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Final Fantasy VI (Video Game)

 Final Fantasy VI (Video Game)
type
TVTItem
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
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FinalFantasyVI
 Final Fantasy VI (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Final Fantasy VI, the sixth game in the bomb-droppingly popular Final Fantasy series, is the third and final 16-bit entry. Squaresoft had originally marketed it outside Japan as Final Fantasy III because only two other games of the franchise had ever seen an international release.A thousand years ago a great conflict called the "War of the Magi" brought the world to the brink of ruin. When the flames of war faded, humanity was almost extinct and magic was believed to be lost. Over the next millennium humanity rebuilt and rediscovered technologies and innovations like gunpowder, steam power, and ironworking. Civilization was entering a steampunk era of industrial revolution.Now, however, the stirring of war are brewing again. An Empire in the south seems to have rediscovered the mythological power of "magic" and is building weapons combining magic and machinery The Returners, an underground resistance movement, are fighting against the rising tide but it is a losing battle as the Empire conquers the south and begins to push into the north.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Against this background a young woman named Terra Branford comes to the attention of the Returners; she has no memories, but seems to be a former soldier of the Empire, and is able to naturally cast magic. The Returners convince her to aid them in discovering the secrets of the Empire's power and fight back against them, but the battle between the two factions will spiral out of control in ways none of them could predict.
 Final Fantasy VI (Video Game)
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2020-08-09T05:09:41Z
 Final Fantasy VI (Video Game)
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2020-08-09T05:09:41Z
 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game) / int_10f5b375
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 Final Fantasy VI (Video Game) / int_10f5b375
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"Get Back Here!" Boss: Deathgaze loves to run away after casting some powerful spells, potentially leaving your party in serious trouble.
 Final Fantasy VI (Video Game) / int_10f5b375
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 Final Fantasy VI (Video Game) / int_10f5b375
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Final Fantasy VI (Video Game) / int_10f5b375
 Final Fantasy VI (Video Game) / int_119dc902
type
Multi-Mook Melee
 Final Fantasy VI (Video Game) / int_119dc902
comment
Multi-Mook Melee: The falling battle against the Air Force. In the GBA version, The Soul Shrine.
 Final Fantasy VI (Video Game) / int_119dc902
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1.0
 Final Fantasy VI (Video Game) / int_119dc902
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Final Fantasy VI (Video Game) / int_119dc902
 Final Fantasy VI (Video Game) / int_128e9efd
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Honor Among Thieves
 Final Fantasy VI (Video Game) / int_128e9efd
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Honor Among Thieves: "I prefer the term treasure hunter!"
 Final Fantasy VI (Video Game) / int_128e9efd
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1.0
 Final Fantasy VI (Video Game) / int_128e9efd
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Final Fantasy VI (Video Game) / int_128e9efd
 Final Fantasy VI (Video Game) / int_12b6fe15
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Walk and Talk
 Final Fantasy VI (Video Game) / int_12b6fe15
comment
Walk and Talk: The developers seem to have LOVED this trope. If the heroes have to go somewhere else there's usually a cutscene showing them going there, which allows for a conversation (or multiple conversations) to take place.
 Final Fantasy VI (Video Game) / int_12b6fe15
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_12b6fe15
 Final Fantasy VI (Video Game) / int_12de0775
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Goggles Do Nothing
 Final Fantasy VI (Video Game) / int_12de0775
comment
Goggles Do Nothing: Quite literally, in the SNES and PS versions of the game. The Evade stat was useless due to a glitch, so the Blind status ailment didn't impact the characters in any way (except Strago, who wouldn't learn Lores when Blinded. For everybody else it just made them look like they're wearing Cool Shades), so the Goggles that prevented blindness... you get the idea.
 Final Fantasy VI (Video Game) / int_12de0775
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 Final Fantasy VI (Video Game) / int_12de0775
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Final Fantasy VI (Video Game) / int_12de0775
 Final Fantasy VI (Video Game) / int_12f8458
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High-Speed Battle
 Final Fantasy VI (Video Game) / int_12f8458
comment
High-Speed Battle: The fight with the Phantom Train, and on the mine cart while escaping the Magitek Factory.
 Final Fantasy VI (Video Game) / int_12f8458
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1.0
 Final Fantasy VI (Video Game) / int_12f8458
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Final Fantasy VI (Video Game) / int_12f8458
 Final Fantasy VI (Video Game) / int_13c880db
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Creepy Mortician
 Final Fantasy VI (Video Game) / int_13c880db
comment
Creepy Mortician: The undertaker in Kohlingen. Locke is busy trying to explain the tragedy of his past with Rachel and even put on the minor-key of his Leitmotif, meanwhile the undertaker is literally bouncing around the room and cackling with glee about how perfectly Rachel has been preserved. He comes off as The Mad Hatter—while the game never explains his behavior it gives the impression that he's been made dotty by exposure to his embalming chemicals.
 Final Fantasy VI (Video Game) / int_13c880db
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 Final Fantasy VI (Video Game) / int_13eea985
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Arbitrary Skepticism
 Final Fantasy VI (Video Game) / int_13eea985
comment
Arbitrary Skepticism: The world's disbelief in magic, since the world not having magic is an Informed Attribute. Monsters who can use magical abilities are common, several characters like Sabin and Banon are obviously using magic-based powers for Blitz and Pray, and Magicite is surprisingly common to the point they can be sold at auction or found lying in the open. Within the first ten minutes of the game alone, you're going to fight a slug that eats lightning and stores the energy in its shell to use lightning magic, meet a Moogle who can tap into the power of the terrain to summon ephemeral flames, and fight mammoths who can conjure snowstorms. The reveal that magic exists in this world surprises the cast far more than it should.
 Final Fantasy VI (Video Game) / int_13eea985
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Final Fantasy VI (Video Game) / int_13eea985
 Final Fantasy VI (Video Game) / int_1411ae39
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Likes Older Men
 Final Fantasy VI (Video Game) / int_1411ae39
comment
Likes Older Men: A barmaid in Nikeah gets a crush on Cyan, and isn't afraid to let him know about it. Hilarity Ensues.
 Final Fantasy VI (Video Game) / int_1411ae39
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1.0
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Final Fantasy VI (Video Game) / int_1411ae39
 Final Fantasy VI (Video Game) / int_1439161f
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Heroic BSoD
 Final Fantasy VI (Video Game) / int_1439161f
comment
Heroic BSoD: Happens to a few characters, but Cyan gets the lion's share, in several very emotional moments.
 Final Fantasy VI (Video Game) / int_1439161f
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1.0
 Final Fantasy VI (Video Game) / int_1439161f
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_1439161f
 Final Fantasy VI (Video Game) / int_1467a30c
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Unexpected Gameplay Change
 Final Fantasy VI (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Actually manages to shift RPG genres between Eastern and Western during the World of Ruin, where pretty much every section besides Kefka's Tower is not necessary to complete the game once you get your airship. "Hey, who put this Opera in my Final Fantasy? Oh, who cares; Celes' Opera solo is a thing of beauty."
 Final Fantasy VI (Video Game) / int_1467a30c
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 Final Fantasy VI (Video Game) / int_14a8e0a2
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Villain Opening Scene
 Final Fantasy VI (Video Game) / int_14a8e0a2
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Villain Opening Scene
 Final Fantasy VI (Video Game) / int_14a8e0a2
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 Final Fantasy VI (Video Game) / int_14a8e0a2
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Final Fantasy VI (Video Game) / int_14a8e0a2
 Final Fantasy VI (Video Game) / int_14beeefd
type
Darker and Edgier
 Final Fantasy VI (Video Game) / int_14beeefd
comment
Darker and Edgier: Final Fantasy VI was by far the darkest game in the franchise at the time of its release, and is still a contender for the title today. The storyline is rife with tales of personal loss, the central antagonist has multiple counts of genocide on his hands, and halfway through the game you face The End of the World as We Know It. VI's atmosphere is almost uniformly bleak even prior to becoming a post-apocalyptic wasteland. Virtually everyone aside from the more upbeat main characters is afraid of the impending war and the Empire is regularly shown to still be in the process of conquering the world through invasion and slaughter. After the apocalypse, most of the party has edged against the Despair Event Horizon and must be swayed back into fighting. This is in stark contrast with its predecessor Final Fantasy V, which is so lighthearted that it often teeters on the edge of being an Affectionate Parody. This even extends to the numerous bosses that the party faces in the game, which often border on horror genres up to and including: Frankenstein's Monster, Ghost Trains, genetic experiments, possessed paintings, and demons.
 Final Fantasy VI (Video Game) / int_14beeefd
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_14beeefd
 Final Fantasy VI (Video Game) / int_14ed6ab7
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Does This Remind You of Anything?
 Final Fantasy VI (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: Terra's second flashback, where she remembers Emperor Gestahl speaking to a crowd of soldiers clad in all brown about being the "chosen ones" meant to rule the world, while everyone sticks up their right hand in salute... For extra measure, the three generals behind him (Kefka, Leo and Celes) are all blonde.
 Final Fantasy VI (Video Game) / int_14ed6ab7
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Final Fantasy VI (Video Game) / int_14ed6ab7
 Final Fantasy VI (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Final Fantasy VI (Video Game) / int_15430b2f
comment
Randomized Damage Attack: Setzer's dice weapons do entirely random damage unaffected by stats.
 Final Fantasy VI (Video Game) / int_15430b2f
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1.0
 Final Fantasy VI (Video Game) / int_15430b2f
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_15430b2f
 Final Fantasy VI (Video Game) / int_156251b5
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Mono no Aware
 Final Fantasy VI (Video Game) / int_156251b5
comment
Mono no Aware: Being an Eastern RPG, it's impossible not to see the cultural philosophy of Mono no Aware emphasized throughout the game—particularly in the latter half. Mono no Aware is all about the tragedy and beauty in loving things knowing that both you, the thing you love, and the love itself are all ultimately impermanent. Kefka argues that this ultimately makes all of existence meaningless; the Returners argue otherwise.
 Final Fantasy VI (Video Game) / int_156251b5
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Final Fantasy VI (Video Game) / int_156251b5
 Final Fantasy VI (Video Game) / int_156864b1
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Encounter Repellant
 Final Fantasy VI (Video Game) / int_156864b1
comment
Encounter Repellant: The Charm Bangle relic cuts the number of random encounters in half, and the Moogle Charm (which can only be equipped by Mog) eliminates them entirely.
 Final Fantasy VI (Video Game) / int_156864b1
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Final Fantasy VI (Video Game) / int_156864b1
 Final Fantasy VI (Video Game) / int_160cc6f
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Cutscene
 Final Fantasy VI (Video Game) / int_160cc6f
comment
Cutscene: Pretty much started the "long Final Fantasy cutscene" trend.
 Final Fantasy VI (Video Game) / int_160cc6f
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1.0
 Final Fantasy VI (Video Game) / int_160cc6f
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Final Fantasy VI (Video Game) / int_160cc6f
 Final Fantasy VI (Video Game) / int_164098bc
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Enter Solution Here
 Final Fantasy VI (Video Game) / int_164098bc
comment
Enter Solution Here: Daryl's Tomb has an empty gravestone, and you can enter its solution once you check four tombstone room. If entered in the right order, reads "The World is Square" backwards. In the Japanese version, it's a different phrase "Rest in peace, my friend". This will lead to the Growth Egg item.
 Final Fantasy VI (Video Game) / int_164098bc
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Final Fantasy VI (Video Game) / int_164098bc
 Final Fantasy VI (Video Game) / int_1653843c
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Dummied Out
 Final Fantasy VI (Video Game) / int_1653843c
comment
Dummied Out: VI has more cut content than perhaps any other entry. A lot of it is still floating around in the ROM's coding. You can read a comprehensive list on the fan wiki; it's super-interesting. The following are pertinent to the article at hand: Unused bosses like the Kaiser Dragon and Colossus. The former is famously still present in the game's coding. He has introductory dialogue, so it's obvious that he was a planned Dragon boss, but no AI script. He would reappear in the GBA remake after you beat the Dragon's Den and slay all of the Dragons again. Two events involving Baram and "Clyde" arriving in Thamasa. This indicates that one or more of Shadow's dream sequences was cut. A number of character sprites, including Terra in her Esper form, a Merchant from occupied South Figaro, the Ghosts, and General Leo have a complete set of sprite animations like the main party, such as: turning their heads, wagging their fingers, wild takes, laughing, and so forth. And they all have sprites for casting magic in battle. The Imp takes the cake: it has a full spritesheet, including a chocobo-riding sprite and a Magitek armor-riding sprite (just like Biggs and Wedge!). Leo has a fully-functional sprite for chocobo-riding across the WoB in Mode 7. And if you hack the game (either to include General Leo in your party or simply switch to the alternate color palettes for the characters) during the confrontation on Kefka's Tower, Leo shows up in the cutscene before the final battle, suggesting that he was originally going to be present. There actually is a way to properly recruit Leo into the party (see here), though it wasn't intentional on the part of the devs. Terra's father Maduin is briefly playable in a flashback to the Easper World. He actually has some set stat levels, as well as a pair of Sprint Shoes. The main menu is disabled during the flashback, so players can't see either of these. Four Rages exist in the game that cannot be learned by Gau. Siegfried and Typhon don't appear on the Veldt without a hack. Neither Death Warden or Tonberry can be learned due to a programming error: Death Warden doesn't appear in the enemy arrangements on the Veldt. Tonberry actually can be learned and shows up last on the Rage list, but he can't be selected thanks to a bug which always leave such spaces blank. At least Death Warden was fixed in the Advance version. Tonberry is still unplayable.
 Final Fantasy VI (Video Game) / int_1653843c
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Final Fantasy VI (Video Game) / int_1653843c
 Final Fantasy VI (Video Game) / int_16972b3c
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Peninsula of Power Leveling
 Final Fantasy VI (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: The Dinosaur Forest and the Maranda Desert.
 Final Fantasy VI (Video Game) / int_16972b3c
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Final Fantasy VI (Video Game) / int_16972b3c
 Final Fantasy VI (Video Game) / int_16e17035
type
Patrick Stewart Speech
 Final Fantasy VI (Video Game) / int_16e17035
comment
Patrick Stewart Speech: The party responds with one following Kefka's rant against human existence. To which Kefka infamously replies, "This is pathetic! You all sound like chapters from a self-help booklet!"
 Final Fantasy VI (Video Game) / int_16e17035
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Final Fantasy VI (Video Game) / int_16e17035
 Final Fantasy VI (Video Game) / int_17210967
type
Dungeon Town
 Final Fantasy VI (Video Game) / int_17210967
comment
Dungeon Town: This game, next to Final Fantasy VIII, contains some of the most prominent examples of this trope. You begin the game stepping on Narshe guards with your Powered Armor in the city streets, which culminates with a trip through Narshe's mines. Later on, you are forced to infiltrate an occupied South Figaro as Locke, having to solve some logic puzzles in order to get from the east side of town to the west. Once you pick up Celes, the under works of the town become a traditional combat-oriented dungeon. Sometime afterwards, you have to go to the dangerous and run-down Zozo and deal with armed homeless men and magical prostitutes before dealing with a gang-leader named Dadaluma. And after that, there's Vector, where guards will be eager to boot you out of the upper part of town. In the World of Ruin, Narshe is all but abandoned, and monsters swarm the streets, and Owzer's House is invaded by a haunted painting...or two.
 Final Fantasy VI (Video Game) / int_17210967
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Final Fantasy VI (Video Game) / int_17210967
 Final Fantasy VI (Video Game) / int_177a6464
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Genre Shift
 Final Fantasy VI (Video Game) / int_177a6464
comment
Genre Shift: The first half of the game (the World of Balance) is almost entirely linear and narrative-based (aside from a few optional sub-quests). The second half (the World of Ruin) is more open-ended and free-roaming, allowing the player's party to access Kefka's Tower as soon as they get the Airship (which isn't a good idea).
 Final Fantasy VI (Video Game) / int_177a6464
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 Final Fantasy VI (Video Game) / int_17c7c925
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Frothy Mugs of Water
 Final Fantasy VI (Video Game) / int_17c7c925
comment
Frothy Mugs of Water: The Pubs/Bars were changed to Cafes in the SNES version, and in the PS version people still refer to them as cafes but the graphic of the signs has been reverted to say Pub.
 Final Fantasy VI (Video Game) / int_17c7c925
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Final Fantasy VI (Video Game) / int_17c7c925
 Final Fantasy VI (Video Game) / int_1859b3e2
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PowerUpLetDown
 Final Fantasy VI (Video Game) / int_1859b3e2
comment
Power Up Let Down: So you puzzled out the Zozo Side Quest (or consulted a guide), and now you've got Edgar's Chainsaw, which does even more single-target damage than the Drill and has a 1/4 chance of causing instant death. Awesome, right? Not so fast. Against mooks, the damage difference between the Drill and Chainsaw is academic, since either one does enough damage for a One-Hit Kill (at least, this applies to many mooks...certainly not all of them or even most of them, especially in the second half of the game.) Against bosses, with their Contractual Boss Immunity to instant death effects the Chainsaw actually has a 1/4 chance to miss altogether, meaning that on average the Drill still does more damage. Run the numbers, you know this to be true.note In the mobile and GBA versions, the chainsaw's instant death attack comes up far less than in previous versions, making it more useful.
 Final Fantasy VI (Video Game) / int_1859b3e2
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Final Fantasy VI (Video Game) / int_1859b3e2
 Final Fantasy VI (Video Game) / int_187bddc1
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Religion of Evil
 Final Fantasy VI (Video Game) / int_187bddc1
comment
Religion of Evil: The cult of Kefka. Despite the fact he rules the world at that point, the cultists really don't do much harm at all, and it's not for certain if the enemies on the Cultists' Tower are cultists themselves. It's also hinted that the cult of Kefka only serves Kefka out of fear of being killed if they don't, or in the case of Strago, being too broken by loss of your loved ones to resist. It's not even clear whether Kefka knows (or cares) that they exist.
 Final Fantasy VI (Video Game) / int_187bddc1
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 Final Fantasy VI (Video Game) / int_18ce8f1d
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Full-Frontal Assault
 Final Fantasy VI (Video Game) / int_18ce8f1d
comment
The Kefka effigies and other humanoid beings who appear on Kefka's Tower are all scantily clad (or nude, depending on the version of the game).
 Final Fantasy VI (Video Game) / int_18ce8f1d
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1.0
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Final Fantasy VI (Video Game) / int_18ce8f1d
 Final Fantasy VI (Video Game) / int_19028da
type
Eternal Engine
 Final Fantasy VI (Video Game) / int_19028da
comment
Eternal Engine: The Magitek Factory and its remains in Kefka's Tower. Figaro Castle also counts, particularly its massive basement which holds the engines themselves.
 Final Fantasy VI (Video Game) / int_19028da
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Final Fantasy VI (Video Game) / int_19028da
 Final Fantasy VI (Video Game) / int_191a3673
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Graceful Loser
 Final Fantasy VI (Video Game) / int_191a3673
comment
Graceful Loser: Setzer takes it very well when he finds out Celes duped him into helping them. He still agrees to go along with the party, so long as he gets to keep said coin for himself. If Edgar and Sabin are in the party when this scene occurs, Sabin will turn to Edgar after the reveal of the two-headed coin:
 Final Fantasy VI (Video Game) / int_191a3673
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Darkest Africa
 Final Fantasy VI (Video Game) / int_19d8d325
comment
Darkest Africa: The Veldt with Mobliz at its edge.
 Final Fantasy VI (Video Game) / int_19d8d325
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_19d8d325
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_19d8d325
 Final Fantasy VI (Video Game) / int_1aa08f77
type
Multiple Endings
 Final Fantasy VI (Video Game) / int_1aa08f77
comment
Multiple Endings: The general scenario doesn't change, but several characters' endings change slightly depending on whether you found certain other characters. For instance, Celes's ending changes if you don't find Locke, and Relm's ending changes if you don't find Strago.
 Final Fantasy VI (Video Game) / int_1aa08f77
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1aa08f77
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1aa08f77
 Final Fantasy VI (Video Game) / int_1ae71783
type
Happy Fun Ball
 Final Fantasy VI (Video Game) / int_1ae71783
comment
Happy Fun Ball: This is a point in the series where the Improbable Weapon User trope starts to show, and there is also a Superball item that damages enemies.
 Final Fantasy VI (Video Game) / int_1ae71783
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ae71783
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ae71783
 Final Fantasy VI (Video Game) / int_1af2b763
type
Celebrity Resemblance
 Final Fantasy VI (Video Game) / int_1af2b763
comment
Celebrity Resemblance: Celes resembles the opera singer Maria. Because of this, she becomes a drop-in replacement for her, as part of a plan to obtain an airship. Setzer notices the difference only after bringing Celes aboard.
 Final Fantasy VI (Video Game) / int_1af2b763
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1af2b763
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1af2b763
 Final Fantasy VI (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Final Fantasy VI (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Lampshaded when choosing to jump or not to jump into the huge waterfall, where refusal is titled "Are you crazy!?"
 Final Fantasy VI (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1b2b1d2c
 Final Fantasy VI (Video Game) / int_1ba17583
type
The Ghost
 Final Fantasy VI (Video Game) / int_1ba17583
comment
The Ghost: Maria, the opera singer Celes was substituting for, does not actually appear.
 Final Fantasy VI (Video Game) / int_1ba17583
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ba17583
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ba17583
 Final Fantasy VI (Video Game) / int_1c2be3d1
type
Everything's Better with Dinosaurs
 Final Fantasy VI (Video Game) / int_1c2be3d1
comment
Everything's Better with Dinosaurs: The best source of grinding.
 Final Fantasy VI (Video Game) / int_1c2be3d1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1c2be3d1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1c2be3d1
 Final Fantasy VI (Video Game) / int_1c805a42
type
Bag of Sharing
 Final Fantasy VI (Video Game) / int_1c805a42
comment
Bag of Sharing: Taking into the account the timescale during the three scenario segments, this particular bag can transfer items across both space AND time.
 Final Fantasy VI (Video Game) / int_1c805a42
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1c805a42
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1c805a42
 Final Fantasy VI (Video Game) / int_1dacdb4f
type
Senseless Sacrifice
 Final Fantasy VI (Video Game) / int_1dacdb4f
comment
Senseless Sacrifice: See A.I. Roulette. Sabin, Gau and Strago all have access to special moves which kills them in battle (Soul Spiraler for the former, Self-Destruct and Transfusion for both of the latter), so if the A.I. decides to make use of them in the Coliseum, kiss your wagered item good-bye.
 Final Fantasy VI (Video Game) / int_1dacdb4f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1dacdb4f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1dacdb4f
 Final Fantasy VI (Video Game) / int_1dd12556
type
We All Die Someday
 Final Fantasy VI (Video Game) / int_1dd12556
comment
Just because We All Die Someday doesn't mean our lives don't have meaning and worth.
 Final Fantasy VI (Video Game) / int_1dd12556
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1dd12556
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1dd12556
 Final Fantasy VI (Video Game) / int_1e1d10ee
type
Fishing Minigame
 Final Fantasy VI (Video Game) / int_1e1d10ee
comment
Fishing Minigame: Cruelly, doing poorly results in the moment cited on Tear Jerker.
 Final Fantasy VI (Video Game) / int_1e1d10ee
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1e1d10ee
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1e1d10ee
 Final Fantasy VI (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Final Fantasy VI (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: During the opera sequence the Impresario tells the player what they must do, while Locke ends up doing this to the in-universe opera to save it. Relm, meanwhile, waves to the player at the start of each battle if she is in the party. Ultros' taunt of "Don't tease the octopus, kids!" could be read as one as well.
 Final Fantasy VI (Video Game) / int_1e7487cd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1e7487cd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1e7487cd
 Final Fantasy VI (Video Game) / int_1e763245
type
Vice City
 Final Fantasy VI (Video Game) / int_1e763245
comment
Vice City: Zozo and Vector. Zozo is full of burglars, insane mechanics, spellcasting dancers, and even giants, all of whom attack you in random encounters, and in Vector, there is a rather roguish man who might steal your money (1000 gil) if you sleep at his inn.
 Final Fantasy VI (Video Game) / int_1e763245
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1e763245
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1e763245
 Final Fantasy VI (Video Game) / int_1ea655da
type
My Name Is ???
 Final Fantasy VI (Video Game) / int_1ea655da
comment
My Name Is ???: The "passenger" ghosts of the Phantom Train if one of them joins you. Also Terra during her first trip to Narshe under Biggs' and Wedge's command (she's amnesiac, after all).
 Final Fantasy VI (Video Game) / int_1ea655da
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ea655da
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ea655da
 Final Fantasy VI (Video Game) / int_1eb49c19
type
Stripperiffic
 Final Fantasy VI (Video Game) / int_1eb49c19
comment
Stripperiffic: The original Siren summon was a woman wearing a gray tank top and no bottoms. In the SNES release, she's wearing a pair of hot pants which are clearly just her bumcheeks recolored gray. The GBA re-release turned it into a loincloth, while the PS version brought back the original uncensored sprite. Chardanook in its goddess form is a woman who is only covered enough using clouds. In the Japanese versions and the PS version, her tummy shows. The Esper Lakshmi is nude, save for blankets on her alter or bed covering her up enough. Goddess is only covered enough in a long sash of sorts. In the SNES version, it looked like she was wearing shorts as well. The Kefka effigies and other humanoid beings who appear on Kefka's Tower are all scantily clad (or nude, depending on the version of the game). During the final battle, Kefka is only wearing a single length of purple cloth around his hips.
 Final Fantasy VI (Video Game) / int_1eb49c19
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1eb49c19
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1eb49c19
 Final Fantasy VI (Video Game) / int_1ebbebc5
type
Source Music
 Final Fantasy VI (Video Game) / int_1ebbebc5
comment
Source Music: All of the music during the Opera scene, up to and including the battle theme with Ultros, are provided by the in-game orchestra.
 Final Fantasy VI (Video Game) / int_1ebbebc5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ebbebc5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ebbebc5
 Final Fantasy VI (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Final Fantasy VI (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Guardian in the World of Balance. Also Typhon in the Coliseum, and even if you do manage to kill him, all you get is a paltry Elixir. If you can kill Typhon, you don't need Elixirs anymore. The Intangir is also nigh-invulnerable; it's immune to almost everything you can throw at it. note Except Stop. The Magic Master isn't technically invincible, but between your handicaps and his extreme speed, powerful spells, randomly shifting defenses, top-tier HP, unsurpassed MP and a brutal final attack, you're not likely to notice unless and until you bone up on the handful of unorthodox strategies designed especially for fighting him.
 Final Fantasy VI (Video Game) / int_1f7c89f6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1f7c89f6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1f7c89f6
 Final Fantasy VI (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 Final Fantasy VI (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: "Dancing Mad" has been performed by live orchestra, and the old synth vocalizations have been given actual lyrics. Also, "the Fanatics", the theme for the Cultists' Tower.
 Final Fantasy VI (Video Game) / int_1fdaf8ff
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1fdaf8ff
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1fdaf8ff
 Final Fantasy VI (Video Game) / int_1ff4f744
type
Inn Security
 Final Fantasy VI (Video Game) / int_1ff4f744
comment
Inn Security: A lot: When Kefka sets Figaro Castle on fire. Vector's Inn is free, but the innkeeper may steal some gil while you're asleep. When sleeping in the Thamasa Inn, you are awakened by Strago in the middle of the night because his granddaughter, Relm, is trapped in a burning building. During the second half of the game, sleeping in Doma when Cyan is in your party will take you to a Battle in the Center of the Mind.
 Final Fantasy VI (Video Game) / int_1ff4f744
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ff4f744
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ff4f744
 Final Fantasy VI (Video Game) / int_2044af1
type
Faceless Goons
 Final Fantasy VI (Video Game) / int_2044af1
comment
Faceless Goons: Almost every human enemy in the game has their face covered or otherwise obscured in some way, and as a result some of them◊ barely even look◊ like humans◊.
 Final Fantasy VI (Video Game) / int_2044af1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2044af1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2044af1
 Final Fantasy VI (Video Game) / int_2064626a
type
Villains Act, Heroes React
 Final Fantasy VI (Video Game) / int_2064626a
comment
Villains Act, Heroes React: At first, the story follows this plot—stop the empire, protect the innocent—pretty typical of an RPG. What makes this extra special is that this was the first time in a series that a villain (Kefka) was front-and-center of almost every scene. This was a conscious design choice because of the Ensemble Cast: in order to make every scene feel connected, Kefka became the center of the story. Until the World of Ruin, in which case the story flips to Heroes Act, Villains Hinder.
 Final Fantasy VI (Video Game) / int_2064626a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2064626a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2064626a
 Final Fantasy VI (Video Game) / int_2071bdbd
type
ColourCodedElements
 Final Fantasy VI (Video Game) / int_2071bdbd
comment
Colour Coded Elements: The spells. White for healing, black for attacking, and grey for status changing/effect.
 Final Fantasy VI (Video Game) / int_2071bdbd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2071bdbd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2071bdbd
 Final Fantasy VI (Video Game) / int_20e20e99
type
Not the Intended Use
 Final Fantasy VI (Video Game) / int_20e20e99
comment
Not the Intended Use: Vanish, which makes you immune to physical attacks at the expense of guaranteeing to be hit by any magic attack. This leads to the infamous Vanish+Doom combo, which due to a bug present in the earlier versions of the game even ignores Contractual Boss Immunity.
 Final Fantasy VI (Video Game) / int_20e20e99
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_20e20e99
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_20e20e99
 Final Fantasy VI (Video Game) / int_2164d2a1
type
Energy Beings
 Final Fantasy VI (Video Game) / int_2164d2a1
comment
Energy Beings: Various monsters, such as the monsters of the Floating Continent, including Ultima Weapon, which specifically describes itself as "pure energy". In an example of Gameplay and Story Integration, if you force these monsters to run out of Magic Points, they will die. This gimmick is necessary to beat one of the reborn Eight Dragons in the Dragons' Den.
 Final Fantasy VI (Video Game) / int_2164d2a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2164d2a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2164d2a1
 Final Fantasy VI (Video Game) / int_21d70919
type
Crapsack World
 Final Fantasy VI (Video Game) / int_21d70919
comment
Crapsack World: The World of Ruin. The distant past of the setting counts as well. Even in the World of Balance, it isn't that much nicer, what with the constant threat of the Empire invading other towns.
 Final Fantasy VI (Video Game) / int_21d70919
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_21d70919
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_21d70919
 Final Fantasy VI (Video Game) / int_21e5b9c7
type
Failed a Spot Check
 Final Fantasy VI (Video Game) / int_21e5b9c7
comment
With two exceptions, the only permanently-missable Espers are those that can be deliberately exchanged for something else, and for that reason. And while Ifrit can be skipped (and permanently lost) in all versions of the game, only a player miserably Failing A Spot Check would do so by accident (the Shiva and Ifrit Magicite shards appear at the same time in the same place, and Shiva's blocks the door.) In the GBA version, though, Bahamut can be permanently missed by killing Deathgaze in the Soul Shrine before doing so outside the Soul Shrine.
 Final Fantasy VI (Video Game) / int_21e5b9c7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_21e5b9c7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_21e5b9c7
 Final Fantasy VI (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Final Fantasy VI (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: At the start of the game's second act, this is assumed by Cid, since as far as he can see, all that's left of the world is the tiny island the player is on. If Cid ends up dying, too, Celes tries to commit suicide out of the despair of this fact. She is quite shocked when after surviving, she sees a bird bandaged with a bandana that is strikingly similar to one worn by a certain thi—er, treasure hunter. — meaning that, somewhere, people live.
 Final Fantasy VI (Video Game) / int_22f6000b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_22f6000b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_22f6000b
 Final Fantasy VI (Video Game) / int_234bd900
type
For Science!
 Final Fantasy VI (Video Game) / int_234bd900
comment
Cid gets no comeuppance and expresses no remorse for experimenting on and killing sentient beings, the Espers, only that they were used for warlike purposes. He does have the possibility of dying, though.
 Final Fantasy VI (Video Game) / int_234bd900
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_234bd900
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_234bd900
 Final Fantasy VI (Video Game) / int_23cb7c45
type
So Long, and Thanks for All the Gear
 Final Fantasy VI (Video Game) / int_23cb7c45
comment
So Long, and Thanks for All the Gear: Largely averted. All the characters who are technically 'guest' characters (Banon, General Leo) have locked equipment sets, meaning you can't give them anything of any import. Terra is even kind enough to shed all her armor and relics before having a Heroic BSoD and flying to Zozo for a nap. Played straight, albeit temporarily, with Shadow in the World of Balance. Anything you equip him with stays equipped until the next time you get to use him, which can be very annoying considering that he has a random chance of bailing on the party at the end of every battle the first two times you get him, so it's entirely possible for him to tie up rare and powerful equipment like a Ribbon or Genji Glove for long stretches of the game. Hey, jerk, I agreed to pay you 3,000 GP, not a Hero Ring!note Once you gain access to the airship (after the Magitek Research Facility), you can strip any equipment and relics off Shadow, but not (in the SNES and PS versions) any magicite. Later versions correct this by allowing you to strip magicite from any character at any time. Inverted by Mog. You gain control of him as a guest character while rescuing Terra in the game's opening minutes, and it's possible to strip him of his Mythril Spear and Shield earlier than they would normally come up in the Sorting Algorithm of Weapon Effectiveness. The spear isn't a big deal since only Edgar can equip it and he normally uses tools, but the Shield is a nice defensive item (at least in versions of the game that don't have the Physical Evade bug that makes shields useless).
 Final Fantasy VI (Video Game) / int_23cb7c45
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_23cb7c45
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_23cb7c45
 Final Fantasy VI (Video Game) / int_24055b6c
type
Madonna Archetype
 Final Fantasy VI (Video Game) / int_24055b6c
comment
Madonna Archetype: The mother of half-Esper main character Terra is a human woman named Madeline, literally Madonna in the original English translation, and the Esper Maduin, a member of a race of magical superbeings created to fight in the ancient War of the Magi. Their daughter, Terra, becomes the first human in a thousand years to be born with the gift of magic — only for the Evil Empire to storm the Other World of the Espers, capturing Maduin and many of his fellow Espers. Madeline dies in the fighting, and the Emperor himself rips Terra from her arms. The game begins when she breaks free of the Empire's control, and joins the heroic Returners, a link between humans and Espers and the key to defeating the Empire.
 Final Fantasy VI (Video Game) / int_24055b6c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_24055b6c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_24055b6c
 Final Fantasy VI (Video Game) / int_24fa70e3
type
Bandit Mook
 Final Fantasy VI (Video Game) / int_24fa70e3
comment
Bandit Mook: Harvester enemies in Zozo will steal from your coffers if you try to Steal from them, and later on, there's the money-stealing bears on Mt. Zozo!
 Final Fantasy VI (Video Game) / int_24fa70e3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_24fa70e3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_24fa70e3
 Final Fantasy VI (Video Game) / int_2536f695
type
Game-Breaker
 Final Fantasy VI (Video Game) / int_2536f695
comment
invokedThe Ultima spell can easily hit the damage cap of 9999, but costs 80 MP, which is 8% of the maximum MP a character can have. There are items that reduce the cost of spellsnote The Economizer, in particular, which reduces all spell costs to 1 MP, but generally, there are more efficient ways to deal lots of damage. On the other hand, absorbing magic from enemies is so easy (the Rasp and Osmose spells in this game verge on being a Game-Breaker) that some players may not care.
 Final Fantasy VI (Video Game) / int_2536f695
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2536f695
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2536f695
 Final Fantasy VI (Video Game) / int_25d1076f
type
Infallible Babble
 Final Fantasy VI (Video Game) / int_25d1076f
comment
Infallible Babble: Inverted by the Zozo thieves, who are all pathological liars by nature.
 Final Fantasy VI (Video Game) / int_25d1076f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_25d1076f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_25d1076f
 Final Fantasy VI (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Final Fantasy VI (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Kefka's "Light of Judgment". Magitek Armor's basic attacks are elemental versions of this. Air Force and a couple other mooks use the Wave Cannon attack, a Lightning-based attack.
 Final Fantasy VI (Video Game) / int_263bb4ec
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_263bb4ec
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_263bb4ec
 Final Fantasy VI (Video Game) / int_26ac510e
type
Mythology Gag
 Final Fantasy VI (Video Game) / int_26ac510e
comment
Mythology Gag: This game's Cid is the only Cid from the numbered series (or at least from the Sakaguchi-produced ones) who does not have any connection, even a tenuous one, with airships. But there's a scene (that you have to get out of your way to watch) in which Cid is conversing with Setzer about his airship and even suggesting some modifications (which Setzer disregards).
 Final Fantasy VI (Video Game) / int_26ac510e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_26ac510e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_26ac510e
 Final Fantasy VI (Video Game) / int_26e5c183
type
Polluted Wasteland
 Final Fantasy VI (Video Game) / int_26e5c183
comment
Polluted Wasteland: Vector is a massive city full of pollution, factories, and machines.
 Final Fantasy VI (Video Game) / int_26e5c183
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_26e5c183
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_26e5c183
 Final Fantasy VI (Video Game) / int_2716bf09
type
StoryAndGameplaySegregation
 Final Fantasy VI (Video Game) / int_2716bf09
comment
Using such equipment, Gau and Mog can easily max out their defense, and Relm has the highest magic stat in the game. Yes, even more than the half-esper Terra!
 Final Fantasy VI (Video Game) / int_2716bf09
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2716bf09
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2716bf09
 Final Fantasy VI (Video Game) / int_2726d167
type
The World Is Just Awesome
 Final Fantasy VI (Video Game) / int_2726d167
comment
The World Is Just Awesome: The Ending sequence.
 Final Fantasy VI (Video Game) / int_2726d167
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2726d167
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2726d167
 Final Fantasy VI (Video Game) / int_27990757
type
Two-Headed Coin
 Final Fantasy VI (Video Game) / int_27990757
comment
Two-Headed Coin: Used against Setzer and in Edgar & Sabin's backstory to guarantee the former the throne and the latter his freedom.
 Final Fantasy VI (Video Game) / int_27990757
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_27990757
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_27990757
 Final Fantasy VI (Video Game) / int_27f3fc7
type
Tutorial Failure
 Final Fantasy VI (Video Game) / int_27f3fc7
comment
Tutorial Failure: Many, many players struggled to perform Sabin's Blitzes. The in-game tutorial says "Choose Blitz, press the Control Pad left, right, left, then press the A button!" While technically correct, the game fails to mention that you're supposed to input the command while an otherwise innocuous arrow is pointing at Sabin. Most new players will try instead to press A while the arrow's up (since the arrow is usually the means to select the target character of a given action), then hastily input the Blitz, which is already way too late. The game will never try to correct your timing even after dozens of failed attempts, so naturally, many players just think they haven't inputted the button combination fast enough.
 Final Fantasy VI (Video Game) / int_27f3fc7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_27f3fc7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_27f3fc7
 Final Fantasy VI (Video Game) / int_28d73447
type
Regional Redecoration
 Final Fantasy VI (Video Game) / int_28d73447
comment
Regional Redecoration: At the halfway point of Final Fantasy VI, Kefka unbalances the world and completely changes the landscape. Continents are split, separating towns once a short walk from each other, a new island appears in the corner of the world, and the Serpent Trench, which used to run underwater, now sits above the surface.
 Final Fantasy VI (Video Game) / int_28d73447
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_28d73447
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_28d73447
 Final Fantasy VI (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Final Fantasy VI (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Gau's rages (if you're not using an FAQ), and the fishing game.
 Final Fantasy VI (Video Game) / int_29c50e28
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_29c50e28
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_29c50e28
 Final Fantasy VI (Video Game) / int_29f510be
type
Auction
 Final Fantasy VI (Video Game) / int_29f510be
comment
Auction: You can participate in the auctions held at Jidoor's Auction House to get Magicite and relics, although there are also a couple of items that you will never be able to purchase.
 Final Fantasy VI (Video Game) / int_29f510be
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_29f510be
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_29f510be
 Final Fantasy VI (Video Game) / int_2a090d00
type
Lampshade Hanging
 Final Fantasy VI (Video Game) / int_2a090d00
comment
Numerous examples due to a combination of official Japanese romanizations and two different English translations. Examples include Nalsh vs. Narche vs. Narshe, Lock vs. Locke, Mt. Coltz vs. Mt. Koltz vs. Mt. Kolts, Cefka vs. Kefka, Cayenne vs. Cyan, Bannan vs. Banon, Stragus vs. Strago, Orthros vs. Ultros, and Typhon vs. Chupon. A guard in Figaro Castle in the World of Ruin even lampshades this by mentioning how some of the members of the Cult of Kefka insist on spelling his name with a C instead of a K.
 Final Fantasy VI (Video Game) / int_2a090d00
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2a090d00
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2a090d00
 Final Fantasy VI (Video Game) / int_2a0db0e2
type
Starwars
 Final Fantasy VI (Video Game) / int_2a0db0e2
comment
Star Wars ones all around: Biggs and Wedge. "Aren't you a little short for a soldier?" And, Kefka throwing Gestahl much like Darth Vader does to Palpatine, although unlike Vader, Kefka's action only serves to shove him even further beyond the Moral Event Horizon.
 Final Fantasy VI (Video Game) / int_2a0db0e2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2a0db0e2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2a0db0e2
 Final Fantasy VI (Video Game) / int_2afb1a9
type
Limit Break
 Final Fantasy VI (Video Game) / int_2afb1a9
comment
Limit Break: In the form of Desperation Attacks that occur entirely "under the hood." You certainly didn't get a chance to choose them, and they're so rare that most people have only seen them during a Tool-Assisted Speed Run of the game.note It's a 1/20 chance of occurring when you select the Fight command when near death. However, they get an honorary mention because they were expanded into the mechanic we all know and love during the development of the Trope Namer, Final Fantasy VII.
 Final Fantasy VI (Video Game) / int_2afb1a9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2afb1a9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2afb1a9
 Final Fantasy VI (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Final Fantasy VI (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Meltdown, Quake, Tornado and the Crusader esper do massive damage, but hit your own characters as well. Meltdown and Quake can be avoided with specific character builds, however. Quake can be avoided if the target is under the Float status, and Meltdown deals fire damage, which is relatively easy to block or absorb. It's hardly worth it for one spell, though. Tornado is the same as Meltdown, but with Wind damage, which is much harder to block. You'll probably use it one time to see what it does, and then never use it again when you almost cause a Total Party Kill by accident. Cyan's Swordtech/Bushido moves. The first attack, Dispatch/Fang, is likely the only one a player will use, as charging up for his other attacks takes a very long time and prevents entering any other actions for the rest of the party while doing so. Averted in the mobile/iOS/PC version, where the player can pick a technique and Cyan will charge it up on his own time while the rest of the battle proceeds. invokedAlso averted if Cyan casts the Quick spell. Since the ATB stops during the two turns the spell grants, Cyan will be free to use any Bushido attack twice without harming the pace of the battle. A Cyan with Quick can actually turn out to be a Game-Breaker this way. invokedThe Ultima spell can easily hit the damage cap of 9999, but costs 80 MP, which is 8% of the maximum MP a character can have. There are items that reduce the cost of spellsnote The Economizer, in particular, which reduces all spell costs to 1 MP, but generally, there are more efficient ways to deal lots of damage. On the other hand, absorbing magic from enemies is so easy (the Rasp and Osmose spells in this game verge on being a Game-Breaker) that some players may not care. Shadow is this when you meet him in Kohlingen. Hiring him for the trip to Zozo is arguably more trouble than it's worth, given that you have to keep a slot open for him in the party, you have to pay him 3000 GP to get him to join, and he immediately ditches you if you go back to Narshe to switch party members. Shadow also seems to have a much higher chance of leaving than he did when he was traveling with Sabin and Cyan for free, forcing you to complete the Zozo dungeon with a three-person party, hike all the way back to Narshe to replace him, or reload a save from before he left. The Step Mine Lore. While its damage increases proportional to the number of steps you've taken, its MP cost also increases with your playing time. Which means that it's possible to spend over 100 MP for a single-target attack — more than any spell in the game, including the multi-targeting Meteor or Ultima. Averted when Gau uses it as a Rage, since it won't consume any MP.
 Final Fantasy VI (Video Game) / int_2bdae2ae
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2bdae2ae
 Final Fantasy VI (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Final Fantasy VI (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: Most of the "Dancing Mad" remixes, both official and by fans, use the guitars through out the track and usually add an additional guitar solo segment in the (relatively) peaceful part of the 4th Movement.
 Final Fantasy VI (Video Game) / int_2d395ee9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2d395ee9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2d395ee9
 Final Fantasy VI (Video Game) / int_2e41212b
type
Improbable Accessory Effect
 Final Fantasy VI (Video Game) / int_2e41212b
comment
Improbable Accessory Effect: Several, including the (presumably enchanted) Standard Status Effect-protecting Ribbon and magic-enhancing Earring and Gold Hairpin, the Cat Hood, which doubles your money (a reference to the Japanese Maneki Neko, cat statues that supposedly bring good fortune), and the Experience Egg, which increases your earned experience by being an egg.
 Final Fantasy VI (Video Game) / int_2e41212b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2e41212b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2e41212b
 Final Fantasy VI (Video Game) / int_2e7e7710
type
Gender-Restricted Gear
 Final Fantasy VI (Video Game) / int_2e7e7710
comment
Gender-Restricted Gear: Gear is generally restricted along rough "class" lines—light armor wearers cannot equip heavy armor, etc.—regardless of gender, but the Minerva armor, one of the best sets in the game, can only be equipped by female heavy armor users.
 Final Fantasy VI (Video Game) / int_2e7e7710
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2e7e7710
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2e7e7710
 Final Fantasy VI (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Final Fantasy VI (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: This is one of the most well known examples where the villain actually succeeds in his goal; in this case, destroying the majority of the world. The entire second half of the game is dedicated to trying to undo it... and it comes at the cost of magic and Espers vanishing from the world forever, so even in death, Kefka managed to royally screw the planet over in another manner.
 Final Fantasy VI (Video Game) / int_2e8441c9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2e8441c9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2e8441c9
 Final Fantasy VI (Video Game) / int_3036294e
type
Scary Black Man
 Final Fantasy VI (Video Game) / int_3036294e
comment
Scary Black Man: Vargas and Dadaluma. Both are skilled in martial arts and bare-fist fighting, and they both also try to kill the party members for no reason whatsoever, though they are still relatively easy to defeat. Vargas may just be tanned, though, since his parents are both light-skinned.
 Final Fantasy VI (Video Game) / int_3036294e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3036294e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3036294e
 Final Fantasy VI (Video Game) / int_30bf3ff4
type
Beef Gate
 Final Fantasy VI (Video Game) / int_30bf3ff4
comment
Beef Gate: The difficult monsters and bosses in Kefka's Tower can be fought as soon as you get the second airship. Averted in Speed Run routes, as everything is squishy to Joker's Death.
 Final Fantasy VI (Video Game) / int_30bf3ff4
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_30bf3ff4
 Final Fantasy VI (Video Game) / int_30e222a1
type
Censor Steam
 Final Fantasy VI (Video Game) / int_30e222a1
comment
Censor Steam: Chadarnook's goddess mode. She has a lot less censor steam in the Japanese original, PS1, mobile and PC versions than she does in the SNES and GBA versions.
 Final Fantasy VI (Video Game) / int_30e222a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_30e222a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_30e222a1
 Final Fantasy VI (Video Game) / int_3121f1e6
type
Noob Cave
 Final Fantasy VI (Video Game) / int_3121f1e6
comment
Noob Cave: Mines of Narshe, both with and without Magitek Armor.
 Final Fantasy VI (Video Game) / int_3121f1e6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3121f1e6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3121f1e6
 Final Fantasy VI (Video Game) / int_314c56b9
type
Time Stands Still
 Final Fantasy VI (Video Game) / int_314c56b9
comment
Time Stands Still: The spell Quick gives two free turns, where nobody else can act.
 Final Fantasy VI (Video Game) / int_314c56b9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_314c56b9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_314c56b9
 Final Fantasy VI (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Final Fantasy VI (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Celes, general of the Empire and responsible for conquering the town of Maranda (and probably South Figaro's occupation), started her Heel–Face Turn when she found out Kefka was planning to poison the people of Doma.
 Final Fantasy VI (Video Game) / int_319e4a2f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_319e4a2f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_319e4a2f
 Final Fantasy VI (Video Game) / int_31c4280
type
Conscription
 Final Fantasy VI (Video Game) / int_31c4280
comment
Conscription: The Gestahlian Empire forcibly conscripts men from the cities it subjugates. For example, the conquered city of Tzen is populated by women, children, and elderly men because all of the men of military age were forcibly drafted. In another city, the main characters meet an injured young man who defected from the imperial forces after the siege of Doma.
 Final Fantasy VI (Video Game) / int_31c4280
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_31c4280
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_31c4280
 Final Fantasy VI (Video Game) / int_31c87ac
type
I Call Him
 Final Fantasy VI (Video Game) / int_31c87ac
comment
I Call Him "Mr. Happy": In the GBA version, a bargirl in one of the towns refers to her "twins" as Humpty and Dumpty. Much to Cyan's chagrin.
 Final Fantasy VI (Video Game) / int_31c87ac
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_31c87ac
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_31c87ac
 Final Fantasy VI (Video Game) / int_334e48a1
type
After the End
 Final Fantasy VI (Video Game) / int_334e48a1
comment
After the End: The World of Ruin.
 Final Fantasy VI (Video Game) / int_334e48a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_334e48a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_334e48a1
 Final Fantasy VI (Video Game) / int_33c56b29
type
Underrated and Overleveled
 Final Fantasy VI (Video Game) / int_33c56b29
comment
Underrated and Overleveled: Relm. Despite being a ten-year-old with no training, she joins your party at roughly the same level all your other characters will be at, after your party has already successfully fought the Empire to a truce. Her magical abilities may be justified by her Thamasian blood, but her ability to swing a mace and take hits in combat is completely unexplained. While not as severe a case as Relm, who joins even later and clearly less fit as a physical fighter, Setzer would also count. The game never explains why he is so good with a sword, nor where in his backstory has he ever trained or had to fight battles, yet he's still able to keep up with the others from the moment he joins. He is strong enough that the empire's strongest regular soldiers defending their capital are mere mooks to him when he joins!
 Final Fantasy VI (Video Game) / int_33c56b29
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_33c56b29
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_33c56b29
 Final Fantasy VI (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy VI (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The U.S. SNES release has an incredible number of bugs in it. Relm's Sketch ability missing on the wrong monsters can lead to unpleasant side-effects, the worst of which being deletion of save games. However, it can also fill your inventory with zillions of copies of the game's best equipment. Also, killing Doom Gaze with Vanish/X-Zone prevents the boss from dropping the Bahamut magicite because the drop is triggered by a counterattack script and X-Zone and similar abilities prevent counterattacks from being triggered. (Note that it is not Permanently Missable, since this also causes the game to fail to mark Doom Gaze as defeated, meaning he'll continue to reappear until you beat him the proper way.) There is also a bug where, in the World of Ruin, the player can re-shift the world back to the World of Balance. This is done by abusing a script during the Opera House event where the player doesn't get a game over if they die, they're merely teleported outside. Thus if the player leaves one of the unique rat enemies in the rafters alive until the World of Ruin, then fights them and loses, the script puts them back outside in the World of Balance. Though it does simplify the saving-the-world idea, the player is without an airship and several critical locations no longer exist, including the final dungeon, so the game is pretty much unplayable from then on. There's an obscure, but extremely dangerous bug where if the player gets a Game Over 52 consecutive times on the World Map, it will interfere with the game's coding.
 Final Fantasy VI (Video Game) / int_33ca811a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_33ca811a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_33ca811a
 Final Fantasy VI (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Final Fantasy VI (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: Before disc changing became a norm, the Floating Continent gave all the signs of The Very Definitely Final Dungeon. All the empty spaces in the menus and the entire other side of the map packed in the game usually give it away, though.
 Final Fantasy VI (Video Game) / int_33fa230b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_33fa230b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_33fa230b
 Final Fantasy VI (Video Game) / int_3403abfc
type
Mugged for Disguise
 Final Fantasy VI (Video Game) / int_3403abfc
comment
Mugged for Disguise: Locke's story path dumps him in South Figaro. The only way to traverse the city, which is under military occupation, is to "Mug" merchants and low-ranking troops for their threads.
 Final Fantasy VI (Video Game) / int_3403abfc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3403abfc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3403abfc
 Final Fantasy VI (Video Game) / int_345cf4e1
type
No Hero Discount
 Final Fantasy VI (Video Game) / int_345cf4e1
comment
No Hero Discount: Averted with Figaro Castle's merchants, who don't feel comfortable charging Edgar or Sabin and want to give them items for free. Sabin and Edgar insist on paying since the guys have to support themselves, but Edgar still gets a nice 50% discount. Justified in the World of Ruin. Sure, item prices skyrocket, but the world has gone to hell and the cities need that cash to rebuild themselves.
 Final Fantasy VI (Video Game) / int_345cf4e1
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_345cf4e1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_345cf4e1
 Final Fantasy VI (Video Game) / int_347e35d6
type
Grim Up North
 Final Fantasy VI (Video Game) / int_347e35d6
comment
Grim Up North: Subverted. Once all misunderstandings are cleared, Narshe becomes the closest thing to an HQ that the heroes have. Played straight in the World of Ruin.
 Final Fantasy VI (Video Game) / int_347e35d6
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_347e35d6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_347e35d6
 Final Fantasy VI (Video Game) / int_34dd5f3
type
La Résistance
 Final Fantasy VI (Video Game) / int_34dd5f3
comment
La Résistance: The Returners.
 Final Fantasy VI (Video Game) / int_34dd5f3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_34dd5f3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_34dd5f3
 Final Fantasy VI (Video Game) / int_34ffa400
type
Bonus Dungeon
 Final Fantasy VI (Video Game) / int_34ffa400
comment
Starting the final boss battle is a point of no return in the SNES version, but later versions allow you to continue afterwards with anything you obtained during the battle, but with the plot rolled back to before it, allowing you to explore the Bonus Dungeon.
 Final Fantasy VI (Video Game) / int_34ffa400
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_34ffa400
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_34ffa400
 Final Fantasy VI (Video Game) / int_35c35a89
type
Dinosaurs Are Dragons
 Final Fantasy VI (Video Game) / int_35c35a89
comment
Dinosaurs Are Dragons: People refer to the Dinosaur Forest enemies as dragons. Also, the designs for dinosaurs are used as Palette Swaps for actual dragons. They also have some incredible attacks, like Meteor and/or Ultima.
 Final Fantasy VI (Video Game) / int_35c35a89
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_35c35a89
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_35c35a89
 Final Fantasy VI (Video Game) / int_36249acd
type
Lethal Joke Character
 Final Fantasy VI (Video Game) / int_36249acd
comment
Lethal Joke Character: There is specialized equipment that makes Imp-afflicted characters stronger, not to mention Cyan's infinite counter bug in his Imp form. Add the Dragon Horn or Dragoon Boots and you'll obtain the dreaded Death God Dragoon Imp.
 Final Fantasy VI (Video Game) / int_36249acd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_36249acd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_36249acd
 Final Fantasy VI (Video Game) / int_363e9631
type
Sequential Boss
 Final Fantasy VI (Video Game) / int_363e9631
comment
Sequential Boss: Not only do you fight Kefka's tiers in succession, but if he kills your characters they will also be replaced in succession.
 Final Fantasy VI (Video Game) / int_363e9631
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_363e9631
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_363e9631
 Final Fantasy VI (Video Game) / int_36c94bed
type
Person of Mass Destruction
 Final Fantasy VI (Video Game) / int_36c94bed
comment
Person of Mass Destruction: The Espers, as explicitly stated by the game. Since Terra is a human/Esper hybrid, the Empire considers her this as well, as evidenced by her vaporizing several squadrons in seconds. In gameplay terms, she's also the only character who can learn Ultima naturally, not to mention she arguably has the best equipment list, stats, and Special Command in the game.
 Final Fantasy VI (Video Game) / int_36c94bed
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_36c94bed
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_36c94bed
 Final Fantasy VI (Video Game) / int_3767e049
type
PowerOfLove
 Final Fantasy VI (Video Game) / int_3767e049
comment
Helping Terra free the town of Mobliz from the demon Phunbaba in the World of Ruin frees her from protecting the town and allows her to dedicate herself to the party full-time... and also resolves her confusion over her ability to love and shows her what she's fighting for, doubling the duration of her Morph ability.
 Final Fantasy VI (Video Game) / int_3767e049
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3767e049
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3767e049
 Final Fantasy VI (Video Game) / int_37ea4a73
type
Not Drawn to Scale
 Final Fantasy VI (Video Game) / int_37ea4a73
comment
Not Drawn to Scale: Compared to the previous installments, FF6 has a very small world with few locales.
 Final Fantasy VI (Video Game) / int_37ea4a73
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_37ea4a73
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_37ea4a73
 Final Fantasy VI (Video Game) / int_38047858
type
Squishy Wizard
 Final Fantasy VI (Video Game) / int_38047858
comment
Squishy Wizard: Terra, Celes and eventually almost everyone else avert this with the ability to equip heavy armor and weapons except for Relm and Strago, who play this trope straight for most of the game.
 Final Fantasy VI (Video Game) / int_38047858
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_38047858
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_38047858
 Final Fantasy VI (Video Game) / int_38da8916
type
Uncommon Time
 Final Fantasy VI (Video Game) / int_38da8916
comment
Uncommon Time: The final movement of "Dancing Mad" alternates mostly between 4/4 and 7/8, although a few measures are in 2/2. "Another World of Beasts" is in 7/4 and "The Unforgiven" in 10/8.
 Final Fantasy VI (Video Game) / int_38da8916
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_38da8916
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_38da8916
 Final Fantasy VI (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Final Fantasy VI (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Edgar's Auto Crossbow. He starts out with it, and it'll end most random encounters in one round up until you hit Zozo, at which point it's still effective, just not as much. The Earrings Relic boosts magic damage by 25%. It so happens that aside from magic, most characters use magic power to enhance their secondary skills (Phantom Rush, Dance, Lore, Slots). Bound to be one of your most used relics up until the last third of the game when you can hit the damage cap without them.
 Final Fantasy VI (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_39b8d3d6
 Final Fantasy VI (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Final Fantasy VI (Video Game) / int_3a1c2171
comment
The Man Behind the Man: Averted: Kefka and Emperor Gestahl both make an appearance in Terra's flashback at the beginning of the game. Kefka also makes a blink-and-miss-it appearance when you see Vector for the first time in the opening cutscene, making him the first main character you see.
 Final Fantasy VI (Video Game) / int_3a1c2171
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_3a1c2171
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3a1c2171
 Final Fantasy VI (Video Game) / int_3a4522df
type
Pietà Plagiarism
 Final Fantasy VI (Video Game) / int_3a4522df
comment
Pietà Plagiarism: The penultimate tier of the final battle.
 Final Fantasy VI (Video Game) / int_3a4522df
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3a4522df
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3a4522df
 Final Fantasy VI (Video Game) / int_3b23e81
type
Plot Twist
 Final Fantasy VI (Video Game) / int_3b23e81
comment
Plot Twist: The game has one of the biggest and shocking plot twists in an RPG even by modern standards. Everything the heroes did was in vain; They outright fail to stop the Big Bad and the world is destroyed as a result. It's only then that you realize you're only halfway through the game and you follow a completely brand new storyline as the plot shifts from preventing another War of the Magi to Putting the Band Back Together and saving what little remains of a shattered world.
 Final Fantasy VI (Video Game) / int_3b23e81
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3b23e81
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3b23e81
 Final Fantasy VI (Video Game) / int_3babae20
type
Degraded Boss
 Final Fantasy VI (Video Game) / int_3babae20
comment
Degraded Boss: Besides the usual boss-turned-mook routine, some early bosses will appear on the Veldt as regular enemies, including one of the eight dragons.
 Final Fantasy VI (Video Game) / int_3babae20
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3babae20
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3babae20
 Final Fantasy VI (Video Game) / int_3c078184
type
Visible Invisibility
 Final Fantasy VI (Video Game) / int_3c078184
comment
Visible Invisibility: The Invisible party members are visible as outlines. The enemies on other hand are completely invisible.
 Final Fantasy VI (Video Game) / int_3c078184
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3c078184
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3c078184
 Final Fantasy VI (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Final Fantasy VI (Video Game) / int_3c5ae1a1
comment
Schizo Tech: There is a mechanical castle capable of traveling underground, The Empire has a monopoly in Magitek and Steampunk mechs (and, apparently, flying robot satellites), and magic is considered a myth by most of the world before the game begins. Yet not only are firearms an extreme rarity, but apparently only one man in the world has figured out how to use a crossbow, and the rest of the world is functionally stuck in the Middle Ages with a Victorian skin. Also, Siegfried is the only person seen with a revolver, and he doesn't even use it until the Coliseum. It's also debatable whether or not Edgar is the only one capable of using crossbows and so on. You don't get much chance to see Figaro in action, and the only other countries in the world are the Empire (with its mecha that fire laser beams and missiles) and the various medieval-level countries. Which probably explains why the Empire takes them over so easily.
 Final Fantasy VI (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3c5ae1a1
 Final Fantasy VI (Video Game) / int_3d59c9a0
type
Powered Armor
 Final Fantasy VI (Video Game) / int_3d59c9a0
comment
Powered Armor: Magitek armor straddles the line between this and Mini-Mecha. Exact size and appearance are hard to determine because it has two dramatically different concepts: one in box art and the PSX re-release cinematic, which is akin to a bipedal mechanical dragon that one straddles like a motorbike, another in the in-game small character and detailed enemy sprites, which is far more resembling a conventional Mini-Mecha with a cockpit. In addition to conventional weaponry such as missiles, it may unleash powerful elemental attacks. It's not restricted to mooks either: the player party uses it at three separate occasions. However, it never occurs to them to hijack a suit for permanent use, probably because of the drawback mentioned below...
 Final Fantasy VI (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3d59c9a0
 Final Fantasy VI (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Final Fantasy VI (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The out of control Espers do this to the Empire, then later Kefka returns the favour.
 Final Fantasy VI (Video Game) / int_3d699462
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3d699462
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3d699462
 Final Fantasy VI (Video Game) / int_3ec27f76
type
Costume Porn
 Final Fantasy VI (Video Game) / int_3ec27f76
comment
Costume Porn: Somewhat evident in-game, but most evident in the Yoshitaka Amano art.
 Final Fantasy VI (Video Game) / int_3ec27f76
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3ec27f76
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3ec27f76
 Final Fantasy VI (Video Game) / int_3f0310d6
type
Magikarp Power
 Final Fantasy VI (Video Game) / int_3f0310d6
comment
Magikarp Power: The Cursed Shield nerfs all your stats and inflicts every status ailment in the book on you... but, if you survive 256 battles with it equipped, it transforms into the Paladin Shield, the best shield in the game. The Ultima Weapon is found about a third of the way through the game. However, its power depends on the maximum HP of the user, so it doesn't start dealing the damage you'd expect from the Ultima Weapon until around the end of the game. Gau starts out with a half-dozen mediocre Rages, and that's all he'll ever get if you don't go out of your way to develop him. If you know which Rages to shoot for, though, a little bit of grinding on the Veldt will make him a Game-Breaker throughout the World of Balance and much of the World of Ruin. He only really gets definitively surpassed in the endgame, when 90% of your team reaches Game-Breaker status.
 Final Fantasy VI (Video Game) / int_3f0310d6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3f0310d6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3f0310d6
 Final Fantasy VI (Video Game) / int_3f737576
type
Climax Boss
 Final Fantasy VI (Video Game) / int_3f737576
comment
Climax Boss: Ultima Weapon. Also, the fight against Kefka at Narshe is the climax of the first arc of the storyline, bringing together all of the various characters for the first time.
 Final Fantasy VI (Video Game) / int_3f737576
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3f737576
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3f737576
 Final Fantasy VI (Video Game) / int_3fef1f9b
type
Optional Party Member
 Final Fantasy VI (Video Game) / int_3fef1f9b
comment
Optional Party Member: Gogo and Umaro are only recruitable in the World of Ruin. Mog and Shadow only have short story appearances and can be missed as party members by the player's choices. Everyone except Celes, Edgar and Setzer are technically optional in the World of Ruin (though trying to make it through The Very Definitely Final Dungeon with them split up all by themselves is Self-Imposed Challenge of hardcore nature).
 Final Fantasy VI (Video Game) / int_3fef1f9b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3fef1f9b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3fef1f9b
 Final Fantasy VI (Video Game) / int_402d8523
type
Cognizant Limbs
 Final Fantasy VI (Video Game) / int_402d8523
comment
Cognizant Limbs: Several bosses like Number 128, Air Force, Engine Room tentacle monsters and others.
 Final Fantasy VI (Video Game) / int_402d8523
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_402d8523
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_402d8523
 Final Fantasy VI (Video Game) / int_40a533db
type
Guest-Star Party Member
 Final Fantasy VI (Video Game) / int_40a533db
comment
Shadow is a strictly temporary (and usually optional) party member throughout the World of Balance. By making sure he safely escapes the Floating Continent, rescuing him from the Cave on the Veldt, and tracking him down at the Dragon's Neck Coliseum, you can gain his loyalty for the rest of the game and also find out some of his backstory via Dream Sequence.
 Final Fantasy VI (Video Game) / int_40a533db
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40a533db
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40a533db
 Final Fantasy VI (Video Game) / int_40bb59d0
type
Blatant Lies
 Final Fantasy VI (Video Game) / int_40bb59d0
comment
Blatant Lies: This is the Hat of everyone in Zozo (except the merchant). Perhaps most notably exhibited by Dadaluma, who says, "Good day, gentle folks. Can I be of service? I hate fighting, so I'd better let you pass" right before attacking the party. Also Gestahl at the banquet, when he claims that all he really wants is peace, amongst other things. The Returners don't buy his act for a minute.
 Final Fantasy VI (Video Game) / int_40bb59d0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40bb59d0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40bb59d0
 Final Fantasy VI (Video Game) / int_40cbee83
type
Wretched Hive
 Final Fantasy VI (Video Game) / int_40cbee83
comment
Wretched Hive: Zozo, a town far up in the rainy mountains where corpses and garbage rot in the streets, and there are actually random encounters, both indoors and outside, and even an end boss.
 Final Fantasy VI (Video Game) / int_40cbee83
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40cbee83
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40cbee83
 Final Fantasy VI (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Final Fantasy VI (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Kefka is defeated in the final battle and dies, but his death means the end of magic forever AND the deaths of every single surviving Esper (if there even are any surviving Espers by that point), and this is all after Kefka ruled the world for a year while destroying cities left and right with a magic laser beam. Not to mention that, even in the best of circumstances, Shadow is left inside Kefka's tower as it collapses and is never seen again. However, it is clearly shown that the world is recovering, and Terra lives, thus making it more "sweet" than "bitter".
 Final Fantasy VI (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40cc0c7e
 Final Fantasy VI (Video Game) / int_40e2ac3f
type
Flunky Boss
 Final Fantasy VI (Video Game) / int_40e2ac3f
comment
Flunky Boss: Lots of them, including That One Boss Wrexsoul.
 Final Fantasy VI (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40e2ac3f
 Final Fantasy VI (Video Game) / int_419545ad
type
Desperation Attack
 Final Fantasy VI (Video Game) / int_419545ad
comment
Desperation Attack: How the Limit Breaks work, but the chances of activating them are extremely low, to the point where few players have even seen them.
 Final Fantasy VI (Video Game) / int_419545ad
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_419545ad
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_419545ad
 Final Fantasy VI (Video Game) / int_41d8a845
type
Sufficiently Analyzed Magic
 Final Fantasy VI (Video Game) / int_41d8a845
comment
Sufficiently Analyzed Magic: It's what allows the Empire to create Magitek, as they figured out how to "extract" magic from Espers, refine it into some sort of fuel or power source, and create machines powered by it.
 Final Fantasy VI (Video Game) / int_41d8a845
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_41d8a845
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_41d8a845
 Final Fantasy VI (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Final Fantasy VI (Video Game) / int_420c50b7
comment
Guardian in the World of Balance. Also Typhon in the Coliseum, and even if you do manage to kill him, all you get is a paltry Elixir. If you can kill Typhon, you don't need Elixirs anymore.
 Final Fantasy VI (Video Game) / int_420c50b7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_420c50b7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_420c50b7
 Final Fantasy VI (Video Game) / int_42846e90
type
Elemental Powers
 Final Fantasy VI (Video Game) / int_42846e90
comment
Elemental Powers: Like most of its siblings in the series, this game, too, features elemental powers.
 Final Fantasy VI (Video Game) / int_42846e90
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_42846e90
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_42846e90
 Final Fantasy VI (Video Game) / int_431b76b5
type
Smash Mook
 Final Fantasy VI (Video Game) / int_431b76b5
comment
Smash Mook: Gigas enemies. Having the appearance of tall and incredibly muscular humans bound in broken chains, they fight with their bare hands and their own strength.
 Final Fantasy VI (Video Game) / int_431b76b5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_431b76b5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_431b76b5
 Final Fantasy VI (Video Game) / int_43bda213
type
A Taste of Power
 Final Fantasy VI (Video Game) / int_43bda213
comment
A Taste of Power: At the beginning you control Terra and two soldiers, all in suits of powerful Magitek Armor. The soldiers level up quickly and with the exception of the boss, everything you face is easily defeated, with damage healed quickly from another very powerful healing ability in the armors. It lasts for about 5 minutes until the two soldiers are killed and Terra's armor is destroyed.
 Final Fantasy VI (Video Game) / int_43bda213
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_43bda213
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_43bda213
 Final Fantasy VI (Video Game) / int_4526b7c8
type
Player Punch
 Final Fantasy VI (Video Game) / int_4526b7c8
comment
And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering what happened just before he said it. The statement carries the implication that she's likely to die before she reaches adulthood.
 Final Fantasy VI (Video Game) / int_4526b7c8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4526b7c8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4526b7c8
 Final Fantasy VI (Video Game) / int_4548bae
type
Teen Pregnancy
 Final Fantasy VI (Video Game) / int_4548bae
comment
Teen Pregnancy: Two background NPCs, Katarin with Duane's child. The subject is touched upon very briefly and without any of the themes associated with the trope. The birth of their child is actually seen as a metaphor for the rebirth of the world in the game's epilogue.
 Final Fantasy VI (Video Game) / int_4548bae
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4548bae
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4548bae
 Final Fantasy VI (Video Game) / int_4565d81d
type
Single-Stroke Battle
 Final Fantasy VI (Video Game) / int_4565d81d
comment
Single-Stroke Battle: The Espers Odin and Raiden when summoned, as well as Cyan's Oblivion and Shadow during the Anthology ending cinematic against some spectral mooks.
 Final Fantasy VI (Video Game) / int_4565d81d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4565d81d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4565d81d
 Final Fantasy VI (Video Game) / int_45a177f1
type
Touched by Vorlons
 Final Fantasy VI (Video Game) / int_45a177f1
comment
Touched by Espers: First by draining them, then by holding their remains.
 Final Fantasy VI (Video Game) / int_45a177f1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_45a177f1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_45a177f1
 Final Fantasy VI (Video Game) / int_46118dc5
type
Adult Fear
 Final Fantasy VI (Video Game) / int_46118dc5
comment
Adult Fear: Cyan losing his family when Doma is poisoned. Imagine, you, one of the finest knights in the realm, having no power to save your loved ones. It gets so bad that later in the World of Ruin, an evil spirit takes over his mind by feeding on his misery. Strago completely loses his mind after the world nearly comes to its end and he becomes separated from his only family, his grand-daughter Relm. Shadow probably is like this too, considering that he's Relm's father.
 Final Fantasy VI (Video Game) / int_46118dc5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_46118dc5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_46118dc5
 Final Fantasy VI (Video Game) / int_465c8289
type
Underwater Boss Battle
 Final Fantasy VI (Video Game) / int_465c8289
comment
Underwater Boss Battle: Against Leviathan in the GBA Remake.
 Final Fantasy VI (Video Game) / int_465c8289
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_465c8289
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_465c8289
 Final Fantasy VI (Video Game) / int_46fc2236
type
Low-Level Advantage
 Final Fantasy VI (Video Game) / int_46fc2236
comment
Low-Level Advantage: Some magicite will give a stat bonus when leveling up, so if you want to engage in Min-Maxing, it's better to grind as little as possible until you have the appropriate ones.
 Final Fantasy VI (Video Game) / int_46fc2236
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_46fc2236
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_46fc2236
 Final Fantasy VI (Video Game) / int_479ea2c1
type
A.I. Roulette
 Final Fantasy VI (Video Game) / int_479ea2c1
comment
Betting at the Coliseum due to the A.I. Roulette the game imposes on you. You can score some rare and unique items if you wager one of equal worth, but you are forced to use only one party member and the AI controls them. Because your party members are under A.I. Roulette control, they can either win battles effortlessly or waste turns casting spells on themselves that have absolutely zero effect, such as casting Esuna when the character isn't under any status ailments. Characters like Mog and Gau are horrible to use for colosseum battles due to how their Dance and Rage moves makes them be stuck with a set of certain list of moves and can't change out of it.
 Final Fantasy VI (Video Game) / int_479ea2c1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_479ea2c1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_479ea2c1
 Final Fantasy VI (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Final Fantasy VI (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Dualcast in this game has the same issue it had in V: it can do some nasty things, epecially when combined with Quick. But by the time it's obtained, melee weapons outperform it in terms of damage. In V, it was Dual-Wield + Barrage; here, it's Genji Glove + Master's Scroll. (The main difference here is that, unlike in V, magic is far superior in the early game.) W-Magic (VIIs Dualcast) also suffers from this, in the sense that it's learned too late to be of any great significance. Crusader is the ultimate Magicite which is unlocked by beating the Eight Dragons. We have to summon it to see what it does! Oh, it just wiped out your party along with the enemy. Well, that's one Esper who won't see the light of day again.
 Final Fantasy VI (Video Game) / int_480c69ba
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_480c69ba
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_480c69ba
 Final Fantasy VI (Video Game) / int_486466ee
type
Dual Boss
 Final Fantasy VI (Video Game) / int_486466ee
comment
Dual Boss: Ultros and Typhon, of course. They proved so popular to get an appearance in Final Fantasy XIII-2 for a DLC battle, and then again in Final Fantasy XIV.
 Final Fantasy VI (Video Game) / int_486466ee
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_486466ee
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_486466ee
 Final Fantasy VI (Video Game) / int_49bde8a
type
Traintop Battle
 Final Fantasy VI (Video Game) / int_49bde8a
comment
Traintop Battle: During the Phantom Train sequence.
 Final Fantasy VI (Video Game) / int_49bde8a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_49bde8a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_49bde8a
 Final Fantasy VI (Video Game) / int_49d18492
type
Scenery Gorn
 Final Fantasy VI (Video Game) / int_49d18492
comment
Scenery Gorn: Vector. In the lower part of the city the streets are dark and surrounded by a black pit, there's unfinished and abandoned scaffolding everywhere, Imperial Troops are all around, and the stores and services are mediocre, then it all gets worse when the city gets set on fire. The Magitek Research Facility starts out in a pit full of rotting esper corpses, and the Imperial Palace has a view of what Vector really looks like: an industrial hellhole with a fiery orange sky set over a brown cityscape.
 Final Fantasy VI (Video Game) / int_49d18492
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_49d18492
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_49d18492
 Final Fantasy VI (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Final Fantasy VI (Video Game) / int_49f20c6a
comment
Gory Discretion Shot When Doma Castle is poisoned, the last surviving guard can be found at a door. Speaking to him prompts the reply: "We were too late..." Stepping into the next door prompts Cyan to stop, step back, close the door, look away, and mutter, "..Here too." During the world's near destruction, a landmass splits open. Several Imperial Soldiers fall in.Then the two pieces slam back into each other.
 Final Fantasy VI (Video Game) / int_49f20c6a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_49f20c6a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_49f20c6a
 Final Fantasy VI (Video Game) / int_4a0ec526
type
Harmless Freezing
 Final Fantasy VI (Video Game) / int_4a0ec526
comment
Harmless Freezing: The frozen Esper in Narshe. Once unfrozen, it gives up its life willingly after noticing that the world is in the same ruined state it was in when it was frozen. One of the status effects averts this: a frozen character cannot act, and is instantly killed by any physical attack (that no boss is immune to if Gau uses it via Rage)
 Final Fantasy VI (Video Game) / int_4a0ec526
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4a0ec526
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4a0ec526
 Final Fantasy VI (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Final Fantasy VI (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Relm's pre-battle animation has her turn and give a cheery wave to the screen before picking up her paint brush.
 Final Fantasy VI (Video Game) / int_4a3e547f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4a3e547f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4a3e547f
 Final Fantasy VI (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Final Fantasy VI (Video Game) / int_4ac55d49
comment
Opening the Sandbox: Late in the World of Balance and after gaining the second airship in the World of Ruin.
 Final Fantasy VI (Video Game) / int_4ac55d49
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4ac55d49
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4ac55d49
 Final Fantasy VI (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Final Fantasy VI (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: The Espers lived in a lush and fertile world in peace and harmony with themselves and their surroundings despite the fact they can use their magic powers for destruction, while the humans drain the power of the Espers into delicious whiffs of magic purely for warfare and personal gain, going as far as to modify their own bodies with a sickening blend of their own technology and their magic extracts of the Espers. The two largest human cities in the game, Zozo and Vector, are portrayed as being dangerous, polluted places.
 Final Fantasy VI (Video Game) / int_4ac8b81f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4ac8b81f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4ac8b81f
 Final Fantasy VI (Video Game) / int_4b39a18
type
Hope Springs Eternal
 Final Fantasy VI (Video Game) / int_4b39a18
comment
Hope Springs Eternal: The main theme of the game's second half. The heroes failed and the resulting cataclysm destroys the world. One year later, the party is scattered, and the slowly dying planet is ruled by an insane God-King who smites anyone who so much as breaths funny. Despite all of that, people still have hope for a better tomorrow because it's one of the few things that keeps them going.
 Final Fantasy VI (Video Game) / int_4b39a18
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4b39a18
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4b39a18
 Final Fantasy VI (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 Final Fantasy VI (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: They managed to get an instance of Teen Pregnancy past the censors, likely because the characters are minor NPCs and their ages are revealed in a throwaway NPC line long before the event. It also helps given their unique situation of being the only non-children left in the town as a result of the apocalypse. A random pair of NPCs in South Figaro during the World of Ruin are very clearly about to get it on.
 Final Fantasy VI (Video Game) / int_4b86a724
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4b86a724
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4b86a724
 Final Fantasy VI (Video Game) / int_4bb69e55
type
Artifact Mook
 Final Fantasy VI (Video Game) / int_4bb69e55
comment
Artifact Mook: The Veldt, which contains nearly every enemy you've previously encountered. This includes soldiers, elite soldiers, and enemies said by the story to be already extinct. Some bosses also appear in the Veldt, such as the Behemoth King and the Holy Dragon. This area mostly exists to allow Gau to learn to mimic the monsters, but can also be used to learn a few of Strago’s blue magic spells.
 Final Fantasy VI (Video Game) / int_4bb69e55
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4bb69e55
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4bb69e55
 Final Fantasy VI (Video Game) / int_4bc2a19c
type
Villain Forgot to Level Grind
 Final Fantasy VI (Video Game) / int_4bc2a19c
comment
Villain Forgot to Level Grind: For the most part, the locales of the world changed from the World of Balance to the World of Ruin, with a corresponding increase in the danger enemies pose. Zozo proper, however, has the exact same enemies it had before.
 Final Fantasy VI (Video Game) / int_4bc2a19c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4bc2a19c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4bc2a19c
 Final Fantasy VI (Video Game) / int_4c24a9ed
type
Power Copying
 Final Fantasy VI (Video Game) / int_4c24a9ed
comment
Power Copying: Three party members: Strago is the standard Final Fantasy Blue Mage, who learns Lore abilities by seeing enemies use them. Gau learns "Rage" monster abilities by "Leap"ing onto monster groups and spending time living with them. Gogo, being a Final Fantasy Mime, uses the abilities of the other characters in your party. His/Her/Its Mimic command duplicates the last move a party member used, and his in-battle command list can be customized in the status screen.
 Final Fantasy VI (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4c24a9ed
 Final Fantasy VI (Video Game) / int_4c709317
type
Useless Useful Spell
 Final Fantasy VI (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted with instant-death spells and techniques if you're willing to abuse a bug involving the Vanish effect. Played straight with most other status effects like Confuse: every spell does have a specific use, but they tend to be very situationalnote The most notable is using Berserk on the Magi Master in the Fanatic's Tower, followed by Vanish to render him combat ineffective; this also works on most enemies with powerful magic attacks but weak physical attacks. The wide variety of spells does allow for creative solutions to problems, however.
 Final Fantasy VI (Video Game) / int_4c709317
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_4c709317
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4c709317
 Final Fantasy VI (Video Game) / int_4d422f71
type
Throw It In!
 Final Fantasy VI (Video Game) / int_4d422f71
comment
Throw It In!: In-universe example: After stopping Ultros from attempting to drop a 4-ton weight on Celes, Locke accidentally ends up briefly ruining the opera by knocking out the male star and his rival suitor, and had to improvise for the mishap as best as he can by making it seem as though Ultros' duel was part of the play.
 Final Fantasy VI (Video Game) / int_4d422f71
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4d422f71
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4d422f71
 Final Fantasy VI (Video Game) / int_4e6c80ca
type
Holy Pipe Organ
 Final Fantasy VI (Video Game) / int_4e6c80ca
comment
Holy Pipe Organ: While most of "Dancing Mad" is straight-up Ominous Pipe Organ, Part 3 of the song uses this trope for Soundtrack Dissonance as the heroes fight Rest and Lady, a pair of angelic beings summoned by the Big Bad.
 Final Fantasy VI (Video Game) / int_4e6c80ca
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4e6c80ca
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4e6c80ca
 Final Fantasy VI (Video Game) / int_4fd28a9d
type
Loads and Loads of Sidequests
 Final Fantasy VI (Video Game) / int_4fd28a9d
comment
Loads and Loads of Sidequests: The second half of the game after getting the airship is essentially a series of side quests.
 Final Fantasy VI (Video Game) / int_4fd28a9d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4fd28a9d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4fd28a9d
 Final Fantasy VI (Video Game) / int_504e271f
type
But Thou Must!
 Final Fantasy VI (Video Game) / int_504e271f
comment
But Thou Must!: Played with when Terra is given the choice to join the Returners or not. She accompanies the Returners on the trip to Narshe either way, but if she refuses three times then it ends up being she has to for terms of plot, the Empire is headed to their base and she needs an escape as much as they do. The Empire still comes even if she agrees to join, so one way or the other an alliance is inevitablenote The only difference is in the reward you get. Accepting gets you the Gauntlet relic, while refusing three times gets you a Genji Glove..
 Final Fantasy VI (Video Game) / int_504e271f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_504e271f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_504e271f
 Final Fantasy VI (Video Game) / int_50d71a78
type
Dual Wielding
 Final Fantasy VI (Video Game) / int_50d71a78
comment
Dual Wielding: The Genji Glove relic enables it. Combine it with Master Scroll and Two Infinity Plus One Swords for the most powerful weapon combo.
 Final Fantasy VI (Video Game) / int_50d71a78
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_50d71a78
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_50d71a78
 Final Fantasy VI (Video Game) / int_511728ae
type
Magic Versus Science
 Final Fantasy VI (Video Game) / int_511728ae
comment
Magic Versus Science: In a way. The Returners (Celes exempted) utilize natural Magic from Magicite to combat the Empire's Magitek, which uses Magic weaponized by Science. The game's intro sets it up as the reverse, mentioning that "iron, gunpowder, and steam engines have taken the place of magic", but the Returners' use of such technologies is virtually non-existent and the Empire is presented as the more technologically innovative force.
 Final Fantasy VI (Video Game) / int_511728ae
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_511728ae
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_511728ae
 Final Fantasy VI (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Final Fantasy VI (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Gau's Rages, Strago's Lores, Mog's Dances, Edgar's Tools, Cyan's Bushido, Sabin's Blitzes, Magicites, and your own party members in the World of Ruin. There's a lot to catch. The fact that some of them (such as one of Strago's Lores, one of Mog's Dances, and some Magicites) are Permanently Missable Content if you don't do stuff right can be painful. The Advance version added a Bestiary, which adds in the challenge of killing at least one of every creature.
 Final Fantasy VI (Video Game) / int_527fc5fe
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_527fc5fe
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_527fc5fe
 Final Fantasy VI (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Final Fantasy VI (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: This game has a number of factors (i.e. mostly bugs) which can easily combine into a "it was easy then hard then stupidly simple then WTF I CAN'T WIN NO MATTER WHAT" cocktail of confusion. The number of gameplay bugs (most notably the "evade doesn't count for dick" bug) ensure that newbie players will be horribly confused when the relic they paid good money for doesn't seem to work. The battle speed bug, which makes the battle speed as selected in the config menu only apply to ENEMIES. Those who know of this can turn this "bug" into a difficulty adjuster, but those who don't may wonder why they're getting curbstomped now just because they wanted battles to go a bit faster. Even without the aforementioned bugs, there are still several difficulty spikes that can make the player wonder how much time the dev team really bothered to put into gameplay balance. The game is in fact quite easy... until you reach Zozo, when the Veil Dancers can kill off your party with a single high-level Ice spell and the huge guys can also do so with a high-level earth spell (Magnitude 8) if you don't run as fast as you can. Then you beat that town (mostly by running like a little girl), and go along quite nicely until you have to airdrop onto the Floating Continent, at which point the bosses liquidate your party into a fine soup-like consistency... after you have spent 20 non-saveable minutes fighting their grunts, of course.
 Final Fantasy VI (Video Game) / int_529ade8d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_529ade8d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_529ade8d
 Final Fantasy VI (Video Game) / int_52b9a5ad
type
No Pronunciation Guide
 Final Fantasy VI (Video Game) / int_52b9a5ad
comment
No Pronunciation Guide: Celes, Cyan, and Gau, to name a few.
 Final Fantasy VI (Video Game) / int_52b9a5ad
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_52b9a5ad
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_52b9a5ad
 Final Fantasy VI (Video Game) / int_5313c266
type
Book-Ends
 Final Fantasy VI (Video Game) / int_5313c266
comment
Book-Ends: A musical example. The opening riff which sounds similar to "Thus Spake Zarathustra" is played again just before the final boss fight.
 Final Fantasy VI (Video Game) / int_5313c266
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5313c266
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5313c266
 Final Fantasy VI (Video Game) / int_53b6ab6a
type
Jumped at the Call
 Final Fantasy VI (Video Game) / int_53b6ab6a
comment
The SNES version is rife with mistranslations that were later fixed with the GBA version. Setzer is probably the character that changed the most. In the SNES translation, Setzer is a happy-go-lucky thrill seeker who Jumped at the Call. In the GBA version, he's almost the exact opposite: he's willing to take crazy risks because he's a world-weary nihilist who simply doesn't care whether he lives or dies, which is why he's always gambling with his life. Notably, his appearance in Kingdom Hearts II seems like a Flanderization of the first version.
 Final Fantasy VI (Video Game) / int_53b6ab6a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_53b6ab6a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_53b6ab6a
 Final Fantasy VI (Video Game) / int_54d5074
type
Speaking Simlish
 Final Fantasy VI (Video Game) / int_54d5074
comment
Speaking Simlish: The Opera House scene, with both the generic performers and Celes doing it. The SNES (English) version doesn't quite match the words to the music; the GBA remake is better about that.
 Final Fantasy VI (Video Game) / int_54d5074
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_54d5074
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_54d5074
 Final Fantasy VI (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Final Fantasy VI (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Rasp and Osmose. They serve as an alternate means to kill some bosses by damaging or draining MP. Osmose may also recover MP from enemies, allowing you to continue magical attacks over an extended period of time. These spells are also the only practical way to defeat the Skull Dragon in the Dragons' Den which simply revives itself whenever its HP is depleted. Osmose is actually effective enough in this game that it makes MP almost meaningless. You can just spam Ultima and then cast Osmose when you run out and you're basically guaranteed to get more. Sketch is not usually useful except for the one time it's used to shame Ultros. Against Cactuars, though, it's one way to deal damage that won't get evaded, since they're vulnerable to their own 1,000 Needles attack. Who needs a Sniper Eye? Not Relm!
 Final Fantasy VI (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_54ec2f0c
 Final Fantasy VI (Video Game) / int_553aaabe
type
Safety in Indifference
 Final Fantasy VI (Video Game) / int_553aaabe
comment
Safety in Indifference: Shadow implies that this is his philosophy when he warns Terra that some people kill their own emotions. Probably because of his guilt over being unable to give his old friend and partner a Mercy Kill.
 Final Fantasy VI (Video Game) / int_553aaabe
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_553aaabe
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_553aaabe
 Final Fantasy VI (Video Game) / int_556a4e20
type
The Empire
 Final Fantasy VI (Video Game) / int_556a4e20
comment
Evil Empire: One of the clearest video game examples you'll ever find.
 Final Fantasy VI (Video Game) / int_556a4e20
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_556a4e20
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_556a4e20
 Final Fantasy VI (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Final Fantasy VI (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: In the GBA version, by the time you get all the really powerful weapons in the Dragons' Den, your characters are so strong they don't need them anymore.
 Final Fantasy VI (Video Game) / int_55e5b37c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_55e5b37c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_55e5b37c
 Final Fantasy VI (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Final Fantasy VI (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: Cyan in the US version. It's fixed up in the GBA version. Really well, too. His thee/thou differentiation is accurate most of the time.
 Final Fantasy VI (Video Game) / int_55ec42d7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_55ec42d7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_55ec42d7
 Final Fantasy VI (Video Game) / int_566f1565
type
10-Minute Retirement
 Final Fantasy VI (Video Game) / int_566f1565
comment
One Year Retirement: Almost all of the party after the World Sundering. Some were more actively trying to strengthen themselves or get the group back together, others were more passive.
 Final Fantasy VI (Video Game) / int_566f1565
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_566f1565
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_566f1565
 Final Fantasy VI (Video Game) / int_57a91010
type
Green Rocks
 Final Fantasy VI (Video Game) / int_57a91010
comment
Green Rocks: Magicite, literally. They have a bit of red in them, too.
 Final Fantasy VI (Video Game) / int_57a91010
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_57a91010
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_57a91010
 Final Fantasy VI (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Final Fantasy VI (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The look and feel of Renaissance Italy is sprinkled through much of the game, and most so in South Figaro.
 Final Fantasy VI (Video Game) / int_57d43e40
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_57d43e40
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_57d43e40
 Final Fantasy VI (Video Game) / int_57fe068e
type
Lucky Translation
 Final Fantasy VI (Video Game) / int_57fe068e
comment
Lucky Translation: The Bonus Boss Hidon has the same name in both the US and Japanese versions of the game, even though a character calls attention to it living up to its name: in the US version, the character refers to the fact that the monster is elusive and thus spends most of its time in hiding, meaning that you have to solve an elaborate puzzle to reach it, while the Japanese version refers to the word "hidoi", meaning "ugly", which certanly fits the bill.
 Final Fantasy VI (Video Game) / int_57fe068e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_57fe068e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_57fe068e
 Final Fantasy VI (Video Game) / int_58019946
type
Anvil on Head
 Final Fantasy VI (Video Game) / int_58019946
comment
Anvil on Head: During the Opera, Ultros tries to drop a four-ton weight on Celes.
 Final Fantasy VI (Video Game) / int_58019946
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_58019946
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_58019946
 Final Fantasy VI (Video Game) / int_58204b95
type
Magic Knight
 Final Fantasy VI (Video Game) / int_58204b95
comment
Magic Knight: Terra and Celes. Every character except for Umaro can be turned into this with the use of Espers (Relm, Strago and Gogo require the additional use of the Merit Award).
 Final Fantasy VI (Video Game) / int_58204b95
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_58204b95
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_58204b95
 Final Fantasy VI (Video Game) / int_586589bc
type
Journey to the Center of the Mind
 Final Fantasy VI (Video Game) / int_586589bc
comment
The Cyan's Nightmare sequence purges all fear and doubt from Cyan's mind and provides closure with his departed wife and son, unlocking all of his SwordTech techniques.
 Final Fantasy VI (Video Game) / int_586589bc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_586589bc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_586589bc
 Final Fantasy VI (Video Game) / int_5a1018da
type
Funny Octopus
 Final Fantasy VI (Video Game) / int_5a1018da
comment
Funny Octopus: The antagonistic but incompetent Ultros/Orthros is a large purple octopus prone to Incredibly Lame Puns and pathetically easy Boss Battles.
 Final Fantasy VI (Video Game) / int_5a1018da
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5a1018da
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5a1018da
 Final Fantasy VI (Video Game) / int_5b0eaf89
type
Upgrade Artifact
 Final Fantasy VI (Video Game) / int_5b0eaf89
comment
Upgrade Artifact: Magicite, though it's more of a case of speeding up the training instead of instant powers.
 Final Fantasy VI (Video Game) / int_5b0eaf89
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5b0eaf89
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5b0eaf89
 Final Fantasy VI (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Final Fantasy VI (Video Game) / int_5b81ca8d
comment
Gau's Rages. Knowing how to use them makes the difference between Gau being a barely useful character and him being a Disc-One Nuke.
 Final Fantasy VI (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5b81ca8d
 Final Fantasy VI (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Final Fantasy VI (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Infamous for unintentionally averting this thanks to the Vanish/Doom bug and Banish. There are also a small number of other (apparently unintentional) exceptions, such as Gau's Rafflesia / Nightshade rage, whose 'Entice' ability acts like the charm but doesn't respect immunity and doesn't wear off when the enemy is hit.
 Final Fantasy VI (Video Game) / int_5bb56482
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5bb56482
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5bb56482
 Final Fantasy VI (Video Game) / int_5be7bd04
type
Raised by Wolves
 Final Fantasy VI (Video Game) / int_5be7bd04
comment
Many scenes dynamically choose who will speak at any given point based on who's in your party, prioritizing more plot-central characters. A lot of these lines are "generic" and can be spoken by anyone; however, if you bring Gau as your only party member to certain scenes (such as meeting Ramuh), the generic dialog will be replaced by his Hulk Speak.
 Final Fantasy VI (Video Game) / int_5be7bd04
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5be7bd04
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5be7bd04
 Final Fantasy VI (Video Game) / int_5c24cfa1
type
Love Will Lead You Back
 Final Fantasy VI (Video Game) / int_5c24cfa1
comment
Love Will Lead You Back: One of the themes in the Opera.
 Final Fantasy VI (Video Game) / int_5c24cfa1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5c24cfa1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5c24cfa1
 Final Fantasy VI (Video Game) / int_5c47585e
type
HP to 1
 Final Fantasy VI (Video Game) / int_5c47585e
comment
HP to 1: Several examples, most notably Kefka's (and certain Bonus Bosses') Fallen One/Heartless Angel.
 Final Fantasy VI (Video Game) / int_5c47585e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5c47585e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5c47585e
 Final Fantasy VI (Video Game) / int_5caef4ca
type
Chainsaw Good
 Final Fantasy VI (Video Game) / int_5caef4ca
comment
Edgar. Auto Crossbow will end most enemy encounters instantly until around Zozo, and the Drill can one-shot most regular enemies afterward, even doing impressive damage to bosses. The chainsaw is hard to unlock, but it does even more damage; it's slightly handicapped by a 1/4 chance of an instant-death effect which doesn't faze the tougher enemies.
 Final Fantasy VI (Video Game) / int_5caef4ca
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5caef4ca
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5caef4ca
 Final Fantasy VI (Video Game) / int_5ce7dbb9
type
Central Theme
 Final Fantasy VI (Video Game) / int_5ce7dbb9
comment
Central Theme: Happiness, and meaning in life, are where you find it. No matter how much is taken from you, how much you lose, or whether it will ultimately last, you should never give up living and finding things to love and live for.
 Final Fantasy VI (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5ce7dbb9
 Final Fantasy VI (Video Game) / int_5cfaad8a
type
Audience Murmurs
 Final Fantasy VI (Video Game) / int_5cfaad8a
comment
Audience Murmurs: When the Opera gets derailed with the unforeseen entry of Ultros, Locke & co.
 Final Fantasy VI (Video Game) / int_5cfaad8a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5cfaad8a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5cfaad8a
 Final Fantasy VI (Video Game) / int_5e4cb57a
type
Tears from a Stone
 Final Fantasy VI (Video Game) / int_5e4cb57a
comment
Tears from a Stone: In the Ancient City, the petrified Queen cries a tear that transforms the Esper Odin into Raiden. Partially justified with a legend found in the same city that explains why.
 Final Fantasy VI (Video Game) / int_5e4cb57a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5e4cb57a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5e4cb57a
 Final Fantasy VI (Video Game) / int_5e85d617
type
Empty Levels
 Final Fantasy VI (Video Game) / int_5e85d617
comment
Empty Levels: It is advised not to grind too much until you get the best status-giving Espersnote though that's only if you're min-maxing or trying to optimize your characters. The game is very winnable with a bare minimum of grinding, waiting until you have the best Espers just makes it easier.
 Final Fantasy VI (Video Game) / int_5e85d617
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5e85d617
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5e85d617
 Final Fantasy VI (Video Game) / int_5eb92325
type
Declaration of Protection
 Final Fantasy VI (Video Game) / int_5eb92325
comment
In the very beginning of the game, the dialogue writing makes it look like Terra is going to be Locke's love interest, but then he meets Celes and basically forgets all about his vow to always protect Terra until she actually gets into serious trouble.
 Final Fantasy VI (Video Game) / int_5eb92325
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5eb92325
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5eb92325
 Final Fantasy VI (Video Game) / int_5fcb9ad1
type
Time Skip
 Final Fantasy VI (Video Game) / int_5fcb9ad1
comment
Time Skip: The second half begins with Celes awakening from a Convenient Coma one year after the cataclysm.
 Final Fantasy VI (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5fcb9ad1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5fcb9ad1
 Final Fantasy VI (Video Game) / int_617f0563
type
Heel–Face Turn
 Final Fantasy VI (Video Game) / int_617f0563
comment
Banon and Arvis are nowhere to be found in the World of Ruin. It's likely they were killed when the world was demolished, or by Gestahl if they were still in Vector when he dropped the Heel–Face Turn facade. The fact that Locke and Edgar, who have been friends with them since many years before the start of the game, seemingly forget they ever existed is rather inexplicable, though.
 Final Fantasy VI (Video Game) / int_617f0563
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_617f0563
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_617f0563
 Final Fantasy VI (Video Game) / int_61a503a7
type
Hell Is That Noise
 Final Fantasy VI (Video Game) / int_61a503a7
comment
Hell Is That Noise: Kefka's infamous laughter.
 Final Fantasy VI (Video Game) / int_61a503a7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_61a503a7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_61a503a7
 Final Fantasy VI (Video Game) / int_62ac3f93
type
Sinister Subway
 Final Fantasy VI (Video Game) / int_62ac3f93
comment
Sinister Subway: Well, it is a Train Station for the "departing" people.
 Final Fantasy VI (Video Game) / int_62ac3f93
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_62ac3f93
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_62ac3f93
 Final Fantasy VI (Video Game) / int_62c1f9a9
type
Evil Versus Oblivion
 Final Fantasy VI (Video Game) / int_62c1f9a9
comment
Evil Versus Oblivion: The reason Emperor Gestahl and Kefka turn on each other.
 Final Fantasy VI (Video Game) / int_62c1f9a9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_62c1f9a9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_62c1f9a9
 Final Fantasy VI (Video Game) / int_62d1532b
type
 Final Fantasy VI (Video Game) / int_62d1532b
comment
"They Still Belong to Us" Lecture: Kefka at one point tries to convince the party that Celes has been a mole in their ranks since joining (she's not). He actually manages to plant some seeds of doubt in Locke, causing Celes to become somewhat distant towards him later on. Locke's doubt is helped somewhat by the fact that the infiltration of the Magitek Research Facility was suspiciously easy, and the fact that Celes doesn't immediately try to counter Kefka's arguments, though he later admits that the doubt was "just for a moment".
 Final Fantasy VI (Video Game) / int_62d1532b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_62d1532b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_62d1532b
 Final Fantasy VI (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Final Fantasy VI (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: General Leo and Rachel's deaths are yet another example of this in the series. Though the latter leads to a sly bit of Gameplay and Story Integration. A Phoenix Down won't revive her, but a Phoenix Magicite, on the other hand... Magic is said to have weakened in the world after the War of the Magi, and no normal human can use it without a Magitek infusion. Doesn't really explain all the special attacks and abilities characters can use that deal magic damage, like Shadow's Skeans, some of Edgar's Tools, and Sabin's Blitzes. While it is feasible that perhaps monsters can still use magic and humans may have minor latent magical abilities (since supernatural things do still exist), that doesn't explain how Gau can somehow gain the ability to use magic by mimicing the behavior of monsters with his Rages, yet once he comes out of it he suddenly forgets. The enemy encounters in the secret passages of South Figaro never change, so even though the town has been vacated by the occupying Imperials, troopers and their attack dogs can be encountered in the basements. Throughout the game there's a lot of "canned dialogue" for a lot of cutscenes, as the developers likely didn't care or didn't have room to include specific dialogue for every possible character that might be present. There's nothing incongruous about most of the characters saying the lines, but it can sometimes cause Out Of Character Moments when your party leader is ill-suited to act this way, like Shadow laughing at Cyan's embarrassment over his flowers, or Gau getting over his You No Take Candle speech patterns. Things get particularly nonsensical in the World of Ruin if you recruit Gogo and Umaro early and make a party of just them when recruiting other characters — as just one instance of oddity, Cyan will be relieved that two strangers he's never met survived a disaster they weren't present for, and Gogo and/or Umaro will chat with him like old friends. When Locke steals a Merchant's clothes as a disguise, the game switches out of battle mode and the merchant's Sprite is still clothed
 Final Fantasy VI (Video Game) / int_6320eced
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6320eced
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6320eced
 Final Fantasy VI (Video Game) / int_637ef67
type
New Game+
 Final Fantasy VI (Video Game) / int_637ef67
comment
New Game+/Game Over: If you get completely destroyed or fail critical missions, you'll normally restart from your last Save Point with no experience penalties, but all other unsaved progress will be lost. But if you fail to save completely and get completely destroyed or fail a critical mission, your game will be truly over and all the progress you've made so far will be erased forever!
 Final Fantasy VI (Video Game) / int_637ef67
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_637ef67
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_637ef67
 Final Fantasy VI (Video Game) / int_64028be7
type
Cowardly Boss
 Final Fantasy VI (Video Game) / int_64028be7
comment
Cowardly Boss: Deathgaze, who will run away after a few turns, which means you'll have to find him all over again. Kefka, who is engaged in battle no less than three times in the World of Balance — the Imperial Camp near Doma, the decisive battle in Narshe, and just outside the Sealed Gate. He runs away from the first two fights, and is swept away by the escaping Espers in the third.
 Final Fantasy VI (Video Game) / int_64028be7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_64028be7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_64028be7
 Final Fantasy VI (Video Game) / int_6486a1a9
type
Shoot the Dangerous Minion
 Final Fantasy VI (Video Game) / int_6486a1a9
comment
Shoot the Dangerous Minion: Subverted by Emperor Gestahl. Let's just say that trying to kill Kefka on a Floating Continent miles above the surface is a BAD idea, especially when Kefka is wielding the power of three gods combined.
 Final Fantasy VI (Video Game) / int_6486a1a9
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_6486a1a9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6486a1a9
 Final Fantasy VI (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Final Fantasy VI (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: The magic-only Cultists' Tower and, of course, Kefka's Tower.
 Final Fantasy VI (Video Game) / int_65163c3a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_65163c3a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_65163c3a
 Final Fantasy VI (Video Game) / int_658854ee
type
I'm a Doctor, Not a Placeholder
 Final Fantasy VI (Video Game) / int_658854ee
comment
I'm a Doctor, Not a Placeholder:
 Final Fantasy VI (Video Game) / int_658854ee
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_658854ee
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_658854ee
 Final Fantasy VI (Video Game) / int_65a258f2
type
Escape Battle Technique
 Final Fantasy VI (Video Game) / int_65a258f2
comment
Escape Battle Technique: The game has the item variant.
 Final Fantasy VI (Video Game) / int_65a258f2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_65a258f2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_65a258f2
 Final Fantasy VI (Video Game) / int_65d658f
type
Putting the Band Back Together
 Final Fantasy VI (Video Game) / int_65d658f
comment
Putting the Band Back Together: Celes traveling the second half of the game trying to reunite the party.
 Final Fantasy VI (Video Game) / int_65d658f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_65d658f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_65d658f
 Final Fantasy VI (Video Game) / int_6602cad
type
Permanently Missable Content
 Final Fantasy VI (Video Game) / int_6602cad
comment
Permanently Missable Content: If you don't save Shadow on the Floating Continent, he's gone from the game for goodnote Which is a bit of a Guide Dang It!, as saving him requires waiting until literally the last few seconds before the Floating Continent collapses, with no indication before, during, or after that this is what you have to do unless you decline to leave the first time: the menu option to not run away then becomes "Gotta wait for Shadow" instead of just "Wait!". There are also some weapons and armor that can vanish from the game if you don't get them when they're first available. If you leave some chests un-opened that can be opened later, their contents will be upgraded. (The Figaro cave is a nice example.) The GBA version has a bestiary. For 100% completion, once you enter the World of Ruin, pretty much the only time you'll ever meet any of the monsters from the World of Balance again is on the Veldt and even then, you will only encounter the ones you encountered in the World of Balance itself. With two exceptions, the only permanently-missable Espers are those that can be deliberately exchanged for something else, and for that reason. And while Ifrit can be skipped (and permanently lost) in all versions of the game, only a player miserably Failing A Spot Check would do so by accident (the Shiva and Ifrit Magicite shards appear at the same time in the same place, and Shiva's blocks the door.) In the GBA version, though, Bahamut can be permanently missed by killing Deathgaze in the Soul Shrine before doing so outside the Soul Shrine. In order to get a rage for Gau, you have to first see (not necessarily defeat) that enemy formation outside the Veldt to make it appear there, then fight it in the Veldt. This makes several Rages missable if you fail to encounter that enemy formation during the window when it's available. In particular, the Darkside rage can only be learned if you fail the light puzzle at least once during the scenario where Terra returns to Narshe, since failing that puzzle is the only way to encounter them.
 Final Fantasy VI (Video Game) / int_6602cad
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6602cad
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6602cad
 Final Fantasy VI (Video Game) / int_66d4d0e6
type
Defeat by Modesty
 Final Fantasy VI (Video Game) / int_66d4d0e6
comment
Defeat by Modesty: A rare male variant. How does Locke steal someone's whole outfit in one go anyway?
 Final Fantasy VI (Video Game) / int_66d4d0e6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_66d4d0e6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_66d4d0e6
 Final Fantasy VI (Video Game) / int_66f763c0
type
Interface Screw
 Final Fantasy VI (Video Game) / int_66f763c0
comment
The fight to defend the Esper in Narshe. You have to split up your 7 characters into 3 different parties, typically putting 2-3 characters per party. You then have to move all three groups to blockade the imperial troops from reaching Banon. The fights are reasonably challenging, depending upon the make-up of each party, but not too bad. What makes it really hard is that the imperial troops keep moving even when control is taken away from the player during battles starting and ending. This makes it pretty hard to heal your characters, or in a worse case scenario, move a party to stop a soldier from reaching Banon (automatic game over). This difficulty could qualify as an Interface Screw or Computer Is a Cheating Bastard.
 Final Fantasy VI (Video Game) / int_66f763c0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_66f763c0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_66f763c0
 Final Fantasy VI (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Final Fantasy VI (Video Game) / int_67a7cd88
comment
During the second half of the game, sleeping in Doma when Cyan is in your party will take you to a Battle in the Center of the Mind.
 Final Fantasy VI (Video Game) / int_67a7cd88
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67a7cd88
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67a7cd88
 Final Fantasy VI (Video Game) / int_67d0342c
type
Breaking the Fellowship
 Final Fantasy VI (Video Game) / int_67d0342c
comment
Breaking the Fellowship: By the breaking of the airship they are currently on.
 Final Fantasy VI (Video Game) / int_67d0342c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67d0342c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67d0342c
 Final Fantasy VI (Video Game) / int_67d722d8
type
A Storm Is Coming
 Final Fantasy VI (Video Game) / int_67d722d8
comment
A Storm Is Coming: The opening cinematic even has a thunderstorm foreshadowing how the first act does not end well.
 Final Fantasy VI (Video Game) / int_67d722d8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67d722d8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67d722d8
 Final Fantasy VI (Video Game) / int_67f26dcc
type
Planet of Hats
 Final Fantasy VI (Video Game) / int_67f26dcc
comment
This is the Hat of everyone in Zozo (except the merchant). Perhaps most notably exhibited by Dadaluma, who says, "Good day, gentle folks. Can I be of service? I hate fighting, so I'd better let you pass" right before attacking the party.
 Final Fantasy VI (Video Game) / int_67f26dcc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67f26dcc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67f26dcc
 Final Fantasy VI (Video Game) / int_681077c5
type
Wide Open Sandbox
 Final Fantasy VI (Video Game) / int_681077c5
comment
Wide Open Sandbox: The entire World of Ruin, after you get the airship, is nothing but voluntary character-centric sidequests, which was a really big deal at the time. It fits the plot of the game at that point, as all that's left is Kefka's tower, but you need to find your allies to stand a chance.
 Final Fantasy VI (Video Game) / int_681077c5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_681077c5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_681077c5
 Final Fantasy VI (Video Game) / int_68d326ff
type
Express Delivery
 Final Fantasy VI (Video Game) / int_68d326ff
comment
Express Delivery: Although Katarin is with child in the World of Ruin, she won't give birth until you destroy Kefka and complete the game.
 Final Fantasy VI (Video Game) / int_68d326ff
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_68d326ff
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_68d326ff
 Final Fantasy VI (Video Game) / int_694da243
type
At the Opera Tonight
 Final Fantasy VI (Video Game) / int_694da243
comment
At the Opera Tonight: The famous opera sequence, where Celes performs and the others watch before an inevitable boss fight. It's a ploy to get their hands on an airship. If you take Sabin, he will even ask why everyone is singing.
 Final Fantasy VI (Video Game) / int_694da243
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_694da243
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_694da243
 Final Fantasy VI (Video Game) / int_69ef378b
type
Loyalty Mission
 Final Fantasy VI (Video Game) / int_69ef378b
comment
Loyalty Mission: A couple of the optional Side Quests in the World of Ruin count: The Cyan's Nightmare sequence purges all fear and doubt from Cyan's mind and provides closure with his departed wife and son, unlocking all of his SwordTech techniques. The player can take Strago to hunt the legendary monster Hidon and avenge his old friend who has been (seemingly) mortally injured by the beast. The fight also gives him the opportunity to learn the Blue Magic "Grand Train," which is on par with Ultima as one of the game's most powerful magic attacks. Shadow is a strictly temporary (and usually optional) party member throughout the World of Balance. By making sure he safely escapes the Floating Continent, rescuing him from the Cave on the Veldt, and tracking him down at the Dragon's Neck Coliseum, you can gain his loyalty for the rest of the game and also find out some of his backstory via Dream Sequence. Helping Terra free the town of Mobliz from the demon Phunbaba in the World of Ruin frees her from protecting the town and allows her to dedicate herself to the party full-time... and also resolves her confusion over her ability to love and shows her what she's fighting for, doubling the duration of her Morph ability.
 Final Fantasy VI (Video Game) / int_69ef378b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_69ef378b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_69ef378b
 Final Fantasy VI (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Final Fantasy VI (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Not yet at the level of some later installments in the series, but still, Setzer fights with cards, darts, and dice, Relm uses a paintbrush, Mog dances to inflict status effects, and Umaro just throws your other party members at the monsters.
 Final Fantasy VI (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6a2ae11f
 Final Fantasy VI (Video Game) / int_6a696742
type
The Power of Love
 Final Fantasy VI (Video Game) / int_6a696742
comment
The Power of Love: The Memento Ring, described as being powered by love from Relm's late mother, prevents instant-death moves from working on the two characters who can equip it. The fact that only Relm and Shadow can equip the ring is one of the many clues provided as the identity of Relm's father.
 Final Fantasy VI (Video Game) / int_6a696742
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6a696742
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6a696742
 Final Fantasy VI (Video Game) / int_6b486b81
type
Revive Kills Zombie
 Final Fantasy VI (Video Game) / int_6b486b81
comment
Revive Kills Zombie: Famously used to defeat the Phantom Train in one hit. This property is actually glitched in the game, leading to ghosts that somewhat hilariously kill themselves a little each turn from what was supposed to be the undead equivalent of Regen. Djibriel of Gamefaqs put it best: Instead, due to a bug, Whispers just waste away in their own misery.
 Final Fantasy VI (Video Game) / int_6b486b81
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6b486b81
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6b486b81
 Final Fantasy VI (Video Game) / int_6b7c9f96
type
The Lost Woods
 Final Fantasy VI (Video Game) / int_6b7c9f96
comment
The Lost Woods: The Phantom Forest.
 Final Fantasy VI (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6b7c9f96
 Final Fantasy VI (Video Game) / int_6bd689ca
type
Meaningful Echo
 Final Fantasy VI (Video Game) / int_6bd689ca
comment
Meaningful Echo: Celes's Tear Jerker moment almost exactly mirrors the movements she goes through during the opera scene. The part where she throws the flowers from the balcony takes on a whole new meaning once you compare it to her throwing herself from the high cliff.
 Final Fantasy VI (Video Game) / int_6bd689ca
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6bd689ca
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6bd689ca
 Final Fantasy VI (Video Game) / int_6bda9a30
type
Meaningful Name
 Final Fantasy VI (Video Game) / int_6bda9a30
comment
Meaningful Name: Terra's mother's name is Madonna/Madeline. "Intangir" = Intangible + Integer
 Final Fantasy VI (Video Game) / int_6bda9a30
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6bda9a30
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6bda9a30
 Final Fantasy VI (Video Game) / int_6d332aea
type
Driven to Suicide
 Final Fantasy VI (Video Game) / int_6d332aea
comment
Driven to Suicide: The survivors of the world's near destruction who ended up on Solitary Island. Over the course of a year, they all lost their will to live and threw themselves off a cliff into the rocks below. If Cid dies, Celes herself follows in their footsteps, though she doesn't succeed.
 Final Fantasy VI (Video Game) / int_6d332aea
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6d332aea
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6d332aea
 Final Fantasy VI (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Final Fantasy VI (Video Game) / int_6de71c57
comment
Disc-One Final Boss: The recurring boss character in Final Fantasy, Ultima Weapon ("Atma" in the SNES version), shows up for the very first time to block your path to the Imperials on the Floating Continent. It's oddly-erudite, has six limbs, is covered in some kind of metallic tubing, and exhales blue smoke. According to an NPC scholar who specializes in ancient weapons, a number of Ultima Weapons were manufactured during the War of the Magi. One is the sword you find in the Cave to the Sealed Gate; the other is a living weapon bred for destruction. You find another one minding its business in Kefka's Tower, and an optional Omega Weapon (named after the superboss in VIII) waits in the GBA's Dragon's Den.
 Final Fantasy VI (Video Game) / int_6de71c57
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6de71c57
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6de71c57
 Final Fantasy VI (Video Game) / int_6e7e9709
type
Cosmetic Award
 Final Fantasy VI (Video Game) / int_6e7e9709
comment
Cosmetic Award: In the GBA version, The Master's Crown, "a ceremonial crown awarded for overcoming the challenges of the Soul Shrine". It doesn't do anything but prove you beat it.
 Final Fantasy VI (Video Game) / int_6e7e9709
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6e7e9709
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6e7e9709
 Final Fantasy VI (Video Game) / int_6eb04f1
type
Everybody Laughs Ending
 Final Fantasy VI (Video Game) / int_6eb04f1
comment
Everybody Laughs Ending: Subverted. First, Celes and Locke get embarrassed over a comment from Relm. Relm and Strago start laughing. Then Terra starts laughing, Celes and Locke start laughing, and soon everyone on the screen is sharing a good laugh... and then Kefka starts laughing and walks into the scene.
 Final Fantasy VI (Video Game) / int_6eb04f1
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_6eb04f1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6eb04f1
 Final Fantasy VI (Video Game) / int_6ec989d8
type
Guide Dang It!
 Final Fantasy VI (Video Game) / int_6ec989d8
comment
If you don't save Shadow on the Floating Continent, he's gone from the game for goodnote Which is a bit of a Guide Dang It!, as saving him requires waiting until literally the last few seconds before the Floating Continent collapses, with no indication before, during, or after that this is what you have to do unless you decline to leave the first time: the menu option to not run away then becomes "Gotta wait for Shadow" instead of just "Wait!". There are also some weapons and armor that can vanish from the game if you don't get them when they're first available.
 Final Fantasy VI (Video Game) / int_6ec989d8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6ec989d8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6ec989d8
 Final Fantasy VI (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Final Fantasy VI (Video Game) / int_6edb0066
comment
Zero-Effort Boss: In the SNES version, due to a programming error, casting Vanish and then either Doom or X-zone will instantly kill the enemy. In the battle aboard the Phantom Train, Ziegfried only has 100 HP and will die in one attack. Played for Laughs, as Ziegfried had been talking about how good a swordsman he is just before the fight. This makes more sense when you discover in the World of Ruin that Ziegfried is an impostor of Siegfried, who actually is a skilled swordsmannote The spelling distinction is only present in Woolsey's translation, although he sometimes spells the impostor's name Siegfried; the GBA version removed the distinction.
 Final Fantasy VI (Video Game) / int_6edb0066
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6edb0066
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6edb0066
 Final Fantasy VI (Video Game) / int_6f619fab
type
Let's Split Up, Gang
 Final Fantasy VI (Video Game) / int_6f619fab
comment
Let's Split Up, Gang: In the Phoenix Cave and Kefka's Tower, you are forced to form two and three teams, respectively. The game makes you do this whether you want it or not early on, when Locke goes off to stymie the Empire and then Sabin attempts to beat Ultros down... in the water...The mechanic for choosing multiple parties is first introduced in the battle for the defense of the Narshe Esper, though in that case, everyone is still working together on the same map.
 Final Fantasy VI (Video Game) / int_6f619fab
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6f619fab
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6f619fab
 Final Fantasy VI (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Final Fantasy VI (Video Game) / int_6fa1e7a2
comment
Noob Bridge: If you didn't put your characters in the back row, the first fight with Ultros can be very difficult.
 Final Fantasy VI (Video Game) / int_6fa1e7a2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6fa1e7a2
 Final Fantasy VI (Video Game) / int_7086b98
type
Port Town
 Final Fantasy VI (Video Game) / int_7086b98
comment
Port Town: South Figaro, the trading city of Nikeah and the Empire-occupied Albrook.
 Final Fantasy VI (Video Game) / int_7086b98
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7086b98
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7086b98
 Final Fantasy VI (Video Game) / int_7142b38a
type
The Grim Reaper
 Final Fantasy VI (Video Game) / int_7142b38a
comment
The Grim Reaper: Every time someone casts a Death spell.
 Final Fantasy VI (Video Game) / int_7142b38a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7142b38a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7142b38a
 Final Fantasy VI (Video Game) / int_72d43279
type
Blocking Stops All Damage
 Final Fantasy VI (Video Game) / int_72d43279
comment
Blocking Stops All Damage: This is one of the dodge animations in the game: the character is attacked but pulls out their shield, and remains uninjured. There's also a parry animation, and Shadow has a specific animation that averts this: he's injured, but not as much as he would be otherwise (he also has Interceptor counter for massive damage).
 Final Fantasy VI (Video Game) / int_72d43279
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_72d43279
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_72d43279
 Final Fantasy VI (Video Game) / int_7317b97d
type
Awakening the Sleeping Giant
 Final Fantasy VI (Video Game) / int_7317b97d
comment
Awakening the Sleeping Giant: When the party tries to open the Sealed Gate.
 Final Fantasy VI (Video Game) / int_7317b97d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7317b97d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7317b97d
 Final Fantasy VI (Video Game) / int_73f7b5a5
type
Total Party Kill
 Final Fantasy VI (Video Game) / int_73f7b5a5
comment
Several, but the most notable is the Magic Master, who will cast Ultima. Really annoying, since dying sends you back to the ground floor of the Cultists' Tower, which is a Scrappy Level for many.
 Final Fantasy VI (Video Game) / int_73f7b5a5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_73f7b5a5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_73f7b5a5
 Final Fantasy VI (Video Game) / int_74149c93
type
Epic Rocking
 Final Fantasy VI (Video Game) / int_74149c93
comment
Epic Rocking: "Dancing Mad", a classically-styled piece with four distinct movements, each with their own theme and variation on different Leitmotifs from throughout the game. The full song stretches to about seventeen minutes long (compare to "One-Winged Angel", which reaches less than half of that). The end theme (variously translated as "Reviving Green", "Balance Is Restored", or just "Ending Theme") is even longer, surpassing twenty-one minutes in length with ease. At the time it was, and maybe it still is, the longest track in the series.
 Final Fantasy VI (Video Game) / int_74149c93
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_74149c93
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_74149c93
 Final Fantasy VI (Video Game) / int_762b9223
type
Played for Laughs
 Final Fantasy VI (Video Game) / int_762b9223
comment
In the battle aboard the Phantom Train, Ziegfried only has 100 HP and will die in one attack. Played for Laughs, as Ziegfried had been talking about how good a swordsman he is just before the fight. This makes more sense when you discover in the World of Ruin that Ziegfried is an impostor of Siegfried, who actually is a skilled swordsmannote The spelling distinction is only present in Woolsey's translation, although he sometimes spells the impostor's name Siegfried; the GBA version removed the distinction.
 Final Fantasy VI (Video Game) / int_762b9223
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_762b9223
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_762b9223
 Final Fantasy VI (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Final Fantasy VI (Video Game) / int_767ef8a0
comment
Flying Seafood Special: The Veldt in general. Lots of weird stuff there... yeah.
 Final Fantasy VI (Video Game) / int_767ef8a0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_767ef8a0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_767ef8a0
 Final Fantasy VI (Video Game) / int_768ae1c9
type
Les Collaborateurs
 Final Fantasy VI (Video Game) / int_768ae1c9
comment
Les Collaborateurs: The reason South Figaro falls to the Empire.
 Final Fantasy VI (Video Game) / int_768ae1c9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_768ae1c9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_768ae1c9
 Final Fantasy VI (Video Game) / int_77414bc2
type
Action Prologue
 Final Fantasy VI (Video Game) / int_77414bc2
comment
Action Prologue: Biggs and Wedge escort one of the main characters, only shown as ??????, to attack the city of Narshe. When you complete that, you're still in danger and have to escape the city.
 Final Fantasy VI (Video Game) / int_77414bc2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_77414bc2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_77414bc2
 Final Fantasy VI (Video Game) / int_77666408
type
Combat Tentacles
 Final Fantasy VI (Video Game) / int_77666408
comment
Combat Tentacles: The Engine Room tentacle monsters and, of course, Ultros.
 Final Fantasy VI (Video Game) / int_77666408
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_77666408
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_77666408
 Final Fantasy VI (Video Game) / int_77eeb348
type
The Big Bad Shuffle
 Final Fantasy VI (Video Game) / int_77eeb348
comment
The Big Bad Shuffle: Early in the game the primary villain is Kefka, as he's the Imperial officer who most directly causes trouble for the party and is a Climax Boss fought during the Siege of Narshe. After that focus turns to investigating the espers and going on the offensive against the Empire, and Kefka is given less focus in favor of the Empire as a whole, which would make Emperor Gestahl, ruler of The Empire, the Big Bad. He keeps this status while he tricks and betrays the party, raises the Floating Continent, and seems set to seize the Warring Triad. Then Kefka turns on him, kills Gestahl, and takes power for himself. While Kefka remains the Big Bad for the rest of the game, he's an Orcus on His Throne who never acts against the party directly; the main conflicts in the World of Ruin are more inner demons the party members have to overcome and random monsters prowling the world that get in their way.
 Final Fantasy VI (Video Game) / int_77eeb348
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_77eeb348
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_77eeb348
 Final Fantasy VI (Video Game) / int_7969f21e
type
No One Gets Left Behind
 Final Fantasy VI (Video Game) / int_7969f21e
comment
No One Gets Left Behind: Can be played straight or averted, depending on the player's actions on the Floating Continent: if you don't wait for a certain character to catch up, you will never see him again.
 Final Fantasy VI (Video Game) / int_7969f21e
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_7969f21e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7969f21e
 Final Fantasy VI (Video Game) / int_79793ac7
type
 Final Fantasy VI (Video Game) / int_79793ac7
comment
"Save the World" Climax: Starts off with a mysterious girl named Terra working for the Empire due to a form of mind control. She has no knowledge of who or what she is. When she gets knocked out in a mission, a treasure hunter named Locke quickly helps protect her. Before long she's helping The Resistance fighting against The Empire. The Empire itself poses a threat to the world, but the emperor himself would never go so far as to destroy it, which his seemingly comic-relief jester Kefka goes ahead and does just that. The world now in ruins, the heroes know that they at least have to stop Kefka from destroying all existence since he'd already gone that far.
 Final Fantasy VI (Video Game) / int_79793ac7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_79793ac7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_79793ac7
 Final Fantasy VI (Video Game) / int_79bffaf4
type
Gladiator Subquest
 Final Fantasy VI (Video Game) / int_79bffaf4
comment
Gladiator Subquest: The Dragon's Neck Coliseum.
 Final Fantasy VI (Video Game) / int_79bffaf4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_79bffaf4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_79bffaf4
 Final Fantasy VI (Video Game) / int_7a01d7ac
type
Mana Drain
 Final Fantasy VI (Video Game) / int_7a01d7ac
comment
Mana Drain: Osmose.
 Final Fantasy VI (Video Game) / int_7a01d7ac
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7a01d7ac
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7a01d7ac
 Final Fantasy VI (Video Game) / int_7a570c0
type
The Good Chancellor
 Final Fantasy VI (Video Game) / int_7a570c0
comment
The Good Chancellor: The Chancellor of Figaro.
 Final Fantasy VI (Video Game) / int_7a570c0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7a570c0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7a570c0
 Final Fantasy VI (Video Game) / int_7ae4d273
type
Point of No Return
 Final Fantasy VI (Video Game) / int_7ae4d273
comment
Point of No Return: Midway through the game, once you walk on the steps behind Atma/Ultima Weapon and confront Emperor Gestahl and Kefka at the Warring Triad. A return to the airship is right before this and Ultima Weapon, and it's recommended that one make sure they earned everything they can and save, because once the player hits the Triad, the cutscenes with Kefka overthrowing and killing Gestahl, moving the Triad, and destroying the Floating Continent starts, after which the team HAS to flee; this is followed by the events of Kefka conquering and destroying the World of Balance and transforming it into the World of Ruin, starting the second half of the game and making it impossible to return to any Balance-exclusive area for anything. Starting the final boss battle is a point of no return in the SNES version, but later versions allow you to continue afterwards with anything you obtained during the battle, but with the plot rolled back to before it, allowing you to explore the Bonus Dungeon.
 Final Fantasy VI (Video Game) / int_7ae4d273
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7ae4d273
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7ae4d273
 Final Fantasy VI (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Final Fantasy VI (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The invisible Intangir on the Triangle Island of the World of Balance, which is invisible, absorbs every element, and has more HP than any other enemy at that point in the game. In the World of Ruin, there’s the infamous Brachosaur, which is usually considered stronger than any boss in the game. He can sneeze away your characters and use Meteor and Ultima. If only one character is left alive or not sneezed away, you get the interesting sight of a monster hitting you by 9999 if he uses Ultima.
 Final Fantasy VI (Video Game) / int_7b7965dd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7b7965dd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7b7965dd
 Final Fantasy VI (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Final Fantasy VI (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: When you are given a choice between three scenarios.
 Final Fantasy VI (Video Game) / int_7bf14666
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7bf14666
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7bf14666
 Final Fantasy VI (Video Game) / int_7cc8c8c4
type
Villain World
 Final Fantasy VI (Video Game) / int_7cc8c8c4
comment
Villain World: In the World of Ruin, Kefka is God. His tower dominates the main landmass, people live in fear of him, there's another tower built by a cult dedicated to him, most of your party members have given up any hope of trying to defeat him and turned their attention to personal matters, and in some cases they've just given up on life altogether.
 Final Fantasy VI (Video Game) / int_7cc8c8c4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7cc8c8c4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7cc8c8c4
 Final Fantasy VI (Video Game) / int_7d81759e
type
Magical Land
 Final Fantasy VI (Video Game) / int_7d81759e
comment
Magical Land: The Land of the Espers.
 Final Fantasy VI (Video Game) / int_7d81759e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7d81759e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7d81759e
 Final Fantasy VI (Video Game) / int_7deb3fb1
type
Crutch Character
 Final Fantasy VI (Video Game) / int_7deb3fb1
comment
Crutch Character: Cyan and Edgar, but mostly for his Tools skill. Sabin also warrants a mention, especially as soon as he gets the Rising Phoenix Blitz during the first part of the game.
 Final Fantasy VI (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7deb3fb1
 Final Fantasy VI (Video Game) / int_7e9a3d4f
type
Pure Magic Being
 Final Fantasy VI (Video Game) / int_7e9a3d4f
comment
Pure Magic Being: Espers.
 Final Fantasy VI (Video Game) / int_7e9a3d4f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7e9a3d4f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7e9a3d4f
 Final Fantasy VI (Video Game) / int_7ebc29a2
type
Self-Damaging Attack Backfire
 Final Fantasy VI (Video Game) / int_7ebc29a2
comment
Self-Damaging Attack Backfire: Setzer's special command, Slot, can roll the combination of 7-7-Bar. When that happens, everyone in your party dies. Game over, man (unless you had Reraise).
 Final Fantasy VI (Video Game) / int_7ebc29a2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7ebc29a2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7ebc29a2
 Final Fantasy VI (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Final Fantasy VI (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: It's hinted that Kefka doesn't destroy because he finds it fun, but because he's so insane from Magitek experiments corroding his mind that he can't feel love and friendship anymore, and now causing death and destruction is the only thing that can make him happy.
 Final Fantasy VI (Video Game) / int_7ec94d53
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7ec94d53
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7ec94d53
 Final Fantasy VI (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Final Fantasy VI (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: The players' entry into the Magitek Factory in Vector is what tips the Empire off to how to use Magicite. Opening the Sealed Gate sets off a chain of events that allows Kefka and Gestahl to enter the Esper world, find the Warring Triad, and ultimately allows Kefka's rise to power.
 Final Fantasy VI (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7fbb2a3
 Final Fantasy VI (Video Game) / int_80329c11
type
Involuntary Group Split
 Final Fantasy VI (Video Game) / int_80329c11
comment
Involuntary Group Split: Happens to Sabin on the raft early on in the game, and then the entire party when their airship literally splits in half at the climactic midpoint.
 Final Fantasy VI (Video Game) / int_80329c11
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_80329c11
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_80329c11
 Final Fantasy VI (Video Game) / int_8042e814
type
Actually Pretty Funny
 Final Fantasy VI (Video Game) / int_8042e814
comment
Actually Pretty Funny: Setzer finds himself amused when Celes hustles him via the use of Edgar's two-headed coin.
 Final Fantasy VI (Video Game) / int_8042e814
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8042e814
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8042e814
 Final Fantasy VI (Video Game) / int_80df060c
type
Mascot Mook
 Final Fantasy VI (Video Game) / int_80df060c
comment
Mascot Mook: The first appearance of Cactuar (or "Cactrot" in the SNES translation).
 Final Fantasy VI (Video Game) / int_80df060c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_80df060c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_80df060c
 Final Fantasy VI (Video Game) / int_811dfb3f
type
Voice Grunting
 Final Fantasy VI (Video Game) / int_811dfb3f
comment
Voice Grunting: During the opera scene, the performers' singing sounds like this.
 Final Fantasy VI (Video Game) / int_811dfb3f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_811dfb3f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_811dfb3f
 Final Fantasy VI (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Final Fantasy VI (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Zig-zagged. Magic is almost always more powerful than physical attacks, but most of the characters also have a specialized skillset (like Tools or Blitz) that develops throughout the course of the game, and usually doesn't lag too far behind magic (and most of them don't cost MP either). But by the endgame, you get weapons like the Fixed Dice or Valiant Knife that deal obscene amounts of damage and ignore defense and evasion, and can be coupled with relics that attack multiple times. At the end, you get magic like Ultima (which does the most damage in the game) and Quick (which lets you perform a few free actions), which is not matched by anything else, at which point the major limiting factor becomes MP costs, which natural abilities and attacks do not have.
 Final Fantasy VI (Video Game) / int_812ee32b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_812ee32b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_812ee32b
 Final Fantasy VI (Video Game) / int_82e40acf
type
Whammy Bid
 Final Fantasy VI (Video Game) / int_82e40acf
comment
Whammy Bid: In the Auction House, if the kid wants something, expect his father to pull this off.
 Final Fantasy VI (Video Game) / int_82e40acf
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_82e40acf
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_82e40acf
 Final Fantasy VI (Video Game) / int_834420aa
type
BFS
 Final Fantasy VI (Video Game) / int_834420aa
comment
BFS: Several, with the Atma/Ultima Weapon being the most notable. The Atma/Ultima Weapon grows longer based on your hitpoints. By the end of the game, in the right hands it is easily 20-30 feet long. Runner up is the Scimitar, which is about 10 feet long.
 Final Fantasy VI (Video Game) / int_834420aa
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_834420aa
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_834420aa
 Final Fantasy VI (Video Game) / int_8410bf3b
type
Quad Damage
 Final Fantasy VI (Video Game) / int_8410bf3b
comment
Quad Damage: Master Scroll, the relic/accessory that allows the four hit combo.
 Final Fantasy VI (Video Game) / int_8410bf3b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8410bf3b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8410bf3b
 Final Fantasy VI (Video Game) / int_8485d41a
type
Interspecies Romance
 Final Fantasy VI (Video Game) / int_8485d41a
comment
Interspecies Romance: Besides Terra's parents, there is also an example during the War of the Magi between Esper Odin and a human Queen.
 Final Fantasy VI (Video Game) / int_8485d41a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8485d41a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8485d41a
 Final Fantasy VI (Video Game) / int_84f4a870
type
Puzzle Boss
 Final Fantasy VI (Video Game) / int_84f4a870
comment
Puzzle Boss: There are a remarkable number of bosses, and several Mooks, rather vulnerable to the seemingly-useless Rasp spell. Not surprisingly, people who miss the hint given in-game about this tend to find them That One Boss. Additionally, the method to defeat Wrexsoul is fairly obscure. Unless you Banish the Soul Savers. But that's admittedly very cheap, and won't net you any experience or loot for doing so. The GBA-only Dragon's Den turns half the dragons into Puzzle Bosses. Skull Dragon can only be killed by draining its MP. Red Dragon can't be killed at all - you have to just survive long enough for it to die on its own.
 Final Fantasy VI (Video Game) / int_84f4a870
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_84f4a870
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_84f4a870
 Final Fantasy VI (Video Game) / int_85cad9bb
type
Earth-Shattering Poster
 Final Fantasy VI (Video Game) / int_85cad9bb
comment
Earth-Shattering Poster: Halfway through the game, you get a nice space-view of the world getting nuked all over... including a fear-inducing image of a continent getting split in half.
 Final Fantasy VI (Video Game) / int_85cad9bb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_85cad9bb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_85cad9bb
 Final Fantasy VI (Video Game) / int_85f8dc9d
type
It's All Upstairs from Here
 Final Fantasy VI (Video Game) / int_85f8dc9d
comment
It's All Upstairs from Here: After re-connecting with Varigarumanda, Terra succumbs to her Esper side and flies off, eventually collapsing in Zozo. You have to climb a network of slum tenements and beat up a gangster to gain passage. It's unclear whether she crashed into the tallest high-rise in Zozo (the relic shop) or was brought there by Ramuh. He's in hiding along with other refugees from the Esper realm. The Cultists' Tower. It re-uses assets from Zozo, but there are many more floors. Inverted by Kefka's Tower, in which you start on the roof and probe downstairs to kill the Triad bosses.
 Final Fantasy VI (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_85f8dc9d
 Final Fantasy VI (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Final Fantasy VI (Video Game) / int_863fa679
comment
What Happened to the Mouse?: You could easily be forgiven for wondering this about Siegfried. Banon and Arvis are nowhere to be found in the World of Ruin. It's likely they were killed when the world was demolished, or by Gestahl if they were still in Vector when he dropped the Heel–Face Turn facade. The fact that Locke and Edgar, who have been friends with them since many years before the start of the game, seemingly forget they ever existed is rather inexplicable, though. Vargas is another possibility. While it's likely he was killed in his only appearance, he didn't have the usual death animation of most enemies. Nonetheless, he's never seen nor mentioned again after that. The lone Doma sentry who splits up from Cyan to help him search for survivors after the castle's water supply gets poisoned by Kefka. He's never seen or heard from again after the Imperial withdrawal from Doma or the World of Ruin.
 Final Fantasy VI (Video Game) / int_863fa679
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_863fa679
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_863fa679
 Final Fantasy VI (Video Game) / int_86b21114
type
Badass Boast
 Final Fantasy VI (Video Game) / int_86b21114
comment
Badass Boast: Atma/Ultima Weapon gives this: Also, Dummied Out from the game but still impressive is Czar Dragon's quote. In the GBA version, where he was reinstated as a Bonus Boss: Sabin and Duncan also give us the line, "Did you think a little thing like the end of the world would be enough to do me in?"
 Final Fantasy VI (Video Game) / int_86b21114
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_86b21114
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_86b21114
 Final Fantasy VI (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Final Fantasy VI (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: The Returners let Terra choose to join them willingly and show a genuine interest in protecting her, but in the end they also exploit her power and connection to the Espers just like the Empire. Banon even states to her face, on more than one occasion, that she's their trump card, and that he's pinning their hopes on her.
 Final Fantasy VI (Video Game) / int_8767b1f3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8767b1f3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8767b1f3
 Final Fantasy VI (Video Game) / int_8774fb47
type
Eldritch Abomination
 Final Fantasy VI (Video Game) / int_8774fb47
comment
Eldritch Abomination: The three tiers at Kefka's Tower, which is pretty much a huge demon with Cognizant Limbs, a tiger head, four clones of Kefka, an engine, a woman, a reclining Kefka clone, and the angelic bust of a woman resembling the Virgin Mary, all stuck to the very top of Kefka's Tower. The reason of why they exist at all is not given. The Warring Triad counts as well. General fan consensus is that they exist as a parallel to The Divine Comedy.
 Final Fantasy VI (Video Game) / int_8774fb47
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8774fb47
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8774fb47
 Final Fantasy VI (Video Game) / int_89a17726
type
Spell My Name with an
 Final Fantasy VI (Video Game) / int_89a17726
comment
Spell My Name with an "S": Numerous examples due to a combination of official Japanese romanizations and two different English translations. Examples include Nalsh vs. Narche vs. Narshe, Lock vs. Locke, Mt. Coltz vs. Mt. Koltz vs. Mt. Kolts, Cefka vs. Kefka, Cayenne vs. Cyan, Bannan vs. Banon, Stragus vs. Strago, Orthros vs. Ultros, and Typhon vs. Chupon. A guard in Figaro Castle in the World of Ruin even lampshades this by mentioning how some of the members of the Cult of Kefka insist on spelling his name with a C instead of a K. Celes's name may have been meant to be Ceres. Do we care? No, we don't. Darill/Daryl is notable for being inconsistent even within the same version of the game: the SNES and PS versions use "Daryl" most of the time, but when you enter her tomb, the in-game message says "Darill's Tomb".
 Final Fantasy VI (Video Game) / int_89a17726
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_89a17726
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_89a17726
 Final Fantasy VI (Video Game) / int_8a524789
type
Industrial Ghetto
 Final Fantasy VI (Video Game) / int_8a524789
comment
Industrial Ghetto: Vector.
 Final Fantasy VI (Video Game) / int_8a524789
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8a524789
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8a524789
 Final Fantasy VI (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Final Fantasy VI (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The cast of heroes is certainly this — we have everything from a king right down to a random whelp from the Veldt. And a moogle and a yeti.
 Final Fantasy VI (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8ad43dc9
 Final Fantasy VI (Video Game) / int_8b682bd5
type
The Magic Comes Back
 Final Fantasy VI (Video Game) / int_8b682bd5
comment
The Magic Comes Back: The initial premise of the game, with The Empire discovering magic and using it to take over the world.
 Final Fantasy VI (Video Game) / int_8b682bd5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8b682bd5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8b682bd5
 Final Fantasy VI (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Final Fantasy VI (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The only undead enemies that have a real humanoid appearance are the "Still Goings" or the "Living Dead", and they are simply recolors of the Narshe guards. The rest of the undead enemies look far more skeletal or ghost-like in appearance. In addition, zombie-type enemies are functionally immune to instant death: anything that would kill them instantly instead causes them to regenerate with full HP.
 Final Fantasy VI (Video Game) / int_8ba9512b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8ba9512b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8ba9512b
 Final Fantasy VI (Video Game) / int_8bd16732
type
The Law of Conservation of Detail
 Final Fantasy VI (Video Game) / int_8bd16732
comment
The Law of Conservation of Detail: Subverted with Siegfried. This was notable enough that the entry on The Grand List of Console Role Playing Game Clichés was named after him:
 Final Fantasy VI (Video Game) / int_8bd16732
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_8bd16732
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8bd16732
 Final Fantasy VI (Video Game) / int_8ca20b69
type
Out-of-Character Moment
 Final Fantasy VI (Video Game) / int_8ca20b69
comment
Throughout the game there's a lot of "canned dialogue" for a lot of cutscenes, as the developers likely didn't care or didn't have room to include specific dialogue for every possible character that might be present. There's nothing incongruous about most of the characters saying the lines, but it can sometimes cause Out Of Character Moments when your party leader is ill-suited to act this way, like Shadow laughing at Cyan's embarrassment over his flowers, or Gau getting over his You No Take Candle speech patterns. Things get particularly nonsensical in the World of Ruin if you recruit Gogo and Umaro early and make a party of just them when recruiting other characters — as just one instance of oddity, Cyan will be relieved that two strangers he's never met survived a disaster they weren't present for, and Gogo and/or Umaro will chat with him like old friends.
 Final Fantasy VI (Video Game) / int_8ca20b69
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8ca20b69
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8ca20b69
 Final Fantasy VI (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Final Fantasy VI (Video Game) / int_8d4fcaa5
comment
Feeling like really giving yourself a hard time? It's possible to completely skip rescuing Celes in South Figaro with Locke. If you do so, she's replaced in the party by one of the Moogles who fought with Locke and Mog, which presents several problems. Said Moogle can never change its equipment or equip Espers, and eventually what equipment it has is taken away.
 Final Fantasy VI (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8d4fcaa5
 Final Fantasy VI (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Final Fantasy VI (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Bears that steal lots of money. And then try to run away! And Vargas has bodyguard bears!
 Final Fantasy VI (Video Game) / int_8d718b9e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8d718b9e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8d718b9e
 Final Fantasy VI (Video Game) / int_8e13875c
type
Death Mountain
 Final Fantasy VI (Video Game) / int_8e13875c
comment
Death Mountain: Mt. Kolts, the Esper gathering site, and Mt. Zozo.
 Final Fantasy VI (Video Game) / int_8e13875c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e13875c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e13875c
 Final Fantasy VI (Video Game) / int_8e20979
type
Wham Episode
 Final Fantasy VI (Video Game) / int_8e20979
comment
Wham Episode: The Esper Cave and the events on the Floating Continent. And before that, Kefka killing General Leo.
 Final Fantasy VI (Video Game) / int_8e20979
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e20979
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e20979
 Final Fantasy VI (Video Game) / int_8e4fc189
type
Sphere of Destruction
 Final Fantasy VI (Video Game) / int_8e4fc189
comment
Sphere of Destruction: The Ultima spell and Crusader. There's also lots of them during The End of the World as We Know It.
 Final Fantasy VI (Video Game) / int_8e4fc189
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e4fc189
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e4fc189
 Final Fantasy VI (Video Game) / int_8e9cf84e
type
 Final Fantasy VI (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: A rare case for the SNES/PS1 version. The item "Lich Ring" was translated as "Relic Ring" and its description is not true. It doesn't turn the body cold, but it instead makes the wielder undead. Later translations fix this and states what it actually does.
 Final Fantasy VI (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e9cf84e
 Final Fantasy VI (Video Game) / int_8e9e0284
type
Free-Fall Fight
 Final Fantasy VI (Video Game) / int_8e9e0284
comment
Free-Fall Fight: When riding the waterfall, and later when fighting the Air Force.
 Final Fantasy VI (Video Game) / int_8e9e0284
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e9e0284
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e9e0284
 Final Fantasy VI (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Final Fantasy VI (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: Justified when going from Kohlingen and Jidoor to the southern continent, as it makes sense the Empire will have access to stronger equipment... then you find even better stuff at Thamasa. Played straight at the beginning of the World of Ruin and abandoned by the time of Kohlingen, as you reacquire the airship shortly after and thus the shops of the world sell all sorts of varying equipment with no logic or reason one way or the other. It also happens with with the Magicite you acquire — in general, if an Esper acquired in the World of Balance teaches a spell at a learn rate of 1 or 2 percent, odds are in the World of Ruin a new Esper will teach the spell at a much faster rate. Two of your best Espers in the first part of the game will be Seraph, who teaches the five elementary healing spells quite quickly, and Maduin, who teaches the level two Fire, Ice, Lightning spellsnote although Ifrit and Shiva both teach Fire 2/Fira and Ice 2/Blizzara faster than Maduin. In the World of Ruin, Lakshmi and Phoenix teach all the spells Seraph teaches but do it faster and with a few new spells as well, and Valigarmanda teaches the level three Fire, Ice, Lightning spellsnote Though at the slowest possible rate. The only Espers of the World of Balance who don't become completely outclassed by another Esper later are ones that don't teach anything much worth learning in the first place, like Phantomnote though Vanish and Berserk both have situational uses or Catoblepasnote though Bio is an excellent mid-tier damage spell that ignores most standard elemental defenses.
 Final Fantasy VI (Video Game) / int_8f233b1b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8f233b1b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8f233b1b
 Final Fantasy VI (Video Game) / int_8f50849
type
Credits Medley
 Final Fantasy VI (Video Game) / int_8f50849
comment
Credits Medley: It uses the leitmotif of each character, regardless of whether you recruited them or not, along with "Final Fantasy", the series main theme.
 Final Fantasy VI (Video Game) / int_8f50849
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8f50849
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8f50849
 Final Fantasy VI (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Final Fantasy VI (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Some of the bosses are just there for no particular reason, with Ultros being the most hilariously notable.
 Final Fantasy VI (Video Game) / int_902fa0b4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_902fa0b4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_902fa0b4
 Final Fantasy VI (Video Game) / int_910e53e8
type
Fairy Battle
 Final Fantasy VI (Video Game) / int_910e53e8
comment
Fairy Battle: The urns in the Cultists' Tower would use items on you instead of attacking.
 Final Fantasy VI (Video Game) / int_910e53e8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_910e53e8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_910e53e8
 Final Fantasy VI (Video Game) / int_91495e52
type
Heads or Tails?
 Final Fantasy VI (Video Game) / int_91495e52
comment
Heads or Tails?: Edgar and Sabin flip a coin to determine who will be king of Figaro and who will have the freedom to live the life they want. Edgar "lost", by using a Two-Headed Coin, in order to keep the burden off his brother's shoulders. The SNES translation was somewhat inaccurate on this point: Later, Celes borrows the same coin against Setzer. He falls for it. Graceful Loser: Setzer takes it very well when he finds out Celes duped him into helping them. He still agrees to go along with the party, so long as he gets to keep said coin for himself. If Edgar and Sabin are in the party when this scene occurs, Sabin will turn to Edgar after the reveal of the two-headed coin:
 Final Fantasy VI (Video Game) / int_91495e52
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91495e52
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91495e52
 Final Fantasy VI (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Final Fantasy VI (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: The opening theme to the game's title screen. There's also the epic production "Dancing Mad", which accompanies the Multi-Stage Battle leading up to the Final Boss, incorporating For Doom the Bell Tolls and the chiptune equivalent of Ominous Latin Chanting (see above) for good measure.
 Final Fantasy VI (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91d3ab1e
 Final Fantasy VI (Video Game) / int_91e894b4
type
Apocalypse How
 Final Fantasy VI (Video Game) / int_91e894b4
comment
Apocalypse How: Planetary Societal Collapse, with a risk of Total Extinction if left unchecked. At the beginning of the World of Ruin, Cid says that the world itself is slowly dying, as if plants and animals have lost the will to live, and while most of the towns still exist, a few have been wiped out and the surviving towns are much less populous. Then the party pisses Kefka off even more, and he decides to screw it and go for annihilating the universe.
 Final Fantasy VI (Video Game) / int_91e894b4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91e894b4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91e894b4
 Final Fantasy VI (Video Game) / int_91e8cd03
type
Apocalypse Wow
 Final Fantasy VI (Video Game) / int_91e8cd03
comment
Apocalypse Wow: The creation of the World of Ruin, which also includes an apocalypse montage.
 Final Fantasy VI (Video Game) / int_91e8cd03
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91e8cd03
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91e8cd03
 Final Fantasy VI (Video Game) / int_92286f7f
type
Precursors
 Final Fantasy VI (Video Game) / int_92286f7f
comment
Precursors: The Warring Triad and the Espers fit the description, even though they are not exactly this.
 Final Fantasy VI (Video Game) / int_92286f7f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_92286f7f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_92286f7f
 Final Fantasy VI (Video Game) / int_922ffb07
type
Mook Bouncer
 Final Fantasy VI (Video Game) / int_922ffb07
comment
Mook Bouncer: Guards in Vector.
 Final Fantasy VI (Video Game) / int_922ffb07
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_922ffb07
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_922ffb07
 Final Fantasy VI (Video Game) / int_931405b2
type
Monster Arena
 Final Fantasy VI (Video Game) / int_931405b2
comment
Monster Arena: The Dragon's Neck Coliseum.
 Final Fantasy VI (Video Game) / int_931405b2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_931405b2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_931405b2
 Final Fantasy VI (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Final Fantasy VI (Video Game) / int_94cc2c28
comment
Exact Time to Failure: The fall of the Floating Continent and the collapse of the Tzen mansion, among others. Ultros arguably does a bit of Lampshade Hanging when he tries to drop a 4-ton weight onto the opera scene:
 Final Fantasy VI (Video Game) / int_94cc2c28
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_94cc2c28
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_94cc2c28
 Final Fantasy VI (Video Game) / int_94f517db
type
Discretion Shot
 Final Fantasy VI (Video Game) / int_94f517db
comment
Discretion Shot: When Doma is poisoned, Cyan can explore the rest of the castle, where he can find the last of the living soldiers near the barracks door staring at the wall saying "... We are finished". Entering the barracks makes Cyan stop just before entering the room, staying there for the few seconds, close the door, barely move back and say "... Here too."
 Final Fantasy VI (Video Game) / int_94f517db
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_94f517db
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_94f517db
 Final Fantasy VI (Video Game) / int_950bbfa7
type
Take a Third Option
 Final Fantasy VI (Video Game) / int_950bbfa7
comment
Take a Third Option: The Genji Glove you can get in the Returner Hideout is far more useful than the Gauntlet you can get as an alternative, but getting the Genji Glove requires you to continually refuse Banon and miss some important plot development. However, if you refuse Banon once and then talk to the Returner walking around in the treasure room where you can get the Air Lancet and the White Cape, he will give you the Genji Glove. You can then go and accept Banon's request, and watch the Returners' strategy meeting.
 Final Fantasy VI (Video Game) / int_950bbfa7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_950bbfa7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_950bbfa7
 Final Fantasy VI (Video Game) / int_952e4e06
type
Utility Magic
 Final Fantasy VI (Video Game) / int_952e4e06
comment
Utility Magic: Nobody in Thamasa seems to know magic. However, when you poke around, you discover townspeople using magic for things like starting cooking fires or curing a child's boo-boo. It turns out that everyone there is a descendant of the old mage warriors and has some minor magic, but the town's mayor forbids its public use. However, the citizens continue to use it in private for their own utility.
 Final Fantasy VI (Video Game) / int_952e4e06
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_952e4e06
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_952e4e06
 Final Fantasy VI (Video Game) / int_9591377d
type
Heel Realization
 Final Fantasy VI (Video Game) / int_9591377d
comment
Gestahl seems to undergo one of these as well. After the escaped Espers raze the city of Vector, and realizing he helped unleash a power beyond his comprehension, he calls a truce and asks the party to help him make peace with the Espers. Unfortunately, it was just an act to get Terra to help him track down the Espers, turn them to Magicite, and resurrect the Floating Continent.
 Final Fantasy VI (Video Game) / int_9591377d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9591377d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9591377d
 Final Fantasy VI (Video Game) / int_95ac8056
type
Wild Take
 Final Fantasy VI (Video Game) / int_95ac8056
comment
A number of character sprites, including Terra in her Esper form, a Merchant from occupied South Figaro, the Ghosts, and General Leo have a complete set of sprite animations like the main party, such as: turning their heads, wagging their fingers, wild takes, laughing, and so forth. And they all have sprites for casting magic in battle. The Imp takes the cake: it has a full spritesheet, including a chocobo-riding sprite and a Magitek armor-riding sprite (just like Biggs and Wedge!).
 Final Fantasy VI (Video Game) / int_95ac8056
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_95ac8056
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_95ac8056
 Final Fantasy VI (Video Game) / int_96144372
type
Aristocrats Are Evil
 Final Fantasy VI (Video Game) / int_96144372
comment
Aristocrats Are Evil: The nameless blueblood who lives in the mansion in South Figaro is responsible for giving the Empire vital information in exchange for money, thus allowing them to take over the city. Speaking to him later as Locke during the city's occupation reveals he regrets his decision. Much later on in Jidoor, the citizens actually went so far as to remove the entire lower class from their city, likely by force, and they find the world's near destruction as being nothing more than a concept to make art about.
 Final Fantasy VI (Video Game) / int_96144372
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_96144372
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_96144372
 Final Fantasy VI (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Final Fantasy VI (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Selecting multiple targets with a spell is done with the shoulder buttons, rather than the left and right arrows on the D-Pad as is usual for the series. Also, the SNES version uses the then-standard rightmost-face-button-to-select, lowest-face-button-to-cancel control scheme, while most ports use the opposite (as became the standard from the PS1 onward) with no option to remap the buttons.
 Final Fantasy VI (Video Game) / int_963086ce
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_963086ce
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_963086ce
 Final Fantasy VI (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Final Fantasy VI (Video Game) / int_9712e10
comment
Sketch is not usually useful except for the one time it's used to shame Ultros. Against Cactuars, though, it's one way to deal damage that won't get evaded, since they're vulnerable to their own 1,000 Needles attack. Who needs a Sniper Eye? Not Relm!
 Final Fantasy VI (Video Game) / int_9712e10
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9712e10
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9712e10
 Final Fantasy VI (Video Game) / int_97a6afbf
type
Alternate World Map
 Final Fantasy VI (Video Game) / int_97a6afbf
comment
Alternate World Map: The World of Ruin, which occurs after the world is nearly destroyed.
 Final Fantasy VI (Video Game) / int_97a6afbf
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_97a6afbf
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_97a6afbf
 Final Fantasy VI (Video Game) / int_97d54bb0
type
Tragic Keepsake
 Final Fantasy VI (Video Game) / int_97d54bb0
comment
Tragic Keepsake: Darill's airship, the Falcon. When Setzer finds its wreckage in the backstory, he restores it and seals it in Darill's Tomb. After Kefka ruins the world, which destroys Setzer's airship, he retrieves the Falcon to reunite the rest of the party and to defeat Kefka.
 Final Fantasy VI (Video Game) / int_97d54bb0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_97d54bb0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_97d54bb0
 Final Fantasy VI (Video Game) / int_988357f9
type
Dead Character Walking
 Final Fantasy VI (Video Game) / int_988357f9
comment
Dead Character Walking: Has a couple of bugs that allow you to walk around with an all-dead (Or all-zombie) party. Of course, it's Game Over if you enter a fight, but hey.
 Final Fantasy VI (Video Game) / int_988357f9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_988357f9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_988357f9
 Final Fantasy VI (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Final Fantasy VI (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Betting at the Coliseum due to the A.I. Roulette the game imposes on you. You can score some rare and unique items if you wager one of equal worth, but you are forced to use only one party member and the AI controls them. Because your party members are under A.I. Roulette control, they can either win battles effortlessly or waste turns casting spells on themselves that have absolutely zero effect, such as casting Esuna when the character isn't under any status ailments. Characters like Mog and Gau are horrible to use for colosseum battles due to how their Dance and Rage moves makes them be stuck with a set of certain list of moves and can't change out of it. Also, the fishing mission at the beginning of the World of Ruin. You can only succeed by catching Yummy Fish, because these are the only ones that improve Cid's health. His health continuously depletes, the other fish are neutral or harmful to him, and the yummy fish don't spawn every time Celes goes back to the shore. Fortunately, if you fail there is no gameplay consequence. There is, however, a different cutscene.
 Final Fantasy VI (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_98b1dc8f
 Final Fantasy VI (Video Game) / int_98ce3773
type
Cerebus Rollercoaster
 Final Fantasy VI (Video Game) / int_98ce3773
comment
Cerebus Rollercoaster: It was the grittiest entry in the series up to that point (and probably the first which moved players to tears). Like all Final Fantasy games, however, it does have its moments of silliness.
 Final Fantasy VI (Video Game) / int_98ce3773
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_98ce3773
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_98ce3773
 Final Fantasy VI (Video Game) / int_99a12edd
type
Cyborg
 Final Fantasy VI (Video Game) / int_99a12edd
comment
Cyborg: Sergeants and Belzecues in the Magitek Factory. In addition to utilizing programs to attack the party in battle, they are weak to Water and Lightning elemental attacks, just like machines, and they have high defense. They are also stated to have been infused with Magitek, though it's not exactly clear why simple dobermans get the same kind of cybernetic enchantments/replacements and battle programs as the high ranked and heavily armed officers of the Empire.
 Final Fantasy VI (Video Game) / int_99a12edd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_99a12edd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_99a12edd
 Final Fantasy VI (Video Game) / int_99dfd4fc
type
Nothing Is the Same Anymore
 Final Fantasy VI (Video Game) / int_99dfd4fc
comment
Nothing Is the Same Anymore: Because someone shattered the world.
 Final Fantasy VI (Video Game) / int_99dfd4fc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_99dfd4fc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_99dfd4fc
 Final Fantasy VI (Video Game) / int_9b0b8109
type
Floating Continent
 Final Fantasy VI (Video Game) / int_9b0b8109
comment
Floating Continent: Obviously.
 Final Fantasy VI (Video Game) / int_9b0b8109
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9b0b8109
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9b0b8109
 Final Fantasy VI (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Final Fantasy VI (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Gau, Relm, and Mog are among the most hideously-underrated and overlooked characters in the series, even though all three of them can be utterly devastating when raised properly, and they all have access to some of the game's best armor and weapons. Especially in the SNES version. Using such equipment, Gau and Mog can easily max out their defense, and Relm has the highest magic stat in the game. Yes, even more than the half-esper Terra! This is especially true of Gau. For those who are too lazy to build his list of Rages, he'll be very weak compared to everyone else, but if you take some time to get some of the better Rages, Gau becomes an extremely powerful character with a Rage for every situation, giving him access to very powerful magic that doesn't cost a single mp and various immunities and automatic statuses, with the only downside being that he becomes uncontrollable once a Rage is chosen and can't change it. And then there's Wind God Gau. Give him a Merit Award and an Offering and Cyan's Tempest weapon and use Stray Cat, and you have a 50% chance to deal four incredibly massive hits that damage everything on screen, making Gau by far the strongest character.
 Final Fantasy VI (Video Game) / int_9b9397bb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9b9397bb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9b9397bb
 Final Fantasy VI (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 Final Fantasy VI (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: On the mobile and Steam versions, you can turn on auto-battle where battles are sped up and characters will keep repeating the last action you had them do. If you enter a boss battle with auto-battle enabled, the feature gets turned off at the start of the fight so that you don't accidentally screw yourself over. Also in these versions, if you attempt to equip a Magicite on a character that already has it, instead of it denying you, it will ask if you want to unequip the Magicite. Useful if you accidentally equip a Magicite on Shadow before he leaves the party in the World of Balance.
 Final Fantasy VI (Video Game) / int_9b9435d0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9b9435d0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9b9435d0
 Final Fantasy VI (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Final Fantasy VI (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Every enemy in Mt. Zozo in the Advance remake. The evade bug in the Super NES and PS releases was fixed, so now suddenly all the monsters in the area have an amazingly high chance of dodging normal attacks, forcing you to rely on special attacks and magic or to equip a relic which increases the hit percentage of normal attacks.
 Final Fantasy VI (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9bcd82c0
 Final Fantasy VI (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Final Fantasy VI (Video Game) / int_9c8701b5
comment
A Day in the Limelight: Many quests in the World of Ruin.
 Final Fantasy VI (Video Game) / int_9c8701b5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9c8701b5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9c8701b5
 Final Fantasy VI (Video Game) / int_9cae763f
type
Schmuck Banquet
 Final Fantasy VI (Video Game) / int_9cae763f
comment
Schmuck Banquet: Averted — the Phantom Train inexplicably has a dining car with Ghosts who serve you food, and Cyan is skeptical of it being safe. Sabin wolfs it down, and it turns out it's perfectly fine, and even heals you.
 Final Fantasy VI (Video Game) / int_9cae763f
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_9cae763f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9cae763f
 Final Fantasy VI (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Final Fantasy VI (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Y'know, the World of Ruin would have come as a much bigger surprise had the "esper" menu not been visibly half emptynote the mobile port is far, far worse, with literally half the list of Espers replaced with ????? before the end of the World of Balance. Even worse in the original U.S. release, where the map of the World of Ruin included spoiled the game once the box was opened. The same menu lists the commands Blitz, Bushido, Rage, Dance and Lore, so you know sooner or later someone with said skill will join up. The map even gives away that the final boss is named Kefka. Why else would he have not one, but two towers named after him, one of which is the final destination of the game? The manual of the Playstation version lists all the playable characters (except Gogo and Umaro) and explains their abilities. It is made clear early on that magic was incredibly rare in the setting, implying that few aside Terra and Celes could hope to use it. But every character has a missing space for it in the command list. Inverted with Terra, who has the magic command but the slot where her unique ability should go is empty. Early in the game, you control eleven Moogles to fight to protect Terra. Most of them are low level with no ability, and you can't change their equipment. But one of them, Mog, is at a much higher level, he has the ability Dance, and you can unequip him freely. Guess who joins the party later on? This one is especially subtle, to be fair, as it directly violates the rule below. Mog is already named, even though you're given the option to change it when he officially joins up. If a character has a name before you meet them, they will not join your party. Thus you know when you meet General Leo that he will not be a permanent character. Same goes for Banon. It's averted with one of the Optional Party Members, (Umaro), whom you must fight as a boss before he will join you. The manual for the PlayStation version contains the phrase "after world destruction", so guess that means the world gets destroyed at some point, right?
 Final Fantasy VI (Video Game) / int_9cb3e22e
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9cb3e22e
 Final Fantasy VI (Video Game) / int_9cd24d8a
type
Locomotive Level
 Final Fantasy VI (Video Game) / int_9cd24d8a
comment
Locomotive Level: The Phantom Train.
 Final Fantasy VI (Video Game) / int_9cd24d8a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9cd24d8a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9cd24d8a
 Final Fantasy VI (Video Game) / int_9ce36fc9
type
Heroes Act, Villains Hinder
 Final Fantasy VI (Video Game) / int_9ce36fc9
comment
Heroes Act, Villains Hinder: After he takes over and nearly destroys the world, Kefka is no longer the active villain we saw in the first half of the game. Instead, he contents himself with making the world progressively worse in indirect ways. When people do try to make things better or gain the strength to challenge him, he just rains Death from Above upon them until the survivors give up and surrender to despair.
 Final Fantasy VI (Video Game) / int_9ce36fc9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9ce36fc9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9ce36fc9
 Final Fantasy VI (Video Game) / int_9d12bbc1
type
Foreshadowing
 Final Fantasy VI (Video Game) / int_9d12bbc1
comment
Foreshadowing: When the opening narration says "Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world," watch the bottom right corner of the screen—you'll catch a brief glimpse of Kefka.
 Final Fantasy VI (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9d12bbc1
 Final Fantasy VI (Video Game) / int_9dab0a6e
type
Continuity Nod
 Final Fantasy VI (Video Game) / int_9dab0a6e
comment
The game never tells you that the Jump command from the Dragoon Boots is more powerful when the Jumper is wielding a spear. Knowing this makes Edgar and Mog much stronger post-Apocalypse. This may be a case of Continuity Nod and You Should Know This Already.
 Final Fantasy VI (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9dab0a6e
 Final Fantasy VI (Video Game) / int_9f6fb586
type
Leitmotif
 Final Fantasy VI (Video Game) / int_9f6fb586
comment
Leitmotif: One of the earliest examples in video games, where every major character and key events get their own unique themes, with variations remixed into event music. In fact, this game has the most diverse amount of reoccurring themes in the series, never quite duplicated in future FF scores.
 Final Fantasy VI (Video Game) / int_9f6fb586
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9f6fb586
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9f6fb586
 Final Fantasy VI (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 Final Fantasy VI (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: Subverted with Kefka harassing the power of the Goddesses, mostly because he's so insane that he doesn't really care what the side-effects are. Played straight from Gestahl's perspective.
 Final Fantasy VI (Video Game) / int_9fb2452d
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_9fb2452d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9fb2452d
 Final Fantasy VI (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Final Fantasy VI (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: Including clothes, which is necessary for Locke's sub-plot in South Figaro.
 Final Fantasy VI (Video Game) / int_9fc2cb1b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9fc2cb1b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9fc2cb1b
 Final Fantasy VI (Video Game) / int_9fdda2d8
type
Teleportation Rescue
 Final Fantasy VI (Video Game) / int_9fdda2d8
comment
Teleportation Rescue: Done in reverse when Kefka ambushes the heroes at the Magitek Research Facility. Rather than teleporting the party out, Celes uses it on Kefka (as well as herself) so that the others can escape.
 Final Fantasy VI (Video Game) / int_9fdda2d8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9fdda2d8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9fdda2d8
 Final Fantasy VI (Video Game) / int_a06162e8
type
Phlebotinum Rebel
 Final Fantasy VI (Video Game) / int_a06162e8
comment
Phlebotinum Rebel: The Returners refuse to use Magitek, considering it an overly destructive force that can't possibly end well. After several attempts to stop the Empire fail, however, they go right to the source and arm themselves with magic instead. This ends badly, when Gestahl learns how much more powerful magic is than Magitek, and how to exploit it.
 Final Fantasy VI (Video Game) / int_a06162e8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a06162e8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a06162e8
 Final Fantasy VI (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Final Fantasy VI (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: The final battle goes from from Twisted Demonic Darkness to Heavenly Light.
 Final Fantasy VI (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a0b2a1a8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a0b2a1a8
 Final Fantasy VI (Video Game) / int_a0db7803
type
It's Personal
 Final Fantasy VI (Video Game) / int_a0db7803
comment
It's Personal: Half of the party was in one way or another screwed over by the Empire and/or Kefka: Terra and Celes were tools of the Empire from birth, Locke's girlfriend was put into a coma after an Imperial attack, Cyan had everything he loved annihilated, Edgar's castle was attacked, and it is implied they killed his father, (which also covers Sabin), and Shadow was used and discarded on the Floating Continent.
 Final Fantasy VI (Video Game) / int_a0db7803
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a0db7803
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a0db7803
 Final Fantasy VI (Video Game) / int_a10d8339
type
The Show Must Go On
 Final Fantasy VI (Video Game) / int_a10d8339
comment
The Show Must Go On: After the party and Ultros crash into the scene.
 Final Fantasy VI (Video Game) / int_a10d8339
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a10d8339
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a10d8339
 Final Fantasy VI (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Final Fantasy VI (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: According to the Esper legend, the Warring Triad experienced a brief moment of clarity when they realized the horror they had brought upon the land, leading to their decision to seal themselves, and their magic, away from the world. Gestahl seems to undergo one of these as well. After the escaped Espers raze the city of Vector, and realizing he helped unleash a power beyond his comprehension, he calls a truce and asks the party to help him make peace with the Espers. Unfortunately, it was just an act to get Terra to help him track down the Espers, turn them to Magicite, and resurrect the Floating Continent. When the party tracks down the Espers that stormed out of the Sealed Gate and razed Vector, they are deeply in regret over what they did, having lost control of themselves, and harming innocents along with the Imperials. When they're informed that the Empire wants to talk peace, their first response is actually "They would forgive us?"
 Final Fantasy VI (Video Game) / int_a1b141f4
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Final Fantasy VI (Video Game) / int_a1b141f4
 Final Fantasy VI (Video Game) / int_a1d41a07
type
Throw-Away Country
 Final Fantasy VI (Video Game) / int_a1d41a07
comment
Throwaway Country: Doma. The sacked cities on the southern continent also count to a lesser extent as they are still functioning towns, just under Imperial control for most of the game.
 Final Fantasy VI (Video Game) / int_a1d41a07
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1.0
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Final Fantasy VI (Video Game) / int_a1d41a07
 Final Fantasy VI (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 Final Fantasy VI (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: Vector. The city looks different from the other towns on the world map, and the PSX cutscenes and game art show that it's a massive industrial town with many interesting looking buildings and machines, but when exploring the actual town, there's only six little buildings, a bunch of metal supports, a few boxes, and a railroad to the Magitek Factory, all surrounded by an unnecessary bottomless pit. The Imperial Palace, however, which is actually rather large, shows a dreary and polluted skyline full of factories and fires.
 Final Fantasy VI (Video Game) / int_a2c7bef4
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Final Fantasy VI (Video Game) / int_a2c7bef4
 Final Fantasy VI (Video Game) / int_a3509d95
type
The Password Is Always
 Final Fantasy VI (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": In order to get to the Rich Man's house in South Figaro, Locke must tell a Password: "Courage". It also serves as a Shout-Out to Final Fantasy II, since one of the other options is "Wild Rose" (changed to "Rosebud" in English releases).
 Final Fantasy VI (Video Game) / int_a3509d95
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1.0
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Final Fantasy VI (Video Game) / int_a3509d95
 Final Fantasy VI (Video Game) / int_a37e27db
type
Back from the Brink
 Final Fantasy VI (Video Game) / int_a37e27db
comment
Back from the Brink: The second half of the game is helping people of the World of Ruin get back on their feet.
 Final Fantasy VI (Video Game) / int_a37e27db
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1.0
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Final Fantasy VI (Video Game) / int_a37e27db
 Final Fantasy VI (Video Game) / int_a414c3f0
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One-Hit Kill
 Final Fantasy VI (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Death spell, weapons that randomly cast Death (Death Tarot, Soul Sabre) and weapons that randomly instant-kills foes (Ichigeki, Assassin's Dagger, Zantetsuken, Wing Edge, Viper Darts). This can actually work against you, as using one of those weapons against enemies that are immune to instant-death will cause the weapon to activate its instant-death ability every time, which momentarily wipes out the foe, only for it to come back a second later, effectively making it impossible to damage these enemy types with normal attacks if you're using weapons that have a chance to hit with instant-death. One of Cyan's Bushido moves and Relm's Limit Break will do this too.
 Final Fantasy VI (Video Game) / int_a414c3f0
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Final Fantasy VI (Video Game) / int_a414c3f0
 Final Fantasy VI (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Final Fantasy VI (Video Game) / int_a4c37cbe
comment
Mood Whiplash: First, you eat in the Afterlife Express's board restaurant and then suplex the train. And then the train picks up Cyan's deceased family and he gives them a last goodbye. During the journey to Thamasa, Terra converses with Leo and Shadow about love and her ability to feel which is followed immediately by Locke having a good puke into the sea. The party finds the missing Espers, but they advance on the party ready to attack. As the party prepares to defend themselves, their leader arrives. Terra confronts him and magic sparks between them, terrifying Strago. It's a very tense, uncertain scene... promptly ruined by Locke reacting to Terra's power fluctuations with "I wonder if she's gonna go ballistic again!" The party convinces the Espers to talk peace with the Empire, everyone is safe and sound, Locke and Celes reconcile and seem poised to explore their feelings for each other, and their awkwardness gives everyone a good laugh. Then Kefka shows up and the next twenty minutes shows that the game is on track to make sure everything is terrible forever.
 Final Fantasy VI (Video Game) / int_a4c37cbe
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1.0
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Final Fantasy VI (Video Game) / int_a4c37cbe
 Final Fantasy VI (Video Game) / int_a51467fe
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Chest Monster
 Final Fantasy VI (Video Game) / int_a51467fe
comment
Chest Monster: As is typical of the FF series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trapped chest. You'll find a lot of them in the collapsing house in The World of Ruin, which also has a tight time limit for extra annoyance. Fortunately, most chest monsters will instead drop a unique treasure (an inversion of previous games, which give you the treasure first, and *then* throw you into a battle). There's also the paintings in Owzer's mansion. In the World of Balance, they are innocuous, but in the World of Ruin, examining the flower painting in the first floor, which your characters state every time that they "look alive", will lead you to discover they ARE alive (and not in a good way). A second painting of a "lovely lady" also has a hidden monster in it, but that one must be fought to continue in the mansion.
 Final Fantasy VI (Video Game) / int_a51467fe
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1.0
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Final Fantasy VI (Video Game) / int_a51467fe
 Final Fantasy VI (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Final Fantasy VI (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: All characters get one specifically for them in the Gameboy Advance remake. However, they're yet shamed by the Lightbringer/Illumina from the original release which is still present. +7 to all stats, +50% Evade and Magic Evade, max attack power, when attacking it consumes 20 MP to deal an instant critical hit, it's unblockable, ignores row, and randomly casts Holy when attacking. The Gameboy Advance remake made it effectively farmable, as it's obtained by betting the Ragnarok sword (formerly one of a kind) in the Coliseum, and the final boss has a Ragnarok to be stolen and can now be fought over and over. For accessories, there's the Marvel Shoes, which cast Auto-Safe, Auto-Shell, Auto-Haste, and Auto-Regen. And even in the SNES version, they can be farmed by getting an Imp Lance from the Dinosaur Forest, then going through a Chain of Deals in the Coliseum to get them. Any character with the Marvel Shoes suddenly becomes very, very hard to get rid of.
 Final Fantasy VI (Video Game) / int_a5e02e9e
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1.0
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Final Fantasy VI (Video Game) / int_a5e02e9e
 Final Fantasy VI (Video Game) / int_a5f07aa1
type
Fight Woosh
 Final Fantasy VI (Video Game) / int_a5f07aa1
comment
Fight Woosh: Pixellation in dungeons, zooming when on the world map, and more flashy in GBA version. In the PlayStation port, the effect is a strange side-to-side split of alternating lines that feels like it takes forever.
 Final Fantasy VI (Video Game) / int_a5f07aa1
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Final Fantasy VI (Video Game) / int_a5f07aa1
 Final Fantasy VI (Video Game) / int_a67371c2
type
Character as Himself
 Final Fantasy VI (Video Game) / int_a67371c2
comment
Character as Himself: The ending sequence, assuming you kept their default names.
 Final Fantasy VI (Video Game) / int_a67371c2
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1.0
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Final Fantasy VI (Video Game) / int_a67371c2
 Final Fantasy VI (Video Game) / int_a6920765
type
Party Scattering
 Final Fantasy VI (Video Game) / int_a6920765
comment
Party Scattering: The Player Party is scattered upon entering the World of Ruin.
 Final Fantasy VI (Video Game) / int_a6920765
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1.0
 Final Fantasy VI (Video Game) / int_a6920765
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Final Fantasy VI (Video Game) / int_a6920765
 Final Fantasy VI (Video Game) / int_a6e375d4
type
Armor of Invincibility
 Final Fantasy VI (Video Game) / int_a6e375d4
comment
Armor of Invincibility: The Paladin's Shield, which gives very good bonuses to Defense, Evade, and Magic Block. It also blocks or absorbs every magical element in the game, and teaches Ultima to whomever has it equipped. Have fun uncursing it from the Cursed Shield by fighting 256 times with it equipped. It’s defensively the worst shield in the game, and inflicts every negative status ailment on the wearer.note Good thing there are pathetically weak enemies with single digit HP and pathetic attacks that make this task easy. The Snow Scarf has a defense rating of 128. For a point of comparison, the Behemoth Suit has the second-highest armor rating aside from the Reed Cloak (see below under Imp Equipment) and has a defense rating of only 96. Unfortunately it's exclusive to Mog, Gau and Umaro. Gau and Mog are somewat tricky to use, and Umaro is very inflexible. The Minerva Bustier, Behemoth Suit, Red Jacket, Cat-Ear Hood, and as always the Genji equipment, have excellent defensive benefits and also give nice boosts to basic stats. The Imp Equipment set will max out all defenses, but their scores only take effect on an Imped character, making it an Awesome, but Impractical set of gear.
 Final Fantasy VI (Video Game) / int_a6e375d4
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Final Fantasy VI (Video Game) / int_a6e375d4
 Final Fantasy VI (Video Game) / int_a70223
type
Karma Houdini
 Final Fantasy VI (Video Game) / int_a70223
comment
Karma Houdini: The unnamed aristocrat in South Figaro who sold his town out to the Empire never receives any comeuppance for doing so. (Though he does have a My God, What Have I Done? moment while the town is occupied.) Cid gets no comeuppance and expresses no remorse for experimenting on and killing sentient beings, the Espers, only that they were used for warlike purposes. He does have the possibility of dying, though.
 Final Fantasy VI (Video Game) / int_a70223
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Final Fantasy VI (Video Game) / int_a70223
 Final Fantasy VI (Video Game) / int_a806691d
type
Casanova Wannabe
 Final Fantasy VI (Video Game) / int_a806691d
comment
Edgar, being a Casanova Wannabe, gets Ship Tease with every female party member at one point or another, even Relm. Depending on the translation, he either has the decency to be squicked about it or implies that he's up for a Jailbait Wait.
 Final Fantasy VI (Video Game) / int_a806691d
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Final Fantasy VI (Video Game) / int_a806691d
 Final Fantasy VI (Video Game) / int_a971e83c
type
Hidden Elf Village
 Final Fantasy VI (Video Game) / int_a971e83c
comment
Hidden Elf Village: Thamasa, inhabited by the descendants of mages that were persecuted in the aftermath of the War of the Magi.
 Final Fantasy VI (Video Game) / int_a971e83c
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1.0
 Final Fantasy VI (Video Game) / int_a971e83c
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Final Fantasy VI (Video Game) / int_a971e83c
 Final Fantasy VI (Video Game) / int_abf92023
type
Wolf Man
 Final Fantasy VI (Video Game) / int_abf92023
comment
Wolf Man: Lone Wolf the Pickpocket, and a few Espers.
 Final Fantasy VI (Video Game) / int_abf92023
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1.0
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Final Fantasy VI (Video Game) / int_abf92023
 Final Fantasy VI (Video Game) / int_abfb19ba
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Fire, Ice, Lightning
 Final Fantasy VI (Video Game) / int_abfb19ba
comment
It also happens with with the Magicite you acquire — in general, if an Esper acquired in the World of Balance teaches a spell at a learn rate of 1 or 2 percent, odds are in the World of Ruin a new Esper will teach the spell at a much faster rate. Two of your best Espers in the first part of the game will be Seraph, who teaches the five elementary healing spells quite quickly, and Maduin, who teaches the level two Fire, Ice, Lightning spellsnote although Ifrit and Shiva both teach Fire 2/Fira and Ice 2/Blizzara faster than Maduin. In the World of Ruin, Lakshmi and Phoenix teach all the spells Seraph teaches but do it faster and with a few new spells as well, and Valigarmanda teaches the level three Fire, Ice, Lightning spellsnote Though at the slowest possible rate. The only Espers of the World of Balance who don't become completely outclassed by another Esper later are ones that don't teach anything much worth learning in the first place, like Phantomnote though Vanish and Berserk both have situational uses or Catoblepasnote though Bio is an excellent mid-tier damage spell that ignores most standard elemental defenses.
 Final Fantasy VI (Video Game) / int_abfb19ba
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 Final Fantasy VI (Video Game) / int_abfb19ba
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Final Fantasy VI (Video Game) / int_abfb19ba
 Final Fantasy VI (Video Game) / int_ad0439be
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The Gambler
 Final Fantasy VI (Video Game) / int_ad0439be
comment
Later, Celes borrows the same coin against Setzer. He falls for it.
 Final Fantasy VI (Video Game) / int_ad0439be
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1.0
 Final Fantasy VI (Video Game) / int_ad0439be
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Final Fantasy VI (Video Game) / int_ad0439be
 Final Fantasy VI (Video Game) / int_ad90927
type
Scripted Battle
 Final Fantasy VI (Video Game) / int_ad90927
comment
Scripted Battle: Several. The fight with Vargas in the beginning is a one-on-one battle. The only commands available to Sabin are Attack and Blitz, and you don't know how to use Blitz until a conversation when the battle's almost over, after which you defeat Vargas by using Raging Fistnote It is theoretically possible to defeat Vargas in a straight HP battle, but he has 11,500 HP at a time when you're barely doing damage in the triple digits. Because Sabin's appearance is scripted and he's immediately hit with Doom Fist, limiting the time you have available to finish the battle before automatic defeat, it's nigh-impossible to do. The battle with Kefka in the Imperial Base might as well be since the only thing he does is attack, and as soon as he's hit with any damage, he runs away. The third battle with Ultros is a normal boss fight until Relm shows up, and then, after a conversation, you win the battle by having Relm use her Sketch ability to paint a picture of the boss. Though you can kill him the usual way as well. The first random encounters you come across in the World of Ruin have Sap (which causes damage over time) and very low HP, so they tend to immediately die off on their own; this illustrates the bleak state of the new world.
 Final Fantasy VI (Video Game) / int_ad90927
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1.0
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Final Fantasy VI (Video Game) / int_ad90927
 Final Fantasy VI (Video Game) / int_ad9fbc1e
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Pyrrhic Victory
 Final Fantasy VI (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Kefka ends up defeated, but by then he has already caused The End of the World as We Know It and it came at the cost of all espers and magic vanishing from the world forever.
 Final Fantasy VI (Video Game) / int_ad9fbc1e
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Final Fantasy VI (Video Game) / int_ad9fbc1e
 Final Fantasy VI (Video Game) / int_af6e7d83
type
Static Role, Exchangeable Character
 Final Fantasy VI (Video Game) / int_af6e7d83
comment
Static Role, Exchangeable Character: After Terra's reinclusion to the party, the players can arrange the fourteen-member party however they like, barring one or two places where a certain character is fixed for plot purposes. The character in the "party leader" slot is assigned the same lines regardless of who's placed there, which can result in some wildly out-of-character dialogue.
 Final Fantasy VI (Video Game) / int_af6e7d83
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Final Fantasy VI (Video Game) / int_af6e7d83
 Final Fantasy VI (Video Game) / int_af7bca24
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Always Close
 Final Fantasy VI (Video Game) / int_af7bca24
comment
Always Close: Played with in Shadow's case and averted in Sabin's.
 Final Fantasy VI (Video Game) / int_af7bca24
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-1.0
 Final Fantasy VI (Video Game) / int_af7bca24
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Final Fantasy VI (Video Game) / int_af7bca24
 Final Fantasy VI (Video Game) / int_af8838cb
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Sneeze of Doom
 Final Fantasy VI (Video Game) / int_af8838cb
comment
Sneeze of Doom: Typhon, and other reptilian enemies.
 Final Fantasy VI (Video Game) / int_af8838cb
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1.0
 Final Fantasy VI (Video Game) / int_af8838cb
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Final Fantasy VI (Video Game) / int_af8838cb
 Final Fantasy VI (Video Game) / int_af8dad6b
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Beautiful Singing Voice
 Final Fantasy VI (Video Game) / int_af8dad6b
comment
Beautiful Singing Voice: In the Opera House, Celes successfully pulls off a plot to board Setzer's airship by pretending to be an opera star and allowing herself to be kidnapped. In the course of doing this, she actually performs "Aria de Mezzo Caraterre" — a song written for a world-famous opera singer — and does so without embarrasing herself.
 Final Fantasy VI (Video Game) / int_af8dad6b
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Final Fantasy VI (Video Game) / int_af8dad6b
 Final Fantasy VI (Video Game) / int_afc8ddc7
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Armor-Piercing Attack
 Final Fantasy VI (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Several attacks and spells ignore defense, including Edgar's dril, and the Ultima spell.
 Final Fantasy VI (Video Game) / int_afc8ddc7
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1.0
 Final Fantasy VI (Video Game) / int_afc8ddc7
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Final Fantasy VI (Video Game) / int_afc8ddc7
 Final Fantasy VI (Video Game) / int_afebbd7
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And Man Grew Proud
 Final Fantasy VI (Video Game) / int_afebbd7
comment
And Man Grew Proud: The War of the Magi.
 Final Fantasy VI (Video Game) / int_afebbd7
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Final Fantasy VI (Video Game) / int_afebbd7
 Final Fantasy VI (Video Game) / int_b06186c2
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RoofHopping
 Final Fantasy VI (Video Game) / int_b06186c2
comment
Roof Hopping: Or Traintop hopping. In Zozo, you are forced to jump from holes in the sides of buildings.
 Final Fantasy VI (Video Game) / int_b06186c2
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1.0
 Final Fantasy VI (Video Game) / int_b06186c2
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Final Fantasy VI (Video Game) / int_b06186c2
 Final Fantasy VI (Video Game) / int_b0a91b69
type
Convection Schmonvection
 Final Fantasy VI (Video Game) / int_b0a91b69
comment
Convection Schmonvection: In the cave that leads to the Sealed Gate. Falling into the lava will only bring the party to the beginning of the cave. Later, in the Phoenix Cave, you'll cross lakes of lava by hopping over tiny stepping stones. Towards the end of that same dungeon, a button that cools/drains the lava is all that's needed to immediately render it safe to walk across.
 Final Fantasy VI (Video Game) / int_b0a91b69
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Final Fantasy VI (Video Game) / int_b0a91b69
 Final Fantasy VI (Video Game) / int_b0ac233d
type
Heaven Above
 Final Fantasy VI (Video Game) / int_b0ac233d
comment
Heaven Above: If you became a god, how would you let people know? If you were a magical, misanthropic Monster Clown, you might build a tower taller than any mountain, put yourself right at the top, and turns yourself into a winged creature surrounded by clouds and sunlight. This strategy tells visitors about your divinity without chit-chat, so when they fully ascend your Inferno-esque ladder of writhing flesh and confront you, you can smite them without much monologuing.
 Final Fantasy VI (Video Game) / int_b0ac233d
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Final Fantasy VI (Video Game) / int_b0ac233d
 Final Fantasy VI (Video Game) / int_b0e1ca3f
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Non-Elemental
 Final Fantasy VI (Video Game) / int_b0e1ca3f
comment
Part of what makes The Magic Master difficult to defeat is that he keep changing his elemental resistance in a place that prevents you from using normal attacks. Some obvious tactics to get around it are to berserk your characters or use Umaro to get around the normal attack restriction or spam Non-Elemental magic. A less obvious one is to throw a bunch of Super Balls at him until he dies.
 Final Fantasy VI (Video Game) / int_b0e1ca3f
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 Final Fantasy VI (Video Game) / int_b0e1ca3f
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Final Fantasy VI (Video Game) / int_b0e1ca3f
 Final Fantasy VI (Video Game) / int_b1ddb121
type
Remixed Level
 Final Fantasy VI (Video Game) / int_b1ddb121
comment
Remixed Level: Kefka's Tower sits on the former site of Vector, and is comprised of bits from the Imperial Palace and Devil's Lab.
 Final Fantasy VI (Video Game) / int_b1ddb121
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1.0
 Final Fantasy VI (Video Game) / int_b1ddb121
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_b1ddb121
 Final Fantasy VI (Video Game) / int_b23e7ba9
type
Real Is Brown
 Final Fantasy VI (Video Game) / int_b23e7ba9
comment
Real Is Brown: The colour scheme used in most of the parts of the World of Ruin, although this is more a case of "destruction is brown," since it's only all brown due to the world being razed by Kefka's attacks.
 Final Fantasy VI (Video Game) / int_b23e7ba9
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1.0
 Final Fantasy VI (Video Game) / int_b23e7ba9
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_b23e7ba9
 Final Fantasy VI (Video Game) / int_b4eff8a8
type
Epic Fail
 Final Fantasy VI (Video Game) / int_b4eff8a8
comment
Epic Fail: When the house bursts into flames in Thamasa and the fire's too strong to put out, one of the villagers says, "Maybe it's because of all the Flame Rods kept in the house."
 Final Fantasy VI (Video Game) / int_b4eff8a8
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1.0
 Final Fantasy VI (Video Game) / int_b4eff8a8
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_b4eff8a8
 Final Fantasy VI (Video Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 Final Fantasy VI (Video Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: Occurs at the Imperial Observation Post east of Vector. It's initially full of soldiers that will fight you when approached. Even if you win, you'll still be thrown out. Something similar occurs in the northern part of Vector itself.
 Final Fantasy VI (Video Game) / int_b4fae672
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1.0
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Final Fantasy VI (Video Game) / int_b4fae672
 Final Fantasy VI (Video Game) / int_b53077b3
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Take That!
 Final Fantasy VI (Video Game) / int_b53077b3
comment
Take That!: In the GBA version, a Figaro guard mentions that there were some Kefka worshippers who insist on spelling Kefka's name with "C's," which is both a reference to Kefka's Japanese spelling of his name, as well as poking fun at certain fans who insist on spelling Kefka's name the Japanese way.
 Final Fantasy VI (Video Game) / int_b53077b3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b53077b3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b53077b3
 Final Fantasy VI (Video Game) / int_b59bbb0c
type
Moving Buildings
 Final Fantasy VI (Video Game) / int_b59bbb0c
comment
Moving Buildings: Early, it's shown that Figaro Castle is capable of submerging.
 Final Fantasy VI (Video Game) / int_b59bbb0c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b59bbb0c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b59bbb0c
 Final Fantasy VI (Video Game) / int_b5e818eb
type
Follow the Plotted Line
 Final Fantasy VI (Video Game) / int_b5e818eb
comment
Follow the Plotted Line: Sabin's scenario feels like this, except nobody bothered to tell him that the direct pathway to Nikeah is blocked by the landslide.
 Final Fantasy VI (Video Game) / int_b5e818eb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b5e818eb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b5e818eb
 Final Fantasy VI (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Final Fantasy VI (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: There are Elixirs in almost every grandfather clock, and in the game's only alarm clock.
 Final Fantasy VI (Video Game) / int_b6d0d282
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b6d0d282
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b6d0d282
 Final Fantasy VI (Video Game) / int_b78b8584
type
Hope Sprouts Eternal
 Final Fantasy VI (Video Game) / int_b78b8584
comment
Hope Sprouts Eternal: It's very hard for plants to grow in the World of Ruin, so on the few spots that they can, townspeople will get very mad if you step on them.
 Final Fantasy VI (Video Game) / int_b78b8584
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b78b8584
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b78b8584
 Final Fantasy VI (Video Game) / int_b7920c43
type
Lost in Translation
 Final Fantasy VI (Video Game) / int_b7920c43
comment
Lost in Translation: Wrexsoul was originally "Alexsoul" in Japanese, which ruins the parallel of Wrexsoul as the corrupted soul of Alexander.
 Final Fantasy VI (Video Game) / int_b7920c43
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b7920c43
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b7920c43
 Final Fantasy VI (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Final Fantasy VI (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Magic is the most important stat, as end-game spells easily outstrip the most powerful weapons, Tools, or Bushido, Sabin's Blitzes mostly base their power on magic. The fact that a relic that reduces MP costs for all spells exists just makes it more apparent. The only exceptions to this rule would be characters that can deal multiple hits with physical attacks, such as Dragoon Edgar/Mog or dual-wielding Locke, but it still requires two Relic slots (Dragoon Boots/Dragon Horn and Genji Glove/Master's Scroll) to make the Attack command useful, and only very, very late in the game. By the time dual wielding Locke becomes viable, you're probably so overpowered it's almost not funny. There's also Magic Evasion in the SNES and PS versions. Due to a bug, the Physical Evade stat is worthless and instead Magic Evasion determines your ability to dodge both physical and magical attacks. The right loadout to max out Magic Evasion can render a character almost invincible. The aforementioned bug was fixed in the GBA version, however.
 Final Fantasy VI (Video Game) / int_b798d379
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b798d379
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b798d379
 Final Fantasy VI (Video Game) / int_b82c2930
type
World Sundering
 Final Fantasy VI (Video Game) / int_b82c2930
comment
World Sundering: World of Ruin. "On that day, the world was changed forever...".
 Final Fantasy VI (Video Game) / int_b82c2930
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b82c2930
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b82c2930
 Final Fantasy VI (Video Game) / int_b8499e1c
type
Hypno Trinket
 Final Fantasy VI (Video Game) / int_b8499e1c
comment
Hypno Trinket: Terra's slave crown.
 Final Fantasy VI (Video Game) / int_b8499e1c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b8499e1c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b8499e1c
 Final Fantasy VI (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Final Fantasy VI (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: In the Japanese version, there's a bug that lets you equip any item in any slot, which requires putting it in the 256th slot of your inventory. The US release addressed this bug by not letting you put items in that slot, and nothing else. Which means that it still works, but only if you can find a different bug that puts items in that slot. In the SNES original, Gau could equip the Merit Award and activate what is popularly known as "Wind God Gau." Starting with the PS1 re-release, Gau can no longer equip the Merit Award. A beneficial bug in the SNES version that allows the player to cast Vanish, then either Doom or X-Zone on bosses, regardless if they had instant death protection or not. Starting with the GBA re-release, this no longer works.
 Final Fantasy VI (Video Game) / int_b89ed08a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b89ed08a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b89ed08a
 Final Fantasy VI (Video Game) / int_b9085a47
type
Summon Magic
 Final Fantasy VI (Video Game) / int_b9085a47
comment
Summon Magic: Possibly the weakest in the series, although it's justified in that we summon the dead Espers, and the fact that the main point of Espers, or rather the magicite, is to enable the use of magic for normal people. There is also a lot of variety. It has the traditional "major elemental attack" set (Ifrit, Shiva, Ramuh, etc.) and status inflicting ones (Cait Sith, Catoblepas, Phantom, etc.). Then it has a few oddball ones, like Golem, which acts as a physical damage absorbing shield till he runs out of HP, or Quetzalli, which initiates a full party jump attack. You may only get to summon an Esper once per character per battle, but they at least serve more strategic roles than arguably any other game in the series.
 Final Fantasy VI (Video Game) / int_b9085a47
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9085a47
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9085a47
 Final Fantasy VI (Video Game) / int_b9c673a6
type
Market-Based Title
 Final Fantasy VI (Video Game) / int_b9c673a6
comment
Market-Based Title: In the west it used to be III.
 Final Fantasy VI (Video Game) / int_b9c673a6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9c673a6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9c673a6
 Final Fantasy VI (Video Game) / int_b9d334b2
type
Aerith and Bob
 Final Fantasy VI (Video Game) / int_b9d334b2
comment
Aerith and Bob: The royal twins of Figaro, Edgar and Sabin. In the Japanese version, Sabin is named Mash. This is just a nickname, however, and his real name is Macías, which is a real Spanish name.
 Final Fantasy VI (Video Game) / int_b9d334b2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9d334b2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9d334b2
 Final Fantasy VI (Video Game) / int_b9e90c0a
type
Vertebrate with Extra Limbs
 Final Fantasy VI (Video Game) / int_b9e90c0a
comment
Vertebrate with Extra Limbs: Several monsters, most notably Ultima Weapon.
 Final Fantasy VI (Video Game) / int_b9e90c0a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9e90c0a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9e90c0a
 Final Fantasy VI (Video Game) / int_b9f472b
type
Storming the Castle
 Final Fantasy VI (Video Game) / int_b9f472b
comment
Storming the Castle
 Final Fantasy VI (Video Game) / int_b9f472b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9f472b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9f472b
 Final Fantasy VI (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Final Fantasy VI (Video Game) / int_ba6baee1
comment
High-Altitude Battle: The battle with the Imperial Air Force, and later, Deathgaze.
 Final Fantasy VI (Video Game) / int_ba6baee1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ba6baee1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ba6baee1
 Final Fantasy VI (Video Game) / int_bafac7bc
type
Sad Battle Music
 Final Fantasy VI (Video Game) / int_bafac7bc
comment
Sad Battle Music: In one of the battles vs. Ultros, when Relm joins the party, the standard battle themenote this particular fight uses the traditional FF 6 battle music. The first and last fights with Ultros, on the other hand, use the normal boss battle theme, while the fight at the opera house uses a wholly original theme is replaced by her theme.
 Final Fantasy VI (Video Game) / int_bafac7bc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bafac7bc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bafac7bc
 Final Fantasy VI (Video Game) / int_bb48f8ba
type
Timed Mission
 Final Fantasy VI (Video Game) / int_bb48f8ba
comment
Timed Mission: Many, among them stopping Ultros before he drops the 4-ton weight on Celes, talking to Imperial soldiers before the banquet preparations are complete, escaping the collapsing Floating Continent, and others...
 Final Fantasy VI (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bb48f8ba
 Final Fantasy VI (Video Game) / int_bb5e187b
type
Captured Super-Entity
 Final Fantasy VI (Video Game) / int_bb5e187b
comment
Captured Super-Entity: The Espers held by the Empire. Ramuh will ask the party to free them. Terra herself might be counted as one.
 Final Fantasy VI (Video Game) / int_bb5e187b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bb5e187b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bb5e187b
 Final Fantasy VI (Video Game) / int_bc00493f
type
Precision F-Strike
 Final Fantasy VI (Video Game) / int_bc00493f
comment
Precision F-Strike: Locke gets a mild one in the GBA translation onwards.
 Final Fantasy VI (Video Game) / int_bc00493f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bc00493f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bc00493f
 Final Fantasy VI (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Final Fantasy VI (Video Game) / int_bc0f0e23
comment
Boss Bonanza: In Kefka's Tower. There’s Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss (which itself is an amalgamation of even more bosses!).
 Final Fantasy VI (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bc0f0e23
 Final Fantasy VI (Video Game) / int_bc8271df
type
In a Single Bound
 Final Fantasy VI (Video Game) / int_bc8271df
comment
In a Single Bound: The Dragoon Boots relic. Guess what it does.
 Final Fantasy VI (Video Game) / int_bc8271df
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bc8271df
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bc8271df
 Final Fantasy VI (Video Game) / int_bcba27a1
type
Putting on the Reich
 Final Fantasy VI (Video Game) / int_bcba27a1
comment
Putting on the Reich: The Gestahlian Empire bears several similarities to Nazi Germany, including unethical experimentation on an intelligent species, genocide, most of the footsoldiers' uniforms being brown, an honest-to-God Nazi salute in one scene, constant displaying of their symbols, and technology advanced enough to allow themselves to start conquering various kingdoms. Not to mention that "Gestahl" sounds a little too similar to "Gestapo". On the other hand, the imperialism, mass murder and the advanced technology in comparison to the neighbours could also be taken as references to Axis Japan or The British Empire. It is an Empire, after all.
 Final Fantasy VI (Video Game) / int_bcba27a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bcba27a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bcba27a1
 Final Fantasy VI (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Final Fantasy VI (Video Game) / int_bce16d24
comment
Why Don't You Just Stab Him?: Averted in a rare heroic example by Celes, who rather practically stabs Kefka while his back is turned right before he destroys the world. Unfortunately it wasn't a fatal blow.
 Final Fantasy VI (Video Game) / int_bce16d24
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_bce16d24
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bce16d24
 Final Fantasy VI (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Final Fantasy VI (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The Phantom Train in the World of Balance. Later on you have Darill's Tomb, Owzer's Mansion, and Dreamscape.
 Final Fantasy VI (Video Game) / int_bda2d236
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bda2d236
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bda2d236
 Final Fantasy VI (Video Game) / int_bddaae25
type
Lost Tribe
 Final Fantasy VI (Video Game) / int_bddaae25
comment
Lost Tribe: The Espers.
 Final Fantasy VI (Video Game) / int_bddaae25
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bddaae25
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bddaae25
 Final Fantasy VI (Video Game) / int_bddc052b
type
Demihuman
 Final Fantasy VI (Video Game) / int_bddc052b
comment
Demihuman: Some Espers are like this, but not all. The backstory states that Espers are former humans transformed by the Warring Triad for purposes of war.
 Final Fantasy VI (Video Game) / int_bddc052b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bddc052b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bddc052b
 Final Fantasy VI (Video Game) / int_bed5b40d
type
Reduced Mana Cost
 Final Fantasy VI (Video Game) / int_bed5b40d
comment
Reduced Mana Cost: The cost-halving Gold Hairpins as usual, and the 1-mp-cost-Ultima-Spam Celestriad.
 Final Fantasy VI (Video Game) / int_bed5b40d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bed5b40d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bed5b40d
 Final Fantasy VI (Video Game) / int_beda4b12
type
Warm-Up Boss
 Final Fantasy VI (Video Game) / int_beda4b12
comment
Warmup Boss: Ymir (also known as Whelk on the SNES and PS versions) the giant lightning-absorbing snail.
 Final Fantasy VI (Video Game) / int_beda4b12
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_beda4b12
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_beda4b12
 Final Fantasy VI (Video Game) / int_bef696dd
type
Mind Screw
 Final Fantasy VI (Video Game) / int_bef696dd
comment
Atma Weapon/Ultima Buster. Not necessarily the boss itself, but the meaning of its infamous Mind Screw pre-battle speech ranges from it believing that the only point to existence is to fight (hence why it immediately begins attacks after its finished), believing that it is above humans and that the player characters are unworthy to know, believing that there is no meaning but it choosing to fight the party anyway (or that there's no meaning to anything period), or just being a Troll.
 Final Fantasy VI (Video Game) / int_bef696dd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bef696dd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bef696dd
 Final Fantasy VI (Video Game) / int_bf7cad7d
type
Locked Door
 Final Fantasy VI (Video Game) / int_bf7cad7d
comment
Locked Door: Abandoned Narshe is full of these. As one might guess, they can only be opened by Locke-picking them, not by blowing them up or smashing them with a weapon.
 Final Fantasy VI (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bf7cad7d
 Final Fantasy VI (Video Game) / int_bfc4492f
type
Speedy Techno Remake
 Final Fantasy VI (Video Game) / int_bfc4492f
comment
Speedy Techno Remake: Techno de Chocobo, without the speedy part.
 Final Fantasy VI (Video Game) / int_bfc4492f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bfc4492f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bfc4492f
 Final Fantasy VI (Video Game) / int_bfc5fed3
type
All-Natural Gem Polish
 Final Fantasy VI (Video Game) / int_bfc5fed3
comment
All-Natural Gem Polish: Magicite stones are shaped like rupees, reflecting the crystal theme of the series. In Dissidia, the magicite Terra finds is slightly more abstract.
 Final Fantasy VI (Video Game) / int_bfc5fed3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bfc5fed3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bfc5fed3
 Final Fantasy VI (Video Game) / int_c02ce551
type
Straight for the Commander
 Final Fantasy VI (Video Game) / int_c02ce551
comment
Straight for the Commander: This is a tactic in several battles, notably any battle involving switching between multiple parties to prevent an enemy advance and Cyan's defense of Doma Castle.
 Final Fantasy VI (Video Game) / int_c02ce551
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c02ce551
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c02ce551
 Final Fantasy VI (Video Game) / int_c03860d2
type
Womb Level
 Final Fantasy VI (Video Game) / int_c03860d2
comment
Womb Level: The Zone Eater's Belly. Kind of. The place isn't very organic, since it looks the same as any other cave and features the most random of enemies, like ninjas, dancers, frogs, thieves, demons, cursed samurai, and even flying zombies.
 Final Fantasy VI (Video Game) / int_c03860d2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c03860d2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c03860d2
 Final Fantasy VI (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Final Fantasy VI (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Botch the opera scene four times. Or lose Banon in battle. Or get squished by Zone Eater.
 Final Fantasy VI (Video Game) / int_c03fec8b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c03fec8b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c03fec8b
 Final Fantasy VI (Video Game) / int_c0d3d3fd
type
Border Patrol
 Final Fantasy VI (Video Game) / int_c0d3d3fd
comment
Border Patrol: The Guardians. They're incredibly hard enemies, and are meant to be such a Beef Gate that a player can't pass. You do end up fighting one in Kefka's Tower, where it nearly has as much HP as the final boss.
 Final Fantasy VI (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c0d3d3fd
 Final Fantasy VI (Video Game) / int_c1105f41
type
Hold the Line
 Final Fantasy VI (Video Game) / int_c1105f41
comment
Hold the Line: The Dragons' Den version of the Red Dragon is impervious to all attacks, even ones that normally ignore all defenses. The only way to defeat is to survive its onslaught of attacks long enough until it eventually uses up its own life force, a task easier said than done even for a very high-level party as said onslaught includes a variety of very nasty abilities including repeated instant death claw attacks, Meltdown, Flare, and even Ultima.
 Final Fantasy VI (Video Game) / int_c1105f41
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c1105f41
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c1105f41
 Final Fantasy VI (Video Game) / int_c12d6db6
type
Earthquakes Cause Fissures
 Final Fantasy VI (Video Game) / int_c12d6db6
comment
Earthquakes Cause Fissures: The Quake spell makes holes instead of fissures. Played straight when the world nearly ends.
 Final Fantasy VI (Video Game) / int_c12d6db6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c12d6db6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c12d6db6
 Final Fantasy VI (Video Game) / int_c2288824
type
A Nazi by Any Other Name
 Final Fantasy VI (Video Game) / int_c2288824
comment
A Nazi by Any Other Name: The Gestahlian Empire is essentially the game's equivalent of Nazi Germany: ruthlessly conquering various countries, the various soldiers wearing mostly brown, they're doing a Nazi Salute at one point, experimenting on and killing off an entire race, and plans for two Magitek Knights to breed to produce a superior human (who uncoincidentally has blonde hair and possibly blue eyes, and is enhanced). It also has many similarities to The British Empire, such as its Victorian-inspired Steampunk technology, and as mentioned earlier, its ruthless conquering of other countries and wiping out of another race.
 Final Fantasy VI (Video Game) / int_c2288824
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c2288824
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c2288824
 Final Fantasy VI (Video Game) / int_c2299d6e
type
Cutting the Knot
 Final Fantasy VI (Video Game) / int_c2299d6e
comment
Cutting the Knot: A lot of boss fights can be made a lot easier if you use unorthodox tactics, especially status ailments. Ultima Weapon gets stronger and stronger attacks as he weakens, and has a lot of HP too. Or you can avoid both problems by using Rasp and Osmose to drain his MP instead, which will also kill him and keeps him stuck in his simplest attack pattern. The boss Wrexsoul can be rather complicated to defeat. You're supposed to kill your own party members until he emerges from hiding, and then attack him. Or, you know, you could just cast Banish, that works just as well (if you don't mind not getting the Item Drop). That the Soul Savers are vulnerable to Banish and this was not changed in re-releases suggests it may have been intended.note Banish delays an enemy's "final attack" script that normally executes when they die. The SoulSavers are scripted to endlessly respawn when they die, but if you kill both of them with Banish, that script is delayed a turn. Thus. before they get a chance to come back, the game reads that all enemies have been defeated, and therefore, you win! As usual in Final Fantasy, Revive Kills Zombie. The otherwise-challenging boss Phantom Train happens to be undead, so you can throw a Phoenix Down at it and end the fight in one round. Sure, you can do as the game suggests and deploy your Runic ability on Tunnel Armor...or you can pick up the Thunder Rod found in that same cave and One-Hit Kill it. Number 024 in the Magitek Research Facility uses Barrier Change to absorb every element but one, then uses spells of the opposite element. He's clearly meant as a test of your brand-new magic skills and how you understand elemental affinities. However, he's vulnerable to Imp, which disables his ability to use magic or Barrier Change. Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips his Taking You with Me Ultima spell which will otherwise hurt a hell of a lot and may end your game, too. Alternatively, one can use Life3/Reraise on each party member before striking the final blow, to survive the Ultima. The Samurai Soul enemy uses a variety of nasty attacks. Or you can just cast Confuse on him, causing him to use his One-Hit KO attack on himself.
 Final Fantasy VI (Video Game) / int_c2299d6e
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1.0
 Final Fantasy VI (Video Game) / int_c2299d6e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c2299d6e
 Final Fantasy VI (Video Game) / int_c2393191
type
Show Within a Show
 Final Fantasy VI (Video Game) / int_c2393191
comment
Show Within a Show: The opera, again.
 Final Fantasy VI (Video Game) / int_c2393191
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c2393191
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c2393191
 Final Fantasy VI (Video Game) / int_c28b8996
type
Meta Power-Up
 Final Fantasy VI (Video Game) / int_c28b8996
comment
Meta Power-Up: The Experience egg.
 Final Fantasy VI (Video Game) / int_c28b8996
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c28b8996
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c28b8996
 Final Fantasy VI (Video Game) / int_c313d43a
type
True Companions
 Final Fantasy VI (Video Game) / int_c313d43a
comment
True Companions: The Ragtag Bunch of Misfits eventually transforms into a close family.
 Final Fantasy VI (Video Game) / int_c313d43a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c313d43a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c313d43a
 Final Fantasy VI (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Final Fantasy VI (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: The Magic Master at the top of the Cultists' Tower is capable of casting some nasty, nasty spells. The safest way to take him down is to Berserk him (he's actually susceptible and a bit of a wimp), Vanish your entire party (making even his ineffectual physical attack useless) and Rasp/Osmose him to death (he can die if he runs out of MP, and this also denies his last-gasp Ultima, which is really freakin' powerful). This works admirably well on the Ultima Weapon, as well, as opposed to the standard "beat him down, let him heal, beat him down again" tactic. Of course, anything claiming to be pure energy is asking for it. Part of what makes The Magic Master difficult to defeat is that he keep changing his elemental resistance in a place that prevents you from using normal attacks. Some obvious tactics to get around it are to berserk your characters or use Umaro to get around the normal attack restriction or spam Non-Elemental magic. A less obvious one is to throw a bunch of Super Balls at him until he dies. Or you could just give the entire party Reflect Rings and sit there for five minutes while Magic Master kills himself. Surviving the Ultima at the end is a bit more difficult though.
 Final Fantasy VI (Video Game) / int_c33c51b2
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1.0
 Final Fantasy VI (Video Game) / int_c33c51b2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c33c51b2
 Final Fantasy VI (Video Game) / int_c3448a6f
type
Informed Attribute
 Final Fantasy VI (Video Game) / int_c3448a6f
comment
Informed Attribute: The major threat of the Gestahlian Empire is their usage of Magitek to imbue humans with magic and create machines with magical powers. While the latter comes up a lot, the former rarely does. In fact, throughout the game there is exactly one humanoid Imperial enemy that can use some sort of magic. While one could Hand Wave that they stopped imbuing magic into humans after Kefka's sanity snapped from the procedure, that Celes underwent the procedure too makes it apparent the Empire didn't stop at Kefka and there should be a lot more Imperials running around casting magic than just the two of them and Gestahl.
 Final Fantasy VI (Video Game) / int_c3448a6f
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1.0
 Final Fantasy VI (Video Game) / int_c3448a6f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c3448a6f
 Final Fantasy VI (Video Game) / int_c34a3286
type
Kappa
 Final Fantasy VI (Video Game) / int_c34a3286
comment
Kappa: The result of Baleful Polymorph, translated as "Imp" in the English scripts. However, in the GBA release, the exclusive Kappa Gear is more obviously themed to them, including a cloak made of reeds and a saucer as a helmet.
 Final Fantasy VI (Video Game) / int_c34a3286
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1.0
 Final Fantasy VI (Video Game) / int_c34a3286
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c34a3286
 Final Fantasy VI (Video Game) / int_c34ddc34
type
Kirin
 Final Fantasy VI (Video Game) / int_c34ddc34
comment
Kirin: The kirin appears as a summonable beast, and it resembles a silver unicorn (but with two horns). In keeping with its benevolent reputation, summoning it casts a spell that gradually restores HP.
 Final Fantasy VI (Video Game) / int_c34ddc34
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c34ddc34
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c34ddc34
 Final Fantasy VI (Video Game) / int_c36cba70
type
Mooks
 Final Fantasy VI (Video Game) / int_c36cba70
comment
During the world's near destruction, a landmass splits open. Several Imperial Soldiers fall in.Then the two pieces slam back into each other.
 Final Fantasy VI (Video Game) / int_c36cba70
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1.0
 Final Fantasy VI (Video Game) / int_c36cba70
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c36cba70
 Final Fantasy VI (Video Game) / int_c389390e
type
Opera
 Final Fantasy VI (Video Game) / int_c389390e
comment
Opera: The famous Opera scene. Some say that the game itself is opera-like but without the singing.
 Final Fantasy VI (Video Game) / int_c389390e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c389390e
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c389390e
 Final Fantasy VI (Video Game) / int_c3cdd2b8
type
Water Source Tampering
 Final Fantasy VI (Video Game) / int_c3cdd2b8
comment
Water Source Tampering: Early in the game, Kefka does this to the village of Doma.
 Final Fantasy VI (Video Game) / int_c3cdd2b8
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1.0
 Final Fantasy VI (Video Game) / int_c3cdd2b8
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c3cdd2b8
 Final Fantasy VI (Video Game) / int_c3fc7139
type
Wutai
 Final Fantasy VI (Video Game) / int_c3fc7139
comment
Wutai: The Kingdom of Doma is a technologically simplistic yet respectable nation guarded by samurai like Cyan. Later on, there's the Ancient Castle, where the ghosts of long-gone Samurai warriors can be encountered in random battles, along with the eastern-looking Blue Dragon and the recurring summoned character Odin making an appearance.
 Final Fantasy VI (Video Game) / int_c3fc7139
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1.0
 Final Fantasy VI (Video Game) / int_c3fc7139
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c3fc7139
 Final Fantasy VI (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Final Fantasy VI (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: Heard in the opening theme when the opening narration talks about the destructive War of the Magi. This trope later reappears in the first world map music in the World of Ruin and "Dancing Mad," the final boss theme, and is also present in The Empire's theme. The first three also overlap with Ominous Pipe Organ (The Empire's theme opts for brass instruments instead).
 Final Fantasy VI (Video Game) / int_c4286511
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1.0
 Final Fantasy VI (Video Game) / int_c4286511
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c4286511
 Final Fantasy VI (Video Game) / int_c45237fb
type
Dialogue Tree
 Final Fantasy VI (Video Game) / int_c45237fb
comment
Dialogue Tree: The dinner party. It all leads to the same place, but different choices give you rewards based on your etiquette during the dinner.
 Final Fantasy VI (Video Game) / int_c45237fb
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1.0
 Final Fantasy VI (Video Game) / int_c45237fb
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c45237fb
 Final Fantasy VI (Video Game) / int_c5abbb83
type
Sole Entertainment Option
 Final Fantasy VI (Video Game) / int_c5abbb83
comment
Sole Entertainment Option: The player has to lead Celes through an opera in order to entice Setzer and his Airship to where the party is. This really is the only form of entertainment, other than the Coliseum, that the world will experience.
 Final Fantasy VI (Video Game) / int_c5abbb83
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1.0
 Final Fantasy VI (Video Game) / int_c5abbb83
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c5abbb83
 Final Fantasy VI (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Final Fantasy VI (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Basically, any time after the Narshe Battle Sequence, if the party runs into Kefka, they're gonna get their asses beat. Justified when you encounter Gestahl on the Floating Continent. The first thing he does to you is use the very source of magic in the world to paralyze you.
 Final Fantasy VI (Video Game) / int_c5e42cbd
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1.0
 Final Fantasy VI (Video Game) / int_c5e42cbd
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c5e42cbd
 Final Fantasy VI (Video Game) / int_c6ae4c86
type
Difficulty Spike
 Final Fantasy VI (Video Game) / int_c6ae4c86
comment
Difficulty Spike: Not as bad as other examples below, but Sabin's scenario after he got separated with the party in Lethe River qualifies. Edgar/Terra/Banon's scenario is the easiest since they are not only a group of three, but also the enemies in their scenario are fairly easy to defeat and there are no bosses! Locke's scenario is a not-so-difficult stealth mission and there's only one boss. Those two scenarios are pretty easy and fast to finish. Sabin's scenario, on the other hand, is considerably long, has some more difficult enemies (though Sabin's Blitz makes it easier to take care of them), one party member (Shadow) may leave him at any time except during Phantom Train, and another party member (Gau) has unusual battle mechanic. One of the bosses, Phantom Train, is also very difficult unless you took advantage of Revive Kills Zombie. The fight to defend the Esper in Narshe. You have to split up your 7 characters into 3 different parties, typically putting 2-3 characters per party. You then have to move all three groups to blockade the imperial troops from reaching Banon. The fights are reasonably challenging, depending upon the make-up of each party, but not too bad. What makes it really hard is that the imperial troops keep moving even when control is taken away from the player during battles starting and ending. This makes it pretty hard to heal your characters, or in a worse case scenario, move a party to stop a soldier from reaching Banon (automatic game over). This difficulty could qualify as an Interface Screw or Computer Is a Cheating Bastard. Zozo. Enemies suddenly have enough HP to survive more than one round from you, they begin using magic attacks regularly, and one type of enemy can even use items to heal itself or allies. Another throws weapons at you for a ton of damage. It's also one of the few dungeons to not have a save point. The Floating Continent. The random encounters are much stronger than you expect (if the party had trouble beating the Air Force boss they fought earlier, they should get off the continent and start grinding), and on top of that, Ultima Weapon can be surprisingly powerful. Further compounding the problem, should you decide to save, you cannot get off unless you get through the entire dungeon! That's right, the cop out is right before Ultima Weapon, so you still have to fight incredibly difficult random encounters and trudge through the entire dungeon just to get off of the freaking island! The GBA/mobile version in general can qualify, if you're used to exploiting some of the better-known bugs of the SNES version. Vanish + Doom and Vanish + X-Zone/Banish doesn't work on bosses anymore. The evade stat works properly so that you can't be nigh unkillable with just magic evade anymore and it also means that enemies can actually dodge your physical attacks since evasion now works. Blind actually works properly and you'll have to deal with it when it pops up.
 Final Fantasy VI (Video Game) / int_c6ae4c86
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1.0
 Final Fantasy VI (Video Game) / int_c6ae4c86
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c6ae4c86
 Final Fantasy VI (Video Game) / int_c6e0455d
type
Afterlife Express
 Final Fantasy VI (Video Game) / int_c6e0455d
comment
Famously used to defeat the Phantom Train in one hit.
 Final Fantasy VI (Video Game) / int_c6e0455d
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1.0
 Final Fantasy VI (Video Game) / int_c6e0455d
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c6e0455d
 Final Fantasy VI (Video Game) / int_c6fa273c
type
Knights and Knaves
 Final Fantasy VI (Video Game) / int_c6fa273c
comment
Knights and Knaves: The whole town of Zozo is like this, except there is only one knight. And because you have to disregard his advice about not jumping between buildings, you might miss the bit of monologue that lets you know he is a knight.note It's pointed out explicitly in the World of Ruin, though.
 Final Fantasy VI (Video Game) / int_c6fa273c
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1.0
 Final Fantasy VI (Video Game) / int_c6fa273c
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c6fa273c
 Final Fantasy VI (Video Game) / int_c75df49a
type
Shout-Out
 Final Fantasy VI (Video Game) / int_c75df49a
comment
Shout-Out: The Imperial Palace is visually based on Tyrell Corporation's arcology/pyramid from Blade Runner. Star Wars ones all around: Biggs and Wedge. "Aren't you a little short for a soldier?" And, Kefka throwing Gestahl much like Darth Vader does to Palpatine, although unlike Vader, Kefka's action only serves to shove him even further beyond the Moral Event Horizon. "Fire! Fire! Heh, heh, heh..." The entire final battle against Kefka is derived from Dante's Divine Comedy. The Air Force boss boasts a wave cannon and a minor enemy called a Bit that absorbs attacks, just like the R-9 starfighters in R-Type. The Three Dream Stooges (which are named Moe, Larry and Curly in the SNES and PS versions, and Curlax, Laragorn, and Moebius in the GBA version). Also to opera, especially Wagner: Siegfried is a mini-boss in the early game, and Bruin is a bear enemy (in the opera Siegfried, Bruin is his pet bear). Edgar's castle is in Figaro (as in the Marriage of Figaro). At one point (in the SNES and PS translation anyway), Terra states, "I want to know what love is... now!" And before that, Edgar remarks that Celes is "Cold as ice..." In Locke's scenario after he delivers the cider to Duncan at his house in South Figaro, one of the (incorrect) passwords Duncan's grandson gives as an option is "Rose bud". Kefka's second "I don't believe this!" scene is accompanied by a pose that practically screams "Sheeeh!". In the GBA and iOS translations, the Guardian says "None shall pass!", a reference to the Black Knight in Monty Python and the Holy Grail.
 Final Fantasy VI (Video Game) / int_c75df49a
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1.0
 Final Fantasy VI (Video Game) / int_c75df49a
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c75df49a
 Final Fantasy VI (Video Game) / int_c7dcdf6a
type
Last Ditch Move
 Final Fantasy VI (Video Game) / int_c7dcdf6a
comment
Last Ditch Move: Several, but the most notable is the Magic Master, who will cast Ultima. Really annoying, since dying sends you back to the ground floor of the Cultists' Tower, which is a Scrappy Level for many. Some monsters have this as well. Strangely, a monster in the World of Ruin will cast Cure, Cura, or Esuna on your party as its final attack if you kill it.
 Final Fantasy VI (Video Game) / int_c7dcdf6a
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1.0
 Final Fantasy VI (Video Game) / int_c7dcdf6a
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c7dcdf6a
 Final Fantasy VI (Video Game) / int_c868a42a
type
Freudian Excuse
 Final Fantasy VI (Video Game) / int_c868a42a
comment
According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a Freudian Excuse — his mom died when they were kids so he's drawn to seek female companionship where and however he can.
 Final Fantasy VI (Video Game) / int_c868a42a
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1.0
 Final Fantasy VI (Video Game) / int_c868a42a
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c868a42a
 Final Fantasy VI (Video Game) / int_c8c968c3
type
The Alliance
 Final Fantasy VI (Video Game) / int_c8c968c3
comment
The Alliance: The Returners have long been secretly backed by Figaro; later, Narshe joins the alliance as well.
 Final Fantasy VI (Video Game) / int_c8c968c3
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1.0
 Final Fantasy VI (Video Game) / int_c8c968c3
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c8c968c3
 Final Fantasy VI (Video Game) / int_c8d6d621
type
I Will Wait for You
 Final Fantasy VI (Video Game) / int_c8d6d621
comment
I Will Wait for You: One of the central themes of the Dream Oath Opera.
 Final Fantasy VI (Video Game) / int_c8d6d621
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1.0
 Final Fantasy VI (Video Game) / int_c8d6d621
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c8d6d621
 Final Fantasy VI (Video Game) / int_c923e7a6
type
Metal Slime
 Final Fantasy VI (Video Game) / int_c923e7a6
comment
Metal Slime: The Solitary Island upon which Celes awakens after the near destruction of the World of Balance is covered in Peepers and Land Rays, from which Locke can steal Elixirs and Megalixirs, respectively. Unfortunately, they only have 1 HP and the Sap status, so they self-destruct almost as soon as you start fighting them. They also have two of the best defensive Blue Magic spells for Strago to learn - getting them to use said spells before they die on their own is nigh impossible. Fortunately you can get around this by having Gau learn their rages and then in a subsequent battle have Gau use those rages with Strago in the party.
 Final Fantasy VI (Video Game) / int_c923e7a6
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1.0
 Final Fantasy VI (Video Game) / int_c923e7a6
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c923e7a6
 Final Fantasy VI (Video Game) / int_c95d1ad0
type
Overly Long Fighting Animation
 Final Fantasy VI (Video Game) / int_c95d1ad0
comment
Overly Long Fighting Animation: While definitively nowhere as long as in the later games, the attacks are noticeably longer than in the earlier ones. This can be exploited to get around Cyan's Crutch Character status (since his special moves require a long time to charge up).
 Final Fantasy VI (Video Game) / int_c95d1ad0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c95d1ad0
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c95d1ad0
 Final Fantasy VI (Video Game) / int_c978d895
type
Canon Name
 Final Fantasy VI (Video Game) / int_c978d895
comment
Canon Name: During the credits. In Final Fantasy tradition, the canon names are present at every naming screen, but the credits come complete with canon last names!
 Final Fantasy VI (Video Game) / int_c978d895
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c978d895
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c978d895
 Final Fantasy VI (Video Game) / int_c9861848
type
Video Game Caring Potential
 Final Fantasy VI (Video Game) / int_c9861848
comment
Video Game Caring Potential: Some players saved and reloaded several times while figuring out the fishing game, to make sure that Cid lived.
 Final Fantasy VI (Video Game) / int_c9861848
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c9861848
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c9861848
 Final Fantasy VI (Video Game) / int_c98b7916
type
Messianic Archetype
 Final Fantasy VI (Video Game) / int_c98b7916
comment
Messianic Archetype: Terra's mother's in the SNES version is named Madonna. Real subtle, Square. Kefka's final battle has the aforementioned three tiers of eldritch abominations. These parallel The Divine Comedy, with hell, purgatory, Jesus Christ and the virgin Mary/Heaven, and the meeting with Kefka as God, who says that life is meaningless.
 Final Fantasy VI (Video Game) / int_c98b7916
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1.0
 Final Fantasy VI (Video Game) / int_c98b7916
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c98b7916
 Final Fantasy VI (Video Game) / int_c98c5622
type
Non-Human Undead
 Final Fantasy VI (Video Game) / int_c98c5622
comment
Non-Human Undead: Several monsters, including one of the Eight Dragons.
 Final Fantasy VI (Video Game) / int_c98c5622
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c98c5622
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c98c5622
 Final Fantasy VI (Video Game) / int_ca87e3ec
type
No Name Given
 Final Fantasy VI (Video Game) / int_ca87e3ec
comment
No Name Given: Unless you look in the manual, you won't know the surnames of the characters until the credits roll. In the Playstation version, not even the manual shows their last names and you won't know any of them at all until the credits.
 Final Fantasy VI (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ca87e3ec
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ca87e3ec
 Final Fantasy VI (Video Game) / int_caf89e54
type
Taking You with Me
 Final Fantasy VI (Video Game) / int_caf89e54
comment
Taking You with Me: Several bosses, the most annoying example being the Magic Master on the top of Cultists' tower. The Reraise spell is your friend.
 Final Fantasy VI (Video Game) / int_caf89e54
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_caf89e54
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_caf89e54
 Final Fantasy VI (Video Game) / int_cbbf302c
type
Cleaning Up Romantic Loose Ends
 Final Fantasy VI (Video Game) / int_cbbf302c
comment
Cleaning Up Romantic Loose Ends: Late in the game, Locke finally finds the legendary Phoenix magicite, which he hopes can revive the long-deceased (but otherwise preserved) Rachel, his former girlfriend. Unfortunately, the magicite is so weak that it shatters on use, only providing enough power to revive Rachel for a moment. Just before she dies again, she tells Locke to stop torturing himself for what happened to her and to love Celes as much as he loved her. Oh, and her power fixes the Phoenix magicite so you can use it during gameplay.
 Final Fantasy VI (Video Game) / int_cbbf302c
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1.0
 Final Fantasy VI (Video Game) / int_cbbf302c
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cbbf302c
 Final Fantasy VI (Video Game) / int_cc374ba6
type
It's Up to You
 Final Fantasy VI (Video Game) / int_cc374ba6
comment
It's Up to You: While the story tends to focus more on Terra, Celes, & Locke, there is no single main character. A lot of the FMVs in the PS1 port focus on Celes... but by the time of Dissidia Final Fantasy, Terra is considered the main character as she is the game's representative in the cast. Kitase has stated in an interview that he "wanted to create many characters that could all stand up to be main characters". The generally-accepted reasons for this are that a) Terra is the first party member, around whom the plot of the first half of the game revolves, b) she has more parallels with Kefka than anyone else except arguably Celes, and c) her theme song, "Theme of Terra" or "Terra's Theme," is also the game's central theme song.
 Final Fantasy VI (Video Game) / int_cc374ba6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cc374ba6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cc374ba6
 Final Fantasy VI (Video Game) / int_cc396ff2
type
Rescue Introduction
 Final Fantasy VI (Video Game) / int_cc396ff2
comment
Rescue Introduction: Celes.
 Final Fantasy VI (Video Game) / int_cc396ff2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cc396ff2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cc396ff2
 Final Fantasy VI (Video Game) / int_ccc73c34
type
Spooky Painting
 Final Fantasy VI (Video Game) / int_ccc73c34
comment
Spooky Painting: Owzer's Mansion is full of these. One of them attempts to eat your head party member, and the end boss of this sidequest is the queen mother of these.
 Final Fantasy VI (Video Game) / int_ccc73c34
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ccc73c34
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ccc73c34
 Final Fantasy VI (Video Game) / int_cda501da
type
Killed Off for Real
 Final Fantasy VI (Video Game) / int_cda501da
comment
Killed Off for Real: Leo and, depending on the player's actions, Shadow and/or Cid. (Cid is something of a Luck-Based Mission. If no fish show up at the beach, or none of the right fish, it counts against you.)
 Final Fantasy VI (Video Game) / int_cda501da
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cda501da
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cda501da
 Final Fantasy VI (Video Game) / int_ce05e079
type
Heroic Rematch
 Final Fantasy VI (Video Game) / int_ce05e079
comment
Heroic Rematch: With Kefka in the World of Ruin.
 Final Fantasy VI (Video Game) / int_ce05e079
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ce05e079
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ce05e079
 Final Fantasy VI (Video Game) / int_cf511248
type
All Part of the Show
 Final Fantasy VI (Video Game) / int_cf511248
comment
All Part of the Show: The first visit to the Opera House sees Locke and company fall on stage during what's supposed to be the final battle. Locke engages in some Bad "Bad Acting", and the Impressario decides to just go with it.
 Final Fantasy VI (Video Game) / int_cf511248
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cf511248
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cf511248
 Final Fantasy VI (Video Game) / int_cf6d4bad
type
Steampunk
 Final Fantasy VI (Video Game) / int_cf6d4bad
comment
Steampunk: Has elements of this, most notably in Narshe, Figaro Castle, and Vector. Jidoor and the Opera House also both have Victorian era themes.
 Final Fantasy VI (Video Game) / int_cf6d4bad
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cf6d4bad
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cf6d4bad
 Final Fantasy VI (Video Game) / int_cfc52d52
type
Spoiled Brat
 Final Fantasy VI (Video Game) / int_cfc52d52
comment
Spoiled Brat: A kid at the auction house in Jidoor will scream at his father when certain items come up for bid, who will then bid an obscene amount of money and win the item for him no matter how much you were willing to bid on it. Even if you actually have enough cash to outbid him, the game won't give you the option.
 Final Fantasy VI (Video Game) / int_cfc52d52
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cfc52d52
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cfc52d52
 Final Fantasy VI (Video Game) / int_cfd569ac
type
Take Your Time
 Final Fantasy VI (Video Game) / int_cfd569ac
comment
Take Your Time: Averted in the World of Ruin, where Kefka is not in a hurry himself. Also generally averted in the main plot itself because it's clear that things are happening, but if there isn't a timer on the screen, it's generally a justifiably longer process (military invasion, massive troop movements, etc) that proceeds at the speed of plot, allowing you to level grind. Played straight in WOR Tzen. The house starts collapsing as soon as you enter the city, but the timer doesn't start until you approach Sabin. Feel free to wander around the city, shopping and talking to NPCs. Likewise, you can go shopping while the mansion in Thamsa burns.
 Final Fantasy VI (Video Game) / int_cfd569ac
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_cfd569ac
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cfd569ac
 Final Fantasy VI (Video Game) / int_cfda0ecb
type
Escort Mission
 Final Fantasy VI (Video Game) / int_cfda0ecb
comment
Escort Mission: Averting the usual headaches of escorting an NPC, Banon is by and far the best healer in the game and, in fact, one of the best healers in almost any RPG. His free full party heal is powerful enough that it's completely possible to simply weigh or tape down the button to select an action and walk away from the console for a day or two and become max level (the sequence where you escort Banon is a series of fights, it's possible to get into an infinite loop of said fights). You can eventually reach max level, which can overcome any unobtained stat gain for not using Espers.
 Final Fantasy VI (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_cfda0ecb
 Final Fantasy VI (Video Game) / int_d24ed873
type
Developers' Foresight
 Final Fantasy VI (Video Game) / int_d24ed873
comment
Developers' Foresight: Every playable character has the same range of movement and expression sprites. On the one hand, this is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. However, even temporary playable characters, like General Leo, Banon, and Locke's merchant disguise, have the same animations, so if you hack or glitch them into the party, they still work. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case. However, the developers didn't have full foresight. Temporary playable characters lack Chocobo-riding sprites, so riding one with them as party leader makes them glitch up.note They furthermore overlooked a Chocobo Stable on the world map south of Figaro Castle, so a determined player can head there in Banon's scenario, rent a Chocobo, and behold his lack of a riding sprite with no glitches or hacks required. Whoops. You know how party members not in the party loiter around the airship deck? If you somehow hack or glitch Umaro or Gogo into your party in the World of Balance, they still have places assigned to them in the Blackjack for them to appear when they're not in the party. The same goes for Shadow who normally isn't ever seen on the airship in the World of Balance. Many scenes dynamically choose who will speak at any given point based on who's in your party, prioritizing more plot-central characters. A lot of these lines are "generic" and can be spoken by anyone; however, if you bring Gau as your only party member to certain scenes (such as meeting Ramuh), the generic dialog will be replaced by his Hulk Speak. When you order food aboard the Phantom Train, the scene plays differently depending on who the party leader is, including the Ghosts that join as guests. If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector. (However, their foresight on this has limits; if you manage to end up with Shadow as the only person in your party - due to hiring him with Gau and leaving Gau in the Veldt, say - this will lead to a Game-Breaking Bug.) When Locke heads into the South Figaro secret basements, he acts differently based on his current outfit. As a merchant or in his normal clothes he hides from the Imperial leaving Celes' room, but as a soldier he pretends to be standing on guard and salutes as they pass. Celes in turn reacts differently to him depending on his outfit. When it's time to head to the Sealed Gate, you need Terra in the party and a party without her won't pass the Imperial Base. However, if you make a party with only Terra in it, she still turns back, as there's a brief scripted battle at the end of the area that the party members other than her participate in. Some small scenes are very obscure and require the player to go out of their way to see them, but the developers expected you might. After Sabin joins the party shortly before reaching the Returner hideout, if you go all the way back through Mt. Kolts to South Figaro and talk to Duncan's wife, Sabin will have a brief scene where they talk about Duncan. If you return to the Blackjack after the imperial banquet, you can view a cutscene of Setzer and Cid repairing the airship that foreshadows the character revelations about Setzer that come in the World of Ruin. If you play through the World of Balance without ever talking to Shadow, the scene where you meet General Leo in Albrook is different to accomodate Shadow's introduction and naming. When facing Humbaba in the World of Ruin, once he's attacked after being weakened below a certain HP threshold, he's scripted to counter with Humbaba Breath to remove two characters from battle, and then when the battle with him starts over Terra rejoins the party. If you manage to kill him outright before he does this, however, he's still scripted to use Humbaba Breath once upon dying, ensuring that there will be at least one empty spot in the party for Terra to enter in the second round.
 Final Fantasy VI (Video Game) / int_d24ed873
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d24ed873
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d24ed873
 Final Fantasy VI (Video Game) / int_d29a6629
type
Death by Childbirth
 Final Fantasy VI (Video Game) / int_d29a6629
comment
Death by Childbirth: The mothers of Gau, Relm, Edgar, and Sabin.
 Final Fantasy VI (Video Game) / int_d29a6629
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d29a6629
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d29a6629
 Final Fantasy VI (Video Game) / int_d2cd18c0
type
Forbidden Fruit
 Final Fantasy VI (Video Game) / int_d2cd18c0
comment
Forbidden Fruit: Banon tells a Pandora's Box-like story to Terra. Otherwise, there is no clear example of this trope, unless the magic itself/Warring Triad statues count.
 Final Fantasy VI (Video Game) / int_d2cd18c0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d2cd18c0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d2cd18c0
 Final Fantasy VI (Video Game) / int_d34cbda2
type
Implausible Deniability
 Final Fantasy VI (Video Game) / int_d34cbda2
comment
Implausible Deniability: The first guy you talk to in Zozo (right after the text box listing the city's name fades away). "Zozo? Never heard of it." Zozo's filled with liars, including the boss, so they all talk like cheerful suburbanites even though their town is a sh*thole. It even figures into a puzzle to obtain Edgar's Chainsaw: the correct answer to wind the clock and unlock the room is whatever the NPCs claim it isn't. It's worth exploring Thamasa before heading straight to Strago's house. Everyone in the town can use magic. They just try to hide this fact from the outside world, but they do a terrible job of it once people actually come to the town. This is Played for Laughs, but due to the dystopian setting, they have very good reason to hide their magical abilities from the world, since they were once persecuted for it (they were blamed for the War of the Magi). Kefka later threatens to torch their "little hamlet" once he discovers they're harboring Espers.
 Final Fantasy VI (Video Game) / int_d34cbda2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d34cbda2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d34cbda2
 Final Fantasy VI (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Final Fantasy VI (Video Game) / int_d39e327f
comment
What the Hell, Hero?: In Locke's backstory, he was too slow to keep Rachel from falling down a cliff during their cave exploration, which led to her contracting amnesia. Rachel's father and the Kohlingen citizens understandably called out Locke on this.
 Final Fantasy VI (Video Game) / int_d39e327f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d39e327f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d39e327f
 Final Fantasy VI (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Final Fantasy VI (Video Game) / int_d4d98674
comment
Or lose Banon in battle.
 Final Fantasy VI (Video Game) / int_d4d98674
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d4d98674
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d4d98674
 Final Fantasy VI (Video Game) / int_d514d688
type
Optional Character Scene
 Final Fantasy VI (Video Game) / int_d514d688
comment
Optional Character Scene: Inevitable with so many characters and the ability to put whomever you want in your party most of the time.
 Final Fantasy VI (Video Game) / int_d514d688
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d514d688
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d514d688
 Final Fantasy VI (Video Game) / int_d53f3abe
type
Tech Points
 Final Fantasy VI (Video Game) / int_d53f3abe
comment
Tech Points: How you obtain magic in this game.
 Final Fantasy VI (Video Game) / int_d53f3abe
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d53f3abe
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d53f3abe
 Final Fantasy VI (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Final Fantasy VI (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Ymir (also known as Whelk in the SNES and PS versions) in the Narshe mines.
 Final Fantasy VI (Video Game) / int_d6dee153
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d6dee153
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d6dee153
 Final Fantasy VI (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Final Fantasy VI (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: Halfway through the game, it actually happens. Not that the world actually ends, but it comes close.
 Final Fantasy VI (Video Game) / int_d71d51fd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d71d51fd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d71d51fd
 Final Fantasy VI (Video Game) / int_d76f6f31
type
Obligatory War Crime Scene
 Final Fantasy VI (Video Game) / int_d76f6f31
comment
Obligatory War Crime Scene: During the siege of Doma, Kefka poisons the castle's water supply, resulting in a genocide of almost all Domans.
 Final Fantasy VI (Video Game) / int_d76f6f31
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d76f6f31
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d76f6f31
 Final Fantasy VI (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Final Fantasy VI (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Sealed Cave and the Phoenix Cave. Except the lava isn't lethal.
 Final Fantasy VI (Video Game) / int_d7d588c8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d7d588c8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d7d588c8
 Final Fantasy VI (Video Game) / int_d91d0365
type
The Magic Goes Away
 Final Fantasy VI (Video Game) / int_d91d0365
comment
The Magic Goes Away: The ultimate result of defeating Kefka.
 Final Fantasy VI (Video Game) / int_d91d0365
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d91d0365
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d91d0365
 Final Fantasy VI (Video Game) / int_d9587b39
type
Happily Failed Suicide
 Final Fantasy VI (Video Game) / int_d9587b39
comment
Happily Failed Suicide: Depending on how things play out, Celes may attempt suicide, but fail... happily, because from where she lies, she sees evidence that one or more of the others may have survived, which gives her the will to live.
 Final Fantasy VI (Video Game) / int_d9587b39
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d9587b39
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d9587b39
 Final Fantasy VI (Video Game) / int_d97f6f0c
type
Musicalis Interruptus
 Final Fantasy VI (Video Game) / int_d97f6f0c
comment
Musicalis Interruptus: Ultros tries to do this by dropping a 4-ton weight onto the stage. If you manage to stop him, he and your party both end up falling from the rafters, landing on and knocking out several important actors in the process.
 Final Fantasy VI (Video Game) / int_d97f6f0c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d97f6f0c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d97f6f0c
 Final Fantasy VI (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Final Fantasy VI (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Imp Equipment. Finding them all is a headache, but strap them on a character with "Imp" status and he/she becomes a Terminator.
 Final Fantasy VI (Video Game) / int_da1c64ef
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_da1c64ef
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_da1c64ef
 Final Fantasy VI (Video Game) / int_da1d4313
type
Legacy Boss Battle
 Final Fantasy VI (Video Game) / int_da1d4313
comment
Legacy Boss Battle: Ultima Weapon became a semi-permanent addition to the series after this. It's most-often a four-legged beast of mechanical origin. A re-skin called Omega Weapon was introduced in Final Fantasy VIII along with Ultima. As the name implies, it's a hybrid of the recurring Final Fantasy boss Omega (a robot with no organic parts) and Ultima Weapon. In due course, Omega Weapon was added to later editions of this game. Ultima is traditionally depicted with red trimmings, whereas Omega is blue. Ultima Buster, another Weapon which is chilling in Kefka's Tower, made a return appearance in Final Fantasy X. However, since Ultima and Omega already appeared in that game as unique enemies, "Ultima Buster" uses the same model as a previous boss. One of VI's many hidden enemies, Brachioraidos (a.k.a. Brachiosaur in the Woolsey translation, among other names), is another recurring monster. He hangs around in the woods near the Veldt, which is dubbed the Dinosaur Forest, and it's a good place for leveling. Its appearance always varies wildly, so you likely won't recognize it. But it usually drops a good item like a Hero's Shield, Ribbons, or food for breeding black chocobos in VII.
 Final Fantasy VI (Video Game) / int_da1d4313
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_da1d4313
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_da1d4313
 Final Fantasy VI (Video Game) / int_dae3999d
type
Action Bomb
 Final Fantasy VI (Video Game) / int_dae3999d
comment
Action Bomb: The usual ability of enemy bombs. Strago can get it as a Lore and Gau can do this when he imitates a Bomb.
 Final Fantasy VI (Video Game) / int_dae3999d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dae3999d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dae3999d
 Final Fantasy VI (Video Game) / int_db6230b7
type
Lightning Bruiser
 Final Fantasy VI (Video Game) / int_db6230b7
comment
Lightning Bruiser: A veritable legion, as due to bugs in the gamenote , most of which were fixed in later versions, half the characters have the ability to become invincible to attacks, run like the wind, and hit in the tens of thousands every round.
 Final Fantasy VI (Video Game) / int_db6230b7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_db6230b7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_db6230b7
 Final Fantasy VI (Video Game) / int_dc579c91
type
Contrived Coincidence
 Final Fantasy VI (Video Game) / int_dc579c91
comment
Contrived Coincidence: So, Celes happens to look exactly like the renowned opera singer Maria, who was stalked by the man named Setzer who, in turn, owns the world's only (active) airship, which the party needs to get to the South Continent? And, more importantly, she happens to have a world-class operatic soprano with no formal training!
 Final Fantasy VI (Video Game) / int_dc579c91
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dc579c91
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dc579c91
 Final Fantasy VI (Video Game) / int_dc87cf26
type
Waiting Puzzle
 Final Fantasy VI (Video Game) / int_dc87cf26
comment
Waiting Puzzle: On the Floating Continent involving Shadow.
 Final Fantasy VI (Video Game) / int_dc87cf26
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dc87cf26
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dc87cf26
 Final Fantasy VI (Video Game) / int_dcb9c541
type
Ship Tease
 Final Fantasy VI (Video Game) / int_dcb9c541
comment
Terra also gets Ship Tease later with both General Leo and Shadow in the span of about thirty seconds of gameplay. Of course this is almost immediately followed by one of the ultimate Player Punches in game history when Leo gets killed later in the mission, and Shadow's apparent suicide in the ending makes the latter moot as well.
 Final Fantasy VI (Video Game) / int_dcb9c541
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dcb9c541
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dcb9c541
 Final Fantasy VI (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Final Fantasy VI (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Celes and General Leo appear in Terra's flashback not 30 minutes into the game. Additionally, Kefka is seen briefly in the opening cutscene.
 Final Fantasy VI (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dcbe8a6e
 Final Fantasy VI (Video Game) / int_dd797c1c
type
Universal Driver's License
 Final Fantasy VI (Video Game) / int_dd797c1c
comment
Universal Driver's License: It's debatable if Setzer was giving the tutorial of the airship controls to the party and everyone can pilot it, or it was simply for the player's benefit and he still controls it. Edgar does pilot it at some point in the plot, though (he crashes, but it's not really his fault). In the SNES and PS versions, there is a scene with Sabin and Cyan where the player is lead to believe that the Magitek armor's controls are largely intuitive... for anyone who's not a complete luddite (as demonstrated by Cyan's spastic donuts in the Empire's camp after the poisoning of Doma Castle).
 Final Fantasy VI (Video Game) / int_dd797c1c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dd797c1c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dd797c1c
 Final Fantasy VI (Video Game) / int_dde618b3
type
The Player Is the Most Important Resource
 Final Fantasy VI (Video Game) / int_dde618b3
comment
The Player Is the Most Important Resource: During the ending, the game displays its "cast list" of the approximately 14 player characters along with their pertinent scenes, concluded by "And You..."
 Final Fantasy VI (Video Game) / int_dde618b3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dde618b3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dde618b3
 Final Fantasy VI (Video Game) / int_debd9bdf
type
Distant Reaction Shot
 Final Fantasy VI (Video Game) / int_debd9bdf
comment
Distant Reaction Shot: When the World of Balance ends, a distant shot of the planet is shown as explosions split a continent in half.
 Final Fantasy VI (Video Game) / int_debd9bdf
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_debd9bdf
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_debd9bdf
 Final Fantasy VI (Video Game) / int_dee6ef31
type
Enemy Summoner
 Final Fantasy VI (Video Game) / int_dee6ef31
comment
Enemy Summoner: Satellites, among others.
 Final Fantasy VI (Video Game) / int_dee6ef31
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dee6ef31
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dee6ef31
 Final Fantasy VI (Video Game) / int_e0140e6c
type
From the Mouths of Babes
 Final Fantasy VI (Video Game) / int_e0140e6c
comment
From the Mouths of Babes: Locke & co. get some plot-relevant foreshadowing and some pretty clever hints from the rich man's young daughter in South Figaro. It's also how Relm shakes Strago out of his brainwashing. "And as foul mouthed as ever."
 Final Fantasy VI (Video Game) / int_e0140e6c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e0140e6c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e0140e6c
 Final Fantasy VI (Video Game) / int_e03c448e
type
Water Is Air
 Final Fantasy VI (Video Game) / int_e03c448e
comment
Water Is Air: Besides the need of diving equipment, fighting in the Serpent Trench is the same as above water. One should also ask how three men are sharing a single diving helmet.
 Final Fantasy VI (Video Game) / int_e03c448e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e03c448e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e03c448e
 Final Fantasy VI (Video Game) / int_e04ed269
type
Urban Segregation
 Final Fantasy VI (Video Game) / int_e04ed269
comment
Urban Segregation: Jidoor is an extreme case, where the middle class live in the south of the town and the rich live in the north of town, and the richest man in town stays in a very large mansion at the very north. The poor faced endless pressure by the other citizens, and they eventually left and founded a town in the mountains, named Zozo, which ended up becoming a total hellhole. Later, Vector is split into three parts. The bottom is inhabited by Returner sympathizers and thieves, the upper part is patrolled by Imperial soldiers, and the top holds the massive Imperial Palace.
 Final Fantasy VI (Video Game) / int_e04ed269
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e04ed269
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e04ed269
 Final Fantasy VI (Video Game) / int_e069fae8
type
Bad-Guy Bar
 Final Fantasy VI (Video Game) / int_e069fae8
comment
Bad-Guy Bar: The South Figaro Inn. While it notably features Shadow and his monstrous dog, Interceptor, it also has several rough looking NPCs who wear eye-patches and bandannas, the sprite used to portray drunkards, thieves, prisoners, and even ninjas.
 Final Fantasy VI (Video Game) / int_e069fae8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e069fae8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e069fae8
 Final Fantasy VI (Video Game) / int_e15a23b4
type
Disposable Superhero Maker
 Final Fantasy VI (Video Game) / int_e15a23b4
comment
Disposable Superhero Maker: How the Empire was making its Magitek knights before it became obsolete with the discovery of magicite (of course, you destroying the Magitek Research facility didn't help either).
 Final Fantasy VI (Video Game) / int_e15a23b4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e15a23b4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e15a23b4
 Final Fantasy VI (Video Game) / int_e1ec301
type
Cover Drop
 Final Fantasy VI (Video Game) / int_e1ec301
comment
Cover Drop: When the logo is blood red on the cover and flaming in-game, complete with ominous thunderclouds spewing lightning, you know it's not gonna end well...
 Final Fantasy VI (Video Game) / int_e1ec301
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e1ec301
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e1ec301
 Final Fantasy VI (Video Game) / int_e1fa8421
type
Dead Person Conversation
 Final Fantasy VI (Video Game) / int_e1fa8421
comment
Dead Person Conversation: Cyan's family during his nightmare, and before that, in the Ghost Train Station.
 Final Fantasy VI (Video Game) / int_e1fa8421
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e1fa8421
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e1fa8421
 Final Fantasy VI (Video Game) / int_e207247
type
Technicolor Death
 Final Fantasy VI (Video Game) / int_e207247
comment
Technicolor Death: Enemies vanish in a purplish fade, and bosses flash and turn red before shaking away noisily, or they sometimes just dissipate in a sort of wave which represents escaping.
 Final Fantasy VI (Video Game) / int_e207247
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e207247
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e207247
 Final Fantasy VI (Video Game) / int_e22feb9c
type
Mind-Control Device
 Final Fantasy VI (Video Game) / int_e22feb9c
comment
Mind-Control Device: The Slave Crown.
 Final Fantasy VI (Video Game) / int_e22feb9c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e22feb9c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e22feb9c
 Final Fantasy VI (Video Game) / int_e2c4b927
type
Dub Name Change
 Final Fantasy VI (Video Game) / int_e2c4b927
comment
Dub Name Change: A lot. See that page for the examples.
 Final Fantasy VI (Video Game) / int_e2c4b927
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e2c4b927
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e2c4b927
 Final Fantasy VI (Video Game) / int_e2e66d9b
type
Mana Burn
 Final Fantasy VI (Video Game) / int_e2e66d9b
comment
The Magic Master at the top of the Cultists' Tower is capable of casting some nasty, nasty spells. The safest way to take him down is to Berserk him (he's actually susceptible and a bit of a wimp), Vanish your entire party (making even his ineffectual physical attack useless) and Rasp/Osmose him to death (he can die if he runs out of MP, and this also denies his last-gasp Ultima, which is really freakin' powerful).
 Final Fantasy VI (Video Game) / int_e2e66d9b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e2e66d9b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e2e66d9b
 Final Fantasy VI (Video Game) / int_e38268b5
type
Helpful Mook
 Final Fantasy VI (Video Game) / int_e38268b5
comment
Helpful Mook: The Desert Hare, which heals you for attacking it, and the Magic Urn, which only use restorative items on your party for its entire AI script.
 Final Fantasy VI (Video Game) / int_e38268b5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e38268b5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e38268b5
 Final Fantasy VI (Video Game) / int_e3d2f2
type
The Fool
 Final Fantasy VI (Video Game) / int_e3d2f2
comment
In the Japanese version Kefka was a laughing idiot and practically a Scrappy, while in the English version Ted Woolsey made him deeply hateful and cruel while keeping his sense of humor, which made him even darker than if it had been removed. This change was so beloved in comparison to the original that it impacted his future portrayals globally.
 Final Fantasy VI (Video Game) / int_e3d2f2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e3d2f2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e3d2f2
 Final Fantasy VI (Video Game) / int_e49c0cbd
type
Interspecies Adoption
 Final Fantasy VI (Video Game) / int_e49c0cbd
comment
Interspecies Adoption: In the World of Ruin, Terra adopts all the kids in Mobliz after the town was destroyed by Kefka's Light of Judgement. The kids don't know she's half-esper, which is a major source of inner conflict for her. Later on when she reveals who she is, they still accept her as their mother. The strength of her love for the children resolves her character conflict over her own half-human nature and eventually allows her to continue to exist after all magic disappears.
 Final Fantasy VI (Video Game) / int_e49c0cbd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e49c0cbd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e49c0cbd
 Final Fantasy VI (Video Game) / int_e4bb68b8
type
The Charmer
 Final Fantasy VI (Video Game) / int_e4bb68b8
comment
Edgar also undergoes changes, most notably in his first interactions with Relm. Originally dismissive of the young child artist, the GBA version has him saying "Hope you're still around in eight years". You see his flirting on the whole as a sign of genuine promiscuity, a personality quirk, or a form of obfuscation. According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a Freudian Excuse — his mom died when they were kids so he's drawn to seek female companionship where and however he can. And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering what happened just before he said it. The statement carries the implication that she's likely to die before she reaches adulthood. Edgar doesn't say quite the same thing in the original Japanese version, what he says there is something like "That's just criminal......Don't even think of it." It's worth noting that this line was supposed to come out as a joke.
 Final Fantasy VI (Video Game) / int_e4bb68b8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e4bb68b8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e4bb68b8
 Final Fantasy VI (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Final Fantasy VI (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Kefka's Tower, a rare justified example, as it's literally held together by the will of the boss in question.
 Final Fantasy VI (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e4cf1ef0
 Final Fantasy VI (Video Game) / int_e5405d4e
type
Baku
 Final Fantasy VI (Video Game) / int_e5405d4e
comment
Baku: When a character wakes up from Sleep status on his or her own, a small baku comes by to "eat" their dreams away.
 Final Fantasy VI (Video Game) / int_e5405d4e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e5405d4e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e5405d4e
 Final Fantasy VI (Video Game) / int_e5421161
type
Expy
 Final Fantasy VI (Video Game) / int_e5421161
comment
Expy: Moe, Curly, and Larry are expies of the Magus Sisters by being a trio boss fight and sharing similar attack strategies. One uses black magic, one uses status debuffs, and the last one uses status buffs and has the ability to revive his allies.
 Final Fantasy VI (Video Game) / int_e5421161
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e5421161
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e5421161
 Final Fantasy VI (Video Game) / int_e5448c9
type
PimpedOutDress
 Final Fantasy VI (Video Game) / int_e5448c9
comment
Pimped-Out Dress: Maria's costume during the opera. The FMV on the PlayStation version takes it Up to Eleven.
 Final Fantasy VI (Video Game) / int_e5448c9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e5448c9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e5448c9
 Final Fantasy VI (Video Game) / int_e545e190
type
Nerf
 Final Fantasy VI (Video Game) / int_e545e190
comment
Nerf: Espers are a far cry from the almighty demigod Summons/GFs/Aeons/Eidelons found in other games. Most of the offensive Espers are too low-powered to be of any use: The tier-two Fira, Blizzara, and Thundara spells all have higher power and lower MP cost than Ifrit, Shiva, and Ramuh, while the tier-three Firaga, Blizzaga, and Thundaga have 120 power, stronger than any Esper save for Bahamut (and only because he ignores magic defense). And while the status-inflicting ones can be useful, you then run into the problem of being Too Awesome to Use, as you can only summon an Esper once per battle. Justified because in-story, Magicite shards (what you equip and use to summon Espers in battle) are, for all intents and purposes, the corpses of Espers, many of which you get after the Empire has drained them of much of their strength.
 Final Fantasy VI (Video Game) / int_e545e190
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e545e190
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e545e190
 Final Fantasy VI (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Final Fantasy VI (Video Game) / int_e6630c8b
comment
General Leo and Rachel's deaths are yet another example of this in the series. Though the latter leads to a sly bit of Gameplay and Story Integration. A Phoenix Down won't revive her, but a Phoenix Magicite, on the other hand...
 Final Fantasy VI (Video Game) / int_e6630c8b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e6630c8b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e6630c8b
 Final Fantasy VI (Video Game) / int_e6661fc2
type
Press X to Not Die
 Final Fantasy VI (Video Game) / int_e6661fc2
comment
Press X To Not Butcher The Opera: During the opera scene, the game prompts you to pick the next line in the lyrics out of a choice of two. If you're too slow, the game picks whatever your cursor is hovering over.
 Final Fantasy VI (Video Game) / int_e6661fc2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e6661fc2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e6661fc2
 Final Fantasy VI (Video Game) / int_e6f18344
type
Humongous Mecha
 Final Fantasy VI (Video Game) / int_e6f18344
comment
Humongous Mecha: The Magitek armor, of course, gives up some giant robot action, but Alexander, one of the Espers, is based off of the concept art of the Giant of Babil from Final Fantasy IV, and as such, he looks like a city on top of a giant destructive robot.
 Final Fantasy VI (Video Game) / int_e6f18344
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e6f18344
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e6f18344
 Final Fantasy VI (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Final Fantasy VI (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The Magitek Armor uses drained essence of living Espers to power itself. It is also used to infuse the Empire's Magitek Knights and grant them magic power. Later we get access to magicite, the crystallized remains of dead Espers, which is even more powerful. Notably, the players use these as well in order to learn magic - apparently it's fine as long as they do it in the name of stopping the Esper killers. Some espers even sacrifice their lives to bestow the magicite.
 Final Fantasy VI (Video Game) / int_e794cb54
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e794cb54
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e794cb54
 Final Fantasy VI (Video Game) / int_e8d46c29
type
Backstory
 Final Fantasy VI (Video Game) / int_e8d46c29
comment
While not as severe a case as Relm, who joins even later and clearly less fit as a physical fighter, Setzer would also count. The game never explains why he is so good with a sword, nor where in his backstory has he ever trained or had to fight battles, yet he's still able to keep up with the others from the moment he joins. He is strong enough that the empire's strongest regular soldiers defending their capital are mere mooks to him when he joins!
 Final Fantasy VI (Video Game) / int_e8d46c29
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e8d46c29
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e8d46c29
 Final Fantasy VI (Video Game) / int_e9d6eff8
type
Cool Airship
 Final Fantasy VI (Video Game) / int_e9d6eff8
comment
Cool Airship: Two of them: The Blackjack, and later the Falcon.
 Final Fantasy VI (Video Game) / int_e9d6eff8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e9d6eff8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e9d6eff8
 Final Fantasy VI (Video Game) / int_ea6f361f
type
You Are Number 6
 Final Fantasy VI (Video Game) / int_ea6f361f
comment
You Are Number 6: Two bosses in the Magitek Lab, both presumably Magitek creations of Cid.
 Final Fantasy VI (Video Game) / int_ea6f361f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ea6f361f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ea6f361f
 Final Fantasy VI (Video Game) / int_ea826f60
type
Descending Ceiling
 Final Fantasy VI (Video Game) / int_ea826f60
comment
Descending Ceiling: Inside of Zone Eater, there's one room where a rocky ceiling comes crashing down at regular intervals. Failing to dodge it correctly results in an instant game over.
 Final Fantasy VI (Video Game) / int_ea826f60
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ea826f60
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ea826f60
 Final Fantasy VI (Video Game) / int_eac6f41c
type
TheGogglesDoNothing
 Final Fantasy VI (Video Game) / int_eac6f41c
comment
The number of gameplay bugs (most notably the "evade doesn't count for dick" bug) ensure that newbie players will be horribly confused when the relic they paid good money for doesn't seem to work.
 Final Fantasy VI (Video Game) / int_eac6f41c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_eac6f41c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_eac6f41c
 Final Fantasy VI (Video Game) / int_ec212e4d
type
Ensemble Cast
 Final Fantasy VI (Video Game) / int_ec212e4d
comment
Ensemble Cast: While Terra is usually considered the main character, she's more the character you control at the start of the game. While her powers and origins are a focus for the first half of the game, there's a fair stretch of time where she leaves the party, and in the World of Ruin re-recruiting her is optional.note She still returns to guide the party out of Kefka's tower after defeating the Final Boss regardless whether she has been re-recruited or not, however. Beyond that, a lot of the first half of the game also focuses on Locke, the second half sees Celes as the first character controlled, and from that point only Edgar and Setzer have to be recruited to finish the game, while Edgar and Sabin are very important characters for the first quarter of the game, with Sabin getting his own scenario. All in all, while some characters get more screentime than others, not one of them can really be considered the central hero.
 Final Fantasy VI (Video Game) / int_ec212e4d
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1.0
 Final Fantasy VI (Video Game) / int_ec212e4d
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ec212e4d
 Final Fantasy VI (Video Game) / int_ec3947b6
type
WalkItOff
 Final Fantasy VI (Video Game) / int_ec3947b6
comment
Walk It Off: The Tintinnabulum relic, which restores a bit of health for the every step the wearer takes.
 Final Fantasy VI (Video Game) / int_ec3947b6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ec3947b6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ec3947b6
 Final Fantasy VI (Video Game) / int_ecd42310
type
Goldfish Poop Gang
 Final Fantasy VI (Video Game) / int_ecd42310
comment
Goldfish Poop Gang: Ultros and Typhon. Kefka is a subversion; he runs from all your fights until the attack on Thamasa.
 Final Fantasy VI (Video Game) / int_ecd42310
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ecd42310
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ecd42310
 Final Fantasy VI (Video Game) / int_ee0327e7
type
Bonus Boss
 Final Fantasy VI (Video Game) / int_ee0327e7
comment
Intangir is something of a Bonus Boss in Mook Clothing, as he's hard to find, completely optional, and tougher than anything else in the World of Balance. It's the same with the Brachosaur in The World of Ruin.
 Final Fantasy VI (Video Game) / int_ee0327e7
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1.0
 Final Fantasy VI (Video Game) / int_ee0327e7
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ee0327e7
 Final Fantasy VI (Video Game) / int_ee637bc2
type
You Have Waited Long Enough
 Final Fantasy VI (Video Game) / int_ee637bc2
comment
You Have Waited Long Enough: Part of the Opera play.
 Final Fantasy VI (Video Game) / int_ee637bc2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ee637bc2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ee637bc2
 Final Fantasy VI (Video Game) / int_eea93c96
type
Blow You Away
 Final Fantasy VI (Video Game) / int_eea93c96
comment
Blow You Away: Several enemies can permanently blow the party members away from battle, with Typhon being the most infamous example.