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Final Fantasy III (Video Game)

 Final Fantasy III (Video Game)
type
TVTItem
 Final Fantasy III (Video Game)
label
Final Fantasy III (Video Game)
 Final Fantasy III (Video Game)
page
FinalFantasyIII
 Final Fantasy III (Video Game)
comment
Not to be confused with Final Fantasy VI, which was originally released in North America on SNES as Final Fantasy III.The third entry in the brain-freezingly popular Final Fantasy series. It was originally released for the Famicom in 1990.Kids will be kids, right? And if you tell them that a particular abandoned and unguarded cave is dangerous, you can pretty much expect the kids to wander in. This goes double if the kids in question are a ragtag group of adventurous orphans.Little do the orphans know, they're about to stumble on a power which will change their lives. With the crystals of light sensing that darkness is about to take over, they bestow their powers onto the four. It's now up to these kids, so inexperienced that they're called Onion Knights (after the Japanese term negibozu, literally a green onion sprout but also meaning a callow youth), to save the world.
 Final Fantasy III (Video Game)
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2024-04-03T12:29:21Z
 Final Fantasy III (Video Game)
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2024-04-03T12:29:22Z
 Final Fantasy III (Video Game)
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Dropped link to DroughtLevelOfDoom: Not a Feature - ITEM
 Final Fantasy III (Video Game)
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Dropped link to FinalFantasy: Not a Feature - ITEM
 Final Fantasy III (Video Game)
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Dropped link to FinalFantasyI: Not a Feature - ITEM
 Final Fantasy III (Video Game)
processingComment
Dropped link to JackOfAllTrades: Not a Feature - ITEM
 Final Fantasy III (Video Game)
isPartOf
DBTropes
 Final Fantasy III (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 Final Fantasy III (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: Want to kill splitting enemies without them splitting? It's either a katana, or burn through all your magic. They're also the preferred weapons of Dark Knights and Ninjas.
 Final Fantasy III (Video Game) / int_12a22bd8
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1.0
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_12a22bd8
 Final Fantasy III (Video Game) / int_13d7a65e
type
The Artifact
 Final Fantasy III (Video Game) / int_13d7a65e
comment
The Artifact: Fat Chocobo stores items for you. In the Famicom version, where you had limited inventory space, this was useful and important. The remake versions have an unlimited inventory, so Fat Chocobo serves no purpose (unless you want your inventory to be a little less cluttered).
 Final Fantasy III (Video Game) / int_13d7a65e
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Final Fantasy III (Video Game) / int_13d7a65e
 Final Fantasy III (Video Game) / int_14beeefd
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Darker and Edgier
 Final Fantasy III (Video Game) / int_14beeefd
comment
Darker and Edgier: The manga adaptation in comparison to the game itself, which moreso embodies the opposite trope to the series as a whole: There's a lot more violence, nightmarish imagery and nudity and the surface world is seemingly actually destroyed in comparison to the game where it is fine after the Water Crystal is restored.
 Final Fantasy III (Video Game) / int_14beeefd
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_14beeefd
 Final Fantasy III (Video Game) / int_1527d90d
type
Early Game Hell
 Final Fantasy III (Video Game) / int_1527d90d
comment
Early Game Hell: In the DS version, the area right after the Altar Cave can feel like this if you don't know where to find the rest of your party. There are a few randomly-spawning enemies in the overworld that will easily overpower Luneth if fought on his own.
 Final Fantasy III (Video Game) / int_1527d90d
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Final Fantasy III (Video Game) / int_1527d90d
 Final Fantasy III (Video Game) / int_15b82d21
type
Black and White Magic
 Final Fantasy III (Video Game) / int_15b82d21
comment
Black and White Magic: Naturally, this being Final Fantasy. The Black Mage and its upgraded form Magus are the primary black magic-users, while the White Mage and its upgraded form Devout specialize in white magic. The Scholar, Red Mage, and Sage jobs can all use both schools of magic, listed here in increasing order of proficiency. In the DS remake, Onion Knights are capable of learning and casting any spell from either school, as well.
 Final Fantasy III (Video Game) / int_15b82d21
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Final Fantasy III (Video Game) / int_15b82d21
 Final Fantasy III (Video Game) / int_16972b3c
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Peninsula of Power Leveling
 Final Fantasy III (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: If the party can handle the splitting monsters with ease without needing to rely on katanas, then any cave can count. Since each half has the hit points of the first one after the hit, and each gives full experience, it's possible to farm a whole bunch of weak ones that will split from a mage's punch and then die in a single hit, for mountains of experience. The DS version's limit of three enemies on screen at once hampers the effectiveness of this strategy. In the original once you have unchained the airship the party can visit the Ruin of Ancients. The Bone Dragons and Pyralis in the first room can be killed with Cure or Life, and Ice from the back row. Due to the nature of how job level points are distributed, the Altar Cave ends up being one of the best locations to grind job levels. Considering that job levels effect the potentcy of skills or attacks of numerous jobs (and, in the remake, maxing them out is part of the requirements to get the job mastery items...
 Final Fantasy III (Video Game) / int_16972b3c
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Final Fantasy III (Video Game) / int_16972b3c
 Final Fantasy III (Video Game) / int_17501df2
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Cool Old Guy
 Final Fantasy III (Video Game) / int_17501df2
comment
Cool Old Guy: Doga and Cid both qualify.
 Final Fantasy III (Video Game) / int_17501df2
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1.0
 Final Fantasy III (Video Game) / int_17501df2
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_17501df2
 Final Fantasy III (Video Game) / int_18bf4326
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Anti-Magic
 Final Fantasy III (Video Game) / int_18bf4326
comment
Goldor is immune to elemental magic, meaning you have to beat him with combat classes.
 Final Fantasy III (Video Game) / int_18bf4326
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1.0
 Final Fantasy III (Video Game) / int_18bf4326
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Final Fantasy III (Video Game) / int_18bf4326
 Final Fantasy III (Video Game) / int_1ba17583
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The Ghost
 Final Fantasy III (Video Game) / int_1ba17583
comment
The Ghost: Despite being mentioned as the main villain for most of the storyline, Xande is only seen in person when you battle him. In fact, he actually appears less in the game than the Giant Space Flea from Nowhere does.
 Final Fantasy III (Video Game) / int_1ba17583
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_1ba17583
 Final Fantasy III (Video Game) / int_1bf47ada
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The Medic
 Final Fantasy III (Video Game) / int_1bf47ada
comment
The Medic: The White Mage and Devout classes.
 Final Fantasy III (Video Game) / int_1bf47ada
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1.0
 Final Fantasy III (Video Game) / int_1bf47ada
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_1bf47ada
 Final Fantasy III (Video Game) / int_1dad7003
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In the Hood
 Final Fantasy III (Video Game) / int_1dad7003
comment
In the Hood: The Devout class, joined in this trope by the Geomancer in the DS remake. The Devout's cat-eared hood would be referenced in future Final Fantasy titles.
 Final Fantasy III (Video Game) / int_1dad7003
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Final Fantasy III (Video Game) / int_1dad7003
 Final Fantasy III (Video Game) / int_1e7c47ab
type
Stealth Pun
 Final Fantasy III (Video Game) / int_1e7c47ab
comment
Stealth Pun: The Onion Knights. The Japanese word for onion can be read as a callow youth.
 Final Fantasy III (Video Game) / int_1e7c47ab
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Final Fantasy III (Video Game) / int_1e7c47ab
 Final Fantasy III (Video Game) / int_1edfa2c7
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Royals Who Actually Do Something
 Final Fantasy III (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: Sara and Alus, who both help out your party several times on their quest.
 Final Fantasy III (Video Game) / int_1edfa2c7
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Final Fantasy III (Video Game) / int_1edfa2c7
 Final Fantasy III (Video Game) / int_1f1248fc
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Vancian Magic
 Final Fantasy III (Video Game) / int_1f1248fc
comment
Vancian Magic: Rather than Mana, this is the system used for casting in the game. Adjusting to it (and how it changes between casting classes) is frequently cited as one of the harder parts of the game.
 Final Fantasy III (Video Game) / int_1f1248fc
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Final Fantasy III (Video Game) / int_1f1248fc
 Final Fantasy III (Video Game) / int_20e2a53b
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Notice This
 Final Fantasy III (Video Game) / int_20e2a53b
comment
Notice This: Hidden items are indicated with a sparkle.
 Final Fantasy III (Video Game) / int_20e2a53b
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 Final Fantasy III (Video Game) / int_23473ae7
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Adaptation Expansion
 Final Fantasy III (Video Game) / int_23473ae7
comment
Adaptation Expansion: The 3D remake makes a number of these. The most obvious change are the main characters, who received unique designs, personalities and a close bond with one of the companions each. Due to the cutscenes getting scaled back during development however, this is most visible during the opening hours of the game and the occasional skit, with the rest of the changes being due to assigning a character as the focus of a particular sequence. Changes to the backstory also result in significant changes, particularly to Xande and the main characters: Xande is given much more Adaptational Sympathy as his unleashing the Flood of Darkness is contextualized as him taking advantage of a quirk of the previous Flood of Light; That the Flood stopped time in some fashion and that Xande is relying on that to not die of his mortality. This action, as a result, creates the floating continent and causes Cid's airship to crash on it, the only survivors being himself and four children: the main characters. This also summons the Cloud of Darkness who makes Xande into its pawn and is implied to be the one sending monsters to attack the Floating Continent, which was suggested to have been Xande himself in the original. Some of the guests' personalities shine through more in the remake, whether it be due to the expanded interactions with the main characters or the letters they send through Mognet.
 Final Fantasy III (Video Game) / int_23473ae7
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_23473ae7
 Final Fantasy III (Video Game) / int_2557e3a9
type
Palette Swap
 Final Fantasy III (Video Game) / int_2557e3a9
comment
Palette Swap: Aside from the monsters, the Onion Knights in the Famicom version. The other classes use the same sprite for all the characters, though.
 Final Fantasy III (Video Game) / int_2557e3a9
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1.0
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_2557e3a9
 Final Fantasy III (Video Game) / int_2639f6eb
type
Status Effects
 Final Fantasy III (Video Game) / int_2639f6eb
comment
Status Effects: The Black Mage and Magus classes specialize in these.
 Final Fantasy III (Video Game) / int_2639f6eb
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 Final Fantasy III (Video Game) / int_2639f6eb
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_2639f6eb
 Final Fantasy III (Video Game) / int_26ac510e
type
Mythology Gag
 Final Fantasy III (Video Game) / int_26ac510e
comment
Mythology Gag: The classes granted by the Wind Crystal in the DS remake are the six classes from the original Final Fantasy. The Water Crystal boss is a Kraken. In the Pixel Remaster version, a bedroom shows the paintings of the Warrior of Light and the opening scene◊, also both from the original Final Fantasy. In the remake, the main characters' color associations are in a reverse order from the Famicom versionnote Ingus: Red, Refia: Blue, Arc: Green, Luneth is the only one to break the pattern, although the second red Onion Knight had a purple-tint on the overworld.. Arc and Ingus are a combination of their respective Onion Knights and NPCs in the places where they join the party: Arc inherits his fear of ghosts from the man outside of Kazus while Ingus is based on a soldier who escaped the Djinn's curse by being away at the time.
 Final Fantasy III (Video Game) / int_26ac510e
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_26ac510e
 Final Fantasy III (Video Game) / int_274aca0c
type
One-Time Dungeon
 Final Fantasy III (Video Game) / int_274aca0c
comment
One-Time Dungeon: The floating Hein Castle, which after finishing, gets planted into a forest you're not allowed to get back to. Doga's Grotto becomes inaccesible after defeating Doga and Unei. Particularly rude in 2D versions as the rest of the manor is locked off until the dungeon is finished.
 Final Fantasy III (Video Game) / int_274aca0c
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 Final Fantasy III (Video Game) / int_274aca0c
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_274aca0c
 Final Fantasy III (Video Game) / int_2804d516
type
Master of None
 Final Fantasy III (Video Game) / int_2804d516
comment
Master of None: The Red Mage, Freelancer, and Sage.
 Final Fantasy III (Video Game) / int_2804d516
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1.0
 Final Fantasy III (Video Game) / int_2804d516
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_2804d516
 Final Fantasy III (Video Game) / int_2bcd6fc8
type
Character Select Forcing
 Final Fantasy III (Video Game) / int_2bcd6fc8
comment
Character Select Forcing: Certain parts of the game are made much more difficult if you're not using certain jobs. A couple of dungeons require the entire party to be in the Mini status. Since the Mini status reduces Strength to the absolute minimum, any character that isn't a mage is effectively dead weight. Hein basically requires you to have either a scholar to remove his shield or a White/Red Mage casting libra (a 4th level white magic spell), as well as either a Ranger or Red/Black mage to take advantage of his weakness. Goldor is immune to elemental magic, meaning you have to beat him with combat classes. Pretty much the only viable way to defeat Garuda in the NES version is to use Dragoons. Fortunately, the game drops several obvious hints about this, including a tower full of free Dragoon gear you can visit before taking him on. Every enemy in the Cave of Shadows is highly resistant to magic and multiplies when hit with any weapon other than a katana. Any party without a Dark Knight will struggle to get through the dungeon.
 Final Fantasy III (Video Game) / int_2bcd6fc8
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Final Fantasy III (Video Game) / int_2bcd6fc8
 Final Fantasy III (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Final Fantasy III (Video Game) / int_2bfd6a1e
comment
Strictly speaking, Eureka is optional. You know, the caves with about a dozen weapons that Doga and Unei gave their lives to unlock, saying they were all supposedly necessary? Granted, climbing Crystal Tower without them is tantamount to suicide (within the context of Final Fantasy III), but there's nothing stopping you from giving it a try!
 Final Fantasy III (Video Game) / int_2bfd6a1e
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 Final Fantasy III (Video Game) / int_2bfd6a1e
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_2bfd6a1e
 Final Fantasy III (Video Game) / int_2dab6345
type
Light/Darkness Juxtaposition
 Final Fantasy III (Video Game) / int_2dab6345
comment
Light/Darkness Juxtaposition: The game focuses around the fabled "Warriors of Light" banding together to put a stop to the evil Cloud of Darkness. Near the end of the game, when the Warriors enter the Cloud of Darkness' own dimension, they come across the Warriors of Darkness. It's only after battling against each other that they learn that the Warriors of Darkness were the chosen fighters from an alternate dimension where light and dark are switched around, and were also sent to defeat the evil Cloud of Darkness.
 Final Fantasy III (Video Game) / int_2dab6345
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 Final Fantasy III (Video Game) / int_2e6a41e0
type
Gratuitous English
 Final Fantasy III (Video Game) / int_2e6a41e0
comment
Gratuitous English: Roaming Sheep.
 Final Fantasy III (Video Game) / int_2e6a41e0
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Final Fantasy III (Video Game) / int_2e6a41e0
 Final Fantasy III (Video Game) / int_2ea22847
type
That One Boss
 Final Fantasy III (Video Game) / int_2ea22847
comment
The final series of bosses (and Garuda) due to random turn order. Their offensive power necessitates a party-wide Curaja almost every turn.
 Final Fantasy III (Video Game) / int_2ea22847
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1.0
 Final Fantasy III (Video Game) / int_2ea22847
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_2ea22847
 Final Fantasy III (Video Game) / int_2f253c94
type
Glass Cannon
 Final Fantasy III (Video Game) / int_2f253c94
comment
Glass Cannon: Quite a few. The Black Mage/Magus and Monk stand out, but the Warrior can be as well thanks to their Advance ability, and Dark Knights with Souleater.
 Final Fantasy III (Video Game) / int_2f253c94
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1.0
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_2f253c94
 Final Fantasy III (Video Game) / int_3114c1e5
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Ramming Always Works
 Final Fantasy III (Video Game) / int_3114c1e5
comment
First, the heroes borrow Cid's unnamed airship, which is only used briefly because they have to ram it into a bolder to clear the path to Cid's hometown.
 Final Fantasy III (Video Game) / int_3114c1e5
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Final Fantasy III (Video Game) / int_3114c1e5
 Final Fantasy III (Video Game) / int_3121f1e6
type
Noob Cave
 Final Fantasy III (Video Game) / int_3121f1e6
comment
Due to the nature of how job level points are distributed, the Altar Cave ends up being one of the best locations to grind job levels. Considering that job levels effect the potentcy of skills or attacks of numerous jobs (and, in the remake, maxing them out is part of the requirements to get the job mastery items...
 Final Fantasy III (Video Game) / int_3121f1e6
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1.0
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Final Fantasy III (Video Game) / int_3121f1e6
 Final Fantasy III (Video Game) / int_34ffa400
type
Bonus Dungeon
 Final Fantasy III (Video Game) / int_34ffa400
comment
Bonus Dungeon: The game has a good few optional dungeons in its latter half which contain some pretty helpful goodies, such as the ability to summon Odin, Leviathan, and Bahamut. There's also an undersea cave chock full of gear that's pretty solid for when you first gain access to it. On a smaller scale, Kazus, Saronia, and Falgabard also contain small dungeons where you can obtain a few pieces of gear sold in the shops in town for free. Strictly speaking, Eureka is optional. You know, the caves with about a dozen weapons that Doga and Unei gave their lives to unlock, saying they were all supposedly necessary? Granted, climbing Crystal Tower without them is tantamount to suicide (within the context of Final Fantasy III), but there's nothing stopping you from giving it a try! The DS remake adds a new "???" bonus dungeon, which is a single tiny room with dragons as random encounters, no treasure, and a superboss.
 Final Fantasy III (Video Game) / int_34ffa400
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Final Fantasy III (Video Game) / int_34ffa400
 Final Fantasy III (Video Game) / int_355215ef
type
RandomlyDrops
 Final Fantasy III (Video Game) / int_355215ef
comment
Randomly Drops: Onion equipment are rare drops from dragons. The dragons are rare Random Encounters in the Crystal Tower (and common encounters in the DS remake's ??? Bonus Dungeon).
 Final Fantasy III (Video Game) / int_355215ef
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 Final Fantasy III (Video Game) / int_355215ef
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Final Fantasy III (Video Game) / int_355215ef
 Final Fantasy III (Video Game) / int_358388f6
type
White Mage
 Final Fantasy III (Video Game) / int_358388f6
comment
White Mage: The second appearance in the series as a job class. There's also the Devout, which is the Prestige Class version in the original.
 Final Fantasy III (Video Game) / int_358388f6
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1.0
 Final Fantasy III (Video Game) / int_358388f6
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Final Fantasy III (Video Game) / int_358388f6
 Final Fantasy III (Video Game) / int_36249acd
type
Lethal Joke Character
 Final Fantasy III (Video Game) / int_36249acd
comment
Although, in this case, it's more of a case of Useless Useful Classes. The Bard, Evoker, and many others simply do not have the statistical leanings and/or skills to survive later-game battles. Oddly, however, the Geomancer's skillset starts and stays insanely powerful, especially if you're lucky enough to consistently roll Shadowflare.
 Final Fantasy III (Video Game) / int_36249acd
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Final Fantasy III (Video Game) / int_36249acd
 Final Fantasy III (Video Game) / int_38047858
type
Squishy Wizard
 Final Fantasy III (Video Game) / int_38047858
comment
Squishy Wizard: HP growth is dependent on Vitality, which is dependent on what class a character is, so if you keep one character as a mage the entire game, their HP total will reflect it. Conversely, if you give them a few levels as a Black Belt or Viking, they can end up with quite a bit more.
 Final Fantasy III (Video Game) / int_38047858
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Final Fantasy III (Video Game) / int_38047858
 Final Fantasy III (Video Game) / int_39441318
type
Horny Vikings
 Final Fantasy III (Video Game) / int_39441318
comment
Horny Vikings: The Vikings all wear horned helmets and heavy armor; naturally the job class does the same.
 Final Fantasy III (Video Game) / int_39441318
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1.0
 Final Fantasy III (Video Game) / int_39441318
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Final Fantasy III (Video Game) / int_39441318
 Final Fantasy III (Video Game) / int_396be241
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Video Game 3D Leap
 Final Fantasy III (Video Game) / int_396be241
comment
Video Game 3D Leap: The DS remake swapped sprites for full polygonal graphics.
 Final Fantasy III (Video Game) / int_396be241
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 Final Fantasy III (Video Game) / int_396be241
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 Final Fantasy III (Video Game)
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Final Fantasy III (Video Game) / int_396be241
 Final Fantasy III (Video Game) / int_39a41690
type
Adaptational Sympathy
 Final Fantasy III (Video Game) / int_39a41690
comment
Changes to the backstory also result in significant changes, particularly to Xande and the main characters: Xande is given much more Adaptational Sympathy as his unleashing the Flood of Darkness is contextualized as him taking advantage of a quirk of the previous Flood of Light; That the Flood stopped time in some fashion and that Xande is relying on that to not die of his mortality. This action, as a result, creates the floating continent and causes Cid's airship to crash on it, the only survivors being himself and four children: the main characters. This also summons the Cloud of Darkness who makes Xande into its pawn and is implied to be the one sending monsters to attack the Floating Continent, which was suggested to have been Xande himself in the original.
 Final Fantasy III (Video Game) / int_39a41690
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_39a41690
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_39a41690
 Final Fantasy III (Video Game) / int_3b78896e
type
Power of the Void
 Final Fantasy III (Video Game) / int_3b78896e
comment
Power of the Void: The Void is introduced for the first time in the franchise via the Cloud of Darkness acting as a harbinger for it.
 Final Fantasy III (Video Game) / int_3b78896e
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_3b78896e
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_3b78896e
 Final Fantasy III (Video Game) / int_3bbf3fef
type
Recurring Riff
 Final Fantasy III (Video Game) / int_3bbf3fef
comment
Recurring Riff: Several recurring Final Fantasy themes (the battle theme, Chocobo theme, the Prelude / Crystal Theme, and the main theme) are found in this game.
 Final Fantasy III (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_3bbf3fef
 Final Fantasy III (Video Game) / int_3e575390
type
Our Hippocamps Are Different
 Final Fantasy III (Video Game) / int_3e575390
comment
Our Hippocamps Are Different: Tangies and noggles are hostile NPCs depicted in hippocamp form.
 Final Fantasy III (Video Game) / int_3e575390
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_3e575390
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_3e575390
 Final Fantasy III (Video Game) / int_3eed59a8
type
Explosive Overclocking
 Final Fantasy III (Video Game) / int_3eed59a8
comment
The 3D remake and the Pixel Remaster both remove the "backfire" mechanic from the Geomancer, which is partially why they are so powerful. The PR also removed the Dark Knight's self-hurt mechanic for their ability.
 Final Fantasy III (Video Game) / int_3eed59a8
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_3eed59a8
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_3eed59a8
 Final Fantasy III (Video Game) / int_3f0310d6
type
Magikarp Power
 Final Fantasy III (Video Game) / int_3f0310d6
comment
Magikarp Power: The Onion Knight is the most extreme, starting off useless but becoming the most powerful class by a ridiculous margin at Level 90 or so, but the Geomancer and Black Belt also deserve special mention.
 Final Fantasy III (Video Game) / int_3f0310d6
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_3f0310d6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_3f0310d6
 Final Fantasy III (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Final Fantasy III (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Both the Mini and Toad spells are required for a few dungeons (the former also pretty much forces you to use magic-using classes).
 Final Fantasy III (Video Game) / int_3f2503af
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_3f2503af
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_3f2503af
 Final Fantasy III (Video Game) / int_3f737576
type
Climax Boss
 Final Fantasy III (Video Game) / int_3f737576
comment
Climax Boss: Xande is the Evil Overlord behind all the conflict in the game, until you kill him, at which point the Cloud of Darkness appears and you're transported to The Very Definitely Final Dungeon to fight it.
 Final Fantasy III (Video Game) / int_3f737576
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_3f737576
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_3f737576
 Final Fantasy III (Video Game) / int_401d4116
type
Broken Aesop
 Final Fantasy III (Video Game) / int_401d4116
comment
Broken Aesop: The Dark Is Not Evil and Light Is Not Good message is undermined in the DS Updated Re-release by extra lines in the pre-ending crawl going on and on about evil being defeated by "the light of hope." Ultimately subverted with the Cloud of Darkness, though — it applies only in name (it's really a neutral Omnicidal Maniac whose current tenure just happens to result from the Flood of Darkness this time), and it (or some other incarnation) was a byproduct of the Flood of Light as well.
 Final Fantasy III (Video Game) / int_401d4116
featureApplicability
-0.3
 Final Fantasy III (Video Game) / int_401d4116
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_401d4116
 Final Fantasy III (Video Game) / int_40a533db
type
Guest-Star Party Member
 Final Fantasy III (Video Game) / int_40a533db
comment
Guest-Star Party Member: A few characters tag along with the party throughout the game; in the DS remake, they'll randomly appear and attack during battle.
 Final Fantasy III (Video Game) / int_40a533db
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_40a533db
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_40a533db
 Final Fantasy III (Video Game) / int_42846e90
type
Elemental Powers
 Final Fantasy III (Video Game) / int_42846e90
comment
Elemental Powers: As usual for the series, black magic is mostly based on this. The game also introduces the series' Summon Magic (in which most of the summons are elemental). The Geomancer stands out for being able to use all of them... Albeit at random.
 Final Fantasy III (Video Game) / int_42846e90
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_42846e90
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_42846e90
 Final Fantasy III (Video Game) / int_430e15e1
type
Stripperific
 Final Fantasy III (Video Game) / int_430e15e1
comment
Stripperific: The Cloud of Darkness has zebra stripes and Barbie Doll Anatomy. The Amano art gave her a cape and not much else (which was lampshaded in Dissidia Final Fantasy). Averted by Refia, whose default outfit is possibly the most sensible one seen on a female FF character. Although played straight with her Thief outfit. Also played straight with Princess Sara's cleavage enhancing, midriff baring top. Seriously, that thing can't be comfortable.
 Final Fantasy III (Video Game) / int_430e15e1
featureApplicability
-1.0
 Final Fantasy III (Video Game) / int_430e15e1
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_430e15e1
 Final Fantasy III (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Final Fantasy III (Video Game) / int_43555d33
comment
Heroes Prefer Swords: The Warrior and Knight classes.
 Final Fantasy III (Video Game) / int_43555d33
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_43555d33
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_43555d33
 Final Fantasy III (Video Game) / int_4389e368
type
Actionized Sequel
 Final Fantasy III (Video Game) / int_4389e368
comment
Actionized Sequel: On a technical note, in the previous games, if you had more than one party member target the same monster and the first character killed it, the remaining characters’ attacks would "miss". III does away with this and automatically has your characters attack a new target, making battles go much faster. This process had not yet been employed for magic, however.
 Final Fantasy III (Video Game) / int_4389e368
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_4389e368
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_4389e368
 Final Fantasy III (Video Game) / int_44f79734
type
Jump Physics
 Final Fantasy III (Video Game) / int_44f79734
comment
Jump Physics: Dragoons and their signature Jump attack, setting series tradition.
 Final Fantasy III (Video Game) / int_44f79734
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_44f79734
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_44f79734
 Final Fantasy III (Video Game) / int_450a63b5
type
Player Nudge
 Final Fantasy III (Video Game) / int_450a63b5
comment
Player Nudge: Although not all of the jobs are useful, there are points in the game where you are forced to use certain jobs because of their special abilities. Take a look at these underrated job classes! You might like one of them! These include the Scholar's Scan (only useful for one battle) and the Viking's Provoke, and it's telling that neither of those classes reappear very often. (The 'Scholar' in IV: The After Years was pretty much treated as a Joke Character.) At the very least, it gives everybody a chance to get changed up. What's nice, though, is that if you're clever enough, sometimes you can find ways around such restrictions.
 Final Fantasy III (Video Game) / int_450a63b5
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_450a63b5
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_450a63b5
 Final Fantasy III (Video Game) / int_4c709317
type
Useless Useful Spell
 Final Fantasy III (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted in the Famicom version where spells such as Shade (paralysis) and Breakaga work wonders on most mooks. The 3D version nerfs most of these, although gradual petrification remains more effective than one would expect. Although, in this case, it's more of a case of Useless Useful Classes. The Bard, Evoker, and many others simply do not have the statistical leanings and/or skills to survive later-game battles. Oddly, however, the Geomancer's skillset starts and stays insanely powerful, especially if you're lucky enough to consistently roll Shadowflare. In the Famicom and Pixel Remaster versions, the Onion Knight was just the weak, no abilities starting class instead of a separate ultimate class that it is in the 3D version; however, it still grows super-high stats starting at Level 90 and is able to equip the ultimate Onion equipment, which granted huge stats bonuses itself. So the class becomes useless as soon as the first set of jobs becomes available — unless you powerlevel, at which point it becomes the ultimate killing machine. Bard does get a single use — their healing song is a free 10-20% party heal. This scales nicely until the later parts of the game, and when combined with the Dark Knight's self-damaging attack, works as a good 1-2 punch. Evoker. Obtained before any summon spell is, and their use of summon spells are extremely impotent.
 Final Fantasy III (Video Game) / int_4c709317
featureApplicability
-1.0
 Final Fantasy III (Video Game) / int_4c709317
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_4c709317
 Final Fantasy III (Video Game) / int_4e6e9b64
type
A Child Shall Lead Them
 Final Fantasy III (Video Game) / int_4e6e9b64
comment
A Child Shall Lead Them: King Alus of Saronia.
 Final Fantasy III (Video Game) / int_4e6e9b64
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_4e6e9b64
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_4e6e9b64
 Final Fantasy III (Video Game) / int_4efce9e6
type
Thematic Sequel Logo Change
 Final Fantasy III (Video Game) / int_4efce9e6
comment
Thematic Sequel Logo Change: The original logo for III was written completely in gold, with a crystalized roman number three behind it. From the DS remake onward, it features a drawing for the generic Warrior of Light representing the player's party and many suspect was the inspiration for Luneth's design.
 Final Fantasy III (Video Game) / int_4efce9e6
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_4efce9e6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_4efce9e6
 Final Fantasy III (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Final Fantasy III (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Shields are only useful for classes that aren't physically attacking. Because every class, without exception, can dual-wield, and there's no inherent penalty to dual-wielding, and because it's always more useful to kill enemies as fast as possible than it is to weather their attacks, shields are functionally useless for any physical attacker: it's better to give them two of whatever weapon they can wield and let them go to town. Classes that don't physically attack instead benefit from dual-wielding shields, which won't boost their stats, but make them much harder to kill.
 Final Fantasy III (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_4ffde1e0
 Final Fantasy III (Video Game) / int_504e271f
type
But Thou Must!
 Final Fantasy III (Video Game) / int_504e271f
comment
But Thou Must!: After defeating Gutsco the Rogue, you may notice that an unusual shadow is following you back through the dungeon. Naturally, this is Gutsco trying to pull a fast one on the party. Even then, you have to fall for the trick to progress the story.
 Final Fantasy III (Video Game) / int_504e271f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_504e271f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_504e271f
 Final Fantasy III (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Final Fantasy III (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Getting a Non-Standard Game Over from either the ancient statues or bottomless bog in the Pixel Remaster does not return the player to the title screen, rather the party is just sent back to the previous tile and the game resumes.
 Final Fantasy III (Video Game) / int_50727f8d
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_50727f8d
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_50727f8d
 Final Fantasy III (Video Game) / int_50c23153
type
Cave Behind the Falls
 Final Fantasy III (Video Game) / int_50c23153
comment
Cave Behind the Falls: There's a small one in Falgabard, where an elderly shinobi will test your might and reward with a Kikuichimonji if you defeat him.
 Final Fantasy III (Video Game) / int_50c23153
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_50c23153
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_50c23153
 Final Fantasy III (Video Game) / int_50d71a78
type
Dual Wielding
 Final Fantasy III (Video Game) / int_50d71a78
comment
Dual Wielding: In a twist, everyone (except the Bard) can do it. Yes, even Scholars, who can dual-wield books. There's at least one viable strategy that involves dual wielding shields. One of the most famous pieces of the Amano concept art (now used as the background of the game's logo) is one warrior dual wielding swords.
 Final Fantasy III (Video Game) / int_50d71a78
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_50d71a78
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_50d71a78
 Final Fantasy III (Video Game) / int_51bf74d6
type
Power Crystal
 Final Fantasy III (Video Game) / int_51bf74d6
comment
Power Crystal: Not worn, but sought out for new jobs. They govern the world's natural forces as in other entries and grant the heroes their "light."
 Final Fantasy III (Video Game) / int_51bf74d6
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_51bf74d6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_51bf74d6
 Final Fantasy III (Video Game) / int_53224e46
type
Bookends
 Final Fantasy III (Video Game) / int_53224e46
comment
Bookends: In the NES version the first job you get is the Onion Knight, and it is recommended to get rid of it and swap to Fighter/Black Mage/White Mage/ Red Mage as fast as possible, once your level reaches the 90's however, it is recommended to swap them back in.
 Final Fantasy III (Video Game) / int_53224e46
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_53224e46
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_53224e46
 Final Fantasy III (Video Game) / int_5372ed53
type
Macro Zone
 Final Fantasy III (Video Game) / int_5372ed53
comment
Macro Zone: The game has a number of dungeons where the party has to be shrunk via the "Mini" spell to pass through, with ordinary creatures now proving a dire threat.
 Final Fantasy III (Video Game) / int_5372ed53
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5372ed53
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5372ed53
 Final Fantasy III (Video Game) / int_543eda99
type
TheWomanBehindTheMan
 Final Fantasy III (Video Game) / int_543eda99
comment
The Woman Behind the Man: The Cloud of Darkness is more or less controlling Xande's actions to institute her release.
 Final Fantasy III (Video Game) / int_543eda99
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_543eda99
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_543eda99
 Final Fantasy III (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Final Fantasy III (Video Game) / int_54ec2f0c
comment
Not Completely Useless: A few classes fall into this. The Scholar is most prominent because although the job isn't one that you'll be using all the time, at certain parts of the game their abilities can help you a lot. The Geomancer especially. They've been joke characters/shrugged off in other games with them, but in this game, they're actually feasible damage dealers with just melee damage and their abilities are actually rather useful if a bit random. It's not uncommon for them to get Shadowflare and hit for damage near the cap in the middle of the game. Bards in both versions. There specialty is teamwork so they are best when used with other characters. In the Famicom version they are great with other Vikings, Evokers, and Bards who need more setup for attacks. In the DS version Dark Knights will love their free healing.
 Final Fantasy III (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_54ec2f0c
 Final Fantasy III (Video Game) / int_5669577c
type
Yin-Yang Bomb
 Final Fantasy III (Video Game) / int_5669577c
comment
Yin-Yang Bomb: To defeat the Cloud of Darkness, the Warriors of the Light seek out the Warriors of the Dark, the latter sacrificing themselves to give the former a shot at defeating it.
 Final Fantasy III (Video Game) / int_5669577c
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5669577c
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5669577c
 Final Fantasy III (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Final Fantasy III (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Present in the backstory, when the Dark Warriors have to save the world against abuse of the elemental powers of light. They also can help out your party if they are freed, as, like the Light Warriors, they are dedicated to preserving the balance between light and dark, which the Cloud of Darkness is currently upsetting. The Dark Knight class is not inherently evil at all, instead simply specializing in the use of darkness as a weapon. They're also extremely useful when it comes to enemies that split, as the power of darkness prevents that from happening. Even though the ultimate final boss of the game, Cloud of Darkness, is a Dark Form who intends to destroy both worlds, she is not evil for being comprised of darkness, but for being the embodiment of the imbalance between light and dark, and she is a manifestation of the excess darkness rather than darkness itself. Her light equivalent from the past was just as evil and destructive as she is.
 Final Fantasy III (Video Game) / int_575fd5e2
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_575fd5e2
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_575fd5e2
 Final Fantasy III (Video Game) / int_58204b95
type
Magic Knight
 Final Fantasy III (Video Game) / int_58204b95
comment
Magic Knight: Both the Dark Knight and Ranger classes can use some White Magic in the Famicom release, while the Knight class gains White Magic in the DS remake.
 Final Fantasy III (Video Game) / int_58204b95
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_58204b95
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_58204b95
 Final Fantasy III (Video Game) / int_598c85e0
type
Enemy Scan
 Final Fantasy III (Video Game) / int_598c85e0
comment
Enemy Scan: The first game in the series with it, and intended to be required for a boss fight at one point. It's also the specialty of the Scholar class.
 Final Fantasy III (Video Game) / int_598c85e0
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_598c85e0
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_598c85e0
 Final Fantasy III (Video Game) / int_5a85d4d4
type
Suspend Save
 Final Fantasy III (Video Game) / int_5a85d4d4
comment
Suspend Save: Added to the DS and later remakes.
 Final Fantasy III (Video Game) / int_5a85d4d4
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5a85d4d4
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5a85d4d4
 Final Fantasy III (Video Game) / int_5a90e8ad
type
Socialization Bonus
 Final Fantasy III (Video Game) / int_5a90e8ad
comment
Socialization Bonus: In the DS version of the game, sending a sufficient number of mail messages to other owners of that game via the Nintendo DS e-mailer unlocks the Lethal Joke Character class and extra dungeon. Getting letters from players who have already gained the the job mastery equipment and used the respective stamp can also make it much easier to get said equipment.
 Final Fantasy III (Video Game) / int_5a90e8ad
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5a90e8ad
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5a90e8ad
 Final Fantasy III (Video Game) / int_5b3d0d9f
type
Foreboding Architecture
 Final Fantasy III (Video Game) / int_5b3d0d9f
comment
Foreboding Architecture: This game continues the Final Fantasy trend of "lots of stark crystal structures" at or near the end of the game.
 Final Fantasy III (Video Game) / int_5b3d0d9f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5b3d0d9f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5b3d0d9f
 Final Fantasy III (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Final Fantasy III (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: Refia hates frogs and toads. Guess what the party needs to turn into in order to infiltrate a couple of dungeons? She even whimpers the second time it comes up. Somewhat ironic if you made her the White Magic user, which means that she has to cast the Toad spell on the party.
 Final Fantasy III (Video Game) / int_5beef860
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5beef860
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5beef860
 Final Fantasy III (Video Game) / int_5d753b19
type
The Smurfette Principle
 Final Fantasy III (Video Game) / int_5d753b19
comment
The Smurfette Principle: In the DS remake, Refia is the only girl of the four orphans. In the original, they're apparently all male. In the manga, Melfi was also the only girl among the other orphans.
 Final Fantasy III (Video Game) / int_5d753b19
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5d753b19
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5d753b19
 Final Fantasy III (Video Game) / int_5e260ea6
type
Conveniently an Orphan
 Final Fantasy III (Video Game) / int_5e260ea6
comment
Conveniently an Orphan: The main characters in both versions are orphans. Lampshaded in the DS version as well as explained.
 Final Fantasy III (Video Game) / int_5e260ea6
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5e260ea6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5e260ea6
 Final Fantasy III (Video Game) / int_5fcbbd54
type
TimeStop
 Final Fantasy III (Video Game) / int_5fcbbd54
comment
Time Stop: A key part of the remake's revamped backstory: Xande's initial intention with releasing a flood of darkness was to freeze time in a desperate bid to prevent his death. In the process, he inadvertedly launched what would become the Floating Continent into the sky where it would remain unaffected by the freeze. Meanwhile, Cid's airship - although not stopped entirely - experienced a slow enough passage of time that it arrived at the continent in the "present.
 Final Fantasy III (Video Game) / int_5fcbbd54
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_5fcbbd54
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_5fcbbd54
 Final Fantasy III (Video Game) / int_64fa0ea8
type
Random Encounters
 Final Fantasy III (Video Game) / int_64fa0ea8
comment
Finally, the Invincible, an absolute behemoth which is too big to land and instead drops a ladder for the party to climb on and off. It contains an entire town inside, with a free inn, shops for weapons, armor, magic and items, and a Fat Chocobo. It's also armed with cannons, which open fire whenever you face a Random Encounters while riding the airship.
 Final Fantasy III (Video Game) / int_64fa0ea8
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_64fa0ea8
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_64fa0ea8
 Final Fantasy III (Video Game) / int_66c725b6
type
Inconsistent Spelling
 Final Fantasy III (Video Game) / int_66c725b6
comment
Inconsistent Spelling: One of the final bosses, Zande (straight romanization) / Xande (official localization).
 Final Fantasy III (Video Game) / int_66c725b6
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_66c725b6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_66c725b6
 Final Fantasy III (Video Game) / int_67f26dcc
type
Planet of Hats
 Final Fantasy III (Video Game) / int_67f26dcc
comment
Planet of Hats: Duster, an optional island village, is populated almost entirely by Bards and Geomancers. The shops sell gear specifically for those two classes. The bards around town will also sing bits of songs about the world's previous catastrophe, the Flood of Light, to provide some backstory. Falgabard is likewise the home of Dark Knights. The nearby waterfall cavern contains an optional boss who will grant a powerful katana if defeated.
 Final Fantasy III (Video Game) / int_67f26dcc
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_67f26dcc
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_67f26dcc
 Final Fantasy III (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Final Fantasy III (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: In the Famicom version, you name all four of the characters. Sometimes those four names appear in list form when a character is addressing everybody in the group; other times, only the character currently being used as your sprite is addressed. However, since you can use the Select key to rotate which of the four is your sprite, this can (depending on the translation) make some follow-up conversations a bit jarring.
 Final Fantasy III (Video Game) / int_68913e61
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_68913e61
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_68913e61
 Final Fantasy III (Video Game) / int_69c32caa
type
Unscaled Merfolk
 Final Fantasy III (Video Game) / int_69c32caa
comment
Unscaled Merfolk: Kraken has tentacles for a lower half.
 Final Fantasy III (Video Game) / int_69c32caa
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_69c32caa
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_69c32caa
 Final Fantasy III (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Final Fantasy III (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Geomancers with bells and Scholars with books.
 Final Fantasy III (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_6a2ae11f
 Final Fantasy III (Video Game) / int_6c00ba30
type
Musical Assassin
 Final Fantasy III (Video Game) / int_6c00ba30
comment
Musical Assassin: The Bard class uses harps as weapons.
 Final Fantasy III (Video Game) / int_6c00ba30
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_6c00ba30
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_6c00ba30
 Final Fantasy III (Video Game) / int_6cf2293a
type
All in a Row
 Final Fantasy III (Video Game) / int_6cf2293a
comment
All in a Row: More like Both in a Row, as guests will follow your party leader perfectly.
 Final Fantasy III (Video Game) / int_6cf2293a
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_6cf2293a
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_6cf2293a
 Final Fantasy III (Video Game) / int_6dc10d3a
type
Ultimate Blacksmith
 Final Fantasy III (Video Game) / int_6dc10d3a
comment
Ultimate Blacksmith: The aptly named "Legendary Smith" shows up in the DS remake.
 Final Fantasy III (Video Game) / int_6dc10d3a
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_6dc10d3a
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_6dc10d3a
 Final Fantasy III (Video Game) / int_6e1e24a
type
Balance Buff
 Final Fantasy III (Video Game) / int_6e1e24a
comment
Balance Buff: Another plus is that they made mages truly dangerous, probably moreso than in any other FF game past or present: In I, they were limited to only a few castings (there was no way to restore MP apart from Trauma Inns), and in II they were only useful for their Death spells, and were only there to haste and heal while other party members attacked bosses...who were immune to Death spells. In this game, mages can adapt to whatever situation the game throws at them. Useful status ailments like Shade (paralyzes), Blind, Sleep, and Break 2 (petrifies) are all included. They also have access to the now-familiar Meteo, Holy, Bio, Quake, Aero, and the almighty Summons: Franchise staples such as Bahamut, Leviathan, Titan, Ifrit, Ramuh, Shiva, and Odin all make their debut as summons here. The remakes buff just about every non-Sage/Ninja job, while nerfing those two jobs. As a result, jobs no longer follow a Sorting Algorithm of Weapon Effectiveness they had in the NES version. The Pixel Remaster inherits the mechanics that improved those jobs, although not the expanded armor/weapon pools.
 Final Fantasy III (Video Game) / int_6e1e24a
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_6e1e24a
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_6e1e24a
 Final Fantasy III (Video Game) / int_6ef6417b
type
Disney Death
 Final Fantasy III (Video Game) / int_6ef6417b
comment
Disney Death: Desch jumps into the Tower of Owen's furnace. No One Could Survive That!... But when Doga is looking for people to help the Light Warriors at the end, he pops up without a scratch, and in fact quite surprised that anyone would think he'd been in mortal danger. It just took him that long to fix it.
 Final Fantasy III (Video Game) / int_6ef6417b
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_6ef6417b
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_6ef6417b
 Final Fantasy III (Video Game) / int_71bd555a
type
Plotline Death
 Final Fantasy III (Video Game) / int_71bd555a
comment
Plotline Death: Several of the additional party members, although only a few (Aria, Doga, and Unei) stay dead.
 Final Fantasy III (Video Game) / int_71bd555a
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_71bd555a
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_71bd555a
 Final Fantasy III (Video Game) / int_723606c4
type
Adaptational Early Appearance
 Final Fantasy III (Video Game) / int_723606c4
comment
Adaptational Early Appearance: In the 3D remake, Unei makes an appearance while the party are unconscious to give them advice on where to go next.
 Final Fantasy III (Video Game) / int_723606c4
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_723606c4
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_723606c4
 Final Fantasy III (Video Game) / int_72586221
type
Get on the Boat
 Final Fantasy III (Video Game) / int_72586221
comment
Get on the Boat: Viking's Cove. The Vikings give the party their prized ship in gratitude for calming the Nepto Dragon, which opens up most of the Floating Continent.
 Final Fantasy III (Video Game) / int_72586221
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_72586221
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_72586221
 Final Fantasy III (Video Game) / int_7276d0de
type
Mugging the Monster
 Final Fantasy III (Video Game) / int_7276d0de
comment
Mugging the Monster: The Viking's Provoke ability — particularly effective if the Viking in question dual wields shields.
 Final Fantasy III (Video Game) / int_7276d0de
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7276d0de
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7276d0de
 Final Fantasy III (Video Game) / int_7789df57
type
Healing Shiv
 Final Fantasy III (Video Game) / int_7789df57
comment
Healing Shiv: One of its earliest appearances. Of course, like all other weapons, they can be Dual Wielded.
 Final Fantasy III (Video Game) / int_7789df57
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7789df57
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7789df57
 Final Fantasy III (Video Game) / int_77948f9e
type
Global Airship
 Final Fantasy III (Video Game) / int_77948f9e
comment
Global Airship: Four of them. Three out of the four, however, aren't that good at flying over mountains, which limits exploration a little. And the fourth cannot fly over every mountain, either. Unlike most games in the series, you can still face Random Encounters while in your airship. First, the heroes borrow Cid's unnamed airship, which is only used briefly because they have to ram it into a bolder to clear the path to Cid's hometown. Next, Cid coverts the party's sailing ship Enterprise into an airship, which is unusual in that it can only land in water. The party uses it until it's shot down. The replacement is the Nautilus, which is smaller and faster, and can only land on the ground. It can fly over most mountains and is later upgraded to double as a submarine. You get to keep it for the rest of the game, which is good because it can go places that the final airship can't. Finally, the Invincible, an absolute behemoth which is too big to land and instead drops a ladder for the party to climb on and off. It contains an entire town inside, with a free inn, shops for weapons, armor, magic and items, and a Fat Chocobo. It's also armed with cannons, which open fire whenever you face a Random Encounters while riding the airship.
 Final Fantasy III (Video Game) / int_77948f9e
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_77948f9e
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_77948f9e
 Final Fantasy III (Video Game) / int_779c9d25
type
The Trope without a Title
 Final Fantasy III (Video Game) / int_779c9d25
comment
The DS remake adds a new "???" bonus dungeon, which is a single tiny room with dragons as random encounters, no treasure, and a superboss.
 Final Fantasy III (Video Game) / int_779c9d25
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_779c9d25
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_779c9d25
 Final Fantasy III (Video Game) / int_7836c43
type
Casting a Shadow
 Final Fantasy III (Video Game) / int_7836c43
comment
Casting a Shadow: The Geomancer's Shadowflare and the Dark Knight's Souleater are explicitly dark-based.
 Final Fantasy III (Video Game) / int_7836c43
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7836c43
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7836c43
 Final Fantasy III (Video Game) / int_7913eb6f
type
Healing Hands
 Final Fantasy III (Video Game) / int_7913eb6f
comment
Healing Hands: The White Mage and Devout classes.
 Final Fantasy III (Video Game) / int_7913eb6f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7913eb6f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7913eb6f
 Final Fantasy III (Video Game) / int_7a7d698d
type
Challenge Run
 Final Fantasy III (Video Game) / int_7a7d698d
comment
Challenge Run: The Switch and PS4 versions of the Pixel Remaster, in addition to providing the option to make the game easier by increasing the amount of experience gained, provide an option to make the game harder by having characters gain either half as much experience as usual or no experience at all.
 Final Fantasy III (Video Game) / int_7a7d698d
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7a7d698d
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7a7d698d
 Final Fantasy III (Video Game) / int_7aed96a9
type
White Magic
 Final Fantasy III (Video Game) / int_7aed96a9
comment
White Magic: In addition to the White Mage and Devout, usable by the Ranger, Scholar, and the Dark Knight (Famicom version), and the Knight (DS version).
 Final Fantasy III (Video Game) / int_7aed96a9
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7aed96a9
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7aed96a9
 Final Fantasy III (Video Game) / int_7b4ac30a
type
Status Buff
 Final Fantasy III (Video Game) / int_7b4ac30a
comment
Status Buff: The White Mage, Bard, and Devout classes.
 Final Fantasy III (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7b4ac30a
 Final Fantasy III (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Final Fantasy III (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The dragons in the Crystal Tower.
 Final Fantasy III (Video Game) / int_7b7965dd
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7b7965dd
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7b7965dd
 Final Fantasy III (Video Game) / int_7d561d58
type
Too Awesome to Use
 Final Fantasy III (Video Game) / int_7d561d58
comment
Too Awesome to Use: Ninja Stars. They do a ton of damage, but they're so easy to run through and very expensive to buy. Also Phoenix Downs and Elixirs, as they're rare finds and can't be purchased anywhere in the game. The 3D remake slightly alliviates it via item steals, but those subsequently require a thief.
 Final Fantasy III (Video Game) / int_7d561d58
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_7d561d58
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_7d561d58
 Final Fantasy III (Video Game) / int_80a247a9
type
Breather Episode
 Final Fantasy III (Video Game) / int_80a247a9
comment
Breather Episode: This game brought in some much needed frivolity after Final Fantasy II.
 Final Fantasy III (Video Game) / int_80a247a9
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_80a247a9
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_80a247a9
 Final Fantasy III (Video Game) / int_8183248
type
Never Mess with Granny
 Final Fantasy III (Video Game) / int_8183248
comment
Never Mess with Granny: Unei looks like a sterotypical old lady. Unei also has Holy as her ability as a Guest-Star Party Member and is intimidating to face as a boss.
 Final Fantasy III (Video Game) / int_8183248
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_8183248
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_8183248
 Final Fantasy III (Video Game) / int_85e0cabc
type
Precursor Heroes
 Final Fantasy III (Video Game) / int_85e0cabc
comment
Precursor Heroes: Many years before the main storyline, the Warriors of Darkness were forced to defend their own world from being swallowed by the light.
 Final Fantasy III (Video Game) / int_85e0cabc
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_85e0cabc
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_85e0cabc
 Final Fantasy III (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Final Fantasy III (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Unei's parrot. It shows sapience and is at least 1000 years old, making it an actual character. But after a certain point it just disappears and is never mentioned again. Since it isn't part of Unei's field sprite, it's also hard to tell when it went away. The ending depicts it on Unei's shoulder in the line-up of character portraits, though that also includes dead ones so it doesn't make its current location or state any clearer.
 Final Fantasy III (Video Game) / int_863fa679
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_863fa679
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_863fa679
 Final Fantasy III (Video Game) / int_8765d4f6
type
WeWinBecauseYouDidNot
 Final Fantasy III (Video Game) / int_8765d4f6
comment
We Win Because You Didn't: Subverted. Though Goldor shattered the golden crystal that the Warriors of Light believed to be the Earth Crystal, it was a fake made by Doga to provide him with gold.
 Final Fantasy III (Video Game) / int_8765d4f6
featureApplicability
-0.3
 Final Fantasy III (Video Game) / int_8765d4f6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_8765d4f6
 Final Fantasy III (Video Game) / int_8af721f7
type
Joke Item
 Final Fantasy III (Video Game) / int_8af721f7
comment
Joke Item: The Gold Sword has an attack power of one, making it the weakest weapon in the game, but it can be sold for 10,000 gil, logically enough for a valuable yet soft metal.
 Final Fantasy III (Video Game) / int_8af721f7
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_8af721f7
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_8af721f7
 Final Fantasy III (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Final Fantasy III (Video Game) / int_8f233b1b
comment
The remakes buff just about every non-Sage/Ninja job, while nerfing those two jobs. As a result, jobs no longer follow a Sorting Algorithm of Weapon Effectiveness they had in the NES version. The Pixel Remaster inherits the mechanics that improved those jobs, although not the expanded armor/weapon pools.
 Final Fantasy III (Video Game) / int_8f233b1b
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_8f233b1b
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_8f233b1b
 Final Fantasy III (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Final Fantasy III (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: As much as the darkness that Xande is unleashing is mentioned, the darkness taking on the form of a harbinger of The Void after he dies still comes out of nowhere. The 3D remake alliviates it somewhat by having Doga and Unei suspect that somebody else is acting behind the scenes.
 Final Fantasy III (Video Game) / int_902fa0b4
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_902fa0b4
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_902fa0b4
 Final Fantasy III (Video Game) / int_92dfffae
type
Retraux
 Final Fantasy III (Video Game) / int_92dfffae
comment
Retraux: A few parts of the Pixel Remaster's remix of the main battle theme incorporate chiptune drumbeats from the original Famicom version of the track.
 Final Fantasy III (Video Game) / int_92dfffae
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_92dfffae
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_92dfffae
 Final Fantasy III (Video Game) / int_931fc523
type
Back for the Finale
 Final Fantasy III (Video Game) / int_931fc523
comment
Back for the Finale: At the end of the Crystal Tower, all the temporary follower characters bar the dead Aria (and Gutsco if you count him), along with one of the 4 Fellows, are summoned by Doga to hold the five wyrms at bay while the party fights Xande.
 Final Fantasy III (Video Game) / int_931fc523
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_931fc523
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_931fc523
 Final Fantasy III (Video Game) / int_972aceef
type
Adaptation Displacement
 Final Fantasy III (Video Game) / int_972aceef
comment
Adaptation Displacement: Invoked by Word of God, though subject to a Flip-Flop of God — some materials state the four orphans from Ur are now considered the same characters as the DS heroes. Spin-offs still use the Onion Knight as the game's representative heronote Though Dissidia Final Fantasy 012 has Luneth and Ingus skins as DLC and World of Final Fantasy features Refia as III's representative, and he's mentioned to be one of the four orphans from Ur, even though in appearance and personality he's a distinct character from any of the DS heroes.
 Final Fantasy III (Video Game) / int_972aceef
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_972aceef
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_972aceef
 Final Fantasy III (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Final Fantasy III (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The final series of bosses (and Garuda) due to random turn order. Their offensive power necessitates a party-wide Curaja almost every turn. The Geomancer can behave like this, particularly at lower job levels when their most powerful abilities are less likely to occur. This intersects with Magikarp Power, as the odds swing heavily in the player's favor after enough work in the class. The Evoker's summon magic is effectively this, as which effect they get is completely random.
 Final Fantasy III (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_98b1dc8f
 Final Fantasy III (Video Game) / int_9b0b8109
type
Floating Continent
 Final Fantasy III (Video Game) / int_9b0b8109
comment
Floating Continent: Unusually, that's where the game actually starts. It was split off from the surface world as a result of Xande's activities.
 Final Fantasy III (Video Game) / int_9b0b8109
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_9b0b8109
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_9b0b8109
 Final Fantasy III (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Final Fantasy III (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Some of the jobs qualify. Special mention goes to the Scholar which can use Item Lore/Alchemy to double the effectiveness of attack items, but as a trade off requires those attack items to begin with and has possibly the worst vitality stat in the gamenote Vitality determines how much character HP increases on level ups; Thus, using a Scholar for too long will practically guarantee that that character becomes a Squishy Wizard.
 Final Fantasy III (Video Game) / int_9b9397bb
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_9b9397bb
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_9b9397bb
 Final Fantasy III (Video Game) / int_9ce6492a
type
Taking the Bullet
 Final Fantasy III (Video Game) / int_9ce6492a
comment
Taking the Bullet: The Knight class, introducing the series staple Cover / Defend command. Aria does this in the storyline before the fight with the Water Temple guardian, taking an arrow meant for the heroes.
 Final Fantasy III (Video Game) / int_9ce6492a
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_9ce6492a
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_9ce6492a
 Final Fantasy III (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 Final Fantasy III (Video Game) / int_9d1cc720
comment
The Cloud of Darkness has zebra stripes and Barbie Doll Anatomy. The Amano art gave her a cape and not much else (which was lampshaded in Dissidia Final Fantasy).
 Final Fantasy III (Video Game) / int_9d1cc720
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_9d1cc720
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_9d1cc720
 Final Fantasy III (Video Game) / int_9f6fb586
type
Leitmotif
 Final Fantasy III (Video Game) / int_9f6fb586
comment
Leitmotif: Several: Aria Bennett has "Priestess Aria" or "Aria, Maiden of Water", the first leitmotif in the series to be associated with a specific character. Doga and Unei share one that has several names: "Let Me Know The Truth", "Doga and Unei's Mansion" or simply "Doga and Unei". One four-man group has one, called simply "The Four Old Men."
 Final Fantasy III (Video Game) / int_9f6fb586
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_9f6fb586
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_9f6fb586
 Final Fantasy III (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Final Fantasy III (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: Although the Summoner class is mostly a straight upgrade over the unreliable Evoker, both Ifrit and Odin's Evoker abilities are more useful than their Summoner counterparts. Evoked Ifrit has a 50% chance to heal the party, which can help during long dungeon treks, while Summoned Ifrit is already outclassed by other summons by the time you get the class. Evoked Odin either casts Reflect on the entire party or deals damage to one target, both options more beneficial than his notoriously unreliable One-Hit Kill Zantetsuken from being Summoned. These still aren't good reasons to use the Evoker, but in the remakes, the Sage was nerfed to use the Evoker abilities, and these two occupy spell tiers where the others are conditionally useful at best, offering a way to conserve spell points in more important tiers.
 Final Fantasy III (Video Game) / int_a0f61fe2
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_a0f61fe2
 Final Fantasy III (Video Game) / int_a121abc7
type
Respawning Enemies
 Final Fantasy III (Video Game) / int_a121abc7
comment
Respawning Enemies: The splitting enemies, spawning by being hit by melee attacks. The splitting enemies use up half their remaining HP when they split, however, so in the original you can split them enough to wipe them out with a magic attack.
 Final Fantasy III (Video Game) / int_a121abc7
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_a121abc7
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_a121abc7
 Final Fantasy III (Video Game) / int_a122bf2f
type
Blind Seer
 Final Fantasy III (Video Game) / int_a122bf2f
comment
Blind Seer: The Gulgans appear to be an entire race of these.
 Final Fantasy III (Video Game) / int_a122bf2f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_a122bf2f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_a122bf2f
 Final Fantasy III (Video Game) / int_a284511d
type
Balance Between Good and Evil
 Final Fantasy III (Video Game) / int_a284511d
comment
Balance Between Good and Evil: Light and Darkness variation; the game is clear that an excess of either is dangerous, and in the past, the Warriors of Darkness had to save the world from a flood of light.
 Final Fantasy III (Video Game) / int_a284511d
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_a284511d
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_a284511d
 Final Fantasy III (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Final Fantasy III (Video Game) / int_a5e02e9e
comment
In the Famicom version, the Onion Knight is the starting class and not very good, but can use some endgame equipment and gets insane stat growths past Level 90 in all versions.
 Final Fantasy III (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_a5e02e9e
 Final Fantasy III (Video Game) / int_a7bb930
type
Prestige Class
 Final Fantasy III (Video Game) / int_a7bb930
comment
Prestige Class: In the Famicom version, some of the classes introduced by later Crystals are upgraded versions of earlier classes, and for the most part are better in every way. The Ninja (ultimate physical class) and Sage (ultimate magic class) are not only the best classes, but pretty much impossible to win without. (The DS version rebalances all of the classes to make them more even.)
 Final Fantasy III (Video Game) / int_a7bb930
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_a7bb930
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_a7bb930
 Final Fantasy III (Video Game) / int_a9de87d2
type
Crouching Moron, Hidden Badass
 Final Fantasy III (Video Game) / int_a9de87d2
comment
Crouching Moron, Hidden Badass: The Onion Knight class (but not the corresponding Freelancer class), due to Magikarp Power.
 Final Fantasy III (Video Game) / int_a9de87d2
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_a9de87d2
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_a9de87d2
 Final Fantasy III (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Final Fantasy III (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: It's a Final Fantasy game, of course this is in here. The specialty of Black Mages, Red Mages, Evokers, Summoners, and Sages.
 Final Fantasy III (Video Game) / int_abfb19ba
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_abfb19ba
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_abfb19ba
 Final Fantasy III (Video Game) / int_ac8999e9
type
KungFuFighting
 Final Fantasy III (Video Game) / int_ac8999e9
comment
Kung Fu Fighting: The Monk and Black Belt classes, after a certain point, become very powerful when fighting barehanded.
 Final Fantasy III (Video Game) / int_ac8999e9
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ac8999e9
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ac8999e9
 Final Fantasy III (Video Game) / int_affbcbb
type
Cool Helmet
 Final Fantasy III (Video Game) / int_affbcbb
comment
Cool Helmet: Worn by the Knight, Dragoon, Viking, and Dark Knight classes.
 Final Fantasy III (Video Game) / int_affbcbb
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_affbcbb
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_affbcbb
 Final Fantasy III (Video Game) / int_b465f5e5
type
Level-Map Display
 Final Fantasy III (Video Game) / int_b465f5e5
comment
Level-Map Display: The Sight spell displays a map. Gnomish bread has the same effect.
 Final Fantasy III (Video Game) / int_b465f5e5
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b465f5e5
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b465f5e5
 Final Fantasy III (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Final Fantasy III (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: The Famicom version has shades of this. If you can make your way through Checkpoint Starvation, Goddamn Bats, and Wolfpack Bosses in Mooks Clothing without bleeding your mages dry, the bosses have HP you can shear off in five turns. Contrast the 3D versions, where bosses act twice a turn and have their HP multiplied by ten.
 Final Fantasy III (Video Game) / int_b4696bc
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b4696bc
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b4696bc
 Final Fantasy III (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Final Fantasy III (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: The DS remake lets you zoom-in using L/R, with spots hiding objects giving off a yellow-gold sparkle.
 Final Fantasy III (Video Game) / int_b6d0d282
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b6d0d282
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b6d0d282
 Final Fantasy III (Video Game) / int_b73379e4
type
Double-Edged Buff
 Final Fantasy III (Video Game) / int_b73379e4
comment
Double-Edged Buff: The Warrior Job can use the Advance command to raise their strength and reduce their defense. Both effects scale with the job level.
 Final Fantasy III (Video Game) / int_b73379e4
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b73379e4
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b73379e4
 Final Fantasy III (Video Game) / int_b7371b70
type
Mechanically Unusual Class
 Final Fantasy III (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: Certain jobs function differently, either from the other jobs in the game or from other portrayals in the series: The effects of the Geomancer job's command depend on the environment of the fight. The Evoker job gives each form of Summon magic a White and a Black Magic effect. Using the job effectively requires luck and knowing which summons are worth gambling on to begin with. The 3D remake makes the bard into one, as each of the Bard's harps results in the Sing command having a different effect. Considering the Bard can heal or buff the entire party with a guarentee of it happening at the start of the turn via Sing, they'll spend be switching weapons mid-fight in a single fight than every other job probably will for the rest of the game.
 Final Fantasy III (Video Game) / int_b7371b70
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b7371b70
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b7371b70
 Final Fantasy III (Video Game) / int_b7920c43
type
Lost in Translation
 Final Fantasy III (Video Game) / int_b7920c43
comment
Lost in Translation: Western players are very unlikely to fall for the Red Herring of the Gold Crystal; after all, even though gold is an element, it isn't a classical element. In the Chinese system, however, Gold—or more broadly "Metal"—is one of their classical Natural, so a player might be excused if they believe one of the elemental crystals was just destroyed. They might also expect there to be a Wood Crystal in the game somewhere.
 Final Fantasy III (Video Game) / int_b7920c43
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b7920c43
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b7920c43
 Final Fantasy III (Video Game) / int_b9085a47
type
Summon Magic
 Final Fantasy III (Video Game) / int_b9085a47
comment
Summon Magic: The first appearance in the series, used by the Evoker, Summoner, and Sage. Also the only time summons had 3 different effects, depending on what class summoned them.
 Final Fantasy III (Video Game) / int_b9085a47
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b9085a47
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b9085a47
 Final Fantasy III (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Final Fantasy III (Video Game) / int_b915b765
comment
Boss-Altering Consequence: You can choose to fight the Cloud of Darkness after losing the first battle, but doing so would be near impossible as the Cloud of Darkness would have a high defense and a powerful Particle Beam. If the player instead defeats the four Guardians of Darkness, it will free the Warriors of Darkness and weaken the Cloud of Darkness.
 Final Fantasy III (Video Game) / int_b915b765
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b915b765
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b915b765
 Final Fantasy III (Video Game) / int_b9d37668
type
Gendered Outfit
 Final Fantasy III (Video Game) / int_b9d37668
comment
Gendered Outfit: Refia's Job outfits are sometimes at-odds with the three boys of the group, such as the Thief,◊ Summoner,◊ and Ninja.◊ It's not hard to pick her out of the line-up. Arc's outfit as Devout◊ subverts this somewhat.
 Final Fantasy III (Video Game) / int_b9d37668
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_b9d37668
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_b9d37668
 Final Fantasy III (Video Game) / int_bb660963
type
Color-Coded Characters
 Final Fantasy III (Video Game) / int_bb660963
comment
In the remake, the main characters' color associations are in a reverse order from the Famicom versionnote Ingus: Red, Refia: Blue, Arc: Green, Luneth is the only one to break the pattern, although the second red Onion Knight had a purple-tint on the overworld..
 Final Fantasy III (Video Game) / int_bb660963
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_bb660963
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_bb660963
 Final Fantasy III (Video Game) / int_bc0ad0c0
type
Money Spider
 Final Fantasy III (Video Game) / int_bc0ad0c0
comment
Money Spider: Most obvious when you go into Goldor's castle. As his Meaningful Name suggests, everything there, including the minions, are made of gold for you to harvest.
 Final Fantasy III (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_bc0ad0c0
 Final Fantasy III (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Final Fantasy III (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The game has the Crystal Tower and the World of Darkness dungeon crawl. After the battle with Xande, you have a Hopeless Boss Fight with the Cloud of Darkness, followed by four more battles with the Guardians of the Dark Crystals, and finally the rematch battle with the Cloud of Darkness. As this is Final Fantasy III, you have to beat all these bosses with no opportunities to save between them.
 Final Fantasy III (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_bc0f0e23
 Final Fantasy III (Video Game) / int_bd0415e2
type
Healing Spring
 Final Fantasy III (Video Game) / int_bd0415e2
comment
Healing Spring: The first appearance in the series. There's one that heals hit points and magic, one that revives KO'ed characters, and one that heals status effects.
 Final Fantasy III (Video Game) / int_bd0415e2
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_bd0415e2
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_bd0415e2
 Final Fantasy III (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Final Fantasy III (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Trying to cross the swamp in front of Goldor Manor without the Levigrass Shoes causes your entire party to sink into the swamp. Also, trying to pass the statues without all of the Fangs towards the end of the game will result in the party instantly dying from touching a magical barrier the statues keep in place.
 Final Fantasy III (Video Game) / int_c03fec8b
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c03fec8b
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c03fec8b
 Final Fantasy III (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Final Fantasy III (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: Bahamut falls easily to a Dragoon dual-wielding Gungnirs.
 Final Fantasy III (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c09dbbbb
 Final Fantasy III (Video Game) / int_c0f7ded3
type
Mortality Ensues
 Final Fantasy III (Video Game) / int_c0f7ded3
comment
Mortality Ensues: The great sage Noah awards each of his three students with a gift; Doga is bestowed with great magical power while Unei is given control over the world of dreams while she slept, and both go on to become renowned sages in their own right. Xande? He receives the "gift" of mortality. He doesn't take well to this snubbing.
 Final Fantasy III (Video Game) / int_c0f7ded3
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c0f7ded3
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c0f7ded3
 Final Fantasy III (Video Game) / int_c2299d6e
type
Cutting the Knot
 Final Fantasy III (Video Game) / int_c2299d6e
comment
Cutting the Knot: The sorcerer Hein is a trick boss whose elemental weakness changes every three rounds. The developers intended for the player to use a Scholar along with a couple black magic-users, so they could determine his weaknesses as they changed and use the appropriate magic. However it's even easier to just change everyone into a fighting class and pummel him until he stops moving.
 Final Fantasy III (Video Game) / int_c2299d6e
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c2299d6e
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c2299d6e
 Final Fantasy III (Video Game) / int_c313d43a
type
True Companions
 Final Fantasy III (Video Game) / int_c313d43a
comment
The most obvious change are the main characters, who received unique designs, personalities and a close bond with one of the companions each. Due to the cutscenes getting scaled back during development however, this is most visible during the opening hours of the game and the occasional skit, with the rest of the changes being due to assigning a character as the focus of a particular sequence.
 Final Fantasy III (Video Game) / int_c313d43a
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c313d43a
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c313d43a
 Final Fantasy III (Video Game) / int_c3286c8f
type
Affirmative Action Girl
 Final Fantasy III (Video Game) / int_c3286c8f
comment
Affirmative Action Girl: Refia was the only one of the original Onion Knights to be given a gender change along with a name and personality. In the official manga for the original game, there was a female Warrior of the Wind named Melfi.
 Final Fantasy III (Video Game) / int_c3286c8f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c3286c8f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c3286c8f
 Final Fantasy III (Video Game) / int_c5f23623
type
Broken Bridge
 Final Fantasy III (Video Game) / int_c5f23623
comment
Broken Bridge: The game is just a string of Broken Bridges. First, you need to turn the people back from ghosts to break a large rock. Then you need to Get on the Boat and beat Nepto. Then you need to destroy the whirlpool. After that, you need to get the horns back from Gutsco. Followed by getting locked up in prison by Hein. And then you need to lower the water level. After that, you need to unchain the ship. But to do that, you need the Levigrass Shoes. Then your airship gets shot down and you're stuck in a Civil War. Then you need to wake up Unei. Then when she gives you the Invincible, you need to get the last Fang. Then you need the Eureka and Syrcus keys... And then finally you can get to The Very Definitely Final Dungeon.
 Final Fantasy III (Video Game) / int_c5f23623
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c5f23623
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c5f23623
 Final Fantasy III (Video Game) / int_c978d895
type
Canon Name
 Final Fantasy III (Video Game) / int_c978d895
comment
Canon Name: The manga adaption names the quartet Muuchi, Doug, J. Bowie, and Melfi. The DS remake names them Luneth, Arc, Refia, and Ingus.
 Final Fantasy III (Video Game) / int_c978d895
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_c978d895
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_c978d895
 Final Fantasy III (Video Game) / int_ca04edd6
type
Charles Atlas Superpower
 Final Fantasy III (Video Game) / int_ca04edd6
comment
Charles Atlas Superpower: The Monk and Black Belt class rely on muscle power, and with the former you're better served to leave them unarmed.
 Final Fantasy III (Video Game) / int_ca04edd6
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ca04edd6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ca04edd6
 Final Fantasy III (Video Game) / int_cb11543c
type
Cosmic Horror Reveal
 Final Fantasy III (Video Game) / int_cb11543c
comment
Cosmic Horror Reveal: Most of the game simply has the party fighting off monsters sent by a vaguely-alluded-to evil mage to corrupt the crystals. Then Xande's doings bring the Cloud of Darkness around and the stakes get much higher.
 Final Fantasy III (Video Game) / int_cb11543c
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_cb11543c
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_cb11543c
 Final Fantasy III (Video Game) / int_cc7fae30
type
Outside-Context Problem
 Final Fantasy III (Video Game) / int_cc7fae30
comment
Outside-Context Problem: The Cloud of Darkness is completely unknown until she manifests, but apparently was manipulating Xande all along.
 Final Fantasy III (Video Game) / int_cc7fae30
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_cc7fae30
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_cc7fae30
 Final Fantasy III (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Final Fantasy III (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The final room of the Crystal Tower has no music, no enemies, statues of dragons, and a mirror. Yeah, not foreboding at all!
 Final Fantasy III (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_cdfe12c3
 Final Fantasy III (Video Game) / int_ce6555f0
type
Lighter and Softer
 Final Fantasy III (Video Game) / int_ce6555f0
comment
Lighter and Softer: It's not as dark and grim as its predecessor or its successor, but it does have its share of sad and serious moments.
 Final Fantasy III (Video Game) / int_ce6555f0
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ce6555f0
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ce6555f0
 Final Fantasy III (Video Game) / int_d001c42c
type
Anti-Villain
 Final Fantasy III (Video Game) / int_d001c42c
comment
Anti-Villain: Xande, in theory. He only wants the timer on his life removed after his master stripped him of his immortality after mastering magic. That said, he spends what little screen time he has acting like a pretty standard Evil Sorceror.
 Final Fantasy III (Video Game) / int_d001c42c
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_d001c42c
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_d001c42c
 Final Fantasy III (Video Game) / int_d148b019
type
Mundane Made Awesome
 Final Fantasy III (Video Game) / int_d148b019
comment
Mundane Made Awesome: Defied. Xande seems to disagree that mortality is more awesome than magical omnipotence or ownership of a dream realm.
 Final Fantasy III (Video Game) / int_d148b019
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_d148b019
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_d148b019
 Final Fantasy III (Video Game) / int_d2b59903
type
Cool Old Lady
 Final Fantasy III (Video Game) / int_d2b59903
comment
Cool Old Lady: Unei doesn't even let the party suggest she's too frail to come along and thinks nothing of blasting apart giant adamantine boulders. With her mind. And antimatter.
 Final Fantasy III (Video Game) / int_d2b59903
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_d2b59903
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_d2b59903
 Final Fantasy III (Video Game) / int_d366883d
type
Mortality Phobia
 Final Fantasy III (Video Game) / int_d366883d
comment
Mortality Phobia: The villain Xande's motivation is this. He wants to freeze the world into eternal darkness and stop time in order to prevent his death and mortality. This is because, in his Back Story, he was a pupil of the Magus Noah. His other two pupils were given the gift of great magical power, but Xande was instead given the "gift" of mortality. This was an honest gesture, but it caused him to go over the edge.
 Final Fantasy III (Video Game) / int_d366883d
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_d366883d
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_d366883d
 Final Fantasy III (Video Game) / int_d635e82c
type
Highly-Visible Ninja
 Final Fantasy III (Video Game) / int_d635e82c
comment
Highly-Visible Ninja: The red-clad Ninja class returns to the series.
 Final Fantasy III (Video Game) / int_d635e82c
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_d635e82c
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_d635e82c
 Final Fantasy III (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Final Fantasy III (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Pixel Remaster provides a few: Unlike the Famicom or DS versions, there is no penalty or requirement for switching jobs. From Amur onwards, Phoenix Downs can be purchased, meaning they are no longer finitenote While the DS remake, item multiplication glitch notwithstanding, does have enemies holding Phoenix Downs, those require a thief to steal them and is generally more busywork than simply buying them. There is an autosave which kicks in prior to fighting a boss and loads back right before it, cutting down on the Checkpoint Starvation. Meanwhile, the DS remake automatically heals the party after a boss fight, which is a blessing during the final gauntlet in the World of Darkness. While the Pixel Remaster does not do this directly, interacting with a crystal will restore your party to full health, including the Dark Crystals in the aforementioned gauntlet.. The PSP versions onward, including the Pixel Remaster also add an autobattle feature which repeats the last action taken, making it ideal for grinding levels and job levels. Arrows in the Pixel Remaster function like equipment instead of consumables, and do not deplete when used. The 3D remake and the Pixel Remaster both remove the "backfire" mechanic from the Geomancer, which is partially why they are so powerful. The PR also removed the Dark Knight's self-hurt mechanic for their ability. The Pixel Remaster adds mini-maps and item collection tracking, which makes navigating the areas and collecting everything from them much easier than it would be without them. Unlike the previous two titles, magic can be freely equipped and exchanged among party-members. Where in the past removing a spell would permanently lose it unless bought again, here when a spell is removed it is turned back into a consumable and sent to your inventory. It is not possible to sell any Mini or Toad spells as they are needed to progress the story.
 Final Fantasy III (Video Game) / int_d6f284a3
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_d6f284a3
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_d6f284a3
 Final Fantasy III (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Final Fantasy III (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The "Four Old Men" who believe that they are the true Warriors of Light. One of them is even referred to as "Gramps" by everyone who speaks to him, including the other three.
 Final Fantasy III (Video Game) / int_d7b34c31
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_d7b34c31
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_d7b34c31
 Final Fantasy III (Video Game) / int_da92a6d9
type
Item Amplifier
 Final Fantasy III (Video Game) / int_da92a6d9
comment
With clever item use, Scholars can also do this with their doubled effectiveness with items. It is quite expensive and time-consuming to sustain, though.
 Final Fantasy III (Video Game) / int_da92a6d9
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_da92a6d9
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_da92a6d9
 Final Fantasy III (Video Game) / int_dbc1f807
type
Job System
 Final Fantasy III (Video Game) / int_dbc1f807
comment
Job System: While Final Fantasy lets you choose your jobs at the beginning of the game, this game codifies the job changing system used in later Final Fantasy games.
 Final Fantasy III (Video Game) / int_dbc1f807
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_dbc1f807
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_dbc1f807
 Final Fantasy III (Video Game) / int_dc057cf3
type
Adaptation Name Change
 Final Fantasy III (Video Game) / int_dc057cf3
comment
In the official manga for the original game, there was a female Warrior of the Wind named Melfi.
 Final Fantasy III (Video Game) / int_dc057cf3
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_dc057cf3
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_dc057cf3
 Final Fantasy III (Video Game) / int_dc579c91
type
Contrived Coincidence
 Final Fantasy III (Video Game) / int_dc579c91
comment
Contrived Coincidence: It just so happens that a guy who fell down a hole one day, his best friend in town, a girl they meet on a ship, and a guard who greets them at a gate are all the chosen ones. And they're all orphans. As Luneth speculates, this isn't as much of a coincidence as it seems. This is particularly notable in Refia and Ingus' cases as they just so happen to be away from their respective town/castle right when the curse that turns everyone into ghosts hits.
 Final Fantasy III (Video Game) / int_dc579c91
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_dc579c91
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_dc579c91
 Final Fantasy III (Video Game) / int_dd3272bb
type
What Kind of Lame Power Is Heart, Anyway?
 Final Fantasy III (Video Game) / int_dd3272bb
comment
What Kind of Lame Power Is Heart, Anyway?: Xande got the gift of mortality from his master, the Great Magus Noah. Thus, he became frightened of dying and unleashed the Cloud of Darkness on the world. Notably, Doga and Unei, who got ultimate magical power and power over dreams respectively, point out that their gift pales in comparison to Xande's gift of mortality. Given the fact that you have to fight and kill both of them, but they both continue to live afterwards, for a specific definition of living, implies that they may be on to something.
 Final Fantasy III (Video Game) / int_dd3272bb
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_dd3272bb
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_dd3272bb
 Final Fantasy III (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Final Fantasy III (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: The Thief, Ranger, and Ninja classes can use these.
 Final Fantasy III (Video Game) / int_ddc15c81
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ddc15c81
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ddc15c81
 Final Fantasy III (Video Game) / int_df1793de
type
Updated Re-release
 Final Fantasy III (Video Game) / int_df1793de
comment
Updated Re-release: The first version to be released outside of Japan.
 Final Fantasy III (Video Game) / int_df1793de
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_df1793de
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_df1793de
 Final Fantasy III (Video Game) / int_e0606d52
type
Optional Boss
 Final Fantasy III (Video Game) / int_e0606d52
comment
Optional Boss: This game was the first in the series to have optional-bosses, and they make up a third of the boss bestiary. You can fight Odin, Leviathan, and Bahamut for their respective summons; the six foes in Eureka that guard the best weapons and the final jobs; and four clones of Xande that guard chests in the World of Darkness. The 3D remake adds The Iron Giant.
 Final Fantasy III (Video Game) / int_e0606d52
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e0606d52
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e0606d52
 Final Fantasy III (Video Game) / int_e08fcc99
type
Battle Theme Music
 Final Fantasy III (Video Game) / int_e08fcc99
comment
Battle Theme Music: In addition to the standard and Boss battle themes, The Cloud of Darkness has "Last Battle"/"This Is The Last Battle", the first final boss theme in the seriesnote technically speaking Final Fantasy II's "Battle 3" may have been intended to be one, but it ended up going unused. This how Xande using the standard boss theme averts being a Musical Spoiler.
 Final Fantasy III (Video Game) / int_e08fcc99
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e08fcc99
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e08fcc99
 Final Fantasy III (Video Game) / int_e2de05e8
type
Throw the Book at Them
 Final Fantasy III (Video Game) / int_e2de05e8
comment
Throw the Book at Them: This is the only weapon available to the Scholar class. The first ones you get somehow come in Fire, Ice, Lightning flavors.
 Final Fantasy III (Video Game) / int_e2de05e8
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e2de05e8
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e2de05e8
 Final Fantasy III (Video Game) / int_e3ab9e00
type
Turns Red
 Final Fantasy III (Video Game) / int_e3ab9e00
comment
Turns Red: Like in other Final Fantasy games, bosses in the 3D remake will subtly switch their tactics as they take damage, usually using attacks that they would've used more rarely, if at all, previously. The most standout example is probably the Cloud of Darkness, who goes from never using Particle Beam at the start of the final battle to exclusively using it by the end.
 Final Fantasy III (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e3ab9e00
 Final Fantasy III (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Final Fantasy III (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Only in the Famicom version.
 Final Fantasy III (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e3f34fb4
 Final Fantasy III (Video Game) / int_e42c07e6
type
Holy Hand Grenade
 Final Fantasy III (Video Game) / int_e42c07e6
comment
Holy Hand Grenade: Holy, an offensive White Magic under the level so high, it's exclusive to the Devout class.
 Final Fantasy III (Video Game) / int_e42c07e6
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e42c07e6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e42c07e6
 Final Fantasy III (Video Game) / int_e4965307
type
Composite Character
 Final Fantasy III (Video Game) / int_e4965307
comment
Arc and Ingus are a combination of their respective Onion Knights and NPCs in the places where they join the party: Arc inherits his fear of ghosts from the man outside of Kazus while Ingus is based on a soldier who escaped the Djinn's curse by being away at the time.
 Final Fantasy III (Video Game) / int_e4965307
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e4965307
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e4965307
 Final Fantasy III (Video Game) / int_e4e86215
type
Fake Difficulty
 Final Fantasy III (Video Game) / int_e4e86215
comment
Fake Difficulty: Pseudo-random turn order. You're not likely to get enough Agility to make a difference on more than one party member, and the bosses where it really counts are pretty much all over the place on their attack order. The end game gauntlet has this is spades. Zero save-points anywhere once you enter the Very Definitely Final Dungeon? Check. All the mooks are Boss in Mook Clothing? Check. Actual bosses having 99,999 HP? Check. The Final Boss having a Total Party Kill attack that requires you to have an obscure piece of equipment only gotten from fighting four optional bosses in the area? Check. The optional bosses getting three hard-hitting attacks per turn? Check... The list goes on and on. Have fun reclimbing the lengthy final dungeon every time you die.
 Final Fantasy III (Video Game) / int_e4e86215
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e4e86215
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e4e86215
 Final Fantasy III (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Final Fantasy III (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The Sage and Ninja classes in the original. They're better balanced in the remakes.
 Final Fantasy III (Video Game) / int_e5066b68
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e5066b68
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e5066b68
 Final Fantasy III (Video Game) / int_e543a655
type
Light Is Not Good
 Final Fantasy III (Video Game) / int_e543a655
comment
Light Is Not Good: Books in Saronia and a couple of bards in Duster will offer details about the previous "Flood of Light" cataclysm. This entity that the Warriors of the Dark had to fight, comprised of the excess light when the Ancients shifted the balance in light's favor as Xande does with the darkness, was a pure evil being no different from the Cloud of Darkness whose sole objective was to destroy both worlds.
 Final Fantasy III (Video Game) / int_e543a655
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e543a655
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e543a655
 Final Fantasy III (Video Game) / int_e5448c9
type
Pimped-Out Dress
 Final Fantasy III (Video Game) / int_e5448c9
comment
Pimped-Out Dress: Quite a few of the class outfits qualify. Refia's Summoner outfit is the most stand-out example and it's one of the most elaborate job costumes in the game.
 Final Fantasy III (Video Game) / int_e5448c9
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e5448c9
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e5448c9
 Final Fantasy III (Video Game) / int_e5455dac
type
Mana
 Final Fantasy III (Video Game) / int_e5455dac
comment
Another plus is that they made mages truly dangerous, probably moreso than in any other FF game past or present: In I, they were limited to only a few castings (there was no way to restore MP apart from Trauma Inns), and in II they were only useful for their Death spells, and were only there to haste and heal while other party members attacked bosses...who were immune to Death spells. In this game, mages can adapt to whatever situation the game throws at them. Useful status ailments like Shade (paralyzes), Blind, Sleep, and Break 2 (petrifies) are all included. They also have access to the now-familiar Meteo, Holy, Bio, Quake, Aero, and the almighty Summons: Franchise staples such as Bahamut, Leviathan, Titan, Ifrit, Ramuh, Shiva, and Odin all make their debut as summons here.
 Final Fantasy III (Video Game) / int_e5455dac
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e5455dac
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e5455dac
 Final Fantasy III (Video Game) / int_e545e190
type
Nerf
 Final Fantasy III (Video Game) / int_e545e190
comment
Nerf: The Sage and Ninja classes, which were the best classes in the Famicom version, are balanced in respect to the other classes in the DS remake. The Evoker and Summoner are slightly weaker as well note  Their status condition and instant kill attacks went from 100% success to the same as a Black Mage .
 Final Fantasy III (Video Game) / int_e545e190
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_e545e190
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_e545e190
 Final Fantasy III (Video Game) / int_ea2ae106
type
Windmill Crusader
 Final Fantasy III (Video Game) / int_ea2ae106
comment
Windmill Crusader: A bunch of old men in Amur who think they're the real Light Warriors.
 Final Fantasy III (Video Game) / int_ea2ae106
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ea2ae106
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ea2ae106
 Final Fantasy III (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Final Fantasy III (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: This seems to be what Noah, Doga, and Unei feel, as they all considered being able to die a great gift.
 Final Fantasy III (Video Game) / int_ea39d156
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ea39d156
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ea39d156
 Final Fantasy III (Video Game) / int_eaa2b8f8
type
Bewitched Amphibians
 Final Fantasy III (Video Game) / int_eaa2b8f8
comment
Bewitched Amphibians: The status ailment inflicted via the Toad spell. Notable in that a couple of dungeons actually require that your whole party be inflicted with the status in order to pass certain thresholds.
 Final Fantasy III (Video Game) / int_eaa2b8f8
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_eaa2b8f8
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_eaa2b8f8
 Final Fantasy III (Video Game) / int_eb7d0d71
type
Quirky Bard
 Final Fantasy III (Video Game) / int_eb7d0d71
comment
Quirky Bard: The Bard class in the Famicom version. Avoided in the DS version, where it's simply Difficult, but Awesome.
 Final Fantasy III (Video Game) / int_eb7d0d71
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_eb7d0d71
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_eb7d0d71
 Final Fantasy III (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Final Fantasy III (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: Although most players wouldn't waste the chance to explore Eureka in order to collect its powerful equipment, not attempting to explore it can come across as this. It's a late game plot point where Doga and Unei sacrifice their lives in order to give you the key to unlock the path to Eureka in the first place. However, exploring it is completely optional. You can complete the remainder of the game without stepping foot in there, sadly making it so that the duo gave their lives for nothing.
 Final Fantasy III (Video Game) / int_ecb70eb4
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ecb70eb4
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ecb70eb4
 Final Fantasy III (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Final Fantasy III (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: The Warrior, Black Mage, and Thief classes. They each have upgrades as well — Knight, Magus, and Ninja.
 Final Fantasy III (Video Game) / int_edae412c
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_edae412c
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_edae412c
 Final Fantasy III (Video Game) / int_eea93c96
type
Blow You Away
 Final Fantasy III (Video Game) / int_eea93c96
comment
Blow You Away: This is the first FF installment to feature Wind element magic (Aero / Aerora / Aeroga). Strangely, it is classified as White Magic, and Aerora is nowhere to be found.
 Final Fantasy III (Video Game) / int_eea93c96
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_eea93c96
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_eea93c96
 Final Fantasy III (Video Game) / int_f09021fe
type
Check-Point Starvation
 Final Fantasy III (Video Game) / int_f09021fe
comment
The end game gauntlet has this is spades. Zero save-points anywhere once you enter the Very Definitely Final Dungeon? Check. All the mooks are Boss in Mook Clothing? Check. Actual bosses having 99,999 HP? Check. The Final Boss having a Total Party Kill attack that requires you to have an obscure piece of equipment only gotten from fighting four optional bosses in the area? Check. The optional bosses getting three hard-hitting attacks per turn? Check... The list goes on and on. Have fun reclimbing the lengthy final dungeon every time you die.
 Final Fantasy III (Video Game) / int_f09021fe
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_f09021fe
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_f09021fe
 Final Fantasy III (Video Game) / int_f130b56f
type
Backported Development
 Final Fantasy III (Video Game) / int_f130b56f
comment
Backported Development: Although the Pixel Remaster is based on the original 2D version, the Ranger, Scholar, Viking, and Dark Knight jobs use the ability modifications from the 3D remake.
 Final Fantasy III (Video Game) / int_f130b56f
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_f130b56f
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_f130b56f
 Final Fantasy III (Video Game) / int_f2227354
type
Powers as Programs
 Final Fantasy III (Video Game) / int_f2227354
comment
Powers as Programs: The Job System, in its first Final Fantasy appearance. To a lesser extent, the magic system with spells being items that can be equipped / transferred.
 Final Fantasy III (Video Game) / int_f2227354
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_f2227354
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_f2227354
 Final Fantasy III (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy III (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Most notable in the DS version, where only three enemies can be onscreen at once. Most of them are buffed to compensate.
 Final Fantasy III (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_f3cf30d9
 Final Fantasy III (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Final Fantasy III (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The World of Darkness, which infamously comes directly after the Crystal Tower.
 Final Fantasy III (Video Game) / int_f821e963
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_f821e963
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_f821e963
 Final Fantasy III (Video Game) / int_f9339f97
type
The Red Mage
 Final Fantasy III (Video Game) / int_f9339f97
comment
The Red Mage: Downplayed with the White Mage and Devout. While they only use White Magic that is usually for healing, they can learn Aero and Aeroga, two offensive spells that deals Wind-elemental damage at spell levels much lower than Holy. The Red Mage class, of course. The Sage can be considered an upgraded version of the job especially in the Famicom version. The Onion Knight in the DS remake ones-up the Sage by being able to use all levels of Black and White Magic!
 Final Fantasy III (Video Game) / int_f9339f97
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_f9339f97
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_f9339f97
 Final Fantasy III (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Final Fantasy III (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The Cloud of Darkness will kill most parties in the first round the first time you fight her. Attempting a refight without freeing all four of the Warriors of The Dark will lead to the same result. Bahamut near the beginning. You have to escape, not win, because although he's not dangerous, your party will still be unable to kill him. The Nepto Dragon attacks the party if they try to leave the Vikings Cove area on the Enterprise without pacifying it. Unlike most cases, you don't get to fight it proper, instead it peacefully lets the party leave.
 Final Fantasy III (Video Game) / int_fc07d409
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_fc07d409
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_fc07d409
 Final Fantasy III (Video Game) / int_fc33ff16
type
One-Winged Angel
 Final Fantasy III (Video Game) / int_fc33ff16
comment
One-Winged Angel: No matter how human an enemy looks, they WILL be a monster after the Fight Woosh. The Cloud of Darkness is an inversion, in that she looks more human during the boss fight. This is especially jarring in the case of Doga and Unei, who appear to be helpful, sweet old people... Until their in-fight forms reveal them to be horrifying creatures, regardless of their good character.
 Final Fantasy III (Video Game) / int_fc33ff16
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_fc33ff16
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_fc33ff16
 Final Fantasy III (Video Game) / int_ffb34813
type
Obi-Wan Moment
 Final Fantasy III (Video Game) / int_ffb34813
comment
Obi-Wan Moment: Doga and Unei spend their last moments telling the party to stop Xande and that their spirits will live on. In the 3D version, they also mention the light of each of the heroes. Desch says a final goodbye to the party before sacrificing himself. Unlike Doga and Unei, though, he doesn't actually die.
 Final Fantasy III (Video Game) / int_ffb34813
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_ffb34813
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_ffb34813
 Final Fantasy III (Video Game) / int_name
type
ItemName
 Final Fantasy III (Video Game) / int_name
comment
 Final Fantasy III (Video Game) / int_name
featureApplicability
1.0
 Final Fantasy III (Video Game) / int_name
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Final Fantasy III (Video Game) / int_name
 Final Fantasy III (Video Game) / int_name
itemName
Final Fantasy III (Video Game)

The following is a list of statements referring to the current page from other pages.

 Final Fantasy III (Video Game)
hasFeature
A Taste of Power / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Ability Required to Proceed / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Affirmative Action Girl / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
After Boss Recovery / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
All in a Row / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Almost Dead Guy / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Alternate World Map / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Always Check Behind the Chair / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
An Adventurer Is You / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Ancient Evil / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Angst? What Angst? / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Animal-Eared Headband / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Anime Hair / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Armor of Invincibility / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Assist Character / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Asteroids Monster / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Autobots, Rock Out! / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Back from the Brink / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Balance Between Good and Evil / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Barrier Change Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Battle Ballgown / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Beast Man / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Beef Gate / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Behind the Black / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Better Off Sold / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Bewitched Amphibians / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Bonus Dungeon / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Boss-Altering Consequence / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Boss Bonanza / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Breakout Villain / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Broken Bridge / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Canon Name / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Cap / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Cast from Hit Points / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Cessation of Existence / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Character Select Forcing / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Check-Point Starvation / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Chivalrous Pervert / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Classical Chimera / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Climax Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Cognizant Limbs / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Combat and Support / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Combat Tentacles / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Commonplace Rare / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Conveniently an Orphan / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Cool Airship / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Cool Horse / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Cosmic Keystone / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Counter-Attack / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Curse / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Damage-Sponge Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Dark Is Evil / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Deceased Parents Are the Best / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Degraded Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Difficulty Spike / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Double-Edged Buff / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Dragon Knight / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Dungeon Town / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Early-Bird Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Empty Levels / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Enemy Scan / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Equipment Spoiler / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Escort Mission / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Everything's Better with Sparkles / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Evil Chancellor / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Evil Tower of Ominousness / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Explosive Overclocking / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Extra Turn / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Fake Longevity / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Falling into the Plot / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Faux Symbolism / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Fighting Your Friend / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Final Boss, New Dimension / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Final Boss Preview / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Fission Mailed / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Fist Pump / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Flip-Flop of God / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Floating Continent / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Forced Level-Grinding / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Gendered Outfit / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Generic Doomsday Villain / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Gimmick Level / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Give Me Your Inventory Item / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Global Airship / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Gorgeous Gorgon / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Gratuitous Ninja / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Guest-Star Party Member / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Healer Signs On Early / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Healing Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Healing Shiv / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Hellhound / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
High-Altitude Battle / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Horny Vikings / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
I Am Legion / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Immortals Fear Death / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Improbable Age / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
It Began with a Twist of Fate / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Item Amplifier / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Item Caddy / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
It's All Upstairs From Here / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Japanese Video Games / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Just a Kid / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Kamehame Hadoken / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Killer App / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Kraken and Leviathan / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Lag Cancel / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Last Lousy Point / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Lethal Joke Character / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Lethal Lava Land / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Level-Map Display / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Light/Darkness Juxtaposition / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Light Is Good / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Living Forever Is Awesome / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Locked Door / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Lord British Postulate / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Low-Level Advantage / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Macro Zone / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Magic Music / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Maou the Demon King / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Marathon Level / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Master of All / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Master of None / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Master of Unlocking / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Medusa / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Meteor-Summoning Attack / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Mortality Ensues / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Mortality Phobia / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Ninja Brat / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
No Biological Sex / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
No Bulk Discounts / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
No Cure for Evil / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Noob Cave / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Nostalgia Level / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Not So Weak / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Not Worth Killing / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
One Stat to Rule Them All / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
One-Time Dungeon / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Orphaned Etymology / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Orphaned Reference / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Otherworldly and Sexually Ambiguous / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Our Fairies Are Different / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Our Hippocamps Are Different / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Overrated and Underleveled / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Party in My Pocket / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Player Character Calculus / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Player Headquarters / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Player Mooks / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Point of No Return / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Power of the Void / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Practical Taunt / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Precursor Heroes / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Prestige Class / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Prolonged Prologue / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Public Domain Soundtrack / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Puzzle Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Quirky Bard / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Railroading / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Reclusive Artist / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Recruitment by Rescue / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Remade and Improved / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Rodents of Unusual Size / int_3de317c6
 Final Fantasy III (Video Game)
hasFeature
Royal "We" / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Save-Game Limits / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Science Fantasy / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Screen Shake / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Sealed Badass in a Can / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Sealed Good in a Can / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Self-Imposed Challenge / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Sequel Difficulty Drop / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Sidequest / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Sink or Swim Mentor / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Situational Sword / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Sliding Scale of Gender Inequality / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Snakes Are Sexy / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Socialization Bonus / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Spam Attack / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Sprint Shoes / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Standard Status Effects / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Stay on the Path / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Straw Nihilist / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Suicidal Cosmic Temper Tantrum / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Symbol Motif Clothing / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Talented Princess, Regular Guy / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Tech Points / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
That's No Moon / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Champion / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Chosen Many / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Great Flood / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Night That Never Ends / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Noseless / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Red Mage / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Sacred Darkness / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Sky Is an Ocean / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
The World Is Just Awesome / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Theme Pairing / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
This Is the Final Battle / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
This Looks Like a Job for Aquaman / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Time Crash / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Title Theme Drop / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Too Clever by Half / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Trauma Inn / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Trippy Finale Syndrome / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Turns Red / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
24-Hour Armor / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Ultimate Blacksmith / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Underwater Ruins / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Unscaled Merfolk / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Video Game Geography / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Video Game Remake / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Video Games of 1990–1994 / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Warm-Up Boss / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Water Horses / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
White Mage / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Wide-Open Sandbox / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Windmill Crusader / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Wolverine Claws / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Ye Olde Butcherede Englishe / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Yin-Yang Bomb / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Zero-Approval Gambit / int_49a84be6
 Final Fantasy IV (Video Game)
seeAlso
Final Fantasy III (Video Game)
 FinalFantasyIII
sameAs
Final Fantasy III (Video Game)
 Final Fantasy III (Video Game)
hasFeature
Black Magician Girl / int_49a84be6
 Final Fantasy III (Video Game)
hasFeature
Upgrade Artifact / int_49a84be6
 finalfantasyiii
sameAs
Final Fantasy III (Video Game)