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Folklore (Video Game)

 Folklore (Video Game)
type
TVTItem
 Folklore (Video Game)
label
Folklore (Video Game)
 Folklore (Video Game)
page
Folklore
 Folklore (Video Game)
comment
Folklore (known as FolksSoul in Japan) was an early title for the Playstation 3, an action adventure game with JRPG elements.It features as our stars the young student Ellen, a Mysterious Waif with an amnesiac past, being summoned to the town of Doolin, Ireland by a letter from her dead mother. At the same time, Keats, a skeptical reporter for a third-rung occult magazine receives a phone call from Doolin begging him to save the caller from "The Faeries". These two characters meet up at the same place, only to find the woman who summoned them both has been murdered.In the course of trying to unravel the mystery of her murder, Ellen and Keats are separately drawn into the Netherworld on the night of Samhain and begin discovering, by meeting with various dead people, that a chain of events starting 17 years ago in Doolin is dramatically affecting the present. Ellen forges forward seeking the truth about her past, while Keats, like any good Intrepid Reporter, hangs around just trying to get a good story. A conflict in the Netherworld gradually comes to light while more people in the present day Doolin are turning up murdered by a mysterious woman known only as The Hag, and everything somehow connects to Ellen's missing past.The story is told through two perspectives — Ellen and Keats play separate storylines through the same areas until a certain point in the game, allowing the player to start filling in the gaps between the overall storyline. Ellen's powers come from the various Cloaks she wears, which allow her passage into the Netherworld, while Keats' are drawn from having been transformed into Ellen's guardian merely by being within her presence the first time she donned the Cloak. And then, there are the Folks, which are both enemies and weapons to the protagonists — the game's defining feature is the ability to subdue the various Folks and absorb their Ids in order to utilize them as weapons within the Netherworld.The game's method of delivering its plot is also of note — instead of relying solely on Full Motion Video, it also switches between that, a series of comic-book style story sequences, and traditional dialogue.
 Folklore (Video Game)
fetched
2023-09-02T12:59:01Z
 Folklore (Video Game)
parsed
2023-09-02T12:59:01Z
 Folklore (Video Game)
isPartOf
DBTropes
 Folklore (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Folklore (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: Brigantia, the guardian of the Undersea City. It's a huge sea serpent that spends most of its boss fight hiding in holes in the rocks surrounding the battle area, tossing out bombs or popping out only to immediately vanish into a different hole. It's not a powerful boss, but getting it to hold still long enough that you can actually hit it is quite a chore.
 Folklore (Video Game) / int_10f5b375
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1.0
 Folklore (Video Game) / int_10f5b375
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_10f5b375
 Folklore (Video Game) / int_12d9447
type
Another Side, Another Story
 Folklore (Video Game) / int_12d9447
comment
Another Side, Another Story: You can play through the story as either Ellen or Keats. Each have their own story for each chapter though they take place in the same locations. At the end of each chapter you can choose to switch between the two or continue with the character you played last. That is up until the last chapter both characters must be played to the last chapter before you can select it.
 Folklore (Video Game) / int_12d9447
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1.0
 Folklore (Video Game) / int_12d9447
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_12d9447
 Folklore (Video Game) / int_13eea985
type
Arbitrary Skepticism
 Folklore (Video Game) / int_13eea985
comment
Arbitrary Skepticism: Being an Agent Scully obviously means Keats is prone to this.
 Folklore (Video Game) / int_13eea985
featureApplicability
1.0
 Folklore (Video Game) / int_13eea985
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_13eea985
 Folklore (Video Game) / int_14184bc7
type
Fake Longevity
 Folklore (Video Game) / int_14184bc7
comment
Fake Longevity: Unfortunately, the game does suffer from a bad case of this. For the first five worlds, you must complete them twice: once as Ellen, once as Keats. Aside from different enemy placement and a few level layout changes, there's very little differentiating the two playthroughs.
 Folklore (Video Game) / int_14184bc7
featureApplicability
1.0
 Folklore (Video Game) / int_14184bc7
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_14184bc7
 Folklore (Video Game) / int_171ef47c
type
Not-So-Harmless Villain
 Folklore (Video Game) / int_171ef47c
comment
Not-So-Harmless Villain: The denizens of Hellrealm seem fairly innocuous at first, giving you tips like most NPCs and discussing cloaks. The first little cracks of ugliness show when they wonder what you're doing in a realm for those who are to be punished...and suddenly they don't seem so harmless anymore when they decide to play a few rounds of Break the Cutie with Ellen.
 Folklore (Video Game) / int_171ef47c
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1.0
 Folklore (Video Game) / int_171ef47c
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_171ef47c
 Folklore (Video Game) / int_17521f7f
type
Clothes Make the Superman
 Folklore (Video Game) / int_17521f7f
comment
Clothes Make the Superman: Ellen's power in the Netherworld comes from the different cloaks she wears. Presumably, so does Livane's.
 Folklore (Video Game) / int_17521f7f
featureApplicability
1.0
 Folklore (Video Game) / int_17521f7f
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_17521f7f
 Folklore (Video Game) / int_1b590025
type
Dead All Along
 Folklore (Video Game) / int_1b590025
comment
Dead All Along: Keats, kind of: Halflives are essentially ghosts, but they're not the souls of people who were alive in the first place, they're created by strong desires or wishes. Keats was created by Herve's final wish to save Cecilia's life, and in that sense could be said to be a remnant of Herve, in the image of Cecilia's drawing of how she thought Herve would look as an adult.
 Folklore (Video Game) / int_1b590025
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1.0
 Folklore (Video Game) / int_1b590025
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_1b590025
 Folklore (Video Game) / int_1e1afc1b
type
Framing Device
 Folklore (Video Game) / int_1e1afc1b
comment
Framing Device: The murders happening in Lemrick/Doolin. This is what brings Ellen and Keats together, and are the tip of the iceberg when it comes to the mysteries surrounding the town.
 Folklore (Video Game) / int_1e1afc1b
featureApplicability
1.0
 Folklore (Video Game) / int_1e1afc1b
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_1e1afc1b
 Folklore (Video Game) / int_1ee9819e
type
Scary Shiny Glasses
 Folklore (Video Game) / int_1ee9819e
comment
Scary Shiny Glasses: Keats does this a lot. His glasses also glow bright purple when he's fighting in the Netherworld.
 Folklore (Video Game) / int_1ee9819e
featureApplicability
1.0
 Folklore (Video Game) / int_1ee9819e
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_1ee9819e
 Folklore (Video Game) / int_21d70919
type
Crapsack World
 Folklore (Video Game) / int_21d70919
comment
Crapsack World: Most of the Netherworld Realms, at least by way of Fridge Horror, but also justified as these Realms base on the fears of humans about the afterlife. Warcadia is a world of constant war, and the soldier-type Folks there seem to have a WWII-esque uniform. Hellrealm goes without saying. The Endless Corridor is created from thoughts of modern people pondering what is in the afterlife or if there is even one at all. The unanswered questions and doubts form the realm. It hovers over a bright void and the player character can get trapped by being sent to a previous point if they fail to achieve the requirements.
 Folklore (Video Game) / int_21d70919
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1.0
 Folklore (Video Game) / int_21d70919
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_21d70919
 Folklore (Video Game) / int_23168b93
type
Last Lousy Point
 Folklore (Video Game) / int_23168b93
comment
Last Lousy Point: Gainging all the Folks isn't as easy as it sounds, and the Karma Release Conditions to unlock their full potential can get exceptionally time-consuming to check off.
 Folklore (Video Game) / int_23168b93
featureApplicability
1.0
 Folklore (Video Game) / int_23168b93
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_23168b93
 Folklore (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Folklore (Video Game) / int_263bb4ec
comment
In terms of Folk, Keats has the DLC-only Automata, a machine soldier with a Wave-Motion Gun that at its weakest will still leave a path of massive destruction in its wake. It's exceptionally difficult to check off all of the Karma Release conditionsnote one such condition requires the player to slay 70 Pouke with him, while another asks for 99 Purple Dust. The Purple Stone is the only other Item he needs, and there's only one available to Keats, within the same DLC pack for this folk, but when it happens, anything that isn't immune to fire simply doesn't survive more than a few blasts from him while the weaker folk will usually die outright from a single shot (in a game that gives all enemies a large health-pool, to emphasize Id-Capturing as a primary means of combat).
 Folklore (Video Game) / int_263bb4ec
featureApplicability
1.0
 Folklore (Video Game) / int_263bb4ec
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_263bb4ec
 Folklore (Video Game) / int_297ab1b9
type
Parental Abandonment
 Folklore (Video Game) / int_297ab1b9
comment
Parental Abandonment: Ellen never knew her father and her mother died... But then she receives a supposed letter from her mother revealing that she is actually alive. And then this is subverted: Ellen's mother abandoned her to protect her from the machinations of the Fairies.
 Folklore (Video Game) / int_297ab1b9
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-0.3
 Folklore (Video Game) / int_297ab1b9
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_297ab1b9
 Folklore (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Folklore (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: A number of Folks can fall into this. The Gargantua summons a Killer Robot that fires a BFG... but it's got a second or two delay between firing and hitting the enemy and it's kinda hard to aim. Candela creates a massive zone of pure electricity surrounding Ellen, but it requires so much start-up for so little damage-output that players can rarely find a situation where it's useful. Unlike Keats, Fomoire when used by Ellen will plow through opponents across a massive space for massive damage. But it requires so much MC to use that all that space his massive body occupies starts to look a little small, since you'll rarely have enough enemies packed closely enough together to make all that MC worth it, and there are far more efficient folk for hurting individual targets.
 Folklore (Video Game) / int_2bdae2ae
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1.0
 Folklore (Video Game) / int_2bdae2ae
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1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_2bdae2ae
 Folklore (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Folklore (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: When Keats finds out at the end of the game that he is a Halflife and the player discovers that he's not really a reporter at all, his "office" was just another part of the Netherworld, and the magazine he supposedly wrote for folded 17 years earlier. This is further enforced by one of the downloadable quests in which an outsider to the village couldn't see Keats because she didn't believe in magic.
 Folklore (Video Game) / int_2f329e3c
featureApplicability
1.0
 Folklore (Video Game) / int_2f329e3c
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1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_2f329e3c
 Folklore (Video Game) / int_31da1e24
type
Shipper on Deck
 Folklore (Video Game) / int_31da1e24
comment
Shipper on Deck: The pub Half-Lives ship Ellen and Keats together. One DLC quest has them forging a series of love letters supposedly from Keats, in order to set them up, and it's up to Keats to clear up the whole mess. It naturally doesn't work out in his favor at all, save for receiving a dozen Cold Tree Nuts for his troubles, but for the few seconds that Ellen was convinced the letter was real, she didn't seem that against the idea of being with him.
 Folklore (Video Game) / int_31da1e24
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1.0
 Folklore (Video Game) / int_31da1e24
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_31da1e24
 Folklore (Video Game) / int_33310c11
type
Under the Sea
 Folklore (Video Game) / int_33310c11
comment
The Undersea City is obviously related to oceanic myths. Since nobody believes in these things anymore, it's becoming Underwater Ruins instead.
 Folklore (Video Game) / int_33310c11
featureApplicability
1.0
 Folklore (Video Game) / int_33310c11
featureConfidence
1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_33310c11
 Folklore (Video Game) / int_352def2a
type
Burn the Witch!
 Folklore (Video Game) / int_352def2a
comment
Burn the Witch!: This is the reason Ellen and her mother left Doolin in the first place: their sensitivity to the existence of the Fairy Realm led to them being accused of many of the tragedies that befell the town.
 Folklore (Video Game) / int_352def2a
featureApplicability
1.0
 Folklore (Video Game) / int_352def2a
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_352def2a
 Folklore (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Folklore (Video Game) / int_39b8d3d6
comment
Boring, but Practical: All of the shielding folks don't seem like they're that great if you master the dodge step, but with health recovery being virtually nonexistent in the game outside of specific areas of the map, they can be a godsend in prolonged boss fights, Spriggan in particular. Killmoulis too. It can only take one hit, but that's any hit. Similarly, using the small fry folks at their maximum karmic release tends to be a quicker and easier way to rack up damage on most enemies than your bigger, more Magic-consuming folks. On the other hand, the big guys are still incredibly useful, especially against higher-level folks and bosses ordinary creatures might not be able to touch.
 Folklore (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Folklore (Video Game) / int_39b8d3d6
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_39b8d3d6
 Folklore (Video Game) / int_3c694b06
type
Cryptically Unhelpful Answer
 Folklore (Video Game) / int_3c694b06
comment
Cryptically Unhelpful Answer: There are several people (living or dead) Ellen and Keats talk to throughout the game that could easily solve most of the plot if they'd just give a straight answer (how much their input or outlook on the events would've helped is another story). Ellen actually gets frustrated when Harriet refuses to tell anyone but Keats everything (and naturally, she gets strangled before she can tell him anything either). Mrs. Lester was the only one who wanted to spill everything to Ellen, but as it turns out, of all people present in the village 17 years earlier that was still around, she knew the least.
 Folklore (Video Game) / int_3c694b06
featureApplicability
1.0
 Folklore (Video Game) / int_3c694b06
featureConfidence
1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_3c694b06
 Folklore (Video Game) / int_42846e90
type
Elemental Powers
 Folklore (Video Game) / int_42846e90
comment
Elemental Powers: All folks except the non-elementals use attacks based on one "element". They include the classical elements of fire, water etc. — and such "elements' as "Destroy" or "Slash".
 Folklore (Video Game) / int_42846e90
featureApplicability
1.0
 Folklore (Video Game) / int_42846e90
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_42846e90
 Folklore (Video Game) / int_464dd7cc
type
The Unfought
 Folklore (Video Game) / int_464dd7cc
comment
The Unfought: Baral, the Evil Eye, guardian of the Netherworld Core, primary reason for the Netherworld gates opening in the real world, and the being who shapes a large part of the plot (because everyone is trying to get to that Netherworld Core for one reason or another). Mentioned several times by NPC's to be so powerful that none of the strongest priestesses of ancient times could defeat him, and yet Ellen defeats him as a Cutscene Boss.
 Folklore (Video Game) / int_464dd7cc
featureApplicability
1.0
 Folklore (Video Game) / int_464dd7cc
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_464dd7cc
 Folklore (Video Game) / int_49d18492
type
Scenery Gorn
 Folklore (Video Game) / int_49d18492
comment
Scenery Gorn: Warcadia, the Endless Corridor and Hellrealm.
 Folklore (Video Game) / int_49d18492
featureApplicability
1.0
 Folklore (Video Game) / int_49d18492
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1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_49d18492
 Folklore (Video Game) / int_49d59be9
type
Scenery Porn
 Folklore (Video Game) / int_49d59be9
comment
Scenery Porn: The Faery Realm, the Underwater City and the Netherworld Core.
 Folklore (Video Game) / int_49d59be9
featureApplicability
1.0
 Folklore (Video Game) / int_49d59be9
featureConfidence
1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_49d59be9
 Folklore (Video Game) / int_4ae690ca
type
Laughing Mad
 Folklore (Video Game) / int_4ae690ca
comment
Laughing Mad: O'Connell, after facing the reality that his beloved Lulu has been dead for a year instead of "missing for a week" like he's been insisting. It nearly drove him to jump off the Cliff of Sidhe. The Grim Reaper-esque folk running around HellRealm all have a creepy laughter as their default battle cry.
 Folklore (Video Game) / int_4ae690ca
featureApplicability
1.0
 Folklore (Video Game) / int_4ae690ca
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_4ae690ca
 Folklore (Video Game) / int_4f292929
type
Tall, Dark, and Snarky
 Folklore (Video Game) / int_4f292929
comment
Tall, Dark, and Snarky: Keats can come off as this when faced with some of the more insufferable characters.
 Folklore (Video Game) / int_4f292929
featureApplicability
1.0
 Folklore (Video Game) / int_4f292929
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_4f292929
 Folklore (Video Game) / int_59e0c863
type
Animal Mecha
 Folklore (Video Game) / int_59e0c863
comment
Gargantua was friendly Giant who joined King Arthur's court as a giant-slayer. He was most certainly not a Spider-shaped tank.
 Folklore (Video Game) / int_59e0c863
featureApplicability
1.0
 Folklore (Video Game) / int_59e0c863
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1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_59e0c863
 Folklore (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Folklore (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Livane is at least 5000 years old given the game's timeline.
 Folklore (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Folklore (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_5c5ac0e2
 Folklore (Video Game) / int_5d3e7c6
type
Kangaroo Court
 Folklore (Video Game) / int_5d3e7c6
comment
Kangaroo Court: The trial that Ellen is subject to in Hell Realm is full of preconceived conclusions, as it's meant to be a symbolic representation of her own guilt
 Folklore (Video Game) / int_5d3e7c6
featureApplicability
1.0
 Folklore (Video Game) / int_5d3e7c6
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_5d3e7c6
 Folklore (Video Game) / int_5ff9310b
type
Painful Transformation
 Folklore (Video Game) / int_5ff9310b
comment
Painful Transformation: Keats' first cutscene in which he is given his Transcended form. When he reverts back to normal, he remarks that "Even the pain feels real". He also writhes around a lot when the player activates his Transcended Mode, so it apparently still hurts no matter how many times he does it. While we don't actually see him transform, Scarecrow screams in pain and claws at his head before all the absorbed Fear from the Netherworld Core engulfs him and turns him into Scare Crow.
 Folklore (Video Game) / int_5ff9310b
featureApplicability
1.0
 Folklore (Video Game) / int_5ff9310b
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_5ff9310b
 Folklore (Video Game) / int_60f92ddd
type
Oireland
 Folklore (Video Game) / int_60f92ddd
comment
Oireland: Averted, the game doesn't treat the characters as stereotypical Irish. Even going to the pub is only for the purpose of doing sidequests, the main characters aren't there for the drinks.
 Folklore (Video Game) / int_60f92ddd
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-1.0
 Folklore (Video Game) / int_60f92ddd
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_60f92ddd
 Folklore (Video Game) / int_62cae28a
type
Losing Your Head
 Folklore (Video Game) / int_62cae28a
comment
Losing Your Head: The trope is enacted from the opposite end. You have to give Brigantia credit for fighting past the point that his whole body has been chopped off piece by piece. It's part of what makes him such a Goddamned Boss.
 Folklore (Video Game) / int_62cae28a
featureApplicability
1.0
 Folklore (Video Game) / int_62cae28a
featureConfidence
1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_62cae28a
 Folklore (Video Game) / int_6439de78
type
Heroic Sacrifice
 Folklore (Video Game) / int_6439de78
comment
Heroic Sacrifice: Herve insisted on having his blood transfused to Cecilia to save her life, although he knew his condition was already bad enough that it would probably result in his death. At the end of the game, it's revealed that Belgae is a Half-life created by a warrior who sacrificed himself in order to protect Livane. In that same scene, Livane dies. It's implied that this happened because she lent her full power to Ellen in order to defeat Scare Crow.
 Folklore (Video Game) / int_6439de78
featureApplicability
1.0
 Folklore (Video Game) / int_6439de78
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6439de78
 Folklore (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Folklore (Video Game) / int_66479d0
comment
Our Ghosts Are Different: There are two variants of this: One is the Half-Lives. They aren't souls of people who were once alive, but beings created when a human has such a desire or wish so powerful, it manifests in a corporal form and carries a purpose based on that desire/wish. Once that purpose has been fulfilled, their reason of existence ceases and so do they. The memories of the dead that Mnemosynes carry. They can assume the form of these persons and communicate with others as if they were still alive. The dead are still dead, however. The Folk, they are actually souls of the dead who have yet to find peace merge as a single entity, removing their individuality.
 Folklore (Video Game) / int_66479d0
featureApplicability
1.0
 Folklore (Video Game) / int_66479d0
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1.0
 Folklore (Video Game)
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Folklore (Video Game) / int_66479d0
 Folklore (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Folklore (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Getting every single folk nets Ellen a red/grey/white recolor of her real world attire. Keats on the other hand gets to cosplay as Alucard. The many DLC packs also tend to promote how many special outfits they come with (one of which makes Keats' Transcension look like a Tokusatsu hero in the vein of Ultraman).
 Folklore (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Folklore (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6ac6a56a
 Folklore (Video Game) / int_6b7c9f96
type
The Lost Woods
 Folklore (Video Game) / int_6b7c9f96
comment
The Faery Realm represents pleasure and bliss. It's mostly The Lost Woods with Ghibli Hills and flowery meadows, and it's the home of the Faery King's court.
 Folklore (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Folklore (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6b7c9f96
 Folklore (Video Game) / int_6bda9a30
type
Meaningful Name
 Folklore (Video Game) / int_6bda9a30
comment
Scarecrowintends to absorb all the fear in the world and planned to terrorize humanity into being more compassionate.
 Folklore (Video Game) / int_6bda9a30
featureApplicability
1.0
 Folklore (Video Game) / int_6bda9a30
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6bda9a30
 Folklore (Video Game) / int_6d5fb1e0
type
Waistcoat of Style
 Folklore (Video Game) / int_6d5fb1e0
comment
Waistcoat of Style: Keats.
 Folklore (Video Game) / int_6d5fb1e0
featureApplicability
1.0
 Folklore (Video Game) / int_6d5fb1e0
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6d5fb1e0
 Folklore (Video Game) / int_6ec989d8
type
Guide Dang It!
 Folklore (Video Game) / int_6ec989d8
comment
Guide Dang It!: The sections in the Endless Corridor's maze where you have to follow Habetrot can get frustrating because even if you follow the right one, one mistake can reset your progress and you have to go through the process and the battles again.
 Folklore (Video Game) / int_6ec989d8
featureApplicability
1.0
 Folklore (Video Game) / int_6ec989d8
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6ec989d8
 Folklore (Video Game) / int_6f07b093
type
Cannot Spit It Out
 Folklore (Video Game) / int_6f07b093
comment
Cannot Spit It Out: At least several people living in the village have some answers for what took place 17 years previously. For all the opportunities they get, no one ever says a thing, and in the end Ellen and Keats have to find all the answers themselves.
 Folklore (Video Game) / int_6f07b093
featureApplicability
1.0
 Folklore (Video Game) / int_6f07b093
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6f07b093
 Folklore (Video Game) / int_6f9d7da3
type
GrimReaper
 Folklore (Video Game) / int_6f9d7da3
comment
The Grim Reaper-esque folk running around HellRealm all have a creepy laughter as their default battle cry.
 Folklore (Video Game) / int_6f9d7da3
featureApplicability
1.0
 Folklore (Video Game) / int_6f9d7da3
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_6f9d7da3
 Folklore (Video Game) / int_715c463e
type
Literal Split Personality
 Folklore (Video Game) / int_715c463e
comment
Literal Split Personality: the folk Morallta can transform into Beagallta. They have different attacks and weakness, they appear one after the other when used by the player, and they are considered a single Folk in terms of upgrading.
 Folklore (Video Game) / int_715c463e
featureApplicability
1.0
 Folklore (Video Game) / int_715c463e
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_715c463e
 Folklore (Video Game) / int_720fb92d
type
Trial of the Mystical Jury
 Folklore (Video Game) / int_720fb92d
comment
Trial of the Mystical Jury: Judge Yama's court, which puts Ellen on trial for breaking the laws between the human and other worlds.
 Folklore (Video Game) / int_720fb92d
featureApplicability
1.0
 Folklore (Video Game) / int_720fb92d
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_720fb92d
 Folklore (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Folklore (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: It's important to keep a mindset for which Folks occupy what elements, both in your control and opposition, or else you'll find them No Selling your best moves. Not all of these are totally sensible, such as the machine-soldiers in Warcadia being notably immune to most of the elements.
 Folklore (Video Game) / int_83b89a9c
featureApplicability
1.0
 Folklore (Video Game) / int_83b89a9c
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_83b89a9c
 Folklore (Video Game) / int_84007d37
type
MegaManning
 Folklore (Video Game) / int_84007d37
comment
Mega Manning: Both Ellen and Keats get powers by absorbing Folks. However, the ways they manifest are different: Ellen is a summoner, while Keats manifests spirit helpers.
 Folklore (Video Game) / int_84007d37
featureApplicability
1.0
 Folklore (Video Game) / int_84007d37
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_84007d37
 Folklore (Video Game) / int_844b6779
type
Super Mode
 Folklore (Video Game) / int_844b6779
comment
Super Mode: Keats Transcended form, which drastically boosts the powers and effects of his attacks until the gauge runs out.
 Folklore (Video Game) / int_844b6779
featureApplicability
1.0
 Folklore (Video Game) / int_844b6779
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_844b6779
 Folklore (Video Game) / int_859ec5d8
type
The Fair Folk
 Folklore (Video Game) / int_859ec5d8
comment
The Fair Folk: The Faeries in this game fight you about as often as they help you. And then there's the Folks themselves, which just want to kill you on sight outside of the sidequests.
 Folklore (Video Game) / int_859ec5d8
featureApplicability
1.0
 Folklore (Video Game) / int_859ec5d8
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_859ec5d8
 Folklore (Video Game) / int_8658cd14
type
Agent Scully
 Folklore (Video Game) / int_8658cd14
comment
Agent Scully: Keats. It takes a lot for him to actually accept the supernatural. Even when he travels to the worlds of the dead, he merely shrugs his shoulders and calmly assumes he must be going insane.
 Folklore (Video Game) / int_8658cd14
featureApplicability
1.0
 Folklore (Video Game) / int_8658cd14
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_8658cd14
 Folklore (Video Game) / int_8774fb47
type
Eldritch Abomination
 Folklore (Video Game) / int_8774fb47
comment
Eldritch Abomination: Scarecrow becomes one for the final boss fight, transforming into a misshapen creature made out of what appears to be a mishmash of thousands of crows and a very pissed off Great Old One.
 Folklore (Video Game) / int_8774fb47
featureApplicability
1.0
 Folklore (Video Game) / int_8774fb47
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_8774fb47
 Folklore (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Folklore (Video Game) / int_8e5c862
comment
Ancient Conspiracy: With poor Ellen at ground zero and Keats dragged along for the ride.
 Folklore (Video Game) / int_8e5c862
featureApplicability
1.0
 Folklore (Video Game) / int_8e5c862
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_8e5c862
 Folklore (Video Game) / int_916c72b3
type
Rule of Symbolism
 Folklore (Video Game) / int_916c72b3
comment
Rule of Symbolism: Each Netherworld Realm represents collective human thoughts and views about what the afterlife is like. The Faery Realm represents pleasure and bliss. It's mostly The Lost Woods with Ghibli Hills and flowery meadows, and it's the home of the Faery King's court. Warcadia is a realm strongly reminescent of a desert city, stuck in an endless war between soldiers and robots. It represents violent death. The Undersea City is obviously related to oceanic myths. Since nobody believes in these things anymore, it's becoming Underwater Ruins instead. The Endless Corridor is born from the uncertainness and anguish of the modern man. It's, obviously, The Maze. Hellrealm is... well.. Hell. It's born from humanity's self guilt and desire for punishment. The Netherworld Core is... different. Unlike the other realms, it doesn't represent anything, but it holds the artifacts that make the Netherrealm work.
 Folklore (Video Game) / int_916c72b3
featureApplicability
1.0
 Folklore (Video Game) / int_916c72b3
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_916c72b3
 Folklore (Video Game) / int_9335ac5d
type
Misunderstood Loner with a Heart of Gold
 Folklore (Video Game) / int_9335ac5d
comment
Misunderstood Loner with a Heart of Gold: Livane, whom we find out is much more noble than she initially seems, and WAY more than the Fairy Lord.
 Folklore (Video Game) / int_9335ac5d
featureApplicability
1.0
 Folklore (Video Game) / int_9335ac5d
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_9335ac5d
 Folklore (Video Game) / int_940a5958
type
Artificial Stupidity
 Folklore (Video Game) / int_940a5958
comment
Artificial Stupidity: Sometimes folk will stand around and watch while you absorb another's Id. This doubles as an Anti Frustration Feature, since completing a difficult Id absorption can become near-impossible when you have multiple folk interrupting you. Since folks are thus a jumble of animalistic needs, boiled down to their most basic level of instinct (and thus, the Id being instrumental in defeating them), it could said that strategy just isn't something they could realistic think of, let alone act on.
 Folklore (Video Game) / int_940a5958
featureApplicability
1.0
 Folklore (Video Game) / int_940a5958
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_940a5958
 Folklore (Video Game) / int_96a33f11
type
Riddle for the Ages
 Folklore (Video Game) / int_96a33f11
comment
Riddle for the Ages: The titular alchemist from "The Alchemist" DLC pack. Keats asks several times what exactly it is he's working on (in context with the fact that a "failed" test produced a powerful Slash folk named Scarab). He of course gets told that the answer is better left untold.
 Folklore (Video Game) / int_96a33f11
featureApplicability
1.0
 Folklore (Video Game) / int_96a33f11
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_96a33f11
 Folklore (Video Game) / int_96f6335d
type
Bodyguard Crush
 Folklore (Video Game) / int_96f6335d
comment
Bodyguard Crush: While Keats is basically thrown into this role against his will, he genuinely comes to protect Ellen out of a sense of chivalry. Then again, he later learns he might not have had much of a choice anyway...
 Folklore (Video Game) / int_96f6335d
featureApplicability
1.0
 Folklore (Video Game) / int_96f6335d
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_96f6335d
 Folklore (Video Game) / int_9dd84122
type
Occult Detective
 Folklore (Video Game) / int_9dd84122
comment
Occult Detective: Subverted: while Keats's job as a writer for an occult magazine would naturally make him this, he actually doesn't BELIEVE any of the stuff he investigates.
 Folklore (Video Game) / int_9dd84122
featureApplicability
-0.3
 Folklore (Video Game) / int_9dd84122
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_9dd84122
 Folklore (Video Game) / int_a300ab6f
type
Living Memory
 Folklore (Video Game) / int_a300ab6f
comment
The memories of the dead that Mnemosynes carry. They can assume the form of these persons and communicate with others as if they were still alive. The dead are still dead, however.
 Folklore (Video Game) / int_a300ab6f
featureApplicability
1.0
 Folklore (Video Game) / int_a300ab6f
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_a300ab6f
 Folklore (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Folklore (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Since Clothes Make the Superman for Netherworld Travellers, the Cloak of the Midnight Sun gained at the end of the game counts. It raises Ellen's MC Recovery to a level that lets her use her most powerful Folk in quick succession. In terms of Folk, Keats has the DLC-only Automata, a machine soldier with a Wave-Motion Gun that at its weakest will still leave a path of massive destruction in its wake. It's exceptionally difficult to check off all of the Karma Release conditionsnote one such condition requires the player to slay 70 Pouke with him, while another asks for 99 Purple Dust. The Purple Stone is the only other Item he needs, and there's only one available to Keats, within the same DLC pack for this folk, but when it happens, anything that isn't immune to fire simply doesn't survive more than a few blasts from him while the weaker folk will usually die outright from a single shot (in a game that gives all enemies a large health-pool, to emphasize Id-Capturing as a primary means of combat).
 Folklore (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Folklore (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_a5e02e9e
 Folklore (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Folklore (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Keats.
 Folklore (Video Game) / int_ae3d6438
featureApplicability
1.0
 Folklore (Video Game) / int_ae3d6438
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_ae3d6438
 Folklore (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Folklore (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: The plot is essentially kickstarted by Cecilia's childhood wish, as she's chased around by Herve's murderous, insane mother, that people didn't kill each other. Unbeknownst to her, since she spilled her blood and made the wish within the Henge, it echoed within the Netherworld, creating the Half-Life known as the Scarecrow: whose ultimate goal is to reveal the horrors of hell to humanity in a belief that if people realized just how terrible death is, they may think twice before risking it in war and crime.
 Folklore (Video Game) / int_b06bbf4b
featureApplicability
1.0
 Folklore (Video Game) / int_b06bbf4b
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_b06bbf4b
 Folklore (Video Game) / int_b23e7ba9
type
Real Is Brown
 Folklore (Video Game) / int_b23e7ba9
comment
Real Is Brown: Doolin is colored in shades of sepia and dull yellow, compared to the bright colors of many areas of the Netherworld.
 Folklore (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Folklore (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_b23e7ba9
 Folklore (Video Game) / int_b4436246
type
Primal Stance
 Folklore (Video Game) / int_b4436246
comment
Primal Stance: Keats in combat in the Netherworld, especially in Transcended form.
 Folklore (Video Game) / int_b4436246
featureApplicability
1.0
 Folklore (Video Game) / int_b4436246
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_b4436246
 Folklore (Video Game) / int_ba440e1
type
THeUnfavorite
 Folklore (Video Game) / int_ba440e1
comment
The Un-Favorite: Suzette's mother went crazy after losing her son and husband and took it all out on Suzette.
 Folklore (Video Game) / int_ba440e1
featureApplicability
1.0
 Folklore (Video Game) / int_ba440e1
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_ba440e1
 Folklore (Video Game) / int_c26e2b1
type
New Powers as the Plot Demands
 Folklore (Video Game) / int_c26e2b1
comment
New Powers as the Plot Demands: Ellen's final cloak just sort of... shows up. Although, it's possible that it's the last gift from her mother.
 Folklore (Video Game) / int_c26e2b1
featureApplicability
1.0
 Folklore (Video Game) / int_c26e2b1
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_c26e2b1
 Folklore (Video Game) / int_c3478f1d
type
Badass Bookworm
 Folklore (Video Game) / int_c3478f1d
comment
Badass Bookworm: Keats. Definitely does not look the type of guy to beat the crap out of demon souls with his bare hands...
 Folklore (Video Game) / int_c3478f1d
featureApplicability
1.0
 Folklore (Video Game) / int_c3478f1d
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_c3478f1d
 Folklore (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Folklore (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: Prepare to make use of most of your folks on the Final Boss. Likewise, absorbing its Id requires all four advanced absorption methods.
 Folklore (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 Folklore (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_c3e4b9fd
 Folklore (Video Game) / int_c7575bab
type
ElvesVsDwarves
 Folklore (Video Game) / int_c7575bab
comment
Elves vs. Dwarves: The Fairy Lord's beautiful fae subjects and Livane's shady and brutish-looking ones. Subverted in that Livane's people are actually the noble ones, while the Fairy Lord and his people are most definitely not.
 Folklore (Video Game) / int_c7575bab
featureApplicability
-0.3
 Folklore (Video Game) / int_c7575bab
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_c7575bab
 Folklore (Video Game) / int_c75df49a
type
Shout-Out
 Folklore (Video Game) / int_c75df49a
comment
One of Keats's DLC costumes is a Shout-Out to Alucard.
 Folklore (Video Game) / int_c75df49a
featureApplicability
1.0
 Folklore (Video Game) / int_c75df49a
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_c75df49a
 Folklore (Video Game) / int_cfda0ecb
type
Escort Mission
 Folklore (Video Game) / int_cfda0ecb
comment
Escort Mission: The "Bullseye's Defection" Side Quest has Ellen helping an AWOL Bullseye from the mid-point to the beginning of Warcadia (required to get the Battlefield Cloak). He gets his own health bar that fails you should it deplete, and if his Id appears at any point, it's quite possible to absorb it by accident, also failing you instantly. Keats gets his own such mission in "Lost Annwn," set in the Undersea City and limiting him to using just Annwn and Asrai.
 Folklore (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Folklore (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_cfda0ecb
 Folklore (Video Game) / int_d0f0a80d
type
One-Word Title
 Folklore (Video Game) / int_d0f0a80d
comment
One-Word Title: "Folklore", where the story involves beings called "Folks" that you learn about.
 Folklore (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Folklore (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_d0f0a80d
 Folklore (Video Game) / int_d4fce3d7
type
Visual Novel
 Folklore (Video Game) / int_d4fce3d7
comment
Visual Novel: Some of the cutscenes and nearly all of the in-game dialog (as in, non-cutscene) has the feel of one.
 Folklore (Video Game) / int_d4fce3d7
featureApplicability
1.0
 Folklore (Video Game) / int_d4fce3d7
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_d4fce3d7
 Folklore (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Folklore (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Getting interrupted during an Id Absorption is a very real possibility, and a source of many a player's chagrin. To mitigate this, Ellen and Keats are invincible for the few moments after an Id has been captured, letting players time this to dodge oncoming blows.
 Folklore (Video Game) / int_d6f284a3
featureApplicability
1.0
 Folklore (Video Game) / int_d6f284a3
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_d6f284a3
 Folklore (Video Game) / int_e13156e1
type
Mama Bear
 Folklore (Video Game) / int_e13156e1
comment
Mama Bear: Ellen's mother, Ingrid, will kill without hesitation to protect her daughter.
 Folklore (Video Game) / int_e13156e1
featureApplicability
1.0
 Folklore (Video Game) / int_e13156e1
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_e13156e1
 Folklore (Video Game) / int_e2e66d9b
type
Mana Burn
 Folklore (Video Game) / int_e2e66d9b
comment
Mana Burn: Judge Yama, among other major boss fights, can sap the player's MC to nothing, leaving them effectively helpless until it recovers. This is worse for Ellen, who recharges at a steady rate as opposed to Keats having a set amount he can use until it recharges fully.
 Folklore (Video Game) / int_e2e66d9b
featureApplicability
1.0
 Folklore (Video Game) / int_e2e66d9b
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_e2e66d9b
 Folklore (Video Game) / int_e5421161
type
Expy
 Folklore (Video Game) / int_e5421161
comment
Expy: O'Connell has a probably-not-coincidential resemblance to Vincent Price.
 Folklore (Video Game) / int_e5421161
featureApplicability
1.0
 Folklore (Video Game) / int_e5421161
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_e5421161
 Folklore (Video Game) / int_e54326a2
type
Hell
 Folklore (Video Game) / int_e54326a2
comment
Hellrealm is... well.. Hell. It's born from humanity's self guilt and desire for punishment.
 Folklore (Video Game) / int_e54326a2
featureApplicability
1.0
 Folklore (Video Game) / int_e54326a2
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_e54326a2
 Folklore (Video Game) / int_e6ce4b
type
The Maze
 Folklore (Video Game) / int_e6ce4b
comment
The Endless Corridor is born from the uncertainness and anguish of the modern man. It's, obviously, The Maze.
 Folklore (Video Game) / int_e6ce4b
featureApplicability
1.0
 Folklore (Video Game) / int_e6ce4b
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_e6ce4b
 Folklore (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Folklore (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: Ellen can't remember anything about her life from before the time her mother died (and apparently her mother's death as well).
 Folklore (Video Game) / int_e7b0229a
featureApplicability
1.0
 Folklore (Video Game) / int_e7b0229a
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_e7b0229a
 Folklore (Video Game) / int_e7eb0474
type
Hub Level
 Folklore (Video Game) / int_e7eb0474
comment
Hub Level: Doolin itself, though Ellen and Keats each have their own respective hubs where the player can make them sleep to pass the time or save the game.
 Folklore (Video Game) / int_e7eb0474
featureApplicability
1.0
 Folklore (Video Game) / int_e7eb0474
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_e7eb0474
 Folklore (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Folklore (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: a rare case where eternal life doesn't refer to biological life but rather to knowledge that there is a life after death. Livane's argument, and the reason for her conflict with the Faery-Lord, is that "only mortal men are driven to create eternal things": in other words, it is mankind's inability to know what death holds that motivates people to accomplish things in and truly appreciate their lives. Whereas the Faery-Lord benevolently (but misguidedly) wants mankind to know the afterlife for a place of bliss, and the Scarecrow believes that letting them know it as a place of torment would essentially intimidate them into thinking twice before killing each other, Livane believes that the only solution that lets humanity truly grow is to keep the afterlife unknown.
 Folklore (Video Game) / int_ea39d156
featureApplicability
1.0
 Folklore (Video Game) / int_ea39d156
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_ea39d156
 Folklore (Video Game) / int_eb81c601
type
Big Damn Heroes
 Folklore (Video Game) / int_eb81c601
comment
Big Damn Heroes: Keats busting in on the courtroom scene to rescue Ellen.
 Folklore (Video Game) / int_eb81c601
featureApplicability
1.0
 Folklore (Video Game) / int_eb81c601
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_eb81c601
 Folklore (Video Game) / int_ee0327e7
type
Bonus Boss
 Folklore (Video Game) / int_ee0327e7
comment
Bonus Boss: one of the DLC missions for Keats ends with a battle with multiple Amaryllises, or, having scored enough points, an empowered version of Livane. Faster, much more health, and its main attack takes away a quarter of your lifebar.
 Folklore (Video Game) / int_ee0327e7
featureApplicability
1.0
 Folklore (Video Game) / int_ee0327e7
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_ee0327e7
 Folklore (Video Game) / int_f0089082
type
Early-Bird Cameo
 Folklore (Video Game) / int_f0089082
comment
Early-Bird Cameo: Scarecrow appears in the book of fairy tales in the game's opening cutscene, right before you meet him in Ellen's prologue. This also doubles as a clever piece of foreshadowing once you find out who created Scarecrow in the first place...
 Folklore (Video Game) / int_f0089082
featureApplicability
1.0
 Folklore (Video Game) / int_f0089082
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_f0089082
 Folklore (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Folklore (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: "I'll throw the book at you!"
 Folklore (Video Game) / int_f2877d9e
featureApplicability
1.0
 Folklore (Video Game) / int_f2877d9e
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_f2877d9e
 Folklore (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Folklore (Video Game) / int_f821e963
comment
The Netherworld Core is... different. Unlike the other realms, it doesn't represent anything, but it holds the artifacts that make the Netherrealm work.
 Folklore (Video Game) / int_f821e963
featureApplicability
1.0
 Folklore (Video Game) / int_f821e963
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_f821e963
 Folklore (Video Game) / int_f85b870f
type
Barrier Change Boss
 Folklore (Video Game) / int_f85b870f
comment
Barrier Change Boss: In a sense; later in the game, many of the folklore will change up which motion is required to absorb their Id.
 Folklore (Video Game) / int_f85b870f
featureApplicability
1.0
 Folklore (Video Game) / int_f85b870f
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_f85b870f
 Folklore (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Folklore (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: A lot of them; none of the villains are really in it for themselves. Scarecrowintends to absorb all the fear in the world and planned to terrorize humanity into being more compassionate. The Faery-Lord had the opposite idea, of assimilating the rest of the Netherworld into the paradisiacal Faery Realm to turn the afterlife into a place of joy and beauty. As Livane points out, though, this would be a terrible idea in the long term because if people knew for a fact that the afterlife is better than life, they'd have no reason to go on living.
 Folklore (Video Game) / int_fd4f8299
featureApplicability
1.0
 Folklore (Video Game) / int_fd4f8299
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_fd4f8299
 Folklore (Video Game) / int_ffad4e9f
type
Shown Their Work
 Folklore (Video Game) / int_ffad4e9f
comment
Shown Their Work: Many of the game's titular folk are drawn from real Celtic/Pagan folklore, and yet more than a few are basically made up or corrupted. Gargantua was friendly Giant who joined King Arthur's court as a giant-slayer. He was most certainly not a Spider-shaped tank. Bheithir was a she-dragon living in the Scottish highlands, and was in no way a skeletal warrior. Durendal was a legendary french sword wielded by Charlemagne's military leader and paladin, Roland. While the game depicts it as a four-legged, horned dragon, the in-game description seems to acknowledge its background:
 Folklore (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Folklore (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_ffad4e9f
 Folklore (Video Game) / int_name
type
ItemName
 Folklore (Video Game) / int_name
comment
 Folklore (Video Game) / int_name
featureApplicability
1.0
 Folklore (Video Game) / int_name
featureConfidence
1.0
 Folklore (Video Game)
hasFeature
Folklore (Video Game) / int_name
 Folklore (Video Game) / int_name
itemName
Folklore (Video Game)

The following is a list of statements referring to the current page from other pages.

 Folklore / Game
seeAlso
Folklore (Video Game)
 Folklore (Video Game)
hasFeature
Agent Scully / int_50a4bc11
 Folklore (Video Game)
hasFeature
And Now for Someone Completely Different / int_50a4bc11
 Folklore (Video Game)
hasFeature
Another Side, Another Story / int_50a4bc11
 Folklore (Video Game)
hasFeature
Christmas Episode / int_50a4bc11
 Folklore (Video Game)
hasFeature
Covered in Gunge / int_50a4bc11
 Folklore (Video Game)
hasFeature
Dead All Along / int_50a4bc11
 Folklore (Video Game)
hasFeature
Difficulty Spike / int_50a4bc11
 Folklore (Video Game)
hasFeature
Faerie Court / int_50a4bc11
 Folklore (Video Game)
hasFeature
Feminist Fantasy / int_50a4bc11
 Folklore (Video Game)
hasFeature
Forced Sleep / int_50a4bc11
 Folklore (Video Game)
hasFeature
Handwraps of Awesome / int_50a4bc11
 Folklore (Video Game)
hasFeature
Hub Level / int_50a4bc11
 Folklore (Video Game)
hasFeature
Japanese Video Games / int_50a4bc11
 Folklore (Video Game)
hasFeature
Mon / int_50a4bc11
 Folklore (Video Game)
hasFeature
Our Fairies Are Different / int_50a4bc11
 Folklore (Video Game)
hasFeature
Primal Stance / int_50a4bc11
 Folklore (Video Game)
hasFeature
Public Domain Artifact / int_50a4bc11
 Folklore (Video Game)
hasFeature
Puppy Love / int_50a4bc11
 Folklore (Video Game)
hasFeature
Rainbow Speak / int_50a4bc11
 Folklore (Video Game)
hasFeature
Remilitarized Zone / int_50a4bc11
 Folklore (Video Game)
hasFeature
Scary Scarecrows / int_50a4bc11
 Folklore (Video Game)
hasFeature
Scary Shiny Glasses / int_50a4bc11
 ShinjiHosoe
seeAlso
Folklore (Video Game)
 Folklore (Video Game)
hasFeature
Sticky Situation / int_50a4bc11
 Folklore (Video Game)
hasFeature
The Fair Folk / int_50a4bc11
 Folklore (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_50a4bc11
 Folklore (Video Game)
hasFeature
Tick Tock Tune / int_50a4bc11
 Folklore (Video Game)
hasFeature
Town with a Dark Secret / int_50a4bc11
 Folklore (Video Game)
hasFeature
Tulpa / int_50a4bc11
 Folklore (Video Game)
hasFeature
Underwater Ruins / int_50a4bc11
 Folklore (Video Game)
hasFeature
Unique Enemy / int_50a4bc11
 Folklore (Video Game)
hasFeature
Up the Real Rabbit Hole / int_50a4bc11
 Folklore (Video Game)
hasFeature
Urban Fantasy / int_50a4bc11
 Folklore (Video Game)
hasFeature
Video Games of 2005–2009 / int_50a4bc11
 Folklore
sameAs
Folklore (Video Game)