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Final Fantasy VI (Video Game)

 Final Fantasy VI (Video Game)
type
TVTItem
 Final Fantasy VI (Video Game)
label
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
page
FinalFantasyVI
 Final Fantasy VI (Video Game)
comment
Final Fantasy VI, the sixth game in the bomb-droppingly popular Final Fantasy series, is the third and final 16-bit entry, released in 1994 for the Super Nintendo Entertainment System. The game was originally marketed outside Japan as Final Fantasy III because only two other games in the franchise (Final Fantasy and Final Fantasy IV) had been given international releases at the time.A thousand years ago, a great conflict called the "War of the Magi" brought the world to the brink of ruin. When the flames of war faded, humanity was almost extinct and magic was believed to be lost. Over the next millennium humanity rebuilt and rediscovered technologies and innovations like gunpowder, steam power, and ironworking. Civilization was entering a steampunk era of industrial revolution.Now, however, the stirrings of war are brewing again. The Gestahlian Empire in the south seems to have rediscovered the mythological power of "magic" and is building weapons combining magic and machinery with which to force the world under the rule of Emperor Gestahl. The Returners, an underground resistance movement, are fighting against the rising tide but it is a losing battle as the Empire conquers the south and begins to push into the north.Against this background a young woman named Terra Branford comes to the attention of the Returners; she has no memories, but seems to be a former soldier of the Empire, and is able to naturally cast magic. The Returners convince her to aid them in discovering the secrets of the Empire's power and fight back against them, but the battle between the two factions will spiral out of control in ways none of them could predict.
 Final Fantasy VI (Video Game)
fetched
2024-03-13T02:02:36Z
 Final Fantasy VI (Video Game)
parsed
2024-03-13T02:02:36Z
 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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 Final Fantasy VI (Video Game)
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AllSwordsAretheSame
 Final Fantasy VI (Video Game)
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Averted
 Final Fantasy VI (Video Game)
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BlueMagic
 Final Fantasy VI (Video Game)
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Inverted
 Final Fantasy VI (Video Game)
processingUnknown
OneHitKO
 Final Fantasy VI (Video Game)
processingUnknown
ThreeLinesSomeWaiting
 Final Fantasy VI (Video Game)
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DBTropes
 Final Fantasy VI (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Final Fantasy VI (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: Deathgaze loves to run away after casting some powerful spells, potentially leaving your party in serious trouble.
 Final Fantasy VI (Video Game) / int_10f5b375
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1.0
 Final Fantasy VI (Video Game) / int_10f5b375
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_10f5b375
 Final Fantasy VI (Video Game) / int_119dc902
type
Multi-Mook Melee
 Final Fantasy VI (Video Game) / int_119dc902
comment
Multi-Mook Melee: The falling battle against the Air Force. In the GBA version, The Soul Shrine.
 Final Fantasy VI (Video Game) / int_119dc902
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1.0
 Final Fantasy VI (Video Game) / int_119dc902
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_119dc902
 Final Fantasy VI (Video Game) / int_128e9efd
type
Honor Among Thieves
 Final Fantasy VI (Video Game) / int_128e9efd
comment
Honor Among Thieves: "I prefer the term treasure hunter!"
 Final Fantasy VI (Video Game) / int_128e9efd
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1.0
 Final Fantasy VI (Video Game) / int_128e9efd
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_128e9efd
 Final Fantasy VI (Video Game) / int_12b6fe15
type
Walk and Talk
 Final Fantasy VI (Video Game) / int_12b6fe15
comment
Walk and Talk: The developers seem to have LOVED this trope. If the heroes have to go somewhere else there's usually a cutscene showing them going there, which allows for a conversation (or multiple conversations) to take place.
 Final Fantasy VI (Video Game) / int_12b6fe15
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_12b6fe15
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_12b6fe15
 Final Fantasy VI (Video Game) / int_12de0775
type
Goggles Do Nothing
 Final Fantasy VI (Video Game) / int_12de0775
comment
Goggles Do Nothing: Quite literally, in the SNES and PS versions of the game. The Evade stat was useless due to a glitch, so the Blind status ailment didn't impact the characters in any way (except Strago, who wouldn't learn Lores when Blinded. For everybody else it just made them look like they're wearing Cool Shades), so the Goggles that prevented blindness... you get the idea.
 Final Fantasy VI (Video Game) / int_12de0775
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_12de0775
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_12de0775
 Final Fantasy VI (Video Game) / int_12f8458
type
High-Speed Battle
 Final Fantasy VI (Video Game) / int_12f8458
comment
High-Speed Battle: The fight with the Phantom Train, and on the mine cart while escaping the Magitek Factory.
 Final Fantasy VI (Video Game) / int_12f8458
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_12f8458
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_12f8458
 Final Fantasy VI (Video Game) / int_13c880db
type
Creepy Mortician
 Final Fantasy VI (Video Game) / int_13c880db
comment
Creepy Mortician: The undertaker in Kohlingen. Locke is busy trying to explain the tragedy of his past with Rachel and even put on the minor-key of his Leitmotif, meanwhile the undertaker is literally bouncing around the room and cackling with glee about how perfectly Rachel has been preserved. He comes off as The Mad Hatter—while the game never explains his behavior it gives the impression that he's been made dotty by exposure to his embalming chemicals.
 Final Fantasy VI (Video Game) / int_13c880db
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1.0
 Final Fantasy VI (Video Game) / int_13c880db
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_13c880db
 Final Fantasy VI (Video Game) / int_13d7a65e
type
The Artifact
 Final Fantasy VI (Video Game) / int_13d7a65e
comment
The Artifact: Subverted with the Sprint Shoes. Later ports give you the ability to run without them, but you can still equip them and become even speedier. Almost impractically so. The Pixel Remaster's console ports allow you to turn off enemy encounters at any time, which makes Molulu's Charm useless. The console ports make the equipment-removing NPCs unnecessary, as you can access every party member’s equipment and Espers at any time.
 Final Fantasy VI (Video Game) / int_13d7a65e
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-0.3
 Final Fantasy VI (Video Game) / int_13d7a65e
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_13d7a65e
 Final Fantasy VI (Video Game) / int_1411ae39
type
Likes Older Men
 Final Fantasy VI (Video Game) / int_1411ae39
comment
Likes Older Men: A barmaid in Nikeah gets a crush on Cyan, and isn't afraid to let him know about it. Hilarity Ensues.
 Final Fantasy VI (Video Game) / int_1411ae39
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1411ae39
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_1411ae39
 Final Fantasy VI (Video Game) / int_1439161f
type
Heroic BSoD
 Final Fantasy VI (Video Game) / int_1439161f
comment
Heroic BSoD: Happens to a few characters, but Cyan gets the lion's share, in several very emotional moments.
 Final Fantasy VI (Video Game) / int_1439161f
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1.0
 Final Fantasy VI (Video Game) / int_1439161f
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_1439161f
 Final Fantasy VI (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Final Fantasy VI (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Actually manages to shift RPG genres between Eastern and Western during the World of Ruin, where pretty much every section besides Kefka's Tower is not necessary to complete the game once you get your airship. "Hey, who put this Opera in my Final Fantasy? Oh, who cares; Celes' Opera solo is a thing of beauty."
 Final Fantasy VI (Video Game) / int_1467a30c
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1.0
 Final Fantasy VI (Video Game) / int_1467a30c
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_1467a30c
 Final Fantasy VI (Video Game) / int_14a8e0a2
type
Villain Opening Scene
 Final Fantasy VI (Video Game) / int_14a8e0a2
comment
Villain Opening Scene: The story starts with the player controlling a brainwashed Terra as she invades the town of Narshe along with two other members of the Imperial Army.
 Final Fantasy VI (Video Game) / int_14a8e0a2
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1.0
 Final Fantasy VI (Video Game) / int_14a8e0a2
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_14a8e0a2
 Final Fantasy VI (Video Game) / int_14beeefd
type
Darker and Edgier
 Final Fantasy VI (Video Game) / int_14beeefd
comment
Darker and Edgier: Final Fantasy VI was by far the darkest game in the franchise at the time of its release, and is still a contender for the title today. The storyline is rife with tales of personal loss, the central antagonist has multiple counts of genocide on his hands, and halfway through the game you face The End of the World as We Know It. VI's atmosphere is almost uniformly bleak even prior to becoming a post-apocalyptic wasteland. Virtually everyone aside from the more upbeat main characters is afraid of the impending war and the Empire is regularly shown to still be in the process of conquering the world through invasion and slaughter. After the apocalypse, most of the party has edged against the Despair Event Horizon and must be swayed back into fighting. This is in stark contrast with its predecessor Final Fantasy V, which is so lighthearted that it often teeters on the edge of being an Affectionate Parody. This even extends to the numerous bosses that the party faces in the game, which often border on horror genres up to and including: Frankenstein's Monster, Ghost Trains, genetic experiments, possessed paintings, and demons.
 Final Fantasy VI (Video Game) / int_14beeefd
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1.0
 Final Fantasy VI (Video Game) / int_14beeefd
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_14beeefd
 Final Fantasy VI (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Final Fantasy VI (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: Terra's second flashback, where she remembers Emperor Gestahl speaking to a crowd of soldiers clad in all brown about being the "chosen ones" meant to rule the world, while everyone sticks up their right hand in salute... For extra measure, the three generals behind him (Kefka, Leo and Celes) are all blonde.
 Final Fantasy VI (Video Game) / int_14ed6ab7
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1.0
 Final Fantasy VI (Video Game) / int_14ed6ab7
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_14ed6ab7
 Final Fantasy VI (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Final Fantasy VI (Video Game) / int_15430b2f
comment
Randomized Damage Attack: Setzer's dice weapons do entirely random damage unaffected by stats.
 Final Fantasy VI (Video Game) / int_15430b2f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_15430b2f
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_15430b2f
 Final Fantasy VI (Video Game) / int_156251b5
type
Mono no Aware
 Final Fantasy VI (Video Game) / int_156251b5
comment
Mono no Aware: Being an Eastern RPG, it's impossible not to see the cultural philosophy of Mono no Aware emphasized throughout the game—particularly in the latter half. Mono no Aware is all about the tragedy and beauty in loving things knowing that both you, the thing you love, and the love itself are all ultimately impermanent. Kefka argues that this ultimately makes all of existence meaningless; the Returners argue otherwise.
 Final Fantasy VI (Video Game) / int_156251b5
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1.0
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_156251b5
 Final Fantasy VI (Video Game) / int_156864b1
type
Encounter Repellant
 Final Fantasy VI (Video Game) / int_156864b1
comment
Encounter Repellant: The Charm Bangle relic cuts the number of random encounters in half, and the Moogle Charm (which can only be equipped by Mog) eliminates them entirely.
 Final Fantasy VI (Video Game) / int_156864b1
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1.0
 Final Fantasy VI (Video Game) / int_156864b1
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_156864b1
 Final Fantasy VI (Video Game) / int_160cc6f
type
Cutscene
 Final Fantasy VI (Video Game) / int_160cc6f
comment
Cutscene: Pretty much started the "long Final Fantasy cutscene" trend.
 Final Fantasy VI (Video Game) / int_160cc6f
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1.0
 Final Fantasy VI (Video Game) / int_160cc6f
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_160cc6f
 Final Fantasy VI (Video Game) / int_164098bc
type
Enter Solution Here
 Final Fantasy VI (Video Game) / int_164098bc
comment
Enter Solution Here: Daryl's Tomb has an empty gravestone, and you can enter its solution once you check four tombstone room. If entered in the right order, reads "The World is Square" backwards. In the Japanese version, it's a different phrase "Rest in peace, my friend". This will lead to the Growth Egg item.
 Final Fantasy VI (Video Game) / int_164098bc
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1.0
 Final Fantasy VI (Video Game) / int_164098bc
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_164098bc
 Final Fantasy VI (Video Game) / int_1653843c
type
Dummied Out
 Final Fantasy VI (Video Game) / int_1653843c
comment
Also, Dummied Out from the game but still impressive is Czar Dragon's quote. In the GBA version, where he was reinstated as a superboss:
 Final Fantasy VI (Video Game) / int_1653843c
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1.0
 Final Fantasy VI (Video Game) / int_1653843c
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_1653843c
 Final Fantasy VI (Video Game) / int_16972b3c
type
Peninsula of Power Leveling
 Final Fantasy VI (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: The Dinosaur Forest and the Maranda Desert.
 Final Fantasy VI (Video Game) / int_16972b3c
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1.0
 Final Fantasy VI (Video Game) / int_16972b3c
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_16972b3c
 Final Fantasy VI (Video Game) / int_16e17035
type
Patrick Stewart Speech
 Final Fantasy VI (Video Game) / int_16e17035
comment
Patrick Stewart Speech: The party responds with one following Kefka's rant against human existence. To which Kefka infamously replies, "This is pathetic! You all sound like chapters from a self-help booklet!"
 Final Fantasy VI (Video Game) / int_16e17035
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_16e17035
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_16e17035
 Final Fantasy VI (Video Game) / int_17210967
type
Dungeon Town
 Final Fantasy VI (Video Game) / int_17210967
comment
Dungeon Town: This game, next to Final Fantasy VIII, contains some of the most prominent examples of this trope. You begin the game stepping on Narshe guards with your Powered Armor in the city streets, which culminates with a trip through Narshe's mines. Later on, you are forced to infiltrate an occupied South Figaro as Locke, having to solve some logic puzzles in order to get from the east side of town to the west. Once you pick up Celes, the under works of the town become a traditional combat-oriented dungeon. Sometime afterwards, you have to go to the dangerous and run-down Zozo and deal with armed homeless men and magical prostitutes before dealing with a gang-leader named Dadaluma. And after that, there's Vector, where guards will be eager to boot you out of the upper part of town. In the World of Ruin, Narshe is all but abandoned, and monsters swarm the streets, and Owzer's House is invaded by a haunted painting...or two.
 Final Fantasy VI (Video Game) / int_17210967
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_17210967
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_17210967
 Final Fantasy VI (Video Game) / int_177a6464
type
Genre Shift
 Final Fantasy VI (Video Game) / int_177a6464
comment
Genre Shift: The first half of the game (the World of Balance) is almost entirely linear and narrative-based (aside from a few optional sub-quests). The second half (the World of Ruin) is more open-ended and free-roaming, allowing the player's party to access Kefka's Tower as soon as they get the Airship (which isn't a good idea).
 Final Fantasy VI (Video Game) / int_177a6464
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1.0
 Final Fantasy VI (Video Game) / int_177a6464
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_177a6464
 Final Fantasy VI (Video Game) / int_17c7c925
type
Frothy Mugs of Water
 Final Fantasy VI (Video Game) / int_17c7c925
comment
Frothy Mugs of Water: The Pubs/Bars were changed to Cafes in the SNES version, and in the PS version people still refer to them as cafes but the graphic of the signs has been reverted to say Pub.
 Final Fantasy VI (Video Game) / int_17c7c925
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1.0
 Final Fantasy VI (Video Game) / int_17c7c925
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_17c7c925
 Final Fantasy VI (Video Game) / int_1859b3e2
type
PowerUpLetDown
 Final Fantasy VI (Video Game) / int_1859b3e2
comment
Power Up Let Down: So you puzzled out the Zozo Side Quest (or consulted a guide), and now you've got Edgar's Chainsaw, which does even more single-target damage than the Drill and has a 1/4 chance of causing instant death. Awesome, right? Not so fast. Against mooks, the damage difference between the Drill and Chainsaw is academic, since either one does enough damage for a One-Hit Kill (at least, this applies to many mooks...certainly not all of them or even most of them, especially in the second half of the game.) Against bosses, with their Contractual Boss Immunity to instant death effects the Chainsaw actually has a 1/4 chance to miss altogether, meaning that on average the Drill still does more damage. Run the numbers, you know this to be true.note In the mobile and GBA versions, the chainsaw's instant death attack comes up far less than in previous versions, making it more useful.
 Final Fantasy VI (Video Game) / int_1859b3e2
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1.0
 Final Fantasy VI (Video Game) / int_1859b3e2
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_1859b3e2
 Final Fantasy VI (Video Game) / int_187bddc1
type
Religion of Evil
 Final Fantasy VI (Video Game) / int_187bddc1
comment
Religion of Evil: The cult of Kefka. Despite the fact he rules the world at that point, the cultists really don't do much harm at all, and it's not for certain if the enemies on the Cultists' Tower are cultists themselves. It's also hinted that the cult of Kefka only serves Kefka out of fear of being killed if they don't, or in the case of Strago, being too broken by loss of your loved ones to resist. It's not even clear whether Kefka knows (or cares) that they exist.
 Final Fantasy VI (Video Game) / int_187bddc1
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1.0
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_187bddc1
 Final Fantasy VI (Video Game) / int_18ce8f1d
type
Full-Frontal Assault
 Final Fantasy VI (Video Game) / int_18ce8f1d
comment
The Kefka effigies and other humanoid beings who appear on Kefka's Tower are all scantily clad (or nude, depending on the version of the game).
 Final Fantasy VI (Video Game) / int_18ce8f1d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_18ce8f1d
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_18ce8f1d
 Final Fantasy VI (Video Game) / int_19028da
type
Eternal Engine
 Final Fantasy VI (Video Game) / int_19028da
comment
Eternal Engine: The Magitek Factory and its remains in Kefka's Tower. Figaro Castle also counts, particularly its massive basement which holds the engines themselves.
 Final Fantasy VI (Video Game) / int_19028da
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_19028da
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_19028da
 Final Fantasy VI (Video Game) / int_191a3673
type
Graceful Loser
 Final Fantasy VI (Video Game) / int_191a3673
comment
Graceful Loser: Setzer takes it very well when he finds out Celes duped him into helping them. He still agrees to go along with the party, so long as he gets to keep said coin for himself. If Edgar and Sabin are in the party when this scene occurs, Sabin will turn to Edgar after the reveal of the two-headed coin:
 Final Fantasy VI (Video Game) / int_191a3673
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1.0
 Final Fantasy VI (Video Game) / int_191a3673
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_191a3673
 Final Fantasy VI (Video Game) / int_19d8d325
type
Darkest Africa
 Final Fantasy VI (Video Game) / int_19d8d325
comment
Darkest Africa: The Veldt with Mobliz at its edge is the in-universe equivalent of this. It's a large open plain with tribal music playing over it, including a Background Music Override for the battles, it's characterized as a place for hunting, and it's where you meet Wild Child Gau, who lives off the land.
 Final Fantasy VI (Video Game) / int_19d8d325
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1.0
 Final Fantasy VI (Video Game) / int_19d8d325
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_19d8d325
 Final Fantasy VI (Video Game) / int_1a4b4ee0
type
Never Sent Any Letters
 Final Fantasy VI (Video Game) / int_1a4b4ee0
comment
Never Sent Any Letters: Cyan sends letters to Lola pretending to be her dead boyfriend and in the process comes to terms with his own grief.
 Final Fantasy VI (Video Game) / int_1a4b4ee0
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1.0
 Final Fantasy VI (Video Game) / int_1a4b4ee0
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_1a4b4ee0
 Final Fantasy VI (Video Game) / int_1aa08f77
type
Multiple Endings
 Final Fantasy VI (Video Game) / int_1aa08f77
comment
Multiple Endings: The general scenario doesn't change, but several characters' endings change slightly depending on whether you found certain other characters. For instance, Celes's ending changes if you don't find Locke, and Relm's ending changes if you don't find Strago.
 Final Fantasy VI (Video Game) / int_1aa08f77
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1.0
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Final Fantasy VI (Video Game) / int_1aa08f77
 Final Fantasy VI (Video Game) / int_1ae71783
type
Happy Fun Ball
 Final Fantasy VI (Video Game) / int_1ae71783
comment
Happy Fun Ball: This is a point in the series where the Improbable Weapon User trope starts to show, and there is also a Superball item that damages enemies.
 Final Fantasy VI (Video Game) / int_1ae71783
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ae71783
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ae71783
 Final Fantasy VI (Video Game) / int_1af2b763
type
Celebrity Resemblance
 Final Fantasy VI (Video Game) / int_1af2b763
comment
Celebrity Resemblance: Celes resembles the opera singer Maria. Because of this, she becomes a drop-in replacement for her, as part of a plan to obtain an airship. Setzer notices the difference only after bringing Celes aboard.
 Final Fantasy VI (Video Game) / int_1af2b763
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1af2b763
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1af2b763
 Final Fantasy VI (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Final Fantasy VI (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Lampshaded when choosing to jump or not to jump into the huge waterfall, where refusal is titled "Are you crazy!?"
 Final Fantasy VI (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1b2b1d2c
 Final Fantasy VI (Video Game) / int_1ba17583
type
The Ghost
 Final Fantasy VI (Video Game) / int_1ba17583
comment
The Ghost: Maria, the opera singer Celes was substituting for, does not actually appear.
 Final Fantasy VI (Video Game) / int_1ba17583
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ba17583
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ba17583
 Final Fantasy VI (Video Game) / int_1bc2e445
type
End of an Age
 Final Fantasy VI (Video Game) / int_1bc2e445
comment
End of an Age: This game was the final game in the series that was released on the Super NES, and the last one made for a Nintendo console before the jump to the PlayStation.
 Final Fantasy VI (Video Game) / int_1bc2e445
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1bc2e445
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1bc2e445
 Final Fantasy VI (Video Game) / int_1c805a42
type
Bag of Sharing
 Final Fantasy VI (Video Game) / int_1c805a42
comment
Bag of Sharing: Taking into the account the timescale during the three scenario segments, this particular bag can transfer items across both space AND time.
 Final Fantasy VI (Video Game) / int_1c805a42
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1c805a42
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1c805a42
 Final Fantasy VI (Video Game) / int_1dacdb4f
type
Senseless Sacrifice
 Final Fantasy VI (Video Game) / int_1dacdb4f
comment
Senseless Sacrifice: See A.I. Roulette. Sabin, Gau and Strago all have access to special moves which kills them in battle (Soul Spiraler for the former, Self-Destruct and Transfusion for both of the latter), so if the A.I. decides to make use of them in the Coliseum, kiss your wagered item good-bye.
 Final Fantasy VI (Video Game) / int_1dacdb4f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1dacdb4f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1dacdb4f
 Final Fantasy VI (Video Game) / int_1e1d10ee
type
Fishing Minigame
 Final Fantasy VI (Video Game) / int_1e1d10ee
comment
Fishing Minigame: Cruelly, doing poorly results in Cid dying.
 Final Fantasy VI (Video Game) / int_1e1d10ee
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1e1d10ee
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1e1d10ee
 Final Fantasy VI (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Final Fantasy VI (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: During the opera sequence the Impresario tells the player what they must do, while Locke ends up doing this to the in-universe opera to save it. Relm, meanwhile, waves to the player at the start of each battle if she is in the party. Ultros' taunt of "Don't tease the octopus, kids!" could be read as one as well.
 Final Fantasy VI (Video Game) / int_1e7487cd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1e7487cd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1e7487cd
 Final Fantasy VI (Video Game) / int_1e763245
type
Vice City
 Final Fantasy VI (Video Game) / int_1e763245
comment
Vice City: Zozo and Vector. Zozo is full of burglars, insane mechanics, spellcasting dancers, and even giants, all of whom attack you in random encounters, and in Vector, there is a rather roguish man who might steal your money (1000 gil) if you sleep at his inn.
 Final Fantasy VI (Video Game) / int_1e763245
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1e763245
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1e763245
 Final Fantasy VI (Video Game) / int_1ea655da
type
My Name Is ???
 Final Fantasy VI (Video Game) / int_1ea655da
comment
My Name Is ???: The "passenger" ghosts of the Phantom Train if one of them joins you. Also Terra during her first trip to Narshe under Biggs' and Wedge's command (she's amnesiac, after all).
 Final Fantasy VI (Video Game) / int_1ea655da
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ea655da
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ea655da
 Final Fantasy VI (Video Game) / int_1eb49c19
type
Stripperiffic
 Final Fantasy VI (Video Game) / int_1eb49c19
comment
Stripperiffic: The original Siren summon was a woman wearing a gray tank top and no bottoms. In the SNES release, she's wearing a pair of hot pants which are clearly just her bumcheeks recolored gray. The GBA re-release turned it into a loincloth, while the PS version brought back the original uncensored sprite. Chardanook in its goddess form is a woman who is only covered enough using clouds. In the Japanese versions and the PS version, her tummy shows. The Esper Lakshmi is nude, save for blankets on her alter or bed covering her up enough. Goddess is only covered enough in a long sash of sorts. In the SNES version, it looked like she was wearing shorts as well. The Kefka effigies and other humanoid beings who appear on Kefka's Tower are all scantily clad (or nude, depending on the version of the game). During the final battle, Kefka is only wearing a single length of purple cloth around his hips.
 Final Fantasy VI (Video Game) / int_1eb49c19
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1eb49c19
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1eb49c19
 Final Fantasy VI (Video Game) / int_1ebbebc5
type
Source Music
 Final Fantasy VI (Video Game) / int_1ebbebc5
comment
Source Music: All of the music during the Opera scene, up to and including the battle theme with Ultros, are provided by the in-game orchestra.
 Final Fantasy VI (Video Game) / int_1ebbebc5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ebbebc5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ebbebc5
 Final Fantasy VI (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Final Fantasy VI (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Guardian in the World of Balance. Also Typhon in the Coliseum, and even if you do manage to kill him, all you get is a paltry Elixir. If you can kill Typhon, you don't need Elixirs anymore. The Intangir is also nigh-invulnerable; it's immune to almost everything you can throw at it. note Except Stop. The Magic Master isn't technically invincible, but between your handicaps and his extreme speed, powerful spells, randomly shifting defenses, top-tier HP, unsurpassed MP and a brutal final attack, you're not likely to notice unless and until you bone up on the handful of unorthodox strategies designed especially for fighting him.
 Final Fantasy VI (Video Game) / int_1f7c89f6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1f7c89f6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1f7c89f6
 Final Fantasy VI (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 Final Fantasy VI (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: "Dancing Mad" has been performed by live orchestra, and the old synth vocalizations have been given actual lyrics. Also, "the Fanatics", the theme for the Cultists' Tower.
 Final Fantasy VI (Video Game) / int_1fdaf8ff
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1fdaf8ff
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1fdaf8ff
 Final Fantasy VI (Video Game) / int_1ff4f744
type
Inn Security
 Final Fantasy VI (Video Game) / int_1ff4f744
comment
Inn Security: A lot: When Kefka sets Figaro Castle on fire. Vector's Inn is free, but the innkeeper may steal some gil while you're asleep. When sleeping in the Thamasa Inn, you are awakened by Strago in the middle of the night because his granddaughter, Relm, is trapped in a burning building. During the second half of the game, sleeping in Doma when Cyan is in your party will take you to a Battle in the Center of the Mind.
 Final Fantasy VI (Video Game) / int_1ff4f744
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_1ff4f744
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_1ff4f744
 Final Fantasy VI (Video Game) / int_2044af1
type
Faceless Goons
 Final Fantasy VI (Video Game) / int_2044af1
comment
Faceless Goons: Almost every human enemy in the game has their face covered or otherwise obscured in some way, and as a result some of them◊ barely even look◊ like humans◊.
 Final Fantasy VI (Video Game) / int_2044af1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2044af1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2044af1
 Final Fantasy VI (Video Game) / int_2064626a
type
Villains Act, Heroes React
 Final Fantasy VI (Video Game) / int_2064626a
comment
Villains Act, Heroes React: At first, the story follows this plot—stop the empire, protect the innocent—pretty typical of an RPG. What makes this extra special is that this was the first time in a series that a villain (Kefka) was front-and-center of almost every scene. This was a conscious design choice because of the Ensemble Cast: in order to make every scene feel connected, Kefka became the center of the story. Until the World of Ruin, in which case the story flips to Heroes Act, Villains Hinder.
 Final Fantasy VI (Video Game) / int_2064626a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2064626a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2064626a
 Final Fantasy VI (Video Game) / int_2071bdbd
type
ColourCodedElements
 Final Fantasy VI (Video Game) / int_2071bdbd
comment
Colour Coded Elements: The spells. White for healing, black for attacking, and grey for status changing/effect.
 Final Fantasy VI (Video Game) / int_2071bdbd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2071bdbd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2071bdbd
 Final Fantasy VI (Video Game) / int_20e20e99
type
Not the Intended Use
 Final Fantasy VI (Video Game) / int_20e20e99
comment
Not the Intended Use: Vanish, which makes you immune to physical attacks at the expense of guaranteeing to be hit by any magic attack. This leads to the infamous Vanish+Doom combo, which due to a bug present in the earlier versions of the game even ignores Contractual Boss Immunity.
 Final Fantasy VI (Video Game) / int_20e20e99
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_20e20e99
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_20e20e99
 Final Fantasy VI (Video Game) / int_2164d2a1
type
Energy Beings
 Final Fantasy VI (Video Game) / int_2164d2a1
comment
Energy Beings: Various monsters, such as the monsters of the Floating Continent, including Atma Weapon, which specifically describes itself as "pure energy". In an example of Gameplay and Story Integration, if you force these monsters to run out of Magic Points, they will die. This gimmick is necessary to beat one of the reborn Eight Dragons in the Dragons' Den.
 Final Fantasy VI (Video Game) / int_2164d2a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2164d2a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2164d2a1
 Final Fantasy VI (Video Game) / int_21d70919
type
Crapsack World
 Final Fantasy VI (Video Game) / int_21d70919
comment
Crapsack World: The World of Ruin. The distant past of the setting counts as well. Even in the World of Balance, it isn't that much nicer, what with the constant threat of the Empire invading other towns.
 Final Fantasy VI (Video Game) / int_21d70919
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_21d70919
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_21d70919
 Final Fantasy VI (Video Game) / int_21e5b9c7
type
Failed a Spot Check
 Final Fantasy VI (Video Game) / int_21e5b9c7
comment
With two exceptions, the only permanently-missable Espers are those that can be deliberately exchanged for something else, and for that reason. And while Ifrit can be skipped (and permanently lost) in all versions of the game, only a player miserably Failing A Spot Check would do so by accident (the Shiva and Ifrit Magicite shards appear at the same time in the same place, and Shiva's blocks the door.) In the GBA version, though, Bahamut can be permanently missed by killing Deathgaze in the Soul Shrine before doing so outside the Soul Shrine.
 Final Fantasy VI (Video Game) / int_21e5b9c7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_21e5b9c7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_21e5b9c7
 Final Fantasy VI (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Final Fantasy VI (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: At the start of the game's second act, this is assumed by Cid, since as far as he can see, all that's left of the world is the tiny island the player is on. If Cid ends up dying, too, Celes tries to commit suicide out of the despair of this fact. She is quite shocked when after surviving, she sees a bird bandaged with a bandana that is strikingly similar to one worn by a certain thi—er, treasure hunter — meaning that, somewhere, people live.
 Final Fantasy VI (Video Game) / int_22f6000b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_22f6000b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_22f6000b
 Final Fantasy VI (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Final Fantasy VI (Video Game) / int_234073a4
comment
Your Mind Makes It Real: Somehow, enemies encountered within Cyan's dreamscape can later be found on the Veldt, and they even teach Gau Rages.
 Final Fantasy VI (Video Game) / int_234073a4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_234073a4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_234073a4
 Final Fantasy VI (Video Game) / int_234bd900
type
For Science!
 Final Fantasy VI (Video Game) / int_234bd900
comment
Cid gets no comeuppance and expresses no remorse for experimenting on and killing sentient beings, the Espers, only that they were used for warlike purposes. He does have the possibility of dying, though.
 Final Fantasy VI (Video Game) / int_234bd900
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_234bd900
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_234bd900
 Final Fantasy VI (Video Game) / int_23cb7c45
type
So Long, and Thanks for All the Gear
 Final Fantasy VI (Video Game) / int_23cb7c45
comment
So Long, and Thanks for All the Gear: Largely averted. All the characters who are technically 'guest' characters (Banon, General Leo) have locked equipment sets, meaning you can't give them anything of any import. Terra is even kind enough to shed all her armor and relics before having a Heroic BSoD and flying to Zozo for a nap. Played straight, albeit temporarily, with Shadow in the World of Balance. Anything you equip him with stays equipped until the next time you get to use him, which can be very annoying considering that he has a random chance of bailing on the party at the end of every battle the first two times you get him, so it's entirely possible for him to tie up rare and powerful equipment like a Ribbon or Genji Glove for long stretches of the game. Hey, jerk, I agreed to pay you 3,000 GP, not a Hero Ring!note Once you gain access to the airship (after the Magitek Research Facility), you can strip any equipment and relics off Shadow, but not (in the SNES and PS versions) any magicite. Later versions correct this by allowing you to strip magicite from any character at any time. Inverted by Mog. You gain control of him as a guest character while rescuing Terra in the game's opening minutes, and it's possible to strip him of his Mythril Spear and Shield earlier than they would normally come up in the Sorting Algorithm of Weapon Effectiveness. The spear isn't a big deal since only Edgar can equip it and he normally uses tools, but the Shield is a nice defensive item (at least in versions of the game that don't have the Physical Evade bug that makes shields useless).
 Final Fantasy VI (Video Game) / int_23cb7c45
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_23cb7c45
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_23cb7c45
 Final Fantasy VI (Video Game) / int_24055b6c
type
Madonna Archetype
 Final Fantasy VI (Video Game) / int_24055b6c
comment
Madonna Archetype: The mother of half-Esper main character Terra is a human woman named Madeline, or just Madonna in the original English translation, and the Esper Maduin, a member of a race of magical superbeings created to fight in the ancient War of the Magi. Their daughter, Terra, becomes the first human in a thousand years to be born with the gift of magic — only for the Evil Empire to storm the Other World of the Espers, capturing Maduin and many of his fellow Espers. Madeline dies in the fighting, and the Emperor himself rips Terra from her arms. The game begins when she breaks free of the Empire's control, and joins the heroic Returners, a link between humans and Espers and the key to defeating the Empire.
 Final Fantasy VI (Video Game) / int_24055b6c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_24055b6c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_24055b6c
 Final Fantasy VI (Video Game) / int_24fa70e3
type
Bandit Mook
 Final Fantasy VI (Video Game) / int_24fa70e3
comment
Bandit Mook: Harvester enemies in Zozo will steal from your coffers if you try to Steal from them, and later on, there's the money-stealing bears on Mt. Zozo!
 Final Fantasy VI (Video Game) / int_24fa70e3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_24fa70e3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_24fa70e3
 Final Fantasy VI (Video Game) / int_2536f695
type
Game-Breaker
 Final Fantasy VI (Video Game) / int_2536f695
comment
invokedThe Ultima spell can easily hit the damage cap of 9999, but costs 80 MP, which is 8% of the maximum MP a character can have. There are items that reduce the cost of spellsnote The Economizer, in particular, which reduces all spell costs to 1 MP, but generally, there are more efficient ways to deal lots of damage. Learning it is a pain as well, with the easiest method (taking the Ragnarok esper over the sword) locking the player out of obtaining the best sword in the game, while the other two involve turning the Cursed Shield into the Paladin Shield or maxing out Terra's level. On the other hand, absorbing magic from enemies is so easy (the Rasp and Osmose spells in this game verge on being a Game-Breaker) that some players may not care.
 Final Fantasy VI (Video Game) / int_2536f695
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2536f695
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2536f695
 Final Fantasy VI (Video Game) / int_25d1076f
type
Infallible Babble
 Final Fantasy VI (Video Game) / int_25d1076f
comment
Infallible Babble: Inverted by the Zozo thieves, who are all pathological liars by nature.
 Final Fantasy VI (Video Game) / int_25d1076f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_25d1076f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_25d1076f
 Final Fantasy VI (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Final Fantasy VI (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Kefka's "Light of Judgment". Magitek Armor's basic attacks are elemental versions of this. Air Force and a couple other mooks use the Wave Cannon attack, a Lightning-based attack.
 Final Fantasy VI (Video Game) / int_263bb4ec
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_263bb4ec
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_263bb4ec
 Final Fantasy VI (Video Game) / int_26a98394
type
Forced Level-Grinding
 Final Fantasy VI (Video Game) / int_26a98394
comment
Forced Level-Grinding: Surprisingly averted. As long as you are mainly playing the same characters for most of the content (probably Celes, Sabin, and Edgar), not fleeing from battles, generally doing all of the quests and getting all of the chests, there should be enough content in the game to get the main characters into the low to middle 40s, and through Leaked Experience everyone else into the mid-30s, which is enough to get all the way through Kefka. It will be more challenging (which brings this easy game more into a moderate difficulty), and you will almost certainly need to have at least one character learn Life 3/Rerise, but it's perfectly doable. Of course, with the Esper system encouraging you to learn all of these neat spells, most players will end up with characters more than high enough to make the endgame pretty easy.
 Final Fantasy VI (Video Game) / int_26a98394
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_26a98394
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_26a98394
 Final Fantasy VI (Video Game) / int_26ac510e
type
Mythology Gag
 Final Fantasy VI (Video Game) / int_26ac510e
comment
Mythology Gag: This game's Cid is the only Cid from the numbered series (or at least from the Sakaguchi-produced ones) who does not have any connection, even a tenuous one, with airships. But there's a scene (that you have to get out of your way to watch) in which Cid is conversing with Setzer about his airship and even suggesting some modifications (which Setzer disregards).
 Final Fantasy VI (Video Game) / int_26ac510e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_26ac510e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_26ac510e
 Final Fantasy VI (Video Game) / int_26e5c183
type
Polluted Wasteland
 Final Fantasy VI (Video Game) / int_26e5c183
comment
Polluted Wasteland: Vector is a massive city full of pollution, factories, and machines.
 Final Fantasy VI (Video Game) / int_26e5c183
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_26e5c183
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_26e5c183
 Final Fantasy VI (Video Game) / int_2716bf09
type
StoryAndGameplaySegregation
 Final Fantasy VI (Video Game) / int_2716bf09
comment
Using such equipment, Gau and Mog can easily max out their defense, and Relm has the highest magic stat in the game. Yes, even more than the half-esper Terra!
 Final Fantasy VI (Video Game) / int_2716bf09
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2716bf09
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2716bf09
 Final Fantasy VI (Video Game) / int_2726d167
type
The World Is Just Awesome
 Final Fantasy VI (Video Game) / int_2726d167
comment
The World Is Just Awesome: The Ending sequence.
 Final Fantasy VI (Video Game) / int_2726d167
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2726d167
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2726d167
 Final Fantasy VI (Video Game) / int_27990757
type
Two-Headed Coin
 Final Fantasy VI (Video Game) / int_27990757
comment
Two-Headed Coin: Used against Setzer and in Edgar & Sabin's backstory to guarantee the former the throne and the latter his freedom.
 Final Fantasy VI (Video Game) / int_27990757
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_27990757
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_27990757
 Final Fantasy VI (Video Game) / int_27f3fc7
type
Tutorial Failure
 Final Fantasy VI (Video Game) / int_27f3fc7
comment
Tutorial Failure: Many, many players struggled to perform Sabin's Blitzes. The in-game tutorial says "Choose Blitz, press the Control Pad left, right, left, then press the A button!" While technically correct, the game fails to mention that you're supposed to input the command while an otherwise innocuous arrow is pointing at Sabin. Most new players will try instead to press A while the arrow's up (since the arrow is usually the means to select the target character of a given action), then hastily input the Blitz, which is already way too late. The game will never try to correct your timing even after dozens of failed attempts, so naturally, many players just think they haven't inputted the button combination fast enough.
 Final Fantasy VI (Video Game) / int_27f3fc7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_27f3fc7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_27f3fc7
 Final Fantasy VI (Video Game) / int_28638961
type
Overflow Error
 Final Fantasy VI (Video Game) / int_28638961
comment
Overflow Error: Through the Sketch Glitch it is possible to obtain 256 copies of items. Attempting to sell them all at once rolls over from 255 to 0, and the shopkeeper will pay you nothing for them because the game thinks you're selling nothing.
 Final Fantasy VI (Video Game) / int_28638961
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_28638961
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_28638961
 Final Fantasy VI (Video Game) / int_28d73447
type
Regional Redecoration
 Final Fantasy VI (Video Game) / int_28d73447
comment
Regional Redecoration: At the halfway point of Final Fantasy VI, Kefka unbalances the world and completely changes the landscape. Continents are split, separating towns once a short walk from each other, a new island appears in the corner of the world, and the Serpent Trench, which used to run underwater, now sits above the surface.
 Final Fantasy VI (Video Game) / int_28d73447
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_28d73447
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_28d73447
 Final Fantasy VI (Video Game) / int_2924b198
type
Quarreling Song
 Final Fantasy VI (Video Game) / int_2924b198
comment
Quarreling Song: The third part of the opera involves Draco arriving at Maria's side, before Prince Ralse starts one between him and Draco over who gets Maria. Especially when both men sing vocally in any language in the Pixel Remaster.
 Final Fantasy VI (Video Game) / int_2924b198
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2924b198
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2924b198
 Final Fantasy VI (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Final Fantasy VI (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Gau's rages (if you're not using an FAQ), and the fishing game.
 Final Fantasy VI (Video Game) / int_29c50e28
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_29c50e28
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_29c50e28
 Final Fantasy VI (Video Game) / int_29f510be
type
Auction
 Final Fantasy VI (Video Game) / int_29f510be
comment
Auction: You can participate in the auctions held at Jidoor's Auction House to get Magicite and relics, although there are also a couple of items that you will never be able to purchase.
 Final Fantasy VI (Video Game) / int_29f510be
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_29f510be
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_29f510be
 Final Fantasy VI (Video Game) / int_2a090d00
type
Lampshade Hanging
 Final Fantasy VI (Video Game) / int_2a090d00
comment
Numerous examples due to a combination of official Japanese romanizations and two different English translations. Examples include Nalsh vs. Narche vs. Narshe, Lock vs. Locke, Mt. Coltz vs. Mt. Koltz vs. Mt. Kolts, Cefka vs. Kefka, Cayenne vs. Cyan, Bannan vs. Banon, Stragus vs. Strago, Orthros vs. Ultros, and Typhon vs. Chupon. A guard in Figaro Castle in the World of Ruin even lampshades this by mentioning how some of the members of the Cult of Kefka insist on spelling his name with a C instead of a K.
 Final Fantasy VI (Video Game) / int_2a090d00
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2a090d00
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2a090d00
 Final Fantasy VI (Video Game) / int_2afb1a9
type
Limit Break
 Final Fantasy VI (Video Game) / int_2afb1a9
comment
Limit Break: In the form of Desperation Attacks that occur entirely "under the hood." You certainly didn't get a chance to choose them, and they're so rare that most people have only seen them during a Tool-Assisted Speed Run of the game.note It's a 1/20 chance of occurring when you select the Fight command when near death. However, they get an honorary mention because they were expanded into the mechanic we all know and love during the development of the Trope Namer, Final Fantasy VII.
 Final Fantasy VI (Video Game) / int_2afb1a9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2afb1a9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2afb1a9
 Final Fantasy VI (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Final Fantasy VI (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Meltdown, Quake and the Crusader esper do massive damage, but hit your own characters as well. Quake can be avoided if the target is under the Float status, and Meltdown deals fire damage, which is relatively easy to block or absorb. Crusader, however, not only hits the hardest of them all, but is also non-elemental and ignores magic defense, so it's pretty much guaranteed to subject the player to a Total Party Kill, barring Reraise. Tornado drops everyone's HP to critical. As such, it can never kill you by itself, merely making it easy for enemies to finish you off, and by the time you get it, enemies for the most part become immune to it. Magicite Shard is a consumable item that summons a random esper for free (except Odin/Raiden and the GBA exclusives). Awesome when it summons a high-powered esper like Bahamut, Alexander, Tritoch or Midgardsormr (or when it summons Palidor for a free full-party Jump attack that doesn't even waste anyone's turn when they land). Not so awesome when it summons chumps like Shoat or Ragnarok against bosses, early-game espers or Crusader. Cyan's Swordtech/Bushido moves. The first attack, Dispatch/Fang, is likely the only one a player will use, as charging up for his other attacks takes a very long time and prevents entering any other actions for the rest of the party while doing so. In the mobile/iOS/PC version the player can pick a technique and Cyan will charge it up on his own time while the rest of the battle proceeds, but the damage of the techniques seldom justify the charge time. Averted if Cyan casts the Quick spell. Since the ATB stops during the two turns the spell grants, Cyan will be free to use any Bushido attack twice without harming the pace of the battle. A Cyan with Quick can actually turn out to be a Game-Breaker this way. Sabin's Spiraler Blitz is a full party HP/MP/status recovery (including from things like Doom), but it not just kills Sabin, but drains his MP to 0 and removes him from combat outright, so you cannot bring him back for the rest of the fight. And he just loooves to use it in the Colliseum. invokedThe Ultima spell can easily hit the damage cap of 9999, but costs 80 MP, which is 8% of the maximum MP a character can have. There are items that reduce the cost of spellsnote The Economizer, in particular, which reduces all spell costs to 1 MP, but generally, there are more efficient ways to deal lots of damage. Learning it is a pain as well, with the easiest method (taking the Ragnarok esper over the sword) locking the player out of obtaining the best sword in the game, while the other two involve turning the Cursed Shield into the Paladin Shield or maxing out Terra's level. On the other hand, absorbing magic from enemies is so easy (the Rasp and Osmose spells in this game verge on being a Game-Breaker) that some players may not care. Hiring Shadow for the trip from Kohlingen to Zozo is arguably more trouble than it's worth, given that you have to keep a slot open for him in the party, you have to pay him 3000 GP to get him to join, and he immediately ditches you if you go back to Narshe to switch party members. Shadow also seems to have a much higher chance of leaving than he did when he was traveling with Sabin and Cyan for free, forcing you to complete the Zozo dungeon with a three-person party, hike all the way back to Narshe to replace him, or reload a save from before he left. While the Step Mine Lore's damage increases proportionally to the number of steps you've taken, its MP cost also increases with your playing time. Which means that it's possible to spend over 100 MP for a single-target attack — more than any spell in the game, including the multi-targeting Meteor or Ultima. Averted when Gau uses it as a Rage, since it won't consume any MP. The Genji Glove is a downplayed example: it’s handy shortly after you obtain it, but later on you’ll be using magic for the most part, and dual-wielding will force you to forgo the late-game shields, costing significant defense. Reraise/Life 3 is neat in theory but doesn’t see much practical use outside of the MagiMaster fight; by the time you learn it your characters are already probably walking death merchants and functionally invincible, and instant death attacks aren’t common enough to justify keeping it on. The Raise/Life spell costs a whopping 30 MP and only heals as much as a Phoenix Down, which are cheap and plentiful in this game.
 Final Fantasy VI (Video Game) / int_2bdae2ae
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2bdae2ae
 Final Fantasy VI (Video Game) / int_2bde52a3
type
Fantastic Firearms
 Final Fantasy VI (Video Game) / int_2bde52a3
comment
Fantastic Firearms: The Gestahlian Empire uses Mini-Mecha equipped with a magitek cannon that fires beams of elemental force. Terra's also conjures missiles, sprays of Deadly Gas, and can warp the enemy into deep space.
 Final Fantasy VI (Video Game) / int_2bde52a3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2bde52a3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2bde52a3
 Final Fantasy VI (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Final Fantasy VI (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: Most of the "Dancing Mad" remixes, both official and by fans, use the guitars through out the track and usually add an additional guitar solo segment in the (relatively) peaceful part of the 4th Movement.
 Final Fantasy VI (Video Game) / int_2d395ee9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2d395ee9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2d395ee9
 Final Fantasy VI (Video Game) / int_2e41212b
type
Improbable Accessory Effect
 Final Fantasy VI (Video Game) / int_2e41212b
comment
Improbable Accessory Effect: Several, including the (presumably enchanted) Status Effects-protecting Ribbon and magic-enhancing Earring and Gold Hairpin, the Cat Hood, which doubles your money (a reference to the Japanese Maneki Neko, cat statues that supposedly bring good fortune), and the Experience Egg, which increases your earned experience by being an egg.
 Final Fantasy VI (Video Game) / int_2e41212b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2e41212b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2e41212b
 Final Fantasy VI (Video Game) / int_2e7e7710
type
Gender-Restricted Gear
 Final Fantasy VI (Video Game) / int_2e7e7710
comment
Gender-Restricted Gear: Gear is generally restricted along rough "class" lines—light armor wearers cannot equip heavy armor, etc.—regardless of gender, but the Minerva armor, one of the best sets in the game, can only be equipped by female heavy armor users.
 Final Fantasy VI (Video Game) / int_2e7e7710
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2e7e7710
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2e7e7710
 Final Fantasy VI (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Final Fantasy VI (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: This is one of the most well known examples where the villain actually succeeds in his goal; in this case, destroying the majority of the world. The entire second half of the game is dedicated to trying to undo it... and it comes at the cost of magic and Espers vanishing from the world forever, so even in death, Kefka managed to royally screw the planet over in another manner.
 Final Fantasy VI (Video Game) / int_2e8441c9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_2e8441c9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_2e8441c9
 Final Fantasy VI (Video Game) / int_3036294e
type
Scary Black Man
 Final Fantasy VI (Video Game) / int_3036294e
comment
Scary Black Man: Vargas and Dadaluma. Both are skilled in martial arts and bare-fist fighting, and they both also try to kill the party members for no reason whatsoever, though they are still relatively easy to defeat. Vargas may just be tanned, though, since his parents are both light-skinned.
 Final Fantasy VI (Video Game) / int_3036294e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3036294e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3036294e
 Final Fantasy VI (Video Game) / int_30bf3ff4
type
Beef Gate
 Final Fantasy VI (Video Game) / int_30bf3ff4
comment
Beef Gate: The difficult monsters and bosses in Kefka's Tower can be fought as soon as you get the second airship.
 Final Fantasy VI (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_30bf3ff4
 Final Fantasy VI (Video Game) / int_30e222a1
type
Censor Steam
 Final Fantasy VI (Video Game) / int_30e222a1
comment
Censor Steam: Chadarnook's goddess mode has a strategically-placed steam or smoke effect covering her naughty bits. She has a lot less censor steam in the Japanese original, PS1, mobile and PC versions than she does in the SNES and GBA versions.
 Final Fantasy VI (Video Game) / int_30e222a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_30e222a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_30e222a1
 Final Fantasy VI (Video Game) / int_3121f1e6
type
Noob Cave
 Final Fantasy VI (Video Game) / int_3121f1e6
comment
Noob Cave: Mines of Narshe, both with and without Magitek Armor.
 Final Fantasy VI (Video Game) / int_3121f1e6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3121f1e6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3121f1e6
 Final Fantasy VI (Video Game) / int_314c56b9
type
Time Stands Still
 Final Fantasy VI (Video Game) / int_314c56b9
comment
Time Stands Still: The spell Quick gives two free turns, where nobody else can act.
 Final Fantasy VI (Video Game) / int_314c56b9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_314c56b9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_314c56b9
 Final Fantasy VI (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Final Fantasy VI (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Celes, general of the Empire and responsible for conquering the town of Maranda (and probably South Figaro's occupation), started her Heel–Face Turn when she found out Kefka was planning to poison the people of Doma.
 Final Fantasy VI (Video Game) / int_319e4a2f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_319e4a2f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_319e4a2f
 Final Fantasy VI (Video Game) / int_31c4280
type
Conscription
 Final Fantasy VI (Video Game) / int_31c4280
comment
Conscription: The Gestahlian Empire forcibly conscripts men from the cities it subjugates. For example, the conquered city of Tzen is populated by women, children, and elderly men because all of the men of military age were forcibly drafted. In another city, the main characters meet an injured young man who defected from the imperial forces after the siege of Doma.
 Final Fantasy VI (Video Game) / int_31c4280
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_31c4280
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_31c4280
 Final Fantasy VI (Video Game) / int_31c87ac
type
I Call Him "Mister Happy"
 Final Fantasy VI (Video Game) / int_31c87ac
comment
I Call Him "Mister Happy": In the GBA version, a bargirl in one of the towns refers to her "twins" as Humpty and Dumpty. Much to Cyan's chagrin.
 Final Fantasy VI (Video Game) / int_31c87ac
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_31c87ac
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_31c87ac
 Final Fantasy VI (Video Game) / int_33442580
type
Crescent Moon Island
 Final Fantasy VI (Video Game) / int_33442580
comment
Crescent Moon Island: Crescent Island is the location of the village of Thamasa, the home of the only humans in the world (aside from Terra) to be born with the ability to use magic, as they are descendants of the Magi. The villagers keep their magic a secret from outsiders due to fear of persecution.
 Final Fantasy VI (Video Game) / int_33442580
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_33442580
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_33442580
 Final Fantasy VI (Video Game) / int_334e48a1
type
After the End
 Final Fantasy VI (Video Game) / int_334e48a1
comment
The Atma Weapon is found about a third of the way through the game. However, its power relies on the maximum HP of the user, so it doesn't start dealing the damage you'd expect from the Atma Weapon until After the End.
 Final Fantasy VI (Video Game) / int_334e48a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_334e48a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_334e48a1
 Final Fantasy VI (Video Game) / int_33c56b29
type
Underrated and Overleveled
 Final Fantasy VI (Video Game) / int_33c56b29
comment
Underrated and Overleveled: Relm. Despite being a ten-year-old with no training, she joins your party at roughly the same level all your other characters will be at, after your party has already successfully fought the Empire to a truce. Her magical abilities may be justified by her Thamasian blood, but her ability to swing a mace and take hits in combat is completely unexplained. While not as severe a case as Relm, who joins even later and clearly less fit as a physical fighter, Setzer would also count. The game never explains why he is so good with a sword, nor where in his Backstory has he ever trained or had to fight battles, yet he's still able to keep up with the others from the moment he joins. He is strong enough that the empire's strongest regular soldiers defending their capital are mere mooks to him when he joins!
 Final Fantasy VI (Video Game) / int_33c56b29
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_33c56b29
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_33c56b29
 Final Fantasy VI (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy VI (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The U.S. SNES release has an incredible number of bugs in it. Relm's Sketch ability missing on the wrong monsters can lead to unpleasant side-effects, the worst of which being deletion of save games. However, it can also fill your inventory with zillions of copies of the game's best equipment. Also, killing Doom Gaze with Vanish/X-Zone prevents the boss from dropping the Bahamut magicite because the drop is triggered by a counterattack script and X-Zone and similar abilities prevent counterattacks from being triggered. (Note that it is not Permanently Missable, since this also causes the game to fail to mark Doom Gaze as defeated, meaning he'll continue to reappear until you beat him the proper way.) There is also a bug where, in the World of Ruin, the player can re-shift the world back to the World of Balance. This is done by abusing a script during the Opera House event where the player doesn't get a game over if they die, they're merely teleported outside. Thus if the player leaves one of the unique rat enemies in the rafters alive until the World of Ruin, then fights them and loses, the script puts them back outside in the World of Balance. Though it does simplify the saving-the-world idea, the player is without an airship and several critical locations no longer exist, including the final dungeon, so the game is pretty much unplayable from then on. There's an obscure, but extremely dangerous bug where if the player gets a Game Over 52 consecutive times on the World Map, it will interfere with the game's coding. Usually if the game code directs the player character or an NPC to walk along a scripted path, they're also given the temporary ability to pass through any wandering NPCs that might get in their way, as the script will not return control to the player until the character reaches their "mark". However, there are a few places where the "pass-through" ability is not granted, and unlucky RNG path-selection for the NPCs can cause them to block the moving character's path and trap them both, leaving the script unable to exit and the player unable to regain control.
 Final Fantasy VI (Video Game) / int_33ca811a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_33ca811a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_33ca811a
 Final Fantasy VI (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Final Fantasy VI (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: Before disc changing became a norm, the Floating Continent gave all the signs of The Very Definitely Final Dungeon. All the empty spaces in the menus and the entire other side of the map packed in the game usually give it away, though.
 Final Fantasy VI (Video Game) / int_33fa230b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_33fa230b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_33fa230b
 Final Fantasy VI (Video Game) / int_3403abfc
type
Mugged for Disguise
 Final Fantasy VI (Video Game) / int_3403abfc
comment
Mugged for Disguise: Locke's story path dumps him in South Figaro. The only way to traverse the city, which is under military occupation, is to "Mug" merchants and low-ranking troops for their threads.
 Final Fantasy VI (Video Game) / int_3403abfc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3403abfc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3403abfc
 Final Fantasy VI (Video Game) / int_345cf4e1
type
No Hero Discount
 Final Fantasy VI (Video Game) / int_345cf4e1
comment
No Hero Discount: Averted with Figaro Castle's merchants, who don't feel comfortable charging Edgar or Sabin and want to give them items for free. Sabin and Edgar insist on paying since the guys have to support themselves, but Edgar still gets a nice 50% discount. Justified in the World of Ruin. Sure, item prices skyrocket, but the world has gone to hell and the cities need that cash to rebuild themselves.
 Final Fantasy VI (Video Game) / int_345cf4e1
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_345cf4e1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_345cf4e1
 Final Fantasy VI (Video Game) / int_347e35d6
type
Grim Up North
 Final Fantasy VI (Video Game) / int_347e35d6
comment
Grim Up North: Subverted. Once all misunderstandings are cleared, Narshe becomes the closest thing to an HQ that the heroes have. Played straight in the World of Ruin.
 Final Fantasy VI (Video Game) / int_347e35d6
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_347e35d6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_347e35d6
 Final Fantasy VI (Video Game) / int_34dd5f3
type
La Résistance
 Final Fantasy VI (Video Game) / int_34dd5f3
comment
La Résistance: The Returners.
 Final Fantasy VI (Video Game) / int_34dd5f3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_34dd5f3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_34dd5f3
 Final Fantasy VI (Video Game) / int_34ffa400
type
Bonus Dungeon
 Final Fantasy VI (Video Game) / int_34ffa400
comment
Starting the final boss battle is a point of no return in the SNES version, but later versions allow you to continue afterwards with anything you obtained during the battle, but with the plot rolled back to before it, allowing you to explore the Bonus Dungeon.
 Final Fantasy VI (Video Game) / int_34ffa400
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_34ffa400
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_34ffa400
 Final Fantasy VI (Video Game) / int_35c35a89
type
Dinosaurs Are Dragons
 Final Fantasy VI (Video Game) / int_35c35a89
comment
Dinosaurs Are Dragons: People refer to the Dinosaur Forest enemies as dragons. Also, the designs for dinosaurs are used as Palette Swaps for actual dragons. They also have some incredible attacks, like Meteor and/or Ultima.
 Final Fantasy VI (Video Game) / int_35c35a89
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_35c35a89
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_35c35a89
 Final Fantasy VI (Video Game) / int_36249acd
type
Lethal Joke Character
 Final Fantasy VI (Video Game) / int_36249acd
comment
Lethal Joke Character: There is specialized equipment that makes Imp-afflicted characters stronger, not to mention Cyan's infinite counter bug in his Imp form. Add the Dragon Horn or Dragoon Boots and you'll obtain the dreaded Death God Dragoon Imp.
 Final Fantasy VI (Video Game) / int_36249acd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_36249acd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_36249acd
 Final Fantasy VI (Video Game) / int_363e9631
type
Sequential Boss
 Final Fantasy VI (Video Game) / int_363e9631
comment
Sequential Boss: Not only do you fight Kefka's tiers in succession, but if he kills your characters they will also be replaced in succession.
 Final Fantasy VI (Video Game) / int_363e9631
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_363e9631
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_363e9631
 Final Fantasy VI (Video Game) / int_36c94bed
type
Person of Mass Destruction
 Final Fantasy VI (Video Game) / int_36c94bed
comment
Person of Mass Destruction: The Espers, as explicitly stated by the game. Since Terra is a human/Esper hybrid, the Empire considers her this as well, as evidenced by her vaporizing several squadrons in seconds. In gameplay terms, she's also the only character who can learn Ultima naturally, not to mention she arguably has the best equipment list, stats, and Special Command in the game.
 Final Fantasy VI (Video Game) / int_36c94bed
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_36c94bed
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_36c94bed
 Final Fantasy VI (Video Game) / int_3767e049
type
PowerOfLove
 Final Fantasy VI (Video Game) / int_3767e049
comment
Helping Terra free the town of Mobliz from the demon Phunbaba in the World of Ruin frees her from protecting the town and allows her to dedicate herself to the party full-time... and also resolves her confusion over her ability to love and shows her what she's fighting for, doubling the duration of her Morph ability.
 Final Fantasy VI (Video Game) / int_3767e049
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3767e049
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3767e049
 Final Fantasy VI (Video Game) / int_37ea4a73
type
Not Drawn to Scale
 Final Fantasy VI (Video Game) / int_37ea4a73
comment
Not Drawn to Scale: Compared to the previous installments, FF6 has a very small world with few locales.
 Final Fantasy VI (Video Game) / int_37ea4a73
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_37ea4a73
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_37ea4a73
 Final Fantasy VI (Video Game) / int_38047858
type
Squishy Wizard
 Final Fantasy VI (Video Game) / int_38047858
comment
Squishy Wizard: Terra, Celes and eventually almost everyone else avert this with the ability to equip heavy armor and weapons except for Relm and Strago, who play this trope straight for most of the game.
 Final Fantasy VI (Video Game) / int_38047858
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_38047858
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_38047858
 Final Fantasy VI (Video Game) / int_38da8916
type
Uncommon Time
 Final Fantasy VI (Video Game) / int_38da8916
comment
Uncommon Time: The final movement of "Dancing Mad" alternates mostly between 4/4 and 7/8, although a few measures are in 2/2. "Another World of Beasts" is in 7/4 and "The Unforgiven" in 10/8.
 Final Fantasy VI (Video Game) / int_38da8916
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_38da8916
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_38da8916
 Final Fantasy VI (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Final Fantasy VI (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Edgar's Auto Crossbow. He starts out with it, and it'll end most random encounters in one round up until you hit Zozo, at which point it's still effective, just not as much. The Earrings Relic boosts magic damage by 25%. It so happens that aside from magic, most characters use magic power to enhance their secondary skills (Phantom Rush, Dance, Lore, Slots). Bound to be one of your most used relics up until the last third of the game when you can hit the damage cap without them. The Osmose spell, which steals MP, isn't flashy, and it's usually easier to just kill an enemy rather than nerf its spellcasting first. But the ability to refill a character's MP more or less at will means being able to throw around powerful lategame nukes like level 3 elemental spells, Meteor, and Ultima with wild abandon.
 Final Fantasy VI (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_39b8d3d6
 Final Fantasy VI (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Final Fantasy VI (Video Game) / int_3a1c2171
comment
The Man Behind the Man: Averted: Kefka and Emperor Gestahl both make an appearance in Terra's flashback at the beginning of the game. Kefka also makes a blink-and-miss-it appearance when you see Vector for the first time in the opening cutscene, making him the first main character you see.
 Final Fantasy VI (Video Game) / int_3a1c2171
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_3a1c2171
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3a1c2171
 Final Fantasy VI (Video Game) / int_3a4522df
type
Pietà Plagiarism
 Final Fantasy VI (Video Game) / int_3a4522df
comment
Pietà Plagiarism: The penultimate tier of the final battle.
 Final Fantasy VI (Video Game) / int_3a4522df
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3a4522df
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3a4522df
 Final Fantasy VI (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Final Fantasy VI (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Exclusive to the PlayStation version of Final Fantasy VI, which only checks if Celes and Locke are the first two members in the party. Right before you go to the Opera in the World of Balance, you need Celes and Locke in the party. Only put those two in the party. Move them to the third and fourth party members, then make a team without them. Congratulations, you can't complete the game because there's no sprites for them in Narshe. Later versions prevent this from happening. At several points in the game you're not allowed to leave the current area, so if you're unable to complete it and don't have a save from before you entered, you're effectively softlocked. An infamous point this can occur is the Lethe River — if players can't manage to beat Ultros, they have no way to leave the river to resupply, and if you saved at the second Save Point, you're out of luck. This is where a saving grace comes in, that experience and levels are retained if you get a Game Over, so you can run the last segment of the river and fight the one or two battles before Ultros repeatedly to slowly but surely level grind your way to success. Another spot this can occur is the Dreamscape, which has two annoying Puzzle Bosses and is quite a long and difficult area, and you can't leave until you beat Wrexsoul at the end. There's a way to softlock the game during the crane Dual Boss battle. Have Gau enter the Bomb rage (which combines fire element and flying), then get Locke, Setzer and whoever your fourth party member is killed. Congratulations: Gau and the right crane have just entered a cycle of hitting each other with fire-based spells, healing themselves, Magnitude 8 always misses, and rarely-used Lightning spell is not enough to One-Hit Kill Gau.
 Final Fantasy VI (Video Game) / int_3ac5110b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3ac5110b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3ac5110b
 Final Fantasy VI (Video Game) / int_3b23e81
type
Plot Twist
 Final Fantasy VI (Video Game) / int_3b23e81
comment
Plot Twist: The game has one of the biggest and shocking plot twists in an RPG even by modern standards: Everything the heroes did was in vain; They outright fail to stop the Big Bad and the world is destroyed as a result. It's only then that you realize you're only halfway through the game and you follow a completely brand new storyline as the plot shifts from preventing another War of the Magi to Putting the Band Back Together and saving what little remains of a shattered world.
 Final Fantasy VI (Video Game) / int_3b23e81
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3b23e81
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3b23e81
 Final Fantasy VI (Video Game) / int_3ba731b4
type
Prison Level
 Final Fantasy VI (Video Game) / int_3ba731b4
comment
Prison Level: In occupied South Figaro, Locke sneaks around town until he discovers that a former general of the Empire, Celes, is locked up. He has to rescue her and both must then leave where she was jailed.
 Final Fantasy VI (Video Game) / int_3ba731b4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3ba731b4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3ba731b4
 Final Fantasy VI (Video Game) / int_3babae20
type
Degraded Boss
 Final Fantasy VI (Video Game) / int_3babae20
comment
Degraded Boss: Besides the usual boss-turned-mook routine, some early bosses will appear on the Veldt as regular enemies, including one of the eight dragons. Subverted by the Guardian, a hulking tanklike Magitek mech that makes smaller machines look like toys. It's completely invulnerable in the World of Balance, and functions as a Border Patrol plot barrier rather than something you're meant to fight. Kefka salvages it in the World of Ruin and sets it to guard his Tower. You can fight and destroy it at that point, but it's still very dangerous.
 Final Fantasy VI (Video Game) / int_3babae20
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_3babae20
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3babae20
 Final Fantasy VI (Video Game) / int_3c078184
type
Visible Invisibility
 Final Fantasy VI (Video Game) / int_3c078184
comment
Visible Invisibility: The Invisible party members are visible as outlines. The enemies on other hand are completely invisible.
 Final Fantasy VI (Video Game) / int_3c078184
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3c078184
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3c078184
 Final Fantasy VI (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Final Fantasy VI (Video Game) / int_3c5ae1a1
comment
Schizo Tech: There is a mechanical castle capable of traveling underground, The Empire has a monopoly in Magitek and Steampunk mechs (and, apparently, flying robot satellites), and magic is considered a myth by most of the world before the game begins. Yet not only are firearms an extreme rarity, but apparently only one man in the world has figured out how to use a crossbow, and the rest of the world is functionally stuck in the Middle Ages with a Victorian skin. Also, Siegfried is the only person seen with a revolver, and he doesn't even use it until the Coliseum. It's also debatable whether or not Edgar is the only one capable of using crossbows and so on. You don't get much chance to see Figaro in action, and the only other countries in the world are the Empire (with its mecha that fire laser beams and missiles) and the various medieval-level countries. Which probably explains why the Empire takes them over so easily.
 Final Fantasy VI (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3c5ae1a1
 Final Fantasy VI (Video Game) / int_3ccaf3ac
type
No Swastikas
 Final Fantasy VI (Video Game) / int_3ccaf3ac
comment
No Swastikas: While the game never used the swastika, the salute Emperor Gestahl gives his troops in the opening of the game, which they also give to him, has him raising one hand into the air in a manner highly reminiscent of the Nazi salute. The Pixel Remaster port changes this to them raising both arms. The Nazi parallels are still pretty blatant otherwise, but the salute was seemingly deemed to be pushing it too far.
 Final Fantasy VI (Video Game) / int_3ccaf3ac
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3ccaf3ac
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3ccaf3ac
 Final Fantasy VI (Video Game) / int_3d59c9a0
type
Powered Armor
 Final Fantasy VI (Video Game) / int_3d59c9a0
comment
Powered Armor: Magitek armor straddles the line between this and Mini-Mecha. Exact size and appearance are hard to determine because it has two dramatically different concepts: one in box art and the PSX re-release cinematic, which is akin to a bipedal mechanical dragon that one straddles like a motorbike, another in the in-game small character and detailed enemy sprites, which is far more resembling a conventional Mini-Mecha with a cockpit. In addition to conventional weaponry such as missiles, it may unleash powerful elemental attacks. It's not restricted to mooks either: the player party uses it at three separate occasions. However, it never occurs to them to hijack a suit for permanent use, probably because of the drawback mentioned below...
 Final Fantasy VI (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3d59c9a0
 Final Fantasy VI (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Final Fantasy VI (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The out of control Espers do this to the Empire, then later Kefka returns the favour.
 Final Fantasy VI (Video Game) / int_3d699462
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3d699462
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3d699462
 Final Fantasy VI (Video Game) / int_3ec27f76
type
Costume Porn
 Final Fantasy VI (Video Game) / int_3ec27f76
comment
Costume Porn: Somewhat evident in-game, but most evident in the Yoshitaka Amano art. Kefka's design in particular features a rainbow of colors, feathers, stripes, polka dots, and a general chaotic appearance. But since he's a Monster Clown, it works.
 Final Fantasy VI (Video Game) / int_3ec27f76
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3ec27f76
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3ec27f76
 Final Fantasy VI (Video Game) / int_3f0310d6
type
Magikarp Power
 Final Fantasy VI (Video Game) / int_3f0310d6
comment
Magikarp Power: The Cursed Shield nerfs all your stats and inflicts every status ailment in the book on you... but, if you survive 256 battles with it equipped, it transforms into the Paladin Shield, the best shield in the game. The Atma Weapon is found about a third of the way through the game. However, its power relies on the maximum HP of the user, so it doesn't start dealing the damage you'd expect from the Atma Weapon until After the End. Gau starts out with a half-dozen mediocre Rages, and that's all he'll ever get if you don't go out of your way to develop him. If you know which Rages to shoot for, though, a little bit of grinding on the Veldt will make him a Game-Breaker throughout the World of Balance and much of the World of Ruin. He only really gets definitively surpassed in the endgame, when 90% of your team reaches Game-Breaker status.
 Final Fantasy VI (Video Game) / int_3f0310d6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3f0310d6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3f0310d6
 Final Fantasy VI (Video Game) / int_3f737576
type
Climax Boss
 Final Fantasy VI (Video Game) / int_3f737576
comment
Climax Boss: Atma Weapon is the last boss fought in the World of Balance part of the game, and is fought right before the Point of No Return. Also, the fight against Kefka at Narshe is the climax of the first arc of the storyline, bringing together all of the various characters for the first time.
 Final Fantasy VI (Video Game) / int_3f737576
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3f737576
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3f737576
 Final Fantasy VI (Video Game) / int_3fbda613
type
Most Definitely Not Accompanying Us
 Final Fantasy VI (Video Game) / int_3fbda613
comment
Most Definitely Not Accompanying Us: After meeting Relm and Strago in Thomas, Strago insists on Relm not accompanying him, Terra, and Locke, but she sneakily follows them anyway.
 Final Fantasy VI (Video Game) / int_3fbda613
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3fbda613
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3fbda613
 Final Fantasy VI (Video Game) / int_3fef1f9b
type
Optional Party Member
 Final Fantasy VI (Video Game) / int_3fef1f9b
comment
Optional Party Member: Gogo and Umaro are only recruitable in the World of Ruin. Mog and Shadow only have short story appearances and can be missed as party members by the player's choices. Everyone except Celes, Edgar and Setzer are technically optional in the World of Ruin (though trying to make it through The Very Definitely Final Dungeon with them split up all by themselves is Self-Imposed Challenge of hardcore nature).
 Final Fantasy VI (Video Game) / int_3fef1f9b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_3fef1f9b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_3fef1f9b
 Final Fantasy VI (Video Game) / int_402d8523
type
Cognizant Limbs
 Final Fantasy VI (Video Game) / int_402d8523
comment
Cognizant Limbs: Several bosses like Number 128, Air Force, Engine Room tentacle monsters and others.
 Final Fantasy VI (Video Game) / int_402d8523
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_402d8523
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_402d8523
 Final Fantasy VI (Video Game) / int_40a533db
type
Guest-Star Party Member
 Final Fantasy VI (Video Game) / int_40a533db
comment
Shadow is a strictly temporary (and usually optional) party member throughout the World of Balance. By making sure he safely escapes the Floating Continent, rescuing him from the Cave on the Veldt, and tracking him down at the Dragon's Neck Coliseum, you can gain his loyalty for the rest of the game and also find out some of his backstory via Dream Sequence.
 Final Fantasy VI (Video Game) / int_40a533db
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40a533db
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40a533db
 Final Fantasy VI (Video Game) / int_40bb59d0
type
Blatant Lies
 Final Fantasy VI (Video Game) / int_40bb59d0
comment
Blatant Lies: This is the Hat of everyone in Zozo (except the merchant). Perhaps most notably exhibited by Dadaluma, who says, "Good day, gentle folks. Can I be of service? I hate fighting, so I'd better let you pass" right before attacking the party. Also Gestahl at the banquet, when he claims that all he really wants is peace, amongst other things. The Returners don't buy his act for a minute.
 Final Fantasy VI (Video Game) / int_40bb59d0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40bb59d0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40bb59d0
 Final Fantasy VI (Video Game) / int_40cbee83
type
Wretched Hive
 Final Fantasy VI (Video Game) / int_40cbee83
comment
Wretched Hive: Zozo, a town far up in the rainy mountains where corpses and garbage rot in the streets, and there are actually random encounters, both indoors and outside, and even an end boss.
 Final Fantasy VI (Video Game) / int_40cbee83
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40cbee83
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40cbee83
 Final Fantasy VI (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Final Fantasy VI (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Kefka is defeated in the final battle and dies, but his death means the end of magic forever AND the deaths of every single surviving Esper (if there even are any surviving Espers by that point), and this is all after Kefka ruled the world for a year while destroying cities left and right with a magic laser beam. Not to mention that, even in the best of circumstances, Shadow is left inside Kefka's tower as it collapses and is never seen again. However, it is clearly shown that the world is recovering, and Terra lives, thus making it more "sweet" than "bitter".
 Final Fantasy VI (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40cc0c7e
 Final Fantasy VI (Video Game) / int_40e2ac3f
type
Flunky Boss
 Final Fantasy VI (Video Game) / int_40e2ac3f
comment
Flunky Boss: Lots of them, including That One Boss Wrexsoul.
 Final Fantasy VI (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_40e2ac3f
 Final Fantasy VI (Video Game) / int_415b3315
type
Stylistic Suck
 Final Fantasy VI (Video Game) / int_415b3315
comment
In addition to the song that "Maria" sings vocally in any localized language in the Pixel Remaster, there is a set of three "error lyrics" that she can sing in Stylistic Suck, each with a shocked reaction, if you choose the wrong lyric.
 Final Fantasy VI (Video Game) / int_415b3315
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_415b3315
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_415b3315
 Final Fantasy VI (Video Game) / int_419545ad
type
Desperation Attack
 Final Fantasy VI (Video Game) / int_419545ad
comment
Desperation Attack: Each character has a unique Limit Break that has a chance to show up when they use the Fight command at low HP. But the chances of activating the Limit Break are extremely low — each one only has a 1-in-16 chance to show up, and they can't appear in the first 25 seconds of combat.
 Final Fantasy VI (Video Game) / int_419545ad
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_419545ad
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_419545ad
 Final Fantasy VI (Video Game) / int_41d8a845
type
Sufficiently Analyzed Magic
 Final Fantasy VI (Video Game) / int_41d8a845
comment
Sufficiently Analyzed Magic: It's what allows the Empire to create Magitek, as they figured out how to "extract" magic from Espers, refine it into some sort of fuel or power source, and create machines powered by it.
 Final Fantasy VI (Video Game) / int_41d8a845
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_41d8a845
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_41d8a845
 Final Fantasy VI (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Final Fantasy VI (Video Game) / int_420c50b7
comment
Guardian in the World of Balance. Also Typhon in the Coliseum, and even if you do manage to kill him, all you get is a paltry Elixir. If you can kill Typhon, you don't need Elixirs anymore.
 Final Fantasy VI (Video Game) / int_420c50b7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_420c50b7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_420c50b7
 Final Fantasy VI (Video Game) / int_42846e90
type
Elemental Powers
 Final Fantasy VI (Video Game) / int_42846e90
comment
Elemental Powers: Like most of its siblings in the series, this game, too, features elemental powers.
 Final Fantasy VI (Video Game) / int_42846e90
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_42846e90
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_42846e90
 Final Fantasy VI (Video Game) / int_431b76b5
type
Smash Mook
 Final Fantasy VI (Video Game) / int_431b76b5
comment
Smash Mook: Gigas enemies. Having the appearance of tall and incredibly muscular humans bound in broken chains, they fight with their bare hands and their own strength.
 Final Fantasy VI (Video Game) / int_431b76b5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_431b76b5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_431b76b5
 Final Fantasy VI (Video Game) / int_43bda213
type
A Taste of Power
 Final Fantasy VI (Video Game) / int_43bda213
comment
A Taste of Power: At the beginning you control Terra and two soldiers, all in suits of powerful Magitek Armor. The soldiers level up quickly and with the exception of the boss, everything you face is easily defeated, with damage healed quickly from another very powerful healing ability in the armors. It lasts for about 5 minutes until the two soldiers are killed and Terra's armor is destroyed.
 Final Fantasy VI (Video Game) / int_43bda213
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_43bda213
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_43bda213
 Final Fantasy VI (Video Game) / int_4526b7c8
type
Player Punch
 Final Fantasy VI (Video Game) / int_4526b7c8
comment
And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering what happened just before he said it. The statement carries the implication that she's likely to die before she reaches adulthood.
 Final Fantasy VI (Video Game) / int_4526b7c8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4526b7c8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4526b7c8
 Final Fantasy VI (Video Game) / int_4548bae
type
Teen Pregnancy
 Final Fantasy VI (Video Game) / int_4548bae
comment
Teen Pregnancy: Two background NPCs, Katarin with Duane's child. The subject is touched upon very briefly and without any of the themes associated with the trope. The birth of their child is actually seen as a metaphor for the rebirth of the world in the game's epilogue.
 Final Fantasy VI (Video Game) / int_4548bae
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4548bae
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4548bae
 Final Fantasy VI (Video Game) / int_4565d81d
type
Single-Stroke Battle
 Final Fantasy VI (Video Game) / int_4565d81d
comment
Single-Stroke Battle: The Espers Odin and Raiden when summoned, as well as Cyan's Oblivion and Shadow during the Anthology ending cinematic against some spectral mooks.
 Final Fantasy VI (Video Game) / int_4565d81d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4565d81d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4565d81d
 Final Fantasy VI (Video Game) / int_45a177f1
type
Touched by Vorlons
 Final Fantasy VI (Video Game) / int_45a177f1
comment
Touched by Vorlons: The Espers have a way to teach humans the ability to use magic. First by draining the Espers of their life essence until they become Magicite, then by holding their remains.
 Final Fantasy VI (Video Game) / int_45a177f1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_45a177f1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_45a177f1
 Final Fantasy VI (Video Game) / int_46fc2236
type
Low-Level Advantage
 Final Fantasy VI (Video Game) / int_46fc2236
comment
Low-Level Advantage: Some magicite will give a stat bonus when leveling up, so if you want to engage in Min-Maxing, it's better to grind as little as possible until you have the appropriate ones.
 Final Fantasy VI (Video Game) / int_46fc2236
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_46fc2236
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_46fc2236
 Final Fantasy VI (Video Game) / int_479ea2c1
type
A.I. Roulette
 Final Fantasy VI (Video Game) / int_479ea2c1
comment
Betting at the Coliseum due to the A.I. Roulette the game imposes on you. You can score some rare and unique items if you wager one of equal worth, but you are forced to use only one party member and the AI controls them. Because your party members are under A.I. Roulette control, they can either win battles effortlessly or waste turns casting spells on themselves that have absolutely zero effect, such as casting Esuna when the character isn't under any status ailments. Characters like Mog and Gau are horrible to use for colosseum battles due to how their Dance and Rage moves makes them be stuck with a set of certain list of moves and can't change out of it.
 Final Fantasy VI (Video Game) / int_479ea2c1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_479ea2c1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_479ea2c1
 Final Fantasy VI (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Final Fantasy VI (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Crusader is the ultimate Magicite which is unlocked by beating the Eight Dragons. We have to summon it to see what it does! Oh, it just wiped out your party along with the enemy. Well, that's one Esper who won't see the light of day again.
 Final Fantasy VI (Video Game) / int_480c69ba
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_480c69ba
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_480c69ba
 Final Fantasy VI (Video Game) / int_486466ee
type
Dual Boss
 Final Fantasy VI (Video Game) / int_486466ee
comment
There's a way to softlock the game during the crane Dual Boss battle. Have Gau enter the Bomb rage (which combines fire element and flying), then get Locke, Setzer and whoever your fourth party member is killed. Congratulations: Gau and the right crane have just entered a cycle of hitting each other with fire-based spells, healing themselves, Magnitude 8 always misses, and rarely-used Lightning spell is not enough to One-Hit Kill Gau.
 Final Fantasy VI (Video Game) / int_486466ee
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_486466ee
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_486466ee
 Final Fantasy VI (Video Game) / int_486c65ed
type
Urban Legend of Zelda
 Final Fantasy VI (Video Game) / int_486c65ed
comment
Leo is murdered by Kefka and, despite Urban Legend of Zelda to the contrary, stays that way.
 Final Fantasy VI (Video Game) / int_486c65ed
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_486c65ed
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_486c65ed
 Final Fantasy VI (Video Game) / int_49354751
type
Artwork and Game Graphics Segregation
 Final Fantasy VI (Video Game) / int_49354751
comment
Artwork and Game Graphics Segregation: Terra's official artwork has her with blonde hair, but her sprite has green hair.
 Final Fantasy VI (Video Game) / int_49354751
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_49354751
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_49354751
 Final Fantasy VI (Video Game) / int_49bde8a
type
Traintop Battle
 Final Fantasy VI (Video Game) / int_49bde8a
comment
Traintop Battle: During the Phantom Train sequence.
 Final Fantasy VI (Video Game) / int_49bde8a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_49bde8a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_49bde8a
 Final Fantasy VI (Video Game) / int_49d18492
type
Scenery Gorn
 Final Fantasy VI (Video Game) / int_49d18492
comment
Scenery Gorn: Vector. In the lower part of the city the streets are dark and surrounded by a black pit, there's unfinished and abandoned scaffolding everywhere, Imperial Troops are all around, and the stores and services are mediocre, then it all gets worse when the city gets set on fire. The Magitek Research Facility starts out in a pit full of rotting esper corpses, and the Imperial Palace has a view of what Vector really looks like: an industrial hellhole with a fiery orange sky set over a brown cityscape.
 Final Fantasy VI (Video Game) / int_49d18492
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_49d18492
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_49d18492
 Final Fantasy VI (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Final Fantasy VI (Video Game) / int_49f20c6a
comment
Gory Discretion Shot When Doma Castle is poisoned, the last surviving guard can be found at a door. Speaking to him prompts the reply: "We were too late..." Stepping into the next door prompts Cyan to stop, step back, close the door, look away, and mutter, "..Here too." During the world's near destruction, a landmass splits open. Several Imperial Soldiers fall in.Then the two pieces slam back into each other.
 Final Fantasy VI (Video Game) / int_49f20c6a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_49f20c6a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_49f20c6a
 Final Fantasy VI (Video Game) / int_4a0ec526
type
Harmless Freezing
 Final Fantasy VI (Video Game) / int_4a0ec526
comment
Harmless Freezing: The frozen Esper in Narshe. Once unfrozen, it gives up its life willingly after noticing that the world is in the same ruined state it was in when it was frozen. One of the status effects averts this: a frozen character cannot act, and is instantly killed by any physical attack (that no boss is immune to if Gau uses it via Rage)
 Final Fantasy VI (Video Game) / int_4a0ec526
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4a0ec526
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4a0ec526
 Final Fantasy VI (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Final Fantasy VI (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Relm's pre-battle animation has her turn and give a cheery wave to the screen before picking up her paint brush.
 Final Fantasy VI (Video Game) / int_4a3e547f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4a3e547f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4a3e547f
 Final Fantasy VI (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Final Fantasy VI (Video Game) / int_4ac55d49
comment
Opening the Sandbox: Late in the World of Balance and after gaining the second airship in the World of Ruin.
 Final Fantasy VI (Video Game) / int_4ac55d49
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4ac55d49
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4ac55d49
 Final Fantasy VI (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Final Fantasy VI (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: The Espers lived in a lush and fertile world in peace and harmony with themselves and their surroundings despite the fact they can use their magic powers for destruction, while the humans drain the power of the Espers into delicious whiffs of magic purely for warfare and personal gain, going as far as to modify their own bodies with a sickening blend of their own technology and their magic extracts of the Espers. The two largest human cities in the game, Zozo and Vector, are portrayed as being dangerous, polluted places.
 Final Fantasy VI (Video Game) / int_4ac8b81f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4ac8b81f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4ac8b81f
 Final Fantasy VI (Video Game) / int_4b39a18
type
Hope Springs Eternal
 Final Fantasy VI (Video Game) / int_4b39a18
comment
Hope Springs Eternal: The main theme of the game's second half. The heroes failed and the resulting cataclysm destroys the world. One year later, the party is scattered, and the slowly dying planet is ruled by an insane God-King who smites anyone who so much as breaths funny. Despite all of that, people still have hope for a better tomorrow because it's one of the few things that keeps them going.
 Final Fantasy VI (Video Game) / int_4b39a18
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4b39a18
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4b39a18
 Final Fantasy VI (Video Game) / int_4bb69e55
type
Artifact Mook
 Final Fantasy VI (Video Game) / int_4bb69e55
comment
Artifact Mook: The Veldt contains nearly every enemy you've previously encountered. This includes soldiers, elite soldiers, and enemies mentioned in the story to be extinct. Some bosses also appear in the Veldt, such as the Behemoth King and the Holy Dragon. This area mostly exists to allow Gau to learn to mimic the monsters, but can also be used to learn a few of Strago’s blue magic spells.
 Final Fantasy VI (Video Game) / int_4bb69e55
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4bb69e55
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4bb69e55
 Final Fantasy VI (Video Game) / int_4bc2a19c
type
Villain Forgot to Level Grind
 Final Fantasy VI (Video Game) / int_4bc2a19c
comment
Villain Forgot to Level Grind: For the most part, the locales of the world changed from the World of Balance to the World of Ruin, with a corresponding increase in the danger enemies pose. Zozo proper, however, has the exact same enemies it had before.
 Final Fantasy VI (Video Game) / int_4bc2a19c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4bc2a19c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4bc2a19c
 Final Fantasy VI (Video Game) / int_4c24a9ed
type
Power Copying
 Final Fantasy VI (Video Game) / int_4c24a9ed
comment
Power Copying: Three party members: Strago is the standard Final Fantasy Blue Mage, who learns Lore abilities by seeing enemies use them. Gau learns "Rage" monster abilities by "Leap"ing onto monster groups and spending time living with them. Gogo, being a Final Fantasy Mime, uses the abilities of the other characters in your party. His/Her/Its Mimic command duplicates the last move a party member used, and his in-battle command list can be customized in the status screen.
 Final Fantasy VI (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4c24a9ed
 Final Fantasy VI (Video Game) / int_4c709317
type
Useless Useful Spell
 Final Fantasy VI (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted with instant-death spells and techniques if you're willing to abuse a bug involving the Vanish effect in the Super NES release — Vanish causes all spells to have 100% hit rate, even if the boss is immune to them, letting players cast Death/Doom on bosses and bypass Contractual Boss Immunity. Played straight with most other status spells; while there are a few bosses not immune to them that are trivialized by the likes of Confuse, Berserk, or Sleep, they're not very common and outside those instances you'll probably never need them. The Sniper Sight grants 100% hit rate, but attacks miss very rarely, only a handful of specific enemies have significant enough Evasion that they can avoid attacks on a regular basis, and special attacks like Tools, Blitz, and Bushido, ignore evasion anyway. The Crystal Orb gives +50% max MP. This sounds fantastic, except the game also has the Celestriad, which reduces the MP costs of all spells to 1. For that matter, the Crystal Orb is actually harder to farm than the Celestriad.note The Crystal Orb cannot be farmed directly, you need to Steal Muscle Belts from an enemy on Mt. Zozo and bet them at the Coliseum for Crystal Orbs, while the Celestriad can be stolen from an enemy around Thamasa. The very rare Relic Tintinnabulum restores a little bit of MP with every step the party takes. Odds are if you're in a location where you need healing, walking around would trigger a random encounter and that runs a bit counter to the point of the Relic. Besides, it's far easier and more effective to just use an item or spell to heal the party.
 Final Fantasy VI (Video Game) / int_4c709317
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_4c709317
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4c709317
 Final Fantasy VI (Video Game) / int_4d422f71
type
Throw It In!
 Final Fantasy VI (Video Game) / int_4d422f71
comment
Throw It In!: In-universe example: After stopping Ultros from attempting to drop a 4-ton weight on Celes, Locke accidentally ends up briefly ruining the opera by knocking out the male star and his rival suitor, and had to improvise for the mishap as best as he can by making it seem as though Ultros' duel was part of the play.
 Final Fantasy VI (Video Game) / int_4d422f71
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4d422f71
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4d422f71
 Final Fantasy VI (Video Game) / int_4e6c80ca
type
Holy Pipe Organ
 Final Fantasy VI (Video Game) / int_4e6c80ca
comment
Holy Pipe Organ: While most of "Dancing Mad" is straight-up Ominous Pipe Organ, Part 3 of the song uses this trope for Soundtrack Dissonance as the heroes fight Rest and Lady, a pair of angelic beings summoned by the Big Bad.
 Final Fantasy VI (Video Game) / int_4e6c80ca
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4e6c80ca
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4e6c80ca
 Final Fantasy VI (Video Game) / int_4efce9e6
type
Thematic Sequel Logo Change
 Final Fantasy VI (Video Game) / int_4efce9e6
comment
Thematic Sequel Logo Change: The sixth game's logo features Terra (the protagonist) atop a Magitek Armor, a type of walking robot that can be piloted from the top.
 Final Fantasy VI (Video Game) / int_4efce9e6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4efce9e6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4efce9e6
 Final Fantasy VI (Video Game) / int_4fd28a9d
type
Loads and Loads of Sidequests
 Final Fantasy VI (Video Game) / int_4fd28a9d
comment
Loads and Loads of Sidequests: The second half of the game after getting the airship is essentially a series of side quests.
 Final Fantasy VI (Video Game) / int_4fd28a9d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_4fd28a9d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_4fd28a9d
 Final Fantasy VI (Video Game) / int_504e271f
type
But Thou Must!
 Final Fantasy VI (Video Game) / int_504e271f
comment
But Thou Must!: Played with when Terra is given the choice to join the Returners or not. She accompanies the Returners on the trip to Narshe either way, but if she refuses three times then it ends up being she has to for terms of plot, the Empire is headed to their base and she needs an escape as much as they do. The Empire still comes even if she agrees to join, so one way or the other an alliance is inevitablenote The only difference is in the reward you get. Accepting gets you the Gauntlet relic, while refusing three times gets you a Genji Glove..
 Final Fantasy VI (Video Game) / int_504e271f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_504e271f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_504e271f
 Final Fantasy VI (Video Game) / int_50d71a78
type
Dual Wielding
 Final Fantasy VI (Video Game) / int_50d71a78
comment
Dual Wielding: The Genji Glove relic enables it. Combine it with Master Scroll and Two Infinity Plus One Swords for the most powerful weapon combo.
 Final Fantasy VI (Video Game) / int_50d71a78
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_50d71a78
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_50d71a78
 Final Fantasy VI (Video Game) / int_511728ae
type
Magic Versus Science
 Final Fantasy VI (Video Game) / int_511728ae
comment
Magic Versus Science: In a way. The Returners (Celes exempted) utilize natural Magic from Magicite to combat the Empire's Magitek, which uses Magic weaponized by Science. The game's intro sets it up as the reverse, mentioning that "iron, gunpowder, and steam engines have taken the place of magic", but the Returners' use of such technologies is virtually non-existent and the Empire is presented as the more technologically innovative force.
 Final Fantasy VI (Video Game) / int_511728ae
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_511728ae
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_511728ae
 Final Fantasy VI (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Final Fantasy VI (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Gau's Rages, Strago's Lores, Mog's Dances, Edgar's Tools, Cyan's Bushido, Sabin's Blitzes, Magicites, and your own party members in the World of Ruin. There's a lot to catch. The fact that some of them (such as one of Strago's Lores, one of Mog's Dances, and some Magicites) are Permanently Missable Content if you don't do stuff right can be painful. The Advance version added a Bestiary, which adds in the challenge of killing at least one of every creature.
 Final Fantasy VI (Video Game) / int_527fc5fe
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_527fc5fe
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_527fc5fe
 Final Fantasy VI (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Final Fantasy VI (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: This game has a number of factors (i.e. mostly bugs) which can easily combine into a "it was easy then hard then stupidly simple then WTF I CAN'T WIN NO MATTER WHAT" cocktail of confusion. The number of gameplay bugs (most notably the "evade doesn't count for dick" bug) ensure that newbie players will be horribly confused when the relic they paid good money for doesn't seem to work. The battle speed bug, which makes the battle speed as selected in the config menu only apply to ENEMIES. Those who know of this can turn this "bug" into a difficulty adjuster, but those who don't may wonder why they're getting curbstomped now just because they wanted battles to go a bit faster. Even without the aforementioned bugs, there are still several difficulty spikes that can make the player wonder how much time the dev team really bothered to put into gameplay balance. The game is in fact quite easy... until you reach Zozo, when the Veil Dancers can kill off your party with a single high-level Ice spell and the huge guys can also do so with a high-level earth spell (Magnitude 8) if you don't run as fast as you can. Then you beat that town (mostly by running like a little girl), and go along quite nicely until you have to airdrop onto the Floating Continent, at which point the bosses liquidate your party into a fine soup-like consistency... after you have spent 20 non-saveable minutes fighting their grunts, of course.
 Final Fantasy VI (Video Game) / int_529ade8d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_529ade8d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_529ade8d
 Final Fantasy VI (Video Game) / int_5313c266
type
Bookends
 Final Fantasy VI (Video Game) / int_5313c266
comment
Book Ends: A musical example. The opening riff which sounds similar to "Thus Spake Zarathustra" is played again just before the final boss fight.
 Final Fantasy VI (Video Game) / int_5313c266
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5313c266
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5313c266
 Final Fantasy VI (Video Game) / int_53b6ab6a
type
Jumped at the Call
 Final Fantasy VI (Video Game) / int_53b6ab6a
comment
The SNES version is rife with mistranslations that were later fixed with the GBA version. Setzer is probably the character that changed the most. In the SNES translation, Setzer is a happy-go-lucky thrill seeker who Jumped at the Call. In the GBA version, he's almost the exact opposite: he's willing to take crazy risks because he's a world-weary nihilist who simply doesn't care whether he lives or dies, which is why he's always gambling with his life. Notably, his appearance in Kingdom Hearts II seems like a Flanderization of the first version.
 Final Fantasy VI (Video Game) / int_53b6ab6a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_53b6ab6a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_53b6ab6a
 Final Fantasy VI (Video Game) / int_54d5074
type
Speaking Simlish
 Final Fantasy VI (Video Game) / int_54d5074
comment
Speaking Simlish: The Opera House scene, with both the generic performers and Celes doing it. The SNES (English) version doesn't quite match the words to the music; the GBA remake is better about that. And completely averted in the Pixel Remaster, with actual singers performing the roles of Celes, Draco and Ralse.
 Final Fantasy VI (Video Game) / int_54d5074
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_54d5074
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_54d5074
 Final Fantasy VI (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Final Fantasy VI (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Rasp and Osmose. They serve as an alternate means to kill some bosses by damaging or draining MP. Osmose may also recover MP from enemies, allowing you to continue magical attacks over an extended period of time. These spells are also the only practical way to defeat the Skull Dragon in the Dragons' Den which simply revives itself whenever its HP is depleted. Osmose is actually effective enough in this game that it makes MP almost meaningless. You can just spam Ultima and then cast Osmose when you run out and you're basically guaranteed to get more. Sketch is not usually useful except for the one time it's used to shame Ultros. Against Cactuars, though, it's one way to deal damage that won't get evaded, since they're vulnerable to their own 1,000 Needles attack. Who needs a Sniper Eye? Not Relm!
 Final Fantasy VI (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_54ec2f0c
 Final Fantasy VI (Video Game) / int_553aaabe
type
Safety in Indifference
 Final Fantasy VI (Video Game) / int_553aaabe
comment
Safety in Indifference: Shadow implies that this is his philosophy when he warns Terra that some people kill their own emotions. Probably because of his guilt over being unable to give his old friend and partner a Mercy Kill.
 Final Fantasy VI (Video Game) / int_553aaabe
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_553aaabe
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_553aaabe
 Final Fantasy VI (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Final Fantasy VI (Video Game) / int_5561eef8
comment
The Pixel Remaster version adds healing buckets next to save points that are right before boss fights so that the player isn't screwed if they reached that point without any healing supplies or magic. If you find one of these buckets at a save point, expect to make use of it.
 Final Fantasy VI (Video Game) / int_5561eef8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5561eef8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5561eef8
 Final Fantasy VI (Video Game) / int_556a4e20
type
The Empire
 Final Fantasy VI (Video Game) / int_556a4e20
comment
The Empire: The evil expansionist Ghestalian Empire is one of the clearest video game examples you'll ever find.
 Final Fantasy VI (Video Game) / int_556a4e20
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_556a4e20
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_556a4e20
 Final Fantasy VI (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Final Fantasy VI (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The Crusader Magicite. You obtain it by defeating the Eight Dragons, six of which are all-around the World of Ruin and the last two are deep in Kefka's Tower just before a Point of No Return, so by the time you acquire it you're about to face the last few bosses. Even then, the spells it teaches are Meteor and Meltdown; you probably got the Ragnarok Magicite or the Paladin's Shield which teach Ultima, which is basically Meteor but better, and Meltdown hits all enemies and allies and is only useful for niche strategies involving elemental equipment to absorb the damage to heal yourself. Finally, Crusader's summon attack infamously hits both enemies and the party and will likely kill you, so you'll never use it except for the novelty of doing so. In the GBA version, all characters have an ultimate weapon obtainable in the Dragons' Den, and defeating Kaiser Dragon rewards the Diabolos Magicite. But if you can get this far, your party is so powerful you don't need those weapons, and Diabolos' spells aren't particularly useful and Diabolos itself is only helpful for squeezing a few more stat boosts out of characters if you're obsessed with min-maxing them to perfection.
 Final Fantasy VI (Video Game) / int_55e5b37c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_55e5b37c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_55e5b37c
 Final Fantasy VI (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Final Fantasy VI (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: Cyan in the US version. It's fixed up in the GBA version. Really well, too. His thee/thou differentiation is accurate most of the time.
 Final Fantasy VI (Video Game) / int_55ec42d7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_55ec42d7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_55ec42d7
 Final Fantasy VI (Video Game) / int_566f1565
type
10-Minute Retirement
 Final Fantasy VI (Video Game) / int_566f1565
comment
10-Minute Retirement: One Year Retirement: Almost all of the party after the World Sundering. Some were more actively trying to strengthen themselves or get the group back together, others were more passive.
 Final Fantasy VI (Video Game) / int_566f1565
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_566f1565
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_566f1565
 Final Fantasy VI (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Final Fantasy VI (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Kefka's Tower is mostly a collection of ruins, but there are elements of the destroyed Imperial capitol of Vector and the Magitek Factory, and some rooms are exactly like they were when the player first visited them.
 Final Fantasy VI (Video Game) / int_56a6927b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_56a6927b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_56a6927b
 Final Fantasy VI (Video Game) / int_57a91010
type
Green Rocks
 Final Fantasy VI (Video Game) / int_57a91010
comment
Green Rocks: Magicite, literally. They have a bit of red in them, too.
 Final Fantasy VI (Video Game) / int_57a91010
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_57a91010
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_57a91010
 Final Fantasy VI (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Final Fantasy VI (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The look and feel of Renaissance Italy is sprinkled through much of the game, and most so in South Figaro.
 Final Fantasy VI (Video Game) / int_57d43e40
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_57d43e40
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_57d43e40
 Final Fantasy VI (Video Game) / int_58019946
type
Anvil on Head
 Final Fantasy VI (Video Game) / int_58019946
comment
Anvil on Head: During the Opera, Ultros tries to drop a four-ton weight on Celes.
 Final Fantasy VI (Video Game) / int_58019946
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_58019946
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_58019946
 Final Fantasy VI (Video Game) / int_58204b95
type
Magic Knight
 Final Fantasy VI (Video Game) / int_58204b95
comment
Magic Knight: Terra and Celes. Every character except for Umaro can be turned into this with the use of Espers (Relm, Strago and Gogo require the additional use of the Merit Award).
 Final Fantasy VI (Video Game) / int_58204b95
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_58204b95
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_58204b95
 Final Fantasy VI (Video Game) / int_586589bc
type
Journey to the Center of the Mind
 Final Fantasy VI (Video Game) / int_586589bc
comment
The Cyan's Nightmare sequence purges all fear and doubt from Cyan's mind and provides closure with his departed wife and son, unlocking all of his SwordTech techniques.
 Final Fantasy VI (Video Game) / int_586589bc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_586589bc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_586589bc
 Final Fantasy VI (Video Game) / int_58db779e
type
Letting the Air out of the Band
 Final Fantasy VI (Video Game) / int_58db779e
comment
Letting the Air out of the Band: In the Pixel Remaster, if you choose the third wrong lyric for "Maria" to sing while the orchestra plays, she will get a panicked reaction that causes the orchestra to fade out altogether.
 Final Fantasy VI (Video Game) / int_58db779e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_58db779e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_58db779e
 Final Fantasy VI (Video Game) / int_5a1018da
type
Funny Octopus
 Final Fantasy VI (Video Game) / int_5a1018da
comment
Funny Octopus: The antagonistic but incompetent Ultros/Orthros is a large purple octopus prone to lame puns and pathetically easy Boss Battles.
 Final Fantasy VI (Video Game) / int_5a1018da
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5a1018da
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5a1018da
 Final Fantasy VI (Video Game) / int_5b0eaf89
type
Upgrade Artifact
 Final Fantasy VI (Video Game) / int_5b0eaf89
comment
Upgrade Artifact: Magicite, though it's more of a case of speeding up the training instead of instant powers.
 Final Fantasy VI (Video Game) / int_5b0eaf89
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5b0eaf89
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5b0eaf89
 Final Fantasy VI (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Final Fantasy VI (Video Game) / int_5b81ca8d
comment
Gau's Rages. Knowing how to use them makes the difference between Gau being a barely useful character and him being a Disc-One Nuke.
 Final Fantasy VI (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5b81ca8d
 Final Fantasy VI (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Final Fantasy VI (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Infamous for unintentionally averting this thanks to the Vanish/Doom bug and Banish. There are also a small number of other (apparently unintentional) exceptions, such as Gau's Rafflesia / Nightshade rage, whose 'Entice' ability acts like the charm but doesn't respect immunity and doesn't wear off when the enemy is hit.
 Final Fantasy VI (Video Game) / int_5bb56482
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5bb56482
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5bb56482
 Final Fantasy VI (Video Game) / int_5be7bd04
type
Raised by Wolves
 Final Fantasy VI (Video Game) / int_5be7bd04
comment
Many scenes dynamically choose who will speak at any given point based on who's in your party, prioritizing more plot-central characters. A lot of these lines are "generic" and can be spoken by anyone; however, if you bring Gau as your only party member to certain scenes (such as meeting Ramuh), the generic dialog will be replaced by his Hulk Speak.
 Final Fantasy VI (Video Game) / int_5be7bd04
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5be7bd04
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5be7bd04
 Final Fantasy VI (Video Game) / int_5c24cfa1
type
Love Will Lead You Back
 Final Fantasy VI (Video Game) / int_5c24cfa1
comment
Love Will Lead You Back: One of the themes in the Opera.
 Final Fantasy VI (Video Game) / int_5c24cfa1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5c24cfa1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5c24cfa1
 Final Fantasy VI (Video Game) / int_5c47585e
type
HPToOne
 Final Fantasy VI (Video Game) / int_5c47585e
comment
HP to One: Several examples, most notably Kefka's (and certain superbosses') Fallen One/Heartless Angel.
 Final Fantasy VI (Video Game) / int_5c47585e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5c47585e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5c47585e
 Final Fantasy VI (Video Game) / int_5ce7dbb9
type
Central Theme
 Final Fantasy VI (Video Game) / int_5ce7dbb9
comment
Central Theme: Loss and how to deal with it, and also happiness, and meaning in life, are where you find it. No matter how much is taken from you, how much you lose, or whether it will ultimately last, you should never give up living and finding things to love and live for.
 Final Fantasy VI (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5ce7dbb9
 Final Fantasy VI (Video Game) / int_5cfaad8a
type
Audience Murmurs
 Final Fantasy VI (Video Game) / int_5cfaad8a
comment
Audience Murmurs: When the Opera gets derailed with the unforeseen entry of Ultros, Locke, and the party, the music stops and the audience falls into hushed whispers.
 Final Fantasy VI (Video Game) / int_5cfaad8a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5cfaad8a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5cfaad8a
 Final Fantasy VI (Video Game) / int_5cfeb43f
type
Save Scumming
 Final Fantasy VI (Video Game) / int_5cfeb43f
comment
Like the other Pixel Remasters, the game now auto-saves regularly and there's also an option to quick save on the fly. This comes in handy if you can't make it to a save point and for Save Scumming.
 Final Fantasy VI (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5cfeb43f
 Final Fantasy VI (Video Game) / int_5d1eb74d
type
Dump Stat
 Final Fantasy VI (Video Game) / int_5d1eb74d
comment
Dump Stat: Stamina can be raised with espers, but its only functions are to increase resistance to instant death and to increase how many hit points are recovered by Regen... or lost with Poison. A lesser case can be made for Strength, since Linear Warriors, Quadratic Wizards is largely in effect in this game, plus any value of strength over 128 becomes useless thanks to the damage calculation. In the versions before the GBA one, Evasion was bugged and had no purpose, with Magic Evasion covering it. Even Speed gets in on the act, despite having very limited options to increase it. Speed increases the rate at which the ATB gauge fills, which sounds nice in theory to be able to go more often than slower characters, but since the gauges fill up when even when other characters (friendly or hostile) are taking their actions, your slower characters will still be ready to go the next time you're finished inputting the commands for your higher speed characters. Speed will thus only be important when there are few characters in the battle and/or they're all doing actions with quick animations to actually allow down time between character turns.
 Final Fantasy VI (Video Game) / int_5d1eb74d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5d1eb74d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5d1eb74d
 Final Fantasy VI (Video Game) / int_5e4cb57a
type
Tears from a Stone
 Final Fantasy VI (Video Game) / int_5e4cb57a
comment
Tears from a Stone: In the Ancient City, the petrified Queen cries a tear that transforms the Esper Odin into Raiden. Partially justified with a legend found in the same city that explains why.
 Final Fantasy VI (Video Game) / int_5e4cb57a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5e4cb57a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5e4cb57a
 Final Fantasy VI (Video Game) / int_5e85d617
type
Empty Levels
 Final Fantasy VI (Video Game) / int_5e85d617
comment
Empty Levels: It is advised not to grind too much until you get the best status-giving Espersnote though that's only if you're min-maxing or trying to optimize your characters. The game is very winnable with a bare minimum of grinding, waiting until you have the best Espers just makes it easier.
 Final Fantasy VI (Video Game) / int_5e85d617
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5e85d617
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5e85d617
 Final Fantasy VI (Video Game) / int_5eb92325
type
Declaration of Protection
 Final Fantasy VI (Video Game) / int_5eb92325
comment
In the very beginning of the game, the dialogue writing makes it look like Terra is going to be Locke's love interest, but then he meets Celes and basically forgets all about his vow to always protect Terra until she actually gets into serious trouble.
 Final Fantasy VI (Video Game) / int_5eb92325
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5eb92325
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5eb92325
 Final Fantasy VI (Video Game) / int_5fcb9ad1
type
Time Skip
 Final Fantasy VI (Video Game) / int_5fcb9ad1
comment
Time Skip: The second half begins with Celes awakening from a Convenient Coma one year after the cataclysm.
 Final Fantasy VI (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_5fcb9ad1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_5fcb9ad1
 Final Fantasy VI (Video Game) / int_60fd83c
type
Made of Magic
 Final Fantasy VI (Video Game) / int_60fd83c
comment
Made of Magic: Espers are beings made of pure magic, not simply living beings infused with magic. This means that they vanish forever once magic is erased from the world. Several enemies also appear to be this, since they die once they run out of MP.
 Final Fantasy VI (Video Game) / int_60fd83c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_60fd83c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_60fd83c
 Final Fantasy VI (Video Game) / int_617f0563
type
Heel–Face Turn
 Final Fantasy VI (Video Game) / int_617f0563
comment
Banon and Arvis are nowhere to be found in the World of Ruin. It's likely they were killed when the world was demolished, or by Gestahl if they were still in Vector when he dropped the Heel–Face Turn facade. The fact that Locke and Edgar, who have been friends with them since many years before the start of the game, seemingly forget they ever existed is rather inexplicable, though.
 Final Fantasy VI (Video Game) / int_617f0563
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_617f0563
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_617f0563
 Final Fantasy VI (Video Game) / int_61a503a7
type
Hell Is That Noise
 Final Fantasy VI (Video Game) / int_61a503a7
comment
Hell Is That Noise: Kefka's infamous laughter.
 Final Fantasy VI (Video Game) / int_61a503a7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_61a503a7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_61a503a7
 Final Fantasy VI (Video Game) / int_62ac3f93
type
Sinister Subway
 Final Fantasy VI (Video Game) / int_62ac3f93
comment
Sinister Subway: Well, it is a Train Station for the "departing" people.
 Final Fantasy VI (Video Game) / int_62ac3f93
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_62ac3f93
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_62ac3f93
 Final Fantasy VI (Video Game) / int_62c1f9a9
type
Evil Versus Oblivion
 Final Fantasy VI (Video Game) / int_62c1f9a9
comment
Evil Versus Oblivion: The reason Emperor Gestahl and Kefka turn on each other.
 Final Fantasy VI (Video Game) / int_62c1f9a9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_62c1f9a9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_62c1f9a9
 Final Fantasy VI (Video Game) / int_62d1532b
type
 Final Fantasy VI (Video Game) / int_62d1532b
comment
"They Still Belong to Us" Lecture: Kefka at one point tries to convince the party that Celes has been a mole in their ranks since joining (she's not). He actually manages to plant some seeds of doubt in Locke, causing Celes to become somewhat distant towards him later on. Locke's doubt is helped somewhat by the fact that the infiltration of the Magitek Research Facility was suspiciously easy, and the fact that Celes doesn't immediately try to counter Kefka's arguments, though he later admits that the doubt was "just for a moment".
 Final Fantasy VI (Video Game) / int_62d1532b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_62d1532b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_62d1532b
 Final Fantasy VI (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Final Fantasy VI (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: General Leo and Rachel's deaths are yet another example of this in the series. Though the latter leads to a sly bit of Gameplay and Story Integration. A Phoenix Down won't revive her, but a Phoenix Magicite, on the other hand... Magic is said to have weakened in the world after the War of the Magi, and no normal human can use it without a Magitek infusion. Doesn't really explain all the special attacks and abilities characters can use that deal magic damage, like Shadow's Skeans, some of Edgar's Tools, and Sabin's Blitzes. While it is feasible that perhaps monsters can still use magic and humans may have minor latent magical abilities (since supernatural things do still exist), that doesn't explain how Gau can somehow gain the ability to use magic by mimicing the behavior of monsters with his Rages, yet once he comes out of it he suddenly forgets. The enemy encounters in the secret passages of South Figaro never change, so even though the town has been vacated by the occupying Imperials, troopers and their attack dogs can be encountered in the basements. Throughout the game there's a lot of "canned dialogue" for a lot of cutscenes, as the developers likely didn't care or didn't have room to include specific dialogue for every possible character that might be present. There's nothing incongruous about most of the characters saying the lines, but it can sometimes cause Out Of Character Moments when your party leader is ill-suited to act this way, like Shadow laughing at Cyan's embarrassment over his flowers, or Gau getting over his You No Take Candle speech patterns. Things get particularly nonsensical in the World of Ruin if you recruit Gogo and Umaro early and make a party of just them when recruiting other characters — as just one instance of oddity, Cyan will be relieved that two strangers he's never met survived a disaster they weren't present for, and Gogo and/or Umaro will chat with him like old friends. When Locke steals a Merchant's clothes as a disguise, the game switches out of battle mode and the merchant's Sprite is still clothed. When Terra uses magic for the first time in front of Edgar and Locke, they both freak out over the sight of magic. But if Terra uses any magic before Edgar joins the party, Locke won't even bat an eye. Celes uses Warp/Teleport to transport Kefka and his cronies out of the Magitek Research Facility; however, this is before you obtain any Espers that teach it, and Celes - unlike Terra - will never learn it on her own. During the ending sequence, everyone you've rallied participates in the tower escape sequence, even when they were hanging out safely in the comfort of the Falcon. For Terra, it makes sense as even if you didn't recruit her, she'll come in her esper form to guide you out. For everyone else, they can be left out. This means characters like Celes, Edgar, and Setzer (who will be rallied no matter what) will be present in most of the cutscenes despite not participating in the tower siege and Shadow facing his fate in the crumbling tower despite the fact that it's possible that he was hanging out in the Falcon.
 Final Fantasy VI (Video Game) / int_6320eced
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6320eced
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6320eced
 Final Fantasy VI (Video Game) / int_637ef67
type
New Game Plus
 Final Fantasy VI (Video Game) / int_637ef67
comment
New Game Plus: Completely averted in the original SNES version. The PS1 remake lets you save after the Final Boss, but only for the purposes of unlocking bonus content. The GBA remake (and delisted iOS/Steam remake) lets you save AND keep the items you manage to steal from the Final Boss, and opens up the Soul Shrine.
 Final Fantasy VI (Video Game) / int_637ef67
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_637ef67
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_637ef67
 Final Fantasy VI (Video Game) / int_64028be7
type
Cowardly Boss
 Final Fantasy VI (Video Game) / int_64028be7
comment
Cowardly Boss: Deathgaze, who will run away after a few turns, which means you'll have to find him all over again. Kefka, who is engaged in battle no less than three times in the World of Balance — the Imperial Camp near Doma, the decisive battle in Narshe, and just outside the Sealed Gate. He runs away from the first two fights, and is swept away by the escaping Espers in the third.
 Final Fantasy VI (Video Game) / int_64028be7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_64028be7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_64028be7
 Final Fantasy VI (Video Game) / int_6486a1a9
type
Shoot the Dangerous Minion
 Final Fantasy VI (Video Game) / int_6486a1a9
comment
Shoot the Dangerous Minion: Subverted by Emperor Gestahl. Let's just say that trying to kill Kefka on a Floating Continent miles above the surface is a BAD idea, especially when Kefka is wielding the power of three gods combined.
 Final Fantasy VI (Video Game) / int_6486a1a9
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_6486a1a9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6486a1a9
 Final Fantasy VI (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Final Fantasy VI (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: The magic-only Cultists' Tower and, of course, Kefka's Tower.
 Final Fantasy VI (Video Game) / int_65163c3a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_65163c3a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_65163c3a
 Final Fantasy VI (Video Game) / int_658854ee
type
I'm a Doctor, Not a Placeholder
 Final Fantasy VI (Video Game) / int_658854ee
comment
I'm a Doctor, Not a Placeholder:
 Final Fantasy VI (Video Game) / int_658854ee
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_658854ee
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_658854ee
 Final Fantasy VI (Video Game) / int_65a258f2
type
Escape Battle Technique
 Final Fantasy VI (Video Game) / int_65a258f2
comment
Escape Battle Technique: The game has the item variant.
 Final Fantasy VI (Video Game) / int_65a258f2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_65a258f2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_65a258f2
 Final Fantasy VI (Video Game) / int_65d658f
type
Putting the Band Back Together
 Final Fantasy VI (Video Game) / int_65d658f
comment
Putting the Band Back Together: Celes traveling the second half of the game trying to reunite the party.
 Final Fantasy VI (Video Game) / int_65d658f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_65d658f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_65d658f
 Final Fantasy VI (Video Game) / int_6602cad
type
Permanently Missable Content
 Final Fantasy VI (Video Game) / int_6602cad
comment
Permanently Missable Content: If you don't save Shadow on the Floating Continent, he's gone from the game for goodnote Which is a bit of a Guide Dang It!, as saving him requires waiting until literally the last few seconds before the Floating Continent collapses, with no indication before, during, or after that this is what you have to do unless you decline to leave the first time: the menu option to not run away then becomes "Gotta wait for Shadow" instead of just "Wait!". There are also some weapons and armor that can vanish from the game if you don't get them when they're first available. If you leave some chests un-opened that can be opened later, their contents will be upgraded. (The Figaro cave is a nice example.) The GBA version has a bestiary. For 100% completion, once you enter the World of Ruin, pretty much the only time you'll ever meet any of the monsters from the World of Balance again is on the Veldt and even then, you will only encounter the ones you encountered in the World of Balance itself. With two exceptions, the only permanently-missable Espers are those that can be deliberately exchanged for something else, and for that reason. And while Ifrit can be skipped (and permanently lost) in all versions of the game, only a player miserably Failing A Spot Check would do so by accident (the Shiva and Ifrit Magicite shards appear at the same time in the same place, and Shiva's blocks the door.) In the GBA version, though, Bahamut can be permanently missed by killing Deathgaze in the Soul Shrine before doing so outside the Soul Shrine. In order to get a rage for Gau, you have to first see (not necessarily defeat) that enemy formation outside the Veldt to make it appear there, then fight it in the Veldt. This makes several Rages missable if you fail to encounter that enemy formation during the window when it's available. In particular, the Darkside rage can only be learned if you fail the light puzzle at least once during the scenario where Terra returns to Narshe, since failing that puzzle is the only way to encounter them.
 Final Fantasy VI (Video Game) / int_6602cad
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6602cad
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6602cad
 Final Fantasy VI (Video Game) / int_66c725b6
type
Inconsistent Spelling
 Final Fantasy VI (Video Game) / int_66c725b6
comment
Inconsistent Spelling: Numerous examples due to a combination of official Japanese romanizations and two different English translations. Examples include Nalsh vs. Narche vs. Narshe, Lock vs. Locke, Mt. Coltz vs. Mt. Koltz vs. Mt. Kolts, Cefka vs. Kefka, Cayenne vs. Cyan, Bannan vs. Banon, Stragus vs. Strago, Orthros vs. Ultros, and Typhon vs. Chupon. A guard in Figaro Castle in the World of Ruin even lampshades this by mentioning how some of the members of the Cult of Kefka insist on spelling his name with a C instead of a K. Celes's name may have been meant to be Ceres. Do we care? No, we don't. Darill/Daryl is notable for being inconsistent even within the same version of the game: the SNES and PS versions use "Daryl" most of the time, but when you enter her tomb, the in-game message says "Darill's Tomb".
 Final Fantasy VI (Video Game) / int_66c725b6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_66c725b6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_66c725b6
 Final Fantasy VI (Video Game) / int_66d4d0e6
type
Defeat by Modesty
 Final Fantasy VI (Video Game) / int_66d4d0e6
comment
Defeat by Modesty: A rare male variant. How does Locke steal someone's whole outfit in one go anyway?
 Final Fantasy VI (Video Game) / int_66d4d0e6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_66d4d0e6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_66d4d0e6
 Final Fantasy VI (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Final Fantasy VI (Video Game) / int_67a7cd88
comment
During the second half of the game, sleeping in Doma when Cyan is in your party will take you to a Battle in the Center of the Mind.
 Final Fantasy VI (Video Game) / int_67a7cd88
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67a7cd88
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67a7cd88
 Final Fantasy VI (Video Game) / int_67d0342c
type
Breaking the Fellowship
 Final Fantasy VI (Video Game) / int_67d0342c
comment
Breaking the Fellowship: By the breaking of the airship they are currently on.
 Final Fantasy VI (Video Game) / int_67d0342c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67d0342c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67d0342c
 Final Fantasy VI (Video Game) / int_67d722d8
type
A Storm Is Coming
 Final Fantasy VI (Video Game) / int_67d722d8
comment
A Storm Is Coming: The opening cinematic even has a thunderstorm foreshadowing how the first act does not end well.
 Final Fantasy VI (Video Game) / int_67d722d8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67d722d8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67d722d8
 Final Fantasy VI (Video Game) / int_67f26dcc
type
Planet of Hats
 Final Fantasy VI (Video Game) / int_67f26dcc
comment
This is the Hat of everyone in Zozo (except the merchant). Perhaps most notably exhibited by Dadaluma, who says, "Good day, gentle folks. Can I be of service? I hate fighting, so I'd better let you pass" right before attacking the party.
 Final Fantasy VI (Video Game) / int_67f26dcc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_67f26dcc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_67f26dcc
 Final Fantasy VI (Video Game) / int_68068108
type
Evil Laugh
 Final Fantasy VI (Video Game) / int_68068108
comment
"Phooey! Emperor Gesthal's stupid orders! Edgar, you pinhead! Why do you have to live in the middle of a stinking desert?!? These recon jobs are the pits! ...AHEM! There's SAND on my boots!" (the music and Evil Laugh only enhance Kefka's ham!)
 Final Fantasy VI (Video Game) / int_68068108
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_68068108
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_68068108
 Final Fantasy VI (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Final Fantasy VI (Video Game) / int_681077c5
comment
Wide-Open Sandbox: The entire World of Ruin, after you get the airship, is nothing but voluntary character-centric sidequests, which was a really big deal at the time.note The previous game had done something similar with the Merged World, but the sidequests generally just revolved around finding things to make you better-equipped to take on Exdeath, with most of the character development having already happened by that point in the game. It fits the plot of the game at that point, as all that's left is Kefka's tower, but you need to find your allies to stand a chance.
 Final Fantasy VI (Video Game) / int_681077c5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_681077c5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_681077c5
 Final Fantasy VI (Video Game) / int_68d326ff
type
Express Delivery
 Final Fantasy VI (Video Game) / int_68d326ff
comment
Express Delivery: Although Katarin is with child in the World of Ruin, she won't give birth until you destroy Kefka and complete the game.
 Final Fantasy VI (Video Game) / int_68d326ff
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_68d326ff
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_68d326ff
 Final Fantasy VI (Video Game) / int_694da243
type
At the Opera Tonight
 Final Fantasy VI (Video Game) / int_694da243
comment
At the Opera Tonight: The famous opera sequence, where Celes performs and the others watch before an inevitable boss fight. It's a ploy to get their hands on an airship. If you take Sabin, he will even ask why everyone is singing.
 Final Fantasy VI (Video Game) / int_694da243
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_694da243
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_694da243
 Final Fantasy VI (Video Game) / int_69ef378b
type
Loyalty Mission
 Final Fantasy VI (Video Game) / int_69ef378b
comment
Loyalty Mission: A couple of the optional Side Quests in the World of Ruin count: The Cyan's Nightmare sequence purges all fear and doubt from Cyan's mind and provides closure with his departed wife and son, unlocking all of his SwordTech techniques. The player can take Strago to hunt the legendary monster Hidon and avenge his old friend who has been (seemingly) mortally injured by the beast. The fight also gives him the opportunity to learn the Blue Magic "Grand Train," which is on par with Ultima as one of the game's most powerful magic attacks. Shadow is a strictly temporary (and usually optional) party member throughout the World of Balance. By making sure he safely escapes the Floating Continent, rescuing him from the Cave on the Veldt, and tracking him down at the Dragon's Neck Coliseum, you can gain his loyalty for the rest of the game and also find out some of his backstory via Dream Sequence. Helping Terra free the town of Mobliz from the demon Phunbaba in the World of Ruin frees her from protecting the town and allows her to dedicate herself to the party full-time... and also resolves her confusion over her ability to love and shows her what she's fighting for, doubling the duration of her Morph ability.
 Final Fantasy VI (Video Game) / int_69ef378b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_69ef378b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_69ef378b
 Final Fantasy VI (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Final Fantasy VI (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Not yet at the level of some later installments in the series, but still, Setzer fights with cards, darts, and dice, Relm uses a paintbrush, Mog dances to inflict status effects, and Umaro just throws your other party members at the monsters.
 Final Fantasy VI (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6a2ae11f
 Final Fantasy VI (Video Game) / int_6a696742
type
The Power of Love
 Final Fantasy VI (Video Game) / int_6a696742
comment
The Power of Love: The Memento Ring, described as being powered by love from Relm's late mother, prevents instant-death moves from working on the two characters who can equip it. The fact that only Relm and Shadow can equip the ring is one of the many clues provided as the identity of Relm's father.
 Final Fantasy VI (Video Game) / int_6a696742
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6a696742
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6a696742
 Final Fantasy VI (Video Game) / int_6b486b81
type
Revive Kills Zombie
 Final Fantasy VI (Video Game) / int_6b486b81
comment
Revive Kills Zombie: Famously used to defeat the Phantom Train in one hit. This property is actually glitched in the game, leading to ghosts that somewhat hilariously kill themselves a little each turn from what was supposed to be the undead equivalent of Regen. Djibriel of Gamefaqs put it best: Instead, due to a bug, Whispers just waste away in their own misery.
 Final Fantasy VI (Video Game) / int_6b486b81
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6b486b81
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6b486b81
 Final Fantasy VI (Video Game) / int_6b7c9f96
type
The Lost Woods
 Final Fantasy VI (Video Game) / int_6b7c9f96
comment
The Lost Woods: The Phantom Forest.
 Final Fantasy VI (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6b7c9f96
 Final Fantasy VI (Video Game) / int_6bd689ca
type
Meaningful Echo
 Final Fantasy VI (Video Game) / int_6bd689ca
comment
Meaningful Echo: Celes's Tear Jerker moment almost exactly mirrors the movements she goes through during the opera scene. The part where she throws the flowers from the balcony takes on a whole new meaning once you compare it to her throwing herself from the high cliff.
 Final Fantasy VI (Video Game) / int_6bd689ca
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6bd689ca
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6bd689ca
 Final Fantasy VI (Video Game) / int_6bda9a30
type
Meaningful Name
 Final Fantasy VI (Video Game) / int_6bda9a30
comment
Meaningful Name: Terra's mother's name is Madonna/Madeline. "Intangir" = Intangible + Integer
 Final Fantasy VI (Video Game) / int_6bda9a30
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6bda9a30
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6bda9a30
 Final Fantasy VI (Video Game) / int_6d332aea
type
Driven to Suicide
 Final Fantasy VI (Video Game) / int_6d332aea
comment
Driven to Suicide: The survivors of the world's near destruction who ended up on Solitary Island. Over the course of a year, they all lost their will to live and threw themselves off a cliff into the rocks below. If Cid dies, Celes herself follows in their footsteps, though she doesn't succeed.
 Final Fantasy VI (Video Game) / int_6d332aea
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6d332aea
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6d332aea
 Final Fantasy VI (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Final Fantasy VI (Video Game) / int_6de71c57
comment
Disc-One Final Boss: The recurring boss character in Final Fantasy, Atma Weapon (Ultima in the newer versions), shows up for the very first time to block your path to Kefka and Gestahl on the Floating Continent. It's oddly-erudite, has six limbs, is covered in some kind of metallic tubing, and exhales blue smoke. According to an NPC scholar who specializes in ancient weapons, a number of Ultima Weapons were manufactured during the War of the Magi. One is the sword you find in the Cave to the Sealed Gate; the other is a living weapon bred for destruction. You find another one minding its business in Kefka's Tower, and an optional Omega Weapon (named after the superboss in VIII) waits in the GBA's Dragon's Den.
 Final Fantasy VI (Video Game) / int_6de71c57
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6de71c57
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6de71c57
 Final Fantasy VI (Video Game) / int_6e7e9709
type
Cosmetic Award
 Final Fantasy VI (Video Game) / int_6e7e9709
comment
Cosmetic Award: In the GBA version, The Master's Crown, "a ceremonial crown awarded for overcoming the challenges of the Soul Shrine". It doesn't do anything but prove you beat it. In the discontinued iOS/Steam version, the bestiary will give the picture of each normal monster in it a frame and medal for every ten of them you slay, up to gold at 30. Bosses get a gold frame automatically. There are also a vanishing few monsters that get a gold frame after three are slain, but that number doesn't include most monsters from Pre-existing Encounters, which can otherwise only be fought on the Veldt. There's no other reward for slaying so many monsters. The frames and medals don't appear on the monsters' actual pages, only on the monster list itself.
 Final Fantasy VI (Video Game) / int_6e7e9709
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6e7e9709
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6e7e9709
 Final Fantasy VI (Video Game) / int_6eb04f1
type
"Everybody Laughs" Ending
 Final Fantasy VI (Video Game) / int_6eb04f1
comment
"Everybody Laughs" Ending: Subverted. First, Celes and Locke get embarrassed over a comment from Relm. Relm and Strago start laughing. Then Terra starts laughing, Celes and Locke start laughing, and soon everyone on the screen is sharing a good laugh... and then Kefka starts laughing and walks into the scene.
 Final Fantasy VI (Video Game) / int_6eb04f1
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_6eb04f1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6eb04f1
 Final Fantasy VI (Video Game) / int_6ec989d8
type
Guide Dang It!
 Final Fantasy VI (Video Game) / int_6ec989d8
comment
If you don't save Shadow on the Floating Continent, he's gone from the game for goodnote Which is a bit of a Guide Dang It!, as saving him requires waiting until literally the last few seconds before the Floating Continent collapses, with no indication before, during, or after that this is what you have to do unless you decline to leave the first time: the menu option to not run away then becomes "Gotta wait for Shadow" instead of just "Wait!". There are also some weapons and armor that can vanish from the game if you don't get them when they're first available.
 Final Fantasy VI (Video Game) / int_6ec989d8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6ec989d8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6ec989d8
 Final Fantasy VI (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Final Fantasy VI (Video Game) / int_6edb0066
comment
Zero-Effort Boss: In the SNES version, due to a programming error, casting Vanish and then either Doom or X-zone will instantly kill the enemy. In the battle aboard the Phantom Train, Ziegfried only has 100 HP and will die in one attack. Played for Laughs, as Ziegfried had been talking about how good a swordsman he is just before the fight. This makes more sense when you discover in the World of Ruin that Ziegfried is an impostor of Siegfried, who actually is a skilled swordsmannote The spelling distinction is only present in Woolsey's translation, although he sometimes spells the impostor's name Siegfried; the GBA version removed the distinction.
 Final Fantasy VI (Video Game) / int_6edb0066
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6edb0066
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6edb0066
 Final Fantasy VI (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Final Fantasy VI (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: In the Phoenix Cave and Kefka's Tower, you are forced to form two and three teams, respectively. The game makes you do this whether you want it or not early on, when Locke goes off to stymie the Empire and then Sabin attempts to beat Ultros down... in the water...The mechanic for choosing multiple parties is first introduced in the battle for the defense of the Narshe Esper, though in that case, everyone is still working together on the same map.
 Final Fantasy VI (Video Game) / int_6f619fab
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6f619fab
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6f619fab
 Final Fantasy VI (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Final Fantasy VI (Video Game) / int_6fa1e7a2
comment
Noob Bridge: If you didn't put your characters in the back row, the first fight with Ultros can be very difficult.
 Final Fantasy VI (Video Game) / int_6fa1e7a2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_6fa1e7a2
 Final Fantasy VI (Video Game) / int_7086b98
type
Port Town
 Final Fantasy VI (Video Game) / int_7086b98
comment
Port Town: South Figaro, the trading city of Nikeah and the Empire-occupied Albrook.
 Final Fantasy VI (Video Game) / int_7086b98
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7086b98
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7086b98
 Final Fantasy VI (Video Game) / int_7142b38a
type
The Grim Reaper
 Final Fantasy VI (Video Game) / int_7142b38a
comment
The Grim Reaper: Every time someone casts a Death spell.
 Final Fantasy VI (Video Game) / int_7142b38a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7142b38a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7142b38a
 Final Fantasy VI (Video Game) / int_72d43279
type
Blocking Stops All Damage
 Final Fantasy VI (Video Game) / int_72d43279
comment
Blocking Stops All Damage: This is one of the dodge animations in the game: the character is attacked but pulls out their shield, and remains uninjured. There's also a parry animation, and Shadow has a specific animation that averts this: he's injured, but not as much as he would be otherwise (he also has Interceptor counter for massive damage).
 Final Fantasy VI (Video Game) / int_72d43279
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_72d43279
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_72d43279
 Final Fantasy VI (Video Game) / int_7317b97d
type
Awakening the Sleeping Giant
 Final Fantasy VI (Video Game) / int_7317b97d
comment
Awakening the Sleeping Giant: When the party tries to open the Sealed Gate.
 Final Fantasy VI (Video Game) / int_7317b97d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7317b97d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7317b97d
 Final Fantasy VI (Video Game) / int_73f7b5a5
type
Total Party Kill
 Final Fantasy VI (Video Game) / int_73f7b5a5
comment
Several, but the most notable is the Magic Master, who will cast Ultima. Really annoying, since dying sends you back to the ground floor of the Cultists' Tower.
 Final Fantasy VI (Video Game) / int_73f7b5a5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_73f7b5a5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_73f7b5a5
 Final Fantasy VI (Video Game) / int_74149c93
type
Epic Rocking
 Final Fantasy VI (Video Game) / int_74149c93
comment
Epic Rocking: "Dancing Mad", a classically-styled piece with four distinct movements, each with their own theme and variation on different Leitmotifs from throughout the game. The full song stretches to about seventeen minutes long (compare to "One-Winged Angel", which reaches less than half of that). The end theme (variously translated as "Reviving Green", "Balance Is Restored", or just "Ending Theme") is even longer, surpassing twenty-one minutes in length with ease. At the time it was, and maybe it still is, the longest track in the series.
 Final Fantasy VI (Video Game) / int_74149c93
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_74149c93
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_74149c93
 Final Fantasy VI (Video Game) / int_74303a0b
type
Hockey Mask and Chainsaw
 Final Fantasy VI (Video Game) / int_74303a0b
comment
Hockey Mask and Chainsaw: Edgar dons a very familiar-looking hockey mask when his Chainsaw tool inflicts Instant Death upon its target.
 Final Fantasy VI (Video Game) / int_74303a0b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_74303a0b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_74303a0b
 Final Fantasy VI (Video Game) / int_762b9223
type
Played for Laughs
 Final Fantasy VI (Video Game) / int_762b9223
comment
In the battle aboard the Phantom Train, Ziegfried only has 100 HP and will die in one attack. Played for Laughs, as Ziegfried had been talking about how good a swordsman he is just before the fight. This makes more sense when you discover in the World of Ruin that Ziegfried is an impostor of Siegfried, who actually is a skilled swordsmannote The spelling distinction is only present in Woolsey's translation, although he sometimes spells the impostor's name Siegfried; the GBA version removed the distinction.
 Final Fantasy VI (Video Game) / int_762b9223
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_762b9223
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_762b9223
 Final Fantasy VI (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Final Fantasy VI (Video Game) / int_767ef8a0
comment
Flying Seafood Special: The Veldt in general. Lots of weird stuff there... yeah.
 Final Fantasy VI (Video Game) / int_767ef8a0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_767ef8a0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_767ef8a0
 Final Fantasy VI (Video Game) / int_768ae1c9
type
Les Collaborateurs
 Final Fantasy VI (Video Game) / int_768ae1c9
comment
Les Collaborateurs: The reason South Figaro falls to the Empire.
 Final Fantasy VI (Video Game) / int_768ae1c9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_768ae1c9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_768ae1c9
 Final Fantasy VI (Video Game) / int_77414bc2
type
Action Prologue
 Final Fantasy VI (Video Game) / int_77414bc2
comment
Action Prologue: Biggs and Wedge escort one of the main characters, only shown as ??????, to attack the city of Narshe. When you complete that, you're still in danger and have to escape the city.
 Final Fantasy VI (Video Game) / int_77414bc2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_77414bc2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_77414bc2
 Final Fantasy VI (Video Game) / int_77666408
type
Combat Tentacles
 Final Fantasy VI (Video Game) / int_77666408
comment
Combat Tentacles: The Engine Room tentacle monsters and, of course, Ultros.
 Final Fantasy VI (Video Game) / int_77666408
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_77666408
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_77666408
 Final Fantasy VI (Video Game) / int_77eeb348
type
The Big Bad Shuffle
 Final Fantasy VI (Video Game) / int_77eeb348
comment
The Big Bad Shuffle: Early in the game the primary villain is Kefka, as he's the Imperial officer who most directly causes trouble for the party and is a Climax Boss fought during the Siege of Narshe. After that focus turns to investigating the espers and going on the offensive against the Empire, and Kefka is given less focus in favor of the Empire as a whole, which would make Emperor Gestahl, ruler of The Empire, the Big Bad. He keeps this status while he tricks and betrays the party, raises the Floating Continent, and seems set to seize the Warring Triad. Then Kefka turns on him, kills Gestahl, and takes power for himself. While Kefka remains the Big Bad for the rest of the game, he's an Orcus on His Throne who never acts against the party directly; the main conflicts in the World of Ruin are more inner demons the party members have to overcome and random monsters prowling the world that get in their way.
 Final Fantasy VI (Video Game) / int_77eeb348
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_77eeb348
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_77eeb348
 Final Fantasy VI (Video Game) / int_7969f21e
type
No One Gets Left Behind
 Final Fantasy VI (Video Game) / int_7969f21e
comment
No One Gets Left Behind: Can be played straight or averted, depending on the player's actions on the Floating Continent: if you don't wait for a certain character to catch up, you will never see him again.
 Final Fantasy VI (Video Game) / int_7969f21e
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_7969f21e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7969f21e
 Final Fantasy VI (Video Game) / int_79793ac7
type
"Save the World" Climax
 Final Fantasy VI (Video Game) / int_79793ac7
comment
"Save the World" Climax: Starts off with a mysterious girl named Terra working for the Empire due to a form of mind control. She has no knowledge of who or what she is. When she gets knocked out in a mission, a treasure hunter named Locke quickly helps protect her. Before long she's helping The Resistance fighting against The Empire. The Empire itself poses a threat to the world, but the emperor himself would never go so far as to destroy it, which his seemingly comic-relief jester Kefka goes ahead and does just that. The world now in ruins, the heroes know that they at least have to stop Kefka from destroying all existence since he'd already gone that far.
 Final Fantasy VI (Video Game) / int_79793ac7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_79793ac7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_79793ac7
 Final Fantasy VI (Video Game) / int_79bffaf4
type
Gladiator Subquest
 Final Fantasy VI (Video Game) / int_79bffaf4
comment
Gladiator Subquest: The Dragon's Neck Coliseum.
 Final Fantasy VI (Video Game) / int_79bffaf4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_79bffaf4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_79bffaf4
 Final Fantasy VI (Video Game) / int_7a01d7ac
type
Mana Drain
 Final Fantasy VI (Video Game) / int_7a01d7ac
comment
Mana Drain: Osmose damages a target's MP while restoring the same amount to the caster. For some enemies, this also prevents them from using a last ditch move that may kill your party if they run out of MP to drain.
 Final Fantasy VI (Video Game) / int_7a01d7ac
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7a01d7ac
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7a01d7ac
 Final Fantasy VI (Video Game) / int_7a570c0
type
The Good Chancellor
 Final Fantasy VI (Video Game) / int_7a570c0
comment
The Good Chancellor: The Chancellor of Figaro.
 Final Fantasy VI (Video Game) / int_7a570c0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7a570c0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7a570c0
 Final Fantasy VI (Video Game) / int_7a7d698d
type
Challenge Run
 Final Fantasy VI (Video Game) / int_7a7d698d
comment
Challenge Run: The Switch and PS4 versions of Pixel Remaster allow you to customize how much experience and AP is earned, including halving or disabling it entirely for increased difficulty.
 Final Fantasy VI (Video Game) / int_7a7d698d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7a7d698d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7a7d698d
 Final Fantasy VI (Video Game) / int_7ab1aba3
type
Plenty of Blondes
 Final Fantasy VI (Video Game) / int_7ab1aba3
comment
Plenty of Blondes: A good half of the cast is blonde, such as Celes, Edgar, Sabin, Terra (at least in supplementary materials), Kefka, Leo and Depending on the Artist Locke.
 Final Fantasy VI (Video Game) / int_7ab1aba3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7ab1aba3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7ab1aba3
 Final Fantasy VI (Video Game) / int_7ae4d273
type
Point of No Return
 Final Fantasy VI (Video Game) / int_7ae4d273
comment
Point of No Return: Midway through the game, once you walk on the steps behind Atma/Ultima Weapon and confront Emperor Gestahl and Kefka at the Warring Triad. A return to the airship is right before this and Atma Weapon, and it's recommended that one make sure they earned everything they can and save, because once the player hits the Triad, the cutscenes with Kefka overthrowing and killing Gestahl, moving the Triad, and destroying the Floating Continent starts, after which the team HAS to flee; this is followed by the events of Kefka conquering and destroying the World of Balance and transforming it into the World of Ruin, starting the second half of the game and making it impossible to return to any Balance-exclusive area for anything. Starting the final boss battle is a point of no return in the SNES version, but later versions allow you to continue afterwards with anything you obtained during the battle, but with the plot rolled back to before it, allowing you to explore the Bonus Dungeon.
 Final Fantasy VI (Video Game) / int_7ae4d273
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7ae4d273
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7ae4d273
 Final Fantasy VI (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Final Fantasy VI (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The invisible Intangir on the Triangle Island of the World of Balance, which is invisible, absorbs every element, and has more HP than any other enemy at that point in the game. In the World of Ruin, there’s the infamous Brachosaur, which is usually considered stronger than any boss in the game. He can sneeze away your characters and use Meteor and Ultima. If only one character is left alive or not sneezed away, you get the interesting sight of a monster hitting you by 9999 if he uses Ultima.
 Final Fantasy VI (Video Game) / int_7b7965dd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7b7965dd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7b7965dd
 Final Fantasy VI (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Final Fantasy VI (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: When you are given a choice between three scenarios.
 Final Fantasy VI (Video Game) / int_7bf14666
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7bf14666
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7bf14666
 Final Fantasy VI (Video Game) / int_7cc8c8c4
type
Villain World
 Final Fantasy VI (Video Game) / int_7cc8c8c4
comment
Villain World: In the World of Ruin, Kefka is God. His tower dominates the main landmass, people live in fear of him, there's another tower built by a cult dedicated to him, most of your party members have given up any hope of trying to defeat him and turned their attention to personal matters, and in some cases they've just given up on life altogether.
 Final Fantasy VI (Video Game) / int_7cc8c8c4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7cc8c8c4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7cc8c8c4
 Final Fantasy VI (Video Game) / int_7d81759e
type
Magical Land
 Final Fantasy VI (Video Game) / int_7d81759e
comment
Magical Land: The Land of the Espers is accessible from a bridge hidden deep in a mountain. A human woman named Madeline falls in here, falls in love with the Esper Maduin, and eventually births Terra from this union. However, the Empire eventually finds this land, and the elder casts a barrier to drive out all humans (Madeline included).
 Final Fantasy VI (Video Game) / int_7d81759e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7d81759e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7d81759e
 Final Fantasy VI (Video Game) / int_7deb3fb1
type
Crutch Character
 Final Fantasy VI (Video Game) / int_7deb3fb1
comment
Crutch Character: Cyan and Edgar, but mostly for his Tools skill. Sabin also warrants a mention, especially as soon as he gets the Rising Phoenix Blitz during the first part of the game. To some extent, this may be considered a bit of a subversion in that Edgar and Sabin have all of the tropes of a Crutch Character (overpowered compared to your starting characters, get them early on to help out) EXCEPT for the part where they're supposed to leave the story once your other characters have gotten a chance to get more powerful and shine. While Edgar's Tools will start waning in power compared to the other main characters (although still quite useful), Sabin's martial arts only stop outclassing everyone else at the endgame when characters can spam Ultima spells or use the Offering, and BOTH characters are available for about 90% of the game! You will have access to both within an hour of starting the game, an hour of starting the World of Ruin, and only lose access to them when the game forces you to take only Terra and Locke to find the Espers (about an hour of time).
 Final Fantasy VI (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7deb3fb1
 Final Fantasy VI (Video Game) / int_7e9a3d4f
type
Pure Magic Being
 Final Fantasy VI (Video Game) / int_7e9a3d4f
comment
Pure Magic Being: Espers.
 Final Fantasy VI (Video Game) / int_7e9a3d4f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7e9a3d4f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7e9a3d4f
 Final Fantasy VI (Video Game) / int_7ebc29a2
type
Self-Damaging Attack Backfire
 Final Fantasy VI (Video Game) / int_7ebc29a2
comment
Self-Damaging Attack Backfire: Setzer's special command, Slot, can roll the combination of 7-7-Bar. When that happens, everyone in your party dies. Game over, man (unless you had Reraise).
 Final Fantasy VI (Video Game) / int_7ebc29a2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7ebc29a2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7ebc29a2
 Final Fantasy VI (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Final Fantasy VI (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: It's hinted that Kefka doesn't destroy because he finds it fun, but because he's so insane from Magitek experiments corroding his mind that he can't feel love and friendship anymore, and now causing death and destruction is the only thing that can make him happy.
 Final Fantasy VI (Video Game) / int_7ec94d53
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7ec94d53
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7ec94d53
 Final Fantasy VI (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Final Fantasy VI (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The players' entry into the Magitek Factory in Vector is what tips the Empire off to how to use Magicite. Opening the Sealed Gate sets off a chain of events that allows Kefka and Gestahl to enter the Esper world, find the Warring Triad, and ultimately allows Kefka's rise to power.
 Final Fantasy VI (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_7fbb2a3
 Final Fantasy VI (Video Game) / int_80329c11
type
Involuntary Group Split
 Final Fantasy VI (Video Game) / int_80329c11
comment
Involuntary Group Split: Happens to Sabin on the raft early on in the game, and then the entire party when their airship literally splits in half at the climactic midpoint.
 Final Fantasy VI (Video Game) / int_80329c11
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_80329c11
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_80329c11
 Final Fantasy VI (Video Game) / int_8042e814
type
Actually Pretty Funny
 Final Fantasy VI (Video Game) / int_8042e814
comment
Actually Pretty Funny: Setzer finds himself amused when Celes hustles him via the use of Edgar's two-headed coin.
 Final Fantasy VI (Video Game) / int_8042e814
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8042e814
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8042e814
 Final Fantasy VI (Video Game) / int_80df060c
type
Mascot Mook
 Final Fantasy VI (Video Game) / int_80df060c
comment
Mascot Mook: The first appearance of Cactuar (or "Cactrot" in the SNES translation).
 Final Fantasy VI (Video Game) / int_80df060c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_80df060c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_80df060c
 Final Fantasy VI (Video Game) / int_811dfb3f
type
Voice Grunting
 Final Fantasy VI (Video Game) / int_811dfb3f
comment
Voice Grunting: During the opera scene, the performers' singing sounds like this. Averted with the Pixel Remaster, where the vocals are actually sung.
 Final Fantasy VI (Video Game) / int_811dfb3f
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_811dfb3f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_811dfb3f
 Final Fantasy VI (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Final Fantasy VI (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Zig-zagged. Magic is almost always more powerful than physical attacks, but most of the characters also have a specialized skillset (like Tools or Blitz) that develops throughout the course of the game, and usually doesn't lag too far behind magic (and most of them don't cost MP either). But by the endgame, you get weapons like the Fixed Dice or Valiant Knife that deal obscene amounts of damage and ignore defense and evasion, and can be coupled with relics that attack multiple times. At the end, you get magic like Ultima (which does the most damage in the game) and Quick (which lets you perform a few free actions), which is not matched by anything else, at which point the major limiting factor becomes MP costs, which natural abilities and attacks do not have.
 Final Fantasy VI (Video Game) / int_812ee32b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_812ee32b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_812ee32b
 Final Fantasy VI (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Final Fantasy VI (Video Game) / int_816a4e80
comment
Star Wars ones all around: Biggs and Wedge. "Aren't you a little short for a soldier?" And, Kefka throwing Gestahl much like Darth Vader does to Palpatine, although unlike Vader, Kefka's action only serves to shove him even further beyond the Moral Event Horizon.
 Final Fantasy VI (Video Game) / int_816a4e80
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_816a4e80
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_816a4e80
 Final Fantasy VI (Video Game) / int_82e40acf
type
Whammy Bid
 Final Fantasy VI (Video Game) / int_82e40acf
comment
Whammy Bid: In the Auction House, if the kid wants something, expect his father to pull this off.
 Final Fantasy VI (Video Game) / int_82e40acf
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_82e40acf
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_82e40acf
 Final Fantasy VI (Video Game) / int_834420aa
type
BFS
 Final Fantasy VI (Video Game) / int_834420aa
comment
BFS: The Atma Weapon grows longer based on your hitpoints. By the end of the game, in the right hands it is easily 20-30 feet long. Runner up is the Scimitar, which is about 10 feet long.
 Final Fantasy VI (Video Game) / int_834420aa
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_834420aa
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_834420aa
 Final Fantasy VI (Video Game) / int_8410bf3b
type
Quad Damage
 Final Fantasy VI (Video Game) / int_8410bf3b
comment
Quad Damage: Master Scroll, the relic/accessory that allows the four hit combo.
 Final Fantasy VI (Video Game) / int_8410bf3b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8410bf3b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8410bf3b
 Final Fantasy VI (Video Game) / int_8454f523
type
Superboss
 Final Fantasy VI (Video Game) / int_8454f523
comment
Superboss: The Eight Dragons, Atma / Ultima Buster, and many other bosses from the World of Ruin. Intangir is hard to find, completely optional, and tougher than anything else in the World of Balance. It's the same with the Brachosaur in The World of Ruin.
 Final Fantasy VI (Video Game) / int_8454f523
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8454f523
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8454f523
 Final Fantasy VI (Video Game) / int_8485d41a
type
Interspecies Romance
 Final Fantasy VI (Video Game) / int_8485d41a
comment
Interspecies Romance: Besides Terra's parents, there is also an example during the War of the Magi between Esper Odin and a human Queen.
 Final Fantasy VI (Video Game) / int_8485d41a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8485d41a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8485d41a
 Final Fantasy VI (Video Game) / int_84f4a870
type
Puzzle Boss
 Final Fantasy VI (Video Game) / int_84f4a870
comment
At several points in the game you're not allowed to leave the current area, so if you're unable to complete it and don't have a save from before you entered, you're effectively softlocked. An infamous point this can occur is the Lethe River — if players can't manage to beat Ultros, they have no way to leave the river to resupply, and if you saved at the second Save Point, you're out of luck. This is where a saving grace comes in, that experience and levels are retained if you get a Game Over, so you can run the last segment of the river and fight the one or two battles before Ultros repeatedly to slowly but surely level grind your way to success. Another spot this can occur is the Dreamscape, which has two annoying Puzzle Bosses and is quite a long and difficult area, and you can't leave until you beat Wrexsoul at the end.
 Final Fantasy VI (Video Game) / int_84f4a870
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_84f4a870
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_84f4a870
 Final Fantasy VI (Video Game) / int_85cad9bb
type
Earth-Shattering Poster
 Final Fantasy VI (Video Game) / int_85cad9bb
comment
Earth-Shattering Poster: Halfway through the game, you get a nice space-view of the world getting nuked all over... including a fear-inducing image of a continent getting split in half.
 Final Fantasy VI (Video Game) / int_85cad9bb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_85cad9bb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_85cad9bb
 Final Fantasy VI (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Final Fantasy VI (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: After re-connecting with Varigarumanda, Terra succumbs to her Esper side and flies off, eventually collapsing in Zozo. You have to climb a network of slum tenements and beat up a gangster to gain passage. It's unclear whether she crashed into the tallest high-rise in Zozo (the relic shop) or was brought there by Ramuh. He's in hiding along with other refugees from the Esper realm. The Cultists' Tower. It re-uses assets from Zozo, but there are many more floors. Inverted by Kefka's Tower, in which you start on the roof and probe downstairs to kill the Triad bosses.
 Final Fantasy VI (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_85f8dc9d
 Final Fantasy VI (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Final Fantasy VI (Video Game) / int_863fa679
comment
What Happened to the Mouse?: You could easily be forgiven for wondering this about Siegfried. Banon and Arvis are nowhere to be found in the World of Ruin. It's likely they were killed when the world was demolished, or by Gestahl if they were still in Vector when he dropped the Heel–Face Turn facade. The fact that Locke and Edgar, who have been friends with them since many years before the start of the game, seemingly forget they ever existed is rather inexplicable, though. Vargas is another possibility. While it's likely he was killed in his only appearance, he didn't have the usual death animation of most enemies. Nonetheless, he's never seen nor mentioned again after that. The lone Doma sentry who splits up from Cyan to help him search for survivors after the castle's water supply gets poisoned by Kefka. He's never seen or heard from again after the Imperial withdrawal from Doma or the World of Ruin.
 Final Fantasy VI (Video Game) / int_863fa679
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_863fa679
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_863fa679
 Final Fantasy VI (Video Game) / int_86b21114
type
Badass Boast
 Final Fantasy VI (Video Game) / int_86b21114
comment
Badass Boast: AtmaWeapon gives this: Also, Dummied Out from the game but still impressive is Czar Dragon's quote. In the GBA version, where he was reinstated as a superboss: Sabin also gives us the line, "You think a minor thing like the end of the world was gonna do me in?"
 Final Fantasy VI (Video Game) / int_86b21114
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_86b21114
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_86b21114
 Final Fantasy VI (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Final Fantasy VI (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: The Returners let Terra choose to join them willingly and show a genuine interest in protecting her, but in the end they also exploit her power and connection to the Espers just like the Empire. Banon even states to her face, on more than one occasion, that she's their trump card, and that he's pinning their hopes on her.
 Final Fantasy VI (Video Game) / int_8767b1f3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8767b1f3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8767b1f3
 Final Fantasy VI (Video Game) / int_8774fb47
type
Eldritch Abomination
 Final Fantasy VI (Video Game) / int_8774fb47
comment
Eldritch Abomination: The three tiers at Kefka's Tower, which is pretty much a huge demon with Cognizant Limbs, a tiger head, four clones of Kefka, an engine, a woman, a reclining Kefka clone, and the angelic bust of a woman resembling the Virgin Mary, all stuck to the very top of Kefka's Tower. The reason of why they exist at all is not given. The Warring Triad counts as well. General fan consensus is that they exist as a parallel to The Divine Comedy.
 Final Fantasy VI (Video Game) / int_8774fb47
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8774fb47
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8774fb47
 Final Fantasy VI (Video Game) / int_88c9e3d5
type
Percent-Based Values
 Final Fantasy VI (Video Game) / int_88c9e3d5
comment
Percent-Based Values: The Step Mine spell deals damage equal to 3.1% of the total steps your party has taken throughout the game, up to a Cap of 9999 HP. Furthermore, its MP cost is also equal to 3.33% of the number of minutes you've been playing the game, up to a Cap of 255 MP.
 Final Fantasy VI (Video Game) / int_88c9e3d5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_88c9e3d5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_88c9e3d5
 Final Fantasy VI (Video Game) / int_8a524789
type
Industrial Ghetto
 Final Fantasy VI (Video Game) / int_8a524789
comment
Industrial Ghetto: Vector looks like a city-sized factory complex.
 Final Fantasy VI (Video Game) / int_8a524789
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8a524789
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8a524789
 Final Fantasy VI (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Final Fantasy VI (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The cast of heroes is certainly this — we have everything from a king right down to a random whelp from the Veldt. And a moogle and a yeti.
 Final Fantasy VI (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8ad43dc9
 Final Fantasy VI (Video Game) / int_8adccc77
type
Hero vs. Villain Duet
 Final Fantasy VI (Video Game) / int_8adccc77
comment
Hero vs. Villain Duet: Opera Draco and Maria sees Draco and Ralse trade musical lines, before Ralse declares "It is a duel!" and they begin dueling. In the Black Mages album "Darkness and Starlight", Uematsu added an ending following Draco's victory where Ralse yields and curses Draco should he ever let Maria go.
 Final Fantasy VI (Video Game) / int_8adccc77
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8adccc77
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8adccc77
 Final Fantasy VI (Video Game) / int_8af721f7
type
Joke Item
 Final Fantasy VI (Video Game) / int_8af721f7
comment
The Cursed Shield seems like a pretty useless Joke Item when it's first obtained. But with enough patience, the shield will eventually transform into the Paladin Shield, the best shield in the game.
 Final Fantasy VI (Video Game) / int_8af721f7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8af721f7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8af721f7
 Final Fantasy VI (Video Game) / int_8b682bd5
type
The Magic Comes Back
 Final Fantasy VI (Video Game) / int_8b682bd5
comment
The Magic Comes Back: 1000 years ago, the War of the Magi ocurred, a highly destructive conflict in which espers, the magi (humans who had gained the power of magic from espers), and other humans fought. After the war, the espers went into the sealed cave and shut themselves off from the world and the magi went into exile and formed a backwater settlement called Thamasa far away from civilization. The rest of humanity goes on to develop technology. The game begins as the Empire has rediscovered magic and is working to utilize it in its campaign for world conquest.
 Final Fantasy VI (Video Game) / int_8b682bd5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8b682bd5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8b682bd5
 Final Fantasy VI (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Final Fantasy VI (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The only undead enemies that have a real humanoid appearance are the "Still Goings" or the "Living Dead", and they are simply recolors of the Narshe guards. The rest of the undead enemies look far more skeletal or ghost-like in appearance. In addition, zombie-type enemies are functionally immune to instant death: anything that would kill them instantly instead causes them to regenerate with full HP.
 Final Fantasy VI (Video Game) / int_8ba9512b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8ba9512b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8ba9512b
 Final Fantasy VI (Video Game) / int_8bd16732
type
The Law of Conservation of Detail
 Final Fantasy VI (Video Game) / int_8bd16732
comment
The Law of Conservation of Detail: Subverted with Siegfried. This was notable enough that the entry on The Grand List of Console Role Playing Game Clichés was named after him:
 Final Fantasy VI (Video Game) / int_8bd16732
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_8bd16732
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8bd16732
 Final Fantasy VI (Video Game) / int_8ca20b69
type
Out-of-Character Moment
 Final Fantasy VI (Video Game) / int_8ca20b69
comment
Throughout the game there's a lot of "canned dialogue" for a lot of cutscenes, as the developers likely didn't care or didn't have room to include specific dialogue for every possible character that might be present. There's nothing incongruous about most of the characters saying the lines, but it can sometimes cause Out Of Character Moments when your party leader is ill-suited to act this way, like Shadow laughing at Cyan's embarrassment over his flowers, or Gau getting over his You No Take Candle speech patterns. Things get particularly nonsensical in the World of Ruin if you recruit Gogo and Umaro early and make a party of just them when recruiting other characters — as just one instance of oddity, Cyan will be relieved that two strangers he's never met survived a disaster they weren't present for, and Gogo and/or Umaro will chat with him like old friends.
 Final Fantasy VI (Video Game) / int_8ca20b69
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8ca20b69
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8ca20b69
 Final Fantasy VI (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Final Fantasy VI (Video Game) / int_8d4fcaa5
comment
Feeling like really giving yourself a hard time? It's possible to completely skip rescuing Celes in South Figaro with Locke. If you do so, she's replaced in the party by one of the Moogles who fought with Locke and Mog, which presents several problems. Said Moogle can never change its equipment or equip Espers, and eventually what equipment it has is taken away.
 Final Fantasy VI (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8d4fcaa5
 Final Fantasy VI (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Final Fantasy VI (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Bears that steal lots of money. And then try to run away! And Vargas has bodyguard bears!
 Final Fantasy VI (Video Game) / int_8d718b9e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8d718b9e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8d718b9e
 Final Fantasy VI (Video Game) / int_8e13875c
type
Death Mountain
 Final Fantasy VI (Video Game) / int_8e13875c
comment
Death Mountain: Mt. Kolts, the Esper gathering site, and Mt. Zozo.
 Final Fantasy VI (Video Game) / int_8e13875c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e13875c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e13875c
 Final Fantasy VI (Video Game) / int_8e20979
type
Wham Episode
 Final Fantasy VI (Video Game) / int_8e20979
comment
Wham Episode: A few occur back to back towards the end of the first half of the game. The Esper Cave. The party journeys to the Sealed Gate with the intention of Terra talking to the Espers and convincing them to join the fight against the Empire. Instead, the Espers burst out and lay waste to the Empire in fury. Cue Emperor Gestahl surrendering. The events in Thamasa. It seems like peace has been established between The Empire and the Espers. Then Kefka, who was last seen jailed, shows up. As it turns out, Kefka and Gestahl have figured out how to directly transform Espers into magicite, Gestahl was faking his Heel–Face Turn, and he's pulled You Have Outlived Your Usefulness on his own Empire. Kefka murders every last Esper, then General Leo, then another group of Espers who try to pull a Big Damn Heroes moment. The Floating Continent. Gestahl begins unleashing the power of the Sealed Guardians, and he and Kefka try to convince Celes to turn on the party and rejoin them. She refuses, and stabs Kefka instead. He completely snaps, murders Gestahl, then moves the Guardians, destroying the World.
 Final Fantasy VI (Video Game) / int_8e20979
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e20979
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e20979
 Final Fantasy VI (Video Game) / int_8e4fc189
type
Sphere of Destruction
 Final Fantasy VI (Video Game) / int_8e4fc189
comment
Sphere of Destruction: The Ultima spell and Crusader. There's also lots of them during The End of the World as We Know It.
 Final Fantasy VI (Video Game) / int_8e4fc189
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e4fc189
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e4fc189
 Final Fantasy VI (Video Game) / int_8e9cf84e
type
 Final Fantasy VI (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: A rare case for the SNES/PS1 version. The item "Lich Ring" was translated as "Relic Ring" and its description is not true. It doesn't turn the body cold, but it instead makes the wielder undead. Later translations fix this and states what it actually does.
 Final Fantasy VI (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e9cf84e
 Final Fantasy VI (Video Game) / int_8e9e0284
type
Free-Fall Fight
 Final Fantasy VI (Video Game) / int_8e9e0284
comment
Free-Fall Fight: When riding the waterfall, and later when fighting the Air Force.
 Final Fantasy VI (Video Game) / int_8e9e0284
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8e9e0284
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8e9e0284
 Final Fantasy VI (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Final Fantasy VI (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: Justified when going from Kohlingen and Jidoor to the southern continent, as it makes sense the Empire will have access to stronger equipment... then you find even better stuff at Thamasa. Played straight at the beginning of the World of Ruin and abandoned by the time of Kohlingen, as you reacquire the airship shortly after and thus the shops of the world sell all sorts of varying equipment with no logic or reason one way or the other. In general, if an Esper acquired in the World of Balance teaches a spell at a learn rate of 1 or 2 percent, odds are in the World of Ruin a new Esper will teach the spell at a much faster rate. Two of your best Espers in the first part of the game will be Seraph, who teaches the five elementary healing spells quite quickly, and Maduin, who teaches the level two Fire, Ice, Lightning spells.note Although Ifrit and Shiva both teach Fire 2/Fira and Ice 2/Blizzara faster than Maduin In the World of Ruin, Lakshmi and Phoenix teach all the spells Seraph teaches but do it faster and with a few new spells as well, and Valigarmanda teaches the level three Fire, Ice, Lightning spells.note Though at the slowest possible rate The only Espers of the World of Balance who don't become completely outclassed by another Esper later are ones that don't teach anything much worth learning in the first place, like Phantomnote though Vanish and Berserk both have situational uses or Catoblepas.note Though Bio is an excellent mid-tier damage spell that ignores most standard elemental defenses
 Final Fantasy VI (Video Game) / int_8f233b1b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8f233b1b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8f233b1b
 Final Fantasy VI (Video Game) / int_8f50849
type
Credits Medley
 Final Fantasy VI (Video Game) / int_8f50849
comment
Credits Medley: It uses the leitmotif of each character, regardless of whether you recruited them or not, along with "Final Fantasy", the series main theme.
 Final Fantasy VI (Video Game) / int_8f50849
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8f50849
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8f50849
 Final Fantasy VI (Video Game) / int_8f7e2d09
type
Pilfering Proprietor
 Final Fantasy VI (Video Game) / int_8f7e2d09
comment
Pilfering Proprietor: : The player can stay at Vector's Inn for free, but the innkeeper may steal some gil while you're asleep in a cutscene.
 Final Fantasy VI (Video Game) / int_8f7e2d09
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_8f7e2d09
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_8f7e2d09
 Final Fantasy VI (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Final Fantasy VI (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Some of the bosses are just there for no particular reason, with Ultros being the most hilariously notable.
 Final Fantasy VI (Video Game) / int_902fa0b4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_902fa0b4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_902fa0b4
 Final Fantasy VI (Video Game) / int_910e53e8
type
Fairy Battle
 Final Fantasy VI (Video Game) / int_910e53e8
comment
Fairy Battle: The urns in the Cultists' Tower would use items on you instead of attacking.
 Final Fantasy VI (Video Game) / int_910e53e8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_910e53e8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_910e53e8
 Final Fantasy VI (Video Game) / int_912b24c4
type
Art Shift
 Final Fantasy VI (Video Game) / int_912b24c4
comment
Art Shift: The Opera scene in the Pixel Remaster has 2D characters in a 3D environment, similar to Paper Mario and Octopath Traveler.
 Final Fantasy VI (Video Game) / int_912b24c4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_912b24c4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_912b24c4
 Final Fantasy VI (Video Game) / int_91495e52
type
Heads or Tails?
 Final Fantasy VI (Video Game) / int_91495e52
comment
Heads or Tails?: Edgar and Sabin flip a coin to determine who will be king of Figaro and who will have the freedom to live the life they want. Edgar "lost", by using a Two-Headed Coin, in order to keep the burden off his brother's shoulders. The SNES translation was somewhat inaccurate on this point: Later, Celes borrows the same coin against Setzer. He falls for it. Graceful Loser: Setzer takes it very well when he finds out Celes duped him into helping them. He still agrees to go along with the party, so long as he gets to keep said coin for himself. If Edgar and Sabin are in the party when this scene occurs, Sabin will turn to Edgar after the reveal of the two-headed coin:
 Final Fantasy VI (Video Game) / int_91495e52
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91495e52
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91495e52
 Final Fantasy VI (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Final Fantasy VI (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: The opening theme to the game's title screen. There's also the epic production "Dancing Mad", which accompanies the Multi-Stage Battle leading up to the Final Boss, incorporating For Doom the Bell Tolls and the chiptune equivalent of Ominous Latin Chanting (see above) for good measure.
 Final Fantasy VI (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91d3ab1e
 Final Fantasy VI (Video Game) / int_91e894b4
type
Apocalypse How
 Final Fantasy VI (Video Game) / int_91e894b4
comment
Apocalypse How: Planetary Societal Collapse, with a risk of Total Extinction if left unchecked. At the beginning of the World of Ruin, Cid says that the world itself is slowly dying, as if plants and animals have lost the will to live, and while most of the towns still exist, a few have been wiped out and the surviving towns are much less populous. Then the party pisses Kefka off even more, and he decides to screw it and go for annihilating the universe.
 Final Fantasy VI (Video Game) / int_91e894b4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91e894b4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91e894b4
 Final Fantasy VI (Video Game) / int_91e8cd03
type
Apocalypse Wow
 Final Fantasy VI (Video Game) / int_91e8cd03
comment
Apocalypse Wow: The creation of the World of Ruin, which also includes an apocalypse montage. Kefka gains the power of the Warring Triad, and tears the world asunder for the sheer sake of destruction. This includes splitting several continents apart and killing untold numbers of people.
 Final Fantasy VI (Video Game) / int_91e8cd03
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_91e8cd03
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_91e8cd03
 Final Fantasy VI (Video Game) / int_92286f7f
type
Precursors
 Final Fantasy VI (Video Game) / int_92286f7f
comment
Precursors: The Warring Triad and the Espers fit the description, even though they are not exactly this.
 Final Fantasy VI (Video Game) / int_92286f7f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_92286f7f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_92286f7f
 Final Fantasy VI (Video Game) / int_922ffb07
type
Mook Bouncer
 Final Fantasy VI (Video Game) / int_922ffb07
comment
Mook Bouncer: Guards in Vector.
 Final Fantasy VI (Video Game) / int_922ffb07
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_922ffb07
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_922ffb07
 Final Fantasy VI (Video Game) / int_931405b2
type
Monster Arena
 Final Fantasy VI (Video Game) / int_931405b2
comment
Monster Arena: The Dragon's Neck Coliseum.
 Final Fantasy VI (Video Game) / int_931405b2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_931405b2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_931405b2
 Final Fantasy VI (Video Game) / int_940a5958
type
Artificial Stupidity
 Final Fantasy VI (Video Game) / int_940a5958
comment
Sabin's Spiraler Blitz is a full party HP/MP/status recovery (including from things like Doom), but it not just kills Sabin, but drains his MP to 0 and removes him from combat outright, so you cannot bring him back for the rest of the fight. And he just loooves to use it in the Colliseum.
 Final Fantasy VI (Video Game) / int_940a5958
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_940a5958
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_940a5958
 Final Fantasy VI (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Final Fantasy VI (Video Game) / int_94cc2c28
comment
Exact Time to Failure: The fall of the Floating Continent and the collapse of the Tzen mansion, among others. Ultros arguably does a bit of Lampshade Hanging when he tries to drop a 4-ton weight onto the opera scene:
 Final Fantasy VI (Video Game) / int_94cc2c28
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_94cc2c28
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_94cc2c28
 Final Fantasy VI (Video Game) / int_94f517db
type
Discretion Shot
 Final Fantasy VI (Video Game) / int_94f517db
comment
Discretion Shot: When Doma is poisoned, Cyan can explore the rest of the castle, where he can find the last of the living soldiers near the barracks door staring at the wall saying "... We are finished". Entering the barracks makes Cyan stop just before entering the room, staying there for the few seconds, close the door, barely move back and say "... Here too."
 Final Fantasy VI (Video Game) / int_94f517db
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_94f517db
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_94f517db
 Final Fantasy VI (Video Game) / int_950bbfa7
type
Take a Third Option
 Final Fantasy VI (Video Game) / int_950bbfa7
comment
Take a Third Option: The Genji Glove you can get in the Returner Hideout is far more useful than the Gauntlet you can get as an alternative, but getting the Genji Glove requires you to continually refuse Banon and miss some important plot development. However, if you refuse Banon once and then talk to the Returner walking around in the treasure room where you can get the Air Lancet and the White Cape, he will give you the Genji Glove. You can then go and accept Banon's request, and watch the Returners' strategy meeting.
 Final Fantasy VI (Video Game) / int_950bbfa7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_950bbfa7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_950bbfa7
 Final Fantasy VI (Video Game) / int_952e4e06
type
Utility Magic
 Final Fantasy VI (Video Game) / int_952e4e06
comment
Utility Magic: Nobody in Thamasa seems to know magic. However, when you poke around, you discover townspeople using magic for things like starting cooking fires or curing a child's boo-boo. It turns out that everyone there is a descendant of the old mage warriors and has some minor magic, but the town's mayor forbids its public use. However, the citizens continue to use it in private for their own utility.
 Final Fantasy VI (Video Game) / int_952e4e06
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_952e4e06
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_952e4e06
 Final Fantasy VI (Video Game) / int_9591377d
type
Heel Realization
 Final Fantasy VI (Video Game) / int_9591377d
comment
Gestahl seems to undergo one of these as well. After the escaped Espers raze the city of Vector, and realizing he helped unleash a power beyond his comprehension, he calls a truce and asks the party to help him make peace with the Espers. Unfortunately, it was just an act to get Terra to help him track down the Espers, turn them to Magicite, and resurrect the Floating Continent.
 Final Fantasy VI (Video Game) / int_9591377d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9591377d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9591377d
 Final Fantasy VI (Video Game) / int_96144372
type
Aristocrats Are Evil
 Final Fantasy VI (Video Game) / int_96144372
comment
Aristocrats Are Evil: The nameless blueblood who lives in the mansion in South Figaro gave the Empire vital information in exchange for money, allowing them to take over the city. Speaking to him later as Locke during the city's occupation reveals that he regrets his decision. Much later on in Jidoor, the citizens actually went so far as to remove the entire lower class from their city, likely by force, and they find the world's near destruction as being nothing more than a concept to make art about.
 Final Fantasy VI (Video Game) / int_96144372
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_96144372
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_96144372
 Final Fantasy VI (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Final Fantasy VI (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Selecting multiple targets with a spell is done with the shoulder buttons, rather than the left and right arrows on the D-Pad as is usual for the series. Also, the SNES version uses the then-standard rightmost-face-button-to-select, lowest-face-button-to-cancel control scheme, while most ports use the opposite (as became the standard from the PS1 onward) with no option to remap the buttons.
 Final Fantasy VI (Video Game) / int_963086ce
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_963086ce
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_963086ce
 Final Fantasy VI (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Final Fantasy VI (Video Game) / int_9712e10
comment
Sketch is not usually useful except for the one time it's used to shame Ultros. Against Cactuars, though, it's one way to deal damage that won't get evaded, since they're vulnerable to their own 1,000 Needles attack. Who needs a Sniper Eye? Not Relm!
 Final Fantasy VI (Video Game) / int_9712e10
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9712e10
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9712e10
 Final Fantasy VI (Video Game) / int_97a6afbf
type
Alternate World Map
 Final Fantasy VI (Video Game) / int_97a6afbf
comment
Alternate World Map: The World of Ruin, which occurs after the world is nearly destroyed, submerges (thankfully mostly uninhabited) sections of land in the ocean and raises the previously submerged Serpent Trench above the water.
 Final Fantasy VI (Video Game) / int_97a6afbf
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_97a6afbf
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_97a6afbf
 Final Fantasy VI (Video Game) / int_97d54bb0
type
Tragic Keepsake
 Final Fantasy VI (Video Game) / int_97d54bb0
comment
Tragic Keepsake: Darill's airship, the Falcon. When Setzer finds its wreckage in the backstory, he restores it and seals it in Darill's Tomb. After Kefka ruins the world, which destroys Setzer's airship, he retrieves the Falcon to reunite the rest of the party and to defeat Kefka.
 Final Fantasy VI (Video Game) / int_97d54bb0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_97d54bb0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_97d54bb0
 Final Fantasy VI (Video Game) / int_988357f9
type
Dead Character Walking
 Final Fantasy VI (Video Game) / int_988357f9
comment
Dead Character Walking: Has a couple of bugs that allow you to walk around with an all-dead (Or all-zombie) party. Of course, it's Game Over if you enter a fight, but hey.
 Final Fantasy VI (Video Game) / int_988357f9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_988357f9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_988357f9
 Final Fantasy VI (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Final Fantasy VI (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Betting at the Coliseum due to the A.I. Roulette the game imposes on you. You can score some rare and unique items if you wager one of equal worth, but you are forced to use only one party member and the AI controls them. Because your party members are under A.I. Roulette control, they can either win battles effortlessly or waste turns casting spells on themselves that have absolutely zero effect, such as casting Esuna when the character isn't under any status ailments. Characters like Mog and Gau are horrible to use for colosseum battles due to how their Dance and Rage moves makes them be stuck with a set of certain list of moves and can't change out of it. Also, the fishing mission at the beginning of the World of Ruin. You can only succeed by catching Yummy Fish, because these are the only ones that improve Cid's health. His health continuously depletes, the other fish are neutral or harmful to him, and the yummy fish don't spawn every time Celes goes back to the shore. Fortunately, if you fail there is no gameplay consequence. There is, however, a different cutscene.
 Final Fantasy VI (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_98b1dc8f
 Final Fantasy VI (Video Game) / int_98ce3773
type
Cerebus Rollercoaster
 Final Fantasy VI (Video Game) / int_98ce3773
comment
Cerebus Rollercoaster: It was the grittiest entry in the series up to that point (and probably the first which moved players to tears). Like all Final Fantasy games, however, it does have its moments of silliness.
 Final Fantasy VI (Video Game) / int_98ce3773
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_98ce3773
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_98ce3773
 Final Fantasy VI (Video Game) / int_99a12edd
type
Cyborg
 Final Fantasy VI (Video Game) / int_99a12edd
comment
Cyborg: Sergeants and Belzecues in the Magitek Factory. In addition to utilizing programs to attack the party in battle, they are weak to Water and Lightning elemental attacks, just like machines, and they have high defense. They are also stated to have been infused with Magitek, though it's not exactly clear why simple dobermans get the same kind of cybernetic enchantments/replacements and battle programs as the high ranked and heavily armed officers of the Empire.
 Final Fantasy VI (Video Game) / int_99a12edd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_99a12edd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_99a12edd
 Final Fantasy VI (Video Game) / int_99a7aa94
type
Seven Deadly Sins
 Final Fantasy VI (Video Game) / int_99a7aa94
comment
Seven Deadly Sins: At the Returners' hide-out, Banon reveals that one man opened a forbidden box and unleashed all the evils into the world. Five of those evils were envy, pride, greed, wrath, and gluttony.
 Final Fantasy VI (Video Game) / int_99a7aa94
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_99a7aa94
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_99a7aa94
 Final Fantasy VI (Video Game) / int_99dfd4fc
type
Nothing Is the Same Anymore
 Final Fantasy VI (Video Game) / int_99dfd4fc
comment
Nothing Is the Same Anymore: Because someone shattered the world.
 Final Fantasy VI (Video Game) / int_99dfd4fc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_99dfd4fc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_99dfd4fc
 Final Fantasy VI (Video Game) / int_9b0b8109
type
Floating Continent
 Final Fantasy VI (Video Game) / int_9b0b8109
comment
If the player leaves Shadow behind on the Floating Continent, he's forfeited.
 Final Fantasy VI (Video Game) / int_9b0b8109
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9b0b8109
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9b0b8109
 Final Fantasy VI (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Final Fantasy VI (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Gau, Relm, and Mog are among the most hideously-underrated and overlooked characters in the series, even though all three of them can be utterly devastating when raised properly, and they all have access to some of the game's best armor and weapons. Especially in the SNES version. Using such equipment, Gau and Mog can easily max out their defense, and Relm has the highest magic stat in the game. Yes, even more than the half-esper Terra! This is especially true of Gau. For those who are too lazy to build his list of Rages, he'll be very weak compared to everyone else, but if you take some time to get some of the better Rages, Gau becomes an extremely powerful character with a Rage for every situation, giving him access to very powerful magic that doesn't cost a single mp and various immunities and automatic statuses, with the only downside being that he becomes uncontrollable once a Rage is chosen and can't change it. And then there's Wind God Gau. Give him a Merit Award and an Offering and Cyan's Tempest weapon and use Stray Cat, and you have a 50% chance to deal four incredibly massive hits that damage everything on screen, making Gau by far the strongest character.
 Final Fantasy VI (Video Game) / int_9b9397bb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9b9397bb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9b9397bb
 Final Fantasy VI (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Final Fantasy VI (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Every enemy in Mt. Zozo in the Advance remake. The evade bug in the Super NES and PS releases was fixed, so now suddenly all the monsters in the area have an amazingly high chance of dodging normal attacks, forcing you to rely on special attacks and magic or to equip a relic which increases the hit percentage of normal attacks.
 Final Fantasy VI (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9bcd82c0
 Final Fantasy VI (Video Game) / int_9c45c83
type
Rail-Car Separation
 Final Fantasy VI (Video Game) / int_9c45c83
comment
Rail-Car Separation: When Sabin, Shadow, and Cyan are being pursued by the ghostly passengers of the Phantom Train, they decide to disconnect the car the passengers are on to lose them.
 Final Fantasy VI (Video Game) / int_9c45c83
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9c45c83
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9c45c83
 Final Fantasy VI (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Final Fantasy VI (Video Game) / int_9c8701b5
comment
A Day in the Limelight: Many quests in the World of Ruin.
 Final Fantasy VI (Video Game) / int_9c8701b5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9c8701b5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9c8701b5
 Final Fantasy VI (Video Game) / int_9cae763f
type
Schmuck Banquet
 Final Fantasy VI (Video Game) / int_9cae763f
comment
Schmuck Banquet: Averted — the Phantom Train inexplicably has a dining car with Ghosts who serve you food, and Cyan is skeptical of it being safe. Sabin wolfs it down, and it turns out it's perfectly fine, and even heals you.
 Final Fantasy VI (Video Game) / int_9cae763f
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_9cae763f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9cae763f
 Final Fantasy VI (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Final Fantasy VI (Video Game) / int_9cb3e22e
comment
Interface Spoiler: How can you tell Biggs and Wedge are guest star party members? Their sprites look identical to each other. Y'know, the World of Ruin would have come as a much bigger surprise had the "esper" menu not been visibly half emptynote the mobile port is far, far worse, with literally half the list of Espers replaced with ????? before the end of the World of Balance. Even worse in the original U.S. release, which included a map of the World of Ruin right in the box. The same menu lists the commands Blitz, Bushido, Rage, Dance and Lore, so you know sooner or later someone with said skill will join up. The map even gives away that the final boss is named Kefka. Why else would he have not one, but two towers named after him, one of which is the final destination of the game? The manual of the Playstation version lists all the playable characters (except Gogo and Umaro) and explains their abilities. It is made clear early on that magic was incredibly rare in the setting, implying that few aside Terra and Celes could hope to use it. But every character has a missing space for it in the command list. Inverted with Terra, who has the magic command but the slot where her unique ability should go is empty. Early in the game, you control eleven Moogles to fight to protect Terra. Most of them are low level with no ability, and you can't change their equipment. But one of them, Mog, is at a much higher level, he has the ability Dance, and you can unequip him freely. Guess who joins the party later on? This one is especially subtle, to be fair, as it directly violates the rule below. Mog is already named, even though you're given the option to change it when he officially joins up. If a character has a name before you meet them, they will not join your party. Thus you know when you meet General Leo that he will not be a permanent character. Same goes for Banon. It's averted with one of the Optional Party Members, (Umaro), whom you must fight as a boss before he will join you. The manual for the PlayStation version contains the phrase "after world destruction", so guess that means the world gets destroyed at some point, right? The Pixel Remaster's music player makes no attempt to hide Terra's Esper form.
 Final Fantasy VI (Video Game) / int_9cb3e22e
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9cb3e22e
 Final Fantasy VI (Video Game) / int_9cd24d8a
type
Locomotive Level
 Final Fantasy VI (Video Game) / int_9cd24d8a
comment
Locomotive Level: The Phantom Train.
 Final Fantasy VI (Video Game) / int_9cd24d8a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9cd24d8a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9cd24d8a
 Final Fantasy VI (Video Game) / int_9ce36fc9
type
Heroes Act, Villains Hinder
 Final Fantasy VI (Video Game) / int_9ce36fc9
comment
Heroes Act, Villains Hinder: After he takes over and nearly destroys the world, Kefka is no longer the active villain we saw in the first half of the game. Instead, he contents himself with making the world progressively worse in indirect ways. When people do try to make things better or gain the strength to challenge him, he just rains Death from Above upon them until the survivors give up and surrender to despair.
 Final Fantasy VI (Video Game) / int_9ce36fc9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9ce36fc9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9ce36fc9
 Final Fantasy VI (Video Game) / int_9d12bbc1
type
Foreshadowing
 Final Fantasy VI (Video Game) / int_9d12bbc1
comment
Foreshadowing: When the opening narration says "Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world," watch the bottom right corner of the screen—you'll catch a brief glimpse of Kefka. When you first visit South Figaro, if you visit the rich man's house, he panics and yells at you if you speak to him, since he's busy writing an important letter. And one of his kids claims her father had dinner with General Leo. She was telling the truth, and her father had a right to be nervous about you peaking on him — he sells out the town to the Empire and helps them with their invasion. Ultros mentions that his plan to crash the opera will be "TONS of fun".
 Final Fantasy VI (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9d12bbc1
 Final Fantasy VI (Video Game) / int_9dab0a6e
type
Continuity Nod
 Final Fantasy VI (Video Game) / int_9dab0a6e
comment
The game never tells you that the Jump command from the Dragoon Boots is more powerful when the Jumper is wielding a spear. Knowing this makes Edgar and Mog much stronger post-Apocalypse. This may be a case of Continuity Nod.
 Final Fantasy VI (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9dab0a6e
 Final Fantasy VI (Video Game) / int_9f6fb586
type
Leitmotif
 Final Fantasy VI (Video Game) / int_9f6fb586
comment
Leitmotif: One of the earliest examples in video games, where every major character and key events get their own unique themes, with variations remixed into event music. In fact, this game has the most diverse amount of reoccurring themes in the series, never quite duplicated in future FF scores.
 Final Fantasy VI (Video Game) / int_9f6fb586
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9f6fb586
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9f6fb586
 Final Fantasy VI (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 Final Fantasy VI (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: Subverted with Kefka harassing the power of the Goddesses, mostly because he's so insane that he doesn't really care what the side-effects are. Played straight from Gestahl's perspective.
 Final Fantasy VI (Video Game) / int_9fb2452d
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_9fb2452d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9fb2452d
 Final Fantasy VI (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Final Fantasy VI (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: Including clothes, which is necessary for Locke's sub-plot in South Figaro.
 Final Fantasy VI (Video Game) / int_9fc2cb1b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9fc2cb1b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9fc2cb1b
 Final Fantasy VI (Video Game) / int_9fdda2d8
type
Teleportation Rescue
 Final Fantasy VI (Video Game) / int_9fdda2d8
comment
Teleportation Rescue: Done in reverse when Kefka ambushes the heroes at the Magitek Research Facility. Rather than teleporting the party out, Celes uses it on Kefka (as well as herself) so that the others can escape.
 Final Fantasy VI (Video Game) / int_9fdda2d8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_9fdda2d8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_9fdda2d8
 Final Fantasy VI (Video Game) / int_a06162e8
type
Phlebotinum Rebel
 Final Fantasy VI (Video Game) / int_a06162e8
comment
Phlebotinum Rebel: The Returners refuse to use Magitek, considering it an overly destructive force that can't possibly end well. After several attempts to stop the Empire fail, however, they go right to the source and arm themselves with magic instead. This ends badly, when Gestahl learns how much more powerful magic is than Magitek, and how to exploit it.
 Final Fantasy VI (Video Game) / int_a06162e8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a06162e8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a06162e8
 Final Fantasy VI (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Final Fantasy VI (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: The final battle goes from from Twisted Demonic Darkness to Heavenly Light.
 Final Fantasy VI (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a0b2a1a8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a0b2a1a8
 Final Fantasy VI (Video Game) / int_a0db7803
type
It's Personal
 Final Fantasy VI (Video Game) / int_a0db7803
comment
It's Personal: Half of the party was in one way or another screwed over by the Empire and/or Kefka: Terra and Celes were tools of the Empire from birth, Locke's girlfriend was put into a coma after an Imperial attack, Cyan had everything he loved annihilated, Edgar's castle was attacked, and it is implied they killed his father, (which also covers Sabin), and Shadow was used and discarded on the Floating Continent.
 Final Fantasy VI (Video Game) / int_a0db7803
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a0db7803
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a0db7803
 Final Fantasy VI (Video Game) / int_a10d8339
type
The Show Must Go On
 Final Fantasy VI (Video Game) / int_a10d8339
comment
The Show Must Go On: After the party and Ultros crash into the scene.
 Final Fantasy VI (Video Game) / int_a10d8339
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a10d8339
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a10d8339
 Final Fantasy VI (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Final Fantasy VI (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: According to the Esper legend, the Warring Triad experienced a brief moment of clarity when they realized the horror they had brought upon the land, leading to their decision to seal themselves, and their magic, away from the world. Gestahl seems to undergo one of these as well. After the escaped Espers raze the city of Vector, and realizing he helped unleash a power beyond his comprehension, he calls a truce and asks the party to help him make peace with the Espers. Unfortunately, it was just an act to get Terra to help him track down the Espers, turn them to Magicite, and resurrect the Floating Continent. When the party tracks down the Espers that stormed out of the Sealed Gate and razed Vector, they are deeply in regret over what they did, having lost control of themselves, and harming innocents along with the Imperials. When they're informed that the Empire wants to talk peace, their first response is actually "They would forgive us?"
 Final Fantasy VI (Video Game) / int_a1b141f4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a1b141f4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a1b141f4
 Final Fantasy VI (Video Game) / int_a1d41a07
type
Throw-Away Country
 Final Fantasy VI (Video Game) / int_a1d41a07
comment
Throwaway Country: Doma. The sacked cities on the southern continent also count to a lesser extent as they are still functioning towns, just under Imperial control for most of the game.
 Final Fantasy VI (Video Game) / int_a1d41a07
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a1d41a07
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a1d41a07
 Final Fantasy VI (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 Final Fantasy VI (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: Vector. The city looks different from the other towns on the world map, and the PSX cutscenes and game art show that it's a massive industrial town with many interesting looking buildings and machines, but when exploring the actual town, there's only six little buildings, a bunch of metal supports, a few boxes, and a railroad to the Magitek Factory, all surrounded by an unnecessary bottomless pit. The Imperial Palace, however, which is actually rather large, shows a dreary and polluted skyline full of factories and fires.
 Final Fantasy VI (Video Game) / int_a2c7bef4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a2c7bef4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a2c7bef4
 Final Fantasy VI (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Final Fantasy VI (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": In order to get to the Rich Man's house in South Figaro, Locke must tell a Password: "Courage". It also serves as a Shout-Out to Final Fantasy II, since one of the other options is "Wild Rose" (changed to "Rosebud" in English releases).
 Final Fantasy VI (Video Game) / int_a3509d95
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a3509d95
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a3509d95
 Final Fantasy VI (Video Game) / int_a37e27db
type
Back from the Brink
 Final Fantasy VI (Video Game) / int_a37e27db
comment
Back from the Brink: The second half of the game is helping people of the World of Ruin get back on their feet.
 Final Fantasy VI (Video Game) / int_a37e27db
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_a37e27db
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_a37e27db
 Final Fantasy VI (Video Game) / int_a414c3f0
type
One-Hit Kill
 Final Fantasy VI (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Death spell, weapons that randomly cast Death (Death Tarot, Soul Sabre) and weapons that randomly instant-kills foes (Ichigeki, Assassin's Dagger, Zantetsuken, Wing Edge, Viper Darts). This can actually work against you, as using one of those weapons against enemies that are immune to instant-death will cause the weapon to activate its instant-death ability every time, which momentarily wipes out the foe, only for it to come back a second later, effectively making it impossible to damage these enemy types with normal attacks if you're using weapons that have a chance to hit with instant-death. One of Cyan's Bushido moves and Relm's Limit Break will do this too.
 Final Fantasy VI (Video Game) / int_a414c3f0
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Final Fantasy VI (Video Game) / int_a414c3f0
 Final Fantasy VI (Video Game) / int_a4c37cbe
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Mood Whiplash
 Final Fantasy VI (Video Game) / int_a4c37cbe
comment
Mood Whiplash: First, you eat in the Afterlife Express's board restaurant and then suplex the train. And then the train picks up Cyan's deceased family and he gives them a last goodbye. During the journey to Thamasa, Terra converses with Leo and Shadow about love and her ability to feel which is followed immediately by Locke having a good puke into the sea. The party finds the missing Espers, but they advance on the party ready to attack. As the party prepares to defend themselves, their leader arrives. Terra confronts him and magic sparks between them, terrifying Strago. It's a very tense, uncertain scene... promptly ruined by Locke reacting to Terra's power fluctuations with "I wonder if she's gonna go ballistic again!" The party convinces the Espers to talk peace with the Empire, everyone is safe and sound, Locke and Celes reconcile and seem poised to explore their feelings for each other, and their awkwardness gives everyone a good laugh. Then Kefka shows up and the next twenty minutes shows that the game is on track to make sure everything is terrible forever. Celes gives out a heart-wrenching performance in an opera with an equally tear-jerking song to boot, and immediately afterwards, Ultros returns to drop a metal weight on top of Celes as if the game was a Looney Tunes episode, followed by Locke and Ultros crashing onto the stage and sending the opera off the rails.
 Final Fantasy VI (Video Game) / int_a4c37cbe
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Final Fantasy VI (Video Game) / int_a4c37cbe
 Final Fantasy VI (Video Game) / int_a51467fe
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Chest Monster
 Final Fantasy VI (Video Game) / int_a51467fe
comment
Chest Monster: As is typical of the FF series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trapped chest. You'll find a lot of them in the collapsing house in The World of Ruin, which also has a tight time limit for extra annoyance. Fortunately, most chest monsters will instead drop a unique treasure (an inversion of previous games, which give you the treasure first, and *then* throw you into a battle). There's also the paintings in Owzer's mansion. In the World of Balance, they are innocuous, but in the World of Ruin, examining the flower painting in the first floor, which your characters state every time that they "look alive", will lead you to discover they ARE alive (and not in a good way). A second painting of a "lovely lady" also has a hidden monster in it, but that one must be fought to continue in the mansion.
 Final Fantasy VI (Video Game) / int_a51467fe
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Final Fantasy VI (Video Game) / int_a51467fe
 Final Fantasy VI (Video Game) / int_a5439ea9
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Cool Crown
 Final Fantasy VI (Video Game) / int_a5439ea9
comment
Cool Crown: The Royal Crown is a Headgear that gives a respectably high amount of defenses and gives stat bonuses across the board. Fittingly, the item can only be worn by Edgar or Sabin, the kings of Castle Figaro.
 Final Fantasy VI (Video Game) / int_a5439ea9
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Final Fantasy VI (Video Game) / int_a5439ea9
 Final Fantasy VI (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Final Fantasy VI (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: All characters get one specifically for them in the Gameboy Advance remake. However, they're yet shamed by the Lightbringer/Illumina from the original release which is still present. +7 to all stats, +50% Evade and Magic Evade, max attack power, when attacking it consumes 20 MP to deal an instant critical hit, it's unblockable, ignores row, and randomly casts Holy when attacking. The Gameboy Advance remake made it effectively farmable, as it's obtained by betting the Ragnarok sword (formerly one of a kind) in the Coliseum, and the final boss has a Ragnarok to be stolen and can now be fought over and over. For accessories, there's the Marvel Shoes, which cast Auto-Safe, Auto-Shell, Auto-Haste, and Auto-Regen. And even in the SNES version, they can be farmed by getting an Imp Lance from the Dinosaur Forest, then going through a Chain of Deals in the Coliseum to get them. Any character with the Marvel Shoes suddenly becomes very, very hard to get rid of.
 Final Fantasy VI (Video Game) / int_a5e02e9e
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Final Fantasy VI (Video Game) / int_a5e02e9e
 Final Fantasy VI (Video Game) / int_a5f07aa1
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Fight Woosh
 Final Fantasy VI (Video Game) / int_a5f07aa1
comment
Fight Woosh: Pixellation in dungeons, zooming when on the world map, and more flashy in GBA version. In the PlayStation port, the effect is a strange side-to-side split of alternating lines that feels like it takes forever.
 Final Fantasy VI (Video Game) / int_a5f07aa1
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Final Fantasy VI (Video Game) / int_a5f07aa1
 Final Fantasy VI (Video Game) / int_a67371c2
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Character as Himself
 Final Fantasy VI (Video Game) / int_a67371c2
comment
Character as Himself: The ending sequence, assuming you kept their default names.
 Final Fantasy VI (Video Game) / int_a67371c2
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Final Fantasy VI (Video Game) / int_a67371c2
 Final Fantasy VI (Video Game) / int_a6920765
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Party Scattering
 Final Fantasy VI (Video Game) / int_a6920765
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Party Scattering: The Player Party is scattered upon entering the World of Ruin.
 Final Fantasy VI (Video Game) / int_a6920765
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1.0
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Final Fantasy VI (Video Game) / int_a6920765
 Final Fantasy VI (Video Game) / int_a6e375d4
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Armor of Invincibility
 Final Fantasy VI (Video Game) / int_a6e375d4
comment
Armor of Invincibility: The Paladin's Shield, which gives large bonuses to Defense, Evade, and Magic Block. It also blocks or absorbs every element in the game, and teaches Ultima to whomever has it equipped. However, obtaining it involves uncursing it from the Cursed Shield by fighting 256 times with it equipped. It’s defensively the worst shield in the game, and inflicts every negative status ailment on the wearer. Have fun.note Good thing there are pathetically weak enemies with single digit HP and pathetic attacks that make this task easy, and a ribbon accessory will prevent most of the status effects. The Snow Scarf has a defense rating of 128, and comes with a resistance to Fire and absorbs Ice. For a point of comparison, the Behemoth Suit has the second-highest armor rating aside from the Reed Cloak (see below under Imp Equipment) and has a defense rating of only 96. Unfortunately it's exclusive to Mog, Gau and Umaro. Gau and Mog are somewhat tricky to use, and Umaro is very inflexible. The Minerva Bustier, Behemoth Suit, Red Jacket, Cat-Ear Hood, and as always the Genji equipment, have excellent defensive benefits and also give nice boosts to basic stats. The Red Jacket also comes with an immunity to Fire, and the Minerva Bustier resists all of the elements, while being outright immune to Fire, Ice, Lightning and Wind. The only caveat is that the Minerva Buster only fits Terra and Celes. The Imp Equipment set will max out all defenses, but only for characters with the imp status. making it an Awesome, but Impractical set of gear.
 Final Fantasy VI (Video Game) / int_a6e375d4
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Final Fantasy VI (Video Game) / int_a6e375d4
 Final Fantasy VI (Video Game) / int_a70223
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Karma Houdini
 Final Fantasy VI (Video Game) / int_a70223
comment
Karma Houdini: The unnamed aristocrat in South Figaro who sold his town out to the Empire never receives any comeuppance for doing so. (Though he does have a My God, What Have I Done? moment while the town is occupied.) Cid gets no comeuppance and expresses no remorse for experimenting on and killing sentient beings, the Espers, only that they were used for warlike purposes. He does have the possibility of dying, though.
 Final Fantasy VI (Video Game) / int_a70223
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1.0
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Final Fantasy VI (Video Game) / int_a70223
 Final Fantasy VI (Video Game) / int_a806691d
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Casanova Wannabe
 Final Fantasy VI (Video Game) / int_a806691d
comment
Edgar, being a Casanova Wannabe, gets Ship Tease with every female party member at one point or another, even Relm. Depending on the translation, he either has the decency to be squicked about it or implies that he's up for a Jailbait Wait.
 Final Fantasy VI (Video Game) / int_a806691d
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 Final Fantasy VI (Video Game) / int_a8c903e6
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Now, Let Me Carry You
 Final Fantasy VI (Video Game) / int_a8c903e6
comment
Now, Let Me Carry You: While defending the rest of the party in the research facility, Celes remarks that it's now her turn to protect Locke, who had previously been very concerned with protecting her.
 Final Fantasy VI (Video Game) / int_a8c903e6
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Final Fantasy VI (Video Game) / int_a8c903e6
 Final Fantasy VI (Video Game) / int_a971e83c
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Hidden Elf Village
 Final Fantasy VI (Video Game) / int_a971e83c
comment
Hidden Elf Village: Thamasa, inhabited by the descendants of mages that were persecuted in the aftermath of the War of the Magi.
 Final Fantasy VI (Video Game) / int_a971e83c
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1.0
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Final Fantasy VI (Video Game) / int_a971e83c
 Final Fantasy VI (Video Game) / int_abf92023
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Wolf Man
 Final Fantasy VI (Video Game) / int_abf92023
comment
Wolf Man: Lone Wolf the Pickpocket, and a few Espers.
 Final Fantasy VI (Video Game) / int_abf92023
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Final Fantasy VI (Video Game) / int_abf92023
 Final Fantasy VI (Video Game) / int_abfb19ba
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Fire, Ice, Lightning
 Final Fantasy VI (Video Game) / int_abfb19ba
comment
In general, if an Esper acquired in the World of Balance teaches a spell at a learn rate of 1 or 2 percent, odds are in the World of Ruin a new Esper will teach the spell at a much faster rate. Two of your best Espers in the first part of the game will be Seraph, who teaches the five elementary healing spells quite quickly, and Maduin, who teaches the level two Fire, Ice, Lightning spells.note Although Ifrit and Shiva both teach Fire 2/Fira and Ice 2/Blizzara faster than Maduin In the World of Ruin, Lakshmi and Phoenix teach all the spells Seraph teaches but do it faster and with a few new spells as well, and Valigarmanda teaches the level three Fire, Ice, Lightning spells.note Though at the slowest possible rate The only Espers of the World of Balance who don't become completely outclassed by another Esper later are ones that don't teach anything much worth learning in the first place, like Phantomnote though Vanish and Berserk both have situational uses or Catoblepas.note Though Bio is an excellent mid-tier damage spell that ignores most standard elemental defenses
 Final Fantasy VI (Video Game) / int_abfb19ba
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Final Fantasy VI (Video Game) / int_abfb19ba
 Final Fantasy VI (Video Game) / int_ad0439be
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The Gambler
 Final Fantasy VI (Video Game) / int_ad0439be
comment
Later, Celes borrows the same coin against Setzer. He falls for it.
 Final Fantasy VI (Video Game) / int_ad0439be
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1.0
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Final Fantasy VI (Video Game) / int_ad0439be
 Final Fantasy VI (Video Game) / int_ad90927
type
Scripted Battle
 Final Fantasy VI (Video Game) / int_ad90927
comment
Scripted Battle: Several. The fight with Vargas in the beginning is a one-on-one battle. The only commands available to Sabin are Attack and Blitz, and you don't know how to use Blitz until a conversation when the battle's almost over, after which you defeat Vargas by using Raging Fistnote It is theoretically possible to defeat Vargas in a straight HP battle, but he has 11,500 HP at a time when you're barely doing damage in the triple digits. Because Sabin's appearance is scripted and he's immediately hit with Doom Fist, limiting the time you have available to finish the battle before automatic defeat, it's nigh-impossible to do. The battle with Kefka in the Imperial Base might as well be since the only thing he does is attack, and as soon as he's hit with any damage, he runs away. The third battle with Ultros is a normal boss fight until Relm shows up, and then, after a conversation, you win the battle by having Relm use her Sketch ability to paint a picture of the boss. Though you can kill him the usual way as well. The first random encounters you come across in the World of Ruin have Sap (which causes damage over time) and very low HP, so they tend to immediately die off on their own; this illustrates the bleak state of the new world.
 Final Fantasy VI (Video Game) / int_ad90927
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Final Fantasy VI (Video Game) / int_ad90927
 Final Fantasy VI (Video Game) / int_ad9fbc1e
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Pyrrhic Victory
 Final Fantasy VI (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Kefka ends up defeated, but by then he has already caused The End of the World as We Know It and it came at the cost of all espers and magic vanishing from the world forever.
 Final Fantasy VI (Video Game) / int_ad9fbc1e
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Final Fantasy VI (Video Game) / int_ad9fbc1e
 Final Fantasy VI (Video Game) / int_af6e7d83
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Static Role, Exchangeable Character
 Final Fantasy VI (Video Game) / int_af6e7d83
comment
Static Role, Exchangeable Character: After Terra's reinclusion to the party, the players can arrange the fourteen-member party however they like, barring one or two places where a certain character is fixed for plot purposes. The character in the "party leader" slot is assigned the same lines regardless of who's placed there, which can result in some wildly out-of-character dialogue.
 Final Fantasy VI (Video Game) / int_af6e7d83
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Final Fantasy VI (Video Game) / int_af6e7d83
 Final Fantasy VI (Video Game) / int_af7bca24
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Always Close
 Final Fantasy VI (Video Game) / int_af7bca24
comment
Always Close: Played with at the end of the World of Balance. If you jump to the airship before Shadow arrives, he's Killed Off for Real. However, you have to wait until there's only five seconds left on the clock for Shadow to show up. Once he does though, it takes way more than five seconds before you all jump back down. Averted at the Opera House. You've got five minutes to reach Ultros, and the end result is the same, no matter how much time was left on the clock.
 Final Fantasy VI (Video Game) / int_af7bca24
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Final Fantasy VI (Video Game) / int_af7bca24
 Final Fantasy VI (Video Game) / int_af8dad6b
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Beautiful Singing Voice
 Final Fantasy VI (Video Game) / int_af8dad6b
comment
Beautiful Singing Voice: In the Opera House, Celes successfully pulls off a plot to board Setzer's airship by pretending to be an opera star and allowing herself to be kidnapped. In the course of doing this, she actually performs "Aria de Mezzo Caraterre" — a song written for a world-famous opera singer — and does so without embarrasing herself.
 Final Fantasy VI (Video Game) / int_af8dad6b
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Final Fantasy VI (Video Game) / int_af8dad6b
 Final Fantasy VI (Video Game) / int_afc8ddc7
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Armor-Piercing Attack
 Final Fantasy VI (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Several attacks and spells ignore defense, including Edgar's drill, and the Ultima spell.
 Final Fantasy VI (Video Game) / int_afc8ddc7
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1.0
 Final Fantasy VI (Video Game) / int_afc8ddc7
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Final Fantasy VI (Video Game) / int_afc8ddc7
 Final Fantasy VI (Video Game) / int_afebbd7
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And Man Grew Proud
 Final Fantasy VI (Video Game) / int_afebbd7
comment
And Man Grew Proud: The War of the Magi, which set the stage of a world where magic has since been forgotten.
 Final Fantasy VI (Video Game) / int_afebbd7
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Final Fantasy VI (Video Game) / int_afebbd7
 Final Fantasy VI (Video Game) / int_b06186c2
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RoofHopping
 Final Fantasy VI (Video Game) / int_b06186c2
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Roof Hopping: Or Traintop hopping. In Zozo, you are forced to jump from holes in the sides of buildings.
 Final Fantasy VI (Video Game) / int_b06186c2
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Final Fantasy VI (Video Game) / int_b06186c2
 Final Fantasy VI (Video Game) / int_b0a91b69
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Convection, Schmonvection
 Final Fantasy VI (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: In the cave that leads to the Sealed Gate. Falling into the lava will only bring the party to the beginning of the cave. Later, in the Phoenix Cave, you'll cross lakes of lava by hopping over tiny stepping stones. Towards the end of that same dungeon, a button that cools/drains the lava is all that's needed to immediately render it safe to walk across.
 Final Fantasy VI (Video Game) / int_b0a91b69
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Final Fantasy VI (Video Game) / int_b0a91b69
 Final Fantasy VI (Video Game) / int_b0ac233d
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Heaven Above
 Final Fantasy VI (Video Game) / int_b0ac233d
comment
Heaven Above: If you became a god, how would you let people know? If you were a magical, misanthropic Monster Clown, you might build a tower taller than any mountain, put yourself right at the top, and turns yourself into a winged creature surrounded by clouds and sunlight. This strategy tells visitors about your divinity without chit-chat, so when they fully ascend your Inferno-esque ladder of writhing flesh and confront you, you can smite them without much monologuing.
 Final Fantasy VI (Video Game) / int_b0ac233d
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Final Fantasy VI (Video Game) / int_b0ac233d
 Final Fantasy VI (Video Game) / int_b0e18b32
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Unique Enemy
 Final Fantasy VI (Video Game) / int_b0e18b32
comment
Unique Enemy: During the three-way party split after the Lethe River, Terra and Sabin's groups can each encounter enemies who are so rare that they don't even appear in later ports' bestiaries. Failing the Narshe security checkpoint can lead into battles with Darksides, Specters and Eukaryotes; while Sabin ignoring or hitting a locked treasure chest inside the Imperial Camp prevents him from encountering some Dobermans. Despite the lack of bestiary entries, they still have Rages for Gau.
 Final Fantasy VI (Video Game) / int_b0e18b32
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Final Fantasy VI (Video Game) / int_b0e18b32
 Final Fantasy VI (Video Game) / int_b0e1ca3f
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Non-Elemental
 Final Fantasy VI (Video Game) / int_b0e1ca3f
comment
Part of what makes The Magic Master difficult to defeat is that he keep changing his elemental resistance in a place that prevents you from using normal attacks. Some obvious tactics to get around it are to berserk your characters or use Umaro to get around the normal attack restriction or spam Non-Elemental magic. A less obvious one is to throw a bunch of Super Balls at him until he dies.
 Final Fantasy VI (Video Game) / int_b0e1ca3f
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Final Fantasy VI (Video Game) / int_b0e1ca3f
 Final Fantasy VI (Video Game) / int_b1ddb121
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Remixed Level
 Final Fantasy VI (Video Game) / int_b1ddb121
comment
Remixed Level: Kefka's Tower sits on the former site of Vector, and is comprised of bits from the Imperial Palace and Devil's Lab.
 Final Fantasy VI (Video Game) / int_b1ddb121
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Final Fantasy VI (Video Game) / int_b1ddb121
 Final Fantasy VI (Video Game) / int_b2226c2f
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Sheathe Your Sword
 Final Fantasy VI (Video Game) / int_b2226c2f
comment
Sheathe Your Sword: A surprisingly valid way to defeat the Magi Master superboss, if you have Reflect status on your party members. Magi Master changes their elemental weakness in response to being damaged by spells you cast, but 'not' when damaged by their own spells being reflected off your party members. Thus, your characters can simply stand there and let spells bounce off them until Magi Master's HP is depleted. Though they will need take suitable measures against Magi Master's final counterattack.
 Final Fantasy VI (Video Game) / int_b2226c2f
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Final Fantasy VI (Video Game) / int_b2226c2f
 Final Fantasy VI (Video Game) / int_b23e7ba9
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Real Is Brown
 Final Fantasy VI (Video Game) / int_b23e7ba9
comment
Real Is Brown: The colour scheme used in most of the parts of the World of Ruin, although this is more a case of "destruction is brown," since it's only all brown due to the world being razed by Kefka's attacks.
 Final Fantasy VI (Video Game) / int_b23e7ba9
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Final Fantasy VI (Video Game) / int_b23e7ba9
 Final Fantasy VI (Video Game) / int_b4eff8a8
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Epic Fail
 Final Fantasy VI (Video Game) / int_b4eff8a8
comment
Epic Fail: When the house bursts into flames in Thamasa and the fire's too strong to put out, one of the villagers says, "Maybe it's because of all the Flame Rods kept in the house."
 Final Fantasy VI (Video Game) / int_b4eff8a8
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Final Fantasy VI (Video Game) / int_b4eff8a8
 Final Fantasy VI (Video Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 Final Fantasy VI (Video Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: Occurs at the Imperial Observation Post east of Vector. It's initially full of soldiers that will fight you when approached. Even if you win, you'll still be thrown out. Something similar occurs in the northern part of Vector itself.
 Final Fantasy VI (Video Game) / int_b4fae672
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Final Fantasy VI (Video Game) / int_b4fae672
 Final Fantasy VI (Video Game) / int_b53077b3
type
Take That!
 Final Fantasy VI (Video Game) / int_b53077b3
comment
Take That!: In the GBA version, a Figaro guard mentions that there were some Kefka worshippers who insist on spelling Kefka's name with "C's," which is both a reference to Kefka's Japanese spelling of his name, as well as poking fun at certain fans who insist on spelling Kefka's name the Japanese way.
 Final Fantasy VI (Video Game) / int_b53077b3
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Final Fantasy VI (Video Game) / int_b53077b3
 Final Fantasy VI (Video Game) / int_b59bbb0c
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Moving Buildings
 Final Fantasy VI (Video Game) / int_b59bbb0c
comment
Moving Buildings: Early, it's shown that Figaro Castle is capable of submerging.
 Final Fantasy VI (Video Game) / int_b59bbb0c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b59bbb0c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b59bbb0c
 Final Fantasy VI (Video Game) / int_b5e818eb
type
Follow the Plotted Line
 Final Fantasy VI (Video Game) / int_b5e818eb
comment
Follow the Plotted Line: Sabin's scenario feels like this, except nobody bothered to tell him that the direct pathway to Nikeah is blocked by the landslide.
 Final Fantasy VI (Video Game) / int_b5e818eb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b5e818eb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b5e818eb
 Final Fantasy VI (Video Game) / int_b68e8efe
type
Neutral in Name Only
 Final Fantasy VI (Video Game) / int_b68e8efe
comment
Neutral in Name Only: Figaro is ostensibly neutral in any armed conflict involving the Gestahlian Empire, taking no action against them and not invoking the Empire's wrath. However, King Edgar is providing political support and it is heavily implied he is also providing money to the Returners, La Résistance to the Empire who are trying to take Emperor Gestahl down. Eventually, however, events result in Figaro becoming Neutral No Longer and siding full-time with the Returners.
 Final Fantasy VI (Video Game) / int_b68e8efe
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b68e8efe
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b68e8efe
 Final Fantasy VI (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Final Fantasy VI (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: There are Elixirs in almost every grandfather clock, and in the game's only alarm clock.
 Final Fantasy VI (Video Game) / int_b6d0d282
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b6d0d282
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b6d0d282
 Final Fantasy VI (Video Game) / int_b78b8584
type
Hope Sprouts Eternal
 Final Fantasy VI (Video Game) / int_b78b8584
comment
Hope Sprouts Eternal: It's very hard for plants to grow in the World of Ruin, so on the few spots that they can, townspeople will get very mad if you step on them.
 Final Fantasy VI (Video Game) / int_b78b8584
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b78b8584
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b78b8584
 Final Fantasy VI (Video Game) / int_b7920c43
type
Lost in Translation
 Final Fantasy VI (Video Game) / int_b7920c43
comment
Lost in Translation: Wrexsoul was originally "Alexsoul" in Japanese, which ruins the parallel of Wrexsoul as the corrupted soul of Alexander.
 Final Fantasy VI (Video Game) / int_b7920c43
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b7920c43
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b7920c43
 Final Fantasy VI (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Final Fantasy VI (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Magic is the most important stat, as end-game spells easily outstrip the most powerful weapons, Tools, or Bushido, Sabin's Blitzes mostly base their power on magic. The fact that a relic that reduces MP costs for all spells exists just makes it more apparent. The only exceptions to this rule would be characters that can deal multiple hits with physical attacks, such as Dragoon Edgar/Mog or dual-wielding Locke, but it still requires two Relic slots (Dragoon Boots/Dragon Horn and Genji Glove/Master's Scroll) to make the Attack command useful, and only very, very late in the game. By the time dual wielding Locke becomes viable, you're probably so overpowered it's almost not funny. There's also MBlock in the SNES and PS versions. Due to a bug, the Evasion stat is worthless and instead MBlock determines your ability to dodge both physical and magical attacks. The right loadout to max out MBlock can render a character almost invincible. The aforementioned bug was fixed in the GBA version, however.
 Final Fantasy VI (Video Game) / int_b798d379
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b798d379
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b798d379
 Final Fantasy VI (Video Game) / int_b82c2930
type
World Sundering
 Final Fantasy VI (Video Game) / int_b82c2930
comment
World Sundering: World of Ruin. "On that day, the world was changed forever...".
 Final Fantasy VI (Video Game) / int_b82c2930
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b82c2930
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_b82c2930
 Final Fantasy VI (Video Game) / int_b8499e1c
type
Hypno Trinket
 Final Fantasy VI (Video Game) / int_b8499e1c
comment
Hypno Trinket: Terra's slave crown.
 Final Fantasy VI (Video Game) / int_b8499e1c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b8499e1c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_b8499e1c
 Final Fantasy VI (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Final Fantasy VI (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: In the Japanese version, there's a bug that lets you equip any item in any slot, which requires putting it in the 256th slot of your inventory. The US release addressed this bug by not letting you put items in that slot, and nothing else. Which means that it still works, but only if you can find a different bug that puts items in that slot. In the SNES original, Gau could equip the Merit Award and activate what is popularly known as "Wind God Gau." Starting with the PS1 re-release, Gau can no longer equip the Merit Award. A beneficial bug in the SNES version that allows the player to cast Vanish, then either Doom or X-Zone on bosses, regardless if they had instant death protection or not. Starting with the GBA re-release, this no longer works.
 Final Fantasy VI (Video Game) / int_b89ed08a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b89ed08a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b89ed08a
 Final Fantasy VI (Video Game) / int_b9085a47
type
Summon Magic
 Final Fantasy VI (Video Game) / int_b9085a47
comment
Summon Magic: Possibly the weakest in the series, although it's justified in that we summon the dead Espers, and the fact that the main point of Espers, or rather the magicite, is to enable the use of magic for normal people. There is also a lot of variety. It has the traditional "major elemental attack" set (Ifrit, Shiva, Ramuh, etc.) and status inflicting ones (Cait Sith, Catoblepas, Phantom, etc.). Then it has a few oddball ones, like Golem, which acts as a physical damage absorbing shield till he runs out of HP, or Quetzalli, which initiates a full party jump attack. You may only get to summon an Esper once per character per battle, but they at least serve more strategic roles than arguably any other game in the series.
 Final Fantasy VI (Video Game) / int_b9085a47
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9085a47
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_b9085a47
 Final Fantasy VI (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Final Fantasy VI (Video Game) / int_b915b765
comment
Boss-Altering Consequence: The Phantom Train can die in one hit by using a Phoenix Down, due to being an undead boss.
 Final Fantasy VI (Video Game) / int_b915b765
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b915b765
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b915b765
 Final Fantasy VI (Video Game) / int_b97a2fa7
type
Forced Transformation
 Final Fantasy VI (Video Game) / int_b97a2fa7
comment
Forced Transformation: The "Imp" spell turns the target into an imp (or back again). A couple monsters and even a few bosses can be Imped: the gang leader at the top of Zozo, #024 (the freakshow at the end of the Magitek Research Facility), and the still-alive Behemoth King in the Veldt Cave (but Mute it first so it can't cast Imp on itself and reverse the status). Hill Gigas and Tonberry are two examples of clever Imp casting; Hill Gigas will never use Magnitude 8. While all of these examples will still inflict critical hits across the board, the loss of painful counter-attacks more than makes up for it. If Ragnarok is kept in magicite form, summoning it in battle will have it attempt to perform this on an enemy, potentially turning that foe into an item.
 Final Fantasy VI (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b97a2fa7
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_b97a2fa7
 Final Fantasy VI (Video Game) / int_b9c4a653
type
Character in the Logo
 Final Fantasy VI (Video Game) / int_b9c4a653
comment
Character in the Logo: The logo has Terra in Magitek Armor.
 Final Fantasy VI (Video Game) / int_b9c4a653
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9c4a653
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9c4a653
 Final Fantasy VI (Video Game) / int_b9c673a6
type
Market-Based Title
 Final Fantasy VI (Video Game) / int_b9c673a6
comment
Market-Based Title: In the west, it used to be III for consistency reasons.
 Final Fantasy VI (Video Game) / int_b9c673a6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9c673a6
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9c673a6
 Final Fantasy VI (Video Game) / int_b9d334b2
type
Aerith and Bob
 Final Fantasy VI (Video Game) / int_b9d334b2
comment
Aerith and Bob: The royal twins of Figaro, Edgar and Sabin. In the Japanese version, Sabin is named Mash. This is just a nickname, however, and his real name is Macías, which is a real Spanish name.
 Final Fantasy VI (Video Game) / int_b9d334b2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9d334b2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9d334b2
 Final Fantasy VI (Video Game) / int_b9e90c0a
type
Vertebrate with Extra Limbs
 Final Fantasy VI (Video Game) / int_b9e90c0a
comment
Vertebrate with Extra Limbs: Several monsters, most notably Atma Weapon.
 Final Fantasy VI (Video Game) / int_b9e90c0a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9e90c0a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9e90c0a
 Final Fantasy VI (Video Game) / int_b9f472b
type
Storming the Castle
 Final Fantasy VI (Video Game) / int_b9f472b
comment
There are even some earlier during the climactic parts of the World of Balance (specifically the Magitek Research Facility and Floating Continent). During your first visit to Vector, you fight Ifrit/Shiva, Number 024, Number 128 (with two limbs), and the Imperial Palace Cranes nearly back-to-back. During the Floating Continent, you fight five tough waves of Imperial Air soldiers, then Ultros and Chupon, then the Imperial Air Base. After that you deal with the AtmaWeapon, who's the Climax Boss of the game.
 Final Fantasy VI (Video Game) / int_b9f472b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_b9f472b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_b9f472b
 Final Fantasy VI (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Final Fantasy VI (Video Game) / int_ba6baee1
comment
High-Altitude Battle: The battle with the Imperial Air Force, and later, Deathgaze.
 Final Fantasy VI (Video Game) / int_ba6baee1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ba6baee1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ba6baee1
 Final Fantasy VI (Video Game) / int_bafac7bc
type
Sad Battle Music
 Final Fantasy VI (Video Game) / int_bafac7bc
comment
Sad Battle Music: In one of the battles vs. Ultros, when Relm joins the party, the standard battle themenote this particular fight uses the traditional FF6 battle music. The first and last fights with Ultros, on the other hand, use the normal boss battle theme, while the fight at the opera house uses a wholly original theme is replaced by her theme.
 Final Fantasy VI (Video Game) / int_bafac7bc
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bafac7bc
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bafac7bc
 Final Fantasy VI (Video Game) / int_bb48f8ba
type
Timed Mission
 Final Fantasy VI (Video Game) / int_bb48f8ba
comment
Timed Mission: Many, among them stopping Ultros before he drops the 4-ton weight on Celes, talking to Imperial soldiers before the banquet preparations are complete, escaping the collapsing Floating Continent, and others...
 Final Fantasy VI (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bb48f8ba
 Final Fantasy VI (Video Game) / int_bb53d08
type
Tear Jerker
 Final Fantasy VI (Video Game) / int_bb53d08
comment
Celes gives out a heart-wrenching performance in an opera with an equally tear-jerking song to boot, and immediately afterwards, Ultros returns to drop a metal weight on top of Celes as if the game was a Looney Tunes episode, followed by Locke and Ultros crashing onto the stage and sending the opera off the rails.
 Final Fantasy VI (Video Game) / int_bb53d08
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bb53d08
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bb53d08
 Final Fantasy VI (Video Game) / int_bb5e187b
type
Captured Super-Entity
 Final Fantasy VI (Video Game) / int_bb5e187b
comment
Captured Super-Entity: The Espers held by the Empire. Ramuh will ask the party to free them. Terra herself might be counted as one.
 Final Fantasy VI (Video Game) / int_bb5e187b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bb5e187b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_bb5e187b
 Final Fantasy VI (Video Game) / int_bc00493f
type
Precision F-Strike
 Final Fantasy VI (Video Game) / int_bc00493f
comment
Precision F-Strike: Locke gets a mild one in the GBA translation onwards.
 Final Fantasy VI (Video Game) / int_bc00493f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bc00493f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bc00493f
 Final Fantasy VI (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Final Fantasy VI (Video Game) / int_bc0f0e23
comment
Boss Bonanza: In Kefka's Tower. There’s Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss (which itself is an amalgamation of even more bosses!). There are even some earlier during the climactic parts of the World of Balance (specifically the Magitek Research Facility and Floating Continent). During your first visit to Vector, you fight Ifrit/Shiva, Number 024, Number 128 (with two limbs), and the Imperial Palace Cranes nearly back-to-back. During the Floating Continent, you fight five tough waves of Imperial Air soldiers, then Ultros and Chupon, then the Imperial Air Base. After that you deal with the AtmaWeapon, who's the Climax Boss of the game.
 Final Fantasy VI (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bc0f0e23
 Final Fantasy VI (Video Game) / int_bc8271df
type
In a Single Bound
 Final Fantasy VI (Video Game) / int_bc8271df
comment
In a Single Bound: The Dragoon Boots relic allows for jumping attacks.
 Final Fantasy VI (Video Game) / int_bc8271df
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bc8271df
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bc8271df
 Final Fantasy VI (Video Game) / int_bcba27a1
type
Putting on the Reich
 Final Fantasy VI (Video Game) / int_bcba27a1
comment
Putting on the Reich: The Gestahlian Empire bears several similarities to Nazi Germany, including unethical experimentation on an intelligent species, genocide, most of the footsoldiers' uniforms being brown, an honest-to-God Nazi salute in one scene, constant displaying of their symbols, and technology advanced enough to allow themselves to start conquering various kingdoms. Not to mention that "Gestahl" sounds a little too similar to "Gestapo". On the other hand, the imperialism, mass murder and the advanced technology in comparison to the neighbours could also be taken as references to Axis Japan or The British Empire. It is an Empire, after all.
 Final Fantasy VI (Video Game) / int_bcba27a1
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bcba27a1
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bcba27a1
 Final Fantasy VI (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Final Fantasy VI (Video Game) / int_bce16d24
comment
Why Don't You Just Stab Him?: Averted in a rare heroic example by Celes, who rather practically stabs Kefka while his back is turned right before he destroys the world. Unfortunately it wasn't a fatal blow.
 Final Fantasy VI (Video Game) / int_bce16d24
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_bce16d24
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bce16d24
 Final Fantasy VI (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Final Fantasy VI (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The Phantom Train in the World of Balance is inhabited by a bunch of ghosts, since it's meant to take departed souls to the afterlife. Not all of the ghosts onboard are malevolent, as some will become a Guest-Star Party Member, and one will even serve you food.
 Final Fantasy VI (Video Game) / int_bda2d236
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bda2d236
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_bda2d236
 Final Fantasy VI (Video Game) / int_bddaae25
type
Lost Tribe
 Final Fantasy VI (Video Game) / int_bddaae25
comment
Lost Tribe: The Espers.
 Final Fantasy VI (Video Game) / int_bddaae25
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bddaae25
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bddaae25
 Final Fantasy VI (Video Game) / int_bddc052b
type
Demihuman
 Final Fantasy VI (Video Game) / int_bddc052b
comment
Demihuman: Some Espers are like this, but not all. The backstory states that Espers are former humans transformed by the Warring Triad for purposes of war.
 Final Fantasy VI (Video Game) / int_bddc052b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bddc052b
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1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bddc052b
 Final Fantasy VI (Video Game) / int_bed5b40d
type
Reduced Mana Cost
 Final Fantasy VI (Video Game) / int_bed5b40d
comment
Reduced Mana Cost: The cost-halving Gold Hairpins as usual, and the 1-mp-cost-Ultima-Spam Economizer.
 Final Fantasy VI (Video Game) / int_bed5b40d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bed5b40d
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_bed5b40d
 Final Fantasy VI (Video Game) / int_beda4b12
type
Warm-Up Boss
 Final Fantasy VI (Video Game) / int_beda4b12
comment
Warmup Boss: Ymir (also known as Whelk on the SNES and PS versions) the giant lightning-absorbing snail.
 Final Fantasy VI (Video Game) / int_beda4b12
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_beda4b12
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_beda4b12
 Final Fantasy VI (Video Game) / int_bef696dd
type
Mind Screw
 Final Fantasy VI (Video Game) / int_bef696dd
comment
Atma/Ultima Buster. Not necessarily the boss itself, but the meaning of its infamous Mind Screw pre-battle speech ranges from it believing that the only point to existence is to fight (hence why it immediately begins attacks after its finished), believing that it is above humans and that the player characters are unworthy to know, believing that there is no meaning but it choosing to fight the party anyway (or that there's no meaning to anything period), or just being a Troll.
 Final Fantasy VI (Video Game) / int_bef696dd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bef696dd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bef696dd
 Final Fantasy VI (Video Game) / int_bf7cad7d
type
Locked Door
 Final Fantasy VI (Video Game) / int_bf7cad7d
comment
Locked Door: Abandoned Narshe is full of these. As one might guess, they can only be opened by Locke-picking them, not by blowing them up or smashing them with a weapon.
 Final Fantasy VI (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bf7cad7d
 Final Fantasy VI (Video Game) / int_bfc4492f
type
Speedy Techno Remake
 Final Fantasy VI (Video Game) / int_bfc4492f
comment
Speedy Techno Remake: Techno de Chocobo, without the speedy part.
 Final Fantasy VI (Video Game) / int_bfc4492f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bfc4492f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bfc4492f
 Final Fantasy VI (Video Game) / int_bfc5fed3
type
All-Natural Gem Polish
 Final Fantasy VI (Video Game) / int_bfc5fed3
comment
All-Natural Gem Polish: Magicite stones are shaped like rupees, reflecting the crystal theme of the series. In Dissidia, the magicite Terra finds is slightly more abstract.
 Final Fantasy VI (Video Game) / int_bfc5fed3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_bfc5fed3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_bfc5fed3
 Final Fantasy VI (Video Game) / int_c02ce551
type
Straight for the Commander
 Final Fantasy VI (Video Game) / int_c02ce551
comment
Straight for the Commander: This is a tactic in several battles, notably any battle involving switching between multiple parties to prevent an enemy advance and Cyan's defense of Doma Castle.
 Final Fantasy VI (Video Game) / int_c02ce551
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c02ce551
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c02ce551
 Final Fantasy VI (Video Game) / int_c03860d2
type
Womb Level
 Final Fantasy VI (Video Game) / int_c03860d2
comment
Womb Level: The Zone Eater's Belly. Kind of. The place isn't very organic, since it looks the same as any other cave and features the most random of enemies, like ninjas, dancers, frogs, thieves, demons, cursed samurai, and even flying zombies.
 Final Fantasy VI (Video Game) / int_c03860d2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c03860d2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c03860d2
 Final Fantasy VI (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Final Fantasy VI (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Botch the opera scene four times. Or lose Banon in battle. Or get squished by Zone Eater.
 Final Fantasy VI (Video Game) / int_c03fec8b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c03fec8b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c03fec8b
 Final Fantasy VI (Video Game) / int_c0d3d3fd
type
Border Patrol
 Final Fantasy VI (Video Game) / int_c0d3d3fd
comment
Subverted by the Guardian, a hulking tanklike Magitek mech that makes smaller machines look like toys. It's completely invulnerable in the World of Balance, and functions as a Border Patrol plot barrier rather than something you're meant to fight. Kefka salvages it in the World of Ruin and sets it to guard his Tower. You can fight and destroy it at that point, but it's still very dangerous.
 Final Fantasy VI (Video Game) / int_c0d3d3fd
featureApplicability
-0.3
 Final Fantasy VI (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c0d3d3fd
 Final Fantasy VI (Video Game) / int_c1105f41
type
Hold the Line
 Final Fantasy VI (Video Game) / int_c1105f41
comment
Hold the Line: The Dragons' Den version of the Red Dragon is impervious to all attacks, even ones that normally ignore all defenses. The only way to defeat is to survive its onslaught of attacks long enough until it eventually uses up its own life force, a task easier said than done even for a very high-level party as said onslaught includes a variety of very nasty abilities including repeated instant death claw attacks, Meltdown, Flare, and even Ultima.
 Final Fantasy VI (Video Game) / int_c1105f41
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c1105f41
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c1105f41
 Final Fantasy VI (Video Game) / int_c12d6db6
type
Earthquakes Cause Fissures
 Final Fantasy VI (Video Game) / int_c12d6db6
comment
Earthquakes Cause Fissures: The Quake spell makes holes instead of fissures. Played straight when the world nearly ends.
 Final Fantasy VI (Video Game) / int_c12d6db6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c12d6db6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c12d6db6
 Final Fantasy VI (Video Game) / int_c209fc7
type
Chaste Hero
 Final Fantasy VI (Video Game) / int_c209fc7
comment
Chaste Heroine: Terra starts off without any concept of love and wants to know What Is This Thing You Call "Love"?. This gets Played for Laughs when she's brought to Figaro Castle, as the guards of castle and Edgar are surprised she doesn't react negatively when Edgar hits on her.
 Final Fantasy VI (Video Game) / int_c209fc7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c209fc7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c209fc7
 Final Fantasy VI (Video Game) / int_c2288824
type
A Nazi by Any Other Name
 Final Fantasy VI (Video Game) / int_c2288824
comment
A Nazi by Any Other Name: The Gestahlian Empire is essentially the game's equivalent of Nazi Germany: ruthlessly conquering various countries, the various soldiers wearing mostly brown, they're doing a Nazi Salute at one point, experimenting on and killing off an entire race, and plans for two Magitek Knights to breed to produce a superior human (who uncoincidentally has blonde hair and possibly blue eyes, and is enhanced). It also has many similarities to The British Empire, such as its Victorian-inspired Steampunk technology, and as mentioned earlier, its ruthless conquering of other countries and wiping out of another race.
 Final Fantasy VI (Video Game) / int_c2288824
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c2288824
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c2288824
 Final Fantasy VI (Video Game) / int_c2299d6e
type
Cutting the Knot
 Final Fantasy VI (Video Game) / int_c2299d6e
comment
Cutting the Knot: A lot of boss fights can be made a lot easier if you use unorthodox tactics, especially status ailments. Atma Weapon gets stronger and stronger attacks as he weakens, and has a lot of HP too. Or you can avoid both problems by using Rasp and Osmose to drain his MP instead, which will also kill him and keeps him stuck in his simplest attack pattern. The boss Wrexsoul can be rather complicated to defeat. You're supposed to kill your own party members until he emerges from hiding, and then attack him. Or, you know, you could just cast Banish, that works just as well (if you don't mind not getting the Item Drop). That the Soul Savers are vulnerable to Banish and this was not changed in re-releases suggests it may have been intended.note Banish delays an enemy's "final attack" script that normally executes when they die. The SoulSavers are scripted to endlessly respawn when they die, but if you kill both of them with Banish, that script is delayed a turn. Thus. before they get a chance to come back, the game reads that all enemies have been defeated, and therefore, you win! As usual in Final Fantasy, Revive Kills Zombie. The otherwise-challenging boss Phantom Train happens to be undead, so you can throw a Phoenix Down at it and end the fight in one round. Sure, you can do as the game suggests and deploy your Runic ability on Tunnel Armor...or you can pick up the Thunder Rod found in that same cave and One-Hit Kill it. Number 024 in the Magitek Research Facility uses Barrier Change to absorb every element but one, then uses spells of the opposite element. He's clearly meant as a test of your brand-new magic skills and how you understand elemental affinities. However, he's vulnerable to Imp, which disables his ability to use magic or Barrier Change. Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips his Taking You with Me Ultima spell which will otherwise hurt a hell of a lot and may end your game, too. Alternatively, one can use Life3/Reraise on each party member before striking the final blow, to survive the Ultima. The Samurai Soul enemy uses a variety of nasty attacks. Or you can just cast Confuse on him, causing him to use his One-Hit KO attack on himself.
 Final Fantasy VI (Video Game) / int_c2299d6e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c2299d6e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c2299d6e
 Final Fantasy VI (Video Game) / int_c2393191
type
Show Within a Show
 Final Fantasy VI (Video Game) / int_c2393191
comment
Show Within a Show: The opera, again.
 Final Fantasy VI (Video Game) / int_c2393191
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c2393191
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c2393191
 Final Fantasy VI (Video Game) / int_c28b8996
type
Meta Power-Up
 Final Fantasy VI (Video Game) / int_c28b8996
comment
Meta Power-Up: The Experience egg.
 Final Fantasy VI (Video Game) / int_c28b8996
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c28b8996
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c28b8996
 Final Fantasy VI (Video Game) / int_c313d43a
type
True Companions
 Final Fantasy VI (Video Game) / int_c313d43a
comment
True Companions: The Ragtag Bunch of Misfits eventually transforms into a close family.
 Final Fantasy VI (Video Game) / int_c313d43a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c313d43a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c313d43a
 Final Fantasy VI (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Final Fantasy VI (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: The Magic Master at the top of the Cultists' Tower is capable of casting some nasty, nasty spells. The safest way to take him down is to Berserk him (he's actually susceptible and a bit of a wimp), Vanish your entire party (making even his ineffectual physical attack useless) and Rasp/Osmose him to death (he can die if he runs out of MP, and this also denies his last-gasp Ultima, which is really freakin' powerful). This works admirably well on the Atma/Ultima Weapon, as well, as opposed to the standard "beat him down, let him heal, beat him down again" tactic. Of course, anything claiming to be pure energy is asking for it. Part of what makes The Magic Master difficult to defeat is that he keep changing his elemental resistance in a place that prevents you from using normal attacks. Some obvious tactics to get around it are to berserk your characters or use Umaro to get around the normal attack restriction or spam Non-Elemental magic. A less obvious one is to throw a bunch of Super Balls at him until he dies. Or you could just give the entire party Reflect Rings and sit there for five minutes while Magic Master kills himself. Surviving the Ultima at the end is a bit more difficult though.
 Final Fantasy VI (Video Game) / int_c33c51b2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c33c51b2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c33c51b2
 Final Fantasy VI (Video Game) / int_c3448a6f
type
Informed Attribute
 Final Fantasy VI (Video Game) / int_c3448a6f
comment
Informed Attribute: The major threat of the Gestahlian Empire is their usage of Magitek to imbue humans with magic and create machines with magical powers. While the latter comes up a lot, the former rarely does. In fact, throughout the game there is exactly one humanoid Imperial enemy that can use some sort of magic. While one could Hand Wave that they stopped imbuing magic into humans after Kefka's sanity snapped from the procedure, that Celes underwent the procedure too makes it apparent the Empire didn't stop at Kefka and there should be a lot more Imperials running around casting magic than just the two of them and Gestahl.
 Final Fantasy VI (Video Game) / int_c3448a6f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c3448a6f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c3448a6f
 Final Fantasy VI (Video Game) / int_c34a3286
type
Kappa
 Final Fantasy VI (Video Game) / int_c34a3286
comment
Kappa: The result of Forced Transformation, translated as "Imp" in the English scripts. However, in the GBA release, the exclusive Kappa Gear is more obviously themed to them, including a cloak made of reeds and a saucer as a helmet.
 Final Fantasy VI (Video Game) / int_c34a3286
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c34a3286
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c34a3286
 Final Fantasy VI (Video Game) / int_c34ddc34
type
Kirin
 Final Fantasy VI (Video Game) / int_c34ddc34
comment
Kirin: The kirin appears as a summonable beast, and it resembles a silver unicorn (but with two horns). In keeping with its benevolent reputation, summoning it casts a spell that gradually restores HP.
 Final Fantasy VI (Video Game) / int_c34ddc34
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c34ddc34
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_c34ddc34
 Final Fantasy VI (Video Game) / int_c36cba70
type
Mooks
 Final Fantasy VI (Video Game) / int_c36cba70
comment
During the world's near destruction, a landmass splits open. Several Imperial Soldiers fall in.Then the two pieces slam back into each other.
 Final Fantasy VI (Video Game) / int_c36cba70
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c36cba70
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c36cba70
 Final Fantasy VI (Video Game) / int_c389390e
type
Opera
 Final Fantasy VI (Video Game) / int_c389390e
comment
Opera: The famous Opera scene. Some say that the game itself is opera-like but without the singing.
 Final Fantasy VI (Video Game) / int_c389390e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c389390e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c389390e
 Final Fantasy VI (Video Game) / int_c3cdd2b8
type
Water Source Tampering
 Final Fantasy VI (Video Game) / int_c3cdd2b8
comment
Water Source Tampering: Early in the game, Kefka does this to the village of Doma.
 Final Fantasy VI (Video Game) / int_c3cdd2b8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c3cdd2b8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c3cdd2b8
 Final Fantasy VI (Video Game) / int_c3fc7139
type
Wutai
 Final Fantasy VI (Video Game) / int_c3fc7139
comment
Wutai: The Kingdom of Doma is a technologically simplistic yet respectable nation guarded by samurai like Cyan. Later on, there's the Ancient Castle, where the ghosts of long-gone Samurai warriors can be encountered in random battles, along with the eastern-looking Blue Dragon and the recurring summoned character Odin making an appearance.
 Final Fantasy VI (Video Game) / int_c3fc7139
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c3fc7139
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c3fc7139
 Final Fantasy VI (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Final Fantasy VI (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: Heard in the opening theme when the opening narration talks about the destructive War of the Magi. This trope later reappears in the first world map music in the World of Ruin and "Dancing Mad," the final boss theme, and is also present in The Empire's theme. The first three also overlap with Ominous Pipe Organ (The Empire's theme opts for brass instruments instead).
 Final Fantasy VI (Video Game) / int_c4286511
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c4286511
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c4286511
 Final Fantasy VI (Video Game) / int_c45237fb
type
Dialogue Tree
 Final Fantasy VI (Video Game) / int_c45237fb
comment
Dialogue Tree: The dinner party. It all leads to the same place, but different choices give you rewards based on your etiquette during the dinner.
 Final Fantasy VI (Video Game) / int_c45237fb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c45237fb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c45237fb
 Final Fantasy VI (Video Game) / int_c5abbb83
type
Sole Entertainment Option
 Final Fantasy VI (Video Game) / int_c5abbb83
comment
Sole Entertainment Option: The player has to lead Celes through an opera in order to entice Setzer and his Airship to where the party is. This really is the only form of entertainment, other than the Coliseum, that the world will experience.
 Final Fantasy VI (Video Game) / int_c5abbb83
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c5abbb83
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c5abbb83
 Final Fantasy VI (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Final Fantasy VI (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Basically, any time after the Narshe Battle Sequence, if the party runs into Kefka, they're gonna get their asses beat. Justified when you encounter Gestahl on the Floating Continent. The first thing he does to you is use the very source of magic in the world to paralyze you.
 Final Fantasy VI (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c5e42cbd
 Final Fantasy VI (Video Game) / int_c6e0455d
type
Afterlife Express
 Final Fantasy VI (Video Game) / int_c6e0455d
comment
Famously used to defeat the Phantom Train in one hit.
 Final Fantasy VI (Video Game) / int_c6e0455d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c6e0455d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c6e0455d
 Final Fantasy VI (Video Game) / int_c6fa273c
type
Knights and Knaves
 Final Fantasy VI (Video Game) / int_c6fa273c
comment
Knights and Knaves: The whole town of Zozo is like this, except there is only one knight. And because you have to disregard his advice about not jumping between buildings, you might miss the bit of monologue that lets you know he is a knight.note It's pointed out explicitly in the World of Ruin, though.
 Final Fantasy VI (Video Game) / int_c6fa273c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c6fa273c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c6fa273c
 Final Fantasy VI (Video Game) / int_c75df49a
type
Shout-Out
 Final Fantasy VI (Video Game) / int_c75df49a
comment
Shout-Out: The Imperial Palace is visually based on Tyrell Corporation's arcology/pyramid from Blade Runner. Star Wars ones all around: Biggs and Wedge. "Aren't you a little short for a soldier?" And, Kefka throwing Gestahl much like Darth Vader does to Palpatine, although unlike Vader, Kefka's action only serves to shove him even further beyond the Moral Event Horizon. "Fire! Fire! Heh, heh, heh..." The entire final battle against Kefka is derived from Dante's Divine Comedy. The Air Force boss boasts a wave cannon and a minor enemy called a Bit that absorbs attacks, just like the R-9 starfighters in R-Type. The Three Dream Stooges (which are named Moe, Larry and Curly in the SNES and PS versions, and Curlax, Laragorn, and Moebius in the GBA version). Also to opera, especially Wagner: Siegfried is a mini-boss in the early game, and Bruin is a bear enemy (in the opera Siegfried, Bruin is his pet bear). Edgar's castle is in Figaro (as in the Marriage of Figaro). In the SNES translation during the march on Narshe, Kefka says "Read my lips!" This is a possible reference to former United States president George H. W. Bush, who had uttered the phrase in 1988 as a promise never to raise taxes, only to have it used against him during the 1992 presidential campaign by both Bill Clinton and Pat Buchanan when he was forced to raise taxes. At one point (in the SNES and PS translation anyway), Terra states, "I want to know what love is... now!" And before that, Edgar remarks that Celes is "Cold as ice..." In Locke's scenario after he delivers the cider to Duncan at his house in South Figaro, one of the (incorrect) passwords Duncan's grandson gives as an option is "Rose bud". Kefka's second "I don't believe this!" scene is accompanied by a pose that practically screams "Sheeeh!". In the GBA and iOS translations, the Guardian says "None shall pass!", a reference to the Black Knight in Monty Python and the Holy Grail. Edgar's Chainsaw has a 25% chance to inflict Instant Death. When this triggers, he puts on a hockey mask and the chainsaw becomes a hedge trimmer. In the SNES game, Sabin's Aura Cannon Blitz is preformed by doing a quarter circle and then pressing A. Similarly, his most powerful Blitz, Bum Rush, is performed by doing the same motion as the most powerful special from the same game. Techno de Chocobo is done in the style of Yellow Magic Orchestra's song Technopolis, even including a robotic voice. In the original Japanese versions, the relic that gives Setzer access to Coin Toss/GP Rain is Heiji's Jitte, named for the main character of the Jidaigeki detective stories Zenigata Heiji, who carried a jitte as proof of his station and frequently defeated foes by throwing coins at them.
 Final Fantasy VI (Video Game) / int_c75df49a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c75df49a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c75df49a
 Final Fantasy VI (Video Game) / int_c7dcdf6a
type
Last Ditch Move
 Final Fantasy VI (Video Game) / int_c7dcdf6a
comment
Last Ditch Move: Several, but the most notable is the Magic Master, who will cast Ultima. Really annoying, since dying sends you back to the ground floor of the Cultists' Tower. Some monsters have this as well. Strangely, a monster in the World of Ruin will cast Cure, Cura, or Esuna on your party as its final attack if you kill it.
 Final Fantasy VI (Video Game) / int_c7dcdf6a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c7dcdf6a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c7dcdf6a
 Final Fantasy VI (Video Game) / int_c868a42a
type
Freudian Excuse
 Final Fantasy VI (Video Game) / int_c868a42a
comment
According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a Freudian Excuse — his mom died when they were kids so he's drawn to seek female companionship where and however he can.
 Final Fantasy VI (Video Game) / int_c868a42a
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c868a42a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c868a42a
 Final Fantasy VI (Video Game) / int_c8c968c3
type
The Alliance
 Final Fantasy VI (Video Game) / int_c8c968c3
comment
The Alliance: The Returners have long been secretly backed by Figaro; later, Narshe joins the alliance as well.
 Final Fantasy VI (Video Game) / int_c8c968c3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c8c968c3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c8c968c3
 Final Fantasy VI (Video Game) / int_c8d6d621
type
I Will Wait for You
 Final Fantasy VI (Video Game) / int_c8d6d621
comment
I Will Wait for You: One of the central themes of the Dream Oath Opera.
 Final Fantasy VI (Video Game) / int_c8d6d621
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c8d6d621
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c8d6d621
 Final Fantasy VI (Video Game) / int_c923e7a6
type
Metal Slime
 Final Fantasy VI (Video Game) / int_c923e7a6
comment
Metal Slime: The Solitary Island upon which Celes awakens after the near destruction of the World of Balance is covered in Peepers and Land Rays, from which Locke can steal Elixirs and Megalixirs, respectively. Unfortunately, they only have 1 HP and the Sap status, so they self-destruct almost as soon as you start fighting them. They also have two of the best defensive Blue Magic spells for Strago to learn - getting them to use said spells before they die on their own is nigh impossible. Fortunately you can get around this by having Gau learn their rages and then in a subsequent battle have Gau use those rages with Strago in the party.
 Final Fantasy VI (Video Game) / int_c923e7a6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c923e7a6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c923e7a6
 Final Fantasy VI (Video Game) / int_c95d1ad0
type
Overly Long Fighting Animation
 Final Fantasy VI (Video Game) / int_c95d1ad0
comment
Overly Long Fighting Animation: While definitively nowhere as long as in the later games, the attacks are noticeably longer than in the earlier ones. This can be exploited to get around Cyan's Crutch Character status (since his special moves require a long time to charge up).
 Final Fantasy VI (Video Game) / int_c95d1ad0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c95d1ad0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c95d1ad0
 Final Fantasy VI (Video Game) / int_c978d895
type
Canon Name
 Final Fantasy VI (Video Game) / int_c978d895
comment
Canon Name: During the credits. In Final Fantasy tradition, the canon names are present at every naming screen, but the credits come complete with canon last names!
 Final Fantasy VI (Video Game) / int_c978d895
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c978d895
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c978d895
 Final Fantasy VI (Video Game) / int_c9861848
type
Video Game Caring Potential
 Final Fantasy VI (Video Game) / int_c9861848
comment
Video Game Caring Potential: Some players saved and reloaded several times while figuring out the fishing game, to make sure that Cid lived. For those who refused to let Shadow stay behind during the End Credits and rather let him live the rest of his days in the Coliseum if not elsewhere. His re-recruitment in the World of Ruin like many others is optional after all.
 Final Fantasy VI (Video Game) / int_c9861848
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c9861848
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c9861848
 Final Fantasy VI (Video Game) / int_c98b7916
type
Messianic Archetype
 Final Fantasy VI (Video Game) / int_c98b7916
comment
Messianic Archetype: Terra's mother's in the SNES version is named Madonna. Real subtle, Square. Kefka's final battle has the aforementioned three tiers of eldritch abominations. These parallel The Divine Comedy, with hell, purgatory, Jesus Christ and the virgin Mary/Heaven, and the meeting with Kefka as God, who says that life is meaningless.
 Final Fantasy VI (Video Game) / int_c98b7916
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c98b7916
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c98b7916
 Final Fantasy VI (Video Game) / int_c98c5622
type
Non-Human Undead
 Final Fantasy VI (Video Game) / int_c98c5622
comment
Non-Human Undead: Several monsters, including one of the Eight Dragons.
 Final Fantasy VI (Video Game) / int_c98c5622
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_c98c5622
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_c98c5622
 Final Fantasy VI (Video Game) / int_ca87e3ec
type
No Name Given
 Final Fantasy VI (Video Game) / int_ca87e3ec
comment
No Name Given: Unless you look in the manual, you won't know the surnames of the characters until the credits roll. In the Playstation version, not even the manual shows their last names and you won't know any of them at all until the credits.
 Final Fantasy VI (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ca87e3ec
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_ca87e3ec
 Final Fantasy VI (Video Game) / int_caf89e54
type
Taking You with Me
 Final Fantasy VI (Video Game) / int_caf89e54
comment
Taking You with Me: Several bosses, the most annoying example being the Magic Master on the top of Cultists' tower. The Reraise spell is your friend.
 Final Fantasy VI (Video Game) / int_caf89e54
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1.0
 Final Fantasy VI (Video Game) / int_caf89e54
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_caf89e54
 Final Fantasy VI (Video Game) / int_cbbf302c
type
Cleaning Up Romantic Loose Ends
 Final Fantasy VI (Video Game) / int_cbbf302c
comment
Cleaning Up Romantic Loose Ends: Late in the game, Locke finally finds the legendary Phoenix magicite, which he hopes can revive the long-deceased (but otherwise preserved) Rachel, his former girlfriend. Unfortunately, the magicite is so weak that it shatters on use, only providing enough power to revive Rachel for a moment. Just before she dies again, she tells Locke to stop torturing himself for what happened to her and to love Celes as much as he loved her. Oh, and her power fixes the Phoenix magicite so you can use it during gameplay.
 Final Fantasy VI (Video Game) / int_cbbf302c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cbbf302c
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cbbf302c
 Final Fantasy VI (Video Game) / int_cc374ba6
type
It's Up to You
 Final Fantasy VI (Video Game) / int_cc374ba6
comment
It's Up to You: While the story tends to focus more on Terra, Celes, & Locke, there is no single main character. A lot of the FMVs in the PS1 port focus on Celes... but by the time of Dissidia Final Fantasy, Terra is considered the main character as she is the game's representative in the cast. Kitase has stated in an interview that he "wanted to create many characters that could all stand up to be main characters". The generally-accepted reasons for this are that a) Terra is the first party member, around whom the plot of the first half of the game revolves, b) she has more parallels with Kefka than anyone else except arguably Celes, and c) her theme song, "Theme of Terra" or "Terra's Theme," is also the game's central theme song.
 Final Fantasy VI (Video Game) / int_cc374ba6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cc374ba6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cc374ba6
 Final Fantasy VI (Video Game) / int_cc396ff2
type
Rescue Introduction
 Final Fantasy VI (Video Game) / int_cc396ff2
comment
Rescue Introduction: Celes.
 Final Fantasy VI (Video Game) / int_cc396ff2
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1.0
 Final Fantasy VI (Video Game) / int_cc396ff2
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cc396ff2
 Final Fantasy VI (Video Game) / int_ccc73c34
type
Spooky Painting
 Final Fantasy VI (Video Game) / int_ccc73c34
comment
Spooky Painting: Owzer's Mansion is full of these. One of them attempts to eat your head party member, and the end boss of this sidequest is the queen mother of these.
 Final Fantasy VI (Video Game) / int_ccc73c34
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ccc73c34
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_ccc73c34
 Final Fantasy VI (Video Game) / int_ccfc0535
type
Letting Her Hair Down
 Final Fantasy VI (Video Game) / int_ccfc0535
comment
Letting Her Hair Down: after defeating Kefka and helping to restore life to the world of ruin Terra's final act in the ending credits is to stand on the bow of the airship and untie her hair to flow freely in the wind, signifying her freedom from the empire's atrocities and unburdened by her past.
 Final Fantasy VI (Video Game) / int_ccfc0535
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1.0
 Final Fantasy VI (Video Game) / int_ccfc0535
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_ccfc0535
 Final Fantasy VI (Video Game) / int_cda501da
type
Killed Off for Real
 Final Fantasy VI (Video Game) / int_cda501da
comment
Killed Off for Real: Considering that the last entry in the series made a habit of reversing major character deaths with little or no explanation, the player could be forgiven for assuming the same would apply here. They'd be wrong. Leo is murdered by Kefka and, despite Urban Legend of Zelda to the contrary, stays that way. If the player leaves Shadow behind on the Floating Continent, he's forfeited. Cid takes sick in the World of Ruin. While you can nurse him back to health, it's a bit of a Guide Dang It! and if you fail, that's that.
 Final Fantasy VI (Video Game) / int_cda501da
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1.0
 Final Fantasy VI (Video Game) / int_cda501da
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cda501da
 Final Fantasy VI (Video Game) / int_ce05e079
type
Heroic Rematch
 Final Fantasy VI (Video Game) / int_ce05e079
comment
Heroic Rematch: With Kefka in the World of Ruin.
 Final Fantasy VI (Video Game) / int_ce05e079
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ce05e079
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1.0
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Final Fantasy VI (Video Game) / int_ce05e079
 Final Fantasy VI (Video Game) / int_ceabe589
type
Incoming Ham
 Final Fantasy VI (Video Game) / int_ceabe589
comment
Incoming Ham: All of whom enter Evil Is Hammy as well. "Phooey! Emperor Gesthal's stupid orders! Edgar, you pinhead! Why do you have to live in the middle of a stinking desert?!? These recon jobs are the pits! ...AHEM! There's SAND on my boots!" (the music and Evil Laugh only enhance Kefka's ham!) "Uwee ee ee, Game Over! Don't tease the Octopus kids!" "My name is Atma...... I am pure energy...and as ancient as the cosmos. Feeble creatures, GO!" "I'm Atma...... Left here since birth... Forgotten in the river of time... I've had an eternity to...ponder the meaning of things... And now I have an answer..."
 Final Fantasy VI (Video Game) / int_ceabe589
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ceabe589
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_ceabe589
 Final Fantasy VI (Video Game) / int_cf511248
type
All Part of the Show
 Final Fantasy VI (Video Game) / int_cf511248
comment
All Part of the Show: The first visit to the Opera House sees Locke and company fall on stage during what's supposed to be the final battle. Locke engages in some Bad "Bad Acting", and the Impressario decides to just go with it.
 Final Fantasy VI (Video Game) / int_cf511248
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cf511248
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cf511248
 Final Fantasy VI (Video Game) / int_cf6d4bad
type
Steampunk
 Final Fantasy VI (Video Game) / int_cf6d4bad
comment
Steampunk: Has elements of this, most notably in Narshe, Figaro Castle, and Vector. Jidoor and the Opera House also both have Victorian era themes.
 Final Fantasy VI (Video Game) / int_cf6d4bad
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cf6d4bad
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cf6d4bad
 Final Fantasy VI (Video Game) / int_cfc52d52
type
Spoiled Brat
 Final Fantasy VI (Video Game) / int_cfc52d52
comment
Spoiled Brat: A kid at the auction house in Jidoor will scream at his father when certain items come up for bid, who will then bid an obscene amount of money and win the item for him no matter how much you were willing to bid on it. Even if you actually have enough cash to outbid him, the game won't give you the option.
 Final Fantasy VI (Video Game) / int_cfc52d52
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_cfc52d52
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cfc52d52
 Final Fantasy VI (Video Game) / int_cfd569ac
type
Take Your Time
 Final Fantasy VI (Video Game) / int_cfd569ac
comment
Take Your Time: Averted in the World of Ruin, where Kefka is not in a hurry himself. Also generally averted in the main plot itself because it's clear that things are happening, but if there isn't a timer on the screen, it's generally a justifiably longer process (military invasion, massive troop movements, etc) that proceeds at the speed of plot, allowing you to level grind. Played straight in WOR Tzen. The house starts collapsing as soon as you enter the city, but the timer doesn't start until you approach Sabin. Feel free to wander around the city, shopping and talking to NPCs. Likewise, you can go shopping while the mansion in Thamsa burns.
 Final Fantasy VI (Video Game) / int_cfd569ac
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-1.0
 Final Fantasy VI (Video Game) / int_cfd569ac
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cfd569ac
 Final Fantasy VI (Video Game) / int_cfda0ecb
type
Escort Mission
 Final Fantasy VI (Video Game) / int_cfda0ecb
comment
Escort Mission: Averting the usual headaches of escorting an NPC, Banon is by and far the best healer in the game and, in fact, one of the best healers in almost any RPG. His free full party heal is powerful enough that it's completely possible to simply weigh or tape down the button to select an action and walk away from the console for a day or two and become max level (the sequence where you escort Banon is a series of fights, it's possible to get into an infinite loop of said fights). You can eventually reach max level, which can overcome any unobtained stat gain for not using Espers.
 Final Fantasy VI (Video Game) / int_cfda0ecb
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1.0
 Final Fantasy VI (Video Game) / int_cfda0ecb
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_cfda0ecb
 Final Fantasy VI (Video Game) / int_d00fa9ec
type
Myth Prologue
 Final Fantasy VI (Video Game) / int_d00fa9ec
comment
Myth Prologue: The game opens with text describing the War of the Magi.
 Final Fantasy VI (Video Game) / int_d00fa9ec
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1.0
 Final Fantasy VI (Video Game) / int_d00fa9ec
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 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d00fa9ec
 Final Fantasy VI (Video Game) / int_d24ed873
type
Developer's Foresight
 Final Fantasy VI (Video Game) / int_d24ed873
comment
Developer's Foresight: Every playable character has the same range of movement and expression sprites. On the one hand, this is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. However, even temporary playable characters, like General Leo, Banon, and Locke's merchant disguise, have the same animations, so if you hack or glitch them into the party, they still work. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case. However, the developers didn't have full foresight. Temporary playable characters lack Chocobo-riding sprites, so riding one with them as party leader makes them glitch up.note They furthermore overlooked a Chocobo Stable on the world map south of Figaro Castle, so a determined player can head there in Banon's scenario, rent a Chocobo, and behold his lack of a riding sprite with no glitches or hacks required. Whoops. The Pixel Remaster corrects this oversight, though. You know how party members not in the party loiter around the airship deck? If you somehow hack or glitch Umaro or Gogo into your party in the World of Balance, they still have places assigned in the Blackjack for them to appear when they're not in the party. The same goes for Shadow who normally isn't ever seen on the airship in the World of Balance. Many scenes dynamically choose who will speak at any given point based on who's in your party, prioritizing more plot-central characters. A lot of these lines are "generic" and can be spoken by anyone; however, if you bring Gau as your only party member to certain scenes (such as meeting Ramuh), the generic dialog will be replaced by his Hulk Speak. When you order food aboard the Phantom Train, the scene plays differently depending on who the party leader is, including the Ghosts that join as guests. If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector. (However, their foresight on this has limits; if you manage to end up with Shadow as the only person in your party - due to hiring him with Gau and leaving Gau in the Veldt, say - this will lead to a Game-Breaking Bug.) When Locke heads into the South Figaro secret basements, he acts differently based on his current outfit. As a merchant or in his normal clothes he hides from the Imperial leaving Celes' room, but as a soldier he pretends to be standing on guard and salutes as they pass. Celes in turn reacts differently to him depending on his outfit. When it's time to head to the Sealed Gate, you need Terra in the party and a party without her won't pass the Imperial Base. However, if you make a party with only Terra in it, she still turns back, as there's a brief scripted battle at the end of the area that the party members other than her participate in. Some small scenes are very obscure and require the player to go out of their way to see them, but the developers expected you might. After Sabin joins the party shortly before reaching the Returner hideout, if you go all the way back through Mt. Kolts to South Figaro and talk to Duncan's wife, Sabin will have a brief scene where they talk about Duncan. If you return to the Blackjack after the imperial banquet, you can view a cutscene of Setzer and Cid repairing the airship that foreshadows the character revelations about Setzer that come in the World of Ruin. If you play through the World of Balance without ever talking to Shadow, the scene where you meet General Leo in Albrook is different to accomodate Shadow's introduction and naming. In addition to the song that "Maria" sings vocally in any localized language in the Pixel Remaster, there is a set of three "error lyrics" that she can sing in Stylistic Suck, each with a shocked reaction, if you choose the wrong lyric. When facing Humbaba in the World of Ruin, once he's attacked after being weakened below a certain HP threshold, he's scripted to counter with Humbaba Breath to remove two characters from battle, and then when the battle with him starts over Terra rejoins the party. If you manage to kill him outright or Vanish/Doom him before he does this, however, he's still scripted to use Humbaba Breath once upon dying, ensuring that there will be at least one empty spot in the party for Terra to enter in the second round. In the second half of the game, most of the playable characters are reduced to Optional Party Member status and need to be re-recruited. Not recruiting them before the final dungeon changes what happens during their respective scenes in the character medley portion of the ending scenes. For most of them, the character's portait is shown while the camera pans over a related area (such as inside the Zone Eater for Gogo). But there are a few notable exceptions: Edgar's scene, which is normally shared with Sabin. If the latter is absent, the falling beam will miss Edgar, and the party will move it out of the way together. Edgar will then remark, "Where's Sabin when you need him...?" Celes' scene, which she normally shares with Locke. Setzer saves her instead and remarks how her life "is hanging by a bandanna!" (the one she found on a seagull) She notes out loud that it's her good luck charm, and wants Locke to look after her again.
 Final Fantasy VI (Video Game) / int_d24ed873
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1.0
 Final Fantasy VI (Video Game) / int_d24ed873
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d24ed873
 Final Fantasy VI (Video Game) / int_d29a6629
type
Death by Childbirth
 Final Fantasy VI (Video Game) / int_d29a6629
comment
Death by Childbirth: The mothers of Gau, Relm, Edgar, and Sabin.
 Final Fantasy VI (Video Game) / int_d29a6629
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d29a6629
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d29a6629
 Final Fantasy VI (Video Game) / int_d2cd18c0
type
Forbidden Fruit
 Final Fantasy VI (Video Game) / int_d2cd18c0
comment
Forbidden Fruit: Banon tells a Pandora's Box-like story to Terra. Otherwise, there is no clear example of this trope, unless the magic itself/Warring Triad statues count.
 Final Fantasy VI (Video Game) / int_d2cd18c0
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1.0
 Final Fantasy VI (Video Game) / int_d2cd18c0
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d2cd18c0
 Final Fantasy VI (Video Game) / int_d311b60a
type
Monster Compendium
 Final Fantasy VI (Video Game) / int_d311b60a
comment
In the discontinued iOS/Steam version, the bestiary will give the picture of each normal monster in it a frame and medal for every ten of them you slay, up to gold at 30. Bosses get a gold frame automatically. There are also a vanishing few monsters that get a gold frame after three are slain, but that number doesn't include most monsters from Pre-existing Encounters, which can otherwise only be fought on the Veldt. There's no other reward for slaying so many monsters. The frames and medals don't appear on the monsters' actual pages, only on the monster list itself.
 Final Fantasy VI (Video Game) / int_d311b60a
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1.0
 Final Fantasy VI (Video Game) / int_d311b60a
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d311b60a
 Final Fantasy VI (Video Game) / int_d34cbda2
type
Implausible Deniability
 Final Fantasy VI (Video Game) / int_d34cbda2
comment
Implausible Deniability: The first guy you talk to in Zozo (right after the text box listing the city's name fades away). "Zozo? Never heard of it." Zozo's filled with liars, including the boss, so they all talk like cheerful suburbanites even though their town is a sh*thole. It even figures into a puzzle to obtain Edgar's Chainsaw: the correct answer to wind the clock and unlock the room is whatever the NPCs claim it isn't. It's worth exploring Thamasa before heading straight to Strago's house. Everyone in the town can use magic. They just try to hide this fact from the outside world, but they do a terrible job of it once people actually come to the town. This is Played for Laughs, but due to the dystopian setting, they have very good reason to hide their magical abilities from the world, since they were once persecuted for it (they were blamed for the War of the Magi). Kefka later threatens to torch their "little hamlet" once he discovers they're harboring Espers.
 Final Fantasy VI (Video Game) / int_d34cbda2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d34cbda2
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d34cbda2
 Final Fantasy VI (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Final Fantasy VI (Video Game) / int_d39e327f
comment
What the Hell, Hero?: In Locke's backstory, he was too slow to keep Rachel from falling down a cliff during their cave exploration, which led to her contracting amnesia. Rachel's father and the Kohlingen citizens understandably called out Locke on this.
 Final Fantasy VI (Video Game) / int_d39e327f
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1.0
 Final Fantasy VI (Video Game) / int_d39e327f
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d39e327f
 Final Fantasy VI (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Final Fantasy VI (Video Game) / int_d4d98674
comment
Or lose Banon in battle.
 Final Fantasy VI (Video Game) / int_d4d98674
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1.0
 Final Fantasy VI (Video Game) / int_d4d98674
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d4d98674
 Final Fantasy VI (Video Game) / int_d514d688
type
Optional Character Scene
 Final Fantasy VI (Video Game) / int_d514d688
comment
Optional Character Scene: Inevitable with so many characters and the ability to put whomever you want in your party most of the time.
 Final Fantasy VI (Video Game) / int_d514d688
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1.0
 Final Fantasy VI (Video Game) / int_d514d688
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d514d688
 Final Fantasy VI (Video Game) / int_d53f3abe
type
Tech Points
 Final Fantasy VI (Video Game) / int_d53f3abe
comment
Tech Points: How you obtain magic in this game.
 Final Fantasy VI (Video Game) / int_d53f3abe
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1.0
 Final Fantasy VI (Video Game) / int_d53f3abe
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d53f3abe
 Final Fantasy VI (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Final Fantasy VI (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Ymir (also known as Whelk in the SNES and PS versions) in the Narshe mines.
 Final Fantasy VI (Video Game) / int_d6dee153
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d6dee153
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d6dee153
 Final Fantasy VI (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Final Fantasy VI (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: On two occasions in the World of Ruin, a rejoining party member will join immediately before a boss battle. At this time they will automatically equip themselves with whatever optimal equipment you have on-hand for them, to avoid the difficulty of fighting the boss battle with an unequipped character. On the mobile and Steam versions (including the Pixel Remaster), you can turn on auto-battle. When on, battles are sped up, and characters will keep repeating the last action you had them do. If you enter a boss battle with auto-battle enabled, the feature silently gets turned off at the start of the fight so that you don't accidentally screw yourself over. In the mobile and Steam versions, if you attempt to equip a Magicite on a character that already has it, the game will ask if you want to unequip the Magicite instead. Useful if you accidentally equip a Magicite on Shadow before he leaves the party in the World of Balance. You retain any experience gained even if you die, even though all other progress since your last save point is lost. This isn't that great to deliberately rely upon as you would gain experience without the corresponding stat bonus from an Esper, but it can reduce the risk of saving your characters in a point where they will be unable to ever get past the next hurdle because they're underleveled. If you somehow manage to find your way to these fights while too low a level, you should be able to get enough experience to eventually power through the challenge. From the PS1 version onward, there's a dedicated run button that lets you move as fast as if you had Sprint Shoes. However, you run even faster while wearing the shoes. Enemies in the Cultists' Tower will always drop Ethers so that you have a way to restore your MP due to the magic only rule enforced in battles. Magic Urns will also revive your KO'd party members and use various Potions, Ethers, and even Elixirs on your party so that you have a way to heal and recover if you don't have the resources to do so yourself. The Pixel Remaster version adds a few more quality-of-life features. The game now shows the sequence of buttons that must be pressed in order to active a Blitz command for Sabin. You can also get a do-over if you mess up any of the buttons before the last button in the sequence. However, enemies can still attack you while you're inputting the commands for the sake of game balance. Cyan's Bushido abilities are now freely chosen from a menu in the Pixel Remaster. In addition, after selecting which one you want, the Bushido now charges all on its own while you're free to input other commands, reducing the headache of using the ability. The Pixel Remaster version adds healing buckets next to save points that are right before boss fights so that the player isn't screwed if they reached that point without any healing supplies or magic. If you find one of these buckets at a save point, expect to make use of it. Previously, timed events like the Esper defense in Narshe or the race to Ultros in the Opera House never stopped moving, even while you were in menus. This made healing your characters after a fight into a huge pain. In the Pixel Remaster, the enemies and the timers are frozen while you're in out-of-battle menus so you aren't unduly pressured. Like the other Pixel Remasters, the game now auto-saves regularly and there's also an option to quick save on the fly. This comes in handy if you can't make it to a save point and for Save Scumming. One of the most frustrating restrictions on Espers and equipment was that you couldn't swap anything if the character wasn't in your party. If you really needed a piece of equipment or an Esper to teach a spell for a certain situation, you were out of luck. You could talk to some NPCs on the airships to remove equipment and Espers that weren't in your active party, but it was small comfort when you couldn't use that option when you really needed it. The Pixel Remaster version removed this restriction; you can now swap equipment and Espers with anyone at any time, even if they're not in the active party. (You can still talk to the aforementioned NPCs to remove equipment and Espers from everyone, but being able to swap anything at any time makes it largely irrelevant.) Quality-of-life adjustments added to the Switch and PS4 versions of the Pixel Remaster: Deathgaze is no longer invisible on the world map, instead appearing as a floating sphere of darkness. He still moves to a random location after fleeing from battle, but finding the exact spot is much easier. Random encounters can be disabled, which makes back tracking much easier. There’s also an option to boost the amount of XP and gil earned after battles, which cuts down on grinding. Conversely, there's also an option to reduce XP and money, making the game harder if you desire.
 Final Fantasy VI (Video Game) / int_d6f284a3
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1.0
 Final Fantasy VI (Video Game) / int_d6f284a3
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d6f284a3
 Final Fantasy VI (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Final Fantasy VI (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: Halfway through the game, it actually happens. Not that the world actually ends, but it comes close.
 Final Fantasy VI (Video Game) / int_d71d51fd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d71d51fd
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d71d51fd
 Final Fantasy VI (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Final Fantasy VI (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Sealed Cave has a lava floor that the party can fall onto if a bridge moves out from under them. The party is then warped back to the floor's entrance and takes minor damage. Downplayed with the Phoenix Cave, where the lower floor consists of rocks surrounded by lava. Some of the rocks are small enough that the party needs to hop across them. Partway through the cave, you drain the water on the upper floor down onto the lava, cooling it enough to walk on before you ever make direct contact with it.
 Final Fantasy VI (Video Game) / int_d7d588c8
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1.0
 Final Fantasy VI (Video Game) / int_d7d588c8
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1.0
 Final Fantasy VI (Video Game)
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Final Fantasy VI (Video Game) / int_d7d588c8
 Final Fantasy VI (Video Game) / int_d884fa1f
type
Magic Is Feminine
 Final Fantasy VI (Video Game) / int_d884fa1f
comment
Magic Is Feminine: The game only has two natural mages, both of whom are females; the Half-Human Hybrid Terra and Magic Knight Celes. Additionally the character with the highest natural magic stat is Relm, the token little girl of the group. Two other male characters, Gau and Strago, learn magic-based attacks from monsters but their power is limited next to real magic.
 Final Fantasy VI (Video Game) / int_d884fa1f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d884fa1f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d884fa1f
 Final Fantasy VI (Video Game) / int_d91d0365
type
The Magic Goes Away
 Final Fantasy VI (Video Game) / int_d91d0365
comment
The Magic Goes Away: After defeating the Warring Triad, magic does not disappear, and the party realizes that Kefka has absorbed enough of the Triad's power and is now the source of magic. After defeating Kefka, the final boss, magic disappears forever. The espers cease to exist, and the magi lose their power. The fate of Terra, who is half-esper, was initially unclear, but as she has become attached to the human world, she survives. On a positive note, the eradication of magic means the world can finally begin to recover from the catastrophic damage that magic has wrought. After long refusing to grow, the seed a woman and her daughter planted in Kohlingen finally sprouts; the grass, flowers, and trees regain their color; and the sky's color returns to normal.
 Final Fantasy VI (Video Game) / int_d91d0365
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d91d0365
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d91d0365
 Final Fantasy VI (Video Game) / int_d9587b39
type
Happily Failed Suicide
 Final Fantasy VI (Video Game) / int_d9587b39
comment
Happily Failed Suicide: Depending on how things play out, Celes may attempt suicide, but fail... happily, because from where she lies, she sees evidence that one or more of the others may have survived, which gives her the will to live.
 Final Fantasy VI (Video Game) / int_d9587b39
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d9587b39
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d9587b39
 Final Fantasy VI (Video Game) / int_d97f6f0c
type
Musicalis Interruptus
 Final Fantasy VI (Video Game) / int_d97f6f0c
comment
Musicalis Interruptus: Ultros tries to do this by dropping a 4-ton weight onto the stage. If you manage to stop him, he and your party both end up falling from the rafters, landing on and knocking out several important actors in the process.
 Final Fantasy VI (Video Game) / int_d97f6f0c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_d97f6f0c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_d97f6f0c
 Final Fantasy VI (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Final Fantasy VI (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Imp Equipment. Finding them all is a headache, but strap them on a character with "Imp" status and he/she becomes a Terminator. The Cursed Shield seems like a pretty useless Joke Item when it's first obtained. But with enough patience, the shield will eventually transform into the Paladin Shield, the best shield in the game.
 Final Fantasy VI (Video Game) / int_da1c64ef
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_da1c64ef
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_da1c64ef
 Final Fantasy VI (Video Game) / int_da1d4313
type
Legacy Boss Battle
 Final Fantasy VI (Video Game) / int_da1d4313
comment
Legacy Boss Battle: Ultima Weapon became a semi-permanent addition to the series after this. It's most-often a four-legged beast of mechanical origin. A re-skin called Omega Weapon was introduced in Final Fantasy VIII along with Ultima. As the name implies, it's a hybrid of the recurring Final Fantasy boss Omega (a robot with no organic parts) and Ultima Weapon. In due course, Omega Weapon was added to later editions of this game. Ultima is traditionally depicted with red trimmings, whereas Omega is blue. Ultima Buster, another Weapon which is chilling in Kefka's Tower, made a return appearance in Final Fantasy X. However, since Ultima and Omega already appeared in that game as unique enemies, "Ultima Buster" uses the same model as a previous boss. One of VI's many hidden enemies, Brachioraidos (a.k.a. Brachiosaur in the Woolsey translation, among other names), is another recurring monster. He hangs around in the woods near the Veldt, which is dubbed the Dinosaur Forest, and it's a good place for leveling. Its appearance always varies wildly, so you likely won't recognize it. But it usually drops a good item like a Hero's Shield, Ribbons, or food for breeding black chocobos in VII.
 Final Fantasy VI (Video Game) / int_da1d4313
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_da1d4313
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_da1d4313
 Final Fantasy VI (Video Game) / int_dae3999d
type
Action Bomb
 Final Fantasy VI (Video Game) / int_dae3999d
comment
Action Bomb: The usual ability of enemy bombs is Self-Destruct, an explosive attack that deals massive damage at the price of killing the user. Strago can get it as a Lore and Gau can do this when he imitates a Bomb.
 Final Fantasy VI (Video Game) / int_dae3999d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dae3999d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dae3999d
 Final Fantasy VI (Video Game) / int_db6230b7
type
Lightning Bruiser
 Final Fantasy VI (Video Game) / int_db6230b7
comment
Lightning Bruiser: A veritable legion, as due to bugs in the gamenote , most of which were fixed in later versions, half the characters have the ability to become invincible to attacks, run like the wind, and hit in the tens of thousands every round.
 Final Fantasy VI (Video Game) / int_db6230b7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_db6230b7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_db6230b7
 Final Fantasy VI (Video Game) / int_dc579c91
type
Contrived Coincidence
 Final Fantasy VI (Video Game) / int_dc579c91
comment
Contrived Coincidence: So, Celes happens to look exactly like the renowned opera singer Maria, who was stalked by the man named Setzer who, in turn, owns the world's only (active) airship, which the party needs to get to the South Continent? And, more importantly, she happens to have a world-class operatic soprano with no formal training!note The last bit is toned down in the Pixel Remaster: at least in some versions, Celes performs her part decently, but very far from "world-class soprano" level.
 Final Fantasy VI (Video Game) / int_dc579c91
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dc579c91
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dc579c91
 Final Fantasy VI (Video Game) / int_dc87cf26
type
Waiting Puzzle
 Final Fantasy VI (Video Game) / int_dc87cf26
comment
Waiting Puzzle: On the Floating Continent involving Shadow.
 Final Fantasy VI (Video Game) / int_dc87cf26
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dc87cf26
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dc87cf26
 Final Fantasy VI (Video Game) / int_dcb9c541
type
Ship Tease
 Final Fantasy VI (Video Game) / int_dcb9c541
comment
Terra also gets Ship Tease later with both General Leo and Shadow in the span of about thirty seconds of gameplay. Of course this is almost immediately followed by one of the ultimate Player Punches in game history when Leo gets killed later in the mission, and Shadow's apparent suicide in the ending makes the latter moot as well.
 Final Fantasy VI (Video Game) / int_dcb9c541
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dcb9c541
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dcb9c541
 Final Fantasy VI (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Final Fantasy VI (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Celes and General Leo appear in Terra's flashback not 30 minutes into the game. Additionally, Kefka is seen briefly in the opening cutscene.
 Final Fantasy VI (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dcbe8a6e
 Final Fantasy VI (Video Game) / int_dd797c1c
type
Universal Driver's License
 Final Fantasy VI (Video Game) / int_dd797c1c
comment
Universal Driver's License: It's debatable if Setzer was giving the tutorial of the airship controls to the party and everyone can pilot it, or it was simply for the player's benefit and he still controls it. Edgar does pilot it at some point in the plot, though (he crashes, but it's not really his fault). In the SNES and PS versions, there is a scene with Sabin and Cyan where the player is lead to believe that the Magitek armor's controls are largely intuitive... for anyone who's not a complete luddite (as demonstrated by Cyan's spastic donuts in the Empire's camp after the poisoning of Doma Castle).
 Final Fantasy VI (Video Game) / int_dd797c1c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dd797c1c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dd797c1c
 Final Fantasy VI (Video Game) / int_dde618b3
type
The Player Is the Most Important Resource
 Final Fantasy VI (Video Game) / int_dde618b3
comment
The Player Is the Most Important Resource: During the ending, the game displays its "cast list" of the approximately 14 player characters along with their pertinent scenes, concluded by "And You..."
 Final Fantasy VI (Video Game) / int_dde618b3
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dde618b3
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dde618b3
 Final Fantasy VI (Video Game) / int_debd9bdf
type
Distant Reaction Shot
 Final Fantasy VI (Video Game) / int_debd9bdf
comment
Distant Reaction Shot: When the World of Balance ends, a distant shot of the planet is shown as explosions split a continent in half.
 Final Fantasy VI (Video Game) / int_debd9bdf
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_debd9bdf
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_debd9bdf
 Final Fantasy VI (Video Game) / int_dee6ef31
type
Enemy Summoner
 Final Fantasy VI (Video Game) / int_dee6ef31
comment
Enemy Summoner: Satellites, among others.
 Final Fantasy VI (Video Game) / int_dee6ef31
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_dee6ef31
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_dee6ef31
 Final Fantasy VI (Video Game) / int_e0140e6c
type
From the Mouths of Babes
 Final Fantasy VI (Video Game) / int_e0140e6c
comment
From the Mouths of Babes: Locke & co. get some plot-relevant foreshadowing and some pretty clever hints from the rich man's young daughter in South Figaro. It's also how Relm shakes Strago out of his brainwashing. "And as foul mouthed as ever."
 Final Fantasy VI (Video Game) / int_e0140e6c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e0140e6c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e0140e6c
 Final Fantasy VI (Video Game) / int_e03c448e
type
Water Is Air
 Final Fantasy VI (Video Game) / int_e03c448e
comment
Water Is Air: Besides the need of diving equipment, fighting in the Serpent Trench is the same as above water. One should also ask how three men are sharing a single diving helmet.
 Final Fantasy VI (Video Game) / int_e03c448e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e03c448e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e03c448e
 Final Fantasy VI (Video Game) / int_e04ed269
type
Urban Segregation
 Final Fantasy VI (Video Game) / int_e04ed269
comment
Urban Segregation: Jidoor is an extreme case, where the middle class live in the south of the town and the rich live in the north of town, and the richest man in town stays in a very large mansion at the very north. The poor faced endless pressure by the other citizens, and they eventually left and founded a town in the mountains, named Zozo, which ended up becoming a total hellhole. Later, Vector is split into three parts. The bottom is inhabited by Returner sympathizers and thieves, the upper part is patrolled by Imperial soldiers, and the top holds the massive Imperial Palace.
 Final Fantasy VI (Video Game) / int_e04ed269
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e04ed269
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e04ed269
 Final Fantasy VI (Video Game) / int_e069fae8
type
Bad Guy Bar
 Final Fantasy VI (Video Game) / int_e069fae8
comment
Bad Guy Bar: The South Figaro Inn notably features the cut-throat assassin Shadow and his attack dog, Interceptor, along with several rough looking NPCs who wear eye-patches and bandannas, the sprite used to portray drunkards, thieves, prisoners, and even ninjas.
 Final Fantasy VI (Video Game) / int_e069fae8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e069fae8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e069fae8
 Final Fantasy VI (Video Game) / int_e15a23b4
type
Disposable Superhero Maker
 Final Fantasy VI (Video Game) / int_e15a23b4
comment
Disposable Superhero Maker: How the Empire was making its Magitek knights before it became obsolete with the discovery of magicite (of course, you destroying the Magitek Research facility didn't help either).
 Final Fantasy VI (Video Game) / int_e15a23b4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e15a23b4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e15a23b4
 Final Fantasy VI (Video Game) / int_e1ec301
type
Cover Drop
 Final Fantasy VI (Video Game) / int_e1ec301
comment
Cover Drop: When the logo is blood red on the cover and flaming in-game, complete with ominous thunderclouds spewing lightning, you know it's not gonna end well...
 Final Fantasy VI (Video Game) / int_e1ec301
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e1ec301
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e1ec301
 Final Fantasy VI (Video Game) / int_e1fa8421
type
Dead Person Conversation
 Final Fantasy VI (Video Game) / int_e1fa8421
comment
Dead Person Conversation: Cyan's family during his nightmare, and before that, in the Ghost Train Station.
 Final Fantasy VI (Video Game) / int_e1fa8421
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e1fa8421
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e1fa8421
 Final Fantasy VI (Video Game) / int_e207247
type
Technicolor Death
 Final Fantasy VI (Video Game) / int_e207247
comment
Technicolor Death: Enemies vanish in a purplish fade, and bosses flash and turn red before shaking away noisily, or they sometimes just dissipate in a sort of wave which represents escaping.
 Final Fantasy VI (Video Game) / int_e207247
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e207247
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e207247
 Final Fantasy VI (Video Game) / int_e22feb9c
type
Mind-Control Device
 Final Fantasy VI (Video Game) / int_e22feb9c
comment
Mind-Control Device: The Slave Crown, which robs Terra of her free will.
 Final Fantasy VI (Video Game) / int_e22feb9c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e22feb9c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e22feb9c
 Final Fantasy VI (Video Game) / int_e2c4b927
type
Dub Name Change
 Final Fantasy VI (Video Game) / int_e2c4b927
comment
Dub Name Change: A lot. See that page for the examples.
 Final Fantasy VI (Video Game) / int_e2c4b927
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e2c4b927
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e2c4b927
 Final Fantasy VI (Video Game) / int_e2e66d9b
type
Mana Burn
 Final Fantasy VI (Video Game) / int_e2e66d9b
comment
The Magic Master at the top of the Cultists' Tower is capable of casting some nasty, nasty spells. The safest way to take him down is to Berserk him (he's actually susceptible and a bit of a wimp), Vanish your entire party (making even his ineffectual physical attack useless) and Rasp/Osmose him to death (he can die if he runs out of MP, and this also denies his last-gasp Ultima, which is really freakin' powerful).
 Final Fantasy VI (Video Game) / int_e2e66d9b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e2e66d9b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e2e66d9b
 Final Fantasy VI (Video Game) / int_e38268b5
type
Helpful Mook
 Final Fantasy VI (Video Game) / int_e38268b5
comment
Helpful Mook: The Desert Hare, which heals you for attacking it, and the Magic Urn, which only use restorative items on your party for its entire AI script.
 Final Fantasy VI (Video Game) / int_e38268b5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e38268b5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e38268b5
 Final Fantasy VI (Video Game) / int_e3c20140
type
As Long as It Sounds Foreign
 Final Fantasy VI (Video Game) / int_e3c20140
comment
As Long as It Sounds Foreign: Character names freely mix names and vocabulary from English, French, German, Italian and Latin. For example, "Setzer" is a German surname, while his last name, "Gabbiani", is Italian. And then there are names like "Relm Arrowny" which are completely made-up.
 Final Fantasy VI (Video Game) / int_e3c20140
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e3c20140
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e3c20140
 Final Fantasy VI (Video Game) / int_e3d2f2
type
The Fool
 Final Fantasy VI (Video Game) / int_e3d2f2
comment
In the Japanese version Kefka was a laughing idiot, while in the English version Ted Woolsey made him deeply hateful and cruel while keeping his sense of humor, which made him even darker than if it had been removed. This change was so beloved in comparison to the original that it impacted his future portrayals globally.
 Final Fantasy VI (Video Game) / int_e3d2f2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e3d2f2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e3d2f2
 Final Fantasy VI (Video Game) / int_e49c0cbd
type
Interspecies Adoption
 Final Fantasy VI (Video Game) / int_e49c0cbd
comment
Interspecies Adoption: In the World of Ruin, Terra adopts all the kids in Mobliz after the town was destroyed by Kefka's Light of Judgement. The kids don't know she's half-esper, which is a major source of inner conflict for her. Later on when she reveals who she is, they still accept her as their mother. The strength of her love for the children resolves her character conflict over her own half-human nature and eventually allows her to continue to exist after all magic disappears.
 Final Fantasy VI (Video Game) / int_e49c0cbd
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e49c0cbd
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e49c0cbd
 Final Fantasy VI (Video Game) / int_e4bb68b8
type
The Charmer
 Final Fantasy VI (Video Game) / int_e4bb68b8
comment
Edgar also undergoes changes, most notably in his first interactions with Relm. Originally dismissive of the young child artist, the GBA version has him saying "Hope you're still around in eight years". You see his flirting on the whole as a sign of genuine promiscuity, a personality quirk, or a form of obfuscation. According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a Freudian Excuse — his mom died when they were kids so he's drawn to seek female companionship where and however he can. And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering what happened just before he said it. The statement carries the implication that she's likely to die before she reaches adulthood. Edgar doesn't say quite the same thing in the original Japanese version, what he says there is something like "That's just criminal......Don't even think of it." It's worth noting that this line was supposed to come out as a joke.
 Final Fantasy VI (Video Game) / int_e4bb68b8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e4bb68b8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e4bb68b8
 Final Fantasy VI (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Final Fantasy VI (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Kefka's Tower, a rare justified example, as it's literally held together by the will of the boss in question. It also turns out that Kefka's death was what was holding the world in such an unlivable state, because with Kefka's death, the world almost immediately starts to heal over the course of the credits.
 Final Fantasy VI (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e4cf1ef0
 Final Fantasy VI (Video Game) / int_e5405d4e
type
Baku
 Final Fantasy VI (Video Game) / int_e5405d4e
comment
Baku: When a character wakes up from Sleep status on his or her own, a small baku comes by to "eat" their dreams away.
 Final Fantasy VI (Video Game) / int_e5405d4e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e5405d4e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e5405d4e
 Final Fantasy VI (Video Game) / int_e5421161
type
Expy
 Final Fantasy VI (Video Game) / int_e5421161
comment
Expy: Moe, Curly, and Larry are expies of the Magus Sisters by being a trio boss fight and sharing similar attack strategies. One uses black magic, one uses status debuffs, and the last one uses status buffs and has the ability to revive his allies.
 Final Fantasy VI (Video Game) / int_e5421161
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e5421161
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e5421161
 Final Fantasy VI (Video Game) / int_e5448c9
type
Pimped-Out Dress
 Final Fantasy VI (Video Game) / int_e5448c9
comment
Pimped-Out Dress: Maria's costume during the opera. The FMV on the PlayStation version takes it up a notch.
 Final Fantasy VI (Video Game) / int_e5448c9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e5448c9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e5448c9
 Final Fantasy VI (Video Game) / int_e545e190
type
Nerf
 Final Fantasy VI (Video Game) / int_e545e190
comment
Nerf: Espers are a far cry from the almighty demigod Summons/GFs/Aeons/Eidelons found in other games. Most of the offensive Espers are too low-powered to be of any use: The tier-two Fira, Blizzara, and Thundara spells all have higher power and lower MP cost than Ifrit, Shiva, and Ramuh, while the tier-three Firaga, Blizzaga, and Thundaga have 120 power, stronger than any Esper save for Bahamut (and only because he ignores magic defense). And while the status-inflicting ones can be useful, you then run into the problem of being Too Awesome to Use, as you can only summon an Esper once per battle. Justified because in-story, Magicite shards (what you equip and use to summon Espers in battle) are, for all intents and purposes, the corpses of Espers, many of which you get after the Empire has drained them of much of their strength.
 Final Fantasy VI (Video Game) / int_e545e190
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e545e190
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e545e190
 Final Fantasy VI (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Final Fantasy VI (Video Game) / int_e6630c8b
comment
General Leo and Rachel's deaths are yet another example of this in the series. Though the latter leads to a sly bit of Gameplay and Story Integration. A Phoenix Down won't revive her, but a Phoenix Magicite, on the other hand...
 Final Fantasy VI (Video Game) / int_e6630c8b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e6630c8b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e6630c8b
 Final Fantasy VI (Video Game) / int_e6661fc2
type
Press X to Not Die
 Final Fantasy VI (Video Game) / int_e6661fc2
comment
Press X to Not Die: Press X To Not Butcher The Opera: During the opera scene, the game prompts you to pick the next line in the lyrics out of a choice of two. If you're too slow, the game picks whatever your cursor is hovering over.
 Final Fantasy VI (Video Game) / int_e6661fc2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e6661fc2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e6661fc2
 Final Fantasy VI (Video Game) / int_e6f18344
type
Humongous Mecha
 Final Fantasy VI (Video Game) / int_e6f18344
comment
Humongous Mecha: The Magitek armor, of course, gives up some giant robot action, but Alexander, one of the Espers, is based off of the concept art of the Giant of Babil from Final Fantasy IV, and as such, he looks like a city on top of a giant destructive robot.
 Final Fantasy VI (Video Game) / int_e6f18344
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e6f18344
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e6f18344
 Final Fantasy VI (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Final Fantasy VI (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The Magitek Armor uses drained essence of living Espers to power itself. It is also used to infuse the Empire's Magitek Knights and grant them magic power. Later we get access to magicite, the crystallized remains of dead Espers, which is even more powerful. Notably, the players use these as well in order to learn magic - apparently it's fine as long as they do it in the name of stopping the Esper killers. Some espers even sacrifice their lives to bestow the magicite.
 Final Fantasy VI (Video Game) / int_e794cb54
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e794cb54
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e794cb54
 Final Fantasy VI (Video Game) / int_e8d46c29
type
Backstory
 Final Fantasy VI (Video Game) / int_e8d46c29
comment
While not as severe a case as Relm, who joins even later and clearly less fit as a physical fighter, Setzer would also count. The game never explains why he is so good with a sword, nor where in his Backstory has he ever trained or had to fight battles, yet he's still able to keep up with the others from the moment he joins. He is strong enough that the empire's strongest regular soldiers defending their capital are mere mooks to him when he joins!
 Final Fantasy VI (Video Game) / int_e8d46c29
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e8d46c29
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e8d46c29
 Final Fantasy VI (Video Game) / int_e9d6eff8
type
Cool Airship
 Final Fantasy VI (Video Game) / int_e9d6eff8
comment
Cool Airship: Two of them: The Blackjack, and later the Falcon. The former belonged to Setzer, and the latter belonged to a lover of Setzer's named Daryl. After losing the Blackjack during the apocalypse, you have to go find the Falcon in order to search for the rest of your party.
 Final Fantasy VI (Video Game) / int_e9d6eff8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_e9d6eff8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_e9d6eff8
 Final Fantasy VI (Video Game) / int_ea6f361f
type
You Are Number 6
 Final Fantasy VI (Video Game) / int_ea6f361f
comment
You Are Number 6: Two bosses in the Magitek Lab, both presumably Magitek creations of Cid.
 Final Fantasy VI (Video Game) / int_ea6f361f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ea6f361f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ea6f361f
 Final Fantasy VI (Video Game) / int_ea826f60
type
Descending Ceiling
 Final Fantasy VI (Video Game) / int_ea826f60
comment
Descending Ceiling: Inside of Zone Eater, there's one room where a rocky ceiling comes crashing down at regular intervals. Failing to dodge it correctly results in an instant game over.
 Final Fantasy VI (Video Game) / int_ea826f60
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ea826f60
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ea826f60
 Final Fantasy VI (Video Game) / int_eac6f41c
type
TheGogglesDoNothing
 Final Fantasy VI (Video Game) / int_eac6f41c
comment
The number of gameplay bugs (most notably the "evade doesn't count for dick" bug) ensure that newbie players will be horribly confused when the relic they paid good money for doesn't seem to work.
 Final Fantasy VI (Video Game) / int_eac6f41c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_eac6f41c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_eac6f41c
 Final Fantasy VI (Video Game) / int_ec212e4d
type
Ensemble Cast
 Final Fantasy VI (Video Game) / int_ec212e4d
comment
Ensemble Cast: According to director Yoshinori Kitase, "Everyone is the main character" was the guiding ethos of the game's development. While Terra is usually considered the main character, she's more the character you control at the start of the game. While her powers and origins are a focus for the first half of the game, there's a fair stretch of time where she leaves the party, and in the World of Ruin re-recruiting her is optional.note She still returns to guide the party out of Kefka's tower after defeating the Final Boss regardless whether she has been re-recruited or not, however. Beyond that, a lot of the first half of the game also focuses on Locke, the second half sees Celes as the first character controlled, and from that point only Edgar and Setzer have to be recruited to finish the game, while Edgar and Sabin are very important characters for the first quarter of the game, with Sabin getting his own scenario. All in all, while some characters get more screentime than others, not one of them can really be considered the central hero.
 Final Fantasy VI (Video Game) / int_ec212e4d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ec212e4d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ec212e4d
 Final Fantasy VI (Video Game) / int_ec3947b6
type
WalkItOff
 Final Fantasy VI (Video Game) / int_ec3947b6
comment
Walk It Off: The Tintinnabulum relic, which restores a bit of health for the every step the wearer takes.
 Final Fantasy VI (Video Game) / int_ec3947b6
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ec3947b6
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ec3947b6
 Final Fantasy VI (Video Game) / int_ecd42310
type
Goldfish Poop Gang
 Final Fantasy VI (Video Game) / int_ecd42310
comment
Goldfish Poop Gang: Ultros and Typhon. Kefka is a subversion; he runs from all your fights until the attack on Thamasa.
 Final Fantasy VI (Video Game) / int_ecd42310
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ecd42310
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ecd42310
 Final Fantasy VI (Video Game) / int_ed4415e4
type
Jidaigeki
 Final Fantasy VI (Video Game) / int_ed4415e4
comment
In the original Japanese versions, the relic that gives Setzer access to Coin Toss/GP Rain is Heiji's Jitte, named for the main character of the Jidaigeki detective stories Zenigata Heiji, who carried a jitte as proof of his station and frequently defeated foes by throwing coins at them.
 Final Fantasy VI (Video Game) / int_ed4415e4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ed4415e4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ed4415e4
 Final Fantasy VI (Video Game) / int_ee637bc2
type
You Have Waited Long Enough
 Final Fantasy VI (Video Game) / int_ee637bc2
comment
You Have Waited Long Enough: Part of the Opera play.
 Final Fantasy VI (Video Game) / int_ee637bc2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ee637bc2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ee637bc2
 Final Fantasy VI (Video Game) / int_eea93c96
type
Blow You Away
 Final Fantasy VI (Video Game) / int_eea93c96
comment
Blow You Away: Several enemies can permanently blow the party members away from battle, with Typhon being the most infamous example.
 Final Fantasy VI (Video Game) / int_eea93c96
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_eea93c96
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_eea93c96
 Final Fantasy VI (Video Game) / int_eeb4a5eb
type
Anti-Climax
 Final Fantasy VI (Video Game) / int_eeb4a5eb
comment
Anti-Climax: The Warring Triad are supposed to be the source of all magic. The party is forced to fight them in order to reach Kefka, and the party members express confusion when they discover that they are not load-bearing bosses and killing them has had no effect on magic. It turns out Kefka drained enough of their power to be able to sustain magic on his own.
 Final Fantasy VI (Video Game) / int_eeb4a5eb
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_eeb4a5eb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_eeb4a5eb
 Final Fantasy VI (Video Game) / int_ef4d8558
type
A World Half Full
 Final Fantasy VI (Video Game) / int_ef4d8558
comment
A World Half Full: The state of the planet by the end of the game. Without Kefka, there's no more tyrant at the helm, so everything can start getting back on its feet, with the world becoming lush and green again. However, it's going to be done without the Espers and magic, since all of that fades.
 Final Fantasy VI (Video Game) / int_ef4d8558
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ef4d8558
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ef4d8558
 Final Fantasy VI (Video Game) / int_f07c1493
type
Enormous Engine
 Final Fantasy VI (Video Game) / int_f07c1493
comment
Enormous Engine: The engine powering Figaro Castle — while it's small compared to the castle, the characters are dwarfed in comparison (and they even have a boss battle on top of it).
 Final Fantasy VI (Video Game) / int_f07c1493
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f07c1493
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f07c1493
 Final Fantasy VI (Video Game) / int_f0bcf72a
type
Time Keeps On Ticking
 Final Fantasy VI (Video Game) / int_f0bcf72a
comment
Time Keeps On Ticking: The timer in timed sequences keeps going even if you go into the menu; the only way to pause it is to pause a battle (averted in the Pixel Remaster, as you can stop time by going to the main menu and restart it once you exit). The same applies for your save file's running clock that counts your total play time.
 Final Fantasy VI (Video Game) / int_f0bcf72a
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_f0bcf72a
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f0bcf72a
 Final Fantasy VI (Video Game) / int_f0c4ce7d
type
The Lost Lenore
 Final Fantasy VI (Video Game) / int_f0c4ce7d
comment
The Lost Lenore: Locke becomes a treasure hunter so that he can track down treasure to revive his dead girlfriend, Rachel. Setzer mourns for Darill, his lover who died in a airship crash. Cyan was traumatized by the death of his wife, Elaine (as well as that of his son Owaine). His grief becomes a plot point when Wrexsoul and the Dream Stooges invade his mind, and the thought of Elaine and Owaine help him survive the ordeal.
 Final Fantasy VI (Video Game) / int_f0c4ce7d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f0c4ce7d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f0c4ce7d
 Final Fantasy VI (Video Game) / int_f1577797
type
Boss Remix
 Final Fantasy VI (Video Game) / int_f1577797
comment
Boss Remix: "Dancing Mad", which mainly uses Kefka's Leitmotif, but it also has parts taken from the opening theme, "Catastrophe" (that plays when you confront Gestahl and Kefka on the Floating Continent), and "The Fierce Battle (Fight to the Death)".
 Final Fantasy VI (Video Game) / int_f1577797
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f1577797
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f1577797
 Final Fantasy VI (Video Game) / int_f1716087
type
Goggles Do Something Unusual
 Final Fantasy VI (Video Game) / int_f1716087
comment
Goggles Do Something Unusual: They will protect from blindness, which is actually useful if it's the newer (or fan-patched) version of the game.
 Final Fantasy VI (Video Game) / int_f1716087
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f1716087
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f1716087
 Final Fantasy VI (Video Game) / int_f19e8a55
type
Bad "Bad Acting"
 Final Fantasy VI (Video Game) / int_f19e8a55
comment
Bad "Bad Acting": Locke is apparently quite the terrible actor, since the Impressario comments on his awful acting after Locke and the rest of the party interrupt the climax of the opera. Thanks to technical limitations, it's an Informed Ability, since a player can't actually hear Locke speaking. However, Locke refers to the main character of the opera by the name of her actress (Celes) instead of the name of her character (Maria), which is a very rookie mistake.
 Final Fantasy VI (Video Game) / int_f19e8a55
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f19e8a55
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f19e8a55
 Final Fantasy VI (Video Game) / int_f2159a54
type
Chain of Deals
 Final Fantasy VI (Video Game) / int_f2159a54
comment
For accessories, there's the Marvel Shoes, which cast Auto-Safe, Auto-Shell, Auto-Haste, and Auto-Regen. And even in the SNES version, they can be farmed by getting an Imp Lance from the Dinosaur Forest, then going through a Chain of Deals in the Coliseum to get them. Any character with the Marvel Shoes suddenly becomes very, very hard to get rid of.
 Final Fantasy VI (Video Game) / int_f2159a54
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f2159a54
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f2159a54
 Final Fantasy VI (Video Game) / int_f2227354
type
Powers as Programs
 Final Fantasy VI (Video Game) / int_f2227354
comment
Powers as Programs: Every party member except Gogo and Umaro could be equipped with Magicite. Gogo takes it a step further - he/she/it can equip almost every ability in the game, up to three to be used in battle. If Magic is equipped, Gogo can use any spell usable by the other active party members. Taken literally with some of the enemies in the Magitek Research Facility. Several of them (either machines or implied to be cybernetic) attack with special abilities called "Program __".
 Final Fantasy VI (Video Game) / int_f2227354
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f2227354
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f2227354
 Final Fantasy VI (Video Game) / int_f27ec906
type
Identical Stranger
 Final Fantasy VI (Video Game) / int_f27ec906
comment
Identical Stranger: Celes and Maria. Duncan is a palette swap of Banon's sprite.
 Final Fantasy VI (Video Game) / int_f27ec906
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f27ec906
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f27ec906
 Final Fantasy VI (Video Game) / int_f32dadad
type
Instant Messenger Pigeon
 Final Fantasy VI (Video Game) / int_f32dadad
comment
Instant Messenger Pigeon: Averted in places with Mail offices, played straight with everywhere else.
 Final Fantasy VI (Video Game) / int_f32dadad
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_f32dadad
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f32dadad
 Final Fantasy VI (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy VI (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: This is the first Final Fantasy that allows the player to form a party from whatever characters are available, instead of having the plot shuffle them around. It becomes most noticeable on the Floating Continent, where you're only allowed to bring three characters instead of the usual four, with no explanation. It's so that you have room for Shadow and, later, Celes (if you didn't bring her to begin with) but it's still a little jarring.
 Final Fantasy VI (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f3cf30d9
 Final Fantasy VI (Video Game) / int_f3fd818b
type
Dark Reprise
 Final Fantasy VI (Video Game) / int_f3fd818b
comment
The beginning of "Dancing Mad"'s 1st Movement is a Dark Reprise of "Catastrophe"—itself a dark reprise of the "Opening Theme"
 Final Fantasy VI (Video Game) / int_f3fd818b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f3fd818b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f3fd818b
 Final Fantasy VI (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Final Fantasy VI (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: At Narshe, Kefka prominently uses a very powerful Blizzara spell, a Drain spell to heal himself, has a decent physical blow, and a fair amount of HP. Up until him a few other bosses used magic too, but they had various weaknesses (poor HP, Revive Kills Zombie, etc) that made them less of a threat than they would be otherwise. Kefka did not suffer these problems, and unless you brought Celes to the fight so she could Runic his spells, he is very powerful. You're also penalized that you may not have a full party, unless you planned to fight through all his troops with one group of allies instead of dividing the load, which can potentially leave you drained of MP and/or healing items by the time you get to him.
 Final Fantasy VI (Video Game) / int_f4a0408f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f4a0408f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f4a0408f
 Final Fantasy VI (Video Game) / int_f4f3252e
type
Law of Inverse Fertility
 Final Fantasy VI (Video Game) / int_f4f3252e
comment
Law of Inverse Fertility: Duane has issues with Katarin being pregnant. Fortunately, he gets over it.
 Final Fantasy VI (Video Game) / int_f4f3252e
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f4f3252e
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f4f3252e
 Final Fantasy VI (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Final Fantasy VI (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: Kefka tries to do this twice; first with Figaro Castle and then with Narshe. The first time, Edgar tunnels the castle under the sands to avoid Kefka. The second time, the party makes a stand at Narshe to stop him.
 Final Fantasy VI (Video Game) / int_f4fd424c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f4fd424c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f4fd424c
 Final Fantasy VI (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Final Fantasy VI (Video Game) / int_f51c5f3c
comment
Never Say "Die": Due to Nintendo's censorship policies. This limitation initially provides an atmosphere that suggests we won't be seeing too many on-screen deaths. This does not hold true later in the game. Even when Cid mentions how the other survivors left in Solitary Island committed suicide, he "softens" the blow by saying they took leaps of faith off the cliff, which "perked 'em right up!" — even though it's extremely clear what happened to them, it could be taken as a sarcastic, Black Comedy line. There is one exception: after Kefka gives Celes a sword on the Floating Continent, he tells her, "Kill the others and we'll forgive your treachery! Take this sword! Kill them all!"'
 Final Fantasy VI (Video Game) / int_f51c5f3c
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f51c5f3c
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f51c5f3c
 Final Fantasy VI (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Final Fantasy VI (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: Choosing between Ragnarok magicite or the sword made out of it in the SNES, PS and Pixel Remaster versions. You can steal the Ragnarok weapon from one of the final bosses, but in the SNES version you can't save after beating the game and in the PS and PR versions you can save but the save only serves to unlock bonus features and doesn't allow you to replay the game as a New Game Plus, so you can't keep it or upgrade it to Illumina / Lightbringer. In the GBA version, you can save and continue after beating the final boss, so it's possible to get both (as well as multiple copies of Lightbringer, if you so choose.) You also have to choose between Odin and Raiden, the former being the only Esper who increases a character's speed and the latter being the only one that teaches Quick. It is possible to use Odin for all the status buffs/magic learning you want to use, then upgrade it, but it means you miss out on Quick until late in the game. Partially averted in the GBA release with the inclusion of the Gigantuar Esper, who offers a second means of increasing speed.
 Final Fantasy VI (Video Game) / int_f53dd5eb
featureApplicability
-1.0
 Final Fantasy VI (Video Game) / int_f53dd5eb
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f53dd5eb
 Final Fantasy VI (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Final Fantasy VI (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: The Floating Continent. Even before that, the game attempts a (brief) Disc One Ending Sequence, complete with everyone laughing and Locke waving to the camera. And then Kefka shows up...
 Final Fantasy VI (Video Game) / int_f55a1990
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f55a1990
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f55a1990
 Final Fantasy VI (Video Game) / int_f5c7852d
type
Portal Picture
 Final Fantasy VI (Video Game) / int_f5c7852d
comment
Portal Picture: In Owzer's Mansion.
 Final Fantasy VI (Video Game) / int_f5c7852d
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f5c7852d
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f5c7852d
 Final Fantasy VI (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Final Fantasy VI (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Probably one of the kings of this trope, as the world ends halfway through the game. Or at least, it nearly ends. Yet by the time the credits roll, most of the main cast has resolved their core conflicts and can move on with their lives.
 Final Fantasy VI (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f64a9cf7
 Final Fantasy VI (Video Game) / int_f6a0872
type
Mage Tower
 Final Fantasy VI (Video Game) / int_f6a0872
comment
Mage Tower: The Cultists' Tower in the World of Ruin. It's a dungeon where not only do the enemies all cast magic, your party members are also only capable of using magic and nothing else.
 Final Fantasy VI (Video Game) / int_f6a0872
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f6a0872
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f6a0872
 Final Fantasy VI (Video Game) / int_f6b7820b
type
Cosmic Keystone
 Final Fantasy VI (Video Game) / int_f6b7820b
comment
Cosmic Keystone: The sealed statues of the Warring Triad are all that remains of three goddesses whose powers shake the world just by existing. When they called a truce, they transformed themselves to stone in such a way that their magic canceled each other's magic out in a stable equilibrium. When Kefka discovers them and starts mucking about with them, just shifting their placement slightly is enough to rearrange continents.
 Final Fantasy VI (Video Game) / int_f6b7820b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f6b7820b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f6b7820b
 Final Fantasy VI (Video Game) / int_f85b870f
type
Barrier Change Boss
 Final Fantasy VI (Video Game) / int_f85b870f
comment
Barrier Change Boss: Number 024 in the Magitek Research Facility and the Magic Master on the top of Cultists' Tower. Also, Kaiser Dragon, the superboss in the GBA remake.
 Final Fantasy VI (Video Game) / int_f85b870f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f85b870f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f85b870f
 Final Fantasy VI (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Final Fantasy VI (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Others deliberately let Cid die, claiming it gives Celes more development (and that it's not worth the fishing game). note If Cid dies, Celes gives up as well, only to find that her friends may be alive, prompting her to set off on a journey to find them and tying into the hope theme that pervades the second half of the game. If Cid lives, he just tells Celes her friends must be alive and here! Take this raft and have fun. On repeated playthroughs only. Others, not so bad. But those like Sabin and Strago? Sabin is holding a building up, preventing it from collapsing so unless someone is brave and strong enough to go in and save the victims, he will always be holding that building part up and the victims will be left inside. As for Strago, he is seen walking with various cultists, forever like that as he lost his heart, thinking Relm perished during or after the world's destruction. And those who don't know about Gogo's existence even if he is just there? He is in that Zone Eater's dungeon belly until he decides to get out himself or mimic someone and follow them out of the Zone Eater's dungeon belly.
 Final Fantasy VI (Video Game) / int_f87c42d4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f87c42d4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f87c42d4
 Final Fantasy VI (Video Game) / int_f8cddfb2
type
Laser Blade
 Final Fantasy VI (Video Game) / int_f8cddfb2
comment
Laser Blade: The Atma Weapon / Ultima Weapon.
 Final Fantasy VI (Video Game) / int_f8cddfb2
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f8cddfb2
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f8cddfb2
 Final Fantasy VI (Video Game) / int_f91d1d4f
type
Darkest Hour
 Final Fantasy VI (Video Game) / int_f91d1d4f
comment
Darkest Hour: Upon waking up in the World of Ruin, Celes finds out she's alone on a tiny island with Cid, the world has been ripped apart, plants and animals are dying off, and for all Cid knows no one else is alive out there. Then, depending on the player's actions, Cid dies. Celes falls over the Despair Event Horizon hard here and is Driven to Suicide.
 Final Fantasy VI (Video Game) / int_f91d1d4f
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_f91d1d4f
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_f91d1d4f
 Final Fantasy VI (Video Game) / int_faece9aa
type
The Power of Friendship
 Final Fantasy VI (Video Game) / int_faece9aa
comment
The Power of Friendship: The common component of the party's Patrick Stewart Speech against Kefka.
 Final Fantasy VI (Video Game) / int_faece9aa
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_faece9aa
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_faece9aa
 Final Fantasy VI (Video Game) / int_fb111d49
type
Sequence Breaking
 Final Fantasy VI (Video Game) / int_fb111d49
comment
Sequence Breaking: Feeling like really giving yourself a hard time? It's possible to completely skip rescuing Celes in South Figaro with Locke. If you do so, she's replaced in the party by one of the Moogles who fought with Locke and Mog, which presents several problems. Said Moogle can never change its equipment or equip Espers, and eventually what equipment it has is taken away. A fun little glitch lets you obtain the airship at any point during the World of Balance. This thread shows off the glitch and more. One of the upsides of this glitch is that the long-standing invokedUrban Legend of Zelda about reviving General Leo actually becomes possible (albeit not for the entire game and with some conditions attached). Often the game lets you visit places in multiple orders but all the NPC dialogue assumes you went in a specific order. For example, talking to Shadow at Aged Man's Cabin will tell you about the Imperial Camp, even if you beat the Imperial Camp first. Talking to an NPC in Jidoor will imply that you've never heard of the opera house and tell you where it is, even though there's nothing stopping you from visiting the opera house before Jidoor.
 Final Fantasy VI (Video Game) / int_fb111d49
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_fb111d49
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_fb111d49
 Final Fantasy VI (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Final Fantasy VI (Video Game) / int_fc07d409
comment
Terra is unable to damage Humbaba at all when he first appears, because she hasn't experienced combat for an entire year.
 Final Fantasy VI (Video Game) / int_fc07d409
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_fc07d409
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_fc07d409
 Final Fantasy VI (Video Game) / int_fd76df83
type
Artistic License – Economics
 Final Fantasy VI (Video Game) / int_fd76df83
comment
Artistic License – Economics: An average city arbitrarily exiles their lower-class citizens....just because, leaving only the middle and upper classes. The city seems to do just fine despite the lack of a working class. Meanwhile, those lower-class citizens end up creating their own town and every one of them tries to lie and/or attack you, because apparently people in the lower class are all just immoral criminals.
 Final Fantasy VI (Video Game) / int_fd76df83
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_fd76df83
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_fd76df83
 Final Fantasy VI (Video Game) / int_fdc4fab4
type
Depending on the Writer
 Final Fantasy VI (Video Game) / int_fdc4fab4
comment
Depending on the Writer: The GBA and SNES English releases have different translations. Both were done well, but they end up portraying some characters in distinctly different ways. The SNES version is rife with mistranslations that were later fixed with the GBA version. Setzer is probably the character that changed the most. In the SNES translation, Setzer is a happy-go-lucky thrill seeker who Jumped at the Call. In the GBA version, he's almost the exact opposite: he's willing to take crazy risks because he's a world-weary nihilist who simply doesn't care whether he lives or dies, which is why he's always gambling with his life. Notably, his appearance in Kingdom Hearts II seems like a Flanderization of the first version. Edgar also undergoes changes, most notably in his first interactions with Relm. Originally dismissive of the young child artist, the GBA version has him saying "Hope you're still around in eight years". You see his flirting on the whole as a sign of genuine promiscuity, a personality quirk, or a form of obfuscation. According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a Freudian Excuse — his mom died when they were kids so he's drawn to seek female companionship where and however he can. And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering what happened just before he said it. The statement carries the implication that she's likely to die before she reaches adulthood. Edgar doesn't say quite the same thing in the original Japanese version, what he says there is something like "That's just criminal......Don't even think of it." It's worth noting that this line was supposed to come out as a joke. Gestahl's final lines are pointedly different between the GBA and original Japanese and SNES versions as well. His GBA and Japanese lines give an Even Evil Has Standards vibe, but his SNES line shows that he's selfish to the last: In the Japanese version Kefka was a laughing idiot, while in the English version Ted Woolsey made him deeply hateful and cruel while keeping his sense of humor, which made him even darker than if it had been removed. This change was so beloved in comparison to the original that it impacted his future portrayals globally. Atma/Ultima Buster. Not necessarily the boss itself, but the meaning of its infamous Mind Screw pre-battle speech ranges from it believing that the only point to existence is to fight (hence why it immediately begins attacks after its finished), believing that it is above humans and that the player characters are unworthy to know, believing that there is no meaning but it choosing to fight the party anyway (or that there's no meaning to anything period), or just being a Troll.
 Final Fantasy VI (Video Game) / int_fdc4fab4
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_fdc4fab4
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_fdc4fab4
 Final Fantasy VI (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Final Fantasy VI (Video Game) / int_fe262584
comment
When Terra comes to help you in the rematch with Humbaba, she invokes Cutscene Power to the Max to transform into her Esper form for a prolonged period of time, and in the subsequent battle her Trance gauge is removed and won't deplete.
 Final Fantasy VI (Video Game) / int_fe262584
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_fe262584
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_fe262584
 Final Fantasy VI (Video Game) / int_fe7ae988
type
TheGayNineties
 Final Fantasy VI (Video Game) / int_fe7ae988
comment
The Gay '90s: Reflected in household technology.
 Final Fantasy VI (Video Game) / int_fe7ae988
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_fe7ae988
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_fe7ae988
 Final Fantasy VI (Video Game) / int_feea44a5
type
Fully-Clothed Nudity
 Final Fantasy VI (Video Game) / int_feea44a5
comment
Fully-Clothed Nudity: When Locke is sneaking around South Figaro, he mugs merchants and soldiers for their clothing, leaving the hapless victims in what the game calls their "B.Day (birthday) Suits", but which is actually shown to be a pair of boxer shorts.
 Final Fantasy VI (Video Game) / int_feea44a5
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_feea44a5
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_feea44a5
 Final Fantasy VI (Video Game) / int_fef3305b
type
Situational Damage Attack
 Final Fantasy VI (Video Game) / int_fef3305b
comment
Situational Damage Attack: Step Mine, a Blue Magic attack, does damage according to how many steps the party has taken. It is devastating when used against the party, but because of Health/Damage Asymmetry is less effective when used against monsters.
 Final Fantasy VI (Video Game) / int_fef3305b
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_fef3305b
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_fef3305b
 Final Fantasy VI (Video Game) / int_ff5a74c8
type
Talking Is a Free Action
 Final Fantasy VI (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: If Terra casts magic during the second boss battle against the two Magitek Armorsnote or any battle in which she uses magic in front of Edgar for the first time before reaching the Returner Hideout; it doesn't have to be this specific battle, Edgar has a minor freak-out which leads to Locke having one as well, leading to an in-combat cutscene. The whole thing lasts about two or three minutes depending on your reading speed, if you don't just button-spam through the resulting dialogue. Meanwhile there's these two Imperial soldiers with heavily-armed battle tanks, sitting there and patiently waiting...
 Final Fantasy VI (Video Game) / int_ff5a74c8
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_ff5a74c8
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_ff5a74c8
 Final Fantasy VI (Video Game) / int_name
type
ItemName
 Final Fantasy VI (Video Game) / int_name
comment
 Final Fantasy VI (Video Game) / int_name
featureApplicability
1.0
 Final Fantasy VI (Video Game) / int_name
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Final Fantasy VI (Video Game) / int_name
 Final Fantasy VI (Video Game) / int_name
itemName
Final Fantasy VI (Video Game)

The following is a list of statements referring to the current page from other pages.

 Crossover / Fan Fic
seeAlso
Final Fantasy VI (Video Game)
 ShardsOfMemory
seeAlso
Final Fantasy VI (Video Game)
 Stallionsof Harmony Verse / Fan Fic
seeAlso
Final Fantasy VI (Video Game)
 SuikodenFantasy
seeAlso
Final Fantasy VI (Video Game)
 Final Fantasy Wiki (Lets Play)
seeAlso
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
hasFeature
A Day in the Limelight / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
A.I. Roulette / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
A Mech by Any Other Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
A Pupil of Mine Until He Turned to Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
A Storm Is Coming / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
A Taste of Power / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Absurdly Long Stairway / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Action Commands / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Action Pet / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Action Prologue / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Actually Four Mooks / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Adaptational Ugliness / int_86814e56
 AdditionalEvilOverlordListCellblockB
seeAlso
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
hasFeature
Adoptive Peer Parent / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Advancing Boss of Doom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Adventurer Archaeologist / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Advertising-Only Continuity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Afterlife Express / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Afterlife of Service / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Agent Peacock / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
All Part of the Show / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
All the Worlds Are a Stage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
All Your Base Are Belong to Us / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Almost Dead Guy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Already Undone for You / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Alternate World Map / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Always Accurate Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Always Check Behind the Chair / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Always Identical Twins / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
American Kirby Is Hardcore / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Amnesia Episode / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Amnesiac Dissonance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Amnesiac Hero / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Amnesiac Lover / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Amnesiacs are Innocent / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
An Economy Is You / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Anchors Away / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
And Now for Someone Completely Different / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
And Now You Must Marry Me / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Angelic Transformation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Animal-Themed Fighting Style / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Animalistic Abilities / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Anime Hair / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Anomalous Art / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Anti-Magic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Antiquated Linguistics / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Anvil on Head / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Apocalypse Wow / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Arbitrarily Serialized Simultaneous Adventures / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Armor of Invincibility / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Armor-Piercing Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Art Attacker / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Art Initiates Life / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Artifact Mook / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Artificial Gill / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Artwork and Game Graphics Segregation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ascended Glitch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Asleep for Days / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Asteroids Monster / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
At the Opera Tonight / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Attack Animal / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Attack Reflector / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Auction / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Audience Murmurs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Autobots, Rock Out! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Automatic Crossbows / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Babies Make Everything Better / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Back from the Brink / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Background Music Override / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bad "Bad Acting" / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bad Liar / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bad with the Bone / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Badass in Distress / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Badass Longcoat / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Badasses Wear Bandanas / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bag of Sharing / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bait the Dog / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Baku / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bandit Mook / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Barely-Changed Dub Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Barrier Change Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Battle Amongst the Flames / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Battle in the Center of the Mind / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Battleship Raid / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Beast and Beauty / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Beast Man / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Beast of Battle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Beat the Curse Out of Him / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Beautiful Singing Voice / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bedsheet Ghost / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Beef Gate / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Being Evil Sucks / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Benevolent Boss / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Benevolent Monsters / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Beware of Vicious Dog / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Bewitched Amphibians / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Big Boo's Haunt / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Big Brother Is Employing You / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Big Damn Fire Exit / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bigfoot, Sasquatch, and Yeti / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bio-Augmentation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bizarro Elements / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Black Dude Dies First / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
"Blackmail" Is Such an Ugly Word / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Blasting Time / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Blinded by the Light / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Blocking Stops All Damage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Body Double / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Body to Jewel / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bond Creatures / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bonus Dungeon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bonus Feature Failure / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bootstrapped Leitmotif / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Boring Return Journey / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Born After the End / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Boss-Altering Consequence / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Boss Banter / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Boss Bonanza / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Boss Remix / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Boss Rush / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Boss Subtitles / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bow and Sword in Accord / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Braggart Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bragging Rights Reward / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Breaking the Fellowship / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Breakout Villain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Breather Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Broke Your Arm Punching Out Cthulhu / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Broken Bridge / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Brought Down to Normal / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Bruiser with a Soft Center / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Canine Companion / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Canon Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Can't Catch Up / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Can't Drop the Hero / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cap / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Captured Super-Entity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Carry a Big Stick / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Carrying the Weakness / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Casanova Wannabe / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cast from Hit Points / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cast from Lifespan / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cast Herd / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cast of Snowflakes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cast Speciation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Catch a Falling Star / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Censor Steam / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Chainmail Bikini / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Changeling Fantasy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Changing Clothes Is a Free Action / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Chaotic Neutral / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Character as Himself / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Character Name Limits / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Character Tiers / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Charles Atlas Superpower / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Charlie Brown from Outta Town / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Chaste Hero / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cheese Strategy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cherry Tapping / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Child Mage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Child of Two Worlds / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Child Prodigy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Child Soldiers / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Chivalrous Pervert / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Chronic Hero Syndrome / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
City Noir / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Classical Chimera / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cleaning Up Romantic Loose Ends / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Climax Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Clown Media / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Coat Cape / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cognizant Limbs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cold-Blooded Torture / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Collapsing Lair / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Collateral Angst / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Combat and Support / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Combat Tentacles / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Combined Energy Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Companion-Specific Sidequest / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Conflict Killer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Confusion Fu / int_86814e56
 Console RPG Clichés 145 to 168
seeAlso
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
hasFeature
Continuing is Painful / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Contractual Boss Immunity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Contrasting Sequel Setting / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Convenient Decoy Cat / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Conveniently an Orphan / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Convulsive Seizures / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cool Airship / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cool Train / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Corridor Cubbyhole Run / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cosmic Keystone / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Counter-Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Counterpart Artifacts / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Counterspell / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cover Drop / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Covered with Scars / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cowardly Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Creator's Favorite / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Credits Medley / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Creepy Circus Music / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Creepy Cool Crosses / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Creepy Mortician / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Crescent Moon Island / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Critical Failure / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Critical Status Buff / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Crossing the Desert / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Crusading Widow / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Crusading Widower / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cult / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cultural Cross-Reference / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cultured Warrior / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cursed Item / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Curtain Call / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Custom Uniform / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Custom Uniform of Sexy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cut Song / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cuteness Proximity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Cutscene Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Damage Over Time / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dark Is Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dark-Skinned Blond / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dawn of an Era / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dead Character Walking / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dead Man's Switch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dead Person Impersonation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Death-Activated Superpower / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Death by Childbirth / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Death Dealer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Debut Queue / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Declaration of Protection / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Default to Good / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Defeat by Modesty / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Defeat Means Playable / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Defector from Decadence / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Degraded Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Descending Ceiling / int_86814e56
 DesertBusForHope
seeAlso
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
hasFeature
Designated Girl Fight / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Desperation Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Development Gag / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Diagonal Cut / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dialogue Tree / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Differently Powered Individual / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Difficult, but Awesome / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Difficulty Spike / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Digital Bikini / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dinosaurs Are Dragons / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dirty Old Man / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Disadvantageous Disintegration / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Disc-One Final Dungeon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Discount Card / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Disposable Woman / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Distant Duet / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Distant Reaction Shot / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Distracted by My Own Sexy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ditto Fighter / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Do Not Touch the Funnel Cloud / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Does Not Like Spam / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Door to Before / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Double-Edged Buff / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Double Knockout / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Doujinshi / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dragon-in-Chief / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dragon Knight / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dragon with an Agenda / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Drama Bomb / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dramatic Timpani / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dream Land / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dressing as the Enemy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dual Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dub Personality Change / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dub Text / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Duel Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dungeon Punk / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dungeon Town / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dutch Angle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dying Alone / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Early Installment Character-Design Difference / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Easy Amnesia / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Eccentric Mentor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Effortless Achievement / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Electric Jellyfish / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Elemental Dragon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Elemental Personalities / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
11th-Hour Ranger / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Elite Tweak / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Emerald Power / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Emergency Weapon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Emotion Suppression / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Emperor Scientist / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Empire with a Dark Secret / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Empowered Badass Normal / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Empty Levels / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Encounter Repellant / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Endgame+ / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Enemy Chatter / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Energy Absorption / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Energy Beings / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Enormous Engine / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ensemble Cast / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Epic Flail / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Equipment Spoiler / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Equippable Ally / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Escape Battle Technique / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Escort Mission / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Eternal Engine / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
"Everybody Laughs" Ending / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Everybody's Dead, Dave / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Everyone Has a Special Move / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Everyone Loves Blondes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Everything's Louder with Bagpipes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Evil Duo / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Evil Has a Bad Sense of Humor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Evil Plan / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Evolving Weapon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Exact Time to Failure / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Excessive Evil Eyeshadow / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Expecting Someone Taller / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Experience Booster / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Exploited Immunity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Exponential Plot Delay / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Faceless Goons / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Facepalm / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Facial Markings / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Failure Knight / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fair for Its Day / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fairy Battle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fake Longevity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Falsely Reformed Villain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fan Translation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fantastic Firearms / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fantastic Naming Convention / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fantastic Nuke / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fashion-Victim Villain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Faux Flame / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Faux Symbolism / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Feelies / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Females Are More Innocent / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Feminist Fantasy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fiction 500 / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fighter, Mage, Thief / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fighting a Shadow / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fighting Clown / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Final Boss Preview / int_86814e56
 FinalFantasyCrystalChronicles
seeAlso
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
hasFeature
Final Solution / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Finger Wag / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fire/Ice Duo / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fire, Ice, Lightning / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fireballs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
First Injury Reaction / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
First Town / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fisher King / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fishing Minigame / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fixed Damage Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Flashback Nightmare / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Floating Continent / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Flower Motifs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Flowery Elizabethan English / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Flunky Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Flying Seafood Special / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Follow the Plotted Line / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Food Chains / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
For Doom the Bell Tolls / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Forced Level-Grinding / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Forced Tutorial / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Forgotten Theme Tune Lyrics / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fountain of Expies / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fountain of Memes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fourth-Wall Observer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Free-Fall Fight / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Friendly Fireproof / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Fuuma Shuriken / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
G-Rated Sex / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gaslamp Fantasy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gateless Ghetto / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gay Bravado / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gender-Restricted Gear / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Generican Empire / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gentle Giant Sauropod / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gentleman Adventurer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gentleman Thief / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Geo Effects / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
"Get Back Here!" Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Get on the Boat / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ghost Town / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ghost Train / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Giant Wall of Watery Doom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Giggling Villain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gimmick Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Girly Run / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Give Me Your Inventory Item / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gladiator Subquest / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Global Airship / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
God-Emperor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
God Is Dead / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
God of Knowledge / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Godhood Seeker / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Goggles Do Nothing / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Goggles Do Something Unusual / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Going Through the Motions / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gone Horribly Wrong / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Good Colors, Evil Colors / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Good Is Boring / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Good Wings, Evil Wings / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Got Me Doing It / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gotta Kill Them All / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gratuitous Ninja / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gratuitous Spanish / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Great Offscreen War / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Green Rocks / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Grim Up North / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Guest-Star Party Member / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Gut Punch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Guys Smash, Girls Shoot / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
HP to 1 / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hair Color Dissonance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Half-Breed Angst / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Handsome Lech / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Happily Failed Suicide / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Harmless Freezing / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heads or Tails? / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heal the Cutie / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Healer Signs On Early / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Healing Shiv / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heart Is an Awesome Power / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heaven Above / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heavy Equipment Class / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
"Hell, Yes!" Moment / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hello, [Insert Name Here] / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Helpful Mook / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hero Looking for Group / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hero on Hiatus / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hero vs. Villain Duet / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heroes' Frontier Step / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heroes Love Dogs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heroic Bastard / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heroic Fire Rescue / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heroic Mime / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Heroic Rematch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
He's Just Hiding / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hey, Wait! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
High-Altitude Battle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
High-Heel–Face Turn / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
High-Speed Battle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hit-and-Run Tactics / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hockey Mask and Chainsaw / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hollywood Fire / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Holy Pipe Organ / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hope Crusher / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hope Springs Eternal / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hope Sprouts Eternal / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hopeless with Tech / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hot God / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hot Skitty-on-Wailord Action / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Human Mom, Non-Human Dad / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Human Weapon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Humble Goal / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hybrid Monster / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hyper-Destructive Bouncing Ball / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Hypno Trinket / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Am What I Am / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Call Him "Mister Happy" / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Cannot Self-Terminate / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Fell for Hours / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Have No Son! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Just Want to Be Normal / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
I Let Gwen Stacy Die / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Resemble That Remark! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Surrender, Suckers / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I Will Wait for You / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Iaijutsu Practitioner / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Iconic Item / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Icy Blue Eyes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Identical Stranger / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ignore the Fanservice / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ignored Enemy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I'll Take That as a Compliment / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I'm a Doctor, Not a Placeholder / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
I'm Your Worst Nightmare / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Impairment Shot / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Impersonating the Evil Twin / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Implausible Deniability / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Impossible Theft / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Improbable Accessory Effect / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Improbable Age / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
In Medias Res / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
In the Dreaming Stage of Grief / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Inappropriate Hunger / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Incoming Ham / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Incompletely Trained / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Incorruptible Pure Pureness / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Industrial Ghetto / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Inevitable Waterfall / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Inexplicable Treasure Chests / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Infallible Babble / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Inn Security / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Inner Monologue / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Insane Equals Violent / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Insistent Terminology / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Insists on Paying / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Instant Awesome: Just Add Dragons! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Instant Awesome: Just Add Mecha! / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Instant Expert / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Instant Messenger Pigeon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Intangibility / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Invisibility Cloak / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Invisibility with Drawbacks / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Invisible Means Undodgeable / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Invisible Monsters / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Isle of Giant Horrors / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
It Began with a Twist of Fate / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Item Farming / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
It's All Upstairs From Here / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
It's Up to You / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Jack of All Stats / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Japanese Ranguage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Japanese Video Games / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Jeanne d'Archétype / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Joke Item / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Journey to the Center of the Mind / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Just Before the End / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Just Between You and Me / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Justified Tutorial / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ki Manipulation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Kid-Appeal Character / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Kill the God / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Kill the Host Body / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
King Incognito / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
King Mook / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Kirin / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Kirk Summation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Kishōtenketsu / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Knights and Knaves / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Know When to Fold 'Em / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Kraken and Leviathan / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lady of Black Magic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Land in the Saddle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Last Breath Bullet / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Last Ditch Move / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Last Episode Theme Reprise / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Last Note Nightmare / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Last Survivor Suicide / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Late Character Syndrome / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Laughably Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lava Pit / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lawful Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lawful Good / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lazy Backup / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Leaked Experience / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Leaning Tower of Mooks / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Leap of Faith / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Leave No Survivors / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Left the Background Music On / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Leotard of Power / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lesser Star / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lethal Joke Character / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lethal Joke Item / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lethal Lava Land / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Let's Split Up, Gang! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Letting Her Hair Down / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Levels Take Flight / int_404e2636
 Final Fantasy VI (Video Game)
hasFeature
Licked by the Dog / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Limited Animation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Limited Sound Effects / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Little Miss Badass / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Living Statue / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Load-Bearing Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Load-Bearing Hero / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Loads and Loads of Sidequests / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Locomotive Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lone Wolf Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Loot-Making Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lord British Postulate / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lord Country / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lost Tribe / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lottery of Doom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Love to Hate / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Loves the Sound of Screaming / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Low-Level Advantage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Low-Level Run / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Low-Tier Letdown / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Loyalty Mission / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Lucky Seven / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Luke, I Might Be Your Father / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mad Bomber / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mad God / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Made of Magic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Madonna Archetype / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Magic Dance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Magic Franchise Word / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Magic Is Feminine / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Magic Staff / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Magical Clown / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Magical Land / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Makeover Montage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Making a Splash / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Male Might, Female Finesse / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mana Burn / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mana Drain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Manual Misprint / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Marathon Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Marathon Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mass "Oh, Crap!" / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Master of None / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Master of Unlocking / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Master Swordsman / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Maternal Death? Blame the Child! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Meaningful Funeral / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Meaningless Villain Victory / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mechanically Unusual Class / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Medieval Stasis / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Meme Acknowledgment / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Menu Time Lockout / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Meta Guy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Meteor-Summoning Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Midair Bobbing / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Miles Gloriosus / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Military Mage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mind-Control Device / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mind-Control Eyes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Minecart Madness / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Miniature Senior Citizens / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Minor Injury Overreaction / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Misplaced Wildlife / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Missing Main Character / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Missing Secret / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mistaken for Betrayal / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Mixed Ancestry / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Modest Royalty / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Money Mauling / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Money Multiplier / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Monster Arena / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Monster in the Ice / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Monster Threat Expiration / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mood Dissonance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mordor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
More Criminals Than Targets / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Moving Buildings / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mugged for Disguise / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mummies at the Dinner Table / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Muscles Are Meaningless / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Musicalis Interruptus / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mutually Exclusive Party Members / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
My Country, Right or Wrong / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
My Defense Need Not Protect Me Forever / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
My Greatest Second Chance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
My Master, Right or Wrong / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
My Name Is ??? / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mysterious Protector / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mysterious Waif / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mystical Waif / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Mythology Upgrade / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Naked People Are Funny / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Nasal Weapon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Necessary Fail / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Negated Moment of Awesome / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Neutral Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Neutral Good / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Neutral in Name Only / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Neutral No Longer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Never Sent Any Letters / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Nightmarish Factory / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No Cure for Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No-Gear Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No Hero Discount / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No, Mr. Bond, I Expect You to Dine / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No One Could Survive That! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No Poverty / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No Self-Buffs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
No Smoking / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Noble Top Enforcer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Nominal Importance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Nominal Villain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Non-Gameplay Elimination / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Non-Lethal Bottomless Pits / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Non-Standard Skill Learning / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Noob Bridge / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Noob Cave / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Nostalgia Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Not Completely Useless / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Not Distracted by the Sexy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Not in the Face! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Nothing Is the Same Anymore / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Obi-Wan Moment / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Obligatory War Crime Scene / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Off Bridge, onto Vehicle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Offscreen Inertia / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Old Retainer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Omniglot / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Once per Episode / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
One-Hit-Point Wonder / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
One Size Fits All / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
One Stat to Rule Them All / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
One-Time Dungeon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Only Fatal to Adults / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Only in It for the Money / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Only One Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Only Shop in Town / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Only Smart People May Pass / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Opening the Sandbox / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Opera / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Optional Character Scene / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Optional Party Member / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Orcus on His Throne / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Orphaned Etymology / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Our Mages Are Different / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Our Sirens Are Different / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Out-of-Character Moment / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Out of Focus / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Outliving One's Offspring / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Outside-the-Box Tactic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Overflow Error / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Overranked Soldier / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Overrated and Underleveled / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Party in My Pocket / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Party Scattering / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Past Experience Nightmare / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Patrick Stewart Speech / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pause Scumming / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Peace Conference / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
People Jars / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Percent-Based Values / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Perfect Poison / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Personality Blood Types / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Personality Powers / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pet Interface / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Phlebotinum Rebel / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pietà Plagiarism / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pilfering Proprietor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pinball Protagonist / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pink Girl, Blue Boy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Piranha Problem / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pitiful Worms / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pixel Hunt / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Play as a Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Player Character Calculus / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Player Death Is Dramatic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Player Headquarters / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Player Mooks / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Player Punch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Playing Card Motifs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Playing with Syringes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Please Wake Up / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Plenty of Blondes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Plot Coupon That Does Something / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Plot-Irrelevant Villain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Plot Threads / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Plot Tunnel / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Plucky Girl / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pocket Protector / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Point of No Return / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Poison Is Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Polar Opposite Twins / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Porn Stash / int_404e2636
 Final Fantasy VI (Video Game)
hasFeature
Port Town / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Portal Picture / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Possession Implies Mastery / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Power Copying / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Power Glows / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Power-Up Food / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Powers as Programs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Practically Joker / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Praising Shows You Don't Watch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pre-Final Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Precision-Guided Boomerang / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Press X to Not Die / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Prison Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Professional Gambler / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Professional Killer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Progressively Prettier / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Projectile Kiss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Prolonged Video Game Sequel / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Promoted to Playable / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Promoted to Scapegoat / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Prophet Eyes / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Protection Mission / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Psycho for Hire / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Psycho Prototype / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Public Domain Artifact / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pure Energy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pure Is Not Good / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pure Magic Being / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Purple Is Powerful / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Purposely Overpowered / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pushed in Front of the Audience / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Put the "Laughter" in "Slaughter" / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Putting on the Reich / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Putting the Band Back Together / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Puzzle Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Pyromaniac / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Quad Damage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Quicksand Box / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rail-Car Separation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rain of Arrows / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Raised by Grandparents / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Raised by Wolves / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Random Drop / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Random Effect Spell / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Randomized Damage Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rapid-Fire Fisticuffs / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rare Random Drop / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Razor Wind / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Real Is Brown / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rebel Prince / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rebellious Princess / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Recruitment by Rescue / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Recurring Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Recurring Element / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Recurring Riff / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Red Filter of Doom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Red Sky, Take Warning / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Redemption Demotion / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Reduced Mana Cost / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Regional Redecoration / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Reimagining the Artifact / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Religion of Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Reluctant Ruler / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Remade and Improved / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Reminiscing About Your Victims / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Reprise Medley / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Required Party Member / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rescue Introduction / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Reverse Polarity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Revisiting the Roots / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Revive Kills Zombie / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rising Empire / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Roaming Enemy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Robbing the Dead / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Roboteching / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Rotating Protagonist / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Rules of the Game / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ruling Family Massacre / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Run, Don't Walk / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sad Clown / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Safety in Indifference / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Samurai / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Samurai Cowboy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Samurai Ponytail / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sand Is Water / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sane Boss, Psycho Henchmen / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Save Point / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
"Save the World" Climax / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Scars are Forever / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Scatting / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Schmuck Banquet / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Science Fantasy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Scripted Battle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sdrawkcab Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sealed Evil in a Duel / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Second Love / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Secret Character / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Secret Circle of Secrets / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Secret Shop / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Seeks Another's Resurrection / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Self-Damaging Attack Backfire / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Self-Imposed Challenge / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Senseless Sacrifice / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sentient Vehicle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sequel Difficulty Drop / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sexy Jester / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Shall I Repeat That? / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Shapeshifter Mashup / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sharpened to a Single Atom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sheathe Your Sword / int_3bcd8676
 Final Fantasy VI (Video Game)
hasFeature
Shields Are Useless / int_86814e56
 ShigeruChiba
seeAlso
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
hasFeature
Shoo the Dog / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Shoot the Dangerous Minion / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Shoulders of Doom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sibling Seniority Squabble / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sibling Team / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Siblings Share the Throne / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sidequest / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Signature Laugh / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Signature Move / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Signature Sound Effect / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Silly Rabbit, Cynicism Is for Losers! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Single-Minded Twins / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Single-Stroke Battle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sky Pirate / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Slave Collar / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Slaying Mantis / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sliding Scale of Gender Inequality / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sliding Scale of Plot Versus Characters / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Slipknot Ponytail / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Slippy-Slidey Ice World / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Smash Mook / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Smoke Out / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sole Entertainment Option / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Solo-Character Run / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Solo Sequence / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Something about a Rose / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Source Music / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Spam Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sparkling Stream of Tears / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Speaking Simlish / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Spectacular Spinning / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Speedy Techno Remake / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Spelling for Emphasis / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sphere of Destruction / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Spiteful Suicide / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Spoiled Brat / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Spoiled by the Format / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sprite/Polygon Mix / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Squat's in a Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Stab the Sky / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Staff-Created Fan Work / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Standard Status Effects / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Start X to Stop X / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Starter Villain / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Starter Villain Stays / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Stat Death / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Stat Sticks / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Static Role, Exchangeable Character / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Status Buff / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Status Effect-Powered Ability / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Stellar Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Stock Shōnen Hero / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Stock Weapon Names / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Story Branch Favoritism / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Straight for the Commander / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Straw Nihilist / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Strong Empire, Shriveled Emperor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Strong Flesh, Weak Steel / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Stupidity Is the Only Option / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Suddenly Blonde / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Suddenly Speaking / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Suddenly Voiced / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sugar-and-Ice Personality / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Suicidal "Gotcha!" / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Summon Magic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Super Breeding Program / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Super Move Portrait Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Super Not-Drowning Skills / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Super Title 64 Advance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Supernatural Martial Arts / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Super-Powered Evil Side / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Suplex Finisher / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Supporting Leader / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Surprisingly Happy Ending / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Swallowed Whole / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Swiss-Army Tears / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Symbol Swearing / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Sympathy for the Devil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Tactical Suicide Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Take It to the Bridge / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Take My Hand! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Take Over the World / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Talented, but Trained / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Talking Is a Free Action / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Tastes Like Friendship / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Team Pet / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Team Rocket Wins / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Teamwork Puzzle Game / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Tears from a Stone / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Tech Points / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Technicolor Death / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Technicolor Toxin / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Teen Pregnancy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Teenage Wasteland / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Teleportation Rescue / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
10-Minute Retirement / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Tentacled Terror / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Terrible Trio / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Thanking the Viewer / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
That Thing Is Not My Child! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Alliance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Anti-Nihilist / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Baby of the Bunch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Battle Didn't Count / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Bear / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Beastmaster / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Computer Is a Lying Bastard / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Drifter / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Dulcinea Effect / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Dutiful Son / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Emperor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Empire / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The End of the World as We Know It / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Fettered / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Friends Who Never Hang / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Gambler / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Good Chancellor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Good Kingdom / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Jailbait Wait / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Law of Conservation of Detail / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Lost Woods / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Magic Comes Back / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Magic Goes Away / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Main Characters Do Everything / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Man in Front of the Man / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Nothing After Death / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Pen Is Mightier / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Phoenix / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Player Is the Most Important Resource / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Red Mage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Scapegoat / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Show Must Go Wrong / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Strength of Ten Men / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Team Benefactor / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Three Faces of Eve / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Trickster / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Worf Barrage / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The World Is Just Awesome / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Thematic Series / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Theme Song Reveal / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
/ int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Thief Bag / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
This Cannot Be! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
This Is a Drill / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
This Is as Far as I Go / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
This Is Your Brain on Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
This Looks Like a Job for Aquaman / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Three Stooges Shout-Out / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Throw-Away Country / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Time Keeps On Ticking / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Time-Limit Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Timed Mission / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Token Mini-Moe / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Token Minority / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Too Funny to Be Evil / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Too Long; Didn't Dub / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Took a Shortcut / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Total Party Kill / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Train Escape / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Train-Station Goodbye / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Trainstopping / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Translate the Loanwords, Too / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Translation Style Choices / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Trap Master / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Trash the Set / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Traveling at the Speed of Plot / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Treacherous Checkpoint / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Trial-and-Error Gameplay / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Trippy Finale Syndrome / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Triumphant Reprise / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Turtle Power / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Tutorial Failure / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
20 Bear Asses / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Twin Desynch / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Twisted-Knee Collapse / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Two-Headed Coin / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Two Lines, No Waiting / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Tyke-Bomb / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Typical Tentacle Tactics / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ultimate Life Form / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unblockable Attack / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Undead Counterpart / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Under the Sea / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Underground Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Underrated and Overleveled / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Underused Game Mechanic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unexpected Gameplay Change / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unexplained Accent / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unfortunate Character Design / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unique Protagonist Asset / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Universal Driver's License / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unsound Effect / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unstable Powered Woman / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Unwinnable by Insanity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Uptight Loves Wild / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Urban Legend Love Life / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Urban Segregation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Used to Be More Social / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Useless Item / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Utility Magic / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Variable Terminal Velocity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Verbal Tic Name / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Version-Exclusive Content / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Vice City / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Victory Is Boring / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Video Game Stealing / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Video Games of 1990–1994 / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Video Game Caring Potential / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Villain: Exit, Stage Left / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Villain Forgot to Level Grind / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Villain Takes an Interest / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Villain with Good Publicity / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Villain World / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Violation of Common Sense / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Visible Invisibility / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Voice Grunting / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Voice Types / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Waiting Puzzle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Walking Techbane / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Watch It for the Meme / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Water Is Air / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Water Source Tampering / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Waterfront Boss Battle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wave-Motion Gun / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
We Cannot Go On Without You / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Weapon of X-Slaying / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Weaponized Camera / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Weaponized Teleportation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Weapons Kitchen Sink / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Whack-a-Monster / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Whammy Bid / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Whatevermancy / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
When It Rains, It Pours / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
While Rome Burns / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
White Hair, Black Heart / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wide-Open Sandbox / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wild Card / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wild Child / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wild Hair / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Winged Humanoid / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wink "Ding!" / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Witch Species / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Witch with a Capital "B" / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wolf Whistle / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wolfpack Boss / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wolverine Claws / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Womb Level / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Word of Dante / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Word of Saint Paul / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
World-Healing Wave / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
World Sundering / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Writer-Induced Fanon / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Wutai / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Xenafication / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Ye Olde Butcherede Englishe / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Yellow/Purple Contrast / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Are Already Dead / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Are Number 6 / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Can Talk? / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Can't Thwart Stage One / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Don't Look Like You / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Have No Chance to Survive / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Have Waited Long Enough / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Monster! / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Shouldn't Know This Already / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
You Will Not Evade Me / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Your Mind Makes It Real / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Zero-Effort Boss / int_86814e56
 FinalFantasyInfinity
seeAlso
Final Fantasy VI (Video Game)
 Video Game Edition Series (Roleplay)
seeAlso
Final Fantasy VI (Video Game)
 FinalFantasyVI
sameAs
Final Fantasy VI (Video Game)
 FinalFantasyVI
seeAlso
Final Fantasy VI (Video Game)
 FinalFantasyVI
sameAs
Final Fantasy VI (Video Game)
 Final Fantasy VI (Video Game)
hasFeature
Black Magician Girl / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Dance of Romance / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Emergency Impersonation / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Enter Solution Here / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Scarpia Ultimatum / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
The Chains of Commanding / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Token Non-Human / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Upgrade Artifact / int_86814e56
 Final Fantasy VI (Video Game)
hasFeature
Walk and Talk / int_86814e56