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Final Fantasy Type-0 (Video Game)

 Final Fantasy Type-0 (Video Game)
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TVTItem
 Final Fantasy Type-0 (Video Game)
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Final Fantasy Type-0 (Video Game)
 Final Fantasy Type-0 (Video Game)
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FinalFantasyType0
 Final Fantasy Type-0 (Video Game)
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A game in the war-declaringly popular Final Fantasy series and second entry of the Fabula Nova Crystallis: Final Fantasy sub-series, Final Fantasy Type-0 (originally known as Final Fantasy Agito XIII until late January 2011) is an Eastern RPG originally released for the PlayStation Portable. As with the other FNC games (the XIII trilogy), Type-0 shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for a fan translation project. The original blog is now defunct, but can be visited here using the Wayback Machine).In the land of Orience, there are four nations: the Dominion of Rubrum, the Milites Empire, the Kingdom of Concordia, and the Lorican Alliance. Each domain has a crystal, and each powers their respective military forces, which are trained at four Peristylia (a combination of military academy and Wizarding School), each represented by one of The Four Gods. The countries have been at peace, honoring the Pax Codex between them.However, the expansionist Milites Empire, led by High Commander Cid Aulstyne, has found a way to shatter the crystals and has set their sights on Rubrum and the Vermilion Peristylium. Twelve cadets of the elite Class 0 somehow retain their powers from the crystal pact, and it's up to them (and two additional members) to save their homeland and become the Agito, the savior of the world.Playing the game again after completing it unlocks additional scenes and missions and a secret ending.An Updated Re-release has also been made for the PlayStation 4 and Xbox One, which finally allowed the game an international release in 2015 (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the Final Fantasy XV: Episode Duscae demo. Due to its Bloodier and Gorier nature compared to the rest of the franchise, Type-0 HD is the first Final Fantasy game to receive a "Mature" (17+) rating in the USA's ESRB system, and "C" (15+) for Japan's CERO.A short lived mobile game, Final Fantasy Agito, released for iOS and Android in 2014 before shuttering in 2016, taking place in a different timeline to that of Type-0 but with the same setting. It received a successor made primarily for the Chinese market titled Final Fantasy Awakening, which lasted a little longer, from 2016 to 2020, though outside its target country it flew under the radar, with the biggest exposure it got being from a brief promotion in an episode of SMG4. No, really.
 Final Fantasy Type-0 (Video Game)
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DBTropes
 Final Fantasy Type-0 (Video Game) / int_108c268e
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Hotter and Sexier
 Final Fantasy Type-0 (Video Game) / int_108c268e
comment
Hotter and Sexier: Compared to the rest of the series anyway. It's the first time the developers have been forthcoming with the design process behind the panty shots of the playable female characters. The scenes of Emina in her bikini may be the most gratuitous fanservice yet to come from Final Fantasy, which considering their past instances of such is saying a lot. There's a short cutscene involving a shirtless Kazusa experimenting on the currently controlled Class Zero student, presumably in his own swimsuit attire. Recurring Ms. Fanservice summon Shiva barely even qualifies as a Cute Monster Girl, just being a buxom human in a bikini top and miniskirt.
 Final Fantasy Type-0 (Video Game) / int_108c268e
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"Get Back Here!" Boss
 Final Fantasy Type-0 (Video Game) / int_10f5b375
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"Get Back Here!" Boss: Colonel Faith, who pilots a flying Helldiver mech and can escape the area really quickly if he is not stopped.
 Final Fantasy Type-0 (Video Game) / int_10f5b375
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Anyone Can Die
 Final Fantasy Type-0 (Video Game) / int_1237828f
comment
Anyone Can Die: Being the setting of a world at war, along with the importance of the Crystals erasing people's memories of the deceased. In gameplay, having a character's HP reduced to zero means they are killed, not knocked out, and if they are not revived fast enough, they are removed from the battle or mission until you enter a location with a Save Point. Phoenix Downs are hard to come by in this game, while the Raise spell is an MP guzzler.
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Katanas Are Just Better
 Final Fantasy Type-0 (Video Game) / int_12a22bd8
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Katanas Are Just Better: Jack has the highest single-hit damage of any character, but can't combo very well.
 Final Fantasy Type-0 (Video Game) / int_12a22bd8
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 Final Fantasy Type-0 (Video Game) / int_12d9447
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Another Side, Another Story
 Final Fantasy Type-0 (Video Game) / int_12d9447
comment
Another Side, Another Story: From the second playthrough on, the last mission of each Chapter provides a choice between the usual missionnote for which you will probably be overlevelled and an alternative 'Code Crimson' mission. In a minor deviation from the trope, the usual missions are usually indicated to occur shortly before or shortly after the player is done with Code Crimson, rather than concurrently.
 Final Fantasy Type-0 (Video Game) / int_12d9447
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 Final Fantasy Type-0 (Video Game) / int_143939c1
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Trailers Always Spoil
 Final Fantasy Type-0 (Video Game) / int_143939c1
comment
Trailers Always Spoil: The final pre-release trailer ends with a dying Rem in Machina's arms. It turns out they were l'Cie in the middle of a fierce duel, unaware of each other's identities. Rem is ultimately saved because the two end up in crystal stasis afterwards, and are freed by Arecia in the ending. An English trailer for the HD version reveals outright that the Queen of Concordia gets assassinated and Class Zero is framed for it.
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 Final Fantasy Type-0 (Video Game) / int_1467a30c
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Unexpected Gameplay Change
 Final Fantasy Type-0 (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: At various points in the game you have to play what is basically an RTS wargame, commanding camps dispatching troops to conquer enemy cities and providing them support fire. In a later chapter you have to fight dragons on an airship in a FPS sequence where you commandeer a deck cannon to blast them.
 Final Fantasy Type-0 (Video Game) / int_1467a30c
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 Final Fantasy Type-0 (Video Game) / int_14beeefd
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Darker and Edgier
 Final Fantasy Type-0 (Video Game) / int_14beeefd
comment
Darker and Edgier: This is the first Final Fantasy game to have an M rating (compared to the usual T rating the series gets) and for good reason. The game explores the horrors of war without sugar-coating it with how brutal and bloody they can be. The game also rivals Final Fantasy Tactics with its body count; with all but two of the playable characters dead by the end, and virtually every NPC dying in between the final chapter and the climax, not even taking the alternate spirals into account.
 Final Fantasy Type-0 (Video Game) / int_14beeefd
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 Final Fantasy Type-0 (Video Game) / int_1659c054
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Dialog During Gameplay
 Final Fantasy Type-0 (Video Game) / int_1659c054
comment
Dialog During Gameplay: Justified during missions, as the party is receiving orders and instructions from Mission Control for their objectives. This can also include conversations among enemies or fellow allies.
 Final Fantasy Type-0 (Video Game) / int_1659c054
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 Final Fantasy Type-0 (Video Game) / int_16972b3c
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Peninsula of Power Leveling
 Final Fantasy Type-0 (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: The Code Crimson order for Chapter 2, Operation Breakthrough. Take out the Militesi in the forest and at the entrance to the stronghold, and you've got three areas where the enemies are endless. One spawns Militesi Couerls, one spawns MA Colossi, and the one between them spawns Imperial Troopers and Supersoldiers in quantities the arena at Akademeia can only dream of. Not only do all three of them fulfil the criteria for a normal Power Peninsula, but control Deuce and play Concerto until you run out of AG, and the one in the middle is the perfect place to grind for SPP.
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Elevator Action Sequence
 Final Fantasy Type-0 (Video Game) / int_16b658ca
comment
Elevator Action Sequence: Versus Brionac during the MA demolition mission in Chapter 3. Also during the final mission, an elevator is where the Rursan Reaver first upgrades to its more powerful form.
 Final Fantasy Type-0 (Video Game) / int_16b658ca
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All There in the Manual
 Final Fantasy Type-0 (Video Game) / int_17ce80aa
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All There in the Manual: The in-game Rubicus serves as this.
 Final Fantasy Type-0 (Video Game) / int_17ce80aa
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Power-Up Letdown
 Final Fantasy Type-0 (Video Game) / int_18683fc2
comment
Power Up Letdown: During the bad ending, the player can locate a bottle of Phoenix Ichor, which promptly provides them with enough EXP to kick their level up to the nineties. But enemies during the final mission are scaled to your level, and being l'Cie means you're pretty much hitting the damage cap anyways; all this does is amp up the Rursus' levels and HP, which makes it harder to survive the onslaught of Rursus for bragging rights.
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 Final Fantasy Type-0 (Video Game) / int_18bf4326
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Anti-Magic
 Final Fantasy Type-0 (Video Game) / int_18bf4326
comment
Anti-Magic: The Militesi Crystal Jammer, which nullifies the Vermilion Bird Crystal and cuts off its people from their source of magic. Class Zero is exempt because they draw from a different power source. Then there's the handicap of a late-game Expert Trial, in which all forms of healing are prevented, even for Class Zero.
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Never Trust a Trailer
 Final Fantasy Type-0 (Video Game) / int_19ebe383
comment
Never Trust a Trailer: The final trailer before the PSP release ends with Rem dying in Machina’s arms. In the game's context, the pair gets saved because of how crystal stasis works in this game, and when Arecia releases them, they both walk away just fine.
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Multiple Endings
 Final Fantasy Type-0 (Video Game) / int_1aa08f77
comment
Multiple Endings: "Another Failed Spiral" — the Non-Standard Game Over, in which Class Zero accepts the Vermilion Bird Crystal's offer to become l'Cie and fight off the Rursan Reavers until Orience is destroyed, leading Arecia to restart the cycle all over again. "The End" — the normal Bittersweet Ending, in which Class Zero declines the offer and instead take it upon themselves to defeat Cid even if at the expense of their lives, with only Machina and Rem surviving under mysterious circumstances, allowing them to lead Orience to a better future with the memories of their fallen comrades in their hearts. "In Another Spiral" — the Happily Ever After secret ending, unlocked after finishing the second playthrough, in which Arecia, moved by Class Zero's actions which broke the cycle of Orience's destruction, allows them to live in an altered Orience where the Crystals no longer exist, giving them a second chance of life in a much happier setting. "Rise From the Ashes" — the Type-0 HD-exclusive ending following "In Another Spiral", which doubles as a Sequel Hook, showing a dying Ace being resurrected as a samurai.
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Mr. Fanservice
 Final Fantasy Type-0 (Video Game) / int_1b4e322c
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There's a short cutscene involving a shirtless Kazusa experimenting on the currently controlled Class Zero student, presumably in his own swimsuit attire.
 Final Fantasy Type-0 (Video Game) / int_1b4e322c
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Playing with Fire
 Final Fantasy Type-0 (Video Game) / int_1cc9f5e5
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Playing with Fire: Ifrit-class Eidolons hit hard and hit fast, and can do just about anything. The dominion summons them at every opportunity.
 Final Fantasy Type-0 (Video Game) / int_1cc9f5e5
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Unable to Cry
 Final Fantasy Type-0 (Video Game) / int_1d47b2b7
comment
Unable to Cry: Rem in the cemetery following Kurasame's death, as she is unable to remember him.
 Final Fantasy Type-0 (Video Game) / int_1d47b2b7
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Alternative Calendar
 Final Fantasy Type-0 (Video Game) / int_1d47dc06
comment
Alternative Calendar: Orience uses the RG Calendar which retains the Gregorian calendar system, but renames the twelve months after elements (e.g. Ignismens, "Month of Fire", corresponds to January), and the dates are written in Roman numerals rather than Arabic numerals. The game takes place in the year 842.
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Gender-Equal Ensemble
 Final Fantasy Type-0 (Video Game) / int_1d9af117
comment
Gender-Equal Ensemble: The gender split of the 14 playable characters is exactly even: 7 girls and 7 boys. They take orders from Arecia (female), Kurasame (male), and Mog (moogle). There are also two others with relations to Class Zero, one girl and one boy, and still keeps it even. Additionally, every Crystal that has two l'Cie during the events of the game has a male Primus l'Cie and a female Secundus l'Cie until Machina takes Qun'mi's place as the White Tiger Secundus l'Cie.
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In the Hood
 Final Fantasy Type-0 (Video Game) / int_1dad7003
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In the Hood: The original twelve members of Class Zero are shown wearing these when they reveal themselves. Later in a cutscene after the ending is unlocked, Tiz and Lean Joker are only shown wearing these same hooded cloaks, suggesting their connection to the class.
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Regenerating Health
 Final Fantasy Type-0 (Video Game) / int_1f92e4c6
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Regenerating Health: In battle, characters can regenerate HP when they stand still. If their weapons are sheathed, HP regenerates even faster. Negated during Chapter 8, unfortunately.
 Final Fantasy Type-0 (Video Game) / int_1f92e4c6
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Bloodier and Gorier
 Final Fantasy Type-0 (Video Game) / int_1f963842
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Bloodier and Gorier: Surprisingly enough, as the Final Fantasy theme of swords and guns usually hit bluntly or without effect. People are set on fire, maiming and bloodletting are prevalent, death is shown a lot more onscreen, and even the magic system requires magically pulling a life force known as Phantoma out of their enemies' bodies through forcibly exploding them into a messy pulp. As a result, the game gets a "Mature" rating.
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Ominous Latin Chanting
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Ominous Latin Chanting
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Ominous Floating Castle
 Final Fantasy Type-0 (Video Game) / int_207af763
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Ominous Floating Castle: Pandaemonium, the final dungeon, sure is one.
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Second Episode Introduction
 Final Fantasy Type-0 (Video Game) / int_20c11a5c
comment
Second Episode Introduction: Deuce, Trey, Cater, Cinque, Sice, Eight, and King don't appear until Chapter 2 (though some can be heard on the COMM), and even then, they don't exactly get equal, much less proper introductions like their classmates who appeared in Chapter 1.
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Crapsack World
 Final Fantasy Type-0 (Video Game) / int_21d70919
comment
Crapsack World: War is commonplace, people are resigning themselves to dying as though it's an unfortunate chore that's coming up, and when someone dies all their friends and family forget about them with barely their name remaining. And if you go further into the deeper specifics of it, Orience has been doomed to go through the same dreadful history over SIX HUNDRED MILLION TIMES.
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Failed a Spot Check
 Final Fantasy Type-0 (Video Game) / int_21e5b9c7
comment
Failed a Spot Check: In a cutscene unlockable in the Rubicus that occurs during the liberation, Eight claims to be unarmed when surrendering to a squadron of Militesi, who somehow manage to miss the brass knuckles on the backs of his gloves.
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Everybody's Dead, Dave
 Final Fantasy Type-0 (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: The resulting chaos of Tempus Finis largely implies this, as the Rursan Reavers practically exist to inflict mass slaughter on all people in Orience. Then Machina and Rem survive these events only to run in and find their classmates at their own grave.
 Final Fantasy Type-0 (Video Game) / int_22f6000b
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Laser Cutter
 Final Fantasy Type-0 (Video Game) / int_232aa245
comment
Laser Cutter The Verboten Eidolon Alexander.
 Final Fantasy Type-0 (Video Game) / int_232aa245
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Patriotic Fervor
 Final Fantasy Type-0 (Video Game) / int_23be181a
comment
Patriotic Fervor: The opening movie begins with Cid rallying his troops in a Mien Kampf Liebenstraum-esque speech, and ends with Ace standing tall, driving a pole bearing the flag of Rubrum into the ground before he and his classmates go to war.
 Final Fantasy Type-0 (Video Game) / int_23be181a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_23be181a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_23be181a
 Final Fantasy Type-0 (Video Game) / int_253341ef
type
Victory Quote
 Final Fantasy Type-0 (Video Game) / int_253341ef
comment
Victory Quote: "Mission complete!"
 Final Fantasy Type-0 (Video Game) / int_253341ef
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_253341ef
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_253341ef
 Final Fantasy Type-0 (Video Game) / int_260926c3
type
Failure Is the Only Option
 Final Fantasy Type-0 (Video Game) / int_260926c3
comment
Failure Is the Only Option: No matter the outcome of the war, Orience is always doomed to have Tempus Finis come upon it, due to the prophecy stating that Finis arrives when only one nation is left standing.
 Final Fantasy Type-0 (Video Game) / int_260926c3
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_260926c3
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_260926c3
 Final Fantasy Type-0 (Video Game) / int_26ac510e
type
Mythology Gag
 Final Fantasy Type-0 (Video Game) / int_26ac510e
comment
Mythology Gag: As the second title released in the Fabula Nova Crystallis: Final Fantasy compilation, it shares some aspects of mythology with Final Fantasy XIII like l'Cie, although with a different function. The Kingdom of Concordia employs Dragoons who ride dragons as their military, like the original Dragoons of Final Fantasy II. Magitek Armor similar to Final Fantasy VI's appears. "Peristylium" comes from the Latin word peristyle, which is a private garden. Final Fantasy VIII's military academies were called Gardens, which also happened to train child soldiers. Mechanical giant scorpions The party's airship is named the ''Setzer''. Chapter 3 involves the infiltration of the imperial capital to explore and shut down their Magitek Armor factory. Bonus points for the party making their escape on a subway train in the next chapter. Chapter 5 features a large-scale battle between an airship fleet and a swarm of dragons, similar to the battle at Memoria in Final Fantasy IX. Not to mention that Alexander is once again the plot-critical most powerful Eidolon.
 Final Fantasy Type-0 (Video Game) / int_26ac510e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_26ac510e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_26ac510e
 Final Fantasy Type-0 (Video Game) / int_26d1f65f
type
Verbal Tic
 Final Fantasy Type-0 (Video Game) / int_26d1f65f
comment
Verbal Tic: The Moogles begin and end almost every sentence with "Kupo"!
 Final Fantasy Type-0 (Video Game) / int_26d1f65f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_26d1f65f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_26d1f65f
 Final Fantasy Type-0 (Video Game) / int_27074b46
type
Holding Hands
 Final Fantasy Type-0 (Video Game) / int_27074b46
comment
Holding Hands: The ending scene contains two instances of this. Some members of Class Zero held hands as they were dying, and Machina holds Rem's hand to comfort her after they find the bodies.
 Final Fantasy Type-0 (Video Game) / int_27074b46
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_27074b46
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_27074b46
 Final Fantasy Type-0 (Video Game) / int_274aca0c
type
One-Time Dungeon
 Final Fantasy Type-0 (Video Game) / int_274aca0c
comment
One-Time Dungeon: Fortresses and bases in general, as they cannot be normally accessed when exploring the world map. Exceptions go to those where replayable missions take place.
 Final Fantasy Type-0 (Video Game) / int_274aca0c
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_274aca0c
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_274aca0c
 Final Fantasy Type-0 (Video Game) / int_28766e5d
type
The Straight and Arrow Path
 Final Fantasy Type-0 (Video Game) / int_28766e5d
comment
The Straight and Arrow Path: Trey uses a bow, which gives him a longer range than most of the firearms in the game.
 Final Fantasy Type-0 (Video Game) / int_28766e5d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_28766e5d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_28766e5d
 Final Fantasy Type-0 (Video Game) / int_28a3b1a8
type
Party in My Pocket
 Final Fantasy Type-0 (Video Game) / int_28a3b1a8
comment
Party in My Pocket: Fortunately, you have free choice of who you want as the active character on the field. During a few compulsory storyline scenes, Ace briefly takes this role.
 Final Fantasy Type-0 (Video Game) / int_28a3b1a8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_28a3b1a8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_28a3b1a8
 Final Fantasy Type-0 (Video Game) / int_2905964a
type
Manual Leader, A.I. Party
 Final Fantasy Type-0 (Video Game) / int_2905964a
comment
Manual Leader, A.I. Party: You're allowed to switch between any of your three characters.
 Final Fantasy Type-0 (Video Game) / int_2905964a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_2905964a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_2905964a
 Final Fantasy Type-0 (Video Game) / int_2a4c561
type
Informed Equipment
 Final Fantasy Type-0 (Video Game) / int_2a4c561
comment
Informed Equipment: All you will see on your characters are their weapons, and there is only one default model used of each of those weapons.
 Final Fantasy Type-0 (Video Game) / int_2a4c561
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_2a4c561
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_2a4c561
 Final Fantasy Type-0 (Video Game) / int_2b7d29e1
type
Artifact Title
 Final Fantasy Type-0 (Video Game) / int_2b7d29e1
comment
Artifact Title Drop: Those who train at Akademeia are Agito Cadets, all hoping to become Agito, or The Messiah of Orience once Tempus Finis occurs. It's not exactly a Title Drop, due to the game's name changed to Type-0 instead.
 Final Fantasy Type-0 (Video Game) / int_2b7d29e1
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_2b7d29e1
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_2b7d29e1
 Final Fantasy Type-0 (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Final Fantasy Type-0 (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical A lot of the SP-unlockable magic qualifies as this (if only for their ludicrous MP costs), but Aloud takes the cake: about seven shots in random directions across a 180-degree arc are not likely to hit anything, ever. The description even states that the accuracy is infamous throughout the dominion. Militesi Supersoldiers empty a clip from their firearms at chest height, and promptly graduate from the Imperial Stormtrooper Marksmanship Academy. Contrast with the standard-issue soldiers, who fire a single shot and WILL hit the cadet they're aiming at if said cadet doesn't move.
 Final Fantasy Type-0 (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_2bdae2ae
 Final Fantasy Type-0 (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Final Fantasy Type-0 (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Code Crimson missions have no save points (aside from the Chapter 3 mission, mostly due to the pseudo-stealth level preceding the boss fight). Etro help you if you're trying to keep a level balance. Expert Trials have no save points and disable the Abort Mission option (which leaves the mission and keeps the EXP), but are mercifully short. Then you do the last trial against each opposing peristylium: Colonel Faith's Last Stand has Class Zero run spiral laps around Gewher Base twice, the second round of which disables all forms of healing, and Dominating the Dragon's Nest requires Class Zero to climb a huge-ass Sanctuary and destroy a stupidly durable Dragon Egg.
 Final Fantasy Type-0 (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_2bfd6a1e
 Final Fantasy Type-0 (Video Game) / int_2d364343
type
Frame-Up
 Final Fantasy Type-0 (Video Game) / int_2d364343
comment
Frameup: When Queen Andoria is assassinated in Ingram, Class Zero is framed for the crime. They are innocent, but it earns the wrath of Concordia to declare war on Rubrum. Turns out it was an inside-job courtesy of the ceremonial king of Concordia, who always wanted to turn Concordia's long matriarchal dynasty on its head.
 Final Fantasy Type-0 (Video Game) / int_2d364343
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_2d364343
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_2d364343
 Final Fantasy Type-0 (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Final Fantasy Type-0 (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: The game's alternate ending theme, "Colorful - Falling in Love," has gratuitous English, while the English version of it has gratuitous Japanese.
 Final Fantasy Type-0 (Video Game) / int_2fcf9bbc
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_2fcf9bbc
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_2fcf9bbc
 Final Fantasy Type-0 (Video Game) / int_32da91b8
type
Out of Focus
 Final Fantasy Type-0 (Video Game) / int_32da91b8
comment
For that matter, Zhuyu also fades Out of Focus after the battle at Togoreth, and aside from a brief scene where he encounters Caetuna, he stops showing up entirely. He is last seen defending Akademeia from the Rursus during Tempus Finis, but the Rubicus states that he got shanked in the back by the masked man in charge of the Rursus.
 Final Fantasy Type-0 (Video Game) / int_32da91b8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_32da91b8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_32da91b8
 Final Fantasy Type-0 (Video Game) / int_33864ee8
type
Collection Sidequest
 Final Fantasy Type-0 (Video Game) / int_33864ee8
comment
Collection Sidequest: The l'Cie Stones, which mostly serve as proof you've visited every location in Orience. Provides additional glimpses into Orience's past history, if you're looking to fill in the Rubicus.
 Final Fantasy Type-0 (Video Game) / int_33864ee8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_33864ee8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_33864ee8
 Final Fantasy Type-0 (Video Game) / int_35efd14b
type
Infinite 1-Ups
 Final Fantasy Type-0 (Video Game) / int_35efd14b
comment
Infinite 1-Ups: The Anima Lantern is an item that puts Reraise on a character, and is dropped by Tonberries. Fortunately, there is a mission where Tonberries make a regular appearance, first available in Chapter 4 of the second playthrough. It’s a short mission too, with only the giant yeti boss to worry about if you’re not up to level yet. But once you are, you can replay this mission over and over to farm those lanterns, because revival items are hard to come by and KO’ed characters who are not revived in time will disappear until the end of the mission or until you go to a location with a Save Point. Reraise will be your new life insurance to keep your characters throughout a tough series of battles, and it comes in a pretty easy source too. Fair warning, however; it'll get you through the mission, but deaths under Reraise still qualify as casualties.
 Final Fantasy Type-0 (Video Game) / int_35efd14b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_35efd14b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_35efd14b
 Final Fantasy Type-0 (Video Game) / int_3722d66c
type
Hold Your Hippogriffs
 Final Fantasy Type-0 (Video Game) / int_3722d66c
comment
Hold Your Hippogriffs: At one point, you can speak with a random NPC trainee, who comments that "Confidence is exactly what I'm lacking. I go in thinking I can do it, but when push comes to shove, I always chocobo out..."
 Final Fantasy Type-0 (Video Game) / int_3722d66c
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_3722d66c
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_3722d66c
 Final Fantasy Type-0 (Video Game) / int_37690091
type
Stable Time Loop
 Final Fantasy Type-0 (Video Game) / int_37690091
comment
Stable Time Loop: Turns out Arecia knew all along that Orience was trapped in one, as part of her and the Rursan Arbitor's experiment to see which of them gets to open the gate to the Invisible World — the latter through sacrificing billions of lives, Arecia through the "mighty souls", which come in the form of the sixteen students of Class Zero. However, within the last 600,104,971 iterations of this cycle, Class Zero has been doomed to fail Operation Apostle each time by becoming l'Cie and dying in battle, and Orience to destruction because of Cid's actions, and along the way four such pawns were abandoned, leaving only twelve to try and hold off Finis long enough for either deity to finish their own experiment, each being apparently an Anthropomorphic Personification of a given power: Ace represents trust, Deuce kindness, Trey knowledge, Cater courage, Cinque innocence, Sice persistence, Seven understanding, Eight calmness, Nine action, Jack ignorance, Queen intelligence, and King resolve. Come the 600,104,972nd cycle, Machina and Rem, two such "abandoned" pawns, representing fear and love respectively, helped the twelve defeat Cid — not that this keeps Machina and Rem from crystallizing and their classmates from dying, though. Fortunately, their actions, which changed Orience's destiny, convinced Arecia (with some help from Joker and Tiz, the two remaining "abandoned" pawns, representing pain and decrepitude respectively) to revive Machina and Rem and allow them to record their classmates' deeds 50 years later; and at best, she abandons the experiment altogether and changes history such that the crystals would cease to exist, giving Class Zero and Kurasame another chance at life as a Wacky Homeroom of sorts.
 Final Fantasy Type-0 (Video Game) / int_37690091
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_37690091
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_37690091
 Final Fantasy Type-0 (Video Game) / int_37b5c1b0
type
Big Badass Battle Sequence
 Final Fantasy Type-0 (Video Game) / int_37b5c1b0
comment
Big Badass Battle Sequence: The cinematic for the Battle of Judecca in Chapter 5.
 Final Fantasy Type-0 (Video Game) / int_37b5c1b0
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_37b5c1b0
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_37b5c1b0
 Final Fantasy Type-0 (Video Game) / int_39798793
type
Ludicrous Precision
 Final Fantasy Type-0 (Video Game) / int_39798793
comment
Ludicrous Precision: The events of the game are revealed to be part of a cycle that has seen Orience destroyed, recreated, and repeated 600,104,972 times.
 Final Fantasy Type-0 (Video Game) / int_39798793
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_39798793
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_39798793
 Final Fantasy Type-0 (Video Game) / int_3bb81225
type
Recurring Boss
 Final Fantasy Type-0 (Video Game) / int_3bb81225
comment
Recurring Boss: Gilgamesh, all in unorthodox places. His first appearance is on the Big Bridge in Chapter 6, and then during the final mission, he is the boss representing the Lorican portal. During Machina's solo mission as a l'Cie, Gilgamesh appears as the boss at the end, and finally, Gilgamesh can be challenged one-on-one for each character's ultimate weapon.
 Final Fantasy Type-0 (Video Game) / int_3bb81225
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_3bb81225
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_3bb81225
 Final Fantasy Type-0 (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Final Fantasy Type-0 (Video Game) / int_3d699462
comment
Curb-Stomp Battle: "Took the enemy by surprise! Enemy's current status: Killsight."
 Final Fantasy Type-0 (Video Game) / int_3d699462
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_3d699462
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_3d699462
 Final Fantasy Type-0 (Video Game) / int_3df9c288
type
Keystone Army
 Final Fantasy Type-0 (Video Game) / int_3df9c288
comment
Keystone Army: Defeating an enemy commander causes all other enemies to surrender.
 Final Fantasy Type-0 (Video Game) / int_3df9c288
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_3df9c288
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_3df9c288
 Final Fantasy Type-0 (Video Game) / int_3f0494d
type
Player Headquarters
 Final Fantasy Type-0 (Video Game) / int_3f0494d
comment
Player Headquarters: Akademeia.
 Final Fantasy Type-0 (Video Game) / int_3f0494d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_3f0494d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_3f0494d
 Final Fantasy Type-0 (Video Game) / int_3fbbe6ad
type
Power Tattoo
 Final Fantasy Type-0 (Video Game) / int_3fbbe6ad
comment
Power Tattoo: The l'Cie brand, which manifests as a floating, glowing emblem rather than a physical mark.
 Final Fantasy Type-0 (Video Game) / int_3fbbe6ad
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_3fbbe6ad
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_3fbbe6ad
 Final Fantasy Type-0 (Video Game) / int_409c3edf
type
Zip Mode
 Final Fantasy Type-0 (Video Game) / int_409c3edf
comment
Zip Mode: There's a service at the airship deck that can fly you instantly to a few world map locations for a small fee.
 Final Fantasy Type-0 (Video Game) / int_409c3edf
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_409c3edf
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_409c3edf
 Final Fantasy Type-0 (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Final Fantasy Type-0 (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: Midway through the escape mission in Chapter 4, Supersoldier Akkad appears out of nowhere and is out to get you. Although you can receive a Ribbon if you defeat it, the default scenario is to avoid him and escape onto a train.
 Final Fantasy Type-0 (Video Game) / int_409d3c07
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_409d3c07
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_409d3c07
 Final Fantasy Type-0 (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Final Fantasy Type-0 (Video Game) / int_40cc0c7e
comment
"The End" — the normal Bittersweet Ending, in which Class Zero declines the offer and instead take it upon themselves to defeat Cid even if at the expense of their lives, with only Machina and Rem surviving under mysterious circumstances, allowing them to lead Orience to a better future with the memories of their fallen comrades in their hearts.
 Final Fantasy Type-0 (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_40cc0c7e
 Final Fantasy Type-0 (Video Game) / int_4108bb3e
type
Doomed Hometown
 Final Fantasy Type-0 (Video Game) / int_4108bb3e
comment
Doomed Hometown: The opening movie sets this up for Rubrum, as Milites has conquered nearly all of Orience at this point, but then Class Zero arrives to liberate the capital. Then it really becomes the case when Tempus Finis happens in the final chapter and Class Zero comes home to find Akademeia in bloodshed and pandemonium…
 Final Fantasy Type-0 (Video Game) / int_4108bb3e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4108bb3e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4108bb3e
 Final Fantasy Type-0 (Video Game) / int_41271766
type
Happily Ever After
 Final Fantasy Type-0 (Video Game) / int_41271766
comment
"In Another Spiral" — the Happily Ever After secret ending, unlocked after finishing the second playthrough, in which Arecia, moved by Class Zero's actions which broke the cycle of Orience's destruction, allows them to live in an altered Orience where the Crystals no longer exist, giving them a second chance of life in a much happier setting.
 Final Fantasy Type-0 (Video Game) / int_41271766
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_41271766
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_41271766
 Final Fantasy Type-0 (Video Game) / int_427cc2b1
type
Sniping Mission
 Final Fantasy Type-0 (Video Game) / int_427cc2b1
comment
Sniping Mission: The opening segment of the Judecca mission in Chapter 5 has the player controlling a turret to fire away at dragons in the sky. Trey has one moment in the alternate mission of Chapter 3 to take out an enemy sniper. You will always succeed since that is the end of the mission anyway.
 Final Fantasy Type-0 (Video Game) / int_427cc2b1
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_427cc2b1
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_427cc2b1
 Final Fantasy Type-0 (Video Game) / int_43bda213
type
A Taste of Power
 Final Fantasy Type-0 (Video Game) / int_43bda213
comment
A Taste of Power: The opening mission, which also serves as a tutorial for the battle system, has the party under constant Reraise. Then there's the first time an Eidolon is used in battle, which is Odin. The latter is lampshaded by Jack prior to entering that battle, as it is explained there is a Special Eidolon who can be summoned without costing the summoner's life. Accepting the Vermillion Bird Crystal's offer to become l'Cie combines this trope with Controllable Helplessness. Your entire party becomes extremely overpowered very quickly and can easily destroy the oncoming waves of enemies. At first. However, the Rursan Arbiters only get exponentially stronger and stronger, until all of Class Zero is completely overwhelmed and killed, leading to the bad ending.
 Final Fantasy Type-0 (Video Game) / int_43bda213
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_43bda213
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_43bda213
 Final Fantasy Type-0 (Video Game) / int_4536fd29
type
Energy Weapon
 Final Fantasy Type-0 (Video Game) / int_4536fd29
comment
Nimbus in Chapter 3. If all party members die, the mission automatically ends anyway because of the plot. However, it is possible to spend those three minutes avoiding his attacks, so as long as you stay in a corner during beam spams and run away from him if he suddenly teleports near you. The mission ends with the announcement of a ceasefire, so you just need to wait it out until then.
 Final Fantasy Type-0 (Video Game) / int_4536fd29
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4536fd29
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4536fd29
 Final Fantasy Type-0 (Video Game) / int_4565d81d
type
Single-Stroke Battle
 Final Fantasy Type-0 (Video Game) / int_4565d81d
comment
Single-Stroke Battle: Odin-class Eidolons and their Zantetsuken arrive in rank and file. The dominion loves cutting things up with these guys.
 Final Fantasy Type-0 (Video Game) / int_4565d81d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4565d81d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4565d81d
 Final Fantasy Type-0 (Video Game) / int_4691c64f
type
Mission Briefing
 Final Fantasy Type-0 (Video Game) / int_4691c64f
comment
Mission Briefing: When it’s time for the next storyline mission, Class Zero needs to report to Kurasame to get their orders before heading out. Some briefings feature cutscene explanations.
 Final Fantasy Type-0 (Video Game) / int_4691c64f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4691c64f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4691c64f
 Final Fantasy Type-0 (Video Game) / int_46fc2236
type
Low-Level Advantage
 Final Fantasy Type-0 (Video Game) / int_46fc2236
comment
Low-Level Advantage: The enemy level in the final mission is based on the averaged levels of the party, excluding Machina and Rem. For this reason, players can choose to train only certain characters to their strongest, while keeping the characters they don't use at low levels to make the average level easier. This gets "fixed" in the HD version, where the enemy level is now the averaged party level reduced by ten, and negating the advantage of a low-level Class Zero.
 Final Fantasy Type-0 (Video Game) / int_46fc2236
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_46fc2236
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_46fc2236
 Final Fantasy Type-0 (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Final Fantasy Type-0 (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: The mysterious White Tiger l'Cie that keeps popping up in the second of the game is a Palette Swap of Machina wearing a mask. It's not difficult to notice, and from there it doesn't take long to figure out who it is under the mask. Rem-as-narrator actually seems to expect you to have figured it out by Chapter 8.
 Final Fantasy Type-0 (Video Game) / int_48b9731f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_48b9731f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_48b9731f
 Final Fantasy Type-0 (Video Game) / int_49bde8a
type
Traintop Battle
 Final Fantasy Type-0 (Video Game) / int_49bde8a
comment
Traintop Battle: Class Zero gets one during their Imperial Capital escape mission in Chapter 4.
 Final Fantasy Type-0 (Video Game) / int_49bde8a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_49bde8a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_49bde8a
 Final Fantasy Type-0 (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Final Fantasy Type-0 (Video Game) / int_4ac55d49
comment
Opening the Sandbox: Chapter 7, when you're finally able to visit Militesi and Concordian territory for the first time and really explore the rest of Orience. It's also when the quest to obtain the Global Airship becomes available.
 Final Fantasy Type-0 (Video Game) / int_4ac55d49
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4ac55d49
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4ac55d49
 Final Fantasy Type-0 (Video Game) / int_4af86843
type
Extranormal Institute
 Final Fantasy Type-0 (Video Game) / int_4af86843
comment
Extranormal Institute: Akademeia.
 Final Fantasy Type-0 (Video Game) / int_4af86843
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4af86843
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4af86843
 Final Fantasy Type-0 (Video Game) / int_4fd28a9d
type
Loads and Loads of Sidequests
 Final Fantasy Type-0 (Video Game) / int_4fd28a9d
comment
Loads and Loads of Sidequests: There are more side missions to be unlocked that are not part of the storyline, as well as quests from NPCs and other little quests around Akademeia and Orience that contribute to 100% completion of the Rubicus. Many weapons and magic spells also have certain conditions to be fulfilled before they can be obtained. In general, the game is designed to be experienced in more than one playthrough. You cannot obtain everything the first time around and there is extra content only available in the second and third playthroughs.
 Final Fantasy Type-0 (Video Game) / int_4fd28a9d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4fd28a9d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4fd28a9d
 Final Fantasy Type-0 (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Final Fantasy Type-0 (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: When the Verboten Eidolon Alexander obliterates nearly the entire Militesi border, only Qator and the mysterious l'Cie Incognitus survive, thanks to the latter enhancing the magic shield on the former's MA. Gilgamesh has an amusing version in that he never deliberately makes use of it; the shield he wears on his back nullifies any attacks that hit it (if you're even strong enough to deal any damage without a Breaksight).
 Final Fantasy Type-0 (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_4ffde1e0
 Final Fantasy Type-0 (Video Game) / int_50d71a78
type
Dual Wielding
 Final Fantasy Type-0 (Video Game) / int_50d71a78
comment
Dual Wielding: King (dual handguns), Machina (twin rapiers), and Rem (twin daggers).
 Final Fantasy Type-0 (Video Game) / int_50d71a78
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_50d71a78
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_50d71a78
 Final Fantasy Type-0 (Video Game) / int_51567188
type
Cast from Hit Points
 Final Fantasy Type-0 (Video Game) / int_51567188
comment
Cast from Hit Points: Summoning in this game requires you to sacrifice a party member. Queen has the abilities Magic Martyr and Gate of Destiny, which drain her HP to restore MP and deal damage, respectively.
 Final Fantasy Type-0 (Video Game) / int_51567188
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_51567188
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_51567188
 Final Fantasy Type-0 (Video Game) / int_5313c266
type
Bookends
 Final Fantasy Type-0 (Video Game) / int_5313c266
comment
Book Ends: Ace's first line when he appears is, "I'm here! I'm right here!" and just as "Zero" finishes playing in the ending, he gets the last line in: "We are... right here." The opening features a heavily wounded Izana crying, scared that he is going to die. The ending has the twelve members of Class Zero collectively struggling to accept their impending deaths. A darker example: the first mission had Akademia attacked by a crystal jammer, disabling their magic - Izana is specifically shown being unable to heal his chocobo, Chichiri. The final mission has Akademia attacked by the Rursus, whose attacks destroy phantoma - this makes their wounds impossible to heal. The game's opening cutscene has Ace impaling a Rubrum flag in the ground before the rest of Class Zero has arrived. The last cutscene in the game ends with a makeshift Rubrum flag formed from the Class' red capes. In a physical example, the PSP version is divided into two discs. The first disc is where the first and last chapters are played, while the second disc contains everything else in between. The game also borrows the Kingdom Hearts habit of playing a short, subdued version of the main theme during the opening, and then a more extravagant orchestration as the credits roll at the end.
 Final Fantasy Type-0 (Video Game) / int_5313c266
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_5313c266
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_5313c266
 Final Fantasy Type-0 (Video Game) / int_53dc1e7
type
Throw-Away Country
 Final Fantasy Type-0 (Video Game) / int_53dc1e7
comment
Throw-Away Country: Lorica has been utterly annihilated by an Ultima Bomb in the beginning of the game, leaving much of the war to be fought by three nations instead of four. Gilgamesh is the sole major character left representing his country.
 Final Fantasy Type-0 (Video Game) / int_53dc1e7
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_53dc1e7
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_53dc1e7
 Final Fantasy Type-0 (Video Game) / int_53e4760a
type
Sneaky Departure
 Final Fantasy Type-0 (Video Game) / int_53e4760a
comment
Sneaky Departure: Machina. Twice. The first is in Chapter 5 after the party returns to the Academy from the first storyline mission, only for them to find Machina missing. He doesn’t return until the beginning of Chapter 7. Then, he leaves again before the second storyline mission of said chapter, and then he becomes unplayable for the final chapter and mission.
 Final Fantasy Type-0 (Video Game) / int_53e4760a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_53e4760a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_53e4760a
 Final Fantasy Type-0 (Video Game) / int_548bd053
type
Guns Akimbo
 Final Fantasy Type-0 (Video Game) / int_548bd053
comment
Guns Akimbo: King dual wields standard pistols.
 Final Fantasy Type-0 (Video Game) / int_548bd053
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_548bd053
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_548bd053
 Final Fantasy Type-0 (Video Game) / int_54a4233b
type
Honorary True Companion
 Final Fantasy Type-0 (Video Game) / int_54a4233b
comment
Honorary True Companion: Naghi, Carla, Mutsuki, Quon, and Ryid have sidequests where upon completion, they join Class Zero. However this change is solely aesthetic (their capes become red) and they do not actually join the party or impact the story thereafter (though on occasion Naghi is the only one of actual help, having served as their contact for a few missions).
 Final Fantasy Type-0 (Video Game) / int_54a4233b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_54a4233b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_54a4233b
 Final Fantasy Type-0 (Video Game) / int_556a4e20
type
The Empire
 Final Fantasy Type-0 (Video Game) / int_556a4e20
comment
The Empire: The aptly-named Milites seems bent on conquering everything in their path.
 Final Fantasy Type-0 (Video Game) / int_556a4e20
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_556a4e20
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_556a4e20
 Final Fantasy Type-0 (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Final Fantasy Type-0 (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: If you can clear every main scenario, Code Crimson order, and Expert Trial on Finis difficulty, you can make any member of Class Zero a l'Cie at will - and you have absolutely no reason to. The Auric Hourglass and Gold Hourglass items add hours to your free time in Akademeia, but they can only be obtained through Code Crimson orders. There is exactly one session of free time with more conversational points than the given hours allow, and it takes place before any Code Crimson orders are available; said session has enough points for three playthroughs, but by the time you can reach it with hourglass in hand... it's your third playthrough.
 Final Fantasy Type-0 (Video Game) / int_55e5b37c
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_55e5b37c
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_55e5b37c
 Final Fantasy Type-0 (Video Game) / int_560a978f
type
Amnesiacs are Innocent
 Final Fantasy Type-0 (Video Game) / int_560a978f
comment
Amnesiacs are Innocent: The people of Orience in regards to the deceased. Because their memories of the deceased are forgotten, there is nothing that makes them aware of who was lost and so they can move on with little repercussion.
 Final Fantasy Type-0 (Video Game) / int_560a978f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_560a978f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_560a978f
 Final Fantasy Type-0 (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Final Fantasy Type-0 (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Featured in the penultimate trial of the final mission. Class Zero is presented with four portals representing the four nations of Orience, and they must visit each one and complete the respective battles within.
 Final Fantasy Type-0 (Video Game) / int_56a6927b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_56a6927b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_56a6927b
 Final Fantasy Type-0 (Video Game) / int_57cd63e6
type
Art-Style Dissonance
 Final Fantasy Type-0 (Video Game) / int_57cd63e6
comment
Art-Style Dissonance: Oh yes. The game's art style takes some cues from Final Fantasy XII, save that your heroes and most of the supporting NPCs walk around in modern-day school uniforms. And the game is about the horrors of war and is Bloodier and Gorier than your average Final Fantasy title. The contrast may or may not be deliberate.
 Final Fantasy Type-0 (Video Game) / int_57cd63e6
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_57cd63e6
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_57cd63e6
 Final Fantasy Type-0 (Video Game) / int_589e54d3
type
Charged Attack
 Final Fantasy Type-0 (Video Game) / int_589e54d3
comment
Charged Attack: Ace, Trey, Cater, and Cinque can charge their attacks, while magic spells have charging time to reach the -ra and -ga levels of power.
 Final Fantasy Type-0 (Video Game) / int_589e54d3
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_589e54d3
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_589e54d3
 Final Fantasy Type-0 (Video Game) / int_59f47557
type
Vicious Cycle
 Final Fantasy Type-0 (Video Game) / int_59f47557
comment
Vicious Cycle: Though the characters are unaware of it, the events in Orience have been repeated over six hundred million cycles.
 Final Fantasy Type-0 (Video Game) / int_59f47557
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_59f47557
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_59f47557
 Final Fantasy Type-0 (Video Game) / int_5b965319
type
Language of Magic
 Final Fantasy Type-0 (Video Game) / int_5b965319
comment
Language of Magic: Concordian has a language used to command dragons, as shown when Celestia sends one to attack Ace and Deuce. It's not as articulate as most human tongues, but it's designed to be unambiguous in combat.
 Final Fantasy Type-0 (Video Game) / int_5b965319
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_5b965319
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_5b965319
 Final Fantasy Type-0 (Video Game) / int_5b973520
type
Alternate Reality Episode
 Final Fantasy Type-0 (Video Game) / int_5b973520
comment
Alternate Reality Episode: The "In Another Spiral" scenario, which can only be unlocked from the second playthrough onwards, which details Class Zero's new, better life in an Orience where Arecia erases the Crystals from memory.
 Final Fantasy Type-0 (Video Game) / int_5b973520
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_5b973520
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_5b973520
 Final Fantasy Type-0 (Video Game) / int_5c300c3b
type
The Berserker
 Final Fantasy Type-0 (Video Game) / int_5c300c3b
comment
Queen's Lucid Lenses stop her from dying and turn her into a berserker with Killsight... even if the death she suffers is mandatory, such as Nimbus' ambush during Operation MA Demolition. Because that kill is mandatory, the S-rank requirements for the mission allows one casualty... regardless of where that casualty happens. Unfortunately, much like Queen's sword, this is double-edged; if you give her Reraise status before she goes crazy, it gets sucked up when she flips her blade.
 Final Fantasy Type-0 (Video Game) / int_5c300c3b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_5c300c3b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_5c300c3b
 Final Fantasy Type-0 (Video Game) / int_5d6dbf30
type
Open-Ended Boss Battle
 Final Fantasy Type-0 (Video Game) / int_5d6dbf30
comment
Open-Ended Boss Battle: In the following examples, you will not receive a Game Over if the party is all KO’ed, and the missions will still end as usual. However, if you are aiming for that S-rank and need to minimize the number of casualties, it is actually possible to not get your party slaughtered here. Nimbus in Chapter 3. If all party members die, the mission automatically ends anyway because of the plot. However, it is possible to spend those three minutes avoiding his attacks, so as long as you stay in a corner during beam spams and run away from him if he suddenly teleports near you. The mission ends with the announcement of a ceasefire, so you just need to wait it out until then. Shinryu Celestia in Chapter 5. If all party members die, a special Eidolon called Bahamut ZERO will be summoned to fight the battle for you. However, it is possible to defeat this boss with your party, provided you avoid her attacks well and exploit her Break Sight targets when they appear. The mission rewards are also different depending on whether your party or Bahamut ZERO won the battle for you. Gilgamesh in Chapter 6. He's much easier to survive against than the other two, and losing simply alters the cutscene afterwards.
 Final Fantasy Type-0 (Video Game) / int_5d6dbf30
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_5d6dbf30
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_5d6dbf30
 Final Fantasy Type-0 (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Final Fantasy Type-0 (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: This game was out for three to four years before getting an official English translation, so do watch out.
 Final Fantasy Type-0 (Video Game) / int_5f3bb274
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_5f3bb274
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_5f3bb274
 Final Fantasy Type-0 (Video Game) / int_5f6b941c
type
The Seven Mysteries
 Final Fantasy Type-0 (Video Game) / int_5f6b941c
comment
The Seven Mysteries: Rem states that prior to Class Zero's entrance, they were considered to be one of them among fellow cadets. More of them are revealed in Final Fantasy Agito.
 Final Fantasy Type-0 (Video Game) / int_5f6b941c
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_5f6b941c
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_5f6b941c
 Final Fantasy Type-0 (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Final Fantasy Type-0 (Video Game) / int_6041e4f4
comment
Agito Tower, in which each challenge room requires you to defeat one hundred of a certain enemy, all of who are at Level 128. There are Save Points in between challenge rooms, but once you begin the ascent, there is no leaving the tower until you reach the goal of obtaining the game's ultimate accessory, unless you brought some teleport stones. That accessory is worth it though.
 Final Fantasy Type-0 (Video Game) / int_6041e4f4
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6041e4f4
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6041e4f4
 Final Fantasy Type-0 (Video Game) / int_606776dd
type
Healing Checkpoint
 Final Fantasy Type-0 (Video Game) / int_606776dd
comment
Usually storyline missions are this, with relic terminals and healing portals in between battle zones and objectives. (Note that when replaying these missions, the Save function is not available.)
 Final Fantasy Type-0 (Video Game) / int_606776dd
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_606776dd
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_606776dd
 Final Fantasy Type-0 (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Final Fantasy Type-0 (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: l'Cie in Orience are generally bad news; being powerhouses stronger than the usual human military force, and thus pretty good at turning the tide of battle. Happens directly to Class Zero when Nimbus suddenly appears to stop them.
 Final Fantasy Type-0 (Video Game) / int_60fa92ac
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_60fa92ac
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_60fa92ac
 Final Fantasy Type-0 (Video Game) / int_61b9028c
type
Sinister Scythe
 Final Fantasy Type-0 (Video Game) / int_61b9028c
comment
Sinister Scythe: Sice uses one to absorb malice from slain foes and beat other foes to death with it.
 Final Fantasy Type-0 (Video Game) / int_61b9028c
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_61b9028c
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_61b9028c
 Final Fantasy Type-0 (Video Game) / int_62663d88
type
Men Don't Cry
 Final Fantasy Type-0 (Video Game) / int_62663d88
comment
Men Don't Cry: In the normal ending, Class Zero realizes that their battle has been won, but that includes the unspoken truth that they are also going to die. Some start to cry, others quietly reveal that they are scared. Nine snaps that everyone knew it would end like this, but of course it doesn't help. Finally Cinque loses it and sobs loudly, bringing everyone to sit around her as they all collectively grieve over their impending fate. Their acceptance improves afterwards.
 Final Fantasy Type-0 (Video Game) / int_62663d88
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_62663d88
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_62663d88
 Final Fantasy Type-0 (Video Game) / int_6293c185
type
Sequel Hook
 Final Fantasy Type-0 (Video Game) / int_6293c185
comment
"Rise From the Ashes" — the Type-0 HD-exclusive ending following "In Another Spiral", which doubles as a Sequel Hook, showing a dying Ace being resurrected as a samurai.
 Final Fantasy Type-0 (Video Game) / int_6293c185
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6293c185
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6293c185
 Final Fantasy Type-0 (Video Game) / int_62b7885a
type
How Did We Get Back Home?
 Final Fantasy Type-0 (Video Game) / int_62b7885a
comment
How Did We Get Back Home?: It's unknown how Class Zero arrived in the ruins of their classroom from the place of their final battle. The only transition used is Ace’s All Just a Dream scenario.
 Final Fantasy Type-0 (Video Game) / int_62b7885a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_62b7885a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_62b7885a
 Final Fantasy Type-0 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Final Fantasy Type-0 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: A minor point during the opening, upon starting a new game. Ace enters the scene by frying a trio of Militesi soldiers with a Fire spell and attempting to heal Izana with Cure magic, but his default loadout has him equipped with Blizzard BOM and Wall.
 Final Fantasy Type-0 (Video Game) / int_6320eced
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6320eced
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6320eced
 Final Fantasy Type-0 (Video Game) / int_63b3597
type
Shoot the Fuel Tank
 Final Fantasy Type-0 (Video Game) / int_63b3597
comment
Shoot the Fuel Tank: Fuel tanks are mostly in places where the enemies are big mechs like Magitek Armor, in the hopes that if you destroy the tanks while the enemies are nearby, it’ll help deal huge damage. Please don’t be near the tanks yourself when they are hit, or your HP may be dangerously close to zero.
 Final Fantasy Type-0 (Video Game) / int_63b3597
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_63b3597
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_63b3597
 Final Fantasy Type-0 (Video Game) / int_63cf9a3
type
Rage Against the Mentor
 Final Fantasy Type-0 (Video Game) / int_63cf9a3
comment
Rage Against the Mentor: Ace and Deuce have one, and later Nine and Cater as well, against Kurasame.
 Final Fantasy Type-0 (Video Game) / int_63cf9a3
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_63cf9a3
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_63cf9a3
 Final Fantasy Type-0 (Video Game) / int_6439de78
type
Heroic Sacrifice
 Final Fantasy Type-0 (Video Game) / int_6439de78
comment
Heroic Sacrifice: Class Zero undertakes one to end the catastrophe over Orience. They succeed.
 Final Fantasy Type-0 (Video Game) / int_6439de78
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6439de78
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6439de78
 Final Fantasy Type-0 (Video Game) / int_64c64cfb
type
Pink Girl, Blue Boy
 Final Fantasy Type-0 (Video Game) / int_64c64cfb
comment
Pink Girl, Blue Boy: Briefly seen with Machina and Rem’s capes before they were transferred to Class Zero. Machina was a member of Class Second and Rem was in Class Seventh.
 Final Fantasy Type-0 (Video Game) / int_64c64cfb
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_64c64cfb
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_64c64cfb
 Final Fantasy Type-0 (Video Game) / int_6627695f
type
Author Appeal
 Final Fantasy Type-0 (Video Game) / int_6627695f
comment
Author Appeal: Director Hajime Tabata grew up surrounded by history books and is highly interested in that type of grounding in his projects. You can likely attribute this affinity as the reason Type-0's story sequences are presented like a stylized television documentary, and the game as a whole places a lot of emphasis on world events and how Class Zero gets caught up in them.
 Final Fantasy Type-0 (Video Game) / int_6627695f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6627695f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6627695f
 Final Fantasy Type-0 (Video Game) / int_66c725b6
type
Inconsistent Spelling
 Final Fantasy Type-0 (Video Game) / int_66c725b6
comment
Inconsistent Spelling: Orience was previously spelled "Oriens" and "Oriense" before receiving an official spelling in Theatrhythm Final Fantasy.
 Final Fantasy Type-0 (Video Game) / int_66c725b6
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_66c725b6
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_66c725b6
 Final Fantasy Type-0 (Video Game) / int_67b0bd0e
type
An Ice Person
 Final Fantasy Type-0 (Video Game) / int_67b0bd0e
comment
An Ice Person: Shiva-class Eidolons aren't very durable, but skate circles around enemies. Ice being ineffective against Militesi machines, they usually fight Concordian monsters.
 Final Fantasy Type-0 (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_67b0bd0e
 Final Fantasy Type-0 (Video Game) / int_680f950
type
Gilligan Cut
 Final Fantasy Type-0 (Video Game) / int_680f950
comment
Gilligan Cut: After the First Battle of Judecca, Rem wonders how the Militesi front is doing; Ace argues that, with Lady Caetuna there, the Empire is probably running scared* The exact conversation partners are dependent on who is deployed, but it always defaults to Rem and Ace if they're available. One save prompt and one chapter title later, we cut to Big Bridge, where Rubrum is being pushed back and given no opportunity for Caetuna's strategy.
 Final Fantasy Type-0 (Video Game) / int_680f950
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_680f950
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_680f950
 Final Fantasy Type-0 (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Final Fantasy Type-0 (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Ace uses cards, Deuce plays the flute, and Machina uses twin rapiers that look like corkscrew-drills. And let's be honest, Sice, a scythe isn't the most practical thing, either.
 Final Fantasy Type-0 (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6a2ae11f
 Final Fantasy Type-0 (Video Game) / int_6acb79b2
type
Episode Title Card
 Final Fantasy Type-0 (Video Game) / int_6acb79b2
comment
Episode Title Card: When a new chapter begins.
 Final Fantasy Type-0 (Video Game) / int_6acb79b2
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6acb79b2
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6acb79b2
 Final Fantasy Type-0 (Video Game) / int_6bda9a30
type
Meaningful Name
 Final Fantasy Type-0 (Video Game) / int_6bda9a30
comment
Twelve of the playable characters are named after playing cards and French dice terms. The low numbers are dice terms, possibly simply for sounding more like names. The other two characters that are playable have Latin and Japanese Meaningful Names. Meanwhile, Tiz and Joker represent Ten and Zero, though they also have real names like Machina and Rem.
 Final Fantasy Type-0 (Video Game) / int_6bda9a30
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6bda9a30
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6bda9a30
 Final Fantasy Type-0 (Video Game) / int_6c07693b
type
Carry a Big Stick
 Final Fantasy Type-0 (Video Game) / int_6c07693b
comment
Carry a Big Stick: Cinque uses a mace nearly as big as she is. Naturally, it's powerful but really really slow.
 Final Fantasy Type-0 (Video Game) / int_6c07693b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6c07693b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6c07693b
 Final Fantasy Type-0 (Video Game) / int_6c4ed101
type
Breath Weapon
 Final Fantasy Type-0 (Video Game) / int_6c4ed101
comment
Breath Weapon: Bahamut-class Eidolons will make craters out of crystal jammers. Rubrum's air support for large-scale operations.
 Final Fantasy Type-0 (Video Game) / int_6c4ed101
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6c4ed101
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6c4ed101
 Final Fantasy Type-0 (Video Game) / int_6dc206c9
type
Marathon Level
 Final Fantasy Type-0 (Video Game) / int_6dc206c9
comment
Marathon Level: Usually storyline missions are this, with relic terminals and healing portals in between battle zones and objectives. (Note that when replaying these missions, the Save function is not available.) One of the last Expert Trials in Chapter 7 is this, in which the objective is to destroy the Dragon's Nest in Concordia. Roughly takes about 30 minutes to climb to the top of the place, and maybe even longer to destroy the egg unless you have some really beefed up magic and accessories to boost it. Agito Tower, in which each challenge room requires you to defeat one hundred of a certain enemy, all of who are at Level 128. There are Save Points in between challenge rooms, but once you begin the ascent, there is no leaving the tower until you reach the goal of obtaining the game's ultimate accessory, unless you brought some teleport stones. That accessory is worth it though.
 Final Fantasy Type-0 (Video Game) / int_6dc206c9
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6dc206c9
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6dc206c9
 Final Fantasy Type-0 (Video Game) / int_6e6ac290
type
Lore Codex
 Final Fantasy Type-0 (Video Game) / int_6e6ac290
comment
Lore Codex: The Rubicus serves as the game's lore codex. However, it can only be accessed either from the History option on the title screen or in-game in the Crystarium building in Akademeia.
 Final Fantasy Type-0 (Video Game) / int_6e6ac290
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6e6ac290
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6e6ac290
 Final Fantasy Type-0 (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Final Fantasy Type-0 (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: For the most part Class Zero goes through everything together. Then in Chapter 5, Rubrum launches a simultaneous attack on the Concordian and Militesi warfronts, and Class Zero is asked to deploy members to both sides. Three party members are selected to go west to Big Bridge, while the rest go east to Judecca. But, the party at Big Bridge is told they can bring in several more members for their mission, meaning the player can use their party from Judecca in the Big Bridge mission. The final mission employs this twice, because the party is met with a forked road they need to split up and travel through at the same time. Any reserve members can be switched in for either party.
 Final Fantasy Type-0 (Video Game) / int_6f619fab
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_6f619fab
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_6f619fab
 Final Fantasy Type-0 (Video Game) / int_727b944e
type
Plot Tunnel
 Final Fantasy Type-0 (Video Game) / int_727b944e
comment
Plot Tunnel: The fourth, sixth, and eighth chapters of the game. Chapters 4 and 6 consist solely of one storyline mission before you can go back to Akademeia, interrupting the player's usual Free Time schedule. Chapter 8, which is the final chapter, is a largely linear sequence which is best completed to begin the game again on New Game Plus.
 Final Fantasy Type-0 (Video Game) / int_727b944e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_727b944e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_727b944e
 Final Fantasy Type-0 (Video Game) / int_736d791f
type
Adaptational Badass
 Final Fantasy Type-0 (Video Game) / int_736d791f
comment
Adaptational Badass: In Final Fantasy XIII, only l'Cie could cast magic and summon Eidolons, but here, everyone can do that. So to make them special, Orience l'Cie are superhumans — they're immortal, can fly, use highly advanced magic, and have other unique powers. A clash between l'Cie in Chapter 2 completely obliterates a city, and one fought as a boss is Level 142 and completely curbstomps your party. In an optional mission during a second playthrough, you get to experience such power for your party. The result is almost every attack on normal enemies hits the damage cap, their attacks deal single-digit damage, and you have permanent Haste status.
 Final Fantasy Type-0 (Video Game) / int_736d791f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_736d791f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_736d791f
 Final Fantasy Type-0 (Video Game) / int_73f7975f
type
Jerkass Gods
 Final Fantasy Type-0 (Video Game) / int_73f7975f
comment
Jerkass Gods: Arecia and Gala have been causing the events of Orience to happen over six hundred million times, though in the end Arecia relents, having seen how much her "children" have grown, deciding to abandon the cycles and allow Machina and Rem to return to the mortal realm and help rebuild Orience after their actions helped break the cycle.
 Final Fantasy Type-0 (Video Game) / int_73f7975f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_73f7975f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_73f7975f
 Final Fantasy Type-0 (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Final Fantasy Type-0 (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Cadets are sorted into thirteen classes or the trainees' group in Akademeia, and are identified by the color of the cape they’re wearing — red for Zero, blue for First, indigo for Second, purple for Third, orange for Fourth, lime for Fifth, dark green for Sixth, pink for Seventh, yellow for Eighth, maroon for Ninth, black for Tenth, white for Eleventh, turquoise for Twelfth, and grey for trainees.
 Final Fantasy Type-0 (Video Game) / int_740f59b4
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_740f59b4
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_740f59b4
 Final Fantasy Type-0 (Video Game) / int_7464705c
type
Arc Words
 Final Fantasy Type-0 (Video Game) / int_7464705c
comment
Arc Words: "We have arrived," or some variation thereof.
 Final Fantasy Type-0 (Video Game) / int_7464705c
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7464705c
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7464705c
 Final Fantasy Type-0 (Video Game) / int_754004a9
type
Hell on Earth
 Final Fantasy Type-0 (Video Game) / int_754004a9
comment
Hell on Earth: When Tempus Finis happens, an endlessly-spawning army of Rursan Reavers arrive to slaughter all life on Orience.
 Final Fantasy Type-0 (Video Game) / int_754004a9
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_754004a9
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_754004a9
 Final Fantasy Type-0 (Video Game) / int_77414bc2
type
Action Prologue
 Final Fantasy Type-0 (Video Game) / int_77414bc2
comment
Action Prologue: The game opens with the invasion of Rubrum and Class Zero rising to liberate Rubrum's capital.
 Final Fantasy Type-0 (Video Game) / int_77414bc2
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_77414bc2
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_77414bc2
 Final Fantasy Type-0 (Video Game) / int_77948f9e
type
Global Airship
 Final Fantasy Type-0 (Video Game) / int_77948f9e
comment
Global Airship: The party's airship is the Setzer, allowing faster travel to parts of the world map you normally need to travel to on foot.
 Final Fantasy Type-0 (Video Game) / int_77948f9e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_77948f9e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_77948f9e
 Final Fantasy Type-0 (Video Game) / int_7a32312a
type
Rain of Blood
 Final Fantasy Type-0 (Video Game) / int_7a32312a
comment
Rain of Blood: During Finis.
 Final Fantasy Type-0 (Video Game) / int_7a32312a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7a32312a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7a32312a
 Final Fantasy Type-0 (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Final Fantasy Type-0 (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: Tempus Finis.
 Final Fantasy Type-0 (Video Game) / int_7c4ba0e0
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7c4ba0e0
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7c4ba0e0
 Final Fantasy Type-0 (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Final Fantasy Type-0 (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: The annihilation of Lorica with an Ultima Bomb shortly after Akademeia is liberated in the very first chapter alone. Alexander's Divine Light in Chapter 6. The End of the World as We Know It if Class Zero became l'Cie in the final chapter.
 Final Fantasy Type-0 (Video Game) / int_7c7589af
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7c7589af
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7c7589af
 Final Fantasy Type-0 (Video Game) / int_7c8d301a
type
Villain Shoes
 Final Fantasy Type-0 (Video Game) / int_7c8d301a
comment
Villain Shoes: The mission featuring l'Cie Machina has him killing dominion soldiers, or you know, people he used to be on the same side with.
 Final Fantasy Type-0 (Video Game) / int_7c8d301a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7c8d301a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7c8d301a
 Final Fantasy Type-0 (Video Game) / int_7cdfe326
type
Cosmic Retcon
 Final Fantasy Type-0 (Video Game) / int_7cdfe326
comment
Cosmic Retcon: In the secret ending, Arecia, intrigued by Class Zero's actions which broke Orience's cycle of war and destruction, decides to change history such that the crystals would cease to exist and all of Class Zero (including Kurasame) would live together as a happy, if somewhat ordinary, class.
 Final Fantasy Type-0 (Video Game) / int_7cdfe326
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7cdfe326
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7cdfe326
 Final Fantasy Type-0 (Video Game) / int_7d0d26e1
type
The Day of Reckoning
 Final Fantasy Type-0 (Video Game) / int_7d0d26e1
comment
The Day of Reckoning: Tempus Finis.
 Final Fantasy Type-0 (Video Game) / int_7d0d26e1
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7d0d26e1
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7d0d26e1
 Final Fantasy Type-0 (Video Game) / int_7d561d58
type
Too Awesome to Use
 Final Fantasy Type-0 (Video Game) / int_7d561d58
comment
Too Awesome to Use: For once in the series, averted with Elixirs. The game doesn't hand them out like candy, but it does give them to you often enough that you're comfortable using one when you need it. In their place is the Phoenix Down, which you'll treasure like a priceless antique once you realize how rare they are.
 Final Fantasy Type-0 (Video Game) / int_7d561d58
featureApplicability
-1.0
 Final Fantasy Type-0 (Video Game) / int_7d561d58
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7d561d58
 Final Fantasy Type-0 (Video Game) / int_7deb3fb1
type
Crutch Character
 Final Fantasy Type-0 (Video Game) / int_7deb3fb1
comment
Crutch Character: The Special Eidolon Odin in the Akademeia Liberation will make short work of Dáinsleif on Cadet or Officer difficulty... and get its ass kicked in short order on Agito or Finis difficulty.
 Final Fantasy Type-0 (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7deb3fb1
 Final Fantasy Type-0 (Video Game) / int_7df9b299
type
Score Screen
 Final Fantasy Type-0 (Video Game) / int_7df9b299
comment
Score Screen: Comes at the end of a mission, displaying the time completed, number of Phantoma collected, and number of deaths, which determine your overall mission rank and how much gil and what rewards you earn.
 Final Fantasy Type-0 (Video Game) / int_7df9b299
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7df9b299
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7df9b299
 Final Fantasy Type-0 (Video Game) / int_7e02bded
type
Fetch Quest
 Final Fantasy Type-0 (Video Game) / int_7e02bded
comment
Fetch Quest: Several quests from NPCs are this.
 Final Fantasy Type-0 (Video Game) / int_7e02bded
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7e02bded
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7e02bded
 Final Fantasy Type-0 (Video Game) / int_7e081ea0
type
Slice of Life
 Final Fantasy Type-0 (Video Game) / int_7e081ea0
comment
Slice of Life: Certain cutscenes revolve on the daily lives of Class Zero and other associated schoolmates between missions. The secret ending shows a much happier day in Class Zero's lives in a world where they did not have to fight in the war. Emina remains teacher and is dating Izana, much to poor Nine's grief; Machina drags Ace out of the library to play; Sice accidentally presents to Seven a love letter meant for Kurasame, even as he walks in on them; Trey and King ditch band practice, much to Jack's chagrin; Cater and Eight accidentally knock each other out when the former leaps off a ledge; Deuce, Cinque and Queen talk about a Ship Tease between Ace and Mutsuki; and Rem wakes up from a bench, rises, and smiles to the sky.
 Final Fantasy Type-0 (Video Game) / int_7e081ea0
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7e081ea0
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7e081ea0
 Final Fantasy Type-0 (Video Game) / int_7e1f3c45
type
Power-Up Magnet
 Final Fantasy Type-0 (Video Game) / int_7e1f3c45
comment
Power-Up Magnet: Harvest Phantoma to gain any additional item drops that came with it.
 Final Fantasy Type-0 (Video Game) / int_7e1f3c45
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7e1f3c45
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7e1f3c45
 Final Fantasy Type-0 (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 Final Fantasy Type-0 (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: Two additional costume sets for the whole cast—the summer uniform and the formal uniform. A third costume is added in the HD version, featuring shiny gold capes.
 Final Fantasy Type-0 (Video Game) / int_7e5a2811
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7e5a2811
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7e5a2811
 Final Fantasy Type-0 (Video Game) / int_7eb09e49
type
The Four Gods
 Final Fantasy Type-0 (Video Game) / int_7eb09e49
comment
The Four Gods: The symbols of each of the four countries, with the protagonists' country being represented by the Vermilion Bird. The Azure Dragon Soryu makes a literal appearance as a l'Cie of its eponymous nation. The Vermillion Bird also appears as an epic flaming magic spell.
 Final Fantasy Type-0 (Video Game) / int_7eb09e49
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_7eb09e49
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_7eb09e49
 Final Fantasy Type-0 (Video Game) / int_817693fa
type
Combined Energy Attack
 Final Fantasy Type-0 (Video Game) / int_817693fa
comment
Combined Energy Attack: Triad Maneuvers, where the battle party performs a combined attack at the cost of the ability gauge. Then there's large-scale summoning done by the dominion in general. See Dangerous Forbidden Technique.
 Final Fantasy Type-0 (Video Game) / int_817693fa
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_817693fa
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_817693fa
 Final Fantasy Type-0 (Video Game) / int_81f909f2
type
Dishing Out Dirt
 Final Fantasy Type-0 (Video Game) / int_81f909f2
comment
Dishing Out Dirt: Golem-class Eidolons are slow, but can take a lot of hits and hit pretty hard themselves. Rubrum's main defensive force.
 Final Fantasy Type-0 (Video Game) / int_81f909f2
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_81f909f2
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_81f909f2
 Final Fantasy Type-0 (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Final Fantasy Type-0 (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The purpose of Breaksight and Killsight hits. Breaksights takes off a set amount of health from the target; Killsights are a One-Hit Kill.
 Final Fantasy Type-0 (Video Game) / int_82108e3d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_82108e3d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_82108e3d
 Final Fantasy Type-0 (Video Game) / int_82d2715f
type
Magitek
 Final Fantasy Type-0 (Video Game) / int_82d2715f
comment
Magitek Armor similar to Final Fantasy VI's appears.
 Final Fantasy Type-0 (Video Game) / int_82d2715f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_82d2715f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_82d2715f
 Final Fantasy Type-0 (Video Game) / int_834420aa
type
BFS
 Final Fantasy Type-0 (Video Game) / int_834420aa
comment
BFS: Gilgamesh is back with one, and he seems to have picked up weapon ideas◊ from Garland since his last appearance.
 Final Fantasy Type-0 (Video Game) / int_834420aa
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_834420aa
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_834420aa
 Final Fantasy Type-0 (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Final Fantasy Type-0 (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Two missions in Concordian territory are about this, as well as the Bonus Dungeon Tower of Agito.
 Final Fantasy Type-0 (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_85f8dc9d
 Final Fantasy Type-0 (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Final Fantasy Type-0 (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Remember Nimbus, the White Tiger l'Cie that appears during the early chapters of the game? The developers didn't. That only a l'Cie can enter Pandaemonium implies he took Cid there, but he never shows up there so presumably he crystallized off-screen. The Rubicus states that Nimbus ended his own life as an act of freedom after realizing that the world was ending and repeating again. For that matter, Zhuyu also fades Out of Focus after the battle at Togoreth, and aside from a brief scene where he encounters Caetuna, he stops showing up entirely. He is last seen defending Akademeia from the Rursus during Tempus Finis, but the Rubicus states that he got shanked in the back by the masked man in charge of the Rursus. All members of the Consortium of Eight disappear when Tempus Finis has arrived, leaving mostly cadets to attempt to understand the situation and keep everyone under control. Naghi states outright that the disappearance of many key figures has put the remaining survivors in a panic. Fortunately, the Rubicus explains what happened to Chancellor Khalia during this time. If the player chooses to become l'Cie, they can see the Commandant's corpse.
 Final Fantasy Type-0 (Video Game) / int_863fa679
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_863fa679
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_863fa679
 Final Fantasy Type-0 (Video Game) / int_86b34ecf
type
"Leave Your Quest" Test
 Final Fantasy Type-0 (Video Game) / int_86b34ecf
comment
"Leave Your Quest" Test: A short way into their final mission, Class Zero is presented with the Vermilion Bird Crystal's offer to become l'Cie and protect their home from the invading Rursan Reavers. This leads to a Nonstandard Game Over as they end up getting overwhelmed by the endless waves of enemies. The correct choice to get to the ending is to remain mortal and continue the mission.
 Final Fantasy Type-0 (Video Game) / int_86b34ecf
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_86b34ecf
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_86b34ecf
 Final Fantasy Type-0 (Video Game) / int_8774fb47
type
Eldritch Abomination
 Final Fantasy Type-0 (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Nox Suzaku, which first appears in the introductory mission. No one knows what it is or where it comes from, but it's a gigantic multi-headed bird-like beast that appears in a shroud of darkness obscuring its features. Now how about the Rursan Reavers that only appear during Tempus Finis? Especially their second form. Also, the Final Boss.
 Final Fantasy Type-0 (Video Game) / int_8774fb47
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_8774fb47
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_8774fb47
 Final Fantasy Type-0 (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Final Fantasy Type-0 (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: Featured in the missions to reclaim Iscah and infiltrate the Empire's Magitek laboratory.
 Final Fantasy Type-0 (Video Game) / int_87e661e8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_87e661e8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_87e661e8
 Final Fantasy Type-0 (Video Game) / int_89499ccf
type
Dolled-Up Installment
 Final Fantasy Type-0 (Video Game) / int_89499ccf
comment
Dolled-Up Installment: During initial production of the game, there wasn't a lot of influence from the Fabula Nova Crystallis saga on it, the focus was on a documentary-type story about warring nations. Executives noticed and encouraged the team to include more references to the saga's mythology and terminology, resulting in such concepts being written in.
 Final Fantasy Type-0 (Video Game) / int_89499ccf
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_89499ccf
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_89499ccf
 Final Fantasy Type-0 (Video Game) / int_8b5e8731
type
Kudzu Plot
 Final Fantasy Type-0 (Video Game) / int_8b5e8731
comment
Kudzu Plot: Though the main storyline of the war between nations is pretty simple and easy to follow, the various subplots going on are not, and the final chapter is a Bizarro Episode for how out-of-left-field it is. Cutscenes and alternate missions to explain some of what's going on need a second playthrough to unlock, resulting in some aspects of the story being disjointed until you begin said second playthrough. Despite this, the fate of several characters is unknown, and even the Rubicus doesn't supply all the information.
 Final Fantasy Type-0 (Video Game) / int_8b5e8731
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_8b5e8731
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_8b5e8731
 Final Fantasy Type-0 (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Final Fantasy Type-0 (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The Dracobaltians.
 Final Fantasy Type-0 (Video Game) / int_8ba9512b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_8ba9512b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_8ba9512b
 Final Fantasy Type-0 (Video Game) / int_8c3dc1b5
type
Video Game Time
 Final Fantasy Type-0 (Video Game) / int_8c3dc1b5
comment
Video Game Time: Per the History section in the Rubicus, the storyline of the game spans eleven months, with the first mission taking place on February 3rd and the final mission on December 7th.
 Final Fantasy Type-0 (Video Game) / int_8c3dc1b5
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_8c3dc1b5
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_8c3dc1b5
 Final Fantasy Type-0 (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Final Fantasy Type-0 (Video Game) / int_8e0430ab
comment
"Another Failed Spiral" — the Non-Standard Game Over, in which Class Zero accepts the Vermilion Bird Crystal's offer to become l'Cie and fight off the Rursan Reavers until Orience is destroyed, leading Arecia to restart the cycle all over again.
 Final Fantasy Type-0 (Video Game) / int_8e0430ab
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_8e0430ab
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_8e0430ab
 Final Fantasy Type-0 (Video Game) / int_8ebd7403
type
Action Commands
 Final Fantasy Type-0 (Video Game) / int_8ebd7403
comment
Action Commands: Comes with the more action-oriented battle system. Characters mostly have variations of their normal attack, which is affected by the direction of the analog stick. The Quick Draw technique relies on this. If you want to cast higher tiered magic without waiting for its charging time, you'll need to know when to press the button for your magic spell after a part of a character's attack pattern. The conditions are different for each character.
 Final Fantasy Type-0 (Video Game) / int_8ebd7403
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_8ebd7403
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_8ebd7403
 Final Fantasy Type-0 (Video Game) / int_8f0dc93c
type
Dangerous Forbidden Technique
 Final Fantasy Type-0 (Video Game) / int_8f0dc93c
comment
Dangerous Forbidden Technique: The summoning of a Verboten Eidolon. If summoning a regular Eidolon comes at the cost of one's life, the summoning of a Verboten Eidolon requires a group of many to lend their life-forces to the summoner (who may also require such a sacrifice). As shown in-game, Alexander is so powerful it not only decimates Militesi forces on the western frontier of Rubrum, but also requires the lives of dozens of Akademeia cadets, Kurasame, and summoner Caetuna.
 Final Fantasy Type-0 (Video Game) / int_8f0dc93c
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_8f0dc93c
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_8f0dc93c
 Final Fantasy Type-0 (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Final Fantasy Type-0 (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The Nox Suzaku.
 Final Fantasy Type-0 (Video Game) / int_902fa0b4
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_902fa0b4
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_902fa0b4
 Final Fantasy Type-0 (Video Game) / int_90793c26
type
Dénouement Episode
 Final Fantasy Type-0 (Video Game) / int_90793c26
comment
Dénouement Episode: The Chapter of Truth, a bonus cutscene unlocked in the Rubicus after completing the game.
 Final Fantasy Type-0 (Video Game) / int_90793c26
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_90793c26
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_90793c26
 Final Fantasy Type-0 (Video Game) / int_9203bf6
type
Arc Number
 Final Fantasy Type-0 (Video Game) / int_9203bf6
comment
Arc Number: Zero.
 Final Fantasy Type-0 (Video Game) / int_9203bf6
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_9203bf6
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_9203bf6
 Final Fantasy Type-0 (Video Game) / int_931405b2
type
Monster Arena
 Final Fantasy Type-0 (Video Game) / int_931405b2
comment
Monster Arena: Opens up in Akademeia not long into Chapter 2. The party leader will fight three Militesi Mooks at a time by themselves, until sixty have been defeated total, and then you will have the option to either continue to the next round or leave. The Mooks are one level above you (in addition to their level increasing from a harder difficulty), and starting another round increases their level. If you are defeated, you are simply returned to the entrance before the battles started. Since cadets follow a free time schedule before the next storyline mission, they have limited chances to go out to the World Map, making the Arena a good area for training, though the EXP and Phantoma rewards are minimal.
 Final Fantasy Type-0 (Video Game) / int_931405b2
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_931405b2
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_931405b2
 Final Fantasy Type-0 (Video Game) / int_934eb07f
type
Resurrective Immortality
 Final Fantasy Type-0 (Video Game) / int_934eb07f
comment
Resurrective Immortality: In-Universe, Class Zero will not die if they are killed in battle, because Arecia can resurrect them. This immortality is removed for the final mission, due to Class Zero being needed to perform a Heroic Sacrifice, and the class acknowledges this.
 Final Fantasy Type-0 (Video Game) / int_934eb07f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_934eb07f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_934eb07f
 Final Fantasy Type-0 (Video Game) / int_940a5958
type
Artificial Stupidity
 Final Fantasy Type-0 (Video Game) / int_940a5958
comment
Artificial Stupidity: The Support Personnel AI cannot do a stealth mission to save its life. Further, it has no idea how to handle Ace. And without Deuce playing a Concerto, it tends to hesitate in the middle of the crossfire.
 Final Fantasy Type-0 (Video Game) / int_940a5958
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_940a5958
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_940a5958
 Final Fantasy Type-0 (Video Game) / int_99b90404
type
Time Trial
 Final Fantasy Type-0 (Video Game) / int_99b90404
comment
Time Trial: One of the three criteria for grading missions; the faster you complete it, the higher the chances of getting rank A and therefore an overall rank S for the mission.
 Final Fantasy Type-0 (Video Game) / int_99b90404
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_99b90404
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_99b90404
 Final Fantasy Type-0 (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Final Fantasy Type-0 (Video Game) / int_9a1f23bf
comment
Accepting the Vermillion Bird Crystal's offer to become l'Cie combines this trope with Controllable Helplessness. Your entire party becomes extremely overpowered very quickly and can easily destroy the oncoming waves of enemies. At first. However, the Rursan Arbiters only get exponentially stronger and stronger, until all of Class Zero is completely overwhelmed and killed, leading to the bad ending.
 Final Fantasy Type-0 (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_9a1f23bf
 Final Fantasy Type-0 (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Final Fantasy Type-0 (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: Plenty. It is highly encouraged to play the game a second and even third time to unlock all available content.
 Final Fantasy Type-0 (Video Game) / int_9a4ff3b1
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_9a4ff3b1
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_9a4ff3b1
 Final Fantasy Type-0 (Video Game) / int_9c5e8006
type
Unknown Item Identification
 Final Fantasy Type-0 (Video Game) / int_9c5e8006
comment
Unknown Item Identification: l'Cie Stones, little crystals left behind by past l’Cie, seem to be nothing more than collectibles, and there is always one to be found in every visitable location and region in the game. But speak to Atra, the Black Tortoise l’Cie in the town of Iscah, and he can reveal the messages from those crystals, which are the last thoughts of l’Cie before they entered crystal stasis.
 Final Fantasy Type-0 (Video Game) / int_9c5e8006
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_9c5e8006
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_9c5e8006
 Final Fantasy Type-0 (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Final Fantasy Type-0 (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Done in the MA demolition mission of Chapter 3, where the party is sneaking into the enemy’s Magitek laboratory. There is no long-term penalty if you are caught, though, just an endless swarm of enemies.
 Final Fantasy Type-0 (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_9cd91b8a
 Final Fantasy Type-0 (Video Game) / int_9fde2eb1
type
Pre-Asskicking One-Liner
 Final Fantasy Type-0 (Video Game) / int_9fde2eb1
comment
Pre Ass Kicking One Liner: The members of Class Zero have regular battle quotes, but each of the twelve has a special one during the Final Battle.
 Final Fantasy Type-0 (Video Game) / int_9fde2eb1
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_9fde2eb1
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_9fde2eb1
 Final Fantasy Type-0 (Video Game) / int_a195310a
type
Red Is Heroic
 Final Fantasy Type-0 (Video Game) / int_a195310a
comment
Red Is Heroic: The Dominion of Rubrum is represented by the color red and the symbol of the Vermillion Bird. Class Zero's cape color is red, identifying them as the "legendary class" of Akademeia.
 Final Fantasy Type-0 (Video Game) / int_a195310a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a195310a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a195310a
 Final Fantasy Type-0 (Video Game) / int_a27da813
type
Stern Chase
 Final Fantasy Type-0 (Video Game) / int_a27da813
comment
Stern Chase: Taken to grand proportions when Class Zero must escape the Imperial Capital in Chapter 4, on the wrongful accusation they assassinated the Concordian queen. The mission takes them from their hotel room all throughout the city, until it's revealed they reached safety in a forest in Lorican territory. And we're supposed to believe this took place all in one day?!
 Final Fantasy Type-0 (Video Game) / int_a27da813
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a27da813
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a27da813
 Final Fantasy Type-0 (Video Game) / int_a448674
type
Gratuitous Latin
 Final Fantasy Type-0 (Video Game) / int_a448674
comment
Gratuitous Latin: Now with even more Latin in the official English translation.
 Final Fantasy Type-0 (Video Game) / int_a448674
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a448674
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a448674
 Final Fantasy Type-0 (Video Game) / int_a60e3252
type
Rule of Funny
 Final Fantasy Type-0 (Video Game) / int_a60e3252
comment
Rule of Funny: Minor instance in the secret ending. How does Seven appear from nowhere to be between Kurasame and Sice when Sice tries to present Kurasame her love letter? Who cares, it's funnier this way.
 Final Fantasy Type-0 (Video Game) / int_a60e3252
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a60e3252
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a60e3252
 Final Fantasy Type-0 (Video Game) / int_a6275bef
type
Cool Sword
 Final Fantasy Type-0 (Video Game) / int_a6275bef
comment
Cool Sword: Seven (whipblade), Jack (katana), Queen (longsword), and Machina (twin rapiers).
 Final Fantasy Type-0 (Video Game) / int_a6275bef
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a6275bef
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a6275bef
 Final Fantasy Type-0 (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Final Fantasy Type-0 (Video Game) / int_a796d2a6
comment
Militesi Supersoldiers empty a clip from their firearms at chest height, and promptly graduate from the Imperial Stormtrooper Marksmanship Academy. Contrast with the standard-issue soldiers, who fire a single shot and WILL hit the cadet they're aiming at if said cadet doesn't move.
 Final Fantasy Type-0 (Video Game) / int_a796d2a6
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a796d2a6
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a796d2a6
 Final Fantasy Type-0 (Video Game) / int_a7aef9ff
type
Obfuscating Stupidity
 Final Fantasy Type-0 (Video Game) / int_a7aef9ff
comment
Obfuscating Stupidity: Class Ninth is this to the member. They are seen both by themselves, and the general Akademeia student body as bungling fools who have no real place among other cadets. In actuality they are all secret agents working under Intel Division Section Four, using the "idiot" routine to throw off suspicion.
 Final Fantasy Type-0 (Video Game) / int_a7aef9ff
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a7aef9ff
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a7aef9ff
 Final Fantasy Type-0 (Video Game) / int_a7b8ba72
type
Point Build System
 Final Fantasy Type-0 (Video Game) / int_a7b8ba72
comment
Point Build System: Characters gain AP when they level up, which is used to unlock new abilities when they become available to them.
 Final Fantasy Type-0 (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a7b8ba72
 Final Fantasy Type-0 (Video Game) / int_a8adda28
type
Non-Uniform Uniform
 Final Fantasy Type-0 (Video Game) / int_a8adda28
comment
Nonuniform Uniform: Let's put it this way to save time; no two Classmates Zero wear their uniforms the same way.
 Final Fantasy Type-0 (Video Game) / int_a8adda28
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a8adda28
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a8adda28
 Final Fantasy Type-0 (Video Game) / int_a8f9cca9
type
Pre-existing Encounters
 Final Fantasy Type-0 (Video Game) / int_a8f9cca9
comment
Pre-existing Encounters: Lv.99 monsters are all over the world map for no reason except to teach the player not to try and do everything on the first playthrough.
 Final Fantasy Type-0 (Video Game) / int_a8f9cca9
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a8f9cca9
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a8f9cca9
 Final Fantasy Type-0 (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Final Fantasy Type-0 (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: The signature identification for Vermilion Bird l’Cie, while White Tiger and Azure Dragon l’Cie have green and blue eyes, respectively.
 Final Fantasy Type-0 (Video Game) / int_a939a527
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_a939a527
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_a939a527
 Final Fantasy Type-0 (Video Game) / int_ad4a45be
type
Final Boss
 Final Fantasy Type-0 (Video Game) / int_ad4a45be
comment
Also, the Final Boss.
 Final Fantasy Type-0 (Video Game) / int_ad4a45be
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_ad4a45be
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_ad4a45be
 Final Fantasy Type-0 (Video Game) / int_ad7b1b81
type
Experience Booster
 Final Fantasy Type-0 (Video Game) / int_ad7b1b81
comment
Experience Booster: The Growth Egg accessory doubles a character's EXP gain, while Mog's Lucky Charm quadruples it. Each character also has a weapon that doubles the EXP gain.
 Final Fantasy Type-0 (Video Game) / int_ad7b1b81
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_ad7b1b81
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_ad7b1b81
 Final Fantasy Type-0 (Video Game) / int_ad8df7ab
type
Don't Celebrate Just Yet
 Final Fantasy Type-0 (Video Game) / int_ad8df7ab
comment
Don't Celebrate Just Yet: The end of the war in Orience is not the end of the game...
 Final Fantasy Type-0 (Video Game) / int_ad8df7ab
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_ad8df7ab
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_ad8df7ab
 Final Fantasy Type-0 (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Final Fantasy Type-0 (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: The l’Cie Stones, which contain fragments of a l’Cie’s life during some time in the history of Orience, and are otherwise collected as proof you've visited all available in-game locations.
 Final Fantasy Type-0 (Video Game) / int_afbf2c80
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_afbf2c80
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_afbf2c80
 Final Fantasy Type-0 (Video Game) / int_b032e4ed
type
Ms. Fanservice
 Final Fantasy Type-0 (Video Game) / int_b032e4ed
comment
Recurring Ms. Fanservice summon Shiva barely even qualifies as a Cute Monster Girl, just being a buxom human in a bikini top and miniskirt.
 Final Fantasy Type-0 (Video Game) / int_b032e4ed
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b032e4ed
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b032e4ed
 Final Fantasy Type-0 (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 Final Fantasy Type-0 (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: The Ultima Bomb, which annihilated the entire nation of Lorica at the start of the game.
 Final Fantasy Type-0 (Video Game) / int_b116ac06
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b116ac06
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b116ac06
 Final Fantasy Type-0 (Video Game) / int_b15f8d35
type
Devious Daggers
 Final Fantasy Type-0 (Video Game) / int_b15f8d35
comment
Devious Daggers: Rem uses two daggers. Odd for this trope, she's also the game's Squishy Wizard.note Which provides an interesting call back...
 Final Fantasy Type-0 (Video Game) / int_b15f8d35
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b15f8d35
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b15f8d35
 Final Fantasy Type-0 (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Final Fantasy Type-0 (Video Game) / int_b1dde8fd
comment
Loophole Abuse: The more specific a Special Order is, the more likely you'll be able to find a loophole. For example: during Operation MA Demolition, you receive a Special Order to get to point X without taking damage. You could trigger the Special Order as soon as it is received and mash the dodge button until you reach point X... or you could murderize everything, walk up to point X, trigger the Special Order, and then take one more step - at which point, the Special Order is considered 'complete'. Queen's Lucid Lenses stop her from dying and turn her into a berserker with Killsight... even if the death she suffers is mandatory, such as Nimbus' ambush during Operation MA Demolition. Because that kill is mandatory, the S-rank requirements for the mission allows one casualty... regardless of where that casualty happens. Unfortunately, much like Queen's sword, this is double-edged; if you give her Reraise status before she goes crazy, it gets sucked up when she flips her blade.
 Final Fantasy Type-0 (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b1dde8fd
 Final Fantasy Type-0 (Video Game) / int_b1f18adb
type
Ray Gun
 Final Fantasy Type-0 (Video Game) / int_b1f18adb
comment
Ray Gun: Cater's magicite pistol pistol let's her charge shots by holding her fire.
 Final Fantasy Type-0 (Video Game) / int_b1f18adb
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b1f18adb
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b1f18adb
 Final Fantasy Type-0 (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Final Fantasy Type-0 (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Ace, Trey, Cater, and King are the party’s ranged fighters and have infinite ammunition. However, King subverts this trope by having unlimited magazines, still needing to reload after expending them.
 Final Fantasy Type-0 (Video Game) / int_b2cdd776
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b2cdd776
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b2cdd776
 Final Fantasy Type-0 (Video Game) / int_b30b4c06
type
Military School
 Final Fantasy Type-0 (Video Game) / int_b30b4c06
comment
Military School: Akademeia is this, where cadets train in combat and magic. However, they only started getting deployed to battle once the war in Orience broke out.
 Final Fantasy Type-0 (Video Game) / int_b30b4c06
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b30b4c06
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b30b4c06
 Final Fantasy Type-0 (Video Game) / int_b53de6ff
type
Small Towns
 Final Fantasy Type-0 (Video Game) / int_b53de6ff
comment
Small Towns: Quite literally any town visited out on the World Map. At the most, towns only have a small shop, a l'Cie Stone, and an NPC quest to offer, so don't be expecting to spend much time in one. Justified due to the consequence of what war has brought upon the world. Several of Rubrum's towns have been destroyed, with the townspeople needing to rebuild them. As for Militesi and Concordian towns, Class Zero is simply not allowed to visit any further than the entrance.
 Final Fantasy Type-0 (Video Game) / int_b53de6ff
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b53de6ff
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b53de6ff
 Final Fantasy Type-0 (Video Game) / int_b77a6d82
type
Evil Is Deathly Cold
 Final Fantasy Type-0 (Video Game) / int_b77a6d82
comment
Evil Is Deathly Cold: The native territory of the Militesi Empire is far to the west, where it is always snowing.
 Final Fantasy Type-0 (Video Game) / int_b77a6d82
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b77a6d82
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b77a6d82
 Final Fantasy Type-0 (Video Game) / int_b79a7274
type
Color-Coded Armies
 Final Fantasy Type-0 (Video Game) / int_b79a7274
comment
Color-Coded Armies: Red for Rubrum, green for Milites and blue for Concordia.
 Final Fantasy Type-0 (Video Game) / int_b79a7274
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b79a7274
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b79a7274
 Final Fantasy Type-0 (Video Game) / int_b7b7b8d9
type
Mass Monster-Slaughter Sidequest
 Final Fantasy Type-0 (Video Game) / int_b7b7b8d9
comment
Mass Monster-Slaughter Sidequest: The last quest from an NPC requires you to defeat 99 of a flying dragon... that only appears once in a typical enemy formation.
 Final Fantasy Type-0 (Video Game) / int_b7b7b8d9
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b7b7b8d9
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b7b7b8d9
 Final Fantasy Type-0 (Video Game) / int_b901ef97
type
Forgotten Fallen Friend
 Final Fantasy Type-0 (Video Game) / int_b901ef97
comment
Forgotten Fallen Friend: Justified In-Universe as the Crystals remove people’s memories of the deceased.
 Final Fantasy Type-0 (Video Game) / int_b901ef97
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b901ef97
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b901ef97
 Final Fantasy Type-0 (Video Game) / int_b9085a47
type
Summon Magic
 Final Fantasy Type-0 (Video Game) / int_b9085a47
comment
Summon Magic: Eidolons return in this game, however summoning requires that the player character sacrifices his or her life to do so. Playing with Fire: Ifrit-class Eidolons hit hard and hit fast, and can do just about anything. The dominion summons them at every opportunity. Dishing Out Dirt: Golem-class Eidolons are slow, but can take a lot of hits and hit pretty hard themselves. Rubrum's main defensive force. An Ice Person: Shiva-class Eidolons aren't very durable, but skate circles around enemies. Ice being ineffective against Militesi machines, they usually fight Concordian monsters. Single-Stroke Battle: Odin-class Eidolons and their Zantetsuken arrive in rank and file. The dominion loves cutting things up with these guys. Gravity Master: Diabolos-class Eidolons can endanger your teammates in exchange for the highest damage-dealing potential of any Eidolons. They're also the only ones that can heal themselves, doing so by landing attacks. Usually deployed for special ops. Breath Weapon: Bahamut-class Eidolons will make craters out of crystal jammers. Rubrum's air support for large-scale operations.
 Final Fantasy Type-0 (Video Game) / int_b9085a47
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_b9085a47
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_b9085a47
 Final Fantasy Type-0 (Video Game) / int_bb5126ec
type
Prophecy Twist
 Final Fantasy Type-0 (Video Game) / int_bb5126ec
comment
Prophecy Twist: "We have arrived." It's not Agito who arrives at the coming of Finis...
 Final Fantasy Type-0 (Video Game) / int_bb5126ec
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_bb5126ec
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_bb5126ec
 Final Fantasy Type-0 (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Final Fantasy Type-0 (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Invoked with the SHG(shotgun) class of spells, being the only projectile-type spells that can't be improved by range - although, if RF(rifle)- or MIS(missile)-class spells have not received such improvements, they do not possess a noticeably longer range.
 Final Fantasy Type-0 (Video Game) / int_bcf69f60
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_bcf69f60
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_bcf69f60
 Final Fantasy Type-0 (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Final Fantasy Type-0 (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The Tower of Agito, where enemies are at Level 128, you have to defeat one hundred of a specific enemy in each level, and you cannot leave once the challenge begins; the only way out is to complete the challenges before you. Enjoy!
 Final Fantasy Type-0 (Video Game) / int_be3e7584
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_be3e7584
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_be3e7584
 Final Fantasy Type-0 (Video Game) / int_bed5b40d
type
Reduced Mana Cost
 Final Fantasy Type-0 (Video Game) / int_bed5b40d
comment
Reduced Mana Cost: The Power Spot accessory, which grants 0 MP Cost. Also one of the benefits of upgrading magic spells in the Altocrystarium. When its MP Cost level is fully upgraded, the RF spells are only a mere 5 MP per cast!
 Final Fantasy Type-0 (Video Game) / int_bed5b40d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_bed5b40d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_bed5b40d
 Final Fantasy Type-0 (Video Game) / int_c092a59b
type
Tomes of Prophecy and Fate
 Final Fantasy Type-0 (Video Game) / int_c092a59b
comment
Tomes of Prophecy and Fate: The Akashic Records and the Nameless Tome mentioned in the final chapter are these. Excerpts found in the Rubicus' character bios further explain the purpose of events happening in Orience.
 Final Fantasy Type-0 (Video Game) / int_c092a59b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c092a59b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c092a59b
 Final Fantasy Type-0 (Video Game) / int_c0935922
type
Dragon Rider
 Final Fantasy Type-0 (Video Game) / int_c0935922
comment
The Kingdom of Concordia employs Dragoons who ride dragons as their military, like the original Dragoons of Final Fantasy II.
 Final Fantasy Type-0 (Video Game) / int_c0935922
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c0935922
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c0935922
 Final Fantasy Type-0 (Video Game) / int_c1105f41
type
Hold the Line
 Final Fantasy Type-0 (Video Game) / int_c1105f41
comment
Hold the Line: The alternate mission for Chapter 6 requires the player to wait out a 23-minute timer while protecting the area that they are stationed in.
 Final Fantasy Type-0 (Video Game) / int_c1105f41
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c1105f41
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c1105f41
 Final Fantasy Type-0 (Video Game) / int_c2299d6e
type
Cutting the Knot
 Final Fantasy Type-0 (Video Game) / int_c2299d6e
comment
Cutting the Knot: Class Zero's final RTS mission against Milites includes a fight at an airbase, with the requisite that they stop three Militesi airships from taking off in order to be able to give orders to the airbase. The airships are all inflicted with Killsight during the takeoff, but the airstrip is well out of the playable region, which leaves it down to the team's rangers. Trey, Cater, or King could use their Hawkeye abilities to Lead the Target... or Ace could fire off a JackpotShot, which has a range that only stops where the game stops rendering the area, to act as a tripwire.
 Final Fantasy Type-0 (Video Game) / int_c2299d6e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c2299d6e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c2299d6e
 Final Fantasy Type-0 (Video Game) / int_c25c7890
type
Fun with Acronyms
 Final Fantasy Type-0 (Video Game) / int_c25c7890
comment
Fun with Acronyms: The Military Operation, Organization, Guidance and Logistics Expert, aka the MOOGLE. Doubles as a Mythology Gag. There's also the COMM, while normally short for "communication", actually stands for Crystal Oriented Messaging Medium.
 Final Fantasy Type-0 (Video Game) / int_c25c7890
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c25c7890
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c25c7890
 Final Fantasy Type-0 (Video Game) / int_c3182167
type
Golem
 Final Fantasy Type-0 (Video Game) / int_c3182167
comment
Golem: Featured as one of the Eidolon types you can summon, but it gets a notable appearance in Togoreth Stronghold as the the stronghold's defense mechanism.
 Final Fantasy Type-0 (Video Game) / int_c3182167
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c3182167
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c3182167
 Final Fantasy Type-0 (Video Game) / int_c513249
type
Harder Than Hard
 Final Fantasy Type-0 (Video Game) / int_c513249
comment
Harder Than Hard: Done with the replayable missions from the title screen. Agito (Advanced) Mode features all enemies 30 levels higher, while Finis (Expert) Mode features all enemies 50 levels higher, under constant Rage status, and the requirement that only one member can participate with no reserves. The HD version adds these difficulty modes to the main game.
 Final Fantasy Type-0 (Video Game) / int_c513249
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c513249
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c513249
 Final Fantasy Type-0 (Video Game) / int_c5f23623
type
Broken Bridge
 Final Fantasy Type-0 (Video Game) / int_c5f23623
comment
Broken Bridge: On the World Map, you can only visit areas and regions that are conquered by the Dominion of Rubrum, unless you are beginning a mission to conquer the region for the Dominion of Rubrum. The game follows the progress of Rubrum slowly reclaiming their home territory, and the Concordian and Militesi regions when the war turns in favor of Rubrum.
 Final Fantasy Type-0 (Video Game) / int_c5f23623
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c5f23623
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c5f23623
 Final Fantasy Type-0 (Video Game) / int_c75df49a
type
Shout-Out
 Final Fantasy Type-0 (Video Game) / int_c75df49a
comment
Shout-Out: Rubrum includes towns named Innsmouth and Arkham. Milites has a base named Arwen. In the HD release, Tetsuya Nomura is represented by King - a character with two guns that need reloading every dozen shots or so* Nomura has stated that Xigbar is his favourite character for use in 358's multiplayer mode. In regards to the secret ending: Naming the relatively normal life of the alternate universe "Another Spiral" brings to mind a similarly mundane "Another Day" The secret ending's name also brings to mind the secret movie "Another side, Another Story", the very first KH secret movie.
 Final Fantasy Type-0 (Video Game) / int_c75df49a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c75df49a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c75df49a
 Final Fantasy Type-0 (Video Game) / int_c928d01d
type
Magic Music
 Final Fantasy Type-0 (Video Game) / int_c928d01d
comment
Magic Music: Deuce plays her flute to damage enemies and support allies.
 Final Fantasy Type-0 (Video Game) / int_c928d01d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c928d01d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c928d01d
 Final Fantasy Type-0 (Video Game) / int_c98b7916
type
Messianic Archetype
 Final Fantasy Type-0 (Video Game) / int_c98b7916
comment
Messianic Archetype: What "Agito" is believed to be. It's not just Class Zero aspiring to become this, but all the cadets in Akademeia.
 Final Fantasy Type-0 (Video Game) / int_c98b7916
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c98b7916
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c98b7916
 Final Fantasy Type-0 (Video Game) / int_c9c756a8
type
Child Soldiers
 Final Fantasy Type-0 (Video Game) / int_c9c756a8
comment
Child Soldiers: Maybe this is stretching the definition, but Rubrum's idea of specialized warfare seems to be sending teenagers into violent and bloody battles. It gets even worse when their Crystal only bestows the height of magical ability in one's youth, and further diminishes as they get older, which doesn't leave much choice for youth born in the country. One cutscene also explains that Arecia made the suggestion to deploy cadets into battle because of this advantage. This is also absolutely not glorified in any way compared to other examples - the characters essentially live for war, and make multiple poor decisions you would expect of people who are between 16 and 17 years old.
 Final Fantasy Type-0 (Video Game) / int_c9c756a8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_c9c756a8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_c9c756a8
 Final Fantasy Type-0 (Video Game) / int_ca7f68c4
type
Power Fist
 Final Fantasy Type-0 (Video Game) / int_ca7f68c4
comment
Power Fist: Eight wears gloves with knuckle-dusters to enhance the strength of his punches.
 Final Fantasy Type-0 (Video Game) / int_ca7f68c4
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_ca7f68c4
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_ca7f68c4
 Final Fantasy Type-0 (Video Game) / int_cb2d889
type
Won the War, Lost the Peace
 Final Fantasy Type-0 (Video Game) / int_cb2d889
comment
Won the War, Lost the Peace: Rubrum succeeds in conquering both Concordia and Milites to end the war, but that is not the end of their troubles...
 Final Fantasy Type-0 (Video Game) / int_cb2d889
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_cb2d889
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_cb2d889
 Final Fantasy Type-0 (Video Game) / int_ce6555f0
type
Lighter and Softer
 Final Fantasy Type-0 (Video Game) / int_ce6555f0
comment
Lighter and Softer: Being in Akademeia during free time is like this, where for a brief time it feels as if you are just in school and the world war outside is the least of your concerns. The alternate ending scenario is this trope played straight, depicting Class Zero as ordinary high school students in an Orience that Arecia altered such that the Crystals exist no more.
 Final Fantasy Type-0 (Video Game) / int_ce6555f0
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_ce6555f0
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_ce6555f0
 Final Fantasy Type-0 (Video Game) / int_cf3a870
type
Remilitarized Zone
 Final Fantasy Type-0 (Video Game) / int_cf3a870
comment
Remilitarized Zone: Such is the case for missions taking place in Militesi territory.
 Final Fantasy Type-0 (Video Game) / int_cf3a870
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_cf3a870
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_cf3a870
 Final Fantasy Type-0 (Video Game) / int_d026cad8
type
Sigil Spam
 Final Fantasy Type-0 (Video Game) / int_d026cad8
comment
Sigil Spam: Anything that's remotely Rubrumite will have some kind of gear motif on them, whether it's clothes that its people wear, summons, or architectures.
 Final Fantasy Type-0 (Video Game) / int_d026cad8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d026cad8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d026cad8
 Final Fantasy Type-0 (Video Game) / int_d1b4f0ef
type
Everybody Lives
 Final Fantasy Type-0 (Video Game) / int_d1b4f0ef
comment
Everybody Lives: In the secret ending, Arecia's Cosmic Retcon erased the Crystals, averting the possibility of a bloody war and allowing Class Zero to lead better lives. This is evidenced by a Ship Tease between Emina and a very much alive and well Izana (at poor Nine's expense).
 Final Fantasy Type-0 (Video Game) / int_d1b4f0ef
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d1b4f0ef
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d1b4f0ef
 Final Fantasy Type-0 (Video Game) / int_d24ed873
type
Developer's Foresight
 Final Fantasy Type-0 (Video Game) / int_d24ed873
comment
Developer's Foresight: Machina and Rem often have dialogue for (parts of) missions they aren't playable in during normal gameplay, Tempus Finis notwithstanding. At the end of the Battle of Judecca, three Class Zero members have a short cutscene talking about Rubrum's standing against the Militesi-Concordian coalition. All characters who can be present in that mission have a speaking line, allowing for different combinations of speakers each time the cutscene is played (although it always defaults to Jack/Ace/Rem if they are available. Also the case during the final mission. The current party leader has his or her own line reacting to becoming a l'Cie, or not becoming a l'Cie.
 Final Fantasy Type-0 (Video Game) / int_d24ed873
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d24ed873
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d24ed873
 Final Fantasy Type-0 (Video Game) / int_d48333a4
type
Ban on Magic
 Final Fantasy Type-0 (Video Game) / int_d48333a4
comment
Ban on Magic: The Militesi Empire's Crystal Jammer weapon, when activated, negates the power of the enemy crystal - in Rubrum's case, the gift of magic, which renders the people of the dominion powerless. Because Class Zero's power source is not from the Crystal, they can bypass this ban, though Machina and Rem are still affected, thus during the Big Bridge mission in Chapter 6, Rem cannot be added to the battle party until the rest of the class destroys a jammer weapon in the area. During an Expert Trial where Rubrum teams up with Concordia, Class Zero is prohibited from using magic or summoning so as to not give away the extent of Rubrum's arsenal.
 Final Fantasy Type-0 (Video Game) / int_d48333a4
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d48333a4
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d48333a4
 Final Fantasy Type-0 (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Final Fantasy Type-0 (Video Game) / int_d71d51fd
comment
The End of the World as We Know It if Class Zero became l'Cie in the final chapter.
 Final Fantasy Type-0 (Video Game) / int_d71d51fd
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d71d51fd
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d71d51fd
 Final Fantasy Type-0 (Video Game) / int_d73e0f7f
type
"Ray of Hope" Ending
 Final Fantasy Type-0 (Video Game) / int_d73e0f7f
comment
"Ray of Hope" Ending: Machina and Rem just discovered all their classmates had died. As "Zero" ends, they look up to the sky (with a rainbow) as they narrate their resolve to honor the sacrifice their friends made for the world.
 Final Fantasy Type-0 (Video Game) / int_d73e0f7f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d73e0f7f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d73e0f7f
 Final Fantasy Type-0 (Video Game) / int_d8827578
type
Alternate Character Reading
 Final Fantasy Type-0 (Video Game) / int_d8827578
comment
Alternate Character Reading: In Japanese, the character for "Light" is read as "Hope", where they refer to The Four Gods of Orience.
 Final Fantasy Type-0 (Video Game) / int_d8827578
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d8827578
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d8827578
 Final Fantasy Type-0 (Video Game) / int_d9cc408b
type
Gravity Master
 Final Fantasy Type-0 (Video Game) / int_d9cc408b
comment
Gravity Master: Diabolos-class Eidolons can endanger your teammates in exchange for the highest damage-dealing potential of any Eidolons. They're also the only ones that can heal themselves, doing so by landing attacks. Usually deployed for special ops.
 Final Fantasy Type-0 (Video Game) / int_d9cc408b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_d9cc408b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_d9cc408b
 Final Fantasy Type-0 (Video Game) / int_da19c62a
type
Leave No Survivors
 Final Fantasy Type-0 (Video Game) / int_da19c62a
comment
Leave No Survivors: The land in Milites is ill-grown and constantly suffering from food shortages, so when they conquer an area they don't take prisoners. Women and children aren't exempt.
 Final Fantasy Type-0 (Video Game) / int_da19c62a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_da19c62a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_da19c62a
 Final Fantasy Type-0 (Video Game) / int_dabda72b
type
Only the Worthy May Pass
 Final Fantasy Type-0 (Video Game) / int_dabda72b
comment
Only the Worthy May Pass: Only l'Cie can reach Pandaemonium. Cid was brought by Nimbus, Class Zero was brought by Celestia, and Machina and Rem meet there to duel against each other.
 Final Fantasy Type-0 (Video Game) / int_dabda72b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_dabda72b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dabda72b
 Final Fantasy Type-0 (Video Game) / int_dae5c997
type
Action Girl
 Final Fantasy Type-0 (Video Game) / int_dae5c997
comment
Action Girl: In Class Zero, you get to play as seven of them.
 Final Fantasy Type-0 (Video Game) / int_dae5c997
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_dae5c997
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dae5c997
 Final Fantasy Type-0 (Video Game) / int_dc7d219
type
Quality over Quantity
 Final Fantasy Type-0 (Video Game) / int_dc7d219
comment
Quality over Quantity: In the dominion's military campaigns, Class Zero is deployed as a small task force who can infiltrate enemy lines to take care of key objectives, like disabling weapons or defeating enemy leaders, to make it easier for the rest of the dominion army to infiltrate the area. This is also why Arecia has chosen Class Zero to sacrifice their lives to open Etro's Gate. The other option was slaughtering many human lives (i.e. Finis and the invasion of the Rursan Reavers). Somewhat averted with the vast size of the playable cast, and while everyone has wildly varrying weapons and abilities, their stats do not differ too wildly.
 Final Fantasy Type-0 (Video Game) / int_dc7d219
featureApplicability
-1.0
 Final Fantasy Type-0 (Video Game) / int_dc7d219
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dc7d219
 Final Fantasy Type-0 (Video Game) / int_dc9b1fe9
type
Cue the Sun
 Final Fantasy Type-0 (Video Game) / int_dc9b1fe9
comment
During Tempus Finis in the final chapter, the world is plunged in constant red, from the darkened sky to the blood rain to the color you will see most in the final dungeon. After the world is finally saved, dawn breaks, the sun has risen, and one of the last shots before the rest of the credits roll is of a rainbow.
 Final Fantasy Type-0 (Video Game) / int_dc9b1fe9
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_dc9b1fe9
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dc9b1fe9
 Final Fantasy Type-0 (Video Game) / int_dca97045
type
Just Following Orders
 Final Fantasy Type-0 (Video Game) / int_dca97045
comment
Just Following Orders: Seven remarks this when Class Zero is suddenly blamed for the apocalyptic Tempus Finis.
 Final Fantasy Type-0 (Video Game) / int_dca97045
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_dca97045
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dca97045
 Final Fantasy Type-0 (Video Game) / int_dcb9c541
type
Ship Tease
 Final Fantasy Type-0 (Video Game) / int_dcb9c541
comment
The secret ending shows a much happier day in Class Zero's lives in a world where they did not have to fight in the war. Emina remains teacher and is dating Izana, much to poor Nine's grief; Machina drags Ace out of the library to play; Sice accidentally presents to Seven a love letter meant for Kurasame, even as he walks in on them; Trey and King ditch band practice, much to Jack's chagrin; Cater and Eight accidentally knock each other out when the former leaps off a ledge; Deuce, Cinque and Queen talk about a Ship Tease between Ace and Mutsuki; and Rem wakes up from a bench, rises, and smiles to the sky.
 Final Fantasy Type-0 (Video Game) / int_dcb9c541
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_dcb9c541
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dcb9c541
 Final Fantasy Type-0 (Video Game) / int_dd1ddefc
type
LastOfTheirKind
 Final Fantasy Type-0 (Video Game) / int_dd1ddefc
comment
Last of Their Kind: Gilgamesh and Atra, the two Black Tortoise l'Cie who are still alive while the rest of their nation isn't.
 Final Fantasy Type-0 (Video Game) / int_dd1ddefc
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_dd1ddefc
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dd1ddefc
 Final Fantasy Type-0 (Video Game) / int_dd95a27b
type
I Never Told You My Name
 Final Fantasy Type-0 (Video Game) / int_dd95a27b
comment
I Never Told You His Name: When Machina brings up the death of his brother to Class Zero, Ace responds by saying the placement of blame won't bring Izana back. Machina is further angered by this.
 Final Fantasy Type-0 (Video Game) / int_dd95a27b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_dd95a27b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_dd95a27b
 Final Fantasy Type-0 (Video Game) / int_df1793de
type
Updated Re-release
 Final Fantasy Type-0 (Video Game) / int_df1793de
comment
Updated Re-release: Final Fantasy Type-0 HD, remastered for the Play Station 4 and Xbox One and translated into English.
 Final Fantasy Type-0 (Video Game) / int_df1793de
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_df1793de
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_df1793de
 Final Fantasy Type-0 (Video Game) / int_df410b77
type
Decoy Protagonist
 Final Fantasy Type-0 (Video Game) / int_df410b77
comment
Decoy Protagonist: Zigzagged between Al-Rashia's children and Machina/Rem. Sometimes the latter pair are billed after the Twelve, other times before the Twelve. In the end, all of them are central to the plot. On one hand, Machina and Rem become unplayable for the final chapter, leaving the Twelve to take on the mission to defeat Cid even if it kills them. On the other hand, their actions have influenced the Twelve's decision to reject becoming l'Cie (which happened on previous cycles) and instead make that Heroic Sacrifice, to the point of lending their souls to them to allow them to slowly tear the Rursan Arbiter apart; Arecia is so impressed she de-crystallizes Machina and Rem in order to allow them to honor their classmates' memory and rebuild Orience.
 Final Fantasy Type-0 (Video Game) / int_df410b77
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_df410b77
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_df410b77
 Final Fantasy Type-0 (Video Game) / int_e3cee2e7
type
Empathic Environment
 Final Fantasy Type-0 (Video Game) / int_e3cee2e7
comment
Empathic Environment: During Tempus Finis in the final chapter, the world is plunged in constant red, from the darkened sky to the blood rain to the color you will see most in the final dungeon. After the world is finally saved, dawn breaks, the sun has risen, and one of the last shots before the rest of the credits roll is of a rainbow.
 Final Fantasy Type-0 (Video Game) / int_e3cee2e7
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e3cee2e7
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e3cee2e7
 Final Fantasy Type-0 (Video Game) / int_e43c66bd
type
Art Evolution
 Final Fantasy Type-0 (Video Game) / int_e43c66bd
comment
Art Evolution: Being a cellphone game at first, it's not avoidable. Note that in early trailers, Ace has snow white hair and younger facial features◊. Other characters that appeared in the trailers also underwent the same evolution, like how Seven still wore Class Zero's red cape and didn't have her unique shoulder guards as can be seen here◊.
 Final Fantasy Type-0 (Video Game) / int_e43c66bd
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e43c66bd
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e43c66bd
 Final Fantasy Type-0 (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Final Fantasy Type-0 (Video Game) / int_e5066b68
comment
For Shinryu Celestia, if all your party members get KO'ed, the 11th-Hour Superpower Bahamut ZERO will be summoned to defeat her in your place, allowing you to control A Taste of Power you won't normally get elsewhere. But, if you're aiming for rank S on this mission and need to lessen your casualties, then it is possible to defeat her with your characters, provided you watch out for her and know when to exploit her Breaksight pattern.
 Final Fantasy Type-0 (Video Game) / int_e5066b68
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e5066b68
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e5066b68
 Final Fantasy Type-0 (Video Game) / int_e545e190
type
Nerf
 Final Fantasy Type-0 (Video Game) / int_e545e190
comment
Nerf: The enemies in the final mission. In the PSP version, their levels are based on the averaged level of your party, which could catch players off guard if they weren't expecting it. In the HD version, this is fixed by having the enemy level be ten levels less than the party's average. Director Hajime Tabata also acknowledged in several interviews that he received feedback of players being unable to finish the original game because of its difficulty. For this reason, an easy mode was added to the HD version.
 Final Fantasy Type-0 (Video Game) / int_e545e190
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e545e190
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e545e190
 Final Fantasy Type-0 (Video Game) / int_e658f2a8
type
Death Dealer
 Final Fantasy Type-0 (Video Game) / int_e658f2a8
comment
Death Dealer: Ace fights with magical cards that give him a variable range.
 Final Fantasy Type-0 (Video Game) / int_e658f2a8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e658f2a8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e658f2a8
 Final Fantasy Type-0 (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Final Fantasy Type-0 (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: When a character's HP is reduced to zero, there's a blue-greenish aura coming out of them as they collapse to the ground. It's the same color as the HP bar, so it's like their life force is leaving them. When roaming around Akademeia during free time, each character has a series of voice quotes played when they examine points in various areas (e.g. sitting on a bench, pulling out a book from a bookshelf). Beginning with Chapter 5, Machina's quotes change from his usual optimistic outlook to colder, sterner, and mostly one- or two-word reactions. It's only revealed near the ending that Machina became a l'Cie at this point, and he is slowly losing his humanity in favor of the Focus the Crystal has ordained for him.
 Final Fantasy Type-0 (Video Game) / int_e6630c8b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e6630c8b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e6630c8b
 Final Fantasy Type-0 (Video Game) / int_e66e9bfb
type
New Era Speech
 Final Fantasy Type-0 (Video Game) / int_e66e9bfb
comment
New Era Speech: Cid Aulstyne gives one to his armed forces, before they launch an invasion upon Rubrum.
 Final Fantasy Type-0 (Video Game) / int_e66e9bfb
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e66e9bfb
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e66e9bfb
 Final Fantasy Type-0 (Video Game) / int_e6ce4b
type
The Maze
 Final Fantasy Type-0 (Video Game) / int_e6ce4b
comment
The Maze: One of the Expert Trials in Chapter 7 takes place in a jungle covered in fog. There is no guiding arrow on the mini-map and it will only appear when you are near a zone you were just in. Finding your way to the end is by trial-and-error.
 Final Fantasy Type-0 (Video Game) / int_e6ce4b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e6ce4b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e6ce4b
 Final Fantasy Type-0 (Video Game) / int_e7065d4
type
Weapon Tombstone
 Final Fantasy Type-0 (Video Game) / int_e7065d4
comment
Weapon Tombstone: Class Zero has all their weapons put in one next to their final resting place, along with a red flag made from their capes.
 Final Fantasy Type-0 (Video Game) / int_e7065d4
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e7065d4
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e7065d4
 Final Fantasy Type-0 (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Final Fantasy Type-0 (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: In Orience, people forget their memories of the deceased, which is done by the Crystals to spare them the sense of grief and despair. But it doesn't prevent anyone from becoming curious over their missing memory pieces and finding out more. The rest of Class Zero would, in their Heroic Sacrifice, ultimately restore Orience's ability to remember the fallen.
 Final Fantasy Type-0 (Video Game) / int_e7b0229a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e7b0229a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e7b0229a
 Final Fantasy Type-0 (Video Game) / int_e8aa2b1d
type
Tactical Withdrawal
 Final Fantasy Type-0 (Video Game) / int_e8aa2b1d
comment
Tactical Withdrawal: Done at the end of the Togoreth mission in Chapter 2 when Nimbus appears and Zhuyu comes after him. When a Primus l'Cie is present, everyone had best get far, far away as possible; when two Primus l'Cie are fighting each other, that might not be enough.
 Final Fantasy Type-0 (Video Game) / int_e8aa2b1d
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_e8aa2b1d
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_e8aa2b1d
 Final Fantasy Type-0 (Video Game) / int_ea0d06f0
type
Bookcase Passage
 Final Fantasy Type-0 (Video Game) / int_ea0d06f0
comment
Bookcase Passage: Kazusa’s laboratory is hidden behind one in the Crystarium.
 Final Fantasy Type-0 (Video Game) / int_ea0d06f0
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_ea0d06f0
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_ea0d06f0
 Final Fantasy Type-0 (Video Game) / int_eadecddd
type
As Long as There Is One Man
 Final Fantasy Type-0 (Video Game) / int_eadecddd
comment
As Long as There Is One Man: The structure of the Final Boss battle. Machina and Rem’s spirits summon the Class Zero members one by one to slowly weaken the Rursan Arbiter and absorb the Phantoma from him. Doing so kills off the current character, so another is brought in his/her stead, and the process repeats itself eleven times, with the last person standing to witness his death.
 Final Fantasy Type-0 (Video Game) / int_eadecddd
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_eadecddd
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_eadecddd
 Final Fantasy Type-0 (Video Game) / int_eb81c601
type
Big Damn Heroes
 Final Fantasy Type-0 (Video Game) / int_eb81c601
comment
Big Damn Heroes: Ace, Jack, and Seven during the opening mission, where they rescue Machina and Rem from the l'Cie Qun'mi and summon the Eidolon Odin.
 Final Fantasy Type-0 (Video Game) / int_eb81c601
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_eb81c601
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_eb81c601
 Final Fantasy Type-0 (Video Game) / int_ed6c791a
type
Too Many Belts
 Final Fantasy Type-0 (Video Game) / int_ed6c791a
comment
Too Many Belts: Where a normal school uniform would have buttons to close up their shirts and coats, we have buckles here. Thank Nomura for this.
 Final Fantasy Type-0 (Video Game) / int_ed6c791a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_ed6c791a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_ed6c791a
 Final Fantasy Type-0 (Video Game) / int_f09b6509
type
Last Episode, New Character
 Final Fantasy Type-0 (Video Game) / int_f09b6509
comment
Last Episode, New Character: Tiz and Lean Joker are this, appearing only near the end and bearing little impact on the plot overall aside from the "Chapter of Truth" Dénouement Episode, where they hand over Class Zero's memories to Arecia, allowing her to reconsider her stance on maintaining the current state of Orience.
 Final Fantasy Type-0 (Video Game) / int_f09b6509
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f09b6509
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f09b6509
 Final Fantasy Type-0 (Video Game) / int_f1d6144a
type
War Is Hell
 Final Fantasy Type-0 (Video Game) / int_f1d6144a
comment
War Is Hell: So very much. The game makes no attempt to hide the fact that people are dying on both sides, anyone you see in the Academy might not survive the next mission, and the government just sees them as expendable soldiers rather than people. It really sets the tone that the introductory cinematic shows front and center Academy students being gunned down by assault rifle fire.
 Final Fantasy Type-0 (Video Game) / int_f1d6144a
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f1d6144a
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f1d6144a
 Final Fantasy Type-0 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy Type-0 (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Three members for the battle party, while the rest remain as reserves until someone dies.
 Final Fantasy Type-0 (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f3cf30d9
 Final Fantasy Type-0 (Video Game) / int_f3f391f6
type
Fission Mailed
 Final Fantasy Type-0 (Video Game) / int_f3f391f6
comment
Fission Mailed: At first, Nimbus (Chapter 3), Shinryu Celestia (Chapter 5), and Gilgamesh (Chapter 6) seem to be this. However, once your characters are strong enough it is possible to not die at either of their hands. For Nimbus, the mission is already set to end after three minutes have passed, because in the context, a ceasefire was suddenly announced. Getting everyone killed just ends the mission sooner, however it is possible to use only one character for the Brionac boss fight prior so that you can focus on avoiding all of Nimbus' attacks for three minutes. For Shinryu Celestia, if all your party members get KO'ed, the 11th-Hour Superpower Bahamut ZERO will be summoned to defeat her in your place, allowing you to control A Taste of Power you won't normally get elsewhere. But, if you're aiming for rank S on this mission and need to lessen your casualties, then it is possible to defeat her with your characters, provided you watch out for her and know when to exploit her Breaksight pattern. Gilgamesh runs on much the same system as Shinyru Celestia does. Getting your whole party KO'd will simply end the mission there, although the casualties won't do your rank any favours, but it's entirely possible to defeat him with Class Zero. That being said, he's a much lower-scale fight than Shinyru is. The last "judgment trial" requires the party to quickly ascend a staircase, only for all of them to be immediately KO'ed as the battle text states that they failed the trial. However, this is part of the story and afterwards, they wake up in another hallway at the edge of death.
 Final Fantasy Type-0 (Video Game) / int_f3f391f6
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f3f391f6
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f3f391f6
 Final Fantasy Type-0 (Video Game) / int_f3fd818b
type
Dark Reprise
 Final Fantasy Type-0 (Video Game) / int_f3fd818b
comment
Dark Reprise: The second segment of the final boss theme features a remix of the game's main theme, this time with Ominous Latin Chanting.
 Final Fantasy Type-0 (Video Game) / int_f3fd818b
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f3fd818b
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f3fd818b
 Final Fantasy Type-0 (Video Game) / int_f402340
type
Walkie-Talkie Static
 Final Fantasy Type-0 (Video Game) / int_f402340
comment
Walkie-Talkie Static: The only time it happens is when Kurasame is saying his final message to Class Zero, as he is about to sacrifice his life in helping summon Alexander. Class Zero has no idea what is going on and they are unaware that it is the last time they will ever hear from him, much less forget him afterwards.
 Final Fantasy Type-0 (Video Game) / int_f402340
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f402340
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f402340
 Final Fantasy Type-0 (Video Game) / int_f414a385
type
Establishing Team Shot
 Final Fantasy Type-0 (Video Game) / int_f414a385
comment
Establishing Team Shot: Near the end of the game's opening sequence, after Ace raises the dominion's flag, the other members of Class Zero begin to appear around him as he recites the page quote. As he finishes, they all toss their cloaks off and reveal their weapons, about to fight off the ongoing Militesi invasion. This is the shot in question.◊
 Final Fantasy Type-0 (Video Game) / int_f414a385
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f414a385
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f414a385
 Final Fantasy Type-0 (Video Game) / int_f50eaeec
type
Gold Makes Everything Shiny
 Final Fantasy Type-0 (Video Game) / int_f50eaeec
comment
Gold Makes Everything Shiny: The logo for the Final Fantasy Type-0 HD remaster. This extends to an alternate costume set for Class Zero, which takes after said color scheme.
 Final Fantasy Type-0 (Video Game) / int_f50eaeec
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f50eaeec
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f50eaeec
 Final Fantasy Type-0 (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Final Fantasy Type-0 (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: After completing the second playthrough, the normal ending is extended to the point where Arecia, moved by Class Zero's willingness to defy fate, is revealed to have de-crystallized Machina and Rem to allow them to record their fallen classmates' deeds, and later abandons the experiment to open Etro's Gate, instead choosing to create an alternate Orience where the crystals exist no more, allowing Class Zero to lead far better lives.
 Final Fantasy Type-0 (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f64a9cf7
 Final Fantasy Type-0 (Video Game) / int_f6e2558f
type
Battle Intro
 Final Fantasy Type-0 (Video Game) / int_f6e2558f
comment
Battle Intro: The party leader will say their variation of "Class Zero, commencing maneuvers" at the start of a mission.
 Final Fantasy Type-0 (Video Game) / int_f6e2558f
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f6e2558f
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f6e2558f
 Final Fantasy Type-0 (Video Game) / int_f74ccef4
type
School Uniforms are the New Black
 Final Fantasy Type-0 (Video Game) / int_f74ccef4
comment
School Uniforms are the New Black: The playable cast are all cadets at a magic academy. Nonuniform Uniform: Let's put it this way to save time; no two Classmates Zero wear their uniforms the same way.
 Final Fantasy Type-0 (Video Game) / int_f74ccef4
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f74ccef4
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f74ccef4
 Final Fantasy Type-0 (Video Game) / int_f88f2449
type
Downer Beginning
 Final Fantasy Type-0 (Video Game) / int_f88f2449
comment
Downer Beginning: The opening is dedicated to Izana risking his life out on the frontline to pass communication devices to Class Zero, earning a slow and agonizing death in the process. Sure, Class Zero are the protagonists and will proceed to help liberate their nation's capital, but the absence of music during this scene—followed by the acoustic rendition of "Zero" for the opening credits—sets the melancholy and somber mood for a game set during a war.
 Final Fantasy Type-0 (Video Game) / int_f88f2449
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f88f2449
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f88f2449
 Final Fantasy Type-0 (Video Game) / int_f910567
type
This Is a Drill
 Final Fantasy Type-0 (Video Game) / int_f910567
comment
This Is a Drill: Machina dual wields "Bolt Rapiers" which are basically over-sized drill bits.
 Final Fantasy Type-0 (Video Game) / int_f910567
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f910567
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f910567
 Final Fantasy Type-0 (Video Game) / int_f9a49c92
type
Random Event
 Final Fantasy Type-0 (Video Game) / int_f9a49c92
comment
Random Event: A Cactuar may appear in a few select areas of the academy, and may leave a bonus item behind.
 Final Fantasy Type-0 (Video Game) / int_f9a49c92
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f9a49c92
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f9a49c92
 Final Fantasy Type-0 (Video Game) / int_f9ab4501
type
R-Rated Opening
 Final Fantasy Type-0 (Video Game) / int_f9ab4501
comment
R-Rated Opening: In the first cut-scene, Izana and his faithful chocobo, Chichiri, are killed by enemy soldiers, and they lie in the street, covered in blood.
 Final Fantasy Type-0 (Video Game) / int_f9ab4501
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_f9ab4501
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_f9ab4501
 Final Fantasy Type-0 (Video Game) / int_faece9aa
type
The Power of Friendship
 Final Fantasy Type-0 (Video Game) / int_faece9aa
comment
The Power of Friendship: Mentioned by name during a second playthrough task (only completable by getting five extra Classmates Zero during the first playthrough, and rewarding you with one hell of an accessory). The Class Fifth Moogle is also a firm believer in this trope.
 Final Fantasy Type-0 (Video Game) / int_faece9aa
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_faece9aa
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_faece9aa
 Final Fantasy Type-0 (Video Game) / int_fb2ff597
type
Last-Second Ending Choice
 Final Fantasy Type-0 (Video Game) / int_fb2ff597
comment
Last-Second Ending Choice: A short way into the final mission, the Vermilion Bird Crystal gives Class Zero a choice. Do they choose to become l'Cie to protect the dominion? Or do they remain mortal to press on with their mission? Choosing the former triggers a Hopeless Zerg Rush, while choosing the latter leads to the better (but bittersweet) ending.
 Final Fantasy Type-0 (Video Game) / int_fb2ff597
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_fb2ff597
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_fb2ff597
 Final Fantasy Type-0 (Video Game) / int_fca96b8e
type
Cherry Blossoms
 Final Fantasy Type-0 (Video Game) / int_fca96b8e
comment
Cherry Blossoms: Shown at the conclusion of Chapter 6, leading into Chapter 7. The secret ending concludes with Rem sitting in a garden and looking up to seeing these, with a smile on her face.
 Final Fantasy Type-0 (Video Game) / int_fca96b8e
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_fca96b8e
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_fca96b8e
 Final Fantasy Type-0 (Video Game) / int_fceabba8
type
Silent Whisper
 Final Fantasy Type-0 (Video Game) / int_fceabba8
comment
Silent Whisper: Andoria gives one to Machina at the end of her address to the class. What she said to him can be found in the Rubicus.
 Final Fantasy Type-0 (Video Game) / int_fceabba8
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_fceabba8
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_fceabba8
 Final Fantasy Type-0 (Video Game) / int_fd94c4ac
type
Theme Naming
 Final Fantasy Type-0 (Video Game) / int_fd94c4ac
comment
Theme Naming: Twelve of the playable characters are named after playing cards and French dice terms. The low numbers are dice terms, possibly simply for sounding more like names. The other two characters that are playable have Latin and Japanese Meaningful Names. Meanwhile, Tiz and Joker represent Ten and Zero, though they also have real names like Machina and Rem. The four countries in the world are named for the four Chinese God Beasts. Suzaku (Vermilion Bird) for the heroes and Byakko (White Tiger) for the villains being most prominent in the story thus far. The cities of Concordia mostly have names from Hindu mythology. The names of the Black Tortoise l’Cie who left behind l'Cie stones are named after characters from The Epic of Gilgamesh.
 Final Fantasy Type-0 (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_fd94c4ac
 Final Fantasy Type-0 (Video Game) / int_name
type
ItemName
 Final Fantasy Type-0 (Video Game) / int_name
comment
 Final Fantasy Type-0 (Video Game) / int_name
featureApplicability
1.0
 Final Fantasy Type-0 (Video Game) / int_name
featureConfidence
1.0
 Final Fantasy Type-0 (Video Game)
hasFeature
Final Fantasy Type-0 (Video Game) / int_name
 Final Fantasy Type-0 (Video Game) / int_name
itemName
Final Fantasy Type-0 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Final Fantasy Type-0 (Video Game)
hasFeature
Advancing Boss of Doom / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
All the Worlds Are a Stage / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Always in Class One / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Background Music Override / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Battle Strip / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Beware My Stinger Tail / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Big Badass Battle Sequence / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Bottomless Magazines / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Cards of Power / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Cast from Hit Points / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Child Soldiers / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Death Dealer / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Deflector Shields / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Does Not Like Spam / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Draconic Abomination / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Dungeon Town / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Establishing Team Shot / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Everybody's Dead, Dave / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Fantastic Nuke / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Fan-Work Ban / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Fission Mailed / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Flung Clothing / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Functional Magic / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Gaiden Game / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Gender-Equal Ensemble / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Good Smoking, Evil Smoking / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Gun Twirling / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Healer Signs On Early / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Hold Your Hippogriffs / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
How Did We Get Back Home? / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Human Resources / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_81765d93
 Iemasa Kayumi
seeAlso
Final Fantasy Type-0 (Video Game)
 Final Fantasy Type-0 (Video Game)
hasFeature
Japanese Video Games / int_81765d93
 KeijiFujiwara
seeAlso
Final Fantasy Type-0 (Video Game)
 Final Fantasy Type-0 (Video Game)
hasFeature
Language Equals Thought / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Lore Codex / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Love Letter Lunacy / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Mage Marksman / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Magic Music / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Manual Leader, A.I. Party / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Military Academy / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Military Mage / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Missing Secret / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Music for Courage / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Non-Uniform Uniform / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Numerical Theme Naming / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Playing Card Motifs / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Power Crystal / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Pre-Order Bonus / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Preview Piggybacking / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Projectile Spell / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Resistance Is Futile / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Reverse Grip / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Science Fantasy / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Shaping Your Attacks / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Shoot the Fuel Tank / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Short-Range Shotgun / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Sinister Scythe / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Sniper Duel / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Spontaneous Weapon Creation / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Summon Magic / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Super Title 64 Advance / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Supernatural Martial Arts / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Take It to the Bridge / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
The Empire / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
The End / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
The Four Gods / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
The Gambler / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
The Good Kingdom / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
The Shelf of Movie Languishment / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Theme Naming / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
There Was a Door / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Too Many Belts / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Tragic Dream / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Tyke-Bomb / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Video Games of 2010–2014 / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Whip Sword / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Wide-Open Sandbox / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Wizarding School / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Won't Take "Yes" for an Answer / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
You Are Number 6 / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Your Soul Is Mine! / int_81765d93
 Final Fantasy Type-0 (Video Game)
hasFeature
Your Terrorists Are Our Freedom Fighters / int_81765d93