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Flashpoint Campaigns (Video Game)

 Flashpoint Campaigns (Video Game)
type
TVTItem
 Flashpoint Campaigns (Video Game)
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Flashpoint Campaigns (Video Game)
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FlashpointCampaigns
 Flashpoint Campaigns (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Flashpoint Campaigns is a series of turn-based tactics wargames developed by On Target Simulations and published by Matrix Games.The series' predecessors were the computer-assisted wargames Main Battle Tank: Central Germany (1989) and Main Battle Tank: North Germany (1990), developed by Simulations Canada (SimCan). In 2001, Matrix Games acquired the rights to the games and contacted one of the former SimCan programmers to develop a spiritual successor to Main Battle Tank. The new team was also known as SimCan before renaming itself to On Target Simulations in 2008.The current series starts with Flashpoint Germany (2005), which covered a Cold War gone hot scenario in 1989. Its sequel Flashpoint Campaigns: Red Storm (2013) introduced a new hex-based map and a new game engine. The scenario pack Germany Reforged (2015) ported Flashpoint Germany scenarios into the Red Storm engine. Currently, Flashpoint Campaigns: Southern Storm is set to release in 2019, retaining the same Cold War setting but shifting the battlefield to southern Germany. There are plans for future titles covering the Middle East, Northern Germany, and other eras of warfare.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })You command a battalion or brigade-sized force. Turns play out simultaneously, meaning that both sides' orders will be processed and executed at the same time. There is an orders phase, where both sides issue orders and plan goals. In the resolution phase, AI subordinates execute the orders to the best of their abilities.Flashpoint Campaigns is unique for modeling the challenges of battle command. The turns are asymmetrical, because the amount of game time making up a turn may differ for both sides. A well-trained and compact NATO force might issue orders every ten minutes, while a Soviet reservist commander might wait over twenty minutes before he can give new orders. The time between orders is also dynamic and will change as a scenario progresses. Units may be worn out, reinforcements may arrive or headquarters may be lost. Forces will also take time to process orders before carrying them out. This makes proper timing and attack synchronization an important skill.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })The same factors encourage pre-battle planning, while also requiring the player to remain flexible to meet changing battlefield situations. This also incentivizes the player to "think ahead" and predict the flow of battle with incomplete information. At the time same, giving out too many orders can allow enemy radio interception to detect your HQ's location, leading to an inevitable air or artillery strike to cripple your command.
 Flashpoint Campaigns (Video Game)
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2021-07-28T01:19:09Z
 Flashpoint Campaigns (Video Game)
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2021-07-28T01:19:09Z
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DBTropes
 Flashpoint Campaigns (Video Game) / int_16e6c4db
type
Support Power
 Flashpoint Campaigns (Video Game) / int_16e6c4db
comment
Support Power: Players will frequently have access to off-map artillery and aircraft.
 Flashpoint Campaigns (Video Game) / int_16e6c4db
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1.0
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Death from Above
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Death from Above: Artillery is extremely effective against stubborn defenders and tanks. Even if they don't cause casualties, the shelling will gradually reduce the affected units' fighting ability.
 Flashpoint Campaigns (Video Game) / int_1c398324
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 Flashpoint Campaigns (Video Game) / int_1eed1d03
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Anti-Air
 Flashpoint Campaigns (Video Game) / int_1eed1d03
comment
Anti-Air: Both NATO and Warsaw Pact forces are liberally equipped with air defense weapons, from the M163 Vulcan Air Defense System to the 2S6 Tunguska gun-and-missile vehicle. There are also various SAMs like the SA-6 Gainful and SA-8 Gecko.
 Flashpoint Campaigns (Video Game) / int_1eed1d03
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 Flashpoint Campaigns (Video Game) / int_27a42ebc
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Spiritual Successor
 Flashpoint Campaigns (Video Game) / int_27a42ebc
comment
Spiritual Successor: To the now-obscure Main Battle Tank: Central Germany and Main Battle Tank: North Germany.
 Flashpoint Campaigns (Video Game) / int_27a42ebc
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More Dakka
 Flashpoint Campaigns (Video Game) / int_2b706ca
comment
More Dakka: Practically a requirement for NATO forces to whittle down attacking Soviet troops. Soviet tanks and infantry will also eat up anything they shoot at rather quickly. It's also deconstructed as excessive firing will quickly deplete unit ammuniion reserves.
 Flashpoint Campaigns (Video Game) / int_2b706ca
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Glass Cannon
 Flashpoint Campaigns (Video Game) / int_2f253c94
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Glass Cannon: Played straight with the antitank missile carriers and attack helicopters. Digging in the former will provide them with some more protection again direct fire.
 Flashpoint Campaigns (Video Game) / int_2f253c94
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1.0
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 Flashpoint Campaigns (Video Game) / int_35a24c16
type
Geo Effects
 Flashpoint Campaigns (Video Game) / int_35a24c16
comment
Geo Effects: Woods, swamps, and urban areas will provide bonuses in concealment and cover. They will also hinder rapid movement if there is no road going through them.
 Flashpoint Campaigns (Video Game) / int_35a24c16
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1.0
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 Flashpoint Campaigns (Video Game) / int_3ac2a3e3
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Deadly Gas
 Flashpoint Campaigns (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Chemical munitions are available in both persistent and non-persistent varieties. Units caught in a chemical attack can suffer losses and also take a large loss of readiness (getting into MOPP suits) and morale. Contaminated units will fight less effectively because they are assumed to be wearing their protective suits.
 Flashpoint Campaigns (Video Game) / int_3ac2a3e3
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type
Protection Mission
 Flashpoint Campaigns (Video Game) / int_3ca55d2e
comment
Protection Mission: The scenario Delay at Lauterbach has the U.S. player protecting a broken-down Lance nuclear missile launcher until incoming maintenance units repair it.
 Flashpoint Campaigns (Video Game) / int_3ca55d2e
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 Flashpoint Campaigns (Video Game) / int_40da7cc9
type
Urban Warfare
 Flashpoint Campaigns (Video Game) / int_40da7cc9
comment
Urban Warfare: Infantry garrisoned in urban hexes are extremely difficult to root out, even with artillery.
 Flashpoint Campaigns (Video Game) / int_40da7cc9
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1.0
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 Flashpoint Campaigns (Video Game) / int_41dd77d
type
Zerg Rush
 Flashpoint Campaigns (Video Game) / int_41dd77d
comment
Zerg Rush: A Soviet attack will often look like this from the NATO perspective, although it can be tough to fire back without being spotted and plastered by supporting artillery.
 Flashpoint Campaigns (Video Game) / int_41dd77d
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Xanatos Speed Chess
 Flashpoint Campaigns (Video Game) / int_447d9e50
comment
Xanatos Speed Chess: A major game mechanic is the "command cycle" that governs how frequently either side can issue new orders. A commander with a short cycle can react to battlefield situations and redirect his forces faster than an opponent with a longer one.
 Flashpoint Campaigns (Video Game) / int_447d9e50
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Death Is a Slap on the Wrist
 Flashpoint Campaigns (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Combat losses aren't always considered to be a tank blown apart or an infantry squad wiped out to a man. Losses can include minor vehicle damage that renders it mission ineffective and small casualties has a squad combat ineffective. In campaigns, players between scenarios can refit and replace losses.
 Flashpoint Campaigns (Video Game) / int_50727f8d
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Delaying Action
 Flashpoint Campaigns (Video Game) / int_523977ba
comment
Delaying Action: Another common NATO mission alongside Hold the Line. This is more challenging because the player has to predict when to fall back due to orders delays. A notable example is the U.S. scenario A Time to Dance, where an armored cavalry squadron has to delay a Soviet tank regiment for 9 hours.
 Flashpoint Campaigns (Video Game) / int_523977ba
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type
Fragile Speedster
 Flashpoint Campaigns (Video Game) / int_5979acea
comment
Fragile Speedster: Attack helicopters have the best speed of all units, but they can't take much punishment. This vulnerability encourages them be positioned where they can maximize the use of their long-range missiles.
 Flashpoint Campaigns (Video Game) / int_5979acea
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 Flashpoint Campaigns (Video Game) / int_5dd0b462
type
Weather of War
 Flashpoint Campaigns (Video Game) / int_5dd0b462
comment
Weather of War: Weather plays a big role in visibility and weapons performance. Rain will degrade thermal imagers and reduce accuracy on optically-guided weapons. It and fog will also reduce normal visibility down to as much as 500 meters. Weather can also prevent non-all weather aircraft from flying sorties.
 Flashpoint Campaigns (Video Game) / int_5dd0b462
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The Computer Is a Cheating Bastard
 Flashpoint Campaigns (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Averted. The AI plans with the same visibility and information limitations as the player.
 Flashpoint Campaigns (Video Game) / int_6041e4f4
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World War III
 Flashpoint Campaigns (Video Game) / int_6454966e
comment
World War III: The premise of the series.
 Flashpoint Campaigns (Video Game) / int_6454966e
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Radio Silence
 Flashpoint Campaigns (Video Game) / int_72e63a8b
comment
Radio Silence: It is generally a good idea to keep issuing orders to a minimum, as they add up to the player's radio traffic level. Excessive radio use can reveal the HQ's location to the enemy. Then he can drop shells on your command post.
 Flashpoint Campaigns (Video Game) / int_72e63a8b
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Easy Logistics
 Flashpoint Campaigns (Video Game) / int_745a226c
comment
Easy Logistics: While players are not responsible for mechanical maintenance and fuel, they do have to check on their forces' ammunition levels. Fortunately, any unit running out of ammo can be ordered to a resupply posture or even receive emergency supplies in some firefights.
 Flashpoint Campaigns (Video Game) / int_745a226c
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Friend or Foe?
 Flashpoint Campaigns (Video Game) / int_76a08cd6
comment
Friend or Foe: Given the delay between request and delivery for artillery and air strikes, it is possible to catch friendly troops in the danger zone if the player is reckless.
 Flashpoint Campaigns (Video Game) / int_76a08cd6
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Impeded Messenger
 Flashpoint Campaigns (Video Game) / int_7b1b96ce
comment
Impeded Messenger: Orders take time to transmit, absorb, and implement. Some are fast and some will take time. For many orders there is a preparation time before the order can commence and then a time period during which the order is executed. It can take five to ten minutes for a unit to execute new orders.
 Flashpoint Campaigns (Video Game) / int_7b1b96ce
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Mighty Glacier
 Flashpoint Campaigns (Video Game) / int_933576c8
comment
Mighty Glacier: British main battle tanks fall into this category, being slow but well armored and sporting a good 120mm main gun. These features make the tanks most suitable for set-piece defensive battles.
 Flashpoint Campaigns (Video Game) / int_933576c8
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In-Universe Game Clock
 Flashpoint Campaigns (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: There are two effects that occur depending on the time. Visibility will differ in day or night. At dawn or dusk, thermal inversion of surface temperatures will degrade thermal sights and optically-guided weapons.
 Flashpoint Campaigns (Video Game) / int_9f93adcd
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 Flashpoint Campaigns (Video Game) / int_a08b0736
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Nuclear Option
 Flashpoint Campaigns (Video Game) / int_a08b0736
comment
Nuclear Option: Some scenarios have usable tactical nuclear weapons, but the player will pay a penalty in victory points for employing them.
 Flashpoint Campaigns (Video Game) / int_a08b0736
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One-Hit Kill
 Flashpoint Campaigns (Video Game) / int_a414c3f0
comment
One-Hit Kill: At close (less than 1000 meters) range, tank battles will often turn into mutually destructive shootouts. Vehicles with only light armor will usually die quickly when shot at by tanks or antitank missiles.
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Alternate History
 Flashpoint Campaigns (Video Game) / int_a86069f
comment
Alternate History: Flashpoint Germany: In May 1989, the Warsaw Pact commences Operation Mercury against NATO in a daring plan to penetrate as deeply into the West German rear, cross the Rhine by day 15, and head south until the West Germans were ready to discuss terms. Red Storm: A series of East-West tensions during the late 1980s convinces the Soviets to invade West Germany in Operation Red Storm to preserve the Eastern Bloc.
 Flashpoint Campaigns (Video Game) / int_a86069f
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 Flashpoint Campaigns (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Flashpoint Campaigns (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted. Most units can fire off everything they carry in 10 minutes or less. This militates against high-volume low-payoff exchanges.
 Flashpoint Campaigns (Video Game) / int_b2cdd776
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 Flashpoint Campaigns (Video Game) / int_c02ce551
type
Straight for the Commander
 Flashpoint Campaigns (Video Game) / int_c02ce551
comment
Straight for the Commander: A common tactic is to target the enemy's headquarters units. Their radio activity is occasionally detected by your electronic intercept assets. The computer will automatically send the information to your guns for a high-priority fire mission. You also share this vulnerability, and having the commander and staff killed in a strike will incur an increased command cycle penalty, among other effects.
 Flashpoint Campaigns (Video Game) / int_c02ce551
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 Flashpoint Campaigns (Video Game) / int_c1105f41
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Hold the Line
 Flashpoint Campaigns (Video Game) / int_c1105f41
comment
Hold the Line: This is a frequent task in many of the NATO scenarios, where you have to hold a river line or set of objectives against a Soviet attack. In the scenario Thor's Hammer, a British brigade holds the last NATO defensive line in the north before Soviet troops can cross into the Netherlands.
 Flashpoint Campaigns (Video Game) / int_c1105f41
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 Flashpoint Campaigns (Video Game) / int_cd809603
type
Tank Goodness
 Flashpoint Campaigns (Video Game) / int_cd809603
comment
Tank Goodness: Main battle tanks have the best mobility, and good protection and firepower. However, they can be fragile if ambushed by antitank units and losing them costs many victory points.
 Flashpoint Campaigns (Video Game) / int_cd809603
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 Flashpoint Campaigns (Video Game) / int_cf496044
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Smoke Out
 Flashpoint Campaigns (Video Game) / int_cf496044
comment
Smoke Out: Armored vehicles have their own smoke dischargers, and artillery can deliver smoke munitions. They are essential for retreating or covering an attack. Southern Storm will have bispectral thermal-blocking smoke as an option.
 Flashpoint Campaigns (Video Game) / int_cf496044
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 Flashpoint Campaigns (Video Game) / int_da9b2162
type
Garrisonable Structures
 Flashpoint Campaigns (Video Game) / int_da9b2162
comment
Garrisonable Structures: Infantry can occupy urban hexes to provide additional protection from direct fire and artillery.
 Flashpoint Campaigns (Video Game) / int_da9b2162
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 Flashpoint Campaigns (Video Game) / int_db6230b7
type
Lightning Bruiser
 Flashpoint Campaigns (Video Game) / int_db6230b7
comment
Lightning Bruiser: The Soviet T-80U tank combines speed with excellent armor and firepower. They're a challenge to kill for NATO antitank platforms.
 Flashpoint Campaigns (Video Game) / int_db6230b7
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1.0
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 Flashpoint Campaigns (Video Game) / int_e375c858
type
Fog of War
 Flashpoint Campaigns (Video Game) / int_e375c858
comment
Fog of War: While the entire map is visible, the player can only see what his units see. The original MBT games took this further by having the player rely entirely on his radio reports, which could be jammed, delayed, or just plain inaccurate!
 Flashpoint Campaigns (Video Game) / int_e375c858
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 Flashpoint Campaigns (Video Game) / int_f2b67ee
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Rare Vehicles
 Flashpoint Campaigns (Video Game) / int_f2b67ee
comment
Rare Vehicles: In Germany Reforged the Soviets will have entire formations of the new T-80U tank in 1989, in spite it only having seen limited issue to divisions in the western USSR.
 Flashpoint Campaigns (Video Game) / int_f2b67ee
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Flashpoint Campaigns (Video Game)

The following is a list of statements referring to the current page from other pages.

 Flashpoint Campaigns (Video Game)
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Epic Tank-on-Tank Action / int_cec972b0
 Flashpoint Campaigns (Video Game)
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Possible War / int_cec972b0
 Flashpoint Campaigns (Video Game)
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 Flashpoint Campaigns (Video Game)
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Real-Time with Pause / int_cec972b0
 Flashpoint Campaigns (Video Game)
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Smoke Out / int_cec972b0
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The '80s / int_cec972b0
 Flashpoint Campaigns (Video Game)
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The '80s / int_cec972b0
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World War III / int_cec972b0