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Flashback (Video Game)

 Flashback (Video Game)
type
TVTItem
 Flashback (Video Game)
label
Flashback (Video Game)
 Flashback (Video Game)
page
Flashback
 Flashback (Video Game)
comment
Flashback (also titled Flashback: The Quest For Identity in America) is a Cinematic Platform Game by Delphine Software International. It was first released in 1992 on the Amiga, and then ported nearly everywhere. The story is minimalist, but the game's aesthetic is full of nods to Cyberpunk films such as Alien, Total Recall, The Running Man, Blade Runner, and They Live!.You play as Conrad Hart, a government agent in The Future. Using a molecular-scanning eyepiece, he discovers alien impostors living among the population, known as Morphs, who don't take kindly to him sniffing around their operation. Kidnapped, his memory wiped, he escapes his inattentive captors on hoverbike and is shot down over a jungle. Upon awakening, Conrad finds a Holographic log of himself with instructions to get his ass to Mars— ...err, New Washington, where his contact is waiting to help retrieve those memories.Gameplay is similar to Prince of Persia, but with a gun. You get a personal force field generator in the second level that lets you block shots- this, along with rolling, is the key to winning battles. The levels can get quite long, although checkpoints (misleadingly called Save Points) are scattered throughout.Made by the same company that created Another World, Flashback used a similar method to create polygonal cutscenes and rotoscoped animation that could be played on an Amiga, Genesis, or SNES. It billed itself as "the CD-ROM game on a cartridge/floppy", and was stuffed with cinematics, most notably when you pick up items. Later, it was ported to the CD-based consoles of the era, with a replacement soundtrack and CGI cutscenes. This title still holds the Guinness World Record for top-selling game from a French developer.A sequel, Fade to Black, was released for the PC in 1995 and for the PlayStation in 1996. This was DSI's first 3D game, and it really shows.An HD Remake for PS3, 360, and PC was released in 2013. In 2018, a 25th Anniversary version was announced for the Nintendo Switch.Microids has announced Flashback 2 for a 2023 release.
 Flashback (Video Game)
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2023-10-29T06:29:53Z
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 Flashback (Video Game)
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DBTropes
 Flashback (Video Game) / int_1049848f
type
Aliens Speaking English
 Flashback (Video Game) / int_1049848f
comment
Aliens Speaking English: The aliens converse in perfect English, even in private.
 Flashback (Video Game) / int_1049848f
featureApplicability
1.0
 Flashback (Video Game) / int_1049848f
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_1049848f
 Flashback (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Flashback (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: The Hover Bike sequence between the Spaceport and the Paradise Club.
 Flashback (Video Game) / int_1467a30c
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1.0
 Flashback (Video Game) / int_1467a30c
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 Flashback (Video Game)
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Flashback (Video Game) / int_1467a30c
 Flashback (Video Game) / int_17ce80aa
type
All There in the Manual
 Flashback (Video Game) / int_17ce80aa
comment
All There in the Manual: A comic outlining the backstory was included with the manual. Oddly, there are some significant contradictions to how the backstory is presented in the game. According to the manual Conrad was a government agent who tested the scanner that accidentally revealed the aliens, while according to the game he's a science student and the device was part of his thesis work. The manual also mentions him having a girlfriend and coworker named Sonya who was involved, but she is never mentioned in the game.
 Flashback (Video Game) / int_17ce80aa
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1.0
 Flashback (Video Game) / int_17ce80aa
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 Flashback (Video Game)
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Flashback (Video Game) / int_17ce80aa
 Flashback (Video Game) / int_19944e8f
type
Terraform
 Flashback (Video Game) / int_19944e8f
comment
Terraform: Titan (Saturn's moon) has been transformed into a lush alien jungle, with a metropolitan city beneath its crust.
 Flashback (Video Game) / int_19944e8f
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1.0
 Flashback (Video Game) / int_19944e8f
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 Flashback (Video Game)
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Flashback (Video Game) / int_19944e8f
 Flashback (Video Game) / int_1d88adc
type
Death Throws
 Flashback (Video Game) / int_1d88adc
comment
Death Throws: Flashback — even moreso than Another World — has aspirations to be cinematic, and as such the characters die in a flamboyant manner. Conrad will flail his arms spread eagle if you fall from too great a height, sometimes accompanied by a short cutscene of him flapping to his doom. On the other hand, the Green Death kills him instantly, freezing him in place as a charred skeleton.
 Flashback (Video Game) / int_1d88adc
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1.0
 Flashback (Video Game) / int_1d88adc
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Flashback (Video Game) / int_1d88adc
 Flashback (Video Game) / int_1d91d828
type
Deadly Game
 Flashback (Video Game) / int_1d91d828
comment
Deadly Game: Death Tower. This bit 'borrows' liberally from a certain Arnie flick.
 Flashback (Video Game) / int_1d91d828
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1.0
 Flashback (Video Game) / int_1d91d828
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 Flashback (Video Game)
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Flashback (Video Game) / int_1d91d828
 Flashback (Video Game) / int_1dea3034
type
Cool Shades
 Flashback (Video Game) / int_1dea3034
comment
Cool Shades: The cops wear Terminator-like sunglasses in the Genesis and Amiga versions.
 Flashback (Video Game) / int_1dea3034
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1.0
 Flashback (Video Game) / int_1dea3034
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_1dea3034
 Flashback (Video Game) / int_1e669b8e
type
Humanoid Aliens
 Flashback (Video Game) / int_1e669b8e
comment
Humanoid Aliens: The mutants.
 Flashback (Video Game) / int_1e669b8e
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1.0
 Flashback (Video Game) / int_1e669b8e
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 Flashback (Video Game)
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Flashback (Video Game) / int_1e669b8e
 Flashback (Video Game) / int_1ee0948e
type
Artificial Human
 Flashback (Video Game) / int_1ee0948e
comment
Artificial Human: Flashmen, AKA Replicants.
 Flashback (Video Game) / int_1ee0948e
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1.0
 Flashback (Video Game) / int_1ee0948e
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_1ee0948e
 Flashback (Video Game) / int_211eedd
type
All Crimes Are Equal
 Flashback (Video Game) / int_211eedd
comment
All Crimes Are Equal: Some of the policeman seem to be in on the alien plot, or, at the very least, insanely corrupt and trigger-happy. They nearly gun down Ian before you arrive in his lab on New Washington. As for airport security, let's just say it's beefed up◊ by the year 2XXX.
 Flashback (Video Game) / int_211eedd
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1.0
 Flashback (Video Game) / int_211eedd
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 Flashback (Video Game)
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Flashback (Video Game) / int_211eedd
 Flashback (Video Game) / int_2534ee67
type
In Medias Res
 Flashback (Video Game) / int_2534ee67
comment
In Medias Res: Somewhat subverted. The plot should be no secret to anyone who bought the game legitimately note  It came with a comic book establishing the plot , and you learn the truth behind Conrad's mission in the second stage, anyway.
 Flashback (Video Game) / int_2534ee67
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 Flashback (Video Game) / int_2534ee67
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 Flashback (Video Game)
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Flashback (Video Game) / int_2534ee67
 Flashback (Video Game) / int_253f0265
type
Thriving Ghost Town
 Flashback (Video Game) / int_253f0265
comment
Thriving Ghost Town: New Washington. Strikingly empty of actual people, but filled with mutants and volatile energy reactors.
 Flashback (Video Game) / int_253f0265
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1.0
 Flashback (Video Game) / int_253f0265
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 Flashback (Video Game)
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Flashback (Video Game) / int_253f0265
 Flashback (Video Game) / int_2813c530
type
Laser Hallway
 Flashback (Video Game) / int_2813c530
comment
Laser Hallway: The Earth stages are riddled with laser barriers which, like the Disintegrators in the original, will instantly vaporize Conrad if touched. Some periodically blink, while others move back and forth or serve as an Advancing Wall of Doom.
 Flashback (Video Game) / int_2813c530
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1.0
 Flashback (Video Game) / int_2813c530
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 Flashback (Video Game)
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Flashback (Video Game) / int_2813c530
 Flashback (Video Game) / int_295087bf
type
Non-Indicative Name
 Flashback (Video Game) / int_295087bf
comment
Non-Indicative Name: The 25th Anniversary edition for the Switch is a bit of a misnomer, as the game was originally published in 1992. The game's creator explained that it's dated in reference to the SNES port, which came out in 1993, and it's been 25 years since the game was available on a Nintendo platform.
 Flashback (Video Game) / int_295087bf
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1.0
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Flashback (Video Game) / int_295087bf
 Flashback (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Flashback (Video Game) / int_2af7961
comment
Faster-Than-Light Travel
 Flashback (Video Game) / int_2af7961
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1.0
 Flashback (Video Game) / int_2af7961
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 Flashback (Video Game)
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Flashback (Video Game) / int_2af7961
 Flashback (Video Game) / int_2b7d29e1
type
Artifact Title
 Flashback (Video Game) / int_2b7d29e1
comment
Artifact Title: Flashback set some sort of world record for this by restoring Conrad's memories in Level Two. However, the suffix only appears in the American release, and was dropped in time for Fade to Black. Still, the hi-def remake slows Conrad's memory retrieval so it happens more gradually.
 Flashback (Video Game) / int_2b7d29e1
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1.0
 Flashback (Video Game) / int_2b7d29e1
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 Flashback (Video Game)
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Flashback (Video Game) / int_2b7d29e1
 Flashback (Video Game) / int_2f1fa94c
type
Mysterious Middle Initial
 Flashback (Video Game) / int_2f1fa94c
comment
Mysterious Middle Initial: Conrad B. Hart.
 Flashback (Video Game) / int_2f1fa94c
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1.0
 Flashback (Video Game) / int_2f1fa94c
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_2f1fa94c
 Flashback (Video Game) / int_30509b6d
type
Shapeshifter Baggage
 Flashback (Video Game) / int_30509b6d
comment
Shapeshifter Baggage: Averted. Morphs are incredibly dense as a result of having enough mass to shift to a variety of forms of varying sizes — The Molecular Glasses (from the backstory of the original and actually used in-gameplay of the HD remake) can identify them because a Morph in human form is significantly more dense than an actual human.
 Flashback (Video Game) / int_30509b6d
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-1.0
 Flashback (Video Game) / int_30509b6d
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 Flashback (Video Game)
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Flashback (Video Game) / int_30509b6d
 Flashback (Video Game) / int_33affa42
type
Government Agency of Fiction
 Flashback (Video Game) / int_33affa42
comment
Government Agency of Fiction: The Galactic Bureau of Investigation.
 Flashback (Video Game) / int_33affa42
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1.0
 Flashback (Video Game) / int_33affa42
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 Flashback (Video Game)
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Flashback (Video Game) / int_33affa42
 Flashback (Video Game) / int_345cf4e1
type
No Hero Discount
 Flashback (Video Game) / int_345cf4e1
comment
No Hero Discount: An old hillbilly who lives next to a giant chasm on Titan won't fork over his Anti-Grav belt for less than 500 credits. New Washington is even worse, with a 1500 credit requirement for advancing to the next stage. What do you think this is, some kind of video game where you can find money in pots? Get a job, hippie.
 Flashback (Video Game) / int_345cf4e1
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1.0
 Flashback (Video Game) / int_345cf4e1
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_345cf4e1
 Flashback (Video Game) / int_35743edc
type
Boss Corridor
 Flashback (Video Game) / int_35743edc
comment
Boss Corridor: Right before the brain.
 Flashback (Video Game) / int_35743edc
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1.0
 Flashback (Video Game) / int_35743edc
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1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_35743edc
 Flashback (Video Game) / int_38a57680
type
Flying Car
 Flashback (Video Game) / int_38a57680
comment
Flying Car: Conrad cannot pass a chasm on the Earth level without hailing a cab. The remake ditched this nice, quick cutscene in favor of a roofhopping sequence with Conrad clambering onto passing cars above a giant abyss.
 Flashback (Video Game) / int_38a57680
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1.0
 Flashback (Video Game) / int_38a57680
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_38a57680
 Flashback (Video Game) / int_3c111ce6
type
Pistol-Whipping
 Flashback (Video Game) / int_3c111ce6
comment
Pistol-Whipping: Replaces the standard gun attack when an enemy stands too close to Conrad. Can also be used to smash out windows... too bad there's only one breakable window in the game.
 Flashback (Video Game) / int_3c111ce6
featureApplicability
1.0
 Flashback (Video Game) / int_3c111ce6
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1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_3c111ce6
 Flashback (Video Game) / int_3c7ccb69
type
No Body Left Behind
 Flashback (Video Game) / int_3c7ccb69
comment
No Body Left Behind: Flashmen (quite rightly) explode once defeated. Fallen cops, on the other hand, vanish into a purple flash of light. It could be that they carry teleportation devices to warp them out of danger — or maybe the dev team just didn't want dead cops' bodies littered around. The Morphs revert to a plume of blue smoke and disappear. Which is a pretty unique way to expire. The mutants' corpses are persistent, however.
 Flashback (Video Game) / int_3c7ccb69
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1.0
 Flashback (Video Game) / int_3c7ccb69
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_3c7ccb69
 Flashback (Video Game) / int_3caeadf3
type
See-Thru Specs
 Flashback (Video Game) / int_3caeadf3
comment
See-Thru Specs: Conrad's transparent green eyepatch doohickey, used to spot aliens who are hiding in human guise. Features prominently in cutscenes as well as the box art, yet you never actually get to use it. It does, however, get used in the remake.
 Flashback (Video Game) / int_3caeadf3
featureApplicability
1.0
 Flashback (Video Game) / int_3caeadf3
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 Flashback (Video Game)
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Flashback (Video Game) / int_3caeadf3
 Flashback (Video Game) / int_3e95582f
type
The Greatest Story Never Told
 Flashback (Video Game) / int_3e95582f
comment
The Greatest Story Never Told: Not only Conrad is stranded in space in the end, no one knows of his feat of saving humanity (Ian might figure this out, but he has no proof).
 Flashback (Video Game) / int_3e95582f
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1.0
 Flashback (Video Game) / int_3e95582f
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_3e95582f
 Flashback (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Flashback (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Conrad has saved the galaxy, and destroyed the Morph homeworld... but he is stranded in unknown space, with no way back to Earth. He enters cryogenic sleep, prepared to drift in space alone for a long time.
 Flashback (Video Game) / int_40cc0c7e
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1.0
 Flashback (Video Game) / int_40cc0c7e
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 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_40cc0c7e
 Flashback (Video Game) / int_4156b553
type
Copy Protection
 Flashback (Video Game) / int_4156b553
comment
There's a jump at the beginning of the second level that requires a maneuver you won't use often. The obscure move was deliberately included as a form of Copy Protection. Unless you had the manual, you were unlikely to progress past the second screen of level 2.
 Flashback (Video Game) / int_4156b553
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1.0
 Flashback (Video Game) / int_4156b553
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 Flashback (Video Game)
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Flashback (Video Game) / int_4156b553
 Flashback (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Flashback (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Conrad's second mission in New Washington is to track down a Death Tower android which has gone berserk and escaped.
 Flashback (Video Game) / int_420c50b7
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1.0
 Flashback (Video Game) / int_420c50b7
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_420c50b7
 Flashback (Video Game) / int_44c55e9d
type
Teleportation with Drawbacks
 Flashback (Video Game) / int_44c55e9d
comment
Teleportation with Drawbacks: An important tool to master, especially in the last leg of the game. The Telereceiver acts as a portable beacon; Conrad can lob it over great distances, then activate the Telecontrol, which beams him directly to the beacon's location. Nifty. The teleporter in New Washington's Job Center. This is also the mode of travel by which Conrad journeys to the Morph homeworld.
 Flashback (Video Game) / int_44c55e9d
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1.0
 Flashback (Video Game) / int_44c55e9d
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1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_44c55e9d
 Flashback (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Flashback (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: "A SPY... Throw the wretch into the dungeons. We'll interrogate him later." The aliens erase Conrad's memory upon his capture, instead of killing him outright. He might have been more useful to them alive, but this is never explained. In any case, Conrad easily gets free and steals a hoverbike from the aliens' garage; he's shot down over Titan and, after a quick sweep to make sure their prey is dead, his pursuers switch off their spotlight and head back home. Perhaps they did not expect Conrad Hart to survive the inhospitable jungle. Later, Conrad is imprisoned yet again. When the jailer opens the cell door, there's nothing preventing you from simply dashing out of the cell and reclaiming your gun, which is conveniently lying on the floor.
 Flashback (Video Game) / int_4508b16b
featureApplicability
1.0
 Flashback (Video Game) / int_4508b16b
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_4508b16b
 Flashback (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Flashback (Video Game) / int_4534a70b
comment
You All Look Familiar: Alarmingly, everyone in New Washington is an Ian lookalike. There are a few exceptions, like the barkeep with the 80's polyester jacket.
 Flashback (Video Game) / int_4534a70b
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1.0
 Flashback (Video Game) / int_4534a70b
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 Flashback (Video Game)
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Flashback (Video Game) / int_4534a70b
 Flashback (Video Game) / int_49d59be9
type
Scenery Porn
 Flashback (Video Game) / int_49d59be9
comment
Scenery Porn: The Death Tower and the Morphs Planet levels.
 Flashback (Video Game) / int_49d59be9
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1.0
 Flashback (Video Game) / int_49d59be9
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Flashback (Video Game) / int_49d59be9
 Flashback (Video Game) / int_514cba56
type
Sinister Geometry
 Flashback (Video Game) / int_514cba56
comment
Sinister Geometry: invokedThe floating attack drones have an element of this. Like Phantasm's floating spheres, they have to get close to inflict damage. Naturally, they love to gang up on you atop of thin platforms.
 Flashback (Video Game) / int_514cba56
featureApplicability
1.0
 Flashback (Video Game) / int_514cba56
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 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_514cba56
 Flashback (Video Game) / int_53c37297
type
Flash Step
 Flashback (Video Game) / int_53c37297
comment
Flash Step: The Flashmen's main mode of attack.
 Flashback (Video Game) / int_53c37297
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1.0
 Flashback (Video Game) / int_53c37297
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 Flashback (Video Game)
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Flashback (Video Game) / int_53c37297
 Flashback (Video Game) / int_56855fa3
type
Casual Interstellar Travel
 Flashback (Video Game) / int_56855fa3
comment
Casual Interstellar Travel: Conrad's prize for surviving the Death Tower game show: a first-class ticket to Earth.
 Flashback (Video Game) / int_56855fa3
featureApplicability
1.0
 Flashback (Video Game) / int_56855fa3
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Flashback (Video Game) / int_56855fa3
 Flashback (Video Game) / int_58efc711
type
The Goomba
 Flashback (Video Game) / int_58efc711
comment
The Goomba: Stunbots. These are little robots on treads that will deploy a little arm to stun and harm you. The arm can't hit you if you are standing in the same space, but the stunbot will sense this and blow itself up.
 Flashback (Video Game) / int_58efc711
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1.0
 Flashback (Video Game) / int_58efc711
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_58efc711
 Flashback (Video Game) / int_59907e4f
type
Police Are Useless
 Flashback (Video Game) / int_59907e4f
comment
Police Are Useless: Extortion, corruption, and indiscriminate shooting◊ are all part of a day's work.
 Flashback (Video Game) / int_59907e4f
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1.0
 Flashback (Video Game) / int_59907e4f
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1.0
 Flashback (Video Game)
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Flashback (Video Game) / int_59907e4f
 Flashback (Video Game) / int_59aa1d0b
type
Recycled IN SPACE!
 Flashback (Video Game) / int_59aa1d0b
comment
Recycled IN SPACE!: It's They Live... in SPACE!
 Flashback (Video Game) / int_59aa1d0b
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1.0
 Flashback (Video Game) / int_59aa1d0b
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1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_59aa1d0b
 Flashback (Video Game) / int_5a08d0ae
type
Back Stab
 Flashback (Video Game) / int_5a08d0ae
comment
Back Stab: Conrad can perform "sneak executions" on enemies either by grabbing them from behind, or luring them to the edge of a platform and throwing them off.
 Flashback (Video Game) / int_5a08d0ae
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1.0
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 Flashback (Video Game)
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Flashback (Video Game) / int_5a08d0ae
 Flashback (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Flashback (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Conrad overhears the aliens' plot from a ceiling grate - which promptly collapses under his weight. To the dungeon with you!
 Flashback (Video Game) / int_5b19cc1b
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1.0
 Flashback (Video Game) / int_5b19cc1b
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1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_5b19cc1b
 Flashback (Video Game) / int_5f3c35df
type
Graffiti Town
 Flashback (Video Game) / int_5f3c35df
comment
Graffiti Town: New Washington.
 Flashback (Video Game) / int_5f3c35df
featureApplicability
1.0
 Flashback (Video Game) / int_5f3c35df
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_5f3c35df
 Flashback (Video Game) / int_6492f4ca
type
Spirit Advisor
 Flashback (Video Game) / int_6492f4ca
comment
Spirit Advisor: During the final sequence of the game, an "inner voice" (implied to be the survivor from earlier) guides Conrad in planting an atomic bomb in the planet's core.
 Flashback (Video Game) / int_6492f4ca
featureApplicability
1.0
 Flashback (Video Game) / int_6492f4ca
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_6492f4ca
 Flashback (Video Game) / int_65acf9db
type
He Knows Too Much
 Flashback (Video Game) / int_65acf9db
comment
He Knows Too Much
 Flashback (Video Game) / int_65acf9db
featureApplicability
1.0
 Flashback (Video Game) / int_65acf9db
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_65acf9db
 Flashback (Video Game) / int_66ff9acc
type
Edge Gravity
 Flashback (Video Game) / int_66ff9acc
comment
Edge Gravity: If you run really fast toward a cliff and stop at the very last moment, the camera will change to a close-up view of Conrad nearly plunging to the bottom.
 Flashback (Video Game) / int_66ff9acc
featureApplicability
1.0
 Flashback (Video Game) / int_66ff9acc
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_66ff9acc
 Flashback (Video Game) / int_6b18b774
type
"What Now?" Ending
 Flashback (Video Game) / int_6b18b774
comment
"What Now?" Ending: After defeating the Morphs and destroying their homeworld, Conrad escapes on a spaceship. Alone in an unknown part of space, he puts himself in cryogenic sleep.
 Flashback (Video Game) / int_6b18b774
featureApplicability
1.0
 Flashback (Video Game) / int_6b18b774
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_6b18b774
 Flashback (Video Game) / int_6dc206c9
type
Marathon Level
 Flashback (Video Game) / int_6dc206c9
comment
Marathon Level: New Washington is very long with its sheer size, tedious subway travel... and a surprise Timed Mission which will likely reduce the city to an irradiated crater on the first attempt. Clear your calendar for this one.
 Flashback (Video Game) / int_6dc206c9
featureApplicability
1.0
 Flashback (Video Game) / int_6dc206c9
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_6dc206c9
 Flashback (Video Game) / int_6e7a3cd
type
Underground Monkey
 Flashback (Video Game) / int_6e7a3cd
comment
Underground Monkey: Mutants carry guns, but don't know how to use them well, and so they spend a few seconds fumbling the gun into position before they can fire. The ones you meet on Titan (red hoods) die in one measly hit, and Conrad is much quicker on the draw. However, the mutants in green garb are a little smarter and start carrying force fields. A few of the mutant colonies have leaders who take more hits than normal.
 Flashback (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Flashback (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_6e7a3cd
 Flashback (Video Game) / int_6ec989d8
type
Guide Dang It!
 Flashback (Video Game) / int_6ec989d8
comment
Lifts can also be hard to see. Like the one at the very end of the game that you need to take to the spaceship to escape the Morph homeworld. This very lift even became a Guide Dang It! for some.
 Flashback (Video Game) / int_6ec989d8
featureApplicability
1.0
 Flashback (Video Game) / int_6ec989d8
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_6ec989d8
 Flashback (Video Game) / int_6fe06cc5
type
FootFocus
 Flashback (Video Game) / int_6fe06cc5
comment
Foot Focus: The opening cutscene shows Conrad's distinctive sneakers beating a fast retreat from some pursuing gunmen.
 Flashback (Video Game) / int_6fe06cc5
featureApplicability
1.0
 Flashback (Video Game) / int_6fe06cc5
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_6fe06cc5
 Flashback (Video Game) / int_7086b98
type
Port Town
 Flashback (Video Game) / int_7086b98
comment
Port Town: The only flight out of New Washington must be won by competing in the Death Tower game show. Worse yet, Conrad needs a fake ID to enter, and forgeries don't come cheap.
 Flashback (Video Game) / int_7086b98
featureApplicability
1.0
 Flashback (Video Game) / int_7086b98
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7086b98
 Flashback (Video Game) / int_730b3aa7
type
Virtual Training Simulation
 Flashback (Video Game) / int_730b3aa7
comment
Virtual Training Simulation: The VR Challenges, which are accessed via terminals scattered throughout the levels.
 Flashback (Video Game) / int_730b3aa7
featureApplicability
1.0
 Flashback (Video Game) / int_730b3aa7
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_730b3aa7
 Flashback (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 Flashback (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: The professor imprisoned on the Morph homeworld, who was killed in the original game, escapes with Sonia via the teleporter in this version.
 Flashback (Video Game) / int_7453bc5b
featureApplicability
1.0
 Flashback (Video Game) / int_7453bc5b
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7453bc5b
 Flashback (Video Game) / int_7520c9dd
type
SkeleBot 9000
 Flashback (Video Game) / int_7520c9dd
comment
SkeleBot 9000: The cyborg cops in this version look like skinless Terminators.
 Flashback (Video Game) / int_7520c9dd
featureApplicability
1.0
 Flashback (Video Game) / int_7520c9dd
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7520c9dd
 Flashback (Video Game) / int_7870735b
type
From Bad to Worse
 Flashback (Video Game) / int_7870735b
comment
From Bad to Worse: In the sequel the Morphs are still around, have successfully conquered the Sol system while Conrad was asleep, and when he finally wakes up, he's in enemy hands.
 Flashback (Video Game) / int_7870735b
featureApplicability
1.0
 Flashback (Video Game) / int_7870735b
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7870735b
 Flashback (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Flashback (Video Game) / int_7a3dd888
comment
Real Men Wear Pink: In post-Amiga versions (except the Genesis port and the HD remake), Conrad wears a magenta shirt instead of a white one, but it reverts to white for cutscenes.
 Flashback (Video Game) / int_7a3dd888
featureApplicability
1.0
 Flashback (Video Game) / int_7a3dd888
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7a3dd888
 Flashback (Video Game) / int_7ad2ca1b
type
Container Maze
 Flashback (Video Game) / int_7ad2ca1b
comment
Container Maze: In the secret area under the Paradise Club, where the aliens' forklifts and cargo containers are.
 Flashback (Video Game) / int_7ad2ca1b
featureApplicability
1.0
 Flashback (Video Game) / int_7ad2ca1b
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7ad2ca1b
 Flashback (Video Game) / int_7f34a9e0
type
Climactic Elevator Ride
 Flashback (Video Game) / int_7f34a9e0
comment
Climactic Elevator Ride: Conrad has one before the final battle with the Master Brain.
 Flashback (Video Game) / int_7f34a9e0
featureApplicability
1.0
 Flashback (Video Game) / int_7f34a9e0
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7f34a9e0
 Flashback (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Flashback (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: While on planet Morph, Conrad finds another human survivor. Unfortunately, you can't reach him without triggering a motion sensor, which leaves the stranger wide open to getting shot by an alien lying in wait.
 Flashback (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Flashback (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_7fbb2a3
 Flashback (Video Game) / int_801c7e4a
type
Quest for Identity
 Flashback (Video Game) / int_801c7e4a
comment
Quest for Identity
 Flashback (Video Game) / int_801c7e4a
featureApplicability
1.0
 Flashback (Video Game) / int_801c7e4a
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_801c7e4a
 Flashback (Video Game) / int_812dd60
type
Costume Evolution
 Flashback (Video Game) / int_812dd60
comment
Costume Evolution: Depending on the version you're playing, Conrad's shirt will be either red or white during gameplay, though it's universally white in cutscenes. The 2013 version splits the difference and makes it black.
 Flashback (Video Game) / int_812dd60
featureApplicability
1.0
 Flashback (Video Game) / int_812dd60
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_812dd60
 Flashback (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Flashback (Video Game) / int_82108e3d
comment
Attack Its Weak Point: You can only hit Stunbots from a crouched position, and only when their arm is deployed. However, the loss of its only weapon triggers a self-estruct which will knock Conrad flat on his ass, so keep your distance.
 Flashback (Video Game) / int_82108e3d
featureApplicability
1.0
 Flashback (Video Game) / int_82108e3d
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_82108e3d
 Flashback (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 Flashback (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: The spaceport in which Conrad arrives. Interestingly, this being a French-developed game, some of the outdoor areas evoke a Parisian feel, particularly the signs for the Paradise Club.
 Flashback (Video Game) / int_8504b817
featureApplicability
1.0
 Flashback (Video Game) / int_8504b817
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_8504b817
 Flashback (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Flashback (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Level 3, which is set in a tower.
 Flashback (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Flashback (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_85f8dc9d
 Flashback (Video Game) / int_86e58ce9
type
No Time to Explain
 Flashback (Video Game) / int_86e58ce9
comment
No Time to Explain: Conrad neglects to explain the overall plot in his holocube recording.
 Flashback (Video Game) / int_86e58ce9
featureApplicability
1.0
 Flashback (Video Game) / int_86e58ce9
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_86e58ce9
 Flashback (Video Game) / int_8a88d726
type
Reptilian Conspiracy
 Flashback (Video Game) / int_8a88d726
comment
Reptilian Conspiracy: The Morphs, A race of polymorphic, Bipedal reptilians that have shapeshifted into members of human society and plan to dismantle it from the inside.
 Flashback (Video Game) / int_8a88d726
featureApplicability
1.0
 Flashback (Video Game) / int_8a88d726
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_8a88d726
 Flashback (Video Game) / int_8c97cf66
type
Stationary Boss
 Flashback (Video Game) / int_8c97cf66
comment
Stationary Boss: The Auxiliary Brain and Master Brain. The former hides behind a rotating shield which deflects fire; the latter is protected by organic sacs that spit goo.
 Flashback (Video Game) / int_8c97cf66
featureApplicability
1.0
 Flashback (Video Game) / int_8c97cf66
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_8c97cf66
 Flashback (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Flashback (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: A lot of the items on the ground are hard to see. Some of them blink, others, don't. Lifts can also be hard to see. Like the one at the very end of the game that you need to take to the spaceship to escape the Morph homeworld. This very lift even became a Guide Dang It! for some.
 Flashback (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Flashback (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_8fcb1ef4
 Flashback (Video Game) / int_940a5958
type
Artificial Stupidity
 Flashback (Video Game) / int_940a5958
comment
Artificial Stupidity: Be warned that Flashmen are both dumb and smart. They are dumb in that they can't materialize on the edge of the screen, so you can easily corner them and get your hits in while the Flashman impotently warps in and out of the same position. However, they are smart in that they can climb ledges as well as Conrad can.
 Flashback (Video Game) / int_940a5958
featureApplicability
1.0
 Flashback (Video Game) / int_940a5958
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_940a5958
 Flashback (Video Game) / int_97d63115
type
Matrix Raining Code
 Flashback (Video Game) / int_97d63115
comment
Matrix Raining Code: This is the Loading Screen used in the rerelease.
 Flashback (Video Game) / int_97d63115
featureApplicability
1.0
 Flashback (Video Game) / int_97d63115
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_97d63115
 Flashback (Video Game) / int_98e87f7
type
Sinister Silhouettes
 Flashback (Video Game) / int_98e87f7
comment
Sinister Silhouettes: The title screen of the game depicts Conrad somewhere on Planet Morph, inching along the wall as an alien prowls the corner beyond.
 Flashback (Video Game) / int_98e87f7
featureApplicability
1.0
 Flashback (Video Game) / int_98e87f7
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_98e87f7
 Flashback (Video Game) / int_9902398a
type
Beehive Barrier
 Flashback (Video Game) / int_9902398a
comment
Beehive Barrier: The Force Field.
 Flashback (Video Game) / int_9902398a
featureApplicability
1.0
 Flashback (Video Game) / int_9902398a
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_9902398a
 Flashback (Video Game) / int_9937704f
type
Shapeshifter Weapon
 Flashback (Video Game) / int_9937704f
comment
Shapeshifter Weapon: Morphs LOVE to pop up under you and attack.
 Flashback (Video Game) / int_9937704f
featureApplicability
1.0
 Flashback (Video Game) / int_9937704f
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_9937704f
 Flashback (Video Game) / int_997719d0
type
Exposition Beam
 Flashback (Video Game) / int_997719d0
comment
Exposition Beam: Ian's chair restores Conrad's memories with a laser directed at his forehead.
 Flashback (Video Game) / int_997719d0
featureApplicability
1.0
 Flashback (Video Game) / int_997719d0
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_997719d0
 Flashback (Video Game) / int_9b178667
type
Broke Episode
 Flashback (Video Game) / int_9b178667
comment
Broke Episode: The second level has you doing odd jobs for cash.
 Flashback (Video Game) / int_9b178667
featureApplicability
1.0
 Flashback (Video Game) / int_9b178667
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_9b178667
 Flashback (Video Game) / int_a16102d2
type
Meat Moss
 Flashback (Video Game) / int_a16102d2
comment
Meat Moss: Planet Morph (though it looks more like bubble gum).
 Flashback (Video Game) / int_a16102d2
featureApplicability
1.0
 Flashback (Video Game) / int_a16102d2
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_a16102d2
 Flashback (Video Game) / int_a590182a
type
Disintegrator Ray
 Flashback (Video Game) / int_a590182a
comment
Disintegrator Ray: Flashback's most irritating obstacle, aka "The Green Death", will soon become your most persistent, implacable foe. Conrad will get reduced to a skeleton if he so much as brushes against one. They also make a buzz.
 Flashback (Video Game) / int_a590182a
featureApplicability
1.0
 Flashback (Video Game) / int_a590182a
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_a590182a
 Flashback (Video Game) / int_a5e5c6d0
type
Aura Vision
 Flashback (Video Game) / int_a5e5c6d0
comment
Aura Vision: The Molecular Goggles.
 Flashback (Video Game) / int_a5e5c6d0
featureApplicability
1.0
 Flashback (Video Game) / int_a5e5c6d0
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_a5e5c6d0
 Flashback (Video Game) / int_a7055a94
type
Classical Anti-Hero
 Flashback (Video Game) / int_a7055a94
comment
Classical Anti-Hero: Conrad isn't some super-badass saviour or mankind, he's just a science nerd who likes studying eyes. He uncovered the alien infiltration entirely by accident. His initial in-game motivation is nothing more than getting his own memories back.
 Flashback (Video Game) / int_a7055a94
featureApplicability
1.0
 Flashback (Video Game) / int_a7055a94
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_a7055a94
 Flashback (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Flashback (Video Game) / int_a7325f9e
comment
The Many Deaths of You
 Flashback (Video Game) / int_a7325f9e
featureApplicability
1.0
 Flashback (Video Game) / int_a7325f9e
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_a7325f9e
 Flashback (Video Game) / int_a7ae597a
type
No New Fashions in the Future
 Flashback (Video Game) / int_a7ae597a
comment
No New Fashions in the Future: Conrad wears a brown leather jacket, jeans, and Nikes.
 Flashback (Video Game) / int_a7ae597a
featureApplicability
1.0
 Flashback (Video Game) / int_a7ae597a
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_a7ae597a
 Flashback (Video Game) / int_aa42306e
type
Totally Radical
 Flashback (Video Game) / int_aa42306e
comment
Totally Radical: Conrad manages to say "awesome-sauce" in the remake without a hint of irony.
 Flashback (Video Game) / int_aa42306e
featureApplicability
1.0
 Flashback (Video Game) / int_aa42306e
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_aa42306e
 Flashback (Video Game) / int_ac711709
type
Easily Thwarted Alien Invasion
 Flashback (Video Game) / int_ac711709
comment
Easily Thwarted Alien Invasion: The Morphs have a giant passageway leading directly to the planet's core. Dropping a palm-sized nuke into the hole destroys the planet.
 Flashback (Video Game) / int_ac711709
featureApplicability
1.0
 Flashback (Video Game) / int_ac711709
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_ac711709
 Flashback (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Flashback (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The dead scientist you find on Morph is carrying a diary of his exploits: incredibly, this man spent years devising a way to travel to the alien homeworld and destroy it. Using his instructions, Conrad is able to nuke the planet's core and thwart the invasion.
 Flashback (Video Game) / int_ad22fa80
featureApplicability
1.0
 Flashback (Video Game) / int_ad22fa80
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_ad22fa80
 Flashback (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Flashback (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Conrad never runs out of ammunition, which is fortunate. His blaster apparently does not fire bullets, yet it still spits out shells.
 Flashback (Video Game) / int_b2cdd776
featureApplicability
1.0
 Flashback (Video Game) / int_b2cdd776
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_b2cdd776
 Flashback (Video Game) / int_b618409c
type
Sentry Gun
 Flashback (Video Game) / int_b618409c
comment
Sentry Gun: They can't be destroyed, but a few have adjacent switches that turn them off. The firing rate is also slow enough that Conrad can duck, roll, or jump over the shots.
 Flashback (Video Game) / int_b618409c
featureApplicability
1.0
 Flashback (Video Game) / int_b618409c
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_b618409c
 Flashback (Video Game) / int_b663974e
type
We Will Spend Credits in the Future
 Flashback (Video Game) / int_b663974e
comment
We Will Spend Credits in the Future: Money comes in floppy discs, in denotations ranging from 50 bucks to 15 grand.
 Flashback (Video Game) / int_b663974e
featureApplicability
1.0
 Flashback (Video Game) / int_b663974e
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_b663974e
 Flashback (Video Game) / int_b87ca9b3
type
Corridor Cubbyhole Run
 Flashback (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: Mobile lasers and elevated platforms are often used to create such puzzles in the later levels.
 Flashback (Video Game) / int_b87ca9b3
featureApplicability
1.0
 Flashback (Video Game) / int_b87ca9b3
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_b87ca9b3
 Flashback (Video Game) / int_b905c10c
type
The Alcatraz
 Flashback (Video Game) / int_b905c10c
comment
The Alcatraz: Level 5, aka the "Paradise Club", is something of a misnomer, as Conrad gives the club a thorough doing-over in Level 4. He breaches the alien stronghold, by which time he's tossed into jail and the fifth level begins.
 Flashback (Video Game) / int_b905c10c
featureApplicability
1.0
 Flashback (Video Game) / int_b905c10c
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_b905c10c
 Flashback (Video Game) / int_c24c1556
type
Dramatic Chase Opening
 Flashback (Video Game) / int_c24c1556
comment
Dramatic Chase Opening: The beginning starts with a cinematic chase focusing on Conrad and his pursuers' feet, followed by a first person flying car chase.
 Flashback (Video Game) / int_c24c1556
featureApplicability
1.0
 Flashback (Video Game) / int_c24c1556
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_c24c1556
 Flashback (Video Game) / int_c6c86cd
type
Collapsing Lair
 Flashback (Video Game) / int_c6c86cd
comment
Collapsing Lair: Level 7, after planting a bomb to destroy the alien homeworld.
 Flashback (Video Game) / int_c6c86cd
featureApplicability
1.0
 Flashback (Video Game) / int_c6c86cd
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_c6c86cd
 Flashback (Video Game) / int_c75df49a
type
Shout-Out
 Flashback (Video Game) / int_c75df49a
comment
Shout-Out: The game is full of little pastiches to 80's sci-fi. Conrad's backstory is a blend of They Live! and Arnie's lost identity in Total Recall. The second stage has Conrad hunting for a loose Replicant, a la Deckard and Batty. The third stage is a nod to The Running Man. The final image of the game is Conrad entering a sleep-stasis, and the camera panning outward from the window of his ship. Sound familiar? We also get our obligatory A New Hope reference on the second screen: Conrad's Call to Adventure comes in the form of a hologram imploring him to go somewhere.
 Flashback (Video Game) / int_c75df49a
featureApplicability
1.0
 Flashback (Video Game) / int_c75df49a
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_c75df49a
 Flashback (Video Game) / int_cc374ba6
type
It's Up to You
 Flashback (Video Game) / int_cc374ba6
comment
It's Up to You: The only person defending Titan from mutant colonies, escaped replicants, and nuclear meltdowns is some guy posting classified ads in the Job Center. The police certainty aren't interested. (In fact, cops are behind most of the mischief in New Washington.)
 Flashback (Video Game) / int_cc374ba6
featureApplicability
1.0
 Flashback (Video Game) / int_cc374ba6
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_cc374ba6
 Flashback (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Flashback (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The floppy versions have no music, only brief leitmotifs.
 Flashback (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Flashback (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_cdfe12c3
 Flashback (Video Game) / int_cf8a91be
type
Item Get!
 Flashback (Video Game) / int_cf8a91be
comment
Item Get!: You get a short cutscene whenever Conrad finds an important item, or exchanges it for something else. DA-DAH! Badada ♪
 Flashback (Video Game) / int_cf8a91be
featureApplicability
1.0
 Flashback (Video Game) / int_cf8a91be
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_cf8a91be
 Flashback (Video Game) / int_cfda0ecb
type
Escort Mission
 Flashback (Video Game) / int_cfda0ecb
comment
Escort Mission: There's one in the second level. The VIP is one ungrateful bastard.
 Flashback (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Flashback (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_cfda0ecb
 Flashback (Video Game) / int_d01cffbc
type
Badass Longcoat
 Flashback (Video Game) / int_d01cffbc
comment
Badass Longcoat: The cops.
 Flashback (Video Game) / int_d01cffbc
featureApplicability
1.0
 Flashback (Video Game) / int_d01cffbc
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_d01cffbc
 Flashback (Video Game) / int_d0b95b85
type
Used Future
 Flashback (Video Game) / int_d0b95b85
comment
Used Future: New Washington is dank and grimy, full of rotating fans and endless basements. Earth is slightly cleaner, but still a dump.
 Flashback (Video Game) / int_d0b95b85
featureApplicability
1.0
 Flashback (Video Game) / int_d0b95b85
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_d0b95b85
 Flashback (Video Game) / int_da650ce1
type
I'm Dying, Please Take My MacGuffin
 Flashback (Video Game) / int_da650ce1
comment
I'm Dying, Please Take My MacGuffin: The human survivor Conrad meets on planet Morph dies almost immediately, but at least he's nice enough to hand over all the info you need to blow up the planet before he croaks.
 Flashback (Video Game) / int_da650ce1
featureApplicability
1.0
 Flashback (Video Game) / int_da650ce1
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_da650ce1
 Flashback (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Flashback (Video Game) / int_daef39ee
comment
Elaborate Underground Base: In the rear room of the Paradise Club, hanging onto the ceiling lamp activates a hidden elevator shaft. This lift descends into the bowels of the club where the aliens' forklifts and cargo containers are.
 Flashback (Video Game) / int_daef39ee
featureApplicability
1.0
 Flashback (Video Game) / int_daef39ee
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_daef39ee
 Flashback (Video Game) / int_dca03b6b
type
More Criminals Than Targets
 Flashback (Video Game) / int_dca03b6b
comment
More Criminals Than Targets: If you add up the mutant hordes, corrupt police, and renegade robots. This is as much true of Earth as on Titan.
 Flashback (Video Game) / int_dca03b6b
featureApplicability
1.0
 Flashback (Video Game) / int_dca03b6b
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_dca03b6b
 Flashback (Video Game) / int_dccf42c1
type
Our Graphics Will Suck in the Future
 Flashback (Video Game) / int_dccf42c1
comment
Our Graphics Will Suck in the Future: A holographic interface is the standard for most vehicles, including Conrad's hover-bike and the escape craft at the end. However, the Job Center's terminals are still stuck in the IBM 5150 days.
 Flashback (Video Game) / int_dccf42c1
featureApplicability
1.0
 Flashback (Video Game) / int_dccf42c1
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_dccf42c1
 Flashback (Video Game) / int_df1793de
type
Updated Re-release
 Flashback (Video Game) / int_df1793de
comment
Updated Re-release: This is a full remake, using updated visuals to HD.
 Flashback (Video Game) / int_df1793de
featureApplicability
1.0
 Flashback (Video Game) / int_df1793de
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_df1793de
 Flashback (Video Game) / int_e24d2d5c
type
Reptiles Are Abhorrent
 Flashback (Video Game) / int_e24d2d5c
comment
Reptiles Are Abhorrent: The Morphs are blue-skinned lizards in red pajamas.
 Flashback (Video Game) / int_e24d2d5c
featureApplicability
1.0
 Flashback (Video Game) / int_e24d2d5c
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e24d2d5c
 Flashback (Video Game) / int_e53a34aa
type
Death Course
 Flashback (Video Game) / int_e53a34aa
comment
Death Course
 Flashback (Video Game) / int_e53a34aa
featureApplicability
1.0
 Flashback (Video Game) / int_e53a34aa
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e53a34aa
 Flashback (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Flashback (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The end of the fourth level. Conrad has to sprint, jump, and roll into a small cavity before the green death catches up with you. There are several mines littering the floor, plus a shutter door which won't open until the nearby flybot is destroyed. Flybots are very resilient, and they can't be harmed in melee range. All told, there is zero room for error if you want to clear the mines, skid to a stop, plug the flybot from a safe range, get the door open and escape.
 Flashback (Video Game) / int_e57198a4
featureApplicability
1.0
 Flashback (Video Game) / int_e57198a4
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e57198a4
 Flashback (Video Game) / int_e63317eb
type
Green Hill Zone
 Flashback (Video Game) / int_e63317eb
comment
Green Hill Zone: The jungles of Titan, which serve as your tutorial to all things Conrad. The enemies are easy, but the obstacles are not.
 Flashback (Video Game) / int_e63317eb
featureApplicability
1.0
 Flashback (Video Game) / int_e63317eb
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e63317eb
 Flashback (Video Game) / int_e70127
type
The Mole
 Flashback (Video Game) / int_e70127
comment
The Mole: Unlike in the original, Ian, the scientist who restores Conrad's memories, is really a Morph in disguise, as revealed in the Spaceport stage. You fight him in his true form in the Prison.
 Flashback (Video Game) / int_e70127
featureApplicability
1.0
 Flashback (Video Game) / int_e70127
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e70127
 Flashback (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Flashback (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: Played straight, and then literally flipped right around when Conrad's memory is reimplanted by... lasers.
 Flashback (Video Game) / int_e7b0229a
featureApplicability
1.0
 Flashback (Video Game) / int_e7b0229a
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e7b0229a
 Flashback (Video Game) / int_e7eb0474
type
Hub Level
 Flashback (Video Game) / int_e7eb0474
comment
Hub Level: New Washington flits in and out. The majority of the action is concentrated in sub-basements and "Restricted Areas" that are numbered and won't open until the Job Center sends you there. The surface world will not protect you: the police have free reign, and a mutant barges his way into the cafe.
 Flashback (Video Game) / int_e7eb0474
featureApplicability
1.0
 Flashback (Video Game) / int_e7eb0474
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e7eb0474
 Flashback (Video Game) / int_e9fcaa
type
The Taxi
 Flashback (Video Game) / int_e9fcaa
comment
The Taxi: Conrad's first task upon returning to Earth is to hail a hover-cab.
 Flashback (Video Game) / int_e9fcaa
featureApplicability
1.0
 Flashback (Video Game) / int_e9fcaa
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_e9fcaa
 Flashback (Video Game) / int_eb251937
type
Dirty Cop
 Flashback (Video Game) / int_eb251937
comment
Dirty Cop: Funny how cops in this future only want to take bribes, shoot civilians and never, say, protect the innocent.
 Flashback (Video Game) / int_eb251937
featureApplicability
1.0
 Flashback (Video Game) / int_eb251937
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_eb251937
 Flashback (Video Game) / int_eb9eaecd
type
Jet Pack
 Flashback (Video Game) / int_eb9eaecd
comment
Jet Pack: The cops.
 Flashback (Video Game) / int_eb9eaecd
featureApplicability
1.0
 Flashback (Video Game) / int_eb9eaecd
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_eb9eaecd
 Flashback (Video Game) / int_f3c2fec5
type
Jungle Japes
 Flashback (Video Game) / int_f3c2fec5
comment
Jungle Japes: The jungles of Titan.
 Flashback (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Flashback (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_f3c2fec5
 Flashback (Video Game) / int_f3fac450
type
Brain in a Jar
 Flashback (Video Game) / int_f3fac450
comment
Brain in a Jar: The Auxiliary Brain and Master Brain.
 Flashback (Video Game) / int_f3fac450
featureApplicability
1.0
 Flashback (Video Game) / int_f3fac450
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_f3fac450
 Flashback (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Flashback (Video Game) / int_f51c5f3c
comment
Never Say "Die": "Death Tower" becomes "Cyber Tower" in the SNES version.
 Flashback (Video Game) / int_f51c5f3c
featureApplicability
1.0
 Flashback (Video Game) / int_f51c5f3c
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_f51c5f3c
 Flashback (Video Game) / int_f56aeb67
type
Alien Invasion
 Flashback (Video Game) / int_f56aeb67
comment
Alien Invasion: The Morphs are hunting for new real estate.
 Flashback (Video Game) / int_f56aeb67
featureApplicability
1.0
 Flashback (Video Game) / int_f56aeb67
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_f56aeb67
 Flashback (Video Game) / int_f7991a5c
type
Wrap Around
 Flashback (Video Game) / int_f7991a5c
comment
Wrap Around: Level 3. Justified because it's a cylindrical tower.
 Flashback (Video Game) / int_f7991a5c
featureApplicability
1.0
 Flashback (Video Game) / int_f7991a5c
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_f7991a5c
 Flashback (Video Game) / int_f802c31
type
Time Rewind Mechanic
 Flashback (Video Game) / int_f802c31
comment
Time Rewind Mechanic: Added in the rerelease, in the modern game mode. The easy difficulty gives unlimited rewind, while higher difficulty levels are limited. Of note, expert difficulty gives 5 minutes of rewind, while normal difficulty only gives 2 minutes.
 Flashback (Video Game) / int_f802c31
featureApplicability
1.0
 Flashback (Video Game) / int_f802c31
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_f802c31
 Flashback (Video Game) / int_f9bc2937
type
Laser Sight
 Flashback (Video Game) / int_f9bc2937
comment
Laser Sight: Conrad's gun has one.
 Flashback (Video Game) / int_f9bc2937
featureApplicability
1.0
 Flashback (Video Game) / int_f9bc2937
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_f9bc2937
 Flashback (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Flashback (Video Game) / int_fb21b816
comment
Lock and Key Puzzle
 Flashback (Video Game) / int_fb21b816
featureApplicability
1.0
 Flashback (Video Game) / int_fb21b816
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_fb21b816
 Flashback (Video Game) / int_fb7bc4a8
type
Never Trust a Title
 Flashback (Video Game) / int_fb7bc4a8
comment
Never Trust a Title: The title makes it sound like Conrad's amnesia will be a major factor in the game. He gets his memories back practically at the beginning of the second area.
 Flashback (Video Game) / int_fb7bc4a8
featureApplicability
1.0
 Flashback (Video Game) / int_fb7bc4a8
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_fb7bc4a8
 Flashback (Video Game) / int_fb9afaab
type
Attack Drone
 Flashback (Video Game) / int_fb9afaab
comment
Attack Drone: The electrified drones, which seem to be an amalgam of the original game's Stunbots and Flybots.
 Flashback (Video Game) / int_fb9afaab
featureApplicability
1.0
 Flashback (Video Game) / int_fb9afaab
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_fb9afaab
 Flashback (Video Game) / int_fd807d08
type
New Neo City
 Flashback (Video Game) / int_fd807d08
comment
New Neo City: New Washington.
 Flashback (Video Game) / int_fd807d08
featureApplicability
1.0
 Flashback (Video Game) / int_fd807d08
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_fd807d08
 Flashback (Video Game) / int_fd94c4ac
type
Theme Naming
 Flashback (Video Game) / int_fd94c4ac
comment
Theme Naming: New Washington's districts each have an "A" at the end of their names. This is evident when you visit Europe, which is rendered as "Europa."
 Flashback (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Flashback (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_fd94c4ac
 Flashback (Video Game) / int_name
type
ItemName
 Flashback (Video Game) / int_name
comment
 Flashback (Video Game) / int_name
featureApplicability
1.0
 Flashback (Video Game) / int_name
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Flashback (Video Game) / int_name
 Flashback (Video Game) / int_name
itemName
Flashback (Video Game)

The following is a list of statements referring to the current page from other pages.

 Flashback
seeAlso
Flashback (Video Game)
 Flashback (Video Game)
hasFeature
Advancing Wall of Doom / int_53d2f224
 Flashback (Video Game)
hasFeature
All Your Base Are Belong to Us / int_53d2f224
 Flashback (Video Game)
hasFeature
Ambidextrous Sprite / int_53d2f224
 Flashback (Video Game)
hasFeature
Back Stab / int_53d2f224
 Flashback (Video Game)
hasFeature
Big Damn Fire Exit / int_53d2f224
 Flashback (Video Game)
hasFeature
Bottomless Magazines / int_53d2f224
 Flashback (Video Game)
hasFeature
Cinematic Platform Game / int_53d2f224
 Flashback (Video Game)
hasFeature
Collapsing Lair / int_53d2f224
 Flashback (Video Game)
hasFeature
Conspiracy Thriller / int_53d2f224
 Flashback (Video Game)
hasFeature
Cyberpunk for Flavor / int_53d2f224
 Flashback (Video Game)
hasFeature
Deadly Droplets / int_53d2f224
 Flashback (Video Game)
hasFeature
Direct Continuous Levels / int_53d2f224
 Flashback (Video Game)
hasFeature
Dramatic Chase Opening / int_53d2f224
 Flashback (Video Game)
hasFeature
Easy Amnesia / int_53d2f224
 Flashback (Video Game)
hasFeature
Escort Mission / int_53c46644
 Flashback (Video Game)
hasFeature
Exact Eavesdropping / int_53d2f224
 Flashback (Video Game)
hasFeature
Exposition Beam / int_53d2f224
 Flashback (Video Game)
hasFeature
Flashback / int_53d2f224
 Flashback (Video Game)
hasFeature
Goggles Do Something Unusual / int_53d2f224
 Flashback (Video Game)
hasFeature
Hub Level / int_53d2f224
 Flashback (Video Game)
hasFeature
Human Popsicle / int_53d2f224
 Flashback (Video Game)
hasFeature
Invisible Grid / int_53d2f224
 Flashback (Video Game)
hasFeature
Joe Sent Me / int_53d2f224
 KasumiNinja
seeAlso
Flashback (Video Game)
 Flashback (Video Game)
hasFeature
Laser Hallway / int_53d2f224
 Flashback (Video Game)
hasFeature
Lizard Folk / int_53d2f224
 Flashback (Video Game)
hasFeature
Memory Gambit / int_53d2f224
 Flashback (Video Game)
hasFeature
Missing Secret / int_53d2f224
 Flashback (Video Game)
hasFeature
No New Fashions in the Future / int_53d2f224
 PhilipsCDi
seeAlso
Flashback (Video Game)
 Flashback (Video Game)
hasFeature
Pistol-Whipping / int_53d2f224
 Flashback (Video Game)
hasFeature
Port Overdosed / int_53d2f224
 Flashback (Video Game)
hasFeature
Quest for Identity / int_53d2f224
 Flashback (Video Game)
hasFeature
Railing Kill / int_53d2f224
 Flashback (Video Game)
hasFeature
Red Alert / int_53d2f224
 Flashback (Video Game)
hasFeature
Rotoscoping / int_53d2f224
 Flashback (Video Game)
hasFeature
See-Thru Specs / int_53d2f224
 Flashback (Video Game)
hasFeature
Sequence Breaking / int_53d2f224
 Flashback (Video Game)
hasFeature
Shield-Bearing Mook / int_53d2f224
 Flashback (Video Game)
hasFeature
Terminator Impersonator / int_53d2f224
 Flashback (Video Game)
hasFeature
The Coconut Effect / int_53d2f224
 Flashback (Video Game)
hasFeature
The Many Deaths of You / int_53d2f224
 Flashback (Video Game)
hasFeature
Time Rewind Mechanic / int_53d2f224
 Flashback (Video Game)
hasFeature
Unnecessary Combat Roll / int_53d2f224
 Flashback (Video Game)
hasFeature
Video Games of 1990–1994 / int_53d2f224
 Flashback (Video Game)
hasFeature
Womb Level / int_53d2f224
 Flashback (Video Game)
hasFeature
X-Ray Sparks / int_53d2f224
 FlashBack
sameAs
Flashback (Video Game)
 Flashback
sameAs
Flashback (Video Game)