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First Encounter Assault Recon (Video Game)

 First Encounter Assault Recon (Video Game)
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TVTItem
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game)
 First Encounter Assault Recon (Video Game)
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FirstEncounterAssaultRecon
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (F.E.A.R.) is a special operations unit working for the United States government. Their purpose: to deal with paranormal threats to national security.As the game starts, the player takes on the role of F.E.A.R.'s new Point Man. In his first briefing, F.E.A.R. learns of a secret military project, Perseus, being run by Armacham Technology Corporation in the city of Fairport. The project, the development of a battalion of telepathically controlled "Replica" Super Soldiers, has gone haywire. The Replica battalion's telepathic commander, an unstable operative named Paxton Fettel, has led them in an uprising. It is now F.E.A.R.'s job to hunt down and kill Fettel, ending the uprising. But things start to get complicated when Alma, a little girl in a red dress, shows up and starts annihilating F.E.A.R.'s 1st SFOD-D ("Delta Force," a real-life U.S. military special operations unit) escorts, then vanishes. It's now up to the Point Man to find and kill Fettel, but this proves to be a much more difficult task than originally envisioned as Alma begins to harass Point Man for unknown reasons.F.E.A.R. is a First-Person Shooter set up as a horror movie, which released in October 2005, developed by Monolith Productions. The player must survive long enough to unravel the secrets of Project Perseus and its parent, Project Origin, while battling the Replica forces, ATC security teams and experiencing increasingly disturbing visions. It is not a Survival Horror game, however, but a near-future sci-fi action game with strong horror elements. The main element of the gameplay is the slow-motion reflexes feature. At will, the player can slow down time for about six or so seconds before time returns to normal. In it, you can aim and fire much faster than your enemies can, but your low health means that frontal assaults with this tactic is discouraged. Instead, the game incentivizes Hit-and-Run Tactics, which are facilitated by the Replica's deceptively intelligent and persistent A.I, and their abilities to adapt and coordinate with one another on the fly. Couple this with the fact that most of the game's shootouts take place in cramped, enclosed environments, and you get one deadly game of Cat and Mouse.Two mostly non-canon expansions, Extraction Point and Perseus Mandate, were released just about one and two years after the original game, developed by TimeGate Studios. The former chronicles the Point Man's efforts to escape the city following the events of the main game, while the latter concerns a second F.E.A.R. team's attempts to secure sensitive information about Project Perseus near the end of the original game. Extraction Point was originally exclusive to PC, but was later ported to Xbox 360 as a bundle with Perseus Mandate, which launched simultaneously on both platforms, as F.E.A.R. Files.The sequel, titled F.E.A.R. 2: Project Origin, was released in February 2009, again developed by Monolith. In this game, the player controls a Delta Force operative named Michael Becket, who is sent to capture Genevieve Aristide, CEO of Armacham Technology. Things get worse. Becket undergoes a brutal surgery and experimentation that leaves him a target for Alma, who hunts him down while he himself tries to evade ATC troops and Replica soldiers in order to destroy Alma for good.The Downloadable Content F.E.A.R. 2: Reborn was released in September 2009. In this DLC, the player controls a Replica called Foxtrot 813, who goes rogue after an encounter with the ghost of Paxton Fettel, slaughtering his entire squadron while hallucinating that they are dangerous creatures trying to kill him.F.E.A.R. 3 (written as F.3.A.R. in some ads) was released in June 2011, developed by Day 1 Studios. The story opens nine months after the events of F.E.A.R. 2, with the Point Man being interrogated in an Armacham prison. Paxton Fettel appears, and the two stage an escape, with Fettel accompanying his brother back to the warzone that Fairport has become.A Korean-developed free-to-play game, F.E.A.R. Online, was released by Aeria Games in October 2014. The game used the F.E.A.R. 2: Project Origin engine and had a Combat Arms-style free-to-play model with a crafting system and a number of weapons, items, and characters that could be purchased with in-game gold or real money. The game featured both PVP (team deathmatch and various other modes), and a 4-player co-op mode taking place immediately after the ending of F.E.A.R. 2, featuring a team of Delta Force operatives fighting their way through Fairport in the wake of Dark Signal's failed attempt to stop Alma. It was shut down in May 2015 due to poor reviews and a lack of support.
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A Form You Are Comfortable With
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A Form You Are Comfortable With: Alma in Project Origin — at least she deserves credit for trying.
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Video-Game Flamethrowers Suck
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Video Game Flamethrowers Suck: Zig-zag all over the place. The Napalm Cannon in Project Origin has wonky hit detection, a relatively low rate of fire, and does fairly mediocre damage (granted, this weapon will one-shot and burn to death most light to medium enemies, it just takes forever). The ammo's also extremely rare, starting with twenty shots in the first one you find and maybe two others much later in the game. Notably, FEAR 2: Reborn, which otherwise goes out of its way to give every weapon that the main game didn't make good use of a chance to shine, never once features the Napalm Cannon. Ironically enough, the Napalm Cannon works better against more elite units like Replica Heavy Troopers, Replica Elites, Armacham Black Ops Elites and Armacham Black Ops Heavy Soldiers, but not for the reasons you think. The weapon's abillity to stun-lock and weaken via fire damage means that these hard-to-kill enemies are much more vulnerable for a coup-de-grace as they are unable to fire back with their powerful weapons. Moreover - and this is the most important point - enemies set on fire automatically drop their primary weapons. Even Abominations, are very vulnerable in medium-range as they start to panic trying to put out the flames, making them incredibly easy to dispatch, although they will still attack at close-range. So as a support weapon, the Napalm Cannon does find its uses. Of course, some players may use it due to its...other funny purposes. Explanation Enemies dying from fire often die in the most overly-dramatic way possible. Usually either they flail around like headless chickens or drunkenly stumble into things in an akward stupor. All the while screaming in the most over-the-top way possible. Given the serious tone of the game, having a couple of guys acting like something out of a Black Adder episode would completely break immersion. As such, some players just use the Napalm Cannon because of this. The weapon stops being funny when aimed directly back at the player either in campaign or in multiplayer however. A single shot with its damage-over-time is always a guarantee that 75% of either your health or armour (or both) will dissapear. In multiplayer, a tactic that is often used is to hit the target with the Napalm Cannon with one shot, and then do a coup-de-grace with any other weapon. Weaker classes die outright, whilst heavier classes is at the mercy of being one-shot. The fire affect also means that the target could barely see anything as everything is illuminated.
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Gatling Good
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Gatling Good: The TG-2A Minigun in the Vivendi expansions. It's as heavy as the Type-7 Particle Weapon, the heaviest gun in the first game, and its ammo is rare, but needless to say things facing the business end tend to die rather quickly, be it human or ghostly apparition. Ironically, the Quick Melee done with it when the Player Character is crouching is the fastest in the franchise, even faster than bare fists.
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DeflectorShield
 First Encounter Assault Recon (Video Game) / int_13ad64d6
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The Replica EPA from Project Origin and its successors, the Power Armor and Enhanced Power Armor from F.E.A.R. 3 . They comes with a rechargeable Deflector Shield, unlimited gatling gun and missile rounds, and an auto-repair system that can fix the damage from anything that doesn't literally blow the mech to pieces.
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Heroic Mime
 First Encounter Assault Recon (Video Game) / int_143e6c8d
comment
Heroic Mime: The Point Man and Becket never speak, nor do any of the bonus mission or expansion pack characters (i.e. Doug Holiday, Delta Force Operative, FEAR Sergeant), when you control them. Oddly zigzagged with Replica clone soldier Foxtrot 813, who does talk (and is pretty badass) in the opening chapter of the game, but then after he murders his squad in a hallucination and is labeled as rogue, he stops speaking. F.E.A.R. 3 provides interesting variations, where Becket, as an NPC, is Suddenly Voiced, Fettel as a playable character also continues speaking (though whether he's "heroic" is another matter entirely), but the Point Man, whether in cutscenes or gameplay, is still 100% mute.
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Expendable Clone
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Expendable Clone: The whole point of the Replica Soldiers.
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Darker and Edgier
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Darker and Edgier: While the blood and atmosphere was quite bleak in the first game, the disturbing factor continued to grow with each installment. An increasingly apocalyptic atmosphere, more terrifying baddies, betrayal, and rape all contribute.
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Crate Expectations
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Crate Expectations: Introduced in the two F.E.A.R. expansion packs, where they can contain anything from weapon caches to health boosters. Strangely, they're all marked as explosive, despite very rarely actually having any sort of explosive weapon in them (though grenades too occasionally pop up in smaller metal boxes), presumably because a big red warning label on every side catches the eye.
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Godiva Hair
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Godiva Hair: Adult Alma.
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Technically-Living Zombie
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Technically Living Zombie: The cultists in F.E.A.R. 3, ordinary civillians who have had their brains fried by Alma's power.
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Big, Screwed-Up Family
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Big, Screwed-Up Family: Dear lord. Paxton Fettel hopes to have a reunion in F.E.A.R. 3, just in time to greet the youngest sibling.. Fettel even makes a crack about it in Perseus Mandate to the F.E.A.R. Sergeant.
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Tempting Fate
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comment
Tempting Fate: On the freeway battle in Interval 06 in the third game, an Armacham pilot will call out over the radio that "He can't take two of us!" right before two armored helicopters go after you while you're in an EPA. Guess what happens next.
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Evil Versus Evil
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Evil Versus Evil: In the first two games, the Replica soldiers and the ATC forces are hostile to each other as well as to the player, and you will occasionally encounter gun battles in progress between the two.
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Destructible Projectiles
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Destructible Projectiles: Stuff like grenades, mines, bombs and even mid-flight rockets can be destroyed early by being shot or getting caught in the explosion of something else. It's an effective and even encouraged mechanism, and relatively easy thanks to Bullet Time, such as shooting a grenade while the person throwing it is still within its blast radius. A more effective manner of using grenades yourself, as well, is to throw one, enter slow-mo with an accurate weapon like the Penetrator, and shoot it when it's close to who you threw it at, since it will otherwise only detonate at a convenient time (i.e. before the grenade itself bounces past the enemy or they get into cover) if you manage to directly hit them with it.
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Heal Thyself
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The Point Man and the Sergeant in the first game and its expansions can regenerate back up 25 health points, although since this is only enough to survive 1 or 2 bullets, picking up medkits and body armor is still the primary means of restoring lost health. Entirely averted in Extreme difficulty.
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All There in the Manual
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comment
All There in the Manual: The game developers released a great deal of background plot information for the canon game series (especially regarding Armacham, the various Projects and Alma), but only in a promotional pre-order booklet for F.E.A.R. 2: Project Origin.
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Full-Frontal Assault
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Full-Frontal Assault: Alma, of course. At one point in Project Origin she comes sprinting at you naked like a demon out of hell. There's also the Abominations, which repeatedly jump at you and you have to either kick them off or hit them until they let go.
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Title Drop
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Title Drop: In F.E.A.R. 3.
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Second Hour Superpower
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Second Hour Superpower: In both the second game and its DLC. Becket gets his Slow-Mo powers in the second level after his surgical operation, and Foxtrot 813 gets his after his first interaction with Paxton Fettel's ghost.
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The Ghost
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The Ghost: In the first game, Iain Hives, Marshall Disler, Phil Vecchio, and Genevieve Aristide only appear via phone messages.
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The Virus
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The Virus: Alma gets upgraded to this status in F.E.A.R. 2, especially with regards to the members of your squad after they get subjected to the "Harbinger" treatment. And poor citizens of Fairport turned into ghosts or zombies.
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Land Mine Goes "Click!"
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Landmine Goes "Beep-Beep!": Landmine detonation mechanisms in this game work like the Bouncing Betty, but the deployment and trigger mechanism... not so much.
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Regenerating Health
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comment
Regenerating Health: The Point Man and the Sergeant in the first game and its expansions can regenerate back up 25 health points, although since this is only enough to survive 1 or 2 bullets, picking up medkits and body armor is still the primary means of restoring lost health. Entirely averted in Extreme difficulty. Becket and Foxtrot 813 in the second game and its DLC are slightly better in this regard, as their natural regeneration at low health brings them back up to about 40%. Played completely straight in F.E.A.R. 3.
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Faceless Goons
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comment
Faceless Goons: The Replica. Turns out later on that there is a very good reason for this◊ (though it's not certain if it's a widespread thing or if the specific ones you see unmasked had some sort of issue during cloning).
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type
I'm a Humanitarian
 First Encounter Assault Recon (Video Game) / int_22071825
comment
I'm a Humanitarian: Fettel displays some cannibalistic tendencies, mostly with the intent of 'absorbing' his victims' knowledge. Whether this actually works or not is not particularly discussed (even the one time it seems to, he admits he's not sure whether the memories he's speaking of are his own or those of Alma).
 First Encounter Assault Recon (Video Game) / int_22071825
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1.0
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_22071825
 First Encounter Assault Recon (Video Game) / int_26a6b064
type
Protagonist Without a Past
 First Encounter Assault Recon (Video Game) / int_26a6b064
comment
Protagonist Without a Past: At first, but oh, they do so much with it.
 First Encounter Assault Recon (Video Game) / int_26a6b064
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1.0
 First Encounter Assault Recon (Video Game) / int_26a6b064
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_26a6b064
 First Encounter Assault Recon (Video Game) / int_2745f935
type
Gas Mask Mooks
 First Encounter Assault Recon (Video Game) / int_2745f935
comment
Gas Mask Mooks: The Urban Replica Soldiers from the first game.
 First Encounter Assault Recon (Video Game) / int_2745f935
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1.0
 First Encounter Assault Recon (Video Game) / int_2745f935
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_2745f935
 First Encounter Assault Recon (Video Game) / int_27a42ebc
type
Spiritual Successor
 First Encounter Assault Recon (Video Game) / int_27a42ebc
comment
Spiritual Successor: To Shogo: Mobile Armor Division. Not only does it contain many similar weapons and make references to it, both are pastiches of a popular genre of Japanese entertainment (Humongous Mecha anime in Shogo vs. J-Horror movies and anime here).
 First Encounter Assault Recon (Video Game) / int_27a42ebc
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1.0
 First Encounter Assault Recon (Video Game) / int_27a42ebc
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_27a42ebc
 First Encounter Assault Recon (Video Game) / int_27dae4f0
type
Rogue Agent
 First Encounter Assault Recon (Video Game) / int_27dae4f0
comment
Rogue Agent: Foxtrot 813 in the Project Origin DLC campaign Reborn becomes this due to an Alma-induced hallucination that causes him to kill his squad.
 First Encounter Assault Recon (Video Game) / int_27dae4f0
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1.0
 First Encounter Assault Recon (Video Game) / int_27dae4f0
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_27dae4f0
 First Encounter Assault Recon (Video Game) / int_28104b90
type
Bag of Spilling
 First Encounter Assault Recon (Video Game) / int_28104b90
comment
Bag of Spilling: F.E.A.R.: Extraction Point starts Point Man off without weapons, ostensibly justified by having just survived a nuclear explosion and a helicopter crash. Less justified is that he also loses the benefits of any of the health or reflex boosters he acquired during the original game. F.E.A.R. 3 starts after Point Man has been captured and imprisoned by Armacham for an unspecified length of time. Each of the Intervals, if they even start the player off with a gun, always give them the Strader Mk. VII, regardless of what weapons they had beforehand or if they even had it by the end of the Interval to begin with, and their other weapons will normally be removed from the inventory, with one exception where the player also gets a Briggs SMG to start with. Appropriately, the Point Man is permanently modeled with the Strader in a chest holster.
 First Encounter Assault Recon (Video Game) / int_28104b90
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1.0
 First Encounter Assault Recon (Video Game) / int_28104b90
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_28104b90
 First Encounter Assault Recon (Video Game) / int_29a39f6
type
Easter Egg
 First Encounter Assault Recon (Video Game) / int_29a39f6
comment
Norton Mapes. It's never confirmed, but most likely he is dead, between the Origin explosion and the fact that, even if he survived that, he'd have Armacham's Black Ops hunting him. The non-canon Extraction Point shows him to be still alive... though it also has an Easter Egg that lets you kill him.
 First Encounter Assault Recon (Video Game) / int_29a39f6
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 First Encounter Assault Recon (Video Game) / int_29a39f6
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_29a39f6
 First Encounter Assault Recon (Video Game) / int_29e294a6
type
Stopped Clock
 First Encounter Assault Recon (Video Game) / int_29e294a6
comment
Stopped Clock: In F.E.A.R. 2, all clocks are stopped as a result of the events of the first game.
 First Encounter Assault Recon (Video Game) / int_29e294a6
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1.0
 First Encounter Assault Recon (Video Game) / int_29e294a6
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_29e294a6
 First Encounter Assault Recon (Video Game) / int_2a090d00
type
Lampshade Hanging
 First Encounter Assault Recon (Video Game) / int_2a090d00
comment
Lampshade Hanging: On the Red Shirt Army treatment of 1st SFOD-D: F.E.A.R.'s credits declares that "No Delta Force Operatives were hurt in the making of this game." In the opening of the first game, when you're told that the primary enemies throughout the game are a battalion of cloned super soldiers, one of your teammates notes "this is why nobody takes us seriously". When Terry Halford mentions his codename, "Snake Fist," Stokes' immediate response is: "...are you fucking kidding me?"
 First Encounter Assault Recon (Video Game) / int_2a090d00
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 First Encounter Assault Recon (Video Game) / int_2a090d00
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First Encounter Assault Recon (Video Game) / int_2a090d00
 First Encounter Assault Recon (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 First Encounter Assault Recon (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Typically applies to the BFGs, especially when you're talking about ammo abundance. As such, they generally suffer from Too Awesome to Use. F.E.A.R. 2's FL-3 Laser and Type-12 Pulse Weapon are notorious examples, the former for its ammo hunger, which is only worsened by its poor aiming system, and the latter for its extreme rarity and the fact that it straight-up disappears if you drop it.
 First Encounter Assault Recon (Video Game) / int_2bdae2ae
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1.0
 First Encounter Assault Recon (Video Game) / int_2bdae2ae
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_2bdae2ae
 First Encounter Assault Recon (Video Game) / int_2d4fa515
type
Ax-Crazy
 First Encounter Assault Recon (Video Game) / int_2d4fa515
comment
Ax-Crazy: The Cultists in 3. They're barely even human anymore. Alma Wade is completely bonkers is this regard too. Every time she appears, she's barely holding herself back from killing someone and it doesn't take much for her to go over the edge and fry the meat off those unlucky to be around her.
 First Encounter Assault Recon (Video Game) / int_2d4fa515
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 First Encounter Assault Recon (Video Game) / int_2d4fa515
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_2d4fa515
 First Encounter Assault Recon (Video Game) / int_2dbc1855
type
Ghost City
 First Encounter Assault Recon (Video Game) / int_2dbc1855
comment
Ghost City: With real ghosts! Lampshaded in Extraction Point when Jin tries to come up with a rational explanation for the deserted city.
 First Encounter Assault Recon (Video Game) / int_2dbc1855
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 First Encounter Assault Recon (Video Game) / int_2dbc1855
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First Encounter Assault Recon (Video Game) / int_2dbc1855
 First Encounter Assault Recon (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 First Encounter Assault Recon (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: In Project Origin, Aristide accomplishes all of her objectives - using Becket as bait to lure Alma to Still Island and trap the both of them, letting her use that as leverage to try to get her job back - and Alma ends the game pregnant with who is essentially the Anti-Christ.
 First Encounter Assault Recon (Video Game) / int_2e8441c9
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 First Encounter Assault Recon (Video Game) / int_2e8441c9
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_2e8441c9
 First Encounter Assault Recon (Video Game) / int_2f36d97
type
Older Than They Look
 First Encounter Assault Recon (Video Game) / int_2f36d97
comment
Older Than They Look: Despite appearing as either a child or a young woman, chronologically Alma is somewhere in her forties.
 First Encounter Assault Recon (Video Game) / int_2f36d97
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 First Encounter Assault Recon (Video Game) / int_2f36d97
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_2f36d97
 First Encounter Assault Recon (Video Game) / int_31033037
type
Elevator Failure
 First Encounter Assault Recon (Video Game) / int_31033037
comment
In another example, this time from Extraction Point: you press a switch to open access to an elevator. Even though the Point Man can't see anything himself from the window in the switch's booth, the screen to the right shows Alma slowly walking towards it, and if you stay and watch, she'll make it all the way in, reach a corner of the lift, then stop. At no point does she vanish from the camera feed. Guess what happens when you board it...
 First Encounter Assault Recon (Video Game) / int_31033037
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 First Encounter Assault Recon (Video Game) / int_31033037
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_31033037
 First Encounter Assault Recon (Video Game) / int_316d4c91
type
Auto-Save
 First Encounter Assault Recon (Video Game) / int_316d4c91
comment
Autosave: All games in the series autosave after reaching a certain place and sometimes before or after a especially hard fight. The first game also has an option to save manually.
 First Encounter Assault Recon (Video Game) / int_316d4c91
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1.0
 First Encounter Assault Recon (Video Game) / int_316d4c91
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_316d4c91
 First Encounter Assault Recon (Video Game) / int_320f9383
type
Light-Flicker Teleportation
 First Encounter Assault Recon (Video Game) / int_320f9383
comment
Light-Flicker Teleportation: Alma likes to move suddenly closer when the lights go out... more prevalent in the first game than the later ones.
 First Encounter Assault Recon (Video Game) / int_320f9383
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1.0
 First Encounter Assault Recon (Video Game) / int_320f9383
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_320f9383
 First Encounter Assault Recon (Video Game) / int_33ba37ca
type
Out with a Bang
 First Encounter Assault Recon (Video Game) / int_33ba37ca
comment
Out with a Bang: This is pretty much what happens if Becket dies trying to fend Alma off hand-to-hand. It is implied that the Telesthetic Amplifier's enhancing of Becket's psychic power is the only thing that lets him survive being raped by Alma at the end of the game.
 First Encounter Assault Recon (Video Game) / int_33ba37ca
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1.0
 First Encounter Assault Recon (Video Game) / int_33ba37ca
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_33ba37ca
 First Encounter Assault Recon (Video Game) / int_34dcfc96
type
Kick the Dog
 First Encounter Assault Recon (Video Game) / int_34dcfc96
comment
Kick the Dog: Near the end of F.E.A.R. 3, Paxton Fettel kills Sgt. Becket for reasons which in hindsight seem entirely pointless. It serves to remind us that, despite the sincere help he's provided (including saving Point Man's life at least 3 times), Fettel is still an insane psychopath.
 First Encounter Assault Recon (Video Game) / int_34dcfc96
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 First Encounter Assault Recon (Video Game) / int_34dcfc96
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_34dcfc96
 First Encounter Assault Recon (Video Game) / int_35a858b3
type
Cluster F-Bomb
 First Encounter Assault Recon (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Colonel Vanek from F.E.A.R. 2. To quote his words when you fight him: Enemies often swear when you shoot them, which can get hilarious in Slow-Mo mode. "FFFUUUUCCCKKKK!" "SSHHHIIIIIIT!" "FFFUUUUCCCKKKK!" The Replica will often swear at the drop of a hat, even to each other, with things as simple as questions on whether everyone is okay or if they see anything being responded to with "shut your fucking mouth!" Snake Fist gets in on it with some of the intel in FEAR 2:
 First Encounter Assault Recon (Video Game) / int_35a858b3
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 First Encounter Assault Recon (Video Game) / int_35a858b3
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First Encounter Assault Recon (Video Game) / int_35a858b3
 First Encounter Assault Recon (Video Game) / int_38047858
type
Squishy Wizard
 First Encounter Assault Recon (Video Game) / int_38047858
comment
Squishy Wizard: In F.E.A.R. 3, Paxton Fettel has less health than the Pointman and can't use guns on his own, but compensates with an assortment of psychic powers including firing psi blasts, throwing explosive barrels (plus grenades and gas tanks) with telekinesis, possessing enemies to use their weapons and abilities, and being able to see and use hidden paths.
 First Encounter Assault Recon (Video Game) / int_38047858
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1.0
 First Encounter Assault Recon (Video Game) / int_38047858
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_38047858
 First Encounter Assault Recon (Video Game) / int_391d6577
type
Sequel Escalation
 First Encounter Assault Recon (Video Game) / int_391d6577
comment
Sequel Escalation: The first game had somewhat slow-paced combat and claustrophobic level design. Project Origin ramped up the combat and setpieces, included a few open-air combat sequences, and even threw in two mecha-piloting sequences. The third game takes it even further, with most of the combat taking place in city streets and wide-open spaces, more insane setpieces, very intense combat, and yes, more mecha-piloting.
 First Encounter Assault Recon (Video Game) / int_391d6577
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 First Encounter Assault Recon (Video Game) / int_391d6577
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First Encounter Assault Recon (Video Game) / int_391d6577
 First Encounter Assault Recon (Video Game) / int_393ec3f9
type
Zeerust
 First Encounter Assault Recon (Video Game) / int_393ec3f9
comment
Zeerust: The first game takes place in 2025, yet no-one has a cellphone or tablet. Additonally, Laptops are present but few and far between with the majority of computers have bulky white moniters. Somewhat justified in the initial intervals as the location is supposed to be a run-down water treatment plant.
 First Encounter Assault Recon (Video Game) / int_393ec3f9
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1.0
 First Encounter Assault Recon (Video Game) / int_393ec3f9
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_393ec3f9
 First Encounter Assault Recon (Video Game) / int_39b8d3d6
type
Boring, but Practical
 First Encounter Assault Recon (Video Game) / int_39b8d3d6
comment
Boring, but Practical: While you can carry 3 weapons in the first game, you're making it a harder for yourself if 2 of those weapon aren't the shotgun and assault rifle. These weapons don't do anything special, but they do the job well enough, cover short and medium ranged battles and you can find plenty of ammo. Expect to be juggling weapons as you encounter ammo for them with the cooler guns. Depending on how accurate a shooter you are, you may wish to switch the assault rifle out with the Penetrator. The Penetrator has better armor-piercing ability and more accuracy at the expense of less readily-available ammunition (it tends to come in several pickups at once and then disappear for a few levels) and much slower fire rate. FEAR 2 ups the number of weapons you can carry, but you're still probably going to have one of the shotguns and the SMG or assault rifle in two of those slots for the whole game, since ammo is most plentiful for those (most everything that isn't one of those tends to get treated as a gimmick weapon and only shows up in one level), and they again effectively cover most ranges. The Riot Shield in the third game. You can't move very fast with it equipped, and it limits your peripheral vision somewhat, but comes with an accurate gun and provides solid protection from attacks coming at you from the front. Also, one of the most reliable ways to take on a Phase Commander is to box him into a corner and just keep the pressure on him while using the shield as cover, occasionally going into slow-mo to heal, and then running away when he's about to explode. Also from the third game, the Strader Mk. VII pistol. It has readily available ammo (though you can't hold a whole lot at once), a high rate of fire that that doesn't slow down when using slow-mo, and can kill most Armacham grunts with a single headshot. It becomes a bit less useful with the introduction of the heavy soldiers, at which point the Briggs SMG mostly takes over as the workhorse weapon due to having even more plentiful ammo and making up for low damage per-shot with its fast rate of fire and larger magazines.
 First Encounter Assault Recon (Video Game) / int_39b8d3d6
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 First Encounter Assault Recon (Video Game) / int_39b8d3d6
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First Encounter Assault Recon (Video Game) / int_39b8d3d6
 First Encounter Assault Recon (Video Game) / int_3aec9e5e
type
Properly Paranoid
 First Encounter Assault Recon (Video Game) / int_3aec9e5e
comment
F.E.A.R. 2 introduced the Remnants, who were once people that have been corrupted beyond all recognition by Alma’s power. They appear as hideously distorted, cadaverous perversions of what they used to be who are able to emit psychic screams that hurt anyone who hears it as well as raise the dead to fight for them, and after being killed they disintegrate into ashes. Despite being mindless they retain enough of themselves to ape their former lives and can also still act human enough that even the ATC cleanup crew are told to stay the hell away from any seeming pedestrians they find after they lose contact with several teams as a result.
 First Encounter Assault Recon (Video Game) / int_3aec9e5e
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1.0
 First Encounter Assault Recon (Video Game) / int_3aec9e5e
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_3aec9e5e
 First Encounter Assault Recon (Video Game) / int_3b99a9e0
type
Reality Warper
 First Encounter Assault Recon (Video Game) / int_3b99a9e0
comment
Reality Warper: Alma's Psychic Powers extend to more than Mind over Matter and messing with people's minds.
 First Encounter Assault Recon (Video Game) / int_3b99a9e0
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1.0
 First Encounter Assault Recon (Video Game) / int_3b99a9e0
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_3b99a9e0
 First Encounter Assault Recon (Video Game) / int_3bcddb33
type
Canon Identifier
 First Encounter Assault Recon (Video Game) / int_3bcddb33
comment
Canon Identifier: The series gives the protagonist of the first and third games the title of The Point Man (distinguishing him from Becket, the PC of the second game). Of course, this also happens to be his Canon Name.
 First Encounter Assault Recon (Video Game) / int_3bcddb33
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 First Encounter Assault Recon (Video Game) / int_3bcddb33
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First Encounter Assault Recon (Video Game) / int_3bcddb33
 First Encounter Assault Recon (Video Game) / int_3c078184
type
Visible Invisibility
 First Encounter Assault Recon (Video Game) / int_3c078184
comment
Visible Invisibility: Replica Assassins have a slight Predator-like distortion effect to the cloaking devices, but it's actually subtler and more difficult to spot compared to similar enemies in other games in the genre. This is mitigated by the fact that the Assassins will flicker in and out of their invisibility briefly when they make sudden movements, i.e. leaping to attack, punching the player, or detaching from walls. In F.E.A.R. 2 the Assassins' cloaking effect is more visible, with a faint blue blooming effect surrounding them that is easier to spot if you're standing still and watching for it, but it never fades out when making sudden movements. In addition, shooting them releases some form of electromagnetic interference that blurs the area around your goggles where they're located, which can potentially let the Assassin slip away while you're disoriented. Shades in Extraction Point and Perseus Mandate are similarly transparent, but unlike Assassins, they don't flicker. To offset this advantage, they sport glowing red eyes and their skin becomes a dull grey wherever it's shot, so they're both easier to see from a distance and manage, as you can focus fire on the weaker ones. You will need to.
 First Encounter Assault Recon (Video Game) / int_3c078184
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 First Encounter Assault Recon (Video Game) / int_3c078184
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First Encounter Assault Recon (Video Game) / int_3c078184
 First Encounter Assault Recon (Video Game) / int_3c0a4666
type
Noodle Incident
 First Encounter Assault Recon (Video Game) / int_3c0a4666
comment
Noodle Incident: Perseus Mandate hints that F.E.A.R. used to have had hard times doing their work. This one incident is only referred to as 'Amarillo', and according to Chen's opinion, even getting dragged into the dark and almost being mauled to death by Shades isn't quite as bad as it was. Betters has a few words about it as well:
 First Encounter Assault Recon (Video Game) / int_3c0a4666
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 First Encounter Assault Recon (Video Game) / int_3c0a4666
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_3c0a4666
 First Encounter Assault Recon (Video Game) / int_3cb1d38d
type
Bad Boss
 First Encounter Assault Recon (Video Game) / int_3cb1d38d
comment
Bad Boss: The Phase Commanders in FEAR 3 who, among other things, threaten dismemberment(!) if their orders are not carried out.
 First Encounter Assault Recon (Video Game) / int_3cb1d38d
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1.0
 First Encounter Assault Recon (Video Game) / int_3cb1d38d
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_3cb1d38d
 First Encounter Assault Recon (Video Game) / int_3d59c9a0
type
Powered Armor
 First Encounter Assault Recon (Video Game) / int_3d59c9a0
comment
A more traditional example of Powered Armor is the suits worn by the Phase Casters and Phase Commanders in F.E.A.R. 3. When you defeat them, they self-destruct in an attempt to take down the player. Given their ability to pass through walls however, their appearance may also be partly due to cybernetic enhancements.
 First Encounter Assault Recon (Video Game) / int_3d59c9a0
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1.0
 First Encounter Assault Recon (Video Game) / int_3d59c9a0
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_3d59c9a0
 First Encounter Assault Recon (Video Game) / int_3d92b13e
type
Research, Inc.
 First Encounter Assault Recon (Video Game) / int_3d92b13e
comment
Research, Inc.: Armacham Technology Corporation (ATC).
 First Encounter Assault Recon (Video Game) / int_3d92b13e
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1.0
 First Encounter Assault Recon (Video Game) / int_3d92b13e
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hasFeature
First Encounter Assault Recon (Video Game) / int_3d92b13e
 First Encounter Assault Recon (Video Game) / int_3ec468b8
type
Online Alias
 First Encounter Assault Recon (Video Game) / int_3ec468b8
comment
Online Alias: Snake Fist in F.E.A.R. 2. There are also four intel items across the game showing that Genevieve Aristide's is "Mme_ATC".
 First Encounter Assault Recon (Video Game) / int_3ec468b8
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1.0
 First Encounter Assault Recon (Video Game) / int_3ec468b8
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_3ec468b8
 First Encounter Assault Recon (Video Game) / int_40da7cc9
type
Urban Warfare
 First Encounter Assault Recon (Video Game) / int_40da7cc9
comment
Urban Warfare: The majority of battles take place in homes, office buildings, warehouses, malls and underground tunnels. Most of the setting, in fact, is in tight spaces.
 First Encounter Assault Recon (Video Game) / int_40da7cc9
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_40da7cc9
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_40da7cc9
 First Encounter Assault Recon (Video Game) / int_42a055ac
type
Happy Place
 First Encounter Assault Recon (Video Game) / int_42a055ac
comment
Happy Place: The recurring hill, tree, and swingset in Project Origin is the closest thing Alma has to one. You come across it in Project Origin: it's small, sad and sits in the corner of a small concrete ditch. If you walk up to the swingset, Alma appears right behind you without any of the interface screw that is associated with hallucinations.
 First Encounter Assault Recon (Video Game) / int_42a055ac
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1.0
 First Encounter Assault Recon (Video Game) / int_42a055ac
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_42a055ac
 First Encounter Assault Recon (Video Game) / int_4389e368
type
Actionized Sequel
 First Encounter Assault Recon (Video Game) / int_4389e368
comment
Actionized Sequel: F.E.A.R. 3 is more actionized that its predecessors. You're constantly notified of how many points you've accumulated by completing challenges, which gives the whole thing an arcade-y score attack feel. This had a polarizing effect on both critics and gamers in general: the gun combat was fun, really fun, but the scoring mechanic detracted from the creepy feel for some reviewers. If an Expansion Pack counts as a sequel, Perseus Mandate qualifies. The game focuses a lot more on firefights with scary setpieces being few and far between. Its new enemies are even closer to upgrades to the Replica than they are new varieties of ghosts.
 First Encounter Assault Recon (Video Game) / int_4389e368
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1.0
 First Encounter Assault Recon (Video Game) / int_4389e368
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4389e368
 First Encounter Assault Recon (Video Game) / int_43c77dd9
type
Hellish Copter
 First Encounter Assault Recon (Video Game) / int_43c77dd9
comment
Hellish Copter: The choppers in this series have a recurring habit of getting blown up or crashing into things. Reaches ludicrous levels in F.E.A.R. 3.
 First Encounter Assault Recon (Video Game) / int_43c77dd9
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_43c77dd9
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_43c77dd9
 First Encounter Assault Recon (Video Game) / int_440d55b3
type
Expansion Pack
 First Encounter Assault Recon (Video Game) / int_440d55b3
comment
Expansion Pack: Two for the first game: Extraction Point and Perseus Mandate.
 First Encounter Assault Recon (Video Game) / int_440d55b3
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_440d55b3
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_440d55b3
 First Encounter Assault Recon (Video Game) / int_4536fd29
type
Energy Weapon
 First Encounter Assault Recon (Video Game) / int_4536fd29
comment
Energy Weapon: F.E.A.R.'s Type-12 Laser Carbine (expansion packs only), F.E.A.R. 2's FL-3 Laser and F.E.A.R. 3's Arc Beam.
 First Encounter Assault Recon (Video Game) / int_4536fd29
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4536fd29
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4536fd29
 First Encounter Assault Recon (Video Game) / int_4623b3bb
type
Why Couldn't You Be Different?
 First Encounter Assault Recon (Video Game) / int_4623b3bb
comment
Why Couldn't You Be Different?: Harlan Wade in the third game has extremely little affection or caring for Alma or her children, and despises them for what they have become.
 First Encounter Assault Recon (Video Game) / int_4623b3bb
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4623b3bb
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4623b3bb
 First Encounter Assault Recon (Video Game) / int_464dd7cc
type
The Unfought
 First Encounter Assault Recon (Video Game) / int_464dd7cc
comment
The Unfought: Project Origin promises an incredible psychic battle between protagonist Michael Becket and Big Bad Alma. It doesn't happen. Instead, you get a somewhat anticlimactic Battle in the Center of the Mind with your Evil Counterpart, while Alma rapes your comatose body.
 First Encounter Assault Recon (Video Game) / int_464dd7cc
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_464dd7cc
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_464dd7cc
 First Encounter Assault Recon (Video Game) / int_465966a3
type
Drop the Hammer
 First Encounter Assault Recon (Video Game) / int_465966a3
comment
Drop the Hammer: A few of the cultists wield hammers.
 First Encounter Assault Recon (Video Game) / int_465966a3
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_465966a3
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_465966a3
 First Encounter Assault Recon (Video Game) / int_46e6a4fd
type
Powers via Possession
 First Encounter Assault Recon (Video Game) / int_46e6a4fd
comment
Powers via Possession: Any soldier possessed by Fettel gains the same healing factor as him.
 First Encounter Assault Recon (Video Game) / int_46e6a4fd
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_46e6a4fd
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_46e6a4fd
 First Encounter Assault Recon (Video Game) / int_471a505f
type
Four Is Death
 First Encounter Assault Recon (Video Game) / int_471a505f
comment
Four Is Death: A (possibly) unintentional example in Perseus Mandate. Interval 4, Devastation, takes place right after the city is razed by the Origin explosion; there is only one fight with "human" enemies in the whole interval (the rest is against Alma's supernatural apparitions), and Lieutenant Chen dies early on.
 First Encounter Assault Recon (Video Game) / int_471a505f
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_471a505f
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_471a505f
 First Encounter Assault Recon (Video Game) / int_474e3977
type
You Have Failed Me
 First Encounter Assault Recon (Video Game) / int_474e3977
comment
In F.E.A.R. 2, the Armacham board of directors. They were the ones who sent the black ops teams to kill Genevieve Aristide and destroy any traces of Project Origin. According to one email the board chairman sent to Aristide, they were not pleased about Aristde costing them their Fairport operations and headquarters.
 First Encounter Assault Recon (Video Game) / int_474e3977
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_474e3977
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_474e3977
 First Encounter Assault Recon (Video Game) / int_48081842
type
The Stinger
 First Encounter Assault Recon (Video Game) / int_48081842
comment
In The Stinger of the third game for the Point Man ending, which shows the events of the first synchronization event between Fettel and Alma, this is taken to hilarious extremes, as soldiers pour into the room with tranquilizer guns and repeatedly have their heads blown up by Fettel.
 First Encounter Assault Recon (Video Game) / int_48081842
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_48081842
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_48081842
 First Encounter Assault Recon (Video Game) / int_485eb589
type
Sealed Evil in a Can
 First Encounter Assault Recon (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Alma was put in an induced coma and sealed in a telesthetic suppression field after Armacham found her psychic powers too overwhelming to control. It didn't stop her. Dual credit for unsealing her goes to Genevieve Aristide, who wanted to renovate or repurpose the site, and Harlan Wade, who by the time he reopens the Vault feels that Alma has "suffered enough".
 First Encounter Assault Recon (Video Game) / int_485eb589
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1.0
 First Encounter Assault Recon (Video Game) / int_485eb589
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_485eb589
 First Encounter Assault Recon (Video Game) / int_4a7c6f60
type
Personal Space Invader
 First Encounter Assault Recon (Video Game) / int_4a7c6f60
comment
Personal Space Invader: Alma does this a lot in F.E.A.R. 2. With reason.
 First Encounter Assault Recon (Video Game) / int_4a7c6f60
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4a7c6f60
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4a7c6f60
 First Encounter Assault Recon (Video Game) / int_4a932556
type
Compilation Re-release
 First Encounter Assault Recon (Video Game) / int_4a932556
comment
Compilation Rerelease: The expansion packs for the first game, Extraction Point and Perseus Mandate, were bundled together for the Xbox 360 as a stand-alone entry titled F.E.A.R. Files, which also served as a port for the previously-PC-exclusive Extraction Point.
 First Encounter Assault Recon (Video Game) / int_4a932556
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4a932556
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4a932556
 First Encounter Assault Recon (Video Game) / int_4bfcfa7c
type
Kansas City Shuffle
 First Encounter Assault Recon (Video Game) / int_4bfcfa7c
comment
Kansas City Shuffle: The background material reveals that the entire ordeal Becket goes through in Project Origin is all planned by Genevieve Aristide to distract Alma so Genevieve's goons can retrieve and weaponize the Point Man.
 First Encounter Assault Recon (Video Game) / int_4bfcfa7c
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4bfcfa7c
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4bfcfa7c
 First Encounter Assault Recon (Video Game) / int_4cb7f0d8
type
Sudden Sequel Death Syndrome
 First Encounter Assault Recon (Video Game) / int_4cb7f0d8
comment
Sudden Sequel Death Syndrome: Becket dies at the end of the next-to-last level of F.E.A.R. 3.
 First Encounter Assault Recon (Video Game) / int_4cb7f0d8
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4cb7f0d8
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4cb7f0d8
 First Encounter Assault Recon (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 First Encounter Assault Recon (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: The first game uses quite a few foundational assets such as character animations taken from earlier Lithtech games, such as No One Lives Forever and Aliens vs. Predator 2. During the mid-00's, City Interactive released a large number of low budget military-themed FPS games built on the Lithtech Jupiter EX engine and using many assets from F.E.A.R. (such as animations and A.I.), essentially being total conversions of the first F.E.A.R. with real world weapons and no bullet time. Titles in this list include SAS: Secure Tomorrow, Mortyr: Operation Thunderstorm, Terrorist Takedown 2, Terrorist Takedown 3, Code of Honor 2, Code of Honor 3, Royal Marines: Commando, Armed Force Corp, Special Forces, Battlestrike: Shadow of Stalingrad, and Wolfschanze II.
 First Encounter Assault Recon (Video Game) / int_4d20a148
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4d20a148
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4d20a148
 First Encounter Assault Recon (Video Game) / int_4de1a4f7
type
Improvised Weapon
 First Encounter Assault Recon (Video Game) / int_4de1a4f7
comment
Improvised Weapon: Most of the weapons used by the cultists in F.E.A.R. 3. Fettel can use these whenever he possesses a cultist.
 First Encounter Assault Recon (Video Game) / int_4de1a4f7
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4de1a4f7
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4de1a4f7
 First Encounter Assault Recon (Video Game) / int_4e3d253b
type
Downer Ending
 First Encounter Assault Recon (Video Game) / int_4e3d253b
comment
Downer Ending: The ending of Extraction Point is probably the bleakest of the game endings. The helicopter sent by Betters to evac him is destroyed, leaving him stranded in a burning Fairport. His allies are all dead, and his fate is left unknown.
 First Encounter Assault Recon (Video Game) / int_4e3d253b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_4e3d253b
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4e3d253b
 First Encounter Assault Recon (Video Game) / int_4f328cb3
type
Invisible Anatomy
 First Encounter Assault Recon (Video Game) / int_4f328cb3
comment
Invisible Anatomy: Averted. You have to put your weapons away to climb ladders and go swimming, and can see yourself while looking down and after explosions. F.E.A.R. 2 expands on this with the ability to mantle over low cover, shift items to become makeshift cover, and typing on keyboards or turning valves, all of which results in you seeing your character's relevant limbs.
 First Encounter Assault Recon (Video Game) / int_4f328cb3
featureApplicability
-1.0
 First Encounter Assault Recon (Video Game) / int_4f328cb3
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_4f328cb3
 First Encounter Assault Recon (Video Game) / int_51300dbf
type
Fat Bastard
 First Encounter Assault Recon (Video Game) / int_51300dbf
comment
Extraction Point has one in the Hospital level. Shooting a ventilation grate on the wall of an exam room opens up a back wall that leads to Norton Mapes doing a strange little jig. Mostly loved by players because it lets them finally shoot the bastard.
 First Encounter Assault Recon (Video Game) / int_51300dbf
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1.0
 First Encounter Assault Recon (Video Game) / int_51300dbf
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_51300dbf
 First Encounter Assault Recon (Video Game) / int_52bdb4ad
type
Tentative Light
 First Encounter Assault Recon (Video Game) / int_52bdb4ad
comment
Tentative Light: When something scary is about to show up, lights go out. Lightbulbs usually explode, and flashlights flicker almost to uselessness
 First Encounter Assault Recon (Video Game) / int_52bdb4ad
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_52bdb4ad
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_52bdb4ad
 First Encounter Assault Recon (Video Game) / int_5313c266
type
Bookends
 First Encounter Assault Recon (Video Game) / int_5313c266
comment
Book Ends: One of the first things the player hears from Fettel in the first game is "They deserved to die. They all deserved to die." One of the last things Fettel says during The Stinger in the Point Man's ending in the third game is a repetition of those lines. The first game begins and ends in, or technically just outside, the same building, where the Point Man was born. The second time it's in a hallucination, though. Extraction Point gives another one, beginning and ending with a helicopter crashing or blowing up followed by Paxton Fettel repeating his narration about an apocalyptic war he saw in his dreams.
 First Encounter Assault Recon (Video Game) / int_5313c266
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5313c266
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5313c266
 First Encounter Assault Recon (Video Game) / int_53c7c51b
type
And Call Him "George"
 First Encounter Assault Recon (Video Game) / int_53c7c51b
comment
And Call Him "George": Pretty much what happens whenever Alma makes physical contact with Michael Becket.
 First Encounter Assault Recon (Video Game) / int_53c7c51b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_53c7c51b
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_53c7c51b
 First Encounter Assault Recon (Video Game) / int_548bd053
type
Guns Akimbo
 First Encounter Assault Recon (Video Game) / int_548bd053
comment
Guns Akimbo: The Point Man can wield two pistols at once. Lampshaded in the manual, because apparently he was trained for it specifically because of his heightened reflexes. Gets really silly/fun when he's dual wielding fully automatic pistols in the Xbox 360 port - which apparently Holiday can do too. This returns in F.E.A.R. 3, as the only way to use the MP-970 machine pistols.
 First Encounter Assault Recon (Video Game) / int_548bd053
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_548bd053
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_548bd053
 First Encounter Assault Recon (Video Game) / int_5581b443
type
The Walls Are Closing In
 First Encounter Assault Recon (Video Game) / int_5581b443
comment
The Walls Are Closing In: It's one of the Point Man's dream sequences in F.E.A.R.: Extraction Point. It's actually all scare and no pain - the floor gives out and you're dropped out of the room just as there's no more room for the walls to move without starting to crush you.
 First Encounter Assault Recon (Video Game) / int_5581b443
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5581b443
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5581b443
 First Encounter Assault Recon (Video Game) / int_558245a7
type
Redshirt Army
 First Encounter Assault Recon (Video Game) / int_558245a7
comment
Redshirt Army: The members of Delta Force (1st SFOD-D) who are assigned to assist the F.E.A.R. unit die quickly and in droves; there are exactly two Deltas in the first game who are not Holiday and not already dead when you find them or dead within a minute of meeting up, one with Jin who never actually sees any combat to die in, and one with Holiday who only survives because ATC security was more interested in shooting Bishop than the people pulling him out. Much less of a case with Dark Signal.
 First Encounter Assault Recon (Video Game) / int_558245a7
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_558245a7
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_558245a7
 First Encounter Assault Recon (Video Game) / int_55966885
type
Marionette Motion
 First Encounter Assault Recon (Video Game) / int_55966885
comment
Marionette Motion: The undead soldiers under the control of the Remnants move this way.
 First Encounter Assault Recon (Video Game) / int_55966885
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_55966885
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_55966885
 First Encounter Assault Recon (Video Game) / int_56f9e23e
type
Gas-Cylinder Rocket
 First Encounter Assault Recon (Video Game) / int_56f9e23e
comment
Gas-Cylinder Rocket: One particularly noisy but strangely harmless example in the Vivendi expansions, notably Extraction Point. The green gas canisters seem to be just to show off the engine's Wreaking Havok capabilities with their erratic trajectories (and make a ton of noise).
 First Encounter Assault Recon (Video Game) / int_56f9e23e
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_56f9e23e
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_56f9e23e
 First Encounter Assault Recon (Video Game) / int_5989e3b6
type
Enemy Mine
 First Encounter Assault Recon (Video Game) / int_5989e3b6
comment
Enemy Mine: The Point Man and Paxton Fettel team up in F.E.A.R. 3. Fettel is playable in co-op. Near the end of the first game, Norton Mapes, despite his attempts to kill you, decides to help you destroy the Origin Facility.
 First Encounter Assault Recon (Video Game) / int_5989e3b6
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5989e3b6
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5989e3b6
 First Encounter Assault Recon (Video Game) / int_5a08d0ae
type
Back Stab
 First Encounter Assault Recon (Video Game) / int_5a08d0ae
comment
Back Stab: In all the games, shooting an unaware enemy typically results in an instant kill; in the third game, this is literal, through the Point Man's knife or Fettel's psychic attacks. This doesn't work on the Giant Mooks, though.
 First Encounter Assault Recon (Video Game) / int_5a08d0ae
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5a08d0ae
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5a08d0ae
 First Encounter Assault Recon (Video Game) / int_5a5de5ca
type
Boss Rush
 First Encounter Assault Recon (Video Game) / int_5a5de5ca
comment
Boss Rush: The bonus mission "Arena" in Perseus Mandate features most of the game's Boss in Mook Clothing enemies dropping in to beat up on you in between waves of regular Replica soldiers. First a Heavy Armor soldier, then a REV-6, then a Heavy Riot Armor wielding a minigun, and finally a huge Leviathan mech walker that serves as the final boss.
 First Encounter Assault Recon (Video Game) / int_5a5de5ca
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5a5de5ca
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5a5de5ca
 First Encounter Assault Recon (Video Game) / int_5ab0da17
type
Punch-Packing Pistol
 First Encounter Assault Recon (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: When only one is used, the Rakow AT-14 pistol is but a humble popgun with actually decent damage. Going Guns Akimbo, however, doubles the ammo capacity to a lot more than the mid-game Penetrator rifle can hold without sacrificing reload speed, and increases the fire rate while still keeping it perfectly controllable. This combination makes the pistols a valuable asset throughout the first generation of games, and the best weapon to use in Slow-Mo. It's no surprise to ask around and find out many players ignore novelty weapons (which includes most of the BFG's) in favor of the "AT-14 pistol/G2A2 rifle/VK-12 shotgun" combo from start to finish.
 First Encounter Assault Recon (Video Game) / int_5ab0da17
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5ab0da17
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5ab0da17
 First Encounter Assault Recon (Video Game) / int_5ade9ace
type
Gang Up on the Human
 First Encounter Assault Recon (Video Game) / int_5ade9ace
comment
Gang Up on the Human: F.E.A.R. Online's co-op campaign has ATC Black Ops and Replica soldiers fighting alongside each other against the players. The reason for this is never elaborated on, given that the game takes place during F.E.A.R. 2 when the two groups were hostile towards each other. Abominations and other "feral" enemies will still attack the ATC, though.
 First Encounter Assault Recon (Video Game) / int_5ade9ace
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5ade9ace
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5ade9ace
 First Encounter Assault Recon (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 First Encounter Assault Recon (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: You can obtain the Penetrator in an early level in the first game, where it'll two-shot pretty much anything short of a Heavy Armor unit.
 First Encounter Assault Recon (Video Game) / int_5b81ca8d
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5b81ca8d
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5b81ca8d
 First Encounter Assault Recon (Video Game) / int_5c0fc07b
type
Nightmare Sequence
 First Encounter Assault Recon (Video Game) / int_5c0fc07b
comment
Nightmare Sequence: Some of the Point Man and Becket's hallucinations. Possibly Project Origin's ending.
 First Encounter Assault Recon (Video Game) / int_5c0fc07b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5c0fc07b
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5c0fc07b
 First Encounter Assault Recon (Video Game) / int_5ed1b6d3
type
Limited Loadout
 First Encounter Assault Recon (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Point Man can only carry three guns at a time in the first game, four if he doubles up on the handguns. Becket can carry four. For F.3.A.R. everyone can only carry two weapons.
 First Encounter Assault Recon (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5ed1b6d3
 First Encounter Assault Recon (Video Game) / int_5f1999a0
type
Building of Adventure
 First Encounter Assault Recon (Video Game) / int_5f1999a0
comment
Building of Adventure: The Armacham office building in the first game is a low-key example, as almost half the game takes place in or on it.
 First Encounter Assault Recon (Video Game) / int_5f1999a0
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5f1999a0
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5f1999a0
 First Encounter Assault Recon (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 First Encounter Assault Recon (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: The official website for F.E.A.R. 3 explicitly notes that The Point Man and Fettel are brothers and that their mother is Alma, these being the major spoilers of the first game. It doesn't say a whole lot else though.
 First Encounter Assault Recon (Video Game) / int_5f3bb274
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_5f3bb274
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_5f3bb274
 First Encounter Assault Recon (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 First Encounter Assault Recon (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Some enemies can dodge anything from point-blank grenade explosions to lightning. Yes, they dodge lightning. Even more blatant since this is in a game where you can slow the game down to watch your shots make contact, but still not score a hit.
 First Encounter Assault Recon (Video Game) / int_6041e4f4
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6041e4f4
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6041e4f4
 First Encounter Assault Recon (Video Game) / int_61ff365d
type
Deflector Shields
 First Encounter Assault Recon (Video Game) / int_61ff365d
comment
You also have the very elite Phase Casters. These guys have Deflector Shields, a nasty laser weapon, and the ability to summon endless waves of regular Mooks unless you take them out quickly. On top of that, there's the Phase Commanders, who carry F.E.A.R. 3's jacked-up Penetrator and like to taunt you throughout the levels leading up to fights with them.
 First Encounter Assault Recon (Video Game) / int_61ff365d
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_61ff365d
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_61ff365d
 First Encounter Assault Recon (Video Game) / int_627264e0
type
Death Glare
 First Encounter Assault Recon (Video Game) / int_627264e0
comment
Death Glare: The Point Man's glare in F.3.A.R. could probably make Admiral Adama quail in terror.
 First Encounter Assault Recon (Video Game) / int_627264e0
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_627264e0
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_627264e0
 First Encounter Assault Recon (Video Game) / int_6293c185
type
Sequel Hook
 First Encounter Assault Recon (Video Game) / int_6293c185
comment
Sequel Hook: In F.E.A.R. 3, during the Point Man's ending, Paxton Fettel's monologue during the video of his synchronicity even has him swearing revenge on the Point Man for killing him again.
 First Encounter Assault Recon (Video Game) / int_6293c185
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6293c185
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6293c185
 First Encounter Assault Recon (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 First Encounter Assault Recon (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In the F.E.A.R. 3 cutscenes, it's made abundantly clear that no one else can see Fettel except for Pointman, not even a powerful psychic like Becket. In actual gameplay, every basic Armacham mook can both see Fettel and fill him full of lead.
 First Encounter Assault Recon (Video Game) / int_6320eced
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6320eced
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6320eced
 First Encounter Assault Recon (Video Game) / int_6411dac8
type
BadassNormal
 First Encounter Assault Recon (Video Game) / int_6411dac8
comment
Badass Normal: Delta Force leader Doug Holiday manages to do just fine against everything the supersoldier Replica battalion throws at him, despite not having the superhuman reflexes of the Pointman. Alma pretty much curbstomps him, though. The nameless Delta operative from the PS3 exclusive bonus mission also does pretty good until he and his team get liquified by Alma at the end.
 First Encounter Assault Recon (Video Game) / int_6411dac8
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6411dac8
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6411dac8
 First Encounter Assault Recon (Video Game) / int_64f0c18c
type
Critical Existence Failure
 First Encounter Assault Recon (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Low health only makes the Point Man breathe heavier, like he does when exiting some scare sequences - once his health actually hits zero he seems to be instagibbed. The Replica are pretty easy to turn into Ludicrous Gibs, as well, especially with close-range shotgun blasts or the damage bonus from hitting an unaware enemy.
 First Encounter Assault Recon (Video Game) / int_64f0c18c
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_64f0c18c
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_64f0c18c
 First Encounter Assault Recon (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 First Encounter Assault Recon (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: In F.E.A.R. 3, a huge tower in the center of the city seems to be the focal point of the game, with Alma's portal apparently being right above it, and the cutscenes showing you progressing closer and closer to the tower with it being presumably your final destination. However, in one of the last levels the tower turns out to have absolutely no bearing on the plot, having been something of a red herring, and collapses without you even setting foot inside. The game continues on for 2 more levels.
 First Encounter Assault Recon (Video Game) / int_65163c3a
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_65163c3a
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_65163c3a
 First Encounter Assault Recon (Video Game) / int_658f7193
type
Lack of Empathy
 First Encounter Assault Recon (Video Game) / int_658f7193
comment
Lack of Empathy: Genevieve "I Don't Care That There's An Insane Ghost Running Around Killing People, I Have A Resume To Protect" Aristide.
 First Encounter Assault Recon (Video Game) / int_658f7193
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_658f7193
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_658f7193
 First Encounter Assault Recon (Video Game) / int_659ef759
type
Implacable Man
 First Encounter Assault Recon (Video Game) / int_659ef759
comment
Implacable Man: The Creep in F.E.A.R. 3 aka the psychic memory of Harlan Wade. Alma herself also counts, as not even the explosion of the Project Origin facility slows her down.
 First Encounter Assault Recon (Video Game) / int_659ef759
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_659ef759
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_659ef759
 First Encounter Assault Recon (Video Game) / int_66479d0
type
Our Ghosts Are Different
 First Encounter Assault Recon (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Ghosts are capable of forming physical bodies, becoming pregnant, and bearing children. It is not made clear if this is possible for all ghosts in the setting or simply something that Alma can do, considering her Reality Warper powers.
 First Encounter Assault Recon (Video Game) / int_66479d0
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_66479d0
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_66479d0
 First Encounter Assault Recon (Video Game) / int_66f763c0
type
Interface Screw
 First Encounter Assault Recon (Video Game) / int_66f763c0
comment
Interface Screw: Your interface glasses act weird whenever Alma is around or you run into a EMP grenade.
 First Encounter Assault Recon (Video Game) / int_66f763c0
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_66f763c0
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_66f763c0
 First Encounter Assault Recon (Video Game) / int_68068108
type
Evil Laugh
 First Encounter Assault Recon (Video Game) / int_68068108
comment
Evil Laugh: Paxton Fettel gets in a few good ones in F.E.A.R. 3. He also chuckles evilly any time he possesses an enemy.
 First Encounter Assault Recon (Video Game) / int_68068108
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_68068108
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_68068108
 First Encounter Assault Recon (Video Game) / int_68f18d9b
type
Lite Crème
 First Encounter Assault Recon (Video Game) / int_68f18d9b
comment
Lite Crème: Cheezee Pooz, a favorite snack of Armacham employee Norton Mapes. Are they chips? Puffs? Crackers?
 First Encounter Assault Recon (Video Game) / int_68f18d9b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_68f18d9b
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_68f18d9b
 First Encounter Assault Recon (Video Game) / int_6941e30b
type
Room Full of Crazy
 First Encounter Assault Recon (Video Game) / int_6941e30b
comment
Room Full of Crazy: In F.E.A.R. 3, the main menu shows the Pointman and Fettel as children in their Armacham holding cell. As you level up your profile by earning points, Fettel will gradually fill the room with insane scrawls of Alma, monsters, and hellish landscapes. Once the scrawls get big enough, Pointman will be visibly frightened and ends up hiding in a corner as Fettel's scribbles take over the entire room.
 First Encounter Assault Recon (Video Game) / int_6941e30b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6941e30b
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6941e30b
 First Encounter Assault Recon (Video Game) / int_6a696742
type
The Power of Love
 First Encounter Assault Recon (Video Game) / int_6a696742
comment
The Power of Love: In a perverse way. Alma gets a third form, that of her looking normal, after falling in love with Becket.
 First Encounter Assault Recon (Video Game) / int_6a696742
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6a696742
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6a696742
 First Encounter Assault Recon (Video Game) / int_6b5a92dc
type
Uncanny Valley
 First Encounter Assault Recon (Video Game) / int_6b5a92dc
comment
Uncanny Valley: Alma and the Replica were deliberately designed to be this way in-universe. Even in her "healthy" adult form in FEAR 2, Alma is just... off enough to make it clear that she's not natural.
 First Encounter Assault Recon (Video Game) / int_6b5a92dc
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6b5a92dc
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6b5a92dc
 First Encounter Assault Recon (Video Game) / int_6c3d1777
type
Magic A Is Magic A
 First Encounter Assault Recon (Video Game) / int_6c3d1777
comment
Magic A Is Magic A: In F.3.A.R., when Becket is possessed by Fettel in a cutscene. When Fettel possess NPCs in the game they tend to explode after a while. Guess what happens to Becket a minute later.
 First Encounter Assault Recon (Video Game) / int_6c3d1777
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6c3d1777
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6c3d1777
 First Encounter Assault Recon (Video Game) / int_6c553873
type
Private Military Contractors
 First Encounter Assault Recon (Video Game) / int_6c553873
comment
Private Military Contractors: ATC's Security and Black Ops units. Its Replica soldiers were intended to be marketed as a PMC. Armacham also has a more conventional PMC element that appears in F.3.A.R. that acts as a private conventional military. The non-canonical Perseus Mandate expansion also goes a step further with the Nightcrawlers, described as a "private free-standing army". It's worth noting that in the first game and its expansions, ATC's security force was roughly what you'd expect from a real-world Mega-Corp (a few dozen rent-a-cops with kevlar vests, submachine guns, the occasional assault rifle, and some unarmed cars and helicopters). It's 2 and especially 3 that made them an N.G.O. Superpower.
 First Encounter Assault Recon (Video Game) / int_6c553873
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6c553873
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6c553873
 First Encounter Assault Recon (Video Game) / int_6d023e90
type
StealthPrequel
 First Encounter Assault Recon (Video Game) / int_6d023e90
comment
Stealth Prequel: To Shogo, possibly, considering several of the company names (Armacham, Andra, Vollmer, etc.) are borrowed from Shogo.
 First Encounter Assault Recon (Video Game) / int_6d023e90
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6d023e90
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6d023e90
 First Encounter Assault Recon (Video Game) / int_6d9bc945
type
Babies Ever After
 First Encounter Assault Recon (Video Game) / int_6d9bc945
comment
Babies Ever After: In the Point Man's ending of F.E.A.R. 3, at least, this is implied, as he is shown carrying off his baby sibling after Alma gives birth.
 First Encounter Assault Recon (Video Game) / int_6d9bc945
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6d9bc945
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6d9bc945
 First Encounter Assault Recon (Video Game) / int_6e7a3cd
type
Underground Monkey
 First Encounter Assault Recon (Video Game) / int_6e7a3cd
comment
Underground Monkey: The Shades in the Vivendi expansions are the supernatural equivalents to the Replica Assassins, down to the acrobatic moveset and vaguely similar Visible Invisibility (losing the flicker from sudden movements in return for any parts that you hit becoming permanently visible). They start appearing after the Origin facility goes up in radioactive smoke. Assassins are still encountered, and in bigger packs, but the Shades come up more frequently.
 First Encounter Assault Recon (Video Game) / int_6e7a3cd
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6e7a3cd
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6e7a3cd
 First Encounter Assault Recon (Video Game) / int_6ec03ba1
type
Mook Maker
 First Encounter Assault Recon (Video Game) / int_6ec03ba1
comment
Mook Maker: In F.E.A.R. 3, the enemy "phase caster" troops apparently teleport fresh soldiers into battle.
 First Encounter Assault Recon (Video Game) / int_6ec03ba1
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6ec03ba1
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6ec03ba1
 First Encounter Assault Recon (Video Game) / int_6f44042b
type
The Immodest Orgasm
 First Encounter Assault Recon (Video Game) / int_6f44042b
comment
The Immodest Orgasm: Alma does this while raping Becket at the end of F.E.A.R. 2. The sound itself, however, is distinctly unsexy.
 First Encounter Assault Recon (Video Game) / int_6f44042b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6f44042b
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6f44042b
 First Encounter Assault Recon (Video Game) / int_6fc21d06
type
Fiction 500
 First Encounter Assault Recon (Video Game) / int_6fc21d06
comment
Fiction 500: Armacham's reach and power seems to be expanding with each installment. They're practically an N.G.O. Superpower by F.3.A.R., as they appear to have their own personal army, and be in military control (as in, openly flying armed helicopters, driving armored personnel carriers, and patrolling the streets with mercenaries in ATC uniforms) of the slums of an unspecified city in an unspecified Spanish-speaking country.
 First Encounter Assault Recon (Video Game) / int_6fc21d06
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_6fc21d06
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_6fc21d06
 First Encounter Assault Recon (Video Game) / int_7040b6bc
type
Understatement
 First Encounter Assault Recon (Video Game) / int_7040b6bc
comment
Understatement: Snake Fist, regarding Alma: "They took her babies away. She didn't like that."
 First Encounter Assault Recon (Video Game) / int_7040b6bc
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_7040b6bc
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_7040b6bc
 First Encounter Assault Recon (Video Game) / int_71687bca
type
Stalker with a Test Tube
 First Encounter Assault Recon (Video Game) / int_71687bca
comment
Stalker with a Test Tube: More appropriately.
 First Encounter Assault Recon (Video Game) / int_71687bca
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_71687bca
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_71687bca
 First Encounter Assault Recon (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 First Encounter Assault Recon (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: In the first game, there's Alma, Paxton Fettel, and Harlan Wade. The first two are allied, the third one is not. The disturbing thing is that the ensemble is actually your family. The expansion packs pit both Alma and Fettel's ghost against each other, and also add in Senator David Hoyle. The second game has a similar ensemble: Alma, Colonel Vanek, and Genevieve Aristide, all opposed to each other.
 First Encounter Assault Recon (Video Game) / int_72cdfc33
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_72cdfc33
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_72cdfc33
 First Encounter Assault Recon (Video Game) / int_72d2ac55
type
Clone Army
 First Encounter Assault Recon (Video Game) / int_72d2ac55
comment
Clone Army: The Replicas you commonly fight throughout the series are clones of Paxton Fettel developed by Armacham.
 First Encounter Assault Recon (Video Game) / int_72d2ac55
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_72d2ac55
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_72d2ac55
 First Encounter Assault Recon (Video Game) / int_72dd7026
type
What the Hell, Player?
 First Encounter Assault Recon (Video Game) / int_72dd7026
comment
What the Hell, Player?: At the beginning of the first level of Project Origin, Beckett's teammate Redd Jankowski calls you out if you start acting bizarrely, e.g. swimming in the fountain or blowing up cars. If you go straight to the objective, he'll still bust your balls, but it's more of a friendly jab. In the first game, during the part where you use the elevator along with Alice Wade, leaving the elevator to fight the Replicas will result in getting comments from Alice like "You're going to get us killed!". And, after you've killed all the attacking Replicas, she says "You don't have to kill everyone!". Justified, as she's scared of getting killed and isn't used to the whole "getting escorted by one guy who has to kill several soldiers to make sure you don't get killed" thing, as she herself notes after the second or third time the elevator stops and you kill a dozen people to protect her. Other AI partners also have some comments if you do odd things, such as standing near the explosive Holiday sets on a wall to get around a locked gate, which will cause him to mention that it might be a good idea to move away from it before he sets it off.
 First Encounter Assault Recon (Video Game) / int_72dd7026
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_72dd7026
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_72dd7026
 First Encounter Assault Recon (Video Game) / int_7315fd38
type
Covers Always Lie
 First Encounter Assault Recon (Video Game) / int_7315fd38
comment
Covers Always Lie: The covers for the expansion packs Extraction Point and Perseus Mandate prominently feature a soldier in the foreground with a large explosion in the background. The implication being that the soldier is the main character. However, they are not. The soldier on the cover of Extraction Point is a Delta operator, not the Point Man, and the soldier on the cover of Perseus Mandate is a Replica Tactical soldier (one of the bad guys!), not the Sergeant. They get away with this because at no point in the game do you get a clear view of your own character. Project Origin has a similar cover, but at least the character shown is actually the character you play as.
 First Encounter Assault Recon (Video Game) / int_7315fd38
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1.0
 First Encounter Assault Recon (Video Game) / int_7315fd38
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7315fd38
 First Encounter Assault Recon (Video Game) / int_734c7010
type
Intercom Villainy
 First Encounter Assault Recon (Video Game) / int_734c7010
comment
Intercom Villainy: In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic "upgrades" they were given).
 First Encounter Assault Recon (Video Game) / int_734c7010
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1.0
 First Encounter Assault Recon (Video Game) / int_734c7010
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_734c7010
 First Encounter Assault Recon (Video Game) / int_7506ec90
type
Fashionable Asymmetry
 First Encounter Assault Recon (Video Game) / int_7506ec90
comment
Fashionable Asymmetry: In F.E.A.R. 2, the Replica Elites have noticeably heavier armor on the left side of their bodies.
 First Encounter Assault Recon (Video Game) / int_7506ec90
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1.0
 First Encounter Assault Recon (Video Game) / int_7506ec90
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7506ec90
 First Encounter Assault Recon (Video Game) / int_7a7b093d
type
Mana Meter
 First Encounter Assault Recon (Video Game) / int_7a7b093d
comment
Mana Meter: The Point Man and Becket have a 'reflex' meter which allow them to enter Bullet Time mode, where they move much faster than their enemies until it drains. The Sergeant from Perseus Mandate and Foxtrot 813 from Reborn have this as well, and all four are capable of increasing the length of it by picking up reflex boosters.
 First Encounter Assault Recon (Video Game) / int_7a7b093d
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1.0
 First Encounter Assault Recon (Video Game) / int_7a7b093d
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7a7b093d
 First Encounter Assault Recon (Video Game) / int_7a7d698d
type
Challenge Run
 First Encounter Assault Recon (Video Game) / int_7a7d698d
comment
Challenge Run: Beating the game without using Bullet Time earns you the "Real Time" achievement.
 First Encounter Assault Recon (Video Game) / int_7a7d698d
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1.0
 First Encounter Assault Recon (Video Game) / int_7a7d698d
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7a7d698d
 First Encounter Assault Recon (Video Game) / int_7abba202
type
The Faceless
 First Encounter Assault Recon (Video Game) / int_7abba202
comment
The Faceless: The Point Man is never seen without his facemask in the first game. Averted in the sequel with Sergeant Becket, though the restrooms you can view yourself in are dark. The third game finally averts this, showing both former protagonists' faces. The Sergeant from Perseus Mandate actually has a full◊ model◊, face included, though as with the base game, you can never actually see much more than your arms and legs.
 First Encounter Assault Recon (Video Game) / int_7abba202
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-1.0
 First Encounter Assault Recon (Video Game) / int_7abba202
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7abba202
 First Encounter Assault Recon (Video Game) / int_7b2e8f85
type
Depth of Field
 First Encounter Assault Recon (Video Game) / int_7b2e8f85
comment
Depth of Field: Used a great deal in F.E.A.R. 2, particularly while aiming, to make the camera focus on what the character is notionally looking at.
 First Encounter Assault Recon (Video Game) / int_7b2e8f85
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1.0
 First Encounter Assault Recon (Video Game) / int_7b2e8f85
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7b2e8f85
 First Encounter Assault Recon (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 First Encounter Assault Recon (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Any Powered Armor unit in either game. Perseus Mandate gives us two: The minigun-wielding Heavy Riot Armor. Aside from having the exact same health level as a normal Heavy Armor these guys pack an absolutely impenetrable shield that covers over half of their bodies, and the guns they carry can tear you up far faster than anything in the game bar mooks with Particle Weapons, Repeating Cannons or Lightning Arc Weapons. The Nightcrawler Elites have the same SloMo ability as the player, which they use to zoom around in short split-second bursts. Running out of slow-mo when fighting them is the red flag for retreating immediately, as you need it for bringing their speed down to your level. The Remnants (psychic super zombies) in Project Origin.
 First Encounter Assault Recon (Video Game) / int_7b7965dd
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1.0
 First Encounter Assault Recon (Video Game) / int_7b7965dd
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_7b7965dd
 First Encounter Assault Recon (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 First Encounter Assault Recon (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: Averted in the first game, where body armor only absorbs a portion of damage, based on the armor penetration rating of the gun you get hit by. Played pretty much straight in the second game, where only a couple of enemy weapons could piece armor at all.
 First Encounter Assault Recon (Video Game) / int_7e8a8eac
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-1.0
 First Encounter Assault Recon (Video Game) / int_7e8a8eac
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7e8a8eac
 First Encounter Assault Recon (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 First Encounter Assault Recon (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: So, the Point Man overloading the vault reactor and nuking Auburn helped us how exactly? Thousands of people are dead, Armacham has free reign in the chaos to destroy evidence of their involvement and Alma wasn't harmed in the slightest. Downplayed in that at the time it would have certainly seemed the only hope left of stopping Alma, right after she had been released by Harlan Wade, and it possibly did destroy her physical body at least. Nor did Norton Mapes inform the Point Man it would detonate with the power of a nuclear weapon, unless Alma amplified the blast somehow, and the radios he encountered earlier had stated the Auburn District was evacuated of people already. A much smaller example occurs when the Point Man tries to shoot a lock off a gate, only to cause a massive series of gas explosions that do damage throughout the lower levels of the Armacham building.
 First Encounter Assault Recon (Video Game) / int_7fbb2a3
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1.0
 First Encounter Assault Recon (Video Game) / int_7fbb2a3
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_7fbb2a3
 First Encounter Assault Recon (Video Game) / int_80b57bec
type
Super-Soldier
 First Encounter Assault Recon (Video Game) / int_80b57bec
comment
Super-Soldier: The Replica soldiers, as well as the Point Man, and the entire Project Harbinger team. The Point Man takes this up a notch in 3: at the highest level, he has Wolverine's level of Regenerating Health, can kill with a single kick, enter Bullet Time for 13 seconds at a time and take shotgun blasts without flinching. Elite Mooks: The Replica Elite, who carry the aforementioned repeating cannon BFG. In the sequel, they wear metal armor suits and can soak more than twice as much damage as a standard Replica soldier. Giant Mook: Replica Heavy Armor soldiers are more than 6 and 1/2 feet tall, wear a heavy suit of armor plates and can absorb more than a full drum mag of assault rifle fire before dying. They're more heavily armed than most regular Replica as well, the vast majority given the HV Penetrator to cut through your armor like butter, with a few standouts carrying weapons that can paste you in a few hits (one in the base game with a Type 7 and one in Extraction Point with a ludicrously-powerful MOD-3). In the expansion packs, another variant with even heavier armor shows up, and they're armed with miniguns.
 First Encounter Assault Recon (Video Game) / int_80b57bec
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 First Encounter Assault Recon (Video Game) / int_80b57bec
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_80b57bec
 First Encounter Assault Recon (Video Game) / int_80e5008f
type
Steam Vent Obstacle
 First Encounter Assault Recon (Video Game) / int_80e5008f
comment
Steam Vent Obstacle: Played around with - steam itself is rarely directly harmful to you, but half the time when you do see it something invariably explodes near it and replaces it with fire, which is the real obstacle you need to get around.
 First Encounter Assault Recon (Video Game) / int_80e5008f
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1.0
 First Encounter Assault Recon (Video Game) / int_80e5008f
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_80e5008f
 First Encounter Assault Recon (Video Game) / int_823c6e3e
type
Large Ham
 First Encounter Assault Recon (Video Game) / int_823c6e3e
comment
Large Ham: Colonel Richard Vanek. Becket, of all people, has a moment in F.E.A.R. 3.
 First Encounter Assault Recon (Video Game) / int_823c6e3e
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1.0
 First Encounter Assault Recon (Video Game) / int_823c6e3e
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_823c6e3e
 First Encounter Assault Recon (Video Game) / int_82933b02
type
Button Mashing
 First Encounter Assault Recon (Video Game) / int_82933b02
comment
Button Mashing: Some sequences in F.E.A.R. 2 require you to do this, usually to push... beings away from you.
 First Encounter Assault Recon (Video Game) / int_82933b02
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1.0
 First Encounter Assault Recon (Video Game) / int_82933b02
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_82933b02
 First Encounter Assault Recon (Video Game) / int_82accf22
type
Gainax Ending
 First Encounter Assault Recon (Video Game) / int_82accf22
comment
Gainax Ending: F.E.A.R. 2 ends with a literal Mind Screw and pregnancy.
 First Encounter Assault Recon (Video Game) / int_82accf22
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1.0
 First Encounter Assault Recon (Video Game) / int_82accf22
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_82accf22
 First Encounter Assault Recon (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 First Encounter Assault Recon (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: The first and second games rarely deviate from the Player Character's POV, which, when coupled with the insistent aversion of First-Person Ghost, adds up to a highly immersive experience.
 First Encounter Assault Recon (Video Game) / int_82e4ab4a
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 First Encounter Assault Recon (Video Game) / int_82e4ab4a
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_82e4ab4a
 First Encounter Assault Recon (Video Game) / int_8344209e
type
BFG
 First Encounter Assault Recon (Video Game) / int_8344209e
comment
BFG: Many kinds to go around with. The first F.E.A.R. and its two expansion packs alone will give you an automatic 20mm cannon, a revolving grenade launcher, a multishot rocket rifle, a frickin' laser carbine, a gatling gun, a flesh-vaporizing disintegrator ray and a chain lightning gun.
 First Encounter Assault Recon (Video Game) / int_8344209e
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 First Encounter Assault Recon (Video Game) / int_8344209e
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_8344209e
 First Encounter Assault Recon (Video Game) / int_84dbc10f
type
McNinja
 First Encounter Assault Recon (Video Game) / int_84dbc10f
comment
McNinja: The Replica Assassins, who having cloaking devices and move insanely fast, were apparently developed as a result of research into operating in zero gravity environments.
 First Encounter Assault Recon (Video Game) / int_84dbc10f
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1.0
 First Encounter Assault Recon (Video Game) / int_84dbc10f
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_84dbc10f
 First Encounter Assault Recon (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 First Encounter Assault Recon (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: The precise location of Fairport is unspecified, and the city itself is so generic that it could be anywhere in the United States. F.3.A.R. implies that it is located somewhere in the southern parts of the country, as the Point Man is able to fly a helicopter from the prison in the unspecified Spanish-speaking country to Fairport.
 First Encounter Assault Recon (Video Game) / int_8504b817
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1.0
 First Encounter Assault Recon (Video Game) / int_8504b817
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_8504b817
 First Encounter Assault Recon (Video Game) / int_851dda8f
type
Humanoid Abomination
 First Encounter Assault Recon (Video Game) / int_851dda8f
comment
Humanoid Abomination: Alma progresses to one by the events of Project Origin and hits full-on Reality Warper status by F.3.A.R. Also, there's the Creep, which is so horrifying that it frightens Alma. And for good reason: it's the twisted personification of all the worst aspects of her father. F.E.A.R. 2 introduced the Remnants, who were once people that have been corrupted beyond all recognition by Alma’s power. They appear as hideously distorted, cadaverous perversions of what they used to be who are able to emit psychic screams that hurt anyone who hears it as well as raise the dead to fight for them, and after being killed they disintegrate into ashes. Despite being mindless they retain enough of themselves to ape their former lives and can also still act human enough that even the ATC cleanup crew are told to stay the hell away from any seeming pedestrians they find after they lose contact with several teams as a result.
 First Encounter Assault Recon (Video Game) / int_851dda8f
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1.0
 First Encounter Assault Recon (Video Game) / int_851dda8f
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_851dda8f
 First Encounter Assault Recon (Video Game) / int_85e1459a
type
Didn't Need Those Anyway!
 First Encounter Assault Recon (Video Game) / int_85e1459a
comment
Didn't Need Those Anyway!: The cultists in the third game will keep attacking you even if you blast off one or more of their limbs.
 First Encounter Assault Recon (Video Game) / int_85e1459a
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1.0
 First Encounter Assault Recon (Video Game) / int_85e1459a
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_85e1459a
 First Encounter Assault Recon (Video Game) / int_863fa679
type
What Happened to the Mouse?
 First Encounter Assault Recon (Video Game) / int_863fa679
comment
What Happened to the Mouse?: This trope tends to happen a lot in this series. Spencer Jankowski in the first game. It's heavily implied that he was killed by Alma, but the reason for seeing his apparitions throughout the game as well as his vital signs remaining active is never elaborated upon. Word of God confirmed he's dead; the player was originally intended to find his body, but it was cut when it was realized it was much scarier when it remained ambiguous. Rodney Betters, your Mission Control commander, is also gone after the first game except for, again, the Vivendi expansions, where he speaks up at the very end of Extraction Point. He may have been one of the casualties of the Fairport explosion at the end of the first game. Since Extraction Point is non-canon, Sergeant Douglas Holiday is also a victim of this trope (in the expansion, he gets torn apart by Alma's apparitions), as was Jin until she reappeared in the third game. Norton Mapes. It's never confirmed, but most likely he is dead, between the Origin explosion and the fact that, even if he survived that, he'd have Armacham's Black Ops hunting him. The non-canon Extraction Point shows him to be still alive... though it also has an Easter Egg that lets you kill him. In Project Origin, in the beginning of the second level an ATC Black Ops lieutenant named Samuels shows up briefly and is mentioned in dialogue a couple of times later. He has his own unique character model, whereas all other non-plot-important characters are carbon-copies of each other, which makes you think he'll show up again later in the game. He doesn't. Manuel Morales, the driver of the Dark Signal squad, in Project Origin. After dropping off Becket and Stokes at the Still Island facility, he is never seen again. Lieutenant Keira Stokes. Like Mapes and Jankowski, she is probably dead, given that the last thing that happened to her was getting shot in the gut. Genevieve Aristide after the second game is not so much as mentioned. In that same vein, the mysterious Senator that she was working with, David Hoyle, also was forgotten, except for maybe an anonymous email sent to her you can read in the second game. In this case this is most likely because he's deliberately getting as far away as possible so nobody will come after him for anything related to what happened in Fairport. In the non-canon Vivendi timeline, he's the one responsible for recruiting the Nightcrawlers and the one they deliver Fettel's DNA sample to.
 First Encounter Assault Recon (Video Game) / int_863fa679
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1.0
 First Encounter Assault Recon (Video Game) / int_863fa679
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_863fa679
 First Encounter Assault Recon (Video Game) / int_874176be
type
Psychic Powers
 First Encounter Assault Recon (Video Game) / int_874176be
comment
Psychic Powers: Paxton Fettel, Alma. The Point Man has them too, manifesting in his reflexes. Becket possesses psychic potential, but he doesn't get Bullet Time until after he undergoes the Harbinger treatment.
 First Encounter Assault Recon (Video Game) / int_874176be
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1.0
 First Encounter Assault Recon (Video Game) / int_874176be
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_874176be
 First Encounter Assault Recon (Video Game) / int_8774fb47
type
Eldritch Abomination
 First Encounter Assault Recon (Video Game) / int_8774fb47
comment
Eldritch Abomination: Alma warps reality, can turn people nuts with her very presence and evens spawns monstrosities as she goes.
 First Encounter Assault Recon (Video Game) / int_8774fb47
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1.0
 First Encounter Assault Recon (Video Game) / int_8774fb47
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_8774fb47
 First Encounter Assault Recon (Video Game) / int_8898ce54
type
Initialism Title
 First Encounter Assault Recon (Video Game) / int_8898ce54
comment
Initialism Title
 First Encounter Assault Recon (Video Game) / int_8898ce54
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1.0
 First Encounter Assault Recon (Video Game) / int_8898ce54
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_8898ce54
 First Encounter Assault Recon (Video Game) / int_88f16cee
type
Go Out with a Smile
 First Encounter Assault Recon (Video Game) / int_88f16cee
comment
Go Out with a Smile: In the Point Man's ending for F.E.A.R. 3, after Alma gives birth and he picks up the newborn, she visibly relaxes and seems to be at peace, before disappearing.
 First Encounter Assault Recon (Video Game) / int_88f16cee
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1.0
 First Encounter Assault Recon (Video Game) / int_88f16cee
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_88f16cee
 First Encounter Assault Recon (Video Game) / int_8a4988bb
type
Mind Rape
 First Encounter Assault Recon (Video Game) / int_8a4988bb
comment
Mind Rape: Often, repeatedly. And in one case, quite literally.
 First Encounter Assault Recon (Video Game) / int_8a4988bb
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1.0
 First Encounter Assault Recon (Video Game) / int_8a4988bb
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_8a4988bb
 First Encounter Assault Recon (Video Game) / int_8a888e34
type
Exploding Barrels
 First Encounter Assault Recon (Video Game) / int_8a888e34
comment
Exploding Barrels: Regular barrels, as well as fire extinguishers and fuse boxes. Shooting them is a good way to take out multiple enemies down at once, especially the barrels, which they often try to use as cover for whatever reason. Cut Enemy Chatter lines indicate that they were meant to use these hazards against the player on purpose; alas, they can only set them off unintentionally with stray bullets or grenades, which more often than not cause friendly fire amongst themselves due to their tendency of staying near them.
 First Encounter Assault Recon (Video Game) / int_8a888e34
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1.0
 First Encounter Assault Recon (Video Game) / int_8a888e34
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_8a888e34
 First Encounter Assault Recon (Video Game) / int_8af25294
type
Bullet Time
 First Encounter Assault Recon (Video Game) / int_8af25294
comment
Regular soldiers panic when you go Bullet Time...
 First Encounter Assault Recon (Video Game) / int_8af25294
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1.0
 First Encounter Assault Recon (Video Game) / int_8af25294
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_8af25294
 First Encounter Assault Recon (Video Game) / int_8b68d9a7
type
Stalker with a Crush
 First Encounter Assault Recon (Video Game) / int_8b68d9a7
comment
Stalker with a Crush: Alma, toward Becket, though it doesn't become apparent until later in the game. Stalker with a Test Tube: More appropriately.
 First Encounter Assault Recon (Video Game) / int_8b68d9a7
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1.0
 First Encounter Assault Recon (Video Game) / int_8b68d9a7
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_8b68d9a7
 First Encounter Assault Recon (Video Game) / int_8c8bd091
type
Fetus Terrible
 First Encounter Assault Recon (Video Game) / int_8c8bd091
comment
Fetus Terrible: Alma gets preggo via Becket, who knows what she'll spawn. The official strategy guide claims it's the Antichrist. Turns out it's actually pretty harmless. Both endings involve one of the two player characters adopting it as their own child, though one can only wonder how it'll turn out.
 First Encounter Assault Recon (Video Game) / int_8c8bd091
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1.0
 First Encounter Assault Recon (Video Game) / int_8c8bd091
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_8c8bd091
 First Encounter Assault Recon (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 First Encounter Assault Recon (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: No matter what high explosives or rocket launchers you are carrying, you can't blow open things that aren't meant to be blown open. This gets even worse in Extraction Point, where two people you could have saved stand behind a chain link fence so they cannot be reached, but at least you can open some doors with explosives.
 First Encounter Assault Recon (Video Game) / int_8d6c8737
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1.0
 First Encounter Assault Recon (Video Game) / int_8d6c8737
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_8d6c8737
 First Encounter Assault Recon (Video Game) / int_8ed5c6e4
type
Asshole Victim
 First Encounter Assault Recon (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Turns out Alma had very good reasons for telling Paxton Fettel to "kill them all". After all the shit Armacham put her through, up to and including forcibly impregnating her and stealing her children, they did indeed "all deserve to die".
 First Encounter Assault Recon (Video Game) / int_8ed5c6e4
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1.0
 First Encounter Assault Recon (Video Game) / int_8ed5c6e4
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 First Encounter Assault Recon (Video Game) / int_901dbf9a
type
Cliff Hanger
 First Encounter Assault Recon (Video Game) / int_901dbf9a
comment
Cliffhanger: Every game in this series has managed to get away with this to some degree, including the expansion packs and the DLC. The first F.E.A.R. ends with the Pointman barely surviving the nuclear explosion, only to have the game cut to the credits when Alma appears crawling into the helicopter the player is aboard. F.E.A.R. Extraction Point ends with the Pointman reaching the eponymous extraction point only for the helicopter to explode for no reason right in front of the player, leaving Pointman's fate in the non-canon expansion packs a mystery. F.E.A.R. Perseus Mandate almost gets away with a closing (and surprisingly happy) end... but The Stinger is pulled and reveals the Nightcrawlers succeeded in their mission of bringing the Senator Paxton Fettel's DNA. F.E.A.R. 2: Project Origin is probably the biggest if not most dramatic of them all: we're left with a sudden ending of Alma being pregnant! F.E.A.R. 2: Reborn ends with Foxtrot 813 being possessed by Paxton Fettel, and Fettel proclaiming he is reborn. Even the supposed series finale F.E.A.R. 3 pulls one off... in both endings: Fettel's ending is him killing his brother to supposedly possess him permanently, and then goes to take Alma's newborn baby to raise as a pawn. Pointman's ending is him exorcising his brother with three bullets to the brain, and taking the baby for himself. But in The Stinger for both endings, Fettel claims he will continue his revenge against Armacham (and possibly Point Man), and asks Point Man if he has the strength to go on as well.
 First Encounter Assault Recon (Video Game) / int_901dbf9a
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 First Encounter Assault Recon (Video Game) / int_9059bd5d
type
Peek-a-Boo Corpse
 First Encounter Assault Recon (Video Game) / int_9059bd5d
comment
Peek-a-Boo Corpse: Random corpses will occasionaly fall off of balconies or out of the ceiling. Or from pools of blood.
 First Encounter Assault Recon (Video Game) / int_9059bd5d
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 First Encounter Assault Recon (Video Game) / int_912b24c4
type
Art Shift
 First Encounter Assault Recon (Video Game) / int_912b24c4
comment
Art Shift: The character designs in all three games are noticeably different. There was a deliberate shift in design between F.E.A.R. and F.E.A.R. 2, and the shift in the third game is due to the franchise having been transferred to a different developer. Surprisingly, the art design in F.E.A.R. 3 is largely consistent with that of F.E.A.R. 2; the major, most jarring shift is that Paxton Fettel has a completely different face in F.E.A.R. 3 compared to his appearance in the first 2 games.
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 First Encounter Assault Recon (Video Game) / int_94e4b975
type
Vomit Indiscretion Shot
 First Encounter Assault Recon (Video Game) / int_94e4b975
comment
Vomit Indiscretion Shot: You get a first person view of Michael Beckett vomiting near the end of the third game.
 First Encounter Assault Recon (Video Game) / int_94e4b975
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 First Encounter Assault Recon (Video Game) / int_950329d8
type
Dynamic Entry
 First Encounter Assault Recon (Video Game) / int_950329d8
comment
While Monolith explicitly rejected the plotline of the first game's two outsourced expansion packs as non-canonical, Project Origin has several scenes and gameplay additions that echo similar ones introduced in the expansion packs, indicating there's not complete bad blood between the teams. Examples include the laser weapon, being able to open doors with melee or explosions, the hospital and subway levels, and a cargo plane crashing in the city.
 First Encounter Assault Recon (Video Game) / int_950329d8
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 First Encounter Assault Recon (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 First Encounter Assault Recon (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: F.E.A.R. 2 makes a few changes to the default control scheme, including that the previous crouch key on PC is now set to sprinting. The input for the sliding kick has likewise changed, simply requiring you to press the melee button while sprinting rather pressing melee shortly after crouching. The control scheme in F.E.A.R. 3 is identical to F.E.A.R. 2 with one exception - the crouch and melee buttons have switched places.
 First Encounter Assault Recon (Video Game) / int_963086ce
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 First Encounter Assault Recon (Video Game) / int_9650933d
type
Bullet Sparks
 First Encounter Assault Recon (Video Game) / int_9650933d
comment
Bullet Sparks: Taken to a ridiculous degree. Anything you shoot that isn't concrete or flesh will create more sparks than welding. Hell, you can even create sparks by punching something.
 First Encounter Assault Recon (Video Game) / int_9650933d
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 First Encounter Assault Recon (Video Game) / int_96d2fffb
type
Air-Vent Passageway
 First Encounter Assault Recon (Video Game) / int_96d2fffb
comment
Airvent Passageway: The Point Man frequently has to use these to get past impassable routes, blocked doors, or other obstacles. They also are one of the most common places to find Reflex and Health boosters.
 First Encounter Assault Recon (Video Game) / int_96d2fffb
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First Encounter Assault Recon (Video Game) / int_96d2fffb
 First Encounter Assault Recon (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 First Encounter Assault Recon (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The VK-12. Accurate, powerful, plentiful ammo, fast reload... several reasons, really. The Ultra92 follows the same path, being a semi-automatic leadstorm. Coincidentally, both are made by the same manufacturer, Vollmer.
 First Encounter Assault Recon (Video Game) / int_96ecc67e
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 First Encounter Assault Recon (Video Game) / int_970c790a
type
Big Bad
 First Encounter Assault Recon (Video Game) / int_970c790a
comment
Big Bad: Alma, though Genevieve Aristide really pushes it. F.E.A.R. 3 casts a different light on the overarching narrative, painting Paxton Fettel as the true Big Bad. Non-canonically, Alma does help the Point Man repeatedly in Extraction Point by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up - or at least her child self does; her adult/emaciated self is just as bloodthirsty and much less discriminate in who she vaporizes.
 First Encounter Assault Recon (Video Game) / int_970c790a
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 First Encounter Assault Recon (Video Game) / int_9902398a
type
Beehive Barrier
 First Encounter Assault Recon (Video Game) / int_9902398a
comment
Beehive Barrier: The Power Armor and Elite Power Armor units in F.E.A.R. 2 have these as energy shields, while the Replica Assassins have their invisibility shield look like this.
 First Encounter Assault Recon (Video Game) / int_9902398a
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First Encounter Assault Recon (Video Game) / int_9902398a
 First Encounter Assault Recon (Video Game) / int_99298c71
type
Better to Die than Be Killed
 First Encounter Assault Recon (Video Game) / int_99298c71
comment
Better to Die than Be Killed: Literally, when playing as Paxton Fettel. If your host body is killed, you lose all your psychic power; burning out means you lose about half of what you need to possess someone. In a firefight, it can be better to burn out of a body instead of allowing it to be killed, because it means you can bodyhop faster, or retain some juice in order to provide support for the Point Man.
 First Encounter Assault Recon (Video Game) / int_99298c71
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 First Encounter Assault Recon (Video Game) / int_999be790
type
Tech-Demo Game
 First Encounter Assault Recon (Video Game) / int_999be790
comment
Tech-Demo Game: The first game was a notorious system hog back when it came out, due to its impressive but highly demanding lighting, absurd amount of particle effects, and top-shelf texture and object work. Before Crysis, it was generally the go-to for PC benchmarking - unlike that game, however, just about any modern gaming rig will happily chew through it on max settings without breaking a sweat. note That said, you might need to install this fan-made fix to get it running correctly. The sequels, while both technically competent for the time, unfortunately fell short of this standard, primarily due to being designed more for consoles.
 First Encounter Assault Recon (Video Game) / int_999be790
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 First Encounter Assault Recon (Video Game) / int_9b06e314
type
Greater-Scope Villain
 First Encounter Assault Recon (Video Game) / int_9b06e314
comment
Greater-Scope Villain: In F.E.A.R. 2, the Armacham board of directors. They were the ones who sent the black ops teams to kill Genevieve Aristide and destroy any traces of Project Origin. According to one email the board chairman sent to Aristide, they were not pleased about Aristde costing them their Fairport operations and headquarters. The Senator in both the first and second games. Presumably he was the political backing for Project Origin and he sent in the both the FEAR team to contain Alma and, after that failed, Becket's Delta Team so they could be captured and used by Aristide.
 First Encounter Assault Recon (Video Game) / int_9b06e314
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 First Encounter Assault Recon (Video Game) / int_9b54d536
type
Evil Counterpart
 First Encounter Assault Recon (Video Game) / int_9b54d536
comment
Evil Counterpart: The final battle against Keegan in F.E.A.R. 2. Well, not so much evil as succumbing to The Virus, but he has the same powers as you do (plus the ability to clone himself!) and are more or less in the same boat, so it seems to count.
 First Encounter Assault Recon (Video Game) / int_9b54d536
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 First Encounter Assault Recon (Video Game) / int_9d12bbc1
type
Foreshadowing
 First Encounter Assault Recon (Video Game) / int_9d12bbc1
comment
Foreshadowing: In the first game several blueprints of the searcher drones can be seen on lab tables, boards, and the loading screen before you first encounter them. Perseus Mandate. Done twice to enforce Chen's eventual death. The F.E.A.R. Sergeant sees a vision of an underground area (which is revealed to be a research facility later on), where he helplessly watches Chen get pulled down in a puddle of black liquid. During a detour to yet another underground area to survive a nuclear explosion, Chen disappears from the Sergeant's sight, only to show up dead in a pool of blood a couple of hallways later. He's pulled out of sight as the Sergeant gets close. In 2, when Becket gets into the TAC chamber, his female colleague Stokes (possibly jokingly) asks whether it'll sterilize him. Aristide responds grimly that it's the least of her concerns. The game ends with Alma raping Becket and impregnating herself before he's trapped in a similar chamber. According to some theories, she may have used the injured body of Stokes' or Aristides' to do it. In another example, this time from Extraction Point: you press a switch to open access to an elevator. Even though the Point Man can't see anything himself from the window in the switch's booth, the screen to the right shows Alma slowly walking towards it, and if you stay and watch, she'll make it all the way in, reach a corner of the lift, then stop. At no point does she vanish from the camera feed. Guess what happens when you board it... A subtle one in the intro to 2. At the end of the hallucination/Nightmare Sequence, Becket sees Alma's music box next to him in the APC... Right where Keegan is sitting in reality.
 First Encounter Assault Recon (Video Game) / int_9d12bbc1
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 First Encounter Assault Recon (Video Game) / int_9d17b859
type
Made of Iron
 First Encounter Assault Recon (Video Game) / int_9d17b859
comment
Made of Iron: The Point Man survives being blasted out of a third story window by a massive explosion... and doesn't even have a scratch on him afterwards. He tops it off later in the game by surviving a nuclear blast, and in Extraction Point is actually blown out of a subway tunnel by a huge bomb, flies several dozen feet through the air, and finally lands on the roof of a nearby parking garage (granted, the last two cause him to black out for a while). In Perseus Mandate, the Nightcrawler Commander final boss can survive more damage than a Power Armor mech unit! While escaping an exploding facility in Project Origin, Becket steps on a collapsing floor, falls a few dozen feet, and bounces off a steel I-beam. While that'd easily be enough to break a normal person's spine, Becket pulls himself up and continues forward (granted, he does seem to pass out briefly).
 First Encounter Assault Recon (Video Game) / int_9d17b859
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 First Encounter Assault Recon (Video Game) / int_9e943076
type
One-Man Army
 First Encounter Assault Recon (Video Game) / int_9e943076
comment
One-Man Army: The Point Man and Becket manages to take down several dozen Replicas, multiple Heavy Armors, and an Assassin without any slow-mo powers. In the non-canon expansions, the Sergeant is another that more than fits the bill.
 First Encounter Assault Recon (Video Game) / int_9e943076
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 First Encounter Assault Recon (Video Game) / int_9edbda07
type
Elite Mooks
 First Encounter Assault Recon (Video Game) / int_9edbda07
comment
Elite Mooks: The Replica Elite, who carry the aforementioned repeating cannon BFG. In the sequel, they wear metal armor suits and can soak more than twice as much damage as a standard Replica soldier.
 First Encounter Assault Recon (Video Game) / int_9edbda07
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 First Encounter Assault Recon (Video Game) / int_9f6fb586
type
Leitmotif
 First Encounter Assault Recon (Video Game) / int_9f6fb586
comment
Leitmotif: Alma gets a rather touching one in the sequel, which serves as the game's main music theme. The ATC faction, in particular Colonel Vanek, have a 4-note militant trumpet one.
 First Encounter Assault Recon (Video Game) / int_9f6fb586
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 First Encounter Assault Recon (Video Game) / int_a0434be6
type
Eerie Pale-Skinned Brunette
 First Encounter Assault Recon (Video Game) / int_a0434be6
comment
Eerie Pale-Skinned Brunette: Alma. Justified given that she spent most of her life in stasis. Dying probably didn't help either.
 First Encounter Assault Recon (Video Game) / int_a0434be6
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First Encounter Assault Recon (Video Game) / int_a0434be6
 First Encounter Assault Recon (Video Game) / int_a0aff6b4
type
Video Game Setpiece
 First Encounter Assault Recon (Video Game) / int_a0aff6b4
comment
Video Game Setpiece: A lot of the really creepy hallucinations the Point Man and Becket experience, and most of the Peek-a-Boo Corpse moments.
 First Encounter Assault Recon (Video Game) / int_a0aff6b4
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 First Encounter Assault Recon (Video Game) / int_a0c7f4e9
type
Abandoned Hospital
 First Encounter Assault Recon (Video Game) / int_a0c7f4e9
comment
Abandoned Hospital: The final levels of Extraction Point take place inside a hospital. It's not so much abandoned as it is overrun with hostile Replicas and supernatural entities, decorated with numerous bodies of Special Forces soldiers and enough blood to make one think the blood bank had a recent withdrawal. The place is in disarray but the structure is very new and untouched rooms are pristine with modern equipment, implying the takeover was very recent. Once the "tutorial level" is done with, Project Origin properly starts off this way. Until it becomes clear it's not "abandoned" so much as "hastily evacuated" and the guys they're running from are knocking on the door. Plus, as a bonus, it gets subverted when it turns out the entire hospital is itself underground with a fake holographic skyline, presumably to fool all the patients into thinking they're in a normal hospital.
 First Encounter Assault Recon (Video Game) / int_a0c7f4e9
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 First Encounter Assault Recon (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 First Encounter Assault Recon (Video Game) / int_a1b141f4
comment
The final battle against Sergeant Keegan in F.E.A.R. 2. Then goes through a My God, What Have I Done?: "BECKET!! HELP... MEEEE..."
 First Encounter Assault Recon (Video Game) / int_a1b141f4
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 First Encounter Assault Recon (Video Game) / int_a1f82f86
type
Enemy Chatter
 First Encounter Assault Recon (Video Game) / int_a1f82f86
comment
Enemy Chatter: Replica and Armacham troops regularly communicate through radio conversations that you can overhear.
 First Encounter Assault Recon (Video Game) / int_a1f82f86
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 First Encounter Assault Recon (Video Game) / int_a1f82f86
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 First Encounter Assault Recon (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 First Encounter Assault Recon (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: The city streets of Fairport were clearly designed with gameplay more than verosimilitude in mind. Most streets last for a scant few hundred yards before abruptly stopping at walls.
 First Encounter Assault Recon (Video Game) / int_a2c7bef4
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 First Encounter Assault Recon (Video Game) / int_a32334b4
type
Canon Discontinuity
 First Encounter Assault Recon (Video Game) / int_a32334b4
comment
Canon Discontinuity: Monolith considers the two expansions, which were made by other developers, non-canon. Some gameplay and story elements have been utilized in the proper canon, however, such as the laser weapon, the ability to punch open doors with melee or explosives, and a cargo plane crashing into the city sometime after the explosion. Most are noticeably different, however; the cargo plane comes down at a noticeably different time in 2 than in the expansions, Auburn Memorial goes from a regular hospital used as the eponymous extraction point to a front for the underground Harbinger Facility, the Replica reactivate due to Alma taking control of them rather than because of Fettel's ghost, Fettel comes back by possessing a Replica soldier rather than just coming back as a ghost, etc. F.E.A.R. 3 also largely ignores the events of the first-party F.E.A.R. 2: Reborn DLC, in that Fettel is still an immaterial psychic ghost and seemingly anchored to Pointman, instead of a Psychic Commander reborn in the body of Foxtrot 813. On the other hand, it is hinted that the Fettel the Point Man works with might just be another projection like the Creep, just in the shape and identity of Fettel instead of Harlan Wade.
 First Encounter Assault Recon (Video Game) / int_a32334b4
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 First Encounter Assault Recon (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 First Encounter Assault Recon (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": "The password should be... Snakefist." Told to you by the guy who is using "Snakefist" as his alias. And Snakefist also happens to in universe be the title of a movie series so popular it has at least seven movies in it.
 First Encounter Assault Recon (Video Game) / int_a3509d95
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First Encounter Assault Recon (Video Game) / int_a3509d95
 First Encounter Assault Recon (Video Game) / int_a4070b5e
type
Stripped to the Bone
 First Encounter Assault Recon (Video Game) / int_a4070b5e
comment
Stripped to the Bone: Alma often does this to people she doesn't like. The player can do this too with the Type-7 Particle Weapon in the first game or the Type-12 Pulse Weapon in the second.
 First Encounter Assault Recon (Video Game) / int_a4070b5e
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 First Encounter Assault Recon (Video Game) / int_a414c3f0
type
One-Hit Kill
 First Encounter Assault Recon (Video Game) / int_a414c3f0
comment
One-Hit Kill: Several of the melee attacks on weaker foes, including the "sliding ankle kick of death". Fettel has a unique one wherein if you psychic lift an enemy and then use a melee attack while close to them, they simply explode. If you shoot an enemy that's unaware of danger, they die in a single shot no matter what weapon you're using.
 First Encounter Assault Recon (Video Game) / int_a414c3f0
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 First Encounter Assault Recon (Video Game) / int_a4c37cbe
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Mood Whiplash
 First Encounter Assault Recon (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Latin chanting begins as you make your assault on the Amplifier, slaying dozens of Replica in your last ditch effort to destroy Alma, then you get in the APC and shoot a bunch of Replicants with the heavy machine gun to almost comical heavy metal, along with one of your squaddies cheering you on, yelling such taunts as "I hear bullets taste like chicken!" and "Sit the FUCK down!" , and then it swings straight back into Alma mind raping you.
 First Encounter Assault Recon (Video Game) / int_a4c37cbe
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1.0
 First Encounter Assault Recon (Video Game) / int_a4c37cbe
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a4c37cbe
 First Encounter Assault Recon (Video Game) / int_a590182a
type
Disintegrator Ray
 First Encounter Assault Recon (Video Game) / int_a590182a
comment
Disintegrator Ray: F.E.A.R.'s Type-7 Particle Weapon and F.E.A.R. 2's Type-12 Pulse Weapon work on the same principle: stripping a carbon-based target to its bones. How they approach this differs noticeably though, with the Type-7 acting as a Sniper Rifle and the Type-12 as a limited-ammo BFG.
 First Encounter Assault Recon (Video Game) / int_a590182a
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_a590182a
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a590182a
 First Encounter Assault Recon (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 First Encounter Assault Recon (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Pulse Weapon in Project Origin can turn an entire room full of enemies into crispy skeletons with one shot... and you only get fifteen shots in the entire game.
 First Encounter Assault Recon (Video Game) / int_a5e02e9e
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_a5e02e9e
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a5e02e9e
 First Encounter Assault Recon (Video Game) / int_a67b86a7
type
General Ripper
 First Encounter Assault Recon (Video Game) / int_a67b86a7
comment
General Ripper: The Phase Commanders are clearly drunk with power, as evidenced by their callous disregard for their men's safety, and their obsession with killing Point Man.
 First Encounter Assault Recon (Video Game) / int_a67b86a7
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_a67b86a7
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a67b86a7
 First Encounter Assault Recon (Video Game) / int_a73c2eaf
type
Expository Gameplay Limitation
 First Encounter Assault Recon (Video Game) / int_a73c2eaf
comment
Expository Gameplay Limitation: Some cutscenes afford the player the ability to rotate the camera, but nothing else.
 First Encounter Assault Recon (Video Game) / int_a73c2eaf
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_a73c2eaf
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a73c2eaf
 First Encounter Assault Recon (Video Game) / int_a7f4710f
type
Mood Dissonance
 First Encounter Assault Recon (Video Game) / int_a7f4710f
comment
Mood Dissonance: The whole series alternates between creepy "haunted house" moments and frantic gunplay against human soldiers. The tone of the two don't necessarily meld, but clash. This may be entirely intentional, because although you can wipe out a small army with ease, what good is your gun against a ghost?
 First Encounter Assault Recon (Video Game) / int_a7f4710f
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1.0
 First Encounter Assault Recon (Video Game) / int_a7f4710f
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a7f4710f
 First Encounter Assault Recon (Video Game) / int_a868d6e
type
Version-Exclusive Content
 First Encounter Assault Recon (Video Game) / int_a868d6e
comment
Version-Exclusive Content: The Xbox 360 and PS3 versions of the original game have an "Instant Action" mode that challenges players to complete four gauntlets based on levels from the campaign, and each had their bonus mission starring a character who doesn't have Point Man's slo-mo powers and an exclusive weapon. On the 360, this consisted of a bonus mission starring Douglas Holiday and the SM15 Machine Pistol, which replaced half of the available RPL SMG spawns to be usable across the game and its expansions, while the PS3 had a mission starring two Delta Force operators and the Watson Automatic Shotgun, which is only found in the bonus mission and a single enemy near the end of the campaign. The console exclusive F.E.A.R. Files (Extraction Point and Perseus Mandate bundled into a single package for consoles) has 8 Instant Action maps, adding five such levels based on Extraction Point to the three bonus missions included in the PC version of Perseus Mandate.
 First Encounter Assault Recon (Video Game) / int_a868d6e
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1.0
 First Encounter Assault Recon (Video Game) / int_a868d6e
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a868d6e
 First Encounter Assault Recon (Video Game) / int_a8826e1e
type
Giant Mook
 First Encounter Assault Recon (Video Game) / int_a8826e1e
comment
Giant Mook: Replica Heavy Armor soldiers are more than 6 and 1/2 feet tall, wear a heavy suit of armor plates and can absorb more than a full drum mag of assault rifle fire before dying. They're more heavily armed than most regular Replica as well, the vast majority given the HV Penetrator to cut through your armor like butter, with a few standouts carrying weapons that can paste you in a few hits (one in the base game with a Type 7 and one in Extraction Point with a ludicrously-powerful MOD-3). In the expansion packs, another variant with even heavier armor shows up, and they're armed with miniguns.
 First Encounter Assault Recon (Video Game) / int_a8826e1e
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_a8826e1e
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a8826e1e
 First Encounter Assault Recon (Video Game) / int_a8a04f6f
type
And I Must Scream
 First Encounter Assault Recon (Video Game) / int_a8a04f6f
comment
And I Must Scream: Alma spent most of her life locked inside of a vault underground. Even after death, she had no escape from there until her father made the mistake of letting her out.
 First Encounter Assault Recon (Video Game) / int_a8a04f6f
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1.0
 First Encounter Assault Recon (Video Game) / int_a8a04f6f
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a8a04f6f
 First Encounter Assault Recon (Video Game) / int_a90eaeaa
type
Shell-Shock Silence
 First Encounter Assault Recon (Video Game) / int_a90eaeaa
comment
Shell-Shock Silence: While not particularly overwhelming, mild ones will happen if you stand next to an explosion.
 First Encounter Assault Recon (Video Game) / int_a90eaeaa
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_a90eaeaa
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a90eaeaa
 First Encounter Assault Recon (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 First Encounter Assault Recon (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: In Project Origin, Alma's eyes are now a dull red.
 First Encounter Assault Recon (Video Game) / int_a939a527
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_a939a527
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_a939a527
 First Encounter Assault Recon (Video Game) / int_aa8dcc21
type
MegaCorp
 First Encounter Assault Recon (Video Game) / int_aa8dcc21
comment
Mega-Corp: Armacham is ridiculously well-equipped and has massive resources. In the first game, it's almost reasonable, with only a few lightly-armored security troops and one Elaborate Underground Base. But by Project Origin there are no fewer than five such elaborate underground bases, the ATC Black Ops units are pretty much a self-sufficient Private Army that could probably conquer most third-world countries, and there are several thousand Replica troops minimum, with their own mixture of armored support and aircraft. And it's implied they virtually own Fairport. By the timeframe of F.E.A.R. 3, the only people left in Fairport are Armacham goons.
 First Encounter Assault Recon (Video Game) / int_aa8dcc21
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_aa8dcc21
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_aa8dcc21
 First Encounter Assault Recon (Video Game) / int_ab176783
type
Nail 'Em
 First Encounter Assault Recon (Video Game) / int_ab176783
comment
Nail 'Em: F.E.A.R.'s 10mm HV Penetrator and its successor, the 14mm HV Hammerhead.
 First Encounter Assault Recon (Video Game) / int_ab176783
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_ab176783
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_ab176783
 First Encounter Assault Recon (Video Game) / int_abd29ad8
type
No-Sell
 First Encounter Assault Recon (Video Game) / int_abd29ad8
comment
No-Sell: In Perseus Mandate, Nightcrawler Elites are unaffected by your Slo Mo power, and continue to move and fire at normal speed, because they have their own Slow Mo power.
 First Encounter Assault Recon (Video Game) / int_abd29ad8
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_abd29ad8
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_abd29ad8
 First Encounter Assault Recon (Video Game) / int_ad1db87c
type
Oh, Crap!
 First Encounter Assault Recon (Video Game) / int_ad1db87c
comment
Oh, Crap!: When you fight Col. Vanek in Project Origin, you have to button mash to fight him hand-to-hand. The final sequence has you force his own shotgun to his head. You are treated to a close up view of the state-of-the-art face control technology slowly make his expression go from homicidal rage to a pitiful, realistic look of total fear, and if you tap fast enough you blow off his head. Manage to keep tapping fast on seeing that face? Regular soldiers panic when you go Bullet Time...
 First Encounter Assault Recon (Video Game) / int_ad1db87c
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1.0
 First Encounter Assault Recon (Video Game) / int_ad1db87c
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_ad1db87c
 First Encounter Assault Recon (Video Game) / int_aeec99a9
type
Immediate Sequel
 First Encounter Assault Recon (Video Game) / int_aeec99a9
comment
Immediate Sequel: Extraction Point starts off immediately after the end of the original game.
 First Encounter Assault Recon (Video Game) / int_aeec99a9
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_aeec99a9
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_aeec99a9
 First Encounter Assault Recon (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 First Encounter Assault Recon (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: In the first game, different weapons have different armor penetration values, with the battle rifle, HV Penetrator, and railgun standing out. In the second game, only the penetrator and sniper rifle have partial armor penetration, while the laser rifle completely bypasses armor. In the third game, the laser has partial armor penetration, while Fettel's psychic projectiles have full armor penetration. In fact his psychic blasts are the most powerful attacks in the game against Mechs, and in a Mech fight he's actually much more effective on his own rather than possessing a body.
 First Encounter Assault Recon (Video Game) / int_afc8ddc7
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1.0
 First Encounter Assault Recon (Video Game) / int_afc8ddc7
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_afc8ddc7
 First Encounter Assault Recon (Video Game) / int_b06ff73b
type
Variable Mix
 First Encounter Assault Recon (Video Game) / int_b06ff73b
comment
Variable Mix: Quiet places typically have ominous ambient music, until dead apparitions or living enemies show up.
 First Encounter Assault Recon (Video Game) / int_b06ff73b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_b06ff73b
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_b06ff73b
 First Encounter Assault Recon (Video Game) / int_b0e18b32
type
Unique Enemy
 First Encounter Assault Recon (Video Game) / int_b0e18b32
comment
Unique Enemy: There's a Powered Armor during the first game's level "Urban Decay" which shoots laser beams, instead of the rockets used by every other instance appearing either in the main game or its expansions.
 First Encounter Assault Recon (Video Game) / int_b0e18b32
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1.0
 First Encounter Assault Recon (Video Game) / int_b0e18b32
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_b0e18b32
 First Encounter Assault Recon (Video Game) / int_b14ce563
type
Pinned to the Wall
 First Encounter Assault Recon (Video Game) / int_b14ce563
comment
Pinned to the Wall: If you kill an enemy with the Penetrator near a wall, his corpse will be pinned to it.
 First Encounter Assault Recon (Video Game) / int_b14ce563
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1.0
 First Encounter Assault Recon (Video Game) / int_b14ce563
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_b14ce563
 First Encounter Assault Recon (Video Game) / int_b23e7ba9
type
Real Is Brown
 First Encounter Assault Recon (Video Game) / int_b23e7ba9
comment
Real Is Brown: Zig Zagged: it's inverted for the most part, and justified when played straight. All the games are surprisingly colorful for modern shooters in an urban setting, and a shift to a monochromatic or desaturated color palette actually indicates that Reality Is Out to Lunch.
 First Encounter Assault Recon (Video Game) / int_b23e7ba9
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_b23e7ba9
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_b23e7ba9
 First Encounter Assault Recon (Video Game) / int_b47d95be
type
No OSHA Compliance
 First Encounter Assault Recon (Video Game) / int_b47d95be
comment
No OSHA Compliance: A lot of the environments seem to be designed to facilitate gameplay more than for their ostensible purpose. At one point in the first game, Point Man has to climb up a ladder in an elevator shaft, which leads to a closet, which leads to an office area. The doors are all unlocked, meaning that anyone can just mosey into the closet, misstep, and then fall to their death. Or lose an arm to the elevator.
 First Encounter Assault Recon (Video Game) / int_b47d95be
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1.0
 First Encounter Assault Recon (Video Game) / int_b47d95be
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_b47d95be
 First Encounter Assault Recon (Video Game) / int_b5fb096b
type
People Puppets
 First Encounter Assault Recon (Video Game) / int_b5fb096b
comment
People Puppets: The "Remnant" boss enemies in F.E.A.R. 2. Well, more like zombie-puppets, but same effect.
 First Encounter Assault Recon (Video Game) / int_b5fb096b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_b5fb096b
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_b5fb096b
 First Encounter Assault Recon (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 First Encounter Assault Recon (Video Game) / int_b85c06f2
comment
Shades in Extraction Point and Perseus Mandate are similarly transparent, but unlike Assassins, they don't flicker. To offset this advantage, they sport glowing red eyes and their skin becomes a dull grey wherever it's shot, so they're both easier to see from a distance and manage, as you can focus fire on the weaker ones. You will need to.
 First Encounter Assault Recon (Video Game) / int_b85c06f2
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1.0
 First Encounter Assault Recon (Video Game) / int_b85c06f2
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_b85c06f2
 First Encounter Assault Recon (Video Game) / int_b8e2279c
type
Crowbar Combatant
 First Encounter Assault Recon (Video Game) / int_b8e2279c
comment
Crowbar Combatant: Yet another weapon favored by the cultists is the crowbar.
 First Encounter Assault Recon (Video Game) / int_b8e2279c
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_b8e2279c
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_b8e2279c
 First Encounter Assault Recon (Video Game) / int_bc0346e2
type
Upgrade vs. Prototype Fight
 First Encounter Assault Recon (Video Game) / int_bc0346e2
comment
Upgrade vs. Prototype Fight: In the first game, the Point Man, who is the first attempt by Armacham to create a psychic commander, manages to overcome Paxton Fettel, the second and successful attempt, despite lacking overt psychic powers and thus being considered a failure.
 First Encounter Assault Recon (Video Game) / int_bc0346e2
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1.0
 First Encounter Assault Recon (Video Game) / int_bc0346e2
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_bc0346e2
 First Encounter Assault Recon (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 First Encounter Assault Recon (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Downplayed with the first game's VK-12 and the Ultra92 in Project Origin. The spread is tight enough to hit a human torso at ten meters without missing a pellet, but damage falloff dampens power by a lot past medium range, requiring five or six shells to put down even the most lightly armored enemy when in close range typically only one shot is needed. The SHO Series-3 in Project Origin and the EL-10 CAS in F.3.A.R. progressively play this straighter, the latter in particular being an almost perfect encapsulation of the trope - it fires far more pellets per-shell than the earlier shotguns did, but in return it has the widest spread among them, even when aiming; you can fire one shell from extreme close range that gibs your target, then step back just two or three inches and need two shells to put down another target.
 First Encounter Assault Recon (Video Game) / int_bcf69f60
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1.0
 First Encounter Assault Recon (Video Game) / int_bcf69f60
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_bcf69f60
 First Encounter Assault Recon (Video Game) / int_bda2d236
type
Big Boo's Haunt
 First Encounter Assault Recon (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The Old Underground Metro Area in Perseus Mandate is populated exclusively by Alma's hostile apparitions, and is one of the scariest places in the whole series.
 First Encounter Assault Recon (Video Game) / int_bda2d236
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1.0
 First Encounter Assault Recon (Video Game) / int_bda2d236
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_bda2d236
 First Encounter Assault Recon (Video Game) / int_bebf0356
type
Mission Control
 First Encounter Assault Recon (Video Game) / int_bebf0356
comment
Rodney Betters, your Mission Control commander, is also gone after the first game except for, again, the Vivendi expansions, where he speaks up at the very end of Extraction Point. He may have been one of the casualties of the Fairport explosion at the end of the first game.
 First Encounter Assault Recon (Video Game) / int_bebf0356
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_bebf0356
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_bebf0356
 First Encounter Assault Recon (Video Game) / int_bef696dd
type
Mind Screw
 First Encounter Assault Recon (Video Game) / int_bef696dd
comment
Mind Screw: The final battle and ending of F.E.A.R. 2: Project Origin makes this one as literal as humanly possible.
 First Encounter Assault Recon (Video Game) / int_bef696dd
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_bef696dd
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_bef696dd
 First Encounter Assault Recon (Video Game) / int_bfad4265
type
I Have You Now, My Pretty
 First Encounter Assault Recon (Video Game) / int_bfad4265
comment
I Have You Now, My Pretty: A completely silent variant involving Alma, toward Becket, when he's strapped into the Amplifier.
 First Encounter Assault Recon (Video Game) / int_bfad4265
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_bfad4265
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_bfad4265
 First Encounter Assault Recon (Video Game) / int_bfc659ba
type
Standard FPS Guns
 First Encounter Assault Recon (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Runs the whole damned gamut. Energy Weapons Disintegrator Ray: F.E.A.R.'s Type-7 Particle Weapon and F.E.A.R. 2's Type-12 Pulse Weapon work on the same principle: stripping a carbon-based target to its bones. How they approach this differs noticeably though, with the Type-7 acting as a Sniper Rifle and the Type-12 as a limited-ammo BFG. Energy Weapon: F.E.A.R.'s Type-12 Laser Carbine (expansion packs only), F.E.A.R. 2's FL-3 Laser and F.E.A.R. 3's Arc Beam. Nail 'Em: F.E.A.R.'s 10mm HV Penetrator and its successor, the 14mm HV Hammerhead. Sniper Rifle: F.E.A.R.'s Type-7 Particle Weapon and F.E.A.R. 2's KM50 Sniper Rifle. The ASP Rifle in the first game acts as a compromise between this and the standard assault rifle, having slightly higher damage than the assault rifle and firing in three-round bursts.
 First Encounter Assault Recon (Video Game) / int_bfc659ba
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_bfc659ba
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_bfc659ba
 First Encounter Assault Recon (Video Game) / int_c25c7890
type
Fun with Acronyms
 First Encounter Assault Recon (Video Game) / int_c25c7890
comment
Fun with Acronyms: First Encounter Assault Recon.
 First Encounter Assault Recon (Video Game) / int_c25c7890
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_c25c7890
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_c25c7890
 First Encounter Assault Recon (Video Game) / int_c289826f
type
Double Standard Rape: Female on Male
 First Encounter Assault Recon (Video Game) / int_c289826f
comment
Double Standard Rape: Female on Male: The end of F.E.A.R. 2 averts this trope massively. And FEAR 3 confirms it. Beckett's response to being raped by Alma is confused hatred and rage, with Becket demanding that the Point Man kill the unborn child.
 First Encounter Assault Recon (Video Game) / int_c289826f
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_c289826f
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_c289826f
 First Encounter Assault Recon (Video Game) / int_c2b28f75
type
A.K.A.-47
 First Encounter Assault Recon (Video Game) / int_c2b28f75
comment
A.K.A.-47: Primarily in the first game, such as an H&K SL8 with a different rear sight and magazine as the "Rakow G2A2", an unmodified SPAS-12 as the "Vollmer VK-12", or a TAR-21 with a sci-fi scope and an apparent up-chambering to 7.62mm as the "Baksha ASP". Later ones started to shift more towards hybrids of two or more real guns, like the second game's "SHO Series-3" shotgun being a Remington with a Benelli M4 stock and an M16A2's bolt and case deflector, or making the straight copies into energy weapons rather than traditional bullet-shooters, like its F2000-alike firing giant blasts of flesh-searing energy as the "Type-12 Pulse Weapon"; the game does have one interesting case where it pulls this again for a gun that already had a fake name, that being the ASP rifle returns in multiplayer, now called the "Kohler & Bock IDW-15". F.E.A.R. 3 interestingly inverts this with its successor to the G2A2, a hybrid of the Bushmaster ACR and TDI Vector named the G3A3.
 First Encounter Assault Recon (Video Game) / int_c2b28f75
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1.0
 First Encounter Assault Recon (Video Game) / int_c2b28f75
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c2b28f75
 First Encounter Assault Recon (Video Game) / int_c31adf6a
type
Gun Fu
 First Encounter Assault Recon (Video Game) / int_c31adf6a
comment
Gun Fu: Especially when dual-wielding in slow-motion.
 First Encounter Assault Recon (Video Game) / int_c31adf6a
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1.0
 First Encounter Assault Recon (Video Game) / int_c31adf6a
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c31adf6a
 First Encounter Assault Recon (Video Game) / int_c3c18143
type
Hope Spot
 First Encounter Assault Recon (Video Game) / int_c3c18143
comment
Hope Spot: So, Becket's potentially as powerful as Paxton Fettel, and there might even be a 50% chance he's psychically powerful enough to fight Alma and make her head explode? Yeah right, like they'd really let you kill the series mascot. Sure enough, in the end you're not even given a chance to try. In Perseus Mandate, Chen is dragged offscreen and attacked by the same creatures that killed Holiday and Jin in Extraction Point. There's a lot of off-screen shooting and screaming, then suddenly Chen emerges victorious and even manages a cocky quip. About five seconds later he's viciously killed by yet another new enemy type.
 First Encounter Assault Recon (Video Game) / int_c3c18143
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1.0
 First Encounter Assault Recon (Video Game) / int_c3c18143
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c3c18143
 First Encounter Assault Recon (Video Game) / int_c513249
type
Harder Than Hard
 First Encounter Assault Recon (Video Game) / int_c513249
comment
Harder Than Hard: Extreme difficulty in the first game. Enemies do roughly the same amount of damage you do, resulting in you having roughly the same durability as a basic enemy Mook (the difference being there's one of you and hundreds of them). Hard mode in Project Origin was transformed into this with the version 1.02 patch, which causes all enemies to do about 300% normal damage (i.e. you die in about 8 assault rifle shots or 10 submachine gun shots, and you're pretty much screwed if you take a single shotgun blast or sniper rifle shot) and their staggering animations are quickened so they're no longer incapacitated for the entirety of a fight if they get stunned.
 First Encounter Assault Recon (Video Game) / int_c513249
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1.0
 First Encounter Assault Recon (Video Game) / int_c513249
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c513249
 First Encounter Assault Recon (Video Game) / int_c563ee89
type
Pipe Pain
 First Encounter Assault Recon (Video Game) / int_c563ee89
comment
Pipe Pain: One of the cultists' arsenal of melee weapons is a selection of lead pipes.
 First Encounter Assault Recon (Video Game) / int_c563ee89
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1.0
 First Encounter Assault Recon (Video Game) / int_c563ee89
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First Encounter Assault Recon (Video Game) / int_c563ee89
 First Encounter Assault Recon (Video Game) / int_c6102eb0
type
Grand Theft Me
 First Encounter Assault Recon (Video Game) / int_c6102eb0
comment
Grand Theft Me: Paxton Fettel's plan for Foxtrot 813, or, in short, you, in Reborn. In F.E.A.R. 3, he can do this to enemies to fight alongside The Point Man.
 First Encounter Assault Recon (Video Game) / int_c6102eb0
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1.0
 First Encounter Assault Recon (Video Game) / int_c6102eb0
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c6102eb0
 First Encounter Assault Recon (Video Game) / int_c64bdacd
type
Scoring Points
 First Encounter Assault Recon (Video Game) / int_c64bdacd
comment
At the end of the F.E.A.R. 3 campaign, the points you've scored as either Pointman or Fettel will determine the ending.
 First Encounter Assault Recon (Video Game) / int_c64bdacd
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1.0
 First Encounter Assault Recon (Video Game) / int_c64bdacd
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c64bdacd
 First Encounter Assault Recon (Video Game) / int_c660bc15
type
Fan Disservice
 First Encounter Assault Recon (Video Game) / int_c660bc15
comment
Fan Disservice: Alma walks around completely naked in her "adult" form, but all of the scenes involving her nudity are rather...disturbing. We also can't forget that she ends up raping you. And she's been dead for 20 years. And in the first game she's your mother.
 First Encounter Assault Recon (Video Game) / int_c660bc15
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1.0
 First Encounter Assault Recon (Video Game) / int_c660bc15
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c660bc15
 First Encounter Assault Recon (Video Game) / int_c6695a49
type
Mêlée à Trois
 First Encounter Assault Recon (Video Game) / int_c6695a49
comment
Mêlée à Trois: Put together, the whole plot of F.E.A.R. from 1 to 3 is a fight between the U.S. Military (F.E.A.R. and 1st S.F.O.D.-D.), the Armacham Technology Corporation, the Replica battalion, Alma's apparitions and cultists, the Creep, and, if you count F.E.A.R.: Perseus Mandate, Senator David Hoyle's hired Nightcrawlers. Owing to Artificial Stupidity, however, any firefights between computer-controlled soldiers would be either a simple exchange of bullets between the two (the victor, outside of one fight in Perseus Mandate where SFOD-D fights alongside the player against Replica and ATC, determined by which group has higher health and better guns), or all of them ignoring each other to focus on you.
 First Encounter Assault Recon (Video Game) / int_c6695a49
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1.0
 First Encounter Assault Recon (Video Game) / int_c6695a49
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c6695a49
 First Encounter Assault Recon (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 First Encounter Assault Recon (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: Most of Alma's schtick mainly boils down to this. Genevieve Aristide pulls one off herself in the finale of Project Origin.
 First Encounter Assault Recon (Video Game) / int_c691d3f4
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1.0
 First Encounter Assault Recon (Video Game) / int_c691d3f4
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c691d3f4
 First Encounter Assault Recon (Video Game) / int_c6dccfb7
type
Musical Spoiler
 First Encounter Assault Recon (Video Game) / int_c6dccfb7
comment
Musical Spoiler: The scare chords seem to give away more scares than they create in Project Origin. Not that the first game and especially the expansions didn't have their own issues with scare chords accompanying scares that you just plain can't see from where they're triggered from.
 First Encounter Assault Recon (Video Game) / int_c6dccfb7
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1.0
 First Encounter Assault Recon (Video Game) / int_c6dccfb7
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c6dccfb7
 First Encounter Assault Recon (Video Game) / int_c75c63a3
type
Blackout Basement
 First Encounter Assault Recon (Video Game) / int_c75c63a3
comment
Blackout Basement: One paranormal sequence in Project Origin. Expect it to smell like horror.
 First Encounter Assault Recon (Video Game) / int_c75c63a3
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1.0
 First Encounter Assault Recon (Video Game) / int_c75c63a3
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c75c63a3
 First Encounter Assault Recon (Video Game) / int_c75df49a
type
Shout-Out
 First Encounter Assault Recon (Video Game) / int_c75df49a
comment
Shout-Out: The subway levels in Project Origin look exactly like the subway levels from Condemned: Criminal Origins. Given that Monolith made both games, it's highly likely they used the same level resources. The games make many, many references to Shogo: Mobile Armor Division, Monolith's first fully-3D first person shooter. In the first game in particular, Armacham Technology Corporation is named after one of the three companies that merged to create the UCA in Shogo, the VK-12 shotgun is attributed to the same manufacturer as Shogo's shotgun (and is incidentally based on the same real-world weapon), and two other weapons are also based on ones from Shogo, the MOD-3 rocket launcher working similarly to the Bullgut (also being attributed to Andra, the manufacturer of the "Predator" in Shogo) and the MP-50 repeating cannon based on the Juggernaut. A secret room in one of the final levels has a texture from Shogo (a whiteboard with a silly drawing on it next to a note saying "no drawings!") and a radio that plays a radio report from Shogo (one about a pile-up caused by an overly-bright and chromed vehicle blinding other motorists), then the Shogo theme song. Several more weapons in Project: Origin are also apparently manufactured by companies from Shogo (Andra particularly again, making the submachine gun and rocket launcher), and Snake Fist wears a Shogo 2 T-shirt. Also, newspapers found throughout the game make reference to the formation of the UCA, the One World Government from Shogo. The first game's multiplayer includes more shout outs to other games by Monolith in its insignias; among them is one that has Cate Archer's face, and another that has a bloody handprint on a black background. While Monolith explicitly rejected the plotline of the first game's two outsourced expansion packs as non-canonical, Project Origin has several scenes and gameplay additions that echo similar ones introduced in the expansion packs, indicating there's not complete bad blood between the teams. Examples include the laser weapon, being able to open doors with melee or explosions, the hospital and subway levels, and a cargo plane crashing in the city. The Reborn Downloadable Content has Fettel posessing the player Foxtrot 813's body in a church, which could be an allusion to Fettel's first appearance in Extraction Point. Instead of Starbucks, Project Origin has "Boomer's Coffee". Doubly amusing in Reborn when it shows up and you're playing as a clone soldier. Jin Sun-Kwon? The Delta Force commander in the first game is called A. Shepherd. Look carefully at the desks you pass in the first game. The mounds of paperwork include T.P.S. Reports (and a memo regarding them). One desk even has a red stapler on it. Some areas of the first game show billboards of a company that use the stylized "H" logo of the H.A.R.M. organization, the antagonistic group of Monolith's No One Lives Forever games. The name of the company on the billboard is titled "Heater And Refrigerator Maintenance", a joke at NOLF's running gag of there being no solid indication on what H.A.R.M's acronym stood for. One of the weapons used by the cultists - and Paxton, when he possesses them - in F.E.A.R. 3 is a crowbar. The achievement for killing 20 enemies with a crowbar is called "Head Crab Removal". One of the cheats in the first game ("kfa") references the "mpkfa" cheat from Shogo and Blood, which itself was a reference to the "idkfa" cheat from Doom. One of the magazines in the first game has a cover that reads "Event Horizon Found." While that might by itself refer to the black-hole phenomenon, the second game has "Liberate tutame ex infernis" written in blood, in the room in which Becket first fights Abominations. That same room also has "Can he see?" written in blood, and whomever "he" may be in-game (Becket himself?), it functions nicely as a shout-out to the fate of Sam Niell's character. One of the lab machines in the first game (and the second) has the serial number "8311-XHT" stamped on it. Read backwards, it is THX-1138. Fettel's Over-the-Shoulder Murder Shot in the intro of the first game bears a strong resemblance of that iconic "first zombie encounter" moment in the original Resident Evil, probably not a coincidence. The elevator descent into the Vault in the first game is very similar to Tetsuo's descent into Akira's holding cell. The Replica's use of Hind-D helicopters and the plot point of Fettel being the Point Man's brother are likely both homages to Metal Gear Solid. Extraction Point furthers the shout-out by having a setpiece where you have to avoid one as it takes several shots at you on top of a tall building.
 First Encounter Assault Recon (Video Game) / int_c75df49a
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 First Encounter Assault Recon (Video Game) / int_c75df49a
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c75df49a
 First Encounter Assault Recon (Video Game) / int_c9868780
type
Playing Possum
 First Encounter Assault Recon (Video Game) / int_c9868780
comment
Playing Possum: In the first game, critically injured Replica soldiers may lay down and pretend to die, then get back up to ambush you a little later. If you have a keen eye, you can tell when they do this as they sort of gently lay down instead of collapsing into a physics ragdoll like on a normal death. In the third game, the cultists will often pretend to be one of the many corpses littering the environment, only to get up and attack when you get close.
 First Encounter Assault Recon (Video Game) / int_c9868780
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 First Encounter Assault Recon (Video Game) / int_c9868780
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_c9868780
 First Encounter Assault Recon (Video Game) / int_ca87e3ec
type
No Name Given
 First Encounter Assault Recon (Video Game) / int_ca87e3ec
comment
No Name Given: The Point Man.
 First Encounter Assault Recon (Video Game) / int_ca87e3ec
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1.0
 First Encounter Assault Recon (Video Game) / int_ca87e3ec
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First Encounter Assault Recon (Video Game) / int_ca87e3ec
 First Encounter Assault Recon (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 First Encounter Assault Recon (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: In Project Origin, it's said that all communication in and out of Fairport has been cut off. It's left ambigious if the blackout is a result of the Origin facility explosion or something to do with Alma.
 First Encounter Assault Recon (Video Game) / int_cb70651c
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1.0
 First Encounter Assault Recon (Video Game) / int_cb70651c
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_cb70651c
 First Encounter Assault Recon (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 First Encounter Assault Recon (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Genevieve Aristide in particular, but all of Armacham, really. In F.E.A.R. 2, they send a virtual army of mercenary commandos to snuff out all the evidence of Projects Origin, Harbinger, and Paragon, and were ready to be involved in the killing of children (don't worry, though, Alma going nuclear already killed them). Aristide isn't worried about a psychopathic dead girl trying to destroy the Earth. She just wants her job back. Stokes lampshades this.
 First Encounter Assault Recon (Video Game) / int_cbe687ab
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1.0
 First Encounter Assault Recon (Video Game) / int_cbe687ab
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_cbe687ab
 First Encounter Assault Recon (Video Game) / int_cc374ba6
type
It's Up to You
 First Encounter Assault Recon (Video Game) / int_cc374ba6
comment
It's Up to You: Your SFOD-D escorts have a bad habit of being wiped out as a level loads. In Perseus Mandate, friendly soldiers do help you out in a few firefights, but they're not exactly very good.
 First Encounter Assault Recon (Video Game) / int_cc374ba6
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1.0
 First Encounter Assault Recon (Video Game) / int_cc374ba6
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_cc374ba6
 First Encounter Assault Recon (Video Game) / int_cc4b45f6
type
Word of God
 First Encounter Assault Recon (Video Game) / int_cc4b45f6
comment
Spencer Jankowski in the first game. It's heavily implied that he was killed by Alma, but the reason for seeing his apparitions throughout the game as well as his vital signs remaining active is never elaborated upon. Word of God confirmed he's dead; the player was originally intended to find his body, but it was cut when it was realized it was much scarier when it remained ambiguous.
 First Encounter Assault Recon (Video Game) / int_cc4b45f6
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 First Encounter Assault Recon (Video Game) / int_cc4b45f6
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_cc4b45f6
 First Encounter Assault Recon (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 First Encounter Assault Recon (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: A well timed kick is enough to ward off Alma when you confront her near the end of the game.
 First Encounter Assault Recon (Video Game) / int_cc4d190a
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1.0
 First Encounter Assault Recon (Video Game) / int_cc4d190a
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_cc4d190a
 First Encounter Assault Recon (Video Game) / int_d1b98800
type
Heart Container
 First Encounter Assault Recon (Video Game) / int_d1b98800
comment
Heart Container: Health and Reflex boosters in the first game, Reflex boosters only in the second.
 First Encounter Assault Recon (Video Game) / int_d1b98800
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1.0
 First Encounter Assault Recon (Video Game) / int_d1b98800
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_d1b98800
 First Encounter Assault Recon (Video Game) / int_d23a9bb8
type
Possession Burnout
 First Encounter Assault Recon (Video Game) / int_d23a9bb8
comment
Possession Burnout: Fettel's possession causes burnout in the hosts.
 First Encounter Assault Recon (Video Game) / int_d23a9bb8
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1.0
 First Encounter Assault Recon (Video Game) / int_d23a9bb8
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_d23a9bb8
 First Encounter Assault Recon (Video Game) / int_d29a6629
type
Death by Childbirth
 First Encounter Assault Recon (Video Game) / int_d29a6629
comment
Death by Childbirth: When Alma finally gives birth in F.E.A.R. 3, her body seems to burn away into red light, and she seems to relax and be at peace. It's not made clear if Alma is actually gone, however.
 First Encounter Assault Recon (Video Game) / int_d29a6629
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 First Encounter Assault Recon (Video Game) / int_d29a6629
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First Encounter Assault Recon (Video Game) / int_d29a6629
 First Encounter Assault Recon (Video Game) / int_d397657d
type
Hoist by His Own Petard
 First Encounter Assault Recon (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Col. Vanek is killed by his own shotgun. Alma herself in the F.E.A.R. 3 Fettel ending. It's incredibly ironic seeing Fettel possess Pointman and devour Alma alive since Alma's psychic power over him is what drove Fettel into becoming an insane cannibal to begin with.
 First Encounter Assault Recon (Video Game) / int_d397657d
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 First Encounter Assault Recon (Video Game) / int_d397657d
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First Encounter Assault Recon (Video Game) / int_d397657d
 First Encounter Assault Recon (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 First Encounter Assault Recon (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Becket gets a few lines in F.E.A.R. 3. The Point Man, however, gets none, even though he has been given a face.
 First Encounter Assault Recon (Video Game) / int_d40a8a0f
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 First Encounter Assault Recon (Video Game) / int_d40a8a0f
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_d40a8a0f
 First Encounter Assault Recon (Video Game) / int_d46ddfa2
type
CloudCuckooLander
 First Encounter Assault Recon (Video Game) / int_d46ddfa2
comment
Cloud Cuckoolander: Terry Halford who, in the middle of explaining how to survive Alma's rampage, goes off on a brief tangent about hippos and how, when they fight, "they fling shit everywhere."
 First Encounter Assault Recon (Video Game) / int_d46ddfa2
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 First Encounter Assault Recon (Video Game) / int_d46ddfa2
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_d46ddfa2
 First Encounter Assault Recon (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 First Encounter Assault Recon (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Replica Soldiers can shred the player's health in a few seconds, especially on higher difficulties. To prevent the player from walking around corners and being killed instantly, forcing extremely careful gameplay or Save Scumming, Replica encounters are usually preceded by loud radio chatter, letting you prepare for the fight, and will rarely happen in narrow corridors or hallways or other areas with little to no cover. They are also usually unaware of the player's presence, allowing you to move into a better position before engaging.
 First Encounter Assault Recon (Video Game) / int_d6f284a3
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1.0
 First Encounter Assault Recon (Video Game) / int_d6f284a3
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_d6f284a3
 First Encounter Assault Recon (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 First Encounter Assault Recon (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: The endings of the first two games. F.E.A.R. ends with Fairport devastated by a nuclear explosion and Alma stowing away on the Point Man's evac chopper. Project Origin ends with Alma pregnant with Becket's child with the implication that the child is a strong psychic already, and she isn't even born yet. The ending of Extraction Point, or at least it's a possible prelude to the end.
 First Encounter Assault Recon (Video Game) / int_d71d51fd
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1.0
 First Encounter Assault Recon (Video Game) / int_d71d51fd
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_d71d51fd
 First Encounter Assault Recon (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 First Encounter Assault Recon (Video Game) / int_d9cf40fa
comment
Genevieve Aristide after the second game is not so much as mentioned. In that same vein, the mysterious Senator that she was working with, David Hoyle, also was forgotten, except for maybe an anonymous email sent to her you can read in the second game. In this case this is most likely because he's deliberately getting as far away as possible so nobody will come after him for anything related to what happened in Fairport. In the non-canon Vivendi timeline, he's the one responsible for recruiting the Nightcrawlers and the one they deliver Fettel's DNA sample to.
 First Encounter Assault Recon (Video Game) / int_d9cf40fa
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1.0
 First Encounter Assault Recon (Video Game) / int_d9cf40fa
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_d9cf40fa
 First Encounter Assault Recon (Video Game) / int_daef39ee
type
Elaborate Underground Base
 First Encounter Assault Recon (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Both of the first two games have these, but the one in F.E.A.R. 2 is so huge that it encompasses a whole hospital and you spend nearly a third of the game's levels just getting to the surface. There's even a ridiculously huge underground train network.
 First Encounter Assault Recon (Video Game) / int_daef39ee
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1.0
 First Encounter Assault Recon (Video Game) / int_daef39ee
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_daef39ee
 First Encounter Assault Recon (Video Game) / int_db08a39d
type
Animesque
 First Encounter Assault Recon (Video Game) / int_db08a39d
comment
Animesque: Surprisingly, the series has much in common with anime. The Mega-Corp, psychic powers, villain origins, and military personnel bring to mind more than a few similarities with anime such as AKIRA and especially Elfen Lied, and when in slow-mo, the combat has a lot in common with the techniques seen in anime, complete with subtle Speed Stripes effects. Not surprisingly, a few names, weapons, and other ideas behind the series were re-used from Shogo: Mobile Armor Division, an earlier FPS from the same developers that was much more overt in its influence from Humongous Mecha anime (and which the second game nods to by dressing a character in a T-shirt advertising a fictional sequel to Shogo).
 First Encounter Assault Recon (Video Game) / int_db08a39d
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1.0
 First Encounter Assault Recon (Video Game) / int_db08a39d
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_db08a39d
 First Encounter Assault Recon (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 First Encounter Assault Recon (Video Game) / int_db33bc7e
comment
Fettel has a unique one wherein if you psychic lift an enemy and then use a melee attack while close to them, they simply explode.
 First Encounter Assault Recon (Video Game) / int_db33bc7e
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1.0
 First Encounter Assault Recon (Video Game) / int_db33bc7e
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_db33bc7e
 First Encounter Assault Recon (Video Game) / int_db9103de
type
School Setting Simulation
 First Encounter Assault Recon (Video Game) / int_db9103de
comment
School Setting Simulation: In F.E.A.R. 2: Project Origin, Wade Elementary School is a seemingly normal abandoned elementary school, but secretly houses underground bio-research laboratories that experiment on children. When Dark Signal arrives, they must fight the vengeful Specters and Remnants that inhabit the building.
 First Encounter Assault Recon (Video Game) / int_db9103de
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1.0
 First Encounter Assault Recon (Video Game) / int_db9103de
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_db9103de
 First Encounter Assault Recon (Video Game) / int_dc2c2968
type
Superpowerful Genetics
 First Encounter Assault Recon (Video Game) / int_dc2c2968
comment
Superpowerful Genetics: Becket and Alma's kid apparently has inherited both of their powers, squared, seeing as it has developed the ability to speak before even being born.
 First Encounter Assault Recon (Video Game) / int_dc2c2968
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1.0
 First Encounter Assault Recon (Video Game) / int_dc2c2968
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_dc2c2968
 First Encounter Assault Recon (Video Game) / int_def7c6ec
type
Artificial Outdoors Display
 First Encounter Assault Recon (Video Game) / int_def7c6ec
comment
Artificial Outdoors Display: The hospital in F.E.A.R. 2 where Becket wakes up after being given his Second Hour Super Power turns out to have this; it's an underground complex with a holographic skyline outside the "windows".
 First Encounter Assault Recon (Video Game) / int_def7c6ec
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First Encounter Assault Recon (Video Game) / int_def7c6ec
 First Encounter Assault Recon (Video Game) / int_df11acbe
type
Artificial Brilliance
 First Encounter Assault Recon (Video Game) / int_df11acbe
comment
Artificial Brilliance: The F.E.A.R. A.I. is actually a good example of emergent behavior, which is programmer-speak for "we didn't program it specifically to do that, but for some random reason it does it anyway, and it's really, really cool that it does!". In other words, a relatively simple set of rules intended for a limited set of functions actually provides for more complex behavior than intended. Specifically, the A.I. is programmed for a limited number of simple behaviors: moving in coordinated squads, providing covering fire, seeking cover, and repositioning itself based on the player's movement and position. The A.I. isn't actually programmed to flank or circle behind the player, but its tendency to seek cover and reposition itself based on the player's movements results in flanking and circling behaviors occurring naturally without "conscious" effort on the A.I.'s part (mostly due to the A.I.'s high mobility combined with its preference for seeking lateral cover rather than charging the player directly). In fact, the A.I. of the Replica Soldiers was toted as perhaps the best enemy A.I. seen in a FPS game to date, and it still holds up more than a decade later. Its only failings are that the AI is not designed to fight one another (which only happens twice in the original game for this reason, between ATC security guards and a Replica squad or a single Powered Armor, plus one occasion in Perseus Mandate where friendly Delta Force soldiers assist you in fighting the Replicas — where the enemy performs much more admirably than in a pure AI-vs-AI fight because they're mostly fighting you rather than the Deltas); that, in spite of their ability to recognize and actively avoid regular grenades, they are completely blind to mines or remote bombs set by the player, even if you plant them in full view of the entire squad; they have no concept of physical barriers when throwing their own grenades, so those will bounce off of walls and either explode harmlessly off in a corner or kill their own numbers; and they don't consistently know how to deal with transparent but bulletproof surfaces, often causing them to simply stare you down through them if there isn't an immediately-obvious way to navigate around it from their position.
 First Encounter Assault Recon (Video Game) / int_df11acbe
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First Encounter Assault Recon (Video Game) / int_df11acbe
 First Encounter Assault Recon (Video Game) / int_df1793de
type
Updated Re-release
 First Encounter Assault Recon (Video Game) / int_df1793de
comment
Updated Re-release: The first game is rather odd in this in that it technically has four of these. The baseline for each of these was coming on DVD rather than the five CDs of the original release, alongside a "making of" documentary, a "director's commentary" video where five of the lead designers commentate over a playthrough of the game's demo, a short live-action prequel film centered around Alma, and a bonus episode of the P.A.N.I.C.S. machinima series. The "Director's Cut" version, which came out alongside the normal version, otherwise differs by including a comic adaptation of the intro cinematic by Dark Horse Comics, while the later versions are incremental updates, the "Gold Edition" packing in the latest patch for the base game and its first expansion, and the other two adding on the second expansion; these two differ primarily in distribution methods, the "Platinum Edition" being the physical release (and the name of the GOG.com version) while the "Ultimate Shooter Edition" is specific to Steam.
 First Encounter Assault Recon (Video Game) / int_df1793de
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1.0
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First Encounter Assault Recon (Video Game) / int_df1793de
 First Encounter Assault Recon (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 First Encounter Assault Recon (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: Averted in F.E.A.R. 2. If you get close to an enemy sniper, they will drop their sniper rifle and draw a pistol.
 First Encounter Assault Recon (Video Game) / int_df3b0af7
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-1.0
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_df3b0af7
 First Encounter Assault Recon (Video Game) / int_df410b77
type
Decoy Protagonist
 First Encounter Assault Recon (Video Game) / int_df410b77
comment
Decoy Protagonist: Oddly enough, a literal example in Becket. The only reason he's dealing with Alma is because Genevieve Aristide made him a telesthetic beacon so Alma and the Replica troops would be drawn to him. The result is that while Alma is chasing Becket, Aristide can find the Point Man without interference.
 First Encounter Assault Recon (Video Game) / int_df410b77
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First Encounter Assault Recon (Video Game) / int_df410b77
 First Encounter Assault Recon (Video Game) / int_e0022315
type
Idiosyncratic Mecha Storage
 First Encounter Assault Recon (Video Game) / int_e0022315
comment
Idiosyncratic Mecha Storage: The powered armour units in F.E.A.R. 2 crouch and open their cockpit when they're usable so the pilot can climb in, or stand up straight with a shield activated when they're in an automatic repair mode (which tends to be how you find unoccupied ones to hijack).
 First Encounter Assault Recon (Video Game) / int_e0022315
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1.0
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e0022315
 First Encounter Assault Recon (Video Game) / int_e0789c2a
type
Your Head A-Splode
 First Encounter Assault Recon (Video Game) / int_e0789c2a
comment
Your Head A-Splode: In the first game, taking off heads is a possible result of a close-range shotgun blast or a burst of ASP fire, assuming the target isn't completely maimed or simply turned into a fine red mist. F.E.A.R. 2 makes it more consistent, where scoring a headshot with a sniper rifle blows an enemy's head clean off. In F.3.A.R., this can be done with any sufficiently powerful weapon. In The Stinger of the third game for the Point Man ending, which shows the events of the first synchronization event between Fettel and Alma, this is taken to hilarious extremes, as soldiers pour into the room with tranquilizer guns and repeatedly have their heads blown up by Fettel.
 First Encounter Assault Recon (Video Game) / int_e0789c2a
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e0789c2a
 First Encounter Assault Recon (Video Game) / int_e0aced16
type
Giggling Villain
 First Encounter Assault Recon (Video Game) / int_e0aced16
comment
Giggling Villain: Alma can be heard giggling several times in the first game.
 First Encounter Assault Recon (Video Game) / int_e0aced16
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1.0
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First Encounter Assault Recon (Video Game) / int_e0aced16
 First Encounter Assault Recon (Video Game) / int_e13156e1
type
Mama Bear
 First Encounter Assault Recon (Video Game) / int_e13156e1
comment
Mama Bear: Alma. Do. Not. Mess with her kids. She exhibits this behavior toward Becket, too; at one point she kills an Abomination controlling Replicas trying to kill him. The reason doesn't become apparent until later on.
 First Encounter Assault Recon (Video Game) / int_e13156e1
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First Encounter Assault Recon (Video Game) / int_e13156e1
 First Encounter Assault Recon (Video Game) / int_e2d7b14c
type
Made of Explodium
 First Encounter Assault Recon (Video Game) / int_e2d7b14c
comment
Made of Explodium: All the fire extinguishers and circuit boards explode powerful enough to kill the player and enemies up to 3 feet away.
 First Encounter Assault Recon (Video Game) / int_e2d7b14c
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1.0
 First Encounter Assault Recon (Video Game) / int_e2d7b14c
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_e2d7b14c
 First Encounter Assault Recon (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 First Encounter Assault Recon (Video Game) / int_e34ada78
comment
The Riot Shield in the third game. You can't move very fast with it equipped, and it limits your peripheral vision somewhat, but comes with an accurate gun and provides solid protection from attacks coming at you from the front. Also, one of the most reliable ways to take on a Phase Commander is to box him into a corner and just keep the pressure on him while using the shield as cover, occasionally going into slow-mo to heal, and then running away when he's about to explode.
 First Encounter Assault Recon (Video Game) / int_e34ada78
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e34ada78
 First Encounter Assault Recon (Video Game) / int_e35bc0f7
type
Tragic Monster
 First Encounter Assault Recon (Video Game) / int_e35bc0f7
comment
Tragic Monster: The final battle against Sergeant Keegan in F.E.A.R. 2. Then goes through a My God, What Have I Done?: "BECKET!! HELP... MEEEE..." Alma is one, given her history. Her gift screwed up her childhood, and being forced into a Vault to then be forcibly impregnated did not help.
 First Encounter Assault Recon (Video Game) / int_e35bc0f7
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1.0
 First Encounter Assault Recon (Video Game) / int_e35bc0f7
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e35bc0f7
 First Encounter Assault Recon (Video Game) / int_e52a0cac
type
He Who Must Not Be Seen
 First Encounter Assault Recon (Video Game) / int_e52a0cac
comment
He Who Must Not Be Seen: Senator David Hoyle.
 First Encounter Assault Recon (Video Game) / int_e52a0cac
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1.0
 First Encounter Assault Recon (Video Game) / int_e52a0cac
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First Encounter Assault Recon (Video Game) / int_e52a0cac
 First Encounter Assault Recon (Video Game) / int_e5411cdf
type
Cult
 First Encounter Assault Recon (Video Game) / int_e5411cdf
comment
Cult: The Fairport civilians who survived the nuclear explosion and were driven insane by Alma appear to have formed these, complete with body mutilations, creation of makeshift temples, and sacrifices.
 First Encounter Assault Recon (Video Game) / int_e5411cdf
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1.0
 First Encounter Assault Recon (Video Game) / int_e5411cdf
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e5411cdf
 First Encounter Assault Recon (Video Game) / int_e542d889
type
Gorn
 First Encounter Assault Recon (Video Game) / int_e542d889
comment
Gorn: Sweet Christmas. F.E.A.R. 3 in particular rivals Soldier of Fortune in terms of gibs.
 First Encounter Assault Recon (Video Game) / int_e542d889
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1.0
 First Encounter Assault Recon (Video Game) / int_e542d889
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First Encounter Assault Recon (Video Game) / int_e542d889
 First Encounter Assault Recon (Video Game) / int_e545d293
type
Narm
 First Encounter Assault Recon (Video Game) / int_e545d293
comment
Ironically enough, the Napalm Cannon works better against more elite units like Replica Heavy Troopers, Replica Elites, Armacham Black Ops Elites and Armacham Black Ops Heavy Soldiers, but not for the reasons you think. The weapon's abillity to stun-lock and weaken via fire damage means that these hard-to-kill enemies are much more vulnerable for a coup-de-grace as they are unable to fire back with their powerful weapons. Moreover - and this is the most important point - enemies set on fire automatically drop their primary weapons. Even Abominations, are very vulnerable in medium-range as they start to panic trying to put out the flames, making them incredibly easy to dispatch, although they will still attack at close-range. So as a support weapon, the Napalm Cannon does find its uses. Of course, some players may use it due to its...other funny purposes. Explanation Enemies dying from fire often die in the most overly-dramatic way possible. Usually either they flail around like headless chickens or drunkenly stumble into things in an akward stupor. All the while screaming in the most over-the-top way possible. Given the serious tone of the game, having a couple of guys acting like something out of a Black Adder episode would completely break immersion. As such, some players just use the Napalm Cannon because of this.
 First Encounter Assault Recon (Video Game) / int_e545d293
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First Encounter Assault Recon (Video Game) / int_e545d293
 First Encounter Assault Recon (Video Game) / int_e567510d
type
Determinator
 First Encounter Assault Recon (Video Game) / int_e567510d
comment
Determinator: Alma. Not even being in an induced coma stopped her from trying to get revenge and mind-controlling Paxton Fettel. She literally refused to die for six days without life support, and when she finally did, it didn't slow her down much. The Replica also fit under this as a whole. Once a psychic commander gives them a task, they will stop at nothing to complete it, at the cost of their own lives.
 First Encounter Assault Recon (Video Game) / int_e567510d
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First Encounter Assault Recon (Video Game) / int_e567510d
 First Encounter Assault Recon (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 First Encounter Assault Recon (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: One multiplayer mode of F.E.A.R. 3 has this involved. Believe it or not, it's titled F*cking Run.
 First Encounter Assault Recon (Video Game) / int_e57198a4
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 First Encounter Assault Recon (Video Game) / int_e57198a4
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First Encounter Assault Recon (Video Game) / int_e57198a4
 First Encounter Assault Recon (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 First Encounter Assault Recon (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Due to a developer oversight, swimming is a free action in the first game. You can stay underwater until your entire skin prunes, you won't have to come up for air.
 First Encounter Assault Recon (Video Game) / int_e5bb2929
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 First Encounter Assault Recon (Video Game) / int_e5bb2929
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e5bb2929
 First Encounter Assault Recon (Video Game) / int_e6299112
type
Who Forgot The Lights?
 First Encounter Assault Recon (Video Game) / int_e6299112
comment
Who Forgot The Lights?: The games let the player set the light level, but encourages just barely enough light to see by. It's more atmospheric that way, after all.
 First Encounter Assault Recon (Video Game) / int_e6299112
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1.0
 First Encounter Assault Recon (Video Game) / int_e6299112
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First Encounter Assault Recon (Video Game) / int_e6299112
 First Encounter Assault Recon (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 First Encounter Assault Recon (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: At the end of the F.E.A.R. 3 campaign, the points you've scored as either Pointman or Fettel will determine the ending. In the Point Man's ending, he shoots Fettel repeatedly in the head until he goes down, just like all the Armacham mooks up to that point. In Fettel's ending, he possesses the Point Man, just like he's been doing to the Armacham mooks to that point.
 First Encounter Assault Recon (Video Game) / int_e6630c8b
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 First Encounter Assault Recon (Video Game) / int_e6630c8b
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e6630c8b
 First Encounter Assault Recon (Video Game) / int_e6f18344
type
Humongous Mecha
 First Encounter Assault Recon (Video Game) / int_e6f18344
comment
Humongous Mecha: The Replica battalion has a number of powered armored troopers. A new form is added for additional "fun" in Extraction Point. You get to pilot one in F.E.A.R. 2 and two more in F.E.A.R. 3.
 First Encounter Assault Recon (Video Game) / int_e6f18344
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1.0
 First Encounter Assault Recon (Video Game) / int_e6f18344
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_e6f18344
 First Encounter Assault Recon (Video Game) / int_e77d9c2f
type
Contagious Powers
 First Encounter Assault Recon (Video Game) / int_e77d9c2f
comment
Contagious Powers: At first, the Point Man's superhuman reflexes were what made him unique from everyone else. Now, a whole bunch of people have them... Becket, Keegan, the F.E.A.R. Sergeant, Nightcrawler Elites, the Nightcrawler Commander, even Replica clone soldier Foxtrot 813! The Sergeant and the Nightcrawlers aren't considered canon though, and it's justified in the other cases. Beckett and Keegan get their powers from experimental surgery and Foxtrot 813 is, like all Replica, a clone of Fettel. F.E.A.R. Online posits that both Armacham and the U.S. Government have a whole bunch of psychic soldiers on their payroll (who are all playable characters, natch); Alma and her progeny just happen to be the most powerful (albeit by a very wide margin).
 First Encounter Assault Recon (Video Game) / int_e77d9c2f
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1.0
 First Encounter Assault Recon (Video Game) / int_e77d9c2f
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hasFeature
First Encounter Assault Recon (Video Game) / int_e77d9c2f
 First Encounter Assault Recon (Video Game) / int_e7b73414
type
Sniper Rifle
 First Encounter Assault Recon (Video Game) / int_e7b73414
comment
Sniper Rifle: F.E.A.R.'s Type-7 Particle Weapon and F.E.A.R. 2's KM50 Sniper Rifle. The ASP Rifle in the first game acts as a compromise between this and the standard assault rifle, having slightly higher damage than the assault rifle and firing in three-round bursts.
 First Encounter Assault Recon (Video Game) / int_e7b73414
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1.0
 First Encounter Assault Recon (Video Game) / int_e7b73414
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_e7b73414
 First Encounter Assault Recon (Video Game) / int_eb37290b
type
Obvious Pregnancy
 First Encounter Assault Recon (Video Game) / int_eb37290b
comment
Obvious Pregnancy: Alma at the end of Project Origin. In short Alma is quite obviously pregnant mere seconds after raping Becket. May be an aversion of the Law of Inverse Fertility since Alma clearly wanted the child and one can assume Becket didn't. This could quite possibly lead to the End of the World as We Know It since it's implied that Becket is close to if not at least as powerful a telepath as Alma, making their child an insanely powerful psychic being. Possibly justified as Alma is a psychic and her being obviously pregnant could simply be an illusion to show off the fact that she is. F.E.A.R. 3's official site confirms that nine months have passed since the events of the first game, though it makes no mention of Becket. The rapidly-ticking clock seen within the final battleground would imply that Becket was sealed within the amplifier for those nine months, though it seemed to him to be a few minutes, tops.
 First Encounter Assault Recon (Video Game) / int_eb37290b
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 First Encounter Assault Recon (Video Game) / int_eb37290b
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_eb37290b
 First Encounter Assault Recon (Video Game) / int_eb8ec7c8
type
Jerkass
 First Encounter Assault Recon (Video Game) / int_eb8ec7c8
comment
Jerkass: If his phone messages are anything to by, then Iain Hives wasn't a particularly nice person. He shit talks Bill Moody to other Armacham workers, dismisses Alice Wade's sexual harassment complaints, and was one of the primary instigators of Project Origin.
 First Encounter Assault Recon (Video Game) / int_eb8ec7c8
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1.0
 First Encounter Assault Recon (Video Game) / int_eb8ec7c8
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 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_eb8ec7c8
 First Encounter Assault Recon (Video Game) / int_ec3768a
type
Sprint Meter
 First Encounter Assault Recon (Video Game) / int_ec3768a
comment
F.E.A.R. 2 makes a few changes to the default control scheme, including that the previous crouch key on PC is now set to sprinting. The input for the sliding kick has likewise changed, simply requiring you to press the melee button while sprinting rather pressing melee shortly after crouching.
 First Encounter Assault Recon (Video Game) / int_ec3768a
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1.0
 First Encounter Assault Recon (Video Game) / int_ec3768a
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 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_ec3768a
 First Encounter Assault Recon (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 First Encounter Assault Recon (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: In the first generation, the headlamp barely lasts 40 seconds, but recharges in 15 when it's shut off. F.E.A.R. 2 gives you an Infinite Flashlight instead.
 First Encounter Assault Recon (Video Game) / int_eca56f2
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_eca56f2
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_eca56f2
 First Encounter Assault Recon (Video Game) / int_ee2984f9
type
Over-the-Shoulder Murder Shot
 First Encounter Assault Recon (Video Game) / int_ee2984f9
comment
Fettel's Over-the-Shoulder Murder Shot in the intro of the first game bears a strong resemblance of that iconic "first zombie encounter" moment in the original Resident Evil, probably not a coincidence.
 First Encounter Assault Recon (Video Game) / int_ee2984f9
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_ee2984f9
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_ee2984f9
 First Encounter Assault Recon (Video Game) / int_eedee4d
type
The Starscream
 First Encounter Assault Recon (Video Game) / int_eedee4d
comment
The Starscream: In F.E.A.R. 3, if Paxton Fettel wins at the end, he possesses the Point Man, promises to raise the 3rd Prototype as his pawn, then bloodily consumes a screaming Alma to gain her power. Apparently this was always meant to be his motivation, but the scenes establishing this were cut from the first game.
 First Encounter Assault Recon (Video Game) / int_eedee4d
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_eedee4d
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_eedee4d
 First Encounter Assault Recon (Video Game) / int_ef43c232
type
Downloadable Content
 First Encounter Assault Recon (Video Game) / int_ef43c232
comment
The Reborn Downloadable Content has Fettel posessing the player Foxtrot 813's body in a church, which could be an allusion to Fettel's first appearance in Extraction Point.
 First Encounter Assault Recon (Video Game) / int_ef43c232
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_ef43c232
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_ef43c232
 First Encounter Assault Recon (Video Game) / int_eff26b2b
type
Take Cover!
 First Encounter Assault Recon (Video Game) / int_eff26b2b
comment
Take Cover!: One of the gameplay changes in F.3.A.R. is a cover system that lets you pop a little bit around a corner and back just to peek if you don't want to just blast away.
 First Encounter Assault Recon (Video Game) / int_eff26b2b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_eff26b2b
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_eff26b2b
 First Encounter Assault Recon (Video Game) / int_f0897540
type
Letters 2 Numbers
 First Encounter Assault Recon (Video Game) / int_f0897540
comment
Letters 2 Numbers: Instead of F.E.A.R. 3 (like F.E.A.R. 2 before) they went with F.3.A.R.
 First Encounter Assault Recon (Video Game) / int_f0897540
featureApplicability
1.0
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1.0
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First Encounter Assault Recon (Video Game) / int_f0897540
 First Encounter Assault Recon (Video Game) / int_f12c6fb1
type
Surprisingly Sudden Death
 First Encounter Assault Recon (Video Game) / int_f12c6fb1
comment
Surprisingly Sudden Death: Alma in the first two games, when she murders your squad at the water treatment plant. A Replica Assassin also kills Snake Fist in the same sudden manner in Project Origin. In F.E.A.R. 3, this role is played by "The Creep", a powerful, individual apparition unlike any of Alma's usual spooks.
 First Encounter Assault Recon (Video Game) / int_f12c6fb1
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f12c6fb1
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_f12c6fb1
 First Encounter Assault Recon (Video Game) / int_f1492605
type
Redemption Equals Death
 First Encounter Assault Recon (Video Game) / int_f1492605
comment
Redemption Equals Death: Harlan Wade... In his eyes, at least. From most other perspectives, it is hard not to see his final actions as egotistically making everything worse just for a bit of closure for himself.
 First Encounter Assault Recon (Video Game) / int_f1492605
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f1492605
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f1492605
 First Encounter Assault Recon (Video Game) / int_f19ff224
type
TheUNFavourite
 First Encounter Assault Recon (Video Game) / int_f19ff224
comment
The Un-Favourite: For Harlan Wade, the Point Man was this when compared with his brother.
 First Encounter Assault Recon (Video Game) / int_f19ff224
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f19ff224
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f19ff224
 First Encounter Assault Recon (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 First Encounter Assault Recon (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: The award for finishing the second game (and the name of the last level) is "Climax." This is the level where you get raped. Towards the end of the third game, the Point Man falls off a bridge and into water. Fettel appears before him and says, "If this is part of your plan, I'd say things are going...swimmingly."
 First Encounter Assault Recon (Video Game) / int_f2877d9e
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f2877d9e
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f2877d9e
 First Encounter Assault Recon (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 First Encounter Assault Recon (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: Most of the weapons are standard firearms, but there are man-portable particle beams, powered armour and clones. A document in F.E.A.R. 2 claims that Alma was first sealed in the Vault in 1987 (two days before her eighth birthday), and she gave birth to the Point Man when she was fifteen. Monolith has confirmed that the Point Man is 31 years old during the events of the first game, which sets the story right around the year 2025. This is further supported by the dates on the cameras in FEAR 3, which show both Paxton Fettel and the Point Man in November of 2005, making their younger versions that appear in the flashbacks 10 and 11 years old, respectively.
 First Encounter Assault Recon (Video Game) / int_f32d85ab
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f32d85ab
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f32d85ab
 First Encounter Assault Recon (Video Game) / int_f3626b09
type
Mercy Kill
 First Encounter Assault Recon (Video Game) / int_f3626b09
comment
Mercy Kill: Keegan finally regains himself briefly during the last fight of F.E.A.R. 2 and begs Becket to put him out of his misery, which, if the player succeeds in the QTE, Becket obliges with a pistol shot to the temple.
 First Encounter Assault Recon (Video Game) / int_f3626b09
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f3626b09
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f3626b09
 First Encounter Assault Recon (Video Game) / int_f3d5d15f
type
Creepy Child
 First Encounter Assault Recon (Video Game) / int_f3d5d15f
comment
Creepy Child: The child version of Alma. Though growing up doesn't make her one iota less creepy.
 First Encounter Assault Recon (Video Game) / int_f3d5d15f
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f3d5d15f
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_f3d5d15f
 First Encounter Assault Recon (Video Game) / int_f3f391f6
type
Fission Mailed
 First Encounter Assault Recon (Video Game) / int_f3f391f6
comment
Fission Mailed: The final battle of Project Origin.
 First Encounter Assault Recon (Video Game) / int_f3f391f6
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f3f391f6
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_f3f391f6
 First Encounter Assault Recon (Video Game) / int_f4fb7564
type
Diegetic Interface
 First Encounter Assault Recon (Video Game) / int_f4fb7564
comment
Diegetic Interface: FEAR 2 projects the HUD onto Becket's Cool Shades. The HUD as such goes missing in one occasion where they're removed, and getting hit by attacks with an EMP effect shorts it out temporarily.
 First Encounter Assault Recon (Video Game) / int_f4fb7564
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f4fb7564
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f4fb7564
 First Encounter Assault Recon (Video Game) / int_f511ea9b
type
Product Placement
 First Encounter Assault Recon (Video Game) / int_f511ea9b
comment
Product Placement: All of the intel laptops are Alienware and the desktops are Dell. In Perseus Mandate, nearly every computer screen has an XFX screen saver going on.
 First Encounter Assault Recon (Video Game) / int_f511ea9b
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f511ea9b
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f511ea9b
 First Encounter Assault Recon (Video Game) / int_f516f938
type
Never Found the Body
 First Encounter Assault Recon (Video Game) / int_f516f938
comment
Never Found the Body: F.E.A.R. operative Spen Jankowski. In the released game, it's not even totally confirmed that he's actually dead, as the commissioner comments more than once on his life signs still being active and, at one point, showing up around ATC's headquarters. Averted in the sequel with his brother Redd, who only makes it about as far into the game as Spen before you find him torn up by an operating machine of some variety.
 First Encounter Assault Recon (Video Game) / int_f516f938
featureApplicability
-1.0
 First Encounter Assault Recon (Video Game) / int_f516f938
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_f516f938
 First Encounter Assault Recon (Video Game) / int_f5c3defd
type
Cosmic Deadline
 First Encounter Assault Recon (Video Game) / int_f5c3defd
comment
Cosmic Deadline: Quite noticeable in F.E.A.R. 3. The game has a clear beginning, middle, and finale. However, it literally jumps straight from the middle to the finale without any form of transition in between, feeling as though the game completely skipped its 3rd act. It's especially jarring since the finale pretty much wraps up the storyline for the entire trilogy of games, so you'd think there'd be more of a build-up to it.
 First Encounter Assault Recon (Video Game) / int_f5c3defd
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f5c3defd
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f5c3defd
 First Encounter Assault Recon (Video Game) / int_f6722211
type
Hit Points
 First Encounter Assault Recon (Video Game) / int_f6722211
comment
Hit Points: As typical for video games with combat. The first game gives a straight number (with health boosters to add five points scattered around once per level), while the second has an abstracted bar, before the third switched to Regenerating Health.
 First Encounter Assault Recon (Video Game) / int_f6722211
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f6722211
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f6722211
 First Encounter Assault Recon (Video Game) / int_f7d66b6f
type
No-Gear Level
 First Encounter Assault Recon (Video Game) / int_f7d66b6f
comment
No-Gear Level: In the first game the Point Man's equipment is often removed or disabled during some of the hallucinations, and the Point Man will have to re-arm himself at the start of the final interval. In the second game, Beckett will lose his gear twice during the course of the game and need to re-arm himself. In the third game, the Point Man will frequently lose his arsenal at the start of each interval and also need to re-arm.
 First Encounter Assault Recon (Video Game) / int_f7d66b6f
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f7d66b6f
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f7d66b6f
 First Encounter Assault Recon (Video Game) / int_f85354eb
type
Attempted Rape
 First Encounter Assault Recon (Video Game) / int_f85354eb
comment
Attempted Rape: Any time Becket has to fight Alma hand-to-hand in F.E.A.R. 2. The ending, unfortunately, makes it successful rape.
 First Encounter Assault Recon (Video Game) / int_f85354eb
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f85354eb
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_f85354eb
 First Encounter Assault Recon (Video Game) / int_f91985b2
type
School for Scheming
 First Encounter Assault Recon (Video Game) / int_f91985b2
comment
School for Scheming: Wade Elementary. Test subjects for TK become psychopaths. Then again, if you've played the first game, you should automatically know anything associated with the Wades is bad news.
 First Encounter Assault Recon (Video Game) / int_f91985b2
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f91985b2
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f91985b2
 First Encounter Assault Recon (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 First Encounter Assault Recon (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: F.E.A.R. 3's Phase Commanders have no concept of retreat (even if the city is self-destructing around them) and insist everyone Hold the Line, thinking that they're more than a match for you, even if other Phase Commanders have tried and failed.
 First Encounter Assault Recon (Video Game) / int_f97ab6a5
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_f97ab6a5
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1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_f97ab6a5
 First Encounter Assault Recon (Video Game) / int_fb01ee16
type
Cyberpunk
 First Encounter Assault Recon (Video Game) / int_fb01ee16
comment
Cyberpunk: Replace cybernetics with Psychic Powers, and this is pretty much what the entire setting is, complete with a shockingly-powerful Mega-Corp.
 First Encounter Assault Recon (Video Game) / int_fb01ee16
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_fb01ee16
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_fb01ee16
 First Encounter Assault Recon (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 First Encounter Assault Recon (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: At least in the case of the first F.E.A.R. game, especially when in SloMo, so you can see the rippling trails of the bullets as they sail through the air.
 First Encounter Assault Recon (Video Game) / int_fda454ec
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_fda454ec
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
First Encounter Assault Recon (Video Game) / int_fda454ec
 First Encounter Assault Recon (Video Game) / int_ff5fc4d7
type
Hiss Before Fleeing
 First Encounter Assault Recon (Video Game) / int_ff5fc4d7
comment
Hiss Before Fleeing
 First Encounter Assault Recon (Video Game) / int_ff5fc4d7
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_ff5fc4d7
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1.0
 First Encounter Assault Recon (Video Game)
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First Encounter Assault Recon (Video Game) / int_ff5fc4d7
 First Encounter Assault Recon (Video Game) / int_ff7f34c5
type
Pet the Dog
 First Encounter Assault Recon (Video Game) / int_ff7f34c5
comment
Pet the Dog: Genevieve Aristide keeps Alma's music box in her apartment to remind herself of just how guilty she is.
 First Encounter Assault Recon (Video Game) / int_ff7f34c5
featureApplicability
1.0
 First Encounter Assault Recon (Video Game) / int_ff7f34c5
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ItemName
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First Encounter Assault Recon (Video Game)

The following is a list of statements referring to the current page from other pages.

 Crossover / Fan Fic
seeAlso
First Encounter Assault Recon (Video Game)
 Vigil (Fanfic)
seeAlso
First Encounter Assault Recon (Video Game)
 Gronkh (Lets Play)
seeAlso
First Encounter Assault Recon (Video Game)
 Harshly Critical (Lets Play)
seeAlso
First Encounter Assault Recon (Video Game)
 Markiplier (Lets Play)
seeAlso
First Encounter Assault Recon (Video Game)
 First Encounter Assault Recon (Video Game)
hasFeature
A Form You Are Comfortable With / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
A.K.A.-47 / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
A Mech by Any Other Name / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
A Space Marine Is You / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Abandoned Hospital / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Abandoned Hospital Awakening / int_28b53408
 First Encounter Assault Recon (Video Game)
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Abandoned Laboratory / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Abandoned Mine / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Abnormal Limb Rotation Range / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Achievement Mockery / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Adjustable Censorship / int_c5ce3c28
 First Encounter Assault Recon (Video Game)
hasFeature
Adrenaline Time / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Advancing Wall of Doom / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Agent Scully / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Almost Lethal Weapons / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ambushing Enemy / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
American Video Games / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
And Call Him "George" / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ankle Drag / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Anti-Climax / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Apocalypse Maiden / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Arbitrary Weapon Range / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Armies Are Evil / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Armor-Piercing Attack / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Art-Shifted Sequel / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Artificial Brilliance / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Attack Drone / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Attempted Rape / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Auto-Save / int_28b53408
 First Encounter Assault Recon (Video Game)
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Awesome Personnel Carrier / int_28b53408
 First Encounter Assault Recon (Video Game)
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Babies Ever After / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Backup from Otherworld / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Badass Army / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Beehive Barrier / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Benevolent Architecture / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Best Served Cold / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Big Boo's Haunt / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Big Damn Fire Exit / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Black Comedy Rape / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Blackout Basement / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Blatant Item Placement / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Bloodbath Villain Origin / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Blood-Stained Glass Windows / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Blown Across the Room / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Body Armor as Hit Points / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Bolivian Army Ending / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Born from a Dead Woman / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Boss in Mook Clothing / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Boss Rush / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Broken Bridge / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Broken Faceplate / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Bulletproof Vest / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Bullet Sparks / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Bullet Time / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cain and Abel and Seth / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Camera Fiend / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cannibalism Superpower / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cape Busters / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cat Scare / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Chain Lightning / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Chaotic Neutral / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Child by Rape / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Child Soldiers / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cleanup Crew / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Clone Army / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Clones Are People, Too / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Concussion Frags / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Conveniently Empty Building / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Conveniently Placed Sharp Thing / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cool Shades / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Corporate Samurai / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cosmic Deadline / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Crazy Survivalist / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Creepy Awesome / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Critical Psychoanalysis Failure / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cutscene Incompetence / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cyber Ninja / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Cyberpunk / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Darkened Building Shootout / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Darkness Equals Death / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Dead Man's Trigger Finger / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Dead Person Conversation / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Deflector Shields / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Deliberately Monochrome / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Depth of Field / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Depth Perplexion / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Designated Point Man / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Destination Defenestration / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Developer's Foresight / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Devil in Plain Sight / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Did You Just Romance Cthulhu? / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Die, Chair, Die! / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
"Die Hard" on an X / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Diegetic Interface / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Direct Continuous Levels / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Disadvantageous Disintegration / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Disconnected Side Area / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Disintegrator Ray / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Disposable Pilot / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Disposable Superhero Maker / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Down L.A. Drain / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Down the Drain / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Dreaming of Things to Come / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Driving Question / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Drone of Dread / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Drop Pod / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Dwindling Party / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Elaborate Underground Base / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Electromagnetic Ghosts / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Elevator Action Sequence / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Elites Are More Glamorous / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Empty Room Psych / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Enemy Chatter / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Enemy Summoner / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Escort Mission / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Every Car Is a Pinto / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Everything Trying to Kill You / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Evil Elevator / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Evil Phone / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Expansion Pack / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Expendable Clone / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Exploding Barrels / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Explosive Stupidity / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Faceless Goons / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Falling into the Cockpit / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Fast-Roping / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Fauxtivational Poster / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Featureless Protagonist / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Fetal Position Rebirth / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Fetus Terrible / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Fiery Coverup / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
First-Person Ghost / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Fission Mailed / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Flash Step / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Follow the Bouncing Ball / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Footprints of Muck / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Foreboding Architecture / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Full-Frontal Assault / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Gas-Cylinder Rocket / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Gas Mask Mooks / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Get on the Boat / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ghost City / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
God Does Not Own This World / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Goggles Do Something Unusual / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Gone Horribly Wrong / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Good Guns, Bad Guns / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Goodies in the Toilets / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Grotesque Cute / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Happy Place / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Harder Than Hard / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Heart Container / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Heavily Armored Mook / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Hellish Copter / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Hero Killer / int_1ee9dfe8
 First Encounter Assault Recon (Video Game)
hasFeature
Heroic Mime / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Hey, It's That Sound! / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Hiss Before Fleeing / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Hitscan / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
I Have You Now, My Pretty / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
I Just Want to Have Friends / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
I Know You're Watching Me / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
I Love the Dead / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
I See Them, Too / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Idiosyncratic Cover Art / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Idiosyncratic Mecha Storage / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
I'm Melting! / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Immune to Bullets / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Improbable Infant Survival / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
...In That Order / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Infinite Flashlight / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Infrared X-Ray Camera / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Initialism Title / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Intercom Villainy / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Interface Screw / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Invisibility Cloak / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Invisibility Flicker / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Invisible Anatomy / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Invisible Monsters / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Invisible Wall / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
It's Hard, So It Sucks! / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
It's the Only Way to Be Sure / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
It's Up to You / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Just One Man / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Keystone Army / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Kill the Cutie / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Kubrick Stare / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ladder Physics / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Land Mine Goes "Click!" / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Laser Sight / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Lawful Evil / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Leaking Can of Evil / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Letters 2 Numbers / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Letting the Air out of the Band / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Level-Up Fill-Up / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Light-Flicker Teleportation / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Limited Loadout / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Looks Like Cesare / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Lower-Deck Episode / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Lucky Charms Title / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Macross Missile Massacre / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Magic A Is Magic A / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mana Meter / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
McNinja / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Meatgrinder Surgery / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mecha-Mooks / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Medical Rape and Impregnate / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mêlée à Trois / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Men Are the Expendable Gender / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mental World / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mickey Mousing / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Military and Warfare Video Games / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mind Game Ship / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mini-Mecha / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mission Control / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Monster Closet / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mook Maker / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Muggles / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Multi-Mook Melee / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Muzzle Flashlight / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Mysterious Watcher / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
N.G.O. Superpower / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Nail 'Em / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Naked Nutter / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Nerf / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Neutral Evil / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Never Given a Name / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
New Work, Recycled Graphics / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Night-Vision Goggles / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Nightmare Fuel Coloring Book / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
No Animals Were Harmed / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
No-Gear Level / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
No One Should Survive That! / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Obliviously Evil / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Obvious Pregnancy / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Oddly Small Organization / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ominous Music Box Tune / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ominous Walk / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
One Bullet Clips / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Online Alias / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Orcus on His Throne / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Organization with Unlimited Funding / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Out with a Bang / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Outrun the Fireball / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Overdrawn at the Blood Bank / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Overly Long Scream / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
P.O.V. Sequel / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Pac-Man Fever / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Parental Neglect / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Peek-a-Boo Corpse / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Personal Space Invader / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Phlebotinum Rebel / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Pinned to the Wall / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Pistol-Whipping / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Plasma Cannon / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Powered Armor / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Press Start to Game Over / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Press X to Not Die / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Previous Player-Character Cameo / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Protagonist Without a Past / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Psychic Children / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Psychic Link / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Psychic Stories / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Psycho Prototype / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
"Psycho" Strings / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Psychological Horror / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Punch-Packing Pistol / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Quick Melee / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ragdoll Physics / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Railing Kill / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Rape and Revenge / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Reactor Boss / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Read the Freaking Manual / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Reality Is Out to Lunch / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Reality Warping Is Not a Toy / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Redshirt Army / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Regenerating Health / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Removable Turret Gun / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Research, Inc. / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Revealing Cover-Up / int_c5ce3c28
 First Encounter Assault Recon (Video Game)
hasFeature
Right-Handed Left-Handed Guns / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Right Through His Pants / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Rule of Scary / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Save-Game Limits / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Scare Chord / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Scary Scarecrows / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
School Setting Simulation / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sci-Fi Horror / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Screaming Birth / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Screw the Rules, I Have Money! / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Second Hour Superpower / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Semi-Divine / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Send in the Search Team / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sequel Difficulty Drop / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sequel in Another Medium / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Shoot Out the Lock / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Shoot the Fuel Tank / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Short-Range Shotgun / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Shotguns Are Just Better / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sighted Guns Are Low-Tech / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sinister Subway / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Slide Attack / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Slow Laser / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Smashing Survival / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sniper Rifle / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sniping Mission / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Soft Glass / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Source Music / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sprint Meter / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sprint Shoes / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Stalker with a Test Tube / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Standard FPS Enemies / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Standard FPS Guns / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Standard Status Effects / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Starboarding / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Steam Vent Obstacle / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Sticky Bomb / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Still Wearing the Old Colors / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Stock Sound Effects / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Story-Driven Invulnerability / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Strapped to an Operating Table / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Stringy-Haired Ghost Girl / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Stripped to the Bone / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Suddenly Speaking / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Super Not-Drowning Skills / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Super-Speed / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Super Title 64 Advance / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Superpowered Mooks / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Superpowerful Genetics / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Surprisingly Sudden Death / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Surreal Horror / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Take Cover! / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Tech-Demo Game / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Ten-Second Flashlight / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Tentative Light / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
That One Achievement / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The Capital of Brazil Is Buenos Aires / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The Elevator from Ipanema / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The End... Or Is It? / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The Glomp / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The Hecate Sisters / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The Immodest Orgasm / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The New '20s / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The Ophelia / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
The World's Expert (on Getting Killed) / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Too Awesome to Use / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Tragic Monster / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Trial-and-Error Gameplay / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Undead Child / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Under City / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Underground Level / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Understatement / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Unhappy Medium / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Unintentionally Unwinnable / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Unique Protagonist Asset / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Updated Re-release / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Upgrade vs. Prototype Fight / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Variable Mix / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Version-Exclusive Content / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Very High Velocity Rounds / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Video Games of 2005–2009 / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Video Game Setpiece / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Villain-Based Franchise / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Villainous Incest / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Voice with an Internet Connection / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Walkie-Talkie Static / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Wall Crawl / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Who Forgot The Lights? / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Who You Gonna Call? / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Why Won't You Die? / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Wreaking Havok / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Xtreme Kool Letterz / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
You All Meet in a Cell / int_c5ce3c28
 First Encounter Assault Recon (Video Game)
hasFeature
You Can See That, Right? / int_28b53408
 First Encounter Assault Recon (Video Game)
hasFeature
Zero-Effort Boss / int_28b53408
 FirstEncounterassaultRecon
sameAs
First Encounter Assault Recon (Video Game)
 FirstEncounterAssaultRecon
sameAs
First Encounter Assault Recon (Video Game)
 Denpa Teki The Abridged Movie (Web Video)
seeAlso
First Encounter Assault Recon (Video Game)
 First Encounter Assault Recon (Video Game)
hasFeature
School for Scheming / int_28b53408