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Fractured (Video Game)

 Fractured (Video Game)
type
TVTItem
 Fractured (Video Game)
label
Fractured (Video Game)
 Fractured (Video Game)
page
Fractured
 Fractured (Video Game)
comment
Fractured is a Puzzle Platformer Web Game made by Big Dino Studios, developed by GroZZleR. You must guide a boy in a big cap to the ghost of his mother, who narrates her plight in verse. It's a deceptively simple platformer, but the gimmick is that the screen is fractured, and pieces are displaced and twisted. What results is a truly disorienting experience as you must navigate this shattered frame to reach the boy's mother.3 sequel games were released, each with the same gimmick, but different characters. Fractured 2 is about guiding a girl to the the ghost of her father. Fractured 3 has the POV character being both the boy and girl from the previous games, individually guiding each of them to the other's ghost. Fractured 4 features a different boy-girl duo who dress in blue, with each guided to each other's ghost, but the perspective is switched every two levels.Each game carries a cryptic, melancholic experience, both in its soundtrack and the hopelessness of the narration, which is revealed piece by piece to form a poem.
 Fractured (Video Game)
fetched
2024-03-10T16:17:04Z
 Fractured (Video Game)
parsed
2024-03-10T16:17:04Z
 Fractured (Video Game)
isPartOf
DBTropes
 Fractured (Video Game) / int_14e569d5
type
Crate Expectations
 Fractured (Video Game) / int_14e569d5
comment
Crate Expectations: There are crates in certain levels that the boy can push around to reach high-up places.
 Fractured (Video Game) / int_14e569d5
featureApplicability
1.0
 Fractured (Video Game) / int_14e569d5
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_14e569d5
 Fractured (Video Game) / int_17cd36a1
type
Shattered Sanity
 Fractured (Video Game) / int_17cd36a1
comment
Shattered Sanity: Implied. The "fractured" state of the levels seem to symbolise the broken state of the characters involved, as supported by the poetic yet often bleak narrations. The children pursue the ghosts of their parents, only to fall away from them at the end of each level when the fractured visuals reassemble themselves. The mother that narrates the first game says she "[hears] the madness gloat." The narration of the 4th game has someone facing confusion and hopelessness from loneliness, and eventually resignation.
 Fractured (Video Game) / int_17cd36a1
featureApplicability
1.0
 Fractured (Video Game) / int_17cd36a1
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_17cd36a1
 Fractured (Video Game) / int_1ce1cfd8
type
all lowercase letters
 Fractured (Video Game) / int_1ce1cfd8
comment
all lowercase letters: All the written narration is in lowercase, even uses of "i", "i'm", and "i'd".
 Fractured (Video Game) / int_1ce1cfd8
featureApplicability
1.0
 Fractured (Video Game) / int_1ce1cfd8
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_1ce1cfd8
 Fractured (Video Game) / int_285a8a07
type
Fog Feet
 Fractured (Video Game) / int_285a8a07
comment
In the 1st game, the boy's mother appears as a pinkish-white apparition with Fog Feet. She fades with a vertical wipe upon being approached.
 Fractured (Video Game) / int_285a8a07
featureApplicability
1.0
 Fractured (Video Game) / int_285a8a07
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_285a8a07
 Fractured (Video Game) / int_294df577
type
Dark World
 Fractured (Video Game) / int_294df577
comment
Dark World: In the 3rd and 4th games, the girl walks through sunny levels while the boy does the same in a dark version of the world, where the green leafy trees are brown, the platforms are slightly cracked, and everything in general, like the sky and clouds, are significantly darker note (everything except the Lava Pits, at least). The title screens of both games depict the dark world to have brambles where they aren't in the sunny world.
 Fractured (Video Game) / int_294df577
featureApplicability
1.0
 Fractured (Video Game) / int_294df577
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_294df577
 Fractured (Video Game) / int_297ab1b9
type
Parental Abandonment
 Fractured (Video Game) / int_297ab1b9
comment
Parental Abandonment: The first two games feature children pursuing the ghosts of their parents. The details behind their abandonments can only be implied from the narration. The mother's plight is knowing that her son that she "left behind" will continue searching for her, and there's nothing she can do about it. The father suddenly disappeared after answering his daughter's question, as she heard his boots behind her and turned her head to find that he was gone.
 Fractured (Video Game) / int_297ab1b9
featureApplicability
1.0
 Fractured (Video Game) / int_297ab1b9
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_297ab1b9
 Fractured (Video Game) / int_2dab6345
type
Light/Darkness Juxtaposition
 Fractured (Video Game) / int_2dab6345
comment
Light/Darkness Juxtaposition: The 3rd and 4th games feature a girl navigating a sunny world while a boy navigates a Dark World as they seek each other's ghosts, and the juxtapostion goes further than that in different ways for each game. The narration of the 3rd game speaks of facing the darkness, finding the pieces in a broken world to make oneself whole, and finding hope despite it all. The final paragraphs contemplate that both the darkness and the light have their draws in spite of each other. The title screen of the 4th game is split in half to juxtapose the two worlds and characters, as the girl appears to be floating in the dark world while the boy holds her hand while in the sunny world, and their expressions imply that they're desperately hanging on to each other.
 Fractured (Video Game) / int_2dab6345
featureApplicability
1.0
 Fractured (Video Game) / int_2dab6345
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_2dab6345
 Fractured (Video Game) / int_472c7555
type
Ending by Ascending
 Fractured (Video Game) / int_472c7555
comment
Ending by Ascending: In the 2nd game's final level, the girl walks up a flight of steps to jump to her father. Subverted when her jump just falls short and she falls off the level, which is meant to happen.
 Fractured (Video Game) / int_472c7555
featureApplicability
-0.3
 Fractured (Video Game) / int_472c7555
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_472c7555
 Fractured (Video Game) / int_4ebb6d16
type
Lava Pit
 Fractured (Video Game) / int_4ebb6d16
comment
Lava Pit: The 3rd game has pits of lava that, when fallen into, causes the level to restart. The lava itself appears as an unmoving slab of yellow and red.
 Fractured (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Fractured (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_4ebb6d16
 Fractured (Video Game) / int_4f3c14ca
type
Go Mad from the Isolation
 Fractured (Video Game) / int_4f3c14ca
comment
Go Mad from the Isolation: Downplayed in Fractured 4's narration. While it doesn't state insanity outright, it describes feelings of dissociation, confusion, hopelessness, and eventual resignation from not being able to find anyone else, and ends with a Desperate Plea for Home. Unlike Fractured 3, where the boy and girl actually unite, the duo in this game seem to be futilely pursuing each other's ghosts, leaving them separated by the end with no one else in sight.
 Fractured (Video Game) / int_4f3c14ca
featureApplicability
1.0
 Fractured (Video Game) / int_4f3c14ca
featureConfidence
1.0
 Fractured (Video Game)
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Fractured (Video Game) / int_4f3c14ca
 Fractured (Video Game) / int_594d1df5
type
No Punctuation Period
 Fractured (Video Game) / int_594d1df5
comment
No Punctuation Period: Downplayed, while the narration text is void of question marks and periods (save for one use of ellipsis), there are always apostrophes where they should be, and commas do appear occasionally in the middle of some lines to divide two phrases.
 Fractured (Video Game) / int_594d1df5
featureApplicability
1.0
 Fractured (Video Game) / int_594d1df5
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_594d1df5
 Fractured (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Fractured (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Downplayed. The 4th game's title screen depicts the boy to be in the sunny world, and the girl to be in the Dark World. In the game itself, their positions are swapped. Then again, each of them appear as a ghost in the area opposite of theirs for the other to find.
 Fractured (Video Game) / int_6320eced
featureApplicability
1.0
 Fractured (Video Game) / int_6320eced
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_6320eced
 Fractured (Video Game) / int_64c64cfb
type
Pink Girl, Blue Boy
 Fractured (Video Game) / int_64c64cfb
comment
Pink Girl, Blue Boy: Zigzagged. The mother's apparition has a pink outline, while the father's apparition's outline is bluish-violet. However, the ghosts of the boy and the girl in the subsequent games are both blue.
 Fractured (Video Game) / int_64c64cfb
featureApplicability
1.0
 Fractured (Video Game) / int_64c64cfb
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_64c64cfb
 Fractured (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Fractured (Video Game) / int_66479d0
comment
Our Ghosts Are Different: In the 1st game, the boy's mother appears as a pinkish-white apparition with Fog Feet. She fades with a vertical wipe upon being approached. In the 2nd game, the girl's father is a bluish-white apparition who's always kneeling, and he raises his arms when his daughter comes near. He vanishes into a smoky swirl. In the 3rd and 4th games, children apparitions are simply the same ghostly white with blue outlines, but without other ghostly features or disappearing animations. However, they are apparently depicted to be in two separate worlds, with the ghosts being the only way to interact with (or simply reach) the other.
 Fractured (Video Game) / int_66479d0
featureApplicability
1.0
 Fractured (Video Game) / int_66479d0
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_66479d0
 Fractured (Video Game) / int_66f763c0
type
Interface Screw
 Fractured (Video Game) / int_66f763c0
comment
Interface Screw: The main gimmick of this level is the broken screen, which only reassembles itself when each level is beaten.
 Fractured (Video Game) / int_66f763c0
featureApplicability
1.0
 Fractured (Video Game) / int_66f763c0
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_66f763c0
 Fractured (Video Game) / int_7986a111
type
Bonding over Missing Parents
 Fractured (Video Game) / int_7986a111
comment
Bonding over Missing Parents: The 3rd game features the boy and the girl from the last two games, in where they pursued the ghost of their parent only to ultimately fail. This game has them find each other's ghosts instead, and the ending scene has them sit side-by-side. It's inferred from the narration that they are the "two hopeful souls."
 Fractured (Video Game) / int_7986a111
featureApplicability
1.0
 Fractured (Video Game) / int_7986a111
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_7986a111
 Fractured (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Fractured (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: Fractured 3 has the girl from the 2nd game search for the ghost of the boy from the 1st game. Then, the boy navigates a Dark World to find the ghost of the girl. Fractured 4 switches between (a different pair of) a boy and a girl every two levels, each of them being guided to each other's ghost, switching between a sunny world and a Dark World.
 Fractured (Video Game) / int_7bf14666
featureApplicability
1.0
 Fractured (Video Game) / int_7bf14666
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_7bf14666
 Fractured (Video Game) / int_961c30e5
type
Teleportation
 Fractured (Video Game) / int_961c30e5
comment
Teleportation: In some releases of the 2nd game, such as on Coolmath Games, the father's ghost at the end of the level is replaced by a rectangular portal.
 Fractured (Video Game) / int_961c30e5
featureApplicability
1.0
 Fractured (Video Game) / int_961c30e5
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_961c30e5
 Fractured (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Fractured (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: The 2nd game's narration suggests that the ghostly father and his daughter that's searching for him are similarly stubborn.
 Fractured (Video Game) / int_984ef9ef
featureApplicability
1.0
 Fractured (Video Game) / int_984ef9ef
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_984ef9ef
 Fractured (Video Game) / int_a61fc28e
type
Desperate Plea for Home
 Fractured (Video Game) / int_a61fc28e
comment
Desperate Plea for Home: The last sentence of Fractured 4's narration has the narrator, exhausted from being isolated and confused, wish she was home.
 Fractured (Video Game) / int_a61fc28e
featureApplicability
1.0
 Fractured (Video Game) / int_a61fc28e
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_a61fc28e
 Fractured (Video Game) / int_c3c18143
type
Hope Spot
 Fractured (Video Game) / int_c3c18143
comment
Hope Spot: The 2nd game appears to have a stairway for the girl to reach her father's ghost. The only place this level is fractured is between the final step and the ghost's platform, to conceal the fact that it's farther than it looks, and that the protagonist is still never meant to win.
 Fractured (Video Game) / int_c3c18143
featureApplicability
1.0
 Fractured (Video Game) / int_c3c18143
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_c3c18143
 Fractured (Video Game) / int_cdb965a9
type
Numbered Sequels
 Fractured (Video Game) / int_cdb965a9
comment
Numbered Sequels: The 2nd game is Fractured 2, the 3rd game is Fractured 3, and the 4th game is Fractured 4.
 Fractured (Video Game) / int_cdb965a9
featureApplicability
1.0
 Fractured (Video Game) / int_cdb965a9
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_cdb965a9
 Fractured (Video Game) / int_ea74a7bf
type
Merged Reality
 Fractured (Video Game) / int_ea74a7bf
comment
Merged Reality: Implied in the ending of the 3rd game. After the girl traverses a sunny world to seek the boy's ghost, and the boy traverses a Dark World to seek the girl's ghost, they're shown sitting next to each other, looking over the hopeful, sunny world... but then they both appear as ghosts in the dark world. Then they return to looking like their living selves while still in the dark world as the game returns to the menu. The narration caters a lot to Light/Darkness Juxtaposition and finding hope in a broken world.
 Fractured (Video Game) / int_ea74a7bf
featureApplicability
1.0
 Fractured (Video Game) / int_ea74a7bf
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_ea74a7bf
 Fractured (Video Game) / int_f3f391f6
type
Fission Mailed
 Fractured (Video Game) / int_f3f391f6
comment
Fission Mailed: The last level of the 1st game forces you to jump into the unknown, but when the pieces are rearranged, it's shown that there is no means to reach the mother. There are only her platform and her son's. The same applies to the 2nd game, without the pieces rearranging, but the girl walks up a flight of stairs before jumping to her father's platform... only to fall a little short of reaching him.
 Fractured (Video Game) / int_f3f391f6
featureApplicability
1.0
 Fractured (Video Game) / int_f3f391f6
featureConfidence
1.0
 Fractured (Video Game)
hasFeature
Fractured (Video Game) / int_f3f391f6
 Fractured (Video Game) / int_fbcdeede
type
Leap of Faith
 Fractured (Video Game) / int_fbcdeede
comment
Leap of Faith: There is no apparent platform in the last level of the 1st game, only the boy in the bottom-left and the mother in the top-right. No matter where he jumps, there is no way to reach the mother.
 Fractured (Video Game) / int_fbcdeede
featureApplicability
1.0
 Fractured (Video Game) / int_fbcdeede
featureConfidence
1.0
 Fractured (Video Game)
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Fractured (Video Game) / int_fbcdeede
 Fractured (Video Game) / int_name
type
ItemName
 Fractured (Video Game) / int_name
comment
 Fractured (Video Game) / int_name
featureApplicability
1.0
 Fractured (Video Game) / int_name
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 Fractured (Video Game)
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Fractured (Video Game) / int_name
 Fractured (Video Game) / int_name
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Fractured (Video Game)

The following is a list of statements referring to the current page from other pages.

 Fractured (Video Game)
hasFeature
all lowercase letters / int_a87e728f
 Fractured (Video Game)
hasFeature
Dark World / int_a87e728f
 Fractured (Video Game)
hasFeature
Desperate Plea for Home / int_a87e728f
 Fractured (Video Game)
hasFeature
Ending by Ascending / int_a87e728f
 Fractured (Video Game)
hasFeature
Go Mad from the Isolation / int_a87e728f
 Fractured (Video Game)
hasFeature
Video Games of 2010–2014 / int_a87e728f