Only by going to the past to destroy that "someone" the circle can be broken.
 Final Fantasy (Video Game) / int_59f47557
featureApplicability
1.0
 Final Fantasy (Video Game) / int_59f47557
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_59f47557
 Final Fantasy (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy (Video Game) / int_5a5de5ca
comment
Boss Rush: In the Chaos Shrine, you must fight the Four Fiends again, and the Final Boss right after.
 Final Fantasy (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_5a5de5ca
 Final Fantasy (Video Game) / int_5a85d4d4
type
Suspend Save
 Final Fantasy (Video Game) / int_5a85d4d4
comment
Suspend Save: Added to the PSP port and Final Fantasy Origins.
 Final Fantasy (Video Game) / int_5a85d4d4
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5a85d4d4
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_5a85d4d4
 Final Fantasy (Video Game) / int_5b0eaf89
type
Upgrade Artifact
 Final Fantasy (Video Game) / int_5b0eaf89
comment
Upgrade Artifact: The Rat's Tail, which is given to Bahamut in order to obtain your characters' class changes.
 Final Fantasy (Video Game) / int_5b0eaf89
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5b0eaf89
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_5b0eaf89
 Final Fantasy (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Final Fantasy (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: In all versions, the Castle of Ordeals/Citadel of Trials. Due to a river near it, it's the one location on the northern continent that can be reached before acquiring the airship (though it does require getting the canoe, which requires beating Lich). While potentially difficult, the hostile fauna don't have nearly as many cheap tricks as some of the random encounters in the next two dungeons that the party is directed towards, the level layout is much simpler and less deadly (e.g. no floors that damage the party), and the equipment found inside is around on par with the best loot at the lowest levels of those two areas. Plus, the bosses of the Castle/Citadel are Zombie Dragons, which have several easily exploited vulnerabilities. Stopping by there before trying to defeat Kary/Marilith or acquiring the Floater/Levistone makes those two tasks significantly easier, both in terms of having more experience and better gear. In the remakes, the 15 Puzzle can give out rather nice rewards, so that farming it to clean out Elfheim's shops is much more reasonable than the "grind for money against ogres and/or pirates" method needed in the original release. Its usefulness, however, wanes afterwards, as the weapons and armor found in chests are generally better than what's in stores. Although the items rewarded are well worth farming it and the money gained can either help buy more spells or be spent on items that aren't rewarded by the puzzle. In the original NES/Famicom version, you can grind the money to purchase the Silver Sword in Elfland for 4000 GP. While this is a lot of money, the levels gained while getting it will make the Marsh Cave much easier, and the sword itself is the most powerful weapon for the Fighter until the Volcano/Ice Cave: stronger than anything you can find or buy, and with better accuracy (i.e. more hits) than most weapons in the first half of the game (and thanks to the glitch for critical hits, it will out critical most things for a long while). Every remake has removed it from that particular shop, putting it in the shop in Crescent Lake, where it's usefulness is debatablenote While it is still a good weapon at that point, other weapons have better effects thanks to the bug fix for elemental weaponry; the Silver Sword is decent against everything, but you have specialized weapons for almost everything at that point, and even if you don't, the Volcano has the Flame Sword and the Ice Cave has the Frostbrand, both MUCH better than the Silver Sword.
 Final Fantasy (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_5b81ca8d
 Final Fantasy (Video Game) / int_5bec943d
type
Powerful, but Inaccurate
 Final Fantasy (Video Game) / int_5bec943d
comment
Powerful, but Inaccurate: The BANE/Poison/Scourge spell instantly kills its target, but doesn't hit very often.
 Final Fantasy (Video Game) / int_5bec943d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5bec943d
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_5bec943d
 Final Fantasy (Video Game) / int_5cfeb43f
type
Save Scumming
 Final Fantasy (Video Game) / int_5cfeb43f
comment
Save Scumming: The Memo Save feature in the Origins version makes this possible. Memo save every few steps or before a boss, and when something goes wrong, soft reset and boot up the memo save. Memos are saved to the system's internal memory and are deleted after a hard reset or when the system is turned off, which makes it slightly less cheap.
 Final Fantasy (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_5cfeb43f
 Final Fantasy (Video Game) / int_5db5730d
type
Stats Dissonance
 Final Fantasy (Video Game) / int_5db5730d
comment
Stats Dissonance: Infamously, the Intelligence stat in the NES and PS versions of the game is bugged and doesn't work at all. As a result, magic spells don't get stronger, meaning that in the endgame, Squishy Wizards are just "squishy" without much "wizard". Another result is that the Red Mage, who is supposed to be a Crutch Character, instead becomes one of the best classes in the game; while their damage is mediocre, their spell-casting is just as good as the White and Black Mages, who were both supposed to have higher Intelligence to compensate (that said, there are some spells that only White and Black Wizards can learn)..
 Final Fantasy (Video Game) / int_5db5730d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5db5730d
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_5db5730d
 Final Fantasy (Video Game) / int_5fa46b75
type
Pre-Ending Credits
 Final Fantasy (Video Game) / int_5fa46b75
comment
Pre-Ending Credits: Exaggerated, the credits appear the first time the bridge of Corneria is crossed.
 Final Fantasy (Video Game) / int_5fa46b75
featureApplicability
1.0
 Final Fantasy (Video Game) / int_5fa46b75
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_5fa46b75
 Final Fantasy (Video Game) / int_615aa8d5
type
Tomorrowland
 Final Fantasy (Video Game) / int_615aa8d5
comment
Tomorrowland: In the original version, the Floating Castle (AKA Flying Fortress) is an orbital space station, referred to as a castle in-game because the characters don't have any other vocabulary to describe it. This is why you can see the stars out the windows and it's full of robots and other high-tech trappings. It also means that the "prosperous nations" of the past had access to super-modern technology and that the scope of devastation inflicted by Tiamat and Kraken is much more extensive than you first thought.
 Final Fantasy (Video Game) / int_615aa8d5
featureApplicability
1.0
 Final Fantasy (Video Game) / int_615aa8d5
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_615aa8d5
 Final Fantasy (Video Game) / int_6293c185
type
Sequel Hook
 Final Fantasy (Video Game) / int_6293c185
comment
Sequel Hook: Downplayed, and "Prequel Hook" would be more accurate. The ending text for the Pixel Remaster briefly questions how the Time Loop began in the first place, setting the stage for Stranger of Paradise: Final Fantasy Origin, which was set to come out later on.
 Final Fantasy (Video Game) / int_6293c185
featureApplicability
1.0
 Final Fantasy (Video Game) / int_6293c185
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_6293c185
 Final Fantasy (Video Game) / int_64fa0ea8
type
Random Encounters
 Final Fantasy (Video Game) / int_64fa0ea8
comment
Random Encounters: It gets ridiculous in one looping path right at the entrance of the Cavern of Earth, where you have to fight a troop of one to four Giants every step! Appropriately given the nickname "Hall of Giants"/"Giants' Cave", it is great for leveling, and, like the Peninsula of Power, was left in every subsequent version. There are squares in many dungeons that will always trigger an encounter when you step on them. Sometimes the encounter will be a Boss in Mook Clothing, especially if the square is right in front of a chest with a particularly important item (they did this instead of using a Chest Monster). In the Chaos Shrine revisited, you can fight against the Four Fiends an unlimited number of times in this fashion as well... not that you'd really want to, since they give single-digit EXP and gold. With two major exceptions (Piscodemons, notably in the Marsh Cave, and the four main elemental enemies), you can run from every single Chest Monster. In fact, in some cases it's advisable to do so.
 Final Fantasy (Video Game) / int_64fa0ea8
featureApplicability
1.0
 Final Fantasy (Video Game) / int_64fa0ea8
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_64fa0ea8
 Final Fantasy (Video Game) / int_651cd39e
type
Cloak of Defense
 Final Fantasy (Video Game) / int_651cd39e
comment
Cloak of Defense: The Protect Cloak is worn in the shield slot, and is the only shield in the original version that White Mages or Black Mages can equip. Later versions added the Zephyr Cloak and the Elven Cloak.
 Final Fantasy (Video Game) / int_651cd39e
featureApplicability
1.0
 Final Fantasy (Video Game) / int_651cd39e
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_651cd39e
 Final Fantasy (Video Game) / int_69391768
type
Expecting Someone Taller
 Final Fantasy (Video Game) / int_69391768
comment
Expecting Someone Taller: Once Matoya gets her sight back, she expresses disappointment with the warriors' shabby appearance.
 Final Fantasy (Video Game) / int_69391768
featureApplicability
1.0
 Final Fantasy (Video Game) / int_69391768
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_69391768
 Final Fantasy (Video Game) / int_6cf96262
type
Our Sphinxes Are Different
 Final Fantasy (Video Game) / int_6cf96262
comment
Our Sphinxes Are Different: Sphinxes appear as enemies, but are simply recolored manticores.
 Final Fantasy (Video Game) / int_6cf96262
featureApplicability
1.0
 Final Fantasy (Video Game) / int_6cf96262
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_6cf96262
 Final Fantasy (Video Game) / int_6d07bf85
type
Welcome to Corneria
 Final Fantasy (Video Game) / int_6d07bf85
comment
Welcome to Corneria: Most NPC's only have one line of dialogue. However, the trope name was invented by 8-Bit Theater — nobody in the game ever actually says the line.
 Final Fantasy (Video Game) / int_6d07bf85
featureApplicability
1.0
 Final Fantasy (Video Game) / int_6d07bf85
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_6d07bf85
 Final Fantasy (Video Game) / int_6e7a3cd
type
Underground Monkey
 Final Fantasy (Video Game) / int_6e7a3cd
comment
The bonus dungeons are mostly a cakewalk filled with relatively wimpy recolors of common baddies. (Much tougher enemies do exist but are very rare). The bosses, on the other hand, will annihilate you unless you've been doing some serious Level Grinding.
 Final Fantasy (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Final Fantasy (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_6e7a3cd
 Final Fantasy (Video Game) / int_6ec989d8
type
Guide Dang It!
 Final Fantasy (Video Game) / int_6ec989d8
comment
Guide Dang It!: In the original version, several important pieces of info were left out of the manual. For example, there are several items that can cast spells in battle (one of the most important—the White Shirt could cast INV2 (Invisira), a sixth-level spell that greatly enhances your party's evasion, for free), though the game and the manual give absolutely no hint as to what does what. Some could be guessed (the Thor Hammer casting LIT2 (Thundara), for example), but most required trial and error. Naturally, the Nintendo Power Strategy Guide issue about the game did mention all of these. Of course, not just the manual but many contemporary guides, including the above-mentioned strategy guide, fail to explain how XXXX is different from the other instant-kill spells. (It's based on Power Word: Kill from Dungeons & Dragons, meaning that if a target has less than 300 HP remaining, it dies, period, unless it is outright immune to the "Death element" shared by XXXX, RUB and a few other attacks. This makes it significantly more useful than other instant-kills.) Various players will think that the Monk is the weakest character in the game, without realizing that they were supposed to not equip monks with any weapon at a certain level in the game. Sure, the nunchaku will do the most damage very early on before Level 10, but it gets outclassed once you go barefisted. There is a key item called the Rosetta Stone (or Slab in the NES version) that is necessary for progression. It can be found on the topmost floor of the Sunken Shrine, the dungeon where you fight the Fiend of Water. However, there doesn't appear to be a path leading to the room with the Rosetta Stone in a chest; looking at a map doesn't reveal the path either. The player is simply expected to know or realize that this particular map has a path along the top that loops like a maze in Pac-Man, despite there not being a single other map in the game up to that point that behaves this way. At least the map with the Stone has no random encounters...
 Final Fantasy (Video Game) / int_6ec989d8
featureApplicability
1.0
 Final Fantasy (Video Game) / int_6ec989d8
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_6ec989d8
 Final Fantasy (Video Game) / int_6ff43af4
type
Antidote Effect
 Final Fantasy (Video Game) / int_6ff43af4
comment
Antidote Effect: Inverted in the NES/MSX2/WSC/PSX/Pixel Remaster versions of the game. For the price of learning the PURE/Esuna spell, you can buy 53 PURE potions/antidotes, which is more than you're likely to ever need. Given the mechanics of the NES/MSX2 version of the game, however, the 53 PURE potions take about ten minutes to purchase and the PURE spell takes just a couple of seconds; besides, most level 4 White spells are otherwise useless, anyway. The SOFT/Stona spell and Soft potions/gold needles are the same way, with spell points being better spent on other spells. Even ignoring the cost it takes to buy said spells vs. buying the items outright, the problem comes that some of these spells share MP charges with more useful spells. For example, Blinda and Poisona share the same MP charges as NulBlaze and NulFrost, which are useful magic defense spells (not to mention Blind goes away after battle). Even if you dedicate that magic to curative spells, you only get 9 charges at most. Played straight in the GBA version onward, due to the shift to the mana pool system and how little MP the Poisona/Stona spells cost. Although buying the items is still useful if you're doing a challenge playthrough without a White or Red Mage/Wizard in the party.
 Final Fantasy (Video Game) / int_6ff43af4
featureApplicability
1.0
 Final Fantasy (Video Game) / int_6ff43af4
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_6ff43af4
 Final Fantasy (Video Game) / int_72d43279
type
Blocking Stops All Damage
 Final Fantasy (Video Game) / int_72d43279
comment
Blocking Stops All Damage: Equipping certain shields allows you to block damage more often. Including poison damage. The rest of the series simply reduces the damage taken from attacks. Due to the way the game is coded, a miss is a block is a dodge. As a result, it's possible to see your Fighter/Knight, who has abysmal evasion, evade damage several times for no readily apparent reason, when actually, they're effectively blocking with their shield. Averted by the elemental shields (and armors); they're specifically strong against a certain element (oddly, the same element they have, contrary to later installments), but can never completely block it. So the fire shield reduces damage from fire spells and abilities, but you can never reduce the damage to zero.
 Final Fantasy (Video Game) / int_72d43279
featureApplicability
-1.0
 Final Fantasy (Video Game) / int_72d43279
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_72d43279
 Final Fantasy (Video Game) / int_7315fd38
type
Covers Always Lie
 Final Fantasy (Video Game) / int_7315fd38
comment
Covers Always Lie: The Warrior of Light depicted on the Famicom cover is based on Amano's old concept art for the Knight, and doesn't look much like any of the main characters or possible jobs (ironically except for Garland). He does tend to serve as an unofficial mascot for the game, though, and shows up in the opening cutscene of the PSX version and as the main repenstive of the game in spin offs. Princess Sarah is featured quite prominently on the cover and you'd be forgiven for assuming that rescuing her is the main goal of the hero. Her rescue is completed before the opening credits and once she's safe at home she's not relevant to the plot in any capacity. Her presence seems to have been grandfathered in by most medieval fantasy stories featuring a knight going off to save a princess (a trope Dragon Quest fell headfirst into as well), more than any real plot relevance.
 Final Fantasy (Video Game) / int_7315fd38
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7315fd38
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7315fd38
 Final Fantasy (Video Game) / int_7594e8ff
type
Turn Undead
 Final Fantasy (Video Game) / int_7594e8ff
comment
Turn Undead: The Dia spells deliver massive damage, but only work against undead.
 Final Fantasy (Video Game) / int_7594e8ff
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7594e8ff
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7594e8ff
 Final Fantasy (Video Game) / int_75f09f53
type
Morale Mechanic
 Final Fantasy (Video Game) / int_75f09f53
comment
Morale Mechanic: Enemies will start randomly fleeing from you as your party levels-up.
 Final Fantasy (Video Game) / int_75f09f53
featureApplicability
1.0
 Final Fantasy (Video Game) / int_75f09f53
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_75f09f53
 Final Fantasy (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Final Fantasy (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: In the remakes, the miniboss theme, Four Fiends' theme, and the final battle with Chaos are all derived from the original random battle music and use variations of the same motif.
 Final Fantasy (Video Game) / int_77550b4f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_77550b4f
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_77550b4f
 Final Fantasy (Video Game) / int_7a7d698d
type
Challenge Run
 Final Fantasy (Video Game) / int_7a7d698d
comment
Challenge Run: The Switch and PS4 versions of the Pixel Remaster provide the option to cut experience gain in half or turn it off completely alongside options for increasing experience, giving players a built-in option for making the game harder.
 Final Fantasy (Video Game) / int_7a7d698d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7a7d698d
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7a7d698d
 Final Fantasy (Video Game) / int_7ae4d273
type
Point of No Return
 Final Fantasy (Video Game) / int_7ae4d273
comment
Point of No Return: There is no way to exit the Chaos Shrine in the past if you don't have the EXIT spell. The remakes add a warp back.
 Final Fantasy (Video Game) / int_7ae4d273
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7ae4d273
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7ae4d273
 Final Fantasy (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Final Fantasy (Video Game) / int_7b7965dd
comment
There are squares in many dungeons that will always trigger an encounter when you step on them. Sometimes the encounter will be a Boss in Mook Clothing, especially if the square is right in front of a chest with a particularly important item (they did this instead of using a Chest Monster). In the Chaos Shrine revisited, you can fight against the Four Fiends an unlimited number of times in this fashion as well... not that you'd really want to, since they give single-digit EXP and gold.
 Final Fantasy (Video Game) / int_7b7965dd
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7b7965dd
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7b7965dd
 Final Fantasy (Video Game) / int_7b80226d
type
GoodCounterpart
 Final Fantasy (Video Game) / int_7b80226d
comment
Good Counterpart: Four crystals, Four Fiends absorbing their power. The world is doomed... at least, until the arrival of four heroes.
 Final Fantasy (Video Game) / int_7b80226d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7b80226d
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7b80226d
 Final Fantasy (Video Game) / int_7e02bded
type
Fetch Quest
 Final Fantasy (Video Game) / int_7e02bded
comment
Fetch Quest: Before you can start restoring the four crystals, you need to cross the sea. To do that, you need to get the Nitro Powder in Cornelia... which is sealed by a door which can only be opened by the Mystic Key held by the prince of Elfheim... who is in a magic coma, requiring a tonic from Matoya... who is bat-blind without her Crystal Eye, which was stolen by Astos... who you need the Crown to unmask and confront... which is only found at the bottom of the Marsh Cave, guarded by Piscodemons.
 Final Fantasy (Video Game) / int_7e02bded
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7e02bded
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7e02bded
 Final Fantasy (Video Game) / int_7fa1f01c
type
Dracolich
 Final Fantasy (Video Game) / int_7fa1f01c
comment
Dracolich: The Zombie Dragons at the Citadel of Trials.
 Final Fantasy (Video Game) / int_7fa1f01c
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7fa1f01c
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7fa1f01c
 Final Fantasy (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Final Fantasy (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Downplayed. Defeating Lich explicitly causes Marilith to awaken centuries ahead of schedule, threatening to wreck the world (further) with fire. Thankfully, though, Marilith will patiently wait for you to kill her before doing anything.
 Final Fantasy (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Final Fantasy (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_7fbb2a3
 Final Fantasy (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Final Fantasy (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Although the progression plays out like this, in the end melee characters usually remain the best single-damage dealers while mages specialize in nuking everything. Later remakes actually reverse this, as Temper and Haste will usually outdo any other strategy for pure damage.
 Final Fantasy (Video Game) / int_812ee32b
featureApplicability
1.0
 Final Fantasy (Video Game) / int_812ee32b
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_812ee32b
 Final Fantasy (Video Game) / int_82d2715f
type
Magitek
 Final Fantasy (Video Game) / int_82d2715f
comment
Magitek: Before the term was coined in Final Fantasy VI, this game introduced the concept with the Floating Castle, an ancient technologically advanced base (and depending on the version of the game and its translation, a satellite) protected by Mecha-Mooks, including the Boss in Mook Clothing known as the WarMech.
 Final Fantasy (Video Game) / int_82d2715f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_82d2715f
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_82d2715f
 Final Fantasy (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Final Fantasy (Video Game) / int_8409a385
comment
The FEAR spell does Exactly What It Says on the Tin: inspires fear in the enemies so they run away. Of course, anything after Crescent Lake/Gurgu Volcano is immune to it (except the final boss, but the odds of it actually working are microscopic), and you don't get experience for enemies that run away. Its only real use is in the Earth Cave if you encounter an enemy too powerful, or the Cockatrice (which can petrify you with ease). After that, well... hope you didn't need that spell slot (hint: you don't). And since the Pixel Remaster outright removed the morale system and made it so that almost all the enemies are scripted to have a chance of fleeing each turn regardless of level, there's no need to ever learn the damn spell in the first place.
 Final Fantasy (Video Game) / int_8409a385
featureApplicability
1.0
 Final Fantasy (Video Game) / int_8409a385
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_8409a385
 Final Fantasy (Video Game) / int_84466943
type
Superboss
 Final Fantasy (Video Game) / int_84466943
comment
Super Boss: Go to the top of the Flying Fortress (that's the long narrow bridge leading to Tiamat), and there's a 3/256 chance of encountering a Warmech. If you do, you're in for a tough time; it has incredibly high stats, and knows Nuclear/Atomize and isn't afraid to use it. The elemental bonus dungeons in the GBA version have bosses from FFIII to VI. The Labyrinth of Time in the PSP and iOS versions has Chronodia, who has eight versions, each based on the number of blue and red seals you opened in the Labyrinth.
 Final Fantasy (Video Game) / int_84466943
featureApplicability
1.0
 Final Fantasy (Video Game) / int_84466943
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_84466943
 Final Fantasy (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Final Fantasy (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: You must climb the Mirage Tower in order to reach the Wind crystal.
 Final Fantasy (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_85f8dc9d
 Final Fantasy (Video Game) / int_878282b7
type
Too Long; Didn't Dub
 Final Fantasy (Video Game) / int_878282b7
comment
Too Long; Didn't Dub: When meeting Bikke, he sics a bunch of pirates on you who called kaizoku in the Japanese version—kaizoku being the Japanese word for "pirate". Later on in aquatic regions, you can encounter what were called pairetsu in Japan and got translated in the NES version as... "Kyzoku". This got changed to "Privateer" and "Buccaneer" in later remakes.
 Final Fantasy (Video Game) / int_878282b7
featureApplicability
1.0
 Final Fantasy (Video Game) / int_878282b7
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_878282b7
 Final Fantasy (Video Game) / int_88d6a202
type
Lava Pot Volcano
 Final Fantasy (Video Game) / int_88d6a202
comment
Lava Pot Volcano: Mt. Gulg is the home of the Fire Crystal that governs the balance of fire in nature, leaving it perpetually filled with lava even in its innermost recesses, restricting movement to maze-like paths throughout the volcano's interior.
 Final Fantasy (Video Game) / int_88d6a202
featureApplicability
1.0
 Final Fantasy (Video Game) / int_88d6a202
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_88d6a202
 Final Fantasy (Video Game) / int_8d917edd
type
"X" Makes Anything Cool
 Final Fantasy (Video Game) / int_8d917edd
comment
"X" Makes Anything Cool: The level 8 Black Magic spell Kill is listed in the NES release as XXXX, while the White Magic spell Dispel is called XFER.
 Final Fantasy (Video Game) / int_8d917edd
featureApplicability
1.0
 Final Fantasy (Video Game) / int_8d917edd
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_8d917edd
 Final Fantasy (Video Game) / int_8e59e4a6
type
Cthulhumanoid
 Final Fantasy (Video Game) / int_8e59e4a6
comment
In the original NES version, the Cthulhumanoid Piscodemon enemies are named "WIZARD"s... even though they never do anything besides physical attacks.
 Final Fantasy (Video Game) / int_8e59e4a6
featureApplicability
1.0
 Final Fantasy (Video Game) / int_8e59e4a6
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_8e59e4a6
 Final Fantasy (Video Game) / int_8e92e125
type
Lawyer-Friendly Cameo
 Final Fantasy (Video Game) / int_8e92e125
comment
Lawyer-Friendly Cameo: The bestiary of Final Fantasy was essentially the same as that of D&D 1E. Several monsters were renamed in the NES release to prevent any possible lawsuit with TSR, then-owners of D&D. Most prominently, Fiend of Fire Marilith, based on a high-ranking demon in D&D, became Kary (though she went by her original name in re-releases). Similarly, the Oculothoraxes (Beholders) were changed to the Eye and the Phantom (renamed Evil Eye and Death Eye in re-releases).
 Final Fantasy (Video Game) / int_8e92e125
featureApplicability
1.0
 Final Fantasy (Video Game) / int_8e92e125
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_8e92e125
 Final Fantasy (Video Game) / int_9109d323
type
BackTracking
 Final Fantasy (Video Game) / int_9109d323
comment
Back Tracking: In every other part of the game, each dungeon gets one boss encounter. The Earth Cave features a second boss (the Lich) after you return from killing his flunky (the Vampire, who was erroneously blamed for the rotting soil in Melmond).
 Final Fantasy (Video Game) / int_9109d323
featureApplicability
1.0
 Final Fantasy (Video Game) / int_9109d323
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_9109d323
 Final Fantasy (Video Game) / int_91e894b4
type
Apocalypse How
 Final Fantasy (Video Game) / int_91e894b4
comment
Apocalypse How: Each of the Four Fiends individually quantify as a Class 6 threat, threatening to end all life on the planet by their own means, be it Lich causing all the land to decay, Marilith interfering with the world's volcanic activity, Kraken churning the seas out of control, or Tiamat controlling the winds in the skies above. Chaos himself seems to be of Class X at the least, possessed of all their power and capable of warping the fabric of reality.
 Final Fantasy (Video Game) / int_91e894b4
featureApplicability
1.0
 Final Fantasy (Video Game) / int_91e894b4
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_91e894b4
 Final Fantasy (Video Game) / int_92d728e1
type
Resurrection Sickness
 Final Fantasy (Video Game) / int_92d728e1
comment
Resurrection Sickness: Unless you cast Full-Life, reviving a character only brings them back to life with a single hit point. This once again has its roots in D&D - Raise Dead is a mid-level spell but always leaves the recipient weakened in some way (though the precise fashion differs between editions), while True Resurrection is a high-level spell that foregoes this issue.
 Final Fantasy (Video Game) / int_92d728e1
featureApplicability
1.0
 Final Fantasy (Video Game) / int_92d728e1
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_92d728e1
 Final Fantasy (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Final Fantasy (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: The Four Fiends were sealed in the Chaos Shrine. From there, they summoned the fallen knight, Garland, transformed him into Chaos, who sent them into the future to overrun the world. The Light Warriors must then travel back in time to the Shrine to prevent this Time Loop.
 Final Fantasy (Video Game) / int_93ed8515
featureApplicability
1.0
 Final Fantasy (Video Game) / int_93ed8515
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_93ed8515
 Final Fantasy (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Final Fantasy (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: In the Cavern of Ice, you can meet three different types of enemies: Piscodemons, Mindflayers, and Dark Wizards. Dark Wizards can cast Death, which has a chance to instantly kill one of your party members, and at this point you still don't have anything to protect against it. Mindflayersnote they're actually pretty rare in the Ice Cave, but they do show up do minimal damage, but have a high chance of instantly killing a party member when they attack. Piscodemons aren't changed at all from the ones you encountered in the Marsh Cave a full act earlier, but because they are classified as boss-type enemies, you can't run away from them. They also like to show up in groups of 6 to 9. So you can randomly encounter an enemy that will kill you, another enemy that will kill you, and an enemy group that will beat you up severely because you can't run. In addition, the boss of the Cavern of Ice, Evil Eye, has the spell Kill/XXXX, which will kill any party member below 300 HP, as opposed to the random chance of Death/RUB, and can start the battle with it (but if it does, it can't use it again for at least another seven rounds).
 Final Fantasy (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_98b1dc8f
 Final Fantasy (Video Game) / int_9b0b8109
type
Floating Continent
 Final Fantasy (Video Game) / int_9b0b8109
comment
Floating Continent: One shows up in the Whisperwind Cove in Dawn of Souls and later versions. A castle in the sky...in a cave.
 Final Fantasy (Video Game) / int_9b0b8109
featureApplicability
1.0
 Final Fantasy (Video Game) / int_9b0b8109
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_9b0b8109
 Final Fantasy (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Final Fantasy (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The Red Mage/Red Wizard. The difficulty is that it's a freaking EXPENSIVE class to undertake as you need the best weapons, armor, and spells, which is a massive strain on your funds if you've also got a Warrior competing for those expensive weapons and armor, and possibly another mage or two who also needs spells bought for them. Their stamina is shoddy, so their HP grows abnormally slowly, only marginally better than the Black Mage, and they don't have access to a number of spells (Heal-series, Dia-series, and a few others, are completely out of the question for them), and they can't quite use the heavier gear either. The awesome part is that they're an exceptionally versatile class. Their armor can help protect them pretty well, they're fast enough to go first reasonably often, they can do pretty good damage with their weaponry (and even have one or two unique to them especially in the remakes), and they can function as a backup White Mage/Black Mage if the situation calls for it. They aren't the greatest at any of these jobs, but you can find a place for them in many party set-ups. Worth noting that Red Mage/Wizard with any physical class is highly useful, since they can cast Haste and Temper. Thief. Not great options for gear in the early part of the game, bugged ability in the NES version, and hardly any more capable in a fight than the White/Black Mages. Get him promoted, and the resulting Ninja becomes a powerhouse, able to wield about as many weapons as the Knight, and capable of up to Lvl. 4 Black Magic. Dawn of Souls and Anniversary give the Ultima Weapon if you're capable of beating Deathgaze on the bottom floor of Whisperwind Cove. Despite it having an attack value assigned to it, its true attack rating is equal to the wielder's CURRENT HP divided by 10...again, their current, meaning that it gets progressively weaker as its wielder takes damage, requiring that some dedication be spent to keeping their HP up in order to keep the Ultima Weapon powered up. However, given that the weapon typically goes to the Knight, who often reaches the HP cap of 999 many many MANY levels before the level cap, this probably isn't too hard outside of the occasional spellcaster nuking his face off.
 Final Fantasy (Video Game) / int_9b9397bb
featureApplicability
1.0
 Final Fantasy (Video Game) / int_9b9397bb
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_9b9397bb
 Final Fantasy (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 Final Fantasy (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: Dawn of Souls lets you save anywhere, which is very helpful in a portable game. The Pixel Remaster version also adds a Quick Save option that can be used anywhere.
 Final Fantasy (Video Game) / int_9b9435d0
featureApplicability
1.0
 Final Fantasy (Video Game) / int_9b9435d0
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_9b9435d0
 Final Fantasy (Video Game) / int_9bcc38c6
type
Thanking the Viewer
 Final Fantasy (Video Game) / int_9bcc38c6
comment
Thanking the Viewer: Since the game ends with everyone's memories being erased from the cancellation of the time loop that begins and ends your journey, the game states the fact that the player got to experience the adventure made it all worthwhile.
 Final Fantasy (Video Game) / int_9bcc38c6
featureApplicability
1.0
 Final Fantasy (Video Game) / int_9bcc38c6
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_9bcc38c6
 Final Fantasy (Video Game) / int_9bee1a7f
type
Eldritch Location
 Final Fantasy (Video Game) / int_9bee1a7f
comment
Eldritch Location: Something feels quite off about the Dawn of Souls extra dungeons, as they not only have the expected cave and ruins floors, but they also contain Floating Fortress floors complete with the aerial backgrounds, overworlds (one of which is a Floating Continent in the sky), and inhabited towns complete with shops and inns. Furthermore, the floors are shuffled every visit, save for preset boss floors and the entrance floor.
 Final Fantasy (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_9bee1a7f
 Final Fantasy (Video Game) / int_9d12bbc1
type
Foreshadowing
 Final Fantasy (Video Game) / int_9d12bbc1
comment
Foreshadowing: A keen eye might notice that the Four Fiends all possess a common visual cue: purple and gold predominantly upon their person, be it as clothing or as part of their body, the very same as Garland's cape. This is because the Four Fiends originally spawned from him as incarnations of his hatred permeating the four elements of the world. Another giveaway in the ''Pixel Remaster" is that these Fiends are dubbed as the "Four Fiends of Chaos", indicating that they are the children of Chaos. Another thing hinting to the same reveal is when you reach Lufenia, where after you can understand their language one of the denizens notes that they had sent five warriors out to stop the Fiends, only for them to be slain and turned into bats. While bats are in every dungeon, five bats are specifically in Garland's room at the Chaos Shrine, the only time in the game so many are accumulated in one spot instead of randomly strewn about, hinting at his central position for the Fiends.
 Final Fantasy (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Final Fantasy (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_9d12bbc1
 Final Fantasy (Video Game) / int_a122bf2f
type
Blind Seer
 Final Fantasy (Video Game) / int_a122bf2f
comment
Blind Seer: Matoya the witch. She can't do housework, so she animated her brooms to do the work for her.
 Final Fantasy (Video Game) / int_a122bf2f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_a122bf2f
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_a122bf2f
 Final Fantasy (Video Game) / int_a281ee37
type
Save Token
 Final Fantasy (Video Game) / int_a281ee37
comment
Save Token: Sleeping Bags, Tents, and Cottages are the only way to save outside of an Inn. Remakes from Dawn of Souls onward avert this trope and allow you to save anywhere instead.
 Final Fantasy (Video Game) / int_a281ee37
featureApplicability
1.0
 Final Fantasy (Video Game) / int_a281ee37
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_a281ee37
 Final Fantasy (Video Game) / int_a414c3f0
type
One-Hit Kill
 Final Fantasy (Video Game) / int_a414c3f0
comment
One-Hit Kill: There are far more death spells in this game than in any other Final Fantasy title. The full list includes BANE/Poison/Scourge, Death/Rub, Break, Quake, Warp/Zap!, and Kill/XXXX. Not that it matters, as most of these work about as reliably as a sword made of toilet paper.
 Final Fantasy (Video Game) / int_a414c3f0
featureApplicability
1.0
 Final Fantasy (Video Game) / int_a414c3f0
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_a414c3f0
 Final Fantasy (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Final Fantasy (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: The Dawn of Souls dungeons and the Labyrinth of Time in the PSP and iOS versions (included alongside the Dawn of Souls dungeons) are exceptionally strange. First, every time you enter one of them, you get a random permutation of floors, so each trip through is never the same. Furthermore, while many of the floors are standard underground areas, the selection of floors you get can have drastically different environments—you could be in a lava cave one floor and an ice cave the next. Finally, there are areas that have no logical reason to be in an underground dungeon. Oceans? Continents? Floating Continents? Inhabited towns complete with shops and inns?
 Final Fantasy (Video Game) / int_a456a8a9
featureApplicability
1.0
 Final Fantasy (Video Game) / int_a456a8a9
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_a456a8a9
 Final Fantasy (Video Game) / int_a51467fe
type
Chest Monster
 Final Fantasy (Video Game) / int_a51467fe
comment
With two major exceptions (Piscodemons, notably in the Marsh Cave, and the four main elemental enemies), you can run from every single Chest Monster. In fact, in some cases it's advisable to do so.
 Final Fantasy (Video Game) / int_a51467fe
featureApplicability
1.0
 Final Fantasy (Video Game) / int_a51467fe
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_a51467fe
 Final Fantasy (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Final Fantasy (Video Game) / int_a5e02e9e
comment
Masamune, the game's original Infinity +1 Sword, holds the title for a variety of reasons, not least of which is (slightly) higher attack power than Excalibur, availability to any class, and the fact that it can only be obtained in the final dungeon.
 Final Fantasy (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Final Fantasy (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_a5e02e9e
 Final Fantasy (Video Game) / int_abf19ef6
type
Instant Awesome: Just Add Mecha!
 Final Fantasy (Video Game) / int_abf19ef6
comment
Instant Awesome: Just Add Mecha!: Warmech guards a passage in Tiamat's lair.
 Final Fantasy (Video Game) / int_abf19ef6
featureApplicability
1.0
 Final Fantasy (Video Game) / int_abf19ef6
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_abf19ef6
 Final Fantasy (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Final Fantasy (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: These spells make up the bulk of the Black Mage's offensive output. Fire and Lightning spells are of the same level, while Ice is one level higher than its Fire and Lightning equivalents.
 Final Fantasy (Video Game) / int_abfb19ba
featureApplicability
1.0
 Final Fantasy (Video Game) / int_abfb19ba
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_abfb19ba
 Final Fantasy (Video Game) / int_ac320c0e
type
Nuke 'em
 Final Fantasy (Video Game) / int_ac320c0e
comment
Go to the top of the Flying Fortress (that's the long narrow bridge leading to Tiamat), and there's a 3/256 chance of encountering a Warmech. If you do, you're in for a tough time; it has incredibly high stats, and knows Nuclear/Atomize and isn't afraid to use it.
 Final Fantasy (Video Game) / int_ac320c0e
featureApplicability
1.0
 Final Fantasy (Video Game) / int_ac320c0e
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_ac320c0e
 Final Fantasy (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Final Fantasy (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: A random NPC in Cornelia mentions that Garland was once a loyal and respected knight of the realm. The circumstances behind his defection are never brought up, though the ending implies that he was corrupted by the Fiends in the past in order to become Chaos, as breaking the time loop makes him a good guy again.
 Final Fantasy (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Final Fantasy (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_af3ea0e3
 Final Fantasy (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Final Fantasy (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: The Final Fantasy tradition of playing this trope full force started early, because although wading through molten magma hurts, it does the same amount of damage as walking around poisoned.
 Final Fantasy (Video Game) / int_b0a91b69
featureApplicability
1.0
 Final Fantasy (Video Game) / int_b0a91b69
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_b0a91b69
 Final Fantasy (Video Game) / int_b2280b66
type
Retcon
 Final Fantasy (Video Game) / int_b2280b66
comment
Retcon: Averted, the sequel/prequel Dissidia has reports that seem to reword the mention of the "four warriors of light" to mention a single warrior, implying a revised Final Fantasy I continuity. However, in some of those same reports in 012, it mentions three warriors who couldn't survive the purification process and perished in that world (similar to how Kain, Vaan, Tifa, Yuna, Laguna, and Lightning did), which meant Shinryu would have teleported them out of the cycle. It's also known that the Warrior of Light came after all three of them, and that each warrior only entered as another perished. NT would further clarify that the Warrior did indeed defeat Garland with three other warriors. In the original version, the Floating Castle (AKA Flying Fortress) is an orbital space station, referred to as a castle in-game because the characters don't have any other vocabulary to describe it. This is why you can see the stars out the windows and it's full of robots and other high-tech trappings. The remakes changed it into a literal castle floating in the sky, instead, making the robots a case of The Artifact. While Stranger of Paradise: Final Fantasy Origin reverted to having the Floating Castle as a space station.
 Final Fantasy (Video Game) / int_b2280b66
featureApplicability
-1.0
 Final Fantasy (Video Game) / int_b2280b66
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_b2280b66
 Final Fantasy (Video Game) / int_b465f5e5
type
Level-Map Display
 Final Fantasy (Video Game) / int_b465f5e5
comment
Level-Map Display: Pressing a combination of buttonsnote B and Select on Nintendo hardware, Circle and Select on Play Station systems on the Overworld Not to Scale displays a zoomed-out version.
 Final Fantasy (Video Game) / int_b465f5e5
featureApplicability
1.0
 Final Fantasy (Video Game) / int_b465f5e5
featureConfidence
1.0
 Final Fantasy (Video Game)
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Final Fantasy (Video Game) / int_b465f5e5
 Final Fantasy (Video Game) / int_b52d28a6
type
Gorgeous Gorgon
 Final Fantasy (Video Game) / int_b52d28a6
comment
Gorgeous Gorgon: You meet these later in the game. They may have green skin and snakes for hair, but they're also quite buxom.
 Final Fantasy (Video Game) / int_b52d28a6
featureApplicability
1.0
 Final Fantasy (Video Game) / int_b52d28a6
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_b52d28a6
 Final Fantasy (Video Game) / int_b53077b3
type
Take That!
 Final Fantasy (Video Game) / int_b53077b3
comment
Take That!: In Elfheim, a tombstone reads "Here lies Erdrick" or "Here lies Link", depending on the version.
 Final Fantasy (Video Game) / int_b53077b3
featureApplicability
1.0
 Final Fantasy (Video Game) / int_b53077b3
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_b53077b3
 Final Fantasy (Video Game) / int_b552b24
type
Truer to the Text
 Final Fantasy (Video Game) / int_b552b24
comment
Truer to the Text: The Pixel Remaster is closer to the NES version in terms of content, lacking the new bosses and dungeons added to the Game Boy Advance and PlayStation Portable versions, and reverting back to the spell charge system for magic. The only things that were kept that were not in the original NES version are the opening sequence and bridge building scene from the WonderSwan port, new dialogue that references Cid and the new Battle Theme Music for bosses, the Fiends, and the final boss (the latter of which are disabled if you switch the music to its original arrangement).
 Final Fantasy (Video Game) / int_b552b24
featureApplicability
1.0
 Final Fantasy (Video Game) / int_b552b24
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_b552b24
 Final Fantasy (Video Game) / int_b5ca3afe
type
Title 1
 Final Fantasy (Video Game) / int_b5ca3afe
comment
Title 1: All updates beginning with the WonderSwan Color version add a Roman numeral 'I' at the end of the title.
 Final Fantasy (Video Game) / int_b5ca3afe
featureApplicability
1.0
 Final Fantasy (Video Game) / int_b5ca3afe
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_b5ca3afe
 Final Fantasy (Video Game) / int_b97a2fa7
type
Forced Transformation
 Final Fantasy (Video Game) / int_b97a2fa7
comment
Forced Transformation: Those bats surrounding Garland at the beginning? They're actually the Sky Warriors, Lufenia's honor guard, who tried to stop Garland and failed miserably. The enchantment on them starts to weaken once the crystals are alit once more.
 Final Fantasy (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Final Fantasy (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_b97a2fa7
 Final Fantasy (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Final Fantasy (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The Labyrinth of Time, added in the PSP version, is a giant maze filled with the strongest monsters in the game and puzzles that you have to solve under a time limit (and how much time you have depends on which commands you choose to sacrifice — dashing, fleeing battles, use of items, etc.). To make things worse, you can't save or use Exit, and running out of time increases the random encounter rate. The game throws a bone by giving Chronodia (the hardest boss in the game) a debuff for each red seal obtained for inexperienced players, but you will need to deliberately do this at least 7 times for each full go through of the dungeon in order to complete the Bestiary and nab the boss drops.
 Final Fantasy (Video Game) / int_be3e7584
featureApplicability
1.0
 Final Fantasy (Video Game) / int_be3e7584
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_be3e7584
 Final Fantasy (Video Game) / int_be8416ea
type
Shrouded in Myth
 Final Fantasy (Video Game) / int_be8416ea
comment
A few NPCs mention that the northern kingdoms used to be far more prosperous than Cornelia. While the southern kingdoms are relatively untouched by the Fiends (with only Melmond showing any devastation), the northern kingdoms were all but destroyed by Tiamat and Kraken, leaving few towns — and only one that remembers even hints of the once-advanced past.
 Final Fantasy (Video Game) / int_be8416ea
featureApplicability
1.0
 Final Fantasy (Video Game) / int_be8416ea
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_be8416ea
 Final Fantasy (Video Game) / int_bfec296b
type
Ghost Memory
 Final Fantasy (Video Game) / int_bfec296b
comment
Ghost Memory: The Lufenians pass down the memories of their ancestors in some type of ceremony, which seems to be why they're the only ones who know much about what happened 400 years ago.
 Final Fantasy (Video Game) / int_bfec296b
featureApplicability
1.0
 Final Fantasy (Video Game) / int_bfec296b
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_bfec296b
 Final Fantasy (Video Game) / int_c172a0a3
type
Ice Crystals
 Final Fantasy (Video Game) / int_c172a0a3
comment
Ice Crystals: The walls of the Ice Cavern are made of these.
 Final Fantasy (Video Game) / int_c172a0a3
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c172a0a3
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c172a0a3
 Final Fantasy (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Final Fantasy (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: Tiamat dies with one use of the instant-death spell BANE/Scourge, but good luck getting it to actually land. Marilith has a less lethal one — she's resistant to Ice (unlike everything else in her dungeon) and weak to Paralysis. Get a lucky shot with a Black Mage, and she can stay paralyzed for half the fight.
 Final Fantasy (Video Game) / int_c33c51b2
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c33c51b2
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c33c51b2
 Final Fantasy (Video Game) / int_c5484456
type
The Wandering You
 Final Fantasy (Video Game) / int_c5484456
comment
The Wandering You: Some of the areas seemed to be placed as far out of the way as possible, just to make travel take as long as possible and give plenty of time for random monsters to do their thing.
 Final Fantasy (Video Game) / int_c5484456
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c5484456
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c5484456
 Final Fantasy (Video Game) / int_c5f23623
type
Broken Bridge
 Final Fantasy (Video Game) / int_c5f23623
comment
Broken Bridge: Actually a non-existent bridge. The Light Warriors must first rescue a Princess before the king agrees to have one built. It's changed to an actual broken bridge in the remakes.
 Final Fantasy (Video Game) / int_c5f23623
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c5f23623
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c5f23623
 Final Fantasy (Video Game) / int_c75df49a
type
Shout-Out
 Final Fantasy (Video Game) / int_c75df49a
comment
Shout-Out: The NES version has one mermaid talk about how her friend Daryl grew legs and went amongst humans. This is reference to the movie Splash.
 Final Fantasy (Video Game) / int_c75df49a
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c75df49a
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c75df49a
 Final Fantasy (Video Game) / int_c7a74f72
type
Fairy in a Bottle
 Final Fantasy (Video Game) / int_c7a74f72
comment
Fairy in a Bottle: A desert caravan has a mysterious bottle for sale. Using the bottle releases the fairy trapped inside it. The fairy helps the party by drawing Oxyale from the spring, which enables underwater breathing.
 Final Fantasy (Video Game) / int_c7a74f72
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c7a74f72
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c7a74f72
 Final Fantasy (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy (Video Game) / int_c88c3c0f
comment
Elemental Tiers: The fire and lightning spells were on lower spell levels from the ice spells, and therefore the ICE1/Blizzard did more damage. This is probably due to influence from Dungeons & Dragons, where the iconic Fireball and Lightning Bolt spells are on a different level from the iconic ice spell Cone of Cold.
 Final Fantasy (Video Game) / int_c88c3c0f
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c88c3c0f
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c88c3c0f
 Final Fantasy (Video Game) / int_c9263989
type
Retronym
 Final Fantasy (Video Game) / int_c9263989
comment
Retronym: The game was originally called just Final Fantasy; some remakes would change the name to Final Fantasy I.
 Final Fantasy (Video Game) / int_c9263989
featureApplicability
1.0
 Final Fantasy (Video Game) / int_c9263989
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_c9263989
 Final Fantasy (Video Game) / int_cbaa9102
type
Signature Headgear
 Final Fantasy (Video Game) / int_cbaa9102
comment
Signature Headgear: This is the game the classic Black Mage and Red Mage looks originated in, complete with their signature hats.
 Final Fantasy (Video Game) / int_cbaa9102
featureApplicability
1.0
 Final Fantasy (Video Game) / int_cbaa9102
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_cbaa9102
 Final Fantasy (Video Game) / int_ccbd82d3
type
Gotta Kill Them All
 Final Fantasy (Video Game) / int_ccbd82d3
comment
Gotta Kill Them All: The Four Fiends must be slain to restore order.
 Final Fantasy (Video Game) / int_ccbd82d3
featureApplicability
1.0
 Final Fantasy (Video Game) / int_ccbd82d3
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_ccbd82d3
 Final Fantasy (Video Game) / int_cfd569ac
type
Take Your Time
 Final Fantasy (Video Game) / int_cfd569ac
comment
Take Your Time: Garland has kidnapped Princess Sarah and the four Fiends are ruining the world... but once the game has begun, you can grind in the wilderness for eternity before any of them will make things even worse.
 Final Fantasy (Video Game) / int_cfd569ac
featureApplicability
1.0
 Final Fantasy (Video Game) / int_cfd569ac
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_cfd569ac
 Final Fantasy (Video Game) / int_d148b019
type
Mundane Made Awesome
 Final Fantasy (Video Game) / int_d148b019
comment
Mundane Made Awesome: The elusive Rat's Tail that Bahamut the Dragon King requires to give the Heroes of Light their upgraded classes seems to... just be a regular rat tail. Even the heroes, in a rare bit of personality, are a bit confused by this. One of the dragons lampshades the oddity, pointing out that in the end it only matters as proof that the heroes proved their bravery by going through the Citadel of Trials, not for what it is.
 Final Fantasy (Video Game) / int_d148b019
featureApplicability
1.0
 Final Fantasy (Video Game) / int_d148b019
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_d148b019
 Final Fantasy (Video Game) / int_d1b4f0ef
type
Everybody Lives
 Final Fantasy (Video Game) / int_d1b4f0ef
comment
Everybody Lives: According to the text scroll at the end of the game, breaking the Stable Time Loop means you save everyone—including the queen of Cornelia and Garland (who by implication never betrays his kingdom or gets sent back in time.)
 Final Fantasy (Video Game) / int_d1b4f0ef
featureApplicability
1.0
 Final Fantasy (Video Game) / int_d1b4f0ef
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_d1b4f0ef
 Final Fantasy (Video Game) / int_d24ed873
type
Developer's Foresight
 Final Fantasy (Video Game) / int_d24ed873
comment
Developer's Foresight: At least in the remakes. Did you do Sequence Breaking and fight the Four Fiends out of the usual order? Then their pre-fight dialogue mentions the Fiends you killed before them. If you leave Marilith for last, for example, she'll mention that you slew the Fiends of Earth, Water and Air.
 Final Fantasy (Video Game) / int_d24ed873
featureApplicability
1.0
 Final Fantasy (Video Game) / int_d24ed873
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_d24ed873
 Final Fantasy (Video Game) / int_d4fa75fc
type
Easy Levels, Hard Bosses
 Final Fantasy (Video Game) / int_d4fa75fc
comment
Easy Levels, Hard Bosses: After the Marsh Cave, the dungeons start getting much easier, thanks to the introduction of harder hitting spells like Fire3 (Firaga) in Melmond. The bosses, however, will still kick your butt if you're not prepared. The bonus dungeons are mostly a cakewalk filled with relatively wimpy recolors of common baddies. (Much tougher enemies do exist but are very rare). The bosses, on the other hand, will annihilate you unless you've been doing some serious Level Grinding.
 Final Fantasy (Video Game) / int_d4fa75fc
featureApplicability
1.0
 Final Fantasy (Video Game) / int_d4fa75fc
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_d4fa75fc
 Final Fantasy (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Final Fantasy (Video Game) / int_d88e125e
comment
Our Dragons Are Different: The Cardian Dragons are human-sized yellow dragons that respect courage and bravery, and live in underground caves on a chain of islands. Their King, Bahamut, can power-up your characters if you bring him the Rat's Tail from the Citadel of Trials.
 Final Fantasy (Video Game) / int_d88e125e
featureApplicability
1.0
 Final Fantasy (Video Game) / int_d88e125e
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_d88e125e
 Final Fantasy (Video Game) / int_d93eca0d
type
The Story That Never Was
 Final Fantasy (Video Game) / int_d93eca0d
comment
The Story That Never Was: This happens after the Light Warriors end the cycle of Garland going back in time and becoming Chaos. The Light Warriors are returned to the present, but it is stated that the Light Warriors' deeds at least live on in legend, and their own memories. In some of the remakes, they have no memory of the whole game even happening. Yes, that's your reward for completing the game: the story being erased from the canon.
 Final Fantasy (Video Game) / int_d93eca0d
featureApplicability
1.0
 Final Fantasy (Video Game) / int_d93eca0d
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_d93eca0d
 Final Fantasy (Video Game) / int_d986d0ed
type
Evil Only Has to Win Once
 Final Fantasy (Video Game) / int_d986d0ed
comment
Evil Only Has to Win Once: There are two ways to break the Stable Time Loop: for Garland to beat you in your first battle, or for you to kill Final Boss Chaos in your last battle. In the first case, evil wins, in the second case, you win. It's stated that the loop has gone the same way (Warriors of Light beating Garland then getting killed by Chaos) thousands of times.
 Final Fantasy (Video Game) / int_d986d0ed
featureApplicability
1.0
 Final Fantasy (Video Game) / int_d986d0ed
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_d986d0ed
 Final Fantasy (Video Game) / int_da1d4313
type
Legacy Boss Battle
 Final Fantasy (Video Game) / int_da1d4313
comment
The elemental bonus dungeons in the GBA version have bosses from FFIII to VI.
 Final Fantasy (Video Game) / int_da1d4313
featureApplicability
1.0
 Final Fantasy (Video Game) / int_da1d4313
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_da1d4313
 Final Fantasy (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Final Fantasy (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Garland is both the first and last boss you face.
 Final Fantasy (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Final Fantasy (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_dcbe8a6e
 Final Fantasy (Video Game) / int_df1793de
type
Updated Re-release
 Final Fantasy (Video Game) / int_df1793de
comment
Updated Re-release: To date, this game has been released (with updates) on MSX, WonderSwan Color, PlayStation, Game Boy Advance, PSP, and iOS (among others).
 Final Fantasy (Video Game) / int_df1793de
featureApplicability
1.0
 Final Fantasy (Video Game) / int_df1793de
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_df1793de
 Final Fantasy (Video Game) / int_e0ecb7b3
type
Space Station
 Final Fantasy (Video Game) / int_e0ecb7b3
comment
In the NES and MSX2 versions, a late-game twist makes it clear that a more traditional version of the trope is in play: the "Flying Fortress" in those versions is revealed on entry to be a full-blown orbital space station, meaning that the "prosperous nations" of the past had access to futuristic technology and that the scope of devastation inflicted by Tiamat and Kraken is much more extensive than you first thought. The robots you encounter on the way hint at this, but then you see the computer consoles in the Mirage Tower, and the Fortress itself is a Wham Episode showing just how far the northern apocalypse went. Later versions dilute this revelation, though, as the Fortress is heavily redesigned to be a more traditionally fantasy-flavored "castle in the clouds".
 Final Fantasy (Video Game) / int_e0ecb7b3
featureApplicability
1.0
 Final Fantasy (Video Game) / int_e0ecb7b3
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_e0ecb7b3
 Final Fantasy (Video Game) / int_e1d55830
type
Ontological Inertia
 Final Fantasy (Video Game) / int_e1d55830
comment
Ontological Inertia: Interestingly, Time Travel apparently shunts you to an alternate timeline, and you keep existing regardless of potential paradox. One of the remarkably few games featuring time travel to do this. The Light Warriors are returned to their own time (and forget the whole ordeal) in the remakes.
 Final Fantasy (Video Game) / int_e1d55830
featureApplicability
1.0
 Final Fantasy (Video Game) / int_e1d55830
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_e1d55830
 Final Fantasy (Video Game) / int_e27e757e
type
Trauma Inn
 Final Fantasy (Video Game) / int_e27e757e
comment
Trauma Inn: The game has a Vancian Magic system where you characters could only cast each of their spells a small number of times before needing to stay at an inn to rest and recover their abilities. Staying at an inn is also one of the best ways to heal your party without wasting said spells. Staying at an inn does cost money, so you can't afford to keep going back unless you can consistently beat and loot the monsters roaming the world.
 Final Fantasy (Video Game) / int_e27e757e
featureApplicability
1.0
 Final Fantasy (Video Game) / int_e27e757e
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_e27e757e
 Final Fantasy (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Final Fantasy (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Freeing the bottled fairy grants you Oxyale as a token of gratitude, which is then used to breathe underwater indefinitely when you arrive at the Sunken Shrine.
 Final Fantasy (Video Game) / int_e5bb2929
featureApplicability
1.0
 Final Fantasy (Video Game) / int_e5bb2929
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_e5bb2929
 Final Fantasy (Video Game) / int_e6ce4b
type
The Maze
 Final Fantasy (Video Game) / int_e6ce4b
comment
The Maze: The second-to-last floor of the Flying Fortress, with corridors that loop endlessly. If you don't know exactly what direction to walk in to find the transporter to the next floor, it's easy to get stuck herenote Start by going up, then right, then alternate.
 Final Fantasy (Video Game) / int_e6ce4b
featureApplicability
1.0
 Final Fantasy (Video Game) / int_e6ce4b
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_e6ce4b
 Final Fantasy (Video Game) / int_e890e381
type
Acronym and Abbreviation Overload
 Final Fantasy (Video Game) / int_e890e381
comment
Acronym and Abbreviation Overload: The original NES version has this en masse due to space restrictions. The PSX version had way less space restrictions, but some things were still abbreviated. By the time of the GBA remake, there was enough space to display the full names for everything.
 Final Fantasy (Video Game) / int_e890e381
featureApplicability
1.0
 Final Fantasy (Video Game) / int_e890e381
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_e890e381
 Final Fantasy (Video Game) / int_e9365a0a
type
Monsters Everywhere
 Final Fantasy (Video Game) / int_e9365a0a
comment
Monsters Everywhere: Among the earlier games that introduced the joy of traveling a world in which monsters grow like weeds absolutely everywhere. Well, except for inside towns.
 Final Fantasy (Video Game) / int_e9365a0a
featureApplicability
1.0
 Final Fantasy (Video Game) / int_e9365a0a
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_e9365a0a
 Final Fantasy (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Final Fantasy (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: A nearly verbatim example, though with two flavours of Fighter (Fighter and Monk), and three colours of Mage (Red, White, and Black).
 Final Fantasy (Video Game) / int_edae412c
featureApplicability
1.0
 Final Fantasy (Video Game) / int_edae412c
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_edae412c
 Final Fantasy (Video Game) / int_eeb2c175
type
Eat Dirt, Cheap
 Final Fantasy (Video Game) / int_eeb2c175
comment
Eat Dirt, Cheap: A talking stone giant blocking the path to get to the Earth Cave. He wants a tasty ruby to munch on.
 Final Fantasy (Video Game) / int_eeb2c175
featureApplicability
1.0
 Final Fantasy (Video Game) / int_eeb2c175
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_eeb2c175
 Final Fantasy (Video Game) / int_f06cb15
type
Technicolor Toxin
 Final Fantasy (Video Game) / int_f06cb15
comment
Technicolor Toxin: Purple poisonous swamps and green status.
 Final Fantasy (Video Game) / int_f06cb15
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f06cb15
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f06cb15
 Final Fantasy (Video Game) / int_f11c3835
type
Anti-Grinding
 Final Fantasy (Video Game) / int_f11c3835
comment
Anti-Grinding: Thinking about beating up the Four Fiends in the past Chaos Shrine for EXP and Gil? Nope! Each of them only provides 1 EXP and 1 Gil per encounter! However, the Purple Worms on the first floor of the past Chaos Shrine are loaded with EXP and are relatively (for this dungeon) weak. Couple this with a Black Mage spell that warps you to the previous floor (in this case, the Chaos Shrine in the present), and you can easily grind a few levels out to get those last few stat points you need.
 Final Fantasy (Video Game) / int_f11c3835
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f11c3835
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f11c3835
 Final Fantasy (Video Game) / int_f2159a54
type
Chain of Deals
 Final Fantasy (Video Game) / int_f2159a54
comment
Chain of Deals: A particularly long one makes up the first act. To escape the Aldean Sea (which is an inland sea), you need to get Nitro Powder to a dwarf who's building a canal. To get the Nitro Powder, you need the Mystic Key. To get the Key, you need to wake the Elf Prince. To wake the Elf Prince, you need the Jolt Tonic. To get the Jolt Tonic, you need to get Matoya's Crystal Eye. To get the Crystal Eye, you have to impress the King of the Northwest Castle. To impress the King, you have to get the Crown from the Marsh Cavenote This isn't as straightforward as it seem, though; for example, you meet Matoya before you find the Elf Prince, indeed, before you even get a ship and find out that you're stuck in the inland sea. Fortunately, while getting to the Crown takes quite a bit of Level Grinding to survive the trip, the chain is very quickly resolved once you have it.
 Final Fantasy (Video Game) / int_f2159a54
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f2159a54
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f2159a54
 Final Fantasy (Video Game) / int_f3fd818b
type
Dark Reprise
 Final Fantasy (Video Game) / int_f3fd818b
comment
Dark Reprise: In the NES version, the Cornelia Castle theme blares inside the Western Keep and the Citadel of Trials. Origins and Pixel Remaster replace it with a hauntingly sad rendition. For the Chaos Shrine in the past, a lower-key rearrangement of the Chaos Shrine theme is used.
 Final Fantasy (Video Game) / int_f3fd818b
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f3fd818b
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f3fd818b
 Final Fantasy (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Final Fantasy (Video Game) / int_f51c5f3c
comment
Never Say "Die": There's Garland's famous line, "I, Garland, will knock you all down!", but the game does say your party members are "slain" at 0 HP, and on Total Party Kill, you "perished"; apparently NOA of the time was fine with this. Meanwhile, the Death spells have also been affected, and not just in the NES version; in the original, Death was renamed "RUB", as in "to rub someone out" and was themed as them being erased from existence; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom". The former examples may have had as much to do with spell name size (KILL would have fit, but DETH would've looked awkward) and taking a little creative inspiration from the D&D spell list itself, but the Origins names are simply a mystery.
 Final Fantasy (Video Game) / int_f51c5f3c
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f51c5f3c
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f51c5f3c
 Final Fantasy (Video Game) / int_f6b7820b
type
Cosmic Keystone
 Final Fantasy (Video Game) / int_f6b7820b
comment
Cosmic Keystone: The Crystals. Restoring their light is the goal of much of the game, and they will open the way to the final dungeon.
 Final Fantasy (Video Game) / int_f6b7820b
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f6b7820b
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f6b7820b
 Final Fantasy (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Final Fantasy (Video Game) / int_f821e963
comment
Chaos Shrine, the dilapidated first dungeon, is also the Final dungeon. And Garland, the first boss, is fought again as the final boss.
 Final Fantasy (Video Game) / int_f821e963
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f821e963
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f821e963
 Final Fantasy (Video Game) / int_f9339f97
type
The Red Mage
 Final Fantasy (Video Game) / int_f9339f97
comment
The Red Mage: The Trope Namer. In this game, the class can learn up to lv. 7 in both Black and White Magic and has fairly strong physical attack power, though it falls off later on.
 Final Fantasy (Video Game) / int_f9339f97
featureApplicability
1.0
 Final Fantasy (Video Game) / int_f9339f97
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_f9339f97
 Final Fantasy (Video Game) / int_fb111d49
type
Sequence Breaking
 Final Fantasy (Video Game) / int_fb111d49
comment
Sequence Breaking: Despite the implied "proper" order you're meant to fight the fiends in (Marilith -> Kraken -> Tiamat), it's possible to get the airship as soon as you obtain the canoe, allowing you to mix things up. You still have to fight Lich first though. Ironically, despite all the bugged and unfinished coding, the game actually averts true sequence breaking. There are many checks made for key items at points you can never get to without having obtained them. For example, Sarda will not give you the earth rod if you don't have the ruby, even though getting to him requires feeding said ruby to the ogre. He even has a unique textbox for such an occasion which the player can never see without hacking. You also can't start the Castle of Ordeals without the crown, even though getting there requires the canoe or the airship, which can only be obtained after a series of item trades that begins with the crown.
 Final Fantasy (Video Game) / int_fb111d49
featureApplicability
1.0
 Final Fantasy (Video Game) / int_fb111d49
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_fb111d49
 Final Fantasy (Video Game) / int_fe069e49
type
Critical Hit Class
 Final Fantasy (Video Game) / int_fe069e49
comment
Critical Hit Class: The Fighter/Warrior class in particular has much higher odds of getting a critical hit than the others.
 Final Fantasy (Video Game) / int_fe069e49
featureApplicability
1.0
 Final Fantasy (Video Game) / int_fe069e49
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_fe069e49
 Final Fantasy (Video Game) / int_ff02c236
type
15 Puzzle
 Final Fantasy (Video Game) / int_ff02c236
comment
In the remakes, the 15 Puzzle can give out rather nice rewards, so that farming it to clean out Elfheim's shops is much more reasonable than the "grind for money against ogres and/or pirates" method needed in the original release. Its usefulness, however, wanes afterwards, as the weapons and armor found in chests are generally better than what's in stores. Although the items rewarded are well worth farming it and the money gained can either help buy more spells or be spent on items that aren't rewarded by the puzzle.
 Final Fantasy (Video Game) / int_ff02c236
featureApplicability
1.0
 Final Fantasy (Video Game) / int_ff02c236
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_ff02c236
 Final Fantasy (Video Game) / int_name
type
ItemName
 Final Fantasy (Video Game) / int_name
comment
 Final Fantasy (Video Game) / int_name
featureApplicability
1.0
 Final Fantasy (Video Game) / int_name
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Final Fantasy (Video Game) / int_name
 Final Fantasy (Video Game) / int_name
itemName
Final Fantasy (Video Game)

The following is a list of statements referring to the current page from other pages.

 ProJared
seeAlso
Final Fantasy (Video Game)
 Final Fantasy (Video Game)
hasFeature
Acronym and Abbreviation Overload / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Action Prologue / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Actually Four Mooks / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Adaptation Expansion / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Adaptation Overdosed / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Adored by the Network / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Advanced Ancient Acropolis / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Advanced Ancient Humans / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
After Boss Recovery / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
All Your Powers Combined / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Alternate World Map / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
An Adventurer Is You / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Armor and Magic Don't Mix / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Armor of Invincibility / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Armored Villains, Unarmored Heroes / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Artifact of Hope / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Artificial Gill / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ascended Fanfic / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ascended Glitch / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Bag of Sharing / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Bare-Fisted Monk / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Battle Theme Music / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Better Off Sold / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Bifurcated Weapon / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Big Red Devil / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Black Knight / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Blind Seer / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Blocking Stops All Damage / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Bold Inflation / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Bonus Dungeon / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Boss Corridor / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Boss Remix / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Boss Rush / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Broken Bridge / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Call a Pegasus a "Hippogriff" / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Canon Identifier / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Canon Name / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Capcom Sequel Stagnation / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Cave Behind the Falls / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Chain of Deals / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Character Name Limits / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Charles Atlas Superpower / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Check-Point Starvation / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Christmas Rushed / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Chronic Hero Syndrome / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Classical Chimera / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Cloak of Defense / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Combat and Support / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Combat Exclusive Healing / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Combat Tentacles / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Console RPG Cliches: The TV Tropes Version / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Contractual Boss Immunity / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Cosmic Keystone / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Crescent Moon Island / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Critical Annoyance / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Crystal Ball / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Curse / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Damage-Sponge Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Degraded Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Deity of Human Origin / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Demon Lords and Archdevils / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Derivative Differentiation / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Difficulty Spike / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Dragons Are Demonic / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Dungeon Town / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Early-Bird Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Earthquakes Cause Fissures / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Eat Dirt, Cheap / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Elemental Dragon / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Elemental Embodiment / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Elemental Tiers / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Empowered Badass Normal / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Endless Corridor / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Everything Fades / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Evil Only Has to Win Once / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Evil Tower of Ominousness / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Fairy in a Bottle / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Fake King / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Fantastic Nuke / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Featureless Protagonist / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Feelies / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Fetch Quest / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Fighter, Mage, Thief / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Final Boss, New Dimension / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Final Boss Preview / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Final Dungeon Preview / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
First Town / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Fisher King / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Floating Continent / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Flying Seafood Special / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Functional Magic / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ghost Memory / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Glitch Entity / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Global Airship / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Go Back to the Source / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Good Bad Translation / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Gorgeous Gorgon / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Gotta Kill Them All / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Gratuitous Ninja / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Grave Humor / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
"Groundhog Day" Loop / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Healing Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Heavy Equipment Class / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Hellhound / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Heroes Fight Barehanded / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Heroes Prefer Swords / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Heroic Mime / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Heroic Rematch / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
High-Altitude Battle / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
High Collar of Doom / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Holy Hand Grenade / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Home Stage / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Honest Axe / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ice Crystals / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Identically Powered Team / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Idiot Hair / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Improbable Age / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Improbable Power Discrepancy / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Inventory Management Puzzle / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
It May Help You on Your Quest / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
It's All Upstairs From Here / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
It's Easy, So It Sucks! / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Jack of All Stats / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Japanese Ranguage / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Japanese Video Games / int_c2463c46
 JudyGarland
seeAlso
Final Fantasy (Video Game)
 Final Fantasy (Video Game)
hasFeature
Kleptomaniac Hero / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Knightly Sword and Shield / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Lava Pot Volcano / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Lawyer-Friendly Cameo / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Legacy Boss Battle / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Lethal Lava Land / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Level-Map Display / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Light/Darkness Juxtaposition / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Light Is Good / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Limited Move Arsenal / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Lone Wolf Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Low-Level Advantage / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Magical Mystery Doors / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Magically Inept Fighter / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Mana Meter / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Maou the Demon King / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Marathon Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Mascot Mook / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Master of None / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Memetic Psychopath / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Mercy Invincibility / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Mini-Game / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Mirror Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Money for Nothing / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Morale Mechanic / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Musical Nod / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
My Death Is Just the Beginning / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Named by the Adaptation / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Named by the Dub / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Nerves of Steel / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Never Smile at a Crocodile / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
New Game Plus / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
No Cure for Evil / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Non-Human Undead / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Noob Cave / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Nostalgia Level / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Oculothorax / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ominous Floating Castle / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
One True Sequence / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ontological Inertia / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Opening the Sandbox / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Orphaned Reference / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Our Dwarves Are All the Same / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Our Fairies Are Different / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Our Ghouls Are Creepier / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Our Liches Are Different / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Our Sphinxes Are Different / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Outside-the-Box Tactic / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Parental Neglect / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Penultimate Weapon / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
People of Hair Color / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Piñata Enemy / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Place of Power / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Player Character Calculus / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Point of No Return / int_54828026
 Final Fantasy (Video Game)
hasFeature
Polished Port / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Port Overdosed / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Port Town / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Powerful, but Inaccurate / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Pre-Ending Credits / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Pre-existing Encounters / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Prestige Class / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Princess Classic / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Prolonged Prologue / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Protagonist Without a Past / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Quicksand Box / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ragnarök Proofing / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Railroading / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Random Encounters / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Recurring Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Remade and Improved / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Remade for the Export / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ret-Gone / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Retronym / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Reverse Grip / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Ring of Fire / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Roaming Enemy / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Rogues' Gallery Transplant / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Save-Game Limits / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Save the Princess / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Save Token / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Science Fantasy / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Screw Destiny / int_54828026
 Final Fantasy (Video Game)
hasFeature
Self-Imposed Challenge / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
She's a Man in Japan / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Silver Has Mystic Powers / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Skeletons in the Coat Closet / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Sliding Scale of Gender Inequality / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Slippy-Slidey Ice World / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Smash Mook / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Snake People / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Solitary Sorceress / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Solo-Character Run / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Space Station / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Spell Levels / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Squishy Wizard / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Standard Status Effects / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Starter Villain Stays / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Stats Dissonance / int_54828026
 Final Fantasy (Video Game)
hasFeature
Stock Weapon Names / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Stupidity Is the Only Option / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Suave Sabre / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Sub Story / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Suicidal Overconfidence / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Super Not-Drowning Skills / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Take It to the Bridge / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Technicolor Blade / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Cape / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Chosen Many / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Engineer / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Fatalist / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Greatest Story Never Told / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Lost Woods / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Man Behind the Monsters / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Original Series / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Story That Never Was / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The Wandering You / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
The World Is Just Awesome / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Three-Quarters View / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Throwing Your Shield Always Works / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Time Travel Tales / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Tin Man / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Tin Tyrant / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Tomorrowland / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Too Cool to Live / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Total Party Kill / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Trauma Inn / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Trick Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Turn-Based Combat / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Turn Undead / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Unbreakable Weapons / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Undead Counterpart / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Underwater Ruins / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Undesirable Prize / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Unending End Card / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Unholy Nuke / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Unnaturally Looping Location / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Updated Re-release / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Vampire Vords / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Vancian Magic / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Vicious Cycle / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Victory-Guided Amnesia / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Video Game Remake / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Video Game Demake / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Villain Forgot to Level Grind / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Violation of Common Sense / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Warm-Up Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Watch It for the Meme / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Weapon of X-Slaying / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
When All Else Fails, Go Right / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
When All You Have Is a Hammer… / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Whip Sword / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
White Magician Girl / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Wide-Open Sandbox / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Wizard Workshop / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Wolfpack Boss / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Word of Dante / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Working Title / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
Wrap Around / int_c2463c46
 Final Fantasy (Video Game)
hasFeature
You Fool! / int_c2463c46
 FinalFantasyI
sameAs
Final Fantasy (Video Game)
 Final Fantasy (Video Game)
hasFeature
Dressed to Plunder / int_c2463c46