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Final Fantasy XII (Video Game)

 Final Fantasy XII (Video Game)
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game)
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FinalFantasyXII
 Final Fantasy XII (Video Game)
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Final Fantasy XII is the twelfth main game in the butt-blisteringly popular Final Fantasy RPG series, released on the PlayStation 2 in 2006. In a first for mainline games, XII isn’t set in its own new universe, but rather takes place in an existing setting, namely the land of Ivalice. It's a standalone prequel to Final Fantasy Tactics and takes place many, many years before in an Ivalice with technology and nations more grand than anything seen there.The story begins with the defeat, and subsequent occupation, of the Kingdom of Dalmasca at the hands of the powerful Archadian Empire. Two years later, an energetic young street thief called Vaan finds himself sucked into the languishing resistance movement led by none other than Ashelia B'nargin Dalmasca, princess heir to the Dalmascan throne, thought dead. Ashe is determined to regain her kingdom and take revenge against the Archadians, and the key to this might just be the legendary nethicite once used by her ancestor to unite Ivalice under his rule.The story is also about Basch fon Ronsenberg, a proud knight of Dalmasca thought to have betrayed his king on the eve of Dalmasca's defeat, now imprisoned in a cell far from human contact. It's about a dashing Sky Pirate called Balthier and his frosty Viera co-pilot Fran, who have their eye on the riches they can acquire while tagging along with Ashe. It's about Penelo, Vaan's childhood friend who finds herself yanked into the chain of events thanks to her relationship with Vaan. It's about Archadian nobleman Vayne Solidor and his ruthless campaign of intrigue and reformation, and about his young brother Larsa, who wishes to unravel the web of deceit his brother has woven.Final Fantasy XII is a complicated and detailed game noticeably different in storyline from other Final Fantasy games; whilst other games tend to focus on quests to save the world by defeating a Big Bad, XII is more a story of nations and politics. Power plays are not made just with shows of force, they are made through implicit threat of force, from the rumors of commoners that echo to the higher eschelons of power, and from the weight carried by important names and ideas. It examines what true power really is, the morality of war and revenge, and the meaning of honor and patriotism. That is not to say the game is not a character piece, though — most of the major characters have their own answers to those questions that have shaped their worldviews, and those views are often challenged during the game. Grey-and-Gray Morality is in full effect with villains that demonstrate virtue and pragmatism, heroes that are flawed and misguided, and those who are caught between either and trying to decide which side they belong to.The game is a hybrid of turn-based and action gameplay. Party members move around the field engaging enemies in real time with every action they take having a charge time, shown in place of the traditional ATB gauge in the HUD. To ease micromanagement of the party in such a system, XII utilizes a system called "Gambits" that allow players to program their party's AI in great detail, setting up specific commands to execute under specific conditions and giving them order of priority. Basic Gambits to attack enemies and heal wounded allies will get a player through normal battles fine, but bosses are more challenging and will need player input; or, if the player is very clever about setting up their Gambits, the party may be able to take care of themselves even in trying battles. The game's Limit Break system are "Quickenings", quicktime events where players must quickly shuffle commands and input the next attack to string chains of Quickenings together for higher damage and to trigger Concurrences.A major claim to fame for Final Fantasy XII is its very deep world, arguably one of the deepest of the franchise. ​There are hundreds of hours of side content, including optional dungeons, bonus bosses, rare treasure to farm from rare enemies so you can sell it to unlock items for purchase in shops, and more. It has an encyclopedia's worth of lore on monsters, locations, local cultures and species, and their traditions and history. All of it is optional fluff however, there for players to engage in as deeply or not as they want, though doing so often provides clues on how to access the game's more obscure secrets, like bestiary entries that indirectly tell players which enemies can be farmed for specific items. The game homages other Final Fantasy games with its Espers, which are either taken directly from Tactics or are a reference to a past Final Fantasy villain, most of them sharing the same name as their inspiration and having lore that is a nudge and wink to their original appearance.Has a direct sequel for DS, Final Fantasy XII: Revenant Wings, an unfinished Comic-Book Adaptation, and a cameo by Vaan and Penelo in Final Fantasy Tactics A2.An HD Updated Re-release for PlayStation 4, Final Fantasy XII: The Zodiac Age, was released in July 2017 in all major regions (July 11 in Western regions, July 13 in Japan), implementing the International Zodiac Job System release and all of its changes and features, including a high-definition retexturing and orchestrated music tracks. A Steam port was released on February 2, 2018 worldwide, and Nintendo Switch and Xbox One ports were released in April 2019 (April 25 in Japan, April 30 in the West).
 Final Fantasy XII (Video Game)
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"Get Back Here!" Boss
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"Get Back Here!" Boss: Vorpal Bunny, and almost all of the Dreamhare monsters are like this. The Trickster will also often run away. King Bomb has the annoying tendency of running to one side of the arena and then using Renew to heal itself to full health. The Mandragoras in Sochen Palace Cave run all over the place, turning into a Goddamned Boss.
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Applied Phlebotinum
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Applied Phlebotinum: Mist. Appears as a fog in high concentration, Mist increases the power of magic, causes mutations in monsters, and can have negative effects on the environment. It can also cause races that are sensitive to it, such as Viera, physical discomfort.
 Final Fantasy XII (Video Game) / int_116a941b
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Anyone Can Die
 Final Fantasy XII (Video Game) / int_1237828f
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Anyone Can Die: None of the six main characters, mind you, but the death toll for this story is reasonably high. Reks, King Raminas, and Rasler all perish during the prologue, all but one of the Judge Magisters die, all but one of the Guest Star Party Members die, everyone in Nabudis prior to the main events, and anyone else the Occuria might've exterminated through the use of 'Dynast Kings' much like Raithwall.
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Shop Fodder
 Final Fantasy XII (Video Game) / int_127027b1
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Shop Fodder: It's your main source of income. Unlike previous entries, non-humanoid enemies (who make up 99% of enemies in the game) don't randomly drop gil when killed, they drop Loot instead, which you have to sell to make money. Once enough loot has been sold, it also unlocks special bundles in the Bazaar that typically consist of items, gear, or sidequest items that can help players get extra equipment.
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My Friends... and Zoidberg
 Final Fantasy XII (Video Game) / int_13646b1b
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My Friends... and Zoidberg: Vaan and Penelo usually get pegged as this in comparison to the more important party members like Ashe, Basch, Balthier, and Larsa. Lampshaded by Balthier, no less:
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Fake Longevity
 Final Fantasy XII (Video Game) / int_14184bc7
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Fake Longevity: The middle act between Raithwall's Tomb and Archadia tends to drag, story-wise, since it involves traversing multiple new areas to get a destination, then backtracking through them to another. but the developers dragged it out longer than it needed to be by making you traverse multiple new areas to get to a destination, and then backtrack through them to get to another destination. The late-game portion of the game can also feel like this, if more because the dungeons are quite long, with many strong enemies to face and the story bits spread across them.
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HilarityEnsues
 Final Fantasy XII (Video Game) / int_149ff4b0
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Early on in the game, you'll start hearing random citizens in Bhujerba going on about "Bhujerban Madhu," a local brew that's in short supply. Then you start seeing NPCs who are suicidally depressed, half-drunk, or raging over a bad day, all of whom are jonesing for Bhujerban Madhu. Then you start finding caskets of Bhujerban Madhu. Then you start selling them...
 Final Fantasy XII (Video Game) / int_149ff4b0
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Where It All Began
 Final Fantasy XII (Video Game) / int_15756c9d
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Where It All Began: The post-tutorial game begins and ends in (well, above) Rabanastre.
 Final Fantasy XII (Video Game) / int_15756c9d
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Inexplicably Identical Individuals
 Final Fantasy XII (Video Game) / int_15f76026
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Inexplicably Identical Individuals: In every city, the chocobo stables are run by a pink moogle named Gurdy. Rabanastre even has three. Played with in a subquest involving the delivery of a letter to various stewardesses working on the many airship routes across Ivalice. They really are sisters, all of them.
 Final Fantasy XII (Video Game) / int_15f76026
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Secret Shop
 Final Fantasy XII (Video Game) / int_16063d6b
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Secret Shop: Very, very much. It's in the optional dungeon, which opens after you beat an optional boss that becomes available to fight midway through the game and is filled with powerful enemies, and it's invisible. Its best wares are only available near the end, though.
 Final Fantasy XII (Video Game) / int_16063d6b
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Peninsula of Power Leveling
 Final Fantasy XII (Video Game) / int_16972b3c
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Peninsula of Power Leveling: Several areas in the game are prime levelling spots. The most famous early-game instance is the two Werewolves in the southern area of the Giza Plains. A pair of Level 20 enemies with approximately 2,500 HP, they'll crush your Level 5 Vaan easily. However, abusing Quickenings to kill them nets you 1,200 Exp a kill, and then you can run away to the Save Crystal, restore your MP, zone away to respawn the Werewolves, and go back to do it again. You not only get lots of exp, but they drop good quality loot including the Kotetsu, a Disc-One Nuke weapon. Almost as famous is the rare game Dustia, which requires you to lower your HP to below 10% to make it appear in a specific area of the Dalmasca Westersand. Killing it is as easy as using a Phoenix Down on it, it gives you ~1,100 XP, and it could drop the Book of Orgain, which you can sell for a tidy profit and use to buy more Phoenix Downs from Nalbina to continue the process. Setting up the proper gambits in the Stillshrine of Miriam allows you to level infinitely off of Negalmuur, a rare game that spawns undead to fight you. There's always the risk of Negalmuur using Doom on your party, but the right accessories can make that threat negligible. The Henne Mines have an area where several Jellies spawn. If the player kills them using Break, they will respawn endlessly. A proper Gambit set-up here results in the party killing an endless supply of Jellies at little risk to themselves, and you can let the game run for hours as they do so. Gaining early access to later areas allows you to grind off of more powerful enemies who provide more XP, though it almost requires you use the many Disc-One Nuke weapons available to survive. Coupled with the Embroidered Tippet, your party will often skyrocket in levels after only a few minutes of work.
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Global Currency Exception
 Final Fantasy XII (Video Game) / int_17aaf656
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Global Currency Exception: Archades values chops, a sign of social power, more than gil. If you don't get chops, you'll be barred from parts of the city. Pinewood chops are the more mundane variant, and sandalwood ones indicate high standing and unrestricted access.
 Final Fantasy XII (Video Game) / int_17aaf656
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All There in the Manual
 Final Fantasy XII (Video Game) / int_17ce80aa
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All There in the Manual: There's a much more complicated story here than most fans give it credit for, but considering the development team behind it, you'll be doing a lot of reading and deciphering a lot of subtext if you want the full picture. A lot of cool ideas, such as the backstories for the Espers, that were probably left on the cutting room floor have at least some existence as text background in the Bestiary.
 Final Fantasy XII (Video Game) / int_17ce80aa
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Maximum HP Reduction
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Maximum HP Reduction: A status ailment called "Disease" prevents healing, by reducing the victim's maximum HP any time they take damage.
 Final Fantasy XII (Video Game) / int_1853aad0
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Multi-Ranged Master
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Multi-Ranged Master: There are five ranged weapons to choose from: bows, Crossbows, Guns, Hand-bombs and Measures. Again, all party members can use them with near equal efficiency.
 Final Fantasy XII (Video Game) / int_185d449d
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Anti-Magic
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Anti-Magic: Nethicite has the power to nullify the effects of magic, and store the energy within itself in order to become a Fantastic Nuke. In gameplay, however, this translates to the characters merely resisting all elements and being unable to use magic themselves while they have a piece of Nethicite equipped. Also, magicks are completely disabled during the fight against Zeromus.
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Dressing as the Enemy
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Dressing as the Enemy: To escape the Leviathan the party commandeers a small Archadian ship, and casually fly though the rest of the fleet. Penelo asks if they can fly any faster, but Fran points out that flying at normal speed lets them blend in with the other ships.
 Final Fantasy XII (Video Game) / int_18dd6739
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Sacrificial Revival Spell
 Final Fantasy XII (Video Game) / int_19195768
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Sacrificial Revival Spell: The game has the Revive Technick, but you don't get it until long after you got the basic Revive spell, and it is also on the market next to the more useful Arise spell. It becomes more useful in the International Zodiac Job System/Zodiac Age, when every class can learn most technicks including Revive, but not all classes can learn Raise or Arise.
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Programming Game
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Programming Game: The Gambit System, which has you set up conditions that the AI-controlled characters use to fight — unless, of course, you want to control all of them yourself, which is an entirely valid option.
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Ancient Tomb
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Ancient Tomb: The Tomb of Raithwall, a town-sized mausoleum to store the body of Ivalice's equivalent of Cyrus the Great. The Necrohol of Nabudis is also an example, but unlike the Tomb of Raithwall, it's a mausoleum by accident.
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Victory Pose
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Victory Pose: Each character has a multitude of victory poses available after boss fights, mainly depending on what sort of weapon they're carrying. An extensive list can be found here on the official Wiki.
 Final Fantasy XII (Video Game) / int_19f8dabe
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Little Bit Beastly
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Little Bit Beastly: Viera have rabbit ears and smoother facial features than humes while Garif have thick fur, long necks, and pointed ears. Hashmal is a large humanoid with leonine facial features, in keeping with him representing Leo in the Western Zodiac.
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Mr. Fanservice
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Mr. Fanservice: Let us start with the main cast. There is Vaan, his lack of a shirt, and the numerous cutscenes in which he clasps his hands behind his head and treats the viewer to a gratuitous ab shot. Balthier is considered quite attractive too—though he's fully clothed, those clothes are very tight. Then there is Basch, who despite being rougher and quite a bit older than the previous two is undeniably still meant to be pleasing in the eyes. You don't like his hairstyle or sideburns? See his twin, Gabranth. Plus, in the ending, Basch ends up impersonating Gabranth. Among other things, he has to adopt his hairstyle and shave those burns.
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Dead All Along
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Dead All Along: After completing at least a couple of the Hunts, you find that the petitioner or someone else involved with the Hunt actually nipped it a while back and is petitioning from beyond the grave. The Diabolos quest involves a demon monster in the Lhusu Mines of Bhujerba that parents threaten misbehaving children with, not knowing that it's actually real. "Better be good or Diabolos will get you." When you complete the hunt, it turns out that your petitioner, a young boy, is a ghost, having been killed by Diabolos a long time ago.
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Abandoned Mine
 Final Fantasy XII (Video Game) / int_1bc0ca82
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Abandoned Mine: Several instances. The Lhusu and Henne Mines are a variant, in that they're still in use, but they just happen to be abandoned at the time the party visits them due to outside circumstances. The Barheim Passage, however, plays it straight.
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Day-Old Legend
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Day-Old Legend: The game averts this. It's implied that the materials you sell eventually end up in the hands of craftsmen that make the stuff you buy there, but the best weapons are usually replicas of legendary weapons that are themselves nowhere to be found.
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The Purge
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The Purge: Vayne frames the Imperial Senate for the poisoning of his father the Emperor and has them rounded up and presumably executed in response. According to the bestiary's entry on Archadia, the Solidor dynasty brought itself into power by repeatedly purging opposition.
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Playing with Fire
 Final Fantasy XII (Video Game) / int_1cc9f5e5
comment
Tier 1 includes Belias, the Fire Esper; Mateus, the Ice Esper; Adrammelech, the Lightning Esper; and Zalera, the Esper of Death.
 Final Fantasy XII (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_1cc9f5e5
 Final Fantasy XII (Video Game) / int_1e0878c2
type
Palmtree Panic
 Final Fantasy XII (Video Game) / int_1e0878c2
comment
Palmtree Panic: The Phon Coast, a region of sandy white beaches, turquoise water and palm trees... that's also populated with vicious monsters.
 Final Fantasy XII (Video Game) / int_1e0878c2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_1e0878c2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_1e0878c2
 Final Fantasy XII (Video Game) / int_1e1afc1b
type
Framing Device
 Final Fantasy XII (Video Game) / int_1e1afc1b
comment
Framing Device: The entire story is described in Marquis Ondore's diaries and documents. Often, especially after important events, he will narrate from them personally.
 Final Fantasy XII (Video Game) / int_1e1afc1b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_1e1afc1b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_1e1afc1b
 Final Fantasy XII (Video Game) / int_1eb49c19
type
Stripperiffic
 Final Fantasy XII (Video Game) / int_1eb49c19
comment
Stripperiffic: Ashe and her micro-skirt and Fran and her armored teddy for the guys, and Vaan's vest and pants for the girls. Penelo's skintight jumpsuit is modest by those standards, but still pretty revealing. Dalmascans in general tend to show a lot of skin; even in their combat armor, the midriff is typically exposed. The arguable winner in this category is a minor NPC in Reddas' crew◊. She wears a coat that might as well not exist for all the coverage it provides and sports a pink g-string over hot pants. It's as though she's had clothing described to her, but doesn't actually understand the concept.
 Final Fantasy XII (Video Game) / int_1eb49c19
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_1eb49c19
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_1eb49c19
 Final Fantasy XII (Video Game) / int_1ed73929
type
The Friends Who Never Hang
 Final Fantasy XII (Video Game) / int_1ed73929
comment
The Friends Who Never Hang: In general, the story focuses on the plot rather than any personal character interactions between the main party. Ashe only has significant development to her friendship with Balthier. She has some interaction with Vaan, though it mostly delves on recounting their shared tragic past. Vaan is childhood friends with Penelo, and has a semi-mentor relationship with Balthier. Balthier most often talks to Ashe, acts as a sort-of mentor to Vaan, and is Fran's partner. Fran is Balthier's partner, and acts as Penelo's mentor in a similar vein as Balthier to Vaan. Basch is there to protect Ashe, and sometimes banters with Vaan. Penelo is Vaan's childhood friend, seems to look up to Fran, and gets well acquinted with Larsa.
 Final Fantasy XII (Video Game) / int_1ed73929
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_1ed73929
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_1ed73929
 Final Fantasy XII (Video Game) / int_1f250372
type
I Need a Freaking Drink
 Final Fantasy XII (Video Game) / int_1f250372
comment
I Need a Freaking Drink: Multiple NPCs, but special mention goes to a mother in Bhujerba. She was on the wagon prior to you being able to sell her a particularly potent Bhujerban spirit. Boy does she ever need one after you complete her quest.
 Final Fantasy XII (Video Game) / int_1f250372
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_1f250372
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_1f250372
 Final Fantasy XII (Video Game) / int_2055231
type
Leaked Experience
 Final Fantasy XII (Video Game) / int_2055231
comment
Leaked Experience: Reserve party members earn just as much License Points as active ones, but not experience.
 Final Fantasy XII (Video Game) / int_2055231
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2055231
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2055231
 Final Fantasy XII (Video Game) / int_20860a0e
type
Punch-Clock Villain
 Final Fantasy XII (Video Game) / int_20860a0e
comment
Punch Clock Villains: When you're not busy carving your way through their ranks, most of the Archadians are a fairly decent lot. The Archadian civilians are worried about normal day-to-day issues like finding employment and buying their spouses gifts, and some of the Archadian soldiers stationed in Rabanastre show a genuine concern for its citizens and truly want to keep the peace. For example, the Wyvern Lord Hunt is petitioned by an Archadian soldier in the city who saw it while on patrol and is worried it could pose a threat to the city, but his superior brushed him off. Thus, he decided to pay money out of his own pocket to hire you to kill it before it causes trouble. The Judges, in particular (except for Vayne's Ax-Crazy Psycho Supporter Judge Bergan), are far more morally ambiguous than one would expect from a Quirky Miniboss Squad made up of Darth Vader clones.
 Final Fantasy XII (Video Game) / int_20860a0e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_20860a0e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_20860a0e
 Final Fantasy XII (Video Game) / int_20a14df0
type
Wrong Genre Savvy
 Final Fantasy XII (Video Game) / int_20a14df0
comment
Right from the get-go, he refers to himself as "the leading man", and furthermore makes mention to "the story". He seems a bit too aware of his role as one of the leads in a video game. The irony is that he fancies himself the leading man, but that status more rightly belongs with Ashe or Basch. He's more Wrong Genre Savvy.
 Final Fantasy XII (Video Game) / int_20a14df0
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_20a14df0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_20a14df0
 Final Fantasy XII (Video Game) / int_20d965e
type
Gentleman Thief
 Final Fantasy XII (Video Game) / int_20d965e
comment
Gentleman Thief: Balthier, all the way.
 Final Fantasy XII (Video Game) / int_20d965e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_20d965e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_20d965e
 Final Fantasy XII (Video Game) / int_21f7ff0f
type
Knight in Sour Armor
 Final Fantasy XII (Video Game) / int_21f7ff0f
comment
Knight in Sour Armor: Judge Drace and Judge Zargabaath.
 Final Fantasy XII (Video Game) / int_21f7ff0f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_21f7ff0f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_21f7ff0f
 Final Fantasy XII (Video Game) / int_22cf536c
type
Chekhov's Gun
 Final Fantasy XII (Video Game) / int_22cf536c
comment
Chekhov's Gun: An early cutscene introduces Balthier's voice changer device. It's completely forgotten until the very end of the game, when Vaan uses it to impersonate Larsa, and Basch uses it impersonate Gabranth..
 Final Fantasy XII (Video Game) / int_22cf536c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_22cf536c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_22cf536c
 Final Fantasy XII (Video Game) / int_23168b93
type
Last Lousy Point
 Final Fantasy XII (Video Game) / int_23168b93
comment
Last Lousy Point: The Rare Games, but especially those whose spawning requirements are chance-based (e.g. "appear 30% of time") rather than condition-based (e.g. "kill 15 of [x]"). Even a few condition-based Rare Games can be really cumbersome to spawn, such as the Larva Eater. Some Bestiary entries can be this, particularly those of enemies that only spawn one at a time in a single place, such as the Wildsnake or the Garif Adventurer. The Darkmare is a really tedious example, because it cannot be respawned simply by zoning out two areas and returning. To respawn it, you either have to zone out of Stilshrine of Miriam entirely or save and reset the game. The Gnoma Entite only spawns during a sandstorm, while the Ice Elemental and Leshach Entite only spawn during a blizzard. It is advisable that you fill out their entries before defeating Earth Tyrant and Fafnir, because defeating them will cause the frequency of sandstorms in Dalmasca Westersand and blizzards in Paramina Rift, respectively, to plummet.
 Final Fantasy XII (Video Game) / int_23168b93
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_23168b93
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_23168b93
 Final Fantasy XII (Video Game) / int_24b31452
type
Mayfly–December Friendship
 Final Fantasy XII (Video Game) / int_24b31452
comment
Mayfly–December Friendship: Unlike the rest of the party, Fran is a viera, and her lifespan is three times that of a hume's. Her age is never given (and she refuses to give it when Vaan asks her). She had left Golmore Jungle fifty years before the events of the game - and before any of the other player characters were born. She is friends with Balthier, a hume who is only 22 years old. Though her age is not given, she could very well outlive the rest of the party.
 Final Fantasy XII (Video Game) / int_24b31452
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_24b31452
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_24b31452
 Final Fantasy XII (Video Game) / int_24cba99f
type
Exclusive Enemy Equipment
 Final Fantasy XII (Video Game) / int_24cba99f
comment
Exclusive Enemy Equipment: Unusually for the series, mostly averted. Numerous enemies use the same weapons as the playable party — the player is probably too busy killing enemies to pay attention to what their weapon looks like, but they do match weapons the player can acquire. Played straight with the Behemoth and Reaver-type enemies, the Espers, and the Judges. However, the latter is excusable by means of Ace Custom for the Imperial elite, and the Behemoth and Reaver weapons are One Handed Zweihanders too big for the party to reasonably use even if they had the chance.
 Final Fantasy XII (Video Game) / int_24cba99f
featureApplicability
-1.0
 Final Fantasy XII (Video Game) / int_24cba99f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_24cba99f
 Final Fantasy XII (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Final Fantasy XII (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The battery of Mist Cannons mounted on the top levels of Sky Fortress Bahamut, used to sink (read: utterly disintegrate) Resistance cruisers in one shot.
 Final Fantasy XII (Video Game) / int_263bb4ec
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_263bb4ec
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_263bb4ec
 Final Fantasy XII (Video Game) / int_269e82c1
type
Death of a Child
 Final Fantasy XII (Video Game) / int_269e82c1
comment
Death of a Child: The deaths of infants and young children are mentioned frequently throughout the story and several Hunts (Antlion, Diabolos, etc.) revolve around missing or already dead kids. The petitioner of the Diabolos Hunt, Miclio, reveals that he's actually the ghost of a boy whose life was taken by the Child Snatcher.
 Final Fantasy XII (Video Game) / int_269e82c1
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_269e82c1
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_269e82c1
 Final Fantasy XII (Video Game) / int_26a98394
type
Forced Level-Grinding
 Final Fantasy XII (Video Game) / int_26a98394
comment
Forced Level-Grinding: Especially in the earlier levels where you can't yet touch the Hunts you've been given. If you go through the game and just kill every monster on your way from point A to point B, you will not level up enough to tackle the next area, usually. Sometimes even having all the Hunts that you can done will not save you from having to grind. Besides that, Level Grinding in general is highly recommended in this game, and it could be argued that the enemies are designed in such a way to encourage this, because many have equipment pieces to be stolen or won that are much stronger than what you have at the point you first get to them. For example, an enemy met in the Giza Plains - the second area of the game - rarely drops a Katana with 52 attack, while an enemy in the Westersand (accessible at the same time) drops a Dagger with 45 Attack. You just need to know where to go, what to kill, and have the willingness to invest the time in getting it.
 Final Fantasy XII (Video Game) / int_26a98394
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_26a98394
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_26a98394
 Final Fantasy XII (Video Game) / int_26ac510e
type
Mythology Gag
 Final Fantasy XII (Video Game) / int_26ac510e
comment
A stranger form of Mythology Gag is found in Yiazmat's name. Yasumi Matsuno, the man behind Ivalice, was known to his peers as 'YAZMAT.'
 Final Fantasy XII (Video Game) / int_26ac510e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_26ac510e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_26ac510e
 Final Fantasy XII (Video Game) / int_274aca0c
type
One-Time Dungeon
 Final Fantasy XII (Video Game) / int_274aca0c
comment
One-Time Dungeon: Several examples. Some of them are removed from the world map after the player finishes them, but others are not. Nalbina fortress, which is destroyed during the attack in the prologue. Rabanastre Palace during the heist. Nalbina Dungeon is only accessible during your escape. Several airship dungeons, including the Leviathan and Shiva, though the latter is less of a dungeon than an area for a Climax Boss fight. Draklor Laboratory in Archades.
 Final Fantasy XII (Video Game) / int_274aca0c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_274aca0c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_274aca0c
 Final Fantasy XII (Video Game) / int_27a5e28d
type
Soul Power
 Final Fantasy XII (Video Game) / int_27a5e28d
comment
Tier 2 includes Shemhazai, the Soul Esper; Cúchulainn, the Poison Esper; Exodus, the Non-Elemental Esper; Hashmal, the Earth Esper; and Zeromus, the Gravity Esper.
 Final Fantasy XII (Video Game) / int_27a5e28d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_27a5e28d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_27a5e28d
 Final Fantasy XII (Video Game) / int_27ae4a75
type
Poisonous Person
 Final Fantasy XII (Video Game) / int_27ae4a75
comment
Poisonous Person: Cúchulainn is one due to having fed on The Corruption for too long.
 Final Fantasy XII (Video Game) / int_27ae4a75
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_27ae4a75
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_27ae4a75
 Final Fantasy XII (Video Game) / int_28a3b1a8
type
Party in My Pocket
 Final Fantasy XII (Video Game) / int_28a3b1a8
comment
Party in My Pocket: In towns your party is represented by Vaan (even if he's not in the active party). Out in the field and in dungeons your three active characters (and whatever guests are with you) are always present and can be swapped out for your reserves at any moment.
 Final Fantasy XII (Video Game) / int_28a3b1a8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_28a3b1a8
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_28a3b1a8
 Final Fantasy XII (Video Game) / int_2905964a
type
Manual Leader, A.I. Party
 Final Fantasy XII (Video Game) / int_2905964a
comment
Manual Leader, A.I. Party: It was the first game in the series to use this. The player controls one party member at once and has the option of customizing the AI of the party. You can override your party's AI at any time with the exception of espers and guest characters, though.
 Final Fantasy XII (Video Game) / int_2905964a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2905964a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2905964a
 Final Fantasy XII (Video Game) / int_29338986
type
Sidequest
 Final Fantasy XII (Video Game) / int_29338986
comment
Especially in the earlier levels where you can't yet touch the Hunts you've been given. If you go through the game and just kill every monster on your way from point A to point B, you will not level up enough to tackle the next area, usually. Sometimes even having all the Hunts that you can done will not save you from having to grind.
 Final Fantasy XII (Video Game) / int_29338986
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_29338986
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_29338986
 Final Fantasy XII (Video Game) / int_294df577
type
Dark World
 Final Fantasy XII (Video Game) / int_294df577
comment
Dark World: The late-game boss battles against Pandaemonium, Slyt, and Fenrir take place in perpetually-eclipsed versions of the Nam-Yensa Sandsea, Cerobi Steppe, and Paramina Rift respectively. The boss arenas are locations that are above or below traversable areas in their real counterparts.
 Final Fantasy XII (Video Game) / int_294df577
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_294df577
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_294df577
 Final Fantasy XII (Video Game) / int_2ab73660
type
Beast Man
 Final Fantasy XII (Video Game) / int_2ab73660
comment
Beast Man: Bangaa and Seeq are common sights throughout Ivalice. Less common are the Rev, who only appear in-game as Marquis Ondore's butlers. Vieras and Garif are more of a case of Little Bit Beastly.
 Final Fantasy XII (Video Game) / int_2ab73660
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2ab73660
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2ab73660
 Final Fantasy XII (Video Game) / int_2afb1a9
type
Limit Break
 Final Fantasy XII (Video Game) / int_2afb1a9
comment
The music does not change for Quickenings either, so you get to hear the calm music of Ozmone Plain or Paramina Rift while your characters tear asunder space and time.
 Final Fantasy XII (Video Game) / int_2afb1a9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2afb1a9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2afb1a9
 Final Fantasy XII (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Final Fantasy XII (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Espers' designs are awesome, but in the OG game are simply weaker and more limited than not summoning them at all. Many players go through the OG game without summoning a single one, while the Zodiac versions allow them to be controllable/their ultimate attacks to be used at will. Some feel the same about Quickenings. They look awesome, but the damage they deal is somewhat random, and figuring out how to chain them together for the real damage finishers can be a bit of headache, and in the OG game use up all your MP afterward. In the early-to-mid game, they're a great way to finish off tough foes (or at least greatly weaken them), yet by the late game you'll generally deal just as much damage using your party's normal attacks, as they unfortunately don't scale with you.
 Final Fantasy XII (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2bdae2ae
 Final Fantasy XII (Video Game) / int_2cd6b637
type
Fantastic Nuke
 Final Fantasy XII (Video Game) / int_2cd6b637
comment
Fantastic Nuke: Nethicite is the reason Nabudis became the Necrohol of Nabudis. The interesting part is that it parallels Real Life nuclear technology - there is no way to undo its development. Not only are nethicite city-smashers being stockpiled, but originally there were huge swaths of land that airships couldn't fly over, all but isolating Ivalice from the rest of the world. Nethicite not only negates that effect, but makes airships faster. By endgame, just about every nation uses nethicite-enhanced airships. All that said, it can be put to peaceful uses, too. For example, Cid had developed a skystone that lets airships fly in Jagd. Reddas gives one to Balthier.
 Final Fantasy XII (Video Game) / int_2cd6b637
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2cd6b637
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2cd6b637
 Final Fantasy XII (Video Game) / int_2d4fa515
type
Ax-Crazy
 Final Fantasy XII (Video Game) / int_2d4fa515
comment
The Judges, in particular (except for Vayne's Ax-Crazy Psycho Supporter Judge Bergan), are far more morally ambiguous than one would expect from a Quirky Miniboss Squad made up of Darth Vader clones.
 Final Fantasy XII (Video Game) / int_2d4fa515
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2d4fa515
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2d4fa515
 Final Fantasy XII (Video Game) / int_2dbc1855
type
Ghost City
 Final Fantasy XII (Video Game) / int_2dbc1855
comment
Ghost City: Nabudis, though the Baknamy call it their home of sorts, and One even sets up an improvised store there. It's unclear whether they were already present since before the nethicite's explosion, though. Giruvegan is also an example, regardless of how impractical the whole place is for habitation. Then again, considering that it's been abandoned for millennia, who knows what beings made their home there.
 Final Fantasy XII (Video Game) / int_2dbc1855
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2dbc1855
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2dbc1855
 Final Fantasy XII (Video Game) / int_2de495bb
type
Missing Child
 Final Fantasy XII (Video Game) / int_2de495bb
comment
Missing Child: The Antlion hunt revolves around this. The person who posted the hunt is a mother whose children went to explore the mines while said monster was on the rampage.
 Final Fantasy XII (Video Game) / int_2de495bb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2de495bb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2de495bb
 Final Fantasy XII (Video Game) / int_2e39af52
type
Girlish Pigtails
 Final Fantasy XII (Video Game) / int_2e39af52
comment
Girlish Pigtails: Penelo, which is in keeping with her status as the youngest female in the party.
 Final Fantasy XII (Video Game) / int_2e39af52
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2e39af52
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2e39af52
 Final Fantasy XII (Video Game) / int_2f36d97
type
Older Than They Look
 Final Fantasy XII (Video Game) / int_2f36d97
comment
Older Than They Look: The Viera live much longer than Humes. Fran for example, left her village 50 years before the start of the game, yet still looks like a fit twentysomething.
 Final Fantasy XII (Video Game) / int_2f36d97
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2f36d97
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2f36d97
 Final Fantasy XII (Video Game) / int_2fc4ac67
type
Black Knight
 Final Fantasy XII (Video Game) / int_2fc4ac67
comment
Uhlan: Technically the Dragoon class, but the lack of the class's trademark Jump command makes it a little closer to the Dark Knight instead. Fights with spears and heavy armor, with some mild Black Magic. One of Basch's best classes.
 Final Fantasy XII (Video Game) / int_2fc4ac67
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2fc4ac67
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2fc4ac67
 Final Fantasy XII (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Final Fantasy XII (Video Game) / int_2fcf9bbc
comment
Gratuitous Spanish: The Great Crystal's name in Japanese is "Cristal Grande", which translates to 'Big Crystal' in Spanish. Almost Gratuituous Portugese, too, but the right expression in Portuguese would be "Grande Cristal".
 Final Fantasy XII (Video Game) / int_2fcf9bbc
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_2fcf9bbc
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_2fcf9bbc
 Final Fantasy XII (Video Game) / int_30bf3ff4
type
Beef Gate
 Final Fantasy XII (Video Game) / int_30bf3ff4
comment
King Bomb serves as a Beef Gate to keep you from gaining early access to the Necrohol of Nabudis and Nabradia Deadlands, but just sort of appears in the Salikawood.
 Final Fantasy XII (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_30bf3ff4
 Final Fantasy XII (Video Game) / int_30c40e9a
type
Deconstructor Fleet
 Final Fantasy XII (Video Game) / int_30c40e9a
comment
Deconstructor Fleet: The Kid Hero is a Decoy Protagonist, the Determinator is so focused on her goal that she almost causes a world war, the Evil Genius Mad Scientist is neither evil or mad, and the Evil Twin is just like his brother but reacted differently to the same events.
 Final Fantasy XII (Video Game) / int_30c40e9a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_30c40e9a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_30c40e9a
 Final Fantasy XII (Video Game) / int_3121f1e6
type
Noob Cave
 Final Fantasy XII (Video Game) / int_3121f1e6
comment
Noob Cave: The Giza Plains and the Estersand have fairly weak enemies you can easily grind for EXP and LP, but they also contain much stronger foes at least 20 levels above yours that serve as the Beef Gate if you are not careful. There are also Giza bunnies and Bangaa watchmen that will heal and buff your party since you don't have any healing and buffing magic yet.
 Final Fantasy XII (Video Game) / int_3121f1e6
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3121f1e6
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3121f1e6
 Final Fantasy XII (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Final Fantasy XII (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Vayne may be an evil, scheming son-of-a-bitch, but his hostility appears to be reserved only for those who oppose him. He's polite and well-mannered during his first appearance in Rabanastre, even going so far as to insist that he be addressed as "Vayne" rather than "Lord Consul", a title he says he finds cumbersome. He declares himself "a citizen of Rabanastre" rather than acting like a ruler and orders his soldiers to be respectful to the other citizens.
 Final Fantasy XII (Video Game) / int_319e4a2f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_319e4a2f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_319e4a2f
 Final Fantasy XII (Video Game) / int_3202932e
type
Money Sink
 Final Fantasy XII (Video Game) / int_3202932e
comment
Money Sink: The Monographs, costing over 20,000 gil each, and the Canopic Jar, costing 250,000. They're far and away some of the most expensive things in the game, but you have to do it because it's the only way to get enemies to start dropping their fifth drop item, which are usually needed for the best bazaar goods. The last obstacle to get the Tournesol is the fact that it costs 600,000 gil, making it the most expensive item in the original game. The Zodiac versions, on top of increasing the price for everything, also add Zodiac Spear and Zodiac Escutcheon as buyable items in the Hunt Club. The kicker? Each cost 999,999 gil.note That said, you can get them from the club for free, but only one at a time, and if you do choose to get one for free, the other will be locked out of the club permanently.
 Final Fantasy XII (Video Game) / int_3202932e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3202932e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3202932e
 Final Fantasy XII (Video Game) / int_32ec32c
type
Heavy Equipment Class
 Final Fantasy XII (Video Game) / int_32ec32c
comment
Heavy Equipment Class: The International Zodiac Job System/Zodiac Age version gives four of its twelve classes access to all versions of Heavy Armor, these classes being the Knight, Uhlan, Foebreaker and Time Battlemage. But while the former three classes are well suited to front-line combat, the Time Battlemage's specialty with crossbows and time magic makes the latter better suited from fighting at a distance.
 Final Fantasy XII (Video Game) / int_32ec32c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_32ec32c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_32ec32c
 Final Fantasy XII (Video Game) / int_34dd5f3
type
La Résistance
 Final Fantasy XII (Video Game) / int_34dd5f3
comment
La Résistance: The Insurgence Resistance.
 Final Fantasy XII (Video Game) / int_34dd5f3
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_34dd5f3
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_34dd5f3
 Final Fantasy XII (Video Game) / int_3517000d
type
Mad Scientist
 Final Fantasy XII (Video Game) / int_3517000d
comment
Mad Scientist: Subverted. Though Dr. Cid is the first Final Fantasy Cid to play the role of a villain all the way through, the invisible being he was seen talking to when he was introduced was real after all and Cid himself is just extremely theatrical.
 Final Fantasy XII (Video Game) / int_3517000d
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_3517000d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3517000d
 Final Fantasy XII (Video Game) / int_355215ef
type
RandomlyDrops
 Final Fantasy XII (Video Game) / int_355215ef
comment
Randomly Drops: Oh yes. Lots of rare equipment and loot can only be acquired as very low drops from one specific enemy. Hunting them down to get the best stuff in the game is a big part of gameplay.
 Final Fantasy XII (Video Game) / int_355215ef
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_355215ef
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_355215ef
 Final Fantasy XII (Video Game) / int_35ae6a23
type
Lethal Chef
 Final Fantasy XII (Video Game) / int_35ae6a23
comment
Lethal Chef: In the first game, a minor character who gives you a chop when you find a philosopher of food willing to try her... unusual cooking ("it's painful, yet delicious!"). Penelo starts out as this in Revenant Wings, but slowly improves over the course of the game to the point where Larsa gladly pays to have her airship cafe remodeled after sampling her cuisine.
 Final Fantasy XII (Video Game) / int_35ae6a23
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_35ae6a23
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_35ae6a23
 Final Fantasy XII (Video Game) / int_35c35a89
type
Dinosaurs Are Dragons
 Final Fantasy XII (Video Game) / int_35c35a89
comment
Dinosaurs Are Dragons: Or rather, dinosaurs are part of the dragon genus, along with wyrms and wyverns.
 Final Fantasy XII (Video Game) / int_35c35a89
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_35c35a89
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_35c35a89
 Final Fantasy XII (Video Game) / int_3669a9e2
type
Multi-Melee Master
 Final Fantasy XII (Video Game) / int_3669a9e2
comment
Multi-Melee Master: The entire cast has twelve different melee weapon types to choose from: Swords, Axes, Hammers, Maces, Daggers, Great Swords, Katanas, Ninja Swords, Spears, Poles, Rods, and Staves. Each character can wield them with near equal efficiency largely only dictated by the characters stats.
 Final Fantasy XII (Video Game) / int_3669a9e2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3669a9e2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3669a9e2
 Final Fantasy XII (Video Game) / int_36736927
type
Stat Grinding
 Final Fantasy XII (Video Game) / int_36736927
comment
Stat Grinding: Though less so than in other games.
 Final Fantasy XII (Video Game) / int_36736927
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_36736927
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_36736927
 Final Fantasy XII (Video Game) / int_3698e0f
type
Class and Level System
 Final Fantasy XII (Video Game) / int_3698e0f
comment
Class and Level System: In the International Zodiac Job System version, you have to pick your job before you can start getting licenses for that character, but thankfully earned LP up to that point is still retained. The Zodiac Age re-release grants you two jobs and allows you to change them at any time. Some characters are naturally better at some jobs than others due to their base stat growth. The jobs available are: Archer: Fights with a bow and wears light armor, standard bowman archetype. Also learns mild Black Magic. Black Mage: Casts offensive Black Magic and a few green magic spells, wears cloth armor. Generally the best class for Penelo. Breaker/Foebreaker: Uses axes and hammers with shields and heavy armor. Pure offensive power. Best used for Balthier and especially Fran. Knight: Uses swords and broadswords with heavy armor, and learns defensive magic. Good for Balthier or Basch. Machinist: Uses guns with light armor. Good for characters with high speed stat. Monk: Fights barefisted or with poles, wears light armor. Good for high strength characters like Basch. Bushi: Samurai class, fights with katana and cloth armor. Generally regarded as Ashe's best class. Red Battlemage: Fights using all forms of magic (along with staves and cloth armor), but misses out on the last 2 tiers of each. Good for high magic characters like Ashe. Shikari: Combination of hunter and ninja classes, fights with daggers and ninja swords and wears light armor. Ties with Bushi as Vaan's best class. Time Battlemage: Fights with buffing and debuffing spells, uses crossbows and heavy armor. One of the better choices for Fran. Uhlan: Technically the Dragoon class, but the lack of the class's trademark Jump command makes it a little closer to the Dark Knight instead. Fights with spears and heavy armor, with some mild Black Magic. One of Basch's best classes. White Mage: Specializes in White Magic, fights with rods and wears cloth armor. Penelo and Ashe both perform excellently at it. The Zodiac Age remaster allows each character to pick a second job after a certain point in the story allowing for much more customization. Classes can also be changed by speaking to Montblanc in Dalmasca, but this resets all licenses and refunds all of the characters LP requiring some tedious effort to buy all the licenses again. Thus, this makes it impractical to do often.
 Final Fantasy XII (Video Game) / int_3698e0f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3698e0f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3698e0f
 Final Fantasy XII (Video Game) / int_369a1bf6
type
Death Faked for You
 Final Fantasy XII (Video Game) / int_369a1bf6
comment
Death Faked for You: Basch and Ashe are both pronounced dead by Ondore at the end of prologue, and it is revealed early in the game to not be true.
 Final Fantasy XII (Video Game) / int_369a1bf6
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_369a1bf6
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_369a1bf6
 Final Fantasy XII (Video Game) / int_36d4654e
type
Fisticuffs Boss
 Final Fantasy XII (Video Game) / int_36d4654e
comment
Fisticuffs Boss: The seeqs in Nalbina Dungeon, unless you managed to get Vaan the license for Fire (which you get for free when Balthier and Fran join up).
 Final Fantasy XII (Video Game) / int_36d4654e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_36d4654e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_36d4654e
 Final Fantasy XII (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Final Fantasy XII (Video Game) / int_381855db
comment
Five-Second Foreshadowing: In true Final Fantasy fashion, most of the area bosses that avert the Giant Space Flea from Nowhere trope. You are told that Raithwall left treasures that are guarded by powerful magicks and traps. You then fight Demon Wall in his tomb, possibly twice. You also fight Vinuskar in the Stilshrine of Miriam. Something powerful drove everyone out of the Henne Mines, which you only find out right before you go inside. Then you encounter Tiamat. As you leave Eruyt Village, Fran is warned that the Wood is jealous of her companions and will try to get her back. About five minutes later, you run into the Wood's guardian, the Elder Wyrm, who is not happy that you stumbled into its resting place. You can skip this fight, but only by running south into the Feywood and fighting your way past enemies twice the level of the average Golmore Jungle enemies. Almost every time the Mist turns up, expect to find an Esper soon after.
 Final Fantasy XII (Video Game) / int_381855db
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_381855db
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_381855db
 Final Fantasy XII (Video Game) / int_391d6577
type
Sequel Escalation
 Final Fantasy XII (Video Game) / int_391d6577
comment
Sequel Escalation: Played straight in regards to gameplay. A boss with fifty million HP exists in the game. While the original version of the game restored the 9999 damage cap, the IZJS version removed it as X had, and you will need those tens of thousands of damage against several enemies. The lategame is also massively expanded, with several sidequests, enemies far more powerful than the final boss for you to test your might against, and in general, the game has plenty to keep you playing even after you've felled Vayne Solidor. Notably inverted in regards to the story. Where the previous eleven games in the series all focused in some way on saving the world, XII instead is about preventing a war from ravaging a section of Ivalice. There are some of the usual elements, such as gods being involved and grand powers being used, but ultimately, the plot of the game is limited in scope compared to previous entries.
 Final Fantasy XII (Video Game) / int_391d6577
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_391d6577
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_391d6577
 Final Fantasy XII (Video Game) / int_392372f9
type
Actor Allusion
 Final Fantasy XII (Video Game) / int_392372f9
comment
Actor Allusion: Cid, a Mad Scientist obsessed with a strange, godlike being, is very similar to another character portrayed by John Rafter Lee. Hiroaki Hirata (Balthier's Japanese VA) has also played a pirate before.
 Final Fantasy XII (Video Game) / int_392372f9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_392372f9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_392372f9
 Final Fantasy XII (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Final Fantasy XII (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Steal Technick. You start the game with it, half your party starts with the License for it, and the ones that don't can acquire it quickly. Stealing from enemies will quickly give you a big boost in your loot income, and it's fairly simple to set up your gambits so you attempt to Steal from enemies at least once before you kill them. The Knight class in The Zodiac Age. It gets almost no other combat abilities, primarily getting Licenses for weapons and armor. That said, it gets several powerful weapons and armor, good boosts to stats, and overall is probably the most useful physical class in the game since it pairs well with any physically oriented class by providing armor and a larger variety of weapons.
 Final Fantasy XII (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_39b8d3d6
 Final Fantasy XII (Video Game) / int_39cee4cc
type
Team Power Walk
 Final Fantasy XII (Video Game) / int_39cee4cc
comment
Team Power Walk: The five Judges, slowly walking together in a V-formation in the opening cinematic.
 Final Fantasy XII (Video Game) / int_39cee4cc
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_39cee4cc
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_39cee4cc
 Final Fantasy XII (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Final Fantasy XII (Video Game) / int_3a6efd9d
comment
Unnecessarily Large Interior: Giruvegan has an infinitely huge interior that somehow manages to house a crystal so big it's designated as another subsection larger than the city itself. Then again, you're not supposed to go there unless you explicitly have the Occuria's blessing... The Pharos is a lesser scale. Except for the topmost level housing the Sun-Cryst, the whole thing has no sky lobby. From the Heaven's Challenge sublevel 4 all the way to Floor 99, it's open space.
 Final Fantasy XII (Video Game) / int_3a6efd9d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3a6efd9d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3a6efd9d
 Final Fantasy XII (Video Game) / int_3ba731b4
type
Prison Level
 Final Fantasy XII (Video Game) / int_3ba731b4
comment
Prison Level: After the fete in Dalmasca, the current party is jailed in Nalbina Fortress and must find a way to retrieve their weapons and then escape.
 Final Fantasy XII (Video Game) / int_3ba731b4
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3ba731b4
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3ba731b4
 Final Fantasy XII (Video Game) / int_3bb81225
type
Recurring Boss
 Final Fantasy XII (Video Game) / int_3bb81225
comment
Recurring Boss: Gilgamesh in more than one sense. You can fight him twice during the game. Furthermore, this could be the same Gilgamesh from previous Final Fantasy games as evidenced by him possessing various (replicas of) familiar swords such as the Gunblade and the Buster Sword. It was implied in an earlier game that Gilgamesh's "death" in FFV really just sent him careening through time and space, sticking his nose into every game along with the way and borrowing trophies.
 Final Fantasy XII (Video Game) / int_3bb81225
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3bb81225
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3bb81225
 Final Fantasy XII (Video Game) / int_3eecf8f
type
Or Are You Just Happy to See Me?
 Final Fantasy XII (Video Game) / int_3eecf8f
comment
Or Are You Just Happy to See Me?: A background NPC uses the line, although he doesn't quite finish it.
 Final Fantasy XII (Video Game) / int_3eecf8f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3eecf8f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3eecf8f
 Final Fantasy XII (Video Game) / int_3f737576
type
Climax Boss
 Final Fantasy XII (Video Game) / int_3f737576
comment
Several airship dungeons, including the Leviathan and Shiva, though the latter is less of a dungeon than an area for a Climax Boss fight.
 Final Fantasy XII (Video Game) / int_3f737576
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_3f737576
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_3f737576
 Final Fantasy XII (Video Game) / int_40a533db
type
Guest-Star Party Member
 Final Fantasy XII (Video Game) / int_40a533db
comment
Vossler is a straighter example, dying at approximately the quarter-way mark of the story. He's a former Guest-Star Party Member. At this point, it became clear that even the protagonists weren't completely safe.
 Final Fantasy XII (Video Game) / int_40a533db
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_40a533db
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_40a533db
 Final Fantasy XII (Video Game) / int_40e2ac3f
type
Flunky Boss
 Final Fantasy XII (Video Game) / int_40e2ac3f
comment
Flunky Boss: Several bosses and marks either call more enemies (the Thextera and Rafflesia, for instance) or have them there at the start of the battle (like the Wild Malboro or Doctor Cid). Subverted with others, which just appear in areas where said enemies would spawn anyway (case in point: Adrammelech, Roblon).
 Final Fantasy XII (Video Game) / int_40e2ac3f
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_40e2ac3f
 Final Fantasy XII (Video Game) / int_4143f84f
type
Leg Focus
 Final Fantasy XII (Video Game) / int_4143f84f
comment
Fran and her armored bikini, along with Leg Focus.
 Final Fantasy XII (Video Game) / int_4143f84f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4143f84f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4143f84f
 Final Fantasy XII (Video Game) / int_4156b553
type
Copy Protection
 Final Fantasy XII (Video Game) / int_4156b553
comment
Copy Protection: The PC version of The Zodiac Age shipped with the prolific Denuvo Anti-Tamper DRM, though it (and steamworks) was removed in an April 2020 patch, making the game fully DRM free.
 Final Fantasy XII (Video Game) / int_4156b553
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4156b553
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4156b553
 Final Fantasy XII (Video Game) / int_41a48472
type
Bat Out of Hell
 Final Fantasy XII (Video Game) / int_41a48472
comment
Bat Out of Hell: Several varieties, including some that drink blood. A rare variation of one drinks sap instead.
 Final Fantasy XII (Video Game) / int_41a48472
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_41a48472
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_41a48472
 Final Fantasy XII (Video Game) / int_41c08e5
type
Establishing Series Moment
 Final Fantasy XII (Video Game) / int_41c08e5
comment
Establishing Series Moment: Hits when you finish Raithwall's Tomb. Vossler betrays the party in negotiations with Ghis to allow Ashe to reclaim her throne and the Emperor will allow Dalmasca to return to independence, at least marginally. However, Ashe refuses the terms, seeing it as disgraceful and wanting to go to war with the Empire to avenge her kingdom's fall. This is where the player realizes the up-until-now simple and formulaic plot they've been going along with is actually a Grey-and-Gray Morality Deconstructor Fleet.
 Final Fantasy XII (Video Game) / int_41c08e5
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_41c08e5
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_41c08e5
 Final Fantasy XII (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Final Fantasy XII (Video Game) / int_41d5f145
comment
Fluffy the Terrible: Carrot, an Archadian noble's pet Malboro.
 Final Fantasy XII (Video Game) / int_41d5f145
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_41d5f145
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_41d5f145
 Final Fantasy XII (Video Game) / int_4219a300
type
Mysterious Mist
 Final Fantasy XII (Video Game) / int_4219a300
comment
Mysterious Mist: The Mist, while normally used for everyday things such as cooking and piloting, can be collected inside nethicites for more powerful and (oftentimes) nefarious purposes. Some locations have such high concentrations of Mist that it manifests as a golden fog radiating throughout the area and reflecting its environments.
 Final Fantasy XII (Video Game) / int_4219a300
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4219a300
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4219a300
 Final Fantasy XII (Video Game) / int_421ae215
type
Mysterious Past
 Final Fantasy XII (Video Game) / int_421ae215
comment
Balthier's Mysterious Past is hinted at quite a bit in the earlier parts of the game. Notice how he flinches or otherwise perks up whenever nethicite or Draklor Laboratory are mentioned. To say nothing of his accent, and this particular line of dialogue to Larsa:
 Final Fantasy XII (Video Game) / int_421ae215
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_421ae215
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_421ae215
 Final Fantasy XII (Video Game) / int_427bacdb
type
Stat Overflow
 Final Fantasy XII (Video Game) / int_427bacdb
comment
Stat Overflow: The Bubble status effect doubles the HP of the affected character, allowing it to surpass the Cap of 9999 (even if the HUD doesn't say so). It also provides immunity to the Disease status effect.
 Final Fantasy XII (Video Game) / int_427bacdb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_427bacdb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_427bacdb
 Final Fantasy XII (Video Game) / int_42846e90
type
Elemental Powers
 Final Fantasy XII (Video Game) / int_42846e90
comment
Elemental Powers: The 13 Espers each correspond to an element: Belias: Fire Chaos: Wind Zalera: Death Zeromus: Gravity Hashmal: Earth Ultima: Holy Exodus: Aether Cúchullain: Poison Shemhazai: Soul Addramelech: Lightning Famfrit: Water Mateus: Ice Zodiark: Darkness
 Final Fantasy XII (Video Game) / int_42846e90
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_42846e90
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_42846e90
 Final Fantasy XII (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Final Fantasy XII (Video Game) / int_43555d33
comment
A new player going into the game with no prior knowledge could reasonably assume Prince Rasler to be the main character, given that he's a handsome, young, sword-wielding, white-haired pretty boy in a Japanese role-playing game. That same player will then likely be surprised when Rasler bites the dust before the opening cutscene is even over.
 Final Fantasy XII (Video Game) / int_43555d33
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_43555d33
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_43555d33
 Final Fantasy XII (Video Game) / int_43d5d6d5
type
Sticks to the Back
 Final Fantasy XII (Video Game) / int_43d5d6d5
comment
Sticks to the Back: All greatswords stick directly to your back, with a slight clang, suggesting they're stuck there using magnets.
 Final Fantasy XII (Video Game) / int_43d5d6d5
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_43d5d6d5
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_43d5d6d5
 Final Fantasy XII (Video Game) / int_445bc425
type
GreyAndGreyMorality
 Final Fantasy XII (Video Game) / int_445bc425
comment
The theme of the Archadian Empire mainly features stirring violins and trumpets, much like the iconic 'Imperial March' from Star Wars (though in keeping with the game's Grey-and-Grey Morality, the Archadian theme leans more towards "imposing grandeur" versus the "threatening menace" of the Star War's 'Imperial March').
 Final Fantasy XII (Video Game) / int_445bc425
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_445bc425
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_445bc425
 Final Fantasy XII (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Final Fantasy XII (Video Game) / int_4534a70b
comment
You All Look Familiar: Lampshaded.
 Final Fantasy XII (Video Game) / int_4534a70b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4534a70b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4534a70b
 Final Fantasy XII (Video Game) / int_45534904
type
Treacherous Checkpoint
 Final Fantasy XII (Video Game) / int_45534904
comment
Treacherous Checkpoint: There are monsters that impersonate save crystals and attack the party if approached. Fortunately they turn into regular save crystals if defeated.
 Final Fantasy XII (Video Game) / int_45534904
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_45534904
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_45534904
 Final Fantasy XII (Video Game) / int_4571c045
type
Zodiac Motifs
 Final Fantasy XII (Video Game) / int_4571c045
comment
Zodiac Motifs: Rather than the traditional Final Fantasy set of summons, the Espers here are the Lucavi based on the Western Zodiac, some of which previously appeared in Final Fantasy Tactics.
 Final Fantasy XII (Video Game) / int_4571c045
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4571c045
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4571c045
 Final Fantasy XII (Video Game) / int_47d35854
type
Intergenerational Friendship
 Final Fantasy XII (Video Game) / int_47d35854
comment
Intergenerational Friendship: Basch to everyone else in the party, especially Vaan and Penelo, with whom there is a 19-20 year age gap. Fran is more of a case of Mayfly–December Friendship, not to the mention the fact that she doesn't particularly ally herself to anyone other than Balthier.
 Final Fantasy XII (Video Game) / int_47d35854
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_47d35854
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_47d35854
 Final Fantasy XII (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Final Fantasy XII (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Every ultimate weapon, and sometimes even the next-best thing, is very rare to acquire. Either you have to gather specific quantities of very rare loot, the item is found in a single specific treasure chest, or dropped from a rare and/or powerful enemy. Thus you'll be spending most of the game making due with the second and third-best items. The Danjuro, the ultimate dagger, is only dropped by the Larva Eater, a rare enemy spawned in the Great Crystal, which is That One Side Quest. Or you can just buy the slightly weaker Zwill Crossblade in Balfonheim. The Yagyu Darkblade, the ultimate ninja sword, is a 3% drop from the Bombshell, an enemy that only has a 20% chance to spawn in one specific area in the Lhusu Mines. Or, you can just gather the moderately rare loot to unlock the Orochi at the Bazaar. The best gun, the Fomalhaut, is found in a handful of chests across the game, and those chests may not even spawn or contain it. On the other hand the Arcturus can be found in the bazaar and is a famous Disc-One Nuke because it can be acquired as soon as you get to Raithwall's Tomb. The Zodiac versions of the game introduce many new weapons that are superior to the ones from the vanilla version of the game, while at the same time making almost every one of the previous Infinity +1 Swords easier to get, effectively downgrading them to Infinity -1 Swords.
 Final Fantasy XII (Video Game) / int_480c69ba
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_480c69ba
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_480c69ba
 Final Fantasy XII (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Final Fantasy XII (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The Urutan-Yensa and the Baknamy are universally reviled and nobody has anything nice to say about them.
 Final Fantasy XII (Video Game) / int_4832a3bb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4832a3bb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4832a3bb
 Final Fantasy XII (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Final Fantasy XII (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Esper, Famfrit. The "can" in this case being a suit of armor.
 Final Fantasy XII (Video Game) / int_485eb589
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_485eb589
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_485eb589
 Final Fantasy XII (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Final Fantasy XII (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: It usually isn't too difficult to tell what treasure pots are really Mimics, especially later in the game when some Mimics are bright red or vibrant silver and blue, while the treasure pots they're supposed to be hiding as are usually gray and black. The rare enemy Killbug is the same color as a treasure pot, except that when it disguises itself it's as tall as the party members. Omega Mk XII will, like other Mimics, be disguised as a treasure chest if the player goes to his boss room before starting the Yiazmat hunt. A gigantic treasure chest. The famous sequence in which Vaan runs around Bhujerba declaring himself "Basch fon Ronsenberg of Dalmasca!" is a subversion: it was designed to stir up trouble rather than convince anyone that he really was Basch. It worked.
 Final Fantasy XII (Video Game) / int_48b9731f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_48b9731f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_48b9731f
 Final Fantasy XII (Video Game) / int_491071bf
type
Fantasy Counterpart Appliance
 Final Fantasy XII (Video Game) / int_491071bf
comment
Fantasy Counterpart Appliance: The mundanity of global airships in the series is highlighted here with the Aerodromes, which are exactly like airports.
 Final Fantasy XII (Video Game) / int_491071bf
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_491071bf
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_491071bf
 Final Fantasy XII (Video Game) / int_49d59be9
type
Scenery Porn
 Final Fantasy XII (Video Game) / int_49d59be9
comment
Scenery Porn: The game's scenery is absolutely gorgeous.
 Final Fantasy XII (Video Game) / int_49d59be9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_49d59be9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_49d59be9
 Final Fantasy XII (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Final Fantasy XII (Video Game) / int_4a10e526
comment
You Have Researched Breathing: The license system can look like this if one takes a step back; for instance, requiring the player to get the proper permit to wear certain types of hats, even in the late game when you'd think something as simple as wearing clothes would come naturally, nor require a legal document.
 Final Fantasy XII (Video Game) / int_4a10e526
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4a10e526
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4a10e526
 Final Fantasy XII (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Final Fantasy XII (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Balthier, good lord. Right from the get-go, he refers to himself as "the leading man", and furthermore makes mention to "the story". He seems a bit too aware of his role as one of the leads in a video game. The irony is that he fancies himself the leading man, but that status more rightly belongs with Ashe or Basch. He's more Wrong Genre Savvy. Balthier is also one of a few characters to break the fourth wall to give tutorials on how the game works, particularly the gambit system. The gambit system itself leans on the fourth wall considering conversations with NPCs in gambit shops and with one woman in Archades whose husband accidentally developed a shopping gambit that she was the unwitting guinea pig for.
 Final Fantasy XII (Video Game) / int_4a3e547f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4a3e547f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4a3e547f
 Final Fantasy XII (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Final Fantasy XII (Video Game) / int_4ac55d49
comment
Opening the Sandbox: More areas become available as you progress through the game.
 Final Fantasy XII (Video Game) / int_4ac55d49
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4ac55d49
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4ac55d49
 Final Fantasy XII (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Final Fantasy XII (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: Humes are portrayed as very power-hungry and driven to make their mark on the world due to their short lives, including via war and conquest. Ashe gets singled out several times by non-Hume characters (especially the Viera) for embodying this trait, including the Occuria.
 Final Fantasy XII (Video Game) / int_4ac8b81f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4ac8b81f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4ac8b81f
 Final Fantasy XII (Video Game) / int_4b2d8447
type
Cactus Person
 Final Fantasy XII (Video Game) / int_4b2d8447
comment
Cactus Person: Cactides and Cactoids are creatures resembling short cacti with stumpy legs and long, thin, ribbon-like arms. They're distinguished by the two stacked cactus lobes growing from a Cactoid's head, which Cactides lack. They're docile and won't attack unless struck first, and drop bundles of needles and cactus fruits on death. There's a stronger variant, the Flowering Cactoid, which despite its name is a Cactide with a flower on its head. This one is hostile, and unlike the regular ones can shoot volleys of needles as an attack.
 Final Fantasy XII (Video Game) / int_4b2d8447
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4b2d8447
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4b2d8447
 Final Fantasy XII (Video Game) / int_4c709317
type
Useless Useful Spell
 Final Fantasy XII (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted, subverted, played sorta straight, and played completely straight in equal measure. Some of your status effect spells are the difference between success & failure in most boss battles and against many normal enemies (which really don't pull their punches in this game). Others are useless. The most blatant example is the Water spell. In the original version of the game, you could only learn the basic Water spell and not the next tiers of the spell tree while enemies could use the stronger version of Water. The only way to do a ton of damage against enemies weak to water was to use a gun with bullets that have the water element.
 Final Fantasy XII (Video Game) / int_4c709317
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_4c709317
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4c709317
 Final Fantasy XII (Video Game) / int_4c798fd5
type
Shock and Awe
 Final Fantasy XII (Video Game) / int_4c798fd5
comment
Addramelech: Lightning
 Final Fantasy XII (Video Game) / int_4c798fd5
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4c798fd5
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4c798fd5
 Final Fantasy XII (Video Game) / int_4d044580
type
Motive Rant
 Final Fantasy XII (Video Game) / int_4d044580
comment
Motive Rant: Bergan gives one about Vayne's intentions after murdering the Gran-Kiltias.
 Final Fantasy XII (Video Game) / int_4d044580
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4d044580
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4d044580
 Final Fantasy XII (Video Game) / int_4e1d9178
type
Tailor-Made Prison
 Final Fantasy XII (Video Game) / int_4e1d9178
comment
Fran, as a Viera, is implied to possess powerful magical abilities ("The Magicks binding the door to the Oubliette are quite strong. Too strong even for my talents."). Until Lv.50, she has the second lowest Magic stat in the game. At Lv.99, she ends up with the third lowest Magic stat. Around the middle of the game, however, it's revealed that her magic has grown weaker since she left her Hidden Elf Village, so it's Justified.
 Final Fantasy XII (Video Game) / int_4e1d9178
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4e1d9178
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4e1d9178
 Final Fantasy XII (Video Game) / int_4e6e9b64
type
A Child Shall Lead Them
 Final Fantasy XII (Video Game) / int_4e6e9b64
comment
A Child Shall Lead Them: By the end of the game, the 12-year-old Larsa becomes Emperor of Archadia.
 Final Fantasy XII (Video Game) / int_4e6e9b64
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4e6e9b64
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4e6e9b64
 Final Fantasy XII (Video Game) / int_4efce9e6
type
Thematic Sequel Logo Change
 Final Fantasy XII (Video Game) / int_4efce9e6
comment
Thematic Sequel Logo Change: This logo shows major villain Judge Magister Gabranth in blue and purple. Gabranth does the pose shown in the title once in-game, and two times in Dissidia Final Fantasy.
 Final Fantasy XII (Video Game) / int_4efce9e6
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4efce9e6
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4efce9e6
 Final Fantasy XII (Video Game) / int_4fa54a7a
type
Gratuitous Iambic Pentameter
 Final Fantasy XII (Video Game) / int_4fa54a7a
comment
Gratuitous Iambic Pentameter: Literally, in the case of Venat and occasionally the Judges Magister. The rest of the Occuria speak in iambic tetrameter.
 Final Fantasy XII (Video Game) / int_4fa54a7a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4fa54a7a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4fa54a7a
 Final Fantasy XII (Video Game) / int_4fb23084
type
Crystalline Creature
 Final Fantasy XII (Video Game) / int_4fb23084
comment
Crystalline Creature: Crystalbug is a Chest Monster disguised as a crystal that serves as a save point.
 Final Fantasy XII (Video Game) / int_4fb23084
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4fb23084
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4fb23084
 Final Fantasy XII (Video Game) / int_4fd28a9d
type
Loads and Loads of Sidequests
 Final Fantasy XII (Video Game) / int_4fd28a9d
comment
Loads and Loads of Sidequests: The game has tons of these, ranging from hunting marks and getting rewards to pretty much just running around and killing stuff. It could be said that the amount of extra content is larger than the main plot.
 Final Fantasy XII (Video Game) / int_4fd28a9d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_4fd28a9d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_4fd28a9d
 Final Fantasy XII (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Final Fantasy XII (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Originally, getting a game over meant starting over from the last save crystal you used. The HD remaster autosaves every time you enter a different area and you can also load from your autosave slot, thus dying is a minor inconvenience.
 Final Fantasy XII (Video Game) / int_50727f8d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_50727f8d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_50727f8d
 Final Fantasy XII (Video Game) / int_5171abed
type
Loads and Loads of Races
 Final Fantasy XII (Video Game) / int_5171abed
comment
Loads and Loads of Races: At least 11 races exist in this iteration of Ivalice: hume, bangaa, seeq, moogle, viera, garif, nu mous, baknamy, urutan yensa, rev, and helga.
 Final Fantasy XII (Video Game) / int_5171abed
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5171abed
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5171abed
 Final Fantasy XII (Video Game) / int_51a12a6f
type
Hong Kong Dub
 Final Fantasy XII (Video Game) / int_51a12a6f
comment
Hong Kong Dub: The English dub tries to fit the characters' mouth movements while simultaneously preserving the pastiche-Shakespeare tone of the story, but there are moments where the mouth movements are ignored completely, or followed so exactly regardless of how it ends up sounding.
 Final Fantasy XII (Video Game) / int_51a12a6f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_51a12a6f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_51a12a6f
 Final Fantasy XII (Video Game) / int_51b3b8d6
type
Low-Level Run
 Final Fantasy XII (Video Game) / int_51b3b8d6
comment
Low-Level Run: A popular Self-Imposed Challenge in the original release and a well-hidden reward in International Zodiac Job System and The Zodiac Age allows for the party to be unable to gain experience, sticking Vaan at Level 1, Balthier and Fran at Level 2, and Basch, Ashe, and Penelo at Level 3, thus earning it the nickname of the "122333" challenge. Enemy stats are unchanged, and Level factors heavily into most damage calculations, so "challenge" is an apt descriptor.
 Final Fantasy XII (Video Game) / int_51b3b8d6
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_51b3b8d6
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_51b3b8d6
 Final Fantasy XII (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Final Fantasy XII (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Due to the open world and the player's freedom of movement, the game difficulty can be all over the place. During a basic, normal playthrough while fighting a reasonable number of encounters, the difficulty will generally follow a smooth curve from easy to hard over the course of the game. However, if the player actively avoids encounters and just goes from one boss battle to the next, they can easily find themselves under-leveled and under-geared. Alternatively, if the player gets side-tracked by even some of the extra content included in the game, bosses from the main storyline can easily become a joke, as much of the extra content is not only more challenging than anything found in the main storyline (there are random bats in caves that are higher level than the story's final boss), but can reach absurd levels. The game's ultimate optional boss, Yiazmat, was infamous for taking players 12 hours to defeat in the original PS2 version. Throw in stuff like New Game Plus, New Game Minus, and self-imposed challenges like assigning all 12 zodiac jobs to your party, and the challenge (or lack of it) you're likely to find in Final Fantasy XII can vary wildly.
 Final Fantasy XII (Video Game) / int_529ade8d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_529ade8d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_529ade8d
 Final Fantasy XII (Video Game) / int_52c791eb
type
New World Tease
 Final Fantasy XII (Video Game) / int_52c791eb
comment
New World Tease: As stated above, you can reach the optional part of Henne Mines through Feywood as soon as the completion of the Mjrn subplot. However, the junction road is blocked by a rock that won't disappear until you beat Zodiark, whose earliest access is granted after you beat Giruvegan. And you probably won't risk going there unprepared, considering the Abysteels can do a quick work of your party before you even have a chance to flee.
 Final Fantasy XII (Video Game) / int_52c791eb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_52c791eb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_52c791eb
 Final Fantasy XII (Video Game) / int_5313c266
type
Bookends
 Final Fantasy XII (Video Game) / int_5313c266
comment
Book Ends: The tutorial/intro culminates in Gabranth impersonating Basch to kill King Raminas and ensure Dalmasca's fall. During the ending cutscene, Basch impersonates Gabranth to stop the battling fleets before Dalmasca is destroyed in the crossfire.
 Final Fantasy XII (Video Game) / int_5313c266
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5313c266
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5313c266
 Final Fantasy XII (Video Game) / int_537dd8fe
type
Affably Evil
 Final Fantasy XII (Video Game) / int_537dd8fe
comment
Affably Evil: Vayne may be a megalomaniac who wants to conquer Ivalice, but damn if he won't be unflinchingly courteous to you even if you're on opposite sides of a conflict.
 Final Fantasy XII (Video Game) / int_537dd8fe
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_537dd8fe
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_537dd8fe
 Final Fantasy XII (Video Game) / int_53c5f30e
type
Happy Ending Override
 Final Fantasy XII (Video Game) / int_53c5f30e
comment
Firemane is a boss battle at the end of Garamsythe Waterway, which pops and goes away just like that. Cut to the Archadians arresting you.
 Final Fantasy XII (Video Game) / int_53c5f30e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_53c5f30e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_53c5f30e
 Final Fantasy XII (Video Game) / int_547b632
type
Space-Filling Empire
 Final Fantasy XII (Video Game) / int_547b632
comment
Space-Filling Empire: The Ivalice of the game has three major continents: Valendia, Ordalia, and Kerwon. Archadia dominates the Valendian continent and a small part of Kerwon, while Rozarria rules Ordalia and another part of Kerwon. The rest are either filled with smaller kingdoms that have since been colonized by the superpowers (Dalmasca, Nabradia), uninhabited, or sparsely populated.
 Final Fantasy XII (Video Game) / int_547b632
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_547b632
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_547b632
 Final Fantasy XII (Video Game) / int_549cd62d
type
Level Grinding
 Final Fantasy XII (Video Game) / int_549cd62d
comment
Besides that, Level Grinding in general is highly recommended in this game, and it could be argued that the enemies are designed in such a way to encourage this, because many have equipment pieces to be stolen or won that are much stronger than what you have at the point you first get to them. For example, an enemy met in the Giza Plains - the second area of the game - rarely drops a Katana with 52 attack, while an enemy in the Westersand (accessible at the same time) drops a Dagger with 45 Attack. You just need to know where to go, what to kill, and have the willingness to invest the time in getting it.
 Final Fantasy XII (Video Game) / int_549cd62d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_549cd62d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_549cd62d
 Final Fantasy XII (Video Game) / int_5526b660
type
Humans Are White
 Final Fantasy XII (Video Game) / int_5526b660
comment
Humans Are White: Averted.
 Final Fantasy XII (Video Game) / int_5526b660
featureApplicability
-1.0
 Final Fantasy XII (Video Game) / int_5526b660
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5526b660
 Final Fantasy XII (Video Game) / int_5534431f
type
Money for Nothing
 Final Fantasy XII (Video Game) / int_5534431f
comment
Money for Nothing: A standard trek through a dungeon or new area will get you plenty of loot to sell once you get to your next shop, and in the late game stronger enemies can drop loot items worth over a thousand gil each; a trip through a dungeon or area casually farming enemies will net you tens of thousands of gil in goods, while new equipment and the like will cost maybe a couple thousand each. In the end game all the best equipment isn't found in shops anyway, so the only thing you'll need to buy is restock of healing provisions, which are cheap in comparison to the money you're making dungeon trekking. The Zodiac version and its subsequent PS4 remaster counter this with higher prices on most everything, but that only delays this trope kicking in. See also the next trope.
 Final Fantasy XII (Video Game) / int_5534431f
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1.0
 Final Fantasy XII (Video Game) / int_5534431f
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5534431f
 Final Fantasy XII (Video Game) / int_556a4e20
type
The Empire
 Final Fantasy XII (Video Game) / int_556a4e20
comment
The Archadians are The Empire with Vayne as Palpatine, the Judge Magisters, particularly Gabranth, collectively standing in for Darth Vader, and Ba'Gamnan as Boba Fett, a bounty hunter tracking the heroic outlaw. Gabranth even has familial ties to the main cast, being Basch's brother, as opposed to Vader being Luke's father and Obi-Wan's former apprentice.
 Final Fantasy XII (Video Game) / int_556a4e20
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1.0
 Final Fantasy XII (Video Game) / int_556a4e20
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_556a4e20
 Final Fantasy XII (Video Game) / int_5581b443
type
The Walls Are Closing In
 Final Fantasy XII (Video Game) / int_5581b443
comment
The Walls Are Closing In: The game has two Demon Wall enemies. The first one you fight presents a twist — it is powered up and offers you little time to defeat it, but it is fortunately a Skippable Boss and you are meant to flee the battle by using the door that it would crush you against, and instead fight the second wall in the next room. The second one (the one you must defeat) is much weaker and offers much more time to win. If so desired, you can come back later in the game to rematch against the first wall. Unless of course, you've done a lot of Level Grinding, in which case you can just off the first one right away and pick up a weapon that you're not intended to have at that point in the game yet (still not quite the Infinity +1 Sword though, but it is one of the games many, many Disc One Nukes).
 Final Fantasy XII (Video Game) / int_5581b443
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5581b443
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5581b443
 Final Fantasy XII (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Final Fantasy XII (Video Game) / int_55e5b37c
comment
In the original game, be very careful to pick the Omega Badge once you defeat the Omega Mark XII. The loot can only be obtained once and will disappear if you leave Dhebon Jilaam Avaa (Omega's boss arena), thus locking you out of the Wyrmhero Blade.
 Final Fantasy XII (Video Game) / int_55e5b37c
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1.0
 Final Fantasy XII (Video Game) / int_55e5b37c
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_55e5b37c
 Final Fantasy XII (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Final Fantasy XII (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: Awesomely averted. The semi-Shakespearean dialogue is performed so smoothly and naturally that you stop noticing pretty quickly. When you do notice it, it's only because it's awesome and memorable. This treatment was also present in Matsuno's previous Ivalice work, Vagrant Story.
 Final Fantasy XII (Video Game) / int_55ec42d7
featureApplicability
-1.0
 Final Fantasy XII (Video Game) / int_55ec42d7
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_55ec42d7
 Final Fantasy XII (Video Game) / int_57b80b45
type
Fantastic Racism
 Final Fantasy XII (Video Game) / int_57b80b45
comment
Fantastic Racism: All over the place. Humes (especially in the Empire) toward Bangaa and Seeq, Viera toward Humes, everyone toward the Baknamy, the Urutan-Yensa toward everyone else...
 Final Fantasy XII (Video Game) / int_57b80b45
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_57b80b45
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_57b80b45
 Final Fantasy XII (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Final Fantasy XII (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Dalmasca is inspired by cultures from the Fertile Crescent, being a strategic desert country inheriting relics from the ancient past and constantly in danger of being invaded by outsiders. Lowtown's architecture and music have an "Arabian Nights" Days theme. The Nebra's expanse and importance can be compared to the Tigris and Euphrates. Heck, the name Dalmasca sounds like and rhymes with Damascus. Archadia is obviously based on The British Empire. Accent notwithstanding, they're famous for their airship superiority (airships in this game = ships in Early Modern real life). Their research for nethicites (mined from a flying continent populated by people speaking Indian-accented English) allow them to advance their technology much faster than their neighbors; in real-life, Britain pioneered the Industrial Revolution, including textile manufacturing worked from raw materials imported from its colonies (chiefly The Raj). Appearance-wise however, Archadia's soldiers take cues from Samurai armor, so there's likely a good mix of Pre-Meiji Japanese influence as well.
 Final Fantasy XII (Video Game) / int_57d43e40
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1.0
 Final Fantasy XII (Video Game) / int_57d43e40
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_57d43e40
 Final Fantasy XII (Video Game) / int_590e1c70
type
Frontline General
 Final Fantasy XII (Video Game) / int_590e1c70
comment
Frontline General: Rasler leads his army directly in combat during the defense of Nalbina Fortress during the game's intro, but the downfall of his kingdom and the presumed death of his father leads him to ignore Basch's (a more experienced captain's) suggestions for retreat, the fortress being well overrun and no longer shielded from aerial bombardment due to the fall of its defensive Paling. He ends up being killed by an Imperial soldier that manages to shoot him with an arrow, albeit via a shot with quite the aim.
 Final Fantasy XII (Video Game) / int_590e1c70
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1.0
 Final Fantasy XII (Video Game) / int_590e1c70
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_590e1c70
 Final Fantasy XII (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Final Fantasy XII (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Paramina Rift, alongside the associated Soundtrack Dissonance. The Feywood is also one.
 Final Fantasy XII (Video Game) / int_5914d5dd
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5914d5dd
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5914d5dd
 Final Fantasy XII (Video Game) / int_5a100b90
type
Puppet King
 Final Fantasy XII (Video Game) / int_5a100b90
comment
It seems rather unusual that the Empire would so readily allow Ashe to reclaim her throne and let her restore (some of) Dalmasca's independence, after they went to war to invade and conquer them over two years. It's because the real reason they invaded Dalmasca is to search for the deifacted nethicite, and they've not only found the shard in the palace of Rabanastre, but then Ashe and her allies found the shard in Raithwall's Tomb, so there's no reason for the Empire to stick around anymore. Further, Ondore is looking to re-organize the Resistance under his leadership, and given that he was the one who publicly announced Ashe's death, for the Empire to reveal she was alive would discredit Ondore and make his task harder. The Empire isn't being generous when they offer Ashe the chance to reclaim her throne, they're just better at the political game than she is and see value in having her as a Puppet Queen instead of an enemy.
 Final Fantasy XII (Video Game) / int_5a100b90
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5a100b90
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5a100b90
 Final Fantasy XII (Video Game) / int_5a5dcecd
type
Boss Room
 Final Fantasy XII (Video Game) / int_5a5dcecd
comment
Boss Room: Most bosses are fought in large open rooms, though there are exceptions such as Adremmelech, who is fought in a long snaking corridor that serves as a central hub for the rest of the Zertinan Caverns.
 Final Fantasy XII (Video Game) / int_5a5dcecd
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1.0
 Final Fantasy XII (Video Game) / int_5a5dcecd
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 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5a5dcecd
 Final Fantasy XII (Video Game) / int_5b607875
type
Inconsistent Dub
 Final Fantasy XII (Video Game) / int_5b607875
comment
Inconsistent Dub: In that subtitles and spoken dialogue often come out very different, due to the voice actors ad-libbing their lines sometimes. Though it's rare, sometimes the two just don't match up.
 Final Fantasy XII (Video Game) / int_5b607875
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1.0
 Final Fantasy XII (Video Game) / int_5b607875
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5b607875
 Final Fantasy XII (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Final Fantasy XII (Video Game) / int_5b81ca8d
comment
Gaining early access to later areas allows you to grind off of more powerful enemies who provide more XP, though it almost requires you use the many Disc-One Nuke weapons available to survive. Coupled with the Embroidered Tippet, your party will often skyrocket in levels after only a few minutes of work.
 Final Fantasy XII (Video Game) / int_5b81ca8d
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1.0
 Final Fantasy XII (Video Game) / int_5b81ca8d
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5b81ca8d
 Final Fantasy XII (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Final Fantasy XII (Video Game) / int_5bb56482
comment
The battle with the five Judges of Trial Mode Level 100. First off, there are five of them, whereas you are only allowed three active members in your own party. All of them are extremely fast and they can heal other with Elixirs. The saving grace is that Contractual Boss Immunity is not in effect for all but one of them, meaning that status ailments and debuffs are the way to win the battle.
 Final Fantasy XII (Video Game) / int_5bb56482
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1.0
 Final Fantasy XII (Video Game) / int_5bb56482
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5bb56482
 Final Fantasy XII (Video Game) / int_5c048cd9
type
Lip Lock
 Final Fantasy XII (Video Game) / int_5c048cd9
comment
Lip Lock: International versions of the game don't edit the Japanese-matching lip flaps. This can be distracting, but it's somewhat tempered by the fact that many minor cutscenes use simple open-and-shut lip flaps that don't match the Japanese dub either.
 Final Fantasy XII (Video Game) / int_5c048cd9
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1.0
 Final Fantasy XII (Video Game) / int_5c048cd9
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5c048cd9
 Final Fantasy XII (Video Game) / int_5c47585e
type
HPToOne
 Final Fantasy XII (Video Game) / int_5c47585e
comment
HP to One: Sight Unseeing will reduce the target's health to single digits with a chance of the number selected being 0 (insta-kill) if the user is blinded. Unfortunately, it's pretty inaccurate and a lot of enemies are immune to it.
 Final Fantasy XII (Video Game) / int_5c47585e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5c47585e
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5c47585e
 Final Fantasy XII (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Final Fantasy XII (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Fran and her entire Viera sisterhood all appear to be in their mid to late twenties, and their leader might just pass for thirty. However, since they never actually age, they're all actually very old. Their lifespan is about least three times that of humans. For example, Fran is at the bare minimum fifty.
 Final Fantasy XII (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5c5ac0e2
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5c5ac0e2
 Final Fantasy XII (Video Game) / int_5ca80293
type
Pragmatic Villainy
 Final Fantasy XII (Video Game) / int_5ca80293
comment
Pragmatic Villainy: Ba'Gamnan simply lets Penelo go once her purpose as bait for Balthier was finished. Vayne's evenhanded treatment of Dalmasca's citizens may also be an example.
 Final Fantasy XII (Video Game) / int_5ca80293
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5ca80293
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5ca80293
 Final Fantasy XII (Video Game) / int_5ce7dbb9
type
Central Theme
 Final Fantasy XII (Video Game) / int_5ce7dbb9
comment
Central Theme: Grey-and-Gray Morality — your heroes are not all that virtuous or noble at times, and their enemies are not cardboard cut-out evil. Associated with this is War Is Hell and what it can do to people. The examination of what is truly important when it comes to being loyal to a kingdom — loyalty to its ideals, its people, its rulers, or the physical kingdom itself, and if any of these should be sacrificed for the sake of the others. What true power really is — is it military might, physical strength, emotional strength, or the value of your lineage? And what are the moral ways to use those types of power? Family: Both losing it literally or being estranged from it. And what leads one to that; as well as how it affects you. Vaan is an orphan following the death of his brother; and his desire to avenge him as well as his status as an orphan street urchin defines and drives his motivations. Ashe lost both her husband and her father in the war and yet her duty as Princess require her to push on. Basch and his brother are on opposite sides of the war following the loss of their mother and their conflict forms much of the story. Balthier and Fran both split from their family over ideological reasons and cut off all ties with them. Vayne wants to secure his family's control and legacy against those who would threaten it (The Senate; rival houses of the Empire; the Occuria). This drives him to actions that cost him his family members; both literally as he kills his father and through driving Larsa to oppose him.
 Final Fantasy XII (Video Game) / int_5ce7dbb9
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1.0
 Final Fantasy XII (Video Game) / int_5ce7dbb9
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5ce7dbb9
 Final Fantasy XII (Video Game) / int_5d753b19
type
The Smurfette Principle
 Final Fantasy XII (Video Game) / int_5d753b19
comment
The Smurfette Principle: Drace is the only female Judge. Averted with your immediate party, however, which has a 50/50 male/female split.
 Final Fantasy XII (Video Game) / int_5d753b19
featureApplicability
-1.0
 Final Fantasy XII (Video Game) / int_5d753b19
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5d753b19
 Final Fantasy XII (Video Game) / int_5e751f8
type
Fallen Angel
 Final Fantasy XII (Video Game) / int_5e751f8
comment
If the Bestiary info is anything to go by, Ultima also applies, being the fallen leader of the rebellion against the Espers' creators.
 Final Fantasy XII (Video Game) / int_5e751f8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5e751f8
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5e751f8
 Final Fantasy XII (Video Game) / int_5e90d898
type
Prequel in the Lost Age
 Final Fantasy XII (Video Game) / int_5e90d898
comment
Prequel in the Lost Age: It's a prequel to Final Fantasy Tactics. Probably.
 Final Fantasy XII (Video Game) / int_5e90d898
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1.0
 Final Fantasy XII (Video Game) / int_5e90d898
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_5e90d898
 Final Fantasy XII (Video Game) / int_5fb5dad8
type
Royal Blood
 Final Fantasy XII (Video Game) / int_5fb5dad8
comment
Royal Blood: Played with. Ashe's lineage carries a lot of weight and gives her influence with others, but not enough. A handful of single individuals are willing to fight the Empire on her behalf out of honor, but the people that have real power to make war in Ivalice refuse her. The reason is that she has only her royal lineage and nothing else; no armies, no weapons, no money, just a name that some people may feel loyalty towards, and even then, it's just a name. This is why Ashe wants the Dawn Shard, to prove her royal lineage and gain a better position with which to curry allies and confront the Empire. Ghis comments on this, saying that the Dawn Shard is more powerful than Ashe and if the Empire ever needed the influence she could wield, they could come up with a look-a-like and use the Dawn Shard to pass her off as the real thing.
 Final Fantasy XII (Video Game) / int_5fb5dad8
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1.0
 Final Fantasy XII (Video Game) / int_5fb5dad8
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5fb5dad8
 Final Fantasy XII (Video Game) / int_5fb6411f
type
We Are as Mayflies
 Final Fantasy XII (Video Game) / int_5fb6411f
comment
We Are as Mayflies:
 Final Fantasy XII (Video Game) / int_5fb6411f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_5fb6411f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_5fb6411f
 Final Fantasy XII (Video Game) / int_60194b82
type
Spanner in the Works
 Final Fantasy XII (Video Game) / int_60194b82
comment
Spanner in the Works: The heist at the beginning of the story features four factions disrupting each others' plans. The Resistance is launching an assault on the fete, which the Imperials have planned for, but Balthier and Fran are using the celebration as a distraction to pilfer treasure from Rabanastre and Vaan is using the fete to also try and make off with some ill-gotten gain from the palace storeroom. The unfortunate coming-together of all four at once results in Balthier, Fran, and Vaan all being captured and imprisoned and the Resistance escaping, frustrating all four parties' attempts to profit from the situation. Despite his status as the Decoy Protagonist, Vaan of all people manages to undermine the Occuria's plans. His ability to see Reks, as Ashe saw Rasler, implies that the Occuria would use him were Ashe to turn aside from their plan for her. Instead, he overcomes the illusions, refuses to take revenge on behalf of his brother, and ultimately may have been the role model Ashe needed to reject the Occuria.
 Final Fantasy XII (Video Game) / int_60194b82
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_60194b82
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_60194b82
 Final Fantasy XII (Video Game) / int_603b77ec
type
Savage Wolves
 Final Fantasy XII (Video Game) / int_603b77ec
comment
Savage Wolves: A lot of regions have at least one variety of either these or hyenas.
 Final Fantasy XII (Video Game) / int_603b77ec
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_603b77ec
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_603b77ec
 Final Fantasy XII (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Final Fantasy XII (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Though the main storyline can be played through without much difficulty, the optional bosses cheat like hell: They disable parts of the battle menu. They get a massive boost in attack, defense, attack speed, and even a damage cap at critical health. They have status spells, up to and including instant-kill attacks, that land at much higher rates than your own. They put up a paling to make themselves immune to physical damage, a barrier to become immune to Magick attacks, or both at once. Some use a certain ability to double their level, making them one-hit kill your party members with regular attacks. Late game bosses and many marks have a "CT=0" ability that triggers once their HP falls to a certain amount. This ability lets the enemy attack at any time without having to wait for the charge time, meaning they can attack as fast as their attack animations can allow it. If you have your battle speed set to low, this will work heavily against you as the enemy wails on you while you wait for your turn to come up. Lord help you if this enemy is Hasted. Some bosses also have "null evasion" as a passive ability, which means their attacks never miss. A lot of bosses and some regular enemies have "null vitality", which lets their status abilities hit every single time unless you are immune to the effect in question. Also, most enemy abilities are programmed in as Technicks, meaning that they have no MP cost and bypass Silence. The battle with the five Judges of Trial Mode Level 100. First off, there are five of them, whereas you are only allowed three active members in your own party. All of them are extremely fast and they can heal other with Elixirs. The saving grace is that Contractual Boss Immunity is not in effect for all but one of them, meaning that status ailments and debuffs are the way to win the battle.
 Final Fantasy XII (Video Game) / int_6041e4f4
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1.0
 Final Fantasy XII (Video Game) / int_6041e4f4
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_6041e4f4
 Final Fantasy XII (Video Game) / int_606776dd
type
Healing Checkpoint
 Final Fantasy XII (Video Game) / int_606776dd
comment
Healing Checkpoint: Save Points heal you and remove negative status ailments.
 Final Fantasy XII (Video Game) / int_606776dd
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_606776dd
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_606776dd
 Final Fantasy XII (Video Game) / int_60f37373
type
Attack Reflector
 Final Fantasy XII (Video Game) / int_60f37373
comment
Attack Reflector: You have Reflect and Reflectga spells, with the Reflect status being classified as a positive status effect, although it can be a nuisance when you are trying to heal a party member with spells. The Opal Ring accessory enables you to bypass Reflect status on ally and enemy alike and the status can be bypassed by Motes, as they are technically items, not spells. The Mirrorknight enemies will cast Reflect on themselves if not already spawned with Reflect status. Infamously, the superboss Yiazmat will cast Reflect on a party member when its HP is less than 10% (though it will only do this once per stage). If you don't pay attention, you might end up reflecting Renew back to Yiazmat and have to start the fight all over again.
 Final Fantasy XII (Video Game) / int_60f37373
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_60f37373
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_60f37373
 Final Fantasy XII (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Final Fantasy XII (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Dreadnought Leviathan. Some of the locales have names like this, too.
 Final Fantasy XII (Video Game) / int_60fa92ac
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_60fa92ac
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_60fa92ac
 Final Fantasy XII (Video Game) / int_613fa807
type
Identical Twin ID Tag
 Final Fantasy XII (Video Game) / int_613fa807
comment
Identical Twin ID Tag: Basch has a scar on his forehead above one eye while Gabranth has a rougher and more heavily accented voice.
 Final Fantasy XII (Video Game) / int_613fa807
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_613fa807
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_613fa807
 Final Fantasy XII (Video Game) / int_617f0563
type
Heel–Face Turn
 Final Fantasy XII (Video Game) / int_617f0563
comment
Heel–Face Turn: Several, some prior to the game's beginning. The aforementioned Gabranth is the most notable example.
 Final Fantasy XII (Video Game) / int_617f0563
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_617f0563
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_617f0563
 Final Fantasy XII (Video Game) / int_619985d7
type
Sacrificial Lion
 Final Fantasy XII (Video Game) / int_619985d7
comment
Sacrificial Lion: Reddas. It was his choice. Vossler is a straighter example, dying at approximately the quarter-way mark of the story. He's a former Guest-Star Party Member. At this point, it became clear that even the protagonists weren't completely safe.
 Final Fantasy XII (Video Game) / int_619985d7
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_619985d7
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_619985d7
 Final Fantasy XII (Video Game) / int_6293c185
type
Sequel Hook
 Final Fantasy XII (Video Game) / int_6293c185
comment
Sequel Hook: In the epilogue, Balthier mentions that he and Fran are currently hovering around the Cache of Glabados.
 Final Fantasy XII (Video Game) / int_6293c185
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6293c185
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6293c185
 Final Fantasy XII (Video Game) / int_637ef67
type
New Game Plus
 Final Fantasy XII (Video Game) / int_637ef67
comment
New Game Plus: In the International version. Beat the game, and it unlocks this, where nothing carries over, but everyone starts at level 90 (not as great as you think; you'll find out fast just how gear-dependent this game isnote It does turn the Monk Job Board into a Disc-One Nuke however, as the Brawler License it contains makes being Unarmed scale as "(Level + Strength)/2", meaning a NG+ Character with it is on-par with one of the higher-end basic Shop Weapons not accessible until much later). Beat the 100-man trial, and you unlock New Game Minus, where nobody gains any EXP, period.
 Final Fantasy XII (Video Game) / int_637ef67
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_637ef67
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_637ef67
 Final Fantasy XII (Video Game) / int_63a2340a
type
Crystal Landscape
 Final Fantasy XII (Video Game) / int_63a2340a
comment
Crystal Landscape: Ondore's mansion in Bhujerba has huge magicites jutting out around the area. The deeper sections of Lhusu and Henne Mines, which haven't been squandered much by miners, are also this. Then there is the Great Crystal, a section of Giruvegan set inside a humongous golden crystal.
 Final Fantasy XII (Video Game) / int_63a2340a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_63a2340a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_63a2340a
 Final Fantasy XII (Video Game) / int_63d8e17d
type
Instant Runes
 Final Fantasy XII (Video Game) / int_63d8e17d
comment
Instant Runes: Concurrences take the form of runic symbols appearing over enemies and blasting them with some elemental force (though all Concurrences are non-elemental). Nine of the Espers appropriate one of the Concurrence graphics to reuse for their cinematic attack when fought as bosses.
 Final Fantasy XII (Video Game) / int_63d8e17d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_63d8e17d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_63d8e17d
 Final Fantasy XII (Video Game) / int_641cf81d
type
Viewers Are Geniuses
 Final Fantasy XII (Video Game) / int_641cf81d
comment
Mimic Queen. Probably the only hint to its appearance is a foreshadowing rooted in your knowledge of animal organization: Barheim Passage is populated by the insect-like Mimics, and insects typically have a queen somewhere.
 Final Fantasy XII (Video Game) / int_641cf81d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_641cf81d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_641cf81d
 Final Fantasy XII (Video Game) / int_641e953
type
Bizarro Elements
 Final Fantasy XII (Video Game) / int_641e953
comment
Bizarro Elements: Out of the Esper elements, Exodus' Aether and Shemhazai's Soul are the only ones that have never appeared on any other game. The former refers to the Comet and Meteo spells, while the latter refers to the same type of attack as the Knot of Rust and Dark Matter items (calculated by the caster's max HP and the amount of Knots of Rusts used respectively). Both are classified as Non-Elemental.
 Final Fantasy XII (Video Game) / int_641e953
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_641e953
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_641e953
 Final Fantasy XII (Video Game) / int_6439de78
type
Heroic Sacrifice
 Final Fantasy XII (Video Game) / int_6439de78
comment
Reddas. It was his choice.
 Final Fantasy XII (Video Game) / int_6439de78
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6439de78
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6439de78
 Final Fantasy XII (Video Game) / int_649b0880
type
Background Magic Field
 Final Fantasy XII (Video Game) / int_649b0880
comment
Background Magic Field: The Mist which pervades all Ivalice, with some locations having more concentrations than others. It even affects the gameplay; the higher the concentration, the more MP you can recover by movement.
 Final Fantasy XII (Video Game) / int_649b0880
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_649b0880
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_649b0880
 Final Fantasy XII (Video Game) / int_65a258f2
type
Escape Battle Technique
 Final Fantasy XII (Video Game) / int_65a258f2
comment
Escape Battle Technique: A subversion to the trope. Since all battles take place in real time, there isn't any escape techniques. Holding the flee button forces the party to put away their weapons and their running speed is slightly increased to help them get away from enemies. Enemies can run away like this, too. Usually on a path that attracts more enemies.
 Final Fantasy XII (Video Game) / int_65a258f2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_65a258f2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_65a258f2
 Final Fantasy XII (Video Game) / int_6602cad
type
Permanently Missable Content
 Final Fantasy XII (Video Game) / int_6602cad
comment
Permanently Missable Content: In the original game, many treasure chests in the game only spawn once but contain different items depending on chance and whether you equip the Diamond Armlet, which, contrary to the game's claim, can actually screw you out of obtaining rare items since it may cause you to get things like the nearly-useless Knots of Rust instead. The Circlet, for example, can be missed entirely if you equip the accessory; the only two treasure chests containing the armor will only surely give you the Circlet if you don't equip the Diamond Armlet. Selling things that aren't sold in shops, dropped by or stolen from respawning enemies, or don't appear in respawnable treasure chests, like the aforementioned Circlet, the Genji equipment, or Vaan's starting weapon, Mythril Sword. The Zodiac versions fix this issue by making many of those items available to farm in Trial Mode. In the original game, be very careful to pick the Omega Badge once you defeat the Omega Mark XII. The loot can only be obtained once and will disappear if you leave Dhebon Jilaam Avaa (Omega's boss arena), thus locking you out of the Wyrmhero Blade. The July the Streetear sidequest will be unavailable once you defeat Judge Bergan.
 Final Fantasy XII (Video Game) / int_6602cad
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6602cad
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6602cad
 Final Fantasy XII (Video Game) / int_663f35c0
type
Only One Name
 Final Fantasy XII (Video Game) / int_663f35c0
comment
Only One Name: In a game where most characters have not just first and last names, but middle names too, Vaan, Fran, Penelo, and Reks only have first names. With Fran it's a cultural thing, while Vaan and Penelo are commoners and orphans. Reks, in addition to being a commoner and orphan, doesn't live long enough to need a last name.
 Final Fantasy XII (Video Game) / int_663f35c0
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_663f35c0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_663f35c0
 Final Fantasy XII (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Final Fantasy XII (Video Game) / int_66479d0
comment
Our Ghosts Are Different: One type is literally made of fear and all of them can teleport.
 Final Fantasy XII (Video Game) / int_66479d0
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_66479d0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_66479d0
 Final Fantasy XII (Video Game) / int_66c725b6
type
Inconsistent Spelling
 Final Fantasy XII (Video Game) / int_66c725b6
comment
Inconsistent Spelling: The mark in the Rabanastre sewers is translated (correctly) as "Orthros", in reference to Greek myth. However, that obfuscates it's a Mythology Gag to Ultros, the recurring inept boss from Final Fantasy VI.
 Final Fantasy XII (Video Game) / int_66c725b6
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_66c725b6
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_66c725b6
 Final Fantasy XII (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Final Fantasy XII (Video Game) / int_66f69cd4
comment
Invisibility Cloak: Balthier's ship has one. You briefly see it activate before going into the Sandsea region.
 Final Fantasy XII (Video Game) / int_66f69cd4
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_66f69cd4
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_66f69cd4
 Final Fantasy XII (Video Game) / int_66f763c0
type
Interface Screw
 Final Fantasy XII (Video Game) / int_66f763c0
comment
Interface Screw: Some optional bosses such as the Espers are this way, particularly those that disable certain parts of your battle menu (you can't do standard attacks against one, you can't use items against another). The middle section of the Pharos requires you to either inflict one of a subset of these on yourself or disable your minimap and one puzzle its the final section requires you to remember which one you chose.
 Final Fantasy XII (Video Game) / int_66f763c0
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_66f763c0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_66f763c0
 Final Fantasy XII (Video Game) / int_67b0bd0e
type
An Ice Person
 Final Fantasy XII (Video Game) / int_67b0bd0e
comment
Mateus: Ice
 Final Fantasy XII (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_67b0bd0e
 Final Fantasy XII (Video Game) / int_6838a3ec
type
EliteMook
 Final Fantasy XII (Video Game) / int_6838a3ec
comment
In the Estersand, the first area of the game you explore when leaving Rabanastre, you'll run across a Wild Saurian, a giant T-Rex enemy with several thousand HP. By the time they appear deeper in the desert as normal enemies you're strong enough that they're merely Elite Mooks.
 Final Fantasy XII (Video Game) / int_6838a3ec
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6838a3ec
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6838a3ec
 Final Fantasy XII (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Final Fantasy XII (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: This is the first Final Fantasy game to avert this trope, to the rejoicing of localization teams worldwide.
 Final Fantasy XII (Video Game) / int_68913e61
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_68913e61
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_68913e61
 Final Fantasy XII (Video Game) / int_693cabaf
type
Gladiator Games
 Final Fantasy XII (Video Game) / int_693cabaf
comment
Gladiator Games: Yiazmat is fought in a Roman-style ampitheatre aptly called "The Colosseum". Traps litter all over the place, so keep that Libra on. Other than finding the map and a bunch of treasure chests, you don't have any reason to visit it since the place is devoid of monsters most of the time, until the battle with the holy dragon, where you'll probably spend hours before you can leave.
 Final Fantasy XII (Video Game) / int_693cabaf
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_693cabaf
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_693cabaf
 Final Fantasy XII (Video Game) / int_6977c45e
type
Purple Prose
 Final Fantasy XII (Video Game) / int_6977c45e
comment
Purple Prose: Most characters, except for commoners like Vaan and Penelo, speak in a formal and somewhat antiquated manner. The Occuria in particular act like they're auditioning for Shakespeare. Even Magic Pots have abandoned their crude demand of "Gimme Elixir!" Instead they "clamor" for them.
 Final Fantasy XII (Video Game) / int_6977c45e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6977c45e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6977c45e
 Final Fantasy XII (Video Game) / int_6a85e9e1
type
Dub-Induced Plot Hole
 Final Fantasy XII (Video Game) / int_6a85e9e1
comment
Dub-Induced Plot Hole: In Final Fantasy Tactics Advance, the initial party has fixed names in the Japanese version but random names in the English one. These hurts the Mythology Gag of the Clan Centurio members being the same people.
 Final Fantasy XII (Video Game) / int_6a85e9e1
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6a85e9e1
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6a85e9e1
 Final Fantasy XII (Video Game) / int_6b486b81
type
Revive Kills Zombie
 Final Fantasy XII (Video Game) / int_6b486b81
comment
Revive Kills Zombie: The mechanism is there in the game, for example Dustia in the Westersand can be killed with a Phoenix Down. Other undead are immune to it though, for example the Wraith mark from one of the hunts.
 Final Fantasy XII (Video Game) / int_6b486b81
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6b486b81
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6b486b81
 Final Fantasy XII (Video Game) / int_6b7c9f96
type
The Lost Woods
 Final Fantasy XII (Video Game) / int_6b7c9f96
comment
The Lost Woods: Golmore Jungle and Feywood, especially the latter. Salikawood can be counted as well, though it's significantly less creepy and actually has amenities to back it up due to being located on an international trade route.
 Final Fantasy XII (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6b7c9f96
 Final Fantasy XII (Video Game) / int_6ca52003
type
Master of All
 Final Fantasy XII (Video Game) / int_6ca52003
comment
Vaan is the Master of All being able to comfortably slide into any role, Balthier is a Lightning Bruiser while not as strong and durable as Vaan and Basch has higher speed but low magickal talent, Fran is the Master of None with no strengths in particular but no glaring flaws other then general mediocrity (she was buffed in the Zodiac Age), Basch is a Mighty Glacier being the strongest but suffering from low speed and poor magic, Ashe is a Glass Cannon Magic Knight with fair strength and powerful magick but low speed and health, and Penelo is a textbook Squishy Wizard with high magical stats but low physical stats.
 Final Fantasy XII (Video Game) / int_6ca52003
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6ca52003
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6ca52003
 Final Fantasy XII (Video Game) / int_6ca84a8f
type
Treasure Room
 Final Fantasy XII (Video Game) / int_6ca84a8f
comment
Treasure Room: Balthier expects the Tomb of Raithwall to have this and is disappointed upon learning that Ashe's promise of "prize beyond measure" amounts to an Esper, Belias. Cerobi Steppe is a variant. It's an optional dungeon that is littered with treasure chests, most of which contain rare items that can't be bought elsewhere.
 Final Fantasy XII (Video Game) / int_6ca84a8f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6ca84a8f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6ca84a8f
 Final Fantasy XII (Video Game) / int_6d7026fa
type
Punny Name
 Final Fantasy XII (Video Game) / int_6d7026fa
comment
Punny Name: The Foobar enemy.
 Final Fantasy XII (Video Game) / int_6d7026fa
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6d7026fa
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6d7026fa
 Final Fantasy XII (Video Game) / int_6dbd3711
type
Affectionate Gesture to the Head
 Final Fantasy XII (Video Game) / int_6dbd3711
comment
Affectionate Gesture to the Head: Al-Cid greets Larsa with one at their meeting on Mt. Bur-Omisace; Larsa is not amused.
 Final Fantasy XII (Video Game) / int_6dbd3711
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6dbd3711
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6dbd3711
 Final Fantasy XII (Video Game) / int_6dc206c9
type
Marathon Level
 Final Fantasy XII (Video Game) / int_6dc206c9
comment
Marathon Level: The 100-floor Pharos Lighthouse.
 Final Fantasy XII (Video Game) / int_6dc206c9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6dc206c9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6dc206c9
 Final Fantasy XII (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Final Fantasy XII (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Averted or outright subverted. Major boss battles happen to include very important plot points used, like how the Manufacted Nethicite is revealed during an boss battle with Tiamat due to Mjrn's twisted inflence from the Nethicite itself. This is because the Occuria have an indirect control through the Nethicite.
 Final Fantasy XII (Video Game) / int_6de71c57
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_6de71c57
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6de71c57
 Final Fantasy XII (Video Game) / int_6df40e4b
type
Skill Point Reset
 Final Fantasy XII (Video Game) / int_6df40e4b
comment
Skill Point Reset: In the Zodiac Age version, you can reset your Licence Boards and recover all your LP by talking to Montblanc.
 Final Fantasy XII (Video Game) / int_6df40e4b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6df40e4b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6df40e4b
 Final Fantasy XII (Video Game) / int_6e7a3cd
type
Underground Monkey
 Final Fantasy XII (Video Game) / int_6e7a3cd
comment
Underground Monkey: Subverted. The in-game encyclopedia gives long explanations on monster genus origins and the subtle differences between subspecies in different areas. The monsters are never just pallete swaps, but actually reflect their habitat in their designs.
 Final Fantasy XII (Video Game) / int_6e7a3cd
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6e7a3cd
 Final Fantasy XII (Video Game) / int_6ec989d8
type
Guide Dang It!
 Final Fantasy XII (Video Game) / int_6ec989d8
comment
A more practical example of Infinity +1 is the Tournesol. It requires an obscure chain of rare loot sales in the correct order and amount and overall costs an arm and a leg, but it has the second highest attack of the game's weapons, a very beefy 25 evasion, and a combo chance you'd expect out of a katana. Better still, you can actually obtain it in time to use it for a good portion of the endgame.
 Final Fantasy XII (Video Game) / int_6ec989d8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6ec989d8
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6ec989d8
 Final Fantasy XII (Video Game) / int_6edd96b8
type
Making a Splash
 Final Fantasy XII (Video Game) / int_6edd96b8
comment
Tier 3 includes Famfrit, the Water Esper; Chaos, the Wind Esper; Ultima, the Holy Esper; and Zodiark, the Dark Esper. Also, despite his affinity with Wind, Chaos can use all elements except Earth (which is his opposite element).
 Final Fantasy XII (Video Game) / int_6edd96b8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6edd96b8
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6edd96b8
 Final Fantasy XII (Video Game) / int_6ee0d388
type
Marathon Boss
 Final Fantasy XII (Video Game) / int_6ee0d388
comment
Marathon Boss: Omega Mk.XII (an hour), Hell Wyrm (hour and a half), and Yiazmat (twelve hours, which nabs the page's picture) are all offenders here. Zodiark can turn into this if you're not careful. Trial 100 on the Zodiac version can turn into this if you don't figure out how to stop (or lack the means to stop) the bosses from using Elixirs (full heal) on each other.
 Final Fantasy XII (Video Game) / int_6ee0d388
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_6ee0d388
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6ee0d388
 Final Fantasy XII (Video Game) / int_6ff43af4
type
Antidote Effect
 Final Fantasy XII (Video Game) / int_6ff43af4
comment
Antidote Effect: Subverted. Poison is a pretty hazardous status ailment, and you don't want it to compound (Poison + Sap will make your HP go down the drain quickly). The game mechanics (items are used nearly instantly) help it a lot.
 Final Fantasy XII (Video Game) / int_6ff43af4
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_6ff43af4
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_6ff43af4
 Final Fantasy XII (Video Game) / int_7086b98
type
Port Town
 Final Fantasy XII (Video Game) / int_7086b98
comment
Port Town: The aptly named Port at Balfonheim (usually just called Balfonheim for short) is a colorful seaside town controlled by pirates.
 Final Fantasy XII (Video Game) / int_7086b98
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7086b98
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7086b98
 Final Fantasy XII (Video Game) / int_7142b38a
type
The Grim Reaper
 Final Fantasy XII (Video Game) / int_7142b38a
comment
The Grim Reaper: Zalera's bestiary description states that he judged men upon their deaths; he also bears some common characteristics of a traditional Grim Reaper. (His skeletal appearance, ability to cause instant death). Ultima also fills a role of the Grim Reaper, her bestiary entry describes her as guiding souls to heaven before she rebelled against the Occuria.
 Final Fantasy XII (Video Game) / int_7142b38a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7142b38a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7142b38a
 Final Fantasy XII (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Final Fantasy XII (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: Word of God says they actively went for this, giving the party members character flaws and the antagonists virtues. In their own way everyone is just doing what they think is right, for themselves, for others or for their country, and it's not hard to at least understand why they feel the way they do, even if you don't agree. It even continues into the credits, what with the still image of a quite happy (and sane) looking Dr. Cid holding baby Balthier, who is turns out from said image is the spitting image of his father in his younger days.
 Final Fantasy XII (Video Game) / int_7335ffa9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7335ffa9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7335ffa9
 Final Fantasy XII (Video Game) / int_73f7975f
type
Jerkass Gods
 Final Fantasy XII (Video Game) / int_73f7975f
comment
Jerkass Gods: The Occuria. On the other hand, they may merely be Well-Intentioned Extremist Gods. The problem with the Occuria is that they have a Blue-and-Orange Morality, so opinions vary.
 Final Fantasy XII (Video Game) / int_73f7975f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_73f7975f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_73f7975f
 Final Fantasy XII (Video Game) / int_7448cc4c
type
Kamehame Hadoken
 Final Fantasy XII (Video Game) / int_7448cc4c
comment
Kamehame Hadoken: The ultimate black magick, Scathe. Basch's first Quickening also counts.
 Final Fantasy XII (Video Game) / int_7448cc4c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7448cc4c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7448cc4c
 Final Fantasy XII (Video Game) / int_7464705c
type
Arc Words
 Final Fantasy XII (Video Game) / int_7464705c
comment
Arc Words: "The reins of History back in the hands of Man."
 Final Fantasy XII (Video Game) / int_7464705c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7464705c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7464705c
 Final Fantasy XII (Video Game) / int_747c12e1
type
Creating Life Is Bad
 Final Fantasy XII (Video Game) / int_747c12e1
comment
Creating Life Is Bad: The extra bestiary entries for the Urutan-Yensa are project notes of the man who created the mimics as living weapons.
 Final Fantasy XII (Video Game) / int_747c12e1
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_747c12e1
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_747c12e1
 Final Fantasy XII (Video Game) / int_74828aea
type
Killer Rabbit
 Final Fantasy XII (Video Game) / int_74828aea
comment
Killer Rabbit: The late-game happy bunny species are this. You may be surprised at how the bunnies you encounter at Feywood are not docile and would blast you with Confuse every time they spot you (though their black-and-white coloration may give hint that something is not right). Fury is one, quite literally, as is the Vorpal Bunny whose name is practically a Shout-Out for the trope.
 Final Fantasy XII (Video Game) / int_74828aea
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_74828aea
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_74828aea
 Final Fantasy XII (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Final Fantasy XII (Video Game) / int_767ef8a0
comment
Flying Seafood Special: Several enemies, including a boss, are fish that float in the air.
 Final Fantasy XII (Video Game) / int_767ef8a0
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_767ef8a0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_767ef8a0
 Final Fantasy XII (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Final Fantasy XII (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: Quite a few. Necrohol (city of the dead) of Nabudis, Nabreus Deadlands, Mosphoran Highwaste... And individual sections within these regions have their own ominous names of doom. A sampling: Subterra: Abyssal (Pharos at Ridorana), The Lost Way (Tchita Uplands), and, best of all for creepiness, a hidden and unmapped area called The Fog Mutters (Nabreus Deadlands).
 Final Fantasy XII (Video Game) / int_76d6c3df
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_76d6c3df
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_76d6c3df
 Final Fantasy XII (Video Game) / int_76dc4f31
type
"Arabian Nights" Days
 Final Fantasy XII (Video Game) / int_76dc4f31
comment
Dalmasca is inspired by cultures from the Fertile Crescent, being a strategic desert country inheriting relics from the ancient past and constantly in danger of being invaded by outsiders. Lowtown's architecture and music have an "Arabian Nights" Days theme. The Nebra's expanse and importance can be compared to the Tigris and Euphrates. Heck, the name Dalmasca sounds like and rhymes with Damascus.
 Final Fantasy XII (Video Game) / int_76dc4f31
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_76dc4f31
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_76dc4f31
 Final Fantasy XII (Video Game) / int_7719cf90
type
It Began with a Twist of Fate
 Final Fantasy XII (Video Game) / int_7719cf90
comment
It Began with a Twist of Fate: Vaan just happens to decide to break into the palace on the same night La Résistance tries to take it back, and the dashing Sky Pirate Balthier and his partner Fran also attempt to steal something from its hidden treasure troves.
 Final Fantasy XII (Video Game) / int_7719cf90
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7719cf90
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7719cf90
 Final Fantasy XII (Video Game) / int_77eeb348
type
The Big Bad Shuffle
 Final Fantasy XII (Video Game) / int_77eeb348
comment
The Big Bad Shuffle: At first Vayne is presented as the main villain, but as the game progresses attention turns to Dr. Cid as the main researcher for Archadia's weapons technology including nethicite. Then you find out Cid is just a puppet for Venat who is using him to manipulate the world political stage. Then near the end of the game you find out it's more friendship than manipulation between the two, and Vayne is also in on their plan. Vayne is widely considered the central Big Bad since he's The Emperor and the Final Boss, but Cid and Venat are also strong candidates to the title.
 Final Fantasy XII (Video Game) / int_77eeb348
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_77eeb348
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_77eeb348
 Final Fantasy XII (Video Game) / int_77f47fea
type
The Savage South
 Final Fantasy XII (Video Game) / int_77f47fea
comment
The Savage South: The Kerwon continent to the south, compared to Valendia and Ordalia, is wilder, harsher, and sparsely-populated. There is no identifiable kingdom or country and instead scattered settlements of mostly non-human beings, such as garifs and vieras, take up the populated areas.
 Final Fantasy XII (Video Game) / int_77f47fea
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_77f47fea
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_77f47fea
 Final Fantasy XII (Video Game) / int_7836c43
type
Casting a Shadow
 Final Fantasy XII (Video Game) / int_7836c43
comment
Zodiark: Darkness
 Final Fantasy XII (Video Game) / int_7836c43
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7836c43
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7836c43
 Final Fantasy XII (Video Game) / int_78540917
type
Like Brother and Sister
 Final Fantasy XII (Video Game) / int_78540917
comment
Like Brother and Sister: Subverted with Vaan and Penelo. It's pointed out in the game and in the guide, but very nearly a case of protesting too much. They get much closer in later games.
 Final Fantasy XII (Video Game) / int_78540917
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_78540917
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_78540917
 Final Fantasy XII (Video Game) / int_7870735b
type
From Bad to Worse
 Final Fantasy XII (Video Game) / int_7870735b
comment
Late game bosses and many marks have a "CT=0" ability that triggers once their HP falls to a certain amount. This ability lets the enemy attack at any time without having to wait for the charge time, meaning they can attack as fast as their attack animations can allow it. If you have your battle speed set to low, this will work heavily against you as the enemy wails on you while you wait for your turn to come up. Lord help you if this enemy is Hasted.
 Final Fantasy XII (Video Game) / int_7870735b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7870735b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7870735b
 Final Fantasy XII (Video Game) / int_7aa989ea
type
Token Evil Teammate
 Final Fantasy XII (Video Game) / int_7aa989ea
comment
Token Evil Teammate: Among the villains, only one is outright evil, keeping in line with the game's Grey-and-Gray Morality theme. Namely, the five Judge Magisters. Gabranth sought a place to belong after the fall of Nabudis and is loyal to his overseers, Zargabaath is the most reasonable and restrained of the Judges, Ghis may be a Smug Snake but he was willing to make certain concessions for a trade of mutual benefit (to a degree) when he had no reason to with Ashe and the Dawn Shard, and Drace saw right through Vayne's coup and attempted rise to power and refused to go along with it (though it cost her her life). This leaves Ax-Crazy Blood Knight Judge Bergan, who wholeheartedly supported Vayne's rise and was not above massacring innocents at Mt. Bur-Omisace for no real reason other than to coerce Larsa to return to the Empire.
 Final Fantasy XII (Video Game) / int_7aa989ea
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7aa989ea
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7aa989ea
 Final Fantasy XII (Video Game) / int_7ae4d273
type
Point of No Return
 Final Fantasy XII (Video Game) / int_7ae4d273
comment
Point of No Return: Of the merciful kind, as the game clearly warns you that once you go for the final area, you cannot go back. Furthermore, at several points the game advises you to save in a new slot because you won't be able to go back for a while.
 Final Fantasy XII (Video Game) / int_7ae4d273
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7ae4d273
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7ae4d273
 Final Fantasy XII (Video Game) / int_7aed96a9
type
White Magic
 Final Fantasy XII (Video Game) / int_7aed96a9
comment
White Mage: Specializes in White Magic, fights with rods and wears cloth armor. Penelo and Ashe both perform excellently at it.
 Final Fantasy XII (Video Game) / int_7aed96a9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7aed96a9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7aed96a9
 Final Fantasy XII (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Final Fantasy XII (Video Game) / int_7b7965dd
comment
The Wild Saurian you run into in the very first wild area of the game, however, is very much not this trope, which is why the thing doesn't attack first. Once you reach a certain point in the game, there's a one-fifth chance of a variant popping up, which attacks on sight and is even stronger than the Saurian regularly. There's also the pair of Werewolves in another early game area are hostile, and will one-hit kill you at that point in the game. Some in-game dialogue says that local villagers play chicken with them.
 Final Fantasy XII (Video Game) / int_7b7965dd
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7b7965dd
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7b7965dd
 Final Fantasy XII (Video Game) / int_7b9a87c
type
Fire Stolen from the Gods
 Final Fantasy XII (Video Game) / int_7b9a87c
comment
Fire Stolen from the Gods: Nethicite is a Mineral MacGuffin with the ability to absorb Mist, the Background Magic Field of the setting, and thus nullify any surrounding magic. The mineral was once property of the Occuria who rule the continent of Ivalice, who occassionally entrusted it to select individuals as a means of manipulating the history of mankind... until one Occuria named Venat committed heresy by teaching an Archadian scientist how to manufacture artificial nethicite, in an attempt to undermine the influence of their kin. The Archadian Empire soon used its newfound power to conquer the neighboring kingdoms of Nabradia and Dalmasca, kicking off the main plot of the game.
 Final Fantasy XII (Video Game) / int_7b9a87c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7b9a87c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7b9a87c
 Final Fantasy XII (Video Game) / int_7bc90010
type
Hearing Voices
 Final Fantasy XII (Video Game) / int_7bc90010
comment
Hearing Voices: Dr. Cid. The first time we see him, he's chatting very animatedly with the air to his right. General consensus among Imperials is that even in madness, he's brilliant. He's actually perfectly sane. He's just talking to Venat and is incredibly theatrical.
 Final Fantasy XII (Video Game) / int_7bc90010
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7bc90010
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7bc90010
 Final Fantasy XII (Video Game) / int_7e02bded
type
Fetch Quest
 Final Fantasy XII (Video Game) / int_7e02bded
comment
Fetch Quest: Kytes hangs a lampshade on Fetch Quests shortly before you enter the Garamsythe Waterway for the second time. Becomes a plot point in Archades, when Jules deliberately has Vaan run around the city streets gathering chops in order to give the Judges time to shore up Draklor's defenses.
 Final Fantasy XII (Video Game) / int_7e02bded
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7e02bded
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7e02bded
 Final Fantasy XII (Video Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Final Fantasy XII (Video Game) / int_7ea8f5ce
comment
Knight in Shining Armor: Basch. More than one character is taken aback by his unimpeachable honor and unwavering sense of duty.
 Final Fantasy XII (Video Game) / int_7ea8f5ce
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7ea8f5ce
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7ea8f5ce
 Final Fantasy XII (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Final Fantasy XII (Video Game) / int_7eaf99d
comment
Giruvegan is also an example, regardless of how impractical the whole place is for habitation. Then again, considering that it's been abandoned for millennia, who knows what beings made their home there.
 Final Fantasy XII (Video Game) / int_7eaf99d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7eaf99d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7eaf99d
 Final Fantasy XII (Video Game) / int_7eb09e49
type
The Four Gods
 Final Fantasy XII (Video Game) / int_7eb09e49
comment
The Four Gods: Four of the bosses in the Pharos, Pandaemonium, Slyt, Fenrir, and Phoenix are based on them and have the color schemes to match. Their in-game lore states that each is revered as divine figure in parts of Ivalice corresponding to its compass direction.
 Final Fantasy XII (Video Game) / int_7eb09e49
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7eb09e49
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7eb09e49
 Final Fantasy XII (Video Game) / int_7fa1f01c
type
Dracolich
 Final Fantasy XII (Video Game) / int_7fa1f01c
comment
Dracolich: You can run into several types of these including a couple of rare monsters and a boss.
 Final Fantasy XII (Video Game) / int_7fa1f01c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7fa1f01c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7fa1f01c
 Final Fantasy XII (Video Game) / int_7febc23b
type
Establishing Character Moment
 Final Fantasy XII (Video Game) / int_7febc23b
comment
Dr. Cid's Establishing Character Moment is him walking down the hall talking excitedly with himself. It's only around the last third of the game that you realize he was talking to Venat.
 Final Fantasy XII (Video Game) / int_7febc23b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_7febc23b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_7febc23b
 Final Fantasy XII (Video Game) / int_803e3201
type
Satanic Archetype
 Final Fantasy XII (Video Game) / int_803e3201
comment
Satanic Archetype: Venat is a divine being who rebelled against the rest of his kind and is thus considered a "heretic" by them. The means and nature of this rebellion are the same; giving humes knowledge that inspired them to go to war. To this purpose he made a deal with Cid and Vayne.
 Final Fantasy XII (Video Game) / int_803e3201
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_803e3201
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_803e3201
 Final Fantasy XII (Video Game) / int_80cd1f62
type
God of Evil
 Final Fantasy XII (Video Game) / int_80cd1f62
comment
God of Evil: Debatable. Venat, the heretic that seems more "evil" in action, but could also be considered a Well-Intentioned Extremist. Also subverted in that the Occuria don't refer to themselves as "gods", whereas everybody else does, but they do have Blue-and-Orange Morality, along with some questionable actions like wanting Venat dead simply because they suggested humans could rule themselves. It's entirely possible that there's something(s) much bigger out there in the XII world than them, or perhaps not.
 Final Fantasy XII (Video Game) / int_80cd1f62
featureApplicability
-0.3
 Final Fantasy XII (Video Game) / int_80cd1f62
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_80cd1f62
 Final Fantasy XII (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Final Fantasy XII (Video Game) / int_816a4e80
comment
In keeping with the game's many commonalities with Star Wars, the Urutan-Yensa are Tusken Raiders.
 Final Fantasy XII (Video Game) / int_816a4e80
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_816a4e80
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_816a4e80
 Final Fantasy XII (Video Game) / int_81ce9b4e
type
May the Farce Be with You
 Final Fantasy XII (Video Game) / int_81ce9b4e
comment
May the Farce Be with You: In many respects, the game is very much a fantasy-themed take on Star Wars. Basically, think of how the original trilogy might go if Luke was just a Farm Boy instead of The Chosen One, with Leia being the Chosen One instead, and Final Fantasy XII is how things might play out. Vaan, Balthier, Fran, Basch, and Ashe, are direct parallels to Luke, Han Solo, Chewbacca, Obi-Wan, and Leia, respectively. The Archadians are The Empire with Vayne as Palpatine, the Judge Magisters, particularly Gabranth, collectively standing in for Darth Vader, and Ba'Gamnan as Boba Fett, a bounty hunter tracking the heroic outlaw. Gabranth even has familial ties to the main cast, being Basch's brother, as opposed to Vader being Luke's father and Obi-Wan's former apprentice. The theme of the Archadian Empire mainly features stirring violins and trumpets, much like the iconic 'Imperial March' from Star Wars (though in keeping with the game's Grey-and-Grey Morality, the Archadian theme leans more towards "imposing grandeur" versus the "threatening menace" of the Star War's 'Imperial March'). The story parallels include Ashe being a leader of the resistance who is captured and rescued aboard an airship, Basch being a once-famed knight now presumed dead, Balthier and Fran as outlaws who aid the group on promise of money, and an ally of theirs (Lando / Vossler) pretending to help them only to betray them to the Empire. Even the locations provide parallels: the Sandsea with the Urutan-Yensa are Tatooine and the Tusken Raiders, Bhujerba is Cloud City as a flying city that is politically neutral, the Sky Fortress Bahamut is the Death Star, etc.
 Final Fantasy XII (Video Game) / int_81ce9b4e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_81ce9b4e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_81ce9b4e
 Final Fantasy XII (Video Game) / int_81f909f2
type
Dishing Out Dirt
 Final Fantasy XII (Video Game) / int_81f909f2
comment
Hashmal: Earth
 Final Fantasy XII (Video Game) / int_81f909f2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_81f909f2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_81f909f2
 Final Fantasy XII (Video Game) / int_823c6e3e
type
Large Ham
 Final Fantasy XII (Video Game) / int_823c6e3e
comment
Large Ham: Dr. Cid - "A trial for Ashelia B'Nargin Dalmasca!"; also, to some extent, Balthier (runs in the family), Judge Ghis and Reddas. Also, the volume of Vayne's voice goes up a signifcant number of decibels during the final boss fights.... Gilgamesh says your silverware are forfeit to him.
 Final Fantasy XII (Video Game) / int_823c6e3e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_823c6e3e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_823c6e3e
 Final Fantasy XII (Video Game) / int_829b958e
type
Embarrassing First Name
 Final Fantasy XII (Video Game) / int_829b958e
comment
Embarrassing First Name: Balthier's true name is Ffamran mied Bunansa. It's not clear whether he considers it embarrassing because he hates his father or because the name itself simply sounds stupid.
 Final Fantasy XII (Video Game) / int_829b958e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_829b958e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_829b958e
 Final Fantasy XII (Video Game) / int_82a3978e
type
Pause Scumming
 Final Fantasy XII (Video Game) / int_82a3978e
comment
Pause Scumming: The player can enter the party menu any time, during combat or otherwise. This enables such things as removing equipment from characters who are under Confusion ailment and about to murder a party member, or switching accessories and armour to nullify the effect of a status ailment or elemental spell the enemy is readying.
 Final Fantasy XII (Video Game) / int_82a3978e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_82a3978e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_82a3978e
 Final Fantasy XII (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Final Fantasy XII (Video Game) / int_82a4fadc
comment
Our Liches Are Different: Zombie mages are described in the bestiary as mages who wanted to live forever, but settled for undeath.
 Final Fantasy XII (Video Game) / int_82a4fadc
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_82a4fadc
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_82a4fadc
 Final Fantasy XII (Video Game) / int_82d2715f
type
Magitek
 Final Fantasy XII (Video Game) / int_82d2715f
comment
Magitek: One of the most prolific uses in the series, even more than the Trope Namer. Airships run on mist-infused magicite but use spinning rings to somehow generate lift instead of traditional propellers and engines, guns and crossbows can somehow fire status and elementally-attuned bullets and bolts, the Moogling system teleports people across Rabanastre, and high exposure to mist can mutate animals and humes into superbeings with magical powers. And that's all within the first few hours of the game.
 Final Fantasy XII (Video Game) / int_82d2715f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_82d2715f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_82d2715f
 Final Fantasy XII (Video Game) / int_82e8cfeb
type
The Power of the Sun
 Final Fantasy XII (Video Game) / int_82e8cfeb
comment
The Power of the Sun: The bonus note in the bestiary for Garuda-Egi suggests that the sun is aligned with holy power, not fire, dispelling the "myth" that the sun is just a large, fiery sphere.
 Final Fantasy XII (Video Game) / int_82e8cfeb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_82e8cfeb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_82e8cfeb
 Final Fantasy XII (Video Game) / int_83445b04
type
Pun
 Final Fantasy XII (Video Game) / int_83445b04
comment
Several Puns, as seen above.
 Final Fantasy XII (Video Game) / int_83445b04
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_83445b04
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_83445b04
 Final Fantasy XII (Video Game) / int_84466943
type
Superboss
 Final Fantasy XII (Video Game) / int_84466943
comment
The Zodiac versions add the Bonebreaker mace. It has very low stats but is also very hard to get. (1% drop from Omega Mk XII in the regular game, 3% steal from Omega Mk XII in Trial Mode and a treasure chest in Cerobi Steppe which has a low chance of spawning and an even lower chance of containing it.) It however has a 100% chance of inflicting Sap (HP constantly drains) and Disease (Lowers max HP when damage is inflicted by the amount of damage inflicted) on anything not fully immune to those status effects. It also ignores enemy's stats for it's damage calculation. This may also count as a Running Gag because Omega Mk XII on the original version could also drop an extremely weak but hard to get weapon (the sword you start the game with, no shops sell it so the only way to get a second one is here.) at an obscenely low drop rate.
 Final Fantasy XII (Video Game) / int_84466943
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_84466943
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_84466943
 Final Fantasy XII (Video Game) / int_8454f523
type
Superboss
 Final Fantasy XII (Video Game) / int_8454f523
comment
The name of one of the Superbosses is Omega Mk. XII. Simple, but gets the point.
 Final Fantasy XII (Video Game) / int_8454f523
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8454f523
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8454f523
 Final Fantasy XII (Video Game) / int_84fa1d7d
type
Disposable Woman
 Final Fantasy XII (Video Game) / int_84fa1d7d
comment
Disposable Woman: Judge Drace, who gets maybe ten minutes of screen-time before getting killed by Gabranth so he could continue to protect Larsa. Granted, all ten of those minutes are raw awesome, but it's kind of egregious considering she's the only major female character outside of the main party.
 Final Fantasy XII (Video Game) / int_84fa1d7d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_84fa1d7d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_84fa1d7d
 Final Fantasy XII (Video Game) / int_85e9c342
type
Kung-Fu Wizard
 Final Fantasy XII (Video Game) / int_85e9c342
comment
Kung-Fu Wizard: Also see Bare-Fisted Monk above. Since magic is not tied to weapons, you can make your character fight barehanded and cast magic. Final Boss Vayne starts the first phase of his fight by attacking you with powerful magic and his own fists and feet!
 Final Fantasy XII (Video Game) / int_85e9c342
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_85e9c342
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_85e9c342
 Final Fantasy XII (Video Game) / int_85f0963f
type
Psycho Serum
 Final Fantasy XII (Video Game) / int_85f0963f
comment
Psycho Serum: Nethicite is this when implanted into the body as evidenced by Judge Bergan and later Vayne.
 Final Fantasy XII (Video Game) / int_85f0963f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_85f0963f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_85f0963f
 Final Fantasy XII (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Final Fantasy XII (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The Pharos. It goes downstairs as well for another Brutal Bonus Level.
 Final Fantasy XII (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_85f8dc9d
 Final Fantasy XII (Video Game) / int_8618825d
type
Portal Network
 Final Fantasy XII (Video Game) / int_8618825d
comment
Portal Network: You can expend a teleport stone to use save crystals you've visited before to get to all the important locations in the world. In fact, despite Balthier owning an airship, this will be your dominant means of long-distance transport in the game, and it can take you to far more locations than the airship can. Given that it's cheaper than commercial travel in the game (which you'll never use outside of one sidequest), one has to wonder if only clan people are allowed to use them—otherwise aerodromes would go out of business. Most likely, it's less 'allowed' and more that no one outside of clans and other adventurers can even get the stones needed to teleport-they only appear in the Clan marketplace and as loot drops from certain enemies. The average traveler would be stuck flying.
 Final Fantasy XII (Video Game) / int_8618825d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8618825d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8618825d
 Final Fantasy XII (Video Game) / int_86be2f48
type
Tiered by Name
 Final Fantasy XII (Video Game) / int_86be2f48
comment
Tiered by Name: The game has another Omega named Omega Mark XII, one of the last marks you fight and also an optional superboss. In the Japan-exclusive version (named Final Fantasy XII International Zodiac Job System) and in The Zodiac Age, Omega Mark XII is also fought on the 99th floor of trial mode.
 Final Fantasy XII (Video Game) / int_86be2f48
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_86be2f48
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_86be2f48
 Final Fantasy XII (Video Game) / int_8774fb47
type
Eldritch Abomination
 Final Fantasy XII (Video Game) / int_8774fb47
comment
Eldritch Abomination: Pretty much the majority of the optional bosses. Zodiark, for one.
 Final Fantasy XII (Video Game) / int_8774fb47
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8774fb47
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8774fb47
 Final Fantasy XII (Video Game) / int_8797239c
type
Bait-and-Switch
 Final Fantasy XII (Video Game) / int_8797239c
comment
Bait-and-Switch: The Final Battle in-game. Once it's done, everyone gazes thoughtfully at the sky to contemplate the villain's death and the implications of victory (and, in Fran and Balthier's case, to do a fist pound). Then a destroyed fighter crashes in front of them because the two airship fleets have naturally been focused on the enemy ships, not tiny people running around on a stationary object, and don't magically know that they can stop shooting. Cue the heroes' frantic scramble to announce a ceasefire before any more lives are lost.
 Final Fantasy XII (Video Game) / int_8797239c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8797239c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8797239c
 Final Fantasy XII (Video Game) / int_87cc946b
type
Stumbled Into the Plot
 Final Fantasy XII (Video Game) / int_87cc946b
comment
Stumbled Into the Plot: Main character Vaan was just a Street Urchin and petty thief who happened to be trying to steal a valuable piece of Magicite from the castle on the same day that both the deposed princess and a famous Sky Pirate also tried to steal it, resulting in the urchin getting entangled in a political struggle that reshapes the continent, and even forever changes the relationship between mortals and the Occuria, who are awfully close to gods.
 Final Fantasy XII (Video Game) / int_87cc946b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_87cc946b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_87cc946b
 Final Fantasy XII (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Final Fantasy XII (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: The Garamsythe Waterway. The in-game codex makes it clear that it actually isn't a sewer, but an underground channel used to bring water to the city, since Rabanastre is in the middle of a desert; hence the sluice control valve to prevent flooding. Its uncleanliness and infestation has gotten to sewer levels because Cúchulainn is there.
 Final Fantasy XII (Video Game) / int_87e661e8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_87e661e8
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_87e661e8
 Final Fantasy XII (Video Game) / int_8a943fe3
type
Space Cold War
 Final Fantasy XII (Video Game) / int_8a943fe3
comment
Space Cold War: Rozarria = NATO, Archades = Warsaw Pact, Nethicite = Nuclear Weapons, Dalmasca = any country that got a proxy war in it such as Korea and Vietnam. This game could be viewed as what would happen if during the Cuban Missile Crisis, one of those countries caught in a proxy war was looking for secret stockpiles of nuclear weapons that would allow them to get the attention of the larger powers fighting around them. This trope is why so much of the plot of the game is about politics and faction leaders while your party tries to get an edge in on the coming conflict — Rozarria and Archadia both don't trust the other to back down and don't want to do so themselves for fear of appearing weak. But with Archadia's nethicite research allowing them to grow more and more powerful, everyone assumes it's just a matter of time before they try to invade Rozarria, and while Rozarria doesn't want war, it seems one is inevitable and they are strongly considering if they want to make the first strike. This is why the game's climax centers around stopping the battle between Archadia and the Resistance; such a conflict would be the impetus for Rozarra to get involved, and the fantasy equivalent of a nuclear war would engulf all of Ivalice.
 Final Fantasy XII (Video Game) / int_8a943fe3
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8a943fe3
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8a943fe3
 Final Fantasy XII (Video Game) / int_8aae41e3
type
Saharan Shipwreck
 Final Fantasy XII (Video Game) / int_8aae41e3
comment
Saharan Shipwreck: The airship wrecks in the middle of Ozmone Plain. The bestiary says that they are evidence of a war once fought above the area.
 Final Fantasy XII (Video Game) / int_8aae41e3
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8aae41e3
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8aae41e3
 Final Fantasy XII (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Final Fantasy XII (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: Many of them are associated with sorcery. The king of them all, the Shadowseer, is capable of conjuring four creatures based on The Four Gods.
 Final Fantasy XII (Video Game) / int_8ba9512b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8ba9512b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8ba9512b
 Final Fantasy XII (Video Game) / int_8bd16732
type
The Law of Conservation of Detail
 Final Fantasy XII (Video Game) / int_8bd16732
comment
The Law of Conservation of Detail: The map provided by the game only covers the landmass of the important kingdoms and empires. Plus, you don't actually visit every inch of them, because the game's events are centered on Dalmasca and its surroundings. Compare this map◊ (indicating which area you can explore) with this◊ (used in Ondore's narration). Archadia and Rozarria have a lot more land stretching to the north and west, as well as colonies in Kerwon, but your northern limit is Archades (which is conveniently located close to Nabradia), and Rozarria is outright not explored (Jagd Yensa is entirely within Dalmascan territory).
 Final Fantasy XII (Video Game) / int_8bd16732
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8bd16732
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8bd16732
 Final Fantasy XII (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 Final Fantasy XII (Video Game) / int_8c49c29e
comment
Averted, subverted, played sorta straight, and played completely straight in equal measure. Some of your status effect spells are the difference between success & failure in most boss battles and against many normal enemies (which really don't pull their punches in this game). Others are useless.
 Final Fantasy XII (Video Game) / int_8c49c29e
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-0.3
 Final Fantasy XII (Video Game) / int_8c49c29e
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_8c49c29e
 Final Fantasy XII (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Final Fantasy XII (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: In all its ridiculous glory.
 Final Fantasy XII (Video Game) / int_8d6c8737
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8d6c8737
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8d6c8737
 Final Fantasy XII (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Final Fantasy XII (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Disease lasts after a character has been KO'd, meaning that you first have to revive them, then remove the status, THEN heal them.
 Final Fantasy XII (Video Game) / int_8df14c99
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8df14c99
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8df14c99
 Final Fantasy XII (Video Game) / int_8ebd7403
type
Action Commands
 Final Fantasy XII (Video Game) / int_8ebd7403
comment
Action Commands: Quickenings are carried out with these. Each character is assigned a button depending on their place in the party order and pressing that button will either set one of their Quickenings to go next or do a Mist Charge that lets them use another. If no options are useable, you can shuffle in hopes of something available coming up, but that takes some of your already limited time.
 Final Fantasy XII (Video Game) / int_8ebd7403
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8ebd7403
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8ebd7403
 Final Fantasy XII (Video Game) / int_8f4d6761
type
Epilogue Letter
 Final Fantasy XII (Video Game) / int_8f4d6761
comment
Epilogue Letter: The epilogue is a Voiceover Letter of Penelo to Larsa, telling him what everyone is doing a year after the Battle at Bahamut.
 Final Fantasy XII (Video Game) / int_8f4d6761
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8f4d6761
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8f4d6761
 Final Fantasy XII (Video Game) / int_8f612013
type
Token Good Teammate
 Final Fantasy XII (Video Game) / int_8f612013
comment
Token Good Teammate: Precisely one example each of the Urutan-Yensa and Baknamy defy their species Always Chaotic Evil nature, with the former seeking outside help to slay his species' natural predator and being executed for it by the Urutan Queen and the latter being a secret merchant inside the Necrohol of Nabudis, ground zero of a Fantastic Nuke.
 Final Fantasy XII (Video Game) / int_8f612013
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_8f612013
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_8f612013
 Final Fantasy XII (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Final Fantasy XII (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Several examples. The bestiary gives them some backstory, but beyond being worldbuilding, they generally don't have anything to do with the party, the plot, or the player. Firemane is a boss battle at the end of Garamsythe Waterway, which pops and goes away just like that. Cut to the Archadians arresting you. Mimic Queen. Probably the only hint to its appearance is a foreshadowing rooted in your knowledge of animal organization: Barheim Passage is populated by the insect-like Mimics, and insects typically have a queen somewhere. King Bomb serves as a Beef Gate to keep you from gaining early access to the Necrohol of Nabudis and Nabradia Deadlands, but just sort of appears in the Salikawood. Ahriman in the Sochen Cave Palace. Rafflesia. It does not protect anyone or anything, and seems to be made a final exam for your encounters with the mutated flora of Golmore Jungle and the Feywood.
 Final Fantasy XII (Video Game) / int_902fa0b4
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_902fa0b4
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_902fa0b4
 Final Fantasy XII (Video Game) / int_9136471a
type
Our Goblins Are Different
 Final Fantasy XII (Video Game) / int_9136471a
comment
The Baknamy are expies of the otherwise recurring goblin enemies in the series, even having the Goblins' Signature Move Goblin Punch.
 Final Fantasy XII (Video Game) / int_9136471a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_9136471a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_9136471a
 Final Fantasy XII (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Final Fantasy XII (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: The series standard of 99 is the cap, but the game can comfortably be beaten in the high 40s.
 Final Fantasy XII (Video Game) / int_91526ff7
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_91526ff7
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_91526ff7
 Final Fantasy XII (Video Game) / int_93deab19
type
Ominous Fog
 Final Fantasy XII (Video Game) / int_93deab19
comment
Ominous Fog: Nabreus Deadlands and Feywood have this. In the case of Feywood, the last two areas of the level (one of which is the ironically named "Ice Field of Clearsight") are nigh-impossible to travel through due to being basically a giant empty football field covered with fog that reduces visibility to less than several feet. You may be left wandering through the area until suddenly stumbling on a white ghastly T-Rex that instantly charges at you.
 Final Fantasy XII (Video Game) / int_93deab19
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_93deab19
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_93deab19
 Final Fantasy XII (Video Game) / int_940a5958
type
Artificial Stupidity
 Final Fantasy XII (Video Game) / int_940a5958
comment
Artificial Stupidity: What you get if you use your Gambits poorly, and/or also because of poor programming. Gambits for Steal will continue to execute as long as the conditions are met again, even if the enemy in question has already be Stolen from (and thus cannot be Stolen from again). There's also no Gambits that can tell if an enemy is immune to certain Technicks, so Gambits for those abilities will keep going off regardless of if they'll have no effect. For Gambits that target allies with Cura or Curaja, or enemies with group-hitting spells, the caster cannot pick targets intelligently, leading to a healing spell going off but by the time it affects an ally they've been killed, or a damaging spell targeting an enemy that dies before it is cast and thus the time spent charging the spell is wasted.
 Final Fantasy XII (Video Game) / int_940a5958
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_940a5958
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_940a5958
 Final Fantasy XII (Video Game) / int_94d0eb61
type
Lighthouse Point
 Final Fantasy XII (Video Game) / int_94d0eb61
comment
Lighthouse Point: The Pharos at Ridorana, which is named after the Greek word for lighthouse. However, it's never actually used for navigable purposes, since regular ships and airships can't even get close to it without losing power on the way or getting pulled into a cataract nearby. Also, the heroes visit it not to relight its source of luminosity, but to destroy it.
 Final Fantasy XII (Video Game) / int_94d0eb61
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_94d0eb61
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_94d0eb61
 Final Fantasy XII (Video Game) / int_966f0c70
type
Enchanted Forest
 Final Fantasy XII (Video Game) / int_966f0c70
comment
Enchanted Forest: Golmore Jungle is a dark forest home to the isolationist and xenophobic Viera, who weave barriers and illusions to drive intruders away. The Viera believe the forest to be a Genius Loci in its own right and worship it as such. Golmore is also guarded by a dragon restored to life by the local flora, lending some credence to this belief. The Feywood is an ancient, high-altitude woodland heavily saturated with Mist. This trait has allowed many species of magical plant and monster that are extinct elsewhere to thrive while also keeping the area cold year-round. The densest areas of Mist conceal the way to Giruvegan, whose denizens allow only those they allow to meet them to pass through. It's also home to the Behemoth King, which is said to be a guardian of life in the Feywood.
 Final Fantasy XII (Video Game) / int_966f0c70
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1.0
 Final Fantasy XII (Video Game) / int_966f0c70
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_966f0c70
 Final Fantasy XII (Video Game) / int_968bd0f8
type
Meteor-Summoning Attack
 Final Fantasy XII (Video Game) / int_968bd0f8
comment
Meteor-Summoning Attack: There are a few: The Comet and Meteor spells return as a standard attack and Limit Break respectively for Exodus, one of the Non-Elemental Espers. Balthier's strongest Quickening, Element of Treachery, has him combine three illusions of himself into a meteor that falls on the target to cause a huge explosion. Some types of Chocobo use Choco-Comet, which drops a small meteor on the player's party when at low health.
 Final Fantasy XII (Video Game) / int_968bd0f8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_968bd0f8
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_968bd0f8
 Final Fantasy XII (Video Game) / int_96cd53e8
type
Repeatable Quest
 Final Fantasy XII (Video Game) / int_96cd53e8
comment
Repeatable Quest: The game has only one repeatable quest, and it's very modest, and available very early. By visiting the Giza village and running around in the Giza Plains area, you can create multiple Sunstones, which sell for what is a moderate bonus for the player at that part of the game — but the player could get the amount from just killing wolves and selling the loot, and on the side get both EXP and LP.
 Final Fantasy XII (Video Game) / int_96cd53e8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_96cd53e8
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_96cd53e8
 Final Fantasy XII (Video Game) / int_970c790a
type
Big Bad
 Final Fantasy XII (Video Game) / int_970c790a
comment
Marquis Ondore's flagship is the only named one in the game not named for a summon or a monster, instead being called Garland, after the reoccurring Big Bad of the Francise.
 Final Fantasy XII (Video Game) / int_970c790a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_970c790a
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_970c790a
 Final Fantasy XII (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Final Fantasy XII (Video Game) / int_9712e10
comment
Sword of Plot Advancement: Uniquely, all the magic doodads you find during the course of the game - such as Nethicite and the swords you're sent to find, etc. - are equippable but have ridiculously bad stats. Nethicite, true to its plot purpose of sucking up magic, reduces your MP to zero, but also reduces magic attacks against you big time. Helpful against the boss fight with Mateus. Justified in the case of the swords, seeing as they were made with the sole purpose of destroying nethicite and the Sun-Cryst and not for combat.
 Final Fantasy XII (Video Game) / int_9712e10
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_9712e10
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_9712e10
 Final Fantasy XII (Video Game) / int_97926168
type
Rewatch Bonus
 Final Fantasy XII (Video Game) / int_97926168
comment
Rewatch Bonus: Several parts of the game make more sense on the second playthrough now that the player knows some of the secrets of the various characters. Listen carefully to Basch in the introductory sequence when he stabs Reks. He sounds a bit different, doesn't he? That's because by this point it's Gabranth impersonating Basch. Watch Balthier's reactions to nethicite in the first parts of the game, like suddenly losing interest in the Dawn Shard and growing angry with Larsa in the Lhusu Mines. His behavior makes more sense once you find out he left Archades because of Cid's growing (perceived) insanity over studying nethicite. Dr. Cid's Establishing Character Moment is him walking down the hall talking excitedly with himself. It's only around the last third of the game that you realize he was talking to Venat. It seems rather unusual that the Empire would so readily allow Ashe to reclaim her throne and let her restore (some of) Dalmasca's independence, after they went to war to invade and conquer them over two years. It's because the real reason they invaded Dalmasca is to search for the deifacted nethicite, and they've not only found the shard in the palace of Rabanastre, but then Ashe and her allies found the shard in Raithwall's Tomb, so there's no reason for the Empire to stick around anymore. Further, Ondore is looking to re-organize the Resistance under his leadership, and given that he was the one who publicly announced Ashe's death, for the Empire to reveal she was alive would discredit Ondore and make his task harder. The Empire isn't being generous when they offer Ashe the chance to reclaim her throne, they're just better at the political game than she is and see value in having her as a Puppet Queen instead of an enemy.
 Final Fantasy XII (Video Game) / int_97926168
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_97926168
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_97926168
 Final Fantasy XII (Video Game) / int_97d575f9
type
Guardian Entity
 Final Fantasy XII (Video Game) / int_97d575f9
comment
Guardian Entity: Venat to Cid and Vayne. Belias acted as this for the Dawn Shard after King Raithwall defeated him, Mateus and Vinuskar acts as this for the Sword of Kings. The Deadalus and the Tyrant (and presumably Shemhazai are this for Giruvegan. Pandemonium, Slyt, Fenrir and Hashmal are this for the Sun-Cryst.
 Final Fantasy XII (Video Game) / int_97d575f9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_97d575f9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_97d575f9
 Final Fantasy XII (Video Game) / int_97d97c28
type
Revenge Before Reason
 Final Fantasy XII (Video Game) / int_97d97c28
comment
Revenge Before Reason: Ashe's desire for revenge means she's willing to do whatever it takes to get at the Archadian Empire. This causes major issues because she puts revenge over her countries future or well-being, leading to instances of the loss of allies or even the deaths of people because she believes her revenge is justified and thus rushes off to find power or fight back against the Empire. Vossler outright betrays her when he realizes this, believing that she would doom Dalmasca over revenge, something that Ashe doesn't truly awaken to until late into the game.
 Final Fantasy XII (Video Game) / int_97d97c28
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_97d97c28
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_97d97c28
 Final Fantasy XII (Video Game) / int_991b6139
type
Magical Mystery Doors
 Final Fantasy XII (Video Game) / int_991b6139
comment
The Great Crystal is one of the most complex Magical Mystery Doors puzzles in the history of video games. It's a labyrinth of identical crystal corridors connected by pathways and waystones that teleport you between areas. Many paths are blocked off by gates, and the gates are deactivated with corresponding waystones but only stay open for a set amount of time before they close back up. Additionally, the waystones can control two gates each, and opening one gate closes the other. The names of each room are extremely long and in a foreign language, meaning you're unlikely to be able to remember where you are or where you came from. And to top it all off, unlike every other dungeon in the game, the player has no map — you're just given a vague indicator of where you are in the maze. If you want to do it all yourself in lieu of googling a guide made by previous players, getting through the area requires hours, if not days, of diligent home map-making and note-taking. The one "good" thing is that the area is completely optional. Nevertheless, some of the most powerful spells and equipment are hidden in the maze, as well as two secret bosses.
 Final Fantasy XII (Video Game) / int_991b6139
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Final Fantasy XII (Video Game) / int_991b6139
 Final Fantasy XII (Video Game) / int_99390db0
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Saintly Church
 Final Fantasy XII (Video Game) / int_99390db0
comment
Saintly Church: The Church of Saint Kiltia, which worships Faram. Despite being adopted as state religion by kingdoms like Dalmasca, they mostly retreat to themselves and confine their acolytes at Mt. Bur-Omisace, where they offer refuge for those who lost their homes. Which just makes their sacking at the hands of Archadia that more anger-inducing.
 Final Fantasy XII (Video Game) / int_99390db0
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Final Fantasy XII (Video Game) / int_99390db0
 Final Fantasy XII (Video Game) / int_994dcb1c
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Gameplay Protagonist, Story Protagonist
 Final Fantasy XII (Video Game) / int_994dcb1c
comment
Gameplay Protagonist, Story Protagonist: Vaan is considered the game's protagonist for marketing purposes, is the first full-time party member you get control of, and is the one you control while in cities. However, the story takes a more ensemble approach, with Princess Ashe generally controlling the party's overall actions once she joins. This ends up making Vaan the Spanner in the Works to the Occurias' plan. By letting go of his desire for revenge earlier, he inspired Ashe to do so at a critical moment. This is lampshaded by Vaan when the party is once asked why each of them is on thier journey. By Vaan's own admittance:
 Final Fantasy XII (Video Game) / int_994dcb1c
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Final Fantasy XII (Video Game) / int_994dcb1c
 Final Fantasy XII (Video Game) / int_99fe88e1
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Event Flag
 Final Fantasy XII (Video Game) / int_99fe88e1
comment
Event Flag: The game is structured around them. Essentially, a bunch of things are unlocked after different stages of the game. They are as follows: the Consul Parade, escaping from Barheim Passage, visiting Marquis Ondore's estate at Bhujerba, the events of Raithwall's Tomb and the immediate aftermath, defeating Judge Bergan at Mt. Bur-Omisace, escaping Draklor Laboratories, leaving Giruvegan, and the events at the Pharos at Ridorana.
 Final Fantasy XII (Video Game) / int_99fe88e1
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Final Fantasy XII (Video Game) / int_99fe88e1
 Final Fantasy XII (Video Game) / int_9af54b9d
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Double Take
 Final Fantasy XII (Video Game) / int_9af54b9d
comment
Double Take: As Doctor Cid enters the Rabanastre Palace administrative office to speak with Vayne, he's enjoying a very pleasant one-sided conversation with thin air, passing by Gabranth as he leaves. The camera is framed to give us an angle of Gabranth pausing and giving Doctor Cid a confused sideways glance, before he continues on his way.
 Final Fantasy XII (Video Game) / int_9af54b9d
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Final Fantasy XII (Video Game) / int_9af54b9d
 Final Fantasy XII (Video Game) / int_9b0b8109
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Floating Continent
 Final Fantasy XII (Video Game) / int_9b0b8109
comment
Floating Continent: Bhujerba, which is a part of a collection of floating lands called Purvama. The floating rocks around the summit of Mt. Bur-Omisace are the remains of one that came crashing down in the distant past.
 Final Fantasy XII (Video Game) / int_9b0b8109
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Final Fantasy XII (Video Game) / int_9b0b8109
 Final Fantasy XII (Video Game) / int_9bee1a7f
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Eldritch Location
 Final Fantasy XII (Video Game) / int_9bee1a7f
comment
Eldritch Location: Giruvegan, full stop. The first thing signifying that there's something wrong with the place is that you can't see the Feywood from any direction in the entrance area; instead, you're in a set of platforms in the middle of an endless, calm open sea. And it gets worse from there.
 Final Fantasy XII (Video Game) / int_9bee1a7f
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Final Fantasy XII (Video Game) / int_9bee1a7f
 Final Fantasy XII (Video Game) / int_9bfbf9f3
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Chainmail Bikini
 Final Fantasy XII (Video Game) / int_9bfbf9f3
comment
Chainmail Bikini: Weirdly, while the Archadian soldiers all wear full armor, a lot of the Dalmascan soldiers seen in the opening cutscenes fight with plate armor with no mail undershirt or other armor and noticeable gaps between the plates. Rasler himself is shot through the very wide opening around the throat of his armor during the Battle of Nalbina Fortress, something he might have survived if the hole had never been there in the first place.
 Final Fantasy XII (Video Game) / int_9bfbf9f3
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Final Fantasy XII (Video Game) / int_9bfbf9f3
 Final Fantasy XII (Video Game) / int_9cbf01d6
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Stay in the Kitchen
 Final Fantasy XII (Video Game) / int_9cbf01d6
comment
Stay in the Kitchen: Notes about the Viera state that they practice a Gender-Inverted Trope version of this - Viera males live separate from the women and generally do not leave their villages except for meeting with the Viera females that are generally seen.
 Final Fantasy XII (Video Game) / int_9cbf01d6
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Final Fantasy XII (Video Game) / int_9cbf01d6
 Final Fantasy XII (Video Game) / int_9d12bbc1
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Foreshadowing
 Final Fantasy XII (Video Game) / int_9d12bbc1
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Foreshadowing: Balthier's Mysterious Past is hinted at quite a bit in the earlier parts of the game. Notice how he flinches or otherwise perks up whenever nethicite or Draklor Laboratory are mentioned. To say nothing of his accent, and this particular line of dialogue to Larsa: Another notable one is his repeated habit of calling the Dalmascan resistance "insurgents". Something that most of the Archadians also do. On arriving at the Phon Coast's Hunter Camp, Balthier reveals a particularly-juicy chunk of his past: he was made a Judge by his father. After this is revealed, Judge Zecht (who is stated to have disappeared around the time the Midlight Shard was used to utterly annihilate Nabradia) starts to be mentioned more and more by Imperial characters, and Balthier shows a certain distaste for any nethicite he comes across. This lasts only until the real Judge Zecht reveals himself to be Reddas.
 Final Fantasy XII (Video Game) / int_9d12bbc1
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Final Fantasy XII (Video Game) / int_9d12bbc1
 Final Fantasy XII (Video Game) / int_9d67ad5c
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Nuclear Mutant
 Final Fantasy XII (Video Game) / int_9d67ad5c
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Nuclear Mutant: The high concentrations of Mist released by deifacted nethicite have a tendency to mutate monsters the same way nuclear radiation does in older works of fiction.
 Final Fantasy XII (Video Game) / int_9d67ad5c
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Final Fantasy XII (Video Game) / int_9d67ad5c
 Final Fantasy XII (Video Game) / int_9dab0a6e
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Continuity Nod
 Final Fantasy XII (Video Game) / int_9dab0a6e
comment
The Espers that aren't Continuity Nods towards Final Fantasy Tactics and Final Fantasy Tactics Advance, specifically Chaos, Zeromus, and Exodus, reference the Final Bosses of Final Fantasy, Final Fantasy IV, and Final Fantasy V, respectively. In addition, (Emperor) Mateus and Famfrit (humes' and moogles' respective Totema who first appeared in Final Fantasy Tactics Advance, and promoted to Esper status for this game) had their backgrounds expanded to reference Final Fantasy II and Final Fantasy III.
 Final Fantasy XII (Video Game) / int_9dab0a6e
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Final Fantasy XII (Video Game) / int_9dab0a6e
 Final Fantasy XII (Video Game) / int_9e2c893
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Black Magic
 Final Fantasy XII (Video Game) / int_9e2c893
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Archer: Fights with a bow and wears light armor, standard bowman archetype. Also learns mild Black Magic.
 Final Fantasy XII (Video Game) / int_9e2c893
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Final Fantasy XII (Video Game) / int_9e2c893
 Final Fantasy XII (Video Game) / int_9e2e1531
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That One Sidequest
 Final Fantasy XII (Video Game) / int_9e2e1531
comment
The Danjuro, the ultimate dagger, is only dropped by the Larva Eater, a rare enemy spawned in the Great Crystal, which is That One Side Quest. Or you can just buy the slightly weaker Zwill Crossblade in Balfonheim.
 Final Fantasy XII (Video Game) / int_9e2e1531
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Final Fantasy XII (Video Game) / int_9e2e1531
 Final Fantasy XII (Video Game) / int_9ed6761e
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Death by Woman Scorned
 Final Fantasy XII (Video Game) / int_9ed6761e
comment
The moogles, who in Ivalice games are turned into rabbits with wings and pompoms. However, the seeq owner at Old Archades would beg to differ, when his plan to sell the moogles is leaked.
 Final Fantasy XII (Video Game) / int_9ed6761e
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Final Fantasy XII (Video Game) / int_9ed6761e
 Final Fantasy XII (Video Game) / int_9edbda07
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Elite Mooks
 Final Fantasy XII (Video Game) / int_9edbda07
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Elite Mooks: Most areas have at least one or two unique enemies that only spawn under the right circumstances, are in a hard-to-reach area, or are just overleveled for their region. The exception is late-game places like the Necrohol of Nabudis, or the Nabreus Deadlands.
 Final Fantasy XII (Video Game) / int_9edbda07
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Final Fantasy XII (Video Game) / int_9edbda07
 Final Fantasy XII (Video Game) / int_9f4a47f2
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Competitive Balance
 Final Fantasy XII (Video Game) / int_9f4a47f2
comment
Competitive Balance: Vaan is the Master of All being able to comfortably slide into any role, Balthier is a Lightning Bruiser while not as strong and durable as Vaan and Basch has higher speed but low magickal talent, Fran is the Master of None with no strengths in particular but no glaring flaws other then general mediocrity (she was buffed in the Zodiac Age), Basch is a Mighty Glacier being the strongest but suffering from low speed and poor magic, Ashe is a Glass Cannon Magic Knight with fair strength and powerful magick but low speed and health, and Penelo is a textbook Squishy Wizard with high magical stats but low physical stats. In terms of equipment, every weapon type has different speed at which it attacks, different combo rates to chain consecutive attacks, and use different stats to calculate damage, as well as variably being one-handed, two-handled, or long-range. Additionally, the three armor types raise different stats; heavy armor boosts Strength and has the best physical defense boosts, mage armor boosts Magic and has the best magical defense boosts, and light armor boosts HP and is balanced between physical and magical defense.
 Final Fantasy XII (Video Game) / int_9f4a47f2
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Final Fantasy XII (Video Game) / int_9f4a47f2
 Final Fantasy XII (Video Game) / int_9f6fb586
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Leitmotif
 Final Fantasy XII (Video Game) / int_9f6fb586
comment
Leitmotif: The very distinctive "Theme of FINAL FANTASY XII" (which itself uses the overworld theme to Final Fantasy) and "Imperial Theme" are reprised throughout a variety of themes, such as the boss-battle "Strike of a Blade," "State of Urgency," and "Desperate Fight." Even the iconic "Prelude" is augmented with a few chords from it. The Final Battle theme, "The Battle for Freedom," includes a very somber, ominous arrangement of "Imperial Theme," but as the sequence plays out it is overcome and drowned out by a heroic version of the main theme.
 Final Fantasy XII (Video Game) / int_9f6fb586
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 Final Fantasy XII (Video Game) / int_a00eb8f9
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Bare-Fisted Monk
 Final Fantasy XII (Video Game) / int_a00eb8f9
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Bare-Fisted Monk: With proper set ups, your party can become this, and one license on the grid board powers up your strength when fighting barehanded.
 Final Fantasy XII (Video Game) / int_a00eb8f9
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Final Fantasy XII (Video Game) / int_a00eb8f9
 Final Fantasy XII (Video Game) / int_a0e51cd2
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Judge, Jury, and Executioner
 Final Fantasy XII (Video Game) / int_a0e51cd2
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Judge, Jury, and Executioner: The Imperial Judge Magisters. Think of medieval Judge Dredds, but much more reasonable and with wicked swords.
 Final Fantasy XII (Video Game) / int_a0e51cd2
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Final Fantasy XII (Video Game) / int_a0e51cd2
 Final Fantasy XII (Video Game) / int_a1bb05fb
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Lazy Backup
 Final Fantasy XII (Video Game) / int_a1bb05fb
comment
Lazy Backup: Averted. If all three party members are KO'd, you have to switch in your reserve characters. In fact, the ONLY way to get a Game Over is to have all six party members wiped out. The active characters can even cast spells and use items on the reserves.
 Final Fantasy XII (Video Game) / int_a1bb05fb
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Final Fantasy XII (Video Game) / int_a1bb05fb
 Final Fantasy XII (Video Game) / int_a22c6d89
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The Evil Prince
 Final Fantasy XII (Video Game) / int_a22c6d89
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The Evil Prince: Vayne. Well, sort of.
 Final Fantasy XII (Video Game) / int_a22c6d89
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Final Fantasy XII (Video Game) / int_a22c6d89
 Final Fantasy XII (Video Game) / int_a24670a4
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Benevolent Boss
 Final Fantasy XII (Video Game) / int_a24670a4
comment
Benevolent Boss: Venat is never anything less than completely friendly toward Dr. Cid and Vayne. Despite being far more powerful than both of them, she is far less their boss and more their partner and guide in their shared quest to put the reins of history back into the hands of Man. She actively aids Dr. Cid's research (which comes to benefit all of Ivalice by the end of the game) and when the time is right, she reveals herself to Vayne and helps guide him further along Vayne's own path to becoming Dynast-King. When Dr. Cid dies at the Pharos, she moves in to protect Cid from the party only for Cid to request that Venat let them by so he can say a last goodbye to his son, and even expresses sorrow for Dr. Cid's death. And finally at the end, when Vayne's defeat is assured, she does not abandon Vayne to his fate, but rather joins with him in taking that step into the beyond.
 Final Fantasy XII (Video Game) / int_a24670a4
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Final Fantasy XII (Video Game) / int_a24670a4
 Final Fantasy XII (Video Game) / int_a412cd2b
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Lens Flare
 Final Fantasy XII (Video Game) / int_a412cd2b
comment
Lens Flare: This is a fairly common effect in the game to the degree that this article showing preview screens from the game's high-definition The Zodiac Age remaster made a point of it.
 Final Fantasy XII (Video Game) / int_a412cd2b
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 Final Fantasy XII (Video Game) / int_a414c3f0
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One-Hit Kill
 Final Fantasy XII (Video Game) / int_a414c3f0
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Zalera: Death
 Final Fantasy XII (Video Game) / int_a414c3f0
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Final Fantasy XII (Video Game) / int_a414c3f0
 Final Fantasy XII (Video Game) / int_a4c37cbe
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Mood Whiplash
 Final Fantasy XII (Video Game) / int_a4c37cbe
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Mood Whiplash: Finding the Sword of Kings. After a lengthy dungeon and a battle with what is likely your second Esper, you enter a chamber full of Clock Punk Magitek. The magical machinery grinds to a halt, its glow fades, the sword floats forward for Ashe to take hold off...then clangs to the ground as she finds it too heavy to hold with one hand.
 Final Fantasy XII (Video Game) / int_a4c37cbe
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Final Fantasy XII (Video Game) / int_a4c37cbe
 Final Fantasy XII (Video Game) / int_a4cb54b4
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Shifting Sand Land
 Final Fantasy XII (Video Game) / int_a4cb54b4
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Shifting Sand Land: The Estersand, Westersand, and the Yensa Sandseas. In fact, Dalmasca is mostly a desert kingdom, with Rabanastre being built around its largest oasis.
 Final Fantasy XII (Video Game) / int_a4cb54b4
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Final Fantasy XII (Video Game) / int_a4cb54b4
 Final Fantasy XII (Video Game) / int_a51467fe
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Chest Monster
 Final Fantasy XII (Video Game) / int_a51467fe
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Chest Monster: Mimics in Ivalice are a kind of metallic bug that imitate chests and will attack the party when interacted with, though they can be spotted by their different color schemes. And in case you thought killer save points were limited to I Wanna Be the Guy, they're here too.
 Final Fantasy XII (Video Game) / int_a51467fe
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Final Fantasy XII (Video Game) / int_a51467fe
 Final Fantasy XII (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Final Fantasy XII (Video Game) / int_a5e02e9e
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The last obstacle to get the Tournesol is the fact that it costs 600,000 gil, making it the most expensive item in the original game.
 Final Fantasy XII (Video Game) / int_a5e02e9e
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Final Fantasy XII (Video Game) / int_a5e02e9e
 Final Fantasy XII (Video Game) / int_a75c8dc9
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Left-Justified Fantasy Map
 Final Fantasy XII (Video Game) / int_a75c8dc9
comment
Left-Justified Fantasy Map: Averted. The sea is actually located to the east of the continents.
 Final Fantasy XII (Video Game) / int_a75c8dc9
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Final Fantasy XII (Video Game) / int_a75c8dc9
 Final Fantasy XII (Video Game) / int_a7b8ba72
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Point Build System
 Final Fantasy XII (Video Game) / int_a7b8ba72
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Point Build System: The License Grid, which was the same for all six characters and thus led to a certain amount of homogeniety within characters. The Japan-only international version gives you the option of switching to a Class and Level System for your License Grids. The Zodiac Age not only gives you the class system from the International Zodiac Job System/Zodiac Age version, but also allows you to pick a second class for each character.
 Final Fantasy XII (Video Game) / int_a7b8ba72
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Final Fantasy XII (Video Game) / int_a7b8ba72
 Final Fantasy XII (Video Game) / int_a89efe3c
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Unusable Enemy Equipment
 Final Fantasy XII (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: A very strong aversion, many enemies that fight with weapons wield weapons that are recognizable as equipment the player can purchase and equip, and for the same reason enemies tend to wield a variety of different weapons. The only enemies that have unique weapons are the Behemoth-types, which have one-handed BFSes the party wouldn't be able to use anyway on account of them being so huge. Otherwise all enemy-exclusive equipment falls under the domain of bosses, who are usually ranking Imperial officers so it makes sense they'd have customized weaponry.
 Final Fantasy XII (Video Game) / int_a89efe3c
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Final Fantasy XII (Video Game) / int_a89efe3c
 Final Fantasy XII (Video Game) / int_a922f8de
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To Be Lawful or Good
 Final Fantasy XII (Video Game) / int_a922f8de
comment
To Be Lawful or Good: Judge Zargabaath struggles with this most of the game, usually deciding on Lawful.
 Final Fantasy XII (Video Game) / int_a922f8de
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Final Fantasy XII (Video Game) / int_a922f8de
 Final Fantasy XII (Video Game) / int_a9619e83
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Magick
 Final Fantasy XII (Video Game) / int_a9619e83
comment
Magick: Magic and techniques are rebranded as Magicks and Technicks. Statisticks, too, according to one NPC.
 Final Fantasy XII (Video Game) / int_a9619e83
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Final Fantasy XII (Video Game) / int_a9619e83
 Final Fantasy XII (Video Game) / int_a971e83c
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Hidden Elf Village
 Final Fantasy XII (Video Game) / int_a971e83c
comment
Hidden Elf Village: Eruyt Village, Fran's hometown, is one of many Viera communities in Golmore Jungle. Viera are so isolationist and xenophobic that their villages are hidden even from each other. Subverted with the Garif, who just aren't well-known by the outside world and make no effort to draw attention to themselves despite being somewhat welcoming to outsiders.
 Final Fantasy XII (Video Game) / int_a971e83c
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Final Fantasy XII (Video Game) / int_a971e83c
 Final Fantasy XII (Video Game) / int_abad35b4
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Soundtrack Dissonance
 Final Fantasy XII (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Fighting on the field in Ozmone Plain, Cerobi Steppe, Paramina Rift, and the Great Crystal. Also, hunting Marks in these areas (music does not change when fighting Marks (except for when luring out Ba'Gamnan and encountering Gilgamesh, both of whom are considered bosses), such as Trickster in Paramina Rift, where you fight a particularly tough Optional Boss with a calm, movie score-like track playing. The music does not change for Quickenings either, so you get to hear the calm music of Ozmone Plain or Paramina Rift while your characters tear asunder space and time.
 Final Fantasy XII (Video Game) / int_abad35b4
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Final Fantasy XII (Video Game) / int_abad35b4
 Final Fantasy XII (Video Game) / int_abc55125
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Character Filibuster
 Final Fantasy XII (Video Game) / int_abc55125
comment
Character Filibuster: Gerun sweet-talks Ashe for close to five minutes straight, barely letting her get a word in edgewise, and when she finally asks a legitimate question, it goes ballistic.
 Final Fantasy XII (Video Game) / int_abc55125
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_abc55125
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_abc55125
 Final Fantasy XII (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 Final Fantasy XII (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: Present in the Gambit system, which allows you to set orders for your party members who are not actively under your control. This allows you to setup your party members to work together efficiently without needing constant direction. However, even with very specific Gambits set, the AI-controlled characters may still not do what you want or need in a given situation. If you need them to do something very specific, your best bet is to switch to controlling that character manually and executing the action yourself.
 Final Fantasy XII (Video Game) / int_acaf9059
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_acaf9059
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_acaf9059
 Final Fantasy XII (Video Game) / int_ad4a45be
type
Final Boss
 Final Fantasy XII (Video Game) / int_ad4a45be
comment
The Final Boss, the Undying, fusion of Big Bads Venat and Vayne, is a literal mechanical dragon. In addition, some of its special attacks have Flare in their names (e.g. "Mega Flare"). Most of the parts that make up this monstrosity came from the Airship/fortress "Bahamut".
 Final Fantasy XII (Video Game) / int_ad4a45be
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ad4a45be
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ad4a45be
 Final Fantasy XII (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Final Fantasy XII (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Come the end of the game Venat accomplishes every one of her implied or stated goals, despite her plan ending with herself, Vayne, and Cid dead, Archadia in ruins militarily and its government in the hands of a literal child, and with the rest of the Occuria still very much alive, but now ostensibly powerless. Seeing as how most of this actually benefits the heroes, they are all reasonably okay with it.
 Final Fantasy XII (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ad9fbc1e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_ad9fbc1e
 Final Fantasy XII (Video Game) / int_adfbee33
type
Reverse Escort Mission
 Final Fantasy XII (Video Game) / int_adfbee33
comment
Reverse Escort Mission: The tutorial has Reks being escorted by a small army of generic soldiers. They carry an infinite amount of potions and will use them on you the moment your HP runs low, making dying next to impossible. They also have a captain who can hit well with a sword.
 Final Fantasy XII (Video Game) / int_adfbee33
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_adfbee33
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_adfbee33
 Final Fantasy XII (Video Game) / int_aef07b11
type
Pig Man
 Final Fantasy XII (Video Game) / int_aef07b11
comment
The pig-like Seeq resemble the Gamorreans, as well as classic porcine orcs, like those who appeared in Vagrant Story, another game by Yasumi Matsuno. Curiously, the games take place in the same universe, so orcs of Vagrant Story and see may be connected.
 Final Fantasy XII (Video Game) / int_aef07b11
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_aef07b11
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_aef07b11
 Final Fantasy XII (Video Game) / int_b001a177
type
Percent Damage Attack
 Final Fantasy XII (Video Game) / int_b001a177
comment
Percent Damage Attack: Gravity and its variants. Enemies also have abilities like Tri-Attack, which deals damage equal to a third of the target's health. The game determines damage using the target's maximum health.
 Final Fantasy XII (Video Game) / int_b001a177
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b001a177
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_b001a177
 Final Fantasy XII (Video Game) / int_b00a7c5e
type
Robe and Wizard Hat
 Final Fantasy XII (Video Game) / int_b00a7c5e
comment
Robe and Wizard Hat: They appear as two pieces of mystic armor.
 Final Fantasy XII (Video Game) / int_b00a7c5e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b00a7c5e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b00a7c5e
 Final Fantasy XII (Video Game) / int_b032e4ed
type
Ms. Fanservice
 Final Fantasy XII (Video Game) / int_b032e4ed
comment
Ms. Fanservice: Fran and her armored bikini, along with Leg Focus. Ashe and her strategically-revealing outfit.
 Final Fantasy XII (Video Game) / int_b032e4ed
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b032e4ed
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b032e4ed
 Final Fantasy XII (Video Game) / int_b0e18b32
type
Unique Enemy
 Final Fantasy XII (Video Game) / int_b0e18b32
comment
Unique Enemy: The Wildsnake, Darkmare and Emperor Aevis and most rare game only appear in one location each. For the Darkmare to respawn, you have to leave the region where it can be found entirely. This trope applies even more to the trophy rare game, which actually ARE one-of-a-kind and never respawn after they are defeated.
 Final Fantasy XII (Video Game) / int_b0e18b32
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b0e18b32
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_b0e18b32
 Final Fantasy XII (Video Game) / int_b136ed26
type
Big Fancy Castle
 Final Fantasy XII (Video Game) / int_b136ed26
comment
Big Fancy Castle: The royal palace of Rabanastre, which has a spacious garden and secret passages (including one leading directly to the sewer) enough to support the Resistance room for guerrilla warfare. Nabudis used to have one as well; the Necrohol of Nabudis level largely consists of the ex-residence of Rasler and his father.
 Final Fantasy XII (Video Game) / int_b136ed26
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b136ed26
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b136ed26
 Final Fantasy XII (Video Game) / int_b47d95be
type
No OSHA Compliance
 Final Fantasy XII (Video Game) / int_b47d95be
comment
No OSHA Compliance: The city of Bhujerba is on a floating continent in the sky, and some portions of the city have no railings. However, it's said in-game that no one who falls from Bhujerba dies, and a fallen Bhujerban is found in Phon Coast, amnesiac but alive.
 Final Fantasy XII (Video Game) / int_b47d95be
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b47d95be
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b47d95be
 Final Fantasy XII (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Final Fantasy XII (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: This gem of a line from Balthier:
 Final Fantasy XII (Video Game) / int_b5049d76
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b5049d76
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b5049d76
 Final Fantasy XII (Video Game) / int_b54fe3ce
type
Classically-Trained Extra
 Final Fantasy XII (Video Game) / int_b54fe3ce
comment
Classically-Trained Extra: While many veteran voice actors have prominent roles, many others had little or no voice acting experience before Final Fantasy XII, instead being known for their careers in television and theater.
 Final Fantasy XII (Video Game) / int_b54fe3ce
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b54fe3ce
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b54fe3ce
 Final Fantasy XII (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Final Fantasy XII (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The second page of the Chimera Brain's entry in the Bestiary is Report #A0075 O.P.O.D: Another instance of this is the Overlord, a fearsome headless giant from the gates of hell. It was originally a two headed monstrosity that served the lord of the underworld, whereupon one of the two heads decided to get mouthy and cost the giant both of its heads.
 Final Fantasy XII (Video Game) / int_b58b4e3c
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1.0
 Final Fantasy XII (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b58b4e3c
 Final Fantasy XII (Video Game) / int_b63019a5
type
High-Heel–Face Turn
 Final Fantasy XII (Video Game) / int_b63019a5
comment
High-Heel–Face Turn: Judge Drace attempts one when Vayne stages his coup against the Senate. She's immediately killed for trying.
 Final Fantasy XII (Video Game) / int_b63019a5
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b63019a5
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_b63019a5
 Final Fantasy XII (Video Game) / int_b7059ab0
type
Dungeon Crawling
 Final Fantasy XII (Video Game) / int_b7059ab0
comment
Dungeon Crawling: Definitely more of a feeling of this here than in previous games in the series.
 Final Fantasy XII (Video Game) / int_b7059ab0
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b7059ab0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b7059ab0
 Final Fantasy XII (Video Game) / int_b7248073
type
My Country, Right or Wrong
 Final Fantasy XII (Video Game) / int_b7248073
comment
My Country, Right or Wrong: During the talk with Anastasis, Ashe believes that initiating a world war to revive her country and reestablish her part as the Princess of Dalmasca is the best option. It's possible that she was influenced by the Nethicite, but the other characters like Vaan convinced her to Take a Third Option.
 Final Fantasy XII (Video Game) / int_b7248073
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b7248073
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b7248073
 Final Fantasy XII (Video Game) / int_b73379e4
type
Double-Edged Buff
 Final Fantasy XII (Video Game) / int_b73379e4
comment
Double-Edged Buff: The Reverse status inverts healing and damaging effects. On one hand, it gives the player a cheap way of healing without using magic or items, but on the other hand, the player will only be able to damage enemies with healing spells.
 Final Fantasy XII (Video Game) / int_b73379e4
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b73379e4
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b73379e4
 Final Fantasy XII (Video Game) / int_b77808f2
type
"Where Are They Now?" Epilogue
 Final Fantasy XII (Video Game) / int_b77808f2
comment
"Where Are They Now?" Epilogue: Ashe is ruling Dalmasca as queen, Basch takes Gabranth's role as Judge of the now Emperor Larsa, and Vaan and Penelo are training to become sky pirates. The latter two also receive a letter from Balthier, revealing his and Fran's survival and something about an adventure at Glabados.
 Final Fantasy XII (Video Game) / int_b77808f2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b77808f2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b77808f2
 Final Fantasy XII (Video Game) / int_b7b7b8d9
type
Mass Monster-Slaughter Sidequest
 Final Fantasy XII (Video Game) / int_b7b7b8d9
comment
Mass Monster-Slaughter Sidequest: You can only complete the Clan Primer by killing a certain number of every single enemy in the game. Getting some rare enemies requires chaining a specific number of a single enemy type. One of the biggest offenders is the Urutan Exile, which requires kill 100 Urutan Yensa in a row. However, it still pales in comparison to Larva Eater, whose guaranteed spawn requirement has you kill 256 same enemies in a row without using a single waystone. There is a much easier way, but it's, well, not guaranteed.
 Final Fantasy XII (Video Game) / int_b7b7b8d9
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1.0
 Final Fantasy XII (Video Game) / int_b7b7b8d9
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_b7b7b8d9
 Final Fantasy XII (Video Game) / int_b848b200
type
Injured Vulnerability
 Final Fantasy XII (Video Game) / int_b848b200
comment
Injured Vulnerability: The Poach skill only works on weakened enemies, but you can gain rare items with it.
 Final Fantasy XII (Video Game) / int_b848b200
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b848b200
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b848b200
 Final Fantasy XII (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Final Fantasy XII (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: A lot of monsters have these in any number of different colors. Adrammelech briefly sports this as his boss fight starts. In addition, the second form of the final boss has them at certain points.
 Final Fantasy XII (Video Game) / int_b85c06f2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b85c06f2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b85c06f2
 Final Fantasy XII (Video Game) / int_b8a2303d
type
Sea Sinkhole
 Final Fantasy XII (Video Game) / int_b8a2303d
comment
Sea Sinkhole: The Ridorana Cataract is a huge abyss at the eastern edge of the sea, ringed by immense waterfalls, that prevents access to the land beyond — ordinary ships get pulled into the cataract, while regular airships lose power if passing over it since the whole area is a jagd.
 Final Fantasy XII (Video Game) / int_b8a2303d
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1.0
 Final Fantasy XII (Video Game) / int_b8a2303d
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_b8a2303d
 Final Fantasy XII (Video Game) / int_b9085a47
type
Summon Magic
 Final Fantasy XII (Video Game) / int_b9085a47
comment
Summon Magic: Of the Western variety.
 Final Fantasy XII (Video Game) / int_b9085a47
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_b9085a47
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_b9085a47
 Final Fantasy XII (Video Game) / int_b9d334b2
type
Aerith and Bob
 Final Fantasy XII (Video Game) / int_b9d334b2
comment
Aerith and Bob: The main party are Vaan, Penelo, Princess Ashelia, Basch, Balthier/Ffamran … and Fran. Fran has two sisters called Jote and Mjrn. The Judges seem not to be this at first glance: Ghis, Bergan, Gabranth, Zecht, Drace, and Zargabaath. Then you learn that Gabranth's real name is Noah. By extension, this would make the twin Ronsenburg brothers Basch and Noah. Less prominently, the weapons shop in Balfonheim is run by Beruny and Emma.
 Final Fantasy XII (Video Game) / int_b9d334b2
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1.0
 Final Fantasy XII (Video Game) / int_b9d334b2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_b9d334b2
 Final Fantasy XII (Video Game) / int_ba0e3912
type
Power Nullifier
 Final Fantasy XII (Video Game) / int_ba0e3912
comment
Power Nullifier: All nethicite disables the player's MP, with the in-game explanation of them absorbing magick nearby. Jagd is the location equivalent of this, as regular airships would be rendered immobile if they try to enter them. Equipping the airships with special skystones (a different type of magicite from nethicite) allow the vehicles to enter jagd territory.
 Final Fantasy XII (Video Game) / int_ba0e3912
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ba0e3912
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ba0e3912
 Final Fantasy XII (Video Game) / int_ba3c18e6
type
Fixed Damage Attack
 Final Fantasy XII (Video Game) / int_ba3c18e6
comment
Fixed Damage Attack: 1000 Needles, which is only used by the Flowering Cactoid. You can learn it as a Technick. You also get Numerology, which deals damage based on the powers of 2.
 Final Fantasy XII (Video Game) / int_ba3c18e6
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ba3c18e6
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ba3c18e6
 Final Fantasy XII (Video Game) / int_ba59ac1f
type
Technophobia
 Final Fantasy XII (Video Game) / int_ba59ac1f
comment
Technophobia: The Viera choose to remain in their forests sheltered from the outside world, thereby shunning technological advances that could harm nature. The Garif of the Ozmone Plain avoid any technology more advanced than simple stonework and use even that sparingly.
 Final Fantasy XII (Video Game) / int_ba59ac1f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ba59ac1f
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ba59ac1f
 Final Fantasy XII (Video Game) / int_baaf641a
type
King Mook
 Final Fantasy XII (Video Game) / int_baaf641a
comment
There is also the entire happy bunny genus, even such dangerous ones as mus (who are naturally hostile) and their king, Fury.
 Final Fantasy XII (Video Game) / int_baaf641a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_baaf641a
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_baaf641a
 Final Fantasy XII (Video Game) / int_bb067aba
type
Cool Mask
 Final Fantasy XII (Video Game) / int_bb067aba
comment
Cool Mask: The Judge Magisters' and the Garif's helmets. The latter is lampshaded by the cockatrice Shurry when she escapes Giza into Jahara.
 Final Fantasy XII (Video Game) / int_bb067aba
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_bb067aba
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_bb067aba
 Final Fantasy XII (Video Game) / int_bc0ad0c0
type
Money Spider
 Final Fantasy XII (Video Game) / int_bc0ad0c0
comment
Money Spider: In a departure for the series, averted. Only a small handful of enemies have gil to drop or steal, and it's usually humanoid enemies so it makes sense they'd be carrying money. Normal monsters and the like, you instead get loot items you can sell at the bazaar.
 Final Fantasy XII (Video Game) / int_bc0ad0c0
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-1.0
 Final Fantasy XII (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_bc0ad0c0
 Final Fantasy XII (Video Game) / int_bc74ef27
type
Berserk Button
 Final Fantasy XII (Video Game) / int_bc74ef27
comment
Berserk Button: "Venat is a HERETIC!"
 Final Fantasy XII (Video Game) / int_bc74ef27
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_bc74ef27
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_bc74ef27
 Final Fantasy XII (Video Game) / int_bcc9f4f7
type
Realpolitik
 Final Fantasy XII (Video Game) / int_bcc9f4f7
comment
Realpolitik: Pretty much the core theme of the game. The Archadean Empire is not on a war of conquest for glory or power, at least not only for those things, but because it is surrounded by nations who are the puppets of the Occuria. The twisted scheme to force a total surrender on Rabanastre — they couldn't comb the city for nethicite otherwise. Their quest for nethicite, again, is not for selfish reasons — nethicite is the tool used by the Occuria to manipulate humanity, and the only means Archades can fight back. Vayne is actually completely honest about accepting Rabanastre's hatred of him - he knows he's temporarily reduced them to slaves in his quest to free the world from the Occuria, and accepts that he'll be remembered as a monster for it. Anything as long as the Occuria are defeated, because that's the only way his nation will be safe. The numberless people who suffer and die due to this are regrettable, but expendable. Likewise, Archades suffers no punishment or judgment for its takeover of Rabanastre and for all of the suffering it caused, simply because, even though its leader was removed from power, the country itself is still quite powerful. Marquis Ondore is disliked for cozying up to the Empire, but openly opposing them would mean that Bhujerba would be at best turned into an Archadean colony and at worst wiped out. Likewise, he can't back up Ashe's claim to the throne since, after announcing both her suicide and Basch's execution, doing so would tank his relationship with both the Empire and the resistance movements and the Empire knows he's financially backs up the resistance, but have no proof; he has to wait until the Empire is distracted to move forward to unify the Resistance.
 Final Fantasy XII (Video Game) / int_bcc9f4f7
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1.0
 Final Fantasy XII (Video Game) / int_bcc9f4f7
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_bcc9f4f7
 Final Fantasy XII (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Final Fantasy XII (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: The Imperial Trooper who kills Rasler does so by shooting him with an arrow, through the one unarmored spot on his body, while Rasler is mounted. While also in the middle of a pitched battle, across the span of a bridge, at night. If it wasn't for the fact Basch kills him, the man would probably be deserving of a promotion.
 Final Fantasy XII (Video Game) / int_bcd27e37
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1.0
 Final Fantasy XII (Video Game) / int_bcd27e37
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_bcd27e37
 Final Fantasy XII (Video Game) / int_be1374c1
type
Goddamned Boss
 Final Fantasy XII (Video Game) / int_be1374c1
comment
The Mandragoras in Sochen Palace Cave run all over the place, turning into a Goddamned Boss.
 Final Fantasy XII (Video Game) / int_be1374c1
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_be1374c1
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_be1374c1
 Final Fantasy XII (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Final Fantasy XII (Video Game) / int_be3e7584
comment
Zodiac versions introduce two obscenely powerful weapons that take really ridiculous means to get. The Great Trango must be stolen from Zodiark (for 3%/6% with Thief's Cuffs - and then you have to survive Zodiark) or found in Pharos Subterra for a minuscule chance. The Seitengrat bow, even stronger than Great Trango, is to be found in a chest on a sky ferry that is there 1% of time and it contains Seitengrat 1% of time.
 Final Fantasy XII (Video Game) / int_be3e7584
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_be3e7584
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_be3e7584
 Final Fantasy XII (Video Game) / int_bf8ae149
type
Layered Metropolis
 Final Fantasy XII (Video Game) / int_bf8ae149
comment
Layered Metropolis: Rabanastre is divided into two halves following its occupation by Archadian forces. "Lowtown", as its name suggests, lies beneath the streets and is comprised of storerooms, now converted into residences. Archades, meanwhile, has an Old City and a New City. The New City is off limits to those of low social standing; those who can't afford entry permits are forced to stay in the Old City. Even the New City has parts that are off limits to those of not-quite-high social standing.
 Final Fantasy XII (Video Game) / int_bf8ae149
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1.0
 Final Fantasy XII (Video Game) / int_bf8ae149
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1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_bf8ae149
 Final Fantasy XII (Video Game) / int_bf8de9e4
type
Sand Is Water
 Final Fantasy XII (Video Game) / int_bf8de9e4
comment
Sand Is Water: The Ogir-Yensa and Nam-Yensa sandseas.
 Final Fantasy XII (Video Game) / int_bf8de9e4
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_bf8de9e4
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_bf8de9e4
 Final Fantasy XII (Video Game) / int_c0c54000
type
JokeWeapon
 Final Fantasy XII (Video Game) / int_c0c54000
comment
Joke Weapon: The Excalipur makes its return in Zodiac versions after completing a certain hunt. No points for guessing which one.
 Final Fantasy XII (Video Game) / int_c0c54000
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c0c54000
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c0c54000
 Final Fantasy XII (Video Game) / int_c145f69b
type
Subverted Trope
 Final Fantasy XII (Video Game) / int_c145f69b
comment
The famous sequence in which Vaan runs around Bhujerba declaring himself "Basch fon Ronsenberg of Dalmasca!" is a subversion: it was designed to stir up trouble rather than convince anyone that he really was Basch. It worked.
 Final Fantasy XII (Video Game) / int_c145f69b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c145f69b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c145f69b
 Final Fantasy XII (Video Game) / int_c241adec
type
Supernatural Sensitivity
 Final Fantasy XII (Video Game) / int_c241adec
comment
Supernatural Sensitivity: The Viera are very sensitive to Mist and will go on an uncontrollable rage if shoved into a place infested with it. However, if the Mist is very strong, they will instead collapse.
 Final Fantasy XII (Video Game) / int_c241adec
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c241adec
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c241adec
 Final Fantasy XII (Video Game) / int_c3182167
type
Golem
 Final Fantasy XII (Video Game) / int_c3182167
comment
Golem: The ones in this game appear to be rogue Magitek robots.
 Final Fantasy XII (Video Game) / int_c3182167
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c3182167
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c3182167
 Final Fantasy XII (Video Game) / int_c32d3344
type
Disconnected Side Area
 Final Fantasy XII (Video Game) / int_c32d3344
comment
Disconnected Side Area: Ubiquitous, especially in optional areas. Paramina Rift has an area separated by a pond in the middle. You can see the cut-off bit from one side, but need to walk around to reach there. Some areas of Garamsythe Waterway are separated by floodwaters you can control using the sluice gates. Zertinan Caverns is made of Disconnected Side Areas. All seemingly bits and pieces areas strewn about are actually connected; you just need to run around and push rocks to chain them together. An elite mark located in Nam-Yensa Sandsea (actually your rematch with Ba'Gamnan) can only be reached through a convoluted pathway in Zertinan Caverns, which itself is entered from Ogir-Yensa Sandsea.
 Final Fantasy XII (Video Game) / int_c32d3344
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c32d3344
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c32d3344
 Final Fantasy XII (Video Game) / int_c335b9ec
type
Irony
 Final Fantasy XII (Video Game) / int_c335b9ec
comment
The Deadalus and the Tyrant (and presumably Shemhazai are this for Giruvegan. Pandemonium, Slyt, Fenrir and Hashmal are this for the Sun-Cryst.
 Final Fantasy XII (Video Game) / int_c335b9ec
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c335b9ec
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c335b9ec
 Final Fantasy XII (Video Game) / int_c3f6e68
type
Dem Bones
 Final Fantasy XII (Video Game) / int_c3f6e68
comment
Dem Bones: Quite a few varieties.
 Final Fantasy XII (Video Game) / int_c3f6e68
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c3f6e68
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c3f6e68
 Final Fantasy XII (Video Game) / int_c513249
type
Harder Than Hard
 Final Fantasy XII (Video Game) / int_c513249
comment
Harder Than Hard: The Zodiac Age has a "New Game -" mode, which keeps the party's level cap to, at most, 3, meant to be a new challenge for players by forcing them to become Weak, but Skilled, and think especially tactically to make up for their lack of power.
 Final Fantasy XII (Video Game) / int_c513249
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c513249
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c513249
 Final Fantasy XII (Video Game) / int_c5484456
type
The Wandering You
 Final Fantasy XII (Video Game) / int_c5484456
comment
The Wandering You: All of the maps that are not dungeons, and even some of the dungeons themselves, are rather large open areas filled with monsters.
 Final Fantasy XII (Video Game) / int_c5484456
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c5484456
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c5484456
 Final Fantasy XII (Video Game) / int_c5835f29
type
Ghostly Goals
 Final Fantasy XII (Video Game) / int_c5835f29
comment
Ghostly Goals: Some of the deathscythes, such as the Ixtab mark, are vengeful spirits. Some of the ghost enemies remain in the mortal world because of regrets or hatred.
 Final Fantasy XII (Video Game) / int_c5835f29
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c5835f29
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c5835f29
 Final Fantasy XII (Video Game) / int_c5f23623
type
Broken Bridge
 Final Fantasy XII (Video Game) / int_c5f23623
comment
You can get into the Mosphoran Highwaste long before you're meant to by spooking a guard with a chocobo, but even that option is a Broken Bridge at the beginning of the game.
 Final Fantasy XII (Video Game) / int_c5f23623
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c5f23623
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c5f23623
 Final Fantasy XII (Video Game) / int_c75df49a
type
Shout-Out
 Final Fantasy XII (Video Game) / int_c75df49a
comment
Shout-Out: Several Puns, as seen above. A rank for Clan Centurio is "Hedge Knight."note While "hedge knight" was a term used in medieval times, one being described as such would far more commonly be known as Knight-Errant until George R. R. Martin popularized the term. A background conversation between Vaan, Penelo and Larsa while Ashe and Basch discuss weightier matters is a shout out to the notorious translation of Final Fantasy Tactics. "I had a good feeling." "This is the way!" The Leamonde Entite's name comes from Leá Monde from Vagrant Story, not lemonade. Also from Vagrant Story, the Light of Kiltia religion. There's also its rare game called Vagrant Soul, yet another reference to Vagrant Story. Its name in the Japanese version is Soul of Chaos, which refers to Final Fantasy. The Espers that aren't Continuity Nods towards Final Fantasy Tactics and Final Fantasy Tactics Advance, specifically Chaos, Zeromus, and Exodus, reference the Final Bosses of Final Fantasy, Final Fantasy IV, and Final Fantasy V, respectively. In addition, (Emperor) Mateus and Famfrit (humes' and moogles' respective Totema who first appeared in Final Fantasy Tactics Advance, and promoted to Esper status for this game) had their backgrounds expanded to reference Final Fantasy II and Final Fantasy III. None of the traditional summons from the main games are featured in the game (a first!) but their names survive as the names of the airships used by the Archadian and Resistance fleets. Notably, two flagships which serve as mini-dungeons are Shiva and Leviathan, and the final dungeon is Bahamut. Furthermore, the ship destroyed at the beginning is called "Tonberry." Marquis Ondore's flagship is the only named one in the game not named for a summon or a monster, instead being called Garland, after the reoccurring Big Bad of the Francise. It's been speculated that the Optional Boss Fury might be a Shout-Out to the Killer Rabbit of Caerbannog from Monty Python and the Holy Grail. The whole back story of Venat being disowned by her own race for giving the humes the secret of magicks via magicite/nethicite, is similar to the tale of Prometheus. When talking to Dantro when accepting the Flowering Cactoid hunt, he says of the cactaurs in general, "They mostly keep to themselves. Mostly." At the start of the side-quest "Anne and her Sisters", the gentleman that Anne is talking to is named Rande. A Pirate Gossip in the bar in Balfonheim tells you about a strange fellow he met who talked about defeating a wyrm on Cerobi Steppe... "But I heard all he does is yell at windmills. Pity the man that rides with him." Bhujerba has a large castle, which sports a pair of massive angelic wings, a visual reference to Final Fantasy IX. There is also a scene set within this castle wherein a Rebellious Princess asks to be kidnapped by pirates in their airship. Northswain's Glow's Japanese name is literally "North Star Bone Crushing Slash" which uses the same naming convention in Fist of the North Star. Judges are knights wearing face obscuring helmets, who are the supreme enforcers of the law. Sounds familiar. A Cartographer's Guild moogle at Mt. Bur-Omisace greets the party with "Howdy, pilgrim, kupo!" The Wyrmhero Blade has the crest and sound effects from Dragon Quest.
 Final Fantasy XII (Video Game) / int_c75df49a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c75df49a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c75df49a
 Final Fantasy XII (Video Game) / int_c8415a22
type
Mage-Hunting Monster
 Final Fantasy XII (Video Game) / int_c8415a22
comment
Mage-Hunting Monster: The bestiary explains that the Bomb enemies were created as anti-mage weapons. In gameplay, most variants start passive and only become aggressive if they detect spellcasting nearby.
 Final Fantasy XII (Video Game) / int_c8415a22
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c8415a22
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c8415a22
 Final Fantasy XII (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy XII (Video Game) / int_c88c3c0f
comment
Elemental Tiers: The elemental weapons vary wildly in power. Often they are only effective in the chapter they are first available. You only get the first water-elemental spell, skip the second wind-elemental spell and have a fourth Fire spell called Ardor. In addition (and this seems to be a Final Fantasy tradition), you get no abilities that deal earth damage. Another example. Each Esper is associated with an element, but they are divided into three tiers. Tier 1 includes Belias, the Fire Esper; Mateus, the Ice Esper; Adrammelech, the Lightning Esper; and Zalera, the Esper of Death. Tier 2 includes Shemhazai, the Soul Esper; Cúchulainn, the Poison Esper; Exodus, the Non-Elemental Esper; Hashmal, the Earth Esper; and Zeromus, the Gravity Esper. Tier 3 includes Famfrit, the Water Esper; Chaos, the Wind Esper; Ultima, the Holy Esper; and Zodiark, the Dark Esper. Also, despite his affinity with Wind, Chaos can use all elements except Earth (which is his opposite element). Yet another example. In this game, after performing a chain of Quickenings, you may perform an extra attack called a Concurrence. There are eight Concurrences, and while they all do Non-Elemental damage, their animations are very clearly based on the elements. Their order from weakest to strongest are : Inferno (fire), Cataclysm (earth), Torrent (water), Windburst (wind), Whiteout (ice), Ark Blast (lightning), Luminescence (light), and Black Hole (darkness).
 Final Fantasy XII (Video Game) / int_c88c3c0f
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c88c3c0f
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c88c3c0f
 Final Fantasy XII (Video Game) / int_c91408cb
type
Everything Sounds Sexier in French
 Final Fantasy XII (Video Game) / int_c91408cb
comment
Everything Sounds Sexier in French: Fran's accent in the English localization is cute, but very hard to place. It's apparently meant to be Icelandic.
 Final Fantasy XII (Video Game) / int_c91408cb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c91408cb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c91408cb
 Final Fantasy XII (Video Game) / int_c95d1ad0
type
Overly Long Fighting Animation
 Final Fantasy XII (Video Game) / int_c95d1ad0
comment
Overly Long Fighting Animation: Quickenings. Some of the bosses' special attacks also fit.
 Final Fantasy XII (Video Game) / int_c95d1ad0
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c95d1ad0
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c95d1ad0
 Final Fantasy XII (Video Game) / int_c960826
type
Supporting Protagonist
 Final Fantasy XII (Video Game) / int_c960826
comment
Supporting Protagonist: While Vaan is the POV character, the story is all about Ashe and, to a lesser extent, Basch.
 Final Fantasy XII (Video Game) / int_c960826
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c960826
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c960826
 Final Fantasy XII (Video Game) / int_c98c5622
type
Non-Human Undead
 Final Fantasy XII (Video Game) / int_c98c5622
comment
Non-Human Undead: Many of the monster types have an undead version. Examples include undead wolves, undead war horses, undead vampire bats, undead slimes, and undead bombs. There's also the requisite undead boss who is a Conjoined Twins demon with visible skull.
 Final Fantasy XII (Video Game) / int_c98c5622
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_c98c5622
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_c98c5622
 Final Fantasy XII (Video Game) / int_ca021a4e
type
Will Talk for a Price
 Final Fantasy XII (Video Game) / int_ca021a4e
comment
Will Talk for a Price: Jules of Archades, a "street-ear" who Balthier states would "bite a Gil given him by his own mother, and shave it by half to pay for her funeral." He's always willing to provide your party with information... for the right price.
 Final Fantasy XII (Video Game) / int_ca021a4e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ca021a4e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ca021a4e
 Final Fantasy XII (Video Game) / int_ca3a6dbd
type
Informed Ability
 Final Fantasy XII (Video Game) / int_ca3a6dbd
comment
Informed Ability: Fran, as a Viera, is implied to possess powerful magical abilities ("The Magicks binding the door to the Oubliette are quite strong. Too strong even for my talents."). Until Lv.50, she has the second lowest Magic stat in the game. At Lv.99, she ends up with the third lowest Magic stat. Around the middle of the game, however, it's revealed that her magic has grown weaker since she left her Hidden Elf Village, so it's Justified. Fran and Balthier have slightly modified attack animations when using their default weapons (bows and guns, respectively.) Thing is, these animations take longer than the normal ones, making their rate of fire slower - meaning that they are each the worst at their preferred weapon type out of the party.
 Final Fantasy XII (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ca3a6dbd
 Final Fantasy XII (Video Game) / int_ca8837e9
type
Level Limiter
 Final Fantasy XII (Video Game) / int_ca8837e9
comment
Level Limiter: The Firefly accessory prevents the user from gaining experience. The New Game Minus mode in the International Zodiac Job System/Zodiac Age prevents the player from gaining levels.
 Final Fantasy XII (Video Game) / int_ca8837e9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ca8837e9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ca8837e9
 Final Fantasy XII (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Final Fantasy XII (Video Game) / int_cb243ede
comment
Teleporters and Transporters: Way stones teleport the party to different parts of some dungeons.
 Final Fantasy XII (Video Game) / int_cb243ede
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_cb243ede
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_cb243ede
 Final Fantasy XII (Video Game) / int_cd99383e
type
Polite Villains, Rude Heroes
 Final Fantasy XII (Video Game) / int_cd99383e
comment
Polite Villains, Rude Heroes: Vaan and Ashe do most of the talking throughout the game, and are usually pretty chilly with any Imperial they interact with, or anyone who isn't actively helping them. Conversely, outside of some light disdain, most of the high-ranking imperials the party interacts with are unflinchingly courteous to the party (Smug Snakes Ghis and Bergan aside) despite this.
 Final Fantasy XII (Video Game) / int_cd99383e
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_cd99383e
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_cd99383e
 Final Fantasy XII (Video Game) / int_ce1b6f32
type
Temple of Doom
 Final Fantasy XII (Video Game) / int_ce1b6f32
comment
Temple of Doom: The Stilshrine of Miriam is an abandoned temple loaded with deadly enemies, puzzles, and traps.
 Final Fantasy XII (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ce1b6f32
 Final Fantasy XII (Video Game) / int_cf92fea8
type
Cassandra Truth
 Final Fantasy XII (Video Game) / int_cf92fea8
comment
Cassandra Truth: When Vaan, Balthier, and Fran meet Basch in the Nalbina Dungeons, he attempts to explain what really happened the night the king of Dalmasca died (where he apparently betrayed his people and killed Vaan's brother Reks); he had an Evil Twin brother. While it turns out that he is being completely honest and correct, from the heroes perspective, they point out how absurd it seems to pin the blame on an "evil twin brother" when nobody can verify that - while Vaan is dismissive due to his hatred of Basch, Balthier admits that the story holds water since they just saw how Judge Gabranth and Basch look alike. The only reason they even free him is for pragmatic reasons, and they only believe him when they see he genuinely is a good person.
 Final Fantasy XII (Video Game) / int_cf92fea8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_cf92fea8
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_cf92fea8
 Final Fantasy XII (Video Game) / int_d08049db
type
Taken for Granite
 Final Fantasy XII (Video Game) / int_d08049db
comment
The Henne Mines have an area where several Jellies spawn. If the player kills them using Break, they will respawn endlessly. A proper Gambit set-up here results in the party killing an endless supply of Jellies at little risk to themselves, and you can let the game run for hours as they do so.
 Final Fantasy XII (Video Game) / int_d08049db
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d08049db
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d08049db
 Final Fantasy XII (Video Game) / int_d24b61a8
type
Patchwork Map
 Final Fantasy XII (Video Game) / int_d24b61a8
comment
Patchwork Map: The Kerwon continent is screwed up. Frozen tundra and mountains border lush tropical jungles. Most oddly, Mt. Bur-Omisace, at the top of a long climb through the frozen Paramina Rift, is relatively nice & sunny (or rainy). It's warmer on top of the mountain than at the base! Similarly, the continent temperature varies strongly east-to-west instead of north-to-south. Of course, this is in a game with sand seas & floating continents. It is heavily implied the Mist has a profound effect on the environment and the ecology, so Mist concentrations are likely the cause of Kerwon's badly put-together jigsaw puzzle status. There's also the fact that with certain environmental conditions (mainly volcanic heat), things like Mt. Bur-Omisace is very much in the realm of possibility.
 Final Fantasy XII (Video Game) / int_d24b61a8
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d24b61a8
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d24b61a8
 Final Fantasy XII (Video Game) / int_d24ed873
type
Developer's Foresight
 Final Fantasy XII (Video Game) / int_d24ed873
comment
Developer's Foresight: You get your first hunt assigned to you during the progression of the story, but if you forget to go back to Tomaj for your reward until after a number of other plot events — such as after you've gotten back from Nalbina — he'll complain about how long you took and say that he already heard about your success from someone else. He'll still give you your reward, of course. Two guards block the entrance to the Mosphorean Highwaste from Nalbina Fortress. If you Sequence Break and get into the Highwaste another way then come back through the Fortress, they wonder how you got in and survived the trip through, and then offer to let you through this one time, or you can turn back. The Henne Mines can only be reached via chocobo paths, or using the gate crystal in the dungeon. On the unfortunate chance you warp to the mines and don't have a teleport stone to warp away, there's a docile chocobo loitering around outside the mines so you won't be trapped there. The International version removes the Necrohol Zodiac Spear chest mechanic from the game, mainly due to balance purposes (your jobs tend to make you a lot stronger for most of the game now that you're focused). If you talk to an NPC next to the first jar to avoid, he says along the lines of "you can go ahead and grab this treasure here, that thing can no longer be obtained that way."
 Final Fantasy XII (Video Game) / int_d24ed873
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d24ed873
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d24ed873
 Final Fantasy XII (Video Game) / int_d279adbb
type
Read the Freaking Manual
 Final Fantasy XII (Video Game) / int_d279adbb
comment
Read the Freaking Manual: The reply of every person frustrated with newbies who equipped the Goddess Magicite or the Dawn/Dusk Shard (They cause forever zero MP or Silence as long as it's worn) without bothering to read the item information displayed on screen, and then asked why they couldn't use magick.
 Final Fantasy XII (Video Game) / int_d279adbb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d279adbb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d279adbb
 Final Fantasy XII (Video Game) / int_d332bf54
type
Lampshaded
 Final Fantasy XII (Video Game) / int_d332bf54
comment
Lampshaded by Balthier: "I am the leading man. Might need to do something heroic." He does, of course, go on to make a heroic sacrifice... and survive it. Smooth operator. It's lampshaded again, too: During the Heroic Sacrifice, Balthier tells the party members not to worry about him, as the leading man, he claims he can't die.
 Final Fantasy XII (Video Game) / int_d332bf54
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d332bf54
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d332bf54
 Final Fantasy XII (Video Game) / int_d50f42d
type
Skyscraper City
 Final Fantasy XII (Video Game) / int_d50f42d
comment
Skyscraper City: The Imperial City of Archades. The higher your residence is, the posher you are.
 Final Fantasy XII (Video Game) / int_d50f42d
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d50f42d
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d50f42d
 Final Fantasy XII (Video Game) / int_d53f3abe
type
Tech Points
 Final Fantasy XII (Video Game) / int_d53f3abe
comment
Tech Points: Defeated enemies yield "License Points" used to purchase new abilities, in addition to the traditional Experience Points.
 Final Fantasy XII (Video Game) / int_d53f3abe
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d53f3abe
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d53f3abe
 Final Fantasy XII (Video Game) / int_d5656fbe
type
The Unpronounceable
 Final Fantasy XII (Video Game) / int_d5656fbe
comment
The Unpronounceable: An NPC called Ktjn is involved in an optional sidequest. According to supplementary materials, it's pronounced "kitten", though in Japanese it's "Katrine". Most of the other Viera fall under this too - Fran seems to be the only exception as one of the few Viera fortunate enough to afford a vowel in her name, which seems to fit considering she's not like other Viera. Krjn (Caroline in other languages) is her sister.
 Final Fantasy XII (Video Game) / int_d5656fbe
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d5656fbe
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d5656fbe
 Final Fantasy XII (Video Game) / int_d635e82c
type
Highly-Visible Ninja
 Final Fantasy XII (Video Game) / int_d635e82c
comment
Highly-Visible Ninja: Up to one third of the game, and all of the Healing Checkpoint Crystals are either blue or reddish-brown. In the Stilshrine of Miriam, you run into a suspicious green one with the "Life Crystal" designation. Say hello to the most obvious Crystalbug in the game.
 Final Fantasy XII (Video Game) / int_d635e82c
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_d635e82c
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_d635e82c
 Final Fantasy XII (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Final Fantasy XII (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Zodiac Age re-release adds several. Upon entering most screens, an auto-save is created to let you reload at the start of the screen. When selling Loot, holding Triangle will let you instantly select all of a Loot item to sell in bulk, making selling large numbers of items quicker. The L1 button activates a speed-up feature to hasten gameplay by 2x or 4x times (changed in the menu or by holding L1 and Up/Down on the D-pad), making overall gameplay quicker and making it easier to explore the game's large areas. The L3 button brings up the full map as an overlay on the screen during normal gameplay, so you can keep track of where you're going without having to constantly go into the main map. A lot more Gambits are sold much earlier, making it easier to set up your party properly earlier in the game. The air cab in Archades only needs three chops to ride instead of nine, substantially cutting down that sidequest for players not interested in it beyond progressing in the story. You can also gather the full 28 needed to get a sandalwood chop much faster by turning on the aforementioned speed-up feature. As a carry over from the International release, treasures are considerably simplified. A lot of treasures holding rare items, particularly spells and Technicks, will always spawn and always contain that rare item. The Diamond Armlet's mechanics are considerably simplified; aside from chests in only a couple end-game areas, it makes chests always contain a Knot of Rust or a Meteorite, and has no effect on the mentioned rare items so you don't have to worry about missing something good. An update added the ability to reset and change the characters' License Boards by talking to Montblanc. This allows much more freedom to experience different setups, and much less stress as you're not stuck with whatever choices you made at the beginning of the game anymore.
 Final Fantasy XII (Video Game) / int_d6f284a3
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 Final Fantasy XII (Video Game) / int_d6f284a3
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Final Fantasy XII (Video Game) / int_d6f284a3
 Final Fantasy XII (Video Game) / int_d739e2c2
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Exponential Plot Delay
 Final Fantasy XII (Video Game) / int_d739e2c2
comment
Exponential Plot Delay: The game moves very fast between Rabanastre and Bhujerba, moves at a steady pace through the Sandsea and the Tomb of Raithwall, then slows to a crawl between that and Draklor as you are sent on fetch quests by supporting characters that often take you through at least one new area to traverse, often more. Then you get to Giruvegan and suddenly the plot begins to rush to a close.
 Final Fantasy XII (Video Game) / int_d739e2c2
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Final Fantasy XII (Video Game) / int_d739e2c2
 Final Fantasy XII (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Final Fantasy XII (Video Game) / int_d88e125e
comment
Our Dragons Are Different: There are flying wyvern-type dragons and huge land-based dragons with seemingly vestigial wings.
 Final Fantasy XII (Video Game) / int_d88e125e
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1.0
 Final Fantasy XII (Video Game) / int_d88e125e
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Final Fantasy XII (Video Game) / int_d88e125e
 Final Fantasy XII (Video Game) / int_d959d421
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Rotating Protagonist
 Final Fantasy XII (Video Game) / int_d959d421
comment
Rotating Protagonist: Everyone gets A Day in the Limelight.
 Final Fantasy XII (Video Game) / int_d959d421
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1.0
 Final Fantasy XII (Video Game) / int_d959d421
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Final Fantasy XII (Video Game) / int_d959d421
 Final Fantasy XII (Video Game) / int_d9cc408b
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Gravity Master
 Final Fantasy XII (Video Game) / int_d9cc408b
comment
Zeromus: Gravity
 Final Fantasy XII (Video Game) / int_d9cc408b
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1.0
 Final Fantasy XII (Video Game) / int_d9cc408b
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Final Fantasy XII (Video Game) / int_d9cc408b
 Final Fantasy XII (Video Game) / int_d9d3748f
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Full Health Bonus
 Final Fantasy XII (Video Game) / int_d9d3748f
comment
Full Health Bonus: "Serenity" and "Focus" are (passive) augment licenses added in the International Zodiac Job System version of the game, which provide a bonus to the Magick and Strength stats respectively if the characters HP is full.
 Final Fantasy XII (Video Game) / int_d9d3748f
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Final Fantasy XII (Video Game) / int_d9d3748f
 Final Fantasy XII (Video Game) / int_d9e946ae
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Cute Monster Girl
 Final Fantasy XII (Video Game) / int_d9e946ae
comment
Cute Monster Girl: The Viera, who are bunny-girls. You just never see the males in-game.
 Final Fantasy XII (Video Game) / int_d9e946ae
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1.0
 Final Fantasy XII (Video Game) / int_d9e946ae
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Final Fantasy XII (Video Game) / int_d9e946ae
 Final Fantasy XII (Video Game) / int_da03a529
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Bait-and-Switch Boss
 Final Fantasy XII (Video Game) / int_da03a529
comment
Bait-and-Switch Boss: In the Necrohol of Nabudis, where a Catoblepas is slaughtered by Fury, an adorable little bunny.
 Final Fantasy XII (Video Game) / int_da03a529
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1.0
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Final Fantasy XII (Video Game) / int_da03a529
 Final Fantasy XII (Video Game) / int_da1c64ef
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Lethal Joke Item
 Final Fantasy XII (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Manufacted Nethicite that Larsa gives you usually doesn't see much use, as while it gives you half-damage from elements, it casts permanent Silence on its user. But you can get a lot of mileage on it by designating someone a tank (Basch works well for this, as he doesn't come with any magic), and giving it to him. That way, you've got someone who can wade through elemental attacks with ease, and always has full MP to start a Quickening chain. The Zodiac versions add the Bonebreaker mace. It has very low stats but is also very hard to get. (1% drop from Omega Mk XII in the regular game, 3% steal from Omega Mk XII in Trial Mode and a treasure chest in Cerobi Steppe which has a low chance of spawning and an even lower chance of containing it.) It however has a 100% chance of inflicting Sap (HP constantly drains) and Disease (Lowers max HP when damage is inflicted by the amount of damage inflicted) on anything not fully immune to those status effects. It also ignores enemy's stats for it's damage calculation. This may also count as a Running Gag because Omega Mk XII on the original version could also drop an extremely weak but hard to get weapon (the sword you start the game with, no shops sell it so the only way to get a second one is here.) at an obscenely low drop rate.
 Final Fantasy XII (Video Game) / int_da1c64ef
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1.0
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Final Fantasy XII (Video Game) / int_da1c64ef
 Final Fantasy XII (Video Game) / int_da32aec9
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Fake Ultimate Mook
 Final Fantasy XII (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: There are early-game enemies called Slavens, which are described as being "beasts of burden gone feral" that are twice as tall as your characters, but that are barely any more dangerous than the wolves or bats from the areas they show up in. The Wild Saurian you run into in the very first wild area of the game, however, is very much not this trope, which is why the thing doesn't attack first. Once you reach a certain point in the game, there's a one-fifth chance of a variant popping up, which attacks on sight and is even stronger than the Saurian regularly. There's also the pair of Werewolves in another early game area are hostile, and will one-hit kill you at that point in the game. Some in-game dialogue says that local villagers play chicken with them.
 Final Fantasy XII (Video Game) / int_da32aec9
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Final Fantasy XII (Video Game) / int_da32aec9
 Final Fantasy XII (Video Game) / int_da92a6d9
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Item Amplifier
 Final Fantasy XII (Video Game) / int_da92a6d9
comment
Item Amplifier: The Item Lore Augments increase the effectiveness of items for each one purchased. The Pheasant Netsuke accessory stacks one more of each Item Lore.
 Final Fantasy XII (Video Game) / int_da92a6d9
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1.0
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Final Fantasy XII (Video Game) / int_da92a6d9
 Final Fantasy XII (Video Game) / int_dc1c7647
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Voice of the Legion
 Final Fantasy XII (Video Game) / int_dc1c7647
comment
Voice of the Legion: Mjrn has this briefly while possessed by Venat. The Occuria also have it.
 Final Fantasy XII (Video Game) / int_dc1c7647
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1.0
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Final Fantasy XII (Video Game) / int_dc1c7647
 Final Fantasy XII (Video Game) / int_de9047ac
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Gambit Pileup
 Final Fantasy XII (Video Game) / int_de9047ac
comment
Gambit Pileup: When the creators of Final Fantasy Tactics and Vagrant Story are involved, and it's the same world as in those games, this is only expected. You'd best pay attention during cutscenes because the game does not spoonfeed you the plot as you may expect from some other games: said plot concerns the political struggles of two feuding nations and their elite generals as well as the various insurgents, some within their ownranks, who are trying to keep their side from going to war with each other.
 Final Fantasy XII (Video Game) / int_de9047ac
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Final Fantasy XII (Video Game) / int_de9047ac
 Final Fantasy XII (Video Game) / int_df11acbe
type
Artificial Brilliance
 Final Fantasy XII (Video Game) / int_df11acbe
comment
Artificial Brilliance: What you get if you use your Gambits well. Gambits to cast healing spells or use healing items only execute once when appropriate. For example, if you have all three party members with Gambits to use Eye Drops on an ally inflicted with Blind, the first party member to get their next turn will use Eye Drops on the Blinded ally and the other two will keep fighting, unless more than one person has been inflicted with Blind. Allies can also detect an enemy's elemental weaknesses even if you don't know them, so Gambits that trigger when fighting an enemy weak to a certain element will go off appropriately.
 Final Fantasy XII (Video Game) / int_df11acbe
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Final Fantasy XII (Video Game) / int_df11acbe
 Final Fantasy XII (Video Game) / int_df1793de
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Updated Re-release
 Final Fantasy XII (Video Game) / int_df1793de
comment
Updated Re-release: The "International Version: Zodiac Job System" re-release. It's subtitled "International" because the game is based on the international, i.e. US and EU versions, with English voice acting, adjusted spec ratio, and other bunch of technical things. However, the game then adds new content and gameplay that easily make it a whole new game outright. Due to this, it has been the target of some flak from those not understanding the logic of the name for supposedly being "international" while simultaneously a Japan-exclusive. Thankfully, the Zodiac Age version is released worldwide. The Zodiac Age features a number of upgrades to bring the game into the modern age. Widescreen spec ratio is retained and the game features full high-definition graphic, as well as the latest in sound. The entire soundtrack has also been reorchestrated by the original composer. An upgraded high-speed feature has been implemented, as well as an auto-save, both of which are true blessings for the game's expansive field and dungeon areas. The Sky Pirate's Den has been replaced with the Trophy system, with a few new Trophies to boot. The overall game balance has been tweaked to make it somewhat easier compared with the International Zodiac Job System version, though the release is based upon that version. Perhaps the biggest change from IZJS is that you can select for each playable character two job License Boards, instead of just one, opening up new possibilities and strategies and marking another decrease in difficulty.
 Final Fantasy XII (Video Game) / int_df1793de
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Final Fantasy XII (Video Game) / int_df1793de
 Final Fantasy XII (Video Game) / int_df410b77
type
Decoy Protagonist
 Final Fantasy XII (Video Game) / int_df410b77
comment
Despite his status as the Decoy Protagonist, Vaan of all people manages to undermine the Occuria's plans. His ability to see Reks, as Ashe saw Rasler, implies that the Occuria would use him were Ashe to turn aside from their plan for her. Instead, he overcomes the illusions, refuses to take revenge on behalf of his brother, and ultimately may have been the role model Ashe needed to reject the Occuria.
 Final Fantasy XII (Video Game) / int_df410b77
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Final Fantasy XII (Video Game) / int_df410b77
 Final Fantasy XII (Video Game) / int_dfb71617
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Male Gaze
 Final Fantasy XII (Video Game) / int_dfb71617
comment
Male Gaze: The camera tends to hug the backsides of the party, and the females of the group have outfits that are very tight and form-fitting in that area.
 Final Fantasy XII (Video Game) / int_dfb71617
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1.0
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Final Fantasy XII (Video Game) / int_dfb71617
 Final Fantasy XII (Video Game) / int_e04ed269
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Urban Segregation
 Final Fantasy XII (Video Game) / int_e04ed269
comment
Urban Segregation: The citizens of Rabanastre who are poor or lose their wealth after the Archadian invasion are forced to reside in Lowtown, where they live in wretched but still otherwise normal existence. Keep in mind that Lowtown is a former warehouse. Archades as well. Your social standing determines which part of the city that you can not only visit, but simply to enter; if you're very low-leveled, you can't even enter the city itself and must be kept waiting in the Old City to the north.
 Final Fantasy XII (Video Game) / int_e04ed269
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Final Fantasy XII (Video Game) / int_e04ed269
 Final Fantasy XII (Video Game) / int_e0606d52
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Optional Boss
 Final Fantasy XII (Video Game) / int_e0606d52
comment
Fighting on the field in Ozmone Plain, Cerobi Steppe, Paramina Rift, and the Great Crystal. Also, hunting Marks in these areas (music does not change when fighting Marks (except for when luring out Ba'Gamnan and encountering Gilgamesh, both of whom are considered bosses), such as Trickster in Paramina Rift, where you fight a particularly tough Optional Boss with a calm, movie score-like track playing.
 Final Fantasy XII (Video Game) / int_e0606d52
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1.0
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Final Fantasy XII (Video Game) / int_e0606d52
 Final Fantasy XII (Video Game) / int_e06d3a98
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In Your Nature to Destroy Yourselves
 Final Fantasy XII (Video Game) / int_e06d3a98
comment
In Your Nature to Destroy Yourselves: Gerun basically says that this is why the Occuria have been manipulating mortal affairs for millennia, and have so much issue with Venat who believes otherwise.
 Final Fantasy XII (Video Game) / int_e06d3a98
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Final Fantasy XII (Video Game) / int_e06d3a98
 Final Fantasy XII (Video Game) / int_e0f75086
type
Good Republic, Evil Empire
 Final Fantasy XII (Video Game) / int_e0f75086
comment
Good Republic, Evil Empire: ... Except the good guys are monarchist, and the bad guys, while still called an 'Empire', actually have democratically elected leaders... Well, it's a little more complex than that: Dalmasca had a House of Commons that still exists (albeit with little power) under Archadian rule, and if you listen to NPCs in Archadia, you will learn that the senate is controlled by the wealthiest families of the Empire. The greatest irony about the Empire is that the ruling House Solidor rose to power by taking control of the army and making sure that it remained a meritocratic institution. The brilliance is that while there is a clear social divide in Archadia, the game drops subtle hints that show that the Archadian army allows people from different social background to work together and that people from unprivileged origins can rise to the top of the hierarchy (a feat nearly impossible in the civilian society), thus explaining why Vayne is popular and why Larsa is pretty certain for most of the game that his family holds the moral high ground. Additionally, the Archadian Empire isn't evil — despite their leaders' actions in the war, many Imperials are usually decent guys who uphold the safety of the Empire's citizens, even in conquered territories, and the Archadian people are as sympathetic and human as anyone from Rabanastre. Even so, Vayne is a bit on the megalomaniacal side as he wants to rule the world (or rather, free it from the "gods"), and the Empire conquered other realms for power. It's more of a case of both sides having issues.
 Final Fantasy XII (Video Game) / int_e0f75086
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Final Fantasy XII (Video Game) / int_e0f75086
 Final Fantasy XII (Video Game) / int_e13d1ebc
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Mouth Flaps
 Final Fantasy XII (Video Game) / int_e13d1ebc
comment
Mouth Flaps: Subverted. The characters' mouths will sometimes move much faster than their lines would suggest, most notably the scene where Vaan delivers the sword to Vossler.
 Final Fantasy XII (Video Game) / int_e13d1ebc
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Final Fantasy XII (Video Game) / int_e13d1ebc
 Final Fantasy XII (Video Game) / int_e1a919e9
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Protagonist Power-Up Privileges
 Final Fantasy XII (Video Game) / int_e1a919e9
comment
Protagonist Power-Up Privileges: Ashe is the one to receive the two Swords of Plot Advancement, and in the manga Belias, the first Esper, chooses her as its master.
 Final Fantasy XII (Video Game) / int_e1a919e9
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Final Fantasy XII (Video Game) / int_e1a919e9
 Final Fantasy XII (Video Game) / int_e1bd14ce
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Free Rotating Camera
 Final Fantasy XII (Video Game) / int_e1bd14ce
comment
Free Rotating Camera: In a first for the series, XII allows you free use of the camera to get whatever angle you need to see what you need/want to see.
 Final Fantasy XII (Video Game) / int_e1bd14ce
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1.0
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Final Fantasy XII (Video Game) / int_e1bd14ce
 Final Fantasy XII (Video Game) / int_e2c4b927
type
Dub Name Change
 Final Fantasy XII (Video Game) / int_e2c4b927
comment
Dub Name Change: Balflear -> Balthier Pannero -> Penelo Ashe (pronounced ah-sheh in Japan) -> Ashe (pronounced ash in English)
 Final Fantasy XII (Video Game) / int_e2c4b927
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Final Fantasy XII (Video Game) / int_e2c4b927
 Final Fantasy XII (Video Game) / int_e3ab9e00
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Turns Red
 Final Fantasy XII (Video Game) / int_e3ab9e00
comment
Turns Red: Via augments, everyone can do this; Last Stand, Spellbinder, and Adrenaline boost defense, magic power, and attack power, respectively, but only activate when at critical health. Many enemies also have these augments.
 Final Fantasy XII (Video Game) / int_e3ab9e00
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Final Fantasy XII (Video Game) / int_e3ab9e00
 Final Fantasy XII (Video Game) / int_e3b0cd87
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Morality Pet
 Final Fantasy XII (Video Game) / int_e3b0cd87
comment
Following the prologue, Reks's brother Vaan serves as the main character for the first act of the story. While Vaan doesn't die, he gets shoved into the background almost immediately after Ashe, the "real" main character, joins the party, and the most relevance he serves from this point forward is as a Morality Pet for Ashe. This is despite him having been the focus up to this point, and his actions having been solely responsible for bringing all of the heroes together in the first place.
 Final Fantasy XII (Video Game) / int_e3b0cd87
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Final Fantasy XII (Video Game) / int_e3b0cd87
 Final Fantasy XII (Video Game) / int_e407c52e
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Double Subversion
 Final Fantasy XII (Video Game) / int_e407c52e
comment
Subverted with International/The Zodiac Age, where you can bring these items into Trial Mode, where you'll have to beat these bosses all over again.
 Final Fantasy XII (Video Game) / int_e407c52e
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Final Fantasy XII (Video Game) / int_e407c52e
 Final Fantasy XII (Video Game) / int_e42c07e6
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Holy Hand Grenade
 Final Fantasy XII (Video Game) / int_e42c07e6
comment
Ultima: Holy
 Final Fantasy XII (Video Game) / int_e42c07e6
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Final Fantasy XII (Video Game) / int_e42c07e6
 Final Fantasy XII (Video Game) / int_e49a7b31
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Regenerating Mana
 Final Fantasy XII (Video Game) / int_e49a7b31
comment
Regenerating Mana: Walking around restores MP, in an inverse proportion to the current MP level: the less you have, the more you receive. Mist-laden locations restore MP faster.
 Final Fantasy XII (Video Game) / int_e49a7b31
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Final Fantasy XII (Video Game) / int_e49a7b31
 Final Fantasy XII (Video Game) / int_e5421161
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Expy
 Final Fantasy XII (Video Game) / int_e5421161
comment
Expy: Balthier and Fran are said to be expies of Han and Chewbacca. The Judges — especially Gabranth — are Darth Vader, Ashe has elements of Princess Leia and Daenerys Targaryen... In keeping with the game's many commonalities with Star Wars, the Urutan-Yensa are Tusken Raiders. The Viera are expies of Tolkien Wood Elves. The pig-like Seeq resemble the Gamorreans, as well as classic porcine orcs, like those who appeared in Vagrant Story, another game by Yasumi Matsuno. Curiously, the games take place in the same universe, so orcs of Vagrant Story and see may be connected. The Baknamy are expies of the otherwise recurring goblin enemies in the series, even having the Goblins' Signature Move Goblin Punch. Venat rebels against the gods, aids Man, and gifts Man knowledge, making him a combination of Satanic Archetype and an invocation of the myth of Prometheus. Ultima, the High Seraph was created as a perfect being. However, her perfection made her arrogant enough to lead a rebellion of her fellow Espers against the gods, similar to Lucifer, the angel of light in ancient tradition, or Satan in modern Christianity. Vayne after fusing with Venat, becomes The Undying, which takes a lot from Bahamut, as he appeared in previous games. The Undying, has a draconic, metallic form (Bahamut is the king of metallic dragons in Dungeons & Dragons), created from bits of Sky Fortress Bahamut fused with Vayne Novus. The Undying, also has Bahamut's characteristic attacks, Megaflare, Gigaflare, and Teraflare. Yiazmat appears to be based on the recurring superboss Shinryu. Like Shinryu, it's a super boss, god-like holy dragon, its bestiary entry claims it's a guardian of a sacred blade (most probably the Recurring Infinity +1 Sword Ragnarok, which Shinryu often guards), and is probably the dragon which Omega Mark XII was designed to fight, as accepting the hunt for Shinryu unlocks the ability to fight Omega. And as it's known, Shinryu and Omega are classically connected to each other since their first apperance in Final Fantasy V. Additionally, Yiazmat is a pale white dragon, like the crystalline Shinryu.
 Final Fantasy XII (Video Game) / int_e5421161
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Final Fantasy XII (Video Game) / int_e5421161
 Final Fantasy XII (Video Game) / int_e543a655
type
Light Is Not Good
 Final Fantasy XII (Video Game) / int_e543a655
comment
Light Is Not Good: The ultimate mark, an ancient dragon with 50 million hit points, that killed Montblanc's mentor, is light elemental. If the Bestiary info is anything to go by, Ultima also applies, being the fallen leader of the rebellion against the Espers' creators. Arguably the Occuria considering their mysterious, celestial appearance.
 Final Fantasy XII (Video Game) / int_e543a655
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Final Fantasy XII (Video Game) / int_e543a655
 Final Fantasy XII (Video Game) / int_e545e190
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Nerf
 Final Fantasy XII (Video Game) / int_e545e190
comment
Nerf: Green Magick got this hard in the International version. In the original release, Green Magick was about buffs and debuffs; it includes Sleep, Silence, Blind, Protect, and Shell, their "-ga" upgrades, as well as Bravery and Faith. For the International version those all got reclassified under White and Black Magicks. Green Magick now consists of exactly six spells; Oil, Reverse, Decoy, Drain, Syphon, and Bubble. While those spells are nowhere near useless, the loss of all the other spells it once had means Green Magick is far less useful.
 Final Fantasy XII (Video Game) / int_e545e190
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_e545e190
 Final Fantasy XII (Video Game) / int_e563bf09
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Insistent Terminology
 Final Fantasy XII (Video Game) / int_e563bf09
comment
Ashe would like you to know that she leads a resistance, not an insurgence.
 Final Fantasy XII (Video Game) / int_e563bf09
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1.0
 Final Fantasy XII (Video Game) / int_e563bf09
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_e563bf09
 Final Fantasy XII (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Final Fantasy XII (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The aptly named Demon Wall enemies. The stronger one is optional and can be escaped from, though doing so throws you into the mandatory battle with the weaker one. The weaker one can also be slowed down using the torches on either side of the bridge it's fought on.
 Final Fantasy XII (Video Game) / int_e57198a4
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 Final Fantasy XII (Video Game) / int_e57198a4
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_e57198a4
 Final Fantasy XII (Video Game) / int_e5e8fcf0
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No Export for You
 Final Fantasy XII (Video Game) / int_e5e8fcf0
comment
The "International Version: Zodiac Job System" re-release. It's subtitled "International" because the game is based on the international, i.e. US and EU versions, with English voice acting, adjusted spec ratio, and other bunch of technical things. However, the game then adds new content and gameplay that easily make it a whole new game outright. Due to this, it has been the target of some flak from those not understanding the logic of the name for supposedly being "international" while simultaneously a Japan-exclusive. Thankfully, the Zodiac Age version is released worldwide.
 Final Fantasy XII (Video Game) / int_e5e8fcf0
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 Final Fantasy XII (Video Game) / int_e5e8fcf0
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_e5e8fcf0
 Final Fantasy XII (Video Game) / int_e63317eb
type
Green Hill Zone
 Final Fantasy XII (Video Game) / int_e63317eb
comment
Green Hill Zone: Ozmone Plain, Tchita Uplands, and Cerobi Steppe. Unusual in that none of them are visited early; Cerobi Steppe is actually one of the end-game zones, and an optional one on top of that.
 Final Fantasy XII (Video Game) / int_e63317eb
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 Final Fantasy XII (Video Game) / int_e63317eb
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Final Fantasy XII (Video Game) / int_e63317eb
 Final Fantasy XII (Video Game) / int_e8b0f099
type
Dark Is Evil
 Final Fantasy XII (Video Game) / int_e8b0f099
comment
Dark Is Evil: The Great Crystal's core is located at the very bottom, so the more you go downwards, the more well-lit the place is, and vice versa. The bottom also happens to host the way to the Occuria, so the mandatory part of the location spans only from the middle section downward, where it's very well-lit. Conversely, the optional Brutal Bonus Level is located upwards, where it gets increasingly dark, culminating with the almost-pitch black Crystal Peak (where you fight Ultima).
 Final Fantasy XII (Video Game) / int_e8b0f099
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 Final Fantasy XII (Video Game) / int_e8b0f099
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Final Fantasy XII (Video Game) / int_e8b0f099
 Final Fantasy XII (Video Game) / int_eaab053b
type
Become Your Weapon
 Final Fantasy XII (Video Game) / int_eaab053b
comment
Become Your Weapon: The final battle is broken into three separate battles, the last of which sees Vayne and Venat fusing.
 Final Fantasy XII (Video Game) / int_eaab053b
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1.0
 Final Fantasy XII (Video Game) / int_eaab053b
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_eaab053b
 Final Fantasy XII (Video Game) / int_eabd22f9
type
Achievement System
 Final Fantasy XII (Video Game) / int_eabd22f9
comment
Achievement System: The "Sky Pirate's Den" gradually collects sprites as the player meets certain tasks like progressing through the story or hunting down rare Elite Marks. Each sprite in the Den clearly details the accomplishment it was awarded for. In The Zodiac Age, the Sky Pirate's Den was eliminated in favor of standard PlayStation 4 Trophies, most of which match what was originally in the Sky Pirate's Den, though with a few new ones added in. It was added back in the 1.04 update.
 Final Fantasy XII (Video Game) / int_eabd22f9
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 Final Fantasy XII (Video Game) / int_eabd22f9
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_eabd22f9
 Final Fantasy XII (Video Game) / int_eb0df85e
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Ham-to-Ham Combat
 Final Fantasy XII (Video Game) / int_eb0df85e
comment
Ham-to-Ham Combat: Just get Dr. Cid and Balthier in the same room and stand back!
 Final Fantasy XII (Video Game) / int_eb0df85e
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1.0
 Final Fantasy XII (Video Game) / int_eb0df85e
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_eb0df85e
 Final Fantasy XII (Video Game) / int_ebb6aa3c
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Impersonating the Evil Twin
 Final Fantasy XII (Video Game) / int_ebb6aa3c
comment
Impersonating the Evil Twin: In order to keep up appearances (and to maintain the pretext of the fragile Archadia-Dalmasca peace treaty) Basch takes over the role (and identity) of Judge Gabranth at the end of the game from his twin brother Noah.
 Final Fantasy XII (Video Game) / int_ebb6aa3c
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 Final Fantasy XII (Video Game) / int_ebb6aa3c
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_ebb6aa3c
 Final Fantasy XII (Video Game) / int_edd34386
type
Glowing Eyelights of Undeath
 Final Fantasy XII (Video Game) / int_edd34386
comment
Glowing Eyelights of Undeath: Skeletons and Deathscythes are undead enemies with glowing eyeholes. The eyes of most zombies also glow, but less noticeably.
 Final Fantasy XII (Video Game) / int_edd34386
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1.0
 Final Fantasy XII (Video Game) / int_edd34386
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_edd34386
 Final Fantasy XII (Video Game) / int_eea93c96
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Blow You Away
 Final Fantasy XII (Video Game) / int_eea93c96
comment
Chaos: Wind
 Final Fantasy XII (Video Game) / int_eea93c96
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1.0
 Final Fantasy XII (Video Game) / int_eea93c96
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_eea93c96
 Final Fantasy XII (Video Game) / int_efac5012
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Fallen Princess
 Final Fantasy XII (Video Game) / int_efac5012
comment
Fallen Princess: Ashe, obviously. Fran is implied to be this. Her older sister is the leader of their community, while her younger sister is well-known enough that many viera take notice of her absence from the Wood, when usually, they couldn't care less of renegades. It's entirely likely that Fran would have been an important figure within Eruyt Village had she not chosen to leave it. Balthier, real name Ffamran mied Bunansa, used to serve as a Judge of Archadia before he called enough of his father's endless ramblings, left Archadia, and became a free-spirited sky pirate.
 Final Fantasy XII (Video Game) / int_efac5012
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1.0
 Final Fantasy XII (Video Game) / int_efac5012
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_efac5012
 Final Fantasy XII (Video Game) / int_f003c9fb
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Anti-Debuff
 Final Fantasy XII (Video Game) / int_f003c9fb
comment
Anti-Debuff: Remedies are a bit different in this game as the statuses they remove depend on the licenses active for the characters using them. In addition to the standard status-removing spells and items, the game also has Cleanse, which removes Disease from a single target. These spells all have the same animations as their item counterparts.
 Final Fantasy XII (Video Game) / int_f003c9fb
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1.0
 Final Fantasy XII (Video Game) / int_f003c9fb
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f003c9fb
 Final Fantasy XII (Video Game) / int_f09ac6a6
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Chekhov M.I.A.
 Final Fantasy XII (Video Game) / int_f09ac6a6
comment
On arriving at the Phon Coast's Hunter Camp, Balthier reveals a particularly-juicy chunk of his past: he was made a Judge by his father. After this is revealed, Judge Zecht (who is stated to have disappeared around the time the Midlight Shard was used to utterly annihilate Nabradia) starts to be mentioned more and more by Imperial characters, and Balthier shows a certain distaste for any nethicite he comes across. This lasts only until the real Judge Zecht reveals himself to be Reddas.
 Final Fantasy XII (Video Game) / int_f09ac6a6
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f09ac6a6
 Final Fantasy XII (Video Game) / int_f1492605
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Redemption Equals Death
 Final Fantasy XII (Video Game) / int_f1492605
comment
Redemption Equals Death: Gabranth, and Reddas for destroying Nabudis.
 Final Fantasy XII (Video Game) / int_f1492605
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1.0
 Final Fantasy XII (Video Game) / int_f1492605
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f1492605
 Final Fantasy XII (Video Game) / int_f19e8a55
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Bad "Bad Acting"
 Final Fantasy XII (Video Game) / int_f19e8a55
comment
Bad "Bad Acting": Listen carefully to Basch during the assassination scene during the prologue. That's not bad acting; that's Gabranth not quite managing to imitate his brother.
 Final Fantasy XII (Video Game) / int_f19e8a55
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1.0
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f19e8a55
 Final Fantasy XII (Video Game) / int_f1d6144a
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War Is Hell
 Final Fantasy XII (Video Game) / int_f1d6144a
comment
War Is Hell: Basch is very much of this opinion. Vossler believes this to an even greater degree, betraying Ashe in an attempt to peacefully restore Dalmasca. Larsa, too, aims for peace to protect the ordinary citizenry from the trials of war.
 Final Fantasy XII (Video Game) / int_f1d6144a
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f1d6144a
 Final Fantasy XII (Video Game) / int_f27ed419
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Fairytale Wedding Dress
 Final Fantasy XII (Video Game) / int_f27ed419
comment
Fairytale Wedding Dress: Ashe wears one in the game's opening scene.
 Final Fantasy XII (Video Game) / int_f27ed419
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1.0
 Final Fantasy XII (Video Game) / int_f27ed419
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f27ed419
 Final Fantasy XII (Video Game) / int_f2dadf81
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Evil Twin
 Final Fantasy XII (Video Game) / int_f2dadf81
comment
Evil Twin: Basch and Gabranth.
 Final Fantasy XII (Video Game) / int_f2dadf81
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1.0
 Final Fantasy XII (Video Game) / int_f2dadf81
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f2dadf81
 Final Fantasy XII (Video Game) / int_f3cf30d9
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Arbitrary Headcount Limit
 Final Fantasy XII (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Only three active characters at a time out of your six-man party, but they can switch out anytime as long as they are not being targeted.
 Final Fantasy XII (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_f3cf30d9
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f3cf30d9
 Final Fantasy XII (Video Game) / int_f44ad3e1
type
Twin Switch
 Final Fantasy XII (Video Game) / int_f44ad3e1
comment
Twin Switch: Deconstructed and justified with Basch and Gabranth. The reason that Gabranth was able to frame Basch for King Raminas's assassination was precisely because people would find this trope implausible. The only people who would believe Basch would be those who know that the two are brothers. Even the party only gives Basch's claim credit because they'd seen Gabranth's face, and otherwise wouldn't have bothered. After Noah's death, it works just as easily in the other direction, allowing Basch to protect Larsa in his place.
 Final Fantasy XII (Video Game) / int_f44ad3e1
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1.0
 Final Fantasy XII (Video Game) / int_f44ad3e1
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f44ad3e1
 Final Fantasy XII (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Final Fantasy XII (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Ah, so you haven't learned how to handle magick yet? Don't worry, the Elder Wyrm will be your teacher - and this is very much an AP course.
 Final Fantasy XII (Video Game) / int_f4a0408f
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 Final Fantasy XII (Video Game) / int_f4a0408f
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f4a0408f
 Final Fantasy XII (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Final Fantasy XII (Video Game) / int_f51c5f3c
comment
There's a horrifying nod to a Never Say "Die" translation from Final Fantasy: after Judge Bergan sacks Mt. Bur-Omisace, a boy is crouching near his fatally-wounded mother, and saying, "The man in armor knocked her down!"
 Final Fantasy XII (Video Game) / int_f51c5f3c
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1.0
 Final Fantasy XII (Video Game) / int_f51c5f3c
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f51c5f3c
 Final Fantasy XII (Video Game) / int_f51f4509
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Tagline
 Final Fantasy XII (Video Game) / int_f51f4509
comment
Tagline: "Discover the secret that will unravel an empire." "Return to the world of Ivalice." (The Zodiac Age)
 Final Fantasy XII (Video Game) / int_f51f4509
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1.0
 Final Fantasy XII (Video Game) / int_f51f4509
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f51f4509
 Final Fantasy XII (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Final Fantasy XII (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: The Pharos. It's the longest dungeon in the game, has numerous reveals sprinkled throughout, contains epic boss battles, and is visited near the end of the game. But it's not the end.
 Final Fantasy XII (Video Game) / int_f55a1990
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1.0
 Final Fantasy XII (Video Game) / int_f55a1990
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f55a1990
 Final Fantasy XII (Video Game) / int_f55a4778
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Organ Drops
 Final Fantasy XII (Video Game) / int_f55a4778
comment
Organ Drops: Since the only enemies that carry money are, logically enough, humanoids, harvesting organs is the main way to earn cash. This produces a bit of Fridge Logic when chaining kills of the same type, which improves both drop rates and drop quantity - just how many pelts does a single wolf have? This can be combined with Video Game Stealing to result in removing the pelt (aka, the skin) of a wolf before killing it to get another 4 or 5 pelts.
 Final Fantasy XII (Video Game) / int_f55a4778
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1.0
 Final Fantasy XII (Video Game) / int_f55a4778
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f55a4778
 Final Fantasy XII (Video Game) / int_f642b1f9
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You Bastard!
 Final Fantasy XII (Video Game) / int_f642b1f9
comment
You Bastard!: Some of the Mark hunts are memorably harsh, particularly the "Legendary" ones such as the White Chocobo and Black Chocobo, who keel over with a pathetic "Kweh." It's enough to make an FF fan die inside. The Behemoth King is tough to even find: the player must slay every monster in the south Feywood within a set time limit. Once the King perishes, its dossier reveals that it's a guardian spirit which protects the creatures of the Feywood. Oops.
 Final Fantasy XII (Video Game) / int_f642b1f9
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1.0
 Final Fantasy XII (Video Game) / int_f642b1f9
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f642b1f9
 Final Fantasy XII (Video Game) / int_f68664dc
type
Science Is Bad
 Final Fantasy XII (Video Game) / int_f68664dc
comment
Science Is Bad: Most tech you see hails from the evil Archadian Empire which isn't evil at all, and the divine Occuria condemn it for manufacturing nethicite ("the power of the gods") because they don't want mortals to have control of their own fates. Completely averted with the moogles, whose engineering skills are second to none, kupo! Moogles are the source of a lot of other technology, including Bhujerban airships as well.
 Final Fantasy XII (Video Game) / int_f68664dc
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 Final Fantasy XII (Video Game) / int_f68664dc
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f68664dc
 Final Fantasy XII (Video Game) / int_f722f635
type
Great Offscreen War
 Final Fantasy XII (Video Game) / int_f722f635
comment
Great Offscreen War: Archadia and Rozarria have had many wars in the past. You're actually in the middle of one during the opening movie and the prologue with Reks. At the present they're currently on a ceasefire (established after Archadia conquered Dalmasca) but all options to continue the war are on the table.
 Final Fantasy XII (Video Game) / int_f722f635
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 Final Fantasy XII (Video Game) / int_f722f635
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f722f635
 Final Fantasy XII (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Final Fantasy XII (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Some actions, when it comes to Gambits anyway, can only be set to be cast on enemies or on allies. However, there are not as many restrictions as you may think. You are within full rights to set up Gambits for your characters to attack themselves or each other over and over until they die, or cast status ailment magic on each other, heal it, and then cast it again. There's little practical reason for doing so, but if you're feeling sadistic, you can do it.
 Final Fantasy XII (Video Game) / int_f87c42d4
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 Final Fantasy XII (Video Game) / int_f87c42d4
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f87c42d4
 Final Fantasy XII (Video Game) / int_f88f2449
type
Downer Beginning
 Final Fantasy XII (Video Game) / int_f88f2449
comment
Downer Beginning: The opening up to the introduction of Vaan can be summed up as a Trauma Conga Line for Dalmasca as things seem to fall progressively From Bad to Worse. It first starts with the destruction of its ally, Nabradia, then the loss of Nalbina Fortress where we witness Prince Rasler's death, then the capitulation of King Raminas to Archadia where he was assassinated, and finally the supposed suicide of Princess Ashe, all of them culminating in Dalmasca becoming a colony of Archadia for two years and counting.
 Final Fantasy XII (Video Game) / int_f88f2449
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1.0
 Final Fantasy XII (Video Game) / int_f88f2449
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f88f2449
 Final Fantasy XII (Video Game) / int_f89f164a
type
Purposely Overpowered
 Final Fantasy XII (Video Game) / int_f89f164a
comment
Purposely Overpowered: The famous Wild Saurian in the Dalmasca Estersand, which is fast and nasty enough to wipe Vaan out in one hit if he throws the first punch. Emphasis on the "purposely," though, since it's meant to illustrate how overworld battles can let players avoid nasty surprises entirely. Also, it teaches humility.
 Final Fantasy XII (Video Game) / int_f89f164a
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 Final Fantasy XII (Video Game) / int_f89f164a
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f89f164a
 Final Fantasy XII (Video Game) / int_f8b3fa5d
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Our Werewolves Are Different
 Final Fantasy XII (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: Bipedal monsters called "Werewolves" live in the Giza Plains south of Dalmasca. They're similar in function to the Behemoths encountered much later, but lore from the game's Monster Compendium claims that they used to be human, and became transformed into monsters after eating some kind of contaminated meat.
 Final Fantasy XII (Video Game) / int_f8b3fa5d
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1.0
 Final Fantasy XII (Video Game) / int_f8b3fa5d
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f8b3fa5d
 Final Fantasy XII (Video Game) / int_f922bb73
type
Tell Me How You Fight
 Final Fantasy XII (Video Game) / int_f922bb73
comment
Tell Me How You Fight: Although with the proper license, any character can use any type of weapon, each of them has a particular style that's visible regardless of weapon equipped. Balthier tends to use everything one-handed, even two-handed weapons, which reflects on his laid-back persona. Fran holds anything that isn't a ranged weapon elegantly to one side. Vaan uses low, wide stances that, in real life, generally allows a person to cover ground quickly. Penelo, starting with a knife, has an acrobatic, dance-like fighting style most easily seen with her unarmed style with Brawler unlocked. Ashe's style is pretty defensive, with even her unarmed stance has her putting a hand up in front of her like she's using a shield. Basch is pretty much the Combat Pragmatist given that all his moves are basic strikes executed from a natural standing stance and border on Boring, but Practical.
 Final Fantasy XII (Video Game) / int_f922bb73
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1.0
 Final Fantasy XII (Video Game) / int_f922bb73
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f922bb73
 Final Fantasy XII (Video Game) / int_f9f2c33
type
Running Gag
 Final Fantasy XII (Video Game) / int_f9f2c33
comment
Running Gag: Ashe would like you to know that she leads a resistance, not an insurgence. Early on in the game, you'll start hearing random citizens in Bhujerba going on about "Bhujerban Madhu," a local brew that's in short supply. Then you start seeing NPCs who are suicidally depressed, half-drunk, or raging over a bad day, all of whom are jonesing for Bhujerban Madhu. Then you start finding caskets of Bhujerban Madhu. Then you start selling them...
 Final Fantasy XII (Video Game) / int_f9f2c33
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 Final Fantasy XII (Video Game) / int_f9f2c33
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_f9f2c33
 Final Fantasy XII (Video Game) / int_fb111d49
type
Sequence Breaking
 Final Fantasy XII (Video Game) / int_fb111d49
comment
Sequence Breaking: With a few exceptions you're free to move between areas freely as you like, accessing rare drops and new shops ahead of time (though usually what they can sell is dictated by event flags that prevent you from getting too powerful too early). However, you still have to do the storyline events in a specific order and a few areas are sealed off before you do. Plus, if you skip ahead to a later area out of order, the monsters you meet will often be at a much higher level, and thus sequence breaking is very dangerous unless you flee from fights.
 Final Fantasy XII (Video Game) / int_fb111d49
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1.0
 Final Fantasy XII (Video Game) / int_fb111d49
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 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_fb111d49
 Final Fantasy XII (Video Game) / int_fbc074c3
type
Player Character
 Final Fantasy XII (Video Game) / int_fbc074c3
comment
Vaan is the Player Character because he has the best perspective of the whole train wreck - a civilian who not only has to live in a conquered country, but lost family to the conquest. Penelo tags along with him to keep him from snapping due to the three blowhards who play their power games, ignoring how normal people suffered in the turmoil.
 Final Fantasy XII (Video Game) / int_fbc074c3
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1.0
 Final Fantasy XII (Video Game) / int_fbc074c3
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1.0
 Final Fantasy XII (Video Game)
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Final Fantasy XII (Video Game) / int_fbc074c3
 Final Fantasy XII (Video Game) / int_fbc54605
type
Riches to Rags
 Final Fantasy XII (Video Game) / int_fbc54605
comment
Riches to Rags: A major theme throughout the first half of the game is that Ashe is the Princess of Dalmasca... and that means next to squat, since her family is dead, she has no real political or military power, and no way to prove her royal heritage. The only respect she gets is from people who recognize her and feel loyalty towards her, but if she needs their help she is pretty much relying on them feeling charitable. Ghis also points out that Ashe hasn't been seen in two years and is presumed dead, so if Archadia ever wanted to use "Ashe's" influence, any young girl bearing a passing resemblance to her could be presented as the real thing and more easily molded into the Empire's pawn, so why should they even leave Ashe alive?
 Final Fantasy XII (Video Game) / int_fbc54605
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_fbc54605
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_fbc54605
 Final Fantasy XII (Video Game) / int_fc33ff16
type
One-Winged Angel
 Final Fantasy XII (Video Game) / int_fc33ff16
comment
One-Winged Angel: The final form of the final boss has wings formed out of parts of Sky Fortress Bahamut.
 Final Fantasy XII (Video Game) / int_fc33ff16
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_fc33ff16
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_fc33ff16
 Final Fantasy XII (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Final Fantasy XII (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: The moogles, who in Ivalice games are turned into rabbits with wings and pompoms. However, the seeq owner at Old Archades would beg to differ, when his plan to sell the moogles is leaked. There is also the entire happy bunny genus, even such dangerous ones as mus (who are naturally hostile) and their king, Fury.
 Final Fantasy XII (Video Game) / int_fd1f1a63
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_fd1f1a63
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_fd1f1a63
 Final Fantasy XII (Video Game) / int_fdb3b2b5
type
Lady Drunk
 Final Fantasy XII (Video Game) / int_fdb3b2b5
comment
Lady Drunk: The Antlion sidequest woman is still feeling under the clouds even after her children came back home. You can give her some booze for 1000 gil, and she'll stand atop a box and do some weird movements.
 Final Fantasy XII (Video Game) / int_fdb3b2b5
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_fdb3b2b5
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_fdb3b2b5
 Final Fantasy XII (Video Game) / int_fe0330fb
type
Brick Joke
 Final Fantasy XII (Video Game) / int_fe0330fb
comment
Brick Joke: The petitioner for the Wraith mark mentions the ghost has begun haunting the Garamsythe Waterway and suspects it came into being to seek vengeance for the slain rats and other vermin living in the sewers. Guess what Vaan spent his time doing to train prior to the game? If you talk to the petitioner several times, she actually subtly implies she knows Vaan is the culprit:
 Final Fantasy XII (Video Game) / int_fe0330fb
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_fe0330fb
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_fe0330fb
 Final Fantasy XII (Video Game) / int_fe48cea2
type
Lady of War
 Final Fantasy XII (Video Game) / int_fe48cea2
comment
Lady of War: Ashe. Also the older and more experienced Judge Drace.
 Final Fantasy XII (Video Game) / int_fe48cea2
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_fe48cea2
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_fe48cea2
 Final Fantasy XII (Video Game) / int_fed93e1b
type
Dark and Troubled Past
 Final Fantasy XII (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: Everyone in the main party with the exception of Fran (who left her village voluntarily) have their own brand. Both Vaan and Penelo are war orphans. While Vaan lost his parents to a plague unrelated to the invasion, his brother was killed while enlisting against the invasion. Balthier, an ex-Archadian Judge, turned rogue after seeing his father, Dr. Cid, apparently lose his mind due to the nethicites. Basch is forced to watch his homeland fell to the Archadian invasion, leaving his sick mother and twin brother, Gabranth. Ashe is a princess of a subjugated kingdom who lost her family and husband and has to adapt herself from being an inactive princess to leader of the Resistance.
 Final Fantasy XII (Video Game) / int_fed93e1b
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_fed93e1b
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_fed93e1b
 Final Fantasy XII (Video Game) / int_ff34c05a
type
Item Crafting
 Final Fantasy XII (Video Game) / int_ff34c05a
comment
Item Crafting: Selling Loot unlocks items to be bought at the Bazaar. Some are merely a set of items sold at a discount price, others are rarer pieces of equipment, while others are completely unique. What Loot must be sold to unlock certain items is usually just vaguely hinted in additional Bestiary entries.
 Final Fantasy XII (Video Game) / int_ff34c05a
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ff34c05a
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ff34c05a
 Final Fantasy XII (Video Game) / int_ffc3ced9
type
Voodoo Zombie
 Final Fantasy XII (Video Game) / int_ffc3ced9
comment
Voodoo Zombie: Most of the zombie enemies. Some of the skeletons also count.
 Final Fantasy XII (Video Game) / int_ffc3ced9
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_ffc3ced9
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_ffc3ced9
 Final Fantasy XII (Video Game) / int_name
type
ItemName
 Final Fantasy XII (Video Game) / int_name
comment
 Final Fantasy XII (Video Game) / int_name
featureApplicability
1.0
 Final Fantasy XII (Video Game) / int_name
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Final Fantasy XII (Video Game) / int_name
 Final Fantasy XII (Video Game) / int_name
itemName
Final Fantasy XII (Video Game)

The following is a list of statements referring to the current page from other pages.

 Thronesofthe Four Pillars / Fan Fic
seeAlso
Final Fantasy XII (Video Game)
 AWerewolfInLilycove
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
A Fête Worse than Death / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
A God I Am Not / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
A.I. Breaker / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
A Million Is a Statistic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
A Taste of Power / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Abandoned Mine / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Absurdly Spacious Sewer / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Accent Adaptation / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Achievement System / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Action Commands / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Action Film, Quiet Drama Scene / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Action Prologue / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Advanced Ancient Acropolis / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Advancing Boss of Doom / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Advancing Wall of Doom / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Affirmative Action Girl / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Airborne Aircraft Carrier / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Airborne Mook / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Alchemic Elementals / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
All Deserts Have Cacti / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Always Identical Twins / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Amnesiac Dissonance / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ancient Conspiracy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ancient Tomb / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
And Now for Someone Completely Different / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
And the Adventure Continues / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Angelic Abomination / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Animal-Eared Headband / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Animals Lack Attributes / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Anti-Air / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Anti-Debuff / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Anti-Magic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Anti Poop-Socking / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Anti-Regeneration / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Antiquated Linguistics / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Arbitrary Equipment Restriction / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Archnemesis Dad / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Armless Biped / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Armor of Invincibility / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Armor-Piercing Attack / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Armored Villains, Unarmored Heroes / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Arranged Marriage / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Artificial Brilliance / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Artistic Age / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Attack Backfire / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Attack Drone / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Attack of the Killer Whatever / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Automatic Crossbows / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Background Magic Field / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bad "Bad Acting" / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Badass Arm-Fold / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Badass Biker / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bait-and-Switch / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Balance of Power / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bald Black Leader Guy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bare-Fisted Monk / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Barrier Change Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bastardly Speech / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Battle Theme Music / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Battleship Raid / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Beast Man / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Beast with a Human Face / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Become Your Weapon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Beef Gate / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Begin with a Finisher / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Beneath the Earth / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Best Served Cold / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Betrayal by Offspring / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Beware My Stinger Tail / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bifurcated Weapon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Big Bad Friend / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Big Badass Battle Sequence / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Big Entrance / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Birdcaged / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bizarrchitecture / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bizarre Seasons / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Blackout Basement / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Blood from the Mouth / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Blood-Stained Glass Windows / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bodyguard Betrayal / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bonus Dungeon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bonus Level of Heaven / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Boss-Arena Idiocy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Boss Bonanza / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Boss Remix / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Boss Room / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bottomless Magazines / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bounty Hunter / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Boyish Short Hair / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Braggart Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bragging Rights Reward / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bridge Logic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bring It / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Bring News Back / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Broken Bridge / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cactus Person / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Call a Rabbit a "Smeerp" / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Call-Forward / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Calling Parents by Their Name / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cap / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Carpet of Virility / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Carry a Big Stick / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cash Gate / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Cast from Hit Points / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cast from Money / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Casual Danger Dialog / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Casual Danger Dialogue / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Casual Kink / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cat Folk / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Celebrity Voice Actor / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Chainmail Bikini / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Changing Clothes Is a Free Action / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Character Overlap / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Charged Attack / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Check-Point Starvation / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cheese Strategy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cherry Tapping / int_49a88435
 ChikaoOhtsuka
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Child Mage / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Chokepoint Geography / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
City Guards / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Climbing Climax / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Clingy Costume / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Clock Punk / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cold-Blooded Torture / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Colony Drop / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Color-Coded Elements / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Color Wash / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Combat Exclusive Healing / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Combat Stilettos / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Combos / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Continue Your Mission, Dammit! / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Contractual Boss Immunity / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Convenient Questing / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Conveniently an Orphan / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cool, but Inefficient / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cool Mask / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cool Shades / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cosmopolitan Council / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Counter-Attack / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Counterpart Artifacts / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cover Drop / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Creepy Cave / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Critical Status Buff / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Crusading Widow / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Crystal Landscape / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Crystalline Creature / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cultural Cross-Reference / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Cutscene Incompetence / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Damage-Increasing Debuff / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Damage Over Time / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Damage Reduction / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Damage-Sponge Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Damager, Healer, Tank / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dance Battler / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dark Messiah / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dark-Skinned Blond / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dark World / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dashing Hispanic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Day-Old Legend / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dead All Along / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dead Character Walking / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dead Person Impersonation / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dead Star Walking / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Deadly Upgrade / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Death Faked for You / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Decadent Court / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Defeat Means Playable / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Deflector Shields / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Degraded Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Derelict Graveyard / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Desert Bandits / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Desperately Looking for a Purpose in Life / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Difficulty by Region / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dinosaurs Are Dragons / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dire Beast / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Disc-One Final Dungeon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Disconnected Side Area / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Distant Reaction Shot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Distressed Dude / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Divine Right of Kings / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Do Not Call Me "Paul" / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Don't Call Me "Sir" / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Door to Before / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Double-Edged Buff / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Double Unlock / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Double Weapon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dracolich / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Draconic Abomination / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dragon-in-Chief / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dragon Knight / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dramatic Disappearing Display / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Draw Aggro / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dungeon Punk / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Durable Deathtrap / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dying for Symbolism / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Dynamic Loading / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
El Cid Ploy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Elemental Tiers / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
11th-Hour Ranger / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Embarrassing First Name / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Enchanted Forest / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Encyclopedia Exposita / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Enemy-Detecting Radar / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Enemy Scan / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ensemble Cast / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Epigraph / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Epilogue Letter / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Escape Battle Technique / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Escape Sequence / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Even Evil Can Be Loved / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Event-Obscuring Camera / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Evil Is One Big, Happy Family / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Evil Plan / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Evil Tower of Ominousness / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Experience Booster / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Explosive Overclocking / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Exponential Plot Delay / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Exposed to the Elements / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Expospeak Gag / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Eyes Do Not Belong There / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Faceless Goons / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fade to White / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fairy Battle / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fake Longevity / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fake Trap / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Faked Kidnapping / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Falling into His Arms / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fan Translation / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fantastic Drug / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fantastic Fruits and Vegetables / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fantastic Ghetto / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fantastic Nuke / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fantastic Science / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fast-Forward Mechanic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fee Fi Faux Pas / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Feelies / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Feminist Fantasy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fetch Quest / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Field Power Effect / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fight Woosh / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fighter-Launching Sequence / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fighting Your Friend / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Filler / int_49a88435
 FinalFantasyXII
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Fire, Ice, Lightning / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fire Stolen from the Gods / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Firing One-Handed / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
First-Person Peripheral Narrator / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
First Town / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fishing Minigame / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fisticuffs Boss / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Fixed Damage Attack / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Flavor Text / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Floating Continent / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Flowery Elizabethan English / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Flunky Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Flying Car / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Flying Seafood Special / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Flying Weapon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Flynning / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Food Chain of Evil / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Forced Level-Grinding / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Forced Tutorial / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fountain of Memes / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Fox-Chicken-Grain Puzzle / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Framing Device / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Freak Out / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Free Rotating Camera / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Full Health Bonus / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Functional Magic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Furry Female Mane / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gameplay Automation / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gameplay Protagonist, Story Protagonist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gas Mask Mooks / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gateless Ghetto / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gender-Equal Ensemble / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Geo Effects / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Get It Over With / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Get on the Boat / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ghibli Hills / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ghost City / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ghost Town / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Giant Enemy Crab / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Giant Wall of Watery Doom / int_49a88435
 GideonEmery
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Gimmick Level / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Give Me Your Inventory Item / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Global Airship / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Glowing Flora / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Go-Go Enslavement / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
God Is Good / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Goldfish Poop Gang / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Good All Along / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Good Colors, Evil Colors / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Good Wings, Evil Wings / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Götterdämmerung / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gradual Regeneration / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gratuitous Iambic Pentameter / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gratuitous Spanish / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Great Escape / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Green Rocks / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Guardian Entity / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Guest-Star Party Member / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Gun Twirling / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Guns Are Worthless / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Guns vs. Swords / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Guyliner / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Guys Smash, Girls Shoot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
HP to 1 / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hand Cannon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hard Light / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hated Hometown / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Healer Signs On Early / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Healing Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Healing Shiv / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hearing Voices / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Heavy Equipment Class / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Heist Clash / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hellhound / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hellish Horse / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Helpful Mook / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Heroic Lineage / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hidden Mechanic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
High-Altitude Battle / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
High-Heel–Face Turn / int_49a88435
 HiroakiHirata
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Hit-and-Run Tactics / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hitodama Light / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hold on to My Hat / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Holler Button / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Holy City / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Homage Shot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Home of the Gods / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Horned Humanoid / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hot God / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hover Board / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hub City / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hufflepuff House / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Humans Are Diplomats / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
100% Completion / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hunk / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Hybrid Monster / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
I Just Want to Be Free / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
ISO-Standard Urban Groceries / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Immortal Hero / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Immune to Bullets / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Impairment Shot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Impassable Desert / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Impersonating the Evil Twin / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Impossible Item Drop / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Impossibly Cool Clothes / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Improbable Age / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Improbable Infant Survival / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Improved by the Re-Cut / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Inexplicable Treasure Chests / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Infinite 1-Ups / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Infinity +1 Element / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Informed Equipment / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Injured Vulnerability / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Inn Security / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Insistent Terminology / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Instant Runes / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Intercontinuity Crossover / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Interface Screw / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Intergenerational Friendship / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Internal Reformist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Intro-Only Point of View / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Invisible Monsters / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Invisible to Normals / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ironic Name / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Is It Something You Eat? / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
It Began with a Twist of Fate / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
It Has Been an Honor / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
It May Help You on Your Quest / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Item Amplifier / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Item Caddy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Item Crafting / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Item Farming / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
It's All Upstairs From Here / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
It's Up to You / int_49a88435
 IvaliceAlliance
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Jack of All Stats / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Japanese Video Games / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
/ int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Jerkass Gods / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Jiggle Physics / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Joke Item / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Joke Item / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Judge, Jury, and Executioner / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Just the First Citizen / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Justified Tutorial / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Kamehame Hadoken / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Kid with the Leash / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Kill and Replace / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Kill Sat / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Kill Streak / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
King Incognito / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
King Mook / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Knight, Knave, and Squire / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Knowledge Broker / int_49a88435
 Kouji Ishii
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Kung-Fu Wizard / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lady and Knight / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lady Land / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Last Disc Magic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Last Lousy Point / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Law of Cartographical Elegance / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lawful Good / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Layered Metropolis / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lazy Backup / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Leaked Experience / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Left-Justified Fantasy Map / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Legacy Boss Battle / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Legally Dead / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lens Flare / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Les Collaborateurs / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lesser Star / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Letters 2 Numbers / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Level Limiter / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Levels Take Flight / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lip Lock / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Little Hero, Big War / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Living Statue / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Load-Bearing Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Loads and Loads of Sidequests / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Locked Out of the Fight / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Loot Command / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lord Country / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lost Tribe / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Lovable Rogue / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Low-Level Run / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Low-Tier Letdown / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
MacGuffin Delivery Service / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mage-Hunting Monster / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mage Killer / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mage Marksman / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Magic Antidote / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Magic Is a Monster Magnet / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Magic Missile Storm / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Magic Staff / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Magical Mystery Doors / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Magick / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Making a Splash / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Man in the Iron Mask / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mana Burn / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Manual Leader, A.I. Party / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Marathon Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Marathon Level / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Marriage Before Romance / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Martial Arts Staff / int_49a88435
 Masaki Terasoma
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Mass Monster-Slaughter Sidequest / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Master Swordsman / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Match Maker Quest / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Matriarchy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Matte Shot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Maximum HP Reduction / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
May the Farce Be with You / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Maybe Ever After / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mayfly–December Friendship / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mayfly–December Romance / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Medieval Stasis / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mentor Occupational Hazard / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Menu Time Lockout / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Meta Guy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Meteor-Summoning Attack / int_49a88435
 Mie Sonozaki
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Military and Warfare Video Games / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Million Mook March / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mineral MacGuffin / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Misplaced Wildlife / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Money Spider / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Monster Compendium / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Monster Misogyny / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mook Maker / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Morally Ambiguous Doctorate / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Multiple Life Bars / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
My Death Is Just the Beginning / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
My Master, Right or Wrong / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
My Sibling Will Live Through Me / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Mysterious Mist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Named by the Dub / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Narrator / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Nerf / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Never a Self-Made Woman / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Never Smile at a Crocodile / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
New World Tease / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Nightmare Fetishist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Nitro Boost / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
No-Gear Level / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
No Item Use for You / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
No Place for Me There / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Nocturnal Mooks / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Non-Elemental / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Non-Human Undead / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Non-Indicative Difficulty / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Non-Lethal K.O. / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Non P.O.V. Protagonist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Noob Bridge / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Noob Cave / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
North Is Cold, South Is Hot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Not Completely Useless / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Not in This for Your Revolution / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Not-So-Imaginary Friend / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Not Using the "Z" Word / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Notice This / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Nuclear Mutant / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Occupiers Out of Our Country / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Older Sidekick / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ominous Floating Castle / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ominous Save Prompt / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
One-Gender Race / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
One-Time Dungeon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Only One Name / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Optional Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Or Are You Just Happy to See Me? / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Organ Drops / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Our Dwarves Are All the Same / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Our Wyverns Are Different / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Out of Focus / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Outnumbered Sibling / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Outside Man, Inside Man / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Outside-the-Box Tactic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Overly Long Fighting Animation / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Overrated and Underleveled / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Palmtree Panic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Panthera Awesome / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Party in My Pocket / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pause Scumming / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Paused Interrupt / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Penny Among Diamonds / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Percussive Pickpocket / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pillar of Light / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pinball Scoring / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pirate Parrot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Planimal / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Player Character Calculus / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Please Spare Him, My Liege! / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Plenty of Blondes / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Plot Armor / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Plot Coupon That Does Something / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Plot Tunnel / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Point of No Return / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Politically-Active Princess / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Port Town / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Post-Final Level / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Power Crystal / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Power of the Void / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pre-Final Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pre-Rendered Graphics / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pre-existing Encounters / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Prequel in the Lost Age / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Princely Young Man / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Princess Protagonist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Princess Stories / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Prison Level / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Prolonged Video Game Sequel / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Protagonist Power-Up Privileges / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Public Domain Artifact / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Pumpkin Person / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Puppet King / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Purple Prose / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Purposely Overpowered / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Purposely Overpowered / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Racing Minigame / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Radiation-Induced Superpowers / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rage Against the Heavens / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ragnarök Proofing / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ramming Always Works / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Random Drop / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Random Effect Spell / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Random Encounters / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Randomized Damage Attack / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rare Random Drop / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rat Stomp / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Readings Are Off the Scale / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Readings Blew Up the Scale / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Real Is Brown / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Realistic Diction Is Unrealistic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rebel Leader / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rebellious Princess / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Recurring Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Redemption Demotion / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Redshirt Army / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Reduced Mana Cost / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Regenerating Mana / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Regretful Traitor / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Remixed Level / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Repeatable Quest / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Respawning Enemies / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Revenge / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Revenue-Enhancing Devices / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Reverse Escort Mission / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Reverse Grip / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Revive Kills Zombie / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ridiculously Cute Critter / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Right Under Their Noses / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rightful King Returns / int_49a88435
 RikaFukami
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
Rookie Red Ranger / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rotating Protagonist / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Royal Rapier / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ruling Couple / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rummage Sale Reject / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Rush Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sacrificial Revival Spell / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sadly Mythcharacterized / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Saintly Church / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sand Is Water / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sarcastic Devotee / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Satellite Character / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Savage Setpiece / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Save the Princess / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Scars are Forever / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Scenery as You Go / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Schizophrenic Difficulty / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Science Fantasy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Screw Destiny / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sea of Sand / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sea Sinkhole / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sealed Badass in a Can / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Second Hour Superpower / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Secret Shop / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Self-Imposed Challenge / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Serial Killer Baiting / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sewer Gator / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sexy Man, Instant Harem / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sexy Stewardess / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Shifting Sand Land / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Shop Fodder / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Short Teens, Tall Adults / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sidequest / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Single-Minded Twins / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sinister Subway / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Skill Scores and Perks / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Skippable Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sky Pirate / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Slaying Mantis / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sleep-Mode Size / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sleeves Are for Wimps / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sliding Scale of Gender Inequality / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sliding Scale of Plot Versus Characters / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Slippy-Slidey Ice World / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Solo-Character Run / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sorting Algorithm of Evil / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Space Cold War / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sparkling Stream of Tears / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Special Person, Normal Name / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Spell Levels / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Spoiled by the Format / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stab the Sky / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stalked by the Bell / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Standard Evil Empire Hierarchy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Standard Fantasy Setting / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Standard Status Effects / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Starter Equipment / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stat Overflow / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stat Sticks / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Statuesque Stunner / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Status Effect-Powered Ability / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stealth Hi/Bye / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stellar Name / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sticks to the Back / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Storm of Blades / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Story to Gameplay Ratio / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Street Urchin / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stronger Than They Look / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Stumbled Into the Plot / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Subtitles Are Superfluous / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sufficiently Analyzed Magic / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Suicidal Overconfidence / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Supernatural Martial Arts / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Supporting Leader / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Supporting Protagonist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sword Almighty / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sword Beam / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sword Fight / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sword of Damocles / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sword of Plot Advancement / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Sword Plant / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
T. Rexpy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tagalong Kid / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
Take Care of the Kids / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Take It to the Bridge / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Take Your Time / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Talented Princess, Regular Guy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Talk to Everyone / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tech Points / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Technicolor Blade / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Technicolor Death / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Technicolor Fire / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Teens Are Short / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Temple of Doom / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Terrible Trio / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
That One Component / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The All-Seeing A.I. / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Battle Didn't Count / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Dandy / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Empire / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Everyman / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Four Gods / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Friends Who Never Hang / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Good Kingdom / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The High King / int_3de35015
 Final Fantasy XII (Video Game)
hasFeature
The Kingslayer / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Lady's Favour / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Lost Woods / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Magic Goes Away / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Power of Hate / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Queen's Latin / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Red Mage / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Sky Is an Ocean / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Social Expert / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Three Faces of Adam / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Three Faces of Eve / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Time of Myths / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Walls Are Closing In / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Wandering You / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The War Just Before / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
The Wise Prince / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Theme Twin Naming / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Theory of Narrative Causality / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Third-Person Seductress / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Thriving Ghost Town / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tiered by Name / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Time-Limit Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Timed Mission / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tin Tyrant / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tome of Eldritch Lore / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tornado Move / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Total Party Kill / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tower of Babel / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Town Girls / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Treacherous Checkpoint / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Treacherous Spirit Chase / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Treetop Town / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Trial-and-Error Gameplay / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Triumphant Reprise / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Tuckerization / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Turns Red / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
20 Bear Asses / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
24-Hour Armor / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Twin Desynch / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Twin Switch / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ãœbermensch / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Underground City / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Underground Level / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Underground Monkey / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Underrated and Overleveled / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Unexpected Successor / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Unfortunate Character Design / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Ungrateful Townsfolk / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Unicorn / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Unusual Ears / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Updated Re-release / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Urban Segregation / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Useless Protagonist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Useless Useful Stealth / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Vengeful Widow / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Victory Pose / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Video Game Delegation Penalty / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Video Game Stealing / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Video Games of 2005–2009 / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Viewer Pronunciation Confusion / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Voodoo Zombie / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Vulnerable Civilians / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
WTH, Costuming Department? / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Waif-Fu / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Waiting Puzzle / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Walk into Mordor / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Walking Shirtless Scene / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Walking Wasteland / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Warp Whistle / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Waterfall into the Abyss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Wave-Motion Gun / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
We Buy Anything / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
We Will Not Use Photoshop in the Future / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Weapon of Mass Destruction / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Weather of War / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Western Zodiac / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
What the Hell Is That Accent? / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
What's Up, King Dude? / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
When It Rains, It Pours / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
When Things Spin, Science Happens / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
When Trees Attack / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
White Void Room / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Who Are You? / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Wide-Open Sandbox / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Widowed at the Wedding / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Widow's Weeds / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Will Talk for a Price / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Win-Win Ending / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Wind Is Green / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Wolfpack Boss / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Worthless Treasure Twist / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Wound That Will Not Heal / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Wrong Side of the Tracks / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Yellow Earth, Green Earth / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
You Call That a Wound? / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
You Can't Thwart Stage One / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Your Terrorists Are Our Freedom Fighters / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Zodiac Motifs / int_49a88435
 FinalFantasyInfinity
seeAlso
Final Fantasy XII (Video Game)
 Video Game Edition Series (Roleplay)
seeAlso
Final Fantasy XII (Video Game)
 FinalFantasyXII
sameAs
Final Fantasy XII (Video Game)
 Five Nights at Fuckboy's / Videogame
seeAlso
Final Fantasy XII (Video Game)
 Final Fantasy XII (Video Game)
hasFeature
The Right of a Superior Species / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Those Magnificent Flying Machines / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
Token Non-Human / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
You ALL Look Familiar / int_49a88435
 Final Fantasy XII (Video Game)
hasFeature
You All Meet in an Inn / int_3de35015
 finalfantasyxii
sameAs
Final Fantasy XII (Video Game)