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Five Nights at Treasure Island (Video Game)

 Five Nights at Treasure Island (Video Game)
type
TVTItem
 Five Nights at Treasure Island (Video Game)
label
Five Nights at Treasure Island (Video Game)
 Five Nights at Treasure Island (Video Game)
page
FiveNightsAtTreasureIsland
 Five Nights at Treasure Island (Video Game)
comment
Five Nights at Treasure Island is a fan-made game based on Five Nights at Freddy's created by Matthew Phoenix Rodriguez and developed by Radiance, set in the Treasure Island Resort which inspired Abandoned by Disney.You are Jake, an intern for a foundation known as the Supernatural Studies Association, and you're assigned to watch Treasure Island at night per the agreement. According to the Five Nights At Treasure Island Wiki, "Jake was hired as an intern to collect data from the location, before a research team brings over more supplies from Alabama to investigate the attraction. Two people will leave voicemails providing information on how to pass through all the nights."However, the costumes at the location are somehow alive and mobile, and will attempt to harm Jake if they encounter him ... Using this knowledge given to him from the Phone Callers, Jake must survive against Photo-Negative Mickey, Donald Duck, Goofy, and several other hostile costumes, from 12:00 midnight to 6:00 a.m."Matthew Phoenix Rodriguez left the project in June 2015, unable to continue working on it with his schedule, but the Purity Sinners — the voice actors up to that point — had taken on the task of finishing the game. Alas, they could not keep the game out of Development Hell either, and due to personal matters with Purity Sin and drama surrounding the game — culminating in getting chewed out by Slimebeast himself — it was eventually cancelled.However, over the course of time, the project was revived and completed by multiple fans, the most popular of which is one released in September 2016 by a user named — funnily enough — Photo_Negative_Mickey (now known as Malrat). You can play the reboot here. For a while, the game was even officially being revived, with Matthew Phoenix Rodriguez back in the helm, saying that he will make the remake faithful, but polished. This did not come to fruition, as the engine he used corrupted the game file, forcing him to cancel it. Eventually, however, a new team would come along known as Radiance, and with them, a full version of the game would finally see the light of day.In 2020, the final version of the game was released, known simply in-game as Treasure Island. It included a bit of everything from previous versions, as well as a mode allowing you to play the first ever version in full for the first time, and a custom night featuring several exclusive characters. It even received approval from Rodriguez and Slimebeast. It can be downloaded here.On Halloween of 2023, A remaster of the final version was announced. It's page is listed here.The game also now has a sequel, Oblitus Casa.
 Five Nights at Treasure Island (Video Game)
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2024-03-03T03:31:42Z
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Dropped link to AvertedTrope: Not a Feature - IGNORE
 Five Nights at Treasure Island (Video Game)
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Dropped link to FiveNightsAtFreddys1: Not a Feature - ITEM
 Five Nights at Treasure Island (Video Game)
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Dropped link to SuicideMouse: Not a Feature - ITEM
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DBTropes
 Five Nights at Treasure Island (Video Game) / int_14beeefd
type
Darker and Edgier
 Five Nights at Treasure Island (Video Game) / int_14beeefd
comment
Darker and Edgier: Over the course of 1.0 (2014) to 6.0 (2020), plus Oblitus Casa, the game's foundation gradually gets more and more disturbing, with a plot that becomes increasingly dark and tragic as it's progressively set up. 6.0 reaches a peak, reaching a maximum sense of hopelessness and insanity, to the degree that the atmosphere itself strikes a pure sense of caution within the player.
 Five Nights at Treasure Island (Video Game) / int_14beeefd
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1.0
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Five Nights at Treasure Island (Video Game) / int_14beeefd
 Five Nights at Treasure Island (Video Game) / int_15b2cab3
type
Tempting Fate
 Five Nights at Treasure Island (Video Game) / int_15b2cab3
comment
Tempting Fate: Subverted; Lisa doesn't think Oswald will be a problem since he has no arms, but she quickly follows it up by advising you not to take that chance.
 Five Nights at Treasure Island (Video Game) / int_15b2cab3
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 Five Nights at Treasure Island (Video Game) / int_17a969de
type
No OSHA Compliance
 Five Nights at Treasure Island (Video Game) / int_17a969de
comment
No OSHA Compliance: Averted — Disney is ALL about OSHA compliance, given their need for a family-friendly image and to maintain young blood. This naturally led to the Treasure Island resort getting abandoned, and a paranormal investigation firm squatting on the ruins.
 Five Nights at Treasure Island (Video Game) / int_17a969de
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 Five Nights at Treasure Island (Video Game) / int_1ba17583
type
The Ghost
 Five Nights at Treasure Island (Video Game) / int_1ba17583
comment
The Ghost: Photo-Negative Minnie, later given Minnie’s proper colors and renamed to Impure Mouse, and eventually Impurity in later versions.
 Five Nights at Treasure Island (Video Game) / int_1ba17583
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1.0
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Five Nights at Treasure Island (Video Game) / int_1ba17583
 Five Nights at Treasure Island (Video Game) / int_20f689e9
type
Adaptational Villainy
 Five Nights at Treasure Island (Video Game) / int_20f689e9
comment
Adaptational Villainy: As part of the Abandoned by Disney lore the game is based on, every enemy in the game is a distorted, evil version of the cast of the kid-friendly Mickey Mouse franchise that it's based on.
 Five Nights at Treasure Island (Video Game) / int_20f689e9
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 Five Nights at Treasure Island (Video Game) / int_23698fa8
type
Aborted Arc
 Five Nights at Treasure Island (Video Game) / int_23698fa8
comment
Aborted Arc: The room that the player visits on Floor 2 of Pirate Caverns at the end of Night 3 featuring ominous warnings and drawings of Mickey Mouse is never explained, with it being implied it was created by Undying, who we find out in the sequel is actually Henry Miller himself after MOTHER trapped him in the suit, and that's it.
 Five Nights at Treasure Island (Video Game) / int_23698fa8
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 Five Nights at Treasure Island (Video Game) / int_302730a
type
Fusion Dance
 Five Nights at Treasure Island (Video Game) / int_302730a
comment
Fusion Dance: The Final Boss Hourglass is a combination of the suits, not just in appearance but also in gameplay as it'll copy attack patterns from its individual parts
 Five Nights at Treasure Island (Video Game) / int_302730a
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1.0
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Five Nights at Treasure Island (Video Game) / int_302730a
 Five Nights at Treasure Island (Video Game) / int_3a88a563
type
Vocal Dissonance
 Five Nights at Treasure Island (Video Game) / int_3a88a563
comment
Vocal Dissonance: In older versions, Oswald had a high-pitched scream for his jumpscare, but when he talks, he has a deep voice. Averted in the current version, as Oswald shares a very deep jumpscare noise with the other characters alongside his still-deep voice.
 Five Nights at Treasure Island (Video Game) / int_3a88a563
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 Five Nights at Treasure Island (Video Game) / int_3b79029a
type
Crapsaccharine World
 Five Nights at Treasure Island (Video Game) / int_3b79029a
comment
Crapsaccharine World: The game's setting is the cheerful Discovery Island created by the popular Disney company having been transformed into a hellhole infested with supernatural beings who represent the exact opposite of Disney's positive image.
 Five Nights at Treasure Island (Video Game) / int_3b79029a
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 Five Nights at Treasure Island (Video Game) / int_3d2c6d30
type
Skewed Priorities
 Five Nights at Treasure Island (Video Game) / int_3d2c6d30
comment
Skewed Priorities: Greg cares more about his equipment than about endangering an intern.
 Five Nights at Treasure Island (Video Game) / int_3d2c6d30
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 Five Nights at Treasure Island (Video Game) / int_40bb59d0
type
Blatant Lies
 Five Nights at Treasure Island (Video Game) / int_40bb59d0
comment
Blatant Lies: No, you shouldn’t have any trouble at all with the suits.
 Five Nights at Treasure Island (Video Game) / int_40bb59d0
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1.0
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 Five Nights at Treasure Island (Video Game) / int_450c5a85
type
Alternate Continuity
 Five Nights at Treasure Island (Video Game) / int_450c5a85
comment
Alternate Continuity: There are several obvious differences between the continuity of this game and Slimebeast's creepypasta stories. There are no other characters in the stories that copy the likeness of Mickey Mouse characters besides Photo-Negative Mickey himself. If anything, the game would be more lore-accurate if Mascot Photo-Negative Mickey from the Custom Night in the 2020 game was the only enemy present, as it fits with the actual lore of the series. Photo-Negative Mickey in the original version is not just a 3D default Mickey Mouse, and is more like a Disneyland mascot. The main antagonist of the first game is more like a default Mickey Mouse. The characters in the original lore are not established as being dead employees possessing suits or the physical manifestation of the public's desires known as Corruptus, in which Corrupti serve their own continuity. Suicide Mouse is completely irrelevant to the Abandoned by Disney lore, yet he is included amongst the other characters who also shouldn't be present. There is no such thing as a non-corporeal being controlling everything in the original stories. GOD/UO/MOTHER, who plays this role, has no relevance to how the mascots came to be in Slimebeast's stories because she does not exist in them.
 Five Nights at Treasure Island (Video Game) / int_450c5a85
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 Five Nights at Treasure Island (Video Game) / int_475d592d
type
You Dirty Rat!
 Five Nights at Treasure Island (Video Game) / int_475d592d
comment
You Dirty Rat!: More like "You Dirty Mouse!" The main enemies of the series represent evil versions of Disney's Mickey Mouse, of whom is usually a heroic mouse. Namely Photo-Negative Mickey, The Face, 6.0 Undying, Willie, Hourglass (due the mouse mask), and MOTHER.
 Five Nights at Treasure Island (Video Game) / int_475d592d
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 Five Nights at Treasure Island (Video Game) / int_4e7c4536
type
Wham Line
 Five Nights at Treasure Island (Video Game) / int_4e7c4536
comment
Wham Line: The phone calls on Night 1 and Night 2, as well as 4 and 5, tell you how to survive, and they're from your supervisors. On Night 3, the phone rings, and someone new answers: "My name is Henry," your predecessor and the intern that vanished. He wants to tell you the truth in person, at the Pirate Caverns, but the phone goes dead. He tries again on Night 6, so he can warn of the threat posed by Hourglass, and tells you the code to help unlock the truth of what’s going on.
 Five Nights at Treasure Island (Video Game) / int_4e7c4536
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 Five Nights at Treasure Island (Video Game)
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 Five Nights at Treasure Island (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Five Nights at Treasure Island (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Before 6.0, the character designs were largely simplistic (Photo-Negative Mickey was just an official Mickey model color inverted), the color of the environment was much too bright, the ambience was stock, and the game was made in cheap RPG studio, which also caused the cameras to pan at the same time as the office. By the final version, everything is much darker, the sounds are original, and the designs are custom-made, giving it a more professional image than the previous versions of the game.
 Five Nights at Treasure Island (Video Game) / int_4f4372e9
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 Five Nights at Treasure Island (Video Game)
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 Five Nights at Treasure Island (Video Game) / int_504a1991
type
Body Horror
 Five Nights at Treasure Island (Video Game) / int_504a1991
comment
Body Horror: Goofy and his body are separated, leading to his fitting name of Acephalous, Donald also seems to be missing the rest of his body, also with the fitting name of Disembodied, Oswald is missing his arms and The Face is missing his legs. His face, as the name implies, is also distorted.
 Five Nights at Treasure Island (Video Game) / int_504a1991
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 Five Nights at Treasure Island (Video Game)
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 Five Nights at Treasure Island (Video Game) / int_553cbdc2
type
Eyeless Face
 Five Nights at Treasure Island (Video Game) / int_553cbdc2
comment
Eyeless Face: None of the suits have proper eyes if you don't count pinprick eyes as proper eyes. It's most prominent with Pluto, who otherwise looks the most normal. Averted with The Face, who has visible human eyes.
 Five Nights at Treasure Island (Video Game) / int_553cbdc2
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-1.0
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 Five Nights at Treasure Island (Video Game)
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 Five Nights at Treasure Island (Video Game) / int_56515a39
type
Artistic License – History
 Five Nights at Treasure Island (Video Game) / int_56515a39
comment
Artistic License – History: Since the game takes place in 2003, it doesn't make sense that Oswald is part of the cast of toons, since he wasn't property of Disney until he was bought back in 2006.
 Five Nights at Treasure Island (Video Game) / int_56515a39
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Five Nights at Treasure Island (Video Game) / int_56515a39
 Five Nights at Treasure Island (Video Game) / int_61a503a7
type
Hell Is That Noise
 Five Nights at Treasure Island (Video Game) / int_61a503a7
comment
Hell Is That Noise: Everybody has a really loud Jump Scare. Even Goofy, who doesn't even have a head. When Oswald moves around, you hear a dark mumbling. HIS mumbling. Same with everybody else, except louder and a little chattier. Mortimer has a little song that plays when he's on the prowl. It's apparently the same song (scream and all) played in the Lost Episode about him. If Donald is in your office, he'll emit loud quacking noises that sound like bad radio reception. Undying moans and groans in pain inside his suit constantly, which would almost make you feel bad for him, if he wasn’t trying to kill you.
 Five Nights at Treasure Island (Video Game) / int_61a503a7
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1.0
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 Five Nights at Treasure Island (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 Five Nights at Treasure Island (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: Photo-Negative Mickey is the Obviously Evil Big Bad who puts himself at the forefront as the main antagonist and mascot of the first game; The Face is the one whom MOTHER can't control, which makes him more of a threat than the other toons due to having self-awareness; MOTHER is the main one masterminding the events of the entire series, and is the overall Big Bad.
 Five Nights at Treasure Island (Video Game) / int_72cdfc33
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1.0
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 Five Nights at Treasure Island (Video Game) / int_7870735b
type
From Bad to Worse
 Five Nights at Treasure Island (Video Game) / int_7870735b
comment
From Bad to Worse: On Night 1, you only have to deal with a Photo-Negative Mickey costume. You're also told that PN Mickey is blind and relies on sound. Then Oswald appears on Night 2, you're told that they aren't costumes, they don't know what they are, and apparently some of them can see. And then you end up facing even more suits as the week goes on.
 Five Nights at Treasure Island (Video Game) / int_7870735b
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1.0
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 Five Nights at Treasure Island (Video Game)
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Five Nights at Treasure Island (Video Game) / int_7870735b
 Five Nights at Treasure Island (Video Game) / int_7c0bfb83
type
Obviously Evil
 Five Nights at Treasure Island (Video Game) / int_7c0bfb83
comment
Obviously Evil: The game's antagonists are very clearly evil from the moment they're seen, both in their suit forms in the early versions and their toon forms in 6.0 in the 2020s versions. The biggest qualifier is Photo-Negative Mickey, who is blatantly psychopathic even before he starts chasing down the player on Night 1.
 Five Nights at Treasure Island (Video Game) / int_7c0bfb83
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1.0
 Five Nights at Treasure Island (Video Game) / int_7c0bfb83
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 Five Nights at Treasure Island (Video Game)
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Five Nights at Treasure Island (Video Game) / int_7c0bfb83
 Five Nights at Treasure Island (Video Game) / int_7e6c0522
type
Off with His Head!
 Five Nights at Treasure Island (Video Game) / int_7e6c0522
comment
Off with His Head!: Classic mode's game over screen shows that Photo-Negative Mickey does this to himself just as he did in the original creepypasta. Matthew Phoenix Rodriguez confirmed that when jumpscared in the game, Photo-Negative Mickey then does this to the player as well, becoming a photo-negative Mickey Mouse costume with a human head.
 Five Nights at Treasure Island (Video Game) / int_7e6c0522
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1.0
 Five Nights at Treasure Island (Video Game) / int_7e6c0522
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 Five Nights at Treasure Island (Video Game)
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 Five Nights at Treasure Island (Video Game) / int_95b7c400
type
Faux Affably Evil
 Five Nights at Treasure Island (Video Game) / int_95b7c400
comment
Faux Affably Evil: In both games, the majority of the villains will speak to you politely during gameplay while trying to brutally murder you, especially MOTHER. The only one who doesn't hide their true evil nature behind such a demeanor appears to be The Face.
 Five Nights at Treasure Island (Video Game) / int_95b7c400
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 Five Nights at Treasure Island (Video Game) / int_970c790a
type
Big Bad
 Five Nights at Treasure Island (Video Game) / int_970c790a
comment
Big Bad: Photo-Negative Mickey is the main antagonist, being easily the most iconic threat (in-universe and out) that the human characters are all too familiar with, the only one that comes after you from the very first night onwards and the only one that Greg mentions by name and warns you about from the very beginning, all of which imply that Mickey's threat level is the highest (at least lore-wise). In Night 6, he becomes Hourglass, a One-Winged Angel Fusion Dance between him and the other Toons (except Face and Undying, who have both disappeared). Hourglass still asks if you wish to see his head come off, indicating that he has the mind and spirit of Photo-Negative Mickey.
 Five Nights at Treasure Island (Video Game) / int_970c790a
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 Five Nights at Treasure Island (Video Game) / int_978a82e6
type
Big Bad Duumvirate
 Five Nights at Treasure Island (Video Game) / int_978a82e6
comment
Big Bad Duumvirate: Photo-Negative Mickey is working with MOTHER to kill off any visitors to Discovery Island so she can keep the island a secret.
 Five Nights at Treasure Island (Video Game) / int_978a82e6
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1.0
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 Five Nights at Treasure Island (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Five Nights at Treasure Island (Video Game) / int_9b06e314
comment
Greater-Scope Villain: It's implied that MOTHER is this, given that she calls the suits her "children" and is stated by the developers to have adopted and guided them along. The fact that Hourglass mentions her as being "unhappy" as a warning to the player further indicates this.
 Five Nights at Treasure Island (Video Game) / int_9b06e314
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 Five Nights at Treasure Island (Video Game) / int_a1f82f86
type
Enemy Chatter
 Five Nights at Treasure Island (Video Game) / int_a1f82f86
comment
Enemy Chatter: A signature of both games is that the enemies constantly talk during their attacks, which applies to all versions.
 Five Nights at Treasure Island (Video Game) / int_a1f82f86
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1.0
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 Five Nights at Treasure Island (Video Game) / int_a6bd04e0
type
Rule of Scary
 Five Nights at Treasure Island (Video Game) / int_a6bd04e0
comment
Rule of Scary: A combination of this and Rule of Funny thanks to Radiance Team's... different values to the game's original creator, the first game and the sequel both try to be as unnerving as possible for the sole fact that they could make it that way. However, it also tries to be comedic in spite of the horror, which makes the final version and its sequel seem like a case of Uncanny Valley.
 Five Nights at Treasure Island (Video Game) / int_a6bd04e0
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 Five Nights at Treasure Island (Video Game) / int_b2f7c60a
type
Living Motion Detector
 Five Nights at Treasure Island (Video Game) / int_b2f7c60a
comment
Living Motion Detector: Acephalous, the Undying and one of Hourglass's attack patterns requires the player to sit completely still or get deaded.
 Five Nights at Treasure Island (Video Game) / int_b2f7c60a
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 Five Nights at Treasure Island (Video Game) / int_b5171e10
type
Tragic Villain
 Five Nights at Treasure Island (Video Game) / int_b5171e10
comment
Tragic Villain: Implied with many of them. Oswald has a tendency to beg for mercy, Impurity asks why she exists, Acephalous hopes for salvation and Undying pitifully groans in pain.
 Five Nights at Treasure Island (Video Game) / int_b5171e10
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 Five Nights at Treasure Island (Video Game) / int_b552b24
type
Truer to the Text
 Five Nights at Treasure Island (Video Game) / int_b552b24
comment
Truer to the Text: The intention of 6.0 and the following sequel is to match elements of Slimebeast's original creepypastas, Abandoned by Disney, Room Zero, and A Few Suggestions.
 Five Nights at Treasure Island (Video Game) / int_b552b24
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Five Nights at Treasure Island (Video Game) / int_b552b24
 Five Nights at Treasure Island (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Five Nights at Treasure Island (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The paranormal investigation for squatting on Disney property with murderous suits. Of course, they send out an intern to watch the equipment, without filling in Jake on the details.
 Five Nights at Treasure Island (Video Game) / int_b58b4e3c
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Five Nights at Treasure Island (Video Game) / int_b58b4e3c
 Five Nights at Treasure Island (Video Game) / int_c04b1231
type
Jump Scare
 Five Nights at Treasure Island (Video Game) / int_c04b1231
comment
Jump Scare: What else can you expect from a homage to Five Nights at Freddy's?
 Five Nights at Treasure Island (Video Game) / int_c04b1231
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1.0
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Five Nights at Treasure Island (Video Game) / int_c04b1231
 Five Nights at Treasure Island (Video Game) / int_c25f7913
type
By the Lights of Their Eyes
 Five Nights at Treasure Island (Video Game) / int_c25f7913
comment
By the Lights of Their Eyes: In the reboot, turning off the lights shows the eyes of hostile suits as white circles in the darkness, even for suits that seemingly have no eyes. One thing to note: The game does enjoy messing with the player by showing eyes where isn't actually anythimg there, including a rare chance of making it look like you're completely surrounded.
 Five Nights at Treasure Island (Video Game) / int_c25f7913
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Five Nights at Treasure Island (Video Game) / int_c25f7913
 Five Nights at Treasure Island (Video Game) / int_c264d50a
type
Embedded Precursor
 Five Nights at Treasure Island (Video Game) / int_c264d50a
comment
Embedded Precursor: A recreation of the original Five Nights at Treasure Island in its "complete" form under the name "Classic Mode" can be unlocked in the 2020 reboot.
 Five Nights at Treasure Island (Video Game) / int_c264d50a
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1.0
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Five Nights at Treasure Island (Video Game) / int_c264d50a
 Five Nights at Treasure Island (Video Game) / int_c3d20e77
type
Tulpa
 Five Nights at Treasure Island (Video Game) / int_c3d20e77
comment
Tulpa: The toons are basically this, as revealed when the player finds the vault containing the animation studio at the end of the first game, as they are a group of hostile Corruptus, a Nigh-Invulnerable manifestation of the public's negative desires, which is supposed to match with the lore of the original Abandoned by Disney. MOTHER being their leader is seemingly a role she took on herself, the ones actually leading the toons being the public itself.
 Five Nights at Treasure Island (Video Game) / int_c3d20e77
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Five Nights at Treasure Island (Video Game) / int_c3d20e77
 Five Nights at Treasure Island (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Five Nights at Treasure Island (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: Hourglass copies attack patterns from all the previous enemies in the game. You need to find where it spawns, remember which suit usually starts in that room, and use the method to defeat it against Hourglass when it enters your office.
 Five Nights at Treasure Island (Video Game) / int_c3e4b9fd
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Five Nights at Treasure Island (Video Game) / int_c3e4b9fd
 Five Nights at Treasure Island (Video Game) / int_c75df49a
type
Shout-Out
 Five Nights at Treasure Island (Video Game) / int_c75df49a
comment
Shout-Out: Oswald and Suicide Mouse are featured. In the reboot's Custom Night mode, Sparky, the subject of a famous hoax where someone photoshopped an animatronic dog into Five Nights at Freddy's, is an unlockable opponent. On rare occasions, Animatronic Squidward from Five Nights At The Chum Bucket can appear on the meat freezer camera, though he doesn't do anything.
 Five Nights at Treasure Island (Video Game) / int_c75df49a
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Five Nights at Treasure Island (Video Game) / int_c75df49a
 Five Nights at Treasure Island (Video Game) / int_d34cbda2
type
Implausible Deniability
 Five Nights at Treasure Island (Video Game) / int_d34cbda2
comment
Implausible Deniability: Lisa and Greg know very well that the suits aren't behaving, but they aren't going to admit any murderous intentions.
 Five Nights at Treasure Island (Video Game) / int_d34cbda2
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1.0
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Five Nights at Treasure Island (Video Game) / int_d34cbda2
 Five Nights at Treasure Island (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Five Nights at Treasure Island (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: While venturing into Pirate Caverns post-Night 3 in the final version, The Face is hardly visible in the darkness unless the player happens to shine their light on him. His presence is made obvious when the lights flicker and he can be heard moving around.
 Five Nights at Treasure Island (Video Game) / int_d6f284a3
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Five Nights at Treasure Island (Video Game) / int_d6f284a3
 Five Nights at Treasure Island (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Five Nights at Treasure Island (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Henry, the previous intern who went missing on the job. On Night 3, he calls you.
 Five Nights at Treasure Island (Video Game) / int_dcbe8a6e
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1.0
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Five Nights at Treasure Island (Video Game) / int_dcbe8a6e
 Five Nights at Treasure Island (Video Game) / int_e0443d9a
type
Criminal Doppelgänger
 Five Nights at Treasure Island (Video Game) / int_e0443d9a
comment
Criminal Doppelgänger: The toons are evil versions of Mickey Mouse characters. Said characters are heroic in their source material. These characters are anything but heroic, and look exactly the same as their original counterparts in terms of basic design; this is the only thing reminiscent of said original counterparts.
 Five Nights at Treasure Island (Video Game) / int_e0443d9a
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Five Nights at Treasure Island (Video Game) / int_e0443d9a
 Five Nights at Treasure Island (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Five Nights at Treasure Island (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Averted with the protagonist of the game. Not only does he have a name, Jake Smith, this is what he looks like.
 Five Nights at Treasure Island (Video Game) / int_e3f34fb4
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-1.0
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Five Nights at Treasure Island (Video Game) / int_e3f34fb4
 Five Nights at Treasure Island (Video Game) / int_e43c66bd
type
Art Evolution
 Five Nights at Treasure Island (Video Game) / int_e43c66bd
comment
Art Evolution: The final version of the game updated the enemy models to look darker than before. They even look to be covered in an ink-like substance, almost like Bendy and the Ink Machine.
 Five Nights at Treasure Island (Video Game) / int_e43c66bd
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 Five Nights at Treasure Island (Video Game)
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Five Nights at Treasure Island (Video Game) / int_e43c66bd
 Five Nights at Treasure Island (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Five Nights at Treasure Island (Video Game) / int_e4c91c25
comment
Press Start to Game Over: If you let the game sit on the title screen for about 70 seconds, Photo-Negative Mickey will look at the player, fall downwards and Jump Scare the player. After that, the game will crash. A similar jumpscare is present in Classic Mode as well, but it sends you back to Night 1 instead.
 Five Nights at Treasure Island (Video Game) / int_e4c91c25
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Five Nights at Treasure Island (Video Game) / int_e4c91c25
 Five Nights at Treasure Island (Video Game) / int_e5421161
type
Expy
 Five Nights at Treasure Island (Video Game) / int_e5421161
comment
Expy: Mortimer is directly based on Suicide Mouse.
 Five Nights at Treasure Island (Video Game) / int_e5421161
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Five Nights at Treasure Island (Video Game) / int_e5421161
 Five Nights at Treasure Island (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Five Nights at Treasure Island (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: The phone calls from the supervisors include these. Greg on Night 1: "Legally, I can neither confirm or deny any suspicious activity due to a... supernatural being. But, uh... let's say, hypothetically, if something were to get into your office, it's very important that you make noise somewhere else in the building." Lisa on Night 2: " I mean, aside from the suits that move... I heard Greg never told you about Oswald, and he's lucky you're aliiiiiiii... uh, heh, I, uh, I mean, okay."
 Five Nights at Treasure Island (Video Game) / int_e624f0e8
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Five Nights at Treasure Island (Video Game) / int_e624f0e8
 Five Nights at Treasure Island (Video Game) / int_ea2e9f2d
type
No Ending
 Five Nights at Treasure Island (Video Game) / int_ea2e9f2d
comment
No Ending: Ultimately, in the final version, while Jake does find evidence for the reason the toons exist in the first place, it does not explain why they're attacking people or why MOTHER believes that she should protect the toons from visitors in the first place. Of course, this is because the plot is resolved in the sequel, where it's revealed that MOTHER has a serious god complex.
 Five Nights at Treasure Island (Video Game) / int_ea2e9f2d
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Five Nights at Treasure Island (Video Game) / int_ea2e9f2d
 Five Nights at Treasure Island (Video Game) / int_f165cf2c
type
Last-Second Word Swap
 Five Nights at Treasure Island (Video Game) / int_f165cf2c
comment
Lisa on Night 2: " I mean, aside from the suits that move... I heard Greg never told you about Oswald, and he's lucky you're aliiiiiiii... uh, heh, I, uh, I mean, okay."
 Five Nights at Treasure Island (Video Game) / int_f165cf2c
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 Five Nights at Treasure Island (Video Game) / int_f165cf2c
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 Five Nights at Treasure Island (Video Game)
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Five Nights at Treasure Island (Video Game) / int_f165cf2c
 Five Nights at Treasure Island (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Five Nights at Treasure Island (Video Game) / int_f51c5f3c
comment
Never Say "Die": Lisa and Greg again, for legal reasons.
 Five Nights at Treasure Island (Video Game) / int_f51c5f3c
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Five Nights at Treasure Island (Video Game) / int_f51c5f3c
 Five Nights at Treasure Island (Video Game) / int_fee034aa
type
Abandoned Playground
 Five Nights at Treasure Island (Video Game) / int_fee034aa
comment
Abandoned Playground: The titular island resort that Jake visits is a playground designed by Disney for children, and it has obviously been abandoned long enough for supernatural beings to manifest there.
 Five Nights at Treasure Island (Video Game) / int_fee034aa
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1.0
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Five Nights at Treasure Island (Video Game)

The following is a list of statements referring to the current page from other pages.

 Five Nights at Treasure Island (Video Game)
hasFeature
Dystopia Justifies the Means / int_568039d7